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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 28th, 2005, 21:30 Posted By: wraggster
For the past few months there has been some confusion about the differences between ndslib and libnds. These two libraries are virtualy the same and only exist seperatly due to an issue we were having with CVS administration a while back.
That being said i have finaly found the time to convert all my examples to libnds (for the most part this involved changing #include diretive to point to nds.h as apposed to NDS/NDS.h). That being said, i will begin updating libnds directly as most people seem to prefer that distribution.
On another note I was inspired by a bit of work by Ethos and finaly got arround to converting some nehe sources. Lesson 1-11 are done and in both the ndslib zip (under DS/tools on this site) and the devkitpro examples cvs. I hope to add some text to go with these over the next few days.
http://www.thepernproject.com/
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July 28th, 2005, 01:09 Posted By: wraggster
Masken has released a new version of his Gamecube Emulator for Windows, heres whats new:
It took a while, but now it's done. Aside from BAM being playable, there are also many other changes. Here are the most noteworthy:
Fixed many crash bugs.
Removed the need to have MSVCR71.dll.
Added DSP disassembler.
Vastly improved graphics emulation, using pixel shaders.
Changed window title to show game name instead of file name (GCMs only).
Added an option to turn debug logging off and on. It is off by default.
Added an option to disable the syscall instruction, enabling Freeloader and Action Replay.
Download and discuss. Oh, by the way, you might need d3dx9_25.dll. Just put it with the others.
Download here --> http://gcemu.dcemu.co.uk/whinecube.shtml
Official Site --> http://whinecube.emulation64.com/
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July 28th, 2005, 00:52 Posted By: wraggster
The DS community needs you !
A boonty about the TCP/IP support for Nintendo DS homebrew has been launched since several weeks. At this time it reached $ 1474.83 that is a great ! But it still need contributors and the goal is still not reached.
A TCP/IP support will be an awsome evolution for our homebrew. Imagine multiplayer game or VNC control of your PC with your DS or tunneling for online play to every "lan" games.
Please make the information spread around you and feel free to contribute even with few dollards via paypal.
Here is the link:
http://sc.tri-bit.com/dswfb
Thanks to http://miqds.free.fr/modules/news2/ for the news. 
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July 26th, 2005, 22:52 Posted By: wraggster
Nintendo US has stated that Resident Evil 5 may yet be announced for Revolution, internet sources are claiming.
Reports say that Capcom will be looking into releasing the game on other formats - including Revolution and PC - in the future.
This follows the recent surprise announcement by Capcom that Resident Evil 5 would be coming to PS3 and Xbox 360 only.
We will uncover the truth behind this story and bring you all the latest just as soon as we can.
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July 26th, 2005, 22:50 Posted By: wraggster
A second newpost on the GBA Micro from Gamesradar
Nintendo Japan has announced that Game Boy Micro will go on sale on 13 September to celebrate 20 years of Mario games.
The diminutive version of the famed GBA will hit shelves across the Far Eastern nation with several different clip-on fascias and a selection of specially released software, including 20th Anniversary Super Mario Bros, Mario Tennis Advance, and a Dr Mario and Puzzle de Pon R double pack.
The machine's price is yet to be confirmed in Japan, let alone the UK, but many are expecting this third incarnation of Game Boy Advance to be significantly cheaper than the £99 DS.
Game Boy Micro is expected to be available in the UK this autumn
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July 26th, 2005, 12:56 Posted By: wraggster
Nintendo will launch GameBoy Micro in Japan on September 13. On the same day Nintendo will release four GBA titles, including:
Famicom Mini: Super Mario Bros. (re-release to celebrate 20th anniversary of Mario)
Mario Tennis Advance
Tsuukin Hitofude
Dr. Mario & Panel de Pon
No price details as of yet
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July 26th, 2005, 12:03 Posted By: wraggster
<a href="http://www.divineo.co.uk/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo UK</a> have posted that they have the new Gamecube ICE Cases in stock, heres more info :
Takes full size media, when fitted - allowing homebrew software to loaded via cheaper normall size DVD media.
Moreinfo at <a href="http://www.divineo.co.uk/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo UK</a>.
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July 26th, 2005, 11:41 Posted By: wraggster
If your a visitor to the DCEmu network of sites youll have noticed a few revamps and relaunches of sites, today its the turn of this site, The Revolution is your number one site for Nintendo Revolution News and now we have integrated forum posting with comments and access to the network chatroom 
any questions ask inside 
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July 26th, 2005, 11:35 Posted By: wraggster
<a href="http://boards.pocketheaven.com/viewtopic.php?t=2499" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Okay, here's a modified version of Goomba 2.2 with the ability to use a custom palette. You can modify this custom palette or copy the current palette under Display->. But you'll have to set "Palette: Custom" for it to be actually used (yea, that's a global setting). Oh, and you'll notice that the border now defaults to "Goomba". Hope you enjoy.
Okay, slight bugfix. Now the custom palette list will display properly (the display was what was broken, not the editing thankfully). On a side note, the colors look a bit wonky on against the Metroid Queen because the "window" is her head and the status bar becomes part of the background; you'll see what I mean if you use the "Metroid" palette. </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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July 26th, 2005, 11:35 Posted By: wraggster
<a href="http://boards.pocketheaven.com/viewtopic.php?t=2499" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Okay, here's a modified version of Goomba 2.2 with the ability to use a custom palette. You can modify this custom palette or copy the current palette under Display->. But you'll have to set "Palette: Custom" for it to be actually used (yea, that's a global setting). Oh, and you'll notice that the border now defaults to "Goomba". Hope you enjoy.
Okay, slight bugfix. Now the custom palette list will display properly (the display was what was broken, not the editing thankfully). On a side note, the colors look a bit wonky on against the Metroid Queen because the "window" is her head and the status bar becomes part of the background; you'll see what I mean if you use the "Metroid" palette. </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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July 26th, 2005, 11:11 Posted By: wraggster
<a href="http://boards.pocketheaven.com/viewtopic.php?t=2499" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Okay, here's a modified version of Goomba 2.2 with the ability to use a custom palette. You can modify this custom palette or copy the current palette under Display->. But you'll have to set "Palette: Custom" for it to be actually used (yea, that's a global setting). Oh, and you'll notice that the border now defaults to "Goomba". Hope you enjoy.
Okay, slight bugfix. Now the custom palette list will display properly (the display was what was broken, not the editing thankfully). On a side note, the colors look a bit wonky on against the Metroid Queen because the "window" is her head and the status bar becomes part of the background; you'll see what I mean if you use the "Metroid" palette. </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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July 26th, 2005, 10:42 Posted By: wraggster
Infantile Paralysiser have released a new version of their Nes Sound Format player for the Nintendo DS, heres whats new via a translator:
– File list scrolling added
– Key repeating added
– GBA interchangeable LZ77 (confused on this one)
– Playback speed added
– Playback volume added
– Advance to the next song with Start added
– Sound modification of the DMC and Noise channels
– Others to come with the translation of this:
Download from our SimpleNSF page here --> http://nintendo-ds.dcemu.co.uk/simplensf.shtml
Official Site --> http://mdxonline.dyndns.org/archives/nds/
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July 25th, 2005, 23:11 Posted By: wraggster
<a href="http://www.gamespot.com/news/2005/07/25/news_6129699.html" target="_blank" >Gamespot</a> posted this
<BLOCKQUOTE>Nintendo and Sony are reporting that the DS and PSP are luring a new kind of consumer into the game-playing fold--more women and more gamers over the age of 25, the Asahi Shimbun is reporting.
No-o Kitaeru Otona-no DS Training, a Nintendo DS game created by Tohoku University professor Ryuta Kawashima, has been a hit among older consumers. The game is based on a best-selling book about training the brain to operate at peak performance, and it features drawing exercises, simple calculations and math problems, and literary-based reading exercises.
A Nintendo official claims, "We eliminated a barrier to playing the game." That barrier was making users, who were unaccustomed to using standard controller buttons, write on the DS screen instead.
The game had sold about 205,000 copies through June, and 68 percent of purchasers were over the ages of 25, according to Enterbrain, Inc. and Nintendo.
Women accounted for 42 percent of sales of Nintendogs for the DS, beating the existing percent average of women across all games purchased by women--which currently stands at 23 percent. Reportedly, Nintendogs has sold over 490,000 copies since its release in April.
On the PSP front, 360,000 copies of Minna no Golf have been sold for the Sony handheld, making it the best-selling game for that system.
Japanese sales figures show that 2.33 million DS units have been sold, along with a corresponding total of 4.4 million DS games. Almost 1.5 million PSP consoles have been sold, along with a corresponding total of 2.65 million games.
As previously reported, the Japanese hardware market has generated 73 billion yen ($651 million) in revenue over the first half of 2005, a 50 percent increase from the previous year. </BLOCKQUOTE>
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July 25th, 2005, 22:36 Posted By: wraggster
Shigeru Miyamoto, legendary developer (and snappy dresser) spoke with Electronic Gaming Monthly about his company’s upcoming baby, the Nintendo Revolution. While not much was learned from the interview (we still do not know anything about the controller), it is nice to hear some verification to what we had all come to assume, and that is the probability of Smash Brothers hitting the DS and Revolution (or, at least, they are ‘thinking’ about making a sequel to the greatest selling GameCube game of all time). He also showed interest in making sequels to Pikmin and Luigi’s Mansion. Miyamoto-san left some ambiguous words on the upcoming console’s DVD capabilities (it will be capable but will require an add-on to cut down on cost but it won’t be external add-on?). Also, there will be no ethernet port - purely wireless - but you can add one via a USB port.
Of course, Miyamoto had to do some gloating - viva la Revolution, right? In terms of technical prowess, he calls the Revolution more than capable by comparing this generation’s Zelda games with ‘next-generation visuals’. If that was not fighting words enough, Miyamoto believes that the Revolution’s controller will become the industry standard. Of course, we kind of have to take his word at this point since we know nothing about it, except that it would work great with the game Pikmin.
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July 25th, 2005, 20:03 Posted By: wraggster
Nicolas Robert has been working on a cool 3D engine:
God isn't yet a game but "only" a tech demo; I focused on the engine development rather than the gameplay, the reason being that I wanted to see what are the limits of the GBA (though, I also have my own limits ;-). Eventually it will be a real-time strategy / management game, a kind of mix between Dungeon Keeper, StarTopia and Monopoly Tycoon.
Done already:
- Presentation, using bump mapping and voxel spacing,
- Main 3D graphic engine,
- Pathfinder (core of the AI),
- Support for texts and menus,
- Support for sound and music (PCM & ADPCM).
This tech demo allows the player to move around the map, and dynamically add and remove walls. The pathfinder is activated and finds the shortest path from the building in the center of the map to any of the 4 targets in the corners (the path is computed and displayed every time the map is modified).
http://www.gbadev.org/
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July 25th, 2005, 19:49 Posted By: wraggster
A good platform game has been released by Nessie:
Nessie here ( I developed the mapEd tool ), just thought I would submit a fairly complete game demo that I had been working on about a year ago. I had hoped the game might attract some attention from publishers, but no such luck, so I figured the time was right to just release it for free to the community!
http://www.gbadev.org/
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July 25th, 2005, 19:27 Posted By: wraggster
Ethos has updated his Gameboy Emulator for the Nintendo DS, heres what he posted:
Here is another demo of the emulator. As you can see it runs a lot faster than the previous demo. The biggest problem right now is in CGB double speed mode. The emulator slows to a crawl. Oh well. Sorry about the lack of work, since I got a promotion at work, and also got engaged! Also note the second demo has a save feature (press start in game). It will save only to a non-commercial GBA cart, with any recent DS homebrew program on it.
Download Here --> http://nintendo-ds.dcemu.co.uk/gbemuds.shtml
Official Site --> http://ethos.oddigytitanium.com/
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July 25th, 2005, 17:28 Posted By: wraggster
It was just over a year ago that i started this site to post news on the Nintendo DS and any happenings surrounding it, since then theres been a mass of Demos and homebrew games and some awesome hacks and advancements. The Passme and WifiMe are two of the highlights of the year.
This site in its old state was tired and in need of a shake up and a more professional look. We now have a great new IRC page that links you to the DCEmu chat channel and every single bit of homebrew and emulation news is posted on this site, we also have a direct connection to the forums with the news so comments can be easily seen and responded too.
We have over 100 releases for the Nintendo DS Scene on site and are always looking to find any missed releases (so let us know)
Keep on visiting for the ultimate in Nintendo DS Emulation and Homebrew news.
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