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May 1st, 2007, 07:22 Posted By: brokenseraph
"Nintendo officially states that the following games will be coming out for Wii in Japan in 2007:
Donkey Kong Taru Jet Race (DK Jet or DK Bongo Blast, US) - June 28, 2007
Wii Health Pack -- 2007
Disaster: Day of Crisis - 2007
Mario Party 8 - 2007
Project H.A.M.M.E.R. - 2007
Wii Music - 2007
Super Mario Galaxy - 2007
Super Smash Bros. Brawl - 2007
Battalion Wars II - 2007
Forever Blue - 2007
Mario Strikers Charged - 2007
Metroid Prime 3: Corruption - 2007
Mario and Sonic at the Olympics - 2007"
via IGN
Although this is only for Japan, many of these games seem like they would release in the US earlier, if not the same time as Japan.(i.e. Metroid Prime) Atleast, I'm hoping they will. Looks like there's a lot to look forward to this year.
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May 1st, 2007, 14:12 Posted By: bandit
SINGAPORE, 29 Apr 2007 (Mon) Did we hear you guys wanting to light up the Wiimote (other than the trigger button)? Ermm...I think you might as well electrify the whole wiimote into an explosion of lights with the release of the Strat Clear Wiimote Replacement Case (In-Stock)! We heard everything about modding the heck out of the wiimotes to enable it to control robots, affect CT scan devices and even the microwave oven. But let's face it, even a scientist will get bored of the whitish-ness of the stock shell. First to offer a transparent wiimote in the market, Xtreme Enterprise will be rolling out other colors in time to come. Look out gamers, cos we're just about to color your world! Go to our Wii-Shop to make your purchase now!
Source: NDS-Central
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May 1st, 2007, 14:23 Posted By: bandit
Here is an image, of another peripheral gun for the Wii called "Wii Blaster". Now, dont confuse it with the Wii Blaster from JoyTech. It seems that GameStop has a new "Wii Blaster". Scheduled for release on June 26 by a company called Core Gamer, the Blaster houses the Wiimote in a casing shaped like a shotgun.
Looking at the other products that Core Gamer makes it will just be a housing similar to that of their Sports accessory pack and controller grip.
Source: GameStop
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May 1st, 2007, 20:06 Posted By: Shrygue
via Nintendo Wii Fanboy
Here we go again, again. Wedbush Morgan analyst Michael Pachter has been running his own sophisticated computerative thinkonometrics regarding the effect of Nintendo's massive success on third parties, and he disagrees with Todd Mitchell's negative assessment.
Basically, Mitchell said that because Nintendo titles dominate Nintendo consoles, that a market with a Nintendo console in the lead would lead to smaller market percentages for third parties. Pachter called the prediction "naive," noting that part of third parties' relative failure on previous Nintendo platform was the fact that they didn't do much publishing. He cited EA and Ubisoft specifically, both of whom are showing more activity on the Wii and DS. If publishers release more games-- and non-games-- they'll sell more!
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May 1st, 2007, 20:21 Posted By: wraggster
via akihabaranews.com
One of the most famous/entertaining/mind blowing/easy to understand-hard to master game the face of the Earth has ever seen, I'm talking about the Rubik's Cube, is now available for the Nintendo DS.
If you're like me, and could never ever complete it and ended up throwing it away as far as possible...I would like to say, in advance, that I can not be held responsible for any damage done to your Nintendo DS and/or the windows of your neighbours.
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May 1st, 2007, 21:36 Posted By: JKKDARK
via SlashGear
I’ve shown you how to make a wireless NES controller for your Wii, but if you were more of a Sega fan back in the day, I’ve got a new one for you.
The guys over at Cre.ations have converted an old Sega Genesis controller so that it will work with your Wii. This one is definitely not for the feint of heart.
In then end, you’ve got yourself a fully-functional Sega Genesis controller that Sonic would be proud of.
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May 1st, 2007, 21:38 Posted By: JKKDARK
via Tomb Raider Chronicles
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, is pleased to announce a brand new puzzle title for Nintendo DS, SPY-Q.
Spy-Q is a collaboration between Fighting Fantasy gamebook author Ian Livingstone and award-winning puzzle and game designer Dr. Reiner Knizia who has more than 300 board games and books to his name. Reiner is an expert in algorithmically generated puzzles and has designed some original ones for SPY-Q.
Produced by specialist DS developer Razorback Developments, SPY-Q takes the player on a series of puzzle-solving spy missions, each designed to stretch even the keenest minds to their limit.
n a race against time, players must travel to 16 international cities and solve ingenious puzzles and conundrums to find clues, uncover evidence and unlock secrets to track down the evil Dr. Know. Only when you have completed each mission are you free to jump on your plane to get to the next city to face the next fiendish challenge.
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May 1st, 2007, 21:41 Posted By: JKKDARK
via Cubed3
Mitchell Corporation (Polarium, actionloop) has two Nintendo DS games set for 2007, as well as a Wii game this year. Also, your ideas for a Pang update have not been wasted as it is likely to come to Wii in the future!
So, could we be seeing Polarium on Wii sometime soon? We certainly hope so!
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May 1st, 2007, 21:42 Posted By: JKKDARK
via Manchester Evening News
SHE is 89, he is 73 - ages when a gentle game of bingo might seem appropriate.
But Evelyn Robinsonand Harry Callaghan and their pensioner pals are keeping young in heart and mind - competing against each other on Nintendo DS Lite consoles.
Their residential home has just taken delivery of two hand-held consoles. They are now eager fans of games such as Pac-man.
Each of the two consoles - worth about £100 - has been loaded up with the iconic computer game as well as Dr Kawashima's Brain Training game. And all the residents at Sherwood House in Wigan are now taking turns to register top scores on the popular 1980s game as well as boosting their memory and brain power by playing Dr Kawashima's game.
Sherwood House manager Gill Menguy said: "It has gone down really well with residents.
"They really enjoy playing on the Pac-man game and the brain training game is keeping their mind active with questions on maths and other subjects.
Initiative
"We are hoping to get some more games such as murder mysteries, fighting games and football games so there is something for everyone."
The initiative has been introduced by CLS Care Services who run the home.
Harry, who has lived at the home for three years said: "It's brilliant. I could sit here all day and play it. It's quite addictive.
"With Dr Kawashima you are asked all sorts of questions and it helps to keep your brain sharp. The less you use your brain the more it goes." Harry is already is a big fan of PC computer games as he has limited mobility and is particularly keen on interactive detective, adventure and war games.
But after spending a few hours on one of the new Nintendos he is completely converted to the hand held consoles.
Harry, a grandfather-of-six and great grandfather-of-three, who used to live in Kitt Green, Wigan, said: "I wish I had one to myself!"
Mrs Menguy said: "It's something a bit different and makes a change from bingo."
David Yarnton, of Nintendo, said: "No matter what age you are, the simple daily exercises on this console can help to stimulate and reinvigorate your brain."
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May 1st, 2007, 23:44 Posted By: wraggster
via gamespot
Earlier this month, gaming blogs like Joystiq and SPOnG lit up with word that Nintendo's Zapper peripheral for the Wii was set to go on sale shortly, as evidenced by an at-the-time detail-barren GameStop product listing. The peripheral was previously seen only in prototype form at last year's Electronic Entertainment Expo.
The GameStop page being referenced listed a release date, name, and price for the product. It was to be called the "Wii Blaster," was tagged with a May 1 release, and set to cost under $20. However, the product page did not list a manufacturer for the accessory. Nintendo representatives told SPOnG the news was "pure rumor and speculation," and GameSpot's attempts to ferret out the manufacturer drew denials and silence from third-party peripheral manufactures Pelican and Mad Catz, respectively.
GameStop has since updated its page for the Wii Blaster, providing a picture of the product and verifying that it isn't a Nintendo offering at all. Instead, the white-and-orange shell into which a Wii Remote can be snapped will be made by third-party peripheral manufacturer Core Gamer. The company's previous products include plastic casings for Wii Remotes shaped like steering wheels and sporting equipment.
The release date of the Wii Blaster has also been updated. It is currently expected to ship June 26. As for the Wii Zapper, a Nintendo representative had not returned GameSpot's request for comment on the peripheral's status by press time
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May 2nd, 2007, 00:05 Posted By: wraggster
via kotaku
Super Timsy over at Gay Gamer posted this awesome illustration yesterday of a very stout-looking, ("sexy") Italian Mario with little background to be found, so I went trolling around looking for answers and trouble. What I found was a photobucket account with two more Nintendo artwork gems. The Petey Piranha is hilarious, and I fully approve of the squishy-take on Mario.
All that digging, and no additional details have come out about the artist(s) details or whereabouts, but whoever they are, they're tops!
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May 2nd, 2007, 00:37 Posted By: wraggster
via joystiq
Just when we were ready to forget this whole Sadness debacle, Nibris drops a few more pieces of artwork and information to keep our attention, some of which we were already aware of. At least they didn't contradict themselves and start a brand new round of "NIBRIS IS TEH FAEK!!!!111!".
We knew Sadness would feature two main characters: a woman (Maria) and her son Alexander. Now we know that Maria is around 30 years old and of Polish-Hungarian descent. Not exactly earth-shattering information, but what the heck, it's interesting. The game's length has been upped from 15 to 20 hours, and Nibris will use voice acting extensively. Fog will also be a major part of the game, allowing the in-game visuals to match the quality of the concept art released over the last year.
A few other interesting factoids:
There are nearly 50 people involved with the making of Sadness.
There are 18 species of monsters throughout the game, and different ones will appear depending on how you play.
Some of the monsters will be "friendly", but don't expect flowers and a shoulder massage.
The music will be performed by "one of the best" orchestras.
Release date on the official site is still 2007.
So there you have it, more tidbits for the game we're still afraid to yearn for.
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May 2nd, 2007, 00:40 Posted By: wraggster
via joystiq
The upcoming DS exclusive Dragon Quest IX: Defenders of the Sky is looking nothing short of gorgeous. Grainy videos and magazine scans don't do it justice. Looking at these along with the recently released Phantom Hourglass shots makes us wonder if cel-shaded visuals aren't the greatest thing for the DS since the hand crank battery recharger.
We kid, we kid. But it does back up Vicarious Visions' point: the DS isn't a weak system, per se, it just isn't being squeezed for all it's worth.
Screens Via Comments
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May 2nd, 2007, 00:52 Posted By: wraggster
via siliconera
I’ve been trying to figure out what to write about Big Brain Academy: Wii Degree because the game flow is pretty easy to grasp. You guide a Mii through a series of rapid fire logic puzzles and general knowledge questions. Instead of writing an essay about whether this was good or bad game design here is a look at fifteen of the quick puzzles you will encounter in the game.
More via link above
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May 2nd, 2007, 00:58 Posted By: wraggster
No word if this is a real issue or a NeoGAF freakout, but if the perfect beauty of one of your Virtual Console games is in danger, it's our solemn duty to report on it. What is known is that Nintendo has issued an updated version of StarFox 64. What isn't known is what it does.
NeoGAFfer Nuclear Muffin (judging by the name, a level-headed character) reported that after downloading the update this morning, he found the game slowing down in the same way the original Nintendo 64 version. Again, no idea if this is true, or if it's a delusion created by someone trying to find an effect of this update, but it's terrifying if true.
Normally, we're all about accurate presentation of emulated games, but we have no problem with Nintendo fixing the resolution and speed of N64 games, because they totally need it. We really hope they haven't decided to unfix it.
via wiifanboy
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May 2nd, 2007, 04:15 Posted By: DanTheManMS
Brand new GB/GBC emulator named Lameboy released for the DS by Nutki.
From the DS-Scene forum thread:Hi all at DS Scene
About 5 years ago I have wrote partial gameboy emulator in C purely for fun, so it never gone public. To try some NDS programming I have just ported it NDS. As there is no DLDI emu realesed for NDS I decided to add support for it and release here. Rom selection menu is based on work done for StellaDS by spathi-wa from r4ds forums.
Some emulator (mis)features:
- no sound emulation
- no or incorrect serial/ir/dma/cpu emulation
- no realtime sync, game will go as fast as it can
- full speed for games that use less than about 50% of GB CPU
However some games are playable anyway.
How to use:
- copy rom files to /lameboy/ dir on your flash card
- run lameboy.nds and select rom
- in game keys:
-- L+R - back to rom select
-- Y - switch fullscreen upscaling on/off
-- X - save persistant ram to .sav file
Note that this is compatible with DLDI, and that the download below is prepatched with just the R4 DLDI file. Patch it for your specific device before loading it onto your card.
Download and give feedback via comments.
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May 2nd, 2007, 07:46 Posted By: wraggster
A DS Version of the RTS game from Beatwho:
Hey, Ive been developing on and off a warlords game for the ds.
Its totally beta, you can move and take over castles and produce units and attack (no animations). the castle stats and production queues are totally random, and the castles are still named castle_1, castle_2 etc... so theres still a bit of work to go
What I was wondering was if anybody had, or could make, some replacement graphics, since atm it its just ripped from my original pc version of the game (like 15+ years old!)
Basic Keys:
L - switch screen to use minimap
R - next unit
X - end turn
drag a unit to move it, or drag the stylus over the stack (right hand side) to split the stack
touch and drag a castle (production units appear on the left hand side) to produce the unit
Thanks.
-- beatwho
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May 2nd, 2007, 16:21 Posted By: JKKDARK
via CVG
The DS remake of Final Fantasy III is about to launch across Europe this Friday, but it could have been a different story if Nintendo hadn't stepped in and persuaded Square Enix to go with the DS.
The company's original plan was to release the remake on the old, faithful PlayStation 2. But there seems to have been a bit of a last minute bidding war from Nintendo.
Producer Hiromichi Tanaka told CVG, "Originally we were planning to release the game on PlayStation 2 but Nintendo wanted us to release it on this new platform." Would you rather have it on PS2 or do you think it best suits DS? Let us know your thoughts below.
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May 2nd, 2007, 17:13 Posted By: wraggster
Via pimpware.org comes a new release of the media streaming software for PSP,PS3 and Wii:
Finally a WPA version…
Argh after senseless debugging, I discovered that I forgot to initialize the crop tables in the memodule.prx . Anyway a good debugging experience is always a lesson well learned!
To make the WPA version I took the memodule from the libmemodule implementation of PMPMOD VLC, coming from the briljant coders jockyW and jonny.. Also I had to rewrite a part of the whole app for user mode.. Anyway it works now.. PiMPStreamer WPA..
The setup wiil install both versions of the software for 1.5 and 3.X. On vista don’t select the checkbox in the installer, but install the psp software after installing.
added bonusses of the WPA version: the psp 0.90 app will quit when pressing HOME
Also if you install manually, just place the PIMPSTREAMER090 dir in /PSP/GAME (not in /PSP/GAME150 anymore. )
Download PiMPStreamerSetup-0.90.msi or PiMPStreamer-0.90.zip
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May 2nd, 2007, 17:27 Posted By: wraggster
Nameless has updated his Constellations DS app:
Heres whats new:
Version 0.2:
Addition of the left-handed mode
Posting of the lines ON/OFF with R or L
Shrinking of the least brilliant stars out of zoom 256 and 512 for more legibility (the stars belonging to the lines of the constellations are posted nevertheless if the posting of the lines is on “one”
A ton of optimization of the code
Addition of 9 circumpolar constellations: Small Ourse, Giraffe, Céphée, Coachman, Cassiopée, Dragon, Lizard, Lynx, Small Lion.
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May 2nd, 2007, 17:30 Posted By: wraggster
NightFox has released an update to his game:
Just a little add-on. Completed the routine to enter your name in hall of fame. Only rest to write it into sram (i'm lazy today). But I let here the rom and one shot about how looks it.
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May 2nd, 2007, 17:30 Posted By: Basil Zero
http://www.gamespot.com/news/6169813...stnews;title;4
Namco Bandai Games today announced on its Japanese Web site that it is selling its majority interest in developer Monolith Soft to Nintendo. According to the publisher, Nintendo has acquired 80 percent of the company's shares.
Namco Bandai is considering the sale as a way to strengthen its relationship with Nintendo and is not entirely ending its involvement with Monolith Soft. Namco Bandai will retain 16 percent of the developer's shares and will continue to count the studio among its partners. Best known as the developer behind Namco Bandai's Baten Kaitos and Xenosaga series of role-playing games, Monolith Soft is also currently at work on Nintendo's Disaster: Day of Crisis for the Wii.
Neither company's domestic representatives had returned GameSpot's request for comment as of press time.
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May 2nd, 2007, 17:31 Posted By: Basil Zero
http://www.rpgamer.com/news/Q2-2007/043007b.html
In a recent interview, Tetsuya Nomura let slip a few details about the next game in the Kingdom Hearts series. While details about this new project are few and should be viewed skeptically, Nomura did state that it is not Kingdom Hearts III. It is, instead, a side-story to Sora's tale.
Part of the focus of this new story, Nomura stated, will be the events that led to Mickey possessing a keyblade, and what took place in the World of Darkness. Nomura also wants to focus on developing the character of Roxas.
Concerning platform, Nomura mentioned the PlayStation Portable, the Nintendo DS, and cell phones. He also pointed out that the official announcement had not yet occurred, but that it might come in the near future.
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May 2nd, 2007, 17:35 Posted By: wraggster
Somemasta has posted an update to his app:
Heh, first version sucked.
Plus people didn't get the actual meaning of this app.
This is a Lucid Dreaming Aid, which tells you words and phrases that your subconsious remembers.
If you're lucky enough, you may see these words inside your dreams!
This is why this is called an aid.
Now, the changelog.
Looping Gif, yey!
Improved the "Stop trying to dream it and dream it" text
Added an animation in the end which was a lot cooler in Flash
Added a replay notice (although it seems to be skipped so quickly)
also, this seems to work on dualis
I'm open to suggestions like adding music that helps you induce LD'ing.
Next version, 1.0, will contain lucid dreaming induced music, so you can leave your ds on the plug and put the headphones so you listen @ night, it will contain more text, the ability to pause the text and music, and more!
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May 2nd, 2007, 17:38 Posted By: wraggster
Pyschowood has posted an update to his app:
Heres whats new:
Version 0.33: updated drivers (added also G6 v0.19) and corrected drivers name (that prevented installing more drivers if they had the very exact name).
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May 2nd, 2007, 17:49 Posted By: wraggster
Mollusk has posted new versions of his Sudoku game .
Heres the translation:
My girlfriend is a fanatic of the sudoku, it puts at knee plays DS one after the other, one thus needed enrailler the videoludic haemorrhage… Different sudoku that it tested, only the really intuitive one is a priori that of Dr. MachinTruc. I thus decided to use my competences to make him small a sudoku.
History that it is nevertheless a little interesting to code, it thus reconnait the figures, and one can put small indications if one wants. I began it yesterday, therefore are lenient, it is a first version alpha, I think that all is rather easy to include/understand on the use, therefore I of letting to you test… Moreover, as all sudoku which is respected, it will be based on a system of skins… Still in version alpha, the format will evolve/move thereafter to give more flexibility and possibilities… Here the current format, if ever you want to subject a skin quickly made for next the release Wink
The system of skin uses PAFS since the last version. Put your file png (only format supported, although I could add GIF and JPEG if Ca tries somebody) in the file “Skins”, launch PAFS.bat, and pouf, magic, your skin is included. Attention, that replaces the skins by defect, therefore if you to use this system you will lose the skins by defect: p The limit is with 1Mo for the total of the skins, knowing that a skin takes 100 with 200ko Ca leaves room for manoeuvre I think.
t should be noted that for practical reasons, I could not make test with many people the system of recognition of the figures It bases at 100% on the system of pattern recognition of PAlib. If one of your figures is badly recognized, it is thus enough to come poster here with the figure in question and small the character strings given on the screen from the top… And I will add your figure in the next version. Attention, thank you to subject only true errors of recognition… If your 7 made evil is taken for one 1, it is perhaps “normal” At home the recognition goes perfectly Smiley
Update of May 1, 2007
Correction of the splash on DS
Addition of a dynamic menu/title, I let to you see
More pleasant transitions between the various parts
Update of the recognition of the figures. I could play 2 sudokus of continuation without any concern, then I am content
Addition of arrows to pass from a box to another without having with dézommer/rezoomer… One can also use the pad
Addition of a button of return to the menu
Addition of an effect of zoom for the posting of a new figure
Correction of a bug on DS (posting from small four) when one clicks on a box
Correction of a bug in the checking of end of sudoku, that could plant and erase a figure each time
Posting of a small animation (lack right the sound) when one gains, you will say to me if you like or not
Posting of an error message if the grid is full but false
Addition of the backtracking on the solvor, but it is not dispo since the menu, therefore everyone of fout, But for me it was important, makes it possible to solve the sudokus more than hardcores
Surely of other things which I forgot because I had the flemme to note at the time when I did them…
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May 2nd, 2007, 17:52 Posted By: wraggster
News/release from Zz85
A Rubik’s Cube Timer, it is created to time time taken to solve the cube (Mine timings are usually between 1 and 3mins so no hours, or milliseconds implemented yet). The idea came after watching speed cubing videos online, we saw they had a special timer which they bang on to mark their completion.
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May 2nd, 2007, 18:11 Posted By: wraggster
News/release from The "B" Ark
Savsender is a simple EEPROM backup tool for the Nintendo DS. It sends the contents of the EEPROM from a game card to a specified server and IP address over WiFi. This makes it useful for owners of slot-1 devices who wish to backup and restore the EEPROM data from their cards.
In order to use this tool, patch it with the appropriate DLDI driver, install the application, and create a config file on your device
in /data/settings/savsender.conf. This file must contain two lines, as follows:
<server_name>
<server_port>
The app will then send a raw byte stream to that server and port that represents the contents of the EEPROM. Use a tool like netcat to read the data and dump it to a file.
Once you have the data, you'll need to convert it to your card format, and then install it on the device. This I leave as an exercise to the reader, through, for the R4, I can tell you that you must simply pad the file to 512KB and then copy it to your device.
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May 2nd, 2007, 18:18 Posted By: wraggster
Uwe has released a new version of his app DS Talker which is a talking aid for nonspeaking people.
Heres whats new:
Final Release:
I created several zips to make the download convenient. But ... couldn't upload it because the filesize was to big. Here is the link to the whole package (including source).
Feedback especially on which cards it is running succesfully or not would be nice.
Thanks Uwe
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May 2nd, 2007, 18:36 Posted By: wraggster
Shash has posted more of his work on the DS Emulator for Windows called DeSmuMe:
Lately I've been quite obsessed with Super Mario 64 DS. First idea to get it rendering more accurately was to fix compressed textures support. I had just finished writing a compressed textures demo when masscat committed fixes to my code compressed handling code on the CVS, so I forgot about compressed textures, as he already fixed them.
After that, I worked on getting transparency and translucency better, so the water and the tree shadows looked as expected. After that, only the holes on some meshes were left, and the sky clipping. The first one was fixed rather easy, as I made a big mistake on my code to change matrices per vertex. I assumed that the matrices were changed at most per primitive, not per vertex! After discussing it with masscat, I just realized my mistake and fixed it in a few minutes (in fact, I had already coded the needed stuff in the past). The second one was just simple depth clipping, so it was easily fixable.
After getting Super Mario 64 DS to render almost perfect (only shadow support missing and some tweaking), I wanted to start the new core. Basically what I call the "new core" is just adding FIFO and Quad Strip reordering support to the current one. The first one is needed to emulate properly the FIFO GFX irq, which are used on almost all advanced 3D games. Without it, games like FF3, New Super Mario Bros, Sonic Rush or Golden Eye:Rogue Agent, would simply freeze. Quad Strip reordering is needed because it uses a different format than the standard PC gfx card one. As I wanted to be sure if the GFX FIFO irq was what made several games freeze (the ones listed above), I just hacked the support, and got some impressive results. In the near future I'll start proper support, but as of now it's fun to see some more games looking perfect.
The usual screenshots to end...
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May 2nd, 2007, 19:34 Posted By: wraggster
Electronic Arts has lifted the lid on another of its many in-development Wii games, EA Playground (yes, EA is actually in the title); a collection of c-razy mini-games utilising the motion-sensing powers of the Wii Remote.
The Wii version of Playground will sport a roster of frantic remote-waving mini-games such as dodge ball, RC car racing and garden classic swing ball.
There's also a version of Playground pencilled in for DS, with games such as bug hunt and spit balls taking advantage of the DS's stylus and microphone inputs.
"EA Playground is all about capturing the sheer fun of being a kid," exec producer Dave McCarthy told IGN. "We've designed a dream playground full of interesting characters, cool collectables, and most importantly, a mix of easy to pick up and incredibly fun playground games.
"There are some classic favorites in there along with some new twists. It's all packaged together in a meaningful single player "campaign" to play your way through the schoolyard"
It's currently down for a Q3 release in North America and we'll let you know when we hear anything regarding a European release.
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May 2nd, 2007, 19:34 Posted By: wraggster
Electronic Arts has lifted the lid on another of its many in-development Wii games, EA Playground (yes, EA is actually in the title); a collection of c-razy mini-games utilising the motion-sensing powers of the Wii Remote.
The Wii version of Playground will sport a roster of frantic remote-waving mini-games such as dodge ball, RC car racing and garden classic swing ball.
There's also a version of Playground pencilled in for DS, with games such as bug hunt and spit balls taking advantage of the DS's stylus and microphone inputs.
"EA Playground is all about capturing the sheer fun of being a kid," exec producer Dave McCarthy told IGN. "We've designed a dream playground full of interesting characters, cool collectables, and most importantly, a mix of easy to pick up and incredibly fun playground games.
"There are some classic favorites in there along with some new twists. It's all packaged together in a meaningful single player "campaign" to play your way through the schoolyard"
It's currently down for a Q3 release in North America and we'll let you know when we hear anything regarding a European release.
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May 2nd, 2007, 19:37 Posted By: wraggster
It's time to check out EA's cutesy The Sims spin-off MySims once again, as the publisher dips a hand into its magic media hat and pulls out seven new screenshots from the Wii version. We've uploaded there here for your perusal.
MySims is a kind of merging of Animal Crossing and Harvest Moon, players able to create their own sims along with objects, gadgets and houses.
The game starts you off in a small rundown town, with a naff home and few residents, but you take it upon yourself to spruce the place up to draw in new people.
Screens Here
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May 2nd, 2007, 19:41 Posted By: wraggster
80s classic Boulder Dash is making a return to the videogame world in Boulder Dash- Rocks!, which is heading to PSP and DS at the end of the year.
A collaboration between 10Tacle Studios and First Star Software, Rocks! is an action-puzzle game that challenges players with collecting a set amount diamonds while avoiding falling objects, traps and besting enemies in order to open and discover the exit, before time runs out. Not too dissimilar from the original, then.
Helping you out are the likes of bombs and laser guns that can take numerous ammo types which can be used to freeze enemies, blow up boulders and drag diamonds and other distant objects towards you.
Each version of Boulder Dash- Rocks! features five modes of play - including multiplayer - one of these five modes being exclusive to each platform.
Boulder Dash-Rocks! is due for release in the fourth quarter of 2007.
via cvg
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May 2nd, 2007, 19:56 Posted By: wraggster
The Xbox 360 may still have the largest installed base of all the next-gen consoles in Australia, but the Wii is catching up - with 80,000 consoles sold since December.
The figure comes from News.com, which is also reporting that 160,000 Xbox 360 units have now been sold in the region. Microsoft's console has been on sale for just over a year, while the Wii launched five months ago.
PlayStation 3 hit Australian shops on March 23, and since then 36,000 units have reportedly been sold.
The Xbox 360 became Australia's fastest-selling console when it launched exactly a year earlier - but that record was later broken by the Wii, with 32,000 units shifted in four days.
Sony failed to take the title with PlayStation 3, as the launch weekend figure stood at 20,000 consoles. However, according to data tracker GfK, the PS3 launch caused "a spike in retail spending not previously witnessed at the launch of any other console in Australia".
via gibiz
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May 2nd, 2007, 19:57 Posted By: wraggster
via gibiz
IDC analyst Billy Pidgeon has warned that while the success of the Wii and DS will have a positive effect on the games industry as a whole, publishers now face a new set of challenges with regard to producing games.
"Nintendo has always had top shelf first party software, and the Nintendo challenge for third party publishers is to produce titles that can compete with Nintendo's games," He told GamesIndustry.biz.
"The Wii and the DS raise the challenge with alternative interfaces, and publishers with titles that are optimised for those interfaces have the best opportunity to leverage the broader installed base for the DS and for the potentially broader base of the Wii."
Pidgeon's comments came in response to those made earlier this week by Todd Mitchell of Kaufman Bros. Equity Research. He said that the success of Nintendo's consoles "bodes poorly" for publishers, arguing that they now find themselves "in a permanent catch-up mode".
But according to Pidgeon, "Nintendo's success in bringing video games to a wider audience is a strong positive for the entire games industry. On a basic level, more gamers means more sales.
"The idea that Nintendo is bad for third-party publishers is a myth with roots in the 8bit -16bit days when Nintendo and Sega manufactured cartridges and the third party publishers felt they got short shrift in the production line," he continued.
"With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems."
Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."
Pidgeon went on to observe that the unique features of the Wii and DS should encourage publishers to develop games specifically for the consoles - and put more pressure on them to ensure the titles are of a high quality.
"With mass market platforms also comes the challenge of more software competition. The publishers that are capable of producing competitive titles taking advantage of the Wii and DS interface will do very well," he stated.
"Publishers that provide quick and careless original and licensed titles or shoehorned ports of games designed for other platforms are going to suffer, as they should."
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May 2nd, 2007, 19:57 Posted By: wraggster
via gibiz
IDC analyst Billy Pidgeon has warned that while the success of the Wii and DS will have a positive effect on the games industry as a whole, publishers now face a new set of challenges with regard to producing games.
"Nintendo has always had top shelf first party software, and the Nintendo challenge for third party publishers is to produce titles that can compete with Nintendo's games," He told GamesIndustry.biz.
"The Wii and the DS raise the challenge with alternative interfaces, and publishers with titles that are optimised for those interfaces have the best opportunity to leverage the broader installed base for the DS and for the potentially broader base of the Wii."
Pidgeon's comments came in response to those made earlier this week by Todd Mitchell of Kaufman Bros. Equity Research. He said that the success of Nintendo's consoles "bodes poorly" for publishers, arguing that they now find themselves "in a permanent catch-up mode".
But according to Pidgeon, "Nintendo's success in bringing video games to a wider audience is a strong positive for the entire games industry. On a basic level, more gamers means more sales.
"The idea that Nintendo is bad for third-party publishers is a myth with roots in the 8bit -16bit days when Nintendo and Sega manufactured cartridges and the third party publishers felt they got short shrift in the production line," he continued.
"With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems."
Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."
Pidgeon went on to observe that the unique features of the Wii and DS should encourage publishers to develop games specifically for the consoles - and put more pressure on them to ensure the titles are of a high quality.
"With mass market platforms also comes the challenge of more software competition. The publishers that are capable of producing competitive titles taking advantage of the Wii and DS interface will do very well," he stated.
"Publishers that provide quick and careless original and licensed titles or shoehorned ports of games designed for other platforms are going to suffer, as they should."
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May 2nd, 2007, 20:18 Posted By: wraggster
via kotaku
The colors chosen for the project are a little underwhelming, but it does put a big lightbulb in your head. Not just because the dye used to color these Wii straps are just the regular old Rit dyes you can get at any fabric store and some grocery stores, but because the dye actually dyes the plastic too! I would have definitely struggled with that before even trying to dump the whole thing into the pot. Kind of makes me want to wrap my DS in rubber bands and see if I can't turn it into that Grateful Dead hippie swirl.
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May 2nd, 2007, 20:35 Posted By: wraggster
via kotaku
Don't let Pikachu fool you. This is not Pokémon. This is POWERMON. A Korean knock-off that was released back in 2001 for PCs, it features a fire-vomiting, flying electronic rat that throws baseballs, ice cubes and bubbles.
Sold me. This game sounds awesome.
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May 2nd, 2007, 20:47 Posted By: Shrygue
via Nintendo Wii Fanboy
UBS Investment Research analyst Benjamin Schachter recently spoke with GameDaily.BIZ about his firm's 92-page report on the video game industry (that's a lotta reading!) and, more importantly, his view on the current state of the console wars. Gathering all of his mental powers, Schachter made the very tough call of predicting who will win the fight this generation and determined that by 2010, the Wii would be in the lead, with the PS3 trailing behind. Of course, they aren't the first to try and predict this generation's console war.
With Nintendo doing so well in both the handheld and console market with their hardware (let's not forget their software), month after month, it's easy for anyone to see that the company is doing well. Will their business model hold up for the next 3+ years, however, as UBS is stating? Personally, we'd like to think so, but the future is a dark and choppy ocean. We just hope Nintendo has enough deck hands to ensure a safe and prosperous voyage.
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May 2nd, 2007, 21:25 Posted By: wraggster
TOMY Corporation and D3Publisher of America, Inc. (D3PA) today announced that NARUTO: Ninja Council 3 for the Nintendo DS™ will ship to retail outlets on May 22, 2007 and that a new NARUTO Nintendo Games Web page (www.NarutoNintendoGames.com) has launched.
NARUTO: Ninja Council 3 is based on episodes from VIZ Media’s hit anime series SHONEN JUMP™ NARUTO™ and features 27 playable characters and mission-based gameplay with more than 60 different missions for up to four players. Available for $29.95 MSRP, the ninja action game utilizes an interchangeable attack system allowing players to combine attack techniques from all available characters to increase their chances of success.
The new Web site will provide NARUTO fans with all the latest information on NARUTO: Ninja Council 3 for the Nintendo DS™ and other Naruto Nintendo games on one website. At this time, users will be able to sign-up for Naruto video game news, pre-order games and view game trailers, with more features to the Web site coming in July.
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May 2nd, 2007, 23:03 Posted By: wraggster
Philip Corner has posted a release of Maelstrom A game based on "Tempest":
Much of the code for MaelstromDS is the same as that in the original GBA version, the major change being that the DS has 3D hardware built in, and therefore there is no need for the code to transform the scene into 2D lines.
Additionally, the view can be moved by touching and dragging the screen. This is accomplished by capturing the initial touch position, and using this point as the "origin" from which translations are measured. The origin is subtracted from the current touch position, and this value used to determine the rotation (pitch and yaw) to apply to the scene. The value used is actually the average of the last two readings. This avoids shaking of the picture caused by slightly different values being read each frame, which occurs even when not dragging.
Finally, the transparency of the outside of the tunnel is achieved by drawing the tunnel twice. Once with the polygons set to solid and the front faces drawn, then with the polygons set to half transparent and the back faces drawn. This is necessary because the DS cannot correctly handle multiple transparent polygons drawn on top of each other.
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May 2nd, 2007, 23:15 Posted By: wraggster
News from DrNeo:
NEO2 Ultra Menu V1.33 beta [May.1th 2007]
History:
* support compress the gba ROM (up to 128Mbit per singal rom) and burn to neo2,when play will unzip it to ram for run.
* support compress the GBA rom (up to 128Mbit per singal rom) and export to SD/MMC/TF through the NEO2 SD ZipTool, then can unzip it on GBA/NDS and play.
* many small improve and debug.
support compress GBA rom to neo2 flash
support compress GBA rom to SD/MiniSD/TF
download: http://www.neoflash.com/forum/index....ic,4223.0.html
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May 2nd, 2007, 23:24 Posted By: wraggster
Bjoerngiesler has updated DSFTP
Heres whats new:
OK, I caved in.
No changes except the use of DSWifi 0.3d, so it should work on newer DSs now
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May 2nd, 2007, 23:26 Posted By: wraggster
The Supercard firmware has been updated, heres whats new:
Added "SELECT" button to prevent backup save to SD card.
Fixed play DPG black screen problem.
In the cheat code menu, press "SELECT" to Apply/Pause cheat code. (Apply: GREEN text. the same as press L+R+LEFT+START in the game), (Pause: RED text. the same as press L+R+RIGHT+START in the game).
Because some games will display save corrupt message at begin when apply cheat code, so those games should PAUSE cheat code system first, after finish select save slot in the game, player can APPLY cheat code system again.
Such as: 0676 - Castlevania. If cheat code system APPLY at the begin (before select save slot, a save corrupt message will appear, please don't worry about the *.sav file, it's OK, just the message appear). Player should PAUSE cheat code system first, after select save slot and continue play game, player can APPLY the cheat code system again.
More Info
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May 2nd, 2007, 23:31 Posted By: wraggster
Archeide posted this news:
It has been a long time i didn’t give any news, so here it is, some news about my progress. I have finally succeeded to improve sound in SNEmulDS. One part has been to work on the sound core (new APU timers, removed speed hacks, put back memory in fast EWRAM) and the other part has been to add a set of emulation hacks that you will be able to play with, thanks to the configuration file.
The way the sound is implemented in SNES emulators for DS bring some synchronisation problems that make sound garbled or make games not boot at all. I found some ways to improve synchronization, but each game need to be tunned differently. For the moment, i have found a way to have good sound with classic Square and Enix games : Chrono Trigger, Secret Of Mana 1, Final Fantasy VI (FFIII in USA/Europe) Terranigma, Illusion Of Gaia. I will let you find the best configuration for other games that have sound problems.
http://www.snemul.com/ds/
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May 3rd, 2007, 02:31 Posted By: JKKDARK
via GamePro
Famitsu.com has put up some new screenshots of the newest Zelda installment for the Nintendo DS, The Legend of Zelda: Phantom Hourglass. With the game due out in Japan next month, there aren't many new revelations, but the new screenshots do confirm what we already know. Phantom Hourglass is going to be a semi-sequel or spin-off of Wind Waker, and for the most part, inherits that game's cartoonish, cel-shaded look.
Being a DS game, Phantom will use the stylus extensively, including drawing arcs for Link's boomerang shots and tracing sailing routes. In addition, the new title will take advantage of the DS's Wi-Fi capabilities as well as offer a head-to-head versus mode.
In the versus mode, players will take turns acting as the attacker or defender. The attacker (pictured left) tries to grab Force Gems and carry them back to his/her base, while the defender (pictured right) uses the stylus to draw patrol routes for three Phantom Guardians in order to corner the attacker.
The Legend of Zelda: Phantom Hourglass is set for a Japanese release on June 23rd, with English versions appearing before the end of the year.
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May 3rd, 2007, 02:33 Posted By: JKKDARK
via Cubed3
Natsume have revealed some ickle screens and trailers from the upcoming Rune Factory for DS, a fantasy Harvest Moon, where players build a new life for themselves on a farm with the aid of a young woman known as Mist.
After emerging at a mysterious village with absolutely no memory of how you got there, Mist helps you rebuild your life on a far - lovely. Till the land, grow crops, raise animals, catch fish and battle monsters!
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May 3rd, 2007, 03:59 Posted By: wraggster
New from Divineo USA
Nintendo Wi-Fi USB Connector (RVLATRS2)
The Wi-Fi USB Connector is a dedicated wireless access point that plugs into a USB port on your PC. It uses your PC to access your existing high-speed internet connection. Multiple systems may be registered to the USB Connector and up to five (5) systems can be connected wirelessly at the same time.
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May 3rd, 2007, 03:59 Posted By: wraggster
New from Divineo USA
Nintendo Wi-Fi USB Connector (RVLATRS2)
The Wi-Fi USB Connector is a dedicated wireless access point that plugs into a USB port on your PC. It uses your PC to access your existing high-speed internet connection. Multiple systems may be registered to the USB Connector and up to five (5) systems can be connected wirelessly at the same time.
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May 3rd, 2007, 04:03 Posted By: wraggster
New from Divineo USA
Don't be limited by the length of your sensor bar cable! Now you can set up your Wireless Sensor Bar wherever you want! Intec's Wireless Sensor Bar features two suction cups for secure set-up a switch-activated shut-off timer that can be set for up tp 2 hours of continuous gaming to save battery life and is powered by 2 AA batteries (not included). The Wireless Sensor Bar is automatically detected by your Wii as soon as it's turned on - no wireless receiver needed!
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May 3rd, 2007, 04:04 Posted By: wraggster
New from Divineo USA
Keep your Wii gaming console cool at all times! Intec's Air Cooler easily attaches to the back of your Wii unit and is powered via the Wii's USB port. Play hard as long as you want - this Air Cooler will keep your Wii nice and chilly regardless of how much abuse your give it! Low profile design allows your to keep your Wii installed in the tightest of spaces!
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May 3rd, 2007, 04:06 Posted By: wraggster
News from Divineo China
The Wireless Sensor Bar allows full Wii Remote functionality without the hassle or mess of any wired connection to the console. The infrared field created by the Wireless Sensor Bar allows for play up to 25 feet away, perfect for larger or wall-mounted TVs. Compatible with Nintendo's official Sensor Bar stand, the Wireless Sensor Bar is easy to set up, requiring no software or hardware installation on the Wii. Featuring 30 hours of battery life off 4 AA batteries (included) and a unique power saver mode with audible alarm, the Wireless Sensor Bar is designed for ultimate convenience.
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May 3rd, 2007, 04:09 Posted By: wraggster
News from Divineo China
Stand out from the crowd with the ultimate Wii case: the ii-case that includes LEDS shining in the dark.
The ii-case is not only a full replacement transparent Wii case, but it also includes a LED system to enlight your Wii. Very complete, it includes Air Flow cover and DVD Rom cover (in metal).
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May 3rd, 2007, 17:13 Posted By: wraggster
press release:
Data Design Interactive a successful video games publisher and games developer is pleased to announce that they secured rights to publish and develop the Nintendo Wii version of the PC game entitled “Call for Heroes: Pompolic Wars.” a 3D RPG action game set in a fantasy world developed by Quotix Software a games developer based in Serbia and Montenegro. Call for Heroes: Pompolic Wars for Wii is due for released in fourth quarter 2007. The PC version of this game is due to ship in June, 2007.
Stewart Green MD of Data Design Interactive, said:
This is already a great game on PC, which is greatly improved with the extensive use of the Wii controllers, to make the player immerse into the magic casting and weapon wielding adventure. We are excited to bring this new genre onto the Wii console.
Quotix Software, Attila Siladji, Developer of Call for Heroes: Pompolic Wars, said:
We are really excited to work with Data Design Interactive on the Wii version. We are sure that their expertise will be very positive. The game will take full advantage of the unique Wii controllers, and deliver a unique gameplay experience.
Story:
Call for Heroes: Pompolic Wars is a third-person action game with RPG elements. The game places players in a fantasy medieval world, where a dimensional portal to the Outer Worlds has opened, and an enemy from the darkness has encroached the world. Led by a demon named Pompolic, the armies of demonic hordes have taken over most of the planet. With mysterious origins, Pompolic’s malevolent spiritual being possesses supernatural powers.
His desire is to possess the people and turn them into minions of his dark army, as he wields his power through his servants, the Dark Souls. These Dark Souls - protected by a horde of monsters - are poisoning the minds of his victims and making them slaves of evil. The denizens of this world are on the edge of total annihilation. However, a little hope still exists in the heart of the remaining citizens.
They believe that there are brave hearts who can save the world from the source of the evil power. If the Dark Souls were to be captured, the onslaught would stop, and Pompolic would be defeated; the call for heroes is made...
Features
· 2 unique characters to choose from
· Each character has unique weapons, items and special abilities
· Character gains experience which will help him to upgrade his strength, armor and health
· 15 special abilities per character
· Fantasy/medieval type world divided into 15 levels
· 18 different types of monsters and 3 bosses at the end
For more information on “Call for Heroes: Pompolic Wars” please visit:
Official Game site
www.callforheroes-wii.com
www.callforheroes.com
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May 3rd, 2007, 19:39 Posted By: wraggster
via Ign
It's no secret that several members of the IGN team are big fans of the puzzle/RPG hybrid Puzzle Quest: Challenge of the Warlords. Released in March for the Nintendo DS and PSP, the game was an overnight success with consumers and media. A version has just been announced for Xbox Live, and the thought of scoring Achievements makes us hungry to start playing the game all over again from level one.
We recently chatted with the game's developer, Infinite Interactive, and publisher, D3, about the success of Puzzle Quest, the future of the franchise, and other projects currently in the pipeline. Infinite was even charitable enough to provide some tips and strategies for Puzzle Quest success. Here we go:
Soccer moms and zombies are big casual gamers.IGN: Were you surprised by the success of Puzzle Quest?
Steve Fawkner, CEO and Lead Designer at Infinite Interactive: Puzzle Quest is actually the 17th game on which I've been Lead Designer, and I find there comes a point usually about halfway through a project when you know if the game you're working on is really good. Puzzle Quest was giving out those vibes very early in development, so we knew we'd stumbled onto something pretty cool, if we could just finish it, polish it and give it all the love it deserved. So, we weren't surprised by its success. What did surprise us though was the lightning quick acceptance and popularity it gained throughout the gaming community within just a few short weeks of launch.
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May 3rd, 2007, 20:08 Posted By: wraggster
The Entertainment Software Rating Board website has listed a Wii version of Tecmo's awesome action game Ninja Gaiden.
Ninja Gaiden: Black on Xbox has a Mature rating and even comes with the promise of featuring "Blood and Gore, Intense Violence" while the Wii version is currently rated an E, containing "mild violence".
But does the listing really mean the game is in development?
We're not so sure as there isn't a listing for the upcoming PS3 title, Ninja Gaiden Sigma. And that's defiantly coming out because we've played it and so have most PS3-owners who downloaded the demo.
via cvg
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May 3rd, 2007, 20:31 Posted By: wraggster
via cvg
EA's recreation of Harry Potter and the Order of the Phoenix will boast a new gesture-based spellcasting system that lets you perform magic with motions on PS3 and Wii.
While the 360 version will remain stuck with conventional analogue sticks, the PS3 and Wii versions will be more interesting.
Executive producer, Harvey Elliott, explained to GameSpot: "Instead of pressing buttons to fire off specific spells, we use each console's unique controls.
"So if you want to use 'depulso' to push an object away from you, you press the right analog stick forward on the 360 and PS2, you push the Sixaxis controller away from you on the PS3, and, of course, you flick your 'wand' away from you on the Wii," Elliott revealed.
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Other features to use motion gestures include igniting objects, for which you must "slide the Sixaxis or Wii Remote from side to side as though you were lighting a match".
The game will also be packed with humorous mini-games and scenarios, "such as turning a courtyard into a swamp or pouring potions into a tannoy system," Elliott explains.
And if you're a hawk for accuracy, you'll have no problems because EA is going all out to make sure the game is exactly like the film and books.
"We followed the movie storyline very closely, supported by the fiction from the books as you explore locations or narrative threads that we don't visit in the films," said Elliott.
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May 3rd, 2007, 20:50 Posted By: wraggster
via cvg
Last week we reported that the first Wii gun controller had been made available, and now third-party peripheral manufacturer, Core Gamers, has unveiled its offering: the Wii Blaster. But how useful are they?
The current selection of shooting games on Wii - Red Steel, Call of Duty, Far Cry - not only use the Wii Remote as a gun but also make use of buttons that would appear not to be reachable when using these gun adaptors.
Nintendo told CVG: "A peripheral is only as useful as the software it's supporting," and apart from the simple shooting game in Wii Play, there doesn't seem to be anything else these gun controllers would work well with.
Nintendo unveiled its own Wii Blaster at E3 last year and hasn't since mentioned it. Is it being held back until there's software for it?
"What was showed was a prototype," said Nintendo. "We're not announcing any further details at this time."
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May 3rd, 2007, 20:53 Posted By: wraggster
Keen to keep the smoking PR train on track Rockstar Games has unleashed a fresh batch of Manhunt 2 shots, which should easily fill your gore quota for the morning.
It looks quite good then, but if you're wondering how it actually plays you should stick your eyes on our recent eyes-on preview, which should help explain how the face stabbing carnage plays out this time around.
Manhunt 2 is out on PS2, PSP and Wii this summer.
Screens Here
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May 3rd, 2007, 21:23 Posted By: wraggster
via engadget
We can't say this new DS mod quite gets our hearts racing like the Zelda Wii mod did a couple of months ago, but perhaps that's just because the Phantom Hourglass hasn't hit the DS yet, while Twilight Princess has been epic-ing it up on the Wii since day one. All the same, this new one from Morpheon Mods features a fancy "Zelda gold" paint job, along with a metal sword and shield backlit by a white LED -- hardly pocketable, but sure is fun to look at. The mod is on sale on eBay now, and 15% of the proceeds go towards the Child's Play charity.
Ebay Auction
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May 3rd, 2007, 21:26 Posted By: wraggster
Impossible Mission will be the first non Virtual Console title to be downloadable from the Wii Shop Channel.
Confirmation came from the pages of the official Nintendo Power magazine, backed up by Nintendo UK.
The remake of the classic Commodore 64 game was announced earlier this year. System 3 will be re-writing the game for today's technology, but will include a retro mode if you wish to lose yourself in gaming's glorious past.
The aim of Impossible Mission is to explore an evil professor's stronghold and put an end to his tampering with national computers. You'll have to race against the clock to search for pieces of a password to gain access to his inner-chambers, whilst avoiding deadly robots and collecting various power-ups.
It's also due out on PS2, PSP, and DS and is expected this summer.
via eurogamer
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May 3rd, 2007, 21:26 Posted By: wraggster
Impossible Mission will be the first non Virtual Console title to be downloadable from the Wii Shop Channel.
Confirmation came from the pages of the official Nintendo Power magazine, backed up by Nintendo UK.
The remake of the classic Commodore 64 game was announced earlier this year. System 3 will be re-writing the game for today's technology, but will include a retro mode if you wish to lose yourself in gaming's glorious past.
The aim of Impossible Mission is to explore an evil professor's stronghold and put an end to his tampering with national computers. You'll have to race against the clock to search for pieces of a password to gain access to his inner-chambers, whilst avoiding deadly robots and collecting various power-ups.
It's also due out on PS2, PSP, and DS and is expected this summer.
via eurogamer
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May 3rd, 2007, 21:39 Posted By: wraggster
via kotaku
What happens when a butt load of Final Fantasy games start coming out of the Square-Enix hole? Fans want more, even if they are remakes. In a recent interview with CVG, producer Hiromichi Tanaka mostly talked about the remake of Final Fantasy III for the DS, but also revealed what may be sad news for some who wanted this trend to continue:
(CVG): A lot of people are asking whether Final Fantasy VII will ever be available on DS?
Tanaka: The main thing is the timing. If we have time it is possible to do a remake of an original game but because we are at the time where the machines are changing with Wii, 360 and PS3 coming out, the development team tends to work on these games so that's the way things are going at the moment. This is the 20th anniversary of Final Fantasy III.
Everyone better hope that Square Enix has a very strict vacation policy or more of these puppies aren't going to be coming out.
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May 3rd, 2007, 21:41 Posted By: wraggster
via kotaku
I'm sure not all of you share my excitement for Taiko Drum Master for the DS, but it's been a long time since there was a DS game made just for me. The kind of game that no one else in my household will pick and drain my DS battery with.
Now, Namco Bandai have announced that the game will support four players (fantastic for a foreign girl with childish friends). Plus one cartridge can support all the players on DS Download play, so I guess there'll be a DS drum circle every friday in Nieuwmarkt until I get bored of the game (WHICH WILL BE NEVER).
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May 3rd, 2007, 23:29 Posted By: wraggster
via gamedaily
Super Mario Galaxy, Super Smash Bros. and Metroid Prime 3 all this year? Yes, says Nintendo President Satoru Iwata. He also talked about mergers and acquisitions, shared his thoughts on Second Life and defended the Wii technology, insisting it's "state of the art."
Facing a barrage of questions from investors following Nintendo's announcement of a record year, Nintendo President Satoru Iwata discussed the need to satiate hardcore gamers, Nintendo's recent acquisition of Xenosaga developer Monolith, Nintendo's stance on mergers and acquisitions, misconceptions about the Wii hardware and more.
According to the Official English transcript on Nintendo's investor relations page, Iwata said that he feels it's Nintendo's responsibility to set the tone on its new platforms, and then third parties should follow. "With the unprecedented challenges our new platforms have, creating launch momentum was critical for both Wii and DS, and I believe it was Nintendo's internal developers' jobs to make that happen. Once our own developers start the momentum, the third-party software makers will expand the applicable software lineup. In my mind, this is the basic structure of how it should be," he said. "Frankly speaking, Wii unfortunately did not receive as much positive anticipation as we had hoped it would before the launch. Accordingly, Nintendo had to rely upon its first-party titles to create the momentum."
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May 3rd, 2007, 23:32 Posted By: wraggster
via infendo
Woe be Nintendo of America today, for Satoru Iwata is very disappointed in them. During an earnings call this week, the head of Nintendo lambasted his American brethren for the red headed stepchildren that they are.
Iwata:
When I received a report from the U.S. that they sold 1 million Pokémon Diamond & Pearl already, I asked them, "why did you sell only 10,000 Brain Age last week, when Europe sold through 30,000?" This is a typical example of how I communicate with our people in the U.S.
NOA, why can't you be more like your brother? The video games industry takes a continual dump on Europe year-over-year, and it still outsells you?
In all fairness however, Iwata is probably just trying to set the table for a crazy DS/Wii 2007 in the U.S. Light a fire under some executives asses, you might say. I assume he smells blood in the water (or the competition hemorrhaging money), and wants to strike sooner rather than later.
Interesting note: Iwata also hints that future Wii Channels could come with a price tag attached. Horse Armor Channel, here we come!
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May 3rd, 2007, 23:32 Posted By: wraggster
via infendo
Woe be Nintendo of America today, for Satoru Iwata is very disappointed in them. During an earnings call this week, the head of Nintendo lambasted his American brethren for the red headed stepchildren that they are.
Iwata:
When I received a report from the U.S. that they sold 1 million Pokémon Diamond & Pearl already, I asked them, "why did you sell only 10,000 Brain Age last week, when Europe sold through 30,000?" This is a typical example of how I communicate with our people in the U.S.
NOA, why can't you be more like your brother? The video games industry takes a continual dump on Europe year-over-year, and it still outsells you?
In all fairness however, Iwata is probably just trying to set the table for a crazy DS/Wii 2007 in the U.S. Light a fire under some executives asses, you might say. I assume he smells blood in the water (or the competition hemorrhaging money), and wants to strike sooner rather than later.
Interesting note: Iwata also hints that future Wii Channels could come with a price tag attached. Horse Armor Channel, here we come!
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May 3rd, 2007, 23:36 Posted By: wraggster
Coca-Cola Great Britain (GB) and Nintendo UK have joined forces to deliver a huge nationwide Wii sales promotion.
A unique on-pack promotion will run on 182 million packs across ‘Fanta’, ‘Sprite’ and ‘Dr Pepper’ brands from the May 14 until the beginning of July 2007.
Ten ‘Ultimate Wii Games Rooms’ are being offered up for grabs every day consisting of a Nintendo Wii Console, Wii Sports game, Samsung 26” LCD TV, a mini fridge and a case each of 330ml ‘Fanta’, ‘Sprite’ and ‘Dr Pepper’.
The promotion, developed by communications agency BD-NTWK, is supported by a multi-million pound media campaign, including new 20” and 30” TV advertisements, online advertising and extensive PR activity throughout the duration of the activity.
Senior Brand Manager, Fanta, Simon Pick, said: “This promotion marks the start of an exciting summer of activity for our Flavoured Sparkling Beverage brands.
“The brand aspires to be a credible part of our teen consumers worlds and will reinforce this positioning by giving consumers access to the ultimate Wii experience!”
Trade and Promotions Marketing Manager, Nintendo UK, Ben Taylor, added, “Wii is already the must have gadget of the year for people of all ages.
“This activity will re-enforce our message not just with with hardcore gamers but importantly will also reach everyone in the household including the mums and dads we also want to attract to our products."
Packs will be available in supermarkets and thousands of other outlets from the beginning of May 2007.
Retailers will be creating feature and display to raise awareness of the promotion including Sainsbury’s who will have a separate pool of prizes.
via utalk
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May 3rd, 2007, 23:47 Posted By: wraggster
Fcanas posted this news/release:
I put together a formatted string printer (printf) for the GBA. I wanted this functionality without a whole library to accompany it. It's not really intended to be used within a game, but it's a great tool for high-level debugging.
It requires one tiled background, a charBB, and a screenBB. All of those are configurable. It can print all ascii characters.
Check out the project's website:
http://code.google.com/p/gba-print/
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May 4th, 2007, 00:43 Posted By: wraggster
Via IGN
It's almost impossible to write about dogs and videogames without mentioning a certain hit Nintendo-published DS game in which you interact with a variety of puppies. But, I'm going to make the bold attempt and not pair the words "Nintendo" and the second half of the plural "Dogs" for the remainder of this writeup on Yuke's The Dog Island.
My task isn't too hard, actually, as The Dog Island is nothing like the Nintendo game that features all the dogs. First off, The Dog Island is on the Wii rather than the DS. Also, whereas the Nintendo dog game is more of a virtual pet sim rather than an actual game, The Dog Island is an RPG. You won't be using the Wiimote to pet your puppies here.
Our story begins in a small town somewhere. It's the day of the great festival, and you've just won the official treasure hunt. You decide to give your prize to your little brother, who snuck out of home against your mother's wishes. Then tragedy strikes, as your brother collapses! It turns out that he has an illness, and the only way to cure him is to head to Dog Island and fetch some medicine from the doctor. This involves a journey across the dangerous seas in a pirate's boat, but you decide to take up the challenge.
More info Via Link Above
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May 4th, 2007, 00:44 Posted By: wraggster
The Wii's growing lineup of anime-influenced titles has thus far consisted primarily of ports of PS2 or GameCube game engines with a few gimmicky Wiimote actions thrown in. Given its minimal support for the Wiimote, we have a feeling that One Piece Unlimited Adventure is no different and was originally planned for a system with a more standard input option. However, in the end, Wii owners are getting this latest One Piece game all to themselves.
Luffy and the rest of the Straw Hat Pirates are playable in Unlimited Adventure, which, like the title suggests, is an adventure game with a large world to explore and lots of enemies to fight. The adventure begins as the crewmembers find themselves scattered about a mysterious island following a shipwreck. Initially, you take control of Luffy in a search about the island for the remaining crew members, but Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Robin and Franky quickly join the roster.
Full Article
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May 4th, 2007, 00:47 Posted By: wraggster
Since its release in 2004 there have been more than 40 million DS units sold worldwide. So, while the expected Mario, Metroid, and Zelda titles keep the system in AAA abundance, there's plenty of shelf space to go around, as DS is picking up gamers of all ages and gameplay styles. If you're a fan of mainstream titles, DS has you covered. If you're down with role playing games, again DS has you covered. It seems that while not all gamers enjoy the same type of entertainment, DS has enough style to go around.
Such is the case with Etrian Odyssey. Chances are you either know this game very well, or have never heard of it, as it is one of the most niche titles on DS, and one of the most peculiar - but intriguing - games I've personally played in a long, long time. Atlus is at it again, this time bringing a new RPG hybrid game from the creator of Trauma Center, and though it's tough to give the final verdict right now, we can at least say that Etrian Odyssey is like nothing we've ever played.
Full Article
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May 4th, 2007, 04:22 Posted By: bobslack
Ed Wood appreciation weekend at The Moon Books Project
At The Moon Books Project we are holding an Ed Wood appreciation weekend. In honor of all the underdogs out there who follow their dreams, we have decided to spotlight a specific film maker. Ed Wood, for those of you who are unfamiliar is hailed as one of the worst film makers of all time. He kept on trying, and surprisingly releasing films and following his dreams.
So in honor of Ed Wood, The Moon Books Project has made three of his films available, for watching on the Nintendo DS. Two of these three are 'classics'. Glen or Glenda is a semi-autobiographical film, and Plan 9 From Outer Space holds the distinction of being called the worst film of all time, and has a huge following in the science-fiction genre.
So, head on over and enjoy the films!
http://www.moonbooks.net/moonbooks
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May 4th, 2007, 11:51 Posted By: wraggster
This week Wii owners can get in the ring with the MEGA DRIVE version of one of the best fighting games of all time. Virtual Console is graced by the ground-breaking Virtua Fighter™ 2 a game which helped evolve the fighting genre into the modern era when it launched in 1996. With nine fighters to master and a selection of devastating combos to perfect, up to two players can take the challenge to find out if they have what it takes to be the Second World Fighting Champion. Virtua Fighter 2 is available now for 800 Wii Points.
Also joining Virtual Console this week are two classic platform games originally for the SEGA MEGA DRIVE, both now available for 800 Wii Points. First up is the highly addictive Wonder Boy in Monster World™, which combines traditional platform action with RPG elements such as gathering clues from townspeople and upgrading weapons and armour. Next up is Alex Kidd In The Enchanted Castle™, an exciting platform title where players must solve puzzles and defeat enemies to save Alex’s kidnapped father. With eleven stages to enjoy and a unique ‘Rock, Paper, Scissors’ boss battle mechanic, this game is a classic for any retro fan.
Finally this week, Wii owners will get to enjoy the Turbografx action shooter Shockman. Players must progress through vast levels by choosing from multiple routes, battling the hordes of robotic adversaries which stand in their way and fighting impressive bosses. Co-operative elements such as “shared life” and a powerful “Team Shockbeam” are available in 2 player simultaneous play. Shockman is available now for 600 Wii Points.
These great games will join the list of 81 classic titles already available for the Virtual Console in Europe. Virtual Console titles are being enjoyed around the world and by the end of March 2007; approximately 3.3 million games had been downloaded globally.
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May 4th, 2007, 15:32 Posted By: JKKDARK
via N-Sider
"Nintendo will take strict legal action against businesses that are earning unfair profits by selling illegal copy machineries and downloading pirated programs," goes the first statement Nintendo's Korean subsidiary has ever made regarding the rampant problem of copyright infringement in their country.
An industry insider asked about the issue by the Korea Herald says an unspecified "machine" can copy DS games, and the titles have been uploaded to websites. It's worth noting that this situation is not specific to Korea; such a setup is also easily obtainable in other territories, including North America. Perhaps less prevalent is Korea's other problem: illegal copies of game software for all three of the big console makers are available below legitimate retail cost in electronics malls.
Nintendo Korea expects to engage in enforcement actions with the help of the police, targeting web sites where illegal copies of Nintendo software is made available. A company official, Sung Hoo-jung, said "On the request of the Korea Game Industry Agency, Nintendo has entered Korea to help the Korean game industry grow into a profitable market. However, increasing software copies and illegal downloads have dampened profitability. This can hamper the development of the game industry."
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May 4th, 2007, 15:35 Posted By: JKKDARK
via TechShout!
Data Deign Interactive has revealed that they have attained the security rights to publish and develop the Nintendo Wii version of the PC game called ‘Call for Heroes: Pompolic Wars’. The 3D RPG action game is set in a fantasy world created by Quotix Software a games developer based in Serbia and Montenegro.
Stewart Green MD of Data Design Interactive, said: “This is already a great game on PC, which is greatly improved with the extensive use of the Wii controllers, to make the player immerse into the magic casting and weapon wielding adventure. We are excited to bring this new genre onto the Wii console.”
“We are really excited to work with Data Design Interactive on the Wii version. We are sure that their expertise will be very positive. The game will take full advantage of the unique Wii controllers, and deliver a unique gameplay experience,” stated Quotix Software, Attila Siladji, Developer of Call for Heroes: Pompolic Wars.
A little about Call for Heroes: Pompolic Wars:
Call for Heroes: Pompolic Wars is a third-person action game with RPG elements. The game positions players in a fantasy medieval world, where a dimensional portal to the Outer Worlds has opened, and an enemy from the darkness has intruded the world. Led by a demon named Pompolic, the armies of demonic hordes have taken over most of the planet. With mysterious origins, Pompolic’s malevolent spiritual being possesses supernatural powers.
His desire is to possess the people and turn them into minions of his dark army, as he wields his power through his servants, the Dark Souls. These Dark Souls - protected by a horde of monsters - are poisoning the minds of his victims and making them slaves of evil. The denizens of this world are on the edge of total annihilation. However, a little hope still exists in the heart of the remaining citizens.
They feel that there exist brave hearts who can save the world from the source of the evil power. If the Dark Souls were to be captured, the onslaught would stop, and Pompolic would be defeated; the call for heroes is made…
Features of Call for Heroes: Pompolic Wars:
# 2 unique characters to choose from
# Each character has unique weapons, items and special abilities
# Character gains experience which will help him to upgrade his strength, armor and health
# 15 special abilities per character
# Fantasy/medieval type world divided into 15 levels
# 18 different types of monsters and 3 bosses at the end
The PC version of ‘Call for Heroes: Pompolic Wars; game is due to ship in June, 2007.
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May 4th, 2007, 17:05 Posted By: wraggster
Following up Wednesday's announcement EA has released the first three screenshots of its Wii Sports-alike EA Playground, which is heading to Wii and DS later in the year.
The Wii version of Playground is set to feature a wide roster of mini-games - some of which you can see in these shots - including frantic remote-waving events such as dodge ball, RC car racing and garden classic swing ball.
Wrap this all up in a campaign mode progressing you through the school yard and EA Playground is apparently what you end up with. No Lambrini-swigging bonus round though.
It's currently down for a Q3 release in North America and we'll let you know when we hear anything regarding Europe.
Screens Here
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May 4th, 2007, 17:18 Posted By: wraggster
Respect Picross DS. We know it looks dull but this simple-looking puzzle game is so addictive it will take over your DS-playing life for months, and it's out next Friday, May 11.
It's tough to explain, but the idea is that the grid stages conceal a hidden picture and, using the numbers around the outside of the grid, you have to figure out which blocks to chisel away to reveal the picture. And it's HARD AS NAILS.
Old-school Nintendo fans may remember the original, Mario Picross, which was released on Game Boy in 1995, and is one of our favourite GB games of all time.
Look out for Picross DS on shelves next Friday for £29.99.
via cvg
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May 4th, 2007, 17:38 Posted By: wraggster
Nintendo's CEO and president, Satoru Iwata, has answered a number of questions in a financial results briefing on the company's Web site, including addressing the Wii shortage and mobile gaming, and hitting back at those who believe that the Wii and DS are not as high-tech as competitors such as the PlayStation 3 or Xbox 360.
The Nintendo president admitted that Wii shortages were an issue, and apologised for them by saying simply, "We are sorry that we were unable to sufficiently forecast this kind of demand." Iwata added that the original plan had been to sell the Wii through a variety of retail outlets alongside video game stores to reach a greater market penetration, although currently this is now off the table. The reason for this is, according to Iwata, "[We] have to supply enough to meet the demands from our existing customers, before we try to expand to new outlets."
One of the reasons for the supply chain problems have been production bottlenecks in the process. "Making a significant volume of the high-tech hardware, and making an additional volume, is not an easy task at all," commented Iwata. "In fact, when we clear one bottleneck for a production increase, we will face another one."
To deal with the Wii's supply chain issues, Iwata said the Mario Factory is increasing production of the console and a "small increase" is expected in retail outlets starting from this month.
Iwata also slammed criticism of the Wii and DS from those who had said they are not truly next-gen. "While we are on this subject, it looks like some people are misunderstanding that Nintendo is not incorporating state-of-the-art technologies into its products," rebutted the executive. "Just as an example, we are using state-of-the-art technologies to realize the compact-sized Wii console with low power consumption."
Iwata also added that more premium content would be coming to the Wii Channel network in the wake of the successful Virtual Console, where classic games from past Nintendo platforms can be downloaded on the Wii. "When Nintendo thinks we have a channel which is worth asking our customers to pay for, we are in a position to make a business out of it," he said. "I am not saying that the existing services that we are offering for free of charge today will suddenly become a paid service."
Iwata also denied the possibility of expanding Nintendo's software into the similar market of mobile phone users, or that the mobile phone market was a threat to the DS. He said that although there were some 90 million mobile phone users in Japan, these cell phones worked across a variety of different architectures, which required different game software for each. The 20 million-odd worldwide DS owners might be much smaller than the international mobile-phone customer base, but the former has a unified software platform.
"I understand many people have been predicting that mobile phones would eat up the portable game machine business in the future, since more than five years ago," Iwata bemused. "If their predictions were right, we would not have today's situation. ...In the case of the DS, when there are 16.5 million DS hardware units in Japan, software can become a million-seller if just one out of 16.5 hardware owners have purchased the software."
Iwata was also asked if Nintendo might hire Ken Kutaragi, Sony Computer Entertainment's ex-chairman and CEO, in light of his stepping down last week to "pursue other projects." "I don't think we will do that," Iwata said.
via gamespot
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May 4th, 2007, 17:43 Posted By: wraggster
via kotaku
Hottest game in Japan? According to Amazon, it's SNK's witch toucher Doki Doki Majo Shinpan. The game was previously known as Doki Doki Majo Saiban ("Throbbing Witch Trial"). A quick summary: Search for witches lurking in a junior high school. When the search is narrowed down, the suspected junior high school witch is examined with the touch pen. Usually, there's a "witch's crest" hidden somewhere on her body which can appear in "Witch Check Mode."
The DS game isn't out until July, but it's already topping Amazon Japan's "Best Seller" list. It's more popular than Final Fantasy Tactics and The Legend of Zelda: Phantom Hourglass. No, really! Over on the Doki Majo blog, the game's producer writes that he can't believe this has happened and gives out a big thank you. This crazy little game could be SNK's biggest hit in like forever.
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May 4th, 2007, 19:29 Posted By: wraggster
via joystiq
Will D'Angelo of the Wiicast.com recently got obsessed with his world of timecraft again and made this Super Mario Bros. clock representing World 1-1 from the classic. A few weeks ago, after drinking a glass of impulse and ambition, he made a Donkey Kong clock and decided to continue bridging the gap between crafts and gaming. Sure, it's not "art," but for under $20 it's still a neat project for a lazy afternoon, or when trying to keep the kids busy on the weekend.
This time around D'Angelo makes the instructions for creating the clock expressly clear. He also seems to be getting the hang of the game-clock-craft as he's also included tips on how to make construction easier on yourself during construction. If people start obsessing about game clocks as much as they do game cakes we may have to make a gallery.
More Info
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May 4th, 2007, 19:29 Posted By: wraggster
via joystiq
Will D'Angelo of the Wiicast.com recently got obsessed with his world of timecraft again and made this Super Mario Bros. clock representing World 1-1 from the classic. A few weeks ago, after drinking a glass of impulse and ambition, he made a Donkey Kong clock and decided to continue bridging the gap between crafts and gaming. Sure, it's not "art," but for under $20 it's still a neat project for a lazy afternoon, or when trying to keep the kids busy on the weekend.
This time around D'Angelo makes the instructions for creating the clock expressly clear. He also seems to be getting the hang of the game-clock-craft as he's also included tips on how to make construction easier on yourself during construction. If people start obsessing about game clocks as much as they do game cakes we may have to make a gallery.
More Info
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May 4th, 2007, 20:02 Posted By: wraggster
EA have just released the first trailer and a number of new screenshots for their anticipated Wii exclusive: Boogie. Dance, Sing, Create! Play to an all-new beat in this singing and dancing game where you create and customize your very own Boog, and then take the stage to become a star. The game will use a new, unseen microphone peripheral for the Wii remote and you can then use the editing tools in game to create your very own music video. The game will features 4 decades of music so there should be something for everyone, video and fact sheet inside!
Screens & Trailer Here
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May 4th, 2007, 20:04 Posted By: wraggster
In a conference call today, Midway executives revealed that they are very positive on the Nintendo Wii, and they make three games slated for the console in 2007. One of the titles is Mortal Kombat, but the other two are exclusive, as-yet-unannounced, games. More info when we have it.
Asked about the company's efforts for the Wii, the executives noted that the company was already a strong proponent of the platform, offering four launch window titles, and also promised three more unannounced titles for 2007 in addition to the forthcoming Mortal Kombat, two of those exclusive to the console.
via gamersreports
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May 4th, 2007, 20:26 Posted By: wraggster
Wizlon has updated BigWin, heres whats new:
- A main menu, thereby giving the game a beginning and an end
- A high score (the best my mates can get is 64. Try and beat it )
- A cancel button for holds ('bout time too)
- Some trail minigames
- Updated nudge mechanics for the trail
- A couple of updated graphics
- Everything flashes when you win!!
- Other things, i'm sure.
I hope you like it. Enjoy!
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May 4th, 2007, 20:29 Posted By: wraggster
Jan Kampling has updated app for Mac users .
I updated DS TrimDrop to version 1.1. It has one really nice new feature you could now drop zip files on it. TrimDrop will then decompress the zip to a temporary directory and trim all nds files that are in the zip to the directory where the zip is located.
Changelog:
Version 1.1
fixed a bug in the filename building
added support for zip files
changed the icon design a little
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May 4th, 2007, 20:32 Posted By: wraggster
Jan Kampling has updated DLDI Drop another app for Mac DS Users:
I don’t like to use the terminal for every homebrew I want to test so I decided to develop a little droplet application for Mac OS that could sit in your Dock or your Finder toolbar. You drop the homebrew on it and get a list of devices to patch the homebrew for, choose one and done. You could copy the patched app to your card.
Version 1.5.1
small bufix for PowerPC users
Version 1.5
add preferences
possibility to choose a standard device that should be patched
choose if DLDI Drop should auto quit after patching
add nds to the know extentions
add a nice nds file icon
added Neo MK5 to the supported devices
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May 4th, 2007, 20:40 Posted By: wraggster
X-Blaster has released a Meteorite game for DS, heres the translated info:
The principle: The planet has mana (unlimited for the moment) which one can expel of planet with L or R. the goal is to agglomerate the particles in order to make some of enough large to push back or destroy the meteorites (yes one can just push back them and turn over them against other meteorites).
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May 4th, 2007, 20:42 Posted By: wraggster
dSTAR sequencer is a MIDI Music sequencer for the Nintendo DS. It inherits and expands upon functionality from famous x0x style sequencers of the past, and the present including the Elektron Monomachine and the Radikal tehnologies Spectralis. In contrast to these two sequencers, dSTAR is available as free software for your Homebrew Enabled Nintendo DS. For MIDI output it relies on a dserial device (see http://www.natrium42.com) or a wifi connection to a PC using libDSMI (see http://dsmi.tobw.net/).
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May 4th, 2007, 20:48 Posted By: wraggster
Nutki has been busy and released a few updates to his Gameboy/Gameboy Colour emulator for the Nintendo DS:
How about this, two releases per day. Now Zelda Oracle of the Ages/Seasons goes ingame.
Pokemon G/S still hangs during save for some reason.
Changelog:
0.4
- fix for Zelda Oracle hang after first screen
- implemented GBC tile in foreground priority attribute
Here comes first lameboy quickfix. It does not help for Zelda Oracle´s nor Pokemon G/S saves though.
Also forgot to mention in the first post, maximum rom size is 2MB (16MBit) because it has to fit in DS RAM. Same applies to roms stored in .zip files.
0.3
- "ADD SP, #xx" instruction fix, (helps many games compatibility including Pokemon Card 2 and DK Land)
- CGB HDMA bug fixed
- MBC type 0x13 correctly recognized (now save works in Pokemon Red/Green/Blue)
- added some powersaving when NDS closed during emulation
0.2
- zipped rom support
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May 4th, 2007, 21:10 Posted By: wraggster
When last we saw Electronic Arts' original Wii title Boogie, it was in an extremely early form at the Game Developers Conference. So early, in fact, that it was just a single concept demo, and we had to collectively imagine what the final game would end up becoming. Earlier this week, however, we had a chance to visit EA Canada to check out how Boogie has evolved in the past few months. Though it was still not anywhere close to ready for prime time, it at least took on a form that more resembled a playable production.
At its core, Boogie is a dancing and singing rhythm based party game. In the dancing portion of Boogie, you bust your moves using the Wii Remote and Nunchuk combination; specific dance moves are handled by waving and twisting the remote in specific directions, while control of the character's upper body's taken care of by moving the Nunchuk. Moving the analog stick will rotate the character's head, and hitting one of the Nunchuk's trigger buttons will open and close his or her mouth for a bit of "lip syncing."
Full Article
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May 5th, 2007, 08:59 Posted By: wraggster
via joystiq
Not exactly the first lightsaber experience we were looking for with the Wii -- but we'll take it. Codename Revolution reports that Lego Star Wars: The Complete Saga is coming to Wii this holiday season. The assumption is that this will be a one disc version of the sleeper hits in the Lego Star Wars series. Beyond this basic information, discovered through a distribution contact, there is no news on how the Wiimote will be used.
If they somehow change the camera to over-the-shoulder or attempt to keep it behind the character in classic platformer style the blaster and lightsaber may be incredibly fun. If it's from the top down or random camera angles, like it is in the versions available now, we fear for a Marvel: Ultimate Alliance on Wii feel. That experience need not be repeated, thank you.
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May 5th, 2007, 09:07 Posted By: wraggster
via joystiq
The idea of Resident Evil 4 for the Wii just got more tasty-like-brains delicious with the pricing pegged at $29.99. Capcom's official site priced the game confirming earlier reports of the low pseudo-budget price. The original Resident Evil 4 for Gamecube (which works fine on Wii, without waggle) and PS2 is budget priced at $20.
Now we wait until June to see if the Wii controls do the game justice. We already know we like the European boxart better than the American. Resident Evil 4 was arguably one of the best games of last-gen. If these tacked on Wii controls don't elevate the title, make gamers happy and, let's not forget, sell well, then RE4 for Wii may be another log on the Wii-fad bonfire. If it doesn't end up making the amazing RE4 even better, what was the point of birthing the Wii edition other than as a blatant money-grab?
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May 5th, 2007, 09:09 Posted By: wraggster
Earlier this year, Nintendo pegged a June 4 North American release date for its Opera-developed DS Web browser, trailing behind the software's European and Japanese debuts of 2006. As in both of those territories, the software will arrive in two packages: one compatible with the original DS hardware and one with the redesigned DS Lite.
However, North American stores will be stocking only the DS Lite edition of the browser. Web-wanting owners of the original DS will have to order it online. A representative of the company told GameSpot that "a version of the Web browser for the original Nintendo DS will be available online, while a version for Nintendo DS Lite will be available at retail."
The online store of GameStop is currently offering preorders only for the DS Lite edition of the browser, which it has tagged with a $34.99 price. A complete list of sites that will sell the original DS browser is not yet available, but the Nintendo representative did say it would be carried on Nintendo's own Web site.
This is not the first time Nintendo has kept one of its offerings from the aisles of most brick-and-mortar outlets. Last year, Nintendo released the DS music title Electroplankton exclusively through its online store, the Nintendo World Store in New York City, and "major online retailers."
via gamespot
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May 5th, 2007, 15:02 Posted By: wraggster
New from Divineo China
Spider-Man 3 allows players to experience the actions of heroic red suit Spider-Man, and for the first time ever, his darker, more mysterious black suit persona. Set in a 3D side scrolling world and delivering complete touch screen handling, players must draw upon Spider-Man's vast array of moves, attacks and upgrades as they choose their path and embark on a wide variety of city-based missions and multiple movie-based and original story arcs. Additionally, Spider-Man 3 for the Nintendo DS features local wireless multiplayer gameplay featuring with a variety of modes enabling awesome two-player head-to-head challenges like Brawler, Hot Potato, Target Practice, and Combo Challenge.
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May 6th, 2007, 00:58 Posted By: wraggster
Beatwho has updated his Warlords Game for DS:
Hi,
Yeah, the map editor is still in beta, you can edit castle details etc... which is what i used to get the data from the original warlords. Its more to just import a tileset and then import the map to see what the tileset looks like, although i am updating it slowly so you will be able to edit tiles etc...
I will add save game support, Ive added a lot of new things since even the first post and will continue to update the binaries on that website as I go. If you grab the new rom you'll see ive changed the font, added details to the minimap and added text to the production queues etc... It also now has the proper castle data which it didnt have originally.
It also has a title screen and proper menu front end now as I get graphics from Lobo.
Once I finish all the main game functions (its mostly playable i just have to make it more user friendly, fighting animations, add end conditions and save game support) I'll also be adding AI (which ive kinda started on. The computer is really stupid atm, it basically just moves towards castles and attacks units it sees. Needs a lot of tuning.
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May 6th, 2007, 16:16 Posted By: wraggster
Full DETAILS ON THE COMP BELOW
DCEmu via its Wii-News and Gamecube Emulation Sites are proud to present the first Dual Nintendo Wii and Nintendo Gamecube Coding Competition. This Coding Competition will hopefully ignite a mass of interest for creating homebrew and emulators on the Nintendo Wii and Nintendo Gamecube.
Support DCEmu and DIGG this News
Competition Details
The Competition will start on the 6th May 2007 and Entries should be submitted on or before 7th AUGUST 2007 .
Entries for the competition must work on either Nintendo Wii or Nintendo Gamecube or both via SD Load.
All entrys must work with SD Load or with an as yet Unreleased Exploit for Nintendo Wii. Modchip Versions of any releases must have a corresponding SD Load Version.
Entries can be Emulators, Homebrew Games, Demos or Applications that work directly on the Gamecube/Nintendo Wii.
Any submissions must have sources released if theres a GPL on that sourcecode.
All submissions must have DCEmu Forums as the homepage until after the competition ends.
New releases of already released software will be allowed but there must be a good update if thats the case.
All submissions must use either of these splashscreens Here or Here.
All Submissions can be posted in the DCEmu Submit News Forum, beta testing of any submissions before actual final submissions can be done in the Nintendo Wii and Gamecube Development Forum
Multiple entries are allowed although only the best entry will win prizes.
Entries must be freeware so that when tournament ends they can be distributed.
The Judging will be done by Wraggster.
The winner will be announced on the 10th August 2007
Prize Details
The Prizes total $500 and are as follows.
1st Prize) $300 to spend at GP2X Store
2nd Prize) $150 to spend at GP2X Store
3rd Prize) $50 to spend at GP2X Store
GP2X Store is the premier site for GP2X, Nintendo DS, GP32 and Tapwave Zodiac Consoles and accessories in the USA.
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May 6th, 2007, 18:49 Posted By: JKKDARK
via Cubed3
With Resident Evil 4: Wii Edition due out in Europe this June and Umbrella Chronicles set for later in 2007, details are still scarce regarding the latter title. However, a German magazine called Manic has uncovered some details.
First of all, whilst we have already seen the mansion scene from the game, it has been confirmed that the police station from Resident Evil II and the train from Resident Evil Zero will be included as levels. In fact, half of the game actually takes place in locations taken straight from other games in the series, leaving the rest to take you through Umbrella Corp's strongholds and enemy lairs.
In terms of characters on offer, Carlos Oliviera is now in the line-up, with Wesker also a definite, yet whether or not his role will merely be that of an NPC or if he will be playable was neither confirmed nor denied.
Using the Nunchuk controller and tilting it will allow movement of the camera to uncover hideen objects and power-ups, plus there will be familiar weapons on offer, such as the Rocket and Grenade Launcher.
Finally, although Resident Evil Zero, I, II and III will all be represented, levels will not be taken from Code Veronica.
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May 6th, 2007, 18:50 Posted By: JKKDARK
via Nintendojo
Nintendo fansite Codename Revolution, citing contacts in game distribution, is claiming that LucasArts’ LEGO Star Wars and LEGO Star Wars II are headed to the Wii this fall as part of a single compilation called LEGO Star Wars: The Complete Saga. The site alleges that the game will feature Wii-specific controls and will be released during the upcoming holiday season.
The article also claims that LucasArts’ Thrillville is headed to the Wii this October. Thrillville is a theme-park simulator released late last year on the PS2, Xbox, and PSP.
None of this has been confirmed by LucasArts, so it remains the domain of rumor for now. We’ll keep you updated.
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May 6th, 2007, 18:52 Posted By: JKKDARK
via Wired News
In the Tsutaya store in Shibuya, the worst used Nintendo DS system in Japan -- nay, the world -- was on display in a locked glass showcase. The little sign on it reads:
* No box
* No instruction manual
* No stylus
* No strap
* No AC adapter
* Scratches on case
* Scratches on screen
Which is an understatement. The screen was positively filled with light surface abrasions that spiraled out from the center. ("Oh, so it's been Ouendanned," said a friend when I told him this.) And there are several more deeper scratches in the screen. And that's not even mentioning the clearly visible thick brown dirt and waste products caked inside the hinges. And how much did this complete piece of junk cost?
Ten thousand yen. Literally almost $100.
This is the situation Japan is in right now, where the DS is so popular and desired that your broken garbage can fetch stupidly huge amounts of money.
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May 6th, 2007, 21:12 Posted By: wraggster
via gizmodo
At first glance, we thought the Portable GameCube Advance was the product of console miniaturizer Benjamin Heckendorn, who has shrunk some of our favorites into nearly portable packages.
But the Portable GameCube Advance is really the work of a random email tipster...surely not just a Photoshop rendition...but an entirely ready-to-go product complete with external OLED display and MP3 playback that will be in stores any day now.
In the case that this surely real product isn't real, look for Chinese OEM rip offs at a website near you.
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May 6th, 2007, 23:16 Posted By: Mr_Biggs
via DS Fanboy
This question mark block has extended its form into the fabled third dimension! This mysterious realm of depth is unexplored by either 8-bit explorers or Perler bead artists. This bold scientific discovery promises to usher a new age for Super Mario Bros. crafts!
Shown above, an artifact from the third dimension, looking very much like one of our own question mark blocks, but somehow composed of many two-dimensional blocks working in tandem to form a strange array of squares. These squares exist simultaneously in the normal two dimensions and in the newly-discovered third! This is a hypersquare.
This question mark block has extended its form into the fabled third dimension! This mysterious realm of depth is unexplored by either 8-bit explorers or Perler bead artists. This bold scientific discovery promises to usher a new age for Super Mario Bros. crafts!
Shown above, an artifact from the third dimension, looking very much like one of our own question mark blocks, but somehow composed of many two-dimensional blocks working in tandem to form a strange array of squares. These squares exist simultaneously in the normal two dimensions and in the newly-discovered third! This is a hypersquare.
original read: http://www.dsfanboy.com/2007/05/06/p...fting-evolves/
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May 6th, 2007, 23:26 Posted By: wraggster
News/release from dark_vador
Hello Today, I decided to offer to you the first version of my project Latinus DS which I recall you is an application being useful has to learn Latin with the lessons from M.Arnoux, my Latin teacher since 5th!
Lesson 1 of Level 1 supplements
First part of Lesson 2
A Menu say “Temporary”
A and B to change lesson
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May 6th, 2007, 23:31 Posted By: wraggster
Bob Fossil has updated his Word Game for the DS:
Heres the release info:
It has some debugging code in it to try and get to the bottom of the freezing during thinking bug. On the top screen you should see some numbers progress across the bottom line, e.g. '01234'. If it freezes, make a note of this number and let me know. I've made some changes to fix some possible freezes, so we'll see I guess. I've made a lot of internal changes to the code so I may have inadvertently broken some other things too.
Other things fixed in this version:
In Time Attack A mode, if you unlock the level you are now advanced to the next stage when your time runs out.
In Time Attack modes, you now get some time back depending on the length of word you submitted.
You can now tap a checked out letter to remove it from the current word.
Low time warning sounds weren't being played after you ran out of time and started a new game.
As regards the word list. Well it's not perfect but it does the job. I'm happy to add words that are missing but I don't fancy compiling a new word list. If someone wants to do this then fine. Make sure each word is on separate line, is in lower case and send it to me.
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May 6th, 2007, 23:38 Posted By: wraggster
Primetime00 has released a new version of Aim for the DS:
Alright, DSAIM 0.03e is now out. Here are the following changes that I can remember:
* Recompiled with newest devARMkit and dswifi 0.3d
* Compiled for DLDI
* Hitting up or x simulates the shift key
* Hitting left or y simulates backspace
* Hitting right or a simulates the return key.
* Custom network settings are now saved in /DSAIM/DSAIM.CFG
* Accounts are saved in /DSAIM/DSAIM.ACC
* Saved accounts can be scrolled through using the up/down or x/b keys
* Password fields are now hidden.
Make sure you use the correct DLDI file so that writing to the flash device works.
Hopefully it fixes some of the problems you all have been having.
Enjoy
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May 7th, 2007, 00:18 Posted By: wraggster
kayvenm has updated DSCent, heres whats new:
Fixed (thanks to Caydr for reported alot of those) :
* Animated 2D objects were inverted
* Animated 2D objects had artifacts
* infinite turning when not using touchscreen (be sure to select ‘DS Pad only’)
* invisible robots are now see-through
* fixed loadgame menu not displaying all games (removed the savegame’s image)
* fixed end level sequence not using the proper texture for the planet’s surface.
* fixed end level sequence displaying cross hair.
* fixed ‘misaligned twin grate’ problem.
New stuff :
* New menu navigation scheme :
o A - accepts
o B - cancel
* Customized menus for DS (removed joystick options, etc.)
* New in-game menu
o Allows access to options menu, load/save game and abort game
o Enter using Start, freeing Select to be used
* Can now use touchscreen keyboard to name savegames (oops)
* Fully customizable HUD including user defined softkeys (see readme.txt)
* Removed the multiplayer submenu (for now…)
* Substantial speed increase in more visually complex levels.
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May 7th, 2007, 20:45 Posted By: wraggster
via engadget
We knew it was only a matter of time before we had 16GB of SDHC goodness staring us down across the internets, just daring us to make the first move, but we just didn't know it would be so soon -- and so expensive. Apparently MICRODIA is prepping a range of SDHC memory to be launched in Japan this month, including a pair of what sound to be the world's first 16GB cards. They're all aimed pretty squarely at performance, with 4 and 8GB Class 4 52x cards; 4, 8 and 16GB Class 4 82x cards; and 4, 8 and 16GB Class 6 160x cards. The latter will cost you dearly, with the Class 6 16GB SDHC pictured above selling for a whoppin' $3,500. When you put it that way, our collection of 4GB SDHC is treating us just fine, thankyouverymuch.
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May 7th, 2007, 21:01 Posted By: wraggster
via kotaku
Here I've been trying hard every week to try and link the new Virtual Console titles into some sort of cohesive theme, and then this week Nintendo goes and brings their own theme with them. Considering how much later than normal the release hit today, they might just want to leave that to us in the future. Anyway, this week's theme is kidnapping, a surefire gaming storyline if ever there was one, until you start imagining what the victims are going through. Then it just gets...disturbing.
Final Fight (SNES - 800 Points): The game that eerily predicted Jesse Ventura's political career is back and the same as ever! Join Mike (my name) and Cody (my dog's name) as they beat the living hell out of anyone between them and their daughter/girlfriend respectively. Let's hope they can keep that straight.
Mighty Bomb Jack (NES - 500 points): The sequel to just plain Bomb Jack, this game finds Jack battling the demon Belzebut over 16 levels of an ancient pyramid in order to rescue the Pamera family, which for some reason makes me crave a turkey bacon on asiago cheese focaccia.
Ordyne (TGFX16 - 600 Points) Even side-scrolling shooter pilots' girlfriends get kidnapped! This shooter in the Gradius vein sees Dr. Tomari and Felix taking on the evil Kubuta, who wrongly believes that really pissing off the hero of the story by stealing his fiancée is a sound strategic plan. Idiot.
Maybe not the best week for the VC, unless you're a stalker looking to take things to the next level and looking for pointers.
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May 7th, 2007, 21:04 Posted By: wraggster
via kotaku
Hints of a game destined to die on Dreamcast might be making a crazy monkey-dancing, snake-blooded, voodoo revival on the Wii. Milestone has not announced any titles for the Wii, yet they have been listed as a third-party developer since the very beginning, which begs the question, "Where's my game and when can I have it?".
Ryan over at Arcade Renaissance has a pretty good theory on the first part of the question, but has some trouble answering the second. He believes this half girl, half angel (and all Victoria Secret by the looks of it) shooter will be the first game that the developer will bring over to the Wii due to its previous succcess on the Dreamcast. Also, there was also recent posting on the SHMUPS forum in which a user states that they were:
"...privy to details that confirms that Karous is in development for the Wii.
This combined with the fact that O3 Entertainment (a company who is responsible for the still delayed Radio Allergy for the Gamecube, though it is Wii Compatible) mentioned cryptically in their forum that there would be something to look forward to after Radio Allergy's release and left a link to Milestone's Karous webpage.
Personally, I'm seeing a lot of eggs and no baskets to put them into. But it's a just a rumor, and news about more games coming out is better than news of no games coming out.
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May 7th, 2007, 21:07 Posted By: wraggster
via joystiq
Alfredo Chavez, Gameplay / Art producer for the upcoming Wii rhythm title Boogie, has confirmed that the game will come with a USB microphone.
"The Wii version comes bundled with a microphone, it's a USB microphone and it's probably going to be the first mic for the Wii," he said in a video interview with IGN. Does this mean we will have to sit in a close proximity of the Wii or will there simply be a wireless dongle that attaches to the back? We're betting on the latter, as being connected to a console while jumping around like a buffoon is a surefire way to destroy your system.
Another interesting interpretation of Chavez's quote, particularly "the Wii version," hints that developer Electronic Arts is readying the title for other platforms, as well. Of course, we're not surprised that Boogie is expanding to other consoles (this is an EA franchise, after all), but there have been no official multiplatform plans announced.
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May 7th, 2007, 21:11 Posted By: wraggster
via joystiq
We weren't serious! When we joked late last year about an impending flood of lame third-party attachments targeting the Wii, we didn't intend to give ideas to manufacturers. Thankfully they didn't slap "collector's edition" on it, or else they'd have really driven the sales of millions of plastic attachment-thingy units. Oh well, at least we scraped the bottom of the peripheral barrel pretty early on in the Wii's life, as this Asid Tech Sword and Shield kit makes you go from hero to zero in exactly the amount of time it takes to attach it. They also don't show how the shield attaches to the nunchuk. Oh, and the best part ... these three slabs of plastic will only set you back $30.
On the glass-is-half-full side of things, one could look at this as a chance to be artistic. Get some paint, make it pretty. Sadly there are no Hylian symbols on this shield, so cheers to Frys.com marketing for calling it a "Zelda Sword and Shield," without anything really Zelda about it. That's quite deceptive. They should probably be expecting a call from Nintendo legal within the hour.
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May 7th, 2007, 21:20 Posted By: wraggster
New from Success HK
Spider-Man 3 allows players to experience the actions of heroic red-suited Spider-Man and, for the first time ever, his darker, more mysterious black-suited persona. Set in a larger, dynamic, free-roaming New York City, the game gives players the freedom to choose their own gameplay experience through multiple movie-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility. In Spider-Man 3, players draw upon Spider-Man's completely revamped combat abilities as they protect the city and defeat nemeses using expanded aerial fighting, finishing moves and dynamic webbing during missions and epic boss battles.
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May 7th, 2007, 21:22 Posted By: wraggster
New from Success HK
Bionicle Heroes takes you to the amazing island of Voya Nui, a world filled with heroes and villains, past and present. Take control of the heroic Toa Inika and battle the villainous Piraka in a fight for the future. Explore jungles, volcanoes and mountains on the mysterious island and master the unique weapons and abilities of the Toa Inika in this epic quest.
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May 7th, 2007, 21:31 Posted By: wraggster
New from Success HK
Spider-Man 3 allows players to experience the actions of heroic red suit Spider-Man, and for the first time ever, his darker, more mysterious black suit persona. Set in a 3D side scrolling world and delivering complete touch screen handling, players must draw upon Spider-Man's vast array of moves, attacks and upgrades as they choose their path and embark on a wide variety of city-based missions and multiple movie-based and original story arcs. Additionally, Spider-Man 3 for the Nintendo DS features local wireless multiplayer gameplay featuring with a variety of modes enabling awesome two-player head-to-head challenges like Brawler, Hot Potato, Target Practice, and Combo Challenge.
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May 7th, 2007, 22:11 Posted By: wraggster
via wiifanboy
With it's release on Friday, many gamers looked to Spider-Man 3 for some wall-clinging action. But, for those of you still on the fence, is the game worth coming down for? Well, the critics might not help you much, considering that they're scoring the game extremely on both sides of the spectrum.
Regardless, let's see what they said:
GamingTrend (83/100) says the developers succeeded in maximizing controls for the Wii version: "Vicarious Visions has worked very hard on this title to ensure that it utilizes the unique control scheme of the Wii in the best way possible, and they have succeeded. The city is bigger and the storyline is expanded to take advantage of that."
Game Chronicles (83/100) thinks the black suit works best in the Wii version of the game: "A very cool Wii-exclusive gameplay features is the enhanced integration of the black suit. It was more of a visual concept on the PS3 and 360, but in this game it really becomes part of the strategy."
GameZone (80/100) scores the game well, even though they think the combat still sucks: "Slinging webs is an accelerated, exhilaration-pushing experience that offsets the return of an old and repetitive combat engine. Wii players have the benefit of using their remotes to attack, which sharply cuts the repetition tied to pressing one button thirty million times."
IGN (57/100) finds a lot of faults in the game: "The sub-par visual presentation really hurts; the Wii version chugs with an inconsistent framerate despite lots of city pop- up and the fact that many 3D structures lack textures completely when viewed at a distance. The battle system, in spite of some gameplay- enhancing upgrades, feels clunky and unrefined. And many of the story arcs, while original, are neither very interesting nor very well executed."
Games Radar (40/100) found the game to be almost unplayable: "It's so dumbed down that it might actually be more appropriate for children if it weren't for the T rating on the package. Just play the 360 version. Actually, scratch that, just go play Spider-Man 2 instead. It's worlds better than this. There are actually parts of this that look like they're right out of the original PlayStation game from 2000."
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May 7th, 2007, 22:26 Posted By: wraggster
via siliconera
Electronic Arts announced they have three standalone Sims “stories” titles lined up and in Sims: Castaway Stories players explore a tropical island with their Sims. A PC game was announced with a winter 2008 release target and according to Gamefly console versions are coming out too. They have listings for the Sims 2: Castaway for the PS2, Wii and Nintendo DS. This isn’t too hard to believe since the Sims series immensely popular and they released the Sims 2: Pets on most consoles.
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May 7th, 2007, 22:26 Posted By: wraggster
via siliconera
Electronic Arts announced they have three standalone Sims “stories” titles lined up and in Sims: Castaway Stories players explore a tropical island with their Sims. A PC game was announced with a winter 2008 release target and according to Gamefly console versions are coming out too. They have listings for the Sims 2: Castaway for the PS2, Wii and Nintendo DS. This isn’t too hard to believe since the Sims series immensely popular and they released the Sims 2: Pets on most consoles.
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May 7th, 2007, 22:28 Posted By: DanTheManMS
New release from Archeide:
This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).
I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).
A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations)
Here is the list of changes
* Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
* Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
* Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable
* Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
* Options can now be saved in configuration file
* New SNES config menu
* Fixed some bugs
Optionnal feature (enabled by configuration file):
* Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.
* Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)
* Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance). This option is useful for SOM1 and FFVI (set it to BG2).
* Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)
Be sure to patch it with DLDI and place the SNEmul.cfg file on the root of your card. A prepatched version for the M3 Simply and R4 is available here, but for other devices DLDI must be applied.
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May 7th, 2007, 22:40 Posted By: wraggster
News/release from Fling:
What is httpexec? It's basically DS Download Play over HTTP. It combines the work of EyeballKid's HappyHTTP library and GrizzlyAdams' exec_stub from DSChannels with a bit of glue code written by yours truly. It's meant to be used as a development tool to decrease the time spent between when you recompile your project to the time you see it running on your DS with no card swapping in between.
v1.1 fixes some problems with v1.0 that occurred when booting some programs that used the ARM7 for various things (wifi and the touchscreen to name two). Certain programs would work fine even if they did use a bunch of custom ARM7 code, but most programs I tried would not. Since this is what I wanted to use to make development easier for myself (no card swapping! yay!), I naturally wanted to fix this problem. Anyway, GrizzlyAdams' exec_stub proved to solve this problem nicely, so that is one of the changes in this version.
Currently, the only real issue I've experienced is a bit of a delay while the exec_stub is working. I'm 99% sure this is caused by a call to FAT_FreeFiles() in exec_stub.arm9 just before it boots the NDS binary, but haven't really looked into it (currently, I'm just using the same, unmodified, exec_stub binaries from DSChannels beta5).
Anyway, the readme.txt included in the download explains usage, etc. But, to sum it up, basically you just DLDI patch httpexec.nds and exec_stub.arm9 for your slot1/2 cart and modify httpexec.conf as necessary, and you're good to go. This release works perfectly with my DS-X and Supercard MiniSD (scsd_moon.dldi).
Please let me know of any issues if you find any, otherwise... enjoy!
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May 7th, 2007, 22:47 Posted By: wraggster
Beda has released a new game for the Nintendo DS which has you crushing the heads of presidential candidates.
sounds strange eh :P
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May 7th, 2007, 22:52 Posted By: wraggster
Alex06 has released a collection of games but the project has no name :
This project is a partial port of the Simon Tatham's Portable Puzzle Collection on Nintendo DS.
6 puzzles are ported now: Bridges, Dominosa, Light Up, Mines, Patterns and Tents.
Controls on each game:
- Press A to start a new game.
- Press X to undo your last move.
- Press Y to display help on rules or controls, or to display game status.
- Press Start to play another game.
- Press Select to restart current game.
- Press left/right button to switch between left/right click mode.
Levels are generated on the fly, so you can't play twice the same game !
It can take time to generate puzzle (about 5 seconds), so please be patient.
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May 7th, 2007, 23:00 Posted By: wraggster
Payk has released NDS-MD2Loader, heres the release info:
I have seen many projects for NDS which are using MD2 in a VERY UNEFFICIENT WAY. Loaders like that one from Ethos which render a mesh directly from a binary stream and do not care that float is very lame for NDS. I decided to release my MD2 loader. It was seperated from my WolveSlayer engine by Smealum. I added normalmapping support and cleaned it a bit up. Smealum provided some sample stuff (example code, texture and md2) and i modified it slighty. You can download it and use it as you like, but do not remove credits.
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May 7th, 2007, 23:06 Posted By: wraggster
Smealum has posted a new release of his Game for the DS:
Well well well… After having made a large hunting for the bug during all the afternoon, I succeeded in compiling drinkable a Alpha version of the play, and considering that made a long time since the last release (one month and half it seems me…), I decided to make this version public. This version requires a compatible chart DLDI, to install it, follow the instructions being in the readme. It is a version alpha, therefore very far from being complete; moreover it is very buggée (do not make me ANY remark on the menu, I am well-informed perfectly, do not make any you…: p), but finally… Then, as usual, keys: - D-PAD: to move. (To jump High) (to change object in the menu of equipment) - Stylet: to aim or open the menu of equipment. - R: Only: Kick; With stylet: to draw (it is necessary to be aiming to the stylet and thus to have a weapon equipped) Note: High + Right or left = long jump. High only: high jump. The play turns much more quickly than front, but some decelerations can intervene at the time of “battles of mass”: p Do not make any you, it will be règlé. I believe that I said all… If you have any question or any bug to be deferred (except on the menu…), do not hesitate, post here. Note: It is possible that the play plants by chance when you die or finish a level. (it remains on a black screen)
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May 7th, 2007, 23:12 Posted By: wraggster
Nutki has released a new version of his Gameboy / Gameboy Colour Emulator for Nintendo DS:
Hello,
New lameboy release again. Still no sound and some games may run worse than before (I know of Montezumas Revange, reports on other broken comtibalibility comparing with 0.4 welcome). Some games may run too fast now (Bomb Jack runs up to 120 fps).
Sound is somehow tricky as I would have to deal with arm7 programming and there was no sound support in the original PC version of Lameboy.
Changelog follows:
0.5
- changed: new faster display method (with triple buffering), may cause visual
glitches with games using pallette based effects
- added: fps display
- fixed(?): video modes emulation, helps for some games but messes with others
- added: rom selection menu sorting, key repeat and position history
- fixed: inverted GBC sprite priorities
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May 7th, 2007, 23:29 Posted By: wraggster
via ign
Shigeru Miyamoto, the famed Nintendo game designer who was recently picked as one of Time's 100 most-influential people, says he could have made Halo, had he wanted to. In a recent interview with Entertainment Weekly, Miyamoto reveals that he is not interested in making the games people want -- he's trying to make the games people don't even know they want, yet.
"I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
Shigeru MiyamotoThe designer also shares his unique approach to market research. Instead of focus groups and demographic analysis, he watches the expression on a gamer's face while his game is being played. "When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games -- but it isn't very scientific."
Sometimes his sense of what gamers want to play isn't 100% accurate, as the disappointing sales of The Legend of Zelda: Twilight Princess in Japan show. Miyamoto believes the audience for an epic, hardcore adventure game is shrinking, which could mean we can expect more casual games from Nintendo. The designer says Twilight Princess is selling "okay" in the U.S.
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May 7th, 2007, 23:29 Posted By: wraggster
via ign
Shigeru Miyamoto, the famed Nintendo game designer who was recently picked as one of Time's 100 most-influential people, says he could have made Halo, had he wanted to. In a recent interview with Entertainment Weekly, Miyamoto reveals that he is not interested in making the games people want -- he's trying to make the games people don't even know they want, yet.
"I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
Shigeru MiyamotoThe designer also shares his unique approach to market research. Instead of focus groups and demographic analysis, he watches the expression on a gamer's face while his game is being played. "When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games -- but it isn't very scientific."
Sometimes his sense of what gamers want to play isn't 100% accurate, as the disappointing sales of The Legend of Zelda: Twilight Princess in Japan show. Miyamoto believes the audience for an epic, hardcore adventure game is shrinking, which could mean we can expect more casual games from Nintendo. The designer says Twilight Princess is selling "okay" in the U.S.
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May 8th, 2007, 00:39 Posted By: Mr_Biggs
via DS Fanboy
"Rumours are going around the internet that Alone in the Dark 5: Near Death Investigation will be heading to the DS, along with versions for the home consoles and PC. The latest entry in the survival horror series sees Edward Carnby fighting for his life in Central Park. We'll get an episodic story and the chance to hot-wire a car in a minigame.
Atari is also bringing at least five other titles to the DS: Tabaluga 2, Lucky Luke: Go West, Asterix Olympic Games, Cooking and Fashion Academy. Something for everyone then, and a real treat for image conscious chefs who like French cartoons."
Awesome, we have a filler until Resident Evil 2
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May 8th, 2007, 00:45 Posted By: wraggster
via kotaku
In the latest Wii-k In Review podcast, the IGN editor who tackles all things waggle, Matt Cassamassina, hints at a very interesting upcoming Wii game. He says of the unnamed title that "anyone with a brain will be able to figure it out."
There used to be this fighting franchise, it came to Gamecube. It will be coming to Wii but it won't be a fighting game anymore. It's gonna be some kind of crazy ass adventure game.
Cassamassina clarifies by adding the following.
There was one fighting game that sold pretty well, though, that was from a third party. So, I'm sure you can figure out what it was. Who the hell knows if it's gonna be any good, either.
The Gamecube didn't exactly have a ton of fighting games, at least not one's that were strictly fighters, but Mortal Kombat, Dragon Ball Z, Naruto, Bloody Roar, UFC and, of course, Soul Calibur have all made at least one appearance on the Wii precursor.
Matt's wording certainly leads one to speculate that a Soul Calibur Adventures-type of game would fit that description nicely. Bloody Roar didn't exactly burn up the sales charts and both Mortal Kombat releases featured adventure elements, so "crazy ass" wouldn't apply.
If my Soul Calibur Adventures speculation does bear fruit, I only hope it features a controllable Ivy and a third-person camera. With freelook. And zoom.
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May 8th, 2007, 02:04 Posted By: JKKDARK
via Gaming Target
We all know that Nintendo does not offer demos of any of the classic offerings on the Virtual Console. To make up for this, Nintendo has added 30-second video previews of every VC game to the VC home page at Wii.Nintendo.com/virtualconsole.jsp.
While it might not push gamers over the edge like a good XBLA demo does, it's a nice gesture.
Meanwhile, this page has revealed today's additions to the Virtual Console: Final Fight (SNES), Mighty Bomb Jack (NES) and Ordyne (TG-16). We'll be back with details on those titles soon.
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May 8th, 2007, 02:07 Posted By: JKKDARK
via GizmoCafe
For those who’ve been interested in owning the Nintendo Wii since it launched last November, the pursuit has been something like hunting a great white whale. Although the equally anticipated Sony PlayStation 3 was the first to experience massive shortages, growing excitement over Nintendo’s motion sensitivity and lower price tag eventually made it the in-demand Christmas toy. It seems Nintendo simply wasn’t prepared, and after months and months of keeping quiet while consumers fumed, the company is finally admitting it has a problem.
In a recent Q&A hosted on Nintendo’s website, CEO and President Satoru Iwata apologized for the shortage, saying,
“We are sorry that we were unable to sufficiently forecast this kind of demand…Making a significant volume of the high-tech hardware, and making an additional volume, is not an easy task at all”
Finally, word from the top. Unfortunately, there may not be any end in sight. Iwata goes on to say,
“…when we clear one bottleneck for a production increase, we will face another one.”
Some hope exists. For one, the company is ramping up production as much as it can, with an expected “small increase” in retail numbers for the next month or two. Beyond that, Iwata doesn’t appear optimistic.
Regardless, the “white whale” status of the little console – along with its rampant popularity – are both good news for Nintendo. With the list of software hits still a bit soft in its first full year in release (at least, compared with Sony and Microsoft), the continuing shortage keeps the public firmly focused on a Wii console that simply must be phenomenal – otherwise, why would it be sold out?
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May 8th, 2007, 02:10 Posted By: JKKDARK
via Cubed3
Revistronic has announced a tactical combat project for next generation consoles, pitting players against deformed Hordes of the Beast, an evil creature wreaking havoc across the land.
In Project WITCHES, players take control of a sultry warrior known as Gwen , who resists his evil will and leads a rebellion to relieve the world of darkness. The creature lives in the depths of a deep, dark castle in a really original storyline.
Players team up with human/computer allies to aid their combat, rescue captives, obtain help and lead their team.
Project WITCHES hits Microsoft Xbox360, Sony PS3 and Nintendo Wii in 2008. Thanks to NGC for the tip.
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May 8th, 2007, 02:11 Posted By: JKKDARK
via Cubed3
Considering UK team Rare, developer of the seminal FPS GoldenEye 007, was sold to Microsoft from Nintendo and EA lost the Bond license to Activision recently, chances of the classic appearing on Virtual Console seemed slim-to-none.
But, when asked about the possibility of the James Bond shooter appearing on Nintendo's Virtual Console and/or Microsoft's XBLA, the answer given was "GoldenEye is caught up in a convoluted web of rights the likes of which would make the Weaver from Perdido Street Station jealous. That doesn't mean it won't happen, just that a lot of people with a lot of different perspectives are involved."
However, that answer hardly sheds any new light on what we already knew. Adding to this, a question was asked about other Rare games from Nintendo systems appearing on the Wii's retro service, and the response was:
"This is where we finally edge into territory that could see Scribes neutron bombed from management level. The only Rare-developed title on Virtual Console right now is the original Donkey Kong Country, and unofficially there's a strong likelihood that its sequels will follow. But the Donkey Kong series of games is a Nintendo-owned franchise starring an established Nintendo character, whereas something like Banjo isn't (and even Diddy Kong Racing is less clear-cut), so it's nowhere near as easy to call. Especially when you also consider the existence of Xbox Live Arcade. So right now, the best answer we can offer (for either download service) is 'it's possible'."
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May 8th, 2007, 16:58 Posted By: wraggster
The latest out of the internet rumour mill is that the latest Alone in the Dark game, currently announced for PS3, 360 and PC is also on its way to Wii.
Reports suggest this is one of eight games that Atari has in the making for Wii and DS. Other games include Tabulga 2, Lucky Luke, Cooking for DS, and Asterix Olympic Games and Fashion Academy for both DS and Wii.
According to DS-x2.com, these games were listed on the websites of "several European retailers", but fails to supply any links.
Atari is currently separating the truth from the bull, and will be getting back to CVG shortly.
via cvg
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May 8th, 2007, 17:01 Posted By: wraggster
via cvg
With the average second-hand copy of the GameCube version of Resident Evil 4 costing around £15, would you really want to pay £25 more for the motion controls of the Wii version? No? Capcom didn't think so either.
That's why the Capcom shop lists the Wii remake for the budget price of $29.95 over in the US. While this converts to around £15 we don't expect it to be any less that £20 over here.
So it's now about £5 for the new and improved controls. That's more like it.
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May 8th, 2007, 17:06 Posted By: wraggster
via cvg
We're all hoping that Resident Evil: Umbrella Chronicles will be so much more than just another on-rails shooter, and the latest details in issue 17 of Official Nintendo Magazine UK gives us plenty of reasons to believe it going to be fantastic.
ONM points out that most of the game played in co-operation with another CPU-controller character, suggesting a two-player option in the final game.
Capcom, according to ONM, neither confirms nor denies the possibility of a two-player mode, but it would certainly need to be split-screen to retain the player's ability to move the camera around with the Nunchuk.
ONM also details some interesting nuggets on the controls. Highly destructible environments let you shoot out plates, chairs, candles, windows, drawers, clocks and more to reveal hidden items and guns. You then grab items by pointing at them and pressing A. Reloading is, oddly, done by shaking the Wii Remote.
Bigger guns don't only give you extra zombie-shredding power but also allow you to open up new paths, like shooting through wooden doors with the shotgun.
Playable characters include Chris, Jill, Carlos Oliveira, Rebecca Chambers, Billy Coen, Albert Wesker, Leon Kennedy and Clair Redfield. Different characters have their own special signature moves (like a roundhouse kick or a knife slash) that are activated by pointing at nearby enemies and pressing A.
You can read the full eight-page preview - which is part of a colossal 16-page Resident Evil feature - in issue 17 of the Official Nintendo Magazine UK, on sale May 11 for £3.99.
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May 8th, 2007, 17:10 Posted By: wraggster
via cvg
We thought the 'Sports pack' range of Wii Remote extensions, which includes tennis racquet, golf club, and a steering wheel cases were about as crappy as it could get for Wii peripherals but we were wrong.
Chinese-based peripheral company, Firstsing, who was also responsible for the sports pack, has now released a USB-powered cooling fan which plugs into one of the Wii's USB ports and draws air from the vent at the back - where Nintendo has already positioned the built-in fan.
It is said to provide extra cooling for what we reckon is the one console that doesn't need any help in keeping itself cool, unless you live on the surface of the sun. What a pointless waste of money.
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May 8th, 2007, 17:18 Posted By: wraggster
via cvg
Legendary Nintendo game designer Shigeru Miyamoto has told Entertainment Weekly that he believes Twilight Princess didn't do well in Japan because there are fewer and fewer people interested in playing big RPGs.
When asked his opinion on why Zelda isn't doing well in Japan, Miyamoto replied, "Well, I think a lot of people who bought the Wii are not necessarily the types of people who are interested in playing that kind of game. And a lot of the people who would want to play it [due to chronic shortages of the console] can't find a Wii! But mostly, I think it's that there are fewer and fewer people who are interested in playing a big role-playing game like Zelda."
In the interview Miyamoto also expressed his wish to create a game that makes those darn kids respect their elders: "In Japan, there are a lot of trains that have sections reserved for the elderly or pregnant women. Young people in Japan sometimes sit in them, but if people come up and need them, you are supposed to get up. But most of the kids don't! It really upsets me. If I could build a game that somehow made the young people respect their elders...
"And there is another issue bugging me. In Japan there are a lot of people who freelance or work under the table - people who don't pay any taxes. I look at places in the world where people understand that paying taxes to the government helps society. In Japan there's not that understanding. So [social responsibility] is yet another issue I might address in a game. But I probably sound like an old man when I bring these things up."
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May 8th, 2007, 17:18 Posted By: wraggster
via cvg
Legendary Nintendo game designer Shigeru Miyamoto has told Entertainment Weekly that he believes Twilight Princess didn't do well in Japan because there are fewer and fewer people interested in playing big RPGs.
When asked his opinion on why Zelda isn't doing well in Japan, Miyamoto replied, "Well, I think a lot of people who bought the Wii are not necessarily the types of people who are interested in playing that kind of game. And a lot of the people who would want to play it [due to chronic shortages of the console] can't find a Wii! But mostly, I think it's that there are fewer and fewer people who are interested in playing a big role-playing game like Zelda."
In the interview Miyamoto also expressed his wish to create a game that makes those darn kids respect their elders: "In Japan, there are a lot of trains that have sections reserved for the elderly or pregnant women. Young people in Japan sometimes sit in them, but if people come up and need them, you are supposed to get up. But most of the kids don't! It really upsets me. If I could build a game that somehow made the young people respect their elders...
"And there is another issue bugging me. In Japan there are a lot of people who freelance or work under the table - people who don't pay any taxes. I look at places in the world where people understand that paying taxes to the government helps society. In Japan there's not that understanding. So [social responsibility] is yet another issue I might address in a game. But I probably sound like an old man when I bring these things up."
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May 8th, 2007, 17:33 Posted By: wraggster
The ultimate pinball game is about to hit the Nintendo DS and this time it is set in the vivid and exciting sci-fi world of the Metroid franchise. In Metroid Prime Pinball players venture onto exciting Metroid Prime themed tables and take control of Samus Aran in her morph ball form. Whether you are a pinball or Metroid fan you can now enjoy classic pinball in the palm of your hand, all with a sci-fi twist as Metroid Prime Pinball launches itself across Europe on 22nd June 2007.
Inspired by the successful Metroid franchise, which has defined the action game genre for nearly twenty years, Metroid Prime Pinball allow players to experience a whole new pinball sensation, only on the innovative Nintendo DS. With tables spanning across the dual screens, players follow the pinball action whilst controlling numerous flippers to keep the ball in play. Metroid Prime Pinball also allows players to bend the rules and tilt the table using the innovative touch screen. To really make players feel part of the action, the game even comes with a free Rumble Pak, which will vibrate in time with bumps and explosions.
As player’s have come to expect from games in the Metroid series, Metroid Prime Pinball is jam packed full of secrets to uncover. Hitting certain points of a table will allow players to venture into one of many mini games featuring enemies from the Metorid Prime series. Here they must take on Shriekbats in Shriekbat Shootout, battle their way through Beetle Blast and overcome games like Triclops Terror in order to increase their score. Players can collect points and bonuses to improve their scores by defeating enemies, collecting items and guiding the ball into ‘hard-to-get-to’ areas of the table, all while keeping it safely above the flippers. Metroid Prime Pinball also features the all time classic pinball mini game – Multiball! Introducing three balls to the table at once, allowing players to earn jackpot points.
Metroid Prime Pinball features two exciting single player modes for players to experience, with stunning effects like rain environments and water reflections. In Multi Mission mode, players can unlock four bonus tables based on worlds from the franchise, such as Phendrana Drifts. Collecting artefacts and completing challenging objectives in the mode allows players to progress through the game’s tables and ultimately open the final level where the big enemy boss, Metroid Prime, awaits. Players can also select their favourite table and challenge the highest score in Single Mission mode.
If that isn’t enough of a challenge, Metroid Prime Pinball also allows players to compete with up to seven others simultaneously using Nintendo DS’s wireless capability in Wireless Mission mode, and all from just a single game card. Think you have the skills to take on and defeat your friends in a lightening-fast game of pinball? Well now you can prove it by setting a target score, which your friends must beat to take the glory.
Metroid Prime Pinball flips across Europe on the Nintendo DS on 22nd June 2007 for the estimated retail price of around €40 (£30 in the UK).
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May 8th, 2007, 17:34 Posted By: wraggster
Spanish publisher Virgin Play’s current game portfolio will be distributed in Germany, Austria and Switzerland by Hamburg-based publisher dtp entertainment. Both companies today announce their co-operation.
The current distribution deal includes Spanish cult game “Torrente 3: El Protector” (PC, PS2), “Final Armada” (PSP, PS2) and “Dead’n’Furious” (Nintendo DS).
“We are glad to co-operate with a new and strong partner who will add innovative games addressing mainstream gamers to the German market. We are continuing to expand our 3rd party distribution services in Germany, Austria and Switzerland”, says Steffen Hippe, Sales Director, dtp entertainment.
“This is an important step in Virgin´s international expansion. We are extremely pleased to be working with dtp and are confident that our products will achieve nothing but success in their hands.” said Virgin´s Managing Director Francisco Encinas.
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May 8th, 2007, 19:59 Posted By: wraggster
via slashdot
Via GameSetWatch, a link to the official blog for the animated film Castlevania: Dracula's Curse. The story for the film is being written by the iconic Warren Ellis (Transmetropolitan, Planetary), and the blog has tidbits of information from the writer about what we can expect with the film. Encouragingly, the movie is very much not aimed at children, will probably be just the first of a planned trilogy, and is generally based around the story from Castlevania III: Dracula's Curse. From the GSW post:
"He explains, grinning: 'To make it work as a film, I had to introduce new backstory, and I went through five drafts of the premise and three of the full outline to get the material where [Koji Igarashi] wanted it. He remains absolutely passionate about Castlevania. After eight rewrites of pre-production material, I remain absolutely passionate about beating the crap out of [Igarashi] in a dark alleyway one day.'"
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May 8th, 2007, 19:59 Posted By: wraggster
via slashdot
Via GameSetWatch, a link to the official blog for the animated film Castlevania: Dracula's Curse. The story for the film is being written by the iconic Warren Ellis (Transmetropolitan, Planetary), and the blog has tidbits of information from the writer about what we can expect with the film. Encouragingly, the movie is very much not aimed at children, will probably be just the first of a planned trilogy, and is generally based around the story from Castlevania III: Dracula's Curse. From the GSW post:
"He explains, grinning: 'To make it work as a film, I had to introduce new backstory, and I went through five drafts of the premise and three of the full outline to get the material where [Koji Igarashi] wanted it. He remains absolutely passionate about Castlevania. After eight rewrites of pre-production material, I remain absolutely passionate about beating the crap out of [Igarashi] in a dark alleyway one day.'"
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May 8th, 2007, 20:10 Posted By: wraggster
via kotaku
A while back I mentioned that Square-Enix was coming out with some "practical" games for the DS, and now the screenshots have surfaced for these gems of learning. World Walking series, Why Not Listen to Classical Music on DS?, and Flower Blooming DS: Gardening Life are set to come out, with Flower Blooming with the only semi-confirmed release in Q3 of 2007. These throwbacks to the Nintendo Touch Generation games will unfortunately be released in Japanese, which is predictable, but I often wonder why the only similar game that has been released in English has Brain Age. Not that it is norm, but I know people of my parents' generation who have picked up DSs of their own because they saw it in Costco and now are at a loss for finding other learning games. And, besides going to Costco, their hobbies happen to include travel, gardening, and listening to classical music. I see a market, folks! Let's turn these bad boys into English.
Screens Via Link above
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May 8th, 2007, 20:13 Posted By: wraggster
Apparantly it's quite difficult getting hold of total sales data for Virtual Console games (or at least that's their excuse), so for the Virtual Console Nintendo Power magazine have been breaking their regular sales charts up into specific platforms. In their June issue, they've listed the top 5-selling SNES games on the service (though there's a touch of confusion over whether it's just for February or for ALL TIME). Patchy listings and a lack of sales figures are hardly ideal, but we make do with what we got, and this is all we got.
1. Super Mario World
2. The Legend of Zelda: A Link to the Past
3. Street Fighter II: The World Warrior
4. Super Castlevania IV
5. Donkey Kong Country
via kotaku
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May 8th, 2007, 20:14 Posted By: wraggster
via kotaku
With brain training games being old hat, Japan is craving for something new. Enter comedy training games. Ha. Developer Skip has created Arukime DS, a two to four player game. In fact, it's not possible to play the game alone! (Well, you can play it alone, but you'll need two DSes.) A question is posed, and the other players write funny or witty answers in a certain time limit. Gut busting responses are then selected, and the funniest ones get points in the form of cushions. Game is out in Japan mid-July. Sounds hilarious.
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May 8th, 2007, 20:36 Posted By: wraggster
News from Play Asia
Super Robot Taisen GC is the one and only GameCube™ edition of Banpresto's long-running anime strategy series, Super Robot Taisen. The game features 2D field maps and 3D battle scenes and contains characters from 19 anime series as well as a connectivity features with Super Robot Taisen Original Generation 2 for Gameboy Advance&trade.
Banpresto's anime strategy Gamecube™ game Super Robot Taisen GC is now available at discounted US$ 14.90 only.
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May 8th, 2007, 20:51 Posted By: wraggster
New from Play Asia
features
18 characters from the series are playable in this game - each character is capable of transforming! Players can move around freely in the outside universe or place of combat.
All the important places from the cartoon series are present in the game as combat arenas.
8 different game modes ensure hours of challenging game-play and there are 3 multi-player modes.
3D animations true to the grafic style of the TV series.
The game takes full advantage of the new and cool
The Nunchunck is used for character directional moves, The Wii Remote is used for all movements related to fighting and the spell sytem uses the gyroscopic system of the Wii Remote!
description
Join the battle to maintain the universal balance between darkness and light with all the popular characters from the animated TV series.
Ang Lueng never dreamed that he would be the next Golden Dragon. He always assumed his twin sister, Ling, the best fighter of the Dragon Dojo run by their mentor Master Chin, was next in line. Ling is deeply humiliated, and swears to take vengeance upon those who betrayed her, starting with her brother and Master Chin.
The lure of power from the Zodiac Master proves too much for Ling. Hatred leads her into darkness and she becomes the Shadow Dragon…
Enjoy the magic tale of the Legend of the Dragon in this combat action/adventure game that combines the thrilling fighting sequences and compelling story line of the TV series – in thrilling game-play and animation!
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May 8th, 2007, 20:54 Posted By: wraggster
New from Play Asia
Designed to be an incredible lock-on/shake-off experience, Heatseeker reinvents missile combat to give gamers a massive rush of destruction. Set to feature an incredible collection of current and near-future military fighter jets, Heatseeker’s arsenal includes the stealthy F-22™Raptor™, the classic F-15 Eagle, the cutting-edge F35® Lightning II®, and the aerodynamically advanced Russian SU-47 Berkut.
Heatseeker is a joint development project between Codemasters and IR Gurus, the Australian studio behind the acclaimed historic air combat title, Heroes of the Pacific.
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May 8th, 2007, 21:18 Posted By: wraggster
New from Success HK
Product Features of Nintendo Wii Blue Light Charge Station
Compatible with Wii controller battery pack.
Include 2 PCs 1800 mAh battery packs.
It can charge for two controllers at the same time.
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May 8th, 2007, 21:25 Posted By: wraggster
New from Success HK
Product Features of Nintendo Wii Wireless Sensor Bar
Easy installation
With electricity-saving mode, can play games for a long time.
It can be put flatly and steadily, also can use original sensor holder.
Without any link cable, no need to be afraid of falling people down.
Wii console can be put at any place as you like with the wireless using method.
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May 8th, 2007, 21:34 Posted By: wraggster
via gonintendo
Our friend Falfelkid is at it again with another rumor. He seems to have been spurred on by the Soul Calibur rumor we talked about last week. Here’s what Falafelkid had to say…
Expect Rockstar´s ´Table Tennis´ to come out on the Wii. I have been told that it is likely to be the first Rockstar title heading to Wii.
First Rockstar title coming to the Wii. That might be a really tight squeeze considering that Manhunt 2 is slated for sometime this summer (GameStop says Aug 1st). I would think that news of the title would have come out by now. This has been a long standing Wii rumor, and now it’s come back from the dead. Thanks to BASILHS & Cheswick for the heads up!
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May 8th, 2007, 21:35 Posted By: wraggster
via siliconera
There is a listing for an unannounced Wii game called Carnival Games over at Gamefly. When I heard of the title I thought it could be a collection of mini games like throwing darts at balloons, shooting moving ducks and ring toss. The publisher of Carnival Games is Globalstar Software, a budget publishing arm of Take Two Interactive, which suggests Carnival Games might be a released at a discount price.
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May 8th, 2007, 22:00 Posted By: wraggster
Guyfawkes posted this news over at emuholic:
Welcome to GBAX2007, the biggest handheld coding competition on earth, joint run by http://www.gp2x.co.uk and http://www.emuholic.com/. This is our 5th year and we hope it will be the biggest ever! During the last 5 years we have given away thousands of dollars in prizes, have had over 200 entries submitted, some of which went on to become commercial games, others to be developed into excellent free software.
Prizes are:
1st place - A next-gen handheld of your choice (GP2X, PSP or DS) + $250 + accessories
2nd place - A next-gen handheld of your choice (GP2X, PSP or DS) + $100 + accessories
3rd place - A next-gen handheld of your choice (GP2X, PSP or DS) + accessories
And of course you all get tens of thousands of people trying your software, including people from the industry, magazines, online websites and more. If you are looking for a job in the games industry this is the place to show your work. Whether you are planning to enter or are just browsing we are sure you will enjoy the competition and testing out the entries in July.
GBAX2007: May 7th - July 7th.
Good luck to all
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May 8th, 2007, 22:31 Posted By: wraggster
via dsfanboy
Some fresh screens for Brothers in Arms have emerged from the trenches, dirty and tired from battling evil dictators abroad, but now they may finally rest. They're home in the loving eyes of fanboys alike. And, these screens offer some more variety than the previous ones on offer, allowing us to get a peek at different aspects of play, which makes us more excited for the title than when it was first announced.
Screens Here
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May 8th, 2007, 22:36 Posted By: wraggster
via wired
Elite Beat Agents was for all intents and purposes a sequel to Osu! Tatakae! Ouendan -- new songs, vastly upgraded features, etc. And Ouendan fans in Japan are so crazy about the game that they're snapping up copies of EBA, even though it was produced for the US market. There are a couple stores in Tokyo that sell import games, but EBA is a special case -- it's being carried by most of the major retailers, none of whom actually carry American games. That they are all making an exception for EBA really says something. Even a tiny little family-run shop that I visit had EBA.
Oddly, even though prices vary a lot from store to store in Akihabara, Elite Beat Agents was exactly 4980 yen everywhere. I wonder where these stores are getting the game?
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May 8th, 2007, 22:37 Posted By: wraggster
via dsfanboy
Well, if you weren't quite convinced that Final Fantasy III DS was worth getting excited over, then try this on for size: rumor has it that the same team has taken on an update of Final Fantasy IV -- one of three Final Fantasy titles heralded as a contender for the title of best game ever.
Whereas the original FFIII was passed over for a U.S. release and featured, prior to update, a nameless band of warriors, the next entry in the series originated many of the qualities that turned the franchise into a global powerhouse. The game debuted the Active Time Battle system and featured an epic storyline that's still held dear in the hearts of RPG gamers everywhere. It's been remade several times -- most recently (and we mean recently) for the GBA -- but a remake using the FFIII engine could give the game new life and improve the only thing that needs to be improved, which is the graphics.
If this is true (and it wouldn't surprise us), we'll most likely hear confirmation on it soon, since the Square Enix Party is this weekend in Japan. According to the rumor, the game is nearly finished as well, so if it's coming, we won't have long to wait.
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May 8th, 2007, 22:39 Posted By: bandit
Now you can enjoy your RSS feeds through your Wii. Google updated their Google Reader service with a Wii compatible version. Bigger text, and all sorts of Wiimote functionality.
- up/down: scroll up/down
- right/left: next/previous item
- 1 button: show subscriptions
- 2 button: show links
When showing subscriptions:- up/down: previous/next subscription
- right: select current subscription
- left: close
- -/+: collapse/expand folder
If you want to find out what Google Reader can do for you, you should take a quick look at our tour. Or you can let Chris Wetherell, one of our engineers, tell you a bit about it:
Source: Google
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May 8th, 2007, 22:46 Posted By: wraggster
lilou has released a new FTP app for the DS, heres whats new:
improved :
manage time-out (2 minutes of inactivity will logout)
automatic connection retry (100 % success)
more user friendly
save & restore configuration
change and update
planned :
more color, and include graphic animation…
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May 8th, 2007, 22:51 Posted By: wraggster
Bob Fossil has updated his Word game:
heres whats new:
- Fixed text on the objective screen for Time Attack B.
- Fixed spurious inputting of a space in easy difficulty.
- In Time Attack A, if there are multiple longest words, you only have to find one of these to unlock the next level.
I'm using 2of4brif.txt as my word list from the 12dicts package. I'm only using the 3 to 8 letter words from this list so I've got around 33,000 words.
Again, if people want to play around with the words lists from 12dicts or another source to make a better or more comprehensive word list, then by all means go ahead. If people want to inspect the word list, then PM me and I'll send you a copy.
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May 8th, 2007, 23:06 Posted By: wraggster
JimmyL has posted a new version of his bomberman style game for the DS:
Hi all,
Here's another update. I've added teamplay and some stat tracking. The server can choose whether or not to enable team mode on the main menu with the 'X' button, and players can switch teams between rounds with 'Y'.
Enjoy.
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May 8th, 2007, 23:09 Posted By: wraggster
New from Spinal:
I don't know if anyone wants this, I made it to make setting up emulators easier (I can never think of a good keyboard layout) and testing buttons on a real nds.
Hope someone finds it useful.
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May 8th, 2007, 23:15 Posted By: wraggster
Dragonminded has released a new version of his Web Browser/Personal Organiser for the Nintendo DS:
This is a minor maintenence release. The two big things on this release are dldi auto-patching, and the fix for some mp3s and most mp3 streams skipping.
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May 9th, 2007, 03:23 Posted By: JKKDARK
via developmag
Nintendo's Shigeru Miyamoto has told Entertainment Weekly that Nintendo was disappointed with the results outsourced development on newer Namco and Sega produced Starfox and F-Zero games, saying that the titles failed to live up to expectations.
"In the past we've worked with some outside development houses on titles like F-Zero and Starfox — and let me just say that we were disappointed with the results. Consumers got very excited about the idea of those games, but the games themselves did not deliver."
His comments came during an interview which reiterated many of the points he delivered to the industry during his GDC keynote in an interview with Entertainment Weekly, urging developers to follow their instincts and the reactions to players when making games.
When asked about the risk-averse attitudes of American games publishers, he answered: "With rising budgets, I understand why game companies have a great deal of concern if they don't design games in this way. But you need to create what you want to create! In that sense, I would really like to see people develop games like I do. When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games — but it isn't very scientific."
He added: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
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May 9th, 2007, 03:27 Posted By: JKKDARK
via seattlepi
Nintendo of America Inc. plans to move about 80 people, in three divisions, off its Redmond campus to either New York or San Francisco, a Redmond city official said Tuesday afternoon.
The game maker plans to move its sales, marketing and advertising divisions away from its campus at 4820 150th Ave. N.E. in Redmond, said Jim Roberts, deputy planning director for the city of Redmond.
He said Nintendo real estate executive Bruce Meyer confirmed the moves, adding that Meyer said the company plans to keep its corporate headquarters in Redmond.
Rumors of Nintendo's plans to move some or all of its employees out of Redmond have been appearing for four days on several gaming Web sites and blogs.
Nintendo owns about 8 million square feet in several buildings on the west side of state Route 520, adjacent to numerous Microsoft Corp. buildings. In March 2005 it had 756 employees on the Redmond campus.
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May 9th, 2007, 03:28 Posted By: JKKDARK
via Advanced Media Network
Eidos today announced the development of Glory Days 2, a brand new flight action game for the Nintendo DS that puts intense strategy at the forefront of gameplay tactics.
Players will take on the role of an ace fighter pilot by fusing strategy with shooting tactics in order to deploy units, rescue civilians, capture enemy bunkers amidst unforgettable war battles.
"Glory Days 2 presents a unique blend of strategy and action," said Director of Marketing, Matt Gorman, Eidos, Inc. "The result is a faster and more intelligent gameplay experience unlike anything that is currently out on the Nintendo DS."
Catered exclusively to the Nintendo DS’s unique capabilities, Glory Days 2 will feature three individual gameplay types ranging through 8 environments. An intense and involving multiplayer mode will support of to 8 players simultaneously, allowing for even deeper strategic warfare.
"We are very excited to bring Glory Days 2 to the North American market," said Executive Vice President of Sales and Marketing, Robert Lindsey, Eidos, Inc. "The gameplay is instinctive and fun, and when coupled with a robust multiplayer mode, Glory Days 2 makes one of the best choices for a Nintendo DS game."
In development at Odenis Studios, Glory Days 2 for the Nintendo DS is expected for release sometime this summer. Stay tuned to AMN for complete coverage.
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May 9th, 2007, 04:24 Posted By: DanTheManMS
New release from FluBBa of the Master System emulator for the GBA and DS.
Not much has changed since the last version, just wanted to get it out if Dwedit wants to update his version. Mostly SG1000 stuff.
*Optimised tile rendering for mode 0 & 2.
*Fixed a bug where GG games set the "lock-toprow" bit (Sonic Drift demo).
*Added support for the SG1000 games Mahjong and Home Mahjong.
*Added support RAM on some SG1000 games (The Castle, Othello...).
*Fixed clearing of SMS VRAM when no bios used.
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May 9th, 2007, 05:03 Posted By: TeenDev
News via my blog
Ok I lied... 1.5 wasn't the last release, I have made a v1.6 and I am sure this is not the last release. This version adds on DS DLDI patching, and a better, cleaner GUI made by Axel. GBA Booting is still being worked on. There are some problems with the PersonalData struct in libnds, which is preventing me from reading which screen the user has set as GBA. I kniw this is a minor release but the one with GBA booting will probably be the last...
Enjoy!
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May 9th, 2007, 21:01 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, is pleased to announce NERVOUS BRICKDOWN, an incredibly fun and highly addictive new puzzle game designed exclusively for the Nintendo DS platform.
NERVOUS BRICKDOWN is the very first bat-and-ball game designed especially for the Nintendo DS. It features eye-catching graphics and takes full advantage of the DS’ dual screens, stylus, microphone and Wi-Fi capability. The game takes the classic bat-and-ball gameplay and turns it on its head by taking it to other retro-game worlds, such as old school shoot-em ups and crazy golf! Do everything from drawing your own bat, saving the drowning people and blowing away the ghosts, all before facing increasingly outrageous end of level baddies – as all classic games should have.
Developed by Arkedo Studios, NERVOUS BRICKDOWN breathes new life into the bat-and-ball genre, featuring 135 challenging levels, a unique visual style and a fantastic soundtrack. Play on your own or with a friend via Wi-Fi mode.
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May 9th, 2007, 21:05 Posted By: wraggster
press release:
Eidos interactive, one of the world’s leading publishers and developers of entertainment software, can confirm that Pony Friends on Nintendo DS will be released throughout Europe on May 18th 2007.
Developed exclusively for Nintendo DS by Melbourne-based studio Tantalus Interactive, Pony Friends is set to become the must-have title for the summer. Using the touch screen and voice commands you must care for, compete with and create your perfect pony.
Customise your pony by choosing its favourite colour and food, groom and care for it daily. Take your pony out and explore over 15 different trails trekking through mountains, wetlands, farmland, towns, forests, along beaches and more. Daily play will ensure that your pony is the prettiest, healthiest, fastest, most talented, and best pony, scooping you first prize in the prestigious ‘perfect pony competition’.
Pony Friends features an intuitive play style and an accessible learning curve, taking full advantage of the capabilities of the Nintendo DS stylus, microphone and dual screens.
Pony Friends will be available throughout Europe on May 18th.
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May 9th, 2007, 21:25 Posted By: wraggster
The latest issue of Japanese mag Famitsu (we've never heard of it) lists a brand new Soul Calibur game for Wii.
According to a rough translation of the mag Soul Calibur Legends - as it's being called - lets you "meet the Soul Calibur characters and fight using the Wii Remote", though probably not necessarily in that order.
We haven't been able to get anything out of Namco Bandai yet but speculation is already writhe on good old internet forums. Is it an adventure spin-off? Will the new controls work? Will Link be in it? We'll let you know as soon as we hear anything more.
via cvg
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May 9th, 2007, 21:32 Posted By: wraggster
Previous versions of Mortal Kombat: Armageddon allowed players to face-off online, but the Wii version doesn't. Why? Midway points the finger at Nintendo.
"Obviously we had online on other platforms so it wasn't going to be a technology challenge for us," said the game's producer, Shaun Himmerick, to advancedmn.com. "Nintendo didn't have their online system ready for us when we would have needed to implement it," he continued.
Nintendo must have been hogging the online tools for themselves then, because Mortal Kombat: Armageddon is set to release in June, after Nintendo's own Mario Strikers Charged - the first online Wii game in Europe - which goes on sale later this month.
To prevent Wii owners from feeling completely shafted, however, Himmerick goes on to reason: "That is a big reason we focused on giving the single player experience even more attention to perfect the new controls system, the addition of Endurance mode and an additional Kharacter."
via cvg
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May 9th, 2007, 21:34 Posted By: wraggster
PC gamers have been hammering it for weeks but on Friday Xbox 360 owners will finally get their grubby mitts on EA's third, long-awaited Command & Conquer installment.
If EA chatter is anything to go by Xbox 360 might not be the end of C&C3's console campaign either: "We haven't officially confirmed anything, but I don't see why it's not feasible," Senior Producer Mike Glosecki said of a PS3 version, in an interview with Gameplayer. "The controls are practically the same."
Although trickier, a Wii version with motion controls obviously brings up a lot more exciting possibilities for the RTS legend - and it looks like EA is pondering as well. "There isn't as much under the hood," says Glosecki, "so it obviously won't look as good. But as far as control goes, I don't see why it can't be done."
:
As for the future of the 360 version, Glosecki promises new multiplayer maps on Xbox Live Markeplace "over the coming months".
via cvg
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May 9th, 2007, 21:41 Posted By: wraggster
via cvg
EA Playground, the publishing giant's pop at appealing to the Wii Sports crowd, will not support online play for either the DS or Wii according to Game Daily.
EA has already confirmed that all of the mini games packed into EA's family-orientated title will be multiplayer-compatible, and that players will earn stickers during their exploits which can be traded with other players.
But you'll be linking up directly to do any of this, if reports turn out to be accurate. EA, however, refrained from confirming either way.
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May 9th, 2007, 21:41 Posted By: wraggster
via cvg
EA Playground, the publishing giant's pop at appealing to the Wii Sports crowd, will not support online play for either the DS or Wii according to Game Daily.
EA has already confirmed that all of the mini games packed into EA's family-orientated title will be multiplayer-compatible, and that players will earn stickers during their exploits which can be traded with other players.
But you'll be linking up directly to do any of this, if reports turn out to be accurate. EA, however, refrained from confirming either way.
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May 9th, 2007, 21:41 Posted By: wraggster
via cvg
EA Playground, the publishing giant's pop at appealing to the Wii Sports crowd, will not support online play for either the DS or Wii according to Game Daily.
EA has already confirmed that all of the mini games packed into EA's family-orientated title will be multiplayer-compatible, and that players will earn stickers during their exploits which can be traded with other players.
But you'll be linking up directly to do any of this, if reports turn out to be accurate. EA, however, refrained from confirming either way.
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May 9th, 2007, 21:47 Posted By: wraggster
Boogie will have you singing, dancing and generally embarrassing yourself on Wii, and here's the first footage giving you a taste of the funky flavours to come.
The short and relatively low-res video features a girl busting her moves on stage, but doesn't really show how the game will be played or what the game will really look like. For that, you'd do better to look at the new screens below.
Hopefully EA will show off the game in more depth in coming weeks.
Trailer/Screens Here
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May 9th, 2007, 21:50 Posted By: wraggster
via cvg
If you've got some mad Yu-Gi-Oh skills or reckon you can shout even louder than the nutty characters in the cartoon then you might want to haul your ass down to the Emirates Football Stadium in London and compete in the Yu-Gi-Oh World Championships.
The UK leg of the tournament, partly hosted by Konami, is taking place this weekend (May 12/13), and is part of a huge Yu-Gi-Oh event held at the stadium.
If you're a ninja at Yu-Gi-Oh World Championship 2007 on DS and fancy a punt, all you have to do is register at Konami's site, and get down there with your DS in hand.
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May 9th, 2007, 21:57 Posted By: wraggster
In his latest attack on the world of videogames, Jack Thomspon is calling on fast-food chain Wendy's to cancel a Kid's Meal Wii promotion.
Reported on GameAlmighty.com, Wendy's is including Wii-related toys such as Mario, Excite Truck, Wii Sports, and the Wii remote with the meals; but it's the console's association with Rockstar's forthcoming Manhunt 2 which has caused Thompson to call for the promotion to end.
In a letter sent to Wendy's CEO Kerri Anderson, Thompson said,
I should like to alert you to the inappropriateness of the above upcoming promotion at Wendy's, in light of the below information.
On July 10, an extremely violent video game will be released for "play" on Nintendo's kid-friendly Wii game platform. It is called Manhunt 2. It will feature, according to video game news sites, beheadings with hatchets, bludgeonings with baseball bats, the jamming of syringes into eyeballs, cutting opponents' testicles off, and "environtmental [sic] kills" in which common objects in the field of vision, such as electrical cords to strangle victims. I attach news reports in these regards.
What makes this Nintendo Wii game all the more troubling is the nature of Wii platform itself. Instead of holding in one's hand the typical game controller, the player holds motion capture devices, so that by moving one's hands and limbs one is actually acting out with one's own body the violent behavior. The American Psychological Association in August 2005 found a direct causal link between the play of violent video games and increased adolescent and teen aggression. One pro-video game industry site is referring to Manhunt 2 as a "true murder simulator" when played on Wii.
A dear friend of mine worked for Wendy's and with Dave Thomas closely for years. From that I know that Dave Thomas never would have tolerated the use of Wendy's good name to promote Nintendo's Wii, not with this game available on the Wii platform.
Please cancel the Wii Kids' Meal promotion immediately.
To date, the Wendy's promotion has not been cancelled.
via cvg
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May 9th, 2007, 22:15 Posted By: wraggster
The first of three collaborative titles between EA and director Steven Spielberg will debut on Nintendo Wii, the company has confirmed.
The title was described simply as "Wii Spielberg" in an EA conference call this morning, and it will join the recently-announced EA Playground and Boogie as console exclusives on Nintendo's platform.
The Spielberg deal was first announced way back in October 2005 and we haven't seen anything of it since. Thankfully this first Wii title has been slated for release before the end of 2008 fiscal year - so we should be seeing more of it very soon.
EA's support for Nintendo's console has never been questioned but considering the cinematic capabilities of the PS3 and Xbox 360, it's somewhat of a surprise that Spielberg has decided to make his game debut on Wii.
via cvg
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May 9th, 2007, 23:19 Posted By: wraggster
via kotaku
Well here's one rumor that got confirmed pretty damn quickly. A reader sent us in a scan from Japanese magazine Shonen Jump, confirming that a Final Fantasy IV (2 stateside) 3D remake is in the works for the DS.
I know I should be impressed by Cecil's new 3D look, but it's giving me this odd sort of Viewtiful Joe vibe. Honestly I don't think this game needed to be remade. It was perfect as it was and this...this just feels wrong. Like meeting a cute young girl who sounds exactly like your grandmother when she talks. Disturbing.
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May 9th, 2007, 23:33 Posted By: wraggster
via joystiq
Nerfing usually has a negative connotation in gamer society; however, this is one nerfing we'd be happy to take. Unlike the utterly useless Wii peripherals created by Nerf, this DS Lite case is pure squishy goodness. Sister-site DSFanboy brings us the details on this case that you just want to fit your DS snugly into and drop on the ground to see if it breaks (but seriously, don't do that). The case retails for $12.99 and gives some extra girth to the DS allowing gamers with big hands to reduce those lovely hand cramps some experience.
PDP, the company that makes the product, says that the cases are available in most major electronic store outlets -- including Wal-Mart. If you're a commuter this may be a great case to have when dropping your DS into your bag. It's also probably good for you gamer parents that just can't trust your kid not to break your toy.
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May 9th, 2007, 23:39 Posted By: wraggster
via joystiq
Clunky machine-translated rumors circulated yesterday that Square-Enix was working on another 3D remake of a Final Fantasy title for DS: Final Fantasy IV. Today, Japanese magazine Shonen Jump confirmed the speculation with a few grainy images. The game will use the same engine as the FFIII remake with at least one notable addition: skin-tight leather outfits.
The inevitable re-hashing of yet another Final Fantasy game by Square Enix. We would complain, but the thought of FF IV in 3D sooths our inner demons. Gamers who missed the original release can enjoy modern 3D visuals, Square Enix can make loads of cash while expending minimal resources, and veteran gamers can re-visit an old game in an entirely new way.
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May 10th, 2007, 00:13 Posted By: wraggster
Eke-eke has released a new version of the Genesis emulator for the Nintendo Gamecube and Nintendo Wii:
Hi,
here is a new update for Genesis Plus with some of the last sound fixes as well as some internal emulation fixes (see below for more details).
08/05/2007:
- corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
- VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
- SN76496 MAX_OUTPUT back to normal
- modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
- added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
- updated FM core to the latest MAME version
- corrected DAC output level (fixes voices and some special FX being too low)
- added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
- added configurable preamplification for each sound cores (see Emulator Options)
- added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
Some notes about this release:
1/ I didn't forget to include the injector executable this time, you can find it in the /pcutils directory
2/ I added a special version for PAL Wii users who have display problems (dark bar on the screen) with regular versions. This version runs at 50hz and use special resync mechanism to prevent NTSC games running too slow. NGC (PAL or NTSC) users or NTSC Wii users should use the regular dol as the frame timing is more accurate in this one.
3/ You can now switch between sound cores and adjust the volume level for each one (PSG & FM), default values are automatically reset when switching between cores.
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May 10th, 2007, 01:03 Posted By: wraggster
JSR has posted some info on his upcoming app for the Nintendo DS, basically you can use your Nintendo DS as a phone.
DSiP - VoIP for Nintendo DS
by JSR
_ i n f o
DSiP is a Softphone for the Nintendo DS (Voice-over-IP software). It's based on the standardised SIP protocol which is most commonly used in open VoIP networks.
You need a SIP account, which is generally offered by your ISP, in order to use the softphone. With it the softphone can be used to call friends on any type of line, such as a landline, over WiFi.
This softphone was written from scratch. It's designed as a lightweight softphone, and is fast enough to run on the DS.
_ n o t e s
The softphone is currently in beta stage. The first stable build will be released publically in June.
I'd be grateful for any donations, as a lot of effort was put into this softphone.
You can donate over PayPal to my PayPal account: jsr(_)star(@)hotmail(.)com
Feel free to wait for the stable build before donating, it's all up to you. Thanks a lot!
_ t h a n k s
Paul Toth, Wintermute, Liranuna, Blasty, Strager, TripleAce, GPF and 0xtob for their kind help
libnds,libwifi developper and Neimod / Chris Double for the Microphone "lib"
M3 Team and DS-X Team for their homebrew contribution
Lorenzo for the Logo
_ g r e e t i n g s
More Info
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May 10th, 2007, 01:19 Posted By: wraggster
via ign
The Wii is the biggest thing since the DS over in Japan, and it looks like publishers are starting to take notice. In addition to the surprise announcement of Soul Calibur Legends, the latest issue of Famitsu is home to three Wii unveilings.
First up to plate (ha ha ha ha ha) is Jikkyou Powerful Pro Baseball Wii from Konami. This big-headed baseball game seems to be the Wii version of the PS2's Jikkyou Powerful Pro Baseball 14, which is also unveiled in the issue. The Wii version will include an exclusive "Remo Pawa" mode where you use the Wiimote to swing and pitch. Both versions are scheduled for Japanese release on 7/19 at a price of 6980 yen.
The next title is a bit more mysterious -- so mysterious, in fact, that Famitsu doesn't even provide a title. Tecmo is bringing what it labels as a "new style action game" to the Wii. The game appears in Famitsu's release list as "Shin Kankaku Action Game," which is just the Japanese for the stuff in quotes in the last sentence. Details? Absolutely none at the moment.
Finally, one for the non-gamers out there. Hudson will be bringing its Jigsaw Puzzle series over from the DS. The first Wii installment, Jigsaw Puzzle Kyou no Wanko (roughly translated to English, Jigsaw Puzzle: Today's Dog) is set for release on 7/26 at a price of 3800 yen. The game features puzzles based around the Kyou no Wanko segment that airs early morning on Fuji Television.
Of these three games, only the Tecmo one has a chance of seeing release outside of Japan. But, then again, it could end up being some sort of action-oriented pachinko paradise game (Tecmo makes a pachinko series for the PS2 that utilizes the Bumpy Trot engine). Start speculating!
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May 10th, 2007, 01:21 Posted By: wraggster
With Wii news slowing down a bit in the last few days, the IGN Wii team decided to venture to our nearby local import shop and grab a few new titles to feed the Japanese Wii. Amongst the list of games were train simulators, mah-jong games, and a plethora of already-released US titles at a sweet markup. Brushing off the distracting Wii fodder in front of us, we rested our eyes on Eyeshield 21. After playing a few hours of the manga-based football title, we've come to a conclusion; Eyeshield may not be a must-have Wii game for American system owners (importing a system and games can be costly), but for anyone in possession of a Japanese Wii, Eyeshield may be the perfect game to combat the summer-time blues.
Full article
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May 10th, 2007, 01:22 Posted By: wraggster
Tuesday night at the Fox Studios lot in Los Angeles, Electronic Arts revealed the tentatively titled The Simpsons Game, a new action effort for just about every console, from PlayStation 3 and Xbox 360 to Wii and PlayStation 2. The game is developed internally by EA's studios and comes from talent that worked on preceding company hits, including Medal of Honor and Need for Speed. Running fewer than five minutes, EA spotlighted a very short demo of the project and pulled back the curtain on some of the play style and storyline details. Here's what we know so far:
The Simpsons Game has been in development for two years and features an original storyline penned by show writers Tim Long, Matt Selman and Matt Warburton. The title begins as the Simpsons discover that they have been forced to take part in another videogame, and the developer has used this premise as a setup to parody a variety of pop culture topics, including EA itself. Nobody and nothing will be safe, according to the title's producer, who readily admits that the company hired a team of lawyers solely to protect the potentially scandalous nature of the endeavor's subject matter. The Simpsons head writers conjured up a significant tale encapsulating some 53 minutes of spoken dialog -- approximately 8,000 lines -- delivered by all the major voice talent from the acclaimed television series.
Full Article
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May 10th, 2007, 01:23 Posted By: wraggster
DS is taking off, and publishers are getting the memo. While the system - like every before it, and every after it - is getting its fair share of licensed products, movie-to-game tie-ins, and throw-away titles, DS is also becoming a platform where virtually any development team with an inspired concept and semi-aggressive budget can throw their creative hats into the ring. Such is the case with 5th Cell's Drawn to Life, published and presented by THQ.
Our first experience with Drawn to Life for DS was over a year ago, as we had a chance to take a brief look at the conceptual title from a then publisher-less developer 5th Cell. In our preview (found here), the ambitious developer-for-hire outlined the concept and story of its latest adventure. Drawn to Life is part action/adventure, part user-created content. Utilizing both developer-made levels and player-made assets, Drawn to Life looks to utilize the DS in a whole new way, blending creativity with core gameplay in a way that no other game can do, and no other platform can facilitate.
Full Article
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May 10th, 2007, 02:10 Posted By: wraggster
News/release from Philips
Phillips released several weeks ago a working homebrew translator with fat support for DS with the help of PALib.
He only published it in chinese so it seems that it did not get some notice from the english speaking world. The program, which is using stardict dictionary files, is currently running on R4 (Thanks Phillips!!), M3SD and SCSD!
To get it running you need the appropriate file for your card. Create the folder: "NewDicts" at the root of your card. In the folder "NewDicts" create a subfolder called "Dict".
Copy the downloaded dictionaries in that folder(up to 10 different dics are supported, prefix must be the same per dictionary).
The files with the .dz ending must be deflated, ending with .dict (try 7zip to do that).
Attention the .idx file size is limited to something smaller than 2.5 MB.
Example:
StardictBritannicaConcise consists of:
BritannicaConcise.ifo
BritannicaConcise.idx
BritannicaConcise.dict
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May 10th, 2007, 02:19 Posted By: wraggster
Nutki has once again updated his emulator for the Nintendo DS:
Well, yet another lameboy release.
Changelog:
0.6
- fixed: 32k save (helps Pokemon S/G/Y, Dragon Warrior III)
- added: supports roms larger than 2MB (only unzipped - .gbc)
- fixed: directory browsing history
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May 10th, 2007, 03:38 Posted By: JKKDARK
via 1UP
Contrary to prior speculation, Nintendo of America has no intention of leaving their headquarters in Redmond, Washington completely deserted; Seattle-based newspaper 4 Color Rebellion) contacted Jim Roberts, deputy planning director for Redmond, who confirmed Nintendo was moving out roughly 80 employees from its sales, marketing and advertising divisions.
The rest of the company will remain in Redmond (according to the newspaper, there were 765 employees on the campus as of March 2005), but the aforementioned divisions will relocate to either New York or San Francisco -- allegedly sometime in 2007.
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May 10th, 2007, 03:40 Posted By: JKKDARK
via Gameworld Network
We reported yesterday that Nintendo of Europe had finally gotten off of their bottoms and announced a release date for the long overdue DS title; Metroid Prime Pinball.
With the date set for June 22, math fans got to work doing their ‘thing’ and concluded that the game launched in the US and Australia a staggering 18 months ago in comparison!
Surely then, Nintendo must have at least some kind of explanation as to why a game that needs next to no translating, and was in fact developed in the UK in the first place, took so very long to arrive.
Well no, apparently not. Speaking to Kikizo a spokesperson for the company revealed that:
"Nintendo of Europe simply chose to release the game at this time."
Kikizo speculate that the company was perhaps “mired in European regulations related to the rumble pack, a culprit also reportedly responsible for the delay of tilt-sensing Game Boy Advance game Wario Ware Twisted.”
But as of yet Nintendo have not responded to such claims. We’ll keep you posted.
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May 10th, 2007, 03:41 Posted By: JKKDARK
via PressZoom
Handheld GamerZine goes from strength to strength this month with a host of exclusive games coverage. Starting with the cover feature, a hands-on preview with developer interview, the WipEout Pulse details are going to set a few pulses racing. The details of the in-game engine tweaks and new gameplay features will be sure to please fans of the series.
Harvest Moon fans will also want to check out the exclusive interview with creator Yasuhiro Wada in which he reveals a new Harvest Moon game is planned for next year, and that he believes Microsoft has plans for a portable gaming device, which he would welcome.
Team 17 also lets us sneak in for an exclusive look at the upcoming update of Worms, with details of the new online play and new weapons. Find out what the developers think of the highs and low of the series so far.
That’s not all for the issue either, with reviews of Metal Gear Solid Portable Ops, SOCOM 2, Burnout Dominator, FF Chocobo and many more.
“Traditionally portable games have been overlooked by the games press,” says Publishing Director, David Taylor. “However, gone are the days when the DS and PSP simply get ports of cut-down versions of console games. Now we have exciting new properties like the Brothers In Arms game for DS in this issue or WipEout Pulse, where the game has been designed from the ground up for the device and gamers are now looking for ways to keep up to date with their favourite games on these platforms. HGZine is a great way to do this, with professionally written features and pages enhanced with video and multimedia.”
HGZine is a GamerZine, digital magazines for gamers, published in PDF format, and written by a team of professional games journalists from the UK. Readers simply require a copy of the free Adobe Reader ( version 6 or above ) to read the magazines..
HGZine can be downloaded now from: http://www.gamerzines.com/hgzine/
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May 10th, 2007, 13:50 Posted By: mr_nick666
Rodo has just emailed me the latest exclusive update to his superb SCUMMVM port for the GameCube/Wii
Hi Nick,
I have good news regarding ScummVM for GC. I have implemented some control changes allowing the user to input enter (for Simon) and the number 0 (for Monkey Island 2). I have added fine cursor control with the C stick plus restarting ScummVM without rebooting the GameCube.
I would appreciate it if you can upload this release to your website and post the address on the ScummVM forums.
I hope you enjoy the release,
Best regards,
Rodolfo
Source: The Playground
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May 10th, 2007, 14:00 Posted By: bandit
Peripheral manufacturer, Cyber Gadget, will be selling a thumbstick for the Nintendo Wii. It will be on sale starting May 14, 2007. This item is made to install on the Wii remote control to act like an analog stick over the directional pad. The price is approximately 714 Yen (including tax).
Source: Famitsu
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May 10th, 2007, 15:15 Posted By: Mr_Biggs
via DS Fanboy:
"We're not really sure we get the timing, but we'll take the announcement whenever: Crave announced a Napoleon Dynamite game for DS and PSP. While there are no real details yet -- like when it will be out, or what it will involve -- Crave's Mark Burke did promise that fans of the film will probably like it. Gosh!
We fully expect lots of random quotes, as well as drawing and dancing minigames."
link: http://www.dsfanboy.com/2007/05/09/n...anna-play-you/
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May 10th, 2007, 15:57 Posted By: JKKDARK
via IGN
One of the best Game Boy Advance games is moving to arcades thanks to a tie-up between Sega and Nintendo. Sega announced today that it will release an arcade version of Rhythm Tengoku, a GBA rhythm game from the makers of Wario Ware. The arcade version is being developed by Sega.
Like the original portable version, the arcade adaptation will feature simple timing-based gameplay. Sega is also working on multiplayer aspects of the game in order to attract families and couples. When two players finish a game session, they'll get a compatibility rating.
The Game Boy Advance Rhythm Tengoku was Japan-only. Hopefully, Sega's arcade distribution channels will come through and give the arcade version an international release. The Japanese version is set to begin operation this Fall.
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May 10th, 2007, 21:18 Posted By: wraggster
The little people of MySims might look like a cutesy, cuddly bunch of care bears but they're not all angels. In one screen one of the characters has taken a pretty nasty fall and those mean bastards are laughing at him. Pointing and laughing.
Who knows what happens next. Some hoody-wearing youths run over and kick him in some more, before taking his wallet? He leaps up in rage and rugby-tackles those two girls for laughing at him? Maybe.
We thought the Wii-exclusive MySims was going to be all about living as part of a tight-nit community. Maybe it isn't. (Or maybe you can read what the game is really all about, if you haven't already).
MySims is expected for release later this year.
Screens Here
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May 10th, 2007, 21:24 Posted By: wraggster
Building cities is cool, but SimCity has so much more up its sleeve, as these latest screens show.
It may have taken you dozens of hours to create the perfect city but it'll only take King Kong a few minutes to trash it when he turns up with post-Stella-drinking rage.
Then aliens pop down for a visit, only they're not coming in peace either. But look, father Christmas is in there, which is nice (until he whips out a bazooka, we guess).
SimCity DS looks ace. Look out for it on shelves from June 22.
Screens Here
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May 10th, 2007, 21:27 Posted By: wraggster
We've never really liked Mario Party games, but clearly lots of people do because Nintendo is readying Mario Party 8 for a June 22 launch in Europe.
Once again, Mario and pals are throwing dice and competing in a selection of four-player mini games, now designed to make use of the Wii Remote.
Expect new characters, tons of new mini games and a new single-player story to party for your £40. Check out some of the new mini games in screens below.
Screens Here
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May 10th, 2007, 21:39 Posted By: wraggster
The DS has sold a shocking 10 million units in Japan alone, the latest Famitsu figures has revealed.
Research compiled by the Japanese market research giant revealed that it has taken DS Lite just 61 weeks to reach this milestone. And that blows PS2 out of the water, which took 131 weeks.
The DS Lite continues to dominate the hardware charts in Japan, clocking up an impressive 702,844 units sold in April, with the Wii in a distant second with 287,722 sales, and PSP with 158,291.
Meanwhile, our DS is taking a thrashing with Pokemon Diamond inserted firmly in the cart slot. Anyone got a Machop...?
via cvg
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May 10th, 2007, 22:33 Posted By: wraggster
New from Divineo UK
Bring order to your Wii™ Remote with the Power Station™ from JOYTECH. Rechargeable Battery Packs removes the need for replacement batteries and when you’re fi nished gaming, the Power Station™ charges, stores and protects your Wii™ Remote, so you’ll always have power when you need it most!
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May 10th, 2007, 23:06 Posted By: wraggster
via kotaku
I hadn't heard any updates on the whole SNK VS Capcom Card Fighters since I posted about it last week, but now a reader named Scott reports that an official statement detailing a replacement plan is now circulating.
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May 10th, 2007, 23:48 Posted By: wraggster
via pimpware
Flv streamer update, full Wii playback
Now that WPA was tackled (if you downgrade to 3.10 )
The FLV streamer side needed an update. No changes in the PSP binaries
1. No more pimpy color borders. Movie will always try to go full screen.
2. Full length flv playback on Wii. Tested with some long movies
3. Better UI while playing (click on movie). Adjust volume and play/pause. Tested on Wii.
To start a new movie, refresh the page.
Download PiMPStreamerSetup-0.91.msi
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May 11th, 2007, 00:30 Posted By: wraggster
News/release from Stravingo:
Hi everybody!
After Ka-BoOm, here is my second game on NDS, Setsuzoku no Puzzle, that can be translated by "Puzzle of connections". Yes, I tried to give a "Japanese touch" to my game ;-)
This game is loosely inspired by Match-it, a 1989 arcade game from Tamtex. The rules of this puzzle game are very simple: you have to remove all the tiles on the screen by connecting tiles that have the same color and same symbol. The link between these two tiles must be free and must have at most two corners. Obviously, you play in limited time! Some tiles are special: stars and moons. You can connect stars with stars whatever their colors, same thing for the moons. Moreover, when you remove these special tiles, you stop the time for some seconds.
At each level, the time goes faster and faster. At highest levels, your brain will be strongly solicited to track as fast as possible the tiles to remove! Luckily, if you are stuck, you can use some limited help by pressing button X. This help will automatically remove identical tiles. You begin the game with 3 helps, and you gain one more help at the end of each level if you didn’t use any help during this level.
It is possible that you come up with a puzzle that is impossible to complete when you cannot remove any more tiles. This is rare, but I detect this case. Consequently, if the game doesn’t tell you that there is no more moves, then there remains a solution. If there is no more moves, then this is a game over, but I am working on a better solution.
This is only a early 0.1 version of the game, fully playable, but it lacks some features: highscores management, better graphics, as well as some new entertaining features in the gameplay.
One more thing: play this game on a real DS, and not on an emulator! It would be tooo much slow, with to much graphical bugs.
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May 11th, 2007, 00:35 Posted By: JKKDARK
via VGGEN
When Nintendo first showcased the Wii, light gun games were one of the many genres that seemed like a natural fit for the system. Unfortunately, once some practical hands-on time with the system was had, it soon became clear that it wouldn’t work as well as originally thought with the Wii Remote, due to the fact that you can’t just point at the screen and shoot, but instead have to mind the console’s sensor bar.
However, that hasn’t stopped developers, and the Wii has seen a recent influx of planned light gun-like games, including the upcoming on-rails shooter Resident Evil: Umbrella Chronicles from Capcom and Sega’s newly announced Ghost Squad. If that last one sounds strangely familiar, that might be because it is already a light gun arcade game being ported over to the Wii - with a few little extras in tow, like a four person multiplayer mode. More information about Ghost Squad can be found in the full press release below:
SAN FRANCISCO (May 10, 2007) – SEGA® of America, Inc. today announced the development of Ghost Squad for the Wii™ Console. Developed by SEGA’s AM2 arcade division, Ghost Squad became a smash hit upon release and was the top-earning arcade gun game in 2005 for SEGA’s arcade division. The Wii version brings the arcade experience home and adds a number of new Wii-specific gameplay modes and features. The game features the use of the Wii Remote™ as a multi-purpose tool that allows players to easily control the targeting of on-screen enemies, defuse bombs, and rescue hostages. The battle to eradicate global threats in Ghost Squad begins Holiday 2007.
With a squad of three others, players will traverse three different mission areas each comprised of multiple levels, unlocking 25 high-powered weapons as they progress. Within each level there are a series of selectable alternate routes that will provide the gamer with increasing challenges as enemies attack from unexpected places. Weapon selection is varied across a wide array of weapon types ranging from machine guns, submachine guns, pistols, sniper rifles, shotguns, and even crossbows. Ghost Squad will feature an Arcade mode, a Multiplayer mode for up to four players, and more!
"Ghost Squad brings the classic light gun blaster experience that SEGA made popular in the arcades to the Wii," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "With a more robust multiplayer experience than even the arcade version and numerous unlockable items and stages adding replay value, Ghost Squad will be the ultimate shooter experience for the Nintendo Wii console."
The world in Ghost Squad is overrun with terrorism, affecting all corners of the globe. In an effort to combat the malicious plans of the terrorist groups, the U.N. created the Global Humanitarian-Operation and Special Tactics Squad aka "Ghost Squad." This team of elite soldiers is comprised of the "best of the best" from both domestic and foreign military and special operations forces. Ghost Squad missions involve entering a situation with stealth, executing extreme prejudice upon terrorist subjects, and leaving a target area with no trace of their prior presence.
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May 11th, 2007, 00:43 Posted By: wraggster
ttursas has posted a new release of his game for the DS:
v0.2.6 (09-May-2007)
* Updated to inflateTT-DS v1.2, so the data files are compressed
a little better.
* Found a couple of places where C99 style variable allocation was
used, and cleaned them up.
* When a player disconnects from a match all the bullets owned by
him are deleted, so they don't appear as ghost bullets any more.
* Made the interrupts use even less stack.
* If the game server doesn't respond to a join message in 1.5 seconds,
NO RESPONSE will be shown on the game screen.
* The player's plane starts from an airfield when changing the
level, not from the current location.
* Gas is now blue.
* Collectables don't spawn so close to the walls any more.
* Remade the machinegun boost icon.
* Added collectable icons for mines, bombs, missiles, heat seeking
missiles, cluster bombs and invulnerability, and collecting
a weapon icon will grant the player three shots.
* Increased the collision distance for the collectables.
* Increased the rate at which the airports refuel the planes.
* The planes cannot crash to the airports any more.
* Airports don't attract the planes if they are turbo boosting.
* Decreased the amount of ammo the planes have when they spawn.
* Added priority to collectable allocation, so that if there is no
free space in the collectables array and we need to spawn e.g.,
stars, we can overwrite less important collectables.
* Added quick turning.
* The player doesn't lose lives if he isn't engaged in a network match.
* Added a new level: Rome.
* Increased the maximum number of particles.
* Cleaned up MUSTIKKA's level graphics.
* Optimized collision checks.
* It's possible to collect nine bullets to each special weapon.
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May 11th, 2007, 01:27 Posted By: wraggster
At its Summer Preview event in San Francisco on Wednesday, EA showcased an updated build of Harry Potter and the Order of the Phoenix for Nintendo's next-generation console. We've seen the title before so this latest impressions will be brief, but even so, the project has progressed since we last tried it out and we walked away from the presentation more optimistic about the affair than we've ever been.
In Order of the Phoenix, which follows the storyline in the book and movie of the same name, Harry is growing up and becoming a more skilled wizard. He takes it upon himself to secretly teach his fellow students some valuable magical lessons, effectively establishing Dumbledore's Army. Meanwhile, his love life is beginning to take shape as he carries on his shy crush on Cho. All of these story details are reflected in the game through dynamic cut-scenes triggered in-engine as you progress.
Hogwarts in The Order of the Phoenix is a bigger and more interactive locale than it's been in any preceding Potter endeavor. The school is huge and you can go everywhere, from the Gryffindor Common Room to Hagrid's grounds -- all without any load times. The locales are constantly streaming into view on the fly and as a result the long load times of previous games have been abandoned altogether. When Harry pushes through a castle door and into nature beyond, it just happens.
Harry is able to use a variety of spells as he makes his way through Hogwarts. You can lock onto objects simply by looking in their general direction or cycling between them with the trigger. From there, you can perform magic with a gesture of hand, the way it ought to be. To cast the famous Wingardium Leviosa, you merely target an item and then gesture upward with the Wii remote, at which time the object will hurl upward and levitate mid-air. In quasi-one-to-one precision, you can flip the object around the item simply by twirling your Wii remote. Meanwhile, you can cast other spells, like Accio, by pulling the Wii remote inward. The mechanics feel good and from what we can tell, there's a lot more to come. In one area, EA demoed a sequence where Potter had to levitate a broomstick and make motions with the Wii remote to sweep up the floor.
EA told us that Potter will not be the only playable character in the title. Later in the adventure, you'll be able to control the Weasley brothers during a frantic escape, Sirius Black, and even Dumbledore himself.
The game still needs some polishing where animation transitions and framerate are concerned -- occasionally, characters look stiff and the fluidity can drop -- but we're all impressed by the sheer size of the world and the detail that has gone into the models and Hogwarts. It's an epic-sized environment, but that doesn't mean the little details have gone to the wayside in favor of scale. Take, for example, the fact that so many of the paintings that inhabit the halls are fully animated -- they've been static images in many of the previous games.
We'll have much more on the Wii version of Potter soon.
via ign
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May 11th, 2007, 01:32 Posted By: wraggster
Nintendo's newest console has seen its fair share of "Wii-makes" thus far, including everything from Prince of Persia to Resident Evil 4, and now The Sims franchise. As one of the main Sim titles at EA's press event in San Francisco this week, The Sims 2: Pets is looking to take advantage of the now-bustling Wii community, bringing out the previously-released console title to Nintendo's newest system. And while we can't come down on the decision to bring out The Sims 2: Pets on Wii - after all, IR control works like a charm - it's tough to get overly-excited about a game we played on PS2, Xbox, and GameCube just months ago.
For anyone unfamiliar with the world of The Sims, it's a spin-off franchise from the classic "Sim-whatever" world that has been around since pretty much the dawn of gaming (and mankind). In The Sims, players zoom in on the world of SimCity, and trade in the role of city manager for the life of a lowly Sim slave. Players can create and design their own houses, recreate a fully-functioning family unit, and even take on jobs and relationships in the more social-based Sim title. For The Sims 2: Pets, it's all about bringing in our furry friends from yesteryear, as EA encourages us to recreate or dearly departed pets from our childhood, or play God in creating our very own dream dog or cat.
via ign
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May 11th, 2007, 01:34 Posted By: wraggster
Late Wednesday night from its San Francisco-based Summer Preview event, Electronic Arts pulled back the curtain on a more playable version of MySims for Wii than we've previously seen. For fans still unfamiliar with the project, think Sims, except with a cuddly new makeover complete with Mii-like character designs and environments to fit, and, of course, Wii pointer-enhanced controls. The premise is pretty straightforward, but so far so good. We've got a few more details on how everything works below.
MySims begins with at the character creation level. You're treated to a very basic 3D model and given the tools, combined wIth the power of the Wii remote, to fully customize it. It's not as detailed as we initially suspected. You won't be able to use the remote to manually draw facial features, for example. However, you can with a simple point and tap of the A button modify the looks of eyes, mouths, noses, hairstyles, skin tones, and more. And on top of that, you can tweak outfits to your liking. You don't so much pick a specific set of eyes or nose as you simply click on these facial features and tap the button, at which point the next selection appears. The mechanic, like just about every option in MySims for Wii, is designed to be immediately accessible, but it's also robust enough -- you will be able to create dramatically different Sims characters using the features at your disposal.
Full Screen
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May 11th, 2007, 01:39 Posted By: wraggster
SEGA of America offered up a brief look at NiGHTS: Journey of Dreams at its pre-E3 Day 2007 in San Francisco on Thursday. Producer Takashi Iizuka took onlookers through a slideshow presentation meant to outline his vision for the flight-action title, which is based on a now-classic SEGA Saturn effort. Iizuka-san began by explaining that NiGHTS as a franchise was inspired by dreams.
"I want to explain the concept behind the dreams and how that inspired me with the game. I want to talk about dreams, not as a fantasy world, but the dreams everybody has when they go to sleep at night. Do you realize that your dreams are a way to uplift your spirit? So, behind that -- that's really where my core research started from."
Iizuka-san said he drew inspiration from Carl Gustav Jung, whose research on dream archetypes, including the great mother, old wiseman, shadow, anima and animus, provided the foundation for the characters in the NiGHTS universe. For example, the great mother is represented by the Nightmarens in Journey of Dreams, just as the shadow is actually NiGHTS.
"When developing the game, we really went into detail and thought about what dreams meant to everybody. The real vision behind the concept of NiGHTS was to bring this fantastical dream world to life. With the creation of NiGHTS the character, this was a character that I wanted to bring to life who was in everybody's dreams. With that dream-like character, NiGHTS is a character that everybody could meet in their dreams," said the producer.
Full Article
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May 11th, 2007, 01:41 Posted By: wraggster
DS is taking off, and publishers are getting the memo. While the system - like every before it, and every after it - is getting its fair share of licensed products, movie-to-game tie-ins, and throw-away titles, DS is also becoming a platform where virtually any development team with an inspired concept and semi-aggressive budget can throw their creative hats into the ring. Such is the case with 5th Cell's Drawn to Life, published and presented by THQ.
Our first experience with Drawn to Life for DS was over a year ago, as we had a chance to take a brief look at the conceptual title from a then publisher-less developer 5th Cell. In our preview (found here), the ambitious developer-for-hire outlined the concept and story of its latest adventure. Drawn to Life is part action/adventure, part user-created content. Utilizing both developer-made levels and player-made assets, Drawn to Life looks to utilize the DS in a whole new way, blending creativity with core gameplay in a way that no other game can do, and no other platform can facilitate.
Full article
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May 11th, 2007, 01:43 Posted By: wraggster
It's event time here in San Francisco, and EA's gamer day is first on the list. With a mixture of sports, racing, and Sim titles, the event houses over a dozen upcoming titles spanning nearly every system in circulation. Tucked away in rafters of the warehouse balcony, however, is a title that may in fact become one of the more entertaining sleeper hits of this year for the DS crowd, as SimCity DS makes its event (and US) debut. We had a chance to go hands-on with the game briefly, and from what we've played it may very well be the best Sim title to hit consoles since the days of Super NES.
Taking a ton of inspiration from the original (and famous) SimCity design, SimCity DS is all about creating and exploring a virtual world, and acting as the newfound city's mayor in an attempt to build a bustling metropolis of your dreams. Specifically for DS the game features gameplay on both screens, using the top viewing area as the overall "city view", while the bottom touch screen is used for managing the city, building, and changing view modes to constantly monitor pollution, fire, water, energy, and environmental levels of the dream city.
From the get-go, players can dive into the world of SimCity in a number of ways. Accessible from the title screen is the ability to either start your own SimCity world from scratch, building the terrain, buildings, and establishing every facet of the world on your own. This mode is classic SimCity at its best, as it's a huge mix of economy, environment management, and DS mini-game events to keep the game from becoming mundane. On Christmas, for example, a Santa mini-game will begin without warning, and the player will have a chance to help good ol Saint Nick deliver packages to good little boys and girls of whatever-ville. The better you do, the more cash you earn for your city. Simple, but a nice break-up from playing God.
full article
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May 11th, 2007, 01:44 Posted By: wraggster
At EA's Summer Preview event in San Francisco, the company revealed just a snippet of titles in the queue, including a running preview of the upcoming title, MySims for the Nintendo DS. Though it's obviously a title aimed at younger audiences, that doesn't necessarily mean that older gamers should immediately dismiss it. With its slew of mini games, intuitive gameplay and vibrant, friendly visuals and an easy to follow isometric view, it's looking like MySims is shaping up to be a title with something to offer to everyone.
The game has players taking up the role of a citizen newly immigrated to a resort town in need of assistance. The town, as fate would have it, is a bit run down, so players are charged with the task of sprucing up the place, with various tasks to help clean up the area, making it more appealing to the tourist population, setting the stage for the adventure ahead. The game is comprised of several goal-based missions to help create a cleaner, more vibrant paradise for tourists from around the world.
As you progress through the game, players will be able to speak with various inhabitants of the locale who will guide you in the right direction to making things that much more compelling to outsiders. You'll be charged with tasks such as planting trees or feeding local wildlife, all of which has positive effects on the local environments. Say you plant a series of new plantlife, it will create a beautiful forest that vacationers will travel from around the globe to visit. If you feed animals, it will create an interest from different species, encouraging them to visit, adding to the towns appeal to tourists. If you pay particular attention to a certain species, feeding them in abundance, they will grow to love you and will start to inhabit your home.
Full Article
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May 11th, 2007, 16:40 Posted By: wraggster
Atari today announced the forthcoming release of NAMCO BANDAI Games’ DBZ: Goku Densetsu for Nintendo DS. Published by NAMCO BANDAI Games Europe SAS and distributed in Europe by Atari, DBZ: Goku Densetsu is scheduled for European release in August 2007.
DBZ: Goku Densetsu for the Nintendo DS is an all new DBZ experience unlike any other, combining strategic card-based gameplay and role playing elements to deliver a game that is easy to understand but hard to master. Players’ progression is determined through their use of the cards to evolve characters, strengthen moves and create new moves.
In the game, cards are marked with eight types of actions, eight power levels and eight guard levels for a total of 512 possible combinations that will determine progress. Players are dealt five randomly selected cards to play with each card denoting one of eight types of actions. The intensity of special attacks will increase as the game progresses and multiple cards can be played together to power up attacks and enhance guard levels for super combos. While the game will progress even if players do not choose the best cards, strategic players will be able to unlock more surprises and become true masters. DBZ: Goku Densetsu also supports wireless battle for up to 4 players and includes a game sharing mode.
Dragon Ball Z is the gold standard of anime-based video games, with more than 26 different games and over 10 million units sold since May 2002.
Screens Via Comments
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May 11th, 2007, 16:42 Posted By: wraggster
Atari today announced the forthcoming release of NAMCO BANDAI Games’ Tamagotchi Party On! for Wii, a charming and fun-packed 3D party game based on the hit Tamagotchi franchise in which players race to become the most popular Tamagotchi on the planet. Tamagotchi Party On! is scheduled for release across Europe in August 2007.
Bringing the Tamagotchi universe to life in full 3D for the very first time, Tamagotchi Party On! is fantastic pick-up-and-play multiplayer party fun. The unique Wii control system lets players swing, shake, point, turn and twist the Wii Remote to play their way through the quirky gameworld, which turns the whole Tamagotchi Planet into a giant 3D board game filled with unique towns and other fun locations to explore. Gameplay is instantly accessible and perfectly suited to Wii, with a host of exciting mini-games that will test the player’s skill either solo or against up to three friends to see who has what it takes to become Tamagotchi President.
Players can choose to play as their favorite Tamagotchi character and level them up through the game. With Gotchi earned along the way, players can customize and decorate their campaign headquarters however they like, allowing them in turn to give their characters a fresh new look and increase their chances in the Tamagotchi popularity stakes.
Tamagotchi Party On! is scheduled for European release in August 2007.
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May 11th, 2007, 16:43 Posted By: wraggster
Joining the Virtual Console line up this week is the 1992 NES Golf simulator NES Open Tournament Golf™. Starring our favourite heroes Mario and Luigi, this game allows players to tee off over three international courses in Stroke Play, Match Play or Tournament modes. In this innovative title players can use the overhead map to line-up their shots before switching to the action and taking their swing. NES Open Tournament Golf™ is available for 500 Wii Points.
Action fans will be delighted to be able to don their ninja outfits and take to the shadows in Turbografx action-platformer Ninja Spirit. Taking on the role of a lone warrior out to avenge his father’s death, players must master their shadow powers through seven stages of non-stop action. Ninja Spirit is available now for 600 Wii Points.
These great games will join the list of 85 classic titles already available for the Virtual Console in Europe. Virtual Console titles are being enjoyed around the world and by the end of March 2007; approximately 3.3 million games had been downloaded globally.
The Best Golf game ever ? - i think so
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May 11th, 2007, 16:50 Posted By: wraggster
Sega AM2 is bringing its counter-terrorist light-gun arcade game, Ghost Squad, to Wii early next year.
The game will have you using the Wii Remote as a "multi-purpose tool" as you take charge of an elite counter-terrorist unit in missions, defusing bombs, taking out enemies and rescuing hostages in the light-gun-type stages.
You play as the Global Humanitarian-Operation and Special Tactics Squad (Ghost Squad for short), set up by the government as the world becomes overrun with terrorism.
Gary Knight, European marketing director of Sega Europe said: "Ghost Squad utilises the Wii Remote perfectly as a light gun, resulting in the game being a total blast."
Training, arcade, special and multiplayer modes will be included, as well as the ability to track your personal performance against other players via the Wii's online functionality. That's sounds like online scoreboards to us. Let's hope Sega adds online multiplayer too.
Screens Here
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May 11th, 2007, 16:56 Posted By: wraggster
We're already excited about Sonic Rush Adventure - the sequel to what is arguably the best Sonic game ever - and these new screens are further proof more 2D platforming glory is on the way.
During action stages you'll uncover artefacts and items that Tails will use to build new vehicles that allow Sonic to explore the seas.
You then take control of a submarine, water bike, or hovercraft with the stylus in 3D stages, before taking on bosses, also in 3D.
There will be 14 missions to speed through, as well as a two-player offline versus mode that lets you race with a friend.
Sonic Rush Adventure is speeding to shops this autumn.
Screens Here
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May 11th, 2007, 17:01 Posted By: wraggster
SEGA Studio producer, Takashi Iizuka, has expressed his wish for NiGHTS: Journey of Dreams to utilise Nintendo Wi-Fi Connection when it hits Wii later this year.
"Currently, we are investigating a number of features that will utilize the Wii network capability," Iizuka told IGN, "but, at this time we have not decided on any specific functionality yet."
On a still vague but more encouraging note, he goes on to say: "Ultimately, we would like to have multiplayer functionality as well as a way to tap into the Nintendo network where players could share their game experience on a world-wide level."
Whether this means some sort of online scoreboard or full-blown online multiplayer is left to speculation, but we obviously hope for the latter.
He also revealed that work started on the new nights last year, and went on to talk about the challenges encountered with developing controls for the Wii Remote.
"Initially, we envisioned using the Wii remote as sort of a "magic wand", where NiGHTS could be directed simply by movements of the controller," he revealed.
"But with any new input device, we were finding some limitations using just the remote. That is why we are also designing the game to be played using the remote with the Nunchuk for a more "traditional" control configuration."
Look out for more on NiGHTS in the next couple of weeks.
via cvg
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May 11th, 2007, 17:06 Posted By: wraggster
Nintendo sold almost 438,000 Wii units to eager UK gamers in just five months, smashing targets set by the console manufacturer.
"We've sold close to 438,000 Wiis in the UK in five months. It's really hard to have targets - we have seen unprecedented demand," Nintendo UK Boss, David Yarnton, told MCV.
"Yes, we set targets originally and we have definitely exceeded those. They are continually being re-assessed all the time," he said.
Nintendo's motion-controlled console has remained to be sold out in much of the country as the huge demand continues to outstrip supply. Wii has currently sold 5.84 million units worldwide.
Meanwhile, DS continues its worldwide storm, souring past 3.1 million in UK alone, and clocking up a colossal 40 million sales worldwide.
via mcv
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May 11th, 2007, 17:20 Posted By: wraggster
New from Divineo China
Transport safely your Wii game disc with this convenient pouch available in 6 fashion colors. It can be carried on your belt or with the included carabiner.
Specifications & extra information
- Can pack up to 16 Wii Game disk
- Air form design to protect against scratches and shock
- Come with a carabiner for carrying, or can be slid on your belt
- Can pack 6 pieces of NGC memory card or 12 pieces of SD/Mini SD card
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May 11th, 2007, 17:21 Posted By: wraggster
New from Divineo China
Enjoy Wii classic sports game to the max with this bundle of 4 wiimote accessories that turn your Wii controller into the tennis racket, golf club, baseball bat or steering wheel!
Specifications & extra information
- Easy to install and use
- Specially design for Wii sports game
- Improves the training sensation when playing wii sports
- Steady and hard material, resistant to shock
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May 11th, 2007, 17:23 Posted By: wraggster
New from Divineo China
Not all TV sets are convenient to place your Wii sensor bar on top, and you might end up with bad controller support in the middle of that crucial game!
The Cobra stand solves this problem by allowing you to place your sensor bar exactly where you want it for optimal results!
Specifications & extra information
- Easy to set up and use
- Turns to any angle
- Super firm and steady
- Bends to different shapes
- Special design to hold firmly the Wii sensor bar
- Suitable to use on desk, table, window etc.
- Special design with improved elastic material
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May 11th, 2007, 17:25 Posted By: wraggster
Mercury Meltdown Revolution has been confirmed for release on 8th June in Europe.
The Wii port of the PSP and PS2 title has been generating a lot of interest among the console's growing installed base, which makes sense, since it's excellent.
The idea is to move a blob of liquid metal around a maze, dodging through obstacles, dividing into smaller blobs and solving problems of coloured gates and tricky-to-navigate platforms.
It's a bit frustrating from time to time, but the game's brilliant structure, which gives you plenty of levels and objectives to tackle while rewarding persistence and those who play it to perfection, and general solidity ensured that we loved it on the PSP.
via eurogamer
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May 11th, 2007, 17:31 Posted By: wraggster
via slashdot
Newsweek's N'Gai tackles the allegation that the Wii is a glorified GameCube. He specifically looked at recent comments by Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting. ... They don't have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.' LevelUp spoke with a pair of technical experts at third party publishers and learned that, essentially, Bach's comments about horsepower are accurate. However, "the 'Gamecube 1.5' moniker, while accurate, doesn't mean that gamers won't see graphical improvements on the Wii. 'There are three main differences which will result in graphics improvements. One, the increased memory clock speed, from 162 megahertz to 243 megahertz, means that it is easier to do enough pixels for 480p mode versus 480i. Two, the enhanced memory size of the Wii gives much more room for image-related operations such as anti-aliasing, motion blur, etc. The performance to these memory systems from the graphics chip is also improved. So full-screen effects and increased texture usage seem likely as a result.'"
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May 11th, 2007, 17:41 Posted By: wraggster
via kotaku
An little 11-year-old girl in Inverbervie Scotland and her mother were shocked when one of the colorful characters in the child's Animal Crossing DS game had called her a '****ing cow'. As children these days are taught the 'screenshot or it didn't happen' rule from an early age, they were lucky enough to capture the precious moment for UK's Metro news. Of course it has to be user-input, seeing as the text is in blue, but how on earth did it get in there?
It's boundless speculation time!
This is the modern-day version of acting out your parents' marital problems with Barbie dolls. The girl sits in her room, listening to her parents fighting in muffled voices, and begins to think she isn't good enough to have a good-natured, friendly Animal Crossing town. She begins sending out letters to her 'friends', first calling Tom Nook a bloody wanker (deservedly so), and eventually getting to the point where she's distilling turnips into alcohol and calling Tippy a '****ing cow'. It isn't until Whitney comes to confront her that she realizes she needs help and brings the DS Lite to her mother, who completely misunderstands. Eventually the truth will come out, leading to a dramatic, "YOU, okay!? I learned it from watching you!"
That or it was a used copy, but that's just boring.
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May 11th, 2007, 17:42 Posted By: wraggster
via kotaku
Nintendo UK's bossman David Yarnton has revealed to British trade paper MCV some juicy hardware sales figures. And we just know how much you love sales numbers, so here you go. The figures disclosed include total global sales, as well as those in continental Europe and the UK.
Nintendo DS:
Global: 40 million
Europe: 11 million
Britain: 3.1 million
Nintendo Wii:
Global: 5.84 million
Europe: 1.3 million
Britain: 438,000
Says Yarnton:
We've sold close to 438,000 Wiis in the UK in five months. It's really hard to have targets - we have seen unprecedented demand.
Yes, we set targets originally and we have definitely exceeded those. They are continually being re-assessed all the time.
Slight warning: since these come from Nintendo themselves, and don't make the distinction between shipped and sold, take a grain of salt or three. But don't overdo it; after all, since every Wii shipped is being sold, that distinction's probably a touch irrelevant.
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May 11th, 2007, 17:42 Posted By: wraggster
via kotaku
Nintendo UK's bossman David Yarnton has revealed to British trade paper MCV some juicy hardware sales figures. And we just know how much you love sales numbers, so here you go. The figures disclosed include total global sales, as well as those in continental Europe and the UK.
Nintendo DS:
Global: 40 million
Europe: 11 million
Britain: 3.1 million
Nintendo Wii:
Global: 5.84 million
Europe: 1.3 million
Britain: 438,000
Says Yarnton:
We've sold close to 438,000 Wiis in the UK in five months. It's really hard to have targets - we have seen unprecedented demand.
Yes, we set targets originally and we have definitely exceeded those. They are continually being re-assessed all the time.
Slight warning: since these come from Nintendo themselves, and don't make the distinction between shipped and sold, take a grain of salt or three. But don't overdo it; after all, since every Wii shipped is being sold, that distinction's probably a touch irrelevant.
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May 11th, 2007, 19:22 Posted By: wraggster
via eurogamer
The European version of SNK Vs. Capcom Card Fighters DS won't launch with the game-breaking bug that's been crippling American copies.
But when exactly we'll be ale to play the game is still to be determined, with Ignition Entertainment promising us a definitive date "shortly".
Americans ran into problems on the ninth level of the game, when it crashed after an encounter with an opponent called Jon. Unfortunately the card you collect for completing this part was required to complete the adventure, rendering most people's games broken beyond repair.
SNK has since offered to replace copies in the US, but it's going to take up to six weeks for the freshly ordered replacements to arrive from Nintendo.
But then the game is dreadful. So it shouldn't bother you lot anyway.
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May 11th, 2007, 19:26 Posted By: wraggster
via joystiq
New Hero. New Enemies. Swing Action. That's Tecmo's motto for the newly announced Project Rygar, a Wii resurrection of the "Legendary Warrior" (not a port of the PS2 game). Revealed during Tecmo's 'Nite Out 07' event in Tokyo, Japan, the Wii-exclusive will apparently share little in common with its series' predecessors, with the exception of the trademark "Diskarmor" weapon. Tecmo shared little else about the game, teasing attendees with a few glimpses of concept art, but no gameplay images.
So how 'bout it Tecmo? You gonna warm us up with a Rygar Virtual Console release? If ya do, just make sure that virtual save feature's workin'...
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May 11th, 2007, 19:48 Posted By: wraggster
New range of Plush dolls for Animal Crossing Fans, heres a pic of one:
features
Officially licensed merchandise
Dimension: 100 (W) × 90 (D) × 170 (H) mm
Limited availability
More Info at Play Asia
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May 11th, 2007, 19:48 Posted By: wraggster
New range of Plush dolls for Animal Crossing Fans, heres a pic of one:
features
Officially licensed merchandise
Dimension: 100 (W) × 90 (D) × 170 (H) mm
Limited availability
More Info at Play Asia
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May 11th, 2007, 19:53 Posted By: wraggster
New from SuccessHK
Product Features of Nintendo Wii Wii Lampion Stand
Steadying Wii console and lowering the console's working temperature.
Prevent Power exhaust and improve function
Work silently and not affecting the console connecting with other attachments.
Hold the console steadily and resist slipping
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May 11th, 2007, 20:12 Posted By: wraggster
The legendary weapon-based fighting game franchise has been reinvented as NAMCO BANDAI Games America Inc. today announced Soulcalibur LegendsTM exclusively for the Nintendo WiiTM. Developed specifically for the innovative console, Soulcalibur Legends fully immerses players in a third person action adventure and takes a unique approach to the series by truly utilizing the Wii Remote and Nunchuk. An unparalleled experience awaits gamers when Soulcalibur Legends is released this winter. To date the Soul series has sold more than 9 million units worldwide.
"Over the past ten years, since the release of the original Soulblade, the team behind the Soulcalibur series has pushed the envelope of technology and innovation with each iteration," said Makoto Iwai, Executive Vice President and COO, NAMCO BANDAI Games America Inc. "With Soulcalibur Legends, they saw the opportunity to once again create an immersive experience that is unique to the franchise."
In Soulcalibur Legends, follow the 16th century exploits of Siegfried and Soulcalibur characters, new and old as they find themselves on a quest for ultimate power in order to save an empire from destruction. Using the Wii Remote and Nunchuk as their weapons of choice, players perform moves and combos using orchestrated slashes and movements. Sword fighting capabilities are pushed to the limit as gamers unleash special attacks to crush scores of enemies and large bosses. Earn honored titles such as Knight or Soldier as you master special attacks acquired throughout the adventure while battling through diverse stages and environments. With multiple modes of play and the help of familiar faces, the Soulcalibur universe will be viewed in an entirely new light.
For more information on Soulcalibur Legends, please visit www.namcobandaigames.com
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May 11th, 2007, 20:37 Posted By: wraggster
Dr Neo posted this news:
NEO2 Ultra Menu V1.33 beta2 [May.11th 2007]
History:
* support SL3 and SL4 both
How to:
[1] install the beta2
[2] plug in the SL3 or SL4 , system will ask you to specify the USB driver position.
for the SL3, select the correct folder :
C:\Program Files\NEO2 FlashTeam\Neo2 Menu Setup\Driver\SlimLoader III
and for SL4, select : C:\Program Files\NEO2 FlashTeam\Neo2 Menu Setup\Driver\SlimLoader IV
* fixed one bug for disable the compress rom by default
* improved the GBA AUTO detect save function in the menu
download:
http://www.neoflash.com/forum/index....ic,4257.0.html
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May 11th, 2007, 20:46 Posted By: wraggster
psychowood has posted a new version of his app for the DS:
v0.5
Now DLDIrc can be associated to .bin and .gba files (to be
used with .ds.gba roms, since Windows doesn't accept double
extensions the association must me done with .gba)
Updated installer: now it checks online the latest version,
and requires uninstallation of previous installations.
Minor text changes
Download and Give Feedback Via Comments
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May 11th, 2007, 22:44 Posted By: wraggster
New from SuccessHK
What's inside the box of Nintendo DS NDS Lite Console with Winning Eleven Bundle Pack US Version
Nintendo DS Lite (x1)
110V AC Adapter (x1)
Instructions (x1)
Stylus (x1)
Strap (x1)
New Winning Eleven Game card (x1)
New Winning Eleven Game Manual (x1)
Price:USD 167.68
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May 11th, 2007, 23:22 Posted By: bandit
TeamCyclops are pleased to announce the completion of the CyclopsDS Evolution, the most advanced media enhancer currently available for NDS!
Product Overview
CycloDS Evolution is a multi-functional Micro SD adapter for NDS and NDS Lite (Slot 1) which allows you to play games, listen to MP3's, view images, read e-books and enjoy the vast collection of homebrew applications for NDS. You can also take advantage of the inbuilt cheat code system to enjoy more freedom with your favourite games.
CycloDS Evolution is the world’s most advanced Media Enhancer for NDS Lite and NDS. Boasting superior functionality, European design and quality components, CycloDS Evolution is unparalleled in its field.
The unique enhanced mode offers powerful, unique features during game play which are activated through an in-game menu. These features include in-game LCD brightness adjustment, SlowMotion mode and in-game reset. The cheat code engine is directly compatible with Action Replay codes and CycloDS Evolution comes bundled with cheat codes for over 300 games so you can get started right away without any fuss.
CycloDS Evolution’s inbuilt OS can run commercial ROM’s and homebrew software without the need for any patching on the users part. ROM loading is fast and trouble free, simply browse to the game you want to play and tap to execute. You don’t even need to apply DLDI patches to your homebrew software; CycloDS Evolution takes care of this for you with its automatic DLDI patching feature.
Evolution loads media from MicroSD cards, which means you’re free to buy more memory at any time, never constrained by the boundaries of onboard flash memory. Transferring games and homebrew software is simple using the supplied MicroSD USB reader. Simply connect to your PC and drag & drop the desired files onto your MicroSD card.
Listen to MP3’s, watch videos or even read e-books via Moonshell. The Moonshell multimedia application will maximize the versatility of your handheld console.
The CycloDS Evolution GUI was designed with user friendliness in mind and can be operated exclusively with the stylus if desired. Skinning is supported which means you’ll always have a fresh view of our product at your fingertips. The user interface is multi-lingual, currently supporting the following languages: English, French, German, Italian, Korean, Spanish, Latin American Spanish and Portuguese.
Game sharing is painless with CycloDS Evolution. Unlike most other devices on the market, CycloDS Evolution supports single card download play even with trouble games such as Mario Kart DS and New Super Mario Bros.
CycloDS Evolution comes from the creators of the world renowned CycloWiz - the first ever upgradeable Wii modchip. We surprised many by doing things the critics thought impossible, now we’re back on DS for more firsts.
CycloDS Evolution Features
* Completely plug & play - no FlashMe, PassMe or PC software required
* 100% game compatibility, supports clean ROM's - works on any OS
* Full NDS download play support, including problem games such as Mario Kart DS
* Action Replay compatible cheat code engine, comes bundled with cheat codes for over 300 games!
* Uses MicroSD card, both FAT16 and FAT32 supported
* Save type is automatically detected, no need for a save type database
* Save directly to MicroSD rather than onboard flash
* User friendly, easily skinnable interface. Both touch screen and button operation supported
* Multi-lingual user interface
* "Enhanced Mode" which provides powerful, unique features during game play. Enhanced features are activated through an in-game menu. Enhanced mode features include:
---o Adjust LCD brightness during game play (NDSLite only)
---o SlowMotion mode which can be used to slow down game play to make fast paced action sequences easier to master
---o Return to CycloDS Evolution Menu (aka soft reset)
---o More features to come!
* Excellent homebrew compatibility thanks to the DLDI auto-patcher
* 2 megabytes of onboard flash memory which contains the CycloDS Evolution OS and will be utilised in the future to add exciting new features. A recovery mode is also included.
* Autoboot mode which when activated will directly boot into the last ROM or homebrew application executed
* Moonshell included to provide media playing functionality
* PassMe function (boot from slot 2)
* Supports rumble and memory expansions
CycloDS Evolution package contents:
* CycloDS Evolution
* USB MicroSD reader/writer
Divineo US, Divineo China, Divineo France, Divineo Germany has it available for preorder.
Source: TeamCyclops
*UPDATE*
Today we’d like to report some additional information about the CycloDS Evolution and CycloDS products.
First of all, the highly anticipated CycloDS Evolution will reach resellers in about 14 days from now. The recommended retail price is US$54.99 or EUR€42.
Now for some additional information on the CycloDS Evolution. We are currently working on a feature where CycloDS Micro and Mini can be used as a slot 2 expansion pack for the CycloDS Evolution. This will allow you to both play GBA games and use the Opera Web Browser (which normally requires a separate RAM expansion pack). The GBA games WILL NOT require patching; this will be handed by the CycloDS Evolution OS automatically.
The CycloDS Micro and Mini are already available. The CycloDS Evolution and Mini or Micro combination will prove invaluable to users because you’ll be able to play NDS games with all the advanced features provided by CycloDS Evolution, as well as playing GBA games and using the Opera Web Browser.
DIGG THIS
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May 12th, 2007, 04:34 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
general:
- Added support for *.duc files [cyberwarriorx]
gpu:
- Added support for sprite rotation/scaling [shash]
- Added support for the 3D core (openGL and null plugins) [shash]
windows port:
- A bunch of fixes [Dmitry Krutskih]
- Fixed a bug in sound that was causing it to still not work for some
people [cyberwarriorx]
gtk:
- Added 3D emulation
- Added command line options.
- Added option to use OpenGL to render window (allows resizing).
gtk-glade:
- Added 3D emulation
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May 12th, 2007, 08:51 Posted By: wraggster
New from SuccessHK
In Shrek the Third, players journey as Shrek and his friends to save Far, Far Away in a twisted fairytale adventure from the movie and beyond. Assuming the roles of Shrek, Puss-in-Boots and newcomer Artie, players journey beyond Far Far Away with the help of Merlin’s magic wand. The Nintendo DS game tells the story of how Shrek and friends must work together to solve puzzles and defeat enemies while overcoming the band of villains that Prince Charming has sent out to capture Shrek.
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May 12th, 2007, 20:52 Posted By: JKKDARK
via Cubed3
US website Gamespot was given a tip from one of its readers about a focus group for Harmonix's Rock Band.
The tipster revealed that the focus group was told it would be coming to the Wii as well, plus would feature nothing but original artists and the drum peripheral will feature a drum with a kick pedal and real sticks.
With the main discussion being around packaging and pricing, the group only seemed to come to the agreement that $150 for a wireless guitar, a drum kit, and a microphone sounded reasonable, as opposed to the initially proposed $200 price point. Other than this, the idea of extra songs for download was mentioned, as the company clearly wants to help extend the life of the game for consumers taking the plunge. As for when a Wii edition will be released, nobody has a clue, although given that Nintendo itself is only getting online with Mario Strikers Charged Football this May in Europe, Third Party games likely will not have fully implemented online modes until the beginning of 2008.
As for the company's official line on the whole matter, for the moment it remains "We are conducting consumer focus groups for Rock Band but have not finalised any pricing or packaging details. Any speculation at this point is just that - speculation."
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May 12th, 2007, 20:53 Posted By: JKKDARK
via Cubed3
Aksys Games is gearing up for the release of its first Nintendo DS project Hoshigami Remix, the remake of a cult PSone strategy RPG classic, at the end of June and the first English screens have just been released.
Set for 30th June, 2007 in the US, sadly no European date has been revealed. Cubed³ will have an interview with the team very soon. But for now, check out the images in the folder below.
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May 12th, 2007, 20:56 Posted By: JKKDARK
via Cubed3
Bandai Namco has revealed that it is working on a new Nintendo DS game called 'One Piece: Gear Spirit', which appears to be a 3D fighter, similar to Smash Bros. or Jump Ultimate Stars, and is set for release in Japan later this year. Check out the first scan of the game.
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May 12th, 2007, 20:57 Posted By: JKKDARK
via Cubed3
Aprotective parent has run riot in a bid to stop Nintendo and their evil foul mouth critters in Animal Crossing influencing her daughter with shiny blue-coloured swears.
The latest case of gaming parenting comes from a young 11-year-old lass in Scotland who, whilst enjoying exploring her town in Animal Crossing DS, was called a "****ing cow" by one of the characters, as featured in the London Metro newspaper.
A Nintendo UK representative insisted that none of the company's family friendly titles features any offensive language, adding "It is either a pirate copy or it is user-inputted text." Most likely a used copy or an attention-seeking girl already clued up in the ancient art of le-swear.
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May 12th, 2007, 21:01 Posted By: JKKDARK
via Cubed3
We got very excited when the title was announced back in December of last year, and now we can bring you six new screens from the hotly anticipated DS title in development by Square Enix and Level 5. We'll let you make up your own minds as to just how good the game is. Check out the screens
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May 13th, 2007, 00:07 Posted By: wraggster
via gamespot
The latest evidence of that comes from Tecmo, which held a press event in Tokyo last night. The publisher used the event to announce three new installments in some of its most familiar franchises: Rygar, Tecmo Bowl, and Monster Rancher.
After hitting it big in the mid-'80s in the arcades and on the NES, Rygar went dark until 2002's PlayStation 2 revival, Rygar: The Legendary Adventure. After five years, Rygar is once again returning from the sidelines, this time with a new adventure on the Wii. Tentatively titled Project Rygar, the next game will see the series' shield-tossing gameplay adapted to take advantage of the Wii Remote.
Tecmo showed Project Rygar with nothing but a few slides of concept art, but it gave even less information about its resurrection of Tecmo Bowl. The publisher confirmed that it was working on a brand new Tecmo Bowl game for 2008, but it wouldn't even name a platform for which the game would appear. A company representative would tell the assembled media only that the game was "not going to be on the platform that you're thinking of right now."
It wasn't all far-off promises and vague hints, however. Tecmo actually showed an introductory video for Monster Rancher DS. While the series has been known for letting players generate their own monsters based on CDs, DVDs, and whatever other discs they have lying around, the DS game will use different creation mechanics.
First of all, players will be able to create new monsters by drawing patterns on the DS touch screen. While the video didn't make it absolutely clear, speaking into the system's microphone will also allow players to expand their monster farms somehow. Additionally, the game will let players generate monsters from Game Boy Advance cartridges, as well as combine monsters to create new offspring.
Monster Rancher DS is set for a July launch in Japan, with no word yet on a North American release. For more on all of these games, check out GameSpot's on-location coverage of Project Rygar, Tecmo Bowl, and Monster Rancher DS.
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May 13th, 2007, 00:20 Posted By: wraggster
via kotaku
I'm always envious when people show off their really cool game related objects that their partners make for them be it cakes, crafts and other objet d'art. My ex's hatred of video games knew no boundaries and I probably would have received a million dollar check for my birthday before anything game related. So I will sit here and seethe with jealousy over Lauren's sweet Earthbound DS case, lovingly handcrafted in the lost art of needlepoint. The recipient of this awesome gift was her fiancé on the occasion of the Baby Jebus' birthday. Congratulations, man, you've got yourself a keeper.
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May 13th, 2007, 00:22 Posted By: wraggster
via kotaku
For a tech news site, this seems a little late in coming, but Cnet.com is currently hosting a gallery of celebrity Mii images culled from around the web. Some of these I had seen before, but others were new to me and the majority of them are dead on. Some celebrities of note include Chuck Norris, Laurel & Hardy, Jack Black, Peter Jackson and Woody Allen. Also featured is Dave Curry's prize winning Zach Braff Mii (pictured) which took the grand prize in Kottke.org's Celebrity Mii contest. Curry was awarded with a little statue of his winning Mii which is also featured in the gallery.
So, if you are one of those folks that only recently got their hands on a Wii and are still exploring the wonderful world of Mii's, this little gallery is a great guide for getting some celebs to brighten up your Mii Parade.
I'm still waiting for some Mii DLC so I can finally make one that actually looks like me. Unfortunately for me, they don't have a mutton chop sideburn feature and that's a damn shame.
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May 13th, 2007, 00:25 Posted By: wraggster
via kotaku
If you thought the eBay markup on next-gen consoles was high, wait till you see this. This limited edition gold Zelda Triforce GBA, autographed by Miyamoto himself was recently sold on eBay for a whopping $2,157.86. There were only 30 of these puppies made and signed back in 2005 when the Nintendo World Store opened it's doors for the very first time (one of them still resides in a case at the NWS). The system had never been played and came with a copy of Legend of Zelda: Minish Cap.
There is no doubt that this is a rare and precious item, but two grand, wow. I guess everything is worth what someone is willing to pay for it, but for that price, that better be real gold. Congratulations, Ossidium, you are now the proud owner of a piece of Nintendo history and an empty bank account.
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May 13th, 2007, 00:36 Posted By: wraggster
New from Success HK
Based on the animated TV series. Legend of the Dragon is a third person action game with RPG components, which features fantastic martial arts movements from the TV series. As in the series, players will find Twelve Signs of the Ancient Chinese Zodiac, each with its own temple, and each temple with its own guardian. The guardians undergo a physical change when they are forced to defend their temple, a metamorphosis that reflects the skills and likeness of the zodiac creature they represent. The main goal is to ruin the plans of the Zodiac Master, who is attempting to attain these twelve astonishing ancient powers to become virtually unstoppable.
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May 13th, 2007, 00:39 Posted By: wraggster
via gamespot
Square Enix is reviving yet another classic Final Fantasy title on the Nintendo DS. Today at the Square Enix Party 2007, the company revealed it is currently developing a remake of its 1991 SFC/SNES game, Final Fantasy IV.
Similar to the DS version of Final Fantasy III released last year, FFIV DS will be a total overhaul of the original, featuring full 3D graphics, redesigned characters and monsters, and new dramatic cutscenes. Aside from its graphics, FFIV for the DS is said to feature many new elements, including an "evolved" version of its active battle system.
FFIV is being developed by the same staff that brought FFIII back to life on the DS. Takashi Tokita is executive producer and director, Tomoya Asano is producer, Hiroyuki Ito is battle director, Yoshinori Kaneda is storyboard chief, and MATRIX is working on development.
In a statement Tokita and Asano said they are working hard to bring more detail and depth to the game's storyline. In order to do so, one of the things they've done is to redesign the characters with a taller physique than the original SNES game.
While many remakes lose the original's authenticity, Asano is confident that it won't happen with FFVI because the original SNES developers are working together with them. Tokita should know, as he was one of the developers that worked on the original as well.
Square Enix didn't announce any release date for FFIV DS at the Square Enix Party. Although attendees were treated to an impressive full-CG trailer with lifelike characters, it didn't feature any in-game footage. GameSpot will have more information on Final Fantasy IV as it becomes available in the future.
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May 13th, 2007, 00:42 Posted By: wraggster
via cubed
Nintendo chose to release quite a large supply of Wii stock last week, meaning that those eager to get their hands on the innovative new system would finally get their wish, thus impacting greatly on the UK charts. However, the PlayStation 2 has had several big new games released lately, Spider-man 3 has launched across many formats and Nintendo’s own DS is still running rampant. So how well did the Wii do in the face of all this competition? That is what we are about to find out…
Web slinging has never been so much fun…
Over on the All Prices Top 40, a large influx of new Wii hardware helps budget game Wii Play climb two places to its highest ever ranking of No.2 (up 30% in sales!) and because of a lot of activity this week, Brain Training falls six to No.15. There seems to be no stopping Cooking Mama, though, as it cooks up a storm, leaping from No.35 to No.23 and obviously bodes well for the imminent release of Cook Off, the Wii version. Finally, 42 All-Time Classics clings on, down five to No.30.
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May 13th, 2007, 00:44 Posted By: wraggster
via siliconera
Nintendo announced four games coming out next week in Japan for the Wii’s virtual console:
Tsuppari Oozumou (Famicom / 500 points)
Bare Knuckle 2: Shitou no Chinkon Uta (Mega Drive / 600 Points)
Out Live (PC Engine / 600 Points)
Sengoku Mahjong (PC Engine / 600 Points)
Sega announced Streets of Rage 2 for the US, maybe that will come out next week too? If it does, get it. Streets of Rage 2 is one of the best beat ‘em up games out there. I doubt Sengoku Mahjong will ever get a release, but Out Live, a racing game made by Sunsoft, might be another one of next week’s US virtual console games.
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May 13th, 2007, 00:58 Posted By: wraggster
Crunchy2 has released a new version of the Snes Emulator for the Nintendo Gamecube and Nintendo Wii:
WARNING: this is a public beta release of Snes9xGx. It is tested, but only to a certain extent. I believe it to be working well, but you use this version at your own risk. I would suggest, in particular, that you not use your main memory card with any beta version. In fact, I'd suggest removing it from your GC/Wii before running this, just to be safe, and have a backup. If that worries you, wait for the final release.
********
Here for all to try is version 2.0.1b4 of Snes9xGx. Here's a list of the key changes:
- README is back! The updates to it aren't complete, but there's some useful info in it. Still do provide feedback on it. Tell me what else I should include and/or what needs improvement
- Because the README is back, so is the binary (DOL) version. Yeah!
- Rom injector is working again. Windows and (now) Mac OS X binaries provided. See the README for info on how to use it. I've tested it with small and large roms, including the largest rom I could find, "Star Ocean", about 5.08 MB. Works great. If you inject a rom it will be run immediately at launch (well, after you press A at the initial info screen)
- improved error messages for failed saves to SMB and SD (but, as you'll see if you run into them, they aren't perfect yet - tend to get cut off. Still, it's an improvement.)
- probably other minor changes I'm forgetting
- Still comes in 6 flavors, each one is for a specific preferences and auto save/load SRAM location. For instance there is one for a memory card in slot B, another for an SD card in slot A, another for SMB and even one that does not load a preferences file at all. Choose the one you want or collect them all! You can still, of course, manually save and load SRAM wherever you want.
- in the source code you'll find that the entire source for snes9x 1.50 has been removed. Why? Because as it turns out, Snes9xGx 2.0.x does not yet use it. WIP6 had tons of improvements, but incorporating 1.50 had not been done yet as far as I can tell. It's still 1.43 based. At this point any such effort should go into updating to snes9x 1.51. So, to make the download smaller, and since I'm not sure I'm going to take up that effort, I've removed the 1.50 source for now. Let me know if this is a problem.
Please post your experiences, and thanks for listening.
HOW TO USE THE DOL FILE
---------------------------------
If you are using an SD Card adaptor (SD Gecko or equivalent), set up your SD card (and Action Replay if you are using that to load SDLOAD) as instructed, then copy the "snes9xGx201b3-sdslota.dol", or your choice of dol file, to your SD card. Also create an "SNESROMS" folder and a "SNESSAVE" folder at the top level of the SD card. Put your SNES roms in to the "SNESROMS" folder. SRAMs and the preferences file will be stored in "SNESSAVE". Insert the SD card into your SD card adapter, and plug that into slot A. Boot SDLOAD via Action Replay or however you do that, and run "snes9xGx201b3-sdslota.dol" (but you might want to rename it to a shorter name as SDLOAD doesn't display long file names properly) via SDLOAD.
If you are making a bootable DVD, I recommend, though it isn't required, creating an SNESROMS directory at the top level of the DVD and put your SNES roms in there - see note number 10 above. For example, if you are using "BootableDisc3" to create your bootable DVD, then, in addition to renaming "snes9xGx201b3-mcslotb.dol" (or whichever dol you wish to use) to "bootldr.dol" and putting that into "my_bootable_disc", also create a folder called "SNESROMS" within "my_bootable_disc" and copy all of your SNES roms into there. Also put in a filler file in the top level of the "my_bootable_disc" folder if necessary to make the DVD at least 500 MB in size. Then run BootableDisc.bat and burn the resulting iso file to DVD. See the documentation that came with "BootableDisc3" for details on using that tool - there's more to it than this!
Enjoy! (I hope!)
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May 13th, 2007, 01:12 Posted By: wraggster
Psychowood has updated DLDIrc:
v0.51
-Added the option to rename .gba in .nds after DLDI patching
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May 13th, 2007, 01:15 Posted By: wraggster
News/release from SuBCeRo
Hiya m8s, i create this application, an easy way to make skins for R4 and M3Simply flashcarts, you can create, delete, rename and apply multiple skins from your computer.
The skins created by the application are in the folder "!:_system_themecatcher".
When you apply a new skin it will be copied to the _system_ folder.
All the selected images all be resized and converted to the compatible BMP files of the flashcart, and you can too select a theme.ini of another skin or create a new theme.ini from a colour selector.
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May 13th, 2007, 01:22 Posted By: wraggster
New release from Tails of his Dicesoldiers game:
Version Beta 0.5:
Editor of chart!!! Accessible by maintaining Y to the splash screen
Displacements of units
Appearance of disasters natural all 5 changes of player: Tornado, Tsunami, Volcano and Earthquake
Corrections:
the AI attacked with the first come territory
Changes of some gfx:
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May 13th, 2007, 01:49 Posted By: wraggster
This weekend I had the opportunity to play a few minutes of the first Square Enix game for the Nintendo Wii: Dragon Quest Swords. There were more than two dozen kiosks dedicated to Dragon Quest Swords at the Square Enix Party in Japan, and after a short wait in a very long line it wasn't that extensive a wait to get a bit of hands-on with the Wii adventure.
The demo began with a trek through the woods. All the action of Dragon Quest Swords is seen from the first-person viewpoint of the lead character, chosen at the start of the adventure (either male or female), and control is handled via the Wii Remote exclusively. By holding the B button down, the character will move through a rigid on-rails path through the forest. Enemies will leap in from off-screen or out from behind trees and boulders, preventing forward motion; when this happens, these enemies must be taken out before the game allows you to continue on.
In battle, the B button activates the shield -- the on-screen pointer turns into a wooden shield that will block attacks if players anticipate where the attacks are heading. So, if an archer fires an arrow at you from a distance, your character will have a premonition of where it will hit with a flashing icon before the arrow's fired. Hold the B button and point the remote to the location on the screen and the shield will block the attack. Sounds easy, but when three archers fire their arrows at the same time to three different spots on the screen, you'll need a quick hand to swipe the shield across your view to prevent getting hit.
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May 13th, 2007, 01:50 Posted By: wraggster
Final Fantasy Tactics for the PlayStation Portable has just hit stores in Japan, but it seems all eyes are on the in-development follow-up to the Game Boy Advance design for the Nintendo DS. Final Fantasy Tactics A2 was one of the major focuses of the Square Enix Party 2007 in Japan this weekend where dozens of systems were at the ready with demo versions for attendees to play. Since I was one of the attendees, I played. Even if it was only for a short few minutes.
Just as the name suggests, Final Fantasy Tactics A2 is the sequel to the Game Boy Advance version of the series. On quick screenshot glance it might appear that the Nintendo DS version is merely a dual-screen rendition of the GBA title, but mere seconds into the game it's clear that the visuals have received a major upgrade in the move from the old to the new portable. It's still a strictly 2D affair with sprite-based characters and backgrounds, but it's hard not to see the much sharper and more vibrant visuals in this sequel.
The early and short playtest didn't, however, show how the game's going to play differently compared to the original GBA title. The story still has a lighthearted, cartoony appeal which contrasted more sharply when played just a few feet from the PlayStation Portable Final Fantasy Tactics demo station. The snowball fight tutorial of the first game is gone in the sequel, replaced with a gargantuan bird attack where you'll learn the initial set of commands, moves, and basic nuances to this turn-based strategy game.
Many of the gameplay elements of the Game Boy Advance title -- from the job system to the judge rulings -- are employed in the Nintendo DS game. Players still have a huge assortment of characters with different attacks and abilities, and at the start of the game you'll have to choose which character in your army would be best used in the fight. Some characters have long distance attacks but stink when it comes to face-to-face encounters. And vice versa -- close range soldiers might be a solid addition to the front lines, but they'll need a few turns to get into the fight.
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May 13th, 2007, 01:51 Posted By: wraggster
The Nintendo DS edition might share a few similarities in visual style and in gameplay to the GameCube game of the same name, but ultimately, at least in the short playtime we had with the game at the Square Enix Party in Japan this weekend, the DS "sequel" is pretty much its own game. And that's a good thing.
Final Fantasy Crystal Chronicles: Ring of Fates opens up with a real-time cutscene that's fully voiced-over in Japanese -- we were hoping the entire game would be spoken dialogue but once the cutscene ends and leads into more interactive environments, characters speak in text exclusively. My lack of Japanese reading ability means that the story nuances were lost in the hands-on play, but I was there mostly for the gameplay and not for the tale that the game weaves. We'll enjoy that when the US version ships later this year with a full localized translation.
After a quick tutorial of the controls from Moogle-like critters that demonstrate the game's item pick-up mechanics and its combat system, it's off to the dungeons where you'll need to strut your stuff. Early on it's nothing more that swiping swords at fox critters, showing them what for with three hit combos with a simple attack-attack-attack pattern, or attacking them from the air with jump-swipes. Holding down the attack button while in the air will activate a powerful downward stab. You can even pick up enemies and attack them from underneath, or leap on their heads and whack them while they're under your feet.
Even though the game's mainly played with the D-pad and action buttons, the touch screen comes into play not just in weapons selection, but also in special attacks. Most of the action takes place on the upper screen...but hold the R button down and the two screens swap places. Then, while this is active, tapping on an enemy that's on the touch screen will activate your special attack that, if connected properly, will knock off a bit more HP from the enemy. You'll need a good amount of special points in reserve to pull off these attacks.
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May 13th, 2007, 02:26 Posted By: TeenDev
Here's the latest build of GBAMP Multiboot Selector. It is a minor release that fixes a few bugs and adds a new loader, devlauncher by 0xtob. This repleaces MightyMax's Loader. More info is in the included README file. Also please do not mirror the file and link to the offical file on the teendev file server. BTW, GBA booting is still not implimented.
Download:
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May 13th, 2007, 04:37 Posted By: wraggster
French Homebrew Coder Tipiak posted a new Kirby Homebrew game for the Nintendo DS,
Looking like Kirby in Mario World
DIGG THIS
heres a translation of the info of this release:
Kirby and all his friends hero of video games find themselves all together to have fun the festival. Unfortunately, malicious (of which the name and the design remains to determine) arrives and thrown an evil spell at all our heroes, except one, Kirby. Our hero thus decides to put himself at the job and of botter the buttocks at the malicious ones. Here is for the history, which is certainly not brilliant but allows me to have with provision a great base of sprites. The play in itself is a play of platform in which one directs Kirby only to the stylet. Moreover, it has faculty to control the wind (Link passed its rod for those to him which want the details scenaristic).
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May 13th, 2007, 09:58 Posted By: jojotjuh
Hello all supercard slot two users!
after a long while of no updates and it almost seemed like supercard slot two was dropped dead,
on the new forums romman, forum admin of supercard.cn said this when asked about slot 2 updates:
Yes. We are developing NDS cheat code system for slot 2 SuperCard
wow nds cheating for slot2!
I can't wait until it is released
source
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May 13th, 2007, 16:02 Posted By: scorpei
I've had a couple of samples for quite some time now but I've been damn busy with school and other things. I have however finished some reviews some time ago but hadn't gotten around to uploading them yet, so here goes to keep you guys happy ;
http://wii.scorpei.com/WiiD.html - WiiD, Wii drive chip review
http://wii.scorpei.com/powerstation.html - JoyTech powerstation, Wii accessories review
http://ngc.scorpei.com/viper.html - Viper GC Extreme, Gamecube full mod-chip review
Soon I'll look into getting the Supercard DS one reviewed (the new version) and the G6 DS real. Also I've received a sample of the XCM V-box for the Wii but I haven't had any luck on getting it to work. My mod however does seem to work (though not for me as I can't get it to work normally in the first place). Anyway more on that soon (if I have the time).
Cheers,
Scorpei
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May 13th, 2007, 23:21 Posted By: JKKDARK
via Cubed3
Following the announcement of a new Pokémon game for DS, CoroCoro magazine in Japan has revealed the first scans of the Pokémon Mystery Dungeon sequel from Chunsoft on DS. Check it out below:
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May 13th, 2007, 23:24 Posted By: JKKDARK
via Cubed3
According to Nintendo Fanboy, animal lovers are in for a treat with a dog themed puzzle game brought to the DS by Hudson. Kyou no Wanko is based on a Japanese morning TV spot, allowing players to solve some adorable doggy puzzles by touching up their DSs. One to look out for on July 26th.
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May 14th, 2007, 04:04 Posted By: TeenDev
New via my forums (Moddz server is down)
GBA booting is here. All thanks to everyone at GBAdev and the group on #tod2 on EFnet. This is the exact same release as v1.65 but it has GBA booting. Just press Start to boot to the GBA... same rules apply to the download...
ENJOY!
Download
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May 14th, 2007, 15:38 Posted By: JKKDARK
via Nintendic
Sega Studio producer, Takashi Iizuka has made it known that he would like the upcoming NiGHTS: Journey into Dreams for the Nintendo Wii to utilise the Nintendo W-Fi Connection when it arrives on the console later this year.
“Currently, we are investigating a number of features that will utilize the Wii network capability,” Iizuka told IGN, “but, at this time we have not decided on any specific functionality yet.”
On a similarly vague note, he went on to tell the gaming website, “Ultimately, we would like to have multiplayer functionality as well as a way to tap into the Nintendo network where players could share their game experience on a world-wide level.”
Of course, whether this means, just an online leader board or, in actual fact, a fully functioning console-to-console multiplayer element in still unknown, although we bet that the majority of gamers would be praying for the latter. We already know that the game will interact with the Wii’s Weather Channel to synchronise weather conditions depending on the time of year, so who knows?
The Sega employee also revealed that work on the new Wii-exclusive title and follow-up to the Sega Saturn favourite had begun last year. He went on to explain some of the challenges that the firm faced in developing controls for the Wii remote:
“Initially, we envisioned using the Wii remote as sort of a “magic wand”, where NiGHTS could be directed simply by movements of the controller,” he revealed. “But with any new input device, we were finding some limitations using just the remote. That is why we are also designing the game to be played using the remote with the Nunchuk for a more “traditional” control configuration.”
Sega of America’s Vice President of Marketing, Scott Steinberg, has previously promised us the following in relation to the game’s control method, so we remain hopeful that the company can pull off something special:
“We plan to deliver a gameplay experience never before seen on the Wii with NiGHTS: Journey of Dreams. The game takes full advantage of the unique Wii Remote controller enabling gamers to guide NiGHTS through spectacularly designed dream worlds intertwined with a story about hope and courage.”
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May 14th, 2007, 20:36 Posted By: Shrygue
via Nintendo Wii Fanboy
Wii owners only get one title this week. Sad, we know, but at least it isn't the weeks and weeks of missing titles like it was back in January and February, so perhaps we can take some comfort in that? Regardless, if you're dying for a new game, Activision has you covered.
This week's release is:
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May 15th, 2007, 01:07 Posted By: wraggster
A seemingly narked Bungie has responded to comments made by Nintendo legend, Shigeru Miyamoto who claimed he could make Halo.
Last week Miyamoto was quoted saying: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to."
Taking that as a personal challenge, Bungie's Frank O'Connor told Joystiq: "I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers - I'm not going to say what their ethnicity is, it's none of anyone's business."
He went on to say: "We took [his comments] as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying."
via cvg
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May 15th, 2007, 01:07 Posted By: wraggster
A seemingly narked Bungie has responded to comments made by Nintendo legend, Shigeru Miyamoto who claimed he could make Halo.
Last week Miyamoto was quoted saying: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to."
Taking that as a personal challenge, Bungie's Frank O'Connor told Joystiq: "I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers - I'm not going to say what their ethnicity is, it's none of anyone's business."
He went on to say: "We took [his comments] as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying."
via cvg
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May 15th, 2007, 01:15 Posted By: wraggster
Eidos has unveiled a new publishing label dubbed SoGoPlay to target casual gamers.
Four key factors form SoGoPlay's mission statement; compelling gameplay, immediate playability, mass market appeal and an affordable price. The first crop of titles from the SoGoPlay stable includes SPY-Q and Nervous Brickdown for DS and Merry-Go-Round Dreams for PC download. There will also be a number of PS2 and Wii titles ready for the autumn.
"Sales of casual games both online and at retail have exploded in recent months and we intend to harness the existing growth potential in the US as well as position ourselves ready for the anticipated boom to come in Europe," said Lou Fawcett, head of casual games at Eidos. "But it's not just PC games that we're focusing on, it's also console and mobile games that have a broad appeal. We're aiming to establish SoGoPlay as the flagship casual games brand."
via cvg
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May 15th, 2007, 01:16 Posted By: wraggster
Staring those bizarre virtual pet creatures, Tamagotchi: Party on! is a four-player party game, which Atari is readying for an August release over here.
Party On! is the first 3D Tamagotchi game and takes on the Mario Party series with a similar board game-style design, with players facing off in a selection of humorous mini games.
It's worth noting, though, that despite the virtual pet background these creatures are famous for, there are no virtual pet mechanics in this game.
Screens Here
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May 15th, 2007, 01:35 Posted By: wraggster
We're approaching six months after the Wii was released here in UK and it's still sold out across the country, but while reports suggest an increase in stock, retailers are still unsure when the situation will improve.
Wii Play moved up to number two in the all-formats chart, which Chart Track put down to renewed Wii hardware stock. "Nintendo chose to release quite a large supply of Wii stock last week, meaning that those eager to get their hands on the innovative new system would finally get their wish, thus impacting greatly on the UK charts."
CVG spoke to HMV, GAME and Virgin Megastores in London, who said Nintendo has typically been delivering units on a weekly basis but those are quickly snapped up. HMV stores told us they for 30 units each last week, which were gone by Saturday morning.
GAME and HMV said they expect the situation to improve by the end of May, with deliveries having steadily increased in recent weeks.
But don't get too excited because none of the three retailers had any Wii units in stock when we asked.
Via Cvg
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May 15th, 2007, 01:38 Posted By: wraggster
New from Divineo USA
CycloDS Evolution is a multi-functional Micro SD adapter for NDS and NDS Lite (Slot 1) which allows you to play games, listen to MP3's, view images, read e-books and enjoy the vast collection of homebrew applications for NDS. You can also take advantage of the inbuilt cheat code system to enjoy more freedom with your favorite games.
CycloDS Evolution is the world’s most advanced Media Adapter for NDS Lite and NDS. Boasting superior functionality, European design and quality components, CycloDS Evolution is unparalleled in its field.
The unique enhanced mode offers powerful, unique features during game play which are activated through an in-game menu. These features include in-game LCD brightness adjustment, SlowMotion mode and in-game reset. The cheat code engine is directly compatible with Action Replay codes and CycloDS Evolution comes bundled with cheat codes for over 300 games so you can get started right away without any fuss.
CycloDS Evolution’s inbuilt OS can run software and homebrew without the need for any patching on the users part. ROM loading is fast and trouble free, simply browse and tap to execute. You don’t even need to apply DLDI patches to your homebrew software; CycloDS Evolution takes care of this for you with its automatic DLDI patching feature.
Evolution loads media from MicroSD cards, which means you’re free to buy more memory at any time, never constrained by the boundaries of onboard flash memory. Transferring software and homebrew is simple with the supplied MicroSD USB reader. Simply connect to your PC and drag and drop the desired files onto your MicroSD card.
Listen to MP3’s, watch videos or even read e-books via Moonshell. The Moonshell multimedia application will maximize the versatility of your handheld console.
The CycloDS Evolution GUI is user friendly and can be operated exclusively with the stylus if desired. Skinning is supported which means you’ll always have a fresh view of the CycloEvo at your fingertips. The user interface is multi-lingual and is currently supporting the following languages: English, French, German, Italian, Korean, Spanish, Latin American Spanish and Portuguese.
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May 15th, 2007, 01:41 Posted By: wraggster
New from Divineo China
Magic Path is a PS1/PS2 compatible controller adapter for Wii or GC , allowing Playstation 1 and 2 compatible controllers to be used on the Wii and GC console.
Fully support rumble function without extra accessories.
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May 15th, 2007, 02:02 Posted By: wraggster
via gamespot
The original Acclaim went under in 2004, but its last few projects haven't let a little thing like the death of their publisher keep them from being released. After Acclaim's bankruptcy, THQ quickly picked up and later released the street racer Juiced, and last month XS Games released The Red Star while Aspyr brought Made Man (formerly Interview with a Made Man) to retail.
Yet another Acclaim game is set to arrive at retailers, as a Warner Bros. Interactive representative confirmed for GameSpot today that it will be distributing the defunct company's driving game Emergency Mayhem. Originally announced for the PlayStation 2 and Xbox, Emergency Mayhem is being adapted for the Wii by Codemasters, and is one of a handful of the publisher's titles that Warner Bros. will release in North America.
No details have been revealed about the game in its current incarnation, but as introduced at the 2004 Electronic Entertainment Expo, Emergency Mayhem was a tongue-in-cheek action-driving that put players in control of fire, police, and medical response vehicles in Crisis City. True to its name, Crisis City is beset by all manner of calamities, and the Crazy Taxi-styled game required players to navigate traffic to reach scenes of trouble, where they would then play minigames to put out literal and metaphorical fires.
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May 15th, 2007, 02:08 Posted By: wraggster
Balancing budgets, reducing pollution, and addressing traffic congestion sounds about as exciting as watching grass grow. But Will Wright's SimCity proved that building and managing your own city could be both fun and addictive when it released in 1989.
The new version - scheduled to release in June 2007 - injects an assortment of DS-centric gameplay features, adding some flare to this pocket-sized iteration of the PC classic. You'll blow in your microphone to put out fires and kill rampaging monsters by tapping on them with your stylus. We also saw a special event where Santa Claus came to town. Tapping him with the stylus will force the jolly St. Nick to drop gifts for your sim-citizens.
Screens Here
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May 15th, 2007, 02:10 Posted By: wraggster
I found this about a month and a half ago, so you may have seen it now - but if not, check out Ecolis, an incredibly appealing RTS for the DS. I am absolutely not an RTS player, but looking at these screens makes me want to buy the game right now. Cute sprite things in isometric 3D backgrounds with a chunky pixel map on the top screen...I'm sold! The character design is really solid too.
This is actually an internally-developed game from Interchannel (I believe it's internal anyway), which is what's left of the NEC gaming legacy. NEC had NEC Avenue for internal development before, and Interchannel for publishing and development...then Avenue disappeared. Then NEC Interchannel started to die as the dreamcast fell...then it got sold, and just became Interchannel. And now here we are, crossing our fingers that Ecolis is the second coming. It's coming at some point in 2007...
Screens/More details at Insert Credit
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May 15th, 2007, 02:11 Posted By: wraggster
via kotaku
IGN is currently running with a rumor that the long-running, internally published magazine Nintendo Power may be ceasing operations within the year. The site's sources tell them that "mass layoffs are underway and that employees are being told to look for new work by September."
IGN's Matt Cassamassina speculates that the magazine may be shutting down due to the company's recently discussed relocation of certain operations outside of Seattle and competition from other publications.
The officially sanctioned Nintendo magazine saw its first issue go out to the NES faithful in the summer of 1988. I was one of the original subscribers and pored over that issue with the obsessively nerdy intensity only a preteen Nintendo fanboy can.
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May 15th, 2007, 02:11 Posted By: wraggster
via kotaku
IGN is currently running with a rumor that the long-running, internally published magazine Nintendo Power may be ceasing operations within the year. The site's sources tell them that "mass layoffs are underway and that employees are being told to look for new work by September."
IGN's Matt Cassamassina speculates that the magazine may be shutting down due to the company's recently discussed relocation of certain operations outside of Seattle and competition from other publications.
The officially sanctioned Nintendo magazine saw its first issue go out to the NES faithful in the summer of 1988. I was one of the original subscribers and pored over that issue with the obsessively nerdy intensity only a preteen Nintendo fanboy can.
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May 15th, 2007, 02:20 Posted By: wraggster
via joystiq
In news that is sure to set tongues wagging and arms waggling, IGN reports that Lara Croft will soon raid a more modern tomb -- your Wii's game shelf. In a press release issued by an international Eidos branch, Tomb Raider: Anniversary is stated as being in development for Nintendo's popular console. Previously, the remake was only slated for release on the PC (including GameTap), PlayStation 2 and PSP.
With Eidos holding out on costly PS3 releases until 2008 and with no Xbox 360 version of Anniversary in sight, it seems the Wii is benefiting for once by being lumped in a similar technological bracket as the PS2. It makes for a quick and financially sensible port, it's only challenge being the tacking on implementation of unique motion controls. We're hoping for an ice-cold virtual hand to poke Lara into position for those tricky jumps.
No Anniversa-Wii date has been set, but other platforms begin festivities on June 5th.
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May 15th, 2007, 02:39 Posted By: wraggster
It's the age-old question: Which is cooler, ninjas or circular yellow dot-eaters? This week the Wii™ video game system's Wii Shop Channel gives gamers the chance to explore this subject in depth, with three awesome classic games.
The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Pac-Man® (NES®, 1-2 players, 500 Wii Points): Move Pac-Man through the maze, avoiding ghosts and eating all the Pac-Dots. Beware, each of the ghosts behave differently. When Pac-Man chomps a Power Pellet, he becomes invincible and is able to eat the blue ghosts. The more ghosts Pac-Man eats in a row, the higher the score. Don't forget to eat the bonus fruit too. Released in 1980, Pac-Man is the most well-known video game on Earth and is also commonly acknowledged as one of the most successful coin-operated games in history. Enjoy this masterpiece of gaming history today.
Ninja Gaiden™ (NES®, 1 player, 500 Wii Points): Players take on the role of Ryu Hayabusa, a rising warrior in his family's clan whose main role in the world is to protect the Dark Dragon Blade from falling into the hands of evil. Ryu travels to America to seek vengeance for his father's death. Players fight their way through 14 challenging side-scrolling levels while defeating gangs of street thugs, battling evil ninjas and fighting barbarian bosses by using the deadly Dragon Sword, ninja skills and Ninpo (ninja magic). Players can run, crouch, jump and climb as they make their way through each stage and collect items to gain points, strength and weapons.
Ninja Spirit (TurboGrafx16, 1-2 players, 600 Wii Points): Ninja Spirit is a side-scrolling action game that amazed the gaming world with its precision graphics and quality game play. Play as the ninja Moonlight and engage in a fierce battle to avenge his father's death and unlock the secrets of his birth. Select between the original ARCADE MODE and PC-ENGINE MODE, which includes a life gauge. Use four types of weapons: katana, shuriken, bombs and chain and sickles to battle your way through the enemies. Pick up power-up items and switch between weapons to give you the advantage. You'll need to consider the enemy attacks and your weapon's abilities in order to deftly make it through all seven stages. Use your skills and attacks to get through the game's boundless enemies and traps. That's what ninja action is all about.
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May 15th, 2007, 03:10 Posted By: wraggster
The DS Xtreme Team have posted news that the new DS Xtreme 2GB flash cart is now shipping
Also a New firmware is released:
+ Support for compiled (.cnut) scripts in skinning engine for improved load times
+ Support for compiled media files, textures, and palettes
+ Support for 2GB (16Gb) hardware
+ Preliminary support for X and Y buttons in UI
+ Some additional widget API implemented for upcoming features
+ Support for unicode text in scripts and settings files
- Updated font rendering library to more recent version
- Removed alignment requirement in Libfat/DLDI driver hook
- Changed IRQ handling to support nested interrupts (Internal change, not relevant to end-use at this time)
- Doubled virtual eeprom size to resolve compatibility issues (now 512KB)
* Fixed a known bug in Libfat/DLDI driver hook routines which could potentially cause issues with some homebrew on writes. (Note that we had not seen this issue manifest, but decided to resolve it preemptively)
Download the new firmware here
Buy the DS Xtreme 16Gb (2GB)
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May 15th, 2007, 03:35 Posted By: wraggster
ali banana has posted a new game for the ds:
You must find the easy way which makes it possible to pass from one level to the other.
How to play: According to the levels: stylet, keys, microphone… With you to discover it.
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May 15th, 2007, 03:42 Posted By: wraggster
Cory1492 has posted a new version of his app for the Nintendo DS:
.1 final added, source and all separate sample packages now in one zip. No feature/bug fixes this go.
3in1 version is now essentially discontinued, I no longer see any reason to waste my already limited time competing with someone else on such parallel projects when nearly all the differences are mundane, especially now that EZ team seems much more intent on backing Rudolph's version (their email quoted today here).
The remaining incentive to work with 3in1, for me, can be filled entirely by small and uncomplicated (and generally not public) programs.
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May 15th, 2007, 03:51 Posted By: wraggster
News/reease from Noda:
Hi, I've made the FS idea I presented in another thread. Basically, it's an appended file system like GBFS, but it has many more features and less limitations:
* use NitroFS via ndstool
* works on slot-1 & 2, via DLDI patch
* autodetection of the NDS file in the card, using unique ID generated by the EFS patcher
* autosaving of the NDS file path in the card inside the NDS file. If the file has moved, then it's searched again
* read/write file support (for writing, space must be already allocated)
* multiple files can be opened at the same time
* directory listing
* can use real FAT instead of EFS with a simple define (useful for debugging, when you need to change files without changing the code)
It works on emulator by using the fcsr method by GPF and including the .nds (or the .ds.gba, it depends of the emu) itself in the FAT image.
History:
12/05/2007 - v1.0:
* Original release
13/05/2007 - v1.1:
* cleaned up code a bit
* corrected problems with nds files with loader
* corrected problems with nds files made with standard libnds makefile
* removed header struct
* optimised variables, now use 505 bytes less in RAM
* added EFS_Flush() function, to ensure data is written
* included ASM code for reserved space in efs_lib.c
Warning:
After a series of writes, make sure you call EFS_Flush(), to ensure data is written. This is due to a libfat limitation (caused by its the cache system, and the way EFS lib use libfat).
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May 15th, 2007, 03:59 Posted By: wraggster
MariHo has released a new game for the psp:
Hi everybody !
For my first post, I upload my first PALib made game.
It's a platform game created from various other games sprites and backgrounds
For the moment only the first 2 levels are complete and only 1 type of ennemy is implemented
I'm open to any comments to improve it.
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May 15th, 2007, 04:03 Posted By: wraggster
kayvenm has updated his game for the DS:
Here’s a new release, alpha 2a. Mostly a bug fix release, and 1 new feature.
Fixed:
* user created level selection behaves erratically
on briefing screen, robot spins too fast when text is written
- maybe fixed, couldn’t test* loading a savedgame crashes on certain cards
* homing missile warning doesn’t show
* buffer overflow possibly causing crash on briefing screen
* select button unusable
* invisible enemies still too visible
* text overflow in briefing screens
* remove quit option in main menu
New features:
* option to disable weapon autoselection
Need more info:
* 2d objects half-stuck in walls
- There’s probably nothing I can do about this because Descent didn’t use a zbuffer so anything that was drawn overwrote everything under it, and so by drawing 2d objects last one could ensure that they wouldn’t get clipped through walls. This is not possible on the DS as one cannot disable the zbuffer (do correct me if I’m wrong). Still, if someone can provide an exact location that this occurs, I’ll check if there’s something to be done.
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May 15th, 2007, 04:11 Posted By: wraggster
Cid2Mizard has posted a new release of his game:
I work actively on Jetfighter and my 2nd release coded in Lua biensur with DSLua 0.6 proposes to you, it is thus necessary to launch the binary one adapted to your linker support GBFS thus toujour for the slot2, since DSlua toujour not at the point then to return in the repertory gbfs then to launch Jetfighter.lua. I a stable version of DSLua waits to adapt it to the linker slot1.
Innovations in the 0.2b:
- Addition of the shootings for each Jet in their repsectif screen.
- Correction of the bug of the Jet Bottom.
In next the release:
- Change of screen for the shootings.
- Life and Score for each Jet.
- Explosion.
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May 15th, 2007, 16:53 Posted By: wraggster
Nintendo is searching for the next great director. Lead by Nintendo's flagship store, Nintendo World, the Nintendo Short Cuts Showcase invites filmmakers from all walks of life to demonstrate their passion and skills by creating a Nintendo-themed short film or video. The top three films will be chosen by a panel that includes a Tribeca senior programmer, an entertainment industry reporter and a Nintendo executive. The final films will premiere as a part of the inaugural short film showcase at the Top of the Rock™ Observation Deck at Rockefeller Center during Rock Center's annual summer film showcase, June 19-22.
The first-place winner will be awarded a $10,000 cash prize along with a lunch meeting with the co-founder of the Tribeca Film Festival, Craig Hatkoff, and a trip to New York to see the winning entry shown at the Rock Center's annual summer film showcase. In addition, the top three winners will all receive Nintendo hardware and games.
The short film submissions must be less than five minutes long and Nintendo-themed in some way. The rest is up to the imagination of the filmmakers, who can explore themes using the new Wii™ home video game system, the hand-held Nintendo DS™ or even classic Nintendo characters and systems. The entries can be comedies or dramas, live action or animated – the options for cinematic creativity are almost endless.
"Opening the Nintendo Short Cuts Showcase to the broader filmmaking public reflects our message that video games are fun for everyone," explains George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "We expect to get high-quality entries from film students, indie filmmakers and creative talents of all kinds that spark the imagination the same way our games do."
For an official entry form, a list of approved film formats and a list of the contest rules and regulations, visit nintendoshortcuts.com. Filmmakers must be 18 or older. Entries are due on or before June 6.
The Nintendo Short Cuts screening at Top of the Rock will be a special feature and an addition to the annual summer film series at Rockefeller Center, a unique outdoor event showcasing four nights of independent movies.
While at the Top of the Rock, movie fans can check out a selection of cool Nintendo World merchandise. And once folks head back down to ground level, the full Nintendo World store is just a few steps away at 10 Rockefeller Plaza.
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May 15th, 2007, 16:53 Posted By: wraggster
Nintendo is searching for the next great director. Lead by Nintendo's flagship store, Nintendo World, the Nintendo Short Cuts Showcase invites filmmakers from all walks of life to demonstrate their passion and skills by creating a Nintendo-themed short film or video. The top three films will be chosen by a panel that includes a Tribeca senior programmer, an entertainment industry reporter and a Nintendo executive. The final films will premiere as a part of the inaugural short film showcase at the Top of the Rock™ Observation Deck at Rockefeller Center during Rock Center's annual summer film showcase, June 19-22.
The first-place winner will be awarded a $10,000 cash prize along with a lunch meeting with the co-founder of the Tribeca Film Festival, Craig Hatkoff, and a trip to New York to see the winning entry shown at the Rock Center's annual summer film showcase. In addition, the top three winners will all receive Nintendo hardware and games.
The short film submissions must be less than five minutes long and Nintendo-themed in some way. The rest is up to the imagination of the filmmakers, who can explore themes using the new Wii™ home video game system, the hand-held Nintendo DS™ or even classic Nintendo characters and systems. The entries can be comedies or dramas, live action or animated – the options for cinematic creativity are almost endless.
"Opening the Nintendo Short Cuts Showcase to the broader filmmaking public reflects our message that video games are fun for everyone," explains George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "We expect to get high-quality entries from film students, indie filmmakers and creative talents of all kinds that spark the imagination the same way our games do."
For an official entry form, a list of approved film formats and a list of the contest rules and regulations, visit nintendoshortcuts.com. Filmmakers must be 18 or older. Entries are due on or before June 6.
The Nintendo Short Cuts screening at Top of the Rock will be a special feature and an addition to the annual summer film series at Rockefeller Center, a unique outdoor event showcasing four nights of independent movies.
While at the Top of the Rock, movie fans can check out a selection of cool Nintendo World merchandise. And once folks head back down to ground level, the full Nintendo World store is just a few steps away at 10 Rockefeller Plaza.
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May 15th, 2007, 17:25 Posted By: wraggster
New from Play Asia
features
The successor to the popular rhythm action game "Ouendan" (aka. Elite Beat Agents)
description
Osu! Everybody's favorite DS rhythm action game is back! Prepare to help people and save the world again with the power of dance and song in Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2. This is a direct sequel to Osu! Tatakae! Ouendan and not Elite Beat Agents, which is a remake of sorts of the first game with different songs, characters and stories for the western market.
For those who have never played the game before, the game requires you to touch the screen in rhythm to numbered circles on the screen with some variations to keep things interesting. With licensed music in the background and varying levels of difficulty, it is a very addictive music game.
You can expect all of the original cheer squad, male and female characters back in for the sequel. You'll also see familiar faces from levels in the first game making an appearance. Watch out for the rival Cheer Squad dressed in blue! They're also playable in the game, making this sequel bigger and better in every way.
Wondering about multiplayer? The game supports 4-player wireless play for endless gaming fun. So make sure to pick up a copy and stop helpless people from screaming Ouendan!
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May 15th, 2007, 21:41 Posted By: bandit
DCEmu Reviews brings you another FIRST mentioning of an accessory product...
No right place to store your Wiimote and Nunchuck Controller? You just lying them somewhere?
This WeDock is the best solution for you. It can let you to store 2 sets of Wiimotes and Nunchucks. The one touch "Springbroad" design, let you can get the Wiimote easily.
Features:- 2 set of Wiimotes and Nunchucks storage space
- Innovative, compact and stylich design
- One touch "Springboard" design let you can get the Wiimote easily
Item retails for $19.00. The question that I want to know is, will it work with rubber gloves? We'll try to bring you a full review of the product.
Source: Brando
DIGG THIS
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May 15th, 2007, 22:17 Posted By: Mark30001
ASSEMbler of ASSEMblergames has written a review of the Wiikey Nintendo Wii Modchip. The review is based on running homebrew applications and imports, not pirated games.
The wiikey offers the following features:
- Direct boot of wii backups
- Direct boot of GC backups
- Direct boot of homebrew in GC mode
- Supports all currently available console/drive versions
- Supports D2B chipsets
- Sophisticated (true) update mechanism via DVD (future proof, expect
- cool features to come)
- Direct boot of different NTSC region Wii games/backups on US and
- JAP consoles
- Partial support for NTSC region Wii games/backups on PAL consoles
- Boots different region GC games/backups (partially without swapping)
- Supports multi-disc games for BOTH Wii and Gamecube
- Supports DVD-R / true DVD+R and +RW support (no bitsetting required!)
- Improved readsettings for recordable media
- Built-in audio fix
- Supports fullsize 4GB discs for gamecube homebrew
- Stealth mode
- 512 byte EEPROM to store configuration
- Quicksolder interface - no wires required
- Unique disc backup application via sdcard
- Compact design, best quality components, rock solid high speed controller
- Professional ESD packing
- Recovery mode - Can recover from a bad flash
This could be very helpful for a ton of potential Nintendo Wii coders out there!
Click Here for the Full Review
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May 16th, 2007, 00:18 Posted By: wraggster
The hourglass named in the title of Link's highly-anticipated DS quest will come into play by keeping you alive in a cursed dungeon that constantly drains your health.
According to NEOGAF translations of the latest issue of Famitsu, Link will tackle the caverns of an underwater shrine which is under a curse that slowly drains his health while he's inside.
The only way to survive is to use the Phantom Hourglass, which protects you from the curse for a limited amount of time.
As you progress through the game you will set sail to explore islands marked on your sea chart to find "sands of time" which fill your hourglass and offer you extended protection from the deadly curse.
It sounds like an interesting quest from the usual dungeon-busting of the Zelda series. Phantom Hourglass is expected to hit Japanese stores next month and we'll bring you hands-on impressions.
Via cvg
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May 16th, 2007, 00:22 Posted By: wraggster
Three more retro rippers are sitting pretty on the US Virtual Console this week, only one of which we don't already have in Europe, Ninja Gaiden.
This NES nugget was the very first console version of the intensely difficult series. You take control of Ryu Hayabashi and travel to America in search of revenge for your father's death, battling your way through 14 side-scrolling missions with your trusty Dragon Sword.
It brought Ryu's acrobatic escapades to public attention and is responsible for some of the finest games ever made.
Also eating cheeseburgers this week is Pac-Man for NES and Ninja Spirit for TurboGrafx-16, both of which are already available in Europe.
NES nibbles will weaken your Wii wallet by 500 Points (GBP 3.50), while TurboGrafx-16 ticklers will toddle your [this is getting silly now - Ed] tuber by 600 Points (GBP 4.20).
via cvg
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May 16th, 2007, 07:38 Posted By: wraggster
News/release from campanile:
Not having chances with my “small” projects, I release the first play which I carried out until his term (or almost). The sources being old, they do not compile a continuation, I will update a put version soon (is just necessary to reconvert BGs with the last pagfx and that should roll). It is good, that compiles While waiting, here how on the basis of a algo of sudoku made at all to make a play, one makes a play by adding 3 ends of strings to him. For the remainder, this code should be used as example with nobody, even if all doipas to be to throw.
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May 16th, 2007, 07:41 Posted By: wraggster
News from Spinal
At the request/advice of some of the forum members, I have modified my button tester app to test other thing as well.
As you can see I have based its visual style
on that of the Wii menu.
Current features are_
1. Button Test
2. Stylus Test
3. Wifi Test (Not implemented)
4. Boot GBA (Not Implemented)
5. Microphone Test
6. Speaker Test
7. Stuck Pixel Fixer
8. Power Down the DS (No icon yet)
The two blue circles at the bottom will both be used as buttons, one to return to the main menu, the other undecided (perhaps credits?). The current time is also displayed.
The download will be available when the app if finished, sinse I don't know how to boot GBA or Wifi test, it might be some time.
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May 16th, 2007, 13:18 Posted By: VampDude
via: play.tm
15th May 2007
Sega announces final Japanese title.
Do you find yourself turned off by the surname "Journey of Dreams" that Sega has assigned to its highly anticipated sequel to NiGHTS? Then there may be some good news today, as it turns out that the name, in Japan at least, wasn't final.
Sega Japan held a press briefing yesterday to announce its upcoming Japanese lineup. While most of the titles on display had previously been announced, we did find one big revelation: NiGHTS has a new name in Japan.
The Wii sequel to the classic Saturn mascot game will be formally known in its home territory as NiGHTS: Hoshifuru Yo no Monogatari. An incredibly rough English translation takes the new surname to "Story of the Night of the Falling Stars."
It's possible that the name change may have been made just to give the Japanese version a more Japanese name (you know, something with 'em kanjis in it). Until Sega's international divisions comment otherwise, we'll have to continue referring to the new NiGHTS as Journey of Dreams.
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May 16th, 2007, 13:21 Posted By: VampDude
vai: VGGEN
16th May 2007
Data Design Interactive made quite a splash back in February when it announced that it would port 12 European PS2 titles to the Nintendo Wii later this year. We weren't sure at the time if those titles would make it to North America or not, since the original games were not released outside of Europe, but it appears that they will.
The ESRB has updated its site with the latest game ratings, and included in them are ratings for three of the 12 DDI-developed titles: Anubis II, Billy the Wizard, and Mythmakers: Super Kart GP. All three titles are among the first six to be developed by the company, with Conspiracy Entertainment is listed as the publisher for each title in North America. Each title was also rated E for Everyone.
While ESRB listings are far from official announcements, in the past they've proven to be reliable indicators of what we can expect at retail. The fact that these games have ratings proves that they were submitted for review, which almost surely means that Conspiracy plans to release them sometime in the near future.
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May 16th, 2007, 13:23 Posted By: VampDude
via: The Wiire
15th May 2007
WayForward, the development studio best known for its Shantae character on Game Boy Color, officially announced its status as a licensed Wii developer.
"Our status as a licensed developer for Wii actually took place in July of '06," said John Beck, CEO of WayForward. "We have had hardware in-house for about eight months now, and we have been maintaining a parallel R&D effort on the platform. This is partly to test concepts from our creative team, and partly in preparation for numerous contract development opportunities."
Founded in 1990 and located in Valencia, California, WayForward develops extensively for handheld platforms, namely Game Boy and Nintendo DS. Although many publishers employ WayForward for licensed properties, the studio worked on a number of original titles such as the aforementioned Shantae and Sigma Star Saga. WayForward's Web site can be found here.
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May 16th, 2007, 13:53 Posted By: JKKDARK
via Top Tech News
One of the most popular game franchises in history will emerge in a new version this summer -- but only one of the three major new gaming platforms will be invited to the party.
On Friday, SCi Entertainment, the owner of the Lara Croft Tomb Raider series, announced that PlayStation 2 and Windows PC versions of "Tomb Raider: Anniversary" will be released in Europe on June 1. A version for the handheld Sony Relevant Products/Services PSP will be released shortly thereafter.
According to reports in the London TimesOnline, SCi is working on a version of the game for the Nintendo Wii platform that will be released later this year. The owners of the other two major gaming platforms, the PlayStation 3 and the Xbox 360, will have to wait until the 2008 release of "Tomb Raider 9" for their next Croft fix.
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May 16th, 2007, 13:55 Posted By: JKKDARK
via TECH.BLORGE.com
Nintendo is experimenting with “download stations” at three airports where users can wirelessly download free game demos to their Nintendo DS consoles. The free game demos currently available include…
Lara Croft Tomb Raider: Legend
Brain Age: Train Your Brain in Minutes a Day
Elite Beat Agents
Cooking Mama
But Nintendo plans to swap in new games periodically. Nintendo also says the demos are “temporary” — meaning, presumably, that they expire at some point.
The game download stations appear at the international airports in New York, Atlanta, and Cincinnati, as part of a partnership with Delta Air Lines. There’s four stations at New York’s JFK airport (near Delta Terminals 2 and 3), plus stations at the Hartsfield-Jackson Atlanta International and the Cincinnati/Northern Kentucky International.
Delta had already been trying to distinguish their airline with special services like in-flight HBO shows and on-demand programming. (They bragged the Nintendo download stations were “yet another innovative entertainment offering to our global travelers.”) But the partnership also fits into Nintendo’s relentless quest for new customers, according to a Nintendo spokesman. “Because people typically have a lot of down time, airports are ideal places for people young and old to try out free new game experiences and see what they like.”
Nintendo says the game demos will “build on Nintendo’s goal to expand the world of video games to new audiences,” which seems a little disingenous. (You have to own a Nintendo DS console already, so you’ve probably also experienced the “world of video games”.) What they’re really after is higher game sales, and maybe some brand-building. But Nintendo has found a genuinely new and untapped marketing channel.
When a company is fighting both Microsoft and Sony, they have to be creative!
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May 16th, 2007, 19:37 Posted By: wraggster
press release:
Break Soul takes us to a fantasy world, to assume the rol of Eryx, with the mission of recover his soul who has been splitted from his body. We must face all kind of challenges in order to recover it, in an adventure between the worlds of the living and the undead to face the Queen of Death and challenge the four Giant of Darkness.
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May 16th, 2007, 19:43 Posted By: wraggster
press release:
Konami Digital Entertainment GmbH has announced further details of its forthcoming Marvel Trading Card Game for PSP® and PC, and has confirmed a 31st May release for the title. A specially tailored version for the Nintendo DS™ will follow in July.
Based on the popular trading card game from Upper Deck Entertainment™, the Marvel Trading Card Game allows players to collect over 800 cards based on their favorite Marvel characters and compete in cross-platform online play in a variety of different modes.
The Marvel Trading Card Game lets players assemble their own deck and take on different challenges to gain more cards based on legendary Marvel characters such as Spider-Man, The Incredible Hulk, the X-Men, the Avengers, the Fantastic Four, Ghost Rider and more. In the game’s single player story mode, players choose to play as hero or villain, and select a series of enemies to battle. In between each clash, the game’s scenario unfolds via detailed comic book scenes as player moves on to the next adversary.
The game uses Upper Deck Entertainment’s hugely popular Vs. System™ - a complex game engine much-loved by Trading Card fans, and offering a massive challenge to newcomers to the genre. The Vs. System showcases massive Super Hero battles within the established trading card game format. Each player begins the game with their own team of Marvel characters, and tries to defeat the cards of their opponent. The Vs. System is specifically designed to be played at all levels of competition and can be played in a variety of formats.
Utilising a sophisticated online network, the Marvel Trading Card Game lets players interact with an online community to compete across a variety of game modes and tournaments, trade cards with other players and even purchase new cards from the game’s online store. A special community website has already been established at www.marveltcgonline.com, and offers links to tournaments and tips. Dedicated and localised European sites will also go live at launch, while the European games will also include a redemption code allowing players to add new cards to their game on visiting the sites.
The Marvel Trading Card Game also offers several different modes that use each player’s personal decks for an authentic tournament experience for four or more players. Local multiplayer is supported in the Nintendo DS and PSP versions of the game through each system’s wireless link capabilities, while PC users are using a LAN-based mode for multiplayer battles.
Online play will also allow users of the PSP and the PC versions to play the Marvel Trading Card Game via the Internet, while Nintendo DS players can use Nintendo’s Wi-Fi Connection to play online. Players on all platforms will be able to participate in regular sanctioned tournaments for valuable prizes, while every copy of the game will also come with a special Trading Card.
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May 16th, 2007, 19:48 Posted By: wraggster
Training your brain became a worldwide activity following the launch of Dr Kawashima’s Brain Training: How Old Is Your Brain? in Europe last summer. This continued into 2007 and now over 10 million people globally are currently including it in their daily lives. But, as with any exercise, continual training is required to help stay active and now you can keep on training your brain with the second instalment in the Brain Training franchise, More Brain Training from Dr Kawashima: How Old Is Your Brain? Featuring all new exercises and DS Brain Age Checks, this is set to challenge even the most trained brains as it launches across Europe on 29th June 2007.
Dr Kawashima’s Brain Training: How Old Is Your Brain? has been enjoyed by people of all ages, including those who would not normally be associated with video games. Inspired by the research of renowned Japanese neuroscientist Dr Kawashima, this original title and the soon to launch More Brain Training are designed to help stimulate your brain and challenge memory, math and perception skills. Users can train their brain by exercising for just a few minutes each day, whether on the go or when relaxing.
More Brain Training from Dr Kawashima: How Old Is Your Brain? uses the same format as its predecessor. Held like a book, you are invited to use the unique and intuitive touch screen and microphone features of the Nintendo DS as you take 5 - 10 minutes a day to help your brain stay active with challenging new exercises. All exercises contained in the software are based on easy to execute mathematical, cognitive and language-based tasks. The DS Brain Age Check measures the speed and accuracy with which you perform simple tasks to establish your DS Brain Age. Once this is established you will be set a regime to help stimulate your brain. The DS Brain Age Check allows you to see your progress on the inbuilt calendar.
The DS Brain Age Checks take on a new form in this title as you’re tested on three randomly selected exercises including old school classic Rock, Paper, Scissors which asks you to name the position to either win or lose against the object shown, Memorising 5x5 which sees you remembering the position of numbers on screen and Speedy Symbols which challenges your memory of symbols associated with specific numbers.
More Brain Training from Dr Kawashima: How Old Is Your Brain? features fun new training exercises including Correct Change which challenges you on an everyday day task - to work out the right amount of money to hand back after a transaction as quickly as possible, Missing Symbols, a twist on the classic ‘20 calculations’ test, and Masterpiece Recital which invites you to follow a music sheet shown on one screen and touch the corresponding piano keys on the touch screen. As your daily training continues, additional new exercises are unlocked, opening up a variety of new activities with varying levels of difficulty.
With More Brain Training you can also play with your family and friends. Using a single game card, two to sixteen players can participate in four different exercises together. Challenge each other to Word Scramble, Memorise 5x5 or Correct Change to see who reigns in the worlds of math, memory and perception. Three to sixteen players can also compete in a picture quiz to test each others artistic skills, where players score the other drawings to find a winner.
Making a welcome return to this new title is the popular numbers game, sudoku. Featuring three difficulty levels from Basic to Intermediate to Advanced, there are over a hundred puzzles to keep you occupied!
More Brain Training from Dr Kawashima: How Old Is Your Brain? launches across Europe on 29th June 2007 at the estimated retail price of around €30 (£19.99 in the UK )
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May 16th, 2007, 19:54 Posted By: wraggster
press release:
Majesco Entertainment Company, an innovative provider of video games and digital entertainment products for the mass market, today announced the latest addition to its popular line of Nintendo DS™ games, Operation: Vietnam. Developed by Coyote Console and scheduled for worldwide release this autumn, Operation: Vietnam drops players into the war-torn jungles of Vietnam as they try to escape enemy territory.
“Operation: Vietnam packs the run-and-gun action found in popular arcade games into the Nintendo DS™,” said John Merchant, Marketing Manager, Majesco Europe. “The squad-based gameplay and variety of missions create a fast-paced, exciting experience for gamers on the go.”
In Operation: Vietnam, a chopper flight over the thick jungles of worn-torn Vietnam goes horribly wrong as the transport is shot down deep inside Viet Cong territory. Surrounded by the enemy, players must rally their squad and lead them back to safety. Along the way, players must fend off repeated assaults while liberating oppressed villagers.
Exciting features of Operation: Vietnam include:
Use the Touch Screen to issue commands, access inventory, view maps and select which squad member to control;
Utilize your squad to combat multiple enemy types including: soldiers, tanks, turrets, enemy barracks, etc.;
Take advantage of different specialties and weapons per soldier: long range rifle, grenade launcher, automatic weapons, and more;
Flush out enemies with smoke grenades or take them out with fragmentation grenades.
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May 16th, 2007, 22:02 Posted By: Shrygue
via Nintendo DS Fanboy
For us, it's hard to not surround ourselves in everything gaming. Posters, figurines and, well ... games. It just comes with the territory, much to the dismay of everyone in our life who isn't appreciative of the art (these people exist, we assure you), so receiving such a gift that pays homage to one of our most favourite games would be excellent on a gift-receiving occasion.
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May 16th, 2007, 23:30 Posted By: wraggster
New at Divineo China
The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 16GBit (2-Gbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
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May 16th, 2007, 23:51 Posted By: wraggster
press release:
Capcom® , a leading worldwide developer and publisher of video games, today announced its first original title exclusively for the Wii™ video game system, Zack & Wiki™: Quest for Barbaros' Treasure, an innovative, full-length puzzle adventure game that utilizes the unique control mechanics of the Wii Remote™ and challenges gamers to "play different." Capcom plans to release Project Treasure Island Z (Working Title) this fall.
"Innovation has been the cornerstone of Capcom's successful history ," said Jack Symon, director, brand marketing, Capcom Entertainment. "By introducing a whole new level of interactivity, this title reinforces our commitment to pushing the limits on how people view and play games."
Legend has it that a revered pirate named Barbaros once stole the world's treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under.
Players will explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of vast riches and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with multiple sub-areas. Players will use the Wii Remote controller in various ways - rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect key items that will lead to the legendary pirate ship.
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May 16th, 2007, 23:56 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
* Added LDRD and STRD opcodes.
* Added HuffUnComp BIOS function.
* Added Square Root BIOS function.
* Added command line options.
* Added zipped rom support (the emulator slows down).
* Added basic frameskip.
* Added support for M3, Supercard CF and Supercard One files.
* Added Run to Cursor(F6) and Step Over(F8) in debugger.
* Added support for Shadow Polygons.
* Added support for .ds.gba and .sc.nds files.
* Added Rotation feature.
* Added Save/Load game capability.
* Fixed unaligned memory access on LDRH opcode.
* Fixed a bug in textures management.
* Fixed a bug in 3D matrices management.
* Fixed a bug in LIGHT_VECTOR register.
* Fixed a bug in NORMAL register.
* Fixed a bug in GXSTAT register.
* Fixed a bug in Extended Draw Mode management.
* Fixed a bug in microphone support.
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May 16th, 2007, 23:58 Posted By: wraggster
via kotaku
Nintendo Wii, the eternal boy scout, is racking up the badges as it enters the physical therapy field in order to help its fellow man. The Glenrose Rehabilitation Hospital is the first hospital in North America to use the Wii to help patients with movement and balance issues and so far, they have seen some successes. Playing for rehabilitation has been proved to be more motivating than asking patients to do repetitive physical tasks over and over again.
Don Simoneau, an occupational therapist at the Glenrose, said he has used the technology on only about five patients in the past two and a half months, but already the 200 hospital therapists are clamouring to be involved with the Wii equipment.
It's unfortunate that more than just hospitals are "clamouring" for the Wii, or I'm sure they would have them by now.
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May 17th, 2007, 00:05 Posted By: wraggster
via kotaku
Just one more continent to jump and then we can all play our DS's in our closets when other people at home. The success of the naughty witch touching game that hasn't even come out yet has convinced SNK to release a translated version (unfortunately, it's probably not the translation you wanted).
Doki Doki Majo Shinpan has finished turning Japanese (didn't think I could slip another 80s tune into a post, did you?) and has now got a Chinese translation version on their website. Why are the Chinese so lucky? Well, it is the year of the Golden Pig, which means double prosperity for everyone. Of course, maybe there are just a lot of perverts in China. Who can say for sure?
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May 17th, 2007, 00:15 Posted By: wraggster
New From Play Asia
When the King falls ill, it’s up to Shrek® to find the true heir and save Far Far Away. Journey with Shrek®, Donkey, and Puss-in-Boots on this all new twisted fairy tale adventure. Along the way, meet new friends, conquer bold enemies, and visit never before seen lands from the movie and beyond.
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May 17th, 2007, 00:23 Posted By: wraggster
New From Play Asia
When the King falls ill, it’s up to Shrek® to find the true heir and save Far Far Away. Journey with Shrek®, Donkey, and Puss-in-Boots on this all new twisted fairy tale adventure. Along the way, meet new friends, conquer bold enemies, and visit never before seen lands from the movie and beyond.
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May 17th, 2007, 00:42 Posted By: wraggster
Press release:
The trouble with most games consoles, is you can't modify the game code when it's running. Sure, you can use tools such as Datel's own Action Replay game enhancers to input all sorts of cheats and enhancements, but there's no straightforward way for amateur programmers and techie tinkerers to get inside the game, investigating how it works and trying out modifications and tweaks you've programmed yourself. Thankfully, if you're a Wii owner Datel has come to the rescue with Drive Doctor, the ultimate aid for the hardcore tinkerer and amateur programmer. With Drive Doctor for your Nintendo Wii, you can gain a unique insight into the under-the-bonnet operation of your console, examining, analysing and altering the Wii drive's memory...
With Drive Doctor in place, you can connect your Wii to your PC using the supplied USB 2.0 cable. You can then review its innermost operations, watching your Wii software in action through Drive Doctor's PC application. You can even add data of your own, all from your PC. Drive Doctor’s memory and command views give you a unique insight into the innermost workings of your Wii’s drive memory, and even lets you make on-the-fly adjustments. You can read status, write data, send control commands, report the drive status and more. By injecting your own code into the data stream, you can create your own effects and experiment with modifying the program. It’s fun! And as the Wii home brew scene grows and prospers, the device will also come in handy for playing freely-downloadable software straight from your console.
Fitting Drive Doctor requires a little soldering, so make sure you have your precision soldering iron handy. Full fitting instructions are supplied. It’s a fairly simple task, requiring you to connect just five wires. After that, the unit just clips to the back of your console. It remains in place even when not in use - just unplug your USB cable and you can use your Wii in the usual way. It's styled to match the console, and completely unintrusive when not in use.
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May 17th, 2007, 00:56 Posted By: wraggster
Chrunchy2 has released a new version of the Snes emulator for the Gamecube and the Wii:
Here for all to try is version 2.0.1b5 of Snes9xGx. Here's a list of the key changes:
[ What's New 2.0.1b5]
* B button implemented in all menus (returns to previous menu)
* Fixed bug when freezing state to SD card - would crash if SD support was not
previously initialized
* Fixed double A button press needed after manual prefs/sram save to memory card
* Fixed delay after pressing A button after saving freeze to SD card
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
ROM loaded
* Fixed version number in SRAM and preferences
* Minor other code revisions
Not a lot of new features this time, but I'm finding and fixing bugs and working toward a final version of 2.0.1. Please post your experiences.
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May 17th, 2007, 01:10 Posted By: wraggster
via dsfanboy
Here's the thing: the games Atlus USA sees fit to bring over tend to be love-it or hate-it propositions. Don't expect anything different with Etrian Odyssey. The RPG has collected the usual run of mixed reviews so far, but if you were looking forward to it, take heart and remember that the same lead dev behind Trauma Center headed up the Etrian Odyssey team, and if we learned anything from that title, it's that the best of all possible games tend to be brutally punishing.
1UP: 80% -- "Etrian Odyssey is old-school tough, but it's new-school fair. The maps are easy to make thanks to the simple, grid-based layout, and warp items and spells are easily accessible; their use is actively encouraged. The labyrinth is divided into several "strata," and each one has its own teleportation point. So, while it may be easy to get lost in the dungeon, it's almost impossible to get trapped ... Etrian Odyssey will definitely appeal more to the OCD'd than the ADD'd, and its punishing difficulty and very deliberate pacing may turn off younger gamers who grew up on flashier roleplayers. But it offers a real sense of wonder and a sense of accomplishment -- feelings missing from far too many modern games."
GamePro: 60% -- "The first-person gameplay is effective when combined with the shiny new 3D graphics engine that renders the Labyrinth in rich detail, day or night. As you work your way downwards through the twists and turns of the Labyrinth, it really feels like you're lost in a maze. The novelty wears off, though, as you'll find your eyes glued to the 2D map rather than taking in the 3D world to plan your route and avoid roving enemies that pop up. Despite the detailed setting graphics, the character models are anime-styled 2D cutouts and enemies have no attack animations and only one wobble animation and a flash of light indicating that your attack hit them."
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May 17th, 2007, 01:16 Posted By: wraggster
This version of Beup Live DOES NOT WORK as it's OLD.Use the search function for the latest one.
HtheB has updated BeupLive, heres the info:
This is a patched version of the Beup Live 0.3e DLDI ROM for Nintendo DS by HtheB. Microsoft sometimes changes the IP-address of the MSN Passport server so the ROM can't connect. The problem is that the ROM is using hardcoded IP-adresses instead of looking up the server's DNS. So until a version which supports DNS-lookups has been released I'll patch the ROM with a new IP whenever it changes. Simply put, this fixes the problem with "SSL connect failed". Enjoy
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May 17th, 2007, 01:25 Posted By: wraggster
Paco_777 has updated his Comic Book DS app:
New DS: Display of the folders and sub-folders containing .cbds files, for a better organization.
New DS: Alphabetical Sort of the .cbds files, according to the filename.
New DS: Customizable background image.
3 background images are located in the "nds/ComicBookDSTheme" subdirectory of pictods. Copy them anywhere on your card (but all the 3 in the same directory), and you'll have those backgrounds displayed instead of the black one.
New DS: Magazine (and vertical images) handling : While being on the bottom of the image, pressing the bottom key will move the visible area to the top on the right (of left in manga mode). Same behavior for the top. Page changed may also be triggered.
New DS: Progressive Key scroll : 1 pixel scroll at the beginning, then quicker, until the maximum value is reached (the one defined in the .ini file)
New DS: Animated scroll of the Title/Author/Provider/Image name, when their length exceed the visible area.
New DS: A random book can be selected pressing the dice icon (visible in library mode, when the top-most folder is displayed).
New DS: Changes in the way the right/left hands icons are displayed, reflecting better that the first or final page is reached (mainly in the view modes).
BugFix DS: As usual ... small bug fixes and improvements.
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May 17th, 2007, 01:31 Posted By: wraggster
Bob Fossil has updated his Word Wrap game
- Press START in game to pause.
- Added some code to let you clear the current submission word quickly. Hold the stylus down in the submission word area and draw a straight line / upwards line from left to right - as if you were crossing the word out and lift the stylus. The word should be cleared away. You'll know if you've done it correctly as you'll see a white line left behind (for debugging). Appreciate some feedback on this.
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May 17th, 2007, 01:41 Posted By: wraggster
Let's get this out of the way right now: Yes. It's got its own Friend Code - and it's completely different to your Wii code. Oh, and if you want to add anyone to your Friend Roster, you'll need to manually input their Friend Code. That's 12 digits, for every friend. Do you hear that? It's the sound of the internet collectively weeping.
That aside, we're pleased to say that Nintendo's inaugural online home console offering (if you live in Europe, at least) works a treat. We'll get onto why in just a minute. First, we're going to run you through those all-important online details - we know that's all you really care about.
There's a massive array of arenas this time around. Plus seven from the 'Cube game.
In fact, our relatively brief playtime with Mario Strikers: Charged Football was predominantly designed to show off Nintendo's online service. As you're no doubt aware, it all operates in much the same way as Nintendo's DS-based online offerings. So, on firing up the game it's an easy hop into the online play menu. From here you're presented with four main options - Play, Friend Roster, Leaderboard and Ranked.
It's worth pointing out that we were only privy to the 'Friend'-based system during our hands-on, with 'Rivals' play - that is, going head-to-head with complete strangers from around the globe - remaining something of an enigma. So with that in mind, if you've yet to take your copy of Mario Strikers online, your first stop should be the Friend Roster. Here you can add friends, assuming you've got that all important 12-digit code, who - once they've done the same at their end - sit permanently in your list. Neatly, the Friend Roster keeps a running tally of your mates' current Rank, number of wins, loses and overall points. It'll also show their Mii, just in case you'd forgotten what they were there for in the first place.
Full Article
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May 17th, 2007, 21:14 Posted By: Shrygue
via Computer and Video Games
There are already more Final Fantasy games on the way to Nintendo platforms that we can keep track of, but just in case the Wii and DS games aren't enough, Square Enix is unleashing Final Fantasy VI for GBA on June 29.
Renamed Final Fantasy VI Advance, this is an extended of the original classic that originally hit Super NES in 1994, with a new location called Soul Shrine you tackle an endless stream of monsters, an unlockable music player and a new dungeon with a secret boss, Kaiser Dragon.
Of course, if you've already made the upgrade to DS you won't need to dig out the dusty old handheld because it'll sit snugly in the GBA port on your DS.
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May 17th, 2007, 21:44 Posted By: Shrygue
via Eurogamer
Nintendo is releasing Donkey Kong Country 2: Diddy's Kong Quest (SNES) and Mario & Yoshi (NES) on Virtual Console this week, and gamers in some European territories can already download them.
Normally we have to wait until Friday to do that, but the games have been sighted in the wild in some places, although they're currently not on the UK Virtual Console pages. "There are various public holidays across Europe today and tomorrow and that's why some have gone up early," Nintendo told us.
Diddy's Kong Quest is the 1995 follow-up to one of Nintendo's biggest Western success stories: Donkey Kong Country. The Rare-developed series was lauded for its impressively-rendered graphics, and wasn't a bad platformer to boot. The second game shifted the focus from Donkey Kong to his little pal Diddy and Diddy's girlfriend Dixie, whose ponytail was good for smacking enemies and grabbing onto things. On the VC it costs 800 Wii points.
Expect a more thorough explanation in tomorrow's Virtual Console Roundup, when we'll also be looking at puzzle game Mario & Yoshi, which will set you back 500 points.
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May 17th, 2007, 21:56 Posted By: Shrygue
via Nintendo DS Fanboy
The cat is slowly emerging from the bag, it would seem. We knew that Picross DS was in Gamestop's computers as a July release, and now the ESRB has pretty much confirmed it by rating the game.
Just think, this summer we could be filling in squares and making pictures just like they do in Europe. Well, you could be. Availability isn't the issue for us; being able to buy the game isn't going to magically make us less awful at Picross.
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May 17th, 2007, 22:01 Posted By: Shrygue
via Nintendo Wii Fanboy
Old school gamers rejoice; vertical shoot-em-up Karous is headed for the Wii. Karous was released a couple of months ago on the Dreamcast and currently stands as the last game released on the system.
We've already talked about how many classic shooters are available on the Virtual Console, so it's nice to see a new release joining the party.
The cel-shaded shooter is hardly a genre classic, but does add something a little different to the Wii's library. Who knows, if sales figures are good, a few other shmups might find their way over. Radiant Silvergun on Wii, anybody? Now we're dreaming ...
There's no release date yet, nor any confirmation of a U.S. release. Keep your itchy trigger fingers crossed.
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May 18th, 2007, 17:04 Posted By: wraggster
Stake your claim as king of the jungle this week as Nintendo’s world famous ape family swing their way onto Virtual Console. Released for the Super Nintendo in 1995, Donkey Kong Country 2™: Diddy’s Kong Quest™ sees our hero Donkey Kong take a step aside to allow his family members to take centre stage. When the big ape himself is kidnapped, it is up to the young Diddy and Dixie Kong to fight their way through eight worlds of comical action to save their superstar relative. Donkey Kong Country 2™: Diddy’s Kong Quest™ is available now for 800 Wii Points.
Joining this retro classic is another all-time great from Nintendo’s archives. Originally making its debut in 1992 on the NES, Mario & Yoshi™ is a fast-paced puzzle game starring everybody’s favourite plumber and his faithful dinosaur side-kick, Yoshi. In this game, players must catch falling enemies from the Mario series in-between egg shells, to free Yoshi trapped inside. With increasingly difficult stages to master and a frantic split-screen multiplayer mode to enjoy with a friend, this is the ideal title for puzzle fans! Mario & Yoshi is now available to download for 500 Wii Points.
These great games will join the list of 87 classic titles already available for the Virtual Console in Europe.
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May 18th, 2007, 17:05 Posted By: wraggster
Already riding a streak as America's No. 1 seller of video game consoles, No. 1 seller of portable game systems and No. 1 publisher of video games, Nintendo added more chips to its pile in April-with not just one, but the country's four best-selling games.
According to independent sales data gathered by the NPD Group, the two best-selling games in April were Pokémon® Diamond and Pokémon® Pearl, exclusively for the Nintendo DS™ hand-held game system, followed by Super Paper Mario™ and Wii Play™ for the Wii™ home video game system. Combined sales for the two related Pokémon titles exceeded 1.75 million units in just 14 days of availability during the reporting period.
The DS remained the most popular game system of any kind in April, with projected sales of more than 470,000 units. At the same time, the Wii from Nintendo, despite nearly universal sold-out status, was still purchased by twice as many consumers as any other home game console, according to the NPD data. Unit sales of 360,000 Wii systems in April bring the console's installed base in America to nearly 2.5 million in less than six months on the market.
"Nothing is more valuable in the entertainment world than an evergreen franchise," says Reggie Fils-Aime, president and COO, Nintendo of America. "These new Pokémon titles have cemented their place alongside the most enduring intellectual properties of the book, music and movie industries. And that appeal will expand even further with the introduction of Pokémon® Battle Revolution to our Wii home console next month."
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May 18th, 2007, 17:05 Posted By: wraggster
Already riding a streak as America's No. 1 seller of video game consoles, No. 1 seller of portable game systems and No. 1 publisher of video games, Nintendo added more chips to its pile in April-with not just one, but the country's four best-selling games.
According to independent sales data gathered by the NPD Group, the two best-selling games in April were Pokémon® Diamond and Pokémon® Pearl, exclusively for the Nintendo DS™ hand-held game system, followed by Super Paper Mario™ and Wii Play™ for the Wii™ home video game system. Combined sales for the two related Pokémon titles exceeded 1.75 million units in just 14 days of availability during the reporting period.
The DS remained the most popular game system of any kind in April, with projected sales of more than 470,000 units. At the same time, the Wii from Nintendo, despite nearly universal sold-out status, was still purchased by twice as many consumers as any other home game console, according to the NPD data. Unit sales of 360,000 Wii systems in April bring the console's installed base in America to nearly 2.5 million in less than six months on the market.
"Nothing is more valuable in the entertainment world than an evergreen franchise," says Reggie Fils-Aime, president and COO, Nintendo of America. "These new Pokémon titles have cemented their place alongside the most enduring intellectual properties of the book, music and movie industries. And that appeal will expand even further with the introduction of Pokémon® Battle Revolution to our Wii home console next month."
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May 18th, 2007, 17:29 Posted By: wraggster
New from Play Asia
features
Choose the pony that you want from a range of breeds or create your own Perfect Pony
Accessorise your Pony
Collect over 100 different items including saddles, blankets, bridles, horse shoes as well as rare coins and shells
Brush, shampoo and condition your ponies coat, mane and tail, clean its hooves and give it medicine if it’s sick
Take your pony out and explore over 15 different trails
Trek through mountains, wetlands, farmland, towns, forests, along beaches and more
Try to snap over 100 different creatures – from butterflies to buffalo
Discover hidden paths and rare gifts
Put on your lucky saddle, bridle and shoes for extra help!
description
Choose from 6 breeds and create and customise your very own pony. Make sure it is well groomed, clean and happy. Take it for trail rides to keep it fit and watch out for birds, animals and hidden rare items to collect. Make your pony beautiful with gifts and matching sets of accessories ensuring your pony is the best pony in the whole stables!
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May 18th, 2007, 22:59 Posted By: simonjhall
Just a quick release, so nothing majorly new.
I've *finally* gotten around to releasing the wifi build of Quake for you all to play. This supports only infrastructure-mode networking, so you're gonna need an access point to play. There is no support for ad-hoc.
Wifi performance is pretty sluggish, and you may find it not too your liking - I've done the best I can with the wifi library, but I just can't get low-latency performance out of it. Still massive kudos to sgstair though :-D
You'll obviously get better results if a computer with plenty of processing power is hosting though. But you can still host on the DS if you want to (with a max of two players).
An on-screen keyboard has also been added so you can properly play Team Fortress now :-)
You can also type in the IP you want to connect to etc, change your player name, bind buttons, use the console etc...
Today's keyboard has been brought to you by...ScummVM DS!
There are also a few bug fixes for the people who got the 'freeing precaches' crash bug in pre2. There is no fixed game saving for the people who got corrupt saves in pre2 (well I've added code to handle drivers which don't support unaligned saving, but I couldn't fix all corrupt saves - YMMV).
Mod support has also been improved a bit - dodgy QuakeC code no longer crashes (as much), some deathmatch bots are known work (I've been told Reaper and Omicron work), I've had a go with Quake Rally, Quake-done-Quake (with a vengeance), Team Fortress (not single player)... These are only the things that I have personally tested, and I'd just expect most mods to work out of the box, assuming the models are in pak files.
If you're only interested in playing single player I recommend avoiding this build as the addition of the wifi code has greatly reduced the RAM that I fought long and hard for, so some levels may not be playable or may thrash.
The usual shimmy, including instructions etc lives at:
http://quake.drunkencoders.com/
Peace.
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May 19th, 2007, 01:02 Posted By: wraggster
via kotaku
It's round two for Rayman's Raving Rabbids and the onslaught of oddly-amusing mini-games. This time, Ubisoft is promising to go into more detail about the background of the Rabbids with a narrative about their world domination plans (did I mention that they're HQed under a mall?).
The graphics look more polished this time round, and details on new minigames are a bit scarce. We know that one has 4 Rabbids strapped to lab tables, with electricity-throwing cathodes above them. Cue lots of screaming when they get zapped. Another one involves some Rabbids in some theatre seats (naturally, they are wearing costumes like a Pirate, American Sport player, and one in bandages) talking on cellphones. Hopefully there will be some unique usages of the Wii Remote's Speaker here.
No telling when the release date will be, so don't go planning a Wii Party at your house unless you've got a copy of Mario Party 8 coming beforehand to use as a buffer. Feel free to swap dip recipes while you wait though.
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May 19th, 2007, 01:06 Posted By: wraggster
You remember Namco Bandai's Galaga, don't you? The very mention of it should conjure images of a lone spacecraft darting through unrelenting waves of giant insects, with bullets whizzing by and an unusually pleased Pac-Man rolling past. Oh, you don't remember him being there? That's because you haven't seen Namco Museum Rehash Remix for the Wii yet -- the "Remix" part referring to the inclusion of gluttonous gaming icon, Pac-Man, into every one of the revamped titles.
The image above is from Galaga Remix, a point-and-shooter (yes, really) that forms part of the five Wii-vitalized games included in Namco Museum Remix. Others detailed by IGN are:
Pac 'n Roll Remix -- Much like the early DS game, Pac-Man has to roll his obese body to the end of the level while overcoming enemies, obstacles and a self-image problem.
Pac-Motos Remix -- Pac-Man knocks his opponents out of dangerous arenas. He'll eat them later.
Rally-X Remix -- It's a 3-D version of Rally-X, only with Pac-Man driving the car (miraculously sans arms and legs).
Gator Panic Remix -- Whack-a-Mole, but with gators. And Pac-Man.
Galaxian, Dig Dug, Mappy, Xevious, Gaplus, Super Pac-Man, Pac & Pal, Pac-Mania and Cute Q will also be included, though they'll all have to make due without a "remix." Namco Museum Remix releases on Wii this Fall.
via joystiq
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May 19th, 2007, 01:08 Posted By: wraggster
via joystiq
We know some of you out there are excited about Capcom's on-rails Resident Evil, Umbrella Chronicles, so we ask you: How excited are you? Are you excited enough about the Wii as light-gun functionality that you'd be willing to dish out ¥3675 (about $30)? Are you excited enough about returning to the original Raccoon City mansion that you'd want to decorate your mom's basement with a game case disguised as a medical waste containment carrier?
We'll admit, we're not quite as excited as you lot, but we would like to decorate our mom's basement with more video game-themed tchotchkes.
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May 19th, 2007, 04:59 Posted By: JKKDARK
via Punch Jump
Namco Bandai Games America Inc. on Fri. announced that Namco Museum Remix will launch on Nintendo Co.'s Wii video game system this fall.
The title will feature five remixed Namco arcade games that will utilize the Wii Remote control and allow owners to whip, swing, twist, and shake the video game classics.
Remixed titles include Pac'n Roll, Pac-Motos Remix, Galaga, Rally-X, and Gator Panic Remix.
"Namco Museum Remix breathes new life into all time classic games like Galaga, Rally-X and Pac’n Roll by taking their fun and famous gameplay and adding new twists which are easy to grasp, involve multiple players and offers a level of fun that is only possible with the Nintendo Wii," Makoto Iwai COO and Senior Vice President, Namco Bandai Games America Inc., said.
In Pac'n Roll Remix, players can roll Pac-man through worlds that feature pac pellets and obstacles. In Galaga Remix, up to four players can shoot alien invaders. In Rally-X Remix players can use the Wii Remote to steer.
In addition to Namco Museum Remix, Namco Bandai will also release Tamagotchi Party On! in 2007.
Nintendo has sold nearly 2.5 million Wii units in the U.S. to date. It ranked as the top-selling home console in Apr. retail sales data.
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May 19th, 2007, 09:00 Posted By: wraggster
Eke-Eke has released a new version of Genesis Plus the Genesis emulator for the Nintendo Wii and Nintendo Gamecube:
Heres whats New:
18/05/2007:
- you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
- modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames, no more between the end of the previous and the start of the next one, which seems more correct to me (am I wrong ?)
- removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
- added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.
For information, games that are actually detected and need special timings to run properly are:
.Legend of Galahad & Road Rash series (single line not rendered properly)
.Sesame Street Counting Cafe (don't boot)
.Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)
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May 19th, 2007, 16:06 Posted By: scorpei
Hey all,
Okay so I went and did it , I got my hands on a XCM V-box early and felt up to the challenge (especially since the unit I received was for USA/JP and I have a PAL Wii). I went up and modded the USA/JP XCM V-box to accept ANY other video device capable of outputting S-video or Composite signals. After finding out how I wrote a guide about it which you can see:
here; http://wii.scorpei.com/XCM_V-box_USA.html
I will also soon do this to the PAL version of the unit, however that is not yet released at this time (it is however due for shipping soon).
A bit of background info on the XCM V-box (for those who haven't been following the news ;
The XCM V-box is a video adapter for the Nintendo Wii allowing you to watch the video of your Wii on the PC (and record it / take pictures). There are two versions of the unit (at this time) one for USA/JAP users and one for European users. Homepage
.........
they can be used with every device that outputs this kind of video type. This is also advertised by the team by adding the feature of inputting other video signals using a special adapter (which you have to buy separately, and is not yet available nor have any images been posted). A small sneak at my guide;
A bit more background information in detail; As I stated earlier the USA/JAP version of the XCM V-box uses S-video as it's signal. S-video is composed out of two data lines, one of which is (Y) luminance/brightness and the other is colour/chroma (C). These lines are split to create better image quality as opposed to composite video which has both signals on one data line. The PAL Wii however (and lots of other devices) cannot produce S-video. Thankfully though, a very easy and cheap way of splitting composite into S-video is available (though there is quality loss in that way. Using a better method results in a much more costly solution) leaving us with a V-box that is also capable of using composite signals
Have fun modding!
~Scorpei
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May 19th, 2007, 18:01 Posted By: bandit
In order to get the DVD Playback to work on the Nintendo Wii, you will need a modified console with a modchip. So far, it has only been tested with WiiKey with all other modchips to be tested on soon.
- There is no ETA until WiiVision can confirm all attributes are fully functioning. When there are ETA's and when that time comes, people will be complaining and spreading rumors. So he would like to avoid this.
- The app will allow you to play original single layer DVD movies (store bought movies).
- The app will also work in ANY region of Wii fitted with ANY modchip that is capable of booting GC homebrew.
- The app supports both standard and widescreen TV/DVD formats.
So I really liked the MFE for GC homebrew... But its lacking in many ways.
My latest project is a new homebrew app that specificly plays DVDs. It's still bound to the GC-Linux (because we still can't load Wii homebrew), but has greatly been improved in playback quality and region support.
This new app is derived from the "proof of concept" that is MFE, but is all fresh code and loads media without the need of a FileSystem mount emmbedded on each media (eg. the DVD Drive FS mount that has to be included on all media MFE loads).
I'm still in development phase, but have tested a couple canidates with good results.
Support currently includes:
- 4.7G DVD Media (-r, +r, +rw, and of course "originals")
- Region Free
- Multi-Language Subtitle Support
The only real downside to this is that you have to load the DVD containing the app, then swap the DVD you want to watch when asked. It's going to stay that way untill we get true Wii homebrew support (and getting there is way beyond me).
Since the application is run via GC Homebrew, you will need a GameCube controller to operate the controls of the DVD UI. There is no way to run Wii Homebrew as of right now. Once there is, things will probably change.
This is the menu of the app, here it allows you to eject, play/pause, and displays the title of the dvd inserted, uses the "b" button to toggle this screen on/off and continues to play/display the dvd unless "start" is pressed to pause. (sorry the image sucks, my camera is old).
Controls:
Toggle menu: B
Play/Pause: Start
SlowMotion: A
Goto Disc Root: Y
Goto First Chapter: X
FF: R Trigger
RW: L Trigger
Next Chapter: C-Stick Right
Previous Chapter: C-Stick Left
DVD Menus Navigation: D-Pad
DVD Menus Select: Start
Eject the disc at anytime: L+R Trigger Combo
After doing more testing, I've decided to ditch the Menu UI and here's why:
System Memory usage and availability: For the app to be able to support standard single layer store bought DVD's, it has to run on top of GC-Linux. Although GC-Linux is small, it still uses quite a bit of the available ram leaving a smaller amount available for the app and its decoder/buffer. If I port my app to direct boot, we loose ALOT if not ALL of the quality and compatibility (simply because the ram and video/audio device support is very limited and mostly has to be writen from scratch).
All of the navigation controls will remain as well as the app/disc loading features.
This evening I will be testing a stripped build allowing a larger decoding buffer.
Here is a link to the video. Its kind of grainy due to crappy webcam but still visible and WiiVision talks about it.
Source: WiiNewz
DIGG THIS
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May 20th, 2007, 23:31 Posted By: wraggster
From this week's Escapist, an article that I don't agree with - the Wii's control scheme makes violent games 'more sinister'? The ESRB should take control schemes into account? Violence via Wii-mote is more damaging than violence via PS3 controller?
Replace a gun with a hammer or a sword, and the actions the player must use to control the onscreen action are even more tangibly violent in nature. Suddenly, the Wii's propensity to make players more animated takes on a much more sinister connotation.
I'm a little tired of the 'Oh, but it's OK for stable people to play this way, BUT' argument - frankly, the world is full of crazy people and if we ran around in fear of what ideas some whackjob might get into their head, we'd be in hysterics over lots of stuff indeed. The author is right, and the industry needs to be cognizant of critics (and some criticisms do indeed have value). But there are a number of pundits who could find connections between games and violent real world acts even if we were only playing Tetris and Katamari (the plaintive mooing of cows as I rolled them up really made me want to go slaughter some animals, let me tell you).
I'm sure someone will hop right on doing a study regarding virtual violence of the Wii type, but until then, it seems indictments of Nintendo's plans and labeling the Wii-mote a vehicle for potentially sinister acts is jumping the gun just a wii bit.
via kotaku
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May 20th, 2007, 23:37 Posted By: wraggster
A stalwart reader over at GoNintendo was poking around the Japanese Resident Evil 4 Wii site and discovered a link to a special "hidden page." This hidden page itself contained a link to yet another secret page that contained a new trailer for the upcoming port.
Nice looking trailer, but I'm still unsure about the Wii controls they've come up with. I mean all that waving back and forth just to get leon to run like hell seems like it's going to be a bit of a strain on the wrist after a while. I'll be getting a chance to see exactly what the controls will be like when I attend a Capcom press event later this week in NYC. If I can manage to type with possibly broken wrists, I'll let you know how they are.
via kotaku
Trailer Here
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May 20th, 2007, 23:49 Posted By: wraggster
via gizmodo
I have way too many business cards from press events, and right now I just have them lying in a stack on my desk. This Perler Bead-constructed NES controller card holder is exactly what I need, if only because I always need more Nintendo paraphernalia. Also good for holding Game Boy e-Reader cards. $10, but sold out for now.
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May 21st, 2007, 00:05 Posted By: wraggster
News/release from Eke-eke:
-=[ Explanation ]=-
This is a NGC program that enables you to load & run the following emulators on your Nintendo Gamecube and Nintendo Wii :
- Genesis Plus (Sega Megadrive)
- SMS Plus (Sega Master System & Game Gear)
- FCEuGC (Nintendo Entertainment System)
- GnuboyGX (Gameboy & Gameboy Color)
- Snes9xGC (Super Nintendo)
- HugoGC (NEC Pc-Engine)
- NeoPop (SNK NeoGeo Pocket)
- Neo-CD Redux (SNK NeoGeo CD)
This is mostly designed for modchip users to be used as bootloader DOL on a Selbooting DVD but you can also simply load&run emupack.dol with the method of your choice.
See "Usage" section on how to generate emupack.dol and eventually a selbooting DVD
-=[ Features ]=-
* Nice GUI (I hope ) which let you choose the console system to play
* "All-in-1" DOL which directly includes all the supported emulators executables
* LZMA (7Zip) support for emulator package in order to reduce the final dol's size (thanks to Softdev !)
* automatic bootable DVD iso generation (batch file and all needed tools included)
-=[ Requirements ]=-
* the main program, emuloader.dol (precompiled and included)
* a 7zip archive containing the emulators dols (not included)
* Modchip and/or SoftMod
* 7zip ( http://www.7-zip.org/) to create the emulators package
* DevkitPPC environment & last libOGC if you want to recompile the sources
-=[ Usage ]=-
Please understand that emuloader.dol is useless alone as it doesn't include any emulator executables. It's only the program that will provide the interface and will load the appropriate emulators for you.
You have to attach a 7zip archive to it, containing all the emulator dols, using Softdev's lzmaadd utility (included in /pcutils folder).
This is useful so that you can easily update the emuloader with future versions of the emulators programs.
To do this, after extracting the content of the archive somewhere on your hard disc, just follow the steps below:
Quote:
1) Using 7zip, create a emupack.7z archive with all the needed emulators (.dol) and place this archive in the same directory as emuloader.dol.
IMPORTANT:
don't modify the name of the original dols that you put inside emupack.7z too much as the program try to detect them by looking into filenames for the following strings: "genplus", "smsplus", "snes9x", "fceugc", "hugo", "neopop", "redux", "gnuboy"
do not use compressed (dollz) dols
use LZMA method for compressing, as well as the best compression level (ULTRA)
Quote:
2) Doubleclick on emupack.bat: this will create emupack.dol.
You can now directly load/run emupack.dol if you want but the best way is to create a GC-Linux bootable DVD with all your roms and emupack.dol as the bootdol. For more infos about how to create a GC-Linux bootable DVD, you may want to read this: http://www.gc-linux.org/wiki/Building_a_Bootable_Disc
However, the pcutils folder contains everything you need to create the bootable DVD image, including automatic batch files
Quote:
3) First, put all the roms you want for each systems in their respective /bootdisc subfolders. You may want to create more subdirectories as the limit is 1000 files max. per directory.
Be aware that the total size for the /bootdisc directory should not exceeded ~1.35GB.
Please refer to the related emulator's documentation for specific requirements (see /docs folder)
Quote:
4) Doubleclick on BuildISO.bat & wait for the .iso file to be generated.
Quote:
5) Burn emudisc.iso image with any DVD software (I tested it with CloneDVD) & insert the burned DVD in your console
In the menu, use D-Pad to navigate & Button-A or START to choose a console system.
Once you've started running one emulator, there is no way to come back to the menu, you have to reboot your console
-=[ Source Contents ]=-
*emuloader.c : main program (Video Init, Menu Display & Dol's extracting)
*emuloader.h : compressed (using zlib 2.3) BMP pictures for Menu Display
*memfile.*, lzmasupp.*: Softdev's sourcecode for LZMA support.
*sidestep.*, ssaram.* : Softdev's sourcecode for DOL's loading
*/lzma/ : Standard LZMA SDK 4.43 for ansi C, linked as library
-=[ PCUtils Contents]=-
*lzmaadd & lzmaex: Softdev's utilities to add/extract 7zip file to/from a dol (sourcecode included)
*mkisofs & cygwin.dll: needed to generate a ISO file
*gbi.hdr: Generic Boot Image from Cubeboot-Tools 0.3
-=[ Credits ]=-
LZMA support & DOL Loading original sourcecode - SoftDev
LZMA PC utilities - Softdev
DevkitPPC / LibOGC by Wntrmute & Shagkur
ZLIB by Jean-loup Gailly
gbi.hdr by GCLinux Team
GUI design & generic code "copypasting" by me
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May 21st, 2007, 00:17 Posted By: wraggster
News from DrNeo of the announcement of the new summer coding comp from Neoflash, heres the details.
Digg This
NEO Summer coding contest 2007 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2007 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications,it's mean you will have more chance to win with an Apps using the full hardware function.
The rules of NEO Summer coding contest 2007:
[1] All origial entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.
[2] The public poll will get less judge power , like just get half score than before.
[3] All last neo compo top 10 winners and neo compo partner site can give out their judgements (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.
[4] The No.1 winner can't use their same project (even it's updata a lot) to enter the next compo.
[5] You can enter the GAME contest and APP contest both.
[6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
NEO Summer Coding contest 2007 close time : Aug.20th 2007
Winner prize send out time : Sept.20th 2007
more info : http://www.neoflash.com/forum/index....ic,4280.0.html
Good luck to all DCEmu Coders
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May 21st, 2007, 00:36 Posted By: wraggster
X-Blaster has updated his game for the DS:
Some small modifications Up/Down to generate the spheres of mana (I had cramps with L or R with the fingers) The mana is not unlimited any more and you can “restocked” in the planette by making it turn over towards it. Addition of some “decals” and a menu Some councils for the play. Push back the planettes with spheres of mana fast The stylet acts like a magnet. You must thus take into account inertia and accompany the balls by mana for my sending (that avoids pushing back a meteorite giantess with a very fast sphere).
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May 21st, 2007, 00:44 Posted By: wraggster
Robert Dixon has released a new version of his Game Maker, heres the release info
It has image transparency and gives you the ability to set the install path of DevkitPro both of which are set in a .ini file. It also has a property dialog for sprites that appears when you double click on a sprite in the canvas.
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May 21st, 2007, 00:50 Posted By: wraggster
Miaudito has released a new 2d Shooter for the DS which looks like those old arcade games where a plane flys up the screen shooting items in front of it:
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May 21st, 2007, 01:03 Posted By: wraggster
Cid2Mizard has released a new version of his game for DS:
whats new:
- the shots are now perfect from one screen to another.
- the score and the gauge of life appear but toujour not managed.
- change of the music trés entrainante before.
- the sprite explosion was creates but like the life and the score are not managed, not visible explosion.
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May 21st, 2007, 01:07 Posted By: wraggster
Infantile Paralysiser has updated their multimedia application DSMPlay to version 0.5, heres the latest english news from the release:
Version 0.41 2007/05/19:
* The fatal bug regarding audio acquisition in dsmenc.exe of Ver0.4 attachment (the bug which cannot be encoded completely) it was.
* Key mapping is provision allotment. It does not correspond to sum nail seeking mode yet.
Download Here
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May 21st, 2007, 01:12 Posted By: wraggster
The Lemmings DS Team have released a new version of their game for the DS, heres the release info:
DiGG THIS
Alrighty! Here's a DLDI alpha version for y'all!
Unrar that into the root of your card, and update the config file if you don't like the 'LemmingsDS' directory.
It works on my Supercard SD, and that's currently all I know.
Give the levels that are there a shot... the level system works a bit differently now:
There are two level categories, Standard and Custom. When the game starts, it'll take a minute (it won't take this long in a non-debug version ^_^) to cycle through the directories in /LemmingsDS/levels/1player/standard and custom and tries to identify all the levels it can find. It groups them together based on the directories they're in... (you'll know what I'm talking about if you give it a go.)
The level format for this version is different to the old one, so old levels won't work. (If you try and copy them into the directories, they should be ignored by Lemmings DS.) I'll get to making a convertor when I've figured out what needs to be in the new format.
If anything weird happens, post about it and include the debugout.txt which magically appears in the root.
Edit - As with all homebrew, back up before you run this! I don't take responsibility if this makes your flash cards go funny. (It hasn't done anything weird to my SCSD stuff in these last months, but I can't guarantee behaviour on other devices, 'cause SCSD is all I got.)
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May 21st, 2007, 16:54 Posted By: wraggster
press release:
Atari, Inc. (Nasdaq: ATAR) one of the world's most recognized brands and a third-party video game publisher, today announced that Dragon Ball Z®: Budokai TenkaichiTM 3 is in development for WiiTM and PlayStation®2 computer entertainment system. Dragon Ball Z: Budokai Tenkaichi 3 combines the lightning fast fighting and action that have made Budokai Tenkaichi 1 and Budokai Tenkaichi 2 the #1 fighting games of 2005 and 2006. Developed by NAMCO BANDAI Games Inc. / Spike, Dragon Ball Z: Budokai Tenkaichi 3 is slated to release during the 2007 holiday season.
Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. In addition, an improved control system for the Wii will allow players to easily mimic signature moves and execute devastating energy attacks as they are performed in the Dragon Ball Z animated series.
"Atari is incredibly excited to offer the ultimate chapter in the Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love," said Emily Anadu, Senior Product Manager, Atari, Inc. "Each year, the developers refine the game to bring fans closer to feeling like they are actually playing the show."
In addition to the unprecedented number of characters and improved Wii control system, the environments have also been enhanced to feature day and night stages. The power of the moon in the night stages gives players additional ways to transform their characters and lets fans recreate some of their favorite memories from the show.
The immensely popular Dragon Ball Z® series is the gold standard of anime-based video games, with more than 25 different games and over 10 million units sold since May 2002.
Dragon Ball Z: Budokai Tenkaichi 3 is set for release this holiday season. For more information on Dragon Ball Z video games, please visit http://www.atari.com/dragonballz.
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May 21st, 2007, 16:56 Posted By: wraggster
Whether you're a longtime gamer who likes classic franchises or a newcomer aiming to keep your brain sharp, Nintendo's summer lineup of games has something for you. Nintendo's offerings are anchored by key Wii™ games like Metroid Prime® 3 Corruption and Mario Strikers™ Charged. Nintendo DS™ owners can challenge their minds with games like Brain Age™ 2: More Training in Minutes a Day and the new picture-based puzzle game, Picross DS™.
Licensees also are demonstrating a strong commitment to Wii and Nintendo DS by announcing more than 40 titles in all genres. The unique controls of Wii and Nintendo DS make the Nintendo platform versions of these games entirely new experiences. No matter what your taste or experience level, you'll keep busy this summer!
Wii
July 30 Mario Strikers Charged Nintendo
Aug. 20 Metroid Prime 3 Corruption Nintendo
September Battalion Wars 2 Nintendo
Aug. 14 High School Musical: Sing It! Disney Interactive Studios
Aug. 14 Madden NFL '08 EA
August Tiger Woods PGA Tour '08 EA
August Space Station Tycoon Namco Bandai
August Brunswick Pro Bowling Crave
August Dave Mirra BMX Challenge Crave
August Pinball Hall of Fame: The Williams Collection Crave
September Brothers in Arms Ubisoft
September Looney Tunes: Acme Arsenal Warner Bros.
September George of the Jungle Crave
Fall Boogie EA
Nintendo DS
July 30 Picross DS Nintendo
Aug. 20 Brain Age 2: More Training in Minutes a Day Nintendo
Sept. 10 DK Jungle Climber Nintendo
Sept. 24 Chibi-Robo: Park Patrol Nintendo
July SimCity EA
July Namco Museum DS Namco Bandai
July Drake & Josh THQ
July Glory Days 2 Eidos
Aug. 14 Madden NFL '08 EA
Aug. 14 High School Musical: Makin' the Cut! Disney Interactive Studios
Aug. 14 Heroes of Mana Square-Enix
August I SPY: Fun House Activision
August Jewel Quest Expedition Activision
August Tiger Woods PGA Tour '08 EA
August Worms: Open Warfare 2 THQ
August Luminous Arc Atlus
August Mega Man Star Force: Pegasus Capcom
August Mega Man Star Force: Leo Capcom
August Mega Man Star Force: Dragon Capcom
August Operation: Vietnam Majesco
August Turn It Around Majesco
August The Wild West Majesco
August Fulllmetal Alchemist Trading Card Game Destineer
September Drawn to Life THQ
September Zoey 101 THQ
September Crayola Teasure Adventures Crave
September Nancy Drew and The Deadly Secret of Olde World Park Majesco
September Holly Hobbie & Friends Majesco
September Phoenix Wright: Ace Attorney Trials and Tribulations Capcom
September Looney Tunes: Duck Amuck Warner Bros.
September Pet Luv Spa & Resort Tycoon Activision
September Animal Genius Activision
September George of the Jungle Crave
September Jam Sessions Ubisoft
September Professor Brainium Destineer
September Indy 500 Legends Destineer
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May 21st, 2007, 16:56 Posted By: wraggster
Whether you're a longtime gamer who likes classic franchises or a newcomer aiming to keep your brain sharp, Nintendo's summer lineup of games has something for you. Nintendo's offerings are anchored by key Wii™ games like Metroid Prime® 3 Corruption and Mario Strikers™ Charged. Nintendo DS™ owners can challenge their minds with games like Brain Age™ 2: More Training in Minutes a Day and the new picture-based puzzle game, Picross DS™.
Licensees also are demonstrating a strong commitment to Wii and Nintendo DS by announcing more than 40 titles in all genres. The unique controls of Wii and Nintendo DS make the Nintendo platform versions of these games entirely new experiences. No matter what your taste or experience level, you'll keep busy this summer!
Wii
July 30 Mario Strikers Charged Nintendo
Aug. 20 Metroid Prime 3 Corruption Nintendo
September Battalion Wars 2 Nintendo
Aug. 14 High School Musical: Sing It! Disney Interactive Studios
Aug. 14 Madden NFL '08 EA
August Tiger Woods PGA Tour '08 EA
August Space Station Tycoon Namco Bandai
August Brunswick Pro Bowling Crave
August Dave Mirra BMX Challenge Crave
August Pinball Hall of Fame: The Williams Collection Crave
September Brothers in Arms Ubisoft
September Looney Tunes: Acme Arsenal Warner Bros.
September George of the Jungle Crave
Fall Boogie EA
Nintendo DS
July 30 Picross DS Nintendo
Aug. 20 Brain Age 2: More Training in Minutes a Day Nintendo
Sept. 10 DK Jungle Climber Nintendo
Sept. 24 Chibi-Robo: Park Patrol Nintendo
July SimCity EA
July Namco Museum DS Namco Bandai
July Drake & Josh THQ
July Glory Days 2 Eidos
Aug. 14 Madden NFL '08 EA
Aug. 14 High School Musical: Makin' the Cut! Disney Interactive Studios
Aug. 14 Heroes of Mana Square-Enix
August I SPY: Fun House Activision
August Jewel Quest Expedition Activision
August Tiger Woods PGA Tour '08 EA
August Worms: Open Warfare 2 THQ
August Luminous Arc Atlus
August Mega Man Star Force: Pegasus Capcom
August Mega Man Star Force: Leo Capcom
August Mega Man Star Force: Dragon Capcom
August Operation: Vietnam Majesco
August Turn It Around Majesco
August The Wild West Majesco
August Fulllmetal Alchemist Trading Card Game Destineer
September Drawn to Life THQ
September Zoey 101 THQ
September Crayola Teasure Adventures Crave
September Nancy Drew and The Deadly Secret of Olde World Park Majesco
September Holly Hobbie & Friends Majesco
September Phoenix Wright: Ace Attorney Trials and Tribulations Capcom
September Looney Tunes: Duck Amuck Warner Bros.
September Pet Luv Spa & Resort Tycoon Activision
September Animal Genius Activision
September George of the Jungle Crave
September Jam Sessions Ubisoft
September Professor Brainium Destineer
September Indy 500 Legends Destineer
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May 21st, 2007, 16:59 Posted By: wraggster
The elves mining Nintendo's vaults for classic games have unearthed three new ones to add to the Wii Shop Channel. They feature ragers, lasers and, um, monkeys not in cages. Anyway, it's unlikely that you've played all three of these, so go ahead and check 'em out. Or the elves will cry.
The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Donkey Kong Country 2™: Diddy's Kong Quest™ (SNES®, 1-2 players, 800 Wii Points): In the sequel to the immensely popular Donkey Kong Country™, Diddy Kong® gets the spotlight, along with his girlfriend, Dixie Kong™ - a great little monkey with a dangerous ponytail. The action starts on the wreck of King K. Rool's Gangplank Galleon that has apparently broken up on a reef offshore from the Kremlings' Island. Diddy and his friends will have to work together to rescue Donkey Kong®, exploring all the hidden areas of the Kremlings' island: a spooky haunted forest, treacherous swamps, a giant beehive oozing with sticky honey and lava-filled caves, just to name a few.
Streets of Rage™ 2 (Sega Genesis, 1-2 players, 800 Wii Points): To celebrate their defeat of the Syndicate exactly one year before, Blaze, Adam and Axel met for drinks. The next morning, Axel received a frantic phone call from Eddie "Skate" Hunter, Adam's younger brother, whom he was living with on the edge of the city. Blaze and Axel found Adam and Skate's house wrecked, and a picture showing Adam chained up at the feet of Mr. X. The city then once again returned to its nightmarish state as criminals ran rampant. Unable to contact their old friend in artillery, Axel and Blaze team up with Skate and Max Thunder to free the city and rescue Adam from the Syndicate. It is up to you to take down Mr. X once and for all.
Blazing Lazers (TurboGrafx16, 1 player, 600 Wii Points): Blazing Lazers is a vertical-scrolling shooter that was praised for surpassing the limitations of the hardware of its time. Players control the extraordinary firepower of their Gunhed Star Fighter to take on the Dark Squadron that has begun its invasion of Earth. Collect power-ups to increase your ship's battle strength so it can cut through enemies and defeat the bosses in all nine areas. Of course, as part of the "Soldier" series, the game contains a good combination of fast-paced speed with catchy, drum-propelled background music, coupled with the Field Thunder that can be used to destroy enemies in one fell swoop for the ultimate sense of satisfaction. With its fine-tuned difficulty levels, Blazing Lazers is a shooting game that anyone can enjoy.
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May 21st, 2007, 17:07 Posted By: wraggster
consolegaming.eu, one of Europes largest clan gaming sites today announced that it will be launching the first competitive Nintendo Wii ladder in Europe. This will take the form of Super Mario Strikers.
Marco Spoor, General Manager of Consolegaming.eu stated that “The market is currently dominated by the more conventional competitive ladders such as Rainbow Six: Vegas or Socom, by launching a ladder for Super Mario Strikers we are hoping that we can draw in the casual gamer, and those that want a break from your standard online game and reunite them on the virtual football field. This will bring us closer to achieving our aim of becoming a central hub for which all European gamers can converse and compete in a ladder environment”
Since ConsoleGaming.eu was launched in January 2007 the staff have done a lot to help make the site easier for everyone to use by having the ladders and the forums avaliable in 10 of the most spoken languages in Europe. There are dedicated community managers for each of the languages to provide you with support each step of the way.
Mario Strikers will join the current 11 ladders spread out over the three major formats, Playstation 2, Playstation 3 and the Xbox 360. All of which have achieved major success since launching in April, with more ladders being launched all the time.
You are able to register for the ladders at http://mscf.wii.consolegaming.eu/.
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May 21st, 2007, 17:24 Posted By: wraggster
New from Play Asia
features
Use the DS Touch Screen to make your own maps - Plot your progress through the labyrinth, drawing walls and placing icons to note special events and items
Choose from nine different character classes - Create a woodland survivalist, shield-bearing protector, whip-wielding dark hunter, or a half-dozen other types
Populate an entire adventurer's guild with up to 20 characters
Exciting battles fough through turn-based strategic combat
Collect more than 20 unique battle skills and split them across 5 different adventuring charactrers
description
In a land of peace and tranquility, the small town of Etria is troubled by a mysterious discovery. In the depths of the vast Etrian forest, a great rift has opened, a gaping maw twisting down into darkness and shadow…
All who learn of the great labyrinth harbor dreams of exploring it, drawn by the promise of fame, wealth, and power. Treasures untold lie just beyond terrors unimaginable. Those daring enough to risk the labyrinth’s secrets to pursue these great wonders will be led along death’s razor edge. Do you dare to enter?
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May 21st, 2007, 17:25 Posted By: wraggster
New from Play Asia
features
1st M Rated Horror Shooter for the Nintendo DS.
Bring death to the Undead using the stylus and touch screen to destroy every type of zombie that stands in the way of the escape route that leads to safety and the world of the living.
Battle your way through hordes of flesh hungry zombies with a deadly arsenal of melee and projectile based weapons. Zombies take damage in 6 six places. Blow limbs off separately!
Stand alone or with a friend as you face armies of zombies in infectious, innovative multiplayer and Co-Op story mode using DS Wi-Fi capabilities.
Immensely addictive arcade-action game play will test the reflexes of even the fastest gamer.
Four terrifying chapters of horror, suspense and action lurking around every corner.
description
Unleash hell on the undead in this exciting Arcade style shooter for the Nintendo DS console.
You are Rob Steiner (a.k.a. Prisoner #1809), a man who wakes up to find himself the lone human in a jail teeming with zombies. Players use a deadly arsenal of melee and projectile-based weapons and come face-to-face with the never-ending swarm of zombies, none of whom have avoided the icy cold touch of the undead.
Along the way, gamers use the unique Nintendo DS touch screen to destroy anything - from inmates to prison staff - that stands in the way of the escape route that leads to safety and a new living world. From maximum security prisons to research facilities, from swampland to airport, pickup your shotgun and blast your way through this action packed zombie fest. And for gamers too weak to fight the good fight alone, they can take advantage of the DS Wi-Fi and bring in reinforcements.
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May 21st, 2007, 17:31 Posted By: wraggster
New from Play Asia
features
Fight tons of enemies, find your way through virtual plat-forms and hack into towers through hacking puzzles.
Become a digital hero by using the upgrade system, allowing you to unlock new skills and upgrade your health or Magic Lyoko powers. Use your Lyoko Powers to perform extra abilities allowing you to resolve puzzle or go to unexplored sections.
Buy new equipment, armour items, and weapons with “Data Bits” dropped from defeated enemies. Jeremy re-codes the Data Bits into new virtual equipment for your characters.
Experience 3D Action Role Playing within the world of Lyoko and 2D Adventuring in the Real World.
Evolving characters, plenty of enemies, intense mini-games and fast driving sections will have Code Lyoko players blasting, fighting and exploring for hours on end!
Experience 15 quests and 15 levels and all the special Nintendo DS features such as the Touch Screen.
description
Join Yumi, Ulrich, Odd and Jeremy in their fight to save planet Earth and the parallel universe Lyoko from total destruction! The central computer that runs Lyoko, has been infected by a megalomaniacal virus, X.A.N.A, that wants to take over the world. Within Lyoko one virtual being by the name of Aelita is fighting to take X.A.N.A. down, but she can't do it alone, and has recruited a team of boarding school students from Earth to help her. Now X.A.N.A. has set his sights on Earth and is sending pieces of the virus through to Earth.
With an emphasis on team interaction, puzzle solving, exploration and intense combat, this game will provide a great deal of fun for fans of the Code Lyoko cartoon series. The fates of Lyoko and planet Earth are in your hands so fight, explore, drive and hack your way to victory in this Action packed RPG adventure in the digital realm.
Take on the roles of each of the four characters – Odd, Yumi, Ulrich and Aelita – and customize play based on each of their individual strengths.
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May 22nd, 2007, 01:32 Posted By: JKKDARK
via Kikizo
Nintendo has been doing a bang-up job of reaching out to casual gamers and even those who wouldn't think of playing games with the Wii, but what of the hardcore set?
There has not been much in the way of in-house Nintendo games for longtime fans since Legend of Zelda: Twilight Princess launched alongside the console last autumn. Nintendo is now working on a plan to fix that.
Intergalactic butt-kicker Samus Aran continues her first-person shooter adventures in Metroid Prime 3: Corruption, which leads Nintendo's Americ | | |