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June 1st, 2007, 02:57 Posted By: wraggster
Nintendo has announced that they will be releasing two new colors on June 23rd. The two colors are Metallic Rose and Glossy Silver.
There is no plans for these colors to be released in North America or in Europe.
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June 1st, 2007, 13:14 Posted By: Triv1um
Via Virgin.net
'Big Brain Academy' for Wii, the follow up to the Nintendo DS version, launches across Europe on July 20 as part of Nintendo's Touch! Generations range of games, designed for people of all ages, gender and gaming experience.
'Big Brain Academy' contains a selection of mini-games which are designed around the Wii Remote pointer. They are divided into five categories: Visualise, Memorise, Analyse, Compute and Identify, and contain a variety of activities. All of these allow you to push your brain by answering them as quickly as possible, whilst maintaining accuracy within three different difficulty settings.
In the single player Test mode, you play through all five categories after which your 'Big Brain Academy' brain weight is calculated based on your reaction speed and number of correct answers. In addition, you will be given a grade for your Student Record, where all game data is saved, and a spider graph is generated showing you your individual strengths and weaknesses within the game in these five areas.
'Big Brain Academy' will retail at the estimated price of £35.
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June 1st, 2007, 15:41 Posted By: JKKDARK
via Cubed3
Publisher Gamecock has revealed that it is working with developer Red Fly to bring Mushroom Men to both Nintendo's Wii and the DS in Autumn 2008. The 'backyard battlefield' action title promises to utilise all of the respective unique controls of both Nintendo systems, and both parties state that the game will feature "amazing gameplay that draws players into an incredibly lush and treacherous stylized world."
In the game you will be able to "jump into the fantastic microcosm that is the backyard battlefield," create weapons from day-to-day items and woth alongside sentient plants to use the Wii remote as a bazooka or the DS stylus as a rapier as they take down household pests, for example.
"From the minute we signed Mushroom Men, we've worked to bring it to the Wii and DS. Both platforms are going to give Mushroom Men a life of their own as Red Fly Studio is building unique stories specific to each system."
- Rick Stults, Gamecock console chief.
With the Red Fly Studio team being founded by a group of individuals with a wealth of experience, ranging from the likes of Star Wars Galaxies, BloodRayne, Nocturne, FIFA Football 2005, Anachronox, SSX3 and Deus Ex, this should definitely be on to watch.
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June 1st, 2007, 15:43 Posted By: JKKDARK
via WebWire
2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today features for The BIGS on Nintendo’s Wii™. The BIGS, 2K Sports’ new Major League Baseball® title, brings authentic MLB® action to epic arcade proportions with larger-than-life ballparks, over-the-top action, and stunning special effects. The BIGS is the first 2K Sports title available on the Wii and takes full advantage of the Nunchuk™ and Wii Remote™, making it one of the most innovative titles on the Wii system to date.
"We are very excited to bring our first 2K Sports title to the Wii," said Greg Thomas, President of Visual Concepts, a 2K Sports studio. "With The BIGS we really focused on ways to maximize the Wii’s very unique controls by applying them to all the significant actions in baseball. We’re always looking to deliver unique gaming experiences and the fun gameplay of The BIGS on the Wii demonstrates our commitment to innovation in sports video games."
The BIGS will be the first licensed baseball sports title on the Wii to demonstrate every aspect of baseball through the revolutionary controls of the system. Players will experience instantaneous feedback with every motion on the Wii Remote whether they’re batting, pitching, fielding, or running the bases:
Batting - The Wii controls sense swinging angle, timing, and pre-swing motion, allowing gamers to aim their hits anywhere in the outfield, display their own unique pre-at-bat "waggles," and unleash power or contact swings, all based on the motion of the Wii Remote and Nunchuk.
Pitching - With Wii pitching gamers can throw distinct types of pitches using a different motion. Pitch type and speed are determined by a combination of arm speed, wrist movement, and button selection.
Fielding - Both fielding and throwing are controlled through directional motions of the Wii Remote and Nunchuk which allow you to make spectacular plays on the field including jumping catches, wall climbs, and double plays.
Base Running - Sprint fast and slide into bases with the Wii Remote and Nunchuk. A "drumming" motion with the controls allows you to control running speed while pointing the controls down allows you to hit the dirt and slide into base.
The BIGS will be available this summer for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system and Nintendo’s Wii™. The BIGS is rated E for Everyone.
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June 1st, 2007, 15:59 Posted By: -Xandu-
EA has revealed that they intend on bringing forth a new game into this wonderful world, which is a new installment in their racing franchise Need for Speed (surprise!). Titled Need for Speed ProStreet, the game is going to focus mostly on street racing, but according to EA will feature more customization options for players. EA says we'll get our hands on the game come Fall 2007, but in the meantime we'll have to settle for the teaser trailer after the break.
Trailer.
Too bad these aren't Wii graphics .
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June 1st, 2007, 18:52 Posted By: jojotjuh
Update(2007.05.02):SOFTWARE: SuperCard V2.60 & Firmware V1.80(2007.06.01) for slot 2 cards
1. Added Real time cheat code system. (Hotkey: L+R+UP+START)
a. Exclusive EC, Dipstar and AR mixed code program tech. Support EC, Dipstar and AR cheat code at the same time.
b. Exclusive cheat code setting tech. can enter the setting menu at any time.
c. Exclusive cheat code running tech. All cheat code on will not slow down the game speed. Other flash card open all the cheat code will slow down game speed.
d. "SELECT" can on/off cheat code. ON:Green color, OFF:Red color.
2. Added Real time game guide. (Hotkey L+R+DOWN+START)
3. Player can press Hotkey to on/off the cheat code in the game. ON:L+R+LEFT+START, OFF:L+R+Right+START
4. Cheat Code Support slow motion function. (Should add *.scc + slowmotion.scc.)
Updates can be found here
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June 1st, 2007, 21:44 Posted By: gunntims0103
news via wral
Nintendo Wii has not only changed the way people play games, thanks to the motion-sensor controller, it's also issued in a new digital delivery system that's taken the world by storm. The Wii Virtual Console now has 100 classic Nintendo, Sega and TurboGrafx 16 games available for people to buy and download.
And people have been doing just that--to the tune of 1,000 downloads per hour. Over 4.7 million classic games have been downloaded worldwide since Nintendo launched Wii. These old school games come from every Nintendo console ever made, as well as Sega Genesis and TurboGrafx16. The top five downloaded games are no surprise--Mario and Zelda. "Super Mario Bros." (NES), "Super Mario 64" (N64), Mario Kart 64 (N64), Super Mario World (SNES) and "The Legend of Zelda" (NES) are the most popular games to date.
On June 4, "Zelda II--The Adventure of Link" will be the 100th title available on Wii. And plenty more are coming. The Wii holds about 64 games and any game purchased is yours forever, which means if you erase it, you can download it again at any time. These classics, which can be played with a new Wii classic controller.
The good news for Nintendo is that 40 percent of Wii owners are already online. I was able to play some new games in Seattle last week that actually offer online gameplay, like "Marios Strikers Charged," which plays great online. It features two-on-two gameplay with no lag time. Another online game coming out on Wii is "Pokemon Battle Revolution," which also should be a hit with the huge Pokemon fan base.
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June 1st, 2007, 21:47 Posted By: gunntims0103
news via gaming.monster
Four new games for the UK, including some Mega Drive classics.
There seems to be no shortage of Wii titles to download, ready to fill up all your channels, and certainly no shortage of demand for them.
This week’s headliner has to be Kid Chameleon and right behind it the classic SEGA beat ‘em up Streets of Rage 2 and ToeJam & Earl in Panic on Planet Funkotron. In a nice move Ninty has packaged all three of these beauts for 800 Wii points. Lastly, World Sports Competition, from the Turbografx collection, should add some sporty fun into your Wiikend.
All four games are available to download, bringing the number of downloadable games on the European Virtual Console to 92.
Virtual Console European Releases, June 1
Turbografx - 500 Wii Points
World Sports Competition (1992)
SEGA Mega Drive - 800 Wii Points
Kid Chameleon (1992)
Streets of Rage (1993)
ToeJam & Earl in Panic on Planet Funkotron (1993)
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June 1st, 2007, 21:53 Posted By: gunntims0103
news via gamepro
A report today from DigiTimes indicates that Taiwanese company Gemtek Technology is currently slated to produce a Nintendo-branded WLAN router to be exclusively used with the Wii. The news comes by way of market sources in Taiwan, who claim that the company could ship out as many as 50,000 of these router units per month within the second half of 2007.
The sources also claim that Gemtek is increasing production of the Wii's WLAN modules to reach a quota of two million units for the 2007 calendar year. This would represent a sharp increase from 2006's total of 1.2 million units.
The report did not name these sources, leaving the validity of these claims in question. When asked for a comment from Gemtek, the company declined in the interest of client confidentiality.
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June 1st, 2007, 21:57 Posted By: gunntims0103
news via totalvideogames
US reports suggest that Electronic Arts could be using the caricatures in the upcoming football title...
Despite being used in the likes of Wii sports and Wii Play, Wii's Mii characters have so far been left on the periphery, forming their own parades between consoles and not doing much else. In a report from US-based Fortune however, it's suggested that Electronic Arts will use the little caricatures in a more active role later in the year.
According to the report, EA is planning to use Miis as players in the upcoming Wii version of FIFA 08. Further information on their appearance, including official confirmation, is yet to be made by Electronic Arts themselves - though representatives for the publisher has confirmed to TVG that further information on the Wii version will be released at a later date.
Supposing that their appearance in FIFA on Wii is accurate, where next for the Miis? How about behind the wheel of a souped up car in the Wii version of Need for Speed ProStreet? Or teaming up to form a Wii adaptation of PS3/Xbox 360 title Army of Two? One thing is for sure, their use by third-party publishers will at least raise the Miis' exposure beyond their current levels.
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June 1st, 2007, 22:04 Posted By: wraggster
News/release from NexFerret of a new Drumkit for the DS:
You need headphones, a rubber stylus or big speakers to appreciate this. Two crash cymbals, two hats, two snares and three kicks are on the touch screen for you to play with. Enjoy. I'll make the GUI pretty tommorrow, with any luck. Spent most of the devtime trying to get my head around some files that didn't update.
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June 1st, 2007, 22:42 Posted By: wraggster
Escamuche has posted a new version of his game for the DS:
A side scroller space shooter with a bit of retro-feeling. Created with the fantastic PAlib and devkitpro as an experiment to learn nds programming. It has evolved a bit since last beta, but still its only the first level. It has some intro scenes to introduce the background story and characters. I tested it on no$gba and hardware (on an M3). For others devices it may require DLDI patching.
What is new since last version:
Sound support, and background Music.
Game is easier now, but don't expect a walk in the park.
Laboratory is ready! recover tech pods during stages and mix them to create new weapons.
Saving to a Fat file (DLDI support). Also a SRAM version.
Final boss (stage 1) came back from its vacations.
New weapons for you to discover, including some support systems. But you'll have to work hard to get them!
What it is missing:
The rest of the levels (3 more planned) and intro scenes
Fixing some bugs. (background corruption, slowdowns)
Rest of the weapons.
better sounds, music and graphics (maybe).
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June 1st, 2007, 22:49 Posted By: wraggster
T4ils has released a new version of his DiceSoldiers game for the DS:
Version Beta 0.55:
Additions:
[+] Finely controllé with the stylet
[+] the natural disasters can be decontaminated
Corrections:
[+] Quitter the courrante part by maintaining L+R+Select does not take any more three lead
[+] a natural disaster which killed a player made return the play in an infinite loop
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June 1st, 2007, 22:54 Posted By: wraggster
Beodeulpiri has released 2 quick releases of his game for the DS, heres the info:
It's looks like GO(baduk) game but the game rule is different.
It has a very simple game rule that player will be an winner if he first placed five stones(not 6 ,7 stones) in series.
Unblocked 3X3 attack is not allowed but 3X4 attack is OK.
Because of max. 128 sprite per one screen on Ninendo DS, if player placed over 126 stones, The games will be drawn and restarted.
However the game will be all over but the shouting in 126 stones.
Enjoy your time.
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June 2nd, 2007, 00:11 Posted By: Triv1um
Via Product-reviews
I just love the way news comes out, normally in a fashion where you’re speaking to a movie or games developer and they let something slip in a conversation (I am sure this is on purpose mostly).
The games division head at LucasArts has let some news slip about the making of a Star Wars Light Saber Wii Game, he said “a Wii game that lets players wield virtual light sabers is on the horizon”.
Now that just had to happen on the Nintendo Wii, Star Wars is such a big franchise and with the Wii’s unique controller it makes an idea solution for the Light Saber.
What would be cool are lightsaber sound effects coming from the Wii-mote’s speaker that would be an added bonus.
No word on dates yet, but we will let you know unless you leave a comment first.
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June 2nd, 2007, 00:19 Posted By: Triv1um
Via N-Sider
A week after Activision's announcement that Guitar Hero 3 would be coming to Wii, Activision released the results of their past fiscal year. Gamasutra reports that Activision's sales rose to $1.51 billion from $1.47 billion the previous year, and they expect to see another rise this year to $1.8 billion.
Yesterday, Activision held a conference call to their investors. Company officials seemed extremely satisfied with the performance of Guitar Hero, saying they were only getting started and making note of consumers' "insatiable appetite for songs." They are especially happy with how well their downloadable songs have sold—almost $10 million in profit—and they expect those sales numbers to double this year.
According to Activision's expectations, the hardware sales of the PS2 and PS3 will both grow by 4 million units, the Xbox 360 and Wii by 5 million each, and the GBA, DS, and PSP by a combined total of 11-12 million. They expect the software market to grow by 12%, thanks to the expanding userbase this generation.
When asked specifically about Wii, Activision seemed hopeful for the future of third-party software. They said that for the past two console generations, Nintendo's hardware has been intimidating to third parties thanks to the idea that first party games are always better. Now that the Wii is doing so well, Activision is reinvesting in the system. Guitar Hero 3 will be the first product for the Wii that truly "leverages the physical interface," they said.
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June 2nd, 2007, 00:59 Posted By: kcajblue
via IGN,
Today newly-formed developer Renegade Kid announced it has partnered with Gamecock to release its first game, Dementium: The Ward. Kid calls Dementium a "next-generation" handheld title that combines action/adventure, survival horror, and first-person shooters. The game sports 3D visuals that apparently push the DS to its technical limits and is being aimed at mature gamers.
"Renegade Kid is looking to move above and beyond what most games are attempting on the DS, and with Gamecock we've found a publisher who is supportive, developer friendly, and willing to give us the freedom to create the game we want," said Jools Watsham, Owner and Creative Director of Renegade Kid. "Dementium showcases what a powerful piece of hardware the DS is, while drawing in a mature crowd that's looking for a title they can really sink their teeth into."
It's what's on the inside that counts.
"From the first meeting, Renegade Kid have proven themselves to be innovative, unafraid to push the 'norms' of gaming and incredibly talented -- all of which we think are the key characteristics of a great developer," said Harry Miller, Head of Development at Gamecock. "It's great when you can sit down with a developer who shares the same vision of where games should be going in creating new and exciting titles to offer an alternative to the bland remakes and sequels flooding stores today."
In Dementium, players awake in a seemingly abandoned insane asylum. Soon they encounter grotesque surgical experiments gone awry wandering the halls and other mysterious inhabitants. Players must solve puzzles and escape the hospital with their lives. Renegade Kid promises gory visuals will be the icing on the cake for older gamers.
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June 2nd, 2007, 01:05 Posted By: kcajblue
via IGN,
Today Agetec announced it will release the music game Rhythm 'n Notes this fall. The title aims to actually improve players' rhythmic and tonal skills with games based on piano and drums. In typical game announcement fashion, Agetec says Rhythm 'n Notes will appeal to all musical tastes.
Divided into a variety of lessons, the note exercises task players with identifying notes and chords. Rhythmic activities test your ability to keep time in a range of signatures and patterns. Don't have any rhythm? Tone deaf? A practice mode will let you get familiar with notes, chords, and meters by both name and sound.
She bangs the drum.
"Educational games that are truly fun are hard to come by," said Mark Johnson, Producer at Agetec. "Rhythm 'n Notes gets it right with addictive, enriching play."
Drumming exercises will utilize the stylus to tap the touch screen in time with the beat. Rhythm 'n Notes even delves into the fundamentals of music composition.
This will be the first music game for Agetec, whose other upcoming Nintendo DS titles include the remake of Cookie & Cream and Brain Buster Puzzle Pack.
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June 2nd, 2007, 03:24 Posted By: JKKDARK
via Next Generation
It was only a small title, but faithful shoot-'em-up fans were still keeping an eye on the GameCube shmup Radio Allergy, which has now been canned, O3 Entertainment told Next-Gen today.
The cancellation further solidified the GameCube's status as a doorstop with a handle.
"Radio Allergy for the Nintendo GameCube has been cancelled in North America," said Mike Pepe, marketing manager at O3 Entertainment, the small Santa Clara-Calif.-based publisher that was going to publish the game in the US. "Due to the transition to new gaming platforms, retailers are no longer interested in stocking GameCube titles."
Milestone developed Radio Allergy in Japan, where the game released under the name Radilgy (or Radirgy or Rajirugi) on Dreamcast.
Even though Radio Allergy alone has been cancelled, it may pop up on the Wii somewhere down the line. "Milestone is exploring options to bring this to North America as part of a future compilation on the Wii," Pepe added.
In January this year, Next-Gen spoke with Pepe, who speculated that the Wii's backwards compatibility combined with the established installed base for GameCube would present opportunities for small publishers who could target users of both consoles.
"There’s still a large following for shmups [shoot ‘em up games] on the GameCube,” said Pepe at the time. “We’ve actually been prodded a lot by the fan base out there to put one out.”
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June 2nd, 2007, 06:36 Posted By: bandit
PEGA HK is the first 3rd party peripheral manufacturer to release a portable monitor for the Nintendo Wii. Considering the small size of the Wii compared to the Xbox360 and the behemoth known as the PlayStation3, this truly will make the Nintendo Wii portable. There is a 7" and 8.5". Hopefully the black bar at the top of the monitor is a sensor bar. If it is, that would be awesome.
We'll have more information when it becomes available. Hopefully, we can get our hands on one to bring you a full review.
Wii Display with 7-inch Screen Size and Adjustable Visual Angle
Wii Display with 8.5-inch Screen Size and Adjustable Volume Control
Source: PEGA (7") / PEGA (8.5")
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June 2nd, 2007, 15:24 Posted By: wraggster
Denman has released an updated version of the Snes emulator for the Gamecube and Nintendo Wii.
Heres whats new:
hello again,
- DVD automount fix (eke-eke) from 29.03.07 implemented
- Pal-Wii Support
- Imports old SNES9x 1.43 SRAM Saves ***NEW***
- Freezing State to MemoryCard (zipped) implemented
needs only 9-16 blocks ,now you can save your game everywhere ;-)
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June 2nd, 2007, 15:28 Posted By: wraggster
Chrunchy2 has updated his port of Snes9x the Snes emulator to the Gamecube and Nintendo Wii.
Heres the full info:
ere for all to try is version 2.0.1b6 of Snes9xGx. Here's a list of the key changes:
[What's New 2.0.1b6]
* PAL Wii support - no separate version necessary! - eke-eke
* PAL roms now play at correct speed via internal timer, ntsc roms still use
more accurate VSYNC timing - eke-eke
* Zipped freezes to memory card - take 9-13 blocks or so - based on denman's
code
* Added option for auto save and load of freezes. For saving, can do both SRAM
and Freeze if desired
* Memory card saving and loading shows a progress bar
* More miscellaneous ease-of-use improvements and cleanup
* Fixed: pressing B to get out of a rom file selection screen no longer drops
you all the way back to the main menu. Now goes back to choice of where to
load ROM (the "Load from DVD", "Load from SMB"... screen)
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
messed up
NOTE: due to changes in the settings, this version will reset your emulator options settings, so if you had saved preferences you will need to make your
changes to the emulator settings again and save them.
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June 2nd, 2007, 16:20 Posted By: Triv1um
Via Redding
As it raced past rivals to become the hottest new video-game console, some analysts predicted that Nintendo Co.'s Wii was little more than a fad.
Try telling that to Geoff Allen, who hasn't grown sick of playing the Wii after almost five months. He, his wife and his father all have gotten hooked on "Wii Sports."
"Within minutes, I can have fun," said Allen, a 36-year-old technology entrepreneur from Potomac Falls, Va. "I don't have to spend hours crawling through dungeons and learning all the complex button combos to become proficient. I love the Wii. It makes me happy."
U.S. consumers have snapped up 2.5 million Wii consoles since they hit the market in November. It's a sharp turnaround since the last round of the console wars, when its GameCube was wiped out by Sony Corp.'s PlayStation 2 and Microsoft Corp.'s Xbox.
But Nintendo isn't taking its initial success for granted. At an event here last week, it unveiled a series of games, such as "Mario Strikers Charged" and "Big Brain Academy," aimed at keeping a wide range of players interested, not just teenage boys and traditional video-game enthusiasts. The Osaka, Japan-based company also is relying on girls, women and older players to continue its growth.
Some analysts think the novelty might wear off and, when it does, consumers will stop buying new games for the Wii. The difference between the Wii's graphics and those of its rivals, the PlayStation 3 and Xbox 360, also might become more noticeable as developers create games that take advantage of the more powerful consoles' processing power.
"Its appeal is primarily to casual gamers, and there's a serious question about how long casual gamers will stay engaged with the platform," said Van Baker, a consumer technologies analyst with Gartner Inc., which is based in Stamford, Conn. "It wouldn't be surprising to see them lose interest after a relatively short amount of time."
So far, demand is outstripping supply. Stores are selling out of the Wii within hours of receiving them. Sales of the Wii are so hot, the Japanese company is widely expected to increase its annual sales forecast of 14 million units for its current fiscal year.
It helps that the Wii is $249, compared with the PS3 at $599 and the Xbox 360, priced from $299 to $479, depending on the features. Last month, U.S. consumers bought 360,000 Wii systems, versus 174,000 Xbox 360s and 82,000 PlayStation 3s, according to NPD Group.
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June 2nd, 2007, 20:12 Posted By: Shrygue
via Kotaku
If a recent interview by RPGamer with NIS America is accurate, it will be. The interview, which consisted of reader and interviewer questions posed to Nao Zook, a MIS America rep, went over many points, manygeared toward what popular Japanese franchises might get localized. When asked what franchises NIS themselves would like to see brought stateside, Zook responded with the personal picks of some of NISs localization team with titles like Super Robot Wars, Suikoden 1+2 and Popolocrois. One clever reader, however, got straight to the point.(Reader Question) Any chance of Disgaea on the Nintendo DS? Nao: Let me just say this... you can look forward to it! It's rare we hear such a straight answer like that coming from a rep. So, if you're a Disgaea fan and a DS owner, it looks like you'll have something to look forward to.
Details of the interview are here.
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June 2nd, 2007, 22:59 Posted By: JKKDARK
via Game Guru
After announcing the Ice Blue Nintendo DS for Australia, Nintendo has decided to come out with a yellow DS. The Pickachu-themed handheld console will only be available in Japan. It is a special edition DS, so it is going to be hard for gamers to get their hands on the handheld.
To buy the yellow Nintendo DS, gamers will have to first go to one of the five Pokémon Centers in Japan between June 1, 2007 and July 1, 2007. They will have to fill out forms which will then give them a chance to buy the yellow DS. The winners will be informed via mail if they have won the chance to buy the Pickachu-themed handheld console.
The Nintendo DS Lite Pikachu Edition is priced at 16,800 yen (approx. Rs. 5600). But I have a feeling that most of these yellow handhelds will end up on online auctioning sites!
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June 3rd, 2007, 03:15 Posted By: JKKDARK
via Cubed3
Following the initial announcement of The Ward for Nintendo's DS portable, it has now been confirmed that the game has had a slight name change and also now has a publisher.
Apparently Gamecock has taken on responsibility for the game, now titled with the much more memorable name of "Dementium: The Ward", which has players taking on the role of a patient who wakes up with no memory that must find a way out of the strange hospital without losing his life. On-route there will be several puzzles, unusual characters to meet and disturbing truths to be learned about the hospital itself. Developer Renegade Kid has promised the game will come complete with "gory visuals and bone-chilling audio that brings the world screaming to life."
"Renegade Kid is looking to move above and beyond what most games are attempting on the DS, and with Gamecock we've found a publisher who is supportive, developer friendly, and willing to give us the freedom to create the game we want. Dementium showcases what a powerful piece of hardware the DS is, while drawing in a mature crowd that's looking for a title they can really sink their teeth into."
- Jools Watsham, Owner and Creative Director of Renegade Kid.
"From the first meeting, Renegade Kid have proven themselves to be innovative, unafraid to push the 'norms' of gaming and incredibly talented - all of which we think are the key characteristics of a great developer. It's great when you can sit down with a developer who shares the same vision of where games should be going in creating new and exciting titles to offer an alternative to the bland remakes and sequels flooding stores today."
- Harry Miller, Head of Development of Gamecock Media Group.
With the game due for release later this year, you can surely expect further media coverage in the coming months.
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June 3rd, 2007, 09:32 Posted By: wraggster
Rumours have hit the web suggesting that Nintendo could have some surprises in store for E3 in July. Mario Kart on Wii is just one of many...
It isn't the first time Mario Kart's Wii arrival has been rumoured; internet ramblings earlier this week claimed it was shown at the recent Nintendo Summit event in Seattle.
Other rumours, originating from Jeux France, include firm release dates being given for Smash Bros and the LONG awaited Mario Galaxy. There's also been a mention of "big hardware news" taking place at event but we're not even going near that.
Going back to Karting, the first thing we'd like to see in the Wii version is the complete dumping of dual-manned karts, which didn't quite tickle our fancy in the Gamecube version.
We suppose they might as well use the Wii remote for aiming shells or something as well, as long as the multiplayer mode has us swearing as much as Mario Kart 64 - which we still play often in the CVG office.
Whatever happens, we'll be at the new-look E3 event to bring you tip-top coverage, and finally raise the courage to ride the mechanical bull in the Saddle Ranch.
via cvg
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June 3rd, 2007, 09:41 Posted By: wraggster
via kotaku
DS Lite variations for everyone! When Square Enix's It's A Wonderful World goes on sale in Japan on June 23, the game will get its own DS Lite bundle called the "Wonderful World Edition." Got some hands on with It's A Wonderful World at the Square Enix Party last month — was fairly interesting. The special set goes on sale June 27th in Japan. I'm all for these special bundles and variations, but if they're just slapping the game's title on a DS Lite, then I'll pass. Wonderful? This Lite seems very last minute.
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June 3rd, 2007, 09:55 Posted By: wraggster
New from Play Asia
features
Edit your Mii.
Share with gamers across the globe.
Includes Bluetooth dongle.
description
Our powerful Mii Manager software lets you edit your Mii for your PC. It’s a doddle to use. Just import your Mii into the editor, then edit it until your heart’s content. You can even share your Mii with Wii gamers from all over the world over the internet!
My Mii Manager has everything you need. There’s the powerful Mii Manager software application for your PC, and a USB Bluetooth receiver to let you use your Wii-mote with your computer.
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June 3rd, 2007, 10:19 Posted By: wraggster
Updated release from stravingo
The version 0.3 of Ka-BoOm is available on Stravingo devblog. Some modifications in this version: when the DS is closed it pauses the game, some little bugs are removed, graphics are cleaned of remaining pink pixels (transparency color), however this is only minor modifications. The main improvement of this new version is to let you know your best scores to the entire world!
Indeed, thanks to Sumigushi (and thanks to Mollusk), it is now possible to send your best scores on leaderboard.palib.info, and they will appear on this page. For that, you must have configured WiFI on your DS and you have to be closed to a WiFi Access Point to the Internet.
I will also add this feature to my other game Setsuzoku no Puzzle very soon. In a few days, my sister Eglantine will know if there is other addicts to this game than she is
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June 3rd, 2007, 10:23 Posted By: wraggster
Neumann has updated his Simpsons themed game Homer and the lost Donut to Beta:
02/06/07: v0.5
- Additions of levels 8, 9 and 10
- Correction of the bug of collision of the right part of the screen
- Improvement of the precision of the collisions with the decoration
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June 3rd, 2007, 10:26 Posted By: wraggster
Infantile Paralysiser have updated their multimedia application DSMPlay:
Version 0.61 2007/06/01
File name of the title bar is not renewed in the additional idea contest, the play button immediately after the starting is ignored, the pause/play button does not follow, and so on bug was corrected finely.
There is no modification in dsmtools and the dsmplay folder.
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June 3rd, 2007, 10:33 Posted By: wraggster
Dan has updated his DS drum machine app for the DS:
changelog:
mild chorus effect on theramin
new sample set + some demo songs
fixes in file save dialog
licensed under GPL, source available by request
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June 3rd, 2007, 10:36 Posted By: wraggster
Bronto has updated his DS Mail application:
Seems to be fixing a few bugs...
There was a bug in 0.56a causing it to crash whenever you tried to add an email account.
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June 3rd, 2007, 10:37 Posted By: wraggster
News from Lazyone:
I need some people to write documentation on how to set up and use Mini vMac on the Nintendo DS.
This would include installing to the DS, making a bootable OS image, installing software to OS image and using the emulator.
I am looking for OSX documentation, Linux documentation and Windows documentation. (if you get all that on windows I will be amazed, even Linux may be difficult)
Volunteers will be given the latest test builds as they are available and can request the source along with the binary.
Possible build configurations (reduced accuracy/faster emulation can used with any build):
1MB
2MB
2.5MB
4MB (Requires compatible slot-2 flash cart with at least 4MB of RAM)
Examples of previous work would be nice and I would rather you not leak anything since the port is still in the development phase and a few bugs still exist.
http://lazyone.drunkencoders.com/wordpress/
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June 3rd, 2007, 19:29 Posted By: JKKDARK
via Cubed3
Players move around the level by jumping and clinging onto pegs and other hanging items with the DS’s shoulder buttons acting as his left and right hands respectively. When DK teams up with Diddy the pair can collect wings and fly for a short period. For those wanting a little bit more simian action, there are bonus multiplayer gems for up to four people - Banana Catch has Donkey Kong catching bananas falling from the top screen while Rolling Rock Panic takes players on a dangerous obstacle course.
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June 3rd, 2007, 19:31 Posted By: JKKDARK
via Cubed3
A bunch of Wii tidbits were discussed in a recent podcast over at IGN including Manhunt 2, Scarface, additional 3rd party support and potential for a new adult Wii game.
Thanks to NeoGAF for a providing the key points.
# They seem to like Scarface Wii. 4 different control settings (Casual/Normal/Advanced/Expert), different bounding box sizes for aiming, looks good for a Wii game.
# Manhunt 2 "impressively violent", "ridiculous". Rockstar wants controversy on Wii. Lot of variety, Peer calls it "Splatter Cell".
# Not too fond of Mario Party 8.
# Activision/Ubisoft promising more support for Wii.
# New gameplay mechanics in new Naruto for Wii.
# Talking about the Fortune article and how much money Nintendo is making. They don't think they will see a pricedrop this winter, but maybe a new color (black?) Wii.
# E3 will be insane... they don't know about any of the "megatons" yet, just a few things.
# Company trying to get a publisher for an adult Wii game that could be huge. Not a garage developer or Tier C dev.
# Matt says Retro will do something else with Metroid in the future after Prime 3.
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June 3rd, 2007, 19:32 Posted By: JKKDARK
via Portable Planet
There have been whispers about Wii getting a hard drive for a while now, and the chatter is growing with E3 fast approaching.
On IGN’s latest Wii-k in Review podcast, experts Mark Bozon and Matt Casamassina opined that since the upcoming Neo Geo Virtual Console titles will be so large, a Nintendo Wii hard drive would soon be announced to accomodate the girth.
From Go Nintendo:
Apparently, somewhere around the 33 minute mark Casamassina and Bozon discuss the large file sizes of Neo Geo VC games. This lead the pair to believe that Nintendo would be unveiling a Wii hard drive sometime soon. This fits perfectly with the Jeux-France rumor we posted that discussed the possibility of Nintendo announcing big hardware news at the upcoming E3.
Currently, Wii is the only next-generation console that lacks a hard drive.
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June 3rd, 2007, 19:34 Posted By: JKKDARK
via Cubed3
The aquatic version of James Bond lives once more with Codemasters apparently reviving the unique take on the world famous British agent in James Pond: Codename Robocod as it heads to North America on Nintendo's DS.
After a brief release in Europe in 2005, the hero is swimming to the States after being rated by the ERSB, according to Siliconera.
On a separate note, Codemasters have revealed a brand-spanking new logo for your Sunday afternoon fun.
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June 3rd, 2007, 23:44 Posted By: wraggster
News/release from Outphase:
my-MeloDS v.45
by outphase and zoharmodifier
my-MeloDS (read: my melodies) is a piano-based music application for the purpose of ear training and basic composition. There are 4 modes: Free Mode, Ear Training Mode, Composition and Metronome.
Free Mode
---------
This mode allows free play on the piano with no restrictions. Click the instrument name to change instruments.
Ear Training Mode
-----------------
Here, you can take several tests to increase your ear training ability. Follow the instructions on the top screen to determine how to complete each test. Tests are scored right or wrong and have clear cut answers.
Compostion Mode
---------------
You can create a simple melody using the notes provided. I got lazy and prevented a note overrun (tied notes), so you cannot place a note duration that does not fit a perfect measure in 4/4 time.
KNOWN BUGS
----------
Text shows up strangely on slot 2 cards. Strange because we don't use DLDI or any hardware specific calls that we know of.
TO DO
-----
Better Readme
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June 3rd, 2007, 23:51 Posted By: wraggster
Neumann has updated his Simpsond Game Homer and the lost Donut:
03/06/07: v0.5b
- Resolution of bugs of collision occurring in the neighbourhoods of the end of each level.
- Resolution of the bug of posting once the finished level.
- Recasting of the level 9 which was relatively ugly.
- Improvement of the management of the collisions between the donut and the mobile bar in level 6.
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June 4th, 2007, 00:00 Posted By: wraggster
Jdbye has released a skin creator for M3 Simply/R4DS Flash Carts:
It doesn't have that many features yet, but I'm open for suggestions! Currently it can create all 4 skin .bmp files and a customized theme.ini. It will create icons.bmp from a background image and three 72x72 images, so you don't have to worry about putting them in an icons.bmp, aligning them correctly, etc.
Background images are resized automatically (may not look that great, but probably better than if you had resized them using MS Paint). If you don't want this, just provide a 256x192 image. The 72x72 images will be transparent, using the color of the bottom left pixel in the image as transparent color. So, if you fill the transparent parts with a rarely used color, like magenta, it will show up transparent on the picture.
There is currently no way of creating project files for modifying later, but it's possible to open an existing theme.ini. The program will also show a preview of the skin so you know exactly how it will look before you put it on your MicroSD. It will also save a screenshot of how the skin will look on a R4.
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June 4th, 2007, 00:13 Posted By: wraggster
Vinpire has released a new tool for editing your rom headers and features support for single and multiple rar files.
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June 4th, 2007, 00:15 Posted By: wraggster
Circus has updated his Space Pong game:
03/06/07: Release of the final version with source:
- System of statistics enters the various victories of the players.
- Improvement of the system of collision enters the meteor and the platforms.
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June 4th, 2007, 19:22 Posted By: jojotjuh
Update(2007.06.05):Firmware V1.81 for SLOT2 SuperCard
# Fixed homebrew can not be boot problem in v1.80
Please enter Download page..
EDIT: I don't know if this fixes the bricking bug when you update from 1.63 version, so best update from 1.7 -> 1.8 and from 1.8 -> 1.81 to be extra sure
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June 4th, 2007, 20:56 Posted By: wraggster
New from Play Asia
features
Revamped & improved Konquest Mode - What was once a training mission evolves into a full-blown adventure
Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos
Use the Kreate-A-Fighter feature to create and define a fighter's look, abilities and personality
Take your custom fighter online, and compete against other Kreate-A-Fighters
Expanded online features - Improved responsiveness, deeper customizing, expanded Lobby Options and much more
description
Mortal Kombat: Armageddon celebrates the best-selling fighting game by giving you the most complete roster ever. Choose from more than 50 fighters from the entire Mortal Kombat universe - past, present and future. From Liu Kang to Shang Tsung to Shao Kahn, they're all here -- along with an incredible new Kreate-A-Fighter and Kreate-A-Fatality modes. With more playable fighters than any other Mortal Kombat game to date, it's the most complete, intense and lethal fighting experience ever!
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June 4th, 2007, 20:58 Posted By: wraggster
New from Play Asia
features
Choose your favorite Tamagotchi and swing, shake, point, turn and twist the Wii controller to play the game!
Explore unique towns and other fun locations within the quirky world of Tamagotchi as you advance through the playing board. Each location is filled with exciting events and characters!
Engage in a massive competition with your friends to become the President of Tamagotchi Planet! Up to 4 players can play the game with one Wii controller!
Engage in over 15 exciting mini games that will test your interactive skills! As rewards, you will get popularity points and badges to jump start your race to become the President and Gotchi to level up your character and headquarter!
With the Gotchis you earn from the game, customize and decorate your campaign headquarter however you like!
The 3D board game style of gameplay allows you and your friends to pick up and understand the game with ease!
description
Tamagotchi: Party On! is a 3D party game based on the super popular Tamagotchi franchise. Jump in solo or with up to 3 of your friends to join the exciting race to become the most popular Tamagotchi on Tamagotchi Planet! Swing your Wii Remote and turn the whole planet into your playing board! Play a variety of fun, interactive mini games to win the hearts of everyone on the planet! The players can choose their favorite Tamagotchis and engage in a hilarious campaign run to be the next president of Tamagotchi Planet. Be happy! Be popular! Be president!
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June 4th, 2007, 21:03 Posted By: wraggster
New from Play Asia
features
Maneuver tanks with the stylus. Destroy land, air, and sea enemies to succeed!
Take back the country that was seized by a ruthless invasion.
Two to four person head-to-head wireless and Nintendo Wi-Fi Multiplayer Action
Command allied tanks throughout the game while controlling your own tank to victory!
description
Tank Beat puts you in the shoes of Vill Katjue, a rookie tank commander lost in the chaos of an invasion. Control your tanks with the DS stylus, drawing paths for your tank & rotating the camera to get the best possible view. Battle in a variety of tanks against armored, airborne and sea opponents. Select the right tank for every situation -- they each vary in speed, agility and firepower, so pick the right ones for every challenge. Command AI-controlled allies for more strategic action, or test yourself in 2 to 4-player wireless play.
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June 4th, 2007, 21:24 Posted By: wraggster
New from Play Asia
features
Innovative arcade and surf feeling with players performing a variety of impressive tricks in the air and learning to surf inside a tube.
Win the championship in the single-player mode or challenge your friends in the multiplayer mode with easy pick-up-and-play game controls.
10 playable characters with their own tricks and characteristics.
Tons of unlockable content.
Awesome game soundtrack for carving waves featuring more than 20 licensed music tracks.
description
Surf's Up is an exciting arcade surfing and extreme sports video game. The action is set at the annual "Reggie Belafonte Big Z Memorial Surf Off," where surfers from around the world are ready to risk it all for glory. Players will experience the rush and thrills of surfing in exotic surf spots around Pen Gu Island, and can rip it up as one of 10 characters from the film, such as Cody, the young challenger from Shiverpool; Tank, the merciless champion; or Z, the surfing legend from the past. Only by mastering and understanding the waves can the player become not only the new champion, but a true surf legend.
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June 4th, 2007, 21:26 Posted By: gunntims0103
news via wii.vggen
D3Publisher of America has announced that its first Naruto title for Wii is now known as Naruto: Clash of Ninja Revolution. Previously titled Naruto: Clash of Ninja MVZ, this fighter from developer Eighting features support for up to four players at a time, several game modes (including mini-games, surprise surprise), and exclusive content for North America.
The company sent out an updated fact sheet, which we've included below. They also released the first screens of the game, which you'll find here
NARUTO™: Clash of Ninja™ Revolution FACT SHEET for Nintendo Wii™
PRODUCT DESCRIPTION:
NARUTO: Clash of Ninja Revolution is an original Nintendo Wii game exclusive to the North American Market. Based on the hit series currently airing on Cartoon Network, this first game for the Nintendo Wii released in North America will include characters that have never been featured in the Clash of Ninja game series. The game will follow the storyline of the television series and will take advantage of the Wii Remote in fast-paced ninja action for up to four players in nine different gameplay modes. The next generation in NARUTO games will also include all new character animations, new interactive environments and special mini-games created exclusively for the Wii Remote.
KEY FEATURES:
* 14+ available characters – Among the available characters will be original characters such as Naruto, Sasuke or Sakura, but other characters will include some never seen before in the Clash of Ninja series. Plus, the characters will have all new animations for the Wii!
* Battle it out in one of six stages – Each of the six stages will have two distinct combat zones that allow players to beat their opponent in one stage and then continue to pile on the punches as they transition to the next combat zone.
* Exclusive content for North America – This game will include all new game effects, new interactive environments and an all new special attack animations which will deliver exclusive content for North America.
* Various game modes - Game modes include: story mode, score attack, timed attack, survival, 2P Versus, 2P Score Attack, 2P Survival and 1-4 Multiplayer Versus.
* Three special mini-games created especially for the Wii Remote – Shuriken Throw, Rasengan Training and Shadow Clone Trick.
Publisher: TOMY Corporation
Distributed by: D3Publisher of America
Developer: Eighting
Release Date: Fall 2007
Platform: Nintendo Wii™
ESRB Rating: Rating Pending
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June 4th, 2007, 21:27 Posted By: gunntims0103
news via nintendojo
Bill Gates apparently thinks that Wii is the future of computer hardware and software. But not in so many words.
Speaking with Apple CEO Steve Jobs at the D5 conference, the Microsoft founder described what he saw as the future of input devices for PCs and other electronic media: "And as we get natural input, that will cause a change. … Software is doing vision and so, you know, imagine a game machine where you’re just going to pick up the bat and swing it or the tennis racket and swing it."
To which the moderators replied, "We have one of those," and referred to Wii by name.
Gates, however, insisted that Nintendo's console was not what he was talking about, saying, "No, that’s not it. You can’t pick up your tennis racket. And swing it."
It's possible that those who've played Wii Tennis might think otherwise, however.
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June 4th, 2007, 21:28 Posted By: wraggster
New from Play Asia
features
Innovative arcade and surf feeling with players performing a variety of impressive tricks in the air and learning to surf inside a tube.
Win the championship in the single-player mode or challenge your friends in the multiplayer mode with easy pick-up-and-play game controls.
10 playable characters with their own tricks and characteristics.
Impressive water simulation and physics. Surf in a variety of locations, each with its own waves and obstacles. Train in the calm water of Shiverpool, ride your first tubes in Pen Gu Island and try to surf on the explosive waters of the volcano area
Tons of unlockable content.
Awesome game soundtrack for carving waves featuring more than 20 licensed music tracks.
description
Surf's Up is an exciting arcade surfing and extreme sports video game. The action is set at the annual "Reggie Belafonte Big Z Memorial Surf Off," where surfers from around the world are ready to risk it all for glory. Players will experience the rush and thrills of surfing in exotic surf spots around Pen Gu Island, and can rip it up as one of 10 characters from the film, such as Cody, the young challenger from Shiverpool; Tank, the merciless champion; or Z, the surfing legend from the past. Only by mastering and understanding the waves can the player become not only the new champion, but a true surf legend.
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June 4th, 2007, 21:30 Posted By: gunntims0103
news via punchjump
Nintendo Co. on Mon. announced four new classic game titles for the Wii Virtual Console. The releases mark a total of 100 game titles available for download at the Wii Shop Channel.
New titles include Milan's Secret Castle for the NES, ToeJam & Earl in Panic on Funktron for the Sega Genesis, Dead Moon for the TurboGrafx-16, and Zelda II - The Adventure of Link for the NES.
Milon's Secret Castle is an action platform title that will sell for 500 Wii Points, ToeJam & Earl is an adventure title that retails for 800 Wii Points, Dead Moon is a side-scrolling shooter that sells for 600 WiI Points, and Zelda II is an action RPG that retails for 500 Wii Points.
Nintendo last week announced that Zelda II would mark the 100th title for the Wii Virtual Console. Since launch in Nov. 2006, the Wii Shop Channel has held a steady release of classic game titles for various game platforms. Previous titles include Super Mario Bros. and The Legend of Zelda.
Wii is the best-selling home console in the U.S. and has sold 2.5 million units to date.
Nintendo expects to achieve sales of 35 million Wii units by 2012.
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June 4th, 2007, 21:31 Posted By: gunntims0103
news via itwire
Tokyo gaming research firm Enterbrain says that the Nintendo Wii is outselling the Sony PS3 by a factor of five to one in May, accelerating from four to one in April, in the latest bad PS3 news.
Sony can’t even get a lucky break in Japan, where the Wii is seriously outselling the PS3, as reported by Bloomberg. Bloomberg quotes the Tokyo gaming research company Enterbrain Inc with the information, and say that while Nintendo sold 251,794 Wii consoles, Sony only sold around 50,000 units.
This compares with 11,082 Xbox 360’s from Microsoft, showing they are doing even worse in Japan, although naturally they are still selling units at more than 2000 per week, while the Nintendo DS is doing to the PSP what the Wii is doing to the PS3: also outselling it five to one.
Enterbrain’s figures are 620,670 DS handheld consoles compared with only 123,673 PSP’s.
This is all despite the Wii having the worst graphics, standard definition instead of high definition, no hard disk, the inability to play DVD movies, no Blu-ray or HD DVD – but simply a unique control mechanism that has caught the imagination of people around the planet.
At figures of around 50,000 units sold for the PS3 in May, Sony are still selling over 10,000 PS3’s per week, which is nothing to be sneezed at, and as programmers release better quality PS3 games and that take better advantage of the PS3’s own motion sensing capabilities, we should start seeing an upsurge in PS3 sales.
But for now the Wii rules the roost, with a long hard slog ahead for Sony and Microsoft to take back the initiative, especially come the big holiday/Christmas season later this year, in what will be the biggest console gaming battle to be fought ever.
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June 5th, 2007, 17:33 Posted By: JKKDARK
New version of the Nintendo DS and GBA emulator for PC.
Chagelog:
- ereader/demo's: uploaded ereader.zip (with magicflr, rotris, camera, bombswp)
- nds/sound: bugfix: fixed snd crash on mul1.5 speed (thanks Giuseppe Marletta)
- bios-clone: bugfix: gba/nds intrwait set IME=1 (eg. japanese/original ereader)
- ereader/a22i: vpk compression, good tree values, auto-method1/0 for gba/nes
- ereader/emu: automatically loads next strip, automatically extracts red-layer
- ereader/emu: supports homebrew 300dpi .bmp's and scanned 1200dpi .jpg's
- ereader/emu: emulates ereader hardware (requires ereader bios/bmp/jpg files)
- ereader/a22i: new .ereader and .title directive, handles .import'ed .nes roms
- ereader/help: added verify/create error correction (thanks Simon Rockliff)
- ereader/help: added dotcode, data, program, vpk chapters (thanks Damien Good)
- ereader/help: rev'ed PGA I/O ports, camera SIO ports, address bar encryption
- debug: shows "BiosSwi/IrqHandler" labels also for ARM9 (with offset FFFF0000h)
- bios/help: corrected bios-swi huffman description and added an example to it
- bios: improved bios-swi huffman decoder (straighter, smaller, and faster)
- xed: fixed occasional crashes on ctrl,k+n (missing reform in toggle_blocktype)
- wifi: emulates microsecond counter read/change/start/stop
- wifi: emulates data transfer from local txbuf to rxbuf of remote console(s)
- wifi/help: added chapters on the various ieee802.11b frame (=packet) formats
- wifi/help: added notes on multiboot beacons (and multicart/pictochat beacons)
- wifi/help: added notes on transfer completion flags in txbuf_loc registers
- wifi/help: added new values in hardware headers chapter, added unknown chapter
- wifi/help: added a lot of new bits and registers in transmit control chapter
- wifi/help: marked all "unused" registers as w_internal (=not used by firmware)
- wifi: emulates ie/if registers, emulates pending powerforce with powerack
- wifi/debug: displays wifi registers (and current channel) in I/O map window
- wifi/help: added chapters on ieee802.11 frames, renamed rxbuf/txbuf registers
- wifi: fixed rf write, emulates powerforce=8001h (over the hedge)
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June 5th, 2007, 17:35 Posted By: JKKDARK
Another update of the Nintendo DS emulator for PC.
Changelog:
* Added Backup Memory autodetection.
* Added R4DS/FAT emulation.(read only)
* Added GetPitchTable function.(experimental)
* Added GetSineTable function.
* Added Memory View in debugger.
* Added SRAM byte management.
* Fixed bug in size background in affine mode.
* Fixed bug in RTC management.
* Fixed bug in bitmap sprites.
* Fixed transparent direct color backgrounds.
* Fixed bug in generating save states routines.
* Fixed bug in EEPROM management.
* Fixed bug in GXFIFO register.
* Various speedups to emulation.
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June 5th, 2007, 20:16 Posted By: Shrygue
via Eurogamer
New developer area/code has unveiled a DS title that uses your real world location as part of the game.
"Plundr" tracks where you are in the world using a Wi-Fi Positioning System, and places little islands on an interactive street map for you to travel to. The aim of the game is to increase your pirating prowess by visiting these hotspots to buy and sell a variety of goods, ransack merchant ships, and battle other players.
It was shown at the recent Where 2.0 conference in San Jose that rounds up all the location-project talent from around the world. New York-based area/code already has a list of credits to its name in this field, including ConQuest, PacManhattan, and Big Urban Game.
You can try out Plundr for yourself now on PC, although it's designed for laptop users on the move.
Unfortunately it isn't clear whether we'll see the game in Europe, with screenshots on the site suggesting Japanese and New York map sets. We'll let you know more when we do.
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June 5th, 2007, 21:15 Posted By: wraggster
Chrunchy 2 has released a new version of the Snes Emulator for the Nintendo Gamecube and Nintendo Wii.
Heres whats new:
Fixed: Going up a directory when selecting a rom on a DVD wasn't working
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June 5th, 2007, 21:30 Posted By: wraggster
The Supercard Team has released a new OS for their Supercard DS One flashcart.
Heres whats new:
Slow motion mode. Can be switched on/off in game. (Very useful for shooting and action games)
Enhanced cheating and walkthrough function, the cheat menu can be opened anytime.
a.EC,Dipstar,AR codes can work together
b.Open the cheat menu at any time
c.No slowdown with cheats
Fix corrupt save problems with certain games
Homepage
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June 5th, 2007, 21:37 Posted By: wraggster
ali banana has posted a new update to his game Closed:
05/06/07: Beta 0.7
- Addition of four new enigmas
- Reorganization of enigmas
- Update of the appropriations
- “Sacrifice” of the “click” enters the enigmas and the menu
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June 5th, 2007, 21:39 Posted By: wraggster
The DSLInk Team have released new software and firmware for their Flash Cart:
Heres whats new:
1. Support special address to point its changes, the use of some special address to point its normal work of the data.
2. USA increased 266 point its documents, the current point its support of the game has reached a total of 662.
3. 1103 games to solve the problem of archiving.
4. Kernel liberalization of the English game were loading volume, resolve some of the Chinese call the game were not revealed problems.
5. English game for the NDS Update: 1112.
Note:
1. Please manually delete TF card system_ in the directory romname.lst. DSLink software will automatically add ROM installation of the new content.
2. EmuCheat point its production to thank all friends WDPQU, YDMIS. VicenteFox..
Homepage
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June 5th, 2007, 21:41 Posted By: wraggster
Alekmaul is to release a new version of his Arcade emulator for the DS with DS Motion Support:
Hello all,
Just finished to make MarcaDS 4.0 with DS Motion (Slot 1 / Pack / MK6) compatibility !
More than 120 emulated arcade games (like arkanoid, 1942) which can be play with a DS Motion !
I will release it soon, just after the beta tests (they begin tomorrow ^^).
http://forum.gbadev.org/viewtopic.php?t=13360
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June 5th, 2007, 21:44 Posted By: wraggster
Via Official Web:
Team Cyclops are proud to announce that the first batch of CycloDS Evolution has been shipped to our main distributor today. Resellers will start receiving their stocks on Friday 8th June. Mass production is en course and will continue to fulfill the huge demand for CycloDS Evolution.
As a special surprise for those who placed trust in us and committed a preorder for the Evolution, all of you will be glad to hear that a special feature has been implemented in our hardware which no other Slot 1 device currently has. Details of our mammoth feature will be unveiled on Wednesday.
On a final note, all reviewers can expect to receive their samples at the end of this week and during early next week.
Buy CycloDS Evolution
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June 5th, 2007, 21:47 Posted By: wraggster
Neumann has yet again updated Homer and the lost Donut:
04/06/07: v0.5c
- Addition of level 11.
- Light graphic modifications of the levels.
- New finely a little sexier (the appropriations are not yet dispos).
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June 5th, 2007, 21:49 Posted By: wraggster
Psychowood has updated DLDIrc heres whats new:
*v0.7
-Added dlditool command line support in the OS path, just call
"dldirc driver romfile" from the rom folder
-Corrected language bug with FCSR (italian installed even if
english was selected)
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June 5th, 2007, 21:52 Posted By: wraggster
t4ils has posted a quick update to his game DroppingSkill:
Version 0.31 Addition:
+ Music in the menu
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June 5th, 2007, 21:59 Posted By: wraggster
JSR has posted a Test release of his VoIP app for the Nintendo DS, basically use your Nintendo DS as a Phone:
Heres the release info:
Hello all,
Today I have something to ask you. As it seems difficult for people to share their voip account, I decided to code a little app out of my windows version of DSiP to report the compatibility with various VOIP Servers. There is a configuration file (dsip-config.cfg) where you write 4 parameters about your SIP Account. Here is an exemple (this is not a working account):
SERVER="sip.dns-hosting.info"
USER="2233445566"
PASSWORD="12345"
DOMAIN="sip2sip.info"
Then launch the program and when prompted, enter the telephone number of the phone you want to call.
Please report what the program print on screen in the comments of this post. If you don't pass the "2 - Registered" stage, think twice (and even more) before reporting something. Also, if you can report what is your LAN (behind a router,firewall or not...), it would help me also. Please note that this version rely on DNS Resolving so it doesn't work with IP Address (for the moment).
Thank you !
I have to do some other important things like writing a report for university so during the next two weeks i will spend less time on coding. But don't worry, what I need to do for DSiP doesn't require a lot of time, i'm lucky . By the way, my code looks 100% clean now. I'm happy with the result because now everything is ready for a quick implementation of external module. I would like to thank a lot the first donator : Excession for his trust and his encouraging mail. Thanks
Bye all !
DIGG THIS
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June 5th, 2007, 22:14 Posted By: wraggster
Heres the info:
The mission of MY WIFE ROCKS PRODUCTIONS is to convert enjoyable board games into homebrew video games. The result is highly replayable games for one or more players that reproduce the tension, strategy, and unpredictablity of their original "off the grid" counterparts. While rolling digitized dice is not often thought of as cutting edge gameplay, you may be surprised by how robust the original games are and how accessible their video versions become with just a bit of imagination.
Talisman GBA (BETA)
Travel through magical lands in search of the mystical talisman on a quest to vanquish the Dragon King and restore peace to the land. A conversion of the third edition of the amazingly detailed fantasy quest game developed by Bob Harris and produced by Games Workshop, complete with the original three expansion realms and characters. This Nintendo GBA and DS compatible version (PC compatible via VisualBoy Emulator) includes hardware save and the ability to play with up to three computer controlled players, allowing you to take the excitment of Talisman just about anywhere. A unique solo play reward feature offers unlockables, including past edition artwork and additional expansion characters originally appearing in White Dwarf magazine. Remaining issues include Player vs. Player combat, card text gfx, and some card specfic bug fixes.
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June 5th, 2007, 22:16 Posted By: wraggster
New from MY wifes rock Productions
Relive the exciting escape of Luke, Han, Leia, and Chewbacca as they attempt to navigate the labrynth of Death Star corridors and reach the Millenium Falcon. Originally produced by West End Games, this one to four player game accurately recreates the chaos of the Death Star and the tension hinted at in the original Star Wars movie. The Macromedia Flash version presented here is intended to be playable on the Nintendo Wii via the Opera browser. So grab your wiimote and see if YOU have what it takes to escape from the Death Star! Remaining issues include Obi Wan functions, splash screens, some special action card coding, color and sound adjustments, and instructions/mouseover help functions
Play Online
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June 5th, 2007, 22:19 Posted By: wraggster
News from LiraNuna:
I finally got a lot of free time and I’m thinking of getting Tales of Dagur II on track.
Unlike older attempts, this one is going to succeed because of several key members who wants to get ToD II into reality.
Not only that, we also have a basic story and a new RPG engine based on original ToD, but with more powerful features such as event scripting using the TCL scripting language and a great musician called Willow.
What are we missing then?
Co-coders - If you want to take a part in extending the existing ToD engine into the new ToD Engine v2
Scripters - Convert the story into reality with the TCL scripting language
Pixel artists
Tool coders - Coding a custom cross platform mapping software and database organizers using wxWidegts
Story writers and designers - even though we have a basic story idea and handful of ideas, we still want more!
If you think you can help, hop over #tod2 @ EFnet and/or email me to get more details (see contact page).
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June 5th, 2007, 22:31 Posted By: wraggster
News from Play Asia
Weekly Special: Capcom's RockMan Zero 3 (aka. Mega Man Zero 3) for Gameboy Advance™ at US$ 9.90 only - offer valid for 1 week
From the publisher: Who will rise to the occasion and enter Arcadia to defeat the mighty Omega? Zero, of course. Join Mega Man's pal Zero, a Reploid on the side of good, in this side-scrolling adventure and the continuing adventures of the Dark Elf.
RockMan Zero 3 features a new customization system that lets you equip Zero with chips. These chips affect his characteristics and gives him a leg up on different enemies. Also, Zero gets his hands on a new weapon, the Recoil Rod, which can help him make the big jumps.
Capcom's RockMan Zero 3 (aka. Mega Man Zero 3) for Gameboy Advance™ is now available at discounted US$ 9.90 only
Game features:
New weapons and actions
Search for hidden maps and secret items
Fuse parts to obtain special abilities
Use weapons obtained from defeated bosses
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 1 unit per customer.
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June 5th, 2007, 22:36 Posted By: wraggster
News from Divineo USA
$5 Rebate on the M3 DS Simply all June long.
M3 DS Simply is a slot 1 device (no passcard required) from the famous producer M3 Adapter.
It uses Micro SD card for cheap and high capacity while fitting nicely in your DS/DS Lite. Its low price and strong built offers a great value!
Offer ends June 30th 2007
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June 5th, 2007, 22:43 Posted By: wraggster
New from Divineo China
DIGG THIS
The ii Case HOT ROCK CASE is a new innovation in case modding technology. With a built in Digital LED thermometer, the HOT ROCK CASE is able to alert the user by changing the LED color when the Wii console reaches certain temperatures. Color changes takes place in 5 degree increments. For example, if your Wii console's temperature reaches over 55 degree Celsius, the LED will display 'RED' and start flashing. This will alert the user to turn off the console and check for potential problems and the reason for this heating.
And besides that, it looks amazing with a revolutionnary custom look!
Hot Rock case (color changing chart)
Temperature (Celsius) / Chameleon LED color
- Below 29 c : Light blue
- 30-35 c : Blue
- 36-40 c : Green
- 41-41c : Yellow
- 46-50 c : Orange
- 50-54 c : Red
- Over 55 c : Red light flashing
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June 6th, 2007, 16:20 Posted By: JKKDARK
via Cubed3
Sega's Yosuke Okunari recently sat down to discuss various aspects of its forthcoming Wii exclusive port of the arcade game 'Ghost Squad', covering how it will differ from the original and the potential of other shooters coming to Wii. Below are some excerpts from the interview:
--------------------------
IGN Wii: Have the graphics been changed for the better or worse in the transition to Wii?
Yosuke Okunari: The graphics are customized for the Wii console. However, I think the users who have played the arcade version should have little discomfort.
IGN Wii: As far as gameplay is concerned, how does the shooter feel on Wii? Is there any IR calibration in-game, or was it not needed? What kind of options have been included for Wii players?
Yosuke Okunari: With the household TV becoming sophisticated, gun shooting games were only available in arcades for a certain time. However, Wii enabled the players to enjoy gun shooting games at their own houses. What's more, you don't have to buy any additional peripherals. This is a simple story, but very important. Ghost Squad should probably be the first gun shooting game on Wii. And people should be able to rediscover the excitement of gun shooting games.
IGN Wii: Sega has a plethora of light gun games in its arsenal. Why start with Ghost Squad?
Yosuke Okunari: Ghost Squad is not a series title, but we thought it would be perfect for our first challenge on the new hardware. And we also think the depth of the game is suited for home video games. Of course, Sega still has a lot of very attractive gun shooting games and in my personal opinion, I think we should continue releasing them on Wii. However, I can not tell you about our future plans yet.
----------------------------
Be sure to check out the full interview here.
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June 6th, 2007, 17:16 Posted By: wraggster
New from Play Asia
Kabu Trader Shun is about a young stock trader named Shun Aiba. Shun's father was a trader who went bankrupt and disappeared when he was 13. Five years later, you are summoned by your father's former trading partner, Toru Narasaki, who wishes to teach you the tricks of the trade. Shun is joined by Hanako Kirikagura, the daughter of a family of entrepreneurs and Toru's pupil.
The gameplay is spilt into two parts: adventure and trading. Adventure mode is apparently much like Capcom's Gyakuten Saiban (Ace Attorney) series, where Shun travels around town furthering the story. Trading mode consists of Shun battling against rival traders, earning a set amount of money, or trading with an AI partner. Shun can purchase or gain Trading Arts to increase his skills in this mode.
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June 6th, 2007, 17:25 Posted By: wraggster
New from SuccessHK
Maximum Protection, Prevent any scratch
Harden and colorful transparent plastic case
Anti-dust control stick silicon cap for maximum protection
Special design for Wii remote controller and nunchuk pad
Strengthen Handy-strap prevent throw-out from your hand when playing games.
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June 6th, 2007, 17:26 Posted By: wraggster
New from SuccessHK
Prevent any shock and scratch
Compact size design with shoulder strap for carrying
Super strong protect function with console and accessories
Fully compatible with different version and model of Wii console
Storage function with Wii console, game card, AV cable, AC adapter and other accessories.
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June 6th, 2007, 18:28 Posted By: wraggster
The Atari2600 was the first console as a very young lad i remember seeing and playing and today the Chuckster releases a new version of his Atari 2600 Emulator for the Nintendo DS and it comes with a load of Homebrew games for the Atari 2600
Heres whats new:
All right, here's a much-needed StellaDS Atari 2600 emulator update before the major overhaul begins. Changes include:
DLDI and libfat support for all of the new flash cartridges
Updated to latest devkitpro toolchain
Long-awaited streaming sound without any crackling and popping noises
Code optimizations (code in the ITCM and the new armv5te compiler optimizations)
Faster speed but still not 100%
Usability enhancements with the menus (key repeat, no more bogus dot entries)
So now the sound finally works as it should, and many more people with microSD cards and the like can enjoy StellaDS. Look forward for more features in the future! Wifi multiplayer Warlords or Pong anyone? How about 100% speed via an assembly-optimized CPU emulator? I can't make any guarantees, but I'm definitely trying to implement these features.
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June 7th, 2007, 07:31 Posted By: Tromedlov
www.LacrosseLlama.com presents...
Wall Ball DS
The first Lacrosse game ever made on a Nintendo system!
The goal is to get the ball to the goal. But watch out for the llamas,
they will eat your ball!
Controls:
- Touch the screen to move your lacrosse player
- Push A, Y, UP or DOWN to change your player to a vertical stance
- Push B, X, LEFT or RIGHT to change your player to a horizontal stance
Have fun!
Download from the attachment or from: www.LacrosseLlama.com
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June 7th, 2007, 15:07 Posted By: JKKDARK
via IGN
Stylus not enough control for you? Then you'll want to pick up Nintendo's newest DS game. The latest issue of Famitsu has the first word on Slide Adventure: Mag Kid, a new DS game that will make use of a bundled "slide controller" peripheral.
The slide controller plugs into the Game Boy Advance cartridge slot and, laying beneath the system, looks somewhat like a stand. As you slide the DS around on a table, the controller picks up your movements. This is how you move the main character about the overhead fields of play.
The main character in question is the Mag Kid of the title. This peculiar circular creature has special magnetic properties which makes things attach to him. You'll have to use this special power to solve puzzles that take place about a house.
Mag Kid has a few special moves that make use of the slide controls. Sliding the DS in an enemy's direction makes Mag Kid ram into and paralyze the enemy. Paralyzed enemies can be attached to Mag Kid, giving him, depending on the enemy type, special powers, including lasers and fire breath. Finally, when you've lost interest in your support crew, you shake the DS to release them.
Mag Kid seems capable of attaching a small army of enemies to himself -- at least eight from what we've been able to gather. Some stages require that you create chains of enemies in the correct order.
As one example of the gameplay we can expect from the game, Famitsu details a boss fight in which Mag Kid faces off against the flames from four burners on a stove (the Four Flame Brothers, as they're known). To defeat the boss, you attach water drops to Mag Kid, then toss them at the flames.
Sounds like another cool gameplay concept from Nintendo, although we're wondering if the game will support the stylus for situations where you can't place the system on the ground (like on a train, or when you're hang gliding). A Japanese release for Mag Kid is set for 8/2, so expect further details to surface shortly.
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June 7th, 2007, 21:01 Posted By: Shrygue
via Games Industry
Capcom's Resident Evil 4: Wii Edition missed out on the top spot in the Japanese charts for the week ended June 3, as DS title Practice by Observing: DS Observation Training took the number one position.
Both titles are new releases, but Nintendo's DS game sold almost 95,000 units on its first week of release, compared to Capcom's latest horror game which managed almost 44,000 sales.
The only other new entry in the top ten was Guilty Gear XX Accent Core for the PlayStation 2, which managed to shift around 32,000 copies.
Nintendo has a total of 20 DS titles in the top 30 and five Wii titles. Sony has three PlayStation 2 and two PSP games in the charts. There are no PlayStation 3 or Xbox 360 games in the top 30.
The ten best-selling games in Japan for the week ended June 3 follow:
1. Practice by Observing: DS Observation Training
2. Resident Evil 4: Wii Edition
3. Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2
4. Guilty Gear XX Accent Core
5. Wii Sports
6. More Brain Age
7. New Super Mario Bros.
8. Wii Play
9. More English Training
10. Momatarou Dentetsu DS: Tokyo & Japan
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June 7th, 2007, 22:10 Posted By: wraggster
NeXFerret has a guitar application for the DS:
After a bit of a while, it's here. Tap the screen to pluck, stroke to strum. Expect a white screen for 2-3 seconds whilst it's loaded into RAM. Enjoy and give feedback! (Not guitar feedback, silly!)
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June 7th, 2007, 22:21 Posted By: wraggster
News from Team Cyclops
Today heralds the unveiling of CycloDS Evolution’s surprise hardware feature – support for MicroSDHC memory cards!
MicroSDHC (SD High Capacity) is the new standard for compact flash memory cards which offers far greater capacity than traditional MicroSD memory cards. Whilst the maximum capacity supported by traditional MicroSD is a mere 2gigabytes, MicroSDHC supports up to a mammoth 32gigabytes. CycloDS Evolution breaks the memory capacity barrier by being first NDS flash cart to implement support for MicroSDHC cards. Furthermore, MicroSDHC cards are not backwards compatible so any device not designed specifically to support MicroSDHC will not be able to take advantage of these new high capacity cards.
Given that SDHC is a new technology, you may be wondering what the importance of the new generation’s cards will be now and in the future. We all know that flash memory prices tumble quickly, and that’s why it’s imperative to buy a flash cart which supports the new SDHC standard. Whilst 2GB cards have been the staple diet of users for the last few months, the pricing has plummeted. This trend will move over to larger size cards, which means that 4 GB cards may end up having the same pricing of 2GB cards in a few months. If the flash cart you choose does not support SDHC then you’ll be stuck with purchasing 2 GB or smaller memory devices. This means in the end poor value for money. Given the great success of NDS and its ever expanding library of titles, memory storage value for money becomes ever more important as your list of favourites grows by the week. Having several SD cards becomes a nuisance and very impractical.
MicroSDHC cards are currently available as 4GB for now, with higher capacity cards expected in the near future.
Buy CycloDS Evolution
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June 7th, 2007, 22:48 Posted By: wraggster
kayvenm has released a new version of his port of Descent for the Nintendo DS:
New version. Been working on new features but it’s taking longer than expected so here’s a bug fix release in the mean time :
Picking up a vulcan canon ammo auto-switched the primary weapon to the vulcan cannon even with auto select disabled
Brightness setting changes in menus without being asked
Wrong aspect ratio on death/escape sequence (see pictures below)
Robot animation
ambient sounds not working properly
static in some sounds
master volume is saved properly
New :
Part of the work for rendering robots has been moved to hardware and should help improve speed when multiple robots are on screen.
New sound engine
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June 7th, 2007, 23:13 Posted By: wraggster
svpe_ has released a new version of the Nintendo Entertainment System (NES) emulator for the Nintendo GameCube/Wii.
Heres What's new?
* Wii support (PAL50 fix, 1.35GiB restriction removed)
* 7zip ROM loading support from the DVD (not from a SD card!!)
* dvd_read fix (the read data was always copied to readbuffer instead of *dst)
* slower file selection when using the D-Pad (I didn't like the selection to go as fast as in the latest release)
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June 7th, 2007, 23:58 Posted By: wraggster
New from SuccessHK
Easy Set up and Use
Easy Exchange Dry Batteries
Exciting, Amazing and Fantastic Product
Special and important accessories for any racing car games
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June 8th, 2007, 00:00 Posted By: wraggster
New from SuccessHK
Avoid over heat effect, Prolong life span of console
Empowered wind and work quietly
No extra batteries needed
Built-in 2 USB slot
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June 8th, 2007, 00:02 Posted By: wraggster
New from SuccessHK
Easy installation
Comfortable for long time usage
Compact design and come with 5 different shape of silicon stick cap
Various cap for different games usage
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June 8th, 2007, 00:05 Posted By: wraggster
New from SuccessHK
A card battle RPG featuring all your favorite Dragon Ball Z characters. Cards are marked with eight types of actions, eight power levels and eight guard levels for a total of 512 possible combinations that will determine progress. From a randomly-dealt set of five cards, players must choose which cards to use based on the eight types of action each card offers. Multiple cards can be played together to power up attacks and enhance guard levels for super combos. The intensity of Special Attacks will increase as the game progresses, giving players all of the power of the DBZ universe!
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June 8th, 2007, 07:46 Posted By: wraggster
New from Play Asia
features
Brothers In Arms® on DS for the first time: Game exclusively designed for the DS with easy-to-use, stylus-based controls such as the screen aiming system.
Impressive, realistic 3D graphics: Incredibly detailed environments, highly believable characters and enemies, cinematic camera angles, and great animation.
Drivable vehicles: Drive a 4x4 or a Sherman tank and use a wide range of weapons (bazooka, sniper rifle, grenades, and more) to destroy the enemy.
16 missions and three different campaigns: Relive the intensity of WWII through three different campaigns, from North Africa to Normandy.
Redesigned new multiplayer experience: Fight major multiplayer battles with three of your friends with different multiplayer modes including Deathmatch and Team Deathmatch.
Contextual movements: Gameplay adapted to the DS hardware with auto-cover behind walls or auto-recovering life system.
An unrivaled sense of drama: Stronger emotional factor due to the third-person view and dialogue between the soldiers.
description
The critically acclaimed WWII shooter is now available on Nintendo DS™ for the first time. Discover a completely redesigned game that fully takes advantage of the DS functionalities.
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June 8th, 2007, 16:56 Posted By: wraggster
Emuholic webmaster and good pal of mine guyfawkes posted this news about his ongoing PSP, DS, GP2X and More Coding Competition.
Quick post to say you have one month left until the deadline of July 7th 2007 at 23:59:59. Full details of the competition can be found on the new official site at http://gbax.gp2x.de/ which also contains all the entries and results for the previous years competitions.
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June 8th, 2007, 17:13 Posted By: wraggster
Schyzophrenic has posted a new version of his game Mad City:
07/06/2007: version 0.2 Complete rewriting of the whole of the code. Modification of the generation of the labyrinth. Addition of the sounds, the sprites, the vents and the texts related to the actions. Management of the ends different from the play.
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June 8th, 2007, 17:16 Posted By: wraggster
The DS-Linker Team has released a new version of their DSLinker firmware:
Info:
This new firmware is totally different from before, it include UDISK firmware and XMENU system. It's more stable than older firmware version.
New feature:
1. Upgrade method 1 released, it's very easy for player to upgrade to firmware 1.39 version.
2. XMenu 2.42 released, fixed the date display problem.
http://www.dslinker.com/
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June 9th, 2007, 00:57 Posted By: JKKDARK
via GameGuru
Midway Games has revealed that Myst will find its way to the Nintendo DS. The graphic adventure computer game was first developed by Cyan Inc. and was released for the Macintosh computer on September 24, 1993.
Myst Overview:
Unlike most adventure games, Myst offers no inventory, no death, and no dialogue. Although puzzles don’t seem to have much direct connection to the game, they share a commonality. They take on many forms but follow a consistent thread. Some puzzles are very challenging, even obtuse, creating an odd paradox: many buy Myst, but few complete it. It is immensely popular, but most nonadventurers quit in frustration. Fortunately, Myst’s popularity has spawned several online sites for hints, walk-throughs, and even saved games.
The source code for the DS has been re-written distinctively for the handheld. There is an all NEW Age, the RIME AGE, to explore and the video and the audio have been re-mastered. They have also added new sounds, effects, and video clips.
Myst has been developed by Cyan Worlds and will release for the Nintendo DS in November 2007.
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June 9th, 2007, 22:26 Posted By: wraggster
News/release from kalus:
Ok, the original plan was to have this finished for GBAX, but due to time issues, and me never having touched the 2D core before, it’s dragged on a bit longer than expected. The good news is its now coming along in leaps and bounds! Anyway description:
DSLB or DS Light Bikes
Basically a tribute to the light cycles in Tron, very similar to GLTron for PC.
Eventual features:
Wifi multiplayer
PSP version, multiplayer compatible with DS wifi
(In fact already done tech test, except for wifi it’s almost fully working on PSP at the moment)
Stuff left to implement to make playable game:
AI (kind of a biggy)
Trail collisions
Score system
Let me know what you think!
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June 9th, 2007, 22:28 Posted By: wraggster
New firmware from the Supercard Team:
Update(2007.06.08 ):SuperCard DS ONE OS 2.0 SP2 (0608 ) Released
Fixed a bug. This bug will cause some games halt when use real time game guide only.
Changed the file size display from bytes to K-bytes, it will save display space.
Fixed the touch screen inaccurate problem.
Added display the version number in "About" menu.
http://eng.supercard.cn/
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June 9th, 2007, 22:30 Posted By: wraggster
Neumann has updated his simpsons themed game Homer and the lost Donut:
09/06/07: v0.6
- Correction of the bug which made it possible to finish the play by clicking directly in the corner lower right of the level.
- Recasting of all the sprites/BGs as well as the screen titrates.
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June 9th, 2007, 22:44 Posted By: wraggster
Schyzophrenic has updated his game Mad City:
08/06/2007: version 0.3
Here modifications on this version, which, for the occasion, passes in beta
- Possibility of posting the texts in entirety while supporting on A
- Possibility of passing alarm while supporting on A
- Addition of the route in the city at the end of the part
- Addition of the localization of the various types of buildings at the end of the play
- Correction of a bug which showed what one paid in the screen of bottom
- Correction of a bug which made that one could be stolen even if one did not have any more money
- Reduction in the difficulty of the play
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June 9th, 2007, 22:48 Posted By: wraggster
sephiroth ff7 has released and updated a new game called Cube Breakout:
It is a break-in bricks in 3D, with a mode 4D and a not very common system of power-up in breakage-bricks.
9/6/07 Version 1.2
- Correction of the bug where the level appears on the bad line
- No-claims bonus when one commance not on level 1
- Correction of the bug where the play freezes aprés to finish a part
- Posting of the score at the end of the part it laser appears on one of the ends of the racket if this one is moving
- Correction of the bug which made it possible to double the speed of the racket if one uses at the same time the stylet and the buttons
Version 1.1
- Presentation of the play at the great day
- More progressive Difficulty
- Level 1 of the easier 4D mode, level 2 is equal to old level 1
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June 10th, 2007, 19:20 Posted By: JKKDARK
via PALGN
Atari have sent through several new screens of the recently announced Dragon Ball Z : Budokai Tenkaichi 3.
The game will apparently include an improved control system for the Wii as well as over 150 playable characters, 20 of whom haven’t previously been in any other Dragon Ball Z game. Levels have also been enhanced to feature new day and night environments. This will give players "additional ways to transform their characters", namely by harnessing the power of the moon.
Dragon Ball Z : Budokai Tenkaichi 3 is expected to release before Christmas across all PAL regions this year and will be available on the PlayStation 2 and Wii.
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June 10th, 2007, 20:12 Posted By: wraggster
News from Payk:
Sgstair and me are planning to develop an application which should show you the differences between a nds-emulator and nds-hardware. It's main aim is to raise the compatibility of emulators. If developers can easily see the differences and test the accuracy, the compatibility may raise a bit. We still could need some help for it. So please check the page out and contact Sgstair or me, if you think you could help us for any of these listed tasks (have a look at the link below).
-Thanx
http://wiki.akkit.org/Nds_test_apps
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June 10th, 2007, 20:15 Posted By: wraggster
News/release from felix123
This program turns off your DS. It's probably the shortest DS homebrew ever. I made it because someone on another forum requested it to save wear and tear on the power button.
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June 10th, 2007, 20:18 Posted By: wraggster
News/release from Felix123
This program can detect if there is one or two styli on the touch screen.
To use:
First, press hard on the touch screen using one stylus and push A once to calibrate the system. (You can also use up and down to manually calibrate it.)
Then try touching the screen with one or more styli.
This is probably a solution looking for a problem, can anyone think of a use for this code?
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June 10th, 2007, 20:25 Posted By: wraggster
Alex has released a new version of his game for the DS:
I’m proud to announce to you that version 1.0 Release Candidate 1.0 is now available for download for everybody.
You’ve to patch it with DLDI to make work the high scores.
Files (.ds.gba, .nds.sc.nds) are available there.
Enjoy and don’t hesitate to let a comment !
Thanks to all beta testers for their work.
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June 10th, 2007, 20:28 Posted By: wraggster
The team behind the CycloDS Evolution have today released Firmware v1.1 for their new DS Flashcart:
CycloDS Evolution Firmware v1.1 has been released and is available for download from the support page. Changes include:
Enabled the cheat code functionality
Resolved several compatibility issues
Fixed download play with Yoshi Touch & Go
Minor improvements to the user interface
Since this release contains some important feature additions and fixes, we strongly recommend that anybody who has received a CycloDS Evolution containing an earlier firmware version upgrade to this latest release. Further CycloDS Evolution related downloads and information such as the users manual, additional skins and a special version of Moonshell will be added soon.
http://www.cyclopsds.com/cgi-bin/cyc...e.pl?page=news
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June 11th, 2007, 03:01 Posted By: wraggster
sephiroth ff7 has updated his unique puzzle game for the DS:
10/06/07 Version 1.3
- Addition of High Score
- Addition of the 2J mode
- Addition of the credit
- Color of different bricks according to levels'
- Addition of small Settings them bumps redden by losing life
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June 11th, 2007, 03:08 Posted By: wraggster
News/release from James
XtenDS Alpha 05 has been released featuring a number of fixes in the interface and programming. I have also decided that XtenDS should NOT be a Gamemaker but a tool designed to aid DS Developers, because that is realistically its true purpose.
Some features I added (and can remember, lol)
Set Text Colour
Set Text Location
C Code editor
Scripts mechanism
DS Like Interface and universal control layout
Auto Update/Disable XtenDS from my PC
Thanks for the support. I wouldn't be here without all the great comments.
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June 11th, 2007, 13:39 Posted By: bandit
It seems that the Nintendo Wii is 7 years too late with their motion sensing controller for a tennis game. Someone has beat them to the punch..the Sega Dreamcast. Thats right! No, there was no special controller that was never released or a modified controller. Its actually the Sega Dreamcast fishing rod. Yes, the fishing rod! The fishing rod works well with Virtua Tennis and acts as a tennis racket. Similar to that of the Wiimote and Wii Sports. It will take a bit to get use to but it works just like the Wiimote. Unlike Wii Sports where the characters are automatically controlled, you actually have to controller the players in Virtua Tennis with the analog stick and at the same time, swing the racket...errr fishing rod.
Below is a video of it in action.
Source: The Dreamcast Junkyard
DIGG THIS
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June 11th, 2007, 15:01 Posted By: JKKDARK
via Gaming Bits
Three new retro classics arrive at the Wii Shop (in the US) today, starting 9 a.m. Pacific time. The newest additions to the Wii Virtual Console library include:
Lode Runner (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): This landmark action-puzzle game has been a worldwide fixture in video games from the moment of its inception until today, producing many sequels and related products along the way. The player controls the hero, or "Runner," who collects gold nuggets located around every stage, all the while avoiding capture by enemy robots. The action itself is simple, but the stages are designed as increasingly challenging puzzles, and none of the 50 stages is as easy as it seems. The Runner avoids enemies by digging holes in the floor to the right and left of his position—by doing this, he can clear a path to places that, at first glance, seem unreachable. Players must use their brains to collect all the gold nuggets in every puzzling stage if they want to escape to the next. In addition to normal play, this version of the game features an Edit Mode that allows players to design their own stages, adding a new level of enjoyment to the game.
Sonic the Hedgehog 2 (Sega Genesis, 1-2 players, Rated E for Everyone, 800 Wii Points): Dr. Eggman (aka Dr. Robotnik) is back to continue his zealous search for the Chaos Emeralds needed to fuel his new Death Egg contraption. The evil doctor secretly follows Sonic to his vacation spot, Westside Island, and launches a full-scale attack, imprisoning all the helpless animals of the island and turning them into mindless worker drones. Now Sonic must thwart the doctor's plans at all costs. This time he isn't alone, as a peculiar two-tailed fox named Miles Prower (aka Tails) decides to aid him in the battle. Together they must locate the Chaos Emeralds before Dr. Eggman does, and put an end to his diabolical scheme.
Golden Axe II (Sega Genesis, 1-2 players, Rated E10+ for Everyone 10 and Older – Fantasy Violence, 800 Wii Points): Not long after the devastating reign of the wicked Death Adder, another evil arose. Dark Guld and his minions invaded and took hold of the prized Golden Axe with plans to destroy it. Once again, as a fierce barbarian named Ax-Battler, a fearless female Amazon known as Tyris-Flare or a ferocious dwarf named Gilius Thunderhead, you will wield steely swords and powerful magic in an all-out war to recover the sword. Once you slash your way through the six side-scrolling levels, you'll get the chance to defeat Dark Guld once and for all.
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June 11th, 2007, 17:44 Posted By: Triv1um
Via Gamer.Blorge
Jack Thompson, that lawyer we love to hate just won’t quit, it’s hard to imagine how his family does not now loathe his very existence. He is on a crusade to put an end to gaming, especially violent gaming. On his list now is Manhunt 2 for the Wii. It doesn’t end there.
According to QJ.net, he is also gunning for Super Smash Brothers 2 since it "encourages kids to beat and throw their friends out of the stage" oh yeah, that’s so violent… it’s so violent I can’t bear to watch people play it, turn it off, turn it off NOW! (of course, that’s sarcasm of the highest degree). Just think what will happen if your kid decides to do more than stab your TV with the Wiimote. They might think a white knife is the Wiimote and go off on a rampage, oh the horror!
But, Manhunt 2 on the Wii is slightly different, instead of pushing buttons on a controller like you would with the XBOX 360 or PS3, you are required to mimic stabbing motions with the Wiimote making the act of in-game killing, all the more real.
Dear old Jack isn’t satisfied with the M rating of the game and thinks it should be banned all together. Australia has seen some success in completely banning some of the Grand Theft Auto games but here in the US we like shooting, killing and destroying stuff in games, it’s what we like to play.
I’m not a fan of the Manhunt series nor I have I played it, I’ve seen demos but I won’t touch the game. It’s simply not my style because there is no point to what you do in the game, unlike in the WWII games or Halo series in which there is a point to your mass destruction.
Here’s hoping Jack Thompson gets exactly what he deserves, permanent disbarment in every single US state and Territory. The minute he manages to win a case is the day gaming as we know it dies. He cannot ever be successful. Let’s all make it our mission to make sure he isn’t. With practically the whole gaming industry against him and the Florida bar… and the Alabama bar, how could we possibly lose?
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June 11th, 2007, 17:49 Posted By: Triv1um
Via Rotpod
Every gamer knows that the Wii is the most popular console of this generation thus far. It has been sold out since launch and is still relatively hard to come by. But what is driving this console’s success? Its simplicity, for one thing, is making it popular among the public, as is its cheap price point. But is this widely successful console really the best one?
The Wii is the only console of its kind, unless you count those “ALL-IN-ONE sports games” or those “GREAT-VIDEO GAMES FOR CHEAP,” that you will likely see at Wal-Mart. The Wii’s motion sensitivity is a unique factor that draws people to the console. The ability to easily pick up and play the console fares well with gamers from the elderly to the very young. And after they play it once, everyone says to themselves, “It’s cheap and easy, so why don’t I get one?”
This attitude has contributed to the console’s immense success in the industry, and has sparked waves of imitators, from the PS3’s motion sensing to the 3rd party Xbox 360 version. But the things that make the Wii great for casual players, such as simplicity and motion sensitivity, may not fare as well for hardcore gamers. This is exemplified when Nintendo puts out games like WarioWare, Raving Rabbits, Excite Truck, and Zelda for the Wii. These games were all very popular for the system and have had immense success, most notably Zelda.
Although Twilight Princess did get great reviews, it was a departure from the standard Action-Adventure games that die hard gamers have come to play and love. At first this game too felt awesome to play, but after a while the game lost most of its novelty, and I was looking for shortcuts just to finish it. For me, this is the case for many of the games that I have played on the Wii. The games really do seem fun at first, but eventually they become dull and repetitive.
With the exception of mini-game collections like Raving Rabbits and Wario Ware, the groove that Wii games have been falling into may not be a problem for developers now, but as the console grows in age, it may. People who really play alot of video games may begin to realize that there is not that much innovation that can be done on the console, and could stop investing money into its games. Another factor that might drive some gamers away are the sub-par graphics that are standard for Wii titles, and the lack of HD output.
The Wii features a ‘Broadway’ processor and an ATI graphics card; these are roughly equivalent to a spot in between the Gamecube and the first Xbox. To say the least, this is not stunning, and could make a gamer start to think. The hardware capabilities (or lack thereof) are revealed in many games, a main example being Tiger Woods PGA Tour: 2007. The graphics in this game are down-right horrible and rumor has it that for the PAL version, they get even worse. Graphics this bad are unheard of in this generation, but can still be seen on the Wii. The idea that this console could never even come close to matching the graphical power of the 360 or the PS3 really turned me off as a gamer.
These bad graphics are again emphasized by the lack of any resolution above 480p. High-Definition is slowly becoming a new standard for gaming, and HDTVs are quickly becoming common objects in many households. Therefore, the lack of the HD on the Wii becomes more of an issue because one is unable to unlock the full-potential of his or her TV, while the Wii looks worse on this HDTV than it would on a normal display.
So far the Wii is plagued by gimmicky games, bad graphics, and lack of HD output. The Wii is also brought down by its uniqueness because game ports from developers are much harder to make comparable to the other platforms. Game developers can no longer simply port their games over to the console because of the changed control scheme and hardware. This, in turn, causes the Wii to miss out on major multi-platform titles.
Don’t get me wrong, I loved the Wii when it came out; I beat Twilight Princess, downloaded VC games, voted on the Everybody Votes Channel, and created countless Miis. But, after spending a lot of time with my 360, I realized that it would be hard for me to have quite as much fun with the Wii. Therefore, in my eyes, the Wii has not met my expectations.
PS- Where is online play?
This Article Expresses the Opinions of it’s Author, Which do not Necessarily Represent Those of Rotpod.net or It’s Contributors
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June 11th, 2007, 22:57 Posted By: wraggster
News from Divineo USA that they are now in stock of the Cyclo evolution flash cart
CycloDS Evolution is a multi-functional Micro SD adapter for NDS and NDS Lite (Slot 1) which allows you to play games, listen to MP3's, view images, read e-books and enjoy the vast collection of homebrew applications for NDS. You can also take advantage of the inbuilt cheat code system to enjoy more freedom with your favorite games.
Limited Qty Available.
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June 11th, 2007, 23:02 Posted By: wraggster
New from Play Asia
features
Six single-player modes: Puzzle, Endless, Time Attack, Garbage, Clear, and Vs. Computer.
Don’t have much time? Play three two-minute games in unique Daily mode. Track your progress over weeks and months!
Dozens of tutorials and demos teach you the ins-and-outs of this incredibly deep game!
Three difficulty levels:. Easy for beginners, normal for veterans, brutal for experts!
Two can compete head-to-head over the Nintendo Wi-Fi Connection. With the Nintendo DS Headset accessory (sold separately) you can even chat with your friend as you polish your puzzle skills!
Up to four players can compete in three local wireless modes. You can also send a single-player demo to a friend via local wireless!
Orient the game the way you like: vertically or horizontally! You can even configure for left- or right-handed play!
description
Use the DS stylus to grab panels and slide them left and right. If you match three or more panels of the same color, they will vanish. Form chains and combos to create cascading waterfalls of panels to rack up high scores!
The basic game play is similar to the classics Tetris Attack and Pokémon Puzzle League, but the touch screen gameplay adds a new dimension of fun, giving Planet Puzzle League a bright new feel!
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June 11th, 2007, 23:08 Posted By: wraggster
New from Play Asia
features
Cards are marked with eight types of actions, eight power levels and eight guard levels for a total of 512 possible combinations that will determine progress;
Players are dealt five randomly selected cards to play;
Each card will denote one of eight types of actions;
The intensity of special attacks will increase as the game progresses;
Multiple cards can be played together to power up attacks and enhance guard levels for super combos;
# While the game will progress even if players do not choose the best cards, strategic players will unlock more surprises and be more successful in game;
The game also supports wireless battle for up to 4 players and includes a game sharing mode.
description
Dragon Ball Z®: Harukanaru Densetsu is an all new way to play Dragon Ball Z®, one of the hottest brands in the video game industry. It is THE role playing game (RPG) for Nintendo DS fans of all ages. Combining simple card-based play mechanics and RPG aspects into the much loved DBZ universe, the game is easy to learn, but hard to master.
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June 11th, 2007, 23:10 Posted By: wraggster
New from Play Asia
features
DS Web Browser offers added functionality to your Nintendo DS
Blog, check sports scores, and get the latest news in the palm of your hand
Dual screen offers a much larger portable browing experience than a cell phone or a personal digital assistant
Customize your experience, disabling images to speed load times and altering the presentation to preserve the original page's layout or to maximize the screen space and readability on your DS
Navigation's a breeze with the touch screen!
description
A cool new way to use your Nintendo DS. Enjoy quick, easy and portable access to the web via your Nintendo DS!
You can access the web via your home wireless internet connection or any hot-spot access point.
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June 11th, 2007, 23:24 Posted By: wraggster
SuccessHK have today posted that they have restocked a good supply of US Version Nintendo Wii`s (i prefer US Version over Pal Version)
More info via link above
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June 11th, 2007, 23:27 Posted By: wraggster
New from SuccessHK
Made from Aluminium material, Light weight and easy to carry
EVA insert, absorbing virbration effectively
Easy to save and protect your Wii Remote Control
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June 11th, 2007, 23:41 Posted By: wraggster
Eatit has released his own mod of the Snes emulator for the Wii and Gamecube:
Hi there,
I finally have a pretty decent version(IMO) of my Snes9xgx2.0.1b6a modification running.
This is Mod1(Version1.0)
I have included the readme.txt file as well as a file called usage.txt to explain what changes have been made and the operation of them within the emulator.
This modification was mainly tested on Final Fantasy 2(The game get's really steady framerates on the world map.) and is mainly intended for RPG gamers and people who generally like to be able to modify their Turbo Framerate.
Let me know how you guys like it and if you encounter any problems.
Main Changes:
Highlight: Turbo Mode Speed toggling available(Press the C-Stick up/down to change your speed) this allows you to change your emulators turbo speed to the following settings: 2x, 4x, 6x, 10x, 12x, 15x, and 20x.
I felt this was a worthy modification because every one of these framerates runs silky smooth(Unless your playing a GFX Chip game such as Star Fox as it already has a low framerate).
1.) Z Trigger is now used for Turbo Mode.
2.) Z Trigger can be changed back to select by simply moving your C-Stick to the right and switched back to Turbo by doing it again.
3.) NGCZoom has temporarily been disabled to allow my speed up function usage.(Will add another menu option later).
The Source and compiled .dol files can be found below.
Sorry for anyone using SDSlot A I mistakingly used my own test file for this update and it was not named -sdslota. It should be corrected now .
IMPORTANT: NGCZoom in the Emulator Options Menu must be enabled in order for the Turbo Framerate +/- to work. Make sure you view the Usage.txt file before playing to see what new features are included.
WARNING: FREEZE STATES ON A MEMORY CARD ARE AT RISK OF BECOMING CORRUPTED UNTIL CRUNCHY2 Fixes the problem!
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June 11th, 2007, 23:56 Posted By: wraggster
Mollusk has released a new version of his sudoku game
Heres whats new:
Optimizations on the memory used and the rate loading (even if one does not see the difference for reasons which I will explain thereafter)
New code of generation of sudokus, symmetrical. Little tested, it goes, is slower than the old code (approximately that takes time that one had gained on the loading)
New format of skins (same as front one but with 2 lines moreover to support the new buttons)
Undo/Redo, on 2048 levels. Ca makes kind 30 minutes of play if one makes 1 modification/second, I think that that will be enough After all, a grid contains only 81 boxes…
Reorganization of the code history to make cleaner, but that everyone of fout
Installation of the system of statistics and safeguard, but nonfunctional here. It is a version beta, I said to you, therefore I had the flemme to hide that Confirmation when one leaves Intensified brightness of the lines on the screen top for more legibility (messed up on moved)
Improvement of the recognition of certain figures for several people (I do not know any more which but those that one subjected to me)
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June 12th, 2007, 00:30 Posted By: Shrygue
via Eurogamer
This week's additions to the American Virtual Console which you probably can't access anyway are Sonic the Hedgehog 2, Golden Axe II and Lode Runner.
Sonic 2 (Megadrive, 800 Wii points) sees the little blue fellow darting from left to right in massive, multi-path 2D platform levels in pursuit of Dr. Eggman/Robotnik/whatever - and putting pay to whatever it is he's doing with the Chaos Emeralds. It introduces Tails, but don't hold that against it.
Also from the Megadrive cupboard comes Golden Axe II, which also-also sees players marching left to right in the fearless boots of a barbarian, a dwarf or an Amazon warrior "sorting out" various enemies we can't for the life of us remember and joining up for a bit of head-to-head two-player when the going gets Game-Over.
Finally, Lode Runner (NES, 500 Wii points) is about collecting nuggets across increasingly challenging 2D puzzles, and the NES version features an Edit Mode for making your own levels. It's actually the second game in the series to appear on Virtual Console, following Battle Lode Runner (TurboGrafx-16, 600 Wii points), which was released in late April.
However, none of the three above have been released on the European service. Will one of them become this Friday's 100th addition to the European Virtual Console? We don't know. If we had to speculate, we'd phone in sick.
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June 12th, 2007, 01:20 Posted By: Shrygue
via Nintendo Wii Fanboy
Last week we received nothing, this week we receive close to absolutely everything. Many a game are out there for those looking to play a disc containing something new on their Nintendo Wii. So, let's look at what retail shelves and online inventory will be offering this week:- Big Brain Academy: Wii Degree
- Scarface
- Fantastic Four: Rise of the Silver Surfer
- The Sims 2: Pets
We imagine quite a few of you are looking at picking up Big Brain Academy, but what about those other games? Any of you out there looking forward to grooming pets or helping Mel get one of those one-way tickets back to the resurrection?
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June 12th, 2007, 01:23 Posted By: Shrygue
via Nintendo DS Fanboy
Well, it looks like the time has come for everyone to decide whether or not they want to give Zendoku a go. Also this week, it looks like gamers everywhere will have a chance to go up against the Silver Surfer if they so desire. Do you?
US- Fantastic Four: Rise of the Silver Surfer
- Time Ace
- Zendoku
Europe- Fantastic Four: Rise of the Silver Surfer
- Touch Darts
Japan- Game de Demashita! Powerpuff Girls Z
- Mizuiro Blood
- Unou Kaiten: Match-Bou Puzzle DS
Australia- Fantastic Four: Rise of the Silver Surfer
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June 12th, 2007, 17:23 Posted By: wraggster
News/release from Nimish:
This is a tiny little app i made while i was bored - if you stare too long at it it starts to become sort of trippy It's nice as a a sort of DS screensaver
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June 12th, 2007, 17:25 Posted By: wraggster
News/release from Sander:
Just a quick update for people who own slot-2 devices which don't have a DLDI patch for it: I created an FCSRed build of AmplituDS v3. If AmplituDS works with the normal released build for you, there's no need to bother with this FCSR build.
What does this mean? It means that all the files which should go on your flashcard are put inside the .nds and .ds.gba files of this release. This in turn means there's no need to DLDI patch anymore with this build and it should work on GBA-slot flashcards.
Do know that it saves to (GBA) SRAM instead of to a file. I quickly tested it, and it seems to work properly, so there you go. Have fun with it.
AmplituDS is a DDR type game for the DS.
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June 12th, 2007, 17:27 Posted By: wraggster
sephiroth ff7 has updated his puzzle game for the DS:
11/06/07 Version 1.4
- Correction of the bug of the choice or not of the bunus
- Addition of level 4
- Last score posts the result of the 2J part: xyyy x=Jouor gaining yyy=Avance
- Racket of P2 changes color like that of P1
- Installation of the screen titrates (Thanks to Kojote)
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June 12th, 2007, 17:32 Posted By: wraggster
Nutki has updated Lameboy for the DS, which is a Gameboy/Gameboy Colour emulator.
Heres the news:
To celebrate Lameboy Devlog grand opening here comes new release featuring initial sound emulation. You cannot turn it off yet, but it always possible to turn it down by hardware volume control. Also you can forget about X button annoyance, just return to rom menu for autosave.
Changelog:
* fixed: GBC speed change did not work for some games (like Mario Bros Deluxe)
* fixed: interrupt priority
* fixed: corrected timers interrupt frequency
* fixed: tile in foreground color 0 is transparent
* added: preliminary sound emulation
* added: auto save on exit to rom menu
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June 12th, 2007, 21:24 Posted By: Shrygue
via Joystiq
Distributor Koch Media announced today the point and click adventure title Secret Files: Tunguska is coming to both Wii and DS systems. According to the studios handling the development, 10TACLE for the Wii and Keen Games for the DS, Secret Files is "a perfect-match" for each platform's unique control schemes. The DS port will be out later this year with the Wii version following Q1 2008. The PC version of Secret Files is already at-large.
The adventure genre has struggled to maintain its presence on consoles and handhelds in recent years. The DS has revived the scene with Phoenix Wright, Trace Memory, Hotel Dusk, and the upcoming Myst DS. Secret Files will be the first traditional adventure game for the Wii. Could motion-sensitive controls shock a little life into players' interest in the genre?
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June 13th, 2007, 01:18 Posted By: wraggster
sephiroth ff7 has updated hispuzzle game for the DS:
Heres whats new:
12/06/07 Version 1.5
- Addition of level 5
- Correction of the bug or textures do not change between the levels
- Addition of transparency
- Correction of the bug of the score at the end of the 2J mode
- Correction of the clipping of the 2J mode
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June 13th, 2007, 01:19 Posted By: wraggster
CycloDS Evolution Firmware v1.11 has been released and is available for download from the support page. Changes include:
Autoload feature (runs autoload.nds at startup)
Auto boot to Slot 2
Resolved compatibility issues with games such as 1110, 1115 and 1127
Fixed a bug in the cheat core which would result in some games hanging with a white screen if cheats were enabled
http://www.cyclopsds.com/cgi-bin/cyc...l?page=support
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June 13th, 2007, 01:24 Posted By: wraggster
News from Play Asia
From the publisher: In a dying world called Sylvarant, legend has foretold that one day a Chosen One will appear from amongst the people and the land will be reborn. As Lloyd Irving, joined by his close friends Genis Sage and Collet Brunel, venture forth upon a quest to return your world to health. Enter an exquisite landscape of beautiful cel–shaded graphics by renowned artist Kosuke Fujishima and high–quality anime cut scenes.
Dive into a unique, real time battle system. Execute and combine hundreds of special attacks and magic spells. The line between good and evil blurs in this immersive, emotionally charged epic adventure where the fate of two interlocked worlds hangs in the balance.
Namco's Gamecube™ RPG classic Tales of Symphonia is now available at discounted US$ 14.90 only.
Game features:
Intricate, emotionally charged storyline provides over 80 hours of epic gameplay.
Enter a world of high quality anime cut scenes and become absorbed in a beautiful cel-shaded characters designed by renowned artist Kosuke Fujishima.
Unprecedented character-building flexibility: level up to suit your own gameplay style, build or break relationships as you see fit and marvel as the storyline changes according to your decisions.
A completely real-time, 3D battle system featuring hundreds of special attacks, combos, spells and summons to choose from.
Dozens of mini-games and side quests for virtually unlimited replay value.
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June 13th, 2007, 07:38 Posted By: wraggster
via engadget
We all knew this one was just a matter of time, but it sounds like the Japanese faithful will finally have the opportunity to purchase a glaring yellow Pikachu DS Lite system in the not too distant future. Of course, this isn't the first time the infamous Pokemon has taken over a Nintendo handheld, but getting your palms around this machine will be even more difficult than those other hard-to-get hues. The limited edition machine will reportedly sport Pikachu's face on the bottom right corner of the cover, include a matching yellow stylus, and in order to procure one, you'll have to show up in person at the Japanese Pokemon Center and submit your name into a lottery system. Supposedly, the winners will be able to pay their ¥16,800 ($139) and walk out happy starting on July 20th, and afterwards, the rest of you can shell out small fortunes on various auction sites if you just can't do without.
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June 13th, 2007, 07:42 Posted By: wraggster
via engagdet
Well, we knew it wasn't going to be earth-shattering, but this first shot of the mic for EA's Singstar-meets-DDR Wii game Boogie doesn't even set off mild tremors. The USB unit is the first mic for the Wii, however, and that's gotta count for something, right? Still, we're not giving up hope for Nintendo to finally ship the fabled Wiimote microphone that plugs into that unused "audio translator" chip -- it's gotta happen sometime. Right?
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June 13th, 2007, 08:44 Posted By: -Xandu-
8Bit Joystick has a very real problem on their hands, one we suspect will be affecting us in a week or two. See, their Wii is full from all the Virtual Console games they purchased. Since we like to cover Virtual Console games as well, we can understand where they're coming from. The solution, as you may already know, involves a lot of copying to the SD card slot and deleting the games from the Wii's included 512mb of space, freeing up those Channel slots.
Have any of you filled up, or come close to filling up, your Wii with Virtual Console games?
Read.
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June 13th, 2007, 14:14 Posted By: bandit
Divineo China has just started to offer a new Wii modchip known as the DuoWii for a low price of $16.95. Below are the specifications of the chip.
- Supports all console/drive versions Pal, US and Jap (DMS, D2A, D2B)
- Direct boot of in region Wii backups
- Direct boot of original Wii imports *
- Direct boot of import Wii backups*
- Direct boot of in region GC backups
- Direct boot of original GC imports*
- Direct boot of import GC backups*
- Direct boot of homebrew in GC mode
- Supports DVD-R , DVD+R
- Improved recognition for backups
- Quicksolder interface
- Thin design for easier installation
- Chip disable function
- LED indicator light
The chip is being produced by Team Omega who is known for their low cost and effective chips for the Xbox and PS2. Not much information is available at this time regarding compatibility and if there are any other unique features for the DuoWii. Once we hear more, we'll bring it to our users.
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June 13th, 2007, 14:40 Posted By: JKKDARK
New update of the Nintendo DS emulator for PC.
"Another month, another release. The main features for this release are the major speedup for the 2D core, a GDB debugger stub, multiple language support for windows port and a FPS limiter for the *nix ports. For now the only packages available are the source package and windows binary. The regular *nix builds will come sometime week.
UPDATE: Debian 32-bit/64-bit builds are now available on the downloads page."
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June 13th, 2007, 23:30 Posted By: wraggster
A new unreleased Gamecube emulator for windows has been announced, heres the details from the website:
We finished our works on the new GUI. Now it's final. Thanks to them who supported us with the
idea for the new interface
Fixed sound problem
After emulating the sound with 32 channels instead of 64 we found a bug in the main core that blocked the sound interpreter. Now all is fixed, thanks to Tranix_pwu and KrZ0r for their work last night. Now our own sound plugin is working, not good but it works :P.
Bust-a-move 3000
The game Bust-a-move 3000 goes ingame with max 17 fps.
More info --> http://highvoltage.fh.tc/
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June 14th, 2007, 00:04 Posted By: wraggster
New from Divineo China
Improve your Wiimote comfort, grip and performance on games with Dragon multi complex mini stick. Not only does it turn you Wiimote directional pad into a small joystick, but special grips are included to fit best with various type of
games.
- Easy to use and setup
- Comfortable and suitable for long gaming session
- Compact design and comes with 5 different types of silicon cap for various game style
- Compatible with all Wiimote
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June 14th, 2007, 00:07 Posted By: wraggster
New from Divineo China
Play boxing games such as Wii Sport in total immersion with this pair of boxing gloves specially made to hold your Wiimote and Nunchuck.
One size fits all (can be adjusted to your hand size with a wrist strap.
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June 14th, 2007, 02:51 Posted By: wraggster
News/release from Kukulcan
I had a good memory of the play “DEAD FAMOUS” on CPC, I had of it even carried out a version in Flash NECRO-QUIZZ. And with the DS and its touch screen, it was the ideal moment to remake a new version. I kept the théme and the general idea, but I have all remakes has my sauce while more or less taking the advice and ideas of the various testers. QUIZZ A series of 20 famous characters will arise has you, and you have the choice between 4 answers to find the death which is appropriate to them. With each good answer you gain a No-claims bonus symbolized by a green flask. Each green Flask enables you to eliminate a bad answer, you have the right to use only 2 flasks to the maximum by question. The play has an educational goal, it is for that that you will have the solution of posted has each end of question. And when you pass the battery of the 20 questions you will have the right has a synthése your answers. The system of Question was programmed in the form of pickaxe, which want to say that you can carry out 5 parts without seeing the same character twice. With regard to the answers, there is 10 choices (Natural death, Pendu, Noyé, Emprisonné, Assassiné, Empoisoné, Guillotiné, with the combat, on the bucher, at the time of a duel), 3 bad answers are placed by chance at the screen, which want to say that for the same historical character, the configuration has the screen is highly likely very not to be the same one.
HELP You will find the summary of the keys usable in this play.
Select: Music Yes/not Intéraction with the background: R: To stop the scrolling for those which that obstructs. Pad: To modify the direction and the rate of travel. With Quizz: Stylet or Y X B A to answer has a question. L = To use a no-claims bonus to eliminate a bad answer Start = To leave
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June 14th, 2007, 02:55 Posted By: wraggster
CyBeRCeD has released a new Alpha version of his Cycling game for DS:
- addition of a screen of démarage
How to play - left: one pedals towards the left right-hand side: one pedals towards the line
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June 14th, 2007, 18:41 Posted By: wraggster
News/release from T4ils:
PerilousWheels is a play where you must, in manner general, outward journey highest possible with the screen using the wheels on which you can cling and jump.
How to play: You jump using the touch screen or from key A. Your character will go in the direction towards which it points.
There are two modes of play:
Marathon: To go up highest possible without being made touch by Robotnik
Challenge: To reach a number of wheels beforehand selected as quickly as possible!
You can choose a character with the choice on the principal menu by supporting ur that Ci, it is on the hill at the bottom.
Note: It is easier to play with Sonic, its size being slightly larger You can put pause during the play with Start. You can send your score by the WFC in the menu of the highscores.
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June 14th, 2007, 18:43 Posted By: wraggster
sephiroth ff7 has updated his puzzle game Cube Breakout:
13/06/07 Version 1.6
- Improvement of the transparency
- Correstion of the bug of the laser which does not leave where it is necessary for them scores can exceed 65535
- Addition of the CBO codes
- Addition of the assistance in the menus
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June 14th, 2007, 19:12 Posted By: wraggster
zeblackos has today released a very original application for the Nintendo DS, Weight Watchers DS is an application to help you slim with your handheld, counting the calories you eat everyday much like people do on the Weight Watchers Courses
Heres Some Screens:
Heres the translated readme:
Too many pizza pies, beer, Coke in front of its PC without moving another thing that fingers? aïe!
For all those which want to lose with their DS, I come to make small a software which has 2 functionalities:
- It is used as computer of points “Weight Watchers”
- It makes it possible to find the value (in points) of a food, a dish etc… in a data base.
Unfortunately, I cannot provide you my data base (approximately 7000 entries) because I do not want that W.W releases its lawyer horde while howling “hang them! they fly of the material copyrighté”… I thus provided a all small data base of 12 entries which you can (must) supplement by yourself.
It is enough to respect the order of the fields as what follows:
category; the wording; unit (DC, pot, section, etc…); quantity; a number of points;
example of lines which function (important: not to forget the last “; ”!!!):
Vegetables; French beans; G; 300; 0;
Vegetables; carrots nature; G; 300; 0;
You will find tons of infos everywhere on the Web, and even certainly of the preexistent lists… then one can rather easily convert them in the format of the software (with a spreadsheet for example).
If not, so that it goes, patcher is needed the program with patch DLDI of your linker.
It is also imperatively necessary to put the file “aliments.csv” at the RACINE of your linker.
Therefore, not of under repertory for this file.
keys:
- the virtual keyboard…
- The directional pad to go up and go down in the list from the answers
(and low to high make ravel one by one (if one leaves supported, the run accelerates)/left arrow = direct jump with the first response/right arrow = direct jump to the last entry)…
- A: hides the keyboard and reveals the calculator
- Y: equivalent of “backspace”
- B: obliteration
DIGG THIS
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June 14th, 2007, 19:27 Posted By: wraggster
New from SuccessHK
In The Sims 2: Pets, Players can create pets for their Sims to love, train, play with and take to the park. Create-a-Pet allows players to mix, match and create the perfect dog or cat for their Sim. Labradoodle? Shnoodle? Puggle? Choose breeds and customize your pets. Put your pets to work in a variety of different careers including Show Business, Security and Service. Hang out in Central Park, the community center where you can interact with other Sims while shopping for various pets accessories. Play "doc" as your run the town Pet Care Center! Gain status based on your Sims pet care skills, from performing examinations to healing, playing and training.
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June 14th, 2007, 19:30 Posted By: wraggster
via gibiz
FIFA producer Tim Tschirner has said that he believes the Nintendo Wii matches up to the first Xbox in terms of power.
Tschirner's comments came in an exclusive interview with GamesIndustry.biz's sister site, Eurogamer.net
"It's about as powerful as the original Xbox," he said. "The video hardware unfortunately is not as powerful. There's just a couple of key things that you can do on Xbox like shaders which you just cannot do on the Wii... Overall though it's pretty much what the original Xbox was."
Tschirner went on to observe that he has found the Wii "very straightforward to write code for", adding, "I think from a creative point of view it's been awesome working on this platform because there's obviously stuff we couldn't do before."
He also praised Nintendo for attempting to broaden the market with the Wii by appealing to people who don't normally play games.
"That's a bit of a philosophy that we wanted to get into this game as well - that people don't have to be afraid of finding the control scheme overwhelming or overly demanding," Tschirner explained.
"And then on the flip-side, we wanted to make sure that long-term FIFA players would find everything they love in the game still in place."
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June 14th, 2007, 19:45 Posted By: Shrygue
via Computer and Video Games
FIFA 08 cover star Ronaldinho will appear in the Wii version of FIFA 08 as a customised character who will host game modes created exclusively for Wii called Footii Party with Ronaldinho.
The new mode will introduce Table Football and Shoot Off, where you can play as your Mii characters. "My character looks like he enjoys playing football and shares my passion for the game. This is important to me. Whether you are playing football on the pitch or my party games in FIFA 08 on the Wii, it should be a fun and enjoyable experience," said Ronaldinho.
"When Ronaldinho steps on to the football pitch, he plays with passion and energy. We've brought that same spirit to FIFA 08 on Wii - it is fun, high-energy entertainment the entire family can enjoy," added senior producer Tim Tschirner.
FIFA 08 is all about FreeMotion controls that, EA says, will help level the playing field for all players and turn FIFA 08 on Wii into a physical, social activity. There'll be all the usual options and standard types of gameplay and competitions to hammer your mates with too. But you'll also be able to pass, shoot, and perform trick moves with a flick of the wrist. Sounds interesting, more soon.
Screenshots in source link or here.
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June 14th, 2007, 22:40 Posted By: kcajblue
via DS Link,
DSLink software 2.11 version
English kernel update 2.11 verison
1.Support special Cheat modify address, some Cheat data with special address is now available.
2.Add 266 CHT Cheat files. So far, 662 games support Cheat.
3. Solve the saver problem of 1103.
4.Kernel has enlarged the loading quantity of Chinese and English game names, solve the problem that some Chinese game names can not display.
5.Chinese and English game name library is updated to NDS:1018.
Simplified English game name library:
DSLink software game name library kernel game names
Note:
1:Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM.
2.Thanks the friends for developing EmuCheat. ive been waiting for new software and firmware update for forever.
and remember people DS Link is not the same as DS Linker.
EDIT: dont download the ds link pc software from the ds link site.
they give a link to V2.10 not 2.11.
so i changed the link here to have V2.11
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June 14th, 2007, 23:14 Posted By: Shrygue
via Nintendo DS Fanboy
An analyst group called Screen Digest is predicting continued success for the DS in the future. We do the same thing, but when they do it, they use specific numbers, and people believe them. Their craziest number? They are saying that in the distant future of 2011, 89% of Japanese households will own a DS.
They predict that by 2011, the DS will have an install base of 112 million systems worldwide, versus the PSP's 67 million. To put that in perspective, the Plays tation sold 102 million units, the GBA has sold 79 million, and the NES sold 61 million. We personally hope the DS continues to dominate, because we love our jobs the system.
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June 14th, 2007, 23:14 Posted By: wraggster
News from Dr Neo
NEO2 Ultra Menu V1.40 [Jun.14th 2007]
more info : NEO2 Ultra Menu V1.40 [Jun.14th 2007]
history:
* Add the zip PSRAM test
* Improved the GBA menu
* Improved run the Zipped rom directly, 512M can store near 800M roms.
* Support TEXT / HTML / HTM / GIF / JPG / PNG / BMP / NES
ROM / SEGA SMS ROM / PC-E ROM / GB ROM directly.
* 2in1 loader. When insert MK4/MK5/MK6 to boot,then can enter NDS mode and load NDS games form NEO2-SD/MiniSD/TF cart directly. Otherwise will enter GBA mode.
download: http://www.neoflash.com/driver/NEO2_...Menu_V1.40.rar
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June 15th, 2007, 07:29 Posted By: wraggster
New from SuccessHK
Fantastic Four: Rise of the Silver Surfer features Marvel Entertainment's legendary super-powered foursome in its second big adventure. In the game and the film, Marvel’s first family of Super Heroes faces its greatest challenge yet as the enigmatic, intergalactic herald, the Silver Surfer, comes to Earth to prepare it for destruction. As the Silver Surfer races around the globe wreaking havoc, the team must unravel the mystery of the Silver Surfer and confront the surprising return of their mortal enemy, Dr. Doom, before all hope is lost!
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June 15th, 2007, 07:32 Posted By: wraggster
New from SuccessHK
The Scarface video game creates a gameplay environment that authentically recreates the historical time period of the film, touching on politics, news items and events of the day. As Tony Montana (in an alternate-ending story concept that follows the events of the original movie classic), players will travel through the steamy, often violent streets of Miami, the irie islands of the Florida Keys, the Bahamas and various other locales and will interact with a world full of seedy and dangerous characters to procure information, negotiate business deals, smuggle contraband and avoid rivals and DEA on a mission to rebuild their fallen empire.
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June 15th, 2007, 15:19 Posted By: wraggster
New from Play Asia
features
The Wii Remote's easy hands-on control makes playing the game a breeze.
People of any age or education level can play together!
Show off your smarts in multiplayer versus and co-op play modes like Mind Sprint, Mental Marathon, and Brain Quiz.
The better you get at an activity, the harder it becomes!
Send your grades to friends with the Wii's WiFi connection feature, WiiConnect24,
description
Welcome to Big Brain Academy, the only school where you can school your friends and family! How big is your brain? Find out as you test yourself with numerous lightning-fast activities like across several categories.
When you enroll, headmaster Professor Lobe will introduce you to Test mode, challenging you with a bevy of hilarous and exciting brain-teasers. Then, when it's all over, the professor will calculate your brain weight, award you with a grade, and give you an idea of what career track is best suited for your brain weight. Don't worry, it's all in the spirit of fun!
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June 15th, 2007, 15:26 Posted By: wraggster
New from SuccessHK comes a cheap way of keeping your WII Gaming going, heres the details:
DIGG THIS
Wii Battery Charger Pack is specially designed for Wii Remote Controller to waive the troublesome of changing battery and finding place to store the controller. The pack comes with a controller charger stand, a battery pack, a replacement cover, and a USB power cord. It automatically charges the battery when you put the controller on the stand without the need of taking out the battery.
Charger Stand for Wii Remote Controller
Rechargeable battery pack
Powered by Wii or Computer's USB port
No extra power adapter is required
Price:USD 9.23 (£4.60)
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June 15th, 2007, 15:35 Posted By: wraggster
Loopy has released a new version of his Nes emulator for the Nintendo DS.
Heres whats new:
Update:
DLDI support added (6/14/2007)
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June 15th, 2007, 15:38 Posted By: wraggster
Loopy has released a new version of his Snes emulator for the Nintendo DS.
Heres whats new:
Update:
DLDI support added (6/15/2007)
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June 15th, 2007, 15:47 Posted By: wraggster
sephiroth ff7 has updated his puzzle game Cube Breakout:
14/06/07 Version 1.7
- Correction of a bug in the password
- Addition of a unlockable
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June 15th, 2007, 16:13 Posted By: JKKDARK
via Gamasutra
A top executive at the U.S. unit of Sega Sammy has voiced his skepticism over the long term success of the Wii, suggesting that the PlayStation 3 is still likely to become the most popular console of the new generation, despite currently sluggish sales.
Speaking in a Reuters article, vice president of marketing Scott Steinberg stated, "I am a little concerned about the creative depth of the Wii pool. I'm not sure if they will top out in 2008 or 2007. The Wii will start to look really dated in a couple years when developers get more value from the 360 and learn more and more about the PlayStation 3”.
"But how much value can developers and creative folks get out of this wrist motion two years from now, or 5 years from now, or 10 years from now?", he added. “"How can they design products that aren't too derivative of what's already out there?"
A long time rival of Nintendo during the 8-bit and 16-bit era, since Sega’s move out of the hardware market both companies have worked together successfully. Wii title Super Monkey Ball: Banana Blitz was a key launch release and the company has also enjoyed significant success with exclusive title Sonic and the Secret Rings.
As well as being one of the strongest third part supporters of the virtual console retro download service, Sega also has other exclusives scheduled for later in the year, including light gun conversion Ghost Squad and crossover Mario and Sonic at the Olympic Games.
Despite this Steinberg has predicted that the PlayStation 3 will ultimately enjoy the largest installed userbase at the end of the new generation, saying: “We know the PS3 pool is pretty deep. There's a lot to exploit there”.
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June 16th, 2007, 03:15 Posted By: JKKDARK
New update of the Nintendo DS emulator for PC. Note: it's a custom build, not from the original Desmume developers.
Changelog:
# Cancelling the restriction of the bundle operation type order of ARM.
# It tries generating the 3D FIFO interruption with super random timing.
# The infinite loop execution time patching function of the cord/code which is done.
# Several URL of the help menu adjustment
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June 16th, 2007, 05:41 Posted By: JKKDARK
via GamersHell
Nintendo today released new screenshots from Final Fantasy VI Advance, a game which will hit the store shelves across Europe on June 29th 2007, exclusively for Game Boy Advance. Final Fantasy VI Advance is a turn-based RPG with gameplay broken down into two distinct phases: exploration and battle. In the exploration phase, players wander through towns or dungeons, sail through the sky or travel across the "overworld" (anywhere outside of a dungeon or town), speaking with the people they meet to gain clues and advance the story. In certain locations, players will get into battles, either randomly (when wandering freely) or by design (when they fight a creature as part of the main story). Players can equip their characters to customize their arms and armor as well as their relics and magic. Press 'read more' for details.
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June 16th, 2007, 13:18 Posted By: wraggster
emu_kidid a respected coder in the Gamcube Scene has today announced a new project to get a team of coders together to deliver the Holy Grail to the Gamecube and Nintendo Wii. Heres the announcement in full of his Nintendo 64 Emulator for the Gamecube and Wii Project:
DIGG THIS NEWS
I'm looking for some seasoned coders in GC and or N64 to join a team that I'm proposing get down to business and code up a N64 emulator for the GC/Wii. I know that doing this as a one man army takes time, but if we have several experienced coders, it won't take very long at all to do.
The most time consuming parts would be the cpu and gpu ports. The ROM Loading routines, buffer managment for games over 16Mb into ARAM, saving, GUI, Pads etc are only trivial.
I'm not asking for the impossible, in-fact it's very possible, because we've all seen the OoT and Majoras Mask emulator from the Zelda bonus Disc, which emulates a rather CPU intensive game such as Majoras Mask rather well.
The project goal for me would be to get the emulator as good as, if not better, than the already released commercial N64 emu on the Zelda DVD.
That is:
256mbit Rom Loading
Full CPU/Audio/Video/Pads
DVD loading of Roms
SRAM etc.
To surpass that:
Allow all roms to attempt to run
Save State/SRAM etc to SD or Memcard
GUI, 512mbit rom support (tricky but possible)
If you're interested, please message me on these forums. Only determined and experienced coders please.
The Project will commence in Mid July, with or without support of anyone else. How long it will take will be determined on how many coders help out.
Please use this as the official development forum.
Laters, let the days of N64 emulation on GC/Wii begin
Let him know Here
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June 16th, 2007, 13:38 Posted By: wraggster
sephiroth ff7 has updated his puzzle game Cube Breakout:
15/06/07 Version 1.8
- Addition of sound (partial)
- Correction of the bug of the shift of the powerup in the 2J mode
- Correction of the bug or one had a field in more when one took the laser
- Addition of a unlockable (partial: 4/8 )
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June 16th, 2007, 13:43 Posted By: wraggster
t4ils has updated his game PerilousWheels, heres whats new:
15/06/07: Version 0.2 Additions:
+ System of skins (LR on the principal menu)
+ 2 versions of play: DLDI and not DLDI
+ the bottom ravels on the higher screen
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June 16th, 2007, 21:32 Posted By: wraggster
Another new firmware release from the makers of CycloDS Evolution:
CycloDS Evolution Firmware v1.12 has been released and is available for download from the support page. Changes include:
Fixed a problem which prevented homebrew software from writing to the MicroSD card
Improved the compatibility with Slot 2 devices
Fixed a problem which made a few games hang with a white screen
Pressing 'B' in the cheat code list now returns you to the game list
Improved the speed of the "autoload" and "auto-boot to slot 2" features (now the CycloDS Evolution GUI is not displayed at all when either of these features is activated)
Download Here
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June 17th, 2007, 17:26 Posted By: JKKDARK
First public video released running the Gamecube emulator for Windows.
This is what the beta tester said:
Just to get ride once for all of those people that still think it's fake.
Here's a video I recorded last night using HyperCam (not FRAPS). In this video you will see the main emulator running, it's output console, the folder with the files in the back and th hypercam window.
NOTE1: The video speed isn't the real speed the game would be going. It's slower due to Hypercam running over it (and using some of the CPU).
NOTE2: The video is encoded in xvid. You will need this decoder installed in order to be able to watch the video.
LINK HERE
Enjoy!
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June 17th, 2007, 18:40 Posted By: wraggster
New from Divineo China
Experience games with high performance video and full stereo sound with Talismoon's Scart video cable.
This high quality scart cable provides higher definition than s-video and the convenience of a single plug to carry all the signals. Scart ensures optimum pin sharp picture quality and can output RGB or S-Video depending on your input needs. Talismoon Scart Cable is the answer for those of you who want to improve their Wii experience without breaking the bank.
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June 17th, 2007, 19:41 Posted By: wraggster
DrNeo has today posted about the Release of the MK5Key a new Bootcart/Passme type device for the DS, heres the info about it:
MK5 SPEC:
* Use MK5 GIGA cart same core
* Build in 2M SRAM game save,use battery to keep data
* NDS Game compatibility 100%
* 1:1 original NDS cart size
* Work with all NEO flash cart , boot and save
* Build in MK5 pass2, can boot almost GBA/NDS flash cart
Buy at IC2005.com
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June 17th, 2007, 19:44 Posted By: wraggster
New from DrNeo
DS Builder V2.0 (ds to gba)
How to use :
Just need drag a .nds (.ds) file and drop to this "dsbuild.exe", then you will get one .gba file immediately.
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June 17th, 2007, 21:29 Posted By: JKKDARK
via Cubed3
With the sequel to Paon's DK: King of Swing, re-named DK: Jungle Climber, ready to hit the US later this year in September, plus the Chunsoft-developed successors to the worldwide hit Pokémon Mystery Dungeon due in Japan towards the later stages of 2007, their respective box arts have now been revealed. Check them out below:
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June 17th, 2007, 21:36 Posted By: JKKDARK
via Cubed3 (Click the link to see the video)
Square Enix has released some fresh footage from the upcoming Final Fantasy: Crystal Chronicles DS release, Ring of Fates, as the bearers go portable in an all new adventure.
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June 18th, 2007, 17:05 Posted By: wraggster
News from Neoflash about their PSP and GBA/Nintendo DS Coding Competition:
NEO Summer coding contest 2007 for NDS(GBA) and PSP second announcement
*** close time: Aug.20th 2007 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications, it's mean you will have more chance to win with an Apps using the full hardware function.
The rules of NEO Summer coding contest 2007:
[1] All original entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.
[2] The public poll will get less judge power , like just get half score than before.
[3] All last neo compo top 10 winners and neo compo partner site can give out their judgments (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.
[4] The No.1 winner can't use their same project (even it's update a lot) to enter the next compo.
[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest both, without any limit.
[6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.
[7] If your production have enter other compo before, you can enter this NEO compo still.
[8] If your NDS project can support MK6 Motion function, then will get +5 "Motion Score".
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
NEO Summer Coding contest 2007 close time : Aug.20th 2007
Winner prize send out time : Sept.20th 2007
More Info
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June 18th, 2007, 17:09 Posted By: wraggster
sephiroth ff7 has updated his puzzle game Cube Breakout:
Version 2.0 (17/6/07):
* It speed of the racket is partially proportionate with that of the level
* It life of bricks and the boss can exceed 255
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June 18th, 2007, 17:15 Posted By: wraggster
New from Divineo UK
The saying goes, if everybody looked the same, we'd get tired of looking each other and the same goes for the Nintendo DS Lite. It's time to Shock! your DS Lite and give it a unique and vibrant look wherever you go via Xtreme Enterprises range of SHOCK! DS Lite replacement cases. Manufactured with the highest quality in mind, SHOCK! are a range of stellar replacement cases for DS Lite suitable for a fantastically aesthetically pleasing
makeover of Nintendo's handheld or as a replacement to damaged or defective
original casing. Every SHOCK! case is created with rigorously durable ABS
material which will ultimately preserve the shockingly wonderful appearance for the entirety of the handheld.
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June 18th, 2007, 17:18 Posted By: wraggster
New from Play Asia
features
Sudoku Gameplay - Zendoku incorporates martial arts themes and colorful symbols in an innovative twist to the massive puzzle craze sweeping the globe.
Fun Battle Action - Utilizing the Nintendo DS stylus and microphone, defend yourself from and reflect enemy attacks. Blow away obstacles, spin vault handles, block punches and much more!
Engaging Characters - Challenge diverse and colorful characters from Ninjas, Karate Masters, Samurais and more, each with unique storylines and special abilities.
Game-Sharing Function – Multiple players can compete in wireless mode, even if only one player has a game cartridge inserted!
Unlockable Content – Unlock new characters and attacks in Quest mode.
Infinite Puzzles – You'll never run out of puzzles with Zendoku’s infinite puzzle generator!
description
Zendoku is a martial arts-themed, puzzle battling game based on the enormously popular logic game, Sudoku. Experience fun and intuitive puzzle-battle gameplay in numerous single and multiplayer game modes. Challenge and defend yourself against a range of engaging martial arts-themed characters to win battles and advance. With a carefully considered learning curve, entertaining storylines and addictive gameplay, players everywhere will soon master the art of Zendoku.
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June 18th, 2007, 17:26 Posted By: wraggster
New from Play Asia
Scarface: The World Is Yours for Wii will include graphics and gameplay optimizations, an all-new control scheme that takes advantage of the Wii console’s unique motion-sensitive Remote and Nunchuk controller design, as well as other alterations for the Wii audience.
“Bringing Scarface: The World Is Yours to Wii is an exciting opportunity to take an already amazing game and add an incredible twist, thanks to the Wii console’s unique Remote controller abilities,” said Cindy Cook, chief strategy and marketing officer for Vivendi Games. “Adding motion-sensitive elements to a game that already includes an incredible celebrity cast, Hollywood production values and non-stop action, delivers a gaming experience unlike any other, truly bringing the world of Tony Montana to vivid life.”
Scarface: The World Is Yours plunges players deep into the seedy underbelly of 1980s Miami as the one-and-only Tony Montana, featuring the likeness of Al Pacino. Players are challenged to re-enact the climactic mansion shoot-out from the original film, but in the game, Tony fights his way out of the mansion and survives. Returning to Miami, Tony must rebuild his fallen empire and seize vengeance on his enemies.
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June 18th, 2007, 17:31 Posted By: wraggster
New from Play Asia
features
3D aerial shooting action across more than 19 levels
Acquire and fly the aircraft of the past, present and future, from World War II bombers to modern fighter jets and futuristic marvels of airborne destruction
Collect power-ups to modify the speed, durability, firepower and maneuverability of your aircraft
Dogfighting multiplayer mode
description
In 1914, eccentric scientist Dr. Hugo Clock created a time machine with the plans of going back in time and preventing World War I from happening and preventing millions of needless deaths. However, his sneaky assistant, Dr. Klaus Scythe, hijacks his time machine with a plan to acquire an arsenal of history's most powerful weapons in order to rule the world. Now Dr. Clock must pursue Scythe through time and prevent him from unleashing the aerial war machines of the future on an unsuspecting era.
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June 18th, 2007, 20:08 Posted By: JKKDARK
via Cubed3
Take-Two Chairman Strauss Zelnick recently discussed the company's positive reception towards Nintendo's Wii and DS, urging their publishers to come up with a DS and wii strategy.
Thanks to NeoGAF reader Starchasing for the tip.
To be perfectly frank, I don’t think it takes a rocket scientist to realize what’s going on with Wii and DS. I will tell you that very quickly we turned to both 2K and to Rockstar and said guys, we need a DS strategy and a Wii strategy and we are working on it. As we get into the next quarter and into budget season for 2008, everybody in this company is completely focused on it.
Having said that, development cycles are long. Sports aren’t as good as games develop for specific platforms but we are looking at all of them across the board for Wii and DS. I will tell you that carnival games that we’ve announced for the Wii have gotten a lot of attention in the marketplace, as well as with our first-party partners. So we are pretty excited about that.
We have some -- some have been announced, some Wii titles have been announced and we are working to put more out on the Wii and DS.
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June 18th, 2007, 20:10 Posted By: JKKDARK
via Cubed3
Quick News - Speaking in a recent interview, the co-creator of Pokémon, Tsunekazu Ishihara mentioned that the expectations of Pokémon Diamond & Pearl in Europe (coming 27th July) are for the duo to exceed the five million sales already achieved in Japan. Share your thoughts on this ambitious statement in the forum and check out the full interview below:
Interview with the Father of Pokémon
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June 18th, 2007, 20:50 Posted By: Shrygue
via Games Industry
Sega's Scott Steinberg has reaffirmed the publisher's ongoing support for Nintendo after suggesting the Wii may look "dated" in the next few years.
As reported last week, Steinberg told Reuters he was "concerned" about the "creative depth of the Wii pool", and about how the machine would match up once developers start exploiting the full power of PS3 and Xbox 360.
He has since released an additional statement to Reuters confirming that Sega is committed to Wii - and calling on the entire industry to produce new innovations.
"Sega has fully supported the Wii since day one and we continue to do so - it’s no secret that we are close partners. Nintendo has done a masterful job of selling its vision and expanding the market," Steinberg said.
"That said, it’s a shared responsibility and opportunity for the whole industry to take advantage of the possibilities of the Wii. If we don’t realise its true potential, we will have missed a great opportunity to expand creatively and that is what I was cautioning against in the Reuters interview."
According to Steinberg, producing new innovations is not a duty which only rests on Nintendo's shoulders. "It’s on Sega and all the publishers and developers as well to carry that flag," he concluded.
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June 18th, 2007, 21:00 Posted By: Shrygue
via Games Industry
Wedbush Morgan analyst Michael Pachter has told GamesIndustry.biz that he believes a higher spec, HD-enabled "Wii 2" could be on the shelves "in a couple of years".
Pachter's comments came in response to those made by SEGA executive Scott Steinberg, who expressed concern about the long term future of Nintendo's console.
"I think that a lot of people consider the Wii a "fad", and attribute that conclusion to the type of people who have been attracted to the Wii so far," Pachter said, observing that many publishers "don't know what to do with" the new demographics of female and older gamers.
"Sega, of course, has games like Sonic that resonate well with this audience, so I'm not singling them out as having an issue, but it appears to me that these non-traditional consumers baffle most of the publishers," he continued.
"As they are unaccustomed to dealing with them this early in the cycle, they have to justify their oversight in not anticipating the strength of the Wii with this group by labelling the group as having no staying power, resulting in the labelling of the Wii as a fad."
With regard to Steinberg's suggestion that developers are reaching the limits of creative possibility when it comes to the Wii's remote control, Pachter said, "I can't begin to imagine what is on the drawing board for the Wii, but I can say that most developers I've spoken with are extemely excited about the potential for the console... I believe that we've only just scratched the surface.
"Also, Scott's analysis presupposes that we have seen the last in hardware innovation from Nintendo," he went on.
"I disagree. It's easy to envision a Wii 2 in a couple of years that runs at full HD, and has both a Wii-mote and an analog controller, so that all games can be ported to it.
"If Nintendo were to introduce such a device, it would be fully comparable to the Xbox 360 - perhaps it wouldn't have Blu-ray, so a comparison to the PS3 may be unfair - and would likely have most of the same third party content as the other two devices."
But Pachter did agree with Steinberg that the PS3 "will ultimately come out on top". Victory, he predicted, will be the result of a console price cut to USD 199 and the success of Blu-ray.
Price point is key, said Pachter - observing that 80 per cent of all Xboxes sold in the US were purchased for USD 199 or less, with the figure approximately the same for PlayStation 2.
"Sony is around 6 million units behind Microsoft, and should be able to make up the gap - barely - by 2009 if they price the console correctly. They will likely be 9 million units behind the Wii by the end of this year, so it may take a bit longer to catch Nintendo, likely 2011 or so," Pachter concluded.
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June 18th, 2007, 21:06 Posted By: wraggster
New from Neoflash
The MK6-Motion Released!
SPEC:
* 1:1 original NDS cart size.
* Support ALL version of NDS & Lite
* NDS brightness adjust able
* 2M EEPROM Save
* Build in MagicKey passme2
* Support auto Sleep Mode
* Simple PLUG and PLAY
* Build in 16M menu flash,and re-programable
* Build in 2M sram buffer
* Build in X,Y,Z high speed accelerometer
* Build in GYRO sensor
Buy at IC2005 Shop
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June 18th, 2007, 21:31 Posted By: wraggster
Kukulcan has updated his Necro-Quizz DS game, heres whats new:
To insert key START with starting for zapper 2 screens of intro
The screen titrates play was modified
Creation of a new effect of transition to post the logo of the contest and the title of the play
Addition of an owl animated (just for the fun)
Correction of posting for 3 characters.
Addition of a button in bottom on the left, for saying that it is necessary to press on a key in CREDIT, ASSISTANCE and the QUIZZ after an answer
Change of the button to leave, the old one was too blade and merged with the decoration
Of the posting of the score and the number of question about the screen top (that made baclé like one gentillement wrote it to me in an email) and then in green and blue, that I liked any more in any event improvement.
Animation +1 when one answers correctly on the screen top
Chronological classification of the characters in the module HISTORY
Addition of small something when one answers the 20 questions perfectly (is necessary to finish the play to know has what that resembles)
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June 18th, 2007, 21:41 Posted By: wraggster
Alex has released a new version of his game for the DS:
One week after first public version, the final version 1.0 is now available.
New features:
- Credits screen has been completely redesigned.
- Hi scores screen has been completely redesigned.
- Online rankings for every game are visible on the NDS (Wifi required).
- Daily challenge rankings for the last 15 days are visible on the NDS (Wifi required).
- There is now a button to send all scores for all games/levels via Wifi.
Bugs fixed:
- In ‘pattern’ (Picross) game, with a 13×13 grid, if the number of a run of black squares is 10 or more, we only see “1″ instead of, for example, “12″… (thanks to William and Chris for this one)
- Icons disappeared after solving the game, but never coming back when pressing “again” to restart the game.
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June 18th, 2007, 22:29 Posted By: wraggster
News/release from Beodeulpiri::
It is a my 3rd homebrew game that is a card game like rummy of Clubhouse.
Hoola game is similar not only layout but also rule.
However rule is changed more exciting.
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June 18th, 2007, 22:37 Posted By: wraggster
t4ils has updated his game PerilousWheels.
Heres whats new:
I had made a pellet on the level of version not DLDI of the play, that thus initialized the variables with 0 one made a time of 0…
I modified that with a new system of upload of the scores, it will thus be necessary the last version (0.21) for step to have problem in the upload scores
afflicted people who wanted to send scores recently
those which are with version DLDI, you can keep your file score, it still functions without problems.
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June 19th, 2007, 14:53 Posted By: monaug5
News of a new release of DSLua:
Hey all DSLua-ers!
Guess what? DSLua 0.7 is now released!
I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product.
Changelog:
*Keyboard functions added! Now DSLua can access PALib's internal keyboard functions!
*3D functions added! 3D graphics are now possible!
*Support for unconverted BMP, JPG, and GIF images is now possible!
*For Slot-1 device users, you can now access an official Nintendo DS Rumble Pak with DSLua!
*DLDI support added in full! Patch with a DLDI of your choice!
*16-bit backgrounds added!
*GBFS version fully removed, emulator testing is now sadly impossible. PACK.BAT is no longer part of the package.
*The multiboot menu has been removed due to coding problems, now DSLua automatically starts /scripts/main.lua (currently is a new multibooter).
Enjoy!
Source
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June 19th, 2007, 17:11 Posted By: wraggster
Bronto has released a new version of the Mail client for the DS
Heres whats new:
- Crash when adding accounts fixed
- SMTP fixes (incl. AUTH Plain)
- MIME / Attachment fixes
- Support for feeds >64kb
- stuff I forgot
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June 19th, 2007, 17:14 Posted By: wraggster
sephiroth ff7 has updated his puzzle game Cube Breakout:
Heres whats new
Version 2.1 (18/6/07):
* Addition of the safeguards (Thank you Arialia)
* Addition of the ingame assistance
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June 19th, 2007, 17:19 Posted By: wraggster
New weekly special from Play Asia
Kuru Kuru Kururin is a highly challenging and totally original game experience that requires a steady hand and nerves of steel. It has an addictive quality that draws players back in a way that only Tetris has before.
The story begins when Kururin's brothers and sisters go missing, and it is up to him to find them. Kururin is initially unsure that he is up to the task because he has never left his home world before. Being the adventurous and helpful fellow he is, Kururin agrees to rescue his lost family. Teacher Hare trains Kururin in the art of controlling the Heli-rin, a helicopter like spinning craft. Piloting the Heli-rin through the different worlds will be a difficult task, but using Teacher Hare's valuable lessons Kururin bravely sets out on his adventure to rescue his lost family.
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June 19th, 2007, 21:44 Posted By: wraggster
via gizmodo
An eyebrow-raising rumor has it that Nintendo and Apple have teamed up to bring games to the iPhone, with $29 Nintendo games coming to the touchscreen device within a few months of launch. The games are said to use a touchscreen d-pad for control, although what kinds of games the big N will make aren't made clear.
OK, what?
Using a touchscreen keyboard will be annoying enough, but trying to play videogames using touchscreen controls? That sounds downright infuriating. And since when did Nintendo make games for anything but Nintendo systems? And don't they already have a portable device with a touchscreen that's insanely popular? There's not a lot that makes sense in this rumor, and as much as the Apple and Nintendo fanboy populations would explode in ecstasy if it happened, it seems like a big steamy pile of wishful thinking to me. We'll see, I guess.
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June 20th, 2007, 02:19 Posted By: JKKDARK
via Cubed3
THQ has today revealed that it will be bringing the popular Warhammer 40,000 series to Nintendo's DS at long last, under the title of "Warhammer 40,000: Squad Command". The game will bring the carnage of the 41st millennium to gamers this coming Autumn, taking full advantage of the system's unique features. This edition will feature a new and immersive single-player campaign, along with a robust global multiplayer component, which seems to imply it will use Nintendo's Wi-Fi Connection.
"Bringing the Warhammer 40,000 universe to handheld systems creates exciting new game play options for fans across the globe. An all-new single-player storyline and the ability to battle head-to-head with anyone in the world make this an exciting addition to the Warhammer 40,000 library."
- Bob Aniello, senior vice president of worldwide marketing, THQ.
For those that have no idea what the Warhammer 40,000 series is about, here is the company blurb about Squad Command:
"Warhammer 40,000: Squad Command marks the first time the brutal, war-ravaged world of Games Workshop's Warhammer 40,000 universe will be playable on the Nintendo DS. Warhammer 40,000: Squad Command features action-packed combat and turn-based strategy through an engaging, authentic single-player storyline. Gamers play as the elite Space Marines of the Ultramarines chapter and strive to combat the encroaching evil of the daemonic forces of Chaos through 13 cinematically-tied missions. With a robust multiplayer mode featuring nine unique missions, gamers will team up to go head-to-head with other players worldwide as either the Imperium of Man or Chaos, ensuring hours of replay ability. Warhammer 40,000: Squad Command will also fully utilise all the portable functionality of the Nintendo DS, including the dual-screen and stylus."
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June 20th, 2007, 05:50 Posted By: Basil Zero
Earlier today, the British Board of Film Classification gave Manhunt 2 a thumbs down, banning it from sale in the UK due to its "unremitting bleakness" and "casual sadism." Now it appears the Entertainment Software Rating Board is ready to hand down its own most restrictive rating to the latest controversial offering from Take-Two Interactive and Rockstar Games.
A Take-Two representative told GameSpot today that the ESRB has issued an initial rating of AO for Adults Only to Manhunt 2. While not an outright ban, the rating would severely limit a game's sales potential, as most major American retailers have chosen not to carry games rated AO.
As for the reason this is only an "initial" rating, when the ESRB rates a game, it notifies the publisher 30 days prior to publicly releasing its decision. This gives publishers unhappy with ratings the chance to either modify their games and resubmit them for a second assessment, or go before the ESRB's appeals board to challenge it directly.
"We believe the process of rating video games is to help people make informed entertainment choices and not to limit them," a Take-Two representative said. "Manhunt 2 was created for mature audiences and we strongly believe it should receive an M (Mature) rating, aligning it with similar content created in other forms of media. We are exploring our options with regard to the rating of Manhunt 2."
While Take-Two doesn't agree with the idea of an AO-rated Manhunt 2, one parent watchdog group believes it's only appropriate. Earlier today, Campaign for a Commercial-Free Childhood demanded that the ESRB give Manhunt 2 an AO rating, saying that "harmful effects of ultra-violent video games on children will be magnified by playing them on the interactive Nintendo Wii system."
The group's announcement contained a statement from Dr. Michael Rich, director of the Center on Media and Child Health at Children's Hospital Boston, who explained, "The content of Manhunt 2 and the unique physical interaction with the Wii control combine to take [the game's simulation] a level closer to reality--we can expect that the effects of this experience will be even greater."
The group directed like-minded individuals to contact ESRB president Patricia Vance with their concerns, and Vance today issued her response.
"We have received the letter from CCFC and, while we might take issue with some of the statements made within, we sincerely appreciate their expressed concerns," Vance said. "Our ratings are intended to provide guidance that allows parents to choose games they deem suitable for their children, and that is a responsibility we take extremely seriously."
Manhunt 2 is currently slated for a July 10 release on the PlayStation 2, PlayStation Portable, and Wii. For more on the game, check out GameSpot's previous coverage.
http://www.gamespot.com/news/6172743...ewstop;title;1
wow, well this was unexpected, could this game be known as Wii and PSP's first rated AO game lol
but I wonder what Rockstar's "options" are on regarding this rating.
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June 20th, 2007, 13:57 Posted By: TeamOverload
The R4DS has had it's kernel updated to version 1.10. Changes in this release feature:
1) DLDI auto-patching
2) Solved the 1111 and 1151 save problem.
Download
DLDI auto-patching should come in quite handy to many, so grab this update while it's hot!
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June 20th, 2007, 13:58 Posted By: bandit
When we first mentioned about PEGA HK's being the first to produce a Wii portable monitor, it seems that they now have competition as there will be another one coming out. Item will be available on June 25th for 14,800 YEN ($119.81 USD).
Source: GAME Watch
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June 20th, 2007, 17:07 Posted By: wraggster
News of a new project by blue_knight
Has anyone started an XCom 1 clone for DS?
I ask because I've been working on an X-Com clone. It's a clone because I am not using the original source code but will be as close to the original as possible including using the original game data.
I can currently load MAP,PCK,TAB,MCD and LBM files, can load in and create tilesets, render Battlescape maps (where each 10x10 or 20x20 area is randomly chosen from a set of maps depending on terrain type) with up to 4 height layers (the same as the original game) and of course show vehicles like the Avenger and UFO's.
Anyway you can currently show different heights (which displays like the original game) and scroll around the maps with either the d-pad or by touching near the screen boundaries. Animating tiles work and I'm currently working on doors and such. Here are some cheesy JPG screenshots running in an emulator (it works on the real hardware too):
Lighting and "fog of war" are not in yet and the top screen is currently used for debugging but will be used (most likely) to display the map. Since I'm using the GPU as a fast hardware blitter, lighting/"fog of war" will be pretty easy and shouldn't have any impact on speed.
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June 20th, 2007, 17:11 Posted By: wraggster
The DS-Xtreme Team have released a new version of their firmware/OS:
Due to some low level “security” changes in the way Vista communicates with external drives we have been forced to make some changes to the internal DS-Xtreme CPU firmware which handles the USB communication. This, therefore, means that that we strongly recommend that ALL users of the DS-Xtreme product range perform this crucial update. We have now implemented a check for this new firmware into the updater. The updater will automatically program the new firmware, if older firmware is detected, at which point the updater will require you to detach the device and re-attach it so that the new firmware upgrade takes effect. The updater will then continue to update the various sub systems, including the OS and FPGA should they require updating.
Download Here
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June 20th, 2007, 17:20 Posted By: wraggster
sephiroth ff7 has updated Cube BreakOut his puzzle game for the DS:
20/06/07 Version 2.3 - Addition of machine-position indicators - faster Edition of levels
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June 20th, 2007, 17:26 Posted By: wraggster
New from Play Asia
features
Each Nintendo DS game features 20 unique story missions plus more than 20 challenge missions.
Leave rivals in the dust by instantly morphing into a sports car, fighter jet or more! Scan more than 30 unique vehicles and customize their paint schemes.
Nintendo Wi-Fi Connection enables players to engage in the “AllSpark Wars” in which they must help their side win the global conflict via daily challenge missions and global player stats comparisons.
Local wireless multiplayer modes (1-4 players) include Team Death Match and AllSpark Sports.
Players take on enemy Autobots or Decepticons to build up their custom Transformers stats and abilities.
description
Transformers: Autobots and Transformers: Decepticons let gamers control the outcome in the battle for Earth. Players can choose to protect the Earth as Autobots or destroy it as Decepticons and will also experience the unstoppable power and massive scale of their favorite Robots in Disguise, including Bumblebee and Barricade.
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June 20th, 2007, 17:27 Posted By: JKKDARK
via N-Sider
Famitsu has released details and screenshots on a new fishing game for Wii. Six-O Legend isn't the first fishing game for Wii, but it will be the first online fishing game. Bass Fishing Wii is being developed by Sims, the team behind the Dreamcast game Sega Bass Fishing which worked with the Dreamcast fishing rod peripheral. You can check out Sims' unusual game mascot for the title at the official website.
The game will include six locations for bass fishing, including the Grand Canyon and Crater Lake in North America, among others. The different levels include changing seasons, weather, and time of day. There will be various gameplay modes available, such as time attack and, as previously mentioned, online. No specific details have been released regarding the online mode.
Bass Fishing Wii is currently set for a release later this year in Japan, but there is no word yet on a North American release.
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June 20th, 2007, 19:43 Posted By: wraggster
Datel have finally released their "Drive Doctor for Nintendo WII" which is more like a Mass Market Modchip type device.
Heres a pic of the box:
Heres the info/features of the device:
The trouble with most games consoles, is you can't modify the game code when it's running. Sure, you can use tools such as Datel's own Action Replay game enhancers to input all sorts of cheats and enhancements, but there's no straightforward way for amateur programmers and techie tinkerers to get inside the disc drive's memory, investigating how it works and trying out modifications and tweaks you've programmed yourself. Thankfully, if you're a Wii owner Datel has come to the rescue with Drive Doctor, the ultimate aid for the hardcore tinkerer and amateur programmer. With Drive Doctor for your Nintendo Wii, you can gain a unique insight into the under-the-bonnet operation of your console, examining, analysing and altering the Wii drive's memory...
Drive Doctor connects to your PC via a high speed USB (cable supplied). It allows you to view and modify the DVD drive’s memory in real-time. Drive Doctor's powerful ARM7 processor, running at 60MHz, makes read and write operations quick and easy. You can then review its innermost operations, watching your Wii software in action through Drive Doctor's PC application. You can even add data of your own, all from your PC. Drive Doctor’s memory and command views give you a unique insight into the innermost workings of your Wii’s drive memory, and even lets you make on-the-fly adjustments. You can read status, write data, send control commands, report the drive status and more. By injecting your own code into the data stream, you can create your own effects and experiment with modifying the program. It’s fun! And as the Wii home brew scene grows and prospers, the device will also come in handy for playing freely-downloadable software straight from your console.
Fitting Drive Doctor requires a little soldering, so make sure you have your precision soldering iron handy (not supplied). Full fitting instructions are supplied. It’s a fairly simple task, requiring you to connect just five wires. After that, the unit just clips to the back of your console. It remains in place even when not in use - just unplug your USB cable and you can use your Wii in the usual way. It's styled to match the console, and completely unintrusive when not in use.
Heres a pic of the device fitted:
The Drive Doctor for Nintendo WII can be brought at Divineo UK for £ 19.95
DIGG THIS
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June 20th, 2007, 19:54 Posted By: Shrygue
via Eurogamer
Nintendo has spread word that Mario Party 8 won't be out this Friday as planned.
Instead, production issues with the English version have pushed the family-orientated game back to 13th July in the UK.
Mario Party 8 is a game to break out with friends and family. It's based around a virtual board where each square represents a new mini-game challenge. These range from tightrope races to cake-decoration contests, all making use of the wacky motion-sensing charm of the Wii.
If you tire of the relentless dice rolling, you can always just tackle the mini-games in a separate mode, or face the computer in Star Battle Arena. There's an Extras Zone and Fun Bazaar to explore, too.
The most recent Mario Party game to appear was a rather dismal GameCube affair. We've got our fingers crossed that the Wiimote can inject a lively dose of fun into the mix.
Screenshots
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June 21st, 2007, 02:07 Posted By: wraggster
via official site:
Lemmings DS is an open-source port of the classic Amiga action-puzzle game Lemmings for the Nintendo DS.
It features all 120 levels from the original Amiga Lemmings, and all 100 levels from Oh-No! More Lemmings.
That’s Fun, Tricky, Taxing, Mayhem, Tame, Crazy, Wild, Wicked and Havoc!
Other features include:
DLDI support - You can enjoy all of the features of Lemmings DS on any of the devices listed on this page, without any fiddling about! (Even the R4.)
Automatic progress saving - Lemmings DS automatically keeps track of what levels you have completed! (No more annoying passwords!)
Make your own levels and traps using the included level editing tools, and share them with others online using the official MrD.net forum!
Did we mention it’s completely free? - Download and play Lemmings DS today!
Once again, many thanks to the supah folks who tested Lemmings DS… including 0xtob, Mike Dailly, sgstair, chishm, WinterMute, dovoto, natrium42, Wibble, Stuart Campbell and everybody else who popped in to give their support!
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June 21st, 2007, 15:35 Posted By: Thanatos 2.0
Firmware 1.6 is out and has pretty much the same updates as the new R4, Auto DLDI Patching, Fixes Save problems with new save type, and probably the biggest news
Phantom Hourglass now works
The download can be found here
on their website.
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June 21st, 2007, 17:13 Posted By: wraggster
The Gamecube/Nintendo Wii Homebrew scene has been on a roll lately with many excellent emulators being released, well today Zodttd the coder behind ports of a Playstation emulator to many consoles has posted this in the forums here at DCEmu:
I'm willing to take it on. Guess I need to get a Wii. Exciting news about Wii / GC homebrew.
I bet I can get "fullspeed" emulation out of the GC / Wii with my teams psx4all emulator. I'll look into it.
Is there a demand for such an emulator for the GC / Wii? I ask since I normally aim to get psx4all working on handhelds. Getting it to work on a console, would mean they could just use a PS1/PS2.
Lets hope and pray he takes this on
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June 21st, 2007, 17:17 Posted By: wraggster
via balance site
The very first external controller plugin has been posted to us already, which uses the Nintendo DS to control the game. It uses a DS Motion Card to detect motion and rotation of the console and the orientation data of the DS is sent through WiFi to the external controller plugin.
The required files are available here.
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June 21st, 2007, 17:21 Posted By: wraggster
News/release from Sh4wn:
I've also created a GUI for DLDI, but this time for the Linux people out here.
It is created with the intention to improve my C++ skills, and also just for the fun.
I've modified the original DLDI source pretty much, which is now a lot more object oriented. And I'm using the gtkmm UI library
More info:
http://nds.lucasvd.nl
Download
The first public beta can be downloaded from the sourceforge site:
http://sourceforge.net/project/showf...kage_id=231940
It's still beta, so if you encounter a bug, know so improvements for my code, or anything else, leave a comment.
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June 21st, 2007, 17:28 Posted By: wraggster
News/release from Lynx:
Anyway, this is really just a concept, the "final" product will not look anything like this, more of a database browser, and we are just starting to work on the web interface to allow people to create accounts so they can add homebrew to the database when it is ready.
One nice thing to note (I hope others will do it as well) is the ability to download the latest version of SLURP within SLURP. It would be nice if some of the WiFi enabled games we already have (ExplosiveGas comes to mind) would check to see if a newer version is available, and give the option to download it.
Be gentle
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June 21st, 2007, 18:12 Posted By: wraggster
One of the biggest DS Games of the year released and in stock at SuccessHK
Based on Sim City 3000 for the PC, the game features full stylus-based controls, mini games and a new adviser character who helps you out when designing your city. The DS title also includes three main modes of play: Build a New City, Save the City and Sister City. In Build a New City, you start a city from scratch.
DIGG THIS NEWS
Price:USD 28.52 (£15)
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June 21st, 2007, 18:20 Posted By: wraggster
One of Nintendo`s biggest games of the year arrives on the Nintendo DS, over in Japan they are buying like mad The Legend of Zelda: Phantom Hourglass, heres the full details about this game:
The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he'll need to survive.
Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra's band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew.
features
The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.
Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.
Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce or command the forces that oppose him.
DIGG THIS NEWS
Buy Legend of Zelda: Phantom Hourglass from Play Asia for US$ 48.90 (~24.81 GBP)
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June 21st, 2007, 19:28 Posted By: wraggster
Nintendo have today released in Japan 2 new colours of DS Lite consoles. They are the Glossy Silver and Metallic Rose.
Heres screens of both consoles:
The consoles are shipping for $199 (£100) with the following inside:
Box contents
Nintendo DS (Metallic Rose/Glossy Silver)
Power Supply (110V)
Stylus x2 (Metallic Rose/Glossy Silver)
GBA cartridge slot cover (Metallic Rose/Glossy Silver)
Strap
Manual (Japanese)
DIGG THIS
Buy Nintendo DS Lite (Metallic Rose)
Buy Nintendo DS Lite (Glossy Silver)
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June 21st, 2007, 21:42 Posted By: scorpei
Hey all,
Link
I've received my samples of the G6DS real and SuperCard DS ones some time ago thanks to the G6team and KickGaming and have taken my time to bring you a proper, unbiased review and comparison of both units. By taking my time and using both units for a longer period of time I have really been able to give a good impression of both products.
quote; "I have combined their reviews into one big review + comparison so that I review both products and compare the main products of the big names of the GBA slot era. A short history lesson; The G6team (and the M3 team) and SuperCard Team are the producers of the most well known set of flashcards. The G6 team has their G6 series (flashcards) (the M3 team had the M3 product line) and the SuperCard has their SuperCard series (media adapters with RAM onboard). These two(/three) products are the best known and well dispersed of all the GBA (media) adapters (not counting the GBAMP). Now both have had their DS slot solutions out for a while, the SuperCard was the first of the two, thus both have been able to flush out the first few bugs out of their soft/firmware so now is a proper time to compare the two."
I hope you'll enjoy the big, trust me, it's big but hey that's in-depth for you, read. Also keep your eyes peeled on my website and news blog because I have lots more where this came from (reviews and guides); The CycloPS DS evo, hopefully the XCM V-box PAL (including a modding guide), possibly soon depending on the shipment the new XCM 1080P VGA box and last but not least the WiiFree Easy Connect Wii drive-chip solution.
Also I'll soon update my beginners guide to DS hb so be sure to keep an eye out for it .
Cheers,
Scorpei
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June 22nd, 2007, 00:56 Posted By: -Xandu-
Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware like the MK6-Motion and the DS Motion Card, though, we can now emulate the same motion-sensing features on our handhelds.
It's unlikely that any commercial release will ever acknowledge these unauthorized add-ons, but homebrew developers have already put out over twenty games and demos that use the data gathered from the accelerometers/gyroscope. Check past the post break for videos and screenshots of three puzzle titles that've been rigged to detect your tilting DS.
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June 22nd, 2007, 02:37 Posted By: JKKDARK
via Kotaku
So I am sitting here trying to figure out what to say about the press release I just received, and words are failing me completely. RPG gods BioWare are teaming up with Sega to create a Sonic RPG for the Nintendo DS. My excitement glands and cynicism glands just leapt out of my body and are sword fighting across the top of my desk. We'll see what Sega of America president Simon Jeffery has to say while I wrangle these suckers.
"BioWare is one of the hottest names in RPG development in the world," said Simon Jeffery, President and COO, SEGA of America, Inc. "Everyone at SEGA has huge confidence that Sonic is in the safest of hands, and that BioWare can create the ultimate handheld RPG experience for gamers of all ages."
So we have BioWare, who have never created anything I didn't love, working in the Sonic universe, which lately has been transformed into a giant farm where they only grow crap. A shitfarm, if you will. Can a story-driven game about a character who has always been about blindingly fast action even work?
If I think about this too much my head will explode, or I'll be torn into two separate beings with the evil side getting the goatee. Kind of fond of my goatee. Here, have a press release.
SEGA And BioWare Collaborate On New Sonic Role Playing Game For The Nintendo DS
LONDON & SAN FRANCISCO (Thurs 21st June 2007) - SEGA® Europe, Ltd., SEGA® of America, Inc. and Canada-based developer studio BioWare® Corp. today announced a partnership to create a new video game based on the classic SEGA flagship icon, Sonic The Hedgehog. The exact name of the game is undetermined, but this new title developed exclusively for the Nintendo DS will ship in 2008.
"BioWare is one of the hottest names in RPG development in the world," said Simon Jeffery, President and COO, SEGA of America, Inc. "Everyone at SEGA has huge confidence that Sonic is in the safest of hands, and that BioWare can create the ultimate handheld RPG experience for gamers of all ages."
BioWare is the award-winning independent developer that has created some of the world's best-selling titles including the Baldur's Gate™ and Neverwinter Nights™ series, the 2003 Game of the Year, Star Wars®: Knights of the Old Republic™ and the 2005 RPG of the Year, Jade Empire.™ BioWare is currently developing one of the most anticipated next-generation titles of 2007, Mass Effect.™
"We're thrilled to be working with SEGA on Sonic, one of the industry's most enduring and compelling icons," said Greg Zeschuk, president of BioWare. "As huge fans of Sonic ourselves, we're committed to delivering a truly amazing story-driven experience within the Sonic universe, focusing on capturing the character's broad appeal and placing him in a completely original adventure," added Ray Muzyka, chief executive officer of BioWare.
The relationship with BioWare reinforces SEGA's increased emphasis on Western content development for Western audiences. In the past few years SEGA has announced partnerships with developers Bizarre Creations, Gas Powered Games, Monolith Productions, Obsidian Entertainment, Planet Moon Studios, Pseudo Interactive and Silicon Knights. SEGA has also acquired development studios The Creative Assembly, Secret Level and Sports Interactive.
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June 22nd, 2007, 04:46 Posted By: Basil Zero
When Take-Two Interactive yesterday confirmed that the Entertainment Software Rating Board handed down a rating of AO for Adults Only for Rockstar Games' Manhunt 2 on the PlayStation 2, PlayStation Portable, and Nintendo Wii, the publisher said it was exploring its options.
GameSpot has confirmed with Nintendo and Sony that one of those options, which would be to accept the ESRB's judgment and release the game with the AO rating, isn't an option at all. Both companies forbid licensed third-party publishers from releasing games rated AO for Adults Only on their various hardware platforms. Though Manhunt 2 isn't slated for any of Microsoft's systems, the company has also confirmed that it does not allow AO-rated titles on the Xbox or Xbox 360.
The sole exception to this rule was in 2005 when the already released Grand Theft Auto: San Andreas was retroactively rated AO, at which point retailers pulled it from shelves and Take-Two suspended production of the game.
"It's currently our policy not to allow the playback of AO-rated content on our systems," a Sony spokesperson told GameSpot.
Nintendo's official line was much the same. "Games made for Nintendo systems enjoy a broad variety of styles, genres, and ratings," a representative told GameSpot. "These are some of the reasons our Wii and Nintendo DS systems appeal to such a broad range of people. But as with books, television, and movies, different content is meant for different audiences. That's why the ESRB provides ratings to help consumers understand the content of a game before they purchase it. As stated on Nintendo.com, Nintendo does not allow any AO-rated content on its systems."
Take-Two's most readily available alternatives are to appeal the ESRB's AO rating or to modify the game. As of press time, a Rockstar Games representative had not responded to GameSpot's inquiry about how either move would impact the game's scheduled July 10 release date
http://www.gamespot.com/news/6172830...wstop;title;12
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June 22nd, 2007, 04:58 Posted By: Basil Zero
Kyoto, Japan-based Nintendo's shares, driven by the success of the DS and the Wii, closed up 1.4 percent today in Tokyo at 44,500 yen (approximately $360).
The latest growth in the share price now brings the Mario Factory's market capitalisation--the cumulative value of its stock--to 6.30 trillion yen ($51 billion), reports Reuters. This takes it past Panasonic parent Matsushita Electric Industrial Co.'s 6.23 trillion yen ($50 billion) and has it closing in on Sony's 6.64 trillion yen ($54 billion).
Over the last two years, Sony's stock has gained 72 percent, outperforming the Nikkei's average of 59 percent. Nintendo shares have also jumped, some 300 percent over the same time period.
Analysts reacted to the news positively. KBC Securities analyst Hiroshi Kamide said, "Nintendo is a market leader in everything it does now, which is basically the handheld as well as the console gaming market. We haven't seen Nintendo being a market leader in both products in over a decade."
Ichiyoshi Investment Management chief fund manager Mitsushige Akino said, "I think Nintendo is bound to overtake Sony (in market capitalisation).
http://www.gamespot.com/news/6172790...wstop;title;13
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June 22nd, 2007, 06:44 Posted By: Kojote
A minor update to yesterdays Lemmings DS release:
Lemmings DS is an open-source port of the classic Amiga action-puzzle game Lemmings for the Nintendo DS.
It features all 120 levels from the original Amiga Lemmings, and all 100 levels from Oh-No! More Lemmings.
That’s Fun, Tricky, Taxing, Mayhem, Tame, Crazy, Wild, Wicked and Havoc!
Other features include:
* DLDI support
* Automatic progress saving
* Make your own levels
* It’s completely free!
Once again, many thanks to the supah folks who tested Lemmings DS… including 0xtob, Mike Dailly, sgstair, chishm, WinterMute, dovoto, natrium42, Wibble, Stuart Campbell and everybody else who popped in to give their support!
v7.01: Fixed a silly bug with ‘Tactics Style’.
Official page: http://www.mrdictionary.net/lemmings/
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June 22nd, 2007, 17:24 Posted By: wraggster
Eke-eke has released a new version of the Genesis emulator for the Nintendo Gamecube/Nintendo Wii, heres whats new:
21/06/2007:
- added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
- removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
- added Console Reboot option in main menu (IPL Reboot)
- added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
- added partial Sega Menacer lightgun support (use Analog Stick): automatically set when detecting the 6-in-1 Menacer game
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June 22nd, 2007, 17:43 Posted By: wraggster
News/release from Dark Knight ez:
This wifi-loader program should work with any slot-1 card, as long as you have the EZ-Flash 3-in-1 card inserted in slot-2.
This wifi loader is a quick upgrade of the EZ-Flash IV wifiloader created by Micah Dowty.
If you're familiar with that program, you'll know how to use this.
Basicly what it does is...
The program registers itself on a wifi access point as a certain IP address.
It will then accept a .ds.gba file you send at that IP address at port 6502.
The sending itself is done with netcat.
The .ds.gba will actually be stored on your EZ-Flash 3-in-1 card's PSRAM in your slot-2, and then loaded from it.
Now, once you've transmitted the entire program... kill the sending program (Ctrl+C) so the connection is terminated, and the wifi-loader program on your DS will know it has received all data.
Then you can press any button to start up the transferred .ds.gba, which will then be copied from the EZ-Flash 3-in-1 card to the DS's main RAM and booted.
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June 22nd, 2007, 19:06 Posted By: Shrygue
via Eurogamer
Ever wanted to be a dragon? Yes I thought so. And so, evidently, did D3Publisher of America, whose new game Dragon Blade: Wrath of Fire will allow you to achieve your goal when it comes out exclusively on the Wii in the autumn.
Developed by the agreeably named Land Ho! company, Dragon Blade uses a two-handed Wii control scheme to emulate the dragon's arms, wings, tail, fire "and more". On the screen, it's a third-person hackandslash, but let us refer your waning enthusiasm again to the bit where you get to flap your arms and generally be a dragon.
"Dragon Blade is one the few hackandslash games that will be available on the Wii this fall and the development team, Land Ho, has done a great job to fully utilise the Wii controls so players will experience parallel movement between themselves and the game avatar like never before," said Yoji Takenaka, executive vice president and chief operations officer, D3PA.
"With its arcade style pick-up and play gameplay, we expect Dragon Blade to appeal to gamers of all ages," he added, a bit redundantly. They might enjoy the story, too, which has been penned by Richard A. Knaak, who is best known for the Dragonlance novels, and has also written novels about Diablo and Warcraft for Blizzard.
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June 22nd, 2007, 19:08 Posted By: Shrygue
via Eurogamer
Run don't walk to Virtual Console this week for the chance to download 1989's Mega Man (NES, 500 Wii Points) and TurboGrafx-16's China Warriors (600 Wii Points). Then come back here and watch us struggle to fill the next two paragraphs.
Both games were released in 1989, but that's not all they have in common! Both involve defeating enemies! And probably jumping! Mega Man certainly does. It's a platform-hopping battle to power up and then tackle each stage's final boss on the way to a showdown with Dr Wily and his robot army. Exclamation mark exclamation mark one one one shift.
Meanwhile, China Warrior - once acclaimed for its groundbreaking graphics, according to Nintendo - is about fighting across the country (China, presumably) until everyone's dead and you're the ultimate warrior. Which is a pants description, but in my defence Wikipedia doesn't know any better. Watch out for a more informed rundown about what works and doesn't in these two when Dan pops up with another Virtual Console Roundup today or tomorrow.
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June 22nd, 2007, 20:55 Posted By: scorpei
And hello again all,
Yes it has been a while since I updated this little gem but it was worth it. I've added a lot of new developements like DLDI, DS-slot mods (covering nearly all available DS products), GBA-slot mods (nearly covering all products here too) and more (including some general fixes) and here is the new updated version of my Beginners Guide To DS homebrew.
If you wish to contact me read the guide for details (or go to my blog at http://blog.scorpei.com/)
I've put quite a lot of work in this baby and I have to say I really like the outcome. Though this will probably not appeal much to people who are already deep into the world of DS homebrew it might still be an interesting read. Aside from that I hope that this (new update) will allow people to easier enter the scene and enjoy the DS to it's fullest with great applications and games!
Download link
So if you know people interested in DS homebrewing, or feel like spreading the word please do .
Cheers,
Scorpei
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June 23rd, 2007, 13:55 Posted By: Kojote
A minor update for Lemmings DS again:
Lemmings DS is an open-source port of the classic Amiga action-puzzle game Lemmings for the Nintendo DS.
It features all 120 levels from the original Amiga Lemmings, and all 100 levels from Oh-No! More Lemmings.
That’s Fun, Tricky, Taxing, Mayhem, Tame, Crazy, Wild, Wicked and Havoc!
Other features include:
* DLDI support
* Automatic progress saving
* Make your own levels
* It’s completely free!
Once again, many thanks to the supah folks who tested Lemmings DS… including 0xtob, Mike Dailly, sgstair, chishm, WinterMute, dovoto, natrium42, Wibble, Stuart Campbell and everybody else who popped in to give their support!
v7.02: Updated the downloads with the correct levels Fun 11 and Fun 23. You can download the fixed levels by themselves from this page. Copy them into the “Lems A - Fun” directory to play ‘em.
Official page: http://www.mrdictionary.net/lemmings/
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June 23rd, 2007, 14:42 Posted By: wraggster
Blue-Knight posted this update to his Xcom DS project:
An update. I have tile selection working on the map, doors working and a work in progress version of the UI. I provided some screenshots showing the UI, tile selection and working door. I need to resize the UI, but would prefer to use the original art without actually shrinking it. I'm thinking of removing the weapon slots on the sides and doing something else for the weapon select. I also should compact the height somehow in order to have more map space. What do you guys/gals think?
Edit - looking at it again, the verticle space isn't that much smaller then the game, you lose about as much space with this UI (percentage wise) as horizontal space (due to screen width difference). So I'll probably keep the height of the current UI and just put in alternatives for the weapon select on the sides.
I'm also working on getting the soldiers/aliens working, as I said before, I'll post some screenshots of them soon
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June 23rd, 2007, 22:01 Posted By: JKKDARK
via Shacknews
Aksys Games has announced a North American release for the latest entry in Arc System Works' Guilty Gear fighting series, Guilty Gear XX Accent Core. Based on the arcade version of the same name, Guilty Gear XX Accent Core will arrive on PlayStation 2 and Wii later this fall.
Featuring entirely redone voice work and character sprites over past iterations, Accent Core also adds two new characters--A.B.A and Order-Sol-- and three new gameplay mechanics--Force Break, Throw Escape, and Slash Back.
Exclusive to the Wii version are what today's announcement called "waggle controls," allowing players to activate fighting moves by performing gestures with the Wii Remote. The Wii version will also support traditional non-waggle controls through support for GameCube and Wii Classic controllers.
"Accent Core is definitely a game for the elite fighting game connoisseur, with its wickedly fast, technique oriented gameplay," explained Aksys Games producer Michael Manzanares. "Guilty Gear veterans will definitely enjoy finding out all the intricacies of their favorite characters and mastering all the new gameplay enhancements and systems."
Upon its release last month, the Japanese PlayStation 2 version of the game was reported to be extremely buggy. Developer Arc System Works issued an open apology for the issues. Shacknews has sent inquiries to Aksys Games regarding potential improvements for the North American releases.
Update: An Akysys Games representative has confirmed to Shacknews that the North American PS2 edition of Guilty Gear XX Accent Core will address the issues present in the Japanese version.
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June 23rd, 2007, 23:39 Posted By: wraggster
Spinal has posted the first release in the Neoflash Coding Contest:
Heres the release info:
DiagnoSe is a DS function tester, designed to test the features of the DS.
Using the stylus to navigate the menu, from the top left you have -
1. Test Buttons
2. Test Stylus
3. Test Wifi
4. Boot GBA
5. Test Microphone
6. Test Speakers
7. Fix stuck pixels
8. Test screen lights
9. Test motion card/pak/mk6 motion
10. Test rumble pak
11. Test DLDI FAT
12. Credits
the two buttons below return you to the main menu, and power off the ds.
I hope some people find it useful.
Note - the splash screen will be changes as soon as one is decided on.
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June 24th, 2007, 11:53 Posted By: wraggster
News from CycloDS Team:
This update fixes a CRITICAL bug, and it is strongly recommended that all CycloDS Evolution customers install this update immediately! Changes for this release include:
Fixed a critical problem relating to game saves
Added partial Japanese GUI translation
Resolved compatibility issue with 1171
Download Here
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June 24th, 2007, 11:56 Posted By: wraggster
New release of Who Wants To Be A Fake Milionaire from Lotti, heres whats new:
24/07/2007
All helps implemented.
Now you can play the real WWTBAFM.
GFX is still missing :\
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June 25th, 2007, 01:24 Posted By: wraggster
News/release from Chadkeck:
DrinkS is a utility to help you and your pals with your power hour and century club excursions.
What is power hour or century club? They are drinking games where you take one shot of beer
every minute for either one hour (power hour) or 100 minutes (century club).
Doesn't sound like much drinking? Let's do the math:
One shot = 1.5 ounces
One shot * 60 minutes = 90 ounces
12 ounces per beer (bottle or can)
90 / 12 = 7.5 beers in an hour!
Or one shot * 100 minutes = 150 ounces
150 / 12 = 12.5 beers in a little over 1.5 hours!
=== GAMEPLAY ===
Just boot up DrinkS, select either power hour or century club and start the drinking.
DrinkS displays the amount of drinks taken, seconds until next drink, starting time, and current time.
A great feature of DrinkS is the audio cues:
Start of game: Super Mario Bros. coin sound
Every minute: Super Mario Bros. power up sound
5 minutes to the end: Super Mario Bros. hurry up sound
End: Super Mario Bros. game over sound
=== DISCLAIMER ===
By running DrinkS you agree to this disclaimer:
I am not responsible for:
- you waking up with an ugly girl / guy
- vomit destroying your DS / carpeting
- crashing your car if you are dumb enough to drive after drinking
- nauseua the next day
- phallic drawings on your face
- any other emotional or physical injuries resulting from game play
If you do not agree to the disclaimer, you may use DrinkS as a cooking timer
But seriously, be smart with your drinking. Don't hurt anyone!
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June 25th, 2007, 01:28 Posted By: wraggster
News/release from wizzy123:
Hi, here is my game that i created with PAlib.
It is a remake of the game from the good old C64.
The object of the game is to push all the boxes into the circles.
You move the pusher with the pad.
There are 9 levels.
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June 25th, 2007, 01:33 Posted By: wraggster
Sektor has updated his DiggerDS game, heres whats new:
Andrew Jenner created Digger Remastered. Maxim Sobolev converted it to use SDL. I did a quick port of the SDL version to Nintendo DS. This is a classic game originally by Windmill Software. You have to dig around the map and eat all the emeralds or kill all the hobbins/nobbins to pass a level. I have not added sound to the DS version yet. Fixing the memory leak that causes the DS to freeze after approx 10 minutes is more important. I think the memory leak is in Digger's SDL video code. Feel free to fix it and release the code. If you have a DLDI compatible device, scores will be saved to digger.sco on the root of your card.
Controls:
D-pad to move
A to shoot
Select to pause (I know Start is normally pause, I didn't pick Select, it just worked out that way)
Just for fun, I tacked on motion support. You can connect a DS Motion Card at anytime and use tilt to move instead of d-pad
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June 25th, 2007, 01:37 Posted By: wraggster
Beodeulpiri has updated his game Gostop DS:
Heres whats new:
v1.3
- The plaque in order to move, amendment
- When [khem] putting out this plaque, the actual condition amendment which comes out from place [khu]
- Score registration functional addition
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June 25th, 2007, 01:39 Posted By: wraggster
Alex has again updated his game puzzle game for the DS, heres whats new:
Version 1.4 is out, here is the changelog:
- Fix a graphic bug on ‘Net’ game
- Add a version check control, when version > 1.4 will be released, you won’t acces all wifi features anymore until you download the new version.
- Improve some other little things…
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June 25th, 2007, 02:16 Posted By: wraggster
News/release from Jesse:
Colors! is a simplistic digital painting application for Nintendo DS that is inspired by painting-techniques using Wacom boards in Photoshop or Painter.
Homepage & downloads: http://www.collectingsmiles.com/colors
Current features
----------------
Plain circle brush where pressure controls opacity
512x384 image resolution with 1 stage zoom
Replay the whole painting process of an image
Hue-circle and luminance/saturation-triangle style palette
Simple Load/Save support
I hope you will enjoy it!
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June 25th, 2007, 16:58 Posted By: wraggster
New from Divineo USA
Improve your Wiimote comfort, grip and performance on games with Dragon multi
complex mini stick. Not only does it turn you Wiimote directional pad into a small joystick, but special grips are included to fit best with various type of games.
Specifications & extra information
- Easy to use and setup
- Comfortable and suitable for long gaming session
- Compact design and comes with 5 different types of silicon cap for various
game style
- Compatible with all Wiimote
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June 25th, 2007, 16:59 Posted By: wraggster
New from Divineo USA
CHUCKii is a full replacement case set for both the Wii-mote and the Nunchuk of the Wii console (sold as a complete set) and available in several colors and transparency. Made from the highest quality materials and durable ABS plastic carbonates, as well as patented Japanese acrylic paint, CHUCKii suits your lifestyle and colors up your gaming console.
Specifications & extra information
- Made from High Quality Durable Materials
- Patented Japanese Acrylic Paint
- Beautiful Finishing and Stylish
- Currently Available in 2 Colors
- Full Online Installation Instructions
Plastic Materials Used:
High quality ABS and polycarbonate composite plastic materials combined for greater durability and toughness.
Paint Materials Used:
Industrial grade Modified Acrylic paint branded RECRACK from Fujikura Kasei Co. Ltd, Japan. Paint provides excellent chemical, abrasion and weather resistance for long-lasting usage.
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June 25th, 2007, 17:05 Posted By: wraggster
New from Play Asia
Resident Evil® 4 is one of the highest rated games on Game Rankings.com and Metacritic.com, garnering dozens of awards and nominations for its amazing game play and incredible re-invention of the "survival-horror" genre. This celebrated game now comes to the Wii with added Wii Remote and Nunchuck™ support, allowing players to immerse themselves in the game as never before.
With RE4 Wii Edition, Capcom is offering new and more immersive sense of control to players, while keeping all of the game's incredible game systems intact. As Leon Kennedy, players will explore a town overrun by cultists, mutants and mind-controlled villagers, using the Wii Remote to aim, fire, slash and avoid oncoming adversaries with intuitive motions and movements. RE4 Wii Edition will also contain the additional content included in the PlayStation® 2 computer entertainment system version of the game.
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June 25th, 2007, 17:10 Posted By: wraggster
New from Play Asia
features
Brothers In Arms® on DS for the first time: Game exclusively designed for the DS with easy-to-use, stylus-based controls such as the screen aiming system.
Impressive, realistic 3D graphics: Incredibly detailed environments, highly believable characters and enemies, cinematic camera angles, and great animation.
Drivable vehicles: Drive a 4x4 or a Sherman tank and use a wide range of weapons (bazooka, sniper rifle, grenades, and more) to destroy the enemy.
16 missions and three different campaigns: Relive the intensity of WWII through three different campaigns, from North Africa to Normandy.
Redesigned new multiplayer experience: Fight major multiplayer battles with three of your friends with different multiplayer modes including Deathmatch and Team Deathmatch.
Contextual movements: Gameplay adapted to the DS hardware with auto-cover behind walls or auto-recovering life system.
An unrivaled sense of drama: Stronger emotional factor due to the third-person view and dialogue between the soldiers.
description
The critically acclaimed WWII shooter is now available on Nintendo DS™ for the first time. Discover a completely redesigned game that fully takes advantage of the DS functionalities.
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June 25th, 2007, 19:34 Posted By: wraggster
Nintendo are taking a leaf out of the homebrew scene and are releasing their own Motion Adapter for the Nintendo DS which plugs into the GBA Slot.
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June 25th, 2007, 19:36 Posted By: wraggster
News from DrNeo:
MK6 Homebrew Patcher V5 [Jun.26th 2007]
This APP is patch the homebrew to MK6 format, and run from the MK6 menu flash directly, because the MK6 just have 16M menu flash only, so the patched file can't over 16Mbit (2Mbyte).
How to patch on PC : drag the homebrew file and drop to this APP.
How to run on MK6: turn on NDS will run this homebrew directly, if hole L+R when turn on NDS then boot slot-2 cart (MK6 PASSME).
---------------------------------------------------------------
MK6 Burner Maker V3 [Jun.26th 2007]
This APP is converte the patched MK6 homebrew to MK6 menu burning rom, it will export one "Mk6_burn.nds" file, then :
[1] Burn this "Mk6_burn.nds" file to any slot-2 flash cart( like neo1/2/3 serial ), or any slot-1 cart ( like MK6-TF );
[2] Turn on NDS and run it;
[3] Press START to burn, you can make a mass-produce MK6 burning in this way
NEOTEAM 2007
downlaod: http://www.neoflash.com/download/MK6...r_Maker_V3.rar
some MK6-motion demo rom download:
http://www.neoflash.com/download/DSaSketch.nds
http://www.neoflash.com/download/water_drop_tilt.nds
http://www.neoflash.com/download/PixelBounce.nds
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June 25th, 2007, 20:01 Posted By: Shrygue
via Games Industry
Nintendo has become one of the top ten most valuable Japanese companies, alongside household names such as Toyota, Canon and Honda.
Shares of Nintendo have risen to a record JYP 46,350 (EUR 279), valuing the company at JPY 6.57 trillion (EUR 39.5 bn).
The Kyoto-based company now tops rival Sony, which is currently valued at 6.48 trillion (EUR 38.9 bn), according to Bloomberg.
Sales of the Nintendo Wii in Japan were 251,794 in May, according to data from Enterbrain.
The company has sold 17,655,799 units of the DS handheld since launch and 2,734,994 Wii consoles.
North American NPD figures for May revealed that the Wii sold more units than the combined sales of Microsoft's Xbox 360 and Sony's PlayStation 3.
"We thank the high evaluation on us from the market," commented company spokesperson Ken Toyoda. "We want to meet market expectations with expansion of our DS and Wii sales."
For the last financial year Nintendo posted revenues of JPY 966.5 billion (EUR 5.8 bn), and forecast JPY 1.14 trillion (EUR 6.8 bn) this business year.
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June 25th, 2007, 20:35 Posted By: Shrygue
via Computer and Video Games
The rowdy royal, Princess Zelda, is confirmed to turn up for another round of brutal Nintendo battle in Super Smash Bros. Brawl.
She was a bit garbage in Melee, and the official Brawl site admits that her mobility isn't too hot in the sequel either, but does say that she'll be making up for that with magic powers that enhance her physical attacks. There's no sign of a Sheik form though, in case you're wondering.
And Friday's update that no-one cared about was on the new Lylat Cruise level (based on Star Fox games), which has you fighting on top of a large ship as it flies through an asteroid field, fights with other ships and flies down into the atmosphere of Corneria.
Screenshots in source link or directly here
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June 25th, 2007, 20:41 Posted By: Shrygue
via Computer and Video Games
Metroid Prime 3: Corruption, heading for Wii later this year, could be one of the best FPS games ever made according to early impressions from Play magazine, who also revealed some juicy new details (OMG Spoilers!).
MP3 is very much aimed at the hardcore gamer, says the preview (via GoNintendo). The controls, which use the Wii Remote like a gun while you move with the Nunchuk (ala Red Steel) have been greatly refined according to the magazine, who goes so far as to say that it betters dual-analogue setups.
An 'advanced' control option makes the pointer extra sensitive for more confident players, and visor switching is done by holding the minus button and flicking the Remote in different directions.
The game will now feature weapon stacking (whereby you combine different beams to make one stronger beam, rather than switch between them) which is back from the days of Super Metroid - something we're very pleased to hear.
Play also revealed (here come those spoilers) that the first level begins with Samus being attacked while meeting with the captain of another spaceship, where she is embroiled in a chaotic battle. This levels later ends with a battle with fan favourite, Ridley.
The second level is apparently set in a floating city. Larger environments means a far bigger emphasis is placed on open exploration, as Metroid games should be.
Alas, no multiplayer options were revealed.
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June 25th, 2007, 20:59 Posted By: Shrygue
via Engadget
While we continue to wait for Nintendo to go official with its "Zapper Style" shell for the Wiimote, enterprising hackers have some Far Cry Vengeance to smack down, and AcidMod's "cyberpyrot" is doing it old school. The hack is about as simple as they come, he merely rewired the Wiimote's IR sensor to the front of his NES Zapper, and hooked up the trigger to the Wiimote's trigger button. He plans to strap the Wiimote to his wrist, for easy access weapon changes, and while the mod is lacking in elegance, cyberpyrot claims his FPS performance has "vastly improved." Alright Nintendo, your turn.
Video here
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June 25th, 2007, 21:00 Posted By: Shrygue
via Nintendo Wii Fanboy
Well, today is the day the Wi-Fi service launches on the Wii, by way of a little-known game called Pokemon Battle Revolution. Other games release for the console this week, sure, but none bring with them the level of appeal and publicity Nintendo's online flagship title does.
This week's releases include:- Pokemon Battle Revolution
- Harry Potter and the Order of the Phoenix
- Chicken Shoot
- The Bigs
- Driver Parallel Lines
- Transformers The Game
Who's ready to take the game online?
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June 26th, 2007, 05:17 Posted By: skipboris
We knew Nintendo was closing in on Sony in terms of market value before, but now the line has been crossed. Nintendo Co. Ltd. shares were up 1.5% to ¥46,150 early on Monday (remember, they’re ahead of us). Its overall market value rose to ¥6.54 trillion (US$53 billion). In comparison, Sony Corp. shares fell 1.1% to ¥6,480, the company’s market value now totaling ¥6.50 trillion.
As a result, Nintendo is now in the Top 10 companies in market value in Japan for the first time ever. Among those on the list are Toyota Motor Corp., Honda Motor Co. Ltd., and Canon Inc.
link
http://www.thetanooki.com/2007/06/24...-market-value/
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June 26th, 2007, 16:58 Posted By: wraggster
News from Drneo:
MK5 8G/16G GIGA cart upgrade core V1.40 + 2.43 XMenu Stable Version [06-26-2007]
* Modified some export message
* Modified use top screen to show message under the U-DISK mode
* Fixed some bugs, like the date display
* The Game save database update to #1138
download: http://www.neoflash.com/download/MK5...Menu_V2.43.rar
How to upgrade the XMenu:
>>>> Warning! All data on the MK5 will lose after you start the upgrade! Please backup it first!! <<<<
1. Use MK5 USB Linker connect PC , and enter USB data exchange mode , PC will detect one removable disk (MK5) have inserted
2. Copy "MK5_Menu_V1.39_AUTO_Upgrade.nds" to MK5
3. Restart NDS, enter MK5 menu, choose "MK5_Menu_V1.39_AUTO_Upgrade.nds" and run it,and restart NDS.
4. When NDS power on, hold L+R+A+B+DOWN to fast format whole MK5, or you can use A+B+START+SELECT+UP to make a low-level format ,then copy all data (include folder) from this uncompressed file.
5. Now new system is ready ,restart NDS and enjoy it!
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June 26th, 2007, 17:09 Posted By: wraggster
Newly released today at Play Asia
In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and discovers that much of the wizarding community is in denial about the teenager’s recent encounter with the evil Lord Voldemort, preferring to turn a blind eye to the news that Voldemort has returned. Fearing that Hogwarts’ venerable Headmaster, Albus Dumbledore, is lying about Voldemort’s return in order to undermine his power and take his job, the Minister for Magic, Cornelius Fudge, appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the Hogwarts students. But Professor Dolores Umbridge’s Ministry-approved course of defensive magic leaves the young wizards woefully unprepared to defend themselves against the dark forces threatening them and the entire wizarding community, so at the prompting of his friends Hermione and Ron, Harry takes matters into his own hands. Meeting secretly with a small group of students who name themselves “Dumbledore’s Army,” Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.
With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans the opportunity to wield a wand, explore all around Hogwarts, and experience one of the most exciting and dangerous years in the life of the Boy Who Lived.
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June 26th, 2007, 17:40 Posted By: wraggster
News from Divineo USA:
Our June Promotion on the M3 DS Simply is almost over.
1 week left to get your $5 rebates.
Don’t miss your chance. Get yours Now!
Promotion ends on June 30th 2007
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June 26th, 2007, 17:48 Posted By: wraggster
New from Divineo UK:
These high quality, snug fitting knitted socks keep your DSLite,DS or PSPwarm and cosy whilst protecting against everyday scratches
Note - This is a 3 pack of socks, you get 1 white, 1 pink and 1 black!
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June 26th, 2007, 17:53 Posted By: wraggster
New from Divineo UK
Lock and load with the Sharp Shooter™ from JOYTECH. Fully compatible with all forms of TV’s and displays including plasma and LCD, the Sharp Shooter brings Wii™ shooting games to life with amazing realism. Connecting quickly and safely to the Wii™ Remote and Nunchuck, the Sharp Shooter™ is lightweight, simple to use and requires no batteries, no leads and no worries! Shoot to thrill!
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June 26th, 2007, 18:13 Posted By: wraggster
The Dragon32/64 emulator for many systems inc GP32, Nintendo DS has been updated with a new release.
Heres whats new:
Notes for v0.19
More WD279x commands implemented.
Fixed 16-byte video mode rendering.
Fixed Delta drive select bug.
Better compatibility with old snapshots.
Performance improvements in OpenGL driver.
Writes supported to DMK format disk images .
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June 26th, 2007, 18:15 Posted By: wraggster
Via WiiLi.org
WiiRemoteJ is a free Java API and library for interacting with a Nintendo(R) Wii(tm) Remote through Bluetooth(R). WiiRemoteJ aims to do two things: first, it aims to create an easily accessible interface for Java developers wanting to work with the Wii Remote. Second, it aims to provide tools for developers using the Wii Remote to speed development. WiiRemoteJ comes with a complete (to my knowledge) javadoc, detailing every public class, field, and method. In addition, WiiRemoteJ aims to duplicate many of the same ideologies and methods used in the main Java libraries. This should allow developers to jump into the development process relatively quickly.
"Yes, it's finally here! And I am very very very very very sorry for the delay. I wanted to add all of these new features, and I was working on this massive other project (related to it), and I just didn't get the stuff done. So, I decided that new features, etc. were better suited for version 1.1. I did a little bit of touch-up work, and here it is. Feel free to post comments in this thread, and feel free to spread the news where ever you wish (I'm bad at publicity). Smile Please submit any bug reports via email or in the WiiRemoteJ section on the forum. That's all. Enjoy! "
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June 26th, 2007, 20:30 Posted By: bandit
You think the Wii Billiards Controller Attachment that we first mentioned here was ridiculous? You havent seen anything until you saw the Wii Cooking Kit Controller Attachment! Item retails for $13. What other weird peripherials will they come out with next? They have already came out with products like the Wii Sport extensions, Zelda Sword and Shield Extensions, Pool Cue stick, Wii Cooking and whats next? We should have a poll on what other weird products they will come up with next.
Source: Goldenshop.com.hk
DIGG THIS
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June 26th, 2007, 21:10 Posted By: wraggster
Brandon has updated his Roguelike RPG Game for the DS and GBA (2 Seperate Versions), heres the long whats new:
Warning: The keyboard handling for SDL started as an ugly hack trying to present to POWDER the button layout of the GBA. I've largely removed that hack in exchange for a system that uses peeking of keys rather than trying to track keyboard states. This should be easier to manage and less error prone. However, be warned that there may be cases where hitting the wrong key causes POWDER to hang. If you encounter such a thing, please let me know! Similarly, you will note the repeat rate for keypresses is now unified. I'd appreciate any comments if this is a better or worse situation.
Exciting: This version introduces the ability to replace POWDER's tile set on platforms other than the GBA by merely adding the correct file to the correct directory. Look for the Art Pack which has directions on how to do this.
I've hit my 256th tile. ARGH!!!
Added Belweir's library to level 21.
Minotaur moved up to level 15, caverns now start a level earlier.
The creature memory of your intrinsics is now saved.
Creature kill list now sorted by creature difficulty - highest expvalue creatures will show first.
If you fizzle a wand zap, the wand is now marked as cursed.
Throwing cursed weapons or potions has a chance of fumbling and throwing them on the ground. In this case their cursed state will be noted.
New skill, ambidextrous.
The floppy hat and plain robes are gaudy, not guady. (David Damerell)
Wielding a platemail in the off hand no longer grants you a powerful shield.
You can now patch the Windows, Linux, and DS versions by adding a subdirectory called "gfx" with the appropriate .bmp files. You can find template .bmp files inside the latest artpack. The new graphics options show up as "From Disk" in the Tile menu.
Due to a mixup in the DS community, I've taken a hit to my humility stat to add my name to the title screen. Hopefully this clears up the confusion there.
Your armour value now reflects your skill in your armour, so as you gain skills your armour value will go up. You will see much higher values now, but the underlying code hasn't changed.
Funny messages inform you if you try to walk out of the map. (David Damerell)
Lava tiles are always lit now.
Quizar's level is now dark.
Chainmail is a flexible, not an flexible.
Paper items that fall in lava burn now.
Divination now spelled correctly. (David Damerell)
Corpses, statues, and bones are now "a brown slug corpse". This is shorter than "a corpse of a brown slug" and also avoids embarassing phrases like "stop playing with corpses of a brown slug". (David Damerell)
Sapphire, not saphire. Conscious, not concious. Rat tails, not tales. (David Damerell)
[L] and [R] work as page up and page down in text viewers.
If your secondary weapon is two handed, it will no longer attack during dual wield.
You are explicitly allowed to put two handed weapons in your off hand if your primary hand is single-handed. They will not dual-wield but this may be useful in the case of staves.
Equipping a two handed weapon will dequip your shield to free up the space.
[SDL] 100% CPU usage on some menus is fixed. (R. Alan Monroe)
[SDL] Previously, it was possible to get into a bad state where POWDER will be idle but would stop accepting key presses. This would often happen on info screens. This has been fixed, but I may have introduced new problems :< (R. Alan Monroe)
[Linux] The executable bit should be set on the powder executable in Linux. (David Damerell)
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June 27th, 2007, 03:19 Posted By: wraggster
New from Xflash:
I included (cf sources) 192 files XML of patterns of shooting. Some pass very well, others request our poor DS enormously. At all events to be able to judge performance, test this release only on hardware and not on emulator. I soupconne strongly that the intensive use of the software interruptions (SWI) related to mathematics are very badly emulated…: - (
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June 27th, 2007, 03:23 Posted By: wraggster
Nameless has updated his astrology app for the DS, heres whats new:
24/06/07: Version 0.5: - New bill of character - Greek Addition of the characters - Addition of a screen of loading - Graphic Recasting - Addition magnitude of stars - Change of page with gauche/Y and droite/A in “Search” - Adjustment of the colors lines/grid/light in the options - Adjustment of the luminosity of the screens in the options - Possibility of giving to zero of the parameters
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June 27th, 2007, 03:27 Posted By: wraggster
Sektor has released an updated version of his game for the DS, heres the info from the page:
Andrew Jenner created Digger Remastered. Maxim Sobolev converted it to use SDL. I did a quick port of the SDL version to Nintendo DS. This is a classic game originally by Windmill Software. You have to dig around the map and eat all the emeralds or kill all the hobbins/nobbins to pass a level. I have not added sound to the DS version yet (I don't think Digger's SDL sound code is complete but I can easily add new sounds). If you have a DLDI compatible device, scores will be saved to digger.sco on the root of your card.
Controls:
D-pad to move
A to shoot
Select to pause (I know Start is normally pause, I didn't pick Select, it just worked out that way)
Just for fun, I tacked on motion support. You can connect a DS Motion Card at anytime and use tilt to move instead of d-pad
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June 27th, 2007, 03:30 Posted By: wraggster
Jesse has already posted a new version of the impressive paint app for the Nintendo DS, heres some info:
Current features
Plain circle brush where pressure controls opacity
512x384 image resolution with 1 stage zoom
Replay the whole painting process of an image
Hue-circle and luminance/saturation-triangle style palette
Simple Load/Save support
Planned features
Better precision for small brushes
Fixing of minor painting artifacts
One additional zoom level
Pressure calibration
Slightly more advanced brushes
Simple levels tool
Wifi support
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June 27th, 2007, 21:04 Posted By: Shrygue
via Games Industry
Nintendo is inviting developers large and small to produce new downloadable games to be sold through the Wii Shop Channel.
The initiative, called "Wii Software" here and "WiiWare" in the US, was announced at a private developers' conference this week and confirmed to press in Europe this afternoon.
"Wii Software provides developers with big ideas - rather than big budgets - an easy and very accessible way to create new games and bring them to the marketplace," European marketing director Laurent Fischer explained.
The service would also offer "great additional value for Wii owners who will be able to download fresh new games", Fischer added.
The first Wii Software titles will launch in early 2008. Users will pay for games using Wii Points.
Nintendo has always said it intended for the Wii Shop to host original downloadable games, but until now the company has only offered budget-priced downloads from the back catalogues of NES, SNES and N64 consoles - as well as SEGA's Megadrive and Hudson's TurboGrafx-16 - through its "Virtual Console" initiative.
Bringing new-game downloads online in 2008 will put the platform holder belatedly into line with Sony and Microsoft, whose PS3 and Xbox 360 consoles already support the option.
Nintendo, however, will be hoping that the Wii's unique motion-sensing control options will inspire developers to produce more interesting software than can be found on either of its competitors' platforms.
IS THIS THE WAY TO LEGAL HOMEBREW CODING ON THE WII
DIGG THIS
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June 27th, 2007, 21:06 Posted By: Shrygue
via Games Industry
Conspiracy Entertainment will publish nine Wii-exclusive titles in the US, all from developer Data Design Interactive.
The developer claims to have over 30 Wii titles due for release this year, with Conspiracy picking up games including Ninjabread Man, Billy the Wizard and Offroad Extreme.
"We have an ambitious release schedule and new distribution network to build in Europe, so we are pleased and excited to work together with Conspiracy Entertainment who already have the experience and contacts throughout North America and Asia," said Stewart Green, president of Data Design Interactive.
"We are convinced that their experience and professional approach will help us to establish and expand our gaming brands in the US and Asian markets."
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June 27th, 2007, 21:30 Posted By: wraggster
Lick has released a new version of his DSWeather application for the DS:
Heres whats new:
June 2007 - New release
Built with: DevKitARM r20, libfat (DLDI), dswifi/wifilib 0.3.1, rebootlib 1.1
I hope it runs on ya devices!
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June 27th, 2007, 21:38 Posted By: wraggster
News/release from Ravenworks:
Enjoy! Very sorry it took so long to get this far, but actually between this demo and the last one I completely rewrote the entire graphics engine from scratch; the whole damn thing runs on the 3D hardware now. (Except the far backgrounds, anyway.) But it should look the same; this way just lets me use way more of Pixel's original DirectX code without needing to adapt anything for the DS's 2D core.
Anyway, major things we're still missing: HP, guns, SFX, and scripts! I was tempted to add guns, but rather than open that can of worms I just released it as-is, they'll be in the next one ;P Event scripts are a biggie, of course. Everything else is pretty minor and just needs to be implemented...
Anyway, enjoy! Lemme know if there are problems.. (If anyone can put their finger on why my .NDS icons work on some hardware but not others, please do..)
Oh, and if this demo seems to run slower than previous ones -- you're right, because the old ones were running too fast gigahedgehog caught that... turns out Cave Story runs (graphics AND logic!) 50 times per second, not 60. Feel a little embarrassed that I didn't catch that myself, but hey, that's what you guys are here for ;D
So yes! Enjoy
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June 27th, 2007, 21:42 Posted By: wraggster
Status update about the GBC emu for DS from Nutki:
There’s been a while since last Lameboy release, so I will give you some idea what is happening now. Also I would like to thank all you guys supporting this project on various forums. Especially Wrecking_Crew (for numerous bug reports thanks to which you have fully working Zeldas), DanTheMan (for PHWiki page) and sonicandtails (compatibilty list).
So what’s happening to Lameboy DS now. Recently I don’t have so much time for development but some things changed from 0.8. My main goal at this step is to obtain reasonable compatibility before I go to some optimizations or new features. The only new feature in next release will be probably real time clock for Pokemon games which is actually already done. I have also already did about 5 compatibility patches that make many games playable, most notably Wario Blast input problem (thanks again Wrecking Crew) and Pokemon Crystal graphic glitches and Bubble Bobble. Currently I am working on Pokemon Pinball crashes.
Lastly some comments on sugested features:
custom classic GB colors - planned
custom border - possible
SGB borders and coloring - planned (quite complex to do and not very fun, but the result would be nice)
better/bilinear upscaling - not really likely to happen as current full screen feature is a hardware thing and there is no processing power to do software scaling with fancy algorithm. on the other hand I will not remove this feature because some may like it (although I agree with Harshboy that is looks bad)
emulated link/IR port feature - planned (although hard to do unless someone else do generic ad-hoc networking for libwifi or libnds first, and also I would need to get my hands on another NDS)
GS/GG codes - planned, fairly easy but I am afraid that full implementation would ruin performance (at least when emulated the way VBA does)
If I forgot something or you have other suggestions feel free to comment.
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June 27th, 2007, 21:43 Posted By: Shrygue
via Computer and Video Games
Sega has said it recognised the need to revitalise Sonic and bring something new to the franchise during discussion on the recently announced Sonic RPG for DS.
"An RPG was something totally different for Sonic, it felt fresh and exciting. Knowing that we had the opportunity to work with a renowned developer like BioWare on this game confirmed that it was the right opportunity for us to now bring this vision to life", Sega of America President and COO Simon Jeffrey told IGN.
"Collaborating with the BioWare team was an ideal way to ensure that there were two solid reputations behind the game - the creators of Sonic and experts in the RPG genre", Jeffrey explained when asked why Sega decided not to develop the DS game internally.
BioWare itself is still keeping lips tightly sealed when it comes to game details, but the developer's president Greg Zeschuk did say, "the Nintendo DS capabilities will allow us to innovate and create a very compelling game that will appeal to an all-ages worldwide audience while still providing a deep, rich experience to satisfy the traditional BioWare fan".
CEO of BioWare Ray Muzyka added, "...we can say that we will be using many of DS's feature sets and we'll really be pushing the limits of what the system can do, always striving to innovate in what we deliver, as in all BioWare games."
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June 27th, 2007, 21:56 Posted By: wraggster
Spinal has updated his excellent diagnose app for the DS:
Using the stylus to navigate the menu, from the top left you have -
1. Test Buttons
2. Test Stylus
3. Test Wifi
4. Boot GBA
5. Test Microphone
6. Test Speakers
7. Fix stuck pixels
8. Test screen lights
9. Test motion card/pak/mk6 motion
10. Test rumble pak
11. Test DLDI FAT
12. Credits
the three buttons below return you to the main menu, reboot and power off the ds.
I hope some people find it useful.
Note - the splash screen will be changes as soon as one is decided on.
[edit] Update
Motion test now tests rotation
Implemented Licks reboot code
Stylus test not more useful
Pixel fixer now supports 'single pixel fixing'
Added manual.rtf to .zip
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June 28th, 2007, 17:11 Posted By: wraggster
Not long after the last release comes a new version of PuzzleManiak, heres the release info:
Version 1.5 is out, with Sudoku integrated.
For this game, a "copy/paste" mode has been developped:
When clicking on the top right icon, the "copy" mode is activated :
Next time, you'll click a square the value inside it will be copied.
Then, the "paste" mode is automatically activated:
Then, all your following clicks on the grid will paste the value you copied to the clicked square.
You can also "copy" an empty square, thus you'll delete all clicked squares.
Don't worry, it's easier to use than to explain...
The graphic bug at the end of untangle has been solved too.
You must upgrade to this version if you wanna access the wifi features.
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June 28th, 2007, 17:21 Posted By: wraggster
News/release from Askot:
Thanks to endergx I've decide to upload this file again, this utility can help you to back up your Memory Card files to SD Card and restore them, It's a beta version but it works on GC and Wii -Thanks again to endergx-, I tested it in a Mad Catz 251 blocks.
You need to create a MCBACKUP folder in your SD Card, some options are inactive (SMB Options), you can open readme.txt for more information.
Any feedback would be apreciated -not offensive post please-
Remember it's a beta version.
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June 28th, 2007, 19:54 Posted By: Shrygue
via Eurogamer
Midway is bringing back its Cruis'n racer series and Nintendo Wii owners will be the exclusive beneficiaries.
The new game, simply called "Cruis'n" at the moment, is due out on Wii in November according to an IGN report confirmed by Midway.
It will feature 12 different street circuits, and the ability to upgrade your car with turbos, neon and all sorts of other jazz.
And, naturally, you'll be able to control it with the Wiimote - presumably gripping it like a steering wheel ala ExciteTruck.
Midway also said it's doing a mini-game package for Wii called "Game Party", which is due out in November as well featuring darts, air hockey and other activities.
Expect those to be fleshed out with more detail in or around E3.
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June 28th, 2007, 19:59 Posted By: Shrygue
via Eurogamer
Digital Leisure has unveiled a Nintendo DS version of classic arcade and Laserdisc adventure Dragon's Lair, playable either on one screen or holding the DS like a book.
It should be out around the end of the year, a spokesperson told Eurogamer.
It'll be versatile in control terms too, allowing for d-pad and face buttons or touch-screen input, and there's even talk (ha) of voice recognition and rumble support.
In addition to the traditional Arcade mode, there's a Home mode too with additional sequences.
Originally released in the early '80s, Dragon Lair saw Dirk the Daring attempting to rescue Princess Daphne from an evil dragon in a wizard's castle. It had quite fancy animation for the time, largely thanks to the involvement of former Disney man Don Bluth.
Screenshots
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June 28th, 2007, 20:30 Posted By: Kulawend
This is from the CycloDS website:
CycloDS Evolution Firmware v1.13 has been release and is available for download from the support page. This update fixes a CRITICAL bug, and it is strongly recommended that all CycloDS Evolution customers install this update immediately! Changes for this release include:
* Fixed a critical problem relating to game saves
* Added partial Japanese GUI translation
* Resolved compatibility issue with 1171
The update can be downloaded at their support page here.
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June 28th, 2007, 22:32 Posted By: wraggster
New from SuccessHK
NDS Lite Comfort Grip is specially designed for comfortable gaming on NDS Lite. It provides user with great ergonomic handling. In addition, there are 3 NDS cartridge slots at the back of the grip which let you carry your favorite games easily.
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June 29th, 2007, 00:19 Posted By: wraggster
News/release from Reppa:
Here thus new the version of Motion Refines, a play of labyrinth, or you owe tilted the plate of play to make roll a ball and reach the end of the level. This play cheek either with the stylet, or with the DS Motion ^^. For the moment this version intégre not of graphic recasting, the physical engine is always the same one. You will on the other hand have the possibility of recreating or of modifying the labyrinth located at with dimensions of the once decompressed play.
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June 29th, 2007, 04:28 Posted By: JKKDARK
via Next Generation
Midway will also be bringing back the classic arcade title Cruis’n for Nintendo Wii. It’s described as an “all new version” of the game that features licensed cars.
Ultimate Mortal Kombat is Ultimate Mortal Kombat 3 and the Puzzle Kombat game from Mortal Kombat: Deception on one cartridge. The game will support multiplayer over Nintendo Wi-Fi Connection.
On DS there will also be the Cartoon Network property Foster's Home for Imaginary Friends: Imagination Invaders and the kid-friendly The Bee Game, which is also heading to Game Boy Advance.
Then there's the creatively titled Game Party for Wii, which features skill games like darts, table hockey, hoop shoots and trivia contests. "More than a half dozen games are available," according to Midway.
All titles are slated for November.
"The Wii and Nintendo DS require games that are innovative and take full advantage of a unique control scheme to offer a truly different type of gameplay experience," said Matt Booty, Midway’s executive VP of worldwide studios.
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June 29th, 2007, 15:29 Posted By: bandit
Since we announced the Xecuter Wiip2 project (finished design should be next week) we have had many requests to make an easy to install kit for the excellent WiiFree project that was cheap, reliable and good quality.
This kit will come in 2 flavours with and without a PIC programmer. Both kits will include a blank 12F629 PIC of which we have secured 10,000pcs at an excellent price.
Here are some pics. The low price will be confirmed in a few days.
We'll try and bring a full review to see the comparision with the WiiFree Easy Connect.
Source: Team Xecuter
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June 29th, 2007, 19:39 Posted By: Shrygue
via Games Industry
Ubisoft is pulling DS game Mind Quiz off the market due to comments in the game which have been labelled as offensive.
Poor performance sees the player labelled in a manner derogatory to the disabled.
Ubisoft has blamed the Japanese development team for the error and its own slack quality assurance.
"As soon as we were made aware of the issue we stopped distribution of the product and are now working with retailers to pull the game off the market," a spokesperson told the BBC.
"The game was developed in Japan, and we unfortunately did not pick up on the offending word in our quality assurance," said the publisher.
The offensive blunder emerged when a woman contacted BBC Radio Ulster to complain about the game.
The woman's three-year-old son had suffered from brain damage before passing away just before last Christmas.
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June 29th, 2007, 21:54 Posted By: wraggster
New from Mollusk:
Here's a quick coded game which is a rip off and has a little if any interest. In fact, I coded it with the aim of releasing the sources, if ever that can help other people, then so much the better. The game thus does not contain ANY GFX, it does nothing but post the GIF included (before or after compilation).
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June 29th, 2007, 21:58 Posted By: wraggster
Neumann has updated his sliding puzzle game for the DS
Heres whats new:
V3 innovations: Finely to choose among 5 images with the choice. These 5 images can be changed, for that consult LisezMoi.txt. During the play you can decrease or increase the luminosity with the triggers.
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June 29th, 2007, 22:09 Posted By: wraggster
Ashai Rey has updated Project JDS which is an app for learning jap languages.
Heres whats new:
v1.26
Changed the scoring system.
The score for the practice that you are doing will be shown. Switch the practice and the score will be reset. In addition an overall score is displayed. Corrected some minor glitches
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June 29th, 2007, 22:21 Posted By: DanTheManMS
New release from Dwedit, proving that GBA development isn't quite as dead as it may appear:
I'll release an extremely early build just to get feedback.
Yes, this is extremely early. Does not support sending programs to emulator, or savestates. Only emulates a TI83.
How to use:
* First append a TI83 rom image to the end of the .gba file, using something like copy /b ti83emu.gba + ti83.rom ti83emu_rom.gba
Keys:
SELECT: Toggle keyboard overlay
Keys (keyboard visible)
* Arrows: Move cursor
* (right now cursor is not displayed over arrow keys, just move it away a few times)
* A: Press that key
* B: Quick Keys
* Start: ENTER
* L: Alpha
* R: 2nd
Quick Keys: (Hold down B while keyboard visible)
* A: ENTER
* Arrow Keys: Arrow Keys
* (other keys same as keyboard visible)
Fullscreen Keys:
* Arrows: Arrows
* A: 2nd
* B: Alpha
New version...
Has a Link Feature.
Append the TI83 ROM, then append a single .83g file.
Press L+R in fullscreen mode to send the attached 83g file. (uses silent linking, calc must be on and at homescreen)
I have also attached a batch script I made for those who aren't familiar with the command-line. To use, rename your TI-83 rom file to ti83.rom and run the batch file to create "ti83emu_final.gba". If it finds any *.83G files in the directory, it will create compilations for those as well, one per 83G file.
Dwedit is planning to port it to the DS as well.
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June 29th, 2007, 22:24 Posted By: wraggster
Agentq has released a new version of ScummVM for the Nintendo DS:
This is a beta release, therefore there are not full instructions.
This is designed for those who already know how to use ScummVM DS.
Changes in This Version
-----------------------
- New engines supported: AGI, CINE, and SAGA.
- Option to show the mouse cursor
- Word completion on keyboard for AGI games
- Plenty of optimisations
Supported Games
---------------
Build A:
All Lucasarts games from Manic Mansion to Sam & Max Hit the Road
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
Build F:
The Legend of Kyrandia
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June 29th, 2007, 23:55 Posted By: wraggster
New from Divineo China
With this smart vertical stand for Wii, not only will you have your Wii safe on a sleek white designed stand with additional ventilation set up, but you can also keep it together with 2 game disk, its sensor bar and 6 pieces of SD memory cards.
- Smart and new design
- Built in hot air vent hole
- Steady vertical stand function
- Built-in 2 places for sensor bar stand
- Fully compatible with all Wii consoles
- Can store 2 game disc cases and 6 pieces of SD memory cards
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June 29th, 2007, 23:58 Posted By: wraggster
New from Divineo China
If the Wii is not the first console you own, chances are you are more used to a classic console controller with a true hand grip. But you still enjoy your Wiimote, so why not have 2 in 1, with this accessory that turns your Wiimote in a few seconds into a hand controller!
Specifications & extra information
- Easy to set up and use
- Easy to change batteries
- Fun to use
- Well design pad for a comfortable usage
- Great design for shooting, fighting and action game with Wii remote controle use
- All buttons can be accessed when installed (no need to ever remote the Wiimote)
- Compatible with all Wii remote controllers
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June 30th, 2007, 00:21 Posted By: wraggster
New from Play Asia
In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and discovers that much of the wizarding community is in denial about the teenager’s recent encounter with the evil Lord Voldemort, preferring to turn a blind eye to the news that Voldemort has returned. Fearing that Hogwarts’ venerable Headmaster, Albus Dumbledore, is lying about Voldemort’s return in order to undermine his power and take his job, the Minister for Magic, Cornelius Fudge, appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the Hogwarts students. But Professor Dolores Umbridge’s Ministry-approved course of defensive magic leaves the young wizards woefully unprepared to defend themselves against the dark forces threatening them and the entire wizarding community, so at the prompting of his friends Hermione and Ron, Harry takes matters into his own hands. Meeting secretly with a small group of students who name themselves “Dumbledore’s Army,” Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.
With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans the opportunity to wield a wand, explore all around Hogwarts, and experience one of the most exciting and dangerous years in the life of the Boy Who Lived.
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June 30th, 2007, 00:23 Posted By: wraggster
New from Play Asia
Transformers: The Game lets gamers control the outcome in the battle for Earth as they choose to protect it as Autobots or destroy it as Decepticons. Players will also experience the unstoppable power and massive scale of their favorite Robots in Disguise such as Bumblebee, Barricade and others.
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June 30th, 2007, 17:36 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
Fix 2D display emulation
Fix DMA emulation timings
Improve ARM instruction emulation speed
Improve game compatibility
Support 2Mbit flash saving
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June 30th, 2007, 21:19 Posted By: wraggster
Nameless has once again updated his Astrology app for the Nintendo DS:
30/06/07: Version 0.6: - Addition of the first 61 objects of Messier with their images - Some graphic corrections of bugs and various optimizations - Possibité of switcher between constellations and objects of Messier for the passage in fast review with the key “select”, then left /Y /A right-hand side as usual
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June 30th, 2007, 21:31 Posted By: wraggster
Uwe has released a new version of the Stardict Dictionary for the DS
Heres whats new:
Sesa did it again. Made it even better.
Several improvements:
New Button assignement:
START - select dictionary
A - contextual keyboard change (f.i. to upper case)
Y - switch different keyboards
X - wordindex - one line up
B - wordindex - one line down
Left - scroll to previous explanation page
Right - scroll to next explanation page
Up/Down - scroll explanation next line
Left shoulder button - pronounce word (if pronounciation icon is visable)
You can now conviniently switch between different dictionaries without the need to write the searchword again.
Text-Buffer increased to 64KB.
Several Bugs fixed:
◎Fixed, Print function is out of order when press A or Y button after scrolling the content of word explanation.
◎Fixed, The last word in dictionary is shown double time.
◎Fixed, When select the first word in dictionary, the sound effect is not played.
◎Fixed, Buffer overflow in IME functions.
◎Fixed, In some case, even there are no dictionary in the "dict" folder, the error message is not shown.
◎Fixed, When the length of dictionay name is too long, print function is out of order.
◎Fixed, Stack overflow in dictionary selector.
◎Fixed, If there are two same words in a dictionary, the next-word function does not work when hit the icon of next word.
◎Fixed, Print function is out of order when print a long string.
◎Fixed, After hitting the HINA or KATA key of Japanese keyboard, the IME changes to "PINYIN" mode.
◎Fixed, The "ENTER" key disappears after hitting it.
◎Fixed, After inputting a é or è character, the German IME is out of order.
◎Fixed, The word searching method is improved to list all candiate words.
◎Added, You can change IME even in word-selecting mode.
PS: Don't forget to DLDI-Patch!
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June 30th, 2007, 21:39 Posted By: wraggster
DWEdit has already released a new version of his TI83 Emulator for the GBA, heres whats new:
New version...
Has a Link Feature.
Append the TI83 ROM, then append a single .83g file.
Press L+R in fullscreen mode to send the attached 83g file. (uses silent linking, calc must be on and at homescreen)
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June 30th, 2007, 21:59 Posted By: wraggster
Soon we will have a new DCEmu site covering all Nintendo 64 Homebrew and emulators and editing tools etc
Any help grabbing all the items mentioned above would be great.
Submit them to our Submit News forum
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