Super Mario Party sells 1.5m units in release month

November 5th, 2018, 20:33

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Fortnite has been downloaded by half of all Nintendo Switch owners

November 5th, 2018, 20:36

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NSC_Builder: Nintendo Switch Cleaner and Builder

November 6th, 2018, 18:33

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Uae4All2 mod v1.72 for Vita and Switch

November 6th, 2018, 18:36

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Kaeru WFC - The world's first hackless WFC solution for the DS and DSi

November 6th, 2018, 18:39

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Over 10 Million SNES Classic And NES Classic Consoles Sold

November 6th, 2018, 18:44

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SWITCH: Homebrew Menu v3.0.0 Released

November 6th, 2018, 18:48

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Switch-UP Game Enhancer by Collective Minds

November 6th, 2018, 18:50

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The Nintendo Switch has officially outsold the GameCube

November 6th, 2018, 18:51

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[SWITCH] SwitchIdent v0.2

November 6th, 2018, 18:55

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[SWITCH] Simon NX v0.2

November 6th, 2018, 20:18

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[SWITCH] melonDS v0.4 - Nintendo DS Emulator for Nintendo Switch

November 6th, 2018, 20:20

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[SWITCH] Connect 4 Dual Edition v1.0.1

November 6th, 2018, 20:23

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Super Play 15 - january 1994 (UK)

November 6th, 2018, 20:27

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RxNES 3.021

November 6th, 2018, 20:28

As you should know the main Enhancement script RxEnhance.cs is editable in a text/c# editor, and hopefully a user can optimize / improve it further and share with everyone else.

The sprites are rendered on their own layers, 1 layer for each of 4 screen palettes.
they are then cropped out for dumping.
This is the wrong approach, and sprites should be read from the cartridge and not from the screen; (but I spent weeks coding it this way). Problems arise when 2 sprites overlap each other and they dump combined and overlapping (Only if they use the same of 4 palettes).
Some sprites dumped are duplicates yet have different file names, cropping is over-cropped.
I dunno, I did my best effort on everything but I was really hoping for help from the community.

Lots of good things! The emu has tons going for it!
I just wanted to mention the bugs I would like to see fixed by users as I don't have a current interest in fixing them ('cause it doesn't run full speed).

Important to remember is that replacement graphics can be bigger than their original screen space, so the over-cropping issue shouldn't even matter if ppl are replacing the graphics with new ones anyway. The issue that remains is the corrupt sprites, if a sprite dumps at the same time as the nes is rendering it, it will be half and half of a frame and the frame before. This would cause the replacement sprite not to be used and the corrupted / incomplete sprite to flicker on.

Also, a good point, is that any .png can be replaced with a .obj 3d model. (For sprites and BG Tiles) Just make the .png trasparent and name the .obj the same hash fliename as the .png. The exact way it works is in the code and i'm just still waking up this morning.

I guess this is a call out to Unity3d coders to have a look at the RxEnhance.cs script and see if they can improve it. If you could with the release of this version, write up a call to coders to have a look and fix up the main script. (It compiles at Runtime )

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Cemu v1.14.0c released! Nintendo Wii U emulator for PC

November 6th, 2018, 20:32

# New in 1.14.0c:
gfxPacks: Fixed accidental localization of preset variables in shaders

# New in 1.14.0b:

general: Minor UI tweaks
CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

# New in 1.14.0:

GX2: A full reimplementation of the texture system from scratch
Main improvements:
- Better tracking and synchronization of textures which have overlapping data
- Better performance when a large number of textures are loaded
- Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
- Lower chance of corrupted textures due to improved detection of texture invalidation
- Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)

GX2: Fixed shader cache being ignored on Windows AMD drivers
GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
GX2: Primitive RECT are now rendered as triangles
GX2: Added support for shader CALL instruction
GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
GX2: Added support for streamout in geometry shaders
GX2: Emulate color buffer GPU7 registers correctly
GX2: Fixed separate alpha blending
GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
GX2: Added support for texture formats R16_SNORM and BC4_SNORM
GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
GX2: Fixed random crash that could occur shortly after shader cache finished loading

PPC/JIT: Small tweaks and improvements

gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated

coreinit: Context LR is now stored as big endian
coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
coreinit: Small tweaks to OSExitThread

input: Fixed touch input in separate pad window
input: Improved deadzone handling

vpad: Fixed directions of axis values in certain situations

snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)

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Dino’s Offline Adventure (Game Boy Game)

November 6th, 2018, 20:36

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Family Picross (Kickstarter) (NES Game)

November 6th, 2018, 20:37

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Video streaming support may fully end on the Wii next year

November 12th, 2018, 20:48

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SWITCH RELEASE: Firmware Dumper v0.4

November 12th, 2018, 21:43

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Atmosphère 0.7.5 Switch Custom Firmware Update Released

November 12th, 2018, 21:44

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Patched YouTube App Released For Banned Nintendo Switches

November 12th, 2018, 21:46

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KODI is being ported to the Nintendo Switch

November 12th, 2018, 21:49

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Gen7 Engine - Visual Programming Engine for Switch

November 12th, 2018, 21:53

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SWITCH RELEASE: [WAIN]Card Dumper v2.0.0

November 12th, 2018, 21:55

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SWITCH RELEASE: NXToolkit++ v1.5 by NX++ Team

November 12th, 2018, 21:57

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Nintendo reaches final judgment agreement with ROM site owners

November 14th, 2018, 21:21

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SX Dumper v1.0.0 Now Available!

November 14th, 2018, 21:24

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Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

November 14th, 2018, 21:25

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[SWITCH] Uae4All2 v1.73=>1.74 - Amiga Emulator for Nintendo Switch

November 14th, 2018, 21:31

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[SWITCH] NX-Shell v1.05

November 14th, 2018, 21:33

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[3DS] MegaZeux 3DS v2.91g

November 14th, 2018, 21:34

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[3DS] JNKPlat 2018 v20181002

November 14th, 2018, 21:37

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[Wii] MegaZeux Wii v2.91g

November 14th, 2018, 21:38

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[NDS] Bilou : School Rush - GameOver

November 14th, 2018, 21:40

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[NDS] SpelunkyDS v1.13DSi++

November 14th, 2018, 21:42

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[NDS] MegaZeux NDS v2.91g

November 14th, 2018, 21:43

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SNES9X v1.57 released!

November 14th, 2018, 21:47

- Various seta010 emulation fixes. (kps501)
- Pass blargg OAM tests with proper write behavior. (BearOso)
- Prevent interlacing in BG modes 1-4. (BearOso)
- Corrected IRQ and NMI emulation to allow more games to
work properly. (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate,
fixing garbage in left column of pixels in some games. (turhope)
- Added interpolation option hack for DSP. (kps501, mudlord,
BearOso)
- Added sprite-tile limit disabling hack. (Tatsuya79)
- Added libretro's fast snapshot support. (OV2)
- Add overclocking hack that increases IPC (retrotalker)
- Fix controller initialization issues preventing some games
from using multitap. (retrotalker)
- Proper write behavior for register $2122. (BearOso)
- Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
- Increase SuperFX speed to more accurately represent
hardware, and fix bugs with Stunt Race FX and Yoshi's
Island. (BearOso)
- Resize viewport on state load. (retrotalker)
- Many fixes to variables not saved or saved incorrectly in
save states. (Dwedit)
- Pass decimal tests in blargg's math test ROMs. (BearOso)
- Remove memory leak in loadzip.cpp. (bonimy)
- Fix screen size not reverting when overscan is turned on
then off mid-frame. (BearOso)

Win32:
- Include DirectDraw libraries and compile with DirectDraw
support by default. (OV2)
- Add a link to DirectX installer in error message displayed
when the needed DirectX libraries can't be found. (OV2)
- Save window position when exiting via menu (OV2)
- Make custom ROM dialog resizable. (OV2)
- Fix various cheat dialog issues. (OV2)
- Remove d3d9x DLL dependency by using DirectXMath. (OV2)
- Remove rarely-used HLSL shader option. (OV2)
- Add InitialSnapshotFilename support. (BearOso)
- Disable BG toggle keys by default. (BearOso)
- Proper centering and cropping for overscanned and
regular height modes. (OV2)
- Remove ability to disable the SNES's hires modes. (OV2)
- Added a Super Famicom-style icon resource to the EXE. (BearOso)

MacOS:
- Partial support for new cheats format. (OV2)
- Fix MacOS build. (marconett)
- Set default for new config options. (tmkk)
- Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:
- Massive update of libretro code to latest downstream. (fr500, kps501,
OV2, twinaphex,
BearOso,
hiddenasbestos,
m4xw, kxyxz,
claudiuslollarius)

GTK+:
- Use datarootdir instead of datadir on install. (orbea)
- Fix --with-system-zip configure flag. (BearOso)
- Draw interlaced fields when ready. (BearOso)
- Initial Wayland support. (remicalixte)
- Allow XV only in X11. (BearOso)
- Add Wayland support via EGL. (BearOso)
- Significant rewrite of OpenGL driver to support newer
standards. This won't work on cards < OpenGL ~1.5. (BearOso) - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso) - Add support for relative-style save slots. (ichigo-0, BearOso) - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso) - Try more device nodes when initializing OSS. (BearOso)

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Capitan Sevilla returns

November 15th, 2018, 18:33

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devkitPPC release 33 and libogc 1.8.21

November 15th, 2018, 18:38

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Pokémon Let's Go smashes first-week Switch sales records at 3m units worldwide

November 26th, 2018, 16:08

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WIP: Atmosphere CFW Updated By @SciresM With Partial v6.2.0 Support

November 26th, 2018, 16:48

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Switch FW 6.2.0 keys out in the wild

November 26th, 2018, 16:50

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Do not update to new Nintendo switch OS 6.2.0 with sx os or any CFW

November 26th, 2018, 16:52

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Wip: Nx-usb

November 26th, 2018, 17:39

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Wii: A Channel-less, SD-less Entry Point - 'str2hax'

November 26th, 2018, 17:41

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Crowdfunding for VB Music Tracker and a new VB Game

November 26th, 2018, 17:44

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[SWITCH] MAME-NX r2.2

November 26th, 2018, 17:47

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Nintendo Switch Support on next release of XLink Kai

November 27th, 2018, 16:32

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Switch Game Checker

November 27th, 2018, 16:32

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About Nintendo Switch 6.2 Original Firmware

November 27th, 2018, 16:34

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Super Smash Bros Ultimate dump that BRICKS your Switch now in the wild

November 27th, 2018, 16:35

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Budford v1.0.118

November 27th, 2018, 17:00

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Nintendo on track to miss two-year sales targets for Switch

November 28th, 2018, 16:09

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Nintendo brings in $250 million in US over Black Friday weekend

November 28th, 2018, 16:09

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Reggie Fils-Aime: Nintendo US makes 60% of revenue during the holidays

November 28th, 2018, 16:10

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Nintendo puts rumors of Skyward Sword on Switch to rest, no current plans for a port

November 28th, 2018, 16:13

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Nintendo pulls plug on YouTube Creators Program

November 29th, 2018, 17:00

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SWITCH RELEASE: NES Classic Edition

November 29th, 2018, 21:30

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SWITCH RELEASE: biskeydump v7

November 29th, 2018, 21:32

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Nintendo bets heavily on the holidays

November 30th, 2018, 17:27

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Strategy Analytics: Nintendo to take back console market leadership in 2019

November 30th, 2018, 17:27

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