eXTReMe Tracker


17:35 February 1st, 2006

Treasure kicks Jump Manga Fighter Online: Bleach Souten ni Kakeru Unmei for NDS

Posted By: wraggster

News from Lik Sang

Leave it to the experts if you want to end up with a great game based on a popular Anime and Manga franchise. A rule that certainly proves to be true if we look at who SEGA chose to be the developer of the latest videogame incarnation out of the Bleach universe coming our way. None other than Gunstar Heroes and Radiant Silvergun veteran Treasure stepped up and delivered a Beat'em Up that offers full online support on the Nintendo DS, allowing you to fight players globally. Thoroughly committed to 2D (and we love them for that attitude), Bleach: Souten ni Kakeru Unmei is Treasure's first NDS title. Director Masato Maegawa even commented in an interview once, that if developing for next generation systems like Xbox 360, the company would use polygons for the visuals, but'd still stick to 2D gameplay. It's just great to see that such masters of the genre won't give in to the overall realism-only worship of current times, but are staying true to what they excel in: pure 2D gaming bliss. Fun for all. Let's hope we'll see more glory from Treasure on next-gen hardware, in the spirit of this fresh Bleach title.

Our stock of Bleach DS was delivered to our warehouse last Friday night, only too late for preorders to be dispatched before Chinese New Year break. Our packing department is now back at full force and all reservations are getting shipped out as we speak. New orders are very welcome for US$ 49.90 only. Get it delivered for free with our Free Shipping Worldwide promotion, available for all import games at Lik Sang.





Back to Bleach for NDS: at the Jump World event in Tokyo last year, SEGA had the game already at display and set up for four players. What awaits you with Souten ni Kakeru Unmei is basically a very fine two-plane Beat'em Up. The game features two main attack solutions, you use a button each for either a strong or a weak attack. Guard with the right shoulder button, while L is used to switch between planes. While in combat, you lock yourself on to an opponent and are able to dash with the remaining face controls. Then, jumping sees you pressing up, where double jumps are also possible.

Read the rest of the massive article at Lik Sang

0 comments - Last Comment By wraggster

20:35 February 1st, 2006

DeSmuME WIP News

Posted By: wraggster

YopYop has posted this news about his Nintendo DS Emulator for Windows:

Here's some wip screen shots of new tools added to the next version
Text background are quite well supported (16, 256, ext pal ...)
And corrected BL instruction in thumb mode
WIP version without the new 2D engine
Drop a message on the forum if you find a bug in the tools.

More info at his site here --> http://yopyop156.ifrance.com/

0 comments - Last Comment By wraggster

20:53 February 1st, 2006

MoonShell 0.99

Posted By: wraggster

Infantile Paralysiser have released a new version of their Multiple file supporting shell for the Nintendo DS, heres the details:

Change point for high priority.

The file information window was displayed by NSF/BMP/Jpeg/MOD/SPC/WAV/MP3/DPG/OGG.
The setup program was added.
The backlight was turned off automatically when there was no input.
The file name was sorted.
The shuffle list was added.
The user interface has been improved. The click noise has decreased a little.
Capacity unlimitation of the text viewer. (The maximum number of lines are 262144.)
The next tune selection processing. NormalPowerOff and ShufflePowerOff was added.

Change point for multi language.

MS100(UTF-8) and CP949 were added to the language set.
readme.txt of Finnish was added. (Thanks Xtreme)
readme.txt of Swedish was added. (Thanks Mithos)
EXFS(EXtendFileSystem for FlashCart) was made to store the Unicode long file name.

Change point for settings.

The configuration environmental files was made to read from the media that recognized automatically.
SoundVolume was added to the [System] section. It is a volume initial value.
WhenX was added to the [BacklightTimeout] section.
DefaultSongLength was added to the [SPCPlugin] section. It is standard sec when there is no TAG.
The skin function was added. (Please refer to the SkinSample folder.)
A color setting and a window positional setting were read from skin.ini.

Change point for plug-in.

for DPG. The synchronization of the audio and movie has been improved.
for DPG. The bug that stopped in 12 minutes was corrected.
for NSF. When it is a no sound for three seconds. it ends.
for SPC. When it is a no sound for three seconds. it ends.
for OGG. The bug to which the seek bar was not refreshed was corrected.
for Text. The bug to which the number of lines display of the title bar was not updated was corrected.

Change point for inside.

The bug to which The soft power off did not function when the cap was shut was corrected.
The touch panel acquisition code was updated to "touch.c,v 1.13 2006/01/12 11:13:55 wntrmute Exp". (Thanks for "Touchscreen accuracy... again" forum members.)
The touch panel coordinates were smoothed.
When media were moved while reading the stream, the stopping bug was corrected. (IMFS->MPCF,MPCF->GBFS etc.)

Download via comments

1 comments - Last Comment By MoaFUn

21:55 February 1st, 2006

PAlib v0.99a Beta

Posted By: wraggster

Mollusk has updated his coding Library for the Nintendo DS, more details over at --> http://www.playeradvance.org/forum/s...ead.php?t=1273

0 comments - Last Comment By wraggster

22:05 February 1st, 2006

GameBoxDS v0.4

Posted By: wraggster

Source - PDroms:

GameBoxDS is currently a game collection of three games: Connect 4, Labyrinth and Reversi.

Download also via comments

0 comments - Last Comment By wraggster

22:14 February 1st, 2006

Touch and Bomb v2.1

Posted By: wraggster

Tipiak has updated his game "Touch & Bomb".

Screenshots and downloads via comments

Thanks to PDroms for the news.

0 comments - Last Comment By wraggster

23:35 February 1st, 2006

PointyRemote release 0.000012a (01-02-06), "vnc" like app (use pc on NDS)

Posted By: wraggster

Pointless posted this news:

<blockquote>01/02/06:
as i am impatient, i've release a new version with 2 tweaks
http://cablemodem.fibertel.com.ar/po...e0.000012a.zip

updates on 0.000012a:
-better control "protocol"
-updates on "click" and "area to zoom"
-turn off the lcds when it's closed

blah, still wating for the next release of the libs xD
go sgstair go! (i admire your work)
i hope that you find it more usable than before
luck</blockquote>

More details here --> http://www.1emulation.com/forums/ind...howtopic=16859

0 comments - Last Comment By wraggster

02:12 February 2nd, 2006

MP3PLAY r06

Posted By: wraggster

Source Drunken Coders

SaTa posted this update to his MP3Player, heres whats new:

Modified information display.
Optimized the processing of ARM7, ARM9. (It waited processing swiWaitForVBlank() )
Volume modification addition.
R+ top and bottom.
Localizing into Japanese the indication.
Date, clock and thermometer addition.
Other things and variety optimization it melted.
Tested GBAMP (CF), M3-SD.
Untested M3-CF, SC-SD and SC-CF.

Download via comments

0 comments - Last Comment By wraggster

02:34 February 2nd, 2006

Unofficial ScummVM for DS Released

Posted By: wraggster

karurosu has posted news in our new Submit News forum about a new unnofficial release of ScummVm for the DS:

This is a modified ScummVM 0.5 that improves NDS touchscreen accuracy (based on GBAdev's forum suggestions) To achieve a good playability you need to recalibrate your screen to 5 mm above the calibration point and 1 to the right.

Download via comments

1 comments - Last Comment By XDelusion

17:13 February 2nd, 2006

Eyeshield 21 Max Devilpower

Posted By: wraggster

New Commercial Game for DS:



More info here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793

0 comments - Last Comment By wraggster

17:15 February 2nd, 2006

Hippatte! Puzzle Bobble

Posted By: wraggster

New Commercial game for DS:



More info Here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793

0 comments - Last Comment By wraggster

17:32 February 2nd, 2006

True Swing Golf US ver.

Posted By: wraggster

SuccessHK have news of a new commercial game:



Experience the feel and finesse of real golf on beautiful 3-D courses with Touch Golf. In this dual-screened Nintendo DS golf game, using the touch screen and the stylus is almost like swinging a golf club in real life. The longer players slide a stylus across the touch screen, the harder they smack the ball. Players also can curve their swings to slice or fade shots and alter the angle of the club head for sharpshooter-like accuracy. Touch Golf features multiple game modes, character customization and wireless multiplayer support for up to four players with just one game card.

0 comments - Last Comment By wraggster

19:10 February 2nd, 2006

Ubisoft To Bring LOSTMAGIC™ To The Nintendo DS™ System This Spring

Posted By: wraggster

Today Ubisoft, one of the world's leading video game publishers announced that it will publish and distribute LOSTMAGICTM, the Taito-developed role-playing action video game for the Nintendo DSTM system in North America and Europe this spring.

"LOSTMAGIC brings role-playing games on the DS to a new level, capitalising on the innovative and unique gameplay abilities such as casting spells with the stylus and the global connectivity of the Wi-Fi mode," said Tony Kee, vice president of marketing at Ubisoft. "Ubisoft is proud to continue in its tradition of bringing cutting-edge games to gamers worldwide."

In LOSTMAGICTM, designed by renowned art director Yoshiharu Sato, peace in the world is challenged by a new evil force. The only hope lies with the wizard Isaac and the seven magic wands left behind by the creator. Monsters wield unimaginable power in this realm, and as Issac, the player will use the stylus to unleash magic spells and command numerous monster squads in magical battles.

Key Features:


Cast Spells With the Stylus! &ndash; Your stylus becomes your magic wand! Use different motions to unleash your magic.


Evolving Magic System &ndash; Players can combine up to three single spells to create more than 350 magic combinations using a symbol system exclusive to the DS.


Collect and Command Monsters &ndash; Learn to use each monster's special skill to gain the advantage in battle.


Use the Stylus to Open Up a New Frontier in RPGs &ndash; Experience strategy like never before! LOSTMAGIC's innovative RTS-type RPG makes full use of the unique capabilities of the DS. Control your units directly on-screen using a point-and-click interface that PC strategy gamers have enjoyed for years.

Challenge Others via Nintendo Wi-Fi connectivity &ndash; Create new characters and challenge friends over a Wi-Fi connection. In Dueling mode, players can test their magic casting skills and strategies against each other

0 comments - Last Comment By wraggster

20:37 February 2nd, 2006

DeSmuME 0.0.3 WIP (English) Released

Posted By: wraggster

Source Emulation64

A new WIP version of DeSmuME (previously known just as yopyop from the name of its author) has been released. It progresses quite fast and it's already able to run some commercial games. The interface of the emulator is in French but fortunately Chrono Archangel took the time to translate it to english.

Download via comments

0 comments - Last Comment By wraggster

21:14 February 2nd, 2006

libnds 20060201

Posted By: wraggster

WntrMute has posted an update to LibNDS, heres whats new:

improved touch code
Fixed DMA_START_CARD
Added key repeat as suggested by pepsiman
remove duplicate ATTR0_BMP in video.h
Fixed gluLookAt (again)
Major update to palette handling (likely a breaking change if you were using the gl texture palettes from before)
Updated glClearColor() to actualy work. It now just sets background palette entry 0.
Fixed swiChangeSoundBias
Loopy added a fix to cardPolledTransfer
Fixed a reference to CARD_DATA to be refer to CARD_DATA_RD
Corrected BG_32x64 and BG_32x64 defines

Download via comments --> http://www.devkitpro.org/

0 comments - Last Comment By wraggster

21:20 February 2nd, 2006

HelloDS Update

Posted By: wraggster

Alias-Zero posted this news:

I received all that I needed for the interface today, the below is a general depiction of the layout, and may not be final (I may move a few things)

The green rectangle will show signal strength (Top Screen) The gear will show activity (Bottom Screen) Bottom screen will be mainly used for menu's/osk Top will be used to display information, pertaining to what menu you're on. (Black link in the picture represents the DS' hinge)

Visit the link below to fully understand the above newspost.

http://www.ghzsystems.com/azero/hell...c.php?p=260#26
0

0 comments - Last Comment By wraggster

01:13 February 3rd, 2006

Goomba Color alpha 5 GBAMPVersion (Gameboy Colour Emulator)

Posted By: wraggster

DWedit has released a GBAMP version of the Gameboy Colour emulator for the GBA/GB Micro, this release also works on Nintendo DS and Gamecube Gameboy player.

Alpha 5 - 2006-01-31 (Dwedit)
Supports roms trimmed bank by bank (in non-GBAMP version)
GBAMP version, with lots of aggressive memory management tweaks to increase performance

Download Here --> http://www.dcemu.co.uk/vbulletin/sho...4182#post84182

2 comments - Last Comment By scrabbus

17:07 February 3rd, 2006

Perfect Gamer Gift for Valentine's Day: Nintendo DS Candy Pink, Stylish Pouches

Posted By: wraggster

News from Lik Sang

Let's start with a reminder, boys: Valentine's Day is on the 14th of February and that happens to be very soon indeed. "How could I forget? Now should I buy one more game for myself, or something more than a kiss-on-the-cheek for my girl?" Answer: Just buy games for your girl. Throw flowers and chocolates on the top if you have too, but for god's sake, buy your girl some games. That's how you efficiently expand a monthly budget: reach two targets with one hit; play in the pink world.

On top of the advice list goes the Nintendo DS Candy Pink. Already smokin' hot over the Christmas rush, this item is perfect to introduce your beloved one to the wonderful world of Nintendo. It comes in the perfect color (plus we got pink pouches too!), it's cool and innovative, and it offers diverse software libraries that will please both yourself and your lady. It's like a roses bouquet with a romantic poem, except it's better. Choose the right games to go along and it'll get you sex [Editor: I am actually not quite sure if I was allowed to publish such a pitch without getting hammered down by censorship over the next few days; I guess I'll know more tomorrow by checking my spam inbox for hate mails from Christian integrists]. As a matter of fact, Nintendo's motto is at expanding the gamers' audience, no matter who or how old you are. They have released over the last few months games for old people, for people who don't like games, for kids, for hardcore gamers, for casual gamers, for my buddy Daniel, for themselves, for me, for you, for everybody and everyone... including of course for women, if I may get back to the point. Be it in Japan or in the USA, female audiences love to train their Nintendogs. Chicks also dig Animal Crossing DS (which History will probably remember as the first "unisex" game ever), Mario Kart DS and many more of Nintendo's hits. Even the sensational music games from big N should please. Pick up wisely, remember it'll get you sex.

0 comments - Last Comment By wraggster

17:28 February 3rd, 2006

Lucky Lunar New Year Sale

Posted By: wraggster

News from PlayAsia that will excite many:

Lucky Lunar New Year Sale - Save money with our large selection of discounted offers and win fabulous prizes (including Xbox360™, PS2™, Nintendo DS™ & GP2X consoles & more)

Introduction:

Kung Hei Fat Choi! Celebrate the Chinese New Year with us and join our Lucky Lunar New Year Sale. Save money with our large selection of discounted offers and win fabulous prizes, including Xbox360™, PS2™, Nintendo DS™ Lite and GP2X game systems, store credit vouchers as well as more than one thousand goodies.

And this is how it works:

Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 3rd until February 28th. You can identify those items by the "Lucky Lunar New Year Sale logo" located on each individual product page.

You will automatically join the Lucky Draw with each individual item you have purchased. That means if you order one discounted item, you will have one chance for a prize; if you purchase two discounted products, your chance will be doubled, and so on.

The winners of the first 20 main prizes will be announced in this news post during the first week of March 2006 and further be notified by e-mail.

Main & lots of instant prizes:

1st prize: Xbox 360™ Game System (Japanese Version) + 2 Xbox 360™ games of your choice*
2nd prize: PlayStation2 Console (Japanese Version/color of your choice) + 2 PS2™ games of your choice*
3rd prize: Nintendo DS Lite System (Japanese Version/color of your choice) + 1 Nintendo DS™ game of your choice*
4th prize: GP2X Game System
5-10th prize: A store credit voucher worth US$ 50* each, suitable for any purchase on Play-Asia.com.
11-20th prize: A store credit voucher worth US$ 20* each, suitable for any purchase on Play-Asia.com.

Additionally, we have prepared a total of more than 5,000 small instant prizes, including toys, magazines, gaming accessories, candies, stickers & more that will randomly be added to selected orders, which have joined the Lucky Lunar New Year Sale. Please understand that no notifications will be made regarding any of the instant prizes.

*The "game of your choice" is only valid for any game priced up to a maximum of US$ 65 per title. Prizes cannot be substituted for other items or redeemed in cash.

Full info and pick up a bargain from PlayAsia.

0 comments - Last Comment By wraggster

18:32 February 3rd, 2006

Small penstroke recognition engine on the DS screen

Posted By: wraggster

Didou posted this news:

Hi,

I just made available online the beginning of a thing completely useless but pretty funny :-)) A penstroke recognition engine on the DS screen.

If you draw letters according the the following "alphabet" image [Images not permitted - Click here to view it]
the upper screen should tell you which letter it is...

Just for fun, it's at:
http://francois.pessaux.neuf.fr/files/Test_glyphe.zip

0 comments - Last Comment By wraggster

18:36 February 3rd, 2006

The Her Collection DS

Posted By: wraggster

Angelfly posted this news of a new release:

Portable DS version of Paradox's 'The Her Collection'. Not sure how many people here are into chiptunes.

Screenshots and downloads via the comments:

8 comments - Last Comment By carlitx

19:17 February 3rd, 2006

Touch & Bomb 2.3

Posted By: wraggster

Tipiak posted this

I have remakes all the graphic part of the play, now C a little more beautiful. I added several tables of play and I modified the way in which the difficulty increases. Now, on each level, one gains 100 units of time and speed increases progressively. I think of having made the turn for this project, I will start some another (I have already the idea)

Download Here --> http://www.playeradvance.org/forum/s...ead.php?t=1267

0 comments - Last Comment By wraggster

19:19 February 3rd, 2006

PointyRemote 0.000013a

Posted By: wraggster

Pointless posted an update:

bored as i am, i've made a better server (still sucks...)

More info --> http://www.1emulation.com/forums/ind...howtopic=16859

0 comments - Last Comment By wraggster

19:22 February 3rd, 2006

EXBBEROM r01, MKBBEROM r03

Posted By: wraggster

Source for the last few posts --> http://www.drunkencoders.com/

SaTa posted these new releases:

EXBBEROM r01:

It is the BBS extraction tool which operates with Windows.
The thing of of the opposite of MKBBEROM is done.

MKBBEROM r03:

Necessary thing large combination playing! The ROM file which is sucked out from the band brothers additional tune cartridge (the first 768 byte utilization) the BBS file (the score file which is used with BBME). Maximum of 63 tunes (extended failure).

1. M3 starting, Band Brothers expansion ROM (GBA) starting
2. Transfer ending, when it becomes deep-black, you set the DS card of the Band Brothers and you put in a state where it can start
3. To be fast power source OFF/ON doing, Band Brothers starting
4. It can choose additional tune

Download Here --> http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#mkbberom

0 comments - Last Comment By wraggster

19:23 February 3rd, 2006

In-Game Screenshot Capture

Posted By: wraggster

LiraNuna posted this news:

I made a screen capture to my WIP game. press R+L in game to save a screenshot in a BMP format into a GBAMP/M3CF/SCCF/SCSD.

the capture uses a key IRQ, and i believe that a ROM loader (homebrew one like the MoonShell or Kicker) will be able to set the IRQ before executing the ROM. It uses the screen capture device and it saves to VRAM bank C (that's why you see a flicker when saving a screenshot) then save in any format you wish

More info --> http://forum.gbadev.org/viewtopic.php?p=69847#69847

0 comments - Last Comment By wraggster

02:13 February 4th, 2006

Stella DS v0.6 (Atari 2600 Emu for Nintendo DS)

Posted By: wraggster

The Chuckster has released a new version of the Atari 2600 emulator for the Nintendo DS, heres the info:

I integrated chism's FAT file I/O library into StellaDS to add the much needed support for high capacity flash memory devices. Create a directory called stellads in the root directory of your device and stash all of your ROMs in there. No need to recompile to get new ROMs! The buggy, awkward GBFS approach is no longer in use. Also, the menu now supports a near-infinite amount of ROMs thanks to the wonders of std::vector. Scrolling beyond the list works now as well. Directory traversal has not yet been implemented, however, so don't try selecting the dotted file names at the beginning of the list.

Included in the StellaDS download is a sample stellads ROM directory that you can copy onto your memory card to try out some free, public-domain Atari 2600 ROMs. Report any bugs to me via e-mail or on the forum, and have fun playing Adventure on your DS once again!

Download Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml

1 comments - Last Comment By ArugulaZ

02:17 February 4th, 2006

Nintendo DS gets high marks on Famitsu survey

Posted By: wraggster

Japanese publication Famitsu recently presented the results of a survey it presented to 113 retailers, 47 developers and 370 gamers in order to gain their insight into the future of gaming." Here's where the DS fits in (emphasis added).

Number 1 gaming machine of 2006 according to developers
1) Nintendo DS - 49.9%
2) PS3 - 16.7%
3) Revolution - 10.0%
4) PSP - 5.0%
5) Xbox 360 - 1.7%

Number 1 gaming machine of 2006 according to retailers
1) Nintendo DS - 38.3%
2) PS3 - 31.5%
3) Revolution - 12.3%
4) (TIE) PSP/Xbox 360 - 1.7%

Overall Top Platform according to gamers
1) PS3 - 40.3%
2) DS - 32.6%
3) PS2 - 11.8%
4) Revolution - 11.5%
5) Xbox 360 - 2.5%
6) PSP - 0.3%

0 comments - Last Comment By wraggster

02:18 February 4th, 2006

Animal Crossing Map Editor 1.3

Posted By: wraggster

Source - http://www.drunkencoders.com/

It looks like the guys over at AiboHack.com have added some cool new features to their Animal Crossing WW savestate editor including neighbor editing, super river editing, and demo town. Head over to their site for more info.

http://www.aibohack.com/nds/ac_mapedit.htm

0 comments - Last Comment By wraggster

02:20 February 4th, 2006

PointyRemote 0.000014a

Posted By: wraggster

Pointless updates again:

blah, release another version, this time with a good server xD (at least in my pc)
also, i've added zoom control
with x and y you'll change the magnitude (in your ds)
to update it on the server, so it can be used, tap the touch screen in GRAL mode
just try it
i think that now it's a usable program

Download here --> http://www.1emulation.com/forums/ind...howtopic=16859

0 comments - Last Comment By wraggster

20:27 February 4th, 2006

iDeaS 1.0.0.7

Posted By: wraggster

Lino has updated His Nintendo DS Emulator for Windows, heres whats new:

I have decided to leave again a new version of iDeaS.
The new version contains little improvements like the touchscreen (now DSLINUX keyboard works) and the management of the plugins. Added the plugins for the recording the avi.

Download Here --> http://nintendo-ds.dcemu.co.uk/ideas.shtml

0 comments - Last Comment By wraggster

20:54 February 4th, 2006

DSOrganizer Beta v1.0001

Posted By: wraggster

Source - http://www.pdroms.de/index.php

DSOrganizer is a new application for the Nintendo DS, but the homepage nor the .zip file tells any details.

http://www.youngmx.com/?loc=ndsdev/NDSDEV

0 comments - Last Comment By wraggster

21:08 February 4th, 2006

NDSTech Updated

Posted By: wraggster

Joat posted this news:

I've added some information on the Wireless MultiBoot protocol, wireless basics, and packet capture formats. The Timers page has also been updated with some introductory information. Chishm has put up some information on how to display things on the screen borders in GBA Mode. Various other small additions, corrections, and tweaks.

Check out his site here --> http://www.bottledlight.com/ds/

0 comments - Last Comment By wraggster

01:57 February 5th, 2006

Aztec Challenge (Demo)

Posted By: wraggster

Bodom-Child has released a Demo of his Bomberman type game (well thats what it looks like) (any French people want to translate then please do )

Check out the screenshots either at the release page --> http://www.playeradvance.org/forum/s...ead.php?t=1285 or in the comments below:

0 comments - Last Comment By wraggster

02:02 February 5th, 2006

Balloon DS Beta

Posted By: wraggster

Tipiak has released a new beta of his Balloon DS Game, this game is a game where you catch the Balloons falling from the Sky.

Screenshots and downloads can either be got via the comments or on the release thread here --> http://www.playeradvance.org/forum/s...ead.php?t=1313

Dont ask me why the downloads are called duck hunt btw

0 comments - Last Comment By wraggster

03:05 February 5th, 2006

Animal Crossing Pattern Tool 7.1

Posted By: wraggster

Thulinma has updated Animal Crossing Pattern Tool to v7.1

Whats new:

Added support for .duc files.

Download from --> http://www.xs4all.nl/%7Eaviator/acww/

0 comments - Last Comment By wraggster

03:06 February 5th, 2006

Linux WiFiMe Working

Posted By: wraggster

Source - http://www.drunkencoders.com/

masscat
For those of you who have not been following the WMB for Linux? topic, WifiMe for linux is now working.
http://forum.gbadev.org/viewtopic.php?p=70140#70140

0 comments - Last Comment By wraggster

12:34 February 5th, 2006

PAlib v0.995a

Posted By: wraggster

Mollusk has once again updated his PALib Coding Library (so its for developers and not fans) more info --> http://sourceforge.net/project/showf...roup_id=142901

0 comments - Last Comment By wraggster

12:51 February 5th, 2006

MoonShell Version 0.991 updated

Posted By: wraggster

Infantile Paralysiser have yet again updated their Shell for the Nintendo DS, not sure whats new in this release but check it out for yourself here --> http://mdxonline.dyndns.org/archives/nds/ and report back

0 comments - Last Comment By wraggster

13:16 February 5th, 2006

No$gba v2.2b

Posted By: wraggster

A new version of the GBA and early Nintendo DS emulator for Windows and DOS has been released.

Whats New:

- help: added credits in about chapter, uploaded gbatek v2.2b standalone version
- help: removed question marks in video capture chapter (thanks christan auby)
- help: added bios-dumping method, bypassing biosprot via 5ECh (thanks damien)
- debugger: hides 2nd gamescreen in gba-mode, and activates it in nds-mode only
- help: firmware settings RTC Offset, difference in seconds on time/date changes
- debugger: shows debug window also on cmdline "no$gba file.gba" (unless hidden)
- xcept: allows passme-entry-style jumps in 27ffxxxh area (mirrors of 23ffxxxh)
- xcept: allows nds9_irq_vector=zero (only if itcm=enabled, and itcm_base=zero)
- vram viewer: palette screen: adds engine-b-base, engine-button freshen_options
- setup: autostart flag (in filemenu) saved with other options in ini/cfg file
- debugger: search -> goto area -> exchanged 32K and 256K (thanks peter schraut)
- vram viewer: supports new nds bgmodes (bitmap, large bitmap, rotscal-16bit)
- dual cpu: provokes instant machine switch on any 27ffxxxh access (libnds stub)
- cartloader: applies passme-patches only to NDS-header (not to GBA-header)
- help: added description of bg#cnt size-bits for nds bitmaps and large-bitmap
- bios: fixed 80x86 bios rlu/lz77 decoders (new v2.2 regr0_adjust damaged flags)
- help: added KEY2 specs (semi-thanks darkfader for (obviously) incomplete info)
- iomap/vram viewer: shows correct names of NDS video modes (text,bitmap,etc.)
- lcd: supports bitmap base (in 16K steps), supports rotated/scaled bitmaps
- no$fmw: fixed nds7 uninitialized r12, activated DST adjust, fixed DST apply
- no$fmw: simplified nds7-bios-dump, works without nds-cart, thanks damien good

Download Here --> http://nocash.emubase.de/gba.htm

0 comments - Last Comment By wraggster

20:34 February 6th, 2006

Balloon DS v1.1

Posted By: wraggster

Tipiak has updated his cracking Balloon catching game for the Nintendo DS.

Screenshot and Download at this address --> http://www.playeradvance.org/forum/s...ead.php?t=1313

0 comments - Last Comment By wraggster

00:56 February 7th, 2006

NDS Bios Dumper

Posted By: wraggster

Flubba posted this news:

I compiled a NDS bios dumper, credits must go to Loopy, Costis, CaithSith & Martin Korth for finding the hole/code example to dump the ARM7 bios.

Only really for Devs, more info here --> http://hem.passagen.se/flubba/gba.html

0 comments - Last Comment By wraggster

01:00 February 7th, 2006

DSOrganizer v1.002

Posted By: wraggster

Source - http://www.pdroms.de/index.php

DSOrganizer has been updated. Now with handwriting recognition!

http://www.youngmx.com/?loc=ndsdev/NDSDEV

0 comments - Last Comment By wraggster

01:43 February 7th, 2006

DS Wordgame

Posted By: wraggster

Sparkerzzzz has posted a new Wordgame for the Nintendo DS in our Submit News Forum, more info here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17904

0 comments - Last Comment By wraggster

01:46 February 7th, 2006

DS Releases for the Week of February 6

Posted By: wraggster

This week has a little of something for everyone: a game for the kiddos, a game for the adults and a game for the kid in all of us. And it certainly is nice to see another AAA franchise hit the dual-screen wonder.

DS Game Releases

Finding Nemo: Escape to the Big Blue

Resident Evil: Deadly Silence
The Rub Rabbits
As always, availability is subject to manufacturer delivery.

source - http://www.dsfanboy.com/2006/02/06/d...of-february-6/

0 comments - Last Comment By wraggster

17:21 February 7th, 2006

Resident Evil: Deadly Silence - NDS

Posted By: wraggster

News from Lik Sang:



Celebrating its 10th anniversary, Resident Evil Deadly Silence brings the bloody, horrific, and now classic tale of Spencer Mansion to the NDS. The US release arrived today, although as with past Ressie games in the states, some cut scenes have been censored. If you're thirsty for all the carnage you can get, we recommend picking up a copy of the full Japanese edition. Moving into the game though, Classic Mode lets you experience the original game without any changes, right down to the cut scenes and the 'so bad it's good' voice acting (fancy a jibble sandwich anyone?). Rebirth Mode on the other hand features a slew of changes, starting with improved controls, including Biohazard 3's 180 degree turn, and both the knife button and quick reload from Biohazard 4. The top screen displays a map, ammo and health meter, and there's also new traps, battles and puzzles, many of which make use of the touch screen.

Certain parts of the game will also switch to first person mode and wielding your knife with the stylus, you can slice and dice your way through rotting zombie flesh. At other times you can use it to wipe blood off the screen, or blow into the microphone to perform CPR on an unfortunate teammate. Characters have been both re-modeled and re-animated, and confirmed guests of the Mansion include Chris Redfield, Jill Valentine, Barry Burton and Wesker. Not to be out-done, the zombies are upgraded too, being not only smarter, and not only chasing you from room to room, but in greater numbers also! All this alone would make for a spectacular remake, but no, Capcom always has to go that extra mile. Through a full on four player Wi-Fi mode, there's both co-op and competitive games to play, the latter being a race to kill the most monsters! With the US version in stock now, the Spencer Mansion is once again ready for dinner, erm, visitors. Preorders are all getting shipped as we speak, and more stock is available for new purchases.

2 comments - Last Comment By S41N7

19:01 February 7th, 2006

Tamagotchi Connection: Corner Shop

Posted By: wraggster

New Commercial DS Game released:



Product Features

From the creators of PaRappa the Rapper!
Partner with your favorite Tamagotchi character
Choose your shop type and open for business!
Clean teeth, do laundry, perform music and more for your customers
Swap items with your friends wirelessly!

Description

This DS simulation title has you and your pet Tamagotchi open a store. You can select from three different Tamagotchi types and give your new little friend a name. Your goal, be it a dentist or some other shop owner, is to attract customers, earn money, and make your shop grow.

More info here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793

0 comments - Last Comment By wraggster

20:00 February 7th, 2006

PointyRemote v0.000015a

Posted By: wraggster

Pointless has updated his use PC on DS app, heres whats new:

lil modifications xD
updates on 0.000015a
left dpad to do left click, right dpad to do right click
switched R and L (L now switches screens, and R sends again last string sent)
down dpad sends enter

More info --> http://www.1emulation.com/forums/ind...howtopic=16859

0 comments - Last Comment By wraggster

20:40 February 7th, 2006

Nintendo DS games top Japan software sales - survey

Posted By: wraggster

Software for Nintendo Co. Ltd.'s DS portable game device dominated the January best-sellers list in Japan on the back of strong demand for games such as Mario Kart, Animal Crossing and three games designed to test brain power, an industry survey said on Tuesday.

Enterbrain, which publishes weekly and monthly retail sales data for games and game devices, said overall software unit sales in January were flat from a year earlier, while hardware sales were down 6.2 percent.

It blamed the lower hardware sales on the scarcity of Nintendo DS, which it said was the most popular device in the market.

Enterbrain, the publisher of Japan's leading game magazine Famitsu, said in its monthly report that eight of the top 10 best-selling games in Japan were DS games. Seven were by Nintendo.

A sequel to "DS Training to Strengthen Your Brain", a popular brain-training game developed under the guidance of a brain imaging professor, topped the chart with sales of over a million units since it was launched on December 29.

Nintendo also sold 231,770 units of a new game that helps to develop English skills in its first four days of sales, indicating that games for adults are accelerating in popularity.

Among games for Sony Corp.'s Playstation 2 games, Square Enix Co. Ltd.'s "Final Fantasy VII Dirge of Cerberus" topped the list, coming in fifth overall with about 365,495 units sold.

The top-selling game for Microsoft Corp.'s Xbox 360 game console was Tecmo Inc.'s "Dead or Alive 4", at a distant 26th place with 74,782 units sold.

Nintendo DS as well as Sony's Playstation Portable and Playstation 2 were the top-selling game devices in January while Xbox 360 console sales continued to lag.

Microsoft sold 112,657 Xbox 360 units since launching in December, significantly less than January unit sales of each of the top three best-selling devices, Enterbrain found.

1 comments - Last Comment By soatari

18:48 February 8th, 2006

Dualis Release 13 (Nintendo DS Emulator for Windows)

Posted By: wraggster

UPDATE New release version 13.1

Some updates today..

CPU: Fixed crashes when using SWIs in Thumb mode
GPU: Fixed colors of extended palette OBJs in OpenGL mode
GPU: Added emulation of the master brightness setting
GUI: Improved the map viewer


Mic has updated the best Nintendo DS Emulator for windows with a new release, heres whats new:

CPU: Optimized Thumb emulation
CPU: Added support for mode changes on MOVS
CPU: The IntrWait SWI can now be interrupted even when IME=0 (as it would on a real DS)
GPU: Added support for main memory (FIFO) display mode
GPU: Modfied reference coordinate calculation for rotoscale OBJs
GPU: Fixed vertical OBJ clipping
GPU: Fixed a problem with 1D bitmap OBJ mapping
GPU: Fixed a bug where BGs would not be drawn if the VRAM selection bits in DISPCNT were non-zero
MMU: Fixed 16- and 32-bit writes to VRAMCNT_*
MMU: VRAM banks mapped to extended palettes are no longer accessible
GUI: Added an OBJ viewer
GUI: Added a map viewer (does not yet support all types of maps)
GUI: Improved the tile viewer (VRAM bank selection)
GUI: Changed the screenshot keyboard shortcuts to Ctrl+1..Ctrl+3 so as to not interfere with dialogs were entering numbers is needed

Download Here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml

0 comments - Last Comment By wraggster

18:51 February 8th, 2006

Touch and Bomb v2.4

Posted By: wraggster

Tipiak has once again updated his "Touch and Bomb" game for the Nintendo DS, download the latest version from the release thread here --> http://www.playeradvance.org/forum/s...ead.php?t=1267

0 comments - Last Comment By wraggster

21:02 February 8th, 2006

Divineo To Stock New Datel Nintendo DS Product

Posted By: wraggster

Divineo.Net the worldwide store for consoles, modchips, flash carts and more have let me know they have the following new accessories coming very soon, here goes:

Datel NINTENDO DS Products

4GB HARD DRIVE INC MAX MEDIA PLAYER CARTRIDGE

0 comments - Last Comment By wraggster

18:33 February 9th, 2006

Nintendo DS Lite Screenshots Galore

Posted By: wraggster

Wanna see the new Nintendo DS lite in all its Glory, well if you click the comments below youll see 4 shots of the Nintendo DS Lite from all angles.

Who wants a DS Lite ?

1 comments - Last Comment By PlayingKarrde

18:49 February 9th, 2006

Unou no Tatsujin Soukai! Machigai Museum

Posted By: wraggster

New commercial DS release:



Observe two nearly identical images and tap the differences between them. The game features several mini games involving blowing on the microphone to shove fallen leaves out of the way revealing incongruities.

More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793

0 comments - Last Comment By wraggster

18:53 February 9th, 2006

Mr Incredible Kyouteki Underminder Toujou

Posted By: wraggster

New commercial DS release:



Based on the 2004 Pixar motion picture of the same name, Mr Incredible Kyouteki Underminder Toujou follows the adventures of Mr. Incredible, Elastigirl, and an all-star cast of characters as they play through the events of the film in more than 20 different stages. Additional enemies and locations that were designed by Pixar but couldn't make it for the final cut of the film have been included as well, and the voices of Hollywood personalities Samuel L. Jackson, Holly Hunter, and Jason Lee lend their support to recapturing the look and feel of the movie.

More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793

0 comments - Last Comment By wraggster

19:01 February 9th, 2006

The Game Is On As Nintendo Wi-Fi Storms The Globe

Posted By: wraggster

New Press Release:

The entertainment industry is evolving rapidly and with it so is gaming, diversifying year on year to appeal to newer and larger audiences. In keeping with the increased demands for social interaction through gaming, Nintendo's Wi-Fi gaming service has seen users skyrocket, with more than 20 million connections to the service and over 850,000 unique users worldwide in just over two months since it launched in November 2005.

Nintendo's Wi-Fi connection service has revolutionised handheld gaming by allowing anyone to play against friends from across the globe, simply, safely and for free* either at home or on the go. There is no fee to pay and no difficult set-up procedures - gamers simply insert their Wi-Fi enabled game into their Nintendo DS, within a Nintendo Wi-Fi connection hotspot, and press connect. Nintendo DS owners can also enjoy Wi-Fi gaming from the comfort of their homes using their existing Wi-Fi broadband connection. People can play without fear of harassment from other players as they can choose to play only with their friends.

As part of its ongoing drive to provide free Wi-Fi access to Nintendo DS owners Nintendo has signed deals with major Wi-Fi providers across Europe giving users access to over 20,000 free Nintendo Wi-Fi access points.

Nintendo has partnered with the following Wi-Fi providers across Europe:

UK - BT Openzone and The Cloud

France - Meteor Networks

Germany &ndash; T-Com

Spain - Telefonica of Spain

Italy - Linkem

Holland - T-Mobile Netherlands

Sweden &ndash; The Cloud

Norway- The Cloud

Denmark &ndash; The Cloud

Portugal &ndash; PT Wi-Fi

Greece - ForthNet

Laurent Fischer, Marketing Director, Nintendo of Europe commented: "Our aim is to provide a Wi-Fi service that is simple to use and accessible to everyone. We have over 20,000 free Nintendo Wi-Fi hotspots in place across Europe, ranging from airports, coffee shops, bars and hotels, and already over 850,000 people globally are using our service. We hope to continue to build on this success with the launch of more Nintendo WiFi hotspots and Wi-Fi games throughout the year."

Fans of the Nintendo Wi-Fi Connection service will be delighted to see three new Wi-Fi games launching soon. From Nintendo; Animal Crossing: Wild World will have gamers living alternate lives online from the 31st March 2006 and shoot-em up fans across Europe will be blasting aliens in Metroid Prime Hunters from 5th May 2006. Also launching in Europe this Spring is LOSTMAGICTM from Ubisoft, a role playing action game which allows you to create new characters and challenge others via Nintendo Wi-Fi connectivity. Other Wi-Fi compatible Nintendo DS games currently available include: Mario Kart DS from Nintendo and 'Tony Hawk's American SK8Land' from Activision.

Nintendo Wi-Fi Connection service launched across Europe on 25th November 2005, at no cost to users. To find your nearest Nintendo Wi-Fi Connection hotspot log onto www.nintendowifi.com.

For those who want to play Nintendo DS Wi-Fi games at home and don't have a wireless access point Nintendo has also launched a Nintendo Wi-Fi USB connector (available for around &pound;30) which plugs into a PC and automatically sets up a connection.

*Usual broadband line rental costs apply when accessing the Nintendo Wi-Fi Connection from home.

0 comments - Last Comment By wraggster

19:35 February 9th, 2006

DeSmuME v0.0.3 Build 20060208

Posted By: wraggster

YopYop has again updated his Nintendo DS Emulator for windows with a new release, heres whats new:

Addition of the mode 0, 1, 2, 3, 4, 5 (6 and LCD for good rather early)

Additions partial of the sprites 16, 256, and bitmap the whole without rotation.

Download Via Comments

1 comments - Last Comment By GPF

20:54 February 9th, 2006

Meta Review - Resident Evil: Deadly Silence

Posted By: wraggster

How does Resident Evil's new portable rendition live up to the classic series? With a current average ranking of 76% and many more reviews outstanding, it could be a welcome addition for many gamers. Here's what the critics are saying:

Gamespot 79% - "You know a game's a classic when you can play it years later and still have a great time. Resident Evil: Deadly Silence is surprisingly successful at translating the scary bits of the original to a much smaller format, and the end result has a lot to offer Resident Evil fans as well as those who've always wondered what the fuss is about."

IGN 70% - "... It's hard to ignore all the little quirks in gameplay and presentation that were a bit easier to disregard in the earlier days of 3D adventuring, so if we look at it as a new title instead of a revival, well, it's not a whole lot better than a good but flawed game design."

1UP 80% - "In an effort to milk the Resident Evil cow once again, Capcom has converted the classic but flawed original title to -- of all places -- the Nintendo DS, and while the game succeeds on many levels, it also suffers in some obvious respects... While polygon counts have shrunk to accommodate the handheld's particular specs, you never feel shortchanged."

0 comments - Last Comment By wraggster

20:59 February 9th, 2006

MoonShell 0.992

Posted By: wraggster

Infantile Paralyiser have updated thier shell for the Nintendo DS:

Re-make oversampling code.
SCSD was changed a little. (Thanks cory1492)
The movie encode option of dpgenc can be edited.
Use library was renewed to libnds-20060201.
readme.txt of German was added. (Thanks Ohr GmbH)
The bug that MusicNext hangs up was corrected. (Thanks 679)
The ARM9 interrupt code was moved to ITCM.
When failing in the file open, information is displayed.

Download here --> http://mdxonline.dyndns.org/archives/nds/

0 comments - Last Comment By wraggster

21:00 February 9th, 2006

RAIN r11

Posted By: wraggster

SaTa updated his SRAM and EEPROM management application for the Nintendo DS.

Download at his site here --> http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#rain

0 comments - Last Comment By wraggster

21:03 February 9th, 2006

Animal Crossing Trainer 0.5

Posted By: wraggster

A new release of the trainer for the game Animal Crossing, check it out at the site here --> http://www.aibohack.com/nds/ac_trainer2.htm

0 comments - Last Comment By wraggster

21:05 February 9th, 2006

DSOrganizer Beta 1.10001

Posted By: wraggster

DragonMinded has updated his app for the DS

Recompiled with experimental SCSD drivers...please, anyone with ANY boot method, try and email me back (under contact) the results, working or not!
Works on: GBAMP, SC SD | Does not work on: M3 SD, M3 CF

Download from his site here --> http://www.youngmx.com/?loc=ndsdev/NDSDEV

0 comments - Last Comment By wraggster

21:08 February 9th, 2006

GameBoxDS 0.45

Posted By: wraggster

Gwoin has updated his game for the DS, heres whats new:

- Addition of the fog in PingMine, which makes it possible to see by where one already passed.
- Advanced in graphics of "DS Flower"
- Modification of some graphics (in particular "You Win" and "You Loose")
- Correction of the bug of DS4 which posted "You Loose" when the player gained on the 1st levels of difficulty.

Download here --> http://www.playeradvance.org/forum/s...ead.php?t=1251

0 comments - Last Comment By wraggster

21:11 February 9th, 2006

Animal Crossing Map Editor 1.3a

Posted By: wraggster

DSPet has updated the Map Editor for the game Animal Crossing:

Fix up some strings, add a few more items names, minor bug fixes.

Download here --> http://www.aibohack.com/nds/ac_mapedit.htm

0 comments - Last Comment By wraggster

21:15 February 9th, 2006

Dualis 13.2 Released

Posted By: wraggster

Mic has released yet another new version of his Nintendo DS emulator for Windows, heres whats new:

GPU: Fixed rendering of rotoscaled 1D bitmap sprites
GPU: Added support for the master char/screen offset setting (text BGs)
GUI: Map viewer and OAM viewer now support extended palettes
GUI: Map viewer now supports tile flipping
GUI: Map viewer now supports viewing of VRAM banks in LCDC mode
GUI: Fixed rendering of 16-color OBJs with palette number >=8 in the OAM viewer
GUI: Fixed rendering of 1D bitmap OBJs in the OAM viewer

Download Via Comments

0 comments - Last Comment By wraggster

22:14 February 9th, 2006

Nintendo unveils wireless demos and voice chat for DS

Posted By: wraggster

Been a pretty solid couple of weeks for news for Nintendo and their DS, which will apparently soon get access to some sweet new features to take advantage of its built in WiFi. Beginning in late March DS owners will be able to pick up game demos, trailers, and content for their DS by coming within proximity of DS kiosks installed in Best Buys and GameStops the nation over (downloaded content gets erased the next time the console is shut down), and fans of Metroid Prime: Hunters will also be getting in-game voice chat for battles on Nintendo's multiplayer network. Now if only Nintendo of America would give us a freaking date for the launch of their DS Lite, which they're obviously to help pimp by introducing these services.
http://news.yahoo.com/s/ap/20060209/...es_nintendo_ds

0 comments - Last Comment By wraggster

22:43 February 9th, 2006

OT -New Retro Console Released

Posted By: wraggster

SuccessHK have on their site (cool stuff section) a new handheld console, that plays retro games that come in cartridges of up to 25 games on 1 cartridge, heres more info:



The 2.5'' crystal display adapting the most advanced Low-Temperaure Poly Silicon technology which provide the user with 960x240 high-resolution color images. The user-friendly multimedia platform support Play-On-TV function. Plug it on TV for clearer and wider images*. Simple but streamlined product design will make your hands stuck on it. It only weight 75 grams. Strict manufacturing procedure guarantees higher reliability and safety.
*Not all cartridges have this feature. NTSC/PAL cabe selected in particular cartridges setup
3 AAA batteries are required(Not included)
Cartridge is not included

The console sells for $35 and the game cartridges are $8 for the 8 bit games and $10 for the 16 bit ones.

Not a PSP rival but for retro fans it may be worth a looky.

0 comments - Last Comment By wraggster

00:29 February 10th, 2006

DS gets fishy with Nemo

Posted By: wraggster

Nemo, the clownfish made famous in Pixar Animation Studio's Finding Nemo, may have been found and secured in the finale of the 2003 film, but THQ is tossing him back in the tank in a new game. The publisher has announced that Finding Nemo: Escape to the Big Blue is now available in stores. In the game, players will guide Nemo and his "Tank Gang" out of an aquarium and help them find a new home in the ocean. Finding Nemo: Escape to the Big Blue is rated E for Everyone and retails for $29.99.

0 comments - Last Comment By wraggster

01:22 February 10th, 2006

VideoGame Auctions (A Real Alternative to Ebay)

Posted By: wraggster

Heres a heads up to a site that many of you have probably never heard of, now you have all heard of Ebay and most likely been scammed at some stage and paid silly prices to start an auction.

Well Video Game Auctions is an Auction site that is for the forseeable future 100% free, no paying for listing or anything.

Check the site out here --> http://www.videogameauctions.com

Spread the word to all sites

0 comments - Last Comment By wraggster

16:33 February 10th, 2006

DS Lite to Come in 3 Colours

Posted By: wraggster

Nintendos new slimmer DS Lite will come in 3 colours, White, Ice (lightblue) and Navy (Darkblue).

Check out the cool screens of the new colours via comments

0 comments - Last Comment By wraggster

16:38 February 10th, 2006

Nintendo DS Lite Breaking News: Two More Colors, Real Life Photos, User's Manual, FCC

Posted By: wraggster

News from Lik Sang

Already before being confirmed by Nintendo of Japan, the new Nintendo DS Lite has been a hot topic for hardcore gamers. After several internet storms already, here comes one more. In the last 24 hours, tons of new material and information has surfaced about the DS Lite, from all directions. The FCC regulation body in the USA has publicized its report, real-life photographs have popped up, while the two additional colored models have been unveiled. Don't get up and stay right where you are, we got it all covered for you.

Two More Colors Revealed

It was known since 26th of January that three colors of the Nintendo DS Lite would come out in Japan on March 2nd (less than a month from now). The two additional shades have now been confirmed: Ice Blue and Enamel Navy. Everybody holding a reservation with us is now getting contacted by email in order to change your order to the flavor you like.

0 comments - Last Comment By wraggster

16:42 February 10th, 2006

Mario Bros DS: New screens

Posted By: wraggster

Here's a trio of images for New Super Mario Bros, the platforming plumber's handheld outing, which show just how the DS touch screen will be used while smashing, stomping and leaping through the nostalgia-tastic 2D levels.

The touch screen works as a scoreboard and inventory, and you can select power-ups with the stylus for instant mushroom energy. There's also a progress bar to flag up Mario and Luigi's position in the level - great for tracking a wireless rival as you race through the levels in multiplayer. We can't wait.

New Super Mario Bros will be released for DS towards the end of the year

Screenshots via the comments

0 comments - Last Comment By wraggster

00:52 February 11th, 2006

More DS Lite Screens

Posted By: wraggster

We have even more screens of Nintendos Revised Console, check out the new screenshots via comments

1 comments - Last Comment By Kraton

00:54 February 11th, 2006

Capture and FIFO

Posted By: wraggster

News From Desktopman:

On request from mic I wrote two demos, one for 2d capture to VRAM, and one for FIFO display mode. Capture mode is great for taking screenshots on hardware. Fifo demo also shows how to use the master brightness register, to darken/lighten video output. Use up/down keys to change brightness. If you have a gbamp/compatible Chishm lib device, you can capture directly to a BMP file. Easy to use source in this version:

Download Here --> http://www.auby.no/

1 comments - Last Comment By xindd

00:55 February 11th, 2006

devkitProUpdater 1.2.6

Posted By: wraggster

Wintermute has updated his Devkit for the DS, whats new:

Earlier versions of the installer have had problems with checking the version of the ini file which contains the current versions of the packages. This resulted in the internal ini file being used in preference to the downloaded file when copying the installer and associated files to a machine with no internet access and causing the install to fail. Version 1.2.5 attempted to address this issue but a bug was introduced which prevented the installer from downloading a new version of itself. If you use the updater and it doesn't download 1.2.6 then please download this version manually using the link above. Apologies for any inconvenience.

Download Here --> http://www.devkitpro.org/

0 comments - Last Comment By wraggster

01:03 February 11th, 2006

DSFlash (SWF Player)

Posted By: wraggster

Natrium has ported GPL Flash over to the Nintendo DS, now its time to play your Flash Files on DS, heres the info:

I made a quick port of GPLflash to DS. Sound is disabled, BTW. Overall, this could be probably used for simple animations. Source code is in the ZIP file:

Download via comments

21 comments - Last Comment By Rawrz

10:25 February 11th, 2006

DS claims game sales throne in Japan

Posted By: wraggster

The Nintendo DS was the top-selling gaming console of 2005 in Japan with over 4 million units being sold. But a game system without games is just a fancy paperweight, so it's no surprise that DS software flew off the shelves, too. A report in the latest issue of Famitsu, however, reveals that DS games sold so well, the handheld managed to knock off the once untouchable reigning champion of consoles.

Boosted by four of the top five selling titles in Japan, DS games outsold PlayStation 2 games during 2005. Over the previous two years, more than half of the games sold in Japan were for Sony's system. PS2 games accounted for 55.4 percent of game sales in 2003 and 57.1 percent in 2004. But the picture changed in 2005 as DS games accounted for 41.4 percent of game sales in the country, and the PS2's share fell to 36.2 percent.

The DS had three games that sold one million copies or more in Japan in 2005. The PlayStation 2, on the other hand, had only one title sell more than a million copies last year, Square Enix's Kingdom Hearts II.

The good news continues to roll for the DS, as the recently announced DS Lite redesign appears to have captured the public's interest in Japan. According to a survey taken by Famitsu.com, 63.4 percent of those polled are looking forward to the DS Lite, saying that they're impressed with the new look, and they've wanted a brightness control for the handheld. 8.8 percent aren't impressed with the redesign, because they're already satisfied with their current DS, or they think it's just an excuse to raise prices. 27.8 percent stayed neutral with their opinion, saying that they don't think the new model looks too different than before, and they'll need hands-on time to make a decision.

However, "looking forward to" and actually buying are two different things. When asked whether they'll actually buy a DS Lite, 29.3 percent of respondents said they will purchase the handheld, while 34.6 percent said they won't, and 36.1 percent said they aren't sure.

0 comments - Last Comment By wraggster

10:39 February 11th, 2006

Resident Evil: Deadly Silence US ver.

Posted By: wraggster

Success HK have posted that the US version of Resident Evil: Deadly Silence is now out:



A remake of the first Resident Evil game with the DS's unique feature set in mind as you work your way through the now classic storyline involving Jill Valentine, Chris Redfield and that well-known mansion that introduced the world to Resident Evil back in 1996. Zombies are now smarter and actually work their way around doors as they chase after you. You'll find that there's no solace in a room that you think you've completely freed from zombie infestation.
Whereas the original game focused more on puzzle solving, the new version's "rebirth mode" design places a heavy emphasis on action with more enemies and ammo. Also, nearly half the puzzles have been freshly upgraded providing new challenges for fans. The DS's special features are being put to use in the remake as well, as you use the touchpad to solve puzzles and slash at zombies. Also featured are 2-4 player wireless mode (in Co-Op and VS challenges).



More info at Success HK

0 comments - Last Comment By wraggster

10:41 February 11th, 2006

Finding Nemo Escape to the Big Blue US ver.

Posted By: wraggster

Success HK have another new Commercial DS release:



Finding Nemo: Escape to the Big Blue brings back Nemo in an all-new adventure! Spending every day in a tank is tough, especially when there's a big, blue sea out there. Nemo is back and he needs help rescuing his bowl-bound buddies. Head to the pier and help with the escape as you brave the depths of the unknown in order to help your friends start a brand-new life in the coral reef.

0 comments - Last Comment By wraggster

18:57 February 13th, 2006

Nintendo's Wi-Fi Connection tops 850,000 users

Posted By: wraggster

Over 850,000 unique users have connected to Nintendo's Wi-Fi Connection online gaming service for the Nintendo DS handheld since it launched in November, the company has announced, with over 20 million total connections registered.

The service, which is supported by titles including Mario Kart DS and Tony Hawk's American Sk8land, is provided for free and allows users to connect wirelessly either at home, or at a variety of public hot-spots.

According to Nintendo, there are now more than 20,000 of those hot-spots spread around Europe, thanks to deals with companies including BT Openzone (Britain), Telefonica (Spain), Meteor (France), T-Mobile (Netherlands) and The Cloud (Britain and Scandinavia).

"Our aim is to provide a free Wi-Fi service that is simple to use and accessible to everyone," according to Nintendo of Europe's new marketing director, Laurent Fischer. "We have over 20,000 free Nintendo Wi-Fi hotspots in place across Europe, ranging from airports, coffee shops, bars and hotels, and already over 850,000 people globally are using our service."

More major titles supporting Wi-Fi Connection are on the horizon, including Animal Crossing: Wild World, which was Japan's biggest-selling game last year and appears in Europe on March 31st, and Metroid Prime Hunters, which launches on May 5th and will be the first game to support voice chat over the service. Ubisoft's LOSTMAGIC title is set to be the first RPG to support the service, later this spring.

Wi-Fi Connection isn't just limited to the Nintendo DS, however; the service will also be used by the Nintendo Revolution console when it launches later this year, with Nintendo undoubtedly hoping that the fact that many DS owners will have configured their home networks for the service already will ease the process of bringing the new console online.

The potential spanner in the works, in the UK at least, is the continuing poor availability of Nintendo's own Wi-Fi USB adapter. The adapter is designed to allow people without their own wireless networks to create a simple network correctly configured for the DS, but many major retailers are not carrying the unit at present.

0 comments - Last Comment By wraggster

19:01 February 13th, 2006

Port of a Flashback for the DS

Posted By: GPF

REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, cyx@users.sourceforge.net - http://membres.lycos.fr/cyxdown/reminiscence/



Copy the original dos files into the romdisk/Data directory and run the createromdisk.bat which will create the romdiskfs and append it to the end of the nds and ds.gba binaries

If you are having problems running the .bat file it might be a dependancy issue for genromfs.exe thats in the release. here is another link to a different version of genromfs.exe and a link to the cygwin1.dll if you need it.

http://www.feetoffury.com/files/genromfs-cygwin.zip and http://www.dll-files.com/dllindex/pop.php?cygwin1

has been tested on the superdisk and m3, dont think it is compatible with the gbamp though, I still need one for testing if anyone has one to send me or would like to purchase one for me

Enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk/REminiscenceDS.shtml

26 comments - Last Comment By GPF

19:17 February 13th, 2006

Port of a Flashback for the DS

Posted By: GPF

REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, cyx@users.sourceforge.net - http://membres.lycos.fr/cyxdown/reminiscence/



Copy the original dos data files into the romdisk/Data directory and run the createromdisk.bat which will create the romdiskfs and append it to the end of the nds and ds.gba binaries.

Still needs support for sound in my SDL library, so no sound in this release.

Has been tested on the superdisk and m3 and should work with any flashcard that supports appended filesystems, its not compatible with the gbamp though, I still need one for testing if anyone has one to send me or wants to buy me one

Enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk/REminiscenceDS.shtml

2 comments - Last Comment By mortys

19:25 February 13th, 2006

Ds Primed For Dual-screen Web Browsing?

Posted By: wraggster

With its two usable screens and handy touch-screen interface we're surprised that a Nintendo DS web browser is yet to hit the scene. By the looks of it though, Nintendo's vice president of sales and marketing, Reggie Fils-Aime, is just as surprised at this omission as we are - and plans to do something about it.
Speaking to American games mag EGM, the Fiks-Aime explained, "We thought a licensee (third party) was getting into that area, and once we heard that we backed off", adding that Nintendo might develop the DS web browser itself. "If we end up seeing that nobody's really going to enter that space, it may be something that we'll go back and look at. I know that Mr. Iwata has talked about it."

With 860,000 people now battling it out on Nintendo's Wi-fi Connection service, we're sure that a fair few DS owners would be interested in some touch-screen web browsing. Expect more news as it comes.

0 comments - Last Comment By wraggster

20:12 February 13th, 2006

Stella DS v0.6.1

Posted By: wraggster

thechuckster has released a new version of Stella DS. It's a port of the Atari 2600 emulator Stella to the Nintendo DS.

Heres whats new:

I compiled in the latest version of chism's FAT library. Now StellaDS should support more devices such as the Supercard SD. Tweaked the menu to allow wraparound. Began using Subversion to manage my source code under the suggestion of StoneCydh from #dsdev.

Download Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml

1 comments - Last Comment By Elsid

20:14 February 13th, 2006

2Pong DS v0.1a

Posted By: wraggster

ETK is working on a Pong Game for the DS, heres what he has posted:

I have improved it a bit, new gfx and added some missing collision, it doesn't works like I want to ... maybe I can fix it tomorrow

v0.1a updates:
-New GFX
-Added an effect to the balls
-50% of the code has changed, it's more readable now
-Code optimized
-Fixed time counter bug
-Added a 'Press Start' screen

Download at his site here --> http://etk.scener.org/

0 comments - Last Comment By wraggster

20:16 February 13th, 2006

DSOrganize v1.3 Beta

Posted By: wraggster

As many of you are probably already aware, I am making an Organizer Suite for the DS, aptly named DSOrganize. Although it is still in early beta, it is quite usable. Current features include:

Calendar mode with editable reminders.
Day Planner mode with editable time slots.
Address Book with vCard support. Currently this can read and write back .vcf files that can be used in Apple's Adress Book, Outlook in Windows, and probably plenty of other apps in Linux. It does not, however, preserve data that it doesn't support, as currently there is a bug I can't trace in this routine.
INI file settings, with a configuration screen in the app.
Handwriting recognition. Just start a glyph on an empty part of the screen. View the alphabet below for information.
Multiple language support, see Sample.lng for usage. Dutch translation maintained by bLAStY and dsboi.
Fixes in this release include:

Fixed a bug with Edit DayView displaying wrong edit times.
Fixed the bug where DayView randomly lost entries (again).
Added 12/24 hour time and first/last name swap options.
Fixed special characters on the address display font.
Fixed cursor jumping back to current time when you cancel an edit on DayView and Address View.
The handwriting recognition is not nearly 100% done. Also, the app currently only works when the DSOrganize directory is on the root of the card. I will be fixing this as time goes on, but for now it stays like this. The last tested release is reported to work on GBAMP, SC SD, M3 CF. Please continue to test each release I put out for compatibility, especially since chishm just put out a new FAT lib. I am aware of the slow calendar load time on SC SD and the random crashes some people are experiencing with the SC. I think this is due to the nature of the driver being beta right now. I haven't seen this behavior at all when testing on GBAMP.

Download Here --> http://www.youngmx.com/?loc=ndsdev/DSOrganize

0 comments - Last Comment By wraggster

20:33 February 13th, 2006

DS Sampling Keyboard v1.1 Released

Posted By: wraggster

New Keyboard app, heres the info:

"Ever since I saw Ferris Bueller's day off (IMDB) I wanted to have a sampling keyboard, but these things were always too expensive for me. So, as a first coding experiment with my Nintendo DS, I coded a software sampling keyboard that uses the DS's microphone and touchscreen. It's still pretty basic, but I think it's already quite funny to use. So, feel free to try it out and please give me bug reports and feature requests.

News!
The new version 1.1 is out! I figured out what the various problems with microphone quality were and fixed them So now, sound quality and volume are vastly improved!

Sorry for the huge delay and sorry for not adding new features. Several people had great ideas on how to make this program much cooler. I'm kind of working on these, but for another project, that is soon to be released. After that, a new sampling keyboard will come. Please be patient :-)"

Download Here --> http://tobw.net/index.php?cat_id=3&p...pling+Keyboard

0 comments - Last Comment By wraggster

20:38 February 13th, 2006

MoonShell 0.999 Released

Posted By: wraggster

Infantile Paralysiser has updated his shell/media player for the Nintendo DS to v0.999.

Whats New:

The FAT library was updated to gba_nds_fat_2006-02-09.
MagicKey2/3 was supported.
A small bug to shuffle was corrected.

The maximum reduction rate of the image has been improved from 65% to 50%.
MP3Plugin:A reactive speed of the seek operation has been improved.
DPGPlugin:'mpeg1-audio-layer-2' can be used for the audio codec.
DPGPlugin:Going up to 400% of the volumes other than movie can be done.
DPGPlugin:A synchronous problem was solved.
dpgenc:The mode to be able to acquire the audio by using mencoder or ffmpeg was added.

Download Here --> http://mdxonline.dyndns.org/archives/nds/index.html

0 comments - Last Comment By wraggster

21:12 February 13th, 2006

Nintendo DS MAX Media Player with 4GB drive

Posted By: wraggster

Looks like the PSP isn't the only portable gaming device in town to get a Datel MAX 4GB hard drive attachment ; the same sickos who brought our already hefty PlayStation Portable to a near unbearable size have whipped up the MAX Media Player for the Nintendo DS, which turns those empty GBA and DS game slots in your portable into some sort of multimedia monster. We're still waiting to find out exactly which codecs it supports, but what we're more concerned about is how well this thing's going to work in our DS Lite (whenever we actually wind up getting one of those).

http://uk.codejunkies.com/news_revie...=17&i=8952&s=8

2 comments - Last Comment By Jayenkai

21:38 February 13th, 2006

Dualis 13.4 Released

Posted By: wraggster

Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:

GPU: Added partial support for capturing
GPU: Added support for luma effects on bitmap OBJs
GPU: Fixed luma increase for BGs
GPU: Fixed a bug with luma decrease enabled and no target layers selected
GPU: Corrected the master brightness algorithm

Download via comments

0 comments - Last Comment By wraggster

00:19 February 14th, 2006

G6Flash 3rd Gen 2G Flash Cart Set

Posted By: wraggster

Linkers4U.com have the new G6Flash 3rd Gen 2G Flash Cart Set for sale at their store, heres the info:



Product Features

Supports both GBA and original DS save data
Real GBA/NDS Mode with 'Full-NDS' game function
100% flashcard game compatibility
Support Movie, Picture, Ebook, Music
Super Real Time Save Function


More Description
Compatible with PassKey.
100% movie compatibility.
High speed data conversion with excellent video quality.
Up-to-Date Crystal Engine embedded.
100% flashcard game compatibility.
No slow-downs.
No conversion is necessary before running games.
Fully supports normal save data backups, and has a SMS system.
Battery and RTC IC embedded.
Highest compatibility Instant Save Function, Software Rest, IPS Cheat etc.
''Easy-Call'' special effect menu. Only one 4-key combination for all functions, key combination convenience for both NDS/GBA consoles (no need to remember so many different 4-key combinations for SAVE, RESET etc?
Support ''clean dump'' data.
Worlds first innovative NDS/GBA BOOT-UP CORE (NDS boots up with PASSKEY, GBA can be boot up with or without PASSKEY)
Supports games/programs of capacity larger than 256Mbit in size with no delay in game speed.
Real GBA/NDS Mode with ?Full-NDS ?game function.
Fast-Boot technology, games can boot up within 2 seconds (even 512Mb in size.)
Supports both Touch Screen Control and Button Key Control .
Supports ''Save data'' backing up into GBA or DS card & all save types are supported, including muti-saves.
Perfect ''Multi-NDS-Game'' function and menu.
Multi Game Save Management System (SMS).

Buy the G6Flash 3rd Gen 2G Flash Cart Set at Linkers4U.com.

0 comments - Last Comment By wraggster

00:28 February 14th, 2006

SuperPass 2 Released

Posted By: wraggster

Linkers4U.com have the new SuperPass 2 for sale at their store, heres the info:



Product Features

Support ALL version NDS and IDS
Compatible with SuperPass 1(Default Firmware)
Support ALL ver NDS console
User can upgrade the firmware of SuperPass2 by themself
A Programmer Kit included (for upgrading the firmware of SuperPass)


More Description
If you are a programmer, NDS SuperPass Key gives you the ability to test your programs on the DS hardware, not just in an emulator. If your not a programmer, it allows you to download demo's from the internet and play them on your DS. SuperPass Key is easy to use. The only requirement is that you need a flash cart or Super Card and a commercial DS cart to work with it.
Important 1. If you are using an old version NDS, you do not need to update the firmware of SuperPass 2 Key. You can just use SuperPass 2 Key and a random Original NDS cart.
2. If you are using a new version NDS, you need to update the firmware of SuperPass 2 Key. Simplely, different Original NDS cart need to work with different SuperPass 2 Key firmware.

Buy the SuperPass 2 at Linkers4U.com.

0 comments - Last Comment By wraggster

21:23 February 14th, 2006

Kono Quizz Yarou

Posted By: wraggster

New Commercial DS game released, heres the info:

Another strange and obscure Japanese game for the Nintendo DS, where you take the role of a High School freshman named Kaidou Kyuji, who enters a quiz tournament. He will compete against several geniuses such as the European champion of Quiz, Japan's King of Quiz or Mister IQ 200. The winner will earn a hefty 100 million yens prize. 7,000 questions are featured in the game, ranging from multiple choice, memory games and maths calculations and will take place in several location such as a volcano, a desert or a jungle.

More info here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793

0 comments - Last Comment By wraggster

21:27 February 14th, 2006

Datel Reveals 4 GB Media Player for Nintendo DS

Posted By: wraggster

News from Lik Sang

After fitting Magicstor's 4 gigabytes Microdrive into the PSP, through their clever Memory Stick adapter, Datel is moving on multiplying products that make use of the same storage solution for all consoles. Hot on the heels of the successful and popular 4GB Hard Drive for the PSP, Datel is trying indeed to expand their range to the Xbox 360, as we were reporting a couple of weeks ago, and now, more excitingly, to the Nintendo DS too!

Immediately posing as serious competition for the NDS/GBA Movie Player and for Nintendo's Play-Yan, Datel's 4GB Max Media Player will feature playback features for various types of files, video or audio. You will be able to watch your movies, browse through your pictures and listen to your songs on the Nintendo DS thanks to this new converter, same as you can do using the two products mentioned above for a very long time already. Where the new device from Datel differs from the previously released add-ons is in the memory solution it relies on (built-in hard drive instead of exchangeable compact flash or SD cards, that respectively Movie Player and Play-Yan were making use of), and in the fact that the main software slots in through the actual Nintendo DS cart port rather than via the GBA connector. We hope that this will allow new display options and more features that were not possible with its two predecessors, but in order to check that out, we will need an evaluation sample of the 4GB Max Media Player to be in our mits. We are trying to score one from our mates at Datel while you are reading this, stay tuned for our hands-on report as soon as the first prototype reaches our desk.

Preorders are written down for 179 US$, and release date is poised to be March 2006. This is our final price for the product, after cross-checking earlier information with Datel directly.

0 comments - Last Comment By wraggster

21:35 February 14th, 2006

The New Look of Tetris

Posted By: wraggster

the British Gaming Blog has videos of Tetris on the DS. The short movies include the standard mode, and the 'push mode' that will be playable over Nintendo's wifi service. From the Joystiq post: "As for the ingenious Donkey Kong-themed Push mode, it seems ideally suited for Wi-Fi multiplayer battles. Each player is relegated to one of the DS screens, with the opponent being mirrored in the bottom screen (i.e. his blocks move upwards). Each player slots Tetrominoes into a cluster of blocks that's initially right in the middle of the two playing fields. Performing well and racking up combos pushes the block cluster away and into your opponent's screen, lessening his maneuvering space and chances of survival.

0 comments - Last Comment By wraggster

22:12 February 14th, 2006

Sun of Boktai on DS

Posted By: wraggster

As you'll know if you have an encyclopaedic knowledge of all the little names that appear on "games in development" lists, Hideo Kojima's favourite silly handheld series Boktai is to receive an outing on Nintendo DS at some point.

But - perhaps bored of the withering looks of people like me who prefer to keep the curtains drawn - the Konami dev team is doing away with the sun sensor that used to charge up weapons, according to Japanese magazine Koro Koro Comic, in an article picked up on by GameSpot.

Instead, players will have to work around an in-game sun, which will live on the top-screen charging things up - subject to, er, going behind clouds. Then, at night, it buggers off completely leaving you to worry about an increased number of enemies.

Bad news for people who don't get to play stuff during the day; good news for people who know how to change the clock on the DS.

Not much else is known about it, but it seems safe to bet on it making its way to Europe or at the very least America, since the GBA ones did (even if they made an almighty song and dance about getting their arses in gear and materialising).

0 comments - Last Comment By wraggster

22:41 February 14th, 2006

DS Type

Posted By: wraggster

kevinc posted this:

Probably topping the list of the least needed projects for the DS, I wrote during the weekend a quick hack of a Truetype font reader/renderer:

Curve straightening is not implemented yet, so if you scale it too much up you'll notice the jagged edges. It worked with all the fonts I threw it, but it's far from perfect, so if you have one that doesn't work please give me a link ^

More info --> http://forum.gbadev.org/viewtopic.php?t=8565

0 comments - Last Comment By wraggster

22:44 February 14th, 2006

2PongDS v0.1b

Posted By: wraggster

ETK has again updated his game 2PongDS for the Nintendo DS.

Heres whats new etc:

-New: The game now pauses when you press start (on game)
-New: Now you can move faster holding B button.
-New: Background colour changed
-Fix: Fixed 'press start' bug.
-Fix: Collision bug is fixed and now working properly.
-AI: CPU now moves a bit faster when the ball is near him.
-AI: Now he can't move on both screens at the same time.

Download Here --> http://etk.scener.org/

0 comments - Last Comment By wraggster

23:38 February 14th, 2006

Stereoscopy on DS - Version 2

Posted By: wraggster

Sylfurd posted this:

While playing Brain Training, I noticed some strange flickering effect on the text on the top screen of the DS ... What made it was the fact that when you look this screen from above, dark grays become black, and from below clear colors become white !
So i thought that if it was possible to make the left eye see only dark colors and the right eye only clear colors, it would be possible to display 3D stereoscopic pictures !!

More info --> http://forum.gbadev.org/viewtopic.php?p=71464#71464

0 comments - Last Comment By wraggster

17:44 February 15th, 2006

Nintendo DS Lite Valentines Day Special Edition

Posted By: wraggster

SuperNDS over at the Chinese TGBUS.com forums presented all the NDS lovers out there with a very special Valentines Day gift. He released his very own Nintendo DS Lite Valentines Day Edition today in the forum with regards to all NDS fans. As quickly pointed out by fellow TGBus members, it needs to be clarified that this is not an official Nintendo version. Enjoy the view, you will never be able to touch it!

Check out the screenshot at lik Sang here --> http://www.lik-sang.com/news.php?artc=3799&lsaid=219793

0 comments - Last Comment By wraggster

17:49 February 15th, 2006

Scratch Guard Animal Crossing

Posted By: wraggster

New Accessory for the DS released:



The Scratch Guard is a protective film for your Nintendo DS to prevent your console from marks or scratches. This version features designs from Animal Crossing DS.

More info here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793

0 comments - Last Comment By wraggster

17:55 February 15th, 2006

Nintendo to introduce web browser for DS

Posted By: wraggster

Following on the heels of Sony's introduction of a web browser for the PlayStation Portable in the middle of last year, Nintendo has announced that the Opera browser will be made available for the DS handheld in the coming months.

Unlike the PSP browser, which was distributed for free as part of an update to the system software in the machine, the DS browser will be sold like a game cartridge, it was announced in a presentation in Tokyo yesterday.

The browser will fully support the features of the system including the dual-screen layout and the touch-screen input method, and will allow users to browse the web from any wireless network - although whether web browsing on the system will be free at locations which have Wi-Fi Connection hotspots remains to be seen.

The Opera browser is also available on a range of other PC and mobile platforms, but this is the first time that it will have been ported to a videogame console. Information about the availability of the browser has yet to be announced.

This isn't the first piece of non-games software to be announced by Nintendo for the DS; at the start of this year, the company revealed that a range of travel phrasebooks for the console are in the works.

The announcement of the browser was made at a special event in Tokyo which was mostly designed to introduce the forthcoming DS Lite console to the Japanese press, but which also served as a forum for a number of new product announcements. Along with the browser, Nintendo also revealed plans to launch a digital TV receiver for the DS in Japan, which will plug into the standard game port and will receive terrestrial digital signals used by Japanese broadcasts.

0 comments - Last Comment By wraggster

18:00 February 15th, 2006

Nintendo DS Developments: TV and Browser

Posted By: wraggster

Nintendo goes just a little bit further with its plans to update the Nintendo DS, announcing that it should soon be adding features—like web surfing and HD TV programming. Though this would first be for Japanese DS owners, the company hopes to begin selling the web browser (which will work in conjunction with the DS’s WiFi wireless network) in June and launch the card with digital TV receiver and antenna by the end of 2006. The web browser was developed with Opera software and should cost about $32.

Other announcements included a new lineup for Japanese software, like a foreign language guide for travelers, a reference guide in Japanese and English, training software to improve penmanship in Japanese and a cooking guide giving step-by-step voice instructions for recipes. Wow. Oh, and Tetris DS that would include characters like Mario and Donkey Kong in awkward poses.

2 comments - Last Comment By shiftybill

18:11 February 15th, 2006

Cheapest Price for Nintendo DS Lite Pre Orders

Posted By: wraggster

Nintendos new Nintendo DS Lite the new cooler version of the DS is out in March and SuccessHK have today on their site announced they are taking preorders for the newly designed console.



The price is USD 161.00 which is cheaper than ive seen elsewhere, Preorder yours at SuccessHK.

0 comments - Last Comment By wraggster

18:15 February 15th, 2006

More Opera on DS News

Posted By: wraggster

In a press conference scheduled to take place in Japan today, Nintendo announced that a non-firmware web-browser add-on from Opera and a 1Seg Digital TV Tuner add-on will be arriving for the DS in Japan. There's no word yet on bringing these add-ons to the West, though Reggie's hinted at it already.

The Opera software will release in June for roughly $32. Additional items of note include a May Japanese release date for New Super Mario Brothers (helloooo, import), a budget price for Tetris DS, the announcement of several games like Calligraphy Training DS and a cooking title, footage shown from Children of Mana and Xenosaga Episode 1-2, and "brief talk" concerning games such as Super Robot Wars, Dynasty Warriors, and Winning Eleven Nine (with the latter two titles getting Wi-Fi support).

0 comments - Last Comment By wraggster

18:24 February 15th, 2006

Ds: Mario In May, Winning Eleven Online

Posted By: wraggster

Happy Nintendo Wednesday everyone! Following the company's revelations of DS web browsing shenanigans and TV tuning escapades, it's our duty to bring you some juicy DS software nuggets too. Unfortunately, when we say nuggets, we're not joking - expect a single paragraph news belch to follow.
To kick off, New Super Mario Bros. for DS, Nintendo's first proper 2D Mario platformer since either Super Mario World or Yoshi's Island (depending on your quantitive methodology), is now scheduled for Japanese release this May - somewhat surprisingly, given the veil of secrecy surrounding the title up to this point. The game combines traditional 2D environments with some very impressive looking 3D models and, it goes without saying, we're more than a little excited about the whole thing.

Furthermore, in a surprise third paragraph, the company also announced that Konami's competition-flattening Winning Eleven series (Pro Evolution Soccer in the West) is scheduled to hit the DS soon. Although not much is known about the title at the moment, Nintendo did confirm that the game will feature online play utilising its Wi-fi Connection service. Knickers: officially damp.

0 comments - Last Comment By wraggster

01:56 February 16th, 2006

DS Lite Japanese news video online

Posted By: wraggster

If you've been hankering for more pics of the DS Lite, you're in luck. A video captured from a Japanese TV news program has surfaced on the web, and has loads of footage of the new gaming unit, along with live shots of the just-announced Opera web browser and DS TV tuner.

http://ghardhentai.hp.infoseek.co.jp/nintendo_wbs.avi

1 comments - Last Comment By Vegetable

14:29 February 16th, 2006

fmsxDS_006M3SD

Posted By: mvissers

Hi,

I've added support for the M3SD card to fmsxDS_006, see attached zipfile.

Regards,

Marcel

5 comments - Last Comment By wraggster

17:06 February 16th, 2006

Nintendo DS Conference: Internet Browser, TV Tuner, NDS Lite TVCM, Winning Eleven DS

Posted By: wraggster

Big News article from Lik Sang

Nintendo held a DS conference yesterday where a couple of noticeable good things were talked about. The Nintendo DS Lite was on display and did of course steal the show, but there were many other topics that are of interest! Before digging into them, let's keep our attention a bit on the Lite, as we have received videos from our friends at GameTrailers of the TV commercial that is currently getting rolled for the promotional campaign over Japan:

Hit Games to Come

The first ever screenshots of Winning Eleven DS were revealed by Konami, which, software wise, was certainly the highlight of the show. The quality of graphics seems to be close to what the series was on PlayStation, and that's one title soccer fanatics for sure are waiting for with high expectations. Other software titles that gathered quite a bit of attention on the showfloor were Super Robot Wars DS, Shin Sangoku Musou DS, Mario Basket 3 on 3, Final Fantasy III, Gyakuten Saiban 4, Tales of the Tempest, A.S.H. and the next Tamagotchi. It's been a good week on the Nintendo DS software front of things, as, already earlier this week, Metroid Prime Hunters Voice Chat feature was unveiled, while we received a release date (May 2006), new movies and new screenshots of Mario Bros DS (all this, and more, is covered in details in our latest Weekly Gaming Update)!



Nintendo DS Internet Browser

Nintendo has teamed up with Opera to deliver Nintendo DS users with an Internet browser. You'll be able to surf the world wide web on the go, using the Wi-Fi connection, thanks to a software cartridge from Opera. The cart will retail for 3800 Yen in Japan, which approximately converts to US$ 32. It's coming out in Japan in June 2006. There is no firm release date announced yet for the western world, but there is no doubt that this product will have the international market on target sooner or later.



Nintendo DS TV Tuner

Codenamed "1-Seg" or "1-Segment", the TV Tuner kit for Nintendo DS has also been confirmed and the final design has been revealed. Much less bulky and much simpler than what was shown on the initial picture a year ago, the TV Tuner now comes under the form of software cartridge to which a receiving antenna has been attached. Light and slim, as we all like it with handheld add-ons. You can select channels on the touchscreen, while you're watching shows on the main panel. Release date has to be fully confirmed but rumors are mentioning April 2006 as the aimed launch window. Final Yen price is unknown at press time.

0 comments - Last Comment By wraggster

17:21 February 16th, 2006

Japan Charts: Final Fantasy spin-off claims the top spot

Posted By: wraggster

The Japanese software charts are littered with new releases this week, although the almost total market dominance of the Nintendo DS remains unchecked - with the titles for the handheld accounting for more than half of the all-formats top ten.

In all, 20 new releases made their debut in the top 100, generating 62.82 per cent of overall software sales. Sony's PlayStation 2 was the only other platform to feature alongside the DS in the top ten, with four titles including this week's number one.

Series spin-off Dirge of Cerberus: Final Fantasy VII claimed the top spot for Square-Enix, racking up sales of 392,000 units, while Capcom's Onimusha: Dawn of Dreams achieved sales in excess of 100,000 units, taking third place in the all-formats top ten.

Banpresto's RPG title, Ar Tonelico, sits in seventh place, and the only remaining PS2 title is Konami's Winning Eleven 9 bonus pack, which scraped in at number ten. As in previous weeks, the remainder of the chart belongs solely to the DS, the only noticeable decline in sales coming from Animal Crossing: Wild World (previously shifting in excess of a million units in the first fortnight on sale) which slipped from two to five, and Mario Kart DS, which dropped four places from five to nine.

Nintendo's efforts to diversify the content for its handheld and include educational elements doesn't appear to have affected sales in the slightest, as English Training DS jumps into second place with sales of approximately 240,000 units.

Brain Age 2 and Brain Age continue the trend, both titles performing well at retail and resting in the charts in fourth and sixth place respectively. SEGA's Bleach DS completes the strong performance for the device, entering the charts at number eight.

Sales of the DS and the plethora of innovative and original software titles have been considerably increased thanks to the availability of connected gaming via Wi-Fi hotspots in locations such as cafes, pubs and transport stations. Almost 50 per cent of US users took advantage of the online service in its first week of availability, and the service currently boasts over 3 million users worldwide.

0 comments - Last Comment By wraggster

18:57 February 16th, 2006

DS Lite comparison pics

Posted By: wraggster

A new screenshot is out showing both the original DS and the New DS lite together,

Check it out via the comments and post your thoughts.

1 comments - Last Comment By indecisive

19:21 February 16th, 2006

fmsxDS_006M3SD (MSX Emulator for the Nintendo DS)

Posted By: wraggster

Mvissers has released a new version of the MSX Emulator for the Nintendo DS, this release adds Support for the M3 SD Flashcard/Devkit

Download at the Release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=18922

Thanks to Mvissers for the news and please give him feedback

0 comments - Last Comment By wraggster

01:34 February 17th, 2006

DS MechAssault detailed

Posted By: wraggster

Majesco and Backbone give robot-heavy franchise 20 types of vehicles, wireless play, and a new story on Nintendo's portable.
Piloting giant walking robots in combat requires years of training, lightning-quick reflexes, and nerves of steel. But in gamers' cases, it'll just require ample control of a DS stylus. Details have been released about MechAssault: Phantom War, which makes its way to the DS later this year.

The third-person shooter is currently in development by Backbone Entertainment, a division of Foundation 9 Entertainment. The top screen will show the traditional third-person view of the action, and the bottom screen will show the inside of the combat, complete with BattleMech controls. Using the stylus, gamers will be able to hack Mechs, eject themselves, and switch weapons.

The single-player mode features 24 campaigns spanning four planets, and wireless multiplayer allows up to four players to compete in three different modes. Twenty types of vehicles will be included in the game, such as BattleMechs, tanks, and BattleArmor.

Rating and pricing information has not been announced for MechAssault: Phantom War.

0 comments - Last Comment By wraggster

17:23 February 17th, 2006

New Official Nintendo Magazine unveiled

Posted By: wraggster

The new Official Nintendo Magazine hits UK shelves today, offering readers exclusive information including a hands-on with the big N's next-gen offering - Revolution.

The launch issue also features details and images of the sleek new DS Lite. And for those longing for the new Zelda: Twilight Princess, there's an extensive preview to tide you over.

Free vinyls are also included featuring Animal Crossing: Wild World, Mario Kart DS and Nintendogs so you can pimp your DS and be the envy of all your friends.

The premium-quality magazine has been designed to appeal to both die-hard Nintendo fans and new gamers alike.

Issue one of Official Nintendo Magazine is available now, priced £3.99

0 comments - Last Comment By wraggster

17:33 February 17th, 2006

Super Monkey Ball Touch & Roll US Ver.

Posted By: wraggster

Success HK have the info on the latest Nintendo DS game:



An adventure spin-off for the monkey-rolling franchise. Players will discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world.

0 comments - Last Comment By wraggster

17:46 February 17th, 2006

Nintendo DS gets RAM Beef Injection

Posted By: wraggster

As details trickle in as to the full extent of Nintendo's browser plans for its increasingly-essential DS portable, fresh information on the technology underpinning the Internet software is starting to trickle out.

To enable a smooth web experience, the DS will receive a RAM upgrade, via the Game Boy Advance cartridge slot. The add-on will be bundled with the Opera browser DS cart, the whole package costing just a shade under 20 quid in Japan. No US or European announcement regarding the surfing software has yet surfaced, though something is expected within the next fortnight.

Nintendo has not disclosed how beefy the injection of RAM will be for the DS, nor has it opted to comment on possible future applications for the memory upgrade. Speculation is rife the the DS will follow in the footsteps of the Nintendo 64, which successfully deployed a RAM upgrade used in games including Perfect Dark, Zelda: Majora's Mask, Turok 2 and Banjo Tooie, though Nintendo declined to comment on the possibility at time of press.

0 comments - Last Comment By wraggster

17:48 February 17th, 2006

Moral Panic Over Nintendo DS Paedo Threat

Posted By: wraggster

It’s been a week when the games industry has been forced to stand up for itself. Firstly it was Atari hitting back at the Australian government’s decision to ban Marc Ecko's Getting Up, after claims that the game incited anti-social behaviour. And now it's Nintendo, coming under fire from none other than America’s ABC news, who made some rather outrageous (not to mention totally false) claims about how the DS is a potential threat to children and a grooming tool for kiddy fiddlers.

The furore kicked off on Tuesday night when ABC news claimed that they had made an "alarming discovery" and that they had "...an important warning for parents…. Action News has learned this popular gaming system [the DS] could put kids in harm's way."

The news was in response to Nintendo’s announcement earlier in the week that it now has had more than 850,000 users logging onto their WiFi Internet service since its launch last November.

According to ABC news, a concerned parent was horrified when she found that her 11 year-old daughter was receiving offensive messages over Pictochat from a stranger.

ABC also quoted Keith Dunn, an Internet Safety Expert, who said: "Predators are using Nintendo DS anywhere in the world. And it's going to be really hard to track down those individuals because of course, they're on a wireless network from a hotspot such as a coffee shop. Or if they're in a wireless environment, say a coffee shop or whatever, they jump on the wireless network so now you have predators who are trying to get at our kids."

Mr. Dunn went on to say that parents need to teach their children to apply 'stranger danger' rules to every and any situation. "Don't talk to strangers in game rooms if you don't know they're your friends. Don't talk to anyone. Just stop talking. Stop chatting in the game room." Now this all smells to SPOnG like - well, how should we put it - like a massive pile of cooked-up horseshit.

ABC news is simply trying to cook up a bit of a moral panic storm, but has unfortunately not fully checked the facts. If the 11-year-old girl in question was being pursued over pictochat, then it was not over a WiFi Internet connection, but it was from another DS user within 65 feet. Which is of course still worrying if it happened, but is not the same as being anonymously stalked over the Internet as the story suggests.

In response to the story, a Nintendo UK spokesperson told SPOnG yesterday that the company’s line was: "Nintendo's Wi-Fi Connection service is a safe environment for players. The service will allow Nintendo DS gamers in the UK to link up with users across the country, and even the world, to compete against each other. Players have the option to select to play with just friends, or people of a similar skill level around the world without fear of harassment. Players do not have direct communication with each other when playing and therefore personal details or inappropriate comments cannot be exchanged."

The spokesperson went on to tell us the company's line on Pictochat and children's safety, which is this: "Nintendo takes the issue of children receiving messages from strangers very seriously. Children should be warned about receiving messages from, or communicating with, strangers through any medium. For this reason a warning and detailed privacy information are clearly highlighted in the Nintendo DS instruction booklet.

Nintendo also recommends that an adult should assist children with the system set up and instruct them not to use personal information and not to meet strangers or give personal information to anyone as it could be read by a stranger.

It should be noted that PictoChat does not connect to the internet. PictoChat can only be used to communicate with another Nintendo DS within the range of the Nintendo DS's wireless signal, which is approximately 65ft."

These are the facts. Make of them what you will.

If SPOnG's kids were getting funny messages over Pictochat, here's what we would do. We would look around us to try to see who else had a DS within a 65 feet radius. If we saw them, and successfully identified that they had been sending offensive messages to our child, we would batter them with a hammer. Or any heavy object we had to hand. If we couldn't see them we would remove the DS from our child's hands until we had left said area, and report the matter to the authorities. Seems fairly straightforward to us.

2 comments - Last Comment By King DS

01:54 February 18th, 2006

WINNING XI DS News

Posted By: wraggster

You'll know by now how slavishly addicted we are to Pro Evo Soccer, rating it the finest footy game to ever grace a PC or console. Entire lunchtimes, days and even weekends have been sacrificed on the altar of PES as we strive to give it the full 110 percent.
The recent announcement of PES - or Winning Eleven as its known over in the East - for the Nintendo DS has had us all a flutter like the rabid footy addicts we are, as we speculated wildly on how PES might look on the dual-screen device. Even more importantly though, how it might use the handheld's innovative touch screen controls to further our footy future.

We still can't quite tell you that latter component, but we can provide you with a glimpse of what Winning Eleven DS will look actually look like, with first-ever shots emerging following Nintendo's recent DS Lite presentation. Even though they're rather small, you can see the play area's already looking great and it seems the lower screen will be reserved for cunning tactical changes.
No further details for the moment, other than the fact it will use Nintendo's Wi-fi Connection service for some splendid online antics. Still that should more than whet your appetites for the DS footy delights to come. More PES DS kicking off - we hope - soon!

0 comments - Last Comment By wraggster

02:08 February 18th, 2006

2PongDS v0.2

Posted By: wraggster

ETK has again updated his 2PongDS game for the DS,

Heres whats new:

-New: Item Engine added
-New: 3 items added
-New: Ball speed now can change
-Fix: 70% of code optimized
-Fix: Collision Engine improved
-Fix: Restart game fixed
-AI: CPU now can use items
-AI: Some minor improvements

Download Here -> http://etk.scener.org/

0 comments - Last Comment By wraggster

02:10 February 18th, 2006

DSOrganize v1.4 Beta

Posted By: wraggster

The Organizer Suite for the DS has been updated:

Whats New:

Added new translatable field "Unknown"
Redesigned text display library to handle foreign characters without crashing.
Added captions to homescreen buttons when not in english mode.
Fixed bug where pressing back in config mode did not always go back home.
Fixed a bug where calendar view didn't update Day Planner underlines properly.
Fixed issue with slow calendar load times (I think)
Added customizable keyboard layout to languages files, as well as special keyboard mode.
Added visual feedback when typing on the keyboard.
Fixed Prev Field/Next Field under Configuration not responding to touch.
Fixed calendar dates spilling over onto buttons at the bottom.

More info --> http://www.youngmx.com/?loc=ndsdev/DSOrganize

0 comments - Last Comment By wraggster

02:52 February 18th, 2006

Goomba Color (alpha 6) (GBC Emu)

Posted By: wraggster

DWedit has released a new version of his Gameboy Colour Emulator for the Gameboy Advance/Micro (also works on Nintendo DS and Gamecube Gameboy player), heres whats new etc:

"This is alpha version 6 of Goomba Color.
Savestates are still broken.

NOTE: This now includes has tool called GBCTRIM. It trims GBC roms.
C NOT USES this one roms that aren' T the full size, IE, already trimmed by another program.
COMPATIBLE NOT with the GBAMP version right now...
It' S also not compatible with the outdated goomba builder tool that nobody has the source codes to, sheesh, when will people learn that open source is the only way to go..."

Fixed MBC2 SRAM bugs
Supports roms trimmed bank by bank (in non-GBAMP version)
GBAMP version, with of batches aggressive memory management tweaks to increase performance

Download the normal and GBAMP versions here --> http://gbaemu.dcemu.co.uk/goombacolour.shtml

0 comments - Last Comment By wraggster

02:59 February 18th, 2006

Dualis Release 14 (nintendo ds emu for windows)

Posted By: wraggster

Mic has updated the best Nintendo DS Emulator for windows with a new release, heres whats new:

Three bloodclot dee.

Today marks the one year anniversary of the Dualis project. And what better way to celebrate that than with another release? This installment features much improved 3D emulation.

GPU: GPU: Fixed some matrix operation bugs (OGL only)
GPU: Modified 3D layer rendering (OGL only)
GPU: Added limited texture mapping support (OGL only)
GPU: Fixed capture source blending in the D3D renderer
GPU: Added support for luma effects on extended palette OBJs (non-scaled)
GPU: Master screen/char offset is now supported for rotoscale BGs


Download Here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml

0 comments - Last Comment By wraggster

19:32 February 18th, 2006

Super Princess Peach US ver.

Posted By: wraggster

Success HK posted this New Commercial release:



Tired of always seeing Mario save the princess? Your pleas have been heard as the roles are reversed in Nintendo's Mario off-shoot Super Princess Peach. This time around, series star Mario has been kidnapped. You take control of Princess Peach and must work your way through a series of 2D side scrolling stages in order to save the classic mascot character. You select your level via a world map not unlike that of Yoshi's Island and can enter Toad's shop to purchase items. Peach isn't alone in her platforming adventure. She has at her side Kassaa, a magical umbrella. Kassaa can be used for a variety of actions, from striking enemies, to helping Peach float. Kassaa is a happy umbrella and always seems to smile.

0 comments - Last Comment By wraggster

19:33 February 18th, 2006

FIFA Street 2 US ver

Posted By: wraggster

Success HK posted this New Commercial release:



Play or Be Played.Battle your rivals with the ultimate display of soccer skills in FIFA Street 2. Your arsenal of tricks features more reputation-destroying moves to help you obliterate the competition, dominate Skills Battles, and trigger Multiplier Trick moments. Your skill with the Trick Stick determines your survival as you compete against the very best the streets have to offer in FIFA Street 2. Let loose in one-on-one Skills Battles where both the attacking and defending player use the Trick Stick to counteract each other?s tricks for ultimate bragging rights. FIFA Street 2 features more than 320 pro superstars representing 20 national teams, plus a deeper selection of street masters that refl ect the individual culture and style of soccer from their respective part of the world.

0 comments - Last Comment By wraggster

19:48 February 18th, 2006

MetaReview - Age of Empires: The Age of Kings (DS)

Posted By: wraggster

What happens when a popular real-time strategy game for the PC gets ported to the DS... and gets translated into a turn-based title in the process? That's the question in the minds of Age of Empires fans who finally got to check out this reinvention of AoK this past week.

Luckily for fans of Ensemble's work, the reimagining turned out a bit better than they might have hoped, even if the overall 82 out of 100 metascore means it didn't fare much better than its PC big brother. Nevertheless, here are a few scores and review excerpts to make up for past strategic miscues on the platform:

The New York Times (86/100): "Missions are quite interesting, as you seek out holy relics or protect besieged cities. They can also be very difficult, and there were times when after an hour of desperately trying to wipe out the enemy my army would be decimated and my general slain, forcing me to start over with a fresh approach. Fortunately, the varied strategic choices can make a mission play out quite differently a second time."
1UP (8.5/10): "Like the other awesome turn-based strategy game for the DS, Advance Wars Dual Strike, Age of Empires provides the deep, addictive balance of strategy and action that should keep you toting that wee silver clam around with you for weeks."
GamePro (4.0/5): "Age of Empires: The Age of Kings beautifully leverages the DS's unique strength--its interactive touchscreen--to create a truly worthwhile handheld strategy game. With any luck, we're looking at the dawn of a golden age in DS strategy games.... It's not all peaches and cream, of course. Don't be surprised if you occasionally select a unit you didn't intend to select--touchscreens can be finicky like that. And until you learn the ins and outs of the menu system, it's frustratingly easy to end a unit's turn early."
AoE for the DS was developed by the same group of studios that will produce MechAssault for the same device later this year.

0 comments - Last Comment By wraggster

21:47 February 18th, 2006

DSLinux Update

Posted By: wraggster

PepsiMan posted this :

I’ve fixed the WEP support in the Wifi driver so that it can authenticate with APs that use Shared Key authentication.

Usage:
iwconfig nds channel essid key

More info --> http://www.dslinux.org/blogs/pepsiman/

0 comments - Last Comment By wraggster

22:57 February 18th, 2006

DeSmuME v0.3.3

Posted By: wraggster

Nintendo DS emulator for Windows has been updated, heres whats new:

Change log :
Authorize the use of DMA with 16 bits registers < BR > Correction of car_reg
WARNING COULD BE A LITTLE BIT INSTABLE DUE TO TEST CODE

Download via comments

0 comments - Last Comment By wraggster

12:48 February 20th, 2006

Original DS to be phased out this autumn - Fils-Aime

Posted By: wraggster

Nintendo will be dropping the current DS hardware from its line-up in autumn and replacing it entirely with the soon to be launched DS Lite system, according to the firm's US sales and marketing VP Reggie Fils-Aime.

Speaking in a television interview with Spike TV show Game Heads, Fils-Aime confirmed that while the existing DS will continue to be sold alongside the DS Lite for some time, it will be phased out in August or September.

The move is in line with Nintendo's normal approach to revising its hardware; the company rarely stops selling old designs outright at the point when it introduces a new version, instead preferring to give consumers the choice of both versions for a few months after launch.

The DS Lite will be launched in Japan at the start of March in a range of three different colours, with overseas launches in North America and Europe set to follow some time "after spring" according to Nintendo Japan officials.

Fils-Aime also took the opportunity during the interview to reaffirm that full details of the Revolution will emerge during E3 this year, including a launch date for the system - and to state once again that while the much-delayed Legend of Zelda: Twilight Princess will be appearing in late autumn, it will still be released on the GameCube and not as a Revolution exclusive title.

0 comments - Last Comment By wraggster

12:55 February 20th, 2006

Age of Empires: The Age of Kings Released

Posted By: wraggster

A new killer commercial title for the Nintendo DS released, heres the info:



features
• Command more than 65 types of units
• Turn-based combat
• Construct and upgrade buildings such as town centers, mines and universities to learn new skills and create resources for civilizations
• Up to four players can battle wirelessly



description
Age of Empires: The Age of Kings is based on the best-selling PC title Age of Empires II: The Age of Kings. Players command five different civilizations, build armies and take them on scores of campaigns. With turn-based strategy gameplay, Age of Empires: The Age of Kings lets players move from the Dark Ages through the Middle Ages with one goal in mind: dominate the known world.

More info and to buy go here --> http://www.play-asia.com/SOap-23-83-...j-70-195x.html

0 comments - Last Comment By wraggster

13:17 February 20th, 2006

Mario Bros Touch

Posted By: wraggster

Tipiak has released a new homebrew game for the DS that looks like an old Game and Watch game, the name is "Mario Bros Touch".

Screenshot and Download via comments

5 comments - Last Comment By kennypr

13:22 February 20th, 2006

Ya Ya XX v1.0

Posted By: wraggster

N64Francois has released a new adult homebrew game for the Nintendo DS. It's a remake of a Flash-Game called YaYaXX by Delfi.

Updated to v1.1

Screenshots and Downloads via comments

3 comments - Last Comment By tondopie

21:08 February 20th, 2006

PCEAdvance v7.5 (PC Engine Emulator) Supercard Version

Posted By: wraggster

Flubba has released a new version of his PC Engine Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player.

This release adds support for the Supercard Flash Cart

Download from here --> http://gbaemu.dcemu.co.uk/pceadvance.shtml

8 comments - Last Comment By crookedmouth

02:26 February 21st, 2006

Cologne v0.2 (Colecovision emulator for GBA)

Posted By: wraggster

Flubba has released a new version of his Colecovision Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player via a Flash Cart, heres whats new:

Some small fixes to Cologne, better sound (coming in SMSAdvance as well), fix a rare bug with Pogoshell and a real builder by Loopy.

Download from here --> http://gbaemu.dcemu.co.uk/Cologne.shtml

0 comments - Last Comment By wraggster

02:41 February 21st, 2006

Dualis Release 14.1 (nintendo ds emu for windows)

Posted By: wraggster

Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:

CPU: Added one of the missing CP15 operations
CPU: Fixed flag updates for MVN instructions
GPU: Added preliminary support for lighting
GPU: Fixed rendering of extended palette OBJs in the D3D renderer
GPU: Added support for display lists
GPU: Added support for viewport commands
MMU: Fixed a bug with fixed destination DMA transfers
MMU: Fixed some bugs when writing to VRAMCNT_*
GUI: Fixed some bugs in the disassembler
GUI: Fixed some bugs in the texture viewer

Download via comments

0 comments - Last Comment By wraggster

12:53 February 21st, 2006

Mario Bros DS gets release date: May 7th

Posted By: wraggster

According to a scan of next month's Nintendo Power, the first original Mario platformer since 2002 (or longer, if you wish to discredit Super Mario Sunshine) will finally be released to the world on May 7th--since this was listed in an official US Nintendo magazine, we're willing to assume this is the American release date.

The new Super Mario Bros. for the DS will launch during the media frenzy we call E3, so any downtime we were hoping for has now completely vanished. Thanks, Nintendo, thanks a lot.

0 comments - Last Comment By wraggster

12:54 February 21st, 2006

Happy Birthday Zelda! 20 years old today

Posted By: wraggster

The Legend of Zelda was first released on the Famicon in Japan on February 21st, 1986, twenty years ago today. Defying categorization at the time of its release, it included elements from puzzle, action-adventure and role-playing games and featured an innovative save-game feature when previously games had used password based systems. When Twilight Princess is eventually released, there will be a total of ten core games in the Zelda franchise.

What's your most memorable encounter with Link and his quest to save Princess Zelda from the clutches of evil Ganon?

0 comments - Last Comment By wraggster

13:51 February 21st, 2006

Homebrew Firmware Update

Posted By: wraggster

Loopy posted this about the updating of the Homebrew Firmware:

Removed Updater project. Added a small fix to fw_arm9.ld. Added a wait for Write Enable to flash_verify().

More info --> http://www.cs.utah.edu/~tew/hbfirmware/

0 comments - Last Comment By wraggster

14:25 February 21st, 2006

MoonShell v0.999 Test 3

Posted By: wraggster

Infantile Paralysiser have again updated the shell for the DS

Heres whats new:

DPGPlugin:Include MP2 and GSM decoder of DPG. (for old DPG files)
PNGPlugin:It corresponded to the stream reading.
BMPPlugin:It corresponded to the stream reading.
The maximum reduction rate of the image has been improved from 50% to 25%.
The clock was changed to 24 hour system.
The total of the number of files display was limited only to a pure files.
An external plug-in (MSP format) can be dynamically load.
The font file is dynamically substituted. refer to CreateFontPackage.exe.

Download Here --> http://mdxonline.dyndns.org/archives/nds/

0 comments - Last Comment By wraggster

19:39 February 21st, 2006

DS Lite Packaging Shots

Posted By: wraggster

Jeuxfrance have posted some nice shots of the packaging of the new Nintendo DS Lite, for those interested check em out via the comments:

0 comments - Last Comment By wraggster

19:47 February 21st, 2006

New Super Mario Bros. dated, Magnetica announced

Posted By: wraggster

This morning, Nintendo DS fans got a double shot of good news. The Japanese game giant put a final US release date on New Super Mario Bros., the debut of its long-running, jumping-plumber series on its dual-screen handheld. The all-new platform adventure will arrive in stores stateside on May 7, though pricing and rating have yet to be announced.

New Super Mario Bros. is a polygonal game that is presented from the classic 2D side-scrolling perspective that made Nintendo a household name in the '80s. While the basics may be similar, Mario has a lot more moves than in previous outings, including butt-stomps, backflips, and triangle jumps. The game will also feature new power-ups, like a pump-up mushroom. GameSpot's previous coverage has more details on the game.

If sending diminutive Italian pipelayers airborne isn't your brand of moustache wax, Nintendo also announced an all-new title for the DS today. Titled Magnetica, the puzzle game will have players stop an oncoming onslaught of marbles. They will use the DS stylus to manipulate said marbles into groups of three or more, which will result in said groups vanishing. The game is due in stories on June 5, and GameSpot will have more details as they emerge.

via Gamespot

0 comments - Last Comment By wraggster

02:40 February 22nd, 2006

iDeaS 1.0.0.8 (Nintendo DS Emu for Windows)

Posted By: wraggster

Lino has released a new version of his Nintendo DS Emulator for Windows, heres whats new:

A new version of iDeaS emulator has been released, now with touch screen support. This is not perfect, but it works fine with some games.

The changes are :

- Corrected extended palettes management in mode 3, 4 and 5.
- Corrected error in SER/DFR touchscreen management.
- Corrected error in Real Time Clock management.
- Buffered pipeline 3d commands (now Zbuffer works).
- Added 4 DMA channels and 4 timers for arm7.
- Fixed an error in double size sprites.
- Changed bios management (now it's emulated in some functions).
- Added firmware management with language selection and touch screen calibration.

Download Here ---> http://nintendo-ds.dcemu.co.uk/ideas.shtml

0 comments - Last Comment By wraggster

02:43 February 22nd, 2006

DeSmuME v0.3.3 Stable Release

Posted By: wraggster

Yop Yop has released astable version of his Nintendo DS Emulator for Windows, heres whats new:

Here's the stable version. It shouldn't freez anymore. (except of course, for demo that use 3Dfifo)

Download via comments

1 comments - Last Comment By krullexneo

02:45 February 22nd, 2006

JPEG Viewer 0.3

Posted By: wraggster

Robm has updated his Jpeg Viewer for the Nintendo DS, heres whats new:

0.3 now supports viewing more then just two images, you can scrool thew them as well. I also cleaned up the source a little bit.
Here is a demo: demo.ds.gba
What I plan to do with my JPEG Viewer:
1. Add background music support
2. View images from your computer via WiFi
3. Slideshow mode (With Timer)
4. Menu with list of images
Well, that’s about it for now, expect more later.

More info --> http://robm.drunkencoders.com/

2 comments - Last Comment By hsark

02:53 February 22nd, 2006

Dualis Release 14.2 (nintendo ds emu for windows)

Posted By: wraggster

Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:

GPU: Added support for texture wrapping
GPU: Added support polygon alpha and wireframe rendering
GPU: Added support for material commands
GPU: Added polygon depth comparisons
GPU: Fixed OpenGL errors that occured when VTX_BEGIN/END pairs spanned across more than one frame
GPU: Fixed MTX_MULT_4X4 (missing break)

Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml

0 comments - Last Comment By wraggster

03:08 February 22nd, 2006

Marching Cubes Demo

Posted By: wraggster

lazmike has released an update to his demo, heres whats new:

Added a "menu" to customize attributes such as:
-Verex Colors
-Resolution
-Number of balls (max 6)
-Isovalue (how close they have to be to merge)

More info --> http://lazmike.nintendev.com/

0 comments - Last Comment By wraggster

03:09 February 22nd, 2006

Hudson jumps on the puzzle bandwagon

Posted By: wraggster

Sales of the Brain Training series have surpassed the million mark in Japan so it isn’t a surprise that other companies are jumping into the action. Hudson has three titles in their newly created puzzle series set for a release on March 23rd at a budget price of 2,940円 ($25). The first game is a touch screen jigsaw puzzle. You can drag puzzle pieces with the stylus into place and race against the clock for a challenge. The crossword puzzle game has a neat feature, it lets you write kana using the stylus. The last entry in the series is the math puzzle game Sudoku. With the popularity of Sudoku rising in the USA maybe some company will try to localize the last game for the US audience if Brain Flex sales are strong. Game screens below.

http://www.siliconera.com/2006/02/21...zle-bandwagon/

0 comments - Last Comment By wraggster

16:59 February 22nd, 2006

European DS Lite launch sooner than August - UK retail

Posted By: wraggster

Nintendo has declined to address online reports that DS Lite will launch in Europe on August 16th priced EUR 129.99, but a UK retail source speaking to GamesIndustry.biz told us we can expect to see it sooner than that.

The August 16th date apparently centres on information from German retail outlets. Reacting this morning, a Nintendo UK spokesperson declined to comment "on rumour and speculation".

However, according to our source, that date is "way off". "We'll see it sooner than that," he assured us.

Nintendo DS Lite goes on sale in Japan on March 2nd. Last week Nintendo president Satoru Iwata said that the launch would be supported by shipments of 500,000 in the first two weeks and up to one million for the whole of March.

Speaking to Spike TV show Game Heads recently, Nintendo's US sales and marketing VP Reggie Fils-Aime said the original DS could then be phased out later in the year

0 comments - Last Comment By wraggster

17:06 February 22nd, 2006

DS Lite US launch – week before E3?

Posted By: wraggster

Well, seeing as the Nintendo news and rumours we’ve been hearing about this week have mostly been fairly negative (i.e. Zelda slips again), we thought we’d give you a few positive ones mixed in with some hardcore, old-fashioned facts to add a little more sweetness to an otherwise drab and grey Wednesday.

Respected Wired magazine contributor and author of a number of good books on gaming, Chris Kohler, reminded us yesterday not to be too dismayed by the news that Zelda: Twilight Princess has slipped back to the end of the year.

As he sagely advises: “Get over it. Remember when it was normal for Nintendo games to be delayed a year? You couldn't wake up in the morning without finding out that a Nintendo game just got pushed back twelve months. Let's not fret.”

Wise words mate. But what are we to do in the meantime? The PS3 might come out in Spring 2007 if we are lucky. The Xbox 360 sits in the corner of the lounge gathering dust, awaiting something to justify the excessive amount of money we’ve all gone and spent on the goddamn buzzy brick. The DS in our bag is already looking like an old toy we are now even more than slightly embarrassed about pulling out on public transport. And the Revolution, it seems, will not be (high-def) televised. It’s all doom and gloom innit?

Well, no. Clearly. And as Mr Kohler reminded us, cheering us up no end: “let's just enjoy the fact that New Super Mario Bros. for Nintendo DS just got an official release date, and it's soon: May 7... Many people have pointed out that May 7 is a Sunday, but nearly every other Nintendo title is always released on a Tuesday. What gives? Can't help but notice that Sunday is the preferred day for hardware launches, and May 7 -- just before E3 -- might be an opportune time to have the DS Lite take its bow.”

Of course! It all makes sense! If we’ve all finally got our mitts on a DS Lite and New Super Mario Bros the week before E3, then what else is anybody going to be talking about at the show but this? Add that it also makes more sense, in light of breaking news regarding Nintendo’s plans to have up to a million DS Lites produced for the Japanese launch next month and recent comments from Nintendo UK execs regarding the European launch being ‘way earlier than August’.

0 comments - Last Comment By wraggster

17:26 February 22nd, 2006

MoonShell v1.0 - Final Beta

Posted By: wraggster

Infantile Paralysiser have released a final Beta of their Shell for the Nintendo DS, check it out here --> http://mdxonline.dyndns.org/archives/nds/

0 comments - Last Comment By wraggster

17:28 February 22nd, 2006

WiFi Chat v0.8 Beta

Posted By: wraggster

Bafio has updated his Wifi Chat App, heres the details:

Version 0.8 beta
Too many changes to remember, but among the others:
* DNS client working.
* It's now possible to connect using both wifi settings from wifitransfer and the firmware settings
* The server has option to upload a message log to an FTP server, locally serve them or save them to a local directory. HTML files are automatically generated (still in devel.)
* Touch screen code takes into account the pressure of the pen
* Keyboard (yes, I know it's not so good)
* Status
* User list (limited to 18 users now)

TODO:
* too much but probably:
user list, receiving messages in menu, more menu, user settings, webcam (not on DS I'm afraid)...

KNOWN BUGS:
* The chat uses your user name from the personal settings. Only latin characters are supported now, so you will have problems publishing your messages, and possibly connecting, if your name uses foreign characters or symbols.
* The servers have some problems updating the message list
* Very rarely the applications seems to freeze. I still have to figure out why this happens, but I'll invastigate. You can just restart the app it this happens.

More info and Download Here --> http://bafio.drunkencoders.com/

4 comments - Last Comment By Crimson Lite Jedi

20:23 February 22nd, 2006

Portable Pokémon park prepped

Posted By: wraggster

Pokémon's new slogan may be "Gotta ride them all." The popular game franchise well known for creating a frenzy among children and spawning an anime series, trading cards, and a spoof on South Park, found another medium to infiltrate last year when Nintendo unveiled a Pokémon-themed amusement park to coincide with the World Expo held in Nagoya, Japan. The temporary amusement destination attracted 4.5 million visitors during its six-month existence.

Now it appears as though Pikachu and others will be returning in the form of spinning rides, Ferris wheels, and other carnival-like contraptions. Nintendo is bringing back the Pokémon Park starting this June in Taiwan, according to the AFP news agency.

The park will take residence in various sites for three-month stints, with a goal of drawing 1 million visitors at each stop. Other locations said to be possible destinations include the US, Europe, and Shanghai.

0 comments - Last Comment By wraggster

22:14 February 22nd, 2006

PA Sudoku ( New DS Game)

Posted By: wraggster

PBone posted this news:

I'm happy with my Sudoku project so far, so I've decided to post what I have.

Features:
- 101 Sudoku puzzles spread over 3 difficulty settings.
- Mod music + options for enabling/disabling.
- Menus/items. Featuring both stylus and pad input.
B is back to previous screen;
A or start activates selected menu items;
left or right changes values in puzzle difficulty/index.
- Saves best time for each puzzle to SRAM.
Slight warning: automatically creates a default time in SRAM for all puzzles.
be careful with Wifi-me/wmb and GBA flash cartridges, if you don't want your saves to be erased
- Can save a single game to SRAM.
Reload the game from options in the main screen to resume playing your saved game.
- Manual hint settings for each tile in the puzzle grid.
- Number hints are shown as orange dots in each grid tile.
- Status grid on top screen show correctly filled columns/rows/groups.
- Fully playable with either Stylus or Pad/Buttons.
L/R switches active grid that receives button input. The active grid has a bright red cursor.
pad moves cursor;
A sets pin (when pin grid is active):
Yellow pins = possibles;
Red pins = impossibles;
Green pins = actual number.

Missing:
- Puzzle solver/generator.
- Show grid hints on/off option.
- Multiple mod files.
- PA splash screen.
- ? (a.k.a. you tell me)

I've tested it on hardware (M3 SD; E-15; FlashMe V5) with the ds.gba file (.nds doesn't work on M3(?))
and it works on DeSmuME (except music).
I'll release the source if anyone wants it (and after I clean it up a bit )

Enjoy!

Screenshots and Download via comments

2 comments - Last Comment By DSbeatsPSP

22:20 February 22nd, 2006

NDS Cheat-tool [Project-DipStar-]

Posted By: wraggster

Imaha486 posted this news/release:

Hi, them.
Because DATEL didn't make ProActionReplay, I made. Name is .. Project-DipStar-

It applied MKDS-Patch.
It reads cheat-code which was stored in the SRAM.
(MAX 126 codes / 4 pages)

To use, PassMe(or PassKey) and FlashCart are necessary. PassMe,PassKey,PassKey2 or MAGICKEY/MK2 is good! But, EZ-PASS,SUPERPASS or PassMe2 is bad..

Moreover, the FlashCart which doesn't use a loader is necessary. EZ-FLASH or USBLine is good! M3,G6,SuperCard,GBALink,etc... is bad..
If succeeding...
Of course, it is possible to do parameter search, too.
Don't you, too, challenge?

Screens and download via comments, let us know how you get on with it

3 comments - Last Comment By ipaqmaster

00:46 February 23rd, 2006

Every ExteNDS

Posted By: wraggster

Goldohulk has released a fantastic looking shootem up for the Nintendo DS.

Check out the screenshots and downloads via comments.

6 comments - Last Comment By ACID

01:21 February 23rd, 2006

CrossPics

Posted By: wraggster

The coder behind the DS RTS game A Touch of War has released a puzzle game for the DS, heres the info:

Welcome to the new site. All's pretty much the same, except I have new forums which don't require registration to post. Also, I threw together a new game last night, CrossPics, it's a picross/nonogram style game with very buggy touchscreen controls. Check out the link to the left.
A new version of A Touch of War should be out within the next couple of weeks.

Screenshot and Downloads via comments

0 comments - Last Comment By wraggster

16:24 February 23rd, 2006

Nintendo DS Lite: caught live in the wild

Posted By: wraggster

Yeah we’ve seen other DS Lite videos, just never with such steamy close-ups and gentle pans over that crisp white gloss of Nintendo’s soon-to-be-released handheld game console. Touch! Try! DS. What more can we say?

Check out the vid here --> http://www.youtube.com/w/DS-Lite-Video-1?v=hv3o3B0ScYY

0 comments - Last Comment By wraggster

16:43 February 23rd, 2006

More Tetris DS details

Posted By: wraggster

Nintendo has unveiled full details of the modes we can expect to see in Tetris DS when it's released in April.

Standard mode is based on classic Tetris gameplay - you drop blocks and form lines to score points, in other words. And while you're busy with that, Mario will be running and jumping his way around various levels from Super Mario Bros. in the background.

Then there's Mission mode, which has a Legend of Zelda theme and sees you racing against the clock to complete objectives. The Metroid-themed Catch mode is all about guiding blocks so they land on a big floating pile and form 4 by 4 squares - at which point they'll explode.

Puzzle mode features Yoshi and tasks you with solving around 200 tough Tetris puzzles using just a few blocks. There's no time limit this time - you just tap the blocks on the touch screen to change which way up they're pointing, and then drop them into place.

In Touch mode, you use the stylus to move a big pile of blocks around and create horizontal lines. There's a Balloon Fight theme, and once again, no time limit.

And finally there's Push mode, which features our old friend Donkey Kong. Here you have to clear two rows of blocks simultaneously, thereby shoving them onto your opponent's pile. Whoever's pile hits the top of the screen first is the loser.

It all sounds rather exciting, really - especially when you remember that a generously designed game sharing option will allow up to 10 players to compete using only a single cartridge, and that you'll be able to battle it out online via the Wi-Fi Connection service. Roll on April 21st.

0 comments - Last Comment By wraggster

17:21 February 23rd, 2006

CrossPics Updates

Posted By: wraggster

JimmyL has updated his puzzler for the DS, heres the news:

I've updated the game a few times over the evening in some attempts to make the touchscreen code more stable, it's definitely improved since yesterday, but it's still not perfect, random presses still happen. Also, at least one of those builds had a bug that set the top row clues to zero... probably making some puzzles impossible or at least look different, sorry for any trouble that may have caused.
I'll post the source for the game on the weekend, once I've cleaned it up a bit.

http://www.atouchofwar.com/crosspics...a9f953bcc21 1

0 comments - Last Comment By wraggster

17:25 February 23rd, 2006

WiFi Chat v0.81 Beta

Posted By: wraggster

Bafio has updated his Wifi Chat App for the DS:

Improvements to the touch screen code. You can now select sensibility to the touch using the "rainbow" bar. The sensitivity is displayed in the status info (top screen). Also, "jumps" are ignored.
Fixed issue with more than 6 users Up to 80 messages in the log. You can also use left and right to scroll messages.

More info --> http://bafio.drunkencoders.com/

0 comments - Last Comment By wraggster

17:28 February 23rd, 2006

M3 Game Manager V3.11 Released

Posted By: wraggster

The M3 Adapter team have released a new version of their Game Manager software for use with the M3 adapter for the Nintendo DS.

Whats New:

NDS software reset function (5-key reset : L + R + A + B + X)

The software reset function can be inserted into almost all games except only few games eg. Mario Kart. And no side-effect was found during the testing so far. In addition, the game save data will be automatically stored into the corresponding save file upon completion of the reset process. Practically, the game save data can be safety kept even without battery connected.

Nearly all games can run in fast/direct mode.
Improve the game compatibility.
Improve the compatibility of sd cards
Enhanced function added:
Control interface with Windows-like style.
Add external plugin function: WallPaper, Icons, Background of Windows, Start Up Music and Settings can be external pluged in.
Support MultiTask operation. Now can support following MultiTask modes:
Read Ebook and listen Music at the same time.
View Picture and listen Music at the same time.
Read Ebook and view Picture at the same time.
Read Ebook, view Picture and listen Music at the same time.
Read Ebook and watch Movie at the same time.
Directly support playing more A/V files format. eg. DPG and MP3 etc.

Note:
If users update the M3 and run games with Loader version x15 or above, please make sure that the games stored in cf/sd were converted by using M3 Game Manager version V3.0 or above.

Download Here --> http://www.m3adapter.com/News.htm

0 comments - Last Comment By wraggster

17:36 February 23rd, 2006

Cologne v0.3 ( Colecovision Emulator)

Posted By: wraggster

Flubba has released a new version of his Colecovision Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player via a Flash Cart, heres whats new:

-Fixed keypad/joystick reading (lots of Atari games).

Download from here --> http://gbaemu.dcemu.co.uk/Cologne.shtml

Download from here --> http://gbaemu.dcemu.co.uk/Cologne.shtml

1 comments - Last Comment By Hawq

17:50 February 23rd, 2006

Dualis Release 14.3 (nintendo ds emu for windows)

Posted By: wraggster

Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:

CPU: Added SWI 11 (CpuSet)
GPU: Added support for some paletted texture formats
GPU: Added support for some more vertex formats (VTX_XY, VTX_XZ, ...)
GPU: Added support for multiple textures
GUI: Improved the texture viewer

Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml

0 comments - Last Comment By wraggster

01:48 February 24th, 2006

DSOrganize 1.5 Beta

Posted By: wraggster

DragonMinded has updated his app for the DS:

Fixes in this release (1.5 BETA) include:

* Added file browser/nds launcher (NDS launcher for GBAMP only)
* Fixed issue with slow repeat times in lists
* Added touch ability to select vcard/dayplanner/browser lists.
* Fixed cursor disappearing bug when cancelling a created vCard.
* Changed Day Planner to show current day on top screen, and added next/previous day buttons.
* Fixed last wordwrap bug!
* Seem to have fixed the data corruption bug in the Address viewer.
* Many new translateable fields in this release!
* Fixed uppercase chars being assigned to lowercase in translated files.

The handwriting recognition is not nearly 100% done. Also, the app currently only works when the DSOrganize directory is on the root of the card. I will be fixing this as time goes on, but for now it stays like this. I will be adding a jump to date option soon.

More info --> http://www.youngmx.com/?loc=ndsdev/DSOrganize

0 comments - Last Comment By wraggster

01:49 February 24th, 2006

Two New Simple DS Games in Japan

Posted By: wraggster

The Simple DS series, despite being not as simple price-wise as its PS2 sister series, already has five entries out at Japanese retail, with no signs of a slowdown. The latest Famitsu is home to the announcement of two new entries.


First up is Simple DS Series Vol.7 The Illust Puzzle & Suuji Puzzle. The Japanese translates to "The Illustration Puzzle and Number Puzzle," although both of the included puzzle types actually involve numbers. The "Number Puzzle" mode seems to be a mini version of Sudoku. Digital Ware is developing this title, which is set for Japanese release in April.
Vol.5 The Trump will follow the release of Vol.7. Seventeen card games are included in this entry, which is being developed by Vanguard Works. A Japanese release is set for June.

Both games offer multiplayer play for up to four players. This includes download play, so those without the games will be able to take part in the simple fun.

Acute readers will note that there's somewhat of a conflict in the numbering for the Simple DS series titles. Vol.5 The Tennis has now been changed to Vol.XX The Tennis, with the XX to be replaced by a number at a later date.

0 comments - Last Comment By wraggster

15:04 February 24th, 2006

Only White DS Lite at Launch

Posted By: wraggster

Lik Sang have posted news that <a href="http://www.lik-sang.com/news.php?artc=3806&lsaid=219793" target="_blank" >Only the White Nintendo DS Lite</a> will be out at the launch "Nintendo of Japan informed retailers and official distributors across the island today, that the Nintendo DS Lite Enamel Navy and Ice Blue will not make it out of the gate by March 2. Only Crystal White will be available on launch day. The two other colors are supposed to come out on March 11. I repeat for tired eyes and those who were not focused yet: no cool Ice Blue, no savvy Enamel Navy, only pure Crystal White available at Nintendo DS Lite debut."

0 comments - Last Comment By wraggster

15:27 February 24th, 2006

Sangokushi DS Jap ver

Posted By: wraggster

SuccessHK have the latest commercial release from Japan, heres the info:



Sangokushi or Romance of the Three Kingdoms is classic strategy simulation game series from Koei. This DS version will include special "touchy" features to match the two screens of the Nintendo DS.

0 comments - Last Comment By wraggster

15:49 February 24th, 2006

GameBoxDS v0.6

Posted By: wraggster

Gwoin has released 4 games Reversi, Connect 4, Labyrinth and DSFlower in one release package called GameBoxDS

This release has improvements for DSFlower:

Download via Comments

0 comments - Last Comment By wraggster

04:00 February 25th, 2006

DSOrganize v1.51 Beta

Posted By: wraggster

Shaun Taylor has updated his app for the DS, heres whats new:

Added checking to fix freeze on .nds files run through boot managers like M3.
Added 'Rename' field to language parser. Sorry guys, slipped through the cracks

Download here --> http://www.youngmx.com/?loc=ndsdev/DSOrganize

0 comments - Last Comment By wraggster

04:01 February 25th, 2006

WiFi Chat v0.83 Beta

Posted By: wraggster

Bafio has again updated his WiFi Chat proggy for the Nintendo DS.

Whats new:

Version 0.83 beta - Updated to the latest version of libfb. Better font display, some small changes here and there, code cleanups. Clock added. The server now creates a paginated archive of the messages, so I suggest to update the server too. Some other small changes I can't remember. Added a simpe ip filter to abn (temporary) abusive users. Light blinks when wifi is enabled. Also, when the screens are not lit, a sound announces new messages (if you press X on the top right corner) (this was undocumented).

Download Here --> http://bafio.drunkencoders.com/

0 comments - Last Comment By wraggster

13:39 February 25th, 2006

Site Up to Date

Posted By: wraggster

Hi All, as you know we are one of if not the most up to date Nintendo DS News sites around and today i finally caught up with the linking of releases and added them to the right hand column, in future i will only make and update pages for emulators but for Games and Apps etc the forum will be linked to.

Remember if you have any news or releases you can upload them to our Submit News Forum here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=104

1 comments - Last Comment By wraggster

16:23 February 25th, 2006

Masses of new Nintendo DS Releases

Posted By: wraggster

You know the old saying about buses, well heres a mass of new Nintendo DS Commercial Releases and some killer games amongst them, all of these were posted at Success HK (one of the worlds best importers):

Age of Empires: The Age of Kings US ver.



Age of Empires: The Age of Kings boasts turn-based strategy gameplay as players move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world. Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, or Japanese in this Nintendo DS game. Lead over 45 different types of units into battle -- from bowmen and monks to hand cannoneers, mercenaries and samurai, and control special 'hero' units such as Richard the Lionheart, Robin Hood, Joan of Arc and Genghis Khan, whose special 'hero' powers affect the entire battlefield. The DS version allows players to construct and upgrade buildings to help their units learn new skills and create resources for their civilizations, as well as research over 50 technologies to advance their civilization. Multi-player scenarios allow up to four players to wirelessly battle each other.

Unou no Tatsujin Soukai! Machigai Museum Jap ver.



Your goal in this puzzle game is to identify differences in images on the top and bottom screen. The game offers over 10 puzzle forms, including scrolling images, images that have to be scratched with the touch pen in order to reveal hidden areas, and even a mode where you have to blow into the microphone in order to clear falling leaves from atop an image. Based on how well you perform, the game rates your judgement, concentration and memory skills. Support for two to four players via download play is included.

Syunkan Pazzloop Jap ver.



Seiken Densetsu DS Children of Mana Jap ver.



Part of the "World of Mana" project, this game is a 2D RPG follow-up to the adored action-RPG series. Embark on a co-op multiplayer quest, teaming together to achieve actions and reach areas, by helping players up or working together, that are not available for single-player adventurers. Children of Mana features a complex weapon system where you can equip multiple weapons for range and melee attack. Also featured is character modification, where you can adjust your character's abilities on the fly by applying items.

Top Gun Jap ver.



Based on the eternal blockbuster movie, Top Gun puts the player in the cockpit of a heavily armed jetfighter plane. The game includes 10 single player missions such as high altitude dogfights, escort missions, and protecting airspace, over a variety of terrain with dramatic weather and visual effects. Top Gun also features head to head play for two, three or four players.



Bleach DS Souten ni Kakeru Unmei Jap ver.



This new installement in the Bleach anime franchise will feature 27 playables characters taken from the original anime. The gameplay consists of 2D fighting in a stage with 2 fields, with players being able to switch between the 2 fields.

What a killer group of games, much more info and screenshots on each game at Success HK

0 comments - Last Comment By wraggster

00:23 February 26th, 2006

FrodoDS - c64 emulator .d64 working

Posted By: GPF

I'v gotten .d64 support working now in the c64 emulator, so now I can use snapshots created with the pc version of Frodo, as well as load .d64 disk images.



.t64 tape support isnt currently working because I havent been able to find a portable fscanf function, and/or figure out how to convert the following code.


Still have sound to fix, and couple issues with the onscreen keyboard. Next will be to figure out a menu for selecting options and .d64 images to mount etc.

Troy(GPF)
http://gpf.dcemu.co.uk

40 comments - Last Comment By moin

01:30 February 26th, 2006

Fwnitro

Posted By: wraggster

zzo38computer posted this:

I started making a new firmware, and you can download on http://zzo38computer.cjb.net/fwnitro.zip. It doesn't do much yet, but you can see what it does do. I got an example and changed a few things. Can anyone help me how to do the rest, anyways?
Press up/down to move cursor, left/right to adjust, select to select, start to go back to previous menu, L to swap LCDs.

More info --> http://forum.gbadev.org/viewtopic.php?t=8638

0 comments - Last Comment By wraggster

02:19 February 26th, 2006

MoonShell Ver1.0

Posted By: wraggster

Infantile Paralysiser have finally released v1.0 of their Shell for the Nintendo DS, heres the info on whats new:

Version 1.0 2006/02/25

DPGPlugin:Include MP2 and GSM decoder of DPG. (for old DPG files)
PNGPlugin:It corresponded to the stream reading.
BMPPlugin:It corresponded to the stream reading.
The maximum reduction rate of the image has been improved from 50% to 25%.
The total of the number of files display was limited only to a pure files.
An external plug-in (MSP format) can be dynamically load.
The font file is dynamically substituted. refer to CreateFontPackage.exe.
The processing when synchronization is lost can be chosen. Refer to [DPGPlugin] section of global.ini.
Flexible was added to ClosedSholderButton of global.ini. It pushes simultaneously and the operation of L+R.
The RTC24Hour item was added to the [System] section of global.ini.

Download via comments

1 comments - Last Comment By altometer

02:51 February 26th, 2006

Dualis Release 15.1 (nintendo ds emu for windows)

Posted By: wraggster

Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:

GPU: Fixed rendering of transparent areas on 256-color bitmap BGs
GPU: Fixed background color in the OpenGL renderer when luma effects are used
MMU: Added support for 64bit/32bit operations to the hardware divider
MMU: Fixed 32-bit reads from the IF register
MMU: Modified IRQ handling a bit

Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml

0 comments - Last Comment By wraggster

03:58 February 26th, 2006

DSLua v0.1 Preview

Posted By: wraggster

Could this be a start of an explosion of homebrew for the DS, theres Hundreds of Lua Releases for the PSP, heres what the coder waruwaru posted:

You don't know C/C++, but you want to write some programs for your DS? Well, learn Lua and write scripts to run using DSLua! Here is version 0.1 (preview build) for you to play with. Version 0.1 supports some basic text functions, and functions to read dpads/stylus input. Currently it will only work with devices support by Chishm's FAT driver (devices like GBA Movie Player and M3 CF) though. Enjoy!

Download via comments:

4 comments - Last Comment By waruwaru

10:50 February 26th, 2006

Frodo WIP News (Commodore 64 Emulator for DS)

Posted By: wraggster

Our resident coder here at DCEMU, GPF has posted some news and screenshots of his continued progress with the port of Frodo the Commodore 64 Emulator for the DS, heres the news from him:

I'v gotten .d64 support working now in the c64 emulator, so now I can use snapshots created with the pc version of Frodo, as well as load .d64 disk images.

.t64 tape support isnt currently working because I havent been able to find a portable fscanf function, and/or figure out how to convert the following code.

Still have sound to fix, and couple issues with the onscreen keyboard. Next will be to figure out a menu for selecting options and .d64 images to mount etc.

Troy(GPF)

Awesome news, check out the screenshots over at his site here --> http://gpf.dcemu.co.uk

0 comments - Last Comment By wraggster

11:08 February 26th, 2006

DSonic

Posted By: wraggster

Sensei has released a great looking Sonic game for the Nintendo DS.

Screenshot and download via comments

12 comments - Last Comment By Jakor Dratic

22:20 February 26th, 2006

DSMerlin

Posted By: wraggster

Carmex has released a new app for the DS thats a handwriting recognition program, heres the info:

<blockquote>DSmerlin is a port of the open source XMerlin handwriting recognition project. It should be fairly easy to incorporate into other homebrew projects such as notepads, calendars, IM software, etc. Anywhere data entry is needed, DSMerlin can provide an alternative to the standard on-screen keyboards. </blockquote>

Screens and downloads via comments

0 comments - Last Comment By wraggster

07:30 February 27th, 2006

Balance

Posted By: wraggster

Seddy recently released a rather unique game for the DS, heres what he posted:

"A few weeks ago, I started experimenting with 3d and now, here is my first 3d game!. In this game, you have to tilt the world with your Stylus, to make the marble roll from A to B. I made this way harder, because I have added some special fields:
Grey: The marble rolls slower.
Yellow: The marble bounces away.
Jump-pad: You get a little boost that makes you jump.
You have to look out, that the marble don't falls down from the world, or that your time runs out. At the moment,the game has 10 levels.

Screenshot and download via comments

6 comments - Last Comment By XDelusion

07:34 February 27th, 2006

MatchingDS

Posted By: wraggster

Dumbstart posted this news:

Here’s my first program for the Nintendo DS, Nameless Matching Game. It’s certainly a work in progress but for now it’s simple enough for a limited release. The object of the game is to touch matching squares as quickly as possible. You race against the clock to get the highest score possible. It only has 10 (very simple) levels at this time but more are to come along with different gameplay modes so check back often.

Enjoy the game and please reserve judgement until a later date when the game has had a chance to simmer for a while. I have a few other programs that I’m working on for the DS and hope to release something a little more fully developed in the future. I do all of my DS development using PAlib using a SuperCard SD on a FlashMe‘d DS. So everything I release will be compatible with the SuperCard and once I get a new Compact Flash reader I’ll ensure it works on the GBAMP too.

Screenshot and download via comments

1 comments - Last Comment By DSbeatsPSP

07:37 February 27th, 2006

PAlib v0.998c

Posted By: wraggster

New version of PALIB the coding library for the Nintendo DS.

Whats New

[Examples] Fixed the keyboard example, had SimpleText instead of Text function, so the line break didn't work :S
[Examples] Added Sprite/Priorities2, which shows how the priority system could be used to create a card game, or an isometric 3D system...
[Screen Lights] Rewrote the code, shouldn't break the sound anymore
[Arm7] Switched to libnds's IRQ system, now works better on MK2/3
[PA3D] Compiles again, sorry !
[Backgrounds] Optimised the Background memory error messages
[Palettes] Added PA_SetSpritePalCol
[C++] Fixed the Pad/Stylus problem (replacing bool by u8, I don't like that...)

More info --> http://teamnnc.free.fr/phpBB2/viewtopic.php?t=565

0 comments - Last Comment By wraggster

07:42 February 27th, 2006

DSweb build 0.02c

Posted By: wraggster

Dawn2k has released an early web browser for the Nintendo DS, heres the info:

Simply copy the DSweb.nds or the DSweb.sc.nds file to your flashcard.
If you found any bug, not mentioned in the list please report it to
dawn2k@ndsdev.de

known bugs:
-checkboxes do not work
-backlight is a little buggy, but that is not my fault, maybe mollusk
is able to fix it
-adress on topscreen is not resetted if you press the enter button
-strlen is not resetted too

things that do not work yet:
-wifi
-html/php/java/shtml...
-sound
-disabling touchscreen(mouse)pointer
-add favorites
-view help

things that are new
-touchscreen(mouse)pointer

Screenshot and Downloads via comments

34 comments - Last Comment By arnold_disco

16:53 February 27th, 2006

Crime spree to hit DS

Posted By: wraggster

DS has made stars out of lawyers and doctors recently with Phoenix Wright and Trauma Center, but soon the Nintendo handheld will be demonstrating the work of a much less respectable professional in Rousseau the Thief.

The Namco-developed game has a similar anime style to Phoenix Wright and Trauma Center, and makes similarly innovative use of the stylus and the touch-screen; in order to keep Rousseau hidden from the law, gamers will have to draw patterns on his face in order to make him blend in with the background.

So as long as Rousseau stands in front of plain brickwork he should be fine, but if he attempts to blend in with something a little more complicated, like a map of Norway, he might be in trouble.

Rousseau the Thief will be released for DS, with a UK release date to be announced

Via Gamesradar

0 comments - Last Comment By wraggster

17:41 February 27th, 2006

Another 'Bigs' Demo

Posted By: wraggster

Thanks to Drunken Coders for this news:

Bigs posted this:

here is an update,

* torus is ok but still need to solve my problem of normals. I think its a problem of overflow and i should transform unit normal coord in something a bit smaller but close to unit.

* strange artefacts appears on top screen(no-3D) with the torus ...i think its caused by the malloc...or a mistake i havn't seen. If somebody see something, I would be glad to know.

* added some other solids.

* codes of the exemple, and functions only file (to include in a lib for exemple) are provided.

More info --> http://ds.bigs.info/

0 comments - Last Comment By wraggster

17:42 February 27th, 2006

Demo download stations hit NYC

Posted By: wraggster

Though they weren't due until next month, an avid Flickr user has discovered that the Nintendo DS download stations are already operational in the Nintendo World Store in New York City. After enterting the store and hitting "Download Play" in the DS' main menu, she grabbed a trial version of Brain Age, strangely ignoring the presence of Tetris DS.

It shouldn't be too long now before the download stations roll out to the rest of the US and bathe countless gamers in free software, videos and deadly Wi-Fi radiation. If you see these glorious structures appearing in your area, let us know!

Via DSFanboy

0 comments - Last Comment By wraggster

21:17 February 27th, 2006

Nintendo DS Skins

Posted By: wraggster

DecalGirl.com are the worlds leading supplier of skins for all consoles, if you want to change your drab Nintendo DS and give it a fresh lick of paint then a Skin is up your street.

They have a total of 128 skins, heres one:

0 comments - Last Comment By wraggster

Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

Part of the DCEmu Network Nintendo DS News