|
|
June 1st, 2006, 01:39 Posted By: wraggster
Octobinz posted this news:
Hi all,
Started to code a little R-TYPE clone on NDS using the PALib (love it) aviable on http://www.developperstune.com (french).
It's just a begining and code if often quite dirty, but i'll work on it a soon as i can
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 01:42 Posted By: wraggster
No doubt attempting to organize the masses of people who constantly barge into stores at random intervals and demand games that aren't due for release in months, Nintendo has sent out a handy "release list" thing. If we understand this correctly, it's supposed to tell you on which day some of their major DS games will be set loose upon the public. That's Nintendo for you--always innovating.
June 5: Big Brain Academy™
June 5: Magnetica™
June 11: Nintendo DS™ Lite (although that depends on where you're shopping)
June 26: Sudoku Gridmaster
Aug. 28: Star Fox DS
Sept. 18: Pokémon® Mystery Dungeon: Blue Rescue Team
Sept. 25: Mario vs. Donkey Kong™ 2: March of the Minis
Oct. 9: Clubhouse Games™
Oct. 30: Children of Mana
Sadly, it looks like the new Kirby game and Yoshi's Island 2 will only be released during or after the cheerfully explosive holiday season. Don't let that stop you from demanding it from the store clerk next week.
Via DSfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 01:46 Posted By: wraggster
Via Exploding Unicorn
If you grew up with an 8-bit Nintendo console, then your childhood was tainted by a well-oiled propaganda machine promoting vices ranging from sodomy to the metric system. The Japanese, who were still angry about losing World War II to Godzilla, deployed Mario Bros. in 1983 as a weapon through which to bring about the downfall of the Western world. Originally, Mario Bros. was not supposed to have any abbreviations in its title since shortened words displease the emperor, but Nintendo could only translate part of the word “brothers” due to budget constraints and a desire to keep their propaganda hero away from the touchy subject of race relations. For the same reasons, the original 12-brother cast was scaled back to just two. The extra plumbers would have expanded the hero lineup well beyond the standard red and green. Each of the forgotten characters could be described by one of the following words: yellow, blue, pink, invisible, wheelchair-bound, morbidly obese, heavily irradiated, perpetually drunk, attracted to animals, and serving twenty-five to life. Here is a brief examination of a few of the characters and enemies that did make the cut for Mario Bros. and the dangers they pose to modern society.
Everyone over the age of sixteen knows that Goomba was the teen heartthrob of the 1980s. This is somewhat unnerving since Goombas are walking mushrooms with overgrown eyebrows. Nintendo basically taught a generation of children to procreate with fungus. Contrary to common belief, Goombas are not dumb. Most graduate from community colleges, and a few have even managed to earn master’s degrees in fields ranging from growing on rotten logs to slowly walking back and forth. In fact, the observant will notice that the word Goomba ends with the acronym “MBA.” Unfortunately, Goombas are more or less extinct thanks to Mario’s senseless multi-game murder spree.
Koopa Troopa has always been a highly suspicious enemy because he just doesn’t seem that dangerous. I can say from personal experience that it is not very hard to jump on a turtle. Furthermore, I was disappointed to find that instead of shooting off in the distance as a deadly projectile, the shell pretty much stays where it is after making a few crunching noises. Koopa Troopa is actually an attempt by Nintendo to train the American soldiers of tomorrow to jump on reptiles, thereby making them vulnerable to the famous Japanese turtle-shaped landmine. Nintendo is also promoting its leftist agenda with this enemy since Koopa Troopa is a slang term for the masculine partner in a lesbian relationship.
Through Shy Guy, Nintendo taught a generation of youngsters that the best way to treat social anxiety disorder is by jumping on it with an overweight Italian plumber. Maybe Shy Guy would fit in and make some friends if he stopped dressing like a serial killer. In fact, Shy Guy’s original name was “Midget Jason.” Unless he was formerly an NHL superstar, Shy Guy should have realized that wearing a hockey mask is not the best way to cover embarrassing acne. In the Mario Bros. series, Shy Guy’s main weapons include listening to emo and writing angst-filled entries on LiveJournal.
Any self-respecting American should be wary of Mario for two reasons. First, Mario is supposed to be an Italian plumber, yet Italy doesn’t have indoor plumbing. Second, Mario is allegedly an Italian created by a Japanese game company, yet Italy and Japan don’t even exist on the same planet. If Mario came walking down my street, I’d lock my door based on those two factors alone, but there are many more questions that have never been answered.
For instance, if Mario is supposed to be a plumber, why is he wearing overalls, the one lower body covering that makes plumber’s crack absolutely impossible? Furthermore, if he can jump fifteen feet in the air, why doesn’t he play basketball? One can only conclude that Mario had the worst high school guidance counselor on the planet – if he graduated from high school at all. There is no reason to believe that Mario has any formal education since he never demonstrates the ability to read write. In other words, Nintendo sent American children a hero who gave up a lucrative NBA deal to pursue a career as an illiterate plumber in a country without running water. The Japanese haven’t been this direct with an attempt to destroy America since they sank the Titanic.
These are just a few of the videogames that are bringing about the ruin of Western civilization. Check back tomorrow to learn the dangers posed by pinball and Chinese checkers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 01:48 Posted By: wraggster
Some new information on the upcoming stylus-drive Legend of Zelda: Phantom Hourglass has emerged via the latest issue of Nintendo Power. N-Sider has taken the time to condense the information for those lacking the fortitude to actually go out into the world and purchase the magazine, or even lack the strength to a wield a pen and fill out the requisite information to subscribe.
Out of the repeated information, a few new items are able to be extracted.The game supposedly features one primary dungeon that Link will have to navigate, yet will become impassable to him at times, which will require him to venture into other minor dungeons to acquire an item of some sort that will allow him to progress. What's also interesting is that the dungeons will also be home to what are being dubbed "chasers." These enemies are invincible, mercilessly pursuing Link upon the mere sight of him.
Via DSfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 01:49 Posted By: wraggster
At a recent sales and product explanation meeting for retailers, Nintendo revealed that in its first four days of availability since May 25, New Super Mario Bros. sold through 900,000 copies in Japan. This makes it by far the best debuting DS game ever, and one of the highest debut for a game in Japan in the last few years, topped only by recent hits such as Final Fantasy XII, Dragon Quest VIII and Pokemon FireRed/LeafGreen.
Nintendo also mentioned that 950,000 DS Lite systems were sold in April (not including the older model, which also sold well). That brings total DS sales to 8.4 Million in Japan alone. Another notable success was Tetris DS, which shipped through 800,000 units in 4 weeks.
Via GSc
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 01:52 Posted By: wraggster
StarFox Command, the newly renamed DS adventure featuring Arwings, anthropomorphic pilots and gratutious amounts of spinning is now set to release on 28 August 2006. Apart from maneuvering through 3D landscapes and blasting enemy ships to smithereens, you'll be able to draw routes on the bottom screen for your teammates to follow as they assist you in taking over enemy bases. We assume that's where the "Command" part comes in.
As for Nintendo Wi-Fi, up to 4 players can duke it out online, with a more impressive number of 8 being relegated to local wireless play. As Falco would say, "How swell."
Via DSfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 07:35 Posted By: wraggster
Wintermute posted this news:
This is a major update to the ARM toolchain.
devkitARM release 19 may be downloaded from here.
This release updates binutils to 2.16.93, gcc to 4.1.1 and improves the newlib pseudo device API added in previous releases.
The toolchain is now arm-eabi instead of arm-elf since this allows us to dispense with the interworking libraries and build arm946e-s code without object marking mismatch problems. Unfortunately this means that code built with prior releases are no longer compatible and must be rebuilt with the new toolchain.
have all been built with the new toolchain and are not compatible with prior toolchains.
The windows updater will automatically install these updates.
More info --> http://www.devkitpro.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 07:36 Posted By: wraggster
Parrot posted this news
Here is my palette conversion tool for the PC. It converts DS Palettes to an unsigned short array. I hope to be able to convert back to DS palettes and other secret functionality. This tool is oh so handy for those of you considering porting your DS game to the PC but don’t want to use other GFX formats such as PNG or have lost the originals.
More info --> http://n-central.com/parrot/?p=20
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 07:38 Posted By: wraggster
News from PataterSoft:
Hay kiddies! Guess what? I made you this special little app that helps you break that nasty habit of yours. Do you want to convert some data out of a .c, .cpp, or .h file into REAL, ACTUAL binary data? Does everybody on #dsdev yell at you for using .h files for your graphics instead of .bin files, but your graphic converter only converts graphics into .h? Enter hConvert. The hero of smashing text based binary data. It'll parse through a (currently limited) hex based, comma delimited, "{" starting, "};", terminated dump of binary data and spit out a little .bin file. Super useful! You know you want it oh so badly.
Using bin files, devkitARM, and the default makefile for devkitARM (which uses bin2o) is the recommened way of linking binary data into your program. However, the most portable way of including binary data in your program is through an isolated translation unit, ie a .c file a textual representation of the data to be linked. Many kiddies would make the mistake of then including this file, "#include "my_gfx_thingy.c", which is bad bad bad. NEVER DO IT. The proper way to make it a truly isolated and portable translation unit is to make a .h file that will refer to it using the extern keyword. That would look like this in the .h file (not the .c) which we include from where ever we want to referece the graphic, continuing our previous example, "extern const uint16 my_gfx_thingy[];".
hConvert would be useful, if you are concerned about portability and would never use devkitARM's bin2o makefile rule that wouldn't exist in another toolchain, in converting a .c isolated translation unit into binary data for use with a filesystem, such as GBA_NDS_FAT lib from chishm or Nintendo's filesystem (using their tools).
hConvert is a an application for x86 Linux and Macintosh OS X (and Windows at a later date, probably tomorrow).
More Info --> http://www.patatersoft.info/hconvert.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 07:41 Posted By: wraggster
Sgstair posted this news:
There have been some pretty significant updates to the dswifi lib in CVS - TCP is now a lot more stable, and some other things have been addressed (As always, see the Checklist [wiki.akkit.org])
Of course please let me know if you do manage to find any bugs or it doesn’t work how you think it should.
I’m also still debating whether to spend some time converting the junky videos I took of the Wii action and post them… to give you an idea of what we’re talking about, the footage is 640×480, 15fps without sound - the footage is a bit shaky but some is better than others, I’ll clean it up to the best of my ability if I convert it.
More importantly I’d like to know if you people (whoever reads this blog, if anyone :P) would like to see this footage, given that there are of course lots of nicer sources out there - there is at least one video I’d like to show everyone though, so I will at least convert and post the one.
More info --> http://blog.akkit.org/2006/05/31/cvs-update/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 07:45 Posted By: wraggster
JimmyL has updated his great RTS game for the Nintendo DS, heres whats new
2 updates actually
Hey Rocky, watch me pull a rabbit out of a hat.
Another sync bug squashed...
Not much new in this build, just a few bug fixes for people playing online. I made the wifi menus more robust, so you should be able to back out of any operation you started without the need to reboot. I also fixed a couple of bugs that caused online games to sometimes lose sync. Hopefully I caught them all this time.
The only non-wifi changes have been a couple of optimizations to help improve the frame rate when you have a lot of units.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 12:28 Posted By: Overkill06
WinFontGenerator 0.1 is a new utility software for generate custom font's sprite .
That is used for program homebrews on nintendo, gba...
It's the first version ( 0.1) and it was write in c# with visual studio 2005.
You must have the framework 2.0 for launch it.
The sources are included and the modifications are allowed.
Screenshoots :
Download :
WinFontGenerator_english.rar
WinFontGenerator_sources.rar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 16:54 Posted By: wraggster
As you might expect, there was much commotion in the CVG war-room when we first saw Solid Snake sneaking in the new Smash Bros. But taking a look at these tasty new screenshots, it's hard to remember a time when we couldn't kick Mario's arse with the Metal Gear Solid super-soldier.
Along with these new screenshots, a fresh blog entry by series director Masahiro Sakurai was released today, on his own official Smash Bros. website. "It looks like people are split pretty evenly over which of the four new characters is their favourite," Sakurai writes. "I bet you were all surprised by the appearance of Snake!"
Advertisement:He continues. "Finally we've gotten over the wall that separates different game makers, but of course this was due to the cooperation of many different people. Now, Smash Snake is fighting furiously and sneaking before my very eyes."
Smash Bros. Brawl is due for release in 2007.
Screens and News over at CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 17:02 Posted By: wraggster
Just in case you live in some strange, contrary world, eagerly awaiting June 27 so you can rush out and pick up the original, futuristic breeze block-style DS instead of the sexy new Lite, you might be interested to hear that reports for Japan are suggesting Nintendo's put the kabosh on production of the original handheld.
Website Gamefront.de is reporting that Japanese retailers have not recieved shipments of the original grey machine for over a month now, while DS Lite output remains consistent. Many are taking this to mean that Nintendo's finally ditched the DS's ugly sister in favour of the newer model - which shouldn't come as too much of a surprise, although the speed it's happened following the Lite's release may raise a few eyebrows.
Nintendo has yet to confirm reports, although we suspect it'll only be a matter of time before the company phases the original handheld out across the globe.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 19:03 Posted By: wraggster
At the spry age of 20, classically-trained Koji Kondo joined Nintendo and, using 3 monophonic "instruments" and a "drum track" noise channel, composed some of the most memorable and everlasting theme music in gaming history, including all the Mario and Zelda titles (not to mention the seminal Super Smash Bros. Melee score, alongside a few others). So it is a little more than amusing to watch Kondo conduct his own work on the Wii Music Orchestrator at this year's E3.
Via Joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 19:24 Posted By: wraggster
New Nintendo DS Games on preorder from SuccessHK:
Big Brain Academy is a modern-day stress reliever that improves your thinking skills. These 15 activities test your brain powers and improve your thinking abilities in areas like logic, memory, math and analysis. Free your mind by working through a number of simple but deep problems. There are five different types of challenges, appropriate for all ages and chalenging for all skill levels.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 19:26 Posted By: wraggster
New Nintendo DS Games on preorder from SuccessHK:
In Magnetica (a special DS version of the game known as Ballistic or Puzzloop, also seen as PopCap's Zuma), marbles roll down a twisted path toward the goal and it's up to players to stop them by launching new marbles into the oncoming ones. The marbles will disappear if players match three or more in this massive marble elimination. All actions are controlled with the stylus in this puzzler. Nintendo has given the 1998 arcade Puzzloop game new life on the DS: the DS adaptation uses touch-based controls and adds quest, challenge, check-mate and versus modes. Support for DS download play is included.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 19:36 Posted By: wraggster
New GBA Game on preorder from SuccessHK:
http://www.success-hk.com/item_photo...-turtles-L.jpg
Two exciting Teenage Mutant Ninja Turtles adventures in one package! In Teenage Mutant Ninja Turtles, be your favorite Teenage Mutant Ninja Turtle and master your ultimate ninja skills in their action packed world. Roam NYC streets, scour underground sewers and wander across rooftops on a collision course with Shredder and his vile pack of Foot Ninjas. In TMNT 2: Battle Nexus, TMNT fans will once again assume the role of the famed heroes-in-a-half-shell: Leonardo, Michelangelo, Donatello and Raphael. Featuring kick-butt, non-linear story structures, the games allow players to punch, kick and duck their way through battles against The Shredder and his evil pack of Foot Ninjas. Three tail-kickin modes deliver 60 stages of green-knuckled action including Story, Battle, and Race Mode! Play against up to 4 friends with the Game Boy Advance Game Link cable.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2006, 20:41 Posted By: jojotjuh
WARNING!
There are now FAKE supercard, wich do work, but very bad.
from the supercard site:
Update(2006.06.01):Attention: FAKE SuperCard SD version appear!!!
How to differentiate FAKE SuperCard SD version
1. The label of FAKE SC is very blurry.
2. The circuit board is BLACK.
3. NDS games compatibility is poor.
SuperCard Team will not provide after service and upgrade to the FAKE one.
The fake one is NOT made and thius NOT supported by supercard team.
Official supercardsite:
english site: http://eng.supercard.cn/
chinese: http://chn.supercard.cn/
japanese: http://jp.supercard.cn/
korean(looks erorry to me): http://supercard.cafe24.com/web_5.htm
canadian: down
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 16:15 Posted By: wraggster
We would say hat's off to our esteemed colleagues over at top technology and gadget guide T3 this morning, with the wider wilder internet suggesting they have dug up some inside info from Nintendo itself, which says that the Wii will debut in Europe on November 6 this year.
But, as is often the case with the smoke and mirrors of the internet rumour mill, you can't quite believe everything you read. A quick call to the T3 office quickly cleared the confusion up, with the T3-ers stressing that this is just a rumour - not established fact.
Despite the date and story coming from impeccable sources inside Nintendo, T3 are saying that it is just that, a strong rumour and definitely not a confirmed date.
Advertisement:Still it's a fascinating one to speculate on, because if true, the Wii would beat the PS3 (which launches on Nov 17) to market by nearly two weeks - and with a price point expected to be in the 150-200 GBP region, it would look a damn attractive proposition.
However, a Monday (which Nov 6 is) is probably not the best day to launch a brand new gaming platform so this one strikes us as fishier than a fishmonger's apron. Besides, Nintendo would probably prefer to get the Wii in shops as soon as it possibly can to put clear blue water between itself and Sony's launch.
So we hope that's cleared things up for you, but there'll no doubt be further Wii launch date speculation to come. We'll keep you posted with all the latest.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 16:27 Posted By: wraggster
In an E3 presentation positively rammed with new titles, information and three grown men prancing around the stage with wands like fairies, one of the most exciting announcements at Nintendo's press event concerned WiiConnect24. However, such was the sheer reckless pace of the conference, we didn't really get to learn as much as we'd have liked.
Now, Nintendo president Satoru Iwata has divulged a few new snippets of information concerning Wii's permanent internet connection, speaking to Japanese website TechOn.
Previously, we'd known that WiiConnect 24 could be used for things like enabling other visitors to scope out your Animal Crossing village while you're tucked up in bed, but now Iwata has revealed that the company plans to offer new content for both Wii and DS on a regular basis.
Iwata explains that Nintendo intends to make games last beyond their normal shelf-life by adding new content to its titles regularly. His hope is that by offering new content, people will slap on a game every day to see what's new, expanding its life way beyond the initial period after purchase. Elaborating further, Iwata says, "To lead users to do that, we need to offer something new each day. That is why we thought of a system that would allow us to change our offerings during the night.
"I feel that allowing the system to stay connected to the Net throughout the night is a valid application of semiconductor technology."
What's more, Nintendo also suggests it will offer downloadable DS demos, which will arrive automatically overnight on Wii (you'll know you've got new content if the special front-panel LED is on when you wake up in the morning). The demos can then be transferred over to the DS and, presumably, played around on the tube to work. Hoorah!
"This will, of course, be possible in gaming stores too," Iwata states, "but I think users will enjoy being able to do this within their homes. The key merit here is having promotional material delivered to your home, instead of having to go collect it yourself..."
Perhaps even more interestingly, Iwata gave what could be considered an indication of how much games on the Virtual Console might cost. "When creating a packaged game to be priced at 5,000 yen, developers tend to feel the need to create a rich game. Yet it is possible to create a reasonably entertaining game in 2 months with a team of three. Offering such games for 500 yen [2.40 GBP approx] over a network could lead to a reasonable number of people purchasing it. By offering an environment that allows this, we hope to encourage more developers to pursue basic yet enjoyable gameplay."
Having said that, Iwata is still keen to point out that there's still a place on Wii for traditional console games with plenty of depth: "Such games are important in their own right, and will continue to be in demand. Still - think about it - eating French cuisine or a full dinner each day would quickly lead to boredom, wouldn't it? You'll want a simple bowl of rice and soup every now and then."
Needless to say, every time we hear more about what Nintendo's got in store for Wii, we get increasingly excited. November, if the latest Wii release rumours are to be believed, can't come soon enough as far as we're concerned.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 16:40 Posted By: wraggster
If Nintendo's desires are realized, it won't be too long before the image of Grandpa hunching furiously over his DS Lite and murderously screaming "Blue" joins that of the bespectacled nerd in the ranks of uninformed gamer stereotypes. In an effort to reach out to those who would normally shy away from electronic devices and their confusing beeps and boops, several forthcoming and readily available DS games have recently been shoved under the Touch Generations banner. The range highlights Nintendo's popular "non-games", titles that are meant to be approachable by any person, regardless of their previous gaming experience.
In North America, games like Nintendogs, Brain Age and Sudoku Gridmaster seem to gravitate towards the label quite naturally, but it seems that the selection differs significantly from that of other regions. Anthropomorphic neighbour sim, Animal Crossing: Wild World, slots right in with Electroplankton in Europe, but the choices of Phoenix Wright: Ace Attorney and Trauma Center: Under the Knife seem to fit in less comfortably. The latter two titles are far more traditional, with linear stories, clear conditions for success and failure and, in the case of Trauma Center especially, a more pronounced difficulty level that requires intricate stylus strokes--lest your patient's internal organs become reduced to a bloody mush (technical term). In other words, all the stuff that the mythical casual gamer doesn't want.
The Japanese selection is almost the exact opposite, filled with English trainers, dictionaries and travel guidebooks. If you looked up "game" in one of those dictionaries, you'd likely find a description far removed from most of these titles. It raises an interesting question, then: What constitutes a game that, according to Nintendo's mantra, anyone can pick up and play? Is it a game that almost exclusively relies on intuitive touch screen controls? Or is it something with simplistic gameplay mechanics? Perhaps it's not even a game at all. Nintendo's pretty clear about the kind of people they're chasing with the DS and the Wii, but things seem less vivid when it comes to matching specific games with specific audiences. With games being such unique and often personal experiences, it's doubtful that the line between hardcore and casual will ever become especially obvious.
Via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 16:46 Posted By: wraggster
SuccessHK have posted this new DS Product:
Product Features of Nintendo DS Rechargeable Battery Pack for NDSL
For NDSL only
1600mAh capacity
Long lasting NDSL rechargeable battery
Screw driver included
More Description of Nintendo DS Rechargeable Battery Pack for NDSL
It is a long life lithium rechargeable battery pack for your NDSL. It comes up with a screw opener so that you can change the battery easily.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 17:08 Posted By: wraggster
Kouji Okada is founder and president of Gaia, who released Jewel Summoner on PSP this January and is also the creator of the now-legendary Megami Tensei series of RPGs. He says the biggest surprise of E3 was "definitely the price of the PS3. As a Blu-Ray player it's cheap; as a game console, it's expensive. You might enjoy the games you get, though really. Is it a 'game machine' or an 'entertainment machine'? Then there's the Wii. The games are playable and sharp. They're friendly, though I imagine they'd get kind of boring after a while."
Noritaka Funamizu, executive director of Craft and Meister, makers of the Monster Hunter series, believes that "the network capabilities will sell the PlayStation 3." Maybe he knows something we don't about how cool Monster Hunter 3 is going to be? He also believes the Wii "has some potential none of us can imagine yet." His final comment is that "Final Fantasy XIII looks really cool. I watched that movie and thought, yes, this is what it means to make a game people love at first sight."
Tecmo's inimitable Tomonobu Itagaki says things only he can say: "It is most interesting to see Sony made the decisive judgment to revert the PlayStation 3 controller to its true shape. It takes great bravery for a company to change something that has already been announced."
In closing, he says "The Xbox 360 was doing well as always. Everyone smiled when they saw the footage of our upcoming games. America's love for the Xbox 360 has yet to waver. If only America would just explain Japan why they love the Xbox 360 already."
Akimi Watanabe, producer at Flight Plan, makers of Black Matrix and Summon Night, believes that "The PlayStation 3 looks like it might still be widely used ten years from now." He says it seems like it really has its head on straight about online content. He believes it will work out in the end. The Wii, on the other hand, he says will be a valuable training-ground for developers who serious "need to learn new ideas." Incidentally, three people who make games based on anime licenses all seem most excited about the Wii.
Via Next gen
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 17:10 Posted By: wraggster
Q: What will the Wii offer when connected to the Internet?
Iwata: I'll give you a specific example we are planning for. Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii's to their Nintendo DS's. This will, of course, be possible in gaming stores too, but I think users will enjoy being able to do this within their homes. The key merit here is having promotional material delivered to your home, instead of having to go collect it yourself.
Q: So you hope users will use their gaming consoles every day?
Iwata: More and more users have concentrated periods of gaming following major releases, and stop playing for months once that is over. I hope the Wii, like the Nintendo DS, will have its power turned on every day. To lead users to do that, we need to offer something new each day. That is why we thought of a system that would allow us to change our offerings during the night. I feel that allowing the system to stay connected to the Net throughout the night is a valid application of semiconductor technology.
We have nothing against advanced technology. Though many seem to feel that Nintendo is anti-technological, this is totally untrue. There are multiple ways in which you can apply new technology. Some design Formula 1 cars, others design hybrid cars. We have merely spent a lot of time discussing which approach would help us increase our customer base.
More at Techon
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 18:26 Posted By: wraggster
Want to see some more screenshots of the upcoming Mario game for the Wii, then check out the screenshots via Comments.
10 lovely screens
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2006, 23:29 Posted By: wraggster
Cheaper, smaller games will enable developers to focus on gameplay, says Nintendo boss
The Virtual Console functions of the Wii platform will enable small games to find a large audience, according to Nintendo boss Satoru Iwata, who says that the download system is an alternative to the "single-minded" approach of the industry at present.
Speaking to the Tech-On section of Japanese newspaper Nikkei Business Publications, Iwata addressed the merits of the Virtual Console as a platform for creating new content, not just for emulating old games - the use with which most prospective purchases will be most familiar.
He implied that games which launch on the Virtual Console could cost as little as 500 Yen (around 3.50 Euro), a tenth of the expected retail price of new games on the system in Japan.
"When creating a packaged game to be priced at 5,000 yen, developers tend to feel the need to create a rich game," he explained. "Yet it is possible to create a reasonably entertaining game in 2 months with a team of three. Offering such games for 500 yen over a network could lead to a reasonable number of people purchasing it. By offering an environment that allows this, we hope to encourage more developers to pursue basic yet enjoyable gameplay."
However, Iwata was quick to point out that Nintendo will continue to develop "epic" titles as well - and that even in the firm's new vision of the future, there is plenty of room for titles such as Zelda, Fire Emblem or Earthbound.
"Content-rich games have their own merit, and I have no intention of discrediting them," he continued. "Such games are important in their own right, and will continue to be in demand. Still - think about it - eating French cuisine or a full dinner each day would quickly lead to boredom, wouldn't it? You'll want a simple bowl of rice and soup every now and then."
"Our intention with the Wii is to propose an alternate approach to gaming business," he concluded, "as the gaming industry is currently far too single-minded."
Iwata admitted to Nikkei Business Publications that Nintendo had fallen from its former position as "champion" of the console market to being a "challenger" - and that "challengers have a hard time getting the market to listen to them."
However, he believes that the success of the Nintendo DS has helped to build momentum and support for the firm's innovations in control mechanisms, which he believes will help to "propel the Wii forward" when it appears later this year.
via Gamesindustry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 3rd, 2006, 11:51 Posted By: wraggster
Though many game pundits have called the face off between the PlayStation 3, Xbox 360, and Wii the "next-generation console war," one of gaming's leading lights does not see the conflict in such terms.
"Nintendo is not working on a next-generation console," said Nintendo president Satoru Iwata in an interview with Japanese news service Nikkei Business' Tech On! spinoff. "'Next-generation' implies that the console is an extension of previous installments. We believe that extending our current line will not lead to larger markets, and could possibly even lead to smaller markets."
In the Tech On! interview, Iwata further distanced the Wii from other next-gen consoles with some familiar arguments. He said the increasing complexity of gameplay has put many novices off, and that the Wii was going after said novices with an interface that "would appeal to anyone."
As proof, Iwata cited the success of the DS as a reason for the Wii controller's existence. "When Nintendo opted for the dual screens for the DS, more people were shaking their heads," he said. "Yet the market turned out favorable to the DS. ... I feel that this had led to more people looking upon our new [Wii] controller favorably."
Still, the decision to go with the so-called "Wii-wand" form factor was a difficult one. "Some of our staff disagreed with changing it," said Iwata. "Yet after some hands-on time with the prototypes, we knew we had a working formula."
Iwata also told Tech On! that mass appeal was the main factor behind the decision to add a speaker to the Wii-wand. "We introduced it fairly recently," he said. "Households sporting 5.1 channel speakers will certainly be able to enjoy realistic sound, yet not all homes have such audio equipment."
Potential Wii-owners will likely be most interested in Iwata's comments on WiiConnect24, the Wii's online network. Unlike Xbox Live, which makes users download demos, WiiConnect24 will automatically deliver Wii and DS demos to any connected console--presumably at the user's discretion
"Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis," explains Iwata. "This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wiis to their Nintendo DSes."
Via Gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 3rd, 2006, 12:11 Posted By: wraggster
But that doesn't mean that Wii games will simply look like GameCube titles using a unique control method. Nintendo already told us that the hardware being used at E3 was not finalized. Moreover, during the show GameDaily BIZ met with ATI, which is providing the "Hollywood" GPU for the Wii, and John Swinimer, Senior Public Relations Manager of Consumer Products, emphasized that the Wii architecture is capable of producing far better results than what we've witnessed thus far. "I think what you saw [on Wii] was just the tip of the iceberg of what the Hollywood chip can bring to the Nintendo Wii," he said.
We tried to pry some design specs out of ATI, but Swinimer would only offer the following: "I'm really not here to talk about the design specs... other than the fact that ATI worked closely with Nintendo. The team that worked on this chip also worked on the Flipper chip that was in GameCube, and they've been working with Nintendo for a very long time so there's a great chemistry with the two teams working together."
He continued, "I really don't think that it's about the [specs]; I think it's about the innovation that it brings to the table—the motion-sensing, the always-on capability, which is really cool too—the fact that the chip is powerful enough and responsive enough to be there at a moment's notice, and I think that's pretty cool for the average gamer."
Via Gamedaily
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 3rd, 2006, 12:29 Posted By: wraggster
Flubba has released a new version of his Sega Master System Emulator for the GBA (works on Nintendo DS and Gamecube Gameboy player)
Heres whats new:
Added Savestates.
Added support for Ernie Els Golf.
Fixed Start/Select going through when using L/R + Start/Select.
Fixed gamma settings acting directly.
Fixed Codemaster mapper a bit, now works with BIOS.
Fixed header detection, all GG games that use SMS mode now uses the GG BIOS.
Updated the readme a bit.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 3rd, 2006, 12:50 Posted By: wraggster
VIa DS Fanboy
Cabel, the gentleman known for his astounding DS Lite review videos, has recently provided the hungry intertron with sustenance in the form of a tasty appetizer Starfox Command video in his E3 2006 wrap-up. The video, which is a bit on the short side and fails to provide any kind of long-term satisfaction, shows Fox flying about one of the game's areas, dodging Tesla-like towers that fire red pulsing beams.
Check out the video here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 4th, 2006, 19:47 Posted By: wraggster
Lazyone has posted this news of his work on porting Wolfenstein 3D to the Nintendo DS:
There has been a lack of updates lately, and those were caused by a lack of interest in the project on my part. It seems that trying to work on something that was built up on cheap hacks started to become less fun so I just stopped altogether.
But now, starting all over again I have done some major changes to the original SDL source port which have made it’s way to the NDS.
What has changed since the last release?
- Most menus and the 3d renderer now run at a native 256×192 resolution falling back to 320×200 for larger images.
- Gamma correction and palette conversions are now done properly, which means colours are much brighter and the game no longer has a washed out look to it.
- Aside from having tons of sprites on screen, it runs at a full 30fps which is not a limitation of the hardware but the rate which the 3d world is refreshed.
- The status bar has been removed from the gameplay window, this means the top screen is used exclusively for the 3d display while in-game. There are plans to re-create the status bar on the bottom screen.
In addition to the change from a poorly coded html website, the change to this format will allow me to attach various pre-pre releases for those wanting to play around with the latest changes. Not right away, but hopefully once I get things cleaned up and commented the source will be included with each release.
Check out screenshots of the old and new versions of Wolfenstein placed side by side.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 4th, 2006, 19:51 Posted By: wraggster
Cubed posted this rather interesting interview
Cubed3: Will the Opera browser be embedded from launch on the 512MB internal Flash or included with the system via a memory card?
Scott Hedrick: The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does. The browser can be launched in only a few seconds, immediately delivering a great user experience.
C3: Are there any plans to include advertising via the Opera browser on Wii?
SH: No, there are no plans to include advertisements within the Opera browser user interface for Wii, but the same ads you see on Web pages on your desktop will show up when browsing using Opera on Wii. Nintendo hasn’t confirmed if Opera could be used to deliver Web-based advertisements into games, for example.
C3: Many users have expressed concerns over typing using the Wii controller. How are you aiming to get around this?
SH: Opera has gotten over this hurdle on many devices before, even for the Nintendo DS. On the DS, Opera is utilizing the touch screen, navigating with a stylus and inputting information with the on-screen keyboard. Many devices that do not have an external keyboard use an on-screen keyboard – Opera works quite well in this way. We have been working closely with Nintendo to find the best way to overcome this challenge on Wii.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 4th, 2006, 19:56 Posted By: wraggster
The makers of the Supercard have now released details on their great looking new device that looks like a normal DS game, heres the info:
Superkey Product Description
SuperKey for the Nintendo DS and DS Lite is the perfect solution for accessing DS MEDIA from any GBA flash storage device. Simply snap in the SuperKey cartridge, and that's it! Media, freeware, executables and other files stored on your flash card can be launched. The Flash Cart revolutionised the GBA home brew scene, and with SuperKey, it will do for the DS too.
SuperKey is compatible with most types of flash cards including SuperCard, M3 and NEO.
Features
. Access media from any GBA flash storage device
. Use home brew GBA software on your DS
. Plug-and-play ease of use
. Compatible with most types of flash card
. Original Size
. NDS, NDSL and IDS support
. Sleep mode support
More info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 4th, 2006, 20:13 Posted By: wraggster
Wanna try the old NES mario 1 on your PC then heres a killer clone of the game done in 3D, heres the details:
Super Mario Bros 2.5D is a remake of the classic, Super Mario Bros… in 3D. How can you remake a 2D game in 3D? Add depth! Defeat enemies as Mario in a whole new way with 3D views and 3D graphics!”
This game is very simple, like the origional Super Mario Bros. You are playing for two purposes:
-Beat every level, defeat Bowser, and save Princess Peach
-Get the top score on the high scores list.
When you start the game, there will be a small intro, followed by a prompt to press “Enter”. After you do that, the game will begin. You can run left and right by pressing the corresponding arrow keys. You can jump by pressing (And holding to jump higher) the up arrow key. You can change the view by moving the camera to see Mario at a different angle. You may do this by pressing W,A,S,and D. They move the camera in the corresponding direction. R makes the camera zoom in and F makes it zoom out.
Enemies: You can kill most enemies by jumping on top of them. If you hit them from the side, you will die. The enemies that look like mushrooms are called Goombas. You can kill them by jumping on top of them and they will dissappear. The enemies that look like turtles are called Koopas. You can jump on top of them, and they hide in their shells. When you only see the shell you may hit it again (Even from the side) and the shell will slide in that direction. If you get hit by a moving shell, you will die. To stop the shell, jump on top of it again. You can jump extra high by jumping off the top of a shell. You get 100 points for each enemy you kill and an extra 100 for each enemy you kill with a Koopa shell.
Items: ? Boxes can be opened by jumping up and hitting the bottom of it with your head. Most boxes contain a coin which is worth 1 point. Once you hit it, the box usually turns to a darker color. That means there is nothing left in the box. If a yellow and red mushroom comes out (TBA), you will grow into the large Mario. Now you can get hit once and not die! If you hit a box as big Mario that would normally contain a “Power Up” mushroom, a Power Flower (Or Fire Flower) will appear. If you get it, you can now shoot fireballs! There are 2 other mushrooms; 1UP and Poison. 1UP gives you an extra life. Poison kills you.
Bricks: The blocks that look like many bricks stacked up can be destroyed the same way a ? Box can be unlocked. This can help for reaching secret areas.
Pipes: The green pipes sticking up out of the ground can have many purposes. Normal pipes do not do anything. Warp pipes (Marked with a white arrow) warp you to the next level. Pihranna pipes contain pihrannas. They go in and out of the pipe and can only be killed with the Power Flower or a Koopa Shell.
Flags: At the end of most levels is a flag. The higher up you hit the flag pole (On your first hit only), the more bonus points you get. When you hit the flag pole, you go to the next level. Good luck!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 4th, 2006, 20:16 Posted By: wraggster
Dr Neo Posted this:
The MK4-mini finally SPEC:
* Mini - Just same with the original NDS cart size.
* Support ALL NDS & Lite --- Support any version of NDS & NDS LITE.
* Brightness adjust --- Can adjust the brightness level of NDS / NDS lite, keep all nds function with you.
* EEPROM Save --- Build in the 2M EEPROM save chip,so can keep the nds game save through the right nds patcher.
* Auto Sleep Mode --- 100% hardware support NDS power sleeping mode,you can close the nds case and open it in anytime, the game will keep to running, just same as one original NDS cart.
* PLUG and PLAY --- 100% don't need modify your console,just need to plug in the MK4-mini,then can make all version of nds/nds-lite works immediately.
* GBA/NDS Swap --- You can boot any flash cart (like the NEOFlash / XG / SC / M3 / EZ / MP / GBALink) form GBA slot,and you can boot MK2 / MK3 serial form NDS slot too.
* R-S-A Secure --- 100% support R-S-A secure arithmetic.
Via Dr Neo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 09:38 Posted By: scorpei
The MK4-mini shipping will delay few days
because we are waiting for the original 4M EEPROM memory chip,then you don't need to insert one 2M or 4M save game to NDS slot anymore
News from -Dr.neo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 17:06 Posted By: wraggster
Last time we reported on Wii's web browsing features, being developed by Opera, the company's executive vice president Scott Hedrick wasn't in a particularly revelatory mood. Now though, he's feeling a bit more outspoken, revealing that Wii's browser will be available from launch and included on the console's 512MB internal Flash, amongst other things.
Speaking to website cubed3.com, Hendrick confirmed that, "The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does," also promising, "The browser can be launched in only a few seconds, immediately delivering a great user experience."
.As for the browser's availability, Hendrick also confirmed that, "You will not have to buy Opera as an external item, as it will be available within Wii upon purchase. There is not a separate cartridge as there is for the DS."
Touching on the thorny issue of the browser's interface and how it will be used with the Wii's controller, in lieu of any announced keyboard/mouse/monitor attachment, Hendrick explained: "The biggest challenge has been to create the best 'living room' Web experience, leveraging the unique capabilities of Wii."
"Navigating the Web with Opera on the Wii will be as easy if not easier than using Opera on a desktop", Hendrick continued, "For Opera desktop users, surfing on the Wii will be a very familiar experience. Opera will be integrating its unique rendering technologies to compensate for the lower resolution of TVs and the added distance of the user from the TV screen [...] For example, fonts will be larger and the user interface will be simplified so that the Web is easier to view and use from a distance while navigating with the Wii remote."
As for navigation itself, Hendrick referred back to Opera's "built-in mouse gesture-based navigation" on PC, although didn't confirm whether we could expect to see such a system on Wii - although it sounds like a good bet to us. "Nintendo's vision is to expand the appeal of its products to as large of an audience as possible. We aim to make a browsing experience that leverages the intuitive capabilities of the Wii remote, ensuring that anyone from an experienced gamer to your grandma can surf the Web on Wii", said Hendrick.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 17:10 Posted By: wraggster
EB Games, the big US online retailer, has opened for business when it comes to ordering Nintendo's Wii, with an initial order listing for the console, which we expect to debut in November or more likely December over here in Europe..
Surprisingly, for a Monday morning, we're not going to turn this into a 'guess the Wii release date' debate, but rather reveal the tech specs that EB Games has published alongside its ad, to give you a clue as to how it might actually perform.
Of course, most of them are already on the record, and comparisons with the PS3 and Xbox 360 are largely redundant given each next-gen console's differing architecture, but it's the first external naming of the specs, so we thought we'd share.
Meanwhile, John Swimmer, ATI's Senior PR Manager has also joined the Wii love-in, in an interview with GameDaily.biz where he promised what we saw of the Wii at E3 was "just the tip of the iceberg".
However, Swimmer then surprised us further by saying, "I really don't think that it's about the [specs]. I think it's about the innovation that it brings to the table. The motion-sensing, the always-on capability, which is really cool too - the fact that the chip is powerful enough and responsive enough to be there at a moment's notice, and I think that's pretty cool for the average gamer."
Wii tech specs on EB
CPU IBM Broadway 729MHz
Internal Storage 512MB Flash Memory
GPU ATI Hollywood
Optical Disc Drive 8cm GameCube/12cm Wii
Supported Resolution: up to 480p
12cm Disc Capacity 4.7GB (single) / 8.5GB (dual)
System Memory Unknown
Memory Expansion 2 SD Memory
Wii Controller Ports Wireless (4 minimum)
Internet Connectivity WiFi 802.11b/g
GameCube Controller Ports 4 Ports
Disc Compatibility GameCube
GameCube Memory Expansion 2 Ports
USB 2.0 2 Ports
Downloadable Content NES, SNES, N64, Sega Genesis, Turbo Grafx
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 17:41 Posted By: wraggster
New Commercial release for Nintendo DS:
Product Features
Innovative use of stylus to flick marbles
Ultrarealistic magnetic physics: Launched marbles will curve toward like-colored balls
Incredible depth in three single-player modes: Challenge, Quest and Puzzle
Multiple paths and scads of power-ups and hazards will keep you on your toes
Consult the all-in-one dashboard on your top screen
Show off your Magnetica personalty by battling a friend head-to-head
Description
Marbles are exclusively controlled by the stylus in this fascinating title that satisfies even the strongest puzzle addiction. Marbles are rolling relentlessly down a twisted track toward you. Stop them by launching launch new marbles with your stylus. When three or more like-colored marbles match up, they vanish. Tons of power-ups, multiple tracks and a great multiplayer mode make Magnetica a must for puzzle/action fans!
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 17:44 Posted By: wraggster
New Commercial release for Nintendo DS:
Those who have trained their brain to a healthy age can now test its "weight" in Big Brain Academy, the second title in Nintendo’s medley of mental minigames. The title includes a series of brainstimulating exercises designed to improve thinking, memorization, computation, analysis, and identification. After taking an initial test to identify cognitive strengths and weaknesses, players will receive a brain weight score that will hopefully increase over time with daily practice in each of the five categories.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 19:20 Posted By: wraggster
Divineo USA have stuck on their website the latest Passcard for the DS, basically you have this and a cartridge in the GBA slot and you can play homebrew on your Nintendo DS.
Heres the details:
Passscard is the perfect flash card boot-up solution for DS LITE & NDS . It is compatible with most types of flash cards including M3, Neo, SC & G6 etc.
Plug & play! Simply insert both PASSCARD & flash card into the slots of NDS and that's it: Music, Movies, Freeware, Homebrew and other files stored on your flash card can be launched.
More info at Divineo USA
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 19:30 Posted By: wraggster
The continued strong sales of Nintendo's DS and DS Lite handheld consoles in Japan have brought the system to the verge of having sold 2.5 million units in the country in the latest set of regional hardware figures, with over a week left in the first half of the year.
2,498,720 units of DS hardware had been sold in the region by May 21st, with 1.635 million of them being the new DS Lite console, and 863,000 being the original DS console - meaning that the DS has the top two hardware slots so far this year.
Sony's PSP trails the DS by a huge margin, with only 772,000 units sold compared to the 2.49 million clocked up by Nintendo's system - and it's clear that the year to date has been all about handhelds, with the PS2 managing only 663,000 new sales in the first six months of the year.
Looking at the software charts, it's not hard to see where Nintendo's dominance is coming from. Seven of the top ten titles in the most recent software ranking were on the DS - and five of those titles have sold over a million units apiece, with three of them breaking the two million unit mark.
Although Bandai Namco's latest PS2 RPG, episodic title .hack//G.U. Volume 1, was the best selling game of the week - debuting with sales of over 90,000 units - it's hard to ignore the presence in the chart of More Brain Training for Adults (at number two with 2.28 million units sold to date), Brain Training for Adults (number four, 2.22 million units to date) and Animal Crossing Wild World (number six, 2.7 million units to date).
Konami's PS2 sports duo of World Soccer Winning Eleven 10 and Jikkyou Powerful Major League, at numbers five and seven respectively, make up the rest of the PS2 representation in the charts; while Nintendo's Tetris DS (number three) is sneaking towards half a million units, and the English language training edition of Brain Training for Adults (number eight) and Mario Kart DS (number ten) are both sitting at over a million units.
In fact, it's clear from looking at this mid-May chart, and other recent Japanese charts, that the market is seeing something of a recovery after a long-term slow decline - and it's a recovery being led almost entirely by Nintendo, whose multi-million selling DS titles are pumping new life into a business which was becoming accustomed to a procession of endless flash-in-the-pan hits that struggled to break the half-million mark.
The PSP, meanwhile, has clearly failed to capture the imagination of the Japanese market; a year and a half after it launched, the system is selling only marginally more than the venerable PS2, whose primary market now must surely lie in gamers replacing broken systems or buying second consoles for younger siblings.
What this means for the fate in Japan of the forthcoming PS3 and Wii consoles is a tricky subject. Both next-gen systems closely follow the philosophies of their handheld predecessors; the Wii is innovative, accessible, cheap and low-powered, while the PS3 is more traditional, very powerful, very expensive and fully kitted out in terms of media functionality.
Japanese consumers have clearly preferred the former approach in handheld hardware; if they show such a strong inclination in home console hardware, then Sony may have a real problem on its hands in its home territory, even despite the presence of franchises such as Metal Gear Solid and Final Fantasy on the system.
Via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 20:00 Posted By: wraggster
New Commercial DS game:
features
• Help Miss Spider and her kids collecting fruits and fill up the Fruit-O-Meter.
• Use each character’s unique skills is used to maneuver themselves through various obstacles.
• A mix of exploration, puzzles and platform jumping ensuring long-lasting playability.
• Graphics and sound true to the Sunny Patch universe.
description
Miss Spider’s Sunny Patch Friends is a bugtastic adventure into the miniature world. Based on the bestselling book series by the acclaimed author and illustrator, David Kirk, Miss Spider’s Sunny Patch Friends revolves around the themes of family, fun and adventure.
Players creep into the world of bugs, and folow Miss Spider, her husband Holley, and their bugy bunch of kids as they prepare for the winter.
More info --> http://www.play-asia.com/SOap-23-83-...j-70-1f9o.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 20:20 Posted By: wraggster
New preorder from SuccessHK
On a beautiful day in Celesteville, Babar's two sons, Pom, Alexander and his cousin Arthur are playing hide and seek with the monkey Zephir. In the courtyard of the castle, two huge hot air balloons are tied to the ground and Pom and Alexander decide to use one of them as a hiding place. Suddenly the rope holding the balloon is accidentally loosened and the balloon slowly rises up, high into the sky, drifting away with the wind. When Babar finds out, he quickly gets in the second hot air balloon and flies off into the wilderness to rescue his two sons
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 20:24 Posted By: wraggster
New preorder from SuccessHK:
Follow young Goku as he searches for the seven mystical dragon balls. In this side-scrolling action game, you must use your special fighting skills to defeat a host of enemies.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 20:27 Posted By: wraggster
New preorder from SuccessHK:
The popular net battle series reaches a dramatic climax as familiar heroes, Lan and Mega Man, find themselves on unfamiliar terrain both in the real and cyber worlds. In Mega Man Battle Network 6, Lan’s father has received a job transfer and the family moves to Cyber City, a town known for conducting various technological experiments. Lan will meet new people and build new friendships in the real world while Mega Man befriends helpful Navis and encounters dangerous new enemies on the virtual plane.
In addition to the shifting story, new features change up the gameplay. A new "Cross System" allows Mega Man to utilize the special power of allies in battle. While a Cross is equipped, Mega Man can also Beast Out, combining the forces of these two systems to maximize the power of the Crosses even further. ..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 21:12 Posted By: wraggster
ali banana has released a great looking game for the Nintendo DS called Super Smash bros Tactics, its a great looking homebrew game with clones of the great Nintendo Charactars:
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 21:19 Posted By: wraggster
Moonlight has updated moonshell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
Whats new:
The FAT driver for Max Media CF was added. (Unconfirmed)
Custom kit for clock plug-in was added.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 21:36 Posted By: wraggster
Grey posted this news:
Alright, Half-Life 2: Episode One is done and over with. It's a little short, but an awesome game, and I can't wait for Episode Two. So now it's time to start thinking about Dissonance again. I have been working on it off and on lately, but I had a problem in that my code base got so badly out of whack that I had to resync back to my last working subversion revision. So I lost about maybe 100 - 200 lines of code that didn't work right. I also started playing with the CVS dswifi library again, and unfortunately it doesn't fix the #1 bug, so I'm going to try to get a simple test app to sgstair to demonstrate the problem that I have. Depending on how much I get done, I might release a 0.2.2 release if dswifi is fixed before I get playlist support finished. If I were to release such a thing right at this very minute, it would probably feature an easy way of changing stations, and not much more. I am hoping to have playlist support, a code cleanup, and increased volume before the next release, but we'll see how that goes. I am intending to release the next version within a day or two of the first working release of dswifi. So anyway, that's my status report for the time being.
More info --> http://grey.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2006, 21:41 Posted By: wraggster
Via DSFanboy
This video shows the entire demo of The Legend of Zelda: Phantom Hourglass that was available at Nintendo's booth during E3. The video, which is filmed exceptionally well, shows all of you exactly how Link will control and interact with the environment. Just make yourself some popcorn before starting to watch, this video is on par with the length-time of a full episode of Scrubs.
Watch the Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 07:47 Posted By: wraggster
JimmyL has updated his rather excellent RTS game for the Nintendo DS:
Yet another build with some memory bugs fixed, this should make the game more stable for both online and offline play. Also, different versions aren't compatible with each other online, so try to use the latest version otherwise people won't see the servers you are running.
And same note as earlier, in order to play an online game your ds needs to be preconfigured to connect to your router using an official Nintendo game (mario kart, animal crossing, metroid, etc.) and if you want to host games you need to forward UPD port 9999 to your ds.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 16:46 Posted By: scorpei
Walaber Posted this News/release:
This is my first DS game I'm currently working on, called "Rubber Bands". it is based on a simple particle physics library that I wrote, that has support for static lines, particles, stiff rods, and "rubber bands", which are the main feature of the game. the game itself is a collection of mini-games that are based around the physics.
I hope to have the game done soon for release... it currently works on Dualis, and on the hardware of course.
Beta Version Released
OK, here is the beta version for all of you to test. please don't spread this around yet, as it is not quite ready for official release yet.
I would like to hear any problems you have with the game! for those without hardware, this game should run fine on the latest version of Dualis (run the .nds version)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 16:57 Posted By: scorpei
News from SuccessHK
[Wii] Nintendo Surprises Keep Coming
The Nintendo controller will feature a microphone and will store a user phonebook/address book while it will be used as a VoIP phone and will help gamers communicate while online without the need for a headset. All this comes thanks to a few Nintendo patents unveiled by revolution which demonstrate exactly how the microphone will be implemented.
Nintendo's controller surprises keep coming in and as the details are revealed so is an underlying theme to the company's plan for the device. The new details mention a microphone built-in to the headset which will allow the controller to be used as a straight-forward VoIP phone. The news also mentions that users will be able to use the phone for video calls although it does not clarify exactly how a camera will come into play in the setup. The interesting news however, relates to the phone/address book details which will be stored on the controller suggesting that Nintendo expects each user of the Wii in the household to own their own Wiimote.
The inclusion of a microphone built-into the controller, along with the speaker announced at E3, will also offer gamers more freedom during online play as they will be able to communicate with fellow gamers without the need for a headset. This makes sense as most images we have of people playing with the infamous device, show them standing up and at some distance from the console.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 19:37 Posted By: seppesbox
ls5 posted this news/release:
BatchDPG is a program I've been working on, because I was irritated with dpgenc for a number of reasons. However, as I simply do not know how to create a DPG header, it still uses dpgenc. So why did I create this program? Well, there are a number of reasons;
- Support for pretty much any file you can play in DirectShow based media players such as Windows Media Player and Media Player Classic. This means you're not limited to AVI, WMV and MPG anymore.
- It's very easy to add subtitles. Currently only SRT, SSA and ASS can be selected, but it's very simple for me to change the code so it supports others. Anything VSFilter (the best subtitle renderer around) can handle is therefore possible to add.
- Better quality, both video and audio wise. Audio because a better resampler is used, and video because a better resizer is used and extra options are added to the mencoder commandline (mencoder is the program dpgenc uses for the video conversion to MPEG-1). In fact, you can choose different video quality settings according to your demands. The High settings is quite slow, so Medium is recommended, while Low should offer quality equivalent to the dpgenc default settings.
- Set any bitrate you want. This means you can go above the normal limit of 256 too. Note that this is just a target bitrate. It will probably use less if you set it very high.
- Max video bitrate option. This helps prevent those skips which sometimes occur. I havn't done any serious testing, but MoonShell seems to be able to handle a total bitrate of 512 kbps (video+audio) perfectly.
- Automatic framerate calculation. This assumes Height * Width * FPS = 737280. So with a 256x192 (Fullscreen) video, this would result in the framerate being 15. A 256x144 (Widescreen) video would have a bitrate of 20.
- Batch encoding! You can safely leave a number of files in the queue and it will automatically convert one after the other.
So how does it do all these things? Well, the first thing it does is create an Avisynth AVS file. Avisynth is a great video editing system, but unfortunately dpgenc can't directly open AVS files. To circumvent that, VFAPIConv is used to create a dummy AVI file, which dpgenc can read. BatchDPG then creates a dpgenc.ini with necessary instructions, after which it will start dpgenc itself and do the actual video and audio encoding.
The installation instructions are as followed:
- Install Avisynth from http://sourceforge.net/project/showf...group_id=57023. Make sure to get the 2.5 version, not the 2.0.
- Install this file to any place you like: http://rapidshare.de/files/22189277/BatchDPG.exe.html / http://www.mytempdir.com/715514.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 22:46 Posted By: wraggster
After unveiling a host of intriguing new RPGs at E3, it appears Square Enix has even more surprises in store for the Dragon Quest series with the launch of a new teaser website for the as-yet-unknown Dragon Quest J.
For those of you not in the know, Dragon Quest is an amazingly popular RPG over in Japan and recently debuted over in the West with Dragon Quest VIII. Quite what the Dragon Quest J is or indeed which platform its headed for is as yet unknown to the wider world, but all is set to be unveiled on June 12 in Japanese mag Shonen Jump.
Wells it would be, but as usual CVG has the jump. Shonen is a weekly Manga round up published over in Japan and what it will actually unveil is Dragon Quest Monster Joker, a spin-off from the main Dragon quest series heading to Nintendo DS. If you remember the monster arena from DQ VIII, you'll have a pretty good idea of what's in store, as you'll be tasked with building up and training teams of monsters and battling them against each other in a series of Pokemon-style face offs.
DQ Monster Joker is being developed by the full Dragon Quest team and will also be fully 3D. The title's due to make an appearance before the end of this year over in Japan. Our sources are also suggesting it will hopefully come over here to the West, but it'll probably be 2007 before that happens.
Anyway, good news for DQ fans and monster battlers in general. We'll bring you more on this intriguing new DQ entry as we have it.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 22:52 Posted By: wraggster
Super Smash Bros. Brawl director Masahiro Sakurai is keeping fans informed on the development of the Wii fighter, by answering burning questions on his official Smash Bros. website.
Courtesy of a forum user, the Japanese-fielded questions have been translated over to our native tongue, and some new 'Brawl details revealed. Among the info splurged, Sakurai noted that the Wii instalment of the series will stress "easiness" over the small details of combat, to help make the game easier to play for newcomers.
The 'Brawl director also touched on the game's character line-up, noting that it hasn't been finalised yet. Sakurai said that the reveal of Solid Snake means that they're contemplating adding one or two more non-Nintendo fighters to the game, but he notes that the characters must have appeared on Nintendo systems at some point to be considered.
Even though an online mode was already confirmed by Nintendo President Satoru Iwata at E3 2005, Sakurai isn't as quick to champion the now year-old announcement. The 'Brawl team are apparently looking into the feature and hope to include online play in time for the game's 2007 release, but we're told there are currently no plans for leader boards or the like.
Interestingly, Sakurai also mentioned a possible Nintendo DS entry in the Smash Bros. series. While he said there's nothing in development at the moment, he didn't rule out a stylus-waving Smash Bros. for the future. Keep your eyes on this space for more Smash Bros. revelations.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 23:04 Posted By: wraggster
Nintendo executive Katsuya Eguchi has revealed that the Wii version of Animal Crossing may allow you to send messages to fellow players via your PC and mobile phone.
In an interview with Kikizo, Eguchi confirmed that the Wii Connect 24 service will ensure that your console is online all the time, allowing for all sorts of exciting possibilities.
"With the example of Animal Crossing, one of the things that might be possible is while the player isn't even actively playing in their town, a friend of theirs could come and visit their town and, for instance, leave them a letter or a gift," he explained.
Advertisement
"Another application might be someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter."
The Wii will most likely use a Friend Codes system so you can communicate with other players, according to Eguchi, although you won't necessarily be able to use your current DS code: "There probably will be Friend Codes for the Wii version, however we're not so sure about compatibility. So it's most likely that everyone will be using new codes."
Eguchi went on to discuss the Wii's remote controller and the possibilities for producing a range of add-ons, such as the light gun prototype that was on show at E3.
"I could give you my ideas of [Wii controller attachments] that are possible, but that might end up becoming a product, so right now I can't really say," Eguchi stated.
"Of course, if software calls for a light gun, we'll make a light gun. If the software requires a guitar, then maybe we'll make a guitar. Our number one priority is always to provide the ultimate gameplay experience, so if the game requires a peripheral, then we'll supply a peripheral."
As for the debate over whether Sony nicked Nintendo's idea for a motion-sensing controller - well, Eguchi's not convinced they're all that similar.
"There's a significant difference between the Wii controller and the PS3 controller. If we're just talking about the motion sensor, with the Wii there are two parts to the controller - each hand can move freely.
"But with the PS3 controller, both of your hands are kind of stuck, and I get the feeling that will limit freedom of movement."
Hmm. Anyway, Guitar Hero Wii, anyone?
Via Eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 6th, 2006, 23:26 Posted By: wraggster
News from Lik Sang
Earlier this year we covered the US release of the very popular Brain Age. Now the sequel is also out in English however, we can discover why when released in Japan, Big Brain Academy was the fastest selling DS title to date, and why both titles are still today in the Top 3 of the Japanese Charts. Where the first release focused on the age of your brain, this tosses your brain down on the scales and measures the weight. Coming from the mind of neuroscientist Professor Ryuta Kawashima, whose brain training books have sold over a million copies, each activity takes less than a minute to complete. As you can see from the middle screen below, there's five categories of challenges, and your performance is shown across thinking, analyzing, memorizing, computing, and identifying. For a bit of fun too, you can also compare your grey matter to the brains of famous people across history, and perhaps find out if you should be a world class doctor, or run for POTUS [Editor: for non-West-Wing-followers, that's President Of The United States].
Speed and accuracy are put to the test here through simple but deep mini games. On the first screen above for example there's animals on scales, and you must quickly touch which is the heaviest. There were just two scales to think about there, but you can imagine the workout you'll get when many more appear and multiple animals on each one! Here you can play a demo of it online, plus other mini games. A practice mode lets you get comfortable with the game's fast-paced assault of problems, while new to the sequel is a wireless battle mode, letting eight players compete with only one game cartridge to see who has the juiciest brain (pointless fact - Cannibals who eat the brain usually contract a rare disease called Kuru, but the rest of a body is all good, so to speak). In stock now and for only US$ 29.90, at last we can all get into shape while simply sitting on the couch wolfing down chips. Don't forget either that with the DS being completely region free, anyone the world over can import this.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 00:10 Posted By: wraggster
Success HK have posted that they have the Ceramic White version of the DS Lite in at a rather nice $149 dollars:
Improved smaller and lighter version of the Nintendo DS
Weights just 218g instead of 275g and measures 133mm x 73.9mm x 21.5mm
The screen backlight can be adjusted in 4 steps
Equipped with 2 LCD screens. Besides, the lower one features with PDA-like touch capabilities
Wireless multiplayer for up to 16 players
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 00:51 Posted By: wraggster
ali banana posted this update to his combat game:
- Kirby Added
- Option to choose character
- Credits included in the zip
- Template for the creation of characters
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 00:54 Posted By: wraggster
The success of Kingdom Hearts sparked Buena Vista Games to start their own anime styled RPG series. They pulled Jupiter who did Kingdom Hearts: Chain of Memories in the mix to develop Spectrobes, a new franchise that is starting out on the DS. Spectrobes stars two Interplanetary Patrol officers Rallen and Jeena who discover fossilized creatures called Spectrobes. Rallen and Jeena set out to excavate these friendly monsters because they are the key to defeating Krawl, an evil force that could destroy the galaxy. To excavate Spectrobes players blow air into the microphone to clear dust then use the touch screen to pull the fossil out. Once that’s done the Spectrobes can be trained and learn to respond to a player’s voice. Does this remind anyone else of Pokemon? Perhaps the only difference is the gameplay which has real time battles instead of turn based combat. Fighting is a bit simplistic one button is mapped for using Rallen’s sword and another for his laser. Spectrobes still has a long way to go, but Buena Vista Games is looking beyond the DS for the series. If it is a hit they will bring the series to other forms of media. Spectrobes TV anyone? Below we have some screen shots of an early build of the game.
Screens Over At Siliconera
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 07:24 Posted By: wraggster
Bronto posted a new version of NDS Mail, Heres whats new:
- Uses latest dswifi version
- Improved connection code - should be faster & more reliable now
- Put keep-ap-connection-alive function back in
- mail display slightly improved
- asks you if you want to save your settings when leaving the settings screen
- reply button disabled for feeds
As you certainly noticed, progress is a little slow lately. I'm quite busy with other things at the moment, so no SSL yet. I would probably need about 1-2 free days for a first version. I'm planning to make it available in some way to other DS developers once it's done
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 07:27 Posted By: wraggster
Moonlight has updated moonshell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
Whats new:
When MagicKey is used, 'CalibrationTool.nds' need not be used any longer. The touch panel bug when soft reset was used with SuperCard was corrected.
Download at Link Above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 07:29 Posted By: wraggster
Octobinz posted this news:
Sourcecode has been updated :
- Added collision with background
- Modified internal inheritance structure (for weapons)
- Added (non visible) weapon selection. This selection will be on touch screen
- Correction of a few graphics bugs
Aviable on http://www.developperstune.com
Any comment is welcome, of course.
By the way, i'm looking for free fight sounds for the game (héhé, dont have any RPG or laser at home to record the true sound.. no spaceship either).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 07:33 Posted By: wraggster
Ryan FB has released a Genesis Emulator for the Nintendo DS:
Ported this over the weekend, I think it's in a state now where some people will be able to use it. Initial reports are that it has issues running on CF-based carts, I only have a SuperCard SD to test with so I haven't been able to debug it on CF to see what's going on.
Copy it to your media, then copy over the Genesis ROMs you want to play (it should be able to play ROMs with .BIN, .GEN, and .SMD extensions). There's no sound, but since it uses the Cyclone 68k core which is optimized for ARM it runs well for the most part. Scaling is done in-software right now so the downscale isn't as fast or good as it could be. There's no double buffering yet so you might see tearing on some games. Y/B/A are A/B/C.
Compatibility is good for the most part, with some games it's hard to tell due to copy protection code. Pirates! Gold for example, has the same issue under my emulator and a few others I've tried where it just reboots every time you press a button, and I'm thinking it's due to copy protection stuff.
The emulator I'm porting has some YM2612/sound emulation code but I'm not sure how well it works (if at all), because it's not enabled in the original version either.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 07:39 Posted By: scorpei
DSQuake
John Gillote:
Hi and welcome everyone,
Back during the last two weeks of January I started working on a port of Quake for the Nintendo DS. Progress was slow at first because a lot of the code had to be reworked and from the inherent hardware limitations of the DS. However in the two weeks I worked on it I did get pretty far and it is playable. Unfortunately I have quite a bit on my plate and I had all of the intensions of getting back to work on DSQuake but I haven't yet and it has been sitting on my computer for months now.
So what is working? Well it’s playable like I said with decent frame rates 20-30fps. No sound and no net code yet. No textures yet either but I did manage to color the triangles appropriately by peeking into the textures and using that for a temporary basis. Also the controls are basically the same as the Metroid Prime Hunters game for the DS.
For the curious and the silly skeptics here is a video for of me playing E1M1:
http://www.xbox-scene.com/index.php?...yuFFEkegQerZEd
Initially I had wanted to finish the entire port my self and post it for everyone to play but today I changed my mind because the project is simply not progressing at the rate I wanted. So in the interest of playing one of the greatest games ever made on one of the greatest consoles ever made I'm looking for a few clever programmers to help the cause.
So if you have an intimate knowledge of the Quake engine and/or know how to program graphics, sound or net code for the Nintendo DS and you want to help out Email me at DSQuake@gmail.com . Sorry I’m not looking for amateurs as this project will take experienced people.
http://dsquake.blogspot.com/
Let's all wish him the best of luck , because this is one hell of a cool project.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:14 Posted By: wraggster
Nintendo's Wii may have won all the plaudits at this year's E3, but that doesn't mean its success is going to be vital to Nintendo's profit margins.
How do we know? Well, the big N admitted as much in a briefing over in Tokyo today, with company president Satoru Iwata saying that even if the company meets its sales targets, the Wii will add little to Nintendo's considerable cash stash and profitability - in the short term at least.
Iwata said: "Although I am not going to give a specific sales target for the Wii console, we promise here to achieve sales sharply above those that we have achieved with our Gamecube console."
But that's not necessarily bad news, as it means Nintendo isn't depending on the Wii's success in quite the same way as Sony is really counting on the PlayStation 3 to contribute to the company's balance books.
Although Iwata wouldn't name a specific figure, Nintendo is aiming to sell around six million Wii's up to the end of the next financial year in March 2007, with around 17 million pieces of software attaching alongside the console.
However, the company also said it had ramped up production of the ultra profitable DS handheld Lite, to around 2.2 million units a month since May, undoubtedly to meet the huge demand which will accompany US and European Lite launches.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:22 Posted By: wraggster
We're big fans of Atlus' stich-'em-up operation sim game Trauma Center (which hit Nintendo's DS earlier this year in Europe) here in the office. Despite a few interface quirks and random difficulty spikes which have caused people to forcibly remove our DS's, largely through fear for their own safety as a torrent of expletives rip through the air, it's a charming and compelling title.
Imagine our delight then, when we heard that Atlus was set to bring Trauma Center: Second Opinion to Nintendo's forthcoming Wii console. Although not much is known about the game yet, it's set to use the precision of the Wii's remote to simulate various operating techniques, in much the same way as the original Trauma Center put the DS's stylus to great use.
Current reports suggest Second Opinion will be launching around the same time as the Wii itself - but, in the meantime, we've got a brand new trailer for your delectation and delight. Well, we say trailer, it's more of a slideshow. Can we have some more in-game footage next time, please Atlus?
View the trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:24 Posted By: wraggster
Nintendo president Satoru Iwata has told a business briefing in Tokyo that the company will unveil the price and release date for the Wii at the very latest by September.
Okay, it's scarcely earth-shattering news, but at least we now know it's named the day, erm, when it'll name the day, which is just the excuse we need to indulge in a little informed Wii launch speculation.
Nintendo clearly has to get the console in shops in time for Christmas and it also probably has to take into account the launch of the PS3 on November 17.
Although we won't be naming our sources, our latest enquires have yielded an early December release for the Wii as the latest candidate, which would give it some clear blue water from the PS3 and plunge it straight into the Christmas shopping feeding frenzy.
Of course, Nintendo could surprise us all by going even earlier and stealing a march on Sony's launch, but early December is what the word on the street is currently saying. If wii dig up any more, we'll be sure to let you know.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:39 Posted By: wraggster
Japanese console giant Nintendo has announced that it's to increase its production capacity for the Nintendo DS handheld by 25 per cent over the summer in an attempt to meet increasing demand for the console.
At present, the firm turns out around 1.6 million hardware units a month - but with 2.5 million units sold in Japan alone this year, and the hugely successful DS Lite version set to launch in the USA and Europe shortly, this figure needs to grow.
Nintendo is targeting 2 million units per month output by the end of summer, according to a Bloomberg report this week - but if the DS Lite proves to be as successful elsewhere in the world as it has been in Japan, even that may not be enough.
Japanese consumers are currently snapping up around 600,000 units of the DS Lite every month, leaving just 1.4 million per month for every other territory in the world. Nintendo may soon be faced with having to increase capacity once again, to avoid a repeat of the massive shortages in the channel which were seen in many territories last Christmas and early in the New Year.
Via Gamesindustry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:41 Posted By: wraggster
The long-awaited unveiling of the price point and launch date for the Wii console looks likely to happen at the Game Convention, which takes place from August 24th to 27th in Leipzig, Germany.
The timing of the announcement has been the subject of intense speculation, with many anticipating that it would come at the Tokyo Game Show in late September - but this week the firm revealed that it plans to announce the date by September.
Meanwhile, Nintendo president Satoru Iwata has said that the company is not expecting to make a loss in the year following the launch of its next-generation console - unlike rivals Sony and Microsoft.
Speaking at a Tokyo press conference, Iwata said: "It is a strange notion that a game console always leads to mounting losses in the beginning."
"We can't promise we won't have even a one-yen loss, but we are not expecting an enormous loss... We are working to make the Wii business a healthy one from the first year."
Nintendo has forecast a growth in operating profit of 22 per cent this business year, thanks at least in part to the huge popularity of the DS handheld. Sony, however, has warned that the operating loss for its games subsidiary is due to stand at YEN 100 billion (EURO 691 million) due to costs associated with the launch of the PS3.
Via Gamesindustry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:47 Posted By: wraggster
It was already known that Justice League Heroes was coming to save the day this fall, but today Eidos added two new members to its superheroic roster (no, not the Wonder Twins). Eidos has announced that it is working on Justice League Heroes for the Nintendo DS and Justice League Heroes: The Flash for the Game Boy Advance.
While it bears the same name as its console brethren, the DS game will actually be a prequel to those games and it will let players control Batman, Superman, The Flash, and Wonder Woman as they try to save the world from certain destruction. The game will feature stylus control, destructible environments, and heroic helpers like Aquaman and Green Arrow.
As for Justice League Heroes: The Flash, it naturally centers around the Fastest Man Alive, who will race through the game pummeling ne'er-do-wells, unlocking new combos, and slowing down time to get an advantage in battle. In keeping with the Justice League theme, Flash will be able to call in help from A-list heroes like Superman, Batman, Wonder Woman, and others.
Both games are being developed by teams with previous heroic experience on Nintendo's portables. Justice League Heroes on the DS is being handled by Sensory Sweep Studios, which worked on the DS version of Marvel Nemesis: Rise of the Imperfects. Justice League Heroes: The Flash is being developed by WayForward, which recently released X3: The Official Game on the GBA. Both games are due out alongside the console versions of Justice League Heroes this fall.
Via Gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:50 Posted By: wraggster
Sega has revealed that it is working on a new game for Wii, which is currently going under the title of Bleach.
The game will be based on the anime series of the same name which focuses on the exploits of the flame-haired Ichigo Kurosaki, a 15-year-old high school student with the ability to see ghosts.
This won't be Sega's first Bleach game as the developer/publisher is currently working on Bleach Advance for GBA and Bleach: Souten ni Kakeru Unmei for DS. The latter is a fighting game so we can probably expect a similar action-based title for Wii.
Via Gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 22:57 Posted By: wraggster
Famitsu reports that, according to Satoru Iwata, Wii and DS will share a relationship similar to the one between GameCube and GBA. For select Wii titles, the DS will be used as a bonus touch screen controller. In addition, Wii will potentially expand the playing field for certain DS games and will serve as a hub for downloadable DS demos via WiiConnect24.
Pokémon Battle Revolution will be the first Wii game to feature DS connectivity. Owners of a DS and Pokémon Diamond/Pearl will be able to transfer their critters to the Wii's Battle Revolution, and vice versa. Granted, this is a fine bonus, but we'd like to see more innovative uses of the Wii-DS hook up for future titles.
Via Joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 23:03 Posted By: wraggster
Linkers4U.com are the latest online store to have the Max Media Launcher in stock, heres some details:
Product Features
The perfect solution for accessing media from any GBA Flash Storage device
Simply snap in the Max Media Launcher cartridge and that's it
Media, Freeware and other files stored on your flash card can be launched
compatiblw with most types of flash cards, including M3 and NEO
NDSL and NDS compatible
More Description
Hardcore gamers the world over invested in Flash Carts for their GBA handhelds, running home brew games or programs shared among users or downloaded from the internet. With a Flash Cart and an emulator, for example, you could play games for older machines such as the Mega Drive/Genesis or the Sinclair ZX Spectrum on your handheld. It was your ticket to a whole new world of home brew software and emulation gaming. Then came the Nintendo DS. It’s fully backwards-compatible with the GBA, but you could only use a Flash Cart in GBA mode. There was no easy way of accessing DS programs on your Flash Cart. Until now?
MAX Media Launcher for the Nintendo DS and DS Lite is the perfect solution for accessing DS media from any GBA flash storage device. Simply snap in the Max Media Launcher cartridge, and that's it! Media, freeware, executables and other files stored on your flash card can be launched. The Flash Cart revolutionised the GBA home brew scene, and with MAX Media Launcher, it will do for the DS too.
MAX Media Launcher is compatible with most types of flash cards including M3 and NEO.
Buy at Linkers4U.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 7th, 2006, 23:05 Posted By: wraggster
IGN carries a good op-ed piece this week on the importance of the Virtual Console to the overall success of the Nintendo Wii.
Whilst it was clearly the innovative Wii controller that wowed the E3 crowds, some of whom were patient enough to wait in line for four hours to get their mitts on the thing, there is still much, much more to the Wii, which Nintendo will be shouting loudly about over the coming months.
The WiiConnect24 service which enables your Wii to effectively be "always on", just like your DS in sleep mode, will also enable Nintendo to deliver demos and content to your living room (and to your DS via the Wii) whilst you are sound asleep.
Thus in one fell swoop eliminating the need for overpriced 'Official' print magazines with their 'Official' demo discs (ie only thing of value) stuck to the cover. That era is well and truly over. Which can only be a good thing, for both the forests of the earth and for the young and impressionable gamers of the earth. Today's announcement that Future Publishing's long-serving chief executive, Greg Ingham has handed in his notice, is surely testament to this.
We digress. As well as the Wii's amazing control method and WiiConnect24, it's the Virtual Console that SPOnG is truly excited about and the IGN piece hits the nail on the head: "Of the added functionality embedded in the Wii, however, nothing provides more curiosity or true potential... as the Virtual Console. The possibility of downloading nearly every classic game from our younger years spanning every major system is awesome, and the added interest Nintendo has shown in ushering smaller developers into the next generation through smaller-budget downloadable games holds limitless potential."
There are clear similarities between the Virtual Console concept and Xbox Live Arcade, the main difference being the fact that Microsoft's backlog of classic arcade games relies purely on third-parties, rather than white-hot first party content in Nintendo's case. The amazing number of high-quality titles from the last twenty years of Nintendo's history should also ensure that the Wii has a bolstered launch line-up, with Virtual Console titles on offer as well as sixteen (so far) superb new titles we've already seen.
The Virtual Console should also help Nintendo (and it's many vociferous fans) ride out those inevitable 'drought' periods, especially in the first year following the autumn/fall and Xmas/holiday seasons after launch. As IGN outlines: "the backlog is so immense.... Even if Nintendo released a new game every week (four-five games a month ), it'd still only need 52 games a year; an order that could be filled with NES titles alone. That's marketing power that only comes with years of consistent product."
As the IGN piece concludes: "Xbox may have a few strong titles in the mix right now, but all Nintendo has to do is launch a marketing campaign that showcases as small as the top five titles on every previous system and the backlog already blows away the Live Arcade list as it stands. How do you compete with two decades of the biggest names in gaming? The answer is, you simply can't."
We can't wait for that marketing campaign to roll-out, and we'll be sure to bring you news on how Nintendo are going to play it as soon as we get it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 07:31 Posted By: wraggster
Lazyone posted this news:
Unfinished, test release #1 for you all to play with.
Keys:
——–
Left arrow: Turn left
Right arrow: Turn right
Up arrow: Move forward
Down arrow: Move backward
L Shoulder button: Strafe left
R Shoulder button: Strafe right
A: Shoot
B: Use
X: Next weapon
Y: Run
Start: Pause
Select: Back to menu
Things to note:
——————
- There is no status bar, that means no health, ammo, ect.. info
- No sound
- No music
- You MAY get stuck in certain menus, somewhat unlikely though
- Any highscores will show up with no name
- No saving, loading or access to any other control panels
- Some bugs may be around, PLEASE let me know about them
Ok, so what DOES work?
—————————
- Native 256×192 display for menus and in-game
- Scales to 320×200 when a larger image needs to be displayed
- Framerate has been improved to > 30fps
- Colour correction is done properly, everything looks 1000x better than the old version
- Picking up items will no longer slow the game down
Once again, PLEASE let me know of any bugs you find.
NOTE: Extract the wolf3d FOLDER into the root of your memory card, it must be in the wolf3d folder and in the root directory otherwise it won’t work!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 07:33 Posted By: wraggster
John Gillote posted this news
To the newcomers: there are two videos! Don't forget to see the video from the first post below too!
Here is a video of the demo loop of Quake. The video is a little more stable because my hands weren’t shaking it while I was playing like the other one. Actually the video from before it was actually playable because I didn't have the client side of the code working yet. Enjoy...
Edit: It seems its twice as long as it should be, I'll repost another video later.
Videos at his site here --> http://dsquake.blogspot.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 07:35 Posted By: wraggster
LiraNuna posted this news:
First of all I would like to announce that my WonderSwan emulator is now called dualSwan - A much better name in my opinion.
Second, I want to show off my progress with some screenies. Layered tiles were implemented with FluBBa’s help - huge thanks flies to his direction!
The FPS you see on the screenshots are close to original results on HW. but since dualis refuses to emulate in full speed - add another ~6FPS to get the original results on real HW.
Low FPS on games occures because of a poor NEC CPU core implementation. Don’t you worry, it will be much better
Have fun drooling over.
More info -->
http://liranuna.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 07:41 Posted By: wraggster
Ryan FB has released a Genesis Emulator for the Nintendo DS:
Okay, 0.1.1 is up now (files are in the same location as the first post). Not any major changes, but hopefully a few fixes. The frameskip code was completely rewritten, and may be a little better now. Most importantly, the IRQ/VBlank code was redone and might fix the issues some users have been seeing where they just get a black screen after loading a ROM. A special thanks goes out to LiraNuna for helping me with these fixes and putting up with my stupid questions..
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 17:42 Posted By: wraggster
Nintendo has filed a new patent which suggests that you'll be able to chat to other Wii owners via some an instant messaging program.
The patent is for a "Messaging service for videogame systems with buddy list that displays game being played.
"Each game system is configured to connect to the web server computer via the Internet and to communicate status data indicative of an activity engaged in by a user thereof. The web server computer generates a session file indicative of user status and the status of each of two or more persons on a buddy list of the user." In other words, you'd be able to see which of your friends are online, and what they're playing - just like with Xbox Live.
The patent also suggests you'll be able to build up a gamer profile, entering personal details as well as high scores and a list of your favourite games. Avatars will be constructed from various elements - so you can choose from a selection of eyes, ears, facial hair etc. Alternatively, you can upload a picture of yourself.
It seems you'll be able to chat using an on-screen keyboard or microphone, with all sorts of options to block people, change alerts and that sort of thing. The patent also hints that a portable console might make use of the technology - we're assuming that means the DS.
Since this is a patent, there's no guarantee that all of the features mentioned above will make it into the final product - but it's certainly an indication that Nintendo's thinking about them.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 17:43 Posted By: wraggster
Nintendo president Satoru Iwata has defended the name of Nintendo's next-generation console, saying he's glad he helped come up with it despite all the criticism bandied about.
Speaking at a Tokyo press conference, Iwata said: "I have never thought the name was a mistake. Some people seem to have a problem with it now, but I think they'll grow to like it."
Look at the Game Boy, Iwata argued - that name was also criticised, with some saying it suggested girls were excluded from playing with the handheld. But once the Game Boy caught on, so did the name, according to Iwata.
Iwata's comments echo those made by Nintendo UK boss David Yarnton in a recent interview with Eurogamer TV, where he said: "[Wii is] a very simple word that we've created to come across with that message to everyone."
When asked in the same press conference about the rumours that Microsoft is developing a handheld to rival the Nintendo DS, Iwata didn't appear to be too concerned: "Whatever Microsoft does won't change what Nintendo will do," apparently.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 18:27 Posted By: wraggster
Nintendo President Saturo Iwata spoke yesterday at a Japanese marketing event (Japanese source), revealing information about "virtual console" pricing and the Wii's relationship with the DS. Iwata revealed that games for Nintendo's "virtual console" that will allow Wii owners to play old titles on their consoles will be priced at ¥500 and ¥1,000, roughly US$4.50 to US$8.99. For reference, classic retro games for the Nintendo GameBoy sold for upwards of US$35 for some titles, US$19.99 for others. Uptake was understandably low, as gamers were reticent to pay that much for old content.
Retro gaming may prove to be a big boon for Nintendo. Microsoft's Xbox Live Marketplace has already captured the attention of many gamers with games costing 400 to 1,200 Microsoft "points," which translates to US$5 to US$12.50. Nintendo's pricing is roughly competitive with Microsoft's, but the ability to launch with a massive library of retro games could easily overshadow Microsoft's service, which has been anemic in terms of new titles since launch (though we wait in anticipation for Paperboy, Contra, and others). Are gamers more likely to buy Zuma for US$10, or Majora's Mask?
Iwata also talked about ramping up production of the DS Lite from 1.6 million units a month to 2 million. Demand for the system in Japan has been near insatiable, and with a June 11 launch in the United States, the added production will hopefully keep the system on store shelves so it can take advantage of the success of the New Mario Bros. and Brain Age. The system has been a license to print money for Nintendo, with ten games in Japan that have already sold over a million copies.
Iwata talked up the Wii's capabilities in terms of DS connectivity, including the ability to share demos and the fact that the DS could also be used as a touch screen controller for Wii games. He also hinted that future DS games will be able to be played on the Wii, with added or expanded content as a teaser.
Downloading DS demos via the Wii is a nice touch, but not that surprising. Being able to use the DS as a touch screen for the Wii, however, offers up the possibility of being able to use the Wii to play DS games on your television. The GameBoy Player was a successful product for the GameCube, allowing gamers to play their GBA games on their televisions, and if the Wii features such an ability, Nintendo has a better chance of converting DS gamers into Wii owners.
From the picture Iwata is painting, it's clear that the Wii is designed to profit not only from new games sales but also by working closely with the DS, and placing an emphasis on inexpensive classic games purchased online. It's hard to underestimate the worth of Nintendo's back catalogue, and the addition of classic Sega and Turbografx titles adds considerable appeal for gamers who cut their teeth on Nintendo's early consoles.
Unfortunately, we still don't know when the Wii will launch or how much it will cost. Iwata said the launch date and final pricing for the Wii will not be announced until September.
Via Arsetecnica
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 18:40 Posted By: wraggster
As we announced yesterdaythe awesome-looking new Pokémon title for Wii, called (ironically) Pokémon Battle Revolution, will launch a few months after Pokémon Diamond and Pearl on the DS .
Here you can see the first screen from the game, grabbed from Famitsu, and over at YouTube you can also see video footage of this week’s game presentation by Nintendo President Satoru Iwata. It’s a tad grainy and you can hear Iwata-san’s dulcet Japanese tones in the background, which feels oddly relaxing.
Back to Pokémon Diamond and Pearl on the DS. Both titles will feature Wi-Fi worldwide chat capabilities and will fully link up with Pokémon Battle Revolution
We’ll be sure to fetch you the first official screens and videos on all these new gen Pokémon titles as we get them.
Screens and Vid Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 8th, 2006, 19:03 Posted By: wraggster
THQ just put out a release list that outlines titles they will be publishing. On this list is the SpongeBob Squarepants game that was playable at E3. The release list gives an October release date for the Wii version, along with all other versions.
On top of that, Japanese site TechOn has some insider info (or so they say) that tells them to expect the Wii to launch this October as well. With THQ’s Spongebob title slated for October, and TechOn discussing an October release as well, could we actually be seeing the Wii on store shelves in time for Halloween?
Via Gonintendo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 01:04 Posted By: wraggster
Handhelds and puzzle games go together like peanut butter and jelly. So it's no surprise that another puzzle-based game is headed to the platform seemingly designed for them. O~3 Entertainment today announced Konductra for the DS, which will be released sometime "later this month." Details are slim, but the game will involve the classic formula of matching colored tiles, creating patterns, and stymieing opponent's progress. There are four game modes--Task, Score, versus computer, and versus human--though their intricacies haven't been announced. Through the game's wireless feature, players can challenge others locally or globally over the Nintendo Wi-Fi Connection. The game is being developed by Austin, Texas-based oeFun, which was founded in early 2005 by Ian Dunlop. Konductra has not yet been rated or priced.
Via Gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 01:09 Posted By: wraggster
Namco's classic arcade shooter Point Blank ships for the DS next week, as Point Blank DS. Back in 1998, the game was ported to the PlayStation and required the use of Namco's GunCon peripheral. Obviously, it would be awkward -- especially in public -- pointing a light gun at the DS's 3-inch screen, unless it was a really tiny zapper -- which would still be awkward in public. Thankfully, the stylus acts as an intuitive, if not unorthodox, alternative.
Point Blank DS will be an important test for Nintendo's handheld, and if well received, will expand the possibilities for simple, addictive fun on the DS.
Via Joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 07:33 Posted By: wraggster
Lazyone has updated his port of Wolfenstein 3D for the DS, heres whats new:
Well, you all wanted a status bar…And so shall you get the cheapest one I could make, enjoy. Still no luck for users with SD cards, I’ll add in romdiskfs support next. Here it is, the cheapest statusbar imaginable
Download and Give Feedback via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 17:02 Posted By: wraggster
If you've been following Nintendo's Zelda series since Majora's Mask hit the N64 way back when, you should be more than a little familiar with the character Tingle - the camp fairy... thing... who tends to polarise gamer's opinions somewhere between 'love' and 'want to beat to death with a sledgehammer'.
Anyway, Nintendo announced that Tingle would be getting his very own DS RPG last year but news has been thin on the ground since then, with some sources claiming the game had been ditched. However, the latest issue of Famitsu has brand new information on the game, which is still alive and well and - by all accounts - completely and utterly bonkers.
Advertisement:Now known as Japan as Mogitate Tingle Bara Iro Rupee Land, which apparently translates roughly to Fresh Tingle's Rose Colored Rupee Land, you'll play Tingle from his humble beginnings as a normal man. Shortly after the game starts, you'll meet up with Rupeeji who tasks you with collecting rupees (the Hyrule currency in Zelda).
On accepting the quest, you're transformed into the Tingle we all know and love - or want to beat to death with a sledgehammer - and must embark on an adventure involving lots and lots of money. It seems you'll need money for all sorts of things, including making other characters very happy. Other than the fact you're accompanied by a girl fairy called Pingle, not much more is known about the game at this point.
However, Fresh Tingle's Rose Colored Rupee Land (which we really, really hope Nintendo doesn't choose to rename when the game arrives over here) is currently scheduled for release later this year, so more details should follow swiftly.
Screens Via Comments
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 17:09 Posted By: wraggster
Nintendo has confirmed that a new Zelda spin-off is currently in development for the Nintendo DS.
It's titled Mogitate Tingle Bara Iro Rupee Land - which translates to Fresh Tingle's Rose Coloured Rupee Land. Tingle, you may recall, appeared in both Wind Waker and Majora's Mask - but in the new game, you play as him when he was aged just 35, and had yet to take on the Tingle form.
You're guided through the game by a bloke called Rupeeji ('Old Man Rupee'), who tells you to collect a load of rupees and chuck them into a magical spring. Then you'll be transported to Rupee Land and turned into Tingle.
You also get a bit of help from Pingle, a fairy type who communicates with you via a TV in your house. As you explore Rupee land, you'll have to hand over cash to the local inhabitants to keep them happy, and to pass through toll gates. The game is due out later this year.
And there's another title for DS owners to look forward to - Kaitou Wario 7, as it's currently known, which will rather obviously be the next instalment in the Wario series.
It's being developed by Suzak, the studio who brought us F-Zero Climax on the Game Boy Advance and, oh dear, EyeToy title Rhythmic Star. They've got another DS game in the pipeline, too, although the title has yet to be revealed and there's no word on when either game will hit the shops.
Via Eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 17:25 Posted By: wraggster
The Wii remote won't be the only way gamers will be able to interact with Nintendo's new console as the games giant has vowed to make any sort of controller to suit any type of game.
"If the game requires a peripheral, then we'll supply a peripheral - it's all about the end user's experience and that's the top priority for us," Katsuya Eguchi, creator of Wii Sports, told Kikizo.
We've already seen evidence of a regular control pad and a lightgun but it seems Nintendo is hoping to extend the range of peripherals. Perhaps, after the success of games like Guitar Hero, Nintendo realises that gamers will spend on peripherals if they add an extra dimension to the gaming experience.
So soon we could see Wii swords, tennis racquets, golf clubs, batons and cooking utensils - the possibilities are endless.
Wii Light Sabre for me
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 17:27 Posted By: wraggster
Wii games could retail for $50 (around £27) according to US retailer Best Buy.
Three games - Red Steel, Super Smash Bros Brawl and Super Mario Galaxy - are listed in the Wii section of the US website, each with the release date of 1 December 2006 and a price tag of $50.
As Nintendo is yet to make an official statement on the price of software for its next console this is undoubtedly a place holder set by Best Buy, but it does make for a good rough estimate from the experienced retailer.
At least US gamers know how much the console will cost thanks to Nintendo's recent statement confirming that Wii "will not exceed $250 in America'".
As for the UK, we've still got some time before we know exactly how much we'll need to save. When we spoke to a Nintendo UK representative today they told us that there isn't a fixed date for a UK pricing announcement. It is widely expected that the console will cost around £150, however.
Via Gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 20:22 Posted By: wraggster
CNET wonders if 'Apple is about to frag the gaming community with a revelation that could shake Microsoft to its core: Apple will buy Nintendo. What could be more quintessentially left-field Apple behaviour than buying out the U.S.'s number three games console manufacturer?' The article goes on to compare the companies, saying 'both have followings whose brand dedication verges on the religiously devout' and design styles that are so similar that 'the Nintendo DS Lite practically looks like Jonathan Ive built it.' The writer says an Apple and Nintendo merger will 'penetrate the mainstream consumer market with Macintosh computers'. The possible outcome of a merger would be a console based around the Mac Mini. As for whether Apple have the cash to pull it off: 'Cisco was rumoured to be looking at a purchase of Nintendo earlier in the year, so the idea of Nintendo being bought is not outlandish in itself. Apple's market cap is $51.7bn (Nintendo's is $23.1bn)'
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 20:26 Posted By: wraggster
Via Gamespot
Since launching in Japan in May 2005, the Brain Training series has sold over 5 million copies and been responsible for attracting a mature audience to gaming. Launching today on the Nintendo DS as ' Dr Kawashima's Brain Training: How old is your Brain?', the game includes number and word exercises as well as Sudoku, and gives you a brain age based on your ability.
With the DS Lite finally reaching the UK on June 23, we talk to Nintendo UK's David Yarnton to discuss if the combination of a novel new title and more fashionable hardware will attract the same kind of people as it has in Japan.
GameSpot UK: Brain Training launches today in Europe--do you think it will prove to be as popular here as it's been in Japan?
David Yarnton: I think that there's been a really big swing of people looking at self-improvement and self-development, and we see a lot of programmes about health and exercise. People see their body as a temple but their mind as a junkyard, so I think there's very much a trend towards self-improvement and I think that [Brain Training] will fall into that category.
GameSpot UK: The game launched in Japan over a year ago and has been a fixture in the games charts since. Why has it taken so long to make it over to the UK?
DY: One of the reasons is obviously adaptation to English countries, we've launched Brain Training in America in April and now we're launching here. It's also just about the life cycle of the product.
GameSpot UK: A lot of the big titles for the DS, most recently Nintendogs and Animal Crossing, have originated from Japan. More specifically, they've all come from Nintendo's internal development teams. Has part of the staggered release been to give European developers a chance to catch up?
DY: It's a combination of that, but it's also for the hardware base to get to a sufficient size. We've had great success with the DS hardware, and we're shortly going to be releasing the DS Lite, which I think will appeal to a lot of people that Brain Training will appeal to as well.
GameSpot UK: Looking at the issue of keeping your brain healthy, how does Brain Training actually help you?
DY: Well, we don't profess this to be a medical product, it is purely a number of exercises that will help keep your mind alert and your brain active. Dr Kawashima has done a lot of research over time about looking after the brain and some of the principles and ideas that he developed have been adapted into the game. He endorses the software because the simple arithmetic, memorisation and reading exercises are all very much a part of his principles on keeping the left and right part of the brain active.
GameSpot UK: So what are the main benefits of playing Brain Training regularly?
DY: I think that one of the most important things is that people can enjoy themselves playing it, but it helps to exercise and stimulate your brain. All the simple exercises such as arithmetic, memorisation and reading work as a treadmill and allow you to exercise your mind. One of the reasons the game has been so successful is that you use both the touchscreen and voice control, and this is why it effectively challenges many different aspects of the mind.
GameSpot UK: This is an important year for Nintendo, with the DS Lite released this month in the UK and the Wii following in Q4. The DS Lite sold out almost immediately in Japan and was difficult to find for some weeks after launch, so are you anticipating a similar response in the UK?
DY: We feel very positively about the console and think it's a great product. The DS itself has done very well in the UK and this is an extension that will expand the market into a new area.
GameSpot UK: The Touch generations line was announced at E3, and Brain Training is one of the first titles to be released under the brand. Are we going to see a lot more of these non-traditional games genres from Nintendo?
DY: Very much so. The trends that we've had in Japan show that the whole series of Brain Training-type games have sold over five million in Japan, with something like 50 percent of registered users being over 35. If we draw that down even further, there are 20 percent of users that are over 55. But there are still a lot of what you would consider normal gamers, and even though [Brain Training] will appeal to people who don't normally play games, it does appeal to normal gamers as well. It's more important to think about the hardware as well, because the DS makes it easy for people to go and play.
GameSpot UK: You can see evidence of that in Japan, where businesswomen play on their DS Lite during their lunch hour. Do you think that a more fashionable version of the console will result in this happening in the UK?
DY: I very much hope so! I think one of the great things is that Brain Training includes Sudoku, and I imagine people riding on the tube to work will play this. I think they'll be a bit reluctant to do some of the voice recognition in the game, but they can use this time to do some of the exercises, and like I said, Sudoku as well. It's very easy to pick up and play whenever you get a spare five or ten minutes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 20:47 Posted By: wraggster
New DS Accessory from Success HK
Product Features of Nintendo DS Stylus Pen Bundle Set for NDSL
Included three different stylus pens match different needs
For spare or replacement
The Copper Pen features retractable design
Harden, comfortable and functional
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2006, 21:32 Posted By: wraggster
Ryan FB has updated his Genesis Emulator for the Nintendo DS:
PicoDriveDS 0.1.2 is up. Changes:
Switched from Cyclone 0.0080 to Reesy's Cyclone 0.0084
Switched from software scaling to hardware scaling
Added three scale modes: Stretch, Aspect, and 1:1
Cycle through scale modes with L
Position the window in 1:1 mode by holding R and using the D-Pad
Added soft reset (press select, takes you back to the ROM list)
Added NDS banner information (shows up in WMB)
..
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 11:22 Posted By: wraggster
After the Nintendo Wii's impressive showing at the 2006 Electronic Entertainment Expo in Los Angeles, more companies are looking at the machine as a viable platform for their products. The latest to jump on the bandwiigon is Take-Two Interactive, publisher of games such as the Grand Theft Auto and Civilization series.
In a postearnings conference call with investors and analysts, Take-Two CFO Karl Winters fielded a question with regards to the company's plans for the Wii.
"The reception this platform received at the E3 show, you know, is one that makes us take a real strong look at it," he said. "And as we grow our sports business, there are opportunities with our sports games to extend them to the Wii system, particularly if you look at baseball where we have exclusive arrangement, as well as, you know, some of the other sports games, which would play extremely well on the Wii product, the nonlicensed league ones."
He went on to say that the appearance of 2K Sports games on the Wii would likely happen in late 2007 or 2008. The company's MLB 2K franchise is, as Winters mentioned, a likely candidate to appear on the Wii. Take-Two currently owns the third-party rights to make MLB-licensed games.
Aside from the baseball portion of Wii Sports, Nintendo has not yet announced a first-party baseball game for the Wii. The company did have a baseball game in the works for the GameCube, titled Nintendo Pennant Chase Baseball, but eventually canceled it. Some presumed it was canceled to develop that series on Nintendo's next-gen console.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 11:38 Posted By: wraggster
This one is for all the Nintendorks out there. When you're not playing Nintendo's video games, you're probably doing one of three things: cosplaying as famous Nintendo characters, quilting yourself a blanket featuring your favorite Nintendo characters, or wondering why those same Nintendo characters don't permeate every other facet of your life.
Courtesy of Rich Uncle Pennybags and the good folks at USAopoly comes Monopoly: Nintendo Collector's Edition. Yup, we're talking about an actual physical copy of Monopoly, not a video game version. The promotional shots they sent us don't show off the board very well (although we can tell that Mario is Boardwalk, natch), but they do show off all the little pewter figurines. They are: Mario's hat, Koopa shell, NES controller, Donkey Kong barrel, Link's boots (of the iron variety we assume), and Link's shield (of the Hylian variety).
Alright, we love Zelda as much as the next cosplaying Link fan, but two Zelda tokens and not a single Metroid one? Samus ain't gonna be happy. Expect to find it in stores in July for an suggested retail price of $35.95. That's like one DS game, right?
Screenshots Via Comments
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 11:58 Posted By: wraggster
Via Kotaku
We most definitely understand your desire to see the Nintendo DS Lite system released in Black in North America. While I was not personally involved in the resdesign of the Nintendo DS Lite, I can tell you that it is likely that aesthetics were taken into consideration. At this point, there are no changes to the color that will be available when the system is released. We may release additional colors at a later time, and it may be that one of the colors will be Black. Only time will tell. Your enthusiasm and support is appreciated, and your e-mail will be forwarded along for further review.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 12:11 Posted By: wraggster
The M3 Range of DS Flashcarts has seen a new firmware release, heres whats new:
1. The automatically searching GBA cheat code file function was added.
2. The "Software + Hardware" save patch function was added.
3. Enhanced the movie player function
4. 2 more icons "PDA" and "Extend" was added.
5. PDA function was added. To use the PDA function, Just copy the whole "pdaDS" directory into the root directory of CF/SD card. This is the Chinese version and the other language version will be available later.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 12:20 Posted By: wraggster
Linkiboy posted this WIP News:
Hey everyone, it's Linkiboy. I just need to do something to relax from programming. The last few days I've been trying to get several things working which all had to do with Sine and Cosine-- which I haven't yet learned. Well I finally got a proof-of-concept shooting engine and a near-perfect aiming engine, but turns out I can't get the darn bullets to stay off-screen while they're not being shot. Don't worry, I'll figure it out eventually.
As for a demo, the release date of it will be posted tommorow. Miller still needs to finish the menus for our game, and so far he has created some nice ones.
More info --> http://lierods.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 12:28 Posted By: wraggster
Via DS Fanboy
The teaser site for Final Fantasy III has launched, chock full of character bios, topics, and a prologue. Only problem is it's in Japanese. So if you're fluent in the tongue of yonder land of the rising fun, then head on over and enjoy all the rich text and soak in the information. The rest of us will just have to be content with all of the pretty pictures.
http://www.square-enix.co.jp/ff3/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 22:13 Posted By: wraggster
Heres some info about the game:
Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town! Take on five intriguing cases to reveal dramatic, stunning, and even comical court proceedings. Use both the dual and touch screens to investigate crime scenes, question witnesses and present shocking evidence. "Objection!" ...It's outrageous fun! You won't be able to put down this laugh-out-loud, riveting adventure!
Buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
Heres the review by WhiteX of Emulation64
For my first NDS review, i´ll give you an oldie but goodie.
Phoenix Wright Ace Attorney
The game is an adventure game set on an unknown big city, where the protagonist ,Phoenix Wright, get to solve the most bizar murder cases on turns of investigation and trial on court, lemme add this, the DS is due to a CSI game. But to the game at hand...
Presentation: 7
This was originally a GBA game that never saw the light of day on US, so the characters and the evidence could have more feeling to it in the matter of graphics, the last case is the only one that uses the DS graphical capabilities. The game is presented basically with, not so still, anime based characters and a lot of text to read. The characters are colorful and very well animated, and all the cases are presented with a small cutscene on the introduction, being the last case, the best of them.
Thats not much to say about the graphics, they do their job, only that.
Music: 6
That´s right, Mr. Wright, above average, once again for being a GBA title the music suffered a little but the songs to fit the characters are nice and make the characters lasting appeal to linger a little more.
Gameplay: 9
That´s when the game shines, it is divided on days, each day has an investigation and a trial section. On the investigation, you must find evidence and information to build and support you cases, you get to talk with the most crazy dudes, get into the most wicked situations, run some weird errands, bump into a lake monster, a mob queen and so on. On the trial section, you get on a "fight" with the prosecutor to find contradictions on the witnesses´s testimonies,your "energy" is composed by five times to miss an evidence presentation, battering the witness with questions cost you no points You use the stylus to advance the dialog, to drive the examination reticule to find evidence on the scenarios and to select evidence for presentation and for choices that appear through the adventure. Once again the last case is the better of them, i´ll not spoil the fun but the DS inherent capabilities are more used than the cases before.
The DS Factor: 5
It is a port of a GBA game so it is not very used, you can yell "Hold it" and "Objection" during trial, however once you beat the game you unlock a DS exclusive chapter that utilizes more of the DS functions and that´s why it is not graded under 5.
Lasting appeal: 1
I personally remember the cases by heart, and it is not the kind of game that revisit, it is the sort to have many sequels.
Final considerations:
It is a very nice game with larger than life characters and a wacky storyline, you will stick to the screens till the case is solved, makes you wonder that the DS is due to a CSI game.
Full review at Emulation 64
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 22:21 Posted By: wraggster
Before the review heres some info about the game:
Buy Here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
Heres the review from WhiteX of Emulation 64
Cars
This game is a tie in to an animation flick that is going on theaters, it suffers from the same sickness all licensed products suffer and is targeted to an
younger audeince
Presentation: 7
In fact the graphics on this one are very good, the cars are very well made, the world is also nice, all in full 3D. I graded it a little harshly because of the cutscenes that are made of still images and text but with an effect to make it look like a movie, that trick is as cheap as it gets.
Music: 5
The intro song is kinda nice but the rest is some boring, repetitive and forgettable rock and roll music trying to give some 50´s feeling to it.
Gameplay: 3
It is a selection of minigames, there are all kinds of it, from a Road Fighter clone to a street light memory game. Most of the minigames are plain boring with the touchscreen usage being forced on them, as it aims for kids, it may stick, you you´re grown or you do not watch Barney, pass this one out.
The DS Factor: 3
Most of the touchscreen control is forced and unimaginative, there´s no microphone usage, th only thing well done are the graphics.
Lasting appeal: 6
Being a minigame collection, you may elect your favorites and play them once in a while.
Final considerations:
A movie tie in, what else to be said, it is rushed, not very thought out and dull but some of the smaller kids might like it.
Read the full review at Emulation 64
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 22:24 Posted By: wraggster
Takayama Fumihiko posted this:
I released BulletGBA-4.0.
http://gba.pqrs.org/bulletgba/
BulletGBA is "Bullet Hell Simulator" & "Bullet Hell Shmups" for GAMEBOY ADVANCE.
Please enjoy bullet hell anytime and anywhere with GBA.
Changes from BulletGBA-2.0
* [New Mode] Shooting Mode was added.
* [New Function] Replay function was added.
(You can record your game play into SRAM)
* Refine graphic resources.
* Misc Changes...
All functions of BulletGBA-4.0
* [Normal Mode] Bullet Hell Simulator. Over 300 patterns of barrage exists.
* [Challenge & Shooting Mode] Bullet Hell Shmups.
* [BulletsMorph] Automatic generator of barrage.
* [Replay] Save your replay to SRAM, and view your replay anytime.
Download Here --> http://gba.pqrs.org/bulletgba/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 22:25 Posted By: wraggster
Keith Epstein posted this:
This is a GBA version of the board game Super Master Mind by Invicta Plastics.
The goal is to determine the hidden color code through educated guessing. After each guess, you will be given information about your guess that you can use to determine your next guess.
Download Here --> http://www.gbadev.org/demos.php?showinfo=1316
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2006, 22:48 Posted By: wraggster
Jainy posted this news:
This quilt was inspired by the mario quilt I saw here on craftster. I decided that my fiance needed a kick ass wedding gift. It took 4 people and about 20 hours. I cut every "pixel" to be 2.5 inches finished to make a quilt that is roughly queen size. Everything was sewn into nine-patches. That is where I enlisted the help of my friends. Then I sewed them all together and quilted it on the Handi-Quilter!
Screenshots Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2006, 12:03 Posted By: scorpei
On this page there's a howto about how to wifime with your Nintendo USB stick (or any other rt2570/rt2500usb device) via Windows or Linux.
It uses either a knoppix boot cd (leaving your system intact, no changes done) or VMplayer.
The guide requires you to have:
Winzip/Winrar, or any other application capable of opening/extracting a .zip file.
A vmdk file downloadable from the site.
An usb stick supported by the driver, with the rt2570 chipset (like the official Nintendo WiFi dongle).
The Knoppix live iso CD (only tested with version 4.0.2 -> working)
VMplayer (only tested with original release version),
Any official Nintendo demo (or other .nds with an official RSA).
A working computer .
Optional An usb data stick
This clears out the general myth (that even survives in the DSlinux wiki) that WMB/Wifime can not be done with USB sticks or without Windows.
There are also pictures of the insides of a GBAMP and SC-CF there, and a beginnersguide to DS
homebrew (unfinished).
Feedback via comments
______________note____________
*All content in the vdmk file (exept for the shells) is released under the GNU/GPL license, the original files can be found here.
Thanks Masscat!
*edit/update* a flashme guide was just added, thanks tc1415 .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2006, 23:10 Posted By: wraggster
News from Engadget
Wouldn't you know it, last night instead of going out and getting our social life on, Paul and I cruised over to Rockefeller Center to the Nintendo World Store for the official DS Lite launch event (it being the eve of June 11th and all). We heard people were lining up over 13 hours in advance to get their shiny white DS Lite -- though the fact that the first 100 buyers got a free copy of Brain Age and a carrying case surely wasn't discouraging a crowd.
Check out the many screens at the link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 21:47 Posted By: wraggster
With Nintendo managing to impress the knickers off pretty much everyone who ventured into its Wii booth at this year's E3, it's no surprise that more and more publishers are starting to jump on the wavy-remote bandwagon. Latest in line now, is Take-Two Interactive - of Grand Theft Auto fame.
Speaking as part of a post-earnings conference call to analysts and investors, the publishers CFO Karl Winters revealed that, "The reception this platform received at the E3 show, you know, is one that makes us take a real strong look at it".
It seems that games like Nintendo's own Wii Sports has convinced Take-Two that the Wii has potential as a platform for the publishers 2K Games sports range: "As we grow our sports business, there are opportunities with our sports games to extend them to the Wii system, particularly if you look at baseball where we have exclusive arrangement, as well as, you know, some of the other sports games, which would play extremely well on the Wii product, the nonlicensed league ones."
While it's unlikely we'll be seeing a GTA on Nintendo's next console any time soon, it's still good to see more support for the diminuitive little bugger. Take-Two's Wii sports offerings are expected to release in late 2007/2008.
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 22:08 Posted By: wraggster
Reports are coming in that some DS games might know whether they are being played on a DS Lite as seen in the above video. When starting Mario Kart DS on the original DS, notice Mario's "Yahoo!" as compared with his DS Lite's "Here we go!"
Via Joystick
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 22:35 Posted By: wraggster
New Game release from SuccessHK
Taito has tapped into its arcade collection for this DS remake of the 1987 classic Rainbow Island coin-op. You use the stylus to freely draw rainbows, taking out enemies which appear on the playfield. The game includes seven islands, each with four stages.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 22:37 Posted By: wraggster
New Game release from SuccessHK
The way to kill time while having fun is here! Jam packed with levels ranging from super simple to mensa difficult, Breakem All is a single or multi player action game that you wont be able to put down. Perfect for two minutes or two hours, there is plenty of competitive content.
Ping pong your way through each level, destroying every brick in your path to reach the boss! Once there, find its weak spot and hit em where it hurts! Play up to eight friends or opponents in Survival Mode or up to 4 players in the Quest Mode. Regardless of how you play or who you play, you must BREAK EM ALL!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 22:42 Posted By: wraggster
New Game release from SuccessHK
The system's touch screen makes choosing or writing numbers easy. Players will find more than 400 puzzles, all of which were selected by the original creators of sudoku. Sudoku is the most popular puzzle game in the world right now, and Sudoku Gridmaster puts hundreds of puzzles in portable form, just in time for the summer travel season. To satisfy novices and sudoku experts alike, the puzzles come in four difficulty settings: practice, easy, normal and hard. Sudoku Gridmaster is Rated E for Everyone.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 22:45 Posted By: wraggster
New Game release from SuccessHK
The micro racing series returns with this fourth edition of the multiplayer mini-racer. Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 arrives packed with knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting you loose with hundreds of vehicles, each with distinctive performance abilities, you'll be racing your inch-long miniature motors on wild tracks where everyday household objects appear immense in size and can become lethal hazards. Fans of classic Micro Machines games will rejoice in the return of some of the series' most popular racing arenas. Of course, it wouldn't be Micro Machines without an arsenal of power-ups and weapons to collect and use on your opponents while you’re racing, and v4 brings all the favourites back, including the car-mounted giant hammer!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 22:48 Posted By: wraggster
New Game release from SuccessHK
Race to the finish line as you live all the fun and excitement of the next Walt Disney Pictures presentation of a Pixar Animation Studios film, "Cars." Play as all your favourite characters as you help Lightening McQueen capture the coveted Piston Cup Championship. Fans will discover unique characters and environments inspired by the film with more than 10 playable characters and 30 races and minigames to choose from. The game features a fully immersive re-creation of all major environments introduced in the movie, including Radiator Springs and Ornament Valley, which will offer distinctive racing experiences to players while maintaining the artistic style of the film.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 22:59 Posted By: wraggster
New Game release/pre order from SuccessHK
Race to the finish line as you live all the fun and excitement of the next Walt Disney Pictures presentation of a Pixar Animation Studios film, "Cars." Play as all your favourite characters as you help Lightening McQueen capture the coveted Piston Cup Championship. The game features a fully immersive re-creation of all major environments introduced in the movie, including Radiator Springs and Ornament Valley. ..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 23:09 Posted By: wraggster
New Game release/pre order from SuccessHK
Backyard Baseball 2007 is the fifth iteration of the best selling youth baseball video game of all time and the only kid's game to hold the coveted Major League Baseball (MLB) and Major League Baseball Players Association (MLBPA) licenses. Backyard Baseball 2007 features a roster full of top MLB pros as kids and includes all 30 MLB teams, uniforms, and logos. In addition, the game's kid-friendly, non-violent format, and high level of diversity makes it especially popular with parents.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 23:46 Posted By: wraggster
Gary Linscott has ported Snezziboy the Snes emulator for the GBA over to the Nintendo DS, heres the release info:
Originally coded by bubble2k, I only ported to the DS and made a few DS related fixes.
Only flashcarts are supported currently
The port is currently extremely bare bones, but screen scaling has been adjusted to the DS resolution and you can use the X/Y buttons in game. Sound support is currently disabled because it's incredibly buggy, but the source is there if someone wants to try fixing it .
Instructions: Run "snezzi.exe snesrom.sfc" and the flash the generated file to your flashcard.
Download and Give Your Feedback and Post Compatibility Via the Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2006, 23:54 Posted By: wraggster
Mick Waites posted this news/release:
There is a new version of GBA Xor available for download. This version has 15 additional levels taken from the Amiga game "Prospector in the Mazes of Xor" which were kindly provided by Andrew Hayes.
It can be downloaded from the usual place, follow the links on my website.
http://www.gbagames.dsl.pipex.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2006, 00:25 Posted By: wraggster
News from Gamespot
The DS Lite has finally launched in North America, and some retailers opened their doors at midnight Saturday night--the very earliest that stores could legally sell the handheld. The DS Lite is a new spin on the original DS, which was released in late 2004. Smaller, lighter, and including a brighter screen, the Lite is available in the Polar White model for $129.99
That is, if you can find one. The launch of the DS Lite is yet another example of new gaming systems selling out on day one in metropolitan areas. The major online retailers, including GameStop.com, EBgames.com, BestBuy.com, and Amazon.com (by way of GameStop.com), are currently all sold out (as of press time), as are several brick-and-mortar stores.
Availability of the unit doesn't seem to be as bad in the US as it was in Japan. Gamers determined to pick up a DS Lite today can probably do so, providing they don't mind driving an hour or two.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2006, 00:31 Posted By: wraggster
Via Gonintendo
I just received this picture, and I am not sure where it is from yet…but I will update the story once I hear back. I just talked with the guys at GameStop today, and they are not taking reserves on the Wii yet, and won’t be for quite some time. That is how it looks as of right now anyway. Any of you have an idea where this is?!
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2006, 00:51 Posted By: wraggster
Dr Neo Posted this news:
NEO summer coding contest 2006 for NDS(GBA) and PSP first announcement
* NDS(GBA) and PSP Game division
There will be 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There will be 10 winners for NDS(GBA) App and 10 winners for PSP App, total 10+10 winners.
For the NDS App, the main concept is for MagicKey2 and MagicKey3 application,it's mean you will have more chance to win with an Apps using the full hardware power of MK2/3.
The rule of NEO summer coding contest 2006 is very simple, just same with NEO spring coding contest 2006:
[1] You can enter the GAME contest and APP contest both.
[2] You must put the splash screen of "NEO summer coding contest 2006" to your production.
The top 10 prize list for NDS(GBA) and PSP contest,4 division are same:
The No.1 : Nintendo Revolution one pcs or NDS Lite console one pcs or PSP one pcs (winner can choose)
The No.2 & No.3 : MK4-SD 16Gb whole set OR NEO2 + MK4-mini whole set OR Neo-PSP 4in1 mini convertor + 4GB HD whole set (winner can choose)
The No.4 ~ No.10 : MK4-mini whole set OR Neo-PSP 4in1 mini convertor whole set (winner can choose)
NEO summer coding contest 2006 close time : 20th.Aug 2006
Winner prize send out time : 30th.Aug 2006
Sounds like a great comp for the DS/GBA and PSP Scenes
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2006, 00:56 Posted By: wraggster
Arsetechnica posted a great review of the new DS Lite, heres their conclusions:
The Good
Much smaller, easier to carry
Sleek, sexy design
Beautiful, bright screen
Long battery life
Thicker, sturdier stylus
The Bad
GBA carts stick out
Bottom screen has some vertical movement
Small buttons, tight placement
The Ugly
Putting this next to your other 9 Nintendo portables
Full review at link above.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2006, 00:57 Posted By: wraggster
Heres the latest demos to try via the Download Stations, heres the list:
Big Brain Academy playable demo
Metroid Prime: Hunters playable demo
Magnetica playable demo
Brain Age playable demo
Tetris - Push and Standard playable demos
X-men 3: The Official Game exclusive movie clip
Over the Hedge exclusive movie clip
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2006, 00:59 Posted By: wraggster
Via DS Fanboy:
Japan International Flights (JAL) recently announced a promotion where in-flight-modified DS Lites would be available for use to passengers who choose to fly with the company during the period of June 1st - August 31st of this year. Only 4 games are available at the moment, such as Mario Kart DS and DS Golf.
Now, I'm no scientist, but I'm pretty sure that us Americans fly more than anyone else. So why not introduce this kind of promotion over here in the states? Imagine Business Class travelers being handed a DS Lite with Brain Age upon taking their seat! Isn't that the type of person that Nintendo is trying to get the DS into the hands of?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2006, 12:10 Posted By: the one and only
toys r us australia are doing an offer
With a neat compact design combined with state-of-the-art processing technologies the Nintendo Wii takes interactive gaming to a whole new level. The amazing wireless controller becomes a tennis raquet, baseball, golf club - practically anything! Now you can interact with your favourite games! Releasing in November.
Reserve your Nintendo Wii today with a $50 deposit and collect one free game for your console at launch.
note the "releasing in november"
source: www.toysrus.com.au/site/default.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2006, 05:26 Posted By: wraggster
Jed Posted this news:
Hello, here is my first post, this is a beta release of a tiny game I’ve begin to develop.
The game is working with 99 levels.
I’m integrating the sgstair wifi lib to add a multiplayer mode to the game.
I’ll keep you in touch with my progress.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2006, 05:48 Posted By: wraggster
Ryan FB has updated his Genesis Emulator for the Nintendo DS:
PicoDriveDS 0.1.3 is up! Changes:
Added long filename support
Added support for going up a directory by pressing B
Added support for skipping ahead/back 5 files at a time with R/L
Added automatic save/load SRAM support
Files are the same place as before or you can use the handy new release directories to be sure.
The SRAM feature is not the same thing as savestates. Basically it emulates a Genesis cart's internal Save RAM, and whenever the SRAM is written to it writes out (romname).srm. When you load a game, it looks to see if that SRAM file is there and loads it if so.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2006, 04:15 Posted By: wraggster
zzo38computer posted this news/release:
Please see my new game called Multigam. I will add more updates later but is still good how it is now!
If anyone make more modules for it, let me know. Also tell me what is good game on that menu or not.
These are a list of some modules already included:
YOSHI'S EGG - shapes and eggs fall and you have to swap columns to make it to match
SEQUENCE - repeat the sequence it tells you to, then it makes longer and longer
TV PLOT - a old software from the book "More BASIC Computer Games"
Download and Give Feedback Via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2006, 04:23 Posted By: wraggster
LiraNuna:
There you go, dualSwan 1.2 released. Still no sound, and some games are below 20FPS, but the re-write was worth it! Why? Because now some games are running in full speed and even passes it (200FPS baby!).
dualSwan will work only with CF/SD based flashcarts, and will load any WonderSwan ROM that is smaller then 4MB (Need to write dynamic bank loading…).
The SPU isn’t yet emulated - this means there is no sound. Sources are released too. You are free to modify and re-release your own version (Something like unofficial Goomba) but please don’t claim it yours.
I was working hard on this emulator to make it what it is now, even if it’s not perfect yet.
I’d appreciate any positive comments, as well as Donations and clicks on the site’s ads.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2006, 04:32 Posted By: wraggster
Gary Linscott has updated the port of Snezziboy the Snes emulator for the Nintendo DS, heres the release info:
Got pocketspc working
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 17th, 2006, 03:59 Posted By: wraggster
New From Success HK:
The Crystal Sleeve is designed from a highly transparent rubber, providing a comfortable and improved feel for extended gameplay, to protect your NDSL console from damage. Crystal Sleeve is designed to allow full access to NDSL controls and the flexibility allows quick and easy installation.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 17th, 2006, 04:04 Posted By: wraggster
New From Success HK:
NDSL Silicon Sleeve is perfectly fit with Nintendo DS Lite consoles. It not only protects your console from shocks and scratches, but also let you grip the console easily.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 17th, 2006, 04:07 Posted By: wraggster
New From Success HK:
Take control on even the toughest games and show them who's the boss! Even the odds by arming yourself with infinite health, bullets and time. Unlock secret levels, characters and vehicles. Now YOU can become all-powerful and beat ANY game! Action Replay MAX DUO is already loaded with unauthorized cheats and Powersaves for all the latest and greatest DS and GBA games, and you can update it with new ones quickly and easily using MAX DUO's unique USB Link system. So what are you waiting for? Action Replay MAX DUO contains everything you need to put the power in your hands today!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 17th, 2006, 04:22 Posted By: wraggster
New DS Game released
In this action/adventure game, you are a sneak who is trying to evade the police. By drawing images on the DS touch screen, you can make the tricky Ruso change his face and hide in the background. Draw a picture of a girl to throw off the cops when in a crowd, or quickly sketch what's on a nearby wall to blend in with the background.
More Info/buy here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 02:38 Posted By: wraggster
Snezziboy the SNES Emulator for the Gameboy Advance (nintendo ds too) has been updated, heres whats new:
Fixed the JMP ($xxxx) and the JML [$xxxx] instruction to read the indirect addresses from bank zero instead of the current data bank. (Aero fighters now work)
Shifted the horizontal offset by 8 pixels to the right so games now look generally centralized
Modified the IO for WRAM write at IO addresses $2180-3 to behave as Snes9x
Fixed the interrupts to push the correct program counter onto the stack, and the RTI instruction to pop the correct program counter from the stack. (Earthworm Jim now works)
Fixed the $213C/D registers to generate the H/V counters correctly. (Zelda-A Link to the Past now works, though in the name entry screen, the name selection still
does not move, and in-game text is invisible...)
Fixed the COP instruction to fire a COP interrupt
(Illusion of Gaia now intros correctly)
Fixed the MVP/MVN instruction to increment the cycle counter correctly.
Fixed the DMA such that source DMA address is incremented and the DMA size is set to 0, after each DMA channel read/write is complete. (Contra's intro and in-game background tiles display correctly now) (FF2 non-mode 7 backgrounds now displays correctly) (Illusion of Gaia title screens appear)
Added rendering for Modes 4 and 5. (Secret of Mana name entry screen requires mode 5, and now appears better. Due to
double horizontal resolution though, the text appears but remains unreadable)
Added the $2139/A registers to read the VRAM. (Illusion of Gaia seems to works perfectly) (MegamanX, Megaman7 screens get restored after pressing start)
Added option for enabling backdrop (With this option set to Yes, Super Mario World backgrounds will not appear black)
Others:
Provided additional SnezziDebugger.exe that can be used to debug SNES games to search for speed hacks, SPC patches and other patches.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 03:13 Posted By: wraggster
Normmatt has released his own version of the Wonderswan emulator for the Nintendo DS, heres whats new:
This release uses a newer FAT lib which has support for all flashcarts that use SD/CF including eg SC and M3
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 03:23 Posted By: wraggster
Normmatt has released a new version of the Nintendo DS Emulator for windows, heres whats new:
Hi,
Heres a new release of DeSmuME featuring a key config dialog, proper X/Y key implimentations and finally FAT emulation thanks to mic.
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 03:31 Posted By: wraggster
Normmatt has ported the VMU Emulator for the DC/PSP over to the Nintendo DS, heres what he says:
The other day i got bored and started to port the VMU Emulator for the PSP to NDS and i did but it didnt work not until i got some help from GPFerror who reported it but it only worked in Dualis, that was until i tracked down the bug that was stopping it from working on hardware it turns out it was “char **arg” making it a simply “char*” fixed it.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 03:38 Posted By: wraggster
Defect posted this news/release:
Just a quick update to let you know what's happening.
Rob is in the process of tracking down a cheap DS, if anyone is looking to sell a DS for a good price, drop us a line.
I'm working on optimizing all the Quake GFX for John's DSQuake project. There will be some memory limitations to overcome, so I've been hard at it taking the skin base frames and mirroring them which halves the texture size instantly. If the models are still quite large, only then have I reduced the texture size. In nearly every case, the models actually look better, as the textures map alot better now and appear to be higher in resolution.
The Quake skins are possibly the most un-optimized you will ever see, which is most likely due to lack of sufficient editing tools at the time. The on-screen weapons have poly's on the back and under side of the models, just begging to be trimmed by me. There are just a handful of models to go and then the entire shareware model collection have been fixed. There is an additional 18 models that were in the full retail version, but I will focus on the shareware models first.
Models such as the wall torches will be replaced with particle effects, and other polygon based effects like the lightning will be replaced with particles too. There are several large level textures that may need to be trimmed, but generally things are good. I think its going to look quite nice in the end, with top controls to-boot!
I am by no means a member of the DSQuake project, I'm simply helping out. I want to see Quake on the DS probably more so then John, which is why I'm helping. I hope there are some skilled programmers out there that are willing to lend a hand and help John with the engine work.
I'm really quite pumped over DSQuake, I cant wait to play with it.
News from http://dual-soft.com/doomds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 03:43 Posted By: wraggster
Grey posted this news:
Today, I wrote the playlist parsing "class". I plan to do the same for ui, decoding, networking, and stations (again). The goal is to rework Dissonance in a way that allows me to develop it for Linux, with a DS port. This will significantly improve testing time, and clean up the code base. All I have to do is hide the inner workings of the DS specific stuff such as graphics, sound, and networking, and use branching defines to select between them at compile time. This is of course how it should have been done from square one, but I just wanted to get it working before I started perfecting it, as I was (somewhat) new to C, and I had never done any low level networking before.
Like sgstair, I hesitate to give any sort of timeframe on the next release. But it should support playlists, have boosted volume, and a nicer interface. However, I am leaving the country for an extended period in 14 days, and I haven't even begun packing all my stuff to move it into storage yet. And finals are next week. So my time is going to be more valuable than ever. But good things come to those who are patient, right? Mind you, if I wanted to throw together another cludgey release like 0.2, I could probably release it today with boosted volume and playlists. But I don't even want to sync it to my SVN repository it's so broken at present. ;-)
More Info --> http://grey.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 03:49 Posted By: wraggster
Defect posted this news:
... We are going to continue our work on DoomDS, using a modified version of the Doom engine, then move onto another title that will most likely be based on the work John is doing with the Quake engine. I cant say for sure weather or not the next title will be based on Doom3, but it will be 3D and be much more advanced then DoomDS...
More info --> http://dual-soft.com/doomds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 04:01 Posted By: wraggster
DragonMInded posted a new release of his DS App:
Fixes made to the current version (2.0):
Browser automatically renames associated .bmf files when you rename txt/html files.
Audio player now has random history, so you can go back in random mode.
Fix to @ in arial 9 to not be cut off on the bottom.
Made some changes to the HTML renderer.
Fixed ID3v1 text to be translatable.
Fixed issues with "Toggle Hidden" text in browser and sound player.
Started adding shoutcast streaming support.
Changed mp3 multiplicity from 2 to 4, hopefully making it sound even better.
Finished homebrew database version 1.
Fixed scribble bug where screens became reversed after shuttin the top.
Found and fixed a memory leak pertaining to keyboard inputs.
Found and fixed a few other small memory leaks.
Worked on GBAMP/SC booting a bit, hopefully it works a tad better.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 04:05 Posted By: wraggster
GPF posted this news/release:
ok updated my sourcecode on site
http://gpf.dcemu.co.uk/ndsSDL.shtml
added doublebuffering support and fixed some errors that prevent it working with r19 using the new arm-eabi-gcc.
unfortunetly now doublebuffering is on all the time and it uses 1mb of system memory.
in video/nds/SDL_ndsvideo.c NDS_SetVideoMode function this enabled the doublebuffering
change to
to disable doublebuffering and recompile the lib.
if someone has a fix to this let me know. I thought that the NDS_AllocHWSurface(...) would be called and i used to have the malloc defined in there but for a couple of SDL ports they were never calling that function so i moved it into the NDS_SetVideoMode function.
Also a lot of work need to be done to allocated VRAM better, right now 8bit video uses a mode6 1024X512 background
and 16bit video uses mode5 515X512 background. So if you using a smaller screen it shouldnt need to allocate so much VRAM and the doublebuffering memory could be moved into VRAM instead of main ram.
More info --> http://gpf.dcemu.co.uk/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 04:18 Posted By: wraggster
Sniper has released 2 versions in quick succession of his DS project, heres the info:
Small update which fix some minor bugs and has now full update functionality.
This tool is an Eclipse CDT plugin for C/C++ development especially for the Nintendo DS target system.
Currently supported features:
easy to use managed build system based on the GNU toolchain
supports C and C++ projects, also ASM Programming
different project types
NDS ROM - ARM9 Sources + NDS Tool
NDS ARM7 Code - ARM7 Sources + ObjCopy
NDS ARM7 Library - generates a static link lib
NDS ARM9 Library - generates a static link lib
includes ObjCopy and NDS Tool in the toolchain
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 04:29 Posted By: wraggster
Walaber has posted a new version of his Rubber Bands Game, heres whats new:
New version released
several fixes in this version...
* I realized I wasn't creating the .sc.nds / .ds.gba properly- there was no loader appended. hopefully this will help with some compatibility issues.
* tweaked the phyics a bit.
* improved the High Throw game.
* rearranged and added a few new levels to the Complete game.
please let me know if this release fixes any issues, or introduces any new ones
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 04:34 Posted By: wraggster
sgstair posted this update:
Again, no *really* major changes, but I thought I’d let you people know there has been a MAJOR TCP bug fixed, and as a result, connections are apparently rock solid stable
Many thanks go to DragonMinded for his persistence in making me track down the bugs, hehe. (and let me just say, some of the features coming up in DSOrganize will blow you away
Anyway, keep watching for more updates when I get some real features put in and not just bugfixes, and be sure to let me know if you find any bugs!
More Info --> http://blog.akkit.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2006, 04:45 Posted By: wraggster
Infantile Paralysiser posted a new release of his all singing all dancing app for the DS, heres whats new:
Thank you for all users.
Version 1.31 2006/06/14
bug was long time. The problem that the character on a right edge of the text plug-in is lacked was corrected. (Thanks HyperHacker)
EZ-Flash4 was supported. (Thanks EZ4 Team)
Because it had forgotten to delete RTC24Hour of [System], it deleted. (Thanks Xtreme)
The FAT driver for Max Media CF was added. (Unconfirmed)
Custom kit for clock plug-in was added.
When MagicKey is used, 'CalibrationTool.nds' need not be used any longer.
The touch panel bug when soft reset was used with SuperCard was corrected.
When stream PCM was performed, the bug with the click noise mixes was corrected.
The MAC like skin was bundled. (Thanks Higurashi)
Download from link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2006, 09:37 Posted By: seppesbox
LS5 has released a new version of his alternative DPG encoding program
Changelist :
Too much has changed, so no changelog, just a list of notes:
- Progress bar (currently) only works for video.
- TwoLAME is used as the MP2 encoder, which should provide a little bit better quality.
- I've been testing a lot of MPEG-1 encoders, but I havn't found one yet that provides better output and is easier to use than mencoder.
- Only use mono for 44,1 kHz and 48 kHz. You've been warned.
- Only use up to 192 kbps for mono.
- A lot of files in the older versions of BatchDPG are not used anymore, so if you're overwriting your older installation, you might want to delete the older directory first.
- Avisynth is still a requirement.
- The created DPG files are now compliant.
- Probably some more I forgot.
- Enjoy!
Download and Post Feedback VIA Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:12 Posted By: wraggster
Spacy has released a new build of the GBA Emulator VisualBoy Advance:
Changes:
Me:
- I extremely reworked Direct3D to be faster than DirectDraw, but without aspect ratio correct scaling.
- Removed Skin support (from the Visual Studio 2005 build [#define NOSKINS]) to make compilation easier.
- Fixed joypad configuration dialog, it now responds faster to key presses.
- Merged the "open file" code for GB and GBA games.
- Merged the simple copy Image routine between DirectDraw and Direct3D, added a fast C alternative
- Worked over the whole DirectSound interface and found+fixed a minor bug.
- Enabled SSE(1) optimization in compiler
Pokemonhacker: [the one and only ]
Cheats.cpp
- corrected a compatibility problem with other versions.
- fixed a bug for ARV3/4 rom patching codes.
- corrected a bug when you entered a 'unknown' code, and then removed/disabled it.
GBA.cpp / gbainline.h:
- tweaked the bus prefetch a bit.
- changed the save handling a bit.
- added a 'master code' support (so the cheats are executed only when the master code address is reached ; if no master code are entered, cheats will be executed after each frame).
- corrected the mirroring of Vram.
- changed slightly the emulation of gbasavetype.
RTC.cpp:
- vba now ignores rtc command 0x64.
FLash.cpp:
- added a 64k->128k 'auto upgrade' (could correct some of the pokemon games's corrupted/deleted save problem).
Cheats.h:
- corrected a compatibility problem with other versions.
- fixed a bug for ARV3/4 rom patching codes.
bios.cpp:
- added support for swi $d (GetBiosChecksum).
- corrected a bug in registerRamReset.
arm-new.h:
- optimised/simplified a bit the bus prefetch handling.
Some information about a native 64bit build:
I succesfully made the code compile with WIndows XP Professional x64 Edition, but Microsoft's Compiler has the disadvantage, that it does not support inline assembler in 64bit mode, so emulation was quite slow. Because of that and other reasons, I decided to not continue working on that. IMO, since VBA 32bit works very well on 64bit systems (WITH inline assembled code), I see no reason to distribute a 64bit build. But nevertheless, I will always take care, that the current code will be compilable on 64bit systems.
Recently, I tried to add a Windows waveOut interface, but it seems that it needs much more code to "stream" sound without gaps, so I think I will drop that idea. I just did it to learn something about digital sound
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:19 Posted By: wraggster
The No Cash GBA and Partial DS Emulator has been updated with a new release, heres whats new:
cpu/help: added CPU Memory Alignments chapter (and info on mis-alignments)
research: discovered wglCreateContext (despite no info in worst opengl specs)
gba/video: hides invalid tiles in NDS-in-GBA-mode (invisible, unlike real gba)
gba/video: shows invalid tiles in GBA/SP-mode (vertically striped) (jasper)
gba/help: unprectiable things: described invalid tiles (thanks jasper vijn)
gba/emu/help: corrected Prefetch Disable (1N+1I instead 1S+3I) (jasper vijn)
gui: re-fixed game_template for multiple machines (@@total for dual-screen)
nds/vram: nds7 emulated vram mirrors every 256K, disabled palette/oam access
nds/vram: nds9 ignores 8bit-writes to vram/palette/oam (thanks gary linscott)
nds/vram: nds7 allows 8bit-writes to vram (thanks gary linscott)
cpu: ignores mis-alignment on NDS9 LDRH/LDRSH (unlike rotated GBA/NDS7 data)
nds/debug: filesystem viewer rejects invalid nds headers (eg. passme files)
nds: emulates reading 8bit/16bit-fractions from 32bit ipc_fifo_recv register
cpu: emulates "ldr pc,[mem]" with misaligned jump-dest (with optional warning)
nds/video: avoids divide-by-zero crashes in 3D perspective divisions
gba/nds/video: speedup: color special effects by 1x32bit mul (instead 3x5bit)
nds/help: fixed extended palette enable bits (dispcnt bit31,30 exchanged)
a22i: supports macros (still without params) (.macro / ... / .endm)
a22i: supports repeat macros (.rept / ..code or data.. / .endm)
nds/video: emulates new nds master brightness up/down effect (port 400X06ch)
vram viewer: supports NDS rot/scal mode with text-style 16bit bgmap entries
gba/vram/emu/help: strb to vram: write-nothing reduced to 16K in bitmap mode
gba/vram/emu/help: strb to vram: write-twice expanded to 80K in bitmap mode
nds/video: new rotscal mode with 16bit map entries (400h tiles ext_pal xyflip)
nds/video: extended palettes (256-color TEXT, 256-color OBJs, 16bit rotscal)
nds/video: emulates large screen bitmap mode (not tested, but should work)
nds/reset: also zero-fills 2D Engine B ports (bg0ofs scroll registers, etc.)
cartloader: loads .NEF debug-info also for .NDS files (instead only for .SRL)
cpu: allows mis-aligned thumb BX R15, auto-aligned to "($+4) AND NOT 2"
gba/video: emulates obj-wrap; 64x64 scaled to 128x128 only in UPPER portion
nds/help: described obj-wrap; 64x64 scaled to 128x128 in BOTH screen portions
nds/video: screen-width for NDS rot/scal-obj (256 pix on NDS, instead 240 pix)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:25 Posted By: wraggster
Bronto has released a new version of his Mail APP for the Nintendo DS, heres whats new:
- multi mail account support
- separators
- *really* stable now.. thanks to the latest dswifi lib
- forgot the rest
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:33 Posted By: wraggster
KLK has released a New Nintendo DS emulator for windows which is based on the DeSmuME source code.
New features :
1. Simplified Chinese, and the menu reorganization
2. Keyboard / mouse since definition
3. Screen shrinking and enlarging
4. Small optimization
Download and Give Feedback via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:37 Posted By: wraggster
The team behind the Map Editor for Animal Crossing have released a new update to their Map Editor, heres whats new:
Catalog-fill working better. Now fills fish and bugs (again). Per player option.
Added a few more "not used" items that may be fun to play with (like single use disappearing umbrellas)
Support for more dangerous items in your inventory (or wardrobe). Commonly called 'glitched' or 'seeds'
Editor has 3 danger levels.
Danger Level 0 - safe items like in past releases, no known problems
Danger Level 1 - 'glitched' flowers, 'glitched' trees, 'glitched' patterns, 'glitched' weeds. Fun to play with. Can be used to vandelize towns, but not break them.
Danger Level 2 - 'glitched' special trees (like money tree and furniture tree). Should be safe like Level 1 items, but don't place too many of them in a town. Also some non-permanent but irritating-to-get-rid-of items.
Does not include Danger Level 3 (rocks, permanent), or Danger Level 4 ("mansion seeds" and other building seeds). May be added in future releases if people play nice.
For more details, see the Danger Level topic
More info --> http://www.aibohack.com/nds/ac_mapedit.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:42 Posted By: wraggster
Lazyone has released a new build of his port of Wolf3D to the Nintendo DS, heres whats new:
I included a romdiskfs and changed the FAT driver to the one found in REIN, so that should help most of you run this app.
Try running the .nds version first, if that fails then the .ds.gba version will probably work.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:44 Posted By: wraggster
Angor posted this news about his DS Game:
I have lost my backpack in a motorway restaurant somewhere in Germany. My Nintendo DS and the M3 development kit where there. Up to now, there are are no signs whoever found it has tried to return it (my ipod was also there, so i guess someone had anticipated Christmas...)
Luckily, I had a copy of the Snowball game development files in my PC, but without real hardware to test in, further progress in the game development will be quite slow... I will try to get a new Nintendo DS and M3, but this no doubt will require time and (sigh!) money.
More Info --> http://snowballbattle.blogspot.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 07:50 Posted By: wraggster
JessTicular posted this news:
The basic idea of Spider Solitair is to make piles of cards that go from K - A of the same suit.
Once you've made the pile, it is taken out and put at the bottom.
You can only move cards on top of each other if they are in number sequence.
So, in the screenshot, one of the 2's in the middle can be moved over onto the 3 on the right.
But, the 10 cannot be put on the Q just to the right of it, as there is no J there.
It gets harder when you play with more than 1 suit, as you can put, for example a 6 - A of Diamonds onto a K- 7 of Spades, but they can't go out as they are not all the same suit ( You have K - A, but different suits ).
That then means that you cannot pick up any of the cards above the 6, since there is a different suit breaking them.
The best way to figure it out is to have a bash with 1 suit, then try 2.
You'll pick it up quite quickly since the rules are relatively simple to get the hang of.
Jess.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 08:23 Posted By: wraggster
New Commercial DS Game Release:
Magical Vacation 5-tsu no Hoshi ga Narabutoki is the sequel to 2001's GBA released Magical Vacation. In this particular RPG the whole fighting system revolves around magical skills. This time, the young wizards travel through space to look for their lost teachers. Up to 6 players can play at the same time using the Wi-fi connection of the Nintendo DS.
More info/buy Here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 08:27 Posted By: wraggster
New Commercial DS Game Release:
Simple DS Series Vol. 5 The Trump is a gambling game featuring 17 kinds of card games. Each victory unlocks different bonuses such as wallpapers and new cards. Among the 17 types of games you can find Bridge, Black Jack, Poker, Klondike, Spider Solitaire, Doubt.
More info/buy here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 08:49 Posted By: wraggster
New product on sale at Success HK
Fans of the popular shooting series will have their hand-eye coordination tested, by using the DS stylus as their weapon of choice to shoot down everything from clay pigeons to aliens in the fun mini games of Point Blank DS. A fun and addicting game on the go, Point Blank DS will have players tap tap tapping their way to victory as they take on four different difficulty levels in over 40 different stages including Namco's popular coin-op arcade series digitized for the first time.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 08:52 Posted By: wraggster
New product on sale at Success HK
Based on the follow-up to the blockbuster original movie, Pirates of the Caribbean: Dead Man's Chest has players as Captain Jack Sparrow, Will Turner and Elizabeth Swann as they explore and brawl across land and sea on a memorable quest in search of the legendary Dead Man's Chest. The games will not only feature thrilling moments from the movie, but will expand the fantasy of the franchise by offering exciting new adventures and locations inspired by the rich "Pirates of the Caribbean" universe.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 08:55 Posted By: wraggster
New product on sale at Success HK
Hi Hi Puffy AmiYumi for the Nintendo DS introduces a brand new gaming genre -- the 'Rock 'n' Roll Brawler' -- targeted primarily for kids 6-11. This action packed adventure allows players to call upon the powers of rock and roll to defeat their enemies as they travel the globe using only their instruments as weapons! With the Nintendo DS, action is presented on the upper screen while the actual control takes the form of a guitar located on the Touch Pad, and players can enjoy the action solo, or with 2-Player WiFi cooperative mode.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 08:59 Posted By: wraggster
New product on sale at Success HK
The micro racing series returns with this fourth edition of the multiplayer mini-racer. Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 arrives packed with knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting you loose with hundreds of vehicles, each with distinctive performance abilities, you'll be racing your inch-long miniature motors on wild tracks where everyday household objects appear immense in size and can become lethal hazards. Fans of classic Micro Machines games will rejoice in the return of some of the series' most popular racing arenas. Of course, it wouldn't be Micro Machines without an arsenal of power-ups and weapons to collect and use on your opponents while you’re racing, and v4 brings all the favourites back, including the car-mounted giant hammer!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2006, 22:37 Posted By: fackue
Both Shigeru Miyamoto and Satoru Iwata have confirmed the wiimote will have no microphone due to the costs involved. There is talk of a headset however.
This means that previous rumors about the Wiimote acting as a VOIP phone are false.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2006, 04:27 Posted By: wraggster
Poffy has posted this news on his site:
I’m currently working on two projects.
One was orginally going to be for the wifi compo, however, due to the busyness of the past months, work has become slow.
I’m currently toying with the idea of just waiting and releasing the game for the NeoFlash compo. I’m still thinking, though.
The second project is a client for the game Wolfpack Empire ( http://empserver.sourceforge.net/news.html )
The empclient source is very easy to use and will make going easy.
I’m pretty excited about this project.
More Info --> http://orbis.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2006, 04:31 Posted By: wraggster
Tassu posted this news
I'm not dead or anything, I just haven't had anything to show lately. I bought a new computer and I can now continue working on my projects. The Worldgen project is on hold for now, I'm not working on it because I managed to develop a big coders block. Instead I have been working on two other projects: a glider simulator game and a weird music game. They are going to be awesome. I will release some screenshots soon.
More info --> http://sivullinen.fi/nds/index.php?c...ticle=News.php
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2006, 04:47 Posted By: wraggster
Octobinz has posted a new update to his R-Type Clone for the DS, heres whats new:
- Fixed a few mem leaks. They was crashing and smashing sprites.
- Added bonuses. Only New life is added at the moment but it's really easy to add a new one, because of my god like architecture
- Added weapon selection. I'll have to change weapon classes architecture to make the same as bonuses.
Weapon selection is made on touchscreen.
Collisions are not active at the moment.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2006, 19:52 Posted By: scorpei
Scorpei:
Hi all,
I've added a review of the SuperKey, a nopass device by SuperCard, to my website.
I've also made updates to my other reviews; Supercard (all versions), GBAMP, etc..
I hope you all enjoy and find them usefull.
Feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 23rd, 2006, 06:09 Posted By: wraggster
Moonlight has brought out what seems to be a joining of both his Moonshell and Rein projects into a new release, most DS Flash Cards are supported in this release.
Download and Give Feedback on what this new release does Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 23rd, 2006, 06:17 Posted By: wraggster
bob_fossil posted this news/release:
OK, I've put together a fairly stable version of my port of Quirky's Chaos Advance. Tested with Dualis and (eventually....) on an actual DS - only tried with an M3SD. Had to use START to run it from the M3 menu.
Issues:
There may be a couple of graphical glitches - magic fire doesn't seem to be drawn or updated in the game.
Some of the sounds don't seem to play either.
Some of text in the game is drawn with a default colour of white, rather than the real colour. Let me know if you spot any of these.
Options dialog hasn't been fully tested or implemented yet.
That said though, the bigger screen on the DS means you don't need to scroll the board around anymore.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 23rd, 2006, 06:22 Posted By: wraggster
TheChuckster posted this news about his Music app for the DS:
I made a minor new release with WinterMute's modifications to Chism's FAT library. Hopefully, this fixes everyone's problems running it on esoteric devices like the Supercard M3 Mediaplayer Plus SD CF edition.
More info --> http://thechuckster.homelinux.com/tr909/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 23rd, 2006, 06:29 Posted By: wraggster
sgstair posted this news update:
Wifi Lib CVS Update
Again, a very small CVS update, addressing a few issues brought to my attention by people bugging me
This CVS update contains:
* DHCP fix! Now the intermittent failing of DHCP and the days of getting an IP of 0.0.0.0 should be over.
* FIONREAD support (As requested)
* connect() now operates in blocking mode! If you enable non-blocking mode before calling connect, it will still return immediately indicating success, but several people have asked for blocking mode (and I’ve been planning to add it anyway, just to be more “correct”)
That’s all the feature updates at the moment, and I must apologize because they’re not very well tested at this point, but they should work. (I just don’t have the time to test today… at all)
If for some reason they don’t work, please let me know, of course.
Additionally, this is already known to some of you, but I have plans to add many new features and release a new precompiled library on friday or saturday this week - among the features planned to be added are:
select() support,shared key authentication, support for ”hidden” APs (by way of probe requests), lingering TCP connections on close (so they shut down properly), and a few other large and small items. If you have requests, please post them
Anyway, need to get back to work…..
More Info --> http://blog.akkit.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 23rd, 2006, 21:29 Posted By: Mazza
The G6 team are releasing a version of their popular flashcart the G6 for the DS Lite. It sits flush with the DS lite casing and has 4Gigabits (512mb) of memory while keeping the same great features of it's larger brother.
It will come in 2 versions the Professional (which lacks GBA support and the extra case for use in the original DS) and Normal.
The best part is it comes with 4 cases that match the colour of the DS Lites available so you can keep the cool look of your new DS Lite
It will be released next week and both are available for pre-order from www.winsunx.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 05:13 Posted By: wraggster
Ryan FB has updated his Genesis Emulator for the Nintendo DS:
PicoDriveDS 0.1.4 is up! This is mostly a minor bugfix/enhancement release while I continue work on the new renderer. Changes:
Fixed bug where R could scroll past end of file list
Switched to unified builds, now one build should work for all SD/CF carts (thanks WinterMute)
Added NeoFlash MK2/MK3 support (thanks WinterMute)
Changed it so that pressing Select again without choosing a file will resume emulation
.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 05:24 Posted By: wraggster
Gary Linscott has updated the port of Snezziboy the Snes emulator for the Nintendo DS, heres the release info:
Got the sound core working again, now scanline synced to the CPU so compat. is high
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 05:56 Posted By: wraggster
DragonMinded has posted a new release of his app for the DS, heres whats new:
Added new fields to homebrew database: date, version, size of package.
Reverted from eabi back to r17 due to regresses:
Fixed .xm crash regress.
Fixed supercard boot failure crash.
Possibly fixed crash relating to ani gif files.
Improved key responsiveness on module player.
Fixed issue with shoutcast url's with no trailing / not loading properly.
Changed fat lib to rein r15 modified. Hopefully this works with M3 SD.
Fixed transparency issue with NDS file icons (Thanks LiraNuna).
Fixed issue with nds icon for dsorganize having bad transparency.
Changed file code to allow icons/descriptions for .sd.nds and .ds.gba files.
Fixed cursor bug in text editor with page down and files less than 11 lines long.
Homescreen highlights last app used when exiting back to it.
Fixed a bug relating to pressing y while hilighting a .ini file in browser.
Allowed homescreen customization, edit in the .ini for now.
Fixed minor bug with copying file then creating a new file without pasting.
Changed the way alternate browser modes function.
Added click to edit on calendar and day planner.
Fixed a weird bug with homebrew database scrolling.
Added setting for DD/MM/YY display.
Added setting to enable or disable second tap action.
Added setting to change the html renderer for better compatiblity.
Upgraded to latest tcplib, hopefully this fixes more issues.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 06:09 Posted By: wraggster
kevinc has posted a new release of his MSN Clone for the Nintendo DS:
Changelog: Lots
- Added support for sending / receiving user display pictures through MSNSLP
- Added support for sending / receiving INK gifs (not sure if works with official client, it does work with aMSN, kopete and others)
- Can handle now 302 Transfer in SSL auth (I think, if it doesn't, contact me)
- Added keyboard pressed key mask thingy a lot of people asked.
- Updated to devkitpro19
- Fixed bugs where some transaction ids were expected to be 1 char long
- Changed principal interface
- Can change now avatar / display name
- Fixed bug where would crash if disconnected while chatting
- Fixed bug where MSN would still consider you online / in some session even after closing (in my PC works fine, probably an error of socket closing of the lib)
- Fixed some stuff where a principal would create new tabs continuously because beup didn't recognize that it had left the one before
- Tabs now appear only after partner sends a message (so sessions used only for avatar exchange don't clutter the tab container)
- Added some sounds
- Tabs now use principal names instead of account
- Fixed chat tabs in general
- Changed button look
- Simplified principal synchronization (hope it crashes less now)
- Implemented composite glyphs for dstype (now can display accents / tildes / stuff)
- More other stuff that I can't remember.
Stuff still wrong:
- DHCP still fails sometimes (probably the lib, probably *I*'m using the lib in a wrong way)
- SSL still fails sometimes (tell me somebody is writing a native SSL lib for the DS...)
- WEP seems to crash regularly (can't check it since I don't use WEP)
- I probably should create an interface to update network config on beup itself, so people shouldn't rely on firmware / weird dhcp behavior.
- Still uses small keyboard (even though many have asked for a bigger one). Anybody knows where to get a simplistic keyboard bitmap that doesn't have dozens of shade effects?
All in all, I'm sorry for making you wait. I'll start working on .3 soon.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 06:20 Posted By: wraggster
ficedula has posted a new release of his Winamp clone for the Nintendo DS,heres whats new
-Turn backlights off when DS is closed
-Option: passthrough to another Winamp output plugin
-Option: downsample audio to mono (on the PC)
-Send playlist straight away when DS connects
-Stop & display error messages if unable to connect to network
-Fix flickering on playlist
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 14:32 Posted By: Mazza
As you probably know Nintendo are working with Opera to release a Web Browser for use on the Nintendo DS console. Some lucky guy called Jon got his hands on a prototype and wrote a full review of it and concludes with the sentence....
"All in all it would be safe to say that Nintendo and Opera have really hit it home with this combination of Hardware and Software innovation by providing the DS with an inexpensive, easy to use and beautiful product that anyone can afford."
The review is very positive and makes me wish they'd release it sooner in the UK but the browser will be on sale in Japan on July 24th for roughly £18 so if you can't wait you might want to import.
The full review can be found on his blog named Orgs Tech Times Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 21:34 Posted By: jojotjuh
well, i told you guys about the crappy fake SC SD???
check dis out then...
How to differentiate FAKE SuperCard Mini SD version
1. The label of FAKE Mini SC is very blurry.
2. The Fake Mini SC without rechargable battery.
3. The back of Fake Mini SC without a white Item.
4. The Fake one will corrupt your SAVE DATA.
5. The Fake one will white screen.
6. The Fake one is very hard to insert and plug out the Mini SD flash card.
SuperCard Team will not provide after service and upgrade to the FAKE one.
-----------------
weird, the CF was never imitated...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 24th, 2006, 21:51 Posted By: fackue
Not sure if this is posted here but whatever.
Nintendo's president Satoru Iwata previously stated that the Wii development kit would cost less than $2000. This was great news, offering independent developers a chance to make games on the Wii without spending a fortune.
In a recent briefing Satoru Iwata has gone further still and claimed the kit would now cost as low as $1732 USD. The first picture of the kit can be seen below.
Source
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2006, 05:05 Posted By: wraggster
birslip has posted a new release of his 10 Game Mini game for the DS, heres whats new:
The wifi doesn't work since an update of appache+php. This bug will be fixed soon...
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2006, 05:26 Posted By: wraggster
Moonlight has released a new version of his media player and muchmore
* Corrected a bug in the game ID search function.
* Already have reached the point where it can write using the FAT driver a little.
* Savename.txt was updated to 2006/06/23 edition.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2006, 05:29 Posted By: wraggster
ETk posted this news about his Megaman clone for the DS:
Hey! I'm sorry that I couldn't update the website ... I was busy with the school but now I can continue MegaETk development
I think it will be done before september ^^
Well, there isn't any updates in the game yet but I will start right now
More info --> http://etk.scener.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2006, 05:56 Posted By: wraggster
News from Lik Sang:
Here in Hong Kong a massive shipment of the much anticipated but currently European only Black DS Lite consoles went missing this week. The shipping container was valued at around US$ 2.3 million, which is estimated to include over 12,500 units. Some black consoles have already turned up on the black market, and Hong Kong police are offering a reward of just under US$ 130,000 for any information that leads to the location of the stash.
Meanwhile over the ocean, Japan Airlines announced how they're offering DS Lite consoles and games for in-flight play to Executive and First Class passengers. The campaign is being given a slow trial launch, wrapping up at the end of August and only running on routes from Tokyo to LA, NY, Chicago, San Francisco, London, Beijing and Guangzhou. Nintendo produced special units without Wi-Fi functions for use on the planes, and game wise the starting menu includes just four games like Mario Kart and DS Golf.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2006, 06:04 Posted By: wraggster
News from Lik Sang:
a month back we covered Nintendo's announcement that the Wii will cost less than ¥ 25,000 (US$ 222, or 174 Euro), but no specific numbers or dates came out. Recently however, Nintendo's president Satoru Iwata let another teaser slip, saying how the actual price point and release date will be revealed by September. During the same press conference the long awaited pricing for the Wii's Virtual Console system was also finally uncovered, sort of
Each title will cost between ¥ 500 and ¥ 1,000, which converts to about US$ 4.50 to US$ 8.99, or 3.49 to 6.99 Euro. Apparently this relates only to entirely new and more simple game releases however, as Satoru Iwata explained idea of creating low-scale titles which startup in just three seconds, and "put an end to turning games into big titles -- like taking simple game concepts, just adding modes and selling for 5800 yen". Whether or not these prices will also apply to downloading NES, SNES, N64, Genesis and TurboGrafx games or not remains to be seen though.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2006, 13:30 Posted By: jojotjuh
Oh My God! The Faker made another Fake SuperCard SD ver. They change the color of circuit from black to green too, but we still can differentiate the Original one and Fake one.
How to differentiate Green Circuit Board FAKE SuperCard SD version
1. The label of FAKE SC is very blurry.
2. The Origianl has a circle inside the top shell.
3. The Fake one will corrupt your SAVE DATA.
4. The Fake one will white screen.
SuperCard Team will not provide after service and upgrade to the FAKE one.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 27th, 2006, 21:34 Posted By: mesosade
I think i'll release my first 'proper' retexture now for super mario 64 here:
but first this is what it is...
what is retexturing?
it's when you use a plugin such as RICE for project 64 to overlap current textures in the game without illegaly modifing them.
where to get rice...
here's a link here (Open in new window): http://www.box.net/public/y3lfe6zqt6
what's in this retexture?
so far i've done the GUI and most of the of the castle yard in nes sprites...here's a screenshot (note: it's an old one so it's a bit more updated than the screen shot)
how to install
i suggest using project 64 for this because i don't know if this works on any other one...once downloaded rice extract than put the files in the plugin program file for project 64 once done delete the file that tells you to 'move bmglib to emu folder' so it doesn't confuse emu and as it says move the bmglib file to emu folder (the main one) NOT plugin folder! once that has been done create a folder called hires_texture (it must be exact!) than once you extract my project (which should be attaed below) move the SUPER MARIO 64 folder into hires_texture. After all that stuff is done boot up the emu go to settings make graphic plugin rice and go to configure graphic settings make sure advanced settings is turned ON after that go to texture settings and click load hires textures if available. AFTER ALL THAT load up the mario 64 rom(being your own of course) than VOILA! I hope you all enjoy here it is now.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 05:32 Posted By: shadowprophet
And the news just keeps on comeing in! In a related article to the EGM PS3 interview they managed to snag an interview with Reggie Fils-Aime Nintendo's Vice president of sales and marketing,
and Reggie had some interesting things to tell us, in this full interview below!
Live Via Wii-Mote
Reggie believes we will love the Wii
Is Reggie Fils-Aime, Nintendo's Execuative Vice-President of Sales and Marketing, worried about launching the Wii? He says no. Why? Because he believes in you-the gamers. Are you going to let him down? Read what Reggie thinks....
EGM: We have to talk about the name: "Wii" Why the change? Was "Revolution" that bad?
Reggie Fils-Aime: Nintendo knows our fans love the "Revolution" name. But the fact is, Revolution as a name is not idea; It's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how "Wii," as a console name, was created.
EGM: But couldn't you have chosen a name that still got your message across, only with fewer connotations to certain bodily substance?
RF: We had a number of different names we were evaluating. But in the end, "Wii" as a console name was, in our belief, the perfect choice. I do think the fans will accept it. And in terms of all the dirty jokes, frankly, we could have come up with a range of other names where that type of stuff would have happened anyhow.
EGM: Did you do any focus testing? Anyone hint "Wii" might not be such a good name for a console?
RF: There was no focus grouping, and quite frankly, focus groups are a little outmoded in terms of how to get good consumer feedback. But we did a range of things in the end, I think that some members of the media are getting more hung up on the name than the consumers or fans are. Believe me, I have walked the [E3 show] floor. And as I walked the floor, whether someone's wearing a Sony PlayStation shirt, a Microsoft shirt, or Nintendo paraphernalia-i'm talking to a lot of fans and asking them the question: How do you feel about the name? And i'm hearing a hell of alot more positives then negatives. I'm hearing acceptance-and support-for the decision we've settled in on. As we more forward, my expectation is we're going to hear more supportas people get comfortable with the name.
EGM: But could you have gotten the same support by choosing a more marketable name?
RF: I can create dozens of what-if scenarios, everything from the name to what I would have done differently to launch the Nintendo DS. The fact is, we have made the decision. We're moving on, and we are seeing alot of acceptance by the consumer. In the end, we feel that "Wii" as a console name is the right choice.
EGM: Did you give yourself a high five when Sony announcedthe price of the PlayStation 3?
RF: When I first heard their announcement, I was suprised. Arguably, you could say, shocked. When I heard the arrogance in their comments to support the price, I was even further shocked. They will do what they will do and we will do what we will do. The fact is, the Wii console will be the most affordable system. [Nintendo President Satoru Iwata] has gone on record that Wii will be priced less than $300, but certainly, I see a huge window of opportunity with our next home console. And we will take full advantage of that opportunity. [shortly after this interview, Nintendo announced the Wii will retail for less than $250-ed]
EGM: That's sure less than Sony's $600 PS3. Do you think you may have missed an opportunity by now announcing your price after hearing what Sony is charging?
RF: In our minds, the first step is the consumer making the decision by asking, "Will this remote feel good in my hand," "What types of games can I play," and "What can I invision Nintendo doing with this?" That's step one. And that's what we wanted to accomplish at this years E3. Step 2 is beginning to appeal to the more rational side, in terms of what 's the pricing and what's the launch date. Step 3 will be truely exciting the consumer by detailing the specific launch titles. We've announced Wii sports as a launch title, and Ubisoft has announced that Red Steel will be a launch title. and when the consumer sees all of that, I have no doubt that the excitement's going to be there for the Wii console.
EGM: Do you foresee the Wii being the No. 1 system this generation?
RF: I can certainly invision that. What gives me that confidence? A number of things. First, the fact that most of the show is dead except for our little corner of E3. And no disrespect to any publishers, No desrespect to Sony or Microsoft, but the fact is, the world is watching what we're doing, and people are having great experiences. The second thing that gives me confidence is the building and burgeoning third-party support we're receiving. Red Steel, Madden, Tony Hawks Down Hll Jam, Elebits,Sonic-we didn't have that type of support when we launched the GameCube. The third piece is our own first-party library. We're showing a great Mario game; we're showing Metroid. We are confident that we're going to have a fantastic run.
EGM: Is it possible to compete with the almighty PlayStation brand name?
RF: To directly answer your question, Can we do it? yes we can. What gives me that confidence? i've been receiving phone calls and e-mails from people I know personally who are saying, "Reggie, what's this Wii console all about?" These are people who are 35 to 45 years old: They're not core gamers, but thet're hearing that Nintendo's doing something different, and they're hearing about what it is that we're trying to do in the gaming market. So I think we're getting more and more buzz: We're getting more brand recognition, and I do think we are turning the industry on it's ear in a positive scense. So we certainly have every chance to come out of this generation with a significant increase in our market share.
EGM: How are you convincing third-party developers and publishers to come back to Nintendo after the GameCubes weak performance?
RF: It's three things. first, It's recognition of the innovation that we're bringing, and they're understanding of how innovation can make their games better. The second is the financial understanding that it's just a hell of a lot more profittable to develope on this platform than it is for the PlayStation 3 and the Xbox 360. The thrid part is that our relationships are better. They were always strong, but the publishers never believed. They never believed that what we were trying to do with the GameCube would be successful. I think, at first, they didn't believe in the DS. But they believe now. If you go talk to them, they believe in the Wii now.
EGM: You have to admit, the Wii's graphics don't look as nice as the PS3's or the Xbox 360's.
RF: In terms of the Wii console and processing power, we believe that the smart decisions have been made. We're not questioning whether or not high definition capability should be something to build toward. By the time HD penetration is at a substantial level, we will be ready for the next gen at that point.
EGM: But are you not going for the core gamers who expect HD-quality games from a next generation system now?
RF: We will have games and experiences for the core gamer like they've never seen. Zelda, Super Mario galaxy, Metroid Prime 3, Red Steel- those are core-gamer games that look great, play great, and have tremendous fun factor. and they're right in the sweet spot of the current gaming consumer base. The Wii as a console will also bring the mass market. It'll bring in both younger and older consumers. That's our strategy. We want both parts of the consumer base. And, certainly, the machine has the horsepower to make that happen.
EGM: It's an innovative console, yes. but it's hard to look at those games and not wonder what they'd look like on a more powerful system. Especially since those gamers expect a significant hardware upgrade every five to six years.
RF: I think the core gamer, once they see the games, will understand exactly what we're doing. I haven't talked to one disappointed consumer who said, "Boy, I'm not sure about the grapics." Not one. the fact is, the next iteration of games will probably look much better than what we are showing today. Probably the third iteration after that will look even better.
EGM: What are your thoughts on Sony unvailing a controller with motion sensativity?
RF: What I know is, i've gone over there, put the controller in my hand, and it's nothing like we're doing. Nothing like it. The full range of functionality, the use of infared for the pointer, the ability in the nunchuk device to also have a motion sensor-the games the Wii enables are nothing like [what Sony will] achieve on their own controller. Plus, we still have the rumble feature built in ours. We have the speaker that gives you another scence of game play. Sony's imitation is the sincerest form of flattery, and that's all it is.
Give Feedback Via Comments Below
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 12:57 Posted By: wraggster
Sniper posted this news on his site:
It's summer, but I managed it to make an update with some nice new features:
It supports now the EABI gcc compiler which is used by the devkitARM R19. But it still supports the "old" ELF compiler. The plugin tries to recognise the installed compiler and enable/disable the related project type. Make sure that your devkitARM/bin is in the system path! The default toolchain is EABI.
It is compatible with the NDS Managedbuilder 1.1.1, so you do not have to recreate existing projects.
You can switch between the project types EABI and ELF by using a project converter. But this is only working with CDT3.1.0+. With CDT3.0.x it's not working correctly, sorry.
I added a binary parser "NDSBinaryParser" for the ROM files. This shows the ROM name + code, code size, destination addresses and program counters. Select it in the project properties. I think its helpful ( At least for me ).
Get the plugin using Eclipse-Updater from: http://dev.snipah.com/nds/updater
If you have problems with the plugin or feature requests contact me via email at sniper --at-- thisdomain.
More info --> http://dev.snipah.com/index.php?id=5&type=1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:03 Posted By: wraggster
DragonMinded has posted a new release of his app for the DS :
Added new fields to homebrew database: date, version, size of package.
Reverted from eabi back to r17 due to regresses:
Fixed .xm crash regress.
Fixed supercard boot failure crash.
Possibly fixed crash relating to ani gif files.
Improved key responsiveness on module player.
Fixed issue with shoutcast url's with no trailing / not loading properly.
Changed fat lib to rein r15 modified. Hopefully this works with M3 SD.
Fixed transparency issue with NDS file icons (Thanks LiraNuna).
Fixed issue with nds icon for dsorganize having bad transparency.
Changed file code to allow icons/descriptions for .sd.nds and .ds.gba files.
Fixed cursor bug in text editor with page down and files less than 11 lines long.
Homescreen highlights last app used when exiting back to it.
Fixed a bug relating to pressing y while hilighting a .ini file in browser.
Allowed homescreen customization, edit in the .ini for now.
Fixed minor bug with copying file then creating a new file without pasting.
Changed the way alternate browser modes function.
Added click to edit on calendar and day planner.
Fixed a weird bug with homebrew database scrolling.
Added setting for DD/MM/YY display.
Added setting to enable or disable second tap action.
Added setting to change the html renderer for better compatiblity.
Upgraded to latest tcplib, hopefully this fixes more issues.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:08 Posted By: wraggster
Bronto Posted this:
The ssl lib is currently in early bugfixing state, so I hope there will be a test version out soon.
Since the issue keeps coming up: gmail and other ssl-only mail providers are not be supported until the ssl lib is done (which will be soon)..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:13 Posted By: wraggster
A New game for the Nintendo DS has been released, heres the info:
Andreas Seyfarth's Puerto Rico for the Nintendo DS
Here's the first release - there is now a menu that will allow you to select from two to four players - currently only the only available opponents are the dummy AI players (average score against eachother was about 26...), but as far as I can tell, the game logic is fully implemented. If the interface looks vaguely familiar, it's pretty much directly ripped from Ben Harrison's version.
The controls should be pretty self-explanatory - the stylus is the main controller, but there is limited support of the directional pad. Use the start button to pass.
Playing
The screenshots were taken from DeSmuME, the emulator I did most of the development with, although NO$GBA runs it without making my processor roar. To play it on your DS, you'll some extra hardware - I use the GBA Movie Player (GBAMP) with a Compact Flash card. There are a number of other solutions, but this is probably the least expensive.
Current limitations
° Still single player. Work on TCP/IP multiplayer will start soon.
° There's still that bug that'll let you get free colonists. It is convenient for testing, so I left it in. Enjoy!
° The AI is pitiful, and due to poor planning, may not get a whole lot better. I'm looking into this, and will probably work more on that before starting the multiplayer, since I only have one flashed DS.
° Please use the comment box at the bottom, or email me, or get in contact with me on BGG (johanb123) if you find more bugs (I know they're there...), have ideas for features, or whatever. This is still a work in progress, so adding/fixing is only going to get harder.
Future limitations
° At the present, I'm planning on having at least competent AI opponents, and multiplayer over the internet (hopefully compatible with benh's servers). However, there is currently no way for homebrew code to do the sort of single-cartridge multiplayer offered by licensed DS games, nor is there a way to do direct DS-DS linkage. Well, I'm sure there is a way, but I'm not working on it. Update: This guy has released a promising demo for doing exactly this - it still doesn't work, but it seems like just a matter of time before it will. Way cool.
Download and Give Feedback Via the Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:17 Posted By: wraggster
Octobinz posted this WIP news of his R-Type Clone for the DS:
Little Update for RType clone demo.
- Added main menu. Nothing great but it works.(in fact, it's ugly :/)
- Added rtype module !. Bug to correct here.
- Little bugs corrections and others added
Game is not currently under release, there are many bugs to correct. As usual, sourcecode is aviable.
More Info --> http://teamnnc.free.fr/phpBB2/viewtopic.php?p=6400#6400
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:21 Posted By: wraggster
bob_fossil has updated his port of Quirky's Chaos Advance
Heres whats New etc:
New:
- Implemented spell casting/fire/weapon drawing. Colours not right yet though.
- Use touch screen to:
- move cursor in examine board
- move cursor / select creatures in game
- highlight/select spells
- select options in the game menu
- OK messages
- Enter your name on player screen.
- Fixed some more text colours.
- Fixed Magic Knife graphic.
- Options screen shouldn't crash DS anymore.
- Fixed entering text for wizard's name.
- Fixed missing sounds.
- You can now change the wizard colour in the player screen.
- Current wizard selection wasn't shown on player screen.
Still broken:
- Sleep mode option doesn't work.
- Some text still not drawn in the correct colour - text drawn in white by default.
- Wizard death routine.
- End game / game drawn messages.
Touch screen is a bit flakey still - runs fine on the emulator but behaves differently on the DS. To highlight a spell / move the cursor just tap the stylus To select a spell or select the content of the cursor, hold the stylus down.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:22 Posted By: wraggster
With the redesigned Lite model launching across Europe today, Nintendo UK has moved to dismiss claims it is set to phase out the original DS, pledging to back the system "as long as there is demand".
The sleeker, more mass market friendly Lite retails for GBP 99, alongside the original model, priced at GBP 89. The original DS has already sold through an impressive 1.3 million units in the UK, with Lite expected to boost further the platform's fortunes, after impressive openings in the US and Japan.
But despite the focus on Lite, Nintendo UK was this week insistent that the older model still has a major part to play in its plans.
"We're still committed to the old DS as long as there's demand," a Nintendo UK spokesperson told GamesIndustry.biz. "Don't forget that the Pink and Blue DS units are only available in the old model, which account for a large percentage of our sales to girls. And like Japan we haven't seen any drop off in sales of the old model in the run-up to the launch of DS Lite."
How long demand will persist is open to question. In Japan, weekly sales of original DS did indeed remain steady around the 30-40k mark in the run up to Lite's launch, but have since dropped of spectacularly.
For the three weeks to June 11th, DS Lite sold through 285k, 135k and 132k units respectively, according to official Media Create data, compared with sales of 4.1k, 1.2k and 1.4k for the original model, with reports suggesting in-store supplies have dried up.
For UK retail, a separate problem is the lack of any meaningful price differentiation between the two systems - just GBP 10 separates original DS and Lite - with some retailers believing a further cut to the original is required to help maintain sales.
"With the old DS they'll need to do campaigns to keep unit sales up - but it depends what they've got left in the channel," said Don McCabe, joint MD of leading indie chain Chips. "GBP 10 isn't a great difference and I expect the vast majority to buy Lite."
Via GIBiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:25 Posted By: wraggster
In an effort to attract more gamers to the DS and especially Female Ones Nintendo are releasing a Pink Version of the DS Lite to be released on the 20th July.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:26 Posted By: wraggster
News from Gonintendo
Experience espionage at its most thrilling as Nintendo announces a partnership with new teen spy movie, Stormbreaker.
The hot-selling Nintendo DS(TM) will make its motion picture debut in the upcoming teen spy thriller
Stormbreaker. Nintendo has signed an agreement with the film’s producers that will turn the Nintendo DS into the ultimate spy gadget. Stormbreaker is based on the first in the popular Alex Rider series of books by Anthony Horowitz, which have sold more than 10 million copies worldwide.
After the murder of his uncle and guardian, the MI6 British spy agency recruits the reluctant 14-year-old Alex Rider to take over his uncle’s mission. Like any good spy, during training he receives his key piece of gadgetry: a Hot Rod Red Nintendo DS. He also gets several game cards that transform his DS into an eavesdropping device, a wiretap detector or a smoke bomb.
“Along with writer Anthony Horowitz, we asked ourselves how the Secret Service would get secret tools into the hands of a 14-year-old spy,” says Peter Samuelson, who, with his brother Marc, produced the film. “Nintendo DS is the perfect fit: Alex’s spyware hides in plain sight. Audiences will be thrilled to see how it helps Alex get out of a host of heart-pounding predicaments.”
Stormbreaker is scheduled for release in the United Kingdom on July 21 by Entertainment Film Distributors, in the United States on Oct. 6 by The Weinstein Company and worldwide from August by leading local distributors. The film stars Alex Pettyfer as Alex Rider, with Sarah Bolger, Robbie Coltrane, Stephen Fry, Damian Lewis, Ewan McGregor, Bill Nighy, Sophie
Okonedo, Missi Pyle, Andy Serkis, Alicia Silverstone, Ashley Walters and Mickey Rourke.
“The agreement is a perfect marriage of two hot entertainment properties,” explains George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “And while the Nintendo DS is one of the most versatile gaming systems available, we unfortunately have no plans to make any DS spy-related functions available to the general
public.”
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 13:28 Posted By: wraggster
Could it be that when Final Fantasy III comes to US shores it will be Wi-fi enabled? That'd be awesome!
So, we were psyched to see a post at Go Nintendo about the next issue of Nintendo Power hinting at the prospect.
IGN contacted Square Enix about the possiblity of FFIII going online. "I can confirm that Final Fantasy III contains Wi-Fi," a representative admitted, "but I can't reveal the details at this time."
Final Fantasy III has never been released in North America. What the US called Final Fantasy III for the Super Nintendo was actually Japan's Final Fantasy VI. FFIII is fifteen years old, but all the graphics are being rebuilt from scratch in glorious 3D for the port to Nintendo DS. Otherwise, Square Enix has been very secretive about other updates this classic RPG will have.
Of course, over the next few months leading up to the fall 2006 release of this title there will be more secrets revealed. Be sure to check back in to IGN for more scuttlebutt.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 15:44 Posted By: wraggster
The DS Lite has enjoyed a promising if unspectacular launch in the UK, shifting 35,000 units in its opening weekend at retail - with little to choose between the white and black models of Nintendo's redesigned handheld.
In the two days following launch, the system sold through approximately 40 per cent of the 87k start achieved by original DS in March 2005. While Lite did not prove to be a sell-out, Nintendo UK is likely to be encouraged by a solid early performance during a World Cup and without a heavy marketing push behind the hardware during the launch window.
“It didn't set the world on fire, but I don't think we were expecting it to,” ChartTrack's Dorian Bloch told GamesIndustry.biz.
“You can call it good as they've managed to sell 35,000 even though the football's on. I tend to think it doesn't make much difference to what the year total will be, because those who haven't bought it yet will buy it as soon as their attention has moved on from something else.”
ChartTrack confirmed that sales of the White and Black models were split 50/50 while, significantly, Lite's appearance did not impact on sales of either the original DS or Sony's rival PSP system.
“Original DS sold through the same as it did the previous week. Who's buying it? The answer is in the pink one - DS Pink made up half of original DS sales last week, bundled with Nintendogs Daschund," Bloch said.
“PSP sales are actually up - week 25 was actually up quite a lot anyway in terms of software and hardware, because we've gone past the really, really low point now. We're not going to have a week as low as the past couple of weeks. But that's the traditional low point anyway, which hasn't been helped by the football.”
The launch of the Lite also boosted sales of DS software, with eight DS-exclusive titles in the All Formats Top 40 this week - the same number as at the launch of the original system.
The original DS has an installed base of around 1.3 million in the UK. The older system currently retails for GBP 89, with the Lite at GBP 99. Lite has sold a massive 2.2m units in Japan since its March 2nd launch, with sales of 136,500 recorded for the first two days following its June 11th introduction in the US.
Via Gamesindustry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 15:56 Posted By: wraggster
Reggie Fils-Aime, president and COO of Nintendo of America, has confirmed that the Wii will give publishers the option to charge consumers to download premium content.
Microsoft's Xbox Live service already offers downloadable content from publishers such as Ubisoft and Bethesda Softworks through microtransactions, and similar plans are in place for PlayStation 3. When asked by US magazine Game Informer whether publishers would be allowed to charge Wii owners for content, Fils-Aime responded in the affirmative.
However, he added that the decision ultimately rests with publishers, stating: "If our licensee partners want to go in that direction, it's certainly possible in our system."
Fils-Aime went on to reiterate the company's plans to allow for downloadable content. "If you've gotten to a particular part in a game, we could push content out to you, so you get to battle a new boss. Maybe you get a new artifact; maybe you get a new weapon," he said.
These items could be downloaded in the background using the console's WiiConnect24 service, which will also allow the system to function as a server of sorts, opening Animal Crossing towns and other player-specific content to friends without the console being fully turned on.
Via GIBiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 16:01 Posted By: wraggster
In the grand scheme of things at Nintendo, you probably won't be all that familiar with the name Takashi Tezuka. However, you'll definitely know his games, having worked with Shigeru Miyamoto since the original Super Mario Bros. on NES. These days, Tezuka is general manager of Nintendo's Entertainment Analysis and Development department - the group responsible for, among other things, Mario's major titles.
Now, in an interview with GameDaily.biz, Tezuka has hinted, amongst other things, that a new proper 3D Mario game could well be in the works for the DS. When asked whether Nintendo ever considered following up Mario 64 DS with another 3D platformer, Tezuka revealed that the 2D New Super Mario Bros. had been planned all along, admitting however that, "I'd love to [do another 3D Mario on DS]! I can't say anything more than that".
Moving onto Zelda, Tezuka gave his opinion of Twilight Princess - a game that NoA's Reggie Fils-Aime has described as "the best Zelda ever made". Offering his slightly more humble opinion, Tezuka stated that, "I think everybody's going to have a different opinion [on whether it's the best] depending on what you're looking at when you play...". He continued, "There are a lot of different factors that will influence or impact that decision. I think this is a game that [the team] has taken a lot of pain and a lot of care to make, and that's definitely evident from beginning to end that you can see the amount of work and detail that's been put into the project... Even to the point where I'm [sometimes] surprised and will go, 'Who's responsible for this amount of detail, for this one section?' This is amazing even to me".
As for the forthcoming DS Zelda: The Phantom Hourglass, Tezuka explained Nintendo's decision to resurrect the cel-shaded visuals of Wind Waker, "It's actually kind of a long story, but just to give you the original kernel of the idea, it was actually two years ago at E3, I was on the bus with some of the people on the Wind Waker staff and they were all saying how enamored they were with that graphical style and the Wind Waker Link model, and they were saying how they just want to use him more.
"One game wasn't enough because they liked it so much, and they were already talking about the DS at that time at Nintendo anyway. And they thought, 'Well wouldn't that be fun? Let's try it and see if we can do it on the handheld.' So it was actually two years ago that they started talking about doing this, and just because it came from a love of that art style." What's more, Tezuka assured fans of the style that, "If the fans want it, then we will keep making it."
Finally, Tezuka revealed a few nuggets regarding Nintendo's plans for the newly-announced Wiimote speaker, giving some insight in what we can expect from the feature. "If you're playing a game where you're taking turns, players 1-4," he explained, "if it's your turn your controller could go 'ding, da, da, ding!' and that's kind of a neat thing [...] I think [the speaker] strengthens the impact of the game for each individual player and some of the effects that we're conveying or the experiences that we're trying to convey to the individual player. This is one tool that we can use to heighten that."
Via CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 16:10 Posted By: wraggster
Now Reduced at Divineo USA
The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS. Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card (not included) that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endles!
This MK3 version includes 256M of flash mem on board for extra features.
Price reduced to 39.99$
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 16:32 Posted By: wraggster
News from Lik Sang:
Nintendo of Japan today officially announced the release of a pink Nintendo DS Lite edition, officially called Nintendo DS Lite Noble Pink. The stylish system will ship on July 20 for Yen 16,800, which is the same as all other Nintendo DS Lite systems in Japan.
Preorders for the new system can be done via Lik Sang here --> http://www.lik-sang.com/news.php?artc=3861&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 17:56 Posted By: wraggster
New from Linkers4u.com
Product Features
Jumperless solution for Pal, US and Jap machines.
LED Indicator lights.
Low power design
Simple 6 wire installation points
Supports Multi games & AR
More Description
DuoQ is the latest low cost modchip for GameCube with all the basic features you need!
Features:
- Supports multi-disc and AR
- compatible with all regions & all versions
- region free loading
- low power design
- Simple 6 wire installation points
- super easy wireless install
- Jumperless solution for Pal, US and Jap machines
- no need to remove mainboard
- PAL/NTSC region force
- installation control LEDs
- switchable read setting adjustment / error retry (left joystick toggles upon booting)
- switchable audiofix (right joystick toggles upon booting)
- anti-static packaging
- THIS PRODUCT IS NOT UPGRADABLE
Buy from Linkers4u.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 17:58 Posted By: wraggster
New from Linkers4u.com
Product Features
MK4 can boot NDS & NDS lite all version,100% plug and play
MK4 supports NEOFlash/XG/SC/M3/G6/MP all flash cart
You can adjust the light level of NDS lite
Size of the MK4 is same with one nds cart
More Description
More features of MK4:
Mini - Just same with the original NDS cart size.
Support ALL NDS & Lite --- Support any version of NDS & NDS LITE.
Brightness adjust --- Can adjust the brightness level of NDS / NDS lite, keep all nds function with you.
EEPROM Save --- Build in the 2M EEPROM save chip,so can keep the nds game save through the right nds patcher.
Auto Sleep Mode --- 100% hardware support NDS power sleeping mode,you can close the nds case and open it in anytime, the game will keep to running, just same as one original NDS cart.
PLUG and PLAY --- 100% don't need modify your console,just need to plug in the MK4-mini,then can make all version of nds/nds-lite works immediately.
GBA/NDS Swap --- You can boot any flash cart (like the NEOFlash / XG / SC / M3 / EZ / MP / GBALink) form GBA slot,and you can boot MK2 / MK3 serial form NDS slot too.
R-S-A Secure --- 100% support R-S-A secure arithmetic.
Buy from Linkers4u.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 18:15 Posted By: wraggster
News from SuccessHK
MoSys' embedded memory will power Nintendo's Wii providing the console with high performance, high density 1T-SRAM. Three new trademarks registered by the company have also suggested a name for Wii's messaging service.
MoSys, a provider of high-density system-on-chip (SoC) embedded memory solutions, announced that Nintendo's Wii uses MoSys' patented 1T-SRAM technology to implement the very high performance memory within the Wii console's graphics system. As the launch date for Nintendo's new console approaches, we will gradually begin to discover exactly what is included under its hood. The Japanese video game giant has kept hardware specs vague and ha refused to discuss its new console's graphics potential, focusing, instead, on gameplay. This lack of hardware information has led to a multitude of rumors ranging from shadows of Project Reality to XBox comparisons. As we discover exactly what powers the Wii we will gradually begin to unravel the next-generation potential of Nintendo's little warrior.
The two companies have been working together for over six-years and previous generations of MoSys' 1T-SRAM technology were incorporated in Nintendo's GameCube in 1999. The newest 1T-SRAM implementations embedded within the Wii console are fabricated using NEC Electronics' advanced 90nm CMOS-compatible embedded DRAM process technology. These high speed and ultra low latency memories are used as the main embedded memory on the graphics chip and in an additional external memory chip.
In other Wii news, Nintendo has registered three new trademarks, WiiPointer, WiiCulture, and !!M. That last one is the console's name, Wii, upside down and may be the name carried by the messaging service. We are not sure about pronunciation although Eem might be a fair guess.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 18:16 Posted By: wraggster
News from SuccessHK
Club Nintendo has announced that they will release a Game & Watch Collection for NDS console. This collection will include 3 classic games (Donkey Kong, Oil Panic, and Green House) and some watch games. However, this collection will be only for the redemption of Club Nintendos members and is not for sale.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 18:34 Posted By: wraggster
New Game for Preorder from SuccessHK
Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 18:35 Posted By: wraggster
New Game for Preorder from SuccessHK
Based on the follow-up to the blockbuster original movie, Pirates of the Caribbean: Dead Man's Chest has players as Captain Jack Sparrow, Will Turner and Elizabeth Swann as they explore and brawl across land and sea on a memorable quest in search of the legendary Dead Man's Chest. The games will not only feature thrilling moments from the movie, but will expand the fantasy of the franchise by offering exciting new adventures and locations inspired by the rich "Pirates of the Caribbean" universe.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 19:37 Posted By: wraggster
The NeoFlash team posted this earlier today:
NEO MK4-mini and MK4-key can boot the EZ4-lite and G6 lite perfectly under the GBA mode,we confirm it 100%.
So there you go, short and sweet
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 21:41 Posted By: wraggster
Mick Waites posted this:
There is a new version of GBA Xor available for download. This version has 15 additional levels taken from the Amiga game "Prospector in the Mazes of Xor" which were kindly provided by Andrew Hayes.
It can be downloaded from the usual place, follow the links at: www.gbagames.dsl.pipex.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 21:43 Posted By: wraggster
Pikilipita posted this news:
My name is Pikilipita, I'm a VJ ( i mix videos during concerts or VJ sets), and I've wrote my own video mix software. It's running on a game boy Advance !
I've just decided to make it available to download on my website. Get your copy here and enjoy it!
http://www.pikilipita.com/vj
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2006, 23:02 Posted By: wraggster
I've seen some pretty dubious "breaking news" in my day, but drunken officials revealing console launch dates? *Cough*... Well, why not, we'll play along with it. So, as the story goes, a thirsty Nintendo rep apparently had too much Sake to drink and, in his ethylic euphoria, hinted that the Wii would launch on October 30 in Japan, and ten days later in the US and Europe. So much for simultaneous worldwide release then? That's certainly not what Nintendo had us thinking!
There's still a couple of months left until September - when Nintendo said it would officially announce further Wii launch details - so expect plenty more fabricated stories and speculations until then. Because that's probably what this is, so you'd better take it with a grain of salt. Or a shot of sake, whichever suits you best!
In the meantime, the latest issue of Nintendo Power announced at least six titles to launch on day one of the Wii's release - out of the total "around 20" launch titles previously claimed by Nintendo. Oddly enough, there's no mention of Wii Sports or Super Mario Galaxy yet, even though both of them looked pretty well at last month's E3. The only six games mentioned are as follows:
- The Legend of Zelda: Twilight Princess (Nintendo)
- Metroid Prime 3: Corruption (Nintendo)
- Red Steel (Ubisoft)
- Rayman Raving Rabbids (Ubisoft)
- Super Monkey Ball: Banana Blitz (SEGA)
- Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (Square Enix)
Via Playfuls
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 00:09 Posted By: wraggster
Lik Sang let me know that they have both versions of the DS Web Browser on preorder, heres the details:
Nintendo DS Browser (Standard Version)
Product Features
Web Browser for Nintendo DS
Powered by Opera 8.5
Supports HTML/, XHTML, XML, DOM
Supports ECMAScript and CSS
Supports SSL 2.0, 3.0 & TLS 1.0
Includes memory expansion pack
Description
The web browser for the NDS takes full advantage of the systems unique dual screen design. The upper screen is used for a zoomed in view of each page, while the lower is used for a scaled to fit the 256 by 192 resolution overview of the whole page. With an on-screen keypad and stylus, users can easily navigate the Web from their Nintendo DS with PDA-like functionality. Includes a memory expansion pack.
More info --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
Nintendo DS Browser (Lite Version)
Product Features
Web Browser for NDS Lite (Memory Expansion Pak does not fit on the older larger NDS models)
Powered by Opera 8.5
Supports HTML/, XHTML, XML, DOM
Supports ECMAScript and CSS
Supports SSL 2.0, 3.0 & TLS 1.0
Includes memory expansion pack
Description
The web browser for the NDS takes full advantage of the systems unique dual screen design. The upper screen is used for a zoomed in view of each page, while the lower is used for a scaled to fit the 256 by 192 resolution overview of the whole page. With an on-screen keypad and stylus, users can easily navigate the Web from their Nintendo DS with PDA-like functionality. Includes a memory expansion pack.
More info and tons of Screenshots Here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 17:50 Posted By: wraggster
White X Posted this DS Game review:
I have refined my review scheme, hope you guys like it...
Fifa 06
Fifa 06 is the first iteration of the long running Fifa football franchise
on the DS hardware, it sports a full 3D engine and a plethora of teams for you to choose
and play from the get go or onto championships and other forms of gameplay.
I know that there is a game released for the World Cup, i´ll review this one first
and use this game to compare to the other one.
Presentation/graphics 8
A very good presentation on this one, many teams to choose, weather conditions,
gameplay scenarios, interactive replays and many other gimmicks to make the experience richer.
The graphics are very well presented with a full 3d engine and well animated characters, they are not very
beautiful, but are well animated.
This game reminded me of Fifa 99 for the Nintendo 64, so expect that kind of graphic quality.
There is almost no lag even on rainy and icy fields, the players try to mimic their real life counterparts,
at least the most recognizable ones, and there are cool "TV broadcast" kind of effects when you get a replay.
Music/sound effects 7
There´s an assortment of real music, i believe that one of the songs is from Oasis and the ingame comments are
nice and very clear with a nice british accent, the crowd roar is that same old nameless team cheering, i really wanted the
ability to turn off crowds and have ingame music, but there´s no such thing.
Gameplay 6
Very easy and arcade like, B for passing, A for shooting, Y for long passing and so on...
Oh! and the ball "sticks" to the player, very arcade like.
Two things are to be let out in the open, even on the most easy difficulty setting, the Ref is extremely against
sliding tackles, you will most likely get a foul on every one till you figure a way to do it safely and there is a
stamina bar that runs under the player´s name, it depletes very quckly, so you kinda pass the ball more than you may want.
DS factor 8
There is the interactive replay controlled on the touch screen, a customizable team that you get to draw its emblem,
team tactics selected "on the fly" with the lower screen, the 3d engine, it is quite a complete package of DS football.
Learning curve 9
15 minutes to learn, 2 hours to really learn.
Lasting appeal/game modes 9
There are many teams and scenarios to keep you busy, you can quick play a match against a team of your choosing, undertake
a championship, build a career around your very own customized team or tackle a real "no win" situation that a real team overcame,
are you up to the task?
Final considerations
It is a good game, it entertains, lasts long, is easy on the eyes, it is good to revisit and it is World Cup time!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 17:51 Posted By: wraggster
White X Posted this DS Game review:
Magnetica
Description
Magnetica is a puzzler based on the same school of the game called Zuma,
where you want to make combos of same colored balls on a a circling trail
by shooting balls in the middle.
Presentation/graphics 5
The graphics do their job, i mean, it is a 2d puzzler, nothing more.
The balls are vibrant and multicolored and very well "animated" as they roll
through a "Dreamcast swirl" type of trail and similar ones, the backgrouns are
almost all of them silver to give the impression of metal, no story, no cutscenes like Meteos and no different ball design.
Music/sound effects 7
The Music is some futuristic beat, kinda Megaman-ish like, fits the metallic set up
and is easy to forget, that in case of a puzzler is a good thing.
The sound effects are like the graphics, fitting, but nothing to go Yee-haw! about.
Gameplay 8
Here´s the meat of the game, you see, you must shoot the ball from the middle with the stylus
to meet other balls with the same color as they roll towards the center, when you succeed on
pairing it up with two others, they disappear and if the the balls surrounding the ones that vanished are
same coloured, they get atracted to each other forming combos.
The stylus control is precise and fast, although only on challenge mode you can select a left handed mode,
much to my demise, being a lefty myself.
As all puzzlers, it gets hard really fast but it is fun nonetheless.
DS factor 6
It utilizes the touchscreen for everything, however, no other "DS only" capabilities are used and the
upper screen is nothing but a score keeper, well, it is nice for a clean battlefield though.
Learning curve 7
A moment to learn, a lifetime to dominate...Seriously, you´ll be playing in seconds because it is very intuitive, however, on puzzle mode you will bang your head a little bit.
Lasting appeal/game modes 9
As all puzzlers, you may want to play it once in a while and it never gets old on small sessions
of gameplay.
There´s the almost endless challenge mode, the puzzle mode, that gives you a set number and color of balls to kill a built scenario and the quest mode that place you against more variations of the trail design and has a stage like progresion.
Final considerations
Nice game, although not as good as Meteos, i recommend to rent it first.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 17:52 Posted By: wraggster
White X Posted this DS Game review:
Tony Hawk´s American Sk8land
THAS is the first Tony´s DS game, it is presented in full 3D, with one of
the most powerfull engines that ever graced the DS, Vicarious Vision´s Alchemy.
With good music and an unique graphical experience, THAS is a good one to hold on if you are a fan of virtual Skateboarding.
Presentation/graphics 9
I only gave nine because i do not know what God holds in store for the DS,
the graphics on this game are amazing, more so considering that it´s quite old now.
THAS is a full 3d game with the camera on the back of the character, it has some sort of Cartoon look to it, but fear not, it is very fitting to the atmosphere and runs very fast too.
The game has also a lot of content, a classic mode that comes back to the old school Tony Hawk, real music and a lot of DS gimmicks to keep you going.
The only shame are the NPC´s that are mostly the same dudes with different colors.
Music/sound effects 10
Real music in a varied assortment, good and fitting sound effects, you can even record your own "good" and "bad" sounds, the songs play clear and help to build the experience.
Gameplay 7
It is the same old, same old, but with a double screen touch, you get a button for the lip trick, one for the grab...and so on, combining the tricks is very easy and after a good combo and a bail, you get to "Freak out" and recover some of the points.
The ability to walk is over and the game is kinda too easy, you walk around a set place, doing errands, showing you skills until you do a number of things, than a famous skater asks you to do one thing and the stage is over, none of the things they ask are particularly difficult till later in the game and the "natas spin" takes the fun out of a big combo.
DS factor 8
You can draw the bottom of your board, record your voice, see the map on the lower screen, the game is 3D, battle over Wi-Fi, another complete package, the only thing is that the touchscreen tricks sometimes get confused to make due to small icons piled up on top of each other.
Learning curve 7
You will be doing nice tricks and combos in no time, but will take some time of you to discover how to do some of the biggest combo scores. I´d say 15 minutes to learn, 3 hours to tame.
Lasting appeal/game modes 8
Story and classic modes can take a huge chunk of your gaming time, classic is Tony Hawk as before THPS 4, story is the main mode and you can skate online too, so if you like skateboarding games, this one can give you
a good run for your money.
Final considerations
An overall good game, a little old now but worth to get if you ever liked the Tony Hawk experience and perfect to build up the Hype towards
TH´s Downhill Jam.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 17:56 Posted By: wraggster
White X posted this Nintendo DS Game Review:
Fifa World Cup 2006
FWC 2006 is the second of its breed on the DS, it comes with all the National teams
that can appear on a World Cup, once again a full 3D presentation, very similar to the first one
Presentation/graphics 5
Not so many teams as Fifa 06, however a better overall presentation on this one.
A 3D map shows the countries and there are more instant, non interactive replays to go
with the interactive ones, the Crowds are animated now and the players seem to have a
larger poly count, However everything comes with a cost...
Music/sound effects 7
Also back are the real songs, however more ethnical to reflect the various countries
involved on the WC, the comments are from a different voice, higher pitched, richer but more annoying.
No option to get music ingame again.
Gameplay 4
Here´s where the cookie crumbles, first, all the eye candy comes priced with a hell of a slowdown, even
on the mid field with not so many players, the game slows down to a crawl, that in conjunction with the
next issue makes this game a letdown.
Second, remember when i emphasized the arcade qualities of Fifa 06, well, this one have a little turn
to the reality, you see, on most football games when a player have the ball, it "sticks" to him, even if
he stops running, the ball stops with him, well, not here.
On FWC 2006 the ball is an entity into the field with it´s own physics, so if a player stops running,
the ball keeps going,
if you use the faster running, you kick the ball with more power, it goes further and you lose the "time" to pass it or kick it.
Now combine this with slowdown, CRAPTASTIC.
DS factor 6
There is the interactive replay controlled on the touch screen, a customizable team that you get to draw its emblem, team tactics selected "on the fly" with the lower screen, the 3d engine, it is quite a complete package of DS football.
Nothing new here, keep going...Wait, instead a complete package, you get a rushed job to get a better game with the same engine.
Learning curve 6
You will learn just fine in 15 minutes, the thing is try to pass when the game stutter and the ball outrunned you, this will take some 5 hours of you.
Lasting appeal/game modes 5
Less teams, worst gameplay, slowdowns, even with a good assortment of game modes, you will not spend much time around this one.
Final considerations
It should be a better game but it is not, keep Fifa 06 and play with international teams.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 18:03 Posted By: wraggster
Somewhere in the land of Spain, Nintendo held one hell of an event without anyone else on the planet seeming to notice. RevoGamers.net were some of the lucky ones invited, and managed to chronicle the event with pictures and a short video.
As we can see in the picture to the right, the Wiimote has once again gone through some minor design alterations. First, the + and - buttons have returned to their original "return arrow" and pause versions, as seen in hardware shots prior to E3 2006. The Wii logo on the bottom of the remote has disappeared, for reasons unknown. Finally, however, is the attachment of a wrist-strap for the remote, which is a wonderful idea considering the motions required in games like Wii tennis and the, ah...expensive TV sets around the room. With any luck, a similar strap will come bundled with the system and remote.
But that's not all. There are pictures of the back of the Wiimote without batteries, some sleek sensor bar close-ups, and a bitchin' wall mural for Wii Sports. The event seems very classy and much more relaxed than E3.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 18:15 Posted By: wraggster
Bronto posted this update about his Mail app for the DS:
SSL almost ready
Yes, it is true.. the ssl lib is finally working
now I'll polish it just a little bit more (clean up code, make more stable) and then there should be basic ssl support (GMail and most other servers) in NDSMail very soon now
More info --> http://blog.bronto-online.de/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 18:16 Posted By: wraggster
sgstair posted this news:
Dswifi - delayed! woohoo!
Sorry guys, but I didn’t get around to writing the improvements I alluded to and completing a new lib last weekend - I realize we’re now near the end of the wifi game coding compo, and I don’t really have time still to get out a new version in time. Rather than stress everyone and release a new lib at the last minute, I’ve decided to attempt the release again this weekend (saturday) and in the meantime I encourage anyone entering in the ndshb wifi game compo to get the latest version from CVS and compile it (latest version as of well, last week) for use in your entry rather than using the last actual library release. If for whatever reason you can’t compile the lib, I may be able to help you out and provide an actual compiled lib of the latest CVS source.
Anyway, I’m just far too bogged down with work at the moment, but I’m looking forward with great interest to the results of the upcoming competition - again, good luck all
More info --> http://blog.akkit.org/2006/06/28/dswifi-delayed-woohoo/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2006, 18:20 Posted By: wraggster
Mario and Brain age continue to do amazingly well in japan:
1.) Valkyrie Profile 2: Silmeria (PS2, Square Enix) - 281,510 | NEW
2.) NEW Super Mario Bros. (NDS, Nintendo) - 170,168 | 1,848,814
3.) Brain Age 2 (NDS, Nintendo) - 57,752 | 2,594,990
4.) Winning Eleven 10 (PS2, Konami) - 49,926 | 863,457
5.) Brain Age (NDS, Nintendo) - 38,766 | 2,437,374
5 million Brain Age games and i thought it was crap :P
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 02:14 Posted By: wraggster
With DS Lite already off to a solid start in the UK and a new GTA release racing to the top of the charts, retail is now pinning its hopes on tomorrow's release of New Super Mario Bros to increase momentum and counter negative impact on consumer spending caused by this weekend's crucial England World Cup match.
A traditional quiet period for retail has been worsened by the transition and the impact of the football tournament currently being held in Germany, with the sales performance in recent weeks described by UK sales monitor ChartTrack as "dire".
Nevertheless, with DS Lite and GTA: Liberty City Stories on PS2 spearheading a minor revival in UK software and hardware sales last week, Mario's DS-exclusive adventure is tipped to provide an additional and timely boost both to DS Lite and the overall market.
"Consumer interest is high for New Super Mario Bros., and all indications are that it could be Nintendo's biggest release so far this year which, considering Animal Crossing's success, is phenomenal," said Steve O'Brien, boss of leading independent retailer Action Replay.
Lite sold through an encouraging 35,000 units in its opening weekend in the UK, and was welcomed with not a little relief by an embattled retail community.
"Sales were in line with positive expectations," HMV head of games Tim Ellis told GamesIndustry.biz. "We sold more of the white model as we have more of it overall, but about ten of our stores ran out of the black by virtue of smaller quantities of stock available. Stores should be fully stocked again shortly, however."
"We think that Nintendo has done a great job in marketing this product and its strong customer appeal clearly caught the imagination of our customers," added GAME's commercial planning manager Alex Vines. "Both colours did very well due to the fact that they appeal to different consumers."
"DS Lite outsold what I anticipated but it didn't set the world alight," offered Action Replay's O'Brien. "We sold out of white, which was the weaker of the two SKUs to start with. Black, initially, was the most popular in our stores. I think Nintendo's done another great job in terms of giving itself another sales spurt."
The arrival of the new system appeared to boost DS software sales, with both Brain Training and Nintendogs: Dalmatian & Friends moving up the Top 10 in the ChartTrack UK all formats listing, but a direct correlation was not witnessed by everyone.
HMV's Ellis revealed there was a "significant increase in associated software" at the entertainment chain, while O'Brien observed: "The attach rate was extremely low. Even with bundles it was less than 1:1. I'm not convinced that New Super Mario will drive hardware sales unless Nintendo were to bundle the product, which at this stage isn't really necessary.
"I would think that Brain Training Academy is possibly pencilled in to do that job at the beginning of the all important summer holiday period," he added.
The launch of Lite also, notably, failed to impact negatively on sales of the original DS. Sales of the Pink model in particular - popular with female consumers - remained solid.
"Our Nintendogs bundles are still performing consistently well thanks to the DS Lite being targeted at a different customer to that of the original pink and blue consoles," GAME's Vine revealed. With a Pink SKU of Lite confirmed for Japan earlier this week, however, it is surely only a matter of time before the original DS loses its USP in this territory.
Yet despite the hoped-for sales boost Mario is expected to deliver, such optimism could well prove short-lived, with an otherwise bleak release calendar failing to alleviate fears that the tough trading conditions are set to continue over the coming months.
"This summer is all about treading water and waiting for the things that are better to come," added O'Brien. "It's paramount we don't all take our eye off the ball as market share is obviously going to be important when it comes to allocation for new formats. It's almost the worst summer I've ever seen in terms of releases and the consumers' response to them."
Via GIBIZ
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 02:22 Posted By: wraggster
New DS Release:
After many years of aquarium life, the Tank Gang is finally ready to make a daring break for the deep blue sea. But it won't be easy. Luckily, Nemo, Marlin, and Dory are waiting by the pier to lend a helping fin as their buddies dive deep into the unknown on an incredible journey to find a brand new home in the coral reef.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 02:32 Posted By: wraggster
The site's Q&A section reveals a few bits on what we can and cannot expect from the browser. First, the good. The browser supports full stylus-based controls, for scrolling and jumping between pages, and even for inputting characters through direct handwriting or via a software keyboard. The browser keeps track of previously entered phrases so you won't have to enter them again.
Now for the bad. The browser won't be capable of displaying Flash and PDF, nor will it support video and sound. While you can save bookmarks to your favorite pages, you cannot save images or other elements of pages.
Via IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 21:03 Posted By: wraggster
Red Steel is one Wii title we're really, really looking forward to, because any game which allows you to swing a virtual sword in anger fulfils our long standing dream of engaging in epic sword battles from the comfort of our own living room (but not in any uncool Star Wars kid kind of way you'll understand).
Ahem anyway, Ubi's developers have just started up a blog and the first entry from producer Marie-Sol Beaudry from its Paris studio, details how it will be implementing that crucial sword fighting mechanic with the wonderful Wiimote.
Beaudry begins by saying the game's sword fighting proved a real challenge, but, "We quickly learned that wielding a sword and manipulating the controller was a lot of fun, but we didn't want to force people to become actual professional swordsmen - just have fun.
"Also, we have to consider the animations of the sword and matching it up with what you see on screen. We didn't want any delay whatsoever in response to what was happening with the controller and what you saw on the screen. "
However, Beaudry also acknowledged how important the controller is to anyone making games for the Wii and how it informs pretty much every design decision: "Everything we're doing in the game is directly effected by the controller. This includes everything from level design, overall game design, movement and storyline."
Beaudry teased with one last info nugget too, saying there are a couple of surprises in store for Red Steel players, finishing with the cryptic, "Also the sword fighting is going to offer more diversity in movements and couple of special moves I will not talk about this time."
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 21:44 Posted By: wraggster
Nintendo has announced the establishment of a new wholly owned subsidiary located in Seoul, focusing on localised DS Lite products and paving the way for a new market for the Wii.
The new division is set to open its doors on July 7th, supported by an initial investment of approximately 30 billion Yen (20.5 million Euro). Initial development on Korean language localisation of DS Lite titles is expected to begin as soon as July 20th.
Nintendo's Korean operations will be led by Mineo Kouda, and the company aims to rapidly drive sales of both hardware and software in the region, expanding the reach of the DS Lite and paving the way for a new audience for its forthcoming console, the Nintendo Wii.
Korean consumers have been able to access Nintendo's products for some time now, as trade between the two countries continues to improve. However, a lack of after sales support and no Korean language support for its products has stifled the growth of the Korean market - something which Nintendo is committed to changing with the launch of its new subsidiary.
Via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 21:53 Posted By: wraggster
Need for Speed Carbon, the latest in EA's street racing series, will not be playable online for Nintendo's new console, Wii.
NFS Carbon will support online play for PS2, Xbox, PS3 and 360, but won't be available to Wii owners, according to US magazine Game Informer.
It has also come to light that Carbon will not make use the motion sensing capabilities of either the Wii remote or the PS3 joypad. Publisher EA apparently has concerns over gamer fatigue, what with will all the hand waving. And we can't have out of breath gamers, now, can we.
Via Gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 22:18 Posted By: wraggster
Following our earlier news of the ex-British colony called Canada trumping us in the 'celebs hosting games awards' stakes, we have some further news of how our ex-Colonial cousins are beating us in showing off their hardcore love of video games.
This 9ft tall replica of everyone's favourite plumber Mario currently stands proudly in the centre of Young & Dundas Square in down town Toronto.
The sculpture has been built entirely out of non-perishable canned food to celebrate TODAY'S release of "New Super Mario Bros. for the Nintendo DS and to support "The Daily Bread Foodbank"
This awesome feat of architectural engineering weighs in at over 2600 pounds and is made of about 4000 individual cans and a couple of bags of SmartFood Popcorn.
Nintendo Canada's PR agency deserve a massive Mario shaped medal for making things like this happen. We want to see a huge Mario made out of buns or burgers or lager tins or something slap bang in the middle of Trafalgar Square. Come on Nintendo UK. Make it happen!
Screenshot Via Comments
via Spong
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 22:28 Posted By: wraggster
A new release of the Nintendo DS Emulator for Windows:
Heres whats new
I have improved of the bug in the version the 0.3.3 stable of the DeSmuMe having carried it to the version 0.3.6 (improvements brings to you from version 0.3.4 obviously not are here).
Arrived to the version the 0.5.0 firm plan.
Improvements:
- Added one key in order to play with some rom
- Improved speed emulazione the emulazione (little 3 or 4 frame)
- Improved the compatibility with the rom
Download and Give Feedback Via Comments
source - elation
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 22:34 Posted By: wraggster
News from our friends at Emulation 64
Low Lines brings some news about his Flash/XML Based Compatibility List for Nintendo DS:
In case you don't know there has been a lot of work happening in the DS Emulation Forum on emulator compatibility with two emulators in particular (iDeaS & DeSmuME).
Well I have gone and made the effort off creating a Flash/XML based database that has many useful options such as searching and ordering of list data. Though it is still a WIP, it has very much progressed and is really easy to use.
IMPORTANT NOTICE:
This site and compatibility database REQUIRES the Flash 8 Web Browser Plugin. And at the moment I don't think it works on Linux Operating Systems. But I do not have Linux so somebody may need to verify this with me. Also your browsers may come up with security warnings (as I quickly found out) or may in deed block it completely (particularily with embeded URLs) but there is no bugs or spyware or anything, it's just Microsoft & Macromedia being paranoid!! LOL
This is my site...
http://llref.emutalk.net
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 22:36 Posted By: wraggster
Having reportedly shifted 35,000 DS Lites in the console’s opening weekend, Nintendo UK has revealed it has a £6 million marketing warchest readied to push the handheld ahead of bitter rival PSP over the summer.
Nintendo UK marketing director Dawn Paine told MCV this week that its unique games line-up and promotional plans will mean that the summer months will be far from quiet. “For us summer is like anyone else’s peak season,” she said. “Sometimes we’re in the situation where the only competition is our own products.”
Via MCV
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 22:39 Posted By: wraggster
Via bloggerrace
Nintendo has completely outdone themselves by adding a wrist strap to the wii. This is probably the biggest invention that they have come out with since super mario brothers.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 22:42 Posted By: wraggster
Seems that the Wii Console has got a similiar sized power supply as the gamecube.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 23:13 Posted By: wraggster
Seneco has posted a video and screenshots of his new WIP game for the DS, heres the info:
First of all we want to congratulate the PALIB creators. Nice work!
We are four computer science students. For our final project we made a Liquid War game port for DS. For more information about the original version please check the page: http://www.ufoot.org/liquidwar
Here is some screenshots, later on we'll add the .ds and .ds.gba here. We don't have a website yet...
Cya!
More info --> http://teamnnc.free.fr/phpBB2/viewtopic.php?p=6322#6322
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2006, 23:16 Posted By: Mazza
ust thought I'd let everyone know you can pre-order at Divineo USA for $79.99
Order Here http://www.divineo.com/cgi-bin/div-us/dd-ds-g6lite
I ordered with a Passcard 3, shipped to the UK by Fedex Express and it cost me $ 164.48
Shipping nearly $60!!!!!
Ah well I'm not that bothered, it cost £90 when converted by Divineo and paying with card so order now!!!!
Just thought I'd let everyone know
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
|
|