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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 25th, 2005, 01:16 Posted By: wraggster
The devkitPro windows installer has been updated. The installer/updater no longer deletes the library directories or msys directory when installing or updating.
For users already using the installer these updates can be obtained by using the update button under devkitpro in your start menu.
http://www.devkitpro.org/
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August 25th, 2005, 00:44 Posted By: wraggster
News from Lik Sang
Nintendogs - NDS (US)
They won't wake you up in the morning, demanding to be led outside, totally oblivious to weather status or how much sleep you got the night before. No bite marks on furniture, shoes or your favorite videogame system. Nintendo's fresh flea bag sim, developed by Shigeru Miyamoto, barked up a storm in dog-crazy Japan, and this week takes its innovative twist on the virtual pet concept to the US market. Again there's three different versions available: Chihuahua, Dachshund and Lab. All include their canine friends, and while the later replaces the 'Shiba' title, it does include that breed. In fact in addition to more items to collect than the Japanese originals, which pushes the total over 100, the US releases feature three new breeds, Boxer, Golden Retriever and Husky.
Using the voice recognition feature, you can teach your new puppy its name, then a wide variety of tricks such as sit, shaking its tail, "shake paws", or so many more. You can also take a walk to the park and buy a Frisbee on the way, or meet and play with other dogs. When another Nintendogs owner is close by, the NDS will “bark” an alert, inviting owners to connect with one another and allow their pets some interactive playtime together. Don't forget to give your canine buddy a bath every now and then though, nor forget to take a 'doggy bag' with you on those walks. Each version of Nintendogs arrives this week, at just US$ 39.90.
Advance Wars: Dual Strike - NDS (US)
Advance Dual Wars hit the DS this week, and the turn-based military tactics game is all the better for it, with a new battle system that takes full advantage of both screens. New missions will have you commanding air forces in the sky on the top screen, and ground forces below on the touch screen. There's new Survival, Tag Team and Combat game modes, plus all new Real Time Combat where players lead soldiers into a fast-paced, action-oriented battle against a storm of enemies. In addition to leading your army to victory with any of the original or nine new Commanding Officers (COs), you can also clash with up to eight friends over a wireless connection with just one cartridge!
Getting back to the COs, as the US commercial shows, you now have two at your fingertips instead of one. Separate they are strong, but together they can pull off extremely devastating combination super attacks on your unlucky opponent. Further additions include new units like an Aircraft Carrier, a Stealth Bomber which can cloak, a Megatank that costs the same as a battleship, moves 4 squares and has 4 shots, and many more. Finally you can imagine how much easier map creation is with a touch screen, and naturally you can save your maps and wirelessly send them to friends. Pre-orders of Advance Dual Wars are getting dispatched as we speak, while new orders are welcome.
Castlevania: Dawn of Sorrow - NDS
Set just a year after the events of Aria of Sorrow on Gameboy Advance, where a cult decided to resurrect the fallen Dracula and the evil that follows, the legendary Castlevania series continues. As either Soma Cruz or later Julius Belmont or Yoko, each with their own individual gameplay styles, you must infiltrate enemy territory and stop the evil of Dracula's resurrection from happening. The upper screen displays a map and character data, while the lower view is where the action is. The touch screen also comes into play with a new ability where gamers can "shatter" weak bricks with their finger or stylus, or learn and draw magical seals to defeat enemy creatures.
Further making use of the NDS, there's two different wireless modes, the first of which lets you trade soul abilities between systems. The second is a multiplayer versus mode, where one gamer builds a level by filling areas of the castle with their enemies of choice, and then race each other through it. With multiple endings, both good and bad, and gameplay additions like Weapon Synthesis mode, where Yoko will combine your weapon with a soul to create new items, get ready to sink your teeth into another Castlevania classic. With an official Japanese release date of Thursday the 25th, we have our copies already, and all pre-orders have been shipped. New purchases are welcome, and ship within 24 hours.
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August 24th, 2005, 19:07 Posted By: wraggster
Leading video games developer and publisher Namco Hometek Inc. announced today that "PAC’N ROLL(TM)" has shipped to North American retail outlets. "PAC’N ROLL" combines the pellet-chomping action and Ghost-busting madness of classic Pac-Man with an innovative touch screen control system. Developed exclusively for the Nintendo DS(TM), PAC’N ROLL also includes the original "Pac-Man" for a truly classic arcade game experience.
“'PAC’N ROLL' makes full use of the Nintendo DS’s capabilities, while retaining the very essence and qualities of Pac-Man that made him the cultural icon he is today,” said Yoshi Niki, Business Unit Director at Namco Hometek Inc. “Now players can experience Pac-Man like never before through an intuitive touch screen control scheme and an original adventure set in a colorful 3D world.”
In his latest role, Pac-Man must rescue his friends when Pac-Land is magically transformed into Ghost-Land and all the inhabitants have been turned into spheres by the rock’n rolling Ghost Golvis. With fluid track-ball-like controls using the Nintendo DS touch screen, and a host of ability boosting power-up items, players can roll into action against all the obstacles and Ghosts packed into the stages of multiple worlds. Players can dash, dodge, and turn on a dime as they guide Pac-Man on his pellet collecting journey to save Pac-Land.
"PAC’N ROLL" is rated E for Everyone by the ESRB.
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August 23rd, 2005, 22:37 Posted By: wraggster
Nintendo of America has released its product line-up for now and early 2006 for its formats, GameCube, Game Boy Advance, DS and the forthcoming Game Boy Micro, with DS title Metroid Prime: Hunters slipping into next year.
The first-person shooter for Nintendo's handheld, which was originally scheduled for an October 2005 release, now has an unspecified launch date of early 2006. It's the second high-profile slip on the Nintendo schedule in recent days, with Cube title Legend of Zelda: Twilight Princess also dropping back to 2006 last week.
However, the other Metroid DS title, Metroid Pinball, has been given an October 24th 2005 release, bundled with the new DS Rumble Pak add-on. This accessory fits into the GBA slot of the DS, providing gameplay triggered vibrations.
More specific US release dates were given to a number of other high profile DS titles, with Mario Kart DS coming on December 14th, Animal Crossing DS on December 5th, the newly named Mario & Luigi: Partners in Time will reach stores a week later than expected, on November 28th, along with Viewtiful Joe Double Trouble in the same month. More generically, are the release months given to SBK: Snowboard Kids DS (November), Age of Empires: The Age of Kings (January) and Bust-A-Move (January).
GameCube's Mario Party 7 has jumped from November 21st to the 7th, but the Capcom developed Viewtiful Joe: Red Hot Rumble only gets a vague November listing, while Super Mario Strikers (now known as Mario Smash Football in Europe) will be released on December 5th; following its European launch November 18th.
Game Boy Advance/Game Boy Micro will gain new titles, including Lego Bionicle: Maze of Shadows on September 13th and Rayman Classics in the same month, while Ford Racing 3 and SRS: Street Racing Syndicate will both arrive on October 4th. Other previously unannounced game, Dr. Mario/Puzzle League will launch December 5th.
GBA will also get Donkey Kong Country 3 on November 7th, with Mario Tennis: Power Tour (previously Mario Tennis Advance) getting a December 5th street date.
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August 23rd, 2005, 22:08 Posted By: wraggster
In a recent interview by Eurogamer, Kideki Konno hinted that they may be looking at a cat version of Nintendogs. It seems that cats were originally one of the prime choices for the first release, but they went with dogs. Cats are not out of the picture yet however:
Eurogamer: You mentioned there that you were looking at other types of animals... Why did you pick puppies in the end?
Hideki Konno: We narrowed down the candidates into dogs and cats - after all, they are the two main types of companion animals loved by people all around the world. Why dogs instead of cats? Well, one of the things we really wanted to do was to let players teach tricks by utilising their own voices.
Cats are at a disadvantage when it comes to learning tricks, and also we wanted to have animals with much more fun-loving natures - we wanted the animals to be able to take part in contests, such as agility competitions, and we wanted people to be able to take their pets for a walk. So we decided that dogs were more preferable than cats when it came to realising those elements.
Eurogamer: Hmm... So does that mean you have no plans to do another version of the game which features cats?
Hideki Konno: Actually we are not excluding the possibility of developing games based on other animals. Now, with the success of Nintendogs in Japan, we are considering other options.
Eurogamer: So, er, Nintencats is a real possibility then?
Hideki Konno: To tell the truth, we were already starting to develop a cat-based game at the outset of this project. So we already have the cat models, voice data and so on.
http://www.eurogamer.net/article.php?article_id=60624
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August 23rd, 2005, 22:06 Posted By: wraggster
Those of you intending to put some serious hours in to the Battle Mode of the forthcoming Mario Kart DS will now have to find some like-minded friends, with Nintendo admitting today that Battle Mode will not be playable online.
The revelation arrived in an interview with French website Puissance-Nintendo, where the game's producer, Hideki Konno, confessed that Battle Mode will be restricted to wireless LAN play only.
Having said that, Konno did at least assure the site that four-player head-to-head racing will still be present and correct, with an Xbox-Live-esque service allowing players to manage buddy lists and quick race against anyone. The same service will also store racing stats, meaning players of similar abilities will be able matched together to avoid humiliating thrashings.
There was also a new power-up revealed; a squid that allows players to temporarily cover their main rival's playing screen with ink. We'd rather have online Battle Mode personally, but there you go.
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August 23rd, 2005, 21:59 Posted By: wraggster
Nintendo will start selling a Rumble Pak for the Nintendo DS with Metroid Prime Pinball starting October 24th.
The new DS Rumble Pak add-on plugs in the GBA slot of the DS. It enables tactile vibrations triggered by the game. As reported the Nintendo DS is now selling for only $129.95. Nintendo has released a list of 170 titles for their game consoles that will be released between now and Spring 2006.
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August 23rd, 2005, 21:54 Posted By: wraggster
AgentQ has released a new version of the killer ScummVM port to the DS, heres the news:
Right everyone, it's time for an update. First, thank you to everyone who has donated to ScummVM DS, I greatly appreciate it, and have bought a GBA MP with the money. So when it arrives, I'll be adding support for it. For now, here's version 0.2 for you.
Changes in this version:
- Crash bug after playing for a while has been fixed
- All games have a performance boost
- Saves are compressed in SRAM allowing more than one
- Saves don't get lost at random any more
- Engine configuration is saved into SRAM
- Added option to clear SRAM (hold L+R on startup)
- Indiana Jones and the Fate of Atlantis now works
- The sound glitches are reduced”
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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August 23rd, 2005, 21:48 Posted By: wraggster
AlekMaul has posted a screenshot and news of a WIP Vectrex emulator for the DS on his Site, he says the emulator is slow and needs a speedup but heres a screenshot for now:

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August 23rd, 2005, 00:50 Posted By: wraggster
Every three seconds a child is born, and every four seconds someone has a new idea as to what Nintendo’s next controller will be. We’ve heard them all, and we have seen thousands upon thousands of artist renditions - like the one pictured right - predicting Nintendo’s next business move. It is popular enough to be its own industry, frankly. Matthew Gallant of Computer Games Magazine has his own belief on the Revolution’s new feature, and although he probably has as much of an idea as the next guy (or girl), I think what he proposes is a pretty good idea, even if it’s not Nintendo’s big plan. His proposal is a combination of gyroscopes and the rumble technology to simulate “friction” when you move the controller too far out of range.
For example, say you are flying Star Fox’s Arwing and you pull up on the controller to fly upwards; you can’t exactly pull the controller over your head because a) it’s impossible in a real life star fighter (I am assuming) and b) because the controller will rumble more and more aggressively as you try. Another trick Nintendo could do, on the same plan, would be separate rumble machines on the left and right of the controller (e.g. if you scrape your car against the left railing of the road, the left side of your controller would shake).
Gallant makes a few more good points on why Nintendo would consider this technology revolutionary – if they could make a controller like this that didn’t drain batteries in a day or so, I’d be impressed myself. What do you think?
http://www.cgonline.com/content/view/1067/2/
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August 23rd, 2005, 00:42 Posted By: wraggster
With the vintage gaming trend still on the rise in Japan, Nintendo has unveiled the classically colored Famicom model of its Game Boy Micro, one of the five color models to be offered at the handheld's launch in the country on September 13. All five Micro models will be priced at 12,000 yen ($109).
The Famicom-model Game Boy Micro is based on the console's first-player controller, which is known for its unique red body with metallic gold panel and black buttons. A faceplate themed on the second-player controller can be acquired with points at Club Nintendo's official Japanese Web site.
The Famicom is the Japanese equivalent of Nintendo's NES, and has become a symbol of the beginning of the country's success in the gaming business. Nintendo previously released a limited edition Famicom model of the Game Boy Advance SP, which, at its peak, reached about 100,000 yen ($912) in the used game market.
The Game Boy Micro's launch coincides with the 20th anniversary of Nintendo's Super Mario Brothers franchise. A series of TV commercials, available for viewing at Nintendo's Japanese Web site, has begun airing in Japan to announce the occasion.
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August 23rd, 2005, 00:41 Posted By: wraggster
Nintendo's puppy-raising DS game Nintendogs has shipped to stores in North America. The three versions of the game (Chihuahua and Friends, Dachshund and Friends, and Labrador and Friends) are rated E for Everyone and will be available for $29.99.
Nintendogs lets players adopt a pet dog, and raise it from puppy to full-grown best friend. The game includes more than 100 items to entertain and spruce up the canine. Players can train their dogs to do tricks using the DS's touch screen, shout personalized voice commands into the handheld's microphone, and have them compete in competitions. Nintendogs also takes advantage of the DS's wireless support, allowing Nintendog owners link up and let their dogs play with breeds not found in their own version.
Each version of the game features five other dog breeds in addition to the titular dog that are playable in the game. Users who own all versions can unlock all 18 breeds of Nintendogs, such as poodles, boxers, Yorkshire terriers, and Siberian huskies.
The game has been a smash hit in Japan since its release in April, and helped the DS sell more than quadruple its numbers from the week previous to Nintendogs' arrival.
In addition to the three versions, a special edition may also be joining the kennel. Nintendogs (Holiday Edition) is listed on the official ESRB (Entertainment Software Ratings Board) Web site, though Nintendo hasn't officially announced the product.
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August 23rd, 2005, 00:34 Posted By: wraggster
From what we understand, Nintendo’s new version of the Play-Yan SD media adapter—dubbed the Play-Yan Micro, wonder why?—won’t rock the boat a bunch. The device will still read MP3, MP4, and ASF files off SD the same as usual, but it will instead do away with the little blue stick figure (he’s now green) and the free downloadable mini games. Oh, and did we mention it’s called the Play-Yan Micro, too? We did. Oh, well, that’s it, sorry everybody. Look for it real soon in a store near you… if you live in Japan.
http://nintendo.co.jp/n08/playan/index2.html
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August 23rd, 2005, 00:30 Posted By: wraggster
Puzzle Bobble DS brings all of the bubble bursting, puzzle fun onto the Nintendo DS. This time Bub and Bob return to center stage as they fling bubbles from the bottom screen to the top in an attempt to match 3 bubbles causing them to pop. You have to be fast because with each second you waste deciding your next move, the rows of bubbles get lower and lower. With a multiplayer mode allowing 5 people to play via the Nintendo DS wireless link, this Puzzle Bobble will prove to be the ultimate battle party game.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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August 23rd, 2005, 00:27 Posted By: wraggster
The year is 2036, one year after the events of "Castlevania: Aria of Sorrow." Soma Cruz finds himself at the center of a mysterious cult's plan to resurrect their evil lord and master Dracula. In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy's home base, a towering replica of Dracula's castle that is teeming with monstrous creatures. Defeat foes with the "Magic Seal" system using the touch screen. Exchange souls with other players via the DS wireless connection. Features an incredible musical score, next-gen graphics & stunning special effects.
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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