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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 10th, 2005, 13:30 Posted By: wraggster
Mr Adults has ported over the FPS game Hexen to the Nintendo DS, heres the news from the readme file 
What you need:
-The wad from the full version of Hexen (shareware not supported natively by code
released by Raven, may be integrated in later versions).
-A flashcart big enough to hold the binary with wad (well over 128mbit).
-gbfs by Damian Yerrick for appending the wad to the HexenDS binary. You can obtain
it here: http://www.pineight.com/gba/
-A way of getting your DS to boot off of said flash cart, which also allows the arm9 code to access the cart's rom. I personally use wmb and a F2A 256mbit cart.
How to use:
-Place your full version Hexen wad in the bin directory where makewadgbfs.bat is,
along with the ds and ds.gba files. Also make sure you have gbfs, lsgbfs, padbin, and cat somewhere on your path.
-After fulfilling the above requirements run makewadgbfs.bat, if all goes well you will end up with hexends_wad.nds and hexends_wad.nds.gba files.
-Flash the .gba file to your flash cart, use the method of your choice to get your DS to run arm9 code off of the cart. This method must support access of the flash cart's rom section or HexenDS will not run.
What is broken:
-Saves. Hexen save data is huge and needs work to be cut down. For the time being, a warp menu has been added under the "ds" section of the main menu for playing around.
-Memory. Occasionally the zone may get too fragmented and the game may run out of memory. This is indicated by the game freezing in place in a while loop. I have added more cache swapping for asset types and have not seen this occuring lately, but it's still possible.
-Speed. It's generally playable but does not run at full speed. More routines are already being converted to ARM assembly and optimized so this will continue to improve.
Download Here --> http://nintendo-ds.dcemu.co.uk/hexends.shtml
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August 10th, 2005, 05:14 Posted By: wraggster
The next generation of consoles are nearly upon us. Assuming a November release for the Xbox 360, we're but three months away from the first next-gen system. All three consoles promise not only enhanced visuals and some exciting new features, like wireless controllers standard for Xbox 360 and PlayStation 3 and the highly secretive Nintendo Revolution controller, but they also promise greatly enhanced online and network functionality.
The Xbox 360 and PlayStation 3 are both capable of being turned into media centers for your entertainment system as the Xbox 360 has built-in Windows Media Center Extender capabilities and the PlayStation 3 hard drive will ship with a version of Linux. The Revolution too promises great online functionality with Nintendo creating its own online service and even offering NES, SNES and Nintendo 64 games for download and play on the Revolution.
How demanding will the next-gen systems be on an Internet connection though? While the networked media functions and whatnot should work nicely over a fast wireless or 100Mbit wired connection, online gaming and media downloads looks like it may require quite a hefty connection to take full advantage of the systems' abilities.
For instance, many Xbox 360 games will feature support for 64 players online, and many PlayStation 3 games will likely support the same number. Add in full voice support and something like a first-person shooter will already require double the bandwidth of similar 32 player games on current-gen machines. Battlefield 2 for the PC supports 64 players, but you need to be on a very, very fast pipe in order to handle it.
Next-gen games will have a lot more going on that needs to be sent to each player in the game as well. For one, physics systems should be much more advanced than they are in current games, and all of that data will need to be sent to each client. As well, many next-gen games seem to be pushing many, many times more AI characters on-screen simultaneously than current games, so anything with online co-op play will need to send data for each one of those characters. We've heard of games having 2,000 characters/enemies on-screen simultaneously; it would take a massive connection to be able to keep up with that data.
So the question then is whether or not "standard" broadband access will be enough for some of these games. Will a 1.5Mbps DSL connection be good enough, or will gamers need something like a 6Mbps, 10Mbps or even higher to play at the games' most advanced settings? It seems as though college kids may have it best with dedicated optical connections running through their dorms.
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August 10th, 2005, 04:26 Posted By: wraggster
Loopy has ported over the awesome PocketNes the Nes emulator to the Nintendo DS, heres the release news from the 2 latest versions:
(9-8-2005) Made a cart version and build tool. The format hasn't changed, so old PocketNES builders should also work. Sound and saving is still broken.
(7-8-2005) Experimenting with scaling, using tepples' alpha-Lerp technique. Use the touchscreen to adjust.
Download this awesome release here --> http://nintendo-ds.dcemu.co.uk/pocketnesds.shtml
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August 10th, 2005, 04:13 Posted By: wraggster
The Super Card manufacturers released a new firmware for their Super Card adaptor for the GBA/DS. The new firmware allows you to play homebrew and commercial DS ROMs via the Compact Flash adaptor. Heres the full details:
# Support NDS comercial roms and homebrew, but only support SC special comercial ROMS.
# Support both GBA mode and NDS mode, if you have PASSME or SuperPass, there is a NDS mode menu on up screen, and a SuperCard logo on down screen. Both GBA games and NDS games will list on the menu.
# GBA support like before, only list GBA games without PASSME or SuperPass.
# 1.50 firmware for GBA games should be used with SC software 2.40.
# NDS roms and demo do not need to covert.
# NDS Patch Program is in programming, clear roms can be coverted by user.
So it seems ROMs still need to be patched in order for them to work with the adaptor but unlike the NeoFlash the adaptor is much cheaper at $60 compared to the few hundred $ NeoFlash. You can purchase the Super Card from Linker4U HERE.
Thanks to Guyfawkes for the news.
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August 10th, 2005, 04:07 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:06 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:05 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 03:56 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 03:55 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 03:55 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 03:10 Posted By: wraggster
Shaun Taylor has released DrugWars for the Nintendo DS, heres the news from both early versions:
v1.02
– Got rid of unneeded buffers which caused a faster load time, and put in button repeating for L/R and Up/Down buttons.
v1.01
For my first homebrew project, I decided to do a remake of the ever-present, always-popular DrugWars text rpg. I wanted to make it stand out a little, so I added some city images, which ended up making the entire project rather large. In a future version, I might consider compression and an unpacking lib, but for now, lets hope you have highspeed. This uses the font and sprite routines I wrote in the last sample, and you can also see from the screenshots where I was really intending to use that random splash image on the Font/Sprite Routines demo. Unlike the first demo I put out, this is actually compiled to run properly on the emulator iDeaS. I haven't been able to test this on hardware, but you might want to uncomment the lcdSwap(); line in the arm9.c file to get the screens right on hardware.”
Version 1.01 posted for comment. Fixed a/b swap mistake and the dealer fight bug.
Version 1.0 posted for comment. Please give feedback to DragonMinded in #dsdev or email me at shaun.taylor@gmail.com.
Download Here --> http://nintendo-ds.dcemu.co.uk/drugwarsds.shtml
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August 10th, 2005, 02:49 Posted By: wraggster
This is a cool util that will create a server for multiboot ROMs. It's got everything that WMBFront's next release has (except for shuffle), and I don't know when I'll have time to release it, so here is an alternative for now.
It's oriented towards being a server, like a kiosk to serve multiboot ROMs to people... WMBFront is better for sending single ROMs over IMO, but as a server this program is actually better at this stage. (Unless the author adds shuffle!)
http://forum.gbadev.org/viewtopic.php?t=6523
Source = http://www.thepernproject.com/
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August 10th, 2005, 02:31 Posted By: wraggster
News from the official site
Added Left Handed and Invert Look options. I also got the episode endings working. That is right, with the current release, if you work really hard and get to the end of an episode, it will just lock up on you, sorry. This is working now and will be included in the next release. Saving/Loading is almost working too. Unfortunatly, save games as they where were up to 192KB each, so I had to trim them down. I made it so when you save, it will save your state as you entered the current level, not the entire current condition. Hopefully this will be good enough. 
http://heretic.drunkencoders.com/index.html
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August 10th, 2005, 02:21 Posted By: wraggster
August 5, 2005 -- First Release 0.1
For installation instructions, see the included readme file.
YOU MUST supply your own wad!
Raven has been good enough to release the source to this great game. You could be good enough to use a legal wad file. The shareware wad is supported, which you can get from Raven. Otherwise, Heretic can be purchased for very little money these days
For more screenshots and information, visit http://heretic.drunkencoders.com
Download: http://nintendo-ds.dcemu.co.uk/dsheretic.shtml
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