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February 1st, 2008, 16:51 Posted By: JKKDARK
New build of the Game Boy Advance emulator for Windows.
Changelog:
* Added compile date to about box
* Redesigned about box a little
* SDL Windows updates:
- Clear the screen on each frame when using OpenGL blitter
- Use the C++ version of 2xSai instead of ASM version
* SDL Linux version can display the SVN revision number, IF SVN is installed
* Fixed deadlock involving fullscreen and logging window
* Added performance logging
* Renamed FileToggleMenu accelerator to FileToggleFullscreen
Source code here
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February 1st, 2008, 19:58 Posted By: Shrygue
via Games Industry
Nintendo has officially confirmed the rumour that they are releasing a new cobalt/black-coloured DS Lite.
The latest version marks the seventh colour in the DS Lite palatte, joining white, pink, onyx, crimson/black, gold and metallic rose - the latter of which are limited editions.
When asked earlier this week if such a colour was in the works, a Nintendo spokesperson would neither confirm nor deny, saying simply: "Nintendo has not made any announcements about a new color for DS."
Nintendo sold more than 8.5 million DS handhelds in the US last year alone, bringing the total to more than 17.6 million since the DS was launched in November 2004.
The new version will be available in the US on February 10.
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February 1st, 2008, 19:59 Posted By: Shrygue
via Games Industry
ELSPA has told GamesIndustry.biz that a recent story about DS piracy in North America contains false quotes attributed to a company spokesperson.
The Sunday Post quoted John Hillier, manager of ELSPA's Intellectual Property Crime Unit as saying "In America, it's thought 90 per cent of Nintendo DS users are playing pirated games because of R4s," while discussing the notorious chip that allows easy piracy on Nintendo's handheld.
However, a spokesperson for ELSPA told GamesIndustry.biz that, "[John] didn't quote The Sunday Post on any figures whatsoever."
"ELSPA would certainly never presume to comment about America or anywhere else outside of the UK," added the spokesperson.
The report, said ELSPA, is a hatchet job consisting of facts from an article from Singapore, false quotes and a genuine conversation with Hillier on the availability of the R4 cartridge in the UK.
"The quotes from The Sunday Post were ascribed to his name from another article which originates from a website in Singapore. This, it appears, is where The Sunday Post first found out about the supposed R4 situation and for some reason unknown to John have quoted him on what this article said."
The spokesperson also stated that Nintendo views the reported facts in The Sunday Post article as completely false.
"As far as Nintendo are concerned, the facts are completely spurious."
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February 1st, 2008, 20:02 Posted By: Shrygue
via Eurogamer
Nintendo has registered a patent for what looks like a series of casings in which the Wii remote can be slotted to create a new peripheral.
As spotted by 22hundred.net, the patent document refers to "A video game controller for a video game and a receptor assembly" and "A receptor having a shape substantially similar to a component appearing in the video game."
That sounds the Wii Zapper, you might think, the bit of plastic that turns the remote into a light gun. And indeed, the document states, "The receptor may be a gun-shaped sub-unit."
But have a look at the drawings included in the patent. They show all manner of casings which could be used to hold the remote.
Some of these make instant sense, like the tennis racket, baseball bat and fishing rod. But what about the bicycle, motorbike helmet and chair? Not to mention the teddy bear, which looks familiar. And is that some kind of virtual reality headset? Please, not that again.
Course it could be Nintendo's just trying to prevent other companies creating such peripherals, rather than working on plans to do so itself. But you know.
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February 1st, 2008, 20:26 Posted By: Shrygue
via Eurogamer
Electronic Arts has confirmed to Eurogamer that there are currently no plans to release UEFA Euro 2008 on Wii and DS.
The game was unveiled earlier today on PS3, Xbox 360, PS2, PSP, PC and mobile.
But despite EA's Vancouver men turning out an interesting Wii version of FIFA 08 last year, a spokesperson told Eurogamer that nothing's been announced or is on the cards.
Still, who cares any more? It's not as though we're going to watch any of it on telly because it will make us cry.
Anyway, the other versions include a mode which lets you fight to become your country's captain, as well as interactive celebrations (punch Stewart Downing?) and a "Battle of the Nations" online element.
Watch out for more closer to the 11th April release.
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February 1st, 2008, 20:30 Posted By: Shrygue
via Eurogamer
HAL Laboratory's oft-overlooked NES puzzle game Adventures of Lolo 2 is the only new title on the Wii Virtual Console in Europe this week.
Presumably it's often overlooked because we want them to put games like Chrono Trigger on Virtual Console not this fluff no one remembers.
Anyway, HAL made quite a few of these Lolo games, which descend from the "Eggerland" original and involve navigating around tricky monsters to collect items and acquiring a Jewel Box to clear the way to the next room.
This one is from the NES, so costs 500 Wii Points (let's get this right this week - approx. GBP 3.50 / EUR 5.00), and has 50 rooms and four hidden "pro-puzzle" rooms to uncover.
We'll be letting you know whether it's any cop once Nintendo's released enough Virtual Console games to justify our doing another roundup! In the meantime, share your wisdom using the devices below.
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February 1st, 2008, 20:44 Posted By: Shrygue
via Gizmodo
The built-in speakers on the Nintendo DS Lite may not be spectacular, but they manage to get the point—and by point we mean the musical bleeps and bloops of the latest Zelda game—across quite well. GameTech disagrees, which is why they created this Sound Shell DLite addition that not only adds slightly stronger speakers on the back, but a stand to prop your DS up in case the whole thing becomes slightly too heavy for your underdeveloped arms to lift. $30 [£15] gets you the entire contraption.
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February 1st, 2008, 22:33 Posted By: wraggster
News/release from Scott Mcfly:
First off, I made the front page with the previous version of this, woo! Thanks guys!
So this was version 0.2 (http://palib.info/forum/modules/newb...forumpost22439) that I posted back in November, and after being quite busy with other things over the Christmas/New Year period, have now gotten time to work on version 0.3. And here it is! Main improvements are that you can now split your hand (providing you have the money), and normal Blackjack rules are in place for that (no splitting 10s, only one more card after splitting aces etc.), and there's also some sprites for cards to further get away from the text-based feel of the previous versions. A fellow member B.J. offered me the use of their card graphics for this game after I posted 0.2, so I'll be looking to incorporate them into a future version now that everythings in place for the sprites, so big thanks for that! I had hoped to get some sound effects or music working for this version, but that still needs a little more work, so I've put that on hold for just now. There's also a small pause between card drawings just to add a bit of suspense!
As mentioned before, my aim for this is to create a fully customisable Blackjack game where you can tweak all the rules to how the game is played in your part of the world or how you play with friends. Or perhaps just with the rules you want to practice on for fun or for when you want to hit the casino!
I'll be working a lot more on this now that the holiday season is over with, so it'll be a shorter gap until the next version. I'm hoping to get a section for the user to tweak some of the more basic rules, maybe keep track of some stats as you play, possibly get some sounds in there and look into the new card graphics. The ones I have now are really just intended as a "first draft" of sorts, so they won't still be there come version 1.0. I also plan on giving more space on the screen to the cards, which would mean finding a new way of showing any split hands you have. For this first attempt though, you can only split once and if you do then it's on the screen all the time for you to see.
There's also a few minor things that need tweaked such as the dealer not taking cards when you already have Blackjack (unless they have a 10 or an ace), but I'd promised to get this out before the end of January, so I had to leave some things til next time.
Any feedback is appreciated as are any bugs that you might find! Splitting cards caused a few niggles, but I think I got them all. Hope you enjoy it!
Thanks!
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February 1st, 2008, 22:45 Posted By: wraggster
News/Release from Risike:
RPG puzzle here is a name that stinks! If you find one more sympathetic I am prenneur!
So RPG puzzle is the project on which I was working before I launch into emulation. I wanted not present before it is completed, but the problem is that I am a quiche and graphics at the point where I am dev level, I need to move forward graphsimes (to calculate the places where placing images ... etc).
So if someone has the soul of a graphic artist and that the project it pleases him to tell.
So what's Puzzle RPG?
And if you have played Zelda ...
... It will not help you understand the game!
More seriously, if you have played Puzzle Quest, the excellent trading Thursday on DS, soon you will understand the principle of my game
Here first 2 screenshots: one of the screen title and the game itself.
The second screenshot just take a quick glance to understand the principle wholesale.
Explanations:
We choose a character.
Each has several personal capacity (spells carefully attack, supports what classic ... etc!)
When one chooses and that the computer has chosen, it becomes a college board of 8x8 pieces.
The aim is to exchange places pieces next to each other every turn to rows and columns of at least 3 identical parts.
When aligned its parts it happens things (yeah!):
-- If the pieces are swords: attack the enemy on the number of pieces removed (we start at 100 PV, I think configurable)
-- +: It is highly treatable in the number of parts removed least 3. (Otherwise it's endless)
-- The others give mana.
The mana is used to utilize its capabilities (listed left). For example launch a large fireball on his evil adversary for him crâmer beard. Of course there may be all kinds of capabilities: attack, defense, maintains, poisoning etc. ...
When you launch a sort un animation is supposed to appear on the enemy (but I am zero in gfx ...).
In short, you have more or less understood what the principle! If this is not the case too bad for you.
I join you in the last build date. This one will let you see the pretty menu, to play against the computer (endless) and hear the beautiful music free that does not change between the menu and the game
What is done:
-- Engine of the Game: 100% (one can play, "pitcher fate" is ready yet to create the sorts ... Etc)
-- IA: 90% (in fact there are two types of IA: AI beast who will choose the first combination that sees and which launches its spell once it is able, intelligent and IA will focus on swords and launch spells a subtle way. need the code again this subtle way to launch spells)
-- A portion of the menu (just the core menu not submenus)
What remains to be done:
-- From graphics (many)
-- A portion of the IA
-- Correct some graphical bugs (I have trouble controlling PAlib)
-- The sub menu (option scores)
-- Mode 2 players (3 minutes coder)
(Not after I see, when I think of something I add)
Voil*!
So I repeat nice if a designer goes through there: if you are not a bad graphsime and you find the fun, do not hesitate to say so!
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February 1st, 2008, 22:51 Posted By: wraggster
Eo posted this news/release:
Hello,
Also in the field pursuant to learn Japanese, here is a kanji dictionary.
Use:
Simply trace its kanji party in the drawing in the lower left corner, it will be analyzed in real time. Simply click on the button corresponding to the desired kanji (5 opportunity from top to bottom in order of probability) to display information about kanji (which includes for the moment readings, the meaning and information qq) on the screen.
Press L to reset the drawing area of kanji. It takes a little know how to write kanji anyway, the algorithm is based on an analysis of traits.
Technos:
I reused engine JStroke (Palm application) for the analysis of kanji (I think it really not bad) and Kanjidic to the database of Kanji. The kanjidic is fairly exhaustive, but it is unlikely that the engine reconnaissance edge on all entries.
This is a second version which enables them to search by reading, translation and radical in addition to the trail. It is also possible to change screen with R.
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February 1st, 2008, 22:57 Posted By: wraggster
Cid2Mizard has updated his Super Mario Galaxies game for the DS:
I brings you the version 0.8 of my Shoot Em Up with Mario.
Changelog 0.8:
- Rescripte to lower levels of difficulty.
- Added to Stylus screen transitions.
-Extra life - all 5000 pts.
-Adding explosions enemies.
-Fixed a bug transitions.
-Gfx hiscore for the part.
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February 1st, 2008, 23:26 Posted By: wraggster
alien8r33d posted this interesting news:
For anyone who may still be interested, I am currently converting the old Amiga favourite Alien Breed for the GBA. It is being written in 100% assembler as are all my efforts.
It is about 80% complete. I have not released any WIPs since this site no longer seems to be updated. Last year I sent in a GBA electronics CAD program I wrote and it was never posted....
Should be a very interesting release when it happens.
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February 1st, 2008, 23:30 Posted By: wraggster
News from Programmix:
Hi, this is my new (real) project Legend of Beneshov. Yet nothing more, just one screenshot :
.
It's RPG in style of old SNES RPGs (Final Fantasy 5 inspired me a lot ). As you can see, graphics are poor (since i made them myself ) or riped from FF5.
I didn't made any story yet, but it will be something about mythical land called Beneshov . If you are interested in project and you would like to help, contact me on matyas.kritan@seznam.cz.
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February 1st, 2008, 23:34 Posted By: wraggster
via pdroms
Mike Hawkins has sent me an email containing his Gameboy Advance application "Vero Design Advance".
Vero Design Advance is a CAD package designed to help you layout Veroboard/stripboard designs directly on your Gameboy Advance. A detailed documentation is available with the download.
The program itself is a little bit aged, but unpublished so far. It was sent to GBAdev.org where it never made it to the mainpage and the file archive. Thanks for the release Mike!
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February 1st, 2008, 23:41 Posted By: wraggster
New from Divineo UK
Introducing the Logic3 Fishing Rod for the Nintendo Wii. Compatible with Nintendo Wii fishing games, convert your Wii Remote Control and Nunchuk into a realistic Fishing Rod. It features an extendable Rod with chrome reel for an authentic reeling in action. Allowing full access to all buttons on the remote control and nunchuck, a cable tidy is also provided for the nunchuck.
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February 1st, 2008, 23:42 Posted By: wraggster
New from Divineo UK
Dock your remotes in this charging station to always keep them charged and ready to use. The station is illuminated to match the Wii console and comes with replacement, rechargeable remote handgrips.
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February 2nd, 2008, 00:11 Posted By: wraggster
If there's one thing we learned reading through some of the comments on our mega-spoiler Smash Bros. Brawl post, it's that there are a lot of people who want Mega Man to join in the Smash Bros. series. If there's a second thing we learned, it's that people are very interested in learning the secretive "Final Smash" attacks for each of the revealed characters.
Well, we can't help with Mega Man, but thanks to the kindly folks over at GameVideos, we can help with that second problem. The epic eight-minute video below shows off every Final Smash move in sequence. Not all Final Smashes are created equal, though, so we've decided to rank them on a ten point scale based on destructive potential, how well they fit the character and all-around coolness. Don't agree with us? Take it to the comments, Jabroni.
http://www.joystiq.com/2008/02/01/su...shes-revealed/
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February 2nd, 2008, 00:13 Posted By: wraggster
Last month, publisher AQ Interactive confirmed that Blue Dragon Plus for the Nintendo DS had been delayed, but that it would be coming this summer. Translations from the publisher's official BDP site (via NeoGAF) indicate the game is set to be a "simulation RPG." The description and subsequent new screenshots remind us of Final Fantasy XII: Revenant Wings (not a bad comparison, mind you).
The site also seems to indicate that BDP takes place just after the events of the first Blue Dragon.
http://www.joystiq.com/2008/02/01/ne...t-this-summer/
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February 2nd, 2008, 00:14 Posted By: wraggster
Already this week we've run leaked trailers, information and gameplay videos of Super Smash Bros. Brawl ... so why not add leaked sales numbers to that list? Cubed3 has a translation of a Japanese blog post referencing a purportedly leaked Famitsu sales report that says the highly-anticipated game sold 500,000 copies, or 80 percent of available stock, on its first day of Japanese release.
The sourcing is admittedly not very concrete, but the number does seem plausible given reports of retail shortages and the game's strong showing on the Amazon Japan charts. Then again, Super Mario Galaxy only sold 250,00 copies in it's entire first week of release, and that was during the highly-charged holiday season. Has Smash Bros. Brawl shattered Japanese sales expectations, or is something getting lost in translation here? You'll know as soon as we do.
http://www.joystiq.com/2008/02/01/ru...-day-in-japan/
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February 2nd, 2008, 00:15 Posted By: wraggster
There's just something about a pressure-sensitive balance board that's turning the Japanese on. Nintendo's Wii Fit game exercise device balancercise board has stayed at the top of the Japanese sales chart for the last four weeks and sold 1,283,000 units since Dec. 1. The device that made gameplay out of a scale reached the million mark in the middle of last month and looks to keep stepping its way to the top spot for a bit.
With Miyamoto saying Wii Fit isn't just a one trick pony, there'll hopefully be some software announcements following its US premiere. We're sure the mainstream media already has its prerequisite old folks home and "Wii Fit helping obese children" stories all planned out.
http://www.joystiq.com/2008/02/01/wi...st-four-weeks/
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February 2nd, 2008, 00:15 Posted By: wraggster
While Wii owners in Japan are feverishly playing Super Smash Bros. Brawl, and everyone in the States is biting their fingernails in anticipation of the March release, we forget our friends in the PAL region, who thus far haven't even been given a firm release date for Nintendo's franchise fighter. Wii Fanboy helps us catch up with all the drama.
A few days ago, Nintendo updated the Brawl page of their UK site, posting a release date of June 1st for the game. Once word had gotten out of the posted date, Nintendo quietly removed it, replacing it with the super-helpful time frame of "2008."
What's even weirder is Nintendo's denial of the slipped release, claiming the update is likely a mistake as June 1st is a Sunday. Keep in mind that the official Brawl release date in the US is March 9th: a Sunday. So either it's a flimsy excuse for an unannounced release date, or the date really doesn't mean anything. Either way, we'll keep you updated on whether Nintendo ever decides to "set a date" with our PAL pals.
http://www.joystiq.com/2008/02/01/ni...-release-date/
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February 2nd, 2008, 00:23 Posted By: wraggster
Newly released today:
features
Master French vocabulary: with ip tp 16,800 words useable in everyday conversations, quickly reinforce your understanding of French.
Learn and have fun: play every day to unlock challenging and entertaining games and track your progress.
Intermediate or fluent: My French Coach will adapt its difficulty level to match your skills.
description
A basic knowledge of the French language is not enough to work in France or truly enjoy its life and culture. Do you lack confidence whilst speaking French? Are you tired of always searching for the right word?
http://www.play-asia.com/SOap-23-83-...j-70-2l3r.html
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February 2nd, 2008, 21:07 Posted By: wraggster
Cartoonist Luc Bernard tells WiiDS.co.uk that his platformer Eternity's Child is now a WiiWare title coming Q2 2008 for $5. The quirky (we mean that positively) title has an equally quirky history, starting out as an Xbox Live Arcade title before switching to the Wii because of the 150 MB size restriction. Curiously, an IGN podcast reportedly pinned a 40 MB size limit for the service, a figure which Nintendo has disputed
We can surmise that Eternity's Child's art assets will be significantly lower now that the Wii's output peaks at 480p resolution -- but would that account for a 73% or more decrease in file size if said limit does exist? Still, $5 is a great deal for what looks like a very stylish title. We'll keep you updated on The Mystery of the Missing Megabytes.
http://www.joystiq.com/2008/02/01/et...d-for-wiiware/
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February 2nd, 2008, 21:07 Posted By: wraggster
We've been informed that the mention of Wii compatibility on the packaging for the standalone Rock Band microphone was an error. A spokesperson from manufacturer PDP contacted Joystiq to say, "Our packaging mistakenly states that the microphone is compatible with the Wii. Unfortunately, this is not the case and will be corrected in future versions of the packaging. We apologize for the confusion."
The statement's timing seems odd following yesterday's confirmation that Rock Band is coming to the Wii. It seems there's some issue with this specific microphone, meaning it should not be compatible with Boogie or High School Musical either, both of which use microphones plugged into the Wii's USB ports.
http://www.joystiq.com/2008/02/01/st...ompany-regret/
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February 2nd, 2008, 21:09 Posted By: wraggster
Word was in that copies of SSBB were causing Nintendo Wii consoles to readout a list of system errors. Nintendo has responded saying the game disc is not faulty, in fact, the likely cause is a dirty disc lens caused by smoke and general dust build-up. The SSBB disc is the first game to ship as a DL-DVD, and this type of DVD requires an increased sensitivity from the lens. So, build up that would not normally effect game play from a single layer DVD would cause errors from the dual layer variety. Thankfully, Nintendo has offered to clean any affected consoles, but they aren't issuing nicotine patches to help you quit smoking—the cleanup is going to get repetitive...
http://gizmodo.com/351924/copies-of-...cigarettes-are
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February 2nd, 2008, 21:31 Posted By: wraggster
Nintendo of America tells Next-Gen that recent claims of a 90 percent DS software piracy rate are an exaggeration.
John Hillier, manager of ELSPA’s Intellectual Property Crime Unit, told The Sunday Post earlier this week that the R4 chip used to play pirated DS games is facilitating enormous piracy rates in the US.
“The implications are massive. In America it’s thought 90 percent of Nintendo DS users are playing pirated games because of R4s,” Hillier said.
But a Nintendo of America spokesperson countered Hillier’s comments in a Friday statement to Next-Gen.
"While the R4 and other game copying devices are available and cause Nintendo concern, they have not reached the mass market as indicated,” the rep said in an e-mail.
“Nintendo continues to be aggressive in taking action to protect the unparalleled creativity and innovation of its world famous game developers.”
The ELSPA had yet to reply to Next-Gen’s multiple requests for clarification of Hillier’s statements.
http://www.next-gen.biz/index.php?op...=8948&Itemid=2
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February 2nd, 2008, 21:52 Posted By: wraggster
News/release from Unkwar
Enigma is a game of riddles like very much Closed.
I thought to ask Cobain integrate my riddles, but as I have no evil and do less time I decided to do my own game
Do not look at it as a vulgar plagiarism, I simply wanted to encode it for myself in order to make progress, see rather as a pooling leg before the next release. (Closed biensur)
I do not claim to do both, in fact I would probably not (Closed is a must for me) only if it can do wait those who love the genre ...
History:
Version 0.1
-9 Enigmas
- Safeguarding of the increase for those who patcheront the game (DLDI)
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February 2nd, 2008, 22:02 Posted By: wraggster
asiekierka posted this:
WireWorld DS is a DS port of a cellular automation under the same name.
So far it has:
- basic WireWorld implemented
- editor builtin
- clear/clear electrons
Well, it's my first DS homebrew.
About WireWorld
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.
Even with so simple rules, it's able to implement many stuff in it.
Changes:
+ - added
- - removed
* - modified
/ - bugfixed
! - important
Quote:
0.4:
* OH MY GOD SPEEDED UP THE SLOWEST FUNCTION 34 TIMES (thanks eKid!)
/ Fixed the saving bug by accident
* Some very little changes in the engine.
Thanks to whole #dsdev for helping me fix all the bugs.
Source code will be offered if anybody will want.
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February 3rd, 2008, 02:45 Posted By: wraggster
It's as if they prophetically knew that the controller market for their new system would be flooded with useless peripherals by money grubbing accessory manufacturers -- at least, we hope that's the case. We hope that Nintendo wasn't being serious when they drew up diagrams for an early patent application to show how the Wii remote would attach to other peripherals, as we assume that one of the oldest and most well respected video game companies on the planet would know better than to try to plug a controller into a skateboard, teddy bear, or rocking chair.
We imagine they ran out of ideas after the docking station and zapper peripherals, and that the rest of the diagrams were just filler. If not, when can we expect a release date on Michael McDonald's Television Shooting Simulator?
http://www.joystiq.com/2008/02/02/wi...s-frightening/
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February 3rd, 2008, 03:01 Posted By: wraggster
As a homebrew fan im really encouraged by the recent events and articles from the likes of brushing and TMBinc, the Zelda exploit could be the best way to get full on Wii homebrew yet.
The mouthwatering games that could be coded by the homebrew community to make full use of the Wii could really open up the mainstream even more to hobbyist coders.
But with every good news comes the bad, now there are Wii Modchips out there and im sure at some stage that the first homebrew will only be available via using a modchip so they are a neccessity in that respect.
The downside to this is the Piracy aspect and the recent postings on many sites of how to get Super Mario Galaxies and Super Smash Bros Brawl working.
This may bring Scene sites many visitors but ultimately gives Nintendo and the likes the green light to clamp down even more on any hacking or homebrew done on their consoles.
Does Piracy harm the homebrew/hacking community give your honnest views via comments
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February 3rd, 2008, 18:29 Posted By: JKKDARK
New build of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Info:
here is a version VBA 1.8 that is newer then 1.8b3 and contains a whole bunch of fixes. it doesn't have the optimisation that VBAM does since its based off the latest 1.8 svn.
Download and give feedback via comments
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February 3rd, 2008, 21:00 Posted By: wraggster
With dimensions of 1.4" x 0.75" x 0.25", the paper craft Nintendo DS is so small, it makes your manhood look like the Maxblaster. The art work was put together by Nintendo fanboy, SonicScape Jun, who has such a steady hand, he should have clearly been surgeon. The scaled replica may not work, but it does have a functioning hinged case and even a teeny-weeny game card, which can be inserted into the main unit.
We know; you are not to sure why, but you want one. We are experiencing the same mixed emotions at this point in time. Luckily, all you need is some glue, a knife, some basic office supplies, Jun's PDF instruction kit and you are on your way. Apparently, it will take 1.5-hours to make, but be warned; your fat, blubbery fingers will probably make this project next to impossible. Stress levels are likely to increase to fist-through-LCD-screen type proportions. For the sake of the LCD, give this one a miss, we beg you.
http://gizmodo.com/351997/worlds-sma...al-paper-mario
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February 3rd, 2008, 21:04 Posted By: wraggster
The Wiimote is alright and everything, but what good is all the motion control in the world if you can't pistol-whip player 2? This Colt .45 Wiimote mod doesn't make the Wiimote fire bullets, but with this much "gunmetal" aluminum plate, the police will goomba-stomp your ass before you can say "Duck Hunt" anyway.
http://gizmodo.com/351958/nintendo-wiimote-make-my-day
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February 3rd, 2008, 21:07 Posted By: wraggster
How much is a really good old game worth to you? What if it was still in it's original shrink wrap? According to eBay, the right game can be worth quite a bit to the right people. A seller is currently hosting an auction for a sealed copy of Chrono Trigger for the Super Nintendo that has shot up to an amazing $420.55. With thirty bidders and a day and a half still left to place bids, something tells me it will go even higher. My question is, what will the winner do with their expensive prize? Will they open it and play with it or will it become a pricey knick-knack that will take up shelf space and no doubt garner the envy of hardcore Chrono Trigger fans.
http://kotaku.com/351943/sealed-chro...-price-on-ebay
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February 3rd, 2008, 21:09 Posted By: wraggster
via elation
The time for talk is over and the time for deliverance is here! Ladies and gentlemen, after over 5 years of work (periodic), the English translation of Emerald Dragon is out! At last, for better or for worse, the world has been graced with an English version of this game! It will be denied to you no more! So, cancel your plans, spread the word, and tell your friends. Its Emerald Dragon time!
This time around, Ive included a custom patcher, TransPatch (Windows only), that will only allow you to patch the correct copy of the game with the correct patch. Its about as newbie friendly as it gets. It will patch headered or non-headered games. Dont you dare create a topic in the forums or send me an e-mail on patching help unless youve given this utility a try! For everybody else, you can apply the patch soft or hard, however you please.
This patch has been tested on the real hardware, so copier players rejoice! As for emulators, Id recommend BSNES as its the only emulator that gets the sound right. It works OK on SNES9x and ZSNES, however notes stick in the music and sometimes instruments can be off pitch in certain songs. Otherwise it plays OK.
Please, as a personal favor to me for all my (and others) hard work, read the readme. Besides containing some important information, it contains plenty of information on the project, some of which you might find interesting, or even entertaining!
With that said, enjoy! Im probably going on ROMhacking vacation for awhile until I feel like returning to action on Tenshi No Uta, Heracles IV, or whatever other interesting projects I may have up my sleeve!
http://transcorp.parodius.com/
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February 3rd, 2008, 22:21 Posted By: wraggster
News/release from iprice
I have borrowed some MD2 files from polycount and spent a few hours making a simple Rails shooter.
Give it a try and let me know what I can do to make it better. This is only a first version.... anyone want to make me a top screen for in game, feel free...
Doesn't work on emu but works fine on my R4......
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February 3rd, 2008, 23:11 Posted By: wraggster
News/release from Montspy:
Ultra-FastReflexes is a game of ... Reflexes (bravo!) For DS
History:
[V 0.2] Integrating timer
[V 0.2] Time Management reflex record and the average reflex
[V 0.1] Discover this game on PSP
[V 0.1] Adaptation on DS
How to play:
When you press "Start", the game starts
Images each has a corresponding button on the DS or stylus appear, hold down the right button as soon as possible
Be careful not to make a mistake, otherwise it's lost!
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February 4th, 2008, 00:25 Posted By: wraggster
Tepples has released a new version of his Tetris Clone for the DS, GBA and Windows.
Heres whats new:
Docs: Most of TODO.txt has been converted to a numbered list of bugs (bug 0100).
An off-by-1/65536 error in enter below ceiling was fixed. This means it doesn't give one extra row of room to slide on at the top of the well (reported by Caithness and Kukuunen).
In case of a block out, draws the offending piece in the well before entering game over animation.
Extra 5-frame cascade delay removed.
With Lockdown set to Step reset, lock delay resets on the first floor kick.
Tengen rotation system tries kicking one space to the left (requested by zaphod77).
Options' names and values are looked up from fourCCs for future localizability.
Options: Names of speeds in fractions of 1G are computed.
Options skips unpacking options with a value of 255. This allows multiple pref structures to be unpacked on top of each other, and each overrides the ones before it.
Debrief displays options on a second page.
Debrief correctly displays soft drop speed as a fraction (0.41 regression, reported by Lardarse).
Debrief: PC specific parts moved to separate source code file.
Debrief uses a lower-level function to format ISO 8601 date and time so as not to bring in the floating-point library's space overhead on platforms without an FPU.
Debrief plays a sound when turning the page.
PC: Delay for holding Esc to quit no longer depends on display refresh rate. Instead, it uses the global 60 Hz timer (reported by Sara).
PC: Draws speedometer even when preview is at right, as long as there is room, that is, 3 or fewer next pieces (requested by Cubicz).
PC: Gimmick choice moved to Options to match GBA/DS.
PC: Select scenario before starting game (bug 0041).
PC options uses standardized GBA names (OPTIONS_*) instead of PC names (LJPREFS_*).
PC options Shift sound scale, Side, and Next position moved to skin.
PC options sets initial options using initOptions() from GBA/DS. Incidentally, this restores the initial randomizer to bag (0.41 regression and may make similar regressions less likely.
PC options uses unpackOptions() from GBA/DS.
PC options sound is also routed through the cross-platform sound manager.
PC: lj.ini uses fourCCs as names for easier saving and loading.
PC: Switching between windowed and full screen in Options no longer needs the user to restart the program.
PC: Skin controls window width and height (requested by Bloodstar).
PC: LJVorbis doesn't crash if polled while the music is stopped. This can happen when cross-platform code plays sound effects during debrief.
PC: Skin sets screen resolution (bug 0017).
PC/DS: Displays a description of some option values in addition to descriptions of options themselves.
GBA/DS: Options disabled on the PC are disabled here.
GBA: Menus are faster now that part of the text engine has been moved to fast RAM.
DS: Plays sound for game over (bug 0064).
DS: Options displayed on touch screen for future touch operation.
DS: Displays debrief after game ends (bug 0031).
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February 4th, 2008, 11:07 Posted By: wraggster
Newly released today:
features
40 Mini-games - Sports fan? Test your stylus skills with the Soccer Striker mini-game…Or are you the outdoors type? Jump in the river and try the Up the Creek mini-game. With 40 unique and addictive mini-games there’s something for everyone.
Multiplayer Action – Play up to 8 players via Nintendo Wireless Connection or go head-to-head against 4 of your friends via Nintendo Wi-Fi Connection. Single card and Multi-card play is supported.
Fun-filled Adventure – Uncover the devilish plot of the Evil Bomberman and discover two alternate endings to the game.
Full Stylus Control – Specifically designed for the Nintendo DS, BOMBERMAN LAND Touch! 2 features full Touch Screen control.
Original BOMBERMAN Battle Game Included! – The Original BOMBERMAN Battle game is included with all new maps and power up items. Multiplayer action doesn’t get any better than this!
description
BOMBERMAN LAND Touch! 2 is the follow up sequel to IGN’s Best Online Multiplayer 2006 Game of the Year on the Nintendo DS™. Embark on a fun-filled, theme park adventure as you discover a huge land to explore, a gigantic multiplayer pack, and a host of addicting mini-games that can be played by yourself or with up to 4 people.
And if the 40 mini-games aren’t enough to fulfill your multiplayer action needs, the original Bomberman Battle game is included. Battle with 8 players via Nintendo Wireless Communications or go head to head via Nintendo Wi-Fi Connection.
http://www.play-asia.com/SOap-23-83-...j-70-2fqk.html
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February 4th, 2008, 11:09 Posted By: wraggster
Newly released today:
features
50 Mini-games - Extreme sports fan? Try your hand at the Skateboarding mini-game. Do you love Sci-Fi? Try out the Laser Ball mini-game. With 50 unique and addictive mini-games there’s something for everyone.
Character Customization - Customize and create your very own Bomberman character with a variety of accessories and costumes.
Fun-filled Adventure - Quest to gain items and points to advance yourself through the different zones in the world. Face the mysterious evil champion in the final stage.
Multiplayer Action - Go head-to-head and battle up to 4 players in 10 multiplayer mini-games or the original BOMBERMAN Battle game.
Original BOMBERMAN Battle Game Included! - The Original BOMBERMAN Battle game is included with all new maps and power-up items. Multiplayer action doesn’t get any better than this!
description
Embark on a fun-filled, theme park adventure as you discover a huge land to explore, a gigantic multiplayer pack, and a host of addicting mini-games throughout 5 unique worlds. Also included is the original BOMBERMAN Battle game. Battle up to 3 friends and find out who is king “Bomberman”.
http://www.play-asia.com/SOap-23-83-...j-70-2fql.html
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February 4th, 2008, 11:16 Posted By: wraggster
Newly released today:
features
Main pocket to store your handheld save
Second pocket for accessories and games
Removable nylon strap and carabiner
Additional cleaning cloth
description
You like to carry your handheld with you, wherever you go? Then the Pebble Army Bag should be the right choice to store treasure. Rough, cool and very convenient, you will never wanna miss it again.
http://www.play-asia.com/SOap-23-83-...j-70-2ghm.html
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February 4th, 2008, 11:21 Posted By: wraggster
Newly released today:
features
Individualize your Nintendo Wii™ Controller without losing the warranty
Made in Germany - high quality product
Easy to add and completely removable without a problem
description
Turn your Nintendo Wii™ Lite Remote and Nunchak into an individual piece of art, with Pebble Entertainment's Modding Skins.
This skin is not only preventing scratches, will attract a lot of attention.
This stickers are 100% removable and thinner than most available products. Pebble's modding skins are made in Germany.
http://www.play-asia.com/SOap-23-83-...j-70-2gi2.html
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February 4th, 2008, 11:24 Posted By: wraggster
Newly released today:
features
Main pocket to store your handheld save
Second pocket for accessories and games
Removable nylon strap and carabiner
Additional cleaning cloth
description
You like to carry your handheld with you, wherever you go? Then the Pebble Outdoor Bag should be the right choice to store your Nintendo™ DS Lite or any other handheld.
http://www.play-asia.com/SOap-23-83-...j-70-2fsc.html
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February 4th, 2008, 16:11 Posted By: JKKDARK
via play tm
US site 1UP.com reveal that the bonus content, all secreted within the game, is a part of the "My Dreams" section of the title, which is all about artificial life, where you look after virtual charges and generally try a create something 'good'.
Fireworks celebrated the arrival of the New Year in Nightopia, with February witness to Chinese New Year with dragons, gunpowder and the like. Carnival will be the masqued theme for March, with April representing passion with roses. May is all about boys day, according to the Japanese festival calendar, June is then about weddings with July going a bit Latino and focussing on Bull Riding.
Music will be the theme for August, September celebrates the advent of autumn by celebrating the moon with paper fans. Then there's Halloween in October, Thanksgiving in November and Christmas - complete with Santa outfits - in December.
Whether this extra content is enough to cheer up the series' fans, who have afforded this game a mixed reception, remains very much to be seen.
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February 4th, 2008, 17:26 Posted By: wraggster
Scognito posted this news:
PALIB 080203 "Community Release" - BETA
Read this before using Palib!
-- BACKGROUND --
Each new version of devkitARM had the disadvantage of breaking up PALib's sound support for some linker.
The main problem with the sound was that the modplayer on the arm7 was difficult to maintain, and Mollusk didn't have time to maintain this project.
There were some scenarios, resulting from the fact that the latest working PALib version was PAlib070717 + devkitARM r20:
a) Windows XP and Linux users who didn't need support for new libraries such as Noda's ASLib or future libraries compiled with devkitARM r21
were continuing to use the old PALib with devkitARM r20.
b) Windows Vista users couldn't use PAlib compiled as it was, since devkitARM r20 doesn't support Vista. There is a hack to do that but the authors
of devkitARM discourage it's use. Using this hack will lead to a working PALib, but with the disadvantages of scenario a.
c) User who wanted PALib with bugfixes, new features, devkitARM r21, Vista, sound working, and new external lib support were waiting for a new PALib release.
For this one.
-- THE PRESENT --
After months of work we are proud to announce the new development version of PALib,
code named "Community Release", thanks to the efforts of (in no particular order):
Noda, Tom, Scognito, Michoko and others.
Since this is a new development release it may contain some bugs, but that's normal since we cannot test every example with every card, so
please help us to improve it by reporting bugs and sending patches!
So what does this release offer?
* DevkitARM r21 compatibilty -> Vista support
* Support for the following libraries:
* ASLib by Noda (sound and mp3 playback)
* Modplayer by hitchhikr
* Liblobby by MightyMax and others (DS<->DS networking) (external download)
* Mikmod by Stonebone (mod, s3m, it, etc. playback) (external download)
* EFSLib by Noda (embedded file system superior to GBFS / PAFS) (external download)
* New examples:
* PAlibExamples/FAT: EFS_Lib, Locate
* PAlibExamples/Sound: ASLib_General, ASLib_using_EFSLib, SoundPlayback, MikMod
* PAlibExamples/Wifi: libLobby
* A new Makefile:
* Ability to choose the arm7 core (see below)
* WIFI icon (which is never shown) no longer included -> .nds files work with no$gba, Supercard SD, etc. The .sc.nds file is no longer needed.
* Other small things (doc compatible with latest doxygen, dsFont tool included, cleanup, etc.)
* Many bugfixes
The changelog covers everything in more detail, but it's too long to list it here - it is included in the download.
As for the sounds, your old projects will probably not work, since the sound part is completely redone,
featuring Noda's cool ASLib as the standard way of sound output.
-- INSTALLING --
Since this is a beta release, it comes without the installer, so uninstall the old PALib (5 directories) and put there the new ones from the archive.
To add the external libraries (mikmod, liblobby, efs) you can download them from the download section or
directly from the authors to get the latest versions (but you will need a SVN client for liblobby).
Instructions on where to get and where to put the libraries are in install.txt in the PALib folder.
-- PORTING YOUR PROJECTS --
These guidelines help you in porting your projects to the new version.
* Backup your old project
* Do a make clean in the project dir
* Replace your project Makefile by the one in the PALibTemplate directory
* Edit it (instructions are inside)
* Do a make
Why editing Makefiles?
In this release there are various arm7 cores, because a single one cannot support mod + wifi + ds to ds wireles + mp3 + mikmod.
There are many, you can choose which one fits your needs, just select which one you prefer among these:
* mod + dswifi
* mod + liblobby
* mp3 + dswifi
* mp3 + liblobby
* mikmod + dswifi
You can also add support for EFS, just uncomment the USE_EFS line in the Makefile and follow the efs example on how to build it.
As for sounds:
PA_PlaySimpleSound(file, channel) and PA_PlaySoundRepeat(file, channel) are now replaced by
PA_PlaySimpleSound(file) and PA_PlaySoundRepeat(file).
This is because AS_Lib chooses the channel for sound playback itself, you can't specify it.
You can get the used channel as the return value of PA_PlaySimpleSound, though.
So please check through your sources and make sure that when using functions to set volume, pan, etc. of sounds,
your program doesn't assume that a sound effect is played on a specific channel, but passes in the channel obtained from PA_PlaySimpleSound / PA_PlaySoundRepeat.
However, these functions are only wrappers for the ASLib sound functions -
if you want to use the full potential of ASLib, you have to call its functions directly.
You can find more information on them in the "Sound and MP3 functions" section in the documentation.
-- THANKS --
A big thanks to goes to Mollusk as usual, for his great library.
Thanks also to all people who helped us to do this release.
Long life to PALib!
http://palib.info/forum/modules/newb...=4195&forum=41
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February 4th, 2008, 19:44 Posted By: Shrygue
via Eurogamer
Nintendo Japan has offered to clean Wiis free of charge following reports of problems playing Super Smash Bros. Brawl discs.
In a statement (translated by IGN), Nintendo confirmed there have been complaints of choppiness during video playback. Some gamers say their Wiis won't play the disc at all.
Nintendo reckons the problems are caused by a build-up of dust and tobacco on the laser units. Unlike other titles, SSBB comes on a dual-layer DVD which is more sensitive to dirt. That's why the consoles in question will play other games without any problems.
The solution is to clean the lens. Nintendo will do this for free if Wii owners send their console, warranty card and SSBB disc to a service centre. They'll even pay the postage, and Wiis are returned within a week.
The offer is only good in Japan, on account of SSBB not being out in the US until 9th March and not out here until goodness knows when.
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February 4th, 2008, 20:19 Posted By: wraggster
Anton Romanov has released JabberDS, heres the details:
A Jabber client for the Nintendo DS.
Features:
Uses DSGUI for GUI
User defined keyboard layout
User defined fonts (DSGUI's BFont format)
Supports any Unicode characters available in font
Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
Multi User Chat
SSL/TLS support
Installation:
Download
Unpack
DLDI patch
JabberDS want's it's settings file as /data/jabberds.xml
Edit it to your likings
Run
JabberDS-0.1
Initiall release.
JabberDS-0.2
-fixed: incorrect authentication when "server" differs from server part of JID
-new: response to "jabber:iq:version"
-new: "feature-not-implemented" response for unsupported "get" iqs
-new: TLS support
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February 4th, 2008, 20:20 Posted By: Shrygue
via Joystiq
Representing a massive 100% increase over the number of Virtual Console games released last week, Operation Wolf and Columns III arrive on the Wii's retro download service today to give you your block-dropping, terrorist-killing fix. - Operation Wolf (NES, 1 player, 500 Wii Points): Operation initiated! Rescue the prisoners! Mercilessly mow down terrorists as they run back and forth, stricken with panic! Marvel as the primitive sound effects form a hypnotic, pre-REZ beat!
- Columns III: Revenge of Columns (Genesis, 1-5 players, 800 Wii Points): We're not sure what you could have done to evoke the wrath of the columns, but the mean-spirited jewels are apparently out for revenge. Thankfully, years of Tetris exposure have refined you into a quick-thinking block murderer.
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February 4th, 2008, 20:23 Posted By: wraggster
Heres a rather excellent release/news from the great DevFR forums and Ecaheti
Hello everyone!
I helps me newser myself to share with you my Finally, our project of Completion.
For recituer context, as part of my engineering studies, I had a project to be carried out in a business or a personal project. The beginning of the project was February 2007. In December 2006 I discovered PAlib, and as a geek, I decided to do my project.
So I mounted with a vague pretext darling (student at my school too) to propose a project with the DS, namely drive a robot with the DS.
Stroke of luck, the school had a small robot shaped vacuum, Pekee, which wanted to use it to be out of his closet.
January, we recruited 4 persons (the project is done in teams of 6). From February to June 2007, we conducted studies on the various options and the achievement of tricks "innovative" to do with the console (with specifications, feasibility studies and the like).
From September 2007 to January 2008, we completed the technical part.
The basic idea:
6 steering interfaces (to send orders genre forward, backward, left, right, stop or otherwise)
-- Keyboard
-- Virtual buttons
-- Target (based on the handling of Mario in Mario 64 DS)
-- Spatial
-- Vocal
-- Recognition of form
Liaison between the DS wifi and Pekee.
In the end:
6 interfaces as planned, except that the voice recognition is replaced by a recognition "music", it plays a note to the flute, the note is recognized and corresponds to an order. The principle behind algorithmic is the same except that the calculation time is faster and easier identification.
The Liaison, which was to be reported directly to the intermediary of a Linux server. That's because the Pekee must be driven with its own library of programming that we have failed to focus on the DS. Broadly speaking, it runs a program that drives the robot.
Our demos were feeling at school, and now it's all over, let me offer expose the finished project.
At the project's future, I intend to continue to work primarily on voice recognition (improve algo.) Because the courses are finished, and I have more robot! The reco voice is the only thing that really needs to be improved.
The program can be used in offline mode for those who want to see what it looks like. I guess it's not much n'impressionnera world since it remains "a remote control."
And a small video because it's funny like that view
http://fr.youtube.com/watch?v=b_UHPoXOtfQ
(I tried to integrate video, not work, a nice if someone want to tell me how it's done!)
In terms of special thanks, of course Mollusk that we troubleshoot / help / support for a year. This guy sends wood.
PS: you have a site with some docs on the project, but it has not been updated since .. Pfiou .. Long. I shall update and I posterai link
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February 4th, 2008, 20:27 Posted By: wraggster
Nicolas Pillot has updated Scrabble Assistant DS,
This utility is meant to ease the life of players using the board version of the Scrabble game.
Scrabble Assistant DS is a utility program designed to run on the Nintendo DS plateform. It has been programmed to run on homebrew-enabled flash carts. A simple "DS homebrew" google search will give you pointers if you have no idea what these things mean.
As shown on the file list above, there are various versions : a french version using the "Officiel du Scrabble 5" word list, an english version using the "TWL word list", another english version using "SOWPODS" word list. As of version 0.6 and up, each dictionnary has the full 2-15 letter words.
The idea came from the fact that if you have no dictionnary, you have to trust other players' words. So here comes the "Check" function. And sometimes, when you have "good" letters, and you make your choice with a word, you feel that you could have done better... So here comes the "Search" function. And you have to bear with the cumbersome score calculation. So here comes the "Score" function. This function allows for solo playing, and up to 9 players. End-game substractions can be done too, see included README file.
Other notable features are : up to 900 search results with paged viewing, score calculations with up to 130 score entries per player and paged viewing, search length/score/alpha sort options, checks all of the dictionnary to find the best candidates for each sort option, provides a mean to lock out search and check options using any custom key-combination to prevent cheating, nice minimalist interface, which is even big enough for you to use your fingers to control the UI, and best of all, sound clicks :-)
Here is a quick overview of the way the program works : The above screen displays the data in the "Search" and "Score" functions. The lower pane displays the functions' buttons on the bottom. Above them you find the keyboard. Above it, you have the input pane, where you can check what you're currently typing (the arrow on its right side deletes the last thing typed). On the right side, you have the optional buttons, which appear accordingly to the desired function. Everything should be pretty self-explanatory. Be sure to take a look at the README file for various information about special functions (such as end-game scoring, and "party-mode" search/check lock function).
Additionnally, there's a "locking" function available. This is used to prevent players to use either (or both) of the check/search functions, by locking them out using any custom key-combo. For example when you're playing serious with friends, or in tournament or something, and you want to be sure noone uses the given function to get an unfair advantage. Both functions can be locked independantly, temporarily (do the same combo again to unlock) or permanently (only a console reset will bring the function back). More information on how to use this "lock" function is to be found in the README file.
Everything is packed in the .nds executable. The program runs smoothly in no$gba, and has been thoroughly tested on an MK5 flash cart. It doesn't access any part of the cart once loaded, and as such, should not require any dldi patching. I kept each .nds size as low as possible so it should load on any cart without any problem. In case it doesn't start, please say it on the forums.
0.6c TWEAKING UPDATE
- added low-power mode when lid is closed
- added D-pad scroll abilities (Up/Down)
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February 4th, 2008, 20:42 Posted By: Shrygue
via Computer and Video Games
Foreign criminals (to the UK) are being given Nintendo Wiis and plasma televisions to keep them entertained before being deported to their home countries, The Telegraph is reporting.
Detainees at Colnbook Immigration Removal Center in Berkshire are serving time for offenses including rape and murder, but are treated to a Wii in some of the communal areas where they are hooked up to a 48" plasma TV.
We're not sure on the validity of these claims though, as some of the details just don't add up. For example, a source inside the centre told The Telegraph, "Some detainees have Nintendo Wiis. If the consoles go wrong staff are sent to the nearest Argos to pick up a replacement."
Go wrong? Sounds more like they're using Xbox 360s to us. Plus, can you even buy a Wii from Argos straight over the counter? We thought there was still a shortage going on?
Also, doesn't the government think videogames are a danger to society? Surely exposing rapists and murders to these games is a bad idea, unless Gordon Brown has implemented an A Clockwork Orange style overhaul to solve the immigration crisis we keep hearing about.
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February 4th, 2008, 20:44 Posted By: Shrygue
via Computer and Video Games
For those C&C fans waiting for the classic franchise to make a debut on Nintendo's handheld, it might be worth noting that March 14 is the date you've been waiting for.
Command and Destroy takes its cues from Dune 2, Red Alert and Starcraft, and claims to bring that style of gameplay to the DS, says the release.
In typical RTS fashion, players acquire credits through the exploitation of oil and then use those credits to build an alien army to defeat a human colony, or a human one to fend off the invading alien hordes.
As well as a twenty-four mission strong single-player campaign, a multiplayer skirmish mode is available, for those who have fond memories of amassing a hundred units and sending them up against a mate's pitiful army.
The screenshots are not fantastic, but they're not that bad either. With a release date approaching fast, we'll make a few phone calls to see what more we can find out.
Screenshots
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February 4th, 2008, 21:13 Posted By: wraggster
News from Divineo China
Tired of your Wiimote running out of gaz? With the triple power pack for Wii remote, you will finally never have to stop playing. Beside, it is very convenient to recharge with the included USB cable.
- Easy to set up and use
- Can stand buy 168 hours
- Come with power charge cable
- 3 hours quick charge function
- Can be use continuously over 96 hours
- Long life 5400mAh mega power battery
- Built-in power charge working indicator
- Fully compatible with all Wii remote controller
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February 4th, 2008, 23:59 Posted By: JKKDARK
New build of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Changelog:
* Fixes link menu
* Fixes OpenGL craziness from the fix of a division by zero.....
* Hopefully all display list cases are taken care of.
Note: this update is only for x86
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February 5th, 2008, 01:34 Posted By: wraggster
pabloppp has released a new pong game for the Nintendo DS, by the looks of things the stylus is used
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February 5th, 2008, 05:15 Posted By: kloplop321
Website: Http://phleon.kloplop321.com
Phleon is a simple program for those that wish to test their themes without having to waste a bunch of time on their DS. It also creates a folder that is just "Drag & Drop" into the skin folder of your moonshell folder on your memory card.
Final V1
*Fixed transparency glitch
*Made windows drag-able(the window placement for default in-moonshell positions)
*Forgot some others (from not working on it for a while)
Beta V3:
*Severly optimised RAM-wise
*fixed scrolling graphics glitch
*fixed the file Selected thing with Alpha like the Real Moonshell does.
*replaced the stupid background picture
Beta V2:
*Multi-language
*Slightly optimised
*checks for updates(doesn't download)
Screeny:
:thumbup:
EDIT: Also, source will be coming out soon on the site, Just have to comment it so people can actually try to read it.
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February 5th, 2008, 07:36 Posted By: wraggster
News/release from Jesse:
Hyena is an AudioGame player for multiple platforms.
Inspired by the AudioBooks, Hyena allows game-books to be played with only sound and one button.
This takes gaming where it hasn't been possible before, be it driving, tanning or sitting in Church.
Hyena v1.00 is bundled with:
Lone Wolf - Flight From The Dark, by Joe Dever and Gary Chalk - http://www.projectaon.org/en/Main/FlightFromTheDark
and with speech synthisis generated by NeoSpeech - http://www.neospeech.com/
Homepage & downloads at http://www.collectingsmiles.com/hyena
And do try to play the game with the lid closed. It's probably the first DS game where you fully can do that. (as long as you have headphones).
I also want to thank the people making it possible to do homebrew like this for the DS; they receive far too little credit. Hyena uses libnds, libfat, efs_lib and as_lib, so a huge thanks goes out to joat, dovoto, noda, chishm and everyone else who has contributed to these libraries. Also, extra special thanks the people behind this forum that provides so much information and support and last but not least to wintermute for the whole devkitPro setup that makes things so much easier: I owe you all.
Thanks.
(and I probably got some names wrong, so feel free to correct me so I can fix it!
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February 5th, 2008, 17:13 Posted By: Shrygue
via Eurogamer
Firaxis has said it put the Wii version of Civilization Revolution on indefinite hold because it required too much effort to get it up to standard.
Nintendo platforms were added after a year of 360 and PS3 development because of surprisingly strong sales, according to programmer Scott Lewis, but they were always unlikely to take precedent if push came to shove.
"The simple truth is that we had too many projects going on and not enough people," Lewis told MTV Multiplayer (spotted by videogaming247).
"When we were stretched for resources and time, of the platforms [we were working on], the Wii version had the most question marks, so it got put on hold. If the 360/PS3/DS versions do well, obviously a Wii version will be more likely.
"I think the Wii would be perfect for a game like Civ, but we'd have to throw out all of our interface work (and some of our game design decisions) to make it feel like it truly fits on the platform," he added.
2K Games announced it was holding the Wii version back last Tuesday, but the three other versions are still on course for this spring.
Civilization Revolution is a console-designed instalment in the acclaimed simulation series, focusing on getting the controls right and offering slightly more streamlined matches for a couch-based audience.
But it is not being dumbed down, as the publisher is keen to point out, and will have all the feature bells and whistles you might expect.
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February 5th, 2008, 17:14 Posted By: Shrygue
via Computer and Video Games
Showtime Championship Boxing will soon be released on both DS and Wii in the UK, aiming at taking the title for best boxing sim on Wii. Currently owned by Wii Sports.
Based on the screenshots provided though, we wouldn't risk our money if the bookies were giving odds on Showtime taking it down.
Retro fans might get a kick out of seeing the crowd made up of two-dimensional sprites though. But to us it looks like someone stole a bunch of cardboard cut-outs from the cinema placed them in the stadium to make it seem sold-out.
The DS version of the game currently has a metacritic rating of 33, while the Wii version hasn't even got the four reviews required for a score yet. Considering the game hit American shelves late last year, we're not expecting a surprise smash-hit.
Either way, it arrives on our shores March 8.
Screenshots
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February 5th, 2008, 18:15 Posted By: wraggster
You might think of crash test dummies as big floppy replica people with no feelings. Er, because they are. But imagine a dummy who is given emotions so that he can go off and save the dummy daughter of his creator (it's a complex story).
All of a sudden it seems a bit cruel to go smashing the poor sod through car windscreens, but sadly this is the fate of CID, the character in a new game called CID the Dummy.
The game's been announced by Oxygen Interactive and is coming to PSP and DS (as well as PS2, Wii and PC). It's primarily a platform game with CID able to climb, swing, bounce and even headbutt his way through and past a whole range of obstacles. The game's environments promise to be highly interactive, so smashing through walls and burning down barrels are just some of CID's skills.
Bizarrely, he also comes armed with a bazooka. One which can fire freeze, flame or rubber bullets, depending on the enemy you're trying to take down.
Unfortunately, being on a mission to save a beautiful crash test dummy lady doesn't excuse him from his day job, so CID must also take part in various Crash Test levels. One of which has you driving a super-modded vintage Italian car at top speed through solid walls for extra bonuses (which, for a crash test dummy, is probably the equivalent of going into work and being told you have to give a presentation to the bosses).
First screenshots of the PSP version in action are above and the game is down for a 'second quarter of 2008' release date.
http://www.pocketgamer.co.uk/r/PSP/C...ews.asp?c=5634
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February 5th, 2008, 19:05 Posted By: wraggster
via engadget
Sure, we've seen DS bots before, but some youngsters in France have taken the whole control issue to the "next level." Apparently, six engineering students decided to pull a fast one on a Pekee Robot (an open, modular, Roomba-like bot) which was collecting dust, and mainline DS controls into its tiny brain. The end result is a multi-use control rig based entirely on Nintendo's portable console, offering wireless command of the bot with the D-pad, touchscreen, motion sensors, and stylus strokes, as well as a target mode modeled after Super Mario 64 DS, and voice commands via the system's mic. You can watch the video after the break to see the little guy in action, but you might want to avert your gaze when he becomes self-aware, determines humans are inefficient, and goes on a kill-crazy rampage.
http://translate.google.com/translat...hl=en&ie=UTF-8
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February 5th, 2008, 19:06 Posted By: wraggster
We've seen plenty of Wiimote hacks that involve interfacing the controller with a PC, and a ton of Wii KIRFs, but an outfit called Motus is aiming to bring it all together with a new PC gaming controller called Darwin. Based on an existing Motus golf club controller called the iClub (very original, guys), the Darwin tracks motion using gyroscopes, accelerometers and a compass, which allows it to track absolute motion without the need for a sensor bar like the Wiimote. Motus also says that the Darwin is more accurate and faster to relay motion data than the Wiimote, which allows games to more accurately simulate real world activities. That's certainly interesting, but seeing as a Wiimote costs $40 and you can go buy one right now, we'd say the Darwin has quite an uphill battle in store when it hits next year.
http://www.engadget.com/2008/02/04/m...ing-to-the-pc/
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February 5th, 2008, 19:14 Posted By: Shrygue
via Computer and Video Games
Altus US, the distributor of quirky Japanese games including Disgaea: Hour of Darkness, is set to release a new multiplayer puzzle game for Wii, called Octomania.
Set in the land of Lonronpia, players take control of apprentice magician Kari, who accidentally causes the land to be covered in coloured octopi. A guardian angel then appears before her and asks her to clean up her mess.
It sounds bonkers to us, but the actual features of the game sound quite promising, including an online multiplayer head-to-head mode. All quite good for a title tagged at less than $20.
Atlas promises that a tutorial makes the game more accessible than their previous efforts, but to be fair they could release a game based on a space shuttle technical manual and still keep that particular promise.
Fingers crossed that the game will come to the UK somehow, and toes crossed that more than five people buy it.
Screenshots
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February 5th, 2008, 23:56 Posted By: mistac
I've been off work for a couple of days because I did myself an injury.
I started getting bored so I thought I'd make some skins for my, and my kids <AHEM!> Supercard DS-One but found it tedious after to keep transferring the MicroSD between the PC and the NDS to see how the skins were progressing. So to save myself a bit of time and effort I decided to knock out a little program so I could view the skins on my PC as I went along.
Here's a couple of screenshots...
It's very basic and obviously has a long way to go yet but I thought maybe others on the community may find it useful.
It needs a "SKINS" directory in the same folder as the application and any skins go in their own folders within those. I have included some skins in there to give an idea of the structure.
If anyone does find it useful then let me know and I might carry on working on it when I have the time.
You can download the viewer from here.
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February 6th, 2008, 02:20 Posted By: wraggster
CNET is running an article about tough technology, which aptly includes the Nintendo Game Boy, a device so tough that mine still works after many years. 'There's no two ways about it: the original Game Boy is one of the hardest gadgets ever conceived. Rumor has it this beige behemoth isn't made of plastic, but from the skulls of fallen Gurkhas. If you ever saw one that was broken, it's because it lost a boxing match with a nuclear bomb — on points.' So do you agree that the Game Boy is the toughest consumer electronics device ever made?
http://ask.slashdot.org/article.pl?sid=08/02/05/185255
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February 6th, 2008, 02:21 Posted By: wraggster
Squirreled away in the same conference call that brought us news of Volition's Red Faction 3 was the announcement that the clever draw-your-own-platformer Drawn to Life wouldn't be confined to the DS any longer, with a Wii release planned for "the future." Gamasutra reports that in addition to announcing it would, uh, announce "several other new Wii exclusive titles" in coming weeks, THQ Pres Brian Farrell said the company intended "to extend the [Drawn to Life] brand to the Wii in the future." No word on when to expect the Wiimote-enabled title, but we'll fill you in when we know more.
http://www.joystiq.com/2008/02/05/th...-drawn-to-wii/
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February 6th, 2008, 02:24 Posted By: wraggster
Bringing an old story back to the forefront with a new angle, BBC show Watchdog reports that Michelle Livesey of Manchester can't get Brain Training (Brain Age in the States) to recognize her saying "yellow" -- she's apparently not saying it "posh" enough. Although Watchdog added a new dimension with Brain Training's inability to recognize yellow, the original problem color blue is also in the mix. The issue is all in the accents.
According to Nintendo, on page 47 of the Brain Training manual it gives hints on how to use the voice recognition properly. Suggestion number four is: "Pronounce each word as clearly as possible, and try to avoid using strong dialects or accents." Just check out Nicole Kidman saying scissors in a Nintendo ad to see how things could go wrong with accents. Nintendo claims it has been continually monitoring the voice recognition efficiency in its software since the game launched in June '06. We believe them, just as long as we don't have to say the color blue, or yellow if we're from Manchester.
Continue reading News recycling: Brain Age doesn't like your accent
http://www.joystiq.com/2008/02/05/ne...e-your-accent/
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February 6th, 2008, 02:26 Posted By: wraggster
News from Play Asia:
Based on the popular anime series, SD Gundam G Generation: Cross Drive is a grid-based strategy game with over 120 stage. The game lets players control through the stylus, allowing them to quickly edit their units, select movements, and zoom in and out of the battle map. The game also includes a mech editor, where players use parts that they've gathered from their enemies to create new, powerful Mobile Suits.
Bandai's SD Gundam G Generation: Cross Drive for Nintendo DS™ is now available at discounted US$ 14.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 6th, 2008, 02:36 Posted By: wraggster
In a new Q&A with Nintendo president Satoru Iwata, he reveals that the company has sold over 10 million games via its Virtual Console service for the Wii, calling those figures "proof that there are great possibilities with the download model." Iwata also tells GameSpot that the service's success shows that WiiWare may be "one answer" to problems developers have always experienced, but that downloadable content won't replace traditional retail any time soon.
He even waxes a bit about WiiWare pricing, putting a (surely tentative) price tag on WiiWare games of 500 yen (about $4.70 US). The price of a NES game? I could get behind that. Iwata has plenty more to say.
He goes on to tell GameSpot that Nintendo has no plans to enter the MMO space, saying that Miis are good enough for now and that "The virtual-world services out there now still aren't at a place where we'd like to join in--and certainly not to the point that we'd want to jump into competition with everybody else."
And for those of you without a Wii, not for a lack of trying, Iwata explains why they're still in such short supply, nearly 16 months after launch. Simply put, production couldn't keep up with demand. "This is a result of not being able to build up stock at all over the summer due to the consistently active demand for the Wii throughout the year," he says, adding that the company expects to finally target new markets this year, while ensuring a production ramp up.
http://kotaku.com/352869/virtual-con...s-wii-shortage
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February 6th, 2008, 02:42 Posted By: wraggster
Neopiro has posted an update to the adult themed Hentai game for the DS:
In principle started as a port of an existing PC game (he asked that the moderators delete the thread.), But since I do something ... I wanted to make something more than a port of dubious quality ... I am trying to do something similar to what would be a Nintendogs, but with girls (and boys in future versions, this is a console that use a lot girls)
........+ News V0003:
.................- Beta early "Exit Walk"
.................- Restructuring Internal Code to work as a group (and us 4 + 2 designers)
Here will put some screenshots:
- Anyone who wants to help-(things that can help)
+ If you know NOT schedule:
- Give ideas for new activities or markers need.
- Give ideas of simple games with explicit sexual / erotic.
- Proposing new ideas ...
+ If you schedule:
Contact by private - to help in programming
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February 6th, 2008, 02:44 Posted By: wraggster
News/release from load*,8,1:
For OpenTTD I've been trying to put together a midi player for the Nintendo DS. Unfortunately I'm completely lacking any sound programming experience. Hence my plan was to modify 0xtob's PulseDS to play midi files.
I do have it running now, but the music it produces is very disappointing. And further improving it is too much work for me because I'd rather concentrate on the OpenTTD port some more.
I hope someone with PSG or sound experience will pick this up and improve the quality. Or to encourage someone to make a arm7 midi player on their own, because quite a few game ports could use one.
Current status:
- the sample binary plays a crippled version of Beethoven's 5th Symphony
- most midi events are parsed correctly and being sent to the arm7
- a few events (e.g. time signature) are not being interpreted
- the timing seems to be a little off. I'm not sure why though
- the arm7 side needs much work. Either the PSG sounds could be improved or a small soundfont could be used
- The arm9 code should be moved to arm7 to make it into a pure arm7 player
DOWNLOAD (68 KB)
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February 6th, 2008, 02:52 Posted By: wraggster
Cid2Mizard posted this new release:
Let me present my latest creation, "DS v0.1 Videos," which is rather a demo that will allow you to manage your movie DVDs.
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February 6th, 2008, 07:11 Posted By: kloplop321
Version 1.1
Website/download http://phleon.kloplop321.com
Fixed another scroll bar glitch
Made the progrss bar smooth and change value by mouse-over
Fixed background glitch after going back to "normal" mode
Added double click feature on Hex text to also change color (prompt window does not have translations yet)
Fixed some wrong things and some things that were not working
Fixed the text selection in "Current Data And Info" window
some important stuff has been updated
And I really need help from people for getting accurate translations, as an online one can only work so good.
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February 6th, 2008, 16:41 Posted By: wraggster
Heres a massive release for Nintendo DS Fans today as Assassin's Creed: Altair's Chronicles is released.
Heres the boxart:
Spread This News
features
Be an Assassin: Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors.
Action-platforming Gameplay: Fast-paced action features swordfights, combo attacks and acrobatic moves that journey through historical 3D environments.
Choose Your Weapon: Learn and master 11 weapons for both close combat and long-range attacks, featuring five swords, varying types of daggers, explosives and a grappling hook.
Immersive Storyline: A deep and compelling storyline that will appeal to those who have both played the console title or are new to the franchise.
Touch-Screen Mini-games: Players will be able to use the Stylus to perform pickpocket maneuvers to carefully steal precious items from the crowd and make informants speak.
Upgrade and Rank Up: Collecting orbs will upgrade Altair’s health and weapons.
description
As the direct prequel of the critically acclaimed console title Assassin’s Creed™, discover more of the story of Altair as he must find “the chalice,” an object of such power that whoever is in possession of it can end the Crusades.
Altair will explore a fully realized 3D world traveling through four cities of the Crusade’s Middle East. The game, like its console counterpart, will feature acrobatic moves and exhilarating combo attacks that mix sword skills and kicks.
The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.
On sale at Play Asia for US$ 32.90 (~16.74 GBP)
http://www.play-asia.com/SOap-23-83-...j-70-2la6.html
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February 6th, 2008, 17:24 Posted By: JKKDARK
via GameSpy
SEGA of America, Inc. and SEGA Europe Ltd today announced that SEGA Bass Fishing for the Wii has been released to manufacture. Developed exclusively for the Nintendo Wii, SEGA Bass Fishing is the latest addition to one of the most successful fishing game franchises of all time and is scheduled for release on February 26, 2008.
SEGA Bass Fishing is back and better than ever, returning with all-new intuitive controls utilizing the Wii Remote and Nunchuk. With over 20 different types of lures to choose from, gamers can cast off using the Wii Remote to try to land one of four different types of freshwater bass. SEGA Bass Fishing also offers gamers the freedom to select time-of-day and season during play which impacts the activity of the fish, as well as their appetite and their depth. When players hook a big one, they can use the motion sensor to reel it in. Featuring 15 beautifully designed lake environments, SEGA Bass Fishing has four fun-filled game modes including Arcade, Tournament, Practice and Nature Trip.
SEGA Bass Fishing is rated "E for Everyone" by the ESRB and is available in stores throughout North America for $29.95. For more information on SEGA Bass Fishing, please visit our FTP at: http://segapr.segaamerica.com.
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February 6th, 2008, 19:49 Posted By: Shrygue
via Games Industry
Nintendo shares sank to a seven month low on the close of the Nikkei, despite the company experiencing runaway success with sales of the Wii and DS consoles.
Stock fell 5.9 per cent to JPY 45,800, the lowest since the beginning of July, as the Japanese export market braces itself for a possible recession.
Companies exporting product to the US have begun to reduce production due to slower growth in the region, following minimal growth in Japan.
"There's an increasing chance that the US will post negative growth in the first quarter, and that's tough news for cyclical markets like Japan," said Akio Yoshino, chief economist at Societe Generale Asset Management, speaking to Bloomberg.
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February 6th, 2008, 19:50 Posted By: Shrygue
via Eurogamer
intendo has kicked a red shell up the jacksie of rumours Mario Kart Wii has been given an official release date.
As reported by Kotaku, Japanese sources claimed the launch date was set for 10th April over there. It would supposedly retail at JPY 5800 (GBP 27) for a bundle including the Wii Wheel.
But that's nonsense, according to Nintendo. A spokesperson told Eurogamer it's just "Rumour, I'm afraid," adding that "Nothing has been announced."
Well, some things have been announced. Like the fact Mario Kart Wii will feature motorbikes, an online Battle mode and online races for up to 12 players. You can see the original announcement and the game in action via the gamepage.
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February 6th, 2008, 19:51 Posted By: Shrygue
via Computer and Video Games
Pro Evo 2008 on Wii is an interesting one because, instead of trying to cram the multi-button controls of previous versions onto the Wii Remote, it uses the pointer to invent a totally new style of play. Come take a look.
As we explained in our detailed hands-on preview, you move your player with the Nunchuk analogue stick while setting up runs and various plays with the Remote's pointer.
It's different - a little tricky to get your head around at first - but works surprisingly well.
Look out for a full review closer to its March 28 release, and hit the thumbnails below to see the new screens, right here.
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February 6th, 2008, 19:53 Posted By: Shrygue
via Eurogamer
The codenamed "PQRS" Wii puzzle title Steven Spielberg has been helping EA with has been officially unveiled. They've been planning this for a million years. We're beat to sh*t.
It's called Boom Blox, will be available in May, and is unsurprisingly made up of child friendly mini-games where you solve puzzles by using the Wiimote in quirky ways.
There are block-laying chickens and baseball-throwing monkeys to play around with, in a choice of Tiki, Medieval, Frontier and Haunted environments. Anne Lively, where is Anne Lively?
You can play it alone, co-operatively, or against your children if you want to win. You can even as make your own conundrums in Create Mode and share them over the WiiConnect24 Channel.
"I am a gamer myself, and I really wanted to create a video game that I could play with my kids," said Steven Spielberg riding a velociraptor. "Boom Blox features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together."
Let's hope his action-adventure game for 360 and PS3 proves a little more exciting, as this sounds about as good as A.I. with that little robot boy who had girls' hair.
Screenshots
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February 6th, 2008, 19:55 Posted By: Shrygue
via Computer and Video Games
Put fears of steering wheel control tarnishing Mario Kart Wii behind you. A new screenshot of the game in scans from the latest issue of Famitsu reveals two button icons that clearly represent the green 'A' and red 'B' buttons from the GameCube controller.
Considering the colour palette of the Wii is limited to different shades of white, it's prompted speculation that those who might find the Wii steering wheel controls a little fiddly will be able to revert to a more traditional control system using the GameCube controller. That should have old-school fans jumping with joy.
Click to the right to see the revealing screenshot. Huge scans of the full Famitsu preview, with loads more tantalising screens, are over on Jeux France.
One screenshot
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February 6th, 2008, 19:55 Posted By: Shrygue
via Eurogamer
Whoops, THQ also said in its financial call that it was porting Drawn To Life to Wii. We missed that.
The game appeared last autumn on DS and let you draw a hero and his environment and then magically bring them to life to save a village by rescuing the lost pages of a magical book.
Conceptually it sounded fantastic, but it was let down by sloppy platform missions that overshadowed a solid character creator and adventure game.
We said 6/10, and lots of those marks were awarded because you could bring a willy to life.
No details for the Wii version have been released, and a date is also yet to be pencilled in.
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February 6th, 2008, 19:57 Posted By: Shrygue
via Computer and Video Games
intendo president Satoru Iwatu has effectively ruled out virtual-world services on the Wii. So where does that leave Animal Crossing MMO?
"The virtual-world services out there now still aren't at a place where we'd like to join in," said Iwata. "And certainly not to the point that we'd want to jump into competition with everybody else. We'd rather focus on doing things that nobody else would do."
Iwata also underlined the firm's focus on inventing new experiences for a wide range of people.
"Our job is to constantly look into what people find fun and interesting. I mean, nobody else wants to develop a videogame where you get on the scale and see how much you weigh."
What about an online aerobics class? Hosted by Mr. Motivator?
"That's how we're able to keep offering people surprises and entertainment, so even if we were to make a virtual-world-like product, we'd be sure to make it something that nobody would call it a product similar to another company's offering."
Last year, rumours reported in Edge claimed that the Wii iteration of Animal Crossing would be an MMO.
Hope dies last but we've got our doubts about an AC MMO now. Given that Iwata appears to beam when discussing the likes of Wii Sports and Wii Fit, if it does come to pass we're gearing up expect something different to Warcraft with cuddly toys. And less fighting.
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February 6th, 2008, 20:11 Posted By: Shrygue
via Computer and Video Games
Fifteen new screenshots for DS game Master of Illusion came our way today, prompting us to question why Nintendo is publishing it. And what happened to the quality control they were once known for?
Even putting aside the awful looking graphics, the bland-looking mini-games and the buttons reminiscent of what we made when we first played around with Flash, we still can't believe Nintendo is publishing a game that features a character with bigger breasts than Jordan.
I mean, seriously Nintendo? Purple-haired Barbara is wearing hipster trousers that would make the new crazy Britney Spears blush.
Our friends on NGamer gave a whopping 59 percent to the US version. It comes out on March 3, if you... nope, we can't even think of one person who'd be interested.
Screenshots
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February 6th, 2008, 20:35 Posted By: Shrygue
via Computer and Video Games
Who says online petitions don't work? In the latest Bionic Commando podcast, producer Ben Judd says Capcom is considering releasing a Wii version of the revived Bionic Commando series, currently tapped to arrive on PS3 and Xbox 360.
Responding to a question asking whether Capcom had seen an online petition for a Wii version, Judd said, "Yes, we have taken notice. We're very happy about that.
"All I can say right now is that we're certainly thinking about it. If there is going to be a Wii version that comes out, rest assured it's not going to be something that's announced tomorrow or in a week.
"I mean, even if we were to start planning it, let's say, tomorrow, you wouldn't see anything for a year, or whatever. So, if you do have your hopes pinned on that, I would say 'Keep pinging us about that point,' and expect something like that, if we decided to go down that path, in about a year or more. So please be patient."
You heard the man, folks. If you want to see the game appear on the Wii, simply go along to the petition, sign it and thank the glorious internet for living up to its promise for once. Or wait for the announcement tomorrow.
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February 6th, 2008, 23:16 Posted By: wraggster
News/release from Dopefish of a port of Xbill to the Nintendo DS, heres a description:
More popular than Quake!1
Ever get the feeling that nothing is going right? You're a sysadmin, and someone's trying to destroy your computers. The little people running around the screen are trying to infect your computers with Wingdows [TM], a virus cleverly designed to resemble a popular operating system. Additionally, some computers are connected with network cables. When one computer on a network becomes infected, a spark will be sent down the cable, and will infect the computer on the other end when it reaches there.
That's the basic idea of the game. Pretty simple, but fun for a while, and definitely something to appreciate.
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February 7th, 2008, 15:13 Posted By: JKKDARK
via Cubed3
SEGA is currently reaping the rewards of its Wii support, with successes for games such as Sonic and the Secret Rings, Mario & Sonic at the Olympic Games, Ghost Squad and even NiGHTS: Journey of Dreams. Recently it revealed that it would be bundling both The House of the Dead 2 & 3 together on Nintendo's home console as well.
However, to add to this resurrection of the immensely popular arcade shooting title, a special spin-off is heading to the Nintendo DS. Whilst in the past a version called 'Typing of the Dead' has appeared on PC, now SEGA will be taking full advantage of the Nintendo DS's wide appeal by releasing 'English of the Dead' this Spring in Japan.
According to early details from Famitsu magazine, this will be an action game where you defeat hordes of zombies with the power of English. The zombies will spurt out Japanese words on the screen and players must quickly write down the English translation on the touch-screen in order to survive. English of the Dead will feature six hectic and gruesome stages, and will feature 'Training' and 'Auto Listening' modes.
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February 7th, 2008, 19:58 Posted By: Shrygue
via Computer and Video Games
You wait for ages on some juicy info about Mario Kart Wii only to get nothing. Then, like a London bendy bus, two come at once - rolling over your feet in the process. We've now got word on how you can use your Mii in Mario Kart online.
On top of that, it's confirmed that as speculated the game features 32 tracks (16 new, 16 remakes), which include new courses "Mario Circuit, Momo Country, Kinopio Factory, DK Snowboard Cross, Coconuts Mall, Kinoko Canyon, and Luigi Circuit", an IGN translation reports.
It adds that players will be able to perform mid-air tricks on both karts and bikes, which when executed correctly will provide you with an extra speed burst when you hit the tarmac.
Mario Kart Wii supports up to 12 players, but extra info states that you'll be able to download the ghost data of other players' races and import it into the single-player game to race against.
There'll also be the option for a Mario Kart Channel on your Wii hub, which serves up both your own record lap times and a worldwide rankings board.
For the old skool, there'll also be a four-player split-screen mode. Wouldn't be Mario Kart without it, if you ask us.
If you missed the news yesterday, it appears that Mario Kart Wii will be playable via traditional control scheme in addition to using the Wii Remote, and that a beta test Nintendo Japan has advertised is rumoured to be for the game.
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February 7th, 2008, 19:59 Posted By: Shrygue
via Eurogamer
THQ has sat us down and cleared up what sort of things you will be doing in new Wii title Band Mashups.
The idea is that you win a fight by doing your rhythm-action moves better than your opponent, much like battling in Guitar Hero. It looks similar, too.
However, here you will have various instruments like a sniper violin or flamethrower guitar that will ask for different moves to be matched by Wiimote gestures. And you can mix things up by switching the music to throw your opponents off.
THQ reckons there will be 70 ridiculous weapons in total, and around 150 songs covering the necessary vices of rock, funk, hip-hop, country, marching band and Latin.
There's a campaign where you pick one of 11 bands to tackle evil Mr. Hong [oops - Casual Racism Ed], as well as a versus mode to batter your friends.
Band Mashups is due out in April.
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February 7th, 2008, 20:00 Posted By: Shrygue
via Computer and Video Games
Namco Bandai Holdings has said it will close between 50 and 60, or roughly one-fifth of its arcades. "A lot of the types of games that people played at an arcade can now be done at home," said a spokesman.
Wii seems to be being blamed more than the likes of PS3 and 360, especially with titles such as Wii Fit. A Reuters report suggests that it's not just the fact that console games are so good these days, it's also down to the fact that people would rather save their money for new games.
Oil prices are also having the finger of blame point prodding them as Japanese families, looking to save on gasoline, cut back on trips to shopping malls where the family-oriented arcades are waiting to guzzle your loose change.
For us it's not about oil prices or how awesome out home set up is these days, it's purely down to the fact that a go on the new After Burner arcade game will set you back two quid!
That and the tramps that hang out near the Trocadero.
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February 7th, 2008, 20:06 Posted By: Shrygue
via Joystiq
PopCap co-founder John Vechey tells PocketGamer that crack-cocaine derivative Peggle will be available over-the-counter for DS sometime in the future. This follows the announcement in early January that Xbox 360 owners would be able to play the pachinko-style ball bouncer in glorious HD. Considering it's in line with PopCap's strategy, expect Peggle to eventually exist on every appropriate format possible – the article also alludes to a mobile version being in the works.
Vechey says Peggle has now outsold Bejeweled with over ten million downloads. He explains that the game's sales weren't doing well on many casual portals when it first released, but that PopCap kept promoting it on its website and the designer drug took off. We're just waiting for the day a PA (Peggle Anonymous) group pops up on our local community center's bulletin board.
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February 7th, 2008, 20:57 Posted By: wraggster
Taking Paper Mario to its logical -- albeit extreme -- conclusion, an artist / DIY'er named Keith Lam has created the first physical, playable implementation of Super Mario Brothers. By emphasizing Mario's movement on the background, and turning the "TV" into the object which moves, the character appears to traverse the familiar landscape of SMB, complete with collision detection, brick movement, and mechanized jumping. The "system" is built using a chain-driven platform, which is shakily directed with an actual NES (well, Famicom) controller, thus allowing for some game play -- though with response times like this, you're better off just watching.
http://www.engadget.com/2008/02/07/p...made-of-paper/
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February 7th, 2008, 21:04 Posted By: wraggster
Some folks in the UK happened upon a set of British patents submitted by Nintendo recently for a whole slew of crazy Wiimote accessories, and you might be surprised to know what the company wants dibs on. Included in this large collection of sometimes bizarre add-ons is a Wiimote-cradling teddy bear, skateboard, helmet (with goggles), golf club, baseball bat, and of course... a bicycle. We're not sure what the big N was thinking when they assembled this list -- perhaps they just wanted to cover all the bases as those filing patents are wont to do. However, we suggest they scramble for these gems that have been unfairly left off: Wii-chocolate bar, Wii-sofa, Wii-Terminator, and of course, the Wii-Wii -- a larger Wiimote which the regular Wiimote gets slotted into.
http://www.engadget.com/2008/02/06/n...-includes-the/
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February 7th, 2008, 21:09 Posted By: wraggster
Well, there go our dreams for a PokéMMO; Nintendo president Satoru Iwata has confirmed that Nintendo has no interest in developing an MMO at this time, possibly putting to rest the rumor of a massively multiplayer version of Animal Crossing, as well as any hope for Nintendo further broadening their online offerings.
Specifically, Iwata stated that Nintendo would only pursue MMO development if the title could appeal to people of all ages, from "5 to 95." Looking at Second Life, Iwata belives that MMOs aren't yet accessible to people without a fair degree of computer literacy, and that Nintendo would want to successfully cross that bridge before considering going the MMO route.
The answer bums us out a bit, but at least it shows that Nintendo isn't entirely close-minded to the possibility. Maybe we'll someday get a PokéMMO after all?
http://www.joystiq.com/2008/02/07/ni...ys-no-to-mmos/
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February 7th, 2008, 21:09 Posted By: wraggster
Well, there go our dreams for a PokéMMO; Nintendo president Satoru Iwata has confirmed that Nintendo has no interest in developing an MMO at this time, possibly putting to rest the rumor of a massively multiplayer version of Animal Crossing, as well as any hope for Nintendo further broadening their online offerings.
Specifically, Iwata stated that Nintendo would only pursue MMO development if the title could appeal to people of all ages, from "5 to 95." Looking at Second Life, Iwata belives that MMOs aren't yet accessible to people without a fair degree of computer literacy, and that Nintendo would want to successfully cross that bridge before considering going the MMO route.
The answer bums us out a bit, but at least it shows that Nintendo isn't entirely close-minded to the possibility. Maybe we'll someday get a PokéMMO after all?
http://www.joystiq.com/2008/02/07/ni...ys-no-to-mmos/
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February 7th, 2008, 23:24 Posted By: wraggster
News/release from Bobiwan :
Oyo,
Voila long as I wanted to do when even a test of the bete.
Tonight I had the force:
Here version 1 of soduky, rapid sudoku solver.
It solves any sudoku grid possible, and in case of multiple solution takes a solution to the hazard.
Here is the bete:
A remark your question:
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February 7th, 2008, 23:28 Posted By: wraggster
via rudolph blog
That only built to patch things up had shown reluctance to change their situation in reversal.. .. .
Have no principles at all. Have no principles at all.
And the translation of "3 in1 ExpPack Tool" substantially remodeling it. And the translation of "3 in1 ExpPack Tool" substantially remodeling it.
The name "GBA ExpLoader." The name "GBA ExpLoader." What's the secret?-Exp (false). What is the secret for several Exp (false).. .. .
After all, part of the screen and GUI弄れません. After all, part of the screen and GUI弄れません. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same.. .. . Myself in a totally different thing going. Myself in a totally different thing going.
<Major reshuffle point> <Major reshuffle point>
GBA file, SD where they start to be able to leave. GBA file, SD where they start to be able to leave.
SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change. SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change.
Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS. Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS.
SAV GBA also file does not exist, create a file with the same name as. SAV GBA also file does not exist, create a file with the same name as.
SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch. SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch.
Slot-2 PASS support boot (BIN file is not a patch). Slot-2 PASS support boot (BIN file is not a patch).
"GBA_ExpLoader_00" Ver0.0 prototype version of "GBA_ExpLoader_00" prototype version Ver0.0
In the meantime, EEPROM / FLASH system unless you know all about the response to it. In the meantime, EEPROM / FLASH system unless you know all about the response to it.
However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have. However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have.
SRAM is not a patch on the system. SRAM is not a patch on the system. Addition, the analysis is not impotent ROM and ROM also SAVE The analysis is not impotent ROM and ROM also SAVE
SRAM for processing. SRAM for processing.
SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB. SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB.
If the type of SRAM, 32 KB and unconditionally. If the type of SRAM, 32 KB and unconditionally.
Anyway, "EZ4 Client" patch, No No! Anyway, "EZ4 Client" patch, No No!
This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all? This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all?
Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them. Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them.
This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please. This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please.
In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles. In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles.
Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please. Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please.
Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears). Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears).
"EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files. "EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files.
SAVE type is properly detected. SAVE type is properly detected. Always, clean, please use ROM. Always, clean, please use ROM.
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February 8th, 2008, 00:11 Posted By: wraggster
Frosty Chaotix posted this news/release:
hello folks
I'm making a Castlevania 1 Remake (The first NES game and stuff)... it's been some weeks ago.
I decided to post here so people can comment/suggest on my project, and watch its development.
I'm also interested in some help, if possible
Well, the game is about the first duel against Count Dracula, as you play with Simon Belmont. His weapon is the classic whip, and you can use items with Up+Attack (just like in the original game).
There will also be a "Time" system, the quicker you pass through levels, more points you'll get.
I'm still finishing the main engine, the only things left to be done are enemies/interactive objects(things you can push,break,etc) and items.
So, what's already done:
-Movement (moving,jumping,falling,etc)
-Attacking
-Sounds (they're very simple, but I'm really wanting to change them)
-Life bars/Time counters/Heart counter/stuff like these.
-A Test Map
Also... i was thinking of making a 'special move' for simon. Something like Richter's Item Crash, what do you think?
DIGG THIS
Screenshots:
The commands are: Y attacks, B jumps, and you can move Simon with D-Pad
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February 8th, 2008, 20:26 Posted By: Shrygue
via Kotaku
Plastic DS Lite covers are so pedestrian. Boring, even! Here's a snake skin DS Lite cover. Yes, SNAKE SKIN. And you can even buy it for ¥12,800 (US $120). They really should've called this the DSssssssssssssssssssssssssssssss.
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February 8th, 2008, 20:28 Posted By: Shrygue
via IGN
Another quiet week for the Virtual Console, as again just one solitary title makes its way to the service – this time it's Hudson Soft's PC Engine CD shmup Lords of Thunder.
A side-scrolling shooter in dashing fantasy attire, the game is at least relatively new to these shores – unless you're one of the few that managed to pick up the lesser-spotted Mega CD iteration, currently going for in excess of 50 pounds on eBay. It's no genre classic, though there's a sizeable amount of shooting larks to be had, all carried out to a satisfying hard rock backdrop. For 800 Wii points it's all yours to keep.
Virtual Console European Releases, February 8
PC Engine CD - 800 Wii Points
Lords of Thunder (1993)
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February 8th, 2008, 20:41 Posted By: Shrygue
via Computer and Video Games
In anticipation for its release on February 15, the European trailer for Final Fantasy XII: Revenant Wings can now be viewed in our video player.
A direct sequel to the PS2 title Final Fantasy XII, Revenant Wings is set a year after the original title.
NGamer magazine gave it a damn fine 85 percent, saying "Very simple for a strategy game, quite easy for an RPG, but there's something about Revenant Wings that makes it one of the most enjoyable and complete DS games in ages."
The magazine did note that the contrast between the PS2-style cut scenes and the sprite-based game is a little jarring, which is confirmed by the trailer.
If you don't mind the strange duality of the graphics though, it looks like a hoot.
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February 8th, 2008, 20:43 Posted By: Shrygue
via Eurogamer
Eidos is collaborating with clever German man Reiner Knizia to make a DS game to challenge your brain.
Though far from original, Dr. Reiner Knizia's Brainbenders will be more about high-scores and working through taxing puzzles than getting a younger brain or something like that.
Challenges will vary from speed counting marine life in Cape Town to assembling stone tablets in Aztec Ruins. Clever German man will accompany you as you travel around the world, and you can send games to your friends using Wi-Fi.
Reiner Knizia is most famous for his work on board games. He gave up his job as a quantitative analyst more than ten years ago to pursue making them, and has been lumped with lots of recognition and good sales since; his Lord of the Rings game has sold over one million copies.
More of his work is being tapped up for Live Arcade, too, according to Wikipedia.
Brainbenders is yet to be dated, but you can see the first screenshots over in our gallery, right here.
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February 8th, 2008, 20:53 Posted By: Shrygue
via Joystiq
We already know that Nintendo alone can't smash all the R4 devices that allow for easy downloading and piracy of DS games. But could the aid of Europe's ELSPA help Nintendo complete its total smashing plan? Probably not, but that hasn't stopped the European trade organization from lending its help to Nintendo in battling the widely available device.
How exactly they'll help isn't yet clear, though. In a cryptically vague statement to MCV, ELSPA said they were "evaluating the R4 game copying device" and "working closely with [Nintendo] to consider the next step in the UK." While that statement doesn't reveal any concrete plans, it also doesn't rule out any potential "next step." S.W.A.T. team raids, tanks in the streets, nuclear strikes --they're all potential piracy-battling strategies that aren't eliminated by this statement. Pirates, start digging your fallout shelters ... NOW!
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February 8th, 2008, 20:55 Posted By: Shrygue
via Computer and Video Games
Wii action-RPG Opoona has been tapped for American release on March 25.
The game, announced almost a year ago, appears to be in the style of a traditional Japanese RPG, but bizarrely only uses the Nunchuk as a controller.
Opoona follows the story of a young boy who crashes on Planet Landroll after his spaceship is involved in an accident. Marooned, players must take control of the boy, find him a job, search for his siblings and defend the people of Landroll from creatures known as Dark Rogues.
Using the Nunchuk, players can manipulate powerful "Energy Bonbons" in different ways and alter trajectories. We presume Energy Bonbons are some sort of super sweet that kills people by overdosing them with sugar and caffeine.
Koei has also labelled Opoona a 'Lifestyle RPG', which seems to mean you get to talk to people and do a few side quests instead of just repeatedly kill monsters for XP.
From the sounds of it and the look of the screenshots, we think it could be awesome. We're especially hopeful that the shoddy translation makes it through to the European release - check out the screenshot where the titular character decries, "You won the battle handily!"
Screenshots
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February 8th, 2008, 20:59 Posted By: Shrygue
via Computer and Video Games
Myst has been out for the DS in Europe for a good while now, receiving a rating of 59% from NGamer.
"If you want to experience the world of Myst as it was meant to be, it makes a lot more sense if you're sitting at a desk, looking at a crisp PC monitor," said Martin Kitts in his review.
Makes sense to us, especially considering you can pick it up for less than a dollar on Ebay.
For the dedicated American Myst fan though, here's a bunch of screenshots and even a trailer to tempt your insatiable appetite for early-nineties CDROM ports.
Myst comes out in the USA sometime in March.
Screenshots
Trailer
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February 8th, 2008, 23:10 Posted By: wraggster
PadrinatoR posted this news/release:
This application lets you boot homebrew in your DS using a wifi connection.
It sets a TCP connection with the server app and this sends the app to boot,
the client writes it in the SD using libfat and then it's booted using bootlib1.3.
This application has been tested in DSTT, but it should work with any other slot-1 flashcart
and slot-2 flashcarts if you patch the correspondant files with DLDI patcher.
You have more info in the README file.
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February 8th, 2008, 23:13 Posted By: wraggster
via drunkencoders
I would like to announce the introduction of a game for the DS The game is a combination of Pinball and Air Hockey. It is a two player game (although you can play against the computer) with a single DS.
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February 8th, 2008, 23:21 Posted By: wraggster
Updated release from Unkwar:
Enigma is a game of riddles like very much Closed.
I thought to ask Cobain integrate my riddles, but as I have no evil and do less time I decided to do my own game
Do not look at it as a vulgar plagiarism, I simply wanted to encode it for myself in order to make progress, see rather as a pooling leg before the next release. (Closed biensur)
I do not claim to do both, in fact I would probably not (Closed is a must for me) only if it can do wait those who love the genre ...
History:
Version 0.2
- Adding 3 riddles -> 12 total
- Corrections of errors that have crept into the enigmas 5 and 7, but do not prevent the resolution
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February 8th, 2008, 23:29 Posted By: wraggster
via devfr
Sebskater29 fate a new homebrew "Dual Pac-man v0.1a" which is of course a clone of pacman but with the peculiarity of being able to play on 2 screens at the same time.
Citation
08/02/2008:
1st Thursday of publication
Opportunity to play in normal mode or double.
Intelligence simple ghost (when it is close enough pac-man he tries to move toward him).
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February 8th, 2008, 23:30 Posted By: wraggster
via drunkencoders
A plethora of films have been released lately. Here are some of the more notable ones. More books are coming soon. Check the end of the post for notable projects we are working on.
Of Human Bondage
The Love That Lifted a Man to Paradise......and Hurled Him Back to Earth Again
Teenagers From Outer Space
Teenage hoodlums from another world on a horrendous rampage!
Penny Serenade
A couple's big dreams give way to a life full of unexpected sadness and unexpected joy.
Escape From Sobibor
Won 2 Golden Globes. Another 1 win & 6 nominations.
Frankenstein's Daughter
Dr. Frankenstein's insane grandson attempts to create horrible monsters in modern day L.A.
Faust
God and Satan war over earth; to settle things, they wager on the soul of Faust.
Svengali
Through hypnotism and telepathic mind control, a sinister music maestro controls the singing voice, but not the heart, of the woman he loves.
20,000 Leagues Under The Sea
Captain Nemo has built a fantastic submarine for his mission of revenge.
We also had the opportunity to interview Professional Wrestler Rob Van Dam.
Upcoming Projects: Robert E. Howard's Conan series of books.
http://moonbooks.net
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February 8th, 2008, 23:35 Posted By: wraggster
DekuTree64 posted a new release of Animanatee for the Nintendo DS:
Yet another little art program for DS.
The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "frame"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- 4 brush sizes
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning (sort of, only shows one previous frame).
NEW in v1.3
- Error checking on file access.
- Changed export format to .avi instead of .flc.
- Added a button so you can save without exporting, since it takes a while.
- Added a progress bar when saving.
Things I'd like to add:
- Better onion skinning.
- Better save system. At the very least, thumbnails or something.
- Offsetting (like to scroll the background a few pixels per frame).
- Less stylus jumping.
- A Mario Paint style music sequencer.
- Playing a wav/mp3/etc. file along with the animation.
- Recording a sound track with the microphone.
- Stamps
Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.
Cheers!
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February 8th, 2008, 23:52 Posted By: wraggster
Oxtob has updated his application for the Nintendo DS:
I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!
v0.4 (2008-02-08)
Saving and loading! (introducing the XML-based .pp file format)
Smart pin placement: While the pen is on the screen, you can move the pin around. It's position is fixed when you lift the pin. While you drag the pin around, the objects that are about to be pined are highlighted.
Smart deleting: Deleting also works just smart pin placement. Also, pins can now be deleted.
Toggle viewing window visibility with select.
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February 8th, 2008, 23:55 Posted By: wraggster
Michael posted this:
For people who have a USB Gecko will be happy to know libdb has been updated with USB Gecko support. This allows remote debugging just like with the BBA in libogc.
You will however need the latest libogc build from the sourceforge CVS.
For the PC side of things all you need to do is follow these steps:
1. Go to device manager and select the device 'USB Serial Converter' which is the USB Gecko device.
2. Right click and select properties, then go to the 'advanced' tab.
3. Click the 'Load VCP' box so its selected then press ok.
4. Unplug the cable and then reinsert.
Your USB Gecko will now act as a com device and work in gdb just like with the BBA on Gamecube.
I think people will find this useful who are using Wii consoles. Please thank Shagkur if you do.
I plan to do a tutorial for setting up GDB but i thought i'd post it here first.
http://www.tehskeen.com/forums/showthread.php?t=6332
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February 9th, 2008, 14:08 Posted By: wraggster
It's not the first we've heard of the Wii being used for rehabilitation context, but it would appear "Wiihab" is becoming increasingly frequent. According to the AP, hospitals in states like Missouri, Illinois, and North Carolina, and even Walter Reed Army Medical Center are all incorporating the Wii into physical therapy routines. Just in time, too, it would be really weird if Wiiitis or a nasty Wiinjury landed you in the hospital in the first place, your doctor used a Wii to hone his steady hand, and you didn't actually get to use a Wii to get your ass well enough to be discharged. Ah, what a world.
http://www.engadget.com/2008/02/09/w...-now-complete/
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February 9th, 2008, 14:22 Posted By: wraggster
News/release from Montspy:
[INDENT]Ultra-FastReflexes is a game of ... Reflexes (bravo!) For DS
History:
[V 0.3] Management HighScores (only one so far)
[V 0.3] Saving the best score in the file 'Ultra-FastReflexesScores.sav'
[V 0.2] Integrating timer
[V 0.2] Time Management reflex record and the average reflex
[V 0.1b] The bug that forced a shut down / relight the DS to a new game
[V 0.1] Discover this game on PSP
[V 0.1] Adaptation on DS
How to play:
When you press "Start", the game starts
Images each has a corresponding button on the DS or stylus appear, hold down the right button as soon as possible
Be careful not to make a mistake, otherwise it's lost!INDENT]
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February 9th, 2008, 14:25 Posted By: wraggster
News/release from Urza:
You ar the RAM controller. The
RAM values are gone crazy. KILL
THEM ALL before the CPU crashes!
If you manage to kill @ the
fake RAM controller then all
ascii will follow your rules
Remember to collect chips and
that the ram change very often.
ARE YOU READY FOR THE GREAT WAR?
COMMAND:
D-pad: move
B: rest 1 turn
L: popup the keyboard
L then c: list command
L then h: this help
L then i: inventory
L then l: list spell
L then k: commit suicide
SPELL
b: cast bzero spell [L+20 MP]
[hurt all ascii in sight]
f: cast free spell [IN/2 MP]
[restore HP]
m: cast malloc [IN MP]
[expand ram sense]
p: cast preempt spell [15 MP]
[delay next ram refresh]
r: cast random spell [10 MP]
[change level]
s: cast sigsuspend spell [IN MP]
[freeze the cpu]
u: cast umask spell [L MP]
[mask yourself to ascii]
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February 9th, 2008, 14:28 Posted By: wraggster
News/release from JessT:
A new version of the great Open Source Spider Solitaire DS game is out: v3.1.1:
- Removed debug; pressing START in 3.1.0 would automatically win the game
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February 9th, 2008, 22:05 Posted By: wraggster
We love unique, video game inspired artwork just as much as the next guy -- our weary-spined copy of "i am 8-bit" can vouch for that. However, we also love our preserved, cherished memories of our NES era heroes. These two feelings conflict when looking at Jimi Benedict's surreal video game art -- our inner Andy Warhol loves Benedict's incredibly unique and lovingly detailed portraits, but the traditionalist in us prefers not to think of Link as a gap-toothed, Sloth-faced dwarf.
You can see both full portraits after the jump, but to see the rest of Benedict's art (including what appears to be a mock-up title screen to the lesser known NES game Obama: Take the Power Back), you'll have to go to his website -- a swirling vortex of complete madness and totally rad drawings.
http://www.joystiq.com/2008/02/09/th...jimi-benedict/
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February 10th, 2008, 11:14 Posted By: wraggster
We can all think back to particular moments in certain video games that have penetrated the thick, black crust which envelops our hearts and caused us to tear up. Perhaps it was that heartbreaking moment in Final Fantasy VII, or the ending to Shadow of the Colossus. Maybe it was the time your mom made you go to bed while you were in the middle of a particularly gripping Karazhan raid, or when you finally finished Steel Magnolias Adventures, a game so awesome that it hasn't actually been created yet.
Bandai Namco is making a pretty heady claim -- not only is their newest game going to make you cry, it's going to do it about 100 times. Calling the aptly titled 99 no Namida (or 99 Tears) a game isn't actually accurate. It's more of a handheld therapeutic crying assistant, providing you with a sad graphic novel to read for 15 minutes at the end of each day, with a brief questionnaire following shortly after, the results of which will help move you closer to the story which will more effectively tug at your heartstrings, and further from the respect of your bros on the wrestling squad.
http://www.joystiq.com/2008/02/09/ge...mcos-99-tears/
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February 10th, 2008, 11:21 Posted By: wraggster
Lino has updated his Nintendo DS Emulator for Linux with a new release, heres whats new:
Here changelog :
Fixed a bug in creation Accellerators Table.
Fixed a bug in Texture Coordinates Transformation.
Fixed a bug in Import Saves.
Fixed a bug in cycles S and N (Jump Super Star Demo).
Fixed a bug in Plugins management.
Add support for DLDI Plugins.
A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.
Direct Sound PlugIn
Fixed a bug in Sycronize Routines.
Fixed a bug in GetCurrentPosition Routines.
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February 10th, 2008, 11:24 Posted By: wraggster
News/release from Chris28:
Hi everyone,
Electro is the adaptation of a game PCdisk which my father played for hours. I started there at least three months but I have lost a little motivation to improve and correct the many bugs (I did not touch it for a month)?
Only the basic game echoing the original rule works except black cubes that do not fall, a problem when the cube is wild and ends several lines and the problem when there are too many cubes on the screen at difficult (il faut I spend 3D Sprite).
The rule is simple: it is necessary to form a line with cubes of the same color (the right edge had left edge). It is possible to double the points when it makes several lines in a row.
I had planned to add other games on the same principle (for example, with horizontal cubes as in Planet Puzzle League), but I do not know if I will get there. The game only becomes really interesting that the management of scores (if possible with dispatch by WiFi).
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February 10th, 2008, 11:26 Posted By: wraggster
From the SITE:
OPEN SOURCE I just release the meteora source code. The code is not cleaned and you will surely have some difficulties to run it in an emulator.
I'm quite lazy to add "GPL" header but you can recompile it and modify it. If you do so, please contact me .
http://meteora.lo2k.net/
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February 10th, 2008, 11:34 Posted By: wraggster
News/release from MorganDS:
I am proud to announce the release of Geografika v1.0.
Features:
-300 questions over: locations of cities, countries, monuments, and physical features; capitals; landlocked countries; borders; areas; and maps.
-Adventure mode: travel to 15 cities around the world where each quiz gets more difficult.
-Quiz mode: 3 difficulties of 20 question random quizzes.
-Library: view photos and information on places and countries around the world. Also includes a fully scrollable simplified world map.
-Save system to save your progress.
Controls:
-Touchscreen- navigate menus, select answer
-A- select menu option
-B- go back to previous menu
-L/R- change text color
Other info:
In adventure mode, the goal is to progress from city to city. In order to get to the next city, score at least a B on the quiz. If you score an A, you will unlock more places and countries in the library. Progress is automatically saved after each quiz.
Geografika will soon be available on my site, as well as the readme.
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February 10th, 2008, 14:42 Posted By: simonjhall
I said I'd never actually work on this game, but here I am releasing it!
So here it is, Quake II for Nintendo DS: http://quake.drunkencoders.com
To play the game you require a homebrew-enabled DS, and some kind of way of playing homebrew on your DS.
You also require a slot-2 card that has a minimum of 16 megabytes of RAM on it. When playing, you do not however need to place the data files and the program on your slot-2 card - if you also have a slot-1 card then you will have better load times if you play the game with both cards in use. You will still need to the slot-2 card inserted to make use of the RAM, though.
To install:
- make a directory named baseq2 in the root of your card
- copy the pak files from the baseq2 directory of your CD or Q2 install into this baseq2 directory
- download the config file from the web site and place it in the directory
- from the game archive file take the quake2.nds file, dldi patch it and place it in the root of your flash card
- plug in your slot-2 RAM card into your DS
- turn on your DS.
To reiterate - you'll get better performance if the game and it's data files are on something like and R4 in slot-1 than if you put your data files on your slot-2 RAM card. Unless your slot-1 card is a GnM...
Overclocking memory:
The performance of the game heavily depends on the speed of your RAM. Slot-2 RAM is very slow, but you can overclock it to make it up to 40% faster if you have the right type of flash card. When the game starts, try changing the speed option from slowest to slower or slow and see if the game starts ok. If it does then you're in luck :-)
Don't forget to try memtestARM to see more reliably if you card can be overclocked.
Lurchy gameplay:
If you experience delays when the game plays a sound for the first time, you should reformat your flash card with the largest block size that you can; I recommend 64k. This is because seeking within 250 megs of pak files is much faster when the block size is larger. Doing this will also improve your load times. Do it!
About the game:
- every level is playable in single-player mode
- there is no multiplayer
- nearly all graphical effects are done by the DS hardware
- there's auto and manual saving
- there's no mod or TC support (not my fault, I'm afraid)
- there's an on-screen keyboard as well as eight touch buttons (so you can bind functions to them)
The bad stuff:
- again, no multiplayer
- some levels are poorly coded and the performance will hit the floor (in particular security.bsp)
- GUI Z sorting is broken
- no sprite rendering
- some textures are misaligned
- cinematic rendering is disabled
- bits of the world will often pop in/out cos the DS GPU is SO overworked by this game! Some boss models have more polys than the DS can render in a frame...
Reasons I'm releasing this early is cos a) I'm too busy to work on this properly b) my computers all have faulty PSUs! c) most of my flash card readers have disintegrated!
Finally, if you enjoy the game and want the bugs sorted please drop some pennies on THIS LINK
Thanks for playing
Simon
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February 10th, 2008, 20:05 Posted By: Smiths
I've updated my Flash Advance Pro writing software for the Nintendo DS to version 1.5: The SPEED version.
While tinkering with the AceKard R.P.G. and adding native FAS1 abilities within the AceKard GUI, I stumbled upon an odd reason for flashing speeds on a Flash Advance cartridge to be capped at the speed they were: GUI updates.
It's odd, I know, but simply removing the constant updates to the progress of flashing has resulted in FAS1 routines now programming a Flash Advance Pro cartridge at 9.5 seconds per meg! That's a lot better than the original 18 seconds, no?
This is also pretty much equal to the EZ Flash 3in1's NOR writing speed (9s/meg), so it's win-win all around!
I also threw in GBAFrame support, because why not?
Downloads are available at http://fas1.googlecode.com, and the source has been updated in the SVN.
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February 11th, 2008, 03:57 Posted By: meatstick
Over at Wii Brew the Twilight Hack has been released, heres the details:
Digg this
cp rzdp.bin $MOUNT/private/wii/title/RZDP/data.bin
-- or --
cp rzde.bin $MOUNT/private/wii/title/RZDE/data.bin
Enjoy!
-- Team Twiizers
[If that's not enough help, perhaps you should read http://wiisave.com/faq/index.php -- but then again, this likely isn't for you.]
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February 11th, 2008, 17:00 Posted By: Shrygue
via Eurogamer
Capcom strategy bigwig Christian Svensson has said Okami Wii is playable all the way through and could come out as soon as March in the US.
However, speaking on the official publisher forums he revealed there would be "a little lag" between the American and European releases, because Nintendo production times take a little longer here.
"We haven't given an official date - we've only ever said 'spring'. But March 25th is a possible date for the US on the current schedule," said Svensson.
"That said, it's a huge game with a lot to test, and while [Ready At Dawn] has been kicking *** on it, I don't want people freaking out if it's not exactly on that date. It's completely playable all the way through now on Wii, optimisation and bug fixing is where it's at in the process right now."
Importantly, Svensson went on to talk about the new paintbrush motion-sensing controls, singing its implementation praises for speeding up gameplay and lending the title an action-feel.
"It takes about 10 minutes to get used to using the Wii drawing, but once you do, it's effortless and as fast as the PS2 version," he said. "The act of physically drawing also has an amazing feel to it and really changes the pace of the game, just as we'd hoped it would.
"It's really quite amazing and gives the combat and puzzle segments much more of an action feel than existed on PS2. That and the game is even more beautiful than it was on the PS2."
Svensson also confirmed you will now be able to skip cut-scenes, but mentioned little else the Wii version would have that the PS2 original didn't; no major new content for starters, as "40-60 hours of content is plenty for anyone".
However, "there will be a couple of reasons" to splash out, apparently, and we are promised more on this very soon, as well as finding once and for all if it will have16:9 support.
Late last month a man on the inside told us Okami would be out on Wii this summer, after retailers had supplied the initial 25th March US forecast.
We shall see.
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February 11th, 2008, 17:08 Posted By: Shrygue
via Next Generation
According to The Age, one of the World War II shooter’s core features, its 32 player online mode, was inexplicably stripped from the Australian version of the game despite being heavily touted in the title’s marketing material. The online mode does feature in the US and European versions of the game
"Medal of Honor Heroes 2 for Wii does not support online functionality in Australia,” read a statement from EA.
“We made an error in the documentation and marketing materials. We are very sorry to have caused confusion for our customers. We will provide a refund to anyone in Australia who wishes to return the game to EA because of the lack of online functionality."
An EA rep went on to say that gamers wishing to get their money back should return the game and their receipt to the retailer they bought it from.
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February 11th, 2008, 17:16 Posted By: wraggster
Newly released today:
features
The game features three game modes including Zoo Designer Mode, Zoo Director Mode and all new Zookeeper Mode which gives players the ability to view and care for three-dimensional versions of animals.
Zoo Tycoon 2 DS also features new animals and environments, as well as complete use of the touch screen and DS Stylus™ for all zoo activities, ranging from zoo construction to purchasing animals. Players can also exchange zoo data with friends via multicard play and compete to see who can build the best zoo.
description
In Zoo Tycoon 2 DS, players create the zoo of their dreams while collecting and caring for their favorite animals from every continent.
http://www.play-asia.com/SOap-23-83-...j-70-2eae.html
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February 11th, 2008, 17:21 Posted By: wraggster
Newly released today:
features
Compete online head-to-head games, or enter your own American Idol tournament online with multiplayer support for up to 8 players
Download new characters, outfits, and expand your karaoke library of music with downloadable songs
Multiple offline & online game modes: Quickplay, American Idol, Battle, Practice
40 all-new hit songs from classic hits to recent chart-topping hits including music featured on the show
New motion capture animation and high resolution character models of Simon, Paula & Randy, and deeper interaction among judges (arguing, interrupting, etc)
Rock out on various stages and all-new settings each with new dynamic lighting and special effects
New un-lockable video content from the American Idol TV series
New crowd system with expanded functionality
Improved quality of camera angles for a more accurate recreation of the actual show
description
Step into the spotlight and become and idol. Karaoke Revolution Presents: American Idol Encore delivers the most realistic recreation of the American Idol experience with an all-new next generation game engine and 40 smash hits from the 70's, 80's, and 90's and today. Grab the mics and challenge your friends to find out who will be the next superstar and face the music as Simon Cowell, Paula Abdul and Randy Jackson critique your performances. Millions share the dream. Now you can live it!
http://www.play-asia.com/SOap-23-83-...j-70-2hjy.html
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February 11th, 2008, 17:28 Posted By: wraggster
Newly released today:
features
The only horse game with the official FEI license.
The only horse game to offer official tracks and official leagues (including some bonus cinematics) in game.
Feed, groom and manage your horses stable.
Compete anywhere in the entire world and become a champion or play dozens of fun and thrilling mini-games : catch butterflies, memory game mode, and more!
Give you and your horse a custom look! Pick from an array of horses and riding outfits.
Take pictures of you and your horse throughout the game and share them with your friends.
description
Almost every girl at some point in their life, dreams of riding or owning a horse. They share a special friendship that is nurtured through riding, training and caretaking. This unique horse experience is now captured in My Horse and Me. My Horse and Me is the most complete and most realistic horse experience simulation on PC, Nintendo DS™ & Wii™. Just like in real-life, name your very own horse and groom, train, and compete in equestrian competitions.
http://www.play-asia.com/SOap-23-83-...j-70-28s8.html
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February 11th, 2008, 17:30 Posted By: wraggster
Newly released today:
From the beloved best-selling series of books and upcoming film adaptation, comes The Spiderwick Chronicles, a fantasy adventure for children and adults alike. Like the movie, the game recreates the adventures of Jared, Simon, Mallory and the mysterious book that offers them entrance into the unseen universe of faeries, goblins, pixies, elves, ogres and other extraordinary and enchanted creatures who have lived among people for centuries but are invisible to the human eye.
Players can take the role of all three Grace siblings, each with unique abilities, along with Thimbletack the Brownie, whose small size allows players to discover the inner passages of the enchanted Spiderwick home. Featuring several areas from the film to explore, gamers must solve quests by engaging in kid-friendly combat, while capturing and cataloging all the creatures they find along the way
http://www.play-asia.com/SOap-23-83-...j-70-2e9t.html
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February 11th, 2008, 17:32 Posted By: Shrygue
via Computer and Video Games
This weeks' new releases on the US Virtual Console come in the form of Harvest Moon SNES and the TurboGrafx-16 title, Lords of Thunder, available from 9am PST.
Harvest Moon is the first title in the now legendary series that has pervaded all Nintendo consoles multiple times over.
In Harvest Moon you've recently bought the farm, but unfortunately for you it's not a euphemism for death and you now have to get to work on making your patch of land somehow profitable.
You juggle your time between feeding animals, watering vegetables and wooing women, creating a stress-inducing schedule that would sap the soul of most. All this and more could be yours for 800 Wii points.
Comparatively, Lords of Thunder looks like stress-free joy and is complimented by the sort of music Bill and Ted would have created to usher in world-peace.
It's a shoot-em-up too, a genre far too under appreciated these days. It's also only 800 Wii Points too and we've found a clip on YouTube just for you.
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February 11th, 2008, 17:34 Posted By: wraggster
Newly released today:
features
Be an Assassin: Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors.
Action-platforming Gameplay: Fast-paced action features swordfights, combo attacks and acrobatic moves that journey through historical 3D environments.
Choose Your Weapon: Learn and master 11 weapons for both close combat and long-range attacks, featuring five swords, varying types of daggers, explosives and a grappling hook.
Immersive Storyline: A deep and compelling storyline that will appeal to those who have both played the console title or are new to the franchise.
Touch-Screen Mini-games: Players will be able to use the Stylus to perform pickpocket maneuvers to carefully steal precious items from the crowd and make informants speak.
Upgrade and Rank Up: Collecting orbs will upgrade Altair’s health and weapons.
description
As the direct prequel of the critically acclaimed console title Assassin’s Creed™, discover more of the story of Altair as he must find “the chalice,” an object of such power that whoever is in possession of it can end the Crusades.
Altair will explore a fully realized 3D world traveling through four cities of the Crusade’s Middle East. The game, like its console counterpart, will feature acrobatic moves and exhilarating combo attacks that mix sword skills and kicks.
The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.
http://www.play-asia.com/SOap-23-83-...j-70-23ha.html
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February 11th, 2008, 17:35 Posted By: wraggster
Newly released today:
features
The only horse game with the official FEI license.
The only horse game to offer official tracks and official leagues (including some bonus cinematics) in game.
Feed, groom and manage your horses stable.
Compete anywhere in the entire world and become a champion or play dozens of fun and thrilling mini-games : catch butterflies, memory game mode, and more!
Give you and your horse a custom look! Pick from an array of horses and riding outfits.
Take pictures of you and your horse throughout the game and share them with your friends.
description
Almost every girl at some point in their life, dreams of riding or owning a horse. They share a special friendship that is nurtured through riding, training and caretaking. This unique horse experience is now captured in My Horse and Me. My Horse and Me is the most complete and most realistic horse experience simulation on PC, Nintendo DS™ & Wii™. Just like in real-life, name your very own horse and groom, train, and compete in equestrian competitions.
http://www.play-asia.com/SOap-23-83-...j-70-2eaa.html
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February 11th, 2008, 17:36 Posted By: wraggster
Newly released today:
features
Have a purr-fect time! Use the stylus to pet your kitty cats or entertain them with a ball of yarn.
Girl’s best friend! Run and play with your dogs and teach them tricks with fun voice commands.
Go for a ride! Take your horse out for some exercise or a relaxing ride across the countryside.
You’re the boss! Use the money you earn from your Paws & Claws Pet Resort to build and improve your business.
description
Your Resort is Now Open!
Pamper your four-legged and feathered guests including puppies, kitties, rabbits, budgies and horses at your very own Paws & Claws Pet Resort™. Nurture and love the animals to grow your pet care business and become every animal’s best friend!
http://www.play-asia.com/SOap-23-83-...j-70-2hko.html
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February 11th, 2008, 17:37 Posted By: wraggster
Newly released today:
features
Use the Touch Screen to administer over 40 different tests, interact with patients and owners, treat animals in recovery, and more!
Examine and treat 23 different animals, including Yorkshire terrier, python, turtle, parakeet, rabbit, Siamese cat and hamster.
Diagnose 30 medical cases created by real vets, from simple infections to heartworms to complex blood disorders.
Pamper patients in the Recovery Room. Bandage, feed, clean and play with hurt patients. And don’t forget to keep the kennel clean!
Make your way to the top through 5 groups of patients, each more demanding than the last.
Perform perfect treatments to earn trophies for the trophy case.
Question distraught pet owners to learn crucial background information about each case.
Learn about animals through mini-games played on the office computer, like Memory, Trivia Quiz and Jigsaw Puzzle.
description
In the world of veterinary medicine, your skill and compassion are the difference between an animal’s life and death. Enter this exciting field as a fresh-faced rookie, then work your way up through the ranks to become the top veterinarian in this fun and realistic veterinary simulation. It’s up to you to treat and pamper all of your patients back to health!
http://www.play-asia.com/SOap-23-83-...j-70-2jqr.html
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February 11th, 2008, 17:39 Posted By: wraggster
Newly released today:
From the beloved best-selling series of books and upcoming film adaptation, comes The Spiderwick Chronicles, a fantasy adventure for children and adults alike. Like the movie, the game recreates the adventures of Jared, Simon, Mallory and the mysterious book that offers them entrance into the unseen universe of faeries, goblins, pixies, elves, ogres and other extraordinary and enchanted creatures who have lived among people for centuries but are invisible to the human eye.
Players can take the role of all three Grace siblings, each with unique abilities, along with Thimbletack the Brownie, whose small size allows players to discover the inner passages of the enchanted Spiderwick home. Featuring several areas from the film to explore, gamers must solve quests by engaging in kid-friendly combat, while capturing and cataloging all the creatures they find along the way.
http://www.play-asia.com/SOap-23-83-...j-70-2ead.html
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February 11th, 2008, 20:16 Posted By: wraggster
Orionjones over at Playeradvance posted this release in their forums
Heres the super cool google translation:
Mot Mot Motus - The popular game "Motus who occasionally switch on France 2.
Hello everyone,
So now, my current project focuses on the well-known game "television Motus.
Heres whats new
Adding:
Personal-new keyboard
- R of the CBS "R" IRE IN CAPITALS do more disappears
- Transition between each generation of funds
- New animated sprite sprite for the "next"
-4 Choice now: Game 6 7 8 or 9 letters
Return possible at the beginning by pressing START
- More than 400 words to find
Spell-verification for games 6 7 8 9 letters
Improvements future:
- One-time attack found 5 or 10 words but timed and saved in a table
- And then draw the balls with the stylus as in the game
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February 11th, 2008, 21:51 Posted By: wraggster
News/release from Cobain:
This game is presented in several enigma as a result you will have to solve
History:
1.0:
- Reedition of any sources of the game
- Adding an Enigma
- Re-establishment of the click between enigmes
- Change in how to remove it with the keyboard
- Ferification of fat that evite to make two versions (one with and one without)
1.1:
- Adding two enigmes of Neorod
- Establishment of an arrow of Ass-Itch to get to the next level if the level is already verified
How to play: it is the first enigma
Thanks to:
-- Ali Banana allow me to continue its project
-- Persons who Devfr m'on restore sources that make me go faster
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February 11th, 2008, 21:55 Posted By: wraggster
News/release from mh2008
Ok,
here comes a smal game called: CrystalChase. Goal is to clear the crystals on the game field.
Sound was ripped from some game, but I do not remeber the name ;-)
If you want to run the Game on real Hardware, then you need to patch the ile "Crystal_Chase.nds" (=Clear Rom) with a header, supported by your hardware.
For Hardware with autopatch (e.g. M3 Real), you just need to drop the file to your memory card.
regards,
mh.
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February 11th, 2008, 21:58 Posted By: wraggster
News/release from nickludlam
We've just opened the doors to http://dsvideo.recoil.org/ which contains binaries and source for our Wavelet video codec.
The player includes a short sample video for testing, and we've provided command-line encoders for Windows, Mac OS X and Linux. It uses FFmpeg, so should be able to convert any kind of videos you want.
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February 11th, 2008, 22:17 Posted By: wraggster
Nintendo's idea of implementing support for NES, SNES and N64 games in their new console, the Wii, is in my opinion one of their greatest ideas. As soon as I learned that it would be possible to use Gamecube controllers to play those games, I started thinking about designing an Snes/Nes controllers to Gamecube adapter which would be compatible with the Wii.
As soon as I got access to a Wii (I still dont have mine), I started testing my code which I had prepared in advance. I started by doing the NES and SNES adapter. Later, since a friend kept insisting that I should also design a N64 to Gamecube/Wii adapter, I implemented such an adapter.
Because of the complexity of the Gamecube's controller protocol, it's not possible to build a simple conversion circuit without using programmable components. For this project, I used an atmel Atmega8 microcontroller. Maybe it's a little overkill, but using this chip allowed me to use my Multiuse tiny 1 PCB. Given the small size of this circuit, it's possible to fit it inside an original controller.
http://www.raphnet.net/electronique/x2wii/index_en.php
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February 11th, 2008, 22:19 Posted By: wraggster
via tehskeen
Shuny has updated his web based Nintendo DS Save Game Converter. Using his website you can convert your backed up save data to and from various formats. This webpage is a great resource especially when working with Nintendo DS entertainment, develop and backup units.
What's New?
+ Added the full support of the no$gba format (Compressed, Uncompressed, RAW), thanks to jsmith45 !
+ Added M3 Real DS support
+ The Savegames Converter has now 3 new designs, the two others will be uploaded in a few days
+ Engine of the Savegames Converter rewrote. It could have created new bugs, if you find a bug, please make a bug report in the thread at GBAtemp forums or in the internal forum.
+ Savegames Converter is now way faster thanks to the new engine
* Fixed the RAW conversion, which was throwing invalid saves
* Fixed a possible bug in the M3 conversion
* Fixed all problems related to 4Mbit saves, Pokemon and Zelda saves shouldn't be a problem anymore
* Other minor fixes
Visit: www.shunyweb.info
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February 12th, 2008, 19:11 Posted By: wraggster
Brakken over at tehskeen posted more details about the Twilight Hack released yesterday:
Team Twiizers has released the Twilight Hack for the Nintendo Wii. This exploit allows you to run custom code in Nintendo Wii mode. This exploit comes in the form of a signed Save Game for Zelda - The Twilight Princess. All you need to do to load it is copy over the Save Game to your SD Card, replace your old Zelda Save Data (if any) with the new one, run the game and then load the save.
Once loaded go talk to the closest person or just walk backwards next to you and the Beta Loader will appear with a nice penguin logo. It also detects if there is an SD Gecko or USB Gecko connected. So - that's all it does for now, but expect another release soon that will allow you to boot up your own code.
This exploit was based on the earlier non-released Zelda Exploit that would simply crash your Nintendo Wii. I took the time to talk with Segher one of the authors of the exploit for a more detailed look into the creation and release.
It of course involves a lot of technical details and some private information. If you're interested in the "public" technical information you should visit Wiibrew.org for more information.
It all started when the keys to decrypt and encrypt save game data for the Nintendo Wii were found. Once found this let the authors (Segher, Bushing and Tmbinc) mess around with the save game data. This lead to a bug found in Zelda - The Twilight Princess which would "crash" the game.
Once in it's "crashed" state they were able to run just a few bytes of code (which is covered in this news post). After this they were able to bump up the amount of a code they could run - enough to create a preliminary "demo" of sorts which is this exploit.
Due to the fact they know how to encrypt the save data and sign it this allows any Nintendo Wii user the ability to load the exploit and does not require the use a modchip.
The exploit, like mentioned above, can detect the presence of a SD Gecko or USB Gecko. If you have your USB Gecko attached it will also send some text to it, but that's about it.
Segher told me that they are working on a new version and some of the features that are up in the air are loading your own code from the SD Gecko and USB gecko, but the main way for loading your own code that they are working on is going to be either over USB and Wifi or simply from the built in SD Card slot in the Nintendo Wii.
This is a great moment in time for the Nintendo Wii homebrew scene. Soon we'll be able to launch our own homebrew thanks to Segher, Bushing and Tmbinc.
All very interesting , Who wants Wii Homebrew
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February 12th, 2008, 19:17 Posted By: wraggster
TikTok n' Botch have released Plain Binaries for the recent Twilight Hack
This is a very nice little program that boots code from SD and USB initloader.bin
loader.bin BASE ADDR: 0x90000020 if you can't work it out
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February 12th, 2008, 19:23 Posted By: Shrygue
via Games Industry
Nintendo's Super Smash Bros. Brawl has sold one million units in Japan in just 11 days.
The game becomes the fastest-selling Wii game to reach the milestone, reports Reuters, beating Wii Fit which achieved one million sales in seven weeks, and Wii Sports which took 11 weeks.
The game is released in the US on March 9, but European consumers are still waiting for Nintendo to solidify a date across the regions.
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February 12th, 2008, 19:28 Posted By: Shrygue
via Computer and Video Games
It was inevitable really, but in a recent interview discussing Wii Fit, Shigeru Miyamoto has hinted that the future of Wii Sports has at least already been decided upon by Nintendo.
Speaking about jogging in Wii Fit, Miyamoto said: "As we didn't know if there was going to be a Wii Sports 2 at the time or not, I gave the director a call and said to him, 'This idea's really good, and since there's no official word on Wii Sports 2, could we have it for Wii Fit?'"
There's no official word on Wii Sports 2, but considering this comment was sparked from a question about jogging, it's a fair bet we're going to see an all-new roster of sports instead of merely updates to the original.
Also within the interview, Miyamoto discussed the possibility of a 1080 Snowboarding title using the Wii Balance board, and company president Satoru Iwata said he hoped simpler software that uses the board will come via WiiWare.
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February 12th, 2008, 19:32 Posted By: wraggster
Neopiro has updated his Adult game for the Nintendo DS, heres the details:
In principle started as a port of an existing PC game (he asked that the moderators delete the thread.), But since I do something ... I wanted to make something more than a port of dubious quality ... I am trying to do something similar to what would be a Nintendogs, but with girls (and boys in future versions, this is a console that use a lot girls)
Every Friday attempts to get a new version, but now the same principle there is every day or every two days
These are the download links (Megaupload):
This version for several Flashcards, if it is not a be another ...
SD-Supercard: Link Descarga_v.0004 (M3 little use SD-Supercard unpatched)
- M3, R4 and others: Link Descarga_v.0004
........+ News V0004:
.................- 1st section Minijuego sleep.
.................- History with images and sketches-prinċipju.
.................- Creation of internal functions for multiple uses ...
.................- Engine has been created entirely for "leaving walk" missing maps and caundo have that and something else will publish the next version.
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February 12th, 2008, 19:56 Posted By: wraggster
Newly released today:
features
The special features that this game include are: being offered to walk home by the man of your dreams.
After a superbly successful date, both the man of your choosing and you are unwilling to part ways, this version offered even more gaming options such that you could experience the sweet and sour aspects of being in love!
Look at the character logo on the top left hand corner of the screen! When the man you loved started blushing feverishly, your every wish is his command!
By using the latest technology, this game contained three times the dialog of the previous two games! Combined with beautiful screens is the star studded seiyuu cast, so that you can drown in the voice of your Mr. Right.
Not only are the dates fully voiced, even the most ordinary events are, too. You can even hear them sigh in non-climatic moments. Let your heart flutter without hesitation!
description
Tokimeki Memorial Girl's Side, the younger sister product to the immensely popular Tokimeki Memorial series has captured just as much female fans as her predecessor has male fans. This time, the game strive to heighten your dating simulation experience such that you would be immersed in the special feelings of teenage romances. This time the stage is set in a beautiful land surrounded by the sea. You, as a high school student, would meet all types men from all walks of life, from school, or from your part time job. As your graduation day approaches, you are proceeding toward the touching ending, that you have been toiling for in the years of high school life.
http://www.play-asia.com/SOap-23-83-...j-70-2euc.html
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February 12th, 2008, 19:58 Posted By: wraggster
Newly released today:
features
The main feature of the game is Naruto's Shadow Clone technique. Identical to the manga, this special technique takes on different forms and is the key to the battle system, the solving of puzzles on the field, and the opening the maps.
Puff! The Shadow Clones appeared to attack the enemy, in threes, fives, nines, even tens!
There were all sorts of challenges on the road waiting to be met, like huge leaps, and moving heavy boulders off the map, but by cooperating with your Shadow Clones, nothing is impossible!
Furthermore, you are not on your own! You have dependable allies with you under timed conditions besides your favorite technique. There are millions of combinations that you could try out with your beloved cast of characters!
http://www.play-asia.com/SOap-23-83-...j-70-2ewq.html
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February 12th, 2008, 20:02 Posted By: Shrygue
via IGN
Firebrand Games, hot off its impressive and deep Race Driver: Create and Race for the Nintendo DS, is now working with Codemasters on the follow-up to last year's game: GRID.
GRID focuses on street racing, and the Nintendo DS version will enable players to zoom through popular locations such as Spa and the Nurburgring in Europe, as well as locations that cut through San Francisco, Washington D.C., and Japan.
The game will feature an evolution of the track creator that premiered in Race Driver: Create and Race, with the added ability to create your own textures for trackside billboards. The creator will feature more than sixty different track parts which opens up the ability to get incredibly detailed in track creation.
It will also feature the same deep multiplayer focus as Race Driver: Create and Race, both local and online over the Nintendo Wi-Fi Connection service. Players will be able to post their created tracks for other racers to download to their cartridge.
GRID for the Nintendo DS is set to be completed in the same window as the console versions, this summer.
Screenshots
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February 12th, 2008, 20:12 Posted By: wraggster
Newly released today:
features
As Professor Layton, you'll tackle mind-bending puzzles as you unravel the mysteries of the village. Puzzles range from mazes and riddles to logic and sliding puzzles.
Touch Screen controls make working through puzzles a snap for players of all skill levels, and new puzzles will be available for download via Nintendo Wi-Fi Connection.
Professor Layton is the first to offer a story, cast of characters, and style that are just as strong as the gameplay. Fully voiced animated scenes bring the story to life, while the funny and eccentric villagers and the classic, hand-drawn art provide a stylish charm that will appeal to gamers and non-gamers alike.
description
In the curious village of St. Mystere, townsfolk greet each other with riddles, lock their doors with sliding puzzles, and hide their secrets within brainteasers. When a wealthy baron passes away, his will reveals an elusive treasure hidden someplace inside the village. Now it's up to Professor Layton to untangle St. Mystere's riddles and puzzles, find the hidden treasure, and crack the case.
http://www.play-asia.com/SOap-23-83-...j-70-28u2.html
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February 12th, 2008, 20:56 Posted By: wraggster
New from Divineo China
The Wii remote is not ideal when it comes to real arcade games. Turn your Wii remote into a real fighting gamepad with this smart accessory from Dragon Electronics. It truly is a revolution for arcarde/classic gaming on Wii and the perfect combo to your classic Wii remote controller.
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February 12th, 2008, 21:07 Posted By: wraggster
After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
http://games.slashdot.org/article.pl.../02/12/1841245
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February 13th, 2008, 15:00 Posted By: bandit
Not much is known about this but one would assume that EA will be releasing this very shortly as it was hidden in their financial reports. No price or release date. We'll have more information onces its been full uncovered.
Looks a bit clunky but it may also act as an actual Nerf gun?
Source: ShackBlog
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February 13th, 2008, 17:01 Posted By: gl.tter
I've just released v1.00 of WiiYourself!, my fully-featured native C++ Wiimote library for Windows.
This first non-beta release fixes IR-related problems and more, and also includes MinGW support.
get it at http://gl.tter.org | watch a demo in HD .
WiiYourself! is the most feature-rich and mature Wiimote library:
- supports multiple Wiimotes
- supports Nunchuks, Classic Controllers & Guitar Hero peripheral (with reliable connections)
- reads battery / buttons / acceleration / IR (4 dots) / triggers / joysticks (with deadzones)
- estimates orientation (including Pitch and Roll)
- can set LEDs & rumble (with optional async duration)
- supports all Bluetooth stacks (auto-detects output method)
- (experimental) speaker support (square wave & sample playback!)
- supports polling or callbacks
- detects connection loss / breaks.
- threaded to multitask smoothly
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February 13th, 2008, 19:54 Posted By: wraggster
If you're anything like us and misspent many a happy hour frantically slotting pieces of adjoining pipe into place before a load of sewerage came seeping out the end, you'll be thrilled by today's announcement from publisher Empire that it's remaking classic Amiga game Pipe Mania.
The original Pipe Mania was first released in 1989 and later ported to a range of formats including Atari ST, BBC Micro, Commodore 64, Game Boy and NES.
The game queues up differently shaped bits of pipe for you to slot together from a start to a finish point. Each level requires the use of a minimum pieces of pipe and, once a clock has counted down, sludge starts to trickle through the pipes making connecting them up ever more fraught. It's a simple concept but one that's stood the test of time and has produced plenty of clones over the years.
Speaking to MCV, Empire Interactive CEO Ian Higgins said: "We are very excited to be bringing back Pipe Mania. Releasing this popular puzzle title across all formats will give gamers of all ages the opportunity to enjoy this exciting puzzle sensation."
The new version will remain similar to the original but includes new game modes, characters, themes and play mechanics and, as Higgins discloses, it'll be released on all formats later this year.
An Empire spokesperson has since confirmed to us that this includes DS and PSP. Which we're happy about because Pipe Mania is perfect handheld fodder.
http://www.pocketgamer.co.uk/r/Vario...ews.asp?c=5715
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February 13th, 2008, 20:14 Posted By: wraggster
News from Auby
Current work in progress have made it possible to run ELF files from an SD card inserted in the GC card slot, and this is the result:
Its gonna be a great scene once the ball gets a rolling
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February 13th, 2008, 20:54 Posted By: wraggster
via tehskeen
Team Twiizers is at it again. This time they have released a new version of their Legend of Zelda - Twilight Princess exploit (WIP Loader) for the USA (RVL-RZDE-0A-2) version of the game. Nothing has changed in this version other then the fact it's now compatible with the above game.
Download and Give Feedback Via Comments
/me is glad the USA Version works
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February 13th, 2008, 20:57 Posted By: wraggster
Earlier this month, Nintendo filed an incredibly vague lawsuit in King County Superior Court against 1-10 “John Does.” The court filing claims the unidentified defendants “misappropriat[ed] trade secrets,” but does not give any context about the information that was supposedly leaked. Nintendo also doesn’t appear to know the names of the people responsible for the alleged leak, and the suit does not specify whether the “Does” are Washington residents.
Nintendo would not comment on the suit, so it’s anyone’s guess what this is all about.
It could be related to massive problems with pirated games on the Nintendo DS, or it could just be a pre-emptive strike at folks who like to tip off game blogs.
I’ve got a few calls out to try and see what’s going on in Redmond.
http://slog.thestranger.com/2008/02/...r_leak_of_comp
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February 13th, 2008, 20:57 Posted By: wraggster
Earlier this month, Nintendo filed an incredibly vague lawsuit in King County Superior Court against 1-10 “John Does.” The court filing claims the unidentified defendants “misappropriat[ed] trade secrets,” but does not give any context about the information that was supposedly leaked. Nintendo also doesn’t appear to know the names of the people responsible for the alleged leak, and the suit does not specify whether the “Does” are Washington residents.
Nintendo would not comment on the suit, so it’s anyone’s guess what this is all about.
It could be related to massive problems with pirated games on the Nintendo DS, or it could just be a pre-emptive strike at folks who like to tip off game blogs.
I’ve got a few calls out to try and see what’s going on in Redmond.
http://slog.thestranger.com/2008/02/...r_leak_of_comp
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February 13th, 2008, 21:18 Posted By: wraggster
The brain training bandwagon has gotten increasingly crowded over the last year, with everyone and their brother seemingly thinking it's their duty to churn out interactive tools to help the cerebrally infirm. The latest company to climb on board is Eidos with Brain Voyage, a new "stylish and challenging" noodle puzzler coming to the Nintendo DS later this year.
For board game enthusiasts, the game features "ingenious" puzzles designed by noted German game designer Dr. Reiner Knizia, known for such board games as Amun-Re, Modern Art, and Lord of the Rings. As for what sorts of puzzles we can expect, Eidos notes that the game will feature a sort of globe trotting mechanic, as players ponder 80 different geographically-relevant puzzles "ranging from easy to elaborately ambitious." Details remain cloudy on how exactly these puzzles will work, though that could simply be a side effect of our mental faculties being on increasingly shaky ground.
http://www.joystiq.com/2008/02/13/ei...-brain-voyage/
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February 13th, 2008, 21:42 Posted By: wraggster
Major Games sale from Play Asia
Kung Hei Fat Choi! Play-Asia.com kicks off the Year of the Rat with another exciting Lunar New Year Sale. Celebrate the most important holiday in the Chinese calendar with us and enjoy thousands of brilliant bargains. But that's not all. Simply place an order for any discounted item and get a chance to win fantastic prizes.
Now is the perfect time to browse through our extensive offerings and find one or another product that was left on your Christmas wish list, with a good chance of it now available at a lower price tag. We have spent time carefully reviewing our inventory and the result is a total of more than 5,000 in-stock items, all of them now available at discounted prices and only for a limited period of time.
Just like we've done with our sales in the past, you will again have the chance to win fantastic prizes, including an Xbox360™ or PlayStation3™ Console, Nintendo Wii™, Nintendo DS™ Lite or PSP™ Slim & Lite, store credit vouchers and much more by simply joining our New Year Sale.
And this is how it works:
Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 13th and February 29th. You can recognize these items by the "Year of the Rat" icon located on each individual product page.
Every paid order item will automatically join the Lucky Draw. The more items you order, the higher your chance to win one of our prizes. The winners of the 50 main prizes will be announced in this news post during the first week of March 2008 and will also be notified by e-mail.
Prizes:
1st Prize:
A: Xbox 360 Console (Halo 3 Special Edition) (Japanese Version) + 3 Xbox 360™ Games of your choice
OR
B: PlayStation3™ Console (40GB) (Japanese Version) + 3 PS3™ Games of your choice
2nd Prize: Nintendo Wii™ Console (Japanese Version) + 2 Wii™ Games of your choice
3rd Prize:
A: Nintendo DS™ Lite Console + 2 NDS™ Games of your choice
OR
B: Sony PSP™ Slim & Lite Console + 2 PSP™ Games of your choice
4th Prize: GP2X F-200 Game System + Eigertec Easy Access Leather Case
5-10th Prize: A copy of Söldner-X: Himmelsstürmer [First Print Limited Edition] for PC
11-20th Prize: A store credit voucher worth US$ 30 each, redeemable for any purchase at Play-Asia.com
21-50th Prize: A store credit voucher worth US$ 20 each, redeemable for any purchase at Play-Asia.com
(*) The "game of your choice" is only valid for any game priced up to a maximum of US$ 70 per title. Winning choices may be limited to countries where shipping restrictions apply. Prizes cannot be redeemed as cash.
Discounted Items:
More than 5,000 different in-stock products have been discounted at Play-Asia.com, including about 3,000 video games and accessories, 1000 movies, 700 CDs and 400 toys.
Nintendo Wii™:
Dragon Quest Swords: Kamen no Joou to Kagami no Tou JPN US$ 24.90
Eyeshield 21: Field no Saikyou Senshi Tachi JPN US$ 19.90
Fire Emblem: Akatsuki no Megami JPN US$ 29.90
Kekkaishi: Kokubourou no Kage JPN US$ 24.90
My Mii Manager US$ 4.90
Naruto Shippuuden: Gekitou Ninja Taisen EX JPN US$ 18.90
Red Steel JPN US$ 14.90
Sengoku Musou Katana ASIA US$ 9.90
Shin Chuuka Taisen: Michael to Meimei no Bouken JPN US$ 24.90
Soul Calibur Legends JPN US$ 29.90
Soul Calibur Legends US US$ 39.90
The Castle of Shikigami III / Shikigami No Shiro III JPN US$ 44.90
Wii Remote Control Protection & Decoration Film (blue and white) JPN US$ 0.29
Wii Remote Control Protection & Decoration Film (white with blue borders) JPN US$ 0.29
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February 13th, 2008, 21:44 Posted By: wraggster
Major Games sale from Play Asia
Kung Hei Fat Choi! Play-Asia.com kicks off the Year of the Rat with another exciting Lunar New Year Sale. Celebrate the most important holiday in the Chinese calendar with us and enjoy thousands of brilliant bargains. But that's not all. Simply place an order for any discounted item and get a chance to win fantastic prizes.
Now is the perfect time to browse through our extensive offerings and find one or another product that was left on your Christmas wish list, with a good chance of it now available at a lower price tag. We have spent time carefully reviewing our inventory and the result is a total of more than 5,000 in-stock items, all of them now available at discounted prices and only for a limited period of time.
Just like we've done with our sales in the past, you will again have the chance to win fantastic prizes, including an Xbox360™ or PlayStation3™ Console, Nintendo Wii™, Nintendo DS™ Lite or PSP™ Slim & Lite, store credit vouchers and much more by simply joining our New Year Sale.
And this is how it works:
Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 13th and February 29th. You can recognize these items by the "Year of the Rat" icon located on each individual product page.
Every paid order item will automatically join the Lucky Draw. The more items you order, the higher your chance to win one of our prizes. The winners of the 50 main prizes will be announced in this news post during the first week of March 2008 and will also be notified by e-mail.
Prizes:
1st Prize:
A: Xbox 360 Console (Halo 3 Special Edition) (Japanese Version) + 3 Xbox 360™ Games of your choice
OR
B: PlayStation3™ Console (40GB) (Japanese Version) + 3 PS3™ Games of your choice
2nd Prize: Nintendo Wii™ Console (Japanese Version) + 2 Wii™ Games of your choice
3rd Prize:
A: Nintendo DS™ Lite Console + 2 NDS™ Games of your choice
OR
B: Sony PSP™ Slim & Lite Console + 2 PSP™ Games of your choice
4th Prize: GP2X F-200 Game System + Eigertec Easy Access Leather Case
5-10th Prize: A copy of Söldner-X: Himmelsstürmer [First Print Limited Edition] for PC
11-20th Prize: A store credit voucher worth US$ 30 each, redeemable for any purchase at Play-Asia.com
21-50th Prize: A store credit voucher worth US$ 20 each, redeemable for any purchase at Play-Asia.com
(*) The "game of your choice" is only valid for any game priced up to a maximum of US$ 70 per title. Winning choices may be limited to countries where shipping restrictions apply. Prizes cannot be redeemed as cash.
Discounted Items:
More than 5,000 different in-stock products have been discounted at Play-Asia.com, including about 3,000 video games and accessories, 1000 movies, 700 CDs and 400 toys.
Nintendo DS™:
Cooking Mama 2 JPN US$ 14.90
DS Dengeki Bunko Inukami! feat. Animation [First Print Limited Edition] JPN US$ 28.90
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 JPN US$ 29.90
Naruto: Shinobi Retsuden JPN US$ 29.90
Nintendo DS Character Touch Pen Super Mario Bros. JPN US$ 1.99
Nodame Cantabile JPN US$ 14.90
Oshare Majo Love and Berry (DS Collection) JPN US$ 19.90
Oto o Tsunagou! Gunpey Reverse JPN US$ 8.90
Ryuusei no RockMan: Dragon JPN US$ 9.90
Ryuusei no RockMan: Leo JPN US$ 9.90
Ryuusei no RockMan: Pegasus JPN US$ 9.90
SD Gundam G Generation: Cross Drive JPN US$ 19.90
Slide Adventure: Mag Kid JPN US$ 19.90
Star Fox DS / Star Fox Command JPN US$ 14.90
Zaidanhoujin Nippon Kanji Nouryoku Kentei Kounin: KanKen DS JPN US$ 29.90
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February 13th, 2008, 21:48 Posted By: wraggster
Major Games sale from Play Asia
Kung Hei Fat Choi! Play-Asia.com kicks off the Year of the Rat with another exciting Lunar New Year Sale. Celebrate the most important holiday in the Chinese calendar with us and enjoy thousands of brilliant bargains. But that's not all. Simply place an order for any discounted item and get a chance to win fantastic prizes.
Now is the perfect time to browse through our extensive offerings and find one or another product that was left on your Christmas wish list, with a good chance of it now available at a lower price tag. We have spent time carefully reviewing our inventory and the result is a total of more than 5,000 in-stock items, all of them now available at discounted prices and only for a limited period of time.
Just like we've done with our sales in the past, you will again have the chance to win fantastic prizes, including an Xbox360™ or PlayStation3™ Console, Nintendo Wii™, Nintendo DS™ Lite or PSP™ Slim & Lite, store credit vouchers and much more by simply joining our New Year Sale.
And this is how it works:
Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 13th and February 29th. You can recognize these items by the "Year of the Rat" icon located on each individual product page.
Every paid order item will automatically join the Lucky Draw. The more items you order, the higher your chance to win one of our prizes. The winners of the 50 main prizes will be announced in this news post during the first week of March 2008 and will also be notified by e-mail.
Prizes:
1st Prize:
A: Xbox 360 Console (Halo 3 Special Edition) (Japanese Version) + 3 Xbox 360™ Games of your choice
OR
B: PlayStation3™ Console (40GB) (Japanese Version) + 3 PS3™ Games of your choice
2nd Prize: Nintendo Wii™ Console (Japanese Version) + 2 Wii™ Games of your choice
3rd Prize:
A: Nintendo DS™ Lite Console + 2 NDS™ Games of your choice
OR
B: Sony PSP™ Slim & Lite Console + 2 PSP™ Games of your choice
4th Prize: GP2X F-200 Game System + Eigertec Easy Access Leather Case
5-10th Prize: A copy of Söldner-X: Himmelsstürmer [First Print Limited Edition] for PC
11-20th Prize: A store credit voucher worth US$ 30 each, redeemable for any purchase at Play-Asia.com
21-50th Prize: A store credit voucher worth US$ 20 each, redeemable for any purchase at Play-Asia.com
(*) The "game of your choice" is only valid for any game priced up to a maximum of US$ 70 per title. Winning choices may be limited to countries where shipping restrictions apply. Prizes cannot be redeemed as cash.
Discounted Items:
More than 5,000 different in-stock products have been discounted at Play-Asia.com, including about 3,000 video games and accessories, 1000 movies, 700 CDs and 400 toys.
Gamecube™:
Atsumare!! Made in Wario JPN US$ 14.90
BioHazard 2 JPN US$ 29.90
BioHazard 3: Last Escape JPN US$ 29.90
BioHazard Code: Veronica Complete JPN US$ 29.90
Donkey Kong: Jungle Beat JPN US$ 4.90
Dragon Drive JPN US$ 14.90
Gold Gashbell: Yuujou Tag Battle 2 JPN US$ 9.90
Mario Golf: Toadstool Tour JPN US$ 19.90
Mr. Driller Drill Land JPN US$ 14.90
RockMan EXE Transmission (Best Price) JPN US$ 4.90
Star Fox Adventures JPN US$ 14.90
Super Mario Sunshine KOR US$ 14.90
Super Robot Taisen GC JPN US$ 14.90
Viewtiful Joe 2 JPN US$ 14.90
Wave Race Blue Storm JPN US$ 9.90
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February 13th, 2008, 21:48 Posted By: Shrygue
With Killer 7 and No More Heroes - both bonkers and exceptionally violent games - under his belt, Grasshopper CEO Suda 51 has earned a name for cooking up games for an adults-only crowd.
Speaking to Nintendo Official Magazine UK, he revealed his desire to give Mario the Suda-treatment in a "Mario game for adults".
When asked by NOM if he'd ever consider making a game suitable for a younger audience, he replied: "I want to make a Super Mario game for adults.
"Maybe Mario could wear an Italian suit and have a machine gun," he hypothesised, adding, "But Nintendo probably wouldn't like that idea."
Yeah, probably not. But if you want to play gory Mario games there are plenty of (rubbish) Flash games knocking around the internet. Go on, go stamp a Goomba's face in.
You can read the full interview with Suda 51, as well as a review of the Wii version of Pro Evolution Soccer 2008 in issue 27 of Official Nintendo Magazine, on UK shelves from Friday, February 15.
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February 13th, 2008, 21:49 Posted By: wraggster
Major Games sale from Play Asia
Kung Hei Fat Choi! Play-Asia.com kicks off the Year of the Rat with another exciting Lunar New Year Sale. Celebrate the most important holiday in the Chinese calendar with us and enjoy thousands of brilliant bargains. But that's not all. Simply place an order for any discounted item and get a chance to win fantastic prizes.
Now is the perfect time to browse through our extensive offerings and find one or another product that was left on your Christmas wish list, with a good chance of it now available at a lower price tag. We have spent time carefully reviewing our inventory and the result is a total of more than 5,000 in-stock items, all of them now available at discounted prices and only for a limited period of time.
Just like we've done with our sales in the past, you will again have the chance to win fantastic prizes, including an Xbox360™ or PlayStation3™ Console, Nintendo Wii™, Nintendo DS™ Lite or PSP™ Slim & Lite, store credit vouchers and much more by simply joining our New Year Sale.
And this is how it works:
Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 13th and February 29th. You can recognize these items by the "Year of the Rat" icon located on each individual product page.
Every paid order item will automatically join the Lucky Draw. The more items you order, the higher your chance to win one of our prizes. The winners of the 50 main prizes will be announced in this news post during the first week of March 2008 and will also be notified by e-mail.
Prizes:
1st Prize:
A: Xbox 360 Console (Halo 3 Special Edition) (Japanese Version) + 3 Xbox 360™ Games of your choice
OR
B: PlayStation3™ Console (40GB) (Japanese Version) + 3 PS3™ Games of your choice
2nd Prize: Nintendo Wii™ Console (Japanese Version) + 2 Wii™ Games of your choice
3rd Prize:
A: Nintendo DS™ Lite Console + 2 NDS™ Games of your choice
OR
B: Sony PSP™ Slim & Lite Console + 2 PSP™ Games of your choice
4th Prize: GP2X F-200 Game System + Eigertec Easy Access Leather Case
5-10th Prize: A copy of Söldner-X: Himmelsstürmer [First Print Limited Edition] for PC
11-20th Prize: A store credit voucher worth US$ 30 each, redeemable for any purchase at Play-Asia.com
21-50th Prize: A store credit voucher worth US$ 20 each, redeemable for any purchase at Play-Asia.com
(*) The "game of your choice" is only valid for any game priced up to a maximum of US$ 70 per title. Winning choices may be limited to countries where shipping restrictions apply. Prizes cannot be redeemed as cash.
Discounted Items:
More than 5,000 different in-stock products have been discounted at Play-Asia.com, including about 3,000 video games and accessories, 1000 movies, 700 CDs and 400 toys.
Gameboy Advance™:
Densetsu no Stafi 2 JPN US$ 14.90
Densetsu no Stafi 3 JPN US$ 14.90
Famicom Mini Series Vol.05: The Legend of Zelda JPN US$ 14.90
Famicom Mini Series Vol.10: Star Soldier JPN US$ 9.90
Game Boy Micro Wireless Adapter US$ 9.90
Mario Golf GBA Tour JPN US$ 14.90
Metroid: Zero Mission JPN US$ 9.90
Naruto: Ki no Ha Senki JPN US$ 14.90
Pokemon Pinball Ruby & Sapphire JPN US$ 14.90
RockMan EXE Battlechip GP JPN US$ 9.90
RockMan Zero 2 JPN US$ 9.90
Sakura Taisen GB (Pocket Sakura Pack) JPN US$ 9.90
Super Mario Advance JPN US$ 14.90
Tales of the World: Narikiri Dungeon 2 JPN US$ 14.90
Tales of the World: Summoner's Lineage JPN US$ 14.90
Wario Land Advance JPN US$ 14.90
bit Generations: Boundish JPN US$ 9.90
bit Generations: Dialhex JPN US$ 9.90
bit Generations: Digidrive JPN US$ 9.90
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February 13th, 2008, 21:50 Posted By: Shrygue
via IGN
Publisher Eidos Interactive announced Wednesday that it has teamed with developer Backbone Entertainment to releasee Death Jr.: Root of Evil for Wii this spring. The game will be based on the previously released PSP effort, but will boast both improved graphics and all-new controls tailored for the Wii remote.
"Eidos is proud to bring the console debut of the Death Jr. series to Wii, with a new simple control scheme, intuitive aiming system, and polished graphics that enhance the game's action platform experience," said Robert A. Lindsey, executive vice president of sales and marketing, Eidos. "Death Jr.'s vibrant stylized art and quirky intelligent characters, combined with the new split-screen cooperative mode, makes Death Jr.: Root of Evil appealing to a wide-reaching audience that has embraced Wii."
In Root of Evil, players become the Grim Reaper's son and his school sweetheart Pandora as they embark on a quest to save Jr.'s kidnapped father. The title comes to life with colorful, stylized visuals and all-new Wii controls. Using the Wii remote and nunchuk, gamers can perform dual-weapon attacks of both the melee and projectile variety, and dispose of some 45 different enemies. Using the Wii remote, gamers can accurately target baddies, but the device is also used intuitively to control the camera. The game will feature 19 levels and a two-player cooperative mode.
Screenshots
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February 13th, 2008, 22:37 Posted By: Shrygue
via Computer and Video Games
In addition to our extensive preview of Spore, we've also managed to get our hands on six screenshots from the DS version.
We think that Spore is one of the most ambitious videogame projects ever conceived, charting the evolution of a species from one cell to a million space colonies.
Unfortunately from the looks of the screenshots, the DS version looks like it should have been a victim of natural selection, instead of surviving to grace the handheld console.
If you've seen the screenshots in our preview, it should be obvious that the DS version is built from the ground-up and quite separate from other versions. It focuses on evolution and the creation of creatures, all fashioned into a linear story.
We've been assured that it looks great when animated, but for now we'll hold out for a video to confirm it.
Screenshots
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February 14th, 2008, 00:48 Posted By: kloplop321
Version 1.2 is now out
Website/download: http://phleon.kloplop321.com
Phleon is a simple program for those that wish to test their themes without having to waste a bunch of time on their DS, taking out their memory card from the computer, booting up, starting moonshell, testing, shut down, put the memory card back into the computer, and so on. I've also worked really hard just making things work, as in opening a previously made theme(even themes from outside of Phleon), and saving themes. In other words, It creates a folder that is just "Drag & Drop" into the skin folder of your moonshell folder of your memory card.- fixed small rendering coding mistype in window title bars in window emulator
- fixed image importing so that other files can be used, and many more are now supported, as long as it is at or below 256 by 192
- made selection double click instead of single(on the skin info window)
- fixed the first color dialog to keep the same color, and in full view mode automatically
- made second HEX color dialog update color faster
- made all windows except for the window position editor not stay maximized when its task bar is double clicked
- progress bars apparently switched when loaded, now fixed
- system icon now supporting the green
- transparency key like the exit button did
- made all exported BMP's into 24 bit to avoid incompatibility with the RAM type of bitmap(32 bit when alpha is used) and the type the DS can handle (24 bit)
- title bar in the DS Preview was wrong, now fixed
- Dynamic pictures for people to use on the news posts to show if the current post is current or not.
- Save Buffer system so that you can overwrite the file you loaded from
- removed choppy milliseconds that semi-purposely annoyed people
- removed the Current time, as everybody should have it
- retain current work path so you don't have to re-navigate to it all the time(while in project).
- ani loading(no view yet)
- the startup and shutdown mp3 loading(no sound yet)
- the startup and shutdown mp3 loading from converting from another format(OGG, WAV or a big MP3)(no sound yet)
- Play and Pause functionality for animations
- Portuguese language added
- made encoding process better and more safe-proof, also made terminal(CMD) output replica not flicker, this uses the LAME.EXE
- LAME is included with it so that you can encode your own mp3's through it for startup and shutdown at a custom bitrate. For WAV's you must use pure
- PCM codec as for some reason it hates it otherwise and not at 32Kb/s bitrate, don't ask why though.
- Correct Image size scale down and up(size wont matter anymore)
- Now there are tool-tips for all the import menu items and some in the file menu to describe what they do.
- Translations for German now correct
- About box with click able link to my email, and other various information
- Making the scroll bar smooth and moves where mouse is like the progress bar
- Added the bevel on the window emulator that you can drag around and stuff
- fixed the file fbar image rendering(was switches as well)
\/ \/ \/ <-- (dynamic image)
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February 14th, 2008, 19:56 Posted By: Shrygue
via Computer and Video Games
Shigeru Miyamoto has said that Wii Fit isn't really meant to make you fit (like the title suggests). It won't give you a six pack or help you finish the London marathon. He says it's only going to make you more aware of your body. And that's a good thing.
Speaking to Nintendo boss Satoru Iwata about the ideas surrounding the creation of Wii Fit, Miyamoto said, "I think it's important to make discoveries like this about yourself. I forgot to mention something important earlier: I don't think Wii Fit's purpose is to make you fit; what it's actually aiming to do is make you aware of your body.
"That's why we wanted people to talk with their families about Wii Fit, and become aware of these things together as a group. If you're standing still, and it tells you 'Your body is swaying', you can see on the training results screen that your body has been shaking. But I think you'd never realize that your body is shaking in day-to-day life. I think becoming aware of things like this about yourself is quite interesting."
Read the full interview here. We didn't want a six pack anyway...
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February 14th, 2008, 20:19 Posted By: Shrygue
via Computer and Video Games
It's official. Well, almost. The Wii has overtaken the worldwide lifetime sales of the GameCube in the thirteen months since its release.
Now for our legendary E in A Level mathematics to finally prove its worth. On February 9, the Wii had sold 21.490 million consoles, while its predecessor had sold a mere 21.515 million units.
Based on the amount of Wii's sold last week, the console is currently selling 64,000 units per day.
Pop all that information in a mathematics machine and you get a figure of 21.554 million Wii's sold by the closing of business on February 10. Wowsers.
To put this in perspective, 61 million NES units, 49 million SNES units and 33 million N64 units are currently floating around the world in various states of despair.
Nintendo shouldn't be breaking out the champagne yet, though. The next milestone for them makes the GameCube lifetime sales look like loose change by comparison.
Last October, Sony reported that the PS2 lifetime worldwide sales had surpassed 120 million. There's a long way to go, yet.
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February 14th, 2008, 20:26 Posted By: wraggster
News/release from Dany aka MystBoy :
Master Quest
Moin! A friend of mine has this senseless vorkurzen small game made: Master Quest!
Binn excited obs who solves xD
The puzzles are ... Unusual ....
For most of you will not even wascheinlich to run but bring with united forces will certainly go xD
P.s. The end is not quite FamilySafe xD
http://74.220.207.96/~techwiza/nds/w...&threadID=6416
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February 14th, 2008, 20:35 Posted By: wraggster
via pdroms
libSSL is a modification of a C SSL Library (YaSSL) to work under DS limited system. My main goal was to simplify many of the complex encryption and connection functions to make a simple and easy-to-use helper ready to use with PAlib.
Release notes:
New version released! The best update in this version is that I removed many unused functions and some files, so it’s smaller and faster. I fixed some random functions and made them similar to PAlib random function. Download it inside libSSL section, in the sidebar. ;D
http://luccax.sg-php.com/
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February 14th, 2008, 20:51 Posted By: wraggster
Impatient to get your Brawl on? Some of you North American gamers could get a chance to play Nintendo's all-star fighter as early as this Saturday, when Nintendo kicks off the first of four regional Smash Bros. Brawl tournaments across the United States.
The regional tournaments will take place in Los Angeles, San Francisco, Boston, and New York City, with a maximum of 256 participants at each location. The winners from each tournament will meet in New York for the finals, with the grand prize winner walking away with a crystal-coated Wii, home theatre system, and (of course) a copy of Super Smash Bros. Brawl.
The three finalists will win non-crystal-coated Wii consoles, extra Wii remotes, copies of Brawl, and Best Buy gift certificates ranging from $250 to $1,000. Regional tournaments register players on a first-come, first-serve basis, so we'd recommend getting there nice and early to compete. The first tourney is this Saturday, February 16 in Los Angeles.
http://www.joystiq.com/2008/02/14/ni...l-tournaments/
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February 14th, 2008, 20:53 Posted By: wraggster
Given everything else in Smash Bros Brawl has been revealed on the internet, it's only fitting that a few unintentional quirks are spoiled, too. While you might argue/joke "that's not a bug, it's a feature," we're pretty sure this one is a bug.
Normally, Jigglypuff's final smash has him turn into a giant puff and push people off the stage, subsequently returning to normal size. Using the collapsed bridge, someone found a way to keep him permanently enlarged. You don't have to sit through the entire video, only the first minute or so is important.
http://www.joystiq.com/2008/02/14/a-...-brawl-glitch/
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February 14th, 2008, 21:44 Posted By: wraggster
Bjoerngiesler has released a new version of his FTP Client for the DS.
Changes:
o Fixed hangs on some hardware combinations
o Fixed bug which caused directory contents not to be reported correctly
o Introduced new config option "transferblocksize"
Download and Give Feedback Via Comments
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February 15th, 2008, 16:01 Posted By: bandit
Its a given as it was shown at E3 and such but Nintendo has posted up box shots of Mario Kart Wii in their press room. Now we just have to wait for it to release!
Source: Nintendo Press Room
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February 15th, 2008, 20:40 Posted By: Shrygue
via Joystiq
Contrary to what has previously been stated, the Nintendo Wii port of Okami will have some extra frills. A listing on Capcom's website reveals that Clover Studio's masterpiece will now support widescreen (16:9) and 480p progressive scan support. That should give you more than enough reason to finally splurge on some Wii component cables.
Developer Ready at Dawn, who is responsible for the port, had previously said the game would be an "exact port" with only Wii remote support added during brush stroke moments. While this isn't new content, the technical improvement is a welcome addition to this visually stunning title. Okam-Wii (not an official title) is due out March 25.
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February 15th, 2008, 20:44 Posted By: Shrygue
via Eurogamer
Nintendo Europe has told us that running regional tournaments for Super Smash Bros. Brawl then giving out lots of juicy prizes is something it is "looking at" doing.
The American arm of the platform holder revealed plans to stage regional tournaments across the USA earlier this week, in order to drum up some excitement for the game leading up to its 9th March launch.
Retail partner Best Buy will hold events in Los Angeles, San Francisco and Boston to whittle down finalists who will battle it out on launch eve in New York.
The overall winner will get a fancy Wii with crystal-coating and Smash Bros. Brawl design, as well as a home theatre system from Best Buy and a copy of the game.
Second place will get a Wii, copy of the game, and USD 1000 in Best Buy vouchers. Third will get the same, but only USD 500, while fourth will get the same again and USD 250.
Everyone taking part (256 people at each regional event) will get a USD 10 voucher for Best Buy.
Evidently Nintendo needs to persuade someone like Game to do the same thing here. Or HMV. Or a supermarket. Or a bar. We'd go to that.
Super Smash Bros. Brawl is yet to be dated for Europe, and currently sits ambiguously in Q2 2008 territory.
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February 15th, 2008, 20:46 Posted By: Shrygue
Eidos is bringing the PSP game Death Jr. 2: Root of Evil to the Wii in Summer 2008.
Developed by Backbone Entertainment, the game charts the adventures of the Grim Reaper's son. Despite the '2' in the title, this is actually the third game in the series.
We don't like to be judgemental, but it's hard to remain calm when we see a major publisher release a game ported from a handheld that only has a Metacritic rating of 68.
It's also not a good sign that Konami, the previous distributor of the series, isn't involved with this project.
Anyway, take a look at these screens, right here.
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February 15th, 2008, 21:25 Posted By: Shrygue
via Eurogamer
Just two games for Virtual Console enthusiasts this week, and both for the Megadrive. Say hello to Eternal Champions and Phantasy Star II.
Being Megadrive games, they both cost 800 Wii Points, which is GBP 6.00 / EUR 8.00 or thereabouts.
What are they then? Well, Eternal Champions is a 2D fighter with combatants drawn from every corner of history, including made-up ones, so you've got a caveman fighting a cyborg, etc.
It had fatality style moves and Overkills, and some quirky ideas about control. Obviously I have no first-hand experience of this, but am instead riffing on what our Virtual Console expert Dan Whitehead told me when I emailed him in a panic. For all I know Eternal Champions is actually a game about Louise Redknapp.
The other one, Phantasy Star II, is from a long line of science-fiction RPGs with turn-based combat and top-down graphics.
Look out for a roundup of these, and whatever else Nintendo adds to the VC this month, in a future so near you can reach out and only have to stand around for a week before touching it.
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February 15th, 2008, 21:35 Posted By: wraggster
New from Divineo UK
The Magic tube is the only transport device you need for your games and Stylus'. The magic tube is capable of holding up to 4 games and 2 additional Stylus' so you will never go bored or unequipped while travelling. The Magic tube is made of strong materials which protect your games and stylus' from damage. 2 Exterior designs are possible to have either Mario or Luigi, just say the magic words and the Magic tube will work it's magic. The Mario and Luigi Magic Tube is officially licensed by Nintendo which ensures the calibre of the product is equivalent to that which you would receive had it been made by Nintendo themselves and comes with the Nintendo stamp of approval.
Games and Stylus' not included.
Also comes in PEACH & YOSHI MAGIC TUBE
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February 15th, 2008, 21:38 Posted By: wraggster
New from Divineo UK
Stylist Protection for your DS Lite console.
Play games without removing the console.
Magnetic Closure.
Supplied with a stylus pen.
Licensed By Nintendo.
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February 15th, 2008, 21:40 Posted By: wraggster
New from Divineo UK
For the ultimate hard core gamer look, customize your Nintendo DS Lite console with Ghost advanced crystal ase, completely clear and made of high quality shock proof plastic. Stylus pen is included, and specific screwdriver for installation is included too!
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February 15th, 2008, 21:52 Posted By: wraggster
We're always a little skeptical of piracy impact numbers, especially when companies try to factor in things like "lost sales," which can't be adequately measured, but it's still interesting to hear how large the hit is estimated to be -- like Nintendo's recent filing with the US Trade Representative that piracy cost it and its partners some $975m worldwide in 2007. Saying that the popularity of the Wii and DS makes Nintendo an "attractive target" for counterfeiters, the big N broke the problem down by region, highlighting its efforts to stem the tide and proposed solutions and regulations. We'd say that with profits soaring and plenty of people clamoring for hard-to-find systems, Nintendo could probably get back a little of that cash by finally getting some boxes on shelves instead of pushing for new laws, but hey -- even Mario's lawyers probably get sick of being paid in mushrooms.
http://www.engadget.com/2008/02/14/n...due-to-piracy/
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February 15th, 2008, 21:52 Posted By: wraggster
We're always a little skeptical of piracy impact numbers, especially when companies try to factor in things like "lost sales," which can't be adequately measured, but it's still interesting to hear how large the hit is estimated to be -- like Nintendo's recent filing with the US Trade Representative that piracy cost it and its partners some $975m worldwide in 2007. Saying that the popularity of the Wii and DS makes Nintendo an "attractive target" for counterfeiters, the big N broke the problem down by region, highlighting its efforts to stem the tide and proposed solutions and regulations. We'd say that with profits soaring and plenty of people clamoring for hard-to-find systems, Nintendo could probably get back a little of that cash by finally getting some boxes on shelves instead of pushing for new laws, but hey -- even Mario's lawyers probably get sick of being paid in mushrooms.
http://www.engadget.com/2008/02/14/n...due-to-piracy/
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February 15th, 2008, 22:12 Posted By: wraggster
Square Enix has finally nailed down a firm US release date for its upcoming, dare we say original action-RPG for the DS, The World Ends With You. While Nintendo listed the game among its spring releases last month, the calender jockeys at Final Fantasy proper have announced that the game will make it to North American retail outlets on April 22.
Developed at the hands of Kingdom Hearts: Chain of Memories developer Jupiter, the game has certainly been on the minds of those of us partial to Nintendo's touchable handheld, as as well as those with a thing for big feet and Japanese culture. The World Ends With You is set within Tokyo's "trendiest youth culture center," Shibuya, and takes "major influences" from the area's cultural bearings, from food and music to fashion and design. It all sounds great, but honestly you had us at original.
http://www.joystiq.com/2008/02/15/sq...-for-april-22/
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February 15th, 2008, 22:17 Posted By: wraggster
Newly released today:
features
Vintage shooting and platform gameplay with simple, intuitive controls
Hilarious characters and scenes combined with intense, state-of-the-art fighting
Six long and unique levels: A Night Walk in the Graveyard, The Ancient Castle Ruled by Darkness, The Volcano BBQ, The Old Creepy Wooden Jail, The Forest in the Way, and The Castle of Intolerable Pain
Challenging enemies and bosses including Pumpkin Zombies, Assassin Rats, Evil Trees, and Sinister Monkeys
A collection of weapons (whip, shotgun, gun, dynamite), items and upgrades
description
One Halloween evening, young piglet Cliffy Belmart and his rebellious friends decide to test their bravery by tee-peeing Barnyard Town's Ancient Castle ruled by Darkness. But as soon as the fun begins, horrendouse evil trees sweep them all into the castle. Instantly aware of his son's peril, Robert Belmart equips himself with a slew of weapons and a plan to get Cliffy back. But first, Robert must tackle six different spooky worlds - each with their own tough monsters and dangerous bosses. Is Robert a bad enough dude to rescue his son? In Barnyard Blast, you control Robert Belmart, the Swine of the Night. Through 6 levels you kill zombies, exterminate monsters, slash ghouls, and more!
http://www.play-asia.com/SOap-23-83-...j-70-2iz2.html
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February 15th, 2008, 22:25 Posted By: wraggster
Newly released today:
features
Genuine real-time war strategy game
24 exhilarating missions-12 missions as human, and 12 as alien
Intense multiplayer action creates head-to-head competition between friends- players
Human and Alien forces each have unique infantry, vehicles, weapons, and facilities-players
Players build, maintain, and defend their base from enemy attack-gain resources, build your army, and vanquish your enemy
Unique battle environment (forest, desert, tundra, etc.) take natural obstacles into account-maneuver rocks, rivers, seas, and even craters
description
Command and Destroy brings amazing army-based Real Time Strategy game play to the Nintendo DS for the very first time. Set in the future on a colonial outpost in deep space, two different species are pitted against each other due to Alien invasion. Players get to decide whether to play the role of the humans, defiantly standing up to the alien onslaught, or whether you'd like to control the extra terrestrials hell-bent on the destruction of the human race.
http://www.play-asia.com/SOap-23-83-...j-70-2iz1.html
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February 15th, 2008, 22:26 Posted By: wraggster
Newly released today:
features
Progressive Character-Building Your life choices and everyday behavior will influence more than 40 attributes that will make you a unique, progressing individual! It is up to you to improve – or even deteriorate – your levels of culture, sex appeal, charisma, kindness, and even criminality! Keep track of your style, health, popularity, humor, sex appeal, and personal hygiene.
Remarkable Freedom of Action: a complete city to explore. Do anything, anywhere, and with anyone! Explore the jet-set city of Miami, from the sunny beaches and all-night parties to the luxurious hotel suites and fashionable clubs and restaurants. The city of Miami is presented to you with no less than 30 places to explore and interact with: streets, beaches, hotels, restaurants, bars, clubs, estates, gardens, museum, bookstore, plus restrooms for urgent needs or the prison in case you lose control! Interact with everything you see! Make friends or enemies with over 40 unique characters, with whom you can interact– talk, flirt, kiss or break up with them. But these characters will be able to help you achieve your goals, so choose the best way to make your dreams become a reality.
Extensive Customization Create your character in your image, or go completely wild with the unbelievable level of modifiable physical details: over 200 ways of making your character look unique (including clothes, skin, hair style and color, a full line of clothing in countless colors and designs and body type etc.) In Miami Nights: Singles in the City, you can customize your whole life, from your clothes and haircut to your apartment’s style.
Innovative Touch-Based Minigames Use the stylus to wash dishes, dance, vacuum your house, massage your date, become a hot DJ and much more! This Nintendo DS game makes use of the system’s stylus, thereby giving Miami Nights a user-friendly interface.
Wireless Multi-Card mode Import avatars of all your friends’ and interact with them in the game! This Nintendo DS game makes use of the system’s portability and wireless capabilities, providing you with a game that you can play where and when you want, even with your friends!
description
Live the glamorous life you have always wanted in this groundbreaking social simulation game. Create a new you in the colorful backdrop of Miami, where your ultimate goal is to become a rich and famous model, singer or actress. Freedom has no limits, so prepare yourself for a star-studded, thrilling adventure filled with night clubs, yachts and beaches. Prove you’ve got what it takes to make your dreams come true!
Miami Nights: Singles in the City™ offers tremendous advances and new features over and beyond any social simulation game available on Nintendo DS™. You will benefit from an unprecedented freedom of action, massive customization options, and longer multiple-goal scenarios.
As in reality, life choices will transform your character into a unique, progressive individual, ultimately helping you reach your goal of becoming a star.
This game is based on the successful Gameloft Nights franchise on mobile, which has generated more than 4 million downloads.
http://www.play-asia.com/SOap-23-83-...j-70-2lkq.html
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February 15th, 2008, 22:46 Posted By: wraggster
News/release from Dom:
We've released version 1.01 of DSVideo, now available from the downloads page.
This is a bug fix release for the encoder and should fix a few problems with some videos. In particular, if you have seen the error message "Unhandled input video frame rate 23.979144" or if the encoder has just frozen before printing any message at all, please retry using the new version.
In addition, the encoder can now be run with just the name of the input video file (no need to pass the output file name), and it will use the video file name with the extension '.dsv'.
A complete list of changes in the encoder is included in the download, in the file CHANGES. The decoder hasn't changed in this release.
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February 15th, 2008, 22:55 Posted By: wraggster
via drunkencoders:
This week we have released both films and books, including one of our favorites Conan the Barbarian.
Films:
World Gone Bad
A district attorney and a reporter try to find the killer of a D.A. who uncovered a massive stock fraud.
The Image of Bruce Lee
A band of counterfeiters wants to make Hong Kong their new territory in this Brucesploitation film.
A Boy And His Dog
A boy communicates telepathically with his dog as they scavenge for food and sex.
Books:
Robert E. Howard's Conan The Barbarian collection
Conan The Barbarian is the most well known of the Barbarians of classic literature.
http://moonbooks.net
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February 16th, 2008, 23:32 Posted By: wraggster
Select owners of Guitar Hero III for Wii have been moshing uncontrollably as best they can in mono for months on end, but it seems as if Activision has finally got its interconnects sorted and will start issuing replacement discs. According to direct end-user reports and the (admittedly blurry) shots in the gallery below, the firm is now dishing out pre-paid envelopes in which customers have to ship back their faulty GH III disc and wait "3 to 4 weeks" before getting a new, stereo-enabled one free of charge. Live sans your favorite game for a month, or keep rockin' in the monaural world? Tough call, indeed.
http://www.engadget.com/2008/02/16/a...cement-progra/
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February 17th, 2008, 00:09 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Enhancements:
More visual feedback when touching links, buttons, form elements, etc.
Add a basic bookmarking feature.
Show visited links in a different colour.
Minor UI Changes:
The auto-hide menu is now manual-hide.
Online status and spinner are one icon. Reload/stop are one button.
Bugs squashed:
Stop the image URL menu from going out of bounds.
Fix crash bug caused by some URLs with ":" in them.
Page position remembered on fwd/back for touch screen scrolling too.
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February 17th, 2008, 00:13 Posted By: wraggster
Colus has posted about his GPS project on DS:
Hi there,
I'm working on my GPS project for DS named Ranger. That'll be an open source project which means everyone could build him(her)self GPS system on DS.
Here I show you some pictures of my work, hardware and software.....
For users, just convert your map to a GIF file in storage card(any you need an slot1 cart like M3 R4 Neo or etc.), after a pretty sample configure with INI file, and then enjory your GPS system with your own map(even a Treasure Map).
and, leave me a message, if you like that.
Features:
Navigation(Location your postition for now)
Wifi
and more...
more pictures uploading....
and that's real work mode
for lots of reasons I disable loaction mark, just have look around my home
As you know that's a Dev-Sample cart with RS232 interface,, just for my debug, the finished one could just a little bigger than a normal GBA cart. And maybe an USB interface for computer.
Looks awesome
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February 17th, 2008, 00:19 Posted By: wraggster
Via Monkeynz:
DS2Win Fusion is a program designed to allow you to do ALL the things you could do with your PC, harnessing the wireless capabilities and touch screen for maximum usability. Play movies, games and browse the net, check emails, the sky is the limit! All you need is a windows PC and a wireless router or card.
What's New?
*server - fixed access violation when trying to use movie player and no videos could be found
* client - fixed keyboard presses to work in directx games/applications again
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February 17th, 2008, 00:57 Posted By: wraggster
via devfr
Kukulcan (sokoban clone) out a new release of DS and Fund New Fund DS fixes a bug that occurred in 80 reported by Mollusk.
Downloads here ===>: kukulcan.dev-fr.org
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February 17th, 2008, 01:00 Posted By: wraggster
Our good pals over at Neoflash have posted News of a new coding competition for DS/GBA and PSP, heres the details:
NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,4862.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] From this contest we try to use a new judge way --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , if can come with your top 10 winner judgement will be best, here have one nice judgment sample come from anjanj26 --- http://www.neoflash.com/forum/index.....html#msg31451 .
We will set a new award --- "NEO Professional Reviewer Award" from this contest, we will check all review reports and choose top 3 from NDS division and top 3 from PSP division too, so will have 6 top "NEO Professional Reviewer" will get our prize.
[3] The result of public contest projects poll just use for judger refer, but it'll not affect the project score again.
[4] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[6] You must put the splash screen of "NEO Spring coding contest 2008" to your production.
[7] If your production have enter other contest before, you can enter this NEO contest still.
[8] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[9] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 6 NEO Professional Reviewers (3 from NDS/GBA division and 3 from PSP division) can choose anyone item from the final NEO product prize list.
Total winners : 41
NEO Spring Coding contest 2008 close time : March.20th 2008
Winner prize send out time : April.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
The Neoflash Competitions are the premier coders competitions for the PSP and Nintendo DS Scenes
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February 17th, 2008, 01:04 Posted By: IndianCheese
I haven't posted on DCEmu for a few weeks now, but something has been bothering me for a while now.
The Nintendo Wii was a VERY successful console, totally outselling both the PS3 and the Xbox 360 (which had over a year on the Wii, mind you). But here is what is bothering me: now what? Will all of Nintendo's future consoles be fully interactive like the Wii? Will they all do as well as the Wii has? How far will Nintendo take the idea of interactive gaming? And are we going to see the end of push-button gaming in the future?
So far, new consoles are usually better graphics, faster processors...you know, the works. But it's not everyday that a gaming company takes the leap that Nintendo did. In my own opinion, it seems that Nintendo would want to stray from this path that other consoles seem to live by and rather take advantage of the possibilities of interactivity. But I haven't the slightest idea what this may entail, or what kind of "interactivity" we may see in the near future.
I'd like to know what you all think. Please respond via comments.
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February 17th, 2008, 18:26 Posted By: wraggster
Kotakuite razmig snapped this rather interesting photo at his local GameStop. In a sign promoting the Nerf DS case, he noticed something a little strange. Right there in the case, nestled among the other games is an R4 cartridge. For those not in the know, the R4 is a popular product that will allow its users to download and play DS games illegally through the use of a Micro SD card. Mind you, the cartridge itself is technically not illegal, but given GameStop's hard stance on this type of thing and Nintendo's recent crackdown on piracy, I'm rather surprised this ad made it through. Having been a graphic designer, I know these things get looked at by a number of people before it goes to print and I would think someone would have caught it. Guess not.
http://kotaku.com/357402/r4-cartridg...in-gamestop-ad
Of course we know that the R4 Cart isnt used just for piracy but you cant tell some sites
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February 17th, 2008, 18:39 Posted By: wraggster
News/release from Bigfish:
I was really annoyed at the lack of a visual novel maker for the DS, so I've started to make this: VisMake! Although, right now it's more "make" than "vis" since there's no picture support at the moment...
Although, anyways, right now it can be used to make compelling multichoice adventures, or any other text based thing. Plus, the help file was written on a real DS using this program, so that's impressive, right!
Features:
- Edit as you play
- Variable width font
- Goto action
- Page based system
- Save/Loading
- Intuitive editor (albeit REALLY ugly)
Bugs:
- Save/Load screen only works correctly when filenames entered each time are larger or equal length to the previous one... Yeah, I'll fix that soon.
Soon to be added:
- Picture support
- Integrated picture editor (A bit iffy there...)
- Typing text with blips
- Ability to change colors
- MOD file support
How to set it up:
Put all files in root directory. Patch with DLDI.
Enjoy!
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February 17th, 2008, 18:46 Posted By: wraggster
Chano posted some screens and news of his rather awesome looking RPG for the GBA (DS)
First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good .
Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.
More information :
There isn't still any downloadable demo, I'll try to put one this summer. The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).
I'm using the following libraries to make the game:
- HEL (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL .
- AAS for playing mods and wavs. Good sound quality and crazy performance.
- HAM for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).
And the tools I'm using are these:
- Visual HAM for programming and compiling and stuff like that.
- gfx2gba for converting graphic files to GBA useable data.
- GBA Crusher for compressing background data.
- SoX for converting wavs to a suitable format for the AAS converter.
- Katie for convert the gfx automatically to a suitable format.
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February 18th, 2008, 07:46 Posted By: wraggster
New from SuccessHK
SuccessHK Ship Worldwide
Superstars Aly & AJ make the leap from television and music into video games as they star in their first playable story... and YOU are part of the fun!
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February 18th, 2008, 16:27 Posted By: bandit
XCM will be releasing a new Multi-Console Component Cable very shortly. No price has been announced yet. This is an upgrade to their previous cable which now includes the PSP Slim.
- Fully Compatible with Xbox 360™, Wii™, PS3™/PS2™, PSP Slim™, Xbox™.
- Built in switch prevents interference of other consoles
- High quality shielded cable.
- Support Component Signal (Stereo Function)
- High Quality and High Speed for Transfer Signal.
- Support Dolby Prologic.
- Support DTS 5.1 Channel System.
- Support DOLBY Digital and Surround Sound
- Support Stereo Sound
- Support Optical Signal on Xbox 360™
- Compatible with Surround Receiver or Integrated Amplifier
- Support CRT, Plasma, LCD or any HDTV System
- Support D2 (480i/480P); (720i/720P) & D4 (1080 i/ 1080 P) technology.
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February 18th, 2008, 17:29 Posted By: wraggster
Company offers advice on best practice for the Wii Remote to US consumers
Nintendo has offered some advice to the public on how best to use the Wii Remote when playing games, and underlined its view that playing Wii games is perfectly safe - as long as you don't "overdo it".
The advice, from Nintendo of America's director of PR Anka Dolecki, came in direct response to an article on ABC2 News looking at the apparent spate of complaints such as tendonitis, brought about by excessive Wii play.
But Nintendo is keen to stop any potential links between injuries and the Wii, and released the following statement:
"Nintendo is committed to ensuring not only a fun game play experience on the Wii, but a safe one as well," said Dolecki. "Nintendo has gone to great lengths to inform consumers about the innovative and unique game-play experience on the Wii."
She went on to talk about the Wii Remote Jacket that the company released some time after launch in response to "reports of minor incidents during overly enthusiastic game play."
"The Wii Remote is perfectly safe when used as instructed: use a firm grip, don't let go, use the wrist strap and make sure the game-play area has ample open space," she added.
"As when beginning any new physical activity, it's best to pace yourself and not overdo it. Some games, including Wii Sports, include in-game reminders for players to take a break every now and then."
The Wii is expected to finish 2008 with the highest installed base of any of the next generation consoles, outselling both its more expensive and high-tech rivals, the Xbox 360 and PlayStation 3.
http://www.gamesindustry.biz/content_page.php?aid=33218
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February 18th, 2008, 17:30 Posted By: wraggster
Players eager to harness their inner mesothorax in Atlus' recently announced Drone Tactics for the Nintendo DS will have to keep their antenna and compound eyes in check, as the game has been pushed back from its previously announced March 25 release. The turn-based strategy game, which promises to give players "a deeply customizable army of mechanized insects," is now expected to land and pollinate Nintendo's handheld on April 8. We'd be upset, but honestly this gives us another two weeks to come up with new ways to shoehorn entomology terms into posts while we wait. Excited yet?
http://www.joystiq.com/2008/02/18/dr...wners-april-8/
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February 18th, 2008, 17:31 Posted By: wraggster
With all eyes turned to San Francisco's Moscone Center this week, we half expected the Wii's Virtual Console to take a breather. What we got, as it turns out, is two extremely competent releases playing to two of our greatest loves, namely ninjas and, well, genetically engineered chicks with claws, giving those of us manning the Joystiq bunker something to fawn over while the team prepares to burn the midnight oil.
Ninja Gaiden III: The Ancient Ship of Doom (NES, 1 player, 500 Wii Points): We'd be more inclined to watch daytime television if network soap operas took a page from Tecmo and filled their stories with ninjas, demons, and trans-dimensional clones. While Ryu Hayabusa's 8-bit escapades may be lacking the over-the-top gore found in the series' more contemporary offerings, we doubt even the upcoming Ninja Gaiden II will have a 'ship of doom.'
Phantasy Star II (Sega Genesis, 1 player, 800 Wii Points): While Phantasy Star is better known now for its multiplayer shenanigans and a story thin enough to be named Top Model, the franchise's single player roots continue to be home to some of our most fondly-remembered role-playing from days when pixels were king. It's true that some could argue that Phantasy Star IV tops out its brothers as the series' best bet, but we'll always have a special place in our hearts for Phantasy Star II and Nei's cosmetically-challenged ears.
http://www.joystiq.com/2008/02/18/ni...rtual-console/
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February 18th, 2008, 17:38 Posted By: wraggster
New today from SuccessHK
SuccessHK Ship Worldwide
Diagnose and treat a wide variety of pet animals, including a rabbit, a python, and a Yorkshire Terrier
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February 18th, 2008, 17:39 Posted By: wraggster
New today from SuccessHK
SuccessHK Ship Worldwide
This sequel to Bomberman Land Touch! brings more mini-games and more multiplayer madness to the DS.
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February 18th, 2008, 17:43 Posted By: wraggster
New today from SuccessHK
CSI: Crime Scene Investigation: Hard Evidence is a crime solving adventure and is based on the characters and storylines from the television series.
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February 18th, 2008, 18:36 Posted By: Shrygue
via Computer and Video Games
Mario Kart Wii is set to hit the UK on April 25, if online retailer Play is to be believed.
Don't get your hopes up just yet though - this contradicts previous information given out by Nintendo, which dated the game for the April-June window of this years' second quarter.
Nintendo was unavailable for comment, but shopping websites have been known to receive advance information on shipping dates in the past. They've also been known to get it very wrong.
We'll keep on at Nintendo, but in the mean time take a look at NGamer's recent preview to get some insight into what will surly be one of the highlights of Wii's year.
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February 18th, 2008, 19:19 Posted By: wraggster
New from SuccessHK
Naruto and Co. battle it out on the DS in this 3D fighter that features powerful jutsu attacks and touch-activated power-ups.
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February 18th, 2008, 19:36 Posted By: wraggster
Lino has posted a new release of his DS Emu for WIndows, heres whats new:
Here's changelog :
Fixed a bug in Texture Coordinates Transformation.
Fixed a bug in Import Saves.
Fixed a bug in cycles S and N.
Fixed a bug in MSR and MCR opcodes.
Fixed a bug in Plugins management.
Fixed a bug in ELF files management.
Add support for DLDI Plugins.
Add support for AceKard DLDI.
A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.
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February 18th, 2008, 19:41 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
Worries that I would stop at version 100 may now be safely set aside. Like the five-minute-mile before it, the 100 barrier has now been broken!
My favourite feature of this release? The nerfing of Soul Suckers.
Please note that while I do try and keep on eye on various POWDER discussions that pop up on the internet, I can't read every forum everywhere. So, if you find a bug or something that doesn't seem to be right, please email me directly.
Before I go any farther, I have corrected the spelling of recieve in Klaskov's description. (Rapacity)
"Adventuring can make onE hungry..." (TemporalParadox)
Items will fall down holes and be teleported by teleport traps. (Patch by Richard Quirk)
Transparent spelled properly in Options menu (Michael Brough)
Identify spell takes effect after inventory is cleared so you won't end up with the new name of the item clipped.
Leaving the inventory by pressing the Inventory Icon will no longer consume a turn.
The classic font has two pixel corrections (Markus Maier)
You now have a choice of five different fonts, four of which have been crafted by Markus Maier. Default is one of his - a shadowed variant of the default font.
You are now prompted to enter the dimensional portal when you step on it, avoiding issues where people didn't know they needed to climb into it.
Loading a game that was saved with a from-disk tileset when you no longer have a valid from-disk tileset will no longer crash. (Markus Maier)
If you are petrified while possessing a creature, you automatically release possession (with system shock) rather than ending the game. (wings)
Uninitialized memory caused all creatures to be very noisy after a load, allowing you to sense them with H. (Deozaan)
In memory of Nick Sabo's lost character, there is now an Option to Collapse the dungeon. This destroys all non-quest items on the floor of levels other than your own. Debug Info has been augmented to report your total item usage. This can be used to avoid memory problems on the GBA pending an auto-collapse mode. (Nick Sabo)
50% bonus to food value when eating corpses when you have the Butchery skill (Derek Ray)
"The spear falls into the water" now has a period at the end.
When you pray your current god is reported. (Brendan)
When you load a game or gain a level as a Cultist you will receive the behaviour hint. (Beefhaze)
Description of Soul Suck spell now uses amnesic rather than amnesiac as it is an adjective, not a noun.
A new pointed medium weapon: Rapiers. (Terje Bo)
You can now choose your gender at character creation. (Bridget Farace, Irashtar)
Amnesia inflicted from soul suckers will end a few turns after the soul sucker is killed.
New skill: Disarm.
A bad pointer cast has been removed, hopefully will compile on 64 bit platforms now. (elcugo)
The free spell slots and skill slots of creatures is no longer there hit and magic dice. Instead it is a much lower number. This greatly reduces the effectiveness of polymorphing into an Iron Golem as you won't have enough skill/spell slots to effectively use the new form.
You can no longer use teleport control to teleport into Belweir's Library. (Derek Ray)
Created a Wish action which is useful for debugging.
Hitting up at the top of the inventory will bring you to the bottom of the previous column, and vice versa. This lets you iterate over your inventory by only hitting a single button. (Tim Allen)
[Windows]: Updated my SDL that I distribute to SDL 1.2.13 which hopefully fixes problem people have on Vista. (Zeb)
Leech the right version:
Gameboy Advance .
Nintendo DS .
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February 18th, 2008, 20:13 Posted By: wraggster
News/release from Jester_agr
I created a game under the name Raruto DS, using the Icarus Adventure System.
The game is an adventure game based on parody Raruto created by Jesulink.
This is version 1.0 of the first chapter of Raruto, has no sound, is short and some failures, but the thing progresses. Coming soon publish a new version more polished and more history.
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February 18th, 2008, 20:22 Posted By: wraggster
The DS Xtreme team posted this:
Hello,
1.1.3 Beta that has been uploaded 1-2 days ago and is actually the release candidate. We were internally testing it since then in order to prevent major issues from happening upon release. Thats why there is no proper announcement or support for this firmware as of yet.
I would not personally call it a "leak" as it is a destined-to-be official firmware running alongside the currently labeled "stable" 1.1.2. We will not shutdown 1.1.2 when releasing 1.1.3 Public Beta, it will be a public beta and thus we enable users to jump back and forth as its one of the few Firmwares working properly on both 512MB and 2GB units as well as a beta
The "leak" was more of one of our users/customers attempting the naming sheme and incrementing the number to 1.1.3 to see if it was up or not, and he got lucky
To be honest, we could have named it 100 different ways so nobody snooping in this rather amusing fashion could grab it, but as it was really close to release (I think we are a few days off for the official release) and this 1.1.3 having a high chance to be the "final" of this beta, we didn't
So while we do not support it due to the simple reasons of us not being aware nor sure which issues it may cause that could/would be beyond repair, we discourage using it right now, but if it pans out to be "safe" to update to it, we will come out with a proper announcement, should be in a few days time.
To make sure everyone got it right, here is the sum up:
The Firmware is a release candidate of 1.1.3, we are currently doing internal tests in order to be sure it will not kill your DS-X or do any harm beyond repair to it, thus we currently chose not to offer support for it.
It is not a "real" leak since it was only obtained through URL probing, while a leak would point to one of our inner sources having given internal information to an outsider, which in this case has not happened.
If this revision of 1.1.3 makes it through our tests, the final release of 1.1.3 Public beta will be announced on our website ( http://www.news.ds-x.com) and will be fully supported and last but not least, it will run alongside of 1.1.2 - Which means we will not remove or shutdown 1.1.2, you will be able to jump across both firmware revisions officially and still keep your warranty.
So have some patience and you should be on the safe side if you care about warranty If not, its your beer
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February 18th, 2008, 20:29 Posted By: wraggster
News/release from zajako:
I put this in the root on her ds, so she had to see it :P
Anyways, the controls are simple,
control pad = move hearts
Touch screen = restart song
Its very simple, but I've maybe spent 4-5 days worth of time learning to program for the ds, so some of the code may look familar to some of the demos around, however trying to blend what I learned proved to be a pain :P
Anyways, I went from knowing PHP to programming this in less than 5 days time, and if someone wants to change the image, and use the source for their loved one, have at it
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February 18th, 2008, 20:34 Posted By: wraggster
News/release from darkplastic
Just like to say thanks for the lib and the pretty amazing docs that came with it. For my first game I just extended one of the existing demo's quickly and made puckerDS. Includes Basic AI and dodgy goal scoring physics, but is good for a bit of quick entertainment .
Source is at:
http://svn.jamesgrafton.com/pucka_ds/
Comments welcome!
(works best on supercard hardware)
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February 18th, 2008, 20:37 Posted By: wraggster
News/release from Falafel
Yes, here it is: yet another game of life for the DS but this time, it has a twist!
Controls:
Start - Opens up "draw mode" which allows you to use the touch screen for drawing
Select - While running the game it changes the display mode from the original B&W to colour mode (and back) in drawing mode it clears the screen.
A - while in drawing mode this will put down a white point on the position of the red cross-hair
D-pad - moves the cross-hair
R - Random filling
All the other buttons - decoration
(If you let it run for a while in colour mode, it just starts to look so damn psychedelic, at least, compared to how it normally looks )
Don't hesitate any longer:
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February 18th, 2008, 20:41 Posted By: wraggster
News/release from dsmaps
This is an initial alpha release of a map viewer for the DS that downloads tiles on-the-fly from the Google Maps keyhole server. It's alpha because I've still got lots of functionality to add but the stability is actually pretty good. Please see www.dsmaps.com for full details. And leave a comment on the site to let me know what you think. Thanks!
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February 18th, 2008, 20:47 Posted By: wraggster
Chano posted 2 releases of his rather awesome looking RPG for the GBA (DS)
First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good .
Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.
More information :
There isn't still any downloadable demo, I'll try to put one this summer. The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).
I'm using the following libraries to make the game:
- HEL (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL .
- AAS for playing mods and wavs. Good sound quality and crazy performance.
- HAM for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).
And the tools I'm using are these:
- Visual HAM for programming and compiling and stuff like that.
- gfx2gba for converting graphic files to GBA useable data.
- GBA Crusher for compressing background data.
- SoX for converting wavs to a suitable format for the AAS converter.
- Katie for convert the gfx automatically to a suitable format.
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February 18th, 2008, 23:13 Posted By: wraggster
New from Play Asia:
Jumpers, people with a genetic anomaly that enables them to teleport themselves instantaneously to anywhere on the globe, have existed for centuries. An age-old battle rages between the Jumpers and the Paladins, a clandestine organization set on eliminating them from the planet. The Jumper game extends the film's storyline, following Griffin, a battle-hardened Jumper determined to avenge the death of his parents at the hands of the Paladins.
http://www.play-asia.com/SOap-23-83-...j-70-2hk1.html
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February 19th, 2008, 15:29 Posted By: bandit
A modder has made a Wii Nunchuk mod. It was designed for a good friend of the modder, who's arm only extends a little below the elbow. The design for the Nunchuk is intended to be used at the elbow with the joystick resting on a knee. The two buttons from the Nunchuk were removed and placed on the side of the Wii-remote where they can be easily pressed with the middle and index fingers.
To view this mod project, click on link below and go to "Projects". On the right hand side, you'll see "Special Projects" and click on the "Wii controller" link.
Source: Ryan Culy
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February 19th, 2008, 17:20 Posted By: wraggster
Newly released today:
features
aka. Gyakuten Saiban 4
All-new courtroom adventure from the creators of Phoenix Wright: Ace Attorney
Classic Ace Attorney gameplay with new modes that let you survey crime scenes, interview witnesses and gather evidence before defending your client in court!
Recreate the crime scene to find clues with the all new "Crime Recreation Mode"
Use the microphone to yell "Objection!" and "Hold it!" as you cross examine witnesses.
description
Players star as rookie defense attorney Apollo Justice as he visits crime scenes, questions key witnesses and collects vital evidence before stepping into the courtroom to prove his clients' innocence. Facing Apollo across the courtroom is the highly talented and flamboyant prosecutor Klavier Gavin who, in addition to being a legal genius, is also lead singer with Gavinners, a highly successful rock band with a string of hits to their name.
He may be young and inexperienced but Apollo's confident manner and passion, coupled with his unique ability to uncover witnesses' lies by studying their body language, will prove invaluable assets in the courtroom as he pleads the case for the defense. Thankfully, Apollo is not alone and is aided both in and out of the courtroom by his assistant Trucy, a mysterious female magician.
Apollo also receives invaluable advice from his mentor the ultra-cool Kristoph Gavin, elder brother of Klavier, whose perfect logic and natural instincts have won him numerous cases and the respect of his colleagues.
http://www.play-asia.com/SOap-23-83-...j-70-2hbc.html
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February 19th, 2008, 17:25 Posted By: wraggster
Newly released today:
You will be addicted to the exhilaration of finding the right word for the crossword puzzle. In this game, where you find the right word associated with gestures brings refreshingly new experiences. The game will provide you with a hint in the form of an animated sequence. The animated actors of the movie sequence are instilled with individuality, and they will keep on performing the gestures for your guessing pleasure. These enjoyable clips are combinations of live acting and clay figure animations. Elements of illustrations and sounds are interlaced with the movie.
This is a game that you can play alone, or with two to four friends together.
http://www.play-asia.com/SOap-23-83-...j-70-2fow.html
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February 19th, 2008, 17:26 Posted By: wraggster
Newly released today:
The world’s most popular soccer game is back. Winning Eleven Play Maker 2008 builds upon the competitive spirit embodied by its predecessor with some major improvements. WE gamers will discover a more immersive, vivid soccer experience than they’ve ever played! WE 2008 features new animations, new clubs and leagues and on-line play! Above all else, the new “TeamVision” AI system is more intelligent than ever. Hot-shots will have plenty of new moves to show-up their opponents, or get shown-up so tape those ankles!
http://www.play-asia.com/SOap-23-83-...j-70-2ha4.html
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February 19th, 2008, 17:27 Posted By: wraggster
Newly released today:
features
A maximum of four people can play at the same time using wifi.
Items can be exchanged between players. During the exchange, voice chat is possible.
Both touch pens and buttons can be used.
Spend your time working in the fields, taking care of animals, fishing, cooking to romantic events, so begin your exciting adventure!
description
A ship of migrants left the urban areas for a new world. They have landed on the Himawari archipelago safely, and the farming family Taro came to settle there with you. One day, the Koropokkur came to visit, they can make the island float in the air by utilizing solar energy. Getting along with raccoons, rabbits and other animals and helping out with the koropokkur are your everyday tasks. Curious things will happen one after another, so spend your days with your friends and begin your life at the farm.
http://www.play-asia.com/SOap-23-83-...j-70-2jm5.html
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February 19th, 2008, 17:30 Posted By: wraggster
Newly released today:
“At the end of the dark ages, people have lost the Ark”
Take a challenge and make your way through the labyrinth with hand drawn maps in this 3D dungeon RPG. The 3D dungeons can be solved through drawing maps strategically with touch screen operations. Choose a maximum of five characters out of the twelve characters, they are all from different industries, so form your best party, level them up and aim at ascending to the top of the labyrinth. On the way you will meet challenges and battle with terrifying monsters.
But you must reach the top of the Tree of the World and find the legendary “Castle in the sky”.
http://www.play-asia.com/SOap-23-83-...j-70-2jm4.html
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February 19th, 2008, 17:38 Posted By: wraggster
A tech blog has today posted details of what it thinks/heard will be in the new revision of the Nintendo, The 3rd DS will be called the DS Exel and each console will have its own ID to cut down on piracy, more info below:
DS exel-Like the DS lite/light and unofficially the DS phat/fat, the exel will excel in all the things that make the DS unique. SD support (multiple formats) rather than have onboard storage for use other than firmware and firmware updates. Each system will have an ID that Nintendo will use when downloading games. The ID will also be used to cut down on piracy. Nintendo already plans to ban pirated games from wifi, at least. Extra features will be available when downloading games that carts purchased from stores will not include. This is to extend the life of the ds similar to the attempts to extend the gameboy life (gameboy pocket, then gameboy color). Use of store bought games with the Nintendo DS exel will be optional and will be placed in the same slot as the sd reader cart. There are plans to incorporate a more multimedia experience into the firmware (possibly using an iTunes store-esque service), also there are plans to use cellular internet as well as the building on the pre-existing wireless connection features (adding WAP/WAP2 support, increasing data transfer speed). A browser will be purchasable and function similar to opera for wii. It will include a slot 2 the same size as the ds lite's. It will not be released soon because of both the lite's strong sales and hardware prices, as well as expanding and familiarizing the casual market with the less advanced lite model that sets it apart from the competition (Sony's psp, also the ps3 and xbox 360) before introducing exel. Nintendo would like to price the handheld around 150 USD. There are talks about redesigning the exel for Nintendo's next generation handheld system if the DS lite's sales continue to dominate the market.
Its most probably just rumours but what would you like to see in a 3rd version of the Nintendo DS both in design and features via firmware etc ?
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February 19th, 2008, 18:33 Posted By: CoinCollector
via Wiibrew
Bushing, Segher, and tmbinc of Team Twiizers released a new version of the Twilight Hack! The Twilight Hack is a modified save game for The Legend of Zelda: Twilight Princess. Alpha 2 allows you to load ELF homebrew off of a Gamecube SD card adapter, such as the SD Gecko. You can't use the Wii's internal SD slot at this time, but they're probably working on it.
Installation
Extract the zip archive into any folder.
Backup your old Zelda save if you want to, by copying data.bin out of *SD Card*/private/wii/title/RZDP or *SD Card*/private/wii/title/RZDE and into another folder.
If you have a PAL Zelda game (identified by the code "RVL-RZDP-0A-0 JPN" around the inside on the shiny side of the disc), copy the file rzdp.bin (from the zip archive you extracted) into *SD Card*/private/wii/title/RZDP/data.bin.
If you have an NTSC later revision Zelda game (identified by the code "RVL-RZDE-0A-2 USA" around the inside on the shiny side of the disc), copy the file rzde2.bin (from the zip archive you extracted) into *SD Card*/private/wii/title/RZDE/data.bin.
If you have any other NTSC revision Zelda game (usually identified by any other code involving the letters "RZDE" around the inside on the shiny side of the disc), copy the file rzde.bin (from the zip archive you extracted) into *SD Card*/private/wii/title/RZDE/data.bin.
Now, put the SD card and Zelda into your Wii and turn it on. Go into Wii Options --> Data Management --> Save Data --> Wii. Find your Zelda save, click on it, and click "Erase", and click Yes. Now, go into SD card, and select the "Twilight Hack" save (the icon says "Wiibrew Loader"). Click copy, and yes. Now, go back out of that menu and start the game. Select the first save file (called Twilight Hack), complete the brightness setting, and talk to the man in front of you. What will later be the ELF loader will load.
If you are a PAL user and are experiencing a line of text lost off the bottom, try changing your TV type under Wii options --> Wii settings --> screen to 576i (50hz). Please could PAL users add a post to the right section to say whether they had this problem or not with non-576i settings, as I would like to know if everyone has this problem or if it's just my TV.
Problems
If you have a USBGecko, try unplugging it from the Wii before running the exploit. There's a bug in the USBGecko code used in the exploit that will make the game hang if you have a USBGecko plugged in to the wii, but not connected to any program on your computer.
This exploit does not work with every version of Zelda:TP. Easy way to check your version is to compare the text string which is on the inner cycle of the data surface with the ones below.
RVL-RZDP-0A-0 JPN - working
Some minor problems reported e.g. Some greeny lines around the top area of the screen that appear with the penguin and if the TV type is set to 480i/p (60Hz or EDTV mode) the bottom is cut off
RVL-RZDE-0A-0 JPN - working
RVL-RZDE-0A-0 USA - working
RVL-RZDE-0A-2 USA - working
RVL-RZDJ-0A-0 JPN - not supported yet
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February 19th, 2008, 20:48 Posted By: Shrygue
via Computer and Video Games
How does the new Mario Kart Wii handle? What's happened to the powersliding? What new weapons are in there? And what about those bikes? Hands-on impressions have hit the web and answered these questions!
Nintendo of America has been treating US journos to hands-on time with the game.
First up, the all-important controls. Mario Kart Wii will not only use the new steering wheel controller packed with the game - it will also allow for more tradition button controls with either the Wii Remote and Nunchuk, the Classic Controller or even a GameCube pad. Pleased, we are.
Nintendo told IGN that its testers "seem to favour the steering wheel peripheral over the other options," but we'll believe that when we try it ourselves.
IGN says the steering wheel control takes getting used to because of the difficulty in finding the dead zone - the point at which no steering is applied.
In the typical Grand Prix mode, 50CC is comprised of kart-only races, 100CC is bikes-only, and 150CC lets both lose together.
Also in IGN's report, it reveals that powersliding has also been given an overhaul. Slides are started with the B button, and instead of rapidly steering in opposite directions to build up a boost, the boost now charges over time as you perform your slide. Sounds like a n00b-friendly make-over to us, but we're okay with that.
Meanwhile, a similar report on 1Up reveals that the bikes are "more manoeuvrable" than the karts, but are more prone to being bumped around. As an extra advantage, you can shake the Remote to perform a wheelie, which awards you a small boost after a short time, but wheelies leave you vulnerable to spinning out.
1Up confirms that those stunts seen in the trailers are performed by shaking the Wii Remote - or by pressing a D-Pad button when the Remote isn't in use - at the top of a jump.
Three new items have turned up: the Mega Mushroom from New Super Mario Bros. turns karts into giants, the POW block from Mario Bros. stuns other racers with shockwaves, and a Lightening Cloud item gives you temporary super speed.
As for online play, the full 12-player races will be playable and, more excitingly, you'll be able to have up to two players per console. Split-screen online play FTW!
Exciting stuff indeed. And we've got two fresh new screens below, too - right here.
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February 19th, 2008, 21:12 Posted By: wraggster
French game developer Nobilis knows what the young ladies want. They want to learn all about making them babies - the cute, collectible mini-humans you can grow inside your own body! While I've got no real information outside of the April release in Europe for their upcoming My Baby Boy and My Baby Girl games, which split babies up into two different sexes to reflect the fact that women can always choose which they prefer, the introduction to the website has to be seen to be believed. Starting off all black with a video clip of an ultrasound, I thought this might be a real, honest-to-goodness realistic look at pregnancy and childbirth. Then the above image pops up, and my hopes are dashed. What we need is a baby raising game with a distraught, bedraggled woman sitting on the floor, up to her wrists in baby poop. I suppose I can dream.
http://kotaku.com/358048/ds-gets-more-silly-baby-sims
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February 19th, 2008, 21:20 Posted By: wraggster
News/release from ScottMcfly:
Since this is the fourth release of this, I've decided to stop calling it "My First Homebrew", as it's actually starting to take shape now and I don't need that excuse anymore
So here's Version 0.4! Main additions in this release:
* A basic stats page has been added to help you keep track of your win/draw/loss record and how many blackjack's you've racked up. These reset when you return to the main menu.
* The background has now been extended over both screens, so the top screen is now no longer just black, which makes it look a lot better IMO.
* The buttons now fade-out when going to the next page to add a bit of polish to the game.
* If the player gets blackjack, the dealer will no longer take any cards (as there's no point!) unless they're on a 10 or an ace in which case they take one more card to check if they have blackjack too.
* General tweaks to the split card system in regards to giving you new cards and how they appear on screen.
* And finally a nice sound effect on button presses, the first piece of audio to make it into a release, hooray!
As I mentioned, there's a lot of transparency now used in the game with the buttons and the white strip behind the player and dealer scores. So make sure the emulator you're playing on supports it or it'll just look weird, but as always I recommend playing on actual hardware for the full experience.
Now, with the background now on the top screen, I had to add some white strips to make the scores visible, which isn't ideal and I don't like the way it looks quite frankly. But this is only temporary, and I have plans for the next release that will mean they won't be needed anymore.
As for that next release, I'll be expanding the stats page, hopefully improving the graphics on the top screen some more and perhaps get some instructions written up so that people unfamiliar with the game can learn to play!
Any feedback is appreciated, hope you enjoy it!
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February 19th, 2008, 21:22 Posted By: wraggster
News/release from leinad
1: "WTF is eAthena??!" -> eAthena is an Server software for Ragnarok (Its a MMORPG, More infos:google is your friend)- It's used on private servers~
Btw: It's not illegal to use eAthena / that client~ ...
The only thing thats mainly illegal on that private servers is, that they're offering the copyright Material of the official Client on their own Patchers...
[Iv just wanted to say that...]
Now, my Project~
during the last time, I've coded on an client for that Server, actually, I've done some progress and I want to know, what you are thinking... I just want to know your oppinion~
+ Something you can read some lines down...
Now, since I can't post screens because it uses Wifi&DLDI, I will offer the "game" (I don't think It can be called a real game atm).
How-To, Add a server to the list:
open server.cfg in an editor, insert the infos that~:
Server: Name : IP : Port ;
!! You must place the : / ; right
Dont remove the ## , since it tels the game to stop reading~
Download: http://uploaded.to/?id=2u011z
Extract to the root of your card
Maps: http://sourceforge.net/project/downl...pack-2.0.5.zip
[It uses the Openkore-Fields] Copy the maps into the ndsro folder, there is also an folder fields, just replace it.
Credits: To Fear, for helping me learning C and to be there for every question I have x)
To everyone who made PAlib~ (even if the only function Iv realy used yet, the Text func were)
Everyone who made the Fieldpack~
Everyone who made eAthena, since it would be much harder without some Sourcecode~
Now, Im actualy thinking of, how to continue~
I want an engine, which can display as much as possible and dont lag the DS... So I think I will leave the Text-based map.
Do you think it would be ok to play such an game on a text-map xP ?
Readme~:
Quote:
Controls:
-On Login:
= ABXY for changing Keyboard color
-On Map
= Select - Enable/Disable Chat
= Start - Options screen - ! MAP UPDATE IS DISABLED WHILE YOU ARE IN THE OPTIONS MENU !
Steps-per-Clik actually is experimental... You should leave it at 1 (or 2 if it lags too much)
= D-Pad - Walk
Implemented:
-Serverlist
-Login
-Server Select
-Char-Select
-Char-Creation
-Display a map
-Chat
-Walking
-Warping [Mapchanging]
- "/" Commands
= /where
= /logount | /lo | /exit
= /sit
= /stand
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February 19th, 2008, 21:31 Posted By: wraggster
News/release from Spinal:
I have been working on a small movie player based on work by Eponasoft and nicoco73. I originally intended to make Eponasofts converter a bit quicker, but ended up changing the movie format and adding a couple of extras.
Format-wise it is similar to Eponasoft's media format, using jpg images for the frames and uncompressed audio. It uses ffmpeg to convert the movies, so almost any format can be converted (I have already tested mpg,vob,flv(youtube) anbd a few others. You can skip back and forward using the << and >> buttons and you can seek by tapping the progress bar. Pleas not though, you may need to hold the stylus down for a short period, as a lot of the processing power is taken up by the decoding.
Anyway, I'm having a little trouble getting the timing right (you might hear a slight clicking in the audio), so if anyone wants to help, please do.
Here is the Movie Player with scource and converter, also an Example movie file converted from a youtube clip.
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February 19th, 2008, 21:39 Posted By: wraggster
News/release from theoxylo:
Hi all,
I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes. Still lots and lots of stuff to do...
Thanks to everybody who makes NDS homebrew possible!
Controls:
----------
* Drag to move
* Tap to shoot
* L to reset game after player collision (lose)
* Start to pause
* Y to show score and debug console
* R to swap screens
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February 19th, 2008, 21:55 Posted By: wraggster
PeterM posted this on his blog:
It’s been a while since I bought a GP2X and I’ve not done much coding for it. Partly this is due to the firmware start-up time — it takes about a minute to get from the Makefile copying the ELF onto my SD card to actually running the build.
I don’t know if this is a Linux problem (not too likely) or a GP2X problem (rather more likely), but a 30 or 40 second start-up delay for a portable game playing device is completely insane. I don’t know how GPH sleep easy at night!
But anyway, for a while I’ve had a GameCube port of Quake 2 in the works. It looks like it’s going to run fast enough but as usual with Quake 2 ports, memory is a problem. I’ve stripped out some memory hogs and tried to shrink down some allocations so while I’m fairly sure Quake 2 for GameCube will happen, I can’t make any promises.
In order to make Quake and Quake 2 development easier, as well as their GameCube versions I maintain a Win32 SDL version of both games. This lets me quickly compile and test platform independent changes without messing around with SD cards or adaptors or waiting for devices to boot.
Given that the GP2X comes with SDL installed I thought I’d quickly adapt my GameCube Makefile for a GP2X version and see how well it ran.
SlowCPU is sloooowwww!
The GP2X has no FPU and Quake 2 does a fair bit of floating point maths, even in the innermost span renderer. The end result is a frame rate just over 5 frames a second (compared to the GameCube’s “easy” 50 FPS).
The Cube is so cute and cuddly, but inside its cheeky purple shell lives a beefy monster!
Anyway, I noticed a few easy performance fixes and by making some changes managed to pretty much halve the time taken to render world spans on the Win32 build. I would imagine the GP2X build won’t see nearly that improvement though as I’ve not yet done any fixed point conversion.
I’ll leave the details of the changes for another time.
http://aaiiee.wordpress.com/2008/02/...x-and-quake-2/
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February 19th, 2008, 21:58 Posted By: wraggster
Sonny Jim posted this news about DS Linux:
I've just put together a test build that should be able to access both slots. It's not very elegant at the moment but it should work. It works by using the old drivers in the DSLinux kernel back when DLDI didn't exist.
Boot from Slot-1 with either a M3SD, GBAMP, Supercard SD or Max Media Drive (maybe) in Slot-2. Slot-2 will be mounted automatically on boot to /var/slot2. You may see some error messages but it should mount fine. To check, type:
Code:
mount
If it's worked, you should see both /dev/dldi and /dev/mmcblk entries.
I've only tested this with an Acekard + Supercard SD and it seems to work fine although I do lose 16MB off the SCSD RAM.
Your mileage may vary, use at your own risk and so on:
http://rapidshare.com/files/93148980...-dldi.tgz.html
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February 19th, 2008, 22:01 Posted By: wraggster
Updated release from zajako:
I just added some bug fixes and new features :P
A adds another heart to the screen
B removes a heart from the screen
I also fixed a few bugs with vertical heart movement.
Also if you remove the hearts, it leaves old hearts on the screen, I could have cleared them, but I left it this way, because if you remove it down to 1 heart, it is a mini game of clear the hearts, with the remaining heart being moved around by the cursor, and as it runs over pixels, it clears them :P
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February 20th, 2008, 15:33 Posted By: Shrygue
via Computer and Video Games
Not content with confirming Mario Kart for April, Nintendo has also told us that Wii Fit will be coming to the UK on April 25.
Earlier on, Nintendo of America let its US fans know Wii Fit would be coming out there on May 12. We're frankly baffled as to why Europe is getting this first (we're not fatter are we?), but we're not going to question it.
The Wii Fit Channel will also be available from April 25, too. Upon inserting the Wii Fit disc into your console, you can install the channel, which records personal fitness data on daily basis.
Quite usefully, once installed you don't need to repeat this process again to use the channel, so you won't have to go rutting around in empty pizza boxes and copious amounts of coke cans to find your Wii Fit disc, in order to see how close to death you are.
Wii Fit comes with the balance board necessary to play all of its wonderful tests, and we'll begrudgingly bring you a review shamefully ousting how out of shape we all are soon. Check out all the screens below.
Screenshots here
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February 20th, 2008, 15:35 Posted By: Shrygue
via Eurogamer
Frontier Developments has unveiled its first title for Nintendo's WiiWare service - platform adventure game LostWinds. You can check out screenshots o'er yonder.
Promising innovative use of the Wii controller, LostWinds puts players in control of young boy Toku, with the Nunchuk, while the Wiimote is used for a wind elemental called Enril.
By wafting the Wiimote, players can lift characters off the ground with wind, or make circling motions to trap enemies in a vortex, amongst other wind-related shenanigans.
"The really novel thing about it is the control mechanism because you're controlling two characters - one with the Nunchuk and one with the Wiimote," Frontier's David Walsh told Eurogamer.
"There's the duality of Toku who's vulnerable and sort of useless on his own, but he's a connection to the physical world. And the other character, the wind spirit Enril, doesn't have a connection to the world so you have to work co-operatively with the two characters."
Seeing the game in motion at GDC in San Francisco, it's a tactile control method that seems to make perfect sense. Sweeping a current of air under Toku to lift him onto a platform, or swirling around an enemy to send him tumbling base-over-apex looks fluid and intuitive.
The magic graphical style will be enhanced, Frontier boss David Braben told Eurogamer, by sound effects conducted by the players movement on the Wiimote, as wind passes objects in the environment.
"There are wind stones around the place that make a noise as you brush the wind over them. The wind is very musical so it makes these musical noises as you do, the beauty is not intended to just come from the visuals.
"What we're trying to do is a very tight and very beautiful world that's very consistent," said Braben.
With 22 levels, replayability via new skills rewarded to the player for finishing the game, and multiple ways to complete tasks, it sounds like a chunky little debut for Nintendo's much anticipated digital delivery service.
Nintendo has yet to announce solid dates for WiiWare, but we're expecting a big reveal sometime later this week, and will be providing LiveText coverage of its Wii hardware speech at 9am PST / 5pm GMT on Friday in case anything good happens.
We know we hadn't told you that before, but we have now. Rejoice. We thought you'd want a Nintendo one too.
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February 20th, 2008, 15:46 Posted By: Shrygue
via Computer and Video Games
Those Super Smash Bros. Brawl UK fans who held their breath all this morning can breathe in a mouthful of disappointment. Reports that Brawl will launch on June 6 are false.
The internet had said that Nintendo had confirmed the game would hit shelves in early June, but Nintendo UK told us that, "This is pure rumour and speculation - no announcement has been made."
That does open up the question though, when exactly do you plan to release Smash Bros, Nintendo?
With Mario Kart Wii and Wii Fit already dated for April in the UK, there's a fair bet we'll be firing blue shells and playing with virtual hula-hoops long before we get to smash Mario's face in with one of Sonic's razor-sharp spikes.
So, in an effort to make this a worthy news post, who would win in that contest, Sega and Nintendo fanboys? Answers below.
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February 20th, 2008, 16:57 Posted By: wraggster
Are you searching for some way to express your devotion to the Wii, but trapped in a corporate job that might disapprove of ill-considered tattoos or Mario outfits? Well, at least you can cart around your Excel spreadsheets in style -- check out these Wiimote lookalike Wedisk flash drives from SolarMemo. The A button releases the USB connector... and that's about as much fun as you can have with it, short of miming your sick WarioWare skills when no one's looking. Available in sizes up to 8GB, but sadly there's no pricing information available -- but can the true fanboy really put a price on devotion?
http://www.engadget.com/2008/02/20/w...s-fun-to-play/
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February 20th, 2008, 17:02 Posted By: wraggster
Frontier unveils launch title LostWinds
Frontier Developments has told GamesIndustry.biz that Nintendo's WiiWare service is another refreshing way for developers to create titles and deliver them to a new audience.
Full WiiWare plans are yet to be announced by Nintendo, although expectations are that the company will lift the lid on it's much-anticipated downloads service at GDC this week.
Frontier has today unveiled its first title for the service, adventure game LostWinds, due for the launch of the service and promising to take full advantage of the console's unique control methods.
"For me, one of the coolest and different things about it is the audience that you get with the Wii. Firstly, there are a lot of them. But also they are a different type of person than those using Xbox Live and the PlayStation Network. It's exciting that we can get into the living rooms of a different audience," said Frontier's David Walsh.
As Nintendo puts the finishing touches to its downloads service – finally joining Sony and Microsoft by offering cheaper gaming experiences direct to console – Frontier founder David Braben sees WiiWare as an opportunity for his studio to keep invigorated and excited about the business of making games.
"What we're trying to do at Frontier is keep ourselves fresh by doing lots of different contrasting things. We've got a broad range of experience and also a broad range of game styles that people really like," he said.
"We've seen a lot of game ideas out there that haven't felt fresh. First and foremost we've got to believe that we're making a really great game and believe in what we're doing."
For Braben, some of the shine has already come off Microsoft's digital offering, as Xbox Live becomes bloated with titles and difficult to navigate. But he does believe that each of the big three's digital platforms can offer developers, and consumers, new avenues to explore.
"It's interesting how Xbox Live and PlayStation Network now have quite a different feel to them," he said.
"When Xbox Live first came out it was very easy and fun to use. But now there's so many games on Xbox Live that it's actually really hard to find anything you want. For me, as an early adopter of that, it's lost some of the magic it used to have. Whereas the PlayStation Network is on the up.
"But I think all three are very different services in the way they are pitched. There are some exciting features of WiiWare that make it very appealing," he added.
http://www.gamesindustry.biz/content_page.php?aid=33297
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February 20th, 2008, 17:12 Posted By: wraggster
We know Nintendo is looking to target the non-gamers -- any quote from the company for the last two years would make some reference to it. Speaking to GameDaily BIZ, Ubisoft Montreal CEO Yannis Mallat said that when Nintendo's Reggie Fils-Aime first saw My Word Coach (developed by Ubisoft's casual team), he said, "You got it. You guys got exactly the type of game we want for this machine."
The comments were echoed by President Satoru Iwata, who provided some insight into Nintendo's current casual development philosophy. Mallat summed it up in three words (which are not, as some might assume, "Mario, Mario, Mario"): "strong, obvious and accessible." The full GameDaily interview will be up in the coming weeks.
http://www.joystiq.com/2008/02/20/ub...tendos-praise/
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February 20th, 2008, 17:12 Posted By: wraggster
We know Nintendo is looking to target the non-gamers -- any quote from the company for the last two years would make some reference to it. Speaking to GameDaily BIZ, Ubisoft Montreal CEO Yannis Mallat said that when Nintendo's Reggie Fils-Aime first saw My Word Coach (developed by Ubisoft's casual team), he said, "You got it. You guys got exactly the type of game we want for this machine."
The comments were echoed by President Satoru Iwata, who provided some insight into Nintendo's current casual development philosophy. Mallat summed it up in three words (which are not, as some might assume, "Mario, Mario, Mario"): "strong, obvious and accessible." The full GameDaily interview will be up in the coming weeks.
http://www.joystiq.com/2008/02/20/ub...tendos-praise/
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February 20th, 2008, 17:20 Posted By: wraggster
New from SuccessHK
Ubisoft’s Brain Challenge?for the Nintendo DS?is an entertaining, comprehensive personal training program to improve coping skills when faced with real-life challenges and stress. Brain Challenge is a simple, entertaining solution for brain activity maintenance that goes far beyond logic tests to help increase your actual percentage of brain use.
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February 20th, 2008, 17:23 Posted By: wraggster
Newly released today:
“Space invaders is COOL and EXTREME!!”
In 2008, Space Invaders will reach its 30th anniversary. Space Invaders is obviously widely known as a game, but also as a motif. Even the members of the younger generation who have never played the game have come into contact with its icons through fashion and other designs. So this name is loved throughout the generations.
The popularity of Space Invaders and its motifs transcend generations, and this time it is remade to combine brand new visuals and exhilarating gaming experience in an innovative system, and this becomes the Space Invaders Extreme!
This Space Invaders Extreme will not only re-attract the gamers of the previous versions, but appeal to new and younger players as well. To maximize the game's enjoyability, the shooting system is incorporated with elements like speed, freshness and is powered up in all aspects.
This is a game that must be played.
http://www.play-asia.com/SOap-23-83-...j-70-2fts.html
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February 20th, 2008, 20:26 Posted By: wraggster
New from Divineo USA
Play your Wii in total freedom without that messy (and fragile) sensor bar cable with Dragon wireless sensor bar. With a range of 5 meters to the Wii console and 5 meters to the Wiimote, you can set up your playing area as you wish.
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February 20th, 2008, 20:29 Posted By: wraggster
New from Divineo USA
Tired of your Wiimote running out of gaz? With the triple power pack for Wii remote, you will finally never have to stop playing. Beside, it is very convenient to recharge with the included USB cable.
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February 20th, 2008, 20:37 Posted By: wraggster
European date still not clear for Nintendo's new download service
Nintendo of America has revealed that it's much-anticipated software download service, WiiWare, will be launched in North America on May 12, one week before Wii Fit hits the region.
The news, unveiled at the Game Developers Conference, means that US Wii owners will be able to download new titles for their consoles using Wii Points, although price points for WiiWare products have not yet been announced.
Among the titles made available through WiiWare are LostWinds from UK-based Frontier Developments, Final Fantasy Crystal Chronicles: My Life as a King from Square Enix, and a new episodic game series from Telltale.
A Nintendo spokesperson told GamesIndustry.biz that date for the European launch of the service was as yet unavailable for release.
http://www.gamesindustry.biz/content_page.php?aid=33338
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February 20th, 2008, 20:51 Posted By: wraggster
Disney Interactive will introduce a new online DS service called DGamer in May that will enable users to create their own Disney-related DS profiles, make their own avatars, track accomplishments, correspond and trade collected items over the DS wi-fi connection.
Argyle is the new houndstooth.Here's how the service works. When you insert a DGamer-enabled cart into your DS, you'll have the option to sign up for the service -- minors have limited access and adults can authorize more access by providing a credit card number for age verification.
Once connected, you'll create a handle and customize your avatar, choosing from a number of different Disney-themed clothing items and accessories (Buzz Lightyear, Narnia, Mickey, etc.). DGamer members can then use the free service to compare 'honors,' that they've accumulated from playing DGamer-enabled games or chat about games or general topics. Conversations are monitored by Disney moderators. DGamer account holders can also access the service from a PC.
Right now the service is only planned for DS, but Disney said it hopes to introduce a similar concept on the Wii in the future. The new feature will debut on The Chronicles of Narnia: Prince Caspian, due out in May, and Disney expects to release 10 more DGamer titles in 2008.
http://uk.ds.ign.com/articles/853/853347p1.html
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February 20th, 2008, 21:07 Posted By: wraggster
News/release from Chism:
Tuna-viDS version 1.0 is out now. Source is available on the web page. It includes a skin by Ferrie, a file chooser and fixes a few bugs.
Tuna-viDS plays AVI files that contain Xvid encoded video and MP3 encoded audio
Controls
Either touch the controls on screen, or use the following buttons:
B - Play/Pause
X - Toggle bottom backlight
Left - increase video delay by one frame
Right - decrease video delay by one frame
Instructions
Copy tuna-viDS.nds to the root of your flash card or to /DS/tuna-viDS/tuna-viDS.nds or to /data/tuna-viDS/tuna-viDS.nds
DLDI patch tuna-open.nds and copy it to your flash card
Run tuna-open.nds
Select an AVI file to play
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February 20th, 2008, 21:11 Posted By: wraggster
via devfr:
I quickly presente principle, but I think everybody knows the emission: "Figures et des Lettres." The Account is good is the "figures" televise the game. Thereafter, I think also bear the "Letters": The longest word and include all in one game (with an unfolding of "normal": 1 coup digit-2 shots and letters ... management issues, and why not an "online", but really if I have time
New version 0.3, features:
Citation
-- Addition of a "screen-title"
-- Added levels of difficulty: easy / normal / drive
-- Easy: the calculations are done automatically, and a solution is still possible (even if it is bent)
-- Medium: the calculations are done automatically, but always the draw is random
-- Drive: the calculation is a faire "tete" with a random draw (original mode of the game TV and the one I prefer)
-- Adding a resolution algorithm (thanks Copper) has reached the end of a game (attention, given the solution is not always the most obvious).
-- Added Foley to make it a little more lively
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February 20th, 2008, 21:15 Posted By: wraggster
News/release from Cid2mizard:
Say hello to the new version of my video library, "Videos DS v0.6," with new features.
- Put your jackets in the \ jackets, they are recognized depending on the number of the form (example: The film opens the 12 displays 12.jpg).
- You can add, edit and delete your files, save done as soon as you enter.
- Enter the desired value and affected by touching the icon corresponding. Once validated all filled with green validate the icon, you can revoked at any time by touching the icon yellow cross.
- You can scroll through the files in edit mode with the arrow Pad or by touching icons previous or next.
- The method applies to erase Latest details about your collection.
- When you edit or add a record it is indeed essential to a value in all sections (title, storage, quality, etc ...) and not to empty data. Risk of lag when reading data from the program.
- This is the video.txt file contains all your files, line by line, of course you can edit it with a text editor.
- The file contains video.ini safeguarding the number of films in your collection.
- Last thing for the star quality is the "*" for the views and / interest is the "$", noted on 5 therefore do not exceed 5 characters if you décallez data.
- Patcher DLDI if necessary.
- Your jackets must be in 128x192 resolution.
- Included French and English.
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February 21st, 2008, 20:12 Posted By: wraggster
New from Divineo China
- Transfer pictures from the Wii and PS3 console that can be displayed on a PC monitor or HD TV
- The resolution of the pictures is 480P (640*480) when connecting with the Wii game console. The resolution of the pictures is controlled through the game console.
- The resolution of the output pictures is 480P/720P/1080I/1080P when used with the PS3 game console.
- The product will only work properly once the settings are set up properly with the Wii or PS3 game console.
- The frequency of the output pictures is 50/60/75HZ
- Audio output signal port is compatible with speakers and a headphone.
- Power consumption: 150MA-200MA, supplied by game console.
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February 21st, 2008, 20:18 Posted By: wraggster
Online Wii offering to include classic titles from 22 million-selling machine
Nintendo has announced that it is to extend its Virtual Console range with a selection of classic Commodore 64 titles, with International Karate and Uridium among the first to be added.
The classic computer, whose popularity spanned North America and Europe throughout the eighties and early nineties, spawned over 4000 games in its 12 years on sale, and shifted an estimated 22 million hardware units.
"We are extremely pleased to be working with Commodore Gaming to provide even more retro hits for Wii owners to choose from on Virtual Console," said Laurent Fischer, managing director of European marketing and PR for Nintendo Europe.
"With over 184 classic titles now available to enjoy, Virtual Console on Wii is a great way for users to access a breadth of classic retro games.
"We hope that this great choice of games will bring nostalgia to our gaming fans, while an entirely new generation of video game players can experience a host of classic games for the very first time."
No specific release date for the first titles - which will cost 500 Wii Points (GBP 3.75 / EUR 5) and only initially be available in Europe - was given, other than "soon" although more games will be added over time.
http://www.gamesindustry.biz/content_page.php?aid=33406
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February 21st, 2008, 20:21 Posted By: wraggster
New title for PC, Wii and DS to be published in fiscal 2010
THQ has announced that it will be publishing a Blue Fang Games title on the PC, Wii and DS platforms in fiscal 2010.
The forthcoming title, for which no details are currently available, is likely to follow in the footsteps of Blue Fang's 7 million-selling Zoo Tycoon franchise in that it will aim at a broad player base.
Hank Howie, president of Blue Fang, commented in a statement: "We've had a very successful experience working with THQ on the DS versions of Zoo Tycoon, and we look forward to releasing the first details of our new game together with THQ later this year."
http://www.gamesindustry.biz/content_page.php?aid=33377
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February 21st, 2008, 20:41 Posted By: wraggster
We've been annoyed with the Wii's lack of downloadable Virtual Console demos for quite a while now, so we probably shouldn't be too surprised that Nintendo has declared games in their upcoming Wii Ware service will not be required to have downloadable demos. Surprised isn't really the world ... slightly miffed is more like it.
We're only slightly miffed because Nintendo hasn't quite banned demos from the service. In an interview with Newsweek's N'gai Croal, Nintendo of America director of project development Tom Prata said that "having demos [is] ... not a requirement from Nintendo." If we're reading that right, that means demos would be allowed on the service, but that they won't necessarily be available for every game.
The decision to forgo a demo mandate was made, according to Prata, because demos are a "very costly type of endeavor" for a developer. That might be true in the short term, but overall we wonder if developer can afford not to have demos on a service like this. After all, Xbox Live Arcade has managed just fine by requiring developers to create those "expensive" demos -- in fact, by, early stats showed about 20 percent of XBLA demo players bought the full game, leading directly to increased revenue for all involved. Still, we guess giving developers more choice in these matters is usually a good thing. We just hope many developers will choose to help their customers and themselves by letting us try before we buy.
http://www.joystiq.com/2008/02/20/ni...i-ware-titles/
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February 21st, 2008, 20:49 Posted By: wraggster
From afar, this may look like a real-life Wall-E robot, but it's actually a modded Gamecube, complete with tank treads.
First we build a movable platform out of a child toy and a rest of Plexiglas. The Gamecube itself is covered with a thin layer of acrylic which we airbrushed like the original wall-e. The Arms were made out of some plastic and plexiglas tubes and rods. The arms and the hands are both moveable so that wall-e can take up various positions
http://www.techeblog.com/index.php/t...mod-is-robotic
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February 21st, 2008, 20:51 Posted By: wraggster
The creative result of a collaboration between Designer Hiroshi Fujiwara and Japanese fashion magazine Honeybee, this Nintendo DS Lite sports a matte black exterior with co-ordinating jazzy white interior and hinges. Ok, so "creative" means they just painted it black and white, but it is classy isn't it? Wait 'til you see the inside.
Apart from its Limited Edition status, we know nothing more, but that doesn't stop us from drooling over it.
http://gizmodo.com/359030/limited+ed...ted-japan+only
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February 21st, 2008, 20:59 Posted By: wraggster
Dwedit has released a new version of the Nes emulator for GBA (DS):
This is a buggy alpha version
Fixed bugs
* Less crashes when using compressed roms
New Features
* Rewrote the Background Tile update system, so now it delays changes to the nametables until the next frame, so that the graphics synchronized properly. No more disappearing ? blocks in Super Mario Bros. (Punchout and 4-screen mirroring is currently broken)
Optimizations
* Games run much faster in this version
* Replaced some memory filling/copying loops with faster multi-register writing code
* Very heavy optimizations to PPU status reads, almost makes PPU hack unnecessary
* Now stores fixed PRG bank inside Fast Video RAM instead of slow cartridge slot, huge speedups for this reason
What's broken:
* PPU Hack does nothing right now
* PUNCHOUT is broken
* TQROM and Mapper 74 are broken
* 4 screen mirroring is broken
* Savestates are buggy
* Don't try to use the cheat finder right now.
Internal changes which only make sense if you're the developer
* Moved some code out of IWRAM, including the multiplayer link code. (it's still there, just no longer wasting fast memory)
* Different timeout system
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February 21st, 2008, 21:24 Posted By: wraggster
via devfr
Morukutsu presents "Pocket Pixie DS, graphics editor for the DS.
Citation
Alpha Version:
The foundations are laid. You can create new images and use a palette, zoom (up to x10). I also get to see a algo Flood Fill to fill areas of the image, as the pot of paint in Paint. For now it works quite well despite a few bugs.
However, we still can not save his work, sorry whistle.
There are many things that do not work: we still can not create animations, some tools are not implemented and undo / redo is a little bugué ...
In the future, I still have to design the system for creating animation, adding a grid for the zoom and add a system for loading and backup bitmap / png. If you have any suggestions do not hesitate!
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February 21st, 2008, 21:24 Posted By: Shrygue
via Computer and Video Games
THQ is preparing to release Big Beach Sports for the Wii in the summer of 2008, clearly tapping into an overlooked genre on Nintendo's system.
Big Beach Sports lets players compete in a number of outdoor sports, including American football, volleyball, football, cricket, disc golf and bocce, the later of which is like the best winter sports game of all time, curling. Except without the winter bit.
The game is being developed by HB Studios Multimedia, who has previously produced a series of EA Sports games for the PlayStation 2 and notably co-produced Madden NFL '07 for the Wii.
Up to four players can compete in the game, while the structure of the single player tournament encourages players to master each sport through the use of real-life sport motions.
How this applies to the football mode we can only guess - are you supposed to kick the Wii Remote around the floor? That'll hurt.
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February 21st, 2008, 21:32 Posted By: wraggster
News/release from AgentQ
Hi Everyone,
Since there were bugs found in a few of the ScummVM engines, ScummVM 0.11.1 will be release to fix them. There are no new features compared to the 0.11.0 release.
Here is the first beta version of the 0.11.1 release of ScummVM DS. It needs lots of testing, since there are so many games that I don't have time to do much of it myself. So please download it. Please post, even it it works fine!
http://scummvm.drunkencoders.com/scu...-11-1beta1.zip
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
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February 21st, 2008, 21:36 Posted By: Shrygue
via Eurogamer
Game creator Masahiro Sakurai has "no plans" to make a Smash Bros. game for DS.
It would work on the platform, he told IGN at the Game Developers Conference, but it is not something he sees himself doing.
"Seeing the success that Brawl has had with the Wii remote being played sideways, I don't think that there are control limitations that keep it from being ported to the DS," said Sakurai. "But I personally have no plans to do this myself.
"If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game."
So, nothing appears to be in the works at the moment, but a DS version is far from dead and buried. It's quite usual for a different team to take control of a handheld version.
But it gets us no closer to a European date for Super Smash Bros. Brawl. Which is a little frustrating, seeing as Mario Kart Wii and Wii Fit were both recently given April launch windows here.
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February 21st, 2008, 21:39 Posted By: wraggster
News from dominik81
The current version of OpenTTD DS is Alpha 5.
Changelog for Alpha 5:
based on r12083
Major new feature: stereo sounds effects!
Sounds require additional memory. Currently up to 200KB might be used for the sound samples. Therefore crashes due to memory shortage (especially on bigger maps) could be more frequent.
Music is still not working due to the lack of a ARM7 midi library
sounds are also played for tiles on the border of the screen
config options and patch settings are now saved
more comprehensible error messages when files from the original game are missing
screenshots in BMP format are working (normal and giant)
(the debug console won't be drawn onto a screenshot)
added a loading screen and a an exit screen
code cleanup to fit OpenTTD project structure
Known bugs:
random crashes when the game runs out of memory
graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten
minimap glitches
trying to create maps bigger than 256x128 crashes
the screen resolution is too small making it impossible to click some windows
Please report any bugs that are not mentioned in this list.
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February 22nd, 2008, 07:16 Posted By: bah
Ok, so anyone who is a regular here at DCEmu has probably read one (or more) of my off-topic rants about how much I love the idea of incorporating head tracking into games.
For the rest of you: Head tracking is a way of letting the wii know where your head is relative to the TV. Knowing this allows the game to show a view of the game that takes into account the angle you are looking at the TV from, and to change how the game looks if you move around to a different angle.
Since seeing the head tracking video (embedded below) a while back I just couldn't comprehend how something this cool was not being attempted by commercial game developers, after all the Wii is all about promoting new ways of interacting with games. It seemed like such a great way to bring something new to games relatively easily and would perfectly fit in with the 'get up and play' style of games the wii is great at.
You want to see around that tree? Just move to the side a little.
Well Game Developers Conference 08 brings news that the game Boom Blox (the 'Stephen Speilberg game'), will incorporate some form of head tracking, although it will be presented as more of an 'easter egg' than a selling-point feature.
It will be used (obviously) to allow the gamer to control the camera by moving their head. Now while that may not sound like a big deal, the increased 3d effect it allows the screen to display (as seen in the demo video) is extremely exciting.
If it's 1/10th as impressive as the original Head tracking demo by Johnny Chung Lee then I can really see it generating a buzz that could influence more developers to see what can be done to enhance gameplay.
After all, the only thing a user needs apart from 2 Wii-motes is a couple of cheap IR LEDs that can be attached to glasses or on a headband etc, which could be mass produced for next to nothing.
The original head tracking demo by Johnny Lee:
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February 22nd, 2008, 15:49 Posted By: Shrygue
via Eurogamer
Heroes back one week to 14th March.
Not terribly interesting, really, but we thought you had better know.
No More Heroes is a cel-shaded and stylised Wii outing where you play as a chap called Travis Touchdown and just happen to be an assassin with a fancy beam katana - or lightsaber-alike, if you like.
This third-person action affair has you dispatching fellow killers like yourself by shaking your arms around and following the instructions on screen. But each targeted assassin will have a few tricks of their own up their sleeves: one was a magician and flipped the world upside down.
Not the sort of title you might expect on the Wii, which is probably why everyone has been so thoroughly impressed with it, us included.
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February 22nd, 2008, 15:53 Posted By: Shrygue
via Computer and Video Games
Nintendo of America President Reggie Fils-Aime has claimed the Wii will outsell the Xbox 360 in America in June.
Speaking to Bloomberg, Reggie said: "The Wii will surpass the Xbox 360 in total U.S. sales by June, helped by video-game titles including Super Smash Bros. Brawl.
According to NPD's January sales figures, the Xbox 360 leads the American market by just under two million units. The Wii outsold the 360 in January by 44,000, so if we take January as typical for future figures, the Wii will catch the 360 in about four years.
Seems like Reggie is putting a lot of faith into Wii Fit, then.
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February 22nd, 2008, 19:40 Posted By: wraggster
News/release from Cheff:
Hello, voila after a surprisingly small piece of time is spent on the project, here is the 1st version montrable ().
Basically the program displays a blank grid, you can add numbers by touching the box manner.
The OK button solves the grid you entered, the X button is used to erase everything.
For the moment, what he faudrai change it is the "graphics", and yet it is a great word.
Otherwise, the resolution algorithm used is a method of backtracking, which explains a little slow applicability in a grid resolve difficult [for a 5sec Until I found].
The Roma, as well as the sources are in the attached file.
In any case a big thank you to members of the forum who help me
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February 22nd, 2008, 19:45 Posted By: wraggster
Daren has released and updated StepmaniaDS:
Heres the translated details:
Oyé! Oyé!
This is my first message in this forum so I will just introduce myself.
I am 21 years old, after having made a iut ge2i, I find myself in the first year of school ing 'to itii Loire Valley, a school info undue very general alternately.
I describe as a novice in programming. I have good foundation in java, c, c + +, but it is limited to that.
By falling on a video of a robot controlled by a DS on Youtube, I thought it might be interesting to expand on this type of machine ... Even if I have no DS (aie aie, it is expensive!). What interests you tell me? Bin it's going to look after me and take the lead ... And that's booooooon!
Hahum, come in to shove. To begin to develop, I decided to find myself a project: Stepmania a game that much fun on the PC, DS version. That is what (where I am now in my project):
The principle is simple, arrows move upwards in sync with music. When the arrow arrives mobile motionless on the arrow at the top, you have to press the right button. That fact points, and the PC version in full-color messages and everything! If too many arrows magnifying glass you lose, if you win
Why I post if the project progresses? Bin in fact, I wonder if it is not too ambitious a project. It will be necessary that I can insert dswi and mp3 file (the file that contains the arrows) after compilation that I made, spears, and arrows I synchronizes with the music (I have a little idea over the already) ... Not knowing any bookstore I not even know if it's possible!
I also did it for each song several challenges and the chance to play pen: one takes the console to the upright and the touch screen on a dance pad ... Finally it's little wait
Was it brought to my knowledge that I am a novice ultra DS with the development but I am also highly motivated, and I soon ;-)
And above all, would you be willing to answer my questions more complex and absurd?
You can download my project in the current state here for the version with the following keys.
Left arrow L
The bottom arrow pad
Up arrow keys straight
Right arrow R
Hence for release with the following keys.
Left arrow left pad and Y
Down arrow pad low and B
Arrow pad high above and X
Right arrow right pad and A
Thank you in advance for your answers and comments!
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February 22nd, 2008, 19:48 Posted By: wraggster
Oxtob has updated his application for the Nintendo DS:
I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!
v0.5 (2008-02-22)
Added the moving tool
Improved speed (different timing, inactive objects fall asleep)
Better repeatability
sketches are now stored in /data/pocketphysics/sketches by default
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February 22nd, 2008, 19:54 Posted By: wraggster
News/release from Dark Knight ez
AmplituDS v3 reached the 10,000 downloads milestone on my site!
When I first started creating the game, I never imagined this could ever happen.
To celebrate, I present to you, AmplituDS v3.1. The release of a private build I've been working on a small bit which has a couple of (minor) improvements.
For those who are not yet familiar with AmplituDS; it's a homebrew game created in the style of Amplitude for the PS2. Amplitude is a rhythm game created by the same team which started the Guitar Hero franchise and now Rock Band. Lots of fun to play. A couple of youtube movies to show off AmplituDS: SMB Remix on brutal and Lady Lucifer on insane
Improvements since v3:
Approximately twice as fast start up time.
Anti-aliasing used for 3D graphics.
The targets are not missing sections anymore.
The 'amplituds' folder does not need to be placed in the root of your media card anymore, it is searched for. Meaning you can have it as a subfolder of a "data" folder on your card for example.
Max-Media Dock users should not have to set their clock to 00:00 anymore (untested).
You can create and insert your own stage now! <blatant lie, as this feature has always been there, but I wanted to get it to people's attention. >
A tutorial for the creation and insertion of your own stage has been created by DevilSpawn and can be found here.
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February 22nd, 2008, 20:00 Posted By: wraggster
News/release from Masscat:
Flickbook is an animation toy for the Nintendo DS.
It allows you to create an animated film by drawing a series of frames.
Flickbook requires a DLDI device with write support, so patch in the normal way.
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February 22nd, 2008, 20:17 Posted By: wraggster
Nintendo's Wi-Fi Connection service has always been entirely free of charge, but the company will soon introduce a pay-to-play service for some games, it announced at Game Developers Conference.
"Nintendo Wi-Fi Connection Pay And Play" will let users subscribe on a game-by-game basis to certain titles. Nintendo project leader Takashi Aoyama announced the service at GDC, but did not say what upcoming games would require payment for the service, or how much they would cost.
To avoid customer confusion, Pay-And-Play games will have a red icon on the game's box that reads Pay And Play, in place of the traditional blue Wi-Fi Connection icon, which will only be used for games that are free to play.
This is a pretty big change for Nintendo, who has always been adamant about wanting online gameplay to be free. While this might attract more developers to the service with a new revenue stream, it also might confuse consumers -- and be a hassle if the payment system isn't easy. You'll use Wii Points to pay for the online gaming, so it should be interesting to see if this extends to the DS Lite or if it's just restricted to Wii.
http://blog.wired.com/games/2008/02/...do-to-beg.html
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February 22nd, 2008, 20:17 Posted By: wraggster
Nintendo's Wi-Fi Connection service has always been entirely free of charge, but the company will soon introduce a pay-to-play service for some games, it announced at Game Developers Conference.
"Nintendo Wi-Fi Connection Pay And Play" will let users subscribe on a game-by-game basis to certain titles. Nintendo project leader Takashi Aoyama announced the service at GDC, but did not say what upcoming games would require payment for the service, or how much they would cost.
To avoid customer confusion, Pay-And-Play games will have a red icon on the game's box that reads Pay And Play, in place of the traditional blue Wi-Fi Connection icon, which will only be used for games that are free to play.
This is a pretty big change for Nintendo, who has always been adamant about wanting online gameplay to be free. While this might attract more developers to the service with a new revenue stream, it also might confuse consumers -- and be a hassle if the payment system isn't easy. You'll use Wii Points to pay for the online gaming, so it should be interesting to see if this extends to the DS Lite or if it's just restricted to Wii.
http://blog.wired.com/games/2008/02/...do-to-beg.html
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February 22nd, 2008, 20:20 Posted By: wraggster
Remember back in the late '90s, when Square was so frustrated trying to fit their opus Final Fantasy VII onto the cartridge-based Nintendo 64 that they made their famous defection to Sony? Well, just a short decade later, China's Shenzhen Nanjing Technology Co, Ltd has apparently done what Square couldn't, squeezing the PlayStation epic onto a cartridge. And not just any cartridge .. a Famicom cartridge. How's it feel to be shown up, Square?
Of course, the conversion isn't perfect. According to a write-up from intrepid blogger CinnamonPirate (who unearthed the 2MB ROM from a Chinese blog) the polygonal graphics and cut scenes are gone, replaced with an impressively wide array of sprites, many stolen from other Final Fantasy games. The story remains surprisingly authentic, though, encompassing the entire three-disc epic while only leaving out a few optional side stories (bye bye, Yuffie and Vincent). The wide array of weapons, magic and materia from the original is a bit restricted in the port, but frankly, we're impressed that features like materia-leveling made it on to the 20+ year old hardware in any form.
The company behind the cart is apparently now primarily makes MP3 players, so our hopes for a Colecovision version of Final Fantasy XII will probably remain unfulfilled.
http://cinnamonpirate.com/blog/507/
http://www.joystiq.com/2008/02/22/fi...ally/#comments
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February 22nd, 2008, 20:26 Posted By: wraggster
via tehskeen
writeelf v1.0
by cybermind - cybermind(at)gmail.com
for Windows
Writes a specified ELF file to an SD card for use with the Twilight Hack.
Usage:
writeelf <driveletter>: <elffile> [-b]
driveletter = drive letter of the sd card reader
elffile = path to elf file you wish to write to the sd card
-b = backup existing data from the write location
If elffile is "-", it will not write anything to the SD card, and will automatically turn on backup mode.
Example:
To only write an ELF file to the drive:
writeelf j: demo.elf
To only backup data from the drive:
writeelf j: -
writeelf j: - -b
To backup data from the drive and then write a new ELF file:
writeelf j: demo.elf -b
This should not be able to write to a fixed drive, but don't try it anyway!
This will (by design) corrupt any file occupying the 16384 sectors starting
with sector 2048, so just don't leave anything important on the card.
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February 22nd, 2008, 20:29 Posted By: wraggster
Software update for G6/M3 flash cart owners:
1. Virtual CLEAN ROM drive F-Real system upgrades (new six kinds of intelligent judge rules), to further improve the compatibility and stability of the game;
2. That "0346 - days of Mojing 2 DS (Japan)," Dead of titles, the game can now be normal operation;
3. That "1566 - DS knowledge Korea (South Korea)" NDSL running on the mainframe topic is always the same, the game can now be normal random topics;
4. That "1837 - Lost in the big blue island secret! (Japan)" in the caves of the Dead, the game can now be normal operation;
5. Resolved "1946 - Mario & Suonike in the Beijing Olympic Games ()" can not be soft reset problem can now use the soft reset normal game;
6. Resolved "1969 - Mario & Suonike in the Beijing Olympic Games (United States)" can not be soft reset problem can now use the soft reset normal game;
7. Resolved "1979 - survival game The Sims 2 ()" can not be soft reset problem can now use the soft reset normal game;
8. Resolved "1986 - Super Lite 2500 thrilling collision balls ()" can not be soft reset problem can now use the soft reset normal game;
9. Resolved "1993 - fantasy wizard Bang, You're Dead (the United States)" can not be soft reset problem can now use the soft reset normal game;
10. Resolved "1997 - Mario & Suonike in the Beijing Olympic Games (EU)" can not be soft reset problem can now use the soft reset normal game;
11. Resolved "2000 - dog park (the United States)" can not run the problem can now start the game;
12. Automatic Chinese name to the control of DS support to the 2037 games ROM.
http://gbatemp.net/index.php?download=1856
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February 22nd, 2008, 22:56 Posted By: JKKDARK
Info:
We've been really busy the past few months on Mupen64 development - I've put many hours into a fully-native 64-bit dynamic recompiler, NMN has written a new ROM browser, and DarkJezter added LIRC support for the NOGUI build. There are also a bunch of bug fixes from DarkJezter, Ebenblues, Günther, and myself. Thanks to the whole team for your effort!
As usual, there are links for both 32-bit and 64-bit binaries and individual source packages for RiceVideoLinux and Mupen64-amd64.
The major changes are:
Mupen64-amd64:
- New feature: Dynamic Recompiler for 64-bit
- New feature: New ROM Browser for Mupen64 GUI build
- New feature: LIRC remote control integration for NOGUI build
- Added R4300 profiling features
- TLB Optimization / bugfix
- Bugfix: memory leaks in mupenIniApi.c
- Bugfix: corrupted filenames being saved to disk for mupen64.ini
- Bugfix: crash in jttl_audio
- Bugfix: crash when running game from gui after first time
- Bugfix: spurious noise blip when running game from gui after first time
RiceVideoLinux:
- Bugfix: Texture dumping now works
Mupen64amd64-RiceVideoLinux-1-2-bin-32.zip
Mupen64amd64-RiceVideoLinux-1-2-bin-64.zip
Mupen64-amd64-1-2-src.zip
RiceVideoLinux-1-2-src.zip
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February 22nd, 2008, 23:01 Posted By: JKKDARK
This is what the author said:
i saw ppl were asking how to get the rumble and both triggers working on the 360 controllers, so today i downloaded the DXSDK, learned XInput, and made this simple input plugin.
holy crap XInput is SO easy to program, I cant believe that MS could make something work so well, if only the controllers were bluetooth and i didnt have to have this stupid $30 dongle plugged in. lol
right now there is no configuration, next version will have that, but i think i got the controls set pretty good for now.
A = A and Y
B = B and X
C Buttons = Right Analog
Z Trigger = LT
R Trigger = RT
L Trigger = LB
Supports 4 Xbox 360 Controllers Wired or Wireless with Default Microsoft Drivers
Rumble and Both Triggers work separately
Download here and give feedback via comments
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February 22nd, 2008, 23:03 Posted By: JKKDARK
This is an unofficial update to the original RDB included with Project64 v1.6
Info:
This is just an update to fix a couple known issues with some games, and add a couple of games that hadn't yet been Added.
Changes are.
Fixed Mario Tennis U and J slowness.
Fixed Mario Tennis isn't stretched to window issue.
Added Missing Legend of Zelda (GC Bonus disk version).
theres quite probably a few more changes but i never documented them down at the time.
Download here and give feedback via comments
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February 22nd, 2008, 23:05 Posted By: JKKDARK
This is what Richard42, the author, said:
Hello N64 fans. Now that v1.2 is out, and the major contribution that I wanted to make is done (64-bit dynamic recompiler), I wanted to start a thread here to discuss the future of this emulator project a little bit.
First, the potential new features. Günther has done some great work in porting the Glide64-wonder-plus video plugin to amd64. This is very valuable in adding a 3rd video output option (and a very good one) to the project, so I'll integrate this. I played with it a bit today and it shouldn't take too much work.
Another thing is OSX/PPC integration. I looked over the ported code in lamer0's repository, and I while I didn't check it out in depth, it looked like sort of a mess at first glance. Since I don't actually own a Mac, there's no way I can make this work by myself. If a developer (preferred) or tester who has a PPC mac and/or an x86 mac would step forward, then we could tackle this as well.
A couple of the other developers who have recently submitted code have also expressed a desire for their own new features, so there may be other changes and additions as well.
Finally, I would like to solicit ideas for a new project name. There are 2 main reasons for this. For one thing, a lot of people read the name "Mupen64-amd64" and don't realize that the project is backwards-compatible and still runs on 32-bit machines as well. Secondly, the project is growing to encompass more than just Mupen64: it also includes Rice Video and soon the Glide64 plugins. So it would be nice to have a new inclusive name for the project. Some possible things to consider:
* The project is multi-platform, but it's really geared towards Unix. I tried not to do anything to break Win32 compatibility, but since no-one is testing and building on this platform, it's probably becoming less compatible.
* The thing that really sets this project apart from all other N64 emulators is native support for 64-bit (AMD64/EMT64) processors. But it builds and runs under 32-bit as well.
* The name can be anything - it doesn't have to include "Mupen64" or "Rice Video" or anything like that. When I make releases I'll pay proper tribute to these projects, but it's really a collection and extension of these other projects.
So, I'd like to hear ideas from you. Anybody got a good idea for a cool name for a unix N64 emulator compilation?
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February 22nd, 2008, 23:51 Posted By: JKKDARK
New build of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Changelog:
Main changes are in the GBA core. More specifically the ARM, THUMB, and GFX cores. The cores have been optimized some more, especially the graphics.
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February 23rd, 2008, 01:56 Posted By: wraggster
Nintendo's Takashi Aoyama took the stage this morning in front of an enormous crowd to talk about the development of the Wii Menu interface, and the concurrent development of the system's features. The major news at this presentation is branding and confirmation of some pay content online (including, possibly, fee-based online play), video of a WiiWare game, and confirmation that the Everybody's Nintendo Channel (which offers videos, screenshots, and also DS demo downloads) is still planned for release in the U.S. and Europe for an unspecified time. Unfortunately, photography was not allowed, so here's a screen of the highlighted WiiWare game from developer Frontier's homepage.
The WiiWare game is called LostWinds and is a side-scroller controlled by the Nunchuk. The Wiimote pointer controls gusts of wind that can affect the character, enemies, and onscreen items. The visual style is very green and sort of Crystal-Chronicles-like. No information about release date or cost was given, but a video was shown.
The Everybody's Nintendo Channel "assists in finding software suited to the user's unique taste and/or play style" by allowing people who have played games for at least an hour to vote, and also providing information, screens, and videos about new games. This information will also be available with WiiWare. Aoyama said that the service is indeed planned for the U.S. and Europe, but didn't say when. He demonstrated the channel with a video showing a Wii Fit trailer.
The Nintendo Wi-Fi Connection "Pay&Play" content will include games that are not free to play online. The icon is the same, but orange and surrounded with a rectangle with a "Pay&Play" label. This content would use Wii Points and would include both WiiWare and disc games. No specifics (of course!) but Guitar Hero III DLC seems like a possibility.
http://www.joystiq.com/2008/02/22/gd...wii-menu-talk/
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February 23rd, 2008, 01:57 Posted By: wraggster
At a surprisingly sparsely attended Friday morning session (relatively speaking), Masahiro Sakurai detailed the development processes behind upcoming super smash hit, Super Smash Bros. Brawl. First, he apologized for the game's North American delay, saying "Reggie said he would make a whole lot of extra copies to make up for that." Well, thanks ... we guess?
First, he explained the construction of the team, saying they were "structured like mercenary horde." Since Sakurai works as a freelance designer (his company is really just two employees, including himself) he assembled the 100+ person team for Smash for this project, and not everyone was full-time. Moving onto the most obvious topic: character selection. With Smash's extensive roster, Sakurai said most of the characters were "finalized in planning documents" before production even began. One of the few exceptions was Sonic, says Sakurai. "To tell you the truth, the decision to include Sonic was not made until 2007." Apparently, even some Nintendo characters could not be included because of "rights issues" -- we're not sure which characters he may be referring to.
http://www.joystiq.com/2008/02/22/gd...l-development/
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February 23rd, 2008, 02:01 Posted By: wraggster
After developing Contra 4 (the first 'real' series sequel since, um, Contra III), you'd think WayForward would be fine leaving behind the memory of its sassy, half-genie Shantae. Alas, it's just too damn hard to let go of the ones who got away (that Shantae sequel never did make it to GBA, did it?). WayForward founder Voldi Way told Siliconera that a long-awaited Shantae follow-up is being considered for Wii. When asked if WiiWare was a possible means for distribution, Way replied, "That's the plan."
http://www.joystiq.com/2008/02/22/gd...d-for-wiiware/
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February 23rd, 2008, 02:02 Posted By: wraggster
Following the presentation about Final Fantasy Crystal Chronicles: My Life as a King, an attendee asked the speakers, producer Toshiro Tsuchida and lead programmer Fumiaki Shiraishi, the question that most Wii Final Fantasy fans have had on their minds: does the new Wii Ware project mean the end of the retail Crystal Chronicles game, The Crystal Bearers?
The Square Enix staffers demurred in response to this question, saying only that we should "wait for a press release" to tell us about that situation. Does that mean that The Crystal Bearers is definitely canceled for real? No, just that those two developers wisely didn't want to reveal Square Enix's internal plans. Still, it's not terribly encouraging, given rumors of its shaky status.
http://www.joystiq.com/2008/02/22/gd...ystal-bearers/
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February 23rd, 2008, 02:08 Posted By: wraggster
Yesterday's matte black limited-edition DS has been superseded by a Louie Vouie-esque design from cult Japanese fashion line Bathing Ape. Available in either white or a rather dingy gold, the case is stamped with Mario and Bape faces, with the Mario star thrown in for good measure. Available in Japan from April 1, expect this to sell out pronto.
http://gizmodo.com/359530/limited+ed...ite-a-caselift
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February 23rd, 2008, 02:17 Posted By: wraggster
Shash has posted more WIP News of his work on his DS Emulator for Windows:
I've not worked much on desmume lately. I really like low level coding, but I prefer graphics coding, and that's what I've mostly been doing the past 14 years. I still work on desmume from time to time, but it's not my only open project as of now.
But that's not what I want to talk about today, I want to give an example of how I fixed a certain issue on desmume, and the whole process that lead to fixing the bug: usually involves hell a lot of work to fix small bugs. It's strange to fix major problems with little work, or at least that's what I'm used to. Well, let's get to the good stuff.
Recently, NHervé (from ngemu forums) asked if distributing desmume "mods" was ok. The answer was simple: desmume is GPL, an thus, distributing modified versions is ok, as long as full source code is provided for the modified version. After that, he did the first mod. He is quite focused on fixing New Super Mario Bros. To get it ingame, emulating the GFX FIFO irq is needed, which official version doesn't support. Anyway, there was (at least), another bug: when starting mini-games (on main menu), desmume froze. That's what I'll talk about today, how I fixed that freeze. Let me clear up, that blog entry is a readable version of a what I explained in this thread.
The first thing I usually do is double-check where it freezes, obvious, but needed. I've seen plenty of people fixing "bugs" without even checking the exact reason, and it's losing time. First thing I saw, is that it jumped to 0x00000000, and there wasn't anything resembling code: basically it was all zeros. That jump could be on purpose, or the reason of the freeze. I assumed that it was meant to jump there, as I had to pick an option, and both were possible. So assuming than that memory region wasn't being initialized properly, I thought that it was some DMA failing, but after a quick peek at the DS available documentation, I saw that on that region resides the ITCM, which (explained in a simple way) is basically a small area of memory (32kb), where code is executed faster. On the DS, you can't DMA to the ITCM, so that couldn't be the failure. Next step was a bit more hard, and involved reading a bit more on how the internals of the DS work.
As I didn't knew how the ITCM worked, I spent some time reading about it. The most interesting bit, is that by setting it's virtual size (up to 32MB) bigger to it's physical size (32kb), it'll mirror it's contents from 0x00000000 to the virtual size. I guessed New Super Mario Bros was abusing that, by writing somewhere in the virtual memory area of the ITCM, and then reading from 0x00000000, which would be perfectly working code on the DS. I checked if it set the virtual size of the ITCM bigger than the physical size, and seeing that on boot it's set to 32MB by the game, I quickly hacked mirroring. Even with that, the first routine residing on 0x00000000 would freeze too: when called, the return address was set to 0x00000000 too, so when it tried to return to the calling routine, it jumped to itself. Forever.
I started to think that the fault was not on ITCM handling (even if desmume's current implementation is technically wrong as of now), but on the calling routine. After debugging it for a few minutes, one thing was clear: it was reading from uninitialized memory, and that's why it jumped to 0x00000000. Hell, even all the register were set to 0x00000000 due to reading from memory not initialized, which was rather fishy. To make a long story short, I compared that memory region with two other DS emulators, and it was clear that desmume was not copying data there for some reason. First, I assumed that the DTCM (again, a 16kb memory where data is read faster than from main memory) mirroring was the culprit. I was wrong again. I thought that I was really missing something obvious.
I went back to the available documentation, and searched for the address of memory that the game was reading from before jumping to 0x00000000, to be exact, 0x027FFE00 (plus some offsets on the various reads), et voila, it was simpler than I expected: on boot, the DS copies the game card header there. Quickly checked if desmume was copying it too, and saw that it just copied the header partially. I implemented simple copy loop in a minute and I got the mini-games to work. In the end, it was WAY simpler than I expected :/
Still the mini-games have some problems with the sprites looking bad, but that is another task I'll might talk about another day. Oh, and I committed a few fixes (including this one) to the official CVS, just in case anyone wants to check it out. A few screenshots, as usual:
http://shashemudev.blogspot.com/
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February 23rd, 2008, 02:28 Posted By: wraggster
New from the GP2XStore
We now offer some very high quality cases manufactured by XO Works. The cases are made out of leather and fits the Nintendo DS Lite perfectly. Its a very stylish case and you can buy one for only $24.99.
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February 23rd, 2008, 02:31 Posted By: wraggster
via drunkencoders
Slow week this week. We do however have one really cool fan film for release on the DS.
Return of the Ghostbusters.
The mile high city is rocked when an ancient Egyptian menace comes to town, and the Denver Ghostbusters must return to save the universe once more. In this sequel to the internet cult hit Freddy VS Ghostbusters, the boys in gray find themselves up to their eyeballs in spooks, as a greater threat looms on the horizon...
A talented cast and crew made up entirely of volunteers (see also: fanatics) worked over the internet and across borders for over two years. Featuring dazzling special effects, an original score, and an engaging story inhabited by quirky characters, this feature length film is a truly one of a kind fan made experience.
http://moonbooks.net
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February 23rd, 2008, 11:00 Posted By: wraggster
At yesterday's "Lunch with the Luminaries" panel at GDC, five of the planet's most prestigious gaming industry figures had the opportunity to sit down for light snacks, civil discourse, and, of course, to flame their competitor's consoles. At least, that's what Sony exec Phil Harrison had in mind, as he warned EA Blueprint's Neil Young that the Wii is unfriendly territory for third-party developers -- due to Nintendo's overwhelmingly successful games on their own home console, everyone else can only hope to market their games to "only 40% of the installed base."
Young didn't deny this claim, but retorted that the development of their most recent game for the Wii, Smarty Pants, was "very easy to build very quickly" and "fundamentally much more fun" to create -- apparently, more fun than it was to actually play. Have third-party developers resigned themselves to living in Nintendo's shadow, prompting them to fire out "easy to build," mediocre titles? We don't think they quite understand -- if only 40 percent of Wii owners are buying your games, it's because the other 60 percent know better.
http://www.joystiq.com/2008/02/22/so...s-hard-to-get/
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February 23rd, 2008, 11:17 Posted By: wraggster
Dwedit has released a new version of his Nes Emulator for GBA (DS):
This is a buggy alpha version
Fixed bugs
* Less crashes when using compressed roms
New Features
* Rewrote the Background Tile update system, so now it delays changes to the nametables until the next frame, so that the graphics synchronized properly. No more disappearing ? blocks in Super Mario Bros. (Punchout and 4-screen mirroring is currently broken)
Optimizations
* Games run much faster in this version
* Replaced some memory filling/copying loops with faster multi-register writing code
* Very heavy optimizations to PPU status reads, almost makes PPU hack unnecessary
* Now stores fixed PRG bank inside Fast Video RAM instead of slow cartridge slot, huge speedups for this reason
What's broken:
* PPU Hack does nothing right now
* PUNCHOUT is broken
* TQROM and Mapper 74 are broken (Fixed!)
* 4 screen mirroring is broken
* Savestates are buggy
* Don't try to use the cheat finder right now.
Internal changes which only make sense if you're the developer
* Moved some code out of IWRAM, including the multiplayer link code. (it's still there, just no longer wasting fast memory)
* Different timeout system
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February 23rd, 2008, 11:23 Posted By: wraggster
via devfr
Maschell realizes this first draft of "Smashing Button", in which you need to support the faster on the keys. Currently 5 levels are present and the highscore of shipments directly from the DS ==> http: / / oconlan.oc.ohost.de / abrufa.php
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February 23rd, 2008, 11:25 Posted By: wraggster
News/release from Massif:
This is my very first complete NDS homebrew. It is a clone of the popular lights out game. It is a 6x6 grid and has 150 puzzles total. There's currently no saving/loading, so you have to start from level 1 each time.
Get it here:
http://www.codinginthedark.com/
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February 23rd, 2008, 11:43 Posted By: wraggster
News/release from Cobain:
This game is presented in several enigma as a result you will have to solve
History:
1.0:
- Reedition of any sources of the game
- Adding an Enigma
- Re-establishment of the click between enigmes
- Change in how to remove it with the keyboard
- Ferification of fat that evite to make two versions (one with and one without)
1.1:
- Adding two enigmes of Neorod
- Establishment of an arrow of Ass-Itch to get to the next level if the level is already verified
1.2:
-- Added three more Neorod enigmas of one of myself
-- Bug fix at the backup
How to play: it is the first enigma
Thanks to:
-- Ali Banana allow me to continue its project
-- Persons who Devfr m'on restore sources that make me go faster
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February 23rd, 2008, 15:44 Posted By: JKKDARK
via The Financial
Mazda North American Operations (MNAO) on February 19 announced a new accessory available for the multiple-award-winning 2008 Mazda CX-9.
Providing hours of entertainment for those long hauls, the Dockable Entertainment System with Game Boy Advance (DES) is now available, and allows customers with moonroof-equipped vehicles to enjoy a Genuine Mazda Accessory rear seat DVD system.
With the ability to play games, movies, music and more in the CX-9, the Dockable Entertainment System with Game Boy Advance (DES) provides endless enjoyment, truly enhancing the travel experience of the passengers and driver alike. The system combines the versatility of a premium in-vehicle player, a portable DVD player, 10.2-inch display and the world’s most popular video game platform. The complete Mazda accessory kit contains a dockable DVD player, roof-mounted docking station, two wireless headphones, a wireless game controller, AC charger and a carry bag. A factory-installed, roof-mounted Rear Seat Entertainment System option with Bose 5.1 surround sound, 115V power outlet and audio/video input is available for customers choosing vehicles not equipped with a moonroof.
Coming off the heels of winning the 2008 Motor Trend Sport/Utility of the Year and the coveted North American Truck of the Year award, Mazda offers another way to make the CX-9 even more enjoyable. The Mazda CX-9 deftly blends Mazda’s signature sporty driving spirit with seven passenger sport-utility vehicle (SUV) practicality. A clean break from traditional SUVs, the Mazda CX-9 crossover SUV has won high marks for its dynamic styling, powerful and dynamic driving performance and a spacious interior more commonly found in premium vehicles. With the addition of the Dockable Entertainment System with Game Boy Advance (DES), Mazda provides more options for its customers to further improve the driving experience.
The Dockable Entertainment System with Game Boy Advance (DES) is available on all 2008 CX-9s equipped with the Moonroof and Bose Audio Package. With a suggested retail price of $1,400, the system is just another way that Mazda is providing CX-9 customers with more of the options they want.
Headquartered in Irvine, Calif., Mazda North American Operations oversees the sales, marketing, parts, accessories and customer service support of Mazda vehicles in the United States, Canada and Mexico through nearly 900 dealers.Operations in Canada are managed byMazda Canada, Inc., located in Ontario, Canada, and in Mexico byMazdaMotor de Mexico in MexicoCity.
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February 24th, 2008, 11:37 Posted By: wraggster
Here we have another look at the new Mario Kart game for the Wii. We get see a bunch of multiplayer gameplay as well as some people "enjoying" the Wii wheel. Something about that wheel just leaves me scratching my head. Perhaps it's the fact that it's not attached to anything and just seems to be floating there. I think I'll stick to driving my Kart with a good old fashioned controller thank you very much.
http://kotaku.com/360037/mario-kart-...-floor-trailer
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February 24th, 2008, 11:39 Posted By: wraggster
I got a chance to swing by the SNK Playmore Suite at GDC to check out some of their offerings. Most of what they had going on on their screens were showings of their various game anthologies including Fatal Fury Battle Archives Vol. 2, King of Fighters 98 Ultimate Match, King of Fighters Collection Orochi Saga, Samurai Shodown Anthology, SNK Arcade Classics Vol. 1 and World Heroes Anthology. Not a whole lot new here but there were a couple of nice looking trailers for King of Fighters XII and the New Samurai Shodown.
The real treat however was a little surprise waiting on a DS in the corner, Metal Slug 7! I hot footed it over to the corner of the room and practically wrestled the girl playing it to the ground in my attempt to check out the game. It looked great, played better and had everything you could possibly want from a Metal Slug game. So if you are ready for a new Metal Slug experience, look no further than Metal Slug 7, coming soon to a DS near you.
http://kotaku.com/360017/snk-playmore-suite-visit
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February 24th, 2008, 16:11 Posted By: JKKDARK
The Linux version of the Nintendo DS emulator for PC was released today.
Changelog:
• Fixed a bug in application path creation.
• Fixed a bug in loading SAV file.
• Fixed a bug in SoundCapture Plugin creation.
• Fixed a bug in Texture Coordinates Transformation.
• Fixed a bug in Textures Blending.
• Added AceKard Plugin.
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February 24th, 2008, 16:47 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Fix clicking URL on url/image menu, as reported in issue 44.
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February 24th, 2008, 21:06 Posted By: wraggster
Finally in the last few weeks we have seen real Native Wii Homebrew working. (previously it was Gamecube Homebrew on the Wii but Nintendo blocked that route meaning you needed a Modchip to play Gamecube Homebrew on the Wii.
Things Needed
Nintendo Wii
UK US or Jap Version
Gamecube SD Card Adapter
Available at Play Asia
SD Card
1GB or higher should be OK
A copy of Zelda (It must match the version of console, ie US Zelda on a US WII)
UK / US / Jap Version
First check
On the Zelda Disc on the side thats played look for the following strings:
This exploit does not work with every version of Zelda:TP. Easy way to check your version is to compare the text string which is on the inner cycle of the data surface with the ones below.
RVL-RZDP-0A-0 JPN - working
Some minor problems reported e.g. Some greeny lines around the top area of the screen that appear with the penguin and if the TV type is set to 480i/p (60Hz or EDTV mode) the bottom is cut off
RVL-RZDE-0A-0 JPN - working
RVL-RZDE-0A-0 USA - working
RVL-RZDE-0A-2 USA - working (if you encounter problems with alpha2, re-download the latest rzde2.bin)
RVL-RZDJ-0A-0 JPN - not supported yet
Next Job
Extract the Twilight hack zip archive into any folder.
Grab your SD Card and on it
Make a new folder on it and rename private
inside private folder make a new folder and rename wii
inside wii folder make a new folder and rename title
inside title folder make a new folder and rename RZDE (for USA)
RZDP (for Pal)
RZDJ (for Japan)
Then from the Twilight hack grap the file you need and rename to data.bin - stick that inside the RZDE (change to suit your system) Folder.
Next
Go into Wii Options --> Data Management --> Save Data --> Wii. Find your Zelda save, click on it, and click "Erase", and click Yes.
Now, go into SD card, and select the "Twilight Hack" save (the icon says "Wiibrew Loader"). Click copy, and yes. Now, go back out of that menu
Then start the game. Select the first save file (called Twilight Hack), complete the brightness setting, and talk to the man in front of you.
The Elf Loader Will then load You now have Wii Homebrew , what it will say is "Coming Soon Elf Loader and Beyond with a big fat penguin sitting there
Next is the harder part and it may be where a lot of you will fail and believe me i dont think its easy either but here goes.
Now you will need the demo.elf file from the Twilight Hack zipfile
You will also need Writeelf, once you have downloaded it then extract it to your desktop.
Now you should have the writeelf file and the demo.elf file on your desktop.
Now heres where unless you have used command lines before you may struggle.
I had to move the 2 files to my c:/documents and settings/billy folder because when i opened up the Command Prompt that is the folder it started in.
Now my SD Card showed up on my J Drive so this is the command i pasted into the command prompt box:
writeelf -f=demo.elf j
basically you can use this for any wii homebrew by renaming the file say tetris.elf to demo.elf or by changing the command above to whatever.elf you need. The J part is the drive that your SD Card is on so again change that to the drive you need. (do not change it to your C or Windows drive)
If successfull then it will write to the file
Then grabbing your SD Card insert it into the Gamecube SD Card Adapter, then insert that into Slot A on the Gamecube Memory port on the Nintendo Wii.
Then start the game. Select the first save file (called Twilight Hack), complete the brightness setting, and talk to the man in front of you.
The Elf Loader Will then load and you now will see the Demo and you are in the World of Wii Homebrew
This method can be reused for any new releases , so yes its not easy but if your a homebrew fan im sure you will try it , hopefully an easier way will be released that doesnt need require you to use command lines via a command prompt.
As Usual Please Discuss Via Comments and thanks to Wii Brew for the Twilight Hack and for some of the instructions that ive tried to simplifiy and make a little more sense of them.
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February 24th, 2008, 21:24 Posted By: JKKDARK
via Nintendo Life
SEGA Europe today revealed that they are to allow fans the chance to help name one of the all new enemy races in the highly anticipated Sonic the Hedgehog RPG adventure, Sonic Chronicles: The Dark Brotherhood™. Developed by industry admired story-telling specialists, BioWare, Sonic Chronicles: The Dark Brotherhood will appear on the Nintendo DS™ system during Autumn 2008.
Between March 3rd and March 14th fans will be able to visit the Sonic City website (www.sonic-city.com) to cast their vote in naming the new race. After the votes have been counted the winner will be announced on March 15th and then appear in Sonic Chronicles: The Dark Brotherhood when the game launches in Autumn 2008.
Sonic fans should add these dates into their Official Sonic Calendars 2008 and then get back to playing Sonic Riders, go now, go play!
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February 24th, 2008, 22:31 Posted By: wraggster
As our bat-eared readers discovered when the game was first released, the Wii edition of Guitar Hero III, though advertised as possessing Dolby Surround Sound capabilities, could only duplicate one channel of audio through multiple speakers (a.k.a. mono sound). Incensed, Nintendo's virtual troubadours demanded action -- Activision responded with a somewhat less-than-timely disc replacement program. Now, four months after the game was released, Activision has announced another method of atonement for their single-channel sins.
Instead of replacing your half-mute disc with a standard one (though this option is still available), you can now replace said disc with cold, hard cash (or warm, soft cash, depending on your local climate and the weariness of the bills you receive). While we're sure this policy will be exploited by those who tire of faux rocking and simply want the cash, it's refreshing to see Actie-V face their shortcomings so directly -- if not a tad unpunctually.
http://www.joystiq.com/2008/02/24/ac...itar-hero-iii/
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February 24th, 2008, 22:44 Posted By: wraggster
Emu_kidid of Gamecube Coding fame has released the first application for the Nintendo Wii in Wii Mode and its a MP3 Player, heres the release details:
Built using libogc cvs for wii mode via the zelda tp exploit.
These are instructions on how to setup your SD card to have both this .elf and mp3's on the same SD card.
Steps:
1. Format your SD card.
2. Copy the file called padding to your SD card
3. Use dd or writeelf (for windows) to copy MP3PLAY.elf to (physical)sector 2048
4. On the SD card, create a DIR called MP3 in root and place all your .mp3's in here
(4096 is the limit of files allowed) and no subdirs allowed.
5. Run the exploit on zelda and enjoy.
Using MP3PLAY:
Press Left and right to find mp3's, once you've found the mp3 you want, press A to play it, once playing, there's instructions on how to go back/next song. Also press Y whilst browsing mp3's to return to the exploit. (You may also swap sd cards at the menu of the mp3 player but only before going to the exploit)
(c) emu_kidid '08
credits to Team Twiizers (tmbinc, segher, bushing) without whom this would've
never been possible!
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February 25th, 2008, 16:53 Posted By: wraggster
We're not huge fans of the Virtual Console release schedule being cropped back to two games (are you guys really running low?) but if big N continues to substitute quality for quantity, (as they have this week, we think) expect us to stay interested.
Kirby 64: The Crystal Shards (Nintendo 64, 1-4 players, 1,000 Wii Points): In addition to being one of our most deceptively inedible heroes, Kirby's also one of our most versatile. Here, he stars in 2D/3D platformer hybrid that is, by all accounts, pretty darn solid.
Psychosis (TurboGrafx16, 1 player, 600 Wii Points): From what we've managed to gather, this is a fairly standard R-Type clone. If you're in to that (and you people know who you are) this may make a good purchase. Other wise, just watch our linked video to experience the bizarre music.
http://www.joystiq.com/2008/02/25/ki...rtual-console/
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February 25th, 2008, 16:54 Posted By: wraggster
There was no saucy saunter down the red carpet, but Nintendo's casual darling Wii Sports did manage to surprise gamers with a guest-spot at the 2008 Academy Awards. In one of the night's many gags, host Jon Stewart gets caught off guard when the show returns from commercial break, to find him using one of the event's gigantic projection screens to play a quick round of Wii Tennis.
The entire segment lasts only thirty seconds, but it's chuckle-worthy, to be sure.
http://www.joystiq.com/2008/02/25/wi...at-the-oscars/
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February 25th, 2008, 16:59 Posted By: wraggster
New from SuccessHK
Five years have passed since the defeat of the Deathbringer, and the kingdom of Avalonia joyously celebrates what seems to be an everlasting era of peace. However, a closer look reveals that things are amiss. Calamity arises within the kingdom, as unfamiliar and powerful monsters invade the outskirts of the town. With the Deathbringer gone, what explanation is there for the onset of these monsters? And what of the queen, who has come to hide her face behind a strange mask? Make your way through the perilous journey, solve the baffling mysteries and return order to Avalonia.
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February 25th, 2008, 17:25 Posted By: wraggster
Newly released this week:
Enter Pimp City, where bling is king, and style is everything. On these streets, if your car isn't fully pimped out, you'd be better off walking. You and Xzibit will take on the challenge of hooking up your homies, and transforming their hoopties, buckets and beaters into the hottest whips on the street, while redlining through the highways and alleyways of Pimp City. You choose the mods, you choose the route, but pimpin' ain't easy. It will take speed and style to hook them up. Do you have what it takes to Pimp Their Ride? 5 unique boroughs , all free roam envorinments for the ultimate combination of racing and pimping 16 vehicles in all - one for each of the 15 customers plus Xzibit's own high-rolling feature ride Over 15 suppliers per borough and 100s of parts, from tires and rims to bumpin' subwofer systems and high-def display panels. So many parts, so many combinations, so much replayability Tons of challenges and bling to collect Show your skills by Ghost Riding your whip!
http://www.play-asia.com/SOap-23-83-...j-70-28rd.html
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February 25th, 2008, 17:29 Posted By: wraggster
Newly released this week:
The story and the stage are completely linked! And the movie characters make their appearance in the game as well. In fact, you can obtain the hidden movie character Dark Keroro. How to get it though, and what are his strengths? You will find out in the movie! The game and the film will double your enjoyment! For the first time in games related to the Keroro series, horizontal scroll action becomes possible.
Bandai's Gekihou-Han Keroro Gunsou 3: Action! Tenkuu Daibouken de Arimasu! for Nintendo DS™ is in stock today, shipping as region free Japanese version for US$ 48.90 only.
Game Features:
Find where the flag flies on the field and stand on that point. You have successfully raided the world.
The special attacks comes along with grand animated sequences. To activate these attacks, the player need to find the right Super Medal for each character. Aside from special moves, each of the characters have their own attacks and these characters can be switched on and off for the progression of the game.
At the end of every world there is a boss waiting for you to fight. But unlike most action games, the boss fight takes you to a completely new special game. And once you have defeated the boss, you can return to that special game as many times as you like such that you can obtain high scores.
http://www.play-asia.com/SOap-23-83-...j-70-2gge.html
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February 25th, 2008, 17:43 Posted By: wraggster
Now that the Nintendo DS has a naughty game, it's the Wii's turn! Dubbed Osouji Sentai Clean Kuri—n Ki-pa- ("Cleaning Squadron Clean Keeper"), the game has players clean a high school in heaven that's been polluted by the "Filth Devil." According to Famitsu, winning in-game battles gives players lewd "reward CG." We seriously doubt that it will be pornography (the game hasn't yet been rated), but the screens do look rather risqué. Shudder at the bad Wii puns this game will spawn!
http://kotaku.com/360160/the-wii-is-...-an-adult-game
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February 25th, 2008, 19:45 Posted By: wraggster
via tehskeen
unholyfire has released the first homebrew emulator for the Nintendo Wii. He's ported SNES9X GX v1.43 to run it native Wii mode. Unlike other emulators that run on the Wii under GameCube mode, this emulator runs in pure 100% Nintendo Wii mode.
Changes from Snes9xGx 1.43
- Added Wii DVD detection capability (allows you to browse the DVD to fetch
ROMS)
- Changed "goto menu" function to button combo "L+R+X+Y" (to support SNES/GC
adapters and/or homebrew controllers)
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February 25th, 2008, 19:55 Posted By: wraggster
The Wii Homebrew Scene is really hotting up with the release today of the DOL to Elf converter which allows you to convert Gamecube Homebrew DOL files to Elf Format.
Heres the french to english translation
For the moment, there is no homebrew using the Wiimote, but you can still play homebrews Gamecube.
But the Gamecube homebrews are often proposed. Dol.
Do not worry, Doltool3 is there for you, allowing you to convert your file in fraud. Elf, and thus able to read it with the fault Twilight Hack.
So start by downloading Doltool3: (via Comments)
Extract the contents on your hard drive.
Next, run the command prompt: click Start> all programs> accessories> command prompt.
Browse on file with the command:
Cd .. To return to the previous folder.
Example: if you are in C: \ Users \ Hadrien28 and you write cd .. You will be in the file C: \ Users.
Type the command: cd "foldername" to return to a folder.
Example: you are in C: \ Users \ Hadrien28 and you have a case where you have Wii retrieved doltool3.rar. Write Wii cd and then you are now in the file C: \ Users \ Hadrien28 \ Wii.
You have to navigate through your files until you are in the directory where you extracted the contents of doltool3.rar earlier
Write now: doltool.exe-e snowlords.dol
Corresponds to the snowlords.dol. Fraud that you want to convert. Elf.
Now click Enter.
Now you can play your. Elf fault with the game Zelda.
Attention all. Fraud will not work with this flaw.
Do not be surprised if this does not work, like emulators.
We therefore hope that a new version will be coming in the days ahead.
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via wiigen
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February 25th, 2008, 20:02 Posted By: wraggster
The Gamecube Linux team have today released a Proof Of Concept version of Linux for the Nintendo Wii, heres the release news:
What awesome news
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February 26th, 2008, 00:23 Posted By: Shrygue
via Eurogamer
It's official - the Wii has gone so "mainstream" it's now hanging out at Hollywood's biggest globally televised circle jerk.
As you probably know it was the Oscars last night, and lots of films won various awards. It was an unexpectedly poor show for Britain as Keira Knightley's tits won none of the 48 categories they were nominated in.
But it was a bumper night for Nintendo in global advertising terms. As the awards ceremony resumed following one commercial break, Jon Stewart off of satirical US news programme The Daily Show appeared on stage playing Wii tennis.
According to News.com, "It was a funny moment, and in keeping with Stewart's contemporary wit."
Judge for yourself by watching Stewart's tennis skills in action over on .
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February 26th, 2008, 00:31 Posted By: Shrygue
via Computer and Video Games
Nintendo of American president Reggie Fils-Aime has said that Super Smash Bros. Brawl will not be coming to Europe until the Autumn.
Speaking to 1UP, Reggie answered a question regarding why Wii Fit and Mario Kart was coming to Europe first by saying, "Yeah, but they don't get Smash Brothers until fall."
Reggie cited the reason as a production problem, claiming that Nintendo would have to open and convert new factories in order to step up disc duplication, which would no doubt prove costly and wasteful in the long run.
Sorry Europe - looks like you'll (we'll) have to be content with Mario Kart for the time being.
A total letdown for folks in the UK and Europe wanting to get this game.
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February 26th, 2008, 00:33 Posted By: Shrygue
via Computer and Video Games
In between solving Britain's obesity crisis and teaching Doctors how to perform surgery, the Wii is now helping burn victims boost their recovery process.
Doctors in South-East England are offering patients sessions on the console, in order to bring back flexibility to damaged areas.
"When recovering from an operation, such as a skin graft, patients may need to recover normal use of their hands and arms," said Maureen Adams, head of therapy at Queen Victoria NHS Foundation Trust in East Grinstead.
"Using the Wii is a way of significantly improving movement, while not seeing the activity as therapy, which helps motivate them. Wii can also be done at home, so patients are able to continue their own personal therapies."
According to the BBC, the Wii has also helped a boy who was struck by lightning, kept residents of a Welsh care home physically and mentally active, and is being touted as an aide to recovering stroke victims.
Maybe it's just because we caught the Sarah Chronicles pilot last week, but the idea of a Wii in every home, everywhere, is quite unnerving.
Mark our words - a nuclear apocalypse will soon reign down on upon us and from the ashes will rise the machines... all in the form of Italian plumbers shouting "Let's-a-go!"
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February 26th, 2008, 07:45 Posted By: wraggster
Noda has released a new version of Warcraft : Tower Defense, a NDS adaptation of the famous Warcraft mod
Heres whats new:
Changelog:
- PAFS version is gone, now only the fat/DLDI version is available
+ you can now use the arrow keys to select maps in the menu
+ added 5 automatic levels of difficulty for each map: it affects the life of the monsters, and the final score
+ options are now saved within the rom (require DLDI driver with write support)
+ in-game menu added
+ added possibility to restart the map in-game
+ added quicksave & exit in-game option so you can save your current game and finish it later (require DLDI driver with write support)
+ high-scores are now saved (require DLDI driver with write support)
+ high-scores can be viewed on the map selection screen (press L or R to switch minimap/high-scores)
+ small speedups here and there
+ added some new maps
+ new game icon
= fixed some bugs
= fixed Long Walk TD skeleton’s round
Short version: I need 200$ to buy a 2nd DS + flashcart to add multiplay :
Long story:
I’ve said earlier that I would make a point on this, here it is. As you may have noticed, still no multiplayer in this release… Why?
I planned to add it during my year abroad in Montreal, but infortunately the friend who was planning to come with me (and with his DS) could not come… So with only 1 DS on my hand, adding multiplayer is impossible.
But there’s another problem now. In 2 months, I’ll be back in France and as I’ll have school finished, I’ll start working. I also plan to take a flat with my girlfriend. This means obviously, no more free time for homebrew development…
The good part is that I still have 2 months to implement multiplayer !! But I need a second DS to be able to do it… That’s where I need you. I need 200$ to buy a second DS + flashcart. That means, if 100 people each donate 2$, I can add multiplayer to WTD…
So it’s up to you now! I’ll do my best to add multiplay for a final version of my homebrew, but I need your support… Keep it mind that the faster I can bought the 2nd DS, the best chances are that multiplay will be up with plenty of options!
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February 26th, 2008, 16:49 Posted By: wraggster
Tom Clancy's EndWar creative director Michael de Plater is reported to have confirmed that the RTS will be released on DS and PSP, as well as 360 and PS3.
According to several reports, de Plater confirmed the game will making its way to handheld platforms at GDC. That's all we've got to go on, for the moment as nothing official has come from Ubisoft.
EndWar takes place during World War Three, where most of the Earth's resources have been depleted.
Proving that even a nuclear war can't keep those damn Russkies from pursuing their expansionist polices, players take control of an army to fight over the residual resources, like mineshafts.
There's a lot of radioactive fallout surrounding March 2009 as a possible release date. We've contacted Ubisoft for confirmation. Stay tuned.
http://www.computerandvideogames.com....php?id=183312
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February 26th, 2008, 17:13 Posted By: wraggster
News/release from aGaTHoS
Hi,
I've just started learning and programming for nintendo DS.
This is my first homebrew program for DS, a simple minesweeper.
I still have to add some features, but this version is quite playable.
You can download it here.
I hope you enjoy it.
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February 26th, 2008, 17:17 Posted By: wraggster
News/release from NEON725
OK So I'm not very creative with names. Sorry.
I'm an old hand at coding but this is my first time at PAlib, so go easy on me!
I always had a fascination with momentum and force in a virtual object, so I applied those tricks to a DS game and this is what came out.
The game itself kinda sucks, just avoid the bullets for as long as possible. (You can't even submit high scores yet.)
D-Pad moves ball.
A button freezes momentum and restarts the game when you die.
EDIT: My next game will be a port from DARKbasic. We'll see how that turns out...
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February 26th, 2008, 17:20 Posted By: wraggster
News/release from Lilou:
Lilou box is a complete communication box for your DS. It allows you to transfer files with different protocols : FTP and HTTP. It allows you to download or upload files on your private network or on Internet.Lilou HTTP allows you to explore files over internet (similar to your file explorer on your PC). With this, you can download your files, favourite homebrew, video on your ds without extracting your card, micro DS.Lilou FTP allows you to run either a FTP server a FTP client on your DS. With this, you can download your music sound, video on your ds without extracting your card, micro DS … It allows you to transfer files between 2 DS, your computer and a FTP server on Internet.
version 1.3 :
* 200s of files on for FTP client to display a remote directory
* ComBoX had a debug tools (in debug menu) that writing details of each AP found to a text file on the flashcart, named cftpwar.txt
* limitation on very long name removed
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February 26th, 2008, 17:26 Posted By: wraggster
via nintendo
Occasionally Nintendo will release updates to the existing Wii Menu, or enhancements to other system features and channels. This page lists many of those updates, with a brief description of their benefits, and when the updates were made available. Of course when you download the latest Wii Menu Update, you get all of the previous Wii Menu enhancements included. Enhancements to specific channels, like the Check Mii Out Channel, may require you to re-download the channel again to access the updated version.
Most Recent Update:
February 25, 2008
Wii Menu 3.2
This update does not affect any prominently-used features or menus; however it does provide some behind the scenes updates that will improve system performance.
THis system update doesnt affect any of the Homebrew Exploits at this time
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February 26th, 2008, 17:36 Posted By: wraggster
News/release from MorganDS
For the last couple of weeks I've been writing a class in C++ for storing and evaluating expressions. Today I wrote a very primitive program for the DS that implements the class and performs calculations. Eventually, this application will be a sort of graphing calculator that will include expression evaluation, graphing, and calculus tools like slope fields and Euler's method. It will also be capable of evaluating definite integrals and Riemann sums.
I will post updates as I continue work on this project. Any feedback would be appreciated. In the meantime, check out the calculator. It's compatible with addition/subtraction, multiplication/division, exponents, parentheses, and basic trig functions.
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February 26th, 2008, 17:37 Posted By: wraggster
Quirky posted this about his Homebrew Web Browser for the Nintendo DS:
Lately I've read some positive comments about my home-brewed web browser on a few different forums and news sites. It's nice to know that people find the software useful! I've also received some suggestions via email on how to make the browser even better for people. One of the interesting things about having a homebrew browser is that it can do things that the official browser can't, like download files to the memory card or provide translations for languages other than the official 5.
So with this in mind, I'm now working on improving the way Bunjalloo downloads files. Currently it's not very user friendly and requires you to download the file, then save it. This is pretty unintuitive - it'd be better to sniff out the MIME-type of file that the user clicks on, then either download and show it for supported image and text MIME types, or offer to save it to disk for "exotic" MIME types. Y'know, a bit like everyone else does it :-)
As for translations, there's not much user interface to translate at the moment, but what is there has now been pulled out into resource files, defined per language. Currently only the languages supported internally by the DS are selectable, and the language displayed can only be altered by changing the DS's language option from the system settings. But this is only a beginning, if there is enough interest I can extend language support to those not built in to the DS via a configuration option. The actual translations into other languages need doing, so if you want to help out let me know. I have English and Spanish done, Italian, French and German are needed, as is Japanese. Sadly Japanese won't work without changing the font, the one I have at the moment doesn't include the full range of universal characters.
Speaking of helping out, keep that feedback coming. Star issues that you think are most important, report bugs, even write patches ;-) There's a new mailing list/forum for discussing Bunjalloo if mailing me is too much hassle. I look forward to hearing from you!
http://quirkygba.blogspot.com/2008/0...oo-update.html
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February 26th, 2008, 19:41 Posted By: Shrygue
via Eurogamer
Nintendo has updated the website for the WiiWare title formerly known as Pokemon Farm.
According to information translated by GoNintendo, it's been renamed Everyone's Pokemon Ranch. The ranch in question is owned by Yukari, a friend of Bebe (who you may recall from Diamond and Pearl on the DS).
You'll be able to transfer Pokemon from Diamond and Pearl, storing up to a thousand of them on the Wii. You can also save photos you've taken of them to SD card or post them on the Wii message board.
There will be special activities that allow you to interact with your Pokemon - you'll all be able to sit round a campfire together, for example, or get sh**faced and play soggy biscuit. Possibly not the last one.
A release date for Everyone's Pokemon Ranch has yet to be announced.
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February 26th, 2008, 19:43 Posted By: Shrygue
via Eurogamer
Nintendo unleashed a Wii firmware update on our region while we slept.
It put its hands inside the machine and tidied up bits and pieces we are never likely to see. This, according to Nintendo, should improve system performance.
The update brings us to firmware version 3.2, which sounds quite respectable and probably is well presented.
If you spot the update doing any other exciting things, let us know. Elsewhere, today is Tuesday and it is sunny in Brighton. Also, Tom has a bad foot.
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February 26th, 2008, 20:26 Posted By: wraggster
Newly released today:
“Under the warmth of the enormous ring that embraces the planet, enveloped within the atmosphere charged with Soma, people slumber, awaken, and live”
This is a world where an energy called Soma dominates.
Lately, the balance of Soma tipped, and a mysterious life form called “visitors” appeared. Because of them, people started to live in fear. To defeat these visitors, the people established a military group called the Falsif. During an investigation in the Junel forrest, a member of the seventh troop met a girl who has lost all her memories, and thus...
Nintendo's SomaBringer for Nintendo DS™ is in stock today, shipping as region free Japanese version for US$ 48.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2jmc.html
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February 26th, 2008, 21:16 Posted By: wraggster
Nintendo couldn't have been more obtuse in its announcement last week at GDC, but from the looks of it you won't be enjoying that totally free Nintendo Wi-Fi Connection play forever. Nintendo is busting out a new Pay & Play service for certain games, which seems to refer to both downloadable content for some titles, and online multiplayer for others. It's really hard to tell, but it doesn't sound like Nintendo has any intention of going the Xbox Live route. There will be red stickers on games with Pay & Play features so you can spot them in the store, and if you do end up paying for online multiplayer, it looks like it'll be on a per-title basis. Other than that Nintendo isn't spilling much -- we have no idea what titles will cost money to play, and how much it'll be -- but given the fact that Super Smash Bros. Brawl and Mario Kart are just about to make online play on the Wii actually interesting, this isn't exactly an encouraging sign.
http://www.engadget.com/2008/02/26/n...d-play-gaming/
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February 26th, 2008, 21:34 Posted By: wraggster
The worldwide interest in the Whole Wii Homebrew community over the last day in particular has been astounding and reminds me of the day when PSP Homebrew became a reality, yes its not easy via the Twilight Hack but you dont have to mod your console so thats a major bonus
The release of the Snes Emulator, the Wii MP3 Player, the Gamecube Dol to Elf Converter, Tetris and Wii Linux have topped off a very exciting time for homebrew fans from any scene.
If you need to know what you need for Wii Homebrew check out this tutorial
i cant wait to see whats coming next
Personally some type of region free hack is one thing i would like to see and full Wiimote control on games
Whats your Wii Homebrew Wishlist ?
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February 27th, 2008, 00:47 Posted By: wraggster
Do you have really, really, really long arms? Good. Because the Nyko Wireless Nunchuck is perfect for you. It's one of the many peripherals we tested with Nyko in San Francisco. Surprises were few and far between. But perhaps that's a good thing -- we found that everything they offered worked as one would expect. The Wireless Nunchuck works just like the official corded variety, It may work a bit too well, in fact. We left the Wii Remote in one room, and ran across the office to find the Nunchuck still operated. Unnecessary? Yes. But a great display of how well this peripheral is designed.
http://www.joystiq.com/2008/02/26/ha...8-peripherals/
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February 27th, 2008, 01:39 Posted By: wraggster
From the publisher: Shin Sangoku Musou DS: Fighter's Battle (aka. Dynasty Warriors: Fighter's Battle) challenges you to team up with the greatest fighters in the Dynasty Warriors series. Use your tactics and commander cards to fight through 12 stages and conquer territory. With your awesome Musou attack you have the power to stop the hordes of enemy soldiers ready to strike. Unite all of China and victory will be yours! Wireless Vs. mode for up to 3 players Game controls and visual design created expressly for Nintendo DS
Koei's region free Japanese version of Shin Sangoku Musou DS: Fighter's Battle for Nintendo DS™ is now available at a bargain price of US$ 9.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 27th, 2008, 01:52 Posted By: wraggster
Ascot posted this release:
SNES9X 1.43 GX Edition
Please, keep source code when you made a change, this is an open source project.
All of you know how great is playing SNES games on Nintendo Gamecube, it's
awesome to play a lot of games that made us had a lot of fun in our childhood.
The version of this emulator was unupdated and almost forgotten, but (for me,
it's more) playable, and no body wanted to do something about it, so I decided
to make some changes to bring it to life.
*Bin file & source code are included in file.
Code:
Version 0.0.8 [20080222]
- Fixed displaying information about a ROM file.
- Added saving SRAM file in SD Card with CRC32 ROM data, no LFN format
(Must create snes9x\saves folders in your SD card, my mistake sorry).
- Menu in saving SRAM file changed to choose SLOT and DEVICE to Save/Load SRAM.
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February 27th, 2008, 01:56 Posted By: wraggster
News/release from theoxylo:
Hi all,
I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes. Still lots and lots of stuff to do...
Thanks to everybody who makes NDS homebrew possible!
New (2/25/08):
----------
* more enemies (2 + 2 + 32)
* new box enemy type (doesn't do much yet)
* more colors (rainbow!)
* top-screen controls (recommended)
* 3 projectiles on screen (fire #4 to abort #1, etc)
Controls:
----------
* Drag to move
* Tap to shoot
* L to reset game after player collision (lose)
* Start to pause
* Y to show score and debug console
* R to swap screens
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February 27th, 2008, 06:02 Posted By: JKKDARK
This is an unofficial update to the original RDB included with Project64 v1.6
Download it here
Changelog:
Changed Dark Rift LCB and CF
Fixed invalid Goodrom naming (all v's to V's)
Added Version numbers to several roms missing them.
Added Banjo Kazooie (U) (V1.1) and Turok 2 Seeds of Evil (U) (V1.1)
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February 27th, 2008, 17:24 Posted By: wraggster
Description via Willi
Major scene breakthrough. Trucha Signer lets you remove, add or alter the information on the Wii disk and then re-sign it with a valid electronic signature that the Wii will accept. The author is now working on support for VC-game and Wii channel. This should be a easy way to get Linux on a DVD that the Wii will accept. However the bug that allow this is easy to spot, so do not update your Wii at the moment. (Should not be hard to avoid if you remove it from the Wii disks before inserting them into the Wii.)
Hmm im not so sure myself but it is another note of interest for the Wii Scene.
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February 27th, 2008, 18:58 Posted By: madcat1990
For days I've been searching for a decent file manager to use on my ds, but, my quest failed. So, I got my devkit, and started making mine!
It's not 100% complete yet, all it can do (for now) | | |