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September 1st, 2009, 13:53 Posted By: wraggster
Platform holder Nintendo has stated that its highly anticipated fitness sequel Wii Fit Plus will be released in North America on October 4th. In addition, the hardware manufacturer is also brining some new colour options to both its handheld and home console range.
Clearing up some ongoing confusion, Nintendo says that its new fitness title will replace the current game at retail. It will carry an SRP of $99.99 when bundled with the Wii Balance Board, but will also be available standalone for $19.99.
In addition, the DSi is to be made available in two new colours – white and pink, which will sell alongside the current blue and black models.
Furthermore, black variants of both the WiiMote and nunchuck – as well as the Wii Motion plus – are also heading to retail.
There’s no word yet on the European dates for any the above.
http://www.casualgaming.biz/news/291...n-release-date
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September 1st, 2009, 15:34 Posted By: wraggster
Nintendo has dropped any fees for the Wii Internet Channel as of today, with the service free to all users.
Users who have previously paid the 500 Wii Points to download the channel will be offered a free NES game, to be launched in October.
The Wii Internet Channel was originally free when the console first went on sale, and became a paid-for download once the browser and service had been finalised following consumer feedback.
The channel users the Opera browser, a version of which is also used for internet access on the DS handheld.
http://www.gamesindustry.biz/article...annel-for-free
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September 1st, 2009, 15:39 Posted By: wraggster
Like last generation's dominant console, the PS2, the Wii has come in for a bit of criticism over the amount of shovelware available for the system. But are things really as bad as they seem?
Research firm EEDAR have compared 2008's review scores (for the first six months of the year) for all three consoles to 2009's scores, and found that while the PS3 and 360 have remained largely steady, there's been a marked improvement in the average review score for Wii games, rising from 60% in 2008 to 66% in 2009.
You, I and 100 other people could have 102 opinions on just why that is, but does the why really matter when the result is so clear? Wii games are getting better, accept it, be thankful.
http://kotaku.com/5349863/wii-games-are-getting-better
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September 1st, 2009, 16:26 Posted By: wraggster
Newly released today:
track listing
A-Punk - Vampire Weekend
All Along The Watchtower - Bob Dylan
Back Round - Wolfmother
Cigarettes, Wedding Bands - Band Of Horses
Deadbolt - Thrice
Demon(s) - Darkest Hour
Fame - David Bowie
Gamma Ray - Beck
Gratitude - Beastie Boys
Hurts So Good - John Mellencamp
In My Place - Coldplay
L.A. - Elliott Smith
Lonely Is The Night - Billy Squier
Lust For Life (Live) - Iggy Pop
Make It Wit Chu - Queens Of The Stone Age
Runnin' Down A Dream - Tom Petty
Sex On Fire - Kings Of Leon
Six Days A Week - The Bronx
Sneak Out - Rose Hill Drive
Song 2 - Blur
Woman From Tokyo ('99 Remix) - Deep Purple
No One To Depend On (Live) - Santana
Done With Everything, Die For Nothing - Children Of Bodom
Scatterbrain (Live) - Jeff Beck
description
Living room legends will rock any way they want in Guitar Hero® 5.
The entire set list is at your finger tips from the start, featuring genre-defining hits from some of the biggest rock artists and bands of all time, including The Rolling Stones, The White Stripes, Kings of Leon, Tom Petty, Bob Dylan, Johnny Cash, Santana and Vampire Weekend.
You will take complete control as Guitar Hero 5 allows you to personalize and customize how you experience music by being able to play with any in-game instrument combination -- multiple vocalists, guitarists, bassists and drummers, in any game mode.
With the game’s all-new Party Play Mode, getting the band back together has never been easier. You can now jump in or drop out of gameplay seamlessly, without interrupting their jam session. Elevating the Guitar Hero® series to new heights with unmatched social gameplay, an enhanced style, new in-game artists and more rock legends, Guitar Hero 5 features new surprises and challenges that will fire-up long-time fret board fanatics and create a new generation of addicts.
http://www.play-asia.com/SOap-23-83-...j-70-3eq2.html
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September 1st, 2009, 18:30 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download Here and Give Feedback Via Comments
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September 1st, 2009, 18:42 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
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September 1st, 2009, 18:45 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
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September 1st, 2009, 18:55 Posted By: wraggster
The Codemii guys have yet again released a new version of their excellent app for the Nintendo Wii, heres whats new:
Added repositories functionality
Redid SD/USB mounting method so it keeps trying to at least mount one of these
Cleaned up the text being printed a bit
The Homebrew Browser has been upgraded to v0.3.5. The main feature is the ability to choose another repository other than the official CodeMii one. There is only a test one for the time being which is hosted at bravenet.com to show that it can be hosted anywhere. I’m working on explaining how the listing file in HBB works here and hope to have it finialised in the next few days.
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September 1st, 2009, 19:04 Posted By: wraggster
r-win has released WiiXplorer r43
WiiXplorer is a multi device file explorer for the Wii with a GUI made with Libwiigui (by Tantric) and with graphics by NeoRame.
Features
SMB/USB/SD recursive copy/move/delete of files/directories with all files in it
Rename files
Properties of files/directories
Browse through SD/USB/SMB
Addressbar with path
Multilanguage support
Boot .dol/.elf files
Open TXT/XML/PNG/JPEG/GIF/MP3/OGG/ files
Unzip ZIP files (dont work on SMB)
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September 1st, 2009, 19:06 Posted By: wraggster
Yossi has updated iiii to v2.1
iiii is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe.
History
v2.1
fixed the file loading from SD. again. was broken since HBC 1.0.2
added USB support (?)
added gamecube controller support
bunch of behind the scenes changes
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September 1st, 2009, 19:08 Posted By: wraggster
Arikado has updated Dop-IOS MOD to v2.
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (trucha bugged or not)
Changelog
v2:
-List of selectable IOSs is now grabbed from the Wii's NAND meaning you can no longer select IOSs that may not exist
-More sanity checks meaning you can no longer select IOSs that don't contain the trucha bug
Download
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September 1st, 2009, 19:21 Posted By: wraggster
Have you heard all those rumors about DSi-exclusive games hitting retail? Well, they're no longer just rumors! Alpha Unit, a Japanese third party publisher, announced today the first such title, Monster Finder.
The exact nature of the game is somewhat of a mystery at present. We know that you use the DSi Camera in some capacity to capture monsters, which are then made use of in a battle system of some form. The use of the camera is presumably why the game is DSi-only.
Yes, Alpha Unit's announcement was rather lacking in the details department. In fact, we have a feeling that the publisher whipped together the announcement after hearing the DSi-exclusive reports that surfaced yesterday.
Whatever the case, this first DSi-only retail release is scheduled for Japanese release this Winter. We presume Alpha Unit won't be alone in releasing games in this fashion, so expect more announcements to follow.
http://uk.ds.ign.com/articles/102/1020337p1.html
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September 1st, 2009, 19:22 Posted By: wraggster
Nintendo of America revealed that it will be releasing two additional colors for the Nintendo DSi line of systems. Joining the Blue and Black DSis in the US will be Pink and the much-requested White system that has been available in Japan since the launch of the updated system November 2008.
Both Pink and White will hit shelves in the US on September 13th, for the same MSRP of 169.99.
http://uk.ds.ign.com/articles/102/1020340p1.html
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September 1st, 2009, 19:29 Posted By: wraggster
Aguilera_87 has released a new version of his Morseds app for the Nintendo DS, heres the release notes:
The homebrew in principle intended to be a Morse translator also add some images and examples to learn a bit forgotten that communication system.
- List of things that have / will have:
* Text-Morse translator. (added)
* Translator Morse Text. (added)
* Practice mode or test (added).
* Images of equivalence of signs or alphabet. (added)
* Click sounds completely customizable. (added)
* Tutorial / exercises for learning the Morse alphabet.
* Menus showy. (added)
* Clock on the top. (added)
* Language selector (ESP-ING-FRA). (added)
- Controls:
Touch screen: Press to enter points or stripes. Move between menus.
X: Navigate aid
B: Clear text
A: Insert space
Y: Clear space
L / R: Show / Hide script
Start: Change mode
Select: Show credits
Down: Clear text
Right: Insert space
Left: Clear space
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September 1st, 2009, 19:32 Posted By: wraggster
Coding newcomer Nick7777 has posted a new release for the Nintendo DS, heres his news:
As a newbie (that i am).. i posted my game in the wrong place.. so here is the right place to share it..
i wrote :
Hi there,
I hesitate a long time before posting my game but after all i guess it can be fun to share it even if it is not the best game ever seen.
The story is simple, the forest near Peach castle is in fire , Mario, Luigi , Peach and Toads are trying to stop it.
The game is in basic version and does not have levels yet, but you can custom game parameters in option menu.
The gameplay and keys:
In menu mode:
use Arrow or stylus to select categories and Start to validate your choise.
use left or right in option menu to switch values.
In Game mode:
Start : pause menu
L : switch fireman
B: Trigger/Untrigger water
up : fireman goes north
down: fireman goes south
left: fireman goes west
rigth : fireman goes east
Use stylus to navigate on the map.
To stop fire , place your fireman next to a flame and throw water on it until the flame desepear.
Be carefull if you stay on a tree that start to burn your fireman will be stuck in place and you would need another firemen to rescue him by throwing water on him.If you are not fast enough .. the fireman die.
You win if you manage to stop fire before all trees and castle are burnt.
You loose if all of your firemen are killed by flames.
I provide the translation of the menu items because i developped my game in french Roll Eyes .
"nouvelle partie" -> New Game
"Difficulté" -> Difficulty
"Pompier" -> fireman
"Retour menu" -> back to main menu
"Menu principal" -> main menu
"Retour au jeu" -> back to game
So i just say enjoy and thanks to PaLib.
Do not hesitate to comment even if you think it is a poor game...
I am improving the game by changing all gameplay and graphismes .So if you apreciate that one you will love the next release..
Have fun!
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September 1st, 2009, 19:59 Posted By: wraggster
Over at Wiibrew Rako is porting the pc9801 emulator to the Nintendo Wii, heres the release notes:
This emulator is a port to Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui. The policy of this port is the minumum change. You must not ask Yui about this wii version.
Brief Change Log
Sep. 1, 2009 ver.
Initial release
Download Here (17mb)
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September 2nd, 2009, 16:30 Posted By: wraggster
Wii, DS and DSi products heading to North America, South America, Europe, Africa, Australasia and Middle East
Mad Catz has announced a new partnership with Nintendo of America to produce officially licensed accessories for the company’s various platforms.
Under the new agreement, the peripherals vendors will be able to develop and market a range of products for Wii, DS and DSi. These will then be distributed throughout certain territories, including North America, South America, Europe, Africa, Australia, New Zealand and the Middle East.
“This is an extremely important licence for Mad Catz,” said global PR and communications manager Alex Verrey. “Nintendo has created some of our industry’s most recognisable and timeless characters, loved by millions of gamers around the world.
“This deal shows how committed we are to growing our licensing strategy and to producing quality products. We’re confident that our licensed Nintendo products will be embraced by gamers everywhere.”
The deal will allow Mad Catz to use certain intellectual properties in its products, such as popular Nintendo characters like Mario, Donkey Kong, Link, Bowser and Samus. While no specific products have been announced, Verrey expects the first fruits of the new partnership to be announced soon.
“We are working closely with Nintendo to ensure that our licensed range will be worth the wait,” he said.
This licensing deal is one of many Mad Catz has unveiled in recent months.
“We recently announced a range of licensed Kukuxumusu accessories and that we will be offering a full range of licensed Modern Warfare 2 accessories in time for launch,” said Verrey.
“We also have a range of licensed Raving Rabbids, Rock Band and Street Fighter IV products. We hold an enviable portfolio and look forward to sharing further news.”
http://www.mcvuk.com/news/35649/Mad-...ntendo-licence
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September 2nd, 2009, 22:54 Posted By: wraggster
New from Superufo.com
This Exastick is designed to be used with Wii fighting games. It can be connected with Wii remote. It features six colourful buttons, which are designed to fit the hand gesture of the user, in order to make the gaming experience more comfortable.
Feature six controlling buttons
Can be used with fighting games
The buttons are well positioned to fit users
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September 2nd, 2009, 23:12 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13316.html
Jario64 is a Nintendo 64 emulator (based on Project64) for Java.
Quote:
Jario64 is an open source Nintendo64 emulator written in Java based originally on the Project64 emulator code.
Jario64 was written in 2005. Originally it was based on the source code from Project64 but since that time has evolved. The Java code is much more object oriented and much was removed/added. Jario follows the same plugin pattern of other popular N64 emulators, and the plugins are based on open source plugins that were available at the time. When I created this originally it was more for educational purposes since I knew I could produce source code that was much easier to understand than most other emulator source code (Jario64 has no hacks for specific games anywhere in it, no dynamic recompiling, no strange pointer manipulation, and is much more modularized). But I didn´t know if it would be fast enough to play, nor did I really care. Happily it did turn out fast enough that I decided to concentrate on some optimizations and get it playable. It is definitely not as fast as other emulators but it works and possibly is slightly safer since it is managed code (no buffer overruns, or pointers to invalid memory.)
Current Status:
Jario64 runs a lot of the more popular games. Some improvements could still be made on the graphics plugin. Sound is not available yet although there is a Java plugin already created for sound, it just isn´t fully working yet (sound does work for some of the demo roms). The only current input plugin is for the keyboard. The graphics plugin uses JOGL for 3D. The sound plugin is using JOAL. Jario64 only runs in pure interpreter mode and it does not use a rom database. The GUI is currenly very minimal.
I am looking for people who would be interested in continuing this project. Either in coding, testing, plugin development, promotion, documentation, etc. Please leave comments if you have anything to say about this project. Thanks.
Here is a link to Project64 site: http://www.pj64-emu.com/
Keyboard Mappings:
keyboard arraow keys =
DPAD
enter = START
x = A BUTTON
c = B BUTTON
a = LEFT TRIGGER
s = RIGHT TRIGGER
z = Z TRIGGER
Download Here --> http://www.dooglamoo.com/software/ja...rio64downloads
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September 2nd, 2009, 23:18 Posted By: wraggster
Profetylen has updated Achtung Wii Kurve to v1.2.
Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.
The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.
The controls are displayed in the game.
Change log
v1.2 - 1 September 2009
Made a point-and-click GUI.
Added support for custom music.
Made 3 different levels to adjust rumble intensity.
Made 10 different levels to adjust game speed.
Fixed some minor graphical errors.
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September 2nd, 2009, 23:20 Posted By: wraggster
The RawkSD Team has released RawkSD v2.00
RawkSD allows you to install custom songs as DLC onto an SD card, to be played in Rock Band 2. It also allows importing songs from Rock Band 1 and all Guitar Hero games.
Changelog
v2.00
Guitar Hero 5, World Tour, Metallica, and Smash Hits support added
RawkSD Patcher has been updated to support ripping from Playstation 2 discs
Complete fixes made for custom charts on all difficulties
It's suggested that you use the Replace Files feature to re-import all your custom audio and charts
More tagging info done (thanks again to tw3nz0r and BHK)
The Wii RawkSD Installer has been totally revamped
No more need for the PC during installs.
Added integrated disc ripping support to SD and USB
New option to backup and restore your savegame
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September 2nd, 2009, 23:22 Posted By: wraggster
SquidMan has released LibELM v1.0, a FAT driver.
LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it's own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
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September 2nd, 2009, 23:29 Posted By: wraggster
Minishlink has released Plop! v1.0, a fun game.
This small game was created while I was testing the functions of my MLlib. It's designed to make you happy, it's not a serious game ! ^^ The sources are available with the package.
Have fun !
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September 2nd, 2009, 23:40 Posted By: wraggster
D_Skywalk has updated Wiituka to 0.98.8:
The Amstrad CPC range was an 8bit microcomputer family released on June 21st, 1984. These computers were sold as a complete bundle including a colour or green screen monitor and a main storage system. CPC was an acronym of Colour Personal Computer. The first digit was a code for the main storage system;'4' denoted a tape deck and '6' a 3-inch floppy disk drive. The Amstrad CPC range included the following models:
Amstrad CPC 464, 64Kb RAM
Amstrad CPC 472, 64Kb RAM (only sold in Spain)
Amstrad CPC 664, 64Kb RAM
Amstrad CPC 6128, 128Kb RAM
The CPC series was very popular in Europe, mainly in the United Kingdom, France, Spain and Germany (where the CPC was sold under the Schneider brand). Amstrad plc. entered the computing market with the CPC series. They even dominated the European market with their PC clones the PC1512 and 1640. Sales of CPC units are estimated at about 2 million.
You are looking at a machine thats hardware was packed with its Z80A 4MHz processor, 3 channels of sound that made for perfect atmospheres in games, and a very advanced graphical chip for its time: different graphical modes and graphical resolutions changes whilst running. Very few machines have been as big as the CPC was, it survived for more than 10 years and it's a beloved and well known machine by two generations of computing fans that remember it.
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September 3rd, 2009, 00:03 Posted By: wraggster
News via Devfr
There's not that the man who has been on the moon, Brix too!
I present the latest version of Brix DS. On the menu: 2 new level set (16 new levels), and a new environment, the moon. You come to master the lunar gravity? Find out in flirting with the last eight levels of this release. Good game and good luck especially to overcome this new batch!
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September 3rd, 2009, 00:11 Posted By: wraggster
Aguilera_87 has posted an updated version of his game for DS:
Visit my blog for more information:
http://khlavkalash.wordpress.com/200...abenocontesta/
Description:
- More than 2000 questions!
- It's a questions game, with this rules:
* Correct Answer: You Win 100 points plus time remaining in seconds.
* Incorrect Answer: You Lose 50 points.
* Answer NS/NC: You Win 50 points.
- Options Menu, number of questions, time yos or not....
- Language select (ESP-ING-FRA), only for menus, ALL THE QUESTIONS ARE IN SPANISH.
- Minigame in the main menu, interrogations points move with the stylus and collisions.
- Downloads are not avaible at this time... I'm working in the game
- Sorry for my english (I'm spanish)
video demostration
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September 3rd, 2009, 01:18 Posted By: wraggster
Romaap has released Headings v0.1, little game.
This is a little game I made.
It's nothing special, and the graphics are just bad.
But I hope you enjoy it!
This game will be fun for like 1.5 minute.
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September 3rd, 2009, 16:43 Posted By: wraggster
Latest MCV online survey focuses on Nintendo’s price point
The latest MCV online survey has gone live, in which you can express your opinion on crucial industry issues.
This week, we ask if the Wii can still compete with Microsoft’s Xbox 360 and Sony’s PlayStation 3 in light of the recent price cuts made to these rival consoles. Simply scroll down the homepage and make your choice on the right hand side.
Last week, we asked if the Xbox 360’s price cut was enough for the console to contend with the new, cheaper slimline PS3, yielding the following results:
Yes 40%
No 47%
Let's Wait And See 12%
While results are relatively evenly split, it seems the majority of users believe the £30 drop will be insufficient for the Xbox 360 to fend off the PS3 Slim.
http://www.mcvuk.com/news/35664/POLL...-still-compete
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September 3rd, 2009, 16:58 Posted By: wraggster
Newly released on worldwide import at SuccessHK
This VGA cable allows you to view the Wii or PS3 image on the amazingly wide screen of your HDTV, or watch it on your PC monitor comfortably. In this way, the image will be displayed in a more exciting way. This offers you an even more enjoyable gaming experience.
Transfer video from Wii and PS3 consolle to TV and PC
Display image on PC monitor or HDTV
Resolution of output: 480p (640x480) (with Wii)
Resolution of output: 480p/720p/1080i/1080p (with PS3)
Frequency of output: 50/60/75Hz
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September 3rd, 2009, 17:01 Posted By: wraggster
Newly released on worldwide import at SuccessHK
Featuring the best variety and biggest rock stars of today combined with classic rock anthems, Guitar Hero 5 cranks it up again for video game rockers. For the first time ever, players can customize the make-up of their band by rocking with any combination of instruments in-game: whether it be two guitars and two drums, or three guitars and a microphone, any combination is possible, allowing players to experience music their own way.
Software compatible with Guitar Hero World Tour peripherals
Jump in or drop out of gameplay seamlessly, without interrupting their jam session
Play with any in-game instrument combination in any game mode
Features new in-game artists and rock legends
The entire 85 song set list is available from the beginning of the game
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September 3rd, 2009, 23:40 Posted By: wraggster
The RawkSD Team has updated RawkSD to v2.01
RawkSD allows you to install custom songs as DLC onto an SD card, to be played in Rock Band 2. It also allows importing songs from Rock Band 1 and all Guitar Hero games
Changelog
v2.01
Fixed MIDI saving bug with Guitar Hero 5, World Tour, Metallica, and Smash Hits
Imported drum chart is Expert rather than Expert+
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September 4th, 2009, 00:00 Posted By: wraggster
Pedrocrespo has released Karaokii v0.05, a Karaoke game with Ultrastar compatibility.
Karaokii is just what its name says: a Karaoke for Wii.
It shows the lyrics from the song is playing by following the rhythm of the music. All files must be stored under /apps/Karaokii/songs/ in a SD card readable by Wii.
You can download some sample songs via Karaokii Download Center or use a Ultrastar one. You can send Karaokii made by you by contacting me (see my profile) or in discussion page of this article. A form would be available soon.
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September 4th, 2009, 00:16 Posted By: wraggster
News/release from DekuTree64
Yet another little art program for DS.
The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "Top"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- Brush size up to 16 pixels, with optional pressure sensitivity.
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning.
- Copy/paste (currently only copies full layers).
- Zoom up to 16x.
NEW in v1.5
- Onion skinning can now be turned on for previous frame, next frame, or both.
- Onion skinning works while zoomed in.
- Added halftone brushes.
- Added 16x zoom level.
- Added Merge Layers button, to combine both layers into one.
- Added page buttons to save/load menu, so you can now use up to 100 slots.
- Added Up/X tool selection. You can now switch between Fill, Eraser, and Dropper.
Changes for 1.5b
- Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).
Things I'd like to add:
- One more layer.
- Less stylus jumping.
- A Mario Paint style music sequencer.
- Playing a wav/mp3/etc. file along with the animation.
- Recording a sound track with the microphone.
- Stamps.
- Save calibration settings to a config file.
Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.
Cheers!
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September 4th, 2009, 00:27 Posted By: wraggster
News/release from Noobey
During the last days I played around with espeak and made a demo for it on the NDS.
espeak itself works without modifications on the DS - but it only can generate .wav files.
I did some changes and here it goes:
---
See ./arm9/espeak/espeak_global.h for samplerate, sound format (8/16 bit) and the data-path setting
Quote
Here some more details about the changes I did to espeak
I only modified the high-level stuff to have some easy functions and raw output.
speak.cpp:
this is a very small demo showing that espeak works on the NDS
I just did some small changes
- get rid of warnings
- add an option to decide between 8bit or 16bit
- add an option to decide between 22050 or 11025 Hz (or even lower, but then it sound REALY shitty)
- removed the usual main() function with the getopt stuff and instead did a ES_InitCFG function
- stdout is used during the writing process to get the stuff into the buffer (added a io handler)!
( Thats the reason why fprinting to stderr :/)
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September 4th, 2009, 00:32 Posted By: wraggster
News via gbatemp
In this homebrew users must use the stylus to navigate the Plofs and get them teleported to safety.
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September 4th, 2009, 00:32 Posted By: wraggster
You know that free 1000 Nintendo Points offer that comes with every Nintendo DSi system? Well, it's about to expire. As an incentive to get people to link their systems online and to show off the DSi Shop Channel and its DSiWare, Nintendo gives every DSi owner 1000 free points to purchase any downloadable product. But the offer is limited: come October 5, 2009, you won't be able to get those 1000 points.
For those that have already set up their system, have been awarded the 1000 points and haven't spent them yet, don't worry: DSi Points don't expire. If those 1000 points are still on your system they're not going away. Just the offer.
So set up your Nintendo DSi to a compatible Wi-Fi hotspot, log onto the DSi Shop, and get your 1000 points onto your system before Nintendo takes away the offer at 12pm Pacific time on October 5th.
http://uk.ds.ign.com/articles/102/1021188p1.html
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September 4th, 2009, 16:47 Posted By: wraggster
In an email interview with Wired, Wii Sports Resort producer Katsuya Eguchi revealed that, beyond the twelve events included in the final game, even more were planned that didn't quite make it in the game.
"We considered fishing and a water slide activity before deciding on the final twelve events," Eguchi said. We're having a hard time imagining a controllable, skill-based water slide game, which may have been one reason it didn't end up in Resort. "As for more unconventional concepts, we created a pretty fun prototype of kendama, a traditional Japanese toy, that just didn't fit the game's theme." So, a toy didn't fit the "resort" theme, but fighting with fake swords was completely appropriate? Working at Nintendo is complicated.
http://www.joystiq.com/2009/09/04/wi...he-lost-games/
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September 4th, 2009, 21:49 Posted By: wraggster
So, you hacked your DSI did you? Let me guess, you ran a flash cart. No? You probably added some LEDs then right? No? You must be pretty hard core, did you add a NES controler? No? Well what did you do?
We still have no idea what this guy is doing. But he is doing it very meticulously. We found [Micah Dowty]’s photo stream on flicker and we were instantly pulled in. He has done some extensive modifications to his DSI. He has spread its innards for all to see and begun hacking. It appears as though most of this is for memory dumps and direct access to the RAM in the unit, but frankly we just want to stare at these pictures.
http://hackaday.com/2009/09/04/hard-...o-dsi-hacking/
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September 4th, 2009, 22:20 Posted By: wraggster
[_n30_] put together a nice external storage mod by fitting a 2.5″ drive into a broken Game Boy. This mod fooled quite a few people because it appears that the device still plays games with the drive stuffed inside of it. Sadly, this is not the case. The reflective backing has been removed from the screen and replaced by a piece of paper with a graphic printed on it. The LED from the hard drive was moved to the battery indicator for the Game Boy for added realism. There is no build log for this project but [_n30_] did give a short explanation of it in a forum post. You can see two more pictures of the project after the break.
http://hackaday.com/2009/09/04/80-gi...de-a-game-boy/
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September 4th, 2009, 22:22 Posted By: wraggster
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September 5th, 2009, 13:53 Posted By: wraggster
Romaap has updated Headings to v.0.2
This is a little football header´s game I made.
You have to keep up the ball as many times as possible.
I hope you will enjoy it.
Changelog
v0.1
Initial release
v0.2
added slowmotion powerup
updated the graphics
added some other small stuff
fixed some small bugs
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September 5th, 2009, 14:23 Posted By: wraggster
News via dsscene
This is another Japanese brew by "Hatena mark" his nickname means "Question mark" The game itself is a port of a flash game he made (see it here). This one was released 09/01/07
The aim of the game is to copy the computers notes, 20 misses results in a game over. I don't think you're supposed to press any buttons on the vertical moustaches.
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September 5th, 2009, 14:29 Posted By: wraggster
News via dsscene
I found this one while looking for Japanese homebrew. The last update was 08/12/24 so it's an old game. I Couldn't see it posted on any English sites so this might be the first time a lot of people have seen it.
It's basically a simple brain training maths game with a weird set of rules. You're supposed to touch the wrong answer, except if the answer is 9, then you click 9. See the video link below.
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September 5th, 2009, 14:42 Posted By: wraggster
News via dsscene
I decided to check erisu's wiki today and noticed she's released both the Touhou fangames she worked on. This is the original game that she first started developing with PAlib, which was abandon 2 years ago but not released until now.
sc.nds and ds.gba builds are available from erisu's page, along with the source code should anyone wish to continue with or take something from this project.
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September 5th, 2009, 14:44 Posted By: wraggster
News via dsscene
This is the newer Touhou fangame that erisu was working on which was developed with libnds. The nds file is over 30MB so i haven't bothered to host this one, instead i uploaded it to mediafire incase you have trouble downloading it from erisu's wiki.
"Demo of current and probably soon to be abandoned newer touhou, seriously a work in progress..
Please place these files in the root directory of cards in order to work, except the .gba and .sc versions i believe can be placed anywheres. They are both FULL of bugs and problems. Feel free to mod the sources as you wish."
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September 5th, 2009, 14:47 Posted By: wraggster
News via dsscene
MODEV!L has released a new version of Max Overload. This latest firmware for the Max Media Player can boot roms, dump your own games, auto dldi patch homebrew and more. Thanks to stevetry for the news
Changelog:
12-08-09 Max Overload 1.61B1 RELEASED!!!
FASTBOOT:
Doesn't refresh gamelist on boot
If you delete/add a game hold B on boot to request a refresh
AUTOSTART:
Use START to load game and activate autostart
Hold START on boot to turn off autostart
Use A to load game (does not activate autostart)
AUTO-DLDI:
Should now know if homebrew is prepatched
DONOR CARDS:
Tap top left (SAVE PATCHING) to toggle donor cards
DUMP CARTRIDGE:
Tap top right (DUMP CARTRIDGE) to backup your original games
there is a timeout if you don't insert your game quick enough
On error there is a timeout, will return to frontend
If game doesn't start after dumping, power cycle the DS
CONTROLS:
Use thumb slide at bottom to scroll through games on CF card
Use D-Pad to scroll through games
Tap banners to move one or two positions
Start game by touching the middle banner or pressing button A
DUC CONVERSION:
Provide .duc file named same as game name
This renames old .duc file to .OLD
BACKUP YOUR ORIGINAL SAVE FILE IF YOU WISH TO KEEP IT
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September 5th, 2009, 14:51 Posted By: wraggster
News/release from marovada
Version 0.81
(Thanks to banana joe and montesquou for their suggestions in the comments for the last version)
- revamped load screen now lists files in the root directory for you to select (no more typing in file names)
- more colours added to lines and plots
black 1
blue 2
green 3
cyan 4
red 5
magenta 6
brown 7
white 8
gray 9
light blue 10
light green 11
light cyan 12
light red 13
light magenta 14
yellow 15
bright white 16
(colour 0 deletes)
- new sprite functions to flip vertically and horizontally:
* hflip <sprite no>,<screen>
* vflip <sprite no>,<screen>
- for/next now has a step parameter (the step parameter is added in square brackets):
for <variable>=<numexpression> to <numexpression> [<numexpression>]
eg for i = 10 to 1 [-2], for j= 10 to 100 [10]
- you can now use ‘;’ with print to keep on the same line (see sample program)
- new math functions added: sqr, pi, asin, acos, atan, sinh, tanh, cosh and abs
eg let x=pi, let s=sqr(5)+pi-tanh(10)+abs(-10)
- fixed: label errors
- fixed: crash when file is loaded that exceeds editor capacity
http://freescifistories.wordpress.com/
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September 5th, 2009, 15:34 Posted By: wraggster
News via gxmod
dimok releases new test version of its project called WiiXplorer. LibwiiGui using this program offers many features and a neat design (made by Neorama).
Features:
- Copy / move / delete files / folders on SMB / USB / SD.
- Ability to rename files
- Information about the files / folders
- Exploration SD / USB / SMB
- Address bar with the path
- Boot files .dol / .elf via a double click
- New style / images Neorama
- Support files TXT/PNG/JPEG/MP3/OGG
- Unzip the ZIP file (do not work via SMB)
- Image Viewer (functions: next, previous, zoom, zoom out and roation)
- Support USB 2.0 (you'll need to enjoy IOS202 support USB 2.0 otherwise you will have only the USB 1.0)
Official Website: http://code.google.com/p/wiixplorer/
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September 5th, 2009, 16:06 Posted By: wraggster
pedrocrespo has released an entry into the Scenery Beta 2009
Here we first for the Scenery Beta 2009, in his section out of competition, a preview of mapbf libraries, which libraries can test how are you working with geometric figures and we have the opportunity to interact with our Wiimote.
Author: pedrocrespo
In this first presentation of the libraries mapbf (Maths Are Programmer's Best Friend) will have opportunity to see how they work two applications:
First "SHAPERECO" recognizes figures for the number of faces that draw on the air with our Wiimote.
Secondly, there is "CHAOS" Paint a Sierpinski triangle (Triforce fractal) in a game of chaos, that is, place the pencil at one point and assign to each face of a dice three faces "a vertex of a triangle. Everytime the face corresponding to a vertex, the pen will paint a point midway between the previous pixel and vertex point (say 50% will advance to the vertex). In this case we ask iterations and 15,000 points. To activate this easter egg is press '+', and exit 'B'.
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September 5th, 2009, 16:11 Posted By: wraggster
nores206 has released an entry into the Scenery Beta 2009
In the hands of the winner of the 2008 edition comes a new nomination to the games section of the Scenery Beta 2009. This is the first version of Trinary, a game inspired by Paranoid with which we can solve (with 3 levels of difficulty) 30 screens puzzles either alone logic gates using a second player mode or in competition with another player .
Author: Nores
Trinary game mechanics is a simple but extremely addictive. Our goal, in individual and cooperative modes, will save the earth from an enemy alien solving 30 puzzles before time runs out to us.
The single player mode has 3 levels of difficulty:
Easy: They are all states of the circuit and if we are successful or not that end cell.
Normal: You do not see the state of the circuit but if it is if we are successful the final cell.
Difficult: I do not see the state of the circuit if we are successful or the end cell.
In versus mode, each player must get more points, most cells late getting its color than its rival.
The peculiarity of this game is that there are only two logical values, true (green) and false (yellow), but adds the third logic state possible in a circuit on indefinitely.
The truth is that the game despite being promised an initial version is missing music or sound effects to help us control the environment and that the Wiimote is something softer / necessary (in our test cell pulsabamos next inadvertently sometimes).
Controls:
Wiimote:
A Button: Select from the menu / Change Status (starting with true).
B Button: Change status (starting with false).
Home Button: Menu Exit / Quit Game.
http://wii.scenebeta.com/noticia/trinary
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September 5th, 2009, 16:14 Posted By: wraggster
pedrocrespo has released an entry into the Scenery Beta 2009
I approach a new application to the Scenery Beta 2009, our Wiis adaptation of one of the oldest games known to man. This is the Egyptian game Senet, mechanics a little strange until you get used to but we will throw us a few sprints on rainy afternoons.
Author: pedrocrespo.
This game for 2 human players will surely delight fans of checkers, backgammon and board games where strategy matters more than luck.
Gameplay
Although the game includes a tutorial in English which explain the rules of mechanics and I recommend you paseis by Senet article on the Wikipedia where you can read the rules in Spanish. Personally this game reminded me of backgammon and Parcheesi, being a crossing a little odd.
The goal is to move your pieces at the end of the board blocking your opponent and making it back as far as possible, rather than given splints are used with 2 different faces (which in turn were probably easier to manufacture). If you want to learn to play it is essential to fully read the tutorial or article on wikipedia.
Controls:
Wiimote:
Cruz Control up: Scroll through the menu and the tutorial.
Cruz control down: Scroll through the menu and the tutorial.
A Button: Select an item.
B Button: Throw the dice.
Home Button: Exit the game.
http://wii.scenebeta.com/noticia/senet
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September 5th, 2009, 16:18 Posted By: wraggster
Eglomer has released an entry into the Scenery Beta 2009
I approached the last application under section wii applications submitted to the Scenery Beta 2009. A simple, at the same time useful application that can test the operation of the buttons in our Wiimotes, Nunchucks and Classic controls, yes in graphical mode using the SDL libraries.
Author: eglomer
The only thing missing perhaps take on this homebrew is that we can also check the buttons of our commanders Game Cube, perhaps the author is encouraged to include in a future release.
http://wii.scenebeta.com/noticia/botoning
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September 5th, 2009, 16:23 Posted By: wraggster
Beril has released an entry into the Scenery Beta 2009
Take your gun and shoot anyone you see in this robot platforms 2.5D: Project GMC. The truth is that both aesthetics and playability of this game has dejdo ma very dissappointed. Read on for details of another good home game for our Wiis.
Author: Beril.
Helium Boy's creator, now delights us with this new titiulo, Project GMC. The aesthetics of this game is very good, we remember the immortal Sonic the hedgehog in its principles. Shooting at preventing robots bumping into them and trying not to fall down the cliffs will be our task in this adventure that is well deserved a place in our SD.
Controls:
Wiimote tilt mode:
Cross left control: Move to the left.
Right Control Pad: Move to the right.
+ Button: Start.
Button 1: Fire.
Button 2: Jump.
Home Button: Exit the game.
Version 0.11
28/08/09
It has no background music.
Poor sound effects.
Improvements are expected.
To be in first instance is very playable.
http://wii.scenebeta.com/noticia/project-gmc
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September 5th, 2009, 16:28 Posted By: wraggster
AntonioND has released an entry into the Scenery Beta 2009
The application submitted today to the Scenery Beta 2009 took the category of Wii applications. This is an emulator for GB / GBC, programmed by the Spanish AntonioND. Although some details are left to iron out (like the graphics main menu), I invite you to test and approve the quality of this homebrew for yourselves.
Author, AntonioND.
When it comes to Game Boy, one of the greatest consoles of all time, there is little to add to the story. It remains that instaleis the emulator on your SD and comenceis to enjoy those mythical games that we've all spent so many good times. The emulator includes a readme.txt with complete operating instructions and the description of the menus.
These are improvements which are pricing the author for the future, is your opportunity to encourage him to implement the most important that you create:
Save settings.
Savestates.
Best GUI.
"Wii-Wii Multiplayer?
"Cheats? No, I do not ...
Author's note: The border is out to capture the Super Game Boy, to loosen it has to load the game on the SGB or SGB2 in the configuration of the emulator (though not the same as the Game Boy Color and the colors of the screen are different, in that capture pokémon yellow is not noticed, but when you're in combat or on the map, if you notice). Furthermore, SGBpermite multiplayer mode on the same console for some games.
Here is a list of all the games that have borders and other features of the Super Game Boy (not all GB and GBC games are) http://en.wikipedia.org/wiki/List_of...Game_Boy_games
If a game does not have characteristics of Super Game Boy SGB or upload SGB2 so all it does is reduce the speed to give the turbo button. Usually you need not worry about it. By default the emulator is configured to choose GBC mode if the game uses the GBC's hardware, if not see if any characteristics of GBS, when available, is loaded in SGB mode and if you have nothing loads in normal mode GB . Since there are GBC games that have features of GBS, sometimes have to force the SGB mode if you want to use.
Also try to add a way to mix the features of GBS and Game Boy Color, although no single device as well and there may be games that give problems.
http://wii.scenebeta.com/noticia/giibii
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September 5th, 2009, 17:30 Posted By: wraggster
Darkyesus, Yann, Loran531 y Manga-DS have released an entry into the Scenery Beta 2009
WintenDoS is a great application that you can not miss any of your portable console, try to recreate the Windows operating system for the Nintendo. Right now this phase of reconversion, but soon we will see substantial improvements.
Author: Darkyesus, Yann, and Manga-DS Loran531
Features:
Minesweeper (the legendary PC game can not miss)
Mouse (who can move like a laptop)
Keyboard (it is difficult and gives some fault)
Appropriations (ability to see the credits)
Notepad (If you have something to write)
Calculator (another thing you can not miss)
The Hour (Always keep us informed of the time)
Windows Music (classic tune before entering the desktop)
Shutdown, Restart or Suspend WintenDoS (another imitation of the PC)
Version 3.0
Sometimes you have to take a step back to move forward ... must have thought that the creators of this homebrew since, after a year without updates, we have removed the applications that had to start with an engine from scratch, or FAT file architecture management system of windows, although there alarmed, promises improvements soon on the program to exceed the level of previous improvements.
Version 2.05
2009-04-05
Thank edu69 provide this update to the forum for this purpose.
Improvements to the aesthetics and recurred some bugs in the inner workings of homebrew, although some still remain to be corrected.
Also this version is in English.
http://nds.scenebeta.com/noticia/wintendos-xp
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September 5th, 2009, 17:36 Posted By: wraggster
KnightFox has released an entry into the Scenery Beta 2009
MindMaze is a set of detailed graphics, which presents the challenge of rebuilding a classic figure paintings that have changed their position. Its author wished to present to the Scenery Beta 2009, a section out of competition for a major bug in changing existing minigame, which has not yet been solved. But I assure you that it is perfectly playable, and whoever would like to download it.
http://nds.scenebeta.com/noticia/mindmaze
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September 5th, 2009, 17:49 Posted By: wraggster
Sheeft has released an entry into the Scenery Beta 2009
Interesting homebrew that still is a short Beta, is perfectly functional and is very good. The game is a man named Yan, known as Dr. Lord, a kind of hotel. So far it's all we know, but enough to give us an idea about the game. Indicates that the coder has done far more than what we posted, but removed much because he wanted to fix some bugs. Another participant in the Scenery Beta 2009.
http://nds.scenebeta.com/noticia/doctor-lord-ds
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September 5th, 2009, 17:53 Posted By: wraggster
Chihsm has released an entry into the Scenery Beta 2009
Ever wanted to play a video in. Avi and you could not do it? Well, with this software here. The only requirement, which is encoded in Xvid.
This player will delight many video enthusiasts.
Author: chishm
This program takes two. Nds, a loader and player. Loader must first start the tuna-called open and choose the video. Then the only player charged.
Loader Controls:
Arrows: Choose video
Player controls:
B: Play / stop
X: Change lighting
Left: Upload your video a frame delay (to fit when not synchronized)
Right: Reducing video delay a frame (to fit when not synchronized)
Tutorial video conversion:
How to convert videos. Avi container Xvid with MP3 audio.
Ffmpeg codecs needed:
Vallan to Start-> Run and type "cmd" (no quotes).
Use cd to navigate folder by folder and find your video.
Then enter this code:
<infile> ffmpeg-i-f avi-r 10-s 256x192-b 192k-bt 64k-vcodec libXv-deinterlace-acodec libmp3lame-ar 32000-ab 96k-ac 2 tuna-vids.avi
<infile> Replaced by the file name and extension.
If my video is called avidemo.mpg the code in the CMD will be as follows:
cd ..
cd ..
cd ..
cd Documents and Settings
cd user
cd My Documents
cd My videos
avidemo.mpg ffmpeg-i-f avi-r 10-s 256x192-b 192k-bt 64k-vcodec libXv-deinterlace-acodec libmp3lame-ar 32000-ab 96k-ac 2 tuna-vids.avi
Graphics converters can be used, but must Select an avi compressed in a container XviD 256x192 size for them to work.
Tested on the following Flashcards and Firmwares:
M3DS Real Flashcart with firmware 3.4 (Test of Staff)
If you have a flashcard-firmware combination that does not leave the list, do not hesitate to provide and comment on whether it worked or not. Gladly be added to the list.
http://nds.scenebeta.com/noticia/tuna-vids
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September 5th, 2009, 17:56 Posted By: wraggster
Pikus has released an entry into the Scenery Beta 2009
I am pleased to announce another entry in the Scenery Beta 2009. Does anyone has refused an application where there are plenty more inside, ie a multi? this is the homebrew you were looking for. Ease of operation and with a simple design, this handy homebrew integrates digital clock, flashlight, paint, tape, buttons and function tester off.
Author, Pikus
Features:
Includes a digital clock with date and time.
Include a flashlight with 5 fantastic colors.
Includes a simple Paint for drawing the most fans.
Includes a simple recorder.
Includes a superb NDS Tester to check your buttons and your touchscreen work fine.
Includes the legendary Off function when you press the Off button.
Controls:
Stylus: Select / Draw (Any Place / Paint)
A: Recording / Choose Color Red (Recorder / Paint)
B: Stop and Play / Erase all drawings you have in the Paint (Recorder / Paint)
X: Select Color White
Y: Select Color Blue
Start: Go to Main Menu
Thanks to Exterminator, Neoicek, and Master Sonic 4n4bol
Improvements:
Fixed recorder, works perfectly.
Added possibility to change colors in the Paint.
Added possibility to delete all drawing in the Paint.
Important Note: Before you should select the drawing color
http://nds.scenebeta.com/noticia/pikusos-ds
.
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September 5th, 2009, 18:00 Posted By: wraggster
Smealum has released an entry into the Scenery Beta 2009
We are pleased to bring to you another new entry to the Scenery Beta 2009. On this occasion it is a great first person shooter Quake type that has a good pint. Good graphics, good ambience ... has every incentive to please even the most reluctant to this kind of games.
Author, smealum (of infectous), graphics Wolf.
Well no need to explain the gameplay of shooter in first person, subjective view, 3D graphics, gunshots. We are all more or less familiar with these types of games that have great depth among users of any console. Explain that this game is not exactly the typical "disparaatodoloquesemueva" since the creator as Programmers wishing I had a style more given to the infiltration, ie go unnoticed, so it will have some variant on the most typical of genre.
Concerning the use of individual capabilities of the NDS can say that have great potential in this section, use the two screens, the top screen shows the game in classic style and will touch access to view and select the weapon (only two available at the moment) in use and we use a wide area of the screen to accurately direct gaze and the sight of our avatar. The control is pretty tight, with special mention of the possibility of managing total for left-handed users and the ambience is quite well achieved through a surround Meter us squarely in the action. For now only includes two mapped.
Tested on the following Flashcards and firmwares:
FlashCard iTouchDS with 3.2e firmware (test of Staff)
SuperCard DSONEi (takes a few minutes to boot with blank screen)
The author reports Acekard 2/2i problems (recommended to upgrade the firmware)
Possible problems in R4, the game is necessary within a folder.
If you have a combination of Flashcard-Firmware that does not go on the list do not hesitate to test it and see if it worked or not. Gladly be added to the news.
Controls
Stylus: Movement of the eyes / sight of the avatar / Change Weapon / Open doors by pressing the button at the bottom right (obviously everything on the touch screen)
Pad / Buttons: Scroll
Gstillo L / R: Shooting
START: Pause
The improvements the coder for this version included in the Scenery 2009 are as follows:
Various improvements in textures.
Improved Sound FX (sound effects).
Modified the music of the second mapping.
Added two new effects on the gun.
Improved first mapped.
Added aletoriedad in the shooting to be more realistic.
Fixed several bugs in previous version.
http://nds.scenebeta.com/noticia/dawnseekers
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September 5th, 2009, 18:05 Posted By: wraggster
M. Lucanius.has released an entry into the Scenery Beta 2009
Thanks to this homebrew game of yahtzee will have on our NDS. The objective is simple but quite fun: we'll throw the dice to score points. It takes quite catch on in the game, but still this is a homebrew that we can not leave without trying at least. Part of Scenery Beta 2009.
Author, M. Lucanius.
The game objective is simple: we will have a card in that we target the kind of score you want to obtain by-play (we have 3 shots per game), taking into account that we can not score more than once a score. The game ends when we've made all the card. In addition, our score is saved in a ranking within the game, to try to beat our records.
Types of scores:
Ones: received 1 point for each out.
Twos: 2 points for every 2 to leave. So even six.
3 of a kind: When to get 3 identical numbers, multiply with # left (3xn º repeated)
4 of a kind: Same as above, but the No on 4 (4XN º repeated)
Full House: 26 points for having a partner and a trio.
Small straight: If you get 4 consecutive No, you get 28 points.
Large straight: As above, with 5 consecutive No we have 38 points.
Five Dice: 42 Puntazo will get if you get 5 five!
NOTE: The author included a section on Options (in the game), with an explanation of what the game and its controls.
Controls:
Stylus: We'll move through menus, select the dice that we will not pull ...
L / R: Switch to upper screen to select play
Start Button: During the game returns to the main menu.
http://nds.scenebeta.com/noticia/dsdice
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September 5th, 2009, 18:07 Posted By: wraggster
Pakoh has released an entry into the Scenery Beta 2009
Interesting game where the goal is the opposite is the one who gets the last card (at least for now). For those not familiar with this classic game, it tries to go one or two tabs taking turns. Available for 2 players or against AI. Part of Scenery Beta 2009.
Author, Pakoh.
Great to hang out, especially if I'm two boring, you have to have intelligence, skill and luck to make the contrary is compelled to take the last chip. The only complaint I see is that the game is textual information, an image with the chips in play pearl come more easily to follow the moves of the opponent, and visualize what we would agree with us.
Controls:
Stylus: Navigate through the menu, and choose the # of chips that we will take (1 or 2).
X Button: Exit the current game.
Catch the menu and a game in progress
Version 0.1
(Information coder)
AI available.
The game starts with 12 chips.
Start menu.
Supports both NDS and NDSi.
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September 5th, 2009, 18:16 Posted By: wraggster
MrSonic has released an entry into the Scenery Beta 2009
DS Ultimate Battles is a simple fighting game ships, which pits the mythical characters based on Sonic saga, with sprites edited by the author. You will have to end the life of your opponent, either human or CPU. Part of Scenery Beta 2009.
Author, Master Sonic.
The approach is simple: your ship crushes your opponent. If you take a bus to take the lead trick the machine, it will be difficult to overcome you. It's more fun to play doubles with shared control of the console, if somewhat chaotic at the option of atravessar edges (by the fact that the spacecraft passes through and reappears at the edges of the screen).
Version 1.1 Enhancements
Collision between ships but achieved (this seems to be pushing).
A new option (pass side) this option is to allow or not to cross the sides out on the other hand, if the option is not to not pass.
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September 5th, 2009, 18:23 Posted By: wraggster
Eglomer has released an entry into the Scenery Beta 2009
Everyone likes a good time conversing with others. For those afternoons of boredom, this application brings eglomer name simpatico, ChaTchI. It is a simple chat on a server that stores the conversations that occur between their users, provided by public channel. So eye with what you say you can read the rest when they connect:-P.
Author, eglomer.
In the organization we especially liked the wide range of characters supported, even appears Ñ (we note that the coder is Hispanic-speaking:-P). You will not have any difficulty in using it whenever, so if you may have previously configured the WiFi.
Improved version 1.1
Increasing the speed of sending / receiving data.
Almost certainly, correction of a bug that caused the last three lines blink.
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September 5th, 2009, 18:32 Posted By: wraggster
Nightfox has released an entry into the Scenery Beta 2009
Many of you will remember fondly the hours we spent playing "Sink the Fleet", the mythic game of the boats. This entry to the Scenery Beta 2009, gives us that possibility in one of those games that promises to be an indispensable: detailed graphics, sound effects, careful staging, IA ... and promises multiple game modes, 2 players via WiFi, background music ...
Author, NightFox.
Although the game is in English, the controls are very intuitive, on-screen on multiple occasions.
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September 5th, 2009, 18:35 Posted By: wraggster
memorydes has released an entry into the Scenery Beta 2009
I bring a little homebrew for the DS I'd like to present to the Scenery Beta this year. This is an application that opens in utf8 encoding txt files and allows to associate to a dictionary to translate unknown words by marking them with the stylus only. The program adapts the falls of the line of txt to the DS screen, you can save points in reading, vocabulary lists editable save on PC, jumps in the text and so on. It's all explained in the manual attached to the tablet. Participates in the Scenery Beta 2009.
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September 5th, 2009, 18:38 Posted By: wraggster
carlo999 has released an entry into the Scenery Beta 2009
I spent at home this simple homebrew that participates in the Scenery Beta 2009. We will create handwritten notes, text or images using Paint style (we write in infinite colors, using combinations RGB). Not currently able to keep our notes, we expect the author to improve in future versions.
Author: carlo999 (belonging to WhiteSceneGroup)
You have the controls to know how to modify the colors, you go according to the application "Paint".
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September 5th, 2009, 18:42 Posted By: wraggster
Salsaman has released an entry into the Scenery Beta 2009
Following the saga "Super Cutre", today I bring you this second installment is presented to the Scenery Beta 2009. Super Cutre Fronton is a game of reflexes in which you control a paddle vertically and will have to hit the ball. Whenever the ball touches the paddle will be a point and if it touches a point less. 8 hits each level is rising and there are 5 levels. Includes two menus (one primary and one break) and background music. Well, as I am the creator will not say bad things more than anything is that I do not see, so anything comentais me, either bad or good.
Author: Salsaman.
Nothing, I think this all. I made the effort to break creaer a menu and a start xD. Also a mini menu when you finish the game returns to the Start menu, by skipping Splashes of principle.
As further improvements will add a ranking, to create some little secret to expand the game, think about the multiplayer and watch the bugs that I was not even one pass vulva xD. Oh, also meant that when complete the Scenery liberate the source code.
Controls:
IN THE MAIN MENU:
Pad up and down: Move the arrow.
A: Click to go wherever this the arrow.
IN THE GAME:
Pad up and down: Move the blade.
A: Top level when you ask.
Start: Pause.
AT THE BREAK:
Start: Exit the pause.
Select: Hide the console.
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September 5th, 2009, 18:44 Posted By: wraggster
Salsaman has released an entry into the Scenery Beta 2009
Today I bring you my first homebrew. This is a test to the tacky buttons total (hence the name, incidentally), but enough to be a homebrew like god. Alpha 0.2 The new version brings better graphics basically. The Beta version is available with improved sound and comes in the Scenery Beta 2009.
Author: Salsaman
Well, not much to explain, I've said it all. I must say that the homebrew I've done all alone with a little help from a member of my family who happens to know how to program.
Also say that programming is not as easy as you portray it, especially if you do not have many computer skills. It is best to have someone help you a bit.
When you finish the Scenery, liberate the source code.
Controls:
Simply tap the button you want (including stylus) and appear on the top screen being held down.
Tested on the following flash carts and firmware's:
Flash card TTDS (Top Toy Ds) with firmware 1.15 (test of Staff)
Flash Card Super Card DS One with unknown firmware (test of the community)
If you have a combination FlashCard-Firmware that does not go on the list, do not hesitate to supply it and comment if it worked or not. Gladly be added to the news.
Beta version 1.0 enhancements:
27-08-09
Stylus Now the positions X and Y.
Added sound to click any key.
It is presented to Scenery Beta 2009.
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September 5th, 2009, 19:00 Posted By: wraggster
Pikus has released an entry into the Scenery Beta 2009
Here I bring PikuLinterna DS is a homebrew that emulates a flashlight in your Nintendo DS made by me. Now it takes a few features, if I go I'll put some feature something more. Hope you like it.
Author: Pikus
Features:
Up to 5 colors to choose from.
Put clock and date built.
Music Incorporated (Summercat).
Touch Control aconseguir enough.
Controls:
Stylus: Select
Version 2.0
Improvements:
Added 2 colors (light blue and orange).
Totally in Castilian Time.
Note: If you want to end this version you tell me because I do not know to put more, if anyone suggests any lo pondre color gladly.
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September 5th, 2009, 19:03 Posted By: wraggster
raultecnologia has released an entry into the Scenery Beta 2009
Today I bring you back an application to paint on the DS. Maybe it's an advanced version of Etch A Sketch, but the author qualifies as a homebrew again, because the improvements are many and varied. There is a standard drawing application, if not that pint grids, as we saw in Etch A Sketch. The truth is it's funny, because here is not to be working with the stylus, if you do not have imagination and you're done. The author is doing here as famous for all its projects are hung in SceneBeta. Incidentally, the source code is available.
Author: raultecnologia
First of all, to thank for bringing this homebrew felpeyu2.
Well, as I explained this homebrew is a cousin of Etch A Sketch, since its dynamic is the same: to paint on a grid. As I should say the color, the lines with the stylus and the ability to copy and paste the picture later.
If someone wants to change it, go ahead, the code is free and made with PAlib.
Controls:
IN ANY WAY:
X: Changing modes.
Start: Clear entire screen.
L: Copy screen.
R: Pasting screen.
B: Retrieve the grid (if the dots back to the drawing are missing).
Etch A Sketch MODE:
Pad: move the red dot.
A: change the dot position to paint or not.
LINE MODE:
Stylus: Touch first a dot and then another to make a straight line between the two.
FILL-MODE:
Stylus: Touch an enclosed area and this will fill with color.
COLOR MODE:
Pad right and left: Select color (which will anyway).
Tested on flash carts and the following firmwares:
Flash card TTDS (Top Toy Ds) with firmware 1.15 (Test of staff)
M3 Ds Simply Flash card with unknown firmware (Test of the community)
Super Card DS Flash card onei with firmware 3.0 (Test of the community)
If you have a combination FlashCard-Firmware that does not go on the list, do not hesitate to supply it and comment if it worked or not. Gladly be added to the news.
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September 5th, 2009, 19:08 Posted By: wraggster
Tarosa has released an entry into the Scenery Beta 2009
Homebrew wheat a day have to play a musical instrument somewhat rare, it seems like a guitar-piano (aka Keytar). No objective, we will discuss this futuristic instrument on the touch screen and counting. The homebrew is pretty funny, because sometimes the imagination can become one. Who would have imagined that within 25 years we will have a piano that we can limp with hands and touch it up? Good background, but there are several bugs and notes are in Japanese. Hopefully improvements since the author seems active. Indeed, several sources claim that the protagonist is Hatsune Miku homebrew.
Author: taro
First of all, to thank for bringing this homebrew viciosonds. XD Sorry about the delay.
Well, as costubre, my staff is weak and I say there is nothing to explain. As may be best for the top screen to react to certain things, that the hand of the girl were moving better and of course, that is translated.
Controls:
Stylus: we will play the instrument (well, the touch screen because it is indifferent) to sound a note.
ABYX Pad: change the picture that appears as we played with the stylus, but this action is useless and poorly finished.
Start: separate us from the notes inside the piano, if we click twice will indicate the note, but in Japanese.
Select: turn off the console.
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September 5th, 2009, 19:13 Posted By: wraggster
News via Scenebeta
A rare gem in the world of the scene are the RPG, in which the goal is to raise your level a warrior, building, etc.. to overcome the game and be the best. That is this homebrew: we have to put all objects on the globe every shift. Depending on the order in which they say, we will defeat (or not) to the final monster. The originality of the game is that our hero is Link. Also participated in the Coding Compo 2007.
Thanks to this fantastic 4n4bol by approaching RPG.
Author: Campanile
The game is based on a "shift preparation, we began by selecting an object to appear in their proper place on the planet. Then the red devil will use your turn. Below I list what you can do the devil with his turn. Then, at each turn the objects already in the stage (the devil's included) level up, train and increase the benefits you can give.
One of the curiosities of homebrew is able to record your scores on the web via Wi-Fi. Pasaos occasionally to see what you are ranking position.
Also another highlight of the game is its music, with only 5 music tracks are very catchy, I've been playing all day and I still have not tired.
Tactics of the devil:
These are the wiles of the devil to not come to it. Always performed in the same order, so do not be hard to "anticipate their movements."
Hit the floor opening great cracks. It will do this for five turns.
Invoke a purple monster.
Invoking a blue monster.
Invoke a yellow monster.
Objects to use:
These are the objects to be made available. In them all, Link will use them accordingly in the order in which you put and how they evolved.
The tree will create a small forest that will grow in size. At its peak level will be a cabin in the woods and a blue tree with fruit on the side.
The stairs will take you to a cavern with two chests. If after the purple dragon attack the castle is still intact, you can access the second chest with a key that will give you at the castle, and containing a stone.
The store will help you to buy various objects. At its peak level you will have a dock to access the blue tree on the island. Link buy things depending on the coin no bearing on it.
The stone will create a pile of rubble at the side of the planet. In its latest surround level to the stairs.
The hood can be opened only at its highest level, which is on a mountain with a stone on the road. Link will open it if you have the bomb.
The castle contains an army inside. At maximum gain in the battle against the dragon, as long as the stairs are already on the map. If still intact, into some money and get the key to the second box of the stairs.
The sea water become cracks created by the devil, and keep creating them continue, letting you do nothing until the sixth turn.
The tower contains a chest with diverse content. Every time I get up from one floor level. At the zenith find a shield.
And that's all. Depending on the order in which the marquéis, you will obtain more or less success in your crusade.
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September 5th, 2009, 19:15 Posted By: wraggster
News via Scenebeta
Here is the second homebrew coder created by this user in our community recently is starting to create programs for the Scene in NDS and is contributing to our forums for Scenebeta pride, how could it be otherwise we pass to home to see how it's going in this world that is interesting programming.
Author: DanXZero
For the truth is that the game itself is not much mystery, on the touch screen are three doors to us and we will be selecting until you find the right one, in which we appear once, at least curious image that certifies our success.
Regarding the technical characteristics of the game we can not ignore is the second contribution to the Scene by the author and is noted for its simplicity, both in graphics as in the execution of the program itself, with some important decision as having to power down the console to restart after displaying the image after opening the door in question. Anyway we are confident that this step taken by the coder in question is but a turning point but before moving on to greater heights ... and we know that to reach the highest we have to go through all the intermediate points.
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September 5th, 2009, 19:19 Posted By: wraggster
News via Scenebeta
This application developed by myself, it's sounds of a program called APM TV3, this program is very popular in Catalonia and this program this year serving 5 years and found it good idea to spend a homebrew to this excellent program. Certainly this is humor sounds as some do not hear very well.
Author: Pikus
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September 6th, 2009, 11:48 Posted By: wraggster
News from the Hackmii Team:
Some time has gone by, and we’ve made a little progress on the DSi — at least, enough for some people to notice — so maybe I should write a little bit about it.
I personally haven’t had much luck with my DSi. I tried to dump the flash on it, and managed to blow a fuse in the process (it’s hard to keep that battery aligned with the case removed…). I can’t run any of the savegame hacks, because there are no DSi-mode cartridge-based games for the Japanese DSi yet. I decided to get a bit more aggressive and see if we could sniff the RAM:
http://hackmii.com/2009/09/dsi-ram-hax/#more-686
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September 6th, 2009, 11:50 Posted By: wraggster
Minishlink has updated MLlib to 1.1.5.
The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses GX for drawing, libpng for handling PNG, and libs of libogc...
Update History
1.1.5 - September 05, 2009
added: ML_InitRand()
added: ML_Rand(min, max)
added: Wiimote[x].IR.Angle
added: New sprite flipping system (ML_FlipSpriteX, ML_FlipSpriteY,
ML_FlipSpriteXY)
added: ML_EnableClipping(), ML_DisableClipping
added: ML_IsWiimoteInSpriteEx()
modified: ML_SplashScreen(), there's a fadeIn and a fadeOut now.
fixed: ML_FadeIn() and ML_FadeOut().
fixed: ML_IsWiimoteInSprite, it's now working well. Don't use ML_IsCollision
and ML_IsCollisionEx for collision between sprite cursor and another sprite. Use ML_IsWiimoteInSprite instead - and that's logical.
fixed: ML_IsCollision and ML_IsCollisionEx, there was a bug with tiled or
animated sprites.
removed: ML_FlipImageX, ML_FlipImageY
Download --> http://wiibrew.org/wiki/MLlib
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September 7th, 2009, 16:58 Posted By: wraggster
Supermarket price-cutting continues with Mario Kart reduced to £20
Morrisons has slashed the price of Wii Fit to under £50 in the latest round of supermarket price-cutting.
The activity follows aggressive promotions on hardware at Asda and Sainsbury’s last week, when both supermarkets dropped the cost of Wii consoles to under £150.
Morrisons has also cut the cost of Mario Kart Wii to £19.99.
The grocer ran a similar aggressive promotion in September last year, when it reduced the price of all chart titles by 50 per cent; which effectively kicked off a pre-Christmas price war.
The Wii Fit and Mario Kart offer is set to run until Sunday.
http://www.mcvuk.com/news/35686/Wii-...0-at-Morrisons
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September 7th, 2009, 22:48 Posted By: wraggster
Press release follows:
Legendary cheat experts Xploder have worked their magic once again by being the first to market with their cheat system for the Nintendo DSi.
For those of us DSi gamers who love to pamper our Nintendog pooches, we will for the first time be given the ability to unlock all toys, endless amounts of dog food and all of the new breeds, whilst those with a slightly darker side will be happy at the prospect of unlimited cash to expand our arsenal of weapons in GTA Chinatown Wars!
The on-line community database is where the genius lies in the Xploder cheat system, giving us instant access to constantly updated cheat saves which we simply download and transfer to our DSi games with the supplied cable.
Being part of the exclusive Xploder community also enables us to interact with like minded DS gamers and even upload our own saved games for others to use, filling us with an enormous sense of self satisfaction!
Another innovative and useful feature of the new Xploder is the ability to back up our own saved games to any PC, safeguarding the priceless hours we have all spent trying to get the better of our games.
DS Lite owners do not despair! The new Xploder cheats system is fully compatible with this slightly older generation of the Nintendo handheld and is supported 100% within the Xploder community.
So, whether we want to turn the tables on Professor Layton, beat the beat in Rhythm Paradise or get miles ahead in the latest DS Mario Kart, Xploder’s ever expanding online database contains literally 100’s of cheat saves to give us a helping hand with all the latest, hottest titles.
The Xploder cheats for DSi and DS Lite consoles is available now from www.xploder.net and all leading video game stores for just £14.99.
Please click the link below to go directly to the product page:
http://www.xploder.net/nintendo-ds/p...der-Cheats.htm
Features:
• Fully compatible with DSi and DS lite consoles
• 100’s of cheat saves for the hottest titles
• Future proof with ever expanding database of cheat saves
• Exclusive entry to the Xploder online Community
• DSi / DS Lite Transfer cable included
Information about all Xploder products can be found at www.xploder.net
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September 7th, 2009, 22:55 Posted By: wraggster
Yossi has released Categorii v1.0
Do you have too many apps listed in your HBC? Do you rarely play apps starting with "W" anymore because it takes too long to scroll all the way down to there? Have you ever installed an app but never played it because it got lost in the clutter? Your misery ends now. Introducing, Categorii!
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September 7th, 2009, 23:19 Posted By: wraggster
News via devfr
Five Errors fatal exception 0E has occurred at 0157: BF7FF831.
The game of 5 errors, Nintendo DS version. Two game modes, 3 difficulty modes, and all this completely free courtesy of your servant.
Here is the first version of the game, stamped 1.0 and works for right-handers like southpaws.
Compatibility has been tested with full-linker (SCDSONE / itouch / MK-R6 / R4 / M3Simply / Edge / CycloDSEvolution), and I thank all those who participated in this test.
This game is before us through a collaboration between Kukulcan and Tiwaz (I am \ o /).
A little indulgence is my first program Nintendo DS finished for real (for the curious, there is a demo of a game even easier to train, and when I arrived on the forum). I never found time to make / finish a complete game for our console and dev-fr.org. That was repaired and I thank so much Kukulcan which motivated me a lot.
If the game interesting in the world, version 2.0 might appear, with images of video games (it's related to us), and above all a Wifi mode for duels. This method, originally planned, has been forgotten for lack of time for NeoCompo.
Thank you in advance for your feedback
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September 7th, 2009, 23:20 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=8329
The developer of this soon to be released homebrew contacted me to show the current progress of the project. Seno DS is an easy to use music "live" sequencer that can use WAV samples or the DS microphone input, looks like it should be a great application to watch out for. No release as of yet but it will go public soon so check back in the near future for a download. See A128's homepage for a lot more information.
http://a128.wordpress.com/
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September 8th, 2009, 00:08 Posted By: wraggster
News via gxmod
Birslip presents the second version of its shoot 'em up with the theme of birds. It now has an auto-fire, it is possible to adjust the speed and a shadow has been added to the aircraft
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September 8th, 2009, 00:15 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13343.html
The multisystem-emulator SmartGear was updated for Windows, Pocket PC´s or SmartPhone´s.
emulates GameBoy Color, NES, GameGear, MasterSystem, TurboGrafx-16, and Genesis/MegaDrive
Quote:
SmartGear Fix History
SmartGear 1.1.6.
The desktop PC version is now caught up to the mobile version in terms of its GUI. Both now include a previously played games feature which allows you to see the last 10 games played as thumbnail images (any platform) and with a single click can be relaunched. Also included is a fix for NES mapper 4/116 and GBC battery backup RAM.
http://www.bitbanksoftware.com/SmartGear.html#download
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September 8th, 2009, 22:26 Posted By: wraggster
Nintendo has trumpeted tomorrow's arrival of the free Today & Tomorrow Channel on Wii.
Simply register your Mii and date of birth there to recieve daily fortunes and even relationship tips and advice.
Up to six people can form a group, and have predictions about their love-life, work-life, study-life, money-life and communication-life [whatever that is - Ed.] made each day. The following day's fortune will be available the evening before, in case you have a big tomorrow planned.
The Today & Tomorrow Channel also offers lifestyle advice based on horoscope readings. Yes, your diet can be planned by the stars, as can activities to improve day-to-day life.
http://www.eurogamer.net/articles/ne...-chan-tomorrow
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September 8th, 2009, 22:45 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter believes Nintendo will cut the price of the Wii by "no later than November." The prediction was part of his "August 2009 Video Game Sales Preview," which hit inboxes today, right before this Thursday's August NPD report. Pachter doesn't believe Nintendo can achieve its sales projections for the year if it holds onto the Wii's 2006 launch price of $250.
Pachter's been talking about this Wii price drop for a couple months now, but we're still not convinced that Nintendo will drop its console's price -- like its HD competitors have been doing -- or if it'll just make something like a Wii Fit bundle at the console's current price. Oh, how about just releasing the Wii in some new colors? That's always a winning strategy, isn't it?
http://www.joystiq.com/2009/09/08/pa...t-by-november/
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September 8th, 2009, 22:46 Posted By: wraggster
Well, here's an unexpected treat for your Labor Day: A peek at a Mario game you've probably never heard of and almost certainly will never touch, Super Mario's Wacky Worlds. If the video we found at Unseen64 is any indication, it's likely for the better.
Created for the ill-fated Phillips CD-i by Novalogic, SMWW took Mario out of the Mushroom Kingdom (bold!) and plopped him in real-world locales like Egypt (puzzling!). Though touted as a successor to Super Mario World, it seems this would have been lucky to have been a successor to Hotel Mario.
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September 8th, 2009, 22:52 Posted By: wraggster
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September 8th, 2009, 22:54 Posted By: wraggster
Newly released today:
Venture across the dangerous countryside in a race to collect an array of legendary cursed swords.
The creators of the acclaimed hit Odin Sphere return with a new tale of possessed souls, forgotten pasts, and unimaginable destinies. This adventure unfolds during feudal Japan’s Genroku era, a volatile time marked by warring factions and grave civil unrest under the reign of the evil Shogun Tsunayoshi Tokugawa. Play as two heroes thrust into this treacherous climate as they venture across the dangerous countryside in a race to collect an array of legendary cursed swords before the vile Shogun can reach them. Who will you encounter? Friend of foe? Find out in Muramasa: The Demon Blade.
http://www.play-asia.com/SOap-23-83-...j-70-39cy.html
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September 8th, 2009, 22:57 Posted By: wraggster
Newly released today:
features
Engage in more than 50 thrilling battles
Completely flexible difficulty levels
Thrilling multiplayer modes
Cutting edge, highly-detailed visuals
description
IL-2 Sturmovik: Birds of Prey is large-scale aerial combat over the ground-based military operations of World War II. Participate in the war's most famous confrontations across a range of thrilling missions representing the main airborne battles of World War II in Europe: Stalingrad, Berlin, Britain and Korsun.
http://www.play-asia.com/SOap-23-83-...j-70-39e2.html
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September 9th, 2009, 00:10 Posted By: wraggster
flarup has update Sand Traps to 1.1
Sand Traps is an original puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Changelog
Version 1.1
Several new levels added
Code cleanup
Can now zoom in on board (zoom set for each level in configuration file)
Home button now pauses game instead of going directly to main menu
Automatically scans 'level' directory for new levels
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September 9th, 2009, 00:11 Posted By: wraggster
Xuzz has released a public beta of ChannelMaker.
ChannelMaker is a cross-platform application writen in Python to edit WAD channels and create homebrew channels. ChannelMaker is legal and can create completely legal channels, as long as the channel edited was created with homebrew tools (such as Benzin).
http://wiibrew.org/wiki/ChannelMaker
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September 9th, 2009, 00:13 Posted By: wraggster
Mouse has released Strobe alarm clock.
This Strobe Alarm Clock program that I have been coding. I saw WiiStrobe and alarmii and got idea to 'merge' two of them. I decided to make my own nice wii alarm clock that will flash my tv screen. It will be useful for deaf wii owners. you need to have homebrew channel installed on your wii and sd card.
The Alarm clock program have 12 and 24 hour format option.
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September 9th, 2009, 21:21 Posted By: FrankFerreira
Yep, that's right, Dolphin emulator now allows games to be played in widescreen (16:9). Just like in Wii emulation it does 720p and more! See the video below:
Description from YouTube:
Dolphin now allows Gamecube games to be played in 16:9 (up to 1080p)! YAY! Thanks to Dolphin's widescreen hack! Games have glitches and minor bugs, but none the less, games are playable in widescreen.
Games shown in the video:
Luigi's Mansion
Super Smash Bros. Melee
Sonic Adventure 2 Battle
Soul Calibur 2
Super Mario Sunshine
Star Fox Assault
Special thanks to nosound97 on YouTube
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September 9th, 2009, 21:21 Posted By: FrankFerreira
Yep, that's right, Dolphin emulator now allows games to be played in widescreen (16:9). Just like in Wii emulation it does 720p and more! See the video below:
Description from YouTube:
Dolphin now allows Gamecube games to be played in 16:9 (up to 1080p)! YAY! Thanks to Dolphin's widescreen hack! Games have glitches and minor bugs, but none the less, games are playable in widescreen.
Games shown in the video:
Luigi's Mansion
Super Smash Bros. Melee
Sonic Adventure 2 Battle
Soul Calibur 2
Super Mario Sunshine
Star Fox Assault
Special thanks to nosound97 on YouTube
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September 10th, 2009, 16:59 Posted By: wraggster
Buying experience for DS and PSP is poor says marketing boss
The competition between iPhone, PSP and DS is hotting up - Apple used its iPod showcase event today to highlight its position in comparison to other handheld games platforms.
Specifically, the firm moved to crticise the buying experience for the DS and PSP in comparison to the iPhone and iPod Touch.
"When [DS and PSP] came out, they seemed so cool. But once you play a game on the iPod touch, you think 'hey, these things aren't so cool any more..." said Apple's marketing VP Phil Schiller.
"We're talking about 25, 30, 40 dollars a title. The kids can't afford those titles. Worse isn't the price, it's the buying experience."
A demo slide at the event compared the quantity of games on the platforms: PSP's 607 games, DS' 3,680 and then iPod touch's 21,178, before kicking into a video montage of App Store games.
http://www.mcvuk.com/news/35722/Appl...-to-DS-and-PSP
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September 10th, 2009, 19:26 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13366.html
A new version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.
Quote:
01/06/2009: New version DSP 0.9ß2!! Added Motorola 68000 CPU!
• General
+BUG: Fixed a stupid bug when looking for automatic updates.
+BUG: When you select the list of drivers the current driver pause and stays in the background
+BUG: Fixed joystick.
+BUG: M6809 - At last! Fixed the last bugs in the M6809 core and G´n´G works correctly, the music on the Express Rider, Super Basketball, etc
+NEW: M68000 - New CPU core, with many bugs but enough for some drivers from starting up.
+ENHANCE: NEC765 - Implemented ´Hexagon´ protection and other improved features, more games now load
+ENHANCE: Added functions for generic moving of 8, 16 and 24 bits for the decryption of ROMs (Popeye, Toki, etc)
+NEW: Added Z80CTC and Z80PIO devices, still very basic and not working so well (for the sound of StarForce and Sega System 1/2)
+ENHANCE: Organized files of source code for more clarity.
+BUG: Fixed when trying to boot a driver without the ROMs, DSP error gave one exception
+ENHANCE: Fullscreen mode implemented in a rudimentary way. You must restart the emulator to change to full screen (first select ´Full Screen´ mode, and then restart emulator), and with the keys ´ALT-TAB´ you can change from the emulator to main screen.
• Tehkan World Cup
+ENHANCE: Implemented generic scroll, fixed the graphics bugs
+BUG: Fixed problems between the main CPU and secon CPU, still problems with the audio CPU
• Popeye
+BUG: Fixed some graphical glitches
• Commando
+ENHANCE: Implemented generic scroll
• Psychic 5
+ENHANCE: Implemented generic scroll
• Express Raider
+ENHANCE: Implemented the priorities in the background, look at phase 3 ´the tunnel´
+BUG: Fixed audio speed, changed CPU clocks (I think they are more correct)
• Galaxian Hardware
+NEW: Galaxian - Added driver without sound
+NEW: Jump Bug - Added game with sound, the driver has problems with the NMI´s of the Z80 ¿?
+NEW: Moon Cresta - Added driver without sound
• Rally X Hardware
+ENHANCE: Jungler - Integrated driver in the hardware
+NEW: Rally X - Added driver with sound
• Super Basketball
+BUG: Implemented generic scroll. Fixed position, was a displaced one pixel
+BUG: Fixed sprites colors
+BUG: Fixed audio (music stay playing, no ball sound, etc)
• Bubble Bobble
+NEW: Added driver with sound, for some reason the sound is implemented but not working
• Terra Cresta
+NEW: Added a real driver with sound
• Prehistoric Isle 1930
+NEW: Added driver without sound
+BUG: Not implemented second scroll, problems with IRQs (hacked to work), no controls, etc.
• Tiger Road Hardware
+NEW: Tiger Road - Added driver with sound
+NEW: F1 Dream - Added driver with sound, for some reason the protection does not work, and I am using the bootleg version
• Snow Bros
+NEW: Added driver without sound
+BUG: Missing controls, does not work due to bugs in the M68000 core
• Toki
+NEW: Driver with partial sound (missing OKI6295)
+BUG: Problems with the M68000 and the synchronism of the scroll
http://leniad.cjb.net/index.htm
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September 10th, 2009, 19:38 Posted By: wraggster
Arikado has released Dop-IOS MOD v3
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (trucha bugged or not)
Purpose
While the original Dop-IOS let you install other IOS, it used IOS 249 to do it. Many people felt a certain resentment toward that on which the authors have no comment.
A better solution for all users would've been to allow users to select which IOS they use to install other IOSs. Enter: Dop-IOS MOD
Changelog
v3:
Classic Controller support
Gamecube Controller support (which will help out some semi-bricked users)
Download
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September 10th, 2009, 19:43 Posted By: wraggster
News from the WiiKey Team:
The Wiikey Team is pleased to announce Wiikey Fusion, a revolutionary new modchip with SD card capabilities. The release date is planned for sometime during October. Further details will be announced as they become available .
Although like any modchip/flash cart etc is has piracy appeal to those of us at DCEmu we are only interested in the good for the Homebrew Scene, with that in mind this certainly looks an interesting development for the Wii Scene, more details as i get them.
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September 10th, 2009, 20:04 Posted By: wraggster
News via devfr
There. I book my holiday work: the mysterious forest of Bilu, revised and corrected.
This is a demo of my engine platform still under development, where you play Bilu (the blue ball) and harvest apples to advance levels.
New in the 0999 release:
Simplified startup, a single file through EFS Noda
Music Pierrick Hansen (few) noises through libntxm of 0xtob
beware Funki Funghi (right image), the fungus écrabouilleur
station to Appleman, gentle in appearance but tough
you'll need at least 16 apples to pass the panel of the 2nd tree (see left image)
a second level not completed
full, full, full of internal improvements which you probably do not worry but I'm super-proud
During the game, jump with X or Y and Dirrig character (the blue ball, must repeat) with the Dpad.
Start your game in pause mode debugging, L + START returns to normal.
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September 10th, 2009, 20:16 Posted By: wraggster
News via ds scene( also via pdroms who are down)
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September 10th, 2009, 20:19 Posted By: wraggster
News/release from vuurrobin:
DS OOP Layer (DSOL for short) is a object orientated programming library for the nintendo ds. It is written in c++ and is build directly onto libnds. It’s main objective is to let people easily program for the ds in an object orientated way while still allowing people to take more controll if they need it. it also focuses on creating good and clean code and using good programming habits.
The library is fairly new, and therefore is still missing alot of stuff. I do hope that it will be in a state which I can call finished someday (although there is probably always something that can be improved).
Download Here --> http://vuurrobin.100webcustomers.com/index.php/about
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September 11th, 2009, 20:57 Posted By: wraggster
Newly released today:
The evil Samurai Warlord is capturing the worlds animal and turning them into mindless Samurai minions under his direct control. Using them and the ancient magic to turn even the elements on the world, it seems as though all hope is lost. However, he did not account for the Mini Ninjas!
Play As Hiro, Futo, Suzume, or the other Mini Ninjas to return the world to it's former peaceful state. Use the particular skills of each of the little warriors to defeat the evil warlord, free the enslaved animals, and release the pedestrians from their state of terror and return them to their normal lives!
http://www.play-asia.com/SOap-23-83-...j-70-3ena.html
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September 11th, 2009, 20:58 Posted By: wraggster
Newly released today:
The evil Samurai Warlord is capturing the worlds animal and turning them into mindless Samurai minions under his direct control. Using them and the ancient magic to turn even the elements on the world, it seems as though all hope is lost. However, he did not account for the Mini Ninjas!
Play As Hiro, Futo, Suzume, or the other Mini Ninjas to return the world to it's former peaceful state. Use the particular skills of each of the little warriors to defeat the evil warlord, free the enslaved animals, and release the pedestrians from their state of terror and return them to their normal lives!
http://www.play-asia.com/SOap-23-83-...j-70-3ep4.html
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September 11th, 2009, 23:05 Posted By: wraggster
News via http://www.pdroms.de/news/19707/
Jess Ragan is working on a Gameboy Advance version of the game Gorf.
From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):
Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.
Gorf's objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.
Jess would love to recieve feedback, so please get back on him - this way he can make the game even better and you'll have updated versions to enjoy!
Readme.txt:
Presented for your enjoyment is the fifth GORF beta. It was a whole lot of work, but then again, it was a whole lot of worth it. Included in this release is a sleek title screen, along with the art gallery I’ve been promising since the last of forever. This took a while to finish, but I’m proud of the results… aside from the occasional hiccup it’s extremely well put together, looking almost like a professional quality GameBoy Advance release. And to think, this entire game was written in BASIC! I’m continually amazed at the versatility of this compiler… I would never have gotten this kind of performance out of Quick BASIC thirteen years ago. Working on this game has also given me a whole new appreciation for the GameBoy Advance. I loved it as a gamer before, and now I love it as a programmer too!
Anyway, you’re probably wondering how the art gallery works, so here’s the scoop. After you select it from the main menu, just press left and right on the D-pad to cycle through the twenty-five available images. Since many of the pictures are in portrait or “tate” format, you can also flip the system sideways and use up and down to leaf through the screen shots, box artwork, and promotional materials. This works especially well with the GameBoy Micro. If you want to get a full view of any image, just hold down one of the shoulder buttons to make the guide arrows vanish. Finally, to read a brief description of the image being currently viewed, just tap the A button. A text bar will slide in from the bottom of the screen. Press A again and it slides back out. When you’re finished with the gallery, press either B or Start to return to the title screen.
Guess that about does it for this update! Stay tuned for the options screen and a special mode called the Mission Matrix, which should help bring the classic game of GORF into the modern age of achievements, trophies, and… uh, whatever the Wii does to reward gamers. (Lately, that hasn’t been much. Ahem.)
GORF is a trademark of Midway, a division of Time-Warner. Space Invaders is a trademark of Taito Corporation, a division of Square-Enix. Galaxian is a trademark of Namco-Bandai. Dragon BASIC is a trademark of Jeff Massung. All rights reserved.
http://www.atariage.com/forums/topic...e/page__st__25
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September 11th, 2009, 23:06 Posted By: wraggster
News via http://www.pdroms.de/news/19720/
atari2600land has updated his maze/collecting item games GoSub, which has seen it's initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
I have to change some levels because of the sub's new size. I've done this up to level 9. I've added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start
http://www.atari2600land.com/aegis/gosubvb.html
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September 11th, 2009, 23:23 Posted By: wraggster
Daid has released GuitarsOnFire v1.0
Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet. Lots are to be found at FretsOnFire fan forum Everything is released under GPL, which means the code is open for everyone to view and modify if they wish. It borrows graphics from both Guitarfun and FretsOnFire, and contains some new graphics. It does NOT use any of the FretsOnFire code, and only a little bit of the Guitarfun code. So it's a different game with a different feeling to it.
Version 1.0 (current)
New Features:
Practice mode
Versus mode
Last man standing mode
50/100/150/200 streak effect
GuitarHero World Tour Drums support
Experimental USB support (No idea if it works, enable it in the settings menu)
Saving settings
Saving of top scores and showing which songs you have compleeted already in the song list.
Bugfixes/changes:
Song selection redone (now returns to where you last where)
Default neck is now gray
Custom stages can supply a own neck/effect texture and note 3D models.
Ajusted the hammeron note generation, makes less hammerons
Fixed crash bug related to audio. Also fixed a few causes where the audio would get out of sync.
Make sure they is a bit of time after the game start before the first song.
Many tiny things I forgot.
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September 12th, 2009, 03:13 Posted By: wraggster
NPD figures show that, compared to the same five-month period last year, sales of the Wii in the US are down a full 50% -- prompting Michael Pachter, games industry analyst at Wedbush Morgan, to look away from his crystal ball long enough to ... analyze the situation. In a note reprinted by IndustryGamers, Pacht-Man -- having finally gotten the PS3 price cut he'd always wanted -- called on Nintendo to drop the cost of Wii, lest its sales slide further.
"With the core PS3 and Xbox 360 models priced only $50 higher than the Wii, we expect year-over-year sales of Wii hardware to continue their annual declines until the company either changes its bundle or lowers price," Pachter pronounced before concluding, "Wii unit sales are 50% below last year's level over the last five months, and we think that September sales will repeat the pattern."
So, Joystiq Biomass, let's say Nintendo doesn't cut the price of the Wii before the holidays. What games and/or hardware would you bundle the system with in order to boost sales -- and help save Ivan?
http://www.joystiq.com/2009/09/11/wi...t-five-months/
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September 12th, 2009, 03:16 Posted By: wraggster
Advance retail listings forwarded to Kotaku indicate that Nintendo is planning to issue its first price drop on the Wii, with a less expensive version of the console—currently priced at $249—coming the first week of October.
That listing comes from an early version of a Walmart ad that loosely dates, but does not price a "rollback" for Nintendo's console. While the ad is not official confirmation of a price drop, the timing makes sense, as the Wii is about to enter its fourth holiday shopping season at its original price.
Should Nintendo announce a price drop prior to October, it has a venue at which to do it. The company will be participating at the Kyoto Cross Media Experience 2009, a multimedia event that runs September 26th to October 4th, overlapping with the Tokyo Game Show.
Nintendo president Satoru Iwata just recently said that the company is not planning on announcing a price drop. "Right now," Iwata said at a recent investor Q&A, "there aren't a lot of discussions going on about what exactly to do about hardware pricing."
Of course, that "right now" was from early August and plans may have changed. Sales of the Wii in the U.S. are down by almost half from last year during the summer quarter. A price drop and upcoming marquee software releases like Wii Fit Plus and New Super Mario Bros. Wii may turn things around.
With Microsoft and Sony recently issuing their own price cuts on the Xbox 360 and PlayStation 3, Nintendo may be wisely following suit.
Due to the unofficial nature of the price drop info, we're labeling this rumor for now. We've been in touch with Nintendo of America and Walmart to get comment, but have not yet heard back.
http://kotaku.com/5357766/wii-price-...eek-of-october
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September 12th, 2009, 03:42 Posted By: wraggster
The results of the Neoflash Comp are in:
The NEO Summer Coding Compo 2009 final result have announced now!
more info: http://www.neoflash.com/forum/index....ic,5773.0.html
The PSP APP division, total 9 entries
No.1 [PSP APP] AVEC V2 - GPS Vector Map Viewer By: Art
No.2 [PSP APP] PSN License Manager 0.40 NeoEdition By: Light_AleX
No.3 [PSP APP] DayViewer Beta 4 NEO By: Total_Noob
No.4 [PSP APP] PSPconsole v1.7neo By: Hotter
No.5 [PSP APP] periodicpsp [v1.0] By: JamesC
No.6 [PSP APP] PSPTweaker v2.0 By: ab5000
No.7 [PSP APP] PSPCleaner 1.4 Beta NEO By: Migueliziosop
No.8 [PSP APP] AlphaBase v1.0 By: DekraN
No.9 [PSP APP] Spirograph v0.1 By: Freshmilk
Top Reviewer PSP APP division reviews + toplist Conle
The PSP GAME division, total 11 entries
No.1 [PSP GAME] TibiaPSPv0.3 By: LuMa
No.2 [PSP GAME] REminiscencePSP NeoFlash Edition By: Sektor
No.3 [PSP GAME] Portable Bubble v2.0.0 By: Gefa
No.4 [PSP GAME] Random Shooter - Space Shoot 'em up By: Zack
No.5 [PSP GAME] BoxDestroyer v2.3 By: walar
No.6 [PSP GAME] DiggerPSP NeoFlash Edition By: Sektor
No.7 [PSP GAME] Lakeside By: Kasumi
No.8 [PSP GAME] My Snake Pet By: leviadragon
No.9 [PSP GAME] [WIP] Cubic Zombies By: A_Noob
No.10 [PSP GAME] ImpGAME v2.1 By: Gefa
Top Reviewer PSP GAME division reviews + toplist Conle
The NDS APP division, total 11 entries
No.1 [NDS APP] Japanese Hiragana & Katakana Review By: DesertDog
No.2 [NDS APP] UA Paint v1.30c By: bassacegold
No.3 [NDS APP] DSi4DS By: spinal
No.4 [NDS APP] SavSend By: leinad
No.5 [NDS APP] MorseDS By: Aguilera_87
No.6 [NDS APP] DsOS v0.6 neocompo edition By: Aurelio
No.7 [NDS APP] DSecure By: LucaFraga
No.8 [NDS APP] Paint DS By: s_hansse
No.9 [NDS APP] SoundBoardDS By: BranMuffin
No.10 [NDS APP] WintenDoS By: darkyesus
Top Reviewer BassAceGold's NDS APP reviews bassacegold
The NDS GAME division, total 16 entries
No.1 [NDS GAME] Operation Libra By: B12Core
No.2 [NDS GAME] DawnSeekers [important update] By: smealum
No.3 [NDS GAME] Seek And Recharge By: samel
No.4 [NDS GAME] You Have To Burn The Rope DS By: LaPatateInc
No.5 [NDS GAME] Alien Puzzle By: GEMISIS
No.6 [NDS GAME] Bouncy Marble V2 By: leinad
No.7 [NDS GAME] Xplosive Combat By: fooshi
No.8 [NDS GAME] DronS V1.6 By: leinad
No.9 [NDS GAME] Five_Error By: Tiwaz
No.10 [NDS GAME] Lights Off! By: arrpirate
Top Reviewer Soulanger's NDS Games soulanger
Congrats to all winners! Please tell us what prize you like in this topic --- http://www.neoflash.com/forum/index....ic,5772.0.html
SEE YOU AT NEXT NEO SPRING COMPO AGAIN --- March.20th 2010 !
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September 13th, 2009, 00:29 Posted By: wraggster
Newly released on worldwide import from Superufo.com ($2 shipping worldwide)
Ghostbusters: The Video Game, based on the smash hit motion picture franchise and featuring a completely new story, is coming to six game systems in 2009. Coinciding with the 25th anniversary celebration of the film’s original theatrical release, the game reunites original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation. Remember, don't cross the streams. It could end all life as we know it!
Save New York City from its latest paranormal plague
Fight and capture wide range of uncanny phantasms and demons
New story penned by original creators
Features famous voices of original movie cast
Equipped with a variety of unique weapons and gadgets
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September 13th, 2009, 00:51 Posted By: wraggster
XeEmO has released Xeempongwii v1.0:
Action packed bat and ball excitement! Feel the action with the rumble feature!
Coming Next Version
Multi-player.
Requests are welcome.
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September 13th, 2009, 21:53 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13397.html
DeSmuME ReRecording is a Nintendo DS emulator (based on DeSmuME).
Quote:
Again, for making a new movie, you should use 0.9.4 instead of 0.9.2, since it emulates things better.
One of major advantages is sound emulation. You´ll hear really bad sound with 0.9.2, especially when you play a game which uses a streamed sound.
Anyway, I´ve made an improved version of 0.9.4 official!
Features
My 0.9.4+ has:
* Less desyncs (savestate has been updated, but you can read old savestates as well)
* Lua scripting with advanced graphic functions (they works only in gui.register callback)
* Path settings
* State rewinding (it´s not tested at all, oh well)
* Magnification filters like hq2x
* Lag reduction options (details described below)
* Other little bugfixes (ex. frame advance improvement)
Still, it should sync fine with 0.9.4 movies. Let´s try it now!
Note: these codes are ported from the svn trunk.
Downloads
* Download DeSmuME 0.9.4+ win32 binary (r2832)
* Source code is available as a branch in the official svn repository of DeSmuME. Checkout https://desmume.svn.sourceforge.net/...ing_0_9_4_plus (as usual, I haven´t maintained non-windows port at all. However, I think it can be compiled with no big changes. If someone is interested to maintain them, please do)
About Lag Reduction Options
Currently, there are 2 options. They increases speed, but they also causes a trouble for some games (for example: impossible to boot), because of whatever desmume´s bad timing emulation.
- Fix ARM Cycle Count
This fixes the wrong cycle counting in armcpu_exec and instruction cycles of {S} instructions. It´s not a sort of hack, but some games don´t boot if it´s enabled.
- Fast Fetch-Execute
If enabled, the emulator will process fetch-execute cycle parallelly. It´s implemented somewhat inaccurately (still closer than before, I think). It causes an emulation glitch for some games. I recommend not using this option for now, since DMA transfer sometimes doesn´t work well in fast speed (for instance, the above map screen of Castlevania OoE will be rendered a bit glitchy). Fix ARM Cycle Count will work enough for normal play.
These options will not be recorded to a movie.
Upload logs (JST; GMT+9)
2009-09-09 13:05 - Lag reduction option is separated to 2 options. Added savefile hack menu option from 0.9.4 branch for upgrading savefile sizes when one has been careless and used the wrong savefile size. (r2855)
2009-09-08 13:45 - Improved LagReduction timing. To know what has been changed, see the diff of r2844. (r2845)
2009-09-06 11:00 - Add LagReduction option to INI secretly (r2831; default = 0 (0.9.4 non-dev timing). The timing of LagReduction=1 is different from both of 0.9.4 dev and non-dev). Improved input display a little (r2832)
2009-08-22 23:30 - Lua drawing now works but only in gui.register callback (r2779)
2009-08-18 15:30 - Fix random desync (make ´samples´ in SPU.cpp to be zero at SPU_Reset) (r2769)
2009-08-16 17:00 - First upload (r2766)
http://tasvideos.org/forum/viewtopic.php?p=210670
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September 13th, 2009, 21:55 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13398.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
r130
Added Pixelate 3x and Pixelate 4x filters for fun.
Sep 04, 2009
aquanull
r129
replace subwcrev.exe with a newer, non-upxed version, in hopes that it will no longer trip the virus scanner
Sep 01, 2009
gochaism
r128
formatting
Aug 24, 2009
justinhc...@hotmail.com
r127
Replaced src/common/memgzio.c and src/common/memgzio.h with the ones from the VBA-M project. Removed some unneeded stuff. Added Simple 3x and Simple 4x filters (unoptimized). Fixed GDI/D3D/OpenGL display with 3x and 4x filters.
Aug 18, 2009
aquanull
r126
applied the diff of previous update to the VS2005 vcproj directly. I don´t have VS2005 atm, but I think it should fix VS2005 vcproj.
Aug 17, 2009
gochaism
r125
fix for filenames in VS2008 vcproj
Aug 17, 2009
gochaism
r124
Lots of renaming/moving. Please update your vcproj/sln files. TODO: Re-fix the accelerator bug in a better way.
Aug 17, 2009
aquanull
http://code.google.com/p/vba-rerecording/downloads/list
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September 13th, 2009, 22:26 Posted By: wraggster
News via scenebeta
The GCMM (Game Cube Memory Manager) is an application that allows us to make a backup of the items in the games Game Cube a SD from the memory card, So you have no problems if you spoil your game or Memory Card nothing is out of memory, now is simple, you record it on your PC, it copies when needed and that's it, your game is there, on your DS.
Author: Suloku
Through this we can make apicación copies of your saved games on your Memory CardBoth encrypted or not, and stored on the SD in any circumstance if you spoil the game, he may put back the SD to your Memory Card, So do not worry if you're manipulating something.
Controls
Game Cube Control:
Cruz Control: Move through the menu.
Button: OK.
Button B: Cancel.
Y button: Make backup of the game.
X Button: Restore item
Z Button: Delete item
Start button: Quit.
Wiimote Control:
Cruz control: Moving
Button: OK
B Button: Cancel
Button -: Make backup
+ Button: Restore line
Button 2: Remove item
HOMEBack to the Homebrew Channel
--------------------------------------------------------------------------------
Using
Saved games are read and stored in the following directory: SD: / MCBACKUP /
Savegames protected are encrypted with the "single number" serial Ramdom given to a memory card each time it has been formatted. Due to this fact the save only work on the original memory card age backups if that card has not been formatted.
To confirm whether any protected game saves are also based on the block number savefile is started (or how many blocks where he was before the save was created).
Restoring an image raw to a different card has not yet been tested to see if it possible to use a gamesave protected in another memory card.
Savegames known protected: Medal of Honor: Frontline, F-Zero GX, Pokemon Colosseum, Fire Emblem.
When you restore a saved game with GCMM, permissions are set to XXP (move, copy, public), that is, the file can be moved or copied from the Wii / GC memory card utility natives. Being able to move or copy the file does not mean it will work for the reasons explained above.
Other formats saves.
Software is available that can be converted to other formats saves (GCS and SAV) on the GCI
GCP is a RAW image format memory card. When creating a RAW image is made possible through a mask, but there are still problems in restoring.
Version 1.0 Enhancements
12/09/09
It only works in Memory Card unofficial.
The backups are stored GCI format
Supported button
Updated libfat
Fixed restore error (now restored correctly)
New fund
Support widescreen interlaced and in all regions
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September 13th, 2009, 23:09 Posted By: wraggster
News/release from Quipeace
Hey all ,
After long hours staring at my screen figuring out what went wrong where I think it's finally time to release what I've been working on the last couple of days. There is still lots to put in and refine but it handles basic operations very well.
Inspired by the handwriting calculator from nokia labs, I started working on this, never knowing that it would turn out much and much harder than I first expected.
Features:
Basic math operations: (+, -, *, /, ^)
Multi-digit support.
Handwriting recognition (now using graffiti).
Undo/erase last input
Still to come:
Multiple gestures for a single operator.
Parenthesis.
Custom graffiti
Download and Give Feedback Via Comments
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September 13th, 2009, 23:15 Posted By: wraggster
Just did a bit more checking on a site i check daily and the new google toolbar automatically translated the site and anyway, heres an app for the DS ive never posted about, heres the release info from Tako2 Lab
TwitterDS
Twitter client for the DS
Download
Previous versions:
080,618 version (v0.1)
Installation
Please dldi TwitterDS.nds addressed the appropriate patches.
TwitterDS a directory and this program to copy to external media such as SD card.
※ SD card, for example E: drive is assigned, E: \ TwitterDS \ Create a directory, jp12pix.glf and copy the necessary files. (TwitterDS.nds program is where you may be placed.)
Dictionary files copied to external media such as the SD card.
I use the dictionary PQBox, http://homepage2.nifty.com/qta/pqbox/dutl.htm Simple dictionary utility with a POBox please split the dictionary. (Base 128)
※ SD card, for example E: drive is assigned, E: \ POBox \ Create a directory, phrases and words to copy the directory to the directory and there.
(Reference ictionary millionaire for CE)
How
Edit AccessPoint.xml
Data stored in Flash (WFC data) is used, this configuration is not required.
If you are using to scan available access points, set this file.
When you scan the names appeared in the name of basic type AccessPoint.
macaddr provided the name for when I have suffered, does not actually use.
IPAddress etc., DHCP, and if you use the default values, you specify the delete 0.0.0.0.
WEPBits will do either of 0/40/128.
When 40/128, WEPKey enter. If 0, WEPKey remove.
<? xml version="1.0"? "
<AccessPoints"
<AccessPoint name="enter ssid" macaddr="enter mac address""
<IPAddress"192.168.1.1</ IPAddress"
<GateWay"192.168.1.1</ GateWay"
<SubNetMask"255.255.255.0</ SubNetMask"
<DNS1"192.168.1.1</ DNS1"
<DNS2"0.0.0.0</ DNS2"
<Channel"1</ Channel"
<WEPBits"0</ WEPBits"
<WEPKeyID"0</ WEPKeyID"
<WEPKey"0000000000</ WEPKey"
</ AccessPoint"
</ AccessPoints"Edit prefs.xml
This file defines the Twitter user name and password.
<? xml version="1.0"? "
<Preferences"
<UserName"user name</ UserName"
<Password"password</ Password"
</ Preferences"Timeline view mode
The public launch will be displayed on the screen below the time line.
Move the cursor down key, the screen displays the details of the statement at the cursor position.
A button to get the public timeline
B button to get the user timeline
X button to get your friends timeline
From the Y button to input mode
You can get interrupted during the START button on the timeline.
From the input mode
Using the software keyboard, enter the text you want to post.
By pre-tap text input field, you can post.
Both Versions Via Comments, Let us Know if you get it working
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September 14th, 2009, 17:07 Posted By: wraggster
Sales of the Nintendo Wii in the US are likely to continue to decline in September while rival consoles from Sony and Microsoft enjoy the benefits of the newly implemented price cuts, according to industry analyst Michael Pachter.
Wii sales were 227,400 during August, down 39 per cent year-on-year, and the downward spiral is set to continue next month, unless Nintendo offers fresh deals or lower prices to consumers.
"With the core PS3 and Xbox 360 models priced only USD 50 higher than the Wii, we expect year-over-year sales of Wii hardware to continue their annual declines until the company either changes its bundle or lowers price," said Pachter.
"Wii unit sales are 50 per cent below last year’s level over the last five months, and we think that September sales will repeat the pattern."
With no price cut on the Wii, the console is likely to suffer from "price fatigue" said Pachter, the same problem that had been restricting Sony and Microsoft's sales in the region until recent price cuts.
http://www.gamesindustry.biz/article...nth-of-decline
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September 14th, 2009, 19:34 Posted By: wraggster
Newly released today:
features
For the first time ever, play along with 45 legendary Beatles songs on the game-disc including: “I Saw Her Standing There,” “I Want To Hold Your Hand,” “I Feel Fine,” “Taxman,” “Day Tripper,” Back In The USSR,” “I Am The Walrus,” “Octopus’s Garden,” “Here Comes The Sun,” and “Get Back”
Take an interactive journey through the legacy and evolution of The Beatles’ legendary career from the renowned venues to the clothing and instruments made famous by The Fab Four
“All You Need Is Love” will be released exclusively as a downloadable song for The Beatles: Rock Band through Xbox LIVE on September 9, 2009 with all Apple Corps Ltd, MTV Games and Microsoft proceeds benefitting Doctors Without Borders/Médecins Sans Frontières (MSF). In addition, the entire Abbey Road album will be the first album made available for download purchase
Progress through five seminal venues in which The Beatles performed during their careers including: The Cavern Club, the set of the Ed Sullivan Show, Budokan, Shea Stadium and the rooftop of Apple Records
Highlighting the years in Studio Two at Abbey Road Studios where The Beatles revolutionized modern recording and created amazing masterpieces are inspired artistic visual expressions known as Dreamscapes. These imaginative environments capture the essence of The Beatles’ genre-busting musical and fashion transformations during their later years
Audio clips featuring conversation from The Beatles’ recording sessions, some of which have never before been heard, bookend the game play experience
description
The Beatles™: Rock Band™ is an unprecedented experience through the story of The Beatles and celebration of their music and artistry. The game will allow fans to pick up the guitar, bass, mic or drums and experience The Beatles extraordinary catalogue of music through game play that takes players on a journey through the legacy and evolution of the band’s legendary career. In addition, The Beatles: Rock Band will offer a limited number of new hardware offerings modeled after instruments used by John Lennon, Paul McCartney, George Harrison and Ringo Starr.
http://www.play-asia.com/SOap-23-83-...j-70-3cq8.html
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September 14th, 2009, 19:45 Posted By: wraggster
Newly released today:
features
The classic ant farm returns in a new, modern, and portable form. No more worries about glass breaking and ants escaping; now they can go wherever you take your DS
Train your ants to be soldiers and survivors through the DS stylus. Tap them to make them stronger, douse them with droplets of water to improve their water resistance, torch them with a match to build heat resistance, and much more!
Evolve and manage your ant population to be numerous and strong enough to defend against menacing invaders
Design and strengthen your ant colony to withstand natural disasters and sustain a healthy population. Can you take the heat of a volcanic eruption? Or will your ants’ messy habits poison the whole swarm before Mother Nature has her way with it?
Nearly 100 missions are available to keep you busy with fresh and exciting challenges, including managing your population and resources to ensure your dominance. Devise defensive and offensive attacks to help your colony survive and thrive
description
The beloved childhood pastime of lazy Sundays spent with a magnifying glass and an ant farm finally arrives on the Nintendo DS in this challenging and addictive strategy simulation that trains your ant minions - as well as your brain - through the use of the DS stylus. You must zap, tap, and manipulate your ants to make them tough enough to survive a variety of harsh environments and strong enough to defend the planet against evil alien robot insect invaders! It's up to you to build the best Ant Nation!
http://www.play-asia.com/SOap-23-83-...j-70-3en0.html
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September 14th, 2009, 20:07 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13404.html
DeSmuME ReRecording is a Nintendo DS emulator (based on DeSmuME).
Quote:
2009-09-14 01:20 - Fix Lua bit operation functions to handle the sign bit (bit 31) correctly. (r2872)
2009-09-09 13:05 - Lag reduction option is separated to 2 options. Added savefile hack menu option from 0.9.4 branch for upgrading savefile sizes when one has been careless and used the wrong savefile size. (r2855)
2009-09-08 13:45 - Improved LagReduction timing. To know what has been changed, see the diff of r2844. (r2845)
http://tasvideos.org/forum/viewtopic.php?p=210670
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September 14th, 2009, 20:31 Posted By: wraggster
Updated release from Quipeace:
Hey all ,
After long hours staring at my screen figuring out what went wrong where I think it's finally time to release what I've been working on the last couple of days. There is still lots to put in and refine but it handles basic operations very well.
Inspired by the handwriting calculator from nokia labs, I started working on this, never knowing that it would turn out much and much harder than I first expected.
Features:
Basic math operations: (+, -, *, /, ^)
Multi-digit support.
Handwriting recognition (now using graffiti).
Undo/erase last input
Parenthesis.
Still to come:
Multiple gestures for a single operator.
Custom graffiti
more math operations (square root, sin, cos, tan)
Download and Give Feedback Via Comments
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September 15th, 2009, 19:05 Posted By: wraggster
The latest DS instalments to Nintendo's Pokemon series have sold nearly 1.5 million copies within just two days of going on sale in Japan.
According to Famitsu, sales of 1,480,980 were reached for Pokemon HeartGold and SoulSilver in their opening weekend. Retailers have subsequently predicted stock shortages of the titles are likely.
The titles are DS remakes of Pokemon Gold and Silver, originally released for the GameBoy Color in 2000. Both feature enhanced graphics and new features such as pedometer support. They are currently scheduled for a spring 2010 release across Europe and North America.
http://www.gamesindustry.biz/article...pies-in-2-days
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September 15th, 2009, 19:05 Posted By: wraggster
Nintendo could be about to reduce the price of the Wii to USD 199.99, according to reports that stem from a leaked Toys R Us catalogue advert.
The price cut would see USD 50 slashed from the price of the console, which comes bundled with Wii Sports, reports Kotaku. This new price point is expected to take effect from September 27.
At its current price of USD 249.99, the console retails at more than the Xbox 360 Arcade, priced at USD 199.99, and slightly below the newly priced 120GB PlayStation 3 at USD 299.99.
NPD figures for August showed a 39 per cent year-on-year decrease in Wii sales - a trend which analyst Michael Pachter has predicted will continue until Nintendo either changes its bundles or lowers price.
Without a price reduction, the console is likely to suffer from "price fatigue" predicted Pachter - the same problem that had been restricting Sony and Microsoft sales in the region until their recent price cuts.
http://www.gamesindustry.biz/article...n-in-september
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September 15th, 2009, 19:09 Posted By: wraggster
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September 15th, 2009, 22:41 Posted By: wraggster
A Nintendo press release promoting the company's holiday lineup has confirmed a December 7 release date for Link's next Nintendo DS-based outing, The Legend of Zelda: Spirit Tracks. That's just in time for the cold, harsh winter -- but it's still quite a ways off. We suggest playing through Phantom Hourglass while watching reruns of Thomas the Tank Engine in order to tide yourself over until then.
If you're not familiar with the Spirit-ed, Hylian adventure, check out our hands-on impressions of the game from E3 earlier this year, or watch the debut GDC trailer!
http://www.joystiq.com/2009/09/15/le...l-station-dec/
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September 15th, 2009, 22:47 Posted By: wraggster
New from Divineo China
This Official Case is designed to offer all-around external surface protection to your NDSi console without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It molds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
Buttons and covers are included.
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September 15th, 2009, 22:57 Posted By: wraggster
New Special offer from play asia:
Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda.
Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra's band of pirates have set sail in search of new lands.
They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her.
When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew.
Zelda: Phantom Hourglass, our weekly special, has magic, swordfight, puzzle solving and adventure all in one package. The Japanese version Nintendo DS™ game is available for the unbeatable bargain price of US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...-25s-84-n.html
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September 15th, 2009, 23:00 Posted By: wraggster
Newly released today:
features
Bring any noun to life by writing or typing it in the notepad! All objects behave as they would in real life. Flee from aggressive monsters, save a fairy princess, or swim under the ocean with a mighty whale! Whatever you imagine will come alive!
Hundreds of unique scenarios that range from simple (get the Starite out of a tree!) to complex mechanic based puzzles. Solve puzzles in dozens of completely unique ways
Numerous environments, multiple game modes, and unlockable content provide a lasting and enjoyable experience!
description
The premise is simple: The player uses the touch-screen to help their character, Maxwell, acquire the star in each level by solving a series of puzzles. The twist is, in order to solve each puzzle the players use the notepad to write down objects that are used to reach the goal.
This game is all about experimentation, imagination and endless replay value. Think of any person, place or thing, write it down, and watch it come alive! Write Anything,
Solve Everything!
http://www.play-asia.com/SOap-23-83-...j-70-3enc.html
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September 15th, 2009, 23:39 Posted By: wraggster
Slappy has released Quadrax version 0.4. :
Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)
Just only that way you can succeed in solving all the ninety levels, which the game has."
Version 0.4
Released: 15 September 2009
+ Added camera sound effect for screenshots-taking
# Max. unlocked level saving corrected (bug fixed)
+ New screen after level completing
* Victory screen camera position corrected
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September 15th, 2009, 23:54 Posted By: wraggster
News via Nintendomax
A porting DOSBOX already exists on the Wii by Tantric and Carl Kenner but the same project was developed in parallel by a team of students from the school of computer science "Epitech. Note the few differences between the two as port speed emulation and virtual keyboard.
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September 15th, 2009, 23:57 Posted By: wraggster
News/release from Epitech
Pirates is a game of strategy / management for the NDS, the handheld console from Nintendo. It was conducted by a group of 2 students during their second year Epitech.
Its has been nearly 6 months along with other projects of the year.
To quickly locate the project, it embodies a player-captain in a fictional world similar to our Caribbean 17th century.
He will have to manage his ship and crew while bargaining with the various factions of the game, traveling between islands and fighting other ships in order to confiscate their wealth.
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September 16th, 2009, 00:53 Posted By: wraggster
News via Nintendomax
Julien Saddour and Florent Lim Promotion 2012 school computer "Epitech'Have posted their final project d? Year "Stickman DS".
Quote:
Stickman DS is a game of? Action on the Nintendo DS platform. This game was made in the context of our project free end d? Year Epitech.
The game features a stickman whose goal is to cross all levels to s? EXHAUST game
L? Use of? Touch screen of the DS is highlighted thanks to the ability of the player has the ability to change? Environment in real time, drawing directly on the latter one? Screen.
As the player performs two roles: it controls the stickman and l? Aid through perilous places by changing the? Environment.
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September 16th, 2009, 19:11 Posted By: wraggster
Eager to show its disconnected patrons that their Wiis can do more than Wii Sports -- you don't even have to eject the disc! -- Nintendo has appointed pretty much anyone in Europe savvy enough to visit Wii's Connection Settings menu an "Ambassador." Here's how the "Connection Ambassador Promotion" works: Beginning in October (as seen in Japan), if you help another Wii owner establish an online connection, you and your incompetent friend will both receive five Nintendo bucks (500 Wii Points). (Presumably, when connecting for the first time, there will be an option to credit an Ambassador.)
And if you extend your services to the maximum of twenty previously offline console owners? You're looking at a 10,000-point payout ($100 worth of old games you probably have tucked away in cart form, plus all those WiiWare options) -- not bad, eh?
But wait! There's a more tempting perk to this promotion. As Ambassador, once you connect ten users, you'll achieve "gold status" and be free to download all first-party NES titles on Virtual Console. Oh, but it gets far better: Hit your twenty connections and -- you guessed it -- you've attained "platinum status," essentially granting you the keys to Nintendo's Virtual Console catalog. That's right, all first- and third-party NES, SNES and N64 games -- for free.
Quick! Google map the twenty nearest old folks homes and get ambassadoring!
http://www.joystiq.com/2009/09/16/eu...rtual-console/
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September 16th, 2009, 21:16 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Nintendo Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.0a
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.0.9 - September 16, 2009]
* Text rendering corrections
* SMB improvements
* Updated to latest FCEUX SVN
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
Download and Give Feedback Via Comments
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September 16th, 2009, 21:16 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Nintendo Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.0a
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.0.9 - September 16, 2009]
* Text rendering corrections
* SMB improvements
* Updated to latest FCEUX SVN
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
Download and Give Feedback Via Comments
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September 16th, 2009, 21:20 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.0 - September 16, 2009]
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
Download and Give Feedback Via Comments
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September 16th, 2009, 21:20 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.0 - September 16, 2009]
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
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September 16th, 2009, 21:23 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for Gamecube and Nintendo Wii:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.0.7 - September 16, 2009]
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
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September 16th, 2009, 21:23 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for Gamecube and Nintendo Wii:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.0.7 - September 16, 2009]
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
Download and Give Feedback Via Comments
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September 16th, 2009, 21:27 Posted By: wraggster
After new price cuts announced last week, Apple's iPhone and iPod Touch are closer to taking down the likes of Nintendo's DS and Sony's PSP handhelds. But are the iPhone and iPod Touch really "DS killers"?
Before Apple ( AAPL - news - people ) can join the videogame big leagues, it needs to deal with three major issues: the installed base, pricing model and consumer perception.
First, some context. At Apple's "Rock n' Roll" conference last week, Steve Jobs and Phil Schiller basically called out Nintendo ( NTDOY.PK - news - people ) and Sony ( SNE - news - people ) over their respective handhelds, billing the iPhone line as the "next level fun" in portable gaming. Apple showed some overly simplistic charts demonstrating that the App Store had 21,178 games, while the DS had only 3,680 and the PSP 607.
In an otherwise ho-hum conference, this smack talk sent the blogosphere into a tizzy, including a debate over whether Jobs "spun" The New York Times by explaining away the decision not to include a camera in the iPod Touch as a way to keep the cost down because Touch was a "game machine" and the "lowest-cost way to the App Store."
Now, let's look at where things stand.
Installed base: Schiller claims Apple has sold a total of 50 million iPhone and Touch units combined (30 million iPhones and 20 million Touches). Games are the most popular download on the App Store, with a recent comScore report noting that nearly one in three iPhone users have downloaded at least one game. IPhone users can access the App Store more regularly than iPod Touch users who are limited to a wi-fi connection. But if we do include iPod Touch users in the above figure, that means Apple has a videogame installed base of around 16.5 million.
Meanwhile, Nintendo has sold over 100 million DS units, with each user purchasing at least one game, a significantly higher installed base than Apple's. Even Sony has sold over 50 million PSP units.
To be sure, Apple has been doing extremely well with sales, reaching the 50 million mark in just two years since the launch of the first iPhone. The Nintendo DS took three years to reach that mark; Sony's PSP, around four years. Still, even if iPhones and Touches continue to sell well and the percentage of users downloading games from the App Store increases, Apple is still a few years off from having an installed base to rival that of its competitors here.
Pricing model: To produce the caliber of game titles available for the DS and PSP, developers and publishers will want more profit than they can currently get from selling a game through the App Store.
Jesse Divnich, director of analyst services at Electronic Entertainment Design and Research, says the average DS and PSP game that retails for $26 can bring in $13 in gross profits; the other $13 goes to markup, royalties and distribution. App Store games typically range from free to $10, with Apple taking a 30% cut of sales. Thus, even a high-end $10 title on the App Store will yield only $7 in gross profits to publishers, or a little more than half of what an average DS or PSP game would yield.
Making the App Store even less attractive to developers is the touted abundance of titles. For example, a new skateboarding game on the DS would have few, if any, competitors, while on the App Store, it might share "shelf space" with over a dozen other skateboarding games, of varying levels of quality.
Consumer perception: There is little debate over whether the DS and PSP are serious videogame platforms. There is a lot more debate over whether that is true of the iPhone and iPod Touch. And that consumer perception isn't something that will change overnight; rather, it often takes years for people to adjust their currently held views of a product.
So, Apple still has a lot of catching up to do before game publishers and players will view the iPhone as a major player in the industry. But how much catching up?
Divnich says that "a gaming platform needs to have an installed base greater than 20 million with an average gross profit of at least $9 per unit before any major publisher or developer can take it seriously."
On the other hand, there are areas where the iPhone and Touch are positioned to take the lead. Simon Jeffery, chief publishing officer for iPhone games developer Ngmoco, sees the iPhone as a platform on which social games will flourish, taking advantage of the device's connectivity and mobility. "Games like 'Farmville' and 'Mafia Wars' in the social gaming world are attracting hardcore gamers," Jeffrey says. "They're becoming engaged and find that while these games are more simplistic, they're actually pretty fun."
Thus, we might be seeing the start of disruption in the games industry, but for the disruption to really get going, both game publishers and consumers will have to adjust their expectations of the market. Yes, Apple's on the radar, but a serious contender? Maybe in a few years if the company is able to overcome its trio of obstacles.
http://news.alibaba.com/article/deta...ller%2527.html
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September 16th, 2009, 21:54 Posted By: wraggster
News via nintendomax
James Jacobs proposes a new version of its emulator "Super Bug Advance"Who emulates only games"SuperBug 1 and 2"(Amiga 500) using the emulator WinArcadia / AmiArcadia integrated.
Quote:
1.3: Fri September 11, 2009.
. Added Super Bug 2.
source pdroms
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September 16th, 2009, 21:59 Posted By: wraggster
News via nintendomax
Flash and his team have recently developed Warhawk DSWe concoct a remake of the game platform Manic Miner (ZX Spectrum, 1983) for the DS "Manic Miner The Lost Levels DS". The game is still developing but we are entitled to a trial.
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September 16th, 2009, 22:10 Posted By: wraggster
News/release from Baro
Hello people, I'm here to tell ya about the game I'm developing.
Currently I'm working on the engine and the only final graphical thing is -part- of the sprite you can see in the engine peek I'm attaching.
So, let's get into it. This is my first game (in b4 start small. lol)
Tanuki Tails
In the 2460's, a madman, named Julius Spaulds, from one of the most powerful countries of the world democratically won the elections and thus became the most powerful person on the world... As such, people expected him to solve wars in other countries, so he started Project Solution to end the wars in Middle East.
Project Solution consisted on the easiest way to cut off the war: an A-Bomb. With no warning, he fired the bomb right on the land in war, making not only an enormous crater now known as the Ground Zero Ocean, but pushing away all the continents forming the Pangea Subita the land is today. In the chaos, lots of people perished, as well as many plants and animals. Even some animals, like bears, completely vanished from Earth. This mess allowed Spaulds to conquer the whole world.
Today, in year 2536, Robert Spaulds holds the legacy of his grandfather and is the -negligent- ruler of the human race, which is scattered in small towns along the Pangea Subita.
For no known reason, he's making another A-Bomb, in his very own base near Lowheaven.
And precisely four boys from Lowheaven: Pol Keine, Julie Bourge, Sudo Koji and Bear Sampson; try from time to time to sabotage the A-Bomb, slowing its completion in wait of some savior.
And that savior came one day, in the form of a Tanuki Man from another dimension, who grabbed Pol and put on him the tail of a dead Tanuki hero, and will train him to use the tail to transform into various things and save not only our Universe, but the whole Polyverse from an ongoing invasion of Demons.
(If you though this was long and nonsensical, you're lucky I didn't post the whole background, which contains the origin of all the intelligent species, bear gods and some spoilers)
Gameplay
The gameplay will be somewhat like Legend of Zelda (NES, GB, GBA...), but instead of weapons, you'll be using Pol's transformations. (For example, transform into a statue to fool enemies or be very heavy. Transform into a chameleon to stick your tonge everyway á la hookshot or become invisible). You'll gain the transformations over time. Also, each transformation has its own speed, accelerations, jump, size, height... so sometimes the key to a puzzle will be transforming into something and just walk in. But be careful, transforming and mantaining the transformations will cost a lot of energy, so finding and eating food is a must!
You can stop and select your next transformation from the menu, or you can draw symbols to set your tail ready for your next shapeshift!
For Boss fights, I'm thinking on implement a platform engine, but that's far future, right now I'm working on the in-field engine (aka the zelda gameplay I mentioned before).
Done so far
Map loading from data (Maps are formed by blocks which are formed by pixels. each block has its own data)
Animation system (see my recent post on the code lab)
First approach to transformations. In the demo, X and Y switch between two shapes with different properties. Later on you'll be able to choose them, and you will need to stop and wait for a cool animation to complete.
Some basic IA (following enemy when close, etc) (Whoops, I don't show this in the engine peek)
Collision read from block data (each sprite is like a cilinder), and vertical collision working (not lateral. This means: the player's head touches the ceiling, you jump off clifs, you jump on heights, etc, but you can walk into things that will be supposed to be solid)
Maybe something else not-so-relevant
TODO
Lateral collision (OMG)
platform engine
Lots of graphics for enemies, NPC, player and such
Script system (Still thinking how to implement it)
GUI for the down screen. I have it planned, but won't do it until the engine works better.
A map editor for me to make levels. You won't see it yet it'll be key on decent map making
lots of other things, of course
Brief explanation on the engine peek
-tested in no$cash GBA. Will likely crash on desmune according to a friend, probably because of EFS?-
You'll see everything I've said is done, except the enemy AI I mentioned (Anyway it's only a following dummy sprite).
There's four types of blocks (each one formed by 4x4 tiles): the red ones are at height 0, the green ones at height 10, the blue ones at height 20, the green and blues a little higher. Move with pad, jump with A. You can jump on the green blocks and then on the blue ones (you don't jump enough to get into the blue ones).
You won't be able to jump from below the green and blue blocks, but in the one with two colors you will touch the 'ceiling' and bounce. If you have the Pol Sprite, you may fall off from the blue blocks, since its collision shape has holes and his radius is small. But, if you have the green dummy sprite (X and Y to switch), you won't, since it's larger.
Also notice how the Green dummy has acceleration, brake, different jump speed and height and whole different properties. All of this is thanks to my pseudo object oriented programming notation (POOP notation for short)!
The numbers on the down screen:
On the player's coordinates, you'll see a square with some numbers. That's the collision data that falls under the cylinder that represents the sprite (loaded from the map data). "-" is no collision, 1 is solid and the rest are triangles (you'll guess them when you see the blocks in the corner).
On top left corner, if collision data allows, you'll see, in this order: player's z coordinate, floor directly below character's cylinder, ceiling directly above character's cylinder's base (if none, 32767, the largest s16).
PS: What happens outside screen limits is undefined.
Aaaand I think this is everything for now. Someday I'll open a blog where I'll pot some more stuff, plans, characters, etc, but not today. Today it's closed.
HEY YOU GUYS YOU'LL LIKELY WANT TO CHECK THE ENGINE PEEK THAT HAS THE COLLISIONS AND SLOPES AND SLIDING AROUND SLOPES AND HOPEFULLY THE ULTIMATE CHARACTER-MAP COLLISION SYSTEM THE GAME WILL HAVE
Comments, anyone?
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September 17th, 2009, 16:55 Posted By: wraggster
Nintendo's new 'Connection Ambassador Program' will help encourage Wii users to go online, says LostWinds and Elite creator, David Braben.
Speaking to CVG in London yesterday, Braben said he "wouldn't be surprised" if Sony and Microsoft adopted something similar to Nintendo's program, which rewards Wii users with points for helping friends get online.
"I think it's fantastic," he said. "I think it'll bring a lot of people to connect their Wiis online and also bring them to WiiWare and to Virtual Console which I think is a really good thing.
"Getting free points for it is a fantastic incentive," he added, joking that he hopes many of the cash freebies go on purchases of his two LostWind games.
When asked if he thinks there's a low percentage of Wii users aware of Wii's online features, Braben responded: "I think it's true of all platforms. If you look at Xbox 360, initially the percentage of people who are on Xbox Live was higher than it is now... the numbers are much bigger now.
"As the audience moves to a broader audience you get fewer people who are aware of what's possible," he said.
"I think there are a lot of people who bought Wiis with the intention of playing just one game like Wii Fit, not perhaps realising the other things that it's capable of."
http://www.computerandvideogames.com...VG-General-RSS
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September 17th, 2009, 16:56 Posted By: wraggster
TV personalities Ant and Dec are to front Nintendo's new Christmas marketing push in what the company describes as its "biggest ever entertainment campaign."
The first wave of ads will air from October 16 in the UK and will be featured during primetime Christmas programming on multiple channels, with Nintendo also recruiting members of the public to star alongside the duo.
"Given Ant and Dec’s popularity with everyone from grandparents to grand children and with the broad appeal of Nintendo’s products from ages five to 95, we knew they’d make the perfect partner for the brand," offered David Yarnton, general manager of Nintendo UK.
"Nintendo has helped introduce a whole new group of people to the joys of gaming and we can’t wait to see Ant and Dec bring some of their natural charm and wit to Nintendo families up and down the country."
Nintendo has indicated that the ongoing partnership will include game development, although when pushed said "we're not talking about development yet - we're going to do that post Christmas."
http://www.gamesindustry.biz/article...do-ad-campaign
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September 17th, 2009, 21:33 Posted By: wraggster
The image above, posted by Kotaku, appears to be a Target ad for the week of September 27, featuring a $50 price drop on Wii hardware. This ad would further corroborate the Toys R Us ad we saw that also showed the same price cut -- if we knew either ad was real. Us? We're hoping for a drastic price cut on cameras so tipsters can get better pictures of these advance ads.
The DVD at the right side of the Target ad is Monsters vs. Aliens, which comes out on September 29. That at least shows that if this ad is a fake, it's a somewhat clever one. As always, we're not going to take this as confirmation of a price drop, but we will take it as confirmation that it would be smart to wait a couple of weeks before going to buy a Wii.
http://www.joystiq.com/2009/09/17/ru...tises-199-wii/
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September 17th, 2009, 23:33 Posted By: wraggster
News via gbatemp
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September 19th, 2009, 11:25 Posted By: wraggster
First there was an alleged Toys R Us ad, and now we've caught wind of what's claimed to be a Best Buy spot showing the Nintendo Wii getting that long-desired $50 price drop, down just below the two Benjamin mark. Easily Photoshopped image? You betcha, so we'll just have to play wait-and-see as the evidence seems to mount up -- it's been a long time coming, after all, we wouldn't be that surprised given the oncoming holiday season and the recent downward trend in demand.
http://www.engadget.com/2009/09/18/1...n-best-buy-ad/
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September 19th, 2009, 11:51 Posted By: wraggster
New from Divineo China
The USB adapter for SNES or SFC controllers connects your favorite joypad or joystick to your computer, allowing perfect gaming with emulators and even native PC software or games. The adapter has been tested with SNES9x, MAME, GB/GBA and plenty of other programs. Use two or more adapters on one computer for multi-player gaming.
Please Note: Please use original controllers along with this adapter. Third party controllers may not work properly with this adapter
- Connect your SNES or SFC controller to your PC USB Port
- No extra power supply required
- Standard HID(Human Interface Device) compliant, no drivers needed, just plug and play
- Suitable for both, Desktop and Notebook PCs
- Compatible with Windows 98, ME, 2000, XP and Vista.
- Compatible with original controllers only
- Two players can play simultaneously
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September 19th, 2009, 11:53 Posted By: wraggster
New from Divineo China
You can now use your PS or PS2 controller on Wii ! Simply plug and play!
How to customize Turbo?
1. Press the switch on the adapter
2. Then press the button that you need to customize on the PS2 Dualshock
3. Now you finish customizing the TURBO function. Release the switch on the adapter, but keep pressing the button that you set just now. The LED on the adapter will light up, which means the button is successfully customized with TURBO.
4. Repeat the above steps to cancel the TURBO function.
5. The 8 customizable auto-fire buttons can be set or cancelled individually or in batches
6. All settings will be deleted automatically after un-plugging the adapter from your Wii Remote
- Play Wii games on the Nintendo Wii with a PS or PS2 controller easily with this adapter
- No driver needed, plug-n-play
- Built in Turbo (Auto Fire) , eight customizable auto-fire buttons
-The adapter is compatible with the game that works with Wii Classic Controller
- Vibration is not supported
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September 19th, 2009, 11:56 Posted By: wraggster
[Costis] managed to dump a copy of the boot ROM for the Nintendo Super Game Boy. This small piece of code (256 bytes) writes a graphic to the display at boot time as it loads the ROM on the game cartridge. He was able to dump the code by finding the exact point at which the device locks down the boot ROM. Just as that point approached he overclocked the device causing it operate so fast it couldn’t write the lockout bits into the register. Once past that single point of security, he executes a code that writes the boot rom out to a different address that he is able to read from. He’s got a copy of the dump along with the explanation up for your enjoyment.
http://hackaday.com/2009/09/18/super...ot-rom-dumped/
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September 19th, 2009, 11:57 Posted By: wraggster
Noting that so many of his electronics are using the mini USB plug for charging, [Xavier] decided to modify his Nintendo DS to charge via the same adapter. It looks like the existing adapter is basically a proprietary mini USB plug, so replacing it was actually almost a perfectly clean swap job. He has nice pictures of the process and some helpful tips as well. If you’re thinking of consolidating your charging devices, this looks like a step in the right direction.
http://hackaday.com/2009/09/17/ninte...mini-usb-plug/
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September 19th, 2009, 14:21 Posted By: wraggster
Newly released today:
features
Put on your coolest outfit and make-up then dance the night away!
An active life is a healthy life! Have fun working out with your friends
Meet up with your best friends to catch up on the latest fashions and hot gossip!
Enjoy this fun time with a lot of flirting, relaxing and fun waiting for you!
description
Girls Just Want to Have Fun! Create the love story of your dreams * choose from 5 amazing guys. Which gorgeous one is for you? Charm, chat up and chill out with each different guy Will you find your true love?
http://www.play-asia.com/SOap-23-83-...j-70-3g1t.html
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September 19th, 2009, 14:33 Posted By: wraggster
Newly released today:
features
Gamers can play an array of characters, like members of the Akatsuki, with new jutsu techniques from the NARUTO Shippuden anime series
More than 30 playable characters, including both all-new NARUTO Shippuden characters as well as legacy characters, sporting their new NARUTO Shippuden looks
Featuring the new Quest Mode, allowing players to choose their favorite character and travel through tough mazes, collect items and explore the environment
Gamers can duke it out in fast-paced, high intensity fights in 3D on the Nintendo DS
Players can test their skills against friends in the wireless battle mode
description
The 3D fighting game follows the storyline of the popular NARUTO Shippuuden anime series and showcases the grown up, new look of Naruto and his friends. Armed with more ninja moves than ever before, players will put their skills to the test as they battle in head-to-head matches on their quest to save what’s most important to them: their friendships.
http://www.play-asia.com/SOap-23-83-...j-70-3ddd.html
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September 19th, 2009, 14:38 Posted By: wraggster
Newly released today:
features
Officially Licensed by Nintendo
11 different kinds and 1 secret version
Shipped randomly
Please order a box of 10 pieces to receive a factory sealed container
Height: appox. 40mm - 55mm
Limited availability
description
The third set of chocolate eggs from the Mario Kart series have rolled into our warehouse, this time, break the chocolate shell apart, enjoy its creamy sweetness and find the baby kart racers.
There is a total of 12 figures that you can hatch, most of them you have already met, or used in the game, the last one is a secret version, let's see whether you'd hatch a monster or a mario baby.
The figures are quite small and some of them requires assembling, please keep them away from very young children. Cheerfully colorful with a faint chocolate-y scent, your child or younger siblings may mistake it as a candy.
http://www.play-asia.com/SOap-23-83-...j-70-3kmz.html
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September 19th, 2009, 14:40 Posted By: wraggster
Newly released today:
features
Players are in control of two separate storylines. One features Bowser and his efforts to stop an arch-villain from taking over his castle. Meanwhile, inside Bowser, the microbe-sized Mario & Luigi must muscle their way through challenges and keep their nerve if they want to find a way out. They take action to control Bowser from the inside – but without his knowledge.
Players can switch between storylines at will. What happens inside Bowser affects what he’s doing on the outside. Sometimes Mario & Luigi must solve puzzles and challenges behind the scenes to help Bowser overcome various obstacles and advance the plot.
Players must make well-timed button presses to enhance their performance during battles and challenges. In some battles, Bowser grows so large that players must turn their Nintendo DS or Nintendo DSi™ system sideways, blow into the microphone or tap on the touch screen with the stylus to keep up with the action.
The game features the same hilarious dialogue that has been the hallmark of the Mario & Luigi series.
description
In his evil plot to take over the Mushroom Kingdom, Fawful tricks Bowser™ into eating a magic mushroom. The mushroom causes Bowser to begin inhaling everything around him, including Mario™, Luigi™ and Princess Peach™! Do the Mario Bros. have the guts to rescue Peach and escape?
http://www.play-asia.com/SOap-23-83-...j-70-3f92.html
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September 19th, 2009, 15:53 Posted By: wraggster
Newly released at Superufo.com
BLEACH: The 3rd Phantom delivers a whole new gameplay experience that gives players complete tactical control for the first time. Commanding a battle party of eight Soul Reapers, players strategize where to place team members on the battlefield and how best to empower each member with special tactical skills. The Nintendo DS-exclusive storyline reveals exciting details from before the start of the anime series and introduces fraternal twin Soul Reapers, Matsuri Kudo and her brother, Fujimaru. The powerful duo drives the exciting expedition through the spirit-filled world in over 30 hours of gameplay.
Gamers choose between two playable lead characters
Create and command their own team of eight Soul Reapers
Over 50 characters that can be selected to join in battles
After completing Story mode, players will continue to power up their team in BLEACH Tower mode
Players will find rare BLEACH items
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September 19th, 2009, 15:54 Posted By: wraggster
Newly released at Superufo.com
This steering wheel is definitely the necessary item for all Wii racing game lovers. It features a slot for putting your Wii Remote inside. The wheel can offer you the realism and excitement of playing racing games!
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September 19th, 2009, 16:25 Posted By: wraggster
wplaat has released RedSquare 0.92
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
Key Features
- 2D gameboard with special graphical effects
- Game player score is shared on internet
- Easy menu system
- WiiMote IR device support
- 10 background music tracks
- Several sound effects
This morning plaatsoft have released RedSquare 0.92.
18/09/2009 Version 0.92
- Improve intro screens.
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
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September 19th, 2009, 16:31 Posted By: wraggster
wplaat has released BibleQuiz 0.93
BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D Quiz gameboard with special graphical effects.
- Support for four concurrent players
- Many questions about many topics available
- Game player score is stored on SD Card.
- Game available in five languages
- WiiMote device support
- 10 background music tracks
- Several sound effects
18/09/2009 Version 0.93
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
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September 19th, 2009, 16:35 Posted By: wraggster
wplaat has released SpaceBubble 0.91
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D bubble gameboard with special graphical effects.
- Support one to four concurrent players
- Seven game levels
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects
18/09/2009 Version 0.91
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
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September 19th, 2009, 16:53 Posted By: wraggster
News Flash - GBA SP with 2GB Hard Drive Released
Darkchen has released the first public version of his astounding GBA Emulator for the Nintendo DS and indeed the DSI and only for the IPlayer Flashcart, heres the release notes:
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September 19th, 2009, 17:36 Posted By: wraggster
News via Nintendomax
Roberto Navone offers "Flags & Nations", Which includes 9 mini-games on the theme of nations and their flags.
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September 19th, 2009, 17:47 Posted By: wraggster
News/release from PypeBros
Here comes at last the new playable demonstration of my game engine on the Nintendo DS and a two-level game featuring Bilou, my blue and round mascot. Dodge angry applemans, avoid getting stomped by the funky funghis and collect enough apples to pass through the tree-with-a-sign (see picture on the left).
download the demo
You move Bilou (the blue hero) with the Dpad and jump with X or Y. Only yellow Woodworms can be stomped for now.
In this new release:
* sound & music by Pierrick Hansen thanks to 0xtob's libntxm,
* ease-of-use thanks to Noda's EFS
* new monsters
* improved controls
* one extra (draft) level
* 5 hitpoints per lives and unlimited lives
* a few hidden places you needn't to find
* some more gfx
* parallax scrolling
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September 19th, 2009, 17:49 Posted By: wraggster
News via gbaup
zogna nds calculator is FREE ndsl app!!!
download and code site:http://code.google.com/p/zognc
Support card :R4,DSTT,AK2,M3DSR
EXample:
7-(8+3)/(4-9)-2=7.2
n!3-3.2+f5.4*(sin60-cos45)-(4.5/(pi-e)+1/x3*log7+ln3))=-10.06898
sin(10+10+(10+10)+(10+10))=0.866025404
1/xn!3+sin((asinsin30+acoscos10)+(atantan10+log(10^1 0)))+lnpi=2.177422
===========================================
1.Support “+ - * / ^ % ( )"
2.Support “sin cos tan” ,input is angle ,EXample: sin60
3.Support “asin acos atan” ,ouput is angle,example: asin0.5
4.Support "exp sqrt log ln",example: ln2
5.
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September 20th, 2009, 09:58 Posted By: wraggster
Nintendojo has reported that Nintendo, in a conference call with retailers, confirmed that the Wii's price will be cut to $199, effective Sunday, Sept. 27. Nintendojo says one of its staffers was on the line during this call.
I've emailed our Nintendo of America PR contact to ask if they'd like to add anything. Likely, the company's official response is along the lines of what they told us on Thursday, that they won't comment on rumor or speculation.
I would say it's a solid bet we'll put an end to all of this with some announcement at Tokyo Game Show this week.
http://kotaku.com/5363297/nintendo-a...ective-sept-27
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September 20th, 2009, 10:24 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.1 - September 19, 2009]
* Fixed black screen bug
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September 20th, 2009, 10:24 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.1 - September 19, 2009]
* Fixed black screen bug
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September 20th, 2009, 10:29 Posted By: wraggster
Flarup has released Sand Traps version 1.2.
Sand Traps is an original puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Version 1.2
New levels with new 'crumbling stone' feature
Improved movement for falling sand
Level BMP files now uses an indexed palette for easier editing
No longer uses absolute file paths
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September 20th, 2009, 10:31 Posted By: wraggster
SquidMan has updated LibELM to v1.1. Now has a devoptab!
LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM now has a devoptab so now you can use stdio functions (fopen, fread, etc.)! You can still use the old functions, although some names have changed. The original style is here: http://elm-chan.org/fsw/ff/00index_e.html
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
http://wiibrew.org/wiki/LibELM
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September 21st, 2009, 01:33 Posted By: wraggster
News via Nintendomax
Ghuntar embarked on the development of a clone Gauntlet on the DS "Ghuntlet"He offers alpha version 003. For the project, he chose the Lua, so you'll need the interpreter Nano Lua.
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September 21st, 2009, 01:35 Posted By: wraggster
News via Nintendomax
While Micro Lua DS 3.0 did not formally created following numerous bugs, a developer named Quent42340 took over in recovering the sources (open source). He managed to fix the bugs and eventually give birth to "Nano Lua"Which became a worthy successor to Micro Lua DS.
Quote:
News:
* Added a variable that contains NANOLUA_VERSION version of Nano Lua
* Added LUA_TYPE a variable that contains the type of version of Lua used here
* Added a LUA_DIR variable which indicates which folder is placed Nano Lua
* The StylusBox and my libColor are included to boot! We can now use those functions so without having to include them!
Bug fixes:
* Possible to use relative paths
* Possibility to use System.listDirectory () bug free
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September 21st, 2009, 01:36 Posted By: wraggster
News via Nintendomax
thermo_nono offers "TankDS"Still in its beta version, it is a game of Tank only 2 players where you can battle with each controlling a tank on both screens of the DS. The game is coded in lua, you will need d 'interpreter Micro LUA DS or Nano Lua
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September 21st, 2009, 16:53 Posted By: wraggster
Nintendo will release a follow-up to its highly successful Wii console in 2011 – that’s the prediction from none other than Square Enix boss Yoichi Wada.
Though Wada was light on details, he also told The Financial Times that the Wii 2 will incorporate many of the features currently seen in the likes of Xbox 360 and PS3, most notably HD output.
Interestingly, he also predicted that the machine is likely to boast an all-new controller. In the same piece, however, Wada predicts that the upcoming motion tech for both Xbox 360 and PS3 is unlikely to provide a significant boost for either machine.
“Present game machines already have a lot of functions,” he explained. “They are a network terminal, a Blu-ray or DVD player, and a gaming machine. Compared to these three pillars, the new motion controllers are quite limited, so the impact may be small.”
http://www.casualgaming.biz/news/292...two-years-away
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September 21st, 2009, 17:03 Posted By: wraggster
A European distributor for Nintendo has revealed three new DSi colours will be made available at the end of October.
According to Spanish site Escuadron Pikmin, the three new shades - blue, navy and red - will be released across Europe on October 23.
While their release next month would undoubtedly be good timing for Nintendo however, coming weeks after Sony's launch of the new PSPgo hardware and in time for the festive retail season, the company is yet to confirm the new colours.
A Nintendo spokesperson told GamesIndustry.biz it hasn't announced any new DSi colours coming to Europe and added, "this is pure rumour and speculation."
http://www.gamesindustry.biz/article...ming-to-europe
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September 21st, 2009, 21:02 Posted By: wraggster
Romulo has released Knowledge 0.1.1.
knowledge is a new multi-platform engine, which runs on Wii too. Knowledge makes the development for Wii easier because you can write programs for PC and run the same code (with little changes) on Wii.
Knowledge is an engine i been creating in my spare time since August, 31 of 2008. The goal is to make a practical and fast engine where developers can feel comfortable and do things in a organized way. The engine features over 40.000 lines of C/C++/ASM code, its multi platform, contains abstraction to common objects (sprites, models, particles), hardware acceleration for 3D operations and dynamic data type loaders. The full source is organized and documented in both Doxygen and HTML manuals. Thanks for looking for knowledge and if possible, let me know about your bugs and general usage experience.
Knowledge 0.1 is the first release of knowledge that you can use to build real applications/games. It still lacks API freeze and features but it works and its pretty stable. Note that it is still in development and might crash, change the api, and have a feature change.
Current Features
Supports Nintendo Wii and Pc (GNU/Linux, Microsoft Windows, OsX).
Object Oriented clean API.
Common math routines such as vectors and matrices (accelerated by hardware).
Customizable render pipeline.
iD Software Doom 3 MD5 Models with skeletal animations.
iD Software Quake 3 MD3 Models with vertex animations.
Multi pass texturing.
Cameras.
Easy debugging.
XML Parsing by tinyXML.
Rendering to Texture.
Material, Texture and Resource managers.
FreeImage on Pc and PNG/JPEG/TPL on Wii.
3D Sprites.
Particle Systems.
Skyboxes and Skyplanes.
Frustrum culling.
High precision timers.
Easy file parsing and loading.
http://wiibrew.org/wiki/Knowledge
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September 21st, 2009, 21:33 Posted By: wraggster
Zelda comes to the DS in another game thanks to DCEmu Coder Desertdog:
"The Legend of Zelda - Molblin's Magic Spear" is a children's book based on The Legend of Zelda. I did a quick and dirty job of putting it onto DS for fun. Added some music to make things more interesting, but as I just said, it's a children's book so don't expect Shakespeare
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September 21st, 2009, 21:37 Posted By: wraggster
News via Nintendomax
"Nano Lua"Successor μLua (Lua interpreter code for the DS), now in version 2.1.
Quote:
News:
* Added LUA_FULLDIR a variable that contains the exact location of Nano Lua in the "lua"
* The libforms of Stef14 and my libCollisions are included to boot! We can now use those functions so without having to include them! I also added examples.
* Additions functions screen.printB () screen.printU () and screen.printS () for text formatting (such screen.print except that B = Bold, U = Underline Strikethrough = S)
Bug fixes:
* Bug fixed the StylusBox!
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September 21st, 2009, 21:52 Posted By: wraggster
News/release from uaiti
Hi everyone,
I am writing to share an open-source project I did quite a few time ago.
It is a music project which I presented at the conference of New Interfaces for Musical Expression in 2009.
It is called Drummer and it is a multilayer interface to play drums using 1 or more DS connected together to the same computer/network. Both client and server software (bins and code) are provided. Video tutorials are up as well.
http://soundlab.kaist.ac.kr/~woony/p...s/semi/drummer
Any feedback is appreciated. If you find it useful, take it and hack it as you wish. Again, everything is open source.
Enjoy it and if you have any feedback, don't hesitate to contact me.
Thank you folks!
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September 22nd, 2009, 19:00 Posted By: wraggster
Nintendo plans to release three new DSi colours across Europe from 23rd October.
They are Metallic Blue, Light Blue and Red, and they come with Facebook and Flipnote Studio pre-installed.
Furthermore, anyone taking the handheld online via Wi-Fi and accessing the Nintendo DSi Shop will be given 1000 DSi Points for free. This offer runs until March 2010, so there's no rush.
This London Fashion Week-timed announcement also reveals a new Nintendo Presents: Style Boutique game for DSi. Due on the same day as the three new colours, Boutique puts you at the helm of a fashion store as a style consultant, picking and gathering stock to win-over the wallets of more and more customers.
Fierce.
http://www.eurogamer.net/articles/ne...-colours-dated
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September 22nd, 2009, 21:06 Posted By: wraggster
New from Superufo.com
This NDS protective case is very suitable for children. The interesting animal design, along with the nice and colourful pattern, is surely attractive enough for kids. The soft exterior can protect the console inside efficiently. A loop is attached to the pouch, which lets the user hold the pouch with the wrist conveniently.
Feature an interesting animal as a design
Colourful exterior makes it pleasant to look
Protect the NDS console inside effectively
Best for kids to use
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September 22nd, 2009, 21:08 Posted By: wraggster
New from Superufo.com
Your tool belt needs only the Wii Remote and Nunchuk in it to hammer, saw, paint and more in Our House: Party!, the fast-paced, house-renovating party game in which players compete in numerous home-improvement projects! Players race through the home store picking up valuable tool upgrades and then compete in a series of mini-games to earn upgrades and increase the value of their custom homes! Then show off your dream house to friends using WiiConnect24 and be the envy of the neighborhood!
Use the Wii Remote as your ultimate house-building tool
More than two dozen projects
Endless combinations that create personalized trophy homes
Play against up to 3 friends in Party Mode
View the progress of friends' houses on a virtual street
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September 22nd, 2009, 21:59 Posted By: wraggster
News via Nintendomax
BALROG proposes a "Pong like" Lua-coded for the DS "PingPong. So you'll need the interpreter Nano Lua to execute.
Quote:
Version 1.0:
What could be improved:
-Collisions, which are in some strange situations.
-The GUI (a background would not be too much, and I have to embellish a little bottom screen ^ ^).
-The sounds small.
-etc ...
Version 1.01:
Just a correction of a duplication in source code. Do not change anything for the user.
Version 1.5:
Major news for users:
one-screen space (the classic backgrounds of loafers Mr. Green).
extra-sounds.
-embellissage display the score.
What could be improved:
-collisions (in fact I have a small idea ^ ^)
post-timers for certain things.
-modify the playback of music by a particular parameter.
-several levels of difficulty?
-etc ...
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September 22nd, 2009, 22:02 Posted By: wraggster
News via Nintendomax
Ghuntar offers the Alpha version of its 006 clone Gauntlet on the DS "Ghuntlet". The project is coded in Lua, so you'll need the interpreter Nano Lua.
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September 22nd, 2009, 22:03 Posted By: wraggster
News via Nintendomax
Ahmed Nabli also proposes a new version of its utility for appendre the Arabic alphabet "Click Arabic Alphabet O".
Quote:
Ahmed Nabli has updated his first homebrew project for the DS. ARABIC ALPHABET O CLIC is an educational application that can help you to learn the Arabic alphabet. No changelog was available with version 2 so I'm unsure what's different in this release.
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September 22nd, 2009, 22:05 Posted By: wraggster
News via Nintendomax
Ahmed Nabli realized "JOZ2 3AM P1"Utility that offers 24 suras (phonetic) on the 114 that contains the Koran
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September 23rd, 2009, 17:07 Posted By: wraggster
MMO fans may recall news from last year when a treadmill was hooked into World of Warcraft so players could run in real life to make their characters run, getting exercise while playing. Now, with the release of Aion, which features characters with wings, the makers of the Robopult decided to take it a step further. Reader wintersynth writes
"We hooked a treadmill and Wiimotes through BlueTooth and GlovePIE to Aion so we could take advantage of the run/fly sequences and get fit while we play the game. It's kind of like interval training, which is supposed to burn more fat and be better for cardio. It's too tough to play this way all the time, but for a quest a day, it might be perfect."
http://games.slashdot.org/story/09/0...nd-Fly-in-Aion
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September 23rd, 2009, 17:14 Posted By: wraggster
But retail still in the dark regarding Nintendo’s plans for the console in the UK
Though Nintendo remains stoically quiet on the subject, the industry is preparing for the anticipated announcement of a Wii price cut very shortly – but question marks remains concerning the platform holder’s UK intentions.
Further evidence of a North American price cut emerged overnight with tech blog Engadget claiming to have word of a $50 price cut from Best Buy that is scheduled to come into effect this Friday.
However, with the Wii’s trade price having controversially risen just a few months ago in the UK, Nintendo’s ongoing silence on this side of the Atlantic has lead some to fear that the UK will be left out of this new round of discounting.
When contacted by MCV, Nintendo declined to comment.
http://www.mcvuk.com/news/35877/Wii-price-cut-imminent
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September 23rd, 2009, 17:15 Posted By: wraggster
A trusted retail source has told Eurogamer that the UK will receive a special Wii bundle this Christmas instead of a price cut.
The console will be combined with Wii Sports Resort and Wii MotionPlus as well as the original Wii Sports game and a nunchuk, according to the retailer, but the price will remain £199.99.
Update: ShopTo has just listed the bundle and claims it's only 12 days away from a 5th October launch. Our original source says it may go on sale as soon as "next week".
Nintendo has declined to comment on "rumour and speculation".
http://www.eurogamer.net/articles/uk...d-of-price-cut
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September 24th, 2009, 00:05 Posted By: wraggster
A patent in the Japanese patent database reveals plans for another Taiko no Tatsujin accessory. This one being a squishy Wii remote case with Wada-don’s face.
Users put their Wii remote inside the inflatable drum shell and tap on it to hit notes. While the patent doesn’t specify a game, the drawing makes it pretty obvious this is for Taiko no Tatsujin or, as it’s known in the US, Taiko Drum Master.
Namco Bandai filed the patent earlier this year, after Taiko no Tatsujin was released on the Wii. The current Taiko no Tatsujin accessory is a plastic drum, similar that plugs into a Wii remote. It’s bulky and more expensive to manufacture than an air cushion.
The Wii version of Taiko no Tatsujin was a hit in Japan. Music games are hot in North America. Maybe Namco Bandai wants to give Taiko Drum Master another chance overseas, but they don’t want to ship the game with a costly peripheral. So, they thought of an alternate solution. This solution.
http://www.siliconera.com/2009/09/22...oller-for-wii/
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September 24th, 2009, 00:07 Posted By: wraggster
Every copy of Pokemon HeartGold / SoulSilver comes with a Pokewalker. The bundled accessory is a pedometer of sorts, reminiscent of Pocket Pikachu.
You upload one of your Pokemon into it, choose a course, and then you take it for a walk or, if you’re like some people, you attach it to a fan or something and just let the “steps” rack up. This increases your Pokemon’s friendship as well as its level. However, the main purpose of walking so much is to increase a parameter called “watts.”
Approximately 15 steps equal one watt. With three watts, you can use the item finder, and with ten watts, you can do Pokemon Training.
More Here --> http://www.siliconera.com/2009/09/22...rs-pokewalker/
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September 24th, 2009, 00:23 Posted By: wraggster
News from Team Twiizers
Extremely short instructions: put this savegame on your Wii (if you have one on there already that you want to keep, back it up first!), start the game, walk to the “art room” (find some walkthrough on the intertubes if you cannot find it), look at the second character, enjoy!
Kudos to “roto” for finding the original buffer overflow, and many thanks for doing lots of testing!
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September 24th, 2009, 00:27 Posted By: wraggster
lewurm & theStack have released hextwelve.
hextwelve is a simple Host Controller Driver for both Wiis OHCI controllers, based on Team Twiizers mini/ppcskel (aka BootMii; since all hardware can be accessed directly from the PowerPC due to the AHPBROT hack, we just built on ppcskel and didn't touch any MINI code). As the original goal of the project is just to faciliate the (IOS-independent) usage of an USB keyboard, it currently supports only control and interrupt transfers, which lays the groundwork for supporting other HID class devices as well.
Download/more info --> http://wiibrew.org/wiki/Hextwelve
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September 24th, 2009, 00:49 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=8411
RDilus is working on a Street Fighter homebrew for the DS. He sent me this preview build earlier just to show off the characters that will make it into the game.
Right now you can only flick through the menu and character select screens, but RDilus will be continuing to work on this project and hopes to release a full on beat em up in the future.
Changelog
Preview 3 Datum 23-9-09 Time 10:32
+ Added Training mode (you can enter the room and see the Characters touch them etc)
+ Added 20 Characters (this 20 characters gonna be playable not playable yet)
+ Added Characters Icons
+ Added Characters Backgrounds
- Deleted Menu Music (cant compile after i added those things above music will be back soon)
> Info: You can enter "Training Mode" now and select Characters see the backgrounds of the Characters
Preview 2 Datum 22-9-09 Time 22:20
+ Added Splash Screen
+ Added Start Screen
+ Added Strart Screen Sound (When you touch screen)
+ Added Menu (you cant do nothing yet!)
+ Added Menu Music
- Deleted Ken Sprites (buggy)
- Deleted Ken Moves Set (buggy)
- Deleted Move List
> Info: You basicly cant do nothing now only listen to the nice music and see the nice interface
Preview 1 Datum ???
+ Added Ken Sprites (buggy)
+ Added Ken Moves Set (buggy)
+ Added Bachground
+ Added Move List
> Info: You can try the moves and see animations of Ken (buggy)
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September 24th, 2009, 00:51 Posted By: wraggster
Not that it should be of any surprise since Nintendo did make the announcement nearly a year ago, but we have confirmed with a US retail DSi-enhanced Nintendo DS game that Nintendo DSi-capable cartridges are indeed region locked.
Our test subject: James Patterson's Women's Murder Club: Games of Passion, one of the first DS cartridges featuring DSi-enhanced camera functionality released in the US. On a US system the game boots up fine, but on a Japanese system the game's icon will not appear in the system menu, preventing it from playing on that system.
The lock-out does not apply to playing the game on standard DS or DS Lite systems, as those handhelds don't have the same specific territory firmware as DSi units.
Some users speculated that the DSi lock-out would be limited to the DSi Shop and DSiWare downloads, as the territory determines which online store the system will connect to. But this confirms that the lock-out also includes cartridges.
This is a big deal considering that the DSi is the first handheld system from Nintendo that features region locks. Nintendo mentioned last year that the reason for the cartridge lock-out is due to the specific internet connectivity of the system as well as the incorporated parental controls that use each territory's unique rating standards.
http://uk.ds.ign.com/articles/102/1027349p1.html
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September 24th, 2009, 16:58 Posted By: wraggster
Nintendo has finally dropped the price of the Wii home console in Japan and North America.
Beginning September 27, US consumers will be able to buy the hardware for USD 199.99, USD 50 cheaper than it's previous RRP.
Japanese consumers will have to wait until October 1 for the price cut, with the system dropping from JPY 25,000 to JPY 20,000.
"Wii has reached more videogame players than any game system before because it attracts everyone—both men and women, and people of all ages," said Cammie Dunaway, Nintendo of America’s executive vice president of Sales and Marketing.
"Our research shows there are 50 million Americans thinking about becoming gamers, and this more affordable price point and our vast array of new software mean many of them can now make the leap and find experiences that appeal to them, whatever their tastes or level of gaming experience."
The move marks the first time that Nintendo has cut the price of the Wii since is was first introduced in Japan in November 2006.
http://www.gamesindustry.biz/article...ce-in-us-japan
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September 24th, 2009, 16:58 Posted By: wraggster
EEDAR's Jesse Divnich has said that Nintendo's Wii price cut is a "pre-emptive strike" to increase its hold on the mainstream and casual gaming market before Microsoft and Sony release their motion control add-ons for the PlayStation 3 and Xbox 360.
Divnich pointed out that even at a lower price Nintendo will still make a profit on its hardware sales, and is likely to continue to rule the home console market in the short to mid term.
"Nintendo is making a pre-emptive strike to capture as much of the mainstream and casual market as possible before Microsoft and Sony can release their mainstream targeted motion capture devices," said Divnich.
"By maintaining their position as the lowest cost option in conjunction with strong software support from both first and third party titles, EEDAR expects the Wii to continue to maintain its position as the leading hardware platform in monthly sales over the short to medium term."
Sales of the Wii in the US have dropped 57 per cent since the first quarter, compared to PS3 sales falling 9 per cent and Xbox 360 sales down 30 per cent.
However, despite the drop the Wii remains the market leader in the region, with NPD data showing that the console has outsold its rivals since February 2008.
Divnich also noted that if prices were to drop any lower, the price of games could tumble, putting pressure on publishers to make cheaper software by reusing assets and sticking to trusted IP rather than innovating.
"Given the current climate where even the best publishers are barely posting profits, a shift in the price points would only increase the risk for further loses.
"A more profitable environment will give the breathing room that publishers need to justify the expenditures on new intellectual properties as well as new technologies that are needed to evolve the feature sets to keep up with consumer expectations."
http://www.gamesindustry.biz/article...-and-microsoft
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September 24th, 2009, 19:07 Posted By: wraggster
Nintendo has confirmed that the trade price of the Wii will fall from October 2 in the UK and Ireland.
GamesIndustry.biz understands that the trade price will return to the same price it was before the company began asking more for the system in April due to the weak UK pound.
"We will be reducing the trade price of Wii to retailers from October 2, 2009," said the company in a statement.
"In the UK and Republic of Ireland we are also introducing a new configuration of Wii hardware which will replace the current offering and will include the Wii console and Wii Sports with the new Wii Sports Resort game and Wii MotionPlus accessory.
"This will be available to retailers at the newly reduced trade price. The ultimate price to consumers is, of course, determined by the retailers," added Nintendo.
Online retailers such as Shopto.net have already begun taking pre-orders, offering the new Wii bundle for GBP 189.99 – a GBP 10 increase on the previous offering.
The news comes as the company announces a significant price drop in the US and Japan, to USD 199 and JPY 20,000, respectively.
"Our aim has always been to expand the gaming population and there are still many more people out there who have not yet experienced the fun of videogames. This compelling offer will hopefully make Wii more accessible to everyone," added Nintendo.
http://www.gamesindustry.biz/article...ii-drops-in-uk
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September 24th, 2009, 19:16 Posted By: wraggster
Nintendo has announced that the rumoured 15th November release date for New Super Mario Bros. Wii in the US is accurate.
Update: Nintendo Europe has subsequently said we can expect the game on 20th November. Ya-hoo!
The news came as the platform holder also confirmed that it would be cutting the US and Japanese price of the Wii itself. The US model will be $199 from Sunday.
New Super Mario Bros. Wii was announced at E3 this year and turned out to be our game of the show, taking the traditional side-scrolling 2D platformer and giving it a wicked multiplayer edge.
http://www.eurogamer.net/articles/ne...i-gets-us-date
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September 24th, 2009, 20:44 Posted By: wraggster
Back in 2005, a member of a French robotics team named [Laurent] wrote a wonderful how-to that we somehow missed on using the Game Boy Camera as a vision device for a robot. The images above are actual shots from his project. The Game Boy Camera features a stunning 128×123 pixel resolution in a gorgeous 4 color gray-scale palette. Possibly the most attractive feature of this hack is that it is still possible to get a hold of these cameras for under ten dollars on ebay.
He connected the camera sensor to an Atmel AT90S4433 using a combination of digital and analog signals, and then used the microcontroller to echo the data back to his PC. His write up includes schematics for wiring up the sensor/microcontroller, the datasheet for the sensor, his C code for the whole project, and an easy to read pin out of the GBC connector. Although his project simply offloaded the image to a computer, it would be entirely possible to have the microcontroller respond to the image or simply just log and store it. It would also be just as easy to replace his Atmel chip with your own favorite microcontroller, as long as it has a couple Digital I/O ports and at least one Analog port (or an external analog to digital converter).
UPDATE: Good catch r4v5, it would require an ADC, not a DAC.
http://hackaday.com/2009/09/23/vinta...me-boy-camera/
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September 24th, 2009, 20:51 Posted By: wraggster
New from Superufo.com
It is a whole new species of fishing game! Experience whacky and funny fishing as you race your motorboat to capture the best fishing holes and reel in the biggest pile of fish. But hurry! You’ll have to speed back to the finish line before time runs out to claim victory!
Arcade style party game with hilarious and fast paced action
Contains over 50 comically expressive fish species with humorous personalities
Up to 4 player split screen and 4 multiplayer modes
24 contests in 8 global fishing hotspots
Rod & Reel Combo included with game
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September 24th, 2009, 20:53 Posted By: wraggster
New from Superufo.com
A first-person oriented hunting game with action integrated into the storyline and mission play, bundled with the Top Shot Wii peripheral, Cabela's Big Game Hunter 2010 Wii Bundle challenges players to hone their skills as hunters, trackers and outdoorsmen in a quest to join a the world's most exclusive hunting club. In order to do this players take on a series of hunting challenges and mini-games armed with their wits and a diverse weapons arsenal, that will pit them against both big and small game from around the globe
13 multiplayer mini-game shooting galleries
Bundle includes the Top Shot Wii sawed off shotgun peripheral
Comprehensive reward system
Incredible terrain challenges
VITALS Shooting Mechanic simulates controlled breathing
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September 24th, 2009, 23:29 Posted By: wraggster
Team Twiizers have posted an update for their exploit for Wii, heres the full details:
Extremely short instructions: put this savegame on your Wii (if you have one on there already that you want to keep, back it up first!), start the game, walk to the “art room” (find some walkthrough on the intertubes if you cannot find it), look at the second character, enjoy!
Kudos to “roto” for finding the original buffer overflow, and many thanks for doing lots of testing!
UPDATE: I uploaded a new zip file that fixes a packaging error and clarifies the copyright and licensing.
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September 24th, 2009, 23:32 Posted By: wraggster
Attila has released Pimp my wii 1.01
Here is "Pimp My Wii", an homebrew that will install missing and outdated titles from your Wii console.The program will detect missing or outdated IOS and check that you have the latest version of the Wii System Menu. It also checks if you have the latest Wii Shop Channel.If you don't have the latest versions of those titles, the program will download them, or read them from USB or SD to install them. When using this program, you will have all advantages from 4.1 cumulated from those of 3.2, and this without drawbacks!
The homebrew is displayed automatically in english or french depending of your Wii's language. It is also compatible with NTSC-U, NTSC-J and PAL Wii consoles. (Korean Wii theoricaly compatibles but IOSes specific to this version will not be installed).
Warning: I do not take any responsibility for any damage in your wii because of a improper usage of this software.
http://wiibrew.org/wiki/Pimp_my_wii
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September 25th, 2009, 16:54 Posted By: wraggster
Wii Sports Resort has sold over 1.25 million units in North America, according to Nintendo.
And the new peripheral for the Wii, the MotionPlus accessory, has sold 2.9 million copies in the region – including units sold with Wii Sports Resort, 1.36 million standalone sales and 257,000 units bundled with EA's Tiger Woods PGA Tour 10.
Nintendo of America has also confirmed that it will now be bundling two MotionPlus units with Wii Sports Resort for USD 59.99.
In the UK, Wii Sports Resort and the MotionPlus add-on have been bundled in a new hardware package alongside the Wii console for around GBP 189.99.
http://www.gamesindustry.biz/article...ls-1-25m-in-us
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September 25th, 2009, 16:56 Posted By: wraggster
The price of the Nintendo Wii has dropped to EUR 199 across Europe, leaving the UK the only region to not benefit from a price cut.
As reported earlier in the week, the Wii will still retail around the GBP 179 price in the UK when a new Wii Sports Resort and MotionPlus bundle is introduced in October, despite Nintendo lowering the trade price for the console.
GamesIndustry.biz understands that retailers such as Amazon, Play.com, GAME and HMV will continue to sell the new bundle for around GBP 179.99, the same as the current offering.
Yesterday Nintendo announced significant price cuts for the US and Japan, the first time in almost three years since the console was first introduced.
http://www.gamesindustry.biz/article...-wii-price-cut
Nice to see us in the UK shit on again, such a fair world.
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September 25th, 2009, 16:57 Posted By: wraggster
Ubisoft has confirmed Assassin's Creed II: Discovery for DS, and plans a launch alongside its big-console siblings on 20th November.
The DS game tells a slightly different story by following hero Ezio to Spain, where he attempts to rescue fellow assassins from the grip of the Inquisition. As he delves deeper, however, he uncovers a Templar plot to sail west and uncover the New World.
Developer Griptonite (also making PSP and iPhone versions) is at the helm and hard at work providing a pacey and intricate platform romp.
The best bit, though, will be using the DSi camera to take pictures of your face and stamp them on "Wanted!" posters in-game.
http://www.eurogamer.net/articles/as...ses-dsi-camera
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September 25th, 2009, 21:12 Posted By: wraggster
UK game retailers have reacted positively to the news Nintendo is to reduce the trade price of the Wii and introduce a new MotionPlus bundle ahead of the festive period, predicting the moves will result in "excellent unit sales".
"I think the Wii price drop is great going into the busiest period of the year," said Chris Harwood, purchasing director of independent chain Grainger Games.
"Stores, including ourselves, haven't increased the price since it went up, so there may be no major difference. But with the added value offered with Wii Sports Resort and MotionPlus in the pack, it makes the console a lot more appealing again and I think we will see a substantial rise in sales."
The price drop might be viewed by some as a catching up exercise on Nintendo's part, added ShopTo CEO Igor Cipolletta, but he believes it will be enough to allow retailers to offer competitive pricing on both the console and bundles.
"Despite the differing specification and market for each console, thanks largely to an attractive pricing strategy Nintendo will continue to expand its market share thanks to its more family orientated console," Cipolletta predicted.
Nintendo yesterday announced price drops of USD 50 and and JPY 5000 in the US and Japan respectively. Today came the news that European territories would also see a EUR 50 price reduction, with the UK the only region not to benefit from a direct cut.
However, the platform holder has reduced the trade price of the console by an undisclosed amount, which is expected to have returned it to the same cost price it was at in April, before Nintendo began asking more for the system due to the weak pound.
It has also confirmed a new MotionPlus and Wii Sports Resort bundle will arrive on October 2 - a bundle which retailers such as Amazon and Play.com are expected to list at GBP 179.99, the same as the current offering.
This, in addition to the easier availability of Wii Fit and the upcoming Wii Fit Plus, the recent Wii Sports Resort and imminent return of favourites such as New Super Mario Bros Wii and Mario & Sonic at the Winter Olympics, will all ensure Nintendo enjoys an "excellent" Christmas in terms of unit sales, said Cipolletta.
"Nintendo are still firmly on the map as far as parents buying for their kids are concerned. I think despite the economic downturn, this move should see excellent unit sales and that can only be good for customers, developers and Nintendo alike."
Meanwhile, Harwood predicted that all consoles will have a very strong Christmas with the new price points and bundles on offer. "It would be a hard call to predict which one will win the sale battle as they all appeal to so many different users now," he added.
"I think all three have been very tactical and all must have had an idea of what their competitors had lined up as they are all offering great value. I can see an amazing Christmas with the new console deals and amazing software line up on all formats."
http://www.gamesindustry.biz/article...de-price-drops
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September 25th, 2009, 23:23 Posted By: wraggster
I picked up a copy of Wii Fit Plus from Nintendo today for review purposes — and then had the traumatic task of getting the Balance Board pack home on public transit.
I was standing on the Powell Street station platform when I noticed a man staring at the box. The thing's as big as a suitcase, so I assumed he was just trying to figure out what it was. But then, he gets on the same BART train car as me and spends the whole ride back to MacArthur station staring. Finally, as I'm getting off the BART, he blurts out, "You know that thing won't make you lose weight, right?"
Jeez. Next time I have a Nintendo appointment, I'll just drive. Stay tuned to find out how fat my cat is with Plus's new weigh-your-pet-and/or-baby feature!
http://kotaku.com/5368034/wii-fit-on...ot-a-good-idea
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September 25th, 2009, 23:46 Posted By: wraggster
Newly released today
features
Engage in 10 fast-paced shooting galleries - some adapted from the theme park attraction, others brand new and original to the game
Includes a variety of addictive mini-games
Experience bonus levels in 3D
Compete against family and friends for top prizes
Team up to unlock Easter eggs and collectibles
description
Inspired by the Disney/Pixar feature film “Toy Story” and the 4D Toy Story Mania! attraction that launched at Disneyland Resort and Walt Disney World Resort last year, Toy Story Mania! is now headed exclusively to the Nintendo Wii. Join all the classic “Toy Story” characters in Toy Story Mania! as Woody, Buzz and the gang stage their own zany, fun-filled carnival. Toy Story Mania! allows players to participate in familiar and all-new carnival-inspired shooting galleries and win top prizes in mini-games. The game features multiplayer competitive and cooperative modes supporting up to two players, providing hours of fun. Bonus unlockables let players experience parts of the game in eye-popping 3D.
http://www.play-asia.com/SOap-23-83-...j-70-3epo.html
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September 25th, 2009, 23:49 Posted By: wraggster
Newly released today
features
Pushing the graphical capabilities of the Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gameplay
Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl
Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating “Finisher” moves and “Co-Op Finisher” moves
Power-up by collecting “crimson spark” currency from defeated enemies and destructible environments to purchase upgrades
Users can instantly switch between two characters mid-combat to utilize each character’s strengths
Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses
description
Team up and take charge!
Spyborgs, Capcom’s hottest new thrill ride will be coming exclusively for the Nintendo Wii this year. Combining an extraordinary sci-fi world with action packed 2-player co-op, this original IP is a must-have Wii title for action fans.
A cybernetically-enhanced group of super heroes is set-up to die by a former team member they trusted. When players take control of the weapon-enhanced cyborgs in their pursuit of the traitor, they will come together in 2-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!
In Spyborgs, players select two of the three Spyborg characters and use the motion-based Wii-remote to shoot, slash and pummel their way through hordes of mechanized enemies. Designed around the team experience, in single-player mode, players will be able to strategically jump back and forth from one member of the team to the other, rapidly tackling different challenges with their unique abilities.
With an in-depth two player co-op system, players will also be able to experience the frenetic fun with a friend. This advanced co-op feature utilizing the Wii-remote motion control provides Wii action fans with a dynamic and fresh approach to beat-em-up, brawler gameplay. Whether playing solo or with a pal, the more skilled you become, the more able to perform a variety of stylized co-op finishing moves to obliterate your enemies.
Using the most advanced technology on the Wii, Spyborgs is being developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact Games developers (known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man).
http://www.play-asia.com/SOap-23-83-...j-70-3epc.html
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September 25th, 2009, 23:50 Posted By: wraggster
Newly released today
A Brawl 25 Years in the Making.
The ninja turtles are back! Teenage Mutant Ninja Turtles: Smash Up is the first TMNT video game that is not tied to a movie, television show or comic book. Developed for the Wii by Game Arts, Teenage Mutant Ninja Turtles: Smash Up is born from the unique combination of talents who formerly worked on best-selling and highest rated Action-Brawler and Ninja Action games. Turtle vs. Turtle, Turtle vs. Splinter, Villain vs. Villain - Anything is possible in this free-for-all brawler. Cowabunga dudes!
http://www.play-asia.com/SOap-23-83-...j-70-3dg1.html
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September 25th, 2009, 23:52 Posted By: wraggster
Newly released today
features
Includes all of the favorites from the original and includes 14 new ones including Golden Road, Dice Game, and Safe Crackers
Design your avatar from head to toe, including body, facial features, hair and clothes
Earn achievements to unlock new customization options for your avatar (hair, clothes, accessories)
Improved 3D models, enhanced interactivity, and upgraded set/game design to match the modern show
Two single-player modes: 3 Strikes and Classic
description
Experience all of the classic moments from the show with up 4 people. You will hear your name called as you’re announced to “Come on Down!” to Contestant’s Row. Play all of the favorite pricing games, including Plinko, Cliff Hangers and now Golden Road and Safe Crackers. Spin the Wheel for the chance to win the big prizes in the Showcase Showdown!
http://www.play-asia.com/SOap-23-83-...j-70-3hmj.html
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September 26th, 2009, 02:22 Posted By: wraggster
New from Superufo.com
This dual charging dock charges two Wii Remotes at the same time, minimizing the time you need to get your Wii Remotes ready. Since it is wireless, it can be used anywhere in the house, without the problem of the length of cable, or the location of the socket.
Charge two Wii Remotes at the same time
Get the Wii Remote ready for you
Wireless
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September 26th, 2009, 02:24 Posted By: wraggster
New from Superufo.com
This bundle set includes four accessories that you might need to enjoy your NDS i. It features a transparent case, a metal pen, a plastic pen and two screen protectors. The metal pen is equipped with a wrist strap, and is retractable. The transparent case effectively protects the console from scratches and impacts. This set truly saves a lot of time searching for the items one by one.
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September 26th, 2009, 02:39 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13486.html
The SNES emulator Snes9x v1.43 rerecording, which is based on SNES9x, has been updated.
Quote:
r57
remove unnecessary update of new ramtools
r56
Removed old s9xwatch things; put our project url into AboutDialog.
r55
oops, as usual
r54
1.51: ported all recent changes from 1.43
r53
1.43: main window can handle dropped wch watchlist for now; moved RAM watches to Tools section; encoded auxmath.cpp to utf-8; add menu check for Input Macro.
r52
1.43: newramtools: enabled Add Cheat function. 1.43: Grayed Previous Value and Current Value in Add Cheat dialog.
r51
1.43: cut dirty DlgCheater and pasted it to wincheat.cpp
r50
1.43: rename DlgNewCheat to DlgAddCheat
r49
1.43: rename TestRange() to CheatTestRange() and moved it from oldramsearch.cpp to winaddcheat.cpp
r48
1.43: rename win32-newcheat.cpp to winaddcheat.cpp
r47
1.43: NewWatch: add more ListView_GetSelectionMark()==-1 checks
http://code.google.com/p/snes9x-rr/
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September 26th, 2009, 02:41 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13487.html
The SNES emulator Snes9x v1.51 rerecording, which is based on SNES9x, has been updated.
Quote:
r57
remove unnecessary update of new ramtools
r56
Removed old s9xwatch things; put our project url into AboutDialog.
r55
oops, as usual
r54
1.51: ported all recent changes from 1.43
r53
1.43: main window can handle dropped wch watchlist for now; moved RAM watches to Tools section; encoded auxmath.cpp to utf-8; add menu check for Input Macro.
r52
1.43: newramtools: enabled Add Cheat function. 1.43: Grayed Previous Value and Current Value in Add Cheat dialog.
r51
1.43: cut dirty DlgCheater and pasted it to wincheat.cpp
r50
1.43: rename DlgNewCheat to DlgAddCheat
http://code.google.com/p/snes9x-rr/
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September 26th, 2009, 02:54 Posted By: wraggster
Kuwanger has released a new release of the Gameboy Emulator for the GBA, heres the release notes:
Note, this is a release candidate (ie, I'm pretty sure it should work properly). With some help from dantheman, I've been able to verify how the Supercard resets back to its menu. Knowing that, I've decided to update visoly.s to support exiting for visoly (aka f2a), ez4, and Supercard. I've tested this change and it works on the ez4. I would like some people with visoly cards--especially pogoshell users--and some supercard users to verify that this will indeed exit properly. If so, the visoly.s in the source code should be directly usable in smsadvance, cologne, and pocketnes to properly support exiting on the three types of cards.
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September 26th, 2009, 10:35 Posted By: wraggster
New from Ishopvideogame and with free worldwide shipping.
M3i zero DSi card is the most powerful flash card and best-selling product on ishopvideogame! Because it has some unique techniques, such as, upgradable "Boot Flash data", upgradable "Kernel" and upgradable "Firmware".
M3i Zero DSi card Features:
Compatible with DS, DS lite & DSi
100% game compatibility
supports Real Time Save function.(Save & Restore anytime, anywhere.)
Supports Multi-Language System (English, French, Germany, Italian, Spain, Portuguese, Dutch, Korea & Thai Language.)
Continue to update & frequency enhance software/firmware.
Support micro SDHC (capacity over 4GB, 8GB, 16GB & 32GB ...)
Extreme simple to use, just plug & Play.
Super Cheat Function
Fully AR Cheat Code Compatible engine.
Support reading individual cheat code file too. (xml, cht, dht, dat-R4 format)
Supports software rest function.
Support slow motion feature.
Automatically detect and generate game save file.
Excellent homebrew support, DLDI auto-patcher
Robust & skinnable GUI
Build in PassMe.
Intergraded least Moonshell 2.0 version.
Supports download play.
Supports rumble pack, GBA expansion pack & DS Browser.
Supports 4-scale-lightness adjustment.
Shipping Package Contect
1 X M3i Zero Adapter
1 X TF/MicroSD Card Reader
1 X USB Firmware Writer/Flasher
Tips:You can go to the offical website for system software download according to the different versions.
More...
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September 27th, 2009, 00:24 Posted By: wraggster
Arikado has updated Dop-IOS MOD to v4.
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (with the trucha bug if you like).
While the original Dop-IOS let you install other IOSs, it used IOS 2491 to do it. As IOS 249 is primarily a piracy IOS (which is in some cases is itself illegal) many people felt a certain resentment toward it's exclusivity on which the authors have no comment.
A better solution for all users would've been to allow users to select which IOS they use to install other IOSs. Enter: Dop-IOS MOD
Since fulfilling it's original purpose, Dop-IOS MOD has brought many new and improved features to it's Dop-IOS base (or "core" if you will) including Gamecube controller support.
Changelog
v4:
Fixed bugs preventing the gamecube controller from working in a couple of places
Many changes (improvements) to the Dop-IOS base
Download Here --> http://wiibrew.org/wiki/Dop-IOS/Dop-IOS_MOD
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September 27th, 2009, 00:26 Posted By: wraggster
Crayon has updated Wii-Tac-Toe to v0.7.
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
Version 0.7
Music
A sound is played when changing screens
The winning positions are flashing on the grid
Player 1 is now in blue (X) and Player 2 in red (O)
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September 27th, 2009, 00:28 Posted By: wraggster
BHSPitMonkey has released Piing v0.2.
Piing is a very simple Pong clone, using some simple physics to make the paddle controls a bit more interesting. The first player to score 15 points wins.
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September 27th, 2009, 00:40 Posted By: wraggster
News via Nintendomax
The Bluewavegames Team offers "Bit Stream"For the Wii, a mixture of Bit Rider and SFCaveIn which you must avoid viruses.
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September 27th, 2009, 00:42 Posted By: wraggster
News via Nintendomax
Jess Ragan proposes a second Release Candidate of its Like Space Invaders for Game Boy Advance, "Gorf".
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September 27th, 2009, 00:43 Posted By: wraggster
News via Nintendomax
Another creation with DS Game Maker saw the day "Sliker DS"Of Baron Khan. A game with only 2 players have a single fire while the other must defend themselves.
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September 27th, 2009, 00:45 Posted By: wraggster
News via Nintendomax
AlexPlunkett achieves a maze game "Super Maze"Designed to aid software DS Game Maker. The game does unfortunately only 3 levels.
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September 27th, 2009, 00:51 Posted By: wraggster
News via dsscene
Nabli Ahmed has released the 2nd part to his Arabic homebrew for the DS. JOZ2 3AM Part 2 depicts 14 more Sourates from the 114 of the Coran.
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September 27th, 2009, 13:59 Posted By: wraggster
Not sure who looks worse, Lee Co., Florida, for being unable to catch this guy, or Daniel Larson himself, their No. 1 fugitive, caught after he strolled into a Walmart and stuffed a bunch of DS games down his pants.
Because shoplifting is just textbook How-to-Lay-Low, just a shade less subtle than what the Duke boys usually did after getting sprung from the Hazzard County Jail. Larson, 32, has a heroin habit, and tried to rip off about $120 worth of DS games because, I don't know, GameStop's offering 20 percent store credit toward the purchase of smack? He might have been able to get out of the county jail using a fake ID (yes, really), but get past a Walmart loss prevention officer? Sorry, Lee Co. law enforcement, the big boys are on the case now.
Then again, maybe the cops were the smart ones, figuring they could just wait until Mr. No. 1 Fugitive Man went and did something dumb.
There was no word on what games Larson put in his pants.
http://kotaku.com/5368609/ds-games-h...ack-to-the-can
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September 27th, 2009, 14:02 Posted By: wraggster
You know, sometimes at Engadget, we feel compelled to cover a story not because it's particularly new, or newsy, or relevant to the topics of the day. Sometimes, you just have to cover something because it's amazingly cool. Enter this completely awesome video from the musician Denkitribe, wherein the DS, Korg DS-10 software, the software's formant synthesis, and the natural talents of said musician are used to replicate the vocals from Daft Punk's hit "Harder, Better, Faster, Stronger." There's not much we can put in text which this doesn't lay out in song. Check the whole thing after the break... you'll thank us later.
http://www.engadget.com/2009/09/26/d...aft-punk-voca/
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September 27th, 2009, 14:40 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13502.html
byuu has released a new version of its SNES emulator bsnes for Windows and Linux.
Quote:
bsnes v0.051 released2009-09-26
Starting with this release, I wish to take bsnes in a new direction. It has always excelled in accuracy, as the only SNES emulator to offer a full 100% compatibility rate with all known commercial software. But over the years, it has also gained an impressive array of features and enhancements not found anywhere else. It is also the only actively developed SNES emulator with rapid, periodic releases. Its only achilles heel is the steep system requirements, which is quickly being overcome by aggressive new optimizations and steadily-increasing hardware speeds.
In an effort to make bsnes even more accessible to everyone, starting with this release, bsnes is now fully open source software, licensed under the terms of the GNU General Public License. I would like to work toward positioning bsnes as a truly general use emulator, and would welcome any help with this.
Specifically, I am looking for an interested Debian maintainer to package bsnes for Linux users; as well as for anyone interested in helping to optimize and improve bsnes as a whole. It also seems that many still do not know about bsnes, I´d appreciate advice and help on spreading the word. Please leave a message on my forum if you are interested.
I would also welcome and support any forks that target specific areas: a speed-oriented version, a tool-assisted speedrun version, netplay bindings, and so on. As part of this targeting, I´ve also released a custom debugger-enabled version, which trades a bit of speed in turn for best-in-class debugging capabilities.
Please check back here over the following few days, I´ll be writing up documentation explaining all of the various unique features of bsnes, as well as detailed compilation instructions for programmers.
Changelog:
* corrected a small bug in HDMA processing; fixes College Football ´97 flickering
* corrected ROMBR and PBR SuperFX register masking; fixes Voxel demo [MooglyGuy]
* DSP-4 driver AI bug fixed [Jonas Quinn]
* added save state support to the S-DD1, S-RTC, DSP-1, DSP-2 and ST-0010 co-processors
* fixed a freeze issue when the S-SMP encounters STOP and SLEEP opcodes
* Cx4 save states no longer need floating-point values, and are thus fully portable now
* added new custom file loading dialog; allows non-modal usage, screenshot previews and ROM info summary, among many other benefits
* added support for IPS soft-patching
* added blargg´s File_Extractor library
* added support for archives compressed using 7-zip, RAR and BZip2; which is in addition to existing support for Gzip, ZIP and JMA
* state manager now properly updates the timestamp column on saves [FitzRoy]
* added OpenGL renderer to OS X port
* fixed system beep issue with keyboard input on OS X port
* fixed menubar visibility issue on OS X port
* fixed a Display handle leak on Linux port [snzzbk]
* X-video driver now releases SHM memory properly upon exit [emon]
* fixed Direct3D rendering issue that was blurring video on some cards [Fes]
* enhanced window positioning code for all platforms
* debugger is now GUI-driven instead of via command-line
* memory hex editor is now fully usable
* added PPU video RAM viewer to debugger
* added S-CPU and S-SMP tracing capabilities to debugger
* Qt version upgraded to 4.5.2, and compiled with optimizations enabled; runs faster but makes the binary slightly larger
* too many code cleanups to list
EDIT: the user manual is now up. Please have a look, perhaps there are features there which you weren´t aware of
http://www.byuu.org/
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September 27th, 2009, 14:53 Posted By: wraggster
News via nintendomax
Giovannini updates its utility update cheat code "UsrCheatUp", Which allows you to update your database cheat code from your DS and Wi-Fi.
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September 28th, 2009, 08:49 Posted By: wraggster
Like I've said here before, when a modder takes a perfectly perfect piece of Nintendo lore and makes a hard drive out of it, or turns a classic item from gaming history and begets a USB drive, I weep.
The victim today is Super Mario Bros. 3, arguably the best platformer title in history and possibly one of the best video games ever created by mankind.
As of this writing, there is one less of these fine cartridges left in the world. The one you see here has had its guts ripped asunder, only to be replaced with a 160GB USB hard drive.
Sure, one could put thousands of Super Mario Bros. 3 ROMs inside this thing now that it contains a hard drive, but the essence—and a bit of my childhood—are gone forever. I'll be sleeping with my copy under the pillow tonight
http://gizmodo.com/5368801/yet-anoth...-from-my-youth
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September 28th, 2009, 09:09 Posted By: wraggster
SquidMan has updated LibELM to 1.2 Final! Now with dir's and LFN!
LibELM is a FAT driver, like libFAT. However, LibELM is based on the amazing ELM FatFs driver by ChaN. LibELM now has a devoptab so now you can use stdio functions (fopen, fread, etc.)! Directories and LFN filenames are now supported! Now completely usable, for everything! 1.2 is the Final release, if there are any bugs, please report them on the talk page, and I will fix them A.S.A.P.
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
Download --> http://wiibrew.org/wiki/LibELM
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September 28th, 2009, 09:58 Posted By: wraggster
News via nintendomax
BHSPitMonkey already offers another homebrew for the wii, after PIING (Like Pong) it addresses a breakout "Briickout".
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September 28th, 2009, 10:26 Posted By: wraggster
Been a while since ive asked the community this question and because of recent developments in the homebrew community i feel that a refresher is needed, Nintendo as we now know can update the firmware of the DSI which can render flashcarts useless (at the time of update) but also the Homebrew only DSI Player can play GBA on the DS/DSI/DS Lite, for DSI Owners it gives the ability to play thousands of Homebrew on the DSI.
Is the best Flash Cart for the DSI not the Best for the DS Lite?
so Whats the Best Flash Cart for DSI/DS/DS Lite?
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September 28th, 2009, 17:43 Posted By: wraggster
Nintendo is to support the annual Handheld Learning Conference for a third year it has confirmed, by running a Games for Learning workshop at the October event, held in London.
The conference will bring together a diverse group of thought leaders, including game designer David Braben and inventor Ray Kurzweil, who will join educational leaders from Ofsted, the MIT and London Schools.
Together they will discuss new ways to transform learning using technology already embedded in everyday lives, including mobile phones, mp3 players and social media platforms, as well as games consoles.
Children entering the schooling system today will almost certainly be facing non-keyboard based, gesture recognising, intelligent computing technologies by the time they leave full time education, said the conference's organisers.
"There couldn't be a better time to transform learning by pressing the reset switch on the Victorian past and looking at things in ways more suited to learners in the 21st century," added conference leader Graham Brown-Martin.
"We're delighted to once more be supporting this important conference that has become the de-facto meeting place for the convergence of education, entertainment and consumer electronics," commented David Yarnton, Nintendo UK's general manager.
"We have been consistently impressed and surprised at how leading educationalists have been adapting off the shelf videogames to engage their students in rich learning experiences."
Part of Nintendo's involvement in the event will be the support of a Games for Learning workshop, at which international education professionals will demonstrate how modern gaming technologies are currently being used in and out of the classroom.
It is an area in which Sony is also active in, with the launch of an education initiative for PSP and a distribution deal with ConnectED Services to bring its handheld to schools.
The Handheld Learning Conference will take place in Shoreditch, London between October 5-7. The event's first day is free to attend by the general public and anyone interested in how current technologies can be used for learning and teaching.
http://www.gamesindustry.biz/article...onference-2009
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September 28th, 2009, 19:05 Posted By: wraggster
The DSI has been out a while now and a few features like facebook and better web browser give it a plus over the DS lite and the DSI Ware Store is a small thumbs up too, amazingly the homebrew scene came up with the best release so far and thats a quality GBA Emulator for the DSI (via Iplayer), which brings me to the question, How Many of you would buy a DSI out of those who so far have refrained ?
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September 28th, 2009, 22:07 Posted By: wraggster
Hey everyone. This is my first post here. Some of you may know me from the GameCube homebrew scene. Anyway, this post is not about the Wii or the DSi. It’s more of a vintage hardware hacking post.
The Nintendo Gameboy Color was released by Nintendo to the public in 1998. Since then no one had dumped its internal boot ROM (the first code that runs when you turn on or reset the system). After spending a few days glitching the GBC CPU voltage supply and clock input, I finally managed to get it to spew out the contents of this initial boot ROM.
Read all about it (as well as download the binary and an almost complete commented disassembly) on my website here: http://www.fpgb.org. The website is mainly a blog about my FPGABoy project, which is an attempt to design a complete clone of the original Gameboy hardware on an FPGA.
Or if you are too lazy to click on the GBC Boot ROM link on the right of the FPGABoy blog page, you can directly hop to it here.
I also dumped the Super Gameboy’s boot ROM about a week or so back, which you can also read about (as well as download) here.
I hope it’s at least mildly interesting news albeit being related to an ancient console.
Costis
http://hackmii.com/2009/09/gameboy-c...fter-10-years/
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September 28th, 2009, 22:11 Posted By: wraggster
Hornpipe2 has released libdolfs, a .dol-attached ramdisk.
libdolfs is a library for accessing a read-only ramdisk (attached to a .dol at compile-time) as though it were a regular filesystem. It provides a convenient way to include support data with an executable, esp. when porting some code where you don't want to change the underlying core to add an alternative to fread()... or when using psoload without an SD card.
This initial release does not support directory access, but does allow long filenames.
This software is in the public domain.
http://wiibrew.org/wiki/Libdolfs
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September 29th, 2009, 15:01 Posted By: LyonHrt
Just like the previous Wii System Update, 4.2 offers little in the way of surprises or features and mainly provides "behind-the-scene fixes," designed to "improve the overall system performance." The update also removes unauthorized save data (it wouldn't be a real update otherwise!), so if you've been using things like the Homebrew channel, expect to be annoyed for the few minutes it takes the community to implement a workaround.
Source Joystiq
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September 29th, 2009, 15:11 Posted By: LyonHrt
Wiibrew have gone into further details on current update of system menu 4.2 stating on what has been affected by the update if you are planning or use homebrew software for the wii
The changes are:
* Deletes most homebrew.
* Now uses IOS70. (No Preloader due to that)
* Wii Shop Channel updated. Use WiiSCU to update the shop channel.
* Most of the IOS's have been updated or stubbed.
* Updates your boot2 to boot2v4 (what LU64+'s have). (That means no downgrading of any IOS, and due to that, you can't revert back to your old System Menu. So BootMii as boot2 installed is removed.)
Also the following homebrew is affected:
Bannerbomb Doesn't work. Use Indiana Pwns or Comex's SmashStack beta
BootMii. BootMii will cease to exist. Wait for an update to the HackMii Installer.
Homebrew Channel It is uninstalled with this update.
cIOS Popular piracy cIOS locations are stubs. Don't pirate.
Preloader 0.29 Not loaded any more due to IOS70 being used as the System Menu. Wait for an update.
dcemu will keep you posted as usual if and when these workarounds are available!
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September 30th, 2009, 03:03 Posted By: wraggster
News via wiibrew:
Version 4.2 of the System Menu was released on September 28, 2009.
Deletes most homebrew, including the Homebrew Channel.
Now uses IOS70.
Wii Shop Channel updated. Use WiiSCU or Wii Shop and IOS61 installer to update the shop channel.
Most of the IOS's have been updated or stubbed.
Updates your boot2 to boot2v4 (what LU64+'s have). (That means no downgrading of any IOS, and due to that, you can't revert back to your old System Menu. So BootMii as boot2 installed is removed.)
Have Nintendo gotten rid of Homebrew ? only time will tell
http://wiibrew.org/wiki/System_Menu_4.2
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September 30th, 2009, 03:14 Posted By: wraggster
The Codemii Team have released a new version of their homebrew browser for the Nintendo Wii.
Heres whats new
Fixed scrolling list issue
» Fixed scrolling list issue
» Added ability to not delete folders and not extract files if they exist
» Added ability to select starting category and sorting method
» Re-added mp3 support (add loop.mp3 and it will play it instead of loop.mod)
» Improved scrolling of the list at start up
The Homebrew Browser has been upgraded to v0.3.6 to mainly fix the scrolling list bug but I was also able to add some more things to it as well like the ability to choose the starting category (other than games) and the starting sort method (other than date). I have re-added mp3 support but it might not work properly as I didn’t have much people to test it out.
Also small things like not deleting folders (e.g. /apps/fceu, /fceu/roms, etc) has been added as well as not extracting files if they exist (e.g. /apps/quake/ID1/pak0.pak).
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September 30th, 2009, 12:38 Posted By: wraggster
News via Nintendomax
thermo_nono produces a new version "TankDS"The beta 5.
It is a game of Tank only 2 players where you can battle with each controlling a tank on both screens of the DS. The game is coded in LUA, you need interpreter Micro LUA DS or Nano Lua
Quote:
And now ... TankDS of the beta5:
I redid a map with
- Bodies of water (the tank does not cross, but the bullets pass through)
- Areas of regeneration (life back when we pass over)
- Shell holes (which slow the tanks)
I also revised the formula for slowing tanks and affected the timing of the explosions.
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September 30th, 2009, 12:41 Posted By: wraggster
News via Nintendomax
BALROG updated to version 1.9 the "Pong like" Lua-coded for the DS "PingPong". You will need the interpreter Nano Lua to execute.
Quote:
Version 1.9:
Major news for users:
-Change the font (probably permanent) for displaying the score.
-Added a menu appears at the beginning of the game and between each party, which allows you to customize certain settings in the game
What could be improved in priority:
-Fix the bug that makes the sound stops working after a game (it should not be too difficult).
Improve-collisions!
-Fix the bug that makes the DS freeze when you quit the game
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September 30th, 2009, 13:01 Posted By: wraggster
The EmulateMii team have released what is for me the biggest release so far for the Wii and Gamecube Scenes, a Nintendo 64 Emulator for Wii and Gamecube running at a very decent speed.
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September 30th, 2009, 13:01 Posted By: wraggster
The EmulateMii team have released what is for me the biggest release so far for the Wii and Gamecube Scenes, a Nintendo 64 Emulator for Wii and Gamecube running at a very decent speed.
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September 30th, 2009, 13:04 Posted By: LyonHrt
No supprise here, but more updates to homebrew software on the wii after the 4.2 update, this time for Wii shop, and IOS61 Installer.
A simple edit of tona's Wii Shop and IOS51 installer by WB3000 for the System Menu 4.0 update. It installs the latest IOS61, and the latest Wii Shop Channel.
Current Issue: The Shop wants more than just it's correct IOS. This will not really help you much, but it's a start towards the right direction.
A couple of notes to get this working:
It worked just fine for me. Make sure the installation completes successfully!! If you are sent back to HBC, it failed. If it pauses and asks you to press a key to continue, it was successful. My first attempt installed IOS61 fine, but failed to install the Shop Channel.
Source wiibrew
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