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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 13th, 2005, 13:36 Posted By: wraggster
The entries for the NEO Coding Competition have been put online for registered members to download (free to register). Heres the list of entries:
Games section: Yoshis Bad Brother, Grid Challenge, Earth Invaders, Magic Lines, Teenage Queen NDS, Sushi The Cat DS, ArkanoiDS, Arena, Jumping Barnabe, Gorilla, Nibbles, Tetris, Dual Step Revolution, StripedRectangle, FLUX, MasterMindDS, DrugWars DS, Antarex, YatzyDOS, Starfighter Skirmish, 3d pingpong and last but not least DSGoo.
Applications section: my exporter and animator 3d, DS_GBC, DSMS Emulator, MD2 Loader, nds app nDoS, NDS Raw sound Player, WinDS, Perpetual Calendar + Clock, RetroBoxDS, DSSpeech Speech Synthesizer v1.0, Flipbook, PA_lib and nds app demo
More info http://www.neoflash.com/forum/index.php?board=14.0
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August 13th, 2005, 13:10 Posted By: wraggster
Nicolas Beuzeboc has updated his homebrew game for the Nintendo DS, heres what he says:
New release, this time i used DS 3D mode to display stars on a sphere surface, the observer is located at the center of the sphere and can rotate on 3 axis with D-pad, A and B, change the field of view with L and R, and change the number of star displayed with select and start.
Changing the field of view isn't a good solution to have a nice full hemisphere view. I'll need to translate back and cancel the closer hemisphere display.
I'm going to add stars color in the next release, and display some information on the bottom screen. I'll work on a stylus control.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsbrightstar.shtml
Official Site --> http://czc.free.fr/ds/
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August 13th, 2005, 12:50 Posted By: wraggster
Rize has released a new Homebrew game called Flux for the Nintendo DS, the game is a Tetris type game, heres more info:
Flux is an action-puzzle game for Nintendo DS of the falling block variety. Players must place blocks so that like colored tiles are adjacent. When the length of such a series of tiles approaches the minimum chain length, the orb-shaped tiles will begin to morph into cubes. When the minimum chain length is reached, a volatile chain of cubes is formed. The player can continue to add to the chain increasing its size. When he chooses, the player may tap any volatile chain to destroy it causing the remaining tiles to settle into the newly created hole. Every 50 tiles destroyed increases the minimum chain length by one requiring the player to create increasingly large collections of tiles to keep the playing field clear.
Download Here --> http://nintendo-ds.dcemu.co.uk/flux.shtml
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August 13th, 2005, 12:37 Posted By: wraggster
New version of the Moonshell by Infantile Paralyser which is a multi format player OS for the DS, heres whats new:
It supported to Japanese long file name by the file list. Japanese long path name is unsupported.
bugfix:There is an error margin in the operation of TouchPanel. It is a unverification.
JpegPlugin bugfix:It is not possible to end when displaying it to the last minute.
JpegPlugin bugfix:The image loops when the page scrolls.
PNGPlugin:When it displays outside cache, it opens again automatically. but very slow.
When you display the 'PictureViewWindow', It scrolls with the cursor key. It becomes x4speed while pushing A button
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 13th, 2005, 12:30 Posted By: wraggster
Didou has released a great new game for the Nintendo DS, heres the Info:
I just made available a playable early version of my first real homebrew game on NDS: ReboNDS. The principle is the simple Bounce game (instanciate by X-Bounce, K-Bounce or whatever-Bounce . You just have to fill the screen by, avoiding bouncing balls from cutting you. I plan to add transition screens (some are already ready), bonuses, maluses, micro support (to shout "SCH.T" in order to cancel a line that will be hit by a ball )...
Download Here -> http://nintendo-ds.dcemu.co.uk/rebonds.shtml
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August 13th, 2005, 12:19 Posted By: wraggster
Source = http://www.thepernproject.com/
According to DSPassMe.com, "PassMe DOES NOT work with Ique DS and NEW Red DS! If you own either of these, don't bother buying one untill I have a new version available. Loopy (who rocks) has a working version of PassMe for the iQue DS and is working out the 'kinks'. I will update if it works with the Red DS when it has been confirmed."
http://www.dspassme.com/
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August 13th, 2005, 12:14 Posted By: wraggster
News from Chris Double
Lots of translation news. Some of my tutorials have been translated into Japanese by Shunji Sugiura. You can see the Japanese translations here. The site for the french translations has moved here and two new Polish translations - tutorials five and six.
DSEmu progress has been slow due to a heavy workload at my job, but I've started pushing through some of the patches I've received from contributers. Over the next few days the darcs source repository will start getting updates and hopefully a release within the next week or two.
http://www.double.co.nz/nintendo_ds/
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August 12th, 2005, 00:14 Posted By: wraggster
Infatile Paralyser have updated their multi format file viewer/player for the Nintendo DS, screenshots and downloads here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
and heres whats new:
Version 0.2 2005/08/12
The direct current element was corrected while playing NSF.
The click noise performing stream PCM disappeared.
The compilation option of mp3(libmad) was changed from OPT_SPEED to OPT_ACCURACY.
The bug with mp3 that was not able to be playing was corrected.
The key assign was changed. Please refer to the online help.
Version 0.2+1 2005/08/12
It forgot to put the author name chishm of 'gbamp_cf.c'. It was made to correct.
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August 11th, 2005, 23:03 Posted By: wraggster
The wave of old game ports to new consoles doesn’t seem to end. Konami has recently announced the remake of its old 1998 Playstation RPG Azure Dreams to the Nintendo DS.
Like Diablo, Azure Dreams was known for its randomly generated dungeons and real-time battle scenarios. You assume the role of a boy searching for his father who disappeared in a tower while on a quest to learn the nature of the evil which has come upon the land.
Konami mentioned this title in the Tokyo Game show exhibition list under the name Azure Dreams. Will this be a port, or will it be more based on the touch screen capabilities the NDS has to offer? Time will tell and questions are hoped to be answered in this year’s Tokyo Game Show which begins this September 16th.
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August 11th, 2005, 00:15 Posted By: wraggster
M3 is saying they're about to unleash the SD/CF cartridge they've developed specifically for Nintendo DS hardware that brings the goodness of the GBA Movie Player to that console. The device plugs into your DS and lets you watch movies, listen to music, view images and e-books, and play NDS and GBA game ROMs. No price is yet listed, but the developers appear to be aiming for a release in the next few weeks.
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August 11th, 2005, 00:00 Posted By: wraggster
Nintendo has announced that three new games based on the hugely successful Pokemon franchise are in development for its new handheld, the Nintendo DS, according to reports in Japanese magazine, Comic Korokoro.
The monster-catching franchise will gain Pokemon Torouze, Pokemon: Fushigi no Dungeon Blue and Pokemon Rangers, all of slightly different genres and to be released separately within the next 18 months.
Puzzle based title, Pokemon Torouze (loose translation: Get Pokemon) is the closest to completion, with a Japanese release date of October 20th. The main story mode has players taking the role of Lucy Lightfoot, who has to save the pocket monsters from a malevolent organisation via puzzle battles.
The objective is to erase falling puzzle pieces by vertically or horizontally matching the same kinds together. Each piece is shaped in the form of a Pokemon's face, with over 380 to collect by erasing them, to fill a specific quota given by the game. Both screens on the DS will be used to show the whole field of play.
Dungeon role-playing title, Pokemon: Fushigi no Dungeon Blue (Pokemon: Mystery of Dungeon Blue), will be the next game to follow, released in Japan this winter. While there are few specific details, it is expected to be an RPG with randomly generated dungeon maps, akin to Chunsoft's popular Fushigi no Dungeon RPG series. A Game Boy Advance version, Pokemon: Fushigi no Dungeon Red, is also expected to launch around the same time.
The final game revealed is Pokemon Rangers, an action RPG which has players assume control of the titular Ranger, fighting to protect nature and wildlife by using Pokemon. The title is planned to interact with other forthcoming DS games, Pokemon Diamond and Pearl, both of which will release just after Rangers, at an unspecified date next year. The action RPG is also said to have a connection to 2006's Pokemon movie and anime series in Japan.
Pokemon Torouze, Pokemon: Fushigi no Dungeon Blue, and Pokemon Rangers all currently have no European or US release dates.
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August 10th, 2005, 23:48 Posted By: wraggster
Based on the highly anticipated animated feature film from DreamWorks, Madagascar is the only game that lets players enter the world of four hilarious Central Park Zoo animals -- a personality-packed crew made up of a lion, zebra, giraffe and hippo. Players must master each animal's natural skills while adventuring through the exciting city of New York and the dangerous island of Madagascar, interacting with other animals and tackling obstacles and enemies in scenarios from the movie and beyond.
http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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August 10th, 2005, 23:45 Posted By: wraggster
News from Lik Sang
After being slightly side-tracked since Monday, we had a bit of time today to prepare some pictorials of the Nintendo DS Red for your viewing pleasure. The latest flavor in Nintendo's expanding line-up arrived to stock last Friday and all preorders have been shipped out already. There is more of it in our warehouse and new orders are welcome for 169.90 US$, Free Shipping Worldwide included.

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August 10th, 2005, 22:53 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the release news:
V0.4 - 2005-08-10 (FluBBa)
Fixed memory management again (Shinobi, The Ninja, SDI).
Fixed a rendering bug in GG mode (GG Aleste).
Fixed sprite offset -8 (Ghouls'n Ghosts).
V0.3 - 2005-08-07 (FluBBa)
Fixed nametable switching a bit (Sylvan Tale, Road Rash).
Fixed 256x224 screen for GG games (Star Trek games).
Fixed memory management a bit (Ys, Terminator).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 22:52 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the release news:
V0.4 - 2005-08-10 (FluBBa)
Fixed memory management again (Shinobi, The Ninja, SDI).
Fixed a rendering bug in GG mode (GG Aleste).
Fixed sprite offset -8 (Ghouls'n Ghosts).
V0.3 - 2005-08-07 (FluBBa)
Fixed nametable switching a bit (Sylvan Tale, Road Rash).
Fixed 256x224 screen for GG games (Star Trek games).
Fixed memory management a bit (Ys, Terminator).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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