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May 3rd, 2004, 00:43 Posted By: wraggster
Reesey has released version 6 of his Sega Master System emulator for the Game Boy Advance as his entry for the GBA X 2004 coding comp, heres whats new in this release:
New menu system
Interrupt system re-written
Re-worked sound frequency conversions
Added "buffered sprite mode" - Gunstar Heroes now playable
Added speed throttling
Loads of Bug fixes
Shining force games now work - ADC HL,HL double counting carry...DOH!
Download From http://ique.netfirms.com/drsms.shtml
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May 4th, 2004, 01:26 Posted By: WHurricane16
At Circuit City for those in the USA. I bought Prime when it first came out, so I just picked up F-Zero today This is great for gamers who might not own a 'Cube yet but who wants to play these awesome games.
Most Gamecube games are a bit cheap, btw. Maybe Nintendo is going to pull the plug...
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May 8th, 2004, 10:32 Posted By: wraggster
News From http://pdcovers.netfirms.com/ (gamecube emulation)
According to an article in the latest print issue of popular Japanese gaming magazine Famitsu, Nintendo executive Satoru Iwata has dropped word that the forthcoming successor to the Nintendo GameCube, aptly named GameCube 2 at this point, could very well be backwards compatible, allowing gamers to play their current GameCube titles on the new console.
This wouldn't be the first time that a game system has been backwards compatible with software from the past, as the PlayStation 2 allows gamers to play original PlayStation games. However, such a move would be good news for Nintendo fans, allowing gamers to play such classics as Super Smash Bros. Melee and Metroid Prime 2 on the system with ease.
Of course, this can only be rumor at this point, as there hasn't even been word or technical specs revealed on the new console yet. Hopefully, E3 will loosen Nintendo's lips on "GameCube 2."
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May 8th, 2004, 11:34 Posted By: wraggster
Monk has released a new Gamecube emulator for windows and linux, heres info from the read me file:
This is the first release of gcube - an open source gamecube emulator. I'm writing it only for educational purposes. My aim is to make at least one commercial game fully emulated (that means with sound and original speed). This release is aimed at homebrewn programs. There is no gui and no gcm support (so no comercial games are running).
Main target platform is Linux / x86. Windows is not fully supported at this point (emulator seems to work, debugger doesn't). I would also like to support Mac (at least with interpreter), but I don't have access to one, so it will have to wait.
Download here --> http://pdcovers.netfirms.com/gcube.shtml
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May 10th, 2004, 23:17 Posted By: wraggster
Burgeoning consumer games expo Game Stars Live has signed up its first home platform holder, with Nintendo set to have a "major presence" at the five-day event which is to take place at London's ExCeL at the start of September.
Nintendo joins a growing list of exhibitors at the show which includes mobile platform holder Nokia and key publishers Electronic Arts, Activision, Atari, Eidos and Vivendi Universal.
However, as yet there's no word as to the plans of Sony and Microsoft - and while Game Stars Live's exhibitor line-up so far is impressive, there's a strong feeling that the "make or break" for the event will be which way Sony decides to jump.
For the past two years, the PlayStation platform holder has had its own event at Earls Court, the PlayStation Experience, which has run in the venue at the same time as the ECTS trade show. Whether the giant company - which has since successfully exported the PlayStation Experience format to the rest of Europe - will be prepared to subsume its own brand into the Game Stars Live event will be interesting to see.
Although Nintendo has committed to the Game Stars Live consumer event, the release announcing its intentions makes no mention of any support for the European Games Network trade event, which will be running in an adjacent hall of the ExCeL facility.
"Game Stars Live presents a major opportunity to get the greatest games in the world in front of games in the run up to the busiest sales period of the year," according to Nintendo UK general manager David Yarnton. Which games exactly the Japanese giant will be able to showcase should become clear after this week - when a whole raft of new titles for the Cube, GBA and DS are expected to be launched in Los Angeles.
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May 11th, 2004, 20:23 Posted By: wraggster
News From Lik Sang
It's out now in Japan, not arriving until August in the States and hasn't even got a firm release date in Europe. But with Action Replay for GameCube, you can play the Japanese version of Nintendo's fantastic Pikmin 2 on a UK console - and watch the cut scenes in English!
As you know, Action Replay's FreeLoader technology allows you to play ANY region of games on ANY GameCube, allowing gamers to play imports. Pikmin 2 is no exception - with Action Replay, the Japanese version plays just fine on a European machine. But while researching codes and enhancements for the game, Datel's dynamic code-cracking crew discovered something no one expected. The Japanese game contains English-language versions of all the cut scenes, even though English-language play isn't offered as an option. Rumour has it this was included so Nintendo could show the game in English at E3...
With these exclusive Action Replay codes, you can open up this hidden option and follow the storyline in English. Now there's no need to wait until August for the American version (and no European release date has been confirmed). Just grab an Action Replay and play it now, understanding every word!
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May 11th, 2004, 20:51 Posted By: wraggster
News about Nintendos new DS Console:
The DS will sell alongside today's Game Boy Advance, not replace it, according to the company. Nintendo has not announced a release date or price, though analysts predict it may sell in the $150 range.
One of the two 3-inch screens is touch-sensitive and works with a stylus — like Palms and Pocket PCs — to control the action in some games. In one demo, players guide a toddler-age Mario as he falls from the sky by drawing clouds. Other games give multiple views of the action.
The DS also has Bluetooth wireless communication to connect with other units within range for cordless competition. DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards.
Read more and see a screenshot at this page --> http://pdcovers.netfirms.com/dsnews.shtml
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May 11th, 2004, 20:57 Posted By: wraggster
A new edition of the Game Boy Advance SP modelled after the NES console is set to launch in Europe on July 9th, alongside eight classic NES software titles which are being released at a budget price point for the system.
Although the launch follows the arrival of the very successful Famicom Mini range in Japan (where the NES was known as the Famicom), the design of the GBA SP will be different - reflecting the completely different design of the NES hardware in Europe.
Also somewhat different is the line-up of software on offer, although there is significant cross over. The eight titles which will arrive with the NES Classic range are Super Mario Bros, Donkey Kong, Ice Climbers, Excitebike, Legend of Zelda, Pac-Man, Xevious and Bomberman - the first five being from Nintendo, followed by two from Namco and one from Hudson.
Each of the games will cost 19.99 Euro at retail, which is a little more expensive than their 2000 Yen price tag in Japan, but not significantly enough so for us to huff and puff about Europe being ripped off once more. We're not sure what the UK pricing will be as yet, but around £14.99 seems likely.
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May 11th, 2004, 21:05 Posted By: wraggster
Further information about the forthcoming Nintendo DS handheld has emerged just hours ahead of its official unveiling in Los Angeles - including what purports to be the first picture of the hardware, and details of some software demos.
The system is officially going to be called Nintendo DS at retail, despite earlier statements from the company which referred to the DS acronym as a codename, and not Nitro as had been speculated following the discovery of that name on a Nintendo developer website.
Like the GBA SP, it is a clamshell design, with one screen in each folding section - but it is significantly wider than the SP, with a D-pad on one side of the lower screen, and four buttons on the other side. The four-button design is a major departure for Nintendo's handheld consoles, which have always used two-button control layouts in the past.
Most interestingly, the lower screen is indeed touch sensitive, as was suggested by leaked specification information from Japan earlier this year. The system comes with a stylus for drawing on the lower screen, and one game demonstration apparently involves drawing clouds on the screen in order to slow the descent of baby Mario as he falls from the sky.
The system - which is slightly more powerful than the Nintendo 64, once again as suggested by the leaked specifications - has two game cartridge slots, one for Game Boy Advance games, and another for the smaller DS game cards. It also sports Bluetooth wireless networking technology for connecting DS devices together.
No details of pricing, or exact launch date information, has been revealed so far - this information may be forthcoming at Nintendo's conference (which takes place on Tuesday morning in Los Angeles, so early this evening European time), although the company has generally used this conference as a platform for revealing new software and technology, rather than discussing the nitty-gritty of pricing and launch dates.
Of course, while the systems are very dissimilar - and their price points are likely to be separated by over a hundred US dollars in difference - comparisons will inevitably be made with the Sony PlayStation Portable, which will be unveiled about two hours before the Nintendo device at a separate press conference in LA.
"I have not seen the PSP," Nintendo's legendary designer Shigeru Miyamoto is quoted as saying to USA Today, which provided the advance information by way of an early edition. "The screen, I believe, is bigger than a DS screen, and I am sure it will have excellent graphic quality... [But] the PSP will not be able to display anything that you cannot do on a current system... We want to do things that you could not do before. We are looking at the creative end."
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May 13th, 2004, 18:16 Posted By: doom
Does anyone know where i can find EZ-Flash 2 Powerstar 256M here in Cali?(i live in San Diego) I've been looking for it for weeks but it seems that noone knows such a thing even exists!!
Plz help!
PS I'd rather not buy one from the internet (a friend of mine was nearly stolen)
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May 14th, 2004, 00:10 Posted By: shadow987
i need help can somone plz tell me why it does not have roms or iso plz tell me the site then where they are a true site plz
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May 14th, 2004, 19:32 Posted By: DCEmu_Newsposter
Before the emulator by GPF is released i think it would be a great idea to have a list of all the best games, demos and apps from the GBA homebrew scene.[br][br]Any one got any recomendations, then tell us here
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May 22nd, 2004, 02:20 Posted By: sol_blast
im happy ive finnaly got a GC emulator but were can i find some roms
i really want Metroid prime so a link to that would be greatly appreciated
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May 31st, 2004, 15:32 Posted By: bloodyskies
does anyone know if it's possible to buy recordable mini-DVD's to burn GC homebrew onto, so it can be loaded without the PSO/BBA exploit via a PC server?
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