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19:48 February 1st, 2008

Japanesse Hardware Sales: January 21st - 27th, 2008

Posted By: Shrygue

The state of play for console hardware sale figures in Japan are shown below:


Nintendo DS Lite: 79,370
Playstation Portable: 77,933
Nintendo Wii: 74,544
Playstation 3: 34,363
Playstation 2: 11,364
Xbox 360: 4,296


The DS lite tops the list as usual with the PSP quite close in second and Wii at third. The last 3 consoles sell at normal rates.

4 comments - Last Comment By Shrygue

19:58 February 1st, 2008

Nintendo confirms cobalt/black DS

Posted By: Shrygue

via Games Industry


Nintendo has officially confirmed the rumour that they are releasing a new cobalt/black-coloured DS Lite.

The latest version marks the seventh colour in the DS Lite palatte, joining white, pink, onyx, crimson/black, gold and metallic rose - the latter of which are limited editions.

When asked earlier this week if such a colour was in the works, a Nintendo spokesperson would neither confirm nor deny, saying simply: "Nintendo has not made any announcements about a new color for DS."

Nintendo sold more than 8.5 million DS handhelds in the US last year alone, bringing the total to more than 17.6 million since the DS was launched in November 2004.

The new version will be available in the US on February 10.

3 comments - Last Comment By kcajblue

19:59 February 1st, 2008

ELSPA distances itself from DS piracy report

Posted By: Shrygue

via Games Industry


ELSPA has told GamesIndustry.biz that a recent story about DS piracy in North America contains false quotes attributed to a company spokesperson.

The Sunday Post quoted John Hillier, manager of ELSPA's Intellectual Property Crime Unit as saying "In America, it's thought 90 per cent of Nintendo DS users are playing pirated games because of R4s," while discussing the notorious chip that allows easy piracy on Nintendo's handheld.

However, a spokesperson for ELSPA told GamesIndustry.biz that, "[John] didn't quote The Sunday Post on any figures whatsoever."

"ELSPA would certainly never presume to comment about America or anywhere else outside of the UK," added the spokesperson.

The report, said ELSPA, is a hatchet job consisting of facts from an article from Singapore, false quotes and a genuine conversation with Hillier on the availability of the R4 cartridge in the UK.

"The quotes from The Sunday Post were ascribed to his name from another article which originates from a website in Singapore. This, it appears, is where The Sunday Post first found out about the supposed R4 situation and for some reason unknown to John have quoted him on what this article said."

The spokesperson also stated that Nintendo views the reported facts in The Sunday Post article as completely false.

"As far as Nintendo are concerned, the facts are completely spurious."

1 comments - Last Comment By spinal_cord

20:11 February 1st, 2008

Wii Fit spends fourth week as Japanese No. 1

Posted By: Shrygue

via Games Industry


Nintendo's Wii Fit is the best-selling console game in Japan for the fourth week running.

The game has sold an estimated 1,283,000 units since it was released on December 1, 2007.

According to data from Media Create, the highest new entry in the Japanese charts for the week ended Jan 27 is Konami's World Soccer Winning Eleven: Ubiquitous Evolution 2008 for the PSP, at number two.

The full top ten for Japan follows:

1. Wii Fit (Nintendo) – Wii

2. World Soccer Winning Eleven: Ubiquitous Evolution 2008 (Konami) – PSP

3. Lucky Star: Misasagi Sakura Gakuen Sakura Fuji Festival (Kadakawa Shoten) – PS2

4. Mario and Sonic at the Olympic Games (Nintendo) – Wii

5. Wii Sports (Nintendo) – Wii

6. Mario Party DS (Nintendo) – DS

7. Monster Hunter Portable 2nd (Capcom) – PSP

8. Doraemon Baseball: Dramatic Stadium (Bandai Namco) – DS

9. Yggdra Union (Sting) – PSP

10. Professor Layton and Pandora's Box (Level 5) – DS

1 comments - Last Comment By JKKDARK

20:44 February 1st, 2008

DS Lite Sound Shell Adds Speakers, Unnecessary Weight

Posted By: Shrygue

via Gizmodo




The built-in speakers on the Nintendo DS Lite may not be spectacular, but they manage to get the point—and by point we mean the musical bleeps and bloops of the latest Zelda game—across quite well. GameTech disagrees, which is why they created this Sound Shell DLite addition that not only adds slightly stronger speakers on the back, but a stand to prop your DS up in case the whole thing becomes slightly too heavy for your underdeveloped arms to lift. $30 [Ł15] gets you the entire contraption.

4 comments - Last Comment By kcajblue

21:32 February 1st, 2008

Game Critics: Game of the Year Winners Announced

Posted By: wraggster

GAME CRITICS: GAME OF THE YEAR AWARDS ANNOUNCED
BioShock Takes Top Honors as Game of the Year

The full list of the 2007 Game Critics Awards: Game of the Year winners is now posted on the Game Critics Awards website. You can see the full list of winners at http://www.gamecriticsawards.com/goty.html.

Top 10 Games of 2007:
1.) BioShock
2.) The Orange Box
3.) Call of Duty 4: Modern Warfare
4.) Rock Band
5.) Super Mario Galaxy
6.) Halo 3
7.) Mass Effect
8.) God of War II
9.) Assassin's Creed
10.) Uncharted: Drake's Fortune

8 comments - Last Comment By king-killa

22:33 February 1st, 2008

Blackjack DS v0.3

Posted By: wraggster

News/release from Scott Mcfly:

First off, I made the front page with the previous version of this, woo! Thanks guys!

So this was version 0.2 (http://palib.info/forum/modules/newb...forumpost22439) that I posted back in November, and after being quite busy with other things over the Christmas/New Year period, have now gotten time to work on version 0.3. And here it is! Main improvements are that you can now split your hand (providing you have the money), and normal Blackjack rules are in place for that (no splitting 10s, only one more card after splitting aces etc.), and there's also some sprites for cards to further get away from the text-based feel of the previous versions. A fellow member B.J. offered me the use of their card graphics for this game after I posted 0.2, so I'll be looking to incorporate them into a future version now that everythings in place for the sprites, so big thanks for that! I had hoped to get some sound effects or music working for this version, but that still needs a little more work, so I've put that on hold for just now. There's also a small pause between card drawings just to add a bit of suspense!

As mentioned before, my aim for this is to create a fully customisable Blackjack game where you can tweak all the rules to how the game is played in your part of the world or how you play with friends. Or perhaps just with the rules you want to practice on for fun or for when you want to hit the casino!

I'll be working a lot more on this now that the holiday season is over with, so it'll be a shorter gap until the next version. I'm hoping to get a section for the user to tweak some of the more basic rules, maybe keep track of some stats as you play, possibly get some sounds in there and look into the new card graphics. The ones I have now are really just intended as a "first draft" of sorts, so they won't still be there come version 1.0. I also plan on giving more space on the screen to the cards, which would mean finding a new way of showing any split hands you have. For this first attempt though, you can only split once and if you do then it's on the screen all the time for you to see.

There's also a few minor things that need tweaked such as the dealer not taking cards when you already have Blackjack (unless they have a 10 or an ace), but I'd promised to get this out before the end of January, so I had to leave some things til next time.

Any feedback is appreciated as are any bugs that you might find! Splitting cards caused a few niggles, but I think I got them all. Hope you enjoy it!

Thanks!

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0 comments - Last Comment By wraggster

22:45 February 1st, 2008

Puzzle RPG

Posted By: wraggster

News/Release from Risike:


RPG puzzle here is a name that stinks! If you find one more sympathetic I am prenneur!

So RPG puzzle is the project on which I was working before I launch into emulation. I wanted not present before it is completed, but the problem is that I am a quiche and graphics at the point where I am dev level, I need to move forward graphsimes (to calculate the places where placing images ... etc).
So if someone has the soul of a graphic artist and that the project it pleases him to tell.

So what's Puzzle RPG?
And if you have played Zelda ...
... It will not help you understand the game!
More seriously, if you have played Puzzle Quest, the excellent trading Thursday on DS, soon you will understand the principle of my game

Here first 2 screenshots: one of the screen title and the game itself.



The second screenshot just take a quick glance to understand the principle wholesale.

Explanations:

We choose a character.
Each has several personal capacity (spells carefully attack, supports what classic ... etc!)
When one chooses and that the computer has chosen, it becomes a college board of 8x8 pieces.
The aim is to exchange places pieces next to each other every turn to rows and columns of at least 3 identical parts.

When aligned its parts it happens things (yeah!):
-- If the pieces are swords: attack the enemy on the number of pieces removed (we start at 100 PV, I think configurable)
-- +: It is highly treatable in the number of parts removed least 3. (Otherwise it's endless)
-- The others give mana.

The mana is used to utilize its capabilities (listed left). For example launch a large fireball on his evil adversary for him crâmer beard. Of course there may be all kinds of capabilities: attack, defense, maintains, poisoning etc. ...

When you launch a sort un animation is supposed to appear on the enemy (but I am zero in gfx ...).


In short, you have more or less understood what the principle! If this is not the case too bad for you.

I join you in the last build date. This one will let you see the pretty menu, to play against the computer (endless) and hear the beautiful music free that does not change between the menu and the game


What is done:
-- Engine of the Game: 100% (one can play, "pitcher fate" is ready yet to create the sorts ... Etc)
-- IA: 90% (in fact there are two types of IA: AI beast who will choose the first combination that sees and which launches its spell once it is able, intelligent and IA will focus on swords and launch spells a subtle way. need the code again this subtle way to launch spells)
-- A portion of the menu (just the core menu not submenus)

What remains to be done:
-- From graphics (many)
-- A portion of the IA
-- Correct some graphical bugs (I have trouble controlling PAlib)
-- The sub menu (option scores)
-- Mode 2 players (3 minutes coder)
(Not after I see, when I think of something I add)

Voilŕ!

So I repeat nice if a designer goes through there: if you are not a bad graphsime and you find the fun, do not hesitate to say so!
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0 comments - Last Comment By wraggster

22:51 February 1st, 2008

DS KanjiDict v0.2

Posted By: wraggster

Eo posted this news/release:

Hello,

Also in the field pursuant to learn Japanese, here is a kanji dictionary.

Use:
Simply trace its kanji party in the drawing in the lower left corner, it will be analyzed in real time. Simply click on the button corresponding to the desired kanji (5 opportunity from top to bottom in order of probability) to display information about kanji (which includes for the moment readings, the meaning and information qq) on the screen.
Press L to reset the drawing area of kanji. It takes a little know how to write kanji anyway, the algorithm is based on an analysis of traits.

Technos:
I reused engine JStroke (Palm application) for the analysis of kanji (I think it really not bad) and Kanjidic to the database of Kanji. The kanjidic is fairly exhaustive, but it is unlikely that the engine reconnaissance edge on all entries.

This is a second version which enables them to search by reading, translation and radical in addition to the trail. It is also possible to change screen with R.
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1 comments - Last Comment By Eyedunno

22:57 February 1st, 2008

Super Mario Galaxies v0.8

Posted By: wraggster

Cid2Mizard has updated his Super Mario Galaxies game for the DS:

I brings you the version 0.8 of my Shoot Em Up with Mario.

Changelog 0.8:

- Rescripte to lower levels of difficulty.
- Added to Stylus screen transitions.
-Extra life - all 5000 pts.
-Adding explosions enemies.
-Fixed a bug transitions.
-Gfx hiscore for the part.
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6 comments - Last Comment By Ramos

23:30 February 1st, 2008

Legend of Beneshov

Posted By: wraggster

News from Programmix:

Hi, this is my new (real) project Legend of Beneshov. Yet nothing more, just one screenshot :


.
It's RPG in style of old SNES RPGs (Final Fantasy 5 inspired me a lot ). As you can see, graphics are poor (since i made them myself ) or riped from FF5.
I didn't made any story yet, but it will be something about mythical land called Beneshov . If you are interested in project and you would like to help, contact me on matyas.kritan@seznam.cz.

3 comments - Last Comment By JBAlden

00:13 February 2nd, 2008

New details for Blue Dragon DS, due out this summer

Posted By: wraggster

Last month, publisher AQ Interactive confirmed that Blue Dragon Plus for the Nintendo DS had been delayed, but that it would be coming this summer. Translations from the publisher's official BDP site (via NeoGAF) indicate the game is set to be a "simulation RPG." The description and subsequent new screenshots remind us of Final Fantasy XII: Revenant Wings (not a bad comparison, mind you).

The site also seems to indicate that BDP takes place just after the events of the first Blue Dragon.

http://www.joystiq.com/2008/02/01/ne...t-this-summer/

0 comments - Last Comment By wraggster

00:23 February 2nd, 2008

My French Coach Level 2: Intermediate

Posted By: wraggster

Newly released today:



features
Master French vocabulary: with ip tp 16,800 words useable in everyday conversations, quickly reinforce your understanding of French.
Learn and have fun: play every day to unlock challenging and entertaining games and track your progress.
Intermediate or fluent: My French Coach will adapt its difficulty level to match your skills.

description
A basic knowledge of the French language is not enough to work in France or truly enjoy its life and culture. Do you lack confidence whilst speaking French? Are you tired of always searching for the right word?

http://www.play-asia.com/SOap-23-83-...j-70-2l3r.html

2 comments - Last Comment By gumgod

21:31 February 2nd, 2008

Nintendo: DS Piracy Claims are Overblown

Posted By: wraggster

Nintendo of America tells Next-Gen that recent claims of a 90 percent DS software piracy rate are an exaggeration.
John Hillier, manager of ELSPA’s Intellectual Property Crime Unit, told The Sunday Post earlier this week that the R4 chip used to play pirated DS games is facilitating enormous piracy rates in the US.

“The implications are massive. In America it’s thought 90 percent of Nintendo DS users are playing pirated games because of R4s,” Hillier said.

But a Nintendo of America spokesperson countered Hillier’s comments in a Friday statement to Next-Gen.

"While the R4 and other game copying devices are available and cause Nintendo concern, they have not reached the mass market as indicated,” the rep said in an e-mail.

“Nintendo continues to be aggressive in taking action to protect the unparalleled creativity and innovation of its world famous game developers.”

The ELSPA had yet to reply to Next-Gen’s multiple requests for clarification of Hillier’s statements.

http://www.next-gen.biz/index.php?op...948&Ite mid=2

10 comments - Last Comment By wiggy fuzz

21:52 February 2nd, 2008

Enigma

Posted By: wraggster

News/release from Unkwar

Enigma is a game of riddles like very much Closed.
I thought to ask Cobain integrate my riddles, but as I have no evil and do less time I decided to do my own game

Do not look at it as a vulgar plagiarism, I simply wanted to encode it for myself in order to make progress, see rather as a pooling leg before the next release. (Closed biensur)

I do not claim to do both, in fact I would probably not (Closed is a must for me) only if it can do wait those who love the genre ...

History:
Version 0.1
-9 Enigmas
- Safeguarding of the increase for those who patcheront the game (DLDI)
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1 comments - Last Comment By Eyedunno

22:02 February 2nd, 2008

WireWorld DS v0.4

Posted By: wraggster

asiekierka posted this:

WireWorld DS is a DS port of a cellular automation under the same name.

So far it has:
- basic WireWorld implemented
- editor builtin
- clear/clear electrons

Well, it's my first DS homebrew.

About WireWorld
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue

Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.

Even with so simple rules, it's able to implement many stuff in it.

Changes:
+ - added
- - removed
* - modified
/ - bugfixed
! - important
Quote:

0.4:
* OH MY GOD SPEEDED UP THE SLOWEST FUNCTION 34 TIMES (thanks eKid!)
/ Fixed the saving bug by accident
* Some very little changes in the engine.


Thanks to whole #dsdev for helping me fix all the bugs.
Source code will be offered if anybody will want.
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0 comments - Last Comment By wraggster

22:04 February 2nd, 2008

EZ5 new 1.70 kernel updated on 2nd Feb 2008

Posted By: wraggster

Kernel update to V 1.70
dowload at here
Edit by Sosuke: mirror here on site http://ezflash.sosuke.com/files/ez5kernel080117.zip

fix and improvement since 1.68
1. Add auto DLDI patching
2. Modified the cheat engine
3. Fixed the white screen after txt reading
4. resetsp.bin updated to 1981, fixed 1960 1978
Notice: this version kernel also included the bootstrap loader updater, if you never updated to 1.68 before. please read the instruction below before you update this kernel.

http://ezflash.sosuke.com/viewtopic.php?f=16&t=3199

0 comments - Last Comment By wraggster

22:05 February 2nd, 2008

TTDS v1.08 menu [Feb.1th 2008]

Posted By: wraggster

TTDS v1.08 menu [Feb.1th 2008]
* Upgrade cheat code library, up to 1981
* Support the menu sleep function
* Support use L to adjust the brightness in the menu

download: http://www.neoflash.com/forum/index....ic,4829.0.html

5 comments - Last Comment By blaineoliver

00:26 February 3rd, 2008

Phantasy Star Universe: Ambition of the Illuminus: February 01 content update

Posted By: JKKDARK

via PSO-World

Maintenance on the English PC/PS2 servers is complete, however the update for the Xbox 360 servers has been delayed due to an unforeseen issue with the scheduled title update. SEGA will announce a new date for the content delivery as soon as possible. In the meantime, here is a rundown of what new content to expect.

New story mission
"Restorations," the second chapter of Episode 3 has been released. Take a trip to Moatoob with Laia as you try to assist the Trade Union in their recovery following the SEED attack.

Item exchange mission
"The Collector" is now available at Melton's Shop in Holtes City. This mission lets you trade various items to Yokus Melton for new room decorations and more. Ms. Melton will also share with you any information she has on where certain items drop across Gurhal.

New items
Five new color combinations have been added to the Waiwad and Hanaura sets of clothing while the Musagante and Valatines parts sets have both received their CV versions. Also check out the offertory box at Shitenkaku, as new items have been added to the lineup of possible gifts for your donations.

System updates
Meseta drop rules have been adjusted making it where party members must be in the mission field to receive Meseta that is picked up mid-mission. Anyone in a lobby will not receive Meseta during that time. Furthermore, numerous adjustments have been made to item drops across the board. All original PSU missions have received adjustments to increase their drop rates to those of the AotI missions. Also, the drop rate for rare materials from containers has been increased in missions with enemies over LV125.

Please stay tuned for further information on the Xbox 360 update.

0 comments - Last Comment By JKKDARK

21:00 February 3rd, 2008

World's Smallest DS is Real Paper Mario

Posted By: wraggster



With dimensions of 1.4" x 0.75" x 0.25", the paper craft Nintendo DS is so small, it makes your manhood look like the Maxblaster. The art work was put together by Nintendo fanboy, SonicScape Jun, who has such a steady hand, he should have clearly been surgeon. The scaled replica may not work, but it does have a functioning hinged case and even a teeny-weeny game card, which can be inserted into the main unit.

We know; you are not to sure why, but you want one. We are experiencing the same mixed emotions at this point in time. Luckily, all you need is some glue, a knife, some basic office supplies, Jun's PDF instruction kit and you are on your way. Apparently, it will take 1.5-hours to make, but be warned; your fat, blubbery fingers will probably make this project next to impossible. Stress levels are likely to increase to fist-through-LCD-screen type proportions. For the sake of the LCD, give this one a miss, we beg you.

http://gizmodo.com/351997/worlds-sma...al-paper-mario

5 comments - Last Comment By darkness angel 777

22:21 February 3rd, 2008

Death

Posted By: wraggster

News/release from iprice

I have borrowed some MD2 files from polycount and spent a few hours making a simple Rails shooter.

Give it a try and let me know what I can do to make it better. This is only a first version.... anyone want to make me a top screen for in game, feel free...

Doesn't work on emu but works fine on my R4......
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4 comments - Last Comment By nickalmighty

23:11 February 3rd, 2008

Ultra-FastReflexes v0.2

Posted By: wraggster

News/release from Montspy:

Ultra-FastReflexes is a game of ... Reflexes (bravo!) For DS

History:
[V 0.2] Integrating timer
[V 0.2] Time Management reflex record and the average reflex
[V 0.1] Discover this game on PSP
[V 0.1] Adaptation on DS

How to play:
When you press "Start", the game starts
Images each has a corresponding button on the DS or stylus appear, hold down the right button as soon as possible
Be careful not to make a mistake, otherwise it's lost!

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0 comments - Last Comment By wraggster

11:07 February 4th, 2008

BomberMan Land Touch! 2

Posted By: wraggster

Newly released today:




features
40 Mini-games - Sports fan? Test your stylus skills with the Soccer Striker mini-game…Or are you the outdoors type? Jump in the river and try the Up the Creek mini-game. With 40 unique and addictive mini-games there’s something for everyone.
Multiplayer Action – Play up to 8 players via Nintendo Wireless Connection or go head-to-head against 4 of your friends via Nintendo Wi-Fi Connection. Single card and Multi-card play is supported.
Fun-filled Adventure – Uncover the devilish plot of the Evil Bomberman and discover two alternate endings to the game.
Full Stylus Control – Specifically designed for the Nintendo DS, BOMBERMAN LAND Touch! 2 features full Touch Screen control.
Original BOMBERMAN Battle Game Included! – The Original BOMBERMAN Battle game is included with all new maps and power up items. Multiplayer action doesn’t get any better than this!

description
BOMBERMAN LAND Touch! 2 is the follow up sequel to IGN’s Best Online Multiplayer 2006 Game of the Year on the Nintendo DS™. Embark on a fun-filled, theme park adventure as you discover a huge land to explore, a gigantic multiplayer pack, and a host of addicting mini-games that can be played by yourself or with up to 4 people.

And if the 40 mini-games aren’t enough to fulfill your multiplayer action needs, the original Bomberman Battle game is included. Battle with 8 players via Nintendo Wireless Communications or go head to head via Nintendo Wi-Fi Connection.

http://www.play-asia.com/SOap-23-83-...j-70-2fqk.html

1 comments - Last Comment By robman84

11:16 February 4th, 2008

Army Bag (camouflage)

Posted By: wraggster

Newly released today:



features
Main pocket to store your handheld save
Second pocket for accessories and games
Removable nylon strap and carabiner
Additional cleaning cloth

description
You like to carry your handheld with you, wherever you go? Then the Pebble Army Bag should be the right choice to store treasure. Rough, cool and very convenient, you will never wanna miss it again.

http://www.play-asia.com/SOap-23-83-...j-70-2ghm.html

0 comments - Last Comment By wraggster

11:22 February 4th, 2008

Girl Pack

Posted By: wraggster

Newly released today:



features
Fashionable bag for your Nintendo DS™ Lite and accessories
Turn your favourite console in a real "Girly-Girl's accessory"

http://www.play-asia.com/SOap-23-83-...j-70-2ghp.html

0 comments - Last Comment By wraggster

11:24 February 4th, 2008

Outdoor Bag (camouflage)

Posted By: wraggster

Newly released today:



features
Main pocket to store your handheld save
Second pocket for accessories and games
Removable nylon strap and carabiner
Additional cleaning cloth

description
You like to carry your handheld with you, wherever you go? Then the Pebble Outdoor Bag should be the right choice to store your Nintendo™ DS Lite or any other handheld.

http://www.play-asia.com/SOap-23-83-...j-70-2fsc.html

0 comments - Last Comment By wraggster

16:13 February 4th, 2008

Sega to bring Space Siege to consoles?

Posted By: JKKDARK

via GameGuru.in

A few months ago, we had reported that Sega was coming up with a new game for the PC called Space Siege. The action role-playing game, it seems, could find its way on the consoles also! Now VG247 is reporting that publisher Sega is considering bringing Space Siege to the consoles.



Shawn Green is the associate producer of Space Siege at Sega. He said, “We are talking with them about it. We don’t want to let any cats out of the bag too early but definitely a console version is something that’s being considered right now. But currently it’s not confirmed.”

Green also said that console gamers like the short and sweet experience. Space Siege was showcased at the Consumer Electronic Show 2008 in Las Vegas last month. The game is being developed by Gas Powered Games. The RPG was expected to be out in the first quarter of 2008 but now it looks like the game will release for the PC in September 2008.

0 comments - Last Comment By JKKDARK

17:26 February 4th, 2008

[PAlib BETA] 080203 "Community Update" released!

Posted By: wraggster

Scognito posted this news:

PALIB 080203 "Community Release" - BETA

Read this before using Palib!

-- BACKGROUND --

Each new version of devkitARM had the disadvantage of breaking up PALib's sound support for some linker.
The main problem with the sound was that the modplayer on the arm7 was difficult to maintain, and Mollusk didn't have time to maintain this project.

There were some scenarios, resulting from the fact that the latest working PALib version was PAlib070717 + devkitARM r20:

a) Windows XP and Linux users who didn't need support for new libraries such as Noda's ASLib or future libraries compiled with devkitARM r21
were continuing to use the old PALib with devkitARM r20.
b) Windows Vista users couldn't use PAlib compiled as it was, since devkitARM r20 doesn't support Vista. There is a hack to do that but the authors
of devkitARM discourage it's use. Using this hack will lead to a working PALib, but with the disadvantages of scenario a.
c) User who wanted PALib with bugfixes, new features, devkitARM r21, Vista, sound working, and new external lib support were waiting for a new PALib release.

For this one.

-- THE PRESENT --

After months of work we are proud to announce the new development version of PALib,
code named "Community Release", thanks to the efforts of (in no particular order):
Noda, Tom, Scognito, Michoko and others.

Since this is a new development release it may contain some bugs, but that's normal since we cannot test every example with every card, so
please help us to improve it by reporting bugs and sending patches!

So what does this release offer?

* DevkitARM r21 compatibilty -> Vista support
* Support for the following libraries:
* ASLib by Noda (sound and mp3 playback)
* Modplayer by hitchhikr
* Liblobby by MightyMax and others (DS<->DS networking) (external download)
* Mikmod by Stonebone (mod, s3m, it, etc. playback) (external download)
* EFSLib by Noda (embedded file system superior to GBFS / PAFS) (external download)
* New examples:
* PAlibExamples/FAT: EFS_Lib, Locate
* PAlibExamples/Sound: ASLib_General, ASLib_using_EFSLib, SoundPlayback, MikMod
* PAlibExamples/Wifi: libLobby
* A new Makefile:
* Ability to choose the arm7 core (see below)
* WIFI icon (which is never shown) no longer included -> .nds files work with no$gba, Supercard SD, etc. The .sc.nds file is no longer needed.
* Other small things (doc compatible with latest doxygen, dsFont tool included, cleanup, etc.)
* Many bugfixes

The changelog covers everything in more detail, but it's too long to list it here - it is included in the download.

As for the sounds, your old projects will probably not work, since the sound part is completely redone,
featuring Noda's cool ASLib as the standard way of sound output.

-- INSTALLING --

Since this is a beta release, it comes without the installer, so uninstall the old PALib (5 directories) and put there the new ones from the archive.
To add the external libraries (mikmod, liblobby, efs) you can download them from the download section or
directly from the authors to get the latest versions (but you will need a SVN client for liblobby).
Instructions on where to get and where to put the libraries are in install.txt in the PALib folder.

-- PORTING YOUR PROJECTS --

These guidelines help you in porting your projects to the new version.

* Backup your old project
* Do a make clean in the project dir
* Replace your project Makefile by the one in the PALibTemplate directory
* Edit it (instructions are inside)
* Do a make

Why editing Makefiles?

In this release there are various arm7 cores, because a single one cannot support mod + wifi + ds to ds wireles + mp3 + mikmod.
There are many, you can choose which one fits your needs, just select which one you prefer among these:

* mod + dswifi
* mod + liblobby
* mp3 + dswifi
* mp3 + liblobby
* mikmod + dswifi

You can also add support for EFS, just uncomment the USE_EFS line in the Makefile and follow the efs example on how to build it.

As for sounds:

PA_PlaySimpleSound(file, channel) and PA_PlaySoundRepeat(file, channel) are now replaced by
PA_PlaySimpleSound(file) and PA_PlaySoundRepeat(file).

This is because AS_Lib chooses the channel for sound playback itself, you can't specify it.
You can get the used channel as the return value of PA_PlaySimpleSound, though.
So please check through your sources and make sure that when using functions to set volume, pan, etc. of sounds,
your program doesn't assume that a sound effect is played on a specific channel, but passes in the channel obtained from PA_PlaySimpleSound / PA_PlaySoundRepeat.

However, these functions are only wrappers for the ASLib sound functions -
if you want to use the full potential of ASLib, you have to call its functions directly.
You can find more information on them in the "Sound and MP3 functions" section in the documentation.

-- THANKS --

A big thanks to goes to Mollusk as usual, for his great library.
Thanks also to all people who helped us to do this release.

Long life to PALib!
http://palib.info/forum/modules/newb...=4195&forum=41

0 comments - Last Comment By wraggster

19:46 February 4th, 2008

Burnout holds on to UK No.1

Posted By: Shrygue

via Games Industry


EA's Burnout Paradise is the first title of the new year to hold on to the number one spot in the UK all formats charts, despite a drop in sales of 13 per cent.

Spending its second week at the top of the charts, sales of the Xbox 360 sku have dropped 16 per cent, with PS3 sales down 9 per cent.

It's much better news for Nintendo, where replenished stocks of Wii Play have seen the game benefit from a massive rise in sales of 87 per cent, according to data from Chart Track, putting it at number two.

Activision's Call of Duty 4: Modern Warfare is at three this week, while sales of Sega's Mario and Sonic at the Olympic Games are down 46 per cent as it sits at number four.

DS title Dr Kawashima's Brain Training is at five this week, EA's FIFA 08 is at six and More Brain Training from Dr Kawashima is at seven.

THQ's WWE Smackdown Vs RAW 2008 is at number eight this week, with Ubisoft's Assassin's Creed at nine and The Simpsons Game at ten.

The only new release to enter the UK charts this week is Microsoft's Kingdom of Fire: Circle of Doom for the Xbox 360, entering the charts at number 33.

0 comments - Last Comment By Shrygue

19:50 February 4th, 2008

EA: PS3 to outsell Xbox 360 in 2008

Posted By: Shrygue

via Computer and Video Games


Electronic Arts estimates that Sony's PS3 will outsell Microsoft's Xbox 360 during 2008, while the Wii will remain the clear frontrunner in the home console market.

While Sony has cut its internal PS3 sales target for the current fiscal year, and EA has admitted that PS3 development hurdles have not yet quite been cleared, the mega-publisher behind the Madden and FIFA franchises expects Sony's next-gen console to sell up to 5.5 million units more than Microsoft's Xbox 360 across Europe and the US during 2008.

According to EA's internal estimates, Sony will sell between 4.5 and 5.5 million PS3s in the US and 5 to 6 million PS3s in Europe during 2008 - that's 9.5 to 11.5 million units in total.

Microsoft, on the other hand, is expected to sell 4.5 to 5.5 million Xbox 360s in the US, but only 1.5 to 2.5 million units in Europe, so between 6 million and 8 million units altogether.

EA also forecast that Nintendo's Wii will outsell both rival systems, shifting between 5.5 and 6.5 million units in the US and 6.5 to 7.5 million units in Europe, totalling between 12-14 million units.

US and European PS2 sales estimates range between 3.9 and 4.9 million units in total.

EA therefore estimates that total home console sales for the two regions during 2008 will range between 31.4 and 38.4 million units.

The company also expects Nintendo's DS to dominate the handheld market, shifting between 14 and 16 million units, in comparison to PSP sales of between 6 and 8 million units. Combined handheld unit sales would therefore total between 20 and 24 million.

EA stresses that its estimates may not reflect the views of the hardware manufacturers, and that its predictions are subject to alterations.

Last week Codemasters' CEO Rod Cousens told Next-Gen that he also expects Sony's PlayStation 3 to gather sales momentum over the coming years.

15 comments - Last Comment By Baboon

19:52 February 4th, 2008

A Woman Not Bashing Video Games? Impossible!

Posted By: Shrygue

via Kotaku


After a week of women name-calling guys who play games Man-teens and Child Men, Amanda Marcotte has proposed a radical idea: A woman can play video games, and can even spend that time with the man in her life. Marcotte's article responds to a piece written by Kathryn Jean Lopez, Arrested Development, on how Jason Bateman's character in Juno is nothing more than your typical immature husband, opting out of adulthood for an idealized adolescent lifestyle. Marcotte isn't having any of it. She sounds as tired of this whole "manboy" thing as the rest of us, and is stepping up to the table to say what all these angry women seem to be missing:

  1. Women play video games. Our vaginas, surprisingly, do not stop us from using a controller.
  2. The Xbox is not a widow maker. No matter how many TV specials say otherwise, men can be happy, productive individuals - both as part of a couple and a part of society - while still playing video games.
  3. Movies are not the ideal place to be developing deep psychoanalytical theories about men.

Finally, a woman who isn't cursing all things video game related.

17 comments - Last Comment By JKKDARK

20:19 February 4th, 2008

JabberDS-0.2 Released

Posted By: wraggster

Anton Romanov has released JabberDS, heres the details:

A Jabber client for the Nintendo DS.

Features:

Uses DSGUI for GUI
User defined keyboard layout
User defined fonts (DSGUI's BFont format)
Supports any Unicode characters available in font
Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
Multi User Chat
SSL/TLS support

Installation:

Download
Unpack
DLDI patch
JabberDS want's it's settings file as /data/jabberds.xml
Edit it to your likings
Run


JabberDS-0.1
Initiall release.
JabberDS-0.2
-fixed: incorrect authentication when "server" differs from server part of JID
-new: response to "jabber:iq:version"
-new: "feature-not-implemented" response for unsupported "get" iqs
-new: TLS support
Download and Give Feedback Via Comments

2 comments - Last Comment By theli

20:23 February 4th, 2008

PekeePilot

Posted By: wraggster

Heres a rather excellent release/news from the great DevFR forums and Ecaheti

Hello everyone!

I helps me newser myself to share with you my Finally, our project of Completion.
For recituer context, as part of my engineering studies, I had a project to be carried out in a business or a personal project. The beginning of the project was February 2007. In December 2006 I discovered PAlib, and as a geek, I decided to do my project.
So I mounted with a vague pretext darling (student at my school too) to propose a project with the DS, namely drive a robot with the DS.

Stroke of luck, the school had a small robot shaped vacuum, Pekee, which wanted to use it to be out of his closet.

January, we recruited 4 persons (the project is done in teams of 6). From February to June 2007, we conducted studies on the various options and the achievement of tricks "innovative" to do with the console (with specifications, feasibility studies and the like).
From September 2007 to January 2008, we completed the technical part.

The basic idea:
6 steering interfaces (to send orders genre forward, backward, left, right, stop or otherwise)
-- Keyboard
-- Virtual buttons
-- Target (based on the handling of Mario in Mario 64 DS)
-- Spatial
-- Vocal
-- Recognition of form

Liaison between the DS wifi and Pekee.

In the end:
6 interfaces as planned, except that the voice recognition is replaced by a recognition "music", it plays a note to the flute, the note is recognized and corresponds to an order. The principle behind algorithmic is the same except that the calculation time is faster and easier identification.
The Liaison, which was to be reported directly to the intermediary of a Linux server. That's because the Pekee must be driven with its own library of programming that we have failed to focus on the DS. Broadly speaking, it runs a program that drives the robot.

Our demos were feeling at school, and now it's all over, let me offer expose the finished project.

At the project's future, I intend to continue to work primarily on voice recognition (improve algo.) Because the courses are finished, and I have more robot! The reco voice is the only thing that really needs to be improved.

The program can be used in offline mode for those who want to see what it looks like. I guess it's not much n'impressionnera world since it remains "a remote control."

And a small video because it's funny like that view

http://fr.youtube.com/watch?v=b_UHPoXOtfQ

(I tried to integrate video, not work, a nice if someone want to tell me how it's done!)

In terms of special thanks, of course Mollusk that we troubleshoot / help / support for a year. This guy sends wood.

PS: you have a site with some docs on the project, but it has not been updated since .. Pfiou .. Long. I shall update and I posterai link
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1 comments - Last Comment By Gazawik

20:27 February 4th, 2008

Scrabble Assistant DS v0.6c released

Posted By: wraggster

Nicolas Pillot has updated Scrabble Assistant DS,

This utility is meant to ease the life of players using the board version of the Scrabble game.
Scrabble Assistant DS is a utility program designed to run on the Nintendo DS plateform. It has been programmed to run on homebrew-enabled flash carts. A simple "DS homebrew" google search will give you pointers if you have no idea what these things mean.
As shown on the file list above, there are various versions : a french version using the "Officiel du Scrabble 5" word list, an english version using the "TWL word list", another english version using "SOWPODS" word list. As of version 0.6 and up, each dictionnary has the full 2-15 letter words.
The idea came from the fact that if you have no dictionnary, you have to trust other players' words. So here comes the "Check" function. And sometimes, when you have "good" letters, and you make your choice with a word, you feel that you could have done better... So here comes the "Search" function. And you have to bear with the cumbersome score calculation. So here comes the "Score" function. This function allows for solo playing, and up to 9 players. End-game substractions can be done too, see included README file.
Other notable features are : up to 900 search results with paged viewing, score calculations with up to 130 score entries per player and paged viewing, search length/score/alpha sort options, checks all of the dictionnary to find the best candidates for each sort option, provides a mean to lock out search and check options using any custom key-combination to prevent cheating, nice minimalist interface, which is even big enough for you to use your fingers to control the UI, and best of all, sound clicks :-)
Here is a quick overview of the way the program works : The above screen displays the data in the "Search" and "Score" functions. The lower pane displays the functions' buttons on the bottom. Above them you find the keyboard. Above it, you have the input pane, where you can check what you're currently typing (the arrow on its right side deletes the last thing typed). On the right side, you have the optional buttons, which appear accordingly to the desired function. Everything should be pretty self-explanatory. Be sure to take a look at the README file for various information about special functions (such as end-game scoring, and "party-mode" search/check lock function).
Additionnally, there's a "locking" function available. This is used to prevent players to use either (or both) of the check/search functions, by locking them out using any custom key-combo. For example when you're playing serious with friends, or in tournament or something, and you want to be sure noone uses the given function to get an unfair advantage. Both functions can be locked independantly, temporarily (do the same combo again to unlock) or permanently (only a console reset will bring the function back). More information on how to use this "lock" function is to be found in the README file.
Everything is packed in the .nds executable. The program runs smoothly in no$gba, and has been thoroughly tested on an MK5 flash cart. It doesn't access any part of the cart once loaded, and as such, should not require any dldi patching. I kept each .nds size as low as possible so it should load on any cart without any problem. In case it doesn't start, please say it on the forums.

0.6c TWEAKING UPDATE
- added low-power mode when lid is closed
- added D-pad scroll abilities (Up/Down)
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1 comments - Last Comment By cophe

20:44 February 4th, 2008

C&D strikes out at DS - first screens

Posted By: Shrygue

via Computer and Video Games


For those C&C fans waiting for the classic franchise to make a debut on Nintendo's handheld, it might be worth noting that March 14 is the date you've been waiting for.

Command and Destroy takes its cues from Dune 2, Red Alert and Starcraft, and claims to bring that style of gameplay to the DS, says the release.

In typical RTS fashion, players acquire credits through the exploitation of oil and then use those credits to build an alien army to defeat a human colony, or a human one to fend off the invading alien hordes.

As well as a twenty-four mission strong single-player campaign, a multiplayer skirmish mode is available, for those who have fond memories of amassing a hundred units and sending them up against a mate's pitiful army.

The screenshots are not fantastic, but they're not that bad either. With a release date approaching fast, we'll make a few phone calls to see what more we can find out.


Screenshots

4 comments - Last Comment By Vixtro

21:21 February 4th, 2008

4 different DragonBall Pockets for NDS Lite

Posted By: wraggster

New from Divineo China



- Officially licensed Product
- Approximately 15 cm long

3 comments - Last Comment By wiggy fuzz

21:30 February 4th, 2008

MicroSDHC 4GB Kingston

Posted By: wraggster

New from Divineo China



microSDHC Features/Benefits
Compliant: with the SD Association Specification, Version 2.00
Versatile: can be used as full-size SDHC or miniSDHC card with appropriate adapter
Compatible: with microSDHC-enabled devices/readers only
File Format: FAT 32
Reliable: lifetime warranty

retail price : $ 39.95

1 comments - Last Comment By Joe88

01:34 February 5th, 2008

PiboteDS

Posted By: wraggster

pabloppp has released a new pong game for the Nintendo DS, by the looks of things the stylus is used



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0 comments - Last Comment By wraggster

01:38 February 5th, 2008

SegaGirl

Posted By: wraggster

Neopiro has released a new version of his Adult themed Hentai game for the Nintendo DS:

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2 comments - Last Comment By JKKDARK

01:46 February 5th, 2008

Pong3DS v0.4

Posted By: wraggster

ANTONIOND has released a new version of his 3D Pong game for the Nintendo DS:



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2 comments - Last Comment By spannernick

05:15 February 5th, 2008

Phleon Finally Full Version 1.0

Posted By: kloplop321

Website: Http://phleon.kloplop321.com


Phleon is a simple program for those that wish to test their themes without having to waste a bunch of time on their DS. It also creates a folder that is just "Drag & Drop" into the skin folder of your moonshell folder on your memory card.

Final V1
*Fixed transparency glitch
*Made windows drag-able(the window placement for default in-moonshell positions)
*Forgot some others (from not working on it for a while)

Beta V3:
*Severly optimised RAM-wise
*fixed scrolling graphics glitch
*fixed the file Selected thing with Alpha like the Real Moonshell does.
*replaced the stupid background picture

Beta V2:
*Multi-language
*Slightly optimised
*checks for updates(doesn't download)

Screeny:




EDIT: Also, source will be coming out soon on the site, Just have to comment it so people can actually try to read it.

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0 comments - Last Comment By kloplop321

07:36 February 5th, 2008

Hyena v1.00

Posted By: wraggster

News/release from Jesse:

Hyena is an AudioGame player for multiple platforms.

Inspired by the AudioBooks, Hyena allows game-books to be played with only sound and one button.
This takes gaming where it hasn't been possible before, be it driving, tanning or sitting in Church.

Hyena v1.00 is bundled with:
Lone Wolf - Flight From The Dark, by Joe Dever and Gary Chalk - http://www.projectaon.org/en/Main/FlightFromTheDark
and with speech synthisis generated by NeoSpeech - http://www.neospeech.com/

Homepage & downloads at http://www.collectingsmiles.com/hyena

And do try to play the game with the lid closed. It's probably the first DS game where you fully can do that. (as long as you have headphones).

I also want to thank the people making it possible to do homebrew like this for the DS; they receive far too little credit. Hyena uses libnds, libfat, efs_lib and as_lib, so a huge thanks goes out to joat, dovoto, noda, chishm and everyone else who has contributed to these libraries. Also, extra special thanks the people behind this forum that provides so much information and support and last but not least to wintermute for the whole devkitPro setup that makes things so much easier: I owe you all.

Thanks.

(and I probably got some names wrong, so feel free to correct me so I can fix it!

1 comments - Last Comment By williew705

18:13 February 5th, 2008

Winning Eleven is No More

Posted By: wraggster

Today Konami confirmed to IGN that the franchise formerly titled Winning Eleven Soccer in the United States will now be known as Pro Evolution Soccer 2008. This in no way affects the title in Europe where it will stay known as Pro Evolution Soccer.

While we lament North America's loss of the Winning Eleven brand name (especially this year, of all years -- if Konami had stuck with the name, the game could have been called "Winning Eleven 11", and now the world will never know how awesome the world's greatest game name could have been), the change does make the series easier to talk about. Winning Eleven has always been known as "Pro Evolution Soccer (PES)" in Europe for years, while the US branch of Konami struggled with a number of names for the soccer series. Finally with the 2007 edition, Konami set up this change-over with the first step of a hybrid name, "Winning Eleven: Pro Evolution Soccer." Having both names in the game was a bold, pan-global compromise uniting all PES/W11 fans under one banner in the great land of America, but it was also an unwieldy name sure to collapse under the weight of two titanic titles clashing as one. This year, there is no conciliation in the name -- outside of Japan, Winning Eleven will now only be known as Pro Evolution Soccer. A sad day for fans of the "Winning Eleven" denomination dynasty? Perhaps. But with the grand "Pro Evolution Soccer" monogram emblazoned across the newly-christened package, Konami's winning eleventh soccer game promises to take the series to new heights of glory.

Pro Evolution Soccer 2008 is scheduled to ship on March 11, 2008.

http://uk.psp.ign.com/articles/849/849378p1.html

4 comments - Last Comment By fpcreator2000

18:15 February 5th, 2008

CID the Dummy crashes onto PSP and DS

Posted By: wraggster

You might think of crash test dummies as big floppy replica people with no feelings. Er, because they are. But imagine a dummy who is given emotions so that he can go off and save the dummy daughter of his creator (it's a complex story).

All of a sudden it seems a bit cruel to go smashing the poor sod through car windscreens, but sadly this is the fate of CID, the character in a new game called CID the Dummy.

The game's been announced by Oxygen Interactive and is coming to PSP and DS (as well as PS2, Wii and PC). It's primarily a platform game with CID able to climb, swing, bounce and even headbutt his way through and past a whole range of obstacles. The game's environments promise to be highly interactive, so smashing through walls and burning down barrels are just some of CID's skills.

Bizarrely, he also comes armed with a bazooka. One which can fire freeze, flame or rubber bullets, depending on the enemy you're trying to take down.

Unfortunately, being on a mission to save a beautiful crash test dummy lady doesn't excuse him from his day job, so CID must also take part in various Crash Test levels. One of which has you driving a super-modded vintage Italian car at top speed through solid walls for extra bonuses (which, for a crash test dummy, is probably the equivalent of going into work and being told you have to give a presentation to the bosses).

First screenshots of the PSP version in action are above and the game is down for a 'second quarter of 2008' release date.

http://www.pocketgamer.co.uk/r/PSP/C...ews.asp?c=5634

0 comments - Last Comment By wraggster

19:05 February 5th, 2008

DS-controlled robot works six different ways

Posted By: wraggster

via engadget



Sure, we've seen DS bots before, but some youngsters in France have taken the whole control issue to the "next level." Apparently, six engineering students decided to pull a fast one on a Pekee Robot (an open, modular, Roomba-like bot) which was collecting dust, and mainline DS controls into its tiny brain. The end result is a multi-use control rig based entirely on Nintendo's portable console, offering wireless command of the bot with the D-pad, touchscreen, motion sensors, and stylus strokes, as well as a target mode modeled after Super Mario 64 DS, and voice commands via the system's mic. You can watch the video after the break to see the little guy in action, but you might want to avert your gaze when he becomes self-aware, determines humans are inefficient, and goes on a kill-crazy rampage.

http://translate.google.com/translat...hl=en&ie=UTF-8

1 comments - Last Comment By wiggy fuzz

23:56 February 5th, 2008

Supercard DS-One Skin Viewer

Posted By: mistac

I've been off work for a couple of days because I did myself an injury.

I started getting bored so I thought I'd make some skins for my, and my kids <AHEM!> Supercard DS-One but found it tedious after to keep transferring the MicroSD between the PC and the NDS to see how the skins were progressing. So to save myself a bit of time and effort I decided to knock out a little program so I could view the skins on my PC as I went along.

Here's a couple of screenshots...



It's very basic and obviously has a long way to go yet but I thought maybe others on the community may find it useful.

It needs a "SKINS" directory in the same folder as the application and any skins go in their own folders within those. I have included some skins in there to give an idea of the structure.

If anyone does find it useful then let me know and I might carry on working on it when I have the time.

You can download the viewer from here.

5 comments - Last Comment By owusuabeiye

02:24 February 6th, 2008

News recycling: Brain Age doesn't like your accent

Posted By: wraggster

Bringing an old story back to the forefront with a new angle, BBC show Watchdog reports that Michelle Livesey of Manchester can't get Brain Training (Brain Age in the States) to recognize her saying "yellow" -- she's apparently not saying it "posh" enough. Although Watchdog added a new dimension with Brain Training's inability to recognize yellow, the original problem color blue is also in the mix. The issue is all in the accents.

According to Nintendo, on page 47 of the Brain Training manual it gives hints on how to use the voice recognition properly. Suggestion number four is: "Pronounce each word as clearly as possible, and try to avoid using strong dialects or accents." Just check out Nicole Kidman saying scissors in a Nintendo ad to see how things could go wrong with accents. Nintendo claims it has been continually monitoring the voice recognition efficiency in its software since the game launched in June '06. We believe them, just as long as we don't have to say the color blue, or yellow if we're from Manchester.
Continue reading News recycling: Brain Age doesn't like your accent

http://www.joystiq.com/2008/02/05/ne...e-your-accent/

3 comments - Last Comment By goddammitdre

02:26 February 6th, 2008

SD Gundam G Generation: Cross Drive for Nintendo DS™ at US$ 14.90

Posted By: wraggster

News from Play Asia:



Based on the popular anime series, SD Gundam G Generation: Cross Drive is a grid-based strategy game with over 120 stage. The game lets players control through the stylus, allowing them to quickly edit their units, select movements, and zoom in and out of the battle map. The game also includes a mech editor, where players use parts that they've gathered from their enemies to create new, powerful Mobile Suits.

Bandai's SD Gundam G Generation: Cross Drive for Nintendo DS™ is now available at discounted US$ 14.90 only.

http://www.play-asia.com/SOap-23-83-...9-en-84-n.html

0 comments - Last Comment By wraggster

02:42 February 6th, 2008

Sega Girl v0.03

Posted By: wraggster

Neopiro has posted an update to the adult themed Hentai game for the DS:

In principle started as a port of an existing PC game (he asked that the moderators delete the thread.), But since I do something ... I wanted to make something more than a port of dubious quality ... I am trying to do something similar to what would be a Nintendogs, but with girls (and boys in future versions, this is a console that use a lot girls)

........+ News V0003:
.................- Beta early "Exit Walk"
.................- Restructuring Internal Code to work as a group (and us 4 + 2 designers)

Here will put some screenshots:


- Anyone who wants to help-(things that can help)

+ If you know NOT schedule:
- Give ideas for new activities or markers need.
- Give ideas of simple games with explicit sexual / erotic.
- Proposing new ideas ...

+ If you schedule:
Contact by private - to help in programming

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0 comments - Last Comment By wraggster

02:44 February 6th, 2008

Midi file parser - unfinished

Posted By: wraggster

News/release from load*,8,1:

For OpenTTD I've been trying to put together a midi player for the Nintendo DS. Unfortunately I'm completely lacking any sound programming experience. Hence my plan was to modify 0xtob's PulseDS to play midi files.

I do have it running now, but the music it produces is very disappointing. And further improving it is too much work for me because I'd rather concentrate on the OpenTTD port some more.

I hope someone with PSG or sound experience will pick this up and improve the quality. Or to encourage someone to make a arm7 midi player on their own, because quite a few game ports could use one.

Current status:
- the sample binary plays a crippled version of Beethoven's 5th Symphony
- most midi events are parsed correctly and being sent to the arm7
- a few events (e.g. time signature) are not being interpreted
- the timing seems to be a little off. I'm not sure why though
- the arm7 side needs much work. Either the PSG sounds could be improved or a small soundfont could be used
- The arm9 code should be moved to arm7 to make it into a pure arm7 player

DOWNLOAD (68 KB)

1 comments - Last Comment By ClaudeBillon

02:52 February 6th, 2008

Videotheque DS v0.1

Posted By: wraggster

Cid2Mizard posted this new release:

Let me present my latest creation, "DS v0.1 Videos," which is rather a demo that will allow you to manage your movie DVDs.
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0 comments - Last Comment By wraggster

07:11 February 6th, 2008

Phleon V1.1

Posted By: kloplop321

Version 1.1
Website/download http://phleon.kloplop321.com
Fixed another scroll bar glitch
Made the progrss bar smooth and change value by mouse-over
Fixed background glitch after going back to "normal" mode
Added double click feature on Hex text to also change color (prompt window does not have translations yet)
Fixed some wrong things and some things that were not working
Fixed the text selection in "Current Data And Info" window


some important stuff has been updated
And I really need help from people for getting accurate translations, as an online one can only work so good.

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0 comments - Last Comment By kloplop321

16:41 February 6th, 2008

Assassin's Creed: Altair's Chronicles Released

Posted By: wraggster

Heres a massive release for Nintendo DS Fans today as Assassin's Creed: Altair's Chronicles is released.

Heres the boxart:



Spread This News



features
Be an Assassin: Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors.
Action-platforming Gameplay: Fast-paced action features swordfights, combo attacks and acrobatic moves that journey through historical 3D environments.
Choose Your Weapon: Learn and master 11 weapons for both close combat and long-range attacks, featuring five swords, varying types of daggers, explosives and a grappling hook.
Immersive Storyline: A deep and compelling storyline that will appeal to those who have both played the console title or are new to the franchise.
Touch-Screen Mini-games: Players will be able to use the Stylus to perform pickpocket maneuvers to carefully steal precious items from the crowd and make informants speak.
Upgrade and Rank Up: Collecting orbs will upgrade Altair’s health and weapons.



description
As the direct prequel of the critically acclaimed console title Assassin’s Creed™, discover more of the story of Altair as he must find “the chalice,” an object of such power that whoever is in possession of it can end the Crusades.

Altair will explore a fully realized 3D world traveling through four cities of the Crusade’s Middle East. The game, like its console counterpart, will feature acrobatic moves and exhilarating combo attacks that mix sword skills and kicks.

The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.

On sale at Play Asia for US$ 32.90 (~16.74 GBP)

http://www.play-asia.com/SOap-23-83-...j-70-2la6.html

5 comments - Last Comment By devdj

17:29 February 6th, 2008

'Duke Nukem Forever' confirmed for 2008, coming to home consoles

Posted By: JKKDARK

source

Garland-based video games developer 3D Realms has confirmed Duke Nukem Forever, the highly anticipated sequel to its revolutionary 1996 PC game Duke Nukem 3D, is headed for retail release in late 2008, and will be coming to Microsoft's Xbox 360 and Sony's PlayStation 3 home video game consoles, as well as the PC.

"We haven't formally announced any platforms for DNF," wrote 3D Realms President Scott Miller in an e-mail exchange. "But, of course hitting the big three makes the most sense (PC, PS3, 360)."

Miller added a note of caution on the 12-years-coming sequel and its release window, claiming, "we may miss the mark by a month or two, but I feel very confident that we're on target this time."

Duke Nukem Forever is not the only 3D Realms title coming to home video game consoles in 2008. Miller also confirmed the existence of a downloadable Xbox Live Arcade version of Duke Nukem 3D, which will feature on-line multiplayer support, Xbox Live achievements, on-line score boards, and a co-op mode.

"We're really excited about bringing classic Duke to the 360," said Miller during an interview. "We're talking to Microsoft about getting a release slot sometime this year."

10 comments - Last Comment By Raanan_Z

20:11 February 6th, 2008

Master of Illusion DS screens

Posted By: Shrygue

via Computer and Video Games


Fifteen new screenshots for DS game Master of Illusion came our way today, prompting us to question why Nintendo is publishing it. And what happened to the quality control they were once known for?

Even putting aside the awful looking graphics, the bland-looking mini-games and the buttons reminiscent of what we made when we first played around with Flash, we still can't believe Nintendo is publishing a game that features a character with bigger breasts than Jordan.

I mean, seriously Nintendo? Purple-haired Barbara is wearing hipster trousers that would make the new crazy Britney Spears blush.

Our friends on NGamer gave a whopping 59 percent to the US version. It comes out on March 3, if you... nope, we can't even think of one person who'd be interested.


Screenshots

5 comments - Last Comment By R4mbo

23:16 February 6th, 2008

DSBill Released

Posted By: wraggster

News/release from Dopefish of a port of Xbill to the Nintendo DS, heres a description:

More popular than Quake!1

Ever get the feeling that nothing is going right? You're a sysadmin, and someone's trying to destroy your computers. The little people running around the screen are trying to infect your computers with Wingdows [TM], a virus cleverly designed to resemble a popular operating system. Additionally, some computers are connected with network cables. When one computer on a network becomes infected, a spark will be sent down the cable, and will infect the computer on the other end when it reaches there.

That's the basic idea of the game. Pretty simple, but fun for a while, and definitely something to appreciate.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

06:45 February 7th, 2008

PSU: Ambition of the Illuminus: Details on Feb. 8th's update, 360 title update

Posted By: JKKDARK

via PSO-World

SonicTeam have resubmitted their title update for the Xbox 360 servers and are awaiting certification. However, it will not make it in time for this Friday's update, but it may be ready for the following maintenance period on February 15th. In the meantime, the 360 servers will receive part of last week's originally scheduled update along with the Valentine's lobby scheduled for this week. SonicTeam deeply apologize for the inconvenience, and hope to have everything sorted out soon.

PC/PS2 players can expect the following content this Friday:

Seasonal lobby
Love is in the air as cities across Gurhal will be celebrating Valentine's Day. Check out the decorations and be on the lookout for the rare Rappy Amure!

GUARDIANS Boost Road
GBR kicks off on Moatoob! Run through the five assigned missions to earn points toward a ranking which will increase drop rates in these particular missions. This applies to System Defense, Desert Terror, Tunnel Recapture, Caves of Ice and Awoken Serpent.

New S2 missions
Two missions will be receiving the S2 difficulty level: Caves of Ice and Awoken Serpent.

New items, clothes
Tons of new items are being added such as the Casino Voloyal costume for all women and a plethora of new PM evolution devices including two which can transform your partner machine into completely new forms!

Please note that the rare free mission Forest of Illusion was planned to be released this week, however it has been rescheduled for the February 22nd update which should introduce even more new missions. We'll keep you updated as information surfaces.

0 comments - Last Comment By JKKDARK

15:13 February 7th, 2008

SEGA Brings 'English of the Dead' to Nintendo DS

Posted By: JKKDARK

via Cubed3

SEGA is currently reaping the rewards of its Wii support, with successes for games such as Sonic and the Secret Rings, Mario & Sonic at the Olympic Games, Ghost Squad and even NiGHTS: Journey of Dreams. Recently it revealed that it would be bundling both The House of the Dead 2 & 3 together on Nintendo's home console as well.

However, to add to this resurrection of the immensely popular arcade shooting title, a special spin-off is heading to the Nintendo DS. Whilst in the past a version called 'Typing of the Dead' has appeared on PC, now SEGA will be taking full advantage of the Nintendo DS's wide appeal by releasing 'English of the Dead' this Spring in Japan.

According to early details from Famitsu magazine, this will be an action game where you defeat hordes of zombies with the power of English. The zombies will spurt out Japanese words on the screen and players must quickly write down the English translation on the touch-screen in order to survive. English of the Dead will feature six hectic and gruesome stages, and will feature 'Training' and 'Auto Listening' modes.

5 comments - Last Comment By The 80s Man

15:14 February 7th, 2008

Namco Bandai and Sega Closing Arcades All Over Japan

Posted By: JKKDARK

via Kotaku

Hard times are falling on the arcade scene in Japan. Thanks to a combination of high oil prices - keeping families away from shopping malls - and the continual inroads of home console gaming, two of Japan's biggest gaming names have announced they're closing down huge numbers of their branded arcades. Namco Bandai have announced they're closing 50-60 of their Namcoland centres (around 20% of their total), news which comes not long after Sega also announced closures, planning to shutter around 100 of their own arcades.

0 comments - Last Comment By JKKDARK

20:06 February 7th, 2008

Peggle taps Nintendo DS vein

Posted By: Shrygue

via Joystiq


PopCap co-founder John Vechey tells PocketGamer that crack-cocaine derivative Peggle will be available over-the-counter for DS sometime in the future. This follows the announcement in early January that Xbox 360 owners would be able to play the pachinko-style ball bouncer in glorious HD. Considering it's in line with PopCap's strategy, expect Peggle to eventually exist on every appropriate format possible – the article also alludes to a mobile version being in the works.

Vechey says Peggle has now outsold Bejeweled with over ten million downloads. He explains that the game's sales weren't doing well on many casual portals when it first released, but that PopCap kept promoting it on its website and the designer drug took off. We're just waiting for the day a PA (Peggle Anonymous) group pops up on our local community center's bulletin board.

3 comments - Last Comment By Spidery_Yoda

20:09 February 7th, 2008

New titles blitz Japanese chart

Posted By: Shrygue

via Games Industry


The latest Japanese software sales chart has been released showing seven new entries in the top ten, including solid performances from the Wii, PlayStation 3 and Xbox 360.

Super Smash Bros Brawl knocked out the opposition in first place, outselling its nearest rival 4-to-1 on its debut, and shifting 820,000 units across the week ending February 3, according to data compiled by Media Create.

Devil May Cry 4 for the PS3 was in second place, selling 205,000 copies, while PlayStation 2 pair Tales of Destiny: Director's Cut and Haruhi Suzumiya's Wonderment were third and fourth respectively.

The first non-new entry was Wii Fit in fifth place, with Disgaea 3 and the Xbox 360 edition of Devil May Cry 4 close behind.

Mario & Sonic at the Olympics for the Nintendo DS, Assassin's Creed for the PS3 and the latest Winning Eleven title for the PlayStation Portable rounded off the top ten.

That means that in the top ten there were six different platforms represented, and only three titles were Nintendo-based games - a turnaround from the beginning of the year as new games begin to hit the market.


The full top ten is as follows:

1. Super Smash Bros Brawl (Wii)
2. Devil May Cry 4 (PS3)
3. Tales of Destiny: Director's Cut (PS2)
4. Haruhi Suzumiya's Wonderment (PS2)
5. Wii Fit (Wii)
6. Disgaea 3 (PS3)
7. Devil May Cry 4 (360)
8. Mario & Sonic at the Olympics (DS)
9. Assassin's Creed (PS3)
10. World Soccer Winning Eleven: Ubiquitous Evolution 2008 (PSP)

0 comments - Last Comment By Shrygue

20:25 February 7th, 2008

Mature-rated games declining rapidly

Posted By: Shrygue

via Computer and Video Games


The Entertainment Software Rating Board says that the percentage of Mature-rated games released halved from 2005 to 2007.

In a winter newsletter, Patricia Vance, president of the Entertainment Software Rating Board (ESRB), said that the amount of Mature-rated titles is declining each year despite the fact that more and more games are being released.

"The ESRB also had the biggest year ever in 2007, having assigned 1,563 ratings, a 22% increase over the prior year. And, as you'll see below, 94% of the ratings we assigned were for games appropriate for ages 13 or younger. It's never been easier to find family-friendly games that everyone can play together.

"While a handful of M-rated titles tend to garner a majority of media attention, the E (Everyone 6+) rating category continues to dominate. The E category saw the largest increase over last year, accounting for nearly 60% of ratings assigned overall.

"The M (Mature 17+) category represented 6% of the overall ratings assigned, down from 8% in 2006 and 12% in 2005.

"The E10+ (Everyone 10 and older) and T (Teen 13+) categories accounted for 15% and 20% respectively."

7 comments - Last Comment By SoulReaver911

21:09 February 7th, 2008

Nintendo says no to MMOs

Posted By: wraggster

Well, there go our dreams for a PokéMMO; Nintendo president Satoru Iwata has confirmed that Nintendo has no interest in developing an MMO at this time, possibly putting to rest the rumor of a massively multiplayer version of Animal Crossing, as well as any hope for Nintendo further broadening their online offerings.

Specifically, Iwata stated that Nintendo would only pursue MMO development if the title could appeal to people of all ages, from "5 to 95." Looking at Second Life, Iwata belives that MMOs aren't yet accessible to people without a fair degree of computer literacy, and that Nintendo would want to successfully cross that bridge before considering going the MMO route.

The answer bums us out a bit, but at least it shows that Nintendo isn't entirely close-minded to the possibility. Maybe we'll someday get a PokéMMO after all?

http://www.joystiq.com/2008/02/07/ni...ys-no-to-mmos/

7 comments - Last Comment By Jeric

21:12 February 7th, 2008

Weekly Games/Toys Update: Turok, Oneechanbara Revolution, L: The Prologue to Death

Posted By: wraggster

News from Play Asia:

Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.

It's been a bit calmer in terms of new releases compared to previous week. Nevertheless, we've got a couple of highlights worth checking out. Please be reminded that Play-Asia.com is closed from February 7th until February 10th due to Chinese New Year holidays. Some preorders will ship late when we reopen on Monday, February 11th.

Popular new arrivals have been the US Xbox360™ version of Devil May Cry 4, Disney's Turok (PlayStation3™ / Xbox360™) and Oneechanbara Revolution for next gen consoles.

Interesting handheld releases have been L: The Prologue to Death Note - Rasen no Wana for Nintendo DS™ and Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui (Asia / Japanese / Special Pack) for PSP™.

Here is a summary of all new releases from this week, followed by a quick preview of what is expected to be hot next week.


Xbox360™:
Battlestations: Midway JPN US$ 64.90
Devil May Cry 4 US US$ 59.90
Tom Clancy's Rainbow Six: Vegas (Platinum Hits) ASIA US$ 29.90
Turok US US$ 64.90

PlayStation3™:
Transformers: The Game JPN US$ 64.90
Turok US US$ 64.90

Nintendo Wii™:
BomberMan Land US US$ 34.90
Major Wii Nagero! Gyroball JPN US$ 64.90
Oneechanbara Revolution JPN US$ 59.90

PlayStation2™:
Choro Q HG 3 (Atlus Best Collection) JPN US$ 19.90
Dengeki SP: Shakugan no Shana JPN US$ 29.90
Momotarou Densetsu 15 (PlayStation2 the Best) JPN US$ 39.90
NBA Live 07 (EA Best Hits) JPN US$ 34.90
Princess Maker 5 JPN US$ 64.90
Princess Maker 5 [Limited Edition] JPN US$ 89.90
Sanyo Pachinko Paradise 13 (Irem Collection) JPN US$ 19.90
Transformers: The Game JPN US$ 64.90
Zettai Zetsumei Toshi 2: Itetsuita Kioku Tachi (Irem Collection) JPN US$ 34.90

Nintendo DS™:
Assassin's Creed: Altair's Chronicles ASIA US$ 32.90
BomberMan Land Touch! 2 US US$ 34.90
L: The Prologue to Death Note - Rasen no Wana JPN US$ 48.90
L: The Prologue to Death Note - Rasen no Wana (Konamistyle Special Edition) JPN US$ 89.90
My French Coach Level 2: Intermediate ASIA N/A
Patto Tokueru: Indo Suugaku Drill JPN US$ 39.90
Touch! Bomberman Land (Hudson the Best) JPN US$ 29.90

Sony PSP™:
BomberMan Land US US$ 34.90
Bomberman Land Portable (Hudson the Best) JPN US$ 29.90
Capcom Classics Collection Remixed (Reprint) ASIA US$ 14.90
Coded Soul: Uke Keigareshi Idea JPN US$ 48.90
Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui JPN US$ 58.90
Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui ASIA US$ 54.90
Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui (Special Packing w/ PSP-2000 Console) JPN US$ 389.90
NBA Live 07 (EA Best Hits) JPN US$ 29.90
No Reservations JPN US$ 14.90

PC Games:
SEGA Rally Revo JPN US$ 64.90

Game Guides:
Devil May Cry 4: Prima Official Game Guide US US$ 19.90
Turok Official Strategy Guide US US$ 16.90

Toys & More:
C.I. Boys Chinese Horoscope Racing Team ASIA US$ 4.90
Dragon Ball Z DX Vol.3 Pre-Painted Figure: Super Saiyan Gokou JPN US$ 19.90
Dragon Ball Z DX Vol.3 Pre-Painted Figure: Super Saiyan Vegeta JPN US$ 19.90
Fate/hollow ataraxia Collection Vol.1 Non Scale Pre-Painted PVC Trading Figure JPN US$ 4.90
Fraulein Revoltech Series No. 002 - Fate/Hollow Ataraxia Pre-Painted Figure: Rin Tohsaka JPN US$ 24.90
Infinity Blade Sexy Girl Pre-Painted Polystone Figure: Mahosenshi Ruru JPN US$ 144.90
Magic the Gathering Morningtide Booster Pack JPN US$ 5.49
Magic the Gathering Morningtide Theme Deck JPN US$ 14.90
One Piece Neo-3 - Portraits of Pirates P.O.P. Excellent Model 1/8 Scale Pre-Painted PVC Figure: Mr.2 Bon Kurei JPN US$ 49.90
One Piece Neo-3 - Portraits of Pirates P.O.P. Excellent Model 1/8 Scale Pre-Painted PVC Figure: Roronoa Zoro JPN N/A
SIF EX Pia Carrot Go 1/6 Scale Pre-Painted PVC Figure: Kinoshita Rumi (Devil Type) JPN US$ 59.90
Samurai Showdown 1/4 Scale Pre-Painted PVC Figure: Majikina Mina (White Skin Version) JPN N/A
Screen Battles SB-01 Transformers Movie First Encounter Figure set JPN US$ 29.90
Screen Battles SB-02 Transformers Movie Final Stand Figure set JPN US$ 29.90
Shakugan no Shana 2 1/8 Scale Pre-Painted PVC Figure: Shana (Candy Bikini Version) JPN N/A
Shin Getter Robo Non Scale Pre-Painted Figure: Neo Getter (Black Version) JPN N/A
The Movie All Spark Power - Transformers Pre-Painted Figure: MA-19 Landmine JPN US$ 24.90
The Movie All Spark Power - Transformers Pre-Painted Figure: MD-22 Incinerator JPN N/A
Xenosaga 3 1/8 Scale Pre-Painted PVC Figure: T-elos JPN N/A
Yamadaya 1/6 Scale Pre-Painted PVC Figure: Kenshi san JPN US$ 74.90
ef - a fairy tale of the two Non Scale Pre-Painted PVC Figure: Miyamura Miyako JPN US$ 59.90

Video Game Soundtracks:
Halo 3 Original Soundtrack (Import Version) JPN US$ 22.90
Muchi Muchi Pork Original Soundtrack JPN US$ 39.90
Neo Angelique - Akatsuki No Tenshi JPN US$ 23.90
The Idolm@aster Master Box 1 & 2 Encore [Limited Edition] JPN US$ 76.90

Here is a quick outlook what's expected to be hot next week.

PlayStation3™:
Devil May Cry 4 US US$ 64.90
Gran Turismo 5 Prologue ASIA US$ 49.90

PlayStation2™:
Kyou Kara Maou! Shin Ma-Kuni no Kyuujitsu JPN US$ 59.90
Poison Pink JPN US$ 64.90

Nintendo DS™:
Digimon Championship JPN US$ 48.90
Hokuto no Ken: Hokuto Kami Denshoumono no Michi JPN US$ 48.90
Naruto Shippuuden: Dairansen! Kage Bunsen Emaki JPN US$ 48.90
Tokimeki Memorial Girl's Side 2nd Season JPN US$ 48.90
Tokimeki Memorial Girl's Side 2nd Season [Konamistyle Special Edition Complete Set] JPN US$ 99.90

0 comments - Last Comment By wraggster

23:24 February 7th, 2008

Soduky

Posted By: wraggster

News/release from Bobiwan :

Oyo,

Voila long as I wanted to do when even a test of the bete.
Tonight I had the force:

Here version 1 of soduky, rapid sudoku solver.
It solves any sudoku grid possible, and in case of multiple solution takes a solution to the hazard.

Here is the bete:

A remark your question:
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

00:11 February 8th, 2008

Castlevania: Devilish Resemblance - NES Remake

Posted By: wraggster



Frosty Chaotix posted this news/release:

hello folks

I'm making a Castlevania 1 Remake (The first NES game and stuff)... it's been some weeks ago.

I decided to post here so people can comment/suggest on my project, and watch its development.

I'm also interested in some help, if possible

Well, the game is about the first duel against Count Dracula, as you play with Simon Belmont. His weapon is the classic whip, and you can use items with Up+Attack (just like in the original game).

There will also be a "Time" system, the quicker you pass through levels, more points you'll get.

I'm still finishing the main engine, the only things left to be done are enemies/interactive objects(things you can push,break,etc) and items.

So, what's already done:
-Movement (moving,jumping,falling,etc)
-Attacking
-Sounds (they're very simple, but I'm really wanting to change them)
-Life bars/Time counters/Heart counter/stuff like these.
-A Test Map

Also... i was thinking of making a 'special move' for simon. Something like Richter's Item Crash, what do you think?

DIGG THIS



Screenshots:




The commands are: Y attacks, B jumps, and you can move Simon with D-Pad
Download and Give Feedback Via Comments

18 comments - Last Comment By coreyw40

00:17 February 8th, 2008

DLDI Drop for MK-R6 (Mac OS X DLDI app)

Posted By: wraggster

via neoflash

DLDI Drop for MK-R6 (Mac OS X DLDI app)
by Jan Kampling (modfied by Sturmen)

Usage: Drag .nds/gba.nds/.sc.nds file onto the icon. Can also be dragged to icon in the Dock.

Changelog from 1.52:
Added NeoFlash MK-R6 driver

download: http://www.neoflash.com/forum/index.....msg33230.html

0 comments - Last Comment By wraggster

16:36 February 8th, 2008

PSU Ambition of the Illuminus: February 8th's update rescheduled at the last moment

Posted By: JKKDARK

via PSO-World

We always hate having to report this kind of news, but it must be done. Less than four hours before maintenance begins, SonicTeam have reported that tonight's originally scheduled update for the PC/PS2 servers has been delayed due to a critical bug arising which cannot be fixed in time. On the bright side, the content announced for the Xbox 360 servers will still be delivered.

No word yet on when to expect this update, but we'll keep you posted as any information becomes available. Special thanks to Obsidian_Knight for bringing this to our attention.

Update! It seems that part of the update went through, anyway. According to the official site, the Valentine's lobby was released for all servers and the two new S2 missions were added to the PC/PS2 servers. On a side note, multiple reports have come in revealing that the rare free mission "Forest of Illusion" has been released on the PC/PS2 servers. Unfortunately, it doesn't seem to have made it to the 360 just yet.

0 comments - Last Comment By JKKDARK

20:18 February 8th, 2008

Japanesse hardware sales: January 28th - February 3rd, 2008

Posted By: Shrygue

The latest Japanesse console hardware figures are in with a change in positions as follows:


Nintendo Wii: 94,473
Playstation Portable: 72,528
Nintendo DS Lite: 67,472
Playstation 3: 41,796
Playstation 2: 12,115
Xbox 360: 6,060

Nintendo Wii swaps places with the DS lite, whose now behind the PSP by roughly 6,000 units. Playstation 3 gets an increase from last weeks' reading too while the PS2 and Xbox 360 stay about the same.

2 comments - Last Comment By Veskgar

20:20 February 8th, 2008

Wii and DS titles once again top in Europe

Posted By: Shrygue

via Games Industry


The story in Spain and Germany for the most recent software sales charts is once again firmly focused on the continuing success of Nintendo, with five of the six top three positions in both countries playing on a Wii or DS.

In Germany Brain Training continued to sell well in first place, followed by Wii Play and Pokemon Diamond, according to information from Media-Control GfK International for the week ending February 3.

PC shooter Crysis was fourth, with Super Mario Galaxy and Call of Duty 4 in fifth and sixth.

Burnout Paradise, Eye Training, New Super Mario Bros and World of Warcraft finished off the top ten list, giving Nintendo six of the best-selling games last week.

In Spain Wii Play topped the list, although Burnout Paradise for the PlayStation 3 - one of three titles for that platform - sold well in second, pushing various Brain and Training titles down to take up the third to sixth places.

Mario Party 8, Pro Evolution Soccer 2008, WWE Smackdown! vs Raw 2008 and Assassin's Creed were the rest of the entries at the chart's summit.


The full charts are as follows:

Germany

1. More Brain Training (DS)
2. Wii Play (Wii)
3. Pokemon Diamond (DS)
4. Crysis (PC)
5. Super Mario Galaxy (Wii)
6. Call of Duty 4: Modern Warfare (PC)
7. Burnout Paradise (PS3)
8. Eye Training (DS)
9. New Super Mario Bros (DS)
10. World of Warcraft (PC)

Spain

1. Wii Play (Wii)
2. Burnout Paradise (PS3)
3. More Brain Training (DS)
4. Big Brain Academy (Wii)
5. Brain Training (DS)
6. Link's Crossbow Training (Wii)
7. Mario Party 8 (Wii)
8. Pro Evolution Soccer 2008 (PS3) 9. WWE Smackdown! vs Raw 2008 (PSP)
10. Assassin's Creed (PS3)

0 comments - Last Comment By Shrygue

20:26 February 8th, 2008

DS Lite Cover Made of SNAKE Skin

Posted By: Shrygue

via Kotaku




Plastic DS Lite covers are so pedestrian. Boring, even! Here's a snake skin DS Lite cover. Yes, SNAKE SKIN. And you can even buy it for Ą12,800 (US $120). They really should've called this the DSssssssssssssssssssssssssssssss.

6 comments - Last Comment By Nikolaos

20:41 February 8th, 2008

New Final Fantasy XII: Revenant Wings trailer

Posted By: Shrygue

via Computer and Video Games


In anticipation for its release on February 15, the European trailer for Final Fantasy XII: Revenant Wings can now be viewed in our video player.

A direct sequel to the PS2 title Final Fantasy XII, Revenant Wings is set a year after the original title.

NGamer magazine gave it a damn fine 85 percent, saying "Very simple for a strategy game, quite easy for an RPG, but there's something about Revenant Wings that makes it one of the most enjoyable and complete DS games in ages."

The magazine did note that the contrast between the PS2-style cut scenes and the sprite-based game is a little jarring, which is confirmed by the trailer.

If you don't mind the strange duality of the graphics though, it looks like a hoot.


4 comments - Last Comment By kcajblue

20:43 February 8th, 2008

Eidos unveils Dr. Knizia's Brainbenders

Posted By: Shrygue

via Eurogamer


Eidos is collaborating with clever German man Reiner Knizia to make a DS game to challenge your brain.

Though far from original, Dr. Reiner Knizia's Brainbenders will be more about high-scores and working through taxing puzzles than getting a younger brain or something like that.

Challenges will vary from speed counting marine life in Cape Town to assembling stone tablets in Aztec Ruins. Clever German man will accompany you as you travel around the world, and you can send games to your friends using Wi-Fi.

Reiner Knizia is most famous for his work on board games. He gave up his job as a quantitative analyst more than ten years ago to pursue making them, and has been lumped with lots of recognition and good sales since; his Lord of the Rings game has sold over one million copies.

More of his work is being tapped up for Live Arcade, too, according to Wikipedia.

Brainbenders is yet to be dated, but you can see the first screenshots over in our gallery, right here.

0 comments - Last Comment By Shrygue

20:53 February 8th, 2008

ELSPA joins in fight against R4 copying device

Posted By: Shrygue

via Joystiq


We already know that Nintendo alone can't smash all the R4 devices that allow for easy downloading and piracy of DS games. But could the aid of Europe's ELSPA help Nintendo complete its total smashing plan? Probably not, but that hasn't stopped the European trade organization from lending its help to Nintendo in battling the widely available device.

How exactly they'll help isn't yet clear, though. In a cryptically vague statement to MCV, ELSPA said they were "evaluating the R4 game copying device" and "working closely with [Nintendo] to consider the next step in the UK." While that statement doesn't reveal any concrete plans, it also doesn't rule out any potential "next step." S.W.A.T. team raids, tanks in the streets, nuclear strikes --they're all potential piracy-battling strategies that aren't eliminated by this statement. Pirates, start digging your fallout shelters ... NOW!

20 comments - Last Comment By Pilot_51

20:59 February 8th, 2008

New Myst trailer and screenshots

Posted By: Shrygue

via Computer and Video Games


Myst has been out for the DS in Europe for a good while now, receiving a rating of 59% from NGamer.

"If you want to experience the world of Myst as it was meant to be, it makes a lot more sense if you're sitting at a desk, looking at a crisp PC monitor," said Martin Kitts in his review.

Makes sense to us, especially considering you can pick it up for less than a dollar on Ebay.

For the dedicated American Myst fan though, here's a bunch of screenshots and even a trailer to tempt your insatiable appetite for early-nineties CDROM ports.

Myst comes out in the USA sometime in March.


Screenshots
Trailer

0 comments - Last Comment By Shrygue

21:03 February 8th, 2008

Game storylines "still in the black & white era"

Posted By: Shrygue

via Computer and Video Games

Videogame script writer Tom Jubert has drawn a parallel between the state of videogame storylines and cinema and reckons game plot is still in the black and white era.

"It seems contradictory to suggest film is capable of doing just that, but that gaming is somehow different - there's not a leg to stand on", Jubert told CVG when asked if he views videogames as a palatable medium through which to offer commentary on topical issues.

"Gaming's an unfortunate term we've been saddled with", Jubert, who has worked on the Penbumra horror adventures and Black & White 2, added.

He says that a lot of games, especially those of a few years ago, are intellectually akin to a game of tennis, or Snakes & Ladders, but these days that's not really a fair appraisal as interactive entertainment is better.

"Of course," Jubert continued, "topical relevance being palatable and it actually occurring is a different story.

"Blacksite gets a lot of flak for its botched political message - but at least they gave it a shot. Bioshock was altogether less ambitious. But it's early days - in cinematic history we'd still be in black and white".

5 comments - Last Comment By Accordion

23:10 February 8th, 2008

Wifiloader

Posted By: wraggster

PadrinatoR posted this news/release:

This application lets you boot homebrew in your DS using a wifi connection.
It sets a TCP connection with the server app and this sends the app to boot,
the client writes it in the SD using libfat and then it's booted using bootlib1.3.

This application has been tested in DSTT, but it should work with any other slot-1 flashcart
and slot-2 flashcarts if you patch the correspondant files with DLDI patcher.

You have more info in the README file.
Download and Give Feedback Via Comments

4 comments - Last Comment By Game King 1555

23:13 February 8th, 2008

PinHockey v0.1

Posted By: wraggster

via drunkencoders

I would like to announce the introduction of a game for the DS The game is a combination of Pinball and Air Hockey. It is a two player game (although you can play against the computer) with a single DS.

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0 comments - Last Comment By wraggster

23:21 February 8th, 2008

Enigma v0.2

Posted By: wraggster

Updated release from Unkwar:

Enigma is a game of riddles like very much Closed.
I thought to ask Cobain integrate my riddles, but as I have no evil and do less time I decided to do my own game

Do not look at it as a vulgar plagiarism, I simply wanted to encode it for myself in order to make progress, see rather as a pooling leg before the next release. (Closed biensur)

I do not claim to do both, in fact I would probably not (Closed is a must for me) only if it can do wait those who love the genre ...

History:
Version 0.2
- Adding 3 riddles -> 12 total
- Corrections of errors that have crept into the enigmas 5 and 7, but do not prevent the resolution
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0 comments - Last Comment By wraggster

23:29 February 8th, 2008

Dual Pac-man v0.1a

Posted By: wraggster

via devfr

Sebskater29 fate a new homebrew "Dual Pac-man v0.1a" which is of course a clone of pacman but with the peculiarity of being able to play on 2 screens at the same time.

Citation
08/02/2008:
1st Thursday of publication
Opportunity to play in normal mode or double.
Intelligence simple ghost (when it is close enough pac-man he tries to move toward him).
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6 comments - Last Comment By mattsaysfooey

23:30 February 8th, 2008

The Moon Books Project Update for 2-8-08

Posted By: wraggster

via drunkencoders

A plethora of films have been released lately. Here are some of the more notable ones. More books are coming soon. Check the end of the post for notable projects we are working on.

Of Human Bondage
The Love That Lifted a Man to Paradise......and Hurled Him Back to Earth Again

Teenagers From Outer Space
Teenage hoodlums from another world on a horrendous rampage!

Penny Serenade
A couple's big dreams give way to a life full of unexpected sadness and unexpected joy.

Escape From Sobibor
Won 2 Golden Globes. Another 1 win & 6 nominations.

Frankenstein's Daughter
Dr. Frankenstein's insane grandson attempts to create horrible monsters in modern day L.A.

Faust
God and Satan war over earth; to settle things, they wager on the soul of Faust.

Svengali
Through hypnotism and telepathic mind control, a sinister music maestro controls the singing voice, but not the heart, of the woman he loves.

20,000 Leagues Under The Sea
Captain Nemo has built a fantastic submarine for his mission of revenge.

We also had the opportunity to interview Professional Wrestler Rob Van Dam.

Upcoming Projects: Robert E. Howard's Conan series of books.

http://moonbooks.net

0 comments - Last Comment By wraggster

23:35 February 8th, 2008

Animanatee v1.3b

Posted By: wraggster

DekuTree64 posted a new release of Animanatee for the Nintendo DS:

Yet another little art program for DS.

The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "frame"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- 4 brush sizes
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning (sort of, only shows one previous frame).

NEW in v1.3
- Error checking on file access.
- Changed export format to .avi instead of .flc.
- Added a button so you can save without exporting, since it takes a while.
- Added a progress bar when saving.

Things I'd like to add:
- Better onion skinning.
- Better save system. At the very least, thumbnails or something.
- Offsetting (like to scroll the background a few pixels per frame).
- Less stylus jumping.
- A Mario Paint style music sequencer.
- Playing a wav/mp3/etc. file along with the animation.
- Recording a sound track with the microphone.
- Stamps

Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.

Cheers!
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3 comments - Last Comment By Mini Moose

23:52 February 8th, 2008

Pocket Physics v0.4

Posted By: wraggster

Oxtob has updated his application for the Nintendo DS:

I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!

v0.4 (2008-02-08)
Saving and loading! (introducing the XML-based .pp file format)
Smart pin placement: While the pen is on the screen, you can move the pin around. It's position is fixed when you lift the pin. While you drag the pin around, the objects that are about to be pined are highlighted.
Smart deleting: Deleting also works just smart pin placement. Also, pins can now be deleted.
Toggle viewing window visibility with select.
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6 comments - Last Comment By sepro

14:22 February 9th, 2008

Ultra-FastReflexes v0.3

Posted By: wraggster

News/release from Montspy:
[indent]Ultra-FastReflexes is a game of ... Reflexes (bravo!) For DS

History:
[V 0.3] Management HighScores (only one so far)
[V 0.3] Saving the best score in the file 'Ultra-FastReflexesScores.sav'
[V 0.2] Integrating timer
[V 0.2] Time Management reflex record and the average reflex
[V 0.1b] The bug that forced a shut down / relight the DS to a new game
[V 0.1] Discover this game on PSP
[V 0.1] Adaptation on DS

How to play:
When you press "Start", the game starts
Images each has a corresponding button on the DS or stylus appear, hold down the right button as soon as possible
Be careful not to make a mistake, otherwise it's lost!INDENT]

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0 comments - Last Comment By wraggster

14:25 February 9th, 2008

ASCIIWAR v0.999

Posted By: wraggster

News/release from Urza:

You ar the RAM controller. The
RAM values are gone crazy. KILL
THEM ALL before the CPU crashes!
If you manage to kill @ the
fake RAM controller then all
ascii will follow your rules
Remember to collect chips and
that the ram change very often.
ARE YOU READY FOR THE GREAT WAR?

COMMAND:

D-pad: move
B: rest 1 turn
L: popup the keyboard
L then c: list command
L then h: this help
L then i: inventory
L then l: list spell
L then k: commit suicide

SPELL

b: cast bzero spell [L+20 MP]
[hurt all ascii in sight]
f: cast free spell [IN/2 MP]
[restore HP]
m: cast malloc [IN MP]
[expand ram sense]
p: cast preempt spell [15 MP]
[delay next ram refresh]
r: cast random spell [10 MP]
[change level]
s: cast sigsuspend spell [IN MP]
[freeze the cpu]
u: cast umask spell [L MP]
[mask yourself to ascii]
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1 comments - Last Comment By powser

14:28 February 9th, 2008

Spider Solitaire DS v3.1.1

Posted By: wraggster

News/release from JessT:

A new version of the great Open Source Spider Solitaire DS game is out: v3.1.1:

- Removed debug; pressing START in 3.1.0 would automatically win the game
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1 comments - Last Comment By logon

14:31 February 9th, 2008

Ministers plan clampdown on 'unsuitable' video games

Posted By: wraggster

A legally enforceable cinema-style classification system is to be introduced for video games in an effort to keep children from playing damaging games unsuitable for their age, the Guardian has learned. Under the proposals, it would be illegal for shops to sell classified games to a child below the recommended age.

At present only games showing sex or "gross" violence to humans or animals require age limits. That leaves up to 90% of games on the market , many of which portray weapons, martial arts and extreme combat, free from statutory labelling.

Ministers are also expected to advise parents to keep computers and games consoles away from children's bedrooms as much as possible, and ask them to play games in living rooms or kitchens facing outward so carers can see what is being played.

Ministers are also expected to recommend blocking mechanisms to protect children from seeing unsuitable games, emails or internet sites. Discussions have already been held with internet service providers to see if an agreement on a standardised filter can be reached.

A review of violence and video games has been commissioned by Gordon Brown from the former television psychologist Tanya Byron. She is officially due to report next month, but education and culture ministers have a sense of the report's direction. She has previously said she would examine the current classification system to see if it is confusing for parents.

The report's contents, which include a lengthy review of the literature on the impact of video games on children, has been discussed between the Department for Children, Schools and Families and the Department for Culture, Media and Sport. Ministers are anxious to strike a balance between the entertainment, knowledge and pleasure children gain from highly profitable internet and computer games, as well as the dangers inherent in the unregulated world of the net and its overuse by children.

Under the Video Recordings Act, most games are exempt from the British Board of Film Classification and only lose this exemption if they depict, to any significant extent, gross violence against humans or animals. Other games can be classified by a separate, entirely voluntary pan-European scheme administered by the Video Standards Council.

Policing such regimes is difficult as it is possible to buy games over the net and simply tick the box stating the purchaser is over 18.

A new British Standards Institution specification proposed by Ofcom, the communications regulator, and the industry is expected to allow the developers of filtering products to test them against the standard designed to protect children and other users from illegal or unsuitable content. Companies that pass the test will be able to display a child safety online kitemark.

Ministers hope the Byron review will act as a way of calming the debate about video games which has become increasingly polarised and based on prejudice. They say they are also willing to examine proposals made by a Tory MP earlier this week for an internet standards authority to be set up to ensure that service providers offer a two-tier system with users able to pick content suitable for adults or children.

In a further sign of Tory concern, Julian Brazier will bring forward a private member's bill this month giving powers for a new body to appeal against decisions of the BBFC in its classification of video games and DVDs.

Hugo Swire, a former shadow culture secretary, has suggested that the default setting for internet content would be for children, with a password or pin needed for unfiltered material.

http://www.guardian.co.uk/technology...s.digitalmedia

6 comments - Last Comment By John Vattic

11:14 February 10th, 2008

Gently weep over your DS with Bandai Namco's 99 Tears

Posted By: wraggster

We can all think back to particular moments in certain video games that have penetrated the thick, black crust which envelops our hearts and caused us to tear up. Perhaps it was that heartbreaking moment in Final Fantasy VII, or the ending to Shadow of the Colossus. Maybe it was the time your mom made you go to bed while you were in the middle of a particularly gripping Karazhan raid, or when you finally finished Steel Magnolias Adventures, a game so awesome that it hasn't actually been created yet.

Bandai Namco is making a pretty heady claim -- not only is their newest game going to make you cry, it's going to do it about 100 times. Calling the aptly titled 99 no Namida (or 99 Tears) a game isn't actually accurate. It's more of a handheld therapeutic crying assistant, providing you with a sad graphic novel to read for 15 minutes at the end of each day, with a brief questionnaire following shortly after, the results of which will help move you closer to the story which will more effectively tug at your heartstrings, and further from the respect of your bros on the wrestling squad.

http://www.joystiq.com/2008/02/09/ge...mcos-99-tears/

5 comments - Last Comment By williew705

11:21 February 10th, 2008

iDeaS v1.0.2.1 - Nintendo DS Emulator for Linux Released

Posted By: wraggster

Lino has updated his Nintendo DS Emulator for Linux with a new release, heres whats new:

Here changelog :

Fixed a bug in creation Accellerators Table.
Fixed a bug in Texture Coordinates Transformation.
Fixed a bug in Import Saves.
Fixed a bug in cycles S and N (Jump Super Star Demo).
Fixed a bug in Plugins management.
Add support for DLDI Plugins.
A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.


Direct Sound PlugIn


Fixed a bug in Sycronize Routines.
Fixed a bug in GetCurrentPosition Routines.
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0 comments - Last Comment By wraggster

11:24 February 10th, 2008

Electro v0.1

Posted By: wraggster

News/release from Chris28:

Hi everyone,

Electro is the adaptation of a game PCdisk which my father played for hours. I started there at least three months but I have lost a little motivation to improve and correct the many bugs (I did not touch it for a month)?

Only the basic game echoing the original rule works except black cubes that do not fall, a problem when the cube is wild and ends several lines and the problem when there are too many cubes on the screen at difficult (il faut I spend 3D Sprite).

The rule is simple: it is necessary to form a line with cubes of the same color (the right edge had left edge). It is possible to double the points when it makes several lines in a row.

I had planned to add other games on the same principle (for example, with horizontal cubes as in Planet Puzzle League), but I do not know if I will get there. The game only becomes really interesting that the management of scores (if possible with dispatch by WiFi).
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0 comments - Last Comment By wraggster

11:26 February 10th, 2008

Meteora Now Open Source

Posted By: wraggster

From the SITE:

OPEN SOURCE I just release the meteora source code. The code is not cleaned and you will surely have some difficulties to run it in an emulator.

I'm quite lazy to add "GPL" header but you can recompile it and modify it. If you do so, please contact me .
http://meteora.lo2k.net/

0 comments - Last Comment By wraggster

11:34 February 10th, 2008

Geografika released! - Learn Geography on Your DS

Posted By: wraggster

News/release from MorganDS:

I am proud to announce the release of Geografika v1.0.

Features:
-300 questions over: locations of cities, countries, monuments, and physical features; capitals; landlocked countries; borders; areas; and maps.
-Adventure mode: travel to 15 cities around the world where each quiz gets more difficult.
-Quiz mode: 3 difficulties of 20 question random quizzes.
-Library: view photos and information on places and countries around the world. Also includes a fully scrollable simplified world map.
-Save system to save your progress.

Controls:
-Touchscreen- navigate menus, select answer
-A- select menu option
-B- go back to previous menu
-L/R- change text color

Other info:
In adventure mode, the goal is to progress from city to city. In order to get to the next city, score at least a B on the quiz. If you score an A, you will unlock more places and countries in the library. Progress is automatically saved after each quiz.

Geografika will soon be available on my site, as well as the readme.
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4 comments - Last Comment By devi

11:36 February 10th, 2008

DSgf - Go game editor for DS - v2.1

Posted By: wraggster

News/release from nio101 of the Game editor for GO:

Hello,

A new version has been released on :
http://sourceforge.net/projects/dsgf

It features mainly bugfixes and a better documentation...

Variations handling is now on the way...

Onegaishimasu! ^^

3 comments - Last Comment By Invisionsoft

14:42 February 10th, 2008

QUAKE2DS prerelease 1

Posted By: simonjhall

I said I'd never actually work on this game, but here I am releasing it!
So here it is, Quake II for Nintendo DS: http://quake.drunkencoders.com

To play the game you require a homebrew-enabled DS, and some kind of way of playing homebrew on your DS.
You also require a slot-2 card that has a minimum of 16 megabytes of RAM on it. When playing, you do not however need to place the data files and the program on your slot-2 card - if you also have a slot-1 card then you will have better load times if you play the game with both cards in use. You will still need to the slot-2 card inserted to make use of the RAM, though.

To install:
- make a directory named baseq2 in the root of your card
- copy the pak files from the baseq2 directory of your CD or Q2 install into this baseq2 directory
- download the config file from the web site and place it in the directory
- from the game archive file take the quake2.nds file, dldi patch it and place it in the root of your flash card
- plug in your slot-2 RAM card into your DS
- turn on your DS.

To reiterate - you'll get better performance if the game and it's data files are on something like and R4 in slot-1 than if you put your data files on your slot-2 RAM card. Unless your slot-1 card is a GnM...

Overclocking memory:
The performance of the game heavily depends on the speed of your RAM. Slot-2 RAM is very slow, but you can overclock it to make it up to 40% faster if you have the right type of flash card. When the game starts, try changing the speed option from slowest to slower or slow and see if the game starts ok. If it does then you're in luck :-)
Don't forget to try memtestARM to see more reliably if you card can be overclocked.

Lurchy gameplay:
If you experience delays when the game plays a sound for the first time, you should reformat your flash card with the largest block size that you can; I recommend 64k. This is because seeking within 250 megs of pak files is much faster when the block size is larger. Doing this will also improve your load times. Do it!

About the game:
- every level is playable in single-player mode
- there is no multiplayer
- nearly all graphical effects are done by the DS hardware
- there's auto and manual saving
- there's no mod or TC support (not my fault, I'm afraid)
- there's an on-screen keyboard as well as eight touch buttons (so you can bind functions to them)

The bad stuff:
- again, no multiplayer
- some levels are poorly coded and the performance will hit the floor (in particular security.bsp)
- GUI Z sorting is broken
- no sprite rendering
- some textures are misaligned
- cinematic rendering is disabled
- bits of the world will often pop in/out cos the DS GPU is SO overworked by this game! Some boss models have more polys than the DS can render in a frame...

Reasons I'm releasing this early is cos a) I'm too busy to work on this properly b) my computers all have faulty PSUs! c) most of my flash card readers have disintegrated!

Finally, if you enjoy the game and want the bugs sorted please drop some pennies on THIS LINK

Thanks for playing
Simon




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108 comments - Last Comment By Searinox

20:05 February 10th, 2008

FAS1 v1.5 Released: The Speed Version

Posted By: Smiths

I've updated my Flash Advance Pro writing software for the Nintendo DS to version 1.5: The SPEED version.

While tinkering with the AceKard R.P.G. and adding native FAS1 abilities within the AceKard GUI, I stumbled upon an odd reason for flashing speeds on a Flash Advance cartridge to be capped at the speed they were: GUI updates.
It's odd, I know, but simply removing the constant updates to the progress of flashing has resulted in FAS1 routines now programming a Flash Advance Pro cartridge at 9.5 seconds per meg! That's a lot better than the original 18 seconds, no?
This is also pretty much equal to the EZ Flash 3in1's NOR writing speed (9s/meg), so it's win-win all around!
I also threw in GBAFrame support, because why not?

Downloads are available at http://fas1.googlecode.com, and the source has been updated in the SVN.

4 comments - Last Comment By Smiths

17:16 February 11th, 2008

Zoo Tycoon 2 DS

Posted By: wraggster

Newly released today:



features
The game features three game modes including Zoo Designer Mode, Zoo Director Mode and all new Zookeeper Mode which gives players the ability to view and care for three-dimensional versions of animals.
Zoo Tycoon 2 DS also features new animals and environments, as well as complete use of the touch screen and DS Stylus™ for all zoo activities, ranging from zoo construction to purchasing animals. Players can also exchange zoo data with friends via multicard play and compete to see who can build the best zoo.

description
In Zoo Tycoon 2 DS, players create the zoo of their dreams while collecting and caring for their favorite animals from every continent.

http://www.play-asia.com/SOap-23-83-...j-70-2eae.html

0 comments - Last Comment By wraggster

17:34 February 11th, 2008

Assassin's Creed: Altair's Chronicles

Posted By: wraggster

Newly released today:



features
Be an Assassin: Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors.
Action-platforming Gameplay: Fast-paced action features swordfights, combo attacks and acrobatic moves that journey through historical 3D environments.
Choose Your Weapon: Learn and master 11 weapons for both close combat and long-range attacks, featuring five swords, varying types of daggers, explosives and a grappling hook.
Immersive Storyline: A deep and compelling storyline that will appeal to those who have both played the console title or are new to the franchise.
Touch-Screen Mini-games: Players will be able to use the Stylus to perform pickpocket maneuvers to carefully steal precious items from the crowd and make informants speak.
Upgrade and Rank Up: Collecting orbs will upgrade Altair’s health and weapons.

description
As the direct prequel of the critically acclaimed console title Assassin’s Creed™, discover more of the story of Altair as he must find “the chalice,” an object of such power that whoever is in possession of it can end the Crusades.

Altair will explore a fully realized 3D world traveling through four cities of the Crusade’s Middle East. The game, like its console counterpart, will feature acrobatic moves and exhilarating combo attacks that mix sword skills and kicks.

The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.

http://www.play-asia.com/SOap-23-83-...j-70-23ha.html

0 comments - Last Comment By wraggster

17:35 February 11th, 2008

My Horse & Me

Posted By: wraggster

Newly released today:



features
The only horse game with the official FEI license.
The only horse game to offer official tracks and official leagues (including some bonus cinematics) in game.
Feed, groom and manage your horses stable.
Compete anywhere in the entire world and become a champion or play dozens of fun and thrilling mini-games : catch butterflies, memory game mode, and more!
Give you and your horse a custom look! Pick from an array of horses and riding outfits.
Take pictures of you and your horse throughout the game and share them with your friends.

description
Almost every girl at some point in their life, dreams of riding or owning a horse. They share a special friendship that is nurtured through riding, training and caretaking. This unique horse experience is now captured in My Horse and Me. My Horse and Me is the most complete and most realistic horse experience simulation on PC, Nintendo DS™ & Wii™. Just like in real-life, name your very own horse and groom, train, and compete in equestrian competitions.

http://www.play-asia.com/SOap-23-83-...j-70-2eaa.html

0 comments - Last Comment By wraggster

17:36 February 11th, 2008

Paws & Claws: Pet Resort

Posted By: wraggster

Newly released today:



features
Have a purr-fect time! Use the stylus to pet your kitty cats or entertain them with a ball of yarn.
Girl’s best friend! Run and play with your dogs and teach them tricks with fun voice commands.
Go for a ride! Take your horse out for some exercise or a relaxing ride across the countryside.
You’re the boss! Use the money you earn from your Paws & Claws Pet Resort to build and improve your business.

description
Your Resort is Now Open!

Pamper your four-legged and feathered guests including puppies, kitties, rabbits, budgies and horses at your very own Paws & Claws Pet Resort™. Nurture and love the animals to grow your pet care business and become every animal’s best friend!

http://www.play-asia.com/SOap-23-83-...j-70-2hko.html

0 comments - Last Comment By wraggster

17:37 February 11th, 2008

Pet Pals: Animal Doctor

Posted By: wraggster

Newly released today:



features
Use the Touch Screen to administer over 40 different tests, interact with patients and owners, treat animals in recovery, and more!
Examine and treat 23 different animals, including Yorkshire terrier, python, turtle, parakeet, rabbit, Siamese cat and hamster.
Diagnose 30 medical cases created by real vets, from simple infections to heartworms to complex blood disorders.
Pamper patients in the Recovery Room. Bandage, feed, clean and play with hurt patients. And don’t forget to keep the kennel clean!
Make your way to the top through 5 groups of patients, each more demanding than the last.
Perform perfect treatments to earn trophies for the trophy case.
Question distraught pet owners to learn crucial background information about each case.
Learn about animals through mini-games played on the office computer, like Memory, Trivia Quiz and Jigsaw Puzzle.

description
In the world of veterinary medicine, your skill and compassion are the difference between an animal’s life and death. Enter this exciting field as a fresh-faced rookie, then work your way up through the ranks to become the top veterinarian in this fun and realistic veterinary simulation. It’s up to you to treat and pamper all of your patients back to health!

http://www.play-asia.com/SOap-23-83-...j-70-2jqr.html

0 comments - Last Comment By wraggster

17:38 February 11th, 2008

Puppy Palace

Posted By: wraggster

Newly released today:



In Puppy Palace, you get to manage your own pet store. Buy and sell your favorite dogs. Take care of them, pet them, groom them, play with them until you find the perfect customer for your puppy.

http://www.play-asia.com/SOap-23-83-...j-70-2hke.html

0 comments - Last Comment By wraggster

17:39 February 11th, 2008

The Spiderwick Chronicles

Posted By: wraggster

Newly released today:



From the beloved best-selling series of books and upcoming film adaptation, comes The Spiderwick Chronicles, a fantasy adventure for children and adults alike. Like the movie, the game recreates the adventures of Jared, Simon, Mallory and the mysterious book that offers them entrance into the unseen universe of faeries, goblins, pixies, elves, ogres and other extraordinary and enchanted creatures who have lived among people for centuries but are invisible to the human eye.

Players can take the role of all three Grace siblings, each with unique abilities, along with Thimbletack the Brownie, whose small size allows players to discover the inner passages of the enchanted Spiderwick home. Featuring several areas from the film to explore, gamers must solve quests by engaging in kid-friendly combat, while capturing and cataloging all the creatures they find along the way.

http://www.play-asia.com/SOap-23-83-...j-70-2ead.html

0 comments - Last Comment By wraggster

17:45 February 11th, 2008

Nintendo DS Lite (Cobalt/Black) Released

Posted By: wraggster

Newly released today is the awesome (Cobalt/Black) DS Lite, ie blue/black



Box contents
Nintendo DS (Cobalt/Black)
Power Supply (110V)
Stylus x2
GBA cartridge slot cover
Manual



On sale at play asia for Price: US$ 189.90 (~97.56 GBP) http://www.play-asia.com/SOap-23-83-...j-70-2l86.html

5 comments - Last Comment By frugalman

20:16 February 11th, 2008

Mot Mot Motus v0.7

Posted By: wraggster

Orionjones over at Playeradvance posted this release in their forums

Heres the super cool google translation:

Mot Mot Motus - The popular game "Motus who occasionally switch on France 2.

Hello everyone,

So now, my current project focuses on the well-known game "television Motus.

Heres whats new

Adding:

Personal-new keyboard
- R of the CBS "R" IRE IN CAPITALS do more disappears
- Transition between each generation of funds
- New animated sprite sprite for the "next"
-4 Choice now: Game 6 7 8 or 9 letters
Return possible at the beginning by pressing START
- More than 400 words to find
Spell-verification for games 6 7 8 9 letters


Improvements future:

- One-time attack found 5 or 10 words but timed and saved in a table
- And then draw the balls with the stylus as in the game
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0 comments - Last Comment By wraggster

21:51 February 11th, 2008

Closed v1.1

Posted By: wraggster

News/release from Cobain:

This game is presented in several enigma as a result you will have to solve

History:

1.0:
- Reedition of any sources of the game
- Adding an Enigma
- Re-establishment of the click between enigmes
- Change in how to remove it with the keyboard
- Ferification of fat that evite to make two versions (one with and one without)

1.1:
- Adding two enigmes of Neorod
- Establishment of an arrow of Ass-Itch to get to the next level if the level is already verified


How to play: it is the first enigma

Thanks to:
-- Ali Banana allow me to continue its project
-- Persons who Devfr m'on restore sources that make me go faster
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0 comments - Last Comment By wraggster

21:55 February 11th, 2008

CrystalChase DS

Posted By: wraggster

News/release from mh2008

Ok,

here comes a smal game called: CrystalChase. Goal is to clear the crystals on the game field.

Sound was ripped from some game, but I do not remeber the name ;-)

If you want to run the Game on real Hardware, then you need to patch the ile "Crystal_Chase.nds" (=Clear Rom) with a header, supported by your hardware.

For Hardware with autopatch (e.g. M3 Real), you just need to drop the file to your memory card.

regards,
mh.

Download and Give Feedback Via Comments

1 comments - Last Comment By Jannyripper

21:58 February 11th, 2008

DSVideo - Wavelet video player for NDS

Posted By: wraggster

News/release from nickludlam

We've just opened the doors to http://dsvideo.recoil.org/ which contains binaries and source for our Wavelet video codec.

The player includes a short sample video for testing, and we've provided command-line encoders for Windows, Mac OS X and Linux. It uses FFmpeg, so should be able to convert any kind of videos you want.
Download and Give Feedback Via Comments

13 comments - Last Comment By DanTheManMS

22:19 February 11th, 2008

Shunyweb Savegames Converter Updated to v1.2.0

Posted By: wraggster

via tehskeen

Shuny has updated his web based Nintendo DS Save Game Converter. Using his website you can convert your backed up save data to and from various formats. This webpage is a great resource especially when working with Nintendo DS entertainment, develop and backup units.

What's New?

+ Added the full support of the no$gba format (Compressed, Uncompressed, RAW), thanks to jsmith45 !
+ Added M3 Real DS support
+ The Savegames Converter has now 3 new designs, the two others will be uploaded in a few days
+ Engine of the Savegames Converter rewrote. It could have created new bugs, if you find a bug, please make a bug report in the thread at GBAtemp forums or in the internal forum.
+ Savegames Converter is now way faster thanks to the new engine
* Fixed the RAW conversion, which was throwing invalid saves
* Fixed a possible bug in the M3 conversion
* Fixed all problems related to 4Mbit saves, Pokemon and Zelda saves shouldn't be a problem anymore
* Other minor fixes

Visit: www.shunyweb.info

1 comments - Last Comment By kcajblue

10:12 February 12th, 2008

DS Homebrew: Fate/stay night demo

Posted By: DesertDog

My first DS homebrew is an abridged port of the Trial Edition of Fate/stay night, a Japanese visual novel game, as translated into English by insani.

Screenshot:


More info and download link from here:
http://multiple-option.blogspot.com/...-abridged.html

Thanks!
- Desert Dog / Multiple:Option

9 comments - Last Comment By DesertDog

18:48 February 12th, 2008

ESA Asks Govt. for Help Battling Pirates

Posted By: wraggster

The Entertainment Software Association (ESA), the trade group representing the videogame industry, filed a "Special 301" report to the U.S. Trade Representative (USTR) today pleading for help battling software piracy. The report singles out Canada, China, Malaysia, Russia, and parts of Europe as being extreme problem areas where piracy runs rampant.

"Countries that support computer and videogame piracy discourage publishers from establishing viable and legitimate markets," said Michael D. Gallagher, CEO of the ESA. "The Special 301 process sends a strong message to them to clean up their act to avoid damaging trade sanctions.

"In 2007, our industry had a record-breaking year with receipts totaling $18.85 billion, but piracy closes off promising markets, artificially limiting our industry's ability to contribute even more economic growth to the American high-tech economy and economies of our trading partners."

The many forms of piracy cited in the report include online file swapping, CD-R and DVD-R burning, the factory production of new discs, cartridge counterfeiting, and "Internet café piracy." The ESA says parts of Asia, Eastern Europe, the Middle East, and Central/South America have videogame markets made up of 80 to 90 percent pirated software.

The Special 301 report asks for government help dealing with the following specific problems:



Legal and enforcement deficiencies in Canada. Pirated copies of games and circumvention devices have permeated retail markets in Canada, due to legal deficiencies and that IPR enforcement remains a low priority for public officials.

Pirate production for export in China and Malaysia. Pirated optical discs and cartridge games manufactured in China stunt legitimate game sales in many foreign markets. Pirated optical discs produced in and exported from Malaysia produce similar problems.

Impediments to growth in the Chinese market. Excessive bureaucratic delays in title approval, coupled with easy access to pirated copies and a ban on the sale of home consoles artificially constrain industry growth in China.

Saturation of Russian market. Factory production of pirated games in Russia has saturated what should otherwise be a rich market, particularly for PC game product.

Online piracy explosion in Europe. Italy, Spain, Poland and Sweden are among the most problematic countries with respect to online piracy, particularly through the use of P-2-P protocols. Online piracy growth is not confined to Europe, with extraordinarily high online piracy noted in Brazil, Canada and China.

Paraguay as pirate hub for Latin America. Paraguay continues to serve as a major transshipment point for pirated and counterfeit games from Asia, affecting many South American markets, including Brazil.

Market access in Brazil and India. Legitimate game sales are virtually non-existent in Brazil and India, owing to high tariffs and additional taxes.

"This year our Special 301 filing highlights countries that urgently need to begin backing up their commitment to creativity and innovation," said Gallagher. "We look forward to working with USTR and other supporting government agencies to achieve tangible results and hopefully succeed in lowering piracy in these key countries," said Gallagher. "Freeing these markets from the pirates' stranglehold will also help empower a local video game economy."

http://uk.psp.ign.com/articles/851/851249p1.html

4 comments - Last Comment By John Vattic

19:03 February 12th, 2008

The Bible on the Nintendo DS

Posted By: wraggster

via drunkencoders

Here is an excellent homebrew bible application for the Nintendo DS. This software has been created for ease of use, and allows you to quickly switch from one verse or book to another. Speaking of books, there are five different translations available: KJV, ASV, BBE, WEB, and NET.

http://moonbooks.net/moonbooks/news.php?item.252.12

16 comments - Last Comment By Megatron222

19:27 February 12th, 2008

Strong 360 sales help Devil May Cry 4 debut at No.

Posted By: Shrygue

via Games Industry


The latest title in the former Sony exclusive franchise Devil May Cry has debuted in the UK's All Formats charts at number one, with the lion's share of sales on the Xbox 360.

Sixty one per cent of sales were on the Microsoft console, with the rest on Sony's PlayStation 3 and PC. The game is number one in the All Formats charts but also the individual format charts as well.

Sega's success with Mario & Sonic at the Olympic Games continues as the release of the DS version sees sales jump 85 per cent as it climbs to number two, while Propaganda Games scores an impressive debut at number three with the latest in the Turok series.

Previous number one Burnout Paradise is pushed to number four, with Wii Play at number five.

A Wii release to accompany the PC and PS2 versions of Oxygen's PDC World Championship Darts 08 helps it break into the top ten at six, while Activision's Call of Duty 4: Modern Warfare is at seven.

Dr Kawashima's Brain Training is at eight this week, with Sega's new IP The Club debuting in the top ten at nine, just ahead of FIFA 08 at ten.

Other new releases in the top forty this week include Eidos' Conflict: Denied Ops at 11 and DS title Professor Kageyama's Maths Training at 16.

5 comments - Last Comment By Shadowblind

19:32 February 12th, 2008

SegaGirl V0004

Posted By: wraggster

Neopiro has updated his Adult game for the Nintendo DS, heres the details:

In principle started as a port of an existing PC game (he asked that the moderators delete the thread.), But since I do something ... I wanted to make something more than a port of dubious quality ... I am trying to do something similar to what would be a Nintendogs, but with girls (and boys in future versions, this is a console that use a lot girls)

Every Friday attempts to get a new version, but now the same principle there is every day or every two days

These are the download links (Megaupload):
This version for several Flashcards, if it is not a be another ...

SD-Supercard: Link Descarga_v.0004 (M3 little use SD-Supercard unpatched)

- M3, R4 and others: Link Descarga_v.0004

........+ News V0004:
.................- 1st section Minijuego sleep.
.................- History with images and sketches-prinċipju.
.................- Creation of internal functions for multiple uses ...
.................- Engine has been created entirely for "leaving walk" missing maps and caundo have that and something else will publish the next version.
Download and Give Feedback Via Comments

4 comments - Last Comment By JKKDARK

19:56 February 12th, 2008

Tokimeki Memorial Girl's Side 2nd Season

Posted By: wraggster

Newly released today:



features
The special features that this game include are: being offered to walk home by the man of your dreams.
After a superbly successful date, both the man of your choosing and you are unwilling to part ways, this version offered even more gaming options such that you could experience the sweet and sour aspects of being in love!
Look at the character logo on the top left hand corner of the screen! When the man you loved started blushing feverishly, your every wish is his command!
By using the latest technology, this game contained three times the dialog of the previous two games! Combined with beautiful screens is the star studded seiyuu cast, so that you can drown in the voice of your Mr. Right.
Not only are the dates fully voiced, even the most ordinary events are, too. You can even hear them sigh in non-climatic moments. Let your heart flutter without hesitation!

description
Tokimeki Memorial Girl's Side, the younger sister product to the immensely popular Tokimeki Memorial series has captured just as much female fans as her predecessor has male fans. This time, the game strive to heighten your dating simulation experience such that you would be immersed in the special feelings of teenage romances. This time the stage is set in a beautiful land surrounded by the sea. You, as a high school student, would meet all types men from all walks of life, from school, or from your part time job. As your graduation day approaches, you are proceeding toward the touching ending, that you have been toiling for in the years of high school life.

http://www.play-asia.com/SOap-23-83-...j-70-2euc.html

0 comments - Last Comment By wraggster

19:58 February 12th, 2008

Naruto Shippuuden: Dairansen! Kage Bunsen Emaki

Posted By: wraggster

Newly released today:



features
The main feature of the game is Naruto's Shadow Clone technique. Identical to the manga, this special technique takes on different forms and is the key to the battle system, the solving of puzzles on the field, and the opening the maps.
Puff! The Shadow Clones appeared to attack the enemy, in threes, fives, nines, even tens!
There were all sorts of challenges on the road waiting to be met, like huge leaps, and moving heavy boulders off the map, but by cooperating with your Shadow Clones, nothing is impossible!
Furthermore, you are not on your own! You have dependable allies with you under timed conditions besides your favorite technique. There are millions of combinations that you could try out with your beloved cast of characters!

http://www.play-asia.com/SOap-23-83-...j-70-2ewq.html

5 comments - Last Comment By 03tomsau

20:02 February 12th, 2008

DS Gets GRID

Posted By: Shrygue

via IGN


Firebrand Games, hot off its impressive and deep Race Driver: Create and Race for the Nintendo DS, is now working with Codemasters on the follow-up to last year's game: GRID.

GRID focuses on street racing, and the Nintendo DS version will enable players to zoom through popular locations such as Spa and the Nurburgring in Europe, as well as locations that cut through San Francisco, Washington D.C., and Japan.

The game will feature an evolution of the track creator that premiered in Race Driver: Create and Race, with the added ability to create your own textures for trackside billboards. The creator will feature more than sixty different track parts which opens up the ability to get incredibly detailed in track creation.

It will also feature the same deep multiplayer focus as Race Driver: Create and Race, both local and online over the Nintendo Wi-Fi Connection service. Players will be able to post their created tracks for other racers to download to their cartridge.

GRID for the Nintendo DS is set to be completed in the same window as the console versions, this summer.


Screenshots

2 comments - Last Comment By Da_ALC

20:12 February 12th, 2008

Professor Layton and The Curious Villiage

Posted By: wraggster

Newly released today:



features
As Professor Layton, you'll tackle mind-bending puzzles as you unravel the mysteries of the village. Puzzles range from mazes and riddles to logic and sliding puzzles.
Touch Screen controls make working through puzzles a snap for players of all skill levels, and new puzzles will be available for download via Nintendo Wi-Fi Connection.
Professor Layton is the first to offer a story, cast of characters, and style that are just as strong as the gameplay. Fully voiced animated scenes bring the story to life, while the funny and eccentric villagers and the classic, hand-drawn art provide a stylish charm that will appeal to gamers and non-gamers alike.

description
In the curious village of St. Mystere, townsfolk greet each other with riddles, lock their doors with sliding puzzles, and hide their secrets within brainteasers. When a wealthy baron passes away, his will reveals an elusive treasure hidden someplace inside the village. Now it's up to Professor Layton to untangle St. Mystere's riddles and puzzles, find the hidden treasure, and crack the case.

http://www.play-asia.com/SOap-23-83-...j-70-28u2.html

2 comments - Last Comment By kcajblue

21:07 February 12th, 2008

Will Wright's Spore To Release Sept. 7th

Posted By: wraggster

After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.

http://games.slashdot.org/article.pl.../02/12/1841245

0 comments - Last Comment By wraggster

21:08 February 12th, 2008

An Older Demographic May Soon Dominate Gaming

Posted By: wraggster

An article from last week runs down the new mass audience for gaming among families, women and older people. The importance of the mass audience in gaming's spectacular growth is seen most clearly in the success of Nintendo's Wii, which is far outselling its more technically advanced hardware competitors, the Xbox 360 from Microsoft and PlayStation 3 from Sony. Wii Play was the No. 2-selling game of last year even though it received an abysmal score of 58 out of 100 at Metacritic, which aggregates reviews. The Times says that as video games become more popular hard-core gamers are becoming an ever smaller part of the audience. 'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.

http://games.slashdot.org/article.pl.../02/12/1449228

1 comments - Last Comment By Eyedunno

19:54 February 13th, 2008

Pipe Mania to spout a comeback

Posted By: wraggster

If you're anything like us and misspent many a happy hour frantically slotting pieces of adjoining pipe into place before a load of sewerage came seeping out the end, you'll be thrilled by today's announcement from publisher Empire that it's remaking classic Amiga game Pipe Mania.

The original Pipe Mania was first released in 1989 and later ported to a range of formats including Atari ST, BBC Micro, Commodore 64, Game Boy and NES.

The game queues up differently shaped bits of pipe for you to slot together from a start to a finish point. Each level requires the use of a minimum pieces of pipe and, once a clock has counted down, sludge starts to trickle through the pipes making connecting them up ever more fraught. It's a simple concept but one that's stood the test of time and has produced plenty of clones over the years.

Speaking to MCV, Empire Interactive CEO Ian Higgins said: "We are very excited to be bringing back Pipe Mania. Releasing this popular puzzle title across all formats will give gamers of all ages the opportunity to enjoy this exciting puzzle sensation."

The new version will remain similar to the original but includes new game modes, characters, themes and play mechanics and, as Higgins discloses, it'll be released on all formats later this year.

An Empire spokesperson has since confirmed to us that this includes DS and PSP. Which we're happy about because Pipe Mania is perfect handheld fodder.

http://www.pocketgamer.co.uk/r/Vario...ews.asp?c=5715

0 comments - Last Comment By wraggster

20:57 February 13th, 2008

Nintendo Files Lawsuit Over Leak of Company Secrets

Posted By: wraggster

Earlier this month, Nintendo filed an incredibly vague lawsuit in King County Superior Court against 1-10 “John Does.” The court filing claims the unidentified defendants “misappropriat[ed] trade secrets,” but does not give any context about the information that was supposedly leaked. Nintendo also doesn’t appear to know the names of the people responsible for the alleged leak, and the suit does not specify whether the “Does” are Washington residents.

Nintendo would not comment on the suit, so it’s anyone’s guess what this is all about.

It could be related to massive problems with pirated games on the Nintendo DS, or it could just be a pre-emptive strike at folks who like to tip off game blogs.

I’ve got a few calls out to try and see what’s going on in Redmond.

http://slog.thestranger.com/2008/02/...r_leak_of_comp

0 comments - Last Comment By wraggster

21:18 February 13th, 2008

Eidos goes on a Brain Voyage

Posted By: wraggster

The brain training bandwagon has gotten increasingly crowded over the last year, with everyone and their brother seemingly thinking it's their duty to churn out interactive tools to help the cerebrally infirm. The latest company to climb on board is Eidos with Brain Voyage, a new "stylish and challenging" noodle puzzler coming to the Nintendo DS later this year.

For board game enthusiasts, the game features "ingenious" puzzles designed by noted German game designer Dr. Reiner Knizia, known for such board games as Amun-Re, Modern Art, and Lord of the Rings. As for what sorts of puzzles we can expect, Eidos notes that the game will feature a sort of globe trotting mechanic, as players ponder 80 different geographically-relevant puzzles "ranging from easy to elaborately ambitious." Details remain cloudy on how exactly these puzzles will work, though that could simply be a side effect of our mental faculties being on increasingly shaky ground.

http://www.joystiq.com/2008/02/13/ei...-brain-voyage/

1 comments - Last Comment By R4mbo

21:20 February 13th, 2008

EA announces lots of Sim-branded casual titles

Posted By: wraggster

EA's Casual Entertainment division is ready to dilute expand the Sim franchise with a plethora of new titles over the next three years. The company also stated it plans to develop the "next generation" version of The Sims within three years. The MySims franchise -- after selling 3 million units for $100 million in revenue -- will receive two more titles in MySims Kingdom (Q4 '08) and MySims Party (Q1 '09).

More Sims-branded games include SimAnimals and SimCity Creator. SimAnimals is expected by March '09 and SimCity Creator is part of EA's fiscal year 2011, meaning between March 2010 and February 2011. We doubt this is even the end of Sim announcements for this year -- gotta save something

http://www.joystiq.com/2008/02/13/ea...casual-titles/

3 comments - Last Comment By JKKDARK

21:44 February 13th, 2008

Year of the Rat Lucky Sale - Over 5,000 bargains at incredibly low prices !

Posted By: wraggster

Major Games sale from Play Asia



Kung Hei Fat Choi! Play-Asia.com kicks off the Year of the Rat with another exciting Lunar New Year Sale. Celebrate the most important holiday in the Chinese calendar with us and enjoy thousands of brilliant bargains. But that's not all. Simply place an order for any discounted item and get a chance to win fantastic prizes.

Now is the perfect time to browse through our extensive offerings and find one or another product that was left on your Christmas wish list, with a good chance of it now available at a lower price tag. We have spent time carefully reviewing our inventory and the result is a total of more than 5,000 in-stock items, all of them now available at discounted prices and only for a limited period of time.

Just like we've done with our sales in the past, you will again have the chance to win fantastic prizes, including an Xbox360™ or PlayStation3™ Console, Nintendo Wii™, Nintendo DS™ Lite or PSP™ Slim & Lite, store credit vouchers and much more by simply joining our New Year Sale.


And this is how it works:

Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 13th and February 29th. You can recognize these items by the "Year of the Rat" icon located on each individual product page.

Every paid order item will automatically join the Lucky Draw. The more items you order, the higher your chance to win one of our prizes. The winners of the 50 main prizes will be announced in this news post during the first week of March 2008 and will also be notified by e-mail.


Prizes:


1st Prize:
A: Xbox 360 Console (Halo 3 Special Edition) (Japanese Version) + 3 Xbox 360™ Games of your choice
OR
B: PlayStation3™ Console (40GB) (Japanese Version) + 3 PS3™ Games of your choice


2nd Prize: Nintendo Wii™ Console (Japanese Version) + 2 Wii™ Games of your choice


3rd Prize:
A: Nintendo DS™ Lite Console + 2 NDS™ Games of your choice
OR
B: Sony PSP™ Slim & Lite Console + 2 PSP™ Games of your choice


4th Prize: GP2X F-200 Game System + Eigertec Easy Access Leather Case


5-10th Prize: A copy of Söldner-X: Himmelsstürmer [First Print Limited Edition] for PC
11-20th Prize: A store credit voucher worth US$ 30 each, redeemable for any purchase at Play-Asia.com
21-50th Prize: A store credit voucher worth US$ 20 each, redeemable for any purchase at Play-Asia.com


(*) The "game of your choice" is only valid for any game priced up to a maximum of US$ 70 per title. Winning choices may be limited to countries where shipping restrictions apply. Prizes cannot be redeemed as cash.

Discounted Items:

More than 5,000 different in-stock products have been discounted at Play-Asia.com, including about 3,000 video games and accessories, 1000 movies, 700 CDs and 400 toys.

Nintendo DS™:
Cooking Mama 2 JPN US$ 14.90
DS Dengeki Bunko Inukami! feat. Animation [First Print Limited Edition] JPN US$ 28.90
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 JPN US$ 29.90
Naruto: Shinobi Retsuden JPN US$ 29.90
Nintendo DS Character Touch Pen Super Mario Bros. JPN US$ 1.99
Nodame Cantabile JPN US$ 14.90
Oshare Majo Love and Berry (DS Collection) JPN US$ 19.90
Oto o Tsunagou! Gunpey Reverse JPN US$ 8.90
Ryuusei no RockMan: Dragon JPN US$ 9.90
Ryuusei no RockMan: Leo JPN US$ 9.90
Ryuusei no RockMan: Pegasus JPN US$ 9.90
SD Gundam G Generation: Cross Drive JPN US$ 19.90
Slide Adventure: Mag Kid JPN US$ 19.90
Star Fox DS / Star Fox Command JPN US$ 14.90
Zaidanhoujin Nippon Kanji Nouryoku Kentei Kounin: KanKen DS JPN US$ 29.90

0 comments - Last Comment By wraggster

22:37 February 13th, 2008

Spore DS - first screens

Posted By: Shrygue

via Computer and Video Games


In addition to our extensive preview of Spore, we've also managed to get our hands on six screenshots from the DS version.

We think that Spore is one of the most ambitious videogame projects ever conceived, charting the evolution of a species from one cell to a million space colonies.

Unfortunately from the looks of the screenshots, the DS version looks like it should have been a victim of natural selection, instead of surviving to grace the handheld console.

If you've seen the screenshots in our preview, it should be obvious that the DS version is built from the ground-up and quite separate from other versions. It focuses on evolution and the creation of creatures, all fashioned into a linear story.

We've been assured that it looks great when animated, but for now we'll hold out for a video to confirm it.


Screenshots

9 comments - Last Comment By Steely

00:48 February 14th, 2008

Phleon V1.2 out

Posted By: kloplop321

Version 1.2 is now out
Website/download: http://phleon.kloplop321.com
Phleon is a simple program for those that wish to test their themes without having to waste a bunch of time on their DS, taking out their memory card from the computer, booting up, starting moonshell, testing, shut down, put the memory card back into the computer, and so on. I've also worked really hard just making things work, as in opening a previously made theme(even themes from outside of Phleon), and saving themes. In other words, It creates a folder that is just "Drag & Drop" into the skin folder of your moonshell folder of your memory card.

  • fixed small rendering coding mistype in window title bars in window emulator
  • fixed image importing so that other files can be used, and many more are now supported, as long as it is at or below 256 by 192
  • made selection double click instead of single(on the skin info window)
  • fixed the first color dialog to keep the same color, and in full view mode automatically
  • made second HEX color dialog update color faster
  • made all windows except for the window position editor not stay maximized when its task bar is double clicked
  • progress bars apparently switched when loaded, now fixed
  • system icon now supporting the green
  • transparency key like the exit button did
  • made all exported BMP's into 24 bit to avoid incompatibility with the RAM type of bitmap(32 bit when alpha is used) and the type the DS can handle (24 bit)
  • title bar in the DS Preview was wrong, now fixed
  • Dynamic pictures for people to use on the news posts to show if the current post is current or not.
  • Save Buffer system so that you can overwrite the file you loaded from
  • removed choppy milliseconds that semi-purposely annoyed people
  • removed the Current time, as everybody should have it
  • retain current work path so you don't have to re-navigate to it all the time(while in project).
  • ani loading(no view yet)
  • the startup and shutdown mp3 loading(no sound yet)
  • the startup and shutdown mp3 loading from converting from another format(OGG, WAV or a big MP3)(no sound yet)
  • Play and Pause functionality for animations
  • Portuguese language added
  • made encoding process better and more safe-proof, also made terminal(CMD) output replica not flicker, this uses the LAME.EXE
  • LAME is included with it so that you can encode your own mp3's through it for startup and shutdown at a custom bitrate. For WAV's you must use pure
  • PCM codec as for some reason it hates it otherwise and not at 32Kb/s bitrate, don't ask why though.
  • Correct Image size scale down and up(size wont matter anymore)
  • Now there are tool-tips for all the import menu items and some in the file menu to describe what they do.
  • Translations for German now correct
  • About box with click able link to my email, and other various information
  • Making the scroll bar smooth and moves where mouse is like the progress bar
  • Added the bevel on the window emulator that you can drag around and stuff
  • fixed the file fbar image rendering(was switches as well)

\/ \/ \/ <-- (dynamic image)
http://phleon.kloplop321.com/version...rsion=Final1.2

2 comments - Last Comment By kloplop321

19:21 February 14th, 2008

Analyst expects new Nintendo, Microsoft hardware by 2010

Posted By: Shrygue

via Games Industry


Industry analysts Pacific Crest Securities believe that successors to Microsoft's Xbox 360 and Nintendo's Wii should be on the market in two year's time.

The firm expects the industry to see peak sales in 2010, as the two companies roll-out new hardware and the current leaders in the handheld space also come to the end of their cycles.

"We believe that peak industry sales will occur in 2010, given that Microsoft will likely introduce its next console that year and Nintendo will likely launch before then," said Evan Wilson, reports GameSpot.

"Further, 2010 is also likely to coincide with the end of the Nintendo DS and Sony PSP cycles," he said.

Sony has always said that its latest console, the PlayStation 3, will have a ten year life cycle.

SCEE president David Reeves told GamesIndustry.biz last year that the the company hopes the PS3 will remain on the market for ten year's due to the built-in hard drive and the ability to upgrade the console firmware.

10 comments - Last Comment By JKKDARK

20:15 February 14th, 2008

Smash Bros tops Japan chart again

Posted By: Shrygue

via Games Industry


Super Smash Bros Brawl, which burst through the 1 million mark after just 11 days, is top of the software sales chart in Japan for the second week, according to Media Create data for the week ending February 10.

The game sold another 252,000 copies last week to bring its total to 1,071,000, making it one of Nintendo's fastest-selling titles for the Wii.

Mobile Suit Gundam: Gihren's Ambition, The Axis' Threat was a new entry in second place for the PlayStation Portable, selling 123,000 copies, while Wii Fit was third selling 65,000.

The rest of the top ten showed signs of returning to its Nintendo-dominated state, following some variety in last week's chart, with seven of the top ten games - and 22 of the top 30 - selling for the Wii or DS platforms.

Devil May Cry 4 dropped a couple of places to fourth while Mario & Sonic at the Olympic Games was fifth and Wii Sports sixth.

The only other new entry was L, the Prologue to Death Note: Rasen's Trap for the DS in seventh, with Family Ski, Tales of Destiny: Director's Cut and Mario Party DS finished the top ten list.


The full chart is as follows:

1. Super Smash Bros Brawl (Wii)
2. Mobile Suit Gundam: Gihren's Ambition, The Axis' Threat (PSP)
3. Wii Fit (Wii)
4. Devil May Cry 4 (PS3)
5. Mario & Sonic at the Olympic Games (DS)
6. Wii Sports (Wii)
7. L, the Prologue to Death Note: Rasen's Trap (DS)
8. Family Ski (Wii)
9. Tales of Destiny: Director's Cut (PS2)
10. Mario Party DS (DS)

0 comments - Last Comment By Shrygue

20:16 February 14th, 2008

SEGA Superstars Tennis gets date

Posted By: Shrygue

via Eurogamer


SEGA has told Eurogamer that SEGA Superstars Tennis will be out for PS3, 360, PS2, Wii and DS on 28th March.

Ellie radioed in from a press event to tell us, confirming the date listed on the mysterious Nintendo Germany schedule unearthed yesterday.

Our roving reporter in the field also confirmed that the PS3 and 360 versions will have online support, which is broken down into 9-player tournaments, friendlies, being a spectator, watching highlights and generally doing other Virtua Tennis things. Yes there is voice chat, too.

However, the Wii offering will not support online play.

The publisher also told us it was making the game with SEGA fans in mind, which accounts for it having 80 songs in from titles in its past catalogue, as well as character-themed levels like one for Alex Kidd and another for Puyo Pop.

There's a House of the Dead level as well, except its name has been changed to Curien Mansion so it can be sold in Germany, where zombies have green blood.

Ellie seemed to like what she saw, and you can have a look for yourself in our SEGA Superstars Tennis gamepage.

1 comments - Last Comment By Dr._Zoidberg

20:26 February 14th, 2008

MasterQuest

Posted By: wraggster

News/release from Dany aka MystBoy :

Master Quest
Moin! A friend of mine has this senseless vorkurzen small game made: Master Quest!
Binn excited obs who solves xD
The puzzles are ... Unusual ....
For most of you will not even wascheinlich to run but bring with united forces will certainly go xD

P.s. The end is not quite FamilySafe xD
http://74.220.207.96/~techwiza/nds/w...&threadID=6416

4 comments - Last Comment By Cathal

20:35 February 14th, 2008

libSSL v0.1.3

Posted By: wraggster

via pdroms

libSSL is a modification of a C SSL Library (YaSSL) to work under DS limited system. My main goal was to simplify many of the complex encryption and connection functions to make a simple and easy-to-use helper ready to use with PAlib.

Release notes:

New version released! The best update in this version is that I removed many unused functions and some files, so it’s smaller and faster. I fixed some random functions and made them similar to PAlib random function. Download it inside libSSL section, in the sidebar. ;D

http://luccax.sg-php.com/

0 comments - Last Comment By wraggster

20:58 February 14th, 2008

Nintendo DS Lite (Cobalt/Black) - US

Posted By: wraggster

New from SuccessHK



Price:USD 182.52 Ł98

2 comments - Last Comment By monaug5

21:01 February 14th, 2008

Weekly Games/Toys Update: Devil May Cry 4, Gran Turismo 5 Prologue, Conflict: Denied

Posted By: wraggster

News from Play Asia:

Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.

First and foremost, a Happy Chinese New Year to all our readers. Releases have been calm directly after the holidays, nonetheless, we bring you some hot picks that just came in this week. This include the US version of the much awaited PlayStation3™ release of Devil May Cry 4! Test out the graphic capabilities of your PlayStation3™ console, and not to mention, enjoy some exciting game play. Another game for fans out there is the Asian version of Gran Turismo 5 Prologue, which offers Chinese language support. Experience adrenaline running through your veins as you race through the course from the comfort of your home!

Some interesting games that came out this week for the Xbox360™ console include Disney's Turok and Conflict: Denied Ops.

For handheld consoles, we have Naruto Shippuuden: Dairansen! Kage Bunsen Emaki where you can adventure with Naruto and experiment with his fascinating ninja techniques on your Nintendo DS™.

If you feel lost in Lost Odyssey we can provide you with some directions through this week's guide book release: We are bringing you Lost Odyssey: Prima Official Game Guide.

And last, but not least, we have the plush dolls of the beloved healer of many peoples' favorite series, One Piece! In two different postures too! One Piece 10th Anniversary Super DX Plush Doll: Chopper Type A and One Piece 10th Anniversary Super DX Plush Doll: Chopper Type B.

Here is a summary of all new releases from this week, followed by a quick preview of what is expected to be hot next week.


Xbox360™:
Conflict: Denied Ops ASIA US$ 49.90
Culdcept Saga US US$ 44.90
Dark Messiah Might & Magic Elements ASIA US$ 49.90
Karaoke Revolution: American Idol Encore Bundle US US$ 69.90
The Spiderwick Chronicles US US$ 54.90
The Spiderwick Chronicles ASIA US$ 44.90
Turok ASIA US$ 49.90
WWE Smackdown Vs. RAW 2008 JPN US$ 64.90

PlayStation3™:
Devil May Cry 4 US US$ 64.90
Gran Turismo 5 Prologue ASIA US$ 49.90
WWE Smackdown Vs. RAW 2008 JPN US$ 64.90

Nintendo Wii™:
Karaoke Revolution: American Idol Encore Bundle US US$ 69.90
Medal of Honor: Heroes 2 JPN US$ 59.90
Medal of Honor: Heroes 2 (w/ Wii Zapper) JPN N/A
My Horse & Me US US$ 49.90
The Spiderwick Chronicles US US$ 49.90
WWE Smackdown Vs. RAW 2008 JPN US$ 59.90

PlayStation2™:
D.C. Da Capo The Origin JPN US$ 64.90
D.C. Da Capo The Origin [Limited Edition] JPN US$ 89.90
Jissen Pachi-Slot Hisshouhou! Selection: Salaryman Kintarou - Slotter Kintarou - Ore no Sora JPN US$ 34.90
Karaoke Revolution: American Idol Encore US US$ 44.90
Karaoke Revolution: American Idol Encore Bundle US US$ 59.90
KimiKiss (ebKore+) JPN US$ 39.90
Kyou Kara Maou! Shin Ma-Kuni no Kyuujitsu JPN US$ 59.90
Nobunaga's Ambition: Rise to Power US US$ 44.90
Poison Pink JPN US$ 64.90
The Spiderwick Chronicles US US$ 44.90
Twisted Metal: Head On, Extra Twisted Edition US US$ 24.90
WWE Smackdown Vs. RAW 2008 JPN US$ 59.90
Wrestle Angels: Survivor (Good Price) JPN US$ 34.90

Nintendo DS™:
Assassin's Creed: Altair's Chronicles US US$ 34.90
Dekiru Otoko no Motel Life: Hiru no Mote Kouza Hen JPN US$ 39.90
Dekiru Otoko no Motel Life: Yoru no Mote Jissen Hen JPN US$ 39.90
Digimon Championship JPN US$ 48.90
Happy Happy Clover JPN US$ 34.90
Hokuto no Ken: Hokuto Kami Denshoumono no Michi JPN US$ 48.90
Indo Shiki Keisan Drill DS (Zennou Series Vol. 02) JPN US$ 39.90
Koinu Dekururin JPN US$ 19.90
Miyamoto Sansuu Kyoushitsu no Kyouzai: Kenkunaru Puzzle DS-Han JPN US$ 39.90
My Horse & Me US US$ 34.90
Naruto Shippuuden: Dairansen! Kage Bunsen Emaki JPN US$ 48.90
Nintendo DS Lite (Cobalt/Black) - 110V US US$ 189.90
Otometeki Koi Kakumei * Love Revo!! DS JPN US$ 48.90
Paws & Claws: Pet Resort US US$ 34.90
Pet Pals: Animal Doctor US US$ 24.90
Professor Layton and The Curious Villiage US US$ 39.90
Puppy Palace US US$ 34.90
The Spiderwick Chronicles US US$ 34.90
Tokimeki Memorial Girl's Side 2nd Season JPN US$ 48.90
Tokimeki Memorial Girl's Side 2nd Season [Konamistyle Special Edition Complete Set] JPN N/A
Zoo Tycoon 2 DS US US$ 34.90

Sony PSP™:
Downstream Panic! US US$ 34.90
Medal of Honor Heroes (EA Best Hits) JPN US$ 29.90
Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui KOR US$ 49.90
No Reservations JPN US$ 11.90
Power Cover US$ 9.90
Pursuit Force: Extreme Justice US US$ 34.90

PC Games:
The Spiderwick Chronicles (DVD-ROM) US US$ 24.90
Winning Post 7 Maximum 2008 JPN US$ 69.90

Game Guides:
Kingdom Under Fire: Circle of Doom Prima Official Game Guide US US$ 19.90
Lost Odyssey: Prima Official Game Guide US US$ 19.90
The Club Official Strategy Guide US US$ 16.90
World of Warcraft Bestiary US US$ 24.90

Toys & More:
Art of Shunya Yamashita Series 2 Funny Knights 1/7 Scale Pre-Painted PVC Figure: Petra No.1 JPN N/A
Art of Shunya Yamashita Series 2 Funny Knights 1/7 Scale Pre-Painted PVC Figure: Petra No.2 (Milestone Limited Edition) JPN N/A
Excellent Modell One Piece Neo-EX Tony 1/8 Scale Pre-Painted PVC Figure: Tony Chopper JPN N/A
Kamen Rider Den-O Pre-Painted Figure: Type A JPN US$ 12.90
Kamen Rider Den-O Pre-Painted Figure: Type B JPN US$ 9.90
Kamen Rider Den-O Pre-Painted Figure: Type C JPN US$ 9.90
Kamen Rider Den-O Pre-Painted Figure: Type D JPN US$ 9.90
Kirby Adventure DX Super Kirby Plush Doll: Type A JPN US$ 14.90
Kirby Adventure DX Super Kirby Plush Doll: Type B JPN US$ 14.90
One Piece 10th Anniversary Super DX Plush Doll: Chopper Type A JPN US$ 14.90
One Piece 10th Anniversary Super DX Plush Doll: Chopper Type B JPN US$ 14.90
Sengoku Basara 2 Chara Fortune Key Chain Trading Figure JPN US$ 3.49
Stuffed Collection Tales of Agriculture Plush Doll: Aspergillus Oryzae JPN N/A
Stuffed Collection Tales of Agriculture Plush Doll: Cladosporium trichoides JPN N/A
Stuffed Collection Tales of Agriculture Plush Doll: Lactobacillus yogurti JPN N/A
Stuffed Collection Tales of Agriculture Plush Doll: Penicillium chrysogenum JPN N/A
Suzumiya Haruhi no Yuutsu 1/8 Scale Pre-Painted PVC Figure: Metamo Haruhi Suzumiya (Bunny Version) JPN US$ 39.90
Suzumiya Haruhi no Yuutsu Figma 001 Pre-Painted PVC Figure: Yuki Nagato (School Uniform Version) JPN N/A
Tezuka Moderno Labo No.006 Black Jack Non Scale Pre-Painted PVC Figure: Black Jack JPN N/A
Witchblade Fine Scenery 1/8 Scale Pre-painted PVC Figure: Amaha Masane & Amaha Rihoko (Swimsuit version) JPN US$ 59.90

Video Game Soundtracks:
Start JPN US$ 29.90
The Idolm@ster Master Live 00 [CD+DVD Limited Edition] JPN US$ 17.90

Here is a quick outlook what's expected to be hot next week.

PlayStation3™:

Lost Planet: Extreme Condition ASIA US$ 49.90
Lost Planet: Extreme Condition JPN US$ 59.90

Xbox360™:
Lost Odyssey US US$ 64.90

Nintendo Wii™:
Winning Eleven Play Maker 2008 JPN US$ 64.90

PlayStation2™:
NiGHTS into Dreams... JPN US$ 39.90
NiGHTS into Dreams... (Nightopia Dream Pack) JPN US$ 49.90

Nintendo DS™:
Ace Attorney: Apollo Justice US US$ 29.90
Bokujou Monogatari: Kira Kira Taiyou to Nakama Tachi JPN US$ 48.90
Populous DS JPN US$ 48.90
Sekaiju no Meikyuu 2: Shoou no Seihai JPN US$ 48.90
Space Invaders Extreme JPN US$ 39.90

Sony PSP™:
Musou Orochi JPN US$ 52.90
Space Invaders Extreme ASIA US$ 42.90
Space Invaders Extreme JPN US$ 39.90

http://www.play-asia.com/SOap-23-83-...9-en-84-n.html

0 comments - Last Comment By wraggster

21:20 February 14th, 2008

Control Mario Kart DS with Arkanoid paddle

Posted By: wraggster

via urza



Jack-of-all-trades DS programmer Yasu (R4 and DSTT users should be familiar) has released an action replay cheat string that allows you to redirect d-pad movement in Mario Kart DS to a Taito DS paddle controller (the one bundled with Arkanoid).

http://home.usay.jp/pc/etc/nds/paddle.xml

6 comments - Last Comment By Eyedunno

21:44 February 14th, 2008

DSFTP v2.6

Posted By: wraggster

Bjoerngiesler has released a new version of his FTP Client for the DS.

Changes:
o Fixed hangs on some hardware combinations
o Fixed bug which caused directory contents not to be reported correctly
o Introduced new config option "transferblocksize"

Download and Give Feedback Via Comments

1 comments - Last Comment By theli

22:21 February 14th, 2008

MS: Teens Less Likely to Download Illegally When They Know the Laws

Posted By: wraggster

Microsoft Corp. today announced the results of a new survey that found teenagers between seventh and 10th grades are less likely to illegally download content from the Internet when they know the laws for downloading and sharing content online.

About half of those teens, however, said they were not familiar with these laws, and only 11 percent of them clearly understood the current rules for downloading images, literature, music, movies and software. Teens who were familiar with downloading rules credited their parents, TV or stories in magazines and newspapers, and Web sites -- more so than their schools -- as resources for information about illegal downloading.

Following are additional key findings from the survey:
-- A lack of familiarity with the rules and guidelines for downloading from the Internet contributes to teen opinions that punishment is unnecessary.
-- Almost half of the teenagers surveyed (49 percent) said they are not familiar with the rules and guidelines for downloading images, literature, music, movies and software from the Internet. Only one in 10 (11 percent) said they understood the rules "very well."
-- Among teenagers who said they were familiar with the laws, more than eight in 10 (82 percent) said illegal downloaders should be punished. In contrast, slightly more than half (57 percent) of those unfamiliar with the laws said violators should be punished.
-- In general, teenagers regard illegal downloading over the Internet as less offensive than other forms of stealing.
-- Less than half of the teens surveyed (48 percent) indicated punishment was appropriate for illegal downloading, while 90 percent indicated punishment was appropriate for stealing a bike.
-- Teens rely on parents for rules on downloading.
-- Teens report that their parents are their main source of information about what they can and cannot do online. Reinforcing the role of parents is the finding that some of the strongest deterrents to stealing and illegally sharing content are the prospective consequences.
-- Among teens who download or share content online, boys are more likely than girls to say that they would not continue after being told the rules* to download or share content over the Internet without paying for it or gaining the owner's permission (76 percent vs. 68 percent respectively).
-- Teens are challenged by peer pressure and their wallets.
-- Among teens, peer pressure and cost also have a strong influence on attitudes toward illegal downloading.

28 comments - Last Comment By Mini Moose

20:12 February 15th, 2008

Japanesse Hardware Sales: February 4th - February 10th, 2008

Posted By: Shrygue

In Japan, console sale positions stay the same like last weeks reading but console figures take a hit as follows below:


Nintendo Wii: 81,737
Playstation Portable: 75,912
Nintendo DS Lite: 60,464
Playstation 3 : 23,985
Playstation 2: 11,038
Xbox 360 : 3,615

Wii takes roughly a 12,700 drop, DS Lite down by 7,000, PS3 drops about 18,000, PS2 down 1,000 and Xbox down by 2,400. Only the PSP sees an increase by about 3,000 units.

2 comments - Last Comment By Shrygue

20:18 February 15th, 2008

PS3 outselling Xbox 360 in the US

Posted By: Shrygue

via Eurogamer


New NPD figures reported by MarketWatch have revealed PlayStation 3 outsold in Xbox 360 in the US last month, with 269,000 Sony machines shifted compared to 230,000 MS consoles.

Nintendo is still sitting on thebiggest pile of gold though; Americans snapped up 274,000 Wiis in January. The DS beat the PSP, too, with 251,000 units sold versus 230,000 for Sony's handheld.

Microsoft said the lower Xbox 360 sales were due to temporary stock shortages. The company assured shopkeepers it is working hard to churn out more consoles as fast as possible.

Call of Duty 4 was the best-selling game of the month, with 330,000 copies shifted. Wii Play came in second, followed by Guitar Hero III for Wii and Rock Band for Xbox 360. Other top sellers included Super Mario Galaxy, Burnout Paradise and Mario Party DS.

24 comments - Last Comment By Shadowblind

21:35 February 15th, 2008

Mario And Luigi Magic Tube (ds Lite)

Posted By: wraggster

New from Divineo UK



The Magic tube is the only transport device you need for your games and Stylus'. The magic tube is capable of holding up to 4 games and 2 additional Stylus' so you will never go bored or unequipped while travelling. The Magic tube is made of strong materials which protect your games and stylus' from damage. 2 Exterior designs are possible to have either Mario or Luigi, just say the magic words and the Magic tube will work it's magic. The Mario and Luigi Magic Tube is officially licensed by Nintendo which ensures the calibre of the product is equivalent to that which you would receive had it been made by Nintendo themselves and comes with the Nintendo stamp of approval.

Games and Stylus' not included.

Also comes in PEACH & YOSHI MAGIC TUBE

1 comments - Last Comment By acevampire

21:38 February 15th, 2008

Flip And Play

Posted By: wraggster

New from Divineo UK



Stylist Protection for your DS Lite console.

Play games without removing the console.

Magnetic Closure.

Supplied with a stylus pen.

Licensed By Nintendo.

4 comments - Last Comment By wiggy fuzz

21:40 February 15th, 2008

Ghost Case For Nds Lite

Posted By: wraggster

New from Divineo UK



For the ultimate hard core gamer look, customize your Nintendo DS Lite console with Ghost advanced crystal ase, completely clear and made of high quality shock proof plastic. Stylus pen is included, and specific screwdriver for installation is included too!

0 comments - Last Comment By wraggster

21:52 February 15th, 2008

Nintendo estimates it lost $975m worldwide in 2007 due to piracy

Posted By: wraggster

We're always a little skeptical of piracy impact numbers, especially when companies try to factor in things like "lost sales," which can't be adequately measured, but it's still interesting to hear how large the hit is estimated to be -- like Nintendo's recent filing with the US Trade Representative that piracy cost it and its partners some $975m worldwide in 2007. Saying that the popularity of the Wii and DS makes Nintendo an "attractive target" for counterfeiters, the big N broke the problem down by region, highlighting its efforts to stem the tide and proposed solutions and regulations. We'd say that with profits soaring and plenty of people clamoring for hard-to-find systems, Nintendo could probably get back a little of that cash by finally getting some boxes on shelves instead of pushing for new laws, but hey -- even Mario's lawyers probably get sick of being paid in mushrooms.

http://www.engadget.com/2008/02/14/n...due-to-piracy/

9 comments - Last Comment By mattsaysfooey

22:12 February 15th, 2008

Square Enix dates The World Ends With You for April 22

Posted By: wraggster

Square Enix has finally nailed down a firm US release date for its upcoming, dare we say original action-RPG for the DS, The World Ends With You. While Nintendo listed the game among its spring releases last month, the calender jockeys at Final Fantasy proper have announced that the game will make it to North American retail outlets on April 22.

Developed at the hands of Kingdom Hearts: Chain of Memories developer Jupiter, the game has certainly been on the minds of those of us partial to Nintendo's touchable handheld, as as well as those with a thing for big feet and Japanese culture. The World Ends With You is set within Tokyo's "trendiest youth culture center," Shibuya, and takes "major influences" from the area's cultural bearings, from food and music to fashion and design. It all sounds great, but honestly you had us at original.

http://www.joystiq.com/2008/02/15/sq...-for-april-22/

2 comments - Last Comment By cdtje

22:17 February 15th, 2008

Barnyard Blast

Posted By: wraggster

Newly released today:



features
Vintage shooting and platform gameplay with simple, intuitive controls
Hilarious characters and scenes combined with intense, state-of-the-art fighting
Six long and unique levels: A Night Walk in the Graveyard, The Ancient Castle Ruled by Darkness, The Volcano BBQ, The Old Creepy Wooden Jail, The Forest in the Way, and The Castle of Intolerable Pain
Challenging enemies and bosses including Pumpkin Zombies, Assassin Rats, Evil Trees, and Sinister Monkeys
A collection of weapons (whip, shotgun, gun, dynamite), items and upgrades

description
One Halloween evening, young piglet Cliffy Belmart and his rebellious friends decide to test their bravery by tee-peeing Barnyard Town's Ancient Castle ruled by Darkness. But as soon as the fun begins, horrendouse evil trees sweep them all into the castle. Instantly aware of his son's peril, Robert Belmart equips himself with a slew of weapons and a plan to get Cliffy back. But first, Robert must tackle six different spooky worlds - each with their own tough monsters and dangerous bosses. Is Robert a bad enough dude to rescue his son? In Barnyard Blast, you control Robert Belmart, the Swine of the Night. Through 6 levels you kill zombies, exterminate monsters, slash ghouls, and more!

http://www.play-asia.com/SOap-23-83-...j-70-2iz2.html

0 comments - Last Comment By wraggster

22:25 February 15th, 2008

Command and Destroy

Posted By: wraggster

Newly released today:



features
Genuine real-time war strategy game
24 exhilarating missions-12 missions as human, and 12 as alien
Intense multiplayer action creates head-to-head competition between friends- players
Human and Alien forces each have unique infantry, vehicles, weapons, and facilities-players
Players build, maintain, and defend their base from enemy attack-gain resources, build your army, and vanquish your enemy
Unique battle environment (forest, desert, tundra, etc.) take natural obstacles into account-maneuver rocks, rivers, seas, and even craters

description
Command and Destroy brings amazing army-based Real Time Strategy game play to the Nintendo DS for the very first time. Set in the future on a colonial outpost in deep space, two different species are pitted against each other due to Alien invasion. Players get to decide whether to play the role of the humans, defiantly standing up to the alien onslaught, or whether you'd like to control the extra terrestrials hell-bent on the destruction of the human race.

http://www.play-asia.com/SOap-23-83-...j-70-2iz1.html

0 comments - Last Comment By wraggster

22:26 February 15th, 2008

Miami Nights: Singles in the City

Posted By: wraggster

Newly released today:



features
Progressive Character-Building Your life choices and everyday behavior will influence more than 40 attributes that will make you a unique, progressing individual! It is up to you to improve – or even deteriorate – your levels of culture, sex appeal, charisma, kindness, and even criminality! Keep track of your style, health, popularity, humor, sex appeal, and personal hygiene.
Remarkable Freedom of Action: a complete city to explore. Do anything, anywhere, and with anyone! Explore the jet-set city of Miami, from the sunny beaches and all-night parties to the luxurious hotel suites and fashionable clubs and restaurants. The city of Miami is presented to you with no less than 30 places to explore and interact with: streets, beaches, hotels, restaurants, bars, clubs, estates, gardens, museum, bookstore, plus restrooms for urgent needs or the prison in case you lose control! Interact with everything you see! Make friends or enemies with over 40 unique characters, with whom you can interact– talk, flirt, kiss or break up with them. But these characters will be able to help you achieve your goals, so choose the best way to make your dreams become a reality.
Extensive Customization Create your character in your image, or go completely wild with the unbelievable level of modifiable physical details: over 200 ways of making your character look unique (including clothes, skin, hair style and color, a full line of clothing in countless colors and designs and body type etc.) In Miami Nights: Singles in the City, you can customize your whole life, from your clothes and haircut to your apartment’s style.
Innovative Touch-Based Minigames Use the stylus to wash dishes, dance, vacuum your house, massage your date, become a hot DJ and much more! This Nintendo DS game makes use of the system’s stylus, thereby giving Miami Nights a user-friendly interface.
Wireless Multi-Card mode Import avatars of all your friends’ and interact with them in the game! This Nintendo DS game makes use of the system’s portability and wireless capabilities, providing you with a game that you can play where and when you want, even with your friends!

description
Live the glamorous life you have always wanted in this groundbreaking social simulation game. Create a new you in the colorful backdrop of Miami, where your ultimate goal is to become a rich and famous model, singer or actress. Freedom has no limits, so prepare yourself for a star-studded, thrilling adventure filled with night clubs, yachts and beaches. Prove you’ve got what it takes to make your dreams come true!

Miami Nights: Singles in the City™ offers tremendous advances and new features over and beyond any social simulation game available on Nintendo DS™. You will benefit from an unprecedented freedom of action, massive customization options, and longer multiple-goal scenarios.

As in reality, life choices will transform your character into a unique, progressive individual, ultimately helping you reach your goal of becoming a star.

This game is based on the successful Gameloft Nights franchise on mobile, which has generated more than 4 million downloads.

http://www.play-asia.com/SOap-23-83-...j-70-2lkq.html

0 comments - Last Comment By wraggster

22:46 February 15th, 2008

DSVideo v1.01 Released

Posted By: wraggster

News/release from Dom:

We've released version 1.01 of DSVideo, now available from the downloads page.

This is a bug fix release for the encoder and should fix a few problems with some videos. In particular, if you have seen the error message "Unhandled input video frame rate 23.979144" or if the encoder has just frozen before printing any message at all, please retry using the new version.

In addition, the encoder can now be run with just the name of the input video file (no need to pass the output file name), and it will use the video file name with the extension '.dsv'.

A complete list of changes in the encoder is included in the download, in the file CHANGES. The decoder hasn't changed in this release.
Download and Give Feedback Via Comments

10 comments - Last Comment By RustyMG

22:55 February 15th, 2008

The Moon Books Project Update for 2-15-2008

Posted By: wraggster

via drunkencoders:

This week we have released both films and books, including one of our favorites Conan the Barbarian.

Films:

World Gone Bad
A district attorney and a reporter try to find the killer of a D.A. who uncovered a massive stock fraud.

The Image of Bruce Lee
A band of counterfeiters wants to make Hong Kong their new territory in this Brucesploitation film.

A Boy And His Dog
A boy communicates telepathically with his dog as they scavenge for food and sex.

Books:

Robert E. Howard's Conan The Barbarian collection
Conan The Barbarian is the most well known of the Barbarians of classic literature.

http://moonbooks.net

1 comments - Last Comment By Eyedunno

00:09 February 17th, 2008

Bunjalloo v0.5.3

Posted By: wraggster

Quirky has updated Bunjalloo,his homebrew web browser for the DS

Enhancements:
More visual feedback when touching links, buttons, form elements, etc.
Add a basic bookmarking feature.
Show visited links in a different colour.

Minor UI Changes:
The auto-hide menu is now manual-hide.
Online status and spinner are one icon. Reload/stop are one button.

Bugs squashed:
Stop the image URL menu from going out of bounds.
Fix crash bug caused by some URLs with ":" in them.
Page position remembered on fwd/back for touch screen scrolling too.
Download and Give Feedback Via Comments

2 comments - Last Comment By Maturion

00:13 February 17th, 2008

Colus - GPS project on DS

Posted By: wraggster

Colus has posted about his GPS project on DS:

Hi there,

I'm working on my GPS project for DS named Ranger. That'll be an open source project which means everyone could build him(her)self GPS system on DS.
Here I show you some pictures of my work, hardware and software.....
For users, just convert your map to a GIF file in storage card(any you need an slot1 cart like M3 R4 Neo or etc.), after a pretty sample configure with INI file, and then enjory your GPS system with your own map(even a Treasure Map).
and, leave me a message, if you like that.

Features:
Navigation(Location your postition for now)
Wifi
and more...

more pictures uploading....



and that's real work mode
for lots of reasons I disable loaction mark, just have look around my home

As you know that's a Dev-Sample cart with RS232 interface,, just for my debug, the finished one could just a little bigger than a normal GBA cart. And maybe an USB interface for computer.



Looks awesome

1 comments - Last Comment By monaug5

00:19 February 17th, 2008

DS2Win Fusion v0.81b

Posted By: wraggster

Via Monkeynz:

DS2Win Fusion is a program designed to allow you to do ALL the things you could do with your PC, harnessing the wireless capabilities and touch screen for maximum usability. Play movies, games and browse the net, check emails, the sky is the limit! All you need is a windows PC and a wireless router or card.

What's New?

*server - fixed access violation when trying to use movie player and no videos could be found

* client - fixed keyboard presses to work in directx games/applications again

Download and Give Feedback Via Comments

17 comments - Last Comment By Cevius

00:57 February 17th, 2008

Caisse DS / New Caisse DS (14.02.08)

Posted By: wraggster

via devfr

Kukulcan (sokoban clone) out a new release of DS and Fund New Fund DS fixes a bug that occurred in 80 reported by Mollusk.

Downloads here ===>: kukulcan.dev-fr.org

0 comments - Last Comment By wraggster

01:00 February 17th, 2008

NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement

Posted By: wraggster

Our good pals over at Neoflash have posted News of a new coding competition for DS/GBA and PSP, heres the details:

NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2008 ***

more info: http://www.neoflash.com/forum/index....ic,4862.0.html

* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


The rules of NEO Spring coding contest 2008:

[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

[2] From this contest we try to use a new judge way --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , if can come with your top 10 winner judgement will be best, here have one nice judgment sample come from anjanj26 --- http://www.neoflash.com/forum/index.....html#msg31451 .
We will set a new award --- "NEO Professional Reviewer Award" from this contest, we will check all review reports and choose top 3 from NDS division and top 3 from PSP division too, so will have 6 top "NEO Professional Reviewer" will get our prize.

[3] The result of public contest projects poll just use for judger refer, but it'll not affect the project score again.

[4] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

[6] You must put the splash screen of "NEO Spring coding contest 2008" to your production.

[7] If your production have enter other contest before, you can enter this NEO contest still.

[8] If your project can support NEO Motion function, then you will get +5 "Motion Score".

[9] You don't need public your source code, but if you can PM to us for refer will be welcome.

The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

The top 6 NEO Professional Reviewers (3 from NDS/GBA division and 3 from PSP division) can choose anyone item from the final NEO product prize list.

Total winners : 41

NEO Spring Coding contest 2008 close time : March.20th 2008
Winner prize send out time : April.20th 2008

Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
The Neoflash Competitions are the premier coders competitions for the PSP and Nintendo DS Scenes

5 comments - Last Comment By monaug5

18:26 February 17th, 2008

R4 Cartridge Discovered in GameStop Ad

Posted By: wraggster



Kotakuite razmig snapped this rather interesting photo at his local GameStop. In a sign promoting the Nerf DS case, he noticed something a little strange. Right there in the case, nestled among the other games is an R4 cartridge. For those not in the know, the R4 is a popular product that will allow its users to download and play DS games illegally through the use of a Micro SD card. Mind you, the cartridge itself is technically not illegal, but given GameStop's hard stance on this type of thing and Nintendo's recent crackdown on piracy, I'm rather surprised this ad made it through. Having been a graphic designer, I know these things get looked at by a number of people before it goes to print and I would think someone would have caught it. Guess not.

http://kotaku.com/357402/r4-cartridg...in-gamestop-ad

Of course we know that the R4 Cart isnt used just for piracy but you cant tell some sites

16 comments - Last Comment By hammerhead13

18:39 February 17th, 2008

VisMake: Multichoice adventure maker

Posted By: wraggster

News/release from Bigfish:

I was really annoyed at the lack of a visual novel maker for the DS, so I've started to make this: VisMake! Although, right now it's more "make" than "vis" since there's no picture support at the moment...

Although, anyways, right now it can be used to make compelling multichoice adventures, or any other text based thing. Plus, the help file was written on a real DS using this program, so that's impressive, right!

Features:
- Edit as you play
- Variable width font
- Goto action
- Page based system
- Save/Loading
- Intuitive editor (albeit REALLY ugly)

Bugs:
- Save/Load screen only works correctly when filenames entered each time are larger or equal length to the previous one... Yeah, I'll fix that soon.

Soon to be added:
- Picture support
- Integrated picture editor (A bit iffy there...)
- Typing text with blips
- Ability to change colors
- MOD file support

How to set it up:
Put all files in root directory. Patch with DLDI.

Enjoy!
Download and Give Feedback Via Comments

3 comments - Last Comment By DanTheManMS

19:33 February 17th, 2008

Why scientists love games consoles

Posted By: wraggster

Leading scientists are turning to the extraordinary power of games consoles to do their sums and simulate everything from colliding black holes to the effects of drugs.

Supercomputer 'virtual human' to help fight disease
Doctors use Nintendo Wii in therapy treatment
PlayStation3 Gravity Grid
Reprogram a PlayStation and it will perform feats that would be unthinkable on an ordinary PC because the kinds of calculations required to produce the realistic graphics now seen in sophisticated video games are similar to those used by chemists and physicists as they simulate the interactions between particles ranging from the molecular to the astronomical.

advertisementSuch simulations are usually carried out on a supercomputer, but time on these machines is expensive and in short supply. By comparison, games consoles are cheap and easily available, says New Scientist.

"There is no doubt that the entertainment industry is helping to drive the direction of high performance computational science - exploiting the power available to the masses will lead to many research breakthroughs in the future," comments Prof Peter Coveney of University College London, who uses supercomputing in chemistry.

Prof Gaurav Khanna at the University of Massachusetts has used an array of 16 PS3s to calculate what will happen when two black holes merge.

According to Prof Khanna, the PS3 has unique features that make it suitable for scientific computations, namely, the Cell processor dubbed a "supercomputer-on-a-chip." And it runs on Linux, "so it does not limit what you can do."

"A single high-precision simulation can sometimes cost more than 5,000 hours on the TeraGrid supercomputers. For the same cost, you can build your own supercomputer using PS3s. It works just as well, has no long wait times and can be used over and over again, indefinitely," Prof Khanna says.

And Todd Martínez has persuaded the supercomputing centre at the University of Illinois, Urbana-Champaign, to buy eight computers each driven by two of the specialised chips that are at the heart of Sony's PlayStation 3 console.

Together with his student Benjamin Levine he is using them to simulate the interactions between the electrons in atoms, as part of work to see how proteins in the body dovetail with drug molecules.

He was inspired while browsing through his son's games console's technical specification "I noticed that the architecture looked a lot like high performance supercomputers I had seen before," he says. "That's when I thought about getting one for myself."

The Wii, made by Nintendo, has a motion tracking remote control unit that is cheaper than a comparable device built from scratch. The device recently emerged as a tool to help surgeons to improve their technique.

Meanwhile, neurologist Thomas Davis at the Vanderbilt Medical Centre in Nashville, Tennessee, is using it to measure movement deficiencies in Parkinson's patients to assess how well a patient can move when they take part in drug trials.

http://www.telegraph.co.uk/earth/mai...console117.xml

11 comments - Last Comment By MicroNut

07:46 February 18th, 2008

The Aly & AJ Adventure US version

Posted By: wraggster

New from SuccessHK

SuccessHK Ship Worldwide



Superstars Aly & AJ make the leap from television and music into video games as they star in their first playable story... and YOU are part of the fun!

1 comments - Last Comment By Nflblitz

17:16 February 18th, 2008

Numbers tabulated, Wii predicted to overtake Xbox 360 in 2008

Posted By: wraggster

So analysts at research firm iSuppli are projecting that the Wii will overtake the 360 as the dominant current-gen console this year, as projected sales would put Nintendo at over 30m units, compared to Microsoft's expected 26m. The PS3 is also mentioned as having the greatest growth potential if it hits projections of 25.7m total units sold this year, but that seems a little optimistic if you ask us. Sony fans might have the last laugh though, as ultimately iSuppli sees the PS3 as the market leader as we enter the next decade. Hey, who knows, Sony might just catch up and recapture that crown -- anything's possible.

http://www.engadget.com/2008/02/18/n...x-360-in-2008/

7 comments - Last Comment By JKKDARK

17:23 February 18th, 2008

LEGO Indy to feature 4-player co-op

Posted By: wraggster

All versions due for early June release, won't include new movie content

The forthcoming LEGO: Indiana Jones game from Traveller's Tales will apparently feature a four-player online co-operative mode, although puzzles for the multiplayer content have been designed to work with just two people if necessary.

That's according to a report on MTV Multiplayer, which also states a release date in the US of June 3 for all PC, handheld and console editions of the game.

The report also notes that although the game will ship close to the release of the new Indiana Jones movie, the videogame will only feature content from the original trilogy of films.

Additionally, while Traveller's Tales has admitted that the game's antagonists won't feature Indy's traditional enemies, the Nazis, the plot lines will remain intact and the changes will be cosmetic only.

Traveller's Tales, also responsible for the hugely successful LEGO: Star Wars titles and working on a LEGO: Batman game, was acquired by Warner Bros last November in a deal thought to be worth in excess of GBP 100 million.

http://www.gamesindustry.biz/content_page.php?aid=33228

1 comments - Last Comment By Mister Klownes

17:30 February 18th, 2008

Drone Tactics to bug DS owners April 8

Posted By: wraggster

Players eager to harness their inner mesothorax in Atlus' recently announced Drone Tactics for the Nintendo DS will have to keep their antenna and compound eyes in check, as the game has been pushed back from its previously announced March 25 release. The turn-based strategy game, which promises to give players "a deeply customizable army of mechanized insects," is now expected to land and pollinate Nintendo's handheld on April 8. We'd be upset, but honestly this gives us another two weeks to come up with new ways to shoehorn entomology terms into posts while we wait. Excited yet?

http://www.joystiq.com/2008/02/18/dr...wners-april-8/

0 comments - Last Comment By wraggster

17:32 February 18th, 2008

Video games 'linked' to NIU shooting; ECA issues response

Posted By: wraggster

The Entertainment Consumers Association on Friday responded to allegations from that day that video games were somehow connected to the shootings at Northern Illinois University, where 27-year old Steven P. Kazmierczak killed five students in a lecture hall. Said the response, "Blaming video games for the behavior of the mentally-challenged is vile on many levels. And, as Generations X and Y mature, it is extremely likely that just about all of us have played at least one video game at some point in our lives."

Perhaps unsurprisingly, the origin of the video game link can be traced to Jack Thompson, who was on Fox News the morning of the incident. The New York Post also quickly joined the chorus in blaming video games -- specifically Counter-Strike -- as a contributing factor to the shooting. Kudos to the ECA for being timely in their response, making a concerted effort to prepare against a chance backlash and sensationalism.

http://www.joystiq.com/2008/02/18/vi...sues-response/

11 comments - Last Comment By ish420ism

17:38 February 18th, 2008

Pet Pals: Animal Doctor US version

Posted By: wraggster

New today from SuccessHK

SuccessHK Ship Worldwide



Diagnose and treat a wide variety of pet animals, including a rabbit, a python, and a Yorkshire Terrier

0 comments - Last Comment By wraggster

17:39 February 18th, 2008

Bomberman Land Touch! 2 US version

Posted By: wraggster

New today from SuccessHK

SuccessHK Ship Worldwide



This sequel to Bomberman Land Touch! brings more mini-games and more multiplayer madness to the DS.

0 comments - Last Comment By wraggster

19:11 February 18th, 2008

Aussie Game Releases (February 18 - 23)

Posted By: Shrygue

via IGN


Another solid week of releases in Australia. The PS3 gets its copy of Unreal Tournament III, the Wii sees the fantastic and under-appreciated Zack and Wiki, the DS gets new Advance Wars (always a reason to break open the piggy bank) and there's a trio of Conflict: Denied Ops on the way too. The PS2 also has two releases this week – albeit very low key; so low key that we don't even have a listing for them. Heck, if you see them on the shelf and are feeing proactive, take a punt. Look out for reviews of this week's major releases in the coming days!

Wii

  • February 21 - King of Clubs
  • February 21 - The Destiny of Zorro
  • February 21 - Zack and Wiki: Quest for Barbaros' Treasure
  • February 22 - Jenga: World Tour
DS
  • February 21 - Advance Wars: Days of Ruin
  • February 21 - Brain Challenge
  • February 21 - Cooking Mama 2: Dinner With Friends
  • February 21 - Paint by DS
Xbox 360
  • February 21 - Conflict: Denied Ops
  • February 22 - Jumper: Griffin's Story
PlayStation 3
  • February 21 - Conflict: Denied Ops
  • February 21 - Unreal Tournament III
PSP
  • February 21 - King of Clubs
  • February 21 - Final Fantasy: Anniversary Edition
  • February 21 - Final Fantasy II: Anniversary Edition
  • February 22 - Castlevania: Dracula X Chronicles
PlayStation 2
  • February 7 - Casper: Scare School
  • February 7 - The Waterhorse: Legend of the Deep
PC
  • February 21 - Conflict: Denied Ops
  • February 22 - My Horse and Me
  • February 22 - The Waterhorse: Legend of the Deep

0 comments - Last Comment By Shrygue

19:16 February 18th, 2008

FIFA Street 3 US version

Posted By: wraggster

New from SuccessHK



The arcade soccer game returns for its third go-round, this time on the Nintendo DS

0 comments - Last Comment By wraggster

19:17 February 18th, 2008

Jissen Pachislot Jap version

Posted By: wraggster

New from SuccessHK



Sammy's Jissen Pachislot Hisshouhou! Series lets you play pachinko on your PSP

1 comments - Last Comment By cdtje

19:19 February 18th, 2008

Naruto Jap version

Posted By: wraggster

New from SuccessHK



Naruto and Co. battle it out on the DS in this 3D fighter that features powerful jutsu attacks and touch-activated power-ups.

1 comments - Last Comment By cdtje

19:36 February 18th, 2008

iDeaS 1.0.2.2 for Windows - DS Emulator for Windows

Posted By: wraggster

Lino has posted a new release of his DS Emu for WIndows, heres whats new:

Here's changelog :


Fixed a bug in Texture Coordinates Transformation.
Fixed a bug in Import Saves.
Fixed a bug in cycles S and N.
Fixed a bug in MSR and MCR opcodes.
Fixed a bug in Plugins management.
Fixed a bug in ELF files management.
Add support for DLDI Plugins.
Add support for AceKard DLDI.
A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.
Download and Give Feedback/Compatability Reports Via Comments

0 comments - Last Comment By wraggster

20:13 February 18th, 2008

Raruto DS v1.0

Posted By: wraggster

News/release from Jester_agr

I created a game under the name Raruto DS, using the Icarus Adventure System.

The game is an adventure game based on parody Raruto created by Jesulink.

This is version 1.0 of the first chapter of Raruto, has no sound, is short and some failures, but the thing progresses. Coming soon publish a new version more polished and more history.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

20:22 February 18th, 2008

DS-X Firmware 1.1.3 Coming Soon

Posted By: wraggster

The DS Xtreme team posted this:

Hello,

1.1.3 Beta that has been uploaded 1-2 days ago and is actually the release candidate. We were internally testing it since then in order to prevent major issues from happening upon release. Thats why there is no proper announcement or support for this firmware as of yet.

I would not personally call it a "leak" as it is a destined-to-be official firmware running alongside the currently labeled "stable" 1.1.2. We will not shutdown 1.1.2 when releasing 1.1.3 Public Beta, it will be a public beta and thus we enable users to jump back and forth as its one of the few Firmwares working properly on both 512MB and 2GB units as well as a beta

The "leak" was more of one of our users/customers attempting the naming sheme and incrementing the number to 1.1.3 to see if it was up or not, and he got lucky

To be honest, we could have named it 100 different ways so nobody snooping in this rather amusing fashion could grab it, but as it was really close to release (I think we are a few days off for the official release) and this 1.1.3 having a high chance to be the "final" of this beta, we didn't

So while we do not support it due to the simple reasons of us not being aware nor sure which issues it may cause that could/would be beyond repair, we discourage using it right now, but if it pans out to be "safe" to update to it, we will come out with a proper announcement, should be in a few days time.

To make sure everyone got it right, here is the sum up:

The Firmware is a release candidate of 1.1.3, we are currently doing internal tests in order to be sure it will not kill your DS-X or do any harm beyond repair to it, thus we currently chose not to offer support for it.

It is not a "real" leak since it was only obtained through URL probing, while a leak would point to one of our inner sources having given internal information to an outsider, which in this case has not happened.

If this revision of 1.1.3 makes it through our tests, the final release of 1.1.3 Public beta will be announced on our website (http://www.news.ds-x.com) and will be fully supported and last but not least, it will run alongside of 1.1.2 - Which means we will not remove or shutdown 1.1.2, you will be able to jump across both firmware revisions officially and still keep your warranty.

So have some patience and you should be on the safe side if you care about warranty If not, its your beer

2 comments - Last Comment By BirdFLU

20:29 February 18th, 2008

Valentines Day

Posted By: wraggster

News/release from zajako:

I put this in the root on her ds, so she had to see it :P

Anyways, the controls are simple,

control pad = move hearts
Touch screen = restart song

Its very simple, but I've maybe spent 4-5 days worth of time learning to program for the ds, so some of the code may look familar to some of the demos around, however trying to blend what I learned proved to be a pain :P

Anyways, I went from knowing PHP to programming this in less than 5 days time, and if someone wants to change the image, and use the source for their loved one, have at it
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

20:34 February 18th, 2008

Pucka DS

Posted By: wraggster

News/release from darkplastic

Just like to say thanks for the lib and the pretty amazing docs that came with it. For my first game I just extended one of the existing demo's quickly and made puckerDS. Includes Basic AI and dodgy goal scoring physics, but is good for a bit of quick entertainment .

Source is at:

http://svn.jamesgrafton.com/pucka_ds/

Comments welcome!

(works best on supercard hardware)
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

20:37 February 18th, 2008

Game of Life (Colours!)

Posted By: wraggster

News/release from Falafel

Yes, here it is: yet another game of life for the DS but this time, it has a twist!

Controls:
Start - Opens up "draw mode" which allows you to use the touch screen for drawing
Select - While running the game it changes the display mode from the original B&W to colour mode (and back) in drawing mode it clears the screen.
A - while in drawing mode this will put down a white point on the position of the red cross-hair
D-pad - moves the cross-hair
R - Random filling
All the other buttons - decoration

(If you let it run for a while in colour mode, it just starts to look so damn psychedelic, at least, compared to how it normally looks )

Don't hesitate any longer:
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

20:41 February 18th, 2008

DSmaps 0.2a

Posted By: wraggster

News/release from dsmaps

This is an initial alpha release of a map viewer for the DS that downloads tiles on-the-fly from the Google Maps keyhole server. It's alpha because I've still got lots of functionality to add but the stability is actually pretty good. Please see www.dsmaps.com for full details. And leave a comment on the site to let me know what you think. Thanks!
Download and Give Feedback Via Comments

10 comments - Last Comment By TeenDev

16:59 February 19th, 2008

TGS: Ready for Game Time?

Posted By: wraggster

Tokyo show reveals 2008 theme, aims to bring all kinds of gamers together

The Computer Entertainment Supplier's Association has revealed new details about the plans for this year's Tokyo Games Show, taking place from October 9-12 at the Makuhari Messe.

The theme for the event this year is "Ready for Game Time!" and reflects the show's aim of bringing different types of gamers and developers together for an event that's expected to attract 180,000 attendees.

"Let both experienced players and first-time users get even more enjoyment from games – the aspiration has led to creation of a variety of new content and driven astonishing growth of the computer entertainment industry," read a statement.

The show will also feature new exhibition areas designed to support "full coverage of all forms of entertainment", additional business facilities and promotions targeting families and casual gamers.

http://www.gamesindustry.biz/content_page.php?aid=33282

0 comments - Last Comment By wraggster

17:00 February 19th, 2008

Mario & Sonic top UK charts

Posted By: wraggster

Olympics game spurred on by continued high DS sales

Mario & Sonic at the Olympics has replaced Devil May Cry 4 at the top of the UK all-formats chart, according to the latest information from Chart Track.

The title, selling extremely well thanks to the DS version of the game, was one of six Nintendo titles to top the sales-by-volume chart for the week ending February 16.

Meanwhile in the main chart Disney's latest release, Turok, remained third, while Call of Duty 4: Modern Warfare went back up to fourth and Wii Play remained in fifth.

Other well-established titles still selling well include FIFA 08 in sixth, Dr Kawashima's Brain Training in seventh, Burnout Paradise in eighth, The Simpsons Game in ninth, while The Club dropped one place to tenth.

http://www.gamesindustry.biz/content_page.php?aid=33265

0 comments - Last Comment By wraggster

17:20 February 19th, 2008

Ace Attorney: Apollo Justice

Posted By: wraggster

Newly released today:



features
aka. Gyakuten Saiban 4
All-new courtroom adventure from the creators of Phoenix Wright: Ace Attorney
Classic Ace Attorney gameplay with new modes that let you survey crime scenes, interview witnesses and gather evidence before defending your client in court!
Recreate the crime scene to find clues with the all new "Crime Recreation Mode"
Use the microphone to yell "Objection!" and "Hold it!" as you cross examine witnesses.

description
Players star as rookie defense attorney Apollo Justice as he visits crime scenes, questions key witnesses and collects vital evidence before stepping into the courtroom to prove his clients' innocence. Facing Apollo across the courtroom is the highly talented and flamboyant prosecutor Klavier Gavin who, in addition to being a legal genius, is also lead singer with Gavinners, a highly successful rock band with a string of hits to their name.

He may be young and inexperienced but Apollo's confident manner and passion, coupled with his unique ability to uncover witnesses' lies by studying their body language, will prove invaluable assets in the courtroom as he pleads the case for the defense. Thankfully, Apollo is not alone and is aided both in and out of the courtroom by his assistant Trucy, a mysterious female magician.

Apollo also receives invaluable advice from his mentor the ultra-cool Kristoph Gavin, elder brother of Klavier, whose perfect logic and natural instincts have won him numerous cases and the respect of his colleagues.

http://www.play-asia.com/SOap-23-83-...j-70-2hbc.html

2 comments - Last Comment By kcajblue

17:27 February 19th, 2008

Bokujou Monogatari: Kira Kira Taiyou to Nakama Tachi

Posted By: wraggster

Newly released today:



features
A maximum of four people can play at the same time using wifi.
Items can be exchanged between players. During the exchange, voice chat is possible.
Both touch pens and buttons can be used.
Spend your time working in the fields, taking care of animals, fishing, cooking to romantic events, so begin your exciting adventure!

description
A ship of migrants left the urban areas for a new world. They have landed on the Himawari archipelago safely, and the farming family Taro came to settle there with you. One day, the Koropokkur came to visit, they can make the island float in the air by utilizing solar energy. Getting along with raccoons, rabbits and other animals and helping out with the koropokkur are your everyday tasks. Curious things will happen one after another, so spend your days with your friends and begin your life at the farm.

http://www.play-asia.com/SOap-23-83-...j-70-2jm5.html

0 comments - Last Comment By wraggster

17:29 February 19th, 2008

Populous DS

Posted By: wraggster

Newly released today:



No description on site but i cant wait for the English version



http://www.play-asia.com/SOap-23-83-...j-70-2g19.html

0 comments - Last Comment By wraggster

17:30 February 19th, 2008

Sekaiju no Meikyuu 2: Shoou no Seihai

Posted By: wraggster

Newly released today:



“At the end of the dark ages, people have lost the Ark”

Take a challenge and make your way through the labyrinth with hand drawn maps in this 3D dungeon RPG. The 3D dungeons can be solved through drawing maps strategically with touch screen operations. Choose a maximum of five characters out of the twelve characters, they are all from different industries, so form your best party, level them up and aim at ascending to the top of the labyrinth. On the way you will meet challenges and battle with terrifying monsters.

But you must reach the top of the Tree of the World and find the legendary “Castle in the sky”.

http://www.play-asia.com/SOap-23-83-...j-70-2jm4.html

1 comments - Last Comment By kcajblue

17:38 February 19th, 2008

Nintendo DS Mk3 Rumour - DS Exel New Name

Posted By: wraggster

A tech blog has today posted details of what it thinks/heard will be in the new revision of the Nintendo, The 3rd DS will be called the DS Exel and each console will have its own ID to cut down on piracy, more info below:

DS exel-Like the DS lite/light and unofficially the DS phat/fat, the exel will excel in all the things that make the DS unique. SD support (multiple formats) rather than have onboard storage for use other than firmware and firmware updates. Each system will have an ID that Nintendo will use when downloading games. The ID will also be used to cut down on piracy. Nintendo already plans to ban pirated games from wifi, at least. Extra features will be available when downloading games that carts purchased from stores will not include. This is to extend the life of the ds similar to the attempts to extend the gameboy life (gameboy pocket, then gameboy color). Use of store bought games with the Nintendo DS exel will be optional and will be placed in the same slot as the sd reader cart. There are plans to incorporate a more multimedia experience into the firmware (possibly using an iTunes store-esque service), also there are plans to use cellular internet as well as the building on the pre-existing wireless connection features (adding WAP/WAP2 support, increasing data transfer speed). A browser will be purchasable and function similar to opera for wii. It will include a slot 2 the same size as the ds lite's. It will not be released soon because of both the lite's strong sales and hardware prices, as well as expanding and familiarizing the casual market with the less advanced lite model that sets it apart from the competition (Sony's psp, also the ps3 and xbox 360) before introducing exel. Nintendo would like to price the handheld around 150 USD. There are talks about redesigning the exel for Nintendo's next generation handheld system if the DS lite's sales continue to dominate the market.


Its most probably just rumours but what would you like to see in a 3rd version of the Nintendo DS both in design and features via firmware etc ?

11 comments - Last Comment By Jeric

21:08 February 19th, 2008

MSNBC: video games an 'easy scapegoat'

Posted By: wraggster

In the wake of the NIU shooting and various pundits finding ways to link violent video games to the tragedy, MSNBC has decided to defend video games, specifically calling out infamous attorney Jack Thompson for his self promotion during school shootings. (They have done this once before during the Virginia Tech massacre.)

In a piece entitled "Playing the blame game: Why search our souls when video games make such an easy scapegoat?" MSNBC's Winda Benedetti writes, "Faster than you can say wild speculation and reckless sensationalism, [Thompson] leapt in front of Fox News cameras and suggested that video games were to blame." Later, Benedetti adds, "The fact is, one would be hard pressed to find a young man of Kazmierczak's age who has not played video games."

Thompson is, unsurprisingly, a bit put out. In an email to MSNBC legal department forwarded to us by Thompson, the Miami attorney asserted his intention to "bring a civil action in state court in Flordia for libel." Thompson further called the two articles "hit pieces" and "crazed and libelous screed" and mentions that NBC did not mind having him on the Today Show / NBC Nightly news about ten times.

"But once my criticism began to inconvenience Bill Gates' NBC partner, Microsoft, (MSNBC.com is a 50/50 partnership) then all of a sudden I'm the Anti-Christ," said Thompson.

http://www.joystiq.com/2008/02/19/ms...asy-scapegoat/

6 comments - Last Comment By ish420ism

21:12 February 19th, 2008

DS Gets More Silly Baby Sims

Posted By: wraggster



French game developer Nobilis knows what the young ladies want. They want to learn all about making them babies - the cute, collectible mini-humans you can grow inside your own body! While I've got no real information outside of the April release in Europe for their upcoming My Baby Boy and My Baby Girl games, which split babies up into two different sexes to reflect the fact that women can always choose which they prefer, the introduction to the website has to be seen to be believed. Starting off all black with a video clip of an ultrasound, I thought this might be a real, honest-to-goodness realistic look at pregnancy and childbirth. Then the above image pops up, and my hopes are dashed. What we need is a baby raising game with a distraught, bedraggled woman sitting on the floor, up to her wrists in baby poop. I suppose I can dream.

http://kotaku.com/358048/ds-gets-more-silly-baby-sims

2 comments - Last Comment By kcajblue

21:20 February 19th, 2008

Blackjack DS v0.4

Posted By: wraggster

News/release from ScottMcfly:

Since this is the fourth release of this, I've decided to stop calling it "My First Homebrew", as it's actually starting to take shape now and I don't need that excuse anymore

So here's Version 0.4! Main additions in this release:

* A basic stats page has been added to help you keep track of your win/draw/loss record and how many blackjack's you've racked up. These reset when you return to the main menu.

* The background has now been extended over both screens, so the top screen is now no longer just black, which makes it look a lot better IMO.

* The buttons now fade-out when going to the next page to add a bit of polish to the game.

* If the player gets blackjack, the dealer will no longer take any cards (as there's no point!) unless they're on a 10 or an ace in which case they take one more card to check if they have blackjack too.

* General tweaks to the split card system in regards to giving you new cards and how they appear on screen.

* And finally a nice sound effect on button presses, the first piece of audio to make it into a release, hooray!

As I mentioned, there's a lot of transparency now used in the game with the buttons and the white strip behind the player and dealer scores. So make sure the emulator you're playing on supports it or it'll just look weird, but as always I recommend playing on actual hardware for the full experience.

Now, with the background now on the top screen, I had to add some white strips to make the scores visible, which isn't ideal and I don't like the way it looks quite frankly. But this is only temporary, and I have plans for the next release that will mean they won't be needed anymore.

As for that next release, I'll be expanding the stats page, hopefully improving the graphics on the top screen some more and perhaps get some instructions written up so that people unfamiliar with the game can learn to play!

Any feedback is appreciated, hope you enjoy it!
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0 comments - Last Comment By wraggster

21:22 February 19th, 2008

ndsRO ~ eAthena Client for the DS

Posted By: wraggster

News/release from leinad

1: "WTF is eAthena??!" -> eAthena is an Server software for Ragnarok (Its a MMORPG, More infos:google is your friend)- It's used on private servers~

Btw: It's not illegal to use eAthena / that client~ ...
The only thing thats mainly illegal on that private servers is, that they're offering the copyright Material of the official Client on their own Patchers...
[Iv just wanted to say that...]

Now, my Project~

during the last time, I've coded on an client for that Server, actually, I've done some progress and I want to know, what you are thinking... I just want to know your oppinion~
+ Something you can read some lines down...

Now, since I can't post screens because it uses Wifi&DLDI, I will offer the "game" (I don't think It can be called a real game atm).


How-To, Add a server to the list:
open server.cfg in an editor, insert the infos that~:
Server: Name : IP : Port ;
!! You must place the : / ; right
Dont remove the ## , since it tels the game to stop reading~

Download: http://uploaded.to/?id=2u011z
Extract to the root of your card
Maps: http://sourceforge.net/project/downl...pack-2.0.5.zip
[It uses the Openkore-Fields] Copy the maps into the ndsro folder, there is also an folder fields, just replace it.


Credits: To Fear, for helping me learning C and to be there for every question I have x)
To everyone who made PAlib~ (even if the only function Iv realy used yet, the Text func were)
Everyone who made the Fieldpack~
Everyone who made eAthena, since it would be much harder without some Sourcecode~

Now, Im actualy thinking of, how to continue~
I want an engine, which can display as much as possible and dont lag the DS... So I think I will leave the Text-based map.
Do you think it would be ok to play such an game on a text-map xP ?

Readme~:
Quote:

Controls:
-On Login:
= ABXY for changing Keyboard color
-On Map
= Select - Enable/Disable Chat
= Start - Options screen - ! MAP UPDATE IS DISABLED WHILE YOU ARE IN THE OPTIONS MENU !
Steps-per-Clik actually is experimental... You should leave it at 1 (or 2 if it lags too much)
= D-Pad - Walk

Implemented:

-Serverlist
-Login
-Server Select
-Char-Select
-Char-Creation
-Display a map
-Chat
-Walking
-Warping [Mapchanging]
- "/" Commands
= /where
= /logount | /lo | /exit
= /sit
= /stand
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16 comments - Last Comment By arshin

21:31 February 19th, 2008

Spinal's Movie Player...

Posted By: wraggster

News/release from Spinal:

I have been working on a small movie player based on work by Eponasoft and nicoco73. I originally intended to make Eponasofts converter a bit quicker, but ended up changing the movie format and adding a couple of extras.

Format-wise it is similar to Eponasoft's media format, using jpg images for the frames and uncompressed audio. It uses ffmpeg to convert the movies, so almost any format can be converted (I have already tested mpg,vob,flv(youtube) anbd a few others. You can skip back and forward using the << and >> buttons and you can seek by tapping the progress bar. Pleas not though, you may need to hold the stylus down for a short period, as a lot of the processing power is taken up by the decoding.

Anyway, I'm having a little trouble getting the timing right (you might hear a slight clicking in the audio), so if anyone wants to help, please do.

Here is the Movie Player with scource and converter, also an Example movie file converted from a youtube clip.
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4 comments - Last Comment By spinal_cord

21:39 February 19th, 2008

Rainbow Sprite Wars

Posted By: wraggster

News/release from theoxylo:

Hi all,

I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes. Still lots and lots of stuff to do...

Thanks to everybody who makes NDS homebrew possible!

Controls:
----------
* Drag to move
* Tap to shoot
* L to reset game after player collision (lose)
* Start to pause
* Y to show score and debug console
* R to swap screens
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0 comments - Last Comment By wraggster

21:58 February 19th, 2008

Access both Slots at the same time in DSLinux

Posted By: wraggster

Sonny Jim posted this news about DS Linux:

I've just put together a test build that should be able to access both slots. It's not very elegant at the moment but it should work. It works by using the old drivers in the DSLinux kernel back when DLDI didn't exist.

Boot from Slot-1 with either a M3SD, GBAMP, Supercard SD or Max Media Drive (maybe) in Slot-2. Slot-2 will be mounted automatically on boot to /var/slot2. You may see some error messages but it should mount fine. To check, type:
Code:

mount


If it's worked, you should see both /dev/dldi and /dev/mmcblk entries.

I've only tested this with an Acekard + Supercard SD and it seems to work fine although I do lose 16MB off the SCSD RAM.

Your mileage may vary, use at your own risk and so on:

http://rapidshare.com/files/93148980...-dldi.tgz.html

0 comments - Last Comment By wraggster

22:01 February 19th, 2008

Valentines Day Updated

Posted By: wraggster

Updated release from zajako:

I just added some bug fixes and new features :P

A adds another heart to the screen
B removes a heart from the screen

I also fixed a few bugs with vertical heart movement.

Also if you remove the hearts, it leaves old hearts on the screen, I could have cleared them, but I left it this way, because if you remove it down to 1 heart, it is a mini game of clear the hearts, with the remaining heart being moved around by the cursor, and as it runs over pixels, it clears them :P
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0 comments - Last Comment By wraggster

17:03 February 20th, 2008

ELSPA applauds new govt approach to violence

Posted By: wraggster

Home Office report on violence references games, pledges "proportionate" response

The Home Office has released its extensive review into the issues and effects of violence in society with its Violent Crime Action Plan, and while it references the possible effects of violent videogames, according to ELSPA it represents a shift in attitude towards the subject.

The report states in its New Challenges section that: "There are concerns that the way in which violence can be presented in popular culture, for example in music, television, films, videos, computer games and on the internet, may attribute towards a general atmosphere in which violence is tolerated and even glorified.

"Some individuals may be more influenced by this than others and we are considering this issue in particular with respect to children and young children."

While the effects of videogame violence is a hot topic in the national press, as is speculation about the results of the Byron Review, due at the end of March and the CMS Select Committee, which will start hearing oral evidence later this month, ELSPA has released a statement welcoming the wording of the Home Office document.

"ELSPA had been very concerned about the content of this document as much has previously been made by the media and Parliament of a link between violent video games and violent crime," it read.

"To their credit they appear to have listened to what we have had to say, as while the document does express concern over the way violence can be presented in popular culture, it doesn't single out games and goes on to state that government 'will work with relevant industries and regulators to ensure that any response is proportionate and evidence based'.

"This is a marked change in government thinking on this issue which, while we remain cautious, we warmly applaud. We look forward to meeting with government to discuss this issue further in due course."

The plethora of government reports and reviews come against a backdrop of concern over the level to which virtual violence can affect gamers, the ongoing dispute between the BBFC and Rockstar over Manhunt 2, and the prospect of videogame versions of extreme violence (but legal) movies - such as Saw - in the works.

http://www.gamesindustry.biz/content_page.php?aid=33326

1 comments - Last Comment By John Vattic

17:04 February 20th, 2008

"Unique gaming moments" the industry's future

Posted By: wraggster

Why moving away from animated routines is important for GTA and Indiana Jones

The CEO of development tools company Natural Motion has told GamesIndustry.biz that the future for creating realism in videogames lies not with lots of animated routines, but with CPU synthesis.

Torsten Reil, speaking in an interview at GDC, believes that in order to capture the imagination of the pubic moving forwards it's important to provide "unique gaming moments" - in other words that 'never the same twice' feeling.

His company is working with the likes of LucasArts on Indiana Jones and Star Wars titles, and with Rockstar on Grand Theft Auto IV, and of the latter title explained:

"There is a drinking mini-game in very detailed form where you can get drunk and he can actually then stumble around and you have to get home," he said. "But all of that is fully simulated.

"So, it is not based on animation any more. It is actually all synthesized on the CPU. Which means that it has a completely different outcome every time you play."

Crucially, providing those different outcomes enables developers to "actually create a live world" and draw on the much-improved power of modern CPUs.

"The big thing for us, the core mission that we've always had behind this, is the quality of unique gaming moments," he added. "So, rather than really treating it as a nice cosmetic effect where the animation looks slightly nicer – which you could do – we want people to use it in a way that actually opens up the game.

"So that every time you play the game something different happens. And that's obviously much more like real life than playing just back pre-existing assets."

http://www.gamesindustry.biz/content_page.php?aid=33325

2 comments - Last Comment By the_eternal_dark

17:12 February 20th, 2008

Ubisoft Montreal CEO talks casual games, Nintendo's praise

Posted By: wraggster

We know Nintendo is looking to target the non-gamers -- any quote from the company for the last two years would make some reference to it. Speaking to GameDaily BIZ, Ubisoft Montreal CEO Yannis Mallat said that when Nintendo's Reggie Fils-Aime first saw My Word Coach (developed by Ubisoft's casual team), he said, "You got it. You guys got exactly the type of game we want for this machine."

The comments were echoed by President Satoru Iwata, who provided some insight into Nintendo's current casual development philosophy. Mallat summed it up in three words (which are not, as some might assume, "Mario, Mario, Mario"): "strong, obvious and accessible." The full GameDaily interview will be up in the coming weeks.

http://www.joystiq.com/2008/02/20/ub...tendos-praise/

0 comments - Last Comment By wraggster

17:20 February 20th, 2008

Brain Challenge US version

Posted By: wraggster

New from SuccessHK



Ubisoft’s Brain Challenge?for the Nintendo DS?is an entertaining, comprehensive personal training program to improve coping skills when faced with real-life challenges and stress. Brain Challenge is a simple, entertaining solution for brain activity maintenance that goes far beyond logic tests to help increase your actual percentage of brain use.

1 comments - Last Comment By williew705

17:23 February 20th, 2008

Space Invaders Extreme !

Posted By: wraggster

Newly released today:



“Space invaders is COOL and EXTREME!!”

In 2008, Space Invaders will reach its 30th anniversary. Space Invaders is obviously widely known as a game, but also as a motif. Even the members of the younger generation who have never played the game have come into contact with its icons through fashion and other designs. So this name is loved throughout the generations.

The popularity of Space Invaders and its motifs transcend generations, and this time it is remade to combine brand new visuals and exhilarating gaming experience in an innovative system, and this becomes the Space Invaders Extreme!

This Space Invaders Extreme will not only re-attract the gamers of the previous versions, but appeal to new and younger players as well. To maximize the game's enjoyability, the shooting system is incorporated with elements like speed, freshness and is powered up in all aspects.
This is a game that must be played.

http://www.play-asia.com/SOap-23-83-...j-70-2fts.html

1 comments - Last Comment By mattsaysfooey

20:38 February 20th, 2008

Turbine extends Tolkien partnership

Posted By: wraggster

LOTRO developer to continue Hobbit/LOTR-related titles until at least 2014

Turbine Inc has announced it will be continuing its partnership with Tolkien Enterprises to continue working on videogames relating to The Hobbit or Lord of the Rings titles until at least 2014.

The developer, currently supporting its MMO Lord of the Rings Online (LOTRO) with a series of free content updates and additions, also has an option to extend the deal further until 2017.

Jim Crowley, president and CEO of Turbine, expressed his delight with the performance of the title so far, and that the company was looking forward to continued success as new movies based on The Hobbit - as well as a sequel - were released in the next few years.

LOTRO is currently available in five key regions globally, and is set during the events of the Tolkien trilogy, although while players will encounter various characters from the books, the overall world situation must remain static in order to maintain the persistent setting.

http://www.gamesindustry.biz/content_page.php?aid=33339

1 comments - Last Comment By osgeld

20:51 February 20th, 2008

Disney Launching Online DS Service

Posted By: wraggster

Disney Interactive will introduce a new online DS service called DGamer in May that will enable users to create their own Disney-related DS profiles, make their own avatars, track accomplishments, correspond and trade collected items over the DS wi-fi connection.



Argyle is the new houndstooth.Here's how the service works. When you insert a DGamer-enabled cart into your DS, you'll have the option to sign up for the service -- minors have limited access and adults can authorize more access by providing a credit card number for age verification.

Once connected, you'll create a handle and customize your avatar, choosing from a number of different Disney-themed clothing items and accessories (Buzz Lightyear, Narnia, Mickey, etc.). DGamer members can then use the free service to compare 'honors,' that they've accumulated from playing DGamer-enabled games or chat about games or general topics. Conversations are monitored by Disney moderators. DGamer account holders can also access the service from a PC.

Right now the service is only planned for DS, but Disney said it hopes to introduce a similar concept on the Wii in the future. The new feature will debut on The Chronicles of Narnia: Prince Caspian, due out in May, and Disney expects to release 10 more DGamer titles in 2008.

http://uk.ds.ign.com/articles/853/853347p1.html

0 comments - Last Comment By wraggster

21:07 February 20th, 2008

Tuna vids v1.0 - Xvid/AVI Player for DS

Posted By: wraggster

News/release from Chism:

Tuna-viDS version 1.0 is out now. Source is available on the web page. It includes a skin by Ferrie, a file chooser and fixes a few bugs.

Tuna-viDS plays AVI files that contain Xvid encoded video and MP3 encoded audio

Controls
Either touch the controls on screen, or use the following buttons:
B - Play/Pause
X - Toggle bottom backlight
Left - increase video delay by one frame
Right - decrease video delay by one frame
Instructions
Copy tuna-viDS.nds to the root of your flash card or to /DS/tuna-viDS/tuna-viDS.nds or to /data/tuna-viDS/tuna-viDS.nds
DLDI patch tuna-open.nds and copy it to your flash card
Run tuna-open.nds
Select an AVI file to play
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30 comments - Last Comment By DSmanic!

21:11 February 20th, 2008

Le Compte Est Bon 0.3

Posted By: wraggster

via devfr:

I quickly presente principle, but I think everybody knows the emission: "Figures et des Lettres." The Account is good is the "figures" televise the game. Thereafter, I think also bear the "Letters": The longest word and include all in one game (with an unfolding of "normal": 1 coup digit-2 shots and letters ... management issues, and why not an "online", but really if I have time

New version 0.3, features:

Citation
-- Addition of a "screen-title"
-- Added levels of difficulty: easy / normal / drive
-- Easy: the calculations are done automatically, and a solution is still possible (even if it is bent)
-- Medium: the calculations are done automatically, but always the draw is random
-- Drive: the calculation is a faire "tete" with a random draw (original mode of the game TV and the one I prefer)
-- Adding a resolution algorithm (thanks Copper) has reached the end of a game (attention, given the solution is not always the most obvious).
-- Added Foley to make it a little more lively
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0 comments - Last Comment By wraggster

21:15 February 20th, 2008

Videotheque DS v0.6

Posted By: wraggster

News/release from Cid2mizard:

Say hello to the new version of my video library, "Videos DS v0.6," with new features.

- Put your jackets in the \ jackets, they are recognized depending on the number of the form (example: The film opens the 12 displays 12.jpg).
- You can add, edit and delete your files, save done as soon as you enter.
- Enter the desired value and affected by touching the icon corresponding. Once validated all filled with green validate the icon, you can revoked at any time by touching the icon yellow cross.
- You can scroll through the files in edit mode with the arrow Pad or by touching icons previous or next.
- The method applies to erase Latest details about your collection.
- When you edit or add a record it is indeed essential to a value in all sections (title, storage, quality, etc ...) and not to empty data. Risk of lag when reading data from the program.
- This is the video.txt file contains all your files, line by line, of course you can edit it with a text editor.
- The file contains video.ini safeguarding the number of films in your collection.
- Last thing for the star quality is the "*" for the views and / interest is the "$", noted on 5 therefore do not exceed 5 characters if you décallez data.
- Patcher DLDI if necessary.
- Your jackets must be in 128x192 resolution.
- Included French and English.
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0 comments - Last Comment By wraggster

20:16 February 21st, 2008

GDC: Portal captures Game of the Year honours

Posted By: wraggster

Portal and Bioshock both win three awards

The 8th annual Game Developers Choice Awards were announced this evening at GDC in San Francisco, with Valve's Portal taking the highest honour.

Portal also received awards for Best Game Design and Innovation.

2K's Bioshock, nominated in five categories, won awards for Best Audio, Best Visual Arts and Best Writing.

A Lifetime Achievement Award was presented to Sid Meier who began his career as a founding partner of MicroProse Software in the early 1980s and who created such classics as F-19, Civilization, Railroad Tycoon and Pirates!

Al Alcorn, who created Pong for Atari, was on hand to present the Pioneer Award to Ralph Baer for his groundbreaking work in creating the first commercial home videogame system.

IGDA executive director Jason Della Roca was presented with the Ambassador Award in recognition of his efforts to advance the industry.

Earlier in the evening, the Independent Games Festival Best Student Game award went to Synaesthete, with the Seumas McNally Grand Prize awarded to Crayon Physics Deluxe. World of Goo also received two IGF awards for Technical Excellence and Design Innovation.

The full list of Game Developers Choice Awards nominees, with winners denoted by an asterisk, is as follows:

Best Game Design:

Bioshock
Call of Duty 4: Modern Warfare
Mass Effect
*Portal
Super Mario Galaxy

Best Debut Game:

*Crackdown
flOw
The Witcher
Everyday Shooter
Aquaria

Best Audio:

Call of Duty 4: Modern Warfare
Everyday Shooter
*Bioshock
God of War II
Mass Effect

Best Downloadable Game:

Pac-Man Championship Edition
Everyday Shooter
Peggle
Puzzle Quest: Challenge of the Warlords
*flOw

Best Technology:

Halo 3
*Crysis
Call of Duty 4: Modern Warfare
Portal
Assassin's Creed

Innovation Award:

Rock Band
*Portal
flOw
Peggle
Mass Effect

Best Visual Arts:

Assassin's Creed
Team Fortress 2
Crysis
*Bioshock
Uncharted: Drake's Fortune

Best Handheld Game:

Puzzle Quest: Challenge of the Warlords
*The Legend of Zelda: Phantom Hourglass
Phase
Contra 4
Peggle

Best Writing:

Portal
God of War II
Mass Effect
Half-Life 2: Episode 2
*Bioshock

Game of the Year:

Bioshock
Call of Duty 4: Modern Warfare
*Portal
Rock Band
Super Mario Galaxy

http://www.gamesindustry.biz/content_page.php?aid=33360

3 comments - Last Comment By HellsPlumber

20:21 February 21st, 2008

THQ signs Blue Fang deal

Posted By: wraggster

New title for PC, Wii and DS to be published in fiscal 2010

THQ has announced that it will be publishing a Blue Fang Games title on the PC, Wii and DS platforms in fiscal 2010.

The forthcoming title, for which no details are currently available, is likely to follow in the footsteps of Blue Fang's 7 million-selling Zoo Tycoon franchise in that it will aim at a broad player base.

Hank Howie, president of Blue Fang, commented in a statement: "We've had a very successful experience working with THQ on the DS versions of Zoo Tycoon, and we look forward to releasing the first details of our new game together with THQ later this year."

http://www.gamesindustry.biz/content_page.php?aid=33377

0 comments - Last Comment By wraggster

20:25 February 21st, 2008

Super Smash Bros still top in Japan

Posted By: wraggster

Wii titles lead the way, while four new entries mix it up

Super Smash Bros Brawl has spent another week at the top of the Japanese software sales chart, according to the latest data from Media Create.

The title sold another 142,000 copies last week, while Wii Fit moved back up to second after shifting 63,000 more units - leaving it set to break through the 1.5 million barrier in Japan any day now.

New entries packed out the rest of the top five, with DS title Tokimeki Memorial: Girl's Side 2nd Season selling 56,000 copies in third, and PlayStation 2 pair Poison Pink and Ebi Kore+ Kimi Kiss in fourth and fifth respectively.

Wii Sports held steady in sixth as it edges ever closer to the 3 million sales mark, while Mobile Suit Gundam: Gihren's Ambition, The Axis' Threat took seventh and the DS edition of Mario & Sonic at the Olympic Games was eighth.

The PlayStation 3 version of Devil May Cry 4 dropped five places to ninth, just breaking the 250,000 mark, while a new entry for the DS - Naruto: Shippuuden Dairansen! Kage Bunshin Emaki - finished off the top ten.

In all that means there were three Wii titles, three DS titles, two PS2 games, and a PS3 and PlayStation Portable title each - giving Nintendo platforms a 60 per cent share and Sony platforms the remaining 40 per cent.

There were no Xbox 360 titles in the top 30 based on last week's sales, and the full top ten is as follows:

1. Super Smash Bros Brawl (Wii)
2. Wii Fit (Wii)
3. Tokimeki Memorial: Girl's Side 2nd Season (DS)
4. Poison Pink (PS2)
5. Ebi Kore+ Kimi Kiss (PS2)
6. Wii Sports (Wii)
7. Mobile Suit Gundam: Gihren's Ambition, The Axis' Threat (PSP)
8. Mario & Sonic at the Olympic Games (DS)
9. Devil May Cry 4 (PS3)
10. Naruto: Shippuuden Dairansen! Kage Bunshin Emaki (DS)

http://www.gamesindustry.biz/content_page.php?aid=33366

1 comments - Last Comment By JKKDARK

20:46 February 21st, 2008

Weekly Games/Toys Update: Rock Band Drumset, Lost Odyssey, Dark Messiah Might & Magic

Posted By: wraggster

News from Play Asia

Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.

After several calm weeks, plenty of exciting games have been published this week. Hot products include the US version of Lost Odyssey and Dark Messiah Might & Magic Elements for Xbox360™.

Also featured this week is the Rock Band Drum Set, which is compatible with both the PlayStation3™ and Playstation2™ games of the same title.

The Japanese version of the most popular soccer game Winning Eleven Play Maker 2008 is out on Wii. So get ready for some action.

It has also been a strong week for the PlayStation2™ with the release of NiGHTS [Standard/Limited], the revival of a fondly remembered Sega Saturn title.

Fun games for portable consoles that came out this week include the critically acclaimed Ace Attorney: Apollo Justice and the hilarious Barnyard Blast on Nintendo DS™. As for Sony PSP™, Musou Orochi, a crossover between two of Koei's best selling series came out along with the exhilarating racing game, Wipeout Pulse.

Last but not least, Art of Shunya Yamashita Series 2 Funny Knights 1/7 Scale Pre-Painted PVC Figure: Petra No.1 (International Version), designed by the famous illustrator has been released. Also available on Play-Asia.com from the series are the regular edition and Petra No.2 (Milestone Limited Edition).

As usually, here's a summary of all new releases from this week

Xbox360™:
BioShock JPN US$ 68.90
Burnout: Paradise JPN US$ 64.90
Conflict: Denied Ops US US$ 59.90
Dark Messiah Might & Magic Elements US US$ 64.90
FIFA Street 3 ASIA US$ 44.90
Jumper: Griffin's Story US US$ 64.90
Lost Odyssey US US$ 64.90

PlayStation3™:
Burnout: Paradise JPN US$ 64.90
Conflict: Denied Ops US US$ 59.90
FIFA Street 3 ASIA US$ 49.90
History Channel: Battle for the Pacific US US$ 49.90
Logicool Wireless Headset JPN US$ 99.90
Lost Planet: Extreme Condition ASIA US$ 49.90
Lost Planet: Extreme Condition JPN US$ 59.90
Rock Band Drum Set US US$ 129.90
Stuntman: Ignition JPN US$ 64.90

Nintendo Wii™:
Go Diego Go: Safari Rescue US US$ 49.90
Jumper: Griffin's Story US US$ 59.90
Miburi & Teburi JPN US$ 49.90
Winning Eleven Play Maker 2008 JPN US$ 64.90

PlayStation2™:
Dance Dance Revolution SuperNOVA 2 JPN US$ 64.90
Go Diego Go: Safari Rescue US US$ 34.90
Jumper: Griffin's Story US US$ 44.90
Last Escort 2: Shiya no Amai Ira JPN US$ 59.90
Last Escort 2: Shiya no Amai Ira (Gorgeous Version) JPN N/A
NiGHTS into Dreams... JPN US$ 39.90
NiGHTS into Dreams... (Nightopia Dream Pack) JPN US$ 49.90
Pachinko Kamen Rider: Shocker Zenmetsu Daisakusen JPN US$ 64.90
Stuntman Ignition JPN US$ 59.90

Nintendo DS™:
Ace Attorney: Apollo Justice US US$ 29.90
Barnyard Blast US US$ 24.90
Bokujou Monogatari: Kira Kira Taiyou to Nakama Tachi JPN US$ 48.90
Brain Challenge ASIA US$ 32.90
Command and Destroy US US$ 24.90
Hisshou Pachinko*Pachi-Slot Kouryoku Series DS Vol. 1: Shinseiki Evangelion - Magokoro o, Kimi ni JPN US$ 48.90
Keiji J.B. Harold no Jikenbo: Satsujin Club JPN US$ 39.90
Miami Nights: Singles in the City ASIA US$ 32.90
New Zealand Story: Revolution US US$ 24.90
Populous DS JPN US$ 48.90
Sekaiju no Meikyuu 2: Shoou no Seihai JPN US$ 48.90
Space Invaders Extreme JPN US$ 39.90
SuperLite 2500 Tokyo Odaiba Casino JPN US$ 25.90

Sony PSP™:
Antenna Cable Portable JPN US$ 12.90
Idol Yakyuuken DX Portable JPN US$ 37.90
Musou Orochi JPN US$ 52.90
Need for Speed: Pro Street ASIA US$ 42.90
Soreiyu: Me, Myself & Master JPN US$ 41.90
Space Invaders Extreme JPN US$ 39.90
Space Invaders Extreme ASIA US$ 29.90
Wipeout Pulse US US$ 34.90

PC & MAC™
Conflict: Denied Ops (DVD-ROM) US US$ 44.90
Rail Simulator (DVD-ROM) ASIA US$ 29.90
The Sims: Castaway Stories (DVD-ROM) ASIA US$ 29.90

Toys & More:
Art of Shunya Yamashita Series 2 Funny Knights 1/7 Scale Pre-Painted PVC Figure: Petra No.1 (International Version) JPN US$ 64.90
Artworks Collection Ultraman Battle EX Edition Part 2 Non Scale Pre-Painted PVC Trading Figure JPN US$ 7.49
Bad Boys Glare of Eyes Vol.3 Non Scale Pre-Painted Trading Figure JPN US$ 5.90
Code Geass Lelouch of the Rebellion - 1/8 Scale Pre-Painted PVC Figure: Kallen (Alpha Omega Ver.) JPN N/A
Code Geass Lelouch of the Rebellion 1/8 Scale Pre-Painted PVC Figure: C.C. Alpha Omega Ver. JPN N/A
Diamond & Pearl Pokemon Mini Car Candy Toy JPN US$ 3.90
Diamond & Pearl Pokemon Picture Book with Mascot Key Chain Toy JPN US$ 2.49
Dragon Ball Z Super Saiyan 3 Pre-Painted Figure: Broly JPN US$ 19.90
Dragon Ball Z Super Saiyan 3 Pre-Painted Figure: Gogeta JPN US$ 19.90
Dragon Ball Z Super Saiyan 3 Pre-Painted Figure: Son Gokou JPN US$ 19.90
Dragon Ball Z Super Saiyan 3 Pre-Painted Figure: Trunks JPN US$ 19.90
Encore Transformers 07 Pre-Painted Figure: Sky Lynx JPN N/A
Excellent Model Core Queens Blade Non Scale Pre-Painted Figure: P-5 Weapon Shop Cattleya & Rana JPN N/A
Gunyu Hagane Chogokin Groizer X Non Scale Pre-Painted PVC Figure: Groizer X (Manga Version) JPN US$ 129.90
Macross Zero 1/60 Scale Pre-Painted PVC Figure: Perfect Transformation SV-51a (Mass Production Type) JPN US$ 189.90
Neon Genesis Evangelion HG Bunny Figure: Sohryu Asuka Langley (Red Version) JPN US$ 17.90
Neon Genesis Evangelion HG Bunny Figure: Sohryu Asuka Langley (Red and Black Version) JPN US$ 17.90
Potemayo 1/1 Scale Pre-Painted PVC Mini Figure: Potemayo JPN US$ 69.90
Queens Blade Busts Statue Vol. 1 Pre-Painted Trading Figure JPN US$ 12.90
Real Art Work Series Devil May Cry 3 Pre-Painted PVC Figure: Dante 3D Poster JPN US$ 154.90
Revoltech Series No. 044 - Tetsujin 28 Non Scale Pre-Painted PVC Figure: Black OX JPN N/A
Revoltech Series No. 045 - The Mobile Police Patlabor Non Scale Pre-Painted PVC Figure: Griffon with Aqua Unit JPN N/A
Saint Seiya Figure II Non Scale Pre-Painted PVC Trading Figure JPN US$ 6.49
Shakugan no Shana: Nanatsuiro Drops - Meister Noizi Ito Collection Red Non Scale Pre-Painted Trading Figure JPN US$ 7.90
Shakugan no Shana:Nanatsuiro Drops - Q-joy Noizi Ito Non Scale Pre-Painted Trading Figure JPN US$ 7.90
Shooting Game Historica - Classic Game Fighting Planes: Trading Figure JPN N/A
Shunya Yamashita Collection Dead or Alive Pre-Painted Figure: Kasumi (Blue Version) JPN US$ 39.90
Shunya Yamashita Collection Dead or Alive Pre-Painted Figure: Kasumi (White Version) JPN US$ 39.90
Suzumiya Haruhi no Yuutsu 1/4 Scale Pre-Painted PVC Figure: Asahina Mikuru (Bunny Version) JPN N/A
Suzumiya Haruhi no Yuutsu 1/4 Scale Pre-Painted PVC Figure: Kyon's Sister (Bunny Version) JPN N/A
Suzumiya Haruhi no Yuutsu 1/4 Scale Pre-Painted PVC Figure: Suzumiya Haruhi (Bunny Version) JPN N/A
Suzumiya Haruhi no Yuutsu 1/8 Scale Pre-Painted PVC Figure: Metamo Nagato Yuki (Cat Version) JPN N/A
Yuria Hyaku-shiki Non Scale Pre-Painted PVC Figure: Yuria on Lighting base JPN US$ 79.90

Video Game Soundtracks:
CD Drama Collections Kiniro No Corda 2 - Yukidoke No Yoko JPN US$ 26.90
Dance Dance Revolution SuperNova 2 Original Soundtrack JPN US$ 38.90
Gran Turismo 5 Prologue Original Game Soundtrack JPN US$ 21.90
Naruto Narutimate Hero Best Sound [CD+DVD Limited Edition] JPN US$ 28.90
NiGHTS into Dreams... Original Soundtrack JPN US$ 44.90
Radio DJCD Bleach B Station Second Season Vol.6 JPN US$ 24.90

http://www.play-asia.com/SOap-23-83-...9-en-84-n.html

0 comments - Last Comment By wraggster

20:51 February 21st, 2008

Limited-Edition Honeybee DS Lite is Monochrome, Smooth, Sophisticated, Japan-only

Posted By: wraggster



The creative result of a collaboration between Designer Hiroshi Fujiwara and Japanese fashion magazine Honeybee, this Nintendo DS Lite sports a matte black exterior with co-ordinating jazzy white interior and hinges. Ok, so "creative" means they just painted it black and white, but it is classy isn't it? Wait 'til you see the inside.

Apart from its Limited Edition status, we know nothing more, but that doesn't stop us from drooling over it.

http://gizmodo.com/359030/limited+ed...ted-japan+only

9 comments - Last Comment By kcajblue

21:24 February 21st, 2008

Pocket Pixie DS version Alpha

Posted By: wraggster

via devfr

Morukutsu presents "Pocket Pixie DS, graphics editor for the DS.

Citation
Alpha Version:
The foundations are laid. You can create new images and use a palette, zoom (up to x10). I also get to see a algo Flood Fill to fill areas of the image, as the pot of paint in Paint. For now it works quite well despite a few bugs.
However, we still can not save his work, sorry whistle.

There are many things that do not work: we still can not create animations, some tools are not implemented and undo / redo is a little bugué ...

In the future, I still have to design the system for creating animation, adding a grid for the zoom and add a system for loading and backup bitmap / png. If you have any suggestions do not hesitate!
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

21:32 February 21st, 2008

ScummVM DS 0.11.1 beta1 released

Posted By: wraggster

News/release from AgentQ

Hi Everyone,

Since there were bugs found in a few of the ScummVM engines, ScummVM 0.11.1 will be release to fix them. There are no new features compared to the 0.11.0 release.

Here is the first beta version of the 0.11.1 release of ScummVM DS. It needs lots of testing, since there are so many games that I don't have time to do much of it myself. So please download it. Please post, even it it works fine!

http://scummvm.drunkencoders.com/scu...-11-1beta1.zip


Supported Games


Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)

Build B:
Beneath a Steel Sky
Flight of the Amazon Queen

Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)

Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars

Build E:
Inherit the Earth
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

21:36 February 21st, 2008

"No plans" for Smash Bros. on DS

Posted By: Shrygue

via Eurogamer


Game creator Masahiro Sakurai has "no plans" to make a Smash Bros. game for DS.

It would work on the platform, he told IGN at the Game Developers Conference, but it is not something he sees himself doing.

"Seeing the success that Brawl has had with the Wii remote being played sideways, I don't think that there are control limitations that keep it from being ported to the DS," said Sakurai. "But I personally have no plans to do this myself.

"If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game."

So, nothing appears to be in the works at the moment, but a DS version is far from dead and buried. It's quite usual for a different team to take control of a handheld version.

But it gets us no closer to a European date for Super Smash Bros. Brawl. Which is a little frustrating, seeing as Mario Kart Wii and Wii Fit were both recently given April launch windows here.

7 comments - Last Comment By adhdyoshi

21:39 February 21st, 2008

Open Transport Tycoon Deluxe DS - Alpha 5

Posted By: wraggster

News from dominik81


The current version of OpenTTD DS is Alpha 5.

Changelog for Alpha 5:

based on r12083
Major new feature: stereo sounds effects!
Sounds require additional memory. Currently up to 200KB might be used for the sound samples. Therefore crashes due to memory shortage (especially on bigger maps) could be more frequent.
Music is still not working due to the lack of a ARM7 midi library
sounds are also played for tiles on the border of the screen
config options and patch settings are now saved
more comprehensible error messages when files from the original game are missing
screenshots in BMP format are working (normal and giant)
(the debug console won't be drawn onto a screenshot)
added a loading screen and a an exit screen
code cleanup to fit OpenTTD project structure

Known bugs:
random crashes when the game runs out of memory
graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten
minimap glitches
trying to create maps bigger than 256x128 crashes
the screen resolution is too small making it impossible to click some windows

Please report any bugs that are not mentioned in this list.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

15:12 February 22nd, 2008

Japanesse Hardware Sales: February 11th - 17th, 2008

Posted By: Shrygue

The latest consoles hardware sales from the land of Japan is in show below as follows:


Nintendo Wii: 78,583
Nintendo DS Lite: 62,362
Playstation Portable: 59,654
Playstation 3 : 17,637
Playstation 2: 11,266
Xbox 360 : 2,198


Wii stays on top, takes roughly a 3,000 unit drop. DS replaces the PSP in secound place, increase 2,000 while the latter experiences a 15,500 decrease. PS3 goes down 6,000, PS2 200 up and Xbox 360 dips by extactly 417.

2 comments - Last Comment By JKKDARK

19:40 February 22nd, 2008

NDSudoku_Solver v1.0

Posted By: wraggster

News/release from Cheff:

Hello, voila after a surprisingly small piece of time is spent on the project, here is the 1st version montrable ().
Basically the program displays a blank grid, you can add numbers by touching the box manner.
The OK button solves the grid you entered, the X button is used to erase everything.
For the moment, what he faudrai change it is the "graphics", and yet it is a great word.
Otherwise, the resolution algorithm used is a method of backtracking, which explains a little slow applicability in a grid resolve difficult [for a 5sec Until I found].

The Roma, as well as the sources are in the attached file.

In any case a big thank you to members of the forum who help me
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

19:45 February 22nd, 2008

StepmaniaDS v2

Posted By: wraggster

Daren has released and updated StepmaniaDS:

Heres the translated details:

Oyé! Oyé!

This is my first message in this forum so I will just introduce myself.
I am 21 years old, after having made a iut ge2i, I find myself in the first year of school ing 'to itii Loire Valley, a school info undue very general alternately.
I describe as a novice in programming. I have good foundation in java, c, c + +, but it is limited to that.


By falling on a video of a robot controlled by a DS on Youtube, I thought it might be interesting to expand on this type of machine ... Even if I have no DS (aie aie, it is expensive!). What interests you tell me? Bin it's going to look after me and take the lead ... And that's booooooon!

Hahum, come in to shove. To begin to develop, I decided to find myself a project: Stepmania a game that much fun on the PC, DS version. That is what (where I am now in my project):

The principle is simple, arrows move upwards in sync with music. When the arrow arrives mobile motionless on the arrow at the top, you have to press the right button. That fact points, and the PC version in full-color messages and everything! If too many arrows magnifying glass you lose, if you win

Why I post if the project progresses? Bin in fact, I wonder if it is not too ambitious a project. It will be necessary that I can insert dswi and mp3 file (the file that contains the arrows) after compilation that I made, spears, and arrows I synchronizes with the music (I have a little idea over the already) ... Not knowing any bookstore I not even know if it's possible!

I also did it for each song several challenges and the chance to play pen: one takes the console to the upright and the touch screen on a dance pad ... Finally it's little wait

Was it brought to my knowledge that I am a novice ultra DS with the development but I am also highly motivated, and I soon ;-)

And above all, would you be willing to answer my questions more complex and absurd?

You can download my project in the current state here for the version with the following keys.

Left arrow L
The bottom arrow pad
Up arrow keys straight
Right arrow R

Hence for release with the following keys.

Left arrow left pad and Y
Down arrow pad low and B
Arrow pad high above and X
Right arrow right pad and A

Thank you in advance for your answers and comments!
Download and Give Feedback Via Comments

5 comments - Last Comment By patgan598

19:48 February 22nd, 2008

Pocket Physics v0.5

Posted By: wraggster

Oxtob has updated his application for the Nintendo DS:

I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!

v0.5 (2008-02-22)
Added the moving tool
Improved speed (different timing, inactive objects fall asleep)
Better repeatability
sketches are now stored in /data/pocketphysics/sketches by default
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5 comments - Last Comment By Kaeruyaki

19:54 February 22nd, 2008

AmplituDS v3.1 released.

Posted By: wraggster

News/release from Dark Knight ez

AmplituDS v3 reached the 10,000 downloads milestone on my site!
When I first started creating the game, I never imagined this could ever happen.
To celebrate, I present to you, AmplituDS v3.1. The release of a private build I've been working on a small bit which has a couple of (minor) improvements.

For those who are not yet familiar with AmplituDS; it's a homebrew game created in the style of Amplitude for the PS2. Amplitude is a rhythm game created by the same team which started the Guitar Hero franchise and now Rock Band. Lots of fun to play. A couple of youtube movies to show off AmplituDS: SMB Remix on brutal and Lady Lucifer on insane


Improvements since v3:

Approximately twice as fast start up time.

Anti-aliasing used for 3D graphics.

The targets are not missing sections anymore.

The 'amplituds' folder does not need to be placed in the root of your media card anymore, it is searched for. Meaning you can have it as a subfolder of a "data" folder on your card for example.

Max-Media Dock users should not have to set their clock to 00:00 anymore (untested).

You can create and insert your own stage now! <blatant lie, as this feature has always been there, but I wanted to get it to people's attention. >

A tutorial for the creation and insertion of your own stage has been created by DevilSpawn and can be found here.
Download and Give Feedback Via Comments

2 comments - Last Comment By DanTheManMS

20:00 February 22nd, 2008

FlickBook 0.2.1 - an animation toy

Posted By: wraggster

News/release from Masscat:

Flickbook is an animation toy for the Nintendo DS.

It allows you to create an animated film by drawing a series of frames.

Flickbook requires a DLDI device with write support, so patch in the normal way.
Download and Give Feedback Via Comments

1 comments - Last Comment By stevo11185

20:17 February 22nd, 2008

Nintendo To Begin Charging Money For Some Online Gaming

Posted By: wraggster

Nintendo's Wi-Fi Connection service has always been entirely free of charge, but the company will soon introduce a pay-to-play service for some games, it announced at Game Developers Conference.

"Nintendo Wi-Fi Connection Pay And Play" will let users subscribe on a game-by-game basis to certain titles. Nintendo project leader Takashi Aoyama announced the service at GDC, but did not say what upcoming games would require payment for the service, or how much they would cost.

To avoid customer confusion, Pay-And-Play games will have a red icon on the game's box that reads Pay And Play, in place of the traditional blue Wi-Fi Connection icon, which will only be used for games that are free to play.

This is a pretty big change for Nintendo, who has always been adamant about wanting online gameplay to be free. While this might attract more developers to the service with a new revenue stream, it also might confuse consumers -- and be a hassle if the payment system isn't easy. You'll use Wii Points to pay for the online gaming, so it should be interesting to see if this extends to the DS Lite or if it's just restricted to Wii.

http://blog.wired.com/games/2008/02/...do-to-beg.html

11 comments - Last Comment By da_head

20:29 February 22nd, 2008

G6/M3 DS Real System v3.0

Posted By: wraggster

Software update for G6/M3 flash cart owners:

1. Virtual CLEAN ROM drive F-Real system upgrades (new six kinds of intelligent judge rules), to further improve the compatibility and stability of the game;
2. That "0346 - days of Mojing 2 DS (Japan)," Dead of titles, the game can now be normal operation;
3. That "1566 - DS knowledge Korea (South Korea)" NDSL running on the mainframe topic is always the same, the game can now be normal random topics;
4. That "1837 - Lost in the big blue island secret! (Japan)" in the caves of the Dead, the game can now be normal operation;
5. Resolved "1946 - Mario & Suonike in the Beijing Olympic Games ()" can not be soft reset problem can now use the soft reset normal game;
6. Resolved "1969 - Mario & Suonike in the Beijing Olympic Games (United States)" can not be soft reset problem can now use the soft reset normal game;
7. Resolved "1979 - survival game The Sims 2 ()" can not be soft reset problem can now use the soft reset normal game;
8. Resolved "1986 - Super Lite 2500 thrilling collision balls ()" can not be soft reset problem can now use the soft reset normal game;
9. Resolved "1993 - fantasy wizard Bang, You're Dead (the United States)" can not be soft reset problem can now use the soft reset normal game;
10. Resolved "1997 - Mario & Suonike in the Beijing Olympic Games (EU)" can not be soft reset problem can now use the soft reset normal game;
11. Resolved "2000 - dog park (the United States)" can not run the problem can now start the game;
12. Automatic Chinese name to the control of DS support to the 2037 games ROM.
http://gbatemp.net/index.php?download=1856

0 comments - Last Comment By wraggster

01:42 February 23rd, 2008

EU, U.S. seize $1.3 billion in counterfeit computer parts, plan crackdown

Posted By: wraggster

Officials from the U.S. and European Union gave themselves a big pat on the back today, announcing that a joint operation of theirs recently netted over 360,000 fake computer components over a two week period, a haul that they say rang up to some $1.3 billion. That apparently included both counterfeit integrated circuits and various computer parts, which were branded with over forty different trademarks including Intel, Cisco and Philips, to name a few. Needless to say, the officials are now apparently feeling a little buoyed by their success, with them vowing to crack down on computer counterfeiters the world over, and " take up the matter" with China, which is where most of the seized products apparently came from.

http://www.engadget.com/2008/02/22/e...er-parts-plan/

0 comments - Last Comment By wraggster

01:55 February 23rd, 2008

Financial analysis looks at PC vs. console costs

Posted By: wraggster

Even the most diehard PC gamer has to admit that their console gaming brethren get the better end of the deal as far as costs are concerned. But exactly how much does a console gamer save over the system'ss lifespan? A poster over at TechConsumer crunched the numbers and found that, when everything is added up, the savings aren't necessarily that great.

When all is said and done, the full Xbox 360 gaming setup (including TV, accessories and Xbox Live subscription) costs $3,152 over six years, about $350 less than a basic gaming PC for the same period. Of course that cost includes a 42" 1080p TV, while the comparable PC uses a relatively paltry 22 inch display. When a comparable screen is used on the PC, the savings on the console side balloon to near $1,200.

The real killer for the PC, of course, is the upgrades (estimated in this study at $250 every other year) and recommended full-on replacements (every three years) that come much more frequently than the console equivalents (one replacement every six years). So, PC gamers, is it worth the extra money?

http://www.joystiq.com/2008/02/22/fi...console-costs/

10 comments - Last Comment By the_eternal_dark

02:08 February 23rd, 2008

Limited-Edition DS a-Go-Go as Bathing Ape Gives the Lite a Caselift

Posted By: wraggster



Yesterday's matte black limited-edition DS has been superseded by a Louie Vouie-esque design from cult Japanese fashion line Bathing Ape. Available in either white or a rather dingy gold, the case is stamped with Mario and Bape faces, with the Mario star thrown in for good measure. Available in Japan from April 1, expect this to sell out pronto.

http://gizmodo.com/359530/limited+ed...ite-a-caselift

3 comments - Last Comment By zauberer

02:17 February 23rd, 2008

Shash DS Emu WIP

Posted By: wraggster

Shash has posted more WIP News of his work on his DS Emulator for Windows:

I've not worked much on desmume lately. I really like low level coding, but I prefer graphics coding, and that's what I've mostly been doing the past 14 years. I still work on desmume from time to time, but it's not my only open project as of now.


But that's not what I want to talk about today, I want to give an example of how I fixed a certain issue on desmume, and the whole process that lead to fixing the bug: usually involves hell a lot of work to fix small bugs. It's strange to fix major problems with little work, or at least that's what I'm used to. Well, let's get to the good stuff.


Recently, NHervé (from ngemu forums) asked if distributing desmume "mods" was ok. The answer was simple: desmume is GPL, an thus, distributing modified versions is ok, as long as full source code is provided for the modified version. After that, he did the first mod. He is quite focused on fixing New Super Mario Bros. To get it ingame, emulating the GFX FIFO irq is needed, which official version doesn't support. Anyway, there was (at least), another bug: when starting mini-games (on main menu), desmume froze. That's what I'll talk about today, how I fixed that freeze. Let me clear up, that blog entry is a readable version of a what I explained in this thread.

The first thing I usually do is double-check where it freezes, obvious, but needed. I've seen plenty of people fixing "bugs" without even checking the exact reason, and it's losing time. First thing I saw, is that it jumped to 0x00000000, and there wasn't anything resembling code: basically it was all zeros. That jump could be on purpose, or the reason of the freeze. I assumed that it was meant to jump there, as I had to pick an option, and both were possible. So assuming than that memory region wasn't being initialized properly, I thought that it was some DMA failing, but after a quick peek at the DS available documentation, I saw that on that region resides the ITCM, which (explained in a simple way) is basically a small area of memory (32kb), where code is executed faster. On the DS, you can't DMA to the ITCM, so that couldn't be the failure. Next step was a bit more hard, and involved reading a bit more on how the internals of the DS work.

As I didn't knew how the ITCM worked, I spent some time reading about it. The most interesting bit, is that by setting it's virtual size (up to 32MB) bigger to it's physical size (32kb), it'll mirror it's contents from 0x00000000 to the virtual size. I guessed New Super Mario Bros was abusing that, by writing somewhere in the virtual memory area of the ITCM, and then reading from 0x00000000, which would be perfectly working code on the DS. I checked if it set the virtual size of the ITCM bigger than the physical size, and seeing that on boot it's set to 32MB by the game, I quickly hacked mirroring. Even with that, the first routine residing on 0x00000000 would freeze too: when called, the return address was set to 0x00000000 too, so when it tried to return to the calling routine, it jumped to itself. Forever.

I started to think that the fault was not on ITCM handling (even if desmume's current implementation is technically wrong as of now), but on the calling routine. After debugging it for a few minutes, one thing was clear: it was reading from uninitialized memory, and that's why it jumped to 0x00000000. Hell, even all the register were set to 0x00000000 due to reading from memory not initialized, which was rather fishy. To make a long story short, I compared that memory region with two other DS emulators, and it was clear that desmume was not copying data there for some reason. First, I assumed that the DTCM (again, a 16kb memory where data is read faster than from main memory) mirroring was the culprit. I was wrong again. I thought that I was really missing something obvious.

I went back to the available documentation, and searched for the address of memory that the game was reading from before jumping to 0x00000000, to be exact, 0x027FFE00 (plus some offsets on the various reads), et voila, it was simpler than I expected: on boot, the DS copies the game card header there. Quickly checked if desmume was copying it too, and saw that it just copied the header partially. I implemented simple copy loop in a minute and I got the mini-games to work. In the end, it was WAY simpler than I expected :/

Still the mini-games have some problems with the sprites looking bad, but that is another task I'll might talk about another day. Oh, and I committed a few fixes (including this one) to the official CVS, just in case anyone wants to check it out. A few screenshots, as usual:


http://shashemudev.blogspot.com/

2 comments - Last Comment By shashClp

02:28 February 23rd, 2008

XO Nintendo DS Lite Leather Case now Available!

Posted By: wraggster

New from the GP2XStore



We now offer some very high quality cases manufactured by XO Works. The cases are made out of leather and fits the Nintendo DS Lite perfectly. Its a very stylish case and you can buy one for only $24.99.

1 comments - Last Comment By kcajblue

02:31 February 23rd, 2008

The Moon Books Project Update for 2-22-2008

Posted By: wraggster

via drunkencoders


Slow week this week. We do however have one really cool fan film for release on the DS.

Return of the Ghostbusters.

The mile high city is rocked when an ancient Egyptian menace comes to town, and the Denver Ghostbusters must return to save the universe once more. In this sequel to the internet cult hit Freddy VS Ghostbusters, the boys in gray find themselves up to their eyeballs in spooks, as a greater threat looms on the horizon...

A talented cast and crew made up entirely of volunteers (see also: fanatics) worked over the internet and across borders for over two years. Featuring dazzling special effects, an original score, and an engaging story inhabited by quirky characters, this feature length film is a truly one of a kind fan made experience.


http://moonbooks.net

0 comments - Last Comment By wraggster

11:23 February 23rd, 2008

Button Smashing BETA

Posted By: wraggster

via devfr

Maschell realizes this first draft of "Smashing Button", in which you need to support the faster on the keys. Currently 5 levels are present and the highscore of shipments directly from the DS ==> http: / / oconlan.oc.ohost.de / abrufa.php
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

11:25 February 23rd, 2008

Lights Off (Lights Out Clone)

Posted By: wraggster

News/release from Massif:

This is my very first complete NDS homebrew. It is a clone of the popular lights out game. It is a 6x6 grid and has 150 puzzles total. There's currently no saving/loading, so you have to start from level 1 each time.

Get it here:

http://www.codinginthedark.com/
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0 comments - Last Comment By wraggster

11:43 February 23rd, 2008

Closed v1.2

Posted By: wraggster

News/release from Cobain:

This game is presented in several enigma as a result you will have to solve

History:

1.0:
- Reedition of any sources of the game
- Adding an Enigma
- Re-establishment of the click between enigmes
- Change in how to remove it with the keyboard
- Ferification of fat that evite to make two versions (one with and one without)

1.1:
- Adding two enigmes of Neorod
- Establishment of an arrow of Ass-Itch to get to the next level if the level is already verified

1.2:
-- Added three more Neorod enigmas of one of myself
-- Bug fix at the backup

How to play: it is the first enigma

Thanks to:
-- Ali Banana allow me to continue its project
-- Persons who Devfr m'on restore sources that make me go faster
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0 comments - Last Comment By wraggster

15:08 February 23rd, 2008

DCEmu Homebrew Network RSS Feeds Now Working

Posted By: wraggster

Hi all i finally got around to sorting out the RSS Feed for the Whole DCEmu Network, you can now check out http://www.dcemu.co.uk in the right column or http://feeds.feedburner.com/dcemunetwork, you now have access to hundreds of news items per day from the worlds best homebrew network.

Hopefully should also help people who are still suffering those damned DNS Issues with the sub domains

2 comments - Last Comment By ____anders____

11:39 February 24th, 2008

SNK Playmore Suite Visit

Posted By: wraggster

I got a chance to swing by the SNK Playmore Suite at GDC to check out some of their offerings. Most of what they had going on on their screens were showings of their various game anthologies including Fatal Fury Battle Archives Vol. 2, King of Fighters 98 Ultimate Match, King of Fighters Collection Orochi Saga, Samurai Shodown Anthology, SNK Arcade Classics Vol. 1 and World Heroes Anthology. Not a whole lot new here but there were a couple of nice looking trailers for King of Fighters XII and the New Samurai Shodown.

The real treat however was a little surprise waiting on a DS in the corner, Metal Slug 7! I hot footed it over to the corner of the room and practically wrestled the girl playing it to the ground in my attempt to check out the game. It looked great, played better and had everything you could possibly want from a Metal Slug game. So if you are ready for a new Metal Slug experience, look no further than Metal Slug 7, coming soon to a DS near you.



http://kotaku.com/360017/snk-playmore-suite-visit

3 comments - Last Comment By KaliKot

11:43 February 24th, 2008

The UN wants to put taxes on video games to help the poor

Posted By: wraggster

This is one of the options the UN is taking into account in its attempt to find new ways of financing its fight against poverty.

Philippe Douste-Blazy, the newly-appointed Special Adviser on Innovative Financing for Development for the UN Secretary-General Ban Ki-moon, has recently declared that the branch he is leading (the UNITAID- the international drug purchase facility hosted by the UN World Health Organization) is behind schedule with implementing the measures required by the Millennium Development Goals (MDGs) agenda:

"We are halfway in the timetable with the deadline in 2015, but we are not halfway in terms of results. The truth is we are late." He added that global development assistance has fallen for the first time in 10 years.

In order to find new resources, Douste-Blazy, who was also the French Foreign Affairs minister and a member of the European Parliament, said to French newspaper La Croix that "the UN is reflecting on the possibility of putting taxes on video games and Internet commerce to finance the fight against poverty". Another option would be to convince citizens to "contribute voluntarily with one or two euros".

The high-ranked official unveiled the fact that more than $500 billion are needed to reach the targets established by the world powers in 2000. Although to some this might look like an insanely huge amount of money, Douste-Blazy said that transactions worth more than $1500 billion are being rolled on the world's financial markets every single day.

Mr. Douste-Blazy's conclusion is that "new means" of financing are necessary, like putting taxes "on Internet video-games and the e-commerce".

However, the irony is that in the fight against hunger and poverty, money is actually not a problem. Corruption is. Prestigious magazine Wall Street Journal has recently unveiled that more than 90% of the funds allocated by the World Bank for Indian health programs have been wasted on badly executed repairs or have simply vanished (read "have entered the pockets of corrupted Indian officials"). This adds to the massive thefts registered in Africa, where tons of food, medicine and construction materials never reach the hands of the poor.

And speaking of corrupted officials, not a year has passed since Paul Wolfowitz's resignation from the World Bank, after it was found that he personally negotiated a generous salary for his mistress at the US State Department. Former UN Secretay-General Koffi Anan's son was also investigated for using his father's influential position to obtain preferential oil contracts in Irak, during Saddam Hussein's reign.

We're just curious: what kind of new taxes does the UN have in mind, since the gaming industry is already paying a lot of taxes?

http://www.playfuls.com/news_12350_T..._the_poor.html

22 comments - Last Comment By stacer

16:11 February 24th, 2008

iDeaS 1.0.2.2 (Linux version) released

Posted By: JKKDARK

The Linux version of the Nintendo DS emulator for PC was released today.

Changelog:

• Fixed a bug in application path creation.
• Fixed a bug in loading SAV file.
• Fixed a bug in SoundCapture Plugin creation.
• Fixed a bug in Texture Coordinates Transformation.
• Fixed a bug in Textures Blending.
• Added AceKard Plugin.

Download and give feedback via comments

0 comments - Last Comment By JKKDARK

16:47 February 24th, 2008

Bunjalloo v0.5.3.1

Posted By: wraggster

Quirky has updated Bunjalloo,his homebrew web browser for the DS

Fix clicking URL on url/image menu, as reported in issue 44.
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6 comments - Last Comment By kingkira

21:24 February 24th, 2008

SEGA Recruit Sonic Fans Help

Posted By: JKKDARK

via Nintendo Life

SEGA Europe today revealed that they are to allow fans the chance to help name one of the all new enemy races in the highly anticipated Sonic the Hedgehog RPG adventure, Sonic Chronicles: The Dark Brotherhood™. Developed by industry admired story-telling specialists, BioWare, Sonic Chronicles: The Dark Brotherhood will appear on the Nintendo DS™ system during Autumn 2008.

Between March 3rd and March 14th fans will be able to visit the Sonic City website (www.sonic-city.com) to cast their vote in naming the new race. After the votes have been counted the winner will be announced on March 15th and then appear in Sonic Chronicles: The Dark Brotherhood when the game launches in Autumn 2008.

Sonic fans should add these dates into their Official Sonic Calendars 2008 and then get back to playing Sonic Riders, go now, go play!

1 comments - Last Comment By Elven6

16:51 February 25th, 2008

EA: We waited until GTA IV was complete before making $2bn move

Posted By: wraggster

Publisher seeks "friendly" acquisition of Take-Two

Electronic Arts has said that it waited until the development of Grand Theft Auto IV was complete before making a formal proposal to acquire its publisher Take-Two Interactive.

The company also believes the time is right for the proposed acquisition as EA has completed its internal reorganisation and its newest studios – the recently acquired Pandemic and BioWare – are currently settling in.

"We've waited to ensure that our proposal did not disrupt development of GTA IV," said EA. "The game is scheduled to launch in about two months, which means the core development should be essentially complete."

Electronic Arts said that the two companies have been in discussion on-and-off for about a year, with official dialogue to discuss the intention to acquire Take-Two opened in December, followed by a formal proposal on Febraury 6, and second proposal on February 19.

Despite Take-Two's rejection of the USD 2 billion offer, EA maintains its proposal to acquire the rival publisher is "friendly to Take-Two shareholders, developers, partners and customers. We continue to seek a friendly, negotiated transaction," added EA.

EA believes that Take-Two's internal studios - which includes Firaxis, Visual Concepts and Irrational - would be able to maintain their own identities, and that the Rockstar teams would also be comfortable working as part of the Electronic Arts group.

"We have great respect for the Rockstar leadership team and some of our executives have worked with Rockstar leaders while in previous positions with other companies.

"We believe EA's decentralised label organisation will be attractive to Take-Two’s creative talent," added EA.

Although EA said that it was too early to discuss any plans for staff changes or the future of intellectual properties, it did reiterate its respect for the Rockstar portfolio, stating, “We strongly believe that behind all the controversy is a core of great intellectual property and development talent.

"These titles don’t sell millions because they’re controversial; they sell because they’re great games."

http://www.gamesindustry.biz/content_page.php?aid=33472

5 comments - Last Comment By Cerepol

17:29 February 25th, 2008

Gekihou-Han Keroro Gunsou 3: Action! Tenkuu Daibouken de Arimasu!

Posted By: wraggster

Newly released this week:



The story and the stage are completely linked! And the movie characters make their appearance in the game as well. In fact, you can obtain the hidden movie character Dark Keroro. How to get it though, and what are his strengths? You will find out in the movie! The game and the film will double your enjoyment! For the first time in games related to the Keroro series, horizontal scroll action becomes possible.

Bandai's Gekihou-Han Keroro Gunsou 3: Action! Tenkuu Daibouken de Arimasu! for Nintendo DS™ is in stock today, shipping as region free Japanese version for US$ 48.90 only.

Game Features:

Find where the flag flies on the field and stand on that point. You have successfully raided the world.
The special attacks comes along with grand animated sequences. To activate these attacks, the player need to find the right Super Medal for each character. Aside from special moves, each of the characters have their own attacks and these characters can be switched on and off for the progression of the game.
At the end of every world there is a boss waiting for you to fight. But unlike most action games, the boss fight takes you to a completely new special game. And once you have defeated the boss, you can return to that special game as many times as you like such that you can obtain high scores.

http://www.play-asia.com/SOap-23-83-...j-70-2gge.html

0 comments - Last Comment By wraggster

07:45 February 26th, 2008

Warcraft - Tower Defense v0.5

Posted By: wraggster

Noda has released a new version of Warcraft : Tower Defense, a NDS adaptation of the famous Warcraft mod

Heres whats new:

Changelog:
- PAFS version is gone, now only the fat/DLDI version is available
+ you can now use the arrow keys to select maps in the menu
+ added 5 automatic levels of difficulty for each map: it affects the life of the monsters, and the final score
+ options are now saved within the rom (require DLDI driver with write support)
+ in-game menu added
+ added possibility to restart the map in-game
+ added quicksave & exit in-game option so you can save your current game and finish it later (require DLDI driver with write support)
+ high-scores are now saved (require DLDI driver with write support)
+ high-scores can be viewed on the map selection screen (press L or R to switch minimap/high-scores)
+ small speedups here and there
+ added some new maps
+ new game icon
= fixed some bugs
= fixed Long Walk TD skeleton’s round

Short version: I need 200$ to buy a 2nd DS + flashcart to add multiplay :

Long story:
I’ve said earlier that I would make a point on this, here it is. As you may have noticed, still no multiplayer in this release… Why?

I planned to add it during my year abroad in Montreal, but infortunately the friend who was planning to come with me (and with his DS) could not come… So with only 1 DS on my hand, adding multiplayer is impossible.

But there’s another problem now. In 2 months, I’ll be back in France and as I’ll have school finished, I’ll start working. I also plan to take a flat with my girlfriend. This means obviously, no more free time for homebrew development…

The good part is that I still have 2 months to implement multiplayer !! But I need a second DS to be able to do it… That’s where I need you. I need 200$ to buy a second DS + flashcart. That means, if 100 people each donate 2$, I can add multiplayer to WTD…

So it’s up to you now! I’ll do my best to add multiplay for a final version of my homebrew, but I need your support… Keep it mind that the faster I can bought the 2nd DS, the best chances are that multiplay will be up with plenty of options!
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12 comments - Last Comment By Rebrek

16:49 February 26th, 2008

Tom Clancy's EndWar tipped for DS, PSP?

Posted By: wraggster

Tom Clancy's EndWar creative director Michael de Plater is reported to have confirmed that the RTS will be released on DS and PSP, as well as 360 and PS3.

According to several reports, de Plater confirmed the game will making its way to handheld platforms at GDC. That's all we've got to go on, for the moment as nothing official has come from Ubisoft.

EndWar takes place during World War Three, where most of the Earth's resources have been depleted.

Proving that even a nuclear war can't keep those damn Russkies from pursuing their expansionist polices, players take control of an army to fight over the residual resources, like mineshafts.

There's a lot of radioactive fallout surrounding March 2009 as a possible release date. We've contacted Ubisoft for confirmation. Stay tuned.

http://www.computerandvideogames.com....php?id=183312

0 comments - Last Comment By wraggster

16:54 February 26th, 2008

Review: NeoFlash MK6 Save Cart & NEO3 TF

Posted By: bandit

NeoFlash MK6 Save Cart & NEO3 TF
Manufacturer: NeoFlash
Site: Buy from IC2005
Price: $59.00


Overview : Store your save game data on internal RAM. Make and play backups of your original games.

Features:
  • 1:1 Original small size
  • Support all version of NDS & Lite
  • NDS Brightness adjustable
  • Support auto-sleep mode
  • Simple plug and play
  • Build in 4M Game Save
  • Come with 4K/64K/256K/512K/2M/4M EEPROM hardware save mode
  • Don't need battery, game save data can keep over 50 years
  • Support NEO2/3 full serial, can backup your original NDS card by one click
  • Universal boot, support almost third-party Slot-2 cart
Quality/Usability : Let me start of by stating that even though this is MK6 (MagicKey 6), this is not a successor of the MK5 that we reviewed a couple months back. This is just a Slot-1 PassMe device which allows you to store your save game data on to its internal RAM. The NEO3 (Slot-2; for SD or TF) allows you to make and play backups of your original games. We also want to note that we do NOT condone piracy.

The MK6 is just a simple cart design. The top has a groove as if there was a slot for a microSD but was blocked. The NEO3 looks weird. The top half has a plastic shell while the contacts is gutted and left out naked. Also, the top of the NEO3 sticks out slight from the cart as this is where the microSD is inserted. What I like about this, is that the slot is spring loaded. What I also noticed on the NEO3 cart is that on the bottom of the casing, where it begins to show the contacts, there is an opening on the plastic casing with the bottom part of the microSD slot sticking out. Couldnt they have added a millimeter or two, to the plastic to cover that up?

Included is a MK6 Save Cart, NEO3 TF and a miniCD. The miniCD contains all the required files needed but its best to get the latest files from NeoFlash as the files on the CD may be outdated. As for the NEO3, there are two versions. There is a TF which accepts microSD and SD version, which well...accepts SD cards.

The NEO3 will need to be setup in order for things to work. To setup the NEO3, you'll need to insert a microSD into the NEO3 and copy the latest version of "_boot_ds.nds" to the root of the microSD. As mentioned above, you can get this from the miniCD provided with the MK6/NEO3 or you can get the latest files from NeoFlash.

NEO3 wouldnt be a good choice to play backups even though it can backup your original games. Yes, it sounds contradicting but its the truth. It lacks and fails in the compatibility field. Homebrew files itself didnt work well either as there was no DLDI patcher. Even using NeoFlash's Homebrew Patcher & Burner Maker, I couldnt get majority of the homebrew to work.

Once the NEO3 is setup and you insert the MK6 into the DS and boot it up, this is where things get confusing. You are brought to a menu with options to select a save type (Boot GBA with 4K Save - Button Y; Boot GBA with 512K Save - Button X and Boot GBA with 2M/4M/8M Save - Button A), What do you choose?! No instructions are given. This should of been auto-detected and chosen for you automatically. The menu scrolling is backwards. If you press UP, the menu scrolls down. If you press DOWN, the menu scrolls up. The menu also seems a bit sluggish.

In order for the DS games to save, you have to set the save type by pushing the Lor R trigger at the start of the game screen. Once you choose the proper save type, the game will save to the MK6 but will run from the NEO3.

To backup your original NDS game, press the X button in the NEO menu. The system will then ask you to insert the original NDS cart and press the A button (OK) to continue. It will then start to dump your DS game onto the NEO3. Depending on game size, it takes about 5-8mins. Once completely dumped, swap the original DS game and place in the MK6. Press A and the game will begin to load. Having tested a couple of my games, I had no problems with any of the dumps.

Conclusion : Overall, the NeoFlash MK6 Save Cart & NEO3 TF to me is a waste of cash. I honestly do see a need for this except for dumping your original games, transferring the .nds and placing it onto any other Slot-1 flash carts such as M3 Simply, R4DS, EZ-Flash V or G6DS Real. There was no support for homebrew files as well as lack of instructions. The lack of auto-detecting the type of game saves is a disappointment as well. NeoFlash makes some great products for both the DS and PSP, but this is one product that they should of not released.

Please note that none of the "upgrade" products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. DCEmu Reviews and DCEmu Network does not condone piracy. The primary functions of a "modchip" and/or "flashcart" are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.

Images via comments

0 comments - Last Comment By bandit

17:13 February 26th, 2008

DS mines

Posted By: wraggster

News/release from aGaTHoS

Hi,

I've just started learning and programming for nintendo DS.

This is my first homebrew program for DS, a simple minesweeper.
I still have to add some features, but this version is quite playable.

You can download it here.

I hope you enjoy it.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

17:17 February 26th, 2008

Momentum Ball

Posted By: wraggster

News/release from NEON725

OK So I'm not very creative with names. Sorry.

I'm an old hand at coding but this is my first time at PAlib, so go easy on me!

I always had a fascination with momentum and force in a virtual object, so I applied those tricks to a DS game and this is what came out.

The game itself kinda sucks, just avoid the bullets for as long as possible. (You can't even submit high scores yet.)

D-Pad moves ball.
A button freezes momentum and restarts the game when you die.


EDIT: My next game will be a port from DARKbasic. We'll see how that turns out...
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0 comments - Last Comment By wraggster

17:20 February 26th, 2008

Lilou Combox v1.3

Posted By: wraggster

News/release from Lilou:

Lilou box is a complete communication box for your DS. It allows you to transfer files with different protocols : FTP and HTTP. It allows you to download or upload files on your private network or on Internet.Lilou HTTP allows you to explore files over internet (similar to your file explorer on your PC). With this, you can download your files, favourite homebrew, video on your ds without extracting your card, micro DS.Lilou FTP allows you to run either a FTP server a FTP client on your DS. With this, you can download your music sound, video on your ds without extracting your card, micro DS … It allows you to transfer files between 2 DS, your computer and a FTP server on Internet.

version 1.3 :
* 200’s of files on for FTP client to display a remote directory
* ComBoX had a debug tools (in debug menu) that writing details of each AP found to a text file on the flashcart, named cftpwar.txt
* limitation on very long name removed
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2 comments - Last Comment By carlitx

17:36 February 26th, 2008

graphDS WIP

Posted By: wraggster

News/release from MorganDS

For the last couple of weeks I've been writing a class in C++ for storing and evaluating expressions. Today I wrote a very primitive program for the DS that implements the class and performs calculations. Eventually, this application will be a sort of graphing calculator that will include expression evaluation, graphing, and calculus tools like slope fields and Euler's method. It will also be capable of evaluating definite integrals and Riemann sums.

I will post updates as I continue work on this project. Any feedback would be appreciated. In the meantime, check out the calculator. It's compatible with addition/subtraction, multiplication/division, exponents, parentheses, and basic trig functions.
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0 comments - Last Comment By wraggster

17:37 February 26th, 2008

Bunjalloo WIP Update

Posted By: wraggster

Quirky posted this about his Homebrew Web Browser for the Nintendo DS:

Lately I've read some positive comments about my home-brewed web browser on a few different forums and news sites. It's nice to know that people find the software useful! I've also received some suggestions via email on how to make the browser even better for people. One of the interesting things about having a homebrew browser is that it can do things that the official browser can't, like download files to the memory card or provide translations for languages other than the official 5.

So with this in mind, I'm now working on improving the way Bunjalloo downloads files. Currently it's not very user friendly and requires you to download the file, then save it. This is pretty unintuitive - it'd be better to sniff out the MIME-type of file that the user clicks on, then either download and show it for supported image and text MIME types, or offer to save it to disk for "exotic" MIME types. Y'know, a bit like everyone else does it :-)

As for translations, there's not much user interface to translate at the moment, but what is there has now been pulled out into resource files, defined per language. Currently only the languages supported internally by the DS are selectable, and the language displayed can only be altered by changing the DS's language option from the system settings. But this is only a beginning, if there is enough interest I can extend language support to those not built in to the DS via a configuration option. The actual translations into other languages need doing, so if you want to help out let me know. I have English and Spanish done, Italian, French and German are needed, as is Japanese. Sadly Japanese won't work without changing the font, the one I have at the moment doesn't include the full range of universal characters.

Speaking of helping out, keep that feedback coming. Star issues that you think are most important, report bugs, even write patches ;-) There's a new mailing list/forum for discussing Bunjalloo if mailing me is too much hassle. I look forward to hearing from you!
http://quirkygba.blogspot.com/2008/0...oo-update.html

1 comments - Last Comment By pas

19:35 February 26th, 2008

UK Charts: FIFA Street 3 misses top 10

Posted By: Shrygue

via Eurogamer


Mario & Sonic at the Olympic Games has continued its Michael Johnson-like domination of the UK All Formats Chart.

The Wii version dug its spikes in and accounted for 58 per cent of the sales this week, helping it to a second consecutive gold medal and fifth in its career.

More surprising was FIFA Street 3 only managing to debut at 11, despite being rather prominent on football hoardings and in telly adverts. It makes it the worst performing instalment in the series to date, with the original entering at three and the sequel at one.

Unreal Tournament 3 faired a little better, returning to the top flight at nine thanks to the freshly released PS3 version.

The other new entry in the chart was Sonic Riders: Zero Gravity, which managed a rather disappointing first week at 37.

Otherwise the charts were rather predictable. Call of Duty 4 continued its well deserved success to hold on at two, Brain Training climbed to three, Devil May Cry 4 fell to four and Wii Play took five.

Game Party did well to jump from 15 to six, Turok fell to seven like a dying dinosaur, FIFA 08 was at eight and The Simpsons rounded the charts off at 10.

The UK All-Formats Top 40:

  1. Mario & Sonic at the Olympic Games (Wii, DS)
  2. Call of Duty 4: Modern Warfare (Xbox 360, PS3, PC, DS)
  3. Dr Kawashima's Brain Training (DS)
  4. Devil May Cry 4 (PS3, Xbox 360)
  5. Wii Play (Wii)
  6. Game Party (Wii)
  7. Turok (PS3, Xbox 360)
  8. FIFA 08 (Xbox 360, PS3, PC, Wii, PS2, DS, PSP)
  9. Unreal Tournament 3 (PS3, PC)
  10. The Simpsons Game (Xbox 360, PS3, Wii, PS2, DS, PSP)
  11. FIFA Street 3 (Xbox 360, PS3, DS)
  12. Cooking Mama 2 (Wii, DS)
  13. Assassin's Creed (Xbox 360, PS3)
  14. Burnout: Paradise (PS3, Xbox 360)
  15. More Brain Training From Dr Kawashima (DS)
  16. Need For Speed: ProStreet (Xbox 360, PS3, PC, Wii, PS2, DS, PSP)
  17. Sight Training (DS)
  18. Professor Kageyama's Maths Training (DS)
  19. Ratatouille (Xbox 360, PS3, Wii, PC, PS2, DS, PSP, GBA)
  20. Carnival: Funfair Games (Wii)
  21. Cooking Mama (Wii, DS)
  22. Guitar Hero III: Legend of Rock (Xbox 360, PS3, Wii, PS2, PC, DS)
  23. Conflict: Denied Ops (PS3, PC, Xbox 360)
  24. New Super Mario Bros. (DS)
  25. 42 All-Time Classics (DS)
  26. WWE SmackDown Vs. Raw 2008 (Xbox 360, PS3, Wii, PS2, DS, PSP)
  27. Pro Evolution Soccer 2008 (Xbox 360, PS3, PS2, PC, DS, PSP)
  28. Lego Star Wars: The Complete Saga (Xbox 360, PS3, Wii, DS)
  29. PDC World Championship Darts 2003 (PC, Wii, PS2)
  30. Tiger Woods PGA Tour 08 (Xbox 360, PS3, Wii, PC, PS2, DS, PSP)
  31. Ben 10: Protector of Earth (Wii, PS2, PSP, DS)
  32. Sonic and the Secret Rings (Wii)
  33. Super Mario Galaxy (Wii)
  34. The Sims 2 (PC, PS2, GameCube, Xbox, GBA, DS, PSP)
  35. Big Brain Academy: Wii Degree (Wii)
  36. Football Manager 2008 (PC, Mac)
  37. Sonic Riders: Zero Gravity (Wii)
  38. The Sims 2: Castaway (Wii, PS2, PSP, DS)
  39. MySims (Wii, DS)
  40. Big Brain Academy (DS)

1 comments - Last Comment By basilb

20:12 February 26th, 2008

MicroSDHC 6GB

Posted By: wraggster

New from Divineo USA



- High storage capacity (6GB) for storing essential digital content such as high quality photos, videos, music and more
- Optimal speed and performance for microSDHC compatible devices
- Speed performance rating: Class 4 (based on SD 2.00 Specification)
- High Quality microSDHC card backed by 5 year limited warranty
- Built to last, with an operating shock rating of 2,000Gs, equivalent to a ten-foot drop *
- SanDisk microSDHC 6GB card ships with Bonus MicroMate� USB 2.0 SD/SDHC Reader, to ensure compatibility when downloading pictures or other digital content
Easily transfer files between your digital devices and computer
High speed USB 2.0 certified reader/writer for fast data transfer

4 comments - Last Comment By Dunpeal1978

20:26 February 26th, 2008

SomaBringer

Posted By: wraggster

Newly released today:

<