Bob Fossil has released a new version of his Word game for the DS:
I've been fiddling around with a combined arm9/arm7 build which does music , thanks to DekuTree64's mod playing code and which also has sleep support when you close the lid - though the led stays green.
Thanks to Lizard/Spaceballs (if memory serves) for the title tune and TDK/Anthrox for the ingame music.
Hello with All, I am initial and I wanted to modify the webradio dissonance. Thing made! I chose Fréquence3 (one needs a streaming mp3 for 24bps max) I have to also change the name: NDSwebradio .
In yet another bid to restrict the purchase of M-rated games by minors, New York assemblyman, Joseph Lentol, has gotten a new piece of legislation past the New York Assembly, reported GameDaily BIZ today. The newly-passed bill will make it a felony to sell M-rated videogames to minors. Transgression of this law could result in 1-4 years of jail-time.
Lentol's A08696 bill would create an Advisory Council on Interactive Media and Youth Violence, which would be responsible for evaluating the ESRB's ratings policies. The bill is purposely vague, and would punish the sale of games depicting "depraved violence and indecent images" as class E felonies. The bill defines "depraved violence" as any representation of "rape, dismemberment, physical torture, mutilation, or evisceration of a human being." The bill also contains a provision which obliges new game consoles to come with built-in parental controls. Of course, this is redundant, as the Wii, Xbox 360, and PS3 all have parental controls in place already.
The Entertainment Merchants Association stood up in defiance of the legislation, and its proposed harsh penalties. "This bill is ill-conceived and unconstitutional," stated EMA President Bo Andersen. "The proposal to jail retailers and clerks for up to four years for selling certain video games to persons under age 17 is apparently based on misunderstandings about what retailers are doing currently. The requirement that video game consoles include parental controls ignores the fact that the new generation of consoles include them already. Finally, nine similar proposals that have been enacted around the nation in recent years have all been blocked by federal courts on First Amendment grounds. For such an ill-conceived and unconstitutional law, ignorance is no excuse."
"This bill is impermissibly vague," Andersen continued. "A8696 seeks to apply real-world standards of violence to the fictional and fanciful world of video games, an environment in which they have no meaning. As a result, retailers and clerks will not and cannot know with certainty which video games could send them to jail under A8696. It was depressing to hear members of the Assembly note the constitutional problems with the bill and then state that they were voting for it."
As stated by Anderson, there have been numerous similar bills passed across the U.S. in recent years, all of which have been shot down in federal appeals courts on constitutional grounds. This newest piece of legislation may find a comparable fate.
Nintendo was so successful last year that each employee generated $2.5 million, more than double what Google's employees generated. And with the Wii off to a red hot start, Nintendo is set for another fantastic year. In fact, according to Fortune, the Wii has already "won." More within...
The latest issue of Fortune magazine has a well-written cover story on "How Wii Won," detailing some of the same "Blue Ocean" philosophy we've heard dozens of times at this point, but perhaps more interestingly detailing some of the financial aspects of what's contributed to Nintendo's success.
Judging by Nintendo's last fiscal year in which the company produced $8.26 billion in revenue, Fortune points out that each of Nintendo's 3,400 employees generates a staggering $2.5 million. How does that compare with other corporate juggernauts? Microsoft's employees generated $624,000 each last year, while Google's generated $994,000 each – still less than half of Nintendo's employees. On a profit scale, Nintendo's total income was almost $1.5 billion, or $442,000 per employee, last year, compared with Microsoft's $177,000 and Google's $288,000. It's astounding no matter how you look at it.
As opposed to Sony's game division, which has been languishing with a nearly $2 billion loss in the last fiscal year, and Microsoft's game division, which has yet to become profitable, Nintendo's Wii has turned a profit on every unit sold from day one. The console is far less powerful than either the Xbox 360 or PS3, and that's made it much easier for Nintendo to make money with the machine. In fact, the chip that makes the "magic" (i.e. motion sensing) happen (ADI's three-axis accelerometer) costs just $2.50.
The article is full of effusive praise from industry leaders as well. "We looked at the capabilities of the Wii early on and saw that it was solving the most important element in the game industry - accessibility," said Ubisoft CEO Yves Guillemot. "Nintendo has been very open with us," he added. "They're willing to do things that are a bit crazy. They see what we want to do and help us to make it as good as possible."
"Nintendo is a pioneer," said John Schappert, COO of EA Studios. "They're zigging when others are zagging. It's another growth curve for the industry."
Even Microsoft Corporate VP Peter Moore couldn't help but praise the Wii. "Nintendo has created a unique and innovative experience," he said. "I love the experience, the price point, and Nintendo content." He was quick to add, however, that Microsoft "provides experiences that Nintendo cannot provide."
The only executive who truly questioned the Wii was Jack Tretton, the president and CEO of Sony Computer Entertainment America. "You have to give Nintendo credit for what they've accomplished," he admitted. "But if you look at the industry, any industry, it doesn't typically go backwards technologically. The controller is innovative, but the Wii is basically a repurposed GameCube. If you've built your console on an innovative controller, you have to ask yourself, Is that long term?"
Whether it's long term or not no one can really say, but it sure is paying off for Nintendo now. The company can't even keep up with demand. "We cannot simply make 1.5 times as much or two times as much," said Nintendo President Iwata. "When you're making one million a month already, getting to 1.5 million or two million is not very easy."
Update(2007.05.02):SOFTWARE: SuperCard V2.60 & Firmware V1.80(2007.06.01) for slot 2 cards
1. Added Real time cheat code system. (Hotkey: L+R+UP+START)
a. Exclusive EC, Dipstar and AR mixed code program tech. Support EC, Dipstar and AR cheat code at the same time.
b. Exclusive cheat code setting tech. can enter the setting menu at any time.
c. Exclusive cheat code running tech. All cheat code on will not slow down the game speed. Other flash card open all the cheat code will slow down game speed.
d. "SELECT" can on/off cheat code. ON:Green color, OFF:Red color.
2. Added Real time game guide. (Hotkey L+R+DOWN+START)
3. Player can press Hotkey to on/off the cheat code in the game. ON:L+R+LEFT+START, OFF:L+R+Right+START
4. Cheat Code Support slow motion function. (Should add *.scc + slowmotion.scc.)
News/release from NexFerret of a new Drumkit for the DS:
You need headphones, a rubber stylus or big speakers to appreciate this. Two crash cymbals, two hats, two snares and three kicks are on the touch screen for you to play with. Enjoy. I'll make the GUI pretty tommorrow, with any luck. Spent most of the devtime trying to get my head around some files that didn't update.
Escamuche has posted a new version of his game for the DS:
A side scroller space shooter with a bit of retro-feeling. Created with the fantastic PAlib and devkitpro as an experiment to learn nds programming. It has evolved a bit since last beta, but still its only the first level. It has some intro scenes to introduce the background story and characters. I tested it on no$gba and hardware (on an M3). For others devices it may require DLDI patching.
What is new since last version:
Sound support, and background Music.
Game is easier now, but don't expect a walk in the park.
Laboratory is ready! recover tech pods during stages and mix them to create new weapons.
Saving to a Fat file (DLDI support). Also a SRAM version.
Final boss (stage 1) came back from its vacations.
New weapons for you to discover, including some support systems. But you'll have to work hard to get them!
What it is missing:
The rest of the levels (3 more planned) and intro scenes
Fixing some bugs. (background corruption, slowdowns)
T4ils has released a new version of his DiceSoldiers game for the DS:
Version Beta 0.55:
Additions:
[+] Finely controllé with the stylet
[+] the natural disasters can be decontaminated
Corrections:
[+] Quitter the courrante part by maintaining L+R+Select does not take any more three lead
[+] a natural disaster which killed a player made return the play in an infinite loop
Beodeulpiri has released 2 quick releases of his game for the DS, heres the info:
It's looks like GO(baduk) game but the game rule is different.
It has a very simple game rule that player will be an winner if he first placed five stones(not 6 ,7 stones) in series.
Unblocked 3X3 attack is not allowed but 3X4 attack is OK.
Because of max. 128 sprite per one screen on Ninendo DS, if player placed over 126 stones, The games will be drawn and restarted.
However the game will be all over but the shouting in 126 stones.
Enjoy your time.
Nintendo’s image of Homebrewers is this: Software Pirates. Even when a lot of us are not pirates. We need to let them rethink their image of us. We need to put an end to software piracy! Sure, most flashcarts are made to play romz and if you took those devices away we would have really only three ways to play homebrew. We need to ask the companies to stop supporting piracy. So far the only one close to stopping support piracy is SuperCard as they ask to ‘Only play Freeware & Personal Backups’. That is not enough though. Nintendo will just keep building up security to prevent roms from being played. This will also prevent good wholesome Homebrew. Homebrewers should not be punished for criminal’s mistakes. Just like people are not
punished if someone around them commits a crime. Something must be done about this or homebrew could end up being a thing of the past.
Today newly-formed developer Renegade Kid announced it has partnered with Gamecock to release its first game, Dementium: The Ward. Kid calls Dementium a "next-generation" handheld title that combines action/adventure, survival horror, and first-person shooters. The game sports 3D visuals that apparently push the DS to its technical limits and is being aimed at mature gamers.
"Renegade Kid is looking to move above and beyond what most games are attempting on the DS, and with Gamecock we've found a publisher who is supportive, developer friendly, and willing to give us the freedom to create the game we want," said Jools Watsham, Owner and Creative Director of Renegade Kid. "Dementium showcases what a powerful piece of hardware the DS is, while drawing in a mature crowd that's looking for a title they can really sink their teeth into."
It's what's on the inside that counts.
"From the first meeting, Renegade Kid have proven themselves to be innovative, unafraid to push the 'norms' of gaming and incredibly talented -- all of which we think are the key characteristics of a great developer," said Harry Miller, Head of Development at Gamecock. "It's great when you can sit down with a developer who shares the same vision of where games should be going in creating new and exciting titles to offer an alternative to the bland remakes and sequels flooding stores today."
In Dementium, players awake in a seemingly abandoned insane asylum. Soon they encounter grotesque surgical experiments gone awry wandering the halls and other mysterious inhabitants. Players must solve puzzles and escape the hospital with their lives. Renegade Kid promises gory visuals will be the icing on the cake for older gamers.
Today Agetec announced it will release the music game Rhythm 'n Notes this fall. The title aims to actually improve players' rhythmic and tonal skills with games based on piano and drums. In typical game announcement fashion, Agetec says Rhythm 'n Notes will appeal to all musical tastes.
Divided into a variety of lessons, the note exercises task players with identifying notes and chords. Rhythmic activities test your ability to keep time in a range of signatures and patterns. Don't have any rhythm? Tone deaf? A practice mode will let you get familiar with notes, chords, and meters by both name and sound.
She bangs the drum.
"Educational games that are truly fun are hard to come by," said Mark Johnson, Producer at Agetec. "Rhythm 'n Notes gets it right with addictive, enriching play."
Drumming exercises will utilize the stylus to tap the touch screen in time with the beat. Rhythm 'n Notes even delves into the fundamentals of music composition.
This will be the first music game for Agetec, whose other upcoming Nintendo DS titles include the remake of Cookie & Cream and Brain Buster Puzzle Pack.
Although the summer months are generally regarded as a barren time for releases, this year there doesn't seem to be the typical drought of new titles. Of course, the games coming out may not be the juggernauts of 2007, but at least shops have something to shove on their shelves each week.
Onto this week's releases and, being the kind-hearted gentlemen that we are here at IGN, we'll let ladies go first and take a look at Lara Croft Tomb Raider: Anniversary, which is released on PC and PS2. If you haven't been following the progress of this game, it's a revamped version of the original Tomb Raider that uses the Legends engine. We thoroughly enjoyed the PS2 edition, scoring it 8.7 and saying: "Anniversary sticks to what it does best and ends up outdoing every Lara game that's been made since. Lara is back on great form, and re-imagining a ten-year-old classic has clearly been a risk worth taking."
Next up is Shadowrun on both PC and Xbox 360. There's been a lot of hoo-hah around this game because it's the first to let 360 owners and PC owners blast each other in the face over Xbox Live. Unfortunately we've yet to review either game but from what we've played on the 360 it seems like a fairly stripped-down arena-based FPS with a rudimentary single-player and some magic spells thrown in for good measure.
Talking of magic, also released this week is Meteos: Disney Magic on DS. It's an updated version of the DS block-swapping puzzling classic but with Disney characters instead of the charming dancing aliens from the original. Despite the likes of Mickey Mouse and Winnie the Pooh making an appearance, we actually enjoyed it, scoring it an 'impressive' 8.0 and concluding that "if Disney put this version online we would have scored it higher, but we're keeping an open mind here: Meteos: Disney Magic does a really good job moving the design forward".
Also out today on DS is Wario: Master of Disguise. Unlike Wario's recent ventures into the mini-game genre with the enjoyable WarioWare series, Master of Disguise is a more traditional platformer that uses the touch screen to execute a range of special powers. Disappointingly this return to Wario's roots wasn't very enjoyable, scoring only a 'passable' 6.0 from IGN US and leaving us to complain that "the implementation of the touch screen elements are so amateurish with concepts that wouldn't have flown in the early part of the Nintendo DS system's life cycle". Oh dear.
Also out this week is Smash Court Tennis 3 on PSP - just in case you like the idea of having Maria Sharapova in your pocket. Anyway, that's it for now and we'll see you next week for a look at Forza Motorsport 2 on Xbox 360 and Pangya! Golf With Style on Wii.
If a recent interview by RPGamer with NIS America is accurate, it will be. The interview, which consisted of reader and interviewer questions posed to Nao Zook, a MIS America rep, went over many points, manygeared toward what popular Japanese franchises might get localized. When asked what franchises NIS themselves would like to see brought stateside, Zook responded with the personal picks of some of NISs localization team with titles like Super Robot Wars, Suikoden 1+2 and Popolocrois. One clever reader, however, got straight to the point.
(Reader Question) Any chance of Disgaea on the Nintendo DS? Nao: Let me just say this... you can look forward to it!
It's rare we hear such a straight answer like that coming from a rep. So, if you're a Disgaea fan and a DS owner, it looks like you'll have something to look forward to.
Overview : N-Card is a slot 1 device (no passcard required). It does not use any external storage cards such as microSD. There is a 1GB and 2GB versions.
Features :
Same size as the Original DS Card. Same Manufacturing technology. Colours of case to choose.
No FlashMe, No PassMe, No conversion anymore.
Support clean rom, no transfer software need.
NAND chip inside,provides your same experience of Original DS Card. Internal memory and comes with 8Gbit/16Gbit memory card (16 Giga bit = 2048MB).
Low power consuming and long sustaining time.
Support Moonshell and lots of homebrew which could patched with DLDI.
Firelinke exclusive, your DS could be a Mouse or a game controller.
Quality/Usability : There have been a lot NAND memory Slot-1 flash carts such as DS Linker, DS Fire, Express Card, Ultra Flash Pro EX, MK5 GIGA, etc., but each has its own limitation as the internal memory is not upgradeable.
The packaging is pretty much similar with a cardboard box and inner plastic tray. The tray holds the Slot-1 N-Card, Slot-2 N-Card Flash Linker, USB cable and manual underneath the tray. No software CD was included but you can download the latest files from their website. Another alternative download location would be here. The manual is in Chinese so if you cant read Chinese, it would do you no good. Whats also weird is that the images they used in the instructions, they are either backwards or upside down.
Like all Slot-1 flash cards, it is identical is size to the original Nintendo game cards. It fits flush in the DS. Whats awkward is that the Slot-2 says NDS/NDS Lite but the design of the cartridge will only fit on a NDS Lite. But when placed in to Slot-2 of a NDS Lite, it fits flush with with the DS. The included USB cable is short. So if you have a USB port that is not close to you, you may either have to stretch or walk back and forth.
To transfer files to the N-Card, you will need to connect the USB cable to the flash linker. Once connected, turn on your DS. Your PC will not recognize it and you will be able to drag and drop files.
The GUI isnt the prettiest of things. The top screen displays the games information such as file name, file save, etc. The bottom screen displays icons of the games you have loaded onto the N-Card. If you dont like the background images, you can simply change them just like all other Slot-1 flash carts.
Every game loaded has worked fine. I did not notice any slowdowns or lags. I did however have problems with some homebrew. Hopefully the DLDI support would be better when new updates are released.
Conclusion : Overall, the N-Card 16Gbit SLOT-1 (2GB) is a decent product but falls short in some areas. The short length of the USB cable can be a turn off for some. Although it says NDS, the Slot-2 flash linker will only work with NDS Lites. Would of been nice if they included the GBA flash linker size but this would probably raise the price due to manufacturing costs. Transferring of files takes a little longer than any of the other flash carts. The upside is that it works with all if not most of the games available on the market. Considering this is a 2GB version, I would think this is enough space...for me that is. But for some, it may be too small and would prefer a flash cart with removable memory. But for the price of a N-Card, its fairly reasonable in price.
Please note that none of the "upgrade" products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. DCEmu Reviews and DCEmu Network does not condone piracy. The primary functions of a "modchip" and/or "flashcart" are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.
After announcing the Ice Blue Nintendo DS for Australia, Nintendo has decided to come out with a yellow DS. The Pickachu-themed handheld console will only be available in Japan. It is a special edition DS, so it is going to be hard for gamers to get their hands on the handheld.
To buy the yellow Nintendo DS, gamers will have to first go to one of the five Pokémon Centers in Japan between June 1, 2007 and July 1, 2007. They will have to fill out forms which will then give them a chance to buy the yellow DS. The winners will be informed via mail if they have won the chance to buy the Pickachu-themed handheld console.
The Nintendo DS Lite Pikachu Edition is priced at 16,800 yen (approx. Rs. 5600). But I have a feeling that most of these yellow handhelds will end up on online auctioning sites!
Following the initial announcement of The Ward for Nintendo's DS portable, it has now been confirmed that the game has had a slight name change and also now has a publisher.
Apparently Gamecock has taken on responsibility for the game, now titled with the much more memorable name of "Dementium: The Ward", which has players taking on the role of a patient who wakes up with no memory that must find a way out of the strange hospital without losing his life. On-route there will be several puzzles, unusual characters to meet and disturbing truths to be learned about the hospital itself. Developer Renegade Kid has promised the game will come complete with "gory visuals and bone-chilling audio that brings the world screaming to life."
"Renegade Kid is looking to move above and beyond what most games are attempting on the DS, and with Gamecock we've found a publisher who is supportive, developer friendly, and willing to give us the freedom to create the game we want. Dementium showcases what a powerful piece of hardware the DS is, while drawing in a mature crowd that's looking for a title they can really sink their teeth into."
- Jools Watsham, Owner and Creative Director of Renegade Kid.
"From the first meeting, Renegade Kid have proven themselves to be innovative, unafraid to push the 'norms' of gaming and incredibly talented - all of which we think are the key characteristics of a great developer. It's great when you can sit down with a developer who shares the same vision of where games should be going in creating new and exciting titles to offer an alternative to the bland remakes and sequels flooding stores today."
- Harry Miller, Head of Development of Gamecock Media Group.
With the game due for release later this year, you can surely expect further media coverage in the coming months.
It's been downsized, restructured and repackaged and in just six weeks (July 11-13) we'll be able to judge first-hand whether the new format E3 is an improvement over the loosely organised orgy of chaos and inflatable swords that has always exhilarated and exhausted game hungry show goers in equal measure. But while we're certainly curious to see the transformation from sensory-assaulting expo to an altogether more sober-sounding business summit, the reason we're jetting off to Santa Monica isn't to scrutinize the changing face of the show; it's to bask in the glorious glare of games.
The question is - what are those games going to be? While we know that the majority of major industry players - including the big three console makers - are going to be in attendance, details regarding publisher show line-ups is practically non-existent. So, based on industry rumours and whispers and in the absence of solid information we've made an educated guess at what games might put in an appearance of some description. Some are dead certs and others are outside bets, but if at least some of the titles in our speculative list turn up, we should be in for a real good show. Sorry, summit.
Activision
Call of Duty 4: Modern Warfare
Enemy Territory: Quake Wars
Guitar Hero III
Tony Hawk's Proving Ground
New Marvel game
Atari
Alone in the Dark
Godzilla: Unleashed
The Witcher
Capcom
Devil May Cry 4
Resident Evil Umbrella Chronicles
Codemasters
Clive Barkers Jericho
Heist
Operation Flashpoint 2
Race Driver One
Rise of the Argonauts
Turning Point: Fall of Liberty
Disney Interactive
Turok
Eidos
Age of Conan: Hyborian Adventures
Crossfire
Kane & Lynch: Dead Men
New Just Cause
New Tomb Raider
Electronic Arts
Army of Two
Battlefield: Bad Company
New Black
Boogie
Burnout Paradise
Crysis
FIFA 08
Medal of Honor Airborne
Mercenaries 2: World in Flames
MySims
New NBA Street
Need for Speed: Pro Street
New Road Rash
Rock Band
SKATE
New Sim City
Sims 3
Spore
The Orange Box (Half-Life 2, HL2: Episode One, HL2: Episode Two, Portal, Team Fortress 2 )
The Simpsons Game
New Tiger Woods
GSC Game World
New STALKER games - The developer has already revealed on its site that it will be at E3 showing new games based in the STALKER universe
id Software
New games - The Quake developer has 'unannounced projects' in the pipeline and we're expecting some news to emerge from the show
Konami
Hellboy
Metal Gear Solid 4: Guns of the Patriots
Pro Evolution Soccer 7
Silent Hill 5
Silent Hill Origins
LucasArts
Fracture
Indiana Jones
Lego Star Wars: The Complete Saga
Star Wars: The Force Unleashed
Star Wars Battlefront: Renegade Squadron
Star Wars Battlefront III
Microsoft
Alan Wake
Banjo-Threeie
Blue Dragon
Halo 3
Halo Wars
Infinite Undiscovery
Lost Odyssey
Mass Effect
Project Gotham Racing 4
Project Sylpheed
Too Human
Midway Games
Blacksite: Area 51
Hour of Victory
Stranglehold
The Wheelman
UT3
New Mortal Kombat
Namco Bandai Games
Eternal Sonata
Tekken 6
New Ridge Racer
Nintendo
Disaster Day of Crisis
DK Bongo Blast
Fire Emblem: Goddess of Dawn
Metroid Prime 3: Corruption
Project HAMMER
Super Mario Galaxy
Super Smash Bros Brawl
The Legend of Zelda: Phantom Hourglass
SEGA
Alien
Condemned 2: Bloodshot
Crazy Taxi: Fare Wars
Ghost Squad
Golden Axe
Happy Tree Friends False Alarm
Iron Man
Mario and Sonic at the Olympic Games
Medieval II: Total War Kingdoms
Nights: Journey of Dreams
Sonic Rush Adventure
The Club
The Golden Compass
Universe at War: Earth Assault
Sony
Afrika
Eye of Judgement
Gran Turismo
Heavenly Sword
Home
Killzone 2
Lair
LocoRoco 2
LittleBigPlanet
Ratchet & Clank: Tools of Destruction
SOCOM: Confrontation
The Getaway 3
Uncharted: Drake's Fortune
Warhawk
Wipeout
Square Enix
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Final Fantasy Crystal Chronicles: The Crystal Bearers
Final Fantasy XIII
Final Fantasy Versus XIII
The Last Remnant
Take-Two Interactive
BioShock
The Darkness
THQ
New Destroy All Humans
Frontlines: Fuel of War
Juiced 2: Hot Import Nights
New Saints Row
Stuntman: Ignition
WWE Smackdown Vs Raw 2008
Ubisoft
Assassin's Creed
Beowulf
Brothers in Arms: Hell's Highway
Far Cry 2
Haze
New Prince of Persia game
Rayman Raving Rabbids 2
Splinter Cell: Conviction
Tom Clancy's EndWar
Vivendi Games
Chronicles of Riddick: Assault on Dark Athena
Crash of the Titans
Geometry Wars: Galaxies
Scarface: The World is Yours
TimeShift
World in Conflict
DS Lite variations for everyone! When Square Enix's It's A Wonderful World goes on sale in Japan on June 23, the game will get its own DS Lite bundle called the "Wonderful World Edition." Got some hands on with It's A Wonderful World at the Square Enix Party last month — was fairly interesting. The special set goes on sale June 27th in Japan. I'm all for these special bundles and variations, but if they're just slapping the game's title on a DS Lite, then I'll pass. Wonderful? This Lite seems very last minute.
The version 0.3 of Ka-BoOm is available on Stravingo devblog. Some modifications in this version: when the DS is closed it pauses the game, some little bugs are removed, graphics are cleaned of remaining pink pixels (transparency color), however this is only minor modifications. The main improvement of this new version is to let you know your best scores to the entire world!
Indeed, thanks to Sumigushi (and thanks to Mollusk), it is now possible to send your best scores on leaderboard.palib.info, and they will appear on this page. For that, you must have configured WiFI on your DS and you have to be closed to a WiFi Access Point to the Internet.
I will also add this feature to my other game Setsuzoku no Puzzle very soon. In a few days, my sister Eglantine will know if there is other addicts to this game than she is
Neumann has updated his Simpsons themed game Homer and the lost Donut to Beta:
02/06/07: v0.5
- Additions of levels 8, 9 and 10
- Correction of the bug of collision of the right part of the screen
- Improvement of the precision of the collisions with the decoration
Infantile Paralysiser have updated their multimedia application DSMPlay:
Version 0.61 2007/06/01
File name of the title bar is not renewed in the additional idea contest, the play button immediately after the starting is ignored, the pause/play button does not follow, and so on bug was corrected finely.
There is no modification in dsmtools and the dsmplay folder.
I need some people to write documentation on how to set up and use Mini vMac on the Nintendo DS.
This would include installing to the DS, making a bootable OS image, installing software to OS image and using the emulator.
I am looking for OSX documentation, Linux documentation and Windows documentation. (if you get all that on windows I will be amazed, even Linux may be difficult)
Volunteers will be given the latest test builds as they are available and can request the source along with the binary.
Possible build configurations (reduced accuracy/faster emulation can used with any build):
1MB
2MB
2.5MB
4MB (Requires compatible slot-2 flash cart with at least 4MB of RAM)
Examples of previous work would be nice and I would rather you not leak anything since the port is still in the development phase and a few bugs still exist.
Players move around the level by jumping and clinging onto pegs and other hanging items with the DS’s shoulder buttons acting as his left and right hands respectively. When DK teams up with Diddy the pair can collect wings and fly for a short period. For those wanting a little bit more simian action, there are bonus multiplayer gems for up to four people - Banana Catch has Donkey Kong catching bananas falling from the top screen while Rolling Rock Panic takes players on a dangerous obstacle course.
The aquatic version of James Bond lives once more with Codemasters apparently reviving the unique take on the world famous British agent in James Pond: Codename Robocod as it heads to North America on Nintendo's DS.
After a brief release in Europe in 2005, the hero is swimming to the States after being rated by the ERSB, according to Siliconera.
On a separate note, Codemasters have revealed a brand-spanking new logo for your Sunday afternoon fun.
my-MeloDS (read: my melodies) is a piano-based music application for the purpose of ear training and basic composition. There are 4 modes: Free Mode, Ear Training Mode, Composition and Metronome.
Free Mode
---------
This mode allows free play on the piano with no restrictions. Click the instrument name to change instruments.
Ear Training Mode
-----------------
Here, you can take several tests to increase your ear training ability. Follow the instructions on the top screen to determine how to complete each test. Tests are scored right or wrong and have clear cut answers.
Compostion Mode
---------------
You can create a simple melody using the notes provided. I got lazy and prevented a note overrun (tied notes), so you cannot place a note duration that does not fit a perfect measure in 4/4 time.
KNOWN BUGS
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Text shows up strangely on slot 2 cards. Strange because we don't use DLDI or any hardware specific calls that we know of.
Neumann has updated his Simpsond Game Homer and the lost Donut:
03/06/07: v0.5b
- Resolution of bugs of collision occurring in the neighbourhoods of the end of each level.
- Resolution of the bug of posting once the finished level.
- Recasting of the level 9 which was relatively ugly.
- Improvement of the management of the collisions between the donut and the mobile bar in level 6.
Jdbye has released a skin creator for M3 Simply/R4DS Flash Carts:
It doesn't have that many features yet, but I'm open for suggestions! Currently it can create all 4 skin .bmp files and a customized theme.ini. It will create icons.bmp from a background image and three 72x72 images, so you don't have to worry about putting them in an icons.bmp, aligning them correctly, etc.
Background images are resized automatically (may not look that great, but probably better than if you had resized them using MS Paint). If you don't want this, just provide a 256x192 image. The 72x72 images will be transparent, using the color of the bottom left pixel in the image as transparent color. So, if you fill the transparent parts with a rarely used color, like magenta, it will show up transparent on the picture.
There is currently no way of creating project files for modifying later, but it's possible to open an existing theme.ini. The program will also show a preview of the skin so you know exactly how it will look before you put it on your MicroSD. It will also save a screenshot of how the skin will look on a R4.
03/06/07: Release of the final version with source:
- System of statistics enters the various victories of the players.
- Improvement of the system of collision enters the meteor and the platforms.
EDIT: I don't know if this fixes the bricking bug when you update from 1.63 version, so best update from 1.7 -> 1.8 and from 1.8 -> 1.81 to be extra sure
features
Maneuver tanks with the stylus. Destroy land, air, and sea enemies to succeed!
Take back the country that was seized by a ruthless invasion.
Two to four person head-to-head wireless and Nintendo Wi-Fi Multiplayer Action
Command allied tanks throughout the game while controlling your own tank to victory!
description
Tank Beat puts you in the shoes of Vill Katjue, a rookie tank commander lost in the chaos of an invasion. Control your tanks with the DS stylus, drawing paths for your tank & rotating the camera to get the best possible view. Battle in a variety of tanks against armored, airborne and sea opponents. Select the right tank for every situation -- they each vary in speed, agility and firepower, so pick the right ones for every challenge. Command AI-controlled allies for more strategic action, or test yourself in 2 to 4-player wireless play.
features
Innovative arcade and surf feeling with players performing a variety of impressive tricks in the air and learning to surf inside a tube.
Win the championship in the single-player mode or challenge your friends in the multiplayer mode with easy pick-up-and-play game controls.
10 playable characters with their own tricks and characteristics.
Impressive water simulation and physics. Surf in a variety of locations, each with its own waves and obstacles. Train in the calm water of Shiverpool, ride your first tubes in Pen Gu Island and try to surf on the explosive waters of the volcano area
Tons of unlockable content.
Awesome game soundtrack for carving waves featuring more than 20 licensed music tracks.
description
Surf's Up is an exciting arcade surfing and extreme sports video game. The action is set at the annual "Reggie Belafonte Big Z Memorial Surf Off," where surfers from around the world are ready to risk it all for glory. Players will experience the rush and thrills of surfing in exotic surf spots around Pen Gu Island, and can rip it up as one of 10 characters from the film, such as Cody, the young challenger from Shiverpool; Tank, the merciless champion; or Z, the surfing legend from the past. Only by mastering and understanding the waves can the player become not only the new champion, but a true surf legend.
Sega has today announced the launch of the official The Golden Compass website, where you'll find all the info you could ever want about the game based on a film, which in turn is based on a fantasy novel.
The website will be your port of call if you want the latest news, screens, character profiles, location details and more concerning The Golden Compass.
The game is scheduled for release this winter and will bring to life the story of Lyra Belacqua on her quest to rescue her imprisoned uncle and kidnapped best friend. Lyra is joined on her quest by her spirit daemon, Pan, as well as a giant and powerful armoured bear, Iorek, and the mysterious Golden Compass.
New developer area/code has unveiled a DS title that uses your real world location as part of the game.
"Plundr" tracks where you are in the world using a Wi-Fi Positioning System, and places little islands on an interactive street map for you to travel to. The aim of the game is to increase your pirating prowess by visiting these hotspots to buy and sell a variety of goods, ransack merchant ships, and battle other players.
It was shown at the recent Where 2.0 conference in San Jose that rounds up all the location-project talent from around the world. New York-based area/code already has a list of credits to its name in this field, including ConQuest, PacManhattan, and Big Urban Game.
You can try out Plundr for yourself now on PC, although it's designed for laptop users on the move.
Unfortunately it isn't clear whether we'll see the game in Europe, with screenshots on the site suggesting Japanese and New York map sets. We'll let you know more when we do.
The Supercard Team has released a new OS for their Supercard DS One flashcart.
Heres whats new:
Slow motion mode. Can be switched on/off in game. (Very useful for shooting and action games)
Enhanced cheating and walkthrough function, the cheat menu can be opened anytime.
a.EC,Dipstar,AR codes can work together
b.Open the cheat menu at any time
c.No slowdown with cheats
ali banana has posted a new update to his game Closed:
05/06/07: Beta 0.7
- Addition of four new enigmas
- Reorganization of enigmas
- Update of the appropriations
- “Sacrifice” of the “click” enters the enigmas and the menu
The DSLInk Team have released new software and firmware for their Flash Cart:
Heres whats new:
1. Support special address to point its changes, the use of some special address to point its normal work of the data.
2. USA increased 266 point its documents, the current point its support of the game has reached a total of 662.
3. 1103 games to solve the problem of archiving.
4. Kernel liberalization of the English game were loading volume, resolve some of the Chinese call the game were not revealed problems.
5. English game for the NDS Update: 1112.
Note:
1. Please manually delete TF card system_ in the directory romname.lst. DSLink software will automatically add ROM installation of the new content.
2. EmuCheat point its production to thank all friends WDPQU, YDMIS. VicenteFox..
Alekmaul is to release a new version of his Arcade emulator for the DS with DS Motion Support:
Hello all,
Just finished to make MarcaDS 4.0 with DS Motion (Slot 1 / Pack / MK6) compatibility !
More than 120 emulated arcade games (like arkanoid, 1942) which can be play with a DS Motion !
I will release it soon, just after the beta tests (they begin tomorrow ^^).
Team Cyclops are proud to announce that the first batch of CycloDS Evolution has been shipped to our main distributor today. Resellers will start receiving their stocks on Friday 8th June. Mass production is en course and will continue to fulfill the huge demand for CycloDS Evolution.
As a special surprise for those who placed trust in us and committed a preorder for the Evolution, all of you will be glad to hear that a special feature has been implemented in our hardware which no other Slot 1 device currently has. Details of our mammoth feature will be unveiled on Wednesday.
On a final note, all reviewers can expect to receive their samples at the end of this week and during early next week.
Neumann has yet again updated Homer and the lost Donut:
04/06/07: v0.5c
- Addition of level 11.
- Light graphic modifications of the levels.
- New finely a little sexier (the appropriations are not yet dispos).
*v0.7
-Added dlditool command line support in the OS path, just call
"dldirc driver romfile" from the rom folder
-Corrected language bug with FCSR (italian installed even if
english was selected)
JSR has posted a Test release of his VoIP app for the Nintendo DS, basically use your Nintendo DS as a Phone:
Heres the release info:
Hello all,
Today I have something to ask you. As it seems difficult for people to share their voip account, I decided to code a little app out of my windows version of DSiP to report the compatibility with various VOIP Servers. There is a configuration file (dsip-config.cfg) where you write 4 parameters about your SIP Account. Here is an exemple (this is not a working account):
Then launch the program and when prompted, enter the telephone number of the phone you want to call.
Please report what the program print on screen in the comments of this post. If you don't pass the "2 - Registered" stage, think twice (and even more) before reporting something. Also, if you can report what is your LAN (behind a router,firewall or not...), it would help me also. Please note that this version rely on DNS Resolving so it doesn't work with IP Address (for the moment).
Thank you !
I have to do some other important things like writing a report for university so during the next two weeks i will spend less time on coding. But don't worry, what I need to do for DSiP doesn't require a lot of time, i'm lucky . By the way, my code looks 100% clean now. I'm happy with the result because now everything is ready for a quick implementation of external module. I would like to thank a lot the first donator : Excession for his trust and his encouraging mail. Thanks
I finally got a lot of free time and I’m thinking of getting Tales of Dagur II on track.
Unlike older attempts, this one is going to succeed because of several key members who wants to get ToD II into reality.
Not only that, we also have a basic story and a new RPG engine based on original ToD, but with more powerful features such as event scripting using the TCL scripting language and a great musician called Willow.
What are we missing then?
Co-coders - If you want to take a part in extending the existing ToD engine into the new ToD Engine v2
Scripters - Convert the story into reality with the TCL scripting language
Pixel artists
Tool coders - Coding a custom cross platform mapping software and database organizers using wxWidegts
Story writers and designers - even though we have a basic story idea and handful of ideas, we still want more!
If you think you can help, hop over #tod2 @ EFnet and/or email me to get more details (see contact page).
The Dubai Entertainment Amusement and Leisure show brought together nearly 180 companies from over 30 different countries, but dominating the event was Amusement Services International, the main representative of Sega in the Middle East.
The company had almost 500sq.m of stand space. “The need for more space this year was more appaòent than ever, with the variety of equipment we exhibited,” said Sega’s Justin Burke. “We also displayed the largest amusement machine the industry has ever seen at this show, Outrun 2 SDX.
“This attraction, along with our exclusive, hand-picked line-up of Sega products such as HOD 4 Special, After Burner Climax, Lets Go Jungle, Too Spicy Twin and other show stoppers, had onlookers in a state of excitement, showing time and time again what ASI and Sega can do together,” he continued
Sega’s Paul Williams added: "I was very impressed by the display in Dubai. This is a growing market for us and our distributors are capitalising on that. The range of large products Sega currently has suits the Middle East market very well indeed."
Kabu Trader Shun is about a young stock trader named Shun Aiba. Shun's father was a trader who went bankrupt and disappeared when he was 13. Five years later, you are summoned by your father's former trading partner, Toru Narasaki, who wishes to teach you the tricks of the trade. Shun is joined by Hanako Kirikagura, the daughter of a family of entrepreneurs and Toru's pupil.
The gameplay is spilt into two parts: adventure and trading. Adventure mode is apparently much like Capcom's Gyakuten Saiban (Ace Attorney) series, where Shun travels around town furthering the story. Trading mode consists of Shun battling against rival traders, earning a set amount of money, or trading with an AI partner. Shun can purchase or gain Trading Arts to increase his skills in this mode.
The Atari2600 was the first console as a very young lad i remember seeing and playing and today the Chuckster releases a new version of his Atari 2600 Emulator for the Nintendo DS and it comes with a load of Homebrew games for the Atari 2600
Heres whats new:
All right, here's a much-needed StellaDS Atari 2600 emulator update before the major overhaul begins. Changes include:
DLDI and libfat support for all of the new flash cartridges
Updated to latest devkitpro toolchain
Long-awaited streaming sound without any crackling and popping noises
Code optimizations (code in the ITCM and the new armv5te compiler optimizations)
Faster speed but still not 100%
Usability enhancements with the menus (key repeat, no more bogus dot entries)
So now the sound finally works as it should, and many more people with microSD cards and the like can enjoy StellaDS. Look forward for more features in the future! Wifi multiplayer Warlords or Pong anyone? How about 100% speed via an assembly-optimized CPU emulator? I can't make any guarantees, but I'm definitely trying to implement these features.
The first Lacrosse game ever made on a Nintendo system!
The goal is to get the ball to the goal. But watch out for the llamas,
they will eat your ball!
Controls:
- Touch the screen to move your lacrosse player
- Push A, Y, UP or DOWN to change your player to a vertical stance
- Push B, X, LEFT or RIGHT to change your player to a horizontal stance
Stylus not enough control for you? Then you'll want to pick up Nintendo's newest DS game. The latest issue of Famitsu has the first word on Slide Adventure: Mag Kid, a new DS game that will make use of a bundled "slide controller" peripheral.
The slide controller plugs into the Game Boy Advance cartridge slot and, laying beneath the system, looks somewhat like a stand. As you slide the DS around on a table, the controller picks up your movements. This is how you move the main character about the overhead fields of play.
The main character in question is the Mag Kid of the title. This peculiar circular creature has special magnetic properties which makes things attach to him. You'll have to use this special power to solve puzzles that take place about a house.
Mag Kid has a few special moves that make use of the slide controls. Sliding the DS in an enemy's direction makes Mag Kid ram into and paralyze the enemy. Paralyzed enemies can be attached to Mag Kid, giving him, depending on the enemy type, special powers, including lasers and fire breath. Finally, when you've lost interest in your support crew, you shake the DS to release them.
Mag Kid seems capable of attaching a small army of enemies to himself -- at least eight from what we've been able to gather. Some stages require that you create chains of enemies in the correct order.
As one example of the gameplay we can expect from the game, Famitsu details a boss fight in which Mag Kid faces off against the flames from four burners on a stove (the Four Flame Brothers, as they're known). To defeat the boss, you attach water drops to Mag Kid, then toss them at the flames.
Sounds like another cool gameplay concept from Nintendo, although we're wondering if the game will support the stylus for situations where you can't place the system on the ground (like on a train, or when you're hang gliding). A Japanese release for Mag Kid is set for 8/2, so expect further details to surface shortly.
According to Gameinformer Nintendo US will soon lose three of their major managers. They're talking abut George Harrison, Beth Llewelyn and Perrin Kaplan.
Normally they would have gone to San Fransisco or New York to go on with their current jobs, but things seem to turn out quite different. They're probably putting things to a halt when it comes to their current career.
Remember though, this is a RUMOUR, but it sure ain't fun for Nintendo...
At the moment, the rumour is being firmly denied by Nintendo:
"In terms of the execs leaving we have not heard anything regarding that speculation - and it remains speculation," the spokesperson told GI.biz. "We are not commenting further on those rumours at this time."
Sony Corp., the world's largest maker of video-game players, has announced fresh plans to cut jobs at its PlayStation subsidiary in the U.S. to reduce costs, Bloomberg reported.
The reductions add to planned job cuts in Europe and come after the PlayStation 3 contributed to a $558 million fourth-quarter loss, the company's widest in four years. Sony's video-game unit, which has sold more than 100 million PlayStation 2 consoles, is under pressure to boost sales of the PS3, which trails sales of Nintendo Co.'s Wii and Microsoft Corp.'s Xbox 360.
Last month, Sony said that its losses at the game unit will narrow by almost 80 percent in the year ending March 2008 and will turn profitable the following year, as the company raises sales and slashes production costs.
Also, Tokyo-based Sony in April said it may cut 160 jobs at its European game unit to reduce costs. Sony Computer Entertainment Europe Ltd. has 1,900 workers, it said.
After a bit of a while, it's here. Tap the screen to pluck, stroke to strum. Expect a white screen for 2-3 seconds whilst it's loaded into RAM. Enjoy and give feedback! (Not guitar feedback, silly!)
Today heralds the unveiling of CycloDS Evolution’s surprise hardware feature – support for MicroSDHC memory cards!
MicroSDHC (SD High Capacity) is the new standard for compact flash memory cards which offers far greater capacity than traditional MicroSD memory cards. Whilst the maximum capacity supported by traditional MicroSD is a mere 2gigabytes, MicroSDHC supports up to a mammoth 32gigabytes. CycloDS Evolution breaks the memory capacity barrier by being first NDS flash cart to implement support for MicroSDHC cards. Furthermore, MicroSDHC cards are not backwards compatible so any device not designed specifically to support MicroSDHC will not be able to take advantage of these new high capacity cards.
Given that SDHC is a new technology, you may be wondering what the importance of the new generation’s cards will be now and in the future. We all know that flash memory prices tumble quickly, and that’s why it’s imperative to buy a flash cart which supports the new SDHC standard. Whilst 2GB cards have been the staple diet of users for the last few months, the pricing has plummeted. This trend will move over to larger size cards, which means that 4 GB cards may end up having the same pricing of 2GB cards in a few months. If the flash cart you choose does not support SDHC then you’ll be stuck with purchasing 2 GB or smaller memory devices. This means in the end poor value for money. Given the great success of NDS and its ever expanding library of titles, memory storage value for money becomes ever more important as your list of favourites grows by the week. Having several SD cards becomes a nuisance and very impractical.
MicroSDHC cards are currently available as 4GB for now, with higher capacity cards expected in the near future.
kayvenm has released a new version of his port of Descent for the Nintendo DS:
New version. Been working on new features but it’s taking longer than expected so here’s a bug fix release in the mean time :
Picking up a vulcan canon ammo auto-switched the primary weapon to the vulcan cannon even with auto select disabled
Brightness setting changes in menus without being asked
Wrong aspect ratio on death/escape sequence (see pictures below)
Robot animation
ambient sounds not working properly
static in some sounds
master volume is saved properly
New :
Part of the work for rendering robots has been moved to hardware and should help improve speed when multiple robots are on screen.
New sound engine
A card battle RPG featuring all your favorite Dragon Ball Z characters. Cards are marked with eight types of actions, eight power levels and eight guard levels for a total of 512 possible combinations that will determine progress. From a randomly-dealt set of five cards, players must choose which cards to use based on the eight types of action each card offers. Multiple cards can be played together to power up attacks and enhance guard levels for super combos. The intensity of Special Attacks will increase as the game progresses, giving players all of the power of the DBZ universe!
Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.
About 15 new titles have been published in Japan in this week, along with the usual number of Asian, Korean and US version releases.
The most popular console games this week have been Microsoft's RPG based FPS Shadowrun (Asia / US) and Tenchu Z for Xbox360™, followed by Bokujou Monogatari: Yasuragi no Ki / Harvest Moon Wii for Wii™ and the US version release of Atelier Iris 3: Grand Phantasm for PlayStation2™.
Handheld highlights this week have been the Korean rhythm action game Audition Portable (Regular / Limited Edition), Sega's Crush and Square-Enix's Final Fantasy II Anniversary Edition (Japanese / Asia) for PSP™ and Capcom's Kabu Trader Shun for Nintendo DS™.
Xbox360™:
Forza Motorsport 2 US US$ 59.90
Shadowrun ASIA US$ 44.90
Shadowrun US US$ 59.90
Surf's Up US US$ 49.90
Tenchu Z ASIA US$ 44.90
Xbox 360 Hard Drive (120 GB) JPN US$ 189.90
Xbox 360 Memory Unit (512MB) JPN US$ 59.90
PlayStation3™:
Surf's Up US US$ 59.90
Nintendo Wii™:
Bokujou Monogatari: Yasuragi no Ki / Harvest Moon Wii JPN US$ 64.90
Mortal Kombat: Armageddon US US$ 49.90
My Mii Manager US$ 19.90
Nunchaku Silicon Cover (black) JPN US$ 7.90
Nunchaku Silicon Cover (blue) JPN US$ 7.90
Nunchaku Silicon Cover (white) JPN US$ 7.90
Pirates of the Caribbean: At World's End JPN US$ 59.90
Surf's Up US US$ 49.90
Tamagotchi: Party On! US US$ 44.90
PlayStation2™:
Atelier Iris 3: Grand Phantasm US US$ 49.90
Hisshou Pachinko*Pachi-Slot Kouryoku Series Vol. 10 JPN US$ 59.90
Metal Slug Complete KOR US$ 54.90
Musou Orochi KOR US$ 69.90
The Magician's Academy JPN US$ 64.90
Wizardry X 2: Mugen no Gakuto (Wonder Price) JPN US$ 34.90
Nintendo DS™:
Hissatsu Kung Fu: Kanji Dragon JPN US$ 39.90
Kabu Trader Shun JPN US$ 48.90
Kazujin Taisen JPN US$ 29.90
Multi Film Lite 3+1 US$ 5.99
Ontama: Onpu-tou Hen JPN US$ 48.90
Pirates of the Caribbean: At World's End JPN US$ 48.90
Protect Case DS Lite (clear black) US$ 10.90
Protect Case DS Lite (clear blue) US$ 10.90
Protect Case DS Lite (clear pink) US$ 10.90
Protect Case DS Lite (clear) US$ 10.90
Surf's Up US US$ 34.90
Tank Beat US US$ 34.90
Yamakawa Shuppansha Kanshuu: Shousetsu Nihonshi DS JPN US$ 39.90
Yamakawa Shuppansha Kanshuu: Shousetsu Sekaishi DS JPN US$ 39.90
Yoshi Island DS Cushion Pouch (green) US$ 12.90
Yoshi Island DS Cushion Pouch (light blue) US$ 12.90
Sony PSP™:
Audition Portable KOR US$ 49.90
Audition Portable [Limited Edition] KOR US$ 99.90
Crush US US$ 34.90
Dragon Ball Z: Shin Budokai 2 JPN US$ 48.90
Dragon Ball Z: Shin Budokai 2 ASIA US$ 42.90
Final Fantasy II Anniversary Edition JPN US$ 39.90
Final Fantasy II Anniversary Edition ASIA US$ 34.90
Hard Rock Casino US US$ 34.90
Surf's Up US US$ 39.90
The Departed JPN US$ 14.90
Books, Magazines & Misc:
Audition Portable Poster US$ 6.99
Famitsu PS3 Minna no Golf 5 Special JPN US$ 24.90
Final Fantasy Tactics: Shishi Sensou Official Complete Guide JPN US$ 19.90
Virtua Fighter 5 National Tournament Fight New Century IV DVD JPN US$ 39.90
Toys & More:
Animal Crossing Character Phone Strap (Theater Version) JPN US$ 5.99
Busou Shinki Pre-Painted PVC Figure: MMS Type Dolphin - Waffe Dolphin JPN US$ 19.90
Busou Shinki Pre-Painted PVC Figure: MMS Type Mermaid - Ianeira JPN US$ 36.90
Busou Shinki Pre-Painted PVC Figure: MMS Type Seiren - Eukrante JPN US$ 36.90
C3xHobby 1/7 Scale Pre-painted PVC Figure JPN US$ 59.90
C3xHobby 1/7 Scale Pre-painted PVC Figure (Prototype Ver.) JPN US$ 59.90
Death Note Mini Plush Keychain JPN US$ 5.99
Fine Scenery Shakugan no Shana 1/8 Scale Pre-painted PVC Figure - Shana (W/ Sword) JPN US$ 47.90
Getter Robo: 1/6 Scale Painted Extra! Story Image Figure! - Saotome Michiru (Special Color Ver.) JPN US$ 61.90
He is My Master Pre-painted PVC Figure: Sawatari Izumi (EX School Uniform Ver.) JPN US$ 17.90
He is My Master Pre-painted PVC Figure: Sawatari Mitsuki (EX School Uniform Ver.) JPN US$ 17.90
Imperial Army State Section III - Pumpkin Scissors 1/8 Scale Pre-painted PVC Figure: Alice L. Malvin JPN N/A
Kasimasi Girl Meets Girl: 1/8 Scale Painted Extra! Story Image Figure! - Osaragi Hazumu JPN US$ 44.90
Mon-Sieur Bome Collection Vol.22: Fate/Stay Night - Rin Tohsaka JPN US$ 42.90
Neon Genesis Evangelion 1/12 Scale Pre-painted PVC Figure: Rei Ayanami (BMX Trick Ver.) JPN US$ 39.90
Neon Genesis Evangelion 1/8 Scale Pre-painted PVC Figure: Sohryu Asuka Langley (Casual Clothes Ver.) JPN US$ 36.90
Neon Genesis Evangelion School Collection Figure: Evangelion Petit - Eva Gurashi Genesis 01 JPN US$ 4.90
New Super Mario Bros. Mini Figure Collection Vol. 2 JPN US$ 2.99
Nohohon Mickey Mouse US$ 9.90
Nohohon Winnie The Pooh US$ 9.90
One Piece Unlimited Adventure Locations Candy Toy JPN US$ 4.90
Pia Carrot G.O. Pre-painted PVC Figure: Rumi Kinoshita (Swimsuit Ver.) JPN US$ 61.90
Suzumiya Haruhi no Yuutsu 1/8 Scale Pre-painted PVC Figure - Mikuru Asahina JPN US$ 47.90
Suzumiya Haruhi no Yuutsu Pre-painted PVC Metamo Figure: Haruhi Suzumiya (Bunny Girl Ver.) JPN N/A
The Idolm@ster Xenoglossia 1/8 Scale Pre-painted PVC Figure: Haruka Amami JPN US$ 39.90
The Mobile Police Patlabor Collection Figure JPN US$ 6.90
features
Brothers In Arms® on DS for the first time: Game exclusively designed for the DS with easy-to-use, stylus-based controls such as the screen aiming system.
Impressive, realistic 3D graphics: Incredibly detailed environments, highly believable characters and enemies, cinematic camera angles, and great animation.
Drivable vehicles: Drive a 4x4 or a Sherman tank and use a wide range of weapons (bazooka, sniper rifle, grenades, and more) to destroy the enemy.
16 missions and three different campaigns: Relive the intensity of WWII through three different campaigns, from North Africa to Normandy.
Redesigned new multiplayer experience: Fight major multiplayer battles with three of your friends with different multiplayer modes including Deathmatch and Team Deathmatch.
Contextual movements: Gameplay adapted to the DS hardware with auto-cover behind walls or auto-recovering life system.
An unrivaled sense of drama: Stronger emotional factor due to the third-person view and dialogue between the soldiers.
description
The critically acclaimed WWII shooter is now available on Nintendo DS™ for the first time. Discover a completely redesigned game that fully takes advantage of the DS functionalities.
Emuholic webmaster and good pal of mine guyfawkes posted this news about his ongoing PSP, DS, GP2X and More Coding Competition.
Quick post to say you have one month left until the deadline of July 7th 2007 at 23:59:59. Full details of the competition can be found on the new official site at http://gbax.gp2x.de/ which also contains all the entries and results for the previous years competitions.
Schyzophrenic has posted a new version of his game Mad City:
07/06/2007: version 0.2 Complete rewriting of the whole of the code. Modification of the generation of the labyrinth. Addition of the sounds, the sprites, the vents and the texts related to the actions. Management of the ends different from the play.
The DS-Linker Team has released a new version of their DSLinker firmware:
Info:
This new firmware is totally different from before, it include UDISK firmware and XMENU system. It's more stable than older firmware version.
New feature:
1. Upgrade method 1 released, it's very easy for player to upgrade to firmware 1.39 version.
2. XMenu 2.42 released, fixed the date display problem.
Sales of Nintendo hardware continue to break away from the competition in Japan, with the DS enjoying sales of well over 100,000 units a week.
Even though sales of the handheld dropped for the week ended June 3, the 123,211 units sold still leaves behind Sony's PSP, which during the same period managed 26,358 units sold.
Year-to-date sales of the DS are now almost 3.5 million, compared to just under 1 million of the PSP.
Nintendo's Wii is also setting a fair distance between itself and rival home consoles from Sony and Microsoft.
In the past week the console sold 69,748 units, a rise of 11,000, bringing the year-to-date total to over 1.6 million units.
Sony's PlayStation 3 sold 8,998 units during the same period, with year-to-date figures reaching 453,179.
Sales of Microsoft's Xbox 360 climbed marginally by under 200 units with the console managing 2,219 sales in the past week, bringing year-to-date figures to 101,944.
Despite being technically superseded by the new model, the PlayStation 2 has managed to sell more units that the PS3, with 11,814 shifted, and year-to-date figures of 369,024.
Midway Games has revealed that Myst will find its way to the Nintendo DS. The graphic adventure computer game was first developed by Cyan Inc. and was released for the Macintosh computer on September 24, 1993.
Myst Overview:
Unlike most adventure games, Myst offers no inventory, no death, and no dialogue. Although puzzles don’t seem to have much direct connection to the game, they share a commonality. They take on many forms but follow a consistent thread. Some puzzles are very challenging, even obtuse, creating an odd paradox: many buy Myst, but few complete it. It is immensely popular, but most nonadventurers quit in frustration. Fortunately, Myst’s popularity has spawned several online sites for hints, walk-throughs, and even saved games.
The source code for the DS has been re-written distinctively for the handheld. There is an all NEW Age, the RIME AGE, to explore and the video and the audio have been re-mastered. They have also added new sounds, effects, and video clips.
Myst has been developed by Cyan Worlds and will release for the Nintendo DS in November 2007.
The Harvest Moon train isn’t taking a break after the releases of Innocent Life: A Futuristic Harvest Moon for the PSP and Rune Factory: A Fantasy Harvest Moon for the Nintendo DS. Natsume’s E3 lineup includes:
Harvest Moon 2 (DS)
Harvest Moon DS Cute (DS)
Harvest Moon Wii (Wii)
Harvest Moon: Boy and Girl (PSP)
Innocent Life: A Futuristic Harvest Moon Special Edition (PS2)
Puzzle de Harvest Moon (DS)
Rune Factory: A Fantasy Harvest Moon (DS)
It was previously unknown if Natsume had any interest in bringing Shin Bokujou Monogatari: Pure Innocent Life, an extended version of Innocent Life: A Futuristic Harvest Moon outside of Japan. But it looks like they made a clear decision since Innocent Life: A Futuristic Harvest Moon Special Edition is on their list. Harvest Moon DS Cute sounds like it is Bokujou Monogatari: Colobocle Station for Girls which was released in Japan in 2005 and it’s clear that we are going to get Harvest Moon: Tree of Peace, possibly this year.
There are lots of reasons for Harvest Moon fans to be happy with this E3 ‘07 line up and Natsume has one other notable title, River King: Wonderland. It’s probably the US title for Kawa no Nushi Tsuri DS, a fishing RPG where you use the stylus to guide a fishing line.
Ok, the original plan was to have this finished for GBAX, but due to time issues, and me never having touched the 2D core before, it’s dragged on a bit longer than expected. The good news is its now coming along in leaps and bounds! Anyway description:
DSLB or DS Light Bikes
Basically a tribute to the light cycles in Tron, very similar to GLTron for PC.
Eventual features:
Wifi multiplayer
PSP version, multiplayer compatible with DS wifi
(In fact already done tech test, except for wifi it’s almost fully working on PSP at the moment)
Stuff left to implement to make playable game:
AI (kind of a biggy)
Trail collisions
Score system
Neumann has updated his simpsons themed game Homer and the lost Donut:
09/06/07: v0.6
- Correction of the bug which made it possible to finish the play by clicking directly in the corner lower right of the level.
- Recasting of all the sprites/BGs as well as the screen titrates.
Here modifications on this version, which, for the occasion, passes in beta
- Possibility of posting the texts in entirety while supporting on A
- Possibility of passing alarm while supporting on A
- Addition of the route in the city at the end of the part
- Addition of the localization of the various types of buildings at the end of the play
- Correction of a bug which showed what one paid in the screen of bottom
- Correction of a bug which made that one could be stolen even if one did not have any more money
- Reduction in the difficulty of the play
sephiroth ff7 has released and updated a new game called Cube Breakout:
It is a break-in bricks in 3D, with a mode 4D and a not very common system of power-up in breakage-bricks.
9/6/07 Version 1.2
- Correction of the bug where the level appears on the bad line
- No-claims bonus when one commance not on level 1
- Correction of the bug where the play freezes aprés to finish a part
- Posting of the score at the end of the part it laser appears on one of the ends of the racket if this one is moving
- Correction of the bug which made it possible to double the speed of the racket if one uses at the same time the stylet and the buttons
Version 1.1
- Presentation of the play at the great day
- More progressive Difficulty
- Level 1 of the easier 4D mode, level 2 is equal to old level 1
DCEmu via its Wii-News and Gamecube Emulation Sites are proud to present the first Dual Nintendo Wii and Nintendo Gamecube Coding Competition. This Coding Competition will hopefully ignite a mass of interest for creating homebrew and emulators on the Nintendo Wii and Nintendo Gamecube.
The Competition will start on the 6th May 2007 and Entries should be submitted on or before 7th AUGUST 2007 .
Entries for the competition must work on either Nintendo Wii or Nintendo Gamecube or both via SD Load.
All entrys must work with SD Load or with an as yet Unreleased Exploit for Nintendo Wii. Modchip Versions of any releases must have a corresponding SD Load Version.
Entries can be Emulators, Homebrew Games, Demos or Applications that work directly on the Gamecube/Nintendo Wii.
Any submissions must have sources released if theres a GPL on that sourcecode.
All submissions must have DCEmu Forums as the homepage until after the competition ends.
New releases of already released software will be allowed but there must be a good update if thats the case.
All submissions must use either of these splashscreens Here or Here.
Sgstair and me are planning to develop an application which should show you the differences between a nds-emulator and nds-hardware. It's main aim is to raise the compatibility of emulators. If developers can easily see the differences and test the accuracy, the compatibility may raise a bit. We still could need some help for it. So please check the page out and contact Sgstair or me, if you think you could help us for any of these listed tasks (have a look at the link below).
This program turns off your DS. It's probably the shortest DS homebrew ever. I made it because someone on another forum requested it to save wear and tear on the power button.
This program can detect if there is one or two styli on the touch screen.
To use:
First, press hard on the touch screen using one stylus and push A once to calibrate the system. (You can also use up and down to manually calibrate it.)
Then try touching the screen with one or more styli.
This is probably a solution looking for a problem, can anyone think of a use for this code?
Alex has released a new version of his game for the DS:
I’m proud to announce to you that version 1.0 Release Candidate 1.0 is now available for download for everybody.
You’ve to patch it with DLDI to make work the high scores.
Files (.ds.gba, .nds.sc.nds) are available there.
Enjoy and don’t hesitate to let a comment !
The team behind the CycloDS Evolution have today released Firmware v1.1 for their new DS Flashcart:
CycloDS Evolution Firmware v1.1 has been released and is available for download from the support page. Changes include:
Enabled the cheat code functionality
Resolved several compatibility issues
Fixed download play with Yoshi Touch & Go
Minor improvements to the user interface
Since this release contains some important feature additions and fixes, we strongly recommend that anybody who has received a CycloDS Evolution containing an earlier firmware version upgrade to this latest release. Further CycloDS Evolution related downloads and information such as the users manual, additional skins and a special version of Moonshell will be added soon.
sephiroth ff7 has updated his unique puzzle game for the DS:
10/06/07 Version 1.3
- Addition of High Score
- Addition of the 2J mode
- Addition of the credit
- Color of different bricks according to levels'
- Addition of small Settings them bumps redden by losing life
XtenDS Alpha 05 has been released featuring a number of fixes in the interface and programming. I have also decided that XtenDS should NOT be a Gamemaker but a tool designed to aid DS Developers, because that is realistically its true purpose.
Some features I added (and can remember, lol)
Set Text Colour
Set Text Location
C Code editor
Scripts mechanism
DS Like Interface and universal control layout
Auto Update/Disable XtenDS from my PC
Thanks for the support. I wouldn't be here without all the great comments.
News from Divineo USA that they are now in stock of the Cyclo evolution flash cart
CycloDS Evolution is a multi-functional Micro SD adapter for NDS and NDS Lite (Slot 1) which allows you to play games, listen to MP3's, view images, read e-books and enjoy the vast collection of homebrew applications for NDS. You can also take advantage of the inbuilt cheat code system to enjoy more freedom with your favorite games.
features
Six single-player modes: Puzzle, Endless, Time Attack, Garbage, Clear, and Vs. Computer.
Don’t have much time? Play three two-minute games in unique Daily mode. Track your progress over weeks and months!
Dozens of tutorials and demos teach you the ins-and-outs of this incredibly deep game!
Three difficulty levels:. Easy for beginners, normal for veterans, brutal for experts!
Two can compete head-to-head over the Nintendo Wi-Fi Connection. With the Nintendo DS Headset accessory (sold separately) you can even chat with your friend as you polish your puzzle skills!
Up to four players can compete in three local wireless modes. You can also send a single-player demo to a friend via local wireless!
Orient the game the way you like: vertically or horizontally! You can even configure for left- or right-handed play!
description
Use the DS stylus to grab panels and slide them left and right. If you match three or more panels of the same color, they will vanish. Form chains and combos to create cascading waterfalls of panels to rack up high scores!
The basic game play is similar to the classics Tetris Attack and Pokémon Puzzle League, but the touch screen gameplay adds a new dimension of fun, giving Planet Puzzle League a bright new feel!
features
Cards are marked with eight types of actions, eight power levels and eight guard levels for a total of 512 possible combinations that will determine progress;
Players are dealt five randomly selected cards to play;
Each card will denote one of eight types of actions;
The intensity of special attacks will increase as the game progresses;
Multiple cards can be played together to power up attacks and enhance guard levels for super combos;
# While the game will progress even if players do not choose the best cards, strategic players will unlock more surprises and be more successful in game;
The game also supports wireless battle for up to 4 players and includes a game sharing mode.
description
Dragon Ball Z®: Harukanaru Densetsu is an all new way to play Dragon Ball Z®, one of the hottest brands in the video game industry. It is THE role playing game (RPG) for Nintendo DS fans of all ages. Combining simple card-based play mechanics and RPG aspects into the much loved DBZ universe, the game is easy to learn, but hard to master.
features
DS Web Browser offers added functionality to your Nintendo DS
Blog, check sports scores, and get the latest news in the palm of your hand
Dual screen offers a much larger portable browing experience than a cell phone or a personal digital assistant
Customize your experience, disabling images to speed load times and altering the presentation to preserve the original page's layout or to maximize the screen space and readability on your DS
Navigation's a breeze with the touch screen!
description
A cool new way to use your Nintendo DS. Enjoy quick, easy and portable access to the web via your Nintendo DS!
You can access the web via your home wireless internet connection or any hot-spot access point.
Mollusk has released a new version of his sudoku game
Heres whats new:
Optimizations on the memory used and the rate loading (even if one does not see the difference for reasons which I will explain thereafter)
New code of generation of sudokus, symmetrical. Little tested, it goes, is slower than the old code (approximately that takes time that one had gained on the loading)
New format of skins (same as front one but with 2 lines moreover to support the new buttons)
Undo/Redo, on 2048 levels. Ca makes kind 30 minutes of play if one makes 1 modification/second, I think that that will be enough After all, a grid contains only 81 boxes…
Reorganization of the code history to make cleaner, but that everyone of fout
Installation of the system of statistics and safeguard, but nonfunctional here. It is a version beta, I said to you, therefore I had the flemme to hide that Confirmation when one leaves Intensified brightness of the lines on the screen top for more legibility (messed up on moved)
Improvement of the recognition of certain figures for several people (I do not know any more which but those that one subjected to me)
Well, it looks like the time has come for everyone to decide whether or not they want to give Zendoku a go. Also this week, it looks like gamers everywhere will have a chance to go up against the Silver Surfer if they so desire. Do you?
This is a tiny little app i made while i was bored - if you stare too long at it it starts to become sort of trippy It's nice as a a sort of DS screensaver
Just a quick update for people who own slot-2 devices which don't have a DLDI patch for it: I created an FCSRed build of AmplituDS v3. If AmplituDS works with the normal released build for you, there's no need to bother with this FCSR build.
What does this mean? It means that all the files which should go on your flashcard are put inside the .nds and .ds.gba files of this release. This in turn means there's no need to DLDI patch anymore with this build and it should work on GBA-slot flashcards.
Do know that it saves to (GBA) SRAM instead of to a file. I quickly tested it, and it seems to work properly, so there you go. Have fun with it.
sephiroth ff7 has updated his puzzle game for the DS:
11/06/07 Version 1.4
- Correction of the bug of the choice or not of the bunus
- Addition of level 4
- Last score posts the result of the 2J part: xyyy x=Jouor gaining yyy=Avance
- Racket of P2 changes color like that of P1
- Installation of the screen titrates (Thanks to Kojote)
Nutki has updated Lameboy for the DS, which is a Gameboy/Gameboy Colour emulator.
Heres the news:
To celebrate Lameboy Devlog grand opening here comes new release featuring initial sound emulation. You cannot turn it off yet, but it always possible to turn it down by hardware volume control. Also you can forget about X button annoyance, just return to rom menu for autosave.
Changelog:
* fixed: GBC speed change did not work for some games (like Mario Bros Deluxe)
* fixed: interrupt priority
* fixed: corrected timers interrupt frequency
* fixed: tile in foreground color 0 is transparent
* added: preliminary sound emulation
* added: auto save on exit to rom menu
sephiroth ff7 has updated hispuzzle game for the DS:
Heres whats new:
12/06/07 Version 1.5
- Addition of level 5
- Correction of the bug or textures do not change between the levels
- Addition of transparency
- Correction of the bug of the score at the end of the 2J mode
- Correction of the clipping of the 2J mode
CycloDS Evolution Firmware v1.11 has been released and is available for download from the support page. Changes include:
Autoload feature (runs autoload.nds at startup)
Auto boot to Slot 2
Resolved compatibility issues with games such as 1110, 1115 and 1127
Fixed a bug in the cheat core which would result in some games hanging with a white screen if cheats were enabled
We all knew this one was just a matter of time, but it sounds like the Japanese faithful will finally have the opportunity to purchase a glaring yellow Pikachu DS Lite system in the not too distant future. Of course, this isn't the first time the infamous Pokemon has taken over a Nintendo handheld, but getting your palms around this machine will be even more difficult than those other hard-to-get hues. The limited edition machine will reportedly sport Pikachu's face on the bottom right corner of the cover, include a matching yellow stylus, and in order to procure one, you'll have to show up in person at the Japanese Pokemon Center and submit your name into a lottery system. Supposedly, the winners will be able to pay their ¥16,800 ($139) and walk out happy starting on July 20th, and afterwards, the rest of you can shell out small fortunes on various auction sites if you just can't do without.
"Another month, another release. The main features for this release are the major speedup for the 2D core, a GDB debugger stub, multiple language support for windows port and a FPS limiter for the *nix ports. For now the only packages available are the source package and windows binary. The regular *nix builds will come sometime week.
UPDATE: Debian 32-bit/64-bit builds are now available on the downloads page."
I had a good memory of the play “DEAD FAMOUS” on CPC, I had of it even carried out a version in Flash NECRO-QUIZZ. And with the DS and its touch screen, it was the ideal moment to remake a new version. I kept the théme and the general idea, but I have all remakes has my sauce while more or less taking the advice and ideas of the various testers. QUIZZ A series of 20 famous characters will arise has you, and you have the choice between 4 answers to find the death which is appropriate to them. With each good answer you gain a No-claims bonus symbolized by a green flask. Each green Flask enables you to eliminate a bad answer, you have the right to use only 2 flasks to the maximum by question. The play has an educational goal, it is for that that you will have the solution of posted has each end of question. And when you pass the battery of the 20 questions you will have the right has a synthése your answers. The system of Question was programmed in the form of pickaxe, which want to say that you can carry out 5 parts without seeing the same character twice. With regard to the answers, there is 10 choices (Natural death, Pendu, Noyé, Emprisonné, Assassiné, Empoisoné, Guillotiné, with the combat, on the bucher, at the time of a duel), 3 bad answers are placed by chance at the screen, which want to say that for the same historical character, the configuration has the screen is highly likely very not to be the same one.
HELP You will find the summary of the keys usable in this play.
Select: Music Yes/not Intéraction with the background: R: To stop the scrolling for those which that obstructs. Pad: To modify the direction and the rate of travel. With Quizz: Stylet or Y X B A to answer has a question. L = To use a no-claims bonus to eliminate a bad answer Start = To leave
The latest releases from Import Gaming Site Play Asia
Xbox360™:
Bullet Witch (Platinum Collection) JPN US$ 34.90
Call of Juarez US US$ 59.90
Dead Rising (Platinum Collection) JPN US$ 39.90
Fight Night Round 3 (Platinum Collection) JPN US$ 34.90
Marvel: Ultimate Alliance (Gold Edition) ASIA US$ 49.90
Tenchu Senran (Platinum Collection) JPN US$ 34.90
Tom Clancy's Ghost Recon Advanced Warfighter (Platinum Collection) JPN US$ 34.90
Trusty Bell: Chopin no Yume / Eternal Sonata ASIA US$ 44.90
Trusty Bell: Chopin no Yume / Eternal Sonata JPN US$ 64.90
Xbox 360 Trusty Bell ~Chopin's Dream~ Premium Pack JPN US$ 399.90
PlayStation3™:
Call of Duty 3 JPN US$ 64.90
Ninja Gaiden Sigma JPN US$ 69.90
Ninja Gaiden Sigma ASIA US$ 59.90
Nintendo Wii™:
Mahou Sensei Negima!? Neo-Pactio Fight!! JPN US$ 64.90
PlayStation2™:
Kuon no Kizuna: Sairinsho (nice price!) JPN US$ 29.90
Missing Parts side A: The Tantei Stories (nice price!) JPN US$ 29.90
Missing Parts side B: The Tantei Stories (nice price!) JPN US$ 29.90
Odin Sphere KOR US$ 59.90
Tomb Raider Anniversary Edition US US$ 39.90
Nintendo DS™:
Days of Memories JPN US$ 48.90
Dragon Ball Z: Harukanaru Densetsu US US$ 34.90
Game de Demashita! Powerpuff Girls Z JPN US$ 48.90
Mizuiro Blood JPN US$ 48.90
Nintendo DS Browser US US$ 39.90
Planet Puzzle League US US$ 39.90
Unou Kaiten: Match-Bou Puzzle DS JPN US$ 39.90
Sony PSP™:
Colin McRae Rally JPN US$ 48.90
Final Fantasy Anniversary Edition KOR US$ 39.90
PC Games:
Monster Hunter Frontier Online [Premium Package] JPN US$ 49.90
RPG Maker XP ASIA US$ 22.90
Toys & more:
Final Fantasy Master Creatures 2 : Diabolos from Final Fantasy VIII (Non Scale Pre-Painted Action Figure) JPN US$ 26.90
Final Fantasy Master Creatures 2 : Knights of The Round from Final Fantasy VII (Non Scale Pre-Painted Action Figure) JPN US$ 29.90
Final Fantasy Master Creatures 2 : Mateus The Corrupt from Final Fantasy XII (Non Scale Pre-Painted Action Figure) JPN US$ 26.90
Final Fantasy Master Creatures 2 : Odin from Final Fantasy IX (Non Scale Pre-Painted Action Figure) JPN US$ 26.90
Final Fantasy Master Creatures 2 : Yojimbo from Final Fantasy X (Non Scale Pre-Painted Action Figure) JPN US$ 28.90
Fist of The North Star Episode 2 Master VS. Pupil Non Scale Pre-Painted Figure: Collection No.4 - Raoh JPN US$ 9.99
Fist of The North Star Episode 2 Master VS. Pupil Non Scale Pre-Painted Figure: Collection No.5 - Ryuken JPN US$ 9.99
Hello Kitty Character Phone Strap JPN N/A
Hello Kitty Mini Fortune Telling Capsule Machine (Asia Ver.) JPN US$ 1.29
Kitto Ashitawa Tusuginohi Kerori Keychain JPN US$ 0.99
Lamento - Beyond the Void - Asato PVC Statue including Audio CD JPN US$ 39.90
Real Action Heroes Crows x Worst - Kohsei Takeda JPN US$ 94.90
Real Action Heroes Crows x Worst - Ryushin Kuno JPN US$ 94.90
Stand Alone Complex - S.A.C 2nd GIG Jigabachi AV 1/72 Model Kit JPN US$ 24.90
Suzumiya Haruhi no Yuutsu 1/8 Scale Pre-painted PVC Figure - Haruhi Suzumiya (School Uniform Ver.) JPN N/A
Tona Gura 1/8 Scale PVC Figure: Kaduki Arisaka (Swimsuit Version) JPN US$ 39.90
Witchblade Painted PVC Figure: Reina Soho (Clone Blade Ver.) JPN US$ 59.90
PerilousWheels is a play where you must, in manner general, outward journey highest possible with the screen using the wheels on which you can cling and jump.
How to play: You jump using the touch screen or from key A. Your character will go in the direction towards which it points.
There are two modes of play:
Marathon: To go up highest possible without being made touch by Robotnik
Challenge: To reach a number of wheels beforehand selected as quickly as possible!
You can choose a character with the choice on the principal menu by supporting ur that Ci, it is on the hill at the bottom.
Note: It is easier to play with Sonic, its size being slightly larger You can put pause during the play with Start. You can send your score by the WFC in the menu of the highscores.
sephiroth ff7 has updated his puzzle game Cube Breakout:
13/06/07 Version 1.6
- Improvement of the transparency
- Correstion of the bug of the laser which does not leave where it is necessary for them scores can exceed 65535
- Addition of the CBO codes
- Addition of the assistance in the menus
zeblackos has today released a very original application for the Nintendo DS, Weight Watchers DS is an application to help you slim with your handheld, counting the calories you eat everyday much like people do on the Weight Watchers Courses
Heres Some Screens:
Heres the translated readme:
Too many pizza pies, beer, Coke in front of its PC without moving another thing that fingers? aïe!
For all those which want to lose with their DS, I come to make small a software which has 2 functionalities:
- It is used as computer of points “Weight Watchers”
- It makes it possible to find the value (in points) of a food, a dish etc… in a data base.
Unfortunately, I cannot provide you my data base (approximately 7000 entries) because I do not want that W.W releases its lawyer horde while howling “hang them! they fly of the material copyrighté”… I thus provided a all small data base of 12 entries which you can (must) supplement by yourself.
It is enough to respect the order of the fields as what follows:
category; the wording; unit (DC, pot, section, etc…); quantity; a number of points;
example of lines which function (important: not to forget the last “; ”!!!):
Vegetables; French beans; G; 300; 0;
Vegetables; carrots nature; G; 300; 0;
You will find tons of infos everywhere on the Web, and even certainly of the preexistent lists… then one can rather easily convert them in the format of the software (with a spreadsheet for example).
If not, so that it goes, patcher is needed the program with patch DLDI of your linker.
It is also imperatively necessary to put the file “aliments.csv” at the RACINE of your linker.
Therefore, not of under repertory for this file.
keys:
- the virtual keyboard…
- The directional pad to go up and go down in the list from the answers
(and low to high make ravel one by one (if one leaves supported, the run accelerates)/left arrow = direct jump with the first response/right arrow = direct jump to the last entry)…
- A: hides the keyboard and reveals the calculator
- Y: equivalent of “backspace”
- B: obliteration
Note:
1:Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM.
2.Thanks the friends for developing EmuCheat.
ive been waiting for new software and firmware update for forever.
and remember people DS Link is not the same as DS Linker.
EDIT: dont download the ds link pc software from the ds link site.
they give a link to V2.10 not 2.11.
so i changed the link here to have V2.11
An analyst group called Screen Digest is predicting continued success for the DS in the future. We do the same thing, but when they do it, they use specific numbers, and people believe them. Their craziest number? They are saying that in the distant future of 2011, 89% of Japanese households will own a DS.
They predict that by 2011, the DS will have an install base of 112 million systems worldwide, versus the PSP's 67 million. To put that in perspective, the Plays tation sold 102 million units, the GBA has sold 79 million, and the NES sold 61 million. We personally hope the DS continues to dominate, because we love our jobs the system.
history:
* Add the zip PSRAM test
* Improved the GBA menu
* Improved run the Zipped rom directly, 512M can store near 800M roms.
* Support TEXT / HTML / HTM / GIF / JPG / PNG / BMP / NES
ROM / SEGA SMS ROM / PC-E ROM / GB ROM directly.
* 2in1 loader. When insert MK4/MK5/MK6 to boot,then can enter NDS mode and load NDS games form NEO2-SD/MiniSD/TF cart directly. Otherwise will enter GBA mode.
In what should come as little shock to you by now, Nintendo dominated the U.S. video game industry for another month. Pokemon led the software charts and the DS topped all hardware, followed by the Wii. Get the details... [Update: Wii sells 338K, PS3 sells just 81K]
Following an April in which software sales were slightly down, in May the video game industry in the U.S. bounced back nicely. Console software was up 31 percent to more than $274 million, and total video game industry sales soared 49 percent to $815.5 million. Year-to-date, video game sales have reached $5 billion, a 47 percent increase over last year's $3.4 billion. A record breaking year would almost seem guaranteed for 2007.
Console hardware was a real driver of growth in May as sales climbed 79 percent to $221.4 million. Overall in hardware, the Nintendo DS (at this point, not surprisingly) took top honors... again. Nintendo sold through 423K units during the month. This was followed by Wii, PSP, PS2, Xbox 360, and then PS3. Unfortunately, NPD could not provide a complete hardware sales breakdown as of press time, but directionally it is interesting to see the PSP outselling the PS2, 360 and PS3.
On the software side, Nintendo's Pokemon Diamond for the DS once again led all titles. The game sold an additional 331.2K units, bringing total sales of Pokemon Diamond and Pearl in the U.S. to well over 2 million thus far. Diamond and Pearl have already sold over 5 million copies in Japan, and the entire Pokemon franchise has sold over 155 million.
Here's the complete top ten list (ranked by units), as provided by NPD.
Pokemon Diamond—DS—Nintendo
Mario Party 8—Wii—Nintendo
Spider-Man 3—PS2—Activision
Pokemon Pearl—DS—Nintendo
Wii Play w/remote—Wii—Nintendo
Forza Motorsport 2—Xbox 360—Microsoft
Guitar Hero II w/guitar—Xbox 360—Activision
Spider-Man 3—Xbox 360—Activision
Command & Conquer 3: Tiberium Wars—Xbox 360—Electronic Arts
Guitar Hero II w/guitar—PS2—Activision
Note: NPD industry analyst Anita Frazier was not available for comment on this month's data.
[UPDATE] More hardware sales numbers are coming in, thanks to Bloomberg. The Wii sold 338K units in May, while the 360 sold a disappointing 155K. The PS3 meanwhile dropped from 82K last month to just 81K sold (81,604 units to be exact, according to SCEA). At least the PSP sold a healthy 221,120 units, according to SCEA. We also found out (via Sony ironically) that the GBA sold 80,554 units and the GameCube sold 10,728 units.
SCEA's Sr. Director, Corporate Communications, Dave Karraker issued us the following statement: "According to NPD data, May 2007 showed a 27.5% increase in total retail dollars generated year-over-year by the PlayStation brand in North America with total sales of $284 million. During the month, sales of PS3 were flat at 81,604 units. PSP witnessed a 39% increase in year-over-year sales thanks in part to the April price drop to $169, as well as our new marketing efforts with the 'Dude Get Your Own' campaign. PSP unit sales for May totaled 221,120. The PS2 also continued to be a strong performer during the month with unit sales of 187,765."
Fantastic Four: Rise of the Silver Surfer features Marvel Entertainment's legendary super-powered foursome in its second big adventure. In the game and the film, Marvel’s first family of Super Heroes faces its greatest challenge yet as the enigmatic, intergalactic herald, the Silver Surfer, comes to Earth to prepare it for destruction. As the Silver Surfer races around the globe wreaking havoc, the team must unravel the mystery of the Silver Surfer and confront the surprising return of their mortal enemy, Dr. Doom, before all hope is lost!
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, cyx@users.sourceforge.net - http://membres.lycos.fr/cyxdown/reminiscence/
Copy the original dos files into /data/flashback/Data/ directory, and
In order to hear music, you'll need the original music files (.mod) of the
amiga version. Copy them to the DATA directory and rename them like this :
Thanks to Gregory Montoir for the great engine and for releasing the source.
Thanks to Sektor for his Flashback port/update of my previous REminiscenceDS 0.1.8 version, I have tried to incorporate his changes into this new release.
Fixes in this release from PC version
release 0.1.9 (2007/03/16)
- fixed minor glitches in cutscenes
- fixed several Conrad moves
- fixed fast mode
- made game version autodetection defaulting to English
- added support for SegaCD speech files
for the DS I have add pausing the system when closing the lid, and poweroff the ds when choosing exit from menu as well as saving/loading save states, and jumping to new levels from the password menu.
Sound is alot better now with the use of my updated libSDL release which supports streaming sound.
New update of the Nintendo DS emulator for PC. Note: it's a custom build, not from the original Desmume developers.
Changelog:
# Cancelling the restriction of the bundle operation type order of ARM.
# It tries generating the 3D FIFO interruption with super random timing.
# The infinite loop execution time patching function of the cord/code which is done.
# Several URL of the help menu adjustment
Harry Potter: And the Order of the Phoenix’s website has received a facelift. There’s plenty of new content to keep one busy until the game’s release on June 25th.
You can check out a trailer, specific platform features, story overview, and news concerning the release. More content is on the way, including a flash game. The website can be viewed here.
Harry Potter: And the Order of the Phoenix will be available on June 25 for the Wii, PlayStation 3, Xbox 360, PlayStation 2, PSP, Nintendo DS, Game Boy Advance and PC.
sephiroth ff7 has updated his puzzle game Cube Breakout:
15/06/07 Version 1.8
- Addition of sound (partial)
- Correction of the bug of the shift of the powerup in the 2J mode
- Correction of the bug or one had a field in more when one took the laser
- Addition of a unlockable (partial: 4/8 )
t4ils has updated his game PerilousWheels, heres whats new:
15/06/07: Version 0.2 Additions:
+ System of skins (LR on the principal menu)
+ 2 versions of play: DLDI and not DLDI
+ the bottom ravels on the higher screen
Another new firmware release from the makers of CycloDS Evolution:
CycloDS Evolution Firmware v1.12 has been released and is available for download from the support page. Changes include:
Fixed a problem which prevented homebrew software from writing to the MicroSD card
Improved the compatibility with Slot 2 devices
Fixed a problem which made a few games hang with a white screen
Pressing 'B' in the cheat code list now returns you to the game list
Improved the speed of the "autoload" and "auto-boot to slot 2" features (now the CycloDS Evolution GUI is not displayed at all when either of these features is activated)
A Texas game-making company has sued Nintendo charging that it infringed on a patent in designing the Wii video game system.
Lonestar Inventions, in the suit filed in Tyler, seeks triple damages, but no specific amount and an injunction against Nintendo using the patented technology.
In 1993, one of Lonestar's principals patented a structure for capacitors that took up less space on a semiconductor chip by using parallel conducting strips.
Lonestar claims the same design showed up in Nintendo products but didn't identify any. Company attorney Phillip Bruns said it appears in the Wii.Nintendo's Julia Roether declined comment.
Lonestar has sued other companies over the same patent and won licensing agreements with Texas Instruments and Broadcom. Lonestar has filed similar lawsuits against Eastman Kodak and Austin-based Freescale Semiconductor. Kodak hasn't responded, and Freescale denied Lonestar's charges.
A true universal VGA box compatible with the new generation consoles on todays market (Xbox 360, Playstation 3, Wii) and also with Xbox.
Compatible with both PAL and NTSC system, it is available with European or US power supply. A plug and play installation will give you Ypbpr input with all consoles, now with a 1080p resolution!
3 cables are included, 2 of them shielded to transfer hi-resolution signal (1080p).
DrNeo has today posted about the Release of the MK5Key a new Bootcart/Passme type device for the DS, heres the info about it:
MK5 SPEC:
* Use MK5 GIGA cart same core
* Build in 2M SRAM game save,use battery to keep data
* NDS Game compatibility 100%
* 1:1 original NDS cart size
* Work with all NEO flash cart , boot and save
* Build in MK5 pass2, can boot almost GBA/NDS flash cart
With the sequel to Paon's DK: King of Swing, re-named DK: Jungle Climber, ready to hit the US later this year in September, plus the Chunsoft-developed successors to the worldwide hit Pokémon Mystery Dungeon due in Japan towards the later stages of 2007, their respective box arts have now been revealed. Check them out below:
Square Enix has released some fresh footage from the upcoming Final Fantasy: Crystal Chronicles DS release, Ring of Fates, as the bearers go portable in an all new adventure.
News from Neoflash about their PSP and GBA/Nintendo DS Coding Competition:
NEO Summer coding contest 2007 for NDS(GBA) and PSP second announcement
*** close time: Aug.20th 2007 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications, it's mean you will have more chance to win with an Apps using the full hardware function.
The rules of NEO Summer coding contest 2007:
[1] All original entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.
[2] The public poll will get less judge power , like just get half score than before.
[3] All last neo compo top 10 winners and neo compo partner site can give out their judgments (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.
[4] The No.1 winner can't use their same project (even it's update a lot) to enter the next compo.
[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest both, without any limit.
[6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.
[7] If your production have enter other compo before, you can enter this NEO compo still.
[8] If your NDS project can support MK6 Motion function, then will get +5 "Motion Score".
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
NEO Summer Coding contest 2007 close time : Aug.20th 2007
Winner prize send out time : Sept.20th 2007
The saying goes, if everybody looked the same, we'd get tired of looking each other and the same goes for the Nintendo DS Lite. It's time to Shock! your DS Lite and give it a unique and vibrant look wherever you go via Xtreme Enterprises range of SHOCK! DS Lite replacement cases. Manufactured with the highest quality in mind, SHOCK! are a range of stellar replacement cases for DS Lite suitable for a fantastically aesthetically pleasing
makeover of Nintendo's handheld or as a replacement to damaged or defective
original casing. Every SHOCK! case is created with rigorously durable ABS
material which will ultimately preserve the shockingly wonderful appearance for the entirety of the handheld.
features
Sudoku Gameplay - Zendoku incorporates martial arts themes and colorful symbols in an innovative twist to the massive puzzle craze sweeping the globe.
Fun Battle Action - Utilizing the Nintendo DS stylus and microphone, defend yourself from and reflect enemy attacks. Blow away obstacles, spin vault handles, block punches and much more!
Engaging Characters - Challenge diverse and colorful characters from Ninjas, Karate Masters, Samurais and more, each with unique storylines and special abilities.
Game-Sharing Function – Multiple players can compete in wireless mode, even if only one player has a game cartridge inserted!
Unlockable Content – Unlock new characters and attacks in Quest mode.
Infinite Puzzles – You'll never run out of puzzles with Zendoku’s infinite puzzle generator!
description
Zendoku is a martial arts-themed, puzzle battling game based on the enormously popular logic game, Sudoku. Experience fun and intuitive puzzle-battle gameplay in numerous single and multiplayer game modes. Challenge and defend yourself against a range of engaging martial arts-themed characters to win battles and advance. With a carefully considered learning curve, entertaining storylines and addictive gameplay, players everywhere will soon master the art of Zendoku.
features
3D aerial shooting action across more than 19 levels
Acquire and fly the aircraft of the past, present and future, from World War II bombers to modern fighter jets and futuristic marvels of airborne destruction
Collect power-ups to modify the speed, durability, firepower and maneuverability of your aircraft
Dogfighting multiplayer mode
description
In 1914, eccentric scientist Dr. Hugo Clock created a time machine with the plans of going back in time and preventing World War I from happening and preventing millions of needless deaths. However, his sneaky assistant, Dr. Klaus Scythe, hijacks his time machine with a plan to acquire an arsenal of history's most powerful weapons in order to rule the world. Now Dr. Clock must pursue Scythe through time and prevent him from unleashing the aerial war machines of the future on an unsuspecting era.
Take-Two Chairman Strauss Zelnick recently discussed the company's positive reception towards Nintendo's Wii and DS, urging their publishers to come up with a DS and wii strategy.
Thanks to NeoGAF reader Starchasing for the tip.
To be perfectly frank, I don’t think it takes a rocket scientist to realize what’s going on with Wii and DS. I will tell you that very quickly we turned to both 2K and to Rockstar and said guys, we need a DS strategy and a Wii strategy and we are working on it. As we get into the next quarter and into budget season for 2008, everybody in this company is completely focused on it.
Having said that, development cycles are long. Sports aren’t as good as games develop for specific platforms but we are looking at all of them across the board for Wii and DS. I will tell you that carnival games that we’ve announced for the Wii have gotten a lot of attention in the marketplace, as well as with our first-party partners. So we are pretty excited about that.
We have some -- some have been announced, some Wii titles have been announced and we are working to put more out on the Wii and DS.
Quick News - Speaking in a recent interview, the co-creator of Pokémon, Tsunekazu Ishihara mentioned that the expectations of Pokémon Diamond & Pearl in Europe (coming 27th July) are for the duo to exceed the five million sales already achieved in Japan. Share your thoughts on this ambitious statement in the forum and check out the full interview below:
SPEC:
* 1:1 original NDS cart size.
* Support ALL version of NDS & Lite
* NDS brightness adjust able
* 2M EEPROM Save
* Build in MagicKey passme2
* Support auto Sleep Mode
* Simple PLUG and PLAY
* Build in 16M menu flash,and re-programable
* Build in 2M sram buffer
* Build in X,Y,Z high speed accelerometer
* Build in GYRO sensor
Kukulcan has updated his Necro-Quizz DS game, heres whats new:
To insert key START with starting for zapper 2 screens of intro
The screen titrates play was modified
Creation of a new effect of transition to post the logo of the contest and the title of the play
Addition of an owl animated (just for the fun)
Correction of posting for 3 characters.
Addition of a button in bottom on the left, for saying that it is necessary to press on a key in CREDIT, ASSISTANCE and the QUIZZ after an answer
Change of the button to leave, the old one was too blade and merged with the decoration
Of the posting of the score and the number of question about the screen top (that made baclé like one gentillement wrote it to me in an email) and then in green and blue, that I liked any more in any event improvement.
Animation +1 when one answers correctly on the screen top
Chronological classification of the characters in the module HISTORY
Addition of small something when one answers the 20 questions perfectly (is necessary to finish the play to know has what that resembles)
Alex has released a new version of his game for the DS:
One week after first public version, the final version 1.0 is now available.
New features:
- Credits screen has been completely redesigned.
- Hi scores screen has been completely redesigned.
- Online rankings for every game are visible on the NDS (Wifi required).
- Daily challenge rankings for the last 15 days are visible on the NDS (Wifi required).
- There is now a button to send all scores for all games/levels via Wifi.
Bugs fixed:
- In ‘pattern’ (Picross) game, with a 13×13 grid, if the number of a run of black squares is 10 or more, we only see “1″ instead of, for example, “12″… (thanks to William and Chris for this one)
- Icons disappeared after solving the game, but never coming back when pressing “again” to restart the game.
I had made a pellet on the level of version not DLDI of the play, that thus initialized the variables with 0 one made a time of 0…
I modified that with a new system of upload of the scores, it will thus be necessary the last version (0.21) for step to have problem in the upload scores
afflicted people who wanted to send scores recently
those which are with version DLDI, you can keep your file score, it still functions without problems.
British Classification body rules Rockstar cannot release upcoming PS2 and Wii sequel in the UK
"With Take 2 already in turmoil following the recent company-wide restructuring, the group has been dealt another blow with the news that Rockstar’s upcoming sequel Manhunt 2 has been rejected by the BBFC, meaning it cannot legally be supplied anywhere in the UK.
The only other game to ever be rejected by the body was Carmageddon in 1997, though that decision was overturned by the Video Appeals Committee.
"Rejecting a work is a very serious action and one which we do not take lightly,” BBFC director David Cooke stated. “Where possible we try to consider cuts or, in the case of games, modifications which remove the material which contravenes the Board’s published Guidelines.
“In the case of Manhunt 2 this has not been possible. Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing.
“There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game.
“Although the difference should not be exaggerated the fact of the game’s unrelenting focus on stalking and brutal slaying and the sheer lack of alternative pleasures on offer to the gamer, together with the different overall narrative context, contribute towards differentiating this submission from the original Manhunt game.
“That work was classified ‘18’ in 2003, before the BBFC’s recent games research had been undertaken, but was already at the very top end of what the Board judged to be acceptable at that category.
“Against this background, the Board’s carefully considered view is that to issue a certificate to Manhunt 2, on either platform, would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public.”
In my opinion this is just the iceing on the cake, they can show what they like at the cinema or on TV, but we cant play a game because it might make someone violent, the BBFC are hypocrites.
I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product.
Changelog:
*Keyboard functions added! Now DSLua can access PALib's internal keyboard functions!
*3D functions added! 3D graphics are now possible!
*Support for unconverted BMP, JPG, and GIF images is now possible!
*For Slot-1 device users, you can now access an official Nintendo DS Rumble Pak with DSLua!
*DLDI support added in full! Patch with a DLDI of your choice!
*16-bit backgrounds added!
*GBFS version fully removed, emulator testing is now sadly impossible. PACK.BAT is no longer part of the package.
*The multiboot menu has been removed due to coding problems, now DSLua automatically starts /scripts/main.lua (currently is a new multibooter).
The chief architect of Sony's PlayStation game console stepped down Tuesday as the Japanese company struggles to defend its dominance in the video game industry and revive its reputation as an electronics pioneer.
Ken Kutaragi, 56, retired as Sony Computer Entertainment Inc.'s chairman and group chief executive, the gaming unit said Tuesday. The unit is now headed by Kazuo Hirai, SCE's former president and chief operating officer.
Kutaragi had already been relieved of day-to-day responsibilities as president last year but stayed on as chief executive and chairman. In April, he announced his intention to retire from those positions this month.
Though no longer a board member, Kutaragi will hold an advisory post at the gaming unit, according to SCE official Sayoka Henmi.
The departure of Kutaragi, an icon among gamers, marks the end of an era at Sony Corp (NYSE:SNE - news). that saw the company dominate the video game industry with its flagship PlayStation consoles.
But it also highlights troubles amid a series of blunders over the rollout of its PlayStation 3 and intense competition from Nintendo Co.'s Wii console and Microsoft Corp.'s Xbox 360.
Kutaragi's most recent brainchild, the PlayStation 3, has been marred by embarrassing production shortages and a $600 price tag that some fans said was too steep. It went on sale late last year.
Tokyo-based Sony shipped 5.5 million PS3 machines in the fiscal year through March 31, fewer than the 6 million the company had targeted. Nintendo shipped 5.84 million Wii consoles worldwide during the same period.
The PS3's hefty startup costs have weighed heavily on the company's fight to drive up profit in its core electronics division. Sony is not expecting to post a profit in its game business until the fiscal year ending March 2009.
The flop has added to the woes facing the maker of the iconic Walkman, which has ceded its leadership in portable music players to Apple Inc.'s iPod.
Rockstar has issued GamesRadar with an official response to today's announcement by the BBFC that it has rejected Manhunt 2 for rating. Here's the statement in full:
"We are disappointed with the recent decision by the British Board of Film Classification to refuse classification of Manhunt 2. While we respect the authority of the classification board and will abide by the rules, we emphatically disagree with this particular decision.
"Manhunt 2 is an entertainment experience for fans of psychological thrillers and horror. The subject matter of this game is in line with other mainstream entertainment choices for adult consumers.
"We respect those who have different opinions about the horror genre and video games as a whole, but we hope they will also consider the opinions of the adult gamers for whom this product is intended. We believe all products should be rated to allow the public to make informed choices about the media and art they wish to consume. The stories in modern video games are as diverse as the stories in books, film and television. The adult consumers who would play this game fully understand that it is fictional interactive entertainment and nothing more."
Things have just got even worse for Rockstar, as the Irish Film Censor's Office has announced that the controversial title is now BANNNED in Republic of Ireland. They state that the level of gross, unrelenting and gratuitous violence is just too unacceptable.
quote:
The Irish Film Censor's Office has also announced that the game has been banned in the Republic of Ireland. In a statement, the board gave its reasoning as follows, "IFCO recognizes that in certain films, DVDs and video games, strong graphic violence may be a justifiable element within the overall context of the work. However, in the case of Manhunt 2, IFCO believes that there is no such context, and the level of gross, unrelenting and gratuitous violence is unacceptable."
With the legal action against Lik Sang last year and other stores who sold PSP Games and Consoles it stopped a lot of stores Selling PSP Games and Consoles to Europe.
Luckily the likes of Success HK and Divineo still sell PS3 & PSP Consoles and Games from Asia to anywhere in the world.
The benefits of importing are much cheaper consoles for example a £400 PS3 in the UK can be brought for £275 at SuccessHK. Games also nearly half the price in asia what they sell for in Europe.
USA folks might import because different coloured consoles arent available to them.
THQ has today revealed that it will be bringing the popular Warhammer 40,000 series to Nintendo's DS at long last, under the title of "Warhammer 40,000: Squad Command". The game will bring the carnage of the 41st millennium to gamers this coming Autumn, taking full advantage of the system's unique features. This edition will feature a new and immersive single-player campaign, along with a robust global multiplayer component, which seems to imply it will use Nintendo's Wi-Fi Connection.
"Bringing the Warhammer 40,000 universe to handheld systems creates exciting new game play options for fans across the globe. An all-new single-player storyline and the ability to battle head-to-head with anyone in the world make this an exciting addition to the Warhammer 40,000 library."
- Bob Aniello, senior vice president of worldwide marketing, THQ.
For those that have no idea what the Warhammer 40,000 series is about, here is the company blurb about Squad Command:
"Warhammer 40,000: Squad Command marks the first time the brutal, war-ravaged world of Games Workshop's Warhammer 40,000 universe will be playable on the Nintendo DS. Warhammer 40,000: Squad Command features action-packed combat and turn-based strategy through an engaging, authentic single-player storyline. Gamers play as the elite Space Marines of the Ultramarines chapter and strive to combat the encroaching evil of the daemonic forces of Chaos through 13 cinematically-tied missions. With a robust multiplayer mode featuring nine unique missions, gamers will team up to go head-to-head with other players worldwide as either the Imperium of Man or Chaos, ensuring hours of replay ability. Warhammer 40,000: Squad Command will also fully utilise all the portable functionality of the Nintendo DS, including the dual-screen and stylus."
Has anyone started an XCom 1 clone for DS?
I ask because I've been working on an X-Com clone. It's a clone because I am not using the original source code but will be as close to the original as possible including using the original game data.
I can currently load MAP,PCK,TAB,MCD and LBM files, can load in and create tilesets, render Battlescape maps (where each 10x10 or 20x20 area is randomly chosen from a set of maps depending on terrain type) with up to 4 height layers (the same as the original game) and of course show vehicles like the Avenger and UFO's.
Anyway you can currently show different heights (which displays like the original game) and scroll around the maps with either the d-pad or by touching near the screen boundaries. Animating tiles work and I'm currently working on doors and such. Here are some cheesy JPG screenshots running in an emulator (it works on the real hardware too):
Lighting and "fog of war" are not in yet and the top screen is currently used for debugging but will be used (most likely) to display the map. Since I'm using the GPU as a fast hardware blitter, lighting/"fog of war" will be pretty easy and shouldn't have any impact on speed.
The DS-Xtreme Team have released a new version of their firmware/OS:
Due to some low level “security” changes in the way Vista communicates with external drives we have been forced to make some changes to the internal DS-Xtreme CPU firmware which handles the USB communication. This, therefore, means that that we strongly recommend that ALL users of the DS-Xtreme product range perform this crucial update. We have now implemented a check for this new firmware into the updater. The updater will automatically program the new firmware, if older firmware is detected, at which point the updater will require you to detach the device and re-attach it so that the new firmware upgrade takes effect. The updater will then continue to update the various sub systems, including the OS and FPGA should they require updating.
features
Each Nintendo DS game features 20 unique story missions plus more than 20 challenge missions.
Leave rivals in the dust by instantly morphing into a sports car, fighter jet or more! Scan more than 30 unique vehicles and customize their paint schemes.
Nintendo Wi-Fi Connection enables players to engage in the “AllSpark Wars” in which they must help their side win the global conflict via daily challenge missions and global player stats comparisons.
Local wireless multiplayer modes (1-4 players) include Team Death Match and AllSpark Sports.
Players take on enemy Autobots or Decepticons to build up their custom Transformers stats and abilities.
description
Transformers: Autobots and Transformers: Decepticons let gamers control the outcome in the battle for Earth. Players can choose to protect the Earth as Autobots or destroy it as Decepticons and will also experience the unstoppable power and massive scale of their favorite Robots in Disguise, including Bumblebee and Barricade.
DLDI support - You can enjoy all of the features of Lemmings DS on any of the devices listed on this page, without any fiddling about! (Even the R4.)
Automatic progress saving - Lemmings DS automatically keeps track of what levels you have completed! (No more annoying passwords!)
Make your own levels and traps using the included level editing tools, and share them with others online using the official MrD.net forum!
Did we mention it’s completely free? - Download and play Lemmings DS today!
Once again, many thanks to the supah folks who tested Lemmings DS… including 0xtob, Mike Dailly, sgstair, chishm, WinterMute, dovoto, natrium42, Wibble, Stuart Campbell and everybody else who popped in to give their support!
Elsemi has release a working TEST version of his CPS III emulator.
CPS III is the arcade board used to run the following games:
Jojo's Venture
Jojo's Bizarre Adventure - Heritage of the Future
Street Fighter III New Generations
Street Fighter III 2d Impact - Giant Attack
Street Fighter III 3rd Strike - Fight for the Future
Warzard / Red Earth
The emulator is a test version so please do not e-mail the author with bug issues.
Firmware 1.6 is out and has pretty much the same updates as the new R4, Auto DLDI Patching, Fixes Save problems with new save type, and probably the biggest news
The very first external controller plugin has been posted to us already, which uses the Nintendo DS to control the game. It uses a DS Motion Card to detect motion and rotation of the console and the orientation data of the DS is sent through WiFi to the external controller plugin.
I've also created a GUI for DLDI, but this time for the Linux people out here.
It is created with the intention to improve my C++ skills, and also just for the fun.
I've modified the original DLDI source pretty much, which is now a lot more object oriented. And I'm using the gtkmm UI library
Download
The first public beta can be downloaded from the sourceforge site: http://sourceforge.net/project/showf...kage_id=231940
It's still beta, so if you encounter a bug, know so improvements for my code, or anything else, leave a comment.
Anyway, this is really just a concept, the "final" product will not look anything like this, more of a database browser, and we are just starting to work on the web interface to allow people to create accounts so they can add homebrew to the database when it is ready.
One nice thing to note (I hope others will do it as well) is the ability to download the latest version of SLURP within SLURP. It would be nice if some of the WiFi enabled games we already have (ExplosiveGas comes to mind) would check to see if a newer version is available, and give the option to download it.
Tons of new import games released in Asia this Week, heres the full listing from import shop Play Asia:
Xbox360™:
Call of Juarez ASIA US$ 49.90
Colin McRae DiRT ASIA US$ 49.90
Def Jam Icon JPN US$ 64.90
Fantastic Four: Rise of the Silver Surfer US US$ 59.90
Monster Madness: Battle for Suburbia US US$ 59.90
Saints Row JPN US$ 64.90
Shadowrun JPN US$ 59.90
Tenchu Z US US$ 59.90
Trusty Bell: Chopin no Yume / Eternal Sonata ASIA US$ 44.90
Vampire Rain ASIA US$ 44.90
PlayStation3™:
Def Jam Icon JPN US$ 64.90
Fantastic Four: Rise of the Silver Surfer US US$ 59.90
FolksSoul: Ushinawareta Denshou / Folklore JPN US$ 59.90
Nintendo Wii™:
Big Brain Academy: Wii Degree US US$ 49.90
Fantastic Four: Rise of the Silver Surfer US US$ 49.90
Fantastic Four: Rise of the Silver Surfer US US$ 34.90
Go! Go! Minon JPN US$ 59.90
Hajime no Ippo Revolution JPN US$ 59.90
Scarface: The World is yours US US$ 49.90
The Sims 2: Pets US US$ 49.90
PlayStation2™:
Art of Fighting Collection (NeoGeo Online Collection the Best) JPN US$ 24.90
Bakumatsu Roman: Last Blade 2-in-1 (NeoGeo Online Collection the Best) JPN US$ 24.90
Cluster Edge (Best Collection) JPN US$ 34.90
Fuuun Super Combo JPN US$ 39.90
Garou: Mark of the Wolves (NeoGeo Online Collection the Best) JPN US$ 24.90
Growlanser VI JPN US$ 64.90
Mana-Khemia: Gakuen no Renkinjutsu Shitachi JPN US$ 64.90
Mana-Khemia: Gakuen no Renkinjutsu Shitachi [Limited Edition] JPN US$ 95.00
Naruto: Narutimett Hero KOR US$ 59.90
Naruto: Ultimate Ninja 2 US US$ 49.90
Ore no Shite Agake JPN US$ 64.90
Sentou Kokka Kai: Legend JPN US$ 64.90
Sentou Kokka Kai: Legend [DX Pack] JPN N/A
Simoun: Shoubi Sensou - Fuuin no Remersion JPN US$ 64.90
Simoun: Shoubi Sensou - Fuuin no Remersion [First Print Limited Edition] JPN US$ 89.90
Sumomomomomo: Chijou Saikyou no Yome JPN US$ 64.90
Sumomomomomo: Chijou Saikyou no Yome [Limited Edition] JPN US$ 89.90
The King of Fighters Orochi Collection (NeoGeo Online Collection the Best) JPN US$ 24.90
Nintendo DS™:
Black Cat: Kuroneko no Concerto JPN US$ 48.90
Hello Kitty no Gotouchi Collection: Koi no DokiDoki Trouble JPN US$ 48.90
Itadaki Street DS JPN US$ 48.90
Nana: Live Staff Daiboshuu! Shoshinsha Kangei JPN US$ 48.90
Nintendo DS Lite (Gloss Silver) - 110V JPN US$ 199.90
Nintendo DS Lite (Metallic Rose) - 110V JPN US$ 199.90
Shaberu! DS Oryouri Navi: Marugoto Teikoku Hotel JPN US$ 39.90
Shaberu! DS Oryouri Navi: Marugoto Teikoku Hotel with Special Pouch (Mesh Black) JPN US$ 52.90
Shaberu! DS Oryouri Navi: Marugoto Teikoku Hotel with Special Pouch (Mesh Silver) JPN US$ 52.90
The Legend of Zelda: Phantom Hourglass JPN US$ 48.90
Time Ace US US$ 24.90
Touch de Uno! DS JPN US$ 39.90
Transformers: Autobots US US$ 34.90
Transformers: Deception US US$ 34.90
Wakabayashi Fumie no DS Kabu Lesson JPN US$ 39.90
Zendoku US US$ 24.90
Sony PSP™:
Boku no Watashi no Katamari Damacy (PSP the Best) ASIA US$ 24.90
LocoRoco (English / Chinese) (PSP the Best) ASIA US$ 24.90
Monster House JPN US$ 37.90
PQ2: Practical Intelligence Quotient US US$ 34.90
Rainbow Six: Vegas ASIA US$ 39.90
Smash Court Tennis 3 ASIA US$ 42.90
Smash Court Tennis 3 JPN US$ 48.90
Tenchi no Mon 2: Busouden (Chinese language Version) (PSP the Best) ASIA US$ 24.90
Tom Clancy's Rainbow Six Vegas US US$ 39.90
Transformers US US$ 39.90
PC Gaming Accessory:
Reclusa Gaming Keyboard (English) (Black) US$ 69.90
Toys & Misc:
Amored Core Rayleonard 03-Aaliyah 1/72 Model Kit JPN US$ 32.90
Capcom Fighting Jam Figure Collection 2 US$ 3.49
Fate/Stay Night - Rin Tohsaka 1/8 scale JPN US$ 24.90
Mini Pop Up Mickey Mouse US$ 4.90
Mini Pop Up Pirates of The Caribbean At World's End US$ 4.90
Neon Genesis Evangelion Non-Scale Action Figure - Series No.28 EVA-01 Type F AFC Experiment US$ 19.90
Shining Tears: Mao 1/8 Scale Figure JPN US$ 52.90
Shining Tears: Ryuna 1/8 Scale Figure JPN US$ 52.90
Zoids Command Wolf 1/72 Plastic Model Kit JPN US$ 29.90
Video Game related Soundtracks:
Dead Rising Original Soundtrack JPN US$ 29.90
Extra - Official Compilation JPN US$ 29.90
Ore No Shita De Agake Original Soundtrack JPN US$ 19.90
Radio DJ CD Oh! Naruto Nippon Vol.21 JPN US$ 24.90
Vitamin x Drama CD Lost Vitamin - Amakute H na Vitamin Zai JPN US$ 29
One of the biggest DS Games of the year released and in stock at SuccessHK
Based on Sim City 3000 for the PC, the game features full stylus-based controls, mini games and a new adviser character who helps you out when designing your city. The DS title also includes three main modes of play: Build a New City, Save the City and Sister City. In Build a New City, you start a city from scratch.
One of Nintendo`s biggest games of the year arrives on the Nintendo DS, over in Japan they are buying like mad The Legend of Zelda: Phantom Hourglass, heres the full details about this game:
The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he'll need to survive.
Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra's band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew.
features
The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.
Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.
Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce or command the forces that oppose him.
I've received my samples of the G6DS real and SuperCard DS ones some time ago thanks to the G6team and KickGaming and have taken my time to bring you a proper, unbiased review and comparison of both units. By taking my time and using both units for a longer period of time I have really been able to give a good impression of both products.
quote; "I have combined their reviews into one big review + comparison so that I review both products and compare the main products of the big names of the GBA slot era. A short history lesson; The G6team (and the M3 team) and SuperCard Team are the producers of the most well known set of flashcards. The G6 team has their G6 series (flashcards) (the M3 team had the M3 product line) and the SuperCard has their SuperCard series (media adapters with RAM onboard). These two(/three) products are the best known and well dispersed of all the GBA (media) adapters (not counting the GBAMP). Now both have had their DS slot solutions out for a while, the SuperCard was the first of the two, thus both have been able to flush out the first few bugs out of their soft/firmware so now is a proper time to compare the two."
I hope you'll enjoy the big, trust me, it's big but hey that's in-depth for you, read. Also keep your eyes peeled on my website and news blog because I have lots more where this came from (reviews and guides); The CycloPS DS evo, hopefully the XCM V-box PAL (including a modding guide), possibly soon depending on the shipment the new XCM 1080P VGA box and last but not least the WiiFree Easy Connect Wii drive-chip solution.
Also I'll soon update my beginners guide to DS hb so be sure to keep an eye out for it .
Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware like the MK6-Motion and the DS Motion Card, though, we can now emulate the same motion-sensing features on our handhelds.
It's unlikely that any commercial release will ever acknowledge these unauthorized add-ons, but homebrew developers have already put out over twenty games and demos that use the data gathered from the accelerometers/gyroscope. Check past the post break for videos and screenshots of three puzzle titles that've been rigged to detect your tilting DS.
So I am sitting here trying to figure out what to say about the press release I just received, and words are failing me completely. RPG gods BioWare are teaming up with Sega to create a Sonic RPG for the Nintendo DS. My excitement glands and cynicism glands just leapt out of my body and are sword fighting across the top of my desk. We'll see what Sega of America president Simon Jeffery has to say while I wrangle these suckers.
"BioWare is one of the hottest names in RPG development in the world," said Simon Jeffery, President and COO, SEGA of America, Inc. "Everyone at SEGA has huge confidence that Sonic is in the safest of hands, and that BioWare can create the ultimate handheld RPG experience for gamers of all ages."
So we have BioWare, who have never created anything I didn't love, working in the Sonic universe, which lately has been transformed into a giant farm where they only grow crap. A shitfarm, if you will. Can a story-driven game about a character who has always been about blindingly fast action even work?
If I think about this too much my head will explode, or I'll be torn into two separate beings with the evil side getting the goatee. Kind of fond of my goatee. Here, have a press release.
SEGA And BioWare Collaborate On New Sonic Role Playing Game For The Nintendo DS
LONDON & SAN FRANCISCO (Thurs 21st June 2007) - SEGA® Europe, Ltd., SEGA® of America, Inc. and Canada-based developer studio BioWare® Corp. today announced a partnership to create a new video game based on the classic SEGA flagship icon, Sonic The Hedgehog. The exact name of the game is undetermined, but this new title developed exclusively for the Nintendo DS will ship in 2008.
"BioWare is one of the hottest names in RPG development in the world," said Simon Jeffery, President and COO, SEGA of America, Inc. "Everyone at SEGA has huge confidence that Sonic is in the safest of hands, and that BioWare can create the ultimate handheld RPG experience for gamers of all ages."
BioWare is the award-winning independent developer that has created some of the world's best-selling titles including the Baldur's Gate™ and Neverwinter Nights™ series, the 2003 Game of the Year, Star Wars®: Knights of the Old Republic™ and the 2005 RPG of the Year, Jade Empire.™ BioWare is currently developing one of the most anticipated next-generation titles of 2007, Mass Effect.™
"We're thrilled to be working with SEGA on Sonic, one of the industry's most enduring and compelling icons," said Greg Zeschuk, president of BioWare. "As huge fans of Sonic ourselves, we're committed to delivering a truly amazing story-driven experience within the Sonic universe, focusing on capturing the character's broad appeal and placing him in a completely original adventure," added Ray Muzyka, chief executive officer of BioWare.
The relationship with BioWare reinforces SEGA's increased emphasis on Western content development for Western audiences. In the past few years SEGA has announced partnerships with developers Bizarre Creations, Gas Powered Games, Monolith Productions, Obsidian Entertainment, Planet Moon Studios, Pseudo Interactive and Silicon Knights. SEGA has also acquired development studios The Creative Assembly, Secret Level and Sports Interactive.
In the wake of international bans and an Adults Only rating in the US, Manhunt 2 won't make its July 10 release date, Take-Two Interactive has confirmed. The game had been expected to ship that day for the PlayStation 2, PlayStation Portable, and Nintendo Wii.
"Take-Two Interactive Software has temporarily suspended plans to distribute Manhunt 2 for the Wii or PlayStation platforms while it reviews its options with regard to the recent decisions made by the British Board of Film Classification and Entertainment Software Rating Board," a representative told GameSpot. "We continue to stand behind this extraordinary game. We believe in freedom of creative expression, as well as responsible marketing, both of which are essential to our business of making great entertainment."
While the ESRB's initial rating of an AO for Adults Only doesn't explicitly prohibit the game from being sold, most major US retailers refuse to carry AO games, and console manufacturers prohibit their third-party publishers from releasing AO titles on their systems.
* DLDI support
* Automatic progress saving
* Make your own levels
* It’s completely free!
Once again, many thanks to the supah folks who tested Lemmings DS… including 0xtob, Mike Dailly, sgstair, chishm, WinterMute, dovoto, natrium42, Wibble, Stuart Campbell and everybody else who popped in to give their support!
This wifi-loader program should work with any slot-1 card, as long as you have the EZ-Flash 3-in-1 card inserted in slot-2.
This wifi loader is a quick upgrade of the EZ-Flash IV wifiloader created by Micah Dowty.
If you're familiar with that program, you'll know how to use this.
Basicly what it does is...
The program registers itself on a wifi access point as a certain IP address.
It will then accept a .ds.gba file you send at that IP address at port 6502.
The sending itself is done with netcat.
The .ds.gba will actually be stored on your EZ-Flash 3-in-1 card's PSRAM in your slot-2, and then loaded from it.
Now, once you've transmitted the entire program... kill the sending program (Ctrl+C) so the connection is terminated, and the wifi-loader program on your DS will know it has received all data.
Then you can press any button to start up the transferred .ds.gba, which will then be copied from the EZ-Flash 3-in-1 card to the DS's main RAM and booted.
Yes it has been a while since I updated this little gem but it was worth it. I've added a lot of new developements like DLDI, DS-slot mods (covering nearly all available DS products), GBA-slot mods (nearly covering all products here too) and more (including some general fixes) and here is the new updated version of my Beginners Guide To DS homebrew.
If you wish to contact me read the guide for details (or go to my blog at http://blog.scorpei.com/)
I've put quite a lot of work in this baby and I have to say I really like the outcome. Though this will probably not appeal much to people who are already deep into the world of DS homebrew it might still be an interesting read. Aside from that I hope that this (new update) will allow people to easier enter the scene and enjoy the DS to it's fullest with great applications and games!
* DLDI support
* Automatic progress saving
* Make your own levels
* It’s completely free!
Once again, many thanks to the supah folks who tested Lemmings DS… including 0xtob, Mike Dailly, sgstair, chishm, WinterMute, dovoto, natrium42, Wibble, Stuart Campbell and everybody else who popped in to give their support!
v7.02: Updated the downloads with the correct levels Fun 11 and Fun 23. You can download the fixed levels by themselves from this page. Copy them into the “Lems A - Fun” directory to play ‘em.
Blue-Knight posted this update to his Xcom DS project:
An update. I have tile selection working on the map, doors working and a work in progress version of the UI. I provided some screenshots showing the UI, tile selection and working door. I need to resize the UI, but would prefer to use the original art without actually shrinking it. I'm thinking of removing the weapon slots on the sides and doing something else for the weapon select. I also should compact the height somehow in order to have more map space. What do you guys/gals think?
Edit - looking at it again, the verticle space isn't that much smaller then the game, you lose about as much space with this UI (percentage wise) as horizontal space (due to screen width difference). So I'll probably keep the height of the current UI and just put in alternatives for the weapon select on the sides.
I'm also working on getting the soldiers/aliens working, as I said before, I'll post some screenshots of them soon
Spinal has posted the first release in the Neoflash Coding Contest:
Heres the release info:
DiagnoSe is a DS function tester, designed to test the features of the DS.
Using the stylus to navigate the menu, from the top left you have -
1. Test Buttons
2. Test Stylus
3. Test Wifi
4. Boot GBA
5. Test Microphone
6. Test Speakers
7. Fix stuck pixels
8. Test screen lights
9. Test motion card/pak/mk6 motion
10. Test rumble pak
11. Test DLDI FAT
12. Credits
the two buttons below return you to the main menu, and power off the ds.
I hope some people find it useful.
Note - the splash screen will be changes as soon as one is decided on.
This update fixes a CRITICAL bug, and it is strongly recommended that all CycloDS Evolution customers install this update immediately! Changes for this release include:
Fixed a critical problem relating to game saves
Added partial Japanese GUI translation
Resolved compatibility issue with 1171
Im sure you have heard by now about the Lumines Exploit on PSP which opens all Firmwares to Homebrew and eventually downgraders etc.
As a community throughout many Homebrew and Hacking Sites we have taken the likes of Microsoft, Sony and Nintendo on and defeated them.
Many have sacrificed their consoles in search of exploits and ways to get homebrew working, a sacrifice that no ordinary videogames fan would do.
Work goes on now trying to bring in new exploits and hacks for the Nintendo Wii, PS3 and Xbox360 and in time we will be playing homebrew on these consoles.
As a community of fans we visit coders and news sites many times a day looking for new releases or tidbits of news, we as a community are in my mind the most loyal community out of all. Look at the Dreamcast, Atari and Amiga Scenes if it wasnt for homebrewers these consoles/computers would have been forgotten about years ago.
So who agrees that we the Homebrew and Hacking Community are the Number 1 Video Games Fans ?
DrinkS is a utility to help you and your pals with your power hour and century club excursions.
What is power hour or century club? They are drinking games where you take one shot of beer
every minute for either one hour (power hour) or 100 minutes (century club).
Doesn't sound like much drinking? Let's do the math:
One shot = 1.5 ounces
One shot * 60 minutes = 90 ounces
12 ounces per beer (bottle or can)
90 / 12 = 7.5 beers in an hour!
Or one shot * 100 minutes = 150 ounces
150 / 12 = 12.5 beers in a little over 1.5 hours!
=== GAMEPLAY ===
Just boot up DrinkS, select either power hour or century club and start the drinking.
DrinkS displays the amount of drinks taken, seconds until next drink, starting time, and current time.
A great feature of DrinkS is the audio cues:
Start of game: Super Mario Bros. coin sound
Every minute: Super Mario Bros. power up sound
5 minutes to the end: Super Mario Bros. hurry up sound
End: Super Mario Bros. game over sound
=== DISCLAIMER ===
By running DrinkS you agree to this disclaimer:
I am not responsible for:
- you waking up with an ugly girl / guy
- vomit destroying your DS / carpeting
- crashing your car if you are dumb enough to drive after drinking
- nauseua the next day
- phallic drawings on your face
- any other emotional or physical injuries resulting from game play
If you do not agree to the disclaimer, you may use DrinkS as a cooking timer
But seriously, be smart with your drinking. Don't hurt anyone!
Sektor has updated his DiggerDS game, heres whats new:
Andrew Jenner created Digger Remastered. Maxim Sobolev converted it to use SDL. I did a quick port of the SDL version to Nintendo DS. This is a classic game originally by Windmill Software. You have to dig around the map and eat all the emeralds or kill all the hobbins/nobbins to pass a level. I have not added sound to the DS version yet. Fixing the memory leak that causes the DS to freeze after approx 10 minutes is more important. I think the memory leak is in Digger's SDL video code. Feel free to fix it and release the code. If you have a DLDI compatible device, scores will be saved to digger.sco on the root of your card.
Controls:
D-pad to move
A to shoot
Select to pause (I know Start is normally pause, I didn't pick Select, it just worked out that way)
Just for fun, I tacked on motion support. You can connect a DS Motion Card at anytime and use tilt to move instead of d-pad
v1.3
- The plaque in order to move, amendment
- When [khem] putting out this plaque, the actual condition amendment which comes out from place [khu]
- Score registration functional addition
Alex has again updated his game puzzle game for the DS, heres whats new:
Version 1.4 is out, here is the changelog:
- Fix a graphic bug on ‘Net’ game
- Add a version check control, when version > 1.4 will be released, you won’t acces all wifi features anymore until you download the new version.
- Improve some other little things…
Colors! is a simplistic digital painting application for Nintendo DS that is inspired by painting-techniques using Wacom boards in Photoshop or Painter.
Current features
----------------
Plain circle brush where pressure controls opacity
512x384 image resolution with 1 stage zoom
Replay the whole painting process of an image
Hue-circle and luminance/saturation-triangle style palette
Simple Load/Save support
features
Brothers In Arms® on DS for the first time: Game exclusively designed for the DS with easy-to-use, stylus-based controls such as the screen aiming system.
Impressive, realistic 3D graphics: Incredibly detailed environments, highly believable characters and enemies, cinematic camera angles, and great animation.
Drivable vehicles: Drive a 4x4 or a Sherman tank and use a wide range of weapons (bazooka, sniper rifle, grenades, and more) to destroy the enemy.
16 missions and three different campaigns: Relive the intensity of WWII through three different campaigns, from North Africa to Normandy.
Redesigned new multiplayer experience: Fight major multiplayer battles with three of your friends with different multiplayer modes including Deathmatch and Team Deathmatch.
Contextual movements: Gameplay adapted to the DS hardware with auto-cover behind walls or auto-recovering life system.
An unrivaled sense of drama: Stronger emotional factor due to the third-person view and dialogue between the soldiers.
description
The critically acclaimed WWII shooter is now available on Nintendo DS™ for the first time. Discover a completely redesigned game that fully takes advantage of the DS functionalities.
MK6 Homebrew Patcher V5 [Jun.26th 2007]
This APP is patch the homebrew to MK6 format, and run from the MK6 menu flash directly, because the MK6 just have 16M menu flash only, so the patched file can't over 16Mbit (2Mbyte).
How to patch on PC : drag the homebrew file and drop to this APP.
How to run on MK6: turn on NDS will run this homebrew directly, if hole L+R when turn on NDS then boot slot-2 cart (MK6 PASSME).
---------------------------------------------------------------
MK6 Burner Maker V3 [Jun.26th 2007]
This APP is converte the patched MK6 homebrew to MK6 menu burning rom, it will export one "Mk6_burn.nds" file, then :
[1] Burn this "Mk6_burn.nds" file to any slot-2 flash cart( like neo1/2/3 serial ), or any slot-1 cart ( like MK6-TF );
[2] Turn on NDS and run it;
[3] Press START to burn, you can make a mass-produce MK6 burning in this way
"The BBFC have banned the game Manhunt 2, saying it is 'Morally irresponsible'. Even though many ultra violent/graphic films such as 'Hostel 2' have been awarded 18 certificates Manhunt has been shunned.
It seems that the BBFC has fallen prey to political pressure over this game, with many people suggesting that the original Manhunt was the cause of a stabbing of a 14 year old boy in 2004; even though a police investigation determined the motive of the stabbing was robbery, and the only relation between the game Manhunt and the attacker was that he owned a copy*.
*Many people have commented that it was the 14 year old victim who owned a copy of the game and not the attacker. At the moment though I am only going by what the BBC have reported on the incident (See sources)."
MK5 8G/16G GIGA cart upgrade core V1.40 + 2.43 XMenu Stable Version [06-26-2007]
* Modified some export message
* Modified use top screen to show message under the U-DISK mode
* Fixed some bugs, like the date display
* The Game save database update to #1138
How to upgrade the XMenu:
>>>> Warning! All data on the MK5 will lose after you start the upgrade! Please backup it first!! <<<<
1. Use MK5 USB Linker connect PC , and enter USB data exchange mode , PC will detect one removable disk (MK5) have inserted
2. Copy "MK5_Menu_V1.39_AUTO_Upgrade.nds" to MK5
3. Restart NDS, enter MK5 menu, choose "MK5_Menu_V1.39_AUTO_Upgrade.nds" and run it,and restart NDS.
4. When NDS power on, hold L+R+A+B+DOWN to fast format whole MK5, or you can use A+B+START+SELECT+UP to make a low-level format ,then copy all data (include folder) from this uncompressed file.
5. Now new system is ready ,restart NDS and enjoy it!
Last week Nintendojo previewed Alien Syndrome, a sci-fi-themed action-RPG from SEGA that allows for up to four players to quest against an alien menace in classic Gauntlet style. SEGA’s official site for the game is now live and showcases the game’s many features, including the game’s storyline, weapons, and multiplayer setup. Wii owners also get a glimpse into the specific controls for that system.
The game’s official site lists a vague “July 2007” release window. Presently, major retailers, including GameStop, Best Buy, and Amazon all, list the Wii version as having a July 24 ship date, with the PSP version following a week later.
According to this Nikkei business article, Sega and Bandai Namco have decided to change their game plans when it comes to console support. The two companies have doubled the number of games they have heading to Nintendo platforms for fiscal '07 from the previous year. This is likely due to the success of the DS and Wii, as well as the fact that it's cheaper to develop for those two systems (mainly the former). Most of the upcoming titles are for the DS, as that's seemingly been the most profitable market for devs/publishers, but the Wii support is there too.
In related news, Capcom will be releasing more titles on Nintendo platforms than on Sony platforms in 2007. Not entirely surprising (again, considering the DS and Wii's success), but still noteworthy.
In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and discovers that much of the wizarding community is in denial about the teenager’s recent encounter with the evil Lord Voldemort, preferring to turn a blind eye to the news that Voldemort has returned. Fearing that Hogwarts’ venerable Headmaster, Albus Dumbledore, is lying about Voldemort’s return in order to undermine his power and take his job, the Minister for Magic, Cornelius Fudge, appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the Hogwarts students. But Professor Dolores Umbridge’s Ministry-approved course of defensive magic leaves the young wizards woefully unprepared to defend themselves against the dark forces threatening them and the entire wizarding community, so at the prompting of his friends Hermione and Ron, Harry takes matters into his own hands. Meeting secretly with a small group of students who name themselves “Dumbledore’s Army,” Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.
With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans the opportunity to wield a wand, explore all around Hogwarts, and experience one of the most exciting and dangerous years in the life of the Boy Who Lived.
The Dragon32/64 emulator for many systems inc GP32, Nintendo DS has been updated with a new release.
Heres whats new:
Notes for v0.19
More WD279x commands implemented.
Fixed 16-byte video mode rendering.
Fixed Delta drive select bug.
Better compatibility with old snapshots.
Performance improvements in OpenGL driver.
Writes supported to DMK format disk images
I included (cf sources) 192 files XML of patterns of shooting. Some pass very well, others request our poor DS enormously. At all events to be able to judge performance, test this release only on hardware and not on emulator. I soupconne strongly that the intensive use of the software interruptions (SWI) related to mathematics are very badly emulated…: - (
Nameless has updated his astrology app for the DS, heres whats new:
24/06/07: Version 0.5: - New bill of character - Greek Addition of the characters - Addition of a screen of loading - Graphic Recasting - Addition magnitude of stars - Change of page with gauche/Y and droite/A in “Search” - Adjustment of the colors lines/grid/light in the options - Adjustment of the luminosity of the screens in the options - Possibility of giving to zero of the parameters
Sektor has released an updated version of his game for the DS, heres the info from the page:
Andrew Jenner created Digger Remastered. Maxim Sobolev converted it to use SDL. I did a quick port of the SDL version to Nintendo DS. This is a classic game originally by Windmill Software. You have to dig around the map and eat all the emeralds or kill all the hobbins/nobbins to pass a level. I have not added sound to the DS version yet (I don't think Digger's SDL sound code is complete but I can easily add new sounds). If you have a DLDI compatible device, scores will be saved to digger.sco on the root of your card.
Controls:
D-pad to move
A to shoot
Select to pause (I know Start is normally pause, I didn't pick Select, it just worked out that way)
Just for fun, I tacked on motion support. You can connect a DS Motion Card at anytime and use tilt to move instead of d-pad
Enjoy! Very sorry it took so long to get this far, but actually between this demo and the last one I completely rewrote the entire graphics engine from scratch; the whole damn thing runs on the 3D hardware now. (Except the far backgrounds, anyway.) But it should look the same; this way just lets me use way more of Pixel's original DirectX code without needing to adapt anything for the DS's 2D core.
Anyway, major things we're still missing: HP, guns, SFX, and scripts! I was tempted to add guns, but rather than open that can of worms I just released it as-is, they'll be in the next one ;P Event scripts are a biggie, of course. Everything else is pretty minor and just needs to be implemented...
Anyway, enjoy! Lemme know if there are problems.. (If anyone can put their finger on why my .NDS icons work on some hardware but not others, please do..)
Oh, and if this demo seems to run slower than previous ones -- you're right, because the old ones were running too fast gigahedgehog caught that... turns out Cave Story runs (graphics AND logic!) 50 times per second, not 60. Feel a little embarrassed that I didn't catch that myself, but hey, that's what you guys are here for ;D
Status update about the GBC emu for DS from Nutki:
There’s been a while since last Lameboy release, so I will give you some idea what is happening now. Also I would like to thank all you guys supporting this project on various forums. Especially Wrecking_Crew (for numerous bug reports thanks to which you have fully working Zeldas), DanTheMan (for PHWiki page) and sonicandtails (compatibilty list).
So what’s happening to Lameboy DS now. Recently I don’t have so much time for development but some things changed from 0.8. My main goal at this step is to obtain reasonable compatibility before I go to some optimizations or new features. The only new feature in next release will be probably real time clock for Pokemon games which is actually already done. I have also already did about 5 compatibility patches that make many games playable, most notably Wario Blast input problem (thanks again Wrecking Crew) and Pokemon Crystal graphic glitches and Bubble Bobble. Currently I am working on Pokemon Pinball crashes.
Lastly some comments on sugested features:
custom classic GB colors - planned
custom border - possible
SGB borders and coloring - planned (quite complex to do and not very fun, but the result would be nice)
better/bilinear upscaling - not really likely to happen as current full screen feature is a hardware thing and there is no processing power to do software scaling with fancy algorithm. on the other hand I will not remove this feature because some may like it (although I agree with Harshboy that is looks bad)
emulated link/IR port feature - planned (although hard to do unless someone else do generic ad-hoc networking for libwifi or libnds first, and also I would need to get my hands on another NDS)
GS/GG codes - planned, fairly easy but I am afraid that full implementation would ruin performance (at least when emulated the way VBA does)
If I forgot something or you have other suggestions feel free to comment.
Sega has said it recognised the need to revitalise Sonic and bring something new to the franchise during discussion on the recently announced Sonic RPG for DS.
"An RPG was something totally different for Sonic, it felt fresh and exciting. Knowing that we had the opportunity to work with a renowned developer like BioWare on this game confirmed that it was the right opportunity for us to now bring this vision to life", Sega of America President and COO Simon Jeffrey told IGN.
"Collaborating with the BioWare team was an ideal way to ensure that there were two solid reputations behind the game - the creators of Sonic and experts in the RPG genre", Jeffrey explained when asked why Sega decided not to develop the DS game internally.
BioWare itself is still keeping lips tightly sealed when it comes to game details, but the developer's president Greg Zeschuk did say, "the Nintendo DS capabilities will allow us to innovate and create a very compelling game that will appeal to an all-ages worldwide audience while still providing a deep, rich experience to satisfy the traditional BioWare fan".
CEO of BioWare Ray Muzyka added, "...we can say that we will be using many of DS's feature sets and we'll really be pushing the limits of what the system can do, always striving to innovate in what we deliver, as in all BioWare games."
Spinal has updated his excellent diagnose app for the DS:
Using the stylus to navigate the menu, from the top left you have -
1. Test Buttons
2. Test Stylus
3. Test Wifi
4. Boot GBA
5. Test Microphone
6. Test Speakers
7. Fix stuck pixels
8. Test screen lights
9. Test motion card/pak/mk6 motion
10. Test rumble pak
11. Test DLDI FAT
12. Credits
the three buttons below return you to the main menu, reboot and power off the ds.
I hope some people find it useful.
Note - the splash screen will be changes as soon as one is decided on.
[edit] Update
Motion test now tests rotation
Implemented Licks reboot code
Stylus test not more useful
Pixel fixer now supports 'single pixel fixing'
Added manual.rtf to .zip
Nintendo are soon to unleash WiiWare which will give amateur and hobbyist coders the chance to program and even sell games on the Virtual Console. Legal Homebrew on the Wii Arrives.
Heres the latest update of new import games from Play Asia
Xbox360™:
Fantastic Four: Rise of the Silver Surfer Europe US$ 44.90
Harry Potter and the Order of the Phoenix ASIA US$ 39.90
Project Sylpheed ASIA US$ 44.90
Transformers: The Game ASIA US$ 49.90
PlayStation3™:
Harry Potter and the Order of the Phoenix ASIA US$ 49.90
Illumination Placing Stand 3 US$ 29.90
Marvel: Ultimate Alliance JPN US$ 64.90
Railfan KOR US$ 64.90
Tom Clancy's Rainbow Six Vegas JPN US$ 64.90
Transformers: The Game US US$ 59.90
Nintendo Wii™:
Donkey Kong Taru Jet Race / DK Bongo Blast JPN US$ 59.90
Resident Evil 4 Wii Edition US US$ 34.90
PlayStation2™:
Baroque JPN US$ 64.90
Busou Renkin JPN US$ 64.90
Densha de Go! Final (Eternal Hits) JPN US$ 24.90
Densha de Go! Shinkansen (Eternal Hits) JPN US$ 24.90
Devil May Cry 3 Special Edition (PlayStation2 the Best) JPN US$ 29.90
Dragon Quest: Shonen Yangus to Fushigi no Dungeon (Ultimate Hits) JPN US$ 34.90
Energy Airforce aimStrike! (Eternal Hits) JPN US$ 24.90
God Hand (PlayStation2 the Best) JPN US$ 34.90
Harry Potter and the Order of the Phoenix ASIA N/A
Jet de Go! 2 (Eternal Hits) JPN US$ 24.90
Juujimoto Ripputai Sypher: Game of Survival JPN US$ 64.90
Juujimoto Ripputai Sypher: Game of Survival [Limited Edition] JPN N/A
Majommusume A La Mode II JPN US$ 64.90
Majommusume A La Mode II [First Print Limited Edition] JPN US$ 95.00
Metal Slug (SNK Best Collection) JPN US$ 34.90
Neon Genesis Evangelion Battle Orchestra JPN US$ 64.90
Neon Genesis Evangelion Battle Orchestra [DX Pack] JPN US$ 99.90
Que: Ancient Leaf no Yousei JPN US$ 64.90
Que: Ancient Leaf no Yousei [Limited Edition] JPN US$ 99.90
Rurouni Kenshin: Enjou! Kyoto Rinne (PlayStation2 the Best) JPN US$ 34.90
School Rumble 2nd Term (Best Collection) JPN US$ 34.90
Shining Wind KOR US$ 59.90
Super Robot Taisen OG: Original Generations JPN US$ 64.90
Super Robot Taisen OG: Original Generations ASIA US$ 59.90
Super Robot Taisen OG: Original Generations Memory Card 8MB US$ 32.90
Taito Memories Gekan (Eternal Hits) JPN US$ 24.90
Taito Memories Joukan (Eternal Hits) JPN US$ 24.90
Tales of Fandom Vol. 2 (Luke Version) JPN US$ 59.90
Tales of Fandom Vol. 2 (Tia Version) JPN US$ 59.90
Tales of the Abyss (PlayStation2 the Best) JPN US$ 29.90
The King of Fighters XI (SNK Best Collection) JPN US$ 34.90
Urban Chaos: Riot Response JPN US$ 64.90
Valkyrie Profile 2: Silmeria (Ultimate Hits) JPN US$ 34.90
Nintendo DS™:
Brothers In Arms: War Stories US US$ 34.90
Chuukana Janshi Tenhoo Painyan Remix JPN US$ 48.90
Gamics Series Vol. 1: Yokoyama Mitsuteru - San Goku Shi - Vol. 6 - Koumei no Yuigon JPN US$ 39.90
Harry Potter and the Order of the Phoenix US US$ 34.90
Katekyoo Hitman Reborn! DS Frame Rumble Gaikyoushuu JPN US$ 48.90
Kawa no Nushi Tsuri: Komorebi no Tani, Seseragi no Uta JPN US$ 48.90
Kiku! Kaku! Kotoba o Fuyasu! Hajimete no Eigo Training JPN US$ 39.90
KuriKuri DS: Otasuke Island JPN US$ 48.90
Maru Kaite DonDon Oboeru: Kyoui no Tsugawa Shiki Kanji Kioku Jutsu JPN US$ 39.90
Otona no Joryoku Kentei JPN US$ 39.90
SimCity DS US US$ 34.90
Simple DS Series Vol. 16: The Sagasou: Fushigi na Konchuu no Mori JPN US$ 28.90
Simple DS Series Vol. 17: The Nezumi no Action Game: Mouse-Town Roddy to Rita no Daibouken JPN US$ 28.90
Ukkari o Nakusou! Bunshou Yomi Training (YomiTore) JPN US$ 39.90
Uranai Demo Shitemi Youka DS JPN US$ 29.90
Sony PSP™:
Boku no Natsuyasumi Portable (PSP the Best) JPN US$ 29.90
Chu~Kana Janshi Tenno Painyon Remix JPN US$ 58.90
E'tude Prologue: Yureugoku Kokoro no Katachi Portable JPN US$ 58.90
Final Fantasy Tactics: Shishi Sensou KOR US$ 49.90
Harry Potter and the Order of the Phoenix ASIA US$ 42.90
Magna Carta Portable (PSP the Best) JPN US$ 29.90
Me de Unou wo Kitaeru Sokudoku Jutsu Portable JPN US$ 29.90
Puzzle Scape US US$ 24.90
Ratchet & Clank Gekitotsu! Dodeka Ginga no MiriMiri Gundan JPN US$ 48.90
Secret of Evangelion Portable JPN US$ 48.90
Secret of Evangelion Portable [Limited Edition] JPN US$ 68.90
Sugao no Bishou JPN US$ 39.90
Super Robot Taisen MX Portable (PSP the Best) JPN US$ 29.90
Talkman Shiki: Shabe Lingual Eikaiwa for Kids JPN US$ 42.90
Talkman Shiki: Shabe Lingual Eikaiwa for Kids (w/ Microphone) JPN US$ 59.90
Test Drive Unlimited KOR US$ 49.90
Valhalla Knights (PSP the Best) JPN US$ 29.90
Winning Eleven 10: Ubiquitous Evolution (PSP the Best) JPN US$ 29.90
Misc:
Game Disc Binder JPN US$ 9.90
Video Game related Book releases:
Dead Rising Delusions Replay JPN US$ 22.90
Lost Planet: Extreme Condition Artbook JPN US$ 27.90
Naruto Ultimate Ninja 2: Prima Official Game Guide US US$ 16.90
Resident Evil 4: Prima Official Game Guide (Wii version) US US$ 19.90
Toys & More:
009-1 Painted PVC Figure: Mylene Hoffman JPN US$ 49.90
Animal Crossing Finger Puppet Screen Cleaner Phone Strap (Theater Version) JPN US$ 5.99
Dragon Quest Smile Slime Plush Doll Medium: King Slime JPN US$ 23.90
Dragon Quest Smile Slime Plush Doll Medium: Slime JPN US$ 16.90
Dragon Quest Smile Slime Plush Doll Small: King Slime JPN US$ 13.90
Dragon Quest Smile Slime Plush Doll Small: Slime JPN US$ 9.90
Excellent Model Series Saint Seiya 1/8 Scale Pre-painted PVC Figure - Athena (Saori Kido) JPN N/A
Excellent Model Series Saint Seiya 1/8 Scale Pre-painted PVC Figure - Doragon Shiryu JPN N/A
Excellent Model Series Saint Seiya 1/8 Scale Pre-painted PVC Figure - Pegasus Seiya JPN N/A
Fate/Hollow Ataraxia Non Scale Painted Figure Set (Fate Tsukurimonoji E Ver.) JPN US$ 49.90
Figumate Suzumiya Haruhi no Yuutsu Figure Collection Vol.2 JPN N/A
Final Fantasy Master Creatures: Ifrit from Final Fantasy VII (Non Scale Pre-Painted Action Figure) JPN US$ 19.90
Final Fantasy Master Creatures: Leviathan from Final Fantasy IX (Non Scale Pre-Painted Action Figure) JPN US$ 19.90
Final Fantasy Master Creatures: The Magus Sisters from Final Fantasy X (Non Scale Pre-Painted Action Figure) JPN N/A
Gunsword Spirit of Guys Figure Collection 1/8 Scale Painted PVC Figure - Van JPN N/A
Hong Kong Taxi: Toyota Crown Taxi Scale 1/63 (Blue) US$ 9.90
Hong Kong Taxi: Toyota Crown Taxi Scale 1/63 (Green) US$ 9.90
Hong Kong Taxi: Toyota Crown Taxi Scale 1/63 (Red) US$ 9.90
Keroro Super DX Cushion JPN US$ 17.90
Macau Taxi: Toyota Crown Taxi Scale 1/63 (Black) US$ 9.90
Mikuru Asahina 1/6 PVC Figure (black version) JPN US$ 59.90
Mikuru Asahina 1/6 PVC Figure (pink version) JPN US$ 59.90
Mikuru Asahina 1/6 PVC Figure (white version) JPN US$ 59.90
Naruto Frog Purse Blowing Plush Doll JPN US$ 17.90
Neon Genesis Evangelion 1/7 Scale Completed PVC Figure: Sohryu Asuka Langley (Black Ver.) JPN US$ 89.90
Neon Genesis Evangelion 1/7 Scale Completed PVC Figure: Sohryu Asuka Langley (White Ver.) JPN US$ 89.90
Pocket Monster Diamond & Pearl Marine Style Plush Doll: Aipom JPN N/A
Pocket Monster Diamond & Pearl Marine Style Plush Doll: Luvdisc JPN N/A
Pocket Monster Diamond & Pearl Marine Style Plush Doll: Manaphy JPN N/A
Pocket Monster Diamond & Pearl Marine Style Plush Doll: Pikachu JPN N/A
Pocket Monster Diamond & Pearl Marine Style Plush Doll: Piplup JPN US$ 10.90
Rozen Maiden Pre-painted PVC Figure - Traumend (Limited Edition) JPN US$ 42.90
Rurouni Kenshin Candy Toy JPN US$ 4.99
Shin Megami Tensei Nocturne One Coin Figure Series Part 6 JPN US$ 5.90
Shining Tears 1/7 Scale Painted PVC Figure - Ryuna JPN US$ 47.90
Suzumiya Haruhi no Yuutsu Non Scale Painted PVC Figure - Nendoroid Haruhi Suzumiya JPN N/A
The Wings of Rean One Coin Grande Figure Collection US$ 4.90
To Heart 2 1/5 Scale Painted Figure: Kousaka Tamaki (Xrated Ver.) JPN US$ 104.90
Yamadaya 1/6 Scale PVC Figure: Angel Vol. 2 (Golden Hair Ver.) JPN US$ 99.90
COO and president Mike Hayes says Sega can be a top five publisher in Europe by the end of its financial year in March
SEGA expects to further increase market share this year, pushing for a Top Five place on the back of its widest portfolio to date.
A significant ramping up of releases was shown to over 300 retailers and buyers from across Europe at the recent trade conference in Malta – with Mario & Sonic, Golden Compass and The Club amongst those winning rave responses.
“This is really our first year with a full range. We have products in a variety of areas, from Club and Sega Rally for the hardcore gamer to Mario & Sonic with universal appeal,” Sega Europe’s COO and president Mike Hayes told MCV.
Sega’s forthcoming range also includes PC RTS Universe At War, the return of the NiGHTS and Sonic Rush franchises, plus Ghost Squad on Wii and a sequel to The Condemned on 360.
Sega is already a top ten publisher in Europe and higher in the UK, but the investment of the past few years has been earmarked very much to become one of the elite.
Not long after the last release comes a new version of PuzzleManiak, heres the release info:
Version 1.5 is out, with Sudoku integrated.
For this game, a "copy/paste" mode has been developped:
When clicking on the top right icon, the "copy" mode is activated :
Next time, you'll click a square the value inside it will be copied.
Then, the "paste" mode is automatically activated:
Then, all your following clicks on the grid will paste the value you copied to the clicked square.
You can also "copy" an empty square, thus you'll delete all clicked squares.
Don't worry, it's easier to use than to explain...
The graphic bug at the end of untangle has been solved too.
You must upgrade to this version if you wanna access the wifi features.
Digital Leisure has unveiled a Nintendo DS version of classic arcade and Laserdisc adventure Dragon's Lair, playable either on one screen or holding the DS like a book.
It should be out around the end of the year, a spokesperson told Eurogamer.
It'll be versatile in control terms too, allowing for d-pad and face buttons or touch-screen input, and there's even talk (ha) of voice recognition and rumble support.
In addition to the traditional Arcade mode, there's a Home mode too with additional sequences.
Originally released in the early '80s, Dragon Lair saw Dirk the Daring attempting to rescue Princess Daphne from an evil dragon in a wizard's castle. It had quite fancy animation for the time, largely thanks to the involvement of former Disney man Don Bluth.
CycloDS Evolution Firmware v1.13 has been release and is available for download from the support page. This update fixes a CRITICAL bug, and it is strongly recommended that all CycloDS Evolution customers install this update immediately! Changes for this release include:
* Fixed a critical problem relating to game saves
* Added partial Japanese GUI translation
* Resolved compatibility issue with 1171
The update can be downloaded at their support page here.
NDS Lite Comfort Grip is specially designed for comfortable gaming on NDS Lite. It provides user with great ergonomic handling. In addition, there are 3 NDS cartridge slots at the back of the grip which let you carry your favorite games easily.
Here thus new the version of Motion Refines, a play of labyrinth, or you owe tilted the plate of play to make roll a ball and reach the end of the level. This play cheek either with the stylet, or with the DS Motion ^^. For the moment this version intégre not of graphic recasting, the physical engine is always the same one. You will on the other hand have the possibility of recreating or of modifying the labyrinth located at with dimensions of the once decompressed play.
Midway will also be bringing back the classic arcade title Cruis’n for Nintendo Wii. It’s described as an “all new version” of the game that features licensed cars.
Ultimate Mortal Kombat is Ultimate Mortal Kombat 3 and the Puzzle Kombat game from Mortal Kombat: Deception on one cartridge. The game will support multiplayer over Nintendo Wi-Fi Connection.
On DS there will also be the Cartoon Network property Foster's Home for Imaginary Friends: Imagination Invaders and the kid-friendly The Bee Game, which is also heading to Game Boy Advance.
Then there's the creatively titled Game Party for Wii, which features skill games like darts, table hockey, hoop shoots and trivia contests. "More than a half dozen games are available," according to Midway.
All titles are slated for November.
"The Wii and Nintendo DS require games that are innovative and take full advantage of a unique control scheme to offer a truly different type of gameplay experience," said Matt Booty, Midway’s executive VP of worldwide studios.
Last week, Nintendo Australia was shouting from the rooftops about the success of the Wii down under, with the console becoming the fastest to reach 100,000 units sold down under. Now Sony Computer Entertainment Australia (SCEA) has gone on the offensive, with managing director Michael Ephraim saying the PlayStation 3 has been the number one selling next-gen console in the country since its launch, outselling the Wii and the Xbox 360 almost every week.
In an interview with GameSpot AU, Ephraim quoted figures from data trackers GfK Australia, which show that the PS3 has sold more than 50,000 units since it was launched on March 23. In comparison, the Wii has sold 100,000 units since its launch on December 7, 2006. "Based on GfK since launch, PS3 has been the number one next-gen console, outselling Wii and Xbox 360 every week, except for last week," Ephraim said.
"Since March 23, PS3 has been the number one-selling next-gen console in Australia, and this is GfK figures. We've now sold 50,000--and we're very excited about the fact that it's being sold in retailers that are gaming retailers as a gaming device and other things, but as you'll notice it's now being sold in Harvey Norman consumer electronic stores as a Blu-ray player."
Australia's next-gen console sales figures seem to be in marked contrast to Japan's, with figures from May showing that the Wii outsold the PS3 by five units to one.
This is pretty lengthy so I just posted the first 3 paragraphs.
After years of allowing children (let's be honest: allowing boys) to blow up spaceships, steal cars, and basically shoot anything that moves, the good folks at Microsoft who make the Xbox 360 video-game console have decided to go after a new market: moms.
That's right. Recent media reports said Microsoft plans to create a whole new set of games that will appeal to families. In addition, the company wants to make the family games that it already offers easier to find, placing them on prime retail space in place of war or sci-fi-type games. (Don't worry, boys, you'll still be able to get "Gears of War," Microsoft's best-selling game at the moment.) Microsoft may even cut the price on its game console before the holidays. Such a move is hard to even think about in June, but that's how marketing folks see the calendar.
Why the shift? Because nothing focuses the mind of a business executive like the success of a rival - in this case, Nintendo. But it's not just the wireless Wii that has vaulted Nintendo to the top of the gaming world. It's the decision that Nintendo president Satoru Iwata made about going after new markets.
Ubisoft is pulling DS game Mind Quiz off the market due to comments in the game which have been labelled as offensive.
Poor performance sees the player labelled in a manner derogatory to the disabled.
Ubisoft has blamed the Japanese development team for the error and its own slack quality assurance.
"As soon as we were made aware of the issue we stopped distribution of the product and are now working with retailers to pull the game off the market," a spokesperson told the BBC.
"The game was developed in Japan, and we unfortunately did not pick up on the offending word in our quality assurance," said the publisher.
The offensive blunder emerged when a woman contacted BBC Radio Ulster to complain about the game.
The woman's three-year-old son had suffered from brain damage before passing away just before last Christmas.
Here's a quick coded game which is a rip off and has a little if any interest. In fact, I coded it with the aim of releasing the sources, if ever that can help other people, then so much the better. The game thus does not contain ANY GFX, it does nothing but post the GIF included (before or after compilation).
Neumann has updated his sliding puzzle game for the DS
Heres whats new:
V3 innovations: Finely to choose among 5 images with the choice. These 5 images can be changed, for that consult LisezMoi.txt. During the play you can decrease or increase the luminosity with the triggers.
Ashai Rey has updated Project JDS which is an app for learning jap languages.
Heres whats new:
v1.26
Changed the scoring system.
The score for the practice that you are doing will be shown. Switch the practice and the score will be reset. In addition an overall score is displayed. Corrected some minor glitches