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September 1st, 2008, 16:49 Posted By: wraggster
Well, this is certainly a great surprise for Labor Day. We're pretty sure one of these Virtual Console games needs no introduction or description. It just needs your money.
Clu Clu Land (NES®, 1-2 players, 500 Wii Points): Obviously the greatest game about a sea urchin ever conceived. Obviously.
Super Mario RPG: Legend of the Seven Stars (Super NES, 1 player, 800 Wii Points): A little-known collaboration between small developer Square Enix (at the time an even tinier Squaresoft) and struggling console maker Nintendo. The game is virtually unknown in all parts of the world.
http://www.joystiq.com/2008/09/01/su...rtual-console/
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September 1st, 2008, 16:51 Posted By: wraggster
Newly released today
features
A NEW KIND OF DIGIMON GAME: Digimon World Championship features hunting, tactical training, and intense title matches in a first for the popular Digimon World series!
HUNT WILD DIGIMON: Experience the thrill of the hunt and pursue wild Digimon in the vast Digital World. Capture the wild Digimon with weapons, ingenious traps, and more.
REMEMBER YOUR TRAINING: The way a Tamer trains and treats a Digimon will change the way the Digimon fights and acts. Buy and utilize different training aids. Teach your Digimon to be strong, or teach your Digimon to be defensive – it is up to you how to train them! The training combinations are endless.
OVER 200 DIGIMON: Digimon World Championship features over 200 Digimon, including returning favorites like Agumon and Gaomon, as well as some new Digimon.
A MASSIVE DIGITAL WORLD: Some wild Digimon can be found only in certain environments. Snowy mountains, sandy deserts, and lush jungles abound. As the day changes to night, different Digimon appear. Check back throughout the day to hunt the most elusive Digimon!
TAKE ON RIVAL TAMERS: Challenge friends to battle over Wireless Communication or Nintendo Wi-Fi Connection.
description
A legendary Digimon tournament has just been announced! As a new Digimon Tamer, you must explore the Digital World to hunt down and capture the strongest Digimon in the wild. Raise your Digimon any way you like, training them in different skills, Digivolving them, and preparing them for over 50 competitions. Assemble your ultimate Digimon squad for team battles or go one-on-one in your journey to win the Digimon World® Championship!
Battle against your friends over DS Wireless or Nintendo Wi-Fi Connection
http://www.play-asia.com/SOap-23-83-...j-70-2tef.html
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September 1st, 2008, 16:52 Posted By: wraggster
Newly released today
features
Create your own unique Abyss! - Every time you start a brand new journey, the game will randomly generate a custom world that will give you a unique experience every time!
Customize your character! - Distribute your skill points that define your character’s powers and destiny. Will you go the way of the sword or be a powerful spell caster?
Capture your enemy’s soul! - Steal the enemy’s techniques and use them to turn the tide of the battle!
Co-op Mode! - Connect with a friend wirelessly and work together to defeat the Dark Lord of the Abyss!
description
Immerse yourself in the world of Rubenhaut, a beautiful land ruled by a benevolent queen. The country holds a dark secret, for they are the guardians of the "Abyss Gate", a magical crystal that was used to seal the "Dimensional Abyss" long ago. But its seal has weakened and demons have begun to break through. In response, the queen has issued a proclamation for heroes to come forth and vanquish the evil. Do you have it in you to free the land of Rubenhaut from the grip of evil!?
http://www.play-asia.com/SOap-23-83-...j-70-2te4.html
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September 1st, 2008, 16:54 Posted By: wraggster
Newly released today
features
Hundreds of built in Levels: Conquer over 200 levels in single player or play with friends in over 100 Cooperative and 50 Competitive levels!
PURE and PLUS modes: Play in PURE mode reminiscent of classic “N”, or try out the new enhanced PLUS mode only in the handheld versions!
Ninja Techniques: Master stealthy Ninja techniques like wall-climbing and missile dodging to get past deadly laser drones, homing turrents, and other deadly enemies!
Networked Content: DownDownload new maps and replays from the N server. Design new maps or show off your slick ninja moves.
Level Editor: Design maps and share them with friends or the world using the integrated level editor and the infrastructure modes of the PSP® (PlayStation®Portable) system and the Nintendo Wi-fi connection on the Nintendo DS™.
description
You are a ninja in N+. Your god-like speed, dexterity, jumping power, and reflexes are all the result of an amazingly fast metabolism; sadly, so is your natural lifespan of 1.5 minutes.
Like all Ninjas, you have an unquenchable thirst for gold and a natural propensity for exploring rooms infested by increasingly lethal Ninja-killing robots. N emphasizes pacifism, humility, and the need to traverse 5 rooms before the end of your lifetime; a feat known only as ‘beating an episode’.
In accordance with the teachings of N, it is your profound hope that one day you will develop your platforming skills, intelligence, and inexplicable ability to reincarnate to achieve total mastery of all 300 levels.
http://www.play-asia.com/SOap-23-83-...j-70-2eag.html
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September 1st, 2008, 16:57 Posted By: wraggster
Newly released today
Learning Chinese has never been so much fun! My Chinese Coach uses carefully structured lessons that guide you through vocabulary and calligraphy exercises. Explore China as you learn the basic pronunciations unique to the Mandarin language. Learn to pronounce sounds unique to Chinese by comparing your voice to a native speaker. Use the Nintendo DS stylus to trace over and properly write Chinese Characters.
http://www.play-asia.com/SOap-23-83-...j-70-2vzf.html
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September 1st, 2008, 17:03 Posted By: wraggster
Newly released today
features
Battle it Out in a Match of Wits: Fun multiplayer modes pit you against your friends in an intense battle
Challenge Your Friends with the Ad Hoc Download Feature: Party it up with PictoImage™ – you only need one copy of the game for eight friends to join in the fun
Enhance Your Skills with Practice Mode: Featuring tips and tricks to help improve your game
Show Off Your Masterpieces with the Picture Gallery: Become a regular Picasso using the gallery feature
description
Whether you draw stick figures or virtual masterpieces, jump into 8-player battles where the first team to guess the image being drawn wins! Pick from a huge word list, even add in some of your own words, and show off your favorite drawings in the gallery.
http://www.play-asia.com/SOap-23-83-...j-70-2tem.html
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September 1st, 2008, 17:04 Posted By: wraggster
Newly released today
The award-winning best-selling Humongous children’s property made popular on the PC is now available for Wii!
Help Save the World’s Milk Supply! The world’s dairy cows have been “cow-napped” by a villainous goat, forcing kids to eat their cereal without milk. Team up with super-sleuth Spy Fox, Monkey Penny and Quack as they take on this tough assignment. Use amazing gadgets like X-ray chewing gum to crack the case and save the fate of breakfast as we know it!
http://www.play-asia.com/SOap-23-83-...j-70-2tl0.html
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September 1st, 2008, 17:06 Posted By: wraggster
Newly released today
The award-winning best-selling Humongous children’s property made popular on the PC is now available for Wii!
Help Pajama Sam Escape the Land of Darkness! Join Sam as he embarks on his journey to capture Darkness in a land of talking trees, hilarious carrots and non-stop adventure! Kids will love testing their wits in this midnight quest to shed some light on Sam’s mysterious closet. Explore a world of secrets and slumber in this motion-based adventure filled with discovery and imagination!
http://www.play-asia.com/SOap-23-83-...j-70-2te5.html
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September 1st, 2008, 17:07 Posted By: wraggster
Newly released today
features
Easy point and click interface lets young players earn a reaction from just about everything in game
Integrates the Wii Remote in point-and-click style adventure play with well-known characters that the entire family can enjoy together
Cartoon-quality learning adventure lets young players choose where the characters go
Explore exciting locations and collect information to complete each adventure
Great replay value since the adventure changes each time you play!
description
The best-selling Humongous children's property made popular on the PC is now available for the Wii in a family friendly point-and-click adventure!
http://www.play-asia.com/SOap-23-83-...j-70-2tdo.html
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September 1st, 2008, 17:25 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
The Hello Kitty Bag is made by super material, can protect your NDS Lite from scratches,dusty and shock. The simpla and fashion design, with Hello Kitty paterrn ,making your console more beautiful. 10 different bags to choose from
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September 1st, 2008, 17:27 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
My Pet Hotel 2 challenges you to host and care for a wide variety of pets, including dogs, rabbits, cats, pigs, horses, and fish.
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September 1st, 2008, 17:29 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
The Cheetah Girls: Passport to Stardom for Nintendo DS?takes Aqua, Chanel and Dorinda on all new musical adventures in exciting destinations around the world. The game picks up where the upcoming Disney Channel Original Movie “The Cheetah Girls One World?ends, with the girls exploring and performing their way through India and participating in various international competitions. Players can use the Nintendo DS stylus to tap their way through some of their favorite Cheetah Girls?songs, including five new songs from “The Cheetah Girls One World.?Players can also customize hundreds of outfits, choosing from an array of Indian-inspired fashions, as well as classic Cheetah Girls styles.
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September 1st, 2008, 17:30 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
Ferrari Challenge Trofeo Pirelli is a visual powerhouse with a racing style that is fast and accessible, yet the feel is more "sim" than arcade. It includes over 15 international racing circuits along with multiple gameplay modes such as Ferrari Challenge Seasons, Time Trial, Quick Race, and Endurance.
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September 1st, 2008, 17:38 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
Mario Super Sluggers stars the ever-lovable Mario and his crew of friends. It builds on the social-gaming fun and movements people learned in Wii Sports and turns them into a full-fledged baseball game that can be played by every member of the household. Players make a throwing motion with the Wii Remote controller to pitch the baseball and make a swinging motion to swing at the pitch. The game boasts more than 30 playable Nintendo characters and all the madness of a Mario sports game. Just like Mario Kart Wii, it bridges the gap between experienced players and those new to the Wii console, with fun challenges and beautiful graphics.
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September 1st, 2008, 19:11 Posted By: wraggster
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
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September 1st, 2008, 19:18 Posted By: wraggster
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
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September 1st, 2008, 19:42 Posted By: wraggster
News/release from Westy92
This is the first metronome ever coded for the Wii game system. This application will help you keep a tempo while practicing an instrument.
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September 1st, 2008, 19:45 Posted By: wraggster
News/release from Zoombas
Zoombus has released a simple joke program. It's called The Story of Rick and Schmid
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September 1st, 2008, 19:52 Posted By: Shrygue
via Computer and Video Games
Nintendo has released a skip-load of Disaster: Day of Crisis shots. There's still no official release date from Nintendo, but all bets are on the game being released sometime in October. You'll know when we do.
Loads of screenshots here
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September 1st, 2008, 19:59 Posted By: Shrygue
via Joystiq
Here's a great example of why you shouldn't sleep in. Every week, Nintendo sends out a release about its new downloadable game offerings of the week. My dear, close friend Ross, still flush with joy from his trip to PAX, gets to the email first and ends up writing about the Virtual Console release, the totally awesome Super Mario RPG while I, still groggy from choosing a Sunday night to make myself the Mayor of Lower New Drunkington, get to write about the WiiWare side of the coin: My Aquarium (Hudson Entertainment, 1 player, 500 Wii Points).
So, here we go: My Aquarium is a virtual aquarium, similar to a real aquarium in every way except that it never forces you to teach your children complicated and often troubling lessons about death.
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September 1st, 2008, 20:16 Posted By: Shrygue
via Computer and Video Games
Eidos has given its Gauntlet DS game a launch window of October.
It's the same top-down affair you'd expect, with zombie swarms attacking in their numbers over 40 maps across three realms.
As well as the facelift, the new game also packs co-op and competitive multiplayer modes that work both locally and over the internet, and a full ranking system that tracks your performance. It also allows for voice chat during games, so you can shout "IN YOUR FACE" at your opponents.
Screenshots
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September 1st, 2008, 20:19 Posted By: wraggster
News/release from SpixSh@dow
I recently returned to development, yes, this beautiful world I missed (friends, etc. ..)...
Good things turn serious () ..
So I suggest a very first version of my new project, Vocabulario DS: The Spanish a hand (or Spanish in pocket ..), which is similar to my old project, Latinus DS, except Spanish. My goal is that for my Bac at the end of the year, I have all my Spanish in my pocket .. (not to cheat lol ... to revise course!)
This version is really for me revive ... There is just the menu and "The Present indicative for regular verbs ...
01/09/08 Version 0.2:
_ Adding a Menu
_ Adding vocabulary on the human body
_ Correction bug
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September 1st, 2008, 20:23 Posted By: wraggster
News/release from Emukidid
GCBooter is a simple application which allows anyone to boot their original GC games from Wii mode. It is region free and works from the homebrew channel.
This is far simpler to use than having to patch your system menu for region free
Usage
Just copy the GCBooter folder into your /apps/ folder on your card and run it via the homebrew channel. Insert your GameCube disc and press A on the GameCube controller a few times.
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September 1st, 2008, 20:27 Posted By: wraggster
News/release from Jayenkai
I was initially going to release the super-quick "Just the editor, and a few levels" version, but as I sorted a few bugs, more and more of the game got fixed as well, and then I added the whole main menu, and things started to take a more "proper" form.. so..
JNKPlat DS 08
The Download
JNKPlat DS 08 : Complete with dldi version and non-dldi version. (.sc.nds/.ds.gba/.nds for each)
Shove it in the root, DLDI it if necessary, and add the JNKPlat folder for your saves.
Enjoy, complain, rant and rave.
The Game
A simple puzzle platform game. Get to the exit to complete each level.
Be aware, though.. This game is more a Puzzle game than it is a Platformer. There are many weird grid-based things that are leftovers from that style. Most noticable is Platdude's very specific Jump. One up, Three across.
The Blue Circles (Super Precious Gems!!) are collectable. You don't need them, but there's a total on the main menu. Get 'em all, and you get to say "I got 'em all!"
The Controls
There's two jump buttons, and a hold button.
The hold button, B, can be used to dangle from hooks, vines and red floors. It can also be used to drag red boxes.
The two jump buttons, Y and A, jump left and right respectively. It's easy once you try. If you really dislike it, you can switch to single button jump on the main menu, but I wouldn't recommend it! Some things happen too quickly to stop and turn around!
The Level Packs
Level packs can contain many many levels, but each level must be played in the order layed out in the pack.
No saves! If you die 3 times, you're right back at the start.
The Editor
Tap the middle icon on the titlescreen to enter the editor.
Draw a level.
Hold a trigger, and a Wipe/Quit and Test button appear at the bottom. If you test a level, and subsequently complete it, and you can then also Save it from this same Trigger-based menu. Note : You can only save a level if you've managed to complete it! You don't need all the gems, but you do need to get to the exit.
The level will be added as a simple line of ascii text, to the bottom of the JNKPlat/MyLevs.lev file on your card (assuming you're using the DLDI version, and have added the JNKPlat folder to the root.)
Each line is it's own level. Feel free to copy+paste these lines to build up your own little level packs.
The Linkage
Socoder.net - AGameAWeek.com
http://socoder.net/
http://agameaweek.com/
The Request
If you make any levels, send 'em my way! The next release should be ready in a couple of weeks time. (or maybe before, if I get plenty of levels!)
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September 1st, 2008, 20:33 Posted By: wraggster
News/release from rck
You've seen this animation a hundred times. At least. The point is, you can ignore the animation part of this release. I've released this because of some strange things I've seen happening here as well as in PolyTouch. From the known bug list of Qix:
- Has a similar graphics-memory problem like PolyTouch.
- when you start Qix, you should immediately see a cyan dot
pattern. This pattern is not supposed to be there.
- if you set the left limiter to 32 or higher values, the dot
pattern disappears
- if you set the lower limiter to exactly 160, the whole
screen is filled with cyan lines -- nothing else can be
seen.
Can anyone confirm this?
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September 1st, 2008, 20:37 Posted By: wraggster
News/release from ollipolli
Hello!
I have released version 0.1alpha3 of my first real project for the DS.
It is called DSwiki, and it is an offline viewer for the wikipedia or all other wikis which are based on the mediawiki framework.
A sample wiki (German Wikiquotes) is available here: http://dswiki.googlecode.com/files/D...ample-data.zip
The interface language is german, but there are only some status messages.
Pre-made wikipedia-dumps for DSwiki
German edition: http://dswiki.googlecode.com/files/D...080712.torrent
English edition: http://dswiki.googlecode.com/files/D...080724.torrent
More instructions on the installation und usage can be found in the README below. Two images are attached, the first showing a normal wiki article, the second showing the very good Unicode support.
Please test DSwiki and give me some feedback.
Have Fun!
OlliPolli
DSwiki (v0.1alpha3)
=====================
DSwiki is an offline viewer for Wiki markup, for example for the
Wikipedia, Wikibooks, Wiktionaries, ...
DSwiki is NOT a web browser!
Why DSwiki?
=============
DSwiki is optimal for all people with a Nintendo DS that like to
have their information "portable", but cannot access the Internet
directly. So far, no Program was very good in displaying the
Wikipedia on the DS. NewDictS can display an uncompressed dump, but
this dump is outdated, and the Wikipedia has grown dramatically
since then, so compression was absolutely necessary. In addition,
most homebrew programs can't handle UTF-8.
DSwiki is based on
====================
-- NewDictS <http://tvgame360.com.tw/viewthread.php?tid=21913&extra=&page=1>
Thanks to sesa for graphics-/unicode- and font-routines
-- Wiki2Touch <http://code.google.com/p/wiki2touch/>
Thanks to Tom Haukap for the file format and index routines
-- libbzip2 <http://bzip.org/>
-- Terminus fonts <http://www.is-vn.bg/hamster/>
-- GNU Unifont <http://www.czyborra.com/unifont/> [DOWN]
<http://unifoundry.com/unifont.html>
Thanks to Roman Czyborra
Features
==========
-- Get the complete(!) Wikipedia on a Nintendo DS. The English language
edition fits on a 4GB storage device, the German edition is just 1.1GB.
-- Quite good handling of internal links. Alternative display text
and appended letters are supported to create the same look as
in the online version.
-- Very good Unicode/UTF8-Support (as much - or as little - as the
underlying font covers)
-- A cache to navigate quickly the history of visited pages
Planned Features
==================
-- Much better markup display
-- Bookmarks
-- Improved Search (advanced input)
-- Navigation by document structure (jump to headlines or
jump from link to link as in text browsers)
-- "Find as you type" inside an article
-- Memory saving font handling, switching between fonts on the fly
-- Customization
Use
=====
At the moment DSwiki can't do more than display mostly unformatted
wiki markup of articles (but word and line breaks and a proportional
font make it easy readable).
DSwiki works as follows:
A random article will be loaded at the start.
Up/Down: Scroll one line backward/forward
Left/Right: Scroll one page backward/forward
Stylus: Follow a link on the bottom screen
L/R: Go one page back/forward in history
A: Go to another random article
X: Index-assisted search on/off
Articles names (no unicode yet) can be entered
on the keyboard.
Touching the red button clears the input field.
The D-Pad navigates through the index.
The current highlighted article name can be loaded
either by
* touching the green button
* pressing A
* touching Enter on the virtual keyboard
Installation
==============
1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
necessary.
2. Create dumps of your favorite wiki or download already prepared ones.
Visit <http://code.google.com/p/dswiki/wiki/Dumps> for a list.
3. Copy dewiki.ao1, dewiki.ao2, dewiki.dbz, dewiki.idx and dewiki.ifo
into the root directory of your flash card.
IMPORTANT: These names are fixed at the moment, so use them
anyway, even if you want to use a different language/wiki.
Bugs/Issues
=============
-- The german article "ß" is not found correctly.
Have Fun!
ollipolli
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September 1st, 2008, 21:16 Posted By: wraggster
Thanks to DS Scene for pointing my attention to the Homebrew Bounty over at GBA Temp, i can honestly say i disregarded it but now i know its a monthly comp ill post everything
So time to play catch up on stuff not posted
Samel posted this in the Homebrew Bounty
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September 1st, 2008, 21:29 Posted By: wraggster
Wazmo posted this in the Homebrew Bounty
FretFury is a homebrew in the making that utilizes the Guitar Grip that comes with Guitar Hero: On Tour for the Nintendo DS. If you don't have the Guitar Grip, there is a version where you use the Y,X,B,A buttons!
the current version is V1.1. Fretfury promises in a later version to have the ability to add your own songs, change the sprites, and possibly even multiplayer.
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September 1st, 2008, 21:35 Posted By: wraggster
WAHa.06x36 posted this in the Homebrew Bounty
Speed! is a port of an old Amiga game. It's a first-person racer - the goal is to just run through a maze as fast as possible. The original really never made it past a demo, so there is only one level. It is, however, a lot of fun once you get the hang of it. Lots of practice is required for good times!
My personal record is 11:56.
http://code.google.com/p/speed-game/
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September 1st, 2008, 21:48 Posted By: wraggster
Smealum posted this in the Homebrew Bounty
Legion is a top-view 3D shooter set in a post-apocalyptic universe comparable to that of the Fallout series. It is both playable online with 3 other players and offline, as there is a very complete story going through 12 different levels in which you'll be killing bad guys, bosses, driving vehicles...
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September 1st, 2008, 22:00 Posted By: wraggster
Noda posted this in the Homebrew Bounty
Hi!
I'm glad to present here an updated version of the one I submitted to the Neo Compo, I hope you'll enjoy it.
For those who are wondering, it's labelled "preview" because there's still much more level elements and 3D engine improvements to be added which already on my to-do list. I wanted to release the current version as I'm not sure when it will be finished...
If you have some ideas or suggestions on how to improve my game, don't hesitate I'll also gladly accept user-made levels to include them in new scenarios.
--------------------------------------------------------------------------------
Quick presentation: Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more...
Features:
- Physics engine, with realistic collision simulation
- Full 3D on both screens, either as one big screen or with 2 different views
- Skybox to simulate 360° environment
- Advanced 3D effects: point light simulation, projected shadows, motion blur...
- Full MP3 music & 3D sounds
- Special bonuses and scenery effects (let's try this mushroom...)
- Integrated (on DS) full featured 3D level editor
- High score & progression saving
- 25 levels, with various environment and progressive difficulty (6 differents scenarios)
- Full motion sensor support
How to play:
- Motion sensor : just tilt the DS, and the board will tilt the same way (DON'T FORGET TO CALIBRATE YOUR MOTION SENSOR CORRECTLY WHEN PROMPTED!)
- Stylus : Hold the stylus down on the center on the screen, then slightly move in the desired direction to tilt the board. When the pressure is released, the board will come back to a flat position.
Press select at anytime to save a screenshot in .bmp format (the game will freeze for a short time during the file write).
How to install:
1. Copy the "marble" folder found in the archive in the root of your flashcard.
2. Copy the file "marble.nds" (or "marble.ds.gba" if your flashcard doesn't work with .nds files) on your flashcard.
Do the next step only if you encounter problems running the homebrew or have the "error initializing file system" message on loading.
3. Apply the DLDI patch corresponding to your flashcard on the "marble.nds" file.
Go to http://chishm.drunkencoders.com/DLDI/ for the patches and instructions on how to do it.
Website:
http://nodadev.wordpress.com
- 29/08/08 : Version Preview 2
------------------------------
= lots of bugfixes in the level editor
= fixed the lock element bug
+ added an auto-repeat function to editor's buttons, it's now more user-friendly to adjust values
+ added top screen camera view smoothing, no more headaches when using DS motion
+ improved the stylus controls, it's now less sensitive (use a quadratic scale instead of a linear one)
+ added 1 new scenario with 3 new levels, to adjust difficulty progression balance
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September 1st, 2008, 22:03 Posted By: wraggster
Coolbho3000 posted this in the Homebrew Bounty
Hello friends and fellow consumers of Kikkoman Naturally Brewed Soy Sauce.
STOP AT 500 is a classic game that is wonderfully remade in this new classic, STOP AT 500 for the Nintendo DS. Featuring nostalgic console-like graphics, this game will provide addicting, hours of enjoyment to come. The objective of STOP AT 500 is simple. Simply press the touch screen when the counter reaches exactly 500. If you pressed the counter and it stops at 500, congratulations! You are the winner. If the counter is under or over 500, though, you lose.
Although the objective is simple, the achieving of this goal is difficult to master, because of the fast nature of the counter. This puzzle will endlessly confuse you as you are addicted to the game, constantly attempting to find a better way to reach exactly 500. For the Nintendo DS, the game has been remade to use the unique feature of the Nintendo DS - the touch screen. To all who download this game, enjoy! And please vote for me as the homebrew bountry winner. I will be sure to buy lots of Kikkoman Naturally Brewed Soy Sauce.
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September 1st, 2008, 22:18 Posted By: wraggster
Morukutsu posted this in the Homebrew Bounty
Hi all
Inside the Machine is an NDS platform game. In the game, you control an animal (a mix between a cat and a rabbit ). The story begin in the nature and after, you'll have to get out the body of a monster
Controls : B : Jump - A : Attack - X : Throw Fireballs - Y : Run
For Slot-1 linkers use .nds file and for Slot-2 linkers, une .sc.nds or .ds.gba files.
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September 1st, 2008, 22:31 Posted By: wraggster
Themepark posted this in the Homebrew Bounty:
I proudly present my first real project: Neko DS.
Neko DS (Neko being the Japanese word for cat) is a port of an old PC application back from the 80's. When run, you would have a cat on your screen who would chase your mouse cursor around, scratch on the screen, take a nap and various other stuff.
Since this application has always been very close to my heart, I decided to try and port this to the DS.
This is only a very simple beginning of what I intend to end of with, but fully functional none the less. In the future I want to have the sprites incorporated into the NDS via EFS, have the user being able to choose between different Nekos from EFS and FAT, and perhaps as a last update be able to have several Nekos running around on the screen.
I hope you will enjoy this application as much as I have over the years.
CODEChangelog:
- Version 1.0.1:
- Removed Neo Geo splash.
- Fixed "sleep running" bug.
- Changed cat speed.
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September 1st, 2008, 22:35 Posted By: wraggster
Playallday posted this in the Homebrew Bounty:
It's a system tester: You can see the language, time, color and much more!
It's still in 0.1 but hey it's working!
If you have any errors or comments PM me.
By me (playallday)
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September 1st, 2008, 22:39 Posted By: wraggster
Sundev posted this in the Homebrew Bounty:
Hello all, here the enter of SunOL v0.3 beta...
Project description : SunOL v0.3 beta is an application to view the NDS release list. It allows you to view all informations about games and also boxarts and screenshots. This program can update himself and the database with the CWF.
CHANGELOG
Modifications :
Folder structure
Some skin.ini names
Bug fixes :
Some keyboard bugs
Some other bugs
CONTROL
Use stylus to browse the windowing GUI.
While viewing the release list, use :
UP/DOWN to scroll.
LEFT/RIGHT to scroll by 10 units.
L/R to switch to other informations about the selected release.
HOW TO UPDATE
From SunOL v0.1alpha :
To update SunOL v0.1alpha you have to delete the "/data/SunOL/skin/" folder, the "/data/SunOL/SunOL.ini" file and the "/data/SunOL/dat.dat" file.
After that, extract the archive on the root of your card overwriting already existing files on the "/data/SunOL/" folder.
From SunOL v0.2alpha :
All updates or automatic.
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September 1st, 2008, 22:45 Posted By: wraggster
Giovannin posted this in the Homebrew Bounty:
With this tool you can update the cheat file of your flashcard directly from your DS.
Patch UsrCheatUp.nds with the DLDI driver for your card (not always needed).
Put it were you want on your flash card.
After the first time launching it, UsrCheatUp.nds will create the configuration file UsrCheatUp.ini in the root matching your card type
(If you are updating from an older version you have to delete the old ini).
Changelog v 1.5:
-Zip support. (Thanks Aurelio!!!)
-Sound!!
-Now you can check the strenght of the WiFi signal
-Switch On/Off the AutoPowerOff function with L button; green=on / red=off (only before starting the update)
-You can scroll the changelog with UP and DOWN buttons (only before starting the update)
-Added support for other cards type: CycloDS, EDGE, EZ, M3Real, G6Real.
*New voices in the ini:
-cht_file: 0(usrcheat.dat) - 1(user.EvoCheats.dat) - 2(EDGEcheats.dat) - 3(ezarcode.dat) - 4(cheat.db) - 5(Cheat.xml) - 6(CHEAT(J).DAT) - 7(CHEAT(UE).DAT) - 8(CHEAT.DAT)
-gbatemp : can be set to 1 (download from gbatemp) or 0 (download from my web page); only for usrcheat.dat, the others will allways download from gbatemp.
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September 2nd, 2008, 00:10 Posted By: wraggster
News via DS Scene
I have been talking to smealum on IRC and he showed a video of a FPS demo that he has produced. Plans are in place to now take the demo to the next step and develop it into a full game. He has also said that this will not be for at least 6 months so don't pester too much.
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September 2nd, 2008, 00:33 Posted By: wraggster
Thanks to DS Scene for pointing me onto this and other releases from ndsuncensored
News/release from afflictive
The "game" is extremely basic, with not much to see. Eventually I would hope to gather a bunch of good touching scenes from other games and combine them all into one big fapathon.
File should be attached!
Also, I'm having trouble finding reasonable uncensored hentai games to rip so if anybody knows some names I should look up, please tell!
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September 2nd, 2008, 00:34 Posted By: wraggster
News/release from Digital Satin Productions
Okay so this is just the first day of the game and doesn't really "show" anything but I figured I would release it anyways to show how progress has been going. The game is entirely controlled by the stylus; button control is not yet supported. As this is an early version, I have prepared both the complete demo as well as a version without sound. Of course, if you skip the sound you skip half the experience, but I think that's acceptable at this early stage.
Download URL(s)
Complete demo:
http://www.digitalsatin.com/en/fr_demo_1.rar
No sound version:
http://www.digitalsatin.com/en/fr_demo_1_nosound.rar
When you get to the end of the first day, the game won't proceed any further, it will simply loop back to where it was before. This is not an error, that's the way the code is designed to work. Since the game's not complete yet, there isn't anything else to run so it just loops back.
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September 2nd, 2008, 00:42 Posted By: wraggster
News/release from tommybomb
A port of the famous flash game Hizashi no Naka
Controls:
L + R = Switch Rooms
Touch = touch girl (move leg, pull up underwear, etc.)
Note: If you look ever so slightly when rubbing her underwear you can see her camel toe of the underwear moving.
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September 2nd, 2008, 00:50 Posted By: wraggster
News/release from tommybomb
Info: Trying to make a little engine here for a touch game like doki doki shipan. I decided to port Ohiru Nayanko, a Kemono Club flash game, but slightly different. Instead of making it the same game I am using it to build an engine similar to the doki doki shipan engine (witch check mode).
Download: See attachment
Controls: Simply use the touch screen to find various places to touch the girl. Up/Down to scroll the body of the girl.
Completed:
various stages where you touch the girl and takes you to the next stage. 5 stages in total
Todo:
get boob animations, eye animations, vagina animations, dick animation, add timer.
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September 2nd, 2008, 00:54 Posted By: wraggster
News/release from tommybomb
Touch the girl all you want. I found the sprites off of a flash game.
[Source included for you benifits. I do not care if you use it or not or what you do with it.]
Controls:
Hold L = Switch Screens
Touch Screen = Touch the Girl
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September 2nd, 2008, 16:55 Posted By: wraggster
Newly released today:
The NDS simulation RPG is a sequel to the highly acclaimed Xbox360 game, Blue Dragon.
Blue Dragon Plus takes place a year after the ending of its predecessor and therefore provides answers to some questions left over and wrapped up lose ends, and not to mention, more shadows.
As your chances for adventures increased, so does the number allies, powers and enemies. The idea of the shadow control system is further developed in this sequel, giving you more opportunities to mix and match skills.
With all the special Shadow skills and exciting party battles, have a towel ready when you play this game as you don't want your DS to slip from your grip because of the sweat from your palms.
http://www.play-asia.com/SOap-23-83-...j-70-2r7k.html
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September 2nd, 2008, 17:19 Posted By: wraggster
SuccessHK have reduced the price of their DS Lites down to $152 (around £75) only really of interest to people who cant get a certain colour from the country they live in.
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September 2nd, 2008, 17:31 Posted By: wraggster
An awesome release from Nuke
Gecko 1.06f + Ocarina & Gamecube Game Support
---------------------------------------------
GeckoOS is now combined with ocarina, with lots of bugs fixed. This is not a major release but alot of nice things have been fixed.
Things fixed.
1. Gamecube Games / Imports now supported (thanks bushing!)
2. Date and Time issue fixed in games like Wii Sports, Brawl.
3. Glitching games fixed, i.e Resident Evil Umbrella Chronicles, Metroid Prime 3 etc.
4. Sound fixed in Twilight Princess when using Gecko OS, WiiRD
5. SD Card bug fixed. Now you can still access the SD Card when using ocarina.
Added.
1. Ocarina (thanks Link)
2. Some Extra hook types.
3. Turn Off and On Ocarina.
Some backend features have been added.
Things to note:
Ocarina just works as before, the codes need to be placed in the folder 'codes' on the SD card.
Ocarina can be turned off in the config menu.
Check out the USB Gecko Forums www.usbgecko.com/forums if need any help.
Big thanks to
Link for Ocarina, code manager and lots of other great tools.
Kenobi & Y.S for the cheat handler!.
Also Foxx, James0x57, SMK, ZiT, and all USB Gecko forum members!
Please also free to come visit us on IRC, all you need is Mirc client www.mirc.com
Server:
irc.lostcarrier.net
Channel:
#usbgecko
Nuke.
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September 2nd, 2008, 17:35 Posted By: wraggster
On Sale at Divineo USA
Datel have posted details on a new Homebrew and More cart for DS, Lets hope its better than recent creations
Action Replay DS uses real cheat codes to give you exciting cheats like Infinite Lives, Infinite Health, All Vehicles and more. The new Media Edition also boasts a powerful media player for movies, music and home brew games.
Action Replay DS Media Edition has the power to blow your NDS games wide open. Our dazzlingly dynamic device uses real cheat codes to get to the heart of your NDS games, giving you enhancements such as Infinite Lives, Infinite Health, All Vehicles, All Levels and other exciting cheats. But it’s so much more than just a cheat system. It also includes a media player to play movies and music stored on a MicroSD card (not supplied), and can even run home brew software written for the NDS!
Action Replay DS Media Edition is really easy to use. You simply insert the supplied Action Replay cartridge into your DS or DS Lite, and switch on. When prompted, remove the Action Replay card and replace it with your game card. Action Replay recognises the title in question and offers you the title's code list. It's that easy! Like previous versions of Action Replay, Action Replay DS Media Edition is fully updateable, so you don't need to buy a new one when new games are released; just update your Action Replay over the internet using the PC app supplied. You can also enter codes manually using Action Replay's virtual keyboard. Our code creators are always hard at work on the latest DS titles, so even the very latest games will be trained and tamed within hours of hitting the shelves.
But it’s more than just a game enhancer. Action Replay DS Media Edition also offers a powerful media player, with which you can play your movie and music files. Using the product’s powerful media utilities, you can convert just about any movie format ready for playback on your Action Replay DS Media Edition. It’s easy to transfer converted movies and MP3 music files to your device too, with drag-and-drop convenience.
As well as music and movies, Action Replay DS Media Edition also lets you play home brew games, utilities and demos written for the DS and distributed for free on the internet. Not every program will work with Action Replay DS Media Edition, but that’s the nature of home brew. Even so, there’s plenty great material out there that plays just fine, and the list is growing all the time. We’ve even thrown in a collection of 25 home brew games to get you started – just drag and drop them from your Action Replay DS Media Edition CD onto your MicroSD card (not supplied) and you’re away!
And to cap it all, Action Replay DS Media Edition also offers a sizzling saves manager called DataMAX, a complete solution for backing up, restoring and exchanging your NDS game saves. DataMAX lets you save multiple times in games like Pokémon, which would otherwise let you make only one save at a time, meaning two or more people can play on the same game cart without interfering with each others’ games!
Action Replay DS Media Edition includes an Action Replay DS cartridge, a media software disc, a USB cable and a MicroSD card reader. The MicroSD card is not supplied – buy it separately and choose your own capacity. Action Replay DS Media Edition is compatible with both the original DS and the DS Lite. To update the device, a PC running Windows XP, 200 or Vista (32 bit) and connected to the internet is required.
Features
Compatible with DS and DS Lite.
Real cheat codes on your NDS.
Packed with codes for all the top games.
Easy to use.
Fully updateable via your PC.
Manual code entry available.
Play movie and music files through the media player.
Includes conversion software for movie files.
Run home brew software such as games and apps.
Back up, restore and manage your game saves.
If anyone gets one tell us what they are like
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September 2nd, 2008, 18:26 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for the Nintendo Wii, heres the release notes:
I've released an update to the FCE Ultra port to bring it up to where the other emulators are now. You can download v2.0.0 and the source code from the official FCEUGC site: http://code.google.com/p/fceugc/. Please report any bugs, feature requests, etc here too. Feedback is appreciated.
The port was originally done by softdev, and was updated by askot and dsbomb, along with many others along the way. A lot of the work I've done to it is thanks to the code from other emulators. Most of the features from the last 1.0.9 release should be working. Enjoy!
Code:
[What's New 2.0.0]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are
saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
You can input your network settings into FCEUGX.xml, or edit
fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
FCEUGX.xml edit all settings, including some not available within
the program
* One makefile to make all versions
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September 2nd, 2008, 18:37 Posted By: wraggster
News via nintendomax
SpixSh @ dow carry out an application "Vocabulario DS: The Spanish a hand!" you will learn Spanish easily ...
Quote:
01/09/08 Version 0.2:
_ Adding a Menu
_ Adding vocabulary on the human body
_ Correction bug
01/09/08 Version 0.3:
Adding my _ Custom SplashScreen
_ Adding vocabulary (Trades)
_ Corrections to a few mistakes
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September 2nd, 2008, 18:40 Posted By: wraggster
News/release from bigfish
Hello, I'm the maker of this program. I have made a newer version of this program with bug fixes, but this project is pretty much abandoned, at least for the DS. (I really like this program myself and might try to make an enhanced PC port, but who knows...) I quite literally forgot about this project and thought this topic died a long time ago. o_o
The new version has typing text, but probably will not have picture support. The source is included in this release too, so if anyone wants to continue this project feel free. It also fixes some annoying bugs like the screen messing up if you have too long of text.
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September 2nd, 2008, 18:45 Posted By: wraggster
News/release from BongDS
Hi Everyone,
I have released the first of a series of tech demos for my game BongDS. It is availiable for download at my site which can be found in my signature. There isn't much gameplay yet, but i wanted to show the community what i have so far. Hope everyone enjoys it as much as i enjoyed making it.
BongDS
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September 2nd, 2008, 18:50 Posted By: wraggster
News/release from Ligreman
Finally a public release of my game.
Anime Quiz DS is a question & answer game, about anime and manga. It's an online game where players from all over the world can participate (it's available in english and spanish) in different quizes. Every week new questions will be added, so be tunned on.
In order to participate you need: a DS obvously, Wifi conection, download the game, an account (because all data are stored in a DB). You can also add new questions through the game webpage.
All the info and downloads about the game on it's official webpage.
Hope you like it.
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September 2nd, 2008, 19:18 Posted By: wraggster
News via gxmod
Bakaban currently working on a puzzle-game rather promising, the views of screenshots halléchants he posted. This is (unfortunately) not yet available for download but it will do its utmost to propose a demo soon.
Another interesting project to encourage. For other images, the official website direction.
http://www.dev-fr.org/index.php?topic=3711.0
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September 2nd, 2008, 19:20 Posted By: wraggster
News via gxmod
This is a clone of the original menu loader, but it has not all of it's patches, because I have no import games to test region free. (But I've included a patch to override the region setting to JP, US or EU.) I've tested it with version 3.2E Systemmenu. The patches are all discovered by me, no reversing of the original menu loader was done (only "No sound.bin" is from sadmenu ). (But I don't know if my patching methods are the best, so critique is welcome.)
Controls:
[Up/Down] to scroll the list.
[Left/Right] to change settings.
[A] to launch the menu.
[B] to exit.
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September 2nd, 2008, 19:44 Posted By: Shrygue
via Computer and Video Games
Warner Bros. will publish Fun Park, a theme park party game for DS later this year and here are seven new screens.
As the release explains: "Players are tasked with quests that encourage them to explore the park's universe. After creating a unique custom character, Fun Park patrons can test their skills, win prizes, and play against friends and family with 40 mini-games."
Supposedly, the game will "bring the thrills and chills of a theme park to family living rooms worldwide". Hmm...
Wii and PS2 versions are also on the way. Check out the DS screens here.
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September 2nd, 2008, 20:41 Posted By: Shrygue
via IGN
Image from Joystiq
In some venues, silver is the color of second place. For Nintendo DS, silver is No. 1. Starting Sept. 7, Metallic Silver joins the Nintendo DS color palette. The new Metallic Silver version makes a nice addition to any tech collection, whether you're a gadget hipster or fashionista. Watch for the Metallic Silver DS to be featured in the new upcoming Nintendo DS print ad featuring actress Liv Tyler.
Millions of people around the world, from core gamers to new players, have discovered Nintendo DS. Some like to play traditional games like New Super Mario Bros., Mario Kart DS or The Legend of Zelda: Phantom Hourglass. Others use it to train their brains with Brain Age: Train Your Brain in Minutes a Day or solve puzzles with Crosswords DS. With a library of more than 600 games in every conceivable genre, there's a game or experience for everyone.
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September 2nd, 2008, 23:03 Posted By: wraggster
Taiwan-based Eng Electronic is making a Wii clone, with NES, photo, and media playing capability. Their product is called Winner, and it comes in basketball, tennis, and boxing varieties (and baseball and bowling, and...well you can scroll. And incidentally the boxing one is called Mortal Combat), and you can see youtube videos of some of these here, here, here (says boxing, but is baseball), and here, where you can see the options with the NES and media center. The Korean site Videogamerx has news that the Winner is coming to arcades as well, as ActionFun. It's good to see the Taiwanese Nintendo pirating industry expanding beyond the NES so effectively this generation, though they're clearly bringing the NES along for the ride...
Let's end with some choice words from ENG Electronic itself: "Breakthrough Innovation, Quality Assurance, and Customer Satisfaction make ENG the preferred OEM partner of leading global distributors of Electronic Coin Acceptor, Gaming/Amusement machines and Vending Kiosks."
http://www.insertcredit.com/archives/002512.html
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September 2nd, 2008, 23:09 Posted By: wraggster
In case you missed it, Nintendo and 54 other companies are engaged in a legal battle against the forces of evil. Evil being the R4 cart for the DS. One of those 54 other companies is Capcom, and in a conference call they explained the reason behind their participation in the suit:
There are companies that sell downloads without any license in the U.S.A., while a considerable number of pirated copies of game software are available in the Chinese market. In response to these situations, this lawsuit took the initiative for the whole industry in terms of taking countermeasures. It does not necessarily have a great effect at this stage, but we intend to send a wake-up call to such companies in the future.
That last line's interesting. Particularly if you're involved with the R4 - or other similar devices - and your boots were previously shaking. Their heart's not really in it!
http://kotaku.com/5044010/capcom-exp...-participation
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September 2nd, 2008, 23:16 Posted By: wraggster
There's a slight slant to one Japanese publisher's upcoming game lineup. See if you can figure out which system Marvelous Entertainment is betting on.
The publisher offered a preliminary look yesterday at its Tokyo Game Show lineup. Here's the list of games to expect in the firm's booth next month:
Wii
Arc Rise Fantasia
Rune Factory Frontier
Harvest Moon Waku Waku Animal March
Hitman Reborn! Kindan no Yami no Delta
Oboro Muramasa Youtouden
Little King Story
DS
Avalon Code
Akagawa Jiro Mystery Tsuki no Hikari.
PSP
Ikki Tousen Eloquent Fist.
PS2
Katei Kyoshi Hitman Reborn! Kindan no Yami no Delta
Junjou Romachika Koi no Doki Doki Daisakusen
Zero no Tsukai Ma Mayogo no Period to Ikusen no Symphony
Of these, all but Little King Story will playable.
This is just an initial glimpse at the Marvelous lineup. The publisher is promising more titles, including surprises, to be revealed at the special TGS site it has set up. You can go there now for some wallpaper.
TGS will be held from October 9 to October 12. IGN will, as always, have full coverage, but those who really want to experience the event first hand should fly to Japan for October 11 and 12, the two public days.
http://uk.wii.ign.com/articles/907/907035p1.html
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September 2nd, 2008, 23:26 Posted By: wraggster
JustWoody has released v0.4 of Mahjongg Wii.
heres whats new:
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitpro and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
v0.4
(02Sept2008) The game in shuffle mode, also notice a different tile layout (butterfly), the new count of matching tiles remaining, selectable tiles slightly lighter that unselectable ones and new true type style font for time, etc.
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September 2nd, 2008, 23:28 Posted By: wraggster
News from Steve Corey:
I'm finalizing the changes on version 0.2, and upgrading it to beta status. The following changes will be included in v0.2:
Basic turning via IR
Weapon changing via - and +
Minimap access via C button
Menu selection via B (instead of 1 & 2 buttons)
Tweaked Nunchuk movement
Brightness (Gamma) correction
I'm not sure when this release will be out, but I DO know it will be soon, so keep checking back...
http://wiidevelopment.blogspot.com/2...finalized.html
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September 3rd, 2008, 17:08 Posted By: wraggster
You'll turn blue, pass out. Well, according to this rumor French Wii news site Wiiz is running that says the game won't be out something like Winter 2009. Ubisoft's announced the game is using the MotionPlus add-on, so maybe it'll be there when the peripheral launches — but for Ubisoft's sake, we hope that doesn't happen. The last thing we need is another rushed Red Steel game. Well that, and pictures of Ubisoft devs with the Wii-mote.
http://kotaku.com/5044720/dont-hold-...eel-2-just-yet
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September 3rd, 2008, 17:20 Posted By: wraggster
Lino has released a new beta of his DS Emulator for Windows.
No info on whats new
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September 3rd, 2008, 18:45 Posted By: Jeema
Hi guys,
I recently completed a port a little while ago of the classic DOS game 'Sopwith' for the Gamecube.
For those of you who aren't aware, Sopwith is a little 2D freeware action game for the PC from back in the 80s that sort of received a bit of a cult following. In it, you fly a little biplane around blowing stuff up and trying not to get shot down (and also trying not to blow yourself up or crash. ).
Here's a link with the details which in turn has a link to the Google code page where you can download the source and executables if you're interested:
http://www.blarworld.net/software.html
Thanks,
Ben
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September 3rd, 2008, 19:08 Posted By: wraggster
News via Nintendomax
bonx offers its new version Xavprog.
The application always multi-console (Xbox360, Wii and PS3) is now in version 1.0.0.5.
Reminders:
Quote:
Xavprog is a flasher via a chip Infectus nand put on your Wii. Much more powerful and stable than that proposed by the Team Infectus.
Note: To use the utility you need to install the driver created by bonx:
Quote:
The soft uses neither the driver nor the dll infectus, it uses a driver-based bookstore libusb32 It is therefore necessary to install in place of that of infectus.
Changes compared to the previous version:
-- Intelligence automatic first and last block after identification of the nand
-- Fixed parameters not updated for the nand of the wii (forced to manually select in advance)
http://gbonx.free.fr/spip.php?article27
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September 3rd, 2008, 19:14 Posted By: wraggster
Thanks to dsscene for finding a release ive not seen before. Heres the info:
This is another brew by MeRAMAN. A version of Tetris that seems to have an online wifi ranking built into it. (Gotta love that Gradius font). I must admit i haven't actually tried it yet but the latest version i could find on his server was from the 15th of August. On the homepage i noticed one listed as 2008/08/29 but couldn't find a download for it. The zip is 25MB so i just uploaded it to rapidshare to save a bit of bandwidth.
Google Translation (WarBird was afk)
NDS_TGM_20080815 (46.7MByte)
Major changes []
* Ti corresponding animation background
* SHIRASE / BIG BIG dissolved Lv.1300's role will be to fix
* SHIRASE W10/BIG the roll after only two changes to applaud more than off-line
* SHIRASE increasing sinking stage to add sound SE
SE * OPTION menu to add sound test
* Implementation of a seven-color animated fireworks
* PAUSE when returning from the screensaver to improve the handling
* Once PAUSE when the area was abolished after the PAUSED
* Title, Option hours off the clock to fix the time of deep black (remove)
* NitroFS environment is not available, the boot time to stop to fix
* NitroFS order to search, GBA ROM > FAT instead, FAT ? GBA ROM change
In this column directly affect the game is not supposed to be, but there is no change,
SHIRASE / BIG BIG dissolved Lv.1300's role as a direct point of impact.
Fireworks animation in the future and SUTAFFURORU BRAVO! Implementation (considering)
Should be used than ever before. The rest is, for example EASY to implement the
LEVEL net in the ranking, but a number of fireworks and rank
It is rather interesting.
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September 3rd, 2008, 19:50 Posted By: wraggster
Tricforce has found another great piece of homebrew for the DS, heres what he posted:
While browsing the net in the hope i might find some new obscure homebrew games, i stumbled across a Japanese site by MeRAMAN, which has a few brews that must have gone unnoticed by most people in the scene. This one was released back in April as far as i can tell. It's just a ridiculous game where you can press the buttons to change the characters expressions, move them up and down, or throw onions.
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September 3rd, 2008, 19:56 Posted By: wraggster
Agetec, Inc. is pleased to announce that its Nintendo DS game, Touch Darts, is now currently available on store shelves. The only dart game that combines the unique touch screen controls of Nintendo DS with four unique single player and multiplayer modes, is now available for purchase by dart enthusiasts everywhere.
"Touch Darts does a fantastic job of bringing the authentic dart experience to the player," says Mark Johnson, producer at Agetec. "With its controls specifically designed for Nintendo DS, the Touch Dart's gameplay faithfully recreates the feel and challenge that dart fanatics will be looking for. The developer, Full Fat, focused intently on getting the controls just right, and I think they nailed it."
Touch Darts includes a variety of modes and features. The four different modes: tournament, challenge, quickplay, and multiplayer, provide the player with hours of enjoyment. With the quickplay and multiplayer modes, up to four players can compete using a single cartridge. Tournament mode helps you hone your dart throwing skills with difficulty levels ranging from Rookie to Expert.
"This game is the perfect anywhere, anytime addition to a dart enthusiast's collection," continues Mark Johnson. "Touch Darts really gives the player the feeling that they're just hanging out with their friends shooting a couple rounds of Cricket. Not only does it have the classics like 301, 501, Killer, and Round the Clock, it also has a unique Challenge mode that puts a new spin on the sport with its creative mini games. Speed Darts, a new challenge that has you aiming for a certain score within a time limit, will give even the most seasoned player a new and refreshing way to play their favorite game. With all of these additions to the old favorites, Touch Darts really delivers on the dart experience."
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September 3rd, 2008, 19:57 Posted By: wraggster
Sega has an all new Shining Force game in development for the DS. The latest issue of Famitsu has a first report on Shining Force Feather.
In Shining Force Feather, players take control of main character Jin, a treasure hunter and wanderer. The game takes place 3,000 years following the war between the Shining Force warriors and enemy forces known as the Kyomu. That war is remembered primarily as artifacts, which is where Jin comes into the picture.
On one of his treasure hunts, Jin discovers Alfeen who, while looking like a young lady, is actually a machine. A remnant from the war of 3,000 years ago, Alfeen is used to control an air ship. The only reason she survived to modern times is that she was a backup control unit and was never put to use. Believing Jin to be her master, she powers up an air ship that was used during the Shining Force times.
This is where the story begins, with Jin and Alfeen traveling the world. Joining them is Bail, a centaur and childhood friend of Jin.
Feather will feature a turn-based strategic battle system with an overhead perspective. Select an enemy for attack, and the game switches to a side perspective. Here, the battle system takes on somewhat of an action feel as you press buttons to select from various actions.
In addition to solo attacks, the battle system will allow players to team up their forces for combination attacks.
The title represents somewhat of multi-part collaborative effort for Sega. While Yoichi Shimosato is serving as producer, Sega is entrusting development to Flight Plan, a studio known for the Summon Night series. Character designs are being handled by both Pako (Shining Force EXA) and Noiji Ito (Haruhi Suzumiya series).
Shining Force Feather is currently 60% complete and will see Japanese release in Spring of 2009.
http://uk.ds.ign.com/articles/907/907297p1.html
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September 3rd, 2008, 19:58 Posted By: wraggster
Got yourself a Japanese Wii? Then connect to the Everybody's Nintendo Channel and you'll find a sweet little present: a demo of Dragon Ball DS, or as its known outside of Japan, Dragon Ball: Origins.
The demo of the latest Dragon Ball game offers players a chance to get used to young Goku's controls. Fully stylus based, the control scheme lets you switch off between hand-to-hand and rod-based combat all the while jumping over chasms and pushing massive rocks and crates out of your way.
Nintendo will be removing the demo on the the 17th, after which (barring the release of a similar demo in the US), you'll have to fly to Japan and make the download at DS Station retail kiosks.
http://uk.ds.ign.com/articles/907/907310p1.html
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September 3rd, 2008, 19:59 Posted By: wraggster
Leading video game developer and publisher Tecmo today announced a holiday lineup filled with a variety of games in several genres, promising hours of fun and excitement for every gamer in the family. From an update of everyone's all-time favorite football game to an adventure with a Greco-Roman gladiator, Tecmo has it all!
Tecmo's holiday lineup will include the following four titles:
ROBOCALYPSE (Nintendo DS / October 28, 2008)
Developed by Vogster Entertainment, Robocalypse is an innovative, new, real-time strategy (RTS) game for the Nintendo DS. Featuring robotic armies equipped with unique weaponry, Robocalypse offers deep strategic warfare and a twist of humor.
A technological breakthrough for the Nintendo DS, Robocalypse features over 50 A.I. driven units with advanced distributed path-finding, dynamic music and stunning 3D particle effects. Supporting these advancements is a hilarious storyline penned by Jay Lender, a writer and director for the acclaimed cartoon series SpongeBob Squarepants, and Micah Wright, known for his writing contributions across multiple mediums.
Early previews of Robocalypse have been very positive, with the title receiving the runner-up spot in July for IGN's Best of E3 2008, Best Strategy Game for Nintendo DS.
Robocalypse has been rated "E10+" by the Entertainment Software Ratings Board (ESRB) and will carry a suggested retail price of US $29.99. For the latest information on this wacky but challenging title, please visit www.robocalypse.com.
SPRAY (Wii / October 28, 2008)
An action-platformer game packed with puzzle elements, SPRay features a unique gameplay mechanic involving the use of several liquids that are sprayed onto the game universe.
Players will play a spirited prince named Ray who must save his village from a banished evil queen who's returned to capture and enslave the villagers. After donning a magic crown which summons two liquid spraying spirits, he sets out to defeat the evil queen and her army of anti-matter soldiers. The key will be to skillfully use the "angelic" and "wicked" spirits to spray water, oil, slime and other liquids on enemies and surfaces to solve puzzles and wipe out evil. SPRay also features several amusing mini-games in multiplayer mode, where up to four players can challenge themselves in games such as "Paint It!" and "Sticky Chewing Gum."
SPRay has not yet been rated by the Entertainment Software Ratings Board (ESRB). The game will carry a suggested retail price of US $39.99. Additional information will be available at www.spray2play.com.
TECMO BOWL: KICKOFF (Nintendo DS / November 2008)
Based on the most popular Tecmo Super Bowl, Tecmo Bowl: Kickoff will deliver to long time fans and newcomers easy to employ controls, fun, huge plays and exciting cut-scenes. The classic, over-the-top, all-American football game enables players of all levels to engage in a fun filled, fast paced, arcade style of football.
Tecmo Bowl: Kickoff brings a host of new features that will further enhance the gameplay experience, including full customizable teams, super abilities, optional stylus control, Wi-Fi and wireless multiplayer. The title offers a good hit of nostalgia for old time arcade fans while implementing new elements to keep the Tecmo Bowl experience fresh and alive!
In July, the title earned IGN's Best of E3 2008, Best Sports Game for Nintendo DS as well as a runner-up spot for 1UP's Best of E3, Best Nintendo DS Game.
Tecmo Bowl: Kickoff has been rated "E" (Everyone) by the Entertainment Software Ratings Board (ESRB) and will carry a suggested retail price of US $29.99. Additional information will be available at www.tecmobowlgame.com.
RYGAR: THE BATTLE OF ARGUS (Wii / December 2008)
The legendary warrior, Rygar, is back! A story set in the Greco-Roman era surrounding a noble warrior attempting to save Princess Harmonia, players must bring the Island of Argus back to peace and annihilate the Titans using the "Diskarmor." In Rygar: The Battle of Argus, intuitive use of the Wii Remote allows players to effectively control the powerful weapon to destroy enemies and maneuver on, around, over, and under obstacles.
Rygar: The Battle of Argus is packed with action and adventure, spanning various unique zones and light puzzle solving. This Wii remake of the PlayStation®2 classic brings new enemies, techniques and an all-new Gladiator Mode, specifically equipped for the versatile swinging movement of the Wii Remote.
Rygar: The Battle of Argus has not yet been rated by the Entertainment Software Ratings Board (ESRB). Additional information will be available at www.rygargame.com.
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September 3rd, 2008, 19:59 Posted By: wraggster
Leading video game developer and publisher Tecmo today announced a holiday lineup filled with a variety of games in several genres, promising hours of fun and excitement for every gamer in the family. From an update of everyone's all-time favorite football game to an adventure with a Greco-Roman gladiator, Tecmo has it all!
Tecmo's holiday lineup will include the following four titles:
ROBOCALYPSE (Nintendo DS / October 28, 2008)
Developed by Vogster Entertainment, Robocalypse is an innovative, new, real-time strategy (RTS) game for the Nintendo DS. Featuring robotic armies equipped with unique weaponry, Robocalypse offers deep strategic warfare and a twist of humor.
A technological breakthrough for the Nintendo DS, Robocalypse features over 50 A.I. driven units with advanced distributed path-finding, dynamic music and stunning 3D particle effects. Supporting these advancements is a hilarious storyline penned by Jay Lender, a writer and director for the acclaimed cartoon series SpongeBob Squarepants, and Micah Wright, known for his writing contributions across multiple mediums.
Early previews of Robocalypse have been very positive, with the title receiving the runner-up spot in July for IGN's Best of E3 2008, Best Strategy Game for Nintendo DS.
Robocalypse has been rated "E10+" by the Entertainment Software Ratings Board (ESRB) and will carry a suggested retail price of US $29.99. For the latest information on this wacky but challenging title, please visit www.robocalypse.com.
SPRAY (Wii / October 28, 2008)
An action-platformer game packed with puzzle elements, SPRay features a unique gameplay mechanic involving the use of several liquids that are sprayed onto the game universe.
Players will play a spirited prince named Ray who must save his village from a banished evil queen who's returned to capture and enslave the villagers. After donning a magic crown which summons two liquid spraying spirits, he sets out to defeat the evil queen and her army of anti-matter soldiers. The key will be to skillfully use the "angelic" and "wicked" spirits to spray water, oil, slime and other liquids on enemies and surfaces to solve puzzles and wipe out evil. SPRay also features several amusing mini-games in multiplayer mode, where up to four players can challenge themselves in games such as "Paint It!" and "Sticky Chewing Gum."
SPRay has not yet been rated by the Entertainment Software Ratings Board (ESRB). The game will carry a suggested retail price of US $39.99. Additional information will be available at www.spray2play.com.
TECMO BOWL: KICKOFF (Nintendo DS / November 2008)
Based on the most popular Tecmo Super Bowl, Tecmo Bowl: Kickoff will deliver to long time fans and newcomers easy to employ controls, fun, huge plays and exciting cut-scenes. The classic, over-the-top, all-American football game enables players of all levels to engage in a fun filled, fast paced, arcade style of football.
Tecmo Bowl: Kickoff brings a host of new features that will further enhance the gameplay experience, including full customizable teams, super abilities, optional stylus control, Wi-Fi and wireless multiplayer. The title offers a good hit of nostalgia for old time arcade fans while implementing new elements to keep the Tecmo Bowl experience fresh and alive!
In July, the title earned IGN's Best of E3 2008, Best Sports Game for Nintendo DS as well as a runner-up spot for 1UP's Best of E3, Best Nintendo DS Game.
Tecmo Bowl: Kickoff has been rated "E" (Everyone) by the Entertainment Software Ratings Board (ESRB) and will carry a suggested retail price of US $29.99. Additional information will be available at www.tecmobowlgame.com.
RYGAR: THE BATTLE OF ARGUS (Wii / December 2008)
The legendary warrior, Rygar, is back! A story set in the Greco-Roman era surrounding a noble warrior attempting to save Princess Harmonia, players must bring the Island of Argus back to peace and annihilate the Titans using the "Diskarmor." In Rygar: The Battle of Argus, intuitive use of the Wii Remote allows players to effectively control the powerful weapon to destroy enemies and maneuver on, around, over, and under obstacles.
Rygar: The Battle of Argus is packed with action and adventure, spanning various unique zones and light puzzle solving. This Wii remake of the PlayStation®2 classic brings new enemies, techniques and an all-new Gladiator Mode, specifically equipped for the versatile swinging movement of the Wii Remote.
Rygar: The Battle of Argus has not yet been rated by the Entertainment Software Ratings Board (ESRB). Additional information will be available at www.rygargame.com.
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September 3rd, 2008, 21:08 Posted By: wraggster
Tommybomb has posted a new release on his site:
OK! Well I finished the engine and renamed it to Scroll Touch Engine(STE for short). I will make Ohiru Nayanko DS a real game and add it to the games section later. The source code for the STE is available too for you to use.Ohiru Nayanko DS will be released after I get more animations and sounds for the game. Then it will be done! I hope you all enjoy the new demo!
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September 3rd, 2008, 21:23 Posted By: wraggster
News/release from Amarth
Jump 'n Bump, a cute bunny game with blood, ported to the Wii. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
A note about the graphics
Jump 'n Bump runs at the silly resolution of 400x256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800x512, a mode the Wii does not support. I'm not entirely sure what to do with this, so for now I've left it as is, with a huge black border around it. If you can't stand the cuteness anymore, you can look a bit at the black border, representing vileness and death.
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September 4th, 2008, 19:20 Posted By: wraggster
Over at youtube a video has been posted that has massive implications for the Wii Homebrew Scene (sadly it also helps pirates but DCEmu unlike other homebrew sites is only interested in homebrew)
Heres the video:
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September 4th, 2008, 19:26 Posted By: wraggster
Hmm i know ive just posted the video but i went to the main Wii Hackers the HackMii crew and straight away we see a different angle to the news story:
Apparently tehskeen took a month-old video, coupled it with a paragraph of reality and a paragraph of rampant speculation and nonsense, and made it into a news story. This is undoubtedly going to spread around as these things do, so I’m going to stop it dead in its tracks.
It’s not a pandora battery. It won’t help custom firmwares. It has nothing to do with upgrading or downgrading IOS. It has limitations. It only helps with certain very specific cases.
I’ll post details about it when the time comes, since it’s certainly useful to fix certain types of bricks, but for now don’t believe any random nonsense that you hear about it.
Hackmii also posted this
Some specifics on what kinds of bricks this might fix (we have not tested all of these yet):
- If you can autoboot ANY disc and your problem is not a bad system menu (that is, reinstalling the system menu won’t fix it) then this probably won’t help. If your problem can be fixed (which it probably can), you won’t need this at all.
- This SHOULD fix the worst banner bricks (where you screw up the main arc and get a freeze on the warning screen, not after it), but ONLY if you have 3.2 or earlier, or 3.3 and the Twilight Hack (beta1) already installed, and in both cases you’ll need a modchip.
- This SHOULD fix any semibricks-turned-bricks (Opera 404 error on boot) but you’ll have to wait until a retail game comes out with a newer version if you don’t have a modchip or if you have 3.3 or newer.
- In general, IF you can see anything on the screen, AND you have a system menu earlier than 3.3, AND your system menu main binary (dol) and IOS are (mostly) fine (system menu data corruption is okay), AND you have a modchip, AND your hardware is fine, THEN you can probably fix it with this.
We haven’t tested these specifically, so please don’t take them as final.
SO there you have it, always best to get the info from those who are in the know.
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September 4th, 2008, 19:31 Posted By: Shrygue
via IGN
Sega has an all new Shining Force game in development for the DS. The latest issue of Famitsu has a first report on Shining Force Feather.
In Shining Force Feather, players take control of main character Jin, a treasure hunter and wanderer. The game takes place 3,000 years following the war between the Shining Force warriors and enemy forces known as the Kyomu. That war is remembered primarily as artifacts, which is where Jin comes into the picture.
On one of his treasure hunts, Jin discovers Alfeen who, while looking like a young lady, is actually a machine. A remnant from the war of 3,000 years ago, Alfeen is used to control an air ship. The only reason she survived to modern times is that she was a backup control unit and was never put to use. Believing Jin to be her master, she powers up an air ship that was used during the Shining Force times.
This is where the story begins, with Jin and Alfeen traveling the world. Joining them is Bail, a centaur and childhood friend of Jin.
Feather will feature a turn-based strategic battle system with an overhead perspective. Select an enemy for attack, and the game switches to a side perspective. Here, the battle system takes on somewhat of an action feel as you press buttons to select from various actions.
In addition to solo attacks, the battle system will allow players to team up their forces for combination attacks.
The title represents somewhat of multi-part collaborative effort for Sega. While Yoichi Shimosato is serving as producer, Sega is entrusting development to Flight Plan, a studio known for the Summon Night series. Character designs are being handled by both Pako (Shining Force EXA) and Noiji Ito (Haruhi Suzumiya series).
Shining Force Feather is currently 60% complete and will see Japanese release in Spring of 2009.
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September 4th, 2008, 20:05 Posted By: Shrygue
via Gizmodo US
At last, someone managed the most needed, most anxiously-awaited PC retrofit job there is: putting a PC inside a Nintendo Wii box. Looking into its guts and its back, the Wii PC not very powerful, but it is fully functional and comes with everything you need in a Windows XP box.
The computer runs Windows XP SP3 on a Celeron 1.3GHz, Intel 852 chipset, 512MB of RAM, and 40GB hard drive, with wireless access, digital video output, three USB ports, and a fan that he stole out of a F-35 STOVL fighter yet. At least, it sounds like one.
Video clip here
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September 4th, 2008, 20:32 Posted By: wraggster
New from Divineo USA is a Cheat Cart/ Homebrew Flash Cart, heres the details:
DS Action Replay Media Edition
All the great features of DS Action Replay + powerful built in Media Player for playing Movies and music from Micro DS card (Not supplied). Inc Micro SD reader, 25 mini games on CD and hundred homebrew games online.
ALL GREAT FEATURES DETAILED BELOW
Full DS Action Replay + Powerful Built In Media Player - Play movies/music from Micro SD (SD not included)
Also included 25 mini games on supplied CD or download the hundreds of homebrew games available online.
Added new feature allows user to email games saves / post game saves on internet / trade games saves.
Inc: Action Replay DS Cartridge, Media Software Disk, Micro SD Reader + USB Cable
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September 4th, 2008, 20:35 Posted By: wraggster
New from Divineo USA
The Wireless Duo-FX Controller is a high precision controller that adds even more innovation to your gaming. Works with any game requiring a Nunchuck.
Features motion-sensing technology with an analog stick to assist in character movement
CHEAT mode – Press the F1 button and shake the controller in any direction and it will continue to repeat the movements until you press the F1 button again
Classic VC mode – Press the F2 button and the Wireless Duo-FX goes into Classic Control Mode allowing you to play many VC games without the need for a Classic Controller
Requires Wii Remote to use
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September 4th, 2008, 20:37 Posted By: wraggster
New from Divineo USA
Materials:
Nappa leather outer, velvet-feel lining, foam padding
Colours:
Available in white
Features:
Secure-lock velcro strap, precision-fit design, made with 100% genuine leather
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September 4th, 2008, 20:55 Posted By: wraggster
Newly released and with worldwide shipping from SUccessHK
Anyone who loves Pokémon knows a rare treasure when they see one. A treasure that is sure to be sought after is Nintendo’s new Nintendo DS Limited Edition Pokémon Pack, which includes a Pokémon-themed Nintendo DS handheld game system and exclusive Pokémon premiums.
Contains
Nintendo DS console(x1)
Adaptor(x1)
Special Mystery Dungeon Episode DVD(x1)
Carrying Case(x1)
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September 4th, 2008, 21:49 Posted By: wraggster
Videogame publisher XS Games announced today a new arcade style air combat videogame, Rebel Raiders: Operation Nighthawk, for the Nintendo Wii. Developed by Kando Games, Rebel Raiders: Operation Nighthawk is set in a futuristic universe. The player assumes the role of a brave and grizzled pilot, leader of the elite resistance military unit "Ghost Squadron". At the player's command is a group of brave but inexperienced fighter pilots that only the player can lead into battle. The objective: to save mankind from corruption and turmoil at the hands of the Union of World Nations. At stake, is the fate of the world -- victory is the only option.
A single player game that uses both the Wii Remote and Nunchuk to control a player's aircraft, Rebel Raiders: Operation Nighthawk features ground shaking weapons, non-stop combat and thrilling special effects. The game's 34 unique missions can be navigated with 23 different fighter planes, allowing the player to fly at amazing speeds and create spectacular explosions. By commanding the Ghost Squadron, completing missions and defending the front line, the player earns points for a chance to fly top-secret planes with devastating weapons. Players have to demonstrate they have what it takes to become a true Rebel Raider.
Rebel Raiders: Operation Nighthawk has an ESRB rating of E10+ and will have a suggested retail price of $29.99. The game will be available at retail outlets nationwide on September 16th.
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September 4th, 2008, 21:51 Posted By: wraggster
Number one sign that WiiWare is starting to take off: games seem to appear out of nowhere!
That's just what happened in Japan today as Cable Entertainment shared details on a launch event for an upcoming WiiWare game that we'd previously never heard of.
The title in question is Play With Kappa: Kappa and Forest Friends, a digital picture book featuring a young boy named Kappa who longs to be human. The title includes narration by talent Ryoko Tsunoda and simple quizzes to test if the kids have been listening.
While we're just now hearing about it, Kappa will hit the Japanese WiiWare service on the 9th at a somewhat odd price point of 600 WiiPoints. If we feel like playing with Kappa and his forest friends on that day, we'll let you know what we think. If not, enjoy these screenshots!
http://uk.wii.ign.com/articles/907/907703p1.html
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September 4th, 2008, 22:28 Posted By: wraggster
Flubba has released a new Neogeo Pocket Emulator for GBA:
New version of NGPAdvance, a lot of games should be a bit more playable thanks to speedhacks. I also added support for a lot of internal hardware (RTC/Alarm, Power button, DA/DA IRQ) so that you can use the real bios. Still no flash emulation as I can't really see how to implement it on the GBA... Also uploaded a tech doc for the NGPC.
*Added speedhacks for a lot of games.
*Added emulation of batteries & sub battery.
*Added RTC alarm.
*Added power button (SELECT).
*Added D button (R) (check Doko Demo Mahjong).
*Fixed a couple of cpu bugs affecting Metal Slug 1 and a couple of other games.
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September 4th, 2008, 22:49 Posted By: wraggster
From the official site
This website presents the Micro Lua DS project. Micro Lua is an homebrew for Nintendo DS which allow you to lauch Lua scripts (www.lua.org). Tens of functions have been added to Lua 5.1.3 source code. This allow you to create applications and games very simply on your favorite console
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September 4th, 2008, 22:53 Posted By: wraggster
News via nintendomax
Wiiengine is a new emulator PCengine.
This emulator is directed by Hermes already author of the excellent Guirarfun.
Warning: Wiiengine written on your SDCard, creates directories, renames and deletes files via Libfat. It is therefore recommended to make a backup of the contents of your SDCard before use.
Characteristics:
-- 512 entries per case. The main directory should be: / Roma / pcengine and a different level with additional games may be added (eg / Roma / pcengine / DraculaX with data / audio tracks for the game or: / Roma / pcengine / favorites with your games Favorites)
-- Support for the Roma PCengine formats. Pce. Bz2 or. Zip. A compressor. Bz2 is integrated into the program to convert files. A piece. Bz2 since the file manager.
-- Support CDROM via formats. Iso and. Toc. The format. Toc file is a narrative that ties the different tracks of audio and data and can also linked a specific system for the Roma game audio tracks can be formatted. Wav or. Ogg, 22.5/44.1Khz stereo / mono 8 / 16 bits. A card system is needed to support the CDROM.
-- The utility bincuesplit (created by Hermes) is integrated in order to extract the data and audio tracks from a CD-ROM image cue / bin. The program creates the file. Toc and compresses audio format. Ogg.
-- Support up to 4 controllers, using 4 Wiimotes with 2 modes assignements. The Intelligent mode assigns controllers as they are successively illuminated (in the emulator button HOME only work if the controller has not been previously assigned), according to the order and the number of controllers connected (eg the controller 1 may be used for the player 1 if there is only one controller connected. The mode assigns the number of contrôleurdirectement the issue of player.
-- Ability to program the buttons 1 and 2 as you want or as autofire.
-- Capture images format. Bmp and player images. Bmp integrated. The emulator will create a folder specifically for this function: / Roma / pcengine / img where the images are stored using a digital sequence.
-- WRAM autosave. The game sotckera data in a file. Wra when leaving the game or by pressing the buttons or RESET POWER on the Wii. The files will be stored in: / Roma / pcengine / saves
-- Management backups. Full support each storing data of the game (including CD-ROM) to be able to retrieve them directly (by loading the file. Sav from the directory / saves /) or from the configuration menu once the game loaded. backups are stored in: / Roma / pcengine / saves and bzip using compression to reduce file size.
-- Support for video modes PAL / NTSC. Bilinear filtering for improving the image..
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September 4th, 2008, 22:56 Posted By: wraggster
News/release from Amarth
Jump 'n Bump, a cute bunny game with blood, ported to the Wii. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
A note about the graphics
Jump 'n Bump runs at the silly resolution of 400x256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800x512, a mode the Wii does not support. I'm not entirely sure what to do with this, so for now I've left it as is, with a huge black border around it. If you can't stand the cuteness anymore, you can look a bit at the black border, representing vileness and death.
0.2
Add rumble support
Fixed end-of-game message to reference HOME instead of ESC
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September 4th, 2008, 23:00 Posted By: wraggster
News via nintendomax
copete out a new release of its futuristic Pong "KomoPong DS", presented at the composition "Scenery Beta 2008".
Quote:
Changelog 0.97
* Adding a new level.
* Improving the IA, which is now less predictable.
* The repair minor bug with the stylus.
* Add trick, if any level becomes very difficult for someone, and you want to go, we must press A + B + above.
Changelog 0.96
* Fixed a failure of the previous version with sound, to which he was unable to turn off all the menu options.
* Fixed a bug that certain sounds are not good.
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September 4th, 2008, 23:05 Posted By: wraggster
News via nintendomax
bonx we propose a new version of Xavprog.
The application always multi-console (Xbox360, Wii and PS3) is now in version 1.0.0.7.
Reminders:
Xavprog is a flasher via a chip Infectus nand put on your Wii. Much more powerful and stable than that proposed by the Team Infectus.
Note: To use the utility you need to install the driver created by bonx:
Quote:
The soft uses neither the driver nor the dll infectus, it uses a driver-based bookstore libusb32 It is therefore necessary to install in place of that of infectus.
Changes in this version:
-- Memory management improvements
-- Adding a timeout on waiting status of the loan nand
-- Case ongoing operation on wrong status
-- Trace the bad status
http://gbonx.free.fr/spip.php?article28
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September 4th, 2008, 23:07 Posted By: wraggster
via drunkencoders
MoonBooks is running several competitions for reviews. Here's a quick summary of the different categories and their prizes:
DS Game Reviews - 6x Acekard 2
Hardware Review - 2x Acekard 2
Movie Review - 4x Acekard 2
Book Review - 4x Acekard 2
Articles / Non-Fiction - 2x Acekard 2
Fiction / Poetry - 2x Acekard 2
Homebrew DS Game Coding - 2x Acekard 2
Homebrew DS Application Coding - 2x Acekard 2
Graphics - 2x Acekard 2
Audio - 2x Acekard 2
DSGamemaker Game - 5x registration keys to DSGamemaker
Head on over to his site for more details & rules. That's a lot of Acekard 2's for prizes, might want to enter, a lot of them don't even require any coding. Important to note, you have to pay shipping fees if you win an Acekard.
http://moonbooks.net/moonbooks/page.php?123
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September 4th, 2008, 23:13 Posted By: wraggster
News/release from Tommie
hey everyone
i've made my firts project: the Dbrowser
it's a file browser that can play mp3 and jpg files.
don't forget to patch with dldi!!
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September 5th, 2008, 01:10 Posted By: wraggster
Agentq has released a new version of ScummVM for the DS, heres the release info:
Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Hopefully, this build should now work. I'm espcially interested in people who want to test Lure of the Temptress, Kyrandia 2 and 3, and Inherit the Earth.
Fixes in beta4
- Fix crashing in Inherit the Earth and Lure of the Temptress
- Speedups for all Kyrandia games
Fixes in beta3
- Mouse cursor palette corruption fixed.
Fixes in beta2
- Mouse cursor icon is hidden when screen tap method is enabled
- Audio is no longer corrupted when high quality mode is on
- Speed fixes for Kyrandia engine (thanks, LordHoto!)
- Properly enabled AGI and CINE engines
- Fix occasional mouse button getting held down
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (DOS Floppy version only)
Build F:
Kyrandia 1
Build G:
Lure of the Temptress
Build H:
Nippon Safes
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September 5th, 2008, 01:19 Posted By: wraggster
News via gxmod
This program by tona will download IOS37 from the Nintendo update servers, patch it, and install it as IOS249--making a completely functional "clone" of Waninkoko's cIOS. This process does not involve any system-critical parts of the system, and should be completely safe. Of course, however, this software comes with no warranty whatsoever.
Also, if this applications detects IOS249 installed, it will attempt uninstallation. So... You can run it once to install, run it again to uninstall. Pretty simple.
Why
Waninkoko's cIOS patches are useful, but a couple of barriers prevent many people from installing it. One, the normal installer requires someone "find," build, or dump a WAD of IOS37. Two, some people feel an aversion to Waninkoko's applications (on which I have no comment). Patchmii has been out for longer than cIOS, and it's perfect for the task. I finally found a use for cIOS and decided this might be useful in helping surmount the aforementioned barriers.
Differences
All of the patches are the same as in Waninkoko's cIOS. Although I haven't checked, I'd be willing to bet that the patched IOS modules have the same produced sha-1 hash as Waninkoko's installer generates. Except for Content 0 ;-)
Changelog
v2: Fixes one patch that was done incorrectly before (oops!)
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September 5th, 2008, 01:27 Posted By: wraggster
News via gxmod
Devilsbook propose a modified version of this emulator Atari ST based on porting the emulator Castaway.
This version now offers support for the Wiimote.
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September 5th, 2008, 01:44 Posted By: wraggster
Nintendo might be cranking out new DS Lite colors left and right, but IGN says something bigger's brewing in Kyoto -- a third iteration of the DS with dual touchscreen displays, one of them widescreen. Those are pretty significant changes, so we'd actually say that sounds more like a second-gen DS rather than another rev of the current hardware, but IGN says the rumored release date of April or May 2009 doesn't jive with a whole new unit. We'll see when we see -- hopefully we won't be waiting long.
PS.- That's just IGN's mockup, don't get too excited.
via engadget
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September 5th, 2008, 19:59 Posted By: wraggster
New from Divineo China
From popular Japanese accessory maker, a protection case for your Nintendo DS Lite. Available in 4 colors: Clear Blue, Clear Pink, Clear Black and Clear White.
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September 5th, 2008, 20:26 Posted By: wraggster
Newly released today:
features
Limited Edition Rod and Reel peripheral designed for the Wii takes full advantage of the motion sensing capabilities as you realistically cast, set the hook and fight tension on the line as you reel in your catch.
Fish in 14 Tournament Events and complete various objectives as you attempt to fill your boat with the biggest and best fish • Gameplay focuses on the excitement of battling fish struggling against being caught.
Angle for 20 of the most sought-after fish species including large-mouth bass, small-mouth bass, walleye, cat-fish, trout and more.
Three gameplay modes: tournament, open fishing and quick challenge
Use an onboard GPS unit to discover exactly where the fish are biting all across the lake.
Fish with over 300 lures including authentically modeled, Rapala lures, each having unique properties, physically-modeled behaviors, and a range of different colors.
Over 500,000 acres of authentic fishing locations including Clear Lake CA, Lake Okeechobee FL, and Lake Amistad, TX
Use the Wii Remote to guide your boat to dozens of hotspots around the lake.
description
Utilizing an all new, limited edition Rod and Reel peripheral designed exclusively for the Wii, players will become more immersed in the fishing experience than ever before. With their hands on authentic gear, players will use an actual rod as they cast and reel in fish hooked on their lines. They can battle for their favorite trophies as they angle against more than 20 species of fish, all within beautiful freshwater environments. The world’s top freshwater lakes are realistically represented here, and players will have their skills put to the test against some of the best trophy fish in the world.
http://www.play-asia.com/SOap-23-83-...j-70-2q1f.html
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September 5th, 2008, 20:28 Posted By: wraggster
Newly released today:
Starting with an abandoned farm, a handful of seeds, and the determination to start a new life, it's up to you to tame the land and make the island prosper! By farming crops and raising animals, you'll help the island grow into a vibrant town bustling with people and businesses. Can you turn this island into a paradise?
http://www.play-asia.com/SOap-23-83-...j-70-23hc.html
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September 5th, 2008, 21:08 Posted By: wraggster
News from Scognito
Finally today I decided to write a post for my next upcoming homebrew game for the Nintendo Wii and Gamecube: it is called Piero’s Wicross.
As the name suggest it is based on a popular puzzle game Mario’s Picross, a game based on an existing puzzle game called Nonogram.
For those who don’t know what game I’m talking about, here it is a brief description of the original game, from wikipedia :
Nonograms or Paint by Numbers are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of “4 8 3″ would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
I swear it is simpler than expected!
The development of the game is nearly done for both platforms, so what the game really needs are the levels.
Since I’m too lazy to create them, I decided that levels will made by YOU!
Yes, I wrote also an online level editor for the purpouse, where is possible to easily create puzzles throught a simple interface, so what expect to write your own one?
The best 50 levels will be put in the game as official ones, so head over and write yours!
Go to Wiicross Level Editor!
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September 5th, 2008, 21:08 Posted By: wraggster
News from Scognito
Finally today I decided to write a post for my next upcoming homebrew game for the Nintendo Wii and Gamecube: it is called Piero’s Wicross.
As the name suggest it is based on a popular puzzle game Mario’s Picross, a game based on an existing puzzle game called Nonogram.
For those who don’t know what game I’m talking about, here it is a brief description of the original game, from wikipedia :
Nonograms or Paint by Numbers are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of “4 8 3″ would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
I swear it is simpler than expected!
The development of the game is nearly done for both platforms, so what the game really needs are the levels.
Since I’m too lazy to create them, I decided that levels will made by YOU!
Yes, I wrote also an online level editor for the purpouse, where is possible to easily create puzzles throught a simple interface, so what expect to write your own one?
The best 50 levels will be put in the game as official ones, so head over and write yours!
Go to Wiicross Level Editor!
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September 5th, 2008, 21:18 Posted By: wraggster
Space Shooter by pacemaker is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the six levels.
Changes for Version 0.3 release:
Sped up viewport scrolling (no lagging in the viewport, but now it's jittery)
Change the way weapon systems work (cumulative, not individual)
Initialize random seed for different powerups each time.
Restructure internal code to detect and interface with controllers.
Added code to allow multiple control options (Pad, Tilt Pad, Nunchuk, Gamecube).
Menu is always accessible via Wii Remote Home button.
Big Bombs now shoot backwards.
Added two levels and made "The Horde" level a bit easier.
Improved BibSound code substantially, it's now double buffered
Fixed bug where some sounds were accidently repeated
Added mp3 background playing to BibSound code.
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September 5th, 2008, 21:30 Posted By: wraggster
From the official site:
This website presents the Micro Lua DS project. Micro Lua is an homebrew for Nintendo DS which allow you to lauch Lua scripts ( www.lua.org). Tens of functions have been added to Lua 5.1.3 source code. This allow you to create applications and games very simply on your favorite console.
News
2008/09/04 Micro Lua DS 1.0.1beta released !
This version correct the bug with exceptions. Now when an error occured it will displayed on the lower screen.
Now the no$gba tester works.
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September 5th, 2008, 21:34 Posted By: wraggster
News via Nintendomax
philoo updates its adaptation of the game afrcain "Awale" which is now in version 1.0.
Quote:
Version 1.0
-- Added a 2-Player mode WiFi (local)
-- Added a new tune
-- Some Bug Fix.
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September 5th, 2008, 21:37 Posted By: wraggster
News via nintendomax
News/release from Neimod:
This package contains the necessary basic tools and project files needed to create a custom IOS module and interact with it. This is perfect for running test code on the Wii's IOS system.
Sourcecode is delivered for all tools and projects.
For compiling the ARM IOS code, devkitARM (arm-elf or arm-eabi) is needed. For compiling the PPC Wii code, devkitPPC and libOGC are needed.
Package contents:
stripios: This is a tool that will take a tradional ARM ELF file and converts it into a format the IOS system understands.
iosmodule: This is the project which will create a custom IOS module.
In order to create a working IOS module, you must supply the fixed absolute memory addresses for the module to live in, in the linker script. Currently, it defaults to the memory addresses set by the DIP module from IOS31.
To install a custom IOS module, you need to add it to the TMD of an existing IOS, and allocate it with an unused content id, or replace an existing one.
Currently, the produced IOS module is tested by replacing the DIP module from IOS 31. This is done by letting patchmii install IOS 31 as IOS 254, and replacing the contents of the DIP module with the custom IOS module.
The example main source file sets up a device called "/dev/haxx" and allows you to read/write to the IOS memory space (currently limited to the module's memory space because it is running from usermode), and allows you to upload and execute custom code.
iostester: This is the project which will interact with the custom IOS module.
In the first step, a completely position independent ARM program is compiled, and the file arm.bin is produced.
The ARM program is made position indepdenent by means of an global offset table (GOT), which the ARM program will automatically correct upon boot up.
Then the arm.bin file is automatically added into the PPC program, so that it can upload it to the custom IOS module, and let it execute it from the IOS side.
Happy hacking!
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September 5th, 2008, 21:41 Posted By: wraggster
News via nintendomax
CashMan updates homebrew Channel File Manager, it now passes 1.5.
Note Cashman:
Quote:
Author: CashMan's Productions
Technical Team: CashMan
Team Graphics: alex56 (logo HBC), tomiz and CashMan (GUI internal)
Credits: Team Twiizers, Waninkoko, WiiGen and bookstores: libogc, libfat, libpng and wiiuse.
I just show you my new homebrew Channel File Manager that lets you manage your chains of office Wii, to install and remove.
Equipment nécessaire
A Nintendo Wii
A Wiimote
The game Zelda or a bullet or Homebrew Channel to launch Channel File Manager
An SD card
.
Fonctionnalités
Channel File Manager is based on WAD Manager 1.21 and you can manage your Wii channel menu. You can install devices from your choice, and uninstall. The homebrew can also use your cIOS to benefit from the installation chains. Attention! Only cIOS IOS36 rev04 is compatible for the moment. Compared to WAD Manager 1.21, it is entirely french to better understand what we're doing, improve navigation and interface.
Screenshots
Soon ...
Which version to choose?
The version With cIOS use the Custom IOS, even if you do not have cIOS you can use it.
Without cIOS version does not use the Custom IOS, which means that if you have a less than cIOS
cIOS IOS36 rev04 or Custom IOS tona: Patchmii rev03 you must use this version to avoid
bug while installing the title (or other bug that may not be known?).
Projets__
-- Adding the possibility of removing chains Menu Wii without having a device.
-- Added USB device.
-- Adding an icon for HBC OK!
-- Add support for Wii Homebrew Launcher OK!
-- Improved GUI OK!
-- Added several colors: OK!
OK! green
ERROR! red
>> Purple
-- Ask if use of Custom IOS OK!
Remarques__
If you have any bugs, comments and suggestions please let me know
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September 5th, 2008, 21:51 Posted By: wraggster
news via dsscene
Risike has made a Lua script that tests the performance of Micro DS lua.
It will draw a lot of bounding an rotating balls with different sizes of both screens. After 1'20'' it will display the max number of balls it can display without fps fall.
I tested on no $ gba and I found 58 bullets. I have not yet tested on a real DS. In any case can be moved on display 58 images by all possible operations above (change of color, rotation and zoom), which seems quite reasonable given that one can display Maps almost as quickly as it displays an image.
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September 5th, 2008, 21:59 Posted By: wraggster
Judelco has released a new version of his Zelda "game"/engine for the DS, heres whats new;
-- After a long absence (he had to study), I could now resume the game.
-- He met Layer invisibility
-- Also, he added Cazamariposas
-- And a hammer (this is what knows who has played the original)
-- Implementation of SAI and FAT (thank you very much antoniond)
-- And muuuchos bugs solved
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September 6th, 2008, 05:02 Posted By: MrTyzik
Hi! My team and I (Moose At Play) have released version 0.5.0 of our game Laser Hockey DS! Here are some release notes:
* Using 24-bit color backgrounds again
* Score is drawn under other sprites
* The ball is much smaller
* The paddles are much smaller
* Added glow as a separate translucent sprite behind ball
* Added glow as separate translucent sprites that draw behind paddles
* Added splash screen that fades in and out
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September 7th, 2008, 16:42 Posted By: wraggster
I've really been enjoying the posts over at the Stephen M. Cabrinety Collection blog, even though it has one of the worst titles I've ever seen. Up recently was a look back at some of the licensed goods in the collection, including this box of the 'Nintendo Cereal System.' And yes, they tried some of the 20 year old cereal before gutting the box to save it for posterity. Eric Kaltman mentions some of the challenges that come along with attempting to preserve these bits of game culture
http://kotaku.com/5046286/licensing-...-past-nintendo
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September 7th, 2008, 17:16 Posted By: wraggster
The Nes Emulator for the Nintendo Wii and Gamecube has been updated, heres the details from the emulators homepage:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from the SNES9x GX and Genesis Plus GX projects.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
1-2 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, and Zip support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[What's New 2.0.1]
* Zapper support! Turn this on in the Controller Settings - most games
require you to have the Zapper on Port 2. Thanks go to aksommerville whose
previous work on the Zapper helped, and michniewski's cursor code
* RAM game save support! Now you can save your games just like the NES did.
By default game saves are saved/loaded automatically. This can be changed
in the Preferences menu
* Start/Select reversed mapping fixed for Wii controllers
* Small bug fixes / improvements / tweaks
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September 7th, 2008, 17:16 Posted By: wraggster
The Nes Emulator for the Nintendo Wii and Gamecube has been updated, heres the details from the emulators homepage:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from the SNES9x GX and Genesis Plus GX projects.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
1-2 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, and Zip support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[What's New 2.0.1]
* Zapper support! Turn this on in the Controller Settings - most games
require you to have the Zapper on Port 2. Thanks go to aksommerville whose
previous work on the Zapper helped, and michniewski's cursor code
* RAM game save support! Now you can save your games just like the NES did.
By default game saves are saved/loaded automatically. This can be changed
in the Preferences menu
* Start/Select reversed mapping fixed for Wii controllers
* Small bug fixes / improvements / tweaks
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September 7th, 2008, 17:20 Posted By: wraggster
In the latest issue of Club Nintendo - a Spanish Nintendo magazine - Reggie Fils-Aime and Shigeru Miyamoto shed light on some interesting questions. First, and perhaps most importantly, Fils-Aime reaffirmed Nintendo’s commitment to investigating a storage solution. However, Fils-Aime confirmed that it isn’t necessarily a hard drive. Reggie’s words are roughly translated to the following: “We are working on a storage solution and it is especially important in America because our consumers are using Wii Points for the Virtual Console and WiiWare. I want the people to have the right expectations; We have never said that it will be a hard drive nor have we mentioned how we will fix this issue, but we are going to deliver a better way to store the games.” Miyamoto added that gamers should expect an announcement in the future, as Nintendo is researching different technologies to provide Wii owners with some sort of relief.
Between the two, a few more tidbits were shared. As has been previously reported, a new Zelda is indeed in development for the Wii. Although, Miyamoto noted that the new title has not been shown (will not be shown, rather) until the team is confident in the level of development they are in. So basically, when the game is ready to be unveiled to the public, Nintendo will do so.
Other news includes: Miyamoto said that there are enough peripherals for the Wii so we shouldn’t expect too many more. Fils-Aime commented yet again on hardcore gamers feeling left out of this year’s E3 press conference and explained that there’s GTA for the DS and that Animal Crossing is a hardcore game.
Last but not least: No Wii demos on the Nintendo Channel, no DS redesign until sales slowdown, and Reggie Fils-Aime is flattered more than anything in regards to Microsoft’s recent announcements over Xbox Live avatars. New Pikmin confirmed once again. Miyamoto wouldn’t say whether or not we’ll see another Zelda game on the DS.
http://www.nintendoeverything.com/?p=3364
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September 7th, 2008, 17:20 Posted By: wraggster
In the latest issue of Club Nintendo - a Spanish Nintendo magazine - Reggie Fils-Aime and Shigeru Miyamoto shed light on some interesting questions. First, and perhaps most importantly, Fils-Aime reaffirmed Nintendo’s commitment to investigating a storage solution. However, Fils-Aime confirmed that it isn’t necessarily a hard drive. Reggie’s words are roughly translated to the following: “We are working on a storage solution and it is especially important in America because our consumers are using Wii Points for the Virtual Console and WiiWare. I want the people to have the right expectations; We have never said that it will be a hard drive nor have we mentioned how we will fix this issue, but we are going to deliver a better way to store the games.” Miyamoto added that gamers should expect an announcement in the future, as Nintendo is researching different technologies to provide Wii owners with some sort of relief.
Between the two, a few more tidbits were shared. As has been previously reported, a new Zelda is indeed in development for the Wii. Although, Miyamoto noted that the new title has not been shown (will not be shown, rather) until the team is confident in the level of development they are in. So basically, when the game is ready to be unveiled to the public, Nintendo will do so.
Other news includes: Miyamoto said that there are enough peripherals for the Wii so we shouldn’t expect too many more. Fils-Aime commented yet again on hardcore gamers feeling left out of this year’s E3 press conference and explained that there’s GTA for the DS and that Animal Crossing is a hardcore game.
Last but not least: No Wii demos on the Nintendo Channel, no DS redesign until sales slowdown, and Reggie Fils-Aime is flattered more than anything in regards to Microsoft’s recent announcements over Xbox Live avatars. New Pikmin confirmed once again. Miyamoto wouldn’t say whether or not we’ll see another Zelda game on the DS.
http://www.nintendoeverything.com/?p=3364
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September 7th, 2008, 17:37 Posted By: wraggster
Over at Codemii they have updated the Homebrew Browser for the Nintendo Wii, Heres the release details:
Now downloads images in real time, no more having to wait for HBB to load all the images
Fixed IR cursor, no more IR cursor correction is required (thanks Wil)
Deleting applications now deletes all files from the directories created (emulator roms/saves directories aren’t deleted)
Dpad left and right now controls the categories
Updated HBB about image to include information about wii message notifications for HBB
This update should make loading the Homebrew Browser a better experience as you’ll no longer have to wait for it to download all the images when first run. The IR cursor being fixed should also make things a bit better as well.
The fix for the IR cursor was quite simple. I was using ir.sx and sy before as I thought that it would have been better as these co-ordinates are smoothed but it turns out that using ir.x and y work just as well and I believe have fixed the IR cursor correction problem.
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September 7th, 2008, 17:42 Posted By: wraggster
A new release from Mega Man
Purpose
Launch Gamecube homebrew on Wii. Read before using! Program can be dangerous, because the flash is changed.
Background Information
DOL loader is patched into MIOS. If Wii switches to Gamecube mode, the DOL loader is always started. That means that a Gamecube disc can't be started. This behaviour can be disabled by reinstalling a normal MIOS. I don't have a Gamecube disc, so I don't have tested it.
Installation Steps
1. Copy RVL-mios-v5.wad.out.wad into root of front SD card (This file is not part of the archive and is located on Super Mario Galaxy Disc (EU)). If you use a different version, this is on your own risk. The MIOS patching wad installer will only allow to install MIOS. This can only break the GC mode. If the patch fails, it could patch Starlet code. Starlet code has the ability to brick your Wii.
2. Patch MIOS using MIOSPatchingWADInstaller. CAUTION: You can't play any Gamecube Disc anymore!!!
3. Copy your Gamecube Homebrew DOL into SD root as start.dol. Use Wii Gamecube Slot A for SD Gecko.
4. Launch GCBooterHomebrew. This should start the the DOL on the SD card. If screen looks strange, you need to try it again. It is sometimes not working.
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September 7th, 2008, 18:03 Posted By: wraggster
News from dev fr
Early release for me milestone for mankind (well, maybe. The future will tell). I try to make SEDS more "general public". Exit messages debugging abstruse (well, I always invoke them through meditations of my guru, but you do see more) and the coup, "console" is free to give the user tips "tutorials" on the use of software by pressing L and R simultaneously (yes, Cyril, it also works if you appuies on R and L, now.
Incidentally, this is also the first release with the editor palette.
Obviously, it n'empèche not take a look at the mini-manual of the previous version ...
Oh, and for those who had already downloaded the 0.3.2, you can go to 0.3.3 simply by pressing SELECT in the menu files "(hence SELECT START then the start of the programme).
Pixelez well _ ^ ^
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September 7th, 2008, 18:21 Posted By: wraggster
Dont get too excited this isnt a release but blizzo is working on a new NeoGeo Emulator for the Nintendo Wii.
Heres what he has wrote so far:
GxGeo is a port of the open-source GnGeo emulator, originally coded by pepone. This is a Neo-Geo AES/MVS emulator.
Development Log
05/09/2008 (latest)
Video emulation is working well now
Sound is on the way
02/09/2008
Small ROMs load (not enough RAM for large ones)
SDL to GX 90% complete - expect a preview release soon
01/09/2008
Compiled with SDL-Port, runs at a reasonable speed
Started SDL to GX porting
Cant wait for an actual release
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September 7th, 2008, 19:02 Posted By: wraggster
From our pals over at Playeradvance comes a new release of VocabularioDS, heres the details;
So I suggest a very first version of my new project, Vocabulario DS: The Spanish a hand (or Spanish in pocket ..), which is similar to my old project, Latinus DS, except Spanish. My goal is that for my Bac at the end of the year, I have all my Spanish in my pocket .. (not to cheat lol ... to revise course!)
_ Press the screen menu
_ Press A for the Present
_ Press B for the vocabulary of the human body
_ Press X to the vocabulary of Trades
_ Press Y to the About?
_ Press B to return to Main Menu
01/09/08 Version 0.2:
_ Adding a Menu
_ Adding vocabulary on the human body
_ Correction bug
01/09/08 Version 0.3:
Adding my _ Custom SplashScreen
_ Adding vocabulary (Trades)
_ Corrections to a few mistakes
03/09/08 Version 0.35:
_ Add a "About?"
_ Retouche of Background (Cleaner)
06/09/08 Version 0.4:
_ Source Code fully retapé
_ More "Access Course in progress" obliged / opportunity to return to main menu
_ A beautiful jacket made in skincreators
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September 7th, 2008, 19:46 Posted By: argor
smal news update http://code.google.com/p/mupen64plus/
September 5th, 2008: There has been lots of activity on this project lately. The KDE4 gui was modified to be a Qt 4 GUI, so it will work under many non-cutting-edge systems. There have been many QT and GTK GUI improvements. There have also been many changes to make Mupen64Plus more platform-independent, and as a result it is now running (with a few problems) under Win32 and OSX.
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September 7th, 2008, 21:22 Posted By: wraggster
Tommie has released and updated his DBrowser for the DS, heres the release info:
this is my site for my homebrew developed with palib. as you can see there is yet only an alpha of the DbrowSer
it supports:
opening ".mp3" and".Jpeg " files. so you can listen your music and watch your photos
it allows you now also to search in all your directories of your sd card.
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September 7th, 2008, 21:28 Posted By: wraggster
Aerthel has released a new version of his Project Sheratan ~ A Baten Kaitos Battle Engine for DS RPG games app:
This Project (though is not the same as before, i'm keeping the name) aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system. If you haven't played such games (shame on you! ), there are some pretty good YouTube videos like this one to show how the system works. Basically, you have cards that control your characters movements and actions, and played in certain order will resultin flashing and devastating attack combos.
Instructions:
* L/R changes the music
* Touch a card to display its name
* Touch a card while holding Down (or B for left-handed players) to discard it
* Touch a pair of cards while holding Up (or X for left-handed players) to swap them
* Touch a character miniPotrait to set him/her as the "selected character"
Project Sheratan is once again one step closer to completion. New release version 0.009 has these new features:
*Created classes for management of characters. (Sprites from http://www.spriters-resource.com)
*CardTray class created for checking player's card selections and transforming them into character actions.
*Also a lot of less important changes (changed bottom-screen background and the helpBar texture, erased some debug info and a LOT of code cleaning)
To use the card tray, you first need to select which character will play next. Touch the mini portrait to select him/her. Later, you will be able to play cards by selecting them, those will go to the tray and the selected character will perform the actions according the cards you played.
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September 7th, 2008, 21:33 Posted By: wraggster
karatekid1111 posted this on palib forums
Hello everyone,
This is my first DS Application, DSettings !
It is a GUI that shows the DS's Settings.
I know, it's not that great, but it's my first app!
(NOTE: Don't test in an emulator, or it won't show settings, and without them, it's horrible, test only on a flashcard )
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September 7th, 2008, 21:36 Posted By: wraggster
If you've got a case of Club Nintendo envy, you might want to close your eyes for this one. Nintendo Japan updated the rewards program item list today with six items, at least three of which have the potential to make fans outside of Japan weep sour tears of jealousy.
The six items include:
Game & Watch Collection 2: This DS cart (complete with a case!) includes two Game & Watch classics, Parachute and Octopus. Also included is Parachute X Octopus, an original game combining the two. 500 points.
Touch Generations Soundtrack: Following a series of Mario-themed soundtracks, the Touch Generation series gets the speaker all to itself. When Nintendo says Touch Generations, it means a wide variety of titles, including Wii Fit, Wii Play, the Wii Shopping Channel, Nintendogs, and even Smash Bros. Brawl. A total of 25 tracks are included in this 64 minute CD. 400 points.
Mario Party playing cards: A 54 card set featuring artwork for Mario Party 8. The cards can be used as a picture puzzle game (instructions included -- probably in Japanese, though). 300 points
Mario & Luigi mini pouch: Two mini pouches are included in this set. Each is capable of holding small items like change and DS cartridges. 250 points.
Nintendo DS Lite pouches: These nylon/polyester pouches come in red, yellow, green, and orange. There's space for your DS Lite, with a pocket for two games. 250 points.
Original Mario badges: Nintendo has created four badges, each original Club Nintendo designs. 250 points.
Club Nintendo members in Japan have access to these items now. Everyone else will have access to them once members take delivery of the items and start posting them to Ebay.
http://uk.ds.ign.com/articles/908/908205p1.html
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September 8th, 2008, 00:47 Posted By: wraggster
Gravity is a multiplayer game that is somewhat similar to Gravity Well by Software Engineering Inc. The goal is to kill the other players on the screen. All objects other than the planets are affected by the gravity of the planets.
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September 8th, 2008, 01:31 Posted By: wraggster
New from Desert dog (thanks to dsscene for the news tip)
I made this for a friend. It's a Sexy Blackjack Trainer variant based on the anime The Melancholy of Haruhi Suzumiya. Same game but with appropriate graphics and music - play blackjack, win points and unlock pictures.
Recommended if you like both blackjack and Haruhi Suzumiya; or you're a Multiple:Option collector That said, I'm not counting this as an official M:O release - it's a side project and what you see is what you get. Use No$GBA if you're emulating.
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September 8th, 2008, 01:37 Posted By: wraggster
News/release from Ferretboy007
Hello all of my Uber followers, and greetings from randomness.
For thoes who know me and most of my peeps should this crazy brew is for you. Ds-Scene is bringing you all the wackyness of Ferretboy's Funpage in the palm of your hand. If you can't get enough of my random randomness on irc or you just need a little bit of me on the go, then this is what you have been waiting for.
Ferretboy's Readme
Features Include:
-Random Randomness
-Full Ferretboy Fun
-Wacky Quotes From Yours Truly
-100% Uber
FerretBoysFunbrew_v8.3.14
--------------------
DEstrUKtiON5
----
1. staple thE *.nds file with da dldi's
2. copy teh FerretBoysFunbrew fulda and FerretBoysFunbrew.nds fyle too yur card
4. Putz ya giffs in the FerretBoysFunHomebrew\images fuldda
5. set da setins in teh FerretBoysFunHomebrew\slideshow.ini fyle
9. Join me in uber gaydom!
respekts
---------------------------------
Indi anna Jones
Pa libz rox my sox
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September 8th, 2008, 01:41 Posted By: wraggster
News via dsscene
While checking to see if DsDsRevolution had been updated i found another Japanese blog with a homebrew i haven't seen before, Lost Cities DS by tambourine_dc. Lost Cities is a card battler game in which you can use a Mii avatar, you can create those here. It's based off a card game of the same name by Rainer Knizia. The release is from back in February, but seeing as no homebrew sites have posted it apart from a few Japanese blogs (or so google search tells me), i thought i would up it here in the hope that it might gain a bit more notice from the scene.
http://yaplog.jp/tambourine_dc/archive/229
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September 8th, 2008, 04:20 Posted By: XDPirate
This is an ASCII Art Maker for Nintendo DS that I made for fun. Some people on my regular IRC channel liked it, so I thought I'd release it here, to hear what other people have to say. Written with devkitARM and PAlib. You can draw with whatever character you want, both upper and lower case.
Quick start:
Select button: Bring up the keyboard to select a character.
L/R button: Choose the drawing color.
A+B at the same time: Clear the screen.
Touch-screen: Draw.
Select the Space character to delete tiles.
Each tile takes up 8x8 pixels, and the total tile-grid is 32x24 tiles. Saving is not yet implemented, but probably will be in a later version.
I'd love to hear your feedback and/or comments on my little program =)
I can't attach the file, i think it's bugged. Says it exceeds quota. Therefore: Link.
Download here
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September 8th, 2008, 19:02 Posted By: Shrygue
via Kotaku
Nintendo has announced a "Nintendo WiFi Network Adapter" for the Nintendo Wii... which already has WiFi. While some users have difficulty getting their Wii consoles online, this should hopefully streamline that. The adaptor will go on sale September 18th in Japan for ¥5,800 (US$53) on Nintendo's homepage. This wireless LAN router can be used with the Nintendo Wii and DS as well as PCs and other devices.
The Nintendo WiFi Network Adaptor has a switch for three modes on the back: "Router", "Bridge" and "Auto". "Router" is self-explanatory, while "Bridge" connects to another router and then communicates with the Nintendo DS and Wii. "Auto" apparently can automatically switch the household's network over automatically.
Oh, and those hoping for an HDD for the Wii, tough c**p.
More images at Kotaku
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September 8th, 2008, 19:11 Posted By: Shrygue
via Computer and Video Games
Animal Crossing: City Folk on Wii will cost $69.99 (around £40) in US when it is released bundled with the new WiiSpeak voice chat peripheral.
The price comes from US retailer Gamestop's recent managers' conference in Las Vegas (via Destructoid)
City Folk will utilise WiiSpeak to allow players to speak to each other online as they wander around each others' towns, although don't expect to be able to talk to anyone other than people on your friends list. Nintendo protects the kids, you see.
The game's set to hit Japan this year, but US and UK dates have gone unannounced.
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September 8th, 2008, 19:14 Posted By: Shrygue
via IGN
School's back in session, but it's not the only place to get your brain buzzing. This week's additions to the Wii Shop Channel include a challenging new puzzle game available via WiiWare, plus a pair of crackling Virtual Console actioners to keep your imagination raging between classes. Even if your school days are behind you, this latest lineup of downloadable titles will help get you fired up for fall, fueled by the one-of-a-kind fun of Nintendo's top-selling Wii system.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Groovin' Blocks (Empty Clip Studios, 1-2 players, Rated E for Everyone, 800 Wii Points): A music-based game like no other, Groovin' Blocks adds innovative musical game play to an addictive action/puzzle game foundation. Play to the rhythm of the music to increase your score, and try to hit "Superbeats" to double your multiplier. Go for the high score in each of the 27 stages as you collect stars to unlock 15 levels of power-ups. Groovin' Blocks features three skill levels, from the accessible Casual to the fiendish Hard mode. Play with your friends in co-op mode or against them head-to-head. Head-to-head brings it up a notch as the power-ups now become attacks on your opponent. Play head-to-head with people of all skill levels using a golf-style handicapping system.
Virtual Console
Final Solider (TurboGrafx16, 1 player, Rated E for Everyone -- Mild Fantasy Violence, 700 Wii Points): A vertically scrolling shooter from the well-known Soldier series. In the 23rd century, invaders from the future suddenly attack Earth. Controlling a fighter created by the world's scientists, you rise to meet the enemy. Collect power-up units, such as LASER, E-BEAM, FIRE and MISSILE, and then equip them in Options to launch a variety of attacks. For each of these weapons, you can freely select from three different types in SET-UP. Anticipate enemies' strikes and deftly switch between weapons to defeat the invaders. In addition to NORMAL GAME, there are also 2 MINUTE GAME and 5 MINUTE GAME score-attack modes. The most perfect blend and balance of any game in the series, Final Soldier is a title you don't want to miss.
Cho Aniki (TurboGrafx16 CD-ROM, 1 player, Rated E10+ for Everyone and Older -- Mild Fantasy Violence, Mild Suggestive Themes, 900 Wii Points): The odd world in this shooter made for quite the conversation piece in its day. Players control either Idaten or Benten, celestial warriors out to bring an end to the tyrannical rule of the emperor of Planet Builder, who holds muscular prowess to be the supreme virtue of the universe. Aided by able-bodied muscle-head options Adon and Samson, they must battle to defeat the emperor's army across five stages. Use the buttons to fire away and lay into the Builder forces. Power up your character and options with protein from defeated enemies to have them "bulk up" with a yell, and take their macho battle to the next level.
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September 8th, 2008, 21:09 Posted By: wraggster
Newly released today
features
CREATE your very own custom creatures.
EXPLORE environments on a quest to evolve your creature, save the planet and eventually blast off into outer space!
COLLECT creatures, parts and Bio-Powers that help you specialize and advance on your epic journey.
CONNECT to share, show-off and compete head-to-head with other Spore players.
description
Create and Evolve Your Creature to Save the Galaxy!
Guide and evolve your custom creature on a quest to save your species and the entire Galaxy. Start as a simple creature and explore your surroundings.
Meet, befriend or fight other creatures in a number of unqiue Touch Screen based activities . As the story unfolds, evolve your creature's look and add to its abilities by collecting and adding parts in the Creature Creator. Eventually uncover the mystery of the Galaxy's troubles, and work to set things right!
Share your creatures with other Spore Creatures players via Nintendo Wi-Fi Connection You can store over 30 of your favorite creatures who might appear as characters in your game.
Unlock cheats and additional parts by earning over 50 badges during gameplay. Spore Creatures for the DS is a unique game, custom-made for the Nintendo DS platform to take full advantage of the popular stylus and Touch Screen features.
http://www.play-asia.com/SOap-23-83-...j-70-2mdl.html
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September 8th, 2008, 21:15 Posted By: wraggster
Newly released today
features
10 different types of high powered weapons
Pilot several types of vehicles
Battle through challenging missions with different weather conditions
Use your commando skills to uncover hidden missions
description
Prepare yourself for battle in this excitingly fast paced side-scrolling action shooter! As elite commando Storm, you'll battle against the arch enemy Rattlesnake and his evil organization of henchmen to put an end to their bid for complete world domination
http://www.play-asia.com/SOap-23-83-...j-70-2owo.html
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September 8th, 2008, 21:46 Posted By: wraggster
Emu_Kidid, Tehpola and Sepp256 have been working on a new project whilst they continue to work on the Nintendo 64 emulator for the Nintendo Wii, this new project is a PSX Emulator for the Nintendo Wii and Nintendo Gamecube, Heres the video:
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September 8th, 2008, 21:46 Posted By: wraggster
Emu_Kidid, Tehpola and Sepp256 have been working on a new project whilst they continue to work on the Nintendo 64 emulator for the Nintendo Wii, this new project is a PSX Emulator for the Nintendo Wii and Nintendo Gamecube, Heres the video:
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September 8th, 2008, 23:10 Posted By: wraggster
GBA Temp have announced the Winner of the Homebrew Bounty #1:
#1: Still Alive DS
Portal-like game for the DS, by t4ils. Prize: $400
#2: Video Games Hero
Rythm game by sumiguchi. Prize: $200
#3: Crocodingus In Cube Island
3D platform game by madpxl and birslip. Prize: $75
Congratulations to all the authors, picking games was particularly difficult considering all the amazing entries!
HUGE THANKS to all our contributors: gabringel, Sinkhead, silverspoon, t4ils, OrR, Funem, Ften, Skooj, Ricky2u, Stanny, and many more (anonymous donators) !
I have an announcement to make regarding future bounties. I have been discussing with other major scene website owners and we have decided to make some important improvements to the Homebrew Bounty!
The Homebrew Bounty will now take place once every 3 months (making it a quarterly event), giving homebrew developers a lot more time to come up with better games!
The prizes will be distributed in a completely different fashion, allowing for more authors to be rewarded.
The Homebrew Bounty will have its own site, separated from GBAtemp. A new Paypal account for collecting donations will also be set up (english account this time! *wink*).
The event will be given a new name! It will be revealed in the coming weeks when the bounty starts.
We hope you enjoyed following this competition as much as I did!
Stay tuned for the next bounty!
http://gbatemp.net/index.php?showtopic=104191
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September 8th, 2008, 23:17 Posted By: wraggster
News via nintendomax
tona proposes an update to its clone cIOS of Waninkoko. He spends a revision 0.4.
Reminder:
Quote:
This program will download the IOS37 from servers to update Nintendo, the patchera and install it as qu'IOS249.
In contrast to the cIOS of Waninkoko, tona said that his Install does not involve the use of critical parts of the system of the Wii which makes normlament the process secure.
Finally, if detected Installing a IOS249 already installed, it will try to uninstall. As a result, you can then use the Install the time to install the cIOS but also uninstall.
No changelog has been given
/ \ The news was relayed by any other site Wiinfo, the official link is not updated. To take and install the risk of your beautiful white / \
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September 8th, 2008, 23:28 Posted By: wraggster
News/release from Minty
Hey everyone,
This is an application I created for myself and other fencers in the homebrew community for convenience and usefulness. (if there are any >.>)
This is a program which is useful for fencers, referees, directors, and coaches.
FencingApp basically is an all in one timer-scorekeeper-cardcounter-coinflipper(for overtime priority).
Explanation:
First choose your mode,
Pools-5 points, one period.
DEs-15 points, three periods.
free-unlimited points and periods.
Press A to start the timer (it will beep so u know).
Press it again to pause it.
Record Fencers' scores with L and R (when the timer is paused)
If a fencer gets a card (for ex. Yellow) Then click on the yellow card in the touchscreen.
Pressing Select Resets the time (You must do this when a period is finished).
A triple beep will sound when a period is over.
The number above the timer is the period you are in.
When the bout is over a results screen will pop up
and you may have each fencer sign
This Reason Behind it: Too many times I have directed a bout and had to use a
clipboard, timer, pencil, etc... All at the same time and usually something gets mixed up, usually the score & the number of cards.
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September 8th, 2008, 23:37 Posted By: wraggster
New project announced from Bassacegold:
Well I’ve decided to move onto a more interesting project rather then reviving UA Paint from the dead with more updates. This project is Mario Paint Composer. Basically it’s that mario paint music creator ripped out an put on the DS.
After 2 days of coding here is a video of my progress
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September 9th, 2008, 01:25 Posted By: wraggster
News via DS Scene
Tarosa also released a 3d Viewer last month. It looks great but the only problem here is the bin files needed to run what you see in the video are not included. He offsite linked to those on an asian site where the upload expires after about a week. Maybe we should all email the guy asking for a new upload link.
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September 9th, 2008, 01:28 Posted By: wraggster
News via DS Scene
Sorry for the name but i actually don't know what this one translates to. I only know the name of the song in it. Looks like its based off the Miku Touch Demo Vol 2, where you have to tap the screen in a timely manner to play the music. The archive was 25MB so im uploading it to rapidshare. Inside is a file named hakutunbin.7z which i think is the 3D model, it extracts to around 180MB so make sure you have room on your sd card before using this one. The dev of all these games, who i haven't even mentioned up until now goes by the name Tarosa.
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September 9th, 2008, 01:38 Posted By: wraggster
News via dsscene
Yet another touch demo using the famous vocaloid character Miku. In this one Hatsune Miku will say random words as you touch the screen.
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September 9th, 2008, 01:46 Posted By: wraggster
News via dsscene
More Miku madness, this time in a touch screen demo. Tap the screen in a timely manner to make Miku sing along to the Levan Polka song.
.
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September 9th, 2008, 19:06 Posted By: wraggster
New from Divineo China
Represent your team with this official O.M. pouch for Nintendo DS Lite. Matching official jersey designs, it will protect your console and accessories even while playing!
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September 9th, 2008, 19:12 Posted By: wraggster
New weekly special offer from Play Asia:
The main feature of the game is Naruto's Shadow Clone technique. Identical to the manga, this special technique takes on different forms and is the key to the battle system, the solving of puzzles on the field, and the opening the maps.
Puff! The Shadow Clones appeared to attack the enemy, in threes, fives, nines, even tens! There are all sorts of challenges on the road waiting to be met, like huge leaps, and moving heavy boulders off the map, but by cooperating with your Shadow Clones, nothing is impossible!
Furthermore, you are not on your own! You have dependable allies with you under timed conditions besides your favorite technique. There are millions of combinations that you could try out with your beloved cast of characters!
Naruto Shippuuden: Dairansen! Kage Bunsen Emaki the Nintendo DS™ action adventure chosen as the special product of the week, sold at the bargain price of US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 9th, 2008, 19:14 Posted By: wraggster
Newly released today:
After Brook the walking skeleton joins the Makuwara pirates crew, the ship continues to journey to find the legendary treasure One Piece. After overcoming numerous hardships, the crew is sailing towards a chance to hunt down a legendary artifact.
While going into a unique territory, the crew got caught in a hurricane, and within the storm, a creature that emits a mysterious light appears before Luffy.
Using a device called the Gigant pistol Luffy attempts to catch the creature but instead of being the predator, the pirate ended up as the prey as the creature swallowed him whole.
When Luffy came to his senses after the ordeal, he is placed before a huge lighted creature surrounded with lots of smaller monsters. At that instant, Luffy heard the lighted creature say “Monkey D Luffy, do you want to claim your prize?”
After telling the excited Luffy about a hidden treasure within the territories, an island suddenly pops up along with giant trees. Hold on tight to yout Wii Remote control and Nunchaku, for you are going to an action packed adventure!
This bundle of excitement is available for your Nintendo Wii™ consoles, One Piece Unlimited Cruise: Episode 1 is priced at US$ 59.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2wx2.html
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September 9th, 2008, 19:35 Posted By: wraggster
Here's my Gamecube mod. Inside is a Pico-ITX, 100Gig SATA hard drive, and Bluetooth recievers. I had also put a slimline slot loading drive in there but there was so little space inside that the motherboard overheated, causing the system to shut down after about 40mins.
You can also see an Apple Wireless keyboard and Microsoft Bluetooth Mouse. The display is a 19" BenQ FP93V.
http://www.flickr.com/photos/shashin...7607122904219/
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September 9th, 2008, 19:38 Posted By: wraggster
This could only happen in the UK, personally i would love to beat Huntley to death with my bare hands and believe me if i was ever to meet him i would, heres the full article from the People online;
Prison guards have been told to play Wii computer games with Soham monster Ian Huntley in a bid to stop him killing himself.
They have also been instructed to call the murderer by his first name - and treat him like family.
Bosses issued the order because Huntley has tried suicide three times since getting life in 2003 for killing ten-year-old schoolpals Holly Wells and Jessica Chapman.
And they fear he will try again unless they keep him sweet.
So taxpayers have picked up the bill to put a £179 Nintendo Wii console in Huntley's cell at Frankland Prison in Co Durham.
And warders will join him in games which require players to replicate real-life actions in sports like tennis, golf and fishing.
A jail source said: "Huntley has been asking for a Wii for months.
"When he moved to Frankland in February he was given a Nintendo Game Cube - but after only a few weeks he began complaing it was out of date.
"Management are desperate to stop him going though with threats he's made to kill himself and by giving him a Wii they believe they can take his mind away from harming himself in any way."
Earlier this year, an internal jail memo instructed staff to "develop a positive dialogue" with the 34-year-old fiend.
Officers were also told to treat him as "an extension of their family" and call him Ian or Mr Huntley.
But the source said: "Many of them don't want to get involved with him because of his crimes.
"But they know it's more than their jobs are worth if they don't comply."
Huntley - Prisoner JG5778 - enjoys his cushy life in a private room within the health-care wing of the maximum-security jail.
He can wear his own choice of designer clothes and has three meals a day brought to his cell.
As well as the Wii, the room is fitted with a telly and CD player.
And the walls are decorated with pictures of his ex-lover Maxine Carr.
The source said: "He has almost everything done for him and is waited on hand and foot by the officers assigned to his care.
"He lives in luxury - yet the parents of Holly and Jessica are living a nightmare."
http://www.people.co.uk/news/news/tm...name_page.html
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September 9th, 2008, 19:44 Posted By: wraggster
Truly a great story:
PROUD dad Keith Walker had a dream.
He wanted to walk daughter Frances down the aisle for her wedding to Joseph Thornton.
But Mr Walker suffered a severe stroke in March last year, which left him only able to move his fingertips.
But three months later, after care and physiotherapy at Huddersfield Royal Infirmary, he was able to walk Frances up the aisle.
And as a thank-you for all the help he received from the team in Ward 21 he has become a major supporter and fundraiser.
His most recent efforts have bought a state of the art Nintendo Wii games console and a 50in screen for the day-room to play it on.
Patients in Ward 21 now have the very latest games console technology to help them in their rehabilitation thanks to the grateful former patient.
Physio staff use the Wii system to develop co-ordination.
Keith, 61, from Upper Cumberworth, said: “I have so much to thank the team in Ward 21.
“They were so kind and determined, but tough when they needed to be.
“They made sure I achieved my dream of walking my daughter up the aisle. It was something I feared I would never achieve.
“This is a splendid form of rehabilitation and I hope it helps the patients on this wonderful ward.”
Frances – now Mrs Frances Thornton – said: “After my dad’s stroke on March 11, a mere three months before my wedding, we thought we might have to postpone the big day as we thought he may be unable to attend, let alone walk me down the aisle.
“However, thanks to the hard work and dedication of the staff at the HRI Stroke Unit, especially Terry Smith, his physiotherapist, the wedding went ahead on June 9 as planned.
“My dad walked me down the aisle and even conducted a grand firework display which he had planned from his hospital bed! It was a wonderful day.
“And since then he has become the proud grandfather of Isaac, who was born on February 14 this year.”
The cash was raised from an Easter egg raffle this year which made £800.
Since he left hospital Keith has raised thousands of pounds for the ward for extra equipment for patients.
Games consoles are now increasingly used by physiotherapists across the country as an extra and entertaining form of rehabilitation.
A patient is assessed for suitability before use and supervised by a physiotherapist or occupational therapist who matches them to the appropriate game.
Bowling, for example, is very popular for patients who have lost some use in their arm after a stroke as it helps to re-use the affected arm and is enjoyable at the same time.
The ward is also planning to buy more games such as chess to provide mental stimulation for patients to further boost their recovery.
Sister Heather Cording said: “The game console is not just useful from a physiotherapy point of view it can also be used by occupational therapists to help stimulate the mind.
“It can be played by an individual but also by groups which adds to the fun and to the therapy value. We are very grateful to Keith and his wonderful support for the team here.”
http://www.examiner.co.uk/news/local...6081-21705424/
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September 9th, 2008, 19:49 Posted By: wraggster
Hermes over at elotrolado has released a new version of the PCEngine emulator for the Nintendo Wii:
09-09-2008 Wiiengine 1.2
-- Added an option to exit from the shipper screen selection of ROMs (Click less and confirms)
-- Now you can use the button least as SELECT (remember that you can use the button for the same MAS)
-- Added an option to exchange and SELECT buttons RUN (Configuration menu)
-- The Nunchuck is now supported: Use the stick, A -> I, B -> II & PLUS MINUS -> SELECT, 1 -> RUN (remember you can exchange RUN & SELECT from CONFIGURATION)
-- Some games like Street Fighter 2 or Strip Fighter now operate without corruption graph.
-- Fixed some problems with sound
Hello
Here I am presenting an emulator of PCEngine ported from the version I made for GP2X, gp2xengine, with a few things improved:
-- Supports roms in format. Pce or compressed. Bz2 (the program can compress this format, pressing a button). Zip
-- Supports ISOs and a special file,. Toc which contains a description of all tracks of audio data. In other words: my emulator supports audio as well (which may be in formats. WAV or. OGG) or discs with multiple tracks of data.
-- I have prepared a utility to you cree file. Toc and tracks data format. Iso formato.ogg and audio from a CD-ROM image as a CUE / BIN
-- It supports up to four Wiimote and you can configure the buttons to add or autofire exchange, for example
-- You can save the state complete a game and retrieve it later to continue playing. The saves are compressed to minimize space
-- It can capture a frame format. Bmp and then view it from the same Wii or export it to the PC to portray a good death, a score achieved or any curiosity. When entering a rom the meter is set to 0 and go to number catches in succession.
On the stand CDROM, for example, dracula X is reduced its size from 506MB of. Bin by just 63 MB iso / ogg.
We recommend that you read the readme.txt, especially how to create files. Toc (though the utility will create all the bincuesplit automatically, if you have the game on CD-ROM image format BIN / CUE.
I hope you like
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September 9th, 2008, 19:49 Posted By: Shrygue
via Eurogamer
SEGA has told Eurogamer that Samba de Amigo will release a week later than expected on 26th September.
This Wii update of the Dreamcast original made for a musical smile after our hands-on session earlier in the year. There may be no maraca peripherals, but the colourful rhythm-action game packed exactly the sort of friends-will-laugh punch we expected. And we do expect punch.
Excitingly, Samba de Amigo will also offer downloadable songs to shake along to post-launch. "Are You Going to Be My Girl" by Jet has been confirmed to appear, as has stuff by Lou Bega and Bow Wow Wow, the US rapper who shot to pre-pubescent fame a few years back.
The full list of both new and returning Samba de Amigo songs can be found elsewhere on Eurogamer.
Expect our thoughts on the game in timely fashion.
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September 9th, 2008, 19:58 Posted By: wraggster
News/release from alexlh
OK, FINALLY it is ready to release... I have been working with SquidMan to get the wiiload working (of course he helped with some other things). First off, let me finally let you download it... (note: If people are interested in the source... then email me for it, and I'll be glad to give it... email me at wiibrewforums@gmail.com )
libupdate
Now... instructions...
First... here is how to use it...
load_network();
s32 main_server = connect_to_server("000.000.000.000");
FILE *f = fopen(get_location("boot.elf", "/location/of-app"), "wb+");
send_message(main_server, "/location-of-update/boot.elf", "www.url.of.server");
instructions_update();
get_file(main_server, f);
fclose(f);
net_close(main_server);
You must do all of that to get it working... and everything alse is in the lib...
000.000.000.000 is the IP Address of the server. example: "74.86.133.219"
/location/of-app is where you want it to update/install if using wiiload. If it is not using wiiload... it will update in the app's current directory.
/location-of-update/boot.elf is where on the server the update file is... YOU MUST PUT THE PROPER URL! example: /WiiMU/boot.elf
www.url.of.server is the URL of the server. YOU MUST PUT THE WWW AS A PREFIX!
For now... you must use it in console, because it uses a lot of printf's... I'll release a version that won't output anything... so it is compatible with everything...
also, you can update any file you want, including meta.xml, etc!
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September 9th, 2008, 20:06 Posted By: wraggster
Penpvdbs posted this excellent release for Wii Newcomers:
About
Installation Wizard to install all the files need on your SD card to run the Twilight hack and the Homebrew channel.
You will be running homebrew in 3 minutes using this installer.
updated for firmware 3.3
Package includes:
Wii Homebrew channel v0.8
The Twilight saves distributed with the Homebrew channel.
This program is written by Penpvdbs, sourcecode can be made available for making your own quick contributing tools by request.
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September 9th, 2008, 20:10 Posted By: wraggster
News via wiili
WiimoteCommander is a tool for connecting wiimotes (with extensions) to a PC.
Key features:
Portable: 100% pure Java. It runs under Linux, Windows, MAC...
Connect up to seven wiimotes simultaneously.
Display events of all connected wiimotes and extensions.
Display status of all connected wiimotes (Battery levels, Bluetooth addresses, ...).
Control wiimotes speakers, rumble and LEDs.
See a 3D view of connected wiimotes with real time moves.
Experiment a complex cursor using Infra-Red events. Include cursor rotation (wiimote pitch) and zoom (wiimote distance).
Free: The LGPL license permit you to freely use and include this software in your products.
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September 9th, 2008, 20:30 Posted By: wraggster
New from Flashlinker Europe
- 1:1 original card size.
- Side loading for Micro SD memory.
- Using MicroSD/SDHC (Trans Flash) as external storage. cheap and variety usage.
- Direct boot, no need another boot card or flash your DS.
- Can be used as as passme (bootcard).
- Moonshell integrated boot loader, watch direct DPG movie, listen to MP3, read TXT book in loader, no othe rsoftware needed.
- Bootloader can be full customized inclusive skins and functions. Most of the bootloader sourcecode is open, very good for developers.
- Perfect FAT32 system support, automatic generate saver file. multi saver function available.
- Using hardware flash chip saver - never lose your saves.
- Loader upgradable.
- Homebrew support via IO lib.
- incl. microSD cardreader
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September 9th, 2008, 20:35 Posted By: wraggster
News/release from Jayenkai
OK folks, here's a level editor edition!
Or, rather..
Here's a version I've been building up, but haven't yet built any more levels for, yet!
vvvvvvvvvvvvvv--Download--vvvvvvvvvvvvvvvv
Slightly Better - Level Editor Edition (only 016-JNKPlat08.nds is included!)
^^^^^^^^^^^--Download--^^^^^^^^^^^^
Updates
1. Ice on floors. Platdude skids across, rather than stops, wherever there's ice.
2. Faster darts. There's 2 dart blocks in the editor. The left hand ones will shoot every 180 frames, right will shoot every 90..!
3. Faster Plungers. There's 2 plungers.. Red = slow, Green = faster.
4. Blocks on Plungers. If you drop a block on a plunger, it'll remove the plunger, but also make the switch, making for permanent switches.
5. Conveyor Belts. They make you move!!!
6. Blocks on Belts. Blocks shift along on belts. Note.. Moving blocks aren't considered solid objects.. So you can usually run through blocks on belts! Bizarre.. But f'k it! They will smush you if you're between a wall and one, though!
7. Blinky Blinky Blobs!..! Stick down a blinky blinky blob, and it occasionally blinks between being a floor and not being a floor!
Timing's very very hard.
BUT.
Draw a line of blinky blinky blobs, and you'll notice a pattern. Draw a full line of them, and a stream of floor will appear to move side to side.. Draw about 5 or 6 in a row, and you get a nice, challenging, occasional bridge to cross at the right time..
Blinky Blinky Blob Bridges move at the same pace Platdude runs.
Oh, and Flamethrowers.
...
So, make levels, submit them, and just like nyarla ("Magnetic Robot Shavings") you can have a batch of levels right there in the compiled edition of the game! Wootsocks! Jay makes a note that he should insert author names into packs!
Just include a nice enough pack, and a decent title for it... And/or a couple of random levels for the random pack.
Sorted!
You've got 1 week to do it.
I'll release the next proper edition next week..
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September 9th, 2008, 20:39 Posted By: wraggster
News from the Micro Lua DS Website
samy from the official forum has released a very useful application that allow you to program directly on your DS: Lua Editor DS. You can download it in the download section.
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September 10th, 2008, 00:06 Posted By: wraggster
Ubisoft and NSider have partnered to bring you:
A Shaun White Snowboarding contest
"Design A Nintendo Snowboard"
Contest winners will have a chance to have their board designs be included in the upcoming Shaun White Snowboarding Wii game and turned into a real board by Burton Plus.
The Winners will also receive a Nintendo Wii Console, a Wii Balance Board valued at $600 and a Shaun White Snowboarding Wii game from Ubisoft.
How to enter
Download both of the Snowboard templates below.
Front Tempalte - Back Tempalte [Do not alter any settings, place all artwork on the layer titled "YOUR ARTWORK HERE", vetor graphics or bitmap files are ok.]
Register on Ubisoft's website.
Visit Ubisoft's Art of the Ride official contest website to login and submit your entry!
Return to Art of the Ride and rate your fellow NSider2 entries and post your entry link here on this thread so that we can help you get votes!
NSider2 Design Rules:
Design must be Nintendo related.
Design must include the www.nsider2.com domain name anywhere on the design, or include NSider2's logo here.
Design must be named with a prefix of NS2_Your Board Name Here in order to be found and rated by our NSiders more easily.
You are more than welcome to enter Non-Nintendo designs without the NSider2 link on your design, but we will only feature and promote those that are Nintendo related and include the www.NSider2.com link on them.
Highest Rated NSider2 member entry:
1st highest rated will earn 3,000 Rupees and a Shaun White Snowboarding Wii game.
2nd highest rated 2,000
3rd highest rated 1,000
When you submit your entry, you will be given a link to your board, you must post your board entry link and a picture of your design here so that we can help you promote your official NSider2 board design entry for our members to rate.
Not a Graphic Artist?
Not an artist yourself? don't worry NSiders... you don't have to design a board to win prizes, Ubisoft will randomly select a "rater" every two weeks until October 12 and give away an Xbox 360 and a copy of Shaun White Snowboarding game.
We will also be awarding 50 rupees for every thread you create around the internet (Gaming and Media sites only) letting people know about this NSider2-Ubisoft contest! Submit a link to your post on this thread to receive your rupee reward.
First cycle starts Septermber 12 and ends September 26th, submit your entry ASAP!
We will post and announce Board Entries on this page for NSiders to rate. NSiders look for the NS_ Nintendo board designs and rate .
http://nsider2.com/forums/Shaun-Whit...t-t299867.html
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September 10th, 2008, 00:16 Posted By: wraggster
According to reports from the recent GameStop managers conference in Las Vegas, Nintendo is planning on shipping a version of Animal Crossing: City Folk with the WiiSpeak microphone packed in. Can't say it comes as a surprise, but the marketing materials we'd seen to this point had all touted the accessory as being sold separately, so we welcome news of the pack-in.
According to tipsters, the bundle will set you back $69.99, making the WiiSpeak mic a $20 value, presumably. Pricing in bells was not provided. We're double checking with Nintendo to ensure maximum accuracy.
http://kotaku.com/5047451/animal-cro...iispeak-bundle
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September 10th, 2008, 01:30 Posted By: wraggster
We didn't wake up today hoping to hate on Nintendo, but they're making it a bit too easy. Granted, the Nintendo WiFi router could certainly find a place in the homes of the tech illiterate, but Nintendo keeps hiding behind the apron strings of its casual gamer fanbase, and we don't have to sit around and take it. Two months after Nintendo finally admitted it had a problem with Wii storage and claimed to be "working on a solution," Reggie's still playing that line -- to diminishing effects -- in Club Nintendo, the official Nintendo mag of Latin America. He went on to say that "we have never said that it will be a hard drive nor have we mentioned how we will fix this issue, but we are going to deliver a better way to store the games." Weak. Nintendo could easily create a backup solution for SD cards or the ubiquitous thumbstick, but instead the company is letting its most active users suffer with the mere 512MB of built-in storage, requiring them to re-download games from the Wii Shop, and making few promises about when or what the storage solution will be -- not cool, Nintendo. Phew, good to get that off our chests. Now, if you'll excuse us, we have some "High School Musical: Sing It!" to attend to.
http://www.engadget.com/2008/09/08/r...-line-for-wii/
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September 10th, 2008, 01:50 Posted By: wraggster
At E3 a Square Enix representative told us Chrono Trigger would include a single screen classic mode for purists and here it is. This is a screenshot from the DS arrange version or Chrono Trigger classic with the addition of enemy HP meters on the bottom screen. I guess Lucca’s default accessory, the Sightscope, is completely useless if you’re playing Chrono Trigger in arrange mode.
If you want to play Chrono Trigger with touch screen controls the battle menus appear on the bottom screen with huge buttons. The benefit of touch screen layout is less clutter and no more enemies hiding under the ATB meter.
http://www.siliconera.com/2008/09/09...-arrange-mode/
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September 10th, 2008, 14:31 Posted By: Baboon
Just thought I'd let you guys know I've found some killer discounts for wii games.
The UK supermarket 'Morrision's are currently offering all Wii chart games for just £15.
...that in its own is a bargain but if you go to PCWorld they'll price match it plus give 10% off (or something like that) making games just £12.50!
The other cool thing is PCWorld didn't check what games I bought were from the morrisons chart so I was able to purchase any wii game I wanted in-store for the bargain price of £12.50!
I picked up Lego Indiana Jones, House of the Dead 2&3, Metroid Prime and Capcom's Super Swing Golf for 12.50 each! ...I guess you could probably take these to Gamestation and get a trade-in price for more than £12.50 for some of these games! lol
Thought I'd share the info with ya! ...ohh and apparently at Morrisons PS3 games are £25...not sure about PC or 360 though (I was on a lunch break in work and didnt get time to look).
These discounts are not available online so you have to go to Morrisons supermarket or get your asses down to PC World!
Ta
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September 10th, 2008, 19:35 Posted By: Shrygue
via Eurogamer
Square Enix plans to release Wii role-playing adventure Final Fantasy Fables: Chocobo's Dungeon across Europe on 31st October.
Here we have Chocobos, the bird creatures from the Final Fantasy universe, dressing up in wizard and knight outfits and collecting the lost memories of a town from various dungeons.
The result was a Metacritic average of 77 per cent from summer US reviews. Conclusions pointed to rather old-fashioned design based around challenge rather than plot, although the childish presentation was lauded for the usual Square Enix polish.
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September 10th, 2008, 20:14 Posted By: wraggster
New from Divineo China
Compatible with both Wii and Gamecube systems, this wired controller features 2 additional functions, turbo and slow functions. The turbo function allows user to set any button as Rapid Fire button. The slow function is neat design for a combination of serial actions. Players can program 8 combined actions at most to X, Y, Z button. Once macro function is set, the actions combination will automatically play by just a single press of X, Y, or Z button.
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September 10th, 2008, 20:14 Posted By: wraggster
New from Divineo China
Compatible with both Wii and Gamecube systems, this wired controller features 2 additional functions, turbo and slow functions. The turbo function allows user to set any button as Rapid Fire button. The slow function is neat design for a combination of serial actions. Players can program 8 combined actions at most to X, Y, Z button. Once macro function is set, the actions combination will automatically play by just a single press of X, Y, or Z button.
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September 10th, 2008, 20:19 Posted By: wraggster
New from Divineo China
An ergonomic extension that mimics a guitar fret board and fits seamlessly in people’s hands to deliver the same core gameplay that defines Guitar Hero, it gives players the ability to finger chords in similar fashion as the console version's guitar peripheral.
- Reinventing Guitar Hero for NDS Lite
- Single Player / Multiplayer Modes
- New Guitar Dual Mode: DS Microphone and Touch Screen Attacks
- Personalize your experience with skins, New characters and venues
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September 10th, 2008, 20:39 Posted By: Shrygue
via IGN
Sega is bringing the Phantasy Star series to the DS. The new game is titled PS0. No, this is not a new version of Phantasy Star Online. The "0" is actually "Zero" (which you may or may not have figured out depending on your browser's character set).
While the magazine describes PS0 as a completely new title, it does inherit a bit from its predecessors. On top of a story mode, which is not detailed in the magazine, players have access to a four-player multiplayer mode which offers both local and Wi-Fi Connection-based play.
One of the coolest new features for the multiplayer mode is visual chat. Players have access to a scratch pad on the bottom screen, which they can fill with doodles and send to fellow players. The drawings appear in bubbles above the characters, giving the game a comic look (assuming you're good-enough at drawing, that is).
Players can also communicate using pre-set symbols.
Outside of the chatting, the bottom screen is used to display your stats, a map, and your action palette (this is the name that Phantasy Star gives to the player's move menu). It appears that you can select moves from the palette using either the stylus or the R button.
PS0 features all the Phantasy Star character types of old, along with a few new ones. The characters are drawn a bit younger here, as if they've gone back to their teenage years, but PSO fans will have no problem recognizing them.
For this first DS installment, Sega has brought in some new additions to the development staff. Toshiyuki Kubooka, from the Idol Master and Lunar series, is overseeing character creation. Tooru Shiwasu, who previously headed up the online quests in Phantasy Star Online but went on to become an author, is working on PS0's scenarios with another author, Teru Arai.
PS0 is set for Japanese release this Winter.
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September 10th, 2008, 20:43 Posted By: wraggster
Newly released today:
"Gotta catch'em all!" is the infamous tagline of the pokemon franchise, and to aid, as well as add a bit more fun to your catching process Nintendo has released a new DS console for you to conduct your pokemon taming activities on.
Two new pokemon, Dialga & Palkia from the Diamond Pearl fame have made their mark on the new console.
The controllers of time and space are featured on both the DS system and the case that comes in the pack. Printed in gold and silver, the graceful beasts stands out most sharply against the black backdrop on the DS and its case.
Aside from a chic case, the package also comes with a DVD of Pokemon Mystery Dungeon: Explorers of Time and Darkness and a collectible mini poster. The whole package is available as a US version for US$ 169.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2zvl.html
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September 10th, 2008, 21:20 Posted By: wraggster
New from SuccessHK
The Component&Composite AV Cable included high quality cable ,can provide superior picture.Compared with the common Component&Composite AV cable, this one has a RCA output(yellow),provide another video output model for players.
The whole length is 2.5m,making the video device put easily.It is compatible with Wii series fully,simple to use too.Anti-oxidation meterials with long life.
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September 10th, 2008, 22:32 Posted By: wraggster
News via aep
Marat Fayzullin released a new version of his Gameboy Advance emulator VGBA. There are versions for many different operating systems, the windows version is shareware.
This version improves audio quality in games that frequently switch sampling frequency (Star Wars, etc.). Also, for VGBA-Symbian and VGBA-Maemo, I have fixed LSR/ASR #0 instructions and correctly implemented memory access behavior from misaligned addresses (Pokemon no longer glitches). Finally, VGBA-Maemo now runs at x3 magnification in the full screen mode making for a much nicer experience
http://fms.komkon.org/VGBA/
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September 10th, 2008, 22:46 Posted By: wraggster
The DS Emulator for WIndows has seen a new update, heres the rather long whats new:
General/Core:
- Added "high-level" check for DMAs and Timer for minor (really minor) speed up [shash]
- Changed instruction execution to 16 at a time blocks (tested and stable) [shash]
- Really minor memory access speed up (mainly added for clarity) [shash]
- Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
- Changed how depth initial values are calculated (fixes SM64DS skybox) [shash]
- Added SSE2 version for some matrix routines [CrazyMax]
- Some fixes in core (New SMB don't freeze now) [CrazyMax]
- Some optimizations in code [CrazyMax]
- Make matrix 4x4 multiply routines use W-coordinate. [zeromus]
- Add many matrix and vector functions to matrix.c [zeromus]
- Convert to c++!
Windows port:
- Removed the bug report link with a define, to avoid reports from betas/external builds [shash]
- Added the version on window bar to recognize versions from screenshots [shash]
- Changed graphics render core to DirectDraw (work faster) [CrazyMax]
- Some fixes in 3D core OGL (fixed textures) [CrazyMax]
- Added texture caching (speedup 3D core) [CrazyMax]
- Fixes clear depth (ex. Castlevania now don't flipping) [NHerve]
- Make GE matrix mult and load commands clear out unused rows and cols to identity correctly [zeromus]
- carry w=1 from vertex() through pipeline (this will be necessary for software 3d rendering) [zeromus]
- Track polycount better. still worthless: at the very least, it doesnt account for clipping and culling [zeromus]
- Fix errors in matrix operations regarding projection mode and pos-vector mode [zeromus]
- Fix error in command unpacking which caused some display lists to totally blow up [zeromus]
- Render shadow volumes [zeromus]
- Convert alpha and material values from [0,31], [0,7] etc ranges to opengl [0,maxint] ranges in a more precise way [zeromus]
- Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]
- Add many of NHerve's improvements into OGLRender because I was trying to fix all the 3d issues. [zeromus]
- Toon shading infrastructure and a demo implementation [zeromus]
- Implement lighting model in software instead of using opengl; improves (potential?) compatibility [zeromus]
- Defer rendering until after flush. This was a necessary architectural change, as it permits savestate
for the display list, and allows us eventually to separate the GE emulation from the rendering [zeromus]
- Fix the 2d/3d compositing well enough for NSMB to fix bugs, but it is still bad [zeromus]
- Reorganize 3d code to defer rendering to vblank. eliminates tearing, and maybe some texturing artifacts.
also possibly helps performance a bit by letting the hardware pipeline work some more before blocking for
framebuffer read. [zeromus]
- Tweak optimization flags and change entire source code to use fastcall [zeromus]
- Add opengl state caching. This is of dubious performance assistance, but it is easy to take out so I am leaving it for now. [zeromus]
- Add MMU->GPU signal for when vram mappings change, which allows it to assume textures are unchanged unless vram has changed [zeromus]
May can yet something, I do not remember
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September 10th, 2008, 22:53 Posted By: wraggster
Nice article from Popular Mechanics
As we expected, Apple's "Let's Rock" event yesterday offered some new iPods and a new version of iTunes—even if the unveiling didn't quite meet our expectations. But Steve Jobs and Co. had something else to deliver as well: a clear message that his company now has its sights set directly on the portable gaming market, with very real and very high aspirations for App Store games for the iPhone and iPod Touch. Jobs even showed off a new ad touting the new iPod Touch as the "funnest" iPod ever.
Apple's mobile gaming goals go far beyond fancy new versions of Bejeweled and Tetris—Jobs yesterday called for "a whole new class of games." It's now clear that the company is gunning for the big boys: Nintendo and Sony, whose DS and PSP platforms, respectively, have dominated the portable video-game market for years. Here's why the old giants should be scared of the new kid on the block—and why they shouldn't.
3 Reasons Nintendo and Sony Are Running Scared:
1. Buying iPhone/iPod Games Is Quick and Simple
Because games can be purchased directly on your iPhone or iPod Touch via Wi-Fi or the phone's 3G network, it's easy to overdo it. Psychologically, pressing "Install" just isn't the same as plopping down a few bills at your local GameStop, so a spend-happy gamer may be likely to buy three or four games in a binge. And because iPhone and iPod users can buy games anytime, anywhere, they never have to worry about stock shortages—or ever getting up from their couch.
2. iPod Games Are Cheap, and Increasingly High-Profile
Very, very few iPhone/iPod games cost more than $10. Meanwhile, very few Nintendo DS or PSP games cost less than $25. And while the DS and PSP games are usually big-budget affairs that dwarf a simple iPhone Sudoku application, this gap is rapidly closing as high-profile developers increasingly port big games such as Spore and Need For Speed to the iPhone and iPod.
3. iPod Games Can Be Expanded and Updated
It's almost inevitable that a big game will have a few bugs or glitches that aren't discovered until after launch. There's usually little Nintendo DS and PSP players can do other than grin and deal with the glitchy gameplay. But iPod games can be tuned to check for updates and heal themselves whenever bugs are found. The iPhone 3G makes it especially easy for developers to deliver expansion packs, adding levels and characters to successful games.
3 Reasons the Gaming Companies Can Sleep Easy ... for Now:
1. iPods Are Touchscreen-Only
In some ways, the absence of a keypad is a boon to innovation when it comes to mobile gaming—it encourages developers to think up creative workarounds using simple tilts and touch gestures. But it's not perfect. This is true for both big, complex games (there's a reason the touchscreen DS also has a full keypad), and with the retro/classic gaming that mobile platforms traditionally excel at (we'll never get used to tilting our phone to manipulate Tetris blocks, and Space Invaders just isn't the same if you can't properly mash your fingers against buttons). Finally, buttons are still far more precise than Apple's accelerometer.
2. Parents Won't Buy iPhones For Their Kids
The Nintendo DS costs just $129. The PSP? $169. These relatively low prices make them very attractive to parents out shopping for an electronic babysitter. Not only do the iPhone and iPod Touch cost considerably more, but they simply aren't toys that can be thrown into the hands of young children. They have large, fragile glass touchscreens, no restrictions on Internet browsing and come linked to online stores. To the extent that gaming is for children, Apple hasn't figured out how to corner the market yet.
3. Games for Dedicated Systems are Much Bigger.
It's hard to ignore that even the high-profile iPhone/iPod games are pretty stripped down, usually playing like drawn-out mini-games that rely on one or two touchscreen-, or accelerometer-driven gimmicks. No matter how pretty a game is, if the gameplay just involves tilting the screen left and right, you won't play it for long. Dedicated gaming systems typically feature more complex games with stylistically different levels and elements. On the other hand, too many big applications will just slow the iPod Touch and iPhone down. Lets put it this way: The Grand Theft Auto series soared on the PSP, but will likely never come to the iPhone (and we're not so sure we'd want to play it if it did).
What are your thoughts, personally the biggest threat to DS and PSP in homebrew terms is Pandora but commercialy if they bring the Iphone/ipod touch down to a much lower price then only then will it threaten PSP or DS, your thoughts via comments
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September 10th, 2008, 23:03 Posted By: wraggster
Steve Corey has released a new version of his Port of Doom to the Nintendo Wii, heres both his newsposts from tonight:
I've finalized all changes to WiiDoom, and can't hold it back any longer. We've gotten a LOT of stuff smoothed out, including sound, brightness, and oh yeah... IR TURNING. This is quite an update, so download it now! Here's the full changelog:
-- Version 0.2 --
[NEW] Remapped Wii controls to joystick handling code
[FIXED] Control stick no longer stalls
[NEW] Joystick code extended to handle nearly all currently supported device inputs
[NEW] IR controls partly implemented
[FIXED] Menu navigation made consistent with Wii titles
[FIXED] Audio now plays at correct pitch
[FIXED] Brightness/Gamma set to low value
[NEW] Framerate uncapped
[NEW] Weapon switching via Left/Right on D-pad
[CHANGED] IR is now linear
Also this news:
I've pulled the FreeDoom WAD file out of the distribution package. The file size was WAY too big, there were compatibility issues with the levels, and there's no need to re-download it every time there's a new WiiDoom version.
Also, because of the compatibility issues, FreeDoom is no longer supported with WiiDoom. If we can iron out the bugs, it'll be supported again, but that's the lowest priority right now, so don't hold your breath.
Download Doom Shareware
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September 10th, 2008, 23:42 Posted By: wraggster
Ritz has today updated one of the best looking Homebrew Games for the Nintendo DS.
Take a look at these screens:
Heres what ritz has posted about his game:
sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement
[2008.09.08] - sonic_r280 - an early release for content builders
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September 10th, 2008, 23:59 Posted By: wraggster
News/release from ollipolli
Hello!
I have released DSwiki v0.1beta1.
DSwiki it is an offline viewer for the wikipedia or all other wikis which are based on the mediawiki framework.
This version now supports (nearly) arbitrary large Wikis, e.g. the english Wikipedia can be completely read.
Download
Download it from http://dswiki.googlecode.com/files/DSwiki-0.1beta1.zip.
A sample wiki (German Wikiquotes) is available here: http://dswiki.googlecode.com/files/D...ample-data.zip
The interface language is german, but there are only some status messages.
Pre-made wikipedia-dumps for DSwiki
Deutsche Edition: http://dswiki.googlecode.com/files/D...080712.torrent
Wichtig: Nach dem Download ist der Index-Bugfix von http://dswiki.googlecode.com/files/f...i-20080712.rar herunterzuladen, mit dem zwei Dateien überschrieben werden müssen.
English edition: http://dswiki.googlecode.com/files/D...080724.torrent
Important: Download the index-bugfix http://dswiki.googlecode.com/files/f...i-20080724.rar too and overwrite one files with it. In addition, the big file has to be split, follow the instructions in the included README.
More instructions on the installation and usage can be found in the README below. Two images are attached, the first showing a normal wiki article, the second showing the very good Unicode support.
Please test DSwiki and give me some feedback.
Have Fun!
OlliPolli
DSwiki (v0.1beta1)
====================
DSwiki is an offline viewer for Wiki markup, for example for the
Wikipedia, Wikibooks, Wiktionaries, ...
DSwiki is NOT a web browser!
Why DSwiki?
=============
DSwiki is optimal for all people with a Nintendo DS that like to
have their information "portable", but cannot access the Internet
directly. So far, no Program was very good in displaying the
Wikipedia on the DS. NewDictS can display an uncompressed dump, but
this dump is outdated, and the Wikipedia has grown dramatically
since then, so compression was absolutely necessary. In addition,
most homebrew programs can't handle UTF-8.
DSwiki is based on
====================
-- NewDictS <http://tvgame360.com.tw/viewthread.php?tid=21913&extra=&page=1>
Thanks to sesa for graphics-/unicode- and font-routines
-- Wiki2Touch <http://code.google.com/p/wiki2touch/>
Thanks to Tom Haukap for the file format and index routines
-- libbzip2 <http://bzip.org/>
-- Terminus fonts <http://www.is-vn.bg/hamster/>
-- GNU Unifont <http://www.czyborra.com/unifont/> [DOWN]
<http://unifoundry.com/unifont.html>
Thanks to Roman Czyborra
Features
==========
-- Get the complete(!) Wikipedia on a Nintendo DS. The English language
edition fits on a 4GB storage device, the German edition is just 1.1GB.
-- Quite good handling of internal links. Alternative display text
and appended letters are supported to create the same look as
in the online version.
-- Very good Unicode/UTF8-Support (as much - or as little - as the
underlying font covers).
-- Fast and easy searchable index.
-- A cache to navigate quickly the history of visited pages.
Planned Features
==================
-- Much better markup display
-- Bookmarks
-- Improved Search (advanced input)
-- Navigation by document structure (jump to headlines or
jump from link to link as in text browsers)
-- "Find as you type" inside an article
-- Memory saving font handling, switching between fonts on the fly
-- Customization
Use
=====
At the moment DSwiki can't do more than display mostly unformatted
wiki markup of articles (but word and line breaks and a proportional
font make it easy readable).
DSwiki works as follows:
A random article will be loaded at the start.
Up/Down: Scroll one line backward/forward
Left/Right: Scroll one page backward/forward
Stylus: Follow a link on the bottom screen
L/R: Go one page back/forward in history
A: Go to another random article
X: Index-assisted search on/off
Articles names (no unicode yet) can be entered
on the keyboard.
Touching the red button clears the input field.
The D-Pad navigates through the index.
The L/R-buttons do bigger steps.
The current highlighted article name can be loaded
either by
* touching the green button
* pressing A
* touching Enter on the virtual keyboard
Installation
==============
1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
necessary.
2. Create dumps of your favorite wiki or download already prepared ones.
Visit <http://code.google.com/p/dswiki/wiki/Dumps> for a list.
----------------------------------------------------------------------
IMPORTANT: PLEASE DO NOT DOWNLOAD THESE DUMPS AT THE MOMENT.
They were compiled with a buggy indexer, so the sorting
may be bad for some articles, others may not load.
I prepared new dumps with a correct indexer, and at the
moment, I'm working on a way to host these files on a
reliable organization's server.
----------------------------------------------------------------------
3. Copy all files with the extensions
ifo
idx
ao1
ao2
db? [ ? = one letter, typically "a" or "b", "z" is used in older versions ]
into the root directory of your flash card.
Bugs/Issues
=============
-- Surely many ;-) Please report them!
Have Fun!
OlliPolli
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September 11th, 2008, 19:38 Posted By: wraggster
New from Divineo China
Brand new original replacement lens for Gamecube.
If your Gamecube has problems loading disks, it probably comes from a defective lens. Replacing your old lens with this one will solve your problem.
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September 11th, 2008, 20:29 Posted By: wraggster
Hermes has released a new version of the PC Engine emulator for the Nintendo Wii
Heres whats new:
-- Added support ADPCM and emulated some features of the CD BIOS
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September 11th, 2008, 21:29 Posted By: wraggster
News/release from Cid2Mizard
Last week I was motivated to make a super futuristic clock to train and ultimately I make a simple clock LED but a full black gives a rather nice, a rotation Sprite3D which gives an effect of light
I therefore put it online this unpretentious clock with sources
Thanks Philoo and Mollusk
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September 12th, 2008, 00:39 Posted By: wraggster
DSGameMaker posted a new game for the Nintendo DS:
As far as Im aware you can make changes to the entry up until the deadline so here goes, I'm only posting what I've done so far so people can comment if they want to. For the moment I haven't included the MP3 files so you'll just have to play it without sound, but it doesn't make too much difference.
NDS: http://www.invisionsoft.co.uk/uploads/testing.nds
Also just to note, the menu items do nothing as of yet, I'm developing the gameplay in a different file at the moment.
- James
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September 12th, 2008, 00:46 Posted By: wraggster
Gummo has posted a remake of an old intelevision game for the DS:
A remake of the old Intellivision game SNAFU.
Can play by yourself against up to 3 other computers or play against up to 3 other human players wireless. Note, because of the wireless ability, this game can only be played on real hardware.
Two game modes:
Trap-
Object is to avoid other players snakes while trying to make them hit your path.
Bite-
Object is to bite the tail of the other player's tail. Can only be played in multiplayer.
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September 12th, 2008, 00:53 Posted By: wraggster
Dont worry i havent gone mad and i know Zack posted this the other day but for my own linkage reasons for the DS site ill post it as well and lets be fair an Apple 2 emu for DS deserves being praised and promoted.
News/release from Grizzly Adams
I've been working on this since the end of June when a friend told me about the retroemu contest. This is a completely new emulator written for this compo. Its very unfortunate I was not able to complete the disk emulation in time for entry. This is the fourth Apple II emulator I've worked on, and my second written from scratch. The Apple II is a challenge to emulate because of the many hardware tricks implemented by Steve Wozniak. It was because of these quirks that the Apple was more affordable than many of its competitors. I would have loved to have the disk emulation and other minor bugs fixed so that classics such as Oregon Trail, Number Munchers, Karateka, and Prince of Persia could be played. I plan to continue working on this emulator for the coming months. All feedback is welcome.
What's Implemented:
Apple II+ Hardware
MOS 65C02 CPU (Written in 100% ARM Assembly)
Text, LoRes, HiRes, Mixed graphics
Onscreen Keyboard
12 Built-In Applesoft Demos
Apple 16KB RAM "Language Card"
What's Missing:
Sound (It just recently broke)
Disk Controllers (Almost working, but disabled for now)
Planned Features:
DS Slot-2 RAM expanders used as Apple "Slinky" RAM Expansion
Harddisks and 3.5" Floppy support for ProDOS
Multiple Mockingboards / Phasor Soundcards
Tape In / Tape Out
Apple II, IIe, //c Emulation
Z80 Card
MIDI Interfaces
Control Mapping:
Keyboard Tab:
Touchscreen = Keyboard
Start = Menu
Defaults to Control-Reset and Shift-Mods enabled.
Joystick Tab:
Touchscreen = Player 0 & 1 Analog Joysticks
DPAD = Player 0 Digital Joystick
Buttons = Player 1 Digital Joystick
L = Player 0 Button
R = Player 1 Button
Start = Menu
Defaults to Auto-Center enabled.
Select = Fullscreen Analog Joystick Mode Toggle
Demo Tab:
Icon / A Button = Demo List
DPAD / A / B = Demo List controls
Menu Tab:
System Icon = Display Profile, Soft/Hard Reset
Peripheral Icon = Display Slot Contents
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September 12th, 2008, 01:23 Posted By: wraggster
Two things: first off, craptastic pool cue Wiimote accessories are already widely available, and secondly, couldn't you just duct tape a controller to your favorite real cue and achieve almost the same thing? Terrible ideas aside, RealMotion has just revealed that it will be shipping a RealMotion Pool Cue companion accessory for its upcoming title, American Pool Deluxe. Reportedly, the unit is a "meticulously crafted cue built specifically to take advantage of the Wii remote's accelerometer technology for real precision and fun," but we'll have to envision it until the company gets smart enough to distribute a photo. Or is it really that embarrassing?
http://www.engadget.com/2008/09/11/r...k-the-stripes/
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September 12th, 2008, 01:45 Posted By: wraggster
Last month's 360/PS3 FIFA 09 screens had the ripe whiff of Bullshot about them (hey - we could be wrong, let's see them in motion) but this crop of Nintendo DS shots seem much more likely.
We don't know much about what to expect from the pocket-sized version, but it looks pretty good - nice use of the touch screen for tactical overheads and a decent enough 3D match view up top.
FIFA 09 will be kicked into touch on all consoles, everywhere, on October 14th.
http://kotaku.com/5048723/gallery-fifa-09-ds-screens
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September 12th, 2008, 02:00 Posted By: wraggster
Hermes has released a new version of his PC Engine emulator for the Nintendo Wii
-- Added support ADPCM and emulated some features of the CD BIOS
-- Improved Savestate
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September 12th, 2008, 02:10 Posted By: wraggster
News from John Reder
This is my second GameBoy Advance game done in a little over 50 hours of development. Pocket Raider was inspired by one of my favorite 8bit era video games Will Wright's 'Raid on Bungling Bay' (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.
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September 12th, 2008, 10:48 Posted By: Clodoaldo-N
Hello,
dDJs is a DJ Table for DS. Which you can be a DJ using the DS!
All information about this app and download link, you're gonna find here:
braware.blog.com
Enjoy!
Thanks for reading.
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September 12th, 2008, 19:27 Posted By: Shrygue
via Eurogamer
Nintendo will be releasing Wii hospital drama Trauma Center: New Blood on 7th November in Europe.
New Blood, the sequel to Second Opinion, returns with Wiimote-sensing scalpel challenges, as patients arrive sporting all sorts of gruesome injuries only your expertise can fix.
You may remember our import review of the game from January, where we said it was enjoyable, compelling, and exciting. 8/10. It's not quite as bonkers as Second Opinion though.
But the real question is, is it as good as Casualty, the world's second longest-running medical drama? [This is not the real question. - Ed] Does it have, for instance, an enticing 'guess what the injury will be?' mechanic as little Johnny and his parents visit the fairground full of rusty rides and dishevelled travellers and bears and depleted uranium?
We do not think so.
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September 12th, 2008, 19:33 Posted By: Shrygue
via Computer and Video Games
Capcom's retro platformer sequel will be available for download on Wii Ware in Japan on September 24 - in a little under two weeks time.
That's according to Japanese mag Dengeki Online, which says that the awesome-looking NES-style follow-up will cost 1000 Wii Points to buy (about seven quid.)
There's no word on when the game will appear on Xbox Live Arcade and PSN at this point, but we can only assume that they'll appear there around the same time - especially as the 24th is a Wednesday, Xbox Live users.
In case you're oblivious to what the fudge we're on about, Mega Man 9 is a retro-styled follow-up developed to mimic the visual style of the first Mega Man games released in the 80s. The music and cut scenes are also similarly styled.
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September 12th, 2008, 19:39 Posted By: Shrygue
via Games Industry
The Wii is still a difficult format for third-party publishers looking for sales success, according to one analyst.
While three Wii games from Nintendo featured in the top ten best-selling games for August in the US, EA's Madden NFL 09 was the only third-party Wii title to do so, despite the Xbox 360, PS3 and PS2 versions of the same game taking the top three positions.
"The Wii version of Madden 09 sold 79 per cent less units than the PS3 version and 87 per cent less units than the 360 version, despite a larger console installed base and an improved Metacritic rating," noted Doug Creutz of Cowen and Company.
"We continue to believe that the Wii is a relatively inhospitable platform for third-party publishers," he said.
Creutz also noted that no THQ titles made the top ten best-sellers in August for the third month running, Electronic Arts and Activision Blizzard only saw single digit year-on-year growth, and Take-Two sales were down 53 per cent due to 2007' release of BioShock.
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September 12th, 2008, 19:42 Posted By: Shrygue
via Eurogamer
Nintendo has updated the Wii Shop with three new WiiWare games, including the eight-player Bomberman Blast.
Hudson's latest attempt to make a few quid off the TV-headed explosives enthusiast will cost you 1000 Wii Points (GBP 7 / EUR 10 approx), and focuses on the classic multiplayer maze game where participants plant bombs to try and blow one another up. Is this allowed to come out on 12th September? Can someone check the rules?
Elsewhere there is Plattchen Twist 'n Paint, whose decision to do without capital letters for "twist" and "paint" we will not be upholding, and which is described as a puzzle shooter. Apparently you shoot and paint tiles to match them with others. All this for a whopping 1500 Wii Points (GBP 10.50 / EUR 15 approx).
Finally there is Midnight Pool, which costs 800 Wii Points (GBP 6 / EUR 8 approx) and simulates everyone's favourite pub sport. Well, second favourite after darts. Apparently it began life as a Flash game, which presumably means it's derived from the Gameloft one, although we could just be typing things in on Google and then pasting them here.
Actually, that sounds fun. Platypus octagon! Organic hatstand! Tomato reflex!
Look out for a roundup of these three WiiWare efforts next week.
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September 13th, 2008, 10:11 Posted By: wraggster
Newly released today:
You have two aims in the Pokemon Platinum game, win the Pokemon championship and catch all pocket monsters in the wild. Pokemon Platinum is an upgraded version of its predecessor “Diamond Pearl” with loads more scenarios and powered up elements.
Pit Dialga and Palkia, the pokemons that control time and dimensions against Giratina, the guardian of the broken world.
Aside from these three powerful ones, other pokemons in the Shion local legends will make their appearances. In Platinum, you have the opportunity to pit them against each other.
New pokemon and facilities are available in this powered up version, make use of the Wi-Fi function on your Nintendo DS and access the Wi-Fi square. A maximum of 20 players can enter a square at a time to exchange items, pit pokemon against each other and make Pofin to level up your pets.
http://www.play-asia.com/SOap-23-83-...j-70-2wh7.html
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September 13th, 2008, 10:16 Posted By: wraggster
Newly released today:
features
Wii Remote™ Shooting – Execute wrist shots with the flick of the Wii Remote or put some power into shots by holding the B button while flicking the Wii Remote to blast a slapper
Adding a never-before-seen layer of fun to hockey video games, NHL 2K9 features on-ice showdowns
Exclusive to Wii, take the guesswork out of which player is going to receive a pass by selecting players with the Wii Remote cursor
Gesture-based goaltending allows fans to get between the pipes and flash the leather
description
Do you long for the days when hockey video games didn’t require an engineering degree to master? 2K Sports has listened to the masses by bringing the fun back to hockey video games with an intuitive control scheme, hard-hitting action and by announcing the debut of NHL 2K9 on the Wii™ console.
Developed by award-winning Visual Concepts studios, NHL 2K9 brings a totally rebuilt NHL experience to life with a brand-new in-game presentation system, as well as fresh player animations and controls that fans will enjoy from the moment they play their first game, until well after they become a seasoned veteran. Further adding to an unmatched level of fun and celebrating the NHL’s uniqueness are an all-new Zamboni™ mini-game, playoff beards, a new fighting engine and more! Complete with new commentary, a user-friendly franchise mode and upgraded online features, NHL 2K9 brings the fun back to game consoles!
http://www.play-asia.com/SOap-23-83-...j-70-2w2e.html
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September 13th, 2008, 10:21 Posted By: wraggster
Newly released today:
features
Utilize strategy to build structures, walls, weapons, and traps in order to protect the source artifacts
Launch special attack moves to quickly eliminate enemies
Collect scrap metal after each defeat to build additional structures and weaponry
Build and Battle in 100 different areas with varying terrains on the map
Multiplayer: Challenge friends and battle against other kingdoms via multi-card
Innovative Game Play that is completely stylus driven
description
A diabolical mechanical army devastates a kingdom as village after village fall under their wrath. Only a young, brave hero, Lock, is the Kingdom’s last hope to survive the oncoming invasion. As a newly trained Archineer, Lock must utilize his skills to build customized towers, traps, walls, weapons, and other defenses in order to preserve the precious source artifacts.
http://www.play-asia.com/SOap-23-83-...j-70-2tlz.html
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September 13th, 2008, 10:27 Posted By: wraggster
Newly released today:
features
Customization: Design a beautiful and welcoming garden environment to attract piñatas, working up to rare and exotic breeds.
Caretaking: Ensure the happiness of piñata residents by tending to their needs and maintaining the garden environment.
Collect Them All: Complete the Piñata Pyramid with over 60 piñatas to collect, including 7 brand-new species.
Training Mission: Carry out missions with characters from the TV series, including favorites Hudson Horstachio, Fergy Fudgehog, Paulie Pretztail and Franklin Fizzlybear.
Multiplayer: Transfer items from your garden to a friend’s garden. Some exotic piñata species can only be attracted using this feature.
Playground Mode: Create a lush garden in a short amount of time.
description
Viva Piñata, one of the most acclaimed original family video game franchises ever, finally arrives on the Nintendo DS. Based on the hugely popular Viva Piñata video game for the Xbox 360 and the hit TV series, Viva Piñata: Pocket Paradise allows players to turn a neglected garden into a lush paradise that will attract a wide variety of colorful piñatas. Build piñata homes, plant and maintain vegetation, attract and nurture piñatas, decorate the garden and much more. With the swipe of a stylus and their own creativity, players can create the ultimate piñata paradise.
http://www.play-asia.com/SOap-23-83-...j-70-2tfc.html
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September 13th, 2008, 10:30 Posted By: wraggster
New from SuccessHK
The NDS-Lite Card & Manual Holder is made by super material,high quality. It can hold gamecards and manuals,easy for carrying.
it is for NDS Lite only.
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September 13th, 2008, 10:33 Posted By: wraggster
New from SuccessHK
This Super Mario touch pen and stand is an officially licensed product and includes a Mario & Luigi graphic which wraps around the pen. A rubberised grip makes this an ergonomic pen to use when playing , when not in use simply place the pen back in its stand.
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September 13th, 2008, 10:38 Posted By: wraggster
New from SuccessHK
This Crystal Case is made by polycarbonate,which can protects your DS Lite console from nicks and scratches.It is cutouts for all controls on the console, and with a rubberized Grips for improving handling too.
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September 13th, 2008, 10:58 Posted By: wraggster
New from SuccessHK
The NDS Mini Card Case is quite small,which made by super material, high quality.The simple and compact design, make it more smartly.
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September 13th, 2008, 11:00 Posted By: wraggster
New from SuccessHK
This NDS Lite Headset is easy to set-up (Just plug in to DS and you all ready to go).It has high speed stereo or mono sound signal transmission and the microphone can be bent (angled) to fit perfectly.The ear holder loop can be adjusted to be used on left or right ear too.It is designed for NDS and NDS Lite games such as Metroid Prime and Pokemon Diamond ,specially suitable for Nintendo DS and DS Lite .
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September 13th, 2008, 11:05 Posted By: wraggster
New from SuccessHK
The Remote & Nunchuk Silicon Cover Set adopts elastic soft silicon material ,which can reduce the risk which furnitures be damaged or player be injured,give your controller the best protection.
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September 13th, 2008, 11:07 Posted By: wraggster
New from SuccessHK
The Remote Battery Cover is made by super material,which can hold and protect your remote battery.The grip let you use comfortable too.
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September 13th, 2008, 11:13 Posted By: wraggster
New from SuccessHK
The Anti Slippery Protect Film adopts Anti-Slippery material,make you hold the remote steadily when you use it. It touches comfortable, and can protect your remote too.
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September 13th, 2008, 11:18 Posted By: wraggster
New from SuccessHK
The Remote Controller Grip is specially design for Wii Remote Controller.It adopts super material,has nice appearance and good touch feeling,which can ease your hands tiredness well.
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September 13th, 2008, 11:22 Posted By: wraggster
New from SuccessHK
Leather-type stylish case to keep your NDS Lite protected from minor bumps or drops. Inside the case, soft fur cloth design keeps your DS Lite from scratches. 2 levels of magnet clip design suitable for NDS Lite only.
This light weight NDS Lite Leather Pouch ?Pink will keep your NDS Lite from scratches. The cover uses elastic strap and magnetic buttons to secure your Nintendo DS lite console. Easy to carry, easy to use.
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September 13th, 2008, 11:30 Posted By: wraggster
New from SuccessHK
Full Worldwide Shipping (Cheaper than most shops too)
Ever wonder what it's like to drive a taxi in the London rush hour? In London Taxi Rush Hour for Nintendo Wii, you're a cabbie on a mission. Do you have the knowledge? Are you up to the job? The meter is running.
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September 13th, 2008, 11:38 Posted By: wraggster
New from SuccessHK
Full Worldwide Shipping (Cheaper than most shops too)
Mystery Case Files: MillionHeir uses the unique Nintendo DS interface to expand upon the seek-and-solve game play of the popular series from Big Fish Games. Players seek out cleverly hidden items in a multitude of painted scenes. Players progress through an interactive detective story investigating a cast of characters and uncovering new evidence to find the rightful heir to a million-dollar fortune. This new portable installment is available only for Nintendo DS. With interactive logic puzzles that use both the touch-screen interface and built-in microphone and include the first ever multiplayer mode for a Mystery Case Files game, Mystery Case Files: MillionHeir presents a new generation of seek-and-solve games for casual gamers and franchise fans.
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September 13th, 2008, 12:16 Posted By: wraggster
I won’t lie – I was something of an otaku when I was young. (Okay, I still am; I founded the Mills College anime club, for crying out loud). I watched Gundam Wing, Sailor Moon and even Robotech, the mutant hybrid that should not have been but was somehow totally awesome. And, of course, I was into all things Dragon Ball – all the way through GT.
Dragon Ball Origins takes me back to the happy place that was after school and on Saturday mornings – somewhere between badly dubbed anime and expensive comics with thinly veiled adult humor. It’s an action-adventure in the same vein as Legend of Zelda: The Phantom Hourglass – an RPG that’s trimmed down for simple DS controls.
http://kotaku.com/5048839/hands-on-d...all-origins-ds
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September 13th, 2008, 14:46 Posted By: wraggster
If Global Warming has taught us anything, it's that the sun is evil and must be avoided. Konami's bringing home all the fun of going to the shore in its upcoming WiiWare game, Sandy Beach.
This 3D sandcastle simulation, in development at Frozen Codebase, enables players like yourself to weild a Wii remote and sculp your own miniature structure. Enable "Crab Mode" and you'll have to protect your castle from invading vermin ready to collapse it to the ground.
The game, being prepped for a Fall 2008 release, features one player and co-op two player options, as well as the ability to snap pictures and save them to your photo album.
Watch for Sandy Beach to drop onto the WiiWare channel in the next few months.
http://uk.wii.ign.com/articles/909/909856p1.html
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September 13th, 2008, 14:52 Posted By: wraggster
Megaman has posted an update to his Gamecube Homebrew Launcher for the Wii, heres the full details:
Purpose
Launch Gamecube homebrew on Wii. Read before using! Program can be dangerous, because the flash is changed.
Changes in Version 0.2
Support for front SD slot.
Gamecube disc should work normally.
Background Information
DOL loader is patched into MIOS. If Wii switches to Gamecube mode, the DOL loader is always started. The loader will start Gamecube homebrew if loaded by GCBooterHomebrew. The loader launches the normal GC loader if no homebrew is detected. This behaviour can be disabled by reinstalling a normal MIOS. I don't have a Gamecube disc, so I don't have tested it.
Installation Steps
Copy RVL-mios-v5.wad.out.wad into root of front SD card (This file is not part of the archive and is located on Super Mario Galaxy Disc (EU)). If you use a different version, this is on your own risk. The MIOS patching wad installer will only allow to install MIOS. This can only break the GC mode. Loader should not patch any starlet code.
Patch MIOS using MIOSPatchingWADInstaller. CAUTION: I can't test if Gamecube disc are still working, but it should work! When I use a Wii Disc in Gamecube mode, I can see the normal MIOS error message, which tells that the disc is not compatible.
Copy your Gamecube Homebrew DOL into SD root as start.dol. Use Wii front SD slot.
Launch GCBooterHomebrew. This should start the the DOL on the SD card. If screen looks strange, you need to try it again. It is sometimes not working.
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September 13th, 2008, 14:56 Posted By: wraggster
Uguru formerly known as LTK has finally released his MSX Emulator for the Nintendo Wii.heres the release info;
Although long ago he showed a video of uMSX in Wii, until very recently I could not touch up the minimum information so that it can be played in a more or less profitable.
Then libero a previous version of the first official Wii, by the time its Wii version, the emulator has no sound and there is the odd bug (the mini-shot that was recorded when starting guards, does not contain the correct colors ), And some options available on the menu, are not functional. I hope that everything is remedied in the next version.
However an emulator can be charged, Roms, DSK, save and load line, using Cheats, without (I hope) many problems. If there are other bug, or want to suggest something, preferably via forum.
Let them enjoy!
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September 13th, 2008, 15:41 Posted By: wraggster
News via devfr
News/release from Liranuna
The impossible happened! I actually took some time to clean up and resolve the libellen-libnds collision problems, while also transforming libellen to the traditional library.a file. I also added very primitive background handler - it works, but don’t count on it.
Download it HERE.
Please remember that the source code and library (and everything inside the zip archive) is released under the terms of the WTFPL.
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September 13th, 2008, 15:47 Posted By: wraggster
JSlemming has released a new game for the Wii:
Wii Breakout is a project started by JSLemming in the early days of Wii Homebrew. It's unfinished at the moment though and may be completed.
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September 13th, 2008, 15:52 Posted By: wraggster
News via Nintendomax
eglomer realizes "Lights Out!" reflexio game in which you have to turn all the lights knowing that you touch and contact that you will reach their position reversed.
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September 13th, 2008, 16:38 Posted By: wraggster
Nightfox has released a new version of his puzzlemania game for the ds:
Hi!
New alpha of my game.
Just 2 minigames, full playable ones.
I'm using temp graphics, waiting for my artist do the final ones.
Regards
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September 13th, 2008, 16:46 Posted By: wraggster
News/release from Prince Gohan
If you've seen my sig, you know that I'm currently working on two projects. However recently i was helping BassAceGold with a scroll bar for his Mario Paint Composer DS app(feel free to youtube it). So, I made this demo and am now releasing it. I'd love to have this as a palib example since i see none like it. Anyhow. Here it is, feel free to comment or complain about it.
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September 14th, 2008, 07:07 Posted By: DesertDog
Obama Says: Yes We Can is a 'Simon Says'-type game based on Barack Obama's New Hampshire Primary speech, as later turned into song by will.i.am. Watch the game create a pattern of button and direction presses, and repeat that pattern correctly to score! The more you get correct, the harder the patterns become - can you keep up?
As always, use a real DS and a flash cart for best results. If emulating, No$GBA is recommended.
Download here: http://multiple-option.blogspot.com/...es-we-can.html
Gameplay Video:
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September 14th, 2008, 22:01 Posted By: wraggster
The Australian OFLC ratings board has given Castlevania III: Dracula's Curse a G rating, which means the title should be on its way to a Virtual Console near you relatively soonish. The circle will finally be complete, as Castlevania, Castlevania II: Simon's Quest, and Super Castlevania IV from the SNES era, are already on the download service.
So, those old enough to remember, who was your favorite playable character in the game: Trevor, Sypha Belnades, Grant DaNasty or Alucard?
http://www.joystiq.com/2008/09/14/ca...y-aussie-oflc/
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September 14th, 2008, 22:07 Posted By: wraggster
As is usually the case with oft-delayed titles, details concerning the mystery-shrouded Disaster: Day of Crisis have been slim indeed. Thankfully, the official Japanese site for the disastrous survival game recently added a few explanations on how you'll be guiding optimistic protagonist Raymond Bryce through his very own terrible, horrible, no good, very bad day.
According to a translation from Siliconera, the combat portion of the title plays like a light gun shooter with a Time Crisis-esque cover system. However, you'll need to bust out your best Smooth Moves to make it through the motion-sensitive survival segments, furiously shaking your Wiimote to outrun a tidal wave, push a bus, perform CPR or place an irate phone call to a puzzlingly absent FEMA. We'll have to wait on reactions from our Eastern Hemisphere acquaintences to see how these two great tastes taste
http://www.joystiq.com/2008/09/13/di...ains-gameplay/
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September 14th, 2008, 22:27 Posted By: wraggster
Bushing over at HackMii has posted this new article:
With the kind help of naamah31 (author of WUM), James and bigwolf, I have finally gotten my hands on a filesystem dump of a Korean Wii for analysis. It’s a little anticlimactic, but we finally have some of the answers.
What surprised me most was not only that BC & MIOS were present on this unit — but they’re the old, pre-tweezer-hack versions. There goes that theory. (This means that the GameCube support is probably disabled inside the System Menu, but I haven’t dug into that yet.)
On to the subject of the common key! The Korean Wiis ship with IOS versions 4, 9, 21, 37, 40, 41, 43, and 45. The last four are unique to the Korean Wii, and are not available on the Nintendo Update Server, as far as I can tell. (I also have seen no sign of a new update server, so unless I’ve missed something, we will eventually see these appear on the same NUS server.)
As xt5 astutely noted, there is a field in the ticket structure — byte 0×1f1 — that is set to 1 in Korean tickets, and 0 for “normal” tickets. Pulling up IOS40 in IDA Pro, I tried the first thing I could think of — Alt-T, text search for “0×1f1″, and landed on this:
http://hackmii.com/2008/09/korean-wii/
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September 15th, 2008, 00:28 Posted By: wraggster
Aurelio has released a new version of his Operating system for the DS, heres whats new:
Changelog:
+Added a sort of media player(now only for mp3) that is a playlist where you can add mp3s from the file browser, and then they will be played in succession.
+Added an auto update function
+Added lua support but i've to add many other function, now there are only some function to operate on files, the control for pad and a print function(so this is just a test)
*Fixed a bug that stop mp3s working during a copy of a file or an Unzip function
*Fixed a bug that makes the CUT button don't working
*Minor bug fixes
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September 15th, 2008, 00:34 Posted By: wraggster
News/release from Senki
Head Crok enzyme glutton and eat everything there is to the screen. But Pabos, enzymes purple roam around and they too are hungry!
-- Pen or pad: move
-- L or R to renew food
You get bonus points by eating more food in the same way as a result.
History
v1.0.0: first playable
Other Information
Crok is my first game for Nintendo DS. You find the source code with the game, please let me suggestions for improving the game!
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September 15th, 2008, 00:39 Posted By: wraggster
News/release from n00bey
I released a new DronS version and coded a server running on my machine.
Also I would like to know your oppinion if I should continue to work on it or better do something else...
V1.3 - 14.9.08
* Fixed color glitches =| thx to smealum
* Fixed small glitch in the menu when turning WiFi on [Screen wasn't updated]
* Camera changing is a bit smoother now
* If FAT fails to init the game even should start without models
* WiFi: Now using Non-Blocking socket for searching player
~ No more complete freeze until someone joins
* Changed wall texture, sides looked a bit weird
* Max speed is set to ~900%
* You can change if players should speed up when driving next to the arena-wall in the config - Standard: off
* Restructured the menu a bit, should be easier to find something now
* lowered down standard Rubber since it was realy extreme
* Rubber called Health Points now and displayed in % ingame
* GameInit() now bzero's the whole player&walls arrays before initializing
* "ArenaSize" variable had been in the style array -_- (So in online play other players didnt got the setting...)
* now up to 15 player
* Now the console scrolls down...
+ WiFi: The first part of you LAN IP will be inserted on IP-input, so no more "192.168.X." everytime, just the last numbers
+ WiFi: You can join a existing game (so you will pop up directly)
+ Now pressing B in the menu takes you back too
+ Single player: New round if you die, even if CPUs are alive
+ >first beta< of online-server, accessable by "join main server", not always on [Please report errors ASAP!]
+ Version check in multiplayer
+ MOTD when joining the Server
+ Autocreating DronS folder with all needed files if not found
+ Game-Logo
+ Short splash on startig
+ Rumble pack feature. [Tested with NeoFlash rumble pack]
~ You can configure it in the config menu, standart: Rumble on damage On, Rumble on Speedup On, Rumble on Brake On
+ Overview mode, because there is no more space to put a MiniMap, I added this, by pressing Up you get an overview
+ You can configure the buttonmap in the config now
+ Ingame: all playernames are printed on the bottom screen, stroken if they are death
+ WiFi: The clients now shows the "Player Whoever joined!" message too
- The old weird looking 3D "n00bey" removed
- Removed global IP info because it slowed down Game-Host opening
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September 15th, 2008, 00:55 Posted By: wraggster
News via Nintendo max
News/release from Nuke
As 106F contained a number of bugs in both the asm and the code, i deleted the old thread, to avoid confusion.
Lots of backend stuff was changed, to improve things at a later stage and allow us to work on Multi Dol game patches.
Once again, sorry for the delay in this release, it just took us along time to find all the problems.
If some cheat codes are still not working, PM me or kenobi the codes, these will just need an extra line or so adding to the code to fix, its nothing to worry about.
many thanks!
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September 15th, 2008, 01:03 Posted By: wraggster
News via Nintendomax
Bakaban realizes the first demonstration of its puzzle game "Orscol", in which you have to reach more possible cases in 5 seconds of the color shown on the right and therefore avoid reaching the top of the screen.
Quote:
On the plateau, squares and lines to fall s'amoncèlent. These squares are different colors. More colors are more varied it's hard. In a menu on the right, a color is displayed. It is the color erasable on the plateau. The color erasable change every 5 seconds (indicated by the discount, and an overview of the two following colors). An additional line falls with the same cadence. It must click on a square of this color to delete the plateau (which brought down the square above). If clicked a square is adjacent to another of the same color, it will also be deleted, and so on to make combo. You can also obtain advantage of points by carrying out "arial" (destroy a square chute), or "arial combo" ...
You can get bonuses and "super attacks" when during a round (5 second session), it achieves a combo more than 10 (single bonus) or 20 (super attack). In the upper screen I put three square to accommodate a wheel, which will determine what bonus or attack you win (or not). The simple bonus may be an object to freeze time, destroy a square (given that the colors are coming on random finds himself sometimes with a column of an undesirable color), etc. ... The super attacks are more effective and give rise to small animations
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September 15th, 2008, 01:06 Posted By: wraggster
News via dsscene
We've put out a new version of take the eggs, quite a lot has changed in this release thanks to retrohead. World 2 has been added which means 3 extra stages to the game. The CPU artificial intelligence has been improved and 4 new characters have been added. There is a very small bug in this release; In rare circumstances, if the player gets hit while setting a trap (see image below) the fried egg will not appear and will be invisible. We would like you to help us try and track down the exact source of this problem (please read retroheads comment in this thread for more details if you would like to help).
bug
Readme
v0.2a
* Multiplayer menu is now open. This allows you to choose your opponents.
You can only play against the CPU at this moment in time.
* Stage Select menu added. Choose your favourite and how many eggs to get.
* Inludes an extra world (3 stages), The City, which also includes enemies
* Ghost power-up aka Death Messenger is now included.
* New "Stage Results" screen added for single player mode.
* Improved CPU AI. They can now tell what objects are around them (sort of).
* 5 characters are now selectable from the character select menu. (Multi).
* Couple of new SoundFx added.
** Known Problems **
* Possible "invisible fried egg bug" when player gets hit as they are about
to drop an egg. Feedback on this bug is appreciated if you experience this.
PLEASE DO NOT HOST THIS FILE AS WE ARE NOW LOGGING THE DOWNLOADS ON THE HOMEPAGE. PLEASE LINK TO THE DOWNLOAD SECTION THERE INSTEAD.
Because we are keeping to the wishes of the coder please download here --> http://files-ds-scene.net/take_the_eggs/?s=download
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September 15th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
We like the idea of Lost in Blue. The only problem is it makes surviving on an island seem harder than surviving a nuclear blast. But maybe the Wii version will be different.
Lost in Blue: Shipwrecked is actually the fourth game, (the previous three hit DS), and is expected to be the biggest and deepest of the series. It's more of the same concept - you survive by looking for food, making your own tools and building stuff. Let's just hope it's possible for normal people to last more than two days.
It's due out in autumn. Shots here.
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September 15th, 2008, 21:10 Posted By: Shrygue
via Eurogamer
Konami has announced plans to release a sandcastle building game for Wii.
Good news for all those tired of old fashioned 2D sandcastle building games, as Sandy Beach is billed as "a fully 3D sandcastle building game".
Players will use the Wii remote to build their constructions, and can save photos of them in a special gallery. There's a co-op mode, and the rather exciting-sounding Crab Battle mode which sees said crustaceans attempting to invade your castle. You'll need to build strategically and fire cannons to see them off. Once that's done, you can use a metal detector to search for hidden treasures to decorate your castle with and extra cannons.
Sandy Beach is out this autumn.
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September 15th, 2008, 21:13 Posted By: wraggster
Lino has released a new version of his Nintendo DS Emulator for Windows
Heres whats new:
Final version 1.0.2.6 is now available here.
Emu changes:
Add support for Fog Alpha.
Add support for Edge Marking (only with shaders).
Add support for 8MBit save types.
Add support for RAM_COUNT register (only Vertex).
Fixed some bugs in Frames Skip options.
Fixed a bug savestate routines.
Fixed a bug in BGxCNT registers.
Fixed some bugs in console output.
Audio PlugIn changes:
Fixed some bugs in resampling routines.
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September 15th, 2008, 21:22 Posted By: wraggster
Doctors in the UK are trying to get 15-25-year-olds tested for the STD chlamydia. Get this, the way they’re getting the young adults to participate in the testing is giving them a opportunity to win a Nintendo Wii. That’s right, if you ‘pee, you can win a Wii.’ Of course if your a woman, you don’t pee but get the area ‘gamers‘ call ‘the place I’ll never see,’ swapped with a q-tip.
Apparently some young adults are buying into it, Keeley Wilson (20) said:
“I probably wouldn’t get tested if there was no incentive. But if you could win a Wii you’d probably do it even if you weren’t at risk.”
I guess the Wii is more important than the chances of her cervix, urethra, and the glands of the ‘place we’ll never see‘ all becoming inflamed because of the STD. Seriously though, have you played Boom Blox?
http://www.slashgamer.com/2008/09/15...and-win-a-wii/
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September 15th, 2008, 21:50 Posted By: wraggster
New from Flashlinker Europe
Main feature:
Attention: You will get the card without firmware (empty !), including SUPERMATE USB programmer (!)
- Plug and play (no flashme, no passme, no convert)
- no PC software required, just drag and drop from PC to flash memory card
- Hardware save support. Easy to backup and exchange save with other players.
- support FAT/FAT32 up to 32Gbits flash memory
- DS original cartridge size
- TFlash/MicroSD slot
- including T-Flash cardreader
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September 15th, 2008, 22:10 Posted By: wraggster
News via Nintendomax:
Kukulcan also updates its other sokoban like "New Caisse DS" which also contained duplicates on 40 levels and then fixed on the other bugs.
Quote:
It should be noted that 07. NEW FUND DS has undergone other changes, namely:
Deletion of table movements to better see the image at the top.
Fixed a bug when displaying a level too big (it remained the Tiles of column 31, when leaving, gasp in horror).
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September 15th, 2008, 22:14 Posted By: wraggster
The results are in and 2 of the 4 comps have been won by DCEmu Coders/Members with many other DCEmu Coders being placed too, heres the full results:
NEO Summer Coding Compo 2008 Coding & Review Final Winner Result
more info: http://www.neoflash.com/forum/index....ic,5367.0.html
After a little delay, we are very happy to announce the last result for this compo, we got 48 winners totally, contracts all winners, they will get the cash or awards from us soon, and thanks for your well done, seems in next coming compo we should open the retro video game division too, because the time is up
PSP APP Division: (12 entries total)
No.1 [PSP APP] PSP-Maps <Motion!> By: royale
No.2 [PSP APP] The Good Bookr 1.2 neo By: phosphorous
No.3 [PSP APP] nandTool 0.4NEO By: cory1492
No.4 [PSP APP] PSP Hardware Alarm Suite 2.6 bld 1648 By: Mr305
No.5 [PSP APP] IBrowse - Filebrowser and Minishell By: grafele
PSP APP Reviews(+top list) * No.1 NEO Top Reviewer * By: Conle
PSP Apps Reviews incl. Video Reviews incl. Scores and Toplist by MK2k FiNAL [ * No.2 NEO Top Reviewer * ] By: MK2k
PSP APP Divison Reviews and Toplist [ * No.3 NEO Top Reviewer * ] By: bumuckl
PSP GAME Division: (15 entries total)
No.1 [PSP GAME] Geometry Wars! <Motion!> By: Sturatt
No.2 [PSP GAME] POLYGUNWARS UPDATED 0.65 By: ahrimanes
No.3 [PSP GAME] PSPBillards By: slicer4ever
No.4 [PSP GAME] Box Destroyer By: walar
No.5 [PSP GAME] Newton Powered By: mr_haricot
No.6 [PSP GAME] X-pired 1.22 PSP R1 By: MK2k
No.7 [PSP GAME] SUPER METHANE BROTHERS PSP By: deniska
No.8 [PSP GAME] Shooter <Motion!> By: Slasher
No.9 [PSP GAME] Blob Volleyball <Motion!> By: Slasher
No.10 [PSP GAME] iPong By: Tanos
PSP Games Reviews incl. Video Reviews incl. Scores and Toplist by MK2k FiNAL * No.1 NEO Top Reviewer * By: MK2k
PSP Game Division Review by xCHRISx [ * No.2 NEO Top Reviewer * ] By: xCHRISx
PSP GAME Reviews(+top list) [ * No.3 NEO Top Reviewer * ] By: Conle
NDS APP Division: (16 entries total)
No.1 [NDS APP] ApprenticeMinusDS 0.4.0 - SMS/GG emulator By: Lordus
No.2 [NDS APP] DSbible 2.5 By: Jeremysr
No.3 [NDS APP] DSBash By: leinad
No.4 [NDS APP] UA Paint V 1.10 By: bassacegold
No.5 [NDS APP] PAINT BLACK DS v1.0 By: Cid2Mizard
No.6 [NDS APP] SunOL v0.2alpha By: SunDEV
No.7 [NDS APP] Balik Bayan DevWifi - Develop fast with wifi <Motion!> By: soulanger
No.8 [NDS APP] DSBrowser - Dual Slot By: cornaljoe
No.9 [NDS APP] graphDS v0.8b By: morganDS
No.10 [NDS APP] sDepS - A pedometer for the Nintendo DS <Motion!> By: tobiasbp
NDS/GBA APP Reviews(+top list) * No.1 NEO Top Reviewer * By: Conle
NDS/GBA App Reviews [ * No.2 NEO Top Reviewer * ] By: dipper5
NDS/GBA GAME Division: (24 entries total)
No.1 [NDS GAME] StillAliveDS <Motion!> By: t4ils
No.2 [NDS GAME] Video Games Hero <Motion!> By: sumiguchi
No.3 [NDS GAME] Marble <Motion!> By: Noda
No.4 [NDS GAME] Crocodingus in Cube Island By: birslip
No.5 [NDS GAME] Element DS By: lobo
No.6 [NDS GAME] Game Trivia Catechism -The Secret of Mister X- By: DesertDog
No.7 [NDS GAME] NightFox's Colors By: NightFox
No.7 [NDS GAME] Inside the Machine By: morukutsu
No.8 [NDS GAME] Escape By: neumann
No.8 [NDS GAME] Maouss DS By: kukulcan
Mo.9 [NDS GAME] Legion (&Legion Online) - Updated By: smealum
No.10 [NDS GAME] Xump DS By: Reppa
Soulanger's NDS Games Review * No.1 NEO Top Reviewer * By: soulanger
NDS/GBA GAME Reviews(+top list) [ * No.2 NEO Top Reviewer * ] By: Conle
NDS/GBA Game Reviews [ * No.3 NEO Top Reviewer * ] By: dipper5
Awesome news and congrats to all
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September 15th, 2008, 22:23 Posted By: wraggster
News/release from Sylus101
Sprite Designing/Testing/Creating/Animating On the GO!
Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others...).
This is NOT meant to be a stand-alone a program where you make neat-o animations.
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September 15th, 2008, 22:25 Posted By: wraggster
Since the launch of the Nintendo Channel for the Wii earlier this year, Nintendo has been providing a DS Download Service with demos of released and upcoming DS games. Wii owners can boot up the DS Download Service through the Nintendo Channel and download various playable demos directly to their Nintendo DS, using the Download Play option. It works in the same way as the in-store download stations. The third-party games get updated every week and we've got info on this week's batch to let you know a little more about what you're getting.
The week of September 15
Crosswords DS - Wordsearch
Once again Nintendo plays the Crosswords DS flipflop: Wordsearch was last week, so Anagrams returns in its own demo. The demo features three levels of the Anagram minigame. Players take six letters and try to form them into words of three or more letters using the touch screen. As players find words, the other screen displays them, along with the progress and time. There are a few different letter assortments, so players should be able to play the demo a good three or four times.
Spore Creatures
The Spore Creatures demo is like the DS version of the "Creature Creator." Players can use about half of the total pieces in the game to create their own little critter. After making the creature, players can give it a little test run around a small island to see how it moves. There isn't any actual gameplay, but it will give players a taste of how to make a creation, and what the overall style looks and feels like.
Air Traffic Chaos
Air Traffic Chaos has been on the Service a few times, but is one of the few unreleased games on the rotation. The ATC demo has both the tutorial mode and the first level of the game. It's enough to teach players how to play and let them try it out, but doesn't get into the parts of the game that are actually chaotic. Still it could be enough to pique curious people's interest in this quirky title.
Arkanoid DS
This is the same Arkanoid demo that was on the Service in June. Arkanoid DS is a remake of the classic arcade game. The demo offers five levels, showcasing different level designs. The demo has both D-pad and Stylus control and players can customize the amount of lives and the difficulty. The demo goes until players beat the five levels, or die. The demo levels are pretty easy, but it gives you a taste of what the new Arkanoid is like, complete with plenty of powerups.
Nintendo also keeps a selection of first party titles up for download. They're not cycled out as often and most of them have been there since the Nintendo Channel launched.
Mystery Case Files: MillionHeir
The demo offers one of the levels for the hide and seek portion of the game. Players are given five minutes to find eight items in the level. Upon completion, players can start again, and find eight different items. We played it three times without having to repeat items.
Brain Age 2
The Brain Age 2 demo features three quick play modes. There's the Brain Age Test that will give the player an approximate brain age based on a verbal match of rock, paper, scissors. There's also a quick play training mode that shows off the rotating letters minigame, complete with touch screen letter recognition. Finally the Quick play sudoku lets players enjoy a quick sudoku puzzle in one of the better presentations for the system.
Brain Age
The older sibling of the Brain Age 2 demo. It's the same kind of deal. There's a Brain Age Test minigame that has players shout colors into the DS microphone. The training game is a simple math problem test that uses the touch screen to write. Sudoku is in this one too, which means you've got two free sudoku puzzles you can play if you get both demos.
Flash Focus
Flash Focus is a game designed to improve focus and hand-eye coordination. It features a simplified Eye Age test where players remember the direction letters are facing as they flash by on the screen. The training game is more hands on. It's a baseball minigame where players have to tap the ball to hit it. The pitches get harder each time the player connects with the ball and the game ranks you at the end.
Crosswords DS
For the non-Sudoku inclined, Crosswords DS features the classic crossword puzzles that have been gracing newspapers long before number puzzles. The demo features the classic Crosswords mode, one of three gameplay modes in the final version. Players can select the difficulty of the puzzle, as well as the option to turn on an assist mode that lets the player know if the answer is right or wrong. The whole demo uses the touch screen so players can see how well the letter recognition system works.
http://uk.ds.ign.com/articles/910/910103p1.html
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September 16th, 2008, 01:08 Posted By: wraggster
Nintendo are known to get pissy with warez on their consoles, they are actively doing a worldwide stance against the r4 flash cart and sadly homebrew will be affected, ive recently read articles claiming that sites who log all the games pirated do damage to the Homebrew Community, im not naming the sites to start scene wars and yes they probably do some damage but these sites arent really considered Homebrew anyway and they risk Nintendos wrath that really is up to them, but today we have seen sites posting videos of a backup loader that promises to massive damage to the Wii Homebrew Scene a scene that has made massive strides with some great emulators on the horizon with most of the consoles we love emulated on the system. The posting of the videos and the way that piracy is embraced hurts the scene again and yes we risk Nintendo coming after homebrew sites infact in some ways it may serve them right but if they do it could drag the whole community in, im not sure about other sites but i dont know of any who could fight against the likes of Nintendo.
Now i know that most likely 99% of people pirate in some form or another but this could give the main companies just what they want to nail the homebrew scene down.
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September 16th, 2008, 17:08 Posted By: wraggster
Newly released today:
features
Discover the untold story of Darth Vader's Secret Apprentice in the next chapter of the Star Wars Saga set between Episode III and Episode IV
Tap, touch and swipe your way through enemies using the intuitive stylus and touch-screen mechanics to create seamless and powerful Force and lightsaber powers
Engage in exciting single and multi-player mini-game action, exclusive to the Nintendo DS
description
The Star Wars saga continues in Star Wars: The Force Unleashed. You are Darth Vader's Secret Apprentice! The Dark Lord of the Sith himself has trained you to use a lightsaber and unleash the power of the Force, but now your destiny is your own. Will you join Vader as the next great Sith, or will you choose to defend peace and justice as a noble Jedi Knight? The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope.
http://www.play-asia.com/SOap-23-83-...j-70-2mcx.html
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September 16th, 2008, 17:13 Posted By: wraggster
Newly released today:
features
During the period between Episodes III and IV, players hunt Jedi in the role of Darth Vader's Secret Apprentice
The Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls
Visit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facility
Decisions made by players throughout the game will determine the path of the story, including multiple endings that will rock Star Wars continuity as they know it
description
The Star Wars saga continues in Star Wars: The Force Unleashed. You are Darth Vader's Secret Apprentice! The Dark Lord of the Sith himself has trained you to use a lightsaber and unleash the power of the Force, but now your destiny is your own. Will you join Vader as the next great Sith, or will you choose to defend peace and justice as a noble Jedi Knight? The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope.
http://www.play-asia.com/SOap-23-83-...j-70-2mc5.html
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September 16th, 2008, 20:54 Posted By: wraggster
Newly released today:
features
Completely conquer three entire games!
Expert strategies on all stages, new and old for the PS2, PSP and DS games!
Every secret revealed. Kick Adell out of Laharl’s game, pwn Zetta, play as Pleinair!
Advanced and Multiplayer Sections. Train your items, and beat up your friends!
Complete stats and insanely huge charts! More info than you’d ever want to know!
Everything from the original guides, in a most awesomest, Monster-Size™ package!
description
This guide covers all of the new content in the upcoming Disgaea DS release as well as Disgaea: Afternoon of Darkness and Disgaea: Hour of Darkness in one handy guide!
http://www.play-asia.com/SOap-23-83-...j-70-2zpc.html
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September 16th, 2008, 21:03 Posted By: wraggster
Newly released today:
features
Three Different Game Modes To Challenge Your Skills – Choose from Mission, Endless and Battle mode, each with its own unique play styles and challenges
Unlock And Collect Trophies For Your Vault – There are several different achievement trophies that you can unlock, creating new challenges and a great replay value
Play With Friends In A Customizable Battle Mode – Challenge your friends in 5 different modes of play to see who can reunite the most Rain Drops
Special Items And Power Ups – Use magical items such as the color wand and gravity to help boost your game.
description
Enter the vibrant world of the Rain Drops and discover a fun and exciting adventure! Carefully time the movements and link them together as they burst into joy! Unlock special items and skills that will allow youto assist the Rain Drops on this magical journey, while gaining trophies and awards for your feats
http://www.play-asia.com/SOap-23-83-...j-70-2tsh.html
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September 16th, 2008, 21:05 Posted By: wraggster
Newly released today:
Experience the thrill of Hell's Kitchen as you prove yourself to Chef Ramsay. Each day is a new challenge as you work your way towards a 5-star chef, unlocking real recipes as you progress. Master service, preparation and cooking while Gordon Ramsay watches over you- yelling and praising based on your performance. Be careful - if he gets too frustrated, he'll shut down the kitchen!
http://www.play-asia.com/SOap-23-83-...j-70-2toc.html
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September 16th, 2008, 21:07 Posted By: wraggster
Newly released today:
features
16 challenging agendas to complete
2 all new categories: “Music and Dancing” and “Precious Stones”
Collect the items you need to make beautiful accessories for your Ponyz friends such as feathers, glitter and precious stones
Use the Nintendo DS Microphone and stylus to pick flowers, tap oyster shells to open them, scratch the sand to find buried treasures and blow feathers off trees
Save both your own pictures and those you have traded with your friends using the WiFi connection
Play a total of 13 fun mini-games!
description
The Bratz Ponyz adventure continues – this time with different ponyz to play with, new mini-games and more fun activities! Explore the Ponyz' magic archipelago with your new favourite friends and get ready for some groovy groomin' as you help the Ponyz complete different agendas - all in the name of beauty and fashion! Along the way you get to meet the inhabitants, collect heartz and trade your Ponyz' fashion photographs with friends using the WiFi connection. So come and immerse yourself in the world of Bratz Ponyz - The Ponyz with a Passion for Fashion!
Select, customise and play with some kickin' new Ponyz – each full of sass and style. Choose between Carmelia, Adara, Ambrosia and Brynesse and get a helping hand from the Ponyz from the first NDS game -Bonita, Pursia, Céleste and Sashay.
Combining every little girl's innate love of ponies with the high level of fashion the Bratz are famous for, the Ponyz are a dream come true for Bratz fans! Bratz Ponyz for Nintendo DS stimulates the player's imagination and creativity while satisfying their passion for fashion. So take a trip to the magical archipelago and have fun with the hippest horse friends a girl could ever have!
http://www.play-asia.com/SOap-23-83-...j-70-2r9l.html
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September 16th, 2008, 21:09 Posted By: wraggster
Newly released today:
Do you have the nerves to be an air traffic controller and manage a myriad of takeoffs and landings at once? Find out in Air Traffic Chaos, the new management simulation where you are solely responsible for directing tons of airplane steel and the passengers within.It will take a sharp memory and smooth sense of control to get these massive vessels on and off the ground safely!
http://www.play-asia.com/SOap-23-83-...j-70-2te3.html
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September 16th, 2008, 21:15 Posted By: wraggster
Newly released today:
Mystery Case Files: MillionHeir uses the unique Nintendo DS interface to expand upon the seek-and-solve game play of the popular series from Big Fish Games. Players seek out cleverly hidden items in a multitude of painted scenes. Players progress through an interactive detective story investigating a cast of characters and uncovering new evidence to find the rightful heir to a million-dollar fortune. This new portable installment is available only for Nintendo DS. With interactive logic puzzles that use both the touch-screen interface and built-in microphone and include the first ever multiplayer mode for a Mystery Case Files game, Mystery Case Files: MillionHeir presents a new generation of seek-and-solve games for casual gamers and franchise fans.
http://www.play-asia.com/SOap-23-83-...j-70-2w1c.html
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September 16th, 2008, 21:19 Posted By: wraggster
Newly released today:
features
Get Active – A fun and easy way to get off the couch and get hearts pumping!
Gameplay Variety – Play over a dozen fast-paced games, alone or with friends, in energetic events that gets players’ whole bodies into the action.
Tremendous Replay Value – Over a dozen games, each with multiple levels of play: river rafting, mine-cart adventure, log jumping, see-saw, jump rope, water trampoline, plus many more!
Mii Support – Play as your Mii from the very beginning
Pad included
description
Get off the couch and GET ACTIVE!
Track your Active Points or use your Mii and see it change as you play!
Jump into the action with ACTIVE LIFE: Outdoor Challenge! Use the special mat with the Wii Remote in more than a dozen fun, fast-paced activities. Play alone or with a friend in both competitive and cooperative challenges. Move your whole body in a variety of heart-pumping activities like kayaking, in-line skating, log jumping, mole stomper and mine cartracing. Train your body!
http://www.play-asia.com/SOap-23-83-...j-70-2tms.html
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September 16th, 2008, 21:22 Posted By: wraggster
Newly released today:
Players hunt in different eras in search of trophies such as white-tailed deer, Yukon moose, Alaskan brown bear and Roosevelt elk in over ten of North America's top hunting locations, including Kodiak Island, the Yukon and the Rocky Mountains. Each location in Cabela's Legendary Adventures is a visually stunning open outdoor environment that encourages exploration and tactical variation. Shooting mechanics have been developed to reflect modern as well as historical hunting technology, so players relive the hunts complete with detail from specific time periods.
http://www.play-asia.com/SOap-23-83-...j-70-2trw.html
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September 16th, 2008, 21:24 Posted By: wraggster
Newly released today:
Experience the thrill of Hell's Kitchen as you prove yourself to Chef Ramsay. Each day is a new challenge as you work your way towards a 5-star chef, unlocking real recipes as you progress. Master service, preparation and cooking while Gordon Ramsay watches over you- yelling and praising based on your performance. Be careful - if he gets too frustrated, he'll shut down the kitchen!
http://www.play-asia.com/SOap-23-83-...j-70-2toa.html
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September 16th, 2008, 21:25 Posted By: wraggster
Newly released today:
features
PLAY ALL OF THE BEST PRICING GAMES - Play Plinko, Hole in One, Punch-A-Bunch, Cliffhangers, Three Strikes, Shell Game, It’s in the Bag, Flip Flop and many more! Make your way out of Contestant’s Row, Spin the Big Wheel, and compete to take home the big money in the Showcase Showdown.
REAL MOMENTS FROM THE SHOW - Rich Fields will tell you to “Come on Down” as you start an authentic Price is Right experience. The actual music and sounds of the show are used in the game.
A PARTY GAME FOR EVERYONE - Fans of all ages can compete against each other for big money and fabulous prizes. Party game mode is for up to 4 players.
SPECIALIZED Wii CONTROLS - Use your Wii Remote™ to Spin the Big Wheel, putt your way through Hole In One, drop a Plinko chip, or take a swing at Punch-A-Bunch.
UNLOCK CLASSIC MOMENTS - Special achievements will unlock additional video footage of some of the all-time most memorable Price is Right moments.
description
COME ON DOWN! The Price Is Right™ video game brings all the excitement of the TV show to the consoles and computers of fans of all ages. The longest-running and most popular game show of all time is now making its debut on Wii™, Nintendo DS™, PC, and Mac®.
Experience all of the classic moments from the show with up 4 people. You will hear your name called as you’re announced to “Come on Down!” to Contestant’s Row. Play all of the favorite pricing games, including Plinko, Cliff Hangers and Punch-A-Bunch. Spin the Wheel for the chance at the big prizes in the Showcase Showdown!
http://www.play-asia.com/SOap-23-83-...j-70-2tob.html
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September 16th, 2008, 21:47 Posted By: Shrygue
via IGN
You'd think that after recent announcements of Shining Force Feather and Phantasy Star Zero Sega would be all RPGed out. Apparently not! Today, the company partially unveiled an all new RPG, and this one could be even bigger than those two!
The new RPG is... well, we don't even have a name yet! Nor do we have a platform. All we know is what's being shown at this teaser website
According to the site, the game is being produced by Rieko Odama of Phantasy Star and Skies of Arcadia fame, directed by Kazuya Ninou of Etrian Odyssey fame and will feature musical composition by Yuzo Koshiro of Streets of Rage fame. Character designs are by Mota.
The site doesn't offer any clear details on game content, although given the "dragon" in the URL and the silhouetted dragon that appears at the end of the teaser flash animation, it appears likely that dragons will have a part in the game.
With the mention of "Dragon," one is likely to think "Dragon Force." However, Sega has noted that this mystery project is an all new title, suggesting that sequels are out.
We'll find out for sure on the 26th, which is when the title is supposed to be fully unveiled. As usual with the Japanese news, things will probably leak out a couple of days in advance, so check back in the middle of next week.
And in the meanwhile, enjoy those two musical tracks that serve as background music at the teaser site.
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September 16th, 2008, 22:26 Posted By: wraggster
News/release from Jesse Dubay
Map Maker is a demo application that generates cool-looking terrain you can edit on-the-fly with the Wiimote.
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September 16th, 2008, 22:30 Posted By: wraggster
Before anyone says whats this piracy, no it surely is not, Nintendo themselves have produced a Wii with built in Hard Drive and with 20 Built in games,
Heres the details via Wiihack
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September 16th, 2008, 22:43 Posted By: Shrygue
via IGN
Konami Digital Entertainment, Inc. today announces Suikoden: Tierkreis, the latest iteration of the celebrated Suikoden series, will mark the franchise's debut exclusively on the Nintendo DS. Encompassing a variety of different characters while exploring many exotic locations and cultures across the game's universe of parallel worlds, Suikoden: Tierkreis will expand the bounds of the handheld RPG. Featuring the franchise's established gameplay while maximizing the technological capabilities of the DS to provide all-new online elements, this epic RPG consists of many cinematic experiences that will drive the grand storyline of the 108 Stars of Destiny as they battle to thwart the powerful One King.
Using the Nintendo Wi-Fi connection, Suikoden: Tierkreis offers a rich online community experience that allows players to send their characters on quests that other members of the community will complete for them, eventually returning the player to their party with new abilities and treasures.
With its grand adventure and larger than life scale, this story is told through rich animation sequences and a gripping dialogue, allowing gamers to fully immerse themselves and experience the world of Suikoden. For the first time ever, players will begin with the last three members of the Stars of Destiny and are tasked with resurrecting the other 104 in order to restore order in the universe and defeat the almighty One King.
The Suikoden series launched in 1995 in Japan and was released in the U.S. on the PlayStation game console in December of 1996. Instantly hailed as one of the most innovative RPGs, Suikoden delivered a unique battle system, an intriguing storyline with numerous plot twists and multiple endings to provide a fun experience for all RPG fans. Since its debut, the Suikoden series has received numerous industry accolades for being one of the top RPG games of all time.
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September 16th, 2008, 23:21 Posted By: wraggster
News/release from Jayenkai
JNKPlat DS 08 - Third Edition
Updates
Extra stuff, menu tweak, editor fixes, yada yada.
And, I think (!) I finally got rid of that random "<-- start" that kept popping up on the menu!!
Levels
6 packs included, 67 levels total!
I've placed Another World's levels in as Another World.. Seemed to fit!
Sir Voe's are in as Sir Voe's Simple Set, even though they aren't that simple!!
Midway
If you get halfway through a level pack (and the middle's at least 5 levels in!) you'll be able to restart from the Midway by hitting B on the menu, instead of A.
DLDI vs Non-DLDI
Folk who don't have DLDI will be able to play.. Woot! But they won't be able to save. Awww..
Those with DLDI should stick the JNKPLAT/ directory into their root so they can save.
Blocks are listed in the Level Editor Readme file that's now included.
(I think I remembered to add them all!!)
As always, submit bugs, comments, ideas, levels, etc..
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September 17th, 2008, 17:14 Posted By: wraggster
We wouldn't go so far as to say that the apprentice has become the teacher, but over three years after modder extraordinaire Benjamin Heckendorn crafted his very own portable Nintendo 64, along comes one of his dedicated followers with another take on things. The Darth 64 is easily one of the most convoluted console hacks we've ever seen, utilizing bits and pieces from an N64, PSOne, GameCube and a Lazer Doodle. Somehow or another, hailrazer was able to actually make those seemingly unrelated components work together to form a "handheld" N64 console -- one that's battery powered, no less. Tap the read link for lots more construction pics, and don't forget to bow down upon entering.
http://www.engadget.com/2008/09/17/d...reathes-funny/
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September 17th, 2008, 17:44 Posted By: wraggster
Newly released today:
Dragon Ball DS is an interactive retelling of the popular manga/ anime series. Instead of having Goku as an omnipotent fighter, the DS action adventure takes the players back to Goku's childhood, the time when he met Buruma and begins his journey for the 7 dragon balls.
As a full fledged action adventure, elements such as puzzle solving, fights and memorable scenes are fully incorporated. The game makes use of the twin screen feature of the Nintendo DS, keep an eye on both screens as you can attack enemies on the upper as well as on the lower.
The two screens are working as one when the game shows memorable scenes, so expect the fearsomeness of dragons or the hilariousness of the comic elements to affect you at tenfolds.
Aside from the twin screens, the touch screen feature is also fully utilized, drag Goku across the screen the speed at which you drag your pen affects his speed as well. Change from fist fighting mode to weapon fighting mode to activate the different abilities of the character.
http://www.play-asia.com/SOap-23-83-...j-70-2ume.html
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September 17th, 2008, 19:23 Posted By: Shrygue
via Kotaku
In what should surprise absolutely no one, DS title Pokémon Platinum is selling lots and lots. According to data from Famitsu publisher, the game has sold 967,675 copies in the first two days it's been on sale in Japan, which is of course almost a million copies in two days. Gotta sell 'em all, you know.
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September 17th, 2008, 19:31 Posted By: Shrygue
via Computer and Video Games
Psychedelic Xbox Live Arcade puzzle game Geon is coming to Wii, developer Strawdog Studios has confirmed.
The Wii version will include all of the XBLA content along with four-player split-screen multiplayer, 16 new 'duel mode' grids and a ton of improvements across all the other colourful modes.
There's also the obligatory addition of Wii Remote 'jumpbash' moves, which you can perform by "flicking the remote like a drum stick".
It's out in February next year. Here's the feature list:- 16 new 'Duel' mode grids
- Improved game rules for enhanced player interaction
- For the first time, attack and defend on demand with a single button press
- Improved single player experience via the new 'Duel' league mode
- Improved 'Time Attack' mode - now a game of pure speed with no obstacles or opponent
- Improved tutorial to smooth the player's learning curve
- 32 player avatars for player profiles
- Wii Remote functionality with players able to perform 'jumpbash' attack moves by flicking the controller like a drum stick
- Up to 4 person multiplayer split-screen
Screenshots
Trailer
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September 17th, 2008, 19:59 Posted By: Shrygue
via Computer and Video Games
Ignition Entertainment has scooped up the rights to bring Blue Dragon Plus to DS in both North America and Europe in March 2009.
Ignition says Blue Dragon is a top-rated show on Cartoon Network in the US. We wouldn't know as we've never seen it but we've put plenty of blood, sweat and beers into the 360 RPG. We got to disc two and everything!
The DS version is looking like a 30 hour monster by the way. It was also directed by ex-Final Fantasy man Hironobu Sakaguchi, who fathered the 360 version.
Official story stuff says: "The story of Blue Dragon centres on a young boy named Shu and several of his friends who possess the ability to control phantom shadows that mirror the actions of their masters. In Blue Dragon Plus, one year has passed since Shu and his companions defeated the tyrannical remnant of the Ancients, Nene.
"In the midst of the battle, the world split in two and now consists of a myriad of cubes that exploded from its depths. King Jibral notices a mysterious cube in the distance suddenly start to move violently, and from it he sees the Shadow of a Balaur, a three-headed dragon, emerge. The enormous and sinister Shadow is just the beginning of the new turmoil and devastation to come."
Screenshots
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September 17th, 2008, 21:10 Posted By: wraggster
Lino has updated his Nintendo DS Emulator for Linux:
Small update for 1.0.2.6 and final version for Linux.
Emu changes:
Fixed a bug in savestate routines.
Fixed a bug in BGxCNT registers.
Audio PlugIn changes:
Fixed a bug in timers.
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September 17th, 2008, 21:15 Posted By: wraggster
News/release from Nuke:
Whats New:
1. USB Gecko Rebooter with Master hook!
2. Universal System Menu rebooter options!
What is Rebooter?
This is pure USB Gecko awesomeness, What this does is reboots the console but with a 'Master Hook' enabled. Which means you can use WiiRD just about anywhere, including the system menu itself for remote debugging, downloading, testing patches or in any games.
If you are a cheat code hacker, master hook will stay alive when your game is loaded so you can remote debug any game that wasn't possible with GeckoOS normal loader. We have even created a silent loader which will also boot all Multi DOL games like Red Steal and house of the dead 2/3 which was not possible before!.
Exta Rebooter Options: (Can be used even if no USB Gecko)
1. Boot into Recovery Diagnostics mode (Boots Nintendo Diagnostic DVD's)
2. Boot all Import Games (Wii & Gamecube) (no modchip required!) As an added bonus our patch detects the game inserted and will patch the correct TV mode. All DVD update checks will be removed when this is selected.
3. Skip Button check - Just skips the A button check.
4. No Copy flag. With this enabled, you can now copy your protected Wii save games (SSBB etc) to SD card in the system menu as you would any other save!
As an added bonus for None USB Gecko users i've added ocarina to work with rebooter. Just make sure its enabled in the 'config' menu like before
Rebooter uses progressive scan patching so will work on all regions and versions System Menu 3.2 and 3.3
Again we didn't have time to add Ocarina / WiiRD to Gamecube mode, but we know how now so expect to see this very soon.
Some Gargon:
------------
All patches, multi dol loader, rebooter and game detection / TV Mode stub is all original code written by myself (Nuke) and kenobi in pure PPC asm, the USB Gecko master hook is the same USB Gecko server used in GeckoOS, so WiiRD, Cheats etc work with rebooter without modifications.
No IOS or other NAND hacks are used in the program
For developers - Our detection code and stub is locatated at 81700000 with the server at 80001800 which will be activated when a Game is inserted and Game ID read, TV Mode is switched in this code also. The Multi DOl loader is at 80001000 and this patches the menu to keep Hooks alive when Game Dol's are reloaded, i.e main.dol is overwritten by redsteel.dol etc.
The system menu is located in memory at 0x81330000, you can dump this in WiiRD.
One final note, I noticed sometimes the patches are not fully wiped from memory even when hard reset, if this happens just eject the game and power off for a few minutes.
Disclaimer
Rebooter doesn't patch anything in the NAND, and is tested very safe. However as you have full control with USB Gecko over the system menu and have full root privileges, please only upload and poke around with the system menu if you know what you are doing. We are not responsible if you cause your console to brick.
Enjoy!
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September 17th, 2008, 21:20 Posted By: wraggster
Eke-Eke has today released a new version of his Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube:
Heres whats new from the read me:
17/09/2008:
. fixed "Press Button A" issue with Wiimote controllers
. added fast scroll using wiimote D-PAD
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September 17th, 2008, 21:20 Posted By: wraggster
Eke-Eke has today released a new version of his Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube:
Heres whats new from the read me:
17/09/2008:
. fixed "Press Button A" issue with Wiimote controllers
. added fast scroll using wiimote D-PAD
Download and Give feedback and Compat Reports Via Comments
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September 17th, 2008, 21:24 Posted By: wraggster
Capcom's been pretty quiet following the shocking announcement of Monster Hunter 3's platform switch from the PS3 to the Wii. Now, with more than 2.5 million sales of the recent PSP version firmly establishing the series as one of Japan's biggest, the Wii version has at long last come back into the spotlight with a huge blowout in the latest Famitsu.
The magazine scored an interview with two key hunters, producer Ryozo Tsujimoto and director Kaname Fujioka. The concept for the game, according to Tsujimoto, is to restart Monster Hunter from scratch, filling the game with new ideas. The switch in platforms from the PS2 to the Wii was one of the reasons for this big rethinking of the series, Fujioka explained.
Monster Hunter 3 will place players on a new field: an unexplored island. This setting appears to offer a lot of variety, from thick forests, to dark caves, all the way to deep underwater environments surrounding the island.
The two developers spoke at length about the new swimming component of the game. Players will have full swimming controls over their in-game counterparts when exploring the underwater environments. Outside of hunting for giant submerged beasts, you'll also be able to hunt fish which can later be used as ingredients.
While you'll have most of your land-based abilities available to you while underwater, including the ability to use long-range weapons, you'll have to keep one thing in mind when swimming: air. You have an air gauge which depletes with time, similar to your stamina gauge when running about on land.
In addition to the water environments, you'll be able to explore dark areas, like caves. To light up your surroundings, you make use of torches. Without torch light, these areas would be too dark for hunting.
MH3 will also include brand new monsters. Capcom is approaching this area of the game from a fresh start as well. Fujioka expects that the monsters reappearing from past installments will have a certain freshness about them.
One particular creature is getting particular attention. An giant underwater dragon creature, who happens to be known as king of the waters, is the game's main monster, Fujioka revealed. This dragon can actually survive outside the water, so players will be able to face off against him while swimming or walking, depending on preference.
Monster Hunter 3 will see the return of one element of the series that has been missing from the recent PSP entries: online play. Online mode can be played in four player groups, just like the PS2 installments.
The game retains the concept of a "city," which acts as a lobby for chatting and meeting with other players. When playing solo, this city becomes a village that slowly expands with new facilities and access routes for the island.
While Capcom isn't ready with a final release date for Monster Hunter 3, the game is far enough in development that it will be making a playable appearance at the Tokyo Game Show, which kicks off in Japan on October 9. Expect full hands-on impressions from IGN's monster hunters then.
http://uk.wii.ign.com/articles/910/910744p1.html
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September 17th, 2008, 21:25 Posted By: wraggster
Video game accessories have just reached a new stage of technological innovation with the introduction of TeknoCreations's InCharge remote charger for Nintendo Wii. Designed to charge one or two Wii remotes, the InCharge is the first and only charging station that will power Wii remotes without having to remove Silicon skins or most other similar protective covers.
Using the power of Lithium Polymer battery packs, the InCharge for Wii provides up to 25 hours of battery life on a full charge and is 50% lighter than other charge solutions for Wii. Likewise the InCharge, which retails for $34.99, uses a contactless inductive charging solution rather than metal contacts to charge each Wii remote. With the InCharge, gamers can save money on batteries as well as eliminate complications that arise from dirty or greasy battery contacts that occur with other Wii chargers.
"The InCharge is a powerful and effective tool that every Wii fan can benefit from," commented Mark Kasok, TeknoCreation's VP of Sales and Marketing. "Our designers have completely eliminated the metallic contact points that always seem to fail over time due to excessive accumulation of dirt, grime, sweat and grease. And gamers no longer have to constantly remove and replace their protective remote skins. Simply drop the Wii remote into the cradle and it will quickly recharge for up to twenty five hours of gaming." Continued Kasok: "The InCharge is the most convenient, cost-effective and technologically advanced charging station available to Wii fans."
InCharge Product Highlights:
Charges through Nintendo Silicon skins and most other protective skins
Uses Lithium Polymer Batteries for increased charging power and reliability
Charge up to two Wii remotes simultaneously
Non-metal conductive charging solution (charge not affected by dirt or grime)
Up to 25 hours of battery power per charge
Rapid recharge solution
50% lighter than other charging solutions
Easy to read LED charge indicator lights
Easy to clean and saves on battery cost
http://uk.wii.ign.com/articles/910/910938p1.html
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September 17th, 2008, 21:27 Posted By: wraggster
One of gaming's hottest rumors became truth today with the revelation that Capcom will be bringing Tatsunoko VS Capcom to the Wii. Famitsu got first details in its newest issue.
The arcade version isn't due for final release until December, but the magazine states that the Wii version will feature new elements, including the option for simplified Wiimote-based controls (just an option -- the game also supports a full controls via the Classic Controller).
Capcom is also working on an original character for the Wii version, the genie Hakushon Daimaou. The current cast will all be there as well, of course.
Also included are a set of mini games. Capcom is preparing a mini game for each of the included characters.
Tatsunoko VS Capcom will see its Japanese Wii debut on December 11. The game is currently 70% complete.
http://uk.wii.ign.com/articles/910/910758p1.html
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September 17th, 2008, 21:39 Posted By: wraggster
News via wiibrew
Tantric has released a new version of the Game Boy Advance emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:
[What's New 1.0.0]
Now compiles with devkitpro r15
One makefile to make all versions
Complete rewrite based on code from SNES9x GX
Now has a menu! ROM selector, preferences, controller mapping, etc
Wiimote, Nunchuk, and Classic controller support
Button mapping for all controller types
Full support for SD and USB
Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
Custom controller configurations
SD / USB support
SRAM & State saving
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Notes from the Developer
ZIP/DVD/SMB/GameCube Memory Card support are NOT implemented yet. The current build does NOT have adjustable frameskip. Frameskipping is set to 'AUTO' and cannot be changed. While speed is generally near perfect, sound tends to rebuffer as a result of frameskipping, so in-game music may suffer as a result, sounding like a CD-skipping. This does not occur with Gameboy Color games or original Gameboy games, which do not use the frameskip function.
Installation
If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card. If you are using another loader use the executables/vbagx_wii.dol.
ROMs & saves files should be stored in vbagx/roms and vbagx/saves on the root of your SD card or USB flash drive. You can copy the vbagx directory from the archive to your support drive. Your ROMs must be in ".gba" format.
Launch the emulator using your Loader.
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September 17th, 2008, 21:39 Posted By: wraggster
News via wiibrew
Tantric has released a new version of the Game Boy Advance emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:
[What's New 1.0.0]
Now compiles with devkitpro r15
One makefile to make all versions
Complete rewrite based on code from SNES9x GX
Now has a menu! ROM selector, preferences, controller mapping, etc
Wiimote, Nunchuk, and Classic controller support
Button mapping for all controller types
Full support for SD and USB
Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
Custom controller configurations
SD / USB support
SRAM & State saving
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Notes from the Developer
ZIP/DVD/SMB/GameCube Memory Card support are NOT implemented yet. The current build does NOT have adjustable frameskip. Frameskipping is set to 'AUTO' and cannot be changed. While speed is generally near perfect, sound tends to rebuffer as a result of frameskipping, so in-game music may suffer as a result, sounding like a CD-skipping. This does not occur with Gameboy Color games or original Gameboy games, which do not use the frameskip function.
Installation
If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card. If you are using another loader use the executables/vbagx_wii.dol.
ROMs & saves files should be stored in vbagx/roms and vbagx/saves on the root of your SD card or USB flash drive. You can copy the vbagx directory from the archive to your support drive. Your ROMs must be in ".gba" format.
Launch the emulator using your Loader.
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September 17th, 2008, 22:26 Posted By: wraggster
News via HyperHacker over at gbadev
Heres a new release of the web browser for the DS. Heres whats new:
Changes 0.7:
* User visible changes
o Added inline images
o Add "images" option to config to turn on/off inline images
o Show images as they download
o Image: Fix some JPEG and GIF crashes
o Recognise image/jpg alternate MIME type
o Fix flickering when scrolling to top or bottom (issue 70)
o Some small performance improvements (issue 55)
o Show GPL Licence on splash screen correctly
o Fix HTTPS pages
* Development stuff:
o Doxygen cleanups
o Add debugging options (google-perftools and gcov)
o Changed the installation from source
o Update build system to waf-1.5 (use waf trunk)
* Known issues:
o GIFs are not fully supported - no anims, not all types
o No way to save images unless they are linked to
o Show/hide bookmarks still flickers
o Progress bar doesn't refresh correctly on unzip and save-as
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September 17th, 2008, 22:30 Posted By: wraggster
News/release from roubignolo
Crackdown clone, well, supposed to be.
This build is a very early test bed and is only playable on No$gba.
You need to emulate 2 DS in order to use the mandatory wifi feature.
Basically, you see others players listed, you choose one to challenge. The other accepts and then you access the game.
3D on both screen + wifi + bugs
You move on the same playfield and you can see your opponent moving on your screen. You can run, jump and rotate.
You can also admire the pink textures supposed to be transparent (I'm currentlly strugling on the development forum)
the code (.ds.gba) : http://dl.free.fr/rTrEpOH9C/Code3D.ds.gba
the code (.nds) : http://dl.free.fr/qBnOl6bCD/Code3D.nds
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September 17th, 2008, 22:43 Posted By: wraggster
News/release from Sylus 101
Sprite Designing/Testing/Creating/Animating On the GO!
Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others...).
This is NOT meant to be a stand-alone a program where you make neat-o animations.
v0.92.9c has a small bug fix in it... see read me.
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September 17th, 2008, 22:54 Posted By: wraggster
Aerthel has today updated his app for the DS, heres the full details;
Hello there! This is actually my first post here but i've been reading the wiki and this forum for quite a time (and i have to say, you have a very nice nds homebrew community here). Some years ago, I began a project called 'Project Sheratan' but it was meant to produce a Flash game. To make a long story short, I didn't have the skills to create good Flash content, so I began searching for another platform to program on. When I learned about this community through a friend, the idea came back again.
-- Project Motivation --
This Project (though is not the same as before, i'm keeping the name) aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system. If you haven't played such games (shame on you! ), there are some pretty good YouTube videos like this one to show how the system works. Basically, you have cards that control your characters movements and actions, and played in certain order will resultin flashing and devastating attack combos.
-- Current Project Status Info --
Latest Release: v0.011
Bottom screen Screenshot
Instructions:
* L/R changes the music
* Touch a card to display its name
* Touch a card while holding Down (or B for left-handed players) to discard it
* Touch a pair of cards while holding Up (or X for left-handed players) to swap them
* Touch a character miniPotrait to set him/her as the "selected character"
* Touch a card while holding Left (or Y for left-handed players) to play it
* Once you play a card, a combo will start, and the timer will activate. Try to finish your combo before the time runs out.
* To play cards in a combo, make sure their numbers go in ascending order like 0->1->2->3->4. You can start the combo with any card, but numberless ones won't result in a combo.
* Once the combo starts, the helping system will find the next playable cards and point them.
As always, you can find more info in the last post
Well, people, I managed to make some final adjustments that were keeping me from releasing a stable new build of Project Sheratan , so here it is
Current Version : v0.011
New Features:
* Cards are now playable! Play them in succesion (0,1,2,3..) to make a combo, but be warned, you have a limited amount of time to do this
* As I just mentioned, the combo timer is done.
* The card selection helping system activates when you play a card. If it's a numbered card, it will search your card for the most appropiate cards for you to play next. Obviously, it's just a help, you still need to select the cards to play them.
* The card tray now recieves your played cards and counts them, like the BK Origins battle system did
* The music is now loaded form the EFS, so music files are no longer a problem (build includes 8 tunes to demonstrate this)
New Controls:
* Touch a card with the stylus while holding Left or Y to play the card.
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September 18th, 2008, 05:17 Posted By: Zack
So at the end of an excellent first Coding Competition for RetroEmu.com, we have finally chosen the Winners.
Here are the winners :
1st Place :
Mudlord : With MuNes a NES Emulator.
2nd Place :
Pongo With Glow an awesome space shooter.
3rd Place :
Grizzley Adams With Apple II Emulator for the Nintendo DS.
Bonus Prize :
Sorrowxii for his excellent splash screen implementation in Null Void Naruto
Summary & Prize Details
I will be pm'ing the winners and getting details from them within a few minutes of making this post.
I would just like to say thanks so much to all the entrants! You would not believe how hard it was deciding the winners, the entry's were fantastic. Also thanks to everyone for visiting RetroEmu.com and supporting the competition. Also thanks to Dcemu for always moving news of our competition to it's news forum, it is appreciated
We are planning another competition shortly so stay tuned!
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September 18th, 2008, 17:05 Posted By: wraggster
via engadget
This is easily one of the more unorthodox hacks we've come across, and while we have all ideas only a few will even bother to give it a go, we couldn't help but share. Steve from PanoCamera decided that lugging around a laptop for precisely controlled shooting was just too much effort, so rather than throwing in the proverbial towel, he simply figured out a better way. By hacking the DS to play nice with his monstrous Canon, he was able to use the handheld to begin / stop shooting and tweak all manners of settings. For those interested in having one of their own, but completely uninterested in using their innate DIY skills to make it happen, drop ole Steve an e-mail.
http://panocamera.com/blog/?p=26
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September 18th, 2008, 17:08 Posted By: wraggster
Ruh roh. Those wildly flung patent infringement claims tossed out by Hillcrest Laboratories could have some merit, but even if not, it'll be the ITC making the call. The US International Trade Commission has given itself the green light to investigate the allegations made by the aforesaid company, which state that Nintendo infringed on four of its patents in order to make obscenely large quantities of cash with the hot-selling Wii. There's no telling how high (or low) this is in the agency's priority list, but we'll be keeping an ear to the ground for some sort of resolution, regardless.
http://www.engadget.com/2008/09/18/i...ringement-cla/
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September 18th, 2008, 17:22 Posted By: wraggster
British modder Bacteria really likes cartridges. The bigger the better. He turned an entire N64 console into a gigantic, beige cart, then took a slew of cheap plug 'n play games and did the same -- though smaller and minus the neutral tones. He dubbed that latest creation the Mini-Platform Plug'n'Play Console System, and promised that Game Boy Advance integration was coming soon. Two weeks later it's here courtesy of a little solder and hot glue, opening up the massive library of Game Boy and Advance titles. Yeah, the system isn't much to look at, and with an entire GBA hanging off the back it's pushing the limits of the word "mini." But, it is an intrepid hack and, like his others, he's more than happy to tell you how he did it.
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September 18th, 2008, 19:38 Posted By: wraggster
Last night we reported that the U.S. International Trade Commission had agreed to fully investigate the claims made by Hillcrest Laboratories that the Nintendo Wii infringes on four patents they hold for motion-controlled devices.
While this doesn't signal decision on merit, it does mean that it's worth a judge's time to take a close look at it. If the Wii is found to violate Section 337 of the Tariff Act, the Wii can be withdrawn from sale in the U.S.
We contacted Nintendo for comment last night. Their rather straight-forward response just arrived:
http://kotaku.com/5051819/nintendo-r...igation-of-wii
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September 18th, 2008, 19:49 Posted By: wraggster
devilsbook has posted a new version of the Snes Emulator for the Nintendo Wii with his own enhancements:
I don't know if anyone would be interested in it, but just in case...I had made a hack of SNES9x GX, which is identical to the "official" SNES 9x GX version 004 except that in addition to .zip, it supports other archive formats than .zip, some offering better compression: .gz, .tar.gz, .bz2, .tar.bz2, and JMA, which is similar to 7-Zip (supposedly it gives better compression for SNES ROMs, according to the author of the SNES tool NSRT, which as far as I know is the only JMA archiver).
Credits...JMA code was ported from the desktop version of SNES9x, bzip2 code was based on libbzip2 as included in WiiEngine by Hermes, and gz was provided by zlib, with the tar code by me.
I hope someone may find it useful.
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September 18th, 2008, 20:00 Posted By: Shrygue
via Games Industry
Nintendo has lined up a number of new DS bundles for the UK to go on sale in time for Christmas.
All handhelds will be packaged with casual DS games and go on sale next month.
For GBP 120 consumers will be able to get their hands on a White or Black DS with Dr. Kawashima's Brain Training, or a red unit with Big Brain Academy.
A Pink DS console will sell for GBP 130 with a copy of Nintendogs Labrador and Friends or for the same price consumers will be able to buy Cooking Guide: Can't Decide What to Eat? bundled with a Blue DS.
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September 18th, 2008, 20:03 Posted By: Shrygue
via Computer and Video Games
Although all we ever want to do in Sonic games is go mental fast (which is why we hate all the other characters and their slow stages), we actually like the look of Sonic is his fatter ferocious for ripping everything to shreds.
These news screens are taken from the Wii version which, admittedly isn't as immediately pleasing to the eye as the PS3 and 360 version, but it's still looking nice.
Screenshots at CVG
More screens at Slashgamer
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September 18th, 2008, 20:06 Posted By: wraggster
Tantric has released a new version of the Game Boy Advance emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:
[[What's New 1.0.1]
* GBA games now run at full speed
* Menu improvements, with spiffy new background - thanks brakken!
* Fixed L/R buttons - they work now
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
Custom controller configurations
SD / USB support
SRAM & State saving
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Notes from the Developer
ZIP/DVD/SMB/GameCube Memory Card support are NOT implemented yet. The current build does NOT have adjustable frameskip. Frameskipping is set to 'AUTO' and cannot be changed. While speed is generally near perfect, sound tends to rebuffer as a result of frameskipping, so in-game music may suffer as a result, sounding like a CD-skipping. This does not occur with Gameboy Color games or original Gameboy games, which do not use the frameskip function.
Installation
If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card. If you are using another loader use the executables/vbagx_wii.dol.
ROMs & saves files should be stored in vbagx/roms and vbagx/saves on the root of your SD card or USB flash drive. You can copy the vbagx directory from the archive to your support drive. Your ROMs must be in ".gba" format.
Launch the emulator using your Loader.
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September 18th, 2008, 20:06 Posted By: wraggster
Tantric has released a new version of the Game Boy Advance emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:
[[What's New 1.0.1]
* GBA games now run at full speed
* Menu improvements, with spiffy new background - thanks brakken!
* Fixed L/R buttons - they work now
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
Custom controller configurations
SD / USB support
SRAM & State saving
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Notes from the Developer
ZIP/DVD/SMB/GameCube Memory Card support are NOT implemented yet. The current build does NOT have adjustable frameskip. Frameskipping is set to 'AUTO' and cannot be changed. While speed is generally near perfect, sound tends to rebuffer as a result of frameskipping, so in-game music may suffer as a result, sounding like a CD-skipping. This does not occur with Gameboy Color games or original Gameboy games, which do not use the frameskip function.
Installation
If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card. If you are using another loader use the executables/vbagx_wii.dol.
ROMs & saves files should be stored in vbagx/roms and vbagx/saves on the root of your SD card or USB flash drive. You can copy the vbagx directory from the archive to your support drive. Your ROMs must be in ".gba" format.
Launch the emulator using your Loader.
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September 18th, 2008, 20:49 Posted By: wraggster
Just spotted this on French Nintendo site NintendoMax, not sure about the full details but heres the translated info:
Eke-Eke the famous encoder to recently updated its 4 emulator for Nintendo Wii. It gives them each a menu option with improved management of all controllers, support to save the state and especially the ability to read games since (in addition to the SD card) a DVD-ROM all without needing pucée a Wii. To this he adds the correction of certain bugs
-- Unzip the file is in the "apps" if you use the chain "The Homebrew Channel" or in the folder "Homebrew" if you use the string "The Homebrew Launcher":
Emulator Megadrive: GenPlusGX
For the string "Homebrew Channel"
For the string "Homebrew Launcher"
-- At the root of the SD or DVD, create a folder named "GenPlus" and in this one two subfolders, "ROMS" and "SAVES"
Emulator Master System & Game Gear: SMSPlusGX
For the string "Homebrew Channel"
For the string "Homebrew Launcher"
-- At the root of the SD or DVD, create a folder named "SMSPlus" and in this one two subfolders, "ROMS" and "SAVES"
Game Boy emulator: GnuBoyGX
For the string "Homebrew Channel"
For the string "Homebrew Launcher"
-- At the root of the SD or DVD, create a folder named "GnuBoy" and in this one two subfolders, "ROMS" and "SAVES"
PC emulator GrafX Turbo Engine: Hu-GoGX
For the string "Homebrew Channel"
For the string "Homebrew Launcher"
-- At the root of the SD or DVD, create a folder named "Hugo" and that this two subfolders, "ROMS" and "SAVES"
I cant find new releases apart from the 26th of August on his sites for these emulators so im a tad unsure. But they are all here for download.
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September 18th, 2008, 22:15 Posted By: wraggster
joedj has released a new version of the FTP Server for the Wii
Heres whats new:
Rebuilt with latest libfat CVS to fix delete corruption bug and speed up opening large files (thanks rodries!)
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September 18th, 2008, 22:18 Posted By: wraggster
Rockybulwinkle has released a new version of Gravity for the Nintendo Wii
Gravity is a multiplayer game that is somewhat similar to Gravity Well by Software Engineering Inc. The goal is to kill the other players on the screen. All objects other than the planets are affected by the gravity of the planets.
1.1
Added planet guns
Planets "claimed" when landed upon
Planets have "health"
Ships elongated
Acceleration adjustable
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September 18th, 2008, 22:29 Posted By: wraggster
News/release from clone45
Announcing cellsDS: A free flexible, programmable grid-based music sequencer for the Nintendo DS. cellsDS is six sequencers in one, with each sequencer being controlled by a user definable Lua script. It is the peculiar anti-social stepchild of the Tenori-On and Monome.
Download it from the download page.
Features include:
* Dead simple user interface.
* Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
* 175 sounds are included. With a little work, you can add your own sounds.
* Ability to customize the scale. (All you microtonal nerds will be pleased.)
* Coming soon… Wifi-Midi support.
There are some limitations to the Lua scripts that you can write due to performance issues. Please refer to the Developer’s Guide (included in the distribution) for more details. In short, cellsDS sequencers need to perform briskly - which might rule out things such as doing expensive cellular-automaton calculations.
A special thanks to all of the beta testers for their ideas and support. Please report any bugs to the forums.
Cheers,
- Bret
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September 18th, 2008, 22:30 Posted By: wraggster
Women who prefer the hottest designer handbags draped over their arms will now be able to have the hottest portable video game system at their fingertips as well. Nintendo has partnered with From Bags to Riches, a popular online handbag-rental service, to include stylish and colorful Nintendo DS systems and games with some rentals through the end of 2008.
From Bags to Riches subscribers will have the chance to borrow a Nintendo DS and games, free of charge, with a 30-day rental of one of From Bags to Riches' featured handbags from such coveted designers as Prada, Tory Burch, Gucci and Juicy Couture. Consumers can choose the handbag and Nintendo DS that best suit their taste on FromBagstoRiches.com. After the conclusion of the rental period, consumers simply return the Nintendo DS along with the bag.
The designer handbags will be accompanied by a variety of chic Nintendo DS colors, including Metallic Silver, Metallic Rose, Onyx, Crimson/Black or Cobalt/Black. Subscribers will also be able to select from a collection of popular games such as Mystery Case Files: MillionHeir, Brain Age: Train Your Brain in Minutes a Day and Nintendogs.
"In today's fashion world, carrying customized accessories means everything," said Kara Richter, CEO and founder of From Bags to Riches. "With the addition of the stylish Nintendo DS, Nintendo brings to fashion accessories what Prada brought to stylish messenger bags."
"Almost half the Nintendo DS systems sold in the United States last year belong to women," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "With From Bags to Riches, we can help the growing population of female gamers test drive some great Nintendo DS games - and look good while they're doing it."
More information about the promotion can be found at www.frombagstoriches.com.
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September 18th, 2008, 22:31 Posted By: wraggster
Atlus U.S.A., Inc., known for its RPGs (retail pre-order gifts), today proclaimed its everlasting love for its fans in the form of three deluxe Atlus releases that will each include a soundtrack CD and each offer a limited edition premium art book as a pre-order bonus*.
"We have the best fans in the industry, hands down. This holiday season, we're going to show how much we appreciate them," said Tim Pivnicny, Vice President of Sales and Marketing. "Our three biggest games of the year are getting something extra, our thanks to our faithful followers for their diehard support."
For more information, visit the official "Atlus Spoils" website.
http://www.atlus.com/deluxepackage.php
About Eternal Poison (releases 11/11/2008) - PlayStation 2
computer entertainment system
Eternal Poison, a beautifully dark and gothic strategy RPG drama, leads players along an epic 5-chapter saga of romance and betrayal. Take control of the potent "binding" system and properly manage your party of adventurers to maximize your ability to deal out massive damage in combat. Every copy of the game includes a bonus soundtrack CD featuring the game's sweeping score. Fans who pre-order* will also get a 100-page, 5"x8" full-color art book loaded to the brim with the breathtakingly unique gothic art of Eternal Poison.
About Luminous Arc 2 (releases 11/18/2008) - Nintendo DS
Luminous Arc 2, a new adventure in the hit Luminous Arc franchise, delivers increased challenge, a completely rebuilt user interface, industry-leading online multiplayer support via Nintendo Wi-Fi Connection, and the same wit, humor, and style that made last year's Luminous Arc a fan favorite. Packaged along with the game inside a special box is a free soundtrack CD. Enjoy the music of famed composer Yasunori Mitsuda's Procyon Studio anytime you want! In addition, fans who pre-order* will get a 60-page, 7"x10" full-color art book, Luminous Art, which offers content from both Luminous Arc games.
About Persona 4 (releases 12/9/2008) - PlayStation 2 computer entertainment system
Persona 4, sequel to 2007's RPG of the year**, is a riveting murder mystery RPG featuring an entirely new cast, loads more story, content, action, and depth. Each and every copy of the game includes a soundtrack CD featuring music from the game. Fans who pre-order* will receive a 100-page, 7"x10" full-color art book, Persona 4 Visual Data, filled with the stunning designs of character artist Shigenori Soejima.
For more information, visit the official Atlus website
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September 18th, 2008, 22:32 Posted By: wraggster
Nintendo has been hush-hush on any new, big Wii and Nintendo DS projects since July's Electronic Entertainment Expo, but if current rumors are to be believed, that radio silence won't be for much longer.
Word through various sources is that Nintendo is readying a press event in Japan for October 2nd or 3rd. While we have yet to receive confirmation of such event from our Nintendo of America sources, this rumor is strengthened by a two-day event scheduled by NOA for October 2nd and 3rd in the US.
No hints of what the company has planned have been revealed by NOA, but the timing of the Japanese event rumor ties in well with the Nintendo of America event. It's possible that a large-scope announcement or announcements will be made by Nintendo's Japanese branch and relayed to North American press during the scheduled event.
We'll have more as it breaks.
http://uk.ds.ign.com/articles/911/911161p1.html
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September 18th, 2008, 22:32 Posted By: wraggster
Nintendo has been hush-hush on any new, big Wii and Nintendo DS projects since July's Electronic Entertainment Expo, but if current rumors are to be believed, that radio silence won't be for much longer.
Word through various sources is that Nintendo is readying a press event in Japan for October 2nd or 3rd. While we have yet to receive confirmation of such event from our Nintendo of America sources, this rumor is strengthened by a two-day event scheduled by NOA for October 2nd and 3rd in the US.
No hints of what the company has planned have been revealed by NOA, but the timing of the Japanese event rumor ties in well with the Nintendo of America event. It's possible that a large-scope announcement or announcements will be made by Nintendo's Japanese branch and relayed to North American press during the scheduled event.
We'll have more as it breaks.
http://uk.ds.ign.com/articles/911/911161p1.html
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September 19th, 2008, 16:48 Posted By: wraggster
New from Divineo China
With a removable hook, this protective case designed for Nintendo DS Lite will let you play your console while inside the airfoam pocket! It can also be carried on your belt with a velcro scratch.
Additional storage inside the bag allows you to carry game cards and other small
accessories.
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September 19th, 2008, 17:00 Posted By: wraggster
New from Divineo China
Carry your Nintendo DS lite with style and in total safey with Hori multipouch.
Available in 5 colors, it can be attached to your belt or with a karabiner. It can hold all extra accessories, like game cartridge, stylus pen, earphones and more!
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September 19th, 2008, 17:19 Posted By: wraggster
Yes the release of waninkokos back uploader has apparently been leaked on the net and all those who enjoy pirating are happily doing whatever they do, sadly for real homebrewers this is a kick in the teeth. Even worse when respected tech sites like engadget etc post it with somewhat delight in the post, nice to see homebrewers from not just the wii scene condemn this, despite what some tards on lesser sites think this is bad for homebrew and homebrew sites, yeah Sony apparently havent got the brains or dont give a monkeys about the PSP apart from anyone selling consoles to us in europe (remember lik sang) but Nintendo are a different propostition but whatever happens and appareantly Waninkoko has abandoned the project this will im sure lead to repercussions, ill be interested to hear what Bushing, Marcan and others from Hackmii have to say on this subject.
Yes anyone with any knowledge knows that Wii Modchips have run backups for a long time (more importantly homebrew) but this release that doesnt need any extra hardware so its extremely damaging for nintendo, im not sure how easy to brick your console it will be because of the hack but frankly you take the risk.
I will post updates on this when they come in.
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September 19th, 2008, 17:25 Posted By: wraggster
We just never got the hang of that little blue robotic man, with his arm-blaster and his wall jumping and his awesome friends, and the Nyko Wing helped none at all: we managed to kill they guy about five seconds after picking up the controller. Still, it's a nice little chunk of plastic. It's much more natural in the hand than that funky Classic Controller, and seems rather high-quality for a Nyko product, but the d-pad is too mushy for our taste, and the whole assembly seems a tad too light. Either way, we're sticking with Mario.
http://www.engadget.com/2008/09/18/n...k-at-mega-man/
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September 19th, 2008, 17:37 Posted By: wraggster
... With "tasteful" minigames. Indeed, Nintendo Power has published the first comprehensive preview of Grand Theft Auto: Chinatown Wars, according to details provided by NeoGAF poster botticus. The relayed information (in handy bullet-point format), describes Chinatown Wars as a "true GTA game," which is to say, a Mature-themed sandbox game concerned with all things criminal (just like the survey said). The DS technology limits gameplay to an isometric camera angle with cel-shaded visuals, though the load times, draw distance and frame rate are reportedly sound; and weather effects, along with a day and night cycle are in tact. The preview claims there are plenty of on-screen pedestrians and cars -- speaking of: there are multiple radio stations, mostly juiced with instrumental tunes. All in all, "800,000 lines of hand-optimized source code" are packed into the tiny cart.
What else? Chinatown Wars is said to return players to a sizeable portion of Liberty City (wild guess: Chinatown?), though the map has been altered from the console version. Missions also will be shortened and can be easily restarted upon failure. The D-pad is used for aiming, while the R-button activates auto-targeting; and there's "subtle" auto-steering built into the driving controls. The touchpad will be used for the aforementioned minigames, in addition to navigating the PDA-like UI, which includes email, contacts, the map, a music player, GPS, and stat-tracking (stats can be Wi-Fied to the Social Club). Now, how about some, uh ... scans? (Or better: screens! C'mon Rockstar, with this game scheduled to release in mere months, throw us a friggin' bone or two!)
http://www.joystiq.com/2008/09/19/ru...-m-rated-crim/
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September 19th, 2008, 17:45 Posted By: wraggster
Newly released today:
features
Embark on a journey to explore the land, seas and skies of the DRAGON QUEST universe in this grand entry from the Zenithia Trilogy.
Indulge in the colorful DRAGON QUEST world created by Yuji Horii, combined with the charming characters and monsters designed by Akira Toriyama and memorable soundtrack from famed composer Koichi Sugiyama to create an unforgettable gaming experience.
Experience the world of DRAGON QUEST through the perspectives of multiple characters with a unique, chapter-driven storyline
Journey through a beautifully rendered 3D world, with dynamic dual screen presentation and newly animated monsters.
Enjoy an all-new English translation that incorporates 13 known dialects from around the globe, bringing the diverse world and characters of DRAGON QUEST to life.
Unravel the ancient mystery behind a cursed kingdom by expanding your town via Chance Encounter mode, available through local wireless connection.
description
A prestigious army captain, an adventurous princess seeking to test her skills beyond palace walls, a humble merchant aspiring to open his own shop, and two sisters who wish to avenge their father’s death… These seemingly unrelated individuals will soon cross paths when fate brings them together to journey alongside you, the hero. Dive into this unique adventure, and discover an epic tale told through the experiences and emotions of characters from all walks of life.
http://www.play-asia.com/SOap-23-83-...j-70-2tcx.html
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September 19th, 2008, 19:36 Posted By: Shrygue
via Eurogamer
Sonic the mutant hedgehog heads the Virtual Console billing today, with the Master System port now available. If only he had stayed on that side of the road.
He's followed by a pair of C64 gems, the first being Boulderdash. This game has had countless sequels and a few remakes along the way - and for good reason: the original formula of digging through caves collecting jewels while avoiding obstacles such as rocks and monsters remains potent.
Jumpman is steeped in even more historical importance, as it was the original name given to Mario in the arcade game Donkey Kong. Jump around platforms defusing bombs, simple. However, as Retro heads will know, this is Epyx's Jumpman, and absolutely nowt to do with Nintendo's platformer. Still. It's a good 'un.
Each of these Virtual Console morsels cost 500 Wii Points, which translates to GBP 3.50 / EUR 5.
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September 19th, 2008, 19:37 Posted By: Shrygue
via Computer and Video Games
The Tom Clancy line of games are on their way to Wii, Ubisoft big man Yves Guillemot has confirmed.
The Splinter Cell, Rainbow Six and Ghost Recon series' have been some of the biggest games for the hardcore crowd in the past and current generation, but none have seen the light of day on Wii... yet.
"Tom Clancy will appear [on Wii] at one point," confirmed Guillemot, adding: "We need to make sure they [look good]."
"We have engines that were created for the next-generation consoles. We had to re-engineer a certain number of engines to be sure we could use the quality of the machine," he told Game Daily.
"Even without the [high-end] graphics, the experience can still be very interesting. ... To make sure we can create good enough products [on Wii] or products better than Nintendo's takes time. That's why you don't see many products, but you will see more and more in the future."
We'll be hoping for more than rehashed ports of old games, though (Price of Persia, we're looking at you). Which of the three would you like to see first?
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September 19th, 2008, 20:21 Posted By: Shrygue
via Eurogamer
Nintendo has confirmed Wii Music will launch in the US on October 20th.
You know, it's the game (OR IS IT A GAME or is it not or is it or DOES IT MATTER) where you get to play all manner of musical instruments using the Wii remote. Videos et cetera can be found on the gamepage.
So when's it out here? No idea. "We've made no announcement for Europe," a spokesperson told us. "This is just for the US." We're guessing it'll arrive in time for Christmas, though.
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September 19th, 2008, 20:43 Posted By: Shrygue
via Games Industry
Specialist retailer GameStop has said that it is confident it can meet demand for the Nintendo Wii this Christmas.
Although the retailer stopped short of promising to stock the in-demand console on a daily basis, it did say that supply from Nintendo had increased, with less chance of consumers going away empty handed this year.
"It's been a unique ride for Nintendo to have the Wii going into a third year this November where the consumer may still be searching for it," said vice president of merchandising Bob McKenzie, reports MTV.com.
"Our look from Nintendo, though, is that it will be much, much better than it has been the last two years.
"I can’t say we will be in stock every day throughout the holiday season but I can tell you that the current flow we’ve seen coming from Nintendo on Wii hardware makes us very confident that we will meet the business model that we’ve got," he said.
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September 19th, 2008, 22:13 Posted By: wraggster
News via engadget
A double shot of bad news for the Wii hacking set today -- not only do new Wiis appear to have a modchip-proof layer of epoxy around the DVD-ROM IC chips, Waninkoko has abandoned the Wii Backup-Loader project. The modchip news isn't all that surprising -- Ninty's been fighting a losing battle against chip devs for a while now, and gluing things down with epoxy is a logical solution -- but Waninkoko quitting is a bit of a shock, since we just caught wind of the Wii Backup-Loader a few days ago. Apparently he's not happy that it was leaked this morning, so he's dropping it.
Shame the wii homebrew scene has already been hurt with the piracy release
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September 19th, 2008, 22:18 Posted By: wraggster
Everybody's favorite Mega Man -- who's not actually a man, but, in fact, a robotic boy with an insatiable lust for power and a proficiency for murderous kleptomania -- will kick off his throwback, comeback tour in North America later this month. Capcom has confirmed that Mega Man 9 will leap through Wiiware's shutter next week, on September 22nd, with the PlayStation Network version following on September 25th (for $9.99). Xbox Live Arcade will have to make do with October 1st.
Whichever version you end up buying, there's no question that you'll end up dying. But hey, since it's for everlasting peace, it's for a worthy cause
http://www.joystiq.com/2008/09/19/me...north-america/
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September 19th, 2008, 22:31 Posted By: wraggster
Newly released today:
features
Side-scrolling platforming action.
Explore unique worlds that have their own special mechanics and goals.
Over 20 levels, each with their own specific objective(s) that you need to complete before you can advance to the next stage.
The action increases as you complete the objectives and conquer the levels.
Puzzle, race, platform and fight your way through the game!
Draw your own original character and control it.
description
FINALLY fans of SpongeBob can interact with SpongeBob's world like never before! Customize your game as you puzzle, race, platform and fight your way through to defeat "DoodleBob".
http://www.play-asia.com/SOap-23-83-...j-70-2tfg.html
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September 19th, 2008, 22:47 Posted By: wraggster
Ignition Entertainment sent us these screens of their new Nintendo DS game Tornado.
I'll spare you the full plot, but it involves Toki and his Cosmic Cleaners collecting stolen items using their tornado machines.
What this boils down to is some quite Katamari Damacy-like gameplay, with a very DS twist as you use the stylus to whip up a tornado that sucks up whatever you have been asked to recover.
Must play hell on your touchscreen - better invest in a new protective film.
http://kotaku.com/5052482/tornado-sc...-suck-nor-blow
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September 19th, 2008, 23:04 Posted By: wraggster
Dborth has just uploaded a new version of the Nes Emulator for the Gamecube and Wii.
Heres whats new:
[What's New 2.0.2]
* Fixed network freeze-up problem
* Zapper now mapped to A and B
* Fixed auto-save feature
* Performance slowdowns on Gamecube should be fixed
* Update core to 0.98.13pre
* Will now attempt to load old save states with CRC filename
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September 19th, 2008, 23:04 Posted By: wraggster
Dborth has just uploaded a new version of the Nes Emulator for the Gamecube and Wii.
Heres whats new:
[What's New 2.0.2]
* Fixed network freeze-up problem
* Zapper now mapped to A and B
* Fixed auto-save feature
* Performance slowdowns on Gamecube should be fixed
* Update core to 0.98.13pre
* Will now attempt to load old save states with CRC filename
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September 19th, 2008, 23:08 Posted By: wraggster
Grand Theft Auto : Chinatown Wars first screensNintendo Power magazine has some new details about the upcoming Grand Theft Auto : Chinatown Wars for the Nintendo DS. The magazine reveals that the game will have a cel-shaded look and action will be viewed from an isometric perspective. The first screenshots of the game will be soon available.
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation - 'tasteful' minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features
http://www.gamekyo.com/news29038_gra...t-screens.html
Screens Via Comments
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September 19th, 2008, 23:30 Posted By: wraggster
Eke-Eke has Just released (110minutes ago) a new Fixed version of the Gameboy Emulator for Wii and Gamecube on his site
Doesnt say whats new in readme file
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September 19th, 2008, 23:30 Posted By: wraggster
Eke-Eke has Just released (110minutes ago) a new Fixed version of the Gameboy Emulator for Wii and Gamecube on his site
Doesnt say whats new in readme file
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September 19th, 2008, 23:52 Posted By: wraggster
Well having just spent an hour or so reading comments between the sites who host the piracy loader of waninkokos, i find it amusing the amount of bitching between sites, apparently someone at GBAtemp uploaded the file and then it was newspost and sent as a newspost to every tech site for maximum effect, then the next wave of sites posted the release including some sites that boast to be anti piracy and now funny of all the same sites and their users/staff are calling GBA Temp for leaking it.
This to me is hilarious, i really dont care about those sites because its damn obvious that they arent part of any true homebrew scene but you cant be calling sites for leaking a release and then host it yourself. The simple matter is that you are as bad as them. Infact take for example stealing, the police will actually hand out more severe punishment for those handling stolen goods, i know thats not really a good example but you should get what i mean. Im still interested to hear from the HackMii Team, going to be an interesting time for the Wii scene.
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September 20th, 2008, 11:12 Posted By: wraggster
Every year, market researchers Interbrand publish a little chart. Amongst marketing types, it's very important. They compile what they believe are the top 100 "hottest" brands in the world, and rank them in order of, well, "hotness". Any and all brand names are eligible, so the top of the list is dominated by names like Coke, IBM, Microsoft McDonalds. But cast your eyes down the list to #40 and you'll see little old Nintendo. No doubt thanks to the continued success of the Wii and DS, they moved up four places from the 2007 list, one spot behind Kellogs and one spot ahead of...Swiss financial services firm UBS. They're the only games-specific "brand" to make the list; both Sony (#25) and Microsoft (#3) are present, but they're of course there primarily for other stuff.
http://kotaku.com/5052115/nintendo-m...00-brands-list
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September 20th, 2008, 11:15 Posted By: wraggster
And so the natural progression begins anew. We see blurry shots of a Japanese game from scans of a Japanese mag, then a few days later, they get around to releasing those same screenshots for the rest of us. Looking pretty sharp there, Capcom. Thanks for taking the time to actually push the limits of the hardware.
http://kotaku.com/5052618/monster-hunter-wii-screens
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September 20th, 2008, 12:01 Posted By: wraggster
Newly released in the UK
The Star Wars saga will continue in Star Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny.
As its name implies, The Force Unleashed completely re-imagines the scope and scale of the Force. The Wii version will not only give you a solid story-line developed by LucasArts involving the Darth Vader's secret apprentice, but you'll experience a new style of gameplay only the Wii can offer. With the Wiimote and Nunchuk you'll be able to battle your way through your enemies utilizing your Lightsaber attacks and Force powers. Not only can you experience this new control system in story mode, but you can also try your Jedi skills against a friend in the Wii, "Battle Mode." Joining the Dark Side doesn't seem like such a bad idea after all.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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September 20th, 2008, 14:25 Posted By: argor
over at Mupen64Plus forums Tillin9 posted this
Howdy, as part of the license audit for Mupen64Plus, we're trying to track down Orkin, the original glN64 author. So far our attempts have not been successful.
Since glN64's code has no copyright or licensing, we can't include it with Mupen64Plus when we get included in the offical Debian / Ubuntu repositories and might have to remove the plugin from our source tree.
Considering glN64 is one of our most flexible video plugins, and currently the only one working under OSX, we don't really want to remove it. Hence, if anyone on the forums has another way to contact Orkin, we'd really appreciate your help in getting in touch with him.
Thanks in advance.
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September 20th, 2008, 17:22 Posted By: wraggster
In an interview with Nintendo Power, Rockstar Games cofounder Dan Houser explained why the company decided to to move the Grand Theft Auto series to the DS rather than the Wii. He states that “it didn’t really feel natural” to Rockstar and that “the DS felt like it had a lot of interesting challenges that would be totally different” than what the company has previously done.
Full question/answer below:
Q: It seems like a more natural progression for the series to move to Wii rather than the DS. Is there any reason why you didn’t take it there first?
A: It didn’t feel natural to us, I guess. It really was that the DS felt like it had a lot of interesting challenges that would be totally different from what we’d done in the past. The stylus and the chance to use minigames in that way was really interesting and exciting to us, and we thought we could integrate seamlessly between those two modes. And it would be the chance to make something really good on a handheld with our handheld-focused team. That was really why we went that way. We haven’t really done any concrete, major thinking about the Wii, one way or another. They’re sort of separate issues.
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September 20th, 2008, 17:31 Posted By: wraggster
Steve Corey has posted some more news about his port of Doom for the Wii:
I'm going to release WiiDoom 0.3 this weekend. Here's the list of changes:
Saving/Loading works (using Nintendo-style save slots)
Automap works (panning, zooming, and follow mode)
Boot.dol distributed instead of Boot.elf (much smaller file)
That's all..... OH WAIT! I just remembered, I was about to call it a day, until Scramble suggested I a way of adding preliminary support for PWADs. I tried it, and it worked. Here's the deatils:
One PWAD file is supported at a time. It MUST be named pwad.wad, and it MUST be placed in the "prboom" directory on the SD card. If you do that, it will be loaded. Like I said, this is preliminary support, until I get a full WAD selection screen for IWADs and PWADs.
BIG thanks to Scramble for suggesting this!
http://wiidevelopment.blogspot.com/2...s-weekend.html
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September 20th, 2008, 17:46 Posted By: wraggster
Spixshadow has released a new version of his app for the DS.
So I propose a very first version of my new project, Vocabulario DS: Spanish on hand (or Spanish in his pocket ..), which is similar to my old project, Latinus DS, except Spanish. My goal is that my tray at the end of the year, I have all my Spanish in my pocket .. (not to cheat to revise lol ... of course!)
19/09/08 Version 0.5.0:
_ Source Code completely retyped
_ More Pad, the Stylus! (Thanks to your help Skincreators)
_ No additional courses
_ New splashscreen LinkCard NDS (Cid2Mizard Thanks for your help!)
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September 20th, 2008, 17:52 Posted By: wraggster
News/release from jsds
http://therosaryds.googlecode.com
WHAT'S NEW: - Scripture text for the mysteries.
- New font for Scripture text.
- Formatted 'What is the Rosary' text.
- Added version number to credits.
Thanks everyone for the previous interest and feedback. This will probably be the last critical upgrade to the application, however, I will still take issue submissions on the development website.
Also, if anyone has more input or thoughts about Issue 3 ('Not working for DSTT'), I would greatly appreciate it.
http://code.google.com/p/therosaryds/issues/list
What is the Rosary?
The Rosary is made up of twenty "mysteries" (significant events or moments in the life of Jesus and Mary), which, following the Apostolic Letter Rosarium Virginis Mariae, are grouped into four series. The Rosary is made of beads which represent which prayer is to be recited. Normally, the person saying the rosary holds on to the current bead in which they are reciting.
The first of the four mysteries contains joyful mysteries (recited on Mondays and Saturdays); the second, the mysteries of light (Thursdays); the third, the sorrowful mysteries (Tuesdays and Fridays); and the fourth, the glorious mysteries (Wednesdays and Sundays).
"This indication is not intended to limit a rightful freedom in personal and community prayer, where account needs to be taken of spiritual and pastoral needs and of the occurrence of particular liturgical celebrations which might call for suitable adaptations." (Rosarium Virginis Mariae, 38).
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September 20th, 2008, 18:16 Posted By: wraggster
Newly released in the UK
Product Features
2 quality Laser Sabres for use with Wiiremote controllers for Nintendo Wii.
Easy to use, just slide the Wiiremote into the hollow compartment in the saber handle.
Lighting system created with 17 LEDS per glow saber which makes them very bright.
Suitable for use even in daylight conditions.
Requires 3 x AA batteries per saber which give around 40 hours of continuous play.
Lasers made of Soft plastic tubes so safe for young children.
The light blades can be easily detached from the handle for easy storage.
Light
Perfect for Star Wars games or can be used as a toy in its own right
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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September 20th, 2008, 18:17 Posted By: wraggster
Newly released in the UK
Product Features
180 unique jewel boards to solve
Compete in 8-player wireless competition mode
Play Jewel Quest Expeditions in a unique story mode
Upbeat tribal soundtrack
Intuitive gameplay
Hours of jewel matching stylus fun guaranteed!
Over 15 million Jewel Quest PC players worldwide
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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September 20th, 2008, 18:19 Posted By: wraggster
Newly released in the UK
Product Features
128 exciting layouts to choose from
8 mystical lands to explore
12 Power-up Tiles
3 Modes of Play - Quest, Classic & Puzzle
Unlimited gameplay for a new game experience each time
Engaging storyline and sweeping animations
Epic soundtrack
Over 4-million Mah Jong Quest PC players worldwide
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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September 20th, 2008, 18:27 Posted By: wraggster
Newly released in the UK
Product Features
Confront and associate with familiar faces from the Star Wars films, including Darth Vader in addition to new adversaries such as fugitive Jedi and Force-sensitive Felucians
Unleash and upgrade the Secret Apprentice's four core Force powers - Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos.
Examples of unleashing the Force in ways never thought possible: Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls, and will Force grip them in midair, zap them with lightning, then drop them to the ground
Visit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facility
Decisions made by players throughout the game will determine the path of the story, including multiple endings that will rock Star Wars continuity as they know it.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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September 20th, 2008, 19:56 Posted By: wraggster
Im sure many or all of you know by now that Waninkokos "Back Up Loader" or plainly known as the Piracy Loader was leaked and found its way to GBA Temp who then hosted the download and spread the news to every major tech and piracy site going, shortly after more shall i say hack sites wiinewz and tehskeen also posted the release (although to be fair becuase of attacks on tehskeen i never saw the download there), later in the day GBAtemp took the loader down but other questionable sites such as wiinewz still have the download up, now the funny thing is, you see comments on the very forums who now host the loader calling GBAtemp but in effect they are now as bad or worse for keeping the files on their servers.
Now some more fallout has occured it seems that tehskeen had had its site compromised many times and whilst i dislike anyone who attacks sites i can see why this may be happening, you see Brakken although i dont know him personally takes it upon himself to attack other sites with name calling and whilst i do agree on some sites eventually you will upset the wrong types ie some clever basts who can hack anything and trust me most sites are very hackable (look at how many times we have been hacked). Anyway back to the plot, i was reading on tehskeen forums before they get wiped again that there seems to be some finger pointing that Brakken himself leaked it, i doubt this very much but who did leak it ?, was the leaker in disguise and gave the carrot to gbatemp knowing they would post it. Stranger things happen in the world and remember that anyone is capable of anything.
But anyway as ive read from many disgruntled Homebrew fans across the many forums of the Wii Scene and i repeat what they say, Lets get back to real Homebrew not piracy.
Oh one final thing i was accused and named with others (to whom i dont like either) of taking down the site brakken.net, now just to make things clear, one i have a nice real life and two i dont do things like that, now unless you have proof its very stupid to make accusations and then read in a forum that people are going to hack my site, to those people make sure you know who it is before taking action oh and posting on the internet that your going to do it gives nice evidence.
ok mini rant over
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September 20th, 2008, 23:15 Posted By: wraggster
In just a few weeks, we can almost guarantee that the wires will be filled with one story again: Wii shortages. It should come as no surprise—Nintendo has redistributed hardware/games like Wii Fit to Europe and elsewhere to avoid the weak dollar. And at the same time, the Wii is still the most sought-after console today.
Yet, in my 3 months since moving, I've unpacked every part of my home theater system except for the Wii. And I can't say I miss it. So to those of you with Wiis in the audience, I want to know...
http://gizmodo.com/5052690/qotd-do-y...l-play-the-wii
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September 20th, 2008, 23:35 Posted By: wraggster
Alright! Who wants to see a dude with his pants down around his ankles hula-hooping on Wii Fit?! Wow, you guys are gonna tear your rotator cuffs waving your arms like that. Here's "Gio," the tongue-wagging boyfriend who "secretly" taped Wii Fit Girl Lauren Bernat back in June, creating a YouTube (but not viral marketing, insisted Nintendo) sensation. Lauren got revenge a week ago on the Tyra Banks Show, convincing her sweetums to drop trow and rotate his ass on national syndicated TV. You go, girl.
http://kotaku.com/5052694/wii-fit-gi...back-boyfriend
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September 20th, 2008, 23:52 Posted By: wraggster
Nuke has just posted this release:
Here is just a quick update:
now you can copy all 'no copy flag' saves this includes Virtual console game saves with save states and games such as Guitar Hero 3, Guitar Hero AeroSmith, Dr. Mario Online RX. (thanks brkirch and kenobi)
also can now move the DVD channel. (thanks pizzaboy)
Nuke
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September 21st, 2008, 00:00 Posted By: wraggster
kickflip720 has released a new PacMan emulator for the Nintendo Wii.
Heres the release info:
Simple pacman emulator supports wiimote, nunchuck and classic controller.
All working but sound is a bit dodgy (any help appreciated).
Tested on a PAL Wii using a 16:9 screen.
Any problems let me know.
Sorry its not MAME, but the best I can do at the moment!
Roms
====
You will need to acquire the Mame romset for this. It is usually called pacman.zip. It should contain the files: pacman.5e, pacman.5f, pacman.6e, pacman.6f, pacman.6h, pacman.6j, 82s123.7f, 82s126.4a.
Create the directory \pacman\roms\ on the front SD Card and insert the files.
Copy the files boot.elf, meta.xml, icon.png into the directory \apps\pacman\.
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via tehskeen
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September 21st, 2008, 17:41 Posted By: wraggster
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September 21st, 2008, 18:26 Posted By: wraggster
News via Nintendomax:
Wii homebrew Quiz is a form of play which allows you to play quizzes. Several modes quiz will be offered (others will be added as and when) you should select the one you want, and let's go! You will achieve the objective of the selected mode. Here is a list of modes:
Race to the million
In this mode, you must obtain the sum of one million dollars by answering several questions will be posed. You are not allowed to make mistakes. This mode, which looks like "Who Wants to Be a Millionaire?" is a little harder, because it contains no joker. The difficulty increases with each issue. Be bold and insightful!
If you encounter an issue that goes beyond the scope of the issue, which is malformed, a spelling error please let me know.
Projets___________________________________________ ____
- Add other quizzes
- Addition of sound:
Adding music
Adding various small sounds
Adding a voiceover
- Adding a backup system on the SD Card
- Adding a menu of options that will use the backup system
- Adding a menu of high scores that will use the backup system
- Light neon DVD player for Wii at a good answer
- Add the possibility of having 4 pointers up on the screen
- Fixed bug flicker of the screen when displaying "Correct" or "Wrong"
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September 21st, 2008, 18:38 Posted By: wraggster
Spixshadow has released a new version of Latinus DS, heres the release info:
Hello,
I say ... great weekend!
Yes, this Saturday, I found the time to redo a version of Latinus DS, after losing all my data (all the courses that I had prepared and all) I come to you just delivered a new version to revive this project to learn Latin!
I took the "model" for my other project "educational" VocabularioDS, Do not pay attention to my Spanish flag on the menu lesson (there are too bô) ...
20/09/08 Version 0.2:
_ Version "relaunch" LatinusDS after my loss of all my data
_ Just Lesson 1 and 2
_ Browsing the stylus
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September 21st, 2008, 18:52 Posted By: wraggster
News/release from AntonioND:
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system (very simple, I'll improve it).
-Very basic physics engine.
TODO:
-md2 loader.
-API functions.
-Png loader?
-Improve physics engine.
-A better text system.
-You can ask me for the things you would like to see. 1-Copy NitroEngine folder to devkitPro folder (if not using the installer).
2-Compile it. Nitro Engine should be ready.
3-Compile one example to check everything's OK.
4-If you are planning to use it with PAlib you will have to change a bit the makefile (add -lNE to LIBS and $(DEVKITPRO)/NitroEngine to LIBDIRS).
Regards,
Antonio.
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September 21st, 2008, 19:07 Posted By: wraggster
Okachobi has ported Paradroid to the Nintendo Wii, heres the release details:
Description
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL'ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.
This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.
Status (in detail)
9/20 - Packaged preview distribution - try at your own risk
Download available for testing purposes
Extract zip to your apps/ directory on sdcard for Homebrew Channel launching
beware- it logs to the SDCARD under the /apps/Paradroid/Data directory/*.log - this file can grow large in time
Still no sound - and little memory available to load sound
Modified original to support some surfaces as 8bpp to save memory
planning to use late-loading of surfaces based on need to reduce overall usage
Temporarily eliminated screen-flash during disruptor fire to save memory
Converted some graphics to 8bpp to use less surface memory
Freed splash screen after use
Re-enabled 32bpp main surfaces now that some memory is available
Top-down map view doesn't work from computer consoles due to memory constraints
Key mapping won't work - don't bother trying it- just use wii-mote turned sideways
D-PAD moves droid, 2 fires, 1 toggles console, holding 2 while moving initiates transfer mode, home button exits
Explosion graphics don't seem to be working quite right
Droids get stuck a lot (not sure if this was an issue in original SDL Paradroid)
There appear to be bugs related to the damage processing
'Dead' levels (cleared levels) don't appear to switch to the darkened tileset
May still crash due to lack of memory and possible leaks
display code needs rewritten so as not to allocate a 4 meg offscreen map...
looking for help in trimming memory usage, email me if anyone is interested in assisting
thinking about getting a USB Gecko thingy to do some real debugging.
Elevator side view fixed (byte order issue while reading data file)
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September 21st, 2008, 20:02 Posted By: wraggster
It seems like we these "health researchers using Wii in study" stories about once a month but, anyway, Oxford University, last I heard, was a pretty good school. And they're looking at the Wii as a means to help stroke patients relearn simple tasks.
The study is a little more subtle than other research involving the Wii (training surgeons, for example) — the motion sensors might be useful for monitoring patients' progress in physiotherapy. Apparently, one of the biggest challenges patients face is constant discouragement from not being able to see, or really understand, the progress they're making. The motion sensors can also tailor exercises to a patient's range of motion.
http://kotaku.com/5052785/more-wiise...troke-patients
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September 21st, 2008, 22:42 Posted By: wraggster
Steve Corey has posted a new version of his Port of Doom for the Nintendo Wii
Heres the news :
WiiDoom 0.3 is now up for download. I've switched from boot.elf to boot.dol, so delete the elf before putting the new version on your sd card. Here's the changes in this version:
Saving/Loading works (using Nintendo-style save slots)
Messages are now correctly displayed on screen
Automap works (panning, zooming, and follow mode)
Boot.dol distributed instead of Boot.elf (much smaller file)
Preliminary PWAD support (one wad at a time)
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September 21st, 2008, 23:15 Posted By: d4s
I'm very proud to be able to announce the release of my very first original game for the SNES. N-Warp Daisakusen is a deathmatch minigame for eight human players. Connect two Multitaps and eight joypads to your SNES, invite some friends and compete for the first place by beating and kicking the shit out of the other players. This game is available for download completely free of charge.
My development goal for this game was to create a simplistic fighter that could be played with as many simultaneous players as possible on the SNES and be learned and mastered within seconds by everyone. The awesome music was composed by maf, who is one of my favorite chiptune musicians. I'm very thankful he allowed me to use his tunes in my game. It was developed to commemorate the N-Warp 2008 Nintendo gaming convention held in Meschede, Germany. It was meant to be some sort of surprise competition where everybody could jump right into the battle without prior experience. Development time was a little over 4 weeks. This game is based on my WIP SNES game engine and was coded from scratch in 65816 Assembler.
You can check it out here: http://gra.dforce3000.de/
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September 22nd, 2008, 00:15 Posted By: wraggster
Arikado has released a new homebrew game for the Nintendo Wii:
Wiibreaker is a simple brickbreaker game I made because my artist for Wii Shooting Gallery, Azza123 said there were no brickbreaker games out for Wii homebrew. Thus, I have created Wiibreaker. In total, this first release took about two weekends to write. Work is further postponed on this game until the completion of Wii Shooting Gallery.
Once the ball falls below the screen 3 times, you lose.
Controls
LEFT and RIGHT or UP and DOWN on the wiimote to move the paddle.
HOME: Return to the menu or return to the loader from the menu
Installation
Extract the .zip directly to the inside of your apps folder
THIS GAME IS ONLY COMPATIBLE WITH THE WIIMOTE, HOMEBREW CAHNNEL, AND FRONT SANDISK LOADER!!!
Version History
0.1 - First private and public release.
Design Document
I have included a design document in the .zip just for fun. It has everything that I would like to be included in the final release.
About the source
The source code to this game is available on request. Request it by e-mailing me: castlevania7689@yahoo.com
This is done to stop clones of my game from spawning all over the internet.
Also of note; the source code is powered by libwiisprite.
Special Thanks
Thanks to Aaron (Azza123) who gave me the idea for Wiibreaker.
Thanks to the people running the homebrew browser, thus allowing more people to easily run my software.
Thanks to Chaosteil for developing the libwiisprite library.
Thanks to Team Twiizers for originally hacking the Wii.
Thank you to everyone who has downloaded my other application and now Wiibreaker as well. It's an amazing feeling to have; Knowing that people enjoy using your software.
Final Thoughts
Please share questions comments and ideas with me at: castlevania7689@yahoo.com
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September 22nd, 2008, 19:53 Posted By: Shrygue
via IGN
MTO has a new puzzler on the way for the Japanese version of WiiWare, and one look at the screens should send your cuteness alert wailing.
Titled Minna da Asobou Koinu de Kururin (roughly, Play Together: Kururin as Puppies), this falling blocks puzzler has players select their choice of puppy for a battle on the vertical grid. Pieces consisting of colored puppies fall from the top of the screen, and it's your job to line up like colors. Connect your growing groups of dogs to a like-colored dog-house, and the dogs will all go into the dog house and be cleared from the field.
Kururin offers players a few special moves, which should make multiplayer battles enjoyable. Up to four can compete in local split screen matches. The game does have Wi-Fi Connection support, but only for national rankings.
Japanese Wii owners can look for this latest WiiWare puzzler on October 7 at 500 WiiPoints.
Screenshots
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September 22nd, 2008, 22:31 Posted By: wraggster
A coder named Bob has posted on his website about his game that he has invested over 5 years of work and 15000 hours of time, that is staggering, heres the info and video from his page;
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September 22nd, 2008, 23:52 Posted By: wraggster
Despite its rigorous, retro stylings and old-fashioned platforming, not everything in Mega Man 9 is rooted in the past -- in fact, not every thing is in Mega Man 9. Nintendo Wii Fanboy peered into the downloadable game's online instruction manual (they're really terrible at it, you see) and discovered what appears to be a list of all the game's planned downloadable content, including dates and prices.
There are five pieces in total, with the first two modes, namely "Proto Man Mode" and "Endless Attack," scheduled to arrive on October 6th or 200 Wii Points and 300 Wii Points, respectively. The plans also reveal "Hero Mode," "Special Stage" and "Superhero Mode" due on October 20th.
http://www.joystiq.com/2008/09/22/me...t-extra-modes/
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September 22nd, 2008, 23:58 Posted By: wraggster
A pseudo-classic Genesis sidescroller debuts on Virtual Console today, as well as an NES sports favorite ... but really, you're playing Mega Man 9 right now. We know. You're not even reading this, are you?
Super Dodge Ball (NES, 1-2 players, 500 Wii Points): Without adding too much innuendo, the gameplay is pretty self-explanatory. You dodge balls.
Vectorman (Sega Genesis, 1 player, 800 Wii Points): While he never became as popular as Mega Man, this robot fought without a torso, and best of all, could shoot upwards.
http://www.joystiq.com/2008/09/22/ve...console-today/
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September 23rd, 2008, 00:21 Posted By: wraggster
Newly released today:
features
Officially licensed game, featuring the world of the RedBull BC One competitions
36 battles throughout 8 stages in story mode, plus training mode
70+ different dance animations
Many unlockable mini games and items
35 unique music tracks
3D backgrounds (basketball court, urban street, beach…)
Many customization options (outfits, hair, shoes…)
description
Set in the world of the famous Red Bull BC One tournaments, you can execute your b-boy moves by completing fast paced puzzles!
Puzzles consist of drawing geometrical shapes, which get more complex as the game progresses. A steady hand and speed are required to set a high score that is worth bragging about.
The game features fresh and stylish graphics with an original soundtrack, as well as tense, challenging puzzle rounds alternating with a variety of mini game
http://www.play-asia.com/SOap-23-83-...j-70-2tev.html
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September 23rd, 2008, 00:27 Posted By: wraggster
Newly released today:
features
All-new soundtrack includes smash-hits from the last 4 decades: “Makes Me Wonder” , “Umbrella” , “Black or White” , “We Got the Beat”
Enhanced motion capture will be applied to all characters for increased realism and customization
New stages with enhanced effects, with more than 50 unique dance environments
description
DanceDanceRevolution® celebrates its 10th anniversary with an all-new game for the Wii™! The hottest selling dance game returns, with an entirely new soundtrack, game modes and interactivity. DanceDanceRevolution® Hottest Party 2 enhances the series’ trademark interactive gameplay by combining the physically engaging, innovative and easy-to-pick-up-and-play mechanics of the Wii platform. DanceDanceRevolution® Hottest Party 2 is sure to be the life of the party with 4 player multiplayer, Wii Remote and Nunchuk support, smash hits taken from the last 4 decades of music, entirely new modes and more!
http://www.play-asia.com/SOap-23-83-...j-70-2w47.html
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September 23rd, 2008, 00:30 Posted By: wraggster
Newly released today:
features
Platformer-adventure gameplay where you can play as any 4 of the main characters: Igor, Eva, Scamper, or Brain
Play thru various levels based on the movie
Unique character moves and attacks
Variety of enemies with each level ending with a boss
Moves that interact with the environments, such as: wall climbing, double jumps, wall jumps, and ledge grabbing
description
He always had a hunch he could change the world……
Join Igor, Eva, Scamper, and Brain as they quest through the Kingdom of Malaria. Help them battle the Evil Scientists and other enemies while working towards Igor’s ultimate goal of winning the annual Evil Science Fair!
http://www.play-asia.com/SOap-23-83-...j-70-2r95.html
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