We are a young development studio for computer games and interactive installations. For the development of a computer game for a leading international games publisher, we are currently looking for a programmer. We are licensed Nintendo developers. For more information about our company, please write to meno@gmx.li
Requirements:
- good experiences in C# and C++
- project experience
- desirable: experiences with the Nintendo DS
- reliability and ability to work in a team
We offer
- a fair remuneration
- a job in Berlin :-) – Europe’s number 1 lifestyle city
- the entrance in a (still) small, but increasingly growing team
- the chance to co-create a game for a renowned international publisher
- an agreeable working atmosphere in the heart of Berlin, close to Alexanderplatz
Please send your application including CV and working experiences to meno@gmx.li
I have put the latest build of Laser Hockey DS online tonight. This version finally has a real physics engine courtesy of Box2D. Again, it looks identical to the last two builds but this one finally plays like a real game. Next month is all about the looks...gotta shrink those paddles.
Build 0.4.0
Using Box2D for physics, still needs a lot of tweaking and bug fixing; it took almost two months but it's a huge improvement
Re-initializing memory between screen changes to avoid a memory leak
Remove remnants of old placeholder engine
Using Box2D's body rotation for the sprite rotation
Player two takes control of physics updates when ball is in his or her court, a vast improvement in responsiveness of game play for player two
Select button now exits practice and multiplayer games
You can download it by clicking this link: LHDS_2008_05_31.zip
I am not going to provide any new screenshots as they are exactly the same.
Next Gen recently had a chance to sit down with Ubisoft and discuss the next addition to the Prince of Persia franchise. The team is excited that this isn't just another tired rehash of the same characters and setting, however, promising a new prince and open world adventuring on top of the already rich world of the previous games.
"'We had a whole story with the previous trilogy, and Prince of Persia is a general universe where several different stories can unfold,' [creative director Jean-Christophe] explains. 'We're starting afresh, in the same universe, and we wanted to bring something new while keeping what worked before. We introduce a new Prince, who won't start as a prince, more a drifter and adventurer, lost in the desert. He'll be confronted by a lot of fantasy settings, as opposed to Assassin's Creed, which was more realistic. Here he will come to a land and be engulfed in the conflict between two ancient gods, in this very specific region of Persia. It's based on an old Persian religion, Zoroastrianism, and the battle between light and darkness.'"
We've yet to play a DS incarnation of Konami's vamp-slaying franchise that we didn't thoroughly enjoy -- if this debut trailer for the next installment in the handheld series is any indication, that streak appears to show no signs of stopping. This stylish trailer introduces us to the protagonist of Castlevania: Order of Ecclesia -- the raven-haired Shanoa (who looks a bit too similar to Bullet Witch's Alicia for our comfort), and her many, many methods for murdering and dismembering ol' Vlad's minions. Sure, she may not wield the Vampire Killer whip made famous in other Castlevania titles, but she does dispatch a Giant Enemy Crab with a falling elevator, which arguably possesses a bit more panache than the Belmont family's legendary cord.
features
Personal Profiles: Create your personal profile and evaluate your improvement potential, then set up your objectives following the recommendations based on your personal profile
Input Reward System: Log your progress on a daily or weekly basis, tracking your physical activity and nutrition habits
The Pedometer: A peripheral device that comes with the game and can be easily updated through your DS, it’s the best way to control your daily physical effort, challenge yourself and balance your food intake
Real-Life Landmark Checkpoints: As a reward, all the physical activities you achieve and good nutrition habits you acquire are converted into measurable distances based on real examples
aka. My Weight Loss Coach
description
My Weight Loss Coach DS is a game for every adult, male and female who considers reaching and maintaining their target weight as a challenge. A program that fits your own objectives and respects your daily life constraints, My Weight Loss Coach supports you and tracks your progress and achievements by improving your energy balance. Developed in conjunction with a nutritionist, it helps you take control of your weight efficiently and feel better. Via an exclusive pedometer (included free with the game), you will be able to measure your real physical activity level and balance it following the advice of a fitness coach. Your motivation will increase with coaching sessions, daily challenges, mini-games and quizzes, play for only 10 to 15 minutes per day and you will feel the difference
You know it, you love it, Tell Us Dammit. No, rather TELL US DAMMIT. Yep! Time to learn about each other. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know ****tons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Sadness.
Question
What is the longest you have gone without gaming?
Six new Ninja Gaiden: Dragon Sword (DS) screens have been released, in much the same way we imagine blood spills out of sword cuts in the actual title.
Ninja Gaiden DS occurs straight after the original game on the Xbox, as Ryu rebuilds his peaceful home village. As you can see from the screenshots, it doesn't stay that way for long.
The game uses the 'Phantom Hourglass' method of moving the titular character around the screen, which is fast becoming common practice for any DS game worth its own weight in gold.
Die-hard Ninja Gaiden fans will be pleased to know that the portable version ties into the upcoming sequel on the 360, although exactly how is yet to be revealed.
In our exclusive interview with designer Tomonobu Itagaki, he said: "I am personally overseeing the development of everything from the story through to the gameplay elements for both games, so if you're observant you may be able to extrapolate some similarities between the two, yes, and not just in the area of story.
Square-Enix has released a trailer for the Nintendo DS version of Final Fantasy IV.
Fans will be pleased to see that the pre-rendered cutscenes look nice and the much loved score appears to be intact.
For those unaware of the game, Final Fantasy IV was originally released on the SNES in 1991 and followed the story of Dark Knight Cecil, who struggled to save the world from the evil Golbez.
It emphasised a character-driven plot, an 'Active Time Battle' system and used Mode 7-style rendering, which is something we still can't quite get our heads around.
Over at the Neods google group an alternative version of the NeoGeo emulator has been compiled to support M3 Real Cards and variants:
- Now we can load roms without the emulator to stay frozen.
- The screen is always climbing if you choose this option, even having changed rom.
- The only thing that is bad is that it has removed the extra RAM function : (
It appears that the problem was the extra RAM, to use it to the emulator to stay frozen when changing rom.
Jake has updated his Visual Novel Reader for the DS, but it seems his isp is acting the twat with virgin media customers (i use them) and so i had to go through googles translation service which nicely stops any blocks :P
heres whats new:
* 1.3.5 02/06/08: Jake: * 3 small fixed bugs in loading saves made * `` endscript actually do something (returns to titlescreen)
I'm proud to present my first DS game :
JezzballDS, a clone of Jezzball from the Microsoft Entertainment Pack.
If any suggestions or bugs, let me know !
Have a good time.
Ricco.
[Edit]
New version : 1.2.1
CHANGELOG :
== Version 1.2.1 ==
* fixed issue 2 (bug in french version)
== Version 1.2.0 ==
* added version number on splash screen
* reduced splash screen minimum display time
* replaced the tiled font by a bigger 16c font (based on "SF Pixelate" from dafont.com)
* little code refactoring in messages
== Version 1.1.0 ==
* fixed issue 1: added collision between blue square and red square, same logic as the original game
* added new controls : X and Y to build vertical and horizontal walls without having to switch cursor orientation, B to switch cursor orientation (for those who don't like triggers)
* added basic controls help in options menu
* added new stylus mode in the options menu : stretch
* added new balls theme in the options menu : smiley
* little code cleaning (mainly in options defines)
To this day, it baffles us that LucasArts still hasn't re-released its library of adventure titles, if only so our non-gaming friends can believe us when we tell them the developer "doesn't just make Star Wars games." Speaking to Eurogamer, Fracture assistant producer Jeffrey Gullett said it's something they've looked into it but that there's an issue of size limitations for a DS version.
Said Gullet, "The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures ... There's literally not enough room on those carts to put the games out." The standard DS cart supports up to 256MB (but with slower data transfer speeds), while the DS version of ScummVM is just over 7MB. We're not sure if Gullet meant the entire LucasArts adventure library wouldn't fit on a cart, but we're willing to bet you could at least get the first three Monkey Islands under 128MB.
features
Over 100 ball-busting special attacks!
There are some new rules on the playground this time around. If the old-fashioned way doesn't work for you, you can now use punches, kicks, and even weapons against the opposing team
Activate a “Team Upgrade Attack” with the Touch Screen when your Super Gauge reaches its maximum level. Boost a team member’s status or unleash an “Instant Kill” special attack to turn the tide of battle.
Create and customize your own dodgeball dream team
description
Based on the classic Super Dodgeball released on the Nintendo Entertainment System, Super Dodgeball Brawlers brings back the old-school Kunio characters with an all new arsenal of super throws and attacks in an all-out war for playground supremacy
I've been planning to release this as an extra option for DSCube ( download here). But since I'm behind my pc 8 hours a day for my studies, my motivation the start programming in the evening on this (or other projects) has been at an all time low. Therefore I'm releasing this test version, it's basically a test to see wich stuff I would need to change to display a pocket cube instead of a regular 3x3x3 cube. I'm still planning to combine the pocket version and the regular version 1 program, but I have no idea when this final release will be ready.
The superstars of the world don't stop playing when they step outside the arena. Join 24 of the world's most famous players in frenzied, fast-paced, arcade-style 5-on-5 soccer matches. No time outs, few penalties — just frantic soccer play. The best players in the world play soccer the way you play with your friends.
features
Up to 17 playable characters with different strengths and abilities
Team up play with your favorite Narnian creatures
Adventure Mode dual screen camera for easier exploration
Unique gesture based combat
Stylus-based gameplay
description
Enter the fantastic world of Narnia once again in "The Chronicles of Narnia: Prince Caspian". As the sequel to the smash hit "The Lion, the Witch and the Wardrobe", the second installment of the Narnia franchise will give players the freedom to explore the deep universe even further while controlling various characters including all of the Pevensie children, Giants, Centaurs and Caspian himself.
In a recent filing to the Securities and Exchange Commission (SEC), Activision has let it slip that Aerosmith won't be the only band to get a dedicated Guitar Hero game. Metallica is set to receive it's own entrant into the rapidly expanding franchise sometime in the near future with Guitar Hero: Metallica. No further details aside from the title were revealed but given Activision's history of sharing the love, you can expect to find it on numerous gaming platforms.
According to the document, "In fiscal 2009, we [Activision] plan to publish Guitar Hero: On Tour for the NDS; Guitar Hero: Aerosmith, Guitar Hero: Metallica, and Guitar Hero IV across multiple platforms." If you care to read the entire report, head over to the SEC archives. There you'll also see that Activision's fiscal year ends on March 31, meaning you'll see Guitar Hero Metallica on store shelves before that date in 2009.
"My fellow Canadians, a matter of the greatest importance has come to our attention. TOMORROW new laws will be passed by the Canadian government which will effectively OUTLAW the use of modchips and flash carts, among other things.
This new copyright reform in the form of the Canadian DMCA has been influenced by US lobby groups rather than the voice of the Canadian people. What we're faced with is legislation that is potentially even more extreme than that of the US DMCA which is what allows the RIAA, MPAA, etc to function in the United States as they do.
This would be a blow not only to Canada, civil rights, and copyright law, but also YOUR rights, this fine community, and all of the businesses that make their living by selling said products. Our digital way of life would effectively come to a stop. They're even going as far as proposing a minimum $500 fine per incident. While copyright reform is an important issue, this is not the way to go about it.
In response to this backdoor policy making a growing movement and coalition has been actively pursuing making the Canadian voice heard in this legislative process. All is NOT lost; they previously attempted to impose similar legislation back in December but this very movement's response stopped them in their tracks. We MUST speak up! We MUST make ourselves heard before it's too late!
As such the Canadian Coalition for Electronic Rights has created a simple letter sending service that will allow for us to be heard. I implore any and all Canadians to use this service to send a letter to Prime Minister, Stephen Harper; Jim Prentice, Minister of Industry; and Josée Verner, Minister of Canadian Heritage TODAY before we have no tomorrow."
Square Enix saw its Tokyo stock rating upgraded by Cosmo Securities, which lifted the Japanese based videogame maker to "neutral plus" from the "neutral" rating it has maintained since November 26.
The shares rose JPY 60 (USD 0.57), or 1.9 per cent, to close at JPY 3210 (USD 30.7) on the Tokyo Stock Exchange and much of the improvement is being put down to the performance of the company's Dragon Quest IX DS title, which sold 5 million units and will produce JPY 20 billion (USD 190 million) in revenue, Cosmo Securities analyst Takashi Oka reported.
"It's not surprising Dragon Quest IX for the portable console sold twice as many units as a version for stationary game machines,'' Oka wrote, according to Bloomberg.
The Cosmo Securities report also claimed that the company's net income for the year ending in March 2009 will almost double to JPY 17.4 billion (USD 166.9 million), 45 per cent higher than the company's target of JPY 12 billion (USD 115.1 million).
This comes after the company recently reported a profit of JPY 9.2 billion (USD 88.5 million) for fiscal year 2007, a 20.9 per cent fall from the previous year.
Kumatanchi is a raising simulation game for the DS currently in development under Dimple/Vanillaware (of Odin Sphere fame). Basically you play the role of a zoo keeper who's looking after this bear called Kumatan and you feed her and take care of her for two weeks in real world time, the game will continue even when it's switched off. The game is currently slated for release this summer.
The thing about the game is that it is actually being developed by the doujin circle Ashinaga ojisan, the guys that made Habanero-tan house, which is very similar in concept to Kumatanchi. The artist in the doujin circle is actually an employee in Vanillaware and has worked on Grim Grimoire and Odin Sphere, so that's probably how they got their chance to work with the company.
Compared to basically every other appliance you have plugged in at home, the Playstation 3 sucks up more juice. That's according to a new study by Australian consumer agency Choice, which found that when a PS3 is running, it sucks up five times more energy than a refrigerator. If you leave it on all the time for something like Folding@Home, you're looking at an energy cost of nearly $250 a year.
The Xbox 360 isn't all that much better, using 23.57kWh per week when idling compared to the PS3's 31.74kWh. The Wii, on the other hand, is downright dainty in comparison, using only 2.97kWh per week when idling, less than 10% of the energy used by the PS3.
It's all a good lesson to simply turn off your console, whatever it may be, when you aren't using it. I'm not one to disparage the good work done by Folding@Home, but if you leave your console cranking away on it all the time you'll spend enough to go out and buy a Wii by the time a year is up.
I have released my first "help-you" app for PAlib.
It called "DSMenuR2" and helps you with the creating of a menu for games or apps.
DSMenuR2 is a example of a menu for DS homebrew games and applications.
Perfect PAlib programmers understand this example directly but newbies may need a tutorial.
Well, it is here:
If you run the "dsmenur2.nds" with an emulator you see 3 buttons. Any of them includes an different arrangement / layout of icons.
You can edit all the templates in the examples.
It is very easy:
1. Open the DSMenuR2 folder an open the source folder. Now you can see the gfx-folder and the "main.c".
If you are a newbie, you should not open and edit it.
Easily open the "gfx" folder. Now you see many image files.
2. Start with opening the "titlescreen" image.
Simply edit it with Paint or other drawing-programs.
3. Draw a nice image for you topscreen of your menu.
But you can not use all colours. (256-colours rules)
4. If you are ready with your drawing click "save" or "save as..." But NEWER rename it.
The new image MUST have the old name!
5. Well, now run the "PAGFX.exe"
6. Go back into the DSMenuR2 folder and run the "built.bat".
You get your *.nds file.
7. Let's test your new titlescreen!
Simply open the .nds file with an emulator and now you have your new titlescreen!
Within the 85 plus new features and enhancements in Madden NFL 09, EA Sports BackTrack and the Virtual Training Center allow the gamer to have a unique gameplay experience each time they load up the game. Both Madden NFL veterans and casual gamers new to the franchise can utilize these two features to be competitive in Madden NFL 09 and also improve their overall football knowledge, regardless of their initial skill level.
The Virtual Training Center is a new interactive tutorial mode, set in a holographic environment that aims at teaching gamers fundamental concepts about football strategy and how to use the controls in quick, fun and stylized drills. After players complete these drills, a Madden IQ score is given, and their "My Skills" difficulty settings are automatically set based on their strengths and weaknesses. Throughout their Madden NFL career, the all-new Adaptive Difficulty Engine will continually tailor the difficulty settings as the gamers' Madden IQ score evolves.
EA Sports BackTrack is a new replay learning tool imbedded within the game that dissects plays and shows the player what they should have done in certain circumstances. When a mistake is made, Cris Collinsworth will breakdown where the user went wrong and what they could have done better. For advanced players, EA Sports BackTrack will give more technical information such as the play calls that were made and the success rates of the play.
Madden NFL 09 marks the 20th anniversary of one of the best-selling and most critically-acclaimed videogame franchises of all time, and the game will feature adaptable gameplay tailored to every type of gamer, online enhancements and a broadcast style presentation delivering an authentic NFL experience. Madden NFL 09 will be available in stores across North America on August 12.
The graphical enhancements of Madden NFL 09 are extremely impressive and bring the emotion of NFL football to life. Madden NFL 09 features amazing detail to stadiums, weather effects, player models and a whole host of other elements.
Madden NFL 09 will be available for the Xbox and Xbox 360 video game systems from Microsoft, PlayStation 2 and PlayStation 3 computer entertainment systems, Wii, Nintendo DS, PSP (PlayStation Portable) handheld entertainment system and is rated E by the ESRB.
THQ has whipped the wrappers off an autumn-bound Age of Empires sequel for DS.
Dubbed Mythologies, it's based less on factual history and more on giant beasties and tales of old.
You'll be able to play as one of three civilisations, spanning four environments: Greece, Egypt, the frozen north and one other.
Developer Griptonite will be taking the lead this time, and is a sister company to original team Backbone so will do plenty of sharing and maybe wife-swapping.
Mythologies is being built from scratch and boasts much more detailed graphics that are said to avoid the cluttered and problems with often-indistinguishable units of the first.
To our eyes the first shots appear crisper and more vibrant, if similar in style, plus we're promised more impressive Animations and AI this time around.
On top of this, Griptonite is going to let you take on your friends either locally or using Wi-Fi, which - we can tell you from this morning's experience - is better than someone scraping a shovel along concrete right outside your window.
Age of Empires: Age of Kings appeared on DS back in 2006. It served more as a promising sign of things to come, as it managed to admirably force the renowned series onto the small screen with only minor niggles.
SEGA's UK product manager Ben Payne believes everything is in place to ensure the publisher's Hulk video game is a smash hit.
"The Incredible Hulk is Marvel's second biggest property, so awareness of the character is high. As usual, the success of any film tie-in video game is linked to the film itself, " Payne told UK trade magazine MCV. "Thankfully this film is going to be massive, and is well timed, in that it gives Indy IV its deserved moment in the spotlight, and is released two weeks before Prince Caspian.
"We envisage the game doing very well, especially as none of us will be watching the football."
SEGA's isn't banking on the popularity of the movie and the Hulk character doing all the work for them though, with a huge marketing campaign planned.
"We are replicating our Iron Man cinema activity for the The Incredible Hulk. Over the opening two weeks of the film which is released on June 12, we will hit 1.5 million admissions across Carlton Screen and Pearl and Dean advertising," said Payne.
The Incredible Hulk will be release for Xbox 360 and DS on June 13, followed on June 20 by PS2 and PS3, PC on June 20 and Wii on July 11.
Due to our site being focused on "Retro" we want your entry's to be inspired/focused on "Retro" things or "Retro" gaming. So if your planning on entering a game into the competition, we want it to be based on something "Retro" or based around "Retro" gaming.
Now this doesn't mean it has to be all 2d and pixelated sprites. You can make something 3D if you would like. As long as it is based on something "Retro" its fine by us. Same goes for emulators. If you plan on entering a emulator, your only restriction is your target console. Your emulator cannot be based on any console that is in the 7th generation.
The below list will show you what category each console is listed under :
1st > 7th Generation Consoles List
What do you mean by "Retro"?
By this we mean either any retro games : circa 1970 > 1999 or any event from that time frame. Use your imagination, a 1970's flower power game is one example I guess.
3. You MUST post your entry at RetroEmu first (including the file). You may post about your entry on other sites but you MUST post a link back to your submission post on this site.
4. Judges are Zack and hardhat, and will send out prizes two weeks after the final deadline.
5. Prizes are: 1st place - Nintendo Wii Console + Wii Sports Or 2GB Asus EEE PC (CELM-900M) 2nd place - 2GB iPod Shuffle + $100US paid by PayPal, 3rd place - Indiana Jones collection DVD Or $50US paid by PayPal.
6. You can post and update your competition entry as much as you like, from now until August 31st 2008 at 23:59 GMT.
7. Your entry/submission MUST include the RetroEmu.com splash screen at the beginning/start up of your game/emulator. You can find the splash images at the bottom of this post or HERE
8. You can choose between the following target platforms for your game/emulator entry/submission : Windows Vista/XP, Mac OS X, NDS, PS3, Wii, PSP, Ubuntu Linux.
9. You may enter an updated version of your emulator/game, but it MUST have significant changes done from the previous version.
10. Both open source and closed source submissions are allowed.
11. Breaking the rules excludes you from the competition.
12. The submission deadline will not move, so don't ask for a change.
13. The judges decisions are final, so don't say that they are unfair.
14. The judges will take into consideration user votes upon judging.
15. There is no restriction on sprite/content, you may use commercial sprites if you wish.
16. There is no restriction on programming language used. However you must include all needed runtime's, images etc with your entry in order to run your game/emulator.
17. Implementation of the Splash screen counts for a 5% judging bonus, so be creative. (i.e Special effects on splash screen).
18. You MUST include a screenshot with your entry/submission.
19. Have fun and enjoy the competition!
Splash Images :
Here are the splash Images that you MUST have displayed at the start/beginning of your game/emulator entry/submission.
Note : You may NOT make your own variations of these images, you be as creative as you like your implementation of it though. For your entry to be accepted you must use one of the following images. To request a different size, see the bottom of this message.
Remember that there is a 5% judging bonus for your implementation of the splash screen so be creative!
For PS3/Wii/XP/Vista/Mac/Ubuntu Linux :
(640x480)
For PSP :
(480x272)
For Nintendo DS :
(256x152)
If you have any questions regarding the competition or would like a splash image in a different size to the ones posted, feel free to send me a pm (private message) (at RetroEmu)
Forbes recently ran a story focusing on the best-selling US games using updated NPD Group data.
Despite the fact that the data Forbes looked at went back 15 years, all of the titles on the list were released after 2001 - perhaps not so surprising when you consider that the best-selling console of all-time (the PS2) was released in 2000.
Three titles from last year - Guitar Hero III: Legends of Rock and Call of Duty 4: Modern Warfare, both from Activision, and EA's Madden NFL 2008 - have now made the Top Ten list, no doubt bolstered by their release on multiple platforms.
The Top Ten best-selling titles in the US based upon units sold are:
* 1. Grand Theft Auto: San Andreas (9.43 million)
* 2. Guitar Hero III: Legends of Rock (8.2 million)
* 3. Madden NFL 2007 (7.7 million)
* 4. Grand Theft Auto: Vice City (7.3 million)
* 5. Madden NFL 2006 (6.65 million)
* 6. Halo 2 (6.6 million)
* 7. Madden NFL 2008 (6.56 million)
* 8. Call of Duty 4: Modern Warfare (6.25 million)
* 9. Grand Theft Auto III (6.2 million)
* 10. Madden NFL 2005 (6.1 million)
Sega has announced its UK lineup for the current financial year, revealing the official launch dates for two new Sonic titles.
Speaking to MCV, the firm confirmed Sonic Unleashed will launch in November for PS3, Wii, Xbox 360 and PS2, while also announcing the Bioware-developed DS exclusive Sonic Chronicles will be out in September.
Sega also confirmed that Aliens: Colonial Marines, one of its big hopes of 2008, has been delayed and will not now be released until early 2009. The PS3 and Xbox 360 title was originally scheduled for a winter 2008 launch.
The full Sega lineup:
* The Incredible Hulk (DS and 360 - June 13; PS3 and PS2 - June 20; PC - June 27)
* Beijing 2008 (360, PS3 and PC - June 27)
* Sambe De Amigo (Wii - August)
* Space Siege (PC - August 22)
* Picto Image (DS - September)
* Golden Axe Raiders (360 and PS3 - September)
* Sonic Chronicles (DS - September)
* Yakuzza 2 (PS2 - September)
* Valkyria Chronicles (PS3 - Autumn)
* Sonic Unleashed (Wii, 260, PS2 and PS3 - November)
* Empire Total War (PC - early 2009)
* Alpha Protocol (PC, 360 and PS3 - early 2009)
* Mad World (Wii - early 2009)
* Aliens: Colonial Marines (PS3 and 360 - early 2009)
Japanese hardware saw a jump for the week ended June 1, with all consoles increasing upon their sales, according to figures from Media Create.
The PSP maintained it's dominance of the market, selling 71, 986 units this week compared to 64,449 last week. The Wii trailed behind with a total of 50,851 units sold, compared to the previous week's 49,047 units.
The Nintedo DS and PlayStation 3 followed, selling 38,355 units, up from 37,404, and 9169 units, up from 9017, respectively.
Sony's PlayStation 2 managed to sell a respectable 7203 units, an increase on last week's 7189 unit sales, while the Xbox 360 lagged behind selling only 1959 units, although this too is an increase on last weeks 1947 units.
Sega has released a trailer for Sonic Chronicles: The Dark Brotherhood, and it's almost got us urging to blow off work to pillage the Sega offices (the crowbar's are in the staff cupboard).
We say almost, because the music sounds like it was ripped straight out of Baldur's Gate. That worries us in the same way it would hearing that Girls Aloud were to score the new Batman movie.
Aside from that minor - and slightly fanboyish - complaint, it's looking like the best Sonic game in ages. The environments look gorgeous, the sound effects are spot-on and most importantly there's a sense of controllable speed.
His bloody colourful friends are still around, though.
Sonic Chronicles: The Dark Brotherhood will be coming to a Nintendo DS sometime this year.
The introduction of gaming to Apple's iPhone could "kill" Nintendo DS's success, claims a report in Forbes magazine.
The article, titled 'Why Apple Could Kill The Nintendo DS', says that the iPhone's combination of motion sensing and touch-screen tech could leave it as a more desirable format for both consumers and developers.
The comes before an expected announcement from Apple this Monday, where boss Steve Jobs "will likely launch a long-promised feature, dubbed the App Store, which will let outside developers pour software into the iPhone and iPod Touch".
"The ability to pour fresh software into the iPhone, wirelessly, at the touch of a button already has game developers interested," says Forbes.
"Apple is the first to master a pair of tricks that have made Nintendo's latest products so compelling; a touch-screen interface and the ability to pick up on motion. The key difference: Unlike Nintendo, which has created a gaming console with a motion-sensitive controller and a touch-sensitive handheld gaming system, Apple has crammed both capabilities into its iPhone and iPod Touch"
Ubisoft, Electronic Arts and Sega are already signed up to make games for iPhone, and if sales catch on as much as industry analysts expect them too, the handheld arena could well and truly be in for a shake up.
"Looks like the handheld gaming business, so long dominated by Nintendo, could be about to undergo a little evolution too," boldy claims Forbes.
Peeking at Nintendo's current sales figures, we wouldn't chuck your DS in the bin just yet, though...
I've created the first homebrew version of Connect Four on the DS. So far all bugs have been fixed. If u would like me to remove the splash screen at the beginning i would be happy to. If you find a bug in my software please comment so i will be able to fix it ASAP.
Finally, one of the ideas that has been buzzing for longer down the ears of the Group SceneBeta.com admins, has got to see the light: "kinda contest" of Homebrew. And it's a "kinda contest", like that, because we haven't planned quite a contest, but something truly akin to the film festivals, someplace to bring a little homage to those coders who make the Scene grow. The most outstanding works will, also, have a cash prize; we'll give away more than €2000 (more than three grand$)! And well, those of us unable to code, will be delighted by brand new releases whatever it's our favorite platform, either PSP, Nintendo DS, Wii or PC. Be welcome to Scenery Beta 2008, our own and only homebrew festival, scenery and fiesta!
What is Scenery Beta 2008?
It's a Homebrew Festival, an "exhibition" or "fair" where we'll make know the works of coders from all around the world, and some of them as world novelty (hey, but always at coder's choice, that's absolutely only if you want!).
They may get to win cash prizes, which will be awarded by the score given by their fellow coders, and the related SceneBeta.com community and its users. You've got the details in the Scenery Beta Rules (link at the bottom of this new).
We want to warmly thank to all our sponsors their support and trust which has made this showdown possible.
Where'd you get that idea?
It's been some months now since the community Admins were toying with the idea of making some coding contest. It'd be the first time that a Spanish-speaking web did something like that. And finally, our nice little dream has come true!
I'm a coder, can I enter the showdown?
Any coder can enter the showdown, of whatever country, as long as is willing to show his/her work. The only requisite is that the Homebrew has been under development during last year (or, of course, has been created purposely for this event!), and is available to some of the 4 platforms on which we have an active community at this moment: PSP, Nintendo DS, Wii or PC. You can see the submit periods and schedules at the end of this new (Scenery Beta 2008 rules). There are 2 sections for each platform, Games and Applications (emulators will be classified as Apps).
Even more, we've open an "off-contest section", let's think of some SceneryAlpha, where to show those works which are proofs of concept, purely experimental, still unfinished or whatever, so you can get a broader audience and impact in the international Scene. We think that there is a huge load of really great ideas that get lost due to lack of, put simply, someone seeing them. And, yes, we think about giving some kind of award for great "off-contest" ideas.
Inscription period: From the moment these rules are published until Sep, 1, 2008 at 24:00 hrs (UTC+2 timezone). Just send your works to scenerybeta2008@scenebeta.com (check the rules, at the bottom of this thread, for more info).
All homebrews must include the Showcase starting/splah screen for its platform. (This is mandatory):
Official Splash Screens
For NDS:
For PC:
For PSP:
For Wii:
Scoring system
Contestant (coders/teams) votes: 50% of final score.
User votes: 25% of final score.
Organization's rating: 25% of final score.
More details in the rules (link below this thread).
What are you looking for with Scenery Beta?
First and foremost, to pay homage and respect to the scores of anonymous or little-known coders who daily struggle to make our machines more and more useful. Also, we hope that the thousands of users who visit us every day have lots of fun checking and playing with the works, comfortably sitting at home.
In a nutshell, Scenery Beta is a great homebrew fair, with cash prizes for those people who give us something to talk about in these pages.
ˇCheers to the Scene!
I dont want to bore you, so I leave here the link to know all the rules, and check the Awards for each platform.
* New design, new musics (2 musics from RICK II)
* efslib is used to avoid memory pbs
* 4 differents menus adapted for each level
* no more infinite dynamite/munition
* CHEAT mode available like in the AMIGA version( you must find it )
* comic book available (replace palette modification)
* new end screens from Lobo
* No more load/save state, too much buggy
GTA IV has finally dropped from the top spot on the UK charts in its sixth week thanks to newcomer Lego Indiana Jones - which outsold Take-Two's game nearly 3 to 1 according to data released by Chart-Track.
Lego Indiana Jones was released on six platforms, as compared to GTA IV's two platforms, with the Wii version slightly more popular than the others. This is the first top spot for LucasArts since Lego Star Wars II was released in 2006.
Third-place Codemaster's Race Driver: GRID is closing the gap behind second-place GTA IV, with just 3,000 units separating the two.
Aside from Lego Indiana Jones, other titles new to the All Formats chart this week include Ninja Gaiden II for the Xbox 360 at number six, Dragon Ball Z: Burst Limit at number eleven, and Sports Island by Konami for the Wii at number 14.
The Top Ten best-selling titles in the UK for the week ending June 7 were:
1. Lego Indiana Jones: The Original Adventures
2. Grand Theft Auto IV
3. Race Driver: GRID
4. Mario & Sonic at the Olympic Games
5. Wii Play
6. Ninja Gaiden II
7. Mario Kart Wii
8. Pro Evolution Soccer 2008
9. Call of Duty 4: Modern Warfare
10. FIFA 2008
* Local Wifi
* Host game on DS
* SDL port for PC
* Lots of changes in the code
It's been a long time since there was any news on Tetattds. Two big things has happened. The first is that we ported Tetattds to SDL so that it can run on PC during the last year. The purpose for this was that we wanted to be able test new features with access to a debugger. If we ever would add a big feature like AI players this would be very useful, although we probably never will. Another reason was to see if it was even possible. It was but the code is now in a mess.
You can play the SDL version against other DS players, but as I said it is only meant to be used for development. One problem is that the GUI is exactly the same as the DS version, and not suited for PC. I have provided a compiled version for Windows. If you want to have instructions for compiling on Linux or Mac OS X please post a comment.
The other big thing, local wifi, was added during christmas. It is now possible to play multiplayer player games without an access point. This was made possible using liblobby, which is a work-in-progress library, but development seems to have stopped.
One reason I didn't release Tetattds 3.0 back then was that I meant to refactor the network code in to make efficient use of the bandwidth of local wifi. One problem with liblobby is that it sends packets reliably, and when too many packets is pouring in they start to pile up.
The network code in Tetattds is implemented using UDP, with reliable packets on top of that. That gave us much better response times than TCP since TCP is cached. This also means we don't need liblobby's reliable implementation. If it was possible to send packet directly, and skipping the "lobby" part of liblobby, we could send field updates a lot more often, since these are sent unreliably. There is a function to broadcast packages unreliably which would be perfect for this, but I need to refactor the code to make use of this.
Unfortunately the christmas vacation was over and I lost interest in the project, so I never investigated that further. I'm releasing what I have now so that it will not go to waste. Be warned that it is somewhat unstable.
Analysts at Lazard Capital Markets and Wedbush Morgan secutities have said in their May NPD preview that Grand Theft Auto IV has not generated a meaningful increase in sales for either console - contradicting claims made by Microsoft and Sony - and that software sales for the month have increased in excess of 30 per cent.
Outlining predictions for the games industry ahead of the NPD results, the analysts Michael Pachter, of Wedbush Morgan, and Colin Sebastian of Lazard Capital Markets, predicted a 39 per cent and 30 percent growth in software sales respectively.
Both noted key titles for driving the sales such as Grand Theft Auto IV, Iron Man, Wii Fit, Enemy Territory: Quake Wars, and of Mario Kart Wii.
"Solid videogame software sales continued in May, and we expect roughly 30 per cent growth in console and handheld software for the month," Sebastian said.
However, he added, "We do not believe the recent release of GTA IV has generated meaningful incremental demand for the Xbox 360 or PS3 platforms"
The analysts further noted that price cuts could do more than GTA IV to boost console sales.
"Next generation console unit sales are running well ahead of the level in the analogous period of 2003 (when console prices averaged under USD 200), implying room for significant sales growth as price cuts are implemented," Pachter explained.
Santa Monica developer Treyarch has revealed the first details about its upcoming shooter, Call of Duty: World at War (previously known as Call of Duty 5). Having previously developed Call of Duty 3, the team is bringing the FPS franchise back to its WWII roots. Treyarch also revealed in the Official Xbox Magazine that the next Call of Duty will, for the first time, support four-player co-op over Xbox Live. IGN has contacted the game's publisher, Activision, to see if that feature will make its way over to the other platforms, but no confirmation on that yet.
Activision announced that the latest Call of Duty would feature a new military theater last May, and has remained true to its word by taking the series to the Pacific, with players fighting the Japanese. Parts of the game will also take place in Berlin as the Russians advance in on the Germans.
Though Treyarch is developing Call of Duty: World at War, the game is still utilizing Infinity Ward's engine from last year's award-winning Call of Duty 4. The World at War team, has also had an additional year of development time when compared to its first COD effort, Call of Duty 3.
Activision Publishing CEO Mike Griffith has stated that the next installment of Call of Duty would make its way to the DS, PC, PlayStation 2, PlayStation 3, Wii and Xbox 360 platforms before the end of the company's 2009 fiscal year, which has typically ended on March 31.
Despite the fact that Nintendo is a rival in the console war, Microsoft respects the company's DS handheld and plans to take advantage of the system's audience.
"They see DS as a very viable platform," Joe Humfrey an engineer for UK development studio Rare, told our sister site Eurogamer during a visit to play the upcoming Viva Pińata DS game.
Since acquiring Rare in 2002, Microsoft has allowed the studio to maintain a handheld development team working on GBA and DS titles although it has not published any of them itself. Rare has even made one game directly for Nintendo during that time - last year's Diddy Kong Racing DS.
In the case of the THQ-published Viva Pińata: Pocket Paradise, Humfrey pointed out that it's in the software giant's own interest to have the game appear on the Nintendo machine.
"They put the Viva Pińata franchise on TV to reach a broad audience, they put it on PC to reach a different broad audience, and they're doing the same thing with the DS," he said. "They're trying to widen the audience of the franchise, basically."
Lead designer Gary Richards explained that this wouldn't be at the expense of dumbing down the game, however. "We wanted to tie it in with the TV series more, we thought that would be enough to get the younger audience into it. But we didn't want to lose any of the depth that Pińata had," he said.
The developers explained that their main headaches in bringing the 360 and PC game to the dual-screen portable was simply squeezing the amount of content - animations particularly - onto the cart, but the DS surprised them with its technical capacity.
"We were split into two camps, those who thought we could do it, and those who thought we couldn't do it," Humfrey said.
"But I don't think we ever got to the point where we had to start taking stuff out of the game," added Richards. "And the interface was never going to be an issue," he added, alluding to the ease of use of the DS' touch-screen controls.
Capcom is offering the British public its first chance to play Street Fighter IV next month.
Arcade cabinets will be wobbling their way to the Battle of Destiny, the Road to Evolution event at the London Metropolitan University on Saturday, 27th July.
Also present for the first time will be Super Street Fighter II Turbo HD Remix, which is slated for release on PC, PSN and XBLA later this summer.
The Battle of Destiny tournament has fighting fans slug it out across four games to win a place in the world final in Las Vegas in August.
If you're just going along to watch and maybe play SFIV or the other one with a really long title then you will need to cough up GBP 10.
However, those who fancy their chances at either Super Street Fighter II - Hyper Anniversary Edition, Tekken 5: Dark Resurrection, Capcom Vs. SNK 2 or Street Fighter 3: Third Strike will need to shell out per game.
For one tournament it will be GBP 10; for two it will be GBP 20; for three it is GBP 25 and for four it is GBP 35.
Konami has sent through a shed load of new screens for New International Track and Field, along with confirmation of what sounds like one of the most comprehensive online modes of any DS game.
Someone's actually captured what looks like nearly every frame of game in stills, and they're all below.
These screens came with details from Konami on the online features to appear in the game. "Using the Nintendo DS Wi-Fi connection, players can link into a server that constantly updates the World Records as and when they are broken," reads the official blurb.
"Global high scores and world rankings are instantly logged and players are kept updated via an innovative News Feed service and regular messaging. Likewise, it is also possible for friends to send predefined messages to each other, ranging from congratulations to taunts when a record is smashed."
"The online service is further extended with players unlocking new characters by registering on the official site www.newtrackandfield.com, while Community Trophies and various rewards are detailed to visitors of the site. Similarly, New International Track and Field also allows up to four players anywhere in the world to get together and compete."
That's pretty extensive online integration for a DS game. The game's out on June 20.
Dragon Ball Z: Burst Limit for the PlayStation 3 has broken into the top spot on the Japanese software chart for the week ending June 8, according to figures from Media Create.
It was followed by Mysterious Dungeon for the Wii - another new entry - forcing Konami's Powerful Pro Baseball Portable 3 for the PlayStation Portable down from first to third place.
Tecmo's DS Misa Yamamura Suspense was the next new title in the chart, entering it at number five and forcing the PSP's Monster Hunter Portable 2nd G further down the chart to sixth place.
Ninja Gaiden 2 was the final new title in this week's chart, debuting in eighth place and the only Xbox 360 title to make it into the top ten.
The full top ten is as follows:
01. Dragon Ball Z: Burst Limit (PS3)
02. Mysterious Dungeon: Fuurai no Shiren 3 (Wii)
03. Powerful Pro Baseball Portable 3 (PSP)
04. Mario Kart Wii (Wii)
05. Misa Yamamura Suspense: Kyoto Murder Files (DS)
06. Monster Hunter Portable 2nd G (PSP)
07. Wii Fit (Wii)
08. Ninja Gaiden 2 (Xbox 360)
09. Family Trainer (Wii)
10. DS Beautiful Letter Training (DS)
It's official, Nintendo will be selling a new silver and black DS branded with the Guitar Hero logo as part of a limited-time bundle with Guitar Hero: On Tour, the company announced today.
“This one-of-a-kind bundle makes Nintendo DS even more appealing to our ever-growing audience of players,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Like Nintendo DS itself, the Guitar Hero franchise has attracted millions of new players to the world of video games.”
The bundle, which hasn't been priced yet, will be available starting on June 22 when the game goes on sale.
I stopped by D3Publisher's hotel suite yesterday to check out some of their stuff. I hadn't heard much about Bangai-O Spirits (remember, Dreamcast fans?) which has been out in Japan since March and is hitting here sometime in the fourth quarter, but that's because I generally don't follow shooters.
Even I sat up and took notice, though. Bangai-O Spirits, developed by Ikaruga creator Treasure, is hardcore oldschool, from what I could tell by looking, with richly-detailed 2D sprites and both horizontal and vertical scrolling. The awesome thing about it is the full realtime level editor - if you're having a hard time, you can build yourself a little wall, or plow yourself a new path.
You can also build your own levels from scratch, but even that's not the best part. The best part is the way you can share levels with your friends. No need for Nintendo Wi-Fi. No need for DS codes. Okay, so I'm easily impressed by science and technology, but I think you guys will think this is very, very cool.
You can save the levels you make as sound files, just like the way old data cassettes used to do. When you save a level, it makes a sort of rush-and-whirr sound the way a modem does. You can record it to your PC, save it as a Windows media file or whatever you want, and then put it on a website or email it to a buddy. Anyone who downloads the sound file simply plays it into their DS microphone, and voilŕ - your friend now has the level you made.
If your friend is with you, of course, you just play your sound file on your DS directly into your friend's mic. I know that this is actually ancient technology, but I was totally dazzled to see it repurposed like this. The wonders of human advancement!
Grand Theft Auto IV was the best-selling videogame in the US for the month of May, according to data released by the NPD Group.
The Xbox 360 version of Take-Two's game topped the sales chart with over 871,000 copies sold; The PS3 version sold nearly 443,000 copies to take fourth place.
According to the NPD Group, combined sales of GTA IV have reached 4.2 million units - making it the top-selling title of the year so far.
Guitar Hero III, with 2.5 million units sold, and Rock Band, with 1.3 million units sold year to date, are both in the top ten best-selling games for 2008.
The US games industry has generated USD 6.6 billion in sales for the first five months of 2008, exceeding the total annual revenues for 1997 and putting it on pace to achieve yearly revenues in the range of USD 21 - 23 billion.
The Nintendo Wii and DS captured the top spots for hardware sales for the fourth consecutive month, selling 675,100 and 452,600 units, respectively.
Sony sold 182,300 PSP handhelds and 208,700 PlayStation 3 consoles in May, with Microsoft selling 186,600 Xbox 360 consoles.
"The continued success of GTA IV is not translating into big hardware sales for either the PS3 or the 360 but there may yet to be a lift in June due to gift-giving for Father's Day and Graduations," said NPD analyst Anita Frazier.
The Top Ten best-selling titles in the US during month of May were:
* 1 Grand Theft Auto IV (360) - 871,300
* 2 Mario Kart Wii (Wii) - 787,400
* 3 Wii Fit (Wii) - 687,700
* 4 Grand Theft Auto IV (PS3) - 442,900
* 5 Wii Play (Wii) - 294,600
* 6 Super Smash Bros Brawl (Wii) - 171,100
* 7 Iron Man (PS2) - 130,600
* 8 Guitar Hero III: Legends of Rock (Wii) - 116,800
* 9 Pokemon Mystery Dungeon: Explorers of Darkness (DS) - 107,000
* 10 Pokemon Mystery Dungeon: Explorers of Time (DS) - 102,000
So I was playing Metal Gear Solid 2...
And saw this Otacon sprite!
Googled a bit and found out there was a clock WITH that sprite ("OtaClock")
Since I found it so adorable, I'm porting it to the DS.
Remember though, this is a WIP.
and I need feedback
So... Please comment! Every opinion WILL be heard! So far I've planned:
Making an alarm
To stop the alarm you will have to solve simple math problems
Alarm will be either otaclock's base sounds (which I already ripped) OR a MP3 by the choice of the user.
Now you're probably wondering... If the DS already has an alarm why make this one?
...Because it has OTACON from Metal Gear in it! >:3
Latest figures for Japanesse console sales are in as follows:
Playstation Portable: 62,016
Nintendo Wii: 44,639
Nintendo DS Lite: 35,020
Playstation 3: 10,856
Playstation 2: 6,279
Xbox 360: 2,280
PSP is still on top but down roughly 10,000 from last week. Wii is second, reduced by 6,000. Next the DS follows, down 3,000. PS3 is 4th in line, up about 1,700. PS2 is in 5th spot, down 1,900. Last in 5th place is the Xbox 360, up 321.
Following the announcement of North American videogames sales figures for May, all three platform holders have given themselves a big old pat on the back.
Nintendo probably deserves one, having actually sold more consoles than anybody else. Last month the Wii made up 63 per cent of all current-gen consoles sold, while the DS took a 71 per cent share of the handheld market. Lifetime sales figures for Wii and DS now stand at 10.2 million and 20 million respectively.
Of the top 30 best-selling games sold in May, 19 were for Nintendo systems. GTA IV may have topped the chart, but Mario Kart Wii was in second place with Wii Fit in third. Wii Play also did well - 295,000 copies were sold, bringing the lifetime total to 5.8 million.
"The Wii Wheel and Wii Balance Board accessories make game play fun for new gamers while presenting new challenges for those who have been playing a long time," said sales executive Cammie Dunaway, polishing the diamonds on the soles of her shoes.
Ignoring the fact Nintendo now owns most of the money in the world, Sony was quick to stick its tongue out at Microsoft. The company's statement said PS3 sales "eclipsed" those of Xbox 360, with a lead of more than 22,000 units sold.
Year-on-year, PS3 sales growth stood at 155 per cent. Software sales were also up, reaching 1.26m units during May - an increase of 234 per cent. And while more copies of GTA IV were sold for 360, Sony pointed out that more than 32 per cent of US PS3 owners bought the game. This means the attach rate was 6 per cent higher.
Between the start of January and the end of May, the PlayStation brand has generated nearly USD 2.27 billion in revenue - that's 46 per cent higher than Microsoft, according to Sony. For May only the figure stood at USD 133 million, 98 per cent higher than Microsoft.
More than 20 million pieces of content were downloaded from the PSN Store during May, including 11.6 million in North America. In total, there are now over 9 million registered PSN accounts worldwide and more than 160 million pieces of content have been downloaded.
Sony described PSP sales for May as "solid", and revealed PS2 sales were up 6.7 per cent over the previous month.
"The media have hailed 2008 as the year of the PS3, and with solid sales and growth opportunities ahead, we feel consumers are saying the same," said Sony bossman Jack Tretton.
Your Mum, said Microsoft, pointing out that Xbox 360 now has a global installed base of more than 19 million. It also has a better attach rate than any other console, with 7.7 games sold per machine.
Of the 25 top-selling first-party franchises, 21 sell best on Xbox 360. That includes GTA IV - 871,000 units have been sold for Microsoft's console, which means the Xbox 360 game is outselling "the other platform's" version by a ratio of two to one.
More third-party games are sold for Xbox 360 than other consoles, with USD 110 million in game sales generated during May. In this generation, 59 per cent of third-party games sold have been for 360.
And besides, Microsoft went on, gamers like hanging out with us best. The company quoted the results of a Nielsen survey that found gamers aged between 10 and 26 spend an average of 75 hours per month playing Xbox 360, compared to 53 hours playing PS3. The figure for Wii was 35 hours.
And besides and besides, the battle's not over yet. "We still have quite a few aces up our sleeve," the company's statement ends. "See you at E3 next month!"
It's not known whether "up our sleeve" is a reference to a new tattoo as per previous E3s, but perhaps not seeing as Peter Moore's left. Rumours Shane Kim will drop his trousers to reveal VIVA PINATA has been stamped across his buttocks, with an interesting interpretation of the dot over the second 'i', are completely made up.
Here in the US, we've heard some pretty terrifying experiences about selling modchips, but it seems as if higher-ups in the UK are being a bit more reasonable about the whole thing. Reportedly, UK-based MrModchips was cleared of all 26 counts against him for his role in importing and selling console modchips, as the Court of Appeal Criminal Division (Judge Justice Jacobs, in particular) ruled that said chips do not circumvent copyright protection. Better still, the defendant was "awarded full costs as a result of his successful appeal," and we can only assume he was smiling all the way out of the crowded courtroom. Chalk one up for the little guy.
THQ and Sega impressed its retail and distribution partners across PAL territories last week, with a perfectly executed trade conference comprising over 400 delegates.
Following on from the success of last year’s inaugural event in Malta, the two games giants joined forces in Lisbon to show off their range of releases between now and next March.
Representatives from over 35 different countries saw detailed presentations for a slate of key titles covering everything from hard core next-gen to big licences and casual gaming.
Sega Europe president Mike Hayes and THQ executive VP of international Ian Curran (pictured) demonstrated recent growth in both the business as a whole and across the two companies.
“Screen Digest expects software sales in PAL territories to top $12 billion this year – that’s growth of five per cent over 2007,” said Hayes.
“But we think this is a little conservative. Double digit growth, or even as high as 15 per cent looks achievable.”
Sega and THQ are currently tracking at a combined market share in PAL of over 12 per cent, up a third on 2007 and up two thirds on 2003.
“Between us, our games will represent a sales opportunity across PAL of $1.5 billion at retail this year,” added Curran.
Both companies were applauded again by retailers and distributors for holding a single event that covered off two key publishers.
But whilst the addition of a third publisher would probably prove popular, there are currently no plans to widen the event for 2009.
Today is the last day in the DCEmu Games Reviews Contest - WIN 1 of 4 iTOUCHDS IN REVIEW CONTEST. There have been many review submissions from numerous contributors. Its not too late for you to enter. Register (if you havent done so already), read the guidelines and rules and start posting! Check out other reviews for how reviews are constructed.
Remember, you have until June 14th and you can submit as many reviews as you want! The more reviews, the better chance you have in winning.
If you're not going to enter, be sure to cast your vote for best reviewer when review submission has ended!
Sorry for the long delay between versions, but here is graphDS v0.8! I think that you'll find it worth the wait. I made some pretty substantial additions, so please download.
Additions/changes:
-Two new graph modes: slope field and Euler's method.
-Added a CAS to simplify algebraic expressions, including foiling
-Increased calculation and graphing speed by 2.5x
-Made function nIntegrate faster and more accurate
-Added new catalog functions for approximating definite integrals: euler, monteCarlo, simpson, trapezoid
So you've read about the Guitar Hero IV controller information, the Microsoft Mii-style avatar system and the Forza 3 download scenarios, but that's not everything the dedicated NeoGAF kids managed to bust out of market research firm Intellisponse's website in the dead of the comedy night: there's also stuff on a new Silicon Knights game, Call of Duty 5 and a Microsoft SingStar pretender.
SingStar has been a huge success for Sony, of course, and apart from a miserable karaoke game for the original Xbox Microsoft has been unable to fight back. Apparently the eventual counter-punch is called "Lips", and has two wireless microphones, a catalogue of 30 songs (including Madonna), and a downloadable songs service, and rates your singing based on pitch, tone and rhythm. Distinguishing it a bit would be the option to import your own music from CDs and iPod, which would then reduce the vocal track so you can hear yourself singing along, although presumably you'd have to do without lyric prompts.
Meanwhile, Silicon Knights is on the verge of finishing Too Human - an Xbox 360 exclusive tied up with Microsoft - but the company is also known to be working with SEGA on a current-gen console title originally announced over three years ago, and now it looks like that game could be The Crucible: Evil Within. According to the Intellisponse leaksplosion, it's an action-adventure that you can check out in a short YouTube clip showing various gameplay scenarios. SEGA has been contacted for comment, but we've heard nothing back yet.
Also on the site is news of Marvel: Ultimate Alliance II, which will apparently have "over 20" playable characters including Hulk, Spider-Man, Wolverine, Venom and the Human Torch, and is supposedly set during the "Civil War" story and forces you to choose sides. There's also talk of fusing the abilities of two characters to create hybrid powers, and target platforms are said to be Xbox 360, PS3, PS2, Wii, PSP and DS.
Elsewhere on the Activision front, Call of Duty 5 is confirmed as Call of Duty: World at War, with box artwork mockups to boot. COD5 is set during World War II and is supposedly due out this year from Treyarch, with a big reveal expected later this month.
That's still not everything, either. There's a leaked video of Ultimate Band, Disney's Wiimote-and-nunchuk-controlled Rock Band equivalent; talk of Wii Yoga, with "adaptable weekly schedule of exercises that will leave you feeling refreshed" where you match a yoga guru's on-screen "poses, stretches and triangular positions" with Wiimote and balance board (publisher/developer unknown); a pop culture version of the "Scene It?" quiz game; and a few other things that we're checking out with publishers at the time of writing.
Poor old Intellisponse. Now, if you'll excuse us, we're off to change all our passwords.
Konami's Metal Gear Solid 4: Guns of the Patriots has debuted at number one on the UK charts according to data released by Chart-Track.
MGS4 supplants multi-platform title Lego Indiana Jones - last week's number one title - despite being released only on PlayStation 3. It has become the second fastest-selling PS3 game in the UK behind GTA IV and ahead of Gran Turismo 5: Prologue.
MGS4 has also beat MGS3 by 24,000 units but fell 14,000 units short of beating launch week sales of MGS2.
Wii Fit, which dropped off the charts shortly after launch due to supply constraints, has returned to take the tenth position. Sid Meier's Civilization: Revolution, a new release for Xbox 360 and PS3, debuts at number nine.
The week's other new release - Don King Presents: Prizefighter - debuted at number twenty-five on the chart.
The Top Ten best-selling titles in the UK for the week ending June 14 were:
1 Metal Gear Solid 4: Guns of the Patriots
2 Lego Indiana Jones: The Original Adventures
3 Grand Theft Auto IV
4 Mario & Sonic at the Olympic Games
5 Dr Kawashima's Brain Training
6 Race Driver: GRID
7 Wii Play
8 Sports Island
9 Sid Meier's Civilization: Revolution
10 Wii Fit
Apparently the Guitar Hero World Tour controller will feature a "new touch-sensitive guitar Neck Slide" which "opens up the entire guitar neck for unbound solos", so you can "shred how you want".
As previously announced the game will ship with a microphone and wireless drum kit, complete with cymbals and soft pads for quieter play. The whole shebang will cost USD 179.99, according to Intellisponse. Historical evidence suggests it'll be more expensive in Europe, but perhaps lessons will be learned from the Rock Band row and the mark-up won't be too high.
The tracklist is said to include songs from Jimi Hendrix, The Doors, Foo Fighters, Smashing Pumpkins, Korn, System of a Down, Ozzy Osbourne, Interpol, Muse and "dozens more".
Guitar Hero World Tour has already been confirmed for launch on PS2, PS3, Xbox 360 and Wii later this year. For more official details, check out our previous coverage.
At a "strategy level" Microsoft wants to be first to the market again with its next-generation Xbox, Entertainment & Device Devision boss Robbie Bach has said.
Speaking during an interview with Venture Beat, Bach said that if you asked him whether being first to market with Xbox 360 was the right decision, he'd say "definitely yes," and the platform holder has a desire to do it again with the next console.
"The last cycle for the original Xbox was a little shorter than typical (at four years). We started way late," he said. "If you take the question of whether it was the right thing to try to be first [with Xbox 360], the answer to that is definitely yes. It has given us a leg up in a number of places that are super important.
"It has given us a leg up with game developers. It has given us a leg up from an economics perspective. It helped us expand Xbox Live quickly. At a strategy level, if you asked if we wanted to be first again, I would say yes."
But the E&DD boss said it was "too early to tell" when quizzed on his expectation for the next console's release plans. "Our view is we will be selling Xbox 360 for a long time," he said.
"People ask me how many people I have working on the next generation. On the one hand, it's everybody. On the other, it's nobody. People are continuously working on new technology.
"We start thinking about the next generation before we shipped the Xbox 360," Bach continued. "It doesn't start with a date. It starts way upstream with silicon development.
"From that comes a series of data points. You start making early technology choices. It's an evolving thing. Stuff doesn't become concrete until you get inside a window of when you have to ship, more than 18 months or so out."
If we see anything before 2010, we'll be very surprised.
Fire Emblem DS will be the first instalment in the long-running series to boast online battles.
The exciting prospect spilled from the pages of Famitsu (translated by IGN), and will apparently be available in Japan as early as this August.
Subtitled New Dark Dragon and the Sword of Light, the game will be a remake of the original Fire Emblem that appeared on NES in 1990, but only in Japan.
Original developer Intelligent Systems will be bringing the adventure up to date by adding stylus battle-map controls and stretching the action out across both screens.
The biggest invention is the ability to cobble together a group of five fighters from your single-player game and take them online to fight against your friends.
On top of this, artwork will be re-done, there should be some fresh faces to meet, and apparently Weapon Ranks have replaced Weapon Skill, for those who worry about things like that.
The story tells of prince Marth who is on a quest to rescue his sister and win back his kingdom.
Sega is getting ready to launch Beijing 2008 later this month, and they've just dropped new information and screens on the various track and field events available for play in the Olympic title. Six track events and eight field events make up the T&F portion of the game, with the races benefiting from a new analogue starting block mechanic involving the controller's trigger buttons. Players will be able to either button mash or stick-waggle to work up speed, intermittently leaping hurdles where applicable.
Meanwhile, on the field side of things, players can compete in the pole vault, high jump, triple jump, long jump, or my personal favorite events, the throws, with javelin, hammer, shot put, and discus all represented. Always been a big fan of throwing things. Just ask my borderline neurotic targets cats.
Beijing 2008 - The Official Video Game of the Olympic GamesTrack And Field Events, Screenshots and Details Available Now
LONDON (16 June, 2008) – SEGA Europe Ltd. proudly presents Beijing 2008™ - The Official Video Game of the Olympic Games: Track and Field events.
Appearing on the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and PC, Beijing 2008™ delivers a host of Track and Field events.
Of the six Track events, the 100m is the blue-riband event of the Olympic Games and is watched by millions of people worldwide. A new analogue starting block mechanic has been added to the gameplay using the trigger buttons on the controller. After launching out of the starting blocks, players will have the choice to either waggle the thumb stick from left to right, or press the A button and B button alternately to gain speed. Other track events are the 200m, 400m, 800m, 1500m and the 110m Hurdles for Men and 100m Hurdles for Women.
There are eight Field events in Beijing 2008™ and new to this iteration is the Hammer Throw which is played with both analogue sticks to build up power, whilst using one of the triggers to throw the Hammer. Other Field events are the High Jump, Pole Vault, Long Jump, Shot Put, Triple Jump, Discus Throw, and the Javelin Throw. All of these events have different gameplay mechanics and are playable with both male and female athletes.
Beijing 2008™ is slated for a global release on June 27th 2008 for the Xbox 360, PLAYSTATION®3 computer entertainment system and PC.
D3Publisher (D3P), a publisher and developer of interactive entertainment software, together with its parent D3, Inc., today announced a worldwide publishing agreement with the Universal Pictures Digital Platforms Group for videogames based on Focus Features and LAIKA Entertainment's Coraline, the upcoming high-definition stop-motion animated feature - the first to be originally filmed in 3-D. The newest movie from visionary director Henry Selick (The Nightmare Before Christmas), Coraline is based on Neil Gaiman's international best-selling book of the same title. The games are scheduled to be released for console and handheld systems in Q1 2009 to coincide with Focus' nationwide release of the movie on February 6, 2009.
"The alternative-reality based plot of Coraline translates exceptionally well to an interactive gaming adventure," said Yoji Takenaka, executive vice president and chief operating officer, North America and Europe, D3P. "We are enjoying working closely with the filmmakers and the team at Universal and Focus Features to authentically portray the film's unique cast of characters and allow players of all ages to experience not only key environments and moments from the movie, but also elements that go beyond the feature film."
"Coraline is a fantastically imagined world, filled with quirky characters and unexpected events, said Bill Kispert, VP and General Manager, Interactive, Universal Pictures Digital Platforms Group. "And with just the right blend of humor, adventure, and spookiness, it is the perfect source material for a truly unique adventure game."
Coraline (The Game) is a surrealistic adventure game that will enthrall gamers of all ages with its moody atmosphere, engaging narrative and cast of colorful characters. The console products are being developed by Papaya Studios, and the handheld products are being developed by ART.
The always-popular Electronic Entertainment Expo has returned to its roots this year, with the annual game show moving back to the Los Angeles Convention Center after a solo season on the sunny beaches of Santa Monica. Kicking off on July 14 and running through July 17, E3 2008 showcases several of the year's biggest software titles from the industry's biggest publishers. In addition, special tie-in events like Gamecock's BE-3 Initiative and Activision's offsite press conference will spotlight new software as well.
To help celebrate the festivities, we're starting our E3 coverage right here and now. Listed below is every videogame that has been "officially confirmed" to appear at the show and concurrent events happening at the same. Just remember not to go crazy if your most anticipated title isn't on the list -- after all, E3 is known for its surprises and secrets, not every company is going to let us know everything ahead of time. That means that our list will by no means be complete until the show starts. Regardless, this page will continue to be updated immediately whenever we can confirm additional titles.
For your easy navigation, we've provided links to every game listed should you want to use our watch-list system to keep and eye on your favorite titles, and we've even included a handy countdown clock so you know exactly how much time is left before the show happens. Titles added in the last 48 hours are marked with a handy-dandy "New" icon as well.
Oh, and before we forget. If you're a publisher and want us to add games to your list, send us a complete description to this email address and we'll take care of the rest.
Akella
Postal III (PC, X360) NEW
Bethesda Softworks
Fallout 3 (PC, PS3, X360)
Capcom
Bionic Commando (PC, PS3, X360)
Bionic Commando Rearmed (PC, PS3, X360)
Capcom Project #1 [untitled] (other)
Capcom Project #2 [untitled] (other)
Dark Void (PC, PS3, X360)
MotoGP 08 (other)
Neopets Puzzle Adventure (PC, Wii)
Plunder (PC, PS3, X360)
Resident Evil 5 (PS3, X360)
Spyborgs (Wii)
Street Fighter IV (PC, PS3, X360)
Super Street Fighter II Turbo HD Remix (PS3, X360)
Crave Entertainment
Defendin' de Penguin (DS, Wii) NEW
Ford Racing Off Road (PS2, PSP, Wii) NEW
King of Clubs (Wii) NEW
PBR: Out of the Chute (PS2, Wii) NEW
Purr Pals (Wii) NEW
Solitaire & Mahjong (Wii) NEW
D3 Publisher
Bangai-O Spirits (DS)
Ben 10: Alien Force -- The Game (DS, PS2, PSP, Wii)
Naruto: Clash of The Ninja Revolution 2 (Wii)
Naruto: Path of the Ninja 2 (DS)
Puzzle Quest: Galactrix (DS, PC, X360)
Deep Silver
S.T.A.L.K.E.R.: Clear Sky (PC)
Disney Interactive Studios
Disney Fairies: Tinker Bell (DS) NEW
High School Musical 3: Senior Year (DS) NEW
High School Musical 3: Senior Year Dance (PC, PS2, Wii, X360) NEW
Pure (PC, PS3, X360)
Spectrobes: Beyond The Portals (DS)
Ultimate Band (DS, Wii) NEW
Electronic Arts
Command & Conquer: Red Alert 3 (PC, X360)
Crysis Warhead (PC)
Dead Space (PC, PS3, X360)
FaceBreaker (PS3, X360) NEW
FaceBreaker K.O. Party (Wii) NEW
Madden NFL 09 (PS3, X360) NEW
Madden NFL 09 All-Play (Wii) NEW
Mercenaries 2: World in Flames (PC, PS3, X360)
Mirror's Edge (PC, PS3, X360)
NBA Live 09 (PS3, X360) NEW
NCAA Football 09 (PS3, X360) NEW
Skate It (Wii)
Spore (PC)
The Lord of the Rings: Conquest (PC, PS3, X360)
Tiger Woods PGA Tour 09 (PS3, PSP, X360) NEW
Tiger Woods PGA Tour 09 All-Play (Wii) NEW
Warhammer Online: Age of Reckoning (PC)
Gamecock
Dungeon Hero (PC, X360) NEW
Legendary (PC, PS3, X360) NEW
Velvet Assassin (PC, X360) NEW
Microsoft
Banjo-Kazooie: Nuts & Bolts (X360)
Fable 2 (X360)
Gears of War 2 (X360)
Halo Wars (X360)
Too Human (X360)
Viva Pińata: Trouble in Paradise (X360)
Midway Games
Blitz: The League II (PS3, X360)
Game Party 2 (Wii)
Mortal Kombat vs. DC Universe (PS3, X360)
TNA iMPACT! (PS2, PS3, Wii, X360)
This is Vegas (PC, PS3, X360)
Touchmaster 2 (DS)
Unreal Tournament III (X360)
Wheelman (PC, PS3, X360)
Namco Bandai
Soulcalibur IV (PS3, X360)
Natsume
Harvest Moon: Island of Happiness (DS)
Harvest Moon: Tree of Tranquility (Wii)
Sony Computer Entertainment
Killzone 2 (PS3)
LittleBigPlanet (PS3)
MotorStorm: Pacific Rift (PS3)
PixelJunk Eden (PS3)
Resistance 2 (PS3)
SIREN: Blood Curse Episode #1 [PSN] (PS3)
SOCOM: Confrontation (PS3)
SouthPeak Interactive
B-Boy (PS2, PSP)
Big Bang Mini (DS)
Edge of Twilight (PC, PS3, X360)
Mister Slime (DS)
Monster Madness: Grave Danger (PS3)
Ninjatown (DS)
Two Worlds: The Temptation (PC, X360)
THQ
All-Star Cheer Squad (DS, Wii) NEW
Baja: Edge of Control (PS3, X360) NEW
Darksiders: Wrath of War (PS3, X360) NEW
Deadly Creatures (Wii) NEW
Red Faction: Guerrilla (PC, PS3, X360) NEW
Saints Row 2 (PC, PS3, X360) NEW
Viva Pińata: Pocket Paradise (DS) NEW
WWE SmackDown vs. Raw 2009 (DS, PS3, Wii, X360) NEW
Warhammer 40,000: Dawn of War II (PC) NEW
de Blob (Wii) NEW
Valve
Left 4 Dead (PC, X360)
Warner Bros. Interactive
LEGO Batman: The Videogame (DS, PC, PS2, PS3, PSP, Wii, X360)
Project Origin (PC, PS3, X360)
XSEED Games
Little King's Story (Wii)
Valhalla Knights 2 (PSP)
D3Publisher has confirmed that it will release a game based on the Shaun the Sheep TV show for DS before the year's out.
The company, who previously distributed PS3/360 title Dark Sector and Puzzle Quest, will be working closely with Aardman Animation to authentically bring the personality and humour of the series to life.
In the game, the sheep have all escaped and Shaun must find them before the Farmer comes home. He will never to interact with Shirley, Timmy, Bitzer and other characters through areas like the junk pile, the sheep pool and the circus tent. Let us know if that makes any sense to you in the comments, below.
The game will feature three gameplay modes: Story, Mini-Game and Collection mode. There's no information as to the specifics of these modes, yet. Or at least, nothing we find coherent anyway.
So here is the 'final' release of my 3D rubik's cube sim. The final is between quotes because I'll still fix bugs but I won't make any significant changes to the program itself.
This won't work with save files from previous releases and like previous versions it won't work with emulators for some reason. Tested on EZ-V
and DSTT.
new in this release
*ADDED A 4x4x4 VERSION
*combined DSCube with pocketCubeDS and new 4x4x4
check options menu
*removed limitation on camera movement
*lots of optimalisations under the hood mainly to speed up the 4x4x4
*added documentation
Despite going straight in at number one in the software charts and being the biggest PlayStation 3-exclusive release so far, Metal Gear Solid 4 has failed to prove a major driver of hardware in the UK, with Chart-Track revealing a "minimal" spike of seven percent over its opening weekend.
The UK sales monitor revealed last night that Konami's hugely anticipated blockbuster, which released worldwide last Thursday (June 12), has become the second fastest-selling PS3 title in the UK after Grand Theft Auto IV, and 14,000 short of the opening weekend figure recorded by Metal Gear Solid 2 on PS2 in 2002.
Speaking to GamesIndustry.biz, Chart-Track director Dorian Bloch played down the game's impact on hardware, revealing: "There's not a lot to say about it – it had minimal impact really. Units were up by seven percent."
But it was a different story for Nintendo, which launched three new flavours of DS - red, turqoise and green - across Europe last Friday (June 13).
"The new colours had a massive impact – sales were up hugely," said Bloch, who also broke down the performance of each model, adding: "Black is still the king, followed by red, pink, white, turqoise, green and silver." Black accounted for "more than a third" of DS sales. Chart-Track does not publish specific hardware sales figures.
In addition to the new colours, Nintendo also launched a new DS bundle featuring Brain Training, specifically targetting Father's Day gift buyers.
"Father's Day had quite a big impact on DS because there was a specific Father's Day pack available - which Nintendo also did for Mother's Day - which was quite important," Bloch noted. "DS is still going some, basically."
The UK sales monitor further revealed that Brain Training has spent a massive 74 weeks in the all formats top 10 – just five weeks short of current record holder, the original Tomb Raider.
Notice how no-one mentions 'hardcore gamers' anymore in the press releases? Well you're not the only one. Consider it a 're-adjustment' on the part of the PR sector of the games industry.
So if you're reading up on all the coverage about E3 next month, and the phrase core-gamer keeps cropping up where hardcore used to lie, well lets just say they hope you don't think too much of it. Funny thing is, the term core-gamer is about as well defined as hardcore gamer, as in, not at all.
Nintendo UK has unveiled a series of over 30 'DS Centres' to be housed in a variety of retail outlets across the country, in which gamers will be able to try out new games and download demos to their own consoles.
The Centres can be found in a number of different retail chains, including GAME, Argos, HMV, Zavvi, Toys R Us, Woolworths and ASDA, with the majority falling in specialist retailers in London and the South East.
Titles available to demo at launch include a number of existing best-selling titles, such as Big Brain Academy, New Super Mario Bros and The Legend of Zelda: Phantom Hourglass, with others available to download as demos.
Downloaded content will remain on the user's own DS while on sleep mode, but will disappear if the power is fully switched off. More DS Centres and demo titles will be available over time.
GAME has announced the results of its recent online poll to determine the best 100 games of all time, with Call of Duty 4 beating out the opposition to take top spot.
It was followed by The Legend of Zelda: Ocarina of Time in second, Final Fantasy VII in third, Grand Theft Auto IV in fourth and Super Mario 64 in fifth place.
The results also pointed to Mario as the greatest gaming icon of all time, with 11 per cent of titles containing Nintendo's plumber, while the PlayStation 2 was crowned "Most Popular Console" with 10 per cent of all titles in the top 100 being exclusive on that platform.
Meanwhile the highest-ranked film tie-ins involved James Bond - GoldenEye was in sixth place overall - and Star Wars, with two titles in the list.
Over 100,000 votes were cast in the vote, which was open to anybody visiting the game.co.uk website, with the Final Fantasy franchise listed as the most popular gaming series, and RPGs the most popular type of game.
The top ten titles were as follows:
1. Call of Duty 4: Modern Warfare
2. The Legend of Zelda: Ocarina of Time
3. Final Fantasy VII
4. Grand Theft Auto IV
5. Super Mario 64
6. GoldenEye
7. Halo 3
8. Metal Gear Solid
9. Half-Life 2
10. Gears of War
Iconic game designer Warren Spector has said he believes lengthy adventure games are "on the way out".
The Deus Ex creator, who now heads Junction Point Studios for Disney, believes game designers need to work out how to meet a new generation of demands.
"I love working with Disney because I'm so tired of making games about guys in black leather carrying guns. I don't want to make those any more," Spector told Gamasutra.
"Building a game is as complex as making as a Hollywood movie. We are in a business that is both software engineer and entertainment, and we have to balance it. It used to be that you could trade off gameplay for graphics, but you can't do that any more.
"100-hour games are on the way out. How many of you have finished GTA? Two per cent, probably. If we're spending USD 100 million on a game, we want you to see the last level!" he added.
However, casual games have their own set of problems, according to Spector, who said, "If you don't make it on the front page, you don't get your game seen."
Spector has yet to put his name to a project since Ion Storm (Deus Ex series, Thief: Deadly Shadows) was closed by Eidos in 2004.
All we've heard of his Junction Point project is a teaser quote from the man on the studio website:
"When we do announce what we're doing, half the world's going to think we're crazy and half the world's going to think it's the coolest thing since sliced bread - how great is that?!"
Read to the full interview to find out what sort of people Spector wants to hire to help him. You'll need to love "chaos" and "change", apparently.
To no one's surprise, EA is set to release the next installment in the Need for Speed franchise later this year in the form of Need for Speed: Undercover. In an interview with gamesindustry.biz, Electronic Arts CEO John Riccitiello said that the title is in development from one of EA Vancouver's two NFS teams. He also hinted that its inspiration comes from movies like The Transporter, though we'll have to wait and see what he means by that.
The single previous Need for Speed team was split into two last year to allow each of the two teams more time to create yearly updates for the franchise. Rather than giving one team only 12 months to create the next installment, each team would now have a full two years, with the teams trading release years, obviously. Being that the team was only split last year, the Undercover team will only have a little over 16 months to create the title, but the extra breathing room must certainly welcome in any case.
In the interview, Riccitiello also discussed his disappointment with last year's Need for Speed ProStreet, and said that the reason for splitting the team into to two was to help insure that future titles would actually be a worthy experience.
No consoles were specified for Undercover, but given the franchise's history, we'd expect to see it hit every major system.
Once again a new version is out. Apart from adding TR-DOS and few little features I haven't touched anything else, but I thought you might want to have it anyway.
Metal Gear Solid 4 sold over 465,000 copies in its first week on sale in Japan, putting Konami at the top of the Japanese software chart.
That works out at nearly 12 times more than its closest competitor Mario Kart Wii with 38,000 sales, according to Media Create data for the week ending 15th June.
The effect Metal Gear Solid 4 has had on PS3 sales is still unknown, although Japanese magazine Famitsu has reportedly put its early estimation at around 70,000 hardware units sold.
Sony managed to shift 10,856 PS3 consoles in the week leading up to the game's launch
Full figures are expected tomorrow and, if those early predictions turn out to be true, it will be a vastly different story to the UK where MGS4 had only a "minimal impact" on PS3 hardware sales in Chart-Track's phrase.
The rest of the software chart saw Nintendo best-sellers Mario Kart Wii and Wii Fit take two and three, with the early success of Konami's PSP baseball outing, Jikkyou Powerful Pro Baseball Portable 3, fading to four.
Capcom followed with its PSP unit-shifter Monster Hunter Portable 2nd G at five, with D3Publisher entering the chart with a DS Pachinko offering at six.
Namco Bandai fighter Dragon Ball Z: Burst Limit continued to sell well on PS3 to take seven, ahead of Nintendo's Beautiful Letter Training for DS at eight.
Rounding out the chart were Tecmo's Kyoto Murder Files for DS at nine, and SEGA with Mysterious Dungeon 3 on Wii at 10.
The top 40 was made up of 15 games on DS, nine on Wii, three on PSP, two on PS3 and one on PS2.
Metal Gear Solid 4 Guns of the Patriots (Konami, PS3) - 465,000
Mario Kart Wii (Nintendo, Wii) - 38,000 (lifetime: 1,444,000)
Wii Fit (Nintendo, Wii) - 37,000 (lifetime: 2,227,000)
Ingramb has released a New version of the excellent Neo Geo emulator for Nintendo DS.
Changelog:
* Key configuration
* Pause key
* Put DS to sleep when lid is closed
* Save SRAM and NeoDS configuration to flashcard
* Fix crash when switching roms on certain flash cards
* Fix palettte bank swap bug on tile layer (metal slug 1 hud)
* Improve accuracy of vcounter, and vposition interrupts (fix freeze in Samurai Showdown 3, fix graphics in Blazing Star level 2, probly others)
* Fix issues when using dldi and slot2 ram from same flashcard (like supercard lite)
* Fix graphical corruption that occurs after a while when using slot2 ram
Download and give feedback and Compatability reports via comments
A big change in ranking have occurred for console sales in Japan as follows:
Playstation 3: 75,311
Playstation Portable: 64,675
Nintendo Wii: 45,564
Nintendo DS Lite : 39,201
Playstation 2: 7,297
Xbox 360 : 2,163
For the first time ever, the Playstation 3 tops the list, increased highly by roughly 64,500 units, most probably fuelled by the release of Meta Gear Solid 4. PSP is second, up 2,600. 3rd place is the Wii, up 900 or so. Next is the DS Lite, up 4,000. PS2 is 5th, up 1,000 and Xbox 360 is last in line as usual, down 117.
Atlus is working on a DS game that sounds an awful lot like PC classic Dungeon Keeper.
It's called Master of the Monster Lair, and the idea is to build your dungeon to attract monsters. However, your end goal is to trap and hunt them, rather than feed them up and amass an army.
You fill the boots of a young man living in a kingdom rife with fear, as monsters rampage around the land at will and probably eat people. Your heroic path is laid before you after a chance encounter with one of those talking shovels. Plus you have spiky hair.
This is all wrapped up in an isometric view, wherein you predictably mine earth and rocks, and replace them with a variety of rooms to lure in your prey. You can have chapels and cellars and stables and trash dumps and plenty more.
When the monsters do decide to show up with all their sparkly treasure, you can hot-foot it over and battle them in a turn-based mode.
Atlus is also making it possible to hop online using Wi-Fi and share your dungeons with your friends.
Master of the Monster Lair is due out in the US on 2nd December. There's no word on a European launch, but you can always import if it takes your fancy.
Pop over to the official Master of the Monster Lair website for the first trailer.
Want to see some Ninja Gaiden Dragon Sword media. We've got some for you. Oh, only four gameplay videos, 10 screenshots and a bunch of art. So, not much then.
It's looking bloody good though, considering it seems to have much if the fighting mechanics of the console games - all controlled entirely with the stylus.
It's expected for release at the end of this month, too. So not long to wait either.
BioWare is is "looking into" making games for Wii and PSP in order to offer a wider array of titles.
"We're looking into Wii and PSP as a company... but nothing has been decided, and nothing has been announced. And we are, from styles of games - we are trying to broaden our portfolio," Mark Darrah, project lead for Sonic Chronicles, told Gamasutra.
He revealed the DS role-playing project had swollen to around 30 staff at one point, but despite the help and scale it had remained a frustrating platform to develop for.
"I mean, the hardware is challenging for someone who's done console or PC development, just because it's got four megabytes of memory, and it's very much hardware from - if you compare it to a PC, it's like hardware from 14 years ago."
Traditionally, BioWare has been a PC developer, but it moved onto Xbox with Knights of the Old Republic and Jade Empire, before creating Xbox 360 epic Mass Effect.
It was also bought by mega-publisher EA last October.
Sonic Chronicles: The Dark Brotherhood will be its first DS game when it comes out September.
Pop over to our hands-on with Sonic Chronicles to see what BioWare has done with the Sega mascot.
Motion Twin officially released two weeks ago his new game, Hordes. It is played entirely in a browser, not bother to download anything. While there is no 3D animations or breathtaking, but the atmosphere is very active. It is a game rather strategic, social, where everything depends on the relationship that you establish with other players.
In a few words, Hordes is a game of survival in a world community twilight invaded dead alive. By registering, you join a town of 40 people, all players like you. Your goal is to take your city as long as possible, constructing various buildings and defenses to deal with attacks that have killed living place every night at midnight.
Attention is a game to the morbid atmosphere, with very adult, but it is counterbalanced by a very black humour, very cynical, which gives the cocktail a final taste quite original and really taking. I said that gambling is prohibited under 13 years!
Having had the chance to participate in the beta test stage (thank you again for any team Motion Twin!), I embarked on the development of Hordes Survival Device, a tool for Nintendo DS for displaying information from Thursday
I tried to give him a military origin with a look consistent with the mood of the game, worn, dirty, tried blood. To strengthen the atmosphere, flies attracted by the dead live putrefaction just walking on the device, but can be hunted in their blowing. You can find more details about my software on this page.
Well, this is the game that I'm working. If everything goes as it should, become a game between tamagochi and Nintendogs, jeje. So far I have prepared the 3D graphics engine, you can tell the character where you have to go and the camera follows him. You can see an example that can load normal objects (a gift box very cumbersome and a refrigerator). Besides ... can be updated from the same game online. Still, a very comfortable way, if I add files and folders to the game what you have to do manually, but the best.
Finally, I leave you here. Parcheadlo with DLDI and put the folder anywhere on the card (up to 6 subdirectories, I think). Works with emulators that support FAT, as the idea.
Controls:
- A: changing mood (test).
- Pad: Move the selected object.
- L: Turning lights.
- L / R: Rotate selected object.
Touching a hole-free map of the bottom of the screen: The character "go" wherever he has said.
- L + R: Update.
- Start: Select another object.
In this version Blobb looks upwards as they for, and I have solved the problems that made sometimes leave the scene.
Moves to Zippo is a small application for the Nintendo DS that allows us to move Zippo by the touchscreen, either with or crosshead with the stylus (if made from mouse emulator).
DSlife is a free Conway's Game of Life implementation for the DS.
Features
256x192 array of life (same dimensions as the resolution of the DS screen.)
Zoom in 1x, 2x, 4x, 8x, 16x, and 32x.
At zoom levels >=4, a grid is displayed.
Draw life while the simulation is running.
Change the rules to whatever you want.
New in version 3.5:
Save and load patterns in the life 1.06 format. (Comes with 2 patterns.)
Lets you erase tiles by pressing an eraser button and then erasing with the stylus.
The keyboard for entering rules now only includes valid rules characters: digits 0 through 8 and slash.
Bottom screen shows the current number of live cells (as well as the current generation).
Source code is liscensed under the GNU GPL.
Well, as I reached the beta 6 and it is something semi-playable, I will bring it here to help me test it. I will make a presentation something decent that you deserve it.
Anime Quiz DS
What is and what I need to play?
AnimeQuest is a game of questions in the style of "want to be a millionaire." In principle will be the subject of anime and manga but could be extended. The game is connected to the internet to access the database of users, questions and answers. We therefore need Internet and WiFi connectivity for the DS. He may do a web version of the game to play through the computer.
Okay, now I want to know how he plays.
In his orders. The first thing we are asked to boot the game is a username and password (which will be created through a typical web form). Once we have identified correctly, we access the main menu of the game:
On the menu we see aid (by pressing the question) that will show us what each area of the menu. We can also see the credits of the game, if you press the sobrte i. By clicking on the image of the WWW access the global contest of questions.
The competition is global (for now) the center of the game. Players from around the world will gain points by answering questions and if aciertan. Then there is a general classification.
Once we are in the global contest, the game connects to the database and download the questions. As much unloading 20 questions, although there may be more in the database. We will show the maximum number of questions that are in the database in the upper window of the DS, and we can update the list by clicking on upgrading.
The list shows us the id of the question (mere identifier), the time we have to answer it, and the topic. Once we have selected a push start to answer it. We will submit the question and 4 possible answers. We selected before the end of the time we believe that the answer is correct and click OK. Then tell us if we are successful or not and return to the list of questions.
Anything else of interest?
Well, yes. It has great importance in the game input from users. These may, in part to play, propose new questions through the site, which will become part of the database. There are some filters in the show questions, for example, do not show the questions you've created yourself (in the global contest). This could vary, but I think that there is no advantage to anyone on anyone (I could mandar 50 questions and answer them, thus "scams" results).
What is finished?
As Peudada see, is still a beta for its probe. There are no real questions (are test) and many things are put ... cutremente something (like animations "has right" or "Fall"). Nor is made screen classifications that is what is underneath the menu at www. That will show the world rankings and so on, ultimately, a ranking.
Jeje, I am very listillo and I will cheat to hit all the questions
Well, I am more listillo you, because there is a system of "security" so as not worth start answering a question, turn off the console, look online and then re-plug the game and answer it. Nor is worth close the DS to enter into sleep mode and then reopen. At the moment is implemented so that it works but can be improved, and what will go to improve gradually.
Po voucher, but where the low?
Time to take the links to download the data and also access clear. Download:
Anime Quiz DS - beta 7
NOTE: folder "semsam" must be at the root directory of your cartridge. I forgot to put a name something more descriptive, the next beta will be pa ...
The data access are as follows (user: password). Choose one:
user1: User
user2: User
user3: User
user4: User
user5: User
Ojo, when answering a question, you do not grow back. If you do not leave any questions on the list is because they have already answered all the user has chosen. Start with another user or Dimelo here and delete the answers (a beta).
Update - Beta 7
He changed the name from Anime Quest of Anime Quiz, which hits more (thanks for the advice CaronteGF)
Added the general classification
It has replaced the system SAI to access FAT, for access via c + +. This gets better compatibility
It was added in MP3 music instead mod music (thanks to no longer fails to use the SAI).
Have been solved (I hope) the problems of corrupt funds, 99% of the time (in the V ezflash I went a little corrupt a fund once)
Advancing in the programming PHP (server). I am currently with the party to propose new questions.
This small open source program demonstrates, among other things, some of the NDS' graphics hardware capabilities.
Now with DLDI / SLOT1 support!
Features
Hardware volume shadowing - A mini-tutorial is included in the readme!
Motion blur with video capture, using only one VRAM bank, at 60 FPS
Hardware lighting, texturing, fogging, antialiasing etc.
Display brightness control
Viewport scissoring (thanks to gabebear off the gbadev.org forum)
Loading text and binary files (through libfat)
Converting .tga 24/32bit image data to 16bit nds textures
Displaying a custom font and a text area over a background image
Smooth touch input
Simple frame rate counting and display
... and other things
It is mainly targeted towards new NDS homebrew developers, who want to see how to activate and utilize some of the NDS' graphics hardware features.
Build with devkitARM R23b, libnds 20071023 and libfat 20070127.
This is a demo I made to develop a little 2D particle system.
Based on that particle system, the game is a bloody and simple shooter.
Remember, it's not a complete game, just a Work In Progress "technology demo."
This game is about random nonsensical scenarios that the team comes up with for Jorge, the first being a trip up the Eiffel Tower to save the children that were kidnapped by the C'im-Pan-Z. Jorge is Mario's French cousin, a bit of a humiliating secret of their family (just read its backround - I say "it" for lack of a better word.) In any case, this game will be a multi episode parody of lots of classic games, the first being the arcade version of "Donkey Kong" (or "Kinky Dong", as Silent_Code would call it - which consists of climbing ladders and jumping around.) Later episodes will be other games, such as "Super Mario World" and "anything else we can come up with." The game is still in its early stages, but it's a start! =)
YahtzeeDS is the port for DS game Yam's.
The goal is to make combination to score maximum points.
The best scores are saved.
For more information on the game:
Item
History:
06/06/08: 1.0 - First public version
How to play:
The game consists of several tours. Each round consists of two shots.
It makes the first start by choosing "throwing" on the touchscreen. Once this first launch carried out on blocks, via small dice at the bottom of the screen, the values you want to keep.
The red dice are blocked while diced green will be revived in the second run.
They then make the second start by choosing "relaunch" and "throwing". The dice not get blocked when a new value.
At this point, then chooses one of the two pages (accessible via small arrows) the score you want to fill. If it does not correspond to the combination, then the score is set at zero.
The game is finished once all the scores of two pages are filled.
The M icon gives access to a menu during a game.
Technical information:
The project was developed under Eclipse with excellent emulator NO $ GBA.
Sub emulator safeguarding the best scores is not working.
It was tested on hardware via a linker R4 and it worked properly without patchage. The best scores are corresctement saved.
Bookstores used:
-- The libnds for development 2D and 3D
-- EFSlib for backups
Mollusk contacted me long ago this month so I created a port of Thursday XUMP on our Nintendo DS. In fact I was unable to create the port (and not motivated either), and beatings while I was re-programmed my way (there I was motivated). I like to watch a game and tried to create a version that is truly made for the DS (Story Double tap the screen) and then it must be that I put my key staff, so we 2x more level, and new blocks compared to the original version and everything has been redesigned for our DS. I hope the result will be a live up to your expectations.
CREDITS:
Original PC game by Kedo, kojote and ne7 http://www.psilocybindev.org
Nintendo DS version by Kukulcan (code) and Lobo (gfx), NE7 (music).
Creating levels:
+ The original PC version includes 32 levels.
Levels 01-32 by Kojote
+ The DS version includes 32 levels over directed by:
Levels 33-34 by Kukulcan (establishment of new blocks unpublished report by the original version)
Levels 35-56 by Lobo
Levels 57-64 by Cid2Mizard.
Music: NE7
Palib: Mollusk.
The game:
The goal is simple, you must destroy all the blocks (the clear blue and dark blue only) that are present on the screen from above without dying. The fact remain on a block destructible more than 5 seconds creates its destruction and of course your death.
The time is against you.
Do you finish the 64 levels and see the screen?
Orders
PAD: move our red ball on the screen.
L / R or by touching the bottom screen (pointing left and right of the minimap): make the screen scroller game to see the entire level (for grades too large)
YXBA: Changing the direction of scrolling of Background background of gambling on the top screen.
START: Music (yes / no)
THE BLOCKS
Green and gray: Blocks indestructible
Pale blue: not destroyed after 1 above
Dark Blue: After not above 1 turns into a pale blue block
x2: jump 2 boxes farther
Arrows: It requires a follow directions on the block included automatically.
Barre vertical: As a barrier, it only runs in the vertical direction.
Horizontal bar: As a barrier, it only runs in the horizontal direction.
Teleport: Teleportation 1 teleporter to the 2nd.
Disney is planning a videogame version of the upcoming animated feature Bolt, which tells the story of a heroic dog's cross-country journey.
Gamers will play as the TV star dog, Bolt, and his owner, Penny, from the action TV series featured in the film. As Bolt, players can use his superpowers, including laser vision and his superbark, which sends out a sonic blast to devastate opponents. As Penny, players use stealth, hacking skills and a wheelbar, inspired by her scooter seen in the movie, to outwit enemies.
Bolt will be available for the Nintendo Wii, Nintendo DS, Xbox 360 video, PlayStation 3, PlayStation 2, and PC and is scheduled for a November 2008 release.
thos_thom has released and updated his Frog game for DS, heres the info from him:
Hi everyone, its been a while since I released anything so here is a little touch screen puzzle based upon the picking demo found in the libnds examples.
press A to start, then touch groups of shapes as they whizz around the screen. Select three of the same type to make them go away. remove all shapes to move up a level. Game ends when time runs out.
I've uploaded a new version with better spacing and a better view of the objects. The picking in this version seems more or less spot on. I've also added a really annoying sound for good measure. ;D
Let me know what you think. I am trying to load more interesting models but for now simple shapes will have to do. Any help with that would be appreciated.
This game was made a while ago! The initial plan was to build a few "BOMB!" levels myself, throw it all together, and pop it online.
I'm lazy!
The bomb thing hasn't happened yet!
So, rather than have it do nothing, here's the version so far.
The game contains lots of levels.. Count 'em!
The levels are from 2 sources.
1. Fraggle's Puzznix game on the Amstrad CPC
2. The freeware game "Vexed" available from http://vexed.sourceforge.net/
Hopefully those guys don't mind be clumping all this together, and sticking it online!
If they do, let me know..
Like I said.. I would've added, but.. That's not quite happened yet!
Maybe some time in the future I'll pop back into this, add the bombs, stick in a level editor, and all the rest of it.
We'll have to wait and see.
I'd appreciate at least a teensy bit of feedback, so if news sites could bother to write something like "Crap/Average/Good" other than just copy and pasting this, that'd probably help. (You'd think that would be the norm, but unfortunately not!)
As it stands, loads of levels, and plenty to play through.
Should keep you going for a little while!
I'm also working on a "Vexed" clone for the DS with 48 worlds and 60 levels for a total of 2880 levels.
I just have to work on the graphics.
I don't add CPC levels but i'm interested with your .DSK file containing the 4 packs levels game, to add it to my website CPCGAMES => Puzznix By The Fraggle
Packs C and D are missing in my version.
Im going to use this thread (mainly this post) to keep people update with my game im working on. PongDS.
The basic concept of it is you hold a DS sideways. A user will use the D-Pad to control there paddle, and another user will use the *other* pad.
Any comments/suggestions will be accepted with open arms.
Also, I am going to need some testers to either test this on a real DS or via emulator (No$GBA would be probly the best for this job).
Update 4: After some hassles with David's server, and it hiding .nds files, I figured I'd just zip both files .
You can find the latest release below. The zip contains both PongDS.nds and PongDS.ds.gba. Use whatever your emulator/ds wants (most likly the .nds one).
Release 0.3: 12th June 2008 (1:11am Release)
- Added sound to the game.
- Added single player mode. You can control your paddle with the Left/Right on the d-pad or the A/Y buttons.
- AI has 1 difficulty... I call it "rediculus". It can be beaten though.. its just pretty hard.
Release 0.2: 11th June 2008
Added a main menu. Only the shared ds play works at the moment.
- Using different method for drawing sprites, now middle gap (where mic is) is counted for.
- Numerous speed improvements.
- Fixed bug: Ball speeds going faster/slower depending what way ball is heading.
- Ball bouncing off bat improved.
- Possible bug: Ball hugging the wall after you hit it. (Please tell me if this happens).
Release 0.1: 10th June 2008
- No AI.
- No pause.
- No standby.
To use this, you turn your DS sideways, and you (player one) will use the Left/Right d-pad buttons to move your paddle (on your left), and someone else (player two) will use A/Y to control their paddle (on their left).
elhobbs has released a new port of Quake for the DS, heres the original release info:
I have released my version of a quake port for the nintendo ds. I named it cquake for lack of a better name. The frame rate is not the best but I think it is playable on easy or normal. Hard and Nightmare are not very playable.
be sure to read the readme_cquake.txt file as it includes some important notes about defragmenting the PAK files.
I left some debugging code turned on that can be used to trace failure points at startup. If you see a message that says "wait for it..." then you need to press the A button to continue. This only occurs during startup. You can turn off the rest of the debug messages by going to the console and setting developer to 0
Like this:
developer 0
I have tested this on:
Ezflash 5
Supercard Lite microsd
Max Media Doc CF
I have not tested this on a FAT32 or SDHC card as I do not have the hardware. So, I would be curious to know the results.
Update, June 13, 2008: New version rsw_061308.nds now available! Feedback appreciated.
Hi all,
I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes (hopefully). Still lots and lots of stuff to do... I'm going for some kind of an AI sandbox with tactical assault overtones! ) Any feedback is appreciated.
Update your usrcheat.dat from your DS trough Wi-Fi!!
Version 0.9
What's new:
Added simple GUI
Now you can see, on the lower screen, the latest changes of usrcheat.dat by Narin
Added progression bar for download and decompression
Well, I am presenting my latest creation. Broadly is a tetris 3D which keeps records on the card (key), allowing stylus control (asquito, but in order ...) y. .. Lets you listen to your MP3 while playing! To do this you have to remove enough quality ... left around 2.5 Mb, but something is something.
Well, do not entertain more, if you want more information see the readme. I hope you like.
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
-Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
-supports canvas sizes 256X192 and less
Release History
Version 1.01
-No more crashing!
-Fixed pallet saving bug
-Fixed Grid problems
-prevents user from opening unsupported file sizes
Version 1.00
-Changable canvas sizes! (You can load or create images 256X192 or less now!)
-Now scans card for UAPaint Directory (directory can be placed anywhere)
-Fixed black BG bug when exited pallet menu
-zoom now zooms to the last place moved too
-streamlined copy and paste & fixed copying bugs (no longer have to select stuff from top left to bottom right; all directions work now)
-added new option to options menu
-added X flip and Y flip in copy and paste options
-fixed zoom bar positioning
-releasing the B button when zoomed now returns to correct zoom level
StillAliveDS is a puzzle game inspired by the flash version of Portal, itself based on the game Portal de Valve.
You must catch all of the cakes before they reach the exit of it.
To do this, you are equipped with your PortalGun which lets you portals in the walls in order to be able to teleport elsewhere.
Throughout your journey, you'll be guided by a robot you learn the mechanisms Thursday
History:
16/06/08: V 1.1
bugfix:
-- The turrets will not take more through the coffers
-- The maximum number of crates and turrets in a level is in agreement with the publisher
-- A portal buckle down / down is no longer accelerating object that makes a loop
-- More than portal laid one on another ground
-- Fixed energy green wall that was more effective after missing if you restart the game
-- The turrets located at (0, Y) may draw
-- The turrets can now draw after the disappearance of a wall blue / green in front of them
-- Viewing the last character in dialogues on the upper screen
-- No more eating cakes already eaten if you fall outside the screen at the bottom right
-- The scores are now well advanced saved
-- If you have finished the game and once again we finished the 28 level to normal, the advanced level will return more 1
-- You can not launch a portal (or erase) if an object is still inside
-- If a fund sends to the ceiling and crushes us, no longer through the ceiling
Additions:
[Thursday]:
+ Route portal fired
+ Facility poses greater portal (1 pixels floating allowed on each side)
+ Display the name of the map under way in custom / wifi
+ Leave the party returns to the mode where it was (leaving custom menu returns to custom, leave the wifi returns to wifi ...)
+ Its wood broken when the body leaves the screen explodes
+ The ball explodes plasma funds
+ Animation portals and portalGun
+ The arrival flag is red and white becomes when you can finish the level
+ The character slips a little less ground
+ More pressing the button jump over the figure jumps high
[Menus]:
+ Appropriations accessible from the menu if already ended Thursday
+ Appropriations slightly modified at the end
+ Adding an explanation of the buttons on the menu
+ Use of the pad can to get around the maps menu Story (already present for Custom modes and wireless)
[Custom]:
+ Upload map since the DS (We choose a map, on the cheek, and if we finished the upload starts)
+ Support for an infinite number of maps in the directory customMaps
+ Publisher level (new map or change map selected)
[WiFi]:
+ Report bad map to wifi since the DS
[Other]:
+ Support of the German language (thank you to Elric Ackbar)
Using the menu
To use the menu, grab the box with your stylus and then plan on your selection
You can build maps using the editor levels and send them on the website.
Then everyone can download your creation on the site or directly from the NDS in the menu wifi
Thanks:
I would like to thank:
-- ZeBlackos for its magnificent GFX, you déchires
-- Mollusk for PAlib
-- RřßiN for help on the new website
-- All the Shan dev as a forum for support during these weeks of development
dsmcu implements the most important parts of the MCU mix protocol. it talks to audio workstation software (mainly tested with Reaper PC + allegedly Mac, may possibly work with other apps) over WIFI via DSMI.
i.e. mix + record arm from your couch. or the hallway. kinda.
more info on the linked pages. main thing that needs to change is the channel selection/solo/mute etc, and some graphics refactoring (it's really clumsy at the moment). i've been meaning to do a lot more work on this before doing a proper announcement, but i've been really busy (and it's working okay anyway), so treat this as a technology preview/concept app.
An entry in the DevFR Coding Comp which translates to silly game comp for some strange reason:
Release from Mony
The reflex tester musical fate of marrés!
OK, I'll balance my homebrew for the composition stupid # 1 on the theme of ziq! Developed for DS with PAlib, I coded it quickly made a few nights
I've tested on hardware, it works well, not against under DesMuMe, but good, not serious
For the gameplay then, well, a hem .... it's pretty simple, on the top screen, "tricks chelous" appear, you find player on the frog and affect them: if you touches correct, the frog makes a nice noise, otherwise a noise evil! Then, well, must go quickly, after a few parties, it was the mastery and
After some time, the game stops and counts points, more than 10 is good, if not ...
unless you are not torn,
you do not win
mixture and beat them all
of rhythm game, this small beginning
could become a real game!
ps: in fact I like cats. .
Here is my contribution to the composition.
Rather than a draft stupid, I see more a parody of the famous game Guitar Hero.
Only then, more question to be on the scene.
You are a bundle of Guitar Hero, especially when the concert risk of a pacifier part because of you! .
You are part of a jury, which puts hearings, the goal is to break all those who sing badly (hence who notes rotten over the head) as soon as possible and with the instrument with which they play ( ==> Screwed guitarist with the guitar, trumpet with the trumpet ...) and select the instrument must be R or L (right-handed or left-handed) and touch the instrument. .
Thęme: Music = OK
Genre: silly = OK
Gameplay: Approximate = OK
All of Bugs = OK
Well, I made the turn, then ...
Otherwise, although no $ gba found error-free, no emulator does justice to the soft ... music is a little too what it wants ... against a NDS is happiness ...
It is a piano because the theme of the composition is still music
but the keys have been changed to a can enter the theme
stupid of compovous alez therefore be able to play your air like a base prout!!
I plan to make updates as the mod 2 butt (or 2 pen) and of course add
theme as piano and piano désacordé very désacordé or piano with expression (or chit Alsatian or breton).
That's all!
A xylophone classic if you type the keys with the stylus,
and so the more you leave a key you have the sound of animals.
Attention this game is classified PEGI 18m + (it is rare nowadays).
Indeed it was produced for the composition but also for my daughter, who handles
the stylus as a virtuoso and less than 2 years.
If so extraordinary, she uses pencils, stylot and therefore the stylus
normally
and not a full hand.
Of course it unclear draw, it makes it gribouillies
uses the stylus very well in "Wario Paint" mini bonus in wario ware where clicking
in the drawing you color areas.
She began by clicking anywhere Xylophono then understand
they were sensitive areas (the keys of the instrument and not
Sphere's hot).
to 18 hours it made me a crisis in order to continue to play with
beta version.
She loves this game should I add more option with the button,
it seeks
Learn what they do, she can also turn off the machine (it turned off and
and then closes it gives me so I range)
A true daughter of gamer ...
This game music for someone bigger may be regarded as
stupid so it complies with the criterion to prequalify. :-)
The Moon Books Project is breaking new ground, setting new trends and going where no DS website has gone before.
Tired of downloading all the same films to watch on your Nintendo DS? Wish you could convert your own videos, or even download something converted by one of your peers? Well now you can!
Using our state of the art video conversion process, you too can now whip up your own DS format videos from the comfort of your web browser, and share them with your friend via The Moon Books Project.
And yes, we did say from your web browser, no messy software to download. No ritual sacrifices to get it working.
I finally finished book II of the Lone Wolf series for the Nintendo DS: "Fire On The Water". For those who had missed the first volume, Flight From The Dark, this is an attempt at porting good old paper gamebooks to the DS console.
So what's new in this second book?
- A totally new and exciting adventure!
- Improved the game engine for handling more complex events
- Made 4 new musics (1 intro and 3 ingame) for even more variety
- Added mini-games
- Added merchants
- and many other fixes and improvements
No SNEmul is not dead, it’s simply sleeping. I Hope I will have more time later to fix bugs and add improvements to the emulator, but it’s not really possible for the moment.
Due to a change in the MySql from my provider, Wordexpress was not working correctly since some months. I was hoping that the bug will get fix itself but it seems I needed to upgrade Wordexpres. Anyway it seems ok now…
repeaterDS is a free music application for the Nintendo DS that allows you to “play” a sample by drawing on the DS screen. The vertical axis controls repeat length. The horizontal axis controls the playback offset into the sample.
Features include:
Control repeat length and offset using the stylus
Record and playback your gestures to create repeating stuttering noise
Shift your recorded gestures in realtime to create evolving patterns
Load in your own sounds
BPM settings
- High storage capacity (6GB) for storing essential digital content such as high quality photos, videos, music and more
- Optimal speed and performance for microSDHC compatible devices
- Speed performance rating: Class 4 (based on SD 2.00 Specification)
- High Quality microSDHC card backed by 5 year limited warranty
- Built to last, with an operating shock rating of 2,000Gs, equivalent to a ten-foot drop *
- SanDisk microSDHC 6GB card ships with Bonus MicroMate� USB 2.0 SD/SDHC Reader, to ensure compatibility when downloading pictures or other digital content
Easily transfer files between your digital devices and computer
High speed USB 2.0 certified reader/writer for fast data transfer
Ketsui DS has an official site, and while all sections are filled in, what you should really be looking at is the extra features. It's pretty impressive. They've got game sharing, wherein a second player can download a boss attack mode from you, for one thing. Next there's a replay mode. You play, the replay is saved, and you can watch it again, and send it to friends wirelessly as well. There's an Evac Report thing which I don't really understand, and then best of all, there's the "oshiete IKD san!" mode, in which Cave president IKD gives you tips and tricks. If this mode were really built out, it could actually teach you how to get better at shooters.
Windy X Windam is the Success/Ninja Studio DS fighting game that features Izuna as a character, if you've forgotten, and the site has been updated with a roster of 9 characters (looks like there's one to be revealed still) a description of the system, though much more of that will be revealed later. But because the system section is up, that means there are a couple of screens, and the sprites look really nice.
description
Choose your own motherland, invade and unify the world of Neverland by becoming the overlord of the rest of the thirty nine countries. This game has already made a name for itself with the last installments by having a cast of intriguing characters and a complex web of political as well as personal relationships between them.
This newest installment makes use of the touch pen facility in battle wars to make controls more intuitive. Direct your armies with your touch pen and indicate the speed they should march at with your movements. Some armies are better with speedy battles and some are better with prolonged sieges, understand your forces before you deploy them.
Each character has a different set of attacks when they enter the battlefield. Use your touch pen to initiate special attacks against your enemies. You need to deal with random events like taxation, diplomatic missions, battles etc at random intervals, so be sure that you are equipped for all of these tasks at all times.
View event scenes once you have accomplished a specific task. There is a library section that allows you to review all the scenes and graphics awarded to you. Since the game consist of elements from all the previous installments, there is a glossary section for you to look up the terms. This feature is especially helpful for the beginners who start their Spectral Force experience with this game.
Welcome to this week's Games Update, our weekly summary featuring all new product arrivals from the last seven days.
Games are coming out in torrents after the release of the grand finale of the Metal Gear Solid series, and these releases include games of all sorts of genres.
Summer holidays are about partying and family fun for a lot of people. Nintendo therefore published their newest sports game Super Mario Stadium: Family Baseball, a game suitable for all ages and all occasions. Besides sports games, the puzzle Puyo Puyo! is another game suitable for families gatherings and all sorts of parties.
As a new special priced version, Puyo Puyo! is not only a a perfect addition to your collection of games, but also a nice way to save some cash.
Likewise, Atlus re-released their thrilling mythical RPG Odin Sphere as a best priced version, so for those who did not manange to to grab the last edition, be sure to get your hands on them this time round.
The revival and upgrade of old games are good buys, just in case you have trouble making out your mind. Since the gaming industry is fast paced and competitive, only the best games get revivals. Super Robot Taisen A [Asian, JPN], is a good example, first released in 2001, it is re-released 7 years later on Sony PSP, powered up, with lots of new features.
A lot of people go travelling in the summer, to make your hours of plane, train or even bus journeys more exciting, a number of new games are released on portable consoles such as Spectral Force Genesis [limited and standard editions]. Think about unifying the world as you travel abroad.
The far east is a good place to travel in your summer holidays, but travelling back time to ancient Japan is an even rarer experience. The Harukanaru Jikuu no Ka de (Harukanaru toki no naka de) series has always taken their players back time to either the Heian or Kamakura period. But this time, in the fourth installment, you travel even further back to the era of the gods and myths.
Aside from games, Square-Enix has published their third book in the Final Fantasy Ultimania series. This time, the book will focus on battle systems and monsters as well as magic.
As usually, here's a summary of all new releases from this week, followed by a quick preview of what is expected to be hot next week.
Xbox360™:
Don King Presents Prize Fighter US US$ 64.90
Dragon Ball Z: Burst Limit US US$ 64.90
FlatOut: Ultimate Carnage JPN US$ 64.90
Kung Fu Panda ASIA US$ 49.90
NASCAR 09 US US$ 64.90
PlayStation3™:
Dragon Ball Z: Burst Limit US US$ 64.90
NASCAR 09 US US$ 64.90
Nintendo Wii™:
Backyard Baseball 2009 US US$ 44.90
Blast Works: Build, Fuse & Destroy US US$ 44.90
Harukanaru Jikuu no Kade 4 JPN US$ 64.90
Puyo Puyo! (Special Price) JPN US$ 29.90
Super Mario Stadium: Family Baseball JPN US$ 59.90
The Chronicles of Narnia: Prince Caspian JPN US$ 59.90
Nintendo DS™:
Dokusho Shitendo DS: Genji Monogatari + Chottodake Bungaku JPN US$ 39.90
Dokusho Shitendo DS: Hanshichi & Yuumon & Ango + Ago & Hatamoto Taikutsu Otoko JPN US$ 39.90
Gakken Mainichi no Drill DS: Mesaze! Miracle Shougaku 1 Nensei JPN US$ 39.90
Jake Hunter: Detective Chronicles US US$ 24.90
Looney Tunes: Cartoon Conductor US US$ 24.90
My Fashion Studio US US$ 34.90
Nippon Shuzan Renmei Kanshuu: Itsudemo Soroban DS JPN US$ 39.90
Ohimesama Debut JPN US$ 48.90
Puyo Puyo! (Special Price) JPN US$ 29.90
Soul Bubbles ASIA N/A
Spectral Force Genesis JPN US$ 48.90
Spectral Force Genesis [Limited Edition] JPN US$ 69.90
Watashi no Pony JPN US$ 39.90
Nintendo DS Accessories™:
Game Card Case 6 (Black) US US$ 5.99
Game Card Case 6 (Clear) US US$ 5.99
Game Card Case 6 (Pink) US US$ 5.99
Sony PSP™:
Puyo Puyo! (Special Price) JPN US$ 29.90
Secret Agent Clank ASIA US$ 39.90
Super Robot Taisen A Portable ASIA US$ 59.90
The King of Fighters '98 Ultimate Match Original Soundtrack JPN US$ 31.90
World Championship Cards US US$ 24.90
Sony PSP™ Accessories:
Full Protection Filter JPN US$ 9.90
PSP Headset with Remote JPN US$ 39.90
Super Robot Taisen A Portable Accessories Set JPN US$ 29.90
PC Games
Mass Effect (DVD-ROM) ASIA US$ 39.90
Video Game related Books
Final Fantasy 20th Anniversary Ultimania File 3: Battle JPN US$ 29.90
Video Game related Soundtracks
Made Hajimemashita Goshujinsama No Osewa Itashimasu Drama CD JPN US$ 29.90
Radio DJCD Naruto Radio Shippujinrai 3 JPN US$ 24.90
The Idolm@ster Master Live 04 JPN US$ 19.90
A separate Video/Music update containing Japanese releases from this week, including new Anime, J-Pop and Movie releases will follow prior end of the week. So J-Pop, Anime and Movie fans, be sure to look out for that one!
A lot of releases are expected next week, with a lot of hits such as:
Xbox360™:
Battlefield: Bad Company ASIA US$ 44.90
Battlefield: Bad Company Gold Edition ASIA US$ 49.90
Mobile Suit Gundam: Operation: Troy ASIA US$ 49.90
Mobile Suit Gundam: Operation: Troy JPN US$ 68.90
PlayStation3™:
Battlefield: Bad Company ASIA US$ 49.90
Battlefield: Bad Company Gold Edition ASIA US$ 54.90
Nintendo Wii™:
Tales of Symphonia: Knight of Ratatosk JPN US$ 64.90
PlayStation2™:
Kingdom Hearts II Final Mix+ (Ultimate Hits) JPN US$ 34.90
Sengoku Basara X JPN US$ 62.90
Sengoku Basara X [Limited Edition] JPN US$ 79.90
Sunsoft Collection JPN US$ 49.90
The King of Fighters '98 Ultimate Match JPN US$ 49.90
Nintendo DS™:
Arkanoid DS US US$ 24.90
Bleach: The 3rd Phantom JPN US$ 48.90
Daigasso! Band Brothers DX JPN US$ 48.90
Disgaea: Hour of Darkness JPN US$ 48.90
Etrian Odyssey II: Heroes of Lagaard US US$ 34.90
Space Invaders Extreme US US$ 24.90
features
Make the adventure yours – Rediscover true role-playing as you build your party of stalwart adventurers from 12 different classes. From basics like name and sex to advanced settings like combat formation, skills, and spells, every detail is yours to customize!
The Odyssey continues – Experience an all-new story, more classes, improved mapping capabilities, new Force Skills, and over 100 side-quests.
Chart your progress through the dungeons – Etrian Odyssey’s innovative mapmaking tool returns with more options and features! Use the touch screen to map out the halls, chambers, treasures, and dangers of the realms you explore.
description
In the Grand Duchy of High Lagaard, it is said that the Duke is descended from inhabitants of a castle in the sky. When an unforeseen crisis befalls the nation, it is decreed that the first explorer to retrieve the Grail of Kings from that mythical floating palace will be rewarded with wealth and fame beyond imagining. Enter the central city of Lagaard and begin your journey to the clouds!
Etrian Odyssey II boasts an all-star development team, led by director Shigeo Komori (scenario designer - Etrian Odyssey, Odin Sphere). Composer Yuzo Koshiro (The Revenge of Shinobi, Streets of Rage, Etrian Odyssey) returns for Heroes of Lagaard, in addition to character designer Yuji Himukai and monster designer Shin Nagasawa, who both worked on the original Etrian Odyssey.
You know the drill: reflect the ball to break the blocks. Power-ups can make your job easier, or, sometimes, harder. Challenging new stages and options await!
Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.
How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know ****tons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whatever!
Question: Do you have a favorite current gen console? If so, what?
You thought Activision had killed it off? Oh no. No, no no no no. They were just experimenting. See if they could kill it, then bring it back. To kill us all. Train them to go for our brains, while we're frozen watching this, wondering where Helmet and Stevie Ray Vaughan got to while a bunch of overly-excited teen models cavort in a park.
A new survey by consumer research firm Experian has found that PlayStation 3 owners skew the oldest of all three consoles - with appeal at its highest levels to those 44 and older, also tracking low gamer activity in... needlework and antiques shopping?
The survey found that on a scale that found the Wii easily outranking the other two consoles amongst the 18-24 year olds but declining steadily as the age range grew higher, Xbox 360 ranked best with 35-44 year olds, with the PS3 showing a marked jump with the next-older group.
Zalo has updated Gea vs Codos to work with r4 carts. this was made from his multiplatform 3d engine for the ds.
In Gea vs Codos you take control of GEA a super heroin that has to capture the photons trapped in the atmosphere by the greenhouse effect. Co2 particles won't make the things easy for you. So, what are you waiting for? Gea needs your help!!!!
Whatever troubleshotting you have, please let my know. We'll try to fix it. And, now, it's time to save the world
Another version of glitchDS is ready! Go get it in the download section. Remember: glitchDS must be installed on the root of your card. This version introduces some new features:
1) Volume control of each sound. Volume parameters are saved along with your snapshot.
2) I added a “pad play” page — which is of questionable value — but it was easy to add. If there are too many sounds playing at once, glitchDS might ignore your incessant tapping. However, if you stop the sequencer, you should be able to play these like drums.
3) Quickly save new versions of snapshots: This is easiest to explain with an example. If you select a snapshot named “Bevis” and hit the Right directional button, a new snapshot named Bevis.1 will be saved with your current settings. If you select Bevis.1 and hit [right], a new snapshot, “Bevis.2″ will be saved. nitro2k01 suggested this new feature and even programmed it for me! Thanks nitro2k01!
4) On the Trigger and Frequency Modulation pages, when you select a swatch, the filename will be displayed at the bottom of the screen.
5) Loading snapshots works the same as before if the sequencer is stopped. If the sequencer is running, loading a snapshot “queues” it for loading. The snapshot will load after the sequencer is completed with its current cycle. Usually this transition is smooth, but sometimes it produces small digital “artifacts” if the sequences are significantly different.
Upgrade instructions — As usual, if you already have glitchDS installed, download version 1.3 and copy the rom files (glitchDS.nds and glitchDS.sc.nds) over your existing roms. For complete install instructions, read the documentation. Your version 1.2 snapshots will load properly in version 1.3.
Totitoes is a small playground with a simple concept addictive.
History:
21/06/08
Launching the first version.
How to play:
You control the player down with the stylus, but the top with your stylus aussi.Vous must pick up the pieces on the bottom of the screen and avoid the peak on the screen above.
Other information:
This game is developed in partnership with the store AsiaToyz in Grenoble
The origin of the word "Totitoes" is very simple.
Totitoes is deus thing and two screen therefore Two Thing Two Screen.Si takes on the first letter that makes TwoThiTwoS.Aprés at home on this word and we get Totitoes
With all eyes on the great and the good of European football duking it out in Austria and Switzerland, Konami has wisely seized upon the moment by announcing Pro Evolution 2009, as well as releasing a handful of shots.
As Electronic Art's FIFA games continue to make strides towards the football crown, its make or break time for Konami's once all-conquering series in the first truly bespoke title for next-generation consoles. It's hard to read too much into the images – other than it has some of the most pleasant looking grass we've seen in a football game to date. Take that, EA.
"PES 2009 looks set to reaffirm the series' utter superiority," said Pro Evolution's Project Leader Jon Murphy. "We are committed to extending the realism of the new game with a wealth of key gameplay additions, and will produce a football title that truly embodies all the skill and pace that is good about the modern game."
It kicks off on PlayStation 3, Xbox 360 and PC, alongside lo-def version on PlayStation 2 and PSP this Autumn.
Eidos has confirmed the latest instalment in the Tomb Raider series will be released in November.
That's according to the brand new Tomb Raider: Underworld website, which is packed with podcasts, developer diaries and screenshots. Highlight: a picture of Lara fighting a shark.
Tomb Raider: Underworld sees ol' bigtits exploring the junglist massive of Mexico and probably ending up in some kind of, you know, underworld. The game is in development for Xbox 360, PC, PS2, PS3, Wii and DS. There's more info in our preview.
Lego Indiana Jones: The Original Adventures - which ended GTA IV's run at the top of the charts only to drop to second place with the release of Metal Gear Solid 4: Guns of the Patriots - has now retaken the number one position.
According to UK sales data released by Chart-Track, MGS4 sales fell 59 per cent while Lego Indiana Jones sales dropped just 29 per cent from the prior week.
Newcomer Alone in the Dark debuts in third place with less than half the sales of MGS4. Another new entry - Crisis Core: Final Fantasy VII - debuted at number ten and accounted for 54 per cent of all full price PSP games sold last week.
Grand Theft Auto IV drops one place to number four while Wii Play, Mario & Sonic at the Olympic Games and Brain Training maintain their chart presence.
The Top Ten best-selling titles in the UK for the week ending June 21 were:
1 Lego Indiana Jones: The Original Adventures
2 Metal Gear Solid 4: Guns of the Patriots
3 Alone in the Dark
4 Grand Theft Auto IV
5 Wii Play
6 Mario & Sonic at the Olympic Games
7 Dr. Kawashima's Brain Training
8 Race Driver: GRID
9 Guitar Hero III: Legends of Rock
10 Crisis Core: Final Fantasy VII
The results are in for the DCEmu Games Reviews Contest! Winners were voted based on their contribution and reviews that they submitted and each will be receiving a iTouchDS. Without further ado, the winners are (in no particular order)... *drumroll*
DimensionT
Joe88
Shadowblind
Triv1um
Congratulations!
Although originally, I said there were going to be 4 winners. I felt that another person deserved to win thanks to his contributions and because there were two reviewers with 7 votes, I still feel he's the 4th winner. So instead of 4 people, I'm going to give a 5th person a prize as well. So lets congratulate fg-54 on winning as well.
features
Packaged with a revolutionary Guitar Hero™ Guitar Grip™ peripheral that fits snugly into the DS
Guitar Hero: On Tour has been designed specifically for the DS platform and will offer the DS audience an all-new compelling music experience
description
Rock out to Guitar Hero on the DS with the Guitar Hero Guitar Grip and local wireless multi-player modes. Use the stylus to strum the touch screen like a true rocker. Select from a variety of classic rock, pop and alternative rock favorites. Guitar Hero: On Tour for the DS features over 20 monster tracks. Pick from 4 different game play modes.
Race, fly and shoot as you take futuristic robots WALL-E and EVE through a fast-paced adventure.
From the desolate waste-lands of Earth to the Axiom space cruiser, throw cubes and blast robots and obstacles while you relive some of the movie’s most thrilling moments and explore worlds filled with non-stop action and adventure, along with head-to-head multiplayer challenges.
Dodge dangerous enemies, carry out intense missions and navigate your way through a futuristic galaxy!
The Blockbuster turned platform game Wall-E is available on these consoles:
features
Explore the five different environments of the Digital World: Forest, Desert, Mountains, Ice field and Volcano territory
Fight against more than 20 different enemies, super tough bosses and the brand new monster from season 4, the Kolossus
Carry out exciting missions with Odd, Yumi, Ulrich and Aelita each with individual skills, weapons and stats
Some attack commands triggers mini games
Battle against your friends in 3 different multiplayer modes using the Nintendo® DS Wi-Fi connection
description
William is being held captive somewhere inLyoko by the evil virus X.A.N.A. and it's up to you to help the Code Lyoko Warriors find and free him! To achieve this goal Ulrich, Yumi, Odd an Aelita must complete a number of challenging missions in the different sectors of the digital world of Lyoko. X.A.N.A. has created a new virtual world consisting of Replikas based on Lyoko. To get to William the Code Lyoko team must first destroy all of the Replikas from inside as well as the Super Computer linked to each of them hidden in strategic locations around Lyoko and protected by tough high tech bosses. Their final challenge is to defeat the mysterious and dangerous Volcano Replika containing the very core of X.A.N.A.: a crater containing a number of towers one of which contains William…
Code Lyoko 2 on NDS combines high-tech gadgetry and adrenaline-packed missions in an innovative blend of adventure, combat and space shooting gameplay. Journey to the virtual universe with your favourite heroes to and experience another chapter in an RPG adventure that's out of this world
description
Practice, get gigs, look stylish, and keep the band together as you climb to the top of the music industry. Along your journey you can play songs using drums, guitar, bass, and piano.
Jam with your friends in multiplayer mode and customize your characters with numerous hair styles, outfits, accessories, and more.
You can even earn money as the band works its way up the charts to the No. 1 spot. Land your very own recording contract and live the dream in Imagine Rock Star!
features
Late-night settings with colorful characters take these familiar solo games to a whole new level
Choose your game from pool, bowling, poker, solitaire, or Block Breaker
Experience beautiful 3D graphics and intuitive controls for immediate gaming pleasure
Compete against your friends and family in exciting tournaments of up to 6 players
Evolving difficulty for beginners and advanced players
description
Immerse yourself in lively and bold nightlife environments to play your favorite activities. Meet colorful characters that will make each game a unique electric experience! A real Midnight experience!
features
There are over a dozen brand new shops, with even more types of shops than ever before. Upgrade your shops, and combine them to keep customers coming back for more!
Play fun games and make your customers happy!
The wildly popular Violetchi will be added as a playable partner! Players can now choose to partner with Mametchi, Kuchipatchi, Memetchi, and now Violetchi at any time! Swap characters anytime you like, too
Give your Tamagotchi partners new clothes and presents!
Create your very own Park, a relaxing place to meet your friends and chat with other Tamagotchis.
More Tamagotchi appear in Corner Shop 3 than ever before!
Use the microphone to sing babies to sleep at the Day Care Center, blow the dust off of items in the archeology shop, and more!
description
Business is booming in TamaTown, and has been so good that over a dozen new shops have just been built. Come by and bake some fresh bread at the bakery, scoop a cone at the ice cream parlor, or help plan a party at the party shop! With so many new stores to manage, and so many customers to make happy, you will need a lot of help! Therefore, you can partner up with returning favorites Mametchi, Kuchipatchi, or Memetchi, and now you can also join up with Violetchi, too!
features
Official Cast & Vehicles – Choose from Penelope Pitstop and The Compact Pussycat to Peter Perfect and The Turbo Terrific!
Wacky Widgets – Gain Wacky Powers by collecting Wacky Widgets on the race track.
Original Race Tracks – Race on 24 colorful tracks across six rallies, all from the TV series.
Enemy Traps – Be sure to outsmart Dick Dastardly and Muttley’s crazy and hilarious traps!
description
Wacky Races is a party, racing game that involves all your favorite characters from the original TV series!
Join Dick Dastardly and the gang in all the racing fun and madness, Wacky Races style! First you’ll need to choose your vehicle, but choose carefully as the fastest car might not always be the best! Compete in a series of cross-country rallies where anything goes, Watch out for Dick Dastardly and Muttley’s traps, and use your racer’s unique abilities inspired by some of the crazier sequences in the cartoon series.
The Spiderwick Chronicles video game is based on the upcoming film adaptation by Paramount Pictures and Nickelodeon Films and will feature multiple playable characters, each with unique abilities. The Spiderwick Chronicles is a best-selling book series by Holly Black and Tony DiTerlizzi in which twin brothers Jared and Simon, along with their sister Mallory Grace, embark on a perilous journey filled with adventure and danger.
Nintendo has just issued an updated European release schedule for both the DS and Wii, with the most prominent addition being Wario Land: The Shake Dimension which is set to launch on September 26.
Not much has been seen of Wario's latest outside of a Famitsu preview, but expect a side scrolling jaunt that takes some cues from Treasure's time with Mario's mischievous foe. Elsewhere on the list of forthcoming Wii games there is Manhunt 2, due out in August following its protracted travails through the High Court.
Nintendo's DS also gets a few morsels, with a new Ace Attorney game – titled Trials and Tribulations – coming on October 3, and Activision's Guitar Hero: On Tour being given a July 18 street date.
Feast your eyes on selected highlights of Nintendo's summer schedule -
Nintendo DS Release Dates, Summer 2008
Ninja Gaiden Dragon Sword (Ubisoft) - June 26
Final Fantasy Tactics Advance 2: Grimoire of the Rift (SquareEnix) - June 27
Sid Meier´s Civilization Revolution (2K Games) - June
Top Spin 3 (2K Sports) - June
Bakushow(Rising Star Games) - July 4
Pokémon Mystery Dungeon: Explorers of Time/Explorers of Darkness (Nintendo) - July 4
Guitar Hero: On Tour (Limited Edition Bundle) (Activision) - July 18
BangaiO Spirits (D3Publisher of Europe) – August 22
Imagine Figure Skater (Ubisoft) – August 28
Gauntlet (Eidos) - August
Spore Creatures (EA) – September 5
Rune Factory: A Fantasy Harvest Moon (Rising Star Games) – September 12
Dungeon Explorer (Rising Star Games) – September 19
Ontamarama: Music Maniacs (505 Games) – September 19
SimCity Creator (EA) – September 19
Star Wars: The Force Unleashed (LucasArts/Activision) – September 19
De Blob (THQ) – September 26
Make 10: A journey of numbers (Nintendo) – September 26
Nanostray 2 (Majesco/Codemaster) - September
Sonic Chronicles: The Dark Brotherhood (SEGA) - September
Ace Attorney: Trials and Tribulations (Nintendo / Capcom) – October 3
Naruto Ninja Council 2 (Nintendo / TAKRA TOMY) - October
Arkanoid (Ubisoft) - Summer
Space Invaders Extreme (SquareEnix/Ubisoft) - Summer
Rune Factory: A Fantasy Harvest Moon was released on the Nintendo DS last summer and provided a refreshing twist on the long-running Harvest Moon formula. Today publisher Natsume confirmed that its sequel is slated for this fall. Rune Factory games take the Harvest Moon premise of raising a farm and place it in a fantasy RPG setting.
"The first Rune Factory title was a great success for us and our fans have been eagerly awaiting a sequel," said Hiro Maekawa, President and CEO at Natsume. "The Rune Factory series is a great expansion of the Harvest Moon universe; it takes the addictive Harvest Moon gameplay that fans know and love and combines it with the action and adventure of a fantasy RPG. Rune Factory 2 offers better graphics and even deeper gameplay than the first, along with many innovative new features."
The sequel takes place several years after the first game. The world is at peace, but in a mind-bending twist that no other RPG has ever come up with, "dark premonitions foretell of dangers to come." In addition to raising their farm, players will have to raise monsters, marry, and go on adventures. This time around, the story is "multigenerational," playing as both Kyle and, eventually, his son.
Natsume will be showing Rune Factory 2 at E3 next month.
Still the better part of a month away from release, the fact that Square Enix saw fit to tease us with these images from the DS remake of Final Fantasy IV is painful enough, but the image up at the top there was really mean. Palom and Porom represent the first time a video game ever made me cry, and while I know how the story ends now I still sniffle every time I get to that one particular part. Next month I get to relive it all over again, with voice acting potentially endearing me to the characters even more before the incident. So mean, Squenix. So very mean.
Electronic Arts is producing a pair of US-only DS games for different age groups based on the Brain Quest educational card game.
The reason you have no idea what that means is that you're not an American child: apparently the kids over there have bought up more than 28 million copies.
EA likes money, so the union makes sense, and will be consummated with one DS game for third and fourth graders and one for those in the fifth and sixth. We'd consult Saved By The Bell for a translation table but don't care enough.
Both games are due out in September and will feature "over 6,000 unique questions" apiece.
According to EA, they will include Brain Mode, where you face fast-paced quiz games in subjects like English, history, maths, science and geography, and Quest Mode, where you have a "light story" and progressively more difficult challenges.
There's also multiplayer that can be played co-operatively or more likely in competition with your young friends. Assuming you're a young person. Otherwise, you're nicked.
Plus, inevitably, there's "Sudoku for Kids", with 4x4, 6x6 and 9x9 puzzles.
Kids will also be able to score points to unlock collectibles, which can be used to "customise up to six scenes in the game".
There's currently no word on a European release, although we contacted EA for comment. (Update, 11.28am: And have since been told that Brain Quest is a "North American only title".)
Become an angel of death, or shinigami in this simulation RPG. The plot of the game bridges the gap between the past and the present through the twins, Kudou Fujimaru and Matsuri. The storyline of the game is split into the flashback arc and the present arc.
The flashback arc introduces Suzunami Seigen, the traitor Aizen Sousuke's deceased superior and the twins. The outer ring of the Soul Society has always been under the Hollow's attack, and during one of the many rescue missions, Seigen discovered the orphaned twins and brought them home to rear up as his children. As time passed, the twins grew up, graduated from the academy and were assigned to work under Suzunami Seigen.
On the other hand, in the present arc, Ichigo is battling the vizards and arrancars. In the face of their overwhelming power, Ichigo and his friends' forces prove to be futile. In one pivotal moment, the Kudou twins traveled from the past to the present to his aid.
This game does not only provide an exciting gaming experience, but enhance your understanding of the world of Bleach. Aside from gaining a deeper insight into the intriguing Aizen Sousuke's character and the previous generation of leaders of the thirteen Divisions, the game also depicts the childhood of the main characters from Soul Society.
A great chaos is overcoming the demon kingdom after the demon lord's death, the noblemen who have been lying low under great lord's influences now desires the throne for themselves. As the demon prince, you have to get to the throne before they do, by looking out for information in the castle and completing quests on the world map.
Meet a cast of enchanting characters, from demons to angels, make use of the wide spectrum of items in the game to aid your adventures, prove to the demon kingdom that as the demon prince, you are not only the rightful heir to the throne, the best fighter, but also the best person to lead them.
Nippon Ichi Software's highly acclaimed strategic RPG series spots an entertaining plot and adorably designed characters. The Nintendo DS™ remake of Disgaea: Hour of Darkness is in stock today, shipping as a region free Japanese version for US$ 48.90 only.
features
Two co-existing worlds – explore the real world in human form and transform into Mega Man to maneuver through the virtual “Wave World”
Each character has their own customizable Personal Page in the game where Battle Cards and information can be viewed and traded with friends to compare progress
Nintendo Wi-Fi connection or the Wireless LAN allows players to connect with in-game friends where they can share cards, status upgrades, and even help each other to perform, upgraded transformations
Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental powers and can unleash spectacular special attacks
description
Mega Man Star Force™ 2 is available in two versions, Zerker X Ninja and Zerker X Saurian with players able to choose between Zerker, Ninja, or Saurian depending on which version they choose.
Developed by the team behind the popular MegaMan Battle Network™ series, Mega Man Star Force™ 2 continues two months after the previous game left off. Geo Stelar and crew return to battle a whole host of UMA’s (unidentified animated beings) and a new rival character appears named “Rogue.” Amidst this new conflict, a mysterious organization emerges with plans to revive the ancient civilization of “Mu” by utilizing the force of an ancient heritage “OOPArt.” It’s up to Geo and his virus-busting buddy, Omega-Xis, to thwart this latest threat.
Mega Man Star Force™ 2 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World, to unravel the mystery around this new troublemaker. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force™ 2 also adds an upgraded “Transer” system.
features
Hundreds of Fashion Possibilities: Dress your puppies with over 400 fashion accessories including hats, shirts, pants, shoes, accessories and more
Mix and match accessories and hold your very own fashion shows starring your favorite dogs
Play touch-screen mini-games such as soccer, catch and jump rope with your favorite dog
Interact with your puppies and teach them a variety of tricks such as salute, flop and beg
Make your puppy’s room exactly like you want it
Make sure your puppies are healthy and happy by feeding them the right amount of food and water
description
Dress your favorite puppies in the hottest fashions and help make the cutest puppies even cuter.
Remember my post about Ikatan? I've found out a bit more about this 'mysterious' DS title from Cyberfront. First, I didn't realize that the page was launched on April 1, so that's something on its own. Essentially, it seems to be some sort of viral marketing ploy, unfortunately, as on May 30 they put little dog prints on the Ikatan page, and said he went somewhere. It didn't take much to find him on this Inigaisha page, which is a game based on a series where dogs wear suits and work in an office. Well, quite lame then! They're still updating the Ikatan page with "clues" but they all seem to just point to going to the Inugaisha page. I'm guessing it won't be a real game after all? Quite anticlimactic.
Summon Night 2's official site for the DS remake has been updated with some proper things now. Click the bottom right link to get some movies, which have animation from Production I.G. if you care about that sort of thing. The main point with this game is that it's a 2D tactics RPG, and is by Flight Plan, for whom I have an irrational love. It will also probably have way too much text, as per normal. I'm still waiting for a Black Matrix A/D port!
Daigasso! Band Brothers DX is a sequel to the best seller Daigasso Band Brothers. This game transforms many novice's concept of music enjoyment, instead of sitting back as a listener, they become the performers. By making use of the innovative music scores, players who are complete beginners learn how to perform on their DS, and by enabling the network facility, a maximum of eight players can join the music session.
This new game comes with a singing training session, sing into the microphone as if you are singing Karaoke and the software will analyse how well you sing, what sort of songs suits your voice etc.
Like the old game, you can perform on all sorts of instruments with the stylus, and there are more new songs for you to perform than ever.
Make use if the Wi-Fi connection on your DS and download, as well as share your compositions with your friends. Connect your DS to other appliances like the Television to expand your Daigasso experience to the MAX.
This is a high quality stereo ear canal ear phone with powerful, bass driven stereo sound for listening "on the move." Ear adapters in three different sizes ensure a perfect fit, high wearing comfort and an excellent attenuation of ambient noise. It is ideal for use with MP3, CD, MD, or DVD players and many other portable devices.
SEGA has joined the chorus of PRs clarifying release dates issued en masse by Nintendo yesterday, telling Eurogamer that there's no Beijing 2008 for Wii or Sonic Unleashed for DS despite listings for both.
Sonic Unleashed is due out on Wii though, with SEGA listing the Wii, PS2, PS3 and 360 versions for November, and the listing for Samba de Amigo Wii in September does match up to the publisher's recent projections.
Meanwhile, The Incredible Hulk is indeed out now on DS and due out next month on Wii, and BioWare's Sonic Chronicles: The Dark Brotherhood is also down for September.
DS Game Maker improves on the powerful engine of XtenDS providing a fast, clean and useful environment for developing DS Games. Not only can you visually piece together characters, scenes, and scoring, you can add Wifi, Rumble and sound without having to know any programming!
Unlike any other program of it's kind, DS Game Maker has a comprehensive manual which will set you on the track of making great DS Games. And when you think your game is good, you can upload it to the dsgamemaker.com community for others to play.
With DS Game Maker
Visually plot and organize sprites in the room designer
Add a vast range of actions to your game, including basic 3D support
Customize the whole development experience
Share your games with the dsgamemaker.com community
+ 256 color sprite problem solved! (but you can't add more than 16 sprites to your project on the left... but 16's enough until we sort that out. At least you can work again.)
+ Slight tweaks in upload to site process, backgrounds larger than 256x192 do not affect the screen shot size any more.
+ 3 actions fixed: Init FAT and Play Sound MP3 and Create Sprite (after the new system was introduced in this version).
+ Transition In and Transition Out - you can now use constants instead of numbers, .e.g. LEFTRIGHT, FROMCENTER, STARS, DIAMONDS for the shapes and directions.
+ Fixed a crappy little bug with registration.
Still to fix/make/do:
+ Font chooser
+ Sprite transparency on/off (button is there, does nothing)
+ Global actions list
EA's getting ready for football season a bit early. Today, EA Sports announced that Madden NFL 09 went gold and will be available in stores nationwide on August 12th. Madden NFL 09 will feature 85 new features and enhancements, such as gameplay that adapts to a player's skill level, a new broadcast presentation from Cris Collinsworth and Tom Hammond, and improved online leagues. The announcement of the game going gold today is a bit surprising, particularly because it won't be released for a month and a half from now.
Madden NFL 09 will be available for the PS3 and Xbox 360, as well as the PS2, DS, PSP, and Xbox. Madden NFL 09 All-Play, which will host new gameplay and play calling systems to take advantage of the Wii-mote, will be available on the Wii.
Bandai-Namco's Super Robot Wars A Portable for the PSP has debuted at the top spot of the Japanese software chart for the week ended June 22, according to figures released by Media Create.
Metal Gear Solid 4: Guns of the Patriots drops a place to number two and is the only PlayStation 3 title in this week's chart.
It is followed by two new entries, Super Mario Stadium Family Baseball for the Wii and Koei's PS2 title Harulanaru Tokie no Naka de 4, in third and fourth places respectively.
Bringing up the rear of the chart is Nintendo's Beautiful Letter Training for the DS at nine and Sega's Let's Make a Pro Baseball Team! also for the DS in last place at ten.
The chart for the week ended June 22 follow:
1. Super Robot Wars A Portable (PSP)
2. Metal Gear Solid 4: Guns of the Patriots (PS3)
3. Super Mario Stadium Family Baseball (WII)
4. Harulanaru Toki no Naka de 4 (PS2)
5. Mario Kart Wii (WII)
6. Wii Fit (WII)
7. Monster Hunter Portable 2nd G (PSP)
8. Jikkyou Powerful Pro Baseball 3 (PSP)
9. Beautiful Letter Training (NDS)
10. Let's Make a Pro Baseball Team! (NDS)
If you like your strategy battle games you should be looking forward to grabbing the latest in the Final Fantasy Tactics series for DS, and we've got 15 new screenshots for you to ponder over.
Final Fantasy Tactics A2: Grimoire of the Rift gives you control of a clan of fighters, from warriors to mages in an Advance Wars-style battle system.
It's out here tomorrow and, as this review will tell you, it's pretty good.
Welcome to this week's Games Update, our weekly summary featuring all new product arrivals from the last seven days.
As mentioned in last week's preview, a large number of interesting games of all sorts of genres came out this week.
Starting with music games, we have Guitar Hero: On Tour [US & Asian versions] and Daigasso! Band Brothers DX. With these two games on your Nintendo DS, not only can you listen to music on the go, but perform as well.
Fighting games demands as much from your reflexes as music games. Participate in the fight of the decade in The King of Fighters '98 Ultimate Match.
While the King of Fighters is a well known classic, Sengoku Basara X [limited and standard editions] combines a historical fantasy plot with hack and slash, and Sunsoft Collection which takes on a more light hearted approach by making use of colorful visuals and funny attacks.
Combine strategy with your fighting prowesses in war games such as Battlefield: Bad Company, that allows you uninhibited freedom, Mobile Suit Gundam: Operation: Troy [Asia & JPN] that offers a wide range of mobile suits to pilot and by making use of Xbox360's networking facilities, pick a fight with all the veterans out there.
Aside from joining in the earthly wars, raise some havoc in the supernatural world in Command & Conquer 3: Kane's Wrath.
There are a lot of games that provide exciting fights with a strong, captivating plot. Bleach the 3rd Phantom came out with a storyline that connects past events with the present, while Tales of Symphonia: Knight of Ratatosk ties up the loose ends from the first installment.
RPG that takes place in fantasy settings include Etrian Odyssey II: Heroes of Lagaard, which is a sequel to Etrian Odyssey, an adventure where you have to ascend to the clouds and retrieve the Grail of Kings.
Another RPG that deals with adventure and royalty is Disgaea: Hour of Darkness, you need to claim the throne before other warlords in the demon kingdom snatches it away from you.
As usually, here's a summary of all new releases from this week, followed by a quick preview of what is expected to be hot next week.
Xbox360™:
Alone in the Dark ASIA US$ 49.90
Battlefield: Bad Company ASIA US$ 49.90
Battlefield: Bad Company JPN US$ 64.90
Battlefield: Bad Company Gold Edition ASIA N/A
Command & Conquer 3: Kane's Wrath ASIA US$ 49.90
Deadliest Catch: Alaskan Storm US US$ 64.90
Mobile Suit Gundam: Operation: Troy ASIA US$ 49.90
Mobile Suit Gundam: Operation: Troy JPN US$ 68.90
Wall-E US US$ 59.90
PlayStation3™:
Battlefield: Bad Company ASIA US$ 49.90
Battlefield: Bad Company Gold Edition ASIA US$ 59.90
Enemy Territory: Quake Wars JPN US$ 68.90
Overlord: Raising Hell ASIA US$ 49.90
The Darkness JPN US$ 64.90
Wall-E US US$ 59.90
Nintendo Wii™:
Tales of Symphonia: Knight of Ratatosk JPN US$ 64.90
The World of Golden Eggs: Nori Nori Rhythm Kei JPN US$ 49.90
Wacky Races: Crash & Dash US US$ 44.90
Wall-E US US$ 59.90
PlayStation2™:
Aria the Origination: Aoi Wakusei no El Cielo JPN US$ 64.90
Aria the Origination: Aoi Wakusei no El Cielo [Limited Edition] JPN US$ 149.90
Dragon Quest & Final Fantasy in Itadaki Street Special (Ultimate Hits) JPN US$ 34.90
Final Fantasy XII (Ultimate Hits) JPN US$ 34.90
Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 12: CR Neon Genesis Evangelion - Shito, Futatabi JPN US$ 64.90
Kingdom Hearts II (Ultimate Hits) JPN US$ 34.90
Kingdom Hearts II Final Mix+ (Ultimate Hits) JPN US$ 34.90
Sengoku Basara X JPN US$ 62.90
Sengoku Basara X [Limited Edition] JPN US$ 79.90
Sunsoft Collection JPN US$ 49.90
Taito Memories II Gekan (Eternal Hits) JPN US$ 34.90
Taito Memories II Joukan (Eternal Hits) JPN US$ 34.90
The King of Fighters '98 Ultimate Match JPN US$ 49.90
Wall-E US US$ 44.90
Nintendo DS™:
Arkanoid DS US US$ 24.90
Bleach: The 3rd Phantom JPN US$ 48.90
Bokura no Telebi Game Kentei JPN US$ 48.90
Code Lyoko: Fall of X.A.N.A. US US$ 34.90
Daigasso! Band Brothers DX JPN US$ 48.90
Dementium: The Ward JPN US$ 48.90
Derby Stallion DS JPN US$ 58.90
Disgaea: Hour of Darkness JPN US$ 48.90
Disney Friends JPN US$ 48.90
Etrian Odyssey II: Heroes of Lagaard US US$ 34.90
Guitar Hero: On Tour ASIA US$ 54.90
Guitar Hero: On Tour US US$ 59.90
Hakoniwa Seikatsu: Hitsuji Mura DS JPN US$ 48.90
Higurashi no Nakukoru ni Kizuna: Dai-Ichi-Kan - Tatari JPN US$ 39.90
Higurashi no Nakukoru ni Kizuna: Dai-Ichi-Kan - Tatari [Limited Edition] JPN N/A
Imagine: Rock Star US US$ 34.90
Jigsaw World: Daigekitou! Jig-Battle Heroes JPN US$ 48.90
MegaMan StarForce 2 Zerker X Ninja US US$ 34.90
MegaMan StarForce 2 Zerker X Saurian US US$ 34.90
Midnight Play Pack ASIA US$ 32.90
My Health Coach: Weight Management ASIA N/A
Odenkun: Tanoshii Oden Mura JPN US$ 39.90
Ookami to Koushinryou: Boku to Horo no Ichinen JPN US$ 48.90
Ookami to Koushinryou: Boku to Horo no Ichinen [Limited Edition] JPN US$ 79.90
Owarai Zunou Battle: Nobunaga no Yabou JPN US$ 48.90
Petz Dogz Fashion US US$ 34.90
Simple DS Series Vol. 39: The Shouboutai JPN US$ 28.90
Space Invaders Extreme US US$ 24.90
SpongeBob's Atlantis SquarePantis JPN US$ 48.90
Tamagotchi Connection Corner Shop 3 US US$ 34.90
The Tower DS JPN US$ 48.90
Wacky Races: Crash & Dash US US$ 34.90
Wall-E US US$ 34.90
Sony PSP™:
Hellboy: Science of Evil ASIA US$ 29.90
Ken to Mahou to Gakuen Mono. JPN US$ 48.90
Momoiro Sister Yakyuken Portable JPN US$ 37.90
Secret Agent Clank US US$ 44.90
Shinkyouku Soukai Polyphonica 0-4 Hanashi Full Pack JPN US$ 44.90
Space Invaders Extreme US US$ 24.90
Wall-E US US$ 34.90
Winning Post 6 2008 JPN US$ 48.90
World Neverland Olerud Okoku Monogatari & Pluto Kyouwakoku Monogatari 2 in 1 Portable JPN US$ 39.90
PC Games:
Wall-E (DVD-ROM) US US$ 24.90
Video Game Related Books:
Bleach the 3rd Phantom Ban-kai hei hou kyoku no sho (V Jump Books) JPN US$ 18.90
Code Geass: Hangyaku no Lelouch - Lost Colors Perfect Guide + Gallery JPN US$ 27.90
Harukanaru Toki no Naka de 4 Official Guide JPN US$ 18.90
Moe Moe - Spy Encyclopedia JPN US$ 23.90
Monster Hunter Portable 2nd G The Master Guide JPN US$ 29.90
Monster Hunter Portable 2nd G: Entry Level Books on Weaponry II - Shooters and Bow Guns JPN US$ 9.90
Monster Hunter Portable 2nd G: Entry Level Books on Weaponry II - Slashers and Bows JPN US$ 9.90
Monster Hunter Portable 2nd G: Information on heightening your defense (G-Class) JPN US$ 9.90
Nana Disco Graphic Seal JPN US$ 1.90
Operation Darkness: The Official Strategy Guide US US$ 19.90
Tales of Symphonia: Knight of Ratatosk Seirei no Sho Wii (V Jump books) JPN US$ 16.90
The King of Fighters '98 Ultimate Match Master Guide JPN US$ 22.90
Valhalla Knights 2 Perfect Capture Guide JPN US$ 26.90
Valkyria Chronicles Complete Guide JPN US$ 24.90
Valkyrie Profile 2: Silmeria, Valkyrie Profile: Lenneth Material Collection JPN US$ 89.90
Video Game related Soundtrack and Movies:
Eternal Fantasy Character Song CD Vol.3 Ryurika (~Ryurika) JPN US$ 11.90
Famison 8 Bit Idol Master 05 (~Chihaya Kisaragi, Iori Minase) JPN US$ 22.90
Final Fantasy XI Piano Collection JPN US$ 26.90
Harukanaru Toki No Naka De 3 Kurenai No Tsuki Vocal Collection JPN US$ 28.90
Harukanaru Toki No Naka De 4 - Ame Sora No Sho JPN US$ 29.90
Harukanaru Toki No Naka De 4 - Otsuchi No Sho JPN US$ 29.90
L No Kisetsu 2: Invisible Memories Soundtrack JPN US$ 27.90
Sangokushi Taisen 3 Event DVD Sangokushi Taisen Sanshunen No Utage JPN US$ 37.90
Sengoku Basara X Original Soundtrack JPN US$ 27.90
Shunkan Spline (Tayutama: Kiss on My Deity Intro Theme) (~Kicco) JPN US$ 11.90
Tales of Innocence Drama CD Vol.1 (~Akiko Kimura, Yuko Sasamoto, Yuji Ueda) JPN US$ 27.90
Tsuioku No Despair (Higurashi No Naku Koro Ni Kizuna Vol.1 Tatari Theme Song) (~Kanako Ito) JPN US$ 11.90
Tsuioku No Despair (Higurashi No Naku Koro Ni Kizuna Vol.1 Tatari Theme Song) [CD+DVD Limited Edition] (~Kanako Ito) JPN US$ 17.90
Zaika Ni Keiyaku No Chi Wo (Chaos; Head Add-In Song) (~Fantasm (FES CV: Yui Sakakibara)) JPN US$ 11.90
A separate Video/Music update containing Japanese releases from this week, including new Anime, J-Pop and Movie releases will follow prior end of the week. So J-Pop, Anime and Movie fans, be sure to look out for that one!
Here is a quick outlook what's expected to be hot next week, please notice that some of the Asian version releases may still be postponed, so do check back regularly for more updates:
Xbox360™:
Guitar Hero: Aerosmith ASIA US$ 59.90
Guitar Hero: Aerosmith US US$ 64.90
Guitar Hero: Aerosmith Bundle ASIA US$ 129.90
Hellboy: Science of Evil ASIA US$ 54.90
Top Spin 3 ASIA US$ 49.90
Top Spin 3 US US$ 64.90
Xbox360™ Accessories:
HORI Fighting Stick EX2 (Soul Calibur IV Limited Edition) US US$ 79.90
PlayStation3™:
Guitar Hero: Aerosmith US US$ 64.90
Guitar Hero: Aerosmith ASIA US$ 59.90
Guitar Hero: Aerosmith Bundle ASIA US$ 129.90
Hellboy: Science of Evil US US$ 64.90
Initial D Extreme Stage JPN US$ 74.90
Initial D Extreme Stage (w/ English manual) ASIA US$ 59.90
Top Spin 3 US US$ 64.90
Top Spin 3 ASIA US$ 59.90
PlayStation3™ Accessories:
HORI Fighting Stick 3 (Soul Calibur IV Limited Edition) US US$ 69.90
Nintendo Wii™:
Guitar Hero: Aerosmith US US$ 59.90
Top Spin 3 US US$ 59.90
PlayStation2™:
Guitar Hero: Aerosmith US US$ 59.90
Nintendo DS™:
Final Fantasy Tactics A2: Grimoire of the Rift US US$ 44.90
Sony PSP™:
Bleach: Heat the Soul 4 (PSP the Best) ASIA US$ 24.90
Bleach: Heat the Soul 4 (PSP the Best) JPN US$ 29.90
Hi, along the release of the new 2.0 version of my EFS lib, I've decided to create a whole new post as the 10 pages old one has became quite hard to find information inside and because it now mostly contains outdated info.
What is the EFS Lib?
EFS (Embedded File System) is a new set of library / tools to manage files embedded within a NDS binary, like graphic / music / sound / config data, for example.
Basically, it’s an appended file system like the old GBFS, but it has many more features and less limitations. It's also more standard, as it makes use of the NitroFS, using ndstool.
What are the most important features of EFS Lib?
- It works on all slot-1 & 2 cards via DLDI patching, but also on GBA carts
- It also works on emulators without any changes in the code
- The NDS file path in the card is autodetected and stored within NDS, using unique ID generated by the EFS patcher. The file path is searched only on the first launch, and if the file has moved.
- Support reading & writing file support [writing only works using DLDI]. For writing, space must be already allocated.
- It has a complete devoptab integration, so it works the same way as libfat using standard C I/O functions.
- It's very fast, and opening a file is way faster than with libfat
How can the EFS Lib be useful for me?
- You can store all the data (gfx, sfx, music, texts, scripts..) used by your project inside one tidy .nds
- You can use way more than 4Mo of data in your program because the data stored inside the EFS is not loaded in RAM when your homebrew is loaded.
- You can use it to retrieve the current path of you NDS to avoid the root bloating problem, and write external data in a relative path.
- You can use it to test on emulators your existing programs that use libfat without changing anything and using complicated FCSR method, just init EFS as the default device, put your data in the efsroot folder and you're done
etc etc
Can you tell me more about the retrieval of current path?
On compile time, space is allocated in your homebrew to store its current path, its unique ID and file size. File size and unique ID is filled by the EFS patcher, usually just after compilation in the makefile.
On the first launch, the file is quickly searched on whole card, for a match of the stored file size and ID. Once the file is found, its current path is written inside the file itself. The next time the homebrew is launched, this path is checked to verify if the file match ID & file size: if it's the case, to need to search for the file again, we're good, otherwise it means that the file has moved then we go through the search again.
Q: But as argv is already supported by DKA to provide the current path, isn't your search method obsolote?
A: Yes, but for now, no existing homebrew loader makes use of that feature. But fortunately, when this will be supported, you'll just have to provide this path as an argument on EFS init, and instead of searching the card, EFS will check the path provided. So you don't have to worry of future problems with using EFS lib, it's already future-proof
Sales of the PlayStation 3 have dropped in Japan following last week's boost for the system after the release of Konami's Metal Gear Solid 4: Guns of the Patriots.
Hardware numbers from Media Create show the PS3 shifted 20,336 units for the week ended June 22, compared to over 75,000 units last week.
However, Sony can still claim the best-selling hardware in the region, as the PSP handheld sold 59,351 units in the past week, more than Nintendo's Wii (41,037) and DS (36,599).
The nine year-old PlayStation 2 continues to outsell Microsoft's Xbox 360, with 6,346 units compared to 2,555 units.
505 Games is set to release a Nintendo DS version of Subbuteo in September.
Developed by Italian outfit Artematica, it lets you flick players around the pitch with the stylus as you'd expect and also has online multiplayer.
According to 505's description, you'll use the stylus on the touch-screen to position players, attack, defend, pass and shoot, then click a finger-flick icon to choose angle and power "just like the real thing".
Meanwhile, the top screen provides "real-time feedback on all the match action with fouls, goals and even those all-important aerobatic shots".
In addition to a tutorial, there are tournaments and leagues, multiplayer via Nintendo Wi-Fi Connection and a game editor for changing player names and colours and creating new teams.
505 MD Ian Howe reckons "only the Nintendo DS could bring to life the touch and feel of the beautiful game in such an entertaining and engaging way", perhaps having observed how Spain and Italy certainly couldn't the other day.
"The huge DS market will also allow us to take Subbuteo to the entire family, in much the same way we all first played the game when we were young," he finished.
Check out our Subbuteo DS screenshot gallery for more clues on how this will work.
Ubisoft has unveiled a brand new Prince of Persia game for DS that's scheduled to hit the handheld console by Christmas this year.
Subtitled The Fallen King, the new game uses the stylus controls to "deliver the extraordinary acrobatic and combat action" of the franchise, according to the developer.
While the story and scenario will be different to the upcoming Xbox 360 / PS3 game, some of the gameplay mechanics sound similar.
In The Fallen King, the Prince will meet new character Magnus, who players must take control of at times to fight, solve puzzles and explore.
It all sounds good, but we're not sold yet on the screenshots and concept art. We feel a little like we did when we first saw The Wind Waker's cell shading. It's not bad looking by any stretch of the imagination, just different, a bit like the new game coming for consoles.
Early days yet though, so we'll hold off until we see more shots from the game until we pass judgement.
Ignition Entertainment, a UTV Enterprise and worldwide publisher and developer of videogames, in conjunction with SNK Playmore announced today that Metal Slug 7 for Nintendo DS will be released this fall.
Developed by SNK Playmore Corporation and published by Ignition Entertainment, Metal Slug 7 follows in the footsteps of its predecessors by continuing to deliver the high-energy and frantic, fast-paced 2-D shooting action that the franchise has always been widely renowned for.
Players will join Marco, Tarma, Eri, Fiolina, Clark and Ralph as they prepare to take on Modern's Forces across 7 new missions that will bring them from Garbage Island to the Fortress of Ruins and beyond. Aside from featuring 7 brand new and fully detailed missions and six playable characters, Metal Slug 7 will also feature a host of new weapons, colossal new bosses, new Slugs to pilot and new gameplay modes for added replay value.
"Truth be told, I have a pink DS and was embarrassed to play it in public. Now with Metal Slug 7 loaded, I have no qualms," said Ajay Chadha, President of Ignition Entertainment. "Needless to say, and in all seriousness, we are very excited to announce our partnership with SNK Playmore USA to give both core and casual gamers a whole new insight into the unique, all-action, eye-popping world that is Metal Slug."
First released in 1996, the Metal Slug series has continuously dazzled legions of fans with its awesome variety of frenetic action and superbly balanced, non-stop gameplay. Its unique art style and memorable boss battles have been hailed as sheer artistry and have been acclaimed by game fans of all genres.
Top Spin 3 brings the fun, action-packed excitement of tennis to your console with authentic features including signature styles and expressions for over 20 top ranked players, more than 40 breathtaking real world venues, jaw-dropping graphics via all-new Evolutionary Visuals™, fully licensed soundtrack, and much more!
Top Spin 3 is the first tennis game to incorporate right analog stick controls, and to include classic legendary players of the past. Are you ready for the challenge?
Game Features:
New gameplay controls: Intuitive controls, now incorporating the right thumbstick, allow for precise movements and shot variety providing gamers with an unprecedented tennis experience.
Signature style: The world's best players including Roger Federer, Maria Sharapova, and Andy Roddick are accurately depicted like never before with actual apparel, equipment, and even swing animations.
Tennis legends: For the first time ever, play with or against legendary figures such as Björn Borg, Boris Becker and Monica Seles.
2K Sports online: Play against anyone, anywhere, anytime in up to four game modes including singles, doubles, quick-match, and a comprehensive world tour with live stat tracking
All-new soundtrack: Great new music is included featuring Jamiroquai, Calvin Harris, Boys Like Girls, The Go! Team, Stone Roses, and Franz Ferdinand
2K Sports brings past and present tennis players under your control via Top Spin 3. The US versions of the game are in stock and are available on these consoles:
Xbox360™
Top Spin 3 US US$ 64.90
PlayStation3™
Top Spin 3 US US$ 64.90
Nintendo Wii™
Top Spin 3 US US$ 59.90
Nintendo DS™
Top Spin 3 US US$ 34.90
The Asian versions of Top Spin 3 are available on Xbox360™ and PlayStation3™ and are shipping for US$ 49.90 and US$ 59.90 respectively only.
features
Help Kit crack six perplexing cases by exploring her hometown, talking to people, and collecting clues.
Gather and review evidence in Kit’s Clue Book, then put the facts together and see if you guessed right!
Use the stylus to help Kit change into six different outfits.
description
Kit Kittredge is a 1930s girl with a nose for news! To make ends meet, the Kittredge household has had to take in boarders—and it seems as though every one of them has a mystery for Kit to solve.
Pstros NDS is a MIDP implementation running on the CLDC java machine compiled for the Nintendo DS. It allows you to run some java programs and games written for the mobile phones on your NDS.
To achieve this goal one needs a java machine for processing the bytecode and a program library that implements the MIDP api. In this case the Sun's KVM java machine was used (thanks to Torlus and davr for porting it for the NDS and providing the source) and an altered version of the Pstros was used as the MIDP library. Both parts were built into the single binary to simplify the execution of the java code on the NDS.
How to run...
The program is a homebrewed application so you have to have one of the cards that allows you to run a custom software on the NDS. Just copy the content of the archive to the card and run the kvm.nds file (dont forget to patch the program if your card requires it). Then select a .class or .jad file and run it by pressing the (A) button. Hopefully the java program will run.
Key mapping:
Left Soft key - left pad
Right Soft key - right pad
Cursor keys - d-pad
Fire - (B) button
key [1] - (Y) button
key [3] - (A) button
key [0] - (X) button
key [#] - (Start) button
key[*] - (Select) button
Technical stuff
The MIDP screen size is set to 176x192 resolution to get the best compatibility and visual output. I've tried the HW scaled resolution of 176x208 but it was visually inacceptable (the NDS roto scaller simply discards some lines instead of making the pixel interpolation).
The heap memory of the JVM is set to 2 Mbytes to leave a reserve for the library growth (libraries are bundled in the kvm binary) and for the needs of the native methods (and for the memory leeks I made :-) and jar loader.
Key codes are set to the standard of Nokia and SonyEricsson phones.
The overall speed of the JVM is rather slow, although still usable. According the JBenchmark2 test it ranges around the speed of the Nokia 6600 phone (some operations are slightly slower some of them are faster). It might be interesting to compare the performance with the PhoneMe JVM as it should be technically more advanced than the KVM.
Note that class files must be preverified before it can be run on the KVM. Use the preverifier supplied by the J2ME WTK.
Latest version 0.7.1
2008.06.24: version 0.7.1 - R5 build
- added HttpConnection class to satisfy dependencies of some applications
- implemented drawing of the ellipses (note: draw/fillArc is not fully functional yet)
Ever conscious of educating today's youth, Nintendo has been providing DS systems to an all-girls school in Tokyo. The AP got their reporter into one classroom full of "giggly" seventh-graders to determine if any learning was going on.
In the process, the AP determined the favorite game of one 12-year-old:
Like many other Japanese youngsters, she has the DS at home and plays DS games like "Mario Kart" and "Animal Crossing." But she insisted her favorite was her English class software
It was only a couple of years ago that I went to a high school in Chicago to watch students try to learn from Civilization III. Putting each student at a desktop computer seemed to make communication hard. I wonder if the DS is any better a replacement for a textbook.
Curious detail about this story #1: Nintendo is providing 40 DSes to a classroom of 32.
Curious detail about this story #2: English Training for best game?
While wrangling coverage of Blizzard's Worldwide Invitational will consume a portion of my weekend, spending more time hands-on with Silicon Knights' Too Human will swallow up quite a bit more of my Saturday and Sunday. Expect extended impressions on that game throughout next week. To wind down, I'll be devoting some personal time with Team Fortress 2, playing as one of the many Pyros clogging the ranks on the hunt for Steam Achievements and new weapons. Oh, and there's Soul Bubbles to finish. Lordy!
Other than that, it's time for serious Summer fun. We'll be bandying about shuttlecocks and grilling lots of meat in the greater Los Angeles area, working on our third sunburn. What have you got planned for this regular sized weekend? Any gaming gettin' done?
And voila, for my first news as a new modo, I have the honour to announce the results of the Compo silly first name.
We had a total of 33 voting for 10 Homebrews presented ... Here, without further delay the final ranking
1 - Roque Band by T4ils (21.2%)
2 - Hearing Shooter by Kram (18.2%)
3 - DeadJey by ToiletKing (15.2%)
4 - Meumeuh DS by Zeblackos (12.1%)
4 - VP_A.N.I.S by MasterDjé (12.1%)
6 - Pianout by Decjo (6.1%)
6 - Mad Wrestler Beat Box by trabitboy (6.1%)
8 - Croahh Hero by Mony (3%)
8 - Guitar Hero - Roadie Edition by EvilSpoon (3%)
8 - Xylophono by Mars_Visage_Software (3%)
A big congratulations to everyone, especially the fox tails to 2, the winner, the tall, beautiful, ... T4ILS
But what wins there our great champion? Well, here's a small bite reminder for those who have forgotten ...
Firstly, your title will now be that of "silly-in-Chief" and yes, the hatch "wanker"
Then, your stars will be replaced by pretty funnels!
Besides, you'll be able to make even more stupid jokes on the forum! If this is not class it
Finally, you've won the right to call your title at stake, and choose the next theme of the composition stupid (3 months from today).
While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!
Features:
-Saving and Loading 256X192 24 bit bitmap images
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors (just seemed mandatory to me...)
-fill tool
-line tool
-rectangle tool
-circle tool
-eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
-Supports D-Pad Mode for plotting pixels (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
-Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
-supports canvas sizes 256X192 and less
Moetan is quite the phenomenon, from doujin english teaching book to PC game to anime to PSP game - so now here's the (quite late in the process, in fact) inevitable DS version. It teaches otaku-related English as before, but since it's the DS version, naturally there's a 'touching mode' ala Doki Doki Majou Shinpan. The conversation mode also promises many fanservice scenes with the tiny moe girls, which is quite disturbing in its way! The game will also come with an anime DVD bonus. The game is due out on July 24 for 3990 yen. It's actually quite funny to see this game mentioned on the official Nintendo site. Idea Factory is publishing and Milestone (Karous, Tank Beat) is developing.
elhobbs has released a new port of Quake for the DS, heres the original release info:
A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.
6/28/08 changes
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There are now two nds files. cquake.nds for single player and cquake_mp.nds for multi-player.
The screens can be swapped to put the 3d view on the top screen - it is on the options menu.
touch screen support has been added - thanks to silent_code (I took the code from his shadow demo for the ds).
the HUD is visible. There is an option to adjust the HUD transparancy on the options menu.
I fixed a bug in the status bar code that would cause the game to crash if the health went negative.
I tried to make the keyboard a little better.
cquake will now look for a file named cquake.ini in the root directory of your flash card. This file can be used to pass command line parameters to cquake. It is a single line (without carriage returns) up to 255 characters. A sample has been provided. cquake_mp.nds will look for a file named cquake_mp.ini in the root directory of your flash card.
You can now put the quake directory in a non root folder. To put quake in a sub folder at the path /games/quake you would need to modify the cquake.ini and cquake_mp.ini files to change "-basedir /" to read "-basedir /games/quake". Then the id1 directory would need to be moved to /games/quake/id1
I have also added an option to the ini file to have cquake show a menu of mod directories to choose from upon startup. I have turned this on in the sample ini files. It can be turned off by removing "-listgame" from the ini files.
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YOU REALLY NEED TO READ THIS PART
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in order to increase the read speeds while pulling data from the flash card the libfat library is bypassed. In order for this to work correctly it is required that the pack files be completely defragmented. If the files are not defragmented the game will crash. If you do not already know how to do this then you will need to refer to the documentation for your operating system.
You will probably need to adjust the gamma settings as by default the colors can be very dark. This can be done through the console or through the menu.
The keyboard implementation in this version is a little better - just barely.
We've had many Game Boy Pockets, GBA SPs and other portable devices snatched up by certain agitated educators during our formative years, which is why the recent news of a new program to teach English to Japanese students using the Nintendo DS fills us with unbridled, elderly bitterness. Think of the things our generation of handheld companions could have taught us! Geometry from Tetris! Microbiology from Dr. Mario! Animal husbandry from Pokémon!
To be fair, the program (which was recently examined in a Reuters write-up) requires students at Japan's Joshi Gakuen all-girl junior high school to use special English-instructing software with the handhelds, which are collected at the end of each class to prevent any unsavory Pokédueling during recess. The program is just barely into its one-year trial period, though the school's vice principal is very optimistic -- if only he knew he was actually transforming his pupils into rot-brained, knife-wielding miscreants!
Lino has released a new version of his Nintendo DS Emulator for Windows and also a new version of a sound plugin too, heres the release details:
Here's changelog :
Fixed a bug in texture Management.
Fixed a bug in BindTexture with Translucent Polygons.
Fixed a bug in VRAM Control Registers.
Fixed a bug in DMA with FIFO.
Fixed a bug in pixel rendering in Mode 3,4,5.
Added Palette Viewer.
DirectSound Plugin 1.0.1.1
Fixed a bug in resampling Options.
Fixed a bug in SOUNDxPNT registers.
Added Capture capabilities.
Audio Plugins for Windows & Linux users It's preferable to use one audio plugin, if you are using Paula PlugIn you must remove DirectSound PlugIn or viceversa.
Download and Give Feedback and Compatability Reports Via Comments
I have updated the Volumetric Shadow (Tech)Demo (formerly know as the Stencil Shadow Demo and Volume Shadow Demo.)
It's compatible with most, if not all DLDI-able devices. Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
- Hardware accelerated volumetric shadowing - mini-tutorial included!
- Motion blur with video capture, using only one VRAM bank, at 60 FPS
- Hardware lighting, texturing, fogging, antialiasing etc.
- Display brightness control
- Viewport scissoring (thanks to gabebear)
- Loading binary and text files from disk
- Converting 24/32bit .tga image data to 16bit NDS textures
- Displaying a custom font and a text area over a background image, all loaded from disk
- Smooth touch input
- Simple frame rate counting and display
Please, make sure you read the contents of the included readme file!
A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)
Since the initial release, I have reworked the sources a lot! There have been some rewrites and a lot of renaming and rearranging! I have also included some better (or any, at least ;^D ) error detection and handling.
Now all data can go to ROOT/data/vsd_data or the ROOT!
It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.
It's quite readable, stable (I guess) and relatively easy to understand!
As always, I released the sources along with binary builds. I only supply a DLDI-able .nds and an FCSRed .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.
Note, that there's some code and data structures I don't recommend using in "serious" code, but for the sake of simplicity, I used it here (e.g. the triangle structure.) This issue will be addressed in the next major release, which is already being worked on.
The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.
Feel free to punch me in the face - right here in this thread - for silly programming and the like (that demo was my first publicly released open source software) - just make sure you read the readme first! ;^)
Anyways, I hope this demo will be useful to at least some of you. :^D
Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!
Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.
history:
* Srart to support cheat code,please report to us if you know which rom don't support cheat code function yet
* Fixed one bug for the homebrew reading
v3.1.1314Cheat engine beta version
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This version works with the R4 style cheat.dat or usrcheat.dat file. Place the file in the root of your TF card and run the menu. Games which support cheats will have the word "Cheat" next to the icon. To use them:
Hit "X" to go to the cheat menu.
Select the cheats you want with "A" (hit A to expand/collapse folders as well).
Return to the menu with "B."
Start the game with "A." The cheats which were selected should load.