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April 1st, 2007, 11:25 Posted By: wraggster
New from Divineo China:
Now the Wii can look fun as well as play fun! XCM are back and bring their years of replacement case development to the mighty popular Wii. I-Case is a complete, high quality and colourful replacement shell for the Wii console. It’s perfect for those gamers who want to inject their Wii with further healthy does of fun and make their console stand out from the rest. Boasting a simple installation procedure, virtually anyone from young gamers to your Gran could install the I-Case! Initial colours available include Chrome, Crystal Blue and Black.
Includes matching color stand and special Tri-wing screwdriver for installation.
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April 1st, 2007, 11:27 Posted By: wraggster
via engadget
As of writing, there's still a few hours to go until the day that pranksters worldwide like to call their own. Unfortunately that doesn't mean we get to escape from the droll task of reporting on outlandish and suspect game console rumors. This latest one is the most unlikely example we've seen for a while and it's not just the claimed features that stir our suspicions. The premise of the "Wii-volution" rumor is that Nintendo is on the verge of releasing a version of the Wii with an HDMI port and a 160GB Hard Disk Drive integrated into the base of the console. The evidence is an extremely pixelated and blurry photo which points to something on the panel of a black Wii. We're just speculating here, but we think that model could potentially be a developer's kit. And with that, we already feel stupid for in any way taking this kind of half hearted rumor seriously. Hopefully, tomorrow's efforts will be a lot more convincing.
Update: Not that we needed to tell you this, but the original source of the image suggests that this is definitely fake.
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April 1st, 2007, 11:38 Posted By: wraggster
via joystiq
With the Wii's focus on controls, how does a franchise like SSX handle the transition? Snowboarding -- and Wii-only SSX Blur -- lacks a direct relation to the Wii's motion sensitivity, but the game still translates to hand movements. The steering mechanic, which relies on Nunchuk twists, fits well; it even seems like it had always been a part of SSX.
The tricks, however, are mixed; simple remote flicks feel like a gimmick, while drawing shapes for Ubertricks only works some of the time. Overall, the controls work well enough to keep me playing, but I sometimes stop in frustration after consecutive, unrecognized moves.
As far as graphics, sound, and other review standards, those all hold up in Blur, but aren't my focus in this analysis. (Look up scored reviews for other opinions.) Instead, I'll further explain how Blur translates a thumbstick-and-button game into a tilt-and-flail experience.
I've been playing Blur since its release, unlocking all of the runs and many of the game's extra features. The steering controls feel natural; I just gently roll the Nunchuk to turn and push the thumbstick for a little extra movement. Blur lets users change the balance between the thumbstick and motion controls from being even to turning one up all the way and the other off. I ticked the default up slightly, emphasizing the motion while reducing the thumbstick.
Unlike basic steering, the tricks feel more detached from the game. Players flick the Remote in different directions to flip or twist. However, I often feel like I'm swinging the WIi Remote randomly for these basic moves; Remote flailing may be the successor to button mashing.
The precise Ubertricks -- which require drawing certain shapes with just the Remote or both controllers together -- sometimes work well and sometimes don't. I like the challenge of drawing hearts and loops in the air because it feels like an accomplishment when performed properly. (People who don't like drawing hearts in the air might as well eat kittens.) These shapes are far from the random flailing sense of normal flips and spins.
But even after many hours with the game, the Ubertrick recognition still feels too loose. Sometimes, I can't do a single trick after many successive attempts. Thankfully, Blur lets players practice these finicky tricks whenever paused, so I can re-learn them even in the middle of a run. Other times, the game credits me for a different Ubertrick that has similar shapes as the one I'm trying to perform. Maybe it thinks I'm close enough, and it wants to keep encouraging my spastic gestures.
Blur's gesture recognition is usually close, but it has enough disparity between my motions and its response to sometimes be frustrating. I still have fun playing Blur -- the physicality of the Wii complements action sports -- but it's a game I recommend with caveats. Hopefully the gesture recognition will be tuned in future games and isn't a hardware limitation of the Wii.
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April 1st, 2007, 11:43 Posted By: wraggster
via joystiq
Nintendo of Canada is raffling off six hand painted Wiis by Canadian artists. Why does Nintendo of Canada get all the cool contests? The last cool thing Nintendo of America ever did was the Dragon Warrior giveaway with Nintendo Power back in the day. Yeah, we just brought up some old-school stuff there!
To win such an artistic Wii you must be a citizen of Canada and a member of their My Nintendo club -- oh, and you have to be over 13 years old. Winners will be announced on or around May 9. The Wii certainly lends itself to some artistic reinterpretation. Although painting your Wii would probably void any warranty
More Info
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April 1st, 2007, 12:06 Posted By: wraggster
via the Dreamcast Junkyard
Moving on, I've decided to put together a list of the top 5 games on the Dreamcast that I believe would work really well if remade for the Wii, control wise. I may even consider sending Sega some of these ideas, as I'd love to see them get off their lazy arse's and make some games for the Wii other than Sonic and Monkey Ball. The Wii has the potential to be Nintendo's Dreamcast, and I don't mean that by sales fiures, but I mean that by just how pioneering it can be, but if everyone just keeps porting PS2 games over, we will never know.
5: REZ
While I can't see anyone (let alone Sega at the moment) pulling off a sequel to this well, the Wii remote would suit this game mighty well. Pointing at the screen would be your aim, and the B trigger would be the shooter, which you hold down than let go of. Pretty simple control then, but where the remote would be great for this game is the built in speaker and rumble. The game is all about how it responds to your actions in both of these departments. Even if it was just a direct port of the PS2 version, this would be great, as the game is pretty darn rare now too.
4: CHU CHU ROCKET
A no brainier, this. The Wii remote pointer could be used as the cursor, the d-pad could be used to place the arrow blocks, and the B trigger used to remove arrow block. This would be a much faster and simpler control scheme than the system used on the Dreamcast, which would make the multi-payer mode much more frantic and fun. If not a full fledged retail release, this could be a direct port with these new controls available on the Virtual Console (The Dreamcast cast is a very small file size). From a financial point for Sega, this would be instant cash as it would be dirt cheap to develop and publish online. Also, use the online features, like the Dreamcast one did, to exchange levels and play against others, this time without that annoying delay.
3: SPACE CHANNEL 5
Before reading on, watch this Youtube clip of a dancing mini game in Wario Ware Smooth Moves, followed by this YouTube clip of how it's actually played. Now, image this, but with Ulala on the screen instead, with the quality 'Simon says' style game play. Is this not a Wii game just begging to happen? It'd be the ultimate "look-like-a-tit-and-love-it" game. Rather surprisingly, no one has yet tapped into the potential of dance and rhythm games on the Wii (although Konami do have a DDR planned for it). No longer will you need to buy dance mats or press buttons, when you could just dance for real in front of your telly with nothing more than a Wii remote.
Imagine the game with visuals like this artwork above. How sweet would that be? It wouldn't be impossible, just look at Monkey Ball on the Wii.
What's more, a new chapter of one of Sega's main unique and under used franchise is exactly what the market needs right now. The Dreamcast was Sega at their creative peak, and they really need to start using some of the franchises created during that time more. You have a lot more properties under your belt than Sonic and Monkey ball you know, use them!
2: JET SET RADIO
While this may not seem obvious right now to many, I've thought about an entire control system for this, using both the Remote ad Nun-chuck. The Nun-chuck analogue would be used to move your character, and flicking it upwards would make you jump. Once you land on a rail, the remote could be titled left and right to keep your character in balance. The A button on the remote would be a new punch button, that will help you slow down the police.
But the real fun would come from how you spray graffiti. When making small graffiti while grinding, you simply use the B trigger if they are at your right, and the Z button on the Nun-chuck if to your left. When you approach a wall where you want to make a big graffiti, both the remote and Nun-Chuck become left and right spray cans. That's right, two cans at the same time. Instead of the Dreamcast games' analogue rotating, patterns and shapes will be displayed on the screen which you have to create using either the left or right cans, or both at the same time. I've even made a mock up above.
The Wii is capable of better graphics than an X-Box, so a leap in graphics from JSRF would be no problem. We don't want realism though, Jet Set Radio (like a lot of the games in this chart) is all about style. Forget the futuristic anime style of JSRF, go back to the more cartoon-y style of the Dreamcast original, then take that cartoony-ness up to a new level. How about making everything bouncier, like an old Betty Boop cartoon? This is probably just a cartoon fanatic talking here, but I would really like to see more games really attempt to be cartoon-y, like Florigan Bros and Wind Waker, and Jet Set Radio could be a good place to start. While the other systems are trying to push for the most life like graphics, the Wii could be all about artistic style.
Speaking of which, this may be just me, but I wanna see a game use the fish eye lens effect that was being used in the canceled Sonc X-Theme. maybe Jet Set radio on the Wii could take advantage of it? Distorted perspectives would be very funky.
1: SAMBA DE AMIGO
This should of been obvious from the start. As soon as the controls were revealed for the Wii, this was one of the first games I thought would work for the system. hell, this game is perfect for the Wii. It simply must be done. Not only would the controls be exactly the same, but they may actually be more accurate with the Wii remote if done right. Due to it's high price of the maracas and rarity of the games, not many people got to experience Samba De Amigo, but on the Wii the game could be easily released as a standard £35-40 game that any one could play with the Wii remote. Even if they just directly port the game it could be a hundred times more popular than it ever got the chance to be on the Dreamcast.
While there's nothing quite as daft as shaking two bright red plastic maracas about, a Wii mote and a Nunchuck, or even two Wii motes so you don't get that pesky wire, would be the next best thing. Wih these, the game could be played exactly how it was on the Dreamcast. The built in speaker on the Wii mote could recreate the rattle of the maracas. Take the control system from Ver.2000, all the songs from the Dreamcast games, add bunch of new songs, and possibly even include down-loadable extra songs, as well as a bunch of mini games, and you already have the perfect follow up.
Simply put, Sega could have the new Guitar Hero on their hands with this. The Wii has given them the perfect opportunity to see the full potential of this forgotten franchise. If Sega really want to be seen as a great game developer again, they need to stop publishing out sourced crap and retro collections and make real games again (I won't even go into the recent Sonic 360 disaster). This one would hardly even take a lot of work to develop, and could be an instant profit for the flawing company. Three words, Sega: MAKE. IT. HAPPEN.
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April 1st, 2007, 12:13 Posted By: wraggster
Denman has released a new version of the Snes emulator for the Gamecube/Wii, heres whats new:
- DVD automount fix (eke-eke) from 29.03.07 implemented
- Pal-Wii Support
- Freezing State to MemoryCard (zipped) implemented
needs only 9-16 blocks ,now you can save your game everywhere ;-)
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April 1st, 2007, 12:16 Posted By: wraggster
via wiili
Pat Glynn has released the public beta for his Half-Life 2 Wiimote mod. This allows users of Half-Life 2 for the PC to use a Wiimote and Nunchuk to control the game. For more information, go to his website and check it out. Please note that you must have a sensor bar above or below your monitor for it to work correctly.
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April 1st, 2007, 12:28 Posted By: wraggster
News from DrNeo:
thanks cory tooooo much,he make a very useful MK5 2M save memory test App,just run it then can check your save memory working perfect or not!
how to use:
[1] when you run it first time,just click it and start to excute the self-test and give out the testing report. If it's passed,then turn off your NDS.
[2] re-power on your nds and run this App again,it will verify the memory data automatical, if pass too,then mean your MK5 save system is working perfect and can keep the data after power off,100% QC pass.
download: http://www.neoflash.com/forum/index....ic,4061.0.html
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April 1st, 2007, 12:32 Posted By: wraggster
MangledLftThumb has updated RiverCrossingDS :
Added logic to track puzzle status (i.e. now, adds "- completed." beside puzzle number once you've managed to get hiker to other side of the river).
Added support to read/write libfat file to store puzzle status. "RiverCrossingDS.txt" should be in root directory. Use X to update status - file is automatically read when you press START. Works great for me on a GBAMP!!
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April 1st, 2007, 21:21 Posted By: wraggster
Circus has released Space Pong for the DS
And here I launch out in my turn for you present one of my three first creation of homebrew on DS made with PaliB. In fact this play was born yesterday in my head during a total trouble in front of my ordi (and yes it is the beginning of the holidays) thus I started and here are what I has just finished one hour ago. This play is the beginning of a being played MOD of pong has two out of only one DS.
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April 2nd, 2007, 07:44 Posted By: wraggster
New from SuccessHK
Pogo Island is a unique title featuring the five most popular games from Pogo.com - Word Whomp, Poppit!, Phlinx, Tri-Peaks Solitaire and Squelchies. While playing each game players will collect tokens which can either be translated into bragging rights amongst peers or transferred to Pogo.com, where players can reap the benefits of being a token guru.
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April 2nd, 2007, 07:45 Posted By: wraggster
New from SuccessHK
Step into the boots of Frank Keegan, Corporal of the 82nd Airborne Division and engage in battles throughout Europe. From Operation Husky on the shores of Sicily to Operation Varsity inside Nazi Germany, you’ll fight behind enemy lines in the epic WWII battles that turned America's first paratroopers into heroes of WWII. Medal of Honor Vanguard makes you the driving force in the struggle to liberate Europe. As the first game in the Medal of Honor series to be released on the Nintendo Wii platform, Medal of Honor Vanguard takes full advantage of Wii's one-of-a-kind controllers
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April 2nd, 2007, 18:49 Posted By: Shrygue
via Computer and Video Games
After the numerous teasing articles and unveiling previews in various magazines, Sega Japan has finally unleashed the first official images of NiGHTS and given it an official name.
The official name of the game is NiGHTS: Journey of Dreams. First details of the game, revealed by gaming magazine Maxi Consolas, confirms that it will once again be set in Nightopia, where you will battle new enemies and bosses, and the Wii Remote will be used to fly.
Also revealed was Sega's plan to include a two-player mode and "some online functions". The game is due in Japan in "winter".
The first images can be seen below, and we'll be chasing Sega for the first screens (that aren't magazine scans), hopefully some time this month.
Screenshots:
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April 2nd, 2007, 19:58 Posted By: Shrygue
via Kotaku
I used to love WWF when Vince McMahon would actually came out of the woodwork from time to time and brawled with Triple H for marrying into his family by drugging his daughter ("Oh no he did-ent!). Although I don't watch it anymore, I'm still definitely going to buy WWE Smackdown vs Raw 2008 for the Wii after seeing this clip and also just in case Mr. McMahon is a special bonus character or something.
Video clip here. Leave feedback via comments.
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April 2nd, 2007, 20:50 Posted By: Shrygue
via DS Fanboy
What a week! At this rate, we could almost use a DS drought, just to give us time to save up some cash! But we shouldn't complain, since our counterparts in the UK and Australia aren't having much of a week as far as releases go. Isn't that always the way of it? One week, we get a ton of games and they get none, and the next week it's reversed. The only thing we can ever count on is that Japan is going to debut a veritable truckload of new titles. No matter what's going in the rest of the world, the Japanese must have their new DS games.
US releases
- Cake Mania
- Final Fantasy Fables: Chocobo Tales
- Honeycomb Beat
- Konami Classics: Arcade Hits
European releases
Nada. insert sad face here.
Japanese releases
- Kageyama Method - Dennou Hanpuku: Tadashii Kanji Kaki to Rikun
- Meitantei Conan: Tantei Ryoku Trainer
- Shin Sangoku Musou DS: Fighter's Battle
- Watashi no Happy Manner Book
Australian releases
- Tamagotchi Connection: Corner Shop 2
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April 2nd, 2007, 21:13 Posted By: wraggster
Well, it's long been expected and it's finally materialised - Star Fox 64 has hit Virtual Console in North America, headlining this week's update over the pond. It supports one to four players and is going for a cool 1000 Wii Points.
The shoot-'em-up is joined by the NES version of Teenage Mutant Ninja Turtles (one player, 600 Wii Points) which finds the heroes in a half-shell battling Shredder and The Foot in an attempt to save reporter April O'Neil, and Dragon's Curse (one player, 600 Wii Points) which appeared on TurboGrafx16.
Dragon's Curse is a side-scrolling action-RPG that finds the lead character on the trail of the Salamander Cross, which can break a nasty curse placed upon him by the Mecha Dragon. Whatever.
via cvg
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April 2nd, 2007, 21:27 Posted By: wraggster
In Gamespot's review of recent Wii release Cooking Mama: Cook Off, they make a complaint that is becoming an all-too-common refrain among Wii fans: "The motion controls just aren't reliable. Some are overly sensitive... and some aren't sensitive enough."
There are bigger stakes here than the occasional botched omelette. Over the months since launch, the unpredictable Wii Remote has led to a maddening dichotomy. Some games are too easy, while others are too hard -- for all the wrong reasons.
The easy games, like Wii Sports Bowling, let the most feeble grandma instantly taste sweet victory. But the player's actions don't seem to have that much impact on the results. Swing the remote more-or-less the right way, and you're almost guaranteed a strike.
Gamers who crave a deeper challenge have to settle for battling incomprehensible controls. Wii Sports Boxing is certainly "difficult," but that's because the best strategy is "Flail your arms like a Muppet on PCP." In Wii Sports Golf, you can take the exact same swing five times in a row and get wildly different results each time. And then there's Cooking Mama. Here's a tip: go into your real-world kitchen, and cook some actual food. It'll be about 9,000 times less frustrating, and might result in you eating something healthier than your regular diet of Slim Jims and Funyuns.
So far, the revolutionary controller that was supposed to be universally accessible is confusing, finicky, and imprecise. Maybe over time, developers will learn how to create challenging games that also have intuitive controls, not just one or the other. Until then, the Wii Remote is breaking more than just TV screens... it's breaking hearts.
via joystiq
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April 2nd, 2007, 21:50 Posted By: Shrygue
via Nintendo Wii Fanboy
Reader Tiger is at it again, coming up with some crazy-awesome GlovePIE scripts that allow one to incorporate the Wiimote into other games. Last time he used the Wiimote in House of the Dead 3 and this time Tiger is tackling another Sega game: the PC port of Panzer Dragoon. Again, Tiger delivers, as the gameplay looks smooth and, if you can believe it, improved through the implementation of the Wiimote.
The videos can be seen here. Leave feedback via comments.
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April 2nd, 2007, 21:53 Posted By: Shrygue
via Nindendo DS Fanboy
Of course, the Mario theme has been done to death with a variety of instruments and without. But this is Super Mario Bros. 2 and, upon hearing these fine kids rock it percussion style, we're forced to throw up the horns and bang our head with the best of them. Rock on young band folk, rock on!
The video can be viewed here. Leave feedback via comments.
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April 2nd, 2007, 22:08 Posted By: wraggster
New from SuccessHK
Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future.
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April 2nd, 2007, 22:17 Posted By: wraggster
New from SuccessHK
A music-driven puzzle game for the Nintendo DS, Honeycomb Beat features intuitive touch screen gameplay and more than 200 unique puzzles to energize your mind. Solve each puzzle by touching on a Honeycomb tile, which will change the colors of the tiles around it. Line up tiles of the same color to eliminate them or create different shapes and patterns. Solve mind-bending challenges of increasing complexity in Puzzle Mode, or play through Evolution Mode where the board advances upwards and you have to eliminate lines before it’s too late.
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April 2nd, 2007, 22:20 Posted By: wraggster
New from SuccessHK
Konami Classic Series: Arcade Hits features more than 12 of the most memorable quarter-munching arcade hits of all-time, letting players enjoy these timeless classics in both their original and remixed dual screen forms and also enjoy them with friends in special wireless modes. Taking advantage of the unique functionality of the Nintendo DS, Arcade Hits lets players choose from a number of screen configurations, including horizontal and vertical combinations to maintain the original screen size of each game at it appeared in arcades. Players can also use the system's wireless capabilities to play with friends and share data such as high scores and replays. Arcade Hits also features special modes that let players listen to more than 100 classic songs and sound effects and review the history of each title in the compilation, complete with trivia and vintage artwork. Featured games include Circus Charlie, Contra, Gradius, Roc'N Rope, Rush'N Attack, Time Pilot, Track and Field, Yie-Ar Kung Fu and more.
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April 2nd, 2007, 22:23 Posted By: wraggster
New from SuccessHK
Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future
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April 2nd, 2007, 22:55 Posted By: wraggster
via reuters
But it's far too early to pick the ultimate winner. Gaming industry press and analysts still feel the PS3 has the chops to dominate in the end. Reviews at videogame site GameSpot say that "the PS3 has all the processor, graphics and communications power necessary to win this generation," while Electronic Arts departing CEO Larry Probst told a Web conference audience that he believed the PS3 will prove the ultimate winner.
Meanwhile, the Xbox 360 is taking strong lead in the number of games sold. The Xbox 360 has six titles in the top 10 for February -- including the No. 1 title -- while Wii has three and PS3 none (PS2 title "Guitar Hero" took the final spot). Additionally, Xbox 360 owners buy far more games than the owners of other consoles at a rate of 5.4 games per 360 owner. That rate falls to 2.3 for the PS3 and 2.8 for the Wii.
That leaves the Wii, for now, with everything to lose.
"Their challenge going forward is to make sure this is not a passing fad by getting a stream of content into the market," Gartenberg says. "The game console purchase driver is still going to be first and foremost games. The secondary stuff is the icing on the cake."
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April 2nd, 2007, 23:20 Posted By: wraggster
Lino has released a new version of his Nintendo DS Emulator for Windows thats supporting Commercial DS Games and many at full speed.
Heres some screens:
Spread the Word
Here's the changelog:
Fixed a bug in EEPROM management.
Fixed a bug in RTC functions.
Fixed a bug in Extended Draw Mode management. Fixed a bug in Bitmap Sprites management.
Fixed transparent color backgrounds.
Fixed a bug in EXTKEYIN register.
Fixed a bug in DIVREM_RESULT register.
Fixed a bug in 3d stacks.
Fixed a bug in 3d coordinates trasformation.
Fixed a bug in texture management.
Fixed a bug in GXFIFO register.
Fixed a bug in load rom.
Fixed a bug in Display Capture Control Register.
Fixed a bug in plugins management.
Fixed a bug in SWI5 functions.
Added Background Mode 6.
Added 4x4-Texel Compressed Texture management.
Added Textures Coordinates Transformation Mode.
Added Alpha channel for 3d layer.
Added keys configuration dialog.
Added Increase CPU Speed options.
Added RLUnComp function.
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April 3rd, 2007, 03:47 Posted By: wraggster
via dsfanboy
We gamers are hard on puzzlers, but we can't help it -- we've seen so many great ones, particularly on handhelds. Thus, it takes something really phenomenal (or at least really addicting) to rack up notable scores. Unfortunately for Konami's Honeycomb Beat, it looks like a mixed reception. Fortunately, the low price -- Honeycomb Beat weighs in at just $20 -- may make it a safe bet for puzzle addicts.
Game Informer (70/100) found the game fun, but awfully slim on features. "I liked puzzle mode the best, but wanted a little more. There is nothing else to this game. I guess you get what you pay for, but even at $20 it would have been nice to see a two-player mode."
Games Radar (70/100) thinks HB is engaging, but could do more: "Honeycomb Beat's pretty damn fun for what it is, but can also be maddening mostly because the difficulty spikes about halfway through the Puzzle Mode. Still, it'll give your brain one hell of a workout without having to shout "Blue" repeatedly into the DS' mic."
GameSpy (40/100) thinks it feels half-finished: "Although these two modes are very different and require different strategies, there's not a whole lot to them. The gameplay also isn't engaging enough for extended play sessions. As soon as you start growing tired with the two available modes, the lack of variety really starts to become apparent. A few extra modes would have gone a long way in extending the life of this one."
We're sensing a theme here.
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April 3rd, 2007, 03:55 Posted By: wraggster
Archeide has released a new version of the excellent Snes emulator for the Nintendo DS:
Heres whats new:
This intermediate release fixes the critical issues that appeared with SNEmulDS 0.5 alpha. It also includes a better GFX engine, and the new SNES mouse emulation mode.
Here is the complete list of changes:
* Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound)
* Better GFX engine (use dynamic memory allocation)
* SNES emulation mode (see below)
* Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok)
* The number of cyles used by DMA is counted correctly (more games boot)
I removed the ARM7 entry addresses, it seems to break ninjads, and is not necessary for others (i hope!).
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April 3rd, 2007, 04:01 Posted By: wraggster
Costello has released a new Web Browser for the DS:
I've compiled an alpha version of DSHobro. It contains both the PC server application, and the DS homebrew client.
So, what's available in this version?
connection & authentication
visit any website by entering the URL with the virtual keyboard
you can clic on the page
See, it's very basic. I haven't implemented scrolling yet, and I also need to make a zoom feature, because for now it's absolutely impossible to read the text See, this is what I like to call a "proof of concept" version. In its current state you won't have any real use for it, but you can still have a little fun and find the thousands of bugs. Yeah, it's not very stable but this is mainly due to the relative lack of reliability of the DS WiFi libraries & wrappers, and more generally the DS WiFi hardware components.
Also, you can use the browser remotely. For example, if you start the server application on your PC, go out and connect to a WiFi hotspot with your DS, you'll still be able to use the browser by connecting to your PC, that is if you know your PC's IP address!
You don't need to DLDI-patch the homebrew. It doesn't need to load or save anything (yay, means it won't corrupt your card).
I will probably not update DSHobro simply because I'm starting a much more interesting project which, as I said before, will include a web browser. I'll let you know more as soon as I'm allowed to!
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April 3rd, 2007, 04:03 Posted By: wraggster
Chishm has made a small update to Nitro Hax, the action replay clone for the DS
The cheat engine is now only called on Vblank, and not any other interrupt.
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April 3rd, 2007, 04:06 Posted By: wraggster
Pete posted this news/release:
Hey guys, I have recently completed work on a homebrew game for university work, its not completely done but I REALLY need some testing. Its called GoBlue! and the aim of the game is to avoid as many of the enemy ships as possible by dragging the little blue sprite around. You can take out the enemies by tapping your stylus on them.
Bugs I know about at the moment are:
1. Having to restart system at end of game
2. Graphical glitches after longer periods of play
3. The ludicrous difficulty XD
4. The enemies spawning right on top of you
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April 3rd, 2007, 04:08 Posted By: wraggster
New firmware for R4DS flash card:
1. Automatic recognize slot 2 adapter, support NDS and GBA games card. (credit to cory1492)
2. Customable frameset for loading slot 2 GBA games. (save your gbaframe.bmp to _system_ directory)
3. Backup/Restore game saves. (press SELECT to switch to Display Savefiles, choose the SAV file and then press A to backup, chose the BAK file and then press A to restore)
4. Support deleting file and empty directory. (Press X to del while highlighting the corresponding file or directory)
5. Bug fixed for 0970 save problem.
More details
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April 3rd, 2007, 04:11 Posted By: wraggster
Anarcho Mario has updated his game for the DS:
New features:
Nicer fonts and faster simulation thanks to the last PAlib version.
Invisible keyboard bug when saving fixed ! (big up to Mollusk!)
Color mode added !
*2 *4 and %2 zooms added !
Patterns updated. Now with 211 cool patterns !
Saving optimised.
And of course, lot of small bug fix.
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April 3rd, 2007, 14:52 Posted By: wraggster
Disney Interactive has released the first screenshots of Pirates of the Caribbean: At World's End - and we've never seen such a huge visual leap between two Wii and Xbox 360 counterparts.
As you can see from the supplied evidence the 360 version is shaping up quite nicely, while the Wii edition, with it's sub-PS2 character models and ticket to jaggy hell, needs to be thrown overboard. We'll let you guess which screens are which.
As for the game itself we'll have to wait and see how that turns out - the last Pirates game from Disney was passable so hopefully this will improve on the creaky template.
Screens Here
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April 3rd, 2007, 14:54 Posted By: wraggster
Shigeru Miyamoto has reassured fans that despite Nintendo's new granny/girl audience pitching, the Wii will still cater for hardcore players - and there are a number of system enhancements planned with us serious gamers in mind.
Speaking to US mag Gamepro, the Mario daddy said that there are "other enhancements to the Wii interface and developments being planned that are going to really make games for hardcore players a lot more fun and interesting."
"A lot of people have the misunderstanding that Nintendo is not interested in network gaming," he hinted.
"What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now".
At GDC earlier this month Miyamoto promised a new Wii Channel where players can showcase their Miis, though to us that doesn't sound quite hardcore enough to be what he's referring to here.
What could it be then? Is Nintendo finally taking online gaming seriously? Are holograms the answer? Let us know what you think in the comments section below.
via cvg
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April 3rd, 2007, 14:58 Posted By: wraggster
Following the shock announcement that the ultra-brutal Manhunt 2 is coming to the family-orientated Wii, Nintendo's Reggie Fils-Aime has said he expects "even more support out of Take-Two".
In an interview with Newsweek, Fils-Aime acknowledged the importance of support from developers like Rockstar, saying: "they bring content that we just don't do."
He went on to explain "In the case of Take-Two and Rockstar, it was a series of conversations, predominantly with Paul Eibeler, around what made sense for them, what makes sense for us, and frankly, those conversations continue.
"I fully expect we will see even more support out of Take-Two in total," he went on to say. "They have fantastic capabilities in sports - sports other than the Mario genre of sports Nintendo doesn't do - so it's a match that needs to happen."
Reggie also spoke about Nintendo's pledge to aid first party devs in producing games for its platforms.
"We acknowledge that Nintendo needs to do a better job sharing technical expertise and sharing insight from our own creative process," he said. "What we are doing is having our very senior developers spend time with publishers and their development arms helping them understand our platform, and hopefully leading to better games."
We imagine Miyamoto is furiously up-ending tables at third-party development offices as we speak.
via cvg
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April 3rd, 2007, 15:01 Posted By: wraggster
via cvg
Jennifer Strange died last year of water intoxication after entering a radio competition to drink water and resist the need to wee in order to win a Wii. Following the death, ten of the radio personnel were fired.
The death was investigated by the Sacramento County Sheriff's Department who have said that given the circumstances of the case, no criminal activity took place. It was just a horrible accident.
The District Attorney said, "The facts and circumstances of this ill-fated event do not support the filing of criminal charges against the radio station or any of its employees. "Jennifer Strange was an adult who was voluntarily participating in the radio contest. She knew what the contest involved when she entered it, and had the option to stop or discontinue her participation in the contest at any time.
"Finally, and most importantly in our decision not to file involuntary manslaughter charges, there were no observable indications or symptoms that Jennifer Strange was experiencing a serious medical emergency which would have required station employees to seek or administer medical aid to her." This was because the DJ was interviewing her live on air without any problem.
A laywer for the Strange family added, "I am not surprised by the district attorney's decision. We do not believe the conduct of the individuals rose to criminal intent. It is consistent with our viewpoint from the beginning that the decision maker responsible was the management of Entercom."
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April 3rd, 2007, 15:21 Posted By: wraggster
Shigeru Miyamoto says there's a lot of interest within Nintendo at the prospect of using Miis to expand the Wii's online offering.
"What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now," he told GamePro.
That ties in with what he told Newsweek when asked what he thought of PlayStation Home for PS3. "I wouldn't be surprised if we also did something along those lines further in the future," he admitted.
"In terms of taking the Miis and expanding them, that virtual kind of Sim-type experience," he then elaborated. "It's something that a lot of people have already done and shown interest in, and we have a lot of people internally who are interested in that type of a project too."
Earlier, Miyamoto had hinted to GamePro that the Wii might also see "enhancements" to its interface that "really make games for hardcore players a lot more fun and interesting". A swear box, perhaps. Wouldn't hurt.
via eurogamer
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April 3rd, 2007, 15:30 Posted By: wraggster
The Wii version of Mario Strikers is due out on 25th May, Nintendo said today, and will offer online multiplayer via Nintendo Wi-Fi Connection.
As with Mario Smash Football and SEGA Soccer Slam, from which it seems to draw "some" inspiration, Mario Strikers: Charged Football is a fast-paced game of five-a-side that sees players performing acrobatic special shots once they've built themselves up to it.
That'll be true here, but there are some twists. "Super Abilities" are a bit more elaborate, with Mario blowing himself up to huge proportions to trample the opposition, and Princess Peach taking photos that freeze the other team to the spot. "Mega Strikes", meanwhile, split the ball into five separate spheres that have to be defended to avoid a goal.
Your chosen team captain will be the main "named" character, like Mario or Luigi, as usual, but you'll also be able to pick three side-kicks from eight offered based on their specific characteristics, potentially adding a bit of tactical depth to a game that usually revolves around the main players.
Control is much as you'd expect for the most part, with movement on the Nunchuk's analogue stick, but this being the Wii there are a few nods to the motion sensor, with Wiimote flicks used to body-check opponents, while Mega Strikes from opposing players can be batted away from the goal by using the Wiimote to block them with a set of on-screen goalkeeping gloves.
You'll also be able to take advantage of various power-ups, with fouled players given special treats to help avenge themselves, including red spiky shells, or a chain chomp that chases the opposition around the pitch.
As for the multiplayer - which is in addition, we should say, to a multi-tiered three-cup single-player game and an exhibition-style "Domination" mode - you will be able to team up with a friend in a group of four to play two-on-two games on one console, as well as going online to take part in ranked and unranked matches against people across the world, with global leaderboards keeping track of your progress.
The fact that you can play two-on-two offline led us to wonder whether you could do the same on that old Internet. Sadly Nintendo hasn't got back to us about it yet, but we'll be sure to let you know when someone does.
via eurogamer
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April 3rd, 2007, 15:34 Posted By: wraggster
Via Eurogamer
THQ has confirmed in its latest release schedule that we'll be seeing more wriggly Worms on handhelds this summer.
Worms Open Warfare 2 is due to appear on DS and PSP in July - just four months after the arrival of the first game.
Unfortunately THQ was unable to offer us any comment on what we could expect to change in this offering, but it will almost certainly attempt to iron out problems that stopped the original reaching its full potential.
Also new to our hive-mind was a listing for DS title Drawn To Life, scribbled down for a September release.
Here you'll be challenged to grasp your stylus and populate the world with your creations, ranging from characters and animals, up to planets - literally painting the night sky.
You'll then be able to explore the entire world, battling through scrolling platform levels with your freshly made creations. And don't worry, if you're cack-handed like us, then you'll be pleased to know there are a slew of templates to use to get you started.
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April 3rd, 2007, 16:27 Posted By: wraggster
via kotaku
And only €149! So cheap!! Reader Tobi writes:
Two days ago I spotted the brand new Sony DS, yes it's right —THE SONY DS. As you can see in the attachment, there is a photo of a flyer from the local shop here near Kassel in the center of Germany... There is no website of this shop, but the company has other shops in other cities.
But do they have Sony Nintendo DSes, too?
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April 3rd, 2007, 22:22 Posted By: wraggster
via gamesradar
Wii has clearly been a massive success, especially with non-gamers, and the launch last Christmas was peppered with stories of whole families enjoying sessions of Wii Sports. Yet, aside from Zelda, it does seem to lack the 'hardcore' appeal that consoles have traditionally thrived on.
Fortunately, Shigeru Miyamoto, director of Nintendo, has promised that "enhancements" are on the way for the Wii's interface that will make "games for hardcore players more fun and interesting", during a recent interview with US site GamePro.
Miyamoto also hints that Wii's online gaming - a clear pull for gamers - won't work "in a way that we have seen online up until now".
So what is Nintendo planning? We can't know for sure, but below we've pulled together a few ideas for enhancements that could give more 'real', dedicated gamers something to shout about.
Above: Virtual Console has arguably been the biggest pull for hardcore gamers
Online gaming
Obvious, but important. Although Miyamoto says Nintendo is more interested in the idea of gamers being constantly connected, and in the possibilities for new types of entertainment, than your average online approach.
So what about a Wii equivalent to DS game-sharing, letting you play online with friends who don't own the full game? Whatever Ninty's ideas are for innovation, though, a good old dose of regular versus or co-op online play is fairly essential for Wii's gamer-appeal.
Mii chatrooms
PS3 has Home, so why can't Wii's Miis have somewhere to hang out? The interest shown in Sony's new virtual space proves that gamers are interested in meeting up online, and being able to form communities and groups is important too.
A Habbo Hotel -esque location, where you can wander around as your Mii and interact with others, would bring a deeper level of gamer interaction to the pretty shallow set-up Wii has at the moment. Merely letting us vote on each other's avatars isn't going to cut it, Nintendo.
Gamer-focused Wii channels
Miyamoto reckons Wii's online plans will see more social-based stuff on the console, so what about a YouTube-style upload channel for user created in-game movies? Or a Spectator channel, which would cover official or sponsor-created tournaments and provide virtual coverage on them?
By appealing to every gamer's lust for bragging rights, Nintendo would help form a community based on the sort of one-upmanship caused by Xbox 360's Achievements system, only more visual and immediate.
Hardcore-friendly motion controls
Rather wave your arms around constantly during every battle in Wii's Zelda, or grab a copy on 'Cube and play with a more traditional style? We know which we prefer. We love Wii's controls, but it's all about the way they are used and presented. Fishing in Zelda on Wii, for instance, is brilliant.
If there were more games that used motion control beneath the surface - for lesser-used abilities or mini-games say - or in a more acceptable, convincing manner, we're sure the more serious gamer would find Wii a more comfortable home over long play sessions.
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April 3rd, 2007, 22:32 Posted By: wraggster
via joystiq
Think you're a hardcore Nintendo fan? Prove it. Book a plane ticket to Osaka, Japan, then beat cheeks to the Hankyu Department Store to see its "Nintendo Museum" exhibit. Also, create a time machine, because it's over.
Don't have the cash for the plane ticket? On the outs with Doc Brown? Thankfully, 1UP was on hand to allow you to vicariously nerd out.
Checking out the piece may also help you build a little geek cred, too. The next time your buddy tries to impress the moderately cute girl in the Zelda T-shirt at Hot Topic by telling her that Nintendo started as a playing card company, imagine referencing "Chiritori, the remote-controlled mini-vacuum cleaner." Oooh ... sick burn.
More Info
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April 3rd, 2007, 22:41 Posted By: wraggster
via joystiq
Like spoilers? Have we got a treat for you! Advanced Media Network has posted a video showing the first 30 minutes of gameplay in Super Paper Mario. Spoil the opening sequence, spoil the plot, and spoil about ten minutes of actual gameplay. While you're at it, leave the milk out of the fridge and let it spoil too!
The game looks great, however, and the scriptwriting is as punchy as previous Paper Mario games. It's also a comfort to hear familiar series sound effects make a return. Go ahead, jump the gun and check out the video. When the game is released in a few days, you'll get to sit through it all over again!
Video Here
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April 3rd, 2007, 22:53 Posted By: wraggster
via gamasutra
On a different note, I recently visited my local game shop and noticed that the price for Nintendo's Wii consoles have gone up over the past months, with imported hardware units appearing unofficially in Shanghai after the console's launch in November 2006.
While prices for Wii started at 3000 Yuan ($388) for these imports when the console was launched, prices soon decreased to around 2100 Yuan ($271) for the Japanese version of the console. However, in the last month, prices for Wii consoles skyrocketed, back up to almost 3000 Yuan again.
According to the local shop, the new consoles are equipped with mod chips that can play both US and Japanese back up copies of the games. With pirated Wii games selling for only 10 Yuan ($1.30) per game, demand for Wii consoles rose sharply, warranting the price hike. (The price of the mod chip is also likely factored in to some of the increase, of course.)
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April 3rd, 2007, 22:57 Posted By: wraggster
via usatoday
One year after their gaming debut, the Corleones invade Nintendo territory in The Godfather Blackhand Edition, a mafia tale energized by the Wii's unique controls.
Blackhand follows the same plot as previous Godfather iterations, which all stay true to the film. Driven by the violent death of your parents, you take the role of an up-and-comer in the Corleone crime family.
Presentation is solid, on par with the PlayStation 2 or classic Xbox. City details are sharp, and overall sound — from weapon effects to The Godfather's signature soundtrack — add to the Francis Ford Coppola feel.
Since Blackhand is a Wii title, the series' biggest change is in the controls, which offer a refreshing spin on the action. Hand-to-hand combat is more engaging. Similar to boxing in Wii Sports, you quickly move the nunchuk and remote forward to jab or across your body for hooks. Holding down the directional pad before a punch adds power.
Players can also make a series of grab moves to dole out further punishment. Using the controllers' trigger buttons, you can pick up foes and toss them against a wall or table — or over a ledge for you Sonny types. Arguably the coolest move is the strangle. After grabbing an opponent, make quick flicks away then forward to wrap your hands around an opponent's neck. Shaking the controllers forward and back simulates strangling an enemy to death.
Most of the moves in Blackhand are easy to execute, although there were moments where the Wii controls seemed finicky to me, especially when reloading weapons. I sometimes needed to flick the nunchuk a couple times before it would reload. Timing punches is also tricky at first, but highly entertaining once you delve into the game's many opportunities to bring the pain.
Gunplay has been tweaked slightly but is mostly unimpressive. The nunchuk trigger locks in your target while you fire with the remote trigger. As with the first Godfather game, the lock doesn't automatically flip to the next live target, forcing you to release and then grab the trigger again to establish a new target. Just like the original, that's highly annoying. Cycling between weapons is also awkward.
New to the action are hit squads — the ability to call in the cavalry if you're stuck in a tough fight. For a price, you can call four Corleone cohorts to assist you in tougher battles. Occassionally they come in handy, but your computer opponents are very forgiving and present little challenge.
This Godfather still has open-ended action. Roam the city freely to embark on your main objectives or make side missions to increase your rank within the family. Shaking down businesses is particularly entertaining with Blackhand's control scheme.
For fans familiar with The Godfather franchise, Blackhand Edition is a worthy rental. But for those interested in the world of organized crime, the Wii may be their best introduction to the family.
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April 3rd, 2007, 23:00 Posted By: wraggster
via bloomberg
Nintendo Co., the world's third- biggest maker of video game players, has sold more than twice as many Wii game consoles in Japan as rival Sony Corp. has sold of its PlayStation 3, a research report said.
Kyoto-based Nintendo has sold 1.95 million units of its newest game machine as of March 25 since it debuted on Dec. 2 last year, Tokyo-based research firm Enterbrain Inc. said in a faxed statement. Sony has sold 812,000 of its latest console since November 11, the report said.
As the PlayStation 3 loses market share in Japan, it becomes more difficult for Sony to recoup investment in the machine. Sony and rivals Nintendo and Microsoft Corp., which makes the Xbox 360, sell players at or near a loss on expectations of making money on game software.
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April 4th, 2007, 03:22 Posted By: TeenDev
Here's my new app for the Nintendo DS (yes, just mine). It's very boring recovering from surgery, so I decided to make some use of my time and make this. It's a DS diagnostics tool. It will test to see if FAT and SRAM are working. As well as making sure the backlights work. It will also retreieve your DS's IP at the touch of a button but this is currently incorrect. It is very simple an doesn't have a ton of features but I will be adding more including a nice GUI, as time permits.
Remember to patch it with DLDI!
Controls:
X:Turns the top screen's backlight on.
Y: Turns the top screen's backlight off.
L: Turns the bottom screen's backlight on.
R: Turns the bottom screen's backlight off.
START: Gets your DS's IP (Currently broken and displays what appears to be random numbers).
Enjoy!
PS: If your card can't pass this, you should buy a new card.
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April 4th, 2007, 07:31 Posted By: wraggster
Shash has posted more WIP news of his work on the DS Emulator for Windows called DeSmuMe:
I've been asked by a few that I should restart posting here, so here we go. I've been mainly working on the official desmume code: my 3D code and the rotation/scaling got committed there. You can get unofficial WIP builds if you want to get a glimpse of what's coming in the next version.
The main reason I didn't care to post, is that I didn't thought thatI did any important breakthrougs, as the main 3D core has only seen minor updates in the past few months. The rotation/scaling was rather important, imho, but I was very busy with real life to commit the code AND post some information here. Even if that, I did two threads on the official desmume forums about some tidbits of what I'm working on. They can be read here and here.
And which breakthrough/s could be that important that I wanted to make a comeback to these blog? Well, just check the screenshots, on the left the current WIP, on the right what you can expect in the near future. I think that the images will explain better than I can do (care to catch the non-obvious stuff):
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April 4th, 2007, 07:34 Posted By: wraggster
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k or TAP/TZX support.
Heres whats new:
+ Basic TAP support (no fastloading yet, though).
+ Basic TZX support (no fastloading, missing support for flow control blocks).
+ Primitive border support.
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April 4th, 2007, 12:45 Posted By: wraggster
We reported yesterday on the first half the interview where the US Nintendo president said he wanted more support from Take Two. The second half of Newsweek's interview has now gone live, where Reggie talks about Metroid among other things.
"Where is Metroid? Metroid is not going to ship by June. We've announced all of our games through the end of June. And the fact with Metroid is we want to make sure that that game is perfect. Unfortunately, Metroid Prime 2 didn't live up to our expectations, it didn't live up to Retro's expectations," he said, adding, that was from a "a sales standpoint".
"I think we were all happy with the product itself. Certainly it won quite a bit of critical acclaim, but the sell-through wasn't what we wanted it to be. We want the sell-through as well as the critical acclaim for Metroid Prime 3: Corruption to be the best in the series, and that's a lofty bar. To do that is taking a little bit more time than we had anticipated. But it's coming. And it will be great."
via cvg
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April 4th, 2007, 12:49 Posted By: wraggster
Cast your eyes over Nintendo's Q2 release list for Wii, DS and GBA which, it has to be said, has some decent games but nothing to go bananas over.
Most notable on the list is Mario Strikers Charged Football, which will be the first online Wii game in UK. We're also really looking forward to Mortal Kombat: Armageddon, with its cool-looking motion control system, the platform-tilting antics of Mercury Meltdown Revolution and the carnage of the Metal Slug Anthology.
Final Fantasy III is the highlight of the DS list, along with N64-remake Diddy Kong Racing. And if you're a Final Fantasy fan you might want to put that GBA slot to good use with Final Fantasy V and VI Advance turning up on the single-screen portable.
UK DS owners will finally be getting Metroid Prime Pinball which came out in the US in October 2005. Harvest Moon DS - another late arrival for Europe - will also land in April.
Anyway, check out the full list for yourself below...
Wii Hardware and Software - Release Date Q2 2007
Wing Island (Nintendo / Hudson) - 13th April 2007
Chicken Little: Ace in Action (Disney Interactive Studios) - 20th April 2007
Cooking Mama Wii (505 Games) - April 2007
Elevator Action (505 Games) - April 2007
Pop'n Pop (505 Games) - April 2007
Heatseeker (Codemasters) - April 2007
BIONICLE Heroes (Eidos / TT Games) - April 2007
Eledees (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Mario Strikers Charged Football (Nintendo) - 25th May 2007
Brunswick Bowling Wii (505 Games) - May 2007
World Championship Poker Featuring Howard Lederer: All In Wii (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Mortal Kombat: Armageddon (Midway) - May 2007
Puzzle Balls (System 3) - May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - May 2007
Pangya! Golf with Style (Nintendo) - June 2007
Dave Mirra Racing Wii (505 Games) - June 2007
Transformers - June 2007
Mercury Meltdown Revolution (Ignition) - Q2 2007
Metal Slug Anthology (Ignition) - Q2 2007
Nintendo DS Hardware and Software - Release Date Q2 2007
Pokémon Ranger (Nintendo) - 13th April 2007
Hotel Dusk: Room 215 (Nintendo) - 13th April 2007
Harvest Moon DS (Nintendo / Rising Star Games) - 13th April 2007
The Settlers (Ubisoft) - 19th April 2007
Diddy Kong Racing DS (Nintendo) - 20th April 2007
Jin Jin (505 Games) - April 2007
Wild Wild Western (505 Games) - April 2007
Zendoku (Eidos) - April 2007
Lunar Knights (Konami) - April 2007
Lost in Blue 2 (Konami) - April 2007
Yu-Gi-Oh! World Championship 2007 (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Final Fantasy III (Square Enix) - 4th May 2007
Nicktoons Battle Volcano Island (THQ) - 4th May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - 4th May 2007
Picross DS (Nintendo) - 11th May 2007
Custom Robo Arena (Nintendo) - 25th May 2007
Fishing DS (505 Games) - May 2007
Tangram (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Pony Friends (Eidos) - May 2007
Death Jr and the Science Fair of Doom (Konami) - May 2007
Marvel Trading Card Game (Konami) - May 2007
Steel Horizon (Konami) - May 2007
Power Play Pool (System 3) - May 2007
Super Fruit Fall (System 3) - May 2007
Herbie: Fully Loaded (Disney Interactive Studios) - 1st June 2007
ANNO 1701 (Disney Interactive Studios) - 8th June 2007
8 Ball All Stars (Oxygen) - 8th June 2007
Powershot Pinball Constructor (Oxygen) - 8th June 2007
Mahjong (dtp) - 15th June 2007
Wario: Master of Disguise (Nintendo) - June 2007
Kirby Mouse Attack (Nintendo) - June 2007
Metroid Prime Pinball (Nintendo) - June 2007
Puzzle League DS (tentative title name) (Nintendo) - June 2007
Shrek The Third (Activision) - June 2007
Meteos: Disney Magic (Disney Interactive Studios) - June 2007
Best of tests DS (Neko Entertainment) - June 2007
Code Lyoco (Game Factory/K.E. Media) - Q2 2007
Pet Alien (Game Factory/K.E. Media) - Q2 2007
Panzer Tactics DS (10tacle Studios) - Q2 2007
Dino Master (Majesco) - Q2 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Mech Assault Phantom War (Majesco) - Q2 2007
Nacho Libre (Majesco) - Q2 2007
Super Black Bass Fishing (Majesco) - Q2 2007
Guilty Gear Dust Strikers (Majesco / THQ) - Q2 2007
B-17 Fortress in the Sky (ZOO Digital Publishing) - Q2 2007
Frisbee Freestyle/Frisbee Golf (ZOO Digital Publishing) - Q2 2007
Game Boy Advance Hardware and Software - Release Date Q2 2007
Final Fantasy V Advance (Nintendo) - 13th April 2007
Another World (ZOO Digital Publishing) - 27th April 2007
Nicktoons Battle for Volcano Island (THQ) - 4th May 2007
Final Fantasy VI Advance (Nintendo) - June 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Teen Titans (Majesco) - Q2 2007
Teen Titans 2 (Majesco) - Q2 2007
via cvg
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April 4th, 2007, 12:49 Posted By: wraggster
Cast your eyes over Nintendo's Q2 release list for Wii, DS and GBA which, it has to be said, has some decent games but nothing to go bananas over.
Most notable on the list is Mario Strikers Charged Football, which will be the first online Wii game in UK. We're also really looking forward to Mortal Kombat: Armageddon, with its cool-looking motion control system, the platform-tilting antics of Mercury Meltdown Revolution and the carnage of the Metal Slug Anthology.
Final Fantasy III is the highlight of the DS list, along with N64-remake Diddy Kong Racing. And if you're a Final Fantasy fan you might want to put that GBA slot to good use with Final Fantasy V and VI Advance turning up on the single-screen portable.
UK DS owners will finally be getting Metroid Prime Pinball which came out in the US in October 2005. Harvest Moon DS - another late arrival for Europe - will also land in April.
Anyway, check out the full list for yourself below...
Wii Hardware and Software - Release Date Q2 2007
Wing Island (Nintendo / Hudson) - 13th April 2007
Chicken Little: Ace in Action (Disney Interactive Studios) - 20th April 2007
Cooking Mama Wii (505 Games) - April 2007
Elevator Action (505 Games) - April 2007
Pop'n Pop (505 Games) - April 2007
Heatseeker (Codemasters) - April 2007
BIONICLE Heroes (Eidos / TT Games) - April 2007
Eledees (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Mario Strikers Charged Football (Nintendo) - 25th May 2007
Brunswick Bowling Wii (505 Games) - May 2007
World Championship Poker Featuring Howard Lederer: All In Wii (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Mortal Kombat: Armageddon (Midway) - May 2007
Puzzle Balls (System 3) - May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - May 2007
Pangya! Golf with Style (Nintendo) - June 2007
Dave Mirra Racing Wii (505 Games) - June 2007
Transformers - June 2007
Mercury Meltdown Revolution (Ignition) - Q2 2007
Metal Slug Anthology (Ignition) - Q2 2007
Nintendo DS Hardware and Software - Release Date Q2 2007
Pokémon Ranger (Nintendo) - 13th April 2007
Hotel Dusk: Room 215 (Nintendo) - 13th April 2007
Harvest Moon DS (Nintendo / Rising Star Games) - 13th April 2007
The Settlers (Ubisoft) - 19th April 2007
Diddy Kong Racing DS (Nintendo) - 20th April 2007
Jin Jin (505 Games) - April 2007
Wild Wild Western (505 Games) - April 2007
Zendoku (Eidos) - April 2007
Lunar Knights (Konami) - April 2007
Lost in Blue 2 (Konami) - April 2007
Yu-Gi-Oh! World Championship 2007 (Konami) - April 2007
Impossible Mission (System 3) - April 2007
Final Fantasy III (Square Enix) - 4th May 2007
Nicktoons Battle Volcano Island (THQ) - 4th May 2007
Chicken Shoot + Egg Catcher (ZOO Digital Publishing) - 4th May 2007
Picross DS (Nintendo) - 11th May 2007
Custom Robo Arena (Nintendo) - 25th May 2007
Fishing DS (505 Games) - May 2007
Tangram (505 Games) - May 2007
Spider-Man The Movie 3 (Activision) - May 2007
Pirates of the Caribbean: At World's End (Disney Interactive Studios) - May 2007
Pony Friends (Eidos) - May 2007
Death Jr and the Science Fair of Doom (Konami) - May 2007
Marvel Trading Card Game (Konami) - May 2007
Steel Horizon (Konami) - May 2007
Power Play Pool (System 3) - May 2007
Super Fruit Fall (System 3) - May 2007
Herbie: Fully Loaded (Disney Interactive Studios) - 1st June 2007
ANNO 1701 (Disney Interactive Studios) - 8th June 2007
8 Ball All Stars (Oxygen) - 8th June 2007
Powershot Pinball Constructor (Oxygen) - 8th June 2007
Mahjong (dtp) - 15th June 2007
Wario: Master of Disguise (Nintendo) - June 2007
Kirby Mouse Attack (Nintendo) - June 2007
Metroid Prime Pinball (Nintendo) - June 2007
Puzzle League DS (tentative title name) (Nintendo) - June 2007
Shrek The Third (Activision) - June 2007
Meteos: Disney Magic (Disney Interactive Studios) - June 2007
Best of tests DS (Neko Entertainment) - June 2007
Code Lyoco (Game Factory/K.E. Media) - Q2 2007
Pet Alien (Game Factory/K.E. Media) - Q2 2007
Panzer Tactics DS (10tacle Studios) - Q2 2007
Dino Master (Majesco) - Q2 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Mech Assault Phantom War (Majesco) - Q2 2007
Nacho Libre (Majesco) - Q2 2007
Super Black Bass Fishing (Majesco) - Q2 2007
Guilty Gear Dust Strikers (Majesco / THQ) - Q2 2007
B-17 Fortress in the Sky (ZOO Digital Publishing) - Q2 2007
Frisbee Freestyle/Frisbee Golf (ZOO Digital Publishing) - Q2 2007
Game Boy Advance Hardware and Software - Release Date Q2 2007
Final Fantasy V Advance (Nintendo) - 13th April 2007
Another World (ZOO Digital Publishing) - 27th April 2007
Nicktoons Battle for Volcano Island (THQ) - 4th May 2007
Final Fantasy VI Advance (Nintendo) - June 2007
F24 Stealth Fighter (Majesco) - Q2 2007
Teen Titans (Majesco) - Q2 2007
Teen Titans 2 (Majesco) - Q2 2007
via cvg
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April 4th, 2007, 12:54 Posted By: wraggster
Resident Evil Umbrella Chronicles will be an on-rails first-person shooter, Japanese magazine, Famitsu, has revealed.
Translations on NEOGAF reveal that the player will be restricted to a set path, seemingly like a traditional lightgun game, but will be able to use the analogue stick on the Nunchuk controller to look around as they aim and shoot with the Wii Remote.
Levels will, however, contain multiple routes and you will be able to choose which path to take at certain points.
The plot will reportedly follow the story of the Umbrella corporation and its ultimate demise, and will see appearances from Resi stars Jill, Chris, Billy, Rebecca, and the hard-as-nails Albert Wesker.
Let's just hope the game doesn't turn out to be as shonky as the Resident Evil Gun Survivor games, which shared a similar FPS format.
via cvg
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April 4th, 2007, 12:55 Posted By: wraggster
The latest issue of Japan's Famitsu has uncovered Square Enix's surprising move into "pratical" DS software, including travel guides, yoga lessons and even flower blooming.
No doubt trying to tap the success of Nintendo's own non-game Dr. Kawashima's Brain Training, the firm will unleash DS Yoga Lessons You Can Start Today, Why Not Listen To Classical Music On DS? and Flower-Blooming DS Gardening Lite on the handheld market.
The company is also planning a series of DS software based on the popular Japanese travel guide World Walking, including stylus-fuelled guides for Italy, Hawaii and New York. Any chance we can get one for Sidcup, Square?
In more pleasing handheld news, Famitsu also has previews on Square Enix's proper DS games Final Fantasy Tactics A2 and Final Fantasy XII: Revenant Wings, which look to be shaping up nicely.
We haven't been able to locate any release info for the "practical" software line-up yet, but Mike is being whipped over his Learn Japanese book as we speak and we will, as you can imagine, leap on the info as soon as it surfaces.
via cvg
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April 4th, 2007, 13:03 Posted By: wraggster
via eurogamer
SEGA has updated its NiGHTS: Journey of Dreams website, shedding more information on the freshly announced Wii title.
It seems our asexual hero NiGHTS will have the option of wearing persona masks to shape-shift into different forms, each granting new abilities and exploration possibilies.
The first of these is the dragon mask, capable of transforming you into a giant scaly beast immune to the powerful wind effects of the sky, followed by a dolphin mask that will let you take on the form of Flipper and venture to the depths of the ocean. Then last but not least is the rocket mask granting you supersonic speeds - a bit like Michael Jackson turning into a spaceship in Moonwalker as he attempts to rescue Annie from Joe Pesci's goons. Not that we've ever watched it.
But perhaps the most unique and exciting feature to be announced on the website is the new WiiConnect24 implementation. Familiar things like going online to exchange items with friends will be in, but the ability to change the scenery according to real-world seasons using the Forecast Channel is what's really nifty.
Unfortunately there's little more information than that, so we'll have to keep our eyes peeled. But its got us speculating. Could it be that we'd see in-game changes to reflect day-to-day forecasts? Speak your brain in our handily placed comment system below.
NiGHTS was originally created on SEGA Saturn back in 1996. It cast you in the unisex boots of a fantastical creature who undertook a fluid aerial-combat adventure in the skies of Nightopia.
SEGA Europe finally admitted a Wii version was in development yesterday, and that it will boast seven levels of mystical environments to glide through using the unique possibilities of Nintendo's console.
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April 4th, 2007, 13:05 Posted By: wraggster
via gamespot
With the success of puzzle games like Sudoku and brain-teasing games such as Brain Age: Train Your Brain in Minutes a Day, publishers are looking to capitalize on gamers' new interest in their noggins. The next subject invading handhelds appears to be spelling, as Crave is getting set to test gamers' orthography.
The publisher has announced Spelling Challenges and More! for the DS and PlayStation Portable. The game is due out this summer and will retail for $19.99.
The game will feature a game show mode hosted by Mr. Niceguy, who will award prizes and cash for correct answers. Other modes include a variety of word games revolving around the 25,000 words in Spelling Challenges and More!'s memory.
It wouldn't be a proper spelling challenge without a little competition. Gamers can also try their hand at Ubisoft's Spelling Spree, due out in June on the DS and Wii.
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April 4th, 2007, 13:07 Posted By: wraggster
Nintendo is about to significantly ramp up the number of places DS users can go for free Wi-Fi in Australia. The local arm of the house that Mario built has just signed a deal with Australia’s largest telco--Telstra--to allow DS owners access to more than 1,000 hotspots around the nation.
Telstra’s wireless hotspots can be found in locations such as McDonald’s restaurants, Starbucks cafes, airports and hotels. Gamers can use the hotspots to access Nintendo’s Wi-Fi Connection wireless gaming service. Before the Telstra announcement, most Nintendo Wi-Fi hotspots were located at games retailers around the nation.
A full list of locations will be online soon at http://www.nintendowifi.com.au/global/index.jsp
via gamespot
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April 4th, 2007, 13:14 Posted By: wraggster
Nintendo Australia have announced today that, in keeping with the rest of the world, Australia hearts the DS. How many hearts? 500,000 units have been shifted since the little handheld that could launched in February 2005, which by any stretch of the imagination is a ridiculous number.
Surely our days as masters of this earth are numbered. It won't be long until we're outnumbered by our new dual-screen overlords, who will work us to death in giant, tap-happy salt mines. Why do they need salt? Who knows. I hear they love chips. Especially the phats.
via kotaku
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April 4th, 2007, 13:15 Posted By: wraggster
Now that NiGHTS for the Wii is officially official more details have popped up on Sega Europe's website. Those details are:
Three sets of Persona masks give the player new shape-shifting abilities and more ways to explore the world.
• Dragon mask: Transforms NiGHTS into a huge dragon and makes him resistant to wind effects.
• Dolphin mask: NiGHTS can change into a dolphin and explore under water.
• Rocket mask: NiGHTS takes the shape of a rocket and travels at supersonic speeds.
There are seven fantastical dream worlds to explore and the unique environments of Nightopia introduce an extraordinary, magical world unlike any other.
Wii connect 24: Exchange items with friends via the network and change the scenery according to real-world seasons using the Forecast Channel.
Oooooh. That Forecast Channel inclusive makes us think, hope, pray that Sega might *just* be able to pull this off.
via kotaku
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April 4th, 2007, 13:27 Posted By: wraggster
New from Play Asia
Easy to pick-up and hard to put down! EA's Pogo™ Island embodies the spirit of casual gaming, offering an addictive Nintendo DS compilation of Pogo.com™ favorites that will entertain for hours on end.
Pogo Island pushes the phenomenon of online casual gaming to new fronts. The title marks the debut of Pogo.com, the stickiest online gaming site, on a portable console. Through the quick-play option, five of the most popular games from Pogo.com-Word Whomp™, Poppit!™, Phlinx, Tri-Peaks Solitaire and Squelchies- are made accessible to play anywhere and everywhere. Each game has been reskinned to an island theme and delivers the same engrossing and stimulating gameplay that has already captivated millions online.
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April 4th, 2007, 13:36 Posted By: wraggster
New from SuccessHK
The 2007 game of EA's golfing game sim, designed with a new development philosophy for driving gameplay and feature innovation. Earn respect and climb the ranks with the Tiger Challenge as you play through 18 championship courses and compete against 35 pro and fantasy golfers. Use the cutting edge Wii controller to swing the clubs like the pros. Perfect using the Wii-mote interface for enhanced interaction with the game.
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April 4th, 2007, 14:01 Posted By: wraggster
Codename Revolution, a site that has certainly snagged a few scoops in its time, is swearing that they've got a list of upcoming Wii releases that is ironclad. We're gonna go ahead and call this a rumor until or unless it's confirmed, but we're tentatively excited to tell you about the following:
Beautiful Katamari - November
Namco Museum Remix - October
Resident Evil 4 - May
Dragon Blade: Wrath of Fire - September
They're also reporting that we'll see both a shotgun and fishing rod attachment this month. A shotgun accessory could make us very, very happy, but we're going to need something awesome to back it up.
Of course, they don't reveal their source, but we wonder if this is only an offshot of the previous rumblings on Resident Evil 4. Let's hope there's an official announcement soon, before we chew through our fingernails in anticipation.
via wiifanboy
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April 4th, 2007, 14:02 Posted By: wraggster
The Retractable Wii Sports Cuff replaces the subtlety and elegance of the Wii remote's wrist strap with a bulky band that we wouldn't be caught dead wearing. We don't doubt that the adjustable neoprene cuff has an agreeable fit, but did anyone ever find the original straps uncomfortable, if even noticeable at all?
And what sort of human does the retractable thirteen inches of slack benefit? Are there people whose hands extend that far away from their wrist? Or are these cuffs marketed towards some sort of video-game-playing race of long-fingered mutants? Creepy!
You would think that the shop would take advantage of all the "faulty Wii Strap" controversy and emphasize the durability of the cuff's cord, but the product description makes no mention of any improved toughness. What's there to reassure us that we won't end up with a Wii remote sticking out of our television after a heated game of Wii Tennis? Even at a sale price of $5.99, you'll probably want to stay clear from this accessory.
via wiifanboy
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April 4th, 2007, 14:03 Posted By: wraggster
via wiifanboy
Seeing games like Streets of Rage and Gunstar Heroes released on the Virtual Console has been a dream come true for Genesis enthusiasts, but there's something inauthentic about playing these titles with controllers forged by Sega's former adversary. It's like getting back together with an old lover, only to find that there's something missing.
You never close your eyes anymore when I kiss your lips.
And there's no tenderness like before in your fingertips.
You're trying hard not to show it. But baby, baby I know it...
Daniel Hearn refused to let his relationship with the Mega Drive slip away, hacking an old three-button pad to work with the Nintendo Wii wirelessly. Using similar NES/SNES controller mods as inspiration, he pieced this together with PIC microcontrollers, an iPod mini replacement battery, and other electronic junk.
The detailed guide and wiring instructions that Daniel posted are far beyond our limited abilites, but if you don't mind applying a bit of Weird Science to win your love back, this definitely looks worth trying!
More Info
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April 4th, 2007, 14:10 Posted By: wraggster
Unholyfire has released a new version of the Snes Emulator for the Nintendo Wii (Youll need a wii modchip or use gamecube sd load)
Heres whats new:
Changes from Snes9xGx 1.5
- Added Wii DVD detection capability (allows you to browse the DVD to fetch
ROMS)
- Changed "goto menu" function to button combo "L+R+X+Y" (to support SNES/GC
adapters and/or homebrew controllers)
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April 4th, 2007, 14:19 Posted By: wraggster
Noddybox has updated his Sinclair ZX81 Emulator for the DS:
Heres whats new:
Made file selector filter case-insensitive
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April 4th, 2007, 14:25 Posted By: wraggster
A new release of the GBA and DS Emulator for Windows has been released, heres whats new:
nds/help: added nds-lite case/joypad ascii arts, and nds-lite supply pinout
spam: nocash-lite was posted online - new addresses in email.htm or about-box
nds/3d: forces instant new gxfifo irq (if any) on attempt to acknowlege it
nds/sound: fixed output to sample.wav script file (for diagnostics purposes)
nds/adpcm: emulates nds-rounding-error, uses fast-pre-multiplied adpcm tables
nds/adpcm: fixed clipping-bug in no$gba, and emulates real nds-clipping-error
nds/sound/help: added more ima-adpcm notes (rounding-error and clipping-error)
stat: performance indicator counts frames on nds9 only (=60Hz) (instead 120Hz)
nds/tsc/debug: displays all tsc channel values in io-map (touchscr, mic, etc.)
nds/tsc: prevents penirq if disabled, penirq more in sync with tsc-adc values
nds/3d: drains gxfifo before gxfifo dma (fixes mariokart/downhill slowdowns)
nds/3d: forces DepthMask=1 on ClearDepth (if it was 0 from translucent/attr)
nds/firmware: applies different mac addr to each machine with wifi-crc adjust
nds/firmware: forces def.fmw/wifi header (if firmware.bin missing) (downhill)
nds/firmware: forces user settings [65h]=FCh=good (if firmware.bin missing)
nds/firmware: fixed touchscreen/calib screen coords origin 1,1 (instead 0,0)
nds/dos/3d: translates by w, recurses current viewport x1/y1 and width/height
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April 4th, 2007, 15:13 Posted By: wraggster
The GP2X Store (who actually sell for all consoles and have an excellent reputation) has posted this news:
We have just received a fresh batch of M3 Lite Perfect. Get them now and have it shipped out next day!
M3 Pro SD / Mini SD are now in stock. Get it for an all low price of $39.99!
Your DS is beautiful on the inside but why not make it beautiful on the outside as well? Electrify your DS look with the DS Shock Shells which come in a variety of color! We will be receiving DS Shock Shells later this week, be sure to check back in to get them.
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April 4th, 2007, 15:16 Posted By: wraggster
via dsfanboy
Some of you super hardcore fanatics out there probably knew of the existence of these sets long before we did, so humor us if this is the "old hat" to you. We don't know much, due to horrible machine translation (damn lazy robots), other than these sets were purchased online. No idea how much they were purchased for either (again, we curse you lazy robots), but we know we want them.
More info
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April 4th, 2007, 15:18 Posted By: wraggster
via racketboy
No one can deny that the Nintendo DS is hot right now. And when a game system is hot (especially when its from Nintendo), it can get away with having ports of older games and have them sell well.
Super Mario All-Stars
The GBA had all of the original Super Mario Bros trilogy in one form or another. However, each game is on a separate, relatively expensive cartridge and was restricted to the Gameboy Advance’s limited resolution.
I’m sure there are some purists that would disagree with me, but I personally think it would be incredible if Super Mario All-Stars from the SNES was ported to the DS. For those of you that aren’t familiar with the compilation, Super Mario All-Stars includes a graphically enhanced version of Super Mario Bros 1, 2, and 3 in addition “The Lost Levels” (which is essentially the original, very challenging Japanese version of Super Mario Bros. 2).
If Nintendo feels especially generous, they could also include a copy of Super Mario World like they did on the later pack-in version of Super Mario All-Stars for the SNES. Anyway, with the success of New Super Mario Bros, I’m sure that a portable re-issue of Super Mario All-Stars would sell like mad on the DS.
Snatcher & Policenauts
Soon after the touch screen abilities of the DS were first shown off, old-school gamers were daydreaming about the possibility of a graphical adventure revival. Early cult classics like Phoenix Wright: Ace Attorney and Hotel Dusk: Room 215 have shown that those intuitions were correct.
Hideo Kojima, the man behind Metal Gear Solid, developed two similar “digital comics” back in the 1990’s known as Snatcher and Policenauts. While they aren’t directly related, they are both heavily inspired by some of Kojima’s film favorites. Snatcher has strong cyberpunk influences from movies such as Blade Runner and Terminator, while Policenauts is said to give nods to films such as Lethal Weapon and Basic Instinct.
What makes a port to the DS especially appealing is that the only English version of Snatcher is on the Sega CD, which needless to say, limited its exposure to the mainstream gaming audience. Policenauts could benefit even more more a new release in the US as there has not been an official English release on any platform.
After the huge success of the Metal Gear Solid franchise, Kojima has much more clout in the gaming industry. Combine that with the rebirth of the graphical adventure on the DS platform and a Snatcher and Policenauts remake should be a recipe for success.
As I reported a while ago, there have actually been some rumors about Snatcher coming to the DS after Kojima expressed some interest in bringing the game to a portable platform and the renewing of the Snatcher trademark.
Namco Museum/Pac-Man Collection/Pac-Man vs.
Ok, so most people would see a Namco Museum compilation on the store shelf and instantly go into a yawn-fest. But I still have a soft spot for the Namco Museum and Pac-Man Collection Gameboy Advance cartridges. These budget releases serve as an excellent little retro getaway that would be even better if I could run them on my DS Lite with the ability to close up the handheld and put it to sleep in between rounds.
To make this new compilation a bit more exciting, I think it would be incredible if Namco teamed up with Nintendo again to make a DS version of the the under-appreciated Pac-Man vs. game from the Gamecube. Pac-Man vs. was actually a project of Shigeru Miyamoto, the mastermind behind Mario, Zelda, and most of Nintendo’s most successful game. It lets up five players battle it out in a Pac-Man “simulation”. One person take the role of Pac-Man while the others possess the ghosts and team up on Pac-Man.
Pac-Man Vs. is a surreal but engaging experience that can’t adequately be explained in a short summary. Just trust me when I tell you that with the DS’s wifi capabilities, Pac-Man vs. would be a perfect mulitplayer title.
Metroid 2 / Super Metroid
The Gameboy Advance had great success with Metroid Fusion and then Metroid: Zero Mission (a remake of the original Metroid), so it would be ideal to bring the other Metroid games the a newer portable platform to complement them. Metroid 2: Return of Samus would probably be the most logical choice as it was only available on the original monochrome Gameboy and is probably the least played installment of the Metroid franchise..
Not only could Metroid 2 greatly benefit from a graphical and audio upgrade, but without the use of emulators, the only way to play the game on the go is on an original GB, GBC, or GBA. No DS support for the old Gameboy carts, my friends.
Super Metroid would also be also be great as I haven’t been able to play enough of it yet. Bringing to the DS would definitely help me out since my GP2X can’t emulate it well enough yet. Having every 2D Metroid game playable on the DS would be simply incredible.
Sega Genesis Collection
Old-school compilations don’t usually get much attention by the media or the average gamer, but the Sega Genesis collection was filled with enough high-quality 16-bit classics to be called one of the best compilations of all time and a much better value than buying just a few games on the Wii’s Virtual Console.
Unfortunately, the Sega Genesis collection was only released on the Playstation 2 and the PSP. Sega recently committed to moving their focus from the PSP to the DS (now that the DS is printing money for Nintendo), so maybe this port has a strong possibility.
Much like Sega did with the Sonic Mega Collections, maybe they will add a few extra games for a DS release. The original Genesis collection included almost every great Sega franchise on their 16-bit platform, but the addition complete Shinobi collection in addition to both Shining Force games would make the compilation a dream come true.
Right now, most of my gaming on my GP2X is running a Genesis emulator. But, if a Sega Genesis Collection was released on the DS, I would buy it immediately and my GP2X would probably sit at home much more often.
Wario Land Compilation
Much like MattG from PressTheButtons, I met up with Wario back when he was a platforming star on the original Gameboy. I found the Wario Land games to be an interesting alternative to standard Mario games as they included a bit more humor and puzzle-solving. All the different power-ups gave Wario Land a bit more variety that the portable Mario games at the time.
Like Metroid 2, its getting harder to play these old Gameboy games on current hardware and it’s a shame that the newer generation is missing out on these gems.
In addition to the three Wario Land games on the Gameboy, there was also an relatively-unnoticed, but high-quality Wario Land 4 on the Gameboy Advance. Even though it wasn’t promoted much by Nintendo, it remained one of the best platformers on the GBA.
It would be cool if they could package all four games on a single DS cart, but it would be even nicer if they did a graphical upgrade on the older games. “Super Wario All-Stars”, anyone?
New Super Mario Bros. 2
MattG PressTheButtons also had a really great idea for an original DS game that would serve as a follow-up to the very popular New Super Mario Bros. But instead of continuing with the traditional Mario gameplay, Nintendo would go back to the Super Mario Bros 2. (Doki Doki Panic) action, complete with turnip-throwing goodness.
Would it be quite as successful? Possibly not. But I think Nintendo is currently in the position to take some fun risks with some trademark franchises that could give the gaming community something new to talk about.
Honorable Mentions:
Lumines - The DS has the incredible Meteos, but it would be cool to have the other puzzler from Q! Entertainment that was so popular on the PSP.
Capcom Classics Collection - Another retro compilation that went to the PSP that has some great classics.
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April 4th, 2007, 15:19 Posted By: wraggster
via dsfanboy
Just when you thought we might be in the clear from Pedobear references, SNK has debuted the official site for Doki Doki Majo Saiban, the suggestive witch-hunting game that had everyone convinced that the DS had gone dirty (at least, in Japan). As you might have guessed, wherever this goes, so goes the tidal wave of rumor. Already we've heard speculation that this isn't the official site (though it certainly seems to be owned by SNK Playmore), because it seems a little risqué and isn't a shining beacon of awesome like most game sites. But here's the thing: it is risqué, as many Japanese games can be, and since it isn't after the same market as, say, Final Fantasy III, where's the need for a glitzy site? Obviously, this one gets all the attention it needs with a few screenshots.
Few games have spurred as much wanton (no pun intended) speculation as this one, and we can't quite put a finger on why. It's certainly not the first sexually charged game in history; there's a long and glorious tradition of such in Japan, a culture that embraces sexual themes in all sorts of media. Nor is it even the first or only such title for the DS. After all, many of the screenshots originally thought to be associated with Doki Doki Majo Saiban were from another SNK game, a maid-themed organizational sim with a mature look. But little details like that get lost in the shuffle, and people instead mention how "young" the characters look. Forget the fact that they're developed as only a woman can be (that's post-puberty), and the fact that adult women are often depicted as seeming younger than they are in such media. Obviously, the fact that they're wearing short skirts means that, despite everything else, these girls are young! It's the equivalent of shoving a lollipop between their teeth and handing them a teddy bear.
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April 4th, 2007, 15:25 Posted By: wraggster
ttsuras has released a new version of his rather long named game for the DS:
Heres whats new:
What's new in v0.2.4:
* Key presses don't affect the plane while the player is configuring the keys.
* Made the mines larger, and now it's possible to shoot the mines.
* Added initial radar/map screen.
* Halved the damage in plane-to-plane collisions.
* Normal missiles do bigger holes.
* Once again shrunk the plane graphics, enlarged the level graphics to make the levels appear larger.
* Slowed down the heat seeking missiles a little, made them less agile, and added more random to their turning.
* The planes consume much less gas than before.
* Press L+R while the game boots to skip the loading of the saved configuration.
* Machine gun makes smaller holes.
* Added collectable items (machine gun boost, health and gas) that respawn.
* It's possible to boost the machine gun two times, from normal to heavy cannon, and from heavy cannon to laser gun by collecting the machine gun boost icons.
* By pressing down the both acceleration keys, the plane does super turbo (and consumes even more gas).
* Special weapon auto selection (when ammo runs out) can be toggled on and off in the game configuration menu screen.
* Random number generator is reseeded every time a level is reset.
* Pause works only while the client is not connected to a server.
* If a client timed out while connected to a server, but no game had been started, the client couldn't reconnect.
* Clients drop the connection when server timeouts (and the user can configure the server timeout threshold in the client).
* Gravity now affects the planes more, when turned on.
* The planes accelerate slower in space flight mode.
* Decreased the stack usage.
* Optimized bullet drawing (less overhead on the 3D hardware).
* Gravity is now calculated using the weights of the planes.
...
Jaakko failed to produce new usable graphics during all this time, and I had to draw the
collectable icons. Markus didn't get the airports to work 100% so I had to comment
them out from the code. Anyway, it could be that I'll be doing more GFX in the future to
get things done. Expect that v0.2.5 will have new multiplayer modes, new weapons, and
more GFX, and v0.2.5 should come out in two weeks.
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April 4th, 2007, 15:30 Posted By: wraggster
M3 Team update their software for DS:
heres whats new:
- Automatically detect the SLOT-2 card, supports NDS and GBA cart. (Thanks cory1492)
- It will lead the SLOT-2 GBA cart to define the frame (put the homebrew gbaframe.bmp files under the _system_ directory)
- Supports the backup and restore the games under the directory (press the 'SELECT' key to enter the "backup" mode, you can choose the SAV files if press "A" button to backup, you can choose the BAK files if press "A" button to restore)
- Supports the deletion of files and space directory (select the appointed files or directory, press "X" to delete).
- Revise the problems about the backup of 0970.
More Info
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April 4th, 2007, 15:34 Posted By: wraggster
Dungeon Master is coming to the DS, heres the info:
We aim to make a game engine compatible with all versions of Dungeon Master, but also Chaos Strike Back and Dungeon Master II. Even if the two last are not a priority for us, the engine on which we are currently working is, for the moment, compatible.
We are debugging this part, and a thing is true : memory management sucks…
Once problems of this part corrected, we’ll be ready to start the display engine, and show you the progress.
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April 5th, 2007, 19:42 Posted By: Shrygue
via Games Industry
Nintendo has raised it's full year sales estimates from JPY 900 billion (EUR 5.6bn) to JPY 966 billion (EUR 6.08bn), following tremendous sales and profit success lead by the DS handheld.
This is the fourth time the company has upped it's estimates for the year ended March 31, with actual profits due to be reported on April 26.
The company also expects foreign exchange profits to reach JPY 20 billion (EUR 125m), rather than the JPY 10 billion (EUR 62m) loss previously forecast.
Following the announcement shares outperformed the Nikkei average, closing at JPY 34,350, up 2.1 per cent.
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April 5th, 2007, 20:13 Posted By: Shrygue
via Joystiq
With the announcement of Resident Evil 4 and Umbrella Chronicles for the Wii, coupled with the still unreleased Virtual Console titles Duck Hunt and Hogan's Alley, it's time to start asking, "Where's the Wii Zapper?" Gamestop has listed the Wii Blaster for $20 and what we strongly believe to be a placeholder date of May 1. Although, this isn't necessarily the most improbable date with the Resident Evil games expected to have a summer release.
The Gamestop listing has no photo of the what the Zapper Blaster looks like now. The last time we saw her she was behind glass at E3 with a "work in progress" sign. We're really looking forward to having a gun, these first-person shooters just don't feel natural with a Wiimote. Now give us a game that allows for dual wielding Blasters and that's a guaranteed $50 going to that publisher!
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April 5th, 2007, 21:44 Posted By: Shrygue
via Nintendo Wii Fanboy
eSOL, a company that offers engineering solutions for companies that look to outsource that stuff, have just announced that Nintendo is using their "PrFILE2" FAT file system and "PrUSB/Host" USB host stack middleware products. What does this mean for us? Well, it could mean plenty of things.
First of all, each technology allows for a different aspect of the Wii to be utilized. The company's "PrFILE2" file system provides "file management functions which read and write data of theSD memory card, as well as other media." This could mean any number of things; Nintendo could even see eSOL's middleware tech as allowing faster read and write speeds to the SD card slot on the Wii. Nintendo could also have plans for using the file system as apart of a future add-on for the system. Really, speculation is the only thing to reign here.
eSOL's "PrUSB" USB Host stack is where we think this story gets more interesting. In adding their tech for more USB functionality in the Wii, it's possible Nintendo could be looking to issue their own USB HDDs down the road. Or, they could have ideas for other peripherals. Again, speculation is the name of the game here.
Finally, our hopes and dreams of Nintendo performing a system update on everyone's Wii, allowing for support of third-party USB HDDs, gain some more credibility. What else would Nintendo be acquiring eSOL's USB tech for? Certainly this is the most far-fetched idea of ours, as if anyone is going to make a profit on adding the functionality for USB HDD support on the Wii, it's going to be Nintendo.
Leave feedback via comments.
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April 5th, 2007, 21:47 Posted By: wraggster
WWII FPS series, Brothers in Arms, is on its way to Wii and DS and we have the first shots of the game running on the two-screen handheld.
These episodes of the series will follow Sergeants Baker and Hartsock as they lead their squad of paratroopers during the chaotic Normandy invasion.
Obviously, aiming on the Wii version, titled Brothers in Arms: Double Time, is done with the Wii Remote, but more interestingly you will be moving the Remote to make hand signals to squad mates to communicate during the heat of battle.
Brothers in Arms DS has you using the stylus to aim, similarly to Metroid Prime Hunters - which is currently the shooter to beat.
But these DS shots, which show a mix of shooting and driving action, are looking promising.
Look out for BiA DS in Summer, and the Wii version a few months later in Autumn.
Screens Here
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April 5th, 2007, 21:47 Posted By: wraggster
WWII FPS series, Brothers in Arms, is on its way to Wii and DS and we have the first shots of the game running on the two-screen handheld.
These episodes of the series will follow Sergeants Baker and Hartsock as they lead their squad of paratroopers during the chaotic Normandy invasion.
Obviously, aiming on the Wii version, titled Brothers in Arms: Double Time, is done with the Wii Remote, but more interestingly you will be moving the Remote to make hand signals to squad mates to communicate during the heat of battle.
Brothers in Arms DS has you using the stylus to aim, similarly to Metroid Prime Hunters - which is currently the shooter to beat.
But these DS shots, which show a mix of shooting and driving action, are looking promising.
Look out for BiA DS in Summer, and the Wii version a few months later in Autumn.
Screens Here
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April 5th, 2007, 22:04 Posted By: wraggster
via engadget
While the Wiimote is probably exceeding Nintendo's wildest expectations in terms of its popularity among gamers, the little controller that could has also developed quite a following in the modding community -- with the proper scripts, you can control anything from an RC car to a Roomba to a software drum kit. Well now you can add research tool to the Wiimote's list of accomplishments, as scientists at the University of Western Australia have successfully employed it to navigate immersive 3D environments created by a projector and three-meter-diameter dome. By modifying the popular DarwiinRemote OS X app, Paul Bourke and his colleagues at the University of Western Australia found themselves with a cheap tool to fly through space simulations, cruise around a visual representation of supercomputer node activity, and even tour 360 degree VR maps of real world buildings. The team concluded that the Wiimote is a good-but-not-great substitute for the controllers normally used in these simulations, but at a fraction of their cost, it opens up this method of data manipulation to a whole new world of users.
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April 5th, 2007, 22:05 Posted By: wraggster
via eurogamer
Europe's Virtual Console will have to keep on waiting to get its grubby little rose-tinted mitts on Lylatwars - the game known to most as StarFox 64 - despite its arrival on the American version of the service this past Monday.
Instead of seeing the Nintendo 64 title debut on Friday, 6th April, Wii owners who fancy a bit of retro will have to make do with the SEGA trio promised to us last month: Sonic Spinball, The Story of Thor and Vectorman. All three are Megadrive conversions, and all three cost 800 Wii points. Check in with the original announcement for game details.
The absence of Lylatwars means that the N64 is still only represented on the service by three games: Super Mario 64, Mario Kart 64 and The Legend of Zelda: Ocarina of Time. Expect Lylatwars to cost 1000 Wii points, as with the others, when it does eventually appear.
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April 5th, 2007, 22:12 Posted By: wraggster
via gamesradar
Okay, so the actual quote was, "I am amazed we're allowed to make a game like this for Nintendo Wii," to avoid the risk of misquoting Jason Bone, Lead Combat Designer on Scarface at Radical Games speaking to us as he demoed the game to GamesRadar recently.
But the message is pretty clear either way you read it - the Scarface Wii team has absolutely no intention of toning down the ultra-violence in the 'family console' version of Brian De Palma's apocryphal film.
Is the Wii really the place for dismemberment by chainsaw, lewd hand gestures and coke-fuelled swear-fests? That's not for us to judge. However, following our hands-on experience with the game at Radical's Vancouver office recently we found that the team has certainly created a more visceral and terrifyingly tactile experience than any other console version could manage.
As Bone explains with a certain relish: "Aiming a gun with the Wiimote is the closest you can get to killing a filthy cock-a-roach without getting of your couch."
Quite.
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April 5th, 2007, 22:17 Posted By: wraggster
via kotaku
Down at the All-Star Movies Resort in Disney World arcade, there is one game that definitely stands out above the rest in all it's driving wheel glory - MarioKart Arcade GP. Apparently, in addition to the already familiar characters of the original, there are also some new players in the game including Pac-Man, Ms. Pac-Man, and a Pac-Man Ghost. Also the arcade game also has a camera that can take a picture of your face so that when you play multi-player, you know who you're beating or getting beating on by.
This is possibly the only reason to go to Florida
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April 5th, 2007, 22:48 Posted By: wraggster
via gizmodo
While the Xbox Live service is already on the 6 million subscribers mark and Sony is aggressively beefing up their PlayStation Online service, what does Nintendo have to offer us?
The Mii Parade.
And Everybody friggin' votes. And of course, Mario playing bloody soccer. If things weren't bad enough, George Harrison, Nintendo VP of Marketing, had this to say about Nintendo's online strategy for the Wii:
"I'm confident there will be third-party titles with online game play by the end of the year."
To then add "our first online multiplayer title, 'Pokemon Battle Revolution,' will be out this summer."
I rest my case.
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April 5th, 2007, 22:59 Posted By: wraggster
via wiifanboy
We wonder what could ever drive the brothers Mario to such a dispute that would need to be resolved with firearms? We then remember the Mushroom Kingdom being home to a certain princess and find ourselves thinking that people have killed over less. But, come on! That's your brother, Mario, your blood!
All joking aside, this snapshot comes from Garry's mod where apparently you can play some Half-Life 2 as Mario or Luigi, and infringe on some copyright laws. Anyone interested in doing so probably needs to keep an eye on Garry's Mod here, which all the cats tell us is pretty much their only set of pajamas.
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April 5th, 2007, 23:01 Posted By: wraggster
Nintendo has launched a new web-based game called Chick Chick Boom. The game itself pits two teams against each other, you with your noble chicks and Poster Bunny with his evil team, as you, in Worms-like fashion, try to take the other team out. You do so by tracing objects, which then manifest themselves in the game and deal out damage. Tracing an anvil might drop a large recliner or TV on your opponent, or you could trace a bomb and, depending on how accurate the trace is, deal out some big damage.
We have yet to give the game a whirl through the Wii's Opera browser, but how about you all?
More info --> http://www.chick-chick-boom.com/boom.html
via wiifanboy
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April 5th, 2007, 23:18 Posted By: Shrygue
via Nintendo DS Fanboy
There seems to be a very positive correlation between ease of use and price in the world of homebrew, and the latest all-in-one product is no exception. The DS-Xtreme 2GB is touting itself as a PSP killer, featuring a decent amount of space for homebrew applications, music, and movies. It's an elegant solution, connecting to the PC via standard USB and fitting in the standard DS-cartridge slot with no extra hardware required ... but the damn thing costs $129.99.
If you're looking to break into the homebrew scene, which is actually quite developed on the DS, this is an excellent option, but we do highly recommend a bit of intelligent shopping before making your decision. The DS-X is not yet released, but it's close, so keep an out at their website for the official date and further details.
Preorder DS-Xtreme Here
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April 5th, 2007, 23:38 Posted By: wraggster
via dsfanboy
It's really been awhile since some news on Maple Story DS has hit our fine internets. Finally, someone got their hands on the title and took some video, although it is rather shaky (we know how you guys loathe the shake, so be warned). In the video, which is fairly long, we see some of the platforming and combat the game will offer upon release.
Video Here
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April 5th, 2007, 23:39 Posted By: wraggster
Cooking Navi has been a smash in Japan, so it's hardly a surprise that the game would get a sequel. This particular sequel, however, is somewhat of a surprise. Shaberu! DS O-Ryouri Navi Marugoto Teikoku Hotel (Talking DS Cooking Navi Marugoto Teikoku Hotel) is a new version of the game containing recipes from the chefs who cook in the prestigious Japanese hotel.
We're thinking about picking up Koei's latest nongame, since we'd love to try some gourmet Japanese cuisine. But we have a concern: isn't Cooking Navi supposed to be about basic recipes and helping regular people make them? Seriously, look at those seven chefs on the box. This interactive cookbook has the potential to be the hardest game on the system.
via dsfanboy
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April 5th, 2007, 23:41 Posted By: wraggster
In the mood for a little retro on the go? Konami Classics: Arcade Hits may be just what you need. The compilation is receiving solid reviews from most of the major outlets, and the word is that the set is lovingly constructed and filled with extras.
IGN (80/100) feels this collection sets the standards for future retro compilations on the DS: "Like any classic compilation, the actual library can be its victory or its downfall, but there are plenty of strong Konami titles in this batch to keep interest high...even if there are the occasional (and expected) duds in the pack."
Nintendo Power (75/100) found this title to be among an excellent example of a retro compilation: "The highlights ... are Contra, Track & Field, Time Pilot, and Gradius, all of which hold up remarkably well considering their age."
1UP (69/100), found the game well done, but essentially flawed: But Arcade Hits suffers from a shortcoming, and a pretty serious one at that: The games in the collection aren't really worthy of the beautiful presentation ... Even worse: Most games collected here were originally manufactured with vertically oriented screens. "No worries," you say. "The DS has two stacked screens! I can deal with a gap in the graphics if it means high-fidelity presentation." Well, better worry after all: All games are restricted to the upper screen only, meaning everything is squished uncomfortably. But you didn't really want to see those little space bullets in Gradius, though. Did you?
via dsfanboy
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April 5th, 2007, 23:48 Posted By: wraggster
The Xtream Website has posted that they have announced the start of a new Lua coding comp for DS and PSP.
Heres the french to english translation:
Considering the success of the first edition, we decided to give that and in better! The rules of the contest are always the same ones, i.e. to create a homebrew on portable playstation or nintendo ds. The language used can be the lua and the C/C++, that can be an application or a play. The end of the contest will occur on Sunday July 1 what will leave you a few weeks in front of programming your project. Of course of the external assistance is accepted, but each project is associated a person. Then, let us come to the goal: p the batches of the contest, first of all I make a point of making an enormous thanks with gx-mod.com (more particularly with neutropik) which without him, xtreamlua would not be what it became and which supports us in all our projects. For the second edition of the contest, gx-mod.com offers 200€ to us! Then, here how the money and the batches for the contest are distributed: First place: 125€ Second place: 75€ Third place: The umd of play AWG vice city strories. The inscription is thus done starting from the forum go here Good luck with all
More Info Here
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April 5th, 2007, 23:52 Posted By: wraggster
Gedeon34 has released a new game called SetDS
How to play? 12 charts are posted on the screen of bottom and you must seek a SET. Each chart is characterized by 4 components: - its value (1, 2 or 3) - its color (green, red or green) - its type (right-angled, oval or comma) - its filling (vacuum, full or hatched) A SET must consist of 3 charts whose characteristics all must be either identical or all different. The three chart will have to be: - all the same color or very of a different color - all the same value or very of a different value - all of the same type or very of a different type - all the same filling or very of a different filling.
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April 6th, 2007, 00:26 Posted By: wraggster
A.A. van Zoelen has released his GPS App for the Nintendo DS:
Heres Some Screens:
SPREAD THE NEWS
Version 1.3
This version works with a filesystem.
This means that the maps can be added later. This gives me a lot of freedom. Besides that this version has already a few improvements such as manual scrollable maps. The program also detects if there is a DSerial card installed. If one is found things work normal. If not then DS-GPS goes into demo mode.
Heres whats new
Scrollable map
Default zoom setting
‘No Image’ display when no map available
Independent filesystem for maps up to 12 zoomlevels
Corrected UTC display
‘Freeze’ map option
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More at aa van zoelens site
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April 6th, 2007, 00:54 Posted By: wraggster
via ign
Shinji Mikami was one of the main creative forces behind some of Capcom's biggest hits of the past decade, including Resident Evil, Dino Crisis and Devil May Cry. While he's chosen to keep quiet following Resident Evil 4, Famitsu managed to track him down and squeeze out some hints on upcoming projects.
After a few comments about his absence from the media spotlight (he even joked about how he probably ought to have done some PR for God Hand), Mikami was bold enough to offer an apology for Resident Evil 4 going multi-platform! He feels especially bad because he believes some went so far as to buy a GameCube just to play the game, only to find that it would be available for the PlayStation 2 as well.
Moving on to future plans, Mikami disclosed that he formed a private development studio called Straight Story in 2006 prior to Clover Studio's fall. The studio's name is taken from the 1999 David Lynch movie of the same name.
Mikami is also a contract employee (actually an "external board member") of SEEDS, an Osaka development company recently formed by a bunch of former Capcom stars, including Atsushi Inaba and Hideki Kamiya. Mikami revealed to Famitsu that in general, his future titles will carry the SEEDS branding. They will be published by an actual publishing company, although he did not give any indication that this would necessarily be Capcom.
After much joking around, the Famitsu editors eventually got Mikami to admit that he has started actual development on possibly multiple game projects. However, don't expect anything from him for quite some time, possibly not until after 2008!
Mikami is also continuing work on a previously announced project with Grasshopper Interactive's Suda 51, known for the bizarre Killer 7 and the upcoming No More Heroes on the Wii. He expects to be able to show something this summer.
Just to clear things up, Mikami isn't one of those old-school developers who's moved on to the production side of things, separating himself from actual game creation. In his closing comments to Famitsu, Mikami said that he's done the producer thing, but now he plans on being mainly a director. Given the guy's rap sheet, we can't wait to see what he thinks up next.
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April 6th, 2007, 00:55 Posted By: wraggster
via ign
SEGA has announced its next big game for the DS, but surprisingly it's not Sonic Rush 2 or Rub Rabbits 3. Instead the veteran Japanese publisher is focusing its efforts on the classic British pub game, darts.
Developed by Full Fat, Touch Darts features cartoon-style graphics and a host of game modes, including individual dart competitions, various multiplayer options and a handful of darts mini-games.
However, what's special about the game is that it uses the touchscreen to accurately simulate throwing a dart. Indeed, you aim and throw a precision arrow by stroking the stylus along the bottom screen.
"SEGA Presents Touch Darts is a great fit for the DS," said Gary Knight, European marketing director at SEGA. "The touchscreen, the multiplayer options, the innovative gameplay and the great mini-games make it a fantastic addition to anyone's DS collection."
We'll see for ourselves when Touch Darts is stepping up to the oche this summer
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April 6th, 2007, 01:04 Posted By: wraggster
via cnn
Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.
The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.
Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."
UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.
HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.
The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
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April 6th, 2007, 04:22 Posted By: yoshihiro
Hi all menbers of DCemu i release my source code because i've no time for finish it .
GCSX Based on my port of pcsx on PSP .
You need add your own DVD files sytem and GX suff .
i cant finish this port because i've no time but i've already port all plugins .
PAD , CD , GPU SOFT VIDEO and SPU NULL For GC .
i've fixed the memory swap too but i've never worked before on Big Endian CPU for
Converting 32Bit memory to 64Bit . so maybe you need to fixe something for the
memory check PsxMem.h and PsxMen.c , on PsxCommon.h you have already include for GC
i've already test it the Psx Hardware work . now if you have time play with this source.
for the GPU i've added the swap fonction from the pcsx for mac GPU source you need
just add your update video fonction in GcDraw.c in Dobufferswap() . all loading fonction
are on misc.c .
Good luck Guys if you need any help contact me via PM on Dcemu.co.uk forum.
official DEV of PCSX PC Version :
Write by :
Main Coder: linuzappz
Co-coders: shadow, Nocomp, Pete Bernett, nik3d ;
Greatz Of PCSX PC Version :
Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt
Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull"
Special thanks to:
Twin (we Love you twin0r), Roor (love for you too),
calb (Thanks for help ), now3d (for great help to my psxdev stuff ;
Peter for the GPU Soft plugin
Yoshihiro
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- From wraggster
DIGG THIS NEWS
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April 6th, 2007, 13:12 Posted By: Shrygue
via Nintendo Wii Fanboy
According to a list taken from an anonymous retailer, GameFront is reporting Nintendo is set to release differenly-colored Wiimotes and nunchuks. The variety of colors, according to this list, is fairly small. The colors on tap are different than the ones featured in the image above, also.
The colors include:
The list also says that a June 29th ship date in Europe is in store.
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April 6th, 2007, 14:47 Posted By: Shrygue
via Kotaku
Derek Ptacnik made this phony ad, called "Wii Transform," about a year ago for school, leaving us with one question: Why'd he wait 'till April 2007 to YouTube it? Very cool and way better than most "professional" TV ads.
Video clip here. Leave feedback via comments.
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April 6th, 2007, 15:36 Posted By: Shrygue
via Kotaku
Another week, another round of Virtual Console games. This week, though? Well, you'll be eating eggs and hanging with your family, so you probably won't be hankering for retro gaming. Which Nintendo seem to be well aware of.
Sonic Spinball, The Story of Thor and VECTORMAN (their caps, not mine) are new today. For Australia, that is. I have good memories of Sonic Spinball, but not enough to spend money on it. Not when that money can go towards yummy chocolate bunnies.
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April 6th, 2007, 15:44 Posted By: Shrygue
via Nintendo Wii Fanboy
We've noticed something lately, and thought it worth mentioning this fine morning: there are lots of people talking about the "failure" of the Wii. We've seen dozens of op-ed pieces on the various things that have "killed" the Wii (lack of supply, lack of games, lack of third party support), and we see lots of rousing posts on various interweb forums about how Nintendo can "turn things around." Frankly, these kinds of pieces make us rub our eyes and make comic faces that demonstrate our disbelief. Is this bizarro world? Because in this world, we see a lot of people playing Wii. We see a lot of people buying Wii. We're watching Nintendo ooze money right now. So, uh, just what is it we're missing here?
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April 6th, 2007, 19:59 Posted By: Shrygue
via Nintendo DS Fanboy
During those short six days that one could just walk up to and check out the Nintendo Museum, given that this one individual lived in Osaka, Japan, one such lucky attendee took some video of his undoubtedly fun time spent within the museum. He even brushes shoulders (perhaps quite literally) with one of Nintendo's head honchos. We won't ruin who it is, because you really need to see this video for yourself.
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April 6th, 2007, 20:25 Posted By: Shrygue
via IGN
Following the announcement earlier this week of Resident Evil's double header on the Wii in Resident Evil 4 and Resident Evil Umbrella Chronicles, Capcom Japan has opened up websites for the two titles. If you don't mind a bit of the old Japanese, check out the Umbrella Chronicles page and the Resident Evil 4 page.
The Umbrella Chronicles page is worth checking out because it has a brief teaser video of the game (the link is under the logo). As for the RE4 page, enter at your own risk!
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April 6th, 2007, 21:47 Posted By: Shrygue
via Nintendo DS Fanboy
Square-Enix has posted another cutscene from its action-RPG title, Final Fantasy Crystal Chronicles: Ring of Fates. The short clip doesn't have any of the voice acting that was featured in the introduction movie, but we do get to see some interaction between Cherinka, one of the game's two Clavat heroes, and Alhanarlem, a spellcasting Yuke.
The 3D looks great, but we were hoping for more of the lively combat and cooperative gameplay that was in the original trailer and screenshots. Even if you can understand the Japanese dialogue, the only action you'll see in this clip is a platonic hug exchanged between the two characters. Check past the break for video of the awkward moment.
Video clip here. Leave feedback via comments.
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April 7th, 2007, 00:46 Posted By: wraggster
via kotaku
Even though it is already possible to edit your Miis on the Wii, there's a new piece of equipment that is available for you to import them onto to your PC, edit them, and then re-import them back on to your Wii.
Some people want to completely customize their Miis, which is understandable, but the point of using the Mii software on the Nintendo is to make them look Nintendo. That's at least my favorite part, I already think of myself in real life as a Nintendo character, so it does as a bit of a shock in the morning when I wake up, look in the mirror and find out that I'm not.
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April 7th, 2007, 00:49 Posted By: wraggster
via joystiq
As we wait to see the final model of Nintendo's Wii Blaster, peripheral manufacturer Joytech is showing off the Sharp Shooter. The Sharp Shooter combines the nunchuk with the Wiimote. No word yet if this is the same method the Wii Blaster will use to form the gun, but it does raise questions about the two unit's accelerometers interfering with each other.
We have absolutely no idea if this is meant to be competition for the Wii Blaster or is just some strange thing for ... well, we can't figure out what game it would be useful in. Guess we'll just have to wait and see the Wii Blaster to help explain our Sharp Shooter questions. No word on release date or cost for the Sharp Shooter.
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April 7th, 2007, 00:51 Posted By: wraggster
via joystiq
The internet speculation machine has been gearing up of late over a recent press release announcing that Japanese middleware provider eSol has been selected to provide its "'PrUSB/Host' USB host stack" for use in the Wii. How to interpret this inscrutable piece of techspeak? Well, the release goes on to state that PrUSB/Host provides "optional Mass Storage class driver enables using USB flash memory, other mass storage device and digital camera as the external storage."
Many sites (including our buddies at Engadget and Wii Fanboy) have used this announcement to speculate that Nintendo might be planning to announce USB mass storage support for the Wii in the near future. GamingTarget went so far as to say that USB storage on the Wii "looks like it will finally become a reality." Nintendojo hedged its bets a little more, saying, "It's not quite an official announcement of expanded storage possibilities for Wii just yet, but Nintendo now has the potential for such a statement."
The only problem is, the Wii has always had this functionality, and Nintendo has always had the potential to make such a statement. Check out this copyright notice found on the inside of the Wii's System Setup Operations Manual (from November, 2006):
"This product contains PrFile(r)2 FAT file system, PRmail client library and PrUSB/Host USB host stack of eSol Co. Ltd."
That's right ... this days old press release is announcing a feature that was already in the Wii nearly six months ago. ESol isn't announcing a new business deal or a new feature for the Wii -- it's simply trumping up an existing relationship in light of the Wii's recent success.
We've contacted Nintendo for an official comment but, based on the evidence, we don't think there's reason to believe Nintendo has changed its current position that this is something they "could" explore in the future.
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April 7th, 2007, 01:02 Posted By: wraggster
Foobar2k posted this on his site:
Nintendo's Wii has a great controller which has both accellorometers and pointing functionality for fun with motion, and it also communicates using the Bluetooth protocol. This means that it is possible to hook the Wiimote up to a Bluetooth enabled PC which has all sorts of possible applications. For example, it is possible to use the Wiimote as a mouse in Windows, or use it in games. To detect where it is pointing, the Wiimote uses the Wii's "Sensor bar", which is actually an array of infrared LEDs which the Wiimote uses as a position reference. To make it nice and easy for me to use my Wiimote on my computer I decided to construct a USB sensor bar for my PC. Here are the instructions for how you can make one too!
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April 7th, 2007, 01:26 Posted By: wraggster
AgentQ has updated his port of ScummVM to the Nintendo DS.
Heres the news:
This is the new stable version of ScummVM DS. Here are the changes in this version:
Removed internal card reader drivers and added DLDI support
Fixed graphical glitches in Scumm games which use a lot of scrolling sdasdas
Fixed bug that prevented the CD Audio from looping
Added 100%, 200% and 'Fit' options while zooming (Hold L and press A/B)
Allow CD audio tracks to start from track 1 or 2
Fixed long filename support to allow Mac versions of Scumm games to run
Fixed broken turning controls during fights in the Indiana Jones titles
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April 7th, 2007, 01:32 Posted By: wraggster
via dsfanboy
We've had our eye on Chocobo Tales for quite some time now, watching with fevered anticipation that the spin-off game would provide us with some more entertainment on our handheld system already populated by other highly-entertaining games. Now that the game has hit retail and been reviewed, we can finally see if the full NTSC version is for us. Not that imports aren't our thing, mind you, just we usually steer clear of the Square-Enix titles (lots of text, don'tchaknow).
So, what did the critics have to say? Let's check it out:
IGN (83/100) doesn't want the presentation to fool you, the game is fun for older gamers: "The game might feel a bit "kiddy" in its focus, what with those great, big, cute Chocobo eyes peeking at you from the box art. But even though the idea might skew young, the product is surprisingly enjoyable for the older crowd."
GamePro (80/100) finds the game to be a melting pot of good ideas: "Chocobo Tales is about quick and easy fun. The Crayola art style, pop-up book style graphics and fable stories may make it seem like a kiddie title and technically, it is. However, the game is fun enough that and packed with enough nods to diehard fans that Final Fantasy fans of all ages should give it a look."
New York Times (75/100) has issues with the card system: "Tales has a ridiculously cumbersome system in which you can't easily swap one card for another or compare two cards; even finding a particular card in your collection requires a tedious search. The designers would find it challenging to come up with a worse system. This flaw is surprising in a game that is otherwise beautifully designed."
The other remaining reviews come from Japanese import copies of the game, so as soon as more reviews of the English NTSC version come in, we'll update the post. In the meantime, discuss!
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April 7th, 2007, 01:37 Posted By: wraggster
BassAceGold has released a new motion based game for the DS:
Heres a small demo i made that uses the DS motion.As you can probably tell from its title, you shake the DS and watch as a bottle on it explodes.
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April 7th, 2007, 01:41 Posted By: wraggster
kayvenm has released a port of Descent to the Nintendo DS, heres the release info:
Well, here we are, alpha release 1 :
Notes :
You need the 1.5 data files (descent.hog and descent.pig). Shareware files wont work since they never did a 1.5 patch and the lastest shareware version is 1.4a...
Sound is in but still a little glitchy. No music.
No network.
Start is enter, select is escape (for menu navigation).
Touch the weapon on the bottom screen to select it.
As far as I know it should be pretty much bug free, but I haven't tried all the levels so some may not have enough free memory.
Have fun,
Kayven
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April 7th, 2007, 01:46 Posted By: wraggster
Mastertop101 has released a new version of his rather excelent driving game for the Nintendo DS.
Heres the translated news from playeradvance
mastertop101, after having taken part in the competition organized by Neo Flash with Driving Eclipse, presents very last version to us 1.05 of its play. Eclipse Driving is a play of car whose originality is to be able to control the wheel either with the stylet, or with the NDS Motion, accessory allowing the DS to recognize the movements. This update offers new graphics, signed Lobo, and the corrrections of some bugs.
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April 7th, 2007, 01:52 Posted By: wraggster
via ign
If you think Spider-Man 3 for Wii is a quick and dirty port of the Xbox 360 or PlayStation 3 game of the same name, you've got it all wrong. What most people don't realize - not even die-hard Nintendo fans - is that software house Vicarious Visions has designed the Wii build totally separately from the others and it is more or less a ground-up project complete with original content, unique controls, and individual mission structures. In short, it's different and it actually has been tailor-made for Wii. The question is, does that make it any good?
Spider-Man 3 for Wii does share something in common with its next-generation counterparts: they both follow the general story arch of the upcoming feature film directed by Sam Raimi. To that end, Spidey will don the black suit and battle against such foes as the Sandman and the New Goblin (hey, that's what he's called, from what we can tell.) But whereas the other titles set you on a somewhat linear story path and only enable you to wear the black suit during certain missions, you can go dark at any point in the Wii version of the title. There will, however, be consequences, which we'll get to below. In addition to the primary story arch, the Wii game boasts three additional tales with more enemies. In one, you'll fight against Morbius and in another you'll come face-to-face with Shriek. Oh, and the Lizard is waiting to eat Spidey for lunch, too. Vicarious Visions called in all the original actors to record original voice-work for the title.
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April 7th, 2007, 01:55 Posted By: wraggster
via ign
- When a system's only a little more than two years old and there are already three games in a particular franchise, when you're set to release a fourth game in a series you're going to have to do something to really make it stand out. And that's what Vicarious Visions is setting out to do with Spider-Man 3 on the Nintendo DS. The studio kicked the franchise off onto the Nintendo DS as a launch title in Spider-Man 2, and then followed up a few months later with Ultimate Spider-Man. Handing the reigns over to another development studio for last Christmas' release of Spider-Man: Battle for New York let Vicarious relax a bit and rethink a few things in prepararation for the huge push for Spider-Man 3.
The team's working on all sorts of Spider-Man 3 games: designs for the Nintendo Wii, PlayStation 2, PlayStation Portable, Game Boy Advance, and, of course, the Nintendo DS. Just last week we had the opportunity to sit down with the dual-screen edition due out at the end of April, and so far we like the direction the game's going.
If you're familiar with the Nintendo DS version of Ultimate Spider-Man, you'd remember that, while half the game played like a traditional side-scrolling Spider-Man experience, the other half went in a new direction with full touch-screen support. Using the stylus, players needed operated Venom's tendrils, giving players precise control over attacks and specific actions. This design direction was a sound one even with its little quirks, and it's pretty much a part of the foundation for what's been built for Spider-Man 3.
For the upcoming movie tie-in on the Nintendo DS, the entire gameplay is touch-screen focused. With the D-pad under one thumb and the stylus in the other hand, players now take control of Spider-Man in a whole new way. The gameplay is very similar to the previous two Spider-Man games from Vicarious Visions; though the designers opened up exploration with a more free-form level structure, don't expect the same "go anywhere" city exploration of the console games. The same on-rails 3D design from the previous DS games is being employed in this sequel. The difference is in how players command Spidey.
In screenshots, the lower screen seems a little bare. Nothing but a bit of graphical webbing on a black screen. There's a reason for that: all of the action takes place on the upper-screen, with the lower touch-sensitive display handling all of the player's inputs. Spidey's attacks are all handled by swipes of the stylus: quickly slide the stylus in the direction of the enemy will have Spider-Man punch or kick the enemy in that direction. Swipe the stylus upwards for an uppercut, downwards for a lower attack. Double-tapping the screen will have Spidey shoot off a bit of webbing in that relative location on the upper-screen, so now you have absolute precision on where you'll be able to thwip some thread. Entangle an enemy and you can draw a circle on the touch-screen to "rodeo throw" the enemy.
All this might sound "clunky" in text, but believe it -- after a few minutes in the game, you'll find this control scheme actually works. The developers added a decent combat system that encourages players to string together attacks using the touch-screen swiping control. You can pull off some pretty slick and satisfying moves: punch an enemy then uppercut him into the air, and while he floats helplessly in a lazy arch you can either leap up, catch and throw him to the ground or whip some webbing and pull him back down for some additional damage. While this is going on, a combo counter's keeping track of how many hits you're getting in.
Even with action buttons out of the picture, you still have the same control over Spider-Man as you did in the previous DS games. Pushing up will have him jump...his webswinging's automatic now as players move left or right in the environments. There's still plenty of wall-crawling through internal and external levels, all handled through tight D-pad control.
The visuals return to Spider-Man 2's more "realistic" look versus the team's toon-shaded look for Ultimate Spider-Man. In Spider-Man 3, though, cityscapes look far more detailed with more attention paid to background elements as well as a more dynamic camera. Even though the levels follow a rigid side-scrolling path, the camera gives the action more flow and the illusion of freedom as it swoops high, low, and everywhere in between as Spider-Man moves through the environments. Even the characters have been given an extra jolt of life -- Spider-Man in particular leaps around with incredible grace and style in fresh animation cycles.
The final version of the game will feature some multiplayer competition mode between DS systems, though in our early playtest this mode wasn't functioning. We did get a chance to see and play as Spider-Man in his new black suit, which gives him additional power and techniques when he changes into it.
Check out new screens of Spider-Man 3 running on the Nintendo DS by hitting the link below. And don't forget to check out our video interview with Karthik Bala of Vicarious Visions, who talks about the trials and tribulations of the Nintendo DS project.
We'll have more on the game as we get closer to the game's release date.
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April 7th, 2007, 01:56 Posted By: wraggster
via ign
The World of Mana is back again on Nintendo DS, and this time it's taking a very unconventional form. While the franchise has looked to evolve itself with every iteration, series creator Koichi Ishii is bringing the Mana world down a fairly-uncharted path for Nintendo's touch-screen handheld, as Heroes of Mana will land later this Summer as DS's first full-fledged real-time strategy game. We've just recently been given a chance to go hands-on with the game in its first English build (Heroes of Mana is already available in Japan), and are already beginning to go through DS-RTS withdrawal, as Heroes of Mana brings the familiar world-management genre to the DS in an impressive fashion.
If you've been paying attention to the World of Mana series over the last few years, chances are you're familiar with the franchise's evolutionary behavior. The World of Mana games began nearly two decades ago on the Super NES with Secret of Mana, and have since evolved over the years to deliver a different overall experience at every turn, on every system. For handheld gamers, Sword of Mana brought the series into a somewhat-familiar genre, as the action-RPG transformed into a dungeon-crawling adventure. On DS, Children of Mana has again taken the series one step further, progressing into an even more serialized hack n' slash game, implementing four player multiplayer and random dungeons to give the Mana series a more casual, social feel. So while the gameplay elements change over the years, the spirit of the franchise stays in tact: Thus is the feeling with Heroes of Mana.
Heroes of Mana is a full-fledged RTS title for DS based entirely on the pre-existing World of Mana franchise. The story follows a soldier of Pedda by the name of Roget while he's on a reconnaissance mission to Ferolia with his comrades. When their aircraft is shot down by an enemy (and abandoned by their carrier), the crew soon-realizes that the mission was merely a plot by their own commanding officers to eliminate them. Pedda is looking to dominate the world, and Ferolia is merely the first step. Seeing the chaos caused by the Peddan army, Roget and his crew go rouge, forced to fight against their own people in an attempt to restore peace to the land.
And with that, Heroes of Mana drops players in to the action. The game is set up like any other traditional real-time strategy game, putting players in control of Roget's crew as they battle from region to region in an attempt to destroy the Peddan army. Though the bulk of the game deals with RTS missions, there's also a very deep story focused around Roget's crew, as players will need to create allies to join forces with, equip and upgrade their heroes, and outfit their army with items, weapons, and abilities necessary for success. Heroes of Mana is one part RTS, and one part strategy/RPG.
Still, the bulk of the action takes place on the battlefield, and that's where our hands-on demo focused its time. Whether you're playing through the main campaign or against a friend via DS wireless connection, the premise is still the same. Players will start each match next to their ship (The Nightswan; a flying fortress and home base), and from there build training and technology buildings, gather resources, spawn fighters, and wipe out the competition. To keep the battlefield from getting cluttered all buildings are actually kept inside the Nightswan, so players will move from managing a mini-map, the main playfield, and the inside of the ship. Basic controls work like any traditional RTS, having the stylus act as a mouse to grab units, select attackable targets, or chose rally points for soldiers to move to.
To keep the feeling as close to PC real-time games as possible, developer Brownie Brown included full-touch control, so taping units, managing resources, selecting groups of units based on class or type, or actually highlighting huge masses of troops is all done with the stylus. If one unit is needed, simply touch it. If you want to grab all ground, air, heavy, or ranged units, on-screen icons can be brought up for quicker unit management. In addition, a tap of the selection tool turns the stylus into a unit-circling tool, allowing the player to draw any shape on-screen to surround friendly units all at once. All of the unit selecting and troop movement is very simple, and with the combination of the d-pad for screen movement and the stylus for all direct-control Heroes of Mana is quick and intuitive.
As for the in-game specifics, Heroes of Mana allows for each player to create and deploy up to 25 units at a time. Each of the units is based on the classic rock/paper/scissors style of gameplay, so ground units will destroy ranged, ranged will obliterate air, and air will have the advantage over ground. Strategy comes into play when players progress their town's tech tree, upgrading units and gaining strategic advantages based on the map's topography. There are over 20 maps to play through in the multiplayer mode, ranging from smaller skirmish levels, medium sized areas, and vast battlefields. Depending on the size of the map, each commander will select a certain number of heroes to bring to the fight, with the option of equipping them with any items found in the single-player game. This does mean that the gameplay is multi-cart only, however, as you'll only be able to play with the skills, items, and heroes that you've found in the campaign mode.
Along with troop deployment and management, Heroes of Mana brings a ton of familiar aspects of the RTS genre to DS owners. You'll have full use of a mini-map, which takes up the bulk of the top screen during play. At any point, however, one touch of an on-screen icon will switch the top and bottom screen, so quick utilization of the mini-map can be pulled off at any time. Commanders will also have to work around the familiar "fog of war", making it impossible to see enemy units until coming into direct contact with them. And when you're out of options and need to create a turn-around attack, players can summon up to eight different elemental attacks that push the game into a full CG sequence which results in a catastrophic magical attack across the world. Not bad at all.
From what we played, Heroes of Mana is a deep and engaging real-time strategy that walks the line of being casual enough for newcomers, but also deep enough for seriously hardcore battles. Direct vs. competition is found only with local wireless, though a worldwide ranking system is included for Nintendo's Wi-Fi connection, allowing gamers to compare win/loss records, achieving new items and bonuses for climbing the ranks. As far as the visuals go, Heroes of Mana is pushing a ton of on-screen action, so the framerate is a bit on the slow side, and many of the sprites looks more along the lines of the GBA game Sword of Mana. Still, Heroes of Mana has a great style, it's a ton of fun, and has an amazing amount of depth from what we can tell. We're anxious to get into the single player guts of the game, though that'll come as we near the game's late Summer launch. After just an hour with the game though, we can tell you we're having a blast with Square's latest DS endeavor, and are already hooked on Heroes of Mana.
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April 7th, 2007, 02:40 Posted By: wraggster
News from drNeo of a new DS Flash Cart with built in Motion sensor, now play games like you do with a wiimote, revolutionary for the Homebrew scene
DIGG THIS NEWS
The MK6-Motion finally SPEC:
* 1:1 original NDS cart size.
* Support ALL version of NDS & Lite
* NDS brightness adjust able
* 2M EEPROM Save
* Build in MagicKey passme2
* Support auto Sleep Mode
* Simple PLUG and PLAY
* Build in 16M menu flash,and re-programable
* Build in 2M sram buffer
* Build in X,Y,Z high speed accelerometer
* Build in GYRO sensor
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April 7th, 2007, 02:52 Posted By: wraggster
DrNeo has released the results of the NEO Spring Compo 2007!, this competition is the premier coders competition for the Nintendo DS and Sony PSP Homebrew Scenes and this year saw a massive 55 entries.
Digg This News
Heres the results:
PSP-App-Division
1 AFKIM3 By: danzel
2 Old School Library (OSLib) Sprites Lib By: phosphorous
3 ThemeFlasher By: ai3gtmc
4 PUNANI v1.0 By: hallo007
5 metronomPSP By: saulotmalo
6 COW TIPS By: Sektor
7 Sheep Machine By: miNi
PSP-Game-Division
1 Will Hexaxis XXI be ready By: darksoft
2 GoGo Goo - by BennyRebirth & Dalk By: bennyrebirth
3 Cspsp v1.2 By: nataku92
4 Pokemon Keeper By: N64Francois
5 Space Escape By: Grimfate126
6 Call of Duty 2 - PSP Edition v1.0 By: sg57
7 Bumper Car Mayhem By: Fuzzie 360
8 Pro Foosball V0.1 By: Madcupid
9 Legacy By: psp_jono
10 Zlink By: rattmuffen
NDS-App-Division
1 Beup Live 0.3d By: HtheB
2 Phidias By: Tassu
3 StyxDS v0.2 By: redbug
4 IRCDS 0.3d By: freemaan
5 DSPad By: ced
5 μLibrary By: Brunni
6 DSPhoto 1.0 By: Arialia
7 Pictoblog By: 0xtob
8 MapViewerDS By: mollusk
9 Binary Clock By: mastertop101
NDS-Game-Division
1 WolveSlayer By: Payk
2 Warcraft : Tower Defense By: Noda
3 08. VIRUS DS By: kukulcan
4 War of the Weeds By: mollusk
5 Duke3DS By: GPF
6 Blubb 3D By: qwrty
7 BANJO ADVANCE V2 : Kazooie Rescue By: omg
7 Touchdown! The Alien Attack By: Sweater Fish Deluxe
8 Earth Invaders 0 By: smealum
9 SensitiveDS By: spinal
10 NDS SPORTS By: Davgav
Not to brag but i choosed all 4 winning entrys, glad to see the others agreed with me.
Thanks to Neoflash for an excellent competition, for all of you winners and runners up check out Neoflash, congrats to all who have won prizes
DO NOT BE LATE CLAIMING
Digg This News
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April 7th, 2007, 16:22 Posted By: Shrygue
via Nintendo Wii Fanboy
The most obvious feature of PEGA's Blue Light Stand is the blue light, which is for the Wii owner who, maybe, hasn't gotten enough attention for the fact that they own a Wii. Or, alternately, for people who frequently trip over their systems in the dark.
However, the classy, functional blue light is not the only feature of this stand! It stores your Wiimote and recharges batteries through the Wii's USB connection. It also has a cooling fan built in! We haven't heard if anyone's having heat issues, but it happens to all the other consoles, so it's entirely possible.
Looking at it kind of makes us want to install a subwoofer or a rear spoiler on our system. Unfortunately, we haven't heard of any Wii-size spoilers, and we also don't have any retail information for this stand yet, so we can't tell you where to buy one.
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April 7th, 2007, 17:02 Posted By: Shrygue
via Nintendo Wii Fanboy
Some games, like the ubiquitous Wii Sports, use the Wiimote's space-age technology to closely map real motion into gameplay. This is generally regarded as "neat" and accepted by the masses, who run off to show their grandparents.
Other games, like the upcoming port of Resident Evil 4, make no such attempt to represent physical motion as virtual motion (outside of the new knife controls). In fact, some of the motion controls seem to be simulating button presses. Case in point, reloading requires you to hold B and shake the Wiimote. That's hardly more representative of the action of reloading a gun than pushing a button, or even going into a menu.
We sort of revealed how we felt there, but this isn't about us. It's about you. How does non-representative motion control affect you? Is it still fun to waggle, even when you're waggling abstractly?
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April 8th, 2007, 00:38 Posted By: TeenDev
Here's my new simple little app that I made. It's a multiboot selector. Have you ever found yourself in the situation where one app works with one loader and another app works with the other loader and you don't want to turn on your computer and go switch loaders? This is allows you to select which loader you want to use on start-up. It's only hard coded to MightyMax's GBAMP Multiboot and DragonMinded's DSOrganize app and other.nds which could be another loader you know of or a homebrew app you really like. Thanks to Chishm for the DLDI loader from http://forum.gbadev.org/viewtopic.php?t=12906
The following are the assaignment to each button.
A (MightyMax's GBAMP loader): mightymax.nds
X (DSOrganize): DSOrganize.nds
Y (Whatever): other.nds
This will work for other cards besides GBAMPv2 but it was really only made for GBAMP. It's already DLDI'ed so just add it to your GBAMP and you're set.
EDIT: I'll add a GUI when I can find a GUI artist so if you want to make GUI's for me email teendev@tondopro.com
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April 8th, 2007, 00:47 Posted By: wraggster
via cvg
Brush up on your dart-throwing skills and start working on that essential beer belly - Sega Present Touch Darts is on its way to DS this summer.
Do you hand your DS on the wall and throw plastic darts at the touch screen? Unfortunately not (we'll be world-renowned games developers one day, we know it). Touch Darts, developed by Full Fat, displays a 3D dart board in the touch screen where you swipe the stylus upwards to throw the darts "with all the precision of a seasoned pro".
You can compete in world tournaments and play multiplayer mini games against friends. If only the game's title screen was the Bullseye theme tune, this would be the best darts game ever, (wink wink, developers).
Screens Via link above
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April 8th, 2007, 01:03 Posted By: wraggster
via daily record
A PERSONAL trainer is helping couch-potatoes to battle the bulge - by playing video games.
Zander Urquhart, 32, is thought to be the first fitness expert to adopt the Nintendo Wii as an exercise machine.
Four people at a time can exercise using theWii's unique motion-sensitive controller to mimic a tennis racket, baseball bat, golf club or boxing gloves.
University studies suggest players can burn 125 calories during a 15-minute session. Zander, from Glasgow, got the idea after seeing a client's son playing with the console. He said: "This five-year-old needed encouragement to do any exercise - but here he was running about for half-an-hour working up a sweat."
Zander initially targeted kids - but soon realised adults were just as keen. He said: "It's been great for adults coming back from injury and for OAPs."
Client Caroline Cassiday, 21, of Blantyre, Lanarkshire, said: "It really helped to tone me up."
A study by Liverpool John Moores University found that in an average 12.2-hour gaming week, Wii players can burn 1830 calories - shifting 27lb a year.
A Nintendo UK spokesman said: "We're not aware of anyone else doing this but it shows what the Wii can be used for."
BURNING CALORIES
According to statistics released by Food Magazine, calories burned using a Nintendo Wii for 15 to 20 minutes compare favourably with other forms of exercise.
Aerobic dancing - medium intensity, equivalent to jogging - 130
Cycling on flat ground - 125
Playing golf - 100
Playing tennis - 140
Playing football - 140
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April 8th, 2007, 01:05 Posted By: wraggster
via siliconera
Let’s get this straight Eyeshield 21: Field Saikyou no Senshi Tachi is not Madden nor does it try to be a “professional” American football game. Eyeshield 21 Wii is something else entirely, it’s more like a party game with a football theme or an adventure game with football-like motion control. If you go in expecting realistic passing control or lots of plays Eyeshield 21 isn’t going to be your cup of tea. What you get instead is a deeper single player mode where you guide the Devil Bats through different matches. The scenario mode begins in a locker room where you play as Sena and you can walk up to objects to begin stories. The first mission is a tutorial that shows you the controls. After that you’re facing the Amino Cyborgs in a championship match.
more via link above
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April 8th, 2007, 22:58 Posted By: wraggster
Refusing to surrender its weekend to chocolate and beer gardens like the rest of the games industry, Capcom has released the first screens and info on its pair of Wii Resident Evils; 4 and Umbrella Chronicles.
The Wii edition of Resi 4 is looking to be the definitive version of the excellent last instalment. It's sporting the still-gorgeous visuals of the GameCube version, the extra content and side missions of the PS2 edition and true 16:9 widescreen and Dolby Pro Logic II support. For telly-nuts alone this should make it worth the re-purchase.
Umbrella Chronicles meanwhile is looking a bit hit and miss. Visually it's looking great and the story of the Umbrella Corp's downfall is definitely something we're keen to see played out. But how much do we want an on-rails mish-mash of old Resident Evil games? At least we can look forward to Resi 5, eh?
screens here
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April 8th, 2007, 23:11 Posted By: wraggster
via kotaku
The Nintendo World Store has been carrying Swarovski crystal covered DS Lites for a while now. When I was there with the Kotaku crew I saw some of them and for the most part, they were pretty basic; single colors or lite patterns. Now the folks at GoNintendo bring the news that the old ones have been removed and replaced by these new kick ass ones.
I'm not really one for covering things in sparkly crystals, but that Link one is enough to make my go out and buy a Bedazzler and try to make one myself. But, if you're not the crafty type, one of these beauties can be yours for the about the same price as a PS3. Go figure.
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April 9th, 2007, 17:15 Posted By: Zaelsius
*** Kana DS playable 'alpha' released ***
Kana DS is a homebrew game targeted at new students of the Japanese language.
It aims to strengthen the player's reading and writing skills for the hiragana and katakana charsets, as well as some of the most basic kanjis. Currently, only the hiragana/katakana reference table and one of the mini-games are implemented.
In the future, more mini-games will be added, as well as a system to track the progress of the user and adapt the difficulty of the games accordingly. Handwritting recognition of 'kanas' is also on the way, with a working applet prototype available at the blog of the project.
A video has been uploaded to YouTube to show the current state of the game:
The latest alpha release can be downloaded from the RedIris forge:
http://forja.rediris.es/frs/?group_id=71
Kana DS is open-source, licensed under the GPL. Source code can obtained through the SVN repository at:
http://forja.rediris.es/scm/?group_id=71
Finally, the blog of the project(mostly in Spanish, will switch completely to English in May):
http://kanads.blogspot.com
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April 9th, 2007, 20:33 Posted By: Shrygue
via Nintendo Wii Fanboy
We are definitely sad about Sadness. That was really something we had high hopes for, as the gameplay sounded truly revolutionary, and thus perfect for the Wii. But it's probably easy to talk up something that may or may not even exist. Still, the Frontline/Nibris split, and the delays on Nintendo's most-anticipated first party titles, plus what we've seen so far ... well, frankly, sometimes it makes us a little concerned. While a lot of the added-waggle ports have been surprisingly good so far, we're not seeing a lot of right-here, right-now, pop-'em-in-the-Wii original games for our shiny original system. At some point, we just have to ask ... is developing fresh, new games with sensible motion sensitive controls (like Wii Sports, but bigger) really so difficult? Some of these games have been years in the making, after all. And we're all for the wait, mind you, if it results in a more perfect gaming experience, but we're still a little anxious at times when we see fallout like this.
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April 9th, 2007, 20:37 Posted By: Shrygue
via Nintendo Wii Fanboy
Well, maybe they don't want to punch you directly in the face, but after reading about one employee's confirmation that the company would be spoiling the end of The Legend of Zelda: Twilight Princess via a looped commercial inside the store, we certainly felt like our extremely attractive face (if our mom says it, it must be true, right?) had been punched. Seriously, why can't this company get their act straight?
And we'll play devil's advocate for a second and say that Twilight Princess has been out on shelves for awhile, giving those of us who have played it or are currently playing it more than enough time to complete the game. However, due to continued shortages of the console, perhaps everyone who had planned on giving the game a go hasn't had the chance? That's what we're thinking and this latest news of the retail chain just strengthens our resolve to never shop there.
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April 9th, 2007, 21:03 Posted By: Shrygue
via Nintendo Wii Fanboy
One of the three Sega titles that have been confirmed for the Virtual Console recently has become available, leaving its two friends in the dust as it emerges on Nintendo's service for your downloading pleasure. Alex isn't alone this week, however, as the NES version of Galaga and another Turbografx16 title called BRAVOMAN also become available to download.
Here's the specifics:- Galaga (NES, 1-2 players, 500 Wii Points)
- BRAVOMAN (Turbografx16, 1 player, 600 Wii Points)
- Alex Kidd in the Enchanted Castle (Sega Genesis, 1-2 players, 800 Wii Points)
As usual, these titles will not be available until 12pm ET and be sure to stop back later for our thoughts on this week's offerings.
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April 9th, 2007, 21:38 Posted By: Shrygue
via Nintendo DS Fanboy
By way of Go Nintendo, who heard it from Kotaku (purple monkey dishwasher anyone?), a port of Ubisoft's Assassin's Creed is heading to Nintendo's dual-screened platform. Considering that Tecmo is bringing Ninja Gaiden to the console, we can't say we're surprised to hear the news. Also, considering Ubisoft's massive Nintendo love as of late, the added support from them lends a bit more credibility to the rumor.
Of course, the question is will it be as good as, or even due justice to, the console version of the game? With a new-gen title such as this, with the crazy good graphics and all, can a port to the DS be all that financially viable for Ubisoft? Sure, just about everyone and their grandmother owns a DS, but will gamers be interested in Assassin's Creed on the handheld? Are you interested in it?
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April 9th, 2007, 21:45 Posted By: Shrygue
via Nintendo Wii Fanboy
It's been a week since we polled you all on the latest news regarding a new NiGHTS game hitting the Wii and, according to our poll results, our readers don't feel like voting in polls. Seriously, only 1,400 votes? We thought more of you out there would have something to say on the subject (perhaps our poll answers were a bit off?). Regardless, looks like a lot of you out there never even played the first game, which is a shame (it was pretty darn good, folks).
Leave feedback via comments.
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April 9th, 2007, 22:06 Posted By: Shrygue
via Nintendo DS Fanboy
Well, unless you're just dying for a little portable Cake Mania -- and we know some of you are, you baking fiends -- then if you're in the U.S., all you can do is see what everyone else is going to be playing this week. And the you can make time for that stack of games you haven't finished yet.
U.S. releasesDS releases in Europe- Harvest Moon DS
- Hotel Dusk: Room 215
- Pokemon Ranger
DS releases in Japan- Chicken Little: Uchuu Saikyou no
- TeamGyakuten Saiban 4
- Kakikomi Shiki 'Hannya Shinkyou' Renshuu Chou DS
- Little Mermaid: Ariel no Umi no Takaramono
- Mario vs. Donkey Kong 2: MiniMini Daikoushin!
- Taitsu-Kun: Joushi ga Okori-nikui Sawayaka Manners
- Watashi no Relakkuma
DS releases in Australia- Gunpey
- Lunar Knights
- Yu-Gi-Oh GX! Spirit Caller
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April 9th, 2007, 22:56 Posted By: wraggster
via kotaku
Bloomberg is reporting on the hippest trend in publishing, no longer sitting on your ass when it comes to Wii development. After many publishers and developers chose the PLAYSTATION 3 to be the lead horse in the console race, it seems that everyone and their parent corporation is shifting priorities to get Wii product out the door.
Seriously. No one watched the DS, generally considered a gimmick device before launch, selling to every man, woman, and child capable of holding a stylus?
According to Bloomberg, a lack of EA games for the Wii launch "contributed to a 25 percent drop in sales in February from a year earlier." That's a lot of billions of dollars.
But it's not just EA. Activision, Take-Two and especially Ubisoft are all on board and in full waggle mode. I guess this really does mean no Gamecube-like drought. Let's just hope these aren't "fourth string" teams porting the next great Wii game.
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April 9th, 2007, 23:02 Posted By: wraggster
via kotaku
So I was at my old GameStop on Saturday, catching up with the news and trying to see if my former assistant manager's mom was still single, when one of the employees mentioned Assassin's Creed for the Nintendo DS. The DS? I had not heard of such an animal, but they showed me in their computer - Assassin's Creed Nintendo DS, SKU number 180408, with an expected ship date of the 26th of September. Retailing for $29.99, the game is, like everything at GameStop, available for preorder. It isn't on their website, but give your nearest store a call.
While I was pondering this over the weekend, a Kotakuite named Eric sent us a link to GameFly, who has the game listed for pre-rental. A coincidence? A conspiracy? Wishful thinking?
We'll be following up on this with Ubisoft later today. In the meantime, I'm sure GameStop won't mind you dropping $5 on the title, whether or not it actually exists.
More Info
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April 9th, 2007, 23:08 Posted By: wraggster
via joystiq
Well, that was fast -- faster even than the English fan translation of the Phoenix Wright 4 Flash demo. Less than a month after Capcom posted the results of their "plead your case" contest whereby gamers, uh, pled their case for why Capcom should bother bringing Gyakuten Saiban 3 to the western world come rumors of just such a release.
One of those 120 entries must have made a difference (we think it was the above) because, according to the highly reliable computer systems of GameCrazy, a DS game titled Phoenix Wright - Trials Tribu has a release date of 9/25/07 (that's September 25, for our international friends, not the 9th of ... whatever). Like Phoenix Wright 4, the currently GBA-only Gyakuten Saiban 3 has no English translation and was the only game with no localization plans announced.
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April 9th, 2007, 23:18 Posted By: wraggster
via portable video gamer
The Nintendo DS has the potential to provide a great multiplayer experience and many developers have made good use of the device’s Internet connectivity. Fortunately, you don’t always need to have your buddies over to play; you can wirelessly battle players around the world using an internet connection via Nintendo’s Wi-Fi gaming service. We decided to run down the five best online-enabled DS games out there to help point you in the right direction when you feel like some multiplayer action. If you need assistance getting your DS online, Nintendo has you covered; this site will help you get started. Continue reading to find out which games we think offer the very best Internet multiplayer experience on the DS.
Mario Kart DS – Nintendo’s first take on online multiplayer gaming was a great success. Hop online and race up to three opponents on over a dozen tracks. You can Race against people from your friends list, worldwide opponents, or rivals of your own skill level. It takes just about two or three minutes to get a race started, with no lag or other problems the majority of the time. Wi-Fi Mario Kart is great fun and very addictive, even just racing against random players worldwide. Certainly one of the best Wi-Fi games out to date.
Clubhouse Games – It’s a shame this game is so overlooked, seeing all the online multiplayer features it provides. You can play against worldwide opponents in well over 30 different board or card games, including Darts, Bowling, Billiards, Blackjack, Chess, Hearts, a Battleship-like game, and many, many more. Up to seven players can join you on certain games, and you can send previously-set messages such as ‘Good Luck!’, ‘Nice!’, and ‘That was close!’, to give you a limited sense of long-distance communication. However, if you play against people from your friends list, you can send Pictochat-like messages with the stylus, with different colors to choose from. Clubhouse Games features the best variety available for Wi-Fi multiplayer gaming with lots of replay value.
Custom Robo Arena – Build your robot with a huge variety of weapons and artifacts and take it online to battle other players. Search for worldwide rivals of any skill or those close to your level. You play best-of-three matches of three minutes against a single opponent. If you play against people from your friends list you can voice chat with your opponent before and after a battle. Custom Robo Arena’s online features provide an exciting challenge that the game’s AI cannot match.
Metroid Prime Hunters – Multiplayer First-Person shooting action for your Nintendo DS. Play Deathmatch with up to three worldwide opponents in a variety of levels. If you have people on your friends list, you can play many different game modes and even voice-chat with them before and after matches. Metroid Prime Hunters is a very fun online game, offering a challenge to those looking for it.
Animal Crossing: Wild World – Build your own little town and invite your friends over. You can invite up to three friends at a time, and they can hang around on your town, buy items, bring you presents, or leave you messages. You too can visit a friend’s town and chat with them with an on-screen keyboard.
So far we have only scratched the surface of what online DS games can offer. Here are some tidbits on other online-enabled games:
Tetris DS – Online puzzle action. Play against worldwide rivals (up to three) in Standard Mode and Push Mode.
Castlevania: Portrait of Ruin – Open an online shop to sell your items, or fight alongside a random player on a co-op mode. (Read our review here).
Mario VS Donkey Kong 2: March of the Minis – Build your own game levels and trade them with your friends, or download levels for you to play on.
Star Fox Command – Online dogfights against worldwide opponents and friends.
Diddy Kong Racing – More online racing for your Nintendo DS, for up to six players at once.
Final Fantasy Fables: Chocobo Tales – Engage on card battles against opponents or friends.
Many games soon to be released will also utilize online features, including the famous Pokémon Diamond and Pokémon Pearl for online Pokémon trades and battles, Planet Puzzle League for more online puzzle action, and The Legend of Zelda: Phantom Hourglass which features online multiplayer, as well as many other games for different genres. It seems as if almost every highly-anticipated upcoming DS game will offer some form of internet connectivity, making the multiplayer future of the console look bright.
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April 9th, 2007, 23:21 Posted By: wraggster
via 4cr
I have a love-hate relationship with Wii’s Virtual Console. First, the love: classic gaming goodness on my Wii, the Wiimote is awesome for NES games, the way each game has its own channel is cool, and the games (especially NES) look fantastic. There, that does it for the love. Now on to the hate…
You may have thought I’d immediately start whining over the service’s pricing, but I’m actually in the minority that doesn’t find the prices all that outrageous. Sure, the games are, in reality, far too expensive, but I don’t mind paying a few extra bucks for what I believe to be priceless classics from the past.
My main VC issue is this: If Nintendo’s big wigs are intent on selling VC games for mad profit, which they obviously are, they should make sure that customers get their money’s worth by ensuring titles are optimized on Wii, or, at the very least, live up to the standard set by the originals. The problem is that in the case of the most expensive downloads, N64 games, these things aren’t happening, and as far as I’m concerned, customers are basically getting the shaft. There are two major oversights responsible for this — omission of rumble and lack of Controller Pack support.
First up, rumble. I know, I know — I’m a self-proclaimed rumble freak who’s ranted on the topic around here before. Still, I simply have to go at it again. A whole slew of awesome Nintendo 64 games were enhanced via the Rumble Pack — already-released VC titles Zelda: OOT and StarFox 64 among them — and it doesn’t take a genius to figure out that Nintendo could easily allow support for this feature through the Gamecube controller. Why not?
Second, and perhaps more importantly, the company ridiculously claims that it’s not possible to include VC support for save data handled by N64’s Controller Pack. Heads up, Nintendo: Emulators created by fans have supported this feature for years. Thus far, Ghost Mode’s complete absence from Mario Kart 64 has been the worst casualty of this oversight, but if Nintendo fails to address the problem in the future, other classics could likewise take a serious hit.
While these two oversights are a bummer in and of themselves, what irks me even more, and what should really bother you, is the attitude Nintendo is showing here. The firm is basically saying, ‘Despite the fact that we’re charging premium prices and making nothing but mad profit from VC releases, we’re not going to spend an extra day or two programming in a couple features that would make the titles true to their original compositions. The fans will buy them anyway.’ Total bull, as far as I’m concerned, and such an attitude also shows a striking lack of esteem for the games themselves.
It’s not too late for Nintendo to do something about these issues, though. If enough fans make noise, Rumble/Controller Pack support could be enabled in future releases, and already-released titles could easily be patched. So if you feel like you’re getting the shaft, let Nintendo know how you feel. Tell them you want to be able to experience your favorite N64 classics in their complete, original forms, not downgraded by blatant corporate laziness. At ten bucks a pop, that certainly isn’t too much to ask.
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April 9th, 2007, 23:22 Posted By: wraggster
via wiifanboy
It's a game we've all been dying to get our hands on. For months we sat and waited, tears effortlessly streaming from our eyes, on down our cheek and finally making their way to the moist rug below. Finally, though, we are given respite as today we see Super Paper Mario ship off to retail.
We already know we're picking it up and we're fairly certain you will be picking it up, so what else is there left to say?
Well, apparently the critics have something to say. Let's see what that is:
IGN (89/100) has some good things to say about the control: "It controls tightly and uses the Wii remote in a smart manner without stepping into forced territory. The new 2D-to-3D dynamic is built around clever and surprisingly complex puzzles that will challenge and impress you. And it all comes together to make Super Paper Mario a highly enjoyable title, whether you want to call it a platformer, an RPG, or something in-between."
AMN (88/100) says the game is a bit easy, but still good "While the game is overly easy at times and some of the level design isn't as likable or memorable as past Paper Marios, we absolutely recommend Super Paper Mario. It's a great Wii game that just about anybody can enjoy."
1UP (80/100) thinks it's not all that we were expecting: "While it's far from the platforming/role-playing godsend that some Nintendo fans expected, Super Paper Mario still qualifies as a must-play for any Wii owner. It's creative, fun, and perhaps most importantly, funny."
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April 9th, 2007, 23:38 Posted By: wraggster
Rodolfo Portillo has released a port of ScummVM for the Nintendo Wii and Nintendo Gamecube:
DIGG THIS AWESOME RELEASE
First heres a screenshot, thanks roman:
Heres the release notes:
INSTRUCTIONS
1. Copy the files in the archive to a folder named scummvm within your SD Card.
2. Copy any games supported by ScummVM to your SD Card.
3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.
4. Run scummvm.dol either using SDLoad or any method of your choice.
For those of you who dont know heres what scummvm is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
DIGG THIS AWESOME RELEASE
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April 10th, 2007, 09:32 Posted By: BelmontSlayer
Dwedit has released an update to his excellent GBC emulator! This full changes are listed below.
- Based off older Goomba Color code
- Fixes the bug that froze Donkey Kong on level 2-4
- Slightly faster
- Improved stability
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April 10th, 2007, 11:35 Posted By: wraggster
via gamespot
Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.
The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.
Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others.
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April 10th, 2007, 11:35 Posted By: wraggster
via gamespot
Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.
The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.
Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others.
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April 10th, 2007, 11:42 Posted By: wraggster
via kotaku
One word best sums up Japan's relationship with the DS: Insane. The portable has sold oodles (yes, OODLES) and continues to do so. Likewise, the Wii is a big seller. So, Nintendo's been producing the DS Lite for a while now, so there shouldn't be shortages still, right? And the Wii, well, that can't be that hard to make so Japan should be swimming in them. Nope! Both products seem in short supply. A Den-Den Town retailer tells Japanese blog Ota Road:
The shipments for March and April have been small.
It's been possible to purchase *used* versions of the DS Lite and the Wii up to now. There's talk that the shortages should ease in April, making it possible to easily purchase the consoles here. April? That coincidences with the financial year in Japan. What a kwinky dink!
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April 10th, 2007, 11:42 Posted By: wraggster
via kotaku
One word best sums up Japan's relationship with the DS: Insane. The portable has sold oodles (yes, OODLES) and continues to do so. Likewise, the Wii is a big seller. So, Nintendo's been producing the DS Lite for a while now, so there shouldn't be shortages still, right? And the Wii, well, that can't be that hard to make so Japan should be swimming in them. Nope! Both products seem in short supply. A Den-Den Town retailer tells Japanese blog Ota Road:
The shipments for March and April have been small.
It's been possible to purchase *used* versions of the DS Lite and the Wii up to now. There's talk that the shortages should ease in April, making it possible to easily purchase the consoles here. April? That coincidences with the financial year in Japan. What a kwinky dink!
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April 10th, 2007, 11:43 Posted By: wraggster
For anyone still hoping/believing that Nibris' Sadness will ever see the light of day on the Wii, sorry. This just isn't your day. Seems that Frontline Studios, who were developing Nibris' "concept", may have parted ways with the Polish studio. When a Sadness "fan" emailed Frontline to see what was up with the game, he got this response:
Hello Ryan, I can confirm that FRONTLINE is no longer interested in developing Sadness game based on Nibris' concept, and also Nibris is not authorized to claim anything on behalf of FRONTLINE.
Sounds fair to me, since this "game" has never been anything but one enormous lie. No official confirmation from Nibris, but considering the level of info we're heard from them over the past 9 months I wouldn't expect any, either.
via kotaku
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April 10th, 2007, 11:47 Posted By: wraggster
via kotaku
Capcom were dears and, on the Japanese Resident Evil 4 Wii site, posted a chart explaining the new controls. Which is great for people who can read Japanese. Most of you lot can't. So this, this is for you.
Pretty standard fare, yes, but the reloading sounds satisfying, as does the new-and-improved, easy-accesss shiv/knife attack controls. So you can CUT THE ZOMBIES. Right in THE FACE.
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April 10th, 2007, 11:49 Posted By: wraggster
via kotaku
Two more games destined for the Wii Virtual Console have shown up on the ESRB's web site, making them likely candidates for upcoming Shop Channel releases.
Alien Storm started out as a Sega arcade title, taking the Golden Axe formula, all the rage in 1990, and sending it to the future. Eliminate an alien invasion with your choice of three Alien Busters, Karen, Garth or Scooter over eight stages in this Genesis... um, classic. I think I still have this cartridge.
Mach Rider also takes place in the future, one in which Earth has been, you guessed it, invaded by "evil forces" the Quadrunners. The NES racer was released in 1985 by Nintendo, featured a level editor and looked almost exactly like F1 Race. Minutes of fun, this one.
Is it hot in here or is it just this Wii Points card burning a hole in my pocket?
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April 10th, 2007, 11:56 Posted By: wraggster
via gizmodo
Hardcore Zelda fans will be able to start their descent into Hyrule once they pony up $74 for this bad boy. It's a real-life Hylian shield big enough to wear on your arm or hang on a wall.
And if you've got the cash to splurge, you can get a matching sword for $44. Then you can duke it out with this fanboy to see who gets dibs on Princess Zelda.
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April 10th, 2007, 11:59 Posted By: wraggster
New from Play Asia
Konami Classics Series: Arcade Hits compiles 15 of the most memorable quarter-munching arcade hits of all-time on the Nintendo DS™ system. Experience the sights, sounds and magic of classic Konami arcade games arcades and relive your arcade memories with a full collection of in-game music and even send demo versions of each game to your friends to share in the fun. No quarters necessary...
The Konami Classics Series: Arcade Hits collection for Nintendo DS™ is available today as US release version at US$ 34.90 only.
Game features:
15 timeless arcade classics from the 80's on one cartridge - Contra, Gradius, Time Pilot, Scramble, Rush'N Attack, Horror Maze, Pooyan, Roc'N Rope, Track & Field, Circus Charlie, Basketball, Road Fighter, Yie Ar Kung Fu, RainbowBell, Shao-lin's Road
Customize your view of the game with several different vertical and horizontal screen configurations
Extensive support for wireless play - compete with friends in cooperative or head to head action, send demo versions of each game to other players and share replays with others via local wireless connection
Listen to tracks from any of the 15 included titles in Jukebox Mode or close your system and listen to a random selection of music with headphones
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April 10th, 2007, 12:02 Posted By: wraggster
New from Play Asia
Jill has returned from culinary school only to find her beloved grandparents' bakery closed down. Business has taken a drastic downturn because a new Mega-Mart store opened in the neighborhood. Help Jill upgrade her kitchen with state-of-the-art baking tools while serving her increasingly difficult customers so she can ultimately earn enough money to re-open her grandparents' shop!
Cake Mania for Nintendo DS™ is in stock now, available at US$ 29.90 only.
Game features:
Includes the entire original online Cake Mania game plus the full Back to the Bakery expansion pack
Over 80 fast-paced levels of baking, each with a specific Baker's Goal to achieve
Use the Touch Screen to hand out menus, collect your cash, and bake, frost and decorate cakes
Customize your kitchen by purchasing upgrades including ovens, shoes, decorations and frosting machines
Bake in five exotic locales-Home Bakery, Beach Front, Circus, Casino and Hawaii
Serve seasonal customers like Cupid and Santa Claus custom holiday cakes
Maximize tips from customers by handing out cupcakes and tuning into their favorite TV shows.
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April 10th, 2007, 12:09 Posted By: wraggster
New from Play Asia
features
True-to-life encounters test your strategies and reflexes on the battlefield.
Choose to run and gun in order to storm the Axis defenses, or use your sniper rifle to carefully pick off foes from behind cover.
Engage the enemy on the most visually stunning Medal of Honor battlefields to date. Listen Up, Soldier
Your allies provide the tactical info you need to survive in an explosive and ever-changing war zone.
Unique Wii controllers and Wii specific control set will be implemented
description
Medal of Honor Vanguard is the latest video game from EA's acclaimed Medal of Honor™ franchise, credited with pioneering the WWII first-person shooter genre after its debut in 1999.
Join the ranks of the elite 82nd Airborne Division as Corporal Frank Keegan in Medal of Honor Vanguard. From Operation Husky on the shores of Sicily to your Operation Varsity airdrop inside Nazi Germany, you'll jump behind enemy lines to fight the epic WWII battles that turned America's first paratroopers into heroes of WWII. Choose from a variety of authentic, customizable weapons at your disposal, each with distinct characteristics. Featuring spectacular graphics and all-out combat intensity, Medal of Honor Vanguard makes you the driving force in the struggle to liberate Europe.
The Medal of Honor Vanguard development team continues to ensure that the ideals and integrity of the prestigious congressional Medal of Honor are accurately reflected in the game. The producers sought counsel from numerous expert sources to make certain the game is historically accurate and as true to the WWII experience as possible.
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April 10th, 2007, 12:10 Posted By: wraggster
New from Play Asia
features
Each of your hands controls an awe-inspiring weapon
Use the Nunchuk™ to carve the deadly Daggertail through your enemy's flesh
Devastate your enemies with stealthy Speed Kills by timing your controller movement
Outsmart the opposition in pulse-quickening chariot races
description
Your homeland is besieged. Your people are enslaved. Now, you must use the Wii™ controllers to wield an array of ancient weapons and bring peace to your shattered land. You've never played Prince of Persia® quite like this.
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April 10th, 2007, 12:24 Posted By: wraggster
New from Play Asia
features
Easy to pick up and play with 200+ different puzzles to solve
Arcade-style Infinite mode - stop the honeycomb tiles from advancing to the top as you clear them away
Built-in Tutorial helps you learn basic rules and better techniques
Unlock new music, backgrounds and visualization themes as you advance
Rise through the ranks of "Brain Evolution" as you play better
description
Honeycomb Beat puts your brain power to the test with a cool fusion of music and addictive puzzle action. Solve puzzles by clicking on honeycomb tiles to match their color to the playfield. Sounds easy? Multiple puzzles increase the challenge and fun for even the smartest of players!
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April 10th, 2007, 12:26 Posted By: wraggster
New from Play Asia
features
Challenge grisly deep labyrinths that change every time you enter
Power up and customize your weapons -- they'll strengthen over time and make you invincible
Use Talismans to cast spells or power up your equipment
Defy the wrath of the gods and save your precious Grandboss
The memorable cast with sly wit will keep you laughing -- until the next boss comes along
description
Mr. Runch, a rotten and dangerous peanut, fiercely determined to become one of the M&M's, just escaped the reject bin where he was discarded as "ghastly!" He's running loose in the galaxy, trying to kidnap and trap all of the M&M's into crystals until he can get what he wants - to become an M&M's, too!
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April 10th, 2007, 12:28 Posted By: wraggster
New from Play Asia
features
Official Super Mario Bros. Gashapon
Contains 1 out of 8 Nintendo Super Mario Bros. Water Pump Game Gashapons (shipped randomly!)
Limited availability
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April 10th, 2007, 12:28 Posted By: wraggster
New from Play Asia
features
Official Super Mario Bros. Gashapon
Contains 1 out of 8 Nintendo Super Mario Bros. Water Pump Game Gashapons (shipped randomly!)
Limited availability
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April 10th, 2007, 12:39 Posted By: wraggster
New from SuccessHK
If you're going to steal gameplay from older titles, at least make sure you steal the good bits. This is exactly what publisher Majesco and developer Skyworks haven't done with their aerial combat game, F-24 Stealth Fighter. Although it bears a striking resemblance to games like Afterburner and Top Gun (NES), it's not nearly as enjoyable as those titles were decades ago. F24 Stealth Fighter is a step backwards in the evolution of the flight combat genre, and the sooner it's forgotten and off game shelves, the better. As the intro sequence explains, the President has deployed military forces in Iran to stop the sale of nuclear weapons. This is done, presumably, by piloting an F24 around and blowing everything out of the sky. The game is a series of simple missions that involve taking out a specific number of enemy jets, or enemy bases, before returning home. All of this is done through the first-person cockpit, with a control panel on the bottom screen and....well, a control panel on part of the top screen, too. Instead of taking advantage of the two DS screens and leaving the top screen open for just the windshield, the developers cluttered it up with controls and window borders. So, just like in the more excusable GBA version, actual visibility of the horizon is severely limited.
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April 10th, 2007, 12:40 Posted By: wraggster
New from SuccessHK
Choose your favorite breed of kitten, give it a name, feed it and play with it, all through the Nintendo DS interface. Your kitten will even respond to your voice, and interact with the environment you provide. Earn an allowance to buy cute accessories and toys for your pet.
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April 10th, 2007, 12:50 Posted By: wraggster
via wiifanboy
Feel like planning your game purchases for the rest of the year? We can help, with this list of release dates and prices from EB/Gamestop's point-of-sale system.
There's some reasonably exciting stuff on there, like Manhunt 2 (August 1st), Dewy's Adventure (September 3rd), and NiGHTS: Journey of Dreams (October 1st), as well as stuff that is slightly less mass-appeal, like Escape from Bug Island and CSI 4: Hard Evidence. There's a large cluster of EA stuff marked as being released on November 1st, but we suspect that date is a placeholder. For that matter, don't take any of these release dates as ironclad.
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April 10th, 2007, 13:08 Posted By: wraggster
via playeradvance
Birslip returns with a new play for GBA carried out without bookshop: HotelHaut (it appears that under this title a pun hides). It is about a play in the style… of Othello. The artificial intelligence is not very developed in this version.
More info
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April 10th, 2007, 13:13 Posted By: wraggster
via playeradvance
Birslip does not do anything with half. It delivers to us in the tread a second project intended for our dear GBA, Oleminant. This puzzle game is the bearing of a play carried out in java by Riza Purwo Nugroho. The principle is simple: it is necessary to remove all the of the same balls color by aligning them vertically or horizontally with a limited number of displacements. The black balls, they, cannot be removed.
More Info
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April 10th, 2007, 13:17 Posted By: wraggster
Dragoon has released a new game for the DS:
I have just begun some time ago in the programming and I present my very first project to you on DS: Ball panic grass! It is a play of address which is played entirely stylet, the goal is to avoid the balls and the edges while recovering the gilded pieces.
How to play: The play is played stylet. button A makes it possible to start the music and the button B to extinguish it.
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April 10th, 2007, 13:22 Posted By: wraggster
Superpanic has released a new version of his game WordUp.:
I have finally managed to finish the game. Here is the final release. Please let me know if you find any bugs or have any suggestions.
The new release has a new much larger dictionary, updated graphics, music (composed exclusively for the game by Syphus), hiscore save, timed full column warnings, awards, options and much more.
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April 10th, 2007, 13:24 Posted By: wraggster
Kyuzumaki has released a new version of the rom editing tool for the DS:
- CLI Mode added (romer now can be run with command line options see "Using RomeR by command line.rtf" for details)
- Trimming now using more safe method
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April 10th, 2007, 18:55 Posted By: Shrygue
via Games Industry
Nintendo of America has declared strong support for US Government-led initatives to crack down on videogame piracy in China.
Every year, the US Trade Representative solicits views from companies about piracy in foreign countries as part of the Special 301 process. This year Nintendo gave evidence about piracy in China, Hong Kong, Brazil, Mexico and Paraguay.
According to figures quoted by Nintendo, more than 7.7 million counterfeit videogame products have been seized from over 300 Chinese factories and retailers during the last ten years.
In a statement, the company said China is "the leading production site and exporter for counterfeit Nintendo videogame products", and also has the largest domestic consumption - but there has only been one criminal prosecution.
"Numerous factories, where tens of thousands of counterfeit Nintendo products were seized, escaped with only trivial fines or no penalty at all. And often these production sites continue to operate after products are seized," the statement continued.
Jodi Daugherty, NoA's senior director of anti-piracy, commented, "Nintendo will continue to work with the U.S. government while aggressively pursuing counterfeit Nintendo products in China.
"We're pleased the US government is pushing China to comply with its trade commitments in an effort to protect the lifeblood of the copyright and trademark industries."
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April 10th, 2007, 19:05 Posted By: Shrygue
via Computer and Video Games
Nintendo of America is replacing faulty versions of Legend of Zelda: Twilight Princess on Wii, after a glitch that stops gamers from finishing the game was discovered, internet reports suggest.
Unfortunate gamers found themselves trapped in a room (the one with the giant cannon) after triggering an error in the game caused by saving at that point. In said room, you are required to warp to continue your adventure, but the game won't allow you to transform into Link's wolf form and activate the warp process. Gamers would be forced to start again from the beginning (or a previous save).
Gaming website, gamersquad, reports that NOA is offering fixed replacement discs to anyone concerned about the glitch. However, Nintendo UK has told CVG that it has "not had official confirmation" of a replacement service having been set up.
There is also no official acknowledgement of the glitch effecting UK (PAL) versions of the game, or a service being planned for this territory.
This is not the first glitch to have plagued Link's latest adventure, with a previously-discovered bug, which is also caused by saving at a particular point, forcing gamers to start from the beginning.
We suggest you swap between two save slots as you work your way through the game, as a fail-safe. That way you'll only have to go back to your previous save rather than the very beginning of the 40+ hour game. Having said that though three of us on CVG finished the game without any problems.
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April 10th, 2007, 19:28 Posted By: Shrygue
via Nintendo DS Fanboy
Namco Bandai has announced today that they plan on bringing a new title to the DS this Summer. With a title like Namco Museum DS, we wonder what it could include? Lucky for us, we have a press release that spells it all out. This game is to feature 8 different titles from Namco's past. These titles, which are their best-sellers (natch), include:- Pac-Man
- Pac-Man Vs.
- Galaga
- Xevious
- Dig Dug II
- Galaxian
- Mappy
- Tower of Druaga
Namco Museum DS will retail for $19.99 when it hits retail shelves this Summer.
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April 10th, 2007, 19:34 Posted By: Shrygue
via Nintendo DS Fanboy
We're not certain what sort of demonic sacrifices Infinite Interactive made to grant Puzzle Quest its hellborn AI, but we imagine that cursed contract that authenticated the ceremony was written with the blood of many innocents. The match-three puzzler does everything short of outright cheating, stealing your advantages and setting up multiple combos, each computer-cleared gem bearing the mark of Mephistopheles.
DS gamer Zaraf plotted a strategy that would tear down the AI's defenses and avenge dozens of unfair losses. Unwilling to spend months leveling up and making preparations, staying his vendetta, he hex-edited the game to to max out his character's stats. Zaraf then armed his warrior with a class spell called Deathbringer, enabling him to fill the screen with an amount of damaging skulls equal to half of his red mana. Head past the post break for the results caught on video.
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April 11th, 2007, 00:47 Posted By: wraggster
Mortal Kombat creator Ed Boon has revealed new details regarding the upcoming Wii version of Mortal Kombat Armageddon.
As well as the awesome-looking motion-activated control system, the Wii version of the brutal fighter will include an endurance mode which "lets the player fight against as many opponents as he can get through with one life bar," Boon revealed to IGN.
"After every five or six opponents, you'll get a little bit of life back so you'll always have a little chance if you reach that next plateau", he explained.
He also revealed that the game features a mighty 64 characters - which includes every character from the MK universe, and a training mode specially designed to help you get the hang of the motion gestures needed to perform special moves.
The Wii version will also boast one exclusive character named Khameleon - a female ninja who first appeared as a secret character in the N64 version of Mortal Kombat Trilogy.
MKA, which was released on Xbox and PS2 in October last year, is due out on Wii later this month.
via cvg
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April 11th, 2007, 00:55 Posted By: wraggster
Harvest Moon creator, Yasuhiro Wada, has revealed to CVG that Project O, a secret Wii game currently in development, will be a single-player life-sim set in Europe.
He went on to reveal other juicy nuggets of info on the title: "Project O is a brand new game being developed by 'seven samurai' of the gaming world," he reveals, referring to the seven members of the currently tiny development team working on the game whose previously worked on Final Fantasy and Dragon Quest games.
The new game, which seems to still be in conceptual stages, incorporates life-sim gameplay which Wada compared to Sim City or Sim World. "However, in Sim World the player takes on the role of God, but in Project O the gamer plays among the people and creates the world around them from ground-level, not as god," he explains.
The game will feature a plot based on one main character - whom he declined to talk about - and is set in a past era in Europe. Building relationships with a community of people will form a key part of the game - similar to Harvest Moon.
Wada explained that "the player will select one person" to perform a task, "and he will go off and talk to several other people, who will then start to change the world around the player." It sounds like Wada and his team of "samurai" developers are cooking up some interesting AI for the game.
No Wi-Fi or multiplayer features are planned, but the player will be able to download new content via the Wii's wireless online capabilities.
You can expect to see Project O to release some time next year under a different name.
via cvg
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April 11th, 2007, 01:19 Posted By: wraggster
Advanced Media Network's Rumor Reporter got their hands on what they say are print outs from GameStop and EB Games computer sales list.
The two print outs show a number of games but here's the highlights:
DS: Jam Session, Mega Man Star Force Titles (2), Dynasty Warriors (Wi-Fi), Assassin's Creed (Confirmed), Simpsons: The Game, Golden Compass
Wii: The Bigs, Resident Evil Wii Edition (Coming 06/25), CSI 4: Hard Evidence (Confirmed), Simpsons: The Game, Golden Compass, Harvest Moon Wii (11/01/07)
via kotaku
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April 11th, 2007, 01:19 Posted By: wraggster
Advanced Media Network's Rumor Reporter got their hands on what they say are print outs from GameStop and EB Games computer sales list.
The two print outs show a number of games but here's the highlights:
DS: Jam Session, Mega Man Star Force Titles (2), Dynasty Warriors (Wi-Fi), Assassin's Creed (Confirmed), Simpsons: The Game, Golden Compass
Wii: The Bigs, Resident Evil Wii Edition (Coming 06/25), CSI 4: Hard Evidence (Confirmed), Simpsons: The Game, Golden Compass, Harvest Moon Wii (11/01/07)
via kotaku
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April 11th, 2007, 01:39 Posted By: wraggster
new press release:
Xploder launches advanced Wii Cheats and Multimedia application
Cheats make you hard to beat!
It doesn’t seem to matter how many times you return to the twilight realm, you simply can’t get past that tricky stage in Zelda. Or maybe you’re longing to drive the Monster Truck in Excite Truck, but you simply haven’t got the time and patience to ‘jump through the many hoops’ required to unlock this special feature. Fear Not! - Xploder Cheat Saves provides you with Wii cheat saves for all the latest games - meaning you get the immediate satisfaction of unlocking game features and levels, without having to spend hours of frustration in front of your console! Download game-busting cheats for Zelda, Excite Truck, Sonic Warioware, Rayman, Wii Sports, Wii Play and many more.
Virtual console insanity!
Has downloading Virtual Console games meant that you’re running out of space on the Wii memory? And if even after all those years you’ve still not managed to make progress in the SNES version of Donkey Kong Country, then Xploder Cheat Saves is for you! The application not only gives you functionality to back-up your Virtual Console games to the PC, you can also access the online database that provides cheats and saves for the retro VC games too!
Multimedia to the max!
OK so your arms are aching and your chandeliers smashed, it’s time to take a break from the energetic pursuits involved in day-to-day gaming and spend some quality time with your new love really getting to know the true capabilities of the Nintendo Wii.
MOVIES: Tired of sitting alone in your bedroom watching movies on your PC? Whilst designed as a fun, family friendly console, the Wii is harbouring hidden secrets! - it has the ability to play your PC movie files. But how on earth are you going to be able to convert DivX files, AVI files and MPEG movies into the MJPEG format? Via an easy to use PC interface Xploder Cheat Saves automatically converts movies for Wii playback, including non copy-protected DVD VOB files.
MUSIC & PHOTOS: Create custom slideshows by transferring converted images and music straight from the PC to your SD card.
Xploder Cheat Saves for Nintendo Wii is the must-have accessory for all Wii owners! Available now from leading games retailers and www.xploder.net (RRP: £19.99/€29.99). Also available to download from www.xploder.net for just £14.99 (€24.99)
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April 11th, 2007, 01:40 Posted By: wraggster
new press release:
UK publisher Ghostlight Ltd. are continuing their exciting expansion plans and further broadening an impressive release schedule by moving onto the Nintendo DS format, with the sensational forthcoming title Glory Days 2. Developed by French based ODenis Studio, multilingual Glory Days 2 is scheduled for a May release in all PAL territories.
Glory Days 2 offers classic good versus evil shoot-em-up action, combined with ferocious real time strategy; a first on the DS. This unique combination of genres, combined with the Nintendo DS’s innovative control system and dual screens, makes for an immersive and, most importantly, fun gaming experience. 3D glasses functionality brings another dimension to gameplay, enhancing graphics and adding depth to battle-damaged landscapes.
The player controls one of three heroic aviators, progressing through 16 expansive campaigns, gradually evolving from classic WWII aircraft to modern-day F14’s and deadly Apache helicopters. Flying aces engage in dogfights with the enemy, alternating between machine guns, and heat-seeking missiles to down their foes and claim air supremacy. Fearless helicopter pilots deploy troops behind enemy lines and weave through flak, bombing key strategic units in a compelling tug-of-war for territorial possession.
Players take command over ground units, allocating funds to build tanks, ground troops and mobile ground-to-air defences during real time battles. Funds can be accrued by capturing the opponent’s bases and saving civilians in Choplifter-esque rescue missions. As players’ progress their military might grows, unlocking V2 rockets, drones, paratroopers and devastating B-2 stealth bombers.
Players can go head-to-head in the fierce and gripping WiFi multiplayer mode, supporting up to 8 players split into 2 cooperative teams, both with one objective; capture and destroy the enemy command centre. Battles are fully customisable, allowing players to choose vehicle allocations, gameplay type (action, tactical or strategic), length of play and even weather conditions.
Adrian Clews, Marketing Executive, comments: “Glory Days 2 is highly addictive, with fantastic gameplay, combining the best elements of classics such as Choplifter and Silkworm blended with Advanced Wars in one glorious game.” Adrian continues “The multiplayer game and 3D glasses functionality is sensational and sure to be a massive hit with DS owners.”
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April 11th, 2007, 01:58 Posted By: wraggster
eke-eke has released a new version of the Genesis Emulator for the Nintendo Gamecube and Wii, heres whats new:
11/04/2007:
- correctedMAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
- removed unused sound buffer allocation
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April 11th, 2007, 02:17 Posted By: wraggster
via dsfanboy
High profile game releases come and go; we play the heck out of titles and usually move on. But sometimes, we don't. We go back, again and again, due to some unknown and mysterious force, beckoning at our wills.
Mario Kart DS and Clubhouse Games always seem to wind up in our DS after periods of relative inactivity; the casual nature of said games make it extremely easy to fit a round in whenever the mood strikes. Other games, however, such as Metroid Prime: Hunters, have gone untouched for months. Which titles do you guys play again and again, burning the midnight oil?
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April 11th, 2007, 02:22 Posted By: wraggster
News from DrNeo:
MK5 8G/16G GIGA cart upgrade core V1.23N+ [04-10-2007]
history:
* Support 4 different language:
CHS - Chinese (simplified) version
CHT - Chinese (traditional) version
ENG - English version
JAP - Japanese version
you can choose which MK5 version you like, just run this upgrade ROM then can change to the different language;
* Allow keep all save files to one same sub-folder;
* Support SMS multi-save system, when you start to run this rom,you can choose which save file you want to restore and start for current game;
* You can specify your own skin now,just need to put the *.BMP to your MK5 "dsystem\skin" folder,
c_file.bmp --- it's upside background picture,BMP format,256pix X 192pix , 24bit color
desktop.bmp --- it's downside background picture,BMP format,256pix X 192pix , 24bit color
save_bg.bmp --- it's the SMS background picture,BMP format,256pix X 192pix , 24bit color
MK5 will show the default skin if the "dsystem\skin" folder is empty;
* Add one "passme2" mode,when the NDS turn on or in the MK5 menu, you can press the L+R+A+B 4 keys to enter MK5 passme2 mode , it'll boot GBA slot immediately;
* Add one traditional 2D display mode,you can change 2D or 3D style in the "global.ini" file;
* Add one MK5 USB linker boot loader,you can choose to enter the "Media Center" mode (MK5 mode) or the "Data Exchange" mode (PC mode) when you inset the MK5 GBA linker and turn on NDS.
* Fixed one data transfer CRC error;
* Add the folder auto create function,not need to create the folder which have defined in "global.ini" by manual;
* Add the force backup function in MK5 menu,when you select one rom and press "START" will force to backup current rom save;
* Fixed one reading error with global.ini file;
* the game save type database update to #987.
download: http://www.neoflash.com/forum/index....ic,4111.0.html
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April 11th, 2007, 02:25 Posted By: wraggster
Nightfox has released a bugfix version of his DS Game:
Updated Pre-Alpha with first version of main menu
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April 11th, 2007, 02:28 Posted By: wraggster
Alan Haugen and Erik Haugen have updated their Mini Game Collection
Here's the game we've been working on for the last two months. Very sorry with the delay, we've been very busy with other things as well, such as schoolwork, goat kids (yeah, I live on a farm), etc..
Hope you enjoy our final collection of our minigames! Some of you might remember that we released one of them, the firemen minigame, here for a few months ago, when plans of a minigame collection like this started. It's really nothing special, only a few classics put together in a nice bundle, more or less just a training game for us to learn more about PAlib and the DS's hardware.
A minigame collection with 4 minigames.
Breakout
Firemen
Maze game
Invaders DS
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April 11th, 2007, 02:36 Posted By: wraggster
Mia has released a new version of Everlasting Love
Heres whats new:
What's new in version 0.3:
New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
Press 'start' button to restart the game.
Added a 'old game boy yellow' color palette.
Use a separate collision map.
Minor adjustments.
Note: Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.
Note 2: There's a hidden way somewhere in this level...
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April 11th, 2007, 02:41 Posted By: wraggster
According to an article on Gamasutra, Take-Two may be changing its stance on game development for Nintendo systems. In the closing statements of their first conference call after taking the reigns at the newly restructured Take-Two, chairman Strauss Zelnick and CEO Ben Feder had some illuminating comments about the company's stance on Nintendo.
When questioned about the company's burgeoning relationship with Nintendo, Zelnick commented that "working with Nintendo is a priority." The Take-Two chairman asserted that while it is important to tailor games to a specific console's audience, Take-Two is committed to creating "great games for Nintendo." The upcoming Wii game, Manhunt 2, is most likely the first step in this direction. Take-Two confirmed that this game is on schedule for its 2007 release.
While this isn't exactly confirmation that GTA IV is heading to the Wii, it is good news for Nintendo fans who have felt particularly jilted by Take-Two in the past.
via ign
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April 11th, 2007, 02:42 Posted By: wraggster
Late last year, Sierra surprised the hell out of gamers everywhere with its videogame continuation of the cult 80s Al Pacino flick Scarface. The design, handled by Canadian development studio Radical Entertainment, worked its way across the PlayStation, Xbox and PC systems in an open world, Grand Theft Auto-style production that picked up as a "what if" sequel to the original film's story. Sierra will offer Nintendo Wii owners the ability to experience this over-the-top action game, as Radical has moved the product over to the Nintendo console complete with specific elements that utilize the system's controller functions.
In case you missed last year's original release, Scarface: The World is Yours picks up right at the famous climax of the original film, when Al Pacino's drug-lord anti-hero Tony Montana gets gunned down. Players will now change the outcome with an escape opportunity, ducking into the underground and leaving his created empire and fortune behind. This opens up an entire world for the player as they help Tony along to rebuild what he once lost...and get some sweet revenge in the process.
Full Article
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April 11th, 2007, 02:47 Posted By: wraggster
In celebration of the North American release of Pokemon Diamond and Pearl, Nintendo is holding an all-day event at the Nintendo World Store in New York's Rockefeller Plaza.
On Sunday, April 22, Rockefeller Plaza will be filled to the brim with Pokemon-related festivities. There will be interactive game play stations featuring Diamond and Pearl, a Trading Card Game play area, and a movie lounge showcasing the new movie, Pokemon Ranger and the Temple of the Sea.
Attendees of the event will be able to participate in a Poke Ball scavenger hunt, take photos with Pokemon characters, and win tons of Pokemon gear. Additionally, attendees will be able to pick up their pre-ordered copies of Pokemon Diamond and Pearl.
This commemoration of all things Pokemon will take place from 1-5 PM. For more information, visit the Nintendo World Store Website.
via ign
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April 11th, 2007, 02:48 Posted By: wraggster
via ign
"Remember, this is never, ever a single-player game," states the official website for Archime-DS, launched this week in preparation for an official unveiling of the project soon. The odd little "game," if we can call it that, is created by small development upstart Route 24, led by former Chrono Trigger and Super Mario RPG team member turn Chibi Robo director Kenichi Nishi. With his track record, we can see why the quirky undertaking is already raising eyebrows, even if nobody quite understands what it's all about.
Archime-DS purportedly puts a fresh spin on the classic Japanese Game Oogiri. The game's website offers a slightly deeper explanation. "In this game, the leader poses a question or challenge that the players try to answer within the time limit. Answers are revealed and everyone awards points to players with the best answers."
It goes on to state: "Since there are no rules or pre-defined questions, Archime-DS is an excellent tool to sharpen your wit, brush up your comedy skills and showcase your sense of humor. It's also a great way to get your creative juices flowing -- use it as a group brainstorming tool for new ideas." The title is designed to be played by up to four players, but, again, never alone.
With all due respect, couldn't the same results be gained from a standard PictoChat connection, software available with every DS sold? We'll wait until more on the game is revealed until we pass judgment because, frankly, Nishi has not disappointed yet.
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April 11th, 2007, 15:56 Posted By: JKKDARK
via Game World Network
A recently filed patent suggests ‘Sonic Rush Adventure’ is to be the name of a follow up to the popular Sonic Rush DS title.
Sega of America recently filed a new patent with The United States Patent and Trademark Office for a ‘Sonic Rush Adventure’ title, this has lead to speculation that a Sonic Rush sequel is on the way.
It is worth bearing in mind that companies register patents and trademarks all the time, and only a selection of them ever come to fruition, but given the success of the previous Sonic Rush title, it seems fair to assume that this particular game will eventually come about.
Although we don’t know any more about the games of yet, the name alone brings back memories of the ‘Sonic Adventure’ Dreamcast titles, leading some to believe that the new game will feature at least some elements from those two titles.
We will just have to wait and see whether this comes in the form of 3D gameplay, some sort of central hub/exploration areas, or something entirely different. We’ll keep you posted with the latest updates.
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April 11th, 2007, 18:48 Posted By: wraggster
The highly anticipated Zelda DS adventure Phantom Hourglass is expected to launch in Japan as early as June 29 but it looks like those outside of Japan will have to wait until Christmas.
According to the latest issue of Japanese gaming bible Famitsu, The Legend of Zelda: Phantom Hourglass will land on June 29. The publication also reports that we won't see it English speaking countries until Christmas.
Look out for import reviews in a few months then.
via cvg
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April 11th, 2007, 19:01 Posted By: wraggster
via cvg
Atari is gearing up to release Trioncube, a "kawaii" (Japanese for 'cute' or 'pretty') block-based puzzle game, on DS in June.
In a concept that sounds somewhat similar to another awesome DS puzzler, Meteos, you have to chain-up three or more blocks to propel your ship through space. The bigger your chain the more effective your thrust power, and the further your ship is blasted through space.
The idea is that you're playing as the captain of the ship, and you're travelling across eight worlds to rescue a princess from the arch villain, Hell Metal.
Trioncube distances itself from "traditional" puzzle games that have you clearing fields of blocks, and if it's anywhere near as fast and fun as Meteos, it could be something to look forward to.
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April 11th, 2007, 19:22 Posted By: wraggster
via cvg
Itagaki has told CVG that Ninja Gaiden: Dragon Sword will feature "similarities" with the top-secret Xbox 360 game, Ninja Gaiden 2.
The back end of March saw Tecmo reveal a Ninja Gaiden game for Nintendo's DS, cleverly subtitled Dragon Sword. Do you see what they did there? By holding the DS vertical you then use the stylus to control Ryu and get up to all sorts of crazy ninja mischief. Frankly, it's looks awesome and should plug the gap until the true Xbox 360 sequel for Ninja Gaiden: Black makes an appearance.
During a recent interview, Ninja Gaiden head guy Tomonobu Itagaki revealed a lot about the DS version to CVG. You'll be able to check out the full interview later on today, but let us tease you with the following nugget of info.
When asked if the DS version will tie in with what we might see in Ninja Gaiden 2, Itagaki replied, "Well... I am personally overseeing the development of everything from the story through to the gameplay elements for both games, so if you're observant you may be able to extrapolate some similarities between the two, yes, and not just in the area of story."
Check back this afternoon for the full interview, where Itagaki discusses the game's story, how the fast-paced action game works on the DS and whether or not all that action give your hand cramp.
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April 11th, 2007, 19:37 Posted By: wraggster
Anyone who's played Wii Sports Tennis knows how much of a sweat you can work up swinging the Remote around, and now a professional trainer in UK is using the Wii in workouts with clients.
Zander Urquhart, who runs WestCoast Fitness in Scotland, noticed that playing Wii gets people who wouldn't usually exercise actually doing physical activities, sometimes for long periods of time.
He said: "I was watching this five-year-old who, to be honest, needed encouragement to do any exercise, but there he was for half an hour running about playing tennis, boxing and baseball, working up a sweat."
Urquhart began using Wii to train children but noted: "I started getting requests from adults as well," and has since started Wii work-outs for people of all ages.
Experts have found that you can work off over 125 calories in a 15 minute play session on Wii, presumably on an active game like Wii Sports, rather than Mercury Meltdown.
The lesson to be learned? If you're a bit of a bloater, just buy a Wii and batter Wii Sports.
And lay off the pies.
via cvg
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April 11th, 2007, 19:45 Posted By: wraggster
Although the Wii launched almost six months ago it's still tough to get ahold of a console in both the US and this side of the Atlantic - and according to Nintendo it could be many months before the stock situation is under control.
Speaking to Game Theory Podcast via CVG colleagues Next-Gen.biz, Nintendo Marketing VP Perrin Kaplan said of the stock problems: "There is a lot going on behind the scenes in terms of working on what we are producing and the numbers continue to rise but the product is so very popular that we may see a supply / demand situation last for some time.
"We are at absolute maximum production and doing everything we can," she added. "The number of units that we have been able to produce has far exceeded our hardware production in the past and the production levels of a lot of our competitors but demand continues to be really high."
Despite the shortages Nintendo still managed to shift over 25,000 Wii consoles in the UK last week, trumping even Sony's newly-released PS3 which cleared 17,000 units in the same time period.
"People are being really diligent about working with retailers to locate [a Wii] but we are cognisant of the fact that a lot of fans are not able to get their hands on one yet," Kaplan continued in the Podcast. "We are asking them to be patient and to know that we are working on this as fast as we can."
When quizzed whether Nintendo could've priced the Wii $50 higher than the current $250 US price tag, she said: "there was definitely that possibility. There are so many people who are very much liking the system and while the price that it's at is very much mass market we probably could have folded at a higher price but I think that it was always Nintendo's intent to make it a product that is appealing to the mass market."
via cvg
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April 11th, 2007, 19:51 Posted By: wraggster
News from Divineo China
Divineo.com would like to inform our valued customers about a recent situation regarding the sale of the Wiikey original and clone chips on our website. Divineo’s mission is to offer the best products and services to customers around the world, at the lowest price available on the market.
Divineo’s answer to customers requests to buy the Wiikey clone chip was to offer the product that was clearly identified as such. No ill will was intended towards the Wiikey team but Divineo had to make a quick decision when faced with a communication problem with the Wiikey team regarding the matter.
We apologize for any confusion and problems this may have caused any of our customers and will work to solve this situation as fast as possible. In the meantime the clone chips have been removed from our website until further notice.
Best Regards
Divineo.com’s Customer Service
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April 11th, 2007, 20:02 Posted By: wraggster
It's a rhythm-action sort of day here at Eurogamer, what with Boom Boom Rocket blaring out of the imaginary-office speakers, and a sort of virtual conga line snaking around the Internet at news that the sequel to Ouendan is due out in Japan on 17th May.
We only know thanks to those crazy Japanese magazines (and those crazy enough to read them), but a refreshing glance back at our Osu! Tatakae Ouendan import impressions and all those strange marks on the cart suggest we ought to scoot off to an importer of some description and throw down some Eurodollars.
All of which meaningless hyperbole is meant to mask the fact that we haven't much else to say about it. The NeoGAF scribes list a number of tracks, but unless the first lot meant something to you before you played Ouendan then you probably won't recognise any.
Those seeking recognition shouldn't despair or sell their wedding pictures to HELLO or anything, however, because there's always the US adaptation of Ouendan, Elite Beat Agents, which won itself a mighty 9/10 on import from these very pages. It's available off the Internet for those of you with no qualms about importing.
Sadly though, there's no sign of it for those of you who prefer all their boxes to match up. In other words, those of you who want a European release. We want one in general so that the game sells more copies, which is the "good ending". Unfortunately, Nintendo UK wasn't prepared to comment on when we'll see it propping up the shelves down the high street, but retailers tell us to expect something this year. We'll let you know as soon as there's a concrete date.
via eurogamer
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April 11th, 2007, 20:13 Posted By: wraggster
A few days ago it was announced that Nintendo Wiis would be available to play on Norwegian Cruise Line ships, and now Nintendo also intends to hang out with all the boys at YMCA chapters across the US.
The Village People are probably also interested in getting their hands on some Wiis.
Nintendo has donated 100 sets of the hard-to-find console along with copies of Wii Sports to the centres, which were immortalised in the Village People song released in 1978.
Many of the hostel's chapters will be setting up the systems for the upcoming Healthy Kids Day on April 14, with some offering events like Wii Sports tournaments and raffles to win the consoles and other prizes.
Nintendo America's senior vice president of marketing and corporate communications, George Harrison, commented, "Consumers all over America are telling us the Wii helps them to stay active and fit and also gives them another reason to be together as a family."
via gamespot
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April 11th, 2007, 20:19 Posted By: wraggster
Via Kotaku
Slapped with Japan's equivalent of ESRB's "Mature" rating, the Chuuka na Janshi Tenho Painyan: Remix is not a sex game. I repeat, THIS IS NOT A SEX GAME. Rather, it is intended for Japanese players over the age of 15. The game is a portable take on the PS2 incarnation, and the characters were created by famous character designer Kenichi Sonoda. The portable versions go on sale in late June, and like I said, this is not a sex game. Haven't played the original, and I imagine its fairly standard stuff for mah-jong games. Still, don't be surprised if you can use the touch pen in novel ways.
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April 11th, 2007, 20:25 Posted By: wraggster
via joystiq
MTV News' Stephen Totilo has discovered the first video game innovation he's ever hated: "blow control" on the Nintendo DS. When he was commanded to literally exhale air at the system's built-in microphone in WarioWare: Master of Disguise, Totilo decided, "I don't see the point. What I see is embarrassment at having to hyperventilate over my DS while riding the subway." That seems like the point to us.
Press the Buttons' Matthew Green agrees with Totilo, and calls Diddy Kong Racing DS the worst offender of the "huff-and-puff" games. "I did so much huffing and puffing to try and beat the clock that I made myself dizzy and had to go lie down for a while." From DS hyperventilation to Wii elbow, Nintendo really loves making gamers get in touch with their doughy, neglected bodies. Wii Yoga, anyone?
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April 11th, 2007, 20:31 Posted By: wraggster
via joystiq
Will Super Paper Mario add DS functionality in a future upgrade? Joystiq sister site Nintendo Wii Fanboy was sent the following picture where Mario is hanging around next to a paper-thin DS Lite while the text displays "Awaiting data upgrade ..."
Before you start speculating as to how your DS Lite will be used in conjunction with the game, allow us to disappoint you. The DS Lite here, found in the kitchen on the first floor of Flipside, is just a recipe database that is upgraded every time you collect one of the 96 recipe cards found in the game. Wii Fanboy reader jeffoverweg also reminds us that Nintendo has been self-referential with its portable devices before: the Game Boy Horror in Luigi's Mansion, the use of the DS phat and GBA in Paper Mario: Thousand Year Door, etc.
If Nintendo were to add DS functionality with Super Paper Mario, there is no way they would have kept it a secret, especially not if it meant they could sell a few more DS units on connectivity alone. For those looking to link up their Nintendo hardware, you'll just have to wait for Pokemon.
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April 11th, 2007, 20:31 Posted By: wraggster
via joystiq
Will Super Paper Mario add DS functionality in a future upgrade? Joystiq sister site Nintendo Wii Fanboy was sent the following picture where Mario is hanging around next to a paper-thin DS Lite while the text displays "Awaiting data upgrade ..."
Before you start speculating as to how your DS Lite will be used in conjunction with the game, allow us to disappoint you. The DS Lite here, found in the kitchen on the first floor of Flipside, is just a recipe database that is upgraded every time you collect one of the 96 recipe cards found in the game. Wii Fanboy reader jeffoverweg also reminds us that Nintendo has been self-referential with its portable devices before: the Game Boy Horror in Luigi's Mansion, the use of the DS phat and GBA in Paper Mario: Thousand Year Door, etc.
If Nintendo were to add DS functionality with Super Paper Mario, there is no way they would have kept it a secret, especially not if it meant they could sell a few more DS units on connectivity alone. For those looking to link up their Nintendo hardware, you'll just have to wait for Pokemon.
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April 11th, 2007, 21:41 Posted By: wraggster
New from Play Asia
Gyakuten Saiban 4 is the forth installment in Capcom's popular Japanese court room simulation game. This release has been developed for the Nintendo DS™ and is no remake of previous Gameboy Advance™ releases.
The game takes place seven years after Gyakuten Saiban 3 (so far only released on GBA™ in Japan) and is the first game in the series that no longer features Phoenix Wright (Ryuuichi Naruhodoh in Japanese) as the main character. This time, you take the role as Housuke Odoroki, a 22-year-old lawyer fresh out of school. His legal partner is a magician named Minuki, his mentor is named Garyu Kirihito, and his prosecuting rival is Kirihito's younger brother and famous rock star, Garyu Kyoya.
Once again, your task in this game is to gather evidence, interview witnesses, and survey crime scenes to prove yourself. A new feature is the Minuku System. The bracelet on Odoroki's left arm can be used to zoom in on witnesses to gather information about them. It is used primarily in court to look for motions or actions made by witnesses that show nervousness, like playing with one's fingers. The move even comes with a new phrase, "SOKO DA!" which in English means "right there!"
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April 11th, 2007, 21:45 Posted By: wraggster
New from Play Asia
features
In the original Mario vs. Donkey Kong, Mario was trying to find all the Mini Marios ... but this time, it’s up to them to save the day. Players use the stylus and the touch screen to guide Mini Marios through mind-boggling, obstacle-filled levels.
Mario vs. Donkey Kong 2 allows players to create their own maps with a new level editor. Once a map is created, players can send it across the world via Nintendo Wi-Fi Connection. Players also can use Nintendo Wi-Fi Connection to download maps created by others, check out a player-ranking system and access special bonuses. These unique features are sure to be a smash hit with puzzle fans everywhere.
Pauline returns! Pauline appeared in the original Donkey Kong® as the woman that Mario was attempting to rescue, and was one of the first recognizable characters created by Nintendo. After a decades-long hiatus, Pauline is finally returning to the world of video games in Mario vs. Donkey Kong 2. Pauline is the object of Donkey Kong’s misplaced affections, so players must rescue her all over again.
description
Pauline, is that you? Plenty of surprises await in Mario vs. Donkey Kong 2: March of the Minis.
It seems folks love those Mini Mario toys. So much so that the Mario Toy Company has expanded the line to include Mini Donkey Kong, Mini Toad and Mini Peach figures to the series. With all these toys bringing him more money than he knows what to do with, Mario decides to fulfill his lifelong dream and open a theme park called Super Mini Mario World.
The opening-day crowd includes Pauline and Donkey Kong, who immediately falls head over heels for the lovely lass. The proud ape tries to show off his Mini DK toy to Pauline, but she picks the Mini Mario toy over his and the jealous Donkey Kong becomes enraged. He smashes the displays, destroys the toys and takes Pauline to the top floor of the amusement park. Players must find Pauline and save the day.
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April 11th, 2007, 23:18 Posted By: wraggster
via engadget
Those looking for something slightly rarer than a Virtual Boy to add to their Nintendo collection may want to head over to eBay before it's too late, where this rare in-store NES kiosk is currently up for auction. While the stylin' TV set in the picture above unfortunately isn't included, the game console itself should be enough to impress any NIntendo fan that pays the lucky winner a visit, with twelve selectable cartridge slots available to load up with your choice of games (none are included). Just don't expect to bring this home on the cheap -- last we checked the bidding was topping $600 with two days left to go.
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April 11th, 2007, 23:33 Posted By: wraggster
via joystiq
Greece is not usually known as a hub of video game information, but an interview with George Katrinakis (Altavista translation of relevant page), CEO of Greek Nintendo distributor Nortec Multimedia, reveals some interesting information about two previously unknown Wii games.
In the four page interview with Greek news site Contra.gr, Katrinakis talks about Wii Music, a game that sounds remarkably similar to the conductor demo shown at last year's E3. In addition to the general Wii-remote-as-conductor's-baton control shown at the demo, Katrinakis reveals that Wii Music players will be able to take control of specific musicians and send saved compositions to other Wii users.
Katrinakis goes on to describe Health Pack, a Wii game that will lead the player in various exercises. Sounds kind of basic, until Katrinakis adds that the game will collect biometric data and send it to local hospitals (contracted by Nintendo) through a Wii channel. According to Katrinakis, this data will be processed by the hospital and sent back as a home check up a few hours later. No word on how the data will be collected or processed, but the idea sounds ambitious if nothing else.
It should be noted that this information comes from a rough translation, and that the information is coming not from Nintendo but from a Greek distributor who might be in a position to know about future releases. Still, if the interview is to be believed, we can expect both these titles by the end of the year.
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April 11th, 2007, 23:35 Posted By: wraggster
via joystiq
OK, we were on board when the whole Brain Training fad hit. We even tolerated it when the inevitable wave of knock offs were rushed to market. But now Nintendo is trying to sell us on the idea of an eye training game and we say enough is enough.
Yes, we know video games have been recently clinically shown to improve eyesight, but do we really need a game that specifically focuses on this largely intrinsic benefit of the medium? According to an IGN preview, Miru Chikara wo Jissen de Kitearu: DS Ganriki Training (roughly: "Strengthen Your Visual Power through Practice: DS Visual Training") will include tests focusing on "fast moving objects, field of vision, and eye-hand coordination." You know what other game tests these things quite well? Every action game ever made.
We suppose if Brain Age is the only game you have for the DS, you might need another, faster-moving game to keep your eyes as limber as your brain. For most gamers, though, buying this game would be like getting a gym membership when you already have a full set of free weights, an elliptical machine, and a full size racquetball court in your house.
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April 11th, 2007, 23:48 Posted By: Shrygue
via Nintendo Wii Fanboy
If we're to believe Dustin Wilson's assurances, the mischief above wasn't a product of Photoshop or any other methods of internet chicanery. He actually scribbled the Wii endorsement onto the Xbox 360 display boxes with a white paint marker while one of the game shop's employees was distracted.
This episode of When Keeping it Wii Goes Wrong was created as an entry for the EvWiiwhere Challenge hosted by N+, a MyOpera community for Nintendo fans. The contest called for readers to take pictures of the word "Wii" spelled out in unconventional ways, but we're sure this wasn't what the site had in mind. We might have our gripes with all the Electronics Boutiques and GameStops out there, but vandalizing other people's property just isn't cool, especially when it's at the expense of a worker who's just doing her job.
But who knows, maybe this sort of joke will catch on with other retailers? If you think about it, this would be a great way to promote the Xbox 360 to customers inside the shop, while at the same time catching the interest of people outside who see the storefront's Wii wisecrack. It's genius!
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April 11th, 2007, 23:52 Posted By: wraggster
New from Play Asia
features
Please order a total of 6 units to receive a factory sealed container
Limited availability
Protects the surface of the Nintendo DS™ Lite
Contains 1 out of 3 Soft Cover (shipped randomly!)
Customize your DS Lite.
Official licensed item.
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April 12th, 2007, 01:19 Posted By: wraggster
via silicoonera
Nintendo released Super Paper Mario today and I’m sure excited Wii owners are already playing another excellent title from Intelligent Systems. There is something kind of interesting about Super Paper Mario’s cover art. Yes the front does look good, but flip your copy over and take a look at the back. Notice anything… not in English? Beneath the screenshots and “Mario flips out!” is a blurb about the game in Spanish. I haven’t seen many companies try having English and Spanish covers for their games. Even the Wii’s critically acclaimed launch title, Twilight Princess’ US cover is entirely in English. Is this a viable marketing strategy? Could Nintendo capture another audience with bilingual covers in North America?
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April 12th, 2007, 01:30 Posted By: wraggster
Rumours from several sites are that Super Paper Mario is bricking Wii Consoles, this is only happening because some users are trying to run a US System update on a Non USA Console.
You have been warned
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April 12th, 2007, 01:39 Posted By: wraggster
Softdev has released a new version of his NeoGeo CD Emulator for GC/Wii
Heres whats new:
The attached version include the modifications referred to by dvdkiller44.
If you have a Wii, and need to use 4.7Gb DVD - use this one.
If you have a GC, you're fine with 0.1.50
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April 12th, 2007, 01:56 Posted By: wraggster
ant512 has released a new app for the DS:
Another new demo/app thingy. This one is a library for creating hierarchical menus on the touch screen (D-pad control works too) in C++. It's easy to create menus with background bitmaps, add buttons and sub-menus, and have them navigate to other menus, back to the parent menu, or execute other functions (via function pointers).
(I was going for a "school exercise book" graphical style, which didn't quite turn out as well as I'd hoped - oh well! Does the job, though.)
No source code for this one yet as I'm still working on it.
Feedback would be much appreciated on this one. My three main questions are:
Is it worth building in transitions? Keep in mind the fact that people really just want to play a game/use an app, not muck about with options screens.
If I go for more complicated transitions (where buttons are treated differently to the background - they scroll off the side, for instance), what would be a good set of generic transitions?
Animated buttons - waste of time, or a good idea?
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April 12th, 2007, 01:59 Posted By: wraggster
kayvenm has released a new version of his port of the pc game Descent.
New things :
Fixed touch screen sensitivity, now adjustable in the config menu.
Saving and loading a game is now possible. Press start in-game to access the option menu.
Fixed up the error handling to not throw an exception so it is possible to see the error message. Reactivated the exception handler.
Better handling of texture uploading to VRAM, should could less slow downs.
Better error message with the 'not enough strings'.
There's more that escapes me at the moment.
About music : Descent's music is in MIDI format, so to play it on the ds, one needs a software synthesizer (like fluidsynth) and some soundfonts. So it is unlikely that I can find enough cpu time/memory to do this but I'm looking into it none the less.
About shareware data files : They simply won't work. There are too many differences between the shareware and registered 1.4 version. Don't even bother trying.
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April 12th, 2007, 02:31 Posted By: wraggster
Ignition Entertainment today announced a delay of its forthcoming Wii puzzle game, Mercury Meltdown Revolution. The title, formerly set for a May release, will now debut for Nintendo's system on June 12.
Mercury Meltdown Revolution enables players to guide a blob of mercury through 3D puzzle stages. The game features 150 levels, hidden bonuses, and more.
The franchise has been around on consoles and handhelds, but Revolution represents the true potential of the series, according to the developer. This because the tilt-sensitive puzzler was always intended to use motion-based controls and only realized that goal by capitalizing on the accelerometer functionality built into the Wii remote. Players simply hold the controller classic style and tilt it to and from to effect the on-screen blob. Alternatively, the classic controller attachment is supported.
via ign
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April 12th, 2007, 03:03 Posted By: wraggster
DrNeo posted this:
Design your skin to win MK5 16G GIGA cart!
From the MK5 V1.23N+ core ( http://www.neoflash.com/forum/index....ic,4111.0.html ) ,user can put their own skin to mk5 "dsystem\skin" folder, then can change the MK5 skin very easy.
So, here is a skin design contest for MK5,you can upload your design before May.11th 2007, and we will make a public poll to find out the top 2 winner.
contest name : MK5 skin design contest
time : from April.11th to May.11th
winner: 2 person
prize: MK5 GIGA cart 16G for the No.1 , and MK5 GIGA cart 8G for the No.2
BMP file format:
c_file.bmp --- it's upside background picture,BMP format,256pix X 192pix , 24bit color
desktop.bmp --- it's downside background picture,BMP format,256pix X 192pix , 24bit color
save_bg.bmp --- it's the SMS background picture,BMP format,256pix X 192pix , 24bit color
how to test your skin:
You can put your skins (*.BMP) to your MK5 "dsystem\skin" folder, and re-power on NDS to see.
the original PSD file download: http://www.neoflash.com/img/MK5-Skin-Demo.psd
wait to see your great artwork!
more info: http://www.neoflash.com/forum/index....ic,4119.0.html
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April 12th, 2007, 05:22 Posted By: Bonic
Sonic Cards is a little, and very simple application I just made in one day! (There will be 150 in total, with bonus features) So far, I only done a few cards. Anyway, Its a simple program, it's just Cards with picture of Sonic charater(Along with me and my friends).. Try it beta release out!
If you don't have anything nice to say, don't post.
Controls: Left/Right - Scroll
Download link: Download The Damn Thing!
Attachment button won't work for me T_T
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April 12th, 2007, 14:32 Posted By: strumstrum
woke up this morning to glowing blue slot on my Wii , I knew exaclty what it would be so after updating the console and downloading the full version Opera browser I thought id check it out.
firstly it is a lot faster in loading pages and the favourites section and B button scrolling icon are very, Nintendo'ised in appearance.
you now have a settings option to change auto zooming and auto hide the toolbar which is very nice, you also have a search function now but the biggest change and the change that has opened the browser from 'gimmick' to 'I will use this' status is the clarity of the web pages now, which seems to be down to the clever auto zooming(I think), every page I have tested is very readable and it is now an excellent armchair browser.
also Opera have included there own fave sites icon where you choose your location and you will get known and well used website faves from that country, a great little addition.
well done Opera I say...:thumbup:
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April 12th, 2007, 17:03 Posted By: wraggster
Supplier - IC2005 - Neoflash
A few weeks ago i recieved the new MK5 Giga Cart 8G version from Neoflash to review, my apologies but im very late with it, with all the news i post and judging comps and running websites it leaves little time to get moving on reviews.
Now ive said this before but its always best to state it again, i am no tech head when it comes to Flash Carts, im not a developer im just a normal fan who wants to know that the flash cart works, saves work, i can play Homebrew and Emulators, i can play my own backups of games i own and that the process is easy to do and understand.
First off heres a look at the flash cart
The GBA size cart is your linker and sits in the slot 2 GBA port, you will need to have a Mini USB Lead, you do not get one of them in the pack so if you havent already got one, then youll need one. the other cart is your Flash Cartridge which stores your files, think of it as an hard drive for your Nintendo DS.
Ok heres the specs as printed on the official site/shop:
* Support clean rom,not need any patch,just need drag and drop
* Huge memory space,from 8Gbit upto 64Gbit
* USB 2.0 high-speed data transfer
* USB disk function, compatible with any operation system
* Build in the last moonshell V1.5 and upgradable
* Support homebrew
* Build in SMS multi save function,and auto save
* Menu upgradable,just need drag and drop the new core to MK5
* Multi rom support,media play support
* MK5 turbo engin, 100% full game running speed ,without any delay
* Build in passme function,can boot almost GBA flash cart perfectly
Getting the ball rolling
Before i start this works on all revisions of DS/DS Lite to stop those questions later. First off i put the Slot 1 Flash Cart into the DS and turned it on. The flashcart displayed a screen like this:
Now thankfully there was already several homebrew roms on there DS Organise being the main one that will interest you, think of it as a personal organiser for the DS and thats a fair description of it. Theres also a few games too a great little Tetris type game.
The screen that greets you is full of 3d icons of each game/app on your DS Flash Cart. Personally i dont think the 3D icons work great but its probably just my taste.
Roms for Homebrew and Back Ups of your own Commercial games are in .nds format so no horrid file conversion that plagues some cards, i remember the messing about with my first supercard, it was damn annoying having to convert files.
Sticking extra files on the cart was very easy, with both carts in the DS, firstly turn on and youll notice some text with USB mentioned. Then close the lid into standby mode and insert the USB Mini Cable into the GBA/Slot 2 cart and the other end into a USB port on your PC. If you have a USB 2.0 port then thats all the better.
When the cable was inserted right away it flashed up with another drive in windows, no messing around whatsoever. I grabbed a few roms both Homebrew and Commercial (Copies of my own games) and they transferred over to the DS very fast. The only downer with the cart is that GBA Games/Homebrew is not playable on this flash cart. (you will need a seperate GBA Flash Cart).
Anyway once the files are on your cart, disconnect from the PC and turn off your DS and take out the Slot2/linker. Now reboot with just the flash cart (ie the normal DS looking cart).
You will then see a screen with 3d icons on the bottom, a neat touch is that you can scroll trhough your files with your stylus, starting the games/apps is as easy as tapping the icon of choice. Before i forget one tep on each icon brings up information on the top screen of size and save info etc.
Roms loaded very fast and because its a clean boot ie no converting compatability should be extremely high.
Conclusion
An extremely easy to use Flash Cart that will please Homebrew Users new and old. No converting means simple downloading of NDS files and transfer to flash cart. You dont get instructions but to be fair its quite simple to use for beginners, trust me if i can use it then you can . The memory of the cart isnt upgradeable but to be fair theirs plenty of storage for most users so not really a problem. Another great thing is that compatability is excellent for both homebrew and your backups. You do lose GBA compatability but every slot 1 cart does.
Finally the price is a treat at US$49.00 from IC2005
For the price one of if not the best flash cart for DS at this time. Well done Neoflash.
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April 12th, 2007, 19:28 Posted By: Shrygue
via Games Industry
Nintendo has finalised and released the complete web browser for its Wii console, with a number of changes made to the online service following consumer feedback.
Both the Opera browser and the Wii's Internet Channel have been modified with a number of improvements including smoother scrolling, manual zoom, collapsible toolbars and multiple cursors.
"We are thrilled to be able to offer Wii owners an improved, simple and safe internet service through the Opera Browser," commented Laurent Fischer, European marketing director for Nintendo Europe.
"The new version of the Internet Channel will allow the whole family to experience the internet from the comfort of their couch in a safe and secure environment."
Nintendo will also be teaming up with Astaro for improved internet security through the Wii, as well as enhancing parental controls.
The Opera browser for the Wii is free to consumers until the end of June 2007.
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April 12th, 2007, 19:31 Posted By: Shrygue
via Games Industry
Educational charity D&AD has announced that several games from Sony and Nintendo have been nominated to receive prestigious Yellow Pencil design awards.
The D&AD Global Awards aim to recognise work which is "original and inspiring, well-executed and relevant to its context". Awards are judged in a wide range of categories including product design, advertising, photography and - as of last year - gaming. In 2006, Yellow Pencil trophies were picked up by Resident Evil 4 and Nintendogs.
This year, the nominees include Sony's PSP title LocoRoco, plus Shadow of the Colossus for PlayStation 2. Buzz!: The Big Quiz is also up for an award.
Nintendo has two nominations - Wii Sports and hit DS title Brain Training. The final nominee in the gaming category is CDX, an online game with an educational theme from the BBC.
The winners of the Yellow Pencil awards will be announced on May 24.
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April 12th, 2007, 19:34 Posted By: Shrygue
via Computer and Video Games
A new PC tool from Datel, My Mii Manager, allows you edit your Mii's, usually done within the Mii Channel, on your PC.
You can pass you Miis from your Wii to your PC by first uploading them to the memory on your Wii Remote, then connecting your Remote to your PC via a bundled Bluetooth receiver.
Edited Miis can then be saved onto your PC ready for re-uploading to your Wii Remote, or you can send them to friends via the internet.
My Mii Manager is out now for £14.99.
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April 12th, 2007, 19:53 Posted By: Shrygue
via Computer and Video Games
Have you ever been to one of those 3D cinemas in which you wear a pair of special glasses that makes the on-screen action leap out at you? It's like something out of Back to the Future.
Now a new DS game, Glory Days 2, will use similar technology to make the on-screen graphics appear to stand out of the screen.
The 2D shooter, which bares some resemblance to old-time classic, Choplifter, will come packaged with a pair of 3D glasses that will make objects in the foreground stand out from the background.
It sounds cool, so we spoke to Ghostlight representative, Adrian Clews, who told us: "The game uses the Pufrich 3D effect to enhance the visual depth of the game."
It doesn't use those crappy red and blue glasses that used to come with sticker books, the glasses actually appear to be clear. "By placing a slightly darker shade over one eye, light reaches that eye slower than the other, causing the 3D effect - it's like a mind trick," explained Clews.
Glory Days 2, due out in early June, is an action shooter that puts you in control of land and air vehicles from WWII eras to the present day. You'll be blasting your way through 16 missions with fighter jets, helicopters and tanks and other weapons, and with up to 250 ground units operating simultaneously, it promises to be chaotic.
Wi-Fi multiplayer is also included, allowing two players to go head-to-head.
Is 3D-illusional graphics the future of games? Look out for more on Glory Days 2 next week on CVG.
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April 12th, 2007, 20:02 Posted By: Shrygue
via IGN
The Wii is going through somewhat of a dry spell in Japan (although new purchasers of the machine seem content with Wii Sports and Wii Play), but Square Enix is doing its part to change that. The company announced today a final release date for Dragon Quest Swords. The Wii-exclusive entry in Japan's biggest RPG series will arrive on 7/12, carrying a price tag of 6,800 yen (about a thousand yen higher than most Wii software, but equally cheaper than the normal asking price for a full entry in the series).
Dragon Quest Swords represents a number of firsts for the series. In addition to being the first next generation Dragon Quest game, it's also the first time the series has featured voices in its home country. The Japanese version of Dragon Quest VIII was silent; voices were added exclusively for the international version.
We should get some additional hands-on time with Dragon Quest Swords before release at the Square Enix Party in Tokyo next month. Be sure and check back here at IGN Wii.
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April 12th, 2007, 21:37 Posted By: Shrygue
via Nintendo DS Fanboy
New York City Pokemon fans: Nintendo wants to catch you all! If you are near the Nintendo World Store on April 22 and want your purchase of one of the first copies of Pokemon Diamond or Pearl to be a big deal, why not pick up your copy there and check out their launch party?
Nintendo promises that their event will bring attendees "live stage events, a Pokemon scavenger hunt, contests, and cool prizes like exclusive premiums, Pokemon Nintendo DS Lite units, Pokemon gear, and even tickets to some great summer sporting events!" Pokemon Nintendo DS Lite units, huh? Better go early to beat the eBay vultures. You know, so you can get your own to sell on eBay.
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April 12th, 2007, 22:05 Posted By: wraggster
Suda 51 has told CVG that the inclusion of online play in Wii game No More Heroes is still up in the air, though he is very interested in it.
Koichi 'Suda 51' Suda is one of Japan's more interesting game developers and his upcoming Wii title No More Heroes, is shaping up well. CVG recently caught up with the developer in Japan for a quick interview that you'll see later this week.
When asked about the chances of online play appearing in No More Heroes, Suda replied, "This is still up in air. Personally, I am very interested in online play."
Should online play fail to make the final cut, there's every chance that Suda will go on to concentrate on an online game for his next project: "I want to undertake an online game once the No More Heroes project is completed," he said.
via cvg
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April 12th, 2007, 22:10 Posted By: wraggster
A Nintendo distributor has let slip some juicy new info about the Wii Music and Health Packs that Miyamoto has been teasing us with since the E3 show last year, which appear to suggest the coming of a new Wii Health channel.
Speaking to Greek site, Contra.gr (linked with babelfish translation), the CEO of Greek Nintendo distributor Nordec Multimedia, George Katrinakis, revealed that the Wii Health Pack will have users perform exercises, and "biometric elements" will be gathered and sent to hospitals contracted by Nintendo "via the corresponding channel that will exist in the Wii". Sounds like a new Wii Channel to us.
Speaking about the Wii Music Pack, he went on to uncover that it will allow players to use different instruments, presumably with clever use of the Wii Remote's motion control.
He also said, according to the rough babelfish translation, that players will be able to create their own musical compositions and send them to others via the internet.
A Nintendo UK correspondent told CVG there had been "no official new details" issued by the company.
No official release date has been set for either packs.
via cvg
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April 12th, 2007, 22:56 Posted By: wraggster
via gamespot
Source: Greek gaming site Contra.gr.
What we heard: Before the lights dimmed at Nintendo's press briefing at the 2006 Electronic Entertainment Expo, the audience was already excited. However, when Shigeru Miyamoto took to the stage, the crowd, as they say, went wild.
Adding to the excitement was the fact the legendary game designer was in a full tuxedo with tails. Using a Wii remote, he conducted an orchestra of Mii avatars performing a symphony on a gigantic screen, evoking thunderous applause. Later, the game, titled Wii Music, was demoed on the E3 show floor, and reportedly appeared in European Nintendo release schedules as coming out sometime this year.
However, four and a half months into 2007, the exact release dates of many high-profile games, such as Super Mario Galaxy, remain unknown. For Wii Music, though, the window may have closed somewhat. According to an interview on Contra.gr partially translated by a Joystiq reader, a Greek game executive pegged Wii Music as arriving at the "end of the year." He said the game would allow players to conduct the entire orchestra as well as control individual musicians. Players can reportedly create their own songs which "might" be sharable with others via the WiiConnect24 online service.
The Contra.gr interview also apparently reveals a new hybrid game/network service called the "Health Pack." It claims the game will act as a personal trainer of sorts, guiding users through specific exercises. It will also apparently collect "biometric" data which will then be uploaded to an as-yet unannounced Wii Health channel. According to the story, said data will then be uploaded to "hospitals" contracted by Nintendo to provide "checkups." Summaries of the checkups would then be sent back to the Wii user WiiConnect24.
The official story: When contacted by GameSpot, Nintendo of America reps claimed to have "no information" on either game and declined comment.
Bogus or not bogus?: Given its obvious mass appeal, a holiday release date for Wii Music is a no-brainer. As for the Health Pack, the notion certainly fits into Nintendo's current Wii-as-workout messaging, most recently evidenced by the company's donation of the scarce console to YMCAs. Also, if the "checkups" are simple physical fitness assessments of weight-height ratios--which can be easily entered via a few data points--such a service is perfectly plausible.
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April 12th, 2007, 23:14 Posted By: wraggster
via kotaku
Golf is the kind of sport that is really only meant to be played as a video game. Joining country clubs, reserving tee times, wearing ugly clothes, and carrying fifteen pounds of metal for a whole day looking for a ball smaller than the palm of my hand somehow doesn't beat out staying in bed and ignoring items that need to be returned to Ikea on my weekend schedule.
Right now, all the jazz is focused on Tiger Woods PGA Tour 07, but for those who like a little more fantasy on the course (dolphin sand dunes, uh, yes please!), there is a glimmer of hope that Nintendo will offer one of their famous Mario golf games for the Wii in some way shape or form after some of their new trademarks were posted for Joy Mecha Fight, Wii de Yawaraka Atamajuku, Mini Mini Daikoushin!, Brownie Brown, and of course, Mario Open Golf.
Although I desperately want Mario Open Golf as a regular game, there is the possibility that it will only be released as a VC game since it has already been confirmed for it in the European, Austrailian and New Zealand on their Wii Shop channels.
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April 12th, 2007, 23:14 Posted By: wraggster
via kotaku
Golf is the kind of sport that is really only meant to be played as a video game. Joining country clubs, reserving tee times, wearing ugly clothes, and carrying fifteen pounds of metal for a whole day looking for a ball smaller than the palm of my hand somehow doesn't beat out staying in bed and ignoring items that need to be returned to Ikea on my weekend schedule.
Right now, all the jazz is focused on Tiger Woods PGA Tour 07, but for those who like a little more fantasy on the course (dolphin sand dunes, uh, yes please!), there is a glimmer of hope that Nintendo will offer one of their famous Mario golf games for the Wii in some way shape or form after some of their new trademarks were posted for Joy Mecha Fight, Wii de Yawaraka Atamajuku, Mini Mini Daikoushin!, Brownie Brown, and of course, Mario Open Golf.
Although I desperately want Mario Open Golf as a regular game, there is the possibility that it will only be released as a VC game since it has already been confirmed for it in the European, Austrailian and New Zealand on their Wii Shop channels.
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April 12th, 2007, 23:29 Posted By: wraggster
new press release:
Want to get the most from your Nintendo Wii? Of course you do! And now you can with High Definition Solution Pack! It contains a HD component cable so you can, watch your Wii with a needle-sharp picture quality on your HDTV, a 1GB SD card to store your saves and media, and as a special bonus, we’ve thrown in a copy of the MAX Media Manager Pro PC application so you can organise your files with ease!
High Definition Solution Pack’s audio manager lets you rip the tracks from your favourite CDs and transfer them directly to your 1GB SD card using your PC. Alternatively, copy your digital music collection instead. 1GB is enough to store around 250 songs, or approximately 35 hours of listening, so you’re not short of space.
Video files can be converted and transferred too. You can control the precise size, aspect ratio, zoom, bitrate and audio settings, and encode your movies to fit precisely on the available space on your SD card, ready to be watched on your Wii. You can even rip DVDs directly to the card, as long as they’re not copy-protected.
Viewing your digital photos and other such images on your Wii is really easy with High Definition Solution Pack. You can stretch, zoom, resize and generally mess around with your photos as much as you like, then transfer them to your SD card for viewing on your console. As a gigabyte is enough for over a thousand standard digital photos, you’ve the means to make a really impressive slideshow.
You can also subscribe to Podcasts and have them downloaded directly to your computer. Using RSS for automatic updates, the shows of your choice are saved to your PC, ready for you to transfer them to your Wii for listening, or even viewing – video Podcasts are automatically transcoded and saved in a format your console can play back.
Last, but by no means least, High Definition Solution Pack is your key to a world of downloaded gamesaves. You can download saves from the internet for use with your favourite Wii games, back them up to your PC and even email them to your friends.
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April 12th, 2007, 23:30 Posted By: wraggster
new press release:
At last, you can manage your media and play it back on your Nintendo Wii with ease! MAX Media Manager Pro is the perfect media management solution. You can transfer MP3s to your supplied SD card, and even rip CDs. Video footage can be converted and condensed, and you can subscribe to Podcasts, manage your picture collection and even swap gamesaves with people from all over the world!
MAX Media Manager Pro’s audio manager lets you rip the tracks from your favourite CDs and transfer them directly to your 1GB SD card using your PC. Alternatively, copy your digital music collection instead. It’s easy – just insert the SD card into the supplied USB SD Card Reader and plug it into your PC. When you’ve transferred the files, you can remove the SD card and play back your tracks on your Wii. 1GB is enough to store around 250 songs, or approximately 35 hours of listening, so you’re not short of space.
Video files can be converted and transferred too. You can control the precise size, aspect ratio, zoom, bitrate and audio settings, and encode your movies to fit precisely on the available space on your SD card, ready to be watched on your Wii. You can even rip DVDs directly to the card, as long as they’re not copy-protected.
Viewing your digital photos and other such images on your Wii is really easy with MAX Media Manager Pro. You can stretch, zoom, resize and generally mess around with your photos as much as you like, then transfer them to your SD card for viewing on your console. As a gigabyte is enough for over a thousand standard digital photos, you’ve the means to make a really impressive slideshow.
With MAX Media Manager Pro, you can also subscribe to Podcasts and have them downloaded directly to your computer. Using RSS for automatic updates, the shows of your choice are saved to your PC, ready for you to transfer them to your Wii for listening, or even viewing – video Podcasts are automatically transcoded and saved in a format your console can play back.
Last, but by no means least, MAX Media Manager Pro for Wii is your key to a world of downloaded gamesaves. You can download saves from the internet for use with your favourite Wii games, back them up to your PC and even email them to your friends.
MAX Media Manager Pro contains everything you need, straight out of the box. There’s a 1GB SD card, a USB Card Reader for your PC and a MAX Media Manager Pro software disc. With our exciting product and <I>your</I> imagination, there’s no limit to what you can achieve with MAX Media Manager Pro…
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April 12th, 2007, 23:44 Posted By: wraggster
There's a genius in the higher management of Sega who recently came to a revelation. "My God," he said, "we can make a crapload of money by bringing back popular franchises that find suitable uses for the Wiimote." And lo, his word became gospel, and now there's a tasty rumor on the horizon that he teachings are spreading far and wide: the classic arcade rhythm title Samba de Amigo may be coming to the Wii by year's end.
We don't need to tell you, of course, that the Wii was originally designed for the express purpose of shaking maracas. It's brilliant. If you're wondering how this title can compare to more traditional rhythm-based games, here are some for your enjoyment. Here's to you, Sega executive guy.
via wiifanboy
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April 12th, 2007, 23:50 Posted By: wraggster
Former Xbox hacking team, Team Avalaunch have posted details of a new modchip for the Wii from them:
The first and Official Wii modchip from Team Avalaunch!
Features:
Supports all Wii regions (PAL, NTSC-U and NTSC-J)
High quality PCB and components
Comes in high Quality ESD bag
Ready with pretinned wires
Double-sided tape for easy fitting
LED Indicator for checking install and for error readouts
Compatible with DMS, D2A and D2B dvd drive chipsets
Compatible with rev1 and rev2 dvd drive boards
Compatible with DVD-R, DVD+R, DVD-RW and DVD+RW (No need to change bitsettings)
Upgradeable via DVD
Bad flash recovery mode (even recoverable after pernicious code)
Stealth mode
Direct boot Wii games
Direct boot GC games
Boot Wii Imports (Partial)
Boot GC Imports
Multi-disc support
Built-in audio fix
Stay tuned for more information about Features, Pricing, and Release date!
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April 12th, 2007, 23:53 Posted By: wraggster
Shash posted some more news of his work on the DS EMulator for windows called DeSmuMe:
For a long time, I've been using a texture cache I coded for my own builds, that hasn't been uploaded to the CVS yet (neither I know it will be) as it needs a cleanup and uses some C++ only stuff which would be time consuming to port.
The main benefit you get from using a cache is uploading to openGL as little as possible per frame. In fact, it's rather simple: whenever a texture is going to be uploaded, you get some sort of magic number from the texture (I currently use some type of CRC) to be used as an identifier, if it's already in the cache you just enable it, if not, it's just a matter of uploading it to openGL and then adding it to the cache for further use.
In my current implementation I lack one important feature that wouldn't be hard to add: flushing unused textures. Dynamic textures or textures not longer used (from the previous level, menu or else) remain in the cache and, more important, in graphic cards memory. Right now is not that much of a problem, but I'm sure it would be after a few hours of gameplay.
I also toyed a bit with checking directly the palette texture formats prior to conversion, so I can save some precious cycles, but it's lacking serious testing: with paletted formats you've way less data, and CRC's are likely to collide easily, thus giving false matches while checking if cached, and glitching rendering. Anyway, seems like something important, as it can save quite a lot of CPU time.
Today's screenshot is based on some optimizations on the CRC creation, as some profiling showed it was taking too much time to compute. I changed a bit the way it works (and expect it to work as good as in the past :P) so I could get a bit more of performance. Along with some optimizations here and there, that's what I got:
That's running on the same configuration as the previous screenshots, a Northwood Pentium4 at 2.6ghz with a Geforce FX5600. I expect to get a bit more of speed in the future, but I'm not sure how much, as I've been unable to work on desmume in the 5-6 days. Oh, and the emulator menu is different from previous screenshots, as I'm using a build I use to develop stuff and then merge into the CVS: I never cared to change the menus from the base source code yopyop released.
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April 13th, 2007, 00:33 Posted By: wraggster
Updated release from Bassacegold:
I’m just posting a quick update for combocracker, before it had issues and wouldn’t work on some flashcarts but now that I rewrote everything it should work properly on all cards now. Not that anyone really uses this anyways…
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April 13th, 2007, 00:40 Posted By: wraggster
Updated release from Bassacegold:
While I’m waiting for graphics to be done for Atari Boxing I have started a new project. TabPro DS, with this program you can read guitar tabs on your DS! Right now theres not much to this program, it only reads one file and it doesn’t have a file browser to pick other files. So if you want to switch tabs your just gonna have to use DS organise and rename the tab files. To use your own tabs, just copy the tab into a .txt file, rename it to tab.txt and paste that into the Tab folder on the root of your card.
Controls: D-pad scrolls the tab ,L and R fast scroll through the tab
Heres a list of what I plan on adding:
Auto scrolling
file browser
Tab notes( display information of tabs on bottom screen such as the order of each riff)
Guitar Tuner( maybe. Im still undecided)
If you have any suggestion please leave a comment. Remember to patch with DLDI if it is not working.…
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April 13th, 2007, 00:43 Posted By: wraggster
XtenDSCoder have released a new DS Game maker for the DS:
Developing Games for the Nintendo DS has been difficult. Many programs have been released for the PC including Gamemaker which make games for Microsoft Windows, and another for the Xbox, but I have not found a simple program for the Nintendo DS which requires no code knowledge at all.
XtenDS changes that. If you want to make games for your own Nintendo DS but you don't know where to start then you need this program.
Basically, XtenDS is a gamemaker for the Nintendo DS. Instead of learning complex code and following complicated guides you can use XtenDS which cuts out all the legwork.
Because of the difficulty of creating such a project, and the fact that it has not been done before has made this project slow, but this promising release should spur me on to enable more and more possibilities!
What is best, is the fact that XtenDS is free. And not only is it free, it is fast! On average it takes XtenDS less than 1 second to compile a single game!
XtenDS is currently still being developed. So don't expect quake on 2 screens yet.... expect text based adventure games!
Because I haven't had time to create an installer (I plan to using InnoSetup or something), You will have to put XtenDS in the right folder. Don't worry, it isn't rocket science, it's just a matter of copying the files from the ZIP into this folder:
C:devkitPro,PAlibExamples,Text,HelloWorld
If you do not put it in here it will not work.
So copy the files into there, and you can double click "Invisionsoft XtenDS.exe" to make a game.
The interface is pretty self explanatory, anything which is disabled is not finished. Like I said XtenDS is not done and don't expect much at this stage.
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April 13th, 2007, 00:54 Posted By: wraggster
rrc2soft have updated the Chinese learning application:
Features:
Grammar, Listening, and writing lessons. It is also possible to create your own lessons.
Exams of every lesson: Quiz, "Cards".
Animated ideograms in the writing lessons.
Pinyin phonetics: Ideograms will be read by the NDS.
Dictionary / Pinyin reader (based on CEDICT).
Configuration: Left-handed / Right-handed (for writing lessons), speed of the animated ideograms.
Save and Load your progress, with 4 persons able to use the same NDS (using DLDI).
(Open) Source Code
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April 13th, 2007, 00:59 Posted By: wraggster
via iGN
We recently got a rare treat at the IGN offices. Representatives from EA UK dropped by with the latest build of Harry Potter and the Order of the Phoenix for the Wii, and let us sink our teeth into the substantial adventure. We sat down with the game's executive producer, Harvey Elliot, for a taste of what the game had to offer.
For this latest entry in the Harry Potter series, EA UK took a cue from Grand Theft Auto, astonishingly enough. Harry Potter and the Order of the Phoenix actually has a whole lot in common with that beloved franchise. That's not to say that Harry is going to be beating down hookers with a baseball bat or anything. Rather, for this adventure, EA UK opted to implement the sandbox-style mission structure of the latest GTA games. Littered throughout the game are "discovery points," which function as milestone markers. These discovery points can be activated by completing various challenges, and reward the player with spell and level advancements.
Potter and friends are growing up.The new sandbox structure of the game means that you can devote much of your playtime to scouring Hogwarts for every last mission, rather than progressing through the game's actual storyline. What this effectively does is bring Hogwarts to life in a way not seen before in a game. The digital version of the school is filled with recognizable elements from the fiction, and characters will be rewarded for seeking them out. Doing tasks like corralling a group of Snitches in a room and setting them loose on some levitating books will not only elicit a chuckle from Potter fanatics, but also will yield some discovery points.
None of this is to say that the game ignores the formidable storyline of the movie. On the contrary, the game's plot plays a supportive role to its celluloid counterpart, filling in the events between the climactic moments dealt within the film. Everything that happens in the game will have a lasting effect on the world. When designing the levels for the game, the developers had access to the film set and well as the design documents used for the movie. This made for a vision of Hogwarts that is more true to the movies than we could have imagined. The game designers opted to use the movie's vision of Hogwarts because it is more visually iconic. Walking through the castle as the myriad of portraits shift around and the staircases revolve is easily as impressive in the title as it is in the movies.
The Wii-specific controls for the game seem remarkably well put together. Once Harry's wand is drawn, the Wiimote can be used to directly control the spells you cast. Everything is handled through accelerometers; there is no pointing in the game whatsoever. Any of the game's spells can be cast quickly and easily, merely by a flick of the wrist. Thrust the Wiimote forward, and Harry will propel an object away from himself. Motion upward with both the Wiimote and nunchuk, and Harry will cause an object to levitate in the air.
Use the motion functionality to levitate objects.Once you have an object floating, you can move the Wiimote around in 3D space to reposition it. This actually worked better than we had assumed it would, although it is not yet perfect. There are puzzles that require placing objects in specific places, which is somewhat irritating because of the inaccuracies involved in the motion controls. Despite this, it was a lot of fun to wave the Wiimote in the air and see Harry react in turn. Hopefully the spell system sees some refinement before the game's release because they were already enjoyable, even at this early state.
Visually, the game is quite obviously a port of the PS2 version. That's not to say that it looks ugly -- far from it -- but there are some aliasing issues, as well as some blurry textures. Still, the project runs at a fairly consistent 30 frames per second throughout and looks impressive nevertheless. It also supports 16:9 widescreen and 480p. From a visual design perspective, though, the game is quite striking. Hogwarts and its environs are brought to life flawlessly. We took the rare opportunity to turn on the game's debug mode and fly through the levels, and we came away really impressed. All of Hogwarts is connected seamlessly, creating a palpable sensation of being in the famed wizardry school. Technical shortcomings aside, the team at EA UK did a remarkable job of recreating Hogwarts and all of its many inhabitants.
Harry Potter and the Order of the Phoenix still remains an enigma to some extent. What we saw of the game really intrigued us, and left us most definitely wanting more; however, there is still a whole lot that we don't know about the title. Most of the game's missions are still a mystery at this point, but the brief taste we were privy to was certainly enjoyable. EA made some promises about a Quidditch mini-game and playable versions of Sirius Black and Dumbledore, but we didn't get a chance to scope them out yet. The game comes out sometime in June, prior to the film's release in theaters on July 13. Be sure to check back once we get our hands on a final build of the game.
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April 13th, 2007, 07:30 Posted By: wraggster
New from Play Asia
Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped! The two brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone but Mario. The mysterious villain then forces Peach and Bowser to get married, creating a rift of dark energy that threatens to tear the universe apart! Only Mario can save the day...but he can't do it alone.
What at first glance appears to be your classic 2-D adventure ripped straight from the stylized pages of the Paper Mario universe, soon turns into an hysterical 3-D action game possible only on Wii!
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April 13th, 2007, 07:39 Posted By: wraggster
New from Play Asia
features
Features 8 characters based on the video game
Contains 1 out of 4 Mini Cushion (shipped randomly!)
Limited availability
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April 13th, 2007, 20:33 Posted By: wraggster
One of the long time allies and good friends of DCEmu UK and a very talented coder, GPF has today seen a relaunch for his hosted site here at DCEmu, the site uses the new template, with new news/release forums for all the systems he codes for which are Dreamcast, Nintendo DS and Cellphones and soon once he finishes playing games PSP devving.
Check out the new look site --> http://gpf.dcemu.co.uk/
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April 13th, 2007, 20:55 Posted By: wraggster
It's Friday, which means an update to Wii Virtual Console, and this week three new titles have been added to the retro-delivering service.
ActRaiser, the SNES side-scrolling action-meets-sort-of-city-sim game released in the 1990s is available for 800 Wii Points. It's joined by the NES version of Pac-Man (500 Wii Points) and Bonk's Revenge from the Turbografx-16 (600 Wii Points).
Bonk's Revenge is a 2D platform game starring a caveman with a large head - called Bonk (the caveman, not the large head) - who's pitting his noggin against King Drool who has run off with half of the moon. Which was a bit inconsiderate of him really.
via cvg
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April 13th, 2007, 21:01 Posted By: wraggster
We've just arrived back in the office from Rockstar towers and already it's managed to take pot-shots at us with its big media cannon. Manhunt 2-shaped pot-shots, to be exact.
The first plot details on the controversial PS2, PSP and Wii sequel emerged on the internet yesterday, telling a rather disturbing tale of main character Daniel Lamb and his mate Leo who are on the run from nasty scientists involved in a secret human-experimentation project.
Unfortunately we can't spill the beans until next week when Rockstar loosens the handcuffs, but as you can imagine there's plenty of horror, stealth and stupidly gory kills lined up for number two.
These shots should tide you over though.
Screens Here
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April 13th, 2007, 21:14 Posted By: wraggster
New information on the Wii version of Harry Potter and the Order of the Phoenix has come to light and it looks like EA is taking the Wii controls Siriusly (hah, there it is again).
The next chapter in EA's Harry Potter series of games might be one step behind the books, but the Wii version is a step ahead of other platform versions, thanks to the Wii Remote. It's was obvious but not a given whether EA would actually do right by the boy wizard but it has.
Buried in an IGN preview of the game comes word that the Wii-specific controls seem remarkably well put together. Once Harry's wand is drawn, you can then use the Remote to directly control the casting of spells, which can be cast quickly by the flick of the wrist.
By thrusting the Remote forward Potter will Force push an object away from him. Raising the Remote and Nunchuck upwards allows Potter to levitate an object. You can even move the Remote around while an object is in mid-air to reposition it.
Once this information falls into the hands of Potter fans around the world, we can see sales of Wii exploding once again. What young child could resist the chance to become Harry Potter? This could get messy. More soon.
via cvg
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April 13th, 2007, 21:35 Posted By: wraggster
New from Divineo USA
- Supreme Red Light Effect when charging
- Smart color and compact stand design to hold and charge NDS Lite
- New 'one touch' design to easily remove NDS Lite
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April 13th, 2007, 21:40 Posted By: wraggster
via engadget
We're guessing you didn't peg us for Pokemon fanboys -- it's OK, common misconception. Truth is, we just can't get enough of Nintendo's little cash cow, and this time they've managed to combine the money-making brilliance of the collectible card game with a bit of arcade excitement / extortion. How can they lose? Pokemon Battrio is the name of the game, and allows for 3-on-3 battles with little collectible Pokemon "coins" that are dispensed from the machine -- for a fee, of course. You slap your coins onto the machine, which senses your Pokemon and sends them into battle at your bidding. Not quite as exciting as, say, online Wii multiplayer, but it'll do in a pinch.
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April 13th, 2007, 21:51 Posted By: wraggster
While cute isn't a word we'd normally associate with Resident Evil, it's probably the best way we can describe the Resi 4 Wii Edition trailer that publisher/developer Capcom has just released. Point your eyes here to see exactly what we mean...
The picture perfect rent-a-bodies and their clinical show home apartment are unarguably easy on the eye, but we were mostly interested in checking out the snippets of game and, yes, it definitely is Resi 4, but with an unmistakably shaky Wii crosshair.
We may have already played both the Gamecube and PS2 versions of Capcom's survival horror masterpiece, but we have no doubt that playing through the Wii version is going to be an absolute pleasure - when a game's as good as Resi 4 we have no qualms about playing it on three different consoles.
Trailer Here
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April 13th, 2007, 21:56 Posted By: wraggster
via kotaku
It's the season of psychadelic shooters coming to Wii. Now after showing the Rez emulation, there's word that originally PC-based Tumuki Fighters will be coming to the Wii through Majesco.
In Tumiki Fighters you pilot a plane made out of toy blocks and shoot other toy block flying machines. When you destroy a ship it starts to fall of screen, but you can "catch" it before it disappears. If you catch it the parts of the fallen fighter meld with your tiny plane and you're granted extra firepower plus protection where the fallen ship sticks to you. As you move further in the game you start collecting larger ships and eventually your plane is an amalgamation of all the enemies you shot down.
Let's all have a sit down and try to maintain until this puppy comes out.
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April 13th, 2007, 21:59 Posted By: wraggster
via joystiq
Forum members at Facepunch Studios have ripped almost 50 3D models from The Legend of Zelda: Twilight Princess, cleaned them up, and released them for the world to play with. It didn't take long before images of Link and Ila "sittin' in a tree" appeared. Surprisingly, the images so far have been SFW. If you have your own 2D and 3D manipulation software (3D Studio Max, for example), you can grab the meshes yourself and make your own magic. Fortunately the Epona model has yet to be ripped. We can't wait to see the, uh, "creative" scenes that will bring.
More Info
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April 13th, 2007, 22:12 Posted By: wraggster
New from SuccessHK
The newest chapter of the Paper Mario story isn't just out of this world ... it's out of this dimension. What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention RPG and platformer elements, the game slips back and forth between dimensions. The action sprawls across eight worlds filled with traps, puzzles, bizarre mysteries and items that often draw themselves out of thin air. Oh, and just because Mario's in the title doesn’t mean he's the only star -- players also get to play as Peach and Bowser.
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April 13th, 2007, 22:20 Posted By: wraggster
New from SuccessHK
Based on 2005's Prince of Persia: The Two Thrones, this first entry in the series for the Wii takes advantage of the system's revolutionary controllers. Players will be able to clash swords with enemies, execute speed kills and perform the Prince's well-known acrobatic moves such as running on walls. The game creates an epic experience by combining two playable characters in gameplay that mixes combat, platforming, puzzles and a compelling storyline.
The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the Palace ?only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast to the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him.
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April 13th, 2007, 22:26 Posted By: wraggster
New from SuccessHK
Help! Donkey Kong holds captive Mario's girlfriend. Mario bravely jumps over rolling oil drums, dextrously avoids many dangers, and daringly dives in full length for the crane hook to free his sweetheart. This is pure Donkey Kong action in double screen format!
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April 13th, 2007, 22:33 Posted By: wraggster
New from SuccessHK is a Mini LCD Game released for all Zelda Fans. The game console looks like a mini GBA SP. Heres a screen:
Zelda - the Nintendo adventure classic in double screen format. Will link succeed in finding the missing Tri-Force stones? Will he be able to conquer evil? The fate of Hyrule is in your hands...
Sells for 11 dollars
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April 13th, 2007, 22:33 Posted By: wraggster
New from SuccessHK is a Mini LCD Game released for all Zelda Fans. The game console looks like a mini GBA SP. Heres a screen:
Zelda - the Nintendo adventure classic in double screen format. Will link succeed in finding the missing Tri-Force stones? Will he be able to conquer evil? The fate of Hyrule is in your hands...
Sells for 11 dollars
Digg This News
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April 14th, 2007, 02:19 Posted By: TeenDev
Here's the info via my blog
Here's the latest build of GBAMP Multiboot Selector. It adds support for MoonShell (Older MoonShell's are recommended as the newer ones that support DLDI do not load .nds files as well.) and takes away support for 3rd party GBA launchers. GBA launching will be added back on when I find a way to get the code running on DKA r20 and the newest libnds. v1.5 will be the last v1 and will have GBA booting added to it. v2.0 will likely be the final version and feature a GUI (Though I don't think it is nessisary). Enjoy!
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April 14th, 2007, 02:54 Posted By: TeenDev
More news via my blog
Here’s the newest version of DSdiag.
Changes:
*Added DSLite brightness control.
+Fixed the IP bug.
+Changed Backlight Control to L and R
Start is still retrieves the IP
Don’t forget to patch the file with DLDI.:thumbup:
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April 14th, 2007, 15:59 Posted By: wraggster
One of the announcements coming out of last night's Capcom Gamers Day appeals to a narrow niche audience: DS owners with a taste for legal proceedings who don't mind shouting at their handhelds in public.
Yes, to the surprise of few, Capcom's popular Phoenix Wright Ace Attorney is returning for another installment. Due out this September, Phoenix Wright: Ace Attorney Trials and Tribulations will be the third installment in the series to reach North American shores. No rating or pricing is yet available.
Like previous installments in the series, Phoenix Wright: Ace Attorney Trials and Tribulations will see the titular litigator take on his most difficult case yet, against a new and sinister prosecutor named Godot. Aiding him will be the plucky young girl Maya Fey and the master lawyer Mia Fey, Wright's former mentor.
During the course of the game, players will play as both Fey and Wright, revisiting the former's early days as well as taking on Godot in the present as the latter. Gameplay will remain much the same, with two phases: An investigation phase, where players survey crime scenes and gather evidence; and a court phase, where Wright gets his cross-examination on.
Phoenix Wright: Ace Attorney Trials and Tribulations also features the same gameplay mechanics as previous entries in the series. Players can crack witnesses using the Psyche-Lock System, in which they wear down witness with a fusillade of questions. Last but not least, the voice-activated "objection!" and "hold-it!" commands also return.
via gamespot
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April 14th, 2007, 16:02 Posted By: wraggster
Only the most rabid gamer can say that there aren't enough Mega Man games in the world today. The Capcom hero, known as Rockman in Japan, has sold more than 26 million games ever since making his debut 20 years ago in Mega Man.
Mega Man ZX Advent.
The proliferation continues, as Capcom revealed Mega Man ZX Advent before the press yesterday in San Francisco. The game is exclusive to the DS and is making its way to retail in October for $29.99.
Mega Man ZX Advent is a traditional action game reminiscent of past installments in the series. The game follows Grey and Ashe, two heroes with overlapping stories that are set in the middle of a war between humans and robots. The two protagonists can change forms thanks to the Biometal system, which will come in handy when facing the game's several bosses.
That's not all the Mega Man DS owners will be getting this year. Capcom also confirmed that the previously announced DS game Mega Man Star Force--available in Dragon, Leo, and Pegasus editions--will be in stores this August for $34.99.
via gamespot
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April 14th, 2007, 16:08 Posted By: wraggster
via insert credit
As soon as I saw that Jaleco was doing DS games, such as Puchi Puchi Virus, and an upcoming JaJaMaru kun game, I thought they must be planning a Suchie Pai game. If you don't know, it's one of the more enjoyable japanese mahjong titles, with special moves, story, and the whole works. It's also got stripping in it, but that's neither here nor there! The game, announced on the famitsu site, is Idol Janshi Suchie Pai III Remix. Suchie Pai III was previously PC-only, making this the first and only console port. There's an official site now, which also reveals a PSP version, for those who playing games on systems that are nice (to be fair, it'll look loads better on the PSP - if you can remember where you put it). Both versions will be released on july 26th, with the DS version at 4800 yen, and the PSP version at 100 yen more.
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April 14th, 2007, 16:25 Posted By: wraggster
via zelda universe
I'll admit it, I'm not very good at Japanese, but there's one piece of news that I was able to dig out of the Phantom Hourglass feature in the latest issue of Famitsu... Phantom Hourglass will allow players to voice chat with each other!
So I've been only trying to learn Japanese on my own, so it takes a long time for me to translate anything decently. But from the little I know, I was able to piecemeal this together from the main text of the article. Now let's just hope I didn't screw anything up in translation!
"The Nintendo DS reaches its full potential in the latest work of the Legend of Zelda series! The game's greatest trait - the stylus control system! In this series's latest game, you use the stylus to draw the moment of the boomerang and other weapons, as well as the ship's route. Also, the game employs the Nintendo Wi-Fi connection to allow people to compete and even voice chat with each other."
People outside of Japan have been waiting a long time for the DS Chat Headset to come out, and it will first see the light in America on April 22nd along with the newest games in another classic series. The DS headset will be used to help promote Pokemon Diamond and Pearl, but it looks like Zelda fans will probably have a reason to get their hands on one of the accessories as well.
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April 14th, 2007, 16:34 Posted By: wraggster
The Nintendo Wii has now sold over 2 million Wii hardware units in Japan as of April 13, Famitsu publisher Enterbrain reported today.
The Wii reached the milestone in about 19 weeks, not quite beating the speedy sales of the PlayStation 2, which sold the same amount in the 15 weeks after its launch.
Nintendo had a rather soft start in the region with only 400,000 units available for launch in Japan because of shortages. But the company managed to sell a million units during 2006 in the region and sales are expanding.
At the same time, the Wii managed to already pull off a couple million-seller titles with “Wii Sports” (which isn’t bundled with the Wii in Japan) and “Hajimete no Wii”.
The Wii has sold in excess of 2.5 million units in North America and more than 2 million in Europe, bringing the worldwide grand total to over 6.5 million units.
via nextgen
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April 14th, 2007, 16:41 Posted By: wraggster
Eke-eke has released a new Gameboy emulator for the Nintendo Gamecube & Nintendo Wii.
Heres the release info:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port as it doesn't need GCLinux to run, only load the DOL into your console using various methods and have fun !
Features:
- Gameboy and Gameboy Color emulation with sound
- DVD & SDCARD support for rom loading
- support for 8MB roms
What's missing (work in progress):
- a nice GUI (for this wip, I quickly copypasted SMSPlus Gui sources)
- SRAM, Savestate and RTC loading/saving support
- User Configurable emulator options (to replace original .rc files support)
Menu:
Play Game : Run the game you just loaded or return to game
Reset Game: Reset emulator
Load from DVD: DVD must be ISO9660
Load from SDCARD: Roms must be placed in a directory named GBROMS
On DVD or SDCARD, the maximum number of files per directory is 1000. You CAN use subdirectories.
Stop DVD Motor: save the DVD Lens life
SD/PSO reload: if you used SDLOAD to load the DOL, come back to SDLOAD menu
Options & STATE Managment are not yet functionnal.
In-Game:
- Z Button let you come back to the menu when playing a game
- A is Button A
- B is Button B
- START is START Button
- X is SELECT Button
Thanks to Sofdtev for the generic libogc porting & GUI display sourcecode !
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April 14th, 2007, 16:50 Posted By: wraggster
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.
Heres whats new:
- Sound support, both speaker and AY-3-8912.
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April 14th, 2007, 17:08 Posted By: wraggster
via dsfanboy
Ontama is a new rhythm game for the DS. Which is, really, all we needed to know for our hype-generating machine to go into full power. In case you hadn't noticed, we tend to get worked up about the music games.
Rather than telling little mini-stories like Elite Beat Agents, Noise Factory's new game seems to be a somewhat more stripped-down, arcade experience, with characters that seem to be limited to describing gameplay. We don't exactly know how the game works, but we can tell that you touch little round creatures (probably the Ontama themselves, since that translates to "sound balls" or "music balls") to send them into icons on the top of the screen; you then hit directions and buttons that correspond to those icons at the right moment, like Parappa the Rapper
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April 14th, 2007, 17:13 Posted By: wraggster
News from Kojote:
Poussin Advance is a puzzle game similar to Sensitive on the C64. You are a small chicken and need to get from one stall to another. While doing this, you need to make all green and darkgreen fields disappear, by stepping on them.
Poussin Advance will be the successor of Xump - http://www.psilocybindev.org/xump.php
More details
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April 14th, 2007, 17:19 Posted By: wraggster
New software from the r4ds team:
The R4 Team made once again the impossible, who would know that the R4 would have support for Action Reaply Cheats ? None i think... Well, but they did!
http://www.r4ds.com/
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April 14th, 2007, 17:24 Posted By: wraggster
New release of the rom sorting application for the DS:
Heres whats new:
Here's the changelog for V3.1:
-Share your opinions! A new 'Reviews' section now exists where users can submit and share their personal views on a game.
- Games can be added through File>Add Games. This is because Linux users may experience a program closure when dropping a game that already exists onto Rominator.
- You now have the option to remove the Multi-Language tag from the game's name.
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April 14th, 2007, 17:29 Posted By: wraggster
Hacken.cc have posted some info of whats new in the upcoming flash cart from the g6 team:
NDS YOU CLEAN ROM game show icon automatic identification display
NDS game CLEAN ROM text title
automatic translation function. TouchPod many new settings and themes skin from the definition of desktop
all touch / control keys main GUI menu system
The unique super PDA function, the world time and calendar, slate, the notebook can pronounce English-Chinese Dictionary, Chinese-English Dictionary, Chinese Dictionary should be an all-new multi-media extension of a. DSM unique, DPG, GBM Super Video CD-player, with two Dual-screen movie playback. Sound improved MP3, OGG multifunctional music player, support synchronous lyrics and background broadcast
Super unique electronic schoolbags View, support the Notepad, Word document, web browsing and other documents to support more bookmarks, font sizes, CICS code switching, multi-mode switch-Two-Screen View
Super Photo browser, can touch navigation and positioning Dual-screen combination of two models here support *.BMP, *.JPG, *.GIF. *.PNG Photo
Super multi-tasking Windows windowing system, Movies and the entire operation of six buttons. complete set of support options, automatic shutdown, broadcast mode. energy saving settings-convenient SLOT-2 a double-guide mode. SLOT-2 to lead off the series G6/M3 Commodities directly switched to NDS or GBA mode
unique guide mode selection function, Quick Start may set standards or NDS main interface manually activate three. With industry-leading technology PASSCARD guide operation, compatibility of the best four. guide the brand SLOT-2 other products directly into NDS or GBA mode
Extension NDS SLOT-2 products with the standby mode / dormancy with support functions
set up to guide the program automatically stored function
boxart via comments
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April 14th, 2007, 17:31 Posted By: wraggster
News/release from Wizlon :
Here it is, finally, my first homebrew DS game. In fact, the first game I've ever made publicly available. And you get to see it first, you lucky people.
Big Win (working title) is essentially a slot machine game that you will usually bump into late at night in your local pub. At the moment the only working features are spinning the reels, holding the reels and nudging the reels. I will be implementing loads more features over the coming (insert a random measure of time here). I've included more info in the readme in the download if you're interested.
Let me know what you think... enjoy!
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April 14th, 2007, 17:34 Posted By: wraggster
New release from T4ils;
How to play :
After the wonderful splash screen, choose how many player you want in the game.
Next, choose the type of each player (computer or human) with the help of the little buttons.
Once done, press start and a level will be generated. If it pleases you, validate it with A and play it. If not, press B to generate a new level.
note : When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured.
The game is meant to be played with the stylus.
When you have to play (a little noise will warm you and there will be a small text on the bottom screen), you have to select one of your territories.
To do so, the territory must belong to you and have more than 1 unity.
(If you want to cancel your choice, simply click the territory again)
The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.
Once the enemy is chosen, it's time for war.
The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending)
The biggest number wins the war, draw gives victory to defense.
Attack wins :
attack : you leave an unity on your territory and the rest will move onto your new territory
defense : you lose your territory and your unities
Attack loses :
attack : The number of unity of the territory drop to 1
defense : You don't get any damage
When you can't play anymore, simply press start to skip your turn.
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April 14th, 2007, 17:41 Posted By: wraggster
Awesome new release from Damian Yerrick
RAC is a homebrew tool to back up an Animal Crossing: Wild World (ACWW) town (or the save data of any other DS Game Card with a 2 Mbit save chip) to a SLOT-2 storage device for Nintendo DS. It is capable of displaying the town name and names of residents in ACWW saves, and it names each backup after the town name and current date. It can also restore saved data from a SLOT-2 device to such a Game Card.
It does have some limitations:
RAC does not back up the game itself, only your town. (This limitation is by design to discourage copyright infringement.)
RAC cannot back up save sizes other than 2 Mbit (256 KiB).
RAC can back up and restore save data of other games with 2 Mbit save, such as Oideyo Doubutsu no Mori (おいでよ どうぶつの森, the Japanese version of ACWW) or Mario Kart DS. But RAC cannot display info from these games, and it uses the town name "Non-ACWW save" when saving backups.
RAC cannot backup to SLOT-1 storage devices due to limitations in the ability of the devices to support card swapping. It does work on GBA Movie Player CF and SuperCard SD.
RAC should be run on a Nintendo DS, not on a PC under emulation. Emulators vary in how well they support 2D graphics palettes, ARM7 peripherals (touch, sound), Game Card save, and especially SLOT-2 memory cards.
Use RAC at your own risk. If you have a SLOT-2 device that can also use REIN r17, use REIN in parallel for a few weeks and compare the backups using md5sum before relying on RAC. I also encourage you to back up the SLOT-2 device itself regularly.
DIGG THIS NEWS
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April 14th, 2007, 19:06 Posted By: wraggster
via ign
At its Gamers Day 2007 event in San Francisco, Capcom debuted the first playable version of its quirky, stylized puzzle game, tentatively titled Project Treasure Island Z. We can tell you for certain that eventually the offering will be given a new name, but for now that's the official moniker. Treasure Island Z's producer, Hironobu Takeshita calls the endeavor a "sort of puzzle-adventure game in which you use the Wii controller to solve many different puzzles," and adds, "Wii is a very innovative piece of hardware. What this game represents for us is that we've tried to think through the best and most interesting way to be as innovative with the controls as Nintendo has with the hardware."
Some snobby Wii elite wrote this title off as shovelware from the moment Capcom released the first screenshots of it -- it employs a cel-shaded technique very similar to The Legend of Zelda: Wind Waker (and just as beautiful, based on some of the gameplay scenes we've witness in motion). We, on the other hand, were always intrigued by the style and hoped that there would be solid content, controls and challenge to match. There is. With this game, Capcom has created a title that harkens back to the beloved adventures of old and frankly, having gone through a four-level demo during its presentation, we concluded that it was one of the best efforts at the event.
This is Zach. Get to know him.You play as Zack, who aspires to become the greatest pirate who ever lived. The character is flying through the sky in his ship when it is shot down, leaving him to land -- float down, really -- to an island below, where he discovers hidden treasure and the prospect of helping a cursed pirate. The game is comprised of seven major theme worlds and more than 20 sub-areas to explore and you will over the course of the adventure make your way through jungle ruins, ice temples, airships, ancient castles and more. There are also, incidentally, more than 35 enemies to encounter, 80 objects that can be manipulated in some fashion and 500 items to search for and collect. Capcom is promising upward of 40 hours of gameplay, which surprised us in a big way. The locales are vibrant and remarkably pretty -- the simple cel-shaded graphics may not be the ideal solution for gamers who seek gritty, realistic affairs, but nevertheless Treasure Island effortlessly ranks as one of the most striking titles on Wii.
Full article
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April 14th, 2007, 19:07 Posted By: wraggster
After announcing Cool Herders last month, publisher Alten8 is continuing its support for DS with an old school shoot-'em-up titled Cosmos X2, currently in development at Saturnine Games.
Taking its queue from side-scrolling shooters like R-Type, Cosmos X2 sees players gunning down hordes of enemy spaceships, navigating space debris and defending the outer colonies. Maps and radars are displayed on the bottom screen, while the top screen shows all the shooting action.
Alten8 is promising that Cosmos X2 and Cool Herders are just two of 10 titles it currently has lined up for DS, ranging from action, casual, RPG and "other styles", whatever they might be. It's also planning on publishing releases for both Wii and PC too.
Cosmos X2 is set for release some time this year
via ign
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April 14th, 2007, 19:08 Posted By: wraggster
When Michael Bay unleashes his vision of the live action Transformers movie this July, Activision will be right there with not only console renditions of the flick, but also a pair of action games made specifically for the Nintendo DS platform.
That's right, a pair. Two versions of Transformers will hit shelves for the summer release: Transformers: Autobots, and Transformers: Decepticons. If you want to be the good guys or bad guys, you've got to pick up the proper version because, even though the two games will feature similar gameplay, each version will have its own set of characters, missions and story progressions. This isn't a Pokemon-style release; you're getting two different experiences with the two different Transformers games on the Nintendo DS -- there will even be environments unique to each version; for example, Autobots will head through Antarctic levels, where the Decepticons will have exclusive access to Desert terrain.
Developed by Vicarious Visions, the team responsible for the DS versions of Spider-Man and Tony Hawk, Transformers will challenge players with more than twenty different missions and have the opportunity to scan and assume the form of more than 30 different vehicles. How cool will it be when you'll be able to transform into a sports car, fighter jet, or helicopter and zoom around the open world environments? You'll even be able to customize your paint job.
Transformers will fully support the Nintendo Wi-Fi Connection service for the ambitious "AllSpark War." Players will link up to the internet and combat to try to see who the more powerful side is. Team Death Match and AllSpark Sports will also be available for up to four players over local Wi-Fi.
Watch for a release of Transformers on the DS just in time for the theatrical release on July 4th.
via ign
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April 14th, 2007, 20:06 Posted By: DaddyCool
Hey People, It's me I have finished CoolSweeper Evolution There's Quite A Few Bug Fixes In This Version(One Of The Fixes Needs To Be Confirmed)
===Bug Fixes===
Fixed Error In Visual Boy Advance where you would Click An Area And It Would Only Affect The Top Of The Screen
Fixed Error Where User Would Have To Turn off their game boy If They Found A Mine In The Top Or Bottom Right Hand Corner(Very Rare)
===Unconfirmed Bug Fixes===
Fixed Error Where game would not go to the next level after a level was completed(This One Needs To Be Confirmed, to tell DaddyCool If This Bug Has Not Been Fixed Write An Email to daddycooldev@googlemail.com)
Screenshots:Coming Soon
A Multiboot Version Has Now Been Added
If You Discover Any Bugs that are really BUGGING you, you can let me know at the above email address.
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April 14th, 2007, 22:54 Posted By: TeenDev
Here’s the final version of GBAMP Multiboot Selector. It now has support for MightMax’s loader, DSOrganize, MoonShell, and other.nds. I have added a GUI if want to call it that. It’s basically just a graphic on each screen showing the same info that the text version did. Here’s a screenshot:
Believe it or not I made both of those pictures using DSO and Phidas.
Thank you DragonMinded and Tassu for making paint programs.
Mightmax’s loader must be named mightymax.nds. DSO can stay they defualt name of DSOrganize.nds.
MoonShell has to be moonshell.nds. And whatever other loader or anything, really, has to be other.nds.
This will be my last planned version until someone finds away to boot in GBA mode with the newer libnds and DKA r20, or someone suggests another interesting feature.
Enjoy!
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April 15th, 2007, 21:11 Posted By: wraggster
Students at UCSC have recreated the first level of Donkey Kong using 6,400 Post-it notes stuck to the windows of the E2 building. It took a team of about 10 people five hours to complete the work, which will remain in place until May 1.
http://www.soe.ucsc.edu/~inio/dk/
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April 15th, 2007, 21:19 Posted By: wraggster
Interesting News from The Hylia
When I first heard the report on Zelda Universe that there would be voice chat in Phantom Hourglass, I was a bit shocked. After seeing that the translation was done by somebody who is not proficient in the language, I was high skeptical and refused to report on it until confirmation could be obtained.
However, as this news broke after NOA closed on Friday, I was forced to employ Patricia's Japanese skills again to get to the bottom of this mystery for now. Below is a full translation of the entire Weekly Famitsu scan:
"The beginning of an adventure with a new feeling that challenges you to use the stylus!
The newest game of the Legend of Zelda series fully exploits the functions of the Nintendo DS! Let us introduce this game's greatest feature: the stylus system! In the newest installment of the series, you can draw with the stylus the path the boomerang will follow or the route of your ship. It also uses the Nintendo Wi-Fi connection for a versus mode.
Smash via Wi-Fi! The one-on-one vs. mode
In the versus mode, you take turns to play as the offense and the defense as you scramble for the force pieces on the map. The objective when you're playing as the offense is getting the force pieces and taking them to your base. As the defense, you'll have to control three pursuers by drawing their movements in order to hunt down Link.
screen captions:
Lineback [romaji: Rainbakku], the greedy sailor.
Link ventures with Lineback. He's got an evil-looking face, what's his goal?
Throw the boomerang!
Aim for the switch surrounded by walls with your boomerang. Think well and draw its path.
Fire the cannon!
The ship follows the route you draw. Attack the enemies that show up using the cannon.
The sword controls change
Touch an enemy or slide the stylus around Link and he'll swing his sword.
Hiragana indicators!
During the game, touch the kanji you can't read and its furigana will appear. Little kids will be happy with this.
A quick point-match playing in the offense and defense.
It's a battle in which the offensive controls the main character and the defensive draws the moves of the pursuers. "
Here was her take on the ZU report:
"I've read the whole article and it doesn't mention anything about chat. I think someone misunderstood the "tsuushin" part in the purple rectangle, which literally means communication or correspondence, but in this case it means "by", or "via"."
So, there you have it. No voice chat in Phantom Hourglass for now. Hope that clears everything up.
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April 16th, 2007, 00:17 Posted By: TeenDev
The R4 team have just released a cheat code editor that lets you manage your Action Replay DS cheats. Here's the info from them:
"R4 OS V1.08 from the official version began to point game R4 support functions databases and database users ordinary people support the government, the ordinary people editor for creating and editing user database They support user manual input, also supports the introduction of XML documents."
This could also be used to make the cheat files for NitroHax...
PS: It works with the M3 Simply, too.
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April 16th, 2007, 19:15 Posted By: wraggster
press release:
SEGA® Europe Ltd. and SEGA® of America Inc. today announced the development of Sonic Rush Adventure™ for the Nintendo DS™ system. Sonic Rush Adventure will seamlessly utilise both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic’s classic high-speed 2D gameplay in the ultimate Sonic handheld experience. Developed by SEGA Studios, Sonic Rush Adventure for the Nintendo DS will be available in Autumn 2007.
Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush™, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.
Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.
Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.
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April 16th, 2007, 19:18 Posted By: wraggster
press release:
Publisher Playlogic Entertainment, Inc. (OTCBB: PLGC) announces the acquisition of the survival horror game “Obscure II” from French development studio Hydravision. The sequel of the innovative Obscure© will be released in Q3 of this year on PC and PS2. The release for Wii is set for Q4.
Obscure II (PC, PS2, Wii) takes place two years after the gruesome events of the first game. The survivors have gone on to college and try to return to their normal lives. After the discovery of a beautiful but strange plant on school campus, events take a turn for the worse. Soon, the college students have to battle for survival once again.
Players of Obscure II can choose their character and one AI controlled sidekick. In total there are six playable characters, each with their own unique abilities. These can be switched at various points in the game. Due to the game’s unique co-op feature, friends can join at any time to team up and attempt surviving Obscure II together. There are many available weapons to keep the monsters that hunt you at bay. Light might be the players’ biggest ally because you never know what’s lurking in the shadows.
Stefan Layer, VP of Marketing & Sales of Playlogic International N.V: “I am extremely pleased that we added Obscure II to our line up. The first instalment was well received by both press and public. Hydravision has pushed the envelope with Obscure II and I am confident that the game will do even better then its
predecessor.”
Dominique Morel, CTO of Playlogic International N.V: “Obscure II displays refined talent in every aspect, from high attention to visual details and optimized control schemes; and a dense and intense in-game atmosphere. It’ is a thrilling and unique game with polished game features; an incredible experience.”
Denis Potentier, CEO of Hydravision: “We are happy to work together with Playlogic on Obscure II; they meet all of our expectations and I'm sure that their expertise will be very positive for the game. The two-person cooperative gameplay of Obscure II has been fully optimized. I think players will love this game."
Features:
Adventure and action in a teen horror movie scenario
6 charismatic characters with unique skills Unique co-op mode: second player can join in at any time Highly detailed and rich 3D environment Find clues and solve various riddles and mysteries Vast variety of weapons and horrifying monsters Stunning soundtrack performed by the Boston Symphonic
Orchestra and the Paris Opera Children’s Choir
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April 16th, 2007, 19:25 Posted By: wraggster
press release:
Three classic games from three classic systems. The only problem you'll have this week is deciding which one to download first. For the best retro gaming around, it's time to pay a visit to the popular Wii™ video game system's Wii Shop Channel.
Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Punch Out!!® Featuring Mr. Dream (NES®, 1 player, 500 Wii Points): As young boxer Little Mac, players have a once-in-a-lifetime chance to battle the big guys of the World Video Boxing Association circuit. Take them on one by one, starting with skinny Glass Joe. Battle up through King Hippo and all the way to the WVBA Champion himself. Players use their best jabs, hooks and power uppercuts to knock out opponents, but must pay attention to subtle changes in their body position to dodge jaw-breaking blows. With great graphics, addictive action and a touch of humor, this game will keep players entertained for hours.
Virtua Fighter™ 2 (Sega Genesis, 1-2 players, 800 Wii Points): Virtua Fighter was the very first 3-D fighting game in the industry and introduced six unique characters, each with their own martial arts style. In Virtua Fighter 2, the intrepid fighters return to the World Fighting Tournament. Players take to the stage to see who will claim the championship title. Will it be Lau Chan, Kage-Maru, Wolf Hawkfield, Jeffry McWild, Akira Yuki, Jacky Bryant, Sarah Bryant or Pai Chan? The answer lies within. Players immerse themselves in this technically challenging game and see if they have what it takes to be the champion of the second World Fighting Tournament.
Bonk's Revenge (TurboGrafx16, 1 player, 600 Wii Points): The "hardheaded" hero is back for more in the second installment of the Bonk series. Taking place in the Monster Kingdom, Bonk the Caveman makes his way toward King Drool III. Bonk's Revenge is a side-scrolling action game in which players Jump and "Bonk" (head-butt) their enemies while they make their way to the goal at the end of each stage. Double, even triple, attack power by eating the meat that appears in a stage. There are eight different hidden bonus stages, and the Dinosaur Train that appears after players defeat a boss will change depending on how many Smileys they've collected. With new actions such as the Triangle Jump and the ability to climb trees, as well as seven variety-packed stages, Bonk's Revenge will keep players playing over and over.
For more information about Wii, please visit wii.com.
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April 16th, 2007, 19:36 Posted By: Shrygue
via Computer and Video Games
The first Wii entry Goddess of Dawn has just been released in Japan but Nintendo is already pondering online functions for the next installment of Fire Emblem, while a DS version is also likely to emerge.
Speaking to Japanese mag Dengeki DS & Wii Style and translated by IGN, Nintendo's Hitoshi Yamagami says that it decided to focus on single-player and hold back on Wi-Fi for the first Wii Fire Emblem, "However, for the next title, if we have the chance, we'd like to use it."
On the subject of the dual-screened handheld Yamagami also said that Nintendo feels "that the SRPG genre is suited for the DS," so we'll probably see the series crop up on that some time in the future as well.
Good news for series fans then, but unfortunately we're still waiting for word on a Western release of Goddess of Dawn, which is currently generating positive buzz from the Far East.
We will as always let you know the second Nintendo sends word of a European date.
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April 16th, 2007, 19:48 Posted By: Shrygue
via Nintendo Wii Fanboy
This week sees the release of only one game, although for puzzle and franchise fans, it's a good one. Sure, Wiimote controls might not revolutionize this franchise, but fan favorites will still find a lot of appeal in this title. Available this week is none other than:Any of you plan on picking this game up tomorrow? Remember, East Coast gamers, we generally get games the day after their ship date.
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April 16th, 2007, 20:01 Posted By: Shrygue
via Nintendo DS Fanboy
For gamers in the U.S., tax time has passed, and that means that some of you are just about ready to relax with a shiny new game. If that's the case, we sure hope you like word and number puzzles, because that's the dominant theme this week.
US releases- Classic Action: Devilish
- The New York Times Crosswords
- Sudokuro
- Toon-Doku
European releases- Diddy Kong Racing
- Zendoku
Japanese releases- Gakuen Alice: WakuWaku * Happy Friends
- Lise no Atelier: Ordre no Renkinjutsushi
- Nodame Cantabile
- San-X Chara Sagashi Land
- Shichida Shiki Training Unou Tanren Unotan DS: Otona no Sokudoku Training
- Wi-Fi Taiou: Sekai no Daredemo Asobi Taizen
Australian releases
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April 16th, 2007, 20:12 Posted By: wraggster
New from Play Asia
features
Revolutionary gameplay brings party games into a new era by combining exploration, card combat, minigames and multiplayer into one exciting package.
Addictive card battling brings many Final Fantasy elements to life in a fun 3D pop-up book art style. Call upon the powers of Cactuar, Cait Sith, Ifrit, Tonberry and other creatures to aid you in battle as you challenge the world via Nintendo Wi-Fi Connection.
Limitless fun after the adventure ends: Continue the excitement by engaging in more than a dozen minigames with up to three friends via wireless multiplayer.
Test your skills in any of the 23 different microgames that make full use of the dual screen and touch screen functionality.
description
As a loveable chocobo, players will tap, swipe and slide their way through fables from the Final Fantasy world as they journey to rescue their lost friends and restore peace to the land.
Developed exclusively for Nintendo DS, Final Fantasy Fables: Chocobo Tales features a fun and enchanting world filled with trademark characters from Final Fantasy. Featuring innovative stylus and touch screen functionality, the game invites players to engage in dozens of minigames and microgames as they turn pages on the next chapter of the Final Fantasy franchise.
Price: US$ 34.90 (~17.74 GBP) - No Region Protection
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April 16th, 2007, 20:16 Posted By: wraggster
New from Play Asia
Don't Fall Flat! Make sure you tear it up on both the Flipside and Flopside of Count Bleck's mindbending geometric gauntlet with our Official Nintendo Power Player's Guide! Super strategies for pounding all of your flattened foes! Awesome flipping tips to power up your platforming! Detailed maps of every chapter and all hidden item locations revealed! Complete strategy for Super Paper Mario for Wii!
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April 16th, 2007, 20:17 Posted By: wraggster
New from Play Asia
features
Each of your hands controls an awe-inspiring weapon
Use the Nunchuk™ to carve the deadly Daggertail through your enemy's flesh
Devastate your enemies with stealthy Speed Kills by timing your controller movement
Outsmart the opposition in pulse-quickening chariot races
description
Your homeland is besieged. Your people are enslaved. Now, you must use the Wii™ controllers to wield an array of ancient weapons and bring peace to your shattered land. You've never played Prince of Persia® quite like this.
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April 16th, 2007, 20:26 Posted By: wraggster
New from Play Asia
features
Expert strategy reduce all monsters to mere paper tigers
X marks the spot with all 48 treasure map locations revealed
Full recipe lists for cooking up the best items
Complete your 256-card collection with our tips
Pixl-perfect tips for making the most of these new companions
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April 16th, 2007, 20:29 Posted By: wraggster
New from Play Asia
features
Total Touch Screen functionality-use the Touch Screen as your paper and the stylus as your pencil
Edit Mode allows you to create and edit images for use in puzzles. Send or trade your creations with a friend via the Piece Trade feature.
Distraction System changes simple puzzles into frantic challenges that involve quick thinking. Each character has a unique Distraction Set. Block different portions of the screen depending on which character you use.
An easy to understand Tutorial and 10 skill-building Tutorial Levels help you become a Toon-Doku master
Four single player modes: Stage, Instant Play, Vs. CPU and Edit
Speed Battle, Adversary and Single Puzzle Race multiplayer modes let you face off against a friend
Vs. CPU mode lets you practice your skills before they count
Single Card download for up to 16 players allows others to try Instant Play Mode without having a Toon-Doku game card
Start the game with four playable characters and unlock five more in Stage Mode
Create your own puzzles using multiple options
Start with 18 images (9 pictures and 9 numbers) in a collection that expands with 200+ unlockable images throughout the game
Mark System lets you make up to nine notes on each square
description
It's Sudoku with pictures! Toon-Doku takes the challenging fun of traditional Sudoku and adds in cartoon picture-based puzzles and multiplayer competition. Younger players will be less intimidated by the 200+ images they can unlock, edit and place on the game board. Three multiplayer modes add head-to-head play that gets fast and furious with the unique Distraction System players can use to thwart their opponent's progress. Toon-Doku gives the popular numbers pastime a whole new look!
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April 16th, 2007, 20:52 Posted By: bandit
You're hearing it first here at DCEmu Reviews. I have word directly from the makers that a new Wii Nunchuk is being manufactured. This is not coming from Nintendo like the new colors that was talked about or the rumored Madcatz Nunchuk or any of the well known manufacturers. This is coming from a up and coming third party accessory manufacturer. It will be available within a month. No price or if there will be different colors.
I will have pictures and any other information once it has been provided and expect a review once I receive it. For now, this is all I have.
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April 16th, 2007, 22:22 Posted By: wraggster
New Space Invaders Emulator for the Gamecube and Nintendo Wii from Softdev:
Midway Space Invaders Emulator
A libOGC example.
softdev April 2007
Introduction
============
This is a very simple machine to emulate. I hope this shows the basic
principles of emulation, and in particular, how to do it on GameCube
with libOGC.
The target audience is people interested in how an emulator works, and
those who are interested in how to do the basic functions on GameCube.
The Emulator
============
The emulator code is almost completely contained in mwsi.c
Memory, port I/O etc are all in there.
You will need to acquire the Mame romset for this. It should
contain invaders.e, invaders.f, invaders.g and invaders.h
Each ROM image is exactly 2Kb in size.
Create a directory on your SD, called Invaders. Copy the four
ROM images to there.
Unpack the samples.7z provided to the same directory.
You're now ready to see how the emulator looks.
Joy Buttons.
A = Fire
START = Insert Coin
X = One Player
Y = Two Players (alternating)
Z = Tilt
Left/Right = Go on ... guess
Support Functions
=================
In the support subdirectory, you'll find the source of the GameCube support
functions. Here is a brief description of how to use them in your own
projects.
gx_supp.c
Before using the GX functions, you need to supply a Graphic Mode object, a
couple of framebuffers and a double buffer switch. For now, they should be
named as follows;
extern u32 whichfb; /*** Double buffer switch ***/
extern u32 *xfb[2]; /*** Video buffer pointers ***/
extern GXRModeObj *vmode; /*** Graphic Mode Object ***/
These are setup in main.c, before calling the GX routines.
void GX_Start(int width, int height, int haspect, int vaspect)
To use GX_Start, you need to know the width and height of your output display
and the aspect. The aspect values are calculated as 80x60 equals 4:3.
An example, this emulator needs an aspect of 224/256, or 44H, 50V.
Your display width and height MUST be divisible by 4. The GX scaler uses
RGB565 colours, in Nintendo tiles of 4x4.
void GX_Render(int width, int height, u8 * buffer, int pitch)
GX_Render will scale your output to fit the TV screen in the aspect you chose
previously with GX_Start.
Although the pitch is double the width in the example, this may not always be
the case, so it's here for completeness.
sd_supp.c
int SDH_FindEntry(u8 * srcdir, u8 * searchentry, u8 * foundentry, u32 * size)
This is an SDCard helper function. Specifically, it helps you overcome the
users who aren't sure what upper and lower case mean (Mouse Jockeys Mostly )
int SDH_LoadFile(u8 * filename, u8 * buffer, int length)
This function is a simple way to load an entire file, or part of a file to
a memory buffer.
audio_supp.c
Although there are no generic functions for audio, every emulator is a little
different, it should give you enough of an idea of how to use audio on the
GameCube.
Credits
=======
Z80 C Core - Juergen Buchmueller
libOGC - shagkur
Where to next ?
===============
Those of you who find this stuff interesting will be pleased to know that this
board supports around another 30 or so games, with minor modifications between
each. A new goal perhaps ??
Enjoy - hope this all helps you in some way.
GPL
===
This project is released under the GNU Public Licence v2.
A copy of this document is in the docs directory. Please ensure that you
distribute this document with any derived sources.
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April 16th, 2007, 22:45 Posted By: wraggster
Rodolfo Portillo has released an update to his port of ScummVM for the Nintendo Wii and Nintendo Gamecube:
Apparently this version should fix problems with SD Gecko cards. Check it out below
First heres a screenshot, thanks roman:
Heres the release notes:
INSTRUCTIONS
1. Copy the files in the archive to a folder named scummvm within your SD Card.
2. Copy any games supported by ScummVM to your SD Card.
3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.
4. Run scummvm.dol either using SDLoad or any method of your choice.
For those of you who dont know heres what scummvm is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
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April 16th, 2007, 23:28 Posted By: wraggster
New from stravingo:
As promised, version 0.1 of Ka-BoOm is now available! Beware, the game must be played on a real DS and not on an emulator, because of speed issues, as well as graphical bugs due to alpha blending of 3D sprites. And there is another reason: you need the mic!
Indeed, the most original feature of Ka-BoOm is the following: in all others minesweepers, it can happen that you clic on a cell containing a bomb at the beginning of the game, without having time to sweep an area. So you loose, without having any clue that there was a bomb in this cell. So frustrating .
In Ka-BoOm, when this case occurs, the bomb doesn't explose immediately. The bomb appears on the upper screen and you have 2 seconds to blow in the mic to extinguish the fuse ! Have fun !
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April 16th, 2007, 23:32 Posted By: wraggster
Zoggzog has released a new Space RPG type game for the DS which basically is like the classic Elite for your Nintendo DS.
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April 16th, 2007, 23:40 Posted By: wraggster
JimmyL has posted a new version of his Bomberman type game for the DS:
Heres whats new:
Here's yet another version of Explosive Gas. I've done a bunch of updating and much needed bug fixing. Here's the list.
Updated to devkitPro r20. This seems to have once again fixed some random crashes in the network game. I think I was compiling with an old version of the wifilib for v0.5.
Added sounds for the bean can pickup and farting. Thanks Mike.
Local Multiplayer! 2 players on a single DS! I didn't have enough buttons for this, so hit your half of the touch screen to release gas(once you've eaten some beans).
Rewrote chunks of the multiplayer code to allow for multiple players from each machine. Also allowed for servers with zero players, sort of a dedicated host with graphics/sound still eating cpu time.
Increased the packet frequency, this should make for a smoother game, but eats more bandwidth/processor time, hopefully the ds can still handle an 8 player game.
Fixed a bug where one of the two screens had an extra layer of garbage over it, I was this on a g6, but I think it also happened with supercards, and possibly others.
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April 16th, 2007, 23:46 Posted By: wraggster
Robert Dixon has released a new Game Maker app for the DS:
After searching for a WYSIWYG Game Maker for the DS for ages that used PALib, i realised there were none, this motivated me to build one for people who are in situations like I was, hence the new PALib WYSIWYG Game Maker. How to use:
Add backgrounds and sprites using the "Add" button on the menu and selecting either "Button" or "Sprite".
Double click on the item on the tree view on the left to called "Game" to preview your game.
Add sprites to the screen(s) by clicking the "Sprites" tab and selecting the one you want. Then click where you want it on the screen(s)
Delete sprites on the screen(s) by clicking the "Sprites" tab and selecting "". Then click on the sprite you wish to remove.
Add backgrounds to the screen(s) by clicking the "Backgrounds" tab and selecting which background you want for each screen.
When done, it generates the PALib C code for this interface after you click "File" and select "Create Code" or press F5.
This software does not create the entire game. It only cuts out the work of creating the interface, the rest can be done in C.
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April 16th, 2007, 23:56 Posted By: wraggster
Kevin has updated WFC Status heres whats new:
WFCStatus 1.5.0.2
This update fixes a few small bugs and adds 3 new gamehubs. You can find the download and changelog at the usual places, it's an update only so install this in the same directory as your current WFCStatus installation.
New DAT: 0003
Four new games and some updates.
- Added AO3, Pogo Island
- Added AEE, Itadaki Street DS (J)
- Added AWY, Wi-Fi Taiou Gensen Tabe Game DS (J)
- Added AFH, Kazujin Taisen (J)
- Updated A8N alt name
- Updated AEH boxart
- Total games: 75 (71/1/3)
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April 17th, 2007, 00:23 Posted By: TeenDev
Globoeil has just released a VGMDS with DLDI support and some bug fixes and new features.
Here's his info:
"There is no more bug with explorer and you can put your project in any place (not only the root) on your card.
There is some bugs with advanced move while playing animations.
Don't forget to patch the file with the correct DLDI file (see on the Chishm's website)
The project "Demo3" is like an empty project; copy it, rename it, create a new map on it to make an "empty" project lol!
Happy testing! (This is NOT an official release, it's just here to test the compatibility)
Please let here your linker type and if VGXDS works or not and what is the problem."
This looks great!
I hade a litle trouble uploading the .zip though so...
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April 17th, 2007, 02:48 Posted By: wraggster
Omalone the excellent puzzler for the DS has been updated, heres whats new:
Name and icon in new slot-1 linkers fixed.
So NDS version 2.3 is out !
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April 17th, 2007, 02:52 Posted By: wraggster
Puzzle game for the DS updated, heres whats new:
What's new :
Reinforcements are displayed on the upper screen and updated in real time
Dices can be seen when distributed at the end of a round
The combat result is displayed on the bottom screen and is more precise
Dices which can't be distributed (because all territories of a player are full) are put appart for a next distribution, so they are cumulated whith initials reinforcements.
Modifications :
New way to count reinforcements : the game take the highest number of territories you own which are connected between themselves.
More dices are given when you start a new game
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April 17th, 2007, 03:30 Posted By: kcajblue
via DSLink
2007-4-15
DSLink software 2.00 ver.
English kernel update 2.00 ver.
1.Enhance superpower NDS Cheat's functions
This new developled Cheat function is released by cooperating with the Cheat software EmuCheat that prevails in the simulator. So far there are 282 CHT cheat files. This new realized cheat functions follow the former Cheat's excellent functions on GBA. We try our best to make it perfect on functions and operation interface. Each item of Cheat can be started and setted seperately on NDS, which really make it do as you like. Parts of Cheat functions of DSLink can be charactered like this:
(1).Support Cheat management functions on PC. User can browse, add, delete and modify Cheat data, correspond the new added Cheat with ROM, etc.
(2).Each item of Cheat can be started and setted seperately on NDS. It supports multichoice when select Cheat on NDS. It supports multivalue on each choice, such as tools, weapons in the RPG games. More powerful functions, make it really do as you like.
Operation functions key on NDS:
Direction key: move cursor
L/Y: move to top or bottom quickly
A/B: select Cheat item forward or backward
X/Y: start or quit all Cheat quickly
Start: run the game
(3).Correspond Cheat with ROM automatically. When adding ROM, only you select Cheat function, software will automatically check out the corresponding Cheat file, without finding it amony hundreds of files manually, which makes it really smart operation.
(4). Update Cheat files of new game conveniently.No need to wait for software update, for new game, user can copy Cheat file from internet to the corresponding folder anytime. After adding the new Cheat file, it will automatically rebuilt the index file of Cheat when open DSLink software.
(5).Support Chinese operation interface, which is more convenient and easier. The selection interface of Cheat on NDS can show English, Simplied Chinese,Traditional Chinese and Japanese, convenient for view.
(6). Support to set the original start state before enter the game, and also support to start to quit Cheat anytime while in the game. Default use L+R+START: Start Cheat, L+R+SELECT: Quit Cheat.
(7).Cheat start hotkey supports free defination. Select it in the setting of PC end software, but be attention to avoid the confict with soft-reset key and other hotkeys.
(8).Cheat data of DSLink adopt the prevail CHT format(EmuCheat), Cheat data sufficient, and conveniet to add the new game's Cheat. Number of Cheat data files of current version are updated to 282.
(9).Cheat data supports EmuCheat's random address format, compress format, more powerful function.
(10).NDS Cheat interface supports key-press sound effect, set to start or close in the system.ini of TF card, the default setting of it is close.
(11).NDS Cheat interface supports personal setting, such as changing the background picture.
Note:
(1). Although Cheat function can lock hundreds of address one time, the quantity of Cheat selected is limited. It will show the quantity of Cheat selected on the bottom screen title while select Cheat data on NDS. If the quantity surplus 0x800, it will be red color, means that limitation surplus. We will solve this limitation problem step by step for the later version.
(2).Some special game will occur the hanging problem while using Cheat function, when this happens, please quit the Cheat and rewrite the ROM into game.
(3).Thanks for the friends who develop the EmuCheat, WDPQU,YDMIS,VicenteFox...
2.Support to show wheather the game supports Cheat or soft-reset function on the file list. This function will also be selected to start or close, which can be setted in the system.ini of the TF card. Support to change this sign icon, which format is 24 bit may of 16x16. Support the icon background to be transparent, file names of which are icon_cheat.bmp and icon_reset.bmp in the Skin folder of TF card.
3. Solve the problem of 0876 that it can not run while in white screen.
4.Solve the saver problem of 0928.
5. Solve the black screen problem of 0856.
6.Solve the problem that error occurs sometimes when automatically add the number of ROM.
7. Solve the problem that sometimes interface is hanging when open the software.
8.Solve the error in ROM processing model2.
9.Game Chinese and English name library is updated to : NDS:1000. which is developed by Aiying.
Simplified English game name library:
DSLink software game name library kernel game names
Note: Please manually delete the romname.lst of the directory of system_ in the TF card, DSLink software will automatically install the new romname.lst while add ROM.
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April 17th, 2007, 03:31 Posted By: wraggster
New GBA Homebrew release from Anders Hansson
I would like to make our GBA game The Old Well available for your readers. It's fully playable but was intended as a demo to attract publishers It is a quite clever puzzle/platform game that was originally inspired by the obscure Vic 20 game Bricks. The finished game was meant to have enemies of different behaviour but it still works as a game without them. Kind of like a reverse Mr. Driller.
It can be downloaded from www.athleticdesign.se/theoldwell. Instructions are inside the game. Dan Johansson programmed the game. Anders Hansson designed the game and made the graphics.
The demo was finished in 2004. With no interests from publishers, we began working on a PC-version instead, which unfortunately also was abandoned later. However, it was partly included as a level of my recently released PC-game Lighthouse Lunacy (www.lighthouselunacy.com)
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April 17th, 2007, 03:37 Posted By: wraggster
News from gp2xstore
The M3 Simply and R4DS are now only $39.99 and the new Supercard DS One is now only $44.99! Order now and have your order shipped out next day!
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April 17th, 2007, 03:44 Posted By: wraggster
via ign
This summer, Eidos will unleash Escape from Bug Island, a US localized version of a little-played Japanese game by the name Necro-Nesia. In this quirky B-movie style action adventure, players wield the Wii remote and nunchuk to explore this creepy island and stomp and whack enormous bugs that get in the way.
Eidos knows that it's got a pretty campy story to work with in Escape from Bug Island, so it's cranking up the kitch level to over-the-top levels and letting the action speak more than the characters. The original game's introduction's been reworked with English voice over work, but once in the game the dialogue's toned down to simply text cutscenes. In all, Escape from Bug Island has about five minutes of spoken dialogue, and Eidos freely admits that the voice over work isn't going to win any dramatic awards. It's meant to be that way.
After the game introduces the three characters and gives the player a hand in a training mission where the Wii action controls are learned, the story begins: at its most basic, your weapon-happy buddy and your girlfriend go missing. Where'd they go? That's for you to find out. Escape from Bug Island has a bit of inspiration from Silent Hill and Resident Evil, but only in the sense that the game's creepy, moody, and hopes to squick you the heck out with horrifying images of bugs grown to abnormal proportions. There's an adventure focus where you'll have to explore the island and its specific locations, as well as find objects that will give clues to your next point on the map, but in all honesty this games all about squishing bugs. Tiny bugs that swarm all over you, huge bugs that tower more than twice your height...and everything in between.
Escape from Bug Island uses the Nunchuk/Wii Remote pairing, with players maneuvering their on-screen persona using the analog stick. To attack, players hold down the B trigger on the Remote and whip it. In our early playtest, we could create light and powerful combos by whipping the remote in a sort of rhythm, with the last hit either whipped normal or hard depending on if we wanted to add a little "oomph." Pushing back on the analog stick will attack low, forward on the stick will attack high. To roll out of the way waggle the Nunchuk for a left evade, waggle the Remote without the B button for a right evade. Players can hop into a through-the-eyes first-person view by holding the A button on the Wii Remote, and look around using the controller's pointing function. This ability comes in handy when you're trying to whack at bugs up close with your stick, or when you want to throw a rock at a specific target. Incidentally, if you "throw" the remote with a whipping motion while in this first-person mode, it'll toss a held item.
The original Necro-Nesia game has been altered to improve the gameplay experience. The Wii motion controls have been tightened up, and elements such as secondary objectives have been added to give players more reward in swatting bugs. Unless you've played the Japanese game you won't even know that these elements have been added, but their inclusion definitely beefs up the production with more stuff to do and a more intuitive way of doing them. If anything, our early playtest didn't turn us off -- the game does have its quirks but it's still pretty fun.
Escape from Bug Island supports the Wii system's widescreen mode and includes support for progressive scan through component cables. The game doesn't look all that bad for Wii standards, pulling off a smooth framerate even when the environments fill with dozens of bugs or gargantuan insects that loom overhead.
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April 17th, 2007, 03:46 Posted By: wraggster
via ign
Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.
Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.
The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.
Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.
Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.
Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for as many as more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.
We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat.
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April 17th, 2007, 17:34 Posted By: wraggster
press release:
Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.
Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.
'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.
Tickets and Venue:
Tickets: all tickets $5 (book via info@dissecta.com) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com.
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April 17th, 2007, 17:38 Posted By: wraggster
press release:
Today Ubisoft, one of the world’s largest video game publishers, announced that Jam Sessions™ – a groundbreaking music title exclusively for the Nintendo DS™ system in which players actually strum a guitar via the Touch Screen to make music – will launch in EMEA territories this summer.
“Jam Sessions is an amazing title with limitless potential to entertain and engage a wide audience of people who love music, guitar and singing,” said John Parks, EMEA Marketing Director. “Basically, it’s a guitar in your pocket but that’s just the beginning. It’s a chance for people who have never thought of themselves as ‘musically inclined’ to jump right in and play through entire songs, compose their own music and sing along with friends.”
Players will rock out, or smoothly strum, on the lower screen of the Nintendo DS system, producing an authentic sound digitally remastered from an actual acoustic guitar. The simple interface will guide players into the various easy-to-play modes which include: Performance Mode, allowing users to sing and play along both yesterday and today’s hottest artists; Free-Play Mode, where people can play anything they chose; and Tutorial Mode where novice musicians will learn to play guitar without paying for lessons.
One of the most compelling features is the ability to record what you play and play it back, therefore making Jam Sessions virtual notepad for players to write, play and save their original music anytime, anywhere. The portability of the DS system makes Jam Sessions a complete concert-on-the-go entertainment system, perfect for parties and other social gatherings – simply hook up some external speakers via the headphone jack and you’re a rock star!
For more information about Ubisoft, please visit www.ubi.com.
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April 17th, 2007, 17:43 Posted By: wraggster
press release:
Former Electronic Arts Canada, industry veterans announced today the formation of Jet Black Games, a video game development company that will focus on developing original and licensed intellectual properties for the Nintendo DS and Wii. With careers that have spanned two generations of consoles, the founders have been credited with numerous blockbusters and platinum selling titles.
ìWith the launch of our new studio we*ve brought together all the key elements to develop top games: proven experience and talent, the desire to push the creative envelope, commitment to making games we ourselves want to play, and all the resources and support systems needed to perform,î states Roger Freddi, Co-founder and CEO of Jet Black.
Jet Black has strategically aligned itself with Flashman Studios Inc., a business management firm specializing in interactive entertainment endeavours. This alliance presents immediate opportunities for Jet Black to leverage Flashman*s roster of well-known intellectual properties, and situates the studio at the forefront of Nintendo*s revolution in gaming.
"Both the Nintendo DS and Wii*s WiFi capabilities provide an advanced medium for Jet Black to bring already popular franchises to an even broader worldwide audience."
Freddi adds, "These recognised licensed properties serve to ensure that Jet Black is a name to affiliate with Nintendo games, and nicely complement the original IP on which we*re working."
"We are confident in the capabilities of Jet Black*s exceptional team, and know our strong global alliances and years of game experience will help grow their business", Brad Young, CEO of
Flashman said. "Our proven success in cultivating the right match of intellectual property, publisher, and developer will allow Jet Black to do what they do best - build great games, create inspirational ideas, and develop great technology."
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April 17th, 2007, 23:23 Posted By: wraggster
The Nintendo Wii and its motion-sensitive Wii Remote are ideal for party games, and titles such as WarioWare: Smooth Moves, Rayman Raving Rabbids, Super Monkey Ball: Banana Blitz, and Wii Play have already been the focus of many living room gatherings.
Total rager, bro!
The parties will rage on next month, as Namco Bandai today announced that Tamagotchi: Party On! has gone gold and confirmed its release on May 29. This is the first and only announced Wii title for the publisher, though rumors persist that a Katamari game is headed to the platform.
In Tamagotchi: Party On!, up to four players play through a series of minigames in an attempt to become the president of Tamagotchi Planet. Among the candiates' chores to handle will be picking up litter, shaking voters' hands, and finding lost children.
Though Namco Bandai is sending out invitations to every Wii owner, another party-planner may steal some of its thunder. Also being released on May 29 is Mario Party 8, the minigame collection from Nintendo.
Tamagotchi: Party On! is rated E for Everyone and will retail for $39.99.
via gamespot
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April 18th, 2007, 01:36 Posted By: wraggster
via kotaku
That's right, some of us are still playing Animal Crossing on the DS (Still?! Why?! Because my town is perfect and it's easier than re-arranging the imaginary furniture on that is making its slow-ass way to Amsterdam), so this hack is right for me and my fellow crossers alley. All you need it some tools left over from the last tenant of your apartment, and voila, it's cheating animals a-go-go. Breaking the thing just might be the result I get, but the instructions are pretty thorough and with pictures. That means it's pretty to look at.
More Details
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April 18th, 2007, 01:54 Posted By: wraggster
via timesonline
It is fair to say that the Nintendo Wii (pronounced wee) has become the virtual bane of many parents’ lives: it is the computer game that promises to get their children off the couch, or the PlayStation — if only it can be tracked down.
Launched before Christmas, it soon became the most soughtafter gadget in Britain. Yet stores that sold out in December — and there were many — are still out of stock, while the waiting list of impatient and disgruntled junior consumers grows ever longer.
Such is demand for the Wii, which retails at £179, that it is reportedly selling for bids of up to £600 on eBay (admittedly with lots of extra games).
What sets the Wii apart from rival computer games is the way it allows players to mimic the physical aspects of a game such as golf, tennis, boxing or baseball, via a hand-held remote control unit that communicates with a sensor sitting on the television.
With their purchase, gamers get Wii Sports, a package of five games including golf, bowling, tennis, boxing and baseball. A secondary device — which is attached via a cable and mimics a variety of objects from fishing rods to samurai swords — can be bought separately. In all, more than two dozen games are available including Rayman Raving Rabbids, in which players shake the remote control aggressively, and Red Steel, which involves wielding it like a handgun.
Unlike other games that require little more activity than the pressing of thumbs and fingers on a console, Wii players must move, even jump — backwards, forwards, side-wards and up — to get the highest scores.
In many ways it seems a perfect compromise — yes, it’s a computer game but it is also, perhaps, a solution in part to the obesity epidemic. At least, that is what the manufacturers would have a generation of parents anxious about the inactive lifestyles of their children believe.
But many experts are concerned about the marketing of the product. Critics argue that this is calculated to ease the conscience of parents who have neither the time nor the inclination for active play with their children.
And if Nintendo is so concerned about the expansion of waistlines, then perhaps it should plough some of its profits into funding children’s activity schemes or grassroots sport, they suggest.
“They claim that the Wii closely simulates a game such as tennis, so why not give kids a real racket and get them to go outside and play?” says Jo Tuffrey, a personal trainer and former PE teacher based in Berkshire. “The bottom line is that this is still a computer game. It still has a television set as a focus and, in that respect it still promotes a slothful, inactive lifestyle.”
However, the results of a study at Liverpool John Moores University, released in February, provided promising statistics on the Wii’s ability to burn calories. Professor Tim Cable, director of the school of sport and exercise sciences, and his colleagues found that, in theory, regular Wii use could shift 27lb (12.25kg) a year.
It sounds impressive — but closer inspection of the research, which was part-funded by Nintendo’s marketing company, reveals that the figures are based on an average 12.2 hours of “gaming” a week by 13 to 15-year-olds.
The scientists conceded that while the Wii burnt 40 per cent more calories than using a traditional console (ie, while sitting on the sofa), it was “never going to be as effective as getting out and playing sport”.
Using the game can also, it appears, have some unhealthy side-effects. As those players who have managed to get hold of it spend more time using the Wii, some are noticing that hours waving the game’s controller around can add up to fairly intense exertion — which results in aches, pains and overuse injuries. They are reporting a host of musculo-skeletal complaints including aching backs, sore shoulders and a condition dubbed “Wii elbow” by The Wall Street Journal.
The British Chiropractic Association (BCA) has recently cautioned that Wii injuries are plentiful and says that precautions against them should be taken. “Any unaccustomed exercise or activity lays you bare to problems that could occur from prolonged periods of active movement.
So treat the Wii like a gym workout — warming up and cooling down thoroughly,” says Tim Hutchful, a BCA spokesman. “It is also important to take frequent breaks, which should be every 15 to 30 minutes for those who don’t exercise regularly.”
Some Wii games have pop-up reminders every 15 minutes advising gamers to take a break. Yet research has shown that children play on their Wiis for up to six hours at a time.
Sammy Margo, a spokeswoman for the Chartered Society of Physiotherapists, is not surprised at the injury rates linked to the game. “Children think of them as ordinary computer games but they are not,” she says.
“To play a Wii tennis game, for instance, they need to build up a fair amount of speed to hit the virtual ball. They wouldn’t play two hours of conventional tennis, yet they are doing that with this game — and that is bound to result in some injuries.”
Since the Wii’s popularity has risen, so too has the number of websites cataloguing the injuries linked to it. Sites such as wiihaveaprob-lem.com list dozens of difficulties incurred by users, many with accompanying photographs of the damaged body parts. One girl, for instance, suffered a dislocated knee after playing on the Wii in inappropriate footwear.
Collisions are another common hazard. Flailing arms can sometimes inadvertently smack into lamps, furniture and competing players.
On ign.com , a site that reviews video games, one player reports losing her grip and sending the controller flying into a glass lampshade that smashed and cut her hand. Another mistakenly whacked his girlfriend as he played Wii tennis, and also accidentally hit his dog while Wii bowling.
A spokeswoman for Nintendo says that it has received no complaints from gamers about muscle soreness. Indeed, the game was not meant to be an alternative to the gym, she says, and “if people are finding themselves sore, they may need to exercise more”.
Remarkably, Nintendo suggests that while it might be more fun to play the games aerobically by leaping around, it is possible to play without leaving the couch Dr Ian Campbell, medical director of the charity Weight Concern, says that parents should limit the time that children play on the Wii and encourage them to play outside. So save £179 and buy a pair of tennis rackets instead.
A Wii warm-up
Tim Hutchful, of the British Chiropractic Association, gives a guide to a preWii warm-up:
1 Shoulder shrug — slowly shrug your shoulders towards your ears. Hold for two to three seconds, then relax. Repeat three times. Because it is easier to relax a muscle after you have tightened it, you will relax the muscles in the shoulder and allow the blood to flow into the arms.
2 Wrist stretch — slowly stretch the wrist backwards, hold for two to three seconds, then slowly stretch it forwards and hold for two to three seconds. Repeat three times. This exercise prevents tightening of the wrists.
3 Make a fist — hold the arm at right angles from the elbow. Make a fist and tense it, and the whole of your arm. Hold for two to three seconds, then relax and let the arm flop to your side. Repeat three times. This will help the blood flow and tone the muscles.
4 Neck muscle stretch — try to make a double chin, to stretch the muscles at the base of the neck. Hold this position for two to three seconds and repeat three times. Always stretch very slowly.
5 Lower back loosen — standing with your feet a shoulder-width apart, slowly circle your hips five revolutions to the right and then five revolutions to your left.
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April 18th, 2007, 02:13 Posted By: wraggster
News from Play Asia
Seiken Densetsu: Heroes of Mana is a real-time strategy role-playing game for the Nintendo DS. The game takes place 19 years before Seiken Densetsu 3, and features an all new cast of characters, as well as a few returning heroes from Seiken Densetsu 3. Take control of Roger, a skilled sword combatant in the Pendan Kingdom army. Using an air ship as your base, summon monsters to defeat oncoming enemy attackers.
Square-Enix's Seiken Densetsu: Heroes of Mana for Nintendo DS™ is now available at discounted US$ 19.90 only.
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April 18th, 2007, 02:18 Posted By: wraggster
New from Play Asia
features
Sudoku Gameplay - Zendoku incorporates martial arts themes and colorful symbols in an innovative twist to the massive puzzle craze sweeping the globe.
Fun Battle Action - Utilizing the Nintendo DS stylus and microphone, defend yourself from and reflect enemy attacks. Blow away obstacles, spin vault handles, block punches and much more!
Engaging Characters - Challenge diverse and colorful characters from Ninjas, Karate Masters, Samurais and more, each with unique storylines and special abilities.
Game-Sharing Function – Multiple players can compete in wireless mode, even if only one player has a game cartridge inserted!
Unlockable Content – Unlock new characters and attacks in Quest mode.
Infinite Puzzles – You'll never run out of puzzles with Zendoku’s infinite puzzle generator!
description
Zendoku is a martial arts-themed, puzzle battling game based on the enormously popular logic game, Sudoku. Experience fun and intuitive puzzle-battle gameplay in numerous single and multiplayer game modes. Challenge and defend yourself against a range of engaging martial arts-themed characters to win battles and advance. With a carefully considered learning curve, entertaining storylines and addictive gameplay, players everywhere will soon master the art of Zendoku.
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April 18th, 2007, 02:34 Posted By: wraggster
via games digest
Both Wii and PS3 have web browsers, but it's fair to say that internetweb surfing is very much a secondary feature for both. It's all about the games really, with a side-order of Blu-ray goodness in PS3's case. However, Web 2.0 will be a factor in both, for example Sony's upcoming Home virtual world, and Nintendo's connected News Channel and Forecast Channel.
Nevertheless, it's fair to assume that a decent chunk of Wii and PS3 owners will use the consoles for at least some regular web surfing too. So how do the respective browsers compare when faced with 15 of the most popular Web 2.0 sites? I tested them out on the likes of MySpace, YouTube, Flickr, Facebook and Last.fm to see how they performed.
Each site gets a mark out of 2. 0 points means it didn't work properly. 1 point means it worked partially, and 2 points means it worked well. Note, this is as much a test of how well the websites are designed as of the console browsers. Read on to find out which console scored higher.
1. eBay (www.ebay.com)
The world's top auctions website works like a dream on both Wii and PS3, allowing you to sign in, browse for items, and splash your life savings on as many crap porcelain guinea pig ornaments as you like. Neither console has any problems. Wii: 2 points. PS3: 2 points.
2. Amazon (www.amazon.co.uk)
I'm starting with easy ones here: Amazon is mainly text with a few pics, just like eBay. Neither Wii nor PS3 has any problems coping with the site. And before you scoff that console gamers don't read books, there's a huge selection of games and hardware available too. Wii: 2 points. PS3: 2 points.
3. MySpace (www.myspace.com)
How will the world's largest social networking site fare on the next-gen consoles? On the profile-editing and messaging side, it's absolutely fine. But a big part of MySpace is its band profiles, where you can listen to tunes. Wii can handle the embedded players, but PS3 can't. On both consoles, video is no-go. Wii: 2 points. PS3: 1 point.
4. Bebo (www.bebo.com)
Another social networking site with music and video content, and arguably one that The Cool Kids rate more than MySpace these days. Once again, you can do all the profile-editing and friend-adding you want on both consoles, but this time the embedded tunes work on both too. However, videos won't play on either. Wii: 2 points. PS3: 2 points.
5. Facebook (www.facebook.com)
This is purely about social networking, and the site is picking up a head of steam now non-students can sign up. With less of a focus on music and video, it's handled with ease on both consoles, with all the features surviving intact. Wii: 2 points. PS3: 2 points.
6. YouTube (www.youtube.com)
How will Google's super-popular video-sharing site fare on games consoles? Not half bad, actually. Both Wii and PS3 can search, browse and most importantly play the site's videos. Wii point blank refuses to let you upload your own videos though, while PS3 does, but only if they're in a format that it recognises. Wii: 2 points. PS3: 2 points.
7. Flickr (www.flickr.com)
What about photo-sharing? Wii is fine for browsing other people's photos, as well as your own photo stream. You can't upload new pics though, which is a pain. PS3 can also handle the browsing, but more importantly, it can upload photos too. The scoring is slightly different here, as I'd argue uploading is more important for using Flickr than it is for YouTube. Wii: 1 point. PS3: 2 points.
8. Vox (www.vox.com)
Six Apart's blogging cum social-networking service is slick and easy to use on PC, but what about on consoles? It works on Wii, but isn't totally comfortable to use, due to some weird on-screen formatting. It's not fun on PS3 either, being sluggish and not letting you upload photos with your posts. Wii: 1 points. PS3: 1 point.
9. Gmail (www.gmail.com)
On both consoles, Gmail has an irritating habit of filling the text-entry box with the entire email you're replying to, and making you scroll back through it to reply. Apparently you can turn this off within Gmail, but that's not ideal if you're also using it on a PC or Mac. Otherwise, though, it works well – and is fine if you're just checking emails. Wii: 1 point. PS3: 1 point.
10. Twitter (www.twitter.com)
The Hot New Thing in Web 2.0 circles, Twitter is about 'micro-blogging' – short 140-character summaries of what you're up to. The site itself is stripped-down and simple, so it works marvellously on both consoles. Plus, if you don't have a wireless keyboard hooked up, the shorter messages are less painful to tap in on the on-screen keyboards than full blog posts. Wii: 2 points. PS3: 2 points.
11. Bloglines (www.bloglines.com)
Web-based RSS aggregator, which is one of the best ways to monitor news feeds on a computer. On Wii, it works perfectly. On PS3, it doesn't work at all, not allowing you to open your feeds. Wii: 2 points. PS3: 0 points.
12. Digg (www.digg.com)
Excellent tech news community, although it's expanded to other subjects too. It works very well on the Wii, although for understandable reasons (no copy'n'paste) it's tricksy to submit your own stories for others to Digg. On PS3, it works, but the formatting is well and truly screwed up on-screen, making it a bit of a headache to view. Wii: 2 points. PS3: 1 point.
13. del.icio.us (www.del.icio.us)
Social bookmarking site, where you can save your favourite links, tag them, and view other people's. However, on both Wii and PS3, you're restricted to just the latter, although you can save other people's links as your own. Wii: 1 point. PS3: 1 point.
14. Google Maps (maps.google.co.uk)
Google's very own mapping service works like a dream on the Wii, letting you search for locations, then view maps or satellite overhead photos. However, it inexplicably doesn't work at all on PS3, with dodgy formatting and broken search facilities – which after all, is how you actually find places. Wii: 2 points. PS3: 0 points.
15. Last.fm (www.last.fm)
Finally, how does this innovative personalised streaming music service shape up on Nintendo and Sony's consoles? I didn't expect it to work, yet on Wii it works smoothly, pumping your personal radio streams out of your telly or attached speakers. On PS3, it does work, but the experience of using the site is less smooth, including some snags signing in. Wii: 2 points. PS3: 1 point.
CONCLUSION: Wii 26 - 20 PS3
Victory goes to Opera's Wii browser, hurt by the fact that two sites (Bloglines and Google Maps) didn't work at all on the PS3 browser. However, it's worth stressing that PS3's ability to upload photos and (possibly) video gives it an advantage if you're big on this user-generated content lark. Also, these findings could easily change as various sites get a redesign, either for the better (they're configured to autodetect a console and adapt accordingly) or for the worse (they use new plug-ins that aren't supported by the consoles).
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April 18th, 2007, 02:46 Posted By: wraggster
Krullo has released a new version of the Nes Emulator for the Gamecube/Wii
Heres whats new
April 15th 2007
* Directory support when loading from SD card. Thanks JLF65!
* Uses the februari release of libOGC.
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April 18th, 2007, 02:55 Posted By: wraggster
DWedit has posted a new version of the GBC emulator for the GBA/DS:
New build...
Major changes since the last build is that plenty of code got rewritten. Many off-by-one-scanline graphical errors were corrected. Since so much code was rewritten, may possibly be buggy.
* Adjusted timing code, Many off-by-one scanline errors were fixed. Notably in Zelda oracles, Super Mario Land, Dragon Warrior 3, etc.
* Rewrote scanline-buffer code. Properly supports split windows, fixes Oracle of Ages intro, Donkey Kong, etc. Faster too. Also fixed bugs where window was displayed one scanline too far down.
* Double Speed = Timers now doubles length of vblank period when the GBC uses double speed. Fixes glitches in Balloon Fight GB.
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April 18th, 2007, 03:00 Posted By: wraggster
via dsfanboy
Final Fantasy XIII will be an odd beast, containing a primary entry (currently an exclusive for the PS3) and several spin-off titles, a la Final Fantasy VII; the collection as a whole will be entitled Fabula Nova Crystallis. However, only two spin-offs had been announced: Final Fantasy XIII Versus, also for the PS3, and Final Fantasy XIII Agito, available for mobile phones. These were apparently the only planned titles until the above (beside?) picture surfaced, clearly showing at least three more unknown entries in the series.
Square-Enix knows how unbelievably profitable the DS is, and recently released review scores of FFXII: Revenant Wings will ensure solid sales in Japan. Personally, we find it hard to believe that one of these titles won't be coming to the DS, and heck, who knows ... there might even be a Wii title in there too.
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April 18th, 2007, 03:05 Posted By: wraggster
Constellations DS is a program making it possible to visualize the constellations and stars of the night sky. The goal is double:
- To help to locate the constellations present, outside by a beautiful night.
- To give a reference of simple, practical and portable pointing with the astronomers amateurs (who use a portable computer most of the time, not very practical and rather fragile).
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April 18th, 2007, 03:09 Posted By: wraggster
Chishm has made an update to Nitro Hax the action replay clone for the DS:
Version 0.82 is now available from the usual place (see first post in topic). Hopefully supports Animal Crossing now. If you are using an XML file from Datel, it should interpret the master code correctly (thanks to kenobi for help decoding it).
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April 18th, 2007, 03:13 Posted By: wraggster
Aurelio has updated the Operating system for the DS:
Finally I have released the version 0,2 of my DsOS.
innovationes are not many but in these last times they have been engaged with the school therefore have not gone a lot ahead with the progetto.Però in order to make to see that I was still alive and that I was continuing the plan.
Here the innovationes:
Added the possibility to use an own song like sveglia.Per making it you enough to put rows called sveglia.raw in a called folder dsos that it must be found in the root.Per to convert the rows in raw used Switch that you can unload free of charge from here
Reduced the space occupied from the dsos from the program in fact I have reduced give approximately 1MB only 194KB.
PS:nella converisone of the song set up mono to 8bit and 11025Khz.
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April 18th, 2007, 03:17 Posted By: wraggster
schlegel11 has updated his fart simulator for the DS using a much newer version of paslib which fixes multiple problems.
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April 18th, 2007, 03:20 Posted By: wraggster
New version of DS Game Maker released:
Okay the BETA has been and gone, now it is version 1.0.
Changes:
* Image transparency (Magenta is replaced with transparent).
* Makes sure you don't use image sizes that don't compile in properly.
* Sprites can snap to grid.
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April 18th, 2007, 03:29 Posted By: wraggster
via ign
Arthur Suydam isn't a name familiar to most gamers. But comic-book fans know Suydam for his recent work on Marvel Zombies. Suydam's twisted undead versions of classic Marvel covers became a huge hit over the past year. Now the talented painter is taking aim at the world of videogames. Suydam has created the cover to Secret Stash Games' newest DS title, Touch of the Dead.
"Arthur has inspired zombie lovers around the world -- his stylized work captures the true essence of the zombie and who they were before they became the undead," said Kevin Gill, Senior Marketing Manager for Eidos North America. "We couldn't be more excited to have such a renowned artist contributing to Touch the Dead. For the first time, a game's box art will be as collectable and exciting as the game itself."
"Art that truly captures the spirit of its subject is my passion and Eidos presented me with a great opportunity to create art for a whole new audience," said Suydam. "It is immensely exciting to find a way to bring art and technology together and to be a part of that. Touch the Dead is the perfect game for me -- zombies are what I do best!"
Touch the Dead arrives in stores later this spring.
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April 18th, 2007, 03:31 Posted By: wraggster
via ign
Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.
Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.
The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.
Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.
Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.
Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.
We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat.
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April 18th, 2007, 03:34 Posted By: wraggster
You've read about the first ten minutes of the game, have undoubtedly seen countless videos, and now it's time to get into the real meat of Pokemon Diamond and Pearl. Our weekend was filled with battles and adventure (after all, we want to be the very best, like no one ever was) and as we're now more than 15 hours into the DS sequel we've got plenty to share.
Pokemon Diamond and Pearl follow the adventures of an unnamed soon-to-be champion (that's you) as he/she trek through the land of Sinnoh. It's a new world with new species, but for Pokemon veterans it's going to look very similar to any of the other locals from previous games. The goal is to capture as many pocket monsters as you can, raising them to do friendly-but-deadly battle with other Pokemon, and collect badges from Pokemon Gyms across the lands. Along the way you'll battle rivals, thwart the plans of the new "Team Galactic", and capture and raise your army of critters in hopes of becoming the greatest Pokemon master the world has ever seen. Epic, huh?
From the get-go, Diamond and Pearl play out very similar to their predecessors. You'll select a name for yourself and your rival, eventually select a starter Pokemon (through a crazy series of events this time), and be on your way through the world of Sinnoh. Per usual a player can carry up to six Pokemon with them as a team, and all other Pokemon captured will be blasted to a storage computer for later use. Any monster that battles gains experience, and can eventually learn new techniques and evolve into stronger Pokemon.
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April 18th, 2007, 18:28 Posted By: wraggster
press release:
Enabling race drivers to create their own championship circuits, Codemasters today announces Race Driver: Create & Race, an original title in the exhilarating motorsport series, coming exclusively to Nintendo DS this summer.
Race Driver: Create & Race has been designed from the ground up for Nintendo DS and lets players thrash the most formidable sports cars through closely-fought races on the world’s most prestigious circuits… and then lets players create their very own circuits with a full track construction kit.
Using the Nintendo DS stylus, the game’s track editor lets players select and place race track elements, such as hairpin corners, long straights and chicanes, to design unique circuits. Once all the pieces are placed to perfection, players can take to their track and experience exactly what it’s like in aggressive multiple car races.
In addition to the track editor, the game features 32 real-world circuits – from Silverstone and the Nurburgring to Bathurst – and 25 officially licensed race cars, including the Koenig GT, the AMG Mercedes C Klasse DTM, and the Chevrolet Silverado Truck.
Making use of the Nintendo DS Wi-Fi connection capabilities, players can challenge others to races on the game’s official tracks as well as the circuits of their creation. Race Driver: Create & Race also enables up to four players to go head-to-head in races gamesharing from only one cartridge. Further championships and cars can be unlocked from the World Tour Mode and then raced in realtime online and ad hoc multiplayer modes.
Prepare to get creative with chicanes and more as Race Driver: Create & Race charges out of the pits exclusively for the Nintendo DS this summer. Check out what’s under the hood at www.codemasters.com/createandrace.
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April 18th, 2007, 18:29 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, has teamed up with leading digital content provider, Majesco Entertainment to distribute a number of new Majesco titles to European and Australia territories.
The partnership will predominantly focus on Nintendo DSTM and Wii console titles including; Cake ManiaTM, The New York Times Crosswords, MechAssaultTM: Phantom War and Nancy DrewTM: The Deadly Secret of Old World Park for DS and several as yet unannounced Wii console titles.
“There is an obvious synergy between Eidos’ focus on the casual games market and Majesco’s expertise in this field,” said Ian Livingstone, Product Acquisition Director, Eidos. “This is just the start of an exciting relationship with Majesco and furthers our commitment to casual games.”
"This partnership with Eidos provides us with a focus that our mass market games will really benefit from, and is a natural progression in our company’s evolution. It’s also a fantastic opportunity to work with some of the best professionals in the industry while benefiting from a proven international distribution network,” said Jason Dutton, Managing Director, Majesco Entertainment International.
Eidos will distribute eight of Majesco’s titles by this summer, with more than 15 other titles to follow.
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April 18th, 2007, 18:29 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, has teamed up with leading digital content provider, Majesco Entertainment to distribute a number of new Majesco titles to European and Australia territories.
The partnership will predominantly focus on Nintendo DSTM and Wii console titles including; Cake ManiaTM, The New York Times Crosswords, MechAssaultTM: Phantom War and Nancy DrewTM: The Deadly Secret of Old World Park for DS and several as yet unannounced Wii console titles.
“There is an obvious synergy between Eidos’ focus on the casual games market and Majesco’s expertise in this field,” said Ian Livingstone, Product Acquisition Director, Eidos. “This is just the start of an exciting relationship with Majesco and furthers our commitment to casual games.”
"This partnership with Eidos provides us with a focus that our mass market games will really benefit from, and is a natural progression in our company’s evolution. It’s also a fantastic opportunity to work with some of the best professionals in the industry while benefiting from a proven international distribution network,” said Jason Dutton, Managing Director, Majesco Entertainment International.
Eidos will distribute eight of Majesco’s titles by this summer, with more than 15 other titles to follow.
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April 18th, 2007, 18:34 Posted By: wraggster
Pre-orders for the upcoming Pokémon® Diamond and Pokémon® Pearl video games for the portable Nintendo DS™ have topped one half million in the United States, and Nintendo is advising fans to brace themselves for the next wave of Poké-mania. Based on the huge pre-sales for Pokémon Diamond and Pokémon Pearl, Nintendo expects them to be among the top-selling games for all of 2007.
With four days to go until they arrive, more than 533,000 pre-orders have been taken for Pokémon Diamond and Pokémon Pearl. Already these games have more than doubled the pre-sale numbers of Pokémon FireRed and Pokémon LeafGreen, which launched in 2004. Pokémon FireRed and Pokémon LeafGreen went on to sell more than 3.4 million combined in North America.
Pokémon Diamond and Pokémon Pearl have consistently ranked among the top-selling video game products on Amazon.com, and there are still four days until launch.
Pokémon became a nationwide hit the instant it arrived in the United States in 1998. Now a new wave of Pokémon excitement is on its way, complete with more than 100 new Pokémon characters, the ability for players to battle wirelessly on Nintendo® Wi-Fi Connection and voice-chat abilities, which act like a cell phone but with connection among friends only.
The Official Nintendo Pokémon Diamond and Pearl Player's Guide also will be available at retail on April 22. For more information about the games, visit www.Pokemon-Games.com
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April 18th, 2007, 21:37 Posted By: wraggster
Nintendo has swooped in to publish the Resident Evil: Umbrella Chronicles and the Wii version of Resident Evil 4, which it has dated for Europe on June 29th.
Umbrella Chronicles meanwhile is still pencilled in for a vague "2007" release, and features lots of previous game chopping and lightgun-style play we're not completely convinced about.
Resident Evil 4 Wii Edition builds on the brilliant GameCube and PS2 versions by letting you wave the Wii Remote around like a nutter, slashing baddies with your knife and going mental in new Wii-enabled QTE sequences.
The exclusive Ada Wong missions in the PlayStation 2 version will also be included, along with true 16:9 support which didn't feature in either of the other two editions.
Is this finally the ultimate version of Resi 4? We've got a sneaking suspicion we'll be re-purchasing Leon's village adventure come June.
via cvg
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April 18th, 2007, 21:39 Posted By: wraggster
SNK will begin its Wii Virtual Console onslaught this summer with Neo Geo classics set to make their way onto the download service.
SNK president, Ben Herman, told IGN: "We're aiming for a worldwide release, so that it's available for all regions at once. As far as the date, we're looking to start releasing games around mid-summer of this year."
Herman detailed plans to bring a consistent flow of Neo Geo games to the VC on a monthly basis. "We don't want it to be sporadic with one game here, and two or three over the next few months. We really want to have a flow where there are a couple of games available each month, and we'll keep adding to the library that way," he explained.
Which games will SNK bring to the Wii first? Herman wasn't specific, but did say the company would "go through the entire library finding games that consumers want and that we feel have enough support", with prices planned to sit just above Super NES games, which cost 800 Wii Points (roughly £6).
via cvg
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April 18th, 2007, 23:11 Posted By: wraggster
via kotaku
Go Nintendo got their hands on this scan from an unnamed gaming magazine written in Spanish. It shows what appears to be a new Crash Bandicoot, perhaps Crash of the Titans, which will be heading to the Wii, DS and GBA this October. GBA? I thought that was dead.
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April 18th, 2007, 23:11 Posted By: wraggster
via kotaku
Go Nintendo got their hands on this scan from an unnamed gaming magazine written in Spanish. It shows what appears to be a new Crash Bandicoot, perhaps Crash of the Titans, which will be heading to the Wii, DS and GBA this October. GBA? I thought that was dead.
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April 18th, 2007, 23:14 Posted By: wraggster
via joystiq
Update: As expected, the Wikipedia entry has been removed. The short life of the exceedingly dubious DJ Max Portable DS is over, suffering from a fatal "speedy deletion," and with it, our hopes of getting a North American DJ Max release, regardless of console!
A new Wikipedia entry (marked for "speedy deletion") appears to contain details about a DS version of DJ Max Portable, South Korean developer Pentavision's Beatmania-like rhythm action game. While the entry claims to have culled its info from an announcement posted on the Pentavision website (reproduced on Wikipedia), a quick trip to the company page led to a dead end, as did an email to the address listed there.
According to Wikipedia, DS's DJ Max will be nearly identical to the pair of existing PSP titles, which have enjoyed a cult following among importers with dainty fingers. The entirely suspect image accompanying the entry suggests that the DS version will contain an "Online Battle" mode, which is a key component of Pentavision's PC MMO DJMAX, from which the handheld series is descended. Neither the PSP original nor its sequel includes such a mode.
DJ Max Portable DS is purportedly scheduled for release (in Korea) this September and would include an English-language option. "We think that the Nintendo console will bring the game to more players, because the Nintendo handheld has more sales than the PSP," declares a reported translation of the announcement. Sounds like flamebait, not a press release.
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April 19th, 2007, 03:07 Posted By: wraggster
Eke-eke has updated his Gameboy emulator for the Nintendo Gamecube & Nintendo Wii.
Heres the release info:
17/04/2007:
. added SRAM, RTC & STATE load/save support
. added GUI and configurable options menu
. corrected Sound Samples conversion (thanks to Softdev)
. changed Sound Buffering Technic(changed to "head/tail" technic used by Softdev in NeoCDredux)
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port as it doesn't need GCLinux to run, only load the DOL into your console using various methods and have fun !
Features:
- Gameboy and Gameboy Color emulation with sound
- DVD & SDCARD support for rom loading
- support for 8MB roms
What's missing (work in progress):
- a nice GUI (for this wip, I quickly copypasted SMSPlus Gui sources)
- SRAM, Savestate and RTC loading/saving support
- User Configurable emulator options (to replace original .rc files support)
Menu:
Play Game : Run the game you just loaded or return to game
Reset Game: Reset emulator
Load from DVD: DVD must be ISO9660
Load from SDCARD: Roms must be placed in a directory named GBROMS
On DVD or SDCARD, the maximum number of files per directory is 1000. You CAN use subdirectories.
Stop DVD Motor: save the DVD Lens life
SD/PSO reload: if you used SDLOAD to load the DOL, come back to SDLOAD menu
Options & STATE Managment are not yet functionnal.
In-Game:
- Z Button let you come back to the menu when playing a game
- A is Button A
- B is Button B
- START is START Button
- X is SELECT Button
Thanks to Sofdtev for the generic libogc porting & GUI display sourcecode !
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April 19th, 2007, 03:15 Posted By: wraggster
Crunchy2 has released a new version of the Snes emulator forthe Wii/Gamecube. Heres the release details:
Here for all to try is version 2.0.1b1 of Snes9xGx. Note that I've, at the moment at least, only unofficially taken over this project, though I wouldn't mind being the lead. Alas, this current release does not incorporate any of the changes (other than eke-eke's) that have appeared in other peoples versions since softdev stopped developing it. I intend to take a look at that stuff and incorporate what seems good, but have not done so yet. Obviously I want to hear from everyone with regard to what you do and don't like about this version, what's missing, bugs, etc. Please note that there are no performance improvements in this version over the most recent release by eke-eke, but feel free to complain anyway. I don't mind.
Here is what is included in this new release. Note also that I've dropped the WIP naming scheme and am instead going with a 2.0.1b1 type naming scheme. This is a beta, so use at your own risk! Also note that the name may change at some point, but for now the old name is being used.
Having said all that, here is what I've added:
1. Automatically loads SRAM from the memory card in SLOT B when you load a game and then immediately starts running the game. Note that if there isn't a card in SLOT B it will report that it couldn't load a card in SLOT B, but will work OK, just without autoloading the SRAM. Note also that an actual SRAM save for games isn't required, just a memory card in slot B. If there is no SRAM save for the game on the card it won't load an SRAM and won't bother you with that fact, the game will just start running. If there is an SRAM save, it will load it and then start the game.
For best results, keep a memory card in Slot B! It's a simple as that! This can be an Action Replay memory card, incidentally, so no need to swap that card out if you have and use one!
2. If you manually load SRAM after having already loaded the game it now automatically does a soft reset of the game for you - you don't need to do this manually any more.
3. Option (on a per-game basis, and defaulting to OFF) to automatically save SRAM every time you return to the menu. Enable this feature in the Emulator Options submenu for each game you want it enabled in, and be sure to save SRAM after doing so to make it "stick" (see #3)
4. Option to "Save SRAM Now" right in the main menu, which will save the SRAM (and game settings) to the memory card in SLOT B immediately (see #2)
5. Can now read version 1.43 SRAM saves and convert them - please note that loading a game with version 2.0.1b1 will result in the SRAM save no longer being compatible with version 1.43! So you might want to backup your current SRAM saves.
6. Can now read SRAM saves coming from other platforms (Mac, PC, Linux) and can also save SRAM in a format readible by those other platforms (but see important known bug noted below with regard to saving an SRAM to SD card). To use this feature just load or save from SMB or SD card. It automatically figures out what kind of save you are trying to load, and automatically saves in a format readible by other platforms when saving to SD or SMB (yet still contains all the settings info.)
7. Smart memory card mounting tells you what to do if it can't mount the memory card and allows you do it right then and there (in short, if it can't mount the card you need to remove and re-insert the card, then press A - it tells you do this if it is needed.
8. Reworded and rearranged the menus a bit.
9. Miscellaneous other under-the-skin improvements.
10. If you make a bootable DVD of this, you can optionally put your ROMs on the DVD within an "SNESROMS" folder at the top level of the DVD. If you do this then when you choose to load a game from DVD it will default to showing you the SNESROMS directory. If you don't have an SNESROMS directory on the DVD it will do as before and show you the top level of the DVD, warts and all.
11. Healthy dose of FUN added for free!
Known bugs:
- Saving an SRAM to SD card does not work! Loading and Saving an SRAM from/to SMB works fine, and loading an SRAM from SD works, but if you save an SRAM to SD the file gets corrupted. I don't yet know why and could use help with this.
- Probably other problems I haven't run into yet
About the use of a memory card in Slot B: See post #15 in this thread below for a detailed explanation of why I do this. In short, it is so we have a known place for preferences and data to be saved to and loaded from. I use Slot B like a disk drive. It will allow us to make the program a lot more like an emulator on a computer, and easier to use - it's perhaps worth noting that I started my modifications to Snes9xGx in an effort to make it easy for my 4 and 6 year old boys to use. So, if you don't have an extra memory card, buy a cheap used one on ebay or elsewhere and just keep it in slot B, or buy an Action Replay and use it's memory card which has to be in slot B anyway.
The binary download comes in compressed .7z form and when uncompressed it, confusingly I must admit, ends up as the file "snes9x150.dol", in spite of this being Snes9xGx 2.0.1b1. I'll change the file naming scheme with the next release.
HOW TO USE THE DOL FILE
---------------------------------
If you are using an SD Card adaptor (SD Gecko or equivalent), set up your SD card (and Action Replay if you are using that to load SDLOAD) as instructed, then copy the "snes9x150.dol" file to your SD card. Also create an "SNESROMS" folder at the top level of the SD card and put all of your SNES roms in there. Insert the SD card into your SD card adapter, plug that into slot A. For best results, insert a memory card into slot B (or just keep the action replay memory card in slot B). Boot SDLOAD via Action Replay or however you do that, and run "snes9x150.dol" via SDLOAD.
If you are making a bootable DVD, I recommend, though it isn't required, creating an SNESROMS directory at the top level of the DVD and put your SNES roms in there - see note number 10 above. For example, if you are using "BootableDisc3" to create your bootable DVD, then, in addition to renaming "snes9x150.dol" to "bootldr.dol" and putting that into "my_bootable_disc", also create a folder called "SNESROMS" within "my_bootable_disc" and copy all of your SNES roms into there. Then run BootableDisc.bat and burn the resulting iso file to DVD. See the documentation that came with "BootableDisc3" for details on using that tool - there's more to it than this!
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April 19th, 2007, 03:25 Posted By: wraggster
Alekmaul has released a new version of his Colecovision emulator for the Nintendo DS:
New design (thank you in Lobo )
New interface
Addition of DrZ80 like CPU (thus a little faster )
Modification of the savestates, the old ones do not function any more
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April 19th, 2007, 03:48 Posted By: wraggster
3D_geek posted this news/release:
I'd appreciate any constructive comments you guys might have.
I'm starting a new job as a professional games programmer with Midway at the end of the month - and beyond that point, I don't think it would be appropriate for me to be doing much OpenSource games work - so I hope to get Hardball finished and OpenSource it sometime in the next 10 days. It's all a bit of a rush - but it's getting there!
Anyway - all that's left is sound effects/music - plus some special case collision detection (so you can actually score goals by shooting the ball into the 'crane buckets' and so the AI code knows where to aim for when it scores goals). There are also some final bits like scoring and some icons on the bottom screen to show who has the ball at the moment - plus 'game over' and restart code. (I've temporarily rigged the 'X' button to score a goal whenever you push it so I can test my 2D stuff - that'll get fixed in the next version). Right now you can play all four characters so I can check out the animation but eventually (of course) you'll only be able to play as one of the two guys on your team.
I hope to have time to try some multiplayer stuff with WiFi networking - but it's looking a bit tight on time - so maybe not.
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April 19th, 2007, 03:50 Posted By: wraggster
via dsfanboy
If you don't want to (or can't) try the flash-based preview of Nodame Cantabile DS, you can always kick back and watch this video. Not into this kind of thing? Maybe you should give it another try, because we have seen the future, and it is the rhythm game ... at least, it seems to have a lock on a big part of the DS's future.
The game is out for the DS this week in Japan.
Video Here
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April 19th, 2007, 03:51 Posted By: wraggster
via gonintendo
VIZ Media, LLC (VIZ Media), one of the entertainment industry’s most innovative and comprehensive publishing, animation and licensing companies, arrives at MIPTV this year, Booth # A012, with a variety of exciting properties for both North American and International markets. Held in Cannes, France, April 16 though April 20, MIPTV is the global content event for co-producing, buying, selling, financing and distributing entertainment content across all platforms.
MIPTV provides the key decision-makers in the TV, film, digital and audiovisual content, production and distribution industry with the only market conference and networking forum to discover future trends and trade content rights on a global level.
VIZ Media will feature a rich selection of properties including several that presently air on Cartoon Network in the U.S., YTV in Canada and other International broadcasters. Brands being showcased at MIPTV 2007 include: BLEACH, 52 episodes x 30 minutes BLEACH, by creator Tite Kubo, is an animated, hyperkinetic, all-purpose, ghost-busting action series targeted to teens. BLEACH is the story of an average 15 year-old, Ichigo Kurosaki, who was born with the ability to see ghosts. When a Hollow attacks his family – a malevolent lost soul – Ichigo encounters a Soul Reaper and absorbs her powers. Now he is dedicating his life to protecting the innocent and helping the tortured souls find peace. A dedicated website is forthcoming at bleach.viz.com.
MEGAMAN STAR FORCE - 13 episodes, 20 minutes each In the year 220X, a new technology has been developed to enable contact with extraterrestrial life forms. A mysterious accident occurs during the first communication attempt and Geo Stelar’s father, an astronomical scientist, disappears. After the accident, Geo is determined to follow his father’s footsteps and unravel the secrets surrounding the disappearance. Geo finds his father’s visualizer, which allows him to see invisible electromagnetic waves, and soon after witnesses a fight between two sporadic waves, one of which unexpectedly rushes toward him! Geo learns that what he’s seen isn’t an electromagnetic wave, but an extraterrestrial life form - Omega-Xis, and FM-ian who has escaped his home Planet FM with the mysterious Andromeda Key. Other FM-ians are determined to destroy Planet Earth and release FM viruses to succeed in their cause. When Geo and Omega-Xis merge by exchanging electromagnetic waves, they become Mega Man - the only one who can protect humankind and save the planet!
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April 19th, 2007, 03:53 Posted By: wraggster
via dsfanboy
Developer Atlus admits that it will have a tough time selling Etrian Odyssey to anyone who isn't already a fan of dungeon crawls or other niche genres. As great as a turn-based, first-person RPG might sound to some of you, it's rare for that kind of game to register even a blip on the radar of most gamers or gaming media.
Atlus has been updating Etrian Odyssey's official site with promotional webcomics, the first of which proposes how the title can attach itself to current trends and elbow its way to the front of the crowd. Likening the game's dungeon crawl experience to Brain Age is a huge stretch, but we have to applaud the creative approach.
More Info
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April 19th, 2007, 03:58 Posted By: wraggster
New software from the g6 team:
heres whats new:
1. Resolve "0988- teachers HITMAN REBORN! family," the only safe mode of operation , can now be printed in the normal use of rapid game
2. Resolve "0990- Mario Kart DS (Korea)" can not operate. now included in the normal use of rapid game
3. Resolve "0991- Koudaiyaoguai sprint (Korea)" can not operate. now included in the normal use of rapid game
4. Address "pockets of strength 0992- baseball (South Korea)" can not operate. now included in the normal use of rapid game
5. Update the "singer" smart arsenals Before 1006, all NDS games are automatically read and the allocation of mandatory use of Chinese name of the game show.
http://www.gbalpha.com/China/index.htm
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April 19th, 2007, 04:00 Posted By: wraggster
New software update from the m3 team:
heres whats new:
1. Resolve "0988- teachers HITMAN REBORN! family," the only safe mode of operation , can now be printed in the normal use of rapid game;
2. Resolve "0990- Mario Kart DS (Korea)" can not operate. now included in the normal use of rapid game;
3. Resolve "0991- Koudaiyaoguai sprint (Korea)" can not operate. now included in the normal use of rapid game;
4. Address "pockets of strength 0992- baseball (South Korea)" can not operate. now included in the normal use of rapid game;
5. Update the "singer" smart arsenals Before 1006, all NDS games are automatically read and the allocation of mandatory use of Chinese name of the game show.
http://www.m3adapter.com/
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April 19th, 2007, 04:09 Posted By: wraggster
Link_of_Hyrule has posted a new version of Chex Quest DS, a mod for Doom DS.
I added the extra files you need to run chex quest ds and i added the correct sounds but I dont know how to enable music wish doom ds yet but it would be awsome if we could get that working the music files are in the .wad files but they are not playing ill update you when i find out how to do this please know that im new at this stuff and i credit the original makers of doom ds for all thier coding all i am doing is making the chex quest .wad files work with it.
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April 19th, 2007, 04:13 Posted By: wraggster
xflash has released a new demo/game featuring thousands of dots moving around on the screen.
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April 19th, 2007, 15:18 Posted By: JKKDARK
via Virgin Media
Codemasters's motorsport title 'Race Driver: Create & Race' is coming exclusively to Nintendo DS this summer.
Using the Nintendo DS stylus, the game's track editor lets players select and place race track elements, such as hairpin corners, long straights and chicanes, to design unique circuits. Once all the pieces are placed to perfection, players can take to their track and experience exactly what it's like in aggressive multiple car races.
In addition to the track editor, the game features 32 real-world circuits - from Silverstone and the Nurburgring to Bathurst - and 25 officially licensed race cars, including the Koenig GT, the AMG Mercedes C Klasse DTM, and the Chevrolet Silverado Truck.
Making use of the Nintendo DS Wi-Fi connection capabilities, players can challenge others to races on the game's official tracks as well as the circuits of their creation. 'Race Driver: Create & Race' also enables up to four players to go head-to-head in races gamesharing from only one cartridge. Further championships and cars can be unlocked from the World Tour Mode and then raced in realtime online and ad hoc multiplayer modes.
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April 19th, 2007, 15:20 Posted By: JKKDARK
via Aussie-Nintendo
April 19, 2007 - Warner Bros. Interactive Entertainment has announced the development of Looney Tunes: Duck Amuck, which will star "the infamously short-tempered and devious Daffy Duck in stylus-based gameplay," exclusively for Nintendo DS.
Developed by WayForward Technologies, the game will see players wield the stylus as they irritate, aggravate and infuriate their own Daffy Duck in humorous ways. Inspired by the classic Duck Amuck cartoon, players will compete against Daffy through a series of mini-games, randing from retro inspired favorites to modern, innovative gameplay interactions, with the goal of driving Daffy’s temperature, and his temper, through the roof. Wireless functionality will allow players to not only gang up on Daffy as a team but also battle each other in head-to-head competition.
"Looney Tunes: Duck Amuck gives gamers and all Daffy Duck fans a brand new experience and total control in tormenting the heated duck all in good Looney Tunes fun," said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. "The imaginative gameplay puts players in the creator’s role with the Nintendo DS™ system incorporating individual and competitive play with the beloved Daffy Duck character."
The game will be available later this year alongside the Melbourne-developed Looney Tunes: Acme Arsenal, which is hitting Wii, Xbox 360 and PlayStation 2. Stay tuned for more on that title.
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April 19th, 2007, 16:23 Posted By: JKKDARK
via totalvideogames
Unveiled in May 2006, Tecmo's Pangya! Golf With Style will finally be arriving on Europe Wiis on June 8th, courtesy of Nintendo.
The game, a spin-off of the online PangYa! Title, was a Wii launch title in Japan last December and was subsequently released in North America a couple of weeks later as "Super Swing Golf".
As with Wii Sports: Golf and Tiger Woods PGA Tour 07, Pangya! Golf With Style will utilise the motion-sensors in the Wii-remote as part of the control system, though the gameplay seems to be more in line with the former title than EA's golf franchise. As well as focusing on getting through the course with the least about of putts, gamers will also be on the look out for Pang Points, the currency in Pangya! that they can then use to buy additional items and clothing for their golfer - including clothes from Tecmo's Dead or Alive series of beat-em-ups.
A variety of items added to distract opponents, such as the Wing God Fan (which creates gusts of wind on the course) and Graffiti Crayon (where gamers can scribble out the screen), are just two examples of how Pangya! is golf with a difference.
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April 19th, 2007, 16:27 Posted By: JKKDARK
via Advanced Media Network
Worms: Open Warfare 2 has been officially announced for PSP and Nintendo DS.
The latest sequel to the Worms Franchise brings online battles allowing players to blow each other away with 11 new weapons. Classic specials Super Sheep, Concrete Donkey and Holy Hand Grenade are also back. Players will be able to battle online and check on daily updated stats and leader boards on the official Worms site.
Game modes for Open Warfare 2 include new single and multiplayer modes Rope Race, Fort Puzzle Campaign and Firing Range. New customization options will also be available allowing players to customize landscape, team flags, hats, tombstones and victory dances.
The game is scheduled for both systems this summer.
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April 19th, 2007, 16:55 Posted By: scorpei
Hey all,
I've received (one of) my sample(s) of the G6DS real yesterday. Sadly I have little free time on my hands right now (due to circumstances) so my review will have to wait until after the weekend (probably, I do not like to rush my reviews. I want to take enough time to properly review a product), but I have however managed to open the G6DS real and it's PCB-USB reader and have taken some nice shots for you all (as far as I know I'm the first).
You can view them here (warning, the images are quite big, do not attempt to view them, by which I mean not the thumbnails, if you have a slow internet connection);
http://scorpei.com/G6DS_real.html
Cheers and have fun with these images ,
Scorpei
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April 19th, 2007, 18:09 Posted By: wraggster
DK Bongo Blast, originally intended to be a Bongo Controller-compatible game for GameCube, will launch later this year on Wii instead.
According to The Wire, the latest issue of Japanese games magazine, Famitsu, has revealed that players will use the Wii Remote and Nunchuk to control DK as be rockets through sixteen courses within seven differing worlds.
Shaking the controllers makes DK accelerate on his rocket-powered barrels, and, strange as it may sound, steering is done by shaking one controller and not the other. You can also jump by raising both controllers.
It is not yet known if the game will be compatible with the GameCube Bongo Controllers, but we speculate that it won't.
The game will also feature a multiplayer mode for up to four players. No online gameplay was mentioned.
Famitsu placed the Japanese release of Bongo Blast at June 28. Nintendo UK has told CVG: "We are not announcing any further details on the game or a European launch date at this time." We thought so.
via cvg
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April 19th, 2007, 18:17 Posted By: wraggster
Midway is keen to show off its interesting new motion control system for Mortal Kombat Armageddon on Wii with this in-depth tutorial video.
We've been talking up the interesting controls since we first saw it in action, and this new video shows how easy it is to pull of special moves with simple movements. If this works well during battle it could awesome.
The other video gives you the lowdown on the new character, Daegon - Taven's younger bother - including his background story and his biggest special moves.
Video Here
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April 19th, 2007, 18:26 Posted By: wraggster
Rising Star development director Yasuhiro Wada has told Eurogamer that a Nintendo Wii version of GameCube title Harvest Moon: Magical Melody is in development.
"We are working on a European version of Magical Melody for the Wii," Wada said in an interview published today.
His comment led to a short argument with his PR minders about whether we were meant to know that, after which Rising Star's Richard Barclay clarified the matter.
"We haven't received official confirmation from Nintendo that Rising Star will be a Wii publisher, and we haven't told Nintendo we've told anybody that we'll be releasing Magical Melody, which was a GameCube game, as a Wii game," he explained.
Still, we're sure they'll be fine with it. After all, Magical Melody is our favourite game in the long-running Harvest Moon series, which grew recently to include DS and PSP instalments.
Wada's team is also working on a new Wii title, which is due out in Japan later this year, called Harvest Moon: Tree of Peace. What a lovely name!
via eurogamer
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April 19th, 2007, 18:42 Posted By: wraggster
via insert credit
As of a few days ago, From Software have created a new sister studio by the name of 3 O'CLOCK. Their first title is a Hello Kitty effort on the DS but the remaining games in the studio's starting line-up will be announced fairly shortly. The interesting thing about this is that From Software already has a dedicated handheld arm, by the name of From Capsule, but it seems 3 O'CLOCK's remit is a far broader one (which can only be a good thing). Anyway, could be an interesting little studio to watch.
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April 19th, 2007, 20:23 Posted By: wraggster
New from SuccessHK
Virtually indestructible crystal shell
protects console from bumps and scratches
Made of quality material with high transparency
Elegant design
Equipped with skid-proof pad
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April 19th, 2007, 20:29 Posted By: wraggster
New from SuccessHK
Used for Wii games
Can be installed conveniently and used fast and easily
can adhere to any kind of flat surface
Novel design, the height and angle can be adjusted as you like.
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April 19th, 2007, 20:33 Posted By: wraggster
New from SuccessHK
Improve inspriation to play games like Tennis, Golf, Baseball and Racing games
Feel more realistic and exciting
Enhance the joy of playing the game
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April 19th, 2007, 20:37 Posted By: wraggster
New from SuccessHK
Analog controller with vibration feedback
Eight completely analog action buttons
Analog sticks with rubber coating
Different colours available
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April 19th, 2007, 20:39 Posted By: wraggster
New from SuccessHK
Product Features of Nintendo Wii Wii Remote Charging Dock w/ Rechargable Battery Pack
Charges using USB. Can work anywhere in the world regardless of power standards
Never buy batteries again for your Wii remotes.
Charges using USB. Can work anywhere in the world regardless of power standards
What's inside the box of Nintendo Wii Wii Remote Charging Dock w/ Rechargable Battery Pack
1xWii Remote Charging Dock
1xUSB Connection Cable
1xRechargable Lithium Ion Battery
1xCustom Battery Cover for Charging
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April 19th, 2007, 20:45 Posted By: wraggster
New from SuccessHK is a Controller Grip for the Nintendo Wii which turns your WiiMote into a normal Controller. The bonus also is that the grip is also a 1800mAh rechargaeble battery.
SPREAD THE WORD
Heres a screen:
Product Features of Nintendo Wii Wii Rechargeable Controller Grip 1800 mAh
Nice appearance and good touching-feelings
Suitable for different kinds of people
Ease your hands tiredness
Retails for USD 8.39 (£4.40)
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April 19th, 2007, 21:39 Posted By: wraggster
Alekmaul has released a new version of his Sega Master System / Game Gear Emulator for the Nintendo DS.
Heres whats new:
Correction of bugs in the management of the IRQ of Z80
Management of the long names in scrolling
Management of the safeguard of the sram
Management of the savestates again (does not function all the time: ()
Psycho Fox and clones refonctionnent
Transbot, zaxxon3D functions
New design (large a thank you with Lobo , index: to play after 11h00 or 23h00 )
Management of the 1st column according to the register vdp (it is not all the time any more black)
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April 19th, 2007, 22:16 Posted By: wraggster
Tassu has updated his excellent drawing app for the DS, heres whats new:
I've been busy so updating took longer than I expected, but here it is.
This is a kinda big update again. So many things have changed that I will not try to write a complete changelog, but here's some of the new cool features:
HSV color picker (no more messing around with rgba sliders)
Customizable palette
Can use bmp files as brushes and easily create brushes from within Phidias
Image offsettin feature to make it easy to create seamless textures
Some more tool options like spacing and line curving
And much more
No lefthanded mode or png support yet, sorry.
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April 19th, 2007, 22:22 Posted By: wraggster
ZogZog has released a new version of the Elite type game for the DS:
Hi,
here is the 2nd release,
you can now move your ship around the system (very quickly)
and get info about selected object.
as always comments are welcome, ie. for the top screen UI...
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April 19th, 2007, 22:30 Posted By: wraggster
Shadow90 has released 3p - The image app,a new app for the DS coded using Palib:
3p - the image app/game
v0.1 brings:
8 pre-set colors
4 editable colors
Intro screen
Basic Vista-edit skin
v0.2 will bring:
User-made skins
More editable colors (8?)
Slow-edit mode
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April 20th, 2007, 05:25 Posted By: JKKDARK
via GameZone
SEGA of America, Inc. today announced that four titles from its SEGA Genesis™ library, Streets of Rage 2, Toe Jam & Earl in Panic on Funkotron, Shining in the Darkness and Kid Chameleon, will soon be available for download on the Wii™ Shop Channel. Prices start at 800 Wii™ Points for SEGA Genesis titles. Wii Points can be purchased online or at select retailers at an MSRP of $20 for 2,000 points.
Streets of Rage 2 - To celebrate their defeat of the syndicate exactly one year before, Blaze, Adam and Axel met for drinks. The next morning, Axel received a frantic phone call from Eddie 'Skate' Hunter, Adam's younger brother, whom he was living with on the edge of the city. Blaze and Axel found Adam and Skate's house wrecked and a picture of Adam chained to a wall at the feet of Mr. X. The city then once again returned to its nightmarish state and criminals ran rampant. Unable to contact their old friend from the military, Axel and Blaze team up with Skate and Max Thunder to free the city and rescue Adam from the Syndicate. It is up to you to take down Mr. X once and for all!
Toe Jam & Earl in Panic on Funkotron - A number of Earthlings hitchhiked on Toe Jam and Earl's spaceship on their trip back home after the first game, and are now infesting Planet Funkotron. Toe Jam and Earl must track down the Earthlings and capture them in large jars and ship them back to Earth in space ships. It is also your funky mission to find 10 beloved objects belonging to Lamont the "Funkapotamus," the source of all funk in the universe, to persuade him to return to his favorite funk-filled planet. Use your "funk powers" to assist in evading and capturing the earthlings, such as Funk Move and Funk Scan.
Shining in the Darkness - Dark Sol has vowed to reign over the enchanted Kingdom of Thornwood and only you can stop him. Roaming the dark labyrinth, you will seek out enemies and collect weapons, all of which will help you pass the test of the Ancients and become a shining knight. Get into the adventure with a stunning 3D perspective, amazing cinematic views, and fast-paced scrolling. You'll move from battle to battle, solving puzzles and discovering secret items in this engrossing struggle between good and evil. Find the powerful Arms of Light and battle the deadly beasts that keep your people desperate and starving in this epic journey for peace.
Kid Chameleon - The local arcade is packed with kids, all lining up to play the latest, most realistic video game they've ever seen. It's called Wild Side, and it uses holographic images to immerse the player in a strange world. But there's a problem, kids are being sucked into the game and now several of them are trapped. With more than 100 levels to adventure through, you'll take on several different forms such as a Berzerker, a Micromax, a Maniaxe, or a Skycutter, which will make you much more powerful. It's up to you, Kid Chameleon, the best gamer in town, to get yourself inside the game so that you can defeat the games' boss and bring your friends back to reality.
The Wii Shop Channel serves as the Wii’s online storefront where visitors can redeem Wii Points to download games. Users need a high-speed Internet connection to access the Wii Shop Channel. Users can buy Wii Points at retail or with a credit card online from the Wii Shop Channel and redeem their Wii Points to download these and other classic games.
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April 20th, 2007, 14:12 Posted By: wraggster
Sims 2: Pets is making it's way to Wii, joining the Wii-exclusive MySims game later this year.
Originally a PC expansion pack for Sims 2, Pets lets you breed your own dogs and cats, with the typical create-a-sim customisation allowing you to create your perfect animal friend. With 22 dog and 15 cat breeds in there, you have plenty of options.
Once you've done God's work, you can then take your pet to the park to play fetch, and train them to learn new tricks.
This pet-breeding element is moulded into the usual Sims gameplay, giving you a family and a house to manage. The Wii Remote's pointer functionality is ideal for playing a game like Sims, and will allow you to create your house and instruct your Sims with PC mouse-like ease.
Sims 2: Pets is due to hit Wii in June.
via cvg
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April 20th, 2007, 14:22 Posted By: wraggster
Although we don't condone the use of the number '8' in words to replace 'ate' (it's a tired phonetic trick), we are in favour of more puzzle action on DS, and that's exactly what publishers Alten8 have lined up.
The aim of Wordsnake is to "build words of 3-8 letters from the random selection on the tile rack, and reach a target score before the time runs out," as Alten8 explains.
"Each new word is placed on the board from an existing letter tile, forming snake like structures, which means the words must begin or end with the existing letter. Subsequent tiles will disappear after a set time, which means the player must form new words to keep the snake alive and invalid words will reduce the players score."
So, if we're getting this right, it sounds like an interesting adaptation of Scrabble. Well, check out the first screens below and you'll see what we mean.
Wordsnake is due later this year, with the DS and PC versions expected first, followed later by Wii.
Screens Here
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April 20th, 2007, 14:22 Posted By: wraggster
Although we don't condone the use of the number '8' in words to replace 'ate' (it's a tired phonetic trick), we are in favour of more puzzle action on DS, and that's exactly what publishers Alten8 have lined up.
The aim of Wordsnake is to "build words of 3-8 letters from the random selection on the tile rack, and reach a target score before the time runs out," as Alten8 explains.
"Each new word is placed on the board from an existing letter tile, forming snake like structures, which means the words must begin or end with the existing letter. Subsequent tiles will disappear after a set time, which means the player must form new words to keep the snake alive and invalid words will reduce the players score."
So, if we're getting this right, it sounds like an interesting adaptation of Scrabble. Well, check out the first screens below and you'll see what we mean.
Wordsnake is due later this year, with the DS and PC versions expected first, followed later by Wii.
Screens Here
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April 20th, 2007, 14:24 Posted By: wraggster
It's widely agreed that N64 games on Virtual Console appear too few and far between, but it's okay though because Lylat Wars is the awesome treat waiting for you in today's VC update.
Coming to the European VC almost three weeks after the US, Lylat Wars (Starfox to the yanks) is the legendary on-rails shooter that launched on N64 in 1997. Easily the pinnacle of the Star Fox series, Lylat Wars was the last 'proper' Star Fox game, before Fox McCloud took a shining to on-foot antics on GameCube.
You'll have to fork out 100 Wii Points (£7.50) to get this beauty on your Wii, but you won't regret it. Now we'll be waiting with baited breath for the Super NES original, Starwing, which was just as awesome. C'mon Nintendo, make it happen.
Oh yeah, NES educational game, Donkey Kong Jr. Math, also hit the VC today for 500 Wii Poi... - you don't care do you? Didn't think so.
via cvg
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April 20th, 2007, 15:32 Posted By: wraggster
New from Play Asia:
Pokémon Diamond and Pokémon Pearl take place in an all-new region called Sinnoh. When you set off on your travels, you'll be able to play as either a boy or girl Trainer. Pokémon fans have caught glimpses of Mime Jr., Lucario, Munchlax and Weavile in Pokémon movies, and these Pokémon will be debuting in this adventure.
Pokémon Diamond and Pokémon Pearl will challenge you to explore the Sinnoh region in an incredibly deep RPG adventure. Before your quest is complete, you'll meet over 100 new Pokémon and challenge countless Trainers along the way. Like previous core Pokémon titles, these games feature an engrossing storyline and well-balanced RPG action.
Price: US$ 39.90 (~20.11 GBP)
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April 20th, 2007, 15:34 Posted By: wraggster
New from Play Asia:
Pokémon Diamond and Pokémon Pearl take place in an all-new region called Sinnoh. When you set off on your travels, you'll be able to play as either a boy or girl Trainer. Pokémon fans have caught glimpses of Mime Jr., Lucario, Munchlax and Weavile in Pokémon movies, and these Pokémon will be debuting in this adventure.
Pokémon Diamond and Pokémon Pearl will challenge you to explore the Sinnoh region in an incredibly deep RPG adventure. Before your quest is complete, you'll meet over 100 new Pokémon and challenge countless Trainers along the way. Like previous core Pokémon titles, these games feature an engrossing storyline and well-balanced RPG action.
Price: US$ 39.90 (~20.11 GBP)
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April 20th, 2007, 17:26 Posted By: Shrygue
via Kotaku
Wii Fanboy has a picture up of some pretty damn cool looking Wii remotes hand-painted by one of their readers. It looks like the reader just took the thing apart painted it and then put it back together. If I had any, and I mean any, artistic talent I'd be all over this. But alas, I don't.
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April 20th, 2007, 19:28 Posted By: Shrygue
via Kotaku
It's Friday, so if you don't have any plans yet and are already feeling left out, then the following information might send you over the edge. Japan, who is already the family favorite when it comes to getting games first, has already got its list of upcoming games for Nintendo from Famitsu which are as follows:
July 2007: Final Fantasy Tactics A2: Fuuketsu no Grimoire (NDS, Square Enix)
July 2007: MushiKing Super Collection (Wii, Sega)
July 2007: Wii Health Pack (Wii, Nintendo)
July 2007: Mario Party 8 (Wii, Nintendo)
August 2007: Final Fantasy Crystal Chronicles: Ring of Fates (NDS, Square Enix)
October 2007: Super Mario Galaxy (Wii, Nintendo)
November 2007: Pokemon Mystery Dungeon 2 (NDS, Nintendo)
November 2007: Dragon Quest IX (NDS, Square Enix)
December 2007: Mario & Sonic at the Olympic Games (Wii/NDS, Sega)
In late 2007: Wii with DVD playback (Nintendo)
2008: Resident Evil: Umbrella Chronicles (Capcom)
Not many surprises here, but I'd really like to know when EXACTLY the Japanese are getting Mario Galaxy and Umbrella Chronicles. Clearly, as the adopted sons and daughters of the unit, we should expect to receive our hand-me-downs (gently-used and pre-shrunk) in the far-off distant future.
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April 20th, 2007, 19:28 Posted By: Shrygue
via Kotaku
It's Friday, so if you don't have any plans yet and are already feeling left out, then the following information might send you over the edge. Japan, who is already the family favorite when it comes to getting games first, has already got its list of upcoming games for Nintendo from Famitsu which are as follows:
July 2007: Final Fantasy Tactics A2: Fuuketsu no Grimoire (NDS, Square Enix)
July 2007: MushiKing Super Collection (Wii, Sega)
July 2007: Wii Health Pack (Wii, Nintendo)
July 2007: Mario Party 8 (Wii, Nintendo)
August 2007: Final Fantasy Crystal Chronicles: Ring of Fates (NDS, Square Enix)
October 2007: Super Mario Galaxy (Wii, Nintendo)
November 2007: Pokemon Mystery Dungeon 2 (NDS, Nintendo)
November 2007: Dragon Quest IX (NDS, Square Enix)
December 2007: Mario & Sonic at the Olympic Games (Wii/NDS, Sega)
In late 2007: Wii with DVD playback (Nintendo)
2008: Resident Evil: Umbrella Chronicles (Capcom)
Not many surprises here, but I'd really like to know when EXACTLY the Japanese are getting Mario Galaxy and Umbrella Chronicles. Clearly, as the adopted sons and daughters of the unit, we should expect to receive our hand-me-downs (gently-used and pre-shrunk) in the far-off distant future.
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April 21st, 2007, 04:14 Posted By: JKKDARK
via play.tm
Light-hearted golf game Pangya has been confirmed for the Nintendo Wii, with the Big N revealing that the sports title will be out on June 8th. Pangya is the title used to describe the game in Europe and Asia, while American gamers may best know the game as Super Swing Golf.
The game is actually a spin-off from MMO Albatross18, and the game will of course make extensive use of the Wiimote controller for 'swinging', a la Wii Sports. 11 courses will feature, and while some have criticised the Wii's control system and suggested that it is occasionally shoe-horned into gameplay, it does seem to broadly work on golf games.
We'll bring you the latest on Pangya as we get it - including word on whether the Wiimote really can pull off another golf title. More shortly, then.
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April 21st, 2007, 04:21 Posted By: JKKDARK
via cubed3
Fourteen new scans have been added, eight from One Piece Unlimited Adventure on Wii and the remaining six from various Square Enix DS games...
Over on the NeoGAF neo2046 has uploaded some scans from videogaming magazines, featuring Final Fantasy, Dragon Quest Swords, It's a Wonderful World and some Nintendo Promo cards.
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April 21st, 2007, 04:21 Posted By: JKKDARK
via cubed3
Fourteen new scans have been added, eight from One Piece Unlimited Adventure on Wii and the remaining six from various Square Enix DS games...
Over on the NeoGAF neo2046 has uploaded some scans from videogaming magazines, featuring Final Fantasy, Dragon Quest Swords, It's a Wonderful World and some Nintendo Promo cards.
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April 21st, 2007, 19:22 Posted By: jojotjuh
New from ChronoSaga
By connecting pins 1 and 7 of the NDS slot internally on the DS Lite (and probably DS original) you can fix the Standby/Sleep "bug" in Flashme. This way, a card is not required in the slot for Standby/Sleep mode to work.
I did this to my DS Lite and it works the same other than the Standby/Sleep "bug" fix, and has had no adverse effects. I used a single wire from the inside of a Cat5 cable (Ethernet network cable) so I'm not sure of the minimum gauge needed, but it's pretty small.
I suck at soldering and I got it on the first try, just put a small dab of solder on the end of the exposed wire, set it in place carefully, and touch the soldering iron to it for a second. Just take your time and it's easy.
(Note that pin 1 is actually the second point from the right. If you look closely at your DS Lite you'll see that the one on the far right is not actually connected to the card slot. You can't quite make it out from the pictures, but you get the point.)
http://img454.imageshack.us/img454/1...ndbymod7zr.jpg
http://img454.imageshack.us/img454/8...odclose6cc.jpg
Be carefull when putting the DS back together. The power switch and volume slider are fragile, be careful not to break them.
I tried this too, and it also works on the ds fat
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April 21st, 2007, 22:40 Posted By: wraggster
via engadget
Fanboys (and girls) with enough cashflow and skill can certainly drop a few jaws with their heartfelt creations / collections, and while the Mac cathedral certainly holds a special place in the hearts of Apple freaks abroad, the Nintendo playhouse doesn't fare too badly either. While the production certainly isn't perfect from an architectural viewpoint, the creativity and sheer brilliance of such a domicile is worthy of applause, as the life-sized Game Boy, littering of characters, and barrage of retro inspirations are enough to make just about anyone show some respect. Unfortunately, we've absolutely no idea where in the world this palace is located, but until the quest to locate it finally concludes, be sure and hit the read link for homegrown Nintendo mania.
Read
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April 21st, 2007, 22:58 Posted By: wraggster
via gamespot
When it was first published in 2005, the book Freakanomics caused quite a stir. Among other things, authors Steven Levitt and Stephen J. Dubner used statistics and economic theory to axamine such hot-button topics as the crack epidemic, abortion, and cheating amongst professional Sumo wrestlers.
Now, Freakanomics' authors have turned their attention to something of particular interest to gamers--or their blog has, anyway. This week, guest columnist Paul Kimmelman wrote a detailed breakdown of the causes, effects, and implications of the shortage of Wii consoles, which has been going on since the system was released last year.
"Nintendo clearly made a colossal blunder in setting up their manufacturing," concludes Kimmelman. "Even if they assumed it would not do very well, their inability to ramp up production in four months is pretty unusual in this industry."
Kimmelman sees several groups benefiting from the shortage. First are other console-makers, since frustrated Wii-seekers with excess cash might be inclined to impulse-buy another machine when faced with empty shelves.
Other, equally obvious beneficiaries are Wii resellers. Kimmelman's research finds scalpers are making 150 percent and 180 percent of the console's $249 sticker price on such sites as eBay--with none of the increased profit going to Nintendo or retailers.
However, Kimmelman does believe stores are benefiting from "increased foot traffic" by customers returning repeatedly in search of a Wii and buying other items while on the hunt. He even theorizes that Nintendo might actually be causing the shortage deliberately at the behest of retailers to artificially create return customers.
When contacted by GameSpot, Nintendo reps said they were "reading over" the article. No official response had been sent as of press time.
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April 21st, 2007, 23:02 Posted By: wraggster
via kotaku
A few weeks ago, Stephen Munn over at Aeropause reported that Nintendo was replacing Twilight Princess discs (Wii version) that had been affected by the "Cannon Room Glitch." Stephen unfortunately got caught in this trap and dutifully returned his disc to Nintendo for replacement. Well, the new disc came back and Stephen says that once again all is well in Hyrule.
Starting the new Zelda disc the first time brings a message, "Initiating System Update." On confirmation, it does a very quick update (apparently from the disc), and then brings you back to the Wii Menu... Upon opening the game, Shad is in the room. Speaking to him makes him leave.
The problem with this bug was that the character of Shad was nowhere to be found in the room to talk to after saving and shutting off the console in the Big Cannon Room. If you talked to Midna and tried to warp out of the room, she would tell you you couldn't because "That guy is watching us." Searching for Shad in the room came up with nothing despite what some forums would have you believe about him being "invisible", thus making it impossible to leave the room.
So, if you were a victim of this unfortunate incident and were unsure about sending your disc back, you can rest assured that the new replacement will fix the issue. There is no word yet on whether this will also fix the Eldin Bridge glitch that was also present on some versions.
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April 21st, 2007, 23:18 Posted By: wraggster
New from SuccessHK
This exclusive Wii version of the popular bubble-bursting puzzle series utilizes the unique interactivity of the Wii Remote to bring Bust-A-Move franchise fans a completely new way to experience the game. Bust-A-Move Bash! features 10 different characters, including franchise favorites Bub and Bob as well as many new additions. Players will experience a variety of game modes including: Puzzle Mode (with 500 levels across five different puzzle areas), Endless Mode, Vs. Mode (for up to 8 players), and Shooting Mode. In addition, a new Hyper option speeds up game play while the Slip feature allows players to connect fired bubbles to similar colors even though their aim may be off.
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April 21st, 2007, 23:30 Posted By: wraggster
New from SuccessHK and with WORLDWIDE SHIPPING are the 2 new Pokemon games from Nintendo.
The first DS chapter of the continuing saga of Nintendo's "collect 'em all" RPG series. Pokemon Diamond and Pokemon Pearl offer a number of exciting new features to please both experienced and new Pokemon fans alike. Set in an entirely new region called "Sinnoh," players can choose to begin their adventure as either a boy or girl Pokemon trainer on a path to becoming Pokemon League Champion. The adventure continues as players can bring Pokemon from their Game Boy Advance Pokemon games to Pokemon Diamond and Pokemon Pearl using the GBA game slot on their Nintendo DS. As players trade and collect Pokemon to complete their Pokedex in this new challenge, for the first time they'll have the chance to catch new Pokemon, Munchlax and Weavile. They also can play via local wireless with up to eight other trainers while new moves and abilities deepen strategy.
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April 21st, 2007, 23:57 Posted By: wraggster
News/release from Rajveer:
Hi guys. For my 3rd year Comp Sci project (and an excuse to learn C programming), I've been trying to create a racing game for the Nintendo DS. I haven't done much programming before this (a few Java examples in my 1st year and Visual Basic in college). Not much has been implemented when compared to what I wanted and it's REALLY SIMPLE, at the moment it's just a ship which can be moved along a single track, but hopefully I aim to one day evolve this into a full game! I'd like some criticism and thoughts, keeping in mind that I've never programmed anything properly before and that this is my first real foray into coding and game development
P.S. If you mind me using your reply for evaluation purposes in my project, please let me know and I won't use it!!
Controls:
Ship Selection Screen:
* Left and Right - Select Ship
* A - Confirm Selection
Main Game:
* Y - Accelerate
* B - Brake
* A - Manual Grip
* L - Strafe Left
* R - Strafe Right
* Left and Right - Turn
* Select - Reset ship position
* Start - Render Skybox On/Off (With the skybox on, you can see the graphical direction I was going for, but not the track I'll fix this later)
Points:
* A box is rendered to show the direction that the ship is moving in.
* ManualGrip defines whether or not the ship will attempt to counteract the ship moving in a direction away from where it's nose is pointing. Will be useful in the future for turning at sharp edges in hairpin turns without slowing right down. Play around with it when not accelerating!
Problems:
* The track can't be seen when the skybox is being rendered.
* The camera jerks sometimes, will be fixed.
* Sometimes when the ship falls off the track and replaced on it, it doesn't get rotated properly and starts jerking. For the moment reset with Select.
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April 22nd, 2007, 00:01 Posted By: wraggster
News/release from Bob Fossil:
A DS version of a popular word jumbling game. Can you unscramble the given letters to make as many words as possible and reveal the mystery word?
What's new in version 1.00
- New game modes - Time Attack A, Time Attack B and Endless.
- New graphics from DarkanX.
- New font.
- Sound effects.
- Much faster / accurate word generation.
- Multiple difficulty levels.
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April 22nd, 2007, 00:04 Posted By: wraggster
Shuny has updated his online savegames converter, heres whats new:
Savegames converter 1.1 alpha released !
New design and new website
Fixed a bug that made EZIV => another format conversions impossible.
Fixed a small bug for the file extension in a conversion
Added support of Gameshark
Added support of NinjaDS
Added error messages
More Info
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April 22nd, 2007, 00:07 Posted By: wraggster
The game maker for the DS has been updated with a new release.:
XtenDS Alpha 02:
* Compiles direct to card (can be set "File>Options>Set ROM Out location".
* Returns Code
* Prints everything it should
* Printing colours and font is customizable
* features are in place for resources (but not working)
* Interface much better and easier to use.
* fixed errors with cut copy paste and delete event. Also, should work faster with those.
* Save and Open files coming soon not right now.
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April 22nd, 2007, 00:11 Posted By: wraggster
The Dungeon Master DS team have released a Pre-Alpha of their game for the DS:
Heres the info:
Time is come for us to show you our progression and our work with the release of the very first version of our project Dungeon Master DS. This is a pre-alpha version, which show just a little bit the gameplay and the interface ^^
With this version you could (like the original) see the main screen, and click on the green button ENTRER. You will be in the first level of the game. Do not pay attention to the artifacts yet that you will meet, they will not be there any more in very little time.
Controls :
↑ : move forward
↓ : move backward
← : strafe left
→ : strafe right
L : turn left
R : turn right
You have to extract zip file into your linker root directory :
/map : mapping of all Dungeon Master versions
graphics.dat : all game graphics data
dungeon.dat : all dungeon levels
dmds.nds et dmds.sc.nds : the game. Think that you have to patch it with DLDI
So we let you discover, and we return coding
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April 22nd, 2007, 00:19 Posted By: wraggster
New release from stravingo
Many features and improvements have been added. It is now very close to the final result.
Ka-BoOm v0.2
Highscores management. Up to five best times for each mode are saved. On the highscores screens, you can press B to show/hide the dates of the scores.
DLDI support. DLDI patching is necessary if you want to save the highscores.
The wick of the bomb burns more quickly. You only have one second to extinguish it ! Puts much more stress on you and your lungs .
The animation of the green checker on the upper screen now depends on the game : it zooms by a magnitude that depends on the number of squares cleared, it zooms and rotates during an explosion.
"Arialia mode" (private joke ) : you can press Select to enable/disable the green checker movement.
Animated menu.
More sound FX.
More animated features.
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April 22nd, 2007, 00:50 Posted By: wraggster
Dragoon has updated his game Panic Ball, heres whats new:
Version 1.20
Font change of writing
Possibility of making pause
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April 22nd, 2007, 01:21 Posted By: wraggster
Those of you lucky enough to get your hands on a Wii in the past few months are likely thankful to Konami for its early investment in the console. Last year, the company had one of the finest launch-window games in the form of Elebits, a fun, light-hearted romp that made great use of the Wii controller. Elebits turned out to be a sleeper hit, increasing the notoriety of the game's producer, Shingo Mukaitoge. A few months ago -- at the Konami Gamers Day -- Mukaitoge announced the development of Dewy's Adventure, a new Wii-exclusive title headed to the console later this year. Recently, Konami was kind enough to stop by our offices with the latest build of the game so that we could do the dew for ourselves.
Dewy's Adventure has a look and feel that is somewhat similar to Elebits. The game centers on an animated dew droplet charged with saving the world from the forces of the maniacal Don Hedron. Dewy (as the lead has been so cleverly dubbed) happens to be the last surviving hope the world has of defeating Don Hedron and eliminating his Dark Water from this world. To rid the earth of this blight, Dewy must traverse a series of platform stages while solving puzzles, fending off baddies, and cleaning up puddles of Dark Water.
full article
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April 22nd, 2007, 01:52 Posted By: wraggster
Crash Bandicoot may have started his career as an unofficial mascot for the original PlayStation, but he's too big for just one system. The wacky furry critter's made the leap across all the platforms in the past few years, as a platform hero, a go-kart racer...even most recently as a party game host on the Nintendo DS. Sierra's ready to give the ten year old marsupial a fresh beginning with an upcoming adventure: Crash of the Titans, a different style of game that incorporates both old and new Crash Bandicoot games for this Wii-centric experience.
Developed by Radical Entertainment, this action-focused adventure not only gives Crash a whole new look, but changes the core mechanic of the gameplay style that most Crash Bandicoot fans are familiar with. Sierra recently let us have a look at an early version of Crash of the Titans in action on the Wii so we could see some of the ideas in motion on the Nintendo console.
The big change in the Crash Bandicoot design is the shift in game mechanics. Where Crash used to be a platform hero, in Crash of the Titans he's now taking a more "physical" role in this punch-and-kick focused brawler style of design. In Radical's take, Crash must work his way through the 3D environments, beating up on evil critters using the Wii Remote and Nunchuk combination. Punches and kicks will take down the smaller enemies, but the key design element in Crash is the ability to "jack" enemies and use their specific attributes to take down the bigger creatures. As the developer put it, there's a "food chain" device where Crash won't be able to take down the gigantic creatures -- instead, he can take down the smaller ones, jack them when they're stunned, then use that creature to knock out even bigger creatures so Crash can jack them...and so on.
The level progression focuses on the player's ability to "attack and jack" enemies -- some routes will be locked by giant gates that can only be knocked down by the big beasts, and some routes will be blocked off by doors that need to be opened by triggering targets with enemies who can shoot. There will be fifteen different creatures to fight and jack, and players will earn the ability to play as these creatures once they're unlocked -- Crash will wear a "suit" of that creature to take advantage of their capabilities.
Full Article
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April 22nd, 2007, 01:54 Posted By: wraggster
If they wanted to, Disney Interactive Studios could probably put together a Flash-based game where players attempt to toss bottles of rum into the mouth of a poorly animated Johnny Depp and sell the thing to thousands of ravenous Pirates of the Caribbean fans. Thankfully, that's not the plan for Pirates of the Caribbean: At World's End.
This week, the House of Mouse let IGN get its hands on the videogame that combines action from the movies Pirate of the Caribbean: Dead Man's Chest and unreleased Pirates of the Caribbean: At World's End. The first thing that jumps off the screen with At World's End is the detail developers have already put into this tale. Orlando Bloom's face is spot on, the drunk-like stagger of Captain Jack Sparrow is recreated with the push of the joystick and vocal doubles for the cast of characters are perfect.
Full article
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April 22nd, 2007, 02:05 Posted By: wraggster
via ign
Today Disney Interactive Studios announced Spectrobes was the best-selling third-party Nintendo DS title in March 2007. The game, developed by Kingdom Hearts: Chain of Memories creator Jupiter, was an original IP -- a bit of a departure for Disney Interactive, which is known for licensed games based on Disney properties. A successful game usually means sequels, and that seems to be just what Disney has in mind.
"Spectrobes has quickly become a global phenomenon and has consistently been among the top-selling Nintendo DS titles since launch," said Craig Relyea, VP of Marketing for Disney Interactive Studios. "We look forward to growing Spectrobes as a Disney franchise and providing more content for the increasing number of Spectrobes fans worldwide."
Spectrobes allows players to excavate, train, and battle with nearly 500 creatures. While some have written the game off as a lesser Pokemon, consumers are voting with their dollars and making the title a success.
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April 22nd, 2007, 02:07 Posted By: wraggster
Forget what happened with the absolutely dreadful Crash Bang Boom! game released on the Nintendo DS last year -- the new Crash design that Radical's working on for Sierra, Crash of the Titans, is also in the works for the dual-screen system as well, and scheduled to be released at the same time as the console versions.
Though Sierra didn't have the game on-hand when the company showed us the Wii version, it did give us an early look at the game through the modern miracle of screen grabs. In these shots, we can see that the company's working the action-based design with the same "attack and jack enemies" mechanics on the portable. It also appears that there will be some mini-game focus using the touch screen, including a pachinko challenge.
The Nintendo DS version's in the works at Amaze, known for the DS versions of Spyro as well as the upcoming Pirates of the Caribbean. The early views look promising, as the team appears to be incorporating a full-screen 3D engine for this version of Crash of the Titans.
Via ign
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April 22nd, 2007, 15:16 Posted By: Mark30001
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April 22nd, 2007, 15:16 Posted By: Mark30001
Via Project64 Site
Apparently the Nintendo Wii uses bluetooth for its wireless devices. A few clever users found a way to use this with Project64 through third-party drivers and software hacks. There is a video up on youtube about this, here's the video below.
The most important thing you'll need to get this working is a bluetooth dongle, you can find these on eBay rather cheap, and obviously a Nintendo Wiimote. I haven't tried this myself, if anyone has we'd be curious to here from others!
DIGG THIS
YouTube Info:
Using the Wiimote, Project64, GlovePIE, my
homemade sensor bar, and a Bluetooth USB
dongle, I've set up OoT to play with Twilight
Princess controls.
Special thanks to Carl Kenner for making GlovePIE
and writing the script for TP.
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April 22nd, 2007, 22:09 Posted By: pibs
::: Revealed - radiation threat from new wireless computer networks
::: Teachers demand inquiry to protect a generation of pupils
By Geoffrey Lean, environment editor
Published: 22 April 2007
Britain's top health protection watchdog is pressing for a formal investigation into the hazards of using wireless communication networks in schools amid mounting concern that they may be damaging children's health, 'The Independent on Sunday' can reveal.
Sir William Stewart, the chairman of the Health Protection Agency, wants pupils to be monitored for ill effects from the networks - known as Wi-Fi - which emit radiation and are being installed in classrooms across the nation.
Sir William - who is a former chief scientific adviser to the Government, and has chaired two official inquiries into the hazards of mobile phones - is adding his weight to growing pressure for a similar examination of Wi-Fi, which some scientists fear could cause cancer and premature senility.
Wi-Fi - described by the Department of Education and Skills as a "magical" system that means computers do not have to be connected to telephone lines - is rapidly being taken up inschools, with estimates that more than half of primary schools - and four-fifths of secondary schools - have installed it .
But several European provincial governments have already taken action to ban, or limit, its use in the classroom, and Stowe School has partially removed it after a teacher became ill.
This week the Professional Association of Teachers, which represents 35,000 staff across the country, will write to Alan Johnson, Secretary of State for Education, to demand an official inquiry. Virtually no studies have been carried out into Wi-Fi's effects on pupils, but it gives off radiation similar to emissions from mobile phones and phone masts.
Recent research has linked radiation from mobiles to cancer and to brain damage. And many studies have found disturbing symptoms in people near masts.
Professor Olle Johansson, of Sweden's prestigious Karolinska Institute, who is deeply concerned about the spread of Wi-Fi, says there are "thousands" of articles in scientific literature demonstrating "adverse health effects". He adds: "Do we not know enough already to say, 'Stop!'?"
For the past 16 months, the provincial government of Salzburg in Austria has been advising schools not to install Wi-Fi, and is considering a ban. Dr Gerd Oberfeld, its head of environmental health and medicine, calls the technology "dangerous".
Sir William - who takes a stronger position on the issue than his agency - was not available for comment yesterday, but two members of an expert group that he chairs on the hazards of radiation spoke of his concern.
Mike Bell, chairman of the Electromagnetic Radiation Research Trust, says that he has been "very supportive of having Wi-Fi examined and doing something about it". And Alasdair Philips, director of Powerwatch, an information service, said that he was pressing for monitoring of the health of pupils exposed to Wi-Fi.
Labour MP Ian Gibson, who was interviewed with Sir William for a forthcoming television programme, last week said that he backed proposals for an inquiry.
Source : http://news.independent.co.uk/uk/hea...cle2472133.ece
what do you think?
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April 22nd, 2007, 22:21 Posted By: wraggster
via kotaku
As the release of Phantom Hourglass in Japan draws near (June 23), we here in the US are still in the dark as to when exactly we'll see it on our shelves. Until then, we will have to be satisfied with whatever crumbs we can gather from Japanese publications like Famitsu. French website Jeux France has got some great, if not a little grainy, scans from the most recent issue of Famitsu featuring screenshots from both the single and muti-player modes of the game. Sadly, DS graphics don't look so hot when you blow them up to magazine feature size, so be prepared for some chunky looking images. Still, pixelated graphics aside, this looks like it's going to be a really fun game. Now if we can just get that US release date confirmed, I'll be a happy camper.
More Info
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April 22nd, 2007, 22:35 Posted By: wraggster
via joystiq
Idle hands are the Devil's playthings ... or they end up making some pretty neat crafts. In this case, Will D'Angelo of TheWiicast.com, made a pretty nifty homage to Donkey Kong with this clock. The timepiece combines images easily found using a Google search -- in this case Donkey Kong and Big Mario from Super Paper Mario -- with some basic materials from a craft store. D'Angelo says you need, with approximate costs:
Clock kit from Michaels craft store ($8)
The vintage sign kit, which includes a shallow frame and plywood backing ($1)
Tube of acrylic black paint ($1.75)
Replacement hands for clock kit ($3)
Clear matte spray ($5)
The most expensive part of the project is probably purchasing the glossy photo-quality paper to print out the images, which D'Angelo already had around. He was thinking his next attempt would be a Centipede style clock. Now that he's done it once he has a recommendation for other people attempting the same style clock, "I would suggest to make it easier to pick up one of those cheapy wallpaper rollers for the air bubbles so that you don't touch it with your hands." A nice gamer craft project with lots of image possibilities.
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April 22nd, 2007, 22:55 Posted By: wraggster
via gonintendo
Reader DBroad was nice enough to get me a scan of the page in question from ONM concerning online play for Mario Strikers Charged. The following is a word for word transcript of the two online questions.
ONM: Mario Strikers Charged is the first wifi game for the Wii in the UK. Has that put pressure on you to get it right?
MI: (Mike Inglehart, Next Level Games): Our main goal is to ensure a quality gameplay experience so we’ve had to make a lot of design choices that all us to deliver that. We’ve never had to compromise anything that’s limited our wifi feature set; this game is about multiplayer and thats’s been our focus from the beginning.
ONM: Will we be able to play people from all over the world or are we limited to specific regions?
MI: Wifi in Mario Strikers Charged is region specific so we can ensure a quality gameplay experience. The game is very twitch based and reactive, so it’s important for us to keep lag to a minimum.
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April 22nd, 2007, 23:42 Posted By: JKKDARK
via Cubed3
When Disney announced that its gaming division would be bringing a brand new franchise to the Nintendo DS and then attempting to build something much bigger around that, it seemed like a big risk. But Spectrobes has already proved a massive success around the world.
Developed by veteran Japanese developer Jupiter Corporation, a team that has worked with Nintendo on the likes of the Pokémon Pinball titles, Picross DS, as well as Kingdom Hearts: Chain of Memories for Square Enix, the action-RPG Spectrobes has become the best selling Third Party DS game since launching back in the middle of March this year.
According to Disney Interactive, sales have exceeded 700,000 as of the end of April so far across all territories, leading to speculation of a sequel brewing. Although nothing official has been confirmed, Disney has touched on how Spectrobes will be transformed into a fully-fledged franchise.
"Spectrobes has quickly become a global phenomenon and has consistently been among the top-selling Nintendo DS titles since launch. We look forward to growing Spectrobes as a Disney franchise and providing more content for the increasing number of Spectrobes fans worldwide."
- Craig Relyea, Vice President of Marketing for Disney Interactive Studios.
The game uses the Nintendo Wi-Fi Connection to let players download new things on a regular basis, thus helping to keep interest in the game high and the promotional levels have been constantly high. Could it be long before we see the return of the two planetary patrol officers that are on a mission to prevent the evil-doings of bad guy Krawl?
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April 22nd, 2007, 23:48 Posted By: JKKDARK
via Tomb Raider Chronicles
Eidos has rolled out a new collection of screenshots and conceptual artwork showcasing un-dead action in Touch The Dead. The game - developed by Dream On - will be released in Spring 2007 on Nintendo DS.
In Touch the Dead, gamers play as Rob Steiner, a man who wakes up to find himself the lone human in a jail teeming with zombies. Players use a deadly arsenal of melee and projectile-based weapons and come face-to-face with the never-ending swarm of zombie-captors, none of whom have avoided the icy cold touch of the un-dead.
Along the way, gamers use the unique Nintendo DS touch screen to destroy anything - from inmates to prison staff - that stands in the way of the escape route that leads to safety and a new living world. And for gamers too weak to fight the good fight alone, they can take advantage of the Nintendo DS wi-fi and bring in reinforcements.
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April 22nd, 2007, 23:58 Posted By: JKKDARK
via DPAD
Hey, who are we kidding here? Most of us can stand to lose a little weight... some more than others. I come to you here, not to preach that what I plan to do over the next month will change your life, but it is a good start and a good path to help follow a good direction.
To put it plainly I’m a big guy; I’m 6’1 and 242 lbs. Here come the laughs, the smirks and the witty comments, the put downs, but there is no reason for any of that. I’m not here to show off or brag, or single myself out or blame anyone for anything. I am who I am, and I’m quite happy with my life. I am also here with a plan. The plan is called the Wii Diet*. Before you dismiss it just hear me out. At first, I can imagine it sounding fishy, but in one month I will hopefully prove to you and other gamers alike that lifestyles can change, bad habits can be something of the past and not control our lives.
For many of you, this won’t apply. For others, this may be an eyebrow raiser, but let me lay out this plan for you all:
For the next month, I will, in combination with gym exercise, eat healthy and use my brand new Nintendo Wii system to lose between 10 and 15 pounds for the beloved GotFrag & DPAD audience and most importantly for myself. Again, this is no sympathy card, this is just a great way to incorporate a healthy lifestyle and gaming in combination.
My motivation is YOU GUYS. I know by continuing this piece over the next month will make me want to hit the gym and not eat all the crap that we all know and do often as well as build good healthy behaviors.
Here is the regimen:
1. Three 1-2 hour per week sessions at the Gym (Powerhouse Gym)
2. Five 30 minute Nintendo Wii Sessions on Wii Sports
3. At least 3 home cooked meals a week
4. Breakfast every morning
So, let me clarify this plan a bit more.
I just recently signed up at my local gym. (Monthly cost, plus sign up $128)
Working out with my Nintendo will be very fun and hopefully a very healthy experience. From Wii tennis, boxing, baseball and more, I am convinced this will make an impact. (Wii unit with Wii Sports $250)
Breakfast… Mr. Jack from Jack in the Box says so, and he is really smart. Breakfast is the most important meal of the day. Your morning carbohydrates fuel your body throughout the day and get your metabolism up and running. Not only that, you won’t find yourself gorging for random junk food throughout the day or into the evening. (Cereal and milk for a month $18)
That trip to the grocery store will be a fun one as I intend on cooking some of my meals. (Thanks Mom!)
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April 23rd, 2007, 00:00 Posted By: JKKDARK
via Video Game Generation
Spotted first by Cubed3 (we think), an article in The Economist raises the possibility that a LazyTown game may be in the works for the Nintendo Wii.
The article notes that the show is incredibly expensive to produce ($800,000 per episode), and thus licensing and merchandising opportunities are a key component of financing its long-term success. Specific to the Wii, the article notes that "talks are under way with Nintendo to create a video game" for the Wii, hinting that it isn't quite in production just yet.
Personally, I think the show could work well on the Wii. Frequently shown on Nickelodeon, it teaches healthy habits to youngsters, including eating properly, exercise, studying, and the value of perseverance. An active game in that vein would certainly fit in well with the Wii's motion controller, although I sincerely hope gamers aren't forced to recreate Sportacus' crazy somersaults and flips. That man can move like some kind of crazy acrobatic robot.
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April 23rd, 2007, 00:02 Posted By: JKKDARK
via NintendoRevolution.ca
When it comes to the Wii Virtual Console, you have to love Hudson. Not only are they providing quality TurboGrafx16 titles consistently, but they have no respect for keeping secrets.
While North American Nintendo Wii owners have to wait until Monday to find out what's going to be available, Hudson releases info on their TurboGrafx16 titles a couple of days early.
So having a peek on their website, Monday's offering will be the TG-16 title Battle Lode Runner. Up to 5 players will be able to fight it out in "Battle Mode", and the game will cost 600 points.
Details of BLR from Hudson:
PUZZLE MODE: A ladder will appear at the top of the screen after you acquire all of the gold bars in a stage. You can move on to the next stage by exiting the current stage using the ladder. In order to retrieve gold bars from enemies, have them drop into holes then grab the Gold.
If you select GIVE UP after falling into a hole, touching the enemy, or becoming trapped, you will lose one RUNNER. When you lose all your RUNNERs, it's GAME OVER.
BATTLE MODE: You can play with up to 5 players in BATTLE MODE. There are 3 categories of rules, each with its own conditions for winning. When there are less than 5 human players in SURVIVAL mode, the CPU will take control of the remaining characters.
SURVIVAL: The last remaining RUNNER wins.
ESCAPE: The first player to get the enemies' hidden
Gold, the Ladder and then escape, wins.
TAG MATCH: Players 1 and 3 and players 2 and 4 form two groups to do battle in SURVIVAL mode. One team wins when members of the opposite team have been completely eliminated.
SAVING: You can save the game at any time during PUZZLE MODE. Press and select SAVE. Choose FILE SELECT from the PUZZLE MODE start menu to continue your game. You can also continue by entering a password. Passwords appear after clearing each stage.
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April 23rd, 2007, 00:05 Posted By: JKKDARK
via Cubed3
After all Nintendo’s hard work with their latest console, the one hardware feature that people still complain about is the remotes - and more specifically, the batteries. With the PS3 using a rechargeable controller from release, and Microsoft retailing an official rechargeable battery pack for their wireless Xbox 360 controllers, you would have thought Nintendo, the industry’s innovators, could use such simple technology as this in their controllers… apparently not. While fans are left slightly disappointed, you can hear gaming peripheral manufacturers leaping with joy as they spot the gap in the market to answer consumer’s needs. Although rechargeable Wiimote battery packs are being developed by several other companies at present, it seems that Joytech have managed to beat the lot, being the only product currently on sale for UK consumers. Let’s have a peek, shall we?
The package comes with a charging stand, power cable, and two rechargeable battery packs, meaning that both you and a mate can both grab fully charged Wiimotes for a quick game of Wii Sports, and not have to worry about one of the controllers running out of juice. The stand is rather small, streamlined, and matches the white and grey colour scheme of the Wii perfectly, so you’ll have no problem placing the two side-by-side under your telly. On each side of the charging stand are extendable prongs to hold two Wii Nunchuk extensions, but in all honesty you won’t be using them, as they’re not the most ideal place to keep your accessory unless you want a tangled mess of trailing wires. Maybe it would have been best if these weren’t included, seeing as it does spoil the design and of the base stand a little.
Power-wise, most people were expecting either an external power supply, or to use the USB ports built into the Nintendo Wii console. But the boffins over at Joytech were clever, and with the package they include a cable that fits directly between the Wii’s power adapter and the socket on the back of the system. With direct power, it means that the Wiimotes are charging whenever the console is plugged into the wall (whether on standby or not), and allows the controllers to be charged faster than they would be using a USB power source. The in-between plug is an inch or so long, so some people may have an issue with the console sticking out a bit more from their electronical arrangements, but for most people it should be no intrusion at all.
Now onto the rechargeable battery packs themselves. Two are included, and the plastic shell is made of the same plastic used for the battery covers on the official Wiimotes, so there’s no visible difference, apart from two metal contacts on the back of the cover. Attached is what seems like two standard rechargeable Ni-MH batteries, and although no capacity is mentioned, they should deliver at least the battery life of standard AA batteries which is 40 hours of continuous use. The new rechargeable cover just snaps into place on the back of the Wiimote, although don’t be scared to use a little force, as it can be a tight fit in some cases. However, to be able to access the ‘SYNC’ button on the back of the controller, you’ll need to be using a normal pair of AA batteries.
To charge the Wiimotes, simply place the controller into a slot on the base stand and it starts charging automatically, as the two contacts mentioned before on the back of the battery cover touch another two contacts on the charging base. Each charging slot has an LED next to it, lit red while charging and green when fully charged, so you’ll always know when your Wiimotes are ready for action. The strap of the controller is no problem, as the controller still charges fine (as long as the contacts aren’t blocked. You will, however, need to remove all accessories like the Nunchuks to charge, as well as any coloured silicone grips that may be on the controller, otherwise the remote won’t fit into the stand.
As far as charging stations go, this one does the job well. It’s unobtrusive, easy to use, and provides you with somewhere to stash your controllers while not in use. Some people may have preferred a grip on the back of the controllers, and I believe Nyko are planning on doing just that with their charger, being released in the near future. In the meanwhile, if you want to save loads on batteries and want to miss out the hassle of using rechargeable AA batteries, this is your best choice. It retails for £19.99, and can be bought from most high-street gaming shops or websites.
Alternatively, purchase it via Amazon through the C3 Shop below, and help support our ever-growing site!
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April 23rd, 2007, 18:34 Posted By: wraggster
As we reported last week, the PC expansion pack Sims 2: Pets, is on its way to Wii and here are the first Wii screens.
Beating Nintendo to the post with bringing pet-sim action to Wii, Sims 2: Pets will let you breed your own cats and dogs, designing your perfect pet and teaching them tricks down at the park.
It's not the only Sims game lined up for Wii, as EA is also readying MySims, a cutesy spin-off that looks very interesting indeed. And with PC expansions seemingly rushing out every few months, it's a good time to be a Sims fan.
Screens Here
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April 23rd, 2007, 18:35 Posted By: wraggster
This is what old-school gaming is all about - giant robots, lazers, pixelated explosions all over the screen. It's sprite carnage and we love it.
Mega Man ZX has been out in other territories, particularly Japan, for a while now, and it's finally making its way to the UK in June.
Mega Man ZX sets the moody robot loose in a action-RPG hybrid, blending the side-scrolling shooting of the old games with a new exploration element, as Mega Man explores towns and completes specific mission objectives and earns new powers as you go.
June 15 is the current ETA. Let's hope this isn't delayed further.
Screens Here
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April 23rd, 2007, 18:41 Posted By: wraggster
Our NGamer colleagues have been speaking to the man in charge of NiGHTS: Journey of Dreams, Takeshi Iizuka and, whle he's still keeping his cards held firmly to his chest, he has let slip a few interesting titbits.
Firstly, Iizuka explained how Sega is going for the nostalgic appeal with NiGHTS on Wii. It will "keep the game concept fundamentally the same as the original so that it would be a reminiscent return to their past NiGHTS experience."
Unlike the original game, which he said occasionally wasn't very "user friendly", he explained that "the sequel is built around a dramatic storyline that will engage the player and guide them intuitively through the adventure."
He went on to talk about the controls. "Originally, NiGHTS (for Sega Saturn) was released with a very special 3D controller that intensified the flight experience. With the Nintendo Wii, I thought it would be a perfect chance to attempt to recreate that innovative flight experience once again.
"We're currently designing the game to be played with two control configurations. Our main focus is to design the game to be played with the Wii remote but for those gamers that are more comfortable using a more "traditional-style" controller configuration, they will able to plug the nunchuk into the Wii remote as well."
Talking briefly about how NiGHTS will deal with his foes, Iizuka said, "By "touching" the enemies, NiGHTS can encounter enemies and utilize his special abilities like Touch Dash or Touch Loop. The sequel will utilize the Wii remote to make these actions very intuitive so that the player can easily execute a wide variety of game actions."
via cvg
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April 23rd, 2007, 18:41 Posted By: wraggster
This week's VC update sees three new classic joining the list of retro goodies in the US Wii Shop.
The Super-NES shooter Gradius III sits at the top of the pile. 800 Wii Points ($8, £5) gets you 10 levels of solid shooting action, which isn't too bad.
Mega Drive fans can get stuck into more Wonder Boy malarkey with Wonder Boy in Monster World, which'll cost you 600 Wii Points (£6, £4).
And Battle Lode Runner, an old-school platform puzzler, has also been added to the Turbografx collection, complete with the 5-player multiplayer option and new battle mode that was exclusive to the Turbografx version. It's 600 Wii Points (£6, £4) for that one.
via cvg
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April 23rd, 2007, 19:35 Posted By: Shrygue
via Nintendo Wii Fanboy
We don't have any Fry's Electronics around Wii Fanboy HQ, but apparently they are selling off the Japanese model for an extra $10 bucks. As you can see the two side-by-side above, you're not getting anything extra with the Japanese Wiimote, so we wonder if anyone will go for the more expensive model. Also, if there are supplies of the NTSC Wiimote (as indicated by the image above, of course), then what reason would Fry's have for selling the Japanese version?
Would you shell out $10 extra dollars for the Japanese Wiimote?
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April 23rd, 2007, 19:39 Posted By: Shrygue
via Nintendo Wii Fanboy
Kotomi, the French mod master we've featured many times on DS Fanboy has finally turned his sights onto the Wii, and the result is beautiful to behold. Forget the Virtual Console -- you can just snap your old SNES carts right in there and throw down. All you need is a classic controller and a lot of extra time. Kotomi has been working on this mod since February, and it was originally planned as an NES mod, but along the way, he gave in to the pervasive allure of the Super NES.
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April 23rd, 2007, 19:39 Posted By: wraggster
via kotaku
Making it as one of the 200 candidates of Time Magazine's "100 Most Influential People of the Year" is everyone's favorite Nintendo game designer, Shigeru Miyamoto. Time Magazine has our little Shiggy listed as a 54 year-old, "Game Designer for Nintendo game systems" who has never graced the cover or anywhere in the Time 100 issues. His achievements, according to Time include:
PRO: Most successful game designer, creator of Super Mario, Donkey Kong and The Legend of Zelda, whose new platform, the Wii, is currently the top-selling game console.
CON: His perfectionist tendencies often result in games being significantly delayed and, despite the Wii's gameplay innovation, its graphics are far behind the competition.
Very detailed as you can see. Although the description isn't very long, if you check out his profile up on their site, you can vote for just how influential you think he is, and who knows, maybe with enough votes, he can be crowned Prom Queen.
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April 23rd, 2007, 19:39 Posted By: wraggster
via kotaku
Making it as one of the 200 candidates of Time Magazine's "100 Most Influential People of the Year" is everyone's favorite Nintendo game designer, Shigeru Miyamoto. Time Magazine has our little Shiggy listed as a 54 year-old, "Game Designer for Nintendo game systems" who has never graced the cover or anywhere in the Time 100 issues. His achievements, according to Time include:
PRO: Most successful game designer, creator of Super Mario, Donkey Kong and The Legend of Zelda, whose new platform, the Wii, is currently the top-selling game console.
CON: His perfectionist tendencies often result in games being significantly delayed and, despite the Wii's gameplay innovation, its graphics are far behind the competition.
Very detailed as you can see. Although the description isn't very long, if you check out his profile up on their site, you can vote for just how influential you think he is, and who knows, maybe with enough votes, he can be crowned Prom Queen.
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April 23rd, 2007, 19:41 Posted By: wraggster
Nintendo will be a major participant in this year's Tokyo Game Show, Kotaku has learned. This will be the first time since the show's inception in 1996 that Nintendo will participate with a booth at the show.
Traditionally, Nintendo has sat out the Tokyo Game Show. Sure, company prez Satoru Iwata gave the 2005 TGS keynote in which he unveiled the Wii-mote, but the company has never had an actual booth. Rather, it has focused on its own events like Space World and Nintendo World.
But this TGS is going to be different: Nintendo will have an actual booth. A big booth at that. Multiple, highly placed insiders confirm that the company will be in attendance, which is one of the reasons why TGS is four days this year instead of three.
Why Nintendo's sudden appearance? Square-Enix's Dragon Quest IX. Every time a Dragon Quest game has been shown at TGS, the event belongs to DQ. With Nintendo landing a major coup and getting DQIX on the DS (and it's gonna sell a gazillion copies), the company has decided to put in face time.
What does this mean? Madness. Long lines. And more madness. Rest easy, the DQIX demo will apparently be available via DS download. That means no waiting for three hours plus! An official announcement is expected in the next couple of weeks. Stay tuned.
via kotaku
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April 23rd, 2007, 19:42 Posted By: Shrygue
via Nintendo Wii Fanboy
Like the last few week's releases, this week gamers aren't given much a choice for new entertainment. In fact, this week's release of Bionicle Heroes was actually supposed to happen earlier this month, but had to be pushed back to this week. Better late than never?
This week's game:
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April 23rd, 2007, 19:46 Posted By: wraggster
via joystiq
Are we missing something here? Mitsubishi's new DoCoMo D904i model phone has a motion sensor inside it, allowing, according to Reuters, gaming like on the "popular Nintendo Wii console." We wish we could play Wii outdoors too, but never really hoped that the thing we were flailing around wildly could also be what we were watching the game on.
Actually, the actions look less pronounced than Wiimote movement on the DoCoMo site, though we're still not super crazy about waving our expensive phone around like it was on fire. This isn't the first time Mitsubishi is trying something like this though (see their DS-esque phone), so maybe they've thought of the possibility of their phone becoming an extremely dull shuriken. (If so, can you share a little of that non-slip love with Nintendo?)
There's no mention of whether the gadget will come to the U.S., but the Wii has garnered a few fans here, so maybe there's hope we could someday see DoCoMo injury lawsuits on our shores.
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April 23rd, 2007, 20:01 Posted By: wraggster
New from Play Asia
SHINE BRIGHT IN SINNOH! Everything you need to become a master Pokémon Trainer is right here. Helpful Trainer advice including battle techniques and tips for traveling in Sinnoh! Complete story walk-through showing you how to become Pokémon League Champion! Detailed maps of the Sinnoh region, including towns, caves, and the Underground! Full team information for Sinnoh's toughest Trainers - the formidible Gym leaders! Bonus poster included!! Complete strategy for Pokémon Diamond Version and Pokémon Pearl Version for Nintendo DS!
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April 23rd, 2007, 20:02 Posted By: wraggster
New from Play Asia
features
Pages: 296
Exclusive Poster - A large poster with exclusive Pokémon art.
Full Walkthrough with Maps - Each area of the new Sinnoh region will be comprehensively covered so players will be able to find all the new Pokémon.
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April 23rd, 2007, 20:22 Posted By: wraggster
Eke-eke has released a new version of his Gameboy emulator for the Nintendo Wii and Nintendo Gamecube, heres the release info:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.
-=[ CHANGELOG ]=-
23/04/2007:
. corrected a little bug with SRAM/STATE saving
. modified key config upon request: SELECT is now assignated to Y Button
-=[ FEATURES ]=-
.Gameboy and Gameboy Color emulation with sound
.DVD & SDCARD support for rom loading
.Savestate load/save on Memory Card
.SRAM & RTC load/save on Memory Card
.support for zipped roms
-=[ WHAT'S MISSING ]=-
.Mono Gameboy palette user configuration
.RTC Synchro: Here's a note about RTC, taken from original gnuboy's doc:
Quote:
Some roms, notably Pokemon ones and Harvest Moon, use a realtime clock to keep
track of the time of day even when they're not running. Since gnuboy is just an
emulator, it can't work like a real cartridge and make things like this keep
happening while the emulator is not running. However, it can resync the Gameboy
realtime clock based on your computer's clock when it starts. This is what the
"syncrtc" option does. By default it's enabled. If you disable it, then no time
will seem to have elapsed between when you exit the emulator once and when you
start it again the next time.
=[ MENU ]=-
Play Game : Run the game you just loaded or return to game
Game Info : Some informations about the ROM
Reset Game: Reset emulator
Load New Game:
. Load from DVD: DVD must be ISO9660
. Load from SDCARD: Roms must be placed in a directory named GBROMS
The maximum number of files per directory is 1000. You can use subdirectories.
Emulator Options: . Scale X, Y: Let you modify the size of the display screen
. Filtering: Gnuboy can filter screen colors to make them look more washed out or faded
like on a real GBC. You can also allow this for Mono GB games by setting the value to "ALL"
. Sprite Sorting: Enable/Disable sprites to be sorted and prioritized according to their x
coordinate when in DMG (Mono GB) mode.
. Force Mono : For GBC games to run in Mono GB mode.
. GBA Features: Unlock gba-only features in some cgb games (See Zelda Oracle's serie)
. SRAM AutoSave/Autoload: this is actually disactivated
Memory Card Manager:
. SRAM Manager: Let you load/save SRAM and RTC data on the Memory Card
. STATE Manager: Let you load/save Savestate and RTC data on the Memory Card
The size of the created savefiles is variable and depends on the ROM type.
Stop DVD Motor: save the DVD Lens life
SD/PSO reload: if you used SDLOAD to load the DOL, this let you come back to SDLOAD menu
=[ CONTROLS ]=-
.Z Button let you come back to the menu when playing a game
.A is Gameboy Button A
.B is Gameboy Button B
.START is Gameboy START Button
.Y is Gameboy SELECT Button
Download and Give Feedback Via Comments
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April 23rd, 2007, 20:24 Posted By: Shrygue
via Nintendo Wii Fanboy
Those crafty haxxorz are at it again, this time finding an exploit in the trial version of the Opera browser for the Wii. In hitting up the URL of a certain JPEG image, the browser can be made to crash, allowing malcode (we're assuming it's an abbreviation for "malicious code," we're not 1337) to be implemented. Of course, this exploit can be null and void if you manually updated your Opera browser to the latest version (which we're sure most of you have), but those of you still with the trial version might want to go ahead and update.
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April 23rd, 2007, 20:26 Posted By: wraggster
Crunchy2 has released a new beta of his Snes emulator for Nintendo Wii and Nintendo Gamecube:
Here for all to try is version 2.0.1b2 of Snes9xGx. Here's a list of some key changes:
- Now reads a global preferences file. All preferences are now global except for joypad configuration and calibration. The latter two are still stored in the SRAM for each game and only apply to that game. Other settings are now stored in a preferences file and apply to every game. If you aren't saving preferences you'll get the defaults and any changes to preferences will be temporary, but global prefs will carry over to subsequent rom launches (i.e. like it was before b1.)
- Auto loading of SRAM is now an option. Auto saving of SRAM is still an option. Both default to OFF. If you want them on permanently, change the setting and then save the preferences.
- Comes in 6 flavors, each one is for a specific preferences and auto save/load SRAM location. For instance there is one for a memory card in slot B, another for an SD card in slot A, another for SMB and even one now (yes, for you sindrik), that does not load a preferences file at all. Choose the one you want or collect them all! You can still, of course, manually save and load SRAM wherever you want.
- SD SRAM saving has been fixed! You can now load and save SRAM from SD card, including importing and exporting to other platforms. Also you can boot either the sdslota or sdslotb variant to have everything done with the SD card, whichever slot you put it in.
- menus rearranged again, hopefully for the better. For one thing, the Zoom option now resides in the Emulator Options menu and has been renamed to "C-Stick Zoom". Like all the options in the Emulator Options menu, it is now a global setting. The emulator options menu has a "Save Preferences Now" menu item. The Joypad configuration menu has a "Save Config/SRAM" menu item for convenience - joypad config is per game and thus still stored in the SRAM file.
- many under-the-skin changes - take a look at the source code
Known problem: SMB loading may fail on occasion (at least it does on my wireless network every once in a while), but I'm hoping that I've at least stopped it from crashing/hanging when this happens. Let me know how it works for you. Overall it works pretty well for me.
HOW TO USE THE DOL FILE
---------------------------------
If you are using an SD Card adaptor (SD Gecko or equivalent), set up your SD card (and Action Replay if you are using that to load SDLOAD) as instructed, then copy the "snes9xGx201b2-sdslota.dol", or your choice of dol file, to your SD card. Also create an "SNESROMS" folder and a "SNESSAVE" folder at the top level of the SD card. Put your SNES roms in to the "SNESROMS" folder. SRAMs and the preferences file will be stored in "SNESSAVE". Insert the SD card into your SD card adapter, and plug that into slot A. Boot SDLOAD via Action Replay or however you do that, and run "snes9xGx201b2-sdslota.dol" (but you might want to rename it to a shorter name as SDLOAD doesn't display long file names properly) via SDLOAD.
If you are making a bootable DVD, I recommend, though it isn't required, creating an SNESROMS directory at the top level of the DVD and put your SNES roms in there - see note number 10 above. For example, if you are using "BootableDisc3" to create your bootable DVD, then, in addition to renaming "snes9xGx201b2-mcslotb.dol" (or whichever dol you wish to use) to "bootldr.dol" and putting that into "my_bootable_disc", also create a folder called "SNESROMS" within "my_bootable_disc" and copy all of your SNES roms into there. Also put in a filler file in the top level of the "my_bootable_disc" folder if necessary to make the DVD at least 500 MB in size. Then run BootableDisc.bat and burn the resulting iso file to DVD. See the documentation that came with "BootableDisc3" for details on using that tool - there's more to it than this!
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April 23rd, 2007, 20:28 Posted By: wraggster
News from Wiili.org
WiiLi.org start's the bounty with $499, taken from the original donations made to the site to get the dedicated server.
The Money goes to and is controlled by the people from distrowatch.org, or another well know person/site. osnews? , slashdot?
We can setup a chip-in (created by distrowatch.org?) so that people interested in contributing chipin to the bounty.
Also The chip-in mechanism allows for other people to include the chipin on their sites:
Distrowatch decides on the winner and sends the money.
No time limit, the fund will keep increasing until the goal is achieved.
It's called WiiLi.
Who gets the money?
The first person to:
Boot Linux on the Nintendo Wii without voiding the warranty.
Using attached hardware on USB, etc, is fine, as long it is documented what it does and where to obtain/build it.
X needs to run.
Wiimote, keyboard, mouse, dvd drive, sd-card and network support.
Documentation off the code execution technique on the Wiili.org wiki.
Youtube video and how-to.
Any files used to do it must be provided
Needs to show the full av cable during the whole video to make sure it is for real
No cutting out parts of the video
Just an idea, feel free to contribute. Keep this away from Digg or alike until we have a more precise idea of how to make this work.
It's not an easy task! The chip-in thing could make the bounty go very very high!
Good idea but id rather see a hack to make homebrew on the Wii rather than boring linux :P
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April 23rd, 2007, 20:32 Posted By: wraggster
New released of the Spectrum Emulator for the DS:
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.
+ Both TAP and TZX tape files are now loaded at high speeds whenever possible.
+ Z80 snapshots are now supported.
+ Save state support via in-memory/on-card write-through save slots for 10 Z80 snapshots.
! Happy birthday, Speccy...
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April 23rd, 2007, 20:44 Posted By: wraggster
via ign
Square Enix is all set to release its biggest DS title yet, Final Fantasy XII Revenant Wings. Japan's gaming press has been covering the gambit out of the game leading up to its Thursday Japanese release, with previews, interviews and even the first spoiler-filled strategy guides.
We'll hold off on our own preview until when we have the game in our hands later this week. But prior to that, we thought we'd translate a few bits from a recent interview with the monthly Nintendo Dream magazine in which Square Enix's Shinji Hashimoto shared some thoughts on the future of the Final Fantasy series, with particular attention to how it applies to Nintendo.
Nintendo Dream first noted that this was Hashimoto's first appearance in the magazine. Hashimoto himself admitted that he hasn't appeared in an all-Nintendo magazine for quite some time. In fact, after jointing Square Enix in 1995, his first work with the series was as promotions producer for Final Fantasy VII. This was, of course, the first time the series moved away from Nintendo platforms.
Moving away from the history lesson, Nintendo Dream asked Hashimoto to comment on what makes Final Fantasy what it is. "For Dragon Quest, we're developing DQIX with the series founder, Yuji Horii, in the central role," responded Hashimoto. "But Final Fantasy has a different producer and director for each title, which is why we've been able to release up to part 13. However, with the director and producers continuing to change, when asked 'What is Final Fantasy?', it's hard to give a clear, concise answer."
The current set of Final Fantasy projects can be divided into four groups, explained Hashimoto. There's the Fabula Nova Crystallis (Final Fantasy XIII) group, the Ivalice Alliance (Final Fantasy Tactics, Revenant Wings) group, the Crystal Chronicles group (working exclusively on Nintendo hardware, Nintendo Dream states) and the Final Fantasy XI group.
For its followup question, Nintendo Dream revealed an interesting bit of trivia about Nintendo. According to the magazine, Nintendo has a gathering which one can think of as a "Zelda Steering Council" of sorts that discusses what's appropriate and inappropriate for Zelda games. According to Hashimoto, Square Enix does not have something like this for the Final Fantasy series. Even the design of the Chocobo characters, for instance, changes with every game.
So what, in the end, is Final Fantasy? Hashimoto attempted to give an answer. "If forced to give the essential common points for FF, there are Chocobo-like living creatures, there are crystals, there's travel via air ships, there are items such as potions... and the genre is RPG. While there are some exceptions, in general there aren't 'sequels,' so the games that are part of the 'numbered series,' will always come to a self-contained conclusion. VII's sequel is not VIII, and VIII's sequel is not IX."
As for the games that did have sequels, including the various Compilation of Final Fantasy VII products, Hashimoto noted that these are developed under the eye of those who made the originals. It's not the case that Square Enix has handed off the FFVII world to an unrelated team.
Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. "Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories." He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings.
Moving on to Nintendo specifics, the magazine asked Hashimoto for some of the selling points of Revenant Wings. "We're centering it around the story of a new adventure involving the heroes who appeared in Final Fantasy XII. There's content that will make people who played XII happy, and we're also making it easy to get into the world for those who are entering XII for the first time with the DS. The gameplay systems are also made to be easily played on the DS."
Other high-profile Square Enix titles for the DS include Final Fantasy Crystal Chronicles and Final Fantasy Tactics A2. "The DS version of FFCC is, in terms of development, further along," said Hashimoto. "I believe that when you play it, you will think to yourself, 'there is an action RPG this beautiful.'"
Hashimoto made brief mention of the Wii version of Crystal Chronicles. "Recently, I was able to check the progress on the Wii version. It's coming along extremely well. However, developing a game that makes use of the Wii remote is difficult. For our Wii game Dragon Quest Sword, adjustments related to the remote took a long time."
As for other Nintendo-based Final Fantasy product, the magazine began by asking about possible Virtual Console downloads for the series. Things look bleak, at least in Japan. "We feel that the Japanese game market still requires media," explained Hashimoto. "Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."
Hashimoto wouldn't specifically comment on future Final Fantasy games for Nintendo systems. When asked about the possibility, he noted the DS's success, but also pointed out that this doesn't necessarily guarantee that a game will sell. "We have to consider how we can make something that will be easy for casual users to get into."
The magazine closed off by asking Hashimoto about the Square Enix Party, a fan event set to be held in Japan on 5/12. Square Enix recently took out an advertisement for the event and the Final Fantasy 20th anniversary in Japan's widely circulated Yomiuri Shimbun newspaper. The advertisement listed 10 Final Fantasy games that will be shown at the event. While these had already been announced, a message at the bottom of the ad read "And, a Final Fantasy that's not known by anyone will make an appearance."
"The titles that were shown in the newspaper are the games that we can announce at this time," explained Hashimoto. "Of course, there are many unannounced titles that we're working on behind the scenes. We should be able to announce these at our big three domestic events, the Square Enix Party, Tokyo Game Show and Jump Festa."
Will Nintendo product be included in the announcements? Hashimoto wouldn't say for sure, but he did finish the interview by saying, "Look forward to the events as Nintendo fans, or, even better, as Square Enix fans."
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April 23rd, 2007, 20:44 Posted By: wraggster
via ign
Square Enix is all set to release its biggest DS title yet, Final Fantasy XII Revenant Wings. Japan's gaming press has been covering the gambit out of the game leading up to its Thursday Japanese release, with previews, interviews and even the first spoiler-filled strategy guides.
We'll hold off on our own preview until when we have the game in our hands later this week. But prior to that, we thought we'd translate a few bits from a recent interview with the monthly Nintendo Dream magazine in which Square Enix's Shinji Hashimoto shared some thoughts on the future of the Final Fantasy series, with particular attention to how it applies to Nintendo.
Nintendo Dream first noted that this was Hashimoto's first appearance in the magazine. Hashimoto himself admitted that he hasn't appeared in an all-Nintendo magazine for quite some time. In fact, after jointing Square Enix in 1995, his first work with the series was as promotions producer for Final Fantasy VII. This was, of course, the first time the series moved away from Nintendo platforms.
Moving away from the history lesson, Nintendo Dream asked Hashimoto to comment on what makes Final Fantasy what it is. "For Dragon Quest, we're developing DQIX with the series founder, Yuji Horii, in the central role," responded Hashimoto. "But Final Fantasy has a different producer and director for each title, which is why we've been able to release up to part 13. However, with the director and producers continuing to change, when asked 'What is Final Fantasy?', it's hard to give a clear, concise answer."
The current set of Final Fantasy projects can be divided into four groups, explained Hashimoto. There's the Fabula Nova Crystallis (Final Fantasy XIII) group, the Ivalice Alliance (Final Fantasy Tactics, Revenant Wings) group, the Crystal Chronicles group (working exclusively on Nintendo hardware, Nintendo Dream states) and the Final Fantasy XI group.
For its followup question, Nintendo Dream revealed an interesting bit of trivia about Nintendo. According to the magazine, Nintendo has a gathering which one can think of as a "Zelda Steering Council" of sorts that discusses what's appropriate and inappropriate for Zelda games. According to Hashimoto, Square Enix does not have something like this for the Final Fantasy series. Even the design of the Chocobo characters, for instance, changes with every game.
So what, in the end, is Final Fantasy? Hashimoto attempted to give an answer. "If forced to give the essential common points for FF, there are Chocobo-like living creatures, there are crystals, there's travel via air ships, there are items such as potions... and the genre is RPG. While there are some exceptions, in general there aren't 'sequels,' so the games that are part of the 'numbered series,' will always come to a self-contained conclusion. VII's sequel is not VIII, and VIII's sequel is not IX."
As for the games that did have sequels, including the various Compilation of Final Fantasy VII products, Hashimoto noted that these are developed under the eye of those who made the originals. It's not the case that Square Enix has handed off the FFVII world to an unrelated team.
Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. "Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories." He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings.
Moving on to Nintendo specifics, the magazine asked Hashimoto for some of the selling points of Revenant Wings. "We're centering it around the story of a new adventure involving the heroes who appeared in Final Fantasy XII. There's content that will make people who played XII happy, and we're also making it easy to get into the world for those who are entering XII for the first time with the DS. The gameplay systems are also made to be easily played on the DS."
Other high-profile Square Enix titles for the DS include Final Fantasy Crystal Chronicles and Final Fantasy Tactics A2. "The DS version of FFCC is, in terms of development, further along," said Hashimoto. "I believe that when you play it, you will think to yourself, 'there is an action RPG this beautiful.'"
Hashimoto made brief mention of the Wii version of Crystal Chronicles. "Recently, I was able to check the progress on the Wii version. It's coming along extremely well. However, developing a game that makes use of the Wii remote is difficult. For our Wii game Dragon Quest Sword, adjustments related to the remote took a long time."
As for other Nintendo-based Final Fantasy product, the magazine began by asking about possible Virtual Console downloads for the series. Things look bleak, at least in Japan. "We feel that the Japanese game market still requires media," explained Hashimoto. "Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."
Hashimoto wouldn't specifically comment on future Final Fantasy games for Nintendo systems. When asked about the possibility, he noted the DS's success, but also pointed out that this doesn't necessarily guarantee that a game will sell. "We have to consider how we can make something that will be easy for casual users to get into."
The magazine closed off by asking Hashimoto about the Square Enix Party, a fan event set to be held in Japan on 5/12. Square Enix recently took out an advertisement for the event and the Final Fantasy 20th anniversary in Japan's widely circulated Yomiuri Shimbun newspaper. The advertisement listed 10 Final Fantasy games that will be shown at the event. While these had already been announced, a message at the bottom of the ad read "And, a Final Fantasy that's not known by anyone will make an appearance."
"The titles that were shown in the newspaper are the games that we can announce at this time," explained Hashimoto. "Of course, there are many unannounced titles that we're working on behind the scenes. We should be able to announce these at our big three domestic events, the Square Enix Party, Tokyo Game Show and Jump Festa."
Will Nintendo product be included in the announcements? Hashimoto wouldn't say for sure, but he did finish the interview by saying, "Look forward to the events as Nintendo fans, or, even better, as Square Enix fans."
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April 23rd, 2007, 22:12 Posted By: wraggster
Ashai Rey has updated Project JDS the multi language learning app, heres whats new:
v1.20
Solved 2 bugs in the menu
Added a help system
Added a switch to turn the animation on/off
Improved randomizer
Each image have a 'weight' counter. If you have the character correct then it's less likely that the charachter is picked again. If you take the wrong character then the change will increase. If you pick all characters 3 times right in a row then sequence is restarted.
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April 23rd, 2007, 22:19 Posted By: wraggster
litghost has released a DLDI version of the LemmingsDS game:
Heres the release info:
I have complete a DLDI port of the LemmingsDS 3.2 source code.
If you just want to play it, extract the LemDS_DLDI.rar to the ROOT of your flash card. I could not program the paths to present working directory, so everything must be in place correctly. The rar has the directory format that is expected. It goes like this:
/LemDS/graphics - Sprites and backgrounds files
/LemDS/music - xm music files.
/LemDS/levels/canon - Canonical level files. There should be 120 levels.
/LemDS/levels/custom - Custom level files. Just drop them in here and they will automatically be detected. Maximum number of custom levels is currently 50. This can probably be increased.
In /LemDS is "mattproj_lem_ds.nds" the actual rom. Make sure to use your DLDI patcher of choice before running it.
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April 23rd, 2007, 22:32 Posted By: wraggster
Wizlon has posted a new release of his game, heres the release info:
Its still a ways off being finished but i'm pretty happy with the progress I've made since the last version. I've basically upped the graphics and added a trail, you can hold the trail but otherwise it doesn't really do much at the moment except look pretty, but by v0.3 there should be a pretty good use for it.
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April 23rd, 2007, 22:38 Posted By: wraggster
New from Quirky
Just when you thought it was safe to go back in the IRC channels.... another web browser with a silly title is announced! Except this time it is by someone who has a history of actually releasing things. What's more, here is the first release.
I started this a couple of days before DragonMinded announced his 2.7 alpha series with web browser included. I thought it would be impossibly difficult and so far I've been right. There is a lot of tag soup out there.
It is currently buggy and incomplete. It really does the minimum to allow you to search stuff on Google and that's about it. However, it is proper Free Software (GPL), compiles using all the latest stuff (devkitArm r20, dswifi 0.3d, etc) and there is an issue tracker for you to add your feature wishes/bug reports to.
Please keep in mind:
It uses wi-fi auto connect. So routers only and configured from an official game, I'm afraid.
It has the font compiled in - originally it read them from the card but...
... my EZF 5 has stopped working, so DLDI is now more or less un-testable by me.
The keyboard is crap
It has no history feature (yet)
There is no cache (this is good since it means no corruption and bad since it goes slower)
No, it doesn't support Flash, javascript, images, style sheets (or most HTML in fact).
There is a lot of room for optimisation - "make it right, then make it fast"
I can only test on the phat DS, so it might not work at all on the lite.
That is all for now, hope you like it. Or at least, hope it isn't too offensive to your senses.
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April 23rd, 2007, 22:42 Posted By: wraggster
News from Lick:
I have successfully ported FreeType2 to the DS. However I have stripped out some of its features. You can examine the source and rebuild the library if you want to.
To rebuild with different options, edit the files in /include/freetype/config/*.h. Also, in the /source/ directory, you have to rename some directories/files removing the "_DISABLED" that I added onto them to prevent compilation.
Anyway, FreeType2 (2.3.4) that *should* support:
- TrueType, OpenType and Windows Fonts.
- Monotone vs Antialiased rendering.
FreeType2 Tutorial
I have only tested the initialization of FreeType2 and loaded a font. That all works, but I haven't tried anything beyond that. I kind of released this in a hurry, since I don't have a lot of time on my hands. I will try to squeeze in a font rendering demo this week.
- Lick
More Info --> http://forum.gbadev.org/viewtopic.php?t=13061
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April 23rd, 2007, 22:47 Posted By: wraggster
via dsfanboy
Developer DHG Games poured its heart into completing Motocross Challenge. The small studio built the GBA title from the ground up, hoping to one day see the game on store shelves. Despite months of negotiation, however, Motocross Challenge's planned publisher backed out of the project, citing declining GBA software sales. After having invested three years into creating Motocross Challenge, DHG found itself with a finished game and no way to commercially release it.
Not wanting to see its hard work go to waste, DHG has made Motocross Challenge available to the public, offering the GBA ROM for FREE to anyone who will play it. We've already put a couple of hours into the racing game, and it plays a lot like an updated Excite Bike or Motocross Maniacs. There's a slight learning curve with figuring out how to land, managing your boosts, and memorizing the tracks, but it's all worth it when you start hitting ramps at full speed and racking up points with mid-air stunts.
The fact that Motocross Challenge's publisher dropped the game says nothing about its quality. If you are a fan of motocross titles and want to support independent developers who slave over a project for the sake of making a great game, it won't cost you anything but a few minutes to try this one out.
More Info
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April 24th, 2007, 00:48 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Added test if cuboid sits inside view volume.
Added flip textures coordinates.
Added test for position coordinates.
Added microphone support.
Fixed a bug in EEPROM management.
Fixed a bug in Display Capture Control Register.
Fixed a bug in texture coordinates trasformation.
Fixed a bug in sprites management.
Fixed a bug in GXFIFO register.
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April 24th, 2007, 00:53 Posted By: JKKDARK
via IGN
Game compilations that mix in touch control are nothing new on the Nintendo DS, but there's no denying that the newly-created genre has its fair share of simplistic entertainment. Publisher Majesco announced today that a new franchise built exclusively for the Nintendo DS, titled Turn It Around, will be hitting Nintendo's pocket console this summer for the budget price of $19.99 MSRP. And wouldn't you know it; it's all about blending arcade gaming with simplistic - but addictive - arcade control.
Turn It Around, developed by 505 Games and licensed by Taito, sets out to deliver classic arcade gameplay with a unique twist. Using the touch screen as a virtual wheel, players will steer through 24 mini-games based on power, technique, or turn speed. Majesco is looking to put power behind classic licensed titles, stating in its press release that "Whether destroying blocks in Arkanoid, transporting guests to their floor in Elevator Action, hitting it out of the park in Pinch Hitter or maintaining your balance in Packed Train, gamers will get a wrist workout on their way to becoming the ultimate Turn Master." The game is also said to support three different multiplayer turning modes for players to "spin off" against friends, but no further details were given on those modes.
As for Turn It Around's design, Ken Gold - vice president of marketing for Majesco - commented on the product's, stating that "Turn it Around's unique spinning premise and wide range of mini-games make it a perfect tile for gamers looking for a new handheld experience at a great value."
We'll have more on Turn It Around as we near the game's release. Until then, be sure to head to our image gallery and check out the first shots of the touch arcade games in action.
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April 24th, 2007, 00:55 Posted By: JKKDARK
via Cubed3
After hitting a million over in Japan already and quickly reaching half a million in the US, the massive remake of the NES Final Fantasy III on the DS from Square Enix hits Europe on 4th May, 2007 and is already being pushed with a TV campaign in the UK. Following the massive success of Final Fantasy XII, which Square Enix self-published, the Nintendo-published Final Fantasy V Advance has barely made a mark on even the UK's GBA Top 20 this week (after launching last Friday).
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April 24th, 2007, 00:58 Posted By: JKKDARK
via VGGEN
Previously confirmed for just the PlayStation 2, a new ESRB listing reveals that SNK's Art of Fighting Anthology is also headed to the Nintendo Wii and PSP. All three versions will be rated "T" for Teen.
We're not surprised that the game is also making its way to the Wii or PSP, given SNK's recent history of publishing titles like Metal Slug Anthology on all three platforms, and it's increased support of the Wii in general. We do have to wonder though why they didn't just announce all three versions at the same time.
Art of Fighting Anthology is a collection featuring the three titles in the Art of Fighting trilogy, with the original games serving as a prequel series (although released later) for the Fatal Fury franchise.
Although the PS2 version was announced with a May release date, it's unknown when the Wii or PSP versions will arrive in stores.
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April 24th, 2007, 01:08 Posted By: JKKDARK
via Cubed3
Ferrari Challenge has been re-confirmed as coming to both Nintendo's DS and Wii systems from British outfit System 3, following the original announcement of the game's development earlier this year.
Prestigious car-manufacturer Ferrari descended on London this weekend to celebrate the 60th anniversary of the famous Marque. Vehicles spanning the entire history of Ferrari were paraded around the capital as part of the worldwide “Ferrari 60 Relay”. The world tour is sponsored by video game publisher System 3, who used the visit to release further details about the upcoming video game.
System 3’s Christmas launch will take the form of a cutting-edge racing game based on the Ferrari Challenge series - featuring real cars, real tracks and true Ferrari racing dynamics. The launch platform for Ferrari Challenge is the PlayStation 3 and the game has been developed to maximise the technology in the new console format such as a 16-player feature, rich simultaneous online mode with elements not yet seen in any race game to-date.
“Since the launch of the next-generation consoles, the video game industry finally has, at its disposal, a machine with enough power to truly and loyally represent the Ferrari driving experience. The British public’s incredible reaction to the “Ferrari 60-Relay” coming to these shores has demonstrated the strength of the Ferrari brand here and we’re very excited to be working with System 3 to produce a cutting-edge racing experience for those fans.”
- Massimo Fedeli, Managing Director of Ferrari GB.
“Being involved at such an historic period of Ferrari’s history is a real honour. We’re dedicating all our resources to developing a game that is properly worthy of the Ferrari Marque and are looking-forward to revealing lots more exciting features over the coming months.”
- Mark Cale, CEO of System 3.
Its sixty years since Enzo Ferrari first started producing cars with his name. Since 1947 the famous Marque has become synonymous with pioneering technical innovation coupled with stunning design. The “Ferrari 60 Relay” celebration tour began in Abu Dhabi in January this year and will traverse fifty countries before concluding at the home of Ferrari in Maranello, Italy on June 23rd.
Accompanying the tour will be a specially commissioned baton adorned with 60 badges symbolising the most extraordinary events in the Company’s 60-year history, from its first success at the Rome Grand Prix in 1947 - through to the Ferrari FXX Programme of 2006.
The Ferrari Challenge video game will be published on an array of gaming consoles including Wii and Nintendo DS.
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April 24th, 2007, 01:08 Posted By: JKKDARK
via Cubed3
Ferrari Challenge has been re-confirmed as coming to both Nintendo's DS and Wii systems from British outfit System 3, following the original announcement of the game's development earlier this year.
Prestigious car-manufacturer Ferrari descended on London this weekend to celebrate the 60th anniversary of the famous Marque. Vehicles spanning the entire history of Ferrari were paraded around the capital as part of the worldwide “Ferrari 60 Relay”. The world tour is sponsored by video game publisher System 3, who used the visit to release further details about the upcoming video game.
System 3’s Christmas launch will take the form of a cutting-edge racing game based on the Ferrari Challenge series - featuring real cars, real tracks and true Ferrari racing dynamics. The launch platform for Ferrari Challenge is the PlayStation 3 and the game has been developed to maximise the technology in the new console format such as a 16-player feature, rich simultaneous online mode with elements not yet seen in any race game to-date.
“Since the launch of the next-generation consoles, the video game industry finally has, at its disposal, a machine with enough power to truly and loyally represent the Ferrari driving experience. The British public’s incredible reaction to the “Ferrari 60-Relay” coming to these shores has demonstrated the strength of the Ferrari brand here and we’re very excited to be working with System 3 to produce a cutting-edge racing experience for those fans.”
- Massimo Fedeli, Managing Director of Ferrari GB.
“Being involved at such an historic period of Ferrari’s history is a real honour. We’re dedicating all our resources to developing a game that is properly worthy of the Ferrari Marque and are looking-forward to revealing lots more exciting features over the coming months.”
- Mark Cale, CEO of System 3.
Its sixty years since Enzo Ferrari first started producing cars with his name. Since 1947 the famous Marque has become synonymous with pioneering technical innovation coupled with stunning design. The “Ferrari 60 Relay” celebration tour began in Abu Dhabi in January this year and will traverse fifty countries before concluding at the home of Ferrari in Maranello, Italy on June 23rd.
Accompanying the tour will be a specially commissioned baton adorned with 60 badges symbolising the most extraordinary events in the Company’s 60-year history, from its first success at the Rome Grand Prix in 1947 - through to the Ferrari FXX Programme of 2006.
The Ferrari Challenge video game will be published on an array of gaming consoles including Wii and Nintendo DS.
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April 24th, 2007, 04:37 Posted By: JKKDARK
via CB TECH
Despite rumors to the contrary, and a less than enthusiastic statement by Perrin Kaplan, VP of Marketing and Corporate Affairs for NOA, during a podcast recently about Wii continuing the shortage malaise, it seems you may be able to buy a Wii at some point in the future. The company has been accused of holding back production to build hype for the console until fall of this year when a few AAA titles are expected for release. Somehow this equates to people buying the console in droves this fall. Except the main flaw in that theory is people are currently buying the console despite software being lackluster overall. We would not like to play ports.
We haven’t checked yet, but the 12 consoles per Best Buy store yesterday will probably snatched up by 9:00 am countrywide. Nintendo’s PR team sent out an email stating that production should be ramping up. Well, that’s how it appears as a specific comment regarding production levels wasn’t mentioned. No official press release has been sent out, but The Consumerist posted the item up on their site. The email is the epitome of PR speak in that it lauds the Wii while providing no real information other than, “Hey, we’re gonna make some Wii’s in the next month!”
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April 24th, 2007, 04:39 Posted By: JKKDARK
via gameguru
Video game publisher Alten8 has announced that they are releasing Wordsnake for the Nintendo DS. They are also planning to bring the game on the PC and the Nintendo Wii.
About Wordsnake:
In Wordsnake, the aim of the game is to build words of 3-8 letters from the random selection on the tile rack, and reach a target score before the time runs out. Each new word is placed on the board from an existing letter tile, forming snake like structures, which means the words must begin or end with the existing letter. Consequent tiles will disappear after a set time, which means the gamer must form new words to keep the snake alive and invalid words will reduce the players score.
New features include the ability to randomly shuffle letters and move letters to a second tile rack to help with word construction. Special tiles let the player gain extra lives, decrease/increase remaining level time. As the player progresses to each new level, they will have less time to complete the level, the target score will increase, and extra walls will appear that curb the playable area.
Paul Andrews, CEO, Alten8 says, “This is yet another great example of not only the growing portfolio of Alten8 titles coming to console , but also how smaller companies can work in co-operation to create a wide variety of addictive quality games to a world market.”
David Greenberg, from Pixel Magick quoted, “We are very please that Alten8 will be bringing this game to a larger audience and the DS version, with its use of the two displays and touch screen, makes good use of the hardware and is looking especially promising.”
Wordsnake for Nintendo DS has been developed by Pixel Magick and is expected to release soon.
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April 24th, 2007, 16:09 Posted By: JKKDARK
via Vooks
In a press release sure to make every one of our readers giddy with joy, popular and currently well-loved developer Ubisoft has announced Platinum Sudoku for the Nintendo DS to be available May 10th. To view the press release click here.
The game will feature over 200 million grids and 2 multiplayer modes so if you’re a puzzle enthusiast this is definitely up your alley.
Platinum SudokuTM is the highest quality, most feature-rich and accessible Sudoku game available on Nintendo DSTM. Sudoku fans from beginners to experts will be able to play Sudoku wherever and whenever they want, benefiting from rich gameplay depth, customizable options, an intuitive interface and sophisticated graphics.
Platinum SudokuTM features include:
- 20 million grids with 5 levels of difficulty
- Kakuro game & 6 mini-games
- Solver mode & Custom puzzle mode
- 2 Multiplayer modes
- Numerous customization options
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April 24th, 2007, 17:25 Posted By: wraggster
New release from Lino of his DS Emulator. Heres whats new:
# Added test if cuboid sits inside view volume.
# Added flip textures coordinates.
# Added test for position coordinates.
# Added microphone support.
# Fixed a bug in EEPROM management.
# Fixed a bug in Display Capture Control Register.
# Fixed a bug in texture coordinates trasformation.
# Fixed a bug in sprites management.
# Fixed a bug in GXFIFO register.
Download and Give Feedback Via Comments
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April 24th, 2007, 17:31 Posted By: wraggster
Japanese games magazine Famitsu has slated Super Mario Galaxy for an October release in its latest list of release dates.
Now, this list could just be a projection of expected release dates, but when it's Famitsu you're talking about, there's always the suspicion that, as is so regularly the case, they may know something we don't.
If the game does indeed release in Japan in October, we hope Nintendo's translators have got their speed hats on because we're expecting it over here before Christmas. You promised, Nintendo.
Also in the list, courtesy of Kotaku, is Wii Health Pack, which it has down for July. No sign of Metroid Prime 3, though. Hmm...
via cvg
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April 24th, 2007, 19:19 Posted By: wraggster
If you've never wished you could web-sling through city streets like Spider-Man, there's something wrong with you.
That's why the Wii version of Spider-Man 3 hopes to be special because it uses the Wii Remote and Nunchuk controllers to simulate letting you web-sling like Spider-Man, firing the sticky string with each hand as you swing through NYC.
The trailer's a bit on the cheesy side, but at least you'll get to see how it works, as well as some of Spidey's fighting skills in action on Wii, and the dark suit transformation.
If you're looking forward to the game, you've not long to wait - it's due out on all formats in May.
Trailer Here
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April 24th, 2007, 19:22 Posted By: wraggster
We've got a shed-load of new screens from EA's DS outing in its classic sim series Sim City.
It may be miniaturised, but Sim City DS retains the depth of 'bigger' versions, giving you the power to build an entire city - with the stylus of course - and maintain it as the population grows and it gets pummelled by natural disasters.
You can get a sneaky peak at how the touch-screen city editor will make building your city a cinch on DS, and the sort of disasters you will face.
Sim City DS is set for a June 22 release here in UK.
Screens Here
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April 24th, 2007, 19:35 Posted By: wraggster
via cvg
The rapid progression in the dark world of Wii modding has prompted Nintendo to post a rather unorthodox warning on its official UK site.
"Modification microchips (mod chips) circumvent the security embedded into Nintendo's products. To install a mod chip into a Nintendo hardware system, it is necessary to dismantle the product and, in some instances, remove components," the warning reads.
"The use of mod chips voids the manufacturer's warranty. In addition, the installation of a mod chip can damage the functionality of a Nintendo console, sometimes rendering it incapable of repair."
"Mod chips have been adjudicated to be illegal in various countries around the world, including the Unites States, the United Kingdom and Hong Kong. Most European countries have also already adopted laws prohibiting the circumvention of technological measures for copyright protection. People caught installing or selling mod chips may be subject to criminal charges."
We at DCEmu have always frowned at Piracy and are only interested in Homebrew and for that Modchips at the moment are most peoples best chance at future homebrew support on the Wii.
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April 24th, 2007, 20:43 Posted By: wraggster
via joystiq
Look out Microsoft, your text input device isn't the only console keyboard peripheral in the planning stages. Our friends at Wii Fanboy got a pic from page 18 of Game Informer's May 2007 issue (that's the one with the GTA IV exclusive) that mentions, "Nintendo's development team says that it is considering adding a keyboard peripheral to the system in order to make online surfing easier." We agree, browsing the web on the Wii can be a chore, but we're not really looking forward to a clumsy keyboard hanging around our svelte Wii. All right, all right, they haven't "officially announced anything at this time," so we'll wait to see what the boys in Kyoto cook up. How about some DS touchscreen keyboard action?
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April 24th, 2007, 21:24 Posted By: wraggster
via gizmodo
Most of you won't be familiar with this Famicom-styled voice recorder since the US got a differently styled NES controller, but for people who grew up in Asia in the '80s this will feel right at home. The voice recorder features a volume slider, a place to shove two AAA batteries, and a couple of buttons that aren't labeled well.
If you're into getting all retro when you conduct your interview with the Prime Minister of Japan, this is the way to go.
Buy at Play Asia
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April 24th, 2007, 21:24 Posted By: wraggster
via gizmodo
Most of you won't be familiar with this Famicom-styled voice recorder since the US got a differently styled NES controller, but for people who grew up in Asia in the '80s this will feel right at home. The voice recorder features a volume slider, a place to shove two AAA batteries, and a couple of buttons that aren't labeled well.
If you're into getting all retro when you conduct your interview with the Prime Minister of Japan, this is the way to go.
Buy at Play Asia
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April 24th, 2007, 21:35 Posted By: Shrygue
via IGN
While two versions of Puyo Puyo (aka Puyo Pop Fever, aka Dr. Robotnik's Mean Bean Machine) are either on the way or available for the Wii Virtual Console, Sega's betting there's enough interest in the classic falling blocks puzzler to warrant a full Wii release. The company announced just that in Japan today. Owners of the Japanese Wii can look forward to Puyo Puyo! on 7/26 at a price of 4,800 yen.
It may have as basic a name as you can get with a Puyo Puyo game, but there seems to be quite a bit of original content included here. Sega will introduce the new "Puyo Puyo Together" mode, where two players play on the same field, working together to guide falling pieces into place. Two pieces fall simultaneously in this mode, meaning you and your Puyo Puyo friend will have to strategize together.
The second new mode of play is called "Remote Controller Puyo Puyo." This mode is played using the motion-sensing capabilities of not one, but two Wiimotes. One controller is used for rotating the pieces while the other is used for moving them. While you can play individually, Sega seems to want multiple players to cooperate.
Outside of these original multiplayer modes, Sega is bringing back the classic battle modes, with support for up to four simultaneous players. Sega's also adding a few original gameplay systems for multiplayer battles. In one mode, the field of play rotates 180 degrees periodically. In another, giant Puyo Puyos drop in periodically.
As this is a full Wii release, Puyo Puyo! has modern visuals, well beyond what you can now see in the Dr. Robotnik's Mean Bean Machine on the Virtual Console. Add in all the new modes of play, and there could be reason to consider paying the price for a full retail version.
As of this writing, only a Japanese version of Puyo Puyo! has been announced, but we'll let you know if Sega's international offices issue any statements.
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April 24th, 2007, 21:47 Posted By: wraggster
New Commercial DS Game released and at Play Asia.
Heres the details:
features
aka. Planet Puzzle League
Six single-player modes: Puzzle, Endless, Time Attack, Garbage, Clear, and Vs. Computer.
Don’t have much time? Play three two-minute games in unique Daily mode. Track your progress over weeks and months!
Dozens of tutorials and demos teach you the ins-and-outs of this incredibly deep game!
Three difficulty levels:. Easy for beginners, normal for veterans, brutal for experts!
Two can compete head-to-head over the Nintendo WiFi Connection. With the Nintendo DS Headset accessory (sold separately) you can even chat with your friend as you polish your puzzle skills!
Up to four players can compete in three local wireless modes. You can also send a single-player demo to a friend via local wireless!
Orient the game the way you like: vertically or horizontally! You can even configure for left- or right-handed play!
description
Use the DS stylus to grab panels and slide them left and right. If you match three or more panels of the same color, they will vanish. Form chains and combos to create cascading waterfalls of panels to rack up high scores!
The basic game play is similar to the classics Tetris Attack and Pokémon Puzzle League, but the touch screen gameplay adds a new dimension of fun, giving Panel de Pon DS a bright new feel!
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April 24th, 2007, 21:50 Posted By: Shrygue
via Nintendo Wii Fanboy
Apparently the purple dragon is going to be making an appearance on the Wii in Spyro: The Eternal Night. Currently slated for a release on the console this October, it was initially believed to be a port of another Spyro game, but is being confirmed as a new title by Codename Revolution. Personally, we haven't played many of the Spyro games, but even considering that, we don't want a port, even if it is of one of the franchise's best games. No, we're sick of ports, give us something fresh.
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April 24th, 2007, 22:01 Posted By: Shrygue
via Nintendo DS Fanboy
This limited-edition Zelda Game Boy Advance signed by Shigeru Miyamoto is really damned cool. There's no controversy about that point. But is it $2,157.86 worth of cool? That position might be too shaky for us.
It was apparently okay with one eBay shopper, because that was the final selling price for the system. At a price like that, we bet the guy won't even play games on it. And a Game Boy Advance that doesn't play Super Dodge Ball Advance is worth far less than two thousand dollars to us.
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April 24th, 2007, 22:26 Posted By: Shrygue
via Nintendo Wii Fanboy
Nanostray 2 ... on Wii? Orb, Thorn and Midnight all coming this year? When they leak retail information sheets in the UK, they do it right. Wii UK got their hands on a retail list (origin and destination unknown) with few concrete dates and a lot of unexpected, and even unknown games, as well as a few old favorites we're always happy to hear about. Hit the jump for the full list, but keep in mind that these are UK titles and games ... and since there's not much source information, you might want to keep a few grains of salt handy. But it's okay to get a little excited. We won't tell anyone.- Alien Syndrome - Sega - Jun 07
- Baja Destruction - TBA - 2007
- Baja Mania - TBA - 2007
- Balls of Fury - TBA - Q4 2007
- Brunswick Bowling - TBA - Jun 2007
- Chicken Shoot + Egg Catcher - TBA - 4 May 2007
- C.I.D 925: An Ordinary Life - TBA - 19 Oct 2007
- California Games - TBA - Jun 2007
- Code Lyoko - TBA - Q4 2007
- Dragon Quest Swords - TBA - 2007
- Driver Parallel Lines - Ubisoft - Jun 2007
- GI Jockey - TBA - 29 Jun 2007
- Impossible Mission - System 3 - 25 May 2007
- Legend of the Dragon - TBA - 18 May 2007
- Last Ninja - TBC - Sep 2007
- Leaderboard Golf - TBA - Jun 2007
- M & M's Break 'Em - TBA - 25 May 2007
- Midnight - Crossbeam Studios Entertainment - TBC
- Mortal Kombat: Armageddon - Midway - 8 Jun 2007
- Nintendo Wii LAN Adapter - Nintendo - 27 Apr 2007
- Nanostray 2 - Shinen - 2007
- Necro-Nesia - TBA - 2007
- Orb - Crossbeam Studios Entertainment - 2007
- PDC World Championship Darts 2008 - TBA - 24 Nov 2007
- Scarface: The World is Yours - TBA - 2007
- Sea Monsters - TBA - Q4 2007
- The King of Clubs - TBA - 2007
- The Sims: The Island - Electronic Arts - 2007
- Thorn - Crossbeam Studios Entertainment - TBD
- Toot & Puddle (Call of the North) - TBA - 2007
- World Championship Poker Featuring Howard Ledgerer - TBA - Q2 2007
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April 24th, 2007, 23:38 Posted By: wraggster
New from Play Asia
Final Fantasy XII: Revenant Wings for Nintendo DS&trade is a sequel to the popular PlayStation2™ RPG Final Fantasy XII. One year after the events of Final Fantasy XII, Vaan is now a sky pirate with his own airship, and Penelo, Vaan's navigator and friend. Their treasure-hunting adventures take them to the Floating Continent, or Purvama, of Lemurés and the ground below, where their story begins. Other returning characters from Final Fantasy XII, such as Balthier and Fran, who played major parts in the first game, are also playable, as well as some characters that played minor roles, such as Vaan's orphan friends. There are also new faces, such as Llyud, a member of the Aegyl race, who have wings protruding from their back.
The game features a modified version of Final Fantasy XII's Active Dimension Battle system, which can be played entirely with the stylus. When seen, the battle system looks strikingly like an RTS but with more depth in terms of character attacks and functionality. Like in Final Fantasy XII, battles initiate once the party comes in contact with the enemy, and the characters will attack automatically. The player will be given the option to use the stylus to give commands to the characters by tapping on them with the stylus. It is possible to change their target, set gambits, use various abilities, and more. Area spells can be cast by drawing a rectangle around the enemy with the stylus.
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April 25th, 2007, 01:32 Posted By: wraggster
via dsfanboy
They may have been going nuts for the game in Japan when it released, but how is it being received in the United States? Well, the critics had some wonderful things to say about the game. We would provide our two cents, but we have yet to receive ours from Nintendo, so until then we'll just sit in our desk chair, spinning wildly and screaming obscenities until our overlords come into our cubicle and give us a shot of sleep juice.
Without further ado, let's check what the critics said:
Nintendo World Report (90/100) is of the mind that even though it resembles previous games, it's still quite good: "An extremely well conceived game. While some may complain that it is too much like past titles, it's hard not to get drawn into the charm and depth of the universe."
IGN (85/100) says the game has plenty of depth: "Tons of strategic depth and gameplay that's incredibly rewarding; it's one of those games that offers an enormous sense of accomplishment for even the littlest things performed. And the touch screen functions of the Nintendo DS help move things faster and easier with simple navigation menus."
1UP (85/100) thinks the most important thing is refinement: "The differences between Diamond and Pearl and their predecessors are small, but they add up. Refinement is paramount here -- refined balance of battle skills, refined relationships between monster types -- as is expansion."
GameDaily (80/100) finds the game's worth is in the online battling: "Although the single-player quests might invoke a sense of deja vu, Pokemon enthusiasts will love the brand new story and other small tweaks added to the game. The new online battles, however, make this a Pokemon essential for anyone's -- fanboy or not -- DS collection."
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April 25th, 2007, 01:46 Posted By: wraggster
New from hewenxie:
I post my new homebrew game "Final Fantasy Battle" here,
The battle is simple, what in this game
~ control your characters by stylus and pad to attack enemies by throwing balls.
~ also, magic can be used(but now only one magic in this version).
~ different stages and difficulties
~ have sound in this game.
~ can save and load data, DLDI supported.(game will create file FFB.sav in boot automatic)
more playing information can be found in game.
I test it on R4 and patching DLDI, working perfectly.
Any suggestions or reporting bug can mail to hewenxie@gmail.com. or visiting http://hewenxie.blogspot.com thanks.
important: when you play on nds, please patch DLDI, or don't try to save data in game, it will make game crash,I'll fix this the next relese.
By the way I'm from China and my English is not very good T_T, so tips in game may be not very clear.
Finally, thank you for playing. Have fun.
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April 25th, 2007, 02:01 Posted By: wraggster
New firmware for G6 flashcarts released:
Heres whats new:
Multiple speed improvements (booting, GUI, loading, and saving).
New fading effect added during menu transitions.
Touch screen accuracy improved.
Added the ability to disable the cheat key option.
New system file added, setting.dat.
Default skin files now built-into system files.
Soft Reset options changed. (You can now select L+R+B+A+X or L+R+B+A+Y, while before L+R+B+A or ST+SL+B+A or L+R+ST+SL.)
http://www.handheldsources.com/G6DS/Download.html
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April 25th, 2007, 02:03 Posted By: wraggster
New kernal release from the EZ Flash creators:
heres whats new:
Kernel update to V1.40
1. Modfied the saver backup method. only backup/write the saver when the rom changing.
2. Add the hotkey for manual backup saver. L+SELECT
3. Add the light adjustment hotkey. L+UP/DOWN
4. Modified the file size to MB/KB shortname.
5. EZ 3in1 card improve. support Pokemon migrate
6. Add the internal HYBRID mode in system setting.
http://www.ezflash.cn/en/default.asp
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April 25th, 2007, 02:11 Posted By: JKKDARK
via Punch Jump
Koei Corp. on Tues. announced that the new portable offering Dynasty Warriors DS: Fighter's Battle will be released to Nintendo Co.'s Nintendo DS handheld in July.
Fighter's Battle is a new handheld installment in the tactical action series that will include all new characters and a new Obstacle Roulette System to perform tactics or spells using a player's Battle Deck.
In addition, the game will feature a Vs. mode for up to three players, create-a-warrior mode, and two-player co-op play.
In the game, players take the role of three new characters each with its own attribute. Players can select up to seven of the original Dynasty Warriors to serve as officers.
Dynasty Warriors DS: Fighter's Battle will be released exclusively for the Nintendo DS. It is rated E10+.
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April 25th, 2007, 02:13 Posted By: JKKDARK
via Gizmo Cafe Blog
The Nintendo Wii sure doesn’t look like a computer. The tiny console, which launched with much fanfare alongside the massive and massively unsuccessful PlayStation 3, features motion-sensitive gameplay – and little else. Despite the console’s missing media features – what do you expect for $250 – it does include a web browser, and may soon supplement the experience with a Wii Keyboard, or what we’re affectionately calling, “Wiiboard”.
Although cutting through the air with the Wiimote is met by on-screen Wii Sports tennis backhands and home run slices, the device is incapable of many other, comparably standard functions, like high resolution visuals or even DVD playback. Although these shortcomings have led some consumers to opt for Sony or Microsoft next-gen consoles, the Wii’s Opera browser has been an attractive, PC-like draw to some gamers.
Opera was recently upgraded on the Wii, boasting a more capable search engine and click-‘n-drag functions. However, complaints persist, with many owners frustrated at the controls. One key suggestion? A USB keyboard.
Word that this might just be on the way comes from Joystiq via Wii Fanboy via Game Informer (phew!). The latter’s May 2007 issue states:
“Nintendo’s development team says that it is considering adding a keyboard peripheral to the system in order to make online surfing easier.”
Most Nintendo users agree that using the Opera browser is anything but handy, and yet Nintendo appears devoted to making that experience a positive one. It’s strange sentiment from a company that appeared determined to make the Wii the anti-Xbox 360, anti-PS3, anti-PC.
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April 25th, 2007, 02:25 Posted By: wraggster
New from uwe
DSTalker is a freeware application, running on NintendoDS, designed as a speaking aid for nonspeaking people.
It is intended to introduce nonspeaking people to electronical speaking aids. I wrote this program for my son Anselm. The aim is to give him the ability to express some of his wishes more clearly, encourage him to repeat the spoken words and, through visualising the written word on the upper screen, I hope to initialize some letter recognition.
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April 25th, 2007, 18:48 Posted By: wraggster
IDC video game analyst, Billy Pidgeon, believes that Wii will continue strong growth even though supply issues are still very much a problem for Nintendo.
The first quarter of 2007 has got off to a flyer thanks to the Wii and DS Nintendo combo and the mighty PlayStation 2. "Q1 is looking like the beginning of an up-cycle year," said Pidgeon. "There's good software movement, but hardware is stalled a bit by short Wii supply and stagnant demand for 360 and PS3."
Figures coming from the US show that Sony sold 280,000 PS2s and 130,000 PS3s, which tells its own story. Nintendo sold 259,000 Wiis and Microsoft sold 199,000 Xbox 360s. But we all know that Nintendo could have sold a lot more units if it had any in stock.
"I believe the Wii will continue strong growth although supply continues to be a problem," Pidgeon continued. "I'd like to see Wii hardware shipping in larger quantities or mass market consumers may cool on it. Having said that, I don't believe supply will meet demand for the Wii until 2009. Xbox 360 and PS3 need system-selling games ASAP. Halo 3 will help, as will Lair and Heavenly Sword, but that leaves a hole in Q2 which will be filled by Wii, DS and PSP hardware and software. We'll also see more PC and PS2 software picking up the slack."
via cvg
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April 25th, 2007, 18:53 Posted By: wraggster
Dynasty Warriors, popular in the Far East for its mass hack-'em-up action, has made the shift to DS with a new card-based strategy element and is set for a US release in July.
Dynasty Warriors DS: Warrior's Battle tells the story of a clash between rivalling kingdoms in ancient China, and you take control of three new warriors to help reunite these kingdoms and save the country.
But in a change of scene for the series, you use a Battle Deck of cards to select your seven fighters to defend their bases against rebel invasion. You will also use a new Obstacle Roulette System to pull out cards that cast spells or activate special tactics to help you overcome the opposing armies.
The game will also boast a wireless versus battle mode that allows up to three players to face off against each other.
No UK release date has been set.
Screens Here
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April 25th, 2007, 18:54 Posted By: wraggster
The gaming world was set abuzz when news of the overdue return of Sega's much-loved NiGHTS franchise was revealed, and here are the first screens of the new Wii game.
As you can see NiGHTS is swooping through a new 3D Nightopia, with the free-roaming flight that will be controlled with the motion-sensing powers of the Wii Remote.
Screens Here
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April 25th, 2007, 18:57 Posted By: wraggster
Wario's unique stylus-operated treasure-stealing quest Wario: Master of Disguise will be making its way to UK on June 1, Nintendo has confirmed.
The fat, money-hungry Mario alter-ego has decided the best way to make a living is to steal treasure from TV shows.
In the game, you run Wario through a series of 2D platform stages. The unique twist here though is that you must use the stylus to draw gestures that transforms Wario's disguise, giving him new powers. You can also interaction with levels using the power of touch, to overcome some clever puzzles.
via cvg
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April 25th, 2007, 19:11 Posted By: wraggster
Lonely fraudsters with way too much time on their hands have put together a press release and screenshots of a supposedly incoming Excite Truck 2, which Nintendo has confirmed to CVG to be fake.
Shortly after the fraudulent press release was published on an industry website, we spoke to Nintendo who made clear that the news was not genuine.
"It seems to have stemmed from an unofficial source," said Nintendo. "We have not announced any sequel in the Excite Truck series."
The game promised to boast an online racing option, as well as race courses on the moon. It's a shame - that sounds pretty cool.
The fake screens cleverly spliced together are below, if you're interested. They look cool, too.
Didn't have us fooled, though. Nope, not for one second... (cough).
Screens Here
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April 25th, 2007, 19:15 Posted By: wraggster
Activision is extending its Transformers-licensed games onslaught to DS with the online-enabled Transformers: Autobots and Transformers: Decepticons.
As you may have guessed, one version gives you control of the Autobots, the other the Decepticons, in a huge global online battle.
According to Activision, "Nintendo Wi-Fi Connection enables players to engage in the 'AllSpark Wars' where they must help their side win the global conflict between AUTOBOTS and DECEPTICONS via daily challenge missions and global player stats comparisons."
So it sounds like one big MMO-sort of game. Maybe.
Either way, there'll be 20 story missions in the main quest and 20 challenge missions, all of which can be played alone or in co-op with a second player.
The game, or games rather, are slated for a June release. More info soon.
via cvg
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April 25th, 2007, 19:26 Posted By: Shrygue
via Joystiq
It's been a long time coming, but the Wii's first online-enabled sports game, Mario Strikers: Charged, is getting on towards completion. French gaming mega-site JeuxFrance sat down with the developers at Next Level Games to get some details on how online gameplay will work on the Wii. Among the interesting features:- Ranked matches will pair players based on win-loss records, but those records will reset at the end of three month "seasons."
- Unranked matches will make use Mii-specific friend lists, so multiple users on one system can have different friends.
- The player that earns the most ranking points every day will have their Mii featured on the log-in screen as the "player of the day." Ranking points are earned based on wins and number of goals. Disconnects will be punished with negative ranking points.
- Online matches can have four players at most (no four-on-four networked play). Ranked matches can be one-on-one or two-on-two, with each team sharing a system. Three-on-one and two-on-one matches are available in unranked games.
The full interview also reveals many new characters and features for the sequel, including a new mega-shot that can be worth up to six points. Six points in one play? Sounds like somebody confused American football and European football again.
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April 25th, 2007, 19:34 Posted By: Shrygue
via Kotaku
There's no need to wait for a cracked hinge to beat your DS to a dirty pulp. Now you can do it just because you can and it's fun. The Taiko Drum Master is coming out for the Nintendo DS this summer and will be featuring an impressive track list that includes none other than everybody's favorite theme song, the Super Mario Bros. It also features classical tunes like "Flight of the Bumblebee" (which you might be able to find on a cd compilation called "Now That's What I Call Music from 1899") and even some interesting sounding J-Pop songs like "Dance2 Featuring Soy Sauce", which is apparently from a Pocky commercial.
I don't want to work, I just want to bang on the taiko drum all day.
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April 25th, 2007, 20:45 Posted By: Shrygue
via Nintendo DS Fanboy
It seems some people were concerned that in trying to keep Dragon Quest fresh, the upcoming iteration might be heading too far away from the basics of the franchise -- specifically, by moving away from a turn-based combat system in favor of something a little more action-oriented. But don't worry, DQ buffs; the rumors were just that, and according to the latest Shonen Jump, DQIX will in fact retain a turn-based combat system. Also, players will be able to customize the appearance of their characters, from height and weight to hair and face, and even their costumes. There's no word yet on how extensive this system may be, but even a small dose of customization can go a long way.
Next month, we hope to see more than a trickle on the upcoming DS exclusive at the Square Enix party.
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April 25th, 2007, 21:40 Posted By: wraggster
via slashdot
1up is reporting on the combat system for the upcoming Dragon Quest IX . Rumoured to be a departure from the classic turn-based style, the DS title is now confirmed to be much more like previous iterations of the game than initially thought. "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected."
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April 25th, 2007, 22:07 Posted By: Shrygue
via Nintendo DS Fanboy
The folks at GamePro have put together a pretty interesting feature listing their picks for the top 52 most important games ever. These aren't necessarily the best games, or the best-selling games, but their choices for those titles that have been the most influential on gaming as a whole. And while we're sure many of their picks will be questioned and debated to the point of exhaustion, we're really only interested in one small part of the list -- that is, the only DS title to make the cut. Nintendogs weighs in at #44. Does this mean it's the most influential of all DS games? Since it's the only one on the list, it would seem so, and while we agree that Nintendogs certainly advanced gaming, we might argue that since the franchise draws heavily on both Animal Crossing and the digital pet phenomenon, it's hard to see Nintendogs as a "focusing lens" that forever changed gaming. Does that mean Nintendogs did nothing new? Of course it did. But the idea of a needy digipet existed long before Nintendo popularized the portable pooches with their array of titles. GamePro says "first" doesn't matter -- it's being the folks that do it right that matters -- Nintendogs certainly did a lot of things right, but is it the most important game on the DS? It's an interesting question.
And we have a question of our own -- where's Brain Age? The game that started the training phenomenon is easily equally influential, or perhaps even more so. But we won't argue; rather, we admire the effort that goes into such a list, and after skimming the comments on the article, we don't envy the flood of angry e-mails that are surely flowing into the mailboxes of the writers.
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April 25th, 2007, 22:16 Posted By: Shrygue
via IGN
The Wii is the hottest console ticket in Japan right now, and where there's a hot console, there's sure to be Gundam. The latest issue of Famitsu is home to first details on the second Gundam game for the Wii (the first, SD Gundam G Breaker, was a launch title).
Bandai Namco is going the serious route with Mobile Suit Gundam MS Sensen 0079 (in English, MS Front 0079). This latest digital adaptation of the endlessly popular anime franchise is a first person shooter with realistic looking (and proportioned) Gundam units .
You make use of both the Wiimote and nuchuck controllers for combat. The Wiimote is used to directly aim at enemies before firing. You move your mech around via the nunchuck's analogue pad. The game also offers up dash and jump moves, the ability to lock yourself into direct combat with foes, and motion-based melee controls.
A Japanese release is set for 7/28. Stay tuned for more details to follow.
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April 25th, 2007, 22:17 Posted By: Shrygue
via IGN
Wii owners will be getting something that Cube owners missed out on all last generation. According to reports from Japan, the upcoming issue of Famitsu will contain first details on a Wii version of Guilty Gear X2 Accent Core. The Arc System Works fighter, which is set for PS2 release in Japan shortly, will also make its way to the Wii, with a Japanese release date planned for 7/26.
We don't have any details just yet on what Wii owners can expect from the conversion. Once we have Famitsu in our hands later this week, we'll let you know if Arc System Works has somehow managed to sneak in a waggle mode.
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April 25th, 2007, 23:29 Posted By: wraggster
New GBA Game from Dag Agren:
Here's a GBA port of Sunflat's awesome one-button game SFCave 3D:
You try to fly down a narrowing tunnel. Pressing any button makes you rise, doing nothing makes you fall. You can play the original here:
http://www.sunflat.net/en/games/sfcave3d.html
I almost finished it, but got bored before I could make a title screen or high score list. As it is, it just remembers the highest score of the current play session. I'm pretty happy with getting it to do 60 FPS full-screen texturemapped 3D, though. It's all totally faked.
My record is about 3500.
Download Here --> http://www.gbadev.org/demos.php?showinfo=1349
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April 25th, 2007, 23:40 Posted By: wraggster
Natrium has now revealed that RoboDS is now shipping, heres the info:
This is a pre-order for RoboDS kit for DSerial2 multiple-interface card for NDS. It is an open robot platform for NDS that can be controlled via NDS Wi-Fi connection using a web browser interface. Install your own wireless camera onto RoboDS and monitor your home remotely! Wire-up your own laser pointer for extra flair, but use it responsibly! Construction is very simple and a high quality assembly video similar to this will be posted shortly.
Full Details --> http://www.natrium42.com/shop/robods.php
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April 25th, 2007, 23:55 Posted By: wraggster
New game from Ghaxaq:
Just wanted to post a game I recently commenced, to practise with PALib.
The controls currently are:
A : Shoot
Direction Pad(HOLD) + B: Pass
X : Special
The game is pretty function able although I couldn't get the game to go to the main menu after the game is finished
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April 26th, 2007, 00:02 Posted By: wraggster
New from Gedeon34:
Heres the translated info:
TiltMazeDS A small play of labyrinth which would be more interesting to play with motion but I do not have any (if somebody who have the DS Motion wants to test the play with it contacts me) but good that remains interesting with the directional cross… The play currently contains 80 levels different distributed on 4 types of play.
1st play: A red ball must arrive on the red square (the exit). The problem, it is that the directional cross is satisfied to make rock the labyrinth and the red ball precipitates in the direction chosen until meeting an obstacle (generally a wall).
2nd play: The two red balls must arrive at the same time on the 2 exits available…
3rd play: Two balls (a red, blue), the red ball must arrive on the red exit and the blue ball on the blue exit, at the same time… if not they carry on their way…
4th play: It is necessary to make leave all the blue balls by the blue exit, the problem, it is that the red balls present can very useful (often essential) to allow the exit of all the blue balls… it is thus necessary to avoid making some leave too
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April 26th, 2007, 01:42 Posted By: wraggster
For the past couple of years, D3 Publisher has been taking care of the localization and publishing rights to the handheld versions of the Naruto series. Naruto: Ninja Council and Naruto: Ninja Council 2 were solid, fun Game Boy Advance experiences, but it's time to move on: Naruto: Ninja Council 3 is the first game in the series that will hit the US, and we've been given an early hands-on test with the near-final build. Even if you don't follow the Naruto series you might like what's coming down the pike.
Though there's already editions of the series in Japan that are further along than Naruto: Ninja Council 3, D3 Publisher's keeping with the characters and the storyline that's already established for the US audiences -- the anime series is several jumps ahead of what we get, and these guys don't want to ruin any surprises or reveals.
Naruto: Ninja Council 3, developed by Aspect, is a brawler/fighter hybrid where players romp through more than sixty different missions of kick, punch, and jumping action. Some missions are a simple matter of defeating the onslaught of enemies, others require more specific criteria: in one mission, for example, you'll have to try and get a gigantic boulder from the bottom of the game map to the top...all the while trying to avoid getting hit and keeping the enemies from punching the massive rock back down to the ground.
Full Article
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April 26th, 2007, 01:43 Posted By: wraggster
Carol Voderman is rubbish. Yes, she can do all those sums on Countdown and she's doubtless a dab hand at the odd spot of sudoku. But when was the last time her mathematical skills recreated a little picture of a koala? When did the middle-aged math-magician ever stun the crowd on Countdown by using numbers to decode an image of a dolphin? Never, that's when.
But thanks to Picross DS, that's exactly what we've been doing at every possible opportunity recently. We've been filling each boring minute of train rides, bus journeys, long queues and other wayward moments with sheer Picross puzzling joy. In Japan, where Picross originates, it's just one of a growing number of logical puzzlers making their way to DS, such as the excellent Slitherlink, Hitori, Kakuro, Nankuro and Honeycomb Beat. While here in Europe, where we're apparently trapped in sudoku hell, Picross is a wonderul breath of fresh air because it feels so different. Plus, you make little pictures of animals, which is much better than simply shoving numbers in a grid.
Like many of its Japanese puzzle brethren, Picross is a game of brain power and logic. On each level, you're presented with a grid of squares. In earlier stages, you're only challenged by a 5x5 grid but as you progress things are scaled up to massive proportions with 40+ square grids putting in an appearance. Your aim, no matter how large the grid, is to fill certain squares to form a rudimentary picture - of a pen, some kind of animal or, in later stages, Nintendo-related images.
full article
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April 26th, 2007, 02:16 Posted By: wraggster
Dankredues has released a new application that allows you to use your DS as a mouse on your Computer.
DIGG THIS
Heres the info:
I've just started a new project which will allow you to use your DS as a mouse.
I've written the PC app that converts the signals from the DS to the mouse .
If you want to use it, you need to modify the source a bit.
(Only the IP Adress of your Computer).
The Application uses the ports 111 and 112 (x and y).
Screens
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April 26th, 2007, 02:37 Posted By: JKKDARK
via GizmoCafe
With the Wii the most in-demand console on the market, the mainstream media appears ready to throw more than just statistical and sales praise on Nintendo. For his part in shaping the Wii’s success, suave Shigeru Miyamoto is being highly considered by Time for the publication’s annual 100 Most Influential People list.
Despite some anger over the prolonged shortage of the Wii, most gamers – even those who haven’t been able to get their hands on the console – seem more than happy with Nintendo’s efforts in the last year. The Wii flew into the holiday ’06 season under the radar, sticking to the shadows cast by Sony’s powerful PlayStation 3. With the latter system in even shorter supply during the first weeks of release, many Christmas shoppers turned their attention to Nintendo, a somewhat unexpected move that has left PS3s on store shelves while gamers wait for Wiis.
Besides the retail reality, Miyamoto and Nintendo played a large part in the success of their most recent console. Although it hardly pushes the graphical limits set by Sony or Microsoft, the Wii features gameplay simple enough that it ushers in the much-sought after casual gamer. Yes, sports fans, girlfriends, even Moms and Dads have jumped aboard Miyamoto’s machine.
At this point, the prominent designer appears a shoe-in to make the list. He may even head it, as Miyamoto currently only trails the “Jon Stewart inspired” Steven Colbert in ratings, while sitting fourth in votes.
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April 26th, 2007, 02:42 Posted By: JKKDARK
via Gagetell
Nintendo has released a DS branded Headset intended to be used with the two newest DS Pokémon games. The mostly white headset plugs into the Headset Connector port at the base of either the DS or the DS Lite. This allows the user to hear audio and speak into the microphone for certain games or, through either Pokémon Pearl or Pokémon Diamond, use the voice chat feature to talk to other online gamers.
Nintendo slyly slipped in mention of the Headset toward the end of the Pokémon Diamond/Pearl press release without indicating a price or release date. According to a few online sales sites, the DS Headset is currently available for $9.99 and appears to only be available in white.
Look for a review to be posted soon. Initial comments so far - seems to work well enough but the microphone is a little short for an average adult size head.
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April 26th, 2007, 14:50 Posted By: JKKDARK
via New Media Age
Nintendo has seen its profits leap by 77.2% to Y174.3bn (£731m) for the year ending 31 March, boosted by the success of its Wii and DS products.
Revenues for the Japanese gaming giant were up by 90% for the same period to Y966.5bn (£4.05bn), as the company restablished itself as a pioneer within the gaming space.
Last year's launch of the Wii saw Nintendo move away from traditional game play by including a motion-sensitive remote that aimed to engage players like never before.
Initially seen by gamers and analysts as direct competition to Microsoft's Xbox 360 and Sony's PS3, also released last year, Nintendo marketed it as a companion console and one that could be used by the whole family.
So far Nintendo appears to have got the marketing spot on, as the Wii has sold almost 6m units.
In comparison, Sony's PlayStation 3 has had a mixed reception, especially in the UK where rumours persist that the cheap 20Gb model won't be released.
Nintendo's DS handheld console remained a strong seller throughout the year, having now shifted almost 40m units since its release at the end of 2004.
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April 26th, 2007, 16:09 Posted By: strumstrum
via Hacked Gadgets
This video shows 3 ways to open a door, first 2 will give you the been there done that feeling. The 3rd is fantastic, using a Wimote the user simply gives his wrist a flick to unlock the door!
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April 26th, 2007, 17:05 Posted By: wraggster
Press release:
One of the first publishing projects of Virgin PLAY, Virgin´s publishing brand v.2 Play presents gore galore in this arcade shooter especially designed for Nintendo DS.
Unleash sheer hell in this exciting House of The Dead - style shooter for the Nintendo DS console. In Touch the Dead you are Rob Steiner, jailed for life for a murder you didn´t commit, and now find yourself with the possibility to escape, but wait! There is something very wrong… the sense of evil is lurking around every corner!
From maximum-security prisons to research facilities, swamplands to airports, pickup your shotgun and blast your way through this action packed zombiefest. Play alone or with a friend thanks to the DS Wi-Fi Coop Mode. Can you solve the mystery?
PLOT SUMMARY
Imagine waking up in the middle of the night, and finding your cell door wide open. A bit strange, where are the guards? Why is it so silent?
You stand barefoot on the cold damp floor, little do you know your worst nightmare is about to begin. A shotgun lays on the floor beside you, soaked in a pool of blood. One thing is certain, no WAY are you going to not pick it up! You take your first steps to wander out into the hall, and to your surprise, you pull the trigger! You are faced by an army of zombies, baying for your blood! Let’s face it, you don’t want to end up like them do you? There’s only one solution, keep pulling that trigger! Find out the truth behind this mystery and try to end your nightmare. Where are the clues? Are there others like you? Any survivors?
GAMEPLAY
The main objective of Dead & Furious is to recreate the arcade style game play and atmosphere made famous by House of the Dead and Time Crisis. The gun controller is replaced by the stylus on the NDS Touch Screen. Shoot the zombies by aiming and tapping the screen. When the gun is out of ammo, simply drag´n drop ammo to your gun reload.
The player will be able to adjust the camera up/down/left/right to change the viewing angle. This will allow the player to look closely at finer details in the scene.
Players are guided around the 3D environment, however the game features several paths for the player to choose, each resulting in a unique ending.
KEY FEATURES
• Innovation. On-Rails Shooter for the Nintendo DS.
• DS Specific. Action orientated arcade style gameplay using DS specific features, tactile gameplay, double screen HUD and inventory.
• Multiplayer mode. Story mode available in co-op via WIFI.
• Replay Value. Multiple endings, hidden secrets, unlockable items.
• Immersive Storyline. Discover the truth.
• Terrifying Levels. Five chapters of horror, suspense and action lurking around every corner.
• Gameplay Features. Protect the innocent, rides with a jeep or a chopper and timed sequences.
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April 26th, 2007, 17:06 Posted By: wraggster
One of the video game industry's most celebrated franchises is officially hotter than ever. Within just five days of availability, more than 1 million copies of Pokémon® Diamond and Pokémon Pearl for the portable Nintendo DS™ have sold in the United States since Sunday's launch; a faster rate than any previous Pokémon games since the franchise's U.S. introduction, almost a decade ago. To date, more than 155 million copies of Pokémon games have sold worldwide.
Pokémon Diamond and Pokémon Pearl are poised to become two of the top-selling games of 2007 in the United States. More than one half million people pre-ordered the games before launch. Additionally, thousands of people attended the kickoff launch event in New York, and demand for the games continues to be off the charts. These latest versions of Pokémon games were introduced in Japan on Sept. 28, 2006, and have already been purchased by more than 5 million video gamers there.
The two games include a number of features that make them particularly attractive to gamers, including:
More than 100 new Pokémon.
A 3-D look that makes Pokémon jump off the screen.
Worldwide wireless battling and trading using Nintendo® Wi-Fi Connection.
Voice chat functions that let players talk wirelessly with their friends.
Later this year, these two titles will also help expand the Pokémon universe for the first time to Wii™, Nintendo's new home video game system. Diamond and Pearl owners will be able to use their DS hardware units as controllers for Pokémon Battle Revolution (launching June 25), the first Pokémon game available for Wii. Players also will be able to export characters to the Wii game.
For more information about Pokémon Diamond and Pokémon Pearl, visit www.Pokemon-Games.com.
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April 26th, 2007, 17:19 Posted By: wraggster
press release:
Nintendo Co., Ltd., today reported final consolidated fiscal year revenues of 966.5 billion yen and operating profits of 226.0 billion yen for the year ending March 31, 2007, an increase of 90 percent and 150 percent, respectively, over the same period one year ago. Both numbers are record highs for the company.
The results are due largely to full-year sales of more than 23 million portable Nintendo DS™ systems globally, along with 123 million Nintendo DS games. Since introduction, the Nintendo DS has now eclipsed lifetime sales of 40 million systems.
In addition, in less than five months since introduction, the company sold 5.84 million of its new Wii™ home video game systems globally, virtually every one snapped up immediately by consumers, along with nearly 29 million Wii games. Wii has taken a step toward becoming a cultural phenomenon, appealing widely to both avid and previously disinterested game-playing audiences.
For the fiscal year beginning April 1, 2007, Nintendo projects sales of 14 million Wii systems and 55 million games worldwide. The company projects sales of 22 million Nintendo DS hardware unit sales and 130 million software units sales. Nintendo forecasts consolidated sales increasing nearly 18 percent to 1.14 trillion yen, and operating profits growing nearly 20 percent to 270 billion yen.
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April 26th, 2007, 21:34 Posted By: wraggster
Namco-Bandai's Space Station Tycoon might not sit alongside Super Mario Galaxy in your list of 'Must Buys' but having played the very similar Outpost Kaloki X on Xbox Live Arcade, we reckon this could be a pretty cool game.
In it you build and manage your own space station empire, customising stations to earn cash and boost your business. We're suckers for business sims like Theme Park and Theme Hospital so we're hoping for good things from this, which Namco-Bandai promises will "utilize the creative and unique functionality of the Wii".
Summer 2007 is the projected release date for Space Station Tycoon.
Screens Here
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April 26th, 2007, 21:56 Posted By: wraggster
A Nintendo spokesperson has confirmed to GamesIndustry.biz that the company plans to increase Wii production as demand for the console continues to outstrip supply.
"For the first three months of this year we have been producing one million hardware units per month. We are increasing the manufacturing capacity and forecast to ship 14 million in this fiscal year to our distributors and retail customers globally," the spokesperson said.
"We have put solid production plans in place to ensure a steady flow of product through 2007. We are constantly replenishing Wii supplies however with such high demand, stock is still flying off shelves so consumers should continue to be in touch with their local retailers to confirm when new stock is arriving."
The comments came after Nintendo released year-end financial results, announcing that 5.84 million Wii units have been sold so far. However, the console is still in short supply across many territories.
When asked when Nintendo expects the shortages to subside the spokesperson said, "We are increasing our production capacity of Wii units, but with the unprecedented demand for the console we can’t predict that at this time."
via gibiz
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April 26th, 2007, 22:23 Posted By: wraggster
via insert credit
Bandai Namco Games has announced in the latest famitsu that they will be porting their popular music game, Taiko no Tatsujin(or Taiko: Drum Master in the US), to the DS. The game will apparantly feature classic Nintendo music such as the Super Mario Brother theme song, among assorted j-pop and classical music. It is not yet known if it will have anime music like the other editions of the game. A release date has not been announced.
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April 26th, 2007, 22:30 Posted By: wraggster
via kotaku
Yes, it's finally happened! The Japanese kids finally want something we have. Apparently, the Pokemon players across the pond are making trades with American players for lower-value creatures on the basis that our Pokemon names are more bad-asser:
Japanese players can't enter English characters for their Pokemon names. (And American players can't enter Japanese text.) English words are "cool" for some reason in Japan and since they need American players to trade their Pokemon to get ones with English names, they will make excellent deals (for Americans) to get English-named Pokemon. I believe the game has also sold around 6 million copies in Japan and probably about a million in the US so far, so, theoretically, the demand far outstrips the supply at this point, making sellers market.
Technically, you gotta catch 'em all, so maybe you shouldn't give up some of the more hopeless characters in your army. But hey, it's not like you're trying to rebuild Rome or anything.
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April 26th, 2007, 22:33 Posted By: wraggster
via kotaku
Now that's what I'm talking about, Nintendo. Combining my two favorite things, drink and video games, and putting them together so I can enjoy them both on a lovely summer day. Portable gaming devices have always been a natural fit in the lives of bar flies because everyone likes a lush who can entertain themselves. Bartender DS, Liquor Craftsman/Teacher, and Sommelier DS may not be games per se (EA would prefer you call them, " the gourmet information magazine for the adult"), but if that's the case, then what in the heck is Cooking Mama? Pouring a Manhatten just right in Bartender DS, or choosing the right wine with certain cheeses as with Sommelier DS sounds a lot like being able to peel a potato just right.
Game or no game, at the end of the day, most attempts at making a Cooking
Mama-inspired curried pilaf is going to result in something that tastes a lot like failure, and nothing says "I'm sorry" like a tall, ice cold glass of G&T.
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April 26th, 2007, 23:27 Posted By: wraggster
Publishing giant Ubisoft today announced that it saw a 37.4 percent increase in its fourth quarter sales due to strong sales of TMNT across eight platforms and GRAW2 on Xbox 360. The company's fourth quarter sales beat projections, which is undoubtedly good news to investors, but Nintendo fans will more likely find the following news interesting.
Ubisoft also revealed that its Wii launch titles Rayman Raving Rabbids and Red Steel have respectively sold 830,000 and 950,000 copies around the globe so far. Both are likely to cross the million barrier in the next couple of months. Strong starts to what will surely be two continuing Wii franchises for the publisher.
Last year, Ubisoft posted a want ad seeking a game designer to help on the "... continuation of the Red Steel [sic] project." The ad requested that applicants be experienced with online gameplay.
via ign
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April 26th, 2007, 23:31 Posted By: wraggster
The Nintendo DS system is not only excelling at moving handheld gaming forward in the industry, it's also doing a fine job approaching the market as a way to get people who might not play videogames a chance to find out why Little Timmy's completely addicted to his portable systems. Nintendo approached the whole "non-gaming" demographic early on and hit a home run, and now other publishers have been pouncing on the touch-screen focused system to bring more non-gamer friendly designs to market.
And no game has been "non-gamer friendly" as Midway's casual Touchmaster series. You've seen them sitting at the end of bars in clubs and pubs all over the country, and chances are, if you're over 21 of course, you've drunkenly dumped a handful of quarters to play a few of the games in its library. Midway's taken many of the successful items from its Touchmaster machines and converted them for play on the Nintendo DS. And considering each game's "touch sensitive" design, it's not a surprise that these games are hitting the Nintendo handheld.
Midway will release Touchmaster on the portable this June, but the company let us tinker around with what appears to be a near-final build of the game. For better or worse, each of the near two dozen games look, sound, and play extremely close to the version programmed on the larger bar-top version, just scaled down for play with the Nintendo DS stylus instead of the finger. In this collection, you get simple, easy to understand games like Wordsearch, Trivia, stand-alone classics like Solitaire and Shanghai-style Mahjongg, renamed classics like Pond Kings (Checkers) and Five Star Generals (Yahtzee)...even a rendition of Wheel of Fortune in the form of a game called "Wordz." Then you've got puzzle games like Crystal Balls and Mahki where you'll have to tap spheres or tiles in strategic places to remove them from play.
Full article
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April 26th, 2007, 23:32 Posted By: wraggster
Ever since Nintendo launched the incredibly successful Nintendogs franchise on the Nintendo DS platform, other publishers have been trying to grab the younger crowd with their own take on the interactive virtual pet genre. We've had games featuring cats, dogs, hamsters...and now Eidos is ready to trot to stores this summer with its own Virtual Pet game, Pony Friends.
Clearly taking a few pages out of the Nintendogs design document, the developers working on Pony Friends are doing with horses as Nintendo did with puppies. In Pony Friends, players buy a pony and care for it: feeding, accessorizing, grooming, and training are all part of the experience in this DS game, all leading up to the competitions where you'll "cheer" on your horse (through the use of the Nintendo DS microphone) all the way to the finish line. There's also a mode where you can take a stroll through nature trails, taking photos of wildlife in a challenge that's not unlike Pokemon Snap on the Nintendo DS.
Full article
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April 26th, 2007, 23:33 Posted By: wraggster
Converting web games to the handheld systems seem like an extremely popular (and profitable) thing to do. Games like Elf Bowling and Cake Mania have already hit the Nintendo DS system, and other casual web browser blockbusters, like Line Rider, are on their way. Diner Dash, one of the internet's "biggie" games, is on its way to the Nintendo DS as well as the PlayStation Portable, and we got a chance to tinker around with the versions made for on-the-go gaming.
Diner Dash is a fast-paced game that's along the lines of the Cake Mania design, which is, admittedly, a design derived from classic games from yesteryear like Rootbeer Tapper and Pressure Cooker. The idea in Diner Dash is to keep customers who wander into your restaurant happy by getting them in and out as quickly and as satisfied as possible. Customers waiting in line must be seated, served, and billed, as quickly as your hands can move...otherwise they'll get upset and leave without paying.
full article
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April 27th, 2007, 07:32 Posted By: wraggster
New from Play asia
Classic action pinball has never been this exciting! By combining a fast paced brick-and-paddle system along with great level design, we are bringing the fun and excitement in the vein of Breakout to a whole another level! This retro title has been enhanced with the better graphics, gameplay and the ability to use both screens. If you’re a fan of action pinball, this title is definitely for you!
Devilish has been one of the first Nintendo DS™ release in Japan. The title has now been published in the US by UFO. In stock today at US$ 24.90 only.
Game features:
Nintendo DS Dual Screen – Utilize the features of the DS to add a new element of fun and control to the game as you bounce your magical orb through the labyrinth both horizontally and vertically. Use the shoulder buttons to rotate your paddles to shoot your orb in any direction.
Power Ups – Find and utilize various power-ups throughout your journey to aid you in your fight against evil!
Levels – There is a total of 5 levels (with several sub-levels within each) with new and unique challenges and varying environments. Each level has a unique end boss that must be defeated to continue.
Auto Save - The game automatically saves your progress so you can come back and play (replay) a level at anytime. Great for the on-the-go gamer!
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April 27th, 2007, 16:58 Posted By: wraggster
This week Virtual Console allows you to take on the street thugs of Metro City. Based in the same universe as the Street Fighter games, Final Fight is a much loved side-scrolling beat-em up, originally released on the Super Nintendo Entertainment System. Following the exploits of the Mayor of Metro City, as he takes the law into his own hands to rescue his kidnapped daughter, Final Fight features all the elements of a great fighting title, including sinister bosses to devastating special attacks. Final Fight smashes its way onto the Virtual Console for 800 Wii Points.
Next up among this week’s retro offerings is 1992 action title Mighty Bomb Jack™, originally available on the Nintendo Entertainment System. When the entire royal family is kidnapped and imprisoned within a pyramid by evil demon Belzebut, it is up to Jack to use his powers and set them free. With sixteen levels full of nasty enemies and perilous traps to overcome, Mighty Bomb Jack will keep even the most seasoned gamer perched on the edge of their seat for hours on end. Mighty Bomb Jack is available to own now for 500 Wii Points.
Rounding off this week’s offering is Turbografx title Battle Lode Runner®. This classic game features both a ‘Puzzle Mode’, where players must collect gold bars while avoiding enemies and a ‘Battle Mode’, which can be played by up to five players. With the addition of a level editor, Battle Lode Runner is available for 600 Wii Points.
These great games will join the list of 78 classic titles already available for the Virtual Console in Europe.
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April 27th, 2007, 17:01 Posted By: wraggster
System 3 today announced the launch of Power Play Pool exclusively the Nintendo DS™ handheld gaming system.
With an ultra-realistic 3D engine, Power Play Pool thrusts players into the highly-skilful world of championship pool. Utilising a super-quick 3D view point, players can view the gaming table from any aspect ensuring fantastic shots and allowing players to examine any angle to get out of snookers.
Power Play Pool supports two players on one or two machines and includes an incredible two-player download play mode wi-fi mode. Take part in cup and league tournaments and chose from 16 world-class players each with their own skill sets and levels of ruthless play. Numerous different game rules can be employed including; UK or American rules, nine and eight ball games and Killer. The game was designed especially for the Nintendo DS and the developers have designed a very intuitive control system.
UK Sales Manager, Luis Ferreira added, "This is a storming little game for the DS and I'm confident it will be a great success for us in 2007. We've seen from previous successes in the handheld market that games that offer something different really work and Power Play Pool hits the spot."
Power Play Pool for Nintendo DS is expected to retail at £19.99
Download Screens Via Comments
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April 27th, 2007, 17:08 Posted By: wraggster
Nintendo president Satoru Iwata has admitted that the company failed to accurately predict demand for Wii, confirming that production of the console is now being ramped up.
As reported by the Associated Press, Iwata told reporters, "We must do our best to fix this abnormal lack of stock. We have not been able to properly foresee demand."
Iwata declined to discuss how many Wii units are being manufactured each month - or figures for increased production. However, he did say that deliveries will be increased by next month, adding, "We will do our best to offer the machine for those who are waiting."
The Nintendo president also confirmed that the company is producing 2.5 million DS units per month - the highest ever rate of manufacture for a Nintendo console.
Iwata's comments came just a day after Nintendo announced record financial results for the year ending March 31. The company posted a 77 per cent rise in profits, which it attributed to high sales of the Wii and DS.
A Nintendo spokesperson yesterday confirmed to GamesIndustry.biz that Wii production is set to increase, stating, "We have put solid production plans in place to ensure a steady flow of product through 2007."
via gibiz
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April 27th, 2007, 17:11 Posted By: wraggster
Nintendo president Satoru Iwata revealed that the company is currently working on a colossal 44 Wii games and 79 DS games. That's one busy company.
Iwata made the astonishing revelation at a news conference in Tokyo today, according to a Bloomberg report.
Iwata said the next batch of games for its two top-selling consoles is set arrive in "summer". Will it include Super Mario Galaxy? We hope so.
It sounds like there'll be no shortage of Wii games next year.
via cvg
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April 27th, 2007, 17:11 Posted By: wraggster
Nintendo president Satoru Iwata revealed that the company is currently working on a colossal 44 Wii games and 79 DS games. That's one busy company.
Iwata made the astonishing revelation at a news conference in Tokyo today, according to a Bloomberg report.
Iwata said the next batch of games for its two top-selling consoles is set arrive in "summer". Will it include Super Mario Galaxy? We hope so.
It sounds like there'll be no shortage of Wii games next year.
via cvg
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April 27th, 2007, 17:25 Posted By: wraggster
via cvg
Here are the latest screens of THE DS game of the year. Just look at Link's portable quest - is this the best-looking game on the DS so far?
In the screens, you'll see the awesome multiplayer mode in action as well as Link exploring a dungeon, using the new stylus-guided boomerang and speaking to villages in a place that looks rather like outset island.
Screens Via Comments
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April 27th, 2007, 23:23 Posted By: wraggster
Unknowing to most Smash Bros. Brawl director Masahiro Sakurai was hidden in the back row of the recent Snake Vs. Zombie event in Japan, where Hideo Kojima took centre-stage and also managed to get a quick game of Wii Smash Bros in with the designer.
Speaking in a recent podcast Kojima is quoted as saying that the Wii bruiser feels "very complete", "a lot of fun" and claims that it could be released tomorrow, selling millions if Nintendo desired to be so radical (we're not holding our breath).
The two also locked horns in a Smash Bros. Brawl one-on-one, Sakurai as Mario and Kojima as Snake (naturally). According to the MGS creator he went easy on Mario and was unable to chin the friendly-looking plumber, but we reckon he was just rubbish.
There's been no new media in a while so we're hoping for an update soon. We'll keep our eyes peeled for you.
via cvg
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April 27th, 2007, 23:36 Posted By: wraggster
The Americans are playing Super Paper Mario (and loving it), but you'll have to make do with these screens at the moment.
In case you aren't aware, Super Paper Mario is awesome. It blends classic 2D Mario platforming with RPG elements from the Paper Mario series, and throws in a unique 3D-switching mechanic for some ingenious puzzles. Check out this preview for more info.
Unfortunately, if you're reading this from anywhere in Europe, these screens are all you'll see of Super Paper Mario for quite a while (unless you import a US Wii and the game) because no PAL release date has been announced - and it's not expected to arrive here until much later in the year.
Screens Here
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April 27th, 2007, 23:37 Posted By: wraggster
Nintendo's hugely successful maths DS game, Big Brain Academy, is on it's way to Wii and, as you can see, it's got all the puzzles you'll need to work that mental matter.
Big Brain Academy: Wii Degree will test your memory, logic and number-crunching skills and rate you at the end. If you're a thickie it will tell you how to improve using simple mind exercises, and seeing your stats improve is what makes this game so addictive.
Nintendo is keen to show it off - they unleashed 127 screenshots of it. But we thought that a tad excessive, so here's the pick of the best ones that show actual mini games in action.
The game is set to hit the US in summer. Hopefully a UK release won't be too far behind.
Screens Here
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April 27th, 2007, 23:38 Posted By: TeenDev
Here's the info from his blog:
Hey folks. Just popping in to let you know that DSOrganize 2.7 and the source for 2.7 have been released. I gave up waiting for you guys to find the easter egg because noone bothered to try hard enough. Version 2.7 includes a web browser with forms support. As always, get it on http://www.dragonminded.com/?loc=ndsdev/DSOrganize.
To access the easter egg: Make sure you have a proper install, because resource0.bin is required. Edit your sound.dat file so that the only character is a questionmark (?), and then save it. Start DSOrganize up, go to the main screen, and press start (normally pulls up the about screen). I decided to give up waiting for you guys to find it because you were taking so long that its becoming irrelevant.
To compile the source: I don't know why the hell you would need to do this. DSOrganize already includes DLDI support and you know my stance on modifications. If you absolutely must compile it, you need all four libraries off of my site, as well as DKA r17. DO NOT INCLUDE DSORGANIZE IN YOUR FLASHCARD COMMERCIALLY WITHOUT PERMISSION. Basically, do not make me regret putting this out.
For those who had alpha 3, this is what changed on the browser:
- Added link color changing when you click or if it's visited.
- Added very simple utf-8 support for some sites (no extended codepages).
- Added anchors.
- Made links more sensitive to clicking.
- Added forms support.
- Fixed & problem in some URLs.
- Fixed non breaking spaces ( ,   showing up as '?'.
- Fixed bullets and dashes on wikipedia for all fonts.
- Fixed html rendering for sites with bad tables.
Just a reminder...What works:
- Normal HTML rendering
- Clicking links
- Server redirects
- Forward/Back history
- Basic caching
- Forms
What doesn't:
- Cookies
- Images
- Meta Tags
- Javascript and CSS
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April 27th, 2007, 23:41 Posted By: wraggster
Donkey Jet (previously known as DK Bongo Blast) may be another GameCube game to have shifted sneakily over to Wii (after Super Paper Mario and Twilight Princess, of course), but it could be good fun.
These latest in-game Wii screens show the bongo-bashing ape flying through volcanoes, jungles and even underwater - taking on a giant octopus as he jets along on his rocket barrels.
Screens Here
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April 27th, 2007, 23:56 Posted By: wraggster
via engadget
Hey, if white and, um, black isn't your thing for game consoles, ColorWare's ready to step up to the plate and turn your system into something a little more unique. Able to switch up the aesthetics on your controller, system, or both, users can now hit up 30 different shades for all three now-gen systems with prices starting at $100 per job. (Not a bad idea if you're not up to plunking down for, say, an Elite.) ColorWare also hinted at new Zune, BlackBerry, and even iPhone colors in the pipeline for this summer, but right now we're just happy to spend an afternoon re-envisioning our console collection in crazy pastel hues.
More Info
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April 28th, 2007, 00:14 Posted By: wraggster
via joystiq
It may seem like we've been talking about it forever, but it was just a year ago today that Nintendo revealed the console formerly known as the Revolution would henceforth be called the Wii. Immediate reactions ranged from derisive and disbelieving to defensive on the part of Nintendo itself, but by the time Nintendo's E3 press conference rolled around the initial furor had already subsided into a gentle buzz of Internet jokes.
At the time, we confidently predicted that, eventually, "this new name will seem as nifty, familiar and as comfortable as that silly controller once it's all said and done." Well, were we right? Are you able to mention the Wii without snickering like a schoolgirl, or do you still feel vaguely uncomfortable talking about Nintendo's latest console. Lend us your opinion in the comments.
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April 28th, 2007, 00:26 Posted By: wraggster
via gamasutra
In his latest investor note, Kaufman Bros analyst Todd Mitchell examines Nintendo's latest financial report and concludes that, while they may be bringing new gamers into the industry, the move "not be a positive dynamic for the major video game publishers."
As reported, Nintendo's fiscal 2007 report showed 23.56 million DS units and 5.84 million Wiis sold, with 123.55 million units of DS software, and 23.84 million units of Wii software -- all far above original expectations from the company and analysts alike.
Much of that software success, however, came from Nintendo itself, with New Super Mario Bros. moving 9.5 million copies, Brain Age selling 8.1 million copies and Nintendogs pushing 7.0 million, with newcomers Pokemon Diamond and Pearl already selling 5.2 million in Japan alone. Wii software, too, was similarly first party dominated by The Legend of Zelda: Twilight Princess and unbundled versions of Wii Sports.
All of this, says Mitchell, leads him to believe that "Nintendo's success with the DS and Wii bodes poorly for the publishers."
"Both [the Wii and DS] appear to be bringing new gamers into the market. However, this may not be a positive dynamic for the major video game publishers. Nintendo has not only increased the size of the market, but it has also re-segmented it in its own favor, in our view," he said.
"Nintendo is dominating software sales on its popular hardware platforms, leaving the publishers with a smaller slice of an only somewhat incrementally larger pie," added Mitchell, "Moreover, we feel that the likely shorter product cycles of Nintendo's platforms puts the publishers in a permanent catch-up mode."
Despite the ramp up of various third party publishers turning more development efforts to both the DS and Wii platforms, Mitchell concludes that Nintendo's domination of the software landscape isn't a trend due to end anytime soon, adding, "the upcoming releases of Super Mario Galaxy and Metroid Prime 3: Corruption will highlight this phenomena this holiday season."
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April 28th, 2007, 00:26 Posted By: wraggster
via gamasutra
In his latest investor note, Kaufman Bros analyst Todd Mitchell examines Nintendo's latest financial report and concludes that, while they may be bringing new gamers into the industry, the move "not be a positive dynamic for the major video game publishers."
As reported, Nintendo's fiscal 2007 report showed 23.56 million DS units and 5.84 million Wiis sold, with 123.55 million units of DS software, and 23.84 million units of Wii software -- all far above original expectations from the company and analysts alike.
Much of that software success, however, came from Nintendo itself, with New Super Mario Bros. moving 9.5 million copies, Brain Age selling 8.1 million copies and Nintendogs pushing 7.0 million, with newcomers Pokemon Diamond and Pearl already selling 5.2 million in Japan alone. Wii software, too, was similarly first party dominated by The Legend of Zelda: Twilight Princess and unbundled versions of Wii Sports.
All of this, says Mitchell, leads him to believe that "Nintendo's success with the DS and Wii bodes poorly for the publishers."
"Both [the Wii and DS] appear to be bringing new gamers into the market. However, this may not be a positive dynamic for the major video game publishers. Nintendo has not only increased the size of the market, but it has also re-segmented it in its own favor, in our view," he said.
"Nintendo is dominating software sales on its popular hardware platforms, leaving the publishers with a smaller slice of an only somewhat incrementally larger pie," added Mitchell, "Moreover, we feel that the likely shorter product cycles of Nintendo's platforms puts the publishers in a permanent catch-up mode."
Despite the ramp up of various third party publishers turning more development efforts to both the DS and Wii platforms, Mitchell concludes that Nintendo's domination of the software landscape isn't a trend due to end anytime soon, adding, "the upcoming releases of Super Mario Galaxy and Metroid Prime 3: Corruption will highlight this phenomena this holiday season."
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April 28th, 2007, 00:58 Posted By: wraggster
New version from Grizzly adams
Beta5 has been held back some, cause of a bug in the .nds patcher, theres a build available, but its got some issues still.
http://homebrew.thewaffleiron.net/Gr...nels-beta5.zip
http://homebrew.thewaffleiron.net/Gr...els-beta5b.zip
You need both of these, beta5b is a update that disables patching of loaded .nds files.
Beta6 is in the works, with the loader reworked to use chishm's dldi patcher from his loader.
.SC.NDS loading only works on supercards currently, in beta6 i hope to get more cards usable thru the new DLMI interface I'm building.
A feature I want to have soon is the ability to flash gba carts from files on a slot1 card. Example: you have 4mbitcompo.gba on your r4, and your friend has a ezflash card, you can flash the .gba onto their card, and give it back to them.
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April 28th, 2007, 01:04 Posted By: wraggster
DragonMinded has updated DSOrganize, heres whats new:
Fixes found in 2.7
*Massive overhaul to the sound system allowing for vastly superior sound:
*Modules are now played at 44100 instead of 22050 frequency.
*Wav files don't stutter anymore on higher bitrates.
*Oversampling for .mpa/mp2 files brought up to 2x.
*Oversampling for .mp3 files brought back to 4x (streams stay at 2x).
*Sped up .m4a/.m4b decoding so higher bitrates play.
*Oversampling for .aac files brought up to 2x (streams stay at 1x).
*Fixed slight skip heard in some .flac audio files.
*.nsf file are now played at 48000 isntead of 40000 frequency.
*Oversampling for .sid/spc/nsf files is now up to 2x.
*Fixed the weird echo issue with .spc files.
*Overhaul to the HBDB system allowing for much better databases:
*Changed the way that the HBDB sorts files, allowing for categories and more card types.
*Changed the way that the HBDB detects the dsorganize or root directories.
*Changed the downloader system to be more robust.
*Added simple web browser!
*Added eq meters to .flac and .m4a/m4b/aac files.
*Added left and right d-pad support to browser and web browser to act as page up and page down.
*Added ability to edit m3u and pls files on the fly in the text editor.
*Added chishm's DLDI loader to DSOrganize. This fixes booting on MMD.
*Added support for cellspacing/cellpadding in tables (mostly makes fark.com readable).
*Changed </tr> tag to add a line break if not already present.
*Changed the way the HTML renderer recognized header and body positions, fixing several pages.
*Changed IRC button mapping to be more consistent with other apps and stop accidental disconnects.
*Changed local HTML file viewer to show title.
*Changed IRC channel windows to display the number of people in the channel.
*Fixed a wrapping error with long HTML files.
*Fixed <p> rules to reflect optional end tag.
*Fixed <a> tags erasing bold property.
*Fixed underline placement for large font.
*Fixed an error in the html render with scripts containing < in them.
*Fixed HTML pages that use & in the text improperly.
*Fixed <a name> tags to not change the style of text.
*Fixed an issue with <a> tags that didn't contain name or href elements.
*Fixed HTML renderer to properly ignore carriage returns.
*Fixed a bug with homebrew downloader percentages.
*Fixed the major issue with corrupting directories. This does not fix the problems with some M3 devices as the driver is defective for them.
*Fixed bug where html tag properties with > in them would prematurely end the html tag.
*Fixed some memory leaks on the home screen.
*Fixed bad command handling on the IRC windows.
*Fixed an error with bookmarks in HTML local files.
*Removed ninjaDS driver as it can be patched in and has long load times.
NOTE: Since the plugin architecture has been updated in 2.7, please download the latest version of your favorite plugins to continue using them.
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April 28th, 2007, 01:06 Posted By: wraggster
New from Sektor:
You have to dig around the map and eat all the emeralds or kill all the hobbins/nobbins to pass a level. I have not added sound to the DS version yet. I think fixing the memory leak that causes the DS to freeze after approx 10 minutes is more important.
If you have a DLDI compatible device, scores will be saved to digger.sco on the root of your card.
Controls:
D-pad to move
A to shoot
Select to pause (I know Start is normally pause, I didn't pick Select, it just worked out that way)
Just for fun, I tacked on motion support. You can connect a DS Motion Card at anytime and use tilt to move instead of d-pad
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April 28th, 2007, 01:22 Posted By: wraggster
The Wii has remained a weekly sellout in Japan largely due to two games, Wii Sports and Wii Play. Both crossed the million mark long ago and are easily the biggest Wii titles thus far in Nintendo's home territory, with continued weekly placement in the top 10 while other Wii titles appear one week then are gone forever the next.
It appears that, at long last, those two titles won't be alone. Nintendo's Touch Generations lineup officially hit consoles this past week with the Japanese release of Big Brain Academy: Wii Degree (in Japanese, Wii de Yawaraka Atamajuku). It sold millions on the DS, and if there's a god and his name is Iwata, it will do the same on the Wii.
At a glance, there isn't really isn't too much different between the Wii version of Big Brain Academy and its DS counterpart. Much like the DS version with the stylus, the success of the Wii version depends in part on having a pointing device for selecting answers, something the Wiimote is quite capable of, as owners of the system have probably figured out by now.
The Wii version also adds a new category of question where you do things like whack-a-mole and aiming a flashlight at the screen. I haven't noticed any actual motion-based "mini-game" style questions and answers, but Big Brain Academy isn't meant to be a replacement for Wario.
That speaker that comes built in with every Wiimote is also put to use. As you play, you'll hear occasional comments about your performance directly from the speaker. One of the brain tests even uses the speaker directly. The Wiimote rings and vibrates like a phone. Press A, and a customer issues a food order. You'll have to listen closely and remember the order in order to mark it on the order list and clear a mini game.
Big Brain Academy also taps into some of the Wii's non-Wiimote features. The game makes use of your Mii collection. In addition to using one of your Miis as your in-game counterpart, other Miis from your collection appear in the mode selection screen as other students at the Big Brain Academy. Limited WiiConnect24 support is also included. You can set the game to automatically send your records to friends in your friend list. With your data in hand, your friends can compete against your records in the game's battle mode.
And, of course, the biggest difference of all: the Wii version is played on a large television screen rather than the tiny DS screen, making it perfect for party gaming. In addition to the single player brain test and stretch exercises, the game includes multiplayer modes for up to eight players. Only one mode actually has two players facing off one on one in split screen competitive play. The other modes, including a cooperative survival mode, have players trade off the Wiimote when prompted.
The coolest multiplayer mode is called Doki Doki Panel. Up to eight players group together in up to four teams, then take turns selecting panels from a 4x4 board. Each panel corresponds to a game, although you usually don't know in advance what game you'll be getting, or the difficulty. Once all panels are cleared, the team with the best record wins.
Big Brain Academy has the smooth, stress-free presentation that characteristic of just about any game published by Nintendo. Combine this with the addictive single and multiplayer challenges, and Touch Generations' trip to the home has all the makings for a success. Wii Sports and Wii Play should at long last have some company.
via ign
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April 28th, 2007, 01:23 Posted By: wraggster
Final Fantasy X-2 was a great offshoot to the PS2's first Final Fantasy game thanks to its light-hearted storyline and an exciting battle system where you got to play dress-up with a trio of hot videogame babes. But was this just beginners' luck as Square Enix attempted to take its biggest franchise into the previously unfathomable realm of direct sequels? Final Fantasy XII Revenant Wings is the company's chance to answer that question.
Released to Japan on Thursday, Revenant Wings shares much in common with X-2. It's set after the events of last year's Final Fantasy XII and features many of the old cast members, including Vaan, Panelo and Fran. However, in the first few hours of playtime at least, the connections to the original are kept in the background, with a few vague references here and there. Panelo will, for instance, refer to some great event from some time long ago without going into specifics. This should make the game suitable for FFXII fans as well as for those who've never played the original.
Also like FFX-2, Revenant Wings seems to be a bit light hearted when it comes to storyline. The first few hours have felt like the further adventures of sky pirates Vaan and Panello rather than an epic quest one expects from a real numbered entry in the series. Combine this sense of adventure for adventure's sake with the cute sprite art that's used for the characters, and Revenant Wings feels like it's giving us a glimpse into the childhood of the two heroes rather than the events following FFXII.
As different as FFX-2 was from FFX in terms of gameplay, Revenant Wings is an even greater departure from its predecessor. Aside from the new battle system, which we'll get to in just a bit, Revenant Wings is entirely mission based. You select a mission from a world map, clear the mission, then bounce back to the world map where you can repeat the process. You can also take part in free battles by selecting previous locations.
There doesn't appear to be any actual exploration or adventuring in the game. You have full control over Vann when moving about the world map, although the map is only a few screens wide and appears to exist primarily as a hub for connecting the mission spots. I haven't encountered any towns yet, although if you feel like chatting with other characters, you can board your air ship and walk around as you equip your characters for upcoming battles.
In the few hours that I've played, all the story progression has taken place before and after missions. Even though things have, as mentioned above, been on the light side so far, Square Enix still saw fit to include lots of dual-screened CG footage. The production values are high for these clips -- so high that its a shame to see them spoiled by the DS's choppy, garbled video compression. The CG clips are silent as far as voices are concerned, but this is true of the game as a whole.
The real meat of the game is in its battle system, which brings a new type of gameplay to the world of Final Fantasy. Square Enix has previously attempted to expand the series to new gameplay fronts with varying success, giving us one of the finest Japanese strategy titles around in Final Fantasy Tactics, and... well, Dirge of Cerberus wasn't exactly Japan's answer to Half Life. Revenant Wings tries out something that's a bit rare in Japanese-developed games, and home console games overall: real-time strategy.
The battle system places your party of warriors against enemies spread out over a large field or dungeon. Usually, there's a winning condition -- defeating a certain enemy character, or making your characters arrive at a certain point on the field, for instance. There's also a losing condition, usually the death of all your main party members.
Different from a turn-based strategy game like Final Fantasy Tactics, the enemies in Revenant Wings won't wait for you to move. Thankfully, everyone, enemies and allies alike, move nice and slow, giving you a chance to think.
In addition to your main party of characters, you can summon helper beasts into battle. You start off battle with an initial set of such beasts. Find a summon point on the battle field, and you can replace beasts who've been killed, or simply swap out old beasts for new ones who seem to be more appropriate for the battle at hand.
I've managed to engage in battles with over two dozen units, including main characters, main enemies, and helper beasts on both sides. This may seem like a lot to manage, especially on the tiny DS screen, but the developers have made some effort to simplify management. In addition to selecting individual units by pointing with the stylus, you can also use the stylus to draw a rectangle around groups in order to issue group commands. It's possible to make an entire flock of troops move to a single spot or attack a single enemy with just a couple of motions.
I haven't made much use of this box selection method since I stumbled upon the other way to move units. The creatures that you summon into battle are assigned to one of your main characters. During battle, by simply tapping the character's icon at the top of the touch screen, you can select the character and his full set of up to eight helper troops.
Rather than dealing with individual units, or even entire armies, I've found it easiest to issue commands at the group level. When managed in this fashion, the beasts are like replaceable support units for the main characters, who are really the main focus of the battles. There are some things that only the main characters can do, like flipping switches to open doors and gathering items from treasure chests. The main characters can also be ordered to cast heal and attack spells, something that's necessary when facing off against tougher opponents.
If you use your imagination a bit, it's possible to see how Revenant Wings' combat system resembles that of FFXII, only with helper characters assisting your main party members in the fight. The developers took things one step further by including direct samplings of some of FFXII's more well known gameplay systems.
You'll find a limited version of the "gambit" programmed intelligence system in Revenant Wings. FFXII allowed you to program your party members to automatically perform special moves under particular circumstances. You could equip a set of rules, or "gambits," as they were called, to each character, then let the CPU take care of the rest. In Revenant Wings, the gambit system is limited to selecting a single attack that a character will continue to automatically execute unless commanded otherwise.
Revenant Wings also has something superficially similar to FFXII's licensing system. In FFXII, your characters earned license points in battle, which could be used to unlock new abilities from squares on a checkerboard. Revenant Wings uses a similar system for unlocking new beast forms to add to your party. Beasts are hidden away on a "License Ring," with your initial set of beasts at the center. Using holy stones that you win in battle, you can unlock new creatures from this ring. Once unlocked, creatures can be added to a roster of up to 5, determining your potential arsenal for your next battle.
Based on my couple of hours of playtime, the Revenant Wings battle system seems like it might have the potential to suck up time like Tactics before it. The only thing that troubles me is the lack of difficulty. I haven't felt much of a challenge through what appears to be the first 10% of the game. With zero multiplayer support, I'm hoping things will get tougher and make Square Enix two for two with direct sequels in the Final Fantasy franchise.
via ign
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April 28th, 2007, 02:26 Posted By: JKKDARK
via Wired News
Nintendo of America likes to be secretive about Virtual Console releases, but their Japanese parent and Hudson's US branch have no such qualms. As such, they've both released the lineups of games we can expect to see from them on Virtual Console in May.
TurboGrafx (US):
Ordyne (Namco Bandai)
Ninja Spirit (Irem)
Blazing Lasers (Hudson)
World Sports Competition (Hudson)
Japanese Virtual Console lineup in full, after the jump.
All dates "sometime in May" unless specifically noted.
Famicom:
Exerion (Jaleco) - May 1
Super Mario Bros. 2 (Nintendo) - May 1
Tsuppari Oozumo (Tecmo)
Challenger (Hudson)
Super Famicom:
(none)
Nintendo 64:
F-Zero X (Nintendo)
Mega Drive:
Bare Knuckle II [Streets of Rage II] (Sega)
Chameleon Kid (Sega)
Shining and the Darkness (Sega)
Hybrid Front (Sega)
PC Engine:
Neutopia (Hudson) - May 1
The Last Ninja [Ninja Spirit] (Irem)
Out Live (Sunsoft)
Sengoku Mahjong (Hudson)
Bravoman (Namco Bandai)
Bonk 3 (Hudson)
Battle Lode Runner (Hudson)
Air Zonk (Hudson) -- delayed from April into May
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April 28th, 2007, 16:52 Posted By: JKKDARK
New update of the audio plugin for iDeas, the Nintendo DS emulator for PC
I have decided to release the beta of the plugin audio, version 1.0.0.1.
There are various bugs but it works well. It is slow, but the future version of iDeaS will have the skip frames and it will be faster.
Here's the changelog:
* Added ADPCM support.
* Fixed a bug in Sound Channel X Control Register.
* Fixed a bug in Sound Channel X Length Register.
* Fixed a bug in Enable/Disable functions.
* Fixed a bug in pcm8 decoder.
* Fixed a bug in pcm16 decoder.
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April 28th, 2007, 21:36 Posted By: wraggster
via ign
You've probably heard by now the story of how Nintendo kicked serious ass and took many names in 2006 with record sales and profit figures. Today in Tokyo, company president Satoru Iwata met with the press to discuss the numbers and shed some light on the Big N's future plans for the Wii and DS.
First off, to alleviate any worries on the matter, Nintendo has no plans on stopping development of games for the Wii and DS. As mentioned in an earlier report here at IGN Wii, Iwata revealed at the press conference that Nintendo is currently developing 45 Wii titles and 79 DS titles.
The president clarified that he's not sure if all these games will necessarily see release. However, the number does include some of the big Wii games that are set for release between the end of summer and fall, including Super Mario Galaxy and Smash Bros. Iwata hinted that these are real gamer games, rather than the casual stuff that we're seeing a lot of on the DS.
Nintendo's new console doesn't appear to be having trouble at retail. In fact, like the DS, there's been much concern over supply issues. Iwata noted that Nintendo has already increased production of the Wii. He expects the effects of this increase to be felt starting next month.
As for the DS, the company is producing 2.5 million systems per month. Noted Iwata, "In the past, we produced 2.3 million Game Boy Advance units in a month just once. However, the DS has crossed that and continues with 2.5 million units."
Nintendo's goal isn't just expanding hardware sales, though. In one of his more interesting comments, Iwata noted, "We're asked about our targets for hardware shipments, but selling hardware isn't our goal. Users purchase hardware in order to enjoy games. Our purpose in expanding hardware is to add life to our software business. As a mid to long term final goal, we've set out to sell enough hardware to sell 300,000,000 pieces of software."
This large software figure, Impress Watch later reported, includes software from both Nintendo and third parties.
Iwata also touched upon a few other points of interest for Nintendo. Noting the success of the Wii in international markets, he discussed the use of the Wii-mote and nunchuk as a controller for first person shooters. "Metroid Prime is not out yet, so this is just the opinion of testers, but it's being rated close to the keyboard and mouse control that's the standard for PC games," Iwata disclosed. He went on to suggest that perhaps Electronic Arts will be able to use the Wiimote in new ways for its sports games.
Nintendo hasn't been too forthcoming with figures form its online Virtual Console service, but today Iwata at last revealed just how well the service is performing. 3.3 million games have been downloaded worldwide through the service thus far. Sadly, he did not provide breakdowns for titles and virtual platforms.
Iwata was asked if Nintendo plans on offering software for cell phones and other platforms. "About five years ago," responded Iwata, "there was talk that portable game machines would be wiped out by cell phones. However, looking at the state of things now, that's not the case." As expected, Nintendo plans on continuing to make software for its own hardware. "One of our strengths is that hardware development and software development take place in the same building, and we can have close communication. We develop both together in order to create surprising products. By offering software to other companies, we could probably do good in terms of short term sales, but we'd lose Nintendo's strong point."
Iwata also made a slight reference to future Nintendo hardware. "It's possible that the market will suddenly change. This is why our hardware development team is considering a variety of things."
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April 29th, 2007, 14:55 Posted By: wraggster
via wired
Nintendo has sold 3.3 million games on its Virtual Console download service worldwide, the company's president Satoru Iwata told the Japanese press yesterday.
On January 24 of this year, Nintendo announced that sales on the Wii's downloadable retro games service had topped 1.5 million; today's news means that sales have more than doubled in the three months since. However, since Wii launched in November, this means that sales are actually dropping off, month on month, as the userbase increases.
1.5 million in two months is not a bad number. 1.8 million in the three months that follow, when the userbase is exploding, is not necessarily a good follow-up.
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April 29th, 2007, 21:05 Posted By: DanTheManMS
New release from simonjhall:
DIGG THIS NEWS
I'm delighted to announce the latest version of QuakeDS for public consumption - pre-release two!
I was going to do several releases over the last two months, but I'm kinda glad I held back as I think that "one more feature" thing really helped!
Changes from pre1->pre2:
- faster rendering
- vertex lighting and light animations (proper lightmapping may be in the next build)
- Alias model texturing
- proper timebase, so no variable speed
- a crosshair and a HUD
- the Quake font (or whatever font is available in the mod you're playing)
- a nearly-proper sky
- sky, water, lava, sludge animations
- full control configuration
- game save saving/loading
- every level works - I have played from beginning to end with no crashes or thrashing
- wifi network play, via an access point (build coming in a few days after more testing)
- adequate support for mods/TCs in this build - full compatibility in the EXRAM build (coming in a few weeks)
- much improved sound system on the ARM7 (no music yet...)
- transparent water support via r_novis or VIS'ed maps
- hardware fogging for a light depth cue, or thick fog for underwater
- LOADS more little things (eg the end-of-episode finale messages)
The bad,
- if you had problems getting pre1 to run on your card before (say you had a DS Link) then it ain't gonna run this time! Same goes for cards which have no DLDI driver.
- you will only get textured models if you use pak files - loose files won't work any more
- if you have a slow flash card then loading textures on the fly may really annoy you
- particles and sprites still haven't been fixed
- there's an occasional sound glitch
- no on-screen keyboard in this build
To run (the quick way),
- download the zip file, and put the NDS in the root of your card
- DLDItool it with the DLDI driver of your choice
- make a directory in the root of your card named id1
- put the config file (downloaded from the site) in the id1 directory
- put your two pak files in that directory too
- plug into DS and power on.
As I said before, wait a few days for the networking build (full co-op and deathmatch) and hang on a little longer for the full TC compatibility.
Don't forget to actually read the web page as there are a bunch of options to change stuff like loading textures etc.
Anyway, a big thanks go my testers - I couldn't have done it without you! Oh and the 20000+ people who downloaded pre1 in the first few weeks after it came out ;-)
Legal: I take no credit for the development of Quake, that all goes to the guys at id Software. I also claim no copyright, trademark etc. Again, all work, copyrights, trademarks are owned by them.
I just made the patch which coaxes the game into running on the DS.
Download Shareware Version of Quake from ID Software
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April 29th, 2007, 21:35 Posted By: JKKDARK
via Cubed3
The latest first day sales data from Japan's new releases last Thursday are now in and Square Enix is definitely taking the lead with its Final Fantasy XII spin-off on DS, Revenant Wings as it has sold 180,000 units from its initial shipment of 450,000 copies. The game takes on a real-time strategy approach, akin to the recently release Heroes of Mana and features a wealth of FMV clips and some gorgeous music. Whilst fun and light-hearted, there are a few control issues and it has not been received extremely favourably by the Japanese otaku that snapped up the PlayStation 2's original Final Fantasy XII. However, it will easily break at least 500,000 and could be boosted by the impending Golden Week to eventually reach a million.
Elsewhere, Hudson's popular board-game title (other than Mario Party), Momotaro Densetsu, makes its début on the DS this week, starting with 20,000 units for its first day, proving more popular (for now) than the game many thought would set the Wii on fire in Japan - Big Brain Academy: Wii Degree. The DS version has sold upwards of 1.4 million to date, but the Wii edition has started slowly with just 15,000 units. It is expected, though, to stick around for quite a long time.
Finally, the other Wii game of the week is Bandai Namco's highly promoted One Piece: Unlimited Adventure, which shoots off with a very healthy 30,000.
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April 29th, 2007, 21:40 Posted By: JKKDARK
via Gameinfowire
Prepare for lift off as leading video games publisher and developer NAMCO BANDAI Games America Inc. takes gamers above the clouds and deep into the unknown in its newest Tycoon Simulation game, Space Station Tycoon for the Wii. Available Summer 2007, Space Station Tycoon allows gamers to become moguls in their own galactic empire as they customize stations all over the galaxy while maximizing their income.
“Space Station Tycoon utilizes the creative and unique functionality of the Wii by allowing gamers to emerge themselves in a type of tycoon gameplay never before experienced” Makoto Iwai, Executive Vice President and COO of NAMCO BANDAI Games, said. “Its fun loving characters and off-the-wall space station scenarios should have Wii owners scrambling to get their stations thriving.”
Space Station Tycoon follows the adventures of Shawn and his high-strung monkey sidekick Tam through pirate infested space, meteor fields, supernovas, and bizarre characters as they seek out fame and fortune. Expand your empire with an increasing number of stations and customize each one to attract business. Keep the customers happy and they will gladly spend their money. Throughout the game, players will encounter over 30 kooky characters; but watch out because unruly space pirates, starfish ninjas and mysterious voodoo-practicing chickens can disrupt your stations at anytime, bringing your tycoon empire to the ground.
Create gravity points with the Wii Remote and interact with objects in the environment. Catch asteroids to keep them from smashing your space station, bounce rowdy ships, retrieve tips from visitors and even lob cannonballs at those troublesome pirates that keep attacking. Available with multi-player party mode, co-op play, and more, Space Station Tycoon is a fast paced, tycoon simulation game complete with humor, light puzzle solving, and customization in a free form, non-linear world.
Manage stations all over the galaxy and take advantage of the flow of the economy to maximize your income. Missions include preventing meteorites from crashing into your space station, protecting your real estate from ruckus causing pirates, preventing ninja starfish from fighting with party pigs and blocking comets from colliding with your space ships. Meet the objectives of each level in order to continue and expand your empire to become the ultimate Space Station Tycoon!
For more information on Space Station Tycoon, visit http://www.namcobandaigames.com
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April 29th, 2007, 22:01 Posted By: wraggster
via wsj
The Wii-mote is becoming a cult object for hackers, with gadget geeks re-engineering the device to do all sorts of things having nothing to do with playing videogames. To repurpose the Wii-mote, they download free software from one of a number of Web sites and then tweak that code to assign a specific command to each movement of the device. In the end, the remote takes the place of a computer mouse or keyboard. Waving the Wii-mote sends a message wirelessly to the computer, which then communicates with whatever object the hacker is trying to control. Software engineer Chris Hughes has tinkered with almost everything in his Los Angeles home, from adding more storage capacity to his TiVo digital video recorder to changing the combination on the keyless entry to his Ford Explorer. When a friend at a Christmas party suggested he find a way to get his Wii-mote to control his Roomba robot vacuum cleaner, Mr. Hughes worked through the night tailoring the software code.
More Info
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April 29th, 2007, 22:06 Posted By: wraggster
The french as are most countrys worldwide mad on the DS and Wii, heres the sales figures for the first Quarter of the year:
Hardware Figures
1.) Nintendo DS - 260,000
2.) Wii - 144,000
3.) Playstation 2 - 92,000
4.) PlayStation Portable - 90,000
5.) PlayStation 3 - 81,000
6.) Xbox 360 - 43,000
Software Figures for weeks apr 2nd-8th
1.) New Super Mario Bros. (NDS, Nintendo) - Up Two
2.) Dragonball Z Budokai Tenkaichi (Wii, Atari) - Down One
3.) Wii Play (Wii, Nintendo) - Re-entry
4.) Animal Crossing: Wild World (NDS, Nintendo) - Up Five
5.) MotorStorm (PS3, Sony) - Down Three
6.) Brain Training (NDS, Nintendo) - Up One
7.) The Legend of Zelda: Twilight Princess (Wii, Nintendo) - Up Five
8.) Mario Kart DS (NDS, Nintendo) - Up Five
9.) Final Fantasy XII (PS2, Square Enix) - Down Three
10.) Resistance: Fall of Man (PS3, Sony) - Down Six
11.) nintendogs: Labrador & Friends (NDS, Nintendo) - Up Seven
12.) Virtua Tennis 3 (PS3, Sega) - Down Seven
13.) Rayman Raving Rabbids (NDS, Ubisoft) - New Entry
14.) Spectrobes (NDS, Disney) - Up Two
15.) F1: Championship Edition (PS3, Sony) - Down Seven
16.) Tamagotchi Connexion: Corner Shop 2 (NDS, Bandai Namco) - New Entry
17.) Rayman Raving Rabbids (Wii, Ubisoft) - Down Three
18.) Super Mario 64 DS (NDS, Nintendo) - Re-entry
19.) Medal of Honour: Vanguard (PS2, EA) - New Entry
20.) Pokémon Ranger (NDS, Nintendo) - New Entry
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April 29th, 2007, 22:15 Posted By: wraggster
News from the Wiikey Site:
We have received a lot of questions on the coming update lately.
The upgrade is now near completion. It has been delayed due to a few factors; the base system disc took longer than expected to complete, and there have been a few unexpected issues that are currently being worked on.
Making the update incompatible with clones is NOT one of those issues, though. We would also like to clarify that we do not intend to brick or render clones inoperable.
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April 29th, 2007, 22:25 Posted By: wraggster
New from Gropaz
Yet another Gamecube Documentation. This includes just about everything explicitly and specifically related to the gamecube hard- and software internals and its programming. everything inside the box is subject to be documented, may it be relevant for actual programming or not. its meant as a reference for everyone who wants to know in all possible detail what makes this thing tick. Gzip compressed tarball including PDF.
Download and Give feedback Via Comments
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April 29th, 2007, 23:03 Posted By: wraggster
News from DrNeo
MK5 8G/16G GIGA cart upgrade core V1.23O [04-29-2007]
history:
* Change the SMS working way:
[1] if set the "FORCEBACKUP"=1 in \Dsystem\global.ini , then:
(a) Will force backup the current game data to #1 memory slot;
(b) Don't notice to backup the current save, show the SMS menu directly;
(c) You can press START to call the SMS screen when you in the menu.
[2] if set the "FORCEBACKUP"=0 in \Dsystem\global.ini , then:
(a) Don't auto backup current save when turn on nds;
(b) Will let you select backup the current game save to which memory slot when you start to run a rom;
(c) You can press START to call the SMS screen when you in the menu.
* The game save type database update to #1023.
download : http://www.neoflash.com/forum/index....ic,4209.0.html
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April 30th, 2007, 10:35 Posted By: XioN980
Simon Hall has posted a Video of Quake 2 on the DS in action
Looking fantastic so far, keep it up!
A bit slow but the graphics looked exellently rendered...
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April 30th, 2007, 14:39 Posted By: JKKDARK
via WorthPlaying
SEGA is developing the NDS-exclusive SEGA Presents Touch Darts, combining individual dart competitions within a stylized playing environment, along with a mixture of amusing multiplayer modes and wildly inspired mini-games.
Based upon Touch Mechanics original game concept and developed by respected handheld game developers Full Fat, SEGA Presents Touch Darts will be released across Europe in summer 2007 exclusive for the Nintendo DS.
With its stylised look and feel SEGA Presents Touch Darts grabs darts by the flight and boldly steps up to the oche. Players can use the unique touch screen of the Nintendo DS to accurately simulate the throwing of a dart and by drawing the stylus over the touch screen, players will be able to aim their dart and throw it with all the precision of a seasoned pro.
“SEGA Presents Touch Darts is a great fit for the DS: the touch screen, the multiplayer options, the innovative gameplay and the great mini-games make it a fantastic addition to anyone’s DS collection,” said Gary Knight, European Marketing Director, SEGA Europe.
Featuring a roster of outrageous extrovert characters, each with their own unique style, SEGA Presents Touch Darts has someone for everyone and mini-games for all, with a healthy dash of artistic license thrown in for good measure.
SEGA Presents Touch Darts is scheduled for release across Europe during summer 2007 for the Nintendo DS.
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April 30th, 2007, 14:43 Posted By: JKKDARK
via China Post
Nintendo's distributor in Taiwan is warning owners of Wii game consoles purchased abroad not to alter the machines to read pirated game software.
Nintendo's Wii game console has been well received since being launched in Japan and the United States last November, but it has yet to be sold in Taiwan.
The game console features a handheld device which allows players to mimic movements such as swinging a tennis racket while following the game on television.
Reports have said that converter chips produced in Britain and Australia which allow the Wii game console to read game software in all countries are now available in electronic game stores and on the Internet.
The chips, sold at NT$500 to NT$1,500 per unit, can be installed on the game consoles at electronic game stores.
No laws ban the use of the chips, which can also read pirated game software off burned CDs.
Police have so far not received any reports and taken any action on the use of the chips.
Nintendo's Taiwan distributor Hakuyu Ltd. said that no timetable has been set on the Taiwan launch of the Wii game consoles, but once the product goes on the market, preventive measures will be taken against pirated game software.
The company added that it will not be responsible for the maintenance and repair of Wii game consoles purchased abroad.
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April 30th, 2007, 14:47 Posted By: JKKDARK
via NintendoRevolution.ca
As of right now, Wii has been consistently outselling Xbox 360 every single month ever since the console launched.
But Peter Moore, head of Microsoft's Interactive Entertainment Business division, recently questioned how long Nintendo Wii will be innovative and whether it's truly a next-gen contender.
When asked by 1UP what he thought about it, Moore was both complimentary and condescending at the same time.
"The same way when I first saw it last year: It's a very innovative device," he explained.
"It's done incredibly well at the holiday period and retailers seem to be very happy. The question that remains is, how long will the experience be innovative to consumers, and what are the legs of this thing? Is it a real next-gen contender that can continue deep into the lifecycle, that can continue to meet the numbers?"
Moore acknowledged that he does not own a Wii yet, but "I was hoping my friend Reggie [Fils-Aime, Nintendo's president and COO] would send me one."
Perhaps he's suffering from Wii envy.
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April 30th, 2007, 16:49 Posted By: wraggster
Vampires and ninjas and Shockmen, oh my! This week the Wii Shop Channel takes a trip into the world of ghoulish creatures, mystical curses and professorial abductions. See if you can remember which of these games sparked the whip-carrying craze of the late-'80s! For the best retro gaming around, it's time to pay a visit to the red-hot Wii™ video game system's Wii Shop Channel.
The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Castlevania® (NES®, 1 player, 500 Wii Points): Step into the shadows of the deadliest dwelling on Earth. You've arrived at Castlevania, and you're here on business: to destroy the curse of the Evil Count, once and for all. Make your way through six monstrous floors filled with bats, ghosts, zombies and every kind of ghoulish creature you can imagine. Use the legendary whip Vampire Killer and a host of deadly weapons to battle your way to Dracula's chamber and the ultimate duel of good vs. evil.
The Legend of the Mystical Ninja™ (Super NES®, 1-2 players, 800 Wii Points): In The Legend of The Mystical Ninja, take control of Kid Ying and Dr. Yang in an action adventure through feudal Japan. A curse has stricken the village of Horo-Horo, and its beloved princess has vanished. Together Kid Ying, a daring young mystical ninja, and Dr. Yang, master of the invincible spirit transformation, must overcome 10 levels of the Dragonbeast to save Princess Yuki. Each stage contains intense 3-D and 2-D zones where the duo must perform dozens of attack moves and solve magical problems and puzzles before advancing. Battle humorous enemies like the Carp Meister, who stuns victims with poisonous fighting fish, Tanaka-U-Out, a knockout artist who wallops opponents with a bone-crushing hammer, and the Sumo Tag Team, kings of the unbeatable belly-buster crunch. Collect coins to buy new equipment and to receive clues, spend some time playing minigames in the arcade or try your luck and increase your fortune at the Quiz House and Horse Races.
Shockman (TurboGrafx16, 1-2 players, 600 Wii Points): It's been two years since Arnold and Sonya were made into Shockmen. A message from the professor to return to their bodies has them head to his laboratory, but they are ambushed by a mysterious enemy along the way. After narrowly defeating the enemy, they catch a TV news flash announcing the Ryo Empire invasion. They find that the professor has been abducted and set out to rescue him. Shockman is a side-view action shooter that has eight stages, including Action Stages, where you jump and use special techniques, and side-scrolling Shooting Stages. This game expands on the well-paced story from the previous version and contains cooperative elements like shared life and a powerful Team Shockbeam that can be used during two-player simultaneous play.
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April 30th, 2007, 16:52 Posted By: wraggster
As previously reported, Guitar Hero 3 is well underway, not just for PS2, PS3 and 360, but for Wii too, and the Nintendo version could see the addition of some interesting new features.
Co-founder and president of RedOctane, Kai Huang, has recently confirmed to IGN that the Wii version of the guitar controller will "... have all the features of the other version of Guitar Hero III and some new Wii-specific features."
Although he was not specific about what these new feature would be, it is suggested that the guitar will boast a slot in which to fit the Wii Remote. This would not only form the guitar's connection with the console, which will of course be wireless unlike the wired 360 version, but it would also offer enhanced motion functionality.
So you might be doing more than just tilting the guitar upwards to boost your score.
It was also suggested that the Remote's built-in speaker could also offer enhanced functionality, like a sound cue. A mock-up of the controller was also drawn.
via cvg
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April 30th, 2007, 17:04 Posted By: wraggster
Capcom's focus for the Wii remake of one of GameCube's best games, Resident Evil 4: Wii Edition, is on making the game more accessible to Wii gamers, Capcom says.
Producer, Masachika Mawata, and Director Minoru Nakai told Famitsu that RE4: Wii Edition will feature Easy and Amateur modes, as well as the usual normal mode in a video interview
Easy and Amateur will feature a number of stress-lightening tweaks such as an easy enemy lock on feature, and a gun laser sight with infinite range to make targeting easier, they explain.
Nakai also admited that use of the knife in previous RE games was tough because of the need to aim up or down. Now, he says, you will be able to attack enemies and objects just by slashing the Wii Remote in that direction. The closer you are to the object or enemy the more damage you inflict.
"Our concept is 'easier'," said Kawata. "The number of hardcore gamers [who own Wii] is relatively small. A lower difficulty can attract Wii gamers but excessive easiness can reduce excitement. Our goal is to make it easier and exciting."
via cvg
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April 30th, 2007, 17:18 Posted By: wraggster
Awesome new adapter from XCM for those who want to connect their Wii Consoles to the PC, heres the info needed:
The V-Box for Wii by XCM is more than just a VGA Box to connect your Wii console to any PC screens. It is USB based, you connect to any PC via USB 2.0 port and let you record or capture all that your Wii display on the screens.
An add-on recorder also can allow you to record DVD/VCD/CD via the V-Box from the disk player to your PC hard drive.
DIGG THIS NEWS
More Specs:
- Crystal Clear Picture Screen.
- Supports USB 2.0, plug and play, does not require changing configuration
- Supports Streaming Video, which can be stored in multiple formats including MPEG-1/MPEG-2/MPEG-4/AVI/VCD/DVD/SVCD
- Supports multiple picture file formats such as: JPEG, GIF etc.
- Supports multiple input formats standards: NTSC/PAL/SECAM
- Auto playback, allows you to store in game action to your PC/laptop
- Additional optional addon recorder.
- Image can be configured: Brightness/contrast/Image sharpness/fullness/color)
- Supports Windows 2000/XP operating systems
Heres Some Screens:
Buy from Divineo China for $ 59.95
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April 30th, 2007, 17:26 Posted By: wraggster
A simply awesome new case with LEDS already installed has now been released for the Nintendo Wii:
Heres the release info:
DIGG THIS NEWS
Stand out from the crowd with the ultimate Wii case: the ii-case that includes LEDS shining in the dark.
The ii-case is not only a full replacement transparent Wii case, but it also includes a LED system to enlight your Wii. Very complete, it includes Air Flow cover and DVD Rom cover (in metal).
Specs
Includes matching color stand and special Tri-wing screwdriver for installation
Buy from Divineo China for $59.99
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April 30th, 2007, 19:31 Posted By: wraggster
Newly released at Play Asia
[IMG]htpp://image1.play-asia.com/170/3y/pa.71154.1.jpg[/IMG]
features
All-New Card fighters game for the Nintendo DS
Use strategic card arrangements to win
Over 300 different cards to use, collect and trade
Know your character and their special abilities -- combine them for added value and strength
description
SNK Vs. Capcom Card Fighters is the first new game in the series since 2000. Players build decks of characters pulled from the annals of SNK and Capcom gaming history for the ultimate strategic battle.
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April 30th, 2007, 19:41 Posted By: DanTheManMS
New release from Olimar aka Loopy:
holy crap, it's a flashme update. about damn time...
Changes:
- Added audio cues to tell you when it's flashing.
- Removed MK2/3 booting code, because it was causing problems.
- Noflashme updated to fix issues with DS Lite.
- Made a "no autoboot" version that won't boot SLOT-2 unless A,B,X,Y are held.
UPDATE:
Ok, another update (v8a).
The recovery code can boot both slot1 and slot2 (it tries slot1 first, then slot2 if it can't find a card). I changed the recovery key combo to START+SELECT. If you're not sure if even the failsafe got flashed, power it up with start+select and no cards inserted. The power LED should blink if it's working.
The no-autoboot version now boots from slot-2 when SELECT is held (instead of A+B+X+Y).
Original GBAdev thread
Download and give feedback via the comments.
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April 30th, 2007, 20:08 Posted By: jojotjuh
Update(2007.05.01):SuperCard DS ONE OS 2.0 Released
SuperCard DS ONE OS 2.0 Released. With the Realtime Cheating system and Realtime Game Guide system, SuperCard should be the best flash card in the world.
SuperCard DS ONE Operation System: SuperCard DS ONE OS 2.0(Download from here)
SuperCard DS ONE 2.0 Manual
# Added Realtime Cheat Code: Can be turned on/off when playing game. Switch between cheat code menu and game playing without restarting! Support Hotkey mode and Cheat Code Menu mode.
# Added Realtime Game Guide: Playing game and view Game guide at the same time. Switch between gameplay and reading a game-guide, without restarting! . Hotkey L+R+START+DOWN.
# Added Support DS Browser, need SCCF,SCSD,SCL.
# Added Support PASSME function. Can boot GBA slot. Hotkey L+B at OS menu.
# Fixed GBA union function, support GBA game union and can be saved. Enable GBA game be loaded to slot 2. need SCCF, SCDS, SCL
# Fixed NDSL screen adjust bug. Remove the alarm message when startup DS ONE menu.
# Added date and temperature display.
# Added double screen display function. provide skin, icon DIY. Hotkey L+A at OS menu.
# Added icon display function. Up-screen display game icon, down-screen can display property of the game.
now lets hope they will release an update for the older supercards soon cuz its taking long for them
source: http://eng.supercard.cn
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April 30th, 2007, 20:31 Posted By: Shrygue
via Kotaku
What's better than playing old school games on the Nintendo Virtual Console? Not having to play it with the wiimote which (come on, admit it) doesn't really bring back the nostalgic memories of playing Alex Kidd on a console as ugly as your parents' old rattan couch.
Enter the new hack for the Sega Genesis controller to add to your accessories for your Nintendo Wii. All you need is a some wiring know-how, a Genesis controller, and a shopping list only a geek like my dad can understand. A couple of hours and expletives later, you too could be a proud owner of a classic controller that works on a not-so classic machine.
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April 30th, 2007, 20:57 Posted By: Shrygue
via Nintendo Wii Fanboy
Flight and fight fans will be getting their fix this week as the Wii will see a pair of new releases. The duo may not be what you're looking for in a new game, but at least we're getting more than we did last week. Here's what we're getting:- Heatseeker
- Legend of the Dragon
Anyone looking to nab one, or both, of these titles off the retail shelf?
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April 30th, 2007, 21:58 Posted By: wraggster
New from Divineo USA
Your custom recharging and docking station for your Wii Remotes! Includes two rechargeable battery packs customized for your Wii Remote. The recharging dock allows you to charge a battery pack in just over 1 hour! Each rechargeable battery pack provides up to 20 hours of game time and can be recharged up to 500 times! Custom slots can dock two Wii remotes. Powered via a USB connector directly from your Wii game console.
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April 30th, 2007, 22:24 Posted By: wraggster
via kotaku
Yet another game publisher has achieved Nintendo status as European company Data Design signs up to port 12 titles onto the Wii. From their descriptions, most of the games don't sound that great (and incidentally, almost all of them have come out previous for PS2 back in the day). Titles range from Billy the Wizard to Elvis Rock N Roll Adventures so it's hard to gauge if these games could be secretly awesome once the hit the Wii, or if they will just be remakes. One description did jump out at me:
Ninjabread Man Candy Land is under attack! This once sweet and tasty land has been taken over by hordes of snapping Cup Cakes, Angry Bees and Jelly Monsters. Only one man can stop this evil army of monster cakes. He's one tough cookie; a guy that wonn't crumble under the pressure...... 'Ninjabread Man' is here!
Apparently, that one came out for the PS2 back in 2005, and features a grumpy little gingerbread man. If you could design your own gingerbread man, that would be cool, but not as cool as having a gingerbread version of your mii. Just suggestions.
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April 30th, 2007, 22:26 Posted By: wraggster
via kotaku
Once again my laziness has paid off. I meant to pick up SNK VS. Capcom Card Fighters DS last week but never got around to it, and now we're hearing from players all over the country that the card contains a game-stopping glitch that keeps you from being able to collect all the cards. Looks like it isn't just Taito that needs better playtesting on their DS games.
The bug occurs on the ninth floor of the tower during the second play through. The game crashes after talking to an opponent named Jon. Fighting him is necessary to complete the game, so you're pretty much stuck at that point. That is one giant suck.
So basically the US QA team didn't even finish the game, or there was some kind of problem with manufacturing. There's a message in the SNK forums stating that we should hear something official soon, but I figured I'd save anyone else shopping for a new DS game the headache, at least until it gets taken care of.
For those who ought the game after I got all excited about it last week, terribly sorry. I'm just as disappointed as you are, only without the whole spending $30 for it thing. Go laziness!
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April 30th, 2007, 22:30 Posted By: wraggster
via joystiq
Welcome to another installment of DIY-erless, where we point you towards fun and interesting ways to potentially hurt yourself in the pursuit of making things that were once constrained by the shackles and fetters of wires, wireless. Today, we'll look at creating a wireless NES pad. Sounds pretty boring, right? That's because we didn't get to the good part yet: it's a wireless NES pad that works with your Wii and all of its Virtual Console yumyums. The same site is also hosting a wireless SNES pad guide, if that's more your thing. Toss in some wireless Genesis and TurboGrafx-16 controllers and you've got an entire wireless VC arsenal.
Be warned: the process involves all sorts of esoteric items, like microcontrollers, IC socket strips, and crystals (no, seriously) so weekend soldering fans might want to reconsider.
More Info
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April 30th, 2007, 22:58 Posted By: wraggster
via gonintendo
While all we have to go on is a poorly translated press release, from what I can see this is a confirmation of Ready 2 Rumble on the Wii. This comes from 10tacle Studios official German website…
Ready 2 Rumble “for Nintendo Wii is the first product of a co-operation put on on a long-term basis
Darmstadt, 25 April 2007 - as exclusive development and marketing partners of the ASIA GAMES & MEDIA PRIVATE EQUITY FIND PSE. Ltd. became the 10TACLE of STUDIOS PSE. Ltd., which in Singapore resident subsidiary company of the 10TACLE of STUDIOS AG, which development of „ready assigns 2 Rumble “for Nintendo Wii. For the 10TACLE of STUDIOS and the fund administered in Singapore this is the first realized project in the last year admits given co-operation. The conversion of co-operation and the transfer of the successful fund model from Europe to Asia preceded thereby substantially faster than planned of both parties first. The 10TACLE of STUDIOS takes over the complete project management and the international marketing for the assigned titles and participates to large extent at later proceeds.
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April 30th, 2007, 23:13 Posted By: wraggster
News/release from nornagon:
It's been a while, but I've been quietly hacking away at World of Sand for the past few months in my (abundant...) spare time. Anyhow, it doesn't really feel very beta any more, so 0.1 it is!
For those of you who like to download stuff and check it out before reading the changelogs (it's just like Christmas!), the download.
I didn't really keep a sane changelog, since version control only came in halfway through my hackage, so I'll try to come up with a sort of vaguely complete list off the top of my head.
Speed. Speed, speed, speed -- WoS now utilises both the arm7 and the arm9 in its schemings^Wcalculations, so the peak fps is somewhere around 21fps instead of 10.
New materials: Spout, Snow, Liquid fire, Concrete, Acid and Antimatter, plus several new reactions (those you'll have to discover for yourself )
You can now draw lines of varying thickness.
You can toggle the flows on and off.
I guess that's about all the interesting stuff. I should really get around to posting the source code somewhere. It's horribly, disgustingly ugly, but there's some sneaky stuff done with FIFO and shared iwram that could very well be useful to someone.
Enjoy!
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April 30th, 2007, 23:20 Posted By: wraggster
Dankredues has updated his app that lets you use your DS as a mouse on a PC:
heres whats new:
Now DS Mouse only uses the port 111.
Also there is no need for recompilation. Just type in your ip at DS Mouse startup.
For clicking use the "A" Button.
Server app in english.
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April 30th, 2007, 23:25 Posted By: wraggster
Ashai Rey has updated his language learning app for the DS:
heres whats new:
v1.25
Removed the 1 second timeout when a wrong answer is given and replaced that for a 'Wait for touch screen'
Removed the 1 second timeout when you check if your drawing is oke and replaced that for a 'Wait for touch screen'
Added 'Touch to continue !' message.
Remove the bug that cause a partial screen wipe when the menu was open and you clicked besides the unfolded menu.
Startup bug removed. Apparently no menu was selected even when it was shown at startup.
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April 30th, 2007, 23:28 Posted By: wraggster
News/release from Welldown:
Hi Everyone,
Finally managed to finish the game I've been working on for the past few months, called Rift.
A simple shoot em up, you have to destroy the mothership to get to the next level. Use the radar to find the mothership, and race after her, taking out as much as you can along the way.
Hope you enjoy
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April 30th, 2007, 23:31 Posted By: wraggster
News/release from Ghaxaq :
The aim of this game is to tap on as much falling balls as you can to make it through the high score.
Although the high score part is yet to be completed because I need help in writing to the txt file, the game is playable.
Any comments or suggestions about the game are welcome.
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April 30th, 2007, 23:34 Posted By: wraggster
News/release from Somemasta
This is a very beta of an app I created. It's basically a gif.
It breaks on parts, but it helps.
It helps you lucid dream by telling you words like "you're dreaming", "you're going to have a lucid dream tonight" or "do a reality check!". If successful, you may dream these words, or even your DS!
Until I learn how a gif loops...
You'll have to restart it by self.
Enjoy!
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April 30th, 2007, 23:47 Posted By: wraggster
New version from rrcsoft of his chinese learning application for the DS:
Heres whats new:
DSZhongwen v1.0a
Patch to avoid game corruption when loading and showing certain hanzi.
New lesson type, "Hanzi Attack!!!!!". The 3752 hanzi stored inside DSZhongwen have been sorted according to their popularity (number of hits in Google), and you can learn them in "just" 251 lessons!
New option added to the dictionary: Check how to write a certain word.
"Play" option added in the listening lessons. You can continously listen to a listening lesson, even with the nds closed!
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