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February 17th, 2021, 00:18 Posted By: wraggster
The European Consumer Organisation (BEUC) is bringing the Joy-Con drift issue in front of the European Commission.
BEUC, which gathers 45 European consumer groups, said on its website that there have been nearly 25,000 complaints across Europe regarding the infamous Joy-Con drift, which sees the Nintendo Switch controllers registering movement without any input from the player.
The organisation has therefore submitted a complaint (that you can read here) to the European Commission and the national consumer protection authorities, for premature obsolescence and "misleading omissions of key consumer information."
BEUC is calling for a Europe-wide investigation into the issue, and for Nintendo to "urgently address" the "premature failures" of its controllers. BEUC reported that, in 88% cases of Joy-Con drift, the controllers broke within the first two years of use.
The organisation is hoping for the European Commission to "launch a coordinated enforcement action and issue a joint position," which could lead to Nintendo changing the design of the Switch controllers.
BEUC director general Monique Goyens commented: "Consumers assume the products they buy to last an appropriate amount of time according to justified expectations, not to have to pay for expensive replacements due to a technical defect. Nintendo must now come up with proper solutions for the thousands of consumers affected by this problem.
European Commission called to investigate into Joy-Con drift | GamesIndustry.biz
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February 17th, 2021, 00:06 Posted By: wraggster
Nintendo Switch has eclipsed the lifetime sales of the 3DS in less than four years, Nintendo has said.
The firm revealed in its latest financial report that 79.87 million Switch devices have been shipped worldwide. The console is currently Nintendo's fifth best-selling machine behind the Nintendo DS (154 million), Nintendo Wii (101.6 million), the Game Boy (118.7 million) and the Game Boy Advance (81.5 million).
In terms of sell-through (so in the hands of consumers, Switch sales are at around 74 million, Nintendo estimates.
532.34 million Switch games have been sold since its release in March 2017, putting it behind just the DS (948.72 million software sales) and Wii (921.85 million).
The sales figures are part of the company's latest financials for the nine months ending December 31st 2020, where the firm has already hit its annual net sales target of ¥1.4 trillion ($13.4 billion), a 37% increase over the year before. Overseas sales (outside of Japan) accounted for 77.6% of sales.
Digital sales accounted for ¥256 million ($2.4 billion) of the revenue, which includes Nintendo Switch Online, full game downloads, plus sales of DLC such as the Pokémon Sword and Shield expansions released last year. That's a rise of 105% over the year before. Meanwhile, the firm's mobile business hit a still modest ¥42 billion ($401 million), which is an increase of 14% over the year before.
The company's operating profits for the nine months is ¥521.1 billion ($5 billion), which is a 98% jump over the same period the year before.
The firm has now raised its full year revenue forecast to ¥1.6 trillion ($15.3 billion) and expects to deliver profits of ¥560 billion ($5.34 billion).
Nintendo Switch shipped 24.1 million units over the 9 month period, a rise of 36% compared with the same period the year prior, and making it the most successful sales period for the console to-date. 16.7 million was of the normal Switch variant, with the remaining 7.3 million being the Switch Lite device. 24 million was the company's previous estimate, and now Nintendo says it will ship 26.5 million by the end of March.
Nintendo Switch sales overtake 3DS as Nintendo raises forecasts again | GamesIndustry.biz
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February 16th, 2021, 23:09 Posted By: wraggster
Nintendo has given insight into its priorities when growing the Switch's install base as the console approaches the 100 million mark.
In its most recent financial results, the platform holder revealed Switch has sold just shy of 80 million units -- just 21 million short of the Wii, the company's best-selling home console to date.
In a conference call that followed, Nintendo president Shuntaro Furukawa answered questions on how firm plans to close this gap, indicating that selling multiple units to each household remains a key goal.
According to Nintendo's own research, 20% of Switches sold throughout October to December in key markets was "due to demand for multiple systems within the same family."
"We will aim to continuing increasing our sales volume by rigorously responding to this kind of demand for multiple systems," said Furukawa.
The Switch's back catalogue of million-selling titles will also continue to be key in growing Switch, with Nintendo revealing that 80% of games sold in major regions from April to December 2020 were ones released in the previous financial year, or earlier.
That includes Animal Crossing: New Horizons, of course, which released in March -- the tail end of the fiscal year. However, even without this title, back catalogue games accounted for 60% of Nintendo's software sales in the first nine months of its current financial year.
Key examples cited included Mario Kart 8 Deluxe, Super Smash Bros Ultimate, Zelda: Breath of the Wild and Super Mario Party. Furukawa also noted a boost in sales of Mario games around the holidays thanks to the Super Mario Bros 35th Anniversary campaign.
Nintendo discusses Switch growth plans as console enters "middle of its lifecycle" | GamesIndustry.biz
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February 16th, 2021, 22:32 Posted By: wraggster
The Pokémon Company has cancelled the Pokémon World Championships for a second year in a row.
The event was originally due to take place in London last August, but was cancelled due to the spread of the coronavirus pandemic.
It was pushed back to August 2021, but with COVID-19 still affecting many countries -- including the UK -- the company has decided to delay the championships into next year.
"After careful review and pursuant to guidance set forth by local, regional and national health authorities, as well as the World Health Organisation, Public Health England, and the Centers for Disease Control and Prevention, we have made the difficult decision to move out the next Pokémon World Championships to 2022," the statement said.
The company added that all invitations to the 2020 championships will still be honoured in 2022.
"We look forward to celebrating the accomplishments of all our competitors at an expanded 2022 Pokémon World Championships in London."
The Pokémon Company reiterated that the Play! Pokémon event series remains suspended, with all sanctioned events -- including League Challenge, League Cup, Premier Challenger and Midseason Showdown -- also on hold until further notice.
Pokémon World Championships 2021 cancelled | GamesIndustry.biz
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February 16th, 2021, 22:13 Posted By: wraggster
Super Mario 3D World + Bowser's Fury was comfortably the biggest game at UK boxed retail last week, and is the fastest selling release of the year so far.
The Switch platform game is an updated re-release of the 2013 Wii U title, complete with a new side-adventure. Its launch is almost three times the size of the original game, which debuted at No.14 back in late November 2013 (on the same day as the PS4 launch). It's worth noting that the Wii U install base was tiny back then compared with the Switch.
It is actually the third biggest launch for a Mario platform game on Nintendo Switch, ahead of the 2D games -- Super Mario Maker 2 (June 2019) and New Super Mario Bros U Deluxe (January 2019) -- but behind the 3D titles -- Super Mario Odyssey (October 2017) and Super Mario 3D All-Stars (September 2020), which seems somewhat fitting for a game that is a cross between Mario's 2D and 3D adventures. The title's launch physical sales are more than 2.6 times bigger than New Super Mario Bros U, but nearly a third smaller than Super Mario 3D All-Stars.
Overall, it looks like a solid performance. There are a number of Mario games being pushed in the market right now competing with one another, including last year's All-Stars game. In fact, the 3D collection (no.12) saw an 11% spike in sales this week and Super Mario Odyssey (No.14) enjoyed a 28% sales increase. With Mario Kart 8: Deluxe at No.5, New Super Mario Bros U Deluxe at No.16, Super Mario Party at No.18 and Luigi's Mansion 3 at No.19, there are seven games set in the Mario universe in the boxed Top 20.
Super Mario 3D World + Bowser's Fury launch 190% bigger than Wii U original | UK Boxed Charts | GamesIndustry.biz
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February 15th, 2021, 23:20 Posted By: wraggster
Nintendo has reportedly increased the amount of damages it is requesting in its lawsuit against Japanese developer and publisher Colopl.
The platform holder filed a lawsuit against Colopl in January 2018 over patent infringement, but with the case still ongoing, Nintendo has now factored in various fees that have built up over time.
The increase was revealed in a statement by Colopl, spotted by Famitsu and translated by Siliconera.
According to reports, the amount Nintendo is claimed has risen from ¥4.4 billion ($41.7 million) to ¥4.95 ($42 million).
Nintendo is arguing that the studio's mobile RPG White Cat Project infringes on as many as five patents the platform holder filed between 2001 and 2006.
These include a control scheme for emulating a joystick with a touch screen, multiplayer connectivity functions, a 'shadowing effect' used to show characters obscured by in-game objects (as seen in 3D Mario games), and characters automatically targeting enemies new a point where the touch screen is pressed.
Siliconera reports Colopl is "confident that our game does not infringe upon Nintendo's patent rights" and will continue to defend this stance.
Nintendo reportedly raises damages sought in Colopl lawsuit to $47m | GamesIndustry.biz
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January 25th, 2021, 23:31 Posted By: wraggster
Larper64 v0.4 is released. Larper64 is a N64 emulator. Half-hearted attempt at a fast and compatible LLE N64 emulator.
Larper64 v0.4 changelog:
New platform native UI.
Apple Silicon M1 native port.
Fixed sound.
Save states support.
Improved memory PAK initialization. Thanks to bryc.
Interframe blending support.
Rumble PAK support.
Confgurable joypad/gamepad/keyboard support.
https://thirdworld.dev/
http://www.emucr.com/2021/01/larper64-v04.html
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January 25th, 2021, 23:25 Posted By: wraggster
Visual Boy Advance GX v2.4.2 is released. Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii v2.4.2 changelog:
Compiled with latest devkitPPC/libogc
Added ability to change the player mapped to a connected controller
Significant memory usage reductions (fonts and loading cover images)
Other minor fixes
https://github.com/dborth/vbagx
http://www.emucr.com/2021/01/visual-...e-gx-v242.html
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January 25th, 2021, 23:24 Posted By: wraggster
Snes9x GX v4.4.9 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.53
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC
* 16:9 widescreen support
* Open Source!
Snes9x GX Changelog:
Compiled with latest devkitPPC/libogc
Added ability to change the player mapped to a connected controller
Corrected aspect ratio by changing viWidth to 644 (vaguerant)
Significant memory usage reductions (fonts and loading cover images)
Other minor fixes
https://github.com/dborth/snes9xgx
http://www.emucr.com/2021/01/snes9x-gx-v449.html
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January 25th, 2021, 23:23 Posted By: wraggster
FCE Ultra GX v3.4.8 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
FCE Ultra GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
FCE Ultra GX v3.4.8 changelog:
Compiled with latest devkitPPC/libogc
Added ability to change the player mapped to a connected controller
Corrected aspect ratio by changing viWidth to 644 (vaguerant)
Fixed PAL audio blips (thanks Tanooki16!)
Improved PAL game detection (thanks Tanooki16!)
Significant memory usage reductions (fonts and loading cover images)
Added Dendy support
Other minor fixes
https://github.com/dborth/fceugx
http://www.emucr.com/2021/01/fce-ultra-gx-v348.html
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January 25th, 2021, 22:23 Posted By: wraggster
The Pokémon Company announced a series of sanctions towards users who have been illegally modifying their save data in Pokémon Sword and Shield.
In an update posted on its website, the company said that using altered data in saves can impact the game for other users, as well as cause bugs with the software itself.
As a result, The Pokémon Company warned that players modifying their save data could be banned from being able to use Sword and Shield's online functionalities. Other sanctions could also include being unable to transfer Pokémon to and from the Pokémon Home app, and being banned from using the Switch version.
The Pokémon Company takes measures against Sword and Shield hackers | GamesIndustry.biz
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January 24th, 2021, 22:52 Posted By: wraggster
Following the decompilation project of the Taxman versions of Sonic 1, 2, and CD, along with ports to the PlayStation Vita and Nintendo Switch, the Sonic trilogy has been completed. Just released by @heyheyitsjoeway is Sonic 3 AIR homebrew for the Nintendo Switch. Sonic 3 AIR is a fan-made remaster of Sonic the Hedgehog 3 & Knuckles, adding in widescreen support, a remastered soundtrack, support for the beta music, and a wide variety of tweaks in order to create the ideal Sonic 3 experience. In order to play it on your Switch, you’ll need to grab the release in the thread below, and get a copy of a Sonic 3 ROM from the Steam release of the SEGA Genesis Collection.
https://gbatemp.net/threads/sonic-3-air.581421/
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January 21st, 2021, 22:38 Posted By: wraggster
Forest of Illusion, a Twitter user who collects and hosts information about beta builds of video games, has accidentally made a new discovery involving a classic Zelda game. After dissecting a prototype cartridge of F-Zero X, they found that the ROM dump contained a few files from an early build of Ocarina of Time. Supposedly, the files are dated to around the same time as Spaceworld 1997. The information that was pulled from the dev cart consists of beta map data for the game, along with early textures and graphics files. Following this discovery, some users began porting the maps into Ocarina of Time, letting players experience these areas in full, such as a beta version of Kakariko Village, which can be seen in the above video.
https://gbatemp.net/threads/beta-oca...e-maps.581271/
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January 21st, 2021, 22:26 Posted By: wraggster
Nintendo faces yet another lawsuit over Joy-Con controller drift, this time filed in Québec.
The case is being handled by local law firm Lambert Avocat, which represents a client who has experienced issues with her controllers since 2018.
The company seeks compensation for all Québec customers who have purchased both the Switch and Switch Lite, as well as any Nintendo produced Joy-Cons and Switch Pro controllers.
Lambert Avocat's client purchased a Switch in November 2017, but noticed the left stick was registering movements without her input after 11 months.
She has since experienced this with the right stick, then the second pair of Joy-Cons she purchased, as well as a Switch Pro controller.
Lambert Avocat is now calling on any other consumers in the area who have suffered the same issues to join the lawsuit. The case is open to people who have purchased the relevant products since August 1, 2017.
The law firm argues that Joy-Con drift "constitutes an important, serious and hidden defect," and violates the Consumer Protection Act, which states goods purchased must be "durable in normal use for a reasonable length of time."
Québec law firm files latest Nintendo Switch Joy-Con drift lawsuit | GamesIndustry.biz
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January 19th, 2021, 21:36 Posted By: wraggster
Big news for Arabic speaking enthusiasts who know the game, and for new players as well who didn’t get the chance to experience the glory of the golden JRPG era!
Celebrating the 25th anniversary of the first release of Chrono Trigger, the people at the Arabic community found the lack of serious JRPG translations available.
Given that, ExtraOrdinary decided to present a gift to the community knowing the hurdles of the Arabic script; right-to-left text flow, numerals need special handling and menu strings are very tricky to display within those requirements too.
This is by far the most justified method to display Arabic strings without making the player confused about dialogue messages or item names for example being displayed in reverse which happened in many trials before in other titles.
So, enjoy the translation!
Thanks a lot for you all in RHDN community!
http://www.pixelarab.com/
http://www.romhacking.net/translations/5878/
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January 19th, 2021, 21:34 Posted By: wraggster
Star Fox Exploration Showcase has been in a constant state of development, and now, the wait for the next version is over!
2 Player mode has gone through a lot of revision and modification, and is finally at a point where the full game is playable and fully enjoyable from beginning to end!
Start 2 player mode from the title screen by pressing START2 on the second player’s controller.
- Each player has lives, bombs, life meters, etc.
- If all lives are gone, and the player dies, and the other player finishes the level, the player with no lives gets one more chance in the next level!
If you’ve never played this mod before, it is very important to read the readme file to see the dozens of changes and features this showcase has to offer!
Work will continue to smooth out the rougher things in due time.
Full changelog: 7.16
- Improved on 2 player mode
- Start 2 player mode with START2 on title screen
- God mode codes apply to second player
- Second player has their own bomb count
- Second player firing delay works like player 1 dependant on the weapon
- Second player has much smoother ship movements
- Second player can now angle up/down/left/right and fire past the boundaries
- Removed limitation of movement when in 2 player mode
- Added third auto zoom level for going farther across the screen
- Life bar has been added for second player
- Collision for 2P is now like 1P where you have 7 frames of no collision after damage
- Fixed shadows and floor appearing in space levels
- Slight push off of walls/ceiling/space floors when button is let go to remove arrows
- Player 2 continues the battle when player 1 dies
- Players have independant wire ship lifespans
- Player 2’s bomb count goes down in reverse order
- Multiple other improvements
- Life bars have increased to reflect the new increased health.
- Teammates were not unloading under certain conditions and could loop around the level. Fixed.
- Fixed course 4 level score %, will now give 100% upon completion of each level.
Please visit the discord to report any issues! Looking for interested testers as well.
http://www.romhacking.net/hacks/5510/
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January 18th, 2021, 23:26 Posted By: wraggster
After hacking Nintendo's Super Mario Bros. edition Game & Watch, showing how to do so, and even getting other games to run on it--DOOM among them, YouTuber stacksmashing has found some of their tutorials removed from the site. Two of the user's videos involving hacking the system were taken down from YouTube via copyright claims from Nintendo. Stacksmashing decided to fire back at Nintendo, by disputing the claims, and in the meantime, uploading highly edited video where he pokes fun at the company for going after his content. He plans to re-upload the removed videos in the future by blurring out any official gameplay footage, which according to the copyright claim, is the "reason" they were taken down.
Nintendo goes after Game & Watch hacking videos with copyright claims | GBAtemp.net - The Independent Video Game Community
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