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December 1st, 2009, 15:39 Posted By: wraggster
Lightning Fish Games CEO Simon Prytherch has told GamesIndustry.biz that he believes the Wii market's issues this year have partly been the result of poor quality games that flooded the market, leaving consumers who had bad experiences to spend money only on the key franchises.
"I don't think you can ever write Nintendo off, but the Wii market - from a third party software developer and publisher perspective - is over-saturated with product," he explained. "Consumers have been damaged by a lot of sub-standard software, so now they only trust big Nintendo brands.
"So going forward we're moving onto other platforms, and we always have been over the course of the company. But in this coming year we're definitely going to be doing PlayStation 3 and Xbox 360 titles," he added.
While the company's first release - Ubisoft-published NewU for the Wii - may have suffered in that market, he does see a strong future for motion-based games in 2010, with the new hardware from Microsoft and Sony being released... but only as long as the right games are developed.
"The short answer is that they'll have a huge impact," he said. "The longer answer is that they'll only have a huge impact once people start designing specifically for those controllers. The first-person shooters and driving games - they've already got a really good controller that people are really happy with as a hardcore audience.
"There will be totally new genres that will be developed for those controllers, and it would be foolish of me to try and predict what they'll be - but I'd say they do involve a lot more characterisation and story, and a lot more social interaction.
"If you're talking about something like Natal, where you're using your whole body to control something as opposed to just your thumbs, then it's a whole different way of looking at things. You've got to look at people's fatigue levels, and not keep them jumping around for hours on end... you need to give them rest periods."
http://www.gamesindustry.biz/article...ndard-software
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December 1st, 2009, 15:41 Posted By: wraggster
Nintendo sold over 1.5 million consoles during Thanksgiving week, according to internal sales figures.
Those sales broke down to 500,000 Wii units and one million DS and DSi SKUs sold between November 22 and 28. The numbers of DS consoles sold, says Nintendo, surpasses the all-time handheld hardware sales record set by Game Boy Advance during Thanksgiving week in 2002.
"Holiday shoppers are finding value in our products' prices, and through a gameplay experience that's unique to Nintendo," said Cammie Dunaway, executive VP of sales and marketing.
Yesterday it was reported Wii sales were up 85 per cent week-on-week since the Wii's price cut in October. Dunaway said the Wii is in "a very good position" going into the holidays.
http://www.gamesindustry.biz/article...nksgiving-week
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December 1st, 2009, 18:02 Posted By: wraggster
Sega's announced Sonic Classic Collection, a compilation of the blue hedgehog's oldschool outings for Nintendo DS.
The Collection - which is due in 2010 - gathers together the first four Sonic The Hedgehog games; Sonic, Sonic 2, Sonic 3 and Sonic & Knuckles - and slaps them on the dual-screened handheld.
The ported versions are optimised to take "full advantage of the Nintendo DS", claims Sega, with a new save anywhere feature and a "wealth of extras" including video and collectable pictures.
"The phenomenal successes of the original Sonic games are the pillar of today's Sonic brand recognition" says Sega marketing man, Gary Knight.
"Sonic Classic Collection for DS will allow a new audience to enjoy a timeless collection of games, whilst older Sonic fans can revel in the nostalgia of playing their favourite Sonic titles. It's a perfect amalgamation of heritage and new generation entertainment"
Sonic Classic Collection will hit shops in March 2010.
http://www.computerandvideogames.com...VG-General-RSS
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December 1st, 2009, 18:14 Posted By: wraggster
When the DSi LL launched, Nintendo president Satoru Iwata pointed out that the portable's larger 4.2" LCD screens meant that it was easier to watch others play.
"Nintendo DSi XL realizes beautiful game screens even for those who look at them from an angle," Iwata said earlier. "You do not have to peek closely into the monitor of another player's video game to get a good view anymore. Nintendo DSi XL is going to offer a new play style, where those who are surrounding the game player can also join in one way or the other to the gameplay. When you look at the home console video games, you can understand that the fun of great games can be conveyed to and shared by those who are watching the player play."
http://kotaku.com/5415014/testing-ou...iplayer-aspect
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December 2nd, 2009, 00:26 Posted By: wraggster
Flarup has released Kidspaint 2.0
Kidspaint is a painting program mainly for kids. Up to four people can paint on the screen at the same time by using different wiimotes.
Version 2.0 (2009-12-01)
MP3 MUSIC PLAYER ADDED! (you can put your own mp3 files inside the 'music' folder)
Bigger brushes are available in 'Kids mode' and 'Full mode'
Updated to use GRRLIB 4.1.0
In 'Full mode' you only have to hold buttons for 1 second in order to save, clear or exit
Brush size and color can no longer be changed manually in 'Baby mode'
More detailed built-in instructions
http://wiibrew.org/wiki/Kidspaint
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December 2nd, 2009, 00:49 Posted By: wraggster
News via http://www.nintendomax.com/index.php...29&format=news
The project followed very amateur "Super Smash Bros. Rumble"Acquires a 7th demo. We get new characters, new cards, etc. ... but still no playable version in perspective.
Quote:
Super Smash Bros. Rumble Demo 0.7 is now released! Brought you you by the coders, neeh, Diddy, and PS991, the new features include:
8 new courses, 10 new characters, unlockables, credits (on the vault screen), double jump (some characters can jump more than 2), pause, run (double-tap the D-Pad), side collision, new graphics, some new character sprites (Olimar, Geno) and a CPU!
Since you only start out with a few characters in the beginning, you will have to unlock the rest by exploring the features mentioned above (HINT HINT!). There is only a max of 31 characters that can be unlocked and the rest will remain locked, so do not freak out and spend hours trying to unlock them all.
New courses include:
Battlefield
Treetop Town
Kamek Castle
Delfino Plaza
Brinstar
Hachiko
Jungle Japes
The Beginning
PROBLEMS:
The cpu is really glitchy right now, If you have one on the screen, it will mess with player 1's jump. Also, the cpu tend to fall through the floor and teleport about the stage. This is not permanent and we only included a cpu in this demo to show you, the fans, that the coders are only a few errors away from having a functioning cpu.
Because of the enormous file size, music has not been included in this demo. Do not think that your speakers are broken.
If you are playing on an emulator, you will not be able to save the characters that you have unlocked. On the DS, however, you can save the unlockables.
http://ssbrumble.info/
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December 2nd, 2009, 00:51 Posted By: wraggster
News via http://www.dev-fr.org/index.php?topic=4502/0/
Small update to my puzzle game Cogito DS. After a moment touched a DS (thank you to a friend who lent me her fat pink DS last Saturday), I decided to restart the dev of homebrew, more for fun than anything else. History to revisit the code, I updated Cogito DS with elements that were missing from version 1.0.
The program for this update, full of new levels, adding decorations and especially a system backup to slot 3. For the full changelog, direct the Official Site.
The Roma themselves downloads HERE.
I hope that the concerns of reading / writing file. Sav fat will be resolved. If you have any worries, thank you for your clear linker (gba slot or not).
http://www.cogitods.fr/
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December 2nd, 2009, 16:51 Posted By: wraggster
Nintendo has cut back the numbers of Wii units being produced, which has led companies providing parts for the consoles to predict steep declines in their profits this financial year.
According to a Nikkei report, the profits of Japanese companies Mitsumi Electric and Hosiden Corp are both expected to take a hit in the current financial year following the move by Nintendo.
Mitsumi predicted its net profit will fall 52 per cent and said it had seen orders from Nintendo drop roughly 30 per cent in the April-September period.
Hosiden is expected to suffer a sales drop of between 30-50 per cent for the second half of the financial year.
The Wii lost its place as the best selling console in the US in September for the first time in three years. Its subsequent price drop boosted it back to first place in October, however Nintendo's revised Wii hardware forecast has dropped six million units to 20 million for this financial year.
http://www.gamesindustry.biz/article...wii-production
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December 2nd, 2009, 16:57 Posted By: wraggster
‘A monster’ at Sony was born after Nintendo’s Yamauchi severed ties
Phil Harrison, the former head of Sony Worldwide Studios, has given his account of the falling out between Sony and Nintendo during the SNES-CD negotiations.
Before PlayStation went on to revolutionise the world of electronic entertainment, Sony had tied itself to a deal with Nintendo to jointly work on a CD-ROM add-on for the SNES.
At the time, Harrison joined what was then called Sony Electronic Publishing, and the firm had just started releasing cartridges for the SNES and Sega Mega Drive.
But in a dramatic turnaround that spun two electronic empires into opposition, Nintendo’s ex-president Hiroshi Yamauchi announced at CES – to the surprise of Sony as well as onlookers – that the firm would be partnering with Phillips for its SNES-CD platform.
“[Sony and Nintendo] fell out over the way the royalties were divided up,” Harrison told Develop.
“That was very embarrassing to Sony and it’s not how you do business with companies of that size and stature.
“What it ended up doing was creating a bit of a monster in terms of the passion and drive within Sony, particularly Ken Kutaragi, to prove everyone wrong.”
A year later, Sony asked Harrison to join a new top-secret team known as Project One…
http://www.develop-online.net/news/3...ution-Harrison
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December 2nd, 2009, 21:33 Posted By: wraggster
While some players might think it would be fantastic if Nintendo remade older Zelda titles like Nintendo 64 title, Ocarina of Time. Zelda producer Eiji Aonuma doesn't think remakes are so easy.
"Whenever we have to think about the remake," Aonuma told IGN, "we have to also think about the background, especially what kind of situation, what kind of period and time that previous game was played in, because, be it Ocarina of Time or any other games, whenever they say they want to have a remake on whichever platform, they have some emotional attachment from playing that game at that particular time or environment." According to Aonuma, that sort of background is always there. "We cannot afford to destroy that kind of emotional attachment."
Another reason is that whenever Nintendo comes up with new technology, the developers are inspired to put that new tech and new ideas into new Zelda games. For example, in the upcoming Legend of Zelda on the Wii, the game features 1-to-1 controls. Players can swing the Wii Remote, and directly control Link's sword play in-game. "It has become very natural," the producer added. "I mean, the movement of your arms are precisely reflected in the gameplay whereby Link is wielding his sword just as you shake the Wii Motion Plus remote."
What's more, game play for the upcoming Wii Zelda title will be different from the traditional dungeon — field — dungeon structure that has dominated Zelda titles in the past. According to Aonuma, expect an announcement at next year's E3 about these changes.
"So that's the current situation and that's the reason why we are not very aggressive in exploring the possibility of remaking the past Zelda series," the producer added. "If I can think how to do it, or if any inspiration comes to me, without destroying the emotional attachment people have to the past game, and I can make some great innovation or renovation on the remake, then I might be able to think about it further."
http://kotaku.com/5416755/why-ninten...l-be-different
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December 2nd, 2009, 21:43 Posted By: wraggster
New from Divineo China
The Power Stick is an Arcade Style controller for all GameCube/Wii fighting fans. It features 7 fighting buttons and a very affordable price tag.
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December 2nd, 2009, 21:43 Posted By: wraggster
New from Divineo China
The Power Stick is an Arcade Style controller for all GameCube/Wii fighting fans. It features 7 fighting buttons and a very affordable price tag.
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December 2nd, 2009, 21:46 Posted By: wraggster
Nintendo Characters are holding a party here. Mario arrived with his friends such as Luigi, Princess Peach, and Yoshi. The bad guys such as Wario and Bowser are also here with the small guys. The popular heroes such as Yoshi and Mario are available in different sizes.
Donky Kong and DD Kong are joining in, pile them beneath your Christmas tree with Kirby, King Dedede and Waddle. This time Kirby is not just a small bouncy ball, he is a huge round and fluffed up cushion which you can use as a make shift pillow.
The plushes have arrived take your pick:
Mario
Super Mario Plush Series Plush Doll: Bowser Jr. (Small Size) JPN US$ 24.90
Super Mario Plush Series Plush Doll: Cooper Jr (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Fire Mario (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Ghost (Small Size) JPN US$ 9.90
Super Mario Plush Series Plush Doll: Goomba (Small Size) JPN US$ 9.90
Super Mario Plush Series Plush Doll: Luigi (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Mario (Medium Size) JPN US$ 24.90
Super Mario Plush Series Plush Doll: Mario (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Noko Noko (Small Size) JPN US$ 9.90
Super Mario Plush Series Plush Doll: Princess Peach (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Toad (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Waluigi (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Wario (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Yoshi (Medium Size) JPN US$ 24.90
Super Mario Plush Series Plush Doll: Yoshi (Small Size) JPN US$ 12.90
Donkey Kong
Super Mario Plush Series Plush Doll: DD Kong (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Donkey Kong (Small Size) JPN US$ 19.90
Kirby
Kirby Adventure Kirby Plush Doll: King dedede JPN US$ 26.90
Kirby Adventure Kirby Plush Doll: Kirby L JPN US$ 49.90
Kirby Adventure Kirby Plush Doll: Waddle JPN US$ 12.90
http://www.play-asia.com/SOap-23-83-...-28v-84-n.html
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December 2nd, 2009, 23:24 Posted By: wraggster
Flubba has released a new version of his Sega Master System and Game Gear Emulator for DS:
Yet another small update for S8DS.
*Added support for Coleco Vision.
*Added keyboard support for SC-3000/SG-1000.
*Added support for mode 3 grpahics.
*Added support for red/cyan glasses in SMS 3D games.
*Fixed issues with mode 0,1 & 2 graphics.
*Fixed cutof of long filenames in the browser.
*Fixed timing of VInt.
*Changed colors for the filebrowser.
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December 2nd, 2009, 23:28 Posted By: wraggster
Tantric has released another new version of his Nes Emulator for Nintendo Wii:
heres the full details:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.2
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.1.2 - December 2, 2009]
* Fixed SMB (for real this time!)
http://code.google.com/p/fceugc/downloads/list
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December 2nd, 2009, 23:30 Posted By: wraggster
Tantric has released another new version of his Snes Emulator for Nintendo Wii:
heres the full details:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.4 - December 2, 2009]
* Fixed SMB (for real this time!)
* Fixed snapshot loading regression
http://code.google.com/p/snes9x-gx/downloads/list
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December 2nd, 2009, 23:33 Posted By: wraggster
Flarup has released Sand Traps 2.2
Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Version 2.2 (2009-12-02)
Background music by Peter de Man added
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December 2nd, 2009, 23:45 Posted By: wraggster
BlazerRazor has posted this info of a new release of his app:
Hello all,
0.3 open beta scheduled for release on December 4th
This release will be a beta release and will serve as a test release for feedback and minor bugfixes. I hope you will test it and help me correcting stuff smile.gif
For other developers a devkit will also be released. This will give others the opportunity to implement their own backend and possibly more backends for other systems (OSX and Linux).
http://forum.gbadev.org/viewtopic.php?t=16687&start=30
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December 3rd, 2009, 11:00 Posted By: wraggster
Remember the Wii no Ma channel? Nintendo updated it with a streaming video service in the Theater Room and soon it’s going to have a Music Room too.
J-pop artist Becky spilled the beans on her blog where she mentions her music will be on the Wii starting December 5. To access her content users need to click on the ad service houseplant, then navigate to “various rooms” and “music room.”
Wait a second, “various rooms”? Nintendo trademarked a slew of rooms like Manga Room, Local Room, Book Room, and Music Room which we discovered last month. Looks like Nintendo has bigger plans for their Wii no Ma channel.
http://www.siliconera.com/2009/12/02...coming-to-wii/
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December 3rd, 2009, 11:07 Posted By: wraggster
Tantric has released another new version of his gba Emulator for Nintendo Wii:
heres the full details:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.1.0 - December 2, 2009]
* Fixed SMB (for real this time!)
http://code.google.com/p/vba-wii/downloads/list
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December 3rd, 2009, 11:08 Posted By: wraggster
Conanac has released DiiLC 0.1 Beta
This is a beta release, please use cautiously and make sure you have a back-up of your savegame file. It has not been completely tested through different cycles of the DLC distribution period. And by using this application, your savegame file could become corrupted or you could find problems when playing online. Only using it if you are comfortable with taking responsibilities to all those issues.
This application has been only tested for US version, and has not been tested for the other two regional versions (Europe/Australia: Animal Crossing Let's Go to the City; Japan: Machi e Ikouyo Doubutsu no Mori).
Summary
DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko's savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert three DLCs (for US, EU, and JP regions) and one HDLC that are available at the time when the application is running.
http://wiibrew.org/wiki/User:Conanac/DiiLC
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December 3rd, 2009, 11:19 Posted By: wraggster
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December 3rd, 2009, 11:21 Posted By: wraggster
Nintendo’s Wii has become the fastest-selling home console in the history of the UK, surpassing six million sales after just three years on the market.
According to GfK-ChartTrack upweighted data, the console hit the milestone in week 48 this year – exactly two years and 51 weeks after it went on sale.
The console was given a boost by the launch of the black Wii in mid-November.
“Wii launched in December, 2006 and sold 185,000 in just a few weeks,” explained GfK-ChartTrack director Dorian Bloch.
“In calendar year 2007, it sold 1.81 million – but really took off in 2008, with 2.73 million sold. So far in 2009, it’s hit 1.31 million – but it’s got a few weeks to build on that before Christmas.”
The Wii still has some way to go to catch the UK’s best-selling console of all time, which at last count was Sony’s PS2. The system has sold through a whopping 10 million units to date.
http://www.mcvuk.com/news/36739/Wii-...lion-in-the-UK
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December 3rd, 2009, 21:31 Posted By: wraggster
New from Divineo USA
Mario can play golf!
Now, you can operate Mario with a controller freely.
It can also swing leftward or rightward when you press the A or B button.
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December 3rd, 2009, 21:59 Posted By: wraggster
This is major news for the Homebrew Community and a real slap for Nintendo, Divineo has won a ruling in the Courts in Paris and the upside is that Flash Carts arent deemed illegal and it gives Homebrew a massive boost, heres the press release from assentek via nintendomax
Nintendo dismissed the case of linkers
This December 3 to 13h, the Tribunal de Grande Instance of Paris has been made the ruling in the case between Nintendo Assentek.com to France and other defendants.
The subject of the complaint of Nintendo France, in summary, is to declare the infringing devices such linker (trademark / copyright / protection code). Actions by Nintendo, except for registered letters to the majority of resellers in France, have been seized counterfeits, from December 2007 to June 2008. Nintendo France claiming mimicking the linkers and want to stop marketing immediately.
Since the beginning of these actions the company has conducted Assentek also shares in return, citing interoperability DS consoles, right to the backup copy and use third party applications (homebrew, free and legal) and extending the capabilities of the DS in mp3 player, divx etc. ...
These arguments did not resonate on the side of Nintendo France have fortunately had the ear of the Tribunal de Grande Instance of Paris who gave verdict that day.
Nintendo France has been rejected all his arguments and can not prohibit the sale of linkers in France.
However this is probably a first episode ending (good) in the general confrontation between France and Nintendo players in the world of game consoles and Assentek in particular.
Therefore, please keep in touch with us to stay informed of further developments and your support if your heart tells you to our action. The number by force, we invite you all to join us on facebook so that joint action can emerge from this network of users / gamers that you are and what we are.
The team Assentek.com
Great News for homebrew
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December 3rd, 2009, 23:31 Posted By: wraggster
News via http://www.nintendomax.com/index.php...49&format=news
Master sonic offers "PlaybootDs"A utility almost useless and therefore indispensable. PlaybootDs can launch your homebrew with an intro from another console, 6 in total (Game Cube, Game Boy Advance, Play Station, Play Station 2, Xbox, and Genesis).
For this fact you should copy the 2 binary PlaybootDs.nds and PlaybootDsConfig (eng). Kts or PlaybootDsConfig (sp). Kts then PlaybootDs directory / to the root of your linker. Start PlaybootDsConfig to choose which will play the intro to launch your homebrew, your console will turn off and a config file will be created in the directory PlaybootDs /. Put your homebrew rom.nds renamed in the same directory and run the binary PlaybootDs.nds.
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December 3rd, 2009, 23:33 Posted By: wraggster
News via http://www.nintendomax.com/index.php...50&format=news
fooshi offers version 1.0 of its shoot Em Up for the DS "Xplosive Fight".
Quote:
Version 1.0:
- Added a menu with various functions:
* New game
* Load game
* Orders
* Credits
* Highscores
- Added 3 lives for the player
- Management Game over who do return to menu
- Possibility to leave the game paused
- Added 5 enemies
- Optimization
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December 4th, 2009, 13:56 Posted By: wraggster
Nintendo boss Satoru Iwata reckons that often-overlooked N64 Zelda quest, Majora's Mask, was a "turning point" for Nintendo, and an early glimpse at games of the future.
Speaking in Nintendo's latest Iwata Asks inteview,Zelda top man Eiji Aonuma explains that the game's compact world was the result of a harsh one-year development cycle plan.
"The 'Three-Day System', the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san," explained Aonuma. "We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year."
Iwata went on to add: "Actually, I feel as though, back then, we were given a glimpse of the concept that 'Deep, compact play is one form of the games of the future'. I think in that sense, as a product, The Legend of Zelda: Majora's Mask was a big turning point for Nintendo."
We too, want to see the series' darkest game mentioned more in Best Game Ever lists. Just buy it on Virtual Console to see why.
http://www.computerandvideogames.com...VG-General-RSS
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December 4th, 2009, 14:02 Posted By: wraggster
Nintendo has today lost a major court case against the Divineo group in the main court of Paris. Nintendo originally took the group to court over DS flash carts, however the judge today has ruled against Nintendo and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where ANYONE can develop any application if they wish to.
http://hardware.slashdot.org/story/0...y-French-Court
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December 4th, 2009, 20:19 Posted By: wraggster
BlazerRazor has released a new version of his Remote Control app for DS here at DCEMu
Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.
The solution is client-server based, obviously, and requires you to have a server running. It is not plugged with synergy, it is my own solution. The server receives commands from the Nintendo DS and acts according to them.
Current release (out now; 0.3):
This is a major release and contains lots of bugfixes and new improved features. Much of the netcode has been rewritten, both server- and client-side. This will ensure a much more stable connection. Read the changelog for more details.
Download and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/sho...post2148292277
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December 4th, 2009, 20:23 Posted By: wraggster
Newly released today:
More things for you to adorn your Christmas trees with. With these straps, you can turn your tree into a Mario game stage. The player characters Mario and Luigi can start at the top or the bottom. On their way they may come across the Brick Blocks or the Question Mark Boxes that will give them bonus items.
Put the chimney around so they could slip inside and come out to unexpected places. The mushrooms are bright and cheerful ornaments, scatter them around the trees. Add the final touch, put the star at the top to signify the goal.
http://www.play-asia.com/SOap-23-83-...-28z-84-n.html
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December 4th, 2009, 21:13 Posted By: wraggster
Newly released today:
features
Immerse yourself in James Cameron’s world. Peer deep into the heart of Pandora and see James Cameron’s universe, from your own perspective
Engage in a massive conflict between two worlds. Fight for you cause; RDA or Na’vi. Customize more than 60 RDA and Na’vi weapons, combined. Choose your skills: 20 for each clan. Drive all of the vehicles and ride the animals. Expand the battleground in online multiplayer
Develop your character and acquire new skills Create your very own character and acquire skills as you progress through the game
description
James Cameron’s Avatar: The Game is the official video game based on the highly anticipated film James Cameron’s Avatar. The video game will take you deep into the heart of Pandora, an alien planet that is beyond imagination. Gamers will encounter the Na’vi, Pandora’s indigenous people and discover other life forms the likes of which have never been seen in the world of video games before. When conflict erupts between the RDA Corporation, a space-faring consortium in search of valuable resources, and the Na’vi, gamers will find themselves thrust into a fight for the heart of a planet and the fate of a civilization.
http://www.play-asia.com/SOap-23-83-...j-70-3g2r.html
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December 4th, 2009, 21:14 Posted By: wraggster
Newly released today:
features
Play as all 13 Kamen Riders from the Kamen Rider Dragon Knight TV series, each with their own unique Contract Beasts, Advent cards, and special abilities
More than 65 exciting missions on Ventara will test the skill of your Kamen Riders
Battle head to head with your favorite Kamen Riders in a unique battle system utilizing Contract Beasts and Advent cards
Earn extra Advent cards and unlock additional special abilities that could be used on multiple game modes
Simple but versatile controls allow players of all skill levels to pull off their favorite Kamen Rider moves from the show
description
Based on the new live action show, the Kamen Rider Dragon Knight game is an intense action packed hero game where players will have the opportunity to experience the exciting Kamen Rider adventure first hand. The players will be able to play as all 13 Kamen Riders, each with their own unique Advent Cards and unique abilities in multiple game modes allowing the players to fight head to head or fight tons of enemies as you explore Ventara and stop the menacing plot of General Xaviax.
http://www.play-asia.com/SOap-23-83-...j-70-3k33.html
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December 4th, 2009, 21:16 Posted By: wraggster
Newly released today:
features
Real-time deformation continuously changes the track beneath you with every lap. Dig up the track and force the competition to carve a new race line
Fine-tune, tweak, and customize each vehicle’s initial stock set-up to dial in the tailored factory precision that’s suitable for a victor
Streamlined multiplayer interface lets you challenge your friends and brings players of all skill levels together with competitive mini-game
When conquering the off-road, MX vs. ATV has always provided the best riders in Motocross, authentic licensed events as well as parts and gear from the latest manufacturers in the sport
description
Control your ride! Battle for position and avoid catastrophic disaster as you blitz through motocross mayhem. Fight for traction and dig up the track to force the competition to carve new race lines. Dual controls let you tear it up with death-defying stunts and high-flying freestyle action. Grip tight and hang on, off-road gaming has been redefined.
Think fast and hang on to your ride as you take independent control of the rider and take the ultimate test of mettle. Fight for traction and dig up the track as you tear it up with death-defying stunts and high-flying freestyle action. Hone in your skills through havoc-laden environments that come alive, creating ever-changing conditions.
Rush through raging rivers, slash though swampy everglades, and blaze through desert dunes as the terrain gets altered with every turn. Gain on your opponents lap after lap as you force the competition to carve new race lines, but beware, they can do the same to you.
Grapple an assortment of unique off-road beasts such as MX bikes, ATVs, Sport Buggies and Trucks to become the champion of champions. Every victory brings you closer; every upgrade equips your ride for victory. Fine-tune, tweak and customize each vehicle the way you want it, you are in control.
http://www.play-asia.com/SOap-23-83-...j-70-3ety.html
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December 4th, 2009, 21:17 Posted By: wraggster
Newly released today:
features
Throw a perfect wedding reception for the bride and groom—avoiding all the pitfalls and keeping the guests happy
The level of perfection reached will be reflected in your final score
2 Modes of Play: Career and Endless Reception
10 different guest types including the Blonde Bombshell and the Cranky Child
9 wedding mishaps to overcome—everything from bees to bridezillas!
Wedding-themed medals awarded for a job well done
description
Help Quinn, a hopeful wedding planner, make wedding bells ring! Featuring the hilarious ups and downs of wedding day drama, Wedding Dash incorporates the plate-spinning fun from the Diner Dash series with the added challenge of pulling off the perfect wedding reception. Can you keep the bride and groom happy and Quinn’s business afloat? Help couples select all the details—from tasty cakes to gorgeous flowers. But once they’ve tied the knot, look out for obstacles preventing the perfect party—tipsy guests, falling cakes, and catty bridesmaids are just the beginning. When the going gets tough, keep an eye out for extra help from everyone’s favorite server, Flo! Its’ a fast-paced challenge to execute a flawless event, but for the determined Quinn, it’s all in a day’s work! The hit online game is now on Nintendo DS™!
http://www.play-asia.com/SOap-23-83-...j-70-3emt.html
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December 4th, 2009, 21:18 Posted By: wraggster
Newly released today:
features
Customize your world by customizing your cars. Modify paint color, wheels and rims, different hood options, side skirts, rear bumpers and spoilers
There are over 30 playable characters of which 15 are brand new - Doc Hudson academy of student racers, Chick Hicks academy of student racers, Motor Co Pit Crew, Not Chuck, Guido, Tater, Tater Jr., Bubba, Trophy Girl, Chick Hicks Pit Crew, Doc Hudson Pit Crew, Vin Racer along with major boss characters who are Chick Hick’s protégés; El Machismo, Candice and Stinger
Experience eight racing environments, four of which are completely brand new; Radiator Springs Speedway, Santa Carburera which takes you to the beaches, Motoropolis City where you can experience street racing and Autovia which gives you off road racing in the desert
Experience the reaction you get based on performing stunts throughout the game from paparazzi taking your picture to the crowds going wild
Experience new mini games: Mack Track Challenge based off of the Mattel toy, three different games based on Disney Pixar's Cars Toons episodes (El Materdor, Mater the Greater, & Tokyo Mater), plus many new original games like Photo Op, Auto Cross, Tractor Stampede, and Transporter
description
In the Cars Race-O-Rama video game, players get to race against new characters through action-packed tracks to win the Race-O-Rama trophy as their own personalized Lightning McQueen. Join Lightning McQueen in Radiator Springs as he prepares his academy of student racers for the Race-O-Rama competition. Lightning finds out that Chick Hicks has his own set of academy student racers who don’t always compete fairly. These student racers are preparing to race in the same competitions in order to propel Chick Hick’s academy to the #1 spot. The races take place at various tracks from the beaches, into the cities and off to the Baja desert. Along the way, racers are upgrading their abilities and customizing their look. The finale consists of a fully modified, ultimate Lightning McQueen racing against a fully modified Chick Hicks for the Race-O-Rama trophy. Let the race begin!
http://www.play-asia.com/SOap-23-83-...j-70-3g0y.html
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December 4th, 2009, 21:19 Posted By: wraggster
Newly released today:
features
Play with up to 4 of your friends online!
7 new lakes based on real world locations!
Improved graphics and water effects recreates some of the most realistc fishing action ever!
More fish types like Rainbow Trout and Catfish!
Environmental simulation of seasons, time of day, water temperature, and weather affect lake and fish ecology
description
GET HOOKED ALL OVER AGAIN! HOOKED! AGAIN replicates all the excitement and tension of fishing without having to leave the comfort of your living room. Participate in one of the many modes and unlock the latest lures that’ll help you catch the elusive lunker. Once you think you’ve mastered the single player modes, you can take your angling skills to the ultimate test and challenge the best fisherman online.
http://www.play-asia.com/SOap-23-83-...j-70-3hmm.html
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December 4th, 2009, 21:21 Posted By: wraggster
Newly released today:
features
Over 500 multiple choice questions based on movie clips, music and audio from the Twilight movie
The new Scene It? Twilight Wii version presents a new look and feel from the DVD game
The first Scene it? game featured on the Nintendo Wii gaming platform. Use your Wii Remote to buzz in and beat your opponent!
Single and multi-player modes and new scoring systems keep the game close, exciting and accessible to everyone
description
Scene It? Twilight brings the immense universe to your living room, and tests your knowledge and wits! Trivia and Twilight fans alike will love the hours of fun as you challenge friends and family to see whose Twilight knowledge reigns supreme. Scene It? Twilight features all-new questions, movie clips and several challenging puzzle types, giving you a trivia game overflowing with images as well as audio and video clips from the world you know and love.
Free Running allows you to go absolutely anywhere within specially designed environments. You are presented with over 60 unique challenges, within 10 levels, spread over 3 environments; Urban Jungle, Docklands and Inner City. Throughout the game you need to maintain your Flow and Sprint meters and, at the same time, be precise in your timings when you leap, jump, balance and run!
The Wii version, have been enhanced and unique twists added. The physicality of Free Running has been thoroughly captured with the Wiimote and Nunchuk controllers. Flicking, pointing and swinging the controllers at the precise place at the precise time will fully immerse you into the action, drama and suspense, and once you've nailed the timings, performing the tricks and moves becomes second nature.
The game includes 9 different single and multiplayer modes in a completely 3D, free-roaming world allowing you to go anywhere and climb anything. Featuring Free Running creator Sebastian Faucon as well as other top free runners that can be unlocked along with a variety of clothes, music, tricks and moves. Free Running is a unique game that will appeal to extreme and alternative sports fans as well as gamers in general.
http://www.play-asia.com/SOap-23-83-...j-70-3mr4.html
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December 4th, 2009, 21:22 Posted By: wraggster
Newly released today:
features
A full body scan diagnosis, fitness test, and your personal goals combine to create the most personalized workout plan possible. Your unique plan is developed to help you reach your goals within the time that you have. With Your Shape, you can easily create a multi-week program that adjusts as you progress. And each workout flows seamlessly so your heartbeat is up from beginning to end
The proprietary camera technology projects your image onto your TV, then displays motivational visuals on-screen that adapt based on the rhythm and tone of your workout, so each workout is fresh and exciting. Your coach is by your side helping you perform the exercises. As you exercise, your coach will give you verbal and visual feedback to make sure you get the most out of every minute you invest in your workout. And, if you’re having trouble, the game offers tutorials on all of the exercises – your coach will show you exactly how to perform the move correctly
Watch yourself succeed with the progress tracker – check it as often as you like to see how much you’ve achieved
Test your fitness level with the physical challenge, a test designed as a check-in for you to see how much your fitness level has improved. Take it any time!
Let your coach know what equipment you have at home and she’ll add it to your personal workout!
description
Your Shape is a revolutionary new fitness product that is laser-focused on you, ensuring you get the most personalized, effective and fun workout possible.
The Your Shape camera comes with the game and, using proprietary fitness tracking technology, scans your body, giving you a full body shape analysis. The game combines that analysis with the results of your fitness test and your goals to create a personalized fitness program to help you meet your goals as efficiently and effectively as possible.
Unlike any other fitness product, when you begin your workout, the camera projects your image onto the TV. Because the camera tracks your movements, your coach can give you real-time input on how you’re doing and advice on how to do it better.
http://www.play-asia.com/SOap-23-83-...j-70-3g1b.html
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December 4th, 2009, 22:50 Posted By: wraggster
Leathl has released TransmitMii 1.0
TransmitMii is a little tool to transmit your DOL or ELF files to the Wii. Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel
It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on
The .NET Framework 2.0 is required to run this application!
Download Here --> http://code.google.com/p/customizemii/downloads/list
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December 4th, 2009, 22:57 Posted By: wraggster
News via http://www.nintendomax.com/index.php...54&format=news
The world of Ripholes in Rubbish takes place in a sketch book. The player takes the role as a sketched avatar in a magical animated land. Her goal is to find her lost friend, Arky.
Ripholes’ core mechanic is the player’s ability to rip and paste level elements and other game characters. Although the player can move and jump freely, they will not be able to complete all the levels without using their ripping ability.
The game is broken down into different levels, or sketchbooks. These levels are further broken down into pages.
The ripping ability’s first noticeable effect is that it freezes time, allowing the player to rip and paste anywhere within the main screen and within the same page as the avatar. The player has a limit of three ripped objects she can hold in her inventory at any time, and objects can only be pasted once they’ve been ripped into the player’s inventory. Ripping creates a hole that the player can pass through, such as on the page below or a page above if the player is standing underneath it. Ripping in white space will create only a hole, and the blank paper is discarded by the avatar.
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December 5th, 2009, 02:47 Posted By: wraggster
The Japanese release of New Super Mario Bros. Wii is looking pretty positive for Nintendo, with the Wii game moving an impressive 422,000 units on day one, according to reports.
Japanese retail blog Sinobi's estimates put New Super Mario Bros. Wii's first day sales ahead of that of Super Mario Galaxy's, which managed 256,000 units sold in its first week on Japanese store shelves. But the Wii follow-up to New Super Mario Bros. on the Nintendo DS will likely fall short of its portable predecessor. New Super Mario Bros. DS racked up some 900,000 units sold during week one.
Some of Mario's other Wii games started a little stronger out of the gate, including Super Smash Bros. Brawl (816,000 units sold) and Mario Kart Wii (608,00 units sold). Expect more solid numbers to arrive mid-week.
http://kotaku.com/5419338/new-super-...y-one-in-japan
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December 5th, 2009, 02:49 Posted By: wraggster
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December 5th, 2009, 19:49 Posted By: wraggster
News via http://kingofgng.com/eng/2009/12/04/...-wii-at-1080p/
I had already talked about Dolphin’s remarkable qualities in a previous post, being it the only emulator currently capable of replicating a Nintendo Wii console on PC and running some commercial games. Another, impressive confirmation of the emulator capabilities comes from this YouTube video (via Joystick Division), that in a single shot shows off what the recently added Full HD video clips viewing (1080p, or 1920×1080 pixels) is really useful for while it demonstrates the growing Dolphin compatibility with the latest games published for the Nintendo console.
The video presents a couple of minutes taken from New Super Mario Bros. Wii, the latest brainchild of talented Shigeru Miyamoto San which brings Nintendo’s unbearable mustache-equipped plumber on the new-gen and sells an enormous amount of copies worldwide. The game is fresh, the Dolphin SVN build used to record the video too and the Full HD resolution is a luxury no Wii physical machine could afford, something made possible just thanks to the magic of emulation and (of course) the PC platform superior power.
The system used for the YouTube performance is a respectable rig, equipped with an Intel Core 2 Duo E8400 CPU overclocked at 3,8 GHz, GPU NVIDIA GTX 260 and 4 Gigabytes of RAM. According to the author on such a system New Super Mario Bros./Dolphin runs at constant 60 FPS without problems of sorts, while the clip presents half the speed and some audio distortions because of the recording work by Fraps.
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December 5th, 2009, 20:10 Posted By: wraggster
CustomizeMii 1.2 released by Leathl
CustomizeMii is a 100% legal custom Channel creator for the Wii.
It's completely written by myself (some parts are based on other 100% legal codes).
Use legal Base WADs to create your own legal custom Homebrew Channels.
The .NET Framework 2.0 is required to run this application!
A mono version is available which runs under Linux / Mac OS X (Requires the mono framework to be installed!)
Thanks to icefire / Xuzz for the basic idea of this Application!
And No: This has nothing to do with piracy! It's for creating custom Channels for your Homebrew Apps (like the Homebrew Channel).
Version 1.2
Fixed writing/reading of channel titles, so japanese characters will work now
Added checkbox (Options tab) to turn security checks off
Added built-in forwarder creator (Needs the ForwardMii.dll which is separately avaiable)
You can choose MP3 files as channel sound (Needs lame.exe in application directory)
Bugfixes
http://wiibrew.org/wiki/CustomizeMii
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December 5th, 2009, 20:17 Posted By: wraggster
TetWiis 0.2b released by pembo
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris.
TetWiis is freeware, can be distributed freely and should never be charged for.
v0.2b
Released 5th December 2009
Improved Block graphics
Added 3 in game backgrounds that change every 5 levels
Implemented power/reset button callbacks
Minor bug fixes
http://wiibrew.org/wiki/TetWiis
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December 5th, 2009, 20:27 Posted By: wraggster
News via http://www.nintendomax.com/index.php...56&format=news
Wind Pro DSi now in version 2.3.9, PC application involving several emulators including 3 for the Nintendo DS (No $ gba / DeSmuME / ideas) and 1 for Game Boy Advance (VBA-M) and tools (customizable emulator / zoom / etc ...).
Quote:
News DSi 2.3.9
- NO New $ 0.2 Zoom Settings (4 Dic 2009)
- New DeSmuME SVN 3112
- New VBA-M SVN 927
- New Track TLOZ Spirit's Skin
- More options in setup
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December 5th, 2009, 20:37 Posted By: wraggster
Updated release from Ant512
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Version 0.42 is out now!
This release improves the functionality of the ListBox, ContextMenu and CycleButton gadgets. It separates management of data from the UI, allowing such things as adding/removing/sorting CycleButton options, custom sorting orders, etc. It improves the speed of the FileRequester and includes several bugfixes and optimisations.
Downloads available from SourceForge:
http://www.sourceforge.net/projects/woopsi
- Fixes:
- ListData::swapItems() no longer raises a data changed event.
- ListData::sort() raises a data changed event.
- Woopsi class does not attempt to retrieve system font before it is initialised.
- ListBox canvas height no longer includes extra pixel.
- ListBox raises an action event when double-clicked.
- ListBox ignores double-clicks that occur across multiple items.
- Removed unused Gadget::_doubleClickTime member.
- ListBox redraws every time data changes.
- Double-click only counted as such if the gadget already has focus (ie. must be the same gadget clicked twice).
- ListBox::draw() calculates top and bottom visible options correctly, and does not overwrite options at the top of the list with those from the
bottom.
- ListBox automatically scrolls when items are removed from the ListData object to ensure it does not display past the end of the canvas.
- New Features:
- Split ListData class into ListData and ListDataItem classes for greater flexibility.
- Minor improvements to the ListBox's use of the ListData class.
- Altered ListData::quickSort() and added compareTo() method to ListDataItem to allow custom ordering of ListDataItem subclasses.
- ScrollingBase adds support for specifying planes on which scrolling can occur.
- ScrollingPanel implements ScrollingBase's allow/disallow scroll plane features to prevent scrolling on certain planes.
- ListBox does not allow horizontal scrolling.
- Added windowless example project.
- Added Gadget::isDoubleClick() to check for double-clicks.
- Combined various colour members in Gadget class into GadgetColours struct.
- Merged TextWriter into GraphicsXXX classes and removed original class.
- Added FileListDataItem class to store data for file requester.
- FileRequester uses new compareTo() functionality for substantial speed increase and lower memory usage.
- FileRequester displays "Loading..." message whilst directories are enumerated.
- Split ListDataItem into ListDataItem and ListBoxDataItem classes for greater flexibility.
- Split FileRequester into FileListBox and FileRequester classes for greater flexibility.
- CycleButton uses the ListData class to store its data - options can now be selected, removed, sorted, etc.
- ListBox::getPreferredDimensions() bases width on size of text in options.
- ContextMenu used a ListBox to store/view its data.
- ContextMenu includes getPreferredDimensions() method.
- ContextMenu sends ListDataItem objects with event arguments instead of ContextMenuItem objects.
- Deleted ContextMenuItem class.
- Added WoopsiString::copyToCharArray().
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December 6th, 2009, 17:36 Posted By: wraggster
Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year.
"We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.
We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'!
http://www.joystiq.com/2009/12/05/ni...moto-challeng/
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December 6th, 2009, 17:46 Posted By: wraggster
Bushing just posted this over at hackmii:
Many of us are planning on attending 26C3 in Berlin in a few weeks — we hope to get a table again in the Hackcenter this year, but no guarantees.
We will not be presenting anything this year, sorry! There’s not much new to report with the Wii, and we don’t have anything complete enough to show for the DSi. Also, honestly, I’m looking forward to actually getting some sleep this year and seeing some presentations — I barely emerged from the basement for the last two years.
If we do get some space to set up, we’ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you’ll get to see the rest of the projects that have occupied our time over the last year — lasers, all sorts of SunPlus devices, etc. Should be good times.
Post a comment if you’re planning on attending.
http://hackmii.com/2009/12/26c3-roll-call/
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December 6th, 2009, 17:51 Posted By: wraggster
TetriCycle 0.1b released by calvinss4
TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.
TetriCycle is freeware, can be distributed freely and should never be charged for.
Development Log
v0.1b
Initial Release: 12/6/09
I consider this release "pre-alpha", as it's not yet feature complete, but homebrew tends not to follow the typical product development cycle; thus, this is the first "beta" release.
http://wiibrew.org/wiki/TetriCycle
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December 6th, 2009, 22:17 Posted By: wraggster
Priiloader 0.2 released by DacoTaco
This project is a modified version of the officially discontinued Preloader.
Priiloader is a modded version of Preloader. just like preloader, Priiloader places itself in boot sequence before the system menu. by this priiloader has the ability to:
patch memory just like StartPatch or Preloader. hacks.ini should be on the sd root(only once, they get copied to NAND) and can be found here.
save wii from banner & other kind of bricks that aren't ios/boot2/nand corruption related
start something else then system menu on power up (a dol file, bootmii, homebrew channel)
http://wiibrew.org/wiki/Preloader/Priiloader
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December 6th, 2009, 22:26 Posted By: wraggster
Pate has posted more WIP News of his work on a dos emulator for the Nintendo DS:
This weekend I finally had more time to work on DSx86. The biggest new feature I added this weekend was a proper FAT directory handling (DIR and CD commands on the DOS prompt). I also fixed the new process launching and returning to the parent process when the child process exits. There were also some missing features in the memory allocation routines, which now should be pretty much complete.
I got a bit bored working on the DOS internals for the last three weeks, so I took some time off from that work and looked into supporting AlleyCat. I had to add quite a few new modrm bytes for the opcodes that AlleyCat uses, and also the simple CGA support I added for Paratrooper was far from good enough for AlleyCat. The CGA support is still missing some important features and has some bugs, but I managed to get AlleyCat working for a little while, until it hits an unsupported CGA string instruction.
The DOS kernel now supports the most important features for launching games from the SD card, so a first alpha-version release of DSx86 is now much closer. I have a two-week Xmas vacation starting on the 21st, and my current plan is to get the first working version of DSx86 released during my Xmas vacation. That might still change if I run into some major problem in the code, but at least that is the plan. The biggest missing features that I still must add before I can release it are the following:
Screen scaling/scrolling support.
Support for Ctrl and Alt key combinations. Currently only Shift is supported.
Nintendo DS key mapping support (mapping a DS key to a PC key).
Support for the missing file I/O features (like writing to a file).
In addition, there are a lot of bugs and partially supported features that I would like to fix, but I think these are not absolutely mandatory for the first release:
DOS prompt uses the DOS stdin functions, which I have now hardcoded to use the keyboard. However, my keyboard emulation is not fully compatible with the way stdin is supposed to work. Some keys cause weird behaviour, but the most important keys seem to work.
The text mode hardware cursor is only partially supported, and leaves old cursor images around the screen when moving the cursor.
A vast number of modrm bytes for the partially supported opcodes are still missing. This basically means that only the specifically supported games are likely to work. I am completing these all the time, but it will take months and months to add them all.
The code for the screen handling (both MCGA and CGA) is very ugly, basically a collection of special cases with no internal logic to them. I eventually need to rethink and recode much of this code.
AdLib emulation code is still very buggy and sounds pretty bad.
The internal DOS emulation is still far from complete, but most of the missing features are not very likely to be used in games.
There are a lot of places that could use some more optimization. I have ideas for quite a few optimizations, I just haven't had time to work on them yet.
Btw, December 6th is the independence day of Finland. Happy Independence Day!
http://dsx86.patrickaalto.com/
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December 6th, 2009, 22:34 Posted By: wraggster
News via http://www.nintendomax.com/index.php...64&format=news
ThatOtherDev offers "1bit Invaders, space shooting game monochrome (black and white) for the Wii.
Quote:
This is the beginnings of a 2D space shooter with destructible walls. You use the Wiimote to aim, the b button to shoot and the nunchuck analog stick to move. Shoot the round things that move towards you to survive and gain points. The wiimote vibrates when your being hurt. There is a lot left to be added and reworked its functional purpose at this point.
Along with having black and white monochrome visuals the sprites are also noticeably pixelated. I took the low ground pretend retro thing a lot less serious then I did with Pineapple Apocalypse RPG though. The sprites are even Blockier but well Pineapple Apocalypse RPG stuck rigidly to its fake pseudo 320 × 240 resolution 1bit Invaders simply does not. The sprites get Placed at any appropriate position on screen and things move more smoothly then would be possible if everything was actually being rendered at the low resolution that the blocky sprites might suggest it is.
http://thatotherdev.wordpress.com/20...1bit-invaders/
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December 6th, 2009, 22:38 Posted By: wraggster
News via http://www.nintendomax.com/index.php...66&format=news
roronoa offers version 1.2 of its Shoot Em Up "destruere.
Quote:
06/12/2009
Version 1.2
- Added a new weapon, worth 70,000 points, making it the most powerful moment.
02/12/2009
Version 1.1
-Ajout/Modif Certain sounds.
-Some enemies were not counted in the score "enemy," it is settled.
-Improving the explosion of a mine in spades.
-Added a pause coolest
-Added a message of defeat coolest
27/11/2009
Version 1.0
- Ability to restart the game without reloading the rom by pressing A, but only after losing all his lives.
http://www.playeradvance.org/forum/s...883#post226883
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December 7th, 2009, 14:17 Posted By: wraggster
New Super Mario Bros Wii has sold 936,734 units during its first week on sale in Japan, making it the fastest selling week one Wii title in the region to date.
The Famitsu sales figures put the title ahead of previous week one high sellers Super Smash Bros Brawl (816,198), Mario Kart Wii (608,147) and Monster Hunter 3 (582,548).
According to Andriasang, the game sold over 422,000 copies in its first day alone.
The game has performed well in the UK charts too, entering at number three after Assassin's Creed 2 and Call of Duty: Modern Warfare 2.
Analyst Colin Sebastian noted last month the its sales had got "off to a good start after three days at retail", although added it wasn't yet apparent if the title had driven incremental hardware sales.
http://www.gamesindustry.biz/article...-week-in-japan
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December 7th, 2009, 14:25 Posted By: wraggster
More on the Flashcard ruling from last week:
In a blow to its ongoing battle against video game piracy, platform holder Nintendo has lost a lawsuit against a manufacturer of a DS Flash card.
Ruling in favour of the Divineo Group, a French judge accused Nintendo of deliberately locking out developers from its range of hardware, adding that it should adopt a system more like Microsoft’s Windows where anyone is free to develop applications that run on the OS.
The enthusiastic report on Maxconsole suggests that the ruling indicates that Flash cards are legal and that it could pave the way for open platform development on DS and Wii.
In reality, one ruling from one sovereign state is unlikely to change the global stance of Flash card piracy – particularly in light of the growing moves to clamp down on such accessories in other, larger markets such as the UK and Japan.
Nintendo told MCV that: “We are reviewing the judgement and it would be inappropriate to comment at this stage”.
http://www.mcvuk.com/news/36773/Nint...h-card-lawsuit
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December 7th, 2009, 16:47 Posted By: wraggster
Forget the DSi XL, Nintendo should look to the past for its next handheld console. Or, just commission the modder-maestro Zenlock for a heap of portable N64s, so we can revisit The Legend of Zelda: Ocarina of Time in style.
Purported to be one of the world's smallest portable N64 mods at 120 x 200 x 50mm, it's being sold on eBay now for $205 after 26 bids, with all buyers safe in the knowledge that the modder likes his food extra spicy.
http://gizmodo.com/5420555/hark-back...e-portable-n64
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December 7th, 2009, 16:51 Posted By: wraggster
There's some classic platforming to be had in both Rayman and Shinobi in this week's Nintendo downloads, and even a way to deal with Jack's overabundance of stress in Stop Stress: A Day of Fury. There's over ten titles in all, so cruise past the break for the full list.
DSiWare
Rayman (Ubisoft, 1 player, 800 DSi Points): Michel Ancel's classic has been available for the DS for quite some time now, but those with a taste for downloads can fetch this cartridge-less version starting today on the DSi.
Ball Fighter (Teyon, 1 - 2 players, 500 DSi Points): If you've got a prejudice against spheroids, then Ball Fighter just might be your cup of tea. By matching balls of the same color in this puzzle title, you essentially eliminate them from existence. How could you be so heartless?!
Pop Island (odenis studio, 1 - 8 players, 500 DSi Points): A variant on the popular game, Capture the Flag, Pop Island charges players with gathering up flags on a variety of planets, using the talents of members of the animal kingdom (e.g. surfing penguins, flying fish and water-skiing crocodiles). Utilizing DS Download Play, you can even get seven of your DSi-owning friends involved.
Army Defender (Mindscape, 1 player, 200 DSi Points): This is a Tower Defense game where you literally man a tower and defend you base from waves of enemy attacks. It also includes a kind of Ikaruga-like ammo system where players must flip between green and red ammo to take out enemies of the corresponding color.
myNotebook: Red (Nnooo, 1 player, 200 DSi Points): This DSi application allows you to take notes directly on your DSi system. No, seriously, that's what this does.
WiiWare
My Dolphin (T&S Ltd., 1 player, 500 Wii Points): Become a dolphin trainer and conduct live shows with the aquatic mammals in this game from T&S Ltd. And if you're dying to give your virtual dolphin all of the things an animal star deserves, you can spend your real money on in-game toys like balls and rings.
Magnetis (Yullaby, 1 - 4 players, 500 Wii Points): This is a puzzle game where you must connect corresponding magnets to create explosions and not a game based on Magneto's little brother. The game includes co-operative and competitive modes for up to four players.
Stop Stress: A Day of Fury (Abylight, 1 player, 800 Wii Points): I am Jack's sense of unresolved stress -- er, rather, players are in this game from Abylight. Pick up Jack's trusty baseball bat and "beat a path through traffic or at the office, and face off against incredible hallucinations."
Flowerworks (Nocturnal Entertainment, 1 player, 1,000 Wii Points): While on her way to visit her grandmother, Follie's ship -- which is packed to the brim with Flowerworks seeds -- suddenly crashes on a drab planet called Elilia. Players must help Follie navigate the planet and locate all of the missing seeds in this "20-hour adventure."
Virtual Console
Street Fighter Alpha 2 (SNES, 1 - 2 players, 800 Wii Points): Back when the Saturn and the PlayStation were the new hotness on the console scene, the SNES was beginning to conclude its time on store shelves -- but that didn't stop it from getting its own version of Street Fighter Alpha 2. While the best way to play this game was undoubtedly on Sega and Sony's consoles, the SNES port actually isn't that bad.
Shinobi (VC Arcade, 1 player, 800 Wii Points): It feels weird to finally get Shinobi, considering the third game and first Sega Genesis title have been available for a while now. Still, it's nice to finally check out the Arcade game that started it all.
http://www.joystiq.com/2009/12/07/ni...street-fighte/
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December 7th, 2009, 16:51 Posted By: wraggster
There's some classic platforming to be had in both Rayman and Shinobi in this week's Nintendo downloads, and even a way to deal with Jack's overabundance of stress in Stop Stress: A Day of Fury. There's over ten titles in all, so cruise past the break for the full list.
DSiWare
Rayman (Ubisoft, 1 player, 800 DSi Points): Michel Ancel's classic has been available for the DS for quite some time now, but those with a taste for downloads can fetch this cartridge-less version starting today on the DSi.
Ball Fighter (Teyon, 1 - 2 players, 500 DSi Points): If you've got a prejudice against spheroids, then Ball Fighter just might be your cup of tea. By matching balls of the same color in this puzzle title, you essentially eliminate them from existence. How could you be so heartless?!
Pop Island (odenis studio, 1 - 8 players, 500 DSi Points): A variant on the popular game, Capture the Flag, Pop Island charges players with gathering up flags on a variety of planets, using the talents of members of the animal kingdom (e.g. surfing penguins, flying fish and water-skiing crocodiles). Utilizing DS Download Play, you can even get seven of your DSi-owning friends involved.
Army Defender (Mindscape, 1 player, 200 DSi Points): This is a Tower Defense game where you literally man a tower and defend you base from waves of enemy attacks. It also includes a kind of Ikaruga-like ammo system where players must flip between green and red ammo to take out enemies of the corresponding color.
myNotebook: Red (Nnooo, 1 player, 200 DSi Points): This DSi application allows you to take notes directly on your DSi system. No, seriously, that's what this does.
WiiWare
My Dolphin (T&S Ltd., 1 player, 500 Wii Points): Become a dolphin trainer and conduct live shows with the aquatic mammals in this game from T&S Ltd. And if you're dying to give your virtual dolphin all of the things an animal star deserves, you can spend your real money on in-game toys like balls and rings.
Magnetis (Yullaby, 1 - 4 players, 500 Wii Points): This is a puzzle game where you must connect corresponding magnets to create explosions and not a game based on Magneto's little brother. The game includes co-operative and competitive modes for up to four players.
Stop Stress: A Day of Fury (Abylight, 1 player, 800 Wii Points): I am Jack's sense of unresolved stress -- er, rather, players are in this game from Abylight. Pick up Jack's trusty baseball bat and "beat a path through traffic or at the office, and face off against incredible hallucinations."
Flowerworks (Nocturnal Entertainment, 1 player, 1,000 Wii Points): While on her way to visit her grandmother, Follie's ship -- which is packed to the brim with Flowerworks seeds -- suddenly crashes on a drab planet called Elilia. Players must help Follie navigate the planet and locate all of the missing seeds in this "20-hour adventure."
Virtual Console
Street Fighter Alpha 2 (SNES, 1 - 2 players, 800 Wii Points): Back when the Saturn and the PlayStation were the new hotness on the console scene, the SNES was beginning to conclude its time on store shelves -- but that didn't stop it from getting its own version of Street Fighter Alpha 2. While the best way to play this game was undoubtedly on Sega and Sony's consoles, the SNES port actually isn't that bad.
Shinobi (VC Arcade, 1 player, 800 Wii Points): It feels weird to finally get Shinobi, considering the third game and first Sega Genesis title have been available for a while now. Still, it's nice to finally check out the Arcade game that started it all.
http://www.joystiq.com/2009/12/07/ni...street-fighte/
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December 7th, 2009, 18:45 Posted By: wraggster
Newly released today
features
Fully utilises Wii controller interface providing immersive gameplay
Employ a tactically ruthless combination of stealth and all-out action. Fight your battles your way
Fight hand-to-hand, at distance, in Hoppa’s (think Huey helicopters) and even onboard a train
Micro-Mine fields deployed from Bagman to cover your rear, project forward to cover a potential path of attack or lure an ambush
description
Rogue is a Souther G.I.; a genetically engineered super-soldier, designed to fight against the Nort Republic on the poisoned planet of Nu Earth. Each G.I has a ‘biochip’ implanted, which continually records their persona and training so that upon death they can be returned to base and recloned. Rogue’s closest buddies, Helm, Gunnar and Bagman die in their first action, betrayed by a Souther General, during what became known as the Quartz Zone Massacre. Their biochips were installed into Rogue’s Helmet, Rifle and Backpack. They now have control over their respective equipment, providing Rogue with a four-man combat team against the Norts. With Rogue, now the sole survivor of the massacre, his overall objective is simple – find and kill the Traitor General who betrayed the G.I’s!
The game fully utilizes the Wiimote interface to provide an immersive gameplay experience with features such as a ‘Twist’ zoom sniper mode. A variety of powerful weapons can be used as well as additional firepower provided by Rogue’s equipment. Gunnar provides weapon modification, Bagman can deploy mines to provide cover, and Helm can create a controllable holographic projection of Rogue to confuse enemies in case of an ambush.
The game combines aspects of stealth, cover, and run-n-gun gameplay into 13 action packed single player environments. There is also a fully featured multiplayer mode allowing up to 4 players to compete in a split-screen co-op play. Missions extend up to four kilometres and are designed to allow the player to explore their environment, scope out the enemy and find the best path for their style of attack.
http://www.play-asia.com/SOap-23-83-...j-70-3mqt.html
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December 7th, 2009, 18:46 Posted By: wraggster
Newly released today
features
50 all new songs that are licensed masters, featuring contemporary hits and classic favorites
Perfect for parties or to play competitively and become a star: Party Mode - Multiple game modes for up to 16 players to compete with or against each other, create party set lists and jump in and out of the game with ease; Career Mode - Sing your way to fame and stardom by competing in career mode
Create yourself in the game using the new custom character creator, including facial and body morphing
Improved scoring system and proprietary technology that accurately recognizes and scores vocal pitch and rhythm
description
Karaoke Revolution® returns with an all-new lineup of music, characters, and venues! Get the party started with friends or perform solo and rise to the top of the charts. Tailor your game experience with customizable characters, wild outfits and accessories, and create your own custom venues! Can you handle the spotlight?
http://www.play-asia.com/SOap-23-83-...j-70-3g1e.html
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December 7th, 2009, 18:47 Posted By: wraggster
Newly released today
features
Play as all 13 Kamen Riders from the Kamen Rider Dragon Knight TV series, each with their own unique Contract Beasts, Advent Cards, and special abilities
More than 65 exciting missions on Ventara will test the skill of your Kamen Riders in a unique action brawler style gameplay
Battle head to head with your favorite Kamen Riders in a unique battle system utilizing Contract Beasts and Advent Cards
Earn extra Advent Cards and unlock additional special abilities that could be used on multiple game modes
Simple but versatile controls allow players of all skill levels to pull off their favorite Kamen Rider moves from the show
description
Based on the new live action show, the Kamen Rider Dragon Knight game is an intense action packed hero game where players will have the opportunity to experience the exciting Kamen Rider adventure first hand. The players will be able to play as all 13 Kamen Riders, each with their own unique Advent Cards and unique abilities in multiple game modes allowing the players to fight head to head or fight tons of enemies as you explore Ventara and stop the menacing plot of General Xaviax.
http://www.play-asia.com/SOap-23-83-...j-70-3io3.html
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December 7th, 2009, 18:49 Posted By: wraggster
Newly released today
features
Full immersion into the World of Chaotic, 40 playable creatures, 8 fighting arena locations from Chaotic, 30+ attacks particularized for specific creatures, 35 pieces of battlegear, 30 Mugic spells, multiplayer continuity with cards, 2 modes: Story & Versus
description
Enter the realm of Chaotic and assume the role of one of its Creatures in this turn-based arena combat fighting game. Engage in explosive animated onslaughts that combine turn-based strategy with vicious ranged assaults. Collect formidable battlegear, cast devastating mugic spells, and boost your creatures powers as you unleash high energy attacks in your quest to master the merciless.
http://www.play-asia.com/SOap-23-83-...j-70-3g1g.html
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December 7th, 2009, 20:32 Posted By: wraggster
Newly released today
features
Experience the heartwarming story through an all-new, hand-drawn and animated presentation designed exclusively for Wii
Teamwork is key: the boy has limited movement and strength, so you must use your blob friend to transform into useful objects to get to things or places the boy cannot access alone
Transform the blob into 15 useful items by feeding him jelly beans such as the all-new Cream Cannon and Bubble Gum Bouncer and classic beans like the Licorice Ladder, Apple Jack and Tangerine Trampoline!
Travel through the Blobolonian Outskirts to the Emperor’s Citadel through 40 breathtaking levels filled with hidden treasures!
Battle baddies and evil bosses that terrorize Blobolonia, including the Serpent, Quadruped Beast, and even the Blobolonian Emperor himself!
description
A tale of friends, heroes and… jelly beans?
When the blob crash lands on earth, he finds an unlikely hero in a young boy to help him return to his enslaved home planet. Armed with nothing but a bag full of jelly beans and an unparalleled friendship, this pair of heroes will take you on an adventure that spans the galaxy.
A boy and his blob makes it’s triumphant return! A reimagining of the NES classic, as the boy, you feed your blob jelly beans and watch him transform into cool and useful objects to solve puzzles and escape danger. With its robust and emotionally driven story, challenging puzzles, and visually impressive art style, a boy and his blob is sure to become a classic once again.
http://www.play-asia.com/SOap-23-83-...j-70-3k6x.html
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December 7th, 2009, 20:36 Posted By: wraggster
Newly released today
features
Create offensive or defensive unit formations, learn advanced combos and make the best of your spells and artifacts to build up the right strategy and overcome your enemies
Defeat the enemy heroes by crossing their armies in standard battles. Launch into special challenges and Boss fights where your strategic skills will be put to a severe test. Solve puzzle battles by finding the right combination and wipe-out the enemy in a limited number of turns
Earn & hire units with different attributes and abilities to create your ultimate army combination
Become more powerful after each battle by earning XP points and level-up you hero and its units
Play the childhood of Heroes’ 5 main heroes: Anwen, Godric, Fiona, Aidan and Nadia
Selecting the best combination of creatures and artifacts to give you the strongest advantage on the battleground
description
Set in the Might and Magic universe, Might and Magic Clash of Heroes is the first-ever instalment developed for the Nintendo DS™ incorporating role-playing elements, adventure and an innovative and dynamic combat system based on puzzle mechanics
Might and Magic Clash of Heroes takes place 40 years before the Heroes V saga. Scattered across five different regions of Ashan, 5 special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot, and ultimately save the world from Chaos.
http://www.play-asia.com/SOap-23-83-...j-70-3hn9.html
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December 7th, 2009, 22:12 Posted By: wraggster
Tantric has released a new version of his excellent GBA Emulator for Nintendo Wii, heres the release info:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.1.1 - December 7, 2009]
* Save state corruption issues fixed
http://code.google.com/p/vba-wii/downloads/list
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December 7th, 2009, 22:25 Posted By: wraggster
Now this does look da bomb
News via http://www.nintendomax.com/index.php...67&format=news
Super Smash Bros. Clash, Adaptation of Super Smash Bros. for the DS, is back and Gokudo Zerotsuken will not tell you otherwise. Not to be confused with the project Super Smash Bros. Rumble.
Added / Removed
- New Mario Sprite added
- Removal of the sound
- Wario Ware, Underground Laboraty added
- Alternate color added (Standard X for Y gold Shano, Luigi, Zero)
- Top Screen Damage with make Added
Error
- Icon box for Mario error, but in game Mario work.
- Nintendo DS stylus map we can not walk, need jump
- Yoshi Island map one pipe can be wedged Remained
- Underground map laboraty one can Remained wedged
- Metaknight such color, and knockback bug
- Zero, Kratos animation in 64 * 64 and need to be 128 * 64
http://playeradvance.org/forum/showthread.php?t=34820
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December 8th, 2009, 01:45 Posted By: wraggster
Though it's always risky to call a winner before the race is over, EEDAR analyst Jesse Divnich figures there's basically no chance that the best-selling home console of this generation will be anything but the Nintendo Wii -- even if Nintendo were to suffer an unusually bad few years, and its competitors were to enjoy unusually good years.
Here's Divnich's "worst-case scenario": "For the Wii, let us assume a 25% decline in sales next year," he postulates, "followed by two years of 30% declines, and a 50% decline in 2013. For the Xbox 360, we'll assume a 10% increase through 2012, and a 30% decline in 2013. For the PlayStation 3, a 25% increase next year, followed by two years of 10% increases and a 30% decline in 2013."
Even with those unlikely numbers, Divnich says, the Wii comes out selling about as much as the PS2 has, and claims victory over the Xbox 360 and PS3. The reality will, of course, be much more complicated than the projection. Divnich notes that Nintendo is likely to release some kind of new hardware, either in the form of a bundle or an upgraded system, that will affect sales; "Additionally, we know that Sony plans to support the PS3 through 2016, which means there are three additional years where Sony could gain a tremendous amount of ground on the Wii and Xbox 360 by being able to offer an affordable Blu-ray player to consumers (very similar to the late success the PS2 had by being able to offer consumers an incredibly cheap video game system/DVD player)."
Still, it seems that the only chance for a second-place Wii is for the DS to eventually become large enough to count as a home console.
http://www.joystiq.com/2009/12/07/di...is-generation/
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December 8th, 2009, 01:54 Posted By: wraggster
Q1Rev Release 2 released by Izhido
A port of the original id Software's Quake engine for the Nintendo Wii.
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html
http://wiibrew.org/wiki/Q1Rev
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December 8th, 2009, 01:55 Posted By: wraggster
QWRev Release 1 released by Izhido
A port of the client component of the original QuakeWorld engine to the Nintendo Wii.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/QWRev/QWRev.html .
Retrieved from "http://wiibrew.org/wiki/QWRev"
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December 8th, 2009, 08:29 Posted By: marovada
Site: http://freescifistories.wordpress.com/
Well, I’ve created a new windows editor for Wee Basic that (thankfully!) doesn’t try to emulate the DS. Instead, the editor comes packaged with:
- FCSR; and
- No$GBA
These are not my programs so if anyone has a problem with me packaging them I’ll remove them.
All you have to do is:
- change the extension of the file from ppt to zip
- unpack into a folder (make sure all of the files are in the SAME folder)
- double click Wee Basic.exe (don’t click on other files – the editor handles all the dirty work for you)
- type in your program and run it from the file->run menu
Running the program launches FCSR and then No$GBA – everything is done behind the scenes. If you have any sprites or backgrounds you want your program to use, please manually copy them into the fcsr directory. As always, use at own risk.
Time is short at the moment so I haven’t added any bells and whistles yet.
Any questions – comment away
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December 8th, 2009, 20:26 Posted By: wraggster
Using its cost-effective ESRB method of announcing new games, Atlus revealed a new DSi program called PhotoWorld. As you may expect from a game with that title, it involves taking pictures with the DSi camera. Players shoot a self-portrait and then "customize the pictures with a variety of stamps, photo effects, and text boxes."
As Siliconera notes, Atlus already sort of has a program like this on DSiWare. Nintendo's Sparkle Snapshots is based on Atlus's popular Print Club (Purikura) booths. We look forward to finding out how this one differs -- there's absolutely no way it could be any more sparkly, that's for sure. Of course, we aren't even sure this is DSiWare -- while this sounds like the kind of thing you would sell as a download, all we know is that it's for the DSi.
http://www.joystiq.com/2009/12/08/at...ough-the-esrb/
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December 8th, 2009, 20:32 Posted By: wraggster
New from Divineo USA
Recharge your Wii remote controllers wirelessly with this smart accessory from Dragon! It uses electromagnetic induction to produce current through the primary and secondary coil and then transfer the energy from the transmission to the receiving end. No more needs of cables and power sockets! It not only includes 2 pcs of 3800mAh rechargeable batteries but also features a stand to easily place (horizontally or vertically) and recharge 2 remote controllers! LED indicator shows its charging status with auto detect charging function. Fully compatible with any versions of Wii Remote Controllers, Motion-Plus and Remote Controller with Jacket.
Package Includes:
- Remote controller charger stand x 1 pc
- 3800mAh wireless rechargeable power pack x 2 pcs
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December 8th, 2009, 21:02 Posted By: wraggster
Newly released today:
features
A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
The game watches you and adapts to your actions to create unique experience to each player and intensify their fears
Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
New nightmare sequences focus on escape and evasion rather than direct confrontation
Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
description
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is.
http://www.play-asia.com/SOap-23-83-...j-70-3g0u.html
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December 9th, 2009, 13:42 Posted By: wraggster
Nintendo has said it is "extremely disappointed" by the ruling made by Paris' Criminal Court last week in favour of flash cart sellers, but that it will appeal the decision.
The court found Max Louarn, his company Divineo, and other co-defendants not guilty in the criminal case, despite Nintendo's prevailing in a similar case against Divineo France in a Hong Kong court last year.
Nintendo says that, as a victim, it will now join the prosecutor's appeal against the judgement.
"The Divineo France company had already been prohibited by a Hong Kong court to manufacture, market or export products intended to circumvent Nintendo’s technical prevention measures," read the Nintendo statement.
"In 2008, the Hong Kong court handed down two judgements ordering Max Louarn and Divineo France to pay Nintendo EUR 44,605,082 damages. Nintendo is yet to receive these damages and is seeking enforcement of the judgements through the court at Avignon.
"Nintendo maintains that infringement of its intellectual property rights, on its trademarks, software, its technical prevention measures and its videogames is causing damage to the whole videogame industry, preventing developers from gaining the full benefit of their hard work and creativity, but also to the customers who expect the highest standards and integrity from products bearing the Nintendo name."
Following the court's decision on December 3, Louarn's website, MaxConsole, reported on the case saying that Nintendo had been accused of purposefully preventing people from developing for their consoles.
"The judge today has ruled against Nintendo and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where anyone can develop any application if they wish to.
"The ramifications of this are huge, as it indicates that flash carts are actually legal. Moroever, it could have bigger implications for developers and the like because Nintendo is deemed to be 'illegally' protecting their system by locking users out. Therefore, developers should not actually require separate development kits and should just be able to develop applications as they wish on retail versions of Nintendo's consoles," reported the site.
http://www.gamesindustry.biz/article...h-cart-sellers
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December 9th, 2009, 13:50 Posted By: wraggster
Nintendo’s development legend talks movies, Mario and innovation on arts spot Front Row
Dubbed by BBC Radio 4’s Front Row as “the Walt Disney of computer game design”, Nintendo’s legendary developer Shigeru Miyamoto was granted five minutes on the latest edition of the arts interest show.
The bulk of the chat was taken up with discussing the increasing convergence between the movie and games industries, with Miyamoto stating: “We tend to use similar technologies, and you might think that we're making something similar.
“The fact is that in the past I've been asked 'why don't you make movies yourself now you've made so many games?’ But I said 'no, no, we're doing completely different things'. And the key difference is the interactivity, which we should cherish.”
http://www.mcvuk.com/news/36809/Miya...on-BBC-Radio-4
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December 9th, 2009, 21:50 Posted By: wraggster
Newly released today:
Christmas is the children's festival, lavish them with gifts. Teddy bears and stuff rabbits are getting old, your siblings or child might have recieved three from different aunts and uncles already, get a more exotic animal.
These plushes are from Animal Crossings, there are monkeys and wolves, animals you won't see in your lawn everyday. Covered in smooth velvety fabric with soft, bouncy, stuffings, these are wonderful toys for the nursery and under the tree.
The Animal Crossing Plushes are shipped randomly and are available for an unbeatable bargain price of US$ 6.90 only and the maximum amount of purchase is set to 10 piece per customer. You can very well create your own zoo.
http://www.play-asia.com/SOap-23-83-...-295-84-n.html
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December 9th, 2009, 21:52 Posted By: wraggster
Newly released today:
Professor Layton and The Eternal Diva is one of the animated movie highlights of this season. Those who couldn't watch it in the cinemas this season, we have souvenirs for you.
Professor Layton and Luke are here as plush dolls. In warm subtle hues, these plushes aren't only cute, they are elegant. The add a hint of European classiness to your house.
Besides keeping you company in your living or work spaces, Layton and Luke are here to take part in your daily journeys. Strap the key chains to your bag or phone and take them with you wherever you go. No matter what colors you like wearing, be it sleek black or fluffy pastel, these plushes are going to fit your style.
http://www.play-asia.com/SOap-23-83-...-295-84-n.html
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December 9th, 2009, 21:54 Posted By: wraggster
Newly released today:
More things for you to adorn your Christmas trees with. With these straps, you can turn your tree into a Mario game stage. The player characters Mario and Luigi can start at the top or the bottom. On their way they may come across the Brick Blocks or the Question Mark Boxes that will give them bonus items.
Put the chimney around so they could slip inside and come out to unexpected places. The mushrooms are bright and cheerful ornaments, scatter them around the trees. Add the final touch, put the star at the top to signify the goal.
http://www.play-asia.com/SOap-23-83-...-295-84-n.html
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December 9th, 2009, 22:06 Posted By: wraggster
News via http://emu-russia.net/en/
SNES emulator has been updated recently. Changes:
- added 21fx support;
- added movie recording and playback support;
- added rewind support (enable under Settings->Configuration->Advanced, use backspace key to rewind);
- added speedup (fast forward) and slowdown key bindings;
- audio no longer stutters on Windows when moving or resizing the main window
co-processors can now specify their own clock rates instead of sharing the S-CPU clock rate;
- Super Game Boy 2 now runs at the correct hardware speed, and not 2.4% faster like the Super Game Boy 1 does;
- added Vsync support to the Windows OpenGL driver (Intel graphics drivers do not support this option, because their engineers are lazy);
- OpenGL driver no longer re-initializes when changing video synchronization, helps pixel shaders;
- refactored user interface compilation; now split into several object files, auto-generated MOC files placed under src/obj/;
- worked around a bug in the PulseAudio sound server that was causing the ALSA output driver to lock up [BearOso];
- rewrote and simplified the save state manager, it is no longer a part of the core;
- S-DD1 and SPC7110 can now access up to 256MB via their MMCs;
- re-added background and OAM layer toggling under the tools dialog;
- added config file options to adjust emulation speed levels (config.system.speed*);
- added snesreader, snesfilter and supergameboy support to the OS X port;
- added a really neat pixel shader that can perform point scaling to non-even multiples, eg it looks great even with aspect correction [Fes];
- upgraded to Qt 4.6.0 official.
News source: http://byuu.org
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December 9th, 2009, 22:16 Posted By: wraggster
TransmitMii 1.1 released by Leathl
TransmitMii is a little tool to transmit your DOL or ELF files to the Wii. Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel
It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on
The .NET Framework 2.0 is required to run this application!
Version 1.1
Added ability to link and unlink extensions with TransmitMii
Added compression for HBC 1.0.5+ (similar to wiiload)
http://wiibrew.org/wiki/TransmitMii
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December 9th, 2009, 22:22 Posted By: wraggster
News via http://www.nintendomax.com/index.php...79&format=news
ThatOtherDev has released a doom type game for the Wii:
I was going to try and work in some kind of basic gameplay and make it into something that I could pretend was a game but its frustrating me right now and I don’t really feel like working on it anymore. Lets just call it a tech demo. Its polygon free and technically totally 2d but it fakes a 3d first person view the same way that old school “3d” games like Wolfenstein 3D, Rise of the Triad and Doom did though its not even as complex as them (it has no textures). the environment is randomly generated and uses the same setup I made for Maze Generator only with a different width and height and some extra random walls removed to make the map less linear.
You use the nunchuck analog stick to move and the wiimote ir sensor to aim. You turn based on where on screen you aim but turning is deactivated well you hold down the A button.
I added in multiple screens for options in the home menu because it seemed like it was starting to get overly crowded after adding the PNG screenshot option. Just hit Plus or Minus or click on the left and right on screen buttons to switch menus. It slides nice and smoothly back and forth from menu to menu.
http://thatotherdev.wordpress.com/20.../twopointfive/
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December 9th, 2009, 22:26 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Modde...v9-t16932.html
Not surprisingly, this is the 1st of a MOD MOD ... LoL. giantpune we presente Modded dop-IOS is a mod mod mod dop-IOS.
The difference with this is that the last version giantpune to uninstall the titles.
QUOTE
Recently i had to go through the trouble of softmodding a virgin 4.2 wii and i realized how many different programs are needed to get the job done. heres one more step to take out of the process. DOP-IOS mod v9 has already added in wiipower's stuff for getting the trucha bug back into the wii.
whats different?
i have added to that stuff from the ATD to uninstall titles. In this version, it lets you uninstall the stubs. not only the 4.2 Stubs, but i put the whole list thas was already in DOP-IOS. there are a total of 13 listed. i cannot vouch for the accuracy of their list as i didn't feel like trying out each IOS to see if it really was a stub. i did go down and let it remove all of them from my wii 4.2u. i was able to start the system menu just fine (and freed up 2 blocks on the Wii). But as i have nothing in place blocking disc updates, "rubik's world" wanted me to use it to update. after i reinstalled Those Stubs, The Game no longer wanted to update. so just keep that in mind before you play with this.
also different in this one is the stuff that writes to the SD card. now, when you go to install a title, if it has to be downloaded, it will be saved on the sd card. next time you go to install a title, the SD card is checked and if the stuff is there, you dont need to get it from online. this was already in Patchmii, but somewhere over time the functionality got broken in this code, so i just revived it.
and lastly, the title screen is green and i put a gp after the name. i did that to make it easier to tell this from the one that it was based from.
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December 10th, 2009, 12:18 Posted By: wraggster
Cammie Dunaway, Nintendo of America's executive VP of sales and marketing has called the performance at retail of Grand Theft Auto: Chinatown Wars "frustrating" and implied a continued marketing push was needed to sell the title over a longer period of time.
Speaking to MTV Multiplayer, reported by Kotaku, Dunaway said: "It's frustrating, quite frankly. Certainly there have been mature titles - Resident Evil, the first Call of Duty - that have sold over a million units, and with something like GTA there's great content there."
"We do think it'll have a long tail and we've seen that with a lot of titles across all genres on the DS platform that consumers continue to discover them. But part of what's needed is you have to continue to put marketing support behind these titles.
"It's one of the things we've learned over the past few years. The old dynamic of throw it on TV for a few weeks and forget it isn't going to work, because new consumers are coming in all the time."
Chinatown Wars entered the UK chart at number six upon release, achieving opening week sales of only around half those achieved by GTA: Vice City Stories on PSP. This was despite the game being awarded a Metacritic score of 93 - higher than any other GTA game on a handheld.
In the US analysts originally predicted the game would sell as many as 2 million units in its first year. However those estimates were slashed to 500,000 as the game reportedly sold just 89,000 units in the first full month following its release.
http://www.gamesindustry.biz/article...en-frustrating
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December 10th, 2009, 12:19 Posted By: wraggster
Electronic Arts CEO John Riccitiello has aired his belief that if Nintendo drops the price of the Wii console it can inherit the user base currently playing games on the PlayStation 2.
Sony has sold over 138 million PlayStation 2 units since launch, with the console becoming an entry point for many younger gamers, and even nine years after release is finding new emerging markets such as Brazil.
"If you look at the research at what consumers are spending their time doing, the PS2 is still right up there in terms of time usage. There is a huge number of people still playing the PS2," Riccitiello told the UBS Global Media and Communications Conference on Wednesday. "My belief is the first platform that gets to $149 is going to inherit much of that business. And the Wii's best opportunity – they've got the lowest cost platform out there – if they drive price I think they can really do well."
Without a price cut or other form of innovation, Nintendo could struggle next year when rivals Sony and Microsoft launch their motion control systems, said Riccitiello.
"$199 up against an Xbox 360 is a tougher compare especially in a world when Natal comes."
"I've often thought of Electronic Arts' best position is of making bullets in a war and we sell them to all sides. Right now there's a lot of reason to believe that all three platform owners are going to have to get aggressive next year. Two have already announced their intentions for product innovation.
He added: "There's a winning hand for all three of them and we'll see who gets aggressive enough first. The Wii is not gone. But if they maintain $199 and don't innovate they're going to have a hard time competing with what's already been announced from Microsoft and Sony."
http://www.gamesindustry.biz/article...ith-price-drop
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December 10th, 2009, 12:21 Posted By: wraggster
Nintendo's DS handheld has sold over 10 million units in the UK, according to data from GfK Chart-Track, becoming the best-selling console in the region's history.
The console has passed the 10 million mark faster than Sony's PlayStation 2, and Nintendo estimates 1-in-6 people in the UK have a DS.
"Nintendo's Touch Generations range of software, which has been expanding the definition of videogame, has resonated strongly with people of all ages, extending its appeal to a non-traditional gaming audience, which now sees people aged between five and 95 picking up and playing Nintendo DS consoles," offered Nintendo.
"The achievements of titles such as Dr Kawashima’s Brain Training: How Old Is You Brain? and More Brain Training alongside recent launches including 100 Classic Book Collection and 42 All-Time Classics, has seen the Nintendo DS system significantly expand the audience traditionally associated with videogames."
The system was first released in the region in March 2005.
http://www.gamesindustry.biz/article...-million-in-uk
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December 10th, 2009, 12:23 Posted By: wraggster
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
http://games.slashdot.org/story/09/1...ed-For-WiiWare
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December 10th, 2009, 20:44 Posted By: wraggster
Silent Hill Shattered Memories studio Climax wary of the Wii demographic
The CEO at Climax Studios – developer of the acclaimed Silent Hill Shattered Memories – believes that Wii titles for core audiences remain commercially unproven, and therefore increasingly difficult to develop for.
Simon Gardner told Develop that his studio has been able to get the most out of the Wii’s modest tech without too many issues. However he added that a big challenge comes from the Wii’s dichotomised installed base.
“We feel we now understand the hardware and the interface very well,” he said. “But the flip-side to that is that non-Nintendo publishers feel they haven’t done that well on it commercially.
“That’s the biggest issue. From that perspective the Wii is a really difficult device to develop for, because as a hardcore games machine, Wii games are always going to be held up against whatever’s just come out on the Xbox 360 or PS3.
Gardner said he was bored with hearing and reading the obvious differences in graphical power between the Wii and its competitors.
“The second you try to make a gamer’s game for it you will get unflattering comparisons,” he said. “That’s why it’s difficult.”
Gardner went on to express concerns about Wii’s installed base, saying that “despite it being very large, I think the attachment rate is fairly low, and I think that colours publishers’ view on how much they can invest in the system.”
Said Gardner: “I think that ROI’s on Wii games are probably low. I think publishers are very conservative on how much they can spend on it.”
Climax has just recently sent out review copies of Silent Hill Shattered Memories, and so far the game has enjoyed critical praise.
But – as with Visceral Games’ Dead Space Extraction, Platinum Games’ MadWorld and Grasshopper’s No More Heroes – critical acclaim on the Wii does not always result in comparable commercial success.
Asked if he thought Shattered Memories would buck the trend, Gardner remained cautious.
“We just don’t know if hardcore games can succeed on the Wii. I think it’s yet to be proven. I think a lot of people have bought Wii’s, but many aren’t buying software for it.
“With Silent Hill Shattered Memories, we’ve made a gamer’s game, and we’ve put a lot of passion into the game to get it right. But we’ve now got to wait and see how successful it’s really going to be commercially. That’s kind of out of our hands.”
http://www.develop-online.net/news/3...to-develop-for
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December 10th, 2009, 21:01 Posted By: wraggster
Simulate the experience of owning a DSi XL months before it goes on sale outside of Japan, with this Datel Japan DSi sound speaker.
Not only does it play your Mario soundtrack out loud, but it also charges your DSi when it's plugged in. There's even a little hole on the top half of the case so you can continue using the camera. It's like they thought of everything—except how to continue using the shoulder buttons. On sale in Japan now, it's ¥3,990 (around $45).
http://gizmodo.com/5423384/pretend-y...-sound-speaker
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December 10th, 2009, 21:05 Posted By: wraggster
If you've been lusting after the various one-off SNES portable mods we've been posting 'lo these many years, this next item's all you: Yobo, a company known for its various game system clones and accessories, is now offering a little something called the FC 16 GO. A riff on Hyperkin's FC Mobile II (we're assuming they share an OEM) this guy accepts SNES cartridges for classic game play, and ups the display size to 3.5-inches to boot. Your hard-earned $60 gets you a device with a fully functional built-in joypad, TV outs and two wireless 2.4Ghz controllers. Powered by either a replaceable, rechargeable battery or the included AC adapter. Check out the video after the break to see what you've been missing.
http://www.engadget.com/2009/12/10/y...ase-on-life-v/
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December 10th, 2009, 21:25 Posted By: wraggster
Nintendo graphics look fantastic — even on underpowered hardware, they're great. Nintendo knows how to make characters and worlds with a strong visual flair. But what about hyper realistic graphics?
The BBC put the question of why Nintendo's games have a stylized look and not photo realistic graphics to Mario creator Shigeru Miyamoto. His response:
Our company makes games of several different styles but we always try to be different, whether it's video game or animations there are always trends. For example, in the video games industry, it seems that the majority of companies are heading in the same direction, taking advantage of identical technologies. They are simply trying to be better than their rivals. But my idea is pretty different. We try to be unique and different and try not to depend on the techniques of others. We try to be as uniquely creative as possible, and that's got to have played a part in making our games look different.
That's fine and dandy. But HD Wii? Please?
http://kotaku.com/5423030/miyamoto-o...istic-graphics
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December 10th, 2009, 22:14 Posted By: wraggster
µSync 0.2 released by SquidMan
µSync is a small, lightweight mutex/synchronization library written in C. It is meant to be as small and fast as possible. It is used in LibELM for reentrancy support, but was released as a separate library, as it may have other uses.
ChangeLog
0.2
Added a Makefile for BootMii, and a small header for version detection.
http://wiibrew.org/wiki/%CE%9CSync
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December 10th, 2009, 22:15 Posted By: wraggster
LibELM 1.4 released by SquidMan, Normmatt, and yellow.wood.goblin
LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FatFs driver by ChaN. LibELM has a devoptab so you can use stdio functions (fopen, fread, etc.)! Directories and LFN filenames are supported! Completely usable for everything! 1.3 is the True Final release, if there are any bugs, please report them on the talk page, and I will fix them A.S.A.P.
LibELM is Wii only at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested. DS support is coming soon.
In order to use LibELM, you must also have µSync linking with your project (unless you disable reentrancy). You must also call uSyncInit() before using LibELM!
Important Notices
1.4 is now out! Many bugs should be fixed, and several new features have been added. Check it out. Requires the latest µSync and has a version header too.
http://wiibrew.org/wiki/LibELM
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December 10th, 2009, 22:18 Posted By: wraggster
Neko Project II Wii 0.1B3 released by SquidMan
Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.
When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!
There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.
http://wiibrew.org/wiki/Neko_Project_II_Wii
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December 11th, 2009, 10:27 Posted By: wraggster
Nintendo has hailed the ongoing success of its DS handheld, noting that the platform broke the hardware sales record for the month of November, shifting 1.7 million units according to NPD; the previous best was 1.57 million, also set by the DS.
At the same time the company underlined the progress made by the Wii, which surpassed 23 million lifetime sales in North America last month.
"Nintendo products top Amazon.com's Most Wished-For and Most Gifted lists for videogames, and Wii remains at or near the top of the most-searched for videogame terms on Yahoo!," said Cammie Dunaway, Nintendo of America's executive VP of sales and marketing. "As families and friends gather for the holidays, Nintendo games offer the best shared experiences."
The platform also had a strong showing in the software top ten for the month, with four titles in the list for the Wii platform, while on a top ten of 2009 sales to-date Nintendo platforms account for six entries.
http://www.gamesindustry.biz/article...ardware-record
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December 11th, 2009, 16:26 Posted By: brownb2
I've been working on a new Nintendo DS homebrew "The Fruit Machine - Vampire Castle", unsurprisingly a fruit machine simulator, and possibly a future fruit machine API.
You can get the .nds and read more on my blog (where I release all the software I write). I don't expect people to use my blog to answer, on this thread is fine.
I would just like feedback on the preview release and eventually I'll need testers.
Vampire Castle at Silent Development
This is my first post here so if this is in the wrong forum can a mod please move it
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December 11th, 2009, 20:24 Posted By: wraggster
UK publisher Gamebridge has confirmed that its mole whacking release Happy Hammerin' is to hit the European WiiWare store on January 1st, 2010. Developed by Agenda, the team behind the popular DS title 42 All Time Classics, the new game apes the style of the infamous 'Whack-A-Rat' novelty machines popular in piers and arcades.
Including a range of modes and settings that twist the core mechanic of smashing in rodents with a mallet, Happy Hammerin' will cost 500 points, and lets players brandish their Wii remote like the titular tool and swing away.
Featuring a selection of multiplayer modes, Mii-intergration, online leaderboards and a quartet of themed stages, Gamebridge's release is among the first of 2010 on any platform, and hangovers permitting, has all the right element's to become a popular party game.
http://www.casualgaming.biz/news/295...ads-to-WiiWare
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December 11th, 2009, 20:34 Posted By: wraggster
More than twenty years and five home consoles later, you'd think Nintendo would get this "third-party support" thing by now. However, EA CEO John Riccitiello says the console manufacturer is still learning how to reach out and offer a hand to games other than their own. "They've always been first-party-centric, and they're learning how to be third-party supportive," Riccitiello told Gamasutra. Looking at November's NPD figures, it's clear that Nintendo has been very good to itself. But is there hope for EA on the Wii? "Third-parties can do a lot better on the platform with the right support from Nintendo."
What kind of "support" are third parties like EA looking for? Most likely, third parties are looking for co-opted marketing opportunities provided by other first-party platforms, like Sony's PlayStation.Blog or Microsoft's MW2-branded hardware. Unfortunately, Nintendo appears content with its hands-off approach to third-party marketing, offsetting all the blame for the failures of GTA: Chinatown Wars and countless other games at the hands of their respective publishers.
http://www.joystiq.com/2009/12/11/ea...t-third-parti/
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December 11th, 2009, 20:44 Posted By: wraggster
Xseed will complete their work on Ragnarok DS sometime in February 2010 and it’s bundled with treats for fans of Ragnarok Online.
Each retail copy comes includes a Ragnarok Online setting out on my journey pack, which contains three virtual items:
- Shaman earring: increases intelligence
- Shaman ring: increases maximum HP and SP recovery
- Shaman’s hair decoration: increased resistance to attacks
Pre-order Ragnarok DS and you also get a Ragnarok Online prepared for adventure pack with four more goodies:
- Audumra’s benefit: increased experience points and damage from monsters
- Odin Mask: additional damage against certain monsters
- Hermode Cap: increased attack speed
- Bijofnil’s wing decoration: chance of increasing minimum and maximum weapon attack
Ragnarok DS is based on the MMO from Gravity Games, but isn’t a full-fledged MMO. There is an online part, though! Players can partner with two friends and take on the Tower of Mirages via local wireless or Nintendo Wi-Fi. The tower has over 50 randomly generated floors filled with rare items to explore.
http://www.siliconera.com/2009/12/11...february-2010/
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December 12th, 2009, 00:06 Posted By: wraggster
Yesterday's NPD announcement that New Super Mario Bros. Wii had sold 1.4 million copies in the November NPD period was impressive. But Nintendo topped it today by noting that, including sales after the NPD cutoff date, the game has reached a total of two million copies. It's not Modern Warfare 2 or anything, but it is a very strong start for a game that is likely to have a very long tail. Even just in November, it easily beat New Super Mario Bros.'s first month on DS (which, admittedly, was May and not November).
Nintendo also announced that the Wii has reached a US installed base of 23 million, and that the DS broke the November handheld sales record set by ... the DS.
http://www.joystiq.com/2009/12/11/ni...million-in-us/
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December 12th, 2009, 00:11 Posted By: wraggster
News via http://emu-russia.net/en/
NES/Sega Master System/Arcade emulator for Windows has been updated. Changes:
[EMU] Added accurate Sega Genesis / Megadrive emulation. It should be the most accurate Genesis emulator available as it is nearly completely cycle accurate. Features include crisp stereo sound emulation, gameplay rewind, Sega Virtua Processor (SVP used in Virtua Racing), EEPROM, SRAM, accurate interlace emulation (Sonic 2 - 2 player mode). Takes advantage of 64bit (x64) CPUs. More details here :- http://www.retrocopy.com/sega-genesis.aspx
-[EMU] Added cycle accurate stereo sound to gamegear. Used by Outrun, Aleste, Galaga, Woody Pop, Xmen etc
-[GUI] Mouse cursor now disappears after 3 seconds of inactivity so it's not obscuring gameplay
-[CORE] Added option that lets RetroCopy manage how CPU cores are used. Useful for some AMD systems running on Windows XP if they have timing problems
-[CORE] Fixed memory leak in game loading
-[SOUND] Changed the ingame "fullscreen" to Stereo sound. The 3D world still uses mono as the TV's don't have two separate virtual speakers for the sound to come from yet.
-[SOUND] Fixed bug which could cause glitches in the sound on some systems
http://www.retrocopy.com/
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December 12th, 2009, 00:25 Posted By: wraggster
stppwii preview build released by Madmanguruman
This is a preview release of my port of ledow's GP2X SDL port of Simon Tatham's Portable Puzzle collection.
ledow was not involved in this endeavor, so please direct any questions to my talk page and not to him.
There are bugs aplenty, and the documentation sucks, but the puzzles are mostly playable. Main issues are mouse droppings here and there. I will improve the documentation shortly; in the mean time you are welcome to mash buttons merrily.
Unzip all to /apps/stppwii and you're good to go.
You will need a classic controller and/or a keyboard as well as the wiimote. Basic mouse functionality is via the wiimode (a, b, 1/2 for left, right, and middle-click) - classic controller buttons are all used for various functions.
The music files are huge: get them from here: [ledow's site] - they are optional of course.
I'm setting up Google Code hosting for this project and will get the source hosted there soon; until then you may download the zip file from here.
If anyone knows why 7-zip upload fails every single time I try it here, please let me know! I'd love to host the files with 7-zip - the executable is too big for regular zip (2 MB limit)...
You will need to include SDL Wii to build the application.
Retrieved from "http://wiibrew.org/wiki/Stppwii"
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December 12th, 2009, 00:39 Posted By: wraggster
Imaha486 has released a new version of his cheat app for emulators:
DLL(cheat engine) rewrites the process memory.
& The source code of DLL is included in this.
emuhaste.exe .. program
engine<folder>
- default.dll (default cheat engine)
- ps2par.dll (PS2 action replay engine)
I want also to make the "DS action replay engine" if there is free time.
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December 12th, 2009, 23:03 Posted By: wraggster
Newly released for Nintendo DS:
features
Link has a valuable new companion. While navigating dungeons, he’s accompanied by a Phantom, a hulking suit of armor that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm
When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks
Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS system
As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen
description
The Legend of Zelda™: Spirit Tracks sets hero Link™ on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in the hit Nintendo DS™ game The Legend of Zelda: Phantom Hourglass.
http://www.play-asia.com/SOap-23-83-...j-70-3euh.html
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December 13th, 2009, 16:25 Posted By: wraggster
Pate has posted more WIP news of his Dos Emulator for DS:
This weekend was spent mostly tracking down bugs, and fixing them. I started rewriting the string opcodes on Monday and continued that on Tuesday. I get only an hour or so of free time to work on DSx86 during workdays, and being tired after eight hours at the office I usually don't get much done, so this was slow progress. On Wednesday the new string code started to mostly work, so I decided to test whether Wing Commander 2 still works in DSx86.
The last time I ran WC2 in DSx86 was almost two months ago, before I started working on the technology demo with the bundled LineWars II. Back then I had gotten frustrated with the bug that hang the game after a while in space flight, and decided to forget about WC2 for a while. I have done lot of fixes to the emulator since then, so I thought now might be a good time to test it again.
On Saturday I then returned to working on AlleyCat. I had a weird problem with it, where the building windows in the background kept vanishing every now and then. There were other strange things happening as well, but that was the most consistent obviously wrong behaviour.
I used my new memory watch code and made it watch the window location in the graphics memory, and found out that it was a REP MOVSB operation within the CGA memory that overwrote the windows. It took me some more digging to find out why this happens, but finally I noticed that occasionally the emulator code called the CLD (direction bit clear = increment indixes) REP MOVSB code, even though the direction bit was set in the flags. It didn't do this all the time, only occasionally, and never when I traced thru the code in the debugger. After some head scratching it finally occcurred to me that this might happen when an interrupt handler has cleared the direction flag between the setting of the flag using the STD opcode, and the actual REP MOVSB opcode. But I did have a code in the IRET opcode that was supposed to handle this situation!
Well, turned out that the IRET handler first set the new the direction flag and then called the CLD or STD opcode, which in turn first checked whether the new direction flag differs from the existing one before they did anything. The flag did not differ since I had just set it in the IRET handler!
This was a pretty serious bug that might have caused havoc in every game, so it was very good luck that AlleyCat used REP MOVSB with the direction flag set on the graphics screen, which made the problem easy to notice.
On Sunday I then did various minor fixes, like the hardware cursor emulation I mentioned in the previous post. I also tried to run the old CGA version of Elite on DSx86, but that immediately printed "Packed data corrupt" message, and quit to DOS, and also corrupted the memory control blocks while doing it, so 4DOS also exited (and rebooted).
After some debugging I found that the internal unpacker uses the segment ffset addresses a bit strangely, the offset is always in the range of 0xFFF0..0xFFFF, and the segment is adjusted so that it points to the correct location. Works fine as long as you are using a DOS version that consumes at least the first 64KB of RAM. However, with 4DOS swapping to EMS in DSx86, DOS takes less than 8KB of the low RAM, and the segment address wraps down to 0xFFFF and below. I suppose a real PC might wrap the physical RAM address back to low memory with addresses like 0xFFFE:0xFFF0, but in any case that is NOT a proper way to code software!
Anyways, I will not fix this in DSx86, instead there is an easy workaround for this problem: Start another 4DOS shell but tell it not to swap, so it takes 200KB of RAM, and then launch Elite from within this shell. This will work fine, but currently Elite runs only up to the program protection screen, where it needs a DOS Buffered Input call that I haven't yet coded. Oh, and the screen is in 40x25 text mode, which I also added. This is a nice mode as all the text (except the last line) fits without scrolling or scaling.
Instead of continuing with Elite, I decided to download some other old DOS games to test. The first in line is Solar Winds 1, which I am currently working on. Anyways, here above are some pictures (from AlleyCat in the actual game, the Elite protection screen, and 4DOS "memory" command result), to make this long post a bit less boring, hopefully.
http://dsx86.patrickaalto.com/
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December 13th, 2009, 16:29 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=8855
The 15th Floor is a graphic adventure game designed by tombot of the DS Game Maker forums. The gameplay consists of a first-person journey through a hotel, which is obviously inspired by the likes of Hotel Dusk. I don't know how long the game lasts for but it was posted in the finished projects section so it should be complete. Possibly the best project I've seen made with the DS Game Maker front end so far.
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December 13th, 2009, 17:16 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Gamecube site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 13th, 2009, 17:39 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a GBA site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 13th, 2009, 18:13 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Nintendo64/Snes/Nes site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 14th, 2009, 12:52 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Nintendo Wii site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 14th, 2009, 17:39 Posted By: wraggster
Nintendo Europe has "no plans" to bring the pink and blue Wiimotes to PAL regions for the time being.
The platform holder spoke as North Americans penned a new 14th February date for the coloured controllers in their diary.
That date was in amongst the full early 2010 Wii and DS line-up for the region.
The full list is below, courtesy of Kotaku.
Wii
2K Sports
Major League Baseball 2K10 - March
Activision
How To Train Your Dragon - March 23
The American Game Factory, Inc.
Build-A-Bear Workshop - Friendship Valley - March 17
Atlus U.S.A., Inc.
Shiren the Wanderer - February 9
Capcom
TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS - January 26
City Interactive USA
Combat Wings: The Great Battles of WWII - February 16
Chicken Riot - February 9
Collision Studios
City Builder - February
D3Publisher
Family Party: 30 Great Games Winter Fun - February
Deep Silver, Inc.
Let's Play Ballerina - March
Let's Play Garden - March
Disney Interactive Studios
Alice in Wonderland - March
Hudson Entertainment
Rooms: The Main Building - Spring
Calling - Spring
Walk it Out - January 10
Konami
Yu Gi Oh! Duel Trancer - Q1
DanceDanceRevolution - Q1
Majesco Entertainment
Data East Arcade Classics - January
The Daring Game of Girls - February
Pizza Delivery Boy - March
Nintendo
Endless Ocean: Blue World - February 22
SEGA of America
Super Monkey Ball Step & Roll - February 9
Sonic & Sega All-Stars Racing - March
SouthPeak Games
Sled Shred featuring the Jamaican Bobsled Team - February 1
Storm City Entertainment
Fast Food Panic - January 5
Bermuda Triangle: Saving the Coral - February
UFO Interactive Games, Inc.
Arcade Shooter: Ilvelo - Q1
Rock Blast - Q1
Jaja's Adventure - Q1
Ubisoft
No More Heroes 2: Desperate Struggle - Late January
Sleepover Party - January 12
Racquet Sports - March
Red Steel 2 - Q1
XSEED Games
The Sky Crawlers: Innocent Aces - January 5
FRAGILE DREAMS: FAREWELL RUINS OF THE MOON - March 16
WiiWare
Akaoni Studio S.L.
Zombie Panic in Wonderland - Q1
Broken Rules
And Yet It Moves - Q1
Capcom
Phoenix Wright:Ace Attorney - January
Mega Man 10 - March
Ghostfire Games
Rage of the Gladiator - Q1
Hudson Entertainment
Military Madness: Nectaris - Q1
Nabi Studios
Toribash - Q1
Nintendo
WarioWare D.I.Y. Showcase - Q1
Press Play ApS
Max & the Magic Marker - Q1
Team Meat
Super Meat Boy - Q1
Nintendo DS/Nintendo DSi
2K Sports
Major League Baseball 2K10 - March
Activision
Percy Jackson & the Olympians: The Lightning Thief - Feb. 2
How To Train Your Dragon - March 23
Aksys Games
World Cup of Pool - Feb. 9
The American Game Factory, Inc.
Build-A-Bear Workshop - Welcome to Hugsville - March 17
Atlus U.S.A., Inc.
Shin Megami Tensei: Strange Journey - March 10
Capcom Entertainment, Inc.
Ace Attorney Investigations: Miles Edgeworth - Feb. 16
City Interactive USA
Animal Country: Life on the Farm - Feb. 16
Art of Murder - March 16
Deep Silver, Inc.
Let's Play Flight Attendant - March
Let's Play Ballerina - March
Let's Play Garden - March
Disney Interactive Studios
Sonny With a Chance - Spring
Alice in Wonderland - March
GameMill Publishing
Escape the Museum - Jan. 12
Hidden Mysteries: Buckingham Palace - Feb. 9
Hudson Entertainment
Rooms: The Main Building - Spring
DECA SPORTS - Spring
Konami
Scene It! Twilight - Q1
Puzzle Chronicles - Jan. 10
Majesco Entertainment
Super Speed Machines - February
The Daring Game for Girls - February
Dawn of Heroes - February
ATV Revolution - March
Nintendo
Glory of Heracles - Jan. 18
Pokémon HeartGold Version and Pokémon SoulSilver Version - March 14
WarioWare: D.I.Y. - March 28
America's Test Kitchen: Let's Get Cooking - March 28
Natsume Inc.
Squishy Tank - February
Cheer We Go! - March
PopCap Games
Bejeweled Twist - Q1
SEGA of America
Sands of Destruction - Jan. 12
Infinite Space - March
Sonic & Sega All-Stars Racing - March
Sonic Classic Collection - Spring
SouthPeak Games
Crime Scene - Feb. 1
Dementium II - Feb. 2
Fast Food Panic - Jan. 5
Sushi Go Round - Feb. 1
Montessori Music - March 1
Storm City Entertainment
Bermuda Triangle: Saving the Coral - February
Myst - February
ATV Quad Kings - March
T.A.C Heroes: The Big Red One - March
TECMO
Monster Rancher DS - March
AGAIN - March
Telegames, Inc.
Puzzle Overload -Spring
Solitaire Overload Plus - Spring
THQ
Daniel X: The Ultimate Power - Jan. 12
Tomy Corporation
Lovely Lisa and Friends (enhanced Nintendo DSi content) - February
Ubisoft
Imagine Reporter - Jan. 20
Imagine Party Planner - Jan. 13
Imagine Sweet 16 - Feb. 10
Imagine Gymnast - March 10
XSEED Games
KORG DS-10 Plus - Jan. 19
Ragnarok DS - Feb. 16
Nintendo DSiWare
EA
Downtown Texas Hold'em Poker - Q1
Surviving High School - Q1
Gameloft
Legends of Exidia - Q1
Let's Golf - Q1
Real Soccer 2010 - Q1
Gangstar 2: Kings of L.A. - Q1
Nintendo
Trajectile - Jan. 4
Number Battle - Jan. 25
Starship Defense - Jan. 18
Touch Solitaire - Jan. 11
X-Scape - February
Link 'n' Launch - February
Subatomic Studios
Fieldrunners - Q1
WayForward
Shantae: Risky's Revenge - Q1
http://www.eurogamer.net/articles/pi...ffy-for-europe
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December 14th, 2009, 17:51 Posted By: wraggster
One of Nintendo's most exciting announcements from E3 was the localization of WarioWare DIY, a DS app that lets players create their own WarioWare games, with custom graphics, sound, and gameplay. Nintendo didn't happen to offer a date during the thrilling E3 presentation, and it's said nothing at all about what should be a major part of the publisher's DS lineup -- until today.
In its Q1 schedule, Nintendo provided a date of March 28. You're not buying anything in March, right? The company also offered a Q1 date for WarioWare DIY Showcase, the WiiWare game through which WarioWare DIY games can be uploaded and played on a big screen.
http://www.joystiq.com/2009/12/14/fy...n-ds-in-march/
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December 14th, 2009, 23:20 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Nintendo DS site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 14th, 2009, 23:43 Posted By: wraggster
The idea for a living room optimized Nintendo DS goes way back to the DS Lite days. At that time, Nintendo was developed a DS Lite revision with larger screens. The never released, but ready for production big screen Nintendo DS Lite had 3.8 inch screens.
That’s larger than the standard 3” screens found on a DS Lite, but smaller than the DSi XL’s 4.2” screens. Since the Nintendo DS Lite was flying off store shelves, the big screen Nintendo DS Lite never entered production. However, the unreleased piece of hardware was the base for the Nintendo DSi XL.
Before announcing it as the Nintendo DSi LL in Japan and DSI XL in North America, Nintendo tossed around other names. Shigeru Miyamoto liked the name Nintendo DSi Deka, which would be Nintendo DSi Large in English. Other team members came up with DSi Comfort, DSi Executive, DSi Premium, and DSi Living. Nintendo even thought about using DSi XL as the worldwide name before settling on DSi LL for Japan.
http://www.siliconera.com/2009/12/14...tendo-ds-lite/
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December 14th, 2009, 23:59 Posted By: wraggster
News via http://www.retroactionmagazine.com/
NintendoAge is a free monthly e-zine that focuses on everything Nintendo. Most of its content is produced by the Nintendo community and features articles, interviews, the NintendoAge price guide and much more. The current issue and back issues are available to download in PDF format from the NintendoAge website. Content in the December 2009 issue includes:
Looking back at the Wii launch
Tinhead - Microprose’s unreleased SNES game, revealed!
‘twas the night before na Christmas
Interview with a Nintendo gameplay counselor
Bundle up this holiday season!
NGD showers us with more color dreams cheer
Weblink: http://www.nintendoage.com/
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December 15th, 2009, 00:21 Posted By: wraggster
News via http://www.nintendomax.com/index.php...30&format=news
Crow offers us his version 0.2 rpg "Peculiar Journey: Escape From Cute" inspired by Rogue-like "Mystery Dungeon".
In this new version (0.2) I've added:
- a bonus dungeon, unlocked after clearing the main dungeon.
- monster item drops.
- new items and monsters (vials, and 3 new pouch types, a few new herbs, scrolls and
a new weapon, Bumble and Catapult monster families).
- working gamestate saves for NO$GBA (in the April 09 version saves only worked on DS hardware).
- a strategy dungeon (single floor mini-dungeons to teach various techniques)
- a warehouse to store your valuable items.
- a funky (and probably totally unbalanced) "VialTrial" dungeon where you'll find lots of
empty vials to use against monsters.
Known bugs:
- setting the music volume in the Settings menu is messed up. It changes both the music AND the
sound fx volume, but should only adjust the music.
http://palib-dev.com/forum/index.php/topic,56.0.html
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December 15th, 2009, 00:23 Posted By: wraggster
News via http://gbatemp.net/index.php
We've been in touch with the Supercard team who have decided to share a bit more juicy information with us! Proving that they have not yet forgotten about all the loyal users of the original Supercard DSONE and DSONEi; the team have announced a Christmas and New Years gift for all owners!
A brand new operating system code named Evolution will be released for the DSONE and DSONEi. This new 'Evolution OS' (EOS), will be released for both the DSONE/i and also the new DSTWO, with more advanced features and functions exclusive to the DSTWO and its built-in CPU.
The team call the new EOS a transition for the carts that will "look like a computer going from DOS to Windows".
Here's a sneak peak at the changes the new EOS will be bringing:-
QUOTE
1. Perfect support for long file names;
2. Cheat code system is compatible with the mainstream DAT format, polular and easy to get, howeven, have to give up real-time cheat code.
3. Real-time save slot increase to 4 slots. (Exclusive built-in automatic detection of 3D game engine technology, stability, greatly enhanced);
4. Give up cheat-code slow motion game play method, improved use of CPU to do operations, "precise control of CPU speed" Achieving the action slowed down, stability / compatibility and better.
5. Real-Time Game Guide will support txt formats without conversion, beautify the font is more beautiful;
6. New UI interface design. Easier-to-use.
The DSTWO version of the EOS will bring even more exciting features that we can't yet share with you, but stay tuned for further news on the new Supercard DSTWO and Evolution OS!
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December 15th, 2009, 10:26 Posted By: wraggster
Majesco have announced Dance Sensation! for Wii™. Now young girls can live out their dance fantasy on their living room stage with the only game that lets players train and perform routines in four different styles: Hip-Hop, Jazz, Ballet, and Salsa.
“Dance is an incredibly popular activity for young girls yet there is an absence of dance products available for this demographic,” said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. “Dance Sensation! was specifically designed for this audience and its combination of dance styles lets female players perform and actually learn real dance moves as they play.”
Becoming a skilled dancer doesn’t just take talent; it takes dedication and hard work to be the best! In Dance Sensation!, players hit the studio with their teacher to practice for their upcoming stage performances. Across Hip Hop, Jazz, Ballet and Salsa, players use the Wii Remote™ and Nunchuk™ to control their on-screen dancer as she perfects more than 160 real motion-captured dance moves that get progressively more complex. After studio training in front of a mirror, it will be time to raise the curtain and turn on the spotlights! Players will perform in recitals in a variety of venues, from local auditoriums to the Broadway stage.
No recital is complete without a glamourous presentation. Girls can customise their dancer with a variety of costumes and unlockable hairstyles. Creative play also extends to the Dance Workshop Mode that lets aspiring dancers choreograph their own custom routines that they can record and share with friends. In addition, competitive players can dance with or compete against another player in Multiplayer Mode. Featuring licensed music tracks and Wii Motion Plus™ support for more accurate motion based play, Dance Sensation! lets girls be sensational dancers whether they’re new to dance or train regularly.
Developed by Alpine Studios, Dance Sensation! is designed exclusively for Wii™ and expected to release in July 2010. For additional information visit www.majescoentertainment.com
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December 15th, 2009, 10:30 Posted By: wraggster
PopCap Games today announced the launch of Bejeweled Twist™ for DSiWare. Derived from the latest installment in the Bejeweled® franchise, this new adaptation of the revolutionary, top-selling PC game marks the first time Bejeweled Twist has been offered on any video game console. Bejeweled Twist is PopCap’s second DSiWare™ title following Bookworm™, which launched earlier this month. Both games feature unusually deep gameplay in a downloadable title for the NintendoDSiWare platform. Bejeweled Twist is available now at Nintendo’s online shop for only 500 DSi Points (U.S. $5.00).
“Bejeweled Twist is a novel take on the match-3 puzzler, and this adaptation of the game for DSiWare was a superb opportunity to simultaneously retain the ‘fun’ element of Bejeweled Twist and to take the game into a new direction that is perfect for the DSiWare system,” said Ed Allard, vice president of strategic development at PopCap. “Players are going to love the depth of this strategic game, the price point, immediate availability over the air, and the challenging new multiplayer capabilities.”
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December 15th, 2009, 10:32 Posted By: wraggster
Natsume announced today that Moki Moki has been released for digital download on Nintendo WiiWare™. This quirky and innovative puzzle game is now available for 800 Wii Points and is rated E for Everyone by the ESRB.
“This is a fantastically fun puzzle game packed with variety and charm!” said Hiro Maekawa, President and CEO of Natsume. “Each one of the game's diverse levels is a totally unique challenge. You'll keep playing just to see what fun and creative levels the game has in store for you next!”
The Moki are being devoured by the voracious Gromblins, and it's up to the player to guide the hapless little guys to safety. Bend, twist, and rotate the environment to herd the Moki through a series of brain-teasing puzzles! Along the way, players will contend with deadly pitfalls, spinning blades, and shifting gravity. Roll Moki down ramps, grab them with hooks, and blast them with jets to guide them to safety over 100 imaginative levels!
Moki Moki is now available for digital download on Nintendo WiiWare
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December 15th, 2009, 11:39 Posted By: wraggster
Playtainment became the first German publisher to make their debut on WiiWare™. The hidden object game, coming on 25th December 2009, lets players of all ages embark on an enchanting medieval adventure.
The charming story of The Mystery of Whiterock Castle tells the tale of the desperate search of a young squire for his favorite playmate. The little princess has mysteriously vanished from her chambers. Among lovingly designed, hand-painted settings, players take on the role of the young squire, rummaging through numerous chambers and gloomy dungeons, equipped with a sword, a lantern, and a magnifying glass. While searching, the player will receive helpful hints from many peculiar characters featured in the amusing story. From cook to castle ghost – everyone is on our young hero's side, showing him the way through the royal residence.
The game principle of The Mystery of Whiterock Castle is deliberately designed to be suitable for children, and especially suited for young players and families. Hidden objects must be found and collected using the Wii Remote in ten different scenarios, alone, together, or competing against each other. The hand-painted objects are randomly shown and positioned in the levels, allowing for ever new challenging game constellations. Secret hiding places, bonus items, plus various multi-player modes and highscore lists help make the game a thoroughly entertaining pastime for the whole family.
‘The Mystery of Whiterock Castle’ is available for download on 25th December 2009 through Nintendo WiiWare - UK and Europe. In US 'The Mystery of Whiterock Castle' will be available for download in 1st Quarter 2010.
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December 15th, 2009, 15:51 Posted By: wraggster
Activision announced today The first Zhu Zhu PetsTM game will be released on the Nintendo DSTM system in the spring of 2010.
"Zhu Zhu Pets success in 2009 speaks for itself and we're confident it will be even bigger in 2010," said David Oxford at Activision Publishing. Gary Miller, President, GameMill Publishing, stated, "It is our goal to expand this proven franchise in a way that fans of the wildly popular hamster toy line and video gamers alike will embrace and love to play."
A genuine craze in the toy aisle, Zhu Zhu Pets was recently nominated for two top industry awards including: "Girl Toy of the Year" and "Innovative Toy of the Year." It is expected to be one of the top selling toys of the 2009 holiday season.
"Ever since Zhu Zhu Pets exploded in popularity, launching a video game has felt like a natural fit in product evolution," said Natalie Hornsby, Director of Marketing Strategies and Brand Development, Cepia, LLC. "We share our fans' excitement in bringing Zhu Zhu Pets to the video game space, and think this will help us reach more kids to engage in the Zhu Zhu Pets experience."
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December 15th, 2009, 18:37 Posted By: wraggster
Vegas Party is scheduled to be launched on Nintendo Wii this February.
The players are taken into the gambling-friendly universe of Las Vegas city, complete with bright lights, sassy caricature characters and the occasional hustler!
Mini-games, including darts, blackjack, roulette, Texas Hold ‘Em and slot machines, are quick versions which are easy to master, but you still need luck to win! Play ‘Quick Games’ to practice your skills, or ‘The Strip’ - a board-game style race for four players. Reaching the end of the Strip before anyone else is trickier than it sounds; players are at the mercy of the dice, penalty squares and mini-games, any of which can send you into the lead, or back to the start. Manage your token account, avoid dangers like twisters and earthquakes, test your gaming skills and push your luck, but remember – you can lose it all on one bad call.
Vegas Party is a fun, fast party game for one to four players and is open to all comers. The 10 unique mini-games are loaded with additional gameplay, and the 15 casinos on ‘The Strip’ each have their own different theme – from Aztec to Area 51.
Vegas Party is being launched this February on Nintendo Wii. Paul Tresise, managing director of Enjoy Gaming, said “This is great party game for up to four players. You don’t have to be an expert to pick up, play and win - the real challenge is just holding on to your hard earned points!”
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December 15th, 2009, 18:42 Posted By: wraggster
Digital Leisure has announced that arcade classic “Dragon's Lair” will soon be available on Nintendo’s DSiWare™ service.
No quarters needed! You’ll soon have your chance to take on all the “Lair” has to throw at you, right in the palm of your hand. For the first time on any handheld Nintendo® system, you’ll be able to play Dirk in his original animated form – no pixel graphics here!
On December 21st in North America and January 1st in Europe, you’ll take on the role of Dirk the Daring, a knight on a quest to rescue the fair Princess Daphne from the clutches on an evil dragon - Now using your Nintendo DSi!
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December 15th, 2009, 18:49 Posted By: wraggster
Other names batted around for the big-screen handheld: "DSi Comfort," "DSi Premium," and "DSi Living." And Shigeru Miyamoto proposed "DSi Deka." that's according to the latest Iwata Asks roundtable, discussing the DSi LL.
There are more fun facts from this talk (translated from Japanese; the English transcript is not up yet.) Evidently Nintendo had been working on a DS Lite with 3.8 inch screens (the LL's are 4.2 inches, the Lite's are 3 inches, DSi is 3.2). It backed off because of manufacturing cost and the success of the regular flavor DS Lite. It sounds like they also wanted to do a simultaneous release of the DSi and DSi LL but it never came together.
http://kotaku.com/5426384/dsi-ll-was...-dsi-executive
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December 15th, 2009, 19:51 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14157.html
The first beta version of the Nintendo 64 emulator Mupen64Plus 2.0 for Linux is ready for public testing. Unfortunately, there is no Window build available yet.
Quote:
Mupen64Plus v1.99.1 - December 14, 2009
New 2.0 architecture advantages:
Simplified emulator Core, making it much more portable
Removed all GUI code from plugins, making them simpler and more portable
User interface development is not tied to Core emulator releases
All messages from core/plugins can be filtered and shown in GUI instead of only on console
Video Extension allows Front-end to override some video functions, ie to support embedded render window
Startup in Fullscreen mode, instead of always starting in windowed mode and switching to FS after few seconds
video resolution can be given via command-line parameter
all configuration options for core and plugins are in a single config file, can be configured with a single GUI
dummy plugins are automatically used if plugin loading fails for any reason
core and plugins all use the same conventions for where to put data/config files
Mupen64Plus core:
New feature: cheat code support
New feature: Keyboard shortcuts for Core commands are now user-configurable
New feature: can load/save PJ64 state files
Major code cleanup, refactored build system to separate source and object files
Removed many dependencies to simplify porting to other platforms
Moved all of the SDL event-related stuff into a new source file eventloop.c
Use XDG directory convention for file locations on Unix
bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field)
bugfix: allow diagonal hat movements for core joystick commands
bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated
bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands. Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed
bugfix: OSD crash after pause-stop-start-pause of emulator
bugfix: Set video width and status, aiDacrate during savestate load
bugfix: in pure interpreter, Dont allow to override r0 register
bugfix #52: PJ64 load state patch from olejl77
bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code
bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III). New code more closely emulates behavior of r4300 hardware. Fixes collision problems in Banjo-Tooie
bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores
bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video
Mupen64Plus-audio-sdl v1.99.1 - December 14, 2009
Converted to new Mupen64Plus 2.0 API
Code cleanup to remove non-standard data types
Refactored build system to separate source and object files
bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown code
Mupen64Plus-input-sdl v1.99.1 - December 14, 2009
New feature: Joystick/Keyboard auto-configuration
New feature: deadzone and peak analog joystick values are now configurable
Converted to new Mupen64Plus 2.0 API
Refactored build system to separate source and object files
Major code cleanup: mouse movement and analog axis code was terrible, removed non-standard data types
Improved debug messages
bugfix: mapping the X/Y analog sticks to keypresses didnt work
bugfix: LeftCtrl-LeftAlt key command when mouse is enabled to now toggles between grabbing and releasing the mouse pointer
Mupen64Plus-rsp-hle v1.99.1 - December 14, 2009
Converted to new Mupen64Plus 2.0 API
Refactored build system to separate source and object files
Refactored all code to remove win32-specific things, unnecessary functions, and clean up
Mupen64Plus-UI-Console Front-End v1.99.1 - December 14, 2009
Brand new Console-based front-end for Mupen64Plus 2.0
New feature: R4300 Core Comparison for debugging
New feature: Cheat code support from command-line
Mupen64Plus-Video-Rice v1.99.1 - December 14, 2009
Converted to new Mupen64Plus 2.0 API
Major code cleanup, removed all non-standard data types
Refactored build system to separate source and object files
added NO_ASM build option
removed some unused configuration parameters
bugfix: handle fullscreen video mode properly: start up in this mode instead of always starting in windowed and needing the core to switch to fullscreen
bugfix #209: setjmp/longjmp fixes in the BMP writer and PNG reader
bugfix: eliminated duplicate ´Found ROM ...´ messages
http://code.google.com/p/mupen64plus/
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December 15th, 2009, 21:07 Posted By: wraggster
TetriCycle 0.2b released by calvinss4
TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.
TetriCycle is freeware, can be distributed freely and should never be charged for.
v0.2b
2nd Release: 12/14/09
Added support for + and .
Added support for up to 4 players.
http://wiibrew.org/wiki/TetriCycle
download and give feedback via comments
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December 15th, 2009, 21:19 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Pimp-...2-t17063.html&
Pimp My Wii is being developed by Attila and now in version 1.32. This is a homebrew that will install the securities that are missing or outdated on your console.
QUOTE
Version 1.32
- Each load IOS appears. If that fails, he will be retried 10 times (possible correction of "Bad ios used").
- Should fix some code dump when installing / downloading.
- Change minor readme (version of wii shop).
- Using devkitPPC r19, latest libogc, libfat 1.0.6, release devkitARM 27.
- Fix detection of IOS used by the Homebrew Channel.
- Display mode "safe mode" the IOS stub that does not use.
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December 15th, 2009, 21:21 Posted By: wraggster
News via http://www.nintendomax.com/index.php...32&format=news
Deprogram offers us his homebrew "Rendezvous Delano, excellent Shoot Em Up" for the DS, based on the celebrated Metroid universe.
Since June, I've been working on a Metroid-oriented space shooter in PALib. Currently, it uses quite a selection of DS/libnds/PAlib features, including the following:
Music and sound effects via maxmod, including volume control
Rotating backgrounds
Changing background and sprite priorities
Rotating sprites (two different systems--16 pre-chosen rotsets and 16 available for more accurate rotations)
FAT saving/loading of options and saved games
Custom font
Both stylus and button-based controls
Wi-fi for checking for updates (but I didn't include the ability to download the actual update, although I possibly will eventually)
Dual sprites and normal sprites both
PA_GetAngle, PA_GetDistance, PA_CreateSpriteFromGfx (to avoid stability issues I originally had with PA_DeleteSprite)
http://palib-dev.com/forum/index.php/topic,45.0.html
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December 15th, 2009, 21:54 Posted By: wraggster
Konami unveiled the first gameplay trailer for the upcoming turn-based strategy RPG, Foto Showdown for the Nintendo DSi™. The new trailer provides extensive story details and a robust walkthrough of the core gameplay mechanics in the game, as well as shows gamers how to utilize the Nintendo DSi™ camera functionality to take photos of anything in their world and turn them into battle-tested monsters. Additionally, the trailer showcases the main gameplay features such as deck construction, a look at tournament play, how to utilize the in-game store for purchasing weapons and health upgrades, and how to connect via local connection to battle a friend on-line.
Foto Showdown also allows players to snap photos with the DSi, which uses advanced color recognition to spawn monsters based on the dominant colors in those photos. Players pit their battle tested monsters against rivals in no holds barred turn based duels that put the unique powers of each monster to the test. As players progress through more than 70 levels, winning tournaments and beating opponents, they will be able to upgrade their powers, purchase more powerful weapons, as well as add medicine and tools providing the ability to wreak greater havoc on their duelist partner. The longer a player plays, the stronger they get.
Foto Showdown is scheduled for release in Q1 2010 for the Nintendo DSi™. To download the trailer and for more information, please visit: www.konami.com/downloads.
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December 16th, 2009, 11:35 Posted By: wraggster
DCEmu Member and Coder HtheB has released a new version of his MSN Clone for the DS, heres whats new etc:
It seems to be that Microsoft took down MSNP9 Protocol.
This means that Beup Live doesn't work anymore, since it uses MSNP9.
I downgraded Beup Live to MSNP8 (which still works) for the people who still wants to use Beup Live.
The only bad side is that there is no avatar support in MSNP8.
Changelog:
- Fixed: You can login again with Beup Live.
(No more "Connection to notification server has died." error)
- Changed from MSNP9 to MSNP8.
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December 16th, 2009, 19:19 Posted By: wraggster
Nintendo's Shigeru Miyamoto and his colleagues were dismayed when the original New Super Mario Bros. DS game was criticised for being too easy.
That's according to the latest instalment of Iwata Asks, for which Nintendo president Satoru Iwata is joined by Miyamoto's closest collaborators, EAD general manager Takashi Tezuka and SRD president Toshihiko Nakago.
"I imagine the three of you probably took it quite hard when some people said that the DS version was a little too easy. Miyamoto-san in particular," Iwata suggested during a discussion about difficulty in the Mario series.
"I think that was particularly true of Miyamoto-san," Nakago agreed. "So this time we've got a difficulty level the player can enjoy. I'd really like people to experience this for themselves. There are times when you'll think: 'This game's a pretty tough nut to crack!'"
Perhaps fearing they had overcompensated, the trio were careful to implement New Super Mario Bros. Wii's excellent Super Guide system and Hint Movies, which include some awesome recordings of Mario Club testers.
"Sometimes they're so good that you'll find yourself laughing out loud!" Tezuka explained. "It is really tricky to record these videos though. For that reason, some members of the team would request that we let them correct things manually. But I had to put my foot down. If it's not all done by a human player, you'll lose that essential realism."
Tezuka also encouraged players to replay levels in NSMB Wii. "I'm approaching 50 and I can get right to the end, so I think if you play through the levels enough times, you'll be able to discover a whole new side to Mario."
Plus, it turns out Iwata has a dream. "I'd like to add something, if I may," he said.
"A hugely appealing part of the Super Mario Bros. franchise titles are that they can be enjoyed by both the person playing as well as by the people watching. I think of that as a kind of tradition that has been upheld ever since the very first Super Mario Bros. title. Now with this game, anyone who is watching can simply pick up a Wii remote and join in.
"That's why I'd say that you should start off by watching the game. Then, if you think it looks interesting, go ahead and join in. Even if you've never played a Mario game before and you try the single-player mode, while it may be a little tricky at first, there are plenty of features included in the game that will help you to make progress.
"I think lots of people who never thought they would have anything to do with a Mario game will become absorbed in New Super Mario Bros. Wii and, because of this, both people who had never played Mario before and players who have long enjoyed it will now have a shared interest. In addition, skilled gamers will be able to play alongside players who are not so skilled. That's my dream."
Other highlights from this instalment include the revelation that Tezuka - head of software planning - hadn't even heard of Pac-Man when he joined Nintendo in 1984, recollections that Miyamoto only allowed the original NES Super Mario Bros. team three hours' celebration before they got back to work on Zelda.
http://www.eurogamer.net/articles/mi...ism-quite-hard
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December 16th, 2009, 21:16 Posted By: wraggster
3DMaze 0.1 released by Michelinux
Get out of the 3D Maze!
Description
Imagine having a 3D labyrinth in your hands... you can rotate it in any direction to get a red ball out of it.
Motion Plus is not mandatory but recommended.
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December 16th, 2009, 23:33 Posted By: wraggster
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
As of v4.1.0, GRRLIB is supplied as a standard C/C++ library (aka. archive) called 'libgrrlib'. Because GRRLIB processes JPEG and PNG images, it requires the installation of the 'libjpeg' and 'libpngu' libraries. 'libpngu', in turn, requires 'libpng' and 'libpng' requires 'libz'. GRRLIB also has FileIO functions to allow real-time loading and saving of graphical data, and thus also requires 'libfat'.
There are currently 87 applications using GRRLIB.
Help can be found on the forum or in #grrlib on EFnet.
Update History
4.2.0 - December 16, 2009
First support to 3D functions
GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
GRRLIB_Screen2Texture is now fully optimized
USB_Gecko output facilities
GRRLIB_Compose was deleted since it was not fully using GX
GRRLIB_GetColor was deleted, the RGBA macro should be used instead
Lot of new sample code :
3D_CubedTileDemo (How to use dynamic texturing)
3D_sample1 (A simple rotating flat cube)
3D_sample2 (A simple rotating textured cube)
3D_sample3 (A textured cube and compositing)
3D_sample4 (A complex object rotating)
basic_drawing (How to use some basic GRRLIB functions)
bitmap_fx (Effects ShowRoom)
blending (How to use blending mode)
compositing (A simple compositing how to)
funsin (A gradient sinusoid dancing)
particle (A nice particle sample code)
template (Use this as a basis for your project)
TileDemo (This will show you how to use tiles/tileset and map)
unlimited2d (A faky technic for unlimited sprites)
unlimited3d (Same as above but with 3D)
http://wiibrew.org/wiki/GRRLIB
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December 16th, 2009, 23:42 Posted By: wraggster
Over at the new Palib forums xiao32 has released DSBotS:
If any of you have ever been on PAlib's IRC Channel, then I am sure you remember Colabot. You know, the one always giving out cokes. Well, this project was sorta inspired by him.
DSBotS is a factoid-style bot (with a few extras). This wasn't a one-man operation, M. Lucanius deserves equal credit (Without him, this project wouldn't be here).
Features:
* Adding commands
* Replacing commands
* Removing commands
* Use /me to emote (Yes, emoting to yourself)
* "Variable" system
* Set the bots name
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December 16th, 2009, 23:47 Posted By: wraggster
zhedelta has posted a new release for DS:
Hello.
This is a little clone of Breakout I made. It has got only one stage.
Use the control pad to move your paddle and press A to release the ball. If your paddle is moving while you release it, it wil make a different angle than when your paddle is still.
At the moment the ball goes pretty fast and doesn't change its speed, but in the future I hope to improve the gameplay and make it accelerate and rebound more naturally. Once I'm satisfied, I'll make more stages!
You don't have lives, so don't worry too much about dying... Except if you want to get a good score. You'll lose 20 points each time your ball slips under your paddle!
Update: I added an online Leaderboard. To activate it, tap over the new button in the title screen. You will need to have a wifi connection configured previously. Once you tap, I've found three things that may happen: there's an 80% chance of getting connected, a 15% chance of not doing so (it will be trying to get a connection during ~1 minute; if it isn't able an error will be displayed. You can always try again) and a 5% chance of getting two black screens and the console frozen. Maybe the PAlib wifi functions aren't updated and don't work well with the newer versions of the wifi libraries. Once connected, play and try to get a high score . When you finish the stage, the User Name introduced on the settings of your NDS and your score will be sent to a server and recorded. After that, the top 10 scores will be displayed.
Please report here any bugs you encounter.
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December 16th, 2009, 23:59 Posted By: wraggster
Very.co.uk the new company with the 2 hotties doing the TV ads have let us know they are running a special offer on the newly released Mario Game for the Wii, heres the details:
Wii New Super Mario Bros (Very.co.uk)
£39.00 (£10 off with voucher code) – GUARANTEED FOR XMAS DELIVERY
LINK: http://cli.gs/WBBTh8
Voucher code/offer: ZG334
£10 off your first order of £40 or more when you open a credit account.
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December 17th, 2009, 10:38 Posted By: wraggster
Konami today unveiled new details and mini-game mechanics for Walk It Out! Coming to retail stores nationwide on Wii™ in January 2010, Walk It Out! is a unique game that marries a high-energy/low impact fitness game with rhythm-based gameplay to make for a fun and rewarding exer-gaming experience for the whole family.
Walk It Out! sets itself apart from other fitness games by offering one of the largest and most diverse on-disc music libraries of ANY game across all genres. Players can step to the beat to over 100 great songs, including licensed master tracks and re-records of some of yesterday and today's hottest artists (Demi Lovato, Jesse McCartney, Ne-Yo and more) to original songs from some of the same artists who created music for the legendary DanceDanceRevolution® series.
In addition to the robust musical content, Walk It Out! core appeal is the unique gameplay elements. Part exploration and part fitness game, players step to the beat to unlock the secrets of an ever-growing and expansive in-game world. Stroll past oceanside harbors, gaze up at skyscrapers, amble through bustling city squares, parks and other vistas. The whole while, players are reinforced of their efforts as the game tracks progress with in-game charts, graphs and visuals to show calories burned, distance traveled, steps taken and more!
In addition to the main exploration game, which two players can play cooperatively, Walk It Out! also contains mini-games and puzzles to offer additional modes of gameplay that utilize the full library of music you've unlocked in the main game. Some of the fun and exciting games include:
Whack-a-Slack: Stomp on Slackies (negative energy creatures) as they emerge through circles corresponding to the directional arrows on your DanceDanceRevolution controller or your Wii Remote™ controller. Select your difficulty, and then play through a single song you've unlocked in the main game or endless to play as long as you want!
Psycolo: Solve a brainteaser while you step to the rhythm of one of your favorite songs to keep your health up!
Smash 'n' Run!: Put a good record on, chase down those Slackies and whack them with your hammer! Build up your hammer by moving to the beat so that you can smash even bigger and lazier Slackies!
Walk It Out! has a very easy-to-use control scheme and is compatible with a DanceDanceRevolution Controller or a Wii Balance Board™. In addition, the game can be played with just the Wii Remote and Nunchuk™ as well.
Walk It Out! for Wii will be available in January 2010. For screenshots, product information and more, please visit www.konami.com/downloads
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December 17th, 2009, 10:39 Posted By: wraggster
Konami today announced Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia for Nintendo DS™. Torn from the immensely popular Yu-Gi-Oh! 5D's animated series in TheCW4Kids block on The CW Television Network and on Cartoon Network. Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia marries intricate storylines and new gameplay features making for the most robust Yu-Gi-Oh! experience to ever hit the Nintendo DS!
Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia's story mode proceeds with a parallel story arch from the animated series involving the reprise of the Dark Signers and their quest for supremacy over New Domino City. After being banned to the Underworld, these Earthbound Immortals will stop at nothing to overthrow the rule of New Domino City and destroy Satellite. To defeat them, players will enlist the help of some of their favorite characters from the Yu-Gi-Oh! universe! Compete in story mode or free duel mode against Jack, Yusei or any of the 20 new characters to take on the Dark Signers in an epic battle to settle the score between light and dark!
The latest iteration of Yu-Gi-Oh! for the Nintendo DS expands on gameplay features to make this the biggest Yu-Gi-Oh! game with the most robust feature set EVER! Players now have 3,200 cards, including cards from the Absolute Powerforce series, to compete against friends or players worldwide via Wi-Fi connection. New features allow players to battle for the ultimate bragging rights by viewing leaderboards including their last 20 battles or using the new Wi-Fi ranking system to track win percentages against other duelists worldwide by elevating and decreasing their ranking based on the strength of opponents. With 3,200 cards, players can utilize the new Duelist Calculator to help quickly and accurately calculate attack and defense points while battling opponents! In addition, the Turbo Dueling, race mechanics have been enhanced to include obstacles, puzzles, hidden pathways and increased collection points. Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia includes three exclusive trading cards in package.
Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia is scheduled to be released in the spring of 2010 on Nintendo DS. For more information and screenshots, please visit: www.konami.com/yugioh
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December 17th, 2009, 11:03 Posted By: wraggster
The Amazing Brain Train! is a brain training game like no other. Hosted by the diminutive genius Professor Fizzwizzle, the player is taken on a brain-boosting adventure around the Professors cartoon world, stopping to solve challenges and help his friends along the way. Fueled only by mental energy, The Amazing Brain Train! guides the player through 15 different mini-games in three addictive game play modes—quest, test and practice.
"This is no ordinary brain game. The Amazing Brain Train! contains features never before seen in the genre. Its a departure from the minimalist brain games we've seen in the past. You can forget about goal-less gameplay: The Amazing Brain Train! is packed with quests, trophies and high scores that add an aspect of gameplay that other brain games just dont have." -Ryan Clark, co-founder of Grubby Games
Features
• 15 different brain games, in 5 categories:
o Search - Find the solution, and your hidden talent!
o Planning - Think ahead, to victory!
o Spatial - You'll be a master of mental manipulation!
o Memory - Make the most of your powerful memory!
o Numbers - Become a numerical ninja!
• Three different ways to play:
o Test Mode - Test yourself in all categories and see if you make the grade!
o Quest Mode - Put your brain power to good use performing quests and epic deeds!
o Practice Mode - Master any of the 15 games in "timed" or "unlimited" modes!
• Tons of extra features:
o High scores - 16 categories of brainy high score competition! Prove your superior brain power by beating best scores of friends and family.
o Trophies - 32 unique trophies to unlock! Strengthen your brain and achieve them all!
o Easy to play - Each game is demonstrated visually; everything is easy to learn!
o Challenging for all ages – Each brain game becomes increasingly difficult as you correctly solve puzzles, tailoring the difficulty to each player’s ability. Don’t let the cartoon-style fool you, this game is tough!
o Unlockable tracks – Progress your way through quest mode to unlock new tracks, quests and challenges!
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December 17th, 2009, 19:10 Posted By: wraggster
Eiji Aonuma has confessed that there's another reason why Princess Zelda is a ghost in Spirit Tracks. It's because it would have been difficult to animate her skirt.
Princess Zelda makes her debut as a playable character in The Legend Of Zelda: Spirit Tracks and as Aonuma told 1Up, his staff have wanted her to be a playable character for some time.
"People on the staff have wanted to have Zelda in the game for ages, but if we did that, then her skirt becomes an issue," Aonuma revealed.
"Having girls in dresses in an action game is kind of hard to deal with. That's how we got the idea of having her body stolen and her soul going inside Phantom Guardians."
The next time Nintendo create a new female character they should just give her a pair of trousers...
http://www.computerandvideogames.com...VG-General-RSS
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December 17th, 2009, 19:17 Posted By: wraggster
Until that iPhone N64 emulator guy makes with the goods, it looks like folks wanting the full Nintendo 64 experience "on the go" are going to have to turn to the generous talents of the modding community. Claiming to be "officially" the world's smallest (we don't know who the sanctioning body is for this title, so we'll let him duke it out with the N64Mini guy), YouTube member spiritwalker47's portable console is quite a number: featuring a 5-inch display, polycarbonate case with all the necessary controls, and a presumed battery life of three hours or so, the Starlight 64 is perfect for all your portable retro gaming needs. In addition, this guy has a docking station that throws composite video, S-Video, and up to four controllers into the mix. Ready to see the thing in action? Of course you are.
http://www.engadget.com/2009/12/17/s...llest-n64-mod/
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December 17th, 2009, 19:19 Posted By: wraggster
In a new study conducted by Scott Owens out of the University of Mississippi, the Wii Fit was loaned to eight families and the usage and fitness impact was tracked over time -- three months before they got the Wii, and three months after. The verdict? "No significant changes" in family fitness from the Wii. Interestingly, over the period of three months the daily Wii Fit usage declined a staggering 82 percent, from 22 minutes a day for the first half of the time all the way down to an average of four minutes a day for the last six weeks. The biggest winners here were the children, who did display some "significant" increases in the specific area of aerobic fitness, but we get the feeling that with a bit more stick-to-itiveness the whole family might've been able to raise its game here. Or maybe Nintendo could invest in making some more motion-controlled games that don't become repetitive and shallow after two playthroughs.
http://www.engadget.com/2009/12/17/w...tness-level-b/
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December 17th, 2009, 20:46 Posted By: wraggster
SouthPeak Games has smacked a 5th March UK release date on spooky DS game Dementium II.
The sequel adds new weapons, dual wielding, a better save system and a variety of "sinister environments". Plus there's lots more horror and blood and guts.
Dementium: The Ward was released in April and, although brief, was a stellar example of what can be achieved in the horror genre on DS.
http://www.eurogamer.net/articles/so...s-dementium-ii
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December 17th, 2009, 20:50 Posted By: wraggster
Recession? What recession? Liverpool England's Stuart Hughes likes to cover electronics in gold, call them SUPREME (his caps, not mine), and ask INSANE (my caps, not his) prices for them.
His latest project is the Nintendo Wii SUPREME, for which he wants the equivalent of US$483,883. The console contains 2,500 grams (88 oz.) of solid 22ct gold and the front buttons house two 78 x 0.25 ct flawless diamonds. The total of both diamonds is 19.5 karats.
The total value of the gold and the two diamonds is considerably less than what Stuart Hughes is asking. What's more, you'll have to play your SUPREME Wii with a NORMAL Wii Remote.
Let's say that the gold is US$1,000 an ounce for a total of about $88,185. And the diamonds are about, say, $400 a karat for a total of $31,200 for the diamonds. Both bring the grand total to almost $200,000 — not including the price of a Nintendo Wii. Stuart Hughes site says that it takes six months to make one of these things. Stuart Hughes' time is very valuable. Six months will cost you, give or take, $283,000.
http://kotaku.com/5428608/the-most-e...d-is-a-rip-off
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December 17th, 2009, 23:26 Posted By: wraggster
News via http://www.gbadev.org/ & John Reder
Pocket Commander was inspired by the groundbreaking game 'Modem Wars' by Dan Bunten (1988). This was one of my all-time favorites! I wanted to pay my respects to Dan for his much-overlooked masterpiece. Long before the internet craze and real-time strategy(RTS) games like Command and Conquer, Dan created the first multiplayer (Modem to modem) real-time strategy game. This game is my attempt to recapture those 20 year old memories in a single player game for the GameBoy Advance.
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December 17th, 2009, 23:27 Posted By: wraggster
News via http://www.gbadev.org/ & John Reder
This is my second GameBoy Advance game done in a little over 50 hours of development. Pocket Raider was inspired by one of my favorite 8bit era video games Will Wright's 'Raid on Bungling Bay' (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.
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December 17th, 2009, 23:29 Posted By: wraggster
News via http://www.gbadev.org/ & John Reder
This is the second episode of Pocket Raider, where the weapons and action are BIGGER!
Pocket Raider was inspired by one of my favorite 8bit era video games Will Wright's Raid on Bungeling Bay (1984). This game has 9+ levels, each 88+ screens in size.
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December 17th, 2009, 23:42 Posted By: wraggster
News via http://www.nintendomax.com/index.php...48&format=news
CopperAlready written many emulators MAME games for the DS, offers a first version "Snowbros DS"Who emulates this time 6 sets for Roma game Snow Bros. - Nick & Tom.
Reminder: Put your roms in zip format. Preferably in a directory named / MAMERoms at the root of your linker.
Quote:
History:
-------------------------------------------------- ------------------------------
V1.0: 17/12/2009
* First release
* Version compiled with devkit pro R27 and libnds 1.4
* The rom file is unzipped automatically by the emulator
* Saving the hi-scores
* Save the state of the emulator
* Best viewed with vertical scrolling
-------------------------------------------------- ------------------------------
List of supported sets:
-------------------------------------------------- ------------------------------
Snow Bros. - Nick & Tom (set 1)
Snow Bros. - Nick & Tom (set 2)
Snow Bros. - Nick & Tom (set 3)
Snow Bros. - Nick & Tom (set 4)
Snow Bros. - Nick & Tom (Dooyong license)
Snow Bros. - Nick & Tom (Japan)
http://www.dev-fr.org/index.php?topic=4518.new#new
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December 18th, 2009, 22:21 Posted By: wraggster
As the Nintendo DS enters its sixth year on the market, introducing its fourth major iteration, the Nintendo DS XL, the software line-up is looking good, especially if you're a fan of portable role-playing games.
The DS's 2009 was solid and varied, with an all-new Legend of Zelda, Rhythm Heaven, and Mario & Luigi Bowser's Inside Story hitting alongside third-party contributions like Grand Theft Auto: Chinatown Wars and Scribblenauts. But 2010 may provide the DS owner with even more bang for their buck, thanks to the following first and third-party games.
Yes, 2010 will be a very good year for the core gamer, even better for the RPG enthusiast. But will it also something to offer beyond epic adventures and sequels to earlier DS games? Well... let's take a look at some of 2010's nearly confirmed lineup.
Note: We'll be looking at every platform's currently announced and estimated 2010 slate over the course of the rest of the week-and much much more.
http://kotaku.com/5429083/2010-the-y...games/gallery/
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December 19th, 2009, 16:50 Posted By: wraggster
Nintendo is keeping quiet about their Vitality Sensor games, but they have something called WiiRelax in development.
While searching the European trademark database, we discovered Nintendo registered the rights to WiiRelax in PAL territories. Since the Vitality Sensor is a pulse detecting accessory, it sounds like WiiRelax would work with the upcoming device.
Prior to this trademark, Pub Company, an video developer in Italy, also mentioned a game called Wii Relax (note the space). The title was officially announced on April 1 and hasn’t been mentioned since. Their website for Wii Relax is gone too so Pub Company’s “zen experience” project may have been canceled, blocked, or perhaps purchased by Nintendo.
http://www.siliconera.com/2009/12/18...y-sensor-game/
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December 20th, 2009, 11:58 Posted By: wraggster
It might be hard to tell from the picture, but that B.O.S.S. controller, built by Performance Designed Products, is no controller at all. Instead it's a SNES controller-shaped, super-sized shell that slides over a regular Wiimote and turns it into a monstrosity of memories and oversized buttons. Kudos for ingenuity, but unfortunately the playability suffers and the bulk is just too much to handle, according to Ars Technica. For $10 you can't fault it too much (and it least it isn't reliant on its own batteries, a sore subject for the manufacturer), but we think we might save that cash for some international postage to write Nintendo about its unconscionable neglect of the Wii Classic Controller with New Super Mario Bros. Wii.
http://www.engadget.com/2009/12/19/b...e-of-snes-nos/
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December 20th, 2009, 12:35 Posted By: wraggster
Getwiimsg v1.1 released by Yellows8
getwiimsg v1.1 was coded by yellowstar6. Download Wii Message Board announcements from server, decrypt, and dump to .eml and .txt files. The internal KD AES key for wc24msgboardkey.bin is required. In IOS35 v3088, this key is stored at 0x5f780 in 00000006.app. getwiimsg requires wc24decrypt.
Help displayed when run without parameters: Usage: getwiimsg <country code number> <language code> <wc24msgboardkey.bin> <optional list of alternate msg files to process from a server or locally>
language code can be one of the following: ja, en, de, fr, es, it, nl.
http://wiibrew.org/wiki/Getwiimsg
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December 20th, 2009, 12:37 Posted By: wraggster
3DMaze 0.2 released by Michelinux
Get out of the 3D Maze!
Imagine having a 3D labyrinth in your hands... you can rotate it in any direction to get a red ball out of it.
Motion Plus is not mandatory but recommended.
Changelog
0.2
Changed text font for better localization
German, dutch and french languages added
Solved bug in Motion Plus initialization (I hope)
Now user can choose beteen 6 views
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December 20th, 2009, 15:40 Posted By: wraggster
Pate has posted more exciting news of his Dos Emulator for the Nintendo DS:
The last week I have been working on making the old Epic MegaGames game Solar Winds to work in DSx86. I've had some problems with it, but currently it looks very promising, and I can most likely get it to work properly already in the first released version.
Since SW consist of a lot of files I could not run it in No$GBA emulator, and thus debugging it has been somewhat slow (as I need to build a new version, copy it to the SD card and put the SD card into my real DS Lite to test every little change). That also meant I could not get a screen copy from No$GBA to show it here. However, today it occurred me that I could take a screen copy directly from the VRAM of DS Lite, save it as a BMP to the SD card, and then copy this file to my PC. And thus I quickly coded such a feature to DSx86, and here is the screen capture of Solar Winds running in DSx86. Note that this shows the whole 320x200 screen, as it is taken directly from the VRAM. The NDS 256x192 screen shows this either scaled or zoomed, depending on the configuration options (which aren't coded yet, though).
The problems I have had with Solar Winds were the following:
For some peculiar reason Solar Winds copies data from normal RAM to VRAM using the source and target indices and segments opposite to the standard convention. So, instead of the usual x86 way of copying data:
mov cx,<number_of_bytes_to_copy>
rep movsb
which uses CX register as a counter, copies data from DS:SI (Data Segment:Source Index) to ES I (Extra Segment estination Index), and increments the SI and DI registers automatically, Solar Winds does the copying like this:
loop:
mov al,es:[di]
mov [si],al
inc di
inc si
cmp di,4380
jne loop
That is, Solar Winds copies data FROM destination index TO source index, and then explicitly increments the indices, until the destination index (which means the source position) is at a specified location.
This makes the code run an order of magnitude slower on DSx86 than the REP MOVSB code (which has been optimized to use the ARM block copies), and it also breaks my direct screen access checking (where I only check the ES segment address). Instead of trying to find a workaround to the latter problem, I just switched back to my original blit screen update method (where the real NDS VRAM is updated by copying the whole virtual PC 0xA000 segment data once every VSync (or every other or every fourth). This will be a game-specific configuration option, as it depends on the game whether direct screen access or this blitting method works better.
I suspect Solar Winds uses the SoundBlaster SDK directly for it's music support, especially for the SoundBlaster detection. The detection routine in Solar Winds was VERY thorough, it tested every possible test register and DSP version register before it believed a SoundBlaster exists on the system! I had to code quite a bit of new emulation to make DSx86 pass all these tests. I'll eventually need to revisit this code, as currently it is a bit too Solar Winds -specific.
Solar Winds also used the PC timer differently to all the previous games I have emulated, so I had to add support for the less common timer modes as well.
And obviously there were a lot of new opcodes to support, and still are, as the screen copy above is pretty much as far as I can get in the game currently. But adding new opcodes is much easier than changing an existing hardware emulation.
My Xmas vacation is just starting, so after I get Solar Winds to run properly, I'll concentrate on making the first alpha release version available. DSx86 is still missing quite many features that I think are essential before I can release it, but hopefully I have time to add them all during this two week vacation.
http://dsx86.patrickaalto.com/
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December 20th, 2009, 15:45 Posted By: wraggster
TowerDefense 0.5 released by wplaat
TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
Key Features
- 2D gameboard with special graphical effects.
- Support one player
- Six game maps (So far...)
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects
20/12/2009 Version 0.50
- First official release for the homebrew Scene.
- Process most of the comments of the Beta Testers.
- Use GRRLib v4.2.0 as graphic engine.
- Reduced amount of enemies in one wave.
- Build game with devkitPPC r19 compiler.
http://wiibrew.org/wiki/TowerDefense
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December 20th, 2009, 21:51 Posted By: wraggster
ftpii 0.0.20 released by joedj
ftpii is an FTP server for the Nintendo Wii.
0.0.20 Make release ZIP structure compatible with HBC's new wiiload.
Attempt to reinitialise network after failure.
Added OTP filesystem support at /otp (libotp).
Attempt to show real timestamps in directory listings.
Built with devkitPPC release 19, libogc 1.8.1 (r3846), libfat 1.0.6 (r3846).
http://wiibrew.org/wiki/Ftpii
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December 20th, 2009, 22:00 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Simpl...42-t17208.html
nicksasa updates its Homebrew to dump the file system of the Wii and Notament use with emulators NAND.
You can choose between different types of dump
QUOTE
0.42 Changelog:
* Fixed USB 1.1 Support
* Fixed freeze caused by harry potter savegame
0.41 Changelog:
Addes * Support USB 2.0 (USB 1.1 seems broken for me ...)
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December 20th, 2009, 22:06 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...892652759c119e
hiei03 offers version 3.0 of its multi-utility tasks to design the interface of the Wii, "Wii4DS. Mii Channel, Photo chain, chain, options, etc ... are the appointment.
google translation wrote:
Main features:
* Mii Channel: We create Miis, but not save the channel and they are different homebrew set aside, the shell is open during the entire route assigned.
* Photo Channel: We see images exploring the Micro SD.
* Disc Channel: We play other homebrew that we have in our micro SD.
* Channel editable: Well, we'll find modifiable channels giving the blue arrow to the right on the main menu, if one gives a single channel will play hard, explore and run. But you can also edit files on your computer for each of us open a different homebrew, you can even choose which music and image come when we give the channel. We are going to / Wii / Gamex (X is the number of folder you want to change, a total of 6 assembly lines) and change the game.nds (note: you must rename the new to homebrew game.nds work) by the homebrew file you want is money that displays images of the chain must have the same name and extension, and the sfx file for a music channel, as in previous cases, do not change the name and the extension (you must pass the first MP3, because it must have knowledge of PAlib) if you want to work. You can also change the image of the little canal editable via your sprites that are outside Gamex files, like music, you will need knowledge of PAlib to do.
* Wii Message Board: We write notes on the forum for access we will give you the letter-shaped icon in the main menu, write that we give on the icon of scratch paper.
* Wii Options: This section is divided into two parts: Wii Settings and Data Management. With the former, we can change the username and the date and time, the second will open a browser from Micro SD much more progressive than the disk channel, although we can not run, but copy, paste, delete and rename files. Although you should not play with these options as things like renaming are not yet available and some may go wrong.
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December 20th, 2009, 22:10 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...892652759c119e
The Headsoft team comes back to knock on the amateur scene with the release of "Detective DS"Remake of the Commodore 64"The Detective".
London, 1974. You are a famous Scotland Yard Detective who must solve the murder of the rich aristocrat McFungus Angus, who's body has been discovered at his home at 427 Park Lane. Arriving at the residence you soon discover that this will not be a simple 'open and shut' case, and will take all your finely honed detective skills to solve. Can you put your finger on the killer?
This is a remake of the 1986 C64 by Sam Monthorpe game for the Nintendo DS. Charcters were created by Paul Jay and the plot was devised by Cunningly the Magnificent Seven.
http://headsoft.com.au/index.php?cat...&page=download
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December 21st, 2009, 17:29 Posted By: wraggster
Deck the halls with downloadable fun this week as Nintendo offers 11 new games to engage and entertain everyone in the household. Among this week's highlights is the Virtual Console™ debut of the original Super Smash Bros.™ game, bringing the total of downloadable games for the WiiWare™ and Virtual Console services to a fabulous 500 and featuring a host of beloved characters from across the Nintendo universe. New WiiWare offerings include the Earth-conscious action game Eco Shooter: Plant 530™ and a sequel to the quiz-lovers' favorite TV Show King. For Nintendo DSiWare™ fans, fresh arrivals include hand-held versions of the card-table classic UNO™ and the pioneering arcade game Dragon's Lair®. For rollicking multiplayer fun, mellow single-player diversions and everything in-between, Nintendo's got you covered for the holidays and beyond.
Virtual Console
Super Smash Bros.
Original platform: Nintendo 64™
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone) - Cartoon Violence
Price: 1,000 Wii Points
Description: Choose from an all-star cast of Nintendo characters in a frantic melee to prove who will be the ultimate brawler. Utilize the easy-to-learn but hard-to-master controls and battle it out in the single-player mode, earning point bonuses and unlocking hidden characters along the way. Enter VS Mode to take on up to three other players simultaneously. Inflict damage using each character's unique set of special moves, familiar items and power-ups, eventually winning by knocking your opponents off the screen in one of the interactive stages, each with a Nintendo theme. Need a moment to catch your breath? Polish your skills in Training Mode or destroy targets in Bonus Stages specific to each character. Are you ready to test your mettle against all comers, including the powerful Master Hand?
NINJA GAIDEN™
Original platform: Arcade
Publisher: TECMO
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Alcohol Reference, Suggestive Themes, Violence
Price: 600 Wii Points
Description: Take control of a ninja, master of the Five Ninja Fighting Arts of assassination passed down since the chaotic times of feudal Japan, and enter "Jungle," a terrifying American city, to crush waves of foes who are part of an assassination syndicate. Use three buttons to execute exciting moves like the Flying Neck Throw, the Hang Kick and the Triple Blow Combination. Each stage is based around popular Western misconceptions about ninja and Japan, making the game world a fantastic mix of ninja and American pop culture. Game settings such as the starting number of player characters and the difficulty level can also be adjusted.
WiiWare
Eco Shooter: Plant 530
Publisher: Nintendo
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Fantasy Violence
Price: 1,000 Wii Points™
Description: Earth's empty cans have been brought to life by the Cannoids, an alien race determined to destroy the planet. Only Mack, a technician from the recycling facility Plant 530, stands in their way as Earth's last line of defense. Step into Mack's shoes in this guided first-person shooter as he takes on the invading aliens with only his trusty recycle cannon and a can-do attitude. Blast and vacuum (yes, vacuum) your way to victory, keeping in mind that every shot counts. Your ammo also doubles as your health, and every enemy you destroy leaves behind Can Energy that you can vacuum up and use as ammo. Uncomplicated controls (including optional use of the Wii Zapper™ accessory) give everyone the chance to save the planet, while advanced tactics like consecutive hit combos and the tough Challenge mode give even the best players a run for their money. Are you ready to step up and put a dent in their cans?
TV Show King 2
Publisher: Gameloft
Players: 1-4
ESRB Rating: E10+ (Everyone 10 and Older) - Drug Reference
Price: 800 Wii Points
Description: TV Show King is back for a second round. There are 8,000 questions sorted into 12 categories on the program, including general knowledge, sports, movies, music and more. And that's without counting the questions that you can create yourself. Here's everything you need to compete with your friends, or with players all over the world thanks to Nintendo® Wi-Fi Connection.
Pallurikio™
Publisher: Playstos Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 1,000 Wii Points
Description: Jump and roll with Pallurikio, a fast-paced action platformer that's easy to pick up yet challenging to master. While playing a mysterious board game he found with his friends, Rusty is sucked into a dimensional vortex and finds himself in a mystical and wondrous world where he assumes the aspect of the round and bouncing Pallurikio. Using the Wii Remote™ controller, make Pallurikio jump and roll and help him find his way through more than 50 enticing levels while surviving all kinds of pitfalls and trickeries in Bakumbala Jungle, the far reaches of Palluro Prime and many other weird settings. Featuring physics simulation, Time Attack mode, collectible cards and space rockets to boot, Pallurikio is a game you won't want to miss.
Happy Holidays Christmas
Publisher: 505 Games
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Planning a Christmas party and want to grab guests' attention? Or want to send greeting cards without the hassle of licking stamps? Here's the solution: Create and send fun Christmas cards with this unique WiiWare application. Happy Holidays Christmas lets you make fun Christmas-themed e-cards and send them straight to friends' Wii™ consoles. Add a tree and decorations; choose frames, stickers and music; then write a message to friends you've registered in your Wii Address Book. It might not snow this Christmas, but with this fun new software your holiday is guaranteed to be a happy one.
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December 21st, 2009, 17:30 Posted By: wraggster
Deck the halls with downloadable fun this week as Nintendo offers 11 new games to engage and entertain everyone in the household. Among this week's highlights is the Virtual Console™ debut of the original Super Smash Bros.™ game, bringing the total of downloadable games for the WiiWare™ and Virtual Console services to a fabulous 500 and featuring a host of beloved characters from across the Nintendo universe. New WiiWare offerings include the Earth-conscious action game Eco Shooter: Plant 530™ and a sequel to the quiz-lovers' favorite TV Show King. For Nintendo DSiWare™ fans, fresh arrivals include hand-held versions of the card-table classic UNO™ and the pioneering arcade game Dragon's Lair®. For rollicking multiplayer fun, mellow single-player diversions and everything in-between, Nintendo's got you covered for the holidays and beyond.
UNO
Publisher: Gameloft
Players: 1-4
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points™
Description: Get ready to call out "UNO!" on your Nintendo DSi™ system. The world-famous card game has been faithfully reproduced for the Nintendo DSi system and features exciting new rules. With a multiplayer mode that can be accessed by local wireless play or with broadband Internet access and Nintendo Wi-Fi Connection, playing UNO has never been so fun and easy, so be the first to get rid of all your cards.
Dragon's Lair
Publisher: Digital Leisure Inc.
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Animated Blood, Fantasy Violence, Mild Suggestive Themes
Price: 800 Nintendo DSi Points
Description: You play the heroic Dirk the Daring, a valiant knight on a quest to rescue the fair princess from the clutches of an evil dragon. Control the actions of the daring adventurer and find your way through the castle of a dark wizard who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your journey to the dragon's lair. Dragon's Lair is a fully animated classic arcade game from legendary animator Don Bluth.
Hot and Cold: A 3D Hidden Object Adventure
Publisher: Majesco Entertainment
Players: 1-2
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: You're getting warm...warmer...hot! You've found Hot and Cold: A 3D Hidden Object Adventure, the new game that puts you on the job of finding people's missing stuff. A voice in your head tells you whether you're Hot or Cold when searching for things. Investigate cases all over town using your unique ability, and discover the secret behind the mysterious voice in your head. Throw objects out of your way, maneuver your way through a 3-D world, follow your Hot and Cold meter and more in this unparalleled hidden-object adventure.
High Stakes: Texas Hold'Em
Publisher: Hudson Entertainment
Players: 1-4
ESRB Rating: T (Teen) - Simulated Gambling
Price: 500 Nintendo DSi Points
Description: Hudson proudly presents the definitive Texas Hold'Em game for Nintendo DSiWare with High Stakes Texas Hold'Em. High Stakes allows players of any level to enjoy Texas Hold'Em game play. The popular No-Limit rule set used in many tournaments is included, so anyone can play with the big boys. With the added functionality of DS Wireless Communications, players can compete with others and test their skills. It's the core Texas Hold'Em experience on your Nintendo DSi system - anytime, anywhere.
myNotebook: Green™
Publisher: Nnooo
Players: 1
Price: 200 Nintendo DSi Points
Description: myNotebook allows you to take notes wherever you are. Just pop open your Nintendo DSi system and jot down your thoughts. Make a list and cross it off, or even play your favorite pen-and-paper games (games not included). You can even personalize your notebook by drawing on the cover and changing the paper type with 18 unlockable squared and lined paper styles. Use the pen or pencil to make your notes or doodles, then erase the bits you don't like. With five ink colors, you'll always be able to make your notes and doodles look stylish.
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December 21st, 2009, 21:06 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14201.html
A new GEST version has been released today. Thats a nice surprise, seeing that the last version of this Game Boy Color emulator had been released in 2004. Thanks to VTEmulation for the news.
Quote:
Though no one probably cares, here´s an update.
This was mainly to fix the random speed up bug but I also ended up adding a few new features.
I also put the old site is partly back up.
What´s new:
v1.0:
-fixed random speedup bug
-fixed GBC with initial SGB border not working
-fix for King of Fighters 97 and Real Bout Special SGB mode
-somewhat better double gb emulation
-added simple IR link emulation
-added option to reduce CPU usage
-added option to allow opposite direction buttons to be pressed at the same time
-added option to disable visual rumble
-added autofire start and select buttons
-added GB2 soft reset
-added option to load same rom to GB2 that´s in GB1
-new config file format
http://koti.mbnet.fi/gest_emu/
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December 21st, 2009, 21:06 Posted By: wraggster
News via http://www.aep-emu.de/
An update of the NES emulator My Nes has been released.
Quote:
Revision History
Version 0.7.25.12 :
* Added SlimDX insteat Managed DirectX.
* Added full Joystick support.
* Added Video modes insteat the default one.
* Added mapper # 255 for "xxx in 1" carts (above 1 Mega Bytes cart sizes)
* APU improved (the Noize channel).
* Other Core improvements.
http://sourceforge.net/projects/mynes/files/
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December 21st, 2009, 21:09 Posted By: wraggster
News via http://www.aep-emu.de/
An update of the NES emulator nemulator has been released.
Quote:
12/19/2009
nemulator 2.0 beta 2
* Joystick support (non-analog joysticks only, see nemulator.ini)
* Menus: On the game selection screen, use A to select a game, B to bring up the menu. In-game, press start+select to bring up the menu.
* Fullscreen mode configurable via nemulator.ini
* Configurable reset and menu delay behavior (thanks to Alexander Rojas for the suggestions!)
* Fixed bug that caused crashes when quitting while in fullscreen mode
7/7/2009
nemulator 2.0 beta 1
nemulator 2.0 development started in 2008 simply in order to switch from DirectDraw to Direct3D (both to fix compatability issues with Vista and as a learning experience). Along the way, it morphed into what you see today. The GUI is the primary feature of nemulator 2.0, but there are a ton of changes under the hood including improved mapper support, an improved sound engine, and many bug fixes.
2003-2008
nemulator 1.0
nemulator development started in 2003 and was worked on, sporadically, through 2008.
http://www.nemulator.com/
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December 22nd, 2009, 15:54 Posted By: wraggster
Several A-list celebrities will be getting an extra Christmas present this year, courtesy of Nordic Games. The fledgling publisher has teamed up with Premier PR’s celebrity seeding department to continue promoting its popular Wii karaoke title We Sing.
Copies have already been sent to Kylie Minogue, Katie Price, Leona Lewis and the members of Girls Aloud.
“It makes sense for celebrities to see how we use their material in our games,” said Nordic sales and marketing director Nik Blower (pictured). “And for their fans to know they are involved with We Sing.”
The full list of celebrities includes Pixie Lott, Cheryl Cole, Nadine Coyle, Sarah Harding, Nicola Roberts, Kimberly Walsh, Leona Lewis, Alexandra Burke, Alesha Dixon, Sophie Ellis Bextor and Natalie Imbruglia.
http://www.casualgaming.biz/news/296...mas-gift-lists
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December 22nd, 2009, 16:09 Posted By: wraggster
Newly released today:
features
Immerse yourself in James Cameron’s world. Peer deep into the heart of Pandora and see James Cameron’s universe, from your own perspective
Engage in a massive conflict between two worlds. Fight for you cause; RDA or Na’vi. Customize more than 60 RDA and Na’vi weapons, combined. Choose your skills: 20 for each clan. Drive all of the vehicles and ride the animals. Expand the battleground in online multiplayer
Develop your character and acquire new skills Create your very own character and acquire skills as you progress through the game
description
James Cameron’s Avatar: The Game is the official video game based on the highly anticipated film James Cameron’s Avatar. The video game will take you deep into the heart of Pandora, an alien planet that is beyond imagination. Gamers will encounter the Na’vi, Pandora’s indigenous people and discover other life forms the likes of which have never been seen in the world of video games before. When conflict erupts between the RDA Corporation, a space-faring consortium in search of valuable resources, and the Na’vi, gamers will find themselves thrust into a fight for the heart of a planet and the fate of a civilization.
http://www.play-asia.com/SOap-23-83-...j-70-3g1j.html
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December 22nd, 2009, 16:18 Posted By: wraggster
CustomizeMii 2.0 released by Leathl
CustomizeMii is a custom channel creator for the Wii.
The .NET Framework 2.0 is required to run this application!
A mono version is available which runs under Linux / Mac OS X (Requires the mono framework to be installed!)
Thanks to icefire / Xuzz for the basic idea of this Application!
And No: This has nothing to do with piracy! It's for creating custom Channels for your Homebrew Apps (like the Homebrew Channel).
Changelog
Version 2.0
Added BNS conversion (Mono and Stereo, with and without loop)
Fixed MP3 conversion (some files didn't convert)
Lz77 checkbox is now ticked by default
Removed Lz77 compression of sound.bin as most sounds will get bigger
Added ability to insert DOLs from any channel WAD
Added ability to re-add the interal DOL (To switch the NAND Loader)
Added ability to extract the contents, DOL, sound and all images
Added displaying of approx. blocks to the success-message
Deleted some functions of the complex forwarder as they weren't working properly
Some bugfixes and improvements
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December 22nd, 2009, 16:20 Posted By: wraggster
TinyLoad 0.2 released by marcan
TinyLoad is a simple original Wii game launcher. You run it, it launches whatever's inserted into the drive. Simple. It ignores game regions, so it's region-free. It won't install updates. It won't load burned copies. There are no controls or settings.
The user interface shows two things: progress, and error status. A white bar across the bottom of the screen shows the current (rough) progress. If an error is detected, a portion of the top of the screen will turn red. It will then attempt to launch The Homebrew Channel (only applies to recent versions with the JODI Title ID). If this fails then it will simply hang.
If the launcher freezes with the progress bar visible and no red error box, then you've probably hit a bug. Try the debug version if you have a USB Gecko.
If it freezes with a black screen after the progress bar has reached its endpoint and disappeared, then the game itself is freezing.
I obviously have only tested this with a few games. Chances are it doesn't work with every Wii game out there.
The debug version requires a USB Gecko and shows debug messages over it.
Why?
Because:
System Menu 4.2 forever broke region free via modchips
I have a USA Wii which I regularly use with EUR games
Gecko OS is somewhat annoying and recent versions are unstable (for me anyway)
I refuse to perform retarded firmware mods.
I autoboot HBC via BootMii-boot2 and using the System Menu takes longer anyway.
I also think that low-level apps that tightly hug the hardware are very educational, so why not. And hey, the code is pretty short, so you ought to be able to read it completely and learn how all this crazy Wii stuff actually works :-)
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December 22nd, 2009, 22:20 Posted By: wraggster
According to Square Enix, Dragon Quest IX has broken a shipment record in Japan, but we can't help but be underwhelmed by the figure (and not just because Square was hoping for 5 million). Unfortunately, Google Translate initially told us that the game had moved 415 million copies, rather than the 4.15 million it actually shipped. Sure, we guess 4.15 million is okay, but with 415 million, the jokes would have written themselves.
"There are only 127,704,000 people in your country! What, are you building forts out of the things?" See? There's a lot going on there. But let's not cry over spilled lulz -- 4.15 million is a great number and this is a time for celebration.
That said, if everybody over there wouldn't mind buying just 3.22 more copies of Dragon Quest IX, we'd be eternally grateful.
http://www.joystiq.com/2009/12/22/dr...cord-in-japan/
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December 22nd, 2009, 23:07 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Regio...-t-t17241.html
Developed by the creator of cIOSCORP, da_letter_a we propose a new homebrew that can completely change the region your console and install a Firmware 4.1 of the area you want to see on your console.
This little homebrew is based on WiiSCU and uses "patchmii_core.c" from Bushing and "sysconf.c" Tona
To use you first have to install a CIOS on the 249.
The author does not have an Internet connection on the Wii, it could have not verified the actual operation of the module download Patchmii. It looks so your Feedbacks.
It is therefore a beta version was tested at your own risk
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December 22nd, 2009, 23:09 Posted By: wraggster
News via http://www.wii-addict.fr/forum/DiiLC...ta-t17244.html
DiiLC is a homebrew develops by Conanac permt who download and install the DLC and HDLC (Hacked DLC) of Animal Crossing City Folk.
DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko's savegame extractor for extracting savegame file). This application searches the DLC and HDLC distributing files from the servers. It could download and insert three DLCS (for U.S., EU, JP and regions) and one HDLC that are available at the time when the application is running.
Version 0.2 beta
- Changing the IP address (use this version to get the crown of umbrellas).
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December 23rd, 2009, 10:23 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=11028&f=19
BlazerRazor offers the version 0.6 "Remote Touch DS", Which allows through a wireless connection to control your mouse and PC keyboard and then manage your media from your DS.
0.6 (major)
* Up on D-pad in "cursor" mode for middle-mouse click.
* Complete revamped server-backend rewritten in Java with full GUI (will work cross-platform, Windows and OS X / * unix etc..).
* Add support for custom key-mapping (gamepad-like feature) - configure this with the new backend server-GUI.
* Custom adjustment of mouse acceleration.
http://wkjeldsen.dk/rtds/
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December 24th, 2009, 11:19 Posted By: wraggster
New special offer from Play Asia:
Their leader, an ex-CIA agent named Commander Kahn, scans the world for cries of help. When he finds one, he dispatches the agents, who assist their targets by performing a song and dance.
The hypnotic nature of their rocking revives the targets with “Groovy” energy that boosts their willpower and helps them overcome their obstacles.
Every stage is presented in a storyline fashion. All stages share similar basic elements and game flow: The player gets introduced to the target’s problem in a comical intro. The animated story changes depending on how well the player performs.
After each section, the player gets judged. Depending on the Elite-o-meter’s judgment, the story will go well or poorly. If the player makes it though the whole song, he or she will be judged on the whole thing and get one of three endings.
Sway to the beat and save the world. The Nintendo DS™ game, Elite Beat Agents are available at an unbeatable bargain price of US$ 9.90 only.
http://www.play-asia.com/SOap-23-83-...-29o-84-n.html
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December 24th, 2009, 11:26 Posted By: wraggster
Newly released:
features
Link has a valuable new companion. While navigating dungeons, he’s accompanied by a Phantom, a hulking suit of armor that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm
When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks
Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS system
As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen
description
The Legend of Zelda™: Spirit Tracks sets hero Link™ on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in the hit Nintendo DS™ game The Legend of Zelda: Phantom Hourglass.
http://www.play-asia.com/SOap-23-83-...j-70-3euh.html
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December 24th, 2009, 21:25 Posted By: wraggster
Cave Story, first announced in October 2008 for release that same year, has missed 2009. In a blog post, Nicalis confirmed that the remake of the brilliant freeware title won't be available until "after the new year." The last we'd heard, it had been submitted to Nintendo for approval in November, so it's likely that the holdup is with the platform holder.
In more positive news, Nicalis also revealed what the deal was with the alternate-color Quote sprite that it's been teasing on its Twitter account: it's the outfit the player character wears in the new Easy mode, one of three difficulty modes. Hard Mode, which gives you only 3HP and no missiles, features Quote in blue with blonde hair. The developer also has "a LOT" of DLC planned, "AND we're taking possible requests." Finally, as a little stocking stuffer (or ear stuffer), Nicalis posted three remixed Cave Story tunes. Huzzah for the holidays!
http://www.joystiq.com/2009/12/24/ca...ficulty-modes/
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December 24th, 2009, 22:23 Posted By: wraggster
News via http://emulatemii.com/wordpress/?p=203
The Wii64Team would like to wish everyone a very Merry Christmas.
We have been quite busy working on our upcoming Wii64 and WiiSX betas in the little time we can find in between our real lives and other work.
Rest assured we’re all still alive and kicking, and working on your favorite emulators, with many surprises in store.
Happy Holidays!
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December 24th, 2009, 22:26 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Wii:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.2
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.1.3 - December 23, 2009]
* Fixed major file loading issue, more games load now
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Fixed zapper
* Updates from FCEUX
* Minor optimizations
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December 24th, 2009, 22:29 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Wii:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.5 - December 23, 2009]
* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders
will be automatically moved to the new location
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations
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December 24th, 2009, 22:34 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for Wii:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.1.2 - December 23, 2009]
* Numerous core optimizations (thanks dancinninjac!)
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations
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December 24th, 2009, 22:36 Posted By: wraggster
MLlib 1.2 released by Minishlink
The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses GX for drawing, libpng for handling PNG, FreeTypeGX for TTF fonts (I needed to recode it in C) and libs of libogc...
Update History
1.2 - December 24, 2009
Compatible with DevkitPPC r19 and libogc 1.8.1. Go update them ! TTF Font support, at last ! Collisions detection functions !
added: float ML_Distance(x1, y1, x2, y2)
added: float ML_TrueDistance(x1, y1, x2, y2)
added: bool ML_IsCollisionSpriteRect(sprite, x, y, width, height)
added: bool ML_IsCollisionSpriteCircle(sprite, centerX, centerY, radius)
added: bool ML_IsCollisionRectRect(x1, y1, width1, height1, x2, y2, width2, height2)
added: bool ML_IsCollisionCircleCircle(centerX1, centerY1, radius1, centerX2, centerY2, radius2)
added: bool ML_IsCollisionRectCircle(x, y, width, height, centerX, centerY, radius)
added: ML_Font structure
added: ML_InitFont()
added: ML_QuitFont()
added: ML_DeleteFont(ML_Font *font)
added: ML_LoadFontFromBuffer(ML_Font *font, const uint8_t *filename, FT_Long bufferSize, FT_UInt pointSize)
added: ML_LoadFontFromFile(ML_Font *font, const char *filename, FT_UInt pointSize)
added: ML_DrawText(ML_Font *font, int x, int y, char *text, ...) (arguments are not currently working though)
fixed: relative paths now working
fixed: ML_ShutdownWii() now freeing like ML_Exit()
fixed: ML_ReturnToWii() now freeing like ML_Exit()
http://wiibrew.org/wiki/MLlib
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December 24th, 2009, 22:44 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...71b64923702bcf
Quirky proposed version 0.8 of its excellent Internet browser for the DS "Bunjalloo".
changelog:
What's New?
* Updated to the latest devkitARM, libnds, libfat and libpng
* Fix the updater that was broken in 0.7.7
* Fix some randomness layout (eg one config screen)
* Change the progress bar to be Textless
* Fix for occasional giant whitespace
* Use last-modified cache in calculations
* Fix flashing when swapping from keyboard to browser
* Show password on-screen fields with circles
* Change the password field to use circles
* Speed up scrolling
* Performance improvements
* Change to make Okiwi generation and rendering
* Fix some major memory leaks
http://code.google.com/p/quirkysoft/...allooChangelog
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December 24th, 2009, 22:46 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...71b64923702bcf
Ant512 proposes the demo "Woopsi"V0.43, GUI library for creating homebrew on the pattern of fenestration of theAmiga OS,.
Changelog:
- Fixes:
- ListBox draws correctly when Dragged (clipping from problem 0.41).
- Multiple fixes to the PackedFont set of classes.
- Bmp2font checks the Windows default location for grit.
- Bmp2font fonts adds to the WoopsiUI namespace.
- Bmp2font follows # ifdef / # endif guard style.
- Bmp2font uses more appropriate casing for filenames, etc..
- CycleButton redraws correctly when released if it contains no options.
- Label and subclasses recalculate their position text and redraw when their fonts are changed.
- TextBox does not attempt to move cursor when clicked if it contains no text.
- TextBox cursor moves correctly when clicked PackedFont if a font is used.
- Template project no longer references Gadget:: Rect.
- MultiLineTextBox redraws and adjusts position when text font is changed.
- ListBox does not attempt to draw -1 in item list.
- PackedFontBase: isCharBlank () returns the correct value.
- Renamed class DefaultStyle to GadgetStyle.
- Instance of GadgetStyle created Woopsi at startup instead of using static properties of DefaultStyle class.
- Removed global SystemFont; Relying on defaultGadgetStyle instead.
- Removed global tinyFont; Debug class now creates its own instance.
- TinyFont follows class pattern used by Jeff's PackedFonts.
- Graphics:: FloodFill () no longer gets stuck in an infinite loop.
- Moved logos out of demo data folder and into new logos in bmp folder.
- Removed unused bitmaps from demo.
- Added missing FileListBox class.
- ScrollbarHorizontal passes are object (via style) to Gadget constructor correctly.
- BitmapWrapper:: getData (x, y) no longer causes a compiler warning.
- Removed from PAGfx binary demo.
- Removed file from zombie.c demo and replaced with bmp2bitmap-generated class.
- Removed BitTest files from demo and replaced with bmp2bitmap-generated classes.
- Removed file from all_gfx demo.
- Uses stack instead of heap for converting floats to strings.
- New Features:
- Added packedfonts example.
- Added dozens of packed fonts.
- Replaced make pointer in constructors gadget with a pointer to a GadgetStyle object.
- Changed default font to NewTopaz.
- Added old system are under the name Topaz class using the same pattern as the TinyFont.
- Added defaultstyle example.
- Built with devkitARM libnds r27 and 1.4.0.
- Replaced FontBitPacker with bmp2font has. NET app that can convert a BMP to any of Woopsi's 4 font sizes.
- Added bmp2bitmap has. NET app that will convert a BMP to a Woopsi BitmapWrapper class.
- Added font2bmp has. NET app that will produce a BMP from a Windows form.
- Added font2font has. NET app that will convert a Windows form directly to make a Woopsi class.
- Added new GadgetEventHandlerList class and event raising code moved into it from the Gadget class.
- Duplicate gadget event handlers can not be added to a gadget.
- Added build and deploy batch files for libwoopsi.
- Tests all against libwoopsi build instead of the raw Woopsi source.
- Most examples build against libwoopsi instead of the raw Woopsi source.
http://forum.gbadev.org/viewtopic.ph...83cb0c53958778
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December 25th, 2009, 23:04 Posted By: wraggster
TowerDefense 0.6 released by wplaat
TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over. Good luck!
Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
http://wiibrew.org/wiki/TowerDefense
This is the second official release for the wii homebrew scene. I hope everybody like the game! Comments are still welcome.
24/12/2009 Version 0.60
- Increase enemy walk speed after each 25 waves.
- Show mini enemies moving on map select screen.
- Update credit screen with beta testers nicknames.
- Improve game information panel design.
– Show price and strengh information about new weapons.
– Show detail information about selected weapon.
- Only allow to build weapons on land (not bridges or road)
- Not allowed anymore to stack weapons on one location.
- Optimise screen layout for 60Hz (640×480 pixels) TV Mode.
- BugFix: The rumble is now working for all the four WiiMotes.
- Build game with devkitPPC r19 compiler.
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December 26th, 2009, 23:44 Posted By: wraggster
GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.
Specially added features in the Wii port are: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of added features are fully or partially tested, some are not, yet.
Changelog
20091225: 0.1beta2. Routine release.
Update linux to 2.6.32.2;
Fix compatibility with multi-channel audio;
Fix issues with device mounting/unmounting.
http://wiibrew.org/wiki/GeeXboX
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December 27th, 2009, 11:27 Posted By: wraggster
StartPatch is a homebrew application that patches your System Menu v4.0, v4.1, or v4.2 in a similar fashion as Starfall. It is based upon Menu Patcher by Isaac356.
Changelog
v4.2.x
v4.2.5x
Added Region Free Wii Games.
v4.2.4x
Added IOS Selection.
Removed IOS-Reload to 250.
Removed IOS-Check code.
http://wiibrew.org/wiki/StartPatch
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December 27th, 2009, 17:32 Posted By: wraggster
TowerDefense 0.7 released by wplaat
TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over. Good luck!
Created by wplaat (www.plaatsoft.nl).
http://wiibrew.org/wiki/TowerDefense
27/12/2009 Version 0.70
- Added “Easy, Medium, Hard” level (map) select screen.
- Added six medium level and six hard level maps.
- Adapted six easy maps to be more easy.
- Added game version information in web service call.
- Adapted weapon specifications (Weapons are more powerfull).
- Adapted enemy specifications (enemies are less powerfull).
- Increase enemy walk speed after each 20 waves.
- BugFix: Highscore screens now show correct amount of entries!
- Build game with devkitPPC r19 compiler.
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December 27th, 2009, 17:54 Posted By: wraggster
Pate has posted more WIP news concerning his DOS emulator for the DS:
Well, this last week has been somewhat slow progress with DSx86, with the Christmas and all. I have however managed to code some necessary enhancement that are needed for the release, like configuration file handling (with the possibility to have game-specific key mapping and screen update methods) and crash logging to a file on the SD card. I have also added a lot of opcodes needed by the 4DOS help system and the example btm file. This still needs some work, though.
Solar Winds has been a real trouble maker recently. The first major problem was that it seemed to jump into a memory address that did not contain code (the area was full of zeroes) occasionally. When I later noticed that this happens every time I tried to fire the weapon, I began debugging this problem to see what was happening.
Pretty soon I discovered that the problem is that one of the SoundBlaster driver jump addresses point to non-existing code, but what was strange was that it pointed there even at the very start of the game, and no code ever changed this address! I ran Solar Winds in a debugger inside DOSBox to see what is going on, and in there the jump address is the same invalid address at the start of the game, but then when I fire a cannon the address has magically changed into a valid address!
It was pretty difficult (and took me two days) to find out what was really happening here, but I finally noticed (in DOSBox) that the jump address changes when a certain byte is written to the SoundBlaster DSP Command port! After some more studying I found out that Solar Winds uses a rather poorly documented SoundBlaster DSP command, that DOSBox sources call "Weird DMA identification write routine". As good a name as any, I suppose. This command uses the SB DMA channel to write one byte to the PC RAM, which is calculated in a complex way from the byte that is written to the DSP. Solar Winds SB driver uses this method to update the invalid jump address in it's jump table to a valid value! Why it does this, I have no idea. Perhaps just to make life hard for emulator coders!
I managed to code a similar routine to DSx86, and now the jump table gets a correct address and firing the weapon works. But, it only took me a few minutes of testing further to find the next big problem. When firing at another ship, Solar Winds uses an ADPCM -packed sound file that it tries to send to SB for playing. The problem is, DSx86 does not support ADPCM sound files yet. This is yet another big new feature that I need to add for Solar Winds.
I'm not yet sure when I get the first DSx86 alpha version released, but I still have a week of vacation time left, so we shall see whether that is enough time for me to finish the most important enhancements still remaining. There are also quite a few bugs still in the code, but I doubt I will be able to fix all the bugs in the next couple of days, so the first release will be buggy. Isn't this actually the way Alpha releases should be? :-)
http://dsx86.patrickaalto.com/
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December 27th, 2009, 17:57 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...83f014f1c8a3c4
BALROG offers version 2.73 of his game coded in Lua for the DS, "CarPlaying"Version that closes the project.
Goal Game : You should avoid cars that will darken it.
I am announcing the completion of this project. I do not know what to do to improve it and I have too much time to think about it.
So this is the last version, which adds only (the user) can pass the introduction screen with A, which is useful if you restart the game because it can cause malfunction of the touch. By cons, leaving the game is not recommended, because after the music stops working.
There are, for those who have the version before, as the guard.
The other good game!
http://microlua.xooit.fr/t395-CarPlaying.htm
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December 28th, 2009, 18:28 Posted By: wraggster
Battle Kid: Fortress of Peril, a new Nintendo Entertainment System title, is almost ready for all those who didn't get a next-gen system for the holidays. BK:FoP, designed by Sivak Games, will be available on an NES cartridge through website RetroZone sometime this month. The website also sells tools to make original NES games.
Battle Kid reminds us of Mega Man mixed with more Mega Man -- minus the suit. A lack of preview build or five-month lead to develop a 3,000 word feature for Joystiq magazine (also available in French) has prevented us from getting a real feel for what the game is about. Check out a video of the 8-bit gameplay after the break and prepare to rock your NES like it's 1988.
http://www.joystiq.com/2009/12/28/ba...atest-nes-hit/
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December 28th, 2009, 18:30 Posted By: wraggster
On Christmas day six years ago, one boy had a legitimate dream: To recreate the soundtrack for The Legend of Zelda: The Ocarina of Time, making it sound like it was recorded by live musicians. Three-fifths of a decade passed, and the boy became a man. More importantly, the Zelda Reorchestrated project produced its first succulent fruits: A 22-track compilation of Ocarina's tunes, as performed by a virtual philharmonic.
You can stream some of the tracks off the Zelda Reorchestrated site, or download the entire shebang for free. Or, you can just wait for the group to recreate the timeless music of Wand of Gamelon, which should be just around the corner.
http://www.joystiq.com/2009/12/27/ze...ime-score-rem/
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December 28th, 2009, 23:19 Posted By: wraggster
Hey, you know what makes a domestic violence arrest funny and lighthearted? Wii Boxing. At least according to one supermarket tabloid's interpretation of what went down between Charlie Sheen and Brooke Mueller.
This just in from the Weekly World News - a Tooth Fairy gazette that straight-faced writes about stuff like Bat Boy and alien abductions of cheerleaders, so consider the source. It's like comic books for old ladies at the hairdo place. In fact, if the Weekly World News reported "Owen Good works for Kotaku," I would call Crecente to ask why I had been fired.
Anyway, they say Sheen - who was in fact arrested - and wife Mueller sparred in Wii boxing, "the dangerously lifelike boxing simulation game." But not realistic enough for the competitive couple. "Soon enough an argument arose over the Wii not being responsive or realistic enough, and a real boxing match broke out in the living room." Mmm hm.
WWN says Sheen suffered "three broken ribs and two cracked teeth," and his victorious wife taunted him by text after he got out of the slammer. They also say Sheen's middle name is Inigo Montoya.
http://kotaku.com/5435643/tabloids-m...ously-lifelike
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December 28th, 2009, 23:23 Posted By: wraggster
New from Divineo USA
Not only is the latest version of Datel worldwide best-selling game enhancer now compatible with the new DSi version of the Nintendo DS, it’s also been completely re-written with a faster, more robust user interface, upgraded PC communication and a host of new features built-in.
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December 28th, 2009, 23:27 Posted By: wraggster
New from Divineo China
Compatible with all versions of NDSi-LL consoles. This airfoam pocket offers maximum protection against scratch and shock. Its mega capacity lets you store the console and the crystal case inside.
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December 28th, 2009, 23:37 Posted By: wraggster
News/release from SamuraiX:
All Platforms Released with SecurePAK Support - Build 2603
New Console: Wii by SX
Wiimote, Nunchuk, Classic and Gamecube Controller Supported
Rumble Support for Wiimote and Gamecube Controllers
Up to 4 Player Support
Horizontal/Vertical Wiimote Recognition
Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
Only SDL Video is used the rest of the IO Handling is done natively
Menu Preview System and Audio player are disabled. (SDHC is very slow)
File Caching supported for Quick Realtime data loading
USB Mode Not supported, Must be run from SDHC Card
For now must use hardcoded path (sd:/apps/OpenBOR)
Not tested hence 99% sure widescreen mode does not work
Now I'm off to enjoy Christmas, then get back to Dreamcast, my gift to you a!!
New Console: Dingoo by Shin-NiL
File Caching supported for Quick Realtime data loading
Fixes:
SX: Dreamcast Booting Fixed. Reminder bor.pak is hardcoded.
To All:
Feel free to post any specific data about your port, fixes, changes, etc...
All Platforms Released with SecurePAK Support - Build 2605
Fixes:
SX: Menu Pak loading fixed on all platforms.
All Platforms Released Build 2613
Fixes:
SX: Wii is now mixing at 48Khz instead of 44.1Khz.
SX: Nunchuck analog control can now be enabled in Control options menu. Configurable, as it could be setup as a 2nd set of directional movement or simulate button presses if disabled.
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December 29th, 2009, 11:30 Posted By: wraggster
A few weeks ago EA dropped a hint that it might have something new to announce from its sports division in the near future. Looks like the time has come, or at least someone else has beaten them to it.
EA Canada community man Alain Quinto tweeted that EA Sports is gearing up to reveal a brand-new game in January. Sources close to the project have told Destructoid that the new IP will be an American football game for Wii, but not just any old NFL game. Oh no.
Apparently the game is called NFL Trainer and it's all about getting players to do football-based exercises with beer. We made the beer bit up.
The rumour says it'll coach you how to throw a football not like a girl and come with a NFL football-shaped attachment.
Nothing has been officially announced by EA, but we'll let you know what the game turns out to be - even if its chances of being released over here in the UK are slim, though we do get the regular Madden games.
What do you reckon men? Would this get you off Modern Warfare 2 and into working up a sweat?
http://www.computerandvideogames.com...VG-General-RSS
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December 29th, 2009, 11:50 Posted By: wraggster
Sensing that it is Christmas, and that Christmas is the time for giving, Nintendo's weekly download update is this week suitably festive.
Not only do American Wii owners get the pleasant surprise of Castlevania The Adventure ReBirth on WiiWare and The Oregon Trail on DSiWare, but PilotWings - the original, Super Nintendo great - is now available on the Virtual Console.
First Smash Bros., now PilotWings...it's like the Virtual Console is suddenly relevant/appealing again!
Here's the full line-up for this week:
WiiWare
Castlevania The Adventure ReBirth
Publisher: Konami Digital Entertainment
Players: 1
ESRB Rating: T (Teen) - Animated Blood, Fantasy Violence
Price: 1,000 Wii Points™
Description: Another 100 years have passed since the death of Count Dracula, but his curse has emerged once again within the realms of Transylvania. Play the role of the ultimate gothic hero from the long lineage of vampire hunters, the Belmont clan, and rid the universe of Dracula's legion of darkness and doom. Based on the classic 1989 original Castlevania: The Adventure, this WiiWare version will allow players of a new generation - and older fans - to experience one of the most popular games within the storied Castlevania timeline from a new perspective.
Eat! Fat! FIGHT!
Publisher: TECMO
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence, Comic Mischief
Price: 1,000 Wii Points
Description: Forget about being healthy. Here's a game that celebrates eating, getting fat and fighting. Hold the Wii Remote controller horizontally and tilt it left, right, up or down to perform all kinds of lifts and throws just like in real sumo. There are also hidden moves like suplexes and scrapbusters thrown in for fun. Use all the moves you learn in tournaments around the world to reach the peak of sumo and become a yokozuna. In ONE PLAYER mode, play eating or sparring mini-games to make your wrestler stronger and change his look. You can also use your own Mii™ character's face on your wrestler. In TWO PLAYER mode, take on another person using default wrestlers or the wrestlers that you have created. (Additional accessories are required for two-player mode and are sold separately.) Chow down, bulk up and fight on to become the strongest sumo wrestler ever.
RABBIDS LAB
Publisher: Ubisoft
Players: 1
ESRB Rating: E (Everyone) - Cartoon Violence
Price: 500 Wii Points
Description: A raving Rabbid is stuck inside the Wii Remote controller. Come play with him. First, try interacting with him by moving the Wii Remote or pressing the buttons and seeing how much he loves it. Once you've gotten to know the crazy guy, it's time to change his appearance in the Lab. Mess with his head and place seasonal accessories on him, or change his look entirely with the painting module. When you've made your raving Rabbid completely unique, you can take a photo and send it in a Wii™ message to show your Wii Friends (broadband Internet connection required).
The Magic Obelisk
Publisher: GAME ARTS Co., Ltd.
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief
Price: 500 Wii Points
Description: The Magic Obelisk is an action-adventure game in which you become Popo, a light spirit. Your mission is to guide Lukus, a tree spirit, to each stage's goal while moving only within the shadow. You can help him do this by shining your light near the mysterious magic obelisks, allowing you to create and connect shadows to solve tricks and gimmicks along the way. Join Lukus as he travels through a light-filled realm filled with quirky creatures and spirits, trying to find the perfect spot to become a tree. Experience meaningful encounters and partings, climb hills, cross rivers and traverse a vast desert on your way to the very edge of the world.
Virtual Console
PilotWings
Original platform: Super NES™
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) - Mild Violence
Price: 800 Wii Points
Description: Join the Flight Club to take to the skies and experience a variety of aerial activities. Take off and pilot a biplane through rings along a predetermined flight path, or drift serenely in a hang glider, catching thermal currents to gain altitude. In either case, just be sure to stick the landing. Looking for more speed? Strap on the rocket belt to blast your way around an obstacle course. If that's not enough, reach maximum velocity as you tackle a skydiving lesson at 3,800 feet. Complete specific objectives within a set time limit to score points (and maybe even a bonus chance) and obtain certification in eight different lessons. Your goals will become more challenging, and weather conditions will make controlling your vehicle more difficult as you progress. If you succeed, you will be rewarded with the opportunity to pilot an attack helicopter on a daring rescue mission. It's time to earn your wings.
Nintendo DSiWare
The Oregon Trail
Publisher: Gameloft
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Comic Mischief, Mild Cartoon Violence, Use of Tobacco
Price: 800 Nintendo DSi Points™
Description: Westward, ho! Your favorite pioneering adventure game takes you on an exciting, historic, side-scrolling adventure with your Nintendo DSi™ system. Take the Oregon Trail experience further than ever before with all of the decision-making and problem-solving fun of the original game plus additional challenges. Leave your mark on America's history. Take a picture of yourself at each landmark with the Nintendo DSi system's built-in camera. You'll have your portrait and party's name printed in the Daily Oregon Trail newspaper in the game. Play eight skill-based mini-games that will impact your resources: Hunting, Fishing, River Crossing, Rafting, Wagon Repairing, Telegraph, Berry Picking and Gold Panning. Random events faced by real pioneers - such as disease, bandits and hitchhikers - and side missions add more excitement to your westward trek.
SUDOKU SENSEI
Publisher: Hudson Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Introducing 100 "Super Hard Puzzles" for the hardened sudoku veteran. All puzzles are skillfully designed for a level of satisfaction that computer-generated puzzles just can't offer. You can play through puzzles to learn about rules and controls in Tutorials mode. Other handy features include Write Mode and Temp Number for an easier, more enjoyable sudoku experience.
Glow Artisan
Publisher: Powerhead Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Solve mind-bending puzzles in this unique and colorful game. Use your wits and ingenuity to solve more than 100 puzzles and earn more than 300 medals. Play Time Trial, Randomizer and Multiplayer modes for an endless supply of new challenges. Create new puzzles with the built-in editor or use the Nintendo DSi Camera application to turn your photos into puzzles.
Master of Illusion™ Express: Psychic Camera
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Master of Illusion Express titles include mind-boggling magic tricks that you perform with your Nintendo DSi system. Learn the illusions, practice them and amaze your friends. Your audience will never look at your Nintendo DSi system the same way again after Master of Illusion Express: Psychic Camera proves that it has psychic powers. Astound others by taking their picture and revealing an item (such as a card, picture, letter or number) that they're thinking about.
Arcade Hoops Basketball
Publisher: Skyworks Interactive, Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: From Skyworks comes the slickest basketball game for the Nintendo DSi system. See how many baskets you can sink in a fast-moving 45 seconds, using only your stylus and, of course, your lightning-fast hand-eye coordination. Arcade Hoops features your choice of three rockin' soundtracks, state-of-the-art 3-D graphics and thrilling, high-speed game play for the most fun possible in under a minute. Advanced hoopsters can move on to the progressive level, where a moving basket provides an additional challenge - plus the chance to rack up even more points. For the real pros, there's 3 Point mode, where speed and accuracy are a must as you shoot "threes" from downtown.
http://kotaku.com/5435919/the-ninten...gs-castlevania
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December 29th, 2009, 11:50 Posted By: wraggster
Sensing that it is Christmas, and that Christmas is the time for giving, Nintendo's weekly download update is this week suitably festive.
Not only do American Wii owners get the pleasant surprise of Castlevania The Adventure ReBirth on WiiWare and The Oregon Trail on DSiWare, but PilotWings - the original, Super Nintendo great - is now available on the Virtual Console.
First Smash Bros., now PilotWings...it's like the Virtual Console is suddenly relevant/appealing again!
Here's the full line-up for this week:
WiiWare
Castlevania The Adventure ReBirth
Publisher: Konami Digital Entertainment
Players: 1
ESRB Rating: T (Teen) - Animated Blood, Fantasy Violence
Price: 1,000 Wii Points™
Description: Another 100 years have passed since the death of Count Dracula, but his curse has emerged once again within the realms of Transylvania. Play the role of the ultimate gothic hero from the long lineage of vampire hunters, the Belmont clan, and rid the universe of Dracula's legion of darkness and doom. Based on the classic 1989 original Castlevania: The Adventure, this WiiWare version will allow players of a new generation - and older fans - to experience one of the most popular games within the storied Castlevania timeline from a new perspective.
Eat! Fat! FIGHT!
Publisher: TECMO
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence, Comic Mischief
Price: 1,000 Wii Points
Description: Forget about being healthy. Here's a game that celebrates eating, getting fat and fighting. Hold the Wii Remote controller horizontally and tilt it left, right, up or down to perform all kinds of lifts and throws just like in real sumo. There are also hidden moves like suplexes and scrapbusters thrown in for fun. Use all the moves you learn in tournaments around the world to reach the peak of sumo and become a yokozuna. In ONE PLAYER mode, play eating or sparring mini-games to make your wrestler stronger and change his look. You can also use your own Mii™ character's face on your wrestler. In TWO PLAYER mode, take on another person using default wrestlers or the wrestlers that you have created. (Additional accessories are required for two-player mode and are sold separately.) Chow down, bulk up and fight on to become the strongest sumo wrestler ever.
RABBIDS LAB
Publisher: Ubisoft
Players: 1
ESRB Rating: E (Everyone) - Cartoon Violence
Price: 500 Wii Points
Description: A raving Rabbid is stuck inside the Wii Remote controller. Come play with him. First, try interacting with him by moving the Wii Remote or pressing the buttons and seeing how much he loves it. Once you've gotten to know the crazy guy, it's time to change his appearance in the Lab. Mess with his head and place seasonal accessories on him, or change his look entirely with the painting module. When you've made your raving Rabbid completely unique, you can take a photo and send it in a Wii™ message to show your Wii Friends (broadband Internet connection required).
The Magic Obelisk
Publisher: GAME ARTS Co., Ltd.
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief
Price: 500 Wii Points
Description: The Magic Obelisk is an action-adventure game in which you become Popo, a light spirit. Your mission is to guide Lukus, a tree spirit, to each stage's goal while moving only within the shadow. You can help him do this by shining your light near the mysterious magic obelisks, allowing you to create and connect shadows to solve tricks and gimmicks along the way. Join Lukus as he travels through a light-filled realm filled with quirky creatures and spirits, trying to find the perfect spot to become a tree. Experience meaningful encounters and partings, climb hills, cross rivers and traverse a vast desert on your way to the very edge of the world.
Virtual Console
PilotWings
Original platform: Super NES™
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) - Mild Violence
Price: 800 Wii Points
Description: Join the Flight Club to take to the skies and experience a variety of aerial activities. Take off and pilot a biplane through rings along a predetermined flight path, or drift serenely in a hang glider, catching thermal currents to gain altitude. In either case, just be sure to stick the landing. Looking for more speed? Strap on the rocket belt to blast your way around an obstacle course. If that's not enough, reach maximum velocity as you tackle a skydiving lesson at 3,800 feet. Complete specific objectives within a set time limit to score points (and maybe even a bonus chance) and obtain certification in eight different lessons. Your goals will become more challenging, and weather conditions will make controlling your vehicle more difficult as you progress. If you succeed, you will be rewarded with the opportunity to pilot an attack helicopter on a daring rescue mission. It's time to earn your wings.
Nintendo DSiWare
The Oregon Trail
Publisher: Gameloft
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Comic Mischief, Mild Cartoon Violence, Use of Tobacco
Price: 800 Nintendo DSi Points™
Description: Westward, ho! Your favorite pioneering adventure game takes you on an exciting, historic, side-scrolling adventure with your Nintendo DSi™ system. Take the Oregon Trail experience further than ever before with all of the decision-making and problem-solving fun of the original game plus additional challenges. Leave your mark on America's history. Take a picture of yourself at each landmark with the Nintendo DSi system's built-in camera. You'll have your portrait and party's name printed in the Daily Oregon Trail newspaper in the game. Play eight skill-based mini-games that will impact your resources: Hunting, Fishing, River Crossing, Rafting, Wagon Repairing, Telegraph, Berry Picking and Gold Panning. Random events faced by real pioneers - such as disease, bandits and hitchhikers - and side missions add more excitement to your westward trek.
SUDOKU SENSEI
Publisher: Hudson Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Introducing 100 "Super Hard Puzzles" for the hardened sudoku veteran. All puzzles are skillfully designed for a level of satisfaction that computer-generated puzzles just can't offer. You can play through puzzles to learn about rules and controls in Tutorials mode. Other handy features include Write Mode and Temp Number for an easier, more enjoyable sudoku experience.
Glow Artisan
Publisher: Powerhead Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Solve mind-bending puzzles in this unique and colorful game. Use your wits and ingenuity to solve more than 100 puzzles and earn more than 300 medals. Play Time Trial, Randomizer and Multiplayer modes for an endless supply of new challenges. Create new puzzles with the built-in editor or use the Nintendo DSi Camera application to turn your photos into puzzles.
Master of Illusion™ Express: Psychic Camera
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Master of Illusion Express titles include mind-boggling magic tricks that you perform with your Nintendo DSi system. Learn the illusions, practice them and amaze your friends. Your audience will never look at your Nintendo DSi system the same way again after Master of Illusion Express: Psychic Camera proves that it has psychic powers. Astound others by taking their picture and revealing an item (such as a card, picture, letter or number) that they're thinking about.
Arcade Hoops Basketball
Publisher: Skyworks Interactive, Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: From Skyworks comes the slickest basketball game for the Nintendo DSi system. See how many baskets you can sink in a fast-moving 45 seconds, using only your stylus and, of course, your lightning-fast hand-eye coordination. Arcade Hoops features your choice of three rockin' soundtracks, state-of-the-art 3-D graphics and thrilling, high-speed game play for the most fun possible in under a minute. Advanced hoopsters can move on to the progressive level, where a moving basket provides an additional challenge - plus the chance to rack up even more points. For the real pros, there's 3 Point mode, where speed and accuracy are a must as you shoot "threes" from downtown.
http://kotaku.com/5435919/the-ninten...gs-castlevania
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December 29th, 2009, 11:52 Posted By: wraggster
A third-degree black belt in American Karate, with experience in five other martial arts, assessed the NES' Kung Fu and Karate Champ to determine which 2D 8-bit game most accurately presents its eponymous fighting style.
Multiplayergames got the real-life karate master, John, to look at the titles - both ports of Data East classics that took about $100 from me over the summer of 1985. Here's his report on Kung Fu:
"[S]ome of the goons attacking run at Thomas with their fist raised above their head. This may be trying to convey something like a wooden monkey style. That being said, the ancient visuals actually serve martial arts proud by rendering chambers and pivots through punching and kicking (the base foot turns on Thomas' side-kick). The jumping kicks are right on for any style of Kung Fu as well as the quick striking, but the limited graphics make it impossible to show all the circular movements and blocks that makes Kung Fu artistic/cool looking, therefore a popular choice for movie characters to show off on screen. Thomas lacks any kind of guard stance and certainly doesn't hold a wider one which is more appropriate for Kung Fu.
And now on Karate Champ:
The graphics do not demonstrate technique as well as Kung Fu. Much of it is a jumbled mess, but the idea of the point fighting is fairly accurate. In point fighting tournaments, you score a point, break, and go again when the judge starts you. The typical colors are even white and red, as in the game. The side scrolling graphics are also appropriate for point fighting in the 80's, because sport karate used to be more linear then, as more angled and dynamic fighting evolved shortly after.
The verdict? You know what, head over and see for yourself. It's a brilliant idea and a great read.
http://kotaku.com/5435702/which-nes-...r-karate-champ
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December 29th, 2009, 12:06 Posted By: wraggster
Newly released today:
A thousand years after the original CRYSTAL CHRONICLES, the end of a great war has led to one tribe’s dominance, and another tribe’s apparent annihilation.
The world has turned to technology, and magic is only used by outcasts called “crystal bearers.” Layle is one such crystal bearer, whose love of danger is about to send him on an extraordinary adventure.
The Crystal Bearers is translated and localized for English speaking gamers. Set off to the fantastic land with an orthodox boy hero
http://www.play-asia.com/SOap-23-83-...-29t-84-n.html
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December 29th, 2009, 12:07 Posted By: wraggster
Newly released today:
More Mario items for you to take out of your game into real life. There is the star which grants you unlimited power, the coins that you collect along the way and the flower that transforms you from a mere pipe cleaner to a Super Mario.
Minor, but very important characters such as the mushrooms are here and so are the under appreciated bricks. Last but not least is the protagonist Mario and his powered up version, Fire Mario.
Bring your Super Mario game into the 3D world, hang them about the room and bring out your own style. Here are stage building blocks, money, supplement items and player characters. Basically, everything you will need.
Super Mario Item Nuigurumi Vol.2 Strap: Brick Block JPN US$ 4.49
Super Mario Item Nuigurumi Vol.2 Strap: Coin JPN US$ 4.49
Super Mario Item Nuigurumi Vol.2 Strap: Fire Mario JPN US$ 4.49
Super Mario Item Nuigurumi Vol.2 Strap: Flower JPN US$ 4.49
Super Mario Item Nuigurumi Vol.2 Strap: Green Mushroom JPN US$ 4.49
Super Mario Item Nuigurumi Vol.2 Strap: Mario JPN US$ 4.49
Super Mario Item Nuigurumi Vol.2 Strap: Star JPN US$ 4.49
http://www.play-asia.com/SOap-23-83-...-29t-84-n.html
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December 29th, 2009, 12:11 Posted By: wraggster
Newly released today:
Pichu, one of the cutest pokemon and Arceus, the legendary Original One have left the Diamond Pearl World to visit both the figure studios and plush factories. The figures are perfectly scaled and proportioned, it bring out the intricate lines and the majestic qualities of Arceus and the spherical lines of Pichu.
The plushes are rounded and softened, a perfect form for Pichu. As the pre-evolved form of Pikachu, Pichu is really a baby and could do little damage due to his limited capacity to hold electricity. Yet, who wants to attack him when he looks so cheerful and cute. Even Arceus, the pokemon god look hug-able with his shortened limbs.
Pichu and Arseus are available as:
Figure
Pokemon DX Diamond & Pearl Figure: Arceus JPN US$ 19.90
Pokemon DX Diamond & Pearl Figure: Gizamimi Pichu JPN US$ 19.90
Plush Dolls
Pokemon DX Diamond & Pearl Plush Doll: Arceus JPN US$ 19.90
Pokemon DX Diamond & Pearl Plush Doll: Kikachu JPN US$ 19.90
http://www.play-asia.com/SOap-23-83-...-29t-84-n.html
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December 29th, 2009, 12:12 Posted By: wraggster
One of the rarer Nintendo 64 games is coming to Virtual Console. Next month, Japan gets Ogre Battle 64.
Published by Nintendo in Japan and Atlus in North America, this Quest developed game is a direct sequel to Ogre Battle: The March of the Black Queen. Back then Quest was an independent studio. Now, Quest is part of Square Enix. Not sure if this will affect a domestic release of Ogre Battle 64 or not. Square Enix and Atlus have a relationship since the Final Fantasy studio published Odin Sphere and Persona 4 in Europe.
In addition to Ogre Battle 64 these are the Virtual Console games on Japan’s slate for January 2010.
Famicom
Princess Tomato in Salad Kingdom
Super Famicom
Kirby’s Star Stacker
Nintendo 64
Ogre Battle 64
MSX
Salamander
Parodius
http://www.siliconera.com/2009/12/28...rtual-console/
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December 29th, 2009, 12:36 Posted By: wraggster
StartPatch_Mod 4.2 v2.5 Released by Jigen
StartPatch Mod is a modification of StartPatch which allows you to select which IOS to use to patch your System Menu v4.2, puts all four versions into one, and other minor changes.
v2.5 - Dec, 27, 2009
Added region free Wii games
List of patches shows whats currently installed(+)/not installed(-)
Few other minor details
http://wiibrew.org/wiki/StartPatch/StartPatch_Mod
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December 29th, 2009, 12:38 Posted By: wraggster
3DMaze v0.3 released by Michelinux
Get out of the 3D Maze!
Imagine having a 3D labyrinth in your hands... you can rotate it in any direction to get a red ball out of it.
Motion Plus is not mandatory but recommended.
If you get lost press 2.
Changelog
0.3
Improved kerning of text
Fade out of direction labels
Ball reflex changes according to view change
Corrected german translation
Help mode added
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December 29th, 2009, 15:05 Posted By: wraggster
News/release from Baro
For college, I made a short game as part of a project on the Nintendo DS (it also has a bunch of tutorials on PAlib including the 'making of' of this game, you can also check it here. In fact I was going to post this in tutorials but didn't because they're in Spanish, and the tutorials don't say much more than the ones in this web.)
The game consists on moving a pack of dynamite in a lake full of fish, and try to catch as many fish as you can. Move the dynamite with the pad, it can go sideways or down (up and down just make it go down faster or slower), and touch it to explode.
Honestly, the game has some bugs, but hey, I passed.
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December 29th, 2009, 15:13 Posted By: wraggster
Pate has finally released an alpha build of his promising Dos emulator for DS, heres the news from him:
Well, somewhat surprisingly, I found the nastiest bugs in the code yesterday, and now DSx86 seems to be running reasonably well so that I dare release the first alpha version. Please note that it still is very much work-in-progress, so don't expect it to work properly all the time (or even most of the time).
You need to have 4DOS as a command shell, without that you can't do anything with DSx86. See the download page for download links. Naturally libFAT has to work on your setup as well, else all you get is this:
As you can see, the user interface also needs a lot of work still (if you are graphically inclined and feel like designing a user interface for DSx86, I would much appreciate your help!). You can click on the reddish items on the Screen configuration section to change the screen update behaviour on-the-fly. Other configuration changes need to be done via DSx86.ini file.
Phew, managed to get the first version released with a few days remaining on my vacation!
Games working with this release include LineWars II, Paratrooper, Alley Cat, Wing Commander II, Solar Winds and Leisure Suit Larry 3.
See if you can get more working
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December 29th, 2009, 15:18 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=8914#1
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December 29th, 2009, 15:23 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2f778c170100c1
Smealum we offer "Yetinoel"For this season, the demo of a FPS that uses the engine"Dawnseeker".
smealum said:
A small demo at the con that I made using the engine Dawnseekers I slightly changed. In fact, I made for christmas challenge of PA because I thought no one held this year (like last year I think) ... The thing is, I was wrong, and there has been a challenge Christmas. Smiley Anyway, my thing has been done to the hard (started on 25 ...), so it's no worse. I still finished because it would have bothered to have made the map for nothing and that it helped me a lot of work the lighting aspect of my engine.
(the following is a copy / paste what I posted on PA)
In short, the story:
The bloody Yeti kidnapped Father Christmas to levitate in a pyramid and you must kill them all to save him.
Download link: http://smealum.net/yetinoel/yetinoel.nds
It is a FPS, so DPAD / ABXY to move stylus to aim and L / R to shoot.
I have not posted in the project because it's just a little delirious and it will never be updated. Smiley
Oh, also: the game is ugly, very buggy and almost unplayable at times. You have been warned ...
Credits:
- Some of GFX lobo (but most have been modified)
- Model and texture of a yeti unknown (found on google, it is a model of quake)
- Other GFX from me (so all those ugly ... which makes the texture of Father Christmas)
- Code of me
http://www.dev-fr.org/index.php/topi...cseen.html#new
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December 29th, 2009, 17:58 Posted By: wraggster
New from Mr Modchips
The Wode Jukebox is more than just a mod chip for Wii and really is a revolution in the way you will be able to play your backups and out of region games. Not only does the Wode Jukebox let you play import games on disc for DMS to D3 drives but it also has USB support. This means that you will be able to plug in external USB devices such as USB drives and even USB hard drives to store and load your games from.
The Wii Wode Jukebox comes with an easy to use LCD screen built into the stand that displays what titles you have on the external USB storage and a neat little toggle switch to let you navigate the hard drive, just find the title you are looking for and at the press of a button the game is loaded directly off the hard drive. You can now have your entire collection of Wii games stored on a hard drive which are easily accessible using the LCD screen and toggle switch to load, all your original games can be kept in a safe place and in perfect condition.
- Play Wii & GC direct from USB Mass Storage devices @8X read speed (HDD and FLASH drive)
- Complete Solder free install solution
- Easy to use GUI - LCD & Joystick - NO homebrew software required (no any update of console SO can block this device)
- Region hack, Update blocker, Autoboot.
- Passthrough with FLAT-MOD mode built-in, play your DVD-R Wii & GC backups and Imports @3X read speed
- Totally Flexible Linux Kernel
- USB hub support for multiple USB devices connection
- Great File System support - use existing WBFS formatted media or 'drag and drop' to existing USB devices
* NTFS
* WBFS
* EXT3FS
* HPFS
- Future updates will bring more cool features:
* Disc ripping to WBFS
* USB WiFi & SAMBA streaming
* Torrent & eMule download Client
Kit Includes
1pc WODE MAIN BOARD to install inside Wii case like a FLAT MODE modchip
1pc 32pins flat cable to connect wode to WII dvd drive
1pc 32pins flat cable to connect WODE Main-Board to external
WODE Vertical Stand
1pc. USB power cable
1pc. Wii SPECIAL VERTICAL STAND that include inside WODE
SLAVE BOARD with LCD screen, USB connector, SD/SDHC CARD
slot and navigation-Joystick
Hardware Specifications
- ACTEL A3P125 FPGA (manage bridge to Wii drive data bus)
- MCU NXP LPC3143 - 270 MHz, 32-bit ARM926EJ-S - 128AES security
- 512 SDRAM DDR
- 4Mbyte SPI flash (the firmware of WODE)
- SD CARD SLOT (used like drive C: for linux and extra addons)
- USB 2.0 support
- LCD 128x64 pixels w/ backlight
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December 29th, 2009, 18:02 Posted By: wraggster
New from Mr Modchips
This Official Case is designed to offer all-around external surface protection to your NDSi console without compromising usability. It provides the maximum protection for your console against everyday hazards and scratches while allowing easy access to all buttons and ports. It moulds perfectly to the console's shape to highlight its beauty while providing full access to all controls.
Buttons and covers are included.
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December 29th, 2009, 18:16 Posted By: wraggster
We're but three years removed from the US introduction of both Nintendo's Wii and Sony's PlayStation 3, and already the rumors are running rampant about the future iterations of both consoles. Two separate reports from Japan's Impress touch on both units, with speculation and insider information on the former suggesting that Intel could be in talks with the Big N about powering the second Wii. Hard details are obviously tough to come by, but word has it that the two are mulling a GPU / CPU combo similar to the Larrabee; granted, we'd prefer something a touch more potent in the Wii 2, but we wouldn't be shocked if Nintendo chooses the less powerful path yet again. In related news, it seems as if Sony could be looking for an alternative to its Cell CPU in the PlayStation 4, an alternative that involves some sort of "multi-core CPU." Potentially more interesting is the notion that Sony's next-gen handheld could be out before said console, which is loosely pegged for a 2013 release. We wouldn't take any of this to heart just yet, but we're pretty certain we can't stop the dreamers from going too far.
http://www.engadget.com/2009/12/29/c...laystation-in/
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December 29th, 2009, 22:40 Posted By: wraggster
Christmas 2009 may have come and gone, but you've still got two days two days to order the perfect gift for the retro gamer in your life - RetroZone's 8 Bit Xmas 2009.
8 Bit Xmas 2 is a new NES cartridge from RetroZone crafted specifically for the holiday season. Built using completely new parts, the cartridge is festooned with blinking lights that should brighten up any original NES you slide it inside of. The cart is loaded with Snowball Fight!!!, an original game in which up to four players fire multi-colored snowballs at each other from the sides of the screen.
While the unique cartridge makes it well worth the $43 price tag, an additional $5 scores you a personalized splash screen message for the game, with a matching Christmas card.
Its late, but retro gamers have a distorted sense of time and space anyway, so it should still be fresh. Just be sure to order before December 31st, or you won't be able to order at all.
http://kotaku.com/5436314/its-not-to...+bit-christmas
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December 29th, 2009, 23:06 Posted By: wraggster
News/release from SamuraiX: of a new release of Openbor for the Dreamcast, Wii, Dingoo, Gp2x and PSP.
All Platforms Released Build 2615
Fixes:
SX: Fixed Wii Controls.
SX: Fixed OpenBOR's usejoy command for all platforms.
SX: Updated Dingoo's toolchain and libSDL_image.a provided by Shin-NiL.
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December 29th, 2009, 23:19 Posted By: wraggster
Dop-IOS MOD updated to v10 by Arikado, giantpune, and Lunatik
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (with the trucha bug if you like), channels, and system menus. It also allows you to install a patched IOS 36 to use to install fakesigned content if you don't have any other usable IOSs like Trucha Bug Restorer does.
Changelog
v10.0
Fixed a bug which caused the gamecube controller to work incorrectly in some places
Fixed bugs which prevented the classic controller from correctly working in some places
Fixed the section that can install an IOS that accepts fakesigning for Wiis which lack one by implementing the entirety TBR
The internet channel now installs correctly
Removed the nintendo channel (just grab it through your shop channel instead)
The application will now install content from an external device if found before attempting to download content from NUS
Added an option on the main menu to detect and delete stubbed IOSs
Added an option on the main menu to display information about your Wii's boot2 version
The banner of the application now keeps track of the SVN version it is based on
Compiled under the newer libogc, libfat, and devkitPPC releases
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December 29th, 2009, 23:28 Posted By: wraggster
I posted about a release by Pixelh8 earlier for the DS but he also released another piece of software for the GBA/DS:
Pixelh8 Music Tech Pro Performer Synthesizer is is software that runs on an unmodified Game Boy Advance or Nintendo DS, enabling you to be able to control the on board sound, turning the GBA/DS into a real time instrument. Based on the original Game Boy Music Tech V1.0, Pro Performer offers hundreds more options and possible sounds.
New Features
All of the features of Music Tech V1+ More!
Nineteen Pitch Sweep Options , Wave Duty Selectable 12.5%, 25%,50%,75% ,
Seven Volume Envelopes
All Major Keys , All Natural Minor Keys, All Harmonic Minor Keys, All Whole Tone Keys
All Pentatonic Keys, Primary & Secondary Key Select
Key Change in Player Mode, Octave Change In Player Mode
Maj 3rd, Min 3rd, 5th’s, Octaves & Unisons
Portamento Mode, Tremolo Mode, Arpeggio Mode (Up to Six Notes), Shifter Mode
Half Tremolo Mode, Vibrato Mode
Special Mode Speed Control, Unison Mode Phase Control
More Sound Effects!
& Hidden Programs, Presets & Modes!!!
Notable owners of the Pro Performer Imogen Heap (click to see video) & Damon Albarn.
The author states on his site that he will use legal proceedings against sites distributing his work but it seems some sites take a disregard to his request but im sure he will know who they are soon enough
But anyway download Here --> http://pixelh8.co.uk/software/
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December 29th, 2009, 23:28 Posted By: wraggster
I posted about a release by Pixelh8 earlier for the DS but he also released another piece of software for the GBA/DS:
Pixelh8 Music Tech Pro Performer Synthesizer is is software that runs on an unmodified Game Boy Advance or Nintendo DS, enabling you to be able to control the on board sound, turning the GBA/DS into a real time instrument. Based on the original Game Boy Music Tech V1.0, Pro Performer offers hundreds more options and possible sounds.
New Features
All of the features of Music Tech V1+ More!
Nineteen Pitch Sweep Options , Wave Duty Selectable 12.5%, 25%,50%,75% ,
Seven Volume Envelopes
All Major Keys , All Natural Minor Keys, All Harmonic Minor Keys, All Whole Tone Keys
All Pentatonic Keys, Primary & Secondary Key Select
Key Change in Player Mode, Octave Change In Player Mode
Maj 3rd, Min 3rd, 5th’s, Octaves & Unisons
Portamento Mode, Tremolo Mode, Arpeggio Mode (Up to Six Notes), Shifter Mode
Half Tremolo Mode, Vibrato Mode
Special Mode Speed Control, Unison Mode Phase Control
More Sound Effects!
& Hidden Programs, Presets & Modes!!!
Notable owners of the Pro Performer Imogen Heap (click to see video) & Damon Albarn.
The author states on his site that he will use legal proceedings against sites distributing his work but it seems some sites take a disregard to his request but im sure he will know who they are soon enough
But anyway download Here --> http://pixelh8.co.uk/software/
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December 29th, 2009, 23:32 Posted By: wraggster
Pixelh8 also released Music Tech V2.0 for the Game Boy:
The Original Pixelh8 Music Tech Game Boy Synthesizer is software that runs on an unmodified game boy, enabling you to be able to control the game boys on board sound. You can edit the wave duty, pitch sweep and volume envelope as well as new additions such as unison, 5th power chords and octaves, turning the Game Boy into a real time instrument.
This updated version V2.0 allows for the addition of a Major 3rd, a Minor 3rd as well as All Major Keys, All Minor Keys, All Harmonic Minor Keys, All Whole Tone & All Pentatonic Keys. That’s a lot of keys.
Notable owners of the original V1 version are Imogen Heap (click to see video) , Damon Albarn & David E. Sugar.
Like his other releases the author asks that you dont redistribute his releases and he has threatened legal action against sites who do, that in mind download here --> http://pixelh8.co.uk/software/
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December 29th, 2009, 23:34 Posted By: wraggster
News from http://www.nintendomax.com/viewtopic...b4a52050de4190
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December 30th, 2009, 20:57 Posted By: wraggster
An Illinois woman came home Monday afternoon to discover a burglar playing a game on her DS, the Herald News reports.
The 22-year-old woman told Joliet police that she was away from her house for about 30 minutes. When she returned and opened the door to her apartment a man ran out.
"The victim's Nintendo DS was on, and it appears the suspect had been playing it," Deputy Chief Mike Trafton told the News.
The woman's bedroom was ransacked and a "pink iPod Touch" was missing. The DS, however, was left behind.
What sort of game could have been so interesting that a burglar stopped in mid loot to play it, but then decided that not only was the game not worth stealing, but neither was the DS?
http://kotaku.com/5437127/burglary-d...y-mystery-game
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December 30th, 2009, 21:06 Posted By: wraggster
Do you hate mid-90s FMV game actors? Do you love light gun games? You're going to be thrilled about this upcoming WiiWare release from Digital Leisure. This Monday, you'll be able to shoot several of those actors in Fast Draw Showdown on WiiWare.
Originally released to arcades in 1994, Fast Draw Showdown is a series of -- what else? -- showdowns against various Old West stereotypes, culminating in a match against real-life quick draw expert Wes Flowers. There's a trailer after the break -- if you pretend to shoot at everyone on the screen, it'll be just like playing the game!
http://www.joystiq.com/2009/12/29/fa...wiiware-jan-5/
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December 30th, 2009, 21:12 Posted By: wraggster
New from Divineo USA
Playing on a perfect bright screen is always what a gamer expects ! Protect your console screen from those annoying scratches and dust with the Screen shield, your console will be perfectly protected.
Special version for the Nintendo DSi screens.
The greatest protection for your console screen.
Protect the screen of your console from dust, fingerprints, scratches and UV rays.
Easy to fit and clean, anti glare.
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December 30th, 2009, 21:13 Posted By: wraggster
New from Divineo USA
The Wiitality Armband for Nintendo Wii - puts wii control on your wrist or bicep while you exercise!
The only accessory that should have been included with every Wii Fit balance board is now available! The Wiitality is a neoprene band that holds your wii remote (wiimote) on your wrist or arm, while you exercise.
When doing many Wii Fit exercises, its necessary to put down the wiimote, pick it up, and put it down again. The Wiitality solves the problem of having to hold your wiimote in your hand while doing many wii fit exercises, including many Yoga, Strength, and Aerobic exercises.
As an additional benefit, it leaves both hands free to hold matching hand weights.
One size fits all, thanks to convenient Velcro fasteners. Can fit on the bicep or on your wrist, depending on your arm size.
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December 30th, 2009, 21:46 Posted By: wraggster
TinyXML 1.01 Released by Slappy
TinyXML is a simple, small, C++ XML parser that can be easily integrating into other programs.
TinyXML has evolved from community feedback and become the work of many contributors. It is a simple, stable, basic XML parser used by many open source and commercial products.
For aditional information see Online Documentation[1]: including sample code, general information, and an API reference.
or
Download the latest source release on Sourceforge[2]. The release contains the source code, demo code, and all the documentation. It is written in OS independent C++.
Version
Version 1.01 (first public version)
This port of TinyXML is based on TinyXML 2.2.1 although newer version can exists on official site.
If someone needs newer version of this port contact me or update this library and this page.
http://wiibrew.org/wiki/TinyXML
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December 30th, 2009, 21:47 Posted By: wraggster
CustomizeMii 2.01 released by Leathl
CustomizeMii is a custom channel creator for the Wii.
The .NET Framework 2.0 is required to run this application!
A mono version is available which runs under Linux / Mac OS X (Requires the mono framework to be installed!)
Thanks to icefire / Xuzz for the basic idea of this Application!
And No: This has nothing to do with piracy! It's for creating custom Channels for your Homebrew Apps (like the Homebrew Channel).
Changelog
Version 2.01
Base WAD downloading works again
http://wiibrew.org/wiki/CustomizeMii
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December 30th, 2009, 21:50 Posted By: wraggster
TowerDefense 0.8 released by wplaat
TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over. Good luck!
Created by wplaat (www.plaatsoft.nl).
http://wiibrew.org/wiki/TowerDefense
30/12/2009 Version 0.80
- Adapt game parameters to make game play better:
– Increase start cash.
– Added random enemy walk speed
- Added map id column to local highscore screen.
- Improve background images.
- Remove typo (nuck->nuke).
- Improve network thread:
– Map id information is added to webservice call.
– Only scores above 20.000 points are send to webservice.
- Store the best 100 entries in the local highscore.
- Added 60Hz (640×480 pixel) TV Mode support
- Improve sound setting screen.
- Optimised enemy images.
- Build game with devkitPPC r19 compiler.
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December 30th, 2009, 21:52 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2503
Nintendo has rolled out a new firmware revision for their latest incarnation of their line of Nintendo DS portable video gaming consoles. It seems v1.5 of their firmware blocks flashcards again which means you can either turn on off the Wifi or wait for a fix. Not is much known about other enhancements other then the anti-flashcard fix.
"Yes, we are the first evidence of the release of a new firmware for the DSi (1.5) which seems to block all the flashcards are currently for sale: waiting for updates from our entire staff's advice is to not upgrade and wait to be understood whether and how to get around the obstacle and continue to use the latest Nintendo handheld with flashcards in our possession."
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December 30th, 2009, 22:02 Posted By: wraggster
News/release from aquaz
http://www.gamateur.ze.cx/
This game allowed us to give us a Foretaste of the development on the DS.
It took us 4 nights and it was rather a success
The goal is to click on the heads that appears.
If you miss the head you lose a life, if the head rest too long on your screen you also lose a life.
More time passes over the heads become smaller and it's harder
If you touch heads without error this will increase your combo and more heads will appear (if you reach up to 6 heads bravo!)
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December 30th, 2009, 22:07 Posted By: wraggster
News/release from aquaz
http://www.gamateur.ze.cx/
This game uses the engine Alibis except it is less complex, it is a mini play
But it is more evolved than emoticon.
The Game Is To Eliminate enemies before they touch the heart center of the map.
More time passes and more monsters appear quickly (at first you do not realize goal in the end it's different ...)
During the duration of The Game can receive bonuses that have 3 levels of evolution:
Multi-launch: Allows you to run multiple projectiles (3,5,7).
Size: Increases the size of projectiles.
Speed: Increases speed of shots.
Refill: Increases the speed between each shot.
Perforating: The projectiles perforate enemies.
At the end of each party can see their scores.
Have fun!
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December 30th, 2009, 22:42 Posted By: wraggster
Like most people i brought the N64 the day it was released in the UK and if i remember correctly it was a 250 Pound purchase with one controller, since then the release of UltraHLE was a major major event in emulation history infact that and Bleem remain in my view the biggest 2 breakthroughs of emulation history.
Since then on every console that ive tried homebrew on ive wanted a decent N64 emulator but at the moment there isnt one thats perfect, but many decent tries
Ive always fancied one of those Doctor 64s/Z64s but they were very expensive and prone to breaking and once they do its hard to get them repaired.
Finally last year Neoflash announced they were making a Flash Cart for the N64, finally my dreams were answered.
Its been a long wait since they first announced the cart but today finally the cart goes on sale and im sure many like me will be wanting one of these as soon as possible.
Heres the details from Neoflash and screens:
NEO N64 Myth cart SPEC v2
* Support the N64 rom size up to 512M
* Support all save type perfectly included the flash save, not need the same save type N64 game cart to work together
* Support 100% N64 games perfectly
* Download games from PC to NEO2 cart directly via USB port
* Upload/overwrite game save to PC via USB directly
* Multi-CIC support, can use any N64 cart to boot Neo Myth on N64 console
* Support Multi games, can download 2 games at the same time and swap the game via switch
* Can select the N64 menu run from Neo2 game cart or N64 inner menu flash (under developing still)
* Upgradeable! Support upgrade the N64 Myth cart CPLD logic core through the NDP upgrade kit
The Neo N64 Myth Cart looking,can use the Neo2 series flash cart:
The N64 Myth cart back view:
The N64 Myth retail packing
N64 App download:
http://www.neoflash.com/myth/NEO2Ult...091230_N64.zip
On sale now at IC2005.com
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December 31st, 2009, 21:55 Posted By: wraggster
WiiXBall 1.0 released by KMS
WiiX-Ball is based on and is dedicated to the fans of the well-known breakout game DX-Ball for the PC. The controls are very simple - just point the Wii remote at the screen to move the paddle and press A or B to fire the ball. You can also twist the Wii remote (as if twisting a key) to slightly alter the ball's direction. Up to 4 players can control the game at the same time. Please leave comments and bug reports on the discussion page. If you have any ideas for future versions of this game, please feel free to share them.
Key Features
- 50 boards
- 27 different power-ups
- Up to 4-player simultaneous control
- Realistic collisions
- Wiimote rumble feedback
- Sounds on the Wiimotes (in beta)
- Players can join/leave in-game (hold (-) button)
- Original DX-Ball graphics and sounds as well as some new ones
- Cool in-menu animations
- High-score list
- Nice in-menu music
- Letterbox rendering mode for CRT TV's
http://www.kmszone.com/apps/
http://wiibrew.org/wiki/WiiXBall
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December 31st, 2009, 22:08 Posted By: wraggster
Homebrew Card Manager 2.1 released by Hunterm
Homebrew Card Manager is a easy to use, n00b-friendly launcher for use with Homebrew-focused SD cards.
Notice: The .NET Framework 4.0 beta (the one that came Win7) is required to run this application!
http://wiibrew.org/wiki/Homebrew_Card_Manager
Changelog
Version 2.1
fixed launching notepad++
fixed creating apps folder
download in exe self-extracter or in zip format
Version 2.0
Added 7-Zip portable
Added Notepad++ Portable
Added Homebrew Browser Downloader/Installer
Added Checking for updates
Download in 7-zip format
Download from MediaFire, my computer is SOOOOO SLOW
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