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April 1st, 2007, 11:25 Posted By: wraggster
New from Divineo China:
Now the Wii can look fun as well as play fun! XCM are back and bring their years of replacement case development to the mighty popular Wii. I-Case is a complete, high quality and colourful replacement shell for the Wii console. It’s perfect for those gamers who want to inject their Wii with further healthy does of fun and make their console stand out from the rest. Boasting a simple installation procedure, virtually anyone from young gamers to your Gran could install the I-Case! Initial colours available include Chrome, Crystal Blue and Black.
Includes matching color stand and special Tri-wing screwdriver for installation.
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April 1st, 2007, 11:27 Posted By: wraggster
via engadget
As of writing, there's still a few hours to go until the day that pranksters worldwide like to call their own. Unfortunately that doesn't mean we get to escape from the droll task of reporting on outlandish and suspect game console rumors. This latest one is the most unlikely example we've seen for a while and it's not just the claimed features that stir our suspicions. The premise of the "Wii-volution" rumor is that Nintendo is on the verge of releasing a version of the Wii with an HDMI port and a 160GB Hard Disk Drive integrated into the base of the console. The evidence is an extremely pixelated and blurry photo which points to something on the panel of a black Wii. We're just speculating here, but we think that model could potentially be a developer's kit. And with that, we already feel stupid for in any way taking this kind of half hearted rumor seriously. Hopefully, tomorrow's efforts will be a lot more convincing.
Update: Not that we needed to tell you this, but the original source of the image suggests that this is definitely fake.
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April 1st, 2007, 11:38 Posted By: wraggster
via joystiq
With the Wii's focus on controls, how does a franchise like SSX handle the transition? Snowboarding -- and Wii-only SSX Blur -- lacks a direct relation to the Wii's motion sensitivity, but the game still translates to hand movements. The steering mechanic, which relies on Nunchuk twists, fits well; it even seems like it had always been a part of SSX.
The tricks, however, are mixed; simple remote flicks feel like a gimmick, while drawing shapes for Ubertricks only works some of the time. Overall, the controls work well enough to keep me playing, but I sometimes stop in frustration after consecutive, unrecognized moves.
As far as graphics, sound, and other review standards, those all hold up in Blur, but aren't my focus in this analysis. (Look up scored reviews for other opinions.) Instead, I'll further explain how Blur translates a thumbstick-and-button game into a tilt-and-flail experience.
I've been playing Blur since its release, unlocking all of the runs and many of the game's extra features. The steering controls feel natural; I just gently roll the Nunchuk to turn and push the thumbstick for a little extra movement. Blur lets users change the balance between the thumbstick and motion controls from being even to turning one up all the way and the other off. I ticked the default up slightly, emphasizing the motion while reducing the thumbstick.
Unlike basic steering, the tricks feel more detached from the game. Players flick the Remote in different directions to flip or twist. However, I often feel like I'm swinging the WIi Remote randomly for these basic moves; Remote flailing may be the successor to button mashing.
The precise Ubertricks -- which require drawing certain shapes with just the Remote or both controllers together -- sometimes work well and sometimes don't. I like the challenge of drawing hearts and loops in the air because it feels like an accomplishment when performed properly. (People who don't like drawing hearts in the air might as well eat kittens.) These shapes are far from the random flailing sense of normal flips and spins.
But even after many hours with the game, the Ubertrick recognition still feels too loose. Sometimes, I can't do a single trick after many successive attempts. Thankfully, Blur lets players practice these finicky tricks whenever paused, so I can re-learn them even in the middle of a run. Other times, the game credits me for a different Ubertrick that has similar shapes as the one I'm trying to perform. Maybe it thinks I'm close enough, and it wants to keep encouraging my spastic gestures.
Blur's gesture recognition is usually close, but it has enough disparity between my motions and its response to sometimes be frustrating. I still have fun playing Blur -- the physicality of the Wii complements action sports -- but it's a game I recommend with caveats. Hopefully the gesture recognition will be tuned in future games and isn't a hardware limitation of the Wii.
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April 1st, 2007, 11:43 Posted By: wraggster
via joystiq
Nintendo of Canada is raffling off six hand painted Wiis by Canadian artists. Why does Nintendo of Canada get all the cool contests? The last cool thing Nintendo of America ever did was the Dragon Warrior giveaway with Nintendo Power back in the day. Yeah, we just brought up some old-school stuff there!
To win such an artistic Wii you must be a citizen of Canada and a member of their My Nintendo club -- oh, and you have to be over 13 years old. Winners will be announced on or around May 9. The Wii certainly lends itself to some artistic reinterpretation. Although painting your Wii would probably void any warranty
More Info
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April 1st, 2007, 12:06 Posted By: wraggster
via the Dreamcast Junkyard
Moving on, I've decided to put together a list of the top 5 games on the Dreamcast that I believe would work really well if remade for the Wii, control wise. I may even consider sending Sega some of these ideas, as I'd love to see them get off their lazy arse's and make some games for the Wii other than Sonic and Monkey Ball. The Wii has the potential to be Nintendo's Dreamcast, and I don't mean that by sales fiures, but I mean that by just how pioneering it can be, but if everyone just keeps porting PS2 games over, we will never know.
5: REZ
While I can't see anyone (let alone Sega at the moment) pulling off a sequel to this well, the Wii remote would suit this game mighty well. Pointing at the screen would be your aim, and the B trigger would be the shooter, which you hold down than let go of. Pretty simple control then, but where the remote would be great for this game is the built in speaker and rumble. The game is all about how it responds to your actions in both of these departments. Even if it was just a direct port of the PS2 version, this would be great, as the game is pretty darn rare now too.
4: CHU CHU ROCKET
A no brainier, this. The Wii remote pointer could be used as the cursor, the d-pad could be used to place the arrow blocks, and the B trigger used to remove arrow block. This would be a much faster and simpler control scheme than the system used on the Dreamcast, which would make the multi-payer mode much more frantic and fun. If not a full fledged retail release, this could be a direct port with these new controls available on the Virtual Console (The Dreamcast cast is a very small file size). From a financial point for Sega, this would be instant cash as it would be dirt cheap to develop and publish online. Also, use the online features, like the Dreamcast one did, to exchange levels and play against others, this time without that annoying delay.
3: SPACE CHANNEL 5
Before reading on, watch this Youtube clip of a dancing mini game in Wario Ware Smooth Moves, followed by this YouTube clip of how it's actually played. Now, image this, but with Ulala on the screen instead, with the quality 'Simon says' style game play. Is this not a Wii game just begging to happen? It'd be the ultimate "look-like-a-tit-and-love-it" game. Rather surprisingly, no one has yet tapped into the potential of dance and rhythm games on the Wii (although Konami do have a DDR planned for it). No longer will you need to buy dance mats or press buttons, when you could just dance for real in front of your telly with nothing more than a Wii remote.
Imagine the game with visuals like this artwork above. How sweet would that be? It wouldn't be impossible, just look at Monkey Ball on the Wii.
What's more, a new chapter of one of Sega's main unique and under used franchise is exactly what the market needs right now. The Dreamcast was Sega at their creative peak, and they really need to start using some of the franchises created during that time more. You have a lot more properties under your belt than Sonic and Monkey ball you know, use them!
2: JET SET RADIO
While this may not seem obvious right now to many, I've thought about an entire control system for this, using both the Remote ad Nun-chuck. The Nun-chuck analogue would be used to move your character, and flicking it upwards would make you jump. Once you land on a rail, the remote could be titled left and right to keep your character in balance. The A button on the remote would be a new punch button, that will help you slow down the police.
But the real fun would come from how you spray graffiti. When making small graffiti while grinding, you simply use the B trigger if they are at your right, and the Z button on the Nun-chuck if to your left. When you approach a wall where you want to make a big graffiti, both the remote and Nun-Chuck become left and right spray cans. That's right, two cans at the same time. Instead of the Dreamcast games' analogue rotating, patterns and shapes will be displayed on the screen which you have to create using either the left or right cans, or both at the same time. I've even made a mock up above.
The Wii is capable of better graphics than an X-Box, so a leap in graphics from JSRF would be no problem. We don't want realism though, Jet Set Radio (like a lot of the games in this chart) is all about style. Forget the futuristic anime style of JSRF, go back to the more cartoon-y style of the Dreamcast original, then take that cartoony-ness up to a new level. How about making everything bouncier, like an old Betty Boop cartoon? This is probably just a cartoon fanatic talking here, but I would really like to see more games really attempt to be cartoon-y, like Florigan Bros and Wind Waker, and Jet Set Radio could be a good place to start. While the other systems are trying to push for the most life like graphics, the Wii could be all about artistic style.
Speaking of which, this may be just me, but I wanna see a game use the fish eye lens effect that was being used in the canceled Sonc X-Theme. maybe Jet Set radio on the Wii could take advantage of it? Distorted perspectives would be very funky.
1: SAMBA DE AMIGO
This should of been obvious from the start. As soon as the controls were revealed for the Wii, this was one of the first games I thought would work for the system. hell, this game is perfect for the Wii. It simply must be done. Not only would the controls be exactly the same, but they may actually be more accurate with the Wii remote if done right. Due to it's high price of the maracas and rarity of the games, not many people got to experience Samba De Amigo, but on the Wii the game could be easily released as a standard £35-40 game that any one could play with the Wii remote. Even if they just directly port the game it could be a hundred times more popular than it ever got the chance to be on the Dreamcast.
While there's nothing quite as daft as shaking two bright red plastic maracas about, a Wii mote and a Nunchuck, or even two Wii motes so you don't get that pesky wire, would be the next best thing. Wih these, the game could be played exactly how it was on the Dreamcast. The built in speaker on the Wii mote could recreate the rattle of the maracas. Take the control system from Ver.2000, all the songs from the Dreamcast games, add bunch of new songs, and possibly even include down-loadable extra songs, as well as a bunch of mini games, and you already have the perfect follow up.
Simply put, Sega could have the new Guitar Hero on their hands with this. The Wii has given them the perfect opportunity to see the full potential of this forgotten franchise. If Sega really want to be seen as a great game developer again, they need to stop publishing out sourced crap and retro collections and make real games again (I won't even go into the recent Sonic 360 disaster). This one would hardly even take a lot of work to develop, and could be an instant profit for the flawing company. Three words, Sega: MAKE. IT. HAPPEN.
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April 1st, 2007, 12:13 Posted By: wraggster
Denman has released a new version of the Snes emulator for the Gamecube/Wii, heres whats new:
- DVD automount fix (eke-eke) from 29.03.07 implemented
- Pal-Wii Support
- Freezing State to MemoryCard (zipped) implemented
needs only 9-16 blocks ,now you can save your game everywhere ;-)
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April 1st, 2007, 12:16 Posted By: wraggster
via wiili
Pat Glynn has released the public beta for his Half-Life 2 Wiimote mod. This allows users of Half-Life 2 for the PC to use a Wiimote and Nunchuk to control the game. For more information, go to his website and check it out. Please note that you must have a sensor bar above or below your monitor for it to work correctly.
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April 1st, 2007, 12:28 Posted By: wraggster
News from DrNeo:
thanks cory tooooo much,he make a very useful MK5 2M save memory test App,just run it then can check your save memory working perfect or not!
how to use:
[1] when you run it first time,just click it and start to excute the self-test and give out the testing report. If it's passed,then turn off your NDS.
[2] re-power on your nds and run this App again,it will verify the memory data automatical, if pass too,then mean your MK5 save system is working perfect and can keep the data after power off,100% QC pass.
download: http://www.neoflash.com/forum/index....ic,4061.0.html
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April 1st, 2007, 12:32 Posted By: wraggster
MangledLftThumb has updated RiverCrossingDS :
Added logic to track puzzle status (i.e. now, adds "- completed." beside puzzle number once you've managed to get hiker to other side of the river).
Added support to read/write libfat file to store puzzle status. "RiverCrossingDS.txt" should be in root directory. Use X to update status - file is automatically read when you press START. Works great for me on a GBAMP!!
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April 1st, 2007, 21:21 Posted By: wraggster
Circus has released Space Pong for the DS
And here I launch out in my turn for you present one of my three first creation of homebrew on DS made with PaliB. In fact this play was born yesterday in my head during a total trouble in front of my ordi (and yes it is the beginning of the holidays) thus I started and here are what I has just finished one hour ago. This play is the beginning of a being played MOD of pong has two out of only one DS.
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April 2nd, 2007, 07:44 Posted By: wraggster
New from SuccessHK
Pogo Island is a unique title featuring the five most popular games from Pogo.com - Word Whomp, Poppit!, Phlinx, Tri-Peaks Solitaire and Squelchies. While playing each game players will collect tokens which can either be translated into bragging rights amongst peers or transferred to Pogo.com, where players can reap the benefits of being a token guru.
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April 2nd, 2007, 07:45 Posted By: wraggster
New from SuccessHK
Step into the boots of Frank Keegan, Corporal of the 82nd Airborne Division and engage in battles throughout Europe. From Operation Husky on the shores of Sicily to Operation Varsity inside Nazi Germany, you’ll fight behind enemy lines in the epic WWII battles that turned America's first paratroopers into heroes of WWII. Medal of Honor Vanguard makes you the driving force in the struggle to liberate Europe. As the first game in the Medal of Honor series to be released on the Nintendo Wii platform, Medal of Honor Vanguard takes full advantage of Wii's one-of-a-kind controllers
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April 2nd, 2007, 18:49 Posted By: Shrygue
via Computer and Video Games
After the numerous teasing articles and unveiling previews in various magazines, Sega Japan has finally unleashed the first official images of NiGHTS and given it an official name.
The official name of the game is NiGHTS: Journey of Dreams. First details of the game, revealed by gaming magazine Maxi Consolas, confirms that it will once again be set in Nightopia, where you will battle new enemies and bosses, and the Wii Remote will be used to fly.
Also revealed was Sega's plan to include a two-player mode and "some online functions". The game is due in Japan in "winter".
The first images can be seen below, and we'll be chasing Sega for the first screens (that aren't magazine scans), hopefully some time this month.
Screenshots:
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April 2nd, 2007, 19:58 Posted By: Shrygue
via Kotaku
I used to love WWF when Vince McMahon would actually came out of the woodwork from time to time and brawled with Triple H for marrying into his family by drugging his daughter ("Oh no he did-ent!). Although I don't watch it anymore, I'm still definitely going to buy WWE Smackdown vs Raw 2008 for the Wii after seeing this clip and also just in case Mr. McMahon is a special bonus character or something.
Video clip here. Leave feedback via comments.
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April 2nd, 2007, 20:50 Posted By: Shrygue
via DS Fanboy
What a week! At this rate, we could almost use a DS drought, just to give us time to save up some cash! But we shouldn't complain, since our counterparts in the UK and Australia aren't having much of a week as far as releases go. Isn't that always the way of it? One week, we get a ton of games and they get none, and the next week it's reversed. The only thing we can ever count on is that Japan is going to debut a veritable truckload of new titles. No matter what's going in the rest of the world, the Japanese must have their new DS games.
US releases
- Cake Mania
- Final Fantasy Fables: Chocobo Tales
- Honeycomb Beat
- Konami Classics: Arcade Hits
European releases
Nada. insert sad face here.
Japanese releases
- Kageyama Method - Dennou Hanpuku: Tadashii Kanji Kaki to Rikun
- Meitantei Conan: Tantei Ryoku Trainer
- Shin Sangoku Musou DS: Fighter's Battle
- Watashi no Happy Manner Book
Australian releases
- Tamagotchi Connection: Corner Shop 2
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April 2nd, 2007, 21:13 Posted By: wraggster
Well, it's long been expected and it's finally materialised - Star Fox 64 has hit Virtual Console in North America, headlining this week's update over the pond. It supports one to four players and is going for a cool 1000 Wii Points.
The shoot-'em-up is joined by the NES version of Teenage Mutant Ninja Turtles (one player, 600 Wii Points) which finds the heroes in a half-shell battling Shredder and The Foot in an attempt to save reporter April O'Neil, and Dragon's Curse (one player, 600 Wii Points) which appeared on TurboGrafx16.
Dragon's Curse is a side-scrolling action-RPG that finds the lead character on the trail of the Salamander Cross, which can break a nasty curse placed upon him by the Mecha Dragon. Whatever.
via cvg
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April 2nd, 2007, 21:27 Posted By: wraggster
In Gamespot's review of recent Wii release Cooking Mama: Cook Off, they make a complaint that is becoming an all-too-common refrain among Wii fans: "The motion controls just aren't reliable. Some are overly sensitive... and some aren't sensitive enough."
There are bigger stakes here than the occasional botched omelette. Over the months since launch, the unpredictable Wii Remote has led to a maddening dichotomy. Some games are too easy, while others are too hard -- for all the wrong reasons.
The easy games, like Wii Sports Bowling, let the most feeble grandma instantly taste sweet victory. But the player's actions don't seem to have that much impact on the results. Swing the remote more-or-less the right way, and you're almost guaranteed a strike.
Gamers who crave a deeper challenge have to settle for battling incomprehensible controls. Wii Sports Boxing is certainly "difficult," but that's because the best strategy is "Flail your arms like a Muppet on PCP." In Wii Sports Golf, you can take the exact same swing five times in a row and get wildly different results each time. And then there's Cooking Mama. Here's a tip: go into your real-world kitchen, and cook some actual food. It'll be about 9,000 times less frustrating, and might result in you eating something healthier than your regular diet of Slim Jims and Funyuns.
So far, the revolutionary controller that was supposed to be universally accessible is confusing, finicky, and imprecise. Maybe over time, developers will learn how to create challenging games that also have intuitive controls, not just one or the other. Until then, the Wii Remote is breaking more than just TV screens... it's breaking hearts.
via joystiq
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April 2nd, 2007, 21:50 Posted By: Shrygue
via Nintendo Wii Fanboy
Reader Tiger is at it again, coming up with some crazy-awesome GlovePIE scripts that allow one to incorporate the Wiimote into other games. Last time he used the Wiimote in House of the Dead 3 and this time Tiger is tackling another Sega game: the PC port of Panzer Dragoon. Again, Tiger delivers, as the gameplay looks smooth and, if you can believe it, improved through the implementation of the Wiimote.
The videos can be seen here. Leave feedback via comments.
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April 2nd, 2007, 21:53 Posted By: Shrygue
via Nindendo DS Fanboy
Of course, the Mario theme has been done to death with a variety of instruments and without. But this is Super Mario Bros. 2 and, upon hearing these fine kids rock it percussion style, we're forced to throw up the horns and bang our head with the best of them. Rock on young band folk, rock on!
The video can be viewed here. Leave feedback via comments.
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April 2nd, 2007, 22:08 Posted By: wraggster
New from SuccessHK
Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future.
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April 2nd, 2007, 22:17 Posted By: wraggster
New from SuccessHK
A music-driven puzzle game for the Nintendo DS, Honeycomb Beat features intuitive touch screen gameplay and more than 200 unique puzzles to energize your mind. Solve each puzzle by touching on a Honeycomb tile, which will change the colors of the tiles around it. Line up tiles of the same color to eliminate them or create different shapes and patterns. Solve mind-bending challenges of increasing complexity in Puzzle Mode, or play through Evolution Mode where the board advances upwards and you have to eliminate lines before it’s too late.
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April 2nd, 2007, 22:20 Posted By: wraggster
New from SuccessHK
Konami Classic Series: Arcade Hits features more than 12 of the most memorable quarter-munching arcade hits of all-time, letting players enjoy these timeless classics in both their original and remixed dual screen forms and also enjoy them with friends in special wireless modes. Taking advantage of the unique functionality of the Nintendo DS, Arcade Hits lets players choose from a number of screen configurations, including horizontal and vertical combinations to maintain the original screen size of each game at it appeared in arcades. Players can also use the system's wireless capabilities to play with friends and share data such as high scores and replays. Arcade Hits also features special modes that let players listen to more than 100 classic songs and sound effects and review the history of each title in the compilation, complete with trivia and vintage artwork. Featured games include Circus Charlie, Contra, Gradius, Roc'N Rope, Rush'N Attack, Time Pilot, Track and Field, Yie-Ar Kung Fu and more.
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April 2nd, 2007, 22:23 Posted By: wraggster
New from SuccessHK
Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future
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April 2nd, 2007, 22:55 Posted By: wraggster
via reuters
But it's far too early to pick the ultimate winner. Gaming industry press and analysts still feel the PS3 has the chops to dominate in the end. Reviews at videogame site GameSpot say that "the PS3 has all the processor, graphics and communications power necessary to win this generation," while Electronic Arts departing CEO Larry Probst told a Web conference audience that he believed the PS3 will prove the ultimate winner.
Meanwhile, the Xbox 360 is taking strong lead in the number of games sold. The Xbox 360 has six titles in the top 10 for February -- including the No. 1 title -- while Wii has three and PS3 none (PS2 title "Guitar Hero" took the final spot). Additionally, Xbox 360 owners buy far more games than the owners of other consoles at a rate of 5.4 games per 360 owner. That rate falls to 2.3 for the PS3 and 2.8 for the Wii.
That leaves the Wii, for now, with everything to lose.
"Their challenge going forward is to make sure this is not a passing fad by getting a stream of content into the market," Gartenberg says. "The game console purchase driver is still going to be first and foremost games. The secondary stuff is the icing on the cake."
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April 2nd, 2007, 23:20 Posted By: wraggster
Lino has released a new version of his Nintendo DS Emulator for Windows thats supporting Commercial DS Games and many at full speed.
Heres some screens:
Spread the Word
Here's the changelog:
Fixed a bug in EEPROM management.
Fixed a bug in RTC functions.
Fixed a bug in Extended Draw Mode management. Fixed a bug in Bitmap Sprites management.
Fixed transparent color backgrounds.
Fixed a bug in EXTKEYIN register.
Fixed a bug in DIVREM_RESULT register.
Fixed a bug in 3d stacks.
Fixed a bug in 3d coordinates trasformation.
Fixed a bug in texture management.
Fixed a bug in GXFIFO register.
Fixed a bug in load rom.
Fixed a bug in Display Capture Control Register.
Fixed a bug in plugins management.
Fixed a bug in SWI5 functions.
Added Background Mode 6.
Added 4x4-Texel Compressed Texture management.
Added Textures Coordinates Transformation Mode.
Added Alpha channel for 3d layer.
Added keys configuration dialog.
Added Increase CPU Speed options.
Added RLUnComp function.
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April 3rd, 2007, 03:47 Posted By: wraggster
via dsfanboy
We gamers are hard on puzzlers, but we can't help it -- we've seen so many great ones, particularly on handhelds. Thus, it takes something really phenomenal (or at least really addicting) to rack up notable scores. Unfortunately for Konami's Honeycomb Beat, it looks like a mixed reception. Fortunately, the low price -- Honeycomb Beat weighs in at just $20 -- may make it a safe bet for puzzle addicts.
Game Informer (70/100) found the game fun, but awfully slim on features. "I liked puzzle mode the best, but wanted a little more. There is nothing else to this game. I guess you get what you pay for, but even at $20 it would have been nice to see a two-player mode."
Games Radar (70/100) thinks HB is engaging, but could do more: "Honeycomb Beat's pretty damn fun for what it is, but can also be maddening mostly because the difficulty spikes about halfway through the Puzzle Mode. Still, it'll give your brain one hell of a workout without having to shout "Blue" repeatedly into the DS' mic."
GameSpy (40/100) thinks it feels half-finished: "Although these two modes are very different and require different strategies, there's not a whole lot to them. The gameplay also isn't engaging enough for extended play sessions. As soon as you start growing tired with the two available modes, the lack of variety really starts to become apparent. A few extra modes would have gone a long way in extending the life of this one."
We're sensing a theme here.
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April 3rd, 2007, 03:55 Posted By: wraggster
Archeide has released a new version of the excellent Snes emulator for the Nintendo DS:
Heres whats new:
This intermediate release fixes the critical issues that appeared with SNEmulDS 0.5 alpha. It also includes a better GFX engine, and the new SNES mouse emulation mode.
Here is the complete list of changes:
* Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound)
* Better GFX engine (use dynamic memory allocation)
* SNES emulation mode (see below)
* Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok)
* The number of cyles used by DMA is counted correctly (more games boot)
I removed the ARM7 entry addresses, it seems to break ninjads, and is not necessary for others (i hope!).
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April 3rd, 2007, 04:01 Posted By: wraggster
Costello has released a new Web Browser for the DS:
I've compiled an alpha version of DSHobro. It contains both the PC server application, and the DS homebrew client.
So, what's available in this version?
connection & authentication
visit any website by entering the URL with the virtual keyboard
you can clic on the page
See, it's very basic. I haven't implemented scrolling yet, and I also need to make a zoom feature, because for now it's absolutely impossible to read the text See, this is what I like to call a "proof of concept" version. In its current state you won't have any real use for it, but you can still have a little fun and find the thousands of bugs. Yeah, it's not very stable but this is mainly due to the relative lack of reliability of the DS WiFi libraries & wrappers, and more generally the DS WiFi hardware components.
Also, you can use the browser remotely. For example, if you start the server application on your PC, go out and connect to a WiFi hotspot with your DS, you'll still be able to use the browser by connecting to your PC, that is if you know your PC's IP address!
You don't need to DLDI-patch the homebrew. It doesn't need to load or save anything (yay, means it won't corrupt your card).
I will probably not update DSHobro simply because I'm starting a much more interesting project which, as I said before, will include a web browser. I'll let you know more as soon as I'm allowed to!
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April 3rd, 2007, 04:03 Posted By: wraggster
Chishm has made a small update to Nitro Hax, the action replay clone for the DS
The cheat engine is now only called on Vblank, and not any other interrupt.
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April 3rd, 2007, 04:06 Posted By: wraggster
Pete posted this news/release:
Hey guys, I have recently completed work on a homebrew game for university work, its not completely done but I REALLY need some testing. Its called GoBlue! and the aim of the game is to avoid as many of the enemy ships as possible by dragging the little blue sprite around. You can take out the enemies by tapping your stylus on them.
Bugs I know about at the moment are:
1. Having to restart system at end of game
2. Graphical glitches after longer periods of play
3. The ludicrous difficulty XD
4. The enemies spawning right on top of you
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April 3rd, 2007, 04:08 Posted By: wraggster
New firmware for R4DS flash card:
1. Automatic recognize slot 2 adapter, support NDS and GBA games card. (credit to cory1492)
2. Customable frameset for loading slot 2 GBA games. (save your gbaframe.bmp to _system_ directory)
3. Backup/Restore game saves. (press SELECT to switch to Display Savefiles, choose the SAV file and then press A to backup, chose the BAK file and then press A to restore)
4. Support deleting file and empty directory. (Press X to del while highlighting the corresponding file or directory)
5. Bug fixed for 0970 save problem.
More details
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April 3rd, 2007, 04:11 Posted By: wraggster
Anarcho Mario has updated his game for the DS:
New features:
Nicer fonts and faster simulation thanks to the last PAlib version.
Invisible keyboard bug when saving fixed ! (big up to Mollusk!)
Color mode added !
*2 *4 and %2 zooms added !
Patterns updated. Now with 211 cool patterns !
Saving optimised.
And of course, lot of small bug fix.
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April 3rd, 2007, 14:52 Posted By: wraggster
Disney Interactive has released the first screenshots of Pirates of the Caribbean: At World's End - and we've never seen such a huge visual leap between two Wii and Xbox 360 counterparts.
As you can see from the supplied evidence the 360 version is shaping up quite nicely, while the Wii edition, with it's sub-PS2 character models and ticket to jaggy hell, needs to be thrown overboard. We'll let you guess which screens are which.
As for the game itself we'll have to wait and see how that turns out - the last Pirates game from Disney was passable so hopefully this will improve on the creaky template.
Screens Here
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April 3rd, 2007, 14:54 Posted By: wraggster
Shigeru Miyamoto has reassured fans that despite Nintendo's new granny/girl audience pitching, the Wii will still cater for hardcore players - and there are a number of system enhancements planned with us serious gamers in mind.
Speaking to US mag Gamepro, the Mario daddy said that there are "other enhancements to the Wii interface and developments being planned that are going to really make games for hardcore players a lot more fun and interesting."
"A lot of people have the misunderstanding that Nintendo is not interested in network gaming," he hinted.
"What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now".
At GDC earlier this month Miyamoto promised a new Wii Channel where players can showcase their Miis, though to us that doesn't sound quite hardcore enough to be what he's referring to here.
What could it be then? Is Nintendo finally taking online gaming seriously? Are holograms the answer? Let us know what you think in the comments section below.
via cvg
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April 3rd, 2007, 14:58 Posted By: wraggster
Following the shock announcement that the ultra-brutal Manhunt 2 is coming to the family-orientated Wii, Nintendo's Reggie Fils-Aime has said he expects "even more support out of Take-Two".
In an interview with Newsweek, Fils-Aime acknowledged the importance of support from developers like Rockstar, saying: "they bring content that we just don't do."
He went on to explain "In the case of Take-Two and Rockstar, it was a series of conversations, predominantly with Paul Eibeler, around what made sense for them, what makes sense for us, and frankly, those conversations continue.
"I fully expect we will see even more support out of Take-Two in total," he went on to say. "They have fantastic capabilities in sports - sports other than the Mario genre of sports Nintendo doesn't do - so it's a match that needs to happen."
Reggie also spoke about Nintendo's pledge to aid first party devs in producing games for its platforms.
"We acknowledge that Nintendo needs to do a better job sharing technical expertise and sharing insight from our own creative process," he said. "What we are doing is having our very senior developers spend time with publishers and their development arms helping them understand our platform, and hopefully leading to better games."
We imagine Miyamoto is furiously up-ending tables at third-party development offices as we speak.
via cvg
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April 3rd, 2007, 15:01 Posted By: wraggster
via cvg
Jennifer Strange died last year of water intoxication after entering a radio competition to drink water and resist the need to wee in order to win a Wii. Following the death, ten of the radio personnel were fired.
The death was investigated by the Sacramento County Sheriff's Department who have said that given the circumstances of the case, no criminal activity took place. It was just a horrible accident.
The District Attorney said, "The facts and circumstances of this ill-fated event do not support the filing of criminal charges against the radio station or any of its employees. "Jennifer Strange was an adult who was voluntarily participating in the radio contest. She knew what the contest involved when she entered it, and had the option to stop or discontinue her participation in the contest at any time.
"Finally, and most importantly in our decision not to file involuntary manslaughter charges, there were no observable indications or symptoms that Jennifer Strange was experiencing a serious medical emergency which would have required station employees to seek or administer medical aid to her." This was because the DJ was interviewing her live on air without any problem.
A laywer for the Strange family added, "I am not surprised by the district attorney's decision. We do not believe the conduct of the individuals rose to criminal intent. It is consistent with our viewpoint from the beginning that the decision maker responsible was the management of Entercom."
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April 3rd, 2007, 15:21 Posted By: wraggster
Shigeru Miyamoto says there's a lot of interest within Nintendo at the prospect of using Miis to expand the Wii's online offering.
"What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now," he told GamePro.
That ties in with what he told Newsweek when asked what he thought of PlayStation Home for PS3. "I wouldn't be surprised if we also did something along those lines further in the future," he admitted.
"In terms of taking the Miis and expanding them, that virtual kind of Sim-type experience," he then elaborated. "It's something that a lot of people have already done and shown interest in, and we have a lot of people internally who are interested in that type of a project too."
Earlier, Miyamoto had hinted to GamePro that the Wii might also see "enhancements" to its interface that "really make games for hardcore players a lot more fun and interesting". A swear box, perhaps. Wouldn't hurt.
via eurogamer
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April 3rd, 2007, 15:30 Posted By: wraggster
The Wii version of Mario Strikers is due out on 25th May, Nintendo said today, and will offer online multiplayer via Nintendo Wi-Fi Connection.
As with Mario Smash Football and SEGA Soccer Slam, from which it seems to draw "some" inspiration, Mario Strikers: Charged Football is a fast-paced game of five-a-side that sees players performing acrobatic special shots once they've built themselves up to it.
That'll be true here, but there are some twists. "Super Abilities" are a bit more elaborate, with Mario blowing himself up to huge proportions to trample the opposition, and Princess Peach taking photos that freeze the other team to the spot. "Mega Strikes", meanwhile, split the ball into five separate spheres that have to be defended to avoid a goal.
Your chosen team captain will be the main "named" character, like Mario or Luigi, as usual, but you'll also be able to pick three side-kicks from eight offered based on their specific characteristics, potentially adding a bit of tactical depth to a game that usually revolves around the main players.
Control is much as you'd expect for the most part, with movement on the Nunchuk's analogue stick, but this being the Wii there are a few nods to the motion sensor, with Wiimote flicks used to body-check opponents, while Mega Strikes from opposing players can be batted away from the goal by using the Wiimote to block them with a set of on-screen goalkeeping gloves.
You'll also be able to take advantage of various power-ups, with fouled players given special treats to help avenge themselves, including red spiky shells, or a chain chomp that chases the opposition around the pitch.
As for the multiplayer - which is in addition, we should say, to a multi-tiered three-cup single-player game and an exhibition-style "Domination" mode - you will be able to team up with a friend in a group of four to play two-on-two games on one console, as well as going online to take part in ranked and unranked matches against people across the world, with global leaderboards keeping track of your progress.
The fact that you can play two-on-two offline led us to wonder whether you could do the same on that old Internet. Sadly Nintendo hasn't got back to us about it yet, but we'll be sure to let you know when someone does.
via eurogamer
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April 3rd, 2007, 15:34 Posted By: wraggster
Via Eurogamer
THQ has confirmed in its latest release schedule that we'll be seeing more wriggly Worms on handhelds this summer.
Worms Open Warfare 2 is due to appear on DS and PSP in July - just four months after the arrival of the first game.
Unfortunately THQ was unable to offer us any comment on what we could expect to change in this offering, but it will almost certainly attempt to iron out problems that stopped the original reaching its full potential.
Also new to our hive-mind was a listing for DS title Drawn To Life, scribbled down for a September release.
Here you'll be challenged to grasp your stylus and populate the world with your creations, ranging from characters and animals, up to planets - literally painting the night sky.
You'll then be able to explore the entire world, battling through scrolling platform levels with your freshly made creations. And don't worry, if you're cack-handed like us, then you'll be pleased to know there are a slew of templates to use to get you started.
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April 3rd, 2007, 16:27 Posted By: wraggster
via kotaku
And only €149! So cheap!! Reader Tobi writes:
Two days ago I spotted the brand new Sony DS, yes it's right —THE SONY DS. As you can see in the attachment, there is a photo of a flyer from the local shop here near Kassel in the center of Germany... There is no website of this shop, but the company has other shops in other cities.
But do they have Sony Nintendo DSes, too?
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April 3rd, 2007, 22:22 Posted By: wraggster
via gamesradar
Wii has clearly been a massive success, especially with non-gamers, and the launch last Christmas was peppered with stories of whole families enjoying sessions of Wii Sports. Yet, aside from Zelda, it does seem to lack the 'hardcore' appeal that consoles have traditionally thrived on.
Fortunately, Shigeru Miyamoto, director of Nintendo, has promised that "enhancements" are on the way for the Wii's interface that will make "games for hardcore players more fun and interesting", during a recent interview with US site GamePro.
Miyamoto also hints that Wii's online gaming - a clear pull for gamers - won't work "in a way that we have seen online up until now".
So what is Nintendo planning? We can't know for sure, but below we've pulled together a few ideas for enhancements that could give more 'real', dedicated gamers something to shout about.
Above: Virtual Console has arguably been the biggest pull for hardcore gamers
Online gaming
Obvious, but important. Although Miyamoto says Nintendo is more interested in the idea of gamers being constantly connected, and in the possibilities for new types of entertainment, than your average online approach.
So what about a Wii equivalent to DS game-sharing, letting you play online with friends who don't own the full game? Whatever Ninty's ideas are for innovation, though, a good old dose of regular versus or co-op online play is fairly essential for Wii's gamer-appeal.
Mii chatrooms
PS3 has Home, so why can't Wii's Miis have somewhere to hang out? The interest shown in Sony's new virtual space proves that gamers are interested in meeting up online, and being able to form communities and groups is important too.
A Habbo Hotel -esque location, where you can wander around as your Mii and interact with others, would bring a deeper level of gamer interaction to the pretty shallow set-up Wii has at the moment. Merely letting us vote on each other's avatars isn't going to cut it, Nintendo.
Gamer-focused Wii channels
Miyamoto reckons Wii's online plans will see more social-based stuff on the console, so what about a YouTube-style upload channel for user created in-game movies? Or a Spectator channel, which would cover official or sponsor-created tournaments and provide virtual coverage on them?
By appealing to every gamer's lust for bragging rights, Nintendo would help form a community based on the sort of one-upmanship caused by Xbox 360's Achievements system, only more visual and immediate.
Hardcore-friendly motion controls
Rather wave your arms around constantly during every battle in Wii's Zelda, or grab a copy on 'Cube and play with a more traditional style? We know which we prefer. We love Wii's controls, but it's all about the way they are used and presented. Fishing in Zelda on Wii, for instance, is brilliant.
If there were more games that used motion control beneath the surface - for lesser-used abilities or mini-games say - or in a more acceptable, convincing manner, we're sure the more serious gamer would find Wii a more comfortable home over long play sessions.
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April 3rd, 2007, 22:32 Posted By: wraggster
via joystiq
Think you're a hardcore Nintendo fan? Prove it. Book a plane ticket to Osaka, Japan, then beat cheeks to the Hankyu Department Store to see its "Nintendo Museum" exhibit. Also, create a time machine, because it's over.
Don't have the cash for the plane ticket? On the outs with Doc Brown? Thankfully, 1UP was on hand to allow you to vicariously nerd out.
Checking out the piece may also help you build a little geek cred, too. The next time your buddy tries to impress the moderately cute girl in the Zelda T-shirt at Hot Topic by telling her that Nintendo started as a playing card company, imagine referencing "Chiritori, the remote-controlled mini-vacuum cleaner." Oooh ... sick burn.
More Info
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April 3rd, 2007, 22:41 Posted By: wraggster
via joystiq
Like spoilers? Have we got a treat for you! Advanced Media Network has posted a video showing the first 30 minutes of gameplay in Super Paper Mario. Spoil the opening sequence, spoil the plot, and spoil about ten minutes of actual gameplay. While you're at it, leave the milk out of the fridge and let it spoil too!
The game looks great, however, and the scriptwriting is as punchy as previous Paper Mario games. It's also a comfort to hear familiar series sound effects make a return. Go ahead, jump the gun and check out the video. When the game is released in a few days, you'll get to sit through it all over again!
Video Here
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April 3rd, 2007, 22:53 Posted By: wraggster
via gamasutra
On a different note, I recently visited my local game shop and noticed that the price for Nintendo's Wii consoles have gone up over the past months, with imported hardware units appearing unofficially in Shanghai after the console's launch in November 2006.
While prices for Wii started at 3000 Yuan ($388) for these imports when the console was launched, prices soon decreased to around 2100 Yuan ($271) for the Japanese version of the console. However, in the last month, prices for Wii consoles skyrocketed, back up to almost 3000 Yuan again.
According to the local shop, the new consoles are equipped with mod chips that can play both US and Japanese back up copies of the games. With pirated Wii games selling for only 10 Yuan ($1.30) per game, demand for Wii consoles rose sharply, warranting the price hike. (The price of the mod chip is also likely factored in to some of the increase, of course.)
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April 3rd, 2007, 22:57 Posted By: wraggster
via usatoday
One year after their gaming debut, the Corleones invade Nintendo territory in The Godfather Blackhand Edition, a mafia tale energized by the Wii's unique controls.
Blackhand follows the same plot as previous Godfather iterations, which all stay true to the film. Driven by the violent death of your parents, you take the role of an up-and-comer in the Corleone crime family.
Presentation is solid, on par with the PlayStation 2 or classic Xbox. City details are sharp, and overall sound — from weapon effects to The Godfather's signature soundtrack — add to the Francis Ford Coppola feel.
Since Blackhand is a Wii title, the series' biggest change is in the controls, which offer a refreshing spin on the action. Hand-to-hand combat is more engaging. Similar to boxing in Wii Sports, you quickly move the nunchuk and remote forward to jab or across your body for hooks. Holding down the directional pad before a punch adds power.
Players can also make a series of grab moves to dole out further punishment. Using the controllers' trigger buttons, you can pick up foes and toss them against a wall or table — or over a ledge for you Sonny types. Arguably the coolest move is the strangle. After grabbing an opponent, make quick flicks away then forward to wrap your hands around an opponent's neck. Shaking the controllers forward and back simulates strangling an enemy to death.
Most of the moves in Blackhand are easy to execute, although there were moments where the Wii controls seemed finicky to me, especially when reloading weapons. I sometimes needed to flick the nunchuk a couple times before it would reload. Timing punches is also tricky at first, but highly entertaining once you delve into the game's many opportunities to bring the pain.
Gunplay has been tweaked slightly but is mostly unimpressive. The nunchuk trigger locks in your target while you fire with the remote trigger. As with the first Godfather game, the lock doesn't automatically flip to the next live target, forcing you to release and then grab the trigger again to establish a new target. Just like the original, that's highly annoying. Cycling between weapons is also awkward.
New to the action are hit squads — the ability to call in the cavalry if you're stuck in a tough fight. For a price, you can call four Corleone cohorts to assist you in tougher battles. Occassionally they come in handy, but your computer opponents are very forgiving and present little challenge.
This Godfather still has open-ended action. Roam the city freely to embark on your main objectives or make side missions to increase your rank within the family. Shaking down businesses is particularly entertaining with Blackhand's control scheme.
For fans familiar with The Godfather franchise, Blackhand Edition is a worthy rental. But for those interested in the world of organized crime, the Wii may be their best introduction to the family.
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April 3rd, 2007, 23:00 Posted By: wraggster
via bloomberg
Nintendo Co., the world's third- biggest maker of video game players, has sold more than twice as many Wii game consoles in Japan as rival Sony Corp. has sold of its PlayStation 3, a research report said.
Kyoto-based Nintendo has sold 1.95 million units of its newest game machine as of March 25 since it debuted on Dec. 2 last year, Tokyo-based research firm Enterbrain Inc. said in a faxed statement. Sony has sold 812,000 of its latest console since November 11, the report said.
As the PlayStation 3 loses market share in Japan, it becomes more difficult for Sony to recoup investment in the machine. Sony and rivals Nintendo and Microsoft Corp., which makes the Xbox 360, sell players at or near a loss on expectations of making money on game software.
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April 4th, 2007, 03:22 Posted By: TeenDev
Here's my new app for the Nintendo DS (yes, just mine). It's very boring recovering from surgery, so I decided to make some use of my time and make this. It's a DS diagnostics tool. It will test to see if FAT and SRAM are working. As well as making sure the backlights work. It will also retreieve your DS's IP at the touch of a button but this is currently incorrect. It is very simple an doesn't have a ton of features but I will be adding more including a nice GUI, as time permits.
Remember to patch it with DLDI!
Controls:
X:Turns the top screen's backlight on.
Y: Turns the top screen's backlight off.
L: Turns the bottom screen's backlight on.
R: Turns the bottom screen's backlight off.
START: Gets your DS's IP (Currently broken and displays what appears to be random numbers).
Enjoy!
PS: If your card can't pass this, you should buy a new card.
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April 4th, 2007, 07:31 Posted By: wraggster
Shash has posted more WIP news of his work on the DS Emulator for Windows called DeSmuMe:
I've been asked by a few that I should restart posting here, so here we go. I've been mainly working on the official desmume code: my 3D code and the rotation/scaling got committed there. You can get unofficial WIP builds if you want to get a glimpse of what's coming in the next version.
The main reason I didn't care to post, is that I didn't thought thatI did any important breakthrougs, as the main 3D core has only seen minor updates in the past few months. The rotation/scaling was rather important, imho, but I was very busy with real life to commit the code AND post some information here. Even if that, I did two threads on the official desmume forums about some tidbits of what I'm working on. They can be read here and here.
And which breakthrough/s could be that important that I wanted to make a comeback to these blog? Well, just check the screenshots, on the left the current WIP, on the right what you can expect in the near future. I think that the images will explain better than I can do (care to catch the non-obvious stuff):
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April 4th, 2007, 07:34 Posted By: wraggster
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k or TAP/TZX support.
Heres whats new:
+ Basic TAP support (no fastloading yet, though).
+ Basic TZX support (no fastloading, missing support for flow control blocks).
+ Primitive border support.
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April 4th, 2007, 12:45 Posted By: wraggster
We reported yesterday on the first half the interview where the US Nintendo president said he wanted more support from Take Two. The second half of Newsweek's interview has now gone live, where Reggie talks about Metroid among other things.
"Where is Metroid? Metroid is not going to ship by June. We've announced all of our games through the end of June. And the fact with Metroid is we want to make sure that that game is perfect. Unfortunately, Metroid Prime 2 didn't live up to our expectations, it didn't live up to Retro's expectations," he said, adding, that was from a "a sales standpoint".
"I think we were all happy with the product itself. Certainly it won quite a bit of critical acclaim, but the sell-through wasn't what we wanted it to be. We want the sell-through as well as the critical acclaim for Metroid Prime 3: Corruption to be the best in the series, and that's a lofty bar. To do that is taking a little bit more time than we had anticipated. But it's coming. And it will be great."
via cvg
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April 4th, 2007, 12:49 Posted By: wraggster
Cast your eyes over Nintendo's Q2 release list for Wii, DS and GBA which, it has to be said, has some decent games but nothing to go bananas over.
Most notable on the list is Mario Strikers Charged Football, which will be the first online Wii game in UK. We're also really looking forward to Mortal Kombat: Armageddon, with its cool-looking motion control system, the platform-tilting antics of Mercury Meltdown Revolution and the carnage of the Metal Slug Anthology.
Final Fantasy III is the highlight of the DS list, along with N64-remake Diddy Kong Racing. And if you're a Final Fantasy fan you might want to put that GBA slot to good use with Final Fantasy V and VI Advance turning up on the single-screen portable.
UK DS owners will finally be getting Metroid Prime Pinball which came out in the US in October 2005. Harvest Moon DS - another late arrival for Europe - will also land in April.
Anyway, check out the full list for yourself below...
Wii Hardware and Software - Release Date Q2 2007
Wing Island (Nintendo / Hudson) - 13th April 2007
Chicken Little: Ace in Action (Disney Interactive Studios) - 20th April 2007
Cooking Mama Wii (505 Games) - April 2007
Elevator Action (505 Games) - April 2007
Pop'n Pop (505 Games) - April 2007
Heatseeker (Codemasters) - April 2007
BIONICLE Heroes (Eidos / TT Games) - April 2007
Eledees (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Mario Strikers Charged Football (Nintendo) - 25th May 2007
Brunswick Bowling Wii (505 Games) - May 2007
World Championship Poker Featuring Howard Lederer: All In Wii (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Mortal Kombat: Armageddon (Midway) - May 2007
Puzzle Balls (System 3) - May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - May 2007
Pangya! Golf with Style (Nintendo) - June 2007
Dave Mirra Racing Wii (505 Games) - June 2007
Transformers - June 2007
Mercury Meltdown Revolution (Ignition) - Q2 2007
Metal Slug Anthology (Ignition) - Q2 2007
Nintendo DS Hardware and Software - Release Date Q2 2007
Pokémon Ranger (Nintendo) - 13th April 2007
Hotel Dusk: Room 215 (Nintendo) - 13th April 2007
Harvest Moon DS (Nintendo / Rising Star Games) - 13th April 2007
The Settlers (Ubisoft) - 19th April 2007
Diddy Kong Racing DS (Nintendo) - 20th April 2007
Jin Jin (505 Games) - April 2007
Wild Wild Western (505 Games) - April 2007
Zendoku (Eidos) - April 2007
Lunar Knights (Konami) - April 2007
Lost in Blue 2 (Konami) - April 2007
Yu-Gi-Oh! World Championship 2007 (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Final Fantasy III (Square Enix) - 4th May 2007
Nicktoons Battle Volcano Island (THQ) - 4th May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - 4th May 2007
Picross DS (Nintendo) - 11th May 2007
Custom Robo Arena (Nintendo) - 25th May 2007
Fishing DS (505 Games) - May 2007
Tangram (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Pony Friends (Eidos) - May 2007
Death Jr and the Science Fair of Doom (Konami) - May 2007
Marvel Trading Card Game (Konami) - May 2007
Steel Horizon (Konami) - May 2007
Power Play Pool (System 3) - May 2007
Super Fruit Fall (System 3) - May 2007
Herbie: Fully Loaded (Disney Interactive Studios) - 1st June 2007
ANNO 1701 (Disney Interactive Studios) - 8th June 2007
8 Ball All Stars (Oxygen) - 8th June 2007
Powershot Pinball Constructor (Oxygen) - 8th June 2007
Mahjong (dtp) - 15th June 2007
Wario: Master of Disguise (Nintendo) - June 2007
Kirby Mouse Attack (Nintendo) - June 2007
Metroid Prime Pinball (Nintendo) - June 2007
Puzzle League DS (tentative title name) (Nintendo) - June 2007
Shrek The Third (Activision) - June 2007
Meteos: Disney Magic (Disney Interactive Studios) - June 2007
Best of tests DS (Neko Entertainment) - June 2007
Code Lyoco (Game Factory/K.E. Media) - Q2 2007
Pet Alien (Game Factory/K.E. Media) - Q2 2007
Panzer Tactics DS (10tacle Studios) - Q2 2007
Dino Master (Majesco) - Q2 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Mech Assault Phantom War (Majesco) - Q2 2007
Nacho Libre (Majesco) - Q2 2007
Super Black Bass Fishing (Majesco) - Q2 2007
Guilty Gear Dust Strikers (Majesco / THQ) - Q2 2007
B-17 Fortress in the Sky (ZOO Digital Publishing) - Q2 2007
Frisbee Freestyle/Frisbee Golf (ZOO Digital Publishing) - Q2 2007
Game Boy Advance Hardware and Software - Release Date Q2 2007
Final Fantasy V Advance (Nintendo) - 13th April 2007
Another World (ZOO Digital Publishing) - 27th April 2007
Nicktoons Battle for Volcano Island (THQ) - 4th May 2007
Final Fantasy VI Advance (Nintendo) - June 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Teen Titans (Majesco) - Q2 2007
Teen Titans 2 (Majesco) - Q2 2007
via cvg
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April 4th, 2007, 12:49 Posted By: wraggster
Cast your eyes over Nintendo's Q2 release list for Wii, DS and GBA which, it has to be said, has some decent games but nothing to go bananas over.
Most notable on the list is Mario Strikers Charged Football, which will be the first online Wii game in UK. We're also really looking forward to Mortal Kombat: Armageddon, with its cool-looking motion control system, the platform-tilting antics of Mercury Meltdown Revolution and the carnage of the Metal Slug Anthology.
Final Fantasy III is the highlight of the DS list, along with N64-remake Diddy Kong Racing. And if you're a Final Fantasy fan you might want to put that GBA slot to good use with Final Fantasy V and VI Advance turning up on the single-screen portable.
UK DS owners will finally be getting Metroid Prime Pinball which came out in the US in October 2005. Harvest Moon DS - another late arrival for Europe - will also land in April.
Anyway, check out the full list for yourself below...
Wii Hardware and Software - Release Date Q2 2007
Wing Island (Nintendo / Hudson) - 13th April 2007
Chicken Little: Ace in Action (Disney Interactive Studios) - 20th April 2007
Cooking Mama Wii (505 Games) - April 2007
Elevator Action (505 Games) - April 2007
Pop'n Pop (505 Games) - April 2007
Heatseeker (Codemasters) - April 2007
BIONICLE Heroes (Eidos / TT Games) - April 2007
Eledees (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Mario Strikers Charged Football (Nintendo) - 25th May 2007
Brunswick Bowling Wii (505 Games) - May 2007
World Championship Poker Featuring Howard Lederer: All In Wii (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Mortal Kombat: Armageddon (Midway) - May 2007
Puzzle Balls (System 3) - May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - May 2007
Pangya! Golf with Style (Nintendo) - June 2007
Dave Mirra Racing Wii (505 Games) - June 2007
Transformers - June 2007
Mercury Meltdown Revolution (Ignition) - Q2 2007
Metal Slug Anthology (Ignition) - Q2 2007
Nintendo DS Hardware and Software - Release Date Q2 2007
Pokémon Ranger (Nintendo) - 13th April 2007
Hotel Dusk: Room 215 (Nintendo) - 13th April 2007
Harvest Moon DS (Nintendo / Rising Star Games) - 13th April 2007
The Settlers (Ubisoft) - 19th April 2007
Diddy Kong Racing DS (Nintendo) - 20th April 2007
Jin Jin (505 Games) - April 2007
Wild Wild Western (505 Games) - April 2007
Zendoku (Eidos) - April 2007
Lunar Knights (Konami) - April 2007
Lost in Blue 2 (Konami) - April 2007
Yu-Gi-Oh! World Championship 2007 (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Final Fantasy III (Square Enix) - 4th May 2007
Nicktoons Battle Volcano Island (THQ) - 4th May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - 4th May 2007
Picross DS (Nintendo) - 11th May 2007
Custom Robo Arena (Nintendo) - 25th May 2007
Fishing DS (505 Games) - May 2007
Tangram (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Pony Friends (Eidos) - May 2007
Death Jr and the Science Fair of Doom (Konami) - May 2007
Marvel Trading Card Game (Konami) - May 2007
Steel Horizon (Konami) - May 2007
Power Play Pool (System 3) - May 2007
Super Fruit Fall (System 3) - May 2007
Herbie: Fully Loaded (Disney Interactive Studios) - 1st June 2007
ANNO 1701 (Disney Interactive Studios) - 8th June 2007
8 Ball All Stars (Oxygen) - 8th June 2007
Powershot Pinball Constructor (Oxygen) - 8th June 2007
Mahjong (dtp) - 15th June 2007
Wario: Master of Disguise (Nintendo) - June 2007
Kirby Mouse Attack (Nintendo) - June 2007
Metroid Prime Pinball (Nintendo) - June 2007
Puzzle League DS (tentative title name) (Nintendo) - June 2007
Shrek The Third (Activision) - June 2007
Meteos: Disney Magic (Disney Interactive Studios) - June 2007
Best of tests DS (Neko Entertainment) - June 2007
Code Lyoco (Game Factory/K.E. Media) - Q2 2007
Pet Alien (Game Factory/K.E. Media) - Q2 2007
Panzer Tactics DS (10tacle Studios) - Q2 2007
Dino Master (Majesco) - Q2 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Mech Assault Phantom War (Majesco) - Q2 2007
Nacho Libre (Majesco) - Q2 2007
Super Black Bass Fishing (Majesco) - Q2 2007
Guilty Gear Dust Strikers (Majesco / THQ) - Q2 2007
B-17 Fortress in the Sky (ZOO Digital Publishing) - Q2 2007
Frisbee Freestyle/Frisbee Golf (ZOO Digital Publishing) - Q2 2007
Game Boy Advance Hardware and Software - Release Date Q2 2007
Final Fantasy V Advance (Nintendo) - 13th April 2007
Another World (ZOO Digital Publishing) - 27th April 2007
Nicktoons Battle for Volcano Island (THQ) - 4th May 2007
Final Fantasy VI Advance (Nintendo) - June 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Teen Titans (Majesco) - Q2 2007
Teen Titans 2 (Majesco) - Q2 2007
via cvg
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April 4th, 2007, 12:54 Posted By: wraggster
Resident Evil Umbrella Chronicles will be an on-rails first-person shooter, Japanese magazine, Famitsu, has revealed.
Translations on NEOGAF reveal that the player will be restricted to a set path, seemingly like a traditional lightgun game, but will be able to use the analogue stick on the Nunchuk controller to look around as they aim and shoot with the Wii Remote.
Levels will, however, contain multiple routes and you will be able to choose which path to take at certain points.
The plot will reportedly follow the story of the Umbrella corporation and its ultimate demise, and will see appearances from Resi stars Jill, Chris, Billy, Rebecca, and the hard-as-nails Albert Wesker.
Let's just hope the game doesn't turn out to be as shonky as the Resident Evil Gun Survivor games, which shared a similar FPS format.
via cvg
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April 4th, 2007, 12:55 Posted By: wraggster
The latest issue of Japan's Famitsu has uncovered Square Enix's surprising move into "pratical" DS software, including travel guides, yoga lessons and even flower blooming.
No doubt trying to tap the success of Nintendo's own non-game Dr. Kawashima's Brain Training, the firm will unleash DS Yoga Lessons You Can Start Today, Why Not Listen To Classical Music On DS? and Flower-Blooming DS Gardening Lite on the handheld market.
The company is also planning a series of DS software based on the popular Japanese travel guide World Walking, including stylus-fuelled guides for Italy, Hawaii and New York. Any chance we can get one for Sidcup, Square?
In more pleasing handheld news, Famitsu also has previews on Square Enix's proper DS games Final Fantasy Tactics A2 and Final Fantasy XII: Revenant Wings, which look to be shaping up nicely.
We haven't been able to locate any release info for the "practical" software line-up yet, but Mike is being whipped over his Learn Japanese book as we speak and we will, as you can imagine, leap on the info as soon as it surfaces.
via cvg
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April 4th, 2007, 13:03 Posted By: wraggster
via eurogamer
SEGA has updated its NiGHTS: Journey of Dreams website, shedding more information on the freshly announced Wii title.
It seems our asexual hero NiGHTS will have the option of wearing persona masks to shape-shift into different forms, each granting new abilities and exploration possibilies.
The first of these is the dragon mask, capable of transforming you into a giant scaly beast immune to the powerful wind effects of the sky, followed by a dolphin mask that will let you take on the form of Flipper and venture to the depths of the ocean. Then last but not least is the rocket mask granting you supersonic speeds - a bit like Michael Jackson turning into a spaceship in Moonwalker as he attempts to rescue Annie from Joe Pesci's goons. Not that we've ever watched it.
But perhaps the most unique and exciting feature to be announced on the website is the new WiiConnect24 implementation. Familiar things like going online to exchange items with friends will be in, but the ability to change the scenery according to real-world seasons using the Forecast Channel is what's really nifty.
Unfortunately there's little more information than that, so we'll have to keep our eyes peeled. But its got us speculating. Could it be that we'd see in-game changes to reflect day-to-day forecasts? Speak your brain in our handily placed comment system below.
NiGHTS was originally created on SEGA Saturn back in 1996. It cast you in the unisex boots of a fantastical creature who undertook a fluid aerial-combat adventure in the skies of Nightopia.
SEGA Europe finally admitted a Wii version was in development yesterday, and that it will boast seven levels of mystical environments to glide through using the unique possibilities of Nintendo's console.
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April 4th, 2007, 13:05 Posted By: wraggster
via gamespot
With the success of puzzle games like Sudoku and brain-teasing games such as Brain Age: Train Your Brain in Minutes a Day, publishers are looking to capitalize on gamers' new interest in their noggins. The next subject invading handhelds appears to be spelling, as Crave is getting set to test gamers' orthography.
The publisher has announced Spelling Challenges and More! for the DS and PlayStation Portable. The game is due out this summer and will retail for $19.99.
The game will feature a game show mode hosted by Mr. Niceguy, who will award prizes and cash for correct answers. Other modes include a variety of word games revolving around the 25,000 words in Spelling Challenges and More!'s memory.
It wouldn't be a proper spelling challenge without a little competition. Gamers can also try their hand at Ubisoft's Spelling Spree, due out in June on the DS and Wii.
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April 4th, 2007, 13:07 Posted By: wraggster
Nintendo is about to significantly ramp up the number of places DS users can go for free Wi-Fi in Australia. The local arm of the house that Mario built has just signed a deal with Australia’s largest telco--Telstra--to allow DS owners access to more than 1,000 hotspots around the nation.
Telstra’s wireless hotspots can be found in locations such as McDonald’s restaurants, Starbucks cafes, airports and hotels. Gamers can use the hotspots to access Nintendo’s Wi-Fi Connection wireless gaming service. Before the Telstra announcement, most Nintendo Wi-Fi hotspots were located at games retailers around the nation.
A full list of locations will be online soon at http://www.nintendowifi.com.au/global/index.jsp
via gamespot
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April 4th, 2007, 13:14 Posted By: wraggster
Nintendo Australia have announced today that, in keeping with the rest of the world, Australia hearts the DS. How many hearts? 500,000 units have been shifted since the little handheld that could launched in February 2005, which by any stretch of the imagination is a ridiculous number.
Surely our days as masters of this earth are numbered. It won't be long until we're outnumbered by our new dual-screen overlords, who will work us to death in giant, tap-happy salt mines. Why do they need salt? Who knows. I hear they love chips. Especially the phats.
via kotaku
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April 4th, 2007, 13:15 Posted By: wraggster
Now that NiGHTS for the Wii is officially official more details have popped up on Sega Europe's website. Those details are:
Three sets of Persona masks give the player new shape-shifting abilities and more ways to explore the world.
• Dragon mask: Transforms NiGHTS into a huge dragon and makes him resistant to wind effects.
• Dolphin mask: NiGHTS can change into a dolphin and explore under water.
• Rocket mask: NiGHTS takes the shape of a rocket and travels at supersonic speeds.
There are seven fantastical dream worlds to explore and the unique environments of Nightopia introduce an extraordinary, magical world unlike any other.
Wii connect 24: Exchange items with friends via the network and change the scenery according to real-world seasons using the Forecast Channel.
Oooooh. That Forecast Channel inclusive makes us think, hope, pray that Sega might *just* be able to pull this off.
via kotaku
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April 4th, 2007, 13:27 Posted By: wraggster
New from Play Asia
Easy to pick-up and hard to put down! EA's Pogo™ Island embodies the spirit of casual gaming, offering an addictive Nintendo DS compilation of Pogo.com™ favorites that will entertain for hours on end.
Pogo Island pushes the phenomenon of online casual gaming to new fronts. The title marks the debut of Pogo.com, the stickiest online gaming site, on a portable console. Through the quick-play option, five of the most popular games from Pogo.com-Word Whomp™, Poppit!™, Phlinx, Tri-Peaks Solitaire and Squelchies- are made accessible to play anywhere and everywhere. Each game has been reskinned to an island theme and delivers the same engrossing and stimulating gameplay that has already captivated millions online.
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April 4th, 2007, 13:36 Posted By: wraggster
New from SuccessHK
The 2007 game of EA's golfing game sim, designed with a new development philosophy for driving gameplay and feature innovation. Earn respect and climb the ranks with the Tiger Challenge as you play through 18 championship courses and compete against 35 pro and fantasy golfers. Use the cutting edge Wii controller to swing the clubs like the pros. Perfect using the Wii-mote interface for enhanced interaction with the game.
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April 4th, 2007, 14:01 Posted By: wraggster
Codename Revolution, a site that has certainly snagged a few scoops in its time, is swearing that they've got a list of upcoming Wii releases that is ironclad. We're gonna go ahead and call this a rumor until or unless it's confirmed, but we're tentatively excited to tell you about the following:
Beautiful Katamari - November
Namco Museum Remix - October
Resident Evil 4 - May
Dragon Blade: Wrath of Fire - September
They're also reporting that we'll see both a shotgun and fishing rod attachment this month. A shotgun accessory could make us very, very happy, but we're going to need something awesome to back it up.
Of course, they don't reveal their source, but we wonder if this is only an offshot of the previous rumblings on Resident Evil 4. Let's hope there's an official announcement soon, before we chew through our fingernails in anticipation.
via wiifanboy
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April 4th, 2007, 14:02 Posted By: wraggster
The Retractable Wii Sports Cuff replaces the subtlety and elegance of the Wii remote's wrist strap with a bulky band that we wouldn't be caught dead wearing. We don't doubt that the adjustable neoprene cuff has an agreeable fit, but did anyone ever find the original straps uncomfortable, if even noticeable at all?
And what sort of human does the retractable thirteen inches of slack benefit? Are there people whose hands extend that far away from their wrist? Or are these cuffs marketed towards some sort of video-game-playing race of long-fingered mutants? Creepy!
You would think that the shop would take advantage of all the "faulty Wii Strap" controversy and emphasize the durability of the cuff's cord, but the product description makes no mention of any improved toughness. What's there to reassure us that we won't end up with a Wii remote sticking out of our television after a heated game of Wii Tennis? Even at a sale price of $5.99, you'll probably want to stay clear from this accessory.
via wiifanboy
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April 4th, 2007, 14:03 Posted By: wraggster
via wiifanboy
Seeing games like Streets of Rage and Gunstar Heroes released on the Virtual Console has been a dream come true for Genesis enthusiasts, but there's something inauthentic about playing these titles with controllers forged by Sega's former adversary. It's like getting back together with an old lover, only to find that there's something missing.
You never close your eyes anymore when I kiss your lips.
And there's no tenderness like before in your fingertips.
You're trying hard not to show it. But baby, baby I know it...
Daniel Hearn refused to let his relationship with the Mega Drive slip away, hacking an old three-button pad to work with the Nintendo Wii wirelessly. Using similar NES/SNES controller mods as inspiration, he pieced this together with PIC microcontrollers, an iPod mini replacement battery, and other electronic junk.
The detailed guide and wiring instructions that Daniel posted are far beyond our limited abilites, but if you don't mind applying a bit of Weird Science to win your love back, this definitely looks worth trying!
More Info
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April 4th, 2007, 14:10 Posted By: wraggster
Unholyfire has released a new version of the Snes Emulator for the Nintendo Wii (Youll need a wii modchip or use gamecube sd load)
Heres whats new:
Changes from Snes9xGx 1.5
- Added Wii DVD detection capability (allows you to browse the DVD to fetch
ROMS)
- Changed "goto menu" function to button combo "L+R+X+Y" (to support SNES/GC
adapters and/or homebrew controllers)
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April 4th, 2007, 14:19 Posted By: wraggster
Noddybox has updated his Sinclair ZX81 Emulator for the DS:
Heres whats new:
Made file selector filter case-insensitive
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April 4th, 2007, 14:25 Posted By: wraggster
A new release of the GBA and DS Emulator for Windows has been released, heres whats new:
nds/help: added nds-lite case/joypad ascii arts, and nds-lite supply pinout
spam: nocash-lite was posted online - new addresses in email.htm or about-box
nds/3d: forces instant new gxfifo irq (if any) on attempt to acknowlege it
nds/sound: fixed output to sample.wav script file (for diagnostics purposes)
nds/adpcm: emulates nds-rounding-error, uses fast-pre-multiplied adpcm tables
nds/adpcm: fixed clipping-bug in no$gba, and emulates real nds-clipping-error
nds/sound/help: added more ima-adpcm notes (rounding-error and clipping-error)
stat: performance indicator counts frames on nds9 only (=60Hz) (instead 120Hz)
nds/tsc/debug: displays all tsc channel values in io-map (touchscr, mic, etc.)
nds/tsc: prevents penirq if disabled, penirq more in sync with tsc-adc values
nds/3d: drains gxfifo before gxfifo dma (fixes mariokart/downhill slowdowns)
nds/3d: forces DepthMask=1 on ClearDepth (if it was 0 from translucent/attr)
nds/firmware: applies different mac addr to each machine with wifi-crc adjust
nds/firmware: forces def.fmw/wifi header (if firmware.bin missing) (downhill)
nds/firmware: forces user settings [65h]=FCh=good (if firmware.bin missing)
nds/firmware: fixed touchscreen/calib screen coords origin 1,1 (instead 0,0)
nds/dos/3d: translates by w, recurses current viewport x1/y1 and width/height
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April 4th, 2007, 15:13 Posted By: wraggster
The GP2X Store (who actually sell for all consoles and have an excellent reputation) has posted this news:
We have just received a fresh batch of M3 Lite Perfect. Get them now and have it shipped out next day!
M3 Pro SD / Mini SD are now in stock. Get it for an all low price of $39.99!
Your DS is beautiful on the inside but why not make it beautiful on the outside as well? Electrify your DS look with the DS Shock Shells which come in a variety of color! We will be receiving DS Shock Shells later this week, be sure to check back in to get them.
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April 4th, 2007, 15:16 Posted By: wraggster
via dsfanboy
Some of you super hardcore fanatics out there probably knew of the existence of these sets long before we did, so humor us if this is the "old hat" to you. We don't know much, due to horrible machine translation (damn lazy robots), other than these sets were purchased online. No idea how much they were purchased for either (again, we curse you lazy robots), but we know we want them.
More info
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April 4th, 2007, 15:18 Posted By: wraggster
via racketboy
No one can deny that the Nintendo DS is hot right now. And when a game system is hot (especially when its from Nintendo), it can get away with having ports of older games and have them sell well.
Super Mario All-Stars
The GBA had all of the original Super Mario Bros trilogy in one form or another. However, each game is on a separate, relatively expensive cartridge and was restricted to the Gameboy Advance’s limited resolution.
I’m sure there are some purists that would disagree with me, but I personally think it would be incredible if Super Mario All-Stars from the SNES was ported to the DS. For those of you that aren’t familiar with the compilation, Super Mario All-Stars includes a graphically enhanced version of Super Mario Bros 1, 2, and 3 in addition “The Lost Levels” (which is essentially the original, very challenging Japanese version of Super Mario Bros. 2).
If Nintendo feels especially generous, they could also include a copy of Super Mario World like they did on the later pack-in version of Super Mario All-Stars for the SNES. Anyway, with the success of New Super Mario Bros, I’m sure that a portable re-issue of Super Mario All-Stars would sell like mad on the DS.
Snatcher & Policenauts
Soon after the touch screen abilities of the DS were first shown off, old-school gamers were daydreaming about the possibility of a graphical adventure revival. Early cult classics like Phoenix Wright: Ace Attorney and Hotel Dusk: Room 215 have shown that those intuitions were correct.
Hideo Kojima, the man behind Metal Gear Solid, developed two similar “digital comics” back in the 1990’s known as Snatcher and Policenauts. While they aren’t directly related, they are both heavily inspired by some of Kojima’s film favorites. Snatcher has strong cyberpunk influences from movies such as Blade Runner and Terminator, while Policenauts is said to give nods to films such as Lethal Weapon and Basic Instinct.
What makes a port to the DS especially appealing is that the only English version of Snatcher is on the Sega CD, which needless to say, limited its exposure to the mainstream gaming audience. Policenauts could benefit even more more a new release in the US as there has not been an official English release on any platform.
After the huge success of the Metal Gear Solid franchise, Kojima has much more clout in the gaming industry. Combine that with the rebirth of the graphical adventure on the DS platform and a Snatcher and Policenauts remake should be a recipe for success.
As I reported a while ago, there have actually been some rumors about Snatcher coming to the DS after Kojima expressed some interest in bringing the game to a portable platform and the renewing of the Snatcher trademark.
Namco Museum/Pac-Man Collection/Pac-Man vs.
Ok, so most people would see a Namco Museum compilation on the store shelf and instantly go into a yawn-fest. But I still have a soft spot for the Namco Museum and Pac-Man Collection Gameboy Advance cartridges. These budget releases serve as an excellent little retro getaway that would be even better if I could run them on my DS Lite with the ability to close up the handheld and put it to sleep in between rounds.
To make this new compilation a bit more exciting, I think it would be incredible if Namco teamed up with Nintendo again to make a DS version of the the under-appreciated Pac-Man vs. game from the Gamecube. Pac-Man vs. was actually a project of Shigeru Miyamoto, the mastermind behind Mario, Zelda, and most of Nintendo’s most successful game. It lets up five players battle it out in a Pac-Man “simulation”. One person take the role of Pac-Man while the others possess the ghosts and team up on Pac-Man.
Pac-Man Vs. is a surreal but engaging experience that can’t adequately be explained in a short summary. Just trust me when I tell you that with the DS’s wifi capabilities, Pac-Man vs. would be a perfect mulitplayer title.
Metroid 2 / Super Metroid
The Gameboy Advance had great success with Metroid Fusion and then Metroid: Zero Mission (a remake of the original Metroid), so it would be ideal to bring the other Metroid games the a newer portable platform to complement them. Metroid 2: Return of Samus would probably be the most logical choice as it was only available on the original monochrome Gameboy and is probably the least played installment of the Metroid franchise..
Not only could Metroid 2 greatly benefit from a graphical and audio upgrade, but without the use of emulators, the only way to play the game on the go is on an original GB, GBC, or GBA. No DS support for the old Gameboy carts, my friends.
Super Metroid would also be also be great as I haven’t been able to play enough of it yet. Bringing to the DS would definitely help me out since my GP2X can’t emulate it well enough yet. Having every 2D Metroid game playable on the DS would be simply incredible.
Sega Genesis Collection
Old-school compilations don’t usually get much attention by the media or the average gamer, but the Sega Genesis collection was filled with enough high-quality 16-bit classics to be called one of the best compilations of all time and a much better value than buying just a few games on the Wii’s Virtual Console.
Unfortunately, the Sega Genesis collection was only released on the Playstation 2 and the PSP. Sega recently committed to moving their focus from the PSP to the DS (now that the DS is printing money for Nintendo), so maybe this port has a strong possibility.
Much like Sega did with the Sonic Mega Collections, maybe they will add a few extra games for a DS release. The original Genesis collection included almost every great Sega franchise on their 16-bit platform, but the addition complete Shinobi collection in addition to both Shining Force games would make the compilation a dream come true.
Right now, most of my gaming on my GP2X is running a Genesis emulator. But, if a Sega Genesis Collection was released on the DS, I would buy it immediately and my GP2X would probably sit at home much more often.
Wario Land Compilation
Much like MattG from PressTheButtons, I met up with Wario back when he was a platforming star on the original Gameboy. I found the Wario Land games to be an interesting alternative to standard Mario games as they included a bit more humor and puzzle-solving. All the different power-ups gave Wario Land a bit more variety that the portable Mario games at the time.
Like Metroid 2, its getting harder to play these old Gameboy games on current hardware and it’s a shame that the newer generation is missing out on these gems.
In addition to the three Wario Land games on the Gameboy, there was also an relatively-unnoticed, but high-quality Wario Land 4 on the Gameboy Advance. Even though it wasn’t promoted much by Nintendo, it remained one of the best platformers on the GBA.
It would be cool if they could package all four games on a single DS cart, but it would be even nicer if they did a graphical upgrade on the older games. “Super Wario All-Stars”, anyone?
New Super Mario Bros. 2
MattG PressTheButtons also had a really great idea for an original DS game that would serve as a follow-up to the very popular New Super Mario Bros. But instead of continuing with the traditional Mario gameplay, Nintendo would go back to the Super Mario Bros 2. (Doki Doki Panic) action, complete with turnip-throwing goodness.
Would it be quite as successful? Possibly not. But I think Nintendo is currently in the position to take some fun risks with some trademark franchises that could give the gaming community something new to talk about.
Honorable Mentions:
Lumines - The DS has the incredible Meteos, but it would be cool to have the other puzzler from Q! Entertainment that was so popular on the PSP.
Capcom Classics Collection - Another retro compilation that went to the PSP that has some great classics.
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April 4th, 2007, 15:19 Posted By: wraggster
via dsfanboy
Just when you thought we might be in the clear from Pedobear references, SNK has debuted the official site for Doki Doki Majo Saiban, the suggestive witch-hunting game that had everyone convinced that the DS had gone dirty (at least, in Japan). As you might have guessed, wherever this goes, so goes the tidal wave of rumor. Already we've heard speculation that this isn't the official site (though it certainly seems to be owned by SNK Playmore), because it seems a little risqué and isn't a shining beacon of awesome like most game sites. But here's the thing: it is risqué, as many Japanese games can be, and since it isn't after the same market as, say, Final Fantasy III, where's the need for a glitzy site? Obviously, this one gets all the attention it needs with a few screenshots.
Few games have spurred as much wanton (no pun intended) speculation as this one, and we can't quite put a finger on why. It's certainly not the first sexually charged game in history; there's a long and glorious tradition of such in Japan, a culture that embraces sexual themes in all sorts of media. Nor is it even the first or only such title for the DS. After all, many of the screenshots originally thought to be associated with Doki Doki Majo Saiban were from another SNK game, a maid-themed organizational sim with a mature look. But little details like that get lost in the shuffle, and people instead mention how "young" the characters look. Forget the fact that they're developed as only a woman can be (that's post-puberty), and the fact that adult women are often depicted as seeming younger than they are in such media. Obviously, the fact that they're wearing short skirts means that, despite everything else, these girls are young! It's the equivalent of shoving a lollipop between their teeth and handing them a teddy bear.
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April 4th, 2007, 15:25 Posted By: wraggster
ttsuras has released a new version of his rather long named game for the DS:
Heres whats new:
What's new in v0.2.4:
* Key presses don't affect the plane while the player is configuring the keys.
* Made the mines larger, and now it's possible to shoot the mines.
* Added initial radar/map screen.
* Halved the damage in plane-to-plane collisions.
* Normal missiles do bigger holes.
* Once again shrunk the plane graphics, enlarged the level graphics to make the levels appear larger.
* Slowed down the heat seeking missiles a little, made them less agile, and added more random to their turning.
* The planes consume much less gas than before.
* Press L+R while the game boots to skip the loading of the saved configuration.
* Machine gun makes smaller holes.
* Added collectable items (machine gun boost, health and gas) that respawn.
* It's possible to boost the machine gun two times, from normal to heavy cannon, and from heavy cannon to laser gun by collecting the machine gun boost icons.
* By pressing down the both acceleration keys, the plane does super turbo (and consumes even more gas).
* Special weapon auto selection (when ammo runs out) can be toggled on and off in the game configuration menu screen.
* Random number generator is reseeded every time a level is reset.
* Pause works only while the client is not connected to a server.
* If a client timed out while connected to a server, but no game had been started, the client couldn't reconnect.
* Clients drop the connection when server timeouts (and the user can configure the server timeout threshold in the client).
* Gravity now affects the planes more, when turned on.
* The planes accelerate slower in space flight mode.
* Decreased the stack usage.
* Optimized bullet drawing (less overhead on the 3D hardware).
* Gravity is now calculated using the weights of the planes.
...
Jaakko failed to produce new usable graphics during all this time, and I had to draw the
collectable icons. Markus didn't get the airports to work 100% so I had to comment
them out from the code. Anyway, it could be that I'll be doing more GFX in the future to
get things done. Expect that v0.2.5 will have new multiplayer modes, new weapons, and
more GFX, and v0.2.5 should come out in two weeks.
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April 4th, 2007, 15:30 Posted By: wraggster
M3 Team update their software for DS:
heres whats new:
- Automatically detect the SLOT-2 card, supports NDS and GBA cart. (Thanks cory1492)
- It will lead the SLOT-2 GBA cart to define the frame (put the homebrew gbaframe.bmp files under the _system_ directory)
- Supports the backup and restore the games under the directory (press the 'SELECT' key to enter the "backup" mode, you can choose the SAV files if press "A" button to backup, you can choose the BAK files if press "A" button to restore)
- Supports the deletion of files and space directory (select the appointed files or directory, press "X" to delete).
- Revise the problems about the backup of 0970.
More Info
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April 4th, 2007, 15:34 Posted By: wraggster
Dungeon Master is coming to the DS, heres the info:
We aim to make a game engine compatible with all versions of Dungeon Master, but also Chaos Strike Back and Dungeon Master II. Even if the two last are not a priority for us, the engine on which we are currently working is, for the moment, compatible.
We are debugging this part, and a thing is true : memory management sucks…
Once problems of this part corrected, we’ll be ready to start the display engine, and show you the progress.
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April 5th, 2007, 19:42 Posted By: Shrygue
via Games Industry
Nintendo has raised it's full year sales estimates from JPY 900 billion (EUR 5.6bn) to JPY 966 billion (EUR 6.08bn), following tremendous sales and profit success lead by the DS handheld.
This is the fourth time the company has upped it's estimates for the year ended March 31, with actual profits due to be reported on April 26.
The company also expects foreign exchange profits to reach JPY 20 billion (EUR 125m), rather than the JPY 10 billion (EUR 62m) loss previously forecast.
Following the announcement shares outperformed the Nikkei average, closing at JPY 34,350, up 2.1 per cent.
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April 5th, 2007, 20:13 Posted By: Shrygue
via Joystiq
With the announcement of Resident Evil 4 and Umbrella Chronicles for the Wii, coupled with the still unreleased Virtual Console titles Duck Hunt and Hogan's Alley, it's time to start asking, "Where's the Wii Zapper?" Gamestop has listed the Wii Blaster for $20 and what we strongly believe to be a placeholder date of May 1. Although, this isn't necessarily the most improbable date with the Resident Evil games expected to have a summer release.
The Gamestop listing has no photo of the what the Zapper Blaster looks like now. The last time we saw her she was behind glass at E3 with a "work in progress" sign. We're really looking forward to having a gun, these first-person shooters just don't feel natural with a Wiimote. Now give us a game that allows for dual wielding Blasters and that's a guaranteed $50 going to that publisher!
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April 5th, 2007, 21:44 Posted By: Shrygue
via Nintendo Wii Fanboy
eSOL, a company that offers engineering solutions for companies that look to outsource that stuff, have just announced that Nintendo is using their "PrFILE2" FAT file system and "PrUSB/Host" USB host stack middleware products. What does this mean for us? Well, it could mean plenty of things.
First of all, each technology allows for a different aspect of the Wii to be utilized. The company's "PrFILE2" file system provides "file management functions which read and write data of theSD memory card, as well as other media." This could mean any number of things; Nintendo could even see eSOL's middleware tech as allowing faster read and write speeds to the SD card slot on the Wii. Nintendo could also have plans for using the file system as apart of a future add-on for the system. Really, speculation is the only thing to reign here.
eSOL's "PrUSB" USB Host stack is where we think this story gets more interesting. In adding their tech for more USB functionality in the Wii, it's possible Nintendo could be looking to issue their own USB HDDs down the road. Or, they could have ideas for other peripherals. Again, speculation is the name of the game here.
Finally, our hopes and dreams of Nintendo performing a system update on everyone's Wii, allowing for support of third-party USB HDDs, gain some more credibility. What else would Nintendo be acquiring eSOL's USB tech for? Certainly this is the most far-fetched idea of ours, as if anyone is going to make a profit on adding the functionality for USB HDD support on the Wii, it's going to be Nintendo.
Leave feedback via comments.
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April 5th, 2007, 21:47 Posted By: wraggster
WWII FPS series, Brothers in Arms, is on its way to Wii and DS and we have the first shots of the game running on the two-screen handheld.
These episodes of the series will follow Sergeants Baker and Hartsock as they lead their squad of paratroopers during the chaotic Normandy invasion.
Obviously, aiming on the Wii version, titled Brothers in Arms: Double Time, is done with the Wii Remote, but more interestingly you will be moving the Remote to make hand signals to squad mates to communicate during the heat of battle.
Brothers in Arms DS has you using the stylus to aim, similarly to Metroid Prime Hunters - which is currently the shooter to beat.
But these DS shots, which show a mix of shooting and driving action, are looking promising.
Look out for BiA DS in Summer, and the Wii version a few months later in Autumn.
Screens Here
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April 5th, 2007, 21:47 Posted By: wraggster
WWII FPS series, Brothers in Arms, is on its way to Wii and DS and we have the first shots of the game running on the two-screen handheld.
These episodes of the series will follow Sergeants Baker and Hartsock as they lead their squad of paratroopers during the chaotic Normandy invasion.
Obviously, aiming on the Wii version, titled Brothers in Arms: Double Time, is done with the Wii Remote, but more interestingly you will be moving the Remote to make hand signals to squad mates to communicate during the heat of battle.
Brothers in Arms DS has you using the stylus to aim, similarly to Metroid Prime Hunters - which is currently the shooter to beat.
But these DS shots, which show a mix of shooting and driving action, are looking promising.
Look out for BiA DS in Summer, and the Wii version a few months later in Autumn.
Screens Here
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April 5th, 2007, 22:04 Posted By: wraggster
via engadget
While the Wiimote is probably exceeding Nintendo's wildest expectations in terms of its popularity among gamers, the little controller that could has also developed quite a following in the modding community -- with the proper scripts, you can control anything from an RC car to a Roomba to a software drum kit. Well now you can add research tool to the Wiimote's list of accomplishments, as scientists at the University of Western Australia have successfully employed it to navigate immersive 3D environments created by a projector and three-meter-diameter dome. By modifying the popular DarwiinRemote OS X app, Paul Bourke and his colleagues at the University of Western Australia found themselves with a cheap tool to fly through space simulations, cruise around a visual representation of supercomputer node activity, and even tour 360 degree VR maps of real world buildings. The team concluded that the Wiimote is a good-but-not-great substitute for the controllers normally used in these simulations, but at a fraction of their cost, it opens up this method of data manipulation to a whole new world of users.
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April 5th, 2007, 22:05 Posted By: wraggster
via eurogamer
Europe's Virtual Console will have to keep on waiting to get its grubby little rose-tinted mitts on Lylatwars - the game known to most as StarFox 64 - despite its arrival on the American version of the service this past Monday.
Instead of seeing the Nintendo 64 title debut on Friday, 6th April, Wii owners who fancy a bit of retro will have to make do with the SEGA trio promised to us last month: Sonic Spinball, The Story of Thor and Vectorman. All three are Megadrive conversions, and all three cost 800 Wii points. Check in with the original announcement for game details.
The absence of Lylatwars means that the N64 is still only represented on the service by three games: Super Mario 64, Mario Kart 64 and The Legend of Zelda: Ocarina of Time. Expect Lylatwars to cost 1000 Wii points, as with the others, when it does eventually appear.
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April 5th, 2007, 22:12 Posted By: wraggster
via gamesradar
Okay, so the actual quote was, "I am amazed we're allowed to make a game like this for Nintendo Wii," to avoid the risk of misquoting Jason Bone, Lead Combat Designer on Scarface at Radical Games speaking to us as he demoed the game to GamesRadar recently.
But the message is pretty clear either way you read it - the Scarface Wii team has absolutely no intention of toning down the ultra-violence in the 'family console' version of Brian De Palma's apocryphal film.
Is the Wii really the place for dismemberment by chainsaw, lewd hand gestures and coke-fuelled swear-fests? That's not for us to judge. However, following our hands-on experience with the game at Radical's Vancouver office recently we found that the team has certainly created a more visceral and terrifyingly tactile experience than any other console version could manage.
As Bone explains with a certain relish: "Aiming a gun with the Wiimote is the closest you can get to killing a filthy cock-a-roach without getting of your couch."
Quite.
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April 5th, 2007, 22:17 Posted By: wraggster
via kotaku
Down at the All-Star Movies Resort in Disney World arcade, there is one game that definitely stands out above the rest in all it's driving wheel glory - MarioKart Arcade GP. Apparently, in addition to the already familiar characters of the original, there are also some new players in the game including Pac-Man, Ms. Pac-Man, and a Pac-Man Ghost. Also the arcade game also has a camera that can take a picture of your face so that when you play multi-player, you know who you're beating or getting beating on by.
This is possibly the only reason to go to Florida
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April 5th, 2007, 22:48 Posted By: wraggster
via gizmodo
While the Xbox Live service is already on the 6 million subscribers mark and Sony is aggressively beefing up their PlayStation Online service, what does Nintendo have to offer us?
The Mii Parade.
And Everybody friggin' votes. And of course, Mario playing bloody soccer. If things weren't bad enough, George Harrison, Nintendo VP of Marketing, had this to say about Nintendo's online strategy for the Wii:
"I'm confident there will be third-party titles with online game play by the end of the year."
To then add "our first online multiplayer title, 'Pokemon Battle Revolution,' will be out this summer."
I rest my case.
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April 5th, 2007, 22:59 Posted By: wraggster
via wiifanboy
We wonder what could ever drive the brothers Mario to such a dispute that would need to be resolved with firearms? We then remember the Mushroom Kingdom being home to a certain princess and find ourselves thinking that people have killed over less. But, come on! That's your brother, Mario, your blood!
All joking aside, this snapshot comes from Garry's mod where apparently you can play some Half-Life 2 as Mario or Luigi, and infringe on some copyright laws. Anyone interested in doing so probably needs to keep an eye on Garry's Mod here, which all the cats tell us is pretty much their only set of pajamas.
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April 5th, 2007, 23:01 Posted By: wraggster
Nintendo has launched a new web-based game called Chick Chick Boom. The game itself pits two teams against each other, you with your noble chicks and Poster Bunny with his evil team, as you, in Worms-like fashion, try to take the other team out. You do so by tracing objects, which then manifest themselves in the game and deal out damage. Tracing an anvil might drop a large recliner or TV on your opponent, or you could trace a bomb and, depending on how accurate the trace is, deal out some big damage.
We have yet to give the game a whirl through the Wii's Opera browser, but how about you all?
More info --> http://www.chick-chick-boom.com/boom.html
via wiifanboy
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April 5th, 2007, 23:18 Posted By: Shrygue
via Nintendo DS Fanboy
There seems to be a very positive correlation between ease of use and price in the world of homebrew, and the latest all-in-one product is no exception. The DS-Xtreme 2GB is touting itself as a PSP killer, featuring a decent amount of space for homebrew applications, music, and movies. It's an elegant solution, connecting to the PC via standard USB and fitting in the standard DS-cartridge slot with no extra hardware required ... but the damn thing costs $129.99.
If you're looking to break into the homebrew scene, which is actually quite developed on the DS, this is an excellent option, but we do highly recommend a bit of intelligent shopping before making your decision. The DS-X is not yet released, but it's close, so keep an out at their website for the official date and further details.
Preorder DS-Xtreme Here
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April 5th, 2007, 23:38 Posted By: wraggster
via dsfanboy
It's really been awhile since some news on Maple Story DS has hit our fine internets. Finally, someone got their hands on the title and took some video, although it is rather shaky (we know how you guys loathe the shake, so be warned). In the video, which is fairly long, we see some of the platforming and combat the game will offer upon release.
Video Here
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April 5th, 2007, 23:39 Posted By: wraggster
Cooking Navi has been a smash in Japan, so it's hardly a surprise that the game would get a sequel. This particular sequel, however, is somewhat of a surprise. Shaberu! DS O-Ryouri Navi Marugoto Teikoku Hotel (Talking DS Cooking Navi Marugoto Teikoku Hotel) is a new version of the game containing recipes from the chefs who cook in the prestigious Japanese hotel.
We're thinking about picking up Koei's latest nongame, since we'd love to try some gourmet Japanese cuisine. But we have a concern: isn't Cooking Navi supposed to be about basic recipes and helping regular people make them? Seriously, look at those seven chefs on the box. This interactive cookbook has the potential to be the hardest game on the system.
via dsfanboy
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April 5th, 2007, 23:41 Posted By: wraggster
In the mood for a little retro on the go? Konami Classics: Arcade Hits may be just what you need. The compilation is receiving solid reviews from most of the major outlets, and the word is that the set is lovingly constructed and filled with extras.
IGN (80/100) feels this collection sets the standards for future retro compilations on the DS: "Like any classic compilation, the actual library can be its victory or its downfall, but there are plenty of strong Konami titles in this batch to keep interest high...even if there are the occasional (and expected) duds in the pack."
Nintendo Power (75/100) found this title to be among an excellent example of a retro compilation: "The highlights ... are Contra, Track & Field, Time Pilot, and Gradius, all of which hold up remarkably well considering their age."
1UP (69/100), found the game well done, but essentially flawed: But Arcade Hits suffers from a shortcoming, and a pretty serious one at that: The games in the collection aren't really worthy of the beautiful presentation ... Even worse: Most games collected here were originally manufactured with vertically oriented screens. "No worries," you say. "The DS has two stacked screens! I can deal with a gap in the graphics if it means high-fidelity presentation." Well, better worry after all: All games are restricted to the upper screen only, meaning everything is squished uncomfortably. But you didn't really want to see those little space bullets in Gradius, though. Did you?
via dsfanboy
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April 5th, 2007, 23:48 Posted By: wraggster
The Xtream Website has posted that they have announced the start of a new Lua coding comp for DS and PSP.
Heres the french to english translation:
Considering the success of the first edition, we decided to give that and in better! The rules of the contest are always the same ones, i.e. to create a homebrew on portable playstation or nintendo ds. The language used can be the lua and the C/C++, that can be an application or a play. The end of the contest will occur on Sunday July 1 what will leave you a few weeks in front of programming your project. Of course of the external assistance is accepted, but each project is associated a person. Then, let us come to the goal: p the batches of the contest, first of all I make a point of making an enormous thanks with gx-mod.com (more particularly with neutropik) which without him, xtreamlua would not be what it became and which supports us in all our projects. For the second edition of the contest, gx-mod.com offers 200€ to us! Then, here how the money and the batches for the contest are distributed: First place: 125€ Second place: 75€ Third place: The umd of play AWG vice city strories. The inscription is thus done starting from the forum go here Good luck with all
More Info Here
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April 5th, 2007, 23:52 Posted By: wraggster
Gedeon34 has released a new game called SetDS
How to play? 12 charts are posted on the screen of bottom and you must seek a SET. Each chart is characterized by 4 components: - its value (1, 2 or 3) - its color (green, red or green) - its type (right-angled, oval or comma) - its filling (vacuum, full or hatched) A SET must consist of 3 charts whose characteristics all must be either identical or all different. The three chart will have to be: - all the same color or very of a different color - all the same value or very of a different value - all of the same type or very of a different type - all the same filling or very of a different filling.
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April 6th, 2007, 00:26 Posted By: wraggster
A.A. van Zoelen has released his GPS App for the Nintendo DS:
Heres Some Screens:
SPREAD THE NEWS
Version 1.3
This version works with a filesystem.
This means that the maps can be added later. This gives me a lot of freedom. Besides that this version has already a few improvements such as manual scrollable maps. The program also detects if there is a DSerial card installed. If one is found things work normal. If not then DS-GPS goes into demo mode.
Heres whats new
Scrollable map
Default zoom setting
‘No Image’ display when no map available
Independent filesystem for maps up to 12 zoomlevels
Corrected UTC display
‘Freeze’ map option
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More at aa van zoelens site
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April 6th, 2007, 00:54 Posted By: wraggster
via ign
Shinji Mikami was one of the main creative forces behind some of Capcom's biggest hits of the past decade, including Resident Evil, Dino Crisis and Devil May Cry. While he's chosen to keep quiet following Resident Evil 4, Famitsu managed to track him down and squeeze out some hints on upcoming projects.
After a few comments about his absence from the media spotlight (he even joked about how he probably ought to have done some PR for God Hand), Mikami was bold enough to offer an apology for Resident Evil 4 going multi-platform! He feels especially bad because he believes some went so far as to buy a GameCube just to play the game, only to find that it would be available for the PlayStation 2 as well.
Moving on to future plans, Mikami disclosed that he formed a private development studio called Straight Story in 2006 prior to Clover Studio's fall. The studio's name is taken from the 1999 David Lynch movie of the same name.
Mikami is also a contract employee (actually an "external board member") of SEEDS, an Osaka development company recently formed by a bunch of former Capcom stars, including Atsushi Inaba and Hideki Kamiya. Mikami revealed to Famitsu that in general, his future titles will carry the SEEDS branding. They will be published by an actual publishing company, although he did not give any indication that this would necessarily be Capcom.
After much joking around, the Famitsu editors eventually got Mikami to admit that he has started actual development on possibly multiple game projects. However, don't expect anything from him for quite some time, possibly not until after 2008!
Mikami is also continuing work on a previously announced project with Grasshopper Interactive's Suda 51, known for the bizarre Killer 7 and the upcoming No More Heroes on the Wii. He expects to be able to show something this summer.
Just to clear things up, Mikami isn't one of those old-school developers who's moved on to the production side of things, separating himself from actual game creation. In his closing comments to Famitsu, Mikami said that he's done the producer thing, but now he plans on being mainly a director. Given the guy's rap sheet, we can't wait to see what he thinks up next.
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April 6th, 2007, 00:55 Posted By: wraggster
via ign
SEGA has announced its next big game for the DS, but surprisingly it's not Sonic Rush 2 or Rub Rabbits 3. Instead the veteran Japanese publisher is focusing its efforts on the classic British pub game, darts.
Developed by Full Fat, Touch Darts features cartoon-style graphics and a host of game modes, including individual dart competitions, various multiplayer options and a handful of darts mini-games.
However, what's special about the game is that it uses the touchscreen to accurately simulate throwing a dart. Indeed, you aim and throw a precision arrow by stroking the stylus along the bottom screen.
"SEGA Presents Touch Darts is a great fit for the DS," said Gary Knight, European marketing director at SEGA. "The touchscreen, the multiplayer options, the innovative gameplay and the great mini-games make it a fantastic addition to anyone's DS collection."
We'll see for ourselves when Touch Darts is stepping up to the oche this summer
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April 6th, 2007, 01:04 Posted By: wraggster
via cnn
Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.
The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.
Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."
UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.
HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.
The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
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April 6th, 2007, 04:22 Posted By: yoshihiro
Hi all menbers of DCemu i release my source code because i've no time for finish it .
GCSX Based on my port of pcsx on PSP .
You need add your own DVD files sytem and GX suff .
i cant finish this port because i've no time but i've already port all plugins .
PAD , CD , GPU SOFT VIDEO and SPU NULL For GC .
i've fixed the memory swap too but i've never worked before on Big Endian CPU for
Converting 32Bit memory to 64Bit . so maybe you need to fixe something for the
memory check PsxMem.h and PsxMen.c , on PsxCommon.h you have already include for GC
i've already test it the Psx Hardware work . now if you have time play with this source.
for the GPU i've added the swap fonction from the pcsx for mac GPU source you need
just add your update video fonction in GcDraw.c in Dobufferswap() . all loading fonction
are on misc.c .
Good luck Guys if you need any help contact me via PM on Dcemu.co.uk forum.
official DEV of PCSX PC Version :
Write by :
Main Coder: linuzappz
Co-coders: shadow, Nocomp, Pete Bernett, nik3d ;
Greatz Of PCSX PC Version :
Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt
Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull"
Special thanks to:
Twin (we Love you twin0r), Roor (love for you too),
calb (Thanks for help ), now3d (for great help to my psxdev stuff ;
Peter for the GPU Soft plugin
Yoshihiro
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- From wraggster
DIGG THIS NEWS
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April 6th, 2007, 13:12 Posted By: Shrygue
via Nintendo Wii Fanboy
According to a list taken from an anonymous retailer, GameFront is reporting Nintendo is set to release differenly-colored Wiimotes and nunchuks. The variety of colors, according to this list, is fairly small. The colors on tap are different than the ones featured in the image above, also.
The colors include:
The list also says that a June 29th ship date in Europe is in store.
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April 6th, 2007, 14:47 Posted By: Shrygue
via Kotaku
Derek Ptacnik made this phony ad, called "Wii Transform," about a year ago for school, leaving us with one question: Why'd he wait 'till April 2007 to YouTube it? Very cool and way better than most "professional" TV ads.
Video clip here. Leave feedback via comments.
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April 6th, 2007, 15:36 Posted By: Shrygue
via Kotaku
Another week, another round of Virtual Console games. This week, though? Well, you'll be eating eggs and hanging with your family, so you probably won't be hankering for retro gaming. Which Nintendo seem to be well aware of.
Sonic Spinball, The Story of Thor and VECTORMAN (their caps, not mine) are new today. For Australia, that is. I have good memories of Sonic Spinball, but not enough to spend money on it. Not when that money can go towards yummy chocolate bunnies.
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April 6th, 2007, 15:44 Posted By: Shrygue
via Nintendo Wii Fanboy
We've noticed something lately, and thought it worth mentioning this fine morning: there are lots of people talking about the "failure" of the Wii. We've seen dozens of op-ed pieces on the various things that have "killed" the Wii (lack of supply, lack of games, lack of third party support), and we see lots of rousing posts on various interweb forums about how Nintendo can "turn things around." Frankly, these kinds of pieces make us rub our eyes and make comic faces that demonstrate our disbelief. Is this bizarro world? Because in this world, we see a lot of people playing Wii. We see a lot of people buying Wii. We're watching Nintendo ooze money right now. So, uh, just what is it we're missing here?
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April 6th, 2007, 19:59 Posted By: Shrygue
via Nintendo DS Fanboy
During those short six days that one could just walk up to and check out the Nintendo Museum, given that this one individual lived in Osaka, Japan, one such lucky attendee took some video of his undoubtedly fun time spent within the museum. He even brushes shoulders (perhaps quite literally) with one of Nintendo's head honchos. We won't ruin who it is, because you really need to see this video for yourself.
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April 6th, 2007, 20:25 Posted By: Shrygue
via IGN
Following the announcement earlier this week of Resident Evil's double header on the Wii in Resident Evil 4 and Resident Evil Umbrella Chronicles, Capcom Japan has opened up websites for the two titles. If you don't mind a bit of the old Japanese, check out the Umbrella Chronicles page and the Resident Evil 4 page.
The Umbrella Chronicles page is worth checking out because it has a brief teaser video of the game (the link is under the logo). As for the RE4 page, enter at your own risk!
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April 6th, 2007, 21:47 Posted By: Shrygue
via Nintendo DS Fanboy
Square-Enix has posted another cutscene from its action-RPG title, Final Fantasy Crystal Chronicles: Ring of Fates. The short clip doesn't have any of the voice acting that was featured in the introduction movie, but we do get to see some interaction between Cherinka, one of the game's two Clavat heroes, and Alhanarlem, a spellcasting Yuke.
The 3D looks great, but we were hoping for more of the lively combat and cooperative gameplay that was in the original trailer and screenshots. Even if you can understand the Japanese dialogue, the only action you'll see in this clip is a platonic hug exchanged between the two characters. Check past the break for video of the awkward moment.
Video clip here. Leave feedback via comments.
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April 7th, 2007, 00:46 Posted By: wraggster
via kotaku
Even though it is already possible to edit your Miis on the Wii, there's a new piece of equipment that is available for you to import them onto to your PC, edit them, and then re-import them back on to your Wii.
Some people want to completely customize their Miis, which is understandable, but the point of using the Mii software on the Nintendo is to make them look Nintendo. That's at least my favorite part, I already think of myself in real life as a Nintendo character, so it does as a bit of a shock in the morning when I wake up, look in the mirror and find out that I'm not.
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April 7th, 2007, 00:49 Posted By: wraggster
via joystiq
As we wait to see the final model of Nintendo's Wii Blaster, peripheral manufacturer Joytech is showing off the Sharp Shooter. The Sharp Shooter combines the nunchuk with the Wiimote. No word yet if this is the same method the Wii Blaster will use to form the gun, but it does raise questions about the two unit's accelerometers interfering with each other.
We have absolutely no idea if this is meant to be competition for the Wii Blaster or is just some strange thing for ... well, we can't figure out what game it would be useful in. Guess we'll just have to wait and see the Wii Blaster to help explain our Sharp Shooter questions. No word on release date or cost for the Sharp Shooter.
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April 7th, 2007, 00:51 Posted By: wraggster
via joystiq
The internet speculation machine has been gearing up of late over a recent press release announcing that Japanese middleware provider eSol has been selected to provide its "'PrUSB/Host' USB host stack" for use in the Wii. How to interpret this inscrutable piece of techspeak? Well, the release goes on to state that PrUSB/Host provides "optional Mass Storage class driver enables using USB flash memory, other mass storage device and digital camera as the external storage."
Many sites (including our buddies at Engadget and Wii Fanboy) have used this announcement to speculate that Nintendo might be planning to announce USB mass storage support for the Wii in the near future. GamingTarget went so far as to say that USB storage on the Wii "looks like it will finally become a reality." Nintendojo hedged its bets a little more, saying, "It's not quite an official announcement of expanded storage possibilities for Wii just yet, but Nintendo now has the potential for such a statement."
The only problem is, the Wii has always had this functionality, and Nintendo has always had the potential to make such a statement. Check out this copyright notice found on the inside of the Wii's System Setup Operations Manual (from November, 2006):
"This product contains PrFile(r)2 FAT file system, PRmail client library and PrUSB/Host USB host stack of eSol Co. Ltd."
That's right ... this days old press release is announcing a feature that was already in the Wii nearly six months ago. ESol isn't announcing a new business deal or a new feature for the Wii -- it's simply trumping up an existing relationship in light of the Wii's recent success.
We've contacted Nintendo for an official comment but, based on the evidence, we don't think there's reason to believe Nintendo has changed its current position that this is something they "could" explore in the future.
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April 7th, 2007, 01:02 Posted By: wraggster
Foobar2k posted this on his site:
Nintendo's Wii has a great controller which has both accellorometers and pointing functionality for fun with motion, and it also communicates using the Bluetooth protocol. This means that it is possible to hook the Wiimote up to a Bluetooth enabled PC which has all sorts of possible applications. For example, it is possible to use the Wiimote as a mouse in Windows, or use it in games. To detect where it is pointing, the Wiimote uses the Wii's "Sensor bar", which is actually an array of infrared LEDs which the Wiimote uses as a position reference. To make it nice and easy for me to use my Wiimote on my computer I decided to construct a USB sensor bar for my PC. Here are the instructions for how you can make one too!
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April 7th, 2007, 01:26 Posted By: wraggster
AgentQ has updated his port of ScummVM to the Nintendo DS.
Heres the news:
This is the new stable version of ScummVM DS. Here are the changes in this version:
Removed internal card reader drivers and added DLDI support
Fixed graphical glitches in Scumm games which use a lot of scrolling sdasdas
Fixed bug that prevented the CD Audio from looping
Added 100%, 200% and 'Fit' options while zooming (Hold L and press A/B)
Allow CD audio tracks to start from track 1 or 2
Fixed long filename support to allow Mac versions of Scumm games to run
Fixed broken turning controls during fights in the Indiana Jones titles
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April 7th, 2007, 01:32 Posted By: wraggster
via dsfanboy
We've had our eye on Chocobo Tales for quite some time now, watching with fevered anticipation that the spin-off game would provide us with some more entertainment on our handheld system already populated by other highly-entertaining games. Now that the game has hit retail and been reviewed, we can finally see if the full NTSC version is for us. Not that imports aren't our thing, mind you, just we usually steer clear of the Square-Enix titles (lots of text, don'tchaknow).
So, what did the critics have to say? Let's check it out:
IGN (83/100) doesn't want the presentation to fool you, the game is fun for older gamers: "The game might feel a bit "kiddy" in its focus, what with those great, big, cute Chocobo eyes peeking at you from the box art. But even though the idea might skew young, the product is surprisingly enjoyable for the older crowd."
GamePro (80/100) finds the game to be a melting pot of good ideas: "Chocobo Tales is about quick and easy fun. The Crayola art style, pop-up book style graphics and fable stories may make it seem like a kiddie title and technically, it is. However, the game is fun enough that and packed with enough nods to diehard fans that Final Fantasy fans of all ages should give it a look."
New York Times (75/100) has issues with the card system: "Tales has a ridiculously cumbersome system in which you can't easily swap one card for another or compare two cards; even finding a particular card in your collection requires a tedious search. The designers would find it challenging to come up with a worse system. This flaw is surprising in a game that is otherwise beautifully designed."
The other remaining reviews come from Japanese import copies of the game, so as soon as more reviews of the English NTSC version come in, we'll update the post. In the meantime, discuss!
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April 7th, 2007, 01:37 Posted By: wraggster
BassAceGold has released a new motion based game for the DS:
Heres a small demo i made that uses the DS motion.As you can probably tell from its title, you shake the DS and watch as a bottle on it explodes.
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April 7th, 2007, 01:41 Posted By: wraggster
kayvenm has released a port of Descent to the Nintendo DS, heres the release info:
Well, here we are, alpha release 1 :
Notes :
You need the 1.5 data files (descent.hog and descent.pig). Shareware files wont work since they never did a 1.5 patch and the lastest shareware version is 1.4a...
Sound is in but still a little glitchy. No music.
No network.
Start is enter, select is escape (for menu navigation).
Touch the weapon on the bottom screen to select it.
As far as I know it should be pretty much bug free, but I haven't tried all the levels so some may not have enough free memory.
Have fun,
Kayven
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April 7th, 2007, 01:46 Posted By: wraggster
Mastertop101 has released a new version of his rather excelent driving game for the Nintendo DS.
Heres the translated news from playeradvance
mastertop101, after having taken part in the competition organized by Neo Flash with Driving Eclipse, presents very last version to us 1.05 of its play. Eclipse Driving is a play of car whose originality is to be able to control the wheel either with the stylet, or with the NDS Motion, accessory allowing the DS to recognize the movements. This update offers new graphics, signed Lobo, and the corrrections of some bugs.
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April 7th, 2007, 01:52 Posted By: wraggster
via ign
If you think Spider-Man 3 for Wii is a quick and dirty port of the Xbox 360 or PlayStation 3 game of the same name, you've got it all wrong. What most people don't realize - not even die-hard Nintendo fans - is that software house Vicarious Visions has designed the Wii build totally separately from the others and it is more or less a ground-up project complete with original content, unique controls, and individual mission structures. In short, it's different and it actually has been tailor-made for Wii. The question is, does that make it any good?
Spider-Man 3 for Wii does share something in common with its next-generation counterparts: they both follow the general story arch of the upcoming feature film directed by Sam Raimi. To that end, Spidey will don the black suit and battle against such foes as the Sandman and the New Goblin (hey, that's what he's called, from what we can tell.) But whereas the other titles set you on a somewhat linear story path and only enable you to wear the black suit during certain missions, you can go dark at any point in the Wii version of the title. There will, however, be consequences, which we'll get to below. In addition to the primary story arch, the Wii game boasts three additional tales with more enemies. In one, you'll fight against Morbius and in another you'll come face-to-face with Shriek. Oh, and the Lizard is waiting to eat Spidey for lunch, too. Vicarious Visions called in all the original actors to record original voice-work for the title.
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April 7th, 2007, 01:55 Posted By: wraggster
via ign
- When a system's only a little more than two years old and there are already three games in a particular franchise, when you're set to release a fourth game in a series you're going to have to do something to really make it stand out. And that's what Vicarious Visions is setting out to do with Spider-Man 3 on the Nintendo DS. The studio kicked the franchise off onto the Nintendo DS as a launch title in Spider-Man 2, and then followed up a few months later with Ultimate Spider-Man. Handing the reigns over to another development studio for last Christmas' release of Spider-Man: Battle for New York let Vicarious relax a bit and rethink a few things in prepararation for the huge push for Spider-Man 3.
The team's working on all sorts of Spider-Man 3 games: designs for the Nintendo Wii, PlayStation 2, PlayStation Portable, Game Boy Advance, and, of course, the Nintendo DS. Just last week we had the opportunity to sit down with the dual-screen edition due out at the end of April, and so far we like the direction the game's going.
If you're familiar with the Nintendo DS version of Ultimate Spider-Man, you'd remember that, while half the game played like a traditional side-scrolling Spider-Man experience, the other half went in a new direction with full touch-screen support. Using the stylus, players needed operated Venom's tendrils, giving players precise control over attacks and specific actions. This design direction was a sound one even with its little quirks, and it's pretty much a part of the foundation for what's been built for Spider-Man 3.
For the upcoming movie tie-in on the Nintendo DS, the entire gameplay is touch-screen focused. With the D-pad under one thumb and the stylus in the other hand, players now take control of Spider-Man in a whole new way. The gameplay is very similar to the previous two Spider-Man games from Vicarious Visions; though the designers opened up exploration with a more free-form level structure, don't expect the same "go anywhere" city exploration of the console games. The same on-rails 3D design from the previous DS games is being employed in this sequel. The difference is in how players command Spidey.
In screenshots, the lower screen seems a little bare. Nothing but a bit of graphical webbing on a black screen. There's a reason for that: all of the action takes place on the upper-screen, with the lower touch-sensitive display handling all of the player's inputs. Spidey's attacks are all handled by swipes of the stylus: quickly slide the stylus in the direction of the enemy will have Spider-Man punch or kick the enemy in that direction. Swipe the stylus upwards for an uppercut, downwards for a lower attack. Double-tapping the screen will have Spidey shoot off a bit of webbing in that relative location on the upper-screen, so now you have absolute precision on where you'll be able to thwip some thread. Entangle an enemy and you can draw a circle on the touch-screen to "rodeo throw" the enemy.
All this might sound "clunky" in text, but believe it -- after a few minutes in the game, you'll find this control scheme actually works. The developers added a decent combat system that encourages players to string together attacks using the touch-screen swiping control. You can pull off some pretty slick and satisfying moves: punch an enemy then uppercut him into the air, and while he floats helplessly in a lazy arch you can either leap up, catch and throw him to the ground or whip some webbing and pull him back down for some additional damage. While this is going on, a combo counter's keeping track of how many hits you're getting in.
Even with action buttons out of the picture, you still have the same control over Spider-Man as you did in the previous DS games. Pushing up will have him jump...his webswinging's automatic now as players move left or right in the environments. There's still plenty of wall-crawling through internal and external levels, all handled through tight D-pad control.
The visuals return to Spider-Man 2's more "realistic" look versus the team's toon-shaded look for Ultimate Spider-Man. In Spider-Man 3, though, cityscapes look far more detailed with more attention paid to background elements as well as a more dynamic camera. Even though the levels follow a rigid side-scrolling path, the camera gives the action more flow and the illusion of freedom as it swoops high, low, and everywhere in between as Spider-Man moves through the environments. Even the characters have been given an extra jolt of life -- Spider-Man in particular leaps around with incredible grace and style in fresh animation cycles.
The final version of the game will feature some multiplayer competition mode between DS systems, though in our early playtest this mode wasn't functioning. We did get a chance to see and play as Spider-Man in his new black suit, which gives him additional power and techniques when he changes into it.
Check out new screens of Spider-Man 3 running on the Nintendo DS by hitting the link below. And don't forget to check out our video interview with Karthik Bala of Vicarious Visions, who talks about the trials and tribulations of the Nintendo DS project.
We'll have more on the game as we get closer to the game's release date.
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April 7th, 2007, 01:56 Posted By: wraggster
via ign
The World of Mana is back again on Nintendo DS, and this time it's taking a very unconventional form. While the franchise has looked to evolve itself with every iteration, series creator Koichi Ishii is bringing the Mana world down a fairly-uncharted path for Nintendo's touch-screen handheld, as Heroes of Mana will land later this Summer as DS's first full-fledged real-time strategy game. We've just recently been given a chance to go hands-on with the game in its first English build (Heroes of Mana is already available in Japan), and are already beginning to go through DS-RTS withdrawal, as Heroes of Mana brings the familiar world-management genre to the DS in an impressive fashion.
If you've been paying attention to the World of Mana series over the last few years, chances are you're familiar with the franchise's evolutionary behavior. The World of Mana games began nearly two decades ago on the Super NES with Secret of Mana, and have since evolved over the years to deliver a different overall experience at every turn, on every system. For handheld gamers, Sword of Mana brought the series into a somewhat-familiar genre, as the action-RPG transformed into a dungeon-crawling adventure. On DS, Children of Mana has again taken the series one step further, progressing into an even more serialized hack n' slash game, implementing four player multiplayer and random dungeons to give the Mana series a more casual, social feel. So while the gameplay elements change over the years, the spirit of the franchise stays in tact: Thus is the feeling with Heroes of Mana.
Heroes of Mana is a full-fledged RTS title for DS based entirely on the pre-existing World of Mana franchise. The story follows a soldier of Pedda by the name of Roget while he's on a reconnaissance mission to Ferolia with his comrades. When their aircraft is shot down by an enemy (and abandoned by their carrier), the crew soon-realizes that the mission was merely a plot by their own commanding officers to eliminate them. Pedda is looking to dominate the world, and Ferolia is merely the first step. Seeing the chaos caused by the Peddan army, Roget and his crew go rouge, forced to fight against their own people in an attempt to restore peace to the land.
And with that, Heroes of Mana drops players in to the action. The game is set up like any other traditional real-time strategy game, putting players in control of Roget's crew as they battle from region to region in an attempt to destroy the Peddan army. Though the bulk of the game deals with RTS missions, there's also a very deep story focused around Roget's crew, as players will need to create allies to join forces with, equip and upgrade their heroes, and outfit their army with items, weapons, and abilities necessary for success. Heroes of Mana is one part RTS, and one part strategy/RPG.
Still, the bulk of the action takes place on the battlefield, and that's where our hands-on demo focused its time. Whether you're playing through the main campaign or against a friend via DS wireless connection, the premise is still the same. Players will start each match next to their ship (The Nightswan; a flying fortress and home base), and from there build training and technology buildings, gather resources, spawn fighters, and wipe out the competition. To keep the battlefield from getting cluttered all buildings are actually kept inside the Nightswan, so players will move from managing a mini-map, the main playfield, and the inside of the ship. Basic controls work like any traditional RTS, having the stylus act as a mouse to grab units, select attackable targets, or chose rally points for soldiers to move to.
To keep the feeling as close to PC real-time games as possible, developer Brownie Brown included full-touch control, so taping units, managing resources, selecting groups of units based on class or type, or actually highlighting huge masses of troops is all done with the stylus. If one unit is needed, simply touch it. If you want to grab all ground, air, heavy, or ranged units, on-screen icons can be brought up for quicker unit management. In addition, a tap of the selection tool turns the stylus into a unit-circling tool, allowing the player to draw any shape on-screen to surround friendly units all at once. All of the unit selecting and troop movement is very simple, and with the combination of the d-pad for screen movement and the stylus for all direct-control Heroes of Mana is quick and intuitive.
As for the in-game specifics, Heroes of Mana allows for each player to create and deploy up to 25 units at a time. Each of the units is based on the classic rock/paper/scissors style of gameplay, so ground units will destroy ranged, ranged will obliterate air, and air will have the advantage over ground. Strategy comes into play when players progress their town's tech tree, upgrading units and gaining strategic advantages based on the map's topography. There are over 20 maps to play through in the multiplayer mode, ranging from smaller skirmish levels, medium sized areas, and vast battlefields. Depending on the size of the map, each commander will select a certain number of heroes to bring to the fight, with the option of equipping them with any items found in the single-player game. This does mean that the gameplay is multi-cart only, however, as you'll only be able to play with the skills, items, and heroes that you've found in the campaign mode.
Along with troop deployment and management, Heroes of Mana brings a ton of familiar aspects of the RTS genre to DS owners. You'll have full use of a mini-map, which takes up the bulk of the top screen during play. At any point, however, one touch of an on-screen icon will switch the top and bottom screen, so quick utilization of the mini-map can be pulled off at any time. Commanders will also have to work around the familiar "fog of war", making it impossible to see enemy units until coming into direct contact with them. And when you're out of options and need to create a turn-around attack, players can summon up to eight different elemental attacks that push the game into a full CG sequence which results in a catastrophic magical attack across the world. Not bad at all.
From what we played, Heroes of Mana is a deep and engaging real-time strategy that walks the line of being casual enough for newcomers, but also deep enough for seriously hardcore battles. Direct vs. competition is found only with local wireless, though a worldwide ranking system is included for Nintendo's Wi-Fi connection, allowing gamers to compare win/loss records, achieving new items and bonuses for climbing the ranks. As far as the visuals go, Heroes of Mana is pushing a ton of on-screen action, so the framerate is a bit on the slow side, and many of the sprites looks more along the lines of the GBA game Sword of Mana. Still, Heroes of Mana has a great style, it's a ton of fun, and has an amazing amount of depth from what we can tell. We're anxious to get into the single player guts of the game, though that'll come as we near the game's late Summer launch. After just an hour with the game though, we can tell you we're having a blast with Square's latest DS endeavor, and are already hooked on Heroes of Mana.
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April 7th, 2007, 02:40 Posted By: wraggster
News from drNeo of a new DS Flash Cart with built in Motion sensor, now play games like you do with a wiimote, revolutionary for the Homebrew scene
DIGG THIS NEWS
The MK6-Motion finally SPEC:
* 1:1 original NDS cart size.
* Support ALL version of NDS & Lite
* NDS brightness adjust able
* 2M EEPROM Save
* Build in MagicKey passme2
* Support auto Sleep Mode
* Simple PLUG and PLAY
* Build in 16M menu flash,and re-programable
* Build in 2M sram buffer
* Build in X,Y,Z high speed accelerometer
* Build in GYRO sensor
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April 7th, 2007, 02:52 Posted By: wraggster
DrNeo has released the results of the NEO Spring Compo 2007!, this competition is the premier coders competition for the Nintendo DS and Sony PSP Homebrew Scenes and this year saw a massive 55 entries.
Digg This News
Heres the results:
PSP-App-Division
1 AFKIM3 By: danzel
2 Old School Library (OSLib) Sprites Lib By: phosphorous
3 ThemeFlasher By: ai3gtmc
4 PUNANI v1.0 By: hallo007
5 metronomPSP By: saulotmalo
6 COW TIPS By: Sektor
7 Sheep Machine By: miNi
PSP-Game-Division
1 Will Hexaxis XXI be ready By: darksoft
2 GoGo Goo - by BennyRebirth & Dalk By: bennyrebirth
3 Cspsp v1.2 By: nataku92
4 Pokemon Keeper By: N64Francois
5 Space Escape By: Grimfate126
6 Call of Duty 2 - PSP Edition v1.0 By: sg57
7 Bumper Car Mayhem By: Fuzzie 360
8 Pro Foosball V0.1 By: Madcupid
9 Legacy By: psp_jono
10 Zlink By: rattmuffen
NDS-App-Division
1 Beup Live 0.3d By: HtheB
2 Phidias By: Tassu
3 StyxDS v0.2 By: redbug
4 IRCDS 0.3d By: freemaan
5 DSPad By: ced
5 μLibrary By: Brunni
6 DSPhoto 1.0 By: Arialia
7 Pictoblog By: 0xtob
8 MapViewerDS By: mollusk
9 Binary Clock By: mastertop101
NDS-Game-Division
1 WolveSlayer By: Payk
2 Warcraft : Tower Defense By: Noda
3 08. VIRUS DS By: kukulcan
4 War of the Weeds By: mollusk
5 Duke3DS By: GPF
6 Blubb 3D By: qwrty
7 BANJO ADVANCE V2 : Kazooie Rescue By: omg
7 Touchdown! The Alien Attack By: Sweater Fish Deluxe
8 Earth Invaders 0 By: smealum
9 SensitiveDS By: spinal
10 NDS SPORTS By: Davgav
Not to brag but i choosed all 4 winning entrys, glad to see the others agreed with me.
Thanks to Neoflash for an excellent competition, for all of you winners and runners up check out Neoflash, congrats to all who have won prizes
DO NOT BE LATE CLAIMING
Digg This News
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April 7th, 2007, 16:22 Posted By: Shrygue
via Nintendo Wii Fanboy
The most obvious feature of PEGA's Blue Light Stand is the blue light, which is for the Wii owner who, maybe, hasn't gotten enough attention for the fact that they own a Wii. Or, alternately, for people who frequently trip over their systems in the dark.
However, the classy, functional blue light is not the only feature of this stand! It stores your Wiimote and recharges batteries through the Wii's USB connection. It also has a cooling fan built in! We haven't heard if anyone's having heat issues, but it happens to all the other consoles, so it's entirely possible.
Looking at it kind of makes us want to install a subwoofer or a rear spoiler on our system. Unfortunately, we haven't heard of any Wii-size spoilers, and we also don't have any retail information for this stand yet, so we can't tell you where to buy one.
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April 7th, 2007, 17:02 Posted By: Shrygue
via Nintendo Wii Fanboy
Some games, like the ubiquitous Wii Sports, use the Wiimote's space-age technology to closely map real motion into gameplay. This is generally regarded as "neat" and accepted by the masses, who run off to show their grandparents.
Other games, like the upcoming port of Resident Evil 4, make no such attempt to represent physical motion as virtual motion (outside of the new knife controls). In fact, some of the motion controls seem to be simulating button presses. Case in point, reloading requires you to hold B and shake the Wiimote. That's hardly more representative of the action of reloading a gun than pushing a button, or even going into a menu.
We sort of revealed how we felt there, but this isn't about us. It's about you. How does non-representative motion control affect you? Is it still fun to waggle, even when you're waggling abstractly?
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April 8th, 2007, 00:38 Posted By: TeenDev
Here's my new simple little app that I made. It's a multiboot selector. Have you ever found yourself in the situation where one app works with one loader and another app works with the other loader and you don't want to turn on your computer and go switch loaders? This is allows you to select which loader you want to use on start-up. It's only hard coded to MightyMax's GBAMP Multiboot and DragonMinded's DSOrganize app and other.nds which could be another loader you know of or a homebrew app you really like. Thanks to Chishm for the DLDI loader from http://forum.gbadev.org/viewtopic.php?t=12906
The following are the assaignment to each button.
A (MightyMax's GBAMP loader): mightymax.nds
X (DSOrganize): DSOrganize.nds
Y (Whatever): other.nds
This will work for other cards besides GBAMPv2 but it was really only made for GBAMP. It's already DLDI'ed so just add it to your GBAMP and you're set.
EDIT: I'll add a GUI when I can find a GUI artist so if you want to make GUI's for me email teendev@tondopro.com
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April 8th, 2007, 00:47 Posted By: wraggster
via cvg
Brush up on your dart-throwing skills and start working on that essential beer belly - Sega Present Touch Darts is on its way to DS this summer.
Do you hand your DS on the wall and throw plastic darts at the touch screen? Unfortunately not (we'll be world-renowned games developers one day, we know it). Touch Darts, developed by Full Fat, displays a 3D dart board in the touch screen where you swipe the stylus upwards to throw the darts "with all the precision of a seasoned pro".
You can compete in world tournaments and play multiplayer mini games against friends. If only the game's title screen was the Bullseye theme tune, this would be the best darts game ever, (wink wink, developers).
Screens Via link above
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April 8th, 2007, 01:03 Posted By: wraggster
via daily record
A PERSONAL trainer is helping couch-potatoes to battle the bulge - by playing video games.
Zander Urquhart, 32, is thought to be the first fitness expert to adopt the Nintendo Wii as an exercise machine.
Four people at a time can exercise using theWii's unique motion-sensitive controller to mimic a tennis racket, baseball bat, golf club or boxing gloves.
University studies suggest players can burn 125 calories during a 15-minute session. Zander, from Glasgow, got the idea after seeing a client's son playing with the console. He said: "This five-year-old needed encouragement to do any exercise - but here he was running about for half-an-hour working up a sweat."
Zander initially targeted kids - but soon realised adults were just as keen. He said: "It's been great for adults coming back from injury and for OAPs."
Client Caroline Cassiday, 21, of Blantyre, Lanarkshire, said: "It really helped to tone me up."
A study by Liverpool John Moores University found that in an average 12.2-hour gaming week, Wii players can burn 1830 calories - shifting 27lb a year.
A Nintendo UK spokesman said: "We're not aware of anyone else doing this but it shows what the Wii can be used for."
BURNING CALORIES
According to statistics released by Food Magazine, calories burned using a Nintendo Wii for 15 to 20 minutes compare favourably with other forms of exercise.
Aerobic dancing - medium intensity, equivalent to jogging - 130
Cycling on flat ground - 125
Playing golf - 100
Playing tennis - 140
Playing football - 140
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April 8th, 2007, 01:05 Posted By: wraggster
via siliconera
Let’s get this straight Eyeshield 21: Field Saikyou no Senshi Tachi is not Madden nor does it try to be a “professional” American football game. Eyeshield 21 Wii is something else entirely, it’s more like a party game with a football theme or an adventure game with football-like motion control. If you go in expecting realistic passing control or lots of plays Eyeshield 21 isn’t going to be your cup of tea. What you get instead is a deeper single player mode where you guide the Devil Bats through different matches. The scenario mode begins in a locker room where you play as Sena and you can walk up to objects to begin stories. The first mission is a tutorial that shows you the controls. After that you’re facing the Amino Cyborgs in a championship match.
more via link above
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April 8th, 2007, 22:58 Posted By: wraggster
Refusing to surrender its weekend to chocolate and beer gardens like the rest of the games industry, Capcom has released the first screens and info on its pair of Wii Resident Evils; 4 and Umbrella Chronicles.
The Wii edition of Resi 4 is looking to be the definitive version of the excellent last instalment. It's sporting the still-gorgeous visuals of the GameCube version, the extra content and side missions of the PS2 edition and true 16:9 widescreen and Dolby Pro Logic II support. For telly-nuts alone this should make it worth the re-purchase.
Umbrella Chronicles meanwhile is looking a bit hit and miss. Visually it's looking great and the story of the Umbrella Corp's downfall is definitely something we're keen to see played out. But how much do we want an on-rails mish-mash of old Resident Evil games? At least we can look forward to Resi 5, eh?
screens here
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April 8th, 2007, 23:11 Posted By: wraggster
via kotaku
The Nintendo World Store has been carrying Swarovski crystal covered DS Lites for a while now. When I was there with the Kotaku crew I saw some of them and for the most part, they were pretty basic; single colors or lite patterns. Now the folks at GoNintendo bring the news that the old ones have been removed and replaced by these new kick ass ones.
I'm not really one for covering things in sparkly crystals, but that Link one is enough to make my go out and buy a Bedazzler and try to make one myself. But, if you're not the crafty type, one of these beauties can be yours for the about the same price as a PS3. Go figure.
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April 9th, 2007, 17:15 Posted By: Zaelsius
*** Kana DS playable 'alpha' released ***
Kana DS is a homebrew game targeted at new students of the Japanese language.
It aims to strengthen the player's reading and writing skills for the hiragana and katakana charsets, as well as some of the most basic kanjis. Currently, only the hiragana/katakana reference table and one of the mini-games are implemented.
In the future, more mini-games will be added, as well as a system to track the progress of the user and adapt the difficulty of the games accordingly. Handwritting recognition of 'kanas' is also on the way, with a working applet prototype available at the blog of the project.
A video has been uploaded to YouTube to show the current state of the game:
The latest alpha release can be downloaded from the RedIris forge:
http://forja.rediris.es/frs/?group_id=71
Kana DS is open-source, licensed under the GPL. Source code can obtained through the SVN repository at:
http://forja.rediris.es/scm/?group_id=71
Finally, the blog of the project(mostly in Spanish, will switch completely to English in May):
http://kanads.blogspot.com
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April 9th, 2007, 20:33 Posted By: Shrygue
via Nintendo Wii Fanboy
We are definitely sad about Sadness. That was really something we had high hopes for, as the gameplay sounded truly revolutionary, and thus perfect for the Wii. But it's probably easy to talk up something that may or may not even exist. Still, the Frontline/Nibris split, and the delays on Nintendo's most-anticipated first party titles, plus what we've seen so far ... well, frankly, sometimes it makes us a little concerned. While a lot of the added-waggle ports have been surprisingly good so far, we're not seeing a lot of right-here, right-now, pop-'em-in-the-Wii original games for our shiny original system. At some point, we just have to ask ... is developing fresh, new games with sensible motion sensitive controls (like Wii Sports, but bigger) really so difficult? Some of these games have been years in the making, after all. And we're all for the wait, mind you, if it results in a more perfect gaming experience, but we're still a little anxious at times when we see fallout like this.
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April 9th, 2007, 20:37 Posted By: Shrygue
via Nintendo Wii Fanboy
Well, maybe they don't want to punch you directly in the face, but after reading about one employee's confirmation that the company would be spoiling the end of The Legend of Zelda: Twilight Princess via a looped commercial inside the store, we certainly felt like our extremely attractive face (if our mom says it, it must be true, right?) had been punched. Seriously, why can't this company get their act straight?
And we'll play devil's advocate for a second and say that Twilight Princess has been out on shelves for awhile, giving those of us who have played it or are currently playing it more than enough time to complete the game. However, due to continued shortages of the console, perhaps everyone who had planned on giving the game a go hasn't had the chance? That's what we're thinking and this latest news of the retail chain just strengthens our resolve to never shop there.
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April 9th, 2007, 21:03 Posted By: Shrygue
via Nintendo Wii Fanboy
One of the three Sega titles that have been confirmed for the Virtual Console recently has become available, leaving its two friends in the dust as it emerges on Nintendo's service for your downloading pleasure. Alex isn't alone this week, however, as the NES version of Galaga and another Turbografx16 title called BRAVOMAN also become available to download.
Here's the specifics:- Galaga (NES, 1-2 players, 500 Wii Points)
- BRAVOMAN (Turbografx16, 1 player, 600 Wii Points)
- Alex Kidd in the Enchanted Castle (Sega Genesis, 1-2 players, 800 Wii Points)
As usual, these titles will not be available until 12pm ET and be sure to stop back later for our thoughts on this week's offerings.
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April 9th, 2007, 21:38 Posted By: Shrygue
via Nintendo DS Fanboy
By way of Go Nintendo, who heard it from Kotaku (purple monkey dishwasher anyone?), a port of Ubisoft's Assassin's Creed is heading to Nintendo's dual-screened platform. Considering that Tecmo is bringing Ninja Gaiden to the console, we can't say we're surprised to hear the news. Also, considering Ubisoft's massive Nintendo love as of late, the added support from them lends a bit more credibility to the rumor.
Of course, the question is will it be as good as, or even due justice to, the console version of the game? With a new-gen title such as this, with the crazy good graphics and all, can a port to the DS be all that financially viable for Ubisoft? Sure, just about everyone and their grandmother owns a DS, but will gamers be interested in Assassin's Creed on the handheld? Are you interested in it?
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April 9th, 2007, 21:45 Posted By: Shrygue
via Nintendo Wii Fanboy
It's been a week since we polled you all on the latest news regarding a new NiGHTS game hitting the Wii and, according to our poll results, our readers don't feel like voting in polls. Seriously, only 1,400 votes? We thought more of you out there would have something to say on the subject (perhaps our poll answers were a bit off?). Regardless, looks like a lot of you out there never even played the first game, which is a shame (it was pretty darn good, folks).
Leave feedback via comments.
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April 9th, 2007, 22:06 Posted By: Shrygue
via Nintendo DS Fanboy
Well, unless you're just dying for a little portable Cake Mania -- and we know some of you are, you baking fiends -- then if you're in the U.S., all you can do is see what everyone else is going to be playing this week. And the you can make time for that stack of games you haven't finished yet.
U.S. releasesDS releases in Europe- Harvest Moon DS
- Hotel Dusk: Room 215
- Pokemon Ranger
DS releases in Japan- Chicken Little: Uchuu Saikyou no
- TeamGyakuten Saiban 4
- Kakikomi Shiki 'Hannya Shinkyou' Renshuu Chou DS
- Little Mermaid: Ariel no Umi no Takaramono
- Mario vs. Donkey Kong 2: MiniMini Daikoushin!
- Taitsu-Kun: Joushi ga Okori-nikui Sawayaka Manners
- Watashi no Relakkuma
DS releases in Australia- Gunpey
- Lunar Knights
- Yu-Gi-Oh GX! Spirit Caller
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April 9th, 2007, 22:56 Posted By: wraggster
via kotaku
Bloomberg is reporting on the hippest trend in publishing, no longer sitting on your ass when it comes to Wii development. After many publishers and developers chose the PLAYSTATION 3 to be the lead horse in the console race, it seems that everyone and their parent corporation is shifting priorities to get Wii product out the door.
Seriously. No one watched the DS, generally considered a gimmick device before launch, selling to every man, woman, and child capable of holding a stylus?
According to Bloomberg, a lack of EA games for the Wii launch "contributed to a 25 percent drop in sales in February from a year earlier." That's a lot of billions of dollars.
But it's not just EA. Activision, Take-Two and especially Ubisoft are all on board and in full waggle mode. I guess this really does mean no Gamecube-like drought. Let's just hope these aren't "fourth string" teams porting the next great Wii game.
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April 9th, 2007, 23:02 Posted By: wraggster
via kotaku
So I was at my old GameStop on Saturday, catching up with the news and trying to see if my former assistant manager's mom was still single, when one of the employees mentioned Assassin's Creed for the Nintendo DS. The DS? I had not heard of such an animal, but they showed me in their computer - Assassin's Creed Nintendo DS, SKU number 180408, with an expected ship date of the 26th of September. Retailing for $29.99, the game is, like everything at GameStop, available for preorder. It isn't on their website, but give your nearest store a call.
While I was pondering this over the weekend, a Kotakuite named Eric sent us a link to GameFly, who has the game listed for pre-rental. A coincidence? A conspiracy? Wishful thinking?
We'll be following up on this with Ubisoft later today. In the meantime, I'm sure GameStop won't mind you dropping $5 on the title, whether or not it actually exists.
More Info
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April 9th, 2007, 23:08 Posted By: wraggster
via joystiq
Well, that was fast -- faster even than the English fan translation of the Phoenix Wright 4 Flash demo. Less than a month after Capcom posted the results of their "plead your case" contest whereby gamers, uh, pled their case for why Capcom should bother bringing Gyakuten Saiban 3 to the western world come rumors of just such a release.
One of those 120 entries must have made a difference (we think it was the above) because, according to the highly reliable computer systems of GameCrazy, a DS game titled Phoenix Wright - Trials Tribu has a release date of 9/25/07 (that's September 25, for our international friends, not the 9th of ... whatever). Like Phoenix Wright 4, the currently GBA-only Gyakuten Saiban 3 has no English translation and was the only game with no localization plans announced.
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April 9th, 2007, 23:18 Posted By: wraggster
via portable video gamer
The Nintendo DS has the potential to provide a great multiplayer experience and many developers have made good use of the device’s Internet connectivity. Fortunately, you don’t always need to have your buddies over to play; you can wirelessly battle players around the world using an internet connection via Nintendo’s Wi-Fi gaming service. We decided to run down the five best online-enabled DS games out there to help point you in the right direction when you feel like some multiplayer action. If you need assistance getting your DS online, Nintendo has you covered; this site will help you get started. Continue reading to find out which games we think offer the very best Internet multiplayer experience on the DS.
Mario Kart DS – Nintendo’s first take on online multiplayer gaming was a great success. Hop online and race up to three opponents on over a dozen tracks. You can Race against people from your friends list, worldwide opponents, or rivals of your own skill level. It takes just about two or three minutes to get a race started, with no lag or other problems the majority of the time. Wi-Fi Mario Kart is great fun and very addictive, even just racing against random players worldwide. Certainly one of the best Wi-Fi games out to date.
Clubhouse Games – It’s a shame this game is so overlooked, seeing all the online multiplayer features it provides. You can play against worldwide opponents in well over 30 different board or card games, including Darts, Bowling, Billiards, Blackjack, Chess, Hearts, a Battleship-like game, and many, many more. Up to seven players can join you on certain games, and you can send previously-set messages such as ‘Good Luck!’, ‘Nice!’, and ‘That was close!’, to give you a limited sense of long-distance communication. However, if you play against people from your friends list, you can send Pictochat-like messages with the stylus, with different colors to choose from. Clubhouse Games features the best variety available for Wi-Fi multiplayer gaming with lots of replay value.
Custom Robo Arena – Build your robot with a huge variety of weapons and artifacts and take it online to battle other players. Search for worldwide rivals of any skill or those close to your level. You play best-of-three matches of three minutes against a single opponent. If you play against people from your friends list you can voice chat with your opponent before and after a battle. Custom Robo Arena’s online features provide an exciting challenge that the game’s AI cannot match.
Metroid Prime Hunters – Multiplayer First-Person shooting action for your Nintendo DS. Play Deathmatch with up to three worldwide opponents in a variety of levels. If you have people on your friends list, you can play many different game modes and even voice-chat with them before and after matches. Metroid Prime Hunters is a very fun online game, offering a challenge to those looking for it.
Animal Crossing: Wild World – Build your own little town and invite your friends over. You can invite up to three friends at a time, and they can hang around on your town, buy items, bring you presents, or leave you messages. You too can visit a friend’s town and chat with them with an on-screen keyboard.
So far we have only scratched the surface of what online DS games can offer. Here are some tidbits on other online-enabled games:
Tetris DS – Online puzzle action. Play against worldwide rivals (up to three) in Standard Mode and Push Mode.
Castlevania: Portrait of Ruin – Open an online shop to sell your items, or fight alongside a random player on a co-op mode. (Read our review here).
Mario VS Donkey Kong 2: March of the Minis – Build your own game levels and trade them with your friends, or download levels for you to play on.
Star Fox Command – Online dogfights against worldwide opponents and friends.
Diddy Kong Racing – More online racing for your Nintendo DS, for up to six players at once.
Final Fantasy Fables: Chocobo Tales – Engage on card battles against opponents or friends.
Many games soon to be released will also utilize online features, including the famous Pokémon Diamond and Pokémon Pearl for online Pokémon trades and battles, Planet Puzzle League for more online puzzle action, and The Legend of Zelda: Phantom Hourglass which features online multiplayer, as well as many other games for different genres. It seems as if almost every highly-anticipated upcoming DS game will offer some form of internet connectivity, making the multiplayer future of the console look bright.
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April 9th, 2007, 23:21 Posted By: wraggster
via 4cr
I have a love-hate relationship with Wii’s Virtual Console. First, the love: classic gaming goodness on my Wii, the Wiimote is awesome for NES games, the way each game has its own channel is cool, and the games (especially NES) look fantastic. There, that does it for the love. Now on to the hate…
You may have thought I’d immediately start whining over the service’s pricing, but I’m actually in the minority that doesn’t find the prices all that outrageous. Sure, the games are, in reality, far too expensive, but I don’t mind paying a few extra bucks for what I believe to be priceless classics from the past.
My main VC issue is this: If Nintendo’s big wigs are intent on selling VC games for mad profit, which they obviously are, they should make sure that customers get their money’s worth by ensuring titles are optimized on Wii, or, at the very least, live up to the standard set by the originals. The problem is that in the case of the most expensive downloads, N64 games, these things aren’t happening, and as far as I’m concerned, customers are basically getting the shaft. There are two major oversights responsible for this — omission of rumble and lack of Controller Pack support.
First up, rumble. I know, I know — I’m a self-proclaimed rumble freak who’s ranted on the topic around here before. Still, I simply have to go at it again. A whole slew of awesome Nintendo 64 games were enhanced via the Rumble Pack — already-released VC titles Zelda: OOT and StarFox 64 among them — and it doesn’t take a genius to figure out that Nintendo could easily allow support for this feature through the Gamecube controller. Why not?
Second, and perhaps more importantly, the company ridiculously claims that it’s not possible to include VC support for save data handled by N64’s Controller Pack. Heads up, Nintendo: Emulators created by fans have supported this feature for years. Thus far, Ghost Mode’s complete absence from Mario Kart 64 has been the worst casualty of this oversight, but if Nintendo fails to address the problem in the future, other classics could likewise take a serious hit.
While these two oversights are a bummer in and of themselves, what irks me even more, and what should really bother you, is the attitude Nintendo is showing here. The firm is basically saying, ‘Despite the fact that we’re charging premium prices and making nothing but mad profit from VC releases, we’re not going to spend an extra day or two programming in a couple features that would make the titles true to their original compositions. The fans will buy them anyway.’ Total bull, as far as I’m concerned, and such an attitude also shows a striking lack of esteem for the games themselves.
It’s not too late for Nintendo to do something about these issues, though. If enough fans make noise, Rumble/Controller Pack support could be enabled in future releases, and already-released titles could easily be patched. So if you feel like you’re getting the shaft, let Nintendo know how you feel. Tell them you want to be able to experience your favorite N64 classics in their complete, original forms, not downgraded by blatant corporate laziness. At ten bucks a pop, that certainly isn’t too much to ask.
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April 9th, 2007, 23:22 Posted By: wraggster
via wiifanboy
It's a game we've all been dying to get our hands on. For months we sat and waited, tears effortlessly streaming from our eyes, on down our cheek and finally making their way to the moist rug below. Finally, though, we are given respite as today we see Super Paper Mario ship off to retail.
We already know we're picking it up and we're fairly certain you will be picking it up, so what else is there left to say?
Well, apparently the critics have something to say. Let's see what that is:
IGN (89/100) has some good things to say about the control: "It controls tightly and uses the Wii remote in a smart manner without stepping into forced territory. The new 2D-to-3D dynamic is built around clever and surprisingly complex puzzles that will challenge and impress you. And it all comes together to make Super Paper Mario a highly enjoyable title, whether you want to call it a platformer, an RPG, or something in-between."
AMN (88/100) says the game is a bit easy, but still good "While the game is overly easy at times and some of the level design isn't as likable or memorable as past Paper Marios, we absolutely recommend Super Paper Mario. It's a great Wii game that just about anybody can enjoy."
1UP (80/100) thinks it's not all that we were expecting: "While it's far from the platforming/role-playing godsend that some Nintendo fans expected, Super Paper Mario still qualifies as a must-play for any Wii owner. It's creative, fun, and perhaps most importantly, funny."
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April 9th, 2007, 23:38 Posted By: wraggster
Rodolfo Portillo has released a port of ScummVM for the Nintendo Wii and Nintendo Gamecube:
DIGG THIS AWESOME RELEASE
First heres a screenshot, thanks roman:
Heres the release notes:
INSTRUCTIONS
1. Copy the files in the archive to a folder named scummvm within your SD Card.
2. Copy any games supported by ScummVM to your SD Card.
3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.
4. Run scummvm.dol either using SDLoad or any method of your choice.
For those of you who dont know heres what scummvm is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
DIGG THIS AWESOME RELEASE
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April 10th, 2007, 09:32 Posted By: BelmontSlayer
Dwedit has released an update to his excellent GBC emulator! This full changes are listed below.
- Based off older Goomba Color code
- Fixes the bug that froze Donkey Kong on level 2-4
- Slightly faster
- Improved stability
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April 10th, 2007, 11:35 Posted By: wraggster
via gamespot
Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.
The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.
Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others.
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April 10th, 2007, 11:35 Posted By: wraggster
via gamespot
Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.
The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.
Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others.
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April 10th, 2007, 11:42 Posted By: wraggster
via kotaku
One word best sums up Japan's relationship with the DS: Insane. The portable has sold oodles (yes, OODLES) and continues to do so. Likewise, the Wii is a big seller. So, Nintendo's been producing the DS Lite for a while now, so there shouldn't be shortages still, right? And the Wii, well, that can't be that hard to make so Japan should be swimming in them. Nope! Both products seem in short supply. A Den-Den Town retailer tells Japanese blog Ota Road:
The shipments for March and April have been small.
It's been possible to purchase *used* versions of the DS Lite and the Wii up to now. There's talk that the shortages should ease in April, making it possible to easily purchase the consoles here. April? That coincidences with the financial year in Japan. What a kwinky dink!
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April 10th, 2007, 11:42 Posted By: wraggster
via kotaku
One word best sums up Japan's relationship with the DS: Insane. The portable has sold oodles (yes, OODLES) and continues to do so. Likewise, the Wii is a big seller. So, Nintendo's been producing the DS Lite for a while now, so there shouldn't be shortages still, right? And the Wii, well, that can't be that hard to make so Japan should be swimming in them. Nope! Both products seem in short supply. A Den-Den Town retailer tells Japanese blog Ota Road:
The shipments for March and April have been small.
It's been possible to purchase *used* versions of the DS Lite and the Wii up to now. There's talk that the shortages should ease in April, making it possible to easily purchase the consoles here. April? That coincidences with the financial year in Japan. What a kwinky dink!
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April 10th, 2007, 11:43 Posted By: wraggster
For anyone still hoping/believing that Nibris' Sadness will ever see the light of day on the Wii, sorry. This just isn't your day. Seems that Frontline Studios, who were developing Nibris' "concept", may have parted ways with the Polish studio. When a Sadness "fan" emailed Frontline to see what was up with the game, he got this response:
Hello Ryan, I can confirm that FRONTLINE is no longer interested in developing Sadness game based on Nibris' concept, and also Nibris is not authorized to claim anything on behalf of FRONTLINE.
Sounds fair to me, since this "game" has never been anything but one enormous lie. No official confirmation from Nibris, but considering the level of info we're heard from them over the past 9 months I wouldn't expect any, either.
via kotaku
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April 10th, 2007, 11:47 Posted By: wraggster
via kotaku
Capcom were dears and, on the Japanese Resident Evil 4 Wii site, posted a chart explaining the new controls. Which is great for people who can read Japanese. Most of you lot can't. So this, this is for you.
Pretty standard fare, yes, but the reloading sounds satisfying, as does the new-and-improved, easy-accesss shiv/knife attack controls. So you can CUT THE ZOMBIES. Right in THE FACE.
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April 10th, 2007, 11:49 Posted By: wraggster
via kotaku
Two more games destined for the Wii Virtual Console have shown up on the ESRB's web site, making them likely candidates for upcoming Shop Channel releases.
Alien Storm started out as a Sega arcade title, taking the Golden Axe formula, all the rage in 1990, and sending it to the future. Eliminate an alien invasion with your choice of three Alien Busters, Karen, Garth or Scooter over eight stages in this Genesis... um, classic. I think I still have this cartridge.
Mach Rider also takes place in the future, one in which Earth has been, you guessed it, invaded by "evil forces" the Quadrunners. The NES racer was released in 1985 by Nintendo, featured a level editor and looked almost exactly like F1 Race. Minutes of fun, this one.
Is it hot in here or is it just this Wii Points card burning a hole in my pocket?
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April 10th, 2007, 11:56 Posted By: wraggster
via gizmodo
Hardcore Zelda fans will be able to start their descent into Hyrule once they pony up $74 for this bad boy. It's a real-life Hylian shield big enough to wear on your arm or hang on a wall.
And if you've got the cash to splurge, you can get a matching sword for $44. Then you can duke it out with this fanboy to see who gets dibs on Princess Zelda.
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April 10th, 2007, 11:59 Posted By: wraggster
New from Play Asia
Konami Classics Series: Arcade Hits compiles 15 of the most memorable quarter-munching arcade hits of all-time on the Nintendo DS™ system. Experience the sights, sounds and magic of classic Konami arcade games arcades and relive your arcade memories with a full collection of in-game music and even send demo versions of each game to your friends to share in the fun. No quarters necessary...
The Konami Classics Series: Arcade Hits collection for Nintendo DS™ is available today as US release version at US$ 34.90 only.
Game features:
15 timeless arcade classics from the 80's on one cartridge - Contra, Gradius, Time Pilot, Scramble, Rush'N Attack, Horror Maze, Pooyan, Roc'N Rope, Track & Field, Circus Charlie, Basketball, Road Fighter, Yie Ar Kung Fu, RainbowBell, Shao-lin's Road
Customize your view of the game with several different vertical and horizontal screen configurations
Extensive support for wireless play - compete with friends in cooperative or head to head action, send demo versions of each game to other players and share replays with others via local wireless connection
Listen to tracks from any of the 15 included titles in Jukebox Mode or close your system and listen to a random selection of music with headphones
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April 10th, 2007, 12:02 Posted By: wraggster
New from Play Asia
Jill has returned from culinary school only to find her beloved grandparents' bakery closed down. Business has taken a drastic downturn because a new Mega-Mart store opened in the neighborhood. Help Jill upgrade her kitchen with state-of-the-art baking tools while serving her increasingly difficult customers so she can ultimately earn enough money to re-open her grandparents' shop!
Cake Mania for Nintendo DS™ is in stock now, available at US$ 29.90 only.
Game features:
Includes the entire original online Cake Mania game plus the full Back to the Bakery expansion pack
Over 80 fast-paced levels of baking, each with a specific Baker's Goal to achieve
Use the Touch Screen to hand out menus, collect your cash, and bake, frost and decorate cakes
Customize your kitchen by purchasing upgrades including ovens, shoes, decorations and frosting machines
Bake in five exotic locales-Home Bakery, Beach Front, Circus, Casino and Hawaii
Serve seasonal customers like Cupid and Santa Claus custom holiday cakes
Maximize tips from customers by handing out cupcakes and tuning into their favorite TV shows.
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April 10th, 2007, 12:09 Posted By: wraggster
New from Play Asia
features
True-to-life encounters test your strategies and reflexes on the battlefield.
Choose to run and gun in order to storm the Axis defenses, or use your sniper rifle to carefully pick off foes from behind cover.
Engage the enemy on the most visually stunning Medal of Honor battlefields to date. Listen Up, Soldier
Your allies provide the tactical info you need to survive in an explosive and ever-changing war zone.
Unique Wii controllers and Wii specific control set will be implemented
description
Medal of Honor Vanguard is the latest video game from EA's acclaimed Medal of Honor™ franchise, credited with pioneering the WWII first-person shooter genre after its debut in 1999.
Join the ranks of the elite 82nd Airborne Division as Corporal Frank Keegan in Medal of Honor Vanguard. From Operation Husky on the shores of Sicily to your Operation Varsity airdrop inside Nazi Germany, you'll jump behind enemy lines to fight the epic WWII battles that turned America's first paratroopers into heroes of WWII. Choose from a variety of authentic, customizable weapons at your disposal, each with distinct characteristics. Featuring spectacular graphics and all-out combat intensity, Medal of Honor Vanguard makes you the driving force in the struggle to liberate Europe.
The Medal of Honor Vanguard development team continues to ensure that the ideals and integrity of the prestigious congressional Medal of Honor are accurately reflected in the game. The producers sought counsel from numerous expert sources to make certain the game is historically accurate and as true to the WWII experience as possible.
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April 10th, 2007, 12:10 Posted By: wraggster
New from Play Asia
features
Each of your hands controls an awe-inspiring weapon
Use the Nunchuk™ to carve the deadly Daggertail through your enemy's flesh
Devastate your enemies with stealthy Speed Kills by timing your controller movement
Outsmart the opposition in pulse-quickening chariot races
description
Your homeland is besieged. Your people are enslaved. Now, you must use the Wii™ controllers to wield an array of ancient weapons and bring peace to your shattered land. You've never played Prince of Persia® quite like this.
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April 10th, 2007, 12:24 Posted By: wraggster
New from Play Asia
features
Easy to pick up and play with 200+ different puzzles to solve
Arcade-style Infinite mode - stop the honeycomb tiles from advancing to the top as you clear them away
Built-in Tutorial helps you learn basic rules and better techniques
Unlock new music, backgrounds and visualization themes as you advance
Rise through the ranks of "Brain Evolution" as you play better
description
Honeycomb Beat puts your brain power to the test with a cool fusion of music and addictive puzzle action. Solve puzzles by clicking on honeycomb tiles to match their color to the playfield. Sounds easy? Multiple puzzles increase the challenge and fun for even the smartest of players!
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April 10th, 2007, 12:26 Posted By: wraggster
New from Play Asia
features
Challenge grisly deep labyrinths that change every time you enter
Power up and customize your weapons -- they'll strengthen over time and make you invincible
Use Talismans to cast spells or power up your equipment
Defy the wrath of the gods and save your precious Grandboss
The memorable cast with sly wit will keep you laughing -- until the next boss comes along
description
Mr. Runch, a rotten and dangerous peanut, fiercely determined to become one of the M&M's, just escaped the reject bin where he was discarded as "ghastly!" He's running loose in the galaxy, trying to kidnap and trap all of the M&M's into crystals until he can get what he wants - to become an M&M's, too!
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April 10th, 2007, 12:28 Posted By: wraggster
New from Play Asia
features
Official Super Mario Bros. Gashapon
Contains 1 out of 8 Nintendo Super Mario Bros. Water Pump Game Gashapons (shipped randomly!)
Limited availability
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April 10th, 2007, 12:28 Posted By: wraggster
New from Play Asia
features
Official Super Mario Bros. Gashapon
Contains 1 out of 8 Nintendo Super Mario Bros. Water Pump Game Gashapons (shipped randomly!)
Limited availability
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April 10th, 2007, 12:39 Posted By: wraggster
New from SuccessHK
If you're going to steal gameplay from older titles, at least make sure you steal the good bits. This is exactly what publisher Majesco and developer Skyworks haven't done with their aerial combat game, F-24 Stealth Fighter. Although it bears a striking resemblance to games like Afterburner and Top Gun (NES), it's not nearly as enjoyable as those titles were decades ago. F24 Stealth Fighter is a step backwards in the evolution of the flight combat genre, and the sooner it's forgotten and off game shelves, the better. As the intro sequence explains, the President has deployed military forces in Iran to stop the sale of nuclear weapons. This is done, presumably, by piloting an F24 around and blowing everything out of the sky. The game is a series of simple missions that involve taking out a specific number of enemy jets, or enemy bases, before returning home. All of this is done through the first-person cockpit, with a control panel on the bottom screen and....well, a control panel on part of the top screen, too. Instead of taking advantage of the two DS screens and leaving the top screen open for just the windshield, the developers cluttered it up with controls and window borders. So, just like in the more excusable GBA version, actual visibility of the horizon is severely limited.
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April 10th, 2007, 12:40 Posted By: wraggster
New from SuccessHK
Choose your favorite breed of kitten, give it a name, feed it and play with it, all through the Nintendo DS interface. Your kitten will even respond to your voice, and interact with the environment you provide. Earn an allowance to buy cute accessories and toys for your pet.
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April 10th, 2007, 12:50 Posted By: wraggster
via wiifanboy
Feel like planning your game purchases for the rest of the year? We can help, with this list of release dates and prices from EB/Gamestop's point-of-sale system.
There's some reasonably exciting stuff on there, like Manhunt 2 (August 1st), Dewy's Adventure (September 3rd), and NiGHTS: Journey of Dreams (October 1st), as well as stuff that is slightly less mass-appeal, like Escape from Bug Island and CSI 4: Hard Evidence. There's a large cluster of EA stuff marked as being released on November 1st, but we suspect that date is a placeholder. For that matter, don't take any of these release dates as ironclad.
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April 10th, 2007, 13:08 Posted By: wraggster
via playeradvance
Birslip returns with a new play for GBA carried out without bookshop: HotelHaut (it appears that under this title a pun hides). It is about a play in the style… of Othello. The artificial intelligence is not very developed in this version.
More info
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April 10th, 2007, 13:13 Posted By: wraggster
via playeradvance
Birslip does not do anything with half. It delivers to us in the tread a second project intended for our dear GBA, Oleminant. This puzzle game is the bearing of a play carried out in java by Riza Purwo Nugroho. The principle is simple: it is necessary to remove all the of the same balls color by aligning them vertically or horizontally with a limited number of displacements. The black balls, they, cannot be removed.
More Info
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April 10th, 2007, 13:17 Posted By: wraggster
Dragoon has released a new game for the DS:
I have just begun some time ago in the programming and I present my very first project to you on DS: Ball panic grass! It is a play of address which is played entirely stylet, the goal is to avoid the balls and the edges while recovering the gilded pieces.
How to play: The play is played stylet. button A makes it possible to start the music and the button B to extinguish it.
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April 10th, 2007, 13:22 Posted By: wraggster
Superpanic has released a new version of his game WordUp.:
I have finally managed to finish the game. Here is the final release. Please let me know if you find any bugs or have any suggestions.
The new release has a new much larger dictionary, updated graphics, music (composed exclusively for the game by Syphus), hiscore save, timed full column warnings, awards, options and much more.
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April 10th, 2007, 13:24 Posted By: wraggster
Kyuzumaki has released a new version of the rom editing tool for the DS:
- CLI Mode added (romer now can be run with command line options see "Using RomeR by command line.rtf" for details)
- Trimming now using more safe method
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April 10th, 2007, 18:55 Posted By: Shrygue
via Games Industry
Nintendo of America has declared strong support for US Government-led initatives to crack down on videogame piracy in China.
Every year, the US Trade Representative solicits views from companies about piracy in foreign countries as part of the Special 301 process. This year Nintendo gave evidence about piracy in China, Hong Kong, Brazil, Mexico and Paraguay.
According to figures quoted by Nintendo, more than 7.7 million counterfeit videogame products have been seized from over 300 Chinese factories and retailers during the last ten years.
In a statement, the company said China is "the leading production site and exporter for counterfeit Nintendo videogame products", and also has the largest domestic consumption - but there has only been one criminal prosecution.
"Numerous factories, where tens of thousands of counterfeit Nintendo products were seized, escaped with only trivial fines or no penalty at all. And often these production sites continue to operate after products are seized," the statement continued.
Jodi Daugherty, NoA's senior director of anti-piracy, commented, "Nintendo will continue to work with the U.S. government while aggressively pursuing counterfeit Nintendo products in China.
"We're pleased the US government is pushing China to comply with its trade commitments in an effort to protect the lifeblood of the copyright and trademark industries."
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April 10th, 2007, 19:05 Posted By: Shrygue
via Computer and Video Games
Nintendo of America is replacing faulty versions of Legend of Zelda: Twilight Princess on Wii, after a glitch that stops gamers from finishing the game was discovered, internet reports suggest.
Unfortunate gamers found themselves trapped in a room (the one with the giant cannon) after triggering an error in the game caused by saving at that point. In said room, you are required to warp to continue your adventure, but the game won't allow you to transform into Link's wolf form and activate the warp process. Gamers would be forced to start again from the beginning (or a previous save).
Gaming website, gamersquad, reports that NOA is offering fixed replacement discs to anyone concerned about the glitch. However, Nintendo UK has told CVG that it has "not had official confirmation" of a replacement service having been set up.
There is also no official acknowledgement of the glitch effecting UK (PAL) versions of the game, or a service being planned for this territory.
This is not the first glitch to have plagued Link's latest adventure, with a previously-discovered bug, which is also caused by saving at a particular point, forcing gamers to start from the beginning.
We suggest you swap between two save slots as you work your way through the game, as a fail-safe. That way you'll only have to go back to your previous save rather than the very beginning of the 40+ hour game. Having said that though three of us on CVG finished the game without any problems.
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April 10th, 2007, 19:28 Posted By: Shrygue
via Nintendo DS Fanboy
Namco Bandai has announced today that they plan on bringing a new title to the DS this Summer. With a title like Namco Museum DS, we wonder what it could include? Lucky for us, we have a press release that spells it all out. This game is to feature 8 different titles from Namco's past. These titles, which are their best-sellers (natch), include:- Pac-Man
- Pac-Man Vs.
- Galaga
- Xevious
- Dig Dug II
- Galaxian
- Mappy
- Tower of Druaga
Namco Museum DS will retail for $19.99 when it hits retail shelves this Summer.
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April 10th, 2007, 19:34 Posted By: Shrygue
via Nintendo DS Fanboy
We're not certain what sort of demonic sacrifices Infinite Interactive made to grant Puzzle Quest its hellborn AI, but we imagine that cursed contract that authenticated the ceremony was written with the blood of many innocents. The match-three puzzler does everything short of outright cheating, stealing your advantages and setting up multiple combos, each computer-cleared gem bearing the mark of Mephistopheles.
DS gamer Zaraf plotted a strategy that would tear down the AI's defenses and avenge dozens of unfair losses. Unwilling to spend months leveling up and making preparations, staying his vendetta, he hex-edited the game to to max out his character's stats. Zaraf then armed his warrior with a class spell called Deathbringer, enabling him to fill the screen with an amount of damaging skulls equal to half of his red mana. Head past the post break for the results caught on video.
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April 11th, 2007, 00:47 Posted By: wraggster
Mortal Kombat creator Ed Boon has revealed new details regarding the upcoming Wii version of Mortal Kombat Armageddon.
As well as the awesome-looking motion-activated control system, the Wii version of the brutal fighter will include an endurance mode which "lets the player fight against as many opponents as he can get through with one life bar," Boon revealed to IGN.
"After every five or six opponents, you'll get a little bit of life back so you'll always have a little chance if you reach that next plateau", he explained.
He also revealed that the game features a mighty 64 characters - which includes every character from the MK universe, and a training mode specially designed to help you get the hang of the motion gestures needed to perform special moves.
The Wii version will also boast one exclusive character named Khameleon - a female ninja who first appeared as a secret character in the N64 version of Mortal Kombat Trilogy.
MKA, which was released on Xbox and PS2 in October last year, is due out on Wii later this month.
via cvg
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April 11th, 2007, 00:55 Posted By: wraggster
Harvest Moon creator, Yasuhiro Wada, has revealed to CVG that Project O, a secret Wii game currently in development, will be a single-player life-sim set in Europe.
He went on to reveal other juicy nuggets of info on the title: "Project O is a brand new game being developed by 'seven samurai' of the gaming world," he reveals, referring to the seven members of the currently tiny development team working on the game whose previously worked on Final Fantasy and Dragon Quest games.
The new game, which seems to still be in conceptual stages, incorporates life-sim gameplay which Wada compared to Sim City or Sim World. "However, in Sim World the player takes on the role of God, but in Project O the gamer plays among the people and creates the world around them from ground-level, not as god," he explains.
The game will feature a plot based on one main character - whom he declined to talk about - and is set in a past era in Europe. Building relationships with a community of people will form a key part of the game - similar to Harvest Moon.
Wada explained that "the player will select one person" to perform a task, "and he will go off and talk to several other people, who will then start to change the world around the player." It sounds like Wada and his team of "samurai" developers are cooking up some interesting AI for the game.
No Wi-Fi or multiplayer features are planned, but the player will be able to download new content via the Wii's wireless online capabilities.
You can expect to see Project O to release some time next year under a different name.
via cvg
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April 11th, 2007, 01:19 Posted By: wraggster
Advanced Media Network's Rumor Reporter got their hands on what they say are print outs from GameStop and EB Games computer sales list.
The two print outs show a number of games but here's the highlights:
DS: Jam Session, Mega Man Star Force Titles (2), Dynasty Warriors (Wi-Fi), Assassin's Creed (Confirmed), Simpsons: The Game, Golden Compass
Wii: The Bigs, Resident Evil Wii Edition (Coming 06/25), CSI 4: Hard Evidence (Confirmed), Simpsons: The Game, Golden Compass, Harvest Moon Wii (11/01/07)
via kotaku
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April 11th, 2007, 01:19 Posted By: wraggster
Advanced Media Network's Rumor Reporter got their hands on what they say are print outs from GameStop and EB Games computer sales list.
The two print outs show a number of games but here's the highlights:
DS: Jam Session, Mega Man Star Force Titles (2), Dynasty Warriors (Wi-Fi), Assassin's Creed (Confirmed), Simpsons: The Game, Golden Compass
Wii: The Bigs, Resident Evil Wii Edition (Coming 06/25), CSI 4: Hard Evidence (Confirmed), Simpsons: The Game, Golden Compass, Harvest Moon Wii (11/01/07)
via kotaku
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April 11th, 2007, 01:39 Posted By: wraggster
new press release:
Xploder launches advanced Wii Cheats and Multimedia application
Cheats make you hard to beat!
It doesn’t seem to matter how many times you return to the twilight realm, you simply can’t get past that tricky stage in Zelda. Or maybe you’re longing to drive the Monster Truck in Excite Truck, but you simply haven’t got the time and patience to ‘jump through the many hoops’ required to unlock this special feature. Fear Not! - Xploder Cheat Saves provides you with Wii cheat saves for all the latest games - meaning you get the immediate satisfaction of unlocking game features and levels, without having to spend hours of frustration in front of your console! Download game-busting cheats for Zelda, Excite Truck, Sonic Warioware, Rayman, Wii Sports, Wii Play and many more.
Virtual console insanity!
Has downloading Virtual Console games meant that you’re running out of space on the Wii memory? And if even after all those years you’ve still not managed to make progress in the SNES version of Donkey Kong Country, then Xploder Cheat Saves is for you! The application not only gives you functionality to back-up your Virtual Console games to the PC, you can also access the online database that provides cheats and saves for the retro VC games too!
Multimedia to the max!
OK so your arms are aching and your chandeliers smashed, it’s time to take a break from the energetic pursuits involved in day-to-day gaming and spend some quality time with your new love really getting to know the true capabilities of the Nintendo Wii.
MOVIES: Tired of sitting alone in your bedroom watching movies on your PC? Whilst designed as a fun, family friendly console, the Wii is harbouring hidden secrets! - it has the ability to play your PC movie files. But how on earth are you going to be able to convert DivX files, AVI files and MPEG movies into the MJPEG format? Via an easy to use PC interface Xploder Cheat Saves automatically converts movies for Wii playback, including non copy-protected DVD VOB files.
MUSIC & PHOTOS: Create custom slideshows by transferring converted images and music straight from the PC to your SD card.
Xploder Cheat Saves for Nintendo Wii is the must-have accessory for all Wii owners! Available now from leading games retailers and www.xploder.net (RRP: £19.99/€29.99). Also available to download from www.xploder.net for just £14.99 (€24.99)
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April 11th, 2007, 01:40 Posted By: wraggster
new press release:
UK publisher Ghostlight Ltd. are continuing their exciting expansion plans and further broadening an impressive release schedule by moving onto the Nintendo DS format, with the sensational forthcoming title Glory Days 2. Developed by French based ODenis Studio, multilingual Glory Days 2 is scheduled for a May release in all PAL territories.
Glory Days 2 offers classic good versus evil shoot-em-up action, combined with ferocious real time strategy; a first on the DS. This unique combination of genres, combined with the Nintendo DS’s innovative control system and dual screens, makes for an immersive and, most importantly, fun gaming experience. 3D glasses functionality brings another dimension to gameplay, enhancing graphics and adding depth to battle-damaged landscapes.
The player controls one of three heroic aviators, progressing through 16 expansive campaigns, gradually evolving from classic WWII aircraft to modern-day F14’s and deadly Apache helicopters. Flying aces engage in dogfights with the enemy, alternating between machine guns, and heat-seeking missiles to down their foes and claim air supremacy. Fearless helicopter pilots deploy troops behind enemy lines and weave through flak, bombing key strategic units in a compelling tug-of-war for territorial possession.
Players take command over ground units, allocating funds to build tanks, ground troops and mobile ground-to-air defences during real time battles. Funds can be accrued by capturing the opponent’s bases and saving civilians in Choplifter-esque rescue missions. As players’ progress their military might grows, unlocking V2 rockets, drones, paratroopers and devastating B-2 stealth bombers.
Players can go head-to-head in the fierce and gripping WiFi multiplayer mode, supporting up to 8 players split into 2 cooperative teams, both with one objective; capture and destroy the enemy command centre. Battles are fully customisable, allowing players to choose vehicle allocations, gameplay type (action, tactical or strategic), length of play and even weather conditions.
Adrian Clews, Marketing Executive, comments: “Glory Days 2 is highly addictive, with fantastic gameplay, combining the best elements of classics such as Choplifter and Silkworm blended with Advanced Wars in one glorious game.” Adrian continues “The multiplayer game and 3D glasses functionality is sensational and sure to be a massive hit with DS owners.”
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April 11th, 2007, 01:58 Posted By: wraggster
eke-eke has released a new version of the Genesis Emulator for the Nintendo Gamecube and Wii, heres whats new:
11/04/2007:
- correctedMAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
- removed unused sound buffer allocation
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April 11th, 2007, 02:17 Posted By: wraggster
via dsfanboy
High profile game releases come and go; we play the heck out of titles and usually move on. But sometimes, we don't. We go back, again and again, due to some unknown and mysterious force, beckoning at our wills.
Mario Kart DS and Clubhouse Games always seem to wind up in our DS after periods of relative inactivity; the casual nature of said games make it extremely easy to fit a round in whenever the mood strikes. Other games, however, such as Metroid Prime: Hunters, have gone untouched for months. Which titles do you guys play again and again, burning the midnight oil?
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April 11th, 2007, 02:22 Posted By: wraggster
News from DrNeo:
MK5 8G/16G GIGA cart upgrade core V1.23N+ [04-10-2007]
history:
* Support 4 different language:
CHS - Chinese (simplified) version
CHT - Chinese (traditional) version
ENG - English version
JAP - Japanese version
you can choose which MK5 version you like, just run this upgrade ROM then can change to the different language;
* Allow keep all save files to one same sub-folder;
* Support SMS multi-save system, when you start to run this rom,you can choose which save file you want to restore and start for current game;
* You can specify your own skin now,just need to put the *.BMP to your MK5 "dsystem\skin" folder,
c_file.bmp --- it's upside background picture,BMP format,256pix X 192pix , 24bit color
desktop.bmp --- it's downside background picture,BMP format,256pix X 192pix , 24bit color
save_bg.bmp --- it's the SMS background picture,BMP format,256pix X 192pix , 24bit color
MK5 will show the default skin if the "dsystem\skin" folder is empty;
* Add one "passme2" mode,when the NDS turn on or in the MK5 menu, you can press the L+R+A+B 4 keys to enter MK5 passme2 mode , it'll boot GBA slot immediately;
* Add one traditional 2D display mode,you can change 2D or 3D style in the "global.ini" file;
* Add one MK5 USB linker boot loader,you can choose to enter the "Media Center" mode (MK5 mode) or the "Data Exchange" mode (PC mode) when you inset the MK5 GBA linker and turn on NDS.
* Fixed one data transfer CRC error;
* Add the folder auto create function,not need to create the folder which have defined in "global.ini" by manual;
* Add the force backup function in MK5 menu,when you select one rom and press "START" will force to backup current rom save;
* Fixed one reading error with global.ini file;
* the game save type database update to #987.
download: http://www.neoflash.com/forum/index....ic,4111.0.html
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April 11th, 2007, 02:25 Posted By: wraggster
Nightfox has released a bugfix version of his DS Game:
Updated Pre-Alpha with first version of main menu
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April 11th, 2007, 02:28 Posted By: wraggster
Alan Haugen and Erik Haugen have updated their Mini Game Collection
Here's the game we've been working on for the last two months. Very sorry with the delay, we've been very busy with other things as well, such as schoolwork, goat kids (yeah, I live on a farm), etc..
Hope you enjoy our final collection of our minigames! Some of you might remember that we released one of them, the firemen minigame, here for a few months ago, when plans of a minigame collection like this started. It's really nothing special, only a few classics put together in a nice bundle, more or less just a training game for us to learn more about PAlib and the DS's hardware.
A minigame collection with 4 minigames.
Breakout
Firemen
Maze game
Invaders DS
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April 11th, 2007, 02:36 Posted By: wraggster
Mia has released a new version of Everlasting Love
Heres whats new:
What's new in version 0.3:
New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
Press 'start' button to restart the game.
Added a 'old game boy yellow' color palette.
Use a separate collision map.
Minor adjustments.
Note: Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.
Note 2: There's a hidden way somewhere in this level...
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April 11th, 2007, 02:41 Posted By: wraggster
According to an article on Gamasutra, Take-Two may be changing its stance on game development for Nintendo systems. In the closing statements of their first conference call after taking the reigns at the newly restructured Take-Two, chairman Strauss Zelnick and CEO Ben Feder had some illuminating comments about the company's stance on Nintendo.
When questioned about the company's burgeoning relationship with Nintendo, Zelnick commented that "working with Nintendo is a priority." The Take-Two chairman asserted that while it is important to tailor games to a specific console's audience, Take-Two is committed to creating "great games for Nintendo." The upcoming Wii game, Manhunt 2, is most likely the first step in this direction. Take-Two confirmed that this game is on schedule for its 2007 release.
While this isn't exactly confirmation that GTA IV is heading to the Wii, it is good news for Nintendo fans who have felt particularly jilted by Take-Two in the past.
via ign
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April 11th, 2007, 02:42 Posted By: wraggster
Late last year, Sierra surprised the hell out of gamers everywhere with its videogame continuation of the cult 80s Al Pacino flick Scarface. The design, handled by Canadian development studio Radical Entertainment, worked its way across the PlayStation, Xbox and PC systems in an open world, Grand Theft Auto-style production that picked up as a "what if" sequel to the original film's story. Sierra will offer Nintendo Wii owners the ability to experience this over-the-top action game, as Radical has moved the product over to the Nintendo console complete with specific elements that utilize the system's controller functions.
In case you missed last year's original release, Scarface: The World is Yours picks up right at the famous climax of the original film, when Al Pacino's drug-lord anti-hero Tony Montana gets gunned down. Players will now change the outcome with an escape opportunity, ducking into the underground and leaving his created empire and fortune behind. This opens up an entire world for the player as they help Tony along to rebuild what he once lost...and get some sweet revenge in the process.
Full Article
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April 11th, 2007, 02:47 Posted By: wraggster
In celebration of the North American release of Pokemon Diamond and Pearl, Nintendo is holding an all-day event at the Nintendo World Store in New York's Rockefeller Plaza.
On Sunday, April 22, Rockefeller Plaza will be filled to the brim with Pokemon-related festivities. There will be interactive game play stations featuring Diamond and Pearl, a Trading Card Game play area, and a movie lounge showcasing the new movie, Pokemon Ranger and the Temple of the Sea.
Attendees of the event will be able to participate in a Poke Ball scavenger hunt, take photos with Pokemon characters, and win tons of Pokemon gear. Additionally, attendees will be able to pick up their pre-ordered copies of Pokemon Diamond and Pearl.
This commemoration of all things Pokemon will take place from 1-5 PM. For more information, visit the Nintendo World Store Website.
via ign
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April 11th, 2007, 02:48 Posted By: wraggster
via ign
"Remember, this is never, ever a single-player game," states the official website for Archime-DS, launched this week in preparation for an official unveiling of the project soon. The odd little "game," if we can call it that, is created by small development upstart Route 24, led by former Chrono Trigger and Super Mario RPG team member turn Chibi Robo director Kenichi Nishi. With his track record, we can see why the quirky undertaking is already raising eyebrows, even if nobody quite understands what it's all about.
Archime-DS purportedly puts a fresh spin on the classic Japanese Game Oogiri. The game's website offers a slightly deeper explanation. "In this game, the leader poses a question or challenge that the players try to answer within the time limit. Answers are revealed and everyone awards points to players with the best answers."
It goes on to state: "Since there are no rules or pre-defined questions, Archime-DS is an excellent tool to sharpen your wit, brush up your comedy skills and showcase your sense of humor. It's also a great way to get your creative juices flowing -- use it as a group brainstorming tool for new ideas." The title is designed to be played by up to four players, but, again, never alone.
With all due respect, couldn't the same results be gained from a standard PictoChat connection, software available with every DS sold? We'll wait until more on the game is revealed until we pass judgment because, frankly, Nishi has not disappointed yet.
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April 11th, 2007, 15:56 Posted By: JKKDARK
via Game World Network
A recently filed patent suggests ‘Sonic Rush Adventure’ is to be the name of a follow up to the popular Sonic Rush DS title.
Sega of America recently filed a new patent with The United States Patent and Trademark Office for a ‘Sonic Rush Adventure’ title, this has lead to speculation that a Sonic Rush sequel is on the way.
It is worth bearing in mind that companies register patents and trademarks all the time, and only a selection of them ever come to fruition, but given the success of the previous Sonic Rush title, it seems fair to assume that this particular game will eventually come about.
Although we don’t know any more about the games of yet, the name alone brings back memories of the ‘Sonic Adventure’ Dreamcast titles, leading some to believe that the new game will feature at least some elements from those two titles.
We will just have to wait and see whether this comes in the form of 3D gameplay, some sort of central hub/exploration areas, or something entirely different. We’ll keep you posted with the latest updates.
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April 11th, 2007, 18:48 Posted By: wraggster
The highly anticipated Zelda DS adventure Phantom Hourglass is expected to launch in Japan as early as June 29 but it looks like those outside of Japan will have to wait until Christmas.
According to the latest issue of Japanese gaming bible Famitsu, The Legend of Zelda: Phantom Hourglass will land on June 29. The publication also reports that we won't see it English speaking countries until Christmas.
Look out for import reviews in a few months then.
via cvg
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April 11th, 2007, 19:01 Posted By: wraggster
via cvg
Atari is gearing up to release Trioncube, a "kawaii" (Japanese for 'cute' or 'pretty') block-based puzzle game, on DS in June.
In a concept that sounds somewhat similar to another awesome DS puzzler, Meteos, you have to chain-up three or more blocks to propel your ship through space. The bigger your chain the more effective your thrust power, and the further your ship is blasted through space.
The idea is that you're playing as the captain of the ship, and you're travelling across eight worlds to rescue a princess from the arch villain, Hell Metal.
Trioncube distances itself from "traditional" puzzle games that have you clearing fields of blocks, and if it's anywhere near as fast and fun as Meteos, it could be something to look forward to.
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April 11th, 2007, 19:22 Posted By: wraggster
via cvg
Itagaki has told CVG that Ninja Gaiden: Dragon Sword will feature "similarities" with the top-secret Xbox 360 game, Ninja Gaiden 2.
The back end of March saw Tecmo reveal a Ninja Gaiden game for Nintendo's DS, cleverly subtitled Dragon Sword. Do you see what they did there? By holding the DS vertical you then use the stylus to control Ryu and get up to all sorts of crazy ninja mischief. Frankly, it's looks awesome and should plug the gap until the true Xbox 360 sequel for Ninja Gaiden: Black makes an appearance.
During a recent interview, Ninja Gaiden head guy Tomonobu Itagaki revealed a lot about the DS version to CVG. You'll be able to check out the full interview later on today, but let us tease you with the following nugget of info.
When asked if the DS version will tie in with what we might see in Ninja Gaiden 2, Itagaki replied, "Well... I am personally overseeing the development of everything from the story through to the gameplay elements for both games, so if you're observant you may be able to extrapolate some similarities between the two, yes, and not just in the area of story."
Check back this afternoon for the full interview, where Itagaki discusses the game's story, how the fast-paced action game works on the DS and whether or not all that action give your hand cramp.
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April 11th, 2007, 19:37 Posted By: wraggster
Anyone who's played Wii Sports Tennis knows how much of a sweat you can work up swinging the Remote around, and now a professional trainer in UK is using the Wii in workouts with clients.
Zander Urquhart, who runs WestCoast Fitness in Scotland, noticed that playing Wii gets people who wouldn't usually exercise actually doing physical activities, sometimes for long periods of time.
He said: "I was watching this five-year-old who, to be honest, needed encouragement to do any exercise, but there he was for half an hour running about playing tennis, boxing and baseball, working up a sweat."
Urquhart began using Wii to train children but noted: "I started getting requests from adults as well," and has since started Wii work-outs for people of all ages.
Experts have found that you can work off over 125 calories in a 15 minute play session on Wii, presumably on an active game like Wii Sports, rather than Mercury Meltdown.
The lesson to be learned? If you're a bit of a bloater, just buy a Wii and batter Wii Sports.
And lay off the pies.
via cvg
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April 11th, 2007, 19:45 Posted By: wraggster
Although the Wii launched almost six months ago it's still tough to get ahold of a console in both the US and this side of the Atlantic - and according to Nintendo it could be many months before the stock situation is under control.
Speaking to Game Theory Podcast via CVG colleagues Next-Gen.biz, Nintendo Marketing VP Perrin Kaplan said of the stock problems: "There is a lot going on behind the scenes in terms of working on what we are producing and the numbers continue to rise but the product is so very popular that we may see a supply / demand situation last for some time.
"We are at absolute maximum production and doing everything we can," she added. "The number of units that we have been able to produce has far exceeded our hardware production in the past and the production levels of a lot of our competitors but demand continues to be really high."
Despite the shortages Nintendo still managed to shift over 25,000 Wii consoles in the UK last week, trumping even Sony's newly-released PS3 which cleared 17,000 units in the same time period.
"People are being really diligent about working with retailers to locate [a Wii] but we are cognisant of the fact that a lot of fans are not able to get their hands on one yet," Kaplan continued in the Podcast. "We are asking them to be patient and to know that we are working on this as fast as we can."
When quizzed whether Nintendo could've priced the Wii $50 higher than the current $250 US price tag, she said: "there was definitely that possibility. There are so many people who are very much liking the system and while the price that it's at is very much mass market we probably could have folded at a higher price but I think that it was always Nintendo's intent to make it a product that is appealing to the mass market."
via cvg
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April 11th, 2007, 19:51 Posted By: wraggster
News from Divineo China
Divineo.com would like to inform our valued customers about a recent situation regarding the sale of the Wiikey original and clone chips on our website. Divineo’s mission is to offer the best products and services to customers around the world, at the lowest price available on the market.
Divineo’s answer to customers requests to buy the Wiikey clone chip was to offer the product that was clearly identified as such. No ill will was intended towards the Wiikey team but Divineo had to make a quick decision when faced with a communication problem with the Wiikey team regarding the matter.
We apologize for any confusion and problems this may have caused any of our customers and will work to solve this situation as fast as possible. In the meantime the clone chips have been removed from our website until further notice.
Best Regards
Divineo.com’s Customer Service
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April 11th, 2007, 20:02 Posted By: wraggster
It's a rhythm-action sort of day here at Eurogamer, what with Boom Boom Rocket blaring out of the imaginary-office speakers, and a sort of virtual conga line snaking around the Internet at news that the sequel to Ouendan is due out in Japan on 17th May.
We only know thanks to those crazy Japanese magazines (and those crazy enough to read them), but a refreshing glance back at our Osu! Tatakae Ouendan import impressions and all those strange marks on the cart suggest we ought to scoot off to an importer of some description and throw down some Eurodollars.
All of which meaningless hyperbole is meant to mask the fact that we haven't much else to say about it. The NeoGAF scribes list a number of tracks, but unless the first lot meant something to you before you played Ouendan then you probably won't recognise any.
Those seeking recognition shouldn't despair or sell their wedding pictures to HELLO or anything, however, because there's always the US adaptation of Ouendan, Elite Beat Agents, which won itself a mighty 9/10 on import from these very pages. It's available off the Internet for those of you with no qualms about importing.
Sadly though, there's no sign of it for those of you who prefer all their boxes to match up. In other words, those of you who want a European release. We want one in general so that the game sells more copies, which is the "good ending". Unfortunately, Nintendo UK wasn't prepared to comment on when we'll see it propping up the shelves down the high street, but retailers tell us to expect something this year. We'll let you know as soon as there's a concrete date.
via eurogamer
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April 11th, 2007, 20:13 Posted By: wraggster
A few days ago it was announced that Nintendo Wiis would be available to play on Norwegian Cruise Line ships, and now Nintendo also intends to hang out with all the boys at YMCA chapters across the US.
The Village People are probably also interested in getting their hands on some Wiis.
Nintendo has donated 100 sets of the hard-to-find console along with copies of Wii Sports to the centres, which were immortalised in the Village People song released in 1978.
Many of the hostel's chapters will be setting up the systems for the upcoming Healthy Kids Day on April 14, with some offering events like Wii Sports tournaments and raffles to win the consoles and other prizes.
Nintendo America's senior vice president of marketing and corporate communications, George Harrison, commented, "Consumers all over America are telling us the Wii helps them to stay active and fit and also gives them another reason to be together as a family."
via gamespot
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April 11th, 2007, 20:19 Posted By: wraggster
Via Kotaku
Slapped with Japan's equivalent of ESRB's "Mature" rating, the Chuuka na Janshi Tenho Painyan: Remix is not a sex game. I repeat, THIS IS NOT A SEX GAME. Rather, it is intended for Japanese players over the age of 15. The game is a portable take on the PS2 incarnation, and the characters were created by famous character designer Kenichi Sonoda. The portable versions go on sale in late June, and like I said, this is not a sex game. Haven't played the original, and I imagine its fairly standard stuff for mah-jong games. Still, don't be surprised if you can use the touch pen in novel ways.
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April 11th, 2007, 20:25 Posted By: wraggster
via joystiq
MTV News' Stephen Totilo has discovered the first video game innovation he's ever hated: "blow control" on the Nintendo DS. When he was commanded to literally exhale air at the system's built-in microphone in WarioWare: Master of Disguise, Totilo decided, "I don't see the point. What I see is embarrassment at having to hyperventilate over my DS while riding the subway." That seems like the point to us.
Press the Buttons' Matthew Green agrees with Totilo, and calls Diddy Kong Racing DS the worst offender of the "huff-and-puff" games. "I did so much huffing and puffing to try and beat the clock that I made myself dizzy and had to go lie down for a while." From DS hyperventilation to Wii elbow, Nintendo really loves making gamers get in touch with their doughy, neglected bodies. Wii Yoga, anyone?
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April 11th, 2007, 20:31 Posted By: wraggster
via joystiq
Will Super Paper Mario add DS functionality in a future upgrade? Joystiq sister site Nintendo Wii Fanboy was sent the following picture where Mario is hanging around next to a paper-thin DS Lite while the text displays "Awaiting data upgrade ..."
Before you start speculating as to how your DS Lite will be used in conjunction with the game, allow us to disappoint you. The DS Lite here, found in the kitchen on the first floor of Flipside, is just a recipe database that is upgraded every time you collect one of the 96 recipe cards found in the game. Wii Fanboy reader jeffoverweg also reminds us that Nintendo has been self-referential with its portable devices before: the Game Boy Horror in Luigi's Mansion, the use of the DS phat and GBA in Paper Mario: Thousand Year Door, etc.
If Nintendo were to add DS functionality with Super Paper Mario, there is no way they would have kept it a secret, especially not if it meant they could sell a few more DS units on connectivity alone. For those looking to link up their Nintendo hardware, you'll just have to wait for Pokemon.
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April 11th, 2007, 20:31 Posted By: wraggster
via joystiq
Will Super Paper Mario add DS functionality in a future upgrade? Joystiq sister site Nintendo Wii Fanboy was sent the following picture where Mario is hanging around next to a paper-thin DS Lite while the text displays "Awaiting data upgrade ..."
Before you start speculating as to how your DS Lite will be used in conjunction with the game, allow us to disappoint you. The DS Lite here, found in the kitchen on the first floor of Flipside, is just a recipe database that is upgraded every time you collect one of the 96 recipe cards found in the game. Wii Fanboy reader jeffoverweg also reminds us that Nintendo has been self-referential with its portable devices before: the Game Boy Horror in Luigi's Mansion, the use of the DS phat and GBA in Paper Mario: Thousand Year Door, etc.
If Nintendo were to add DS functionality with Super Paper Mario, there is no way they would have kept it a secret, especially not if it meant they could sell a few more DS units on connectivity alone. For those looking to link up their Nintendo hardware, you'll just have to wait for Pokemon.
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April 11th, 2007, 21:41 Posted By: wraggster
New from Play Asia
Gyakuten Saiban 4 is the forth installment in Capcom's popular Japanese court room simulation game. This release has been developed for the Nintendo DS™ and is no remake of previous Gameboy Advance™ releases.
The game takes place seven years after Gyakuten Saiban 3 (so far only released on GBA™ in Japan) and is the first game in the series that no longer features Phoenix Wright (Ryuuichi Naruhodoh in Japanese) as the main character. This time, you take the role as Housuke Odoroki, a 22-year-old lawyer fresh out of school. His legal partner is a magician named Minuki, his mentor is named Garyu Kirihito, and his prosecuting rival is Kirihito's younger brother and famous rock star, Garyu Kyoya.
Once again, your task in this game is to gather evidence, interview witnesses, and survey crime scenes to prove yourself. A new feature is the Minuku System. The bracelet on Odoroki's left arm can be used to zoom in on witnesses to gather information about them. It is used primarily in court to look for motions or actions made by witnesses that show nervousness, like playing with one's fingers. The move even comes with a new phrase, "SOKO DA!" which in English means "right there!"
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April 11th, 2007, 21:45 Posted By: wraggster
New from Play Asia
features
In the original Mario vs. Donkey Kong, Mario was trying to find all the Mini Marios ... but this time, it’s up to them to save the day. Players use the stylus and the touch screen to guide Mini Marios through mind-boggling, obstacle-filled levels.
Mario vs. Donkey Kong 2 allows players to create their own maps with a new level editor. Once a map is created, players can send it across the world via Nintendo Wi-Fi Connection. Players also can use Nintendo Wi-Fi Connection to download maps created by others, check out a player-ranking system and access special bonuses. These unique features are sure to be a smash hit with puzzle fans everywhere.
Pauline returns! Pauline appeared in the original Donkey Kong® as the woman that Mario was attempting to rescue, and was one of the first recognizable characters created by Nintendo. After a decades-long hiatus, Pauline is finally returning to the world of video games in Mario vs. Donkey Kong 2. Pauline is the object of Donkey Kong’s misplaced affections, so players must rescue her all over again.
description
Pauline, is that you? Plenty of surprises await in Mario vs. Donkey Kong 2: March of the Minis.
It seems folks love those Mini Mario toys. So much so that the Mario Toy Company has expanded the line to include Mini Donkey Kong, Mini Toad and Mini Peach figures to the series. With all these toys bringing him more money than he knows what to do with, Mario decides to fulfill his lifelong dream and open a theme park called Super Mini Mario World.
The opening-day crowd includes Pauline and Donkey Kong, who immediately falls head over heels for the lovely lass. The proud ape tries to show off his Mini DK toy to Pauline, but she picks the Mini Mario toy over his and the jealous Donkey Kong becomes enraged. He smashes the displays, destroys the toys and takes Pauline to the top floor of the amusement park. Players must find Pauline and save the day.
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April 11th, 2007, 23:18 Posted By: wraggster
via engadget
Those looking for something slightly rarer than a Virtual Boy to add to their Nintendo collection may want to head over to eBay before it's too late, where this rare in-store NES kiosk is currently up for auction. While the stylin' TV set in the picture above unfortunately isn't included, the game console itself should be enough to impress any NIntendo fan that pays the lucky winner a visit, with twelve selectable cartridge slots available to load up with your choice of games (none are included). Just don't expect to bring this home on the cheap -- last we checked the bidding was topping $600 with two days left to go.
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April 11th, 2007, 23:33 Posted By: wraggster
via joystiq
Greece is not usually known as a hub of video game information, but an interview with George Katrinakis (Altavista translation of relevant page), CEO of Greek Nintendo distributor Nortec Multimedia, reveals some interesting information about two previously unknown Wii games.
In the four page interview with Greek news site Contra.gr, Katrinakis talks about Wii Music, a game that sounds remarkably similar to the conductor demo shown at last year's E3. In addition to the general Wii-remote-as-conductor's-baton control shown at the demo, Katrinakis reveals that Wii Music players will be able to take control of specific musicians and send saved compositions to other Wii users.
Katrinakis goes on to describe Health Pack, a Wii game that will lead the player in various exercises. Sounds kind of basic, until Katrinakis adds that the game will collect biometric data and send it to local hospitals (contracted by Nintendo) through a Wii channel. According to Katrinakis, this data will be processed by the hospital and sent back as a home check up a few hours later. No word on how the data will be collected or processed, but the idea sounds ambitious if nothing else.
It should be noted that this information comes from a rough translation, and that the information is coming not from Nintendo but from a Greek distributor who might be in a position to know about future releases. Still, if the interview is to be believed, we can expect both these titles by the end of the year.
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April 11th, 2007, 23:35 Posted By: wraggster
via joystiq
OK, we were on board when the whole Brain Training fad hit. We even tolerated it when the inevitable wave of knock offs were rushed to market. But now Nintendo is trying to sell us on the idea of an eye training game and we say enough is enough.
Yes, we know video games have been recently clinically shown to improve eyesight, but do we really need a game that specifically focuses on this largely intrinsic benefit of the medium? According to an IGN preview, Miru Chikara wo Jissen de Kitearu: DS Ganriki Training (roughly: "Strengthen Your Visual Power through Practice: DS Visual Training") will include tests focusing on "fast moving objects, field of vision, and eye-hand coordination." You know what other game tests these things quite well? Every action game ever made.
We suppose if Brain Age is the only game you have for the DS, you might need another, faster-moving game to keep your eyes as limber as your brain. For most gamers, though, buying this game would be like getting a gym membership when you already have a full set of free weights, an elliptical machine, and a full size racquetball court in your house.
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April 11th, 2007, 23:48 Posted By: Shrygue
via Nintendo Wii Fanboy
If we're to believe Dustin Wilson's assurances, the mischief above wasn't a product of Photoshop or any other methods of internet chicanery. He actually scribbled the Wii endorsement onto the Xbox 360 display boxes with a white paint marker while one of the game shop's employees was distracted.
This episode of When Keeping it Wii Goes Wrong was created as an entry for the EvWiiwhere Challenge hosted by N+, a MyOpera community for Nintendo fans. The contest called for readers to take pictures of the word "Wii" spelled out in unconventional ways, but we're sure this wasn't what the site had in mind. We might have our gripes with all the Electronics Boutiques and GameStops out there, but vandalizing other people's property just isn't cool, especially when it's at the expense of a worker who's just doing her job.
But who knows, maybe this sort of joke will catch on with other retailers? If you think about it, this would be a great way to promote the Xbox 360 to customers inside the shop, while at the same time catching the interest of people outside who see the storefront's Wii wisecrack. It's genius!
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April 11th, 2007, 23:52 Posted By: wraggster
New from Play Asia
features
Please order a total of 6 units to receive a factory sealed container
Limited availability
Protects the surface of the Nintendo DS™ Lite
Contains 1 out of 3 Soft Cover (shipped randomly!)
Customize your DS Lite.
Official licensed item.
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April 12th, 2007, 01:19 Posted By: wraggster
via silicoonera
Nintendo released Super Paper Mario today and I’m sure excited Wii owners are already playing another excellent title from Intelligent Systems. There is something kind of interesting about Super Paper Mario’s cover art. Yes the front does look good, but flip your copy over and take a look at the back. Notice anything… not in English? Beneath the screenshots and “Mario flips out!” is a blurb about the game in Spanish. I haven’t seen many companies try having English and Spanish covers for their games. Even the Wii’s critically acclaimed launch title, Twilight Princess’ US cover is entirely in English. Is this a viable marketing strategy? Could Nintendo capture another audience with bilingual covers in North America?
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April 12th, 2007, 01:30 Posted By: wraggster
Rumours from several sites are that Super Paper Mario is bricking Wii Consoles, this is only happening because some users are trying to run a US System update on a Non USA Console.
You have been warned
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April 12th, 2007, 01:39 Posted By: wraggster
Softdev has released a new version of his NeoGeo CD Emulator for GC/Wii
Heres whats new:
The attached version include the modifications referred to by dvdkiller44.
If you have a Wii, and need to use 4.7Gb DVD - use this one.
If you have a GC, you're fine with 0.1.50
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April 12th, 2007, 01:56 Posted By: wraggster
ant512 has released a new app for the DS:
Another new demo/app thingy. This one is a library for creating hierarchical menus on the touch screen (D-pad control works too) in C++. It's easy to create menus with background bitmaps, add buttons and sub-menus, and have them navigate to other menus, back to the parent menu, or execute other functions (via function pointers).
(I was going for a "school exercise book" graphical style, which didn't quite turn out as well as I'd hoped - oh well! Does the job, though.)
No source code for this one yet as I'm still working on it.
Feedback would be much appreciated on this one. My three main questions are:
Is it worth building in transitions? Keep in mind the fact that people really just want to play a game/use an app, not muck about with options screens.
If I go for more complicated transitions (where buttons are treated differently to the background - they scroll off the side, for instance), what would be a good set of generic transitions?
Animated buttons - waste of time, or a good idea?
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April 12th, 2007, 01:59 Posted By: wraggster
kayvenm has released a new version of his port of the pc game Descent.
New things :
Fixed touch screen sensitivity, now adjustable in the config menu.
Saving and loading a game is now possible. Press start in-game to access the option menu.
Fixed up the error handling to not throw an exception so it is possible to see the error message. Reactivated the exception handler.
Better handling of texture uploading to VRAM, should could less slow downs.
Better error message with the 'not enough strings'.
There's more that escapes me at the moment.
About music : Descent's music is in MIDI format, so to play it on the ds, one needs a software synthesizer (like fluidsynth) and some soundfonts. So it is unlikely that I can find enough cpu time/memory to do this but I'm looking into it none the less.
About shareware data files : They simply won't work. There are too many differences between the shareware and registered 1.4 version. Don't even bother trying.
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April 12th, 2007, 02:31 Posted By: wraggster
Ignition Entertainment today announced a delay of its forthcoming Wii puzzle game, Mercury Meltdown Revolution. The title, formerly set for a May release, will now debut for Nintendo's system on June 12.
Mercury Meltdown Revolution enables players to guide a blob of mercury through 3D puzzle stages. The game features 150 levels, hidden bonuses, and more.
The franchise has been around on consoles and handhelds, but Revolution represents the true potential of the series, according to the developer. This because the tilt-sensitive puzzler was always intended to use motion-based controls and only realized that goal by capitalizing on the accelerometer functionality built into the Wii remote. Players simply hold the controller classic style and tilt it to and from to effect the on-screen blob. Alternatively, the classic controller attachment is supported.
via ign
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April 12th, 2007, 03:03 Posted By: wraggster
DrNeo posted this:
Design your skin to win MK5 16G GIGA cart!
From the MK5 V1.23N+ core ( http://www.neoflash.com/forum/index....ic,4111.0.html ) ,user can put their own skin to mk5 "dsystem\skin" folder, then can change the MK5 skin very easy.
So, here is a skin design contest for MK5,you can upload your design before May.11th 2007, and we will make a public poll to find out the top 2 winner.
contest name : MK5 skin design contest
time : from April.11th to May.11th
winner: 2 person
prize: MK5 GIGA cart 16G for the No.1 , and MK5 GIGA cart 8G for the No.2
BMP file format:
c_file.bmp --- it's upside background picture,BMP format,256pix X 192pix , 24bit color
desktop.bmp --- it's downside background picture,BMP format,256pix X 192pix , 24bit color
save_bg.bmp --- it's the SMS background picture,BMP format,256pix X 192pix , 24bit color
how to test your skin:
You can put your skins (*.BMP) to your MK5 "dsystem\skin" folder, and re-power on NDS to see.
the original PSD file download: http://www.neoflash.com/img/MK5-Skin-Demo.psd
wait to see your great artwork!
more info: http://www.neoflash.com/forum/index....ic,4119.0.html
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April 12th, 2007, 05:22 Posted By: Bonic
Sonic Cards is a little, and very simple application I just made in one day! (There will be 150 in total, with bonus features) So far, I only done a few cards. Anyway, Its a simple program, it's just Cards with picture of Sonic charater(Along with me and my friends).. Try it beta release out!
If you don't have anything nice to say, don't post.
Controls: Left/Right - Scroll
Download link: Download The Damn Thing!
Attachment button won't work for me T_T
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April 12th, 2007, 14:32 Posted By: strumstrum
woke up this morning to glowing blue slot on my Wii , I knew exaclty what it would be so after updating the console and downloading the full version Opera browser I thought id check it out.
firstly it is a lot faster in loading pages and the favourites section and B button scrolling icon are very, Nintendo'ised in appearance.
you now have a settings option to change auto zooming and auto hide the toolbar which is very nice, you also have a search function now but the biggest change and the change that has opened the browser from 'gimmick' to 'I will use this' status is the clarity of the web pages now, which seems to be down to the clever auto zooming(I think), every page I have tested is very readable and it is now an excellent armchair browser.
also Opera have included there own fave sites icon where you choose your location and you will get known and well used website faves from that country, a great little addition.
well done Opera I say...:thumbup:
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April 12th, 2007, 17:03 Posted By: wraggster
Supplier - IC2005 - Neoflash
A few weeks ago i recieved the new MK5 Giga Cart 8G version from Neoflash to review, my apologies but im very late with it, with all the news i post and judging comps and running websites it leaves little time to get moving on reviews.
Now ive said this before but its always best to state it again, i am no tech head when it comes to Flash Carts, im not a developer im just a normal fan who wants to know that the flash cart works, saves work, i can play Homebrew and Emulators, i can play my own backups of games i own and that the process is easy to do and understand.
First off heres a look at the flash cart
The GBA size cart is your linker and sits in the slot 2 GBA port, you will need to have a Mini USB Lead, you do not get one of them in the pack so if you havent already got one, then youll need one. the other cart is your Flash Cartridge which stores your files, think of it as an hard drive for your Nintendo DS.
Ok heres the specs as printed on the official site/shop:
* Support clean rom,not need any patch,just need drag and drop
* Huge memory space,from 8Gbit upto 64Gbit
* USB 2.0 high-speed data transfer
* USB disk function, compatible with any operation system
* Build in the last moonshell V1.5 and upgradable
* Support homebrew
* Build in SMS multi save function,and auto save
* Menu upgradable,just need drag and drop the new core to MK5
* Multi rom support,media play support
* MK5 turbo engin, 100% full game running speed ,without any delay
* Build in passme function,can boot almost GBA flash cart perfectly
Getting the ball rolling
Before i start this works on all revisions of DS/DS Lite to stop those questions later. First off i put the Slot 1 Flash Cart into the DS and turned it on. The flashcart displayed a screen like this:
Now thankfully there was already several homebrew roms on there DS Organise being the main one that will interest you, think of it as a personal organiser for the DS and thats a fair description of it. Theres also a few games too a great little Tetris type game.
The screen that greets you is full of 3d icons of each game/app on your DS Flash Cart. Personally i dont think the 3D icons work great but its probably just my taste.
Roms for Homebrew and Back Ups of your own Commercial games are in .nds format so no horrid file conversion that plagues some cards, i remember the messing about with my first supercard, it was damn annoying having to convert files.
Sticking extra files on the cart was very easy, with both carts in the DS, firstly turn on and youll notice some text with USB mentioned. Then close the lid into standby mode and insert the USB Mini Cable into the GBA/Slot 2 cart and the other end into a USB port on your PC. If you have a USB 2.0 port then thats all the better.
When the cable was inserted right away it flashed up with another drive in windows, no messing around whatsoever. I grabbed a few roms both Homebrew and Commercial (Copies of my own games) and they transferred over to the DS very fast. The only downer with the cart is that GBA Games/Homebrew is not playable on this flash cart. (you will need a seperate GBA Flash Cart).
Anyway once the files are on your cart, disconnect from the PC and turn off your DS and take out the Slot2/linker. Now reboot with just the flash cart (ie the normal DS looking cart).
You will then see a screen with 3d icons on the bottom, a neat touch is that you can scroll trhough your files with your stylus, starting the games/apps is as easy as tapping the icon of choice. Before i forget one tep on each icon brings up information on the top screen of size and save info etc.
Roms loaded very fast and because its a clean boot ie no converting compatability should be extremely high.
Conclusion
An extremely easy to use Flash Cart that will please Homebrew Users new and old. No converting means simple downloading of NDS files and transfer to flash cart. You dont get instructions but to be fair its quite simple to use for beginners, trust me if i can use it then you can . The memory of the cart isnt upgradeable but to be fair theirs plenty of storage for most users so not really a problem. Another great thing is that compatability is excellent for both homebrew and your backups. You do lose GBA compatability but every slot 1 cart does.
Finally the price is a treat at US$49.00 from IC2005
For the price one of if not the best flash cart for DS at this time. Well done Neoflash.
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April 12th, 2007, 19:28 Posted By: Shrygue
via Games Industry
Nintendo has finalised and released the complete web browser for its Wii console, with a number of changes made to the online service following consumer feedback.
Both the Opera browser and the Wii's Internet Channel have been modified with a number of improvements including smoother scrolling, manual zoom, collapsible toolbars and multiple cursors.
"We are thrilled to be able to offer Wii owners an improved, simple and safe internet service through the Opera Browser," commented Laurent Fischer, European marketing director for Nintendo Europe.
"The new version of the Internet Channel will allow the whole family to experience the internet from the comfort of their couch in a safe and secure environment."
Nintendo will also be teaming up with Astaro for improved internet security through the Wii, as well as enhancing parental controls.
The Opera browser for the Wii is free to consumers until the end of June 2007.
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April 12th, 2007, 19:31 Posted By: Shrygue
via Games Industry
Educational charity D&AD has announced that several games from Sony and Nintendo have been nominated to receive prestigious Yellow Pencil design awards.
The D&AD Global Awards aim to recognise work which is "original and inspiring, well-executed and relevant to its context". Awards are judged in a wide range of categories including product design, advertising, photography and - as of last year - gaming. In 2006, Yellow Pencil trophies were picked up by Resident Evil 4 and Nintendogs.
This year, the nominees include Sony's PSP title LocoRoco, plus Shadow of the Colossus for PlayStation 2. Buzz!: The Big Quiz is also up for an award.
Nintendo has two nominations - Wii Sports and hit DS title Brain Training. The final nominee in the gaming category is CDX, an online game with an educational theme from the BBC.
The winners of the Yellow Pencil awards will be announced on May 24.
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April 12th, 2007, 19:34 Posted By: Shrygue
via Computer and Video Games
A new PC tool from Datel, My Mii Manager, allows you edit your Mii's, usually done within the Mii Channel, on your PC.
You can pass you Miis from your Wii to your PC by first uploading them to the memory on your Wii Remote, then connecting your Remote to your PC via a bundled Bluetooth receiver.
Edited Miis can then be saved onto your PC ready for re-uploading to your Wii Remote, or you can send them to friends via the internet.
My Mii Manager is out now for £14.99.
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April 12th, 2007, 19:53 Posted By: Shrygue
via Computer and Video Games
Have you ever been to one of those 3D cinemas in which you wear a pair of special glasses that makes the on-screen action leap out at you? It's like something out of Back to the Future.
Now a new DS game, Glory Days 2, will use similar technology to make the on-screen graphics appear to stand out of the screen.
The 2D shooter, which bares some resemblance to old-time classic, Choplifter, will come packaged with a pair of 3D glasses that will make objects in the foreground stand out from the background.
It sounds cool, so we spoke to Ghostlight representative, Adrian Clews, who told us: "The game uses the Pufrich 3D effect to enhance the visual depth of the game."
It doesn't use those crappy red and blue glasses that used to come with sticker books, the glasses actually appear to be clear. "By placing a slightly darker shade over one eye, light reaches that eye slower than the other, causing the 3D effect - it's like a mind trick," explained Clews.
Glory Days 2, due out in early June, is an action shooter that puts you in control of land and air vehicles from WWII eras to the present day. You'll be blasting your way through 16 missions with fighter jets, helicopters and tanks and other weapons, and with up to 250 ground units operating simultaneously, it promises to be chaotic.
Wi-Fi multiplayer is also included, allowing two players to go head-to-head.
Is 3D-illusional graphics the future of games? Look out for more on Glory Days 2 next week on CVG.
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April 12th, 2007, 20:02 Posted By: Shrygue
via IGN
The Wii is going through somewhat of a dry spell in Japan (although new purchasers of the machine seem content with Wii Sports and Wii Play), but Square Enix is doing its part to change that. The company announced today a final release date for Dragon Quest Swords. The Wii-exclusive entry in Japan's biggest RPG series will arrive on 7/12, carrying a price tag of 6,800 yen (about a thousand yen higher than most Wii software, but equally cheaper than the normal asking price for a full entry in the series).
Dragon Quest Swords represents a number of firsts for the series. In addition to being the first next generation Dragon Quest game, it's also the first time the series has featured voices in its home country. The Japanese version of Dragon Quest VIII was silent; voices were added exclusively for the international version.
We should get some additional hands-on time with Dragon Quest Swords before release at the Square Enix Party in Tokyo next month. Be sure and check back here at IGN Wii.
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April 12th, 2007, 21:37 Posted By: Shrygue
via Nintendo DS Fanboy
New York City Pokemon fans: Nintendo wants to catch you all! If you are near the Nintendo World Store on April 22 and want your purchase of one of the first copies of Pokemon Diamond or Pearl to be a big deal, why not pick up your copy there and check out their launch party?
Nintendo promises that their event will bring attendees "live stage events, a Pokemon scavenger hunt, contests, and cool prizes like exclusive premiums, Pokemon Nintendo DS Lite units, Pokemon gear, and even tickets to some great summer sporting events!" Pokemon Nintendo DS Lite units, huh? Better go early to beat the eBay vultures. You know, so you can get your own to sell on eBay.
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April 12th, 2007, 22:05 Posted By: wraggster
Suda 51 has told CVG that the inclusion of online play in Wii game No More Heroes is still up in the air, though he is very interested in it.
Koichi 'Suda 51' Suda is one of Japan's more interesting game developers and his upcoming Wii title No More Heroes, is shaping up well. CVG recently caught up with the developer in Japan for a quick interview that you'll see later this week.
When asked about the chances of online play appearing in No More Heroes, Suda replied, "This is still up in air. Personally, I am very interested in online play."
Should online play fail to make the final cut, there's every chance that Suda will go on to concentrate on an online game for his next project: "I want to undertake an online game once the No More Heroes project is completed," he said.
via cvg
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April 12th, 2007, 22:10 Posted By: wraggster
A Nintendo distributor has let slip some juicy new info about the Wii Music and Health Packs that Miyamoto has been teasing us with since the E3 show last year, which appear to suggest the coming of a new Wii Health channel.
Speaking to Greek site, Contra.gr (linked with babelfish translation), the CEO of Greek Nintendo distributor Nordec Multimedia, George Katrinakis, revealed that the Wii Health Pack will have users perform exercises, and "biometric elements" will be gathered and sent to hospitals contracted by Nintendo "via the corresponding channel that will exist in the Wii". Sounds like a new Wii Channel to us.
Speaking about the Wii Music Pack, he went on to uncover that it will allow players to use different instruments, presumably with clever use of the Wii Remote's motion control.
He also said, according to the rough babelfish translation, that players will be able to create their own musical compositions and send them to others via the internet.
A Nintendo UK correspondent told CVG there had been "no official new details" issued by the company.
No official release date has been set for either packs.
via cvg
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April 12th, 2007, 22:56 Posted By: wraggster
via gamespot
Source: Greek gaming site Contra.gr.
What we heard: Before the lights dimmed at Nintendo's press briefing at the 2006 Electronic Entertainment Expo, the audience was already excited. However, when Shigeru Miyamoto took to the stage, the crowd, as they say, went wild.
Adding to the excitement was the fact the legendary game designer was in a full tuxedo with tails. Using a Wii remote, he conducted an orchestra of Mii avatars performing a symphony on a gigantic screen, evoking thunderous applause. Later, the game, titled Wii Music, was demoed on the E3 show floor, and reportedly appeared in European Nintendo release schedules as coming out sometime this year.
However, four and a half months into 2007, the exact release dates of many high-profile games, such as Super Mario Galaxy, remain unknown. For Wii Music, though, the window may have closed somewhat. According to an interview on Contra.gr partially translated by a Joystiq reader, a Greek game executive pegged Wii Music as arriving at the "end of the year." He said the game would allow players to conduct the entire orchestra as well as control individual musicians. Players can reportedly create their own songs which "might" be sharable with others via the WiiConnect24 online service.
The Contra.gr interview also apparently reveals a new hybrid game/network service called the "Health Pack." It claims the game will act as a personal trainer of sorts, guiding users through specific exercises. It will also apparently collect "biometric" data which will then be uploaded to an as-yet unannounced Wii Health channel. According to the story, said data will then be uploaded to "hospitals" contracted by Nintendo to provide "checkups." Summaries of the checkups would then be sent back to the Wii user WiiConnect24.
The official story: When contacted by GameSpot, Nintendo of America reps claimed to have "no information" on either game and declined comment.
Bogus or not bogus?: Given its obvious mass appeal, a holiday release date for Wii Music is a no-brainer. As for the Health Pack, the notion certainly fits into Nintendo's current Wii-as-workout messaging, most recently evidenced by the company's donation of the scarce console to YMCAs. Also, if the "checkups" are simple physical fitness assessments of weight-height ratios--which can be easily entered via a few data points--such a service is perfectly plausible.
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April 12th, 2007, 23:14 Posted By: wraggster
via kotaku
Golf is the kind of sport that is really only meant to be played as a video game. Joining country clubs, reserving tee times, wearing ugly clothes, and carrying fifteen pounds of metal for a whole day looking for a ball smaller than the palm of my hand somehow doesn't beat out staying in bed and ignoring items that need to be returned to Ikea on my weekend schedule.
Right now, all the jazz is focused on Tiger Woods PGA Tour 07, but for those who like a little more fantasy on the course (dolphin sand dunes, uh, yes please!), there is a glimmer of hope that Nintendo will offer one of their famous Mario golf games for the Wii in some way shape or form after some of their new trademarks were posted for Joy Mecha Fight, Wii de Yawaraka Atamajuku, Mini Mini Daikoushin!, Brownie Brown, and of course, Mario Open Golf.
Although I desperately want Mario Open Golf as a regular game, there is the possibility that it will only be released as a VC game since it has already been confirmed for it in the European, Austrailian and New Zealand on their Wii Shop channels.
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April 12th, 2007, 23:14 Posted By: wraggster
via kotaku
Golf is the kind of sport that is really only meant to be played as a video game. Joining country clubs, reserving tee times, wearing ugly clothes, and carrying fifteen pounds of metal for a whole day looking for a ball smaller than the palm of my hand somehow doesn't beat out staying in bed and ignoring items that need to be returned to Ikea on my weekend schedule.
Right now, all the jazz is focused on Tiger Woods PGA Tour 07, but for those who like a little more fantasy on the course (dolphin sand dunes, uh, yes please!), there is a glimmer of hope that Nintendo will offer one of their famous Mario golf games for the Wii in some way shape or form after some of their new trademarks were posted for Joy Mecha Fight, Wii de Yawaraka Atamajuku, Mini Mini Daikoushin!, Brownie Brown, and of course, Mario Open Golf.
Although I desperately want Mario Open Golf as a regular game, there is the possibility that it will only be released as a VC game since it has already been confirmed for it in the European, Austrailian and New Zealand on their Wii Shop channels.
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April 12th, 2007, 23:29 Posted By: wraggster
new press release:
Want to get the most from your Nintendo Wii? Of course you do! And now you can with High Definition Solution Pack! It contains a HD component cable so you can, watch your Wii with a needle-sharp picture quality on your HDTV, a 1GB SD card to store your saves and media, and as a special bonus, we’ve thrown in a copy of the MAX Media Manager Pro PC application so you can organise your files with ease!
High Definition Solution Pack’s audio manager lets you rip the tracks from your favourite CDs and transfer them directly to your 1GB SD card using your PC. Alternatively, copy your digital music collection instead. 1GB is enough to store around 250 songs, or approximately 35 hours of listening, so you’re not short of space.
Video files can be converted and transferred too. You can control the precise size, aspect ratio, zoom, bitrate and audio settings, and encode your movies to fit precisely on the available space on your SD card, ready to be watched on your Wii. You can even rip DVDs directly to the card, as long as they’re not copy-protected.
Viewing your digital photos and other such images on your Wii is really easy with High Definition Solution Pack. You can stretch, zoom, resize and generally mess around with your photos as much as you like, then transfer them to your SD card for viewing on your console. As a gigabyte is enough for over a thousand standard digital photos, you’ve the means to make a really impressive slideshow.
You can also subscribe to Podcasts and have them downloaded directly to your computer. Using RSS for automatic updates, the shows of your choice are saved to your PC, ready for you to transfer them to your Wii for listening, or even viewing – video Podcasts are automatically transcoded and saved in a format your console can play back.
Last, but by no means least, High Definition Solution Pack is your key to a world of downloaded gamesaves. You can download saves from the internet for use with your favourite Wii games, back them up to your PC and even email them to your friends.
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April 12th, 2007, 23:30 Posted By: wraggster
new press release:
At last, you can manage your media and play it back on your Nintendo Wii with ease! MAX Media Manager Pro is the perfect media management solution. You can transfer MP3s to your supplied SD card, and even rip CDs. Video footage can be converted and condensed, and you can subscribe to Podcasts, manage your picture collection and even swap gamesaves with people from all over the world!
MAX Media Manager Pro’s audio manager lets you rip the tracks from your favourite CDs and transfer them directly to your 1GB SD card using your PC. Alternatively, copy your digital music collection instead. It’s easy – just insert the SD card into the supplied USB SD Card Reader and plug it into your PC. When you’ve transferred the files, you can remove the SD card and play back your tracks on your Wii. 1GB is enough to store around 250 songs, or approximately 35 hours of listening, so you’re not short of space.
Video files can be converted and transferred too. You can control the precise size, aspect ratio, zoom, bitrate and audio settings, and encode your movies to fit precisely on the available space on your SD card, ready to be watched on your Wii. You can even rip DVDs directly to the card, as long as they’re not copy-protected.
Viewing your digital photos and other such images on your Wii is really easy with MAX Media Manager Pro. You can stretch, zoom, resize and generally mess around with your photos as much as you like, then transfer them to your SD card for viewing on your console. As a gigabyte is enough for over a thousand standard digital photos, you’ve the means to make a really impressive slideshow.
With MAX Media Manager Pro, you can also subscribe to Podcasts and have them downloaded directly to your computer. Using RSS for automatic updates, the shows of your choice are saved to your PC, ready for you to transfer them to your Wii for listening, or even viewing – video Podcasts are automatically transcoded and saved in a format your console can play back.
Last, but by no means least, MAX Media Manager Pro for Wii is your key to a world of downloaded gamesaves. You can download saves from the internet for use with your favourite Wii games, back them up to your PC and even email them to your friends.
MAX Media Manager Pro contains everything you need, straight out of the box. There’s a 1GB SD card, a USB Card Reader for your PC and a MAX Media Manager Pro software disc. With our exciting product and <I>your</I> imagination, there’s no limit to what you can achieve with MAX Media Manager Pro…
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April 12th, 2007, 23:44 Posted By: wraggster
There's a genius in the higher management of Sega who recently came to a revelation. "My God," he said, "we can make a crapload of money by bringing back popular franchises that find suitable uses for the Wiimote." And lo, his word became gospel, and now there's a tasty rumor on the horizon that he teachings are spreading far and wide: the classic arcade rhythm title Samba de Amigo may be coming to the Wii by year's end.
We don't need to tell you, of course, that the Wii was originally designed for the express purpose of shaking maracas. It's brilliant. If you're wondering how this title can compare to more traditional rhythm-based games, here are some for your enjoyment. Here's to you, Sega executive guy.
via wiifanboy
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April 12th, 2007, 23:50 Posted By: wraggster
Former Xbox hacking team, Team Avalaunch have posted details of a new modchip for the Wii from them:
The first and Official Wii modchip from Team Avalaunch!
Features:
Supports all Wii regions (PAL, NTSC-U and NTSC-J)
High quality PCB and components
Comes in high Quality ESD bag
Ready with pretinned wires
Double-sided tape for easy fitting
LED Indicator for checking install and for error readouts
Compatible with DMS, D2A and D2B dvd drive chipsets
Compatible with rev1 and rev2 dvd drive boards
Compatible with DVD-R, DVD+R, DVD-RW and DVD+RW (No need to change bitsettings)
Upgradeable via DVD
Bad flash recovery mode (even recoverable after pernicious code)
Stealth mode
Direct boot Wii games
Direct boot GC games
Boot Wii Imports (Partial)
Boot GC Imports
Multi-disc support
Built-in audio fix
Stay tuned for more information about Features, Pricing, and Release date!
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April 12th, 2007, 23:53 Posted By: wraggster
Shash posted some more news of his work on the DS EMulator for windows called DeSmuMe:
For a long time, I've been using a texture cache I coded for my own builds, that hasn't been uploaded to the CVS yet (neither I know it will be) as it needs a cleanup and uses some C++ only stuff which would be time consuming to port.
The main benefit you get from using a cache is uploading to openGL as little as possible per frame. In fact, it's rather simple: whenever a texture is going to be uploaded, you get some sort of magic number from the texture (I currently use some type of CRC) to be used as an identifier, if it's already in the cache you just enable it, if not, it's just a matter of uploading it to openGL and then adding it to the cache for further use.
In my current implementation I lack one important feature that wouldn't be hard to add: flushing unused textures. Dynamic textures or textures not longer used (from the previous level, menu or else) remain in the cache and, more important, in graphic cards memory. Right now is not that much of a problem, but I'm sure it would be after a few hours of gameplay.
I also toyed a bit with checking directly the palette texture formats prior to conversion, so I can save some precious cycles, but it's lacking serious testing: with paletted formats you've way less data, and CRC's are likely to collide easily, thus giving false matches while checking if cached, and glitching rendering. Anyway, seems like something important, as it can save quite a lot of CPU time.
Today's screenshot is based on some optimizations on the CRC creation, as some profiling showed it was taking too much time to compute. I changed a bit the way it works (and expect it to work as good as in the past :P) so I could get a bit more of performance. Along with some optimizations here and there, that's what I got:
That's running on the same configuration as the previous screenshots, a Northwood Pentium4 at 2.6ghz with a Geforce FX5600. I expect to get a bit more of speed in the future, but I'm not sure how much, as I've been unable to work on desmume in the 5-6 days. Oh, and the emulator menu is different from previous screenshots, as I'm using a build I use to develop stuff and then merge into the CVS: I never cared to change the menus from the base source code yopyop released.
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April 13th, 2007, 00:33 Posted By: wraggster
Updated release from Bassacegold:
I’m just posting a quick update for combocracker, before it had issues and wouldn’t work on some flashcarts but now that I rewrote everything it should work properly on all cards now. Not that anyone really uses this anyways…
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April 13th, 2007, 00:40 Posted By: wraggster
Updated release from Bassacegold:
While I’m waiting for graphics to be done for Atari Boxing I have started a new project. TabPro DS, with this program you can read guitar tabs on your DS! Right now theres not much to this program, it only reads one file and it doesn’t have a file browser to pick other files. So if you want to switch tabs your just gonna have to use DS organise and rename the tab files. To use your own tabs, just copy the tab into a .txt file, rename it to tab.txt and paste that into the Tab folder on the root of your card.
Controls: D-pad scrolls the tab ,L and R fast scroll through the tab
Heres a list of what I plan on adding:
Auto scrolling
file browser
Tab notes( display information of tabs on bottom screen such as the order of each riff)
Guitar Tuner( maybe. Im still undecided)
If you have any suggestion please leave a comment. Remember to patch with DLDI if it is not working.…
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April 13th, 2007, 00:43 Posted By: wraggster
XtenDSCoder have released a new DS Game maker for the DS:
Developing Games for the Nintendo DS has been difficult. Many programs have been released for the PC including Gamemaker which make games for Microsoft Windows, and another for the Xbox, but I have not found a simple program for the Nintendo DS which requires no code knowledge at all.
XtenDS changes that. If you want to make games for your own Nintendo DS but you don't know where to start then you need this program.
Basically, XtenDS is a gamemaker for the Nintendo DS. Instead of learning complex code and following complicated guides you can use XtenDS which cuts out all the legwork.
Because of the difficulty of creating such a project, and the fact that it has not been done before has made this project slow, but this promising release should spur me on to enable more and more possibilities!
What is best, is the fact that XtenDS is free. And not only is it free, it is fast! On average it takes XtenDS less than 1 second to compile a single game!
XtenDS is currently still being developed. So don't expect quake on 2 screens yet.... expect text based adventure games!
Because I haven't had time to create an installer (I plan to using InnoSetup or something), You will have to put XtenDS in the right folder. Don't worry, it isn't rocket science, it's just a matter of copying the files from the ZIP into this folder:
C:devkitPro,PAlibExamples,Text,HelloWorld
If you do not put it in here it will not work.
So copy the files into there, and you can double click "Invisionsoft XtenDS.exe" to make a game.
The interface is pretty self explanatory, anything which is disabled is not finished. Like I said XtenDS is not done and don't expect much at this stage.
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April 13th, 2007, 00:54 Posted By: wraggster
rrc2soft have updated the Chinese learning application:
Features:
Grammar, Listening, and writing lessons. It is also possible to create your own lessons.
Exams of every lesson: Quiz, "Cards".
Animated ideograms in the writing lessons.
Pinyin phonetics: Ideograms will be read by the NDS.
Dictionary / Pinyin reader (based on CEDICT).
Configuration: Left-handed / Right-handed (for writing lessons), speed of the animated ideograms.
Save and Load your progress, with 4 persons able to use the same NDS (using DLDI).
(Open) Source Code
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April 13th, 2007, 00:59 Posted By: wraggster
via iGN
We recently got a rare treat at the IGN offices. Representatives from EA UK dropped by with the latest build of Harry Potter and the Order of the Phoenix for the Wii, and let us sink our teeth into the substantial adventure. We sat down with the game's executive producer, Harvey Elliot, for a taste of what the game had to offer.
For this latest entry in the Harry Potter series, EA UK took a cue from Grand Theft Auto, astonishingly enough. Harry Potter and the Order of the Phoenix actually has a whole lot in common with that beloved franchise. That's not to say that Harry is going to be beating down hookers with a baseball bat or anything. Rather, for this adventure, EA UK opted to implement the sandbox-style mission structure of the latest GTA games. Littered throughout the game are "discovery points," which function as milestone markers. These discovery points can be activated by completing various challenges, and reward the player with spell and level advancements.
Potter and friends are growing up.The new sandbox structure of the game means that you can devote much of your playtime to scouring Hogwarts for every last mission, rather than progressing through the game's actual storyline. What this effectively does is bring Hogwarts to life in a way not seen before in a game. The digital version of the school is filled with recognizable elements from the fiction, and characters will be rewarded for seeking them out. Doing tasks like corralling a group of Snitches in a room and setting them loose on some levitating books will not only elicit a chuckle from Potter fanatics, but also will yield some discovery points.
None of this is to say that the game ignores the formidable storyline of the movie. On the contrary, the game's plot plays a supportive role to its celluloid counterpart, filling in the events between the climactic moments dealt within the film. Everything that happens in the game will have a lasting effect on the world. When designing the levels for the game, the developers had access to the film set and well as the design documents used for the movie. This made for a vision of Hogwarts that is more true to the movies than we could have imagined. The game designers opted to use the movie's vision of Hogwarts because it is more visually iconic. Walking through the castle as the myriad of portraits shift around and the staircases revolve is easily as impressive in the title as it is in the movies.
The Wii-specific controls for the game seem remarkably well put together. Once Harry's wand is drawn, the Wiimote can be used to directly control the spells you cast. Everything is handled through accelerometers; there is no pointing in the game whatsoever. Any of the game's spells can be cast quickly and easily, merely by a flick of the wrist. Thrust the Wiimote forward, and Harry will propel an object away from himself. Motion upward with both the Wiimote and nunchuk, and Harry will cause an object to levitate in the air.
Use the motion functionality to levitate objects.Once you have an object floating, you can move the Wiimote around in 3D space to reposition it. This actually worked better than we had assumed it would, although it is not yet perfect. There are puzzles that require placing objects in specific places, which is somewhat irritating because of the inaccuracies involved in the motion controls. Despite this, it was a lot of fun to wave the Wiimote in the air and see Harry react in turn. Hopefully the spell system sees some refinement before the game's release because they were already enjoyable, even at this early state.
Visually, the game is quite obviously a port of the PS2 version. That's not to say that it looks ugly -- far from it -- but there are some aliasing issues, as well as some blurry textures. Still, the project runs at a fairly consistent 30 frames per second throughout and looks impressive nevertheless. It also supports 16:9 widescreen and 480p. From a visual design perspective, though, the game is quite striking. Hogwarts and its environs are brought to life flawlessly. We took the rare opportunity to turn on the game's debug mode and fly through the levels, and we came away really impressed. All of Hogwarts is connected seamlessly, creating a palpable sensation of being in the famed wizardry school. Technical shortcomings aside, the team at EA UK did a remarkable job of recreating Hogwarts and all of its many inhabitants.
Harry Potter and the Order of the Phoenix still remains an enigma to some extent. What we saw of the game really intrigued us, and left us most definitely wanting more; however, there is still a whole lot that we don't know about the title. Most of the game's missions are still a mystery at this point, but the brief taste we were privy to was certainly enjoyable. EA made some promises about a Quidditch mini-game and playable versions of Sirius Black and Dumbledore, but we didn't get a chance to scope them out yet. The game comes out sometime in June, prior to the film's release in theaters on July 13. Be sure to check back once we get our hands on a final build of the game.
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April 13th, 2007, 07:30 Posted By: wraggster
New from Play Asia
Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped! The two brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone but Mario. The mysterious villain then forces Peach and Bowser to get married, creating a rift of dark energy that threatens to tear the universe apart! Only Mario can save the day...but he can't do it alone.
What at first glance appears to be your classic 2-D adventure ripped straight from the stylized pages of the Paper Mario universe, soon turns into an hysterical 3-D action game possible only on Wii!
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April 13th, 2007, 07:39 Posted By: wraggster
New from Play Asia
features
Features 8 characters based on the video game
Contains 1 out of 4 Mini Cushion (shipped randomly!)
Limited availability
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April 13th, 2007, 20:33 Posted By: wraggster
One of the long time allies and good friends of DCEmu UK and a very talented coder, GPF has today seen a relaunch for his hosted site here at DCEmu, the site uses the new template, with new news/release forums for all the systems he codes for which are Dreamcast, Nintendo DS and Cellphones and soon once he finishes playing games PSP devving.
Check out the new look site --> http://gpf.dcemu.co.uk/
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April 13th, 2007, 20:55 Posted By: wraggster
It's Friday, which means an update to Wii Virtual Console, and this week three new titles have been added to the retro-delivering service.
ActRaiser, the SNES side-scrolling action-meets-sort-of-city-sim game released in the 1990s is available for 800 Wii Points. It's joined by the NES version of Pac-Man (500 Wii Points) and Bonk's Revenge from the Turbografx-16 (600 Wii Points).
Bonk's Revenge is a 2D platform game starring a caveman with a large head - called Bonk (the caveman, not the large head) - who's pitting his noggin against King Drool who has run off with half of the moon. Which was a bit inconsiderate of him really.
via cvg
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April 13th, 2007, 21:01 Posted By: wraggster
We've just arrived back in the office from Rockstar towers and already it's managed to take pot-shots at us with its big media cannon. Manhunt 2-shaped pot-shots, to be exact.
The first plot details on the controversial PS2, PSP and Wii sequel emerged on the internet yesterday, telling a rather disturbing tale of main character Daniel Lamb and his mate Leo who are on the run from nasty scientists involved in a secret human-experimentation project.
Unfortunately we can't spill the beans until next week when Rockstar loosens the handcuffs, but as you can imagine there's plenty of horror, stealth and stupidly gory kills lined up for number two.
These shots should tide you over though.
Screens Here
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April 13th, 2007, 21:14 Posted By: wraggster
New information on the Wii version of Harry Potter and the Order of the Phoenix has come to light and it looks like EA is taking the Wii controls Siriusly (hah, there it is again).
The next chapter in EA's Harry Potter series of games might be one step behind the books, but the Wii version is a step ahead of other platform versions, thanks to the Wii Remote. It's was obvious but not a given whether EA would actually do right by the boy wizard but it has.
Buried in an IGN preview of the game comes word that the Wii-specific controls seem remarkably well put together. Once Harry's wand is drawn, you can then use the Remote to directly control the casting of spells, which can be cast quickly by the flick of the wrist.
By thrusting the Remote forward Potter will Force push an object away from him. Raising the Remote and Nunchuck upwards allows Potter to levitate an object. You can even move the Remote around while an object is in mid-air to reposition it.
Once this information falls into the hands of Potter fans around the world, we can see sales of Wii exploding once again. What young child could resist the chance to become Harry Potter? This could get messy. More soon.
via cvg
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April 13th, 2007, 21:35 Posted By: wraggster
New from Divineo USA
- Supreme Red Light Effect when charging
- Smart color and compact stand design to hold and charge NDS Lite
- New 'one touch' design to easily remove NDS Lite
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April 13th, 2007, 21:40 Posted By: wraggster
via engadget
We're guessing you didn't peg us for Pokemon fanboys -- it's OK, common misconception. Truth is, we just can't get enough of Nintendo's little cash cow, and this time they've managed to combine the money-making brilliance of the collectible card game with a bit of arcade excitement / extortion. How can they lose? Pokemon Battrio is the name of the game, and allows for 3-on-3 battles with little collectible Pokemon "coins" that are dispensed from the machine -- for a fee, of course. You slap your coins onto the machine, which senses your Pokemon and sends them into battle at your bidding. Not quite as exciting as, say, online Wii multiplayer, but it'll do in a pinch.
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April 13th, 2007, 21:51 Posted By: wraggster
While cute isn't a word we'd normally associate with Resident Evil, it's probably the best way we can describe the Resi 4 Wii Edition trailer that publisher/developer Capcom has just released. Point your eyes here to see exactly what we mean...
The picture perfect rent-a-bodies and their clinical show home apartment are unarguably easy on the eye, but we were mostly interested in checking out the snippets of game and, yes, it definitely is Resi 4, but with an unmistakably shaky Wii crosshair.
We may have already played both the Gamecube and PS2 versions of Capcom's survival horror masterpiece, but we have no doubt that playing through the Wii version is going to be an absolute pleasure - when a game's as good as Resi 4 we have no qualms about playing it on three different consoles.
Trailer Here
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April 13th, 2007, 21:56 Posted By: wraggster
via kotaku
It's the season of psychadelic shooters coming to Wii. Now after showing the Rez emulation, there's word that originally PC-based Tumuki Fighters will be coming to the Wii through Majesco.
In Tumiki Fighters you pilot a plane made out of toy blocks and shoot other toy block flying machines. When you destroy a ship it starts to fall of screen, but you can "catch" it before it disappears. If you catch it the parts of the fallen fighter meld with your tiny plane and you're granted extra firepower plus protection where the fallen ship sticks to you. As you move further in the game you start collecting larger ships and eventually your plane is an amalgamation of all the enemies you shot down.
Let's all have a sit down and try to maintain until this puppy comes out.
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April 13th, 2007, 21:59 Posted By: wraggster
via joystiq
Forum members at Facepunch Studios have ripped almost 50 3D models from The Legend of Zelda: Twilight Princess, cleaned them up, and released them for the world to play with. It didn't take long before images of Link and Ila "sittin' in a tree" appeared. Surprisingly, the images so far have been SFW. If you have your own 2D and 3D manipulation software (3D Studio Max, for example), you can grab the meshes yourself and make your own magic. Fortunately the Epona model has yet to be ripped. We can't wait to see the, uh, "creative" scenes that will bring.
More Info
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April 13th, 2007, 22:12 Posted By: wraggster
New from SuccessHK
The newest chapter of the Paper Mario story isn't just out of this world ... it's out of this dimension. What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention RPG and platformer elements, the game slips back and forth between dimensions. The action sprawls across eight worlds filled with traps, puzzles, bizarre mysteries and items that often draw themselves out of thin air. Oh, and just because Mario's in the title doesn’t mean he's the only star -- players also get to play as Peach and Bowser.
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April 13th, 2007, 22:20 Posted By: wraggster
New from SuccessHK
Based on 2005's Prince of Persia: The Two Thrones, this first entry in the series for the Wii takes advantage of the system's revolutionary controllers. Players will be able to clash swords with enemies, execute speed kills and perform the Prince's well-known acrobatic moves such as running on walls. The game creates an epic experience by combining two playable characters in gameplay that mixes combat, platforming, puzzles and a compelling storyline.
The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the Palace ?only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast to the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him.
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April 13th, 2007, 22:26 Posted By: wraggster
New from SuccessHK
Help! Donkey Kong holds captive Mario's girlfriend. Mario bravely jumps over rolling oil drums, dextrously avoids many dangers, and daringly dives in full length for the crane hook to free his sweetheart. This is pure Donkey Kong action in double screen format!
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April 13th, 2007, 22:33 Posted By: wraggster
New from SuccessHK is a Mini LCD Game released for all Zelda Fans. The game console looks like a mini GBA SP. Heres a screen:
Zelda - the Nintendo adventure classic in double screen format. Will link succeed in finding the missing Tri-Force stones? Will he be able to conquer evil? The fate of Hyrule is in your hands...
Sells for 11 dollars
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April 13th, 2007, 22:33 Posted By: wraggster
New from SuccessHK is a Mini LCD Game released for all Zelda Fans. The game console looks like a mini GBA SP. Heres a screen:
Zelda - the Nintendo adventure classic in double screen format. Will link succeed in finding the missing Tri-Force stones? Will he be able to conquer evil? The fate of Hyrule is in your hands...
Sells for 11 dollars
Digg This News
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April 14th, 2007, 02:19 Posted By: TeenDev
Here's the info via my blog
Here's the latest build of GBAMP Multiboot Selector. It adds support for MoonShell (Older MoonShell's are recommended as the newer ones that support DLDI do not load .nds files as well.) and takes away support for 3rd party GBA launchers. GBA launching will be added back on when I find a way to get the code running on DKA r20 and the newest libnds. v1.5 will be the last v1 and will have GBA booting added to it. v2.0 will likely be the final version and feature a GUI (Though I don't think it is nessisary). Enjoy!
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April 14th, 2007, 02:54 Posted By: TeenDev
More news via my blog
Here’s the newest version of DSdiag.
Changes:
*Added DSLite brightness control.
+Fixed the IP bug.
+Changed Backlight Control to L and R
Start is still retrieves the IP
Don’t forget to patch the file with DLDI.:thumbup:
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April 14th, 2007, 15:59 Posted By: wraggster
One of the announcements coming out of last night's Capcom Gamers Day appeals to a narrow niche audience: DS owners with a taste for legal proceedings who don't mind shouting at their handhelds in public.
Yes, to the surprise of few, Capcom's popular Phoenix Wright Ace Attorney is returning for another installment. Due out this September, Phoenix Wright: Ace Attorney Trials and Tribulations will be the third installment in the series to reach North American shores. No rating or pricing is yet available.
Like previous installments in the series, Phoenix Wright: Ace Attorney Trials and Tribulations will see the titular litigator take on his most difficult case yet, against a new and sinister prosecutor named Godot. Aiding him will be the plucky young girl Maya Fey and the master lawyer Mia Fey, Wright's former mentor.
During the course of the game, players will play as both Fey and Wright, revisiting the former's early days as well as taking on Godot in the present as the latter. Gameplay will remain much the same, with two phases: An investigation phase, where players survey crime scenes and gather evidence; and a court phase, where Wright gets his cross-examination on.
Phoenix Wright: Ace Attorney Trials and Tribulations also features the same gameplay mechanics as previous entries in the series. Players can crack witnesses using the Psyche-Lock System, in which they wear down witness with a fusillade of questions. Last but not least, the voice-activated "objection!" and "hold-it!" commands also return.
via gamespot
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April 14th, 2007, 16:02 Posted By: wraggster
Only the most rabid gamer can say that there aren't enough Mega Man games in the world today. The Capcom hero, known as Rockman in Japan, has sold more than 26 million games ever since making his debut 20 years ago in Mega Man.
Mega Man ZX Advent.
The proliferation continues, as Capcom revealed Mega Man ZX Advent before the press yesterday in San Francisco. The game is exclusive to the DS and is making its way to retail in October for $29.99.
Mega Man ZX Advent is a traditional action game reminiscent of past installments in the series. The game follows Grey and Ashe, two heroes with overlapping stories that are set in the middle of a war between humans and robots. The two protagonists can change forms thanks to the Biometal system, which will come in handy when facing the game's several bosses.
That's not all the Mega Man DS owners will be getting this year. Capcom also confirmed that the previously announced DS game Mega Man Star Force--available in Dragon, Leo, and Pegasus editions--will be in stores this August for $34.99.
via gamespot
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April 14th, 2007, 16:08 Posted By: wraggster
via insert credit
As soon as I saw that Jaleco was doing DS games, such as Puchi Puchi Virus, and an upcoming JaJaMaru kun game, I thought they must be planning a Suchie Pai game. If you don't know, it's one of the more enjoyable japanese mahjong titles, with special moves, story, and the whole works. It's also got stripping in it, but that's neither here nor there! The game, announced on the famitsu site, is Idol Janshi Suchie Pai III Remix. Suchie Pai III was previously PC-only, making this the first and only console port. There's an official site now, which also reveals a PSP version, for those who playing games on systems that are nice (to be fair, it'll look loads better on the PSP - if you can remember where you put it). Both versions will be released on july 26th, with the DS version at 4800 yen, and the PSP version at 100 yen more.
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April 14th, 2007, 16:25 Posted By: wraggster
via zelda universe
I'll admit it, I'm not very good at Japanese, but there's one piece of news that I was able to dig out of the Phantom Hourglass feature in the latest issue of Famitsu... Phantom Hourglass will allow players to voice chat with each other!
So I've been only trying to learn Japanese on my own, so it takes a long time for me to translate anything decently. But from the little I know, I was able to piecemeal this together from the main text of the article. Now let's just hope I didn't screw anything up in translation!
"The Nintendo DS reaches its full potential in the latest work of the Legend of Zelda series! The game's greatest trait - the stylus control system! In this series's latest game, you use the stylus to draw the moment of the boomerang and other weapons, as well as the ship's route. Also, the game employs the Nintendo Wi-Fi connection to allow people to compete and even voice chat with each other."
People outside of Japan have been waiting a long time for the DS Chat Headset to come out, and it will first see the light in America on April 22nd along with the newest games in another classic series. The DS headset will be used to help promote Pokemon Diamond and Pearl, but it looks like Zelda fans will probably have a reason to get their hands on one of the accessories as well.
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April 14th, 2007, 16:34 Posted By: wraggster
The Nintendo Wii has now sold over 2 million Wii hardware units in Japan as of April 13, Famitsu publisher Enterbrain reported today.
The Wii reached the milestone in about 19 weeks, not quite beating the speedy sales of the PlayStation 2, which sold the same amount in the 15 weeks after its launch.
Nintendo had a rather soft start in the region with only 400,000 units available for launch in Japan because of shortages. But the company managed to sell a million units during 2006 in the region and sales are expanding.
At the same time, the Wii managed to already pull off a couple million-seller titles with “Wii Sports” (which isn’t bundled with the Wii in Japan) and “Hajimete no Wii”.
The Wii has sold in excess of 2.5 million units in North America and more than 2 million in Europe, bringing the worldwide grand total to over 6.5 million units.
via nextgen
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April 14th, 2007, 16:41 Posted By: wraggster
Eke-eke has released a new Gameboy emulator for the Nintendo Gamecube & Nintendo Wii.
Heres the release info:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port as it doesn't need GCLinux to run, only load the DOL into your console using various methods and have fun !
Features:
- Gameboy and Gameboy Color emulation with sound
- DVD & SDCARD support for rom loading
- support for 8MB roms
What's missing (work in progress):
- a nice GUI (for this wip, I quickly copypasted SMSPlus Gui sources)
- SRAM, Savestate and RTC loading/saving support
- User Configurable emulator options (to replace original .rc files support)
Menu:
Play Game : Run the game you just loaded or return to game
Reset Game: Reset emulator
Load from DVD: DVD must be ISO9660
Load from SDCARD: Roms must be placed in a directory named GBROMS
On DVD or SDCARD, the maximum number of files per directory is 1000. You CAN use subdirectories.
Stop DVD Motor: save the DVD Lens life
SD/PSO reload: if you used SDLOAD to load the DOL, come back to SDLOAD menu
Options & STATE Managment are not yet functionnal.
In-Game:
- Z Button let you come back to the menu when playing a game
- A is Button A
- B is Button B
- START is START Button
- X is SELECT Button
Thanks to Sofdtev for the generic libogc porting & GUI display sourcecode !
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April 14th, 2007, 16:50 Posted By: wraggster
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.
Heres whats new:
- Sound support, both speaker and AY-3-8912.
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April 14th, 2007, 17:08 Posted By: wraggster
via dsfanboy
Ontama is a new rhythm game for the DS. Which is, really, all we needed to know for our hype-generating machine to go into full power. In case you hadn't noticed, we tend to get worked up about the music games.
Rather than telling little mini-stories like Elite Beat Agents, Noise Factory's new game seems to be a somewhat more stripped-down, arcade experience, with characters that seem to be limited to describing gameplay. We don't exactly know how the game works, but we can tell that you touch little round creatures (probably the Ontama themselves, since that translates to "sound balls" or "music balls") to send them into icons on the top of the screen; you then hit directions and buttons that correspond to those icons at the right moment, like Parappa the Rapper
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April 14th, 2007, 17:13 Posted By: wraggster
News from Kojote:
Poussin Advance is a puzzle game similar to Sensitive on the C64. You are a small chicken and need to get from one stall to another. While doing this, you need to make all green and darkgreen fields disappear, by stepping on them.
Poussin Advance will be the successor of Xump - http://www.psilocybindev.org/xump.php
More details
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April 14th, 2007, 17:19 Posted By: wraggster
New software from the r4ds team:
The R4 Team made once again the impossible, who would know that the R4 would have support for Action Reaply Cheats ? None i think... Well, but they did!
http://www.r4ds.com/
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April 14th, 2007, 17:24 Posted By: wraggster
New release of the rom sorting application for the DS:
Heres whats new:
Here's the changelog for V3.1:
-Share your opinions! A new 'Reviews' section now exists where users can submit and share their personal views on a game.
- Games can be added through File>Add Games. This is because Linux users may experience a program closure when dropping a game that already exists onto Rominator.
- You now have the option to remove the Multi-Language tag from the game's name.
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April 14th, 2007, 17:29 Posted By: wraggster
Hacken.cc have posted some info of whats new in the upcoming flash cart from the g6 team:
NDS YOU CLEAN ROM game show icon automatic identification display
NDS game CLEAN ROM text title
automatic translation function. TouchPod many new settings and themes skin from the definition of desktop
all touch / control keys main GUI menu system
The unique super PDA function, the world time and calendar, slate, the notebook can pronounce English-Chinese Dictionary, Chinese-English Dictionary, Chinese Dictionary should be an all-new multi-media extension of a. DSM unique, DPG, GBM Super Video CD-player, with two Dual-screen movie playback. Sound improved MP3, OGG multifunctional music player, support synchronous lyrics and background broadcast
Super unique electronic schoolbags View, support the Notepad, Word document, web browsing and other documents to support more bookmarks, font sizes, CICS code switching, multi-mode switch-Two-Screen View
Super Photo browser, can touch navigation and positioning Dual-screen combination of two models here support *.BMP, *.JPG, *.GIF. *.PNG Photo
Super multi-tasking Windows windowing system, Movies and the entire operation of six buttons. complete set of support options, automatic shutdown, broadcast mode. energy saving settings-convenient SLOT-2 a double-guide mode. SLOT-2 to lead off the series G6/M3 Commodities directly switched to NDS or GBA mode
unique guide mode selection function, Quick Start may set standards or NDS main interface manually activate three. With industry-leading technology PASSCARD guide operation, compatibility of the best four. guide the brand SLOT-2 other products directly into NDS or GBA mode
Extension NDS SLOT-2 products with the standby mode / dormancy with support functions
set up to guide the program automatically stored function
boxart via comments
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April 14th, 2007, 17:31 Posted By: wraggster
News/release from Wizlon :
Here it is, finally, my first homebrew DS game. In fact, the first game I've ever made publicly available. And you get to see it first, you lucky people.
Big Win (working title) is essentially a slot machine game that you will usually bump into late at night in your local pub. At the moment the only working features are spinning the reels, holding the reels and nudging the reels. I will be implementing loads more features over the coming (insert a random measure of time here). I've included more info in the readme in the download if you're interested.
Let me know what you think... enjoy!
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April 14th, 2007, 17:34 Posted By: wraggster
New release from T4ils;
How to play :
After the wonderful splash screen, choose how many player you want in the game.
Next, choose the type of each player (computer or human) with the help of the little buttons.
Once done, press start and a level will be generated. If it pleases you, validate it with A and play it. If not, press B to generate a new level.
note : When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured.
The game is meant to be played with the stylus.
When you have to play (a little noise will warm you and there will be a small text on the bottom screen), you have to select one of your territories.
To do so, the territory must belong to you and have more than 1 unity.
(If you want to cancel your choice, simply click the territory again)
The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.
Once the enemy is chosen, it's time for war.
The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending)
The biggest number wins the war, draw gives victory to defense.
Attack wins :
attack : you leave an unity on your territory and the rest will move onto your new territory
defense : you lose your territory and your unities
Attack loses :
attack : The number of unity of the territory drop to 1
defense : You don't get any damage
When you can't play anymore, simply press start to skip your turn.
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April 14th, 2007, 17:41 Posted By: wraggster
Awesome new release from Damian Yerrick
RAC is a homebrew tool to back up an Animal Crossing: Wild World (ACWW) town (or the save data of any other DS Game Card with a 2 Mbit save chip) to a SLOT-2 storage device for Nintendo DS. It is capable of displaying the town name and names of residents in ACWW saves, and it names each backup after the town name and current date. It can also restore saved data from a SLOT-2 device to such a Game Card.
It does have some limitations:
RAC does not back up the game itself, only your town. (This limitation is by design to discourage copyright infringement.)
RAC cannot back up save sizes other than 2 Mbit (256 KiB).
RAC can back up and restore save data of other games with 2 Mbit save, such as Oideyo Doubutsu no Mori (おいでよ どうぶつの森, the Japanese version of ACWW) or Mario Kart DS. But RAC cannot display info from these games, and it uses the town name "Non-ACWW save" when saving backups.
RAC cannot backup to SLOT-1 storage devices due to limitations in the ability of the devices to support card swapping. It does work on GBA Movie Player CF and SuperCard SD.
RAC should be run on a Nintendo DS, not on a PC under emulation. Emulators vary in how well they support 2D graphics palettes, ARM7 peripherals (touch, sound), Game Card save, and especially SLOT-2 memory cards.
Use RAC at your own risk. If you have a SLOT-2 device that can also use REIN r17, use REIN in parallel for a few weeks and compare the backups using md5sum before relying on RAC. I also encourage you to back up the SLOT-2 device itself regularly.
DIGG THIS NEWS
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April 14th, 2007, 19:06 Posted By: wraggster
via ign
At its Gamers Day 2007 event in San Francisco, Capcom debuted the first playable version of its quirky, stylized puzzle game, tentatively titled Project Treasure Island Z. We can tell you for certain that eventually the offering will be given a new name, but for now that's the official moniker. Treasure Island Z's producer, Hironobu Takeshita calls the endeavor a "sort of puzzle-adventure game in which you use the Wii controller to solve many different puzzles," and adds, "Wii is a very innovative piece of hardware. What this game represents for us is that we've tried to think through the best and most interesting way to be as innovative with the controls as Nintendo has with the hardware."
Some snobby Wii elite wrote this title off as shovelware from the moment Capcom released the first screenshots of it -- it employs a cel-shaded technique very similar to The Legend of Zelda: Wind Waker (and just as beautiful, based on some of the gameplay scenes we've witness in motion). We, on the other hand, were always intrigued by the style and hoped that there would be solid content, controls and challenge to match. There is. With this game, Capcom has created a title that harkens back to the beloved adventures of old and frankly, having gone through a four-level demo during its presentation, we concluded that it was one of the best efforts at the event.
This is Zach. Get to know him.You play as Zack, who aspires to become the greatest pirate who ever lived. The character is flying through the sky in his ship when it is shot down, leaving him to land -- float down, really -- to an island below, where he discovers hidden treasure and the prospect of helping a cursed pirate. The game is comprised of seven major theme worlds and more than 20 sub-areas to explore and you will over the course of the adventure make your way through jungle ruins, ice temples, airships, ancient castles and more. There are also, incidentally, more than 35 enemies to encounter, 80 objects that can be manipulated in some fashion and 500 items to search for and collect. Capcom is promising upward of 40 hours of gameplay, which surprised us in a big way. The locales are vibrant and remarkably pretty -- the simple cel-shaded graphics may not be the ideal solution for gamers who seek gritty, realistic affairs, but nevertheless Treasure Island effortlessly ranks as one of the most striking titles on Wii.
Full article
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April 14th, 2007, 19:07 Posted By: wraggster
After announcing Cool Herders last month, publisher Alten8 is continuing its support for DS with an old school shoot-'em-up titled Cosmos X2, currently in development at Saturnine Games.
Taking its queue from side-scrolling shooters like R-Type, Cosmos X2 sees players gunning down hordes of enemy spaceships, navigating space debris and defending the outer colonies. Maps and radars are displayed on the bottom screen, while the top screen shows all the shooting action.
Alten8 is promising that Cosmos X2 and Cool Herders are just two of 10 titles it currently has lined up for DS, ranging from action, casual, RPG and "other styles", whatever they might be. It's also planning on publishing releases for both Wii and PC too.
Cosmos X2 is set for release some time this year
via ign
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April 14th, 2007, 19:08 Posted By: wraggster
When Michael Bay unleashes his vision of the live action Transformers movie this July, Activision will be right there with not only console renditions of the flick, but also a pair of action games made specifically for the Nintendo DS platform.
That's right, a pair. Two versions of Transformers will hit shelves for the summer release: Transformers: Autobots, and Transformers: Decepticons. If you want to be the good guys or bad guys, you've got to pick up the proper version because, even though the two games will feature similar gameplay, each version will have its own set of characters, missions and story progressions. This isn't a Pokemon-style release; you're getting two different experiences with the two different Transformers games on the Nintendo DS -- there will even be environments unique to each version; for example, Autobots will head through Antarctic levels, where the Decepticons will have exclusive access to Desert terrain.
Developed by Vicarious Visions, the team responsible for the DS versions of Spider-Man and Tony Hawk, Transformers will challenge players with more than twenty different missions and have the opportunity to scan and assume the form of more than 30 different vehicles. How cool will it be when you'll be able to transform into a sports car, fighter jet, or helicopter and zoom around the open world environments? You'll even be able to customize your paint job.
Transformers will fully support the Nintendo Wi-Fi Connection service for the ambitious "AllSpark War." Players will link up to the internet and combat to try to see who the more powerful side is. Team Death Match and AllSpark Sports will also be available for up to four players over local Wi-Fi.
Watch for a release of Transformers on the DS just in time for the theatrical release on July 4th.
via ign
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April 14th, 2007, 20:06 Posted By: DaddyCool
Hey People, It's me I have finished CoolSweeper Evolution There's Quite A Few Bug Fixes In This Version(One Of The Fixes Needs To Be Confirmed)
===Bug Fixes===
Fixed Error In Visual Boy Advance where you would Click An Area And It Would Only Affect The Top Of The Screen
Fixed Error Where User Would Have To Turn off their game boy If They Found A Mine In The Top Or Bottom Right Hand Corner(Very Rare)
===Unconfirmed Bug Fixes===
Fixed Error Where game would not go to the next level after a level was completed(This One Needs To Be Confirmed, to tell DaddyCool If This Bug Has Not Been Fixed Write An Email to daddycooldev@googlemail.com)
Screenshots:Coming Soon
A Multiboot Version Has Now Been Added
If You Discover Any Bugs that are really BUGGING you, you can let me know at the above email address.
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April 14th, 2007, 22:54 Posted By: TeenDev
Here’s the final version of GBAMP Multiboot Selector. It now has support for MightMax’s loader, DSOrganize, MoonShell, and other.nds. I have added a GUI if want to call it that. It’s basically just a graphic on each screen showing the same info that the text version did. Here’s a screenshot:
Believe it or not I made both of those pictures using DSO and Phidas.
Thank you DragonMinded and Tassu for making paint programs.
Mightmax’s loader must be named mightymax.nds. DSO can stay they defualt name of DSOrganize.nds.
MoonShell has to be moonshell.nds. And whatever other loader or anything, really, has to be other.nds.
This will be my last planned version until someone finds away to boot in GBA mode with the newer libnds and DKA r20, or someone suggests another interesting feature.
Enjoy!
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April 15th, 2007, 21:11 Posted By: wraggster
Students at UCSC have recreated the first level of Donkey Kong using 6,400 Post-it notes stuck to the windows of the E2 building. It took a team of about 10 people five hours to complete the work, which will remain in place until May 1.
http://www.soe.ucsc.edu/~inio/dk/
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April 15th, 2007, 21:19 Posted By: wraggster
Interesting News from The Hylia
When I first heard the report on Zelda Universe that there would be voice chat in Phantom Hourglass, I was a bit shocked. After seeing that the translation was done by somebody who is not proficient in the language, I was high skeptical and refused to report on it until confirmation could be obtained.
However, as this news broke after NOA closed on Friday, I was forced to employ Patricia's Japanese skills again to get to the bottom of this mystery for now. Below is a full translation of the entire Weekly Famitsu scan:
"The beginning of an adventure with a new feeling that challenges you to use the stylus!
The newest game of the Legend of Zelda series fully exploits the functions of the Nintendo DS! Let us introduce this game's greatest feature: the stylus system! In the newest installment of the series, you can draw with the stylus the path the boomerang will follow or the route of your ship. It also uses the Nintendo Wi-Fi connection for a versus mode.
Smash via Wi-Fi! The one-on-one vs. mode
In the versus mode, you take turns to play as the offense and the defense as you scramble for the force pieces on the map. The objective when you're playing as the offense is getting the force pieces and taking them to your base. As the defense, you'll have to control three pursuers by drawing their movements in order to hunt down Link.
screen captions:
Lineback [romaji: Rainbakku], the greedy sailor.
Link ventures with Lineback. He's got an evil-looking face, what's his goal?
Throw the boomerang!
Aim for the switch surrounded by walls with your boomerang. Think well and draw its path.
Fire the cannon!
The ship follows the route you draw. Attack the enemies that show up using the cannon.
The sword controls change
Touch an enemy or slide the stylus around Link and he'll swing his sword.
Hiragana indicators!
During the game, touch the kanji you can't read and its furigana will appear. Little kids will be happy with this.
A quick point-match playing in the offense and defense.
It's a battle in which the offensive controls the main character and the defensive draws the moves of the pursuers. "
Here was her take on the ZU report:
"I've read the whole article and it doesn't mention anything about chat. I think someone misunderstood the "tsuushin" part in the purple rectangle, which literally means communication or correspondence, but in this case it means "by", or "via"."
So, there you have it. No voice chat in Phantom Hourglass for now. Hope that clears everything up.
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April 16th, 2007, 00:17 Posted By: TeenDev
The R4 team have just released a cheat code editor that lets you manage your Action Replay DS cheats. Here's the info from them:
"R4 OS V1.08 from the official version began to point game R4 support functions databases and database users ordinary people support the government, the ordinary people editor for creating and editing user database They support user manual input, also supports the introduction of XML documents."
This could also be used to make the cheat files for NitroHax...
PS: It works with the M3 Simply, too.
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April 16th, 2007, 19:15 Posted By: wraggster
press release:
SEGA® Europe Ltd. and SEGA® of America Inc. today announced the development of Sonic Rush Adventure™ for the Nintendo DS™ system. Sonic Rush Adventure will seamlessly utilise both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic’s classic high-speed 2D gameplay in the ultimate Sonic handheld experience. Developed by SEGA Studios, Sonic Rush Adventure for the Nintendo DS will be available in Autumn 2007.
Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush™, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.
Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.
Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.
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April 16th, 2007, 19:18 Posted By: wraggster
press release:
Publisher Playlogic Entertainment, Inc. (OTCBB: PLGC) announces the acquisition of the survival horror game “Obscure II” from French development studio Hydravision. The sequel of the innovative Obscure© will be released in Q3 of this year on PC and PS2. The release for Wii is set for Q4.
Obscure II (PC, PS2, Wii) takes place two years after the gruesome events of the first game. The survivors have gone on to college and try to return to their normal lives. After the discovery of a beautiful but strange plant on school campus, events take a turn for the worse. Soon, the college students have to battle for survival once again.
Players of Obscure II can choose their character and one AI controlled sidekick. In total there are six playable characters, each with their own unique abilities. These can be switched at various points in the game. Due to the game’s unique co-op feature, friends can join at any time to team up and attempt surviving Obscure II together. There are many available weapons to keep the monsters that hunt you at bay. Light might be the players’ biggest ally because you never know what’s lurking in the shadows.
Stefan Layer, VP of Marketing & Sales of Playlogic International N.V: “I am extremely pleased that we added Obscure II to our line up. The first instalment was well received by both press and public. Hydravision has pushed the envelope with Obscure II and I am confident that the game will do even better then its
predecessor.”
Dominique Morel, CTO of Playlogic International N.V: “Obscure II displays refined talent in every aspect, from high attention to visual details and optimized control schemes; and a dense and intense in-game atmosphere. It’ is a thrilling and unique game with polished game features; an incredible experience.”
Denis Potentier, CEO of Hydravision: “We are happy to work together with Playlogic on Obscure II; they meet all of our expectations and I'm sure that their expertise will be very positive for the game. The two-person cooperative gameplay of Obscure II has been fully optimized. I think players will love this game."
Features:
Adventure and action in a teen horror movie scenario
6 charismatic characters with unique skills Unique co-op mode: second player can join in at any time Highly detailed and rich 3D environment Find clues and solve various riddles and mysteries Vast variety of weapons and horrifying monsters Stunning soundtrack performed by the Boston Symphonic
Orchestra and the Paris Opera Children’s Choir
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April 16th, 2007, 19:25 Posted By: wraggster
press release:
Three classic games from three classic systems. The only problem you'll have this week is deciding which one to download first. For the best retro gaming around, it's time to pay a visit to the popular Wii™ video game system's Wii Shop Channel.
Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Punch Out!!® Featuring Mr. Dream (NES®, 1 player, 500 Wii Points): As young boxer Little Mac, players have a once-in-a-lifetime chance to battle the big guys of the World Video Boxing Association circuit. Take them on one by one, starting with skinny Glass Joe. Battle up through King Hippo and all the way to the WVBA Champion himself. Players use their best jabs, hooks and power uppercuts to knock out opponents, but must pay attention to subtle changes in their body position to dodge jaw-breaking blows. With great graphics, addictive action and a touch of humor, this game will keep players entertained for hours.
Virtua Fighter™ 2 (Sega Genesis, 1-2 players, 800 Wii Points): Virtua Fighter was the very first 3-D fighting game in the industry and introduced six unique characters, each with their own martial arts style. In Virtua Fighter 2, the intrepid fighters return to the World Fighting Tournament. Players take to the stage to see who will claim the championship title. Will it be Lau Chan, Kage-Maru, Wolf Hawkfield, Jeffry McWild, Akira Yuki, Jacky Bryant, Sarah Bryant or Pai Chan? The answer lies within. Players immerse themselves in this technically challenging game and see if they have what it takes to be the champion of the second World Fighting Tournament.
Bonk's Revenge (TurboGrafx16, 1 player, 600 Wii Points): The "hardheaded" hero is back for more in the second installment of the Bonk series. Taking place in the Monster Kingdom, Bonk the Caveman makes his way toward King Drool III. Bonk's Revenge is a side-scrolling action game in which players Jump and "Bonk" (head-butt) their enemies while they make their way to the goal at the end of each stage. Double, even triple, attack power by eating the meat that appears in a stage. There are eight different hidden bonus stages, and the Dinosaur Train that appears after players defeat a boss will change depending on how many Smileys they've collected. With new actions such as the Triangle Jump and the ability to climb trees, as well as seven variety-packed stages, Bonk's Revenge will keep players playing over and over.
For more information about Wii, please visit wii.com.
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April 16th, 2007, 19:36 Posted By: Shrygue
via Computer and Video Games
The first Wii entry Goddess of Dawn has just been released in Japan but Nintendo is already pondering online functions for the next installment of Fire Emblem, while a DS version is also likely to emerge.
Speaking to Japanese mag Dengeki DS & Wii Style and translated by IGN, Nintendo's Hitoshi Yamagami says that it decided to focus on single-player and hold back on Wi-Fi for the first Wii Fire Emblem, "However, for the next title, if we have the chance, we'd like to use it."
On the subject of the dual-screened handheld Yamagami also said that Nintendo feels "that the SRPG genre is suited for the DS," so we'll probably see the series crop up on that some time in the future as well.
Good news for series fans then, but unfortunately we're still waiting for word on a Western release of Goddess of Dawn, which is currently generating positive buzz from the Far East.
We will as always let you know the second Nintendo sends word of a European date.
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April 16th, 2007, 19:48 Posted By: Shrygue
via Nintendo Wii Fanboy
This week sees the release of only one game, although for puzzle and franchise fans, it's a good one. Sure, Wiimote controls might not revolutionize this franchise, but fan favorites will still find a lot of appeal in this title. Available this week is none other than:Any of you plan on picking this game up tomorrow? Remember, East Coast gamers, we generally get games the day after their ship date.
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April 16th, 2007, 20:01 Posted By: Shrygue
via Nintendo DS Fanboy
For gamers in the U.S., tax time has passed, and that means that some of you are just about ready to relax with a shiny new game. If that's the case, we sure hope you like word and number puzzles, because that's the dominant theme this week.
US releases- Classic Action: Devilish
- The New York Times Crosswords
- Sudokuro
- Toon-Doku
European releases- Diddy Kong Racing
- Zendoku
Japanese releases- Gakuen Alice: WakuWaku * Happy Friends
- Lise no Atelier: Ordre no Renkinjutsushi
- Nodame Cantabile
- San-X Chara Sagashi Land
- Shichida Shiki Training Unou Tanren Unotan DS: Otona no Sokudoku Training
- Wi-Fi Taiou: Sekai no Daredemo Asobi Taizen
Australian releases
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April 16th, 2007, 20:12 Posted By: wraggster
New from Play Asia
features
Revolutionary gameplay brings party games into a new era by combining exploration, card combat, minigames and multiplayer into one exciting package.
Addictive card battling brings many Final Fantasy elements to life in a fun 3D pop-up book art style. Call upon the powers of Cactuar, Cait Sith, Ifrit, Tonberry and other creatures to aid you in battle as you challenge the world via Nintendo Wi-Fi Connection.
Limitless fun after the adventure ends: Continue the excitement by engaging in more than a dozen minigames with up to three friends via wireless multiplayer.
Test your skills in any of the 23 different microgames that make full use of the dual screen and touch screen functionality.
description
As a loveable chocobo, players will tap, swipe and slide their way through fables from the Final Fantasy world as they journey to rescue their lost friends and restore peace to the land.
Developed exclusively for Nintendo DS, Final Fantasy Fables: Chocobo Tales features a fun and enchanting world filled with trademark characters from Final Fantasy. Featuring innovative stylus and touch screen functionality, the game invites players to engage in dozens of minigames and microgames as they turn pages on the next chapter of the Final Fantasy franchise.
Price: US$ 34.90 (~17.74 GBP) - No Region Protection
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April 16th, 2007, 20:16 Posted By: wraggster
New from Play Asia
Don't Fall Flat! Make sure you tear it up on both the Flipside and Flopside of Count Bleck's mindbending geometric gauntlet with our Official Nintendo Power Player's Guide! Super strategies for pounding all of your flattened foes! Awesome flipping tips to power up your platforming! Detailed maps of every chapter and all hidden item locations revealed! Complete strategy for Super Paper Mario for Wii!
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April 16th, 2007, 20:17 Posted By: wraggster
New from Play Asia
features
Each of your hands controls an awe-inspiring weapon
Use the Nunchuk™ to carve the deadly Daggertail through your enemy's flesh
Devastate your enemies with stealthy Speed Kills by timing your controller movement
Outsmart the opposition in pulse-quickening chariot races
description
Your homeland is besieged. Your people are enslaved. Now, you must use the Wii™ controllers to wield an array of ancient weapons and bring peace to your shattered land. You've never played Prince of Persia® quite like this.
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April 16th, 2007, 20:26 Posted By: wraggster
New from Play Asia
features
Expert strategy reduce all monsters to mere paper tigers
X marks the spot with all 48 treasure map locations revealed
Full recipe lists for cooking up the best items
Complete your 256-card collection with our tips
Pixl-perfect tips for making the most of these new companions
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April 16th, 2007, 20:29 Posted By: wraggster
New from Play Asia
features
Total Touch Screen functionality-use the Touch Screen as your paper and the stylus as your pencil
Edit Mode allows you to create and edit images for use in puzzles. Send or trade your creations with a friend via the Piece Trade feature.
Distraction System changes simple puzzles into frantic challenges that involve quick thinking. Each character has a unique Distraction Set. Block different portions of the screen depending on which character you use.
An easy to understand Tutorial and 10 skill-building Tutorial Levels help you become a Toon-Doku master
Four single player modes: Stage, Instant Play, Vs. CPU and Edit
Speed Battle, Adversary and Single Puzzle Race multiplayer modes let you face off against a friend
Vs. CPU mode lets you practice your skills before they count
Single Card download for up to 16 players allows others to try Instant Play Mode without having a Toon-Doku game card
Start the game with four playable characters and unlock five more in Stage Mode
Create your own puzzles using multiple options
Start with 18 images (9 pictures and 9 numbers) in a collection that expands with 200+ unlockable images throughout the game
Mark System lets you make up to nine notes on each square
description
It's Sudoku with pictures! Toon-Doku takes the challenging fun of traditional Sudoku and adds in cartoon picture-based puzzles and multiplayer competition. Younger players will be less intimidated by the 200+ images they can unlock, edit and place on the game board. Three multiplayer modes add head-to-head play that gets fast and furious with the unique Distraction System players can use to thwart their opponent's progress. Toon-Doku gives the popular numbers pastime a whole new look!
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April 16th, 2007, 20:52 Posted By: bandit
You're hearing it first here at DCEmu Reviews. I have word directly from the makers that a new Wii Nunchuk is being manufactured. This is not coming from Nintendo like the new colors that was talked about or the rumored Madcatz Nunchuk or any of the well known manufacturers. This is coming from a up and coming third party accessory manufacturer. It will be available within a month. No price or if there will be different colors.
I will have pictures and any other information once it has been provided and expect a review once I receive it. For now, this is all I have.
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April 16th, 2007, 22:22 Posted By: wraggster
New Space Invaders Emulator for the Gamecube and Nintendo Wii from Softdev:
Midway Space Invaders Emulator
A libOGC example.
softdev April 2007
Introduction
============
This is a very simple machine to emulate. I hope this shows the basic
principles of emulation, and in particular, how to do it on GameCube
with libOGC.
The target audience is people interested in how an emulator works, and
those who are interested in how to do the basic functions on GameCube.
The Emulator
============
The emulator code is almost completely contained in mwsi.c
Memory, port I/O etc are all in there.
You will need to acquire the Mame romset for this. It should
contain invaders.e, invaders.f, invaders.g and invaders.h
Each ROM image is exactly 2Kb in size.
Create a directory on your SD, called Invaders. Copy the four
ROM images to there.
Unpack the samples.7z provided to the same directory.
You're now ready to see how the emulator looks.
Joy Buttons.
A = Fire
START = Insert Coin
X = One Player
Y = Two Players (alternating)
Z = Tilt
Left/Right = Go on ... guess
Support Functions
=================
In the support subdirectory, you'll find the source of the GameCube support
functions. Here is a brief description of how to use them in your own
projects.
gx_supp.c
Before using the GX functions, you need to supply a Graphic Mode object, a
couple of framebuffers and a double buffer switch. For now, they should be
named as follows;
extern u32 whichfb; /*** Double buffer switch ***/
extern u32 *xfb[2]; /*** Video buffer pointers ***/
extern GXRModeObj *vmode; /*** Graphic Mode Object ***/
These are setup in main.c, before calling the GX routines.
void GX_Start(int width, int height, int haspect, int vaspect)
To use GX_Start, you need to know the width and height of your output display
and the aspect. The aspect values are calculated as 80x60 equals 4:3.
An example, this emulator needs an aspect of 224/256, or 44H, 50V.
Your display width and height MUST be divisible by 4. The GX scaler uses
RGB565 colours, in Nintendo tiles of 4x4.
void GX_Render(int width, int height, u8 * buffer, int pitch)
GX_Render will scale your output to fit the TV screen in the aspect you chose
previously with GX_Start.
Although the pitch is double the width in the example, this may not always be
the case, so it's here for completeness.
sd_supp.c
int SDH_FindEntry(u8 * srcdir, u8 * searchentry, u8 * foundentry, u32 * size)
This is an SDCard helper function. Specifically, it helps you overcome the
users who aren't sure what upper and lower case mean (Mouse Jockeys Mostly )
int SDH_LoadFile(u8 * filename, u8 * buffer, int length)
This function is a simple way to load an entire file, or part of a file to
a memory buffer.
audio_supp.c
Although there are no generic functions for audio, every emulator is a little
different, it should give you enough of an idea of how to use audio on the
GameCube.
Credits
=======
Z80 C Core - Juergen Buchmueller
libOGC - shagkur
Where to next ?
===============
Those of you who find this stuff interesting will be pleased to know that this
board supports around another 30 or so games, with minor modifications between
each. A new goal perhaps ??
Enjoy - hope this all helps you in some way.
GPL
===
This project is released under the GNU Public Licence v2.
A copy of this document is in the docs directory. Please ensure that you
distribute this document with any derived sources.
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April 16th, 2007, 22:45 Posted By: wraggster
Rodolfo Portillo has released an update to his port of ScummVM for the Nintendo Wii and Nintendo Gamecube:
Apparently this version should fix problems with SD Gecko cards. Check it out below
First heres a screenshot, thanks roman:
Heres the release notes:
INSTRUCTIONS
1. Copy the files in the archive to a folder named scummvm within your SD Card.
2. Copy any games supported by ScummVM to your SD Card.
3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.
4. Run scummvm.dol either using SDLoad or any method of your choice.
For those of you who dont know heres what scummvm is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
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April 16th, 2007, 23:28 Posted By: wraggster
New from stravingo:
As promised, version 0.1 of Ka-BoOm is now available! Beware, the game must be played on a real DS and not on an emulator, because of speed issues, as well as graphical bugs due to alpha blending of 3D sprites. And there is another reason: you need the mic!
Indeed, the most original feature of Ka-BoOm is the following: in all others minesweepers, it can happen that you clic on a cell containing a bomb at the beginning of the game, without having time to sweep an area. So you loose, without having any clue that there was a bomb in this cell. So frustrating .
In Ka-BoOm, when this case occurs, the bomb doesn't explose immediately. The bomb appears on the upper screen and you have 2 seconds to blow in the mic to extinguish the fuse ! Have fun !
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April 16th, 2007, 23:32 Posted By: wraggster
Zoggzog has released a new Space RPG type game for the DS which basically is like the classic Elite for your Nintendo DS.
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April 16th, 2007, 23:40 Posted By: wraggster
JimmyL has posted a new version of his Bomberman type game for the DS:
Heres whats new:
Here's yet another version of Explosive Gas. I've done a bunch of updating and much needed bug fixing. Here's the list.
Updated to devkitPro r20. This seems to have once again fixed some random crashes in the network game. I think I was compiling with an old version of the wifilib for v0.5.
Added sounds for the bean can pickup and farting. Thanks Mike.
Local Multiplayer! 2 players on a single DS! I didn't have enough buttons for this, so hit your half of the touch screen to release gas(once you've eaten some beans).
Rewrote chunks of the multiplayer code to allow for multiple players from each machine. Also allowed for servers with zero players, sort of a dedicated host with graphics/sound still eating cpu time.
Increased the packet frequency, this should make for a smoother game, but eats more bandwidth/processor time, hopefully the ds can still handle an 8 player game.
Fixed a bug where one of the two screens had an extra layer of garbage over it, I was this on a g6, but I think it also happened with supercards, and possibly others.
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April 16th, 2007, 23:46 Posted By: wraggster
Robert Dixon has released a new Game Maker app for the DS:
After searching for a WYSIWYG Game Maker for the DS for ages that used PALib, i realised there were none, this motivated me to build one for people who are in situations like I was, hence the new PALib WYSIWYG Game Maker. How to use:
Add backgrounds and sprites using the "Add" button on the menu and selecting either "Button" or "Sprite".
Double click on the item on the tree view on the left to called "Game" to preview your game.
Add sprites to the screen(s) by clicking the "Sprites" tab and selecting the one you want. Then click where you want it on the screen(s)
Delete sprites on the screen(s) by clicking the "Sprites" tab and selecting "". Then click on the sprite you wish to remove.
Add backgrounds to the screen(s) by clicking the "Backgrounds" tab and selecting which background you want for each screen.
When done, it generates the PALib C code for this interface after you click "File" and select "Create Code" or press F5.
This software does not create the entire game. It only cuts out the work of creating the interface, the rest can be done in C.
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April 16th, 2007, 23:56 Posted By: wraggster
Kevin has updated WFC Status heres whats new:
WFCStatus 1.5.0.2
This update fixes a few small bugs and adds 3 new gamehubs. You can find the download and changelog at the usual places, it's an update only so install this in the same directory as your current WFCStatus installation.
New DAT: 0003
Four new games and some updates.
- Added AO3, Pogo Island
- Added AEE, Itadaki Street DS (J)
- Added AWY, Wi-Fi Taiou Gensen Tabe Game DS (J)
- Added AFH, Kazujin Taisen (J)
- Updated A8N alt name
- Updated AEH boxart
- Total games: 75 (71/1/3)
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April 17th, 2007, 00:23 Posted By: TeenDev
Globoeil has just released a VGMDS with DLDI support and some bug fixes and new features.
Here's his info:
"There is no more bug with explorer and you can put your project in any place (not only the root) on your card.
There is some bugs with advanced move while playing animations.
Don't forget to patch the file with the correct DLDI file (see on the Chishm's website)
The project "Demo3" is like an empty project; copy it, rename it, create a new map on it to make an "empty" project lol!
Happy testing! (This is NOT an official release, it's just here to test the compatibility)
Please let here your linker type and if VGXDS works or not and what is the problem."
This looks great!
I hade a litle trouble uploading the .zip though so...
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April 17th, 2007, 02:48 Posted By: wraggster
Omalone the excellent puzzler for the DS has been updated, heres whats new:
Name and icon in new slot-1 linkers fixed.
So NDS version 2.3 is out !
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April 17th, 2007, 02:52 Posted By: wraggster
Puzzle game for the DS updated, heres whats new:
What's new :
Reinforcements are displayed on the upper screen and updated in real time
Dices can be seen when distributed at the end of a round
The combat result is displayed on the bottom screen and is more precise
Dices which can't be distributed (because all territories of a player are full) are put appart for a next distribution, so they are cumulated whith initials reinforcements.
Modifications :
New way to count reinforcements : the game take the highest number of territories you own which are connected between themselves.
More dices are given when you start a new game
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April 17th, 2007, 03:30 Posted By: kcajblue
via DSLink
2007-4-15
DSLink software 2.00 ver.
English kernel update 2.00 ver.
1.Enhance superpower NDS Cheat's functions
This new developled Cheat function is released by cooperating with the Cheat software EmuCheat that prevails in the simulator. So far there are 282 CHT cheat files. This new realized cheat functions follow the former Cheat's excellent functions on GBA. We try our best to make it perfect on functions and operation interface. Each item of Cheat can be started and setted seperately on NDS, which really make it do as you like. Parts of Cheat functions of DSLink can be charactered like this:
(1).Support Cheat management functions on PC. User can browse, add, delete and modify Cheat data, correspond the new added Cheat with ROM, etc.
(2).Each item of Cheat can be started and setted seperately on NDS. It supports multichoice when select Cheat on NDS. It supports multivalue on each choice, such as tools, weapons in the RPG games. More powerful functions, make it really do as you like.
Operation functions key on NDS:
Direction key: move cursor
L/Y: move to top or bottom quickly
A/B: select Cheat item forward or backward
X/Y: start or quit all Cheat quickly
Start: run the game
(3).Correspond Cheat with ROM automatically. When adding ROM, only you select Cheat function, software will automatically check out the corresponding Cheat file, without finding it amony hundreds of files manually, which makes it really smart operation.
(4). Update Cheat files of new game conveniently.No need to wait for software update, for new game, user can copy Cheat file from internet to the corresponding folder anytime. After adding the new Cheat file, it will automatically rebuilt the index file of Cheat when open DSLink software.
(5).Support Chinese operation interface, which is more convenient and easier. The selection interface of Cheat on NDS can show English, Simplied Chinese,Traditional Chinese and Japanese, convenient for view.
(6). Support to set the original start state before enter the game, and also support to start to quit Cheat anytime while in the game. Default use L+R+START: Start Cheat, L+R+SELECT: Quit Cheat.
(7).Cheat start hotkey supports free defination. Select it in the setting of PC end software, but be attention to avoid the confict with soft-reset key and other hotkeys.
(8).Cheat data of DSLink adopt the prevail CHT format(EmuCheat), Cheat data sufficient, and conveniet to add the new game's Cheat. Number of Cheat data files of current version are updated to 282.
(9).Cheat data supports EmuCheat's random address format, compress format, more powerful function.
(10).NDS Cheat interface supports key-press sound effect, set to start or close in the system.ini of TF card, the default setting of it is close.
(11).NDS Cheat interface supports personal setting, such as changing the background picture.
Note:
(1). Although Cheat function can lock hundreds of address one time, the quantity of Cheat selected is limited. It will show the quantity of Cheat selected on the bottom screen title while select Cheat data on NDS. If the quantity surplus 0x800, it will be red color, means that limitation surplus. We will solve this limitation problem step by step for the later version.
(2).Some special game will occur the hanging problem while using Cheat function, when this happens, please quit the Cheat and rewrite the ROM into game.
(3).Thanks for the friends who develop the EmuCheat, WDPQU,YDMIS,VicenteFox...
2.Support to show wheather the game supports Cheat or soft-reset function on the file list. This function will also be selected to start or close, which can be setted in the system.ini of the TF card. Support to change this sign icon, which format is 24 bit may of 16x16. Support the icon background to be transparent, file names of which are icon_cheat.bmp and icon_reset.bmp in the Skin folder of TF card.
3. Solve the problem of 0876 that it can not run while in white screen.
4.Solve the saver problem of 0928.
5. Solve the black screen problem of 0856.
6.Solve the problem that error occurs sometimes when automatically add the number of ROM.
7. Solve the problem that sometimes interface is hanging when open the software.
8.Solve the error in ROM processing model2.
9.Game Chinese and English name library is updated to : NDS:1000. which is developed by Aiying.
Simplified English game name library:
DSLink software game name library kernel game names
Note: Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM.
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April 17th, 2007, 03:31 Posted By: wraggster
New GBA Homebrew release from Anders Hansson
I would like to make our GBA game The Old Well available for your readers. It's fully playable but was intended as a demo to attract publishers It is a quite clever puzzle/platform game that was originally inspired by the obscure Vic 20 game Bricks. The finished game was meant to have enemies of different behaviour but it still works as a game without them. Kind of like a reverse Mr. Driller.
It can be downloaded from www.athleticdesign.se/theoldwell. Instructions are inside the game. Dan Johansson programmed the game. Anders Hansson designed the game and made the graphics.
The demo was finished in 2004. With no interests from publishers, we began working on a PC-version instead, which unfortunately also was abandoned later. However, it was partly included as a level of my recently released PC-game Lighthouse Lunacy (www.lighthouselunacy.com)
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April 17th, 2007, 03:37 Posted By: wraggster
News from gp2xstore
The M3 Simply and R4DS are now only $39.99 and the new Supercard DS One is now only $44.99! Order now and have your order shipped out next day!
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April 17th, 2007, 03:44 Posted By: wraggster
via ign
This summer, Eidos will unleash Escape from Bug Island, a US localized version of a little-played Japanese game by the name Necro-Nesia. In this quirky B-movie style action adventure, players wield the Wii remote and nunchuk to explore this creepy island and stomp and whack enormous bugs that get in the way.
Eidos knows that it's got a pretty campy story to work with in Escape from Bug Island, so it's cranking up the kitch level to over-the-top levels and letting the action speak more than the characters. The original game's introduction's been reworked with English voice over work, but once in the game the dialogue's toned down to simply text cutscenes. In all, Escape from Bug Island has about five minutes of spoken dialogue, and Eidos freely admits that the voice over work isn't going to win any dramatic awards. It's meant to be that way.
After the game introduces the three characters and gives the player a hand in a training mission where the Wii action controls are learned, the story begins: at its most basic, your weapon-happy buddy and your girlfriend go missing. Where'd they go? That's for you to find out. Escape from Bug Island has a bit of inspiration from Silent Hill and Resident Evil, but only in the sense that the game's creepy, moody, and hopes to squick you the heck out with horrifying images of bugs grown to abnormal proportions. There's an adventure focus where you'll have to explore the island and its specific locations, as well as find objects that will give clues to your next point on the map, but in all honesty this games all about squishing bugs. Tiny bugs that swarm all over you, huge bugs that tower more than twice your height...and everything in between.
Escape from Bug Island uses the Nunchuk/Wii Remote pairing, with players maneuvering their on-screen persona using the analog stick. To attack, players hold down the B trigger on the Remote and whip it. In our early playtest, we could create light and powerful combos by whipping the remote in a sort of rhythm, with the last hit either whipped normal or hard depending on if we wanted to add a little "oomph." Pushing back on the analog stick will attack low, forward on the stick will attack high. To roll out of the way waggle the Nunchuk for a left evade, waggle the Remote without the B button for a right evade. Players can hop into a through-the-eyes first-person view by holding the A button on the Wii Remote, and look around using the controller's pointing function. This ability comes in handy when you're trying to whack at bugs up close with your stick, or when you want to throw a rock at a specific target. Incidentally, if you "throw" the remote with a whipping motion while in this first-person mode, it'll toss a held item.
The original Necro-Nesia game has been altered to improve the gameplay experience. The Wii motion controls have been tightened up, and elements such as secondary objectives have been added to give players more reward in swatting bugs. Unless you've played the Japanese game you won't even know that these elements have been added, but their inclusion definitely beefs up the production with more stuff to do and a more intuitive way of doing them. If anything, our early playtest didn't turn us off -- the game does have its quirks but it's still pretty fun.
Escape from Bug Island supports the Wii system's widescreen mode and includes support for progressive scan through component cables. The game doesn't look all that bad for Wii standards, pulling off a smooth framerate even when the environments fill with dozens of bugs or gargantuan insects that loom overhead.
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April 17th, 2007, 03:46 Posted By: wraggster
via ign
Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.
Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.
The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.
Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.
Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.
Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for as many as more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.
We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat.
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April 17th, 2007, 17:34 Posted By: wraggster
press release:
Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.
Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.
'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.
Tickets and Venue:
Tickets: all tickets $5 (book via info@dissecta.com) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com.
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April 17th, 2007, 17:38 Posted By: wraggster
press release:
Today Ubisoft, one of the world’s largest video game publishers, announced that Jam Sessions™ – a groundbreaking music title exclusively for the Nintendo DS™ system in which players actually strum a guitar via the Touch Screen to make music – will launch in EMEA territories this summer.
“Jam Sessions is an amazing title with limitless potential to entertain and engage a wide audience of people who love music, guitar and singing,” said John Parks, EMEA Marketing Director. “Basically, it’s a guitar in your pocket but that’s just the beginning. It’s a chance for people who have never thought of themselves as ‘musically inclined’ to jump right in and play through entire songs, compose their own music and sing along with friends.”
Players will rock out, or smoothly strum, on the lower screen of the Nintendo DS system, producing an authentic sound digitally remastered from an actual acoustic guitar. The simple interface will guide players into the various easy-to-play modes which include: Performance Mode, allowing users to sing and play along both yesterday and today’s hottest artists; Free-Play Mode, where people can play anything they chose; and Tutorial Mode where novice musicians will learn to play guitar without paying for lessons.
One of the most compelling features is the ability to record what you play and play it back, therefore making Jam Sessions virtual notepad for players to write, play and save their original music anytime, anywhere. The portability of the DS system makes Jam Sessions a complete concert-on-the-go entertainment system, perfect for parties and other social gatherings – simply hook up some external speakers via the headphone jack and you’re a rock star!
For more information about Ubisoft, please visit www.ubi.com.
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April 17th, 2007, 17:43 Posted By: wraggster
press release:
Former Electronic Arts Canada, industry veterans announced today the formation of Jet Black Games, a video game development company that will focus on developing original and licensed intellectual properties for the Nintendo DS and Wii. With careers that have spanned two generations of consoles, the founders have been credited with numerous blockbusters and platinum selling titles.
ìWith the launch of our new studio we*ve brought together all the key elements to develop top games: proven experience and talent, the desire to push the creative envelope, commitment to making games we ourselves want to play, and all the resources and support systems needed to perform,î states Roger Freddi, Co-founder and CEO of Jet Black.
Jet Black has strategically aligned itself with Flashman Studios Inc., a business management firm specializing in interactive entertainment endeavours. This alliance presents immediate opportunities for Jet Black to leverage Flashman*s roster of well-known intellectual properties, and situates the studio at the forefront of Nintendo*s revolution in gaming.
"Both the Nintendo DS and Wii*s WiFi capabilities provide an advanced medium for Jet Black to bring already popular franchises to an even broader worldwide audience."
Freddi adds, "These recognised licensed properties serve to ensure that Jet Black is a name to affiliate with Nintendo games, and nicely complement the original IP on which we*re working."
"We are confident in the capabilities of Jet Black*s exceptional team, and know our strong global alliances and years of game experience will help grow their business", Brad Young, CEO of
Flashman said. "Our proven success in cultivating the right match of intellectual property, publisher, and developer will allow Jet Black to do what they do best - build great games, create inspirational ideas, and develop great technology."
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April 17th, 2007, 23:23 Posted By: wraggster
The Nintendo Wii and its motion-sensitive Wii Remote are ideal for party games, and titles such as WarioWare: Smooth Moves, Rayman Raving Rabbids, Super Monkey Ball: Banana Blitz, and Wii Play have already been the focus of many living room gatherings.
Total rager, bro!
The parties will rage on next month, as Namco Bandai today announced that Tamagotchi: Party On! has gone gold and confirmed its release on May 29. This is the first and only announced Wii title for the publisher, though rumors persist that a Katamari game is headed to the platform.
In Tamagotchi: Party On!, up to four players play through a series of minigames in an attempt to become the president of Tamagotchi Planet. Among the candiates' chores to handle will be picking up litter, shaking voters' hands, and finding lost children.
Though Namco Bandai is sending out invitations to every Wii owner, another party-planner may steal some of its thunder. Also being released on May 29 is Mario Party 8, the minigame collection from Nintendo.
Tamagotchi: Party On! is rated E for Everyone and will retail for $39.99.
via gamespot
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April 18th, 2007, 01:36 Posted By: wraggster
via kotaku
That's right, some of us are still playing Animal Crossing on the DS (Still?! Why?! Because my town is perfect and it's easier than re-arranging the imaginary furniture on that is making its slow-ass way to Amsterdam), so this hack is right for me and my fellow crossers alley. All you need it some tools left over from the last tenant of your apartment, and voila, it's cheating animals a-go-go. Breaking the thing just might be the result I get, but the instructions are pretty thorough and with pictures. That means it's pretty to look at.
More Details
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April 18th, 2007, 01:54 Posted By: wraggster
via timesonline
It is fair to say that the Nintendo Wii (pronounced wee) has become the virtual bane of many parents’ lives: it is the computer game that promises to get their children off the couch, or the PlayStation — if only it can be tracked down.
Launched before Christmas, it soon became the most soughtafter gadget in Britain. Yet stores that sold out in December — and there were many — are still out of stock, while the waiting list of impatient and disgruntled junior consumers grows ever longer.
Such is demand for the Wii, which retails at £179, that it is reportedly selling for bids of up to £600 on eBay (admittedly with lots of extra games).
What sets the Wii apart from rival computer games is the way it allows players to mimic the physical aspects of a game such as golf, tennis, boxing or baseball, via a hand-held remote control unit that communicates with a sensor sitting on the television.
With their purchase, gamers get Wii Sports, a package of five games including golf, bowling, tennis, boxing and baseball. A secondary device — which is attached via a cable and mimics a variety of objects from fishing rods to samurai swords — can be bought separately. In all, more than two dozen games are available including Rayman Raving Rabbids, in which players shake the remote control aggressively, and Red Steel, which involves wielding it like a handgun.
Unlike other games that require little more activity than the pressing of thumbs and fingers on a console, Wii players must move, even jump — backwards, forwards, side-wards and up — to get the highest scores.
In many ways it seems a perfect compromise — yes, it’s a computer game but it is also, perhaps, a solution in part to the obesity epidemic. At least, that is what the manufacturers would have a generation of parents anxious about the inactive lifestyles of their children believe.
But many experts are concerned about the marketing of the product. Critics argue that this is calculated to ease the conscience of parents who have neither the time nor the inclination for active play with their children.
And if Nintendo is so concerned about the expansion of waistlines, then perhaps it should plough some of its profits into funding children’s activity schemes or grassroots sport, they suggest.
“They claim that the Wii closely simulates a game such as tennis, so why not give kids a real racket and get them to go outside and play?” says Jo Tuffrey, a personal trainer and former PE teacher based in Berkshire. “The bottom line is that this is still a computer game. It still has a television set as a focus and, in that respect it still promotes a slothful, inactive lifestyle.”
However, the results of a study at Liverpool John Moores University, released in February, provided promising statistics on the Wii’s ability to burn calories. Professor Tim Cable, director of the school of sport and exercise sciences, and his colleagues found that, in theory, regular Wii use could shift 27lb (12.25kg) a year.
It sounds impressive — but closer inspection of the research, which was part-funded by Nintendo’s marketing company, reveals that the figures are based on an average 12.2 hours of “gaming” a week by 13 to 15-year-olds.
The scientists conceded that while the Wii burnt 40 per cent more calories than using a traditional console (ie, while sitting on the sofa), it was “never going to be as effective as getting out and playing sport”.
Using the game can also, it appears, have some unhealthy side-effects. As those players who have managed to get hold of it spend more time using the Wii, some are noticing that hours waving the game’s controller around can add up to fairly intense exertion — which results in aches, pains and overuse injuries. They are reporting a host of musculo-skeletal complaints including aching backs, sore shoulders and a condition dubbed “Wii elbow” by The Wall Street Journal.
The British Chiropractic Association (BCA) has recently cautioned that Wii injuries are plentiful and says that precautions against them should be taken. “Any unaccustomed exercise or activity lays you bare to problems that could occur from prolonged periods of active movement.
So treat the Wii like a gym workout — warming up and cooling down thoroughly,” says Tim Hutchful, a BCA spokesman. “It is also important to take frequent breaks, which should be every 15 to 30 minutes for those who don’t exercise regularly.”
Some Wii games have pop-up reminders every 15 minutes advising gamers to take a break. Yet research has shown that children play on their Wiis for up to six hours at a time.
Sammy Margo, a spokeswoman for the Chartered Society of Physiotherapists, is not surprised at the injury rates linked to the game. “Children think of them as ordinary computer games but they are not,” she says.
“To play a Wii tennis game, for instance, they need to build up a fair amount of speed to hit the virtual ball. They wouldn’t play two hours of conventional tennis, yet they are doing that with this game — and that is bound to result in some injuries.”
Since the Wii’s popularity has risen, so too has the number of websites cataloguing the injuries linked to it. Sites such as wiihaveaprob-lem.com list dozens of difficulties incurred by users, many with accompanying photographs of the damaged body parts. One girl, for instance, suffered a dislocated knee after playing on the Wii in inappropriate footwear.
Collisions are another common hazard. Flailing arms can sometimes inadvertently smack into lamps, furniture and competing players.
On ign.com , a site that reviews video games, one player reports losing her grip and sending the controller flying into a glass lampshade that smashed and cut her hand. Another mistakenly whacked his girlfriend as he played Wii tennis, and also accidentally hit his dog while Wii bowling.
A spokeswoman for Nintendo says that it has received no complaints from gamers about muscle soreness. Indeed, the game was not meant to be an alternative to the gym, she says, and “if people are finding themselves sore, they may need to exercise more”.
Remarkably, Nintendo suggests that while it might be more fun to play the games aerobically by leaping around, it is possible to play without leaving the couch Dr Ian Campbell, medical director of the charity Weight Concern, says that parents should limit the time that children play on the Wii and encourage them to play outside. So save £179 and buy a pair of tennis rackets instead.
A Wii warm-up
Tim Hutchful, of the British Chiropractic Association, gives a guide to a preWii warm-up:
1 Shoulder shrug — slowly shrug your shoulders towards your ears. Hold for two to three seconds, then relax. Repeat three times. Because it is easier to relax a muscle after you have tightened it, you will relax the muscles in the shoulder and allow the blood to flow into the arms.
2 Wrist stretch — slowly stretch the wrist backwards, hold for two to three seconds, then slowly stretch it forwards and hold for two to three seconds. Repeat three times. This exercise prevents tightening of the wrists.
3 Make a fist — hold the arm at right angles from the elbow. Make a fist and tense it, and the whole of your arm. Hold for two to three seconds, then relax and let the arm flop to your side. Repeat three times. This will help the blood flow and tone the muscles.
4 Neck muscle stretch — try to make a double chin, to stretch the muscles at the base of the neck. Hold this position for two to three seconds and repeat three times. Always stretch very slowly.
5 Lower back loosen — standing with your feet a shoulder-width apart, slowly circle your hips five revolutions to the right and then five revolutions to your left.
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April 18th, 2007, 02:13 Posted By: wraggster
News from Play Asia
Seiken Densetsu: Heroes of Mana is a real-time strategy role-playing game for the Nintendo DS. The game takes place 19 years before Seiken Densetsu 3, and features an all new cast of characters, as well as a few returning heroes from Seiken Densetsu 3. Take control of Roger, a skilled sword combatant in the Pendan Kingdom army. Using an air ship as your base, summon monsters to defeat oncoming enemy attackers.
Square-Enix's Seiken Densetsu: Heroes of Mana for Nintendo DS™ is now available at discounted US$ 19.90 only.
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April 18th, 2007, 02:18 Posted By: wraggster
New from Play Asia
features
Sudoku Gameplay - Zendoku incorporates martial arts themes and colorful symbols in an innovative twist to the massive puzzle craze sweeping the globe.
Fun Battle Action - Utilizing the Nintendo DS stylus and microphone, defend yourself from and reflect enemy attacks. Blow away obstacles, spin vault handles, block punches and much more!
Engaging Characters - Challenge diverse and colorful characters from Ninjas, Karate Masters, Samurais and more, each with unique storylines and special abilities.
Game-Sharing Function – Multiple players can compete in wireless mode, even if only one player has a game cartridge inserted!
Unlockable Content – Unlock new characters and attacks in Quest mode.
Infinite Puzzles – You'll never run out of puzzles with Zendoku’s infinite puzzle generator!
description
Zendoku is a martial arts-themed, puzzle battling game based on the enormously popular logic game, Sudoku. Experience fun and intuitive puzzle-battle gameplay in numerous single and multiplayer game modes. Challenge and defend yourself against a range of engaging martial arts-themed characters to win battles and advance. With a carefully considered learning curve, entertaining storylines and addictive gameplay, players everywhere will soon master the art of Zendoku.
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April 18th, 2007, 02:34 Posted By: wraggster
via games digest
Both Wii and PS3 have web browsers, but it's fair to say that internetweb surfing is very much a secondary feature for both. It's all about the games really, with a side-order of Blu-ray goodness in PS3's case. However, Web 2.0 will be a factor in both, for example Sony's upcoming Home virtual world, and Nintendo's connected News Channel and Forecast Channel.
Nevertheless, it's fair to assume that a decent chunk of Wii and PS3 owners will use the consoles for at least some regular web surfing too. So how do the respective browsers compare when faced with 15 of the most popular Web 2.0 sites? I tested them out on the likes of MySpace, YouTube, Flickr, Facebook and Last.fm to see how they performed.
Each site gets a mark out of 2. 0 points means it didn't work properly. 1 point means it worked partially, and 2 points means it worked well. Note, this is as much a test of how well the websites are designed as of the console browsers. Read on to find out which console scored higher.
1. eBay (www.ebay.com)
The world's top auctions website works like a dream on both Wii and PS3, allowing you to sign in, browse for items, and splash your life savings on as many crap porcelain guinea pig ornaments as you like. Neither console has any problems. Wii: 2 points. PS3: 2 points.
2. Amazon (www.amazon.co.uk)
I'm starting with easy ones here: Amazon is mainly text with a few pics, just like eBay. Neither Wii nor PS3 has any problems coping with the site. And before you scoff that console gamers don't read books, there's a huge selection of games and hardware available too. Wii: 2 points. PS3: 2 points.
3. MySpace (www.myspace.com)
How will the world's largest social networking site fare on the next-gen consoles? On the profile-editing and messaging side, it's absolutely fine. But a big part of MySpace is its band profiles, where you can listen to tunes. Wii can handle the embedded players, but PS3 can't. On both consoles, video is no-go. Wii: 2 points. PS3: 1 point.
4. Bebo (www.bebo.com)
Another social networking site with music and video content, and arguably one that The Cool Kids rate more than MySpace these days. Once again, you can do all the profile-editing and friend-adding you want on both consoles, but this time the embedded tunes work on both too. However, videos won't play on either. Wii: 2 points. PS3: 2 points.
5. Facebook (www.facebook.com)
This is purely about social networking, and the site is picking up a head of steam now non-students can sign up. With less of a focus on music and video, it's handled with ease on both consoles, with all the features surviving intact. Wii: 2 points. PS3: 2 points.
6. YouTube (www.youtube.com)
How will Google's super-popular video-sharing site fare on games consoles? Not half bad, actually. Both Wii and PS3 can search, browse and most importantly play the site's videos. Wii point blank refuses to let you upload your own videos though, while PS3 does, but only if they're in a format that it recognises. Wii: 2 points. PS3: 2 points.
7. Flickr (www.flickr.com)
What about photo-sharing? Wii is fine for browsing other people's photos, as well as your own photo stream. You can't upload new pics though, which is a pain. PS3 can also handle the browsing, but more importantly, it can upload photos too. The scoring is slightly different here, as I'd argue uploading is more important for using Flickr than it is for YouTube. Wii: 1 point. PS3: 2 points.
8. Vox (www.vox.com)
Six Apart's blogging cum social-networking service is slick and easy to use on PC, but what about on consoles? It works on Wii, but isn't totally comfortable to use, due to some weird on-screen formatting. It's not fun on PS3 either, being sluggish and not letting you upload photos with your posts. Wii: 1 points. PS3: 1 point.
9. Gmail (www.gmail.com)
On both consoles, Gmail has an irritating habit of filling the text-entry box with the entire email you're replying to, and making you scroll back through it to reply. Apparently you can turn this off within Gmail, but that's not ideal if you're also using it on a PC or Mac. Otherwise, though, it works well – and is fine if you're just checking emails. Wii: 1 point. PS3: 1 point.
10. Twitter (www.twitter.com)
The Hot New Thing in Web 2.0 circles, Twitter is about 'micro-blogging' – short 140-character summaries of what you're up to. The site itself is stripped-down and simple, so it works marvellously on both consoles. Plus, if you don't have a wireless keyboard hooked up, the shorter messages are less painful to tap in on the on-screen keyboards than full blog posts. Wii: 2 points. PS3: 2 points.
11. Bloglines (www.bloglines.com)
Web-based RSS aggregator, which is one of the best ways to monitor news feeds on a computer. On Wii, it works perfectly. On PS3, it doesn't work at all, not allowing you to open your feeds. Wii: 2 points. PS3: 0 points.
12. Digg (www.digg.com)
Excellent tech news community, although it's expanded to other subjects too. It works very well on the Wii, although for understandable reasons (no copy'n'paste) it's tricksy to submit your own stories for others to Digg. On PS3, it works, but the formatting is well and truly screwed up on-screen, making it a bit of a headache to view. Wii: 2 points. PS3: 1 point.
13. del.icio.us (www.del.icio.us)
Social bookmarking site, where you can save your favourite links, tag them, and view other people's. However, on both Wii and PS3, you're restricted to just the latter, although you can save other people's links as your own. Wii: 1 point. PS3: 1 point.
14. Google Maps (maps.google.co.uk)
Google's very own mapping service works like a dream on the Wii, letting you search for locations, then view maps or satellite overhead photos. However, it inexplicably doesn't work at all on PS3, with dodgy formatting and broken search facilities – which after all, is how you actually find places. Wii: 2 points. PS3: 0 points.
15. Last.fm (www.last.fm)
Finally, how does this innovative personalised streaming music service shape up on Nintendo and Sony's consoles? I didn't expect it to work, yet on Wii it works smoothly, pumping your personal radio streams out of your telly or attached speakers. On PS3, it does work, but the experience of using the site is less smooth, including some snags signing in. Wii: 2 points. PS3: 1 point.
CONCLUSION: Wii 26 - 20 PS3
Victory goes to Opera's Wii browser, hurt by the fact that two sites (Bloglines and Google Maps) didn't work at all on the PS3 browser. However, it's worth stressing that PS3's ability to upload photos and (possibly) video gives it an advantage if you're big on this user-generated content lark. Also, these findings could easily change as various sites get a redesign, either for the better (they're configured to autodetect a console and adapt accordingly) or for the worse (they use new plug-ins that aren't supported by the consoles).
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April 18th, 2007, 02:46 Posted By: wraggster
Krullo has released a new version of the Nes Emulator for the Gamecube/Wii
Heres whats new
April 15th 2007
* Directory support when loading from SD card. Thanks JLF65!
* Uses the februari release of libOGC.
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April 18th, 2007, 02:55 Posted By: wraggster
DWedit has posted a new version of the GBC emulator for the GBA/DS:
New build...
Major changes since the last build is that plenty of code got rewritten. Many off-by-one-scanline graphical errors were corrected. Since so much code was rewritten, may possibly be buggy.
* Adjusted timing code, Many off-by-one scanline errors were fixed. Notably in Zelda oracles, Super Mario Land, Dragon Warrior 3, etc.
* Rewrote scanline-buffer code. Properly supports split windows, fixes Oracle of Ages intro, Donkey Kong, etc. Faster too. Also fixed bugs where window was displayed one scanline too far down.
* Double Speed = Timers now doubles length of vblank period when the GBC uses double speed. Fixes glitches in Balloon Fight GB.
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April 18th, 2007, 03:00 Posted By: wraggster
via dsfanboy
Final Fantasy XIII will be an odd beast, containing a primary entry (currently an exclusive for the PS3) and several spin-off titles, a la Final Fantasy VII; the collection as a whole will be entitled Fabula Nova Crystallis. However, only two spin-offs had been announced: Final Fantasy XIII Versus, also for the PS3, and Final Fantasy XIII Agito, available for mobile phones. These were apparently the only planned titles until the above (beside?) picture surfaced, clearly showing at least three more unknown entries in the series.
Square-Enix knows how unbelievably profitable the DS is, and recently released review scores of FFXII: Revenant Wings will ensure solid sales in Japan. Personally, we find it hard to believe that one of these titles won't be coming to the DS, and heck, who knows ... there might even be a Wii title in there too.
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April 18th, 2007, 03:05 Posted By: wraggster
Constellations DS is a program making it possible to visualize the constellations and stars of the night sky. The goal is double:
- To help to locate the constellations present, outside by a beautiful night.
- To give a reference of simple, practical and portable pointing with the astronomers amateurs (who use a portable computer most of the time, not very practical and rather fragile).
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April 18th, 2007, 03:09 Posted By: wraggster
Chishm has made an update to Nitro Hax the action replay clone for the DS:
Version 0.82 is now available from the usual place (see first post in topic). Hopefully supports Animal Crossing now. If you are using an XML file from Datel, it should interpret the master code correctly (thanks to kenobi for help decoding it).
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April 18th, 2007, 03:13 Posted By: wraggster
Aurelio has updated the Operating system for the DS:
Finally I have released the version 0,2 of my DsOS.
innovationes are not many but in these last times they have been engaged with the school therefore have not gone a lot ahead with the progetto.Però in order to make to see that I was still alive and that I was continuing the plan.
Here the innovationes:
Added the possibility to use an own song like sveglia.Per making it you enough to put rows called sveglia.raw in a called folder dsos that it must be found in the root.Per to convert the rows in raw used Switch that you can unload free of charge from here
Reduced the space occupied from the dsos from the program in fact I have reduced give approximately 1MB only 194KB.
PS:nella converisone of the song set up mono to 8bit and 11025Khz.
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April 18th, 2007, 03:17 Posted By: wraggster
schlegel11 has updated his fart simulator for the DS using a much newer version of paslib which fixes multiple problems.
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April 18th, 2007, 03:20 Posted By: wraggster
New version of DS Game Maker released:
Okay the BETA has been and gone, now it is version 1.0.
Changes:
* Image transparency (Magenta is replaced with transparent).
* Makes sure you don't use image sizes that don't compile in properly.
* Sprites can snap to grid.
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April 18th, 2007, 03:29 Posted By: wraggster
via ign
Arthur Suydam isn't a name familiar to most gamers. But comic-book fans know Suydam for his recent work on Marvel Zombies. Suydam's twisted undead versions of classic Marvel covers became a huge hit over the past year. Now the talented painter is taking aim at the world of videogames. Suydam has created the cover to Secret Stash Games' newest DS title, Touch of the Dead.
"Arthur has inspired zombie lovers around the world -- his stylized work captures the true essence of the zombie and who they were before they became the undead," said Kevin Gill, Senior Marketing Manager for Eidos North America. "We couldn't be more excited to have such a renowned artist contributing to Touch the Dead. For the first time, a game's box art will be as collectable and exciting as the game itself."
"Art that truly captures the spirit of its subject is my passion and Eidos presented me with a great opportunity to create art for a whole new audience," said Suydam. "It is immensely exciting to find a way to bring art and technology together and to be a part of that. Touch the Dead is the perfect game for me -- zombies are what I do best!"
Touch the Dead arrives in stores later this spring.
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April 18th, 2007, 03:31 Posted By: wraggster
via ign
Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.
Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.
The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.
Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.
Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.
Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.
We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat.
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April 18th, 2007, 03:34 Posted By: wraggster
You've read about the first ten minutes of the game, have undoubtedly seen countless videos, and now it's time to get into the real meat of Pokemon Diamond and Pearl. Our weekend was filled with battles and adventure (after all, we want to be the very best, like no one ever was) and as we're now more than 15 hours into the DS sequel we've got plenty to share.
Pokemon Diamond and Pearl follow the adventures of an unnamed soon-to-be champion (that's you) as he/she trek through the land of Sinnoh. It's a new world with new species, but for Pokemon veterans it's going to look very similar to any of the other locals from previous games. The goal is to capture as many pocket monsters as you can, raising them to do friendly-but-deadly battle with other Pokemon, and collect badges from Pokemon Gyms across the lands. Along the way you'll battle rivals, thwart the plans of the new "Team Galactic", and capture and raise your army of critters in hopes of becoming the greatest Pokemon master the world has ever seen. Epic, huh?
From the get-go, Diamond and Pearl play out very similar to their predecessors. You'll select a name for yourself and your rival, eventually select a starter Pokemon (through a crazy series of events this time), and be on your way through the world of Sinnoh. Per usual a player can carry up to six Pokemon with them as a team, and all other Pokemon captured will be blasted to a storage computer for later use. Any monster that battles gains experience, and can eventually learn new techniques and evolve into stronger Pokemon.
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April 18th, 2007, 18:28 Posted By: wraggster
press release:
Enabling race drivers to create their own championship circuits, Codemasters today announces Race Driver: Create & Race, an original title in the exhilarating motorsport series, coming exclusively to Nintendo DS this summer.
Race Driver: Create & Race has been designed from the ground up for Nintendo DS and lets players thrash the most formidable sports cars through closely-fought races on the world’s most prestigious circuits… and then lets players create their very own circuits with a full track construction kit.
Using the Nintendo DS stylus, the game’s track editor lets players select and place race track elements, such as hairpin corners, long straights and chicanes, to design unique circuits. Once all the pieces are placed to perfection, players can take to their track and experience exactly what it’s like in aggressive multiple car races.
In addition to the track editor, the game features 32 real-world circuits – from Silverstone and the Nurburgring to Bathurst – and 25 officially licensed race cars, including the Koenig GT, the AMG Mercedes C Klasse DTM, and the Chevrolet Silverado Truck.
Making use of the Nintendo DS Wi-Fi connection capabilities, players can challenge others to races on the game’s official tracks as well as the circuits of their creation. Race Driver: Create & Race also enables up to four players to go head-to-head in races gamesharing from only one cartridge. Further championships and cars can be unlocked from the World Tour Mode and then raced in realtime online and ad hoc multiplayer modes.
Prepare to get creative with chicanes and more as Race Driver: Create & Race charges out of the pits exclusively for the Nintendo DS this summer. Check out what’s under the hood at www.codemasters.com/createandrace.
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April 18th, 2007, 18:29 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, has teamed up with leading digital content provider, Majesco Entertainment to distribute a number of new Majesco titles to European and Australia territories.
The partnership will predominantly focus on Nintendo DSTM and Wii console titles including; Cake ManiaTM, The New York Times Crosswords, MechAssaultTM: Phantom War and Nancy DrewTM: The Deadly Secret of Old World Park for DS and several as yet unannounced Wii console titles.
“There is an obvious synergy between Eidos’ focus on the casual games market and Majesco’s expertise in this field,” said Ian Livingstone, Product Acquisition Director, Eidos. “This is just the start of an exciting relationship with Majesco and furthers our commitment to casual games.”
"This partnership with Eidos provides us with a focus that our mass market games will really benefit from, and is a natural progression in our company’s evolution. It’s also a fantastic opportunity to work with some of the best professionals in the industry while benefiting from a proven international distribution network,” said Jason Dutton, Managing Director, Majesco Entertainment International.
Eidos will distribute eight of Majesco’s titles by this summer, with more than 15 other titles to follow.
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April 18th, 2007, 18:29 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, has teamed up with leading digital content provider, Majesco Entertainment to distribute a number of new Majesco titles to European and Australia territories.
The partnership will predominantly focus on Nintendo DSTM and Wii console titles including; Cake ManiaTM, The New York Times Crosswords, MechAssaultTM: Phantom War and Nancy DrewTM: The Deadly Secret of Old World Park for DS and several as yet unannounced Wii console titles.
“There is an obvious synergy between Eidos’ focus on the casual games market and Majesco’s expertise in this field,” said Ian Livingstone, Product Acquisition Director, Eidos. “This is just the start of an exciting relationship with Majesco and furthers our commitment to casual games.”
"This partnership with Eidos provides us with a focus that our mass market games will really benefit from, and is a natural progression in our company’s evolution. It’s also a fantastic opportunity to work with some of the best professionals in the industry while benefiting from a proven international distribution network,” said Jason Dutton, Managing Director, Majesco Entertainment International.
Eidos will distribute eight of Majesco’s titles by this summer, with more than 15 other titles to follow.
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April 18th, 2007, 18:34 Posted By: wraggster
Pre-orders for the upcoming Pokémon® Diamond and Pokémon® Pearl video games for the portable Nintendo DS™ have topped one half million in the United States, and Nintendo is advising fans to brace themselves for the next wave of Poké-mania. Based on the huge pre-sales for Pokémon Diamond and Pokémon Pearl, Nintendo expects them to be among the top-selling games for all of 2007.
With four days to go until they arrive, more than 533,000 pre-orders have been taken for Pokémon Diamond and Pokémon Pearl. Already these games have more than doubled the pre-sale numbers of Pokémon FireRed and Pokémon LeafGreen, which launched in 2004. Pokémon FireRed and Pokémon LeafGreen went on to sell more than 3.4 million combined in North America.
Pokémon Diamond and Pokémon Pearl have consistently ranked among the top-selling video game products on Amazon.com, and there are still four days until launch.
Pokémon became a nationwide hit the instant it arrived in the United States in 1998. Now a new wave of Pokémon excitement is on its way, complete with more than 100 new Pokémon characters, the ability for players to battle wirelessly on Nintendo® Wi-Fi Connection and voice-chat abilities, which act like a cell phone but with connection among friends only.
The Official Nintendo Pokémon Diamond and Pearl Player's Guide also will be available at retail on April 22. For more information about the games, visit www.Pokemon-Games.com
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April 18th, 2007, 21:37 Posted By: wraggster
Nintendo has swooped in to publish the Resident Evil: Umbrella Chronicles and the Wii version of Resident Evil 4, which it has dated for Europe on June 29th.
Umbrella Chronicles meanwhile is still pencilled in for a vague "2007" release, and features lots of previous game chopping and lightgun-style play we're not completely convinced about.
Resident Evil 4 Wii Edition builds on the brilliant GameCube and PS2 versions by letting you wave the Wii Remote around like a nutter, slashing baddies with your knife and going mental in new Wii-enabled QTE sequences.
The exclusive Ada Wong missions in the PlayStation 2 version will also be included, along with true 16:9 support which didn't feature in either of the other two editions.
Is this finally the ultimate version of Resi 4? We've got a sneaking suspicion we'll be re-purchasing Leon's village adventure come June.
via cvg
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April 18th, 2007, 21:39 Posted By: wraggster
SNK will begin its Wii Virtual Console onslaught this summer with Neo Geo classics set to make their way onto the download service.
SNK president, Ben Herman, told IGN: "We're aiming for a worldwide release, so that it's available for all regions at once. As far as the date, we're looking to start releasing games around mid-summer of this year."
Herman detailed plans to bring a consistent flow of Neo Geo games to the VC on a monthly basis. "We don't want it to be sporadic with one game here, and two or three over the next few months. We really want to have a flow where there are a couple of games available each month, and we'll keep adding to the library that way," he explained.
Which games will SNK bring to the Wii first? Herman wasn't specific, but did say the company would "go through the entire library finding games that consumers want and that we feel have enough support", with prices planned to sit just above Super NES games, which cost 800 Wii Points (roughly £6).
via cvg
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April 18th, 2007, 23:11 Posted By: wraggster
via kotaku
Go Nintendo got their hands on this scan from an unnamed gaming magazine written in Spanish. It shows what appears to be a new Crash Bandicoot, perhaps Crash of the Titans, which will be heading to the Wii, DS and GBA this October. GBA? I thought that was dead.
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April 18th, 2007, 23:11 Posted By: wraggster
via kotaku
Go Nintendo got their hands on this scan from an unnamed gaming magazine written in Spanish. It shows what appears to be a new Crash Bandicoot, perhaps Crash of the Titans, which will be heading to the Wii, DS and GBA this October. GBA? I thought that was dead.
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April 18th, 2007, 23:14 Posted By: wraggster
via joystiq
Update: As expected, the Wikipedia entry has been removed. The short life of the exceedingly dubious DJ Max Portable DS is over, suffering from a fatal "speedy deletion," and with it, our hopes of getting a North American DJ Max release, regardless of console!
A new Wikipedia entry (marked for "speedy deletion") appears to contain details about a DS version of DJ Max Portable, South Korean developer Pentavision's Beatmania-like rhythm action game. While the entry claims to have culled its info from an announcement posted on the Pentavision website (reproduced on Wikipedia), a quick trip to the company page led to a dead end, as did an email to the address listed there.
According to Wikipedia, DS's DJ Max will be nearly identical to the pair of existing PSP titles, which have enjoyed a cult following among importers with dainty fingers. The entirely suspect image accompanying the entry suggests that the DS version will contain an "Online Battle" mode, which is a key component of Pentavision's PC MMO DJMAX, from which the handheld series is descended. Neither the PSP original nor its sequel includes such a mode.
DJ Max Portable DS is purportedly scheduled for release (in Korea) this September and would include an English-language option. "We think that the Nintendo console will bring the game to more players, because the Nintendo handheld has more sales than the PSP," declares a reported translation of the announcement. Sounds like flamebait, not a press release.
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April 19th, 2007, 03:07 Posted By: wraggster
Eke-eke has updated his Gameboy emulator for the Nintendo Gamecube & Nintendo Wii.
Heres the release info:
17/04/2007:
. added SRAM, RTC & STATE load/save support
. added GUI and configurable options menu
. corrected Sound Samples conversion (thanks to Softdev)
. changed Sound Buffering Technic(changed to "head/tail" technic used by Softdev in NeoCDredux)
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port as it doesn't need GCLinux to run, only load the DOL into your console using various methods and have fun !
Features:
- Gameboy and Gameboy Color emulation with sound
- DVD & SDCARD support for rom loading
- support for 8MB roms
What's missing (work in progress):
- a nice GUI (for this wip, I quickly copypasted SMSPlus Gui sources)
- SRAM, Savestate and RTC loading/saving support
- User Configurable emulator options (to replace original .rc files support)
Menu:
Play Game : Run the game you just loaded or return to game
Reset Game: Reset emulator
Load from DVD: DVD must be ISO9660
Load from SDCARD: Roms must be placed in a directory named GBROMS
On DVD or SDCARD, the maximum number of files per directory is 1000. You CAN use subdirectories.
Stop DVD Motor: save the DVD Lens life
SD/PSO reload: if you used SDLOAD to load the DOL, come back to SDLOAD menu
Options & STATE Managment are not yet functionnal.
In-Game:
- Z Button let you come back to the menu when playing a game
- A is Button A
- B is Button B
- START is START Button
- X is SELECT Button
Thanks to Sofdtev for the generic libogc porting & GUI display sourcecode !
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April 19th, 2007, 03:15 Posted By: wraggster
Crunchy2 has released a new version of the Snes emulator forthe Wii/Gamecube. Heres the release details:
Here for all to try is version 2.0.1b1 of Snes9xGx. Note that I've, at the moment at least, only unofficially taken over this project, though I wouldn't mind being the lead. Alas, this current release does not incorporate any of the changes (other than eke-eke's) that have appeared in other peoples versions since softdev stopped developing it. I intend to take a look at that stuff and incorporate what seems good, but have not done so yet. Obviously I want to hear from everyone with regard to what you do and don't like about this version, what's missing, bugs, etc. Please note that there are no performance improvements in this version over the most recent release by eke-eke, but feel free to complain anyway. I don't mind.
Here is what is included in this new release. Note also that I've dropped the WIP naming scheme and am instead going with a 2.0.1b1 type naming scheme. This is a beta, so use at your own risk! Also note that the name may change at some point, but for now the old name is being used.
Having said all that, here is what I've added:
1. Automatically loads SRAM from the memory card in SLOT B when you load a game and then immediately starts running the game. Note that if there isn't a card in SLOT B it will report that it couldn't load a card in SLOT B, but will work OK, just without autoloading the SRAM. Note also that an actual SRAM save for games isn't required, just a memory card in slot B. If there is no SRAM save for the game on the card it won't load an SRAM and won't bother you with that fact, the game will just start running. If there is an SRAM save, it will load it and then start the game.
For best results, keep a memory card in Slot B! It's a simple as that! This can be an Action Replay memory card, incidentally, so no need to swap that card out if you have and use one!
2. If you manually load SRAM after having already loaded the game it now automatically does a soft reset of the game for you - you don't need to do this manually any more.
3. Option (on a per-game basis, and defaulting to OFF) to automatically save SRAM every time you return to the menu. Enable this feature in the Emulator Options submenu for each game you want it enabled in, and be sure to save SRAM after doing so to make it "stick" (see #3)
4. Option to "Save SRAM Now" right in the main menu, which will save the SRAM (and game settings) to the memory card in SLOT B immediately (see #2)
5. Can now read version 1.43 SRAM saves and convert them - please note that loading a game with version 2.0.1b1 will result in the SRAM save no longer being compatible with version 1.43! So you might want to backup your current SRAM saves.
6. Can now read SRAM saves coming from other platforms (Mac, PC, Linux) and can also save SRAM in a format readible by those other platforms (but see important known bug noted below with regard to saving an SRAM to SD card). To use this feature just load or save from SMB or SD card. It automatically figures out what kind of save you are trying to load, and automatically saves in a format readible by other platforms when saving to SD or SMB (yet still contains all the settings info.)
7. Smart memory card mounting tells you what to do if it can't mount the memory card and allows you do it right then and there (in short, if it can't mount the card you need to remove and re-insert the card, then press A - it tells you do this if it is needed.
8. Reworded and rearranged the menus a bit.
9. Miscellaneous other under-the-skin improvements.
10. If you make a bootable DVD of this, you can optionally put your ROMs on the DVD within an "SNESROMS" folder at the top level of the DVD. If you do this then when you choose to load a game from DVD it will default to showing you the SNESROMS directory. If you don't have an SNESROMS directory on the DVD it will do as before and show you the top level of the DVD, warts and all.
11. Healthy dose of FUN added for free!
Known bugs:
- Saving an SRAM to SD card does not work! Loading and Saving an SRAM from/to SMB works fine, and loading an SRAM from SD works, but if you save an SRAM to SD the file gets corrupted. I don't yet know why and could use help with this.
- Probably other problems I haven't run into yet
About the use of a memory card in Slot B: See post #15 in this thread below for a detailed explanation of why I do this. In short, it is so we have a known place for preferences and data to be saved to and loaded from. I use Slot B like a disk drive. It will allow us to make the program a lot more like an emulator on a computer, and easier to use - it's perhaps worth noting that I started my modifications to Snes9xGx in an effort to make it easy for my 4 and 6 year old boys to use. So, if you don't have an extra memory card, buy a cheap used one on ebay or elsewhere and just keep it in slot B, or buy an Action Replay and use it's memory card which has to be in slot B anyway.
The binary download comes in compressed .7z form and when uncompressed it, confusingly I must admit, ends up as the file "snes9x150.dol", in spite of this being Snes9xGx 2.0.1b1. I'll change the file naming scheme with the next release.
HOW TO USE THE DOL FILE
---------------------------------
If you are using an SD Card adaptor (SD Gecko or equivalent), set up your SD card (and Action Replay if you are using that to load SDLOAD) as instructed, then copy the "snes9x150.dol" file to your SD card. Also create an "SNESROMS" folder at the top level of the SD card and put all of your SNES roms in there. Insert the SD card into your SD card adapter, plug that into slot A. For best results, insert a memory card into slot B (or just keep the action replay memory card in slot B). Boot SDLOAD via Action Replay or however you do that, and run "snes9x150.dol" via SDLOAD.
If you are making a bootable DVD, I recommend, though it isn't required, creating an SNESROMS directory at the top level of the DVD and put your SNES roms in there - see note number 10 above. For example, if you are using "BootableDisc3" to create your bootable DVD, then, in addition to renaming "snes9x150.dol" to "bootldr.dol" and putting that into "my_bootable_disc", also create a folder called "SNESROMS" within "my_bootable_disc" and copy all of your SNES roms into there. Then run BootableDisc.bat and burn the resulting iso file to DVD. See the documentation that came with "BootableDisc3" for details on using that tool - there's more to it than this!
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April 19th, 2007, 03:25 Posted By: wraggster
Alekmaul has released a new version of his Colecovision emulator for the Nintendo DS:
New design (thank you in Lobo )
New interface
Addition of DrZ80 like CPU (thus a little faster )
Modification of the savestates, the old ones do not function any more
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April 19th, 2007, 03:48 Posted By: wraggster
3D_geek posted this news/release:
I'd appreciate any constructive comments you guys might have.
I'm starting a new job as a professional games programmer with Midway at the end of the month - and beyond that point, I don't think it would be appropriate for me to be doing much OpenSource games work - so I hope to get Hardball finished and OpenSource it sometime in the next 10 days. It's all a bit of a rush - but it's getting there!
Anyway - all that's left is sound effects/music - plus some special case collision detection (so you can actually score goals by shooting the ball into the 'crane buckets' and so the AI code knows where to aim for when it scores goals). There are also some final bits like scoring and some icons on the bottom screen to show who has the ball at the moment - plus 'game over' and restart code. (I've temporarily rigged the 'X' button to score a goal whenever you push it so I can test my 2D stuff - that'll get fixed in the next version). Right now you can play all four characters so I can check out the animation but eventually (of course) you'll only be able to play as one of the two guys on your team.
I hope to have time to try some multiplayer stuff with WiFi networking - but it's looking a bit tight on time - so maybe not.
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April 19th, 2007, 03:50 Posted By: wraggster
via dsfanboy
If you don't want to (or can't) try the flash-based preview of Nodame Cantabile DS, you can always kick back and watch this video. Not into this kind of thing? Maybe you should give it another try, because we have seen the future, and it is the rhythm game ... at least, it seems to have a lock on a big part of the DS's future.
The game is out for the DS this week in Japan.
Video Here
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April 19th, 2007, 03:51 Posted By: wraggster
via gonintendo
VIZ Media, LLC (VIZ Media), one of the entertainment industry’s most innovative and comprehensive publishing, animation and licensing companies, arrives at MIPTV this year, Booth # A012, with a variety of exciting properties for both North American and International markets. Held in Cannes, France, April 16 though April 20, MIPTV is the global content event for co-producing, buying, selling, financing and distributing entertainment content across all platforms.
MIPTV provides the key decision-makers in the TV, film, digital and audiovisual content, production and distribution industry with the only market conference and networking forum to discover future trends and trade content rights on a global level.
VIZ Media will feature a rich selection of properties including several that presently air on Cartoon Network in the U.S., YTV in Canada and other International broadcasters. Brands being showcased at MIPTV 2007 include: BLEACH, 52 episodes x 30 minutes BLEACH, by creator Tite Kubo, is an animated, hyperkinetic, all-purpose, ghost-busting action series targeted to teens. BLEACH is the story of an average 15 year-old, Ichigo Kurosaki, who was born with the ability to see ghosts. When a Hollow attacks his family – a malevolent lost soul – Ichigo encounters a Soul Reaper and absorbs her powers. Now he is dedicating his life to protecting the innocent and helping the tortured souls find peace. A dedicated website is forthcoming at bleach.viz.com.
MEGAMAN STAR FORCE - 13 episodes, 20 minutes each In the year 220X, a new technology has been developed to enable contact with extraterrestrial life forms. A mysterious accident occurs during the first communication attempt and Geo Stelar’s father, an astronomical scientist, disappears. After the accident, Geo is determined to follow his father’s footsteps and unravel the secrets surrounding the disappearance. Geo finds his father’s visualizer, which allows him to see invisible electromagnetic waves, and soon after witnesses a fight between two sporadic waves, one of which unexpectedly rushes toward him! Geo learns that what he’s seen isn’t an electromagnetic wave, but an extraterrestrial life form - Omega-Xis, and FM-ian who has escaped his home Planet FM with the mysterious Andromeda Key. Other FM-ians are determined to destroy Planet Earth and release FM viruses to succeed in their cause. When Geo and Omega-Xis merge by exchanging electromagnetic waves, they become Mega Man - the only one who can protect humankind and save the planet!
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April 19th, 2007, 03:53 Posted By: wraggster
via dsfanboy
Developer Atlus admits that it will have a tough time selling Etrian Odyssey to anyone who isn't already a fan of dungeon crawls or other niche genres. As great as a turn-based, first-person RPG might sound to some of you, it's rare for that kind of game to register even a blip on the radar of most gamers or gaming media.
Atlus has been updating Etrian Odyssey's official site with promotional webcomics, the first of which proposes how the title can attach itself to current trends and elbow its way to the front of the crowd. Likening the game's dungeon crawl experience to Brain Age is a huge stretch, but we have to applaud the creative approach.
More Info
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April 19th, 2007, 03:58 Posted By: wraggster
New software from the g6 team:
heres whats new:
1. Resolve "0988- teachers HITMAN REBORN! family," the only safe mode of operation , can now be printed in the normal use of rapid game
2. Resolve "0990- Mario Kart DS (Korea)" can not operate. now included in the normal use of rapid game
3. Resolve "0991- Koudaiyaoguai sprint (Korea)" can not operate. now included in the normal use of rapid game
4. Address "pockets of strength 0992- baseball (South Korea)" can not operate. now included in the normal use of rapid game
5. Update the "singer" smart arsenals Before 1006, all NDS games are automatically read and the allocation of mandatory use of Chinese name of the game show.
http://www.gbalpha.com/China/index.htm
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April 19th, 2007, 04:00 Posted By: wraggster
New software update from the m3 team:
heres whats new:
1. Resolve "0988- teachers HITMAN REBORN! family," the only safe mode of operation , can now be printed in the normal use of rapid game;
2. Resolve "0990- Mario Kart DS (Korea)" can not operate. now included in the normal use of rapid game;
3. Resolve "0991- Koudaiyaoguai sprint (Korea)" can not operate. now included in the normal use of rapid game;
4. Address "pockets of strength 0992- baseball (South Korea)" can not operate. now included in the normal use of rapid game;
5. Update the "singer" smart arsenals Before 1006, all NDS games are automatically read and the allocation of mandatory use of Chinese name of the game show.
http://www.m3adapter.com/
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April 19th, 2007, 04:09 Posted By: wraggster
Link_of_Hyrule has posted a new version of Chex Quest DS, a mod for Doom DS.
I added the extra files you need to run chex quest ds and i added the correct sounds but I dont know how to enable music wish doom ds yet but it would be awsome if we could get that working the music files are in the .wad files but they are not playing ill update you when i find out how to do this please know that im new at this stuff and i credit the original makers of doom ds for all thier coding all i am doing is making the chex quest .wad files work with it.
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