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July 3rd, 2020, 22:47 Posted By: wraggster
Nintendo has spoken out against the "impermissible" behaviour by select members of the competitive community around the Smash Bros. series, following a wave of serious allegations.
Over 50 top players have been named from the fighting game community, including some prominent Smash Bros. pros and commentators.
The allegations range from unwanted sexual messages and harassment to sexual assault and statutory rape. There are also claims of grooming and paedophilia.
In a statement to GamesIndustry.biz, the platform holder said: "At Nintendo, we are deeply disturbed by the allegations raised against certain members of the competitive gaming community. They are absolutely impermissible.
"We want to make it clear that we condemn all acts of violence, harassment, and exploitation against anyone and that we stand with the victims."
More than half of those named have issued statements, either denying or confirming these claims, adding their own accounts of the events in question.
Among the offenders was Smash Bros. player Nairoby "Nairo" Quezada. His team, NRG Esports, has released a statement via Twitter, confirming their partnership has ended.
https://www.gamesindustry.biz/articl...bros-community
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July 3rd, 2020, 22:54 Posted By: wraggster
Nintendo is reportedly ceasing sale of digital codes for its first-party titles through retailers across Europe, the Middle East, and Africa.
As reported by Nintendo Life, Nintendo confirmed that this was true at least for European retailers:
"After careful examination of the evolving European marketplace in recent years, Nintendo has decided to end the availability of download codes for its own-published software via retailers, effective 1st July 2020," Nintendo's statement reads.
"Customers will still be able to purchase Nintendo eShop funds, Nintendo Switch Online memberships, and add-on content such as the Pokémon Sword and Pokémon Shield Expansion Pass, at retailers across Europe. Download codes for Nintendo Switch software from other publishers will also still be available.
https://www.gamesindustry.biz/articl...emea-retailers
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July 13th, 2020, 20:41 Posted By: Shrygue
via The Verge
Super Mario Bros. keeps breaking records three and a half decades after release. A mint copy of a US version of the 1985 game just sold for $114,000 [£90,000] at Heritage Auctions, breaking the previous record set by a copy of Super Mario Bros. in similar condition that sold for $100,150 [£79,000] at an auction last year.
That makes it, according to game collector and journalist Chris Kohler, the most expensive game ever sold to date.
What makes this particular version so coveted? Well, it’s graded at a 9.4 out of 10, which means it’s in near-perfect condition, with everything sealed in the original packaging. It’s also a particular version of the US retail edition, which went through quite a few iterations over time. Here’s Heritage with a neat explanation of the so-called cardboard hangtab that makes this unit so rare:
What’s the deal with cardboard hangtabs? one may, understandably, wonder. Cardboard hangtabs were originally used on the US test market copies of black box games, back before plastic was used to seal each game. As Nintendo began to further establish their company in the US, their packaging was updated almost continuously. Strangely, the addition of the plastic wrap came before the box cutting die was altered to remove the cardboard hangtab. This rendered the functionality of the cardboard hangtab completely useless, since it was under the plastic seal.
There are four sub-variants of the plastic sealed cardboard hangtab box (this particular copy of Super Mario Bros. being the “3 Code” variant) that were produced within the span of one year. Each sub-variant of the cardboard hangtab black box, produced within that timeframe, had a production period of just a few months; a drop in the bucket compared to the title’s overall production run.
In short, a cardboard hangtab copy of any early Nintendo Entertainment System game brings a certain air of “vintage” unrivaled by its successors.
Heritage also outlines the broader picture in terms of the game’s value and nostalgia factor: it is the highest-selling game on the original NES console of all time, in addition to being the first entry in the Super Mario Bros. series and marking the first appearance of series villain Bowser.
Yet why, of all items, is this one worth $114,000? We can’t be entirely sure, as the auction winner remains anonymous. Typically, these buyers, often very wealthy, like to stay that way. That said, it’s certainly believable that someone with the money and dedication to building out the rarest of Nintendo or video game collections would want something like this on the shelf (or perhaps sealed in glass or in a safe).
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July 20th, 2020, 22:53 Posted By: wraggster
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Marc Williamson, CEO at Tag Games, which is working with Adult Swim on Pocket Mortys and with NaturalMotion on CSR2.
I should make this clear from the off, I'm not much of a Pokémon fan. I completely missed out on the initial craze in the mid '90s. Back then I was filling up my gaming life with more “mature” games; competing with my friends in GoldenEye and Perfect Dark on the Nintendo 64, exploring the futuristic universes of Deus Ex, or playing Counter-Strike with my roommates.
But in the year 2000, I was returning home for the Christmas holidays for the first time since starting University. My 12-year-old brother was playing Pokémon Snap and as I watched him play, I was intrigued. With a couple of weeks to kill at home over the holiday season, I decided to start my own save file.
https://www.gamesindustry.biz/articl...nap-why-i-love
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