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March 1st, 2006, 07:37 Posted By: wraggster
New commercial DS release:
Based on the Walt Disney Pictures and Walden Media film capturing the renown and beloved book series from author C.S. Lewis. Players enter the world of Narnia, a land frozen in a 100 year winter by the evil powers of the malevolent and evil White Witch. In order to end this frigid captivity and free his people, the mighty lion Aslan, true ruler of Narnia, invokes an ancient prophecy. It will become the destiny of four young siblings from our world: Peter, Susan, Edmund and Lucy Pevensie to work together and use their unique combat skills, weaponry and abilities to defeat the Witch and her armies to save Narnia. These four unlikely heroes must battle the evil forces of the White Witch by waging war against a vast variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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March 1st, 2006, 19:17 Posted By: wraggster
News from Lik Sang
Mario is always risking life and limb to save Princess Peach, but what does he get in return? To live happily ever after? No. How about a vacation to a beautiful tropical isle? Nope, not even that. But this week the tables have been turned and the Princess must save the two kidnapped Mario brothers! An entirely new 2D Mario-style platformer from Nintendo, this is a fairly rare event indeed, and the game's fun, bright and colorful design is very reminiscent of Yoshi's Island. Armed with her *cough* umbrella, Peach travels across eight worlds to rescue her *cough* dream man (sorry, I seem to be coming down with something this morning!), and can use her magical brolly to gracefully float, or viciously attack enemies.
Each creature she takes out increases her "Vibe Meter", which when filled, can be converted to one of four emotions. Float through the air when she's happy, burn through walls when she's mad, make vegetation grow with her tears, or chill and regain health when she's got a good calm going, Peach is an emotional gal. Knowing how girls love to shop too, Nintendo added the ability to buy new moves at Toad's store, and thereby finally also gave more of an incentive to grab those golden coins. The Japanese version has been in stock for a while now, and all 7 customer reviews gave a solid . In stock now, all pre-orders for this US version have already been cleared, but everyone else better hurry up, Mario and Luigi need you!
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March 1st, 2006, 19:20 Posted By: wraggster
News from Lik Sang
This week a legend is reborn as Square Enix's epic Mana series of action RPG's touches the NDS. Earning a very impressive 10, 10, 8 and 8 from Famitsu, the events kick off when the island of Illuja suffers a terrible natural disaster and the only survivors are three children who gather around the last remaining Mana tree. Frick who's 15, Tumble, a 16 year old girl, and little 9 year old Pop will all work together as the story unfolds into an unforgettable fantasy experience.
Each character can be equipped with three weapons of differing ranges, including a sword, a flail and a bow and arrow. Using these fills your Fever Gauge and works towards unleashing fantastical limit weapons. Character abilities can also be changed with specific items, and as in past titles you can summon the eight different elemental spirits. Adding an extra helping of strategy, you and each of your partners can only equip one spirit at a time in each town. These can be used for either devastating magical attacks, or by being touched, to regain hit points or bless your weapons. Already in stock now, pre-orders have been shipped and anyone else wanting to once more step back into the memorable world of Mana can do so at any stage.
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March 1st, 2006, 19:26 Posted By: wraggster
Source Gamesindustry.Biz:
Electronic Arts has secured the rights to produce a tie-in for this year's FIFA World Cup event in Germany, with games for current and next-generation platforms slated for a release this April.
2006 FIFA World Cup will feature nearly 100 of the world's favourite footballers, all specially animated to capture their playing styles. Players will be able to choose from 127 national teams, and play in matches in the 12 official stadiums where the tournament is being held as well as stadiums from each qualifying region.
Modes will include Global Challenge, which recreates classic moments from World Cups past, plus a multiplayer mode for up to eight players. The game will also feature unlockable content, such as legendary players and exclusive sportswear.
“The FIFA World Cup will be the single most watched sporting event by a worldwide television audience, bringing together football fans from around the world,” said producer Joe Nickolls.
“Our game, 2006 FIFA World Cup, celebrates this passion by capturing all of the national rivalries in-game, enabling fans to play their heroes and be a part of 2006 FIFA World Cup Germany.”
2006 FIFA World Cup is in development at EA Canada, and will be released on PC, PS2, PSP, Xbox, Xbox 360, GameCube, Nintendo DS, GBA and mobile phones in April.
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March 2nd, 2006, 00:41 Posted By: wraggster
Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:
Two are better than one.
This release features the addition of the second CPU (ARM7TDMI). Touchscreen access is still faked in the same manner as in earlier versions, and not all parts of ARM7 memory are handled correctly yet.
Note that earlier versions of the plugins are more or less incompatible with this version.
CPU: Added emulation of the ARM7TDMI
GPU: Modified the hblank/vblank code to handle both processors
MMU: Added the ARM7TDMI memory space (incomplete)
MMU: Added some support for the WRAM control register
GUI: The disassembler can now be used for both processors
GUI: The disassembler now shows the CPSR mode bits
GUI: Fixed overwriting of program code for programs loaded at 0x02000000
Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
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March 2nd, 2006, 00:50 Posted By: wraggster
poffy posted this news:
poffPad uses the recent port of dsMerlin for gestures. The gestures allow for an easy input system. Comments and feature requests are welcome
Known bugs:
- can only type in lower case (will be fixed in later versions of dsmerlin)
- Loading bugs (I'll fix ASAP)
v0.2 is up
Features:
Loading fixed (partially. Problems with editing)
L and R do space
Screenshot and download via comments
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March 2nd, 2006, 00:53 Posted By: wraggster
ETK posted this news:
I have fixed the bug when the shots go through walls, but the most important changes are these:
-LoadLevel function and RestartLevel is added.. it will be easier to load levels now.
-Now you can die if you fall in the holes (and lose lives)
-Collision Engine is done! I didn't found any more bugs now and it has collision in all directions ^^
-Debug Mode and engine version is now displayed on top screen (for debugging)
-Changed the default backgrounds.. the mountains are ugly, I have to change it :|
-Fixed Hero animation when walks
I think i havn't changed anything more :S ... well, here's the screenshoot of the day:
More at his site here --> http://etk.scener.org/
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March 2nd, 2006, 00:57 Posted By: wraggster
Source - DS Fanboy:
Two days before the official DS Lite release in Japan and Asian retailers are already pricing a markup. Hong Kong stores are quoting their first shipment of units at $300 a pop. That's almost double the MSRP. From the article: "As is common with launch feeding frenzies of this nature, they are speculative and fueled by limited initial inventory... If there is retail support at US$300 for an NDS Lite, prices will remain at that level."
Supply and demand in action, folks. Would you fork out $300 bones to be a DS Lite first mover?
Buy yours from a decent supplier like lik sang --> http://www.lik-sang.com/news.php?artc=3808&lsaid=219793
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March 2nd, 2006, 17:48 Posted By: wraggster
News from Lik Sang:
Nintendo DS Lite was formally launched in Japan today. While Nintendo published an announcement on their Japanese web site overnight to apologize for the shortage, Japanese gamers were lining up already since midnight to grab what was made available in Japanese retail stores. Up to 500 souls have been counted waiting over night in front of major shops, and sales in the Tokyo area started as early as 7:30 - with some retailers already putting up SOLD OUT signs as early as 9:30 (with still more than 650 people waiting in front of their shop).
In today's announcement, Nintendo of Japan finally confirms the number of units that is being produced for the launch month: 450,000 units Nintendo DS Lite and 200,000 standard Nintendo DS models are supposed to hit the Japanese shelves before end of March. However, Nintendo reckons that the demand for the Nintendo DS Lite is exceeding their expectations and points out that the current shipping schedule seems not enough for all customers, and apologizes for the shortage situation.
Nintendo already published a statement last week, informing customers that the Enamel Navy and Ice Blue editions will not make it on time for March 2 due to production problems. Both colors were postponed in the last minute to March 11, making the supply even tighter than it already was before.
According to our contacts on the ground, some of Japan's largest retailers (such as Yodobashi and BIC Camera) were unable to maintain reservation lists for their customers for the first time ever.
Nintendo DS Price Correction US$ 199.90
The now officially confirmed number of units shipping is even lower than what was reported earlier by various industry sources, especially considering that the Nintendo DS is constantly sold out in Japan since shortly after Christmas, with Nintendo being unable to produce enough units to satisfy the market.
Supply is not even remotely meeting demand, which, as we all learnt in economics class, always lead to higher prices. Today is no exception, middlemen and suppliers with limited pockets of stock have all marked up their prices and no unit changes hands without paying the extra premium. There are already plenty of Nintendo DS Lite showing up on Japanese action web sites for a quadruple of the original price.
Please rest assured that the complete team at Lik Sang will do its best to snatch as many units as possible to fulfill every single order, but unfortunately you will have to be patient. As you can imagine, our initial delivery is unfortunately not enough to cover everybody instantly and we are fighting around the clock to get units shipped. We expect small deliveries from Japan frequently.
With Nintendo's forecast and the two new colors hitting the market by mid of this month, we hope the supply to become more stable within the next 3 to 4 weeks, but unfortunately not earlier. Should the situation develop otherwise, you can count on us that we will shoot you an email instantly and that we will also pass through any lower purchase costs. However, please note that a significant price drop is very unlikely to happen before the initial smoke clears in a matter of a couple of weeks.
More info at Lik Sang
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March 2nd, 2006, 18:03 Posted By: wraggster
Japanese gamers of both genders and all ages lined up in their hundreds to buy Nintendo's redesigned DS Lite, the launch for which has dwarfed that of the original handheld as retailers posted sold out signs within hours of opening.
Some stores opened their doors earlier than normal to cater for customers waiting in line, with larger retail outlets across Japan reporting queues of approximately 300 or so eager consumers, and even smaller stores seeing queues of 100 people.
Stocks of the original DS handheld have been in scarce supply for some time now, Nintendo apparently clearing existing stock almost entirely, in preparation for the launch of the smaller, redesigned version.
The recent announcement regarding production issues that have resulted in a delayed launch for the Ice Blue and Enamel Navy versions of the handheld don't appear to have had any noticeable impact on the launch, consumers apparently perfectly content with the Crystal White version if it means they're able to get in there and grab one on the first day. The two coloured versions are expected to be available from March 11th.
Nintendo president Satoru Iwata had initially stated that the launch would be supported by shipments of 500,000 in the first two weeks and up to one million for the whole of March. The production issues will undoubtedly have impacted on those figures, but by the size of the queues for the launch, it appears additional shipments may well be required to meet the exceptionally high demand.
Speculation places the DS Lite on US shores around May, with an EU launch to follow shortly afterwards - although Nintendo has yet to confirm any official launch plans for territories outside of its native Japan.
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March 2nd, 2006, 18:06 Posted By: wraggster
One of the phrases every Nintendo fan is anxious to hear is "We will have a Revolution title this year." Those exact words were spoken by the CEO of Midway Games, David Zucker, in a one-on-one conversation with GameSpot yesterday.
The console, which has been shrouded in secrecy since it was unveiled at May's Electronic Entertainment Expo, hasn't had much in the way of announced games for it yet. For the Nintendo faithful, even the smallest tidbits of information on Revolution games are as valuable as gold.
While Zucker didn't give away the game's title, it might not be what gamers expect. Midway currently has four next-gen games announced: Unreal Tournament 2007, a TNA-licensed game, The Wheelman, and Stranglehold. Both the TNA game and The Wheelman aren't expected to hit stores until 2007, and Unreal Tournament 2007 has been confirmed for this year--only for the PC.
This leaves Stranglehold as the likely option for Midway's first Revolution game. Further evidence comes from the game's trailer shown during Midway's presentation last night. The game was previously expected to be released on the Xbox 360, PlayStation 3, and PC, but a bombshell was dropped at the trailer's end, when footage stated that the game would be coming to "ALL next-gen consoles." [Emphasis added.]
However, today Midway reps told GameSpot that the aforementioned project was not Stranglehold, but "another project." The rep admitted that Stranglehold may come to the Revolution at a later date (after the PS3 and Xbox 360 versions), but no plans are set yet.
Expect more details about Midway's unnamed Revolution project at this year's E3.
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March 2nd, 2006, 18:21 Posted By: wraggster
Source CVG
It's been over ten years since Mario last strutted his stuff in a 2D platformer - the genre that he pioneered and evolved in the early 90s. Thankfully, after a long break, Nintendo has decided to take the plumber back to his routes in New Super Mario Bros., which veteran Mario director and project head Takashi Tezuka recently discussed.
Speaking to official US Nintendo mag Nintendo Power, Tezuka explained his approach to recapturing the spirit of the original NES classic. "When developing this game, I really had the original Super Mario Bros. in mind," he said. "After that game, Mario evolved, but it eventually became more difficult and suited more toward hard-core gamers. I didn't want to continue in that direction. Tezuka continued, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."
As well as living up to the original Mario Bros. game, the masterminds at Nintendo have also packed the new DS version with a wealth of new abilities it seems. According to Tezuka, "In addition to the standard Super Mushroom, Fire Flower and those kinds of things, there are quite a few new items. There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies." Tezuka also noted that there were other super-secret power-ups that Nintendo is keeping under its hat for the time being.
"The gameplay itself has a lot of replay value," Tezuka revealed. "Remember how in Super Mario 64 you needed to collect a certain number of stars to reach the next course? We're doing something similar to that. There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch."
New Super Mario Bros. is currently penned for US release in May. We can't wait.
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March 2nd, 2006, 18:23 Posted By: wraggster
Source Eurogamer
There's some great news for all those fantasy farmers eagerly awaiting the arrival of Harvest Moon on the DS, as new details emerge about a rack of additional features and functions to be included in the dual-screen debut.
Rather than resting on their laurels and churning out another GBA title with minimal improvements, the return to Forget-Me-Not Valley is going to be celebrated by a wealth of new additions to everyone's favourite rural RPG.
According to a recent article in Nintendo Power magazine, the dual screen technology is going to be put to good effect in Harvest Moon, allowing players to search for items in town on the bottom screen, while still undertaking those all-important daily chores in the top screen. A bit like having a clone to help you out with menial labour, we imagine - something we've all dreamed about.
You'll also be able to show your animals that extra bit of love and attention, making use of the touch screen to shear sheep, milk cows, and give all your furry friends a little petting to let them know you care. Aww, bless!
New tasks include saving 101 Harvest Sprites and the Harvest Goddess from their other-worldly banishment at the hands of the evil Witch Princess, and if you fancy a dabble in the dark arts yourself, why not forget about the local ladies and try wooing a witch while you weed? They're perfectly amenable to marriage, apparently.
There's also the option to hire Harvest Sprites to work for you, a new casino offering Blackjack and Poker in place of the horse racing, and a few little tricks to make your life easier, such as being able to save anywhere, purchase a teleport stone early on from the casino, and order shop goods by phone without trekking around from store to store.
And while there's plenty of home grown goodness to chew on there, unfortunately, there's still no firmer release date than summer, so you're just going to have to wait. Sorry.
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March 2nd, 2006, 18:30 Posted By: wraggster
ShizZy posted this news:
Gekko (Not to be confused with the Gamecube's Cpu) is a "proof-of-concept" Gamecube Emulator that we have been working on for the past few months. What this means, is at this time it doesn't offer anything the other emulators don't, it is relatively slow and no commercial games boot. On a different note, currently Gekko is probably the most actively worked on Gamecube Emulator, and considering the great leaps and bounds we've made in the past few weeks, new updates are expected in the very near future. Gekko is currently being developed by myself (ShizZy), aprentice, and thakis, with some assistance from ZeZu. Stay tuned..
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March 2nd, 2006, 18:32 Posted By: wraggster
Thanks to PDRoms for this news:
Ex:Machina version deux is the newest update to Ex:Machina. Its an action game developed for the Game Boy Advance. The world had become so corrupt that all the evil combined to create one pure evil being. To combat this equilibrium of the earth create our hero, the worlds ying to the evil yang. This is where the game starts. Armed with two high powered pistols and a whole range of kick ass moves the hero must use to vanquish this evil. The update has tweaked every apsect of the previous to create a polished gaming experience.
http://exmachinagame.tripod.com/
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March 2nd, 2006, 21:28 Posted By: wraggster
Shane Monroe sent us this great news
First, we're doing a bi-weekly internet radio show called Dual Screen Radio ( http://www.dualscreenradio.com). We've had a lot of positive feed back, thousands of downloads, and a lot of happy listeners
Second, we're TOTALLY HOOKED on Puzzloop - so we wanted to share our translation information with our listeners:
http://www.dualscreenradio.com/puzzloop/
We've covered quite a bit - always looking for more Japanese/English speakers to help us translate the remaining screens.
Big thanks for listening and for your great news site! It is a daily stop!
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March 2nd, 2006, 21:42 Posted By: warleyboy
I have just purchased a 1Gb Ecube flash card.
I have managed to install drivers, and appear to have a connection via the lead to the gameboy.
I have managed to format the card but don't seem to be able flash the roms to the card, maybe doing something wrong but keeps saying rom not chosen, when selecting a rom to flash.
Any help would be very much appreciated.
Many Thanks
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March 3rd, 2006, 01:11 Posted By: wraggster
JimmyL has again updated his Puzzle game for the DS:
Another quick update this morning. I changed the touch code again, this time it doesn't register an initial touch until 2 frames of touch are near each other, then it starts lagging the input by 2 frames to avoid any bad touch points when the pen is coming off the screen. There are still some not too common problems when the screen is lightly scraped, but this seems to work well for normal use.
Screens and Download via comments
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March 3rd, 2006, 01:38 Posted By: wraggster
The M3 Adapter team have released a new version of their game manager software for the M3 adapter the M3 team have announced that the adapter is fully compatible with the new Nintendo DS Lite!
Buy M3 Adapter: $92.95
Download Game Manager v1.2 via comments.
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March 3rd, 2006, 18:30 Posted By: wraggster
New Flash Cart for Nintendo DS & GBASP, heres all the info:
Product Features
Boot from ANY Flash cart
Included 8Kb high-speed inner cache, can use command to read/write it
Included 2M SRAM for NDS game save ( 100% hardware save, support EEPROM and Serial Flash directly )
Support SD and MMC card directly, maximum memory size up to 16Gb ~ 32Gb
Included 16M Menu Flash, can backup/restore the NDS SMS file
More Description
The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endless!
1. Included 8Kb high-speed inner buffer, can use command to read/write it.
2. Included 2M SRAM for NDS game save ( 100% hardware save, support EEPROM and Serial Flash directly ), and can compress the game save then backup to 16M menu flash later ( SMS function ).
3. Included 16M Flash for menu, can store the MagicKey3 MK3 boot menu program, and can backup / restore the NDS SMS file
4. Included Li-Ion battery, lifetime over 5 years, can keep the game save data around 3~7 days, for temporary using only, must backup the save data to menu flash later for a long time safe backup.
Note: MK3 don't support iQue and new color NDS, it's for original version NDS only, and you need to use ANY GBA flash cart to boot it from GBA port
Buy one at Linkers4u.com
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March 3rd, 2006, 18:31 Posted By: wraggster
New Flash Cart for Nintendo DS & GBASP, heres all the info:
Product Features
Boot from ANY Flash cart
Included 8Kb high-speed inner cache, can use command to read/write it
Included 2M SRAM for NDS game save ( 100% hardware save, support EEPROM and Serial Flash directly )
Support SD and MMC card directly, maximum memory size up to 16Gb ~ 32Gb
Included 16M Menu Flash, can backup/restore the NDS SMS file
More Description
The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endless!
1. Included 8Kb high-speed inner buffer, can use command to read/write it.
2. Included 2M SRAM for NDS game save ( 100% hardware save, support EEPROM and Serial Flash directly ), and can compress the game save then backup to 16M menu flash later ( SMS function ).
3. Included 16M Flash for menu, can store the MagicKey3 MK3 boot menu program, and can backup / restore the NDS SMS file
4. Included Li-Ion battery, lifetime over 5 years, can keep the game save data around 3~7 days, for temporary using only, must backup the save data to menu flash later for a long time safe backup.
Note: MK3 don't support iQue and new color NDS, it's for original version NDS only, and you need to use ANY GBA flash cart to boot it from GBA port
Buy one at Linkers4u.com
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March 3rd, 2006, 18:33 Posted By: wraggster
A major new Flash Cart for DS and GBA, heres the info:
Product Features
First built-in inner High-Speed 8K cache system
Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
Built-in 64M NOR flash, can use for store files and SMS
Built-in 32M big buffer area, can run very complex APP software
Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
More Description
Neo Max is the ultimate pack for your Nintendo DS. It can be used for development, to run backups on GBA and on Nintendo DS. It has a fast and convenient transfer/burning option. You can run applications through the 256M of the MK3 card and more! A 8Gb SD card is INCLUDED that can be managed like a virtual hard disk for your NDS!
1. First built-in inner High-Speed 8K cache system
2. First built-in changable battery system for NEO cart
3. First built-in battery voltage indicate system
4. First built-in SD/MMC A.I. power protection system
5. Built-in mobile Li-Ion cell battery, no need to maintain, auto rechargable
6. Built-in PDA style GBA/NDS menu, can use NDS touch screen for total control
7. Built-in SMS2 system, can edit and backup/restore the game save file to SD/MMC
8. Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
9. Built-in 16M Menu Flash, can use GBA cart or SD/MMC to upgrade the new MK core
10. Built-in 32M big buffer area, can run very complex APP software
11. Built-in 64M NOR flash, can use for store files and SMS
12. Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
13. Built-in power save function, the idle module will auto enter sleep mode
Buy one at Linkers4u.com
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March 3rd, 2006, 18:34 Posted By: wraggster
A major new Flash Cart for DS and GBA, heres the info:
Product Features
First built-in inner High-Speed 8K cache system
Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
Built-in 64M NOR flash, can use for store files and SMS
Built-in 32M big buffer area, can run very complex APP software
Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
More Description
Neo Max is the ultimate pack for your Nintendo DS. It can be used for development, to run backups on GBA and on Nintendo DS. It has a fast and convenient transfer/burning option. You can run applications through the 256M of the MK3 card and more! A 8Gb SD card is INCLUDED that can be managed like a virtual hard disk for your NDS!
1. First built-in inner High-Speed 8K cache system
2. First built-in changable battery system for NEO cart
3. First built-in battery voltage indicate system
4. First built-in SD/MMC A.I. power protection system
5. Built-in mobile Li-Ion cell battery, no need to maintain, auto rechargable
6. Built-in PDA style GBA/NDS menu, can use NDS touch screen for total control
7. Built-in SMS2 system, can edit and backup/restore the game save file to SD/MMC
8. Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
9. Built-in 16M Menu Flash, can use GBA cart or SD/MMC to upgrade the new MK core
10. Built-in 32M big buffer area, can run very complex APP software
11. Built-in 64M NOR flash, can use for store files and SMS
12. Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
13. Built-in power save function, the idle module will auto enter sleep mode
Buy one at Linkers4u.com
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March 3rd, 2006, 18:43 Posted By: wraggster
Play Asia are offering the following games at a discounted price, (might be a chance to snag a game your missing)
Heres the listing
Gamecube™ Games:
Auto Modellista U.S. Tuned JPN US$ 14.90
Biohazard JPN US$ 14.90
Biohazard 0 JPN US$ 14.90
Capcom Vs. SNK 2 EO JPN US$ 14.90
Donkey Kong: Jungle Beat JPN US$ 12.90
Eternal Darkness: Sanity's Requiem JPN US$ 12.90
Gold Gashbell!! Friendship Tag Battle JPN US$ 19.90
Gold Gashbell: Yuujou Tag Battle 2 JPN US$ 19.90
Kururin Squash JPN US$ 29.90
Metroid Prime 2: Dark Echoes JPN US$ 39.90
Mobile Suit Gundam: Senshitachi no Kiseki JPN US$ 14.90
Mr. Driller Drill Land JPN US$ 29.90
Naruto JPN US$ 29.90
Naruto: Gekitou Ninja Taisen 2 JPN US$ 29.90
Nintendo Puzzle Collection JPN US$ 29.90
Pokemon Box Ruby & Sapphire (incl. Link Cable) JPN US$ 9.90
Product Number 3 (P.N.03) JPN US$ 12.90
Resident Evil 4 US US$ 29.90
Super Mario Sunshine (English language version) KOR US$ 14.90
The Legend of Zelda: The Four Swords JPN US$ 14.90
Wave Race Blue Storm JPN US$ 6.90
More details Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 3rd, 2006, 18:45 Posted By: wraggster
Play Asia are offering the following games at a discounted price, (might be a chance to snag a game your missing)
Heres the listing
Gameboy Advance™ Games:
Boulder Dash EX JPN US$ 14.90
Chocovader JPN US$ 14.90
F-Zero: Blue Falcon JPN US$ 19.90
Frontier Stories JPN US$ 29.90
Kuru Kuru Kururin JPN US$ 19.90
Metroid: Zero Mission JPN US$ 29.90
Napoleon JPN US$ 9.90
RockMan Zero 4 JPN US$ 24.90
RockMan and Forte JPN US$ 19.90
Shaman King: Chou Senjiryokketsu 2 JPN US$ 9.90
Summon Night Craft Sword Monogatari: Hajimari no Ishi JPN US$ 29.90
Summon Night: Craft Sword Monogatari 2 JPN US$ 29.90
Tales of World: Narikiri Dungeon 3 JPN US$ 29.90
Yoshi no Banyuuin Ryoku / Yoshi Universal Gravitation JPN US$ 29.90
More details Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 3rd, 2006, 18:51 Posted By: wraggster
Play Asia are offering the following games at a discounted price, (might be a chance to snag a game your missing)
Heres the listing
Nintendo DS™ Games:
Bouken-Ou Beet: Vandal vs. Busters JPN US$ 19.90
Croket! DS: Tenkuu no Yuusha tachi JPN US$ 19.90
Danshaku / Nanostray JPN US$ 19.90
Futari wa Precure Max Heart: Danzen! DS de Precure o Awasete Dai Battle JPN US$ 19.90
Iron Feather JPN US$ 19.90
Kenshuui Tendo Dokuta 2: Inochi no Tenbin JPN US$ 24.90
Kouchuu Kakutou: Mushi 1 Grand Prix JPN US$ 14.90
Kouchuu Ouja Mushi King: Greatest Champion e no Michi DS JPN US$ 14.90
Kyouryuu Ouja Ketteisen: Kyouryuu Grand Prix JPN US$ 19.90
Kyouryuu Taisen Dino Champ: Saikyou DNA Hakkutsu Daisakusen JPN US$ 19.90
Lunar Genesis JPN US$ 24.90
Mega Man Battle Network 5: Double Team US US$ 29.90
Rockman EXE 5 DS Twin Leads JPN US$ 29.90
Scratch! Viewtiful Joe JPN US$ 29.90
Super Black Bass: Dynamic Shot JPN US$ 16.90
Super Monkey Ball DS JPN US$ 29.90
True Swing Golf US US$ 24.90
Viewtiful Joe Double Trouble US US$ 29.90
Zoids Saga DS: Legend of Arcadia JPN US$ 16.90
More details Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 3rd, 2006, 19:02 Posted By: wraggster
Natsume, long-time comrade of Nintendo and developer of the insiduously addictive Harvest Moon series, has confirmed that it has a game in the works for the Revolution. As is the way with these things, the company declined to comment on the nature of the game itself, so it could be anything from a new Harvest Moon to an balloon animal simulator, for all we know. Apparently, the game - whatever it turns out to be - might get a behind-closed-doors showing at this year's E3.
So there you go - another game publisher in mystery Revolution title shocker. We're sure more will be revealed come this year's E3 - which you're probably sick of hearing by now.
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March 3rd, 2006, 19:05 Posted By: wraggster
Source CVG:
Last year, Nintendo's DS Metroid outing was shoved back to the murky depths of 2006, with only the promise of online play and voice chat consoling bereaved Nintendo fans. Now that Metroid Prime Hunters is finally approaching release, a stream of exciting new game details have reached our ears.
In an interview on the official Nintendo Europe website, NST's game director Masamichi Abe and game designer Richard Vorodi give the full run-down on Metroid Prime Hunter's enticing multiplayer modes. Revealed in the interview are seven deathmatch flavours, including the standard 'battle' and 'survival' modes, as well as a Capture the Flag-style mode among others.
Also mentioned is Hunter's interesting 'Rival Radar' feature, which allows players to set their DS to seek out rival Bounty Hunters in public, much like the similar Bark Mode in Nintendogs. Also new to our ears is talk of a 'Hunter License' which will track your game statistics, such as how often you use a certain weapon. Be warned though: Hunter Licenses can be freely viewed over Nintendo's Wi-fi Connection service so, if you're a rubbish deathmatcher, we advise you to start practicing sharpish.
Metroid Prime Hunters morph balls into the stores on May 5.
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March 3rd, 2006, 22:34 Posted By: wraggster
Japanese secondhand shops selling the double-screened handheld at more than double the retail price. Survey shows no signs of waning interest.
Despite being just a redesign of an existing console rather than a new machine, the Nintendo DS Lite sold out quickly in Japan on its first day of release yesterday. Hundreds of customers were seen in line outside stores across the country, and the handheld sold out within hours of its morning release. When GameSpot checked out stores in Tokyo, employees were turning away patrons before the stores were even open for business, already having more people in line than handhelds to sell. The desire for the new DS wasn't limited to just Japan's tech-hungry capital; similar reports were heard from various other regions including Osaka, the second-largest city in the country.
Today, GameSpot went through a number of major shopping districts including Akihabara, Ikeburuko, and Shinjuku, but no retailer had any units available. However, secondhand shops were selling DS Lite units at nearly 40,000 yen ($343), which is more than double the handheld's official price of 16,800 yen ($144). Prices at online auction sites are lower, with deals closing around an average of 26,000 yen ($233).
Gamers who missed out on yesterday's launch will either have to pay a premium to purchase their DS Lite secondhand, or wait until Nintendo makes its next big shipment on March 11. On that date, Nintendo will release the Ice Blue and Enamel Navy color models of the DS Lite, which were delayed due to problems in manufacturing.
The popularity of the DS shows no signs of fading, especially with the new announcements that Nintendo made late last month. The company unveiled a number of new add-ons that will make the handheld function more as a multimedia device, including a Web browser and digital TV tuner.
The latest issue of Famitsu features a report of a survey taken from its official site, and it shows that gamers are looking forward to the handheld's extended capabilities.
When asked about the DS's Web browser, 245 surveyed gamers answered that they look forward to using it, doubling the 121 that had no interest. Among the reasons given by interested users were the use of the two screens for browsing (216 votes), convenient controls with the stylus (180 votes), and the handwriting-recognition software when browsing (155 votes). On the other hand, a significant number of users had no idea the DS's web browser will cost money (3,800 yen/$33--Sony's PSP comes with one for free).
When asked about the 1seg digital broadcast TV tuner, 38.2 percent of the surveyed gamers said they are looking forward to the TV tuner, while only 9.8 percent said they have no interest. A little over half (52 percent) still weren't sure about it. The 1seg broadcast service is still relatively new, with the general public mostly unaware of its capabilities.
For its final question, Famitsu asked gamers who don't own a DS whether they're now interested in picking one upon learning of the handheld's new functions. 58.1 percent said yes, 31.1 percent said they're still thinking, and 10.8 percent said no.
Nintendo has still not announced a release date for the DS Lite in North America.
http://www.gamespot.com/news/6145349.html
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March 3rd, 2006, 22:47 Posted By: wraggster
Mic has released yet another new version of his Nintendo DS Emulator for windows, heres whats new:
CPU: Added SWI 3 and 6
CPU: Fixed some problems with SWI 5
CPU: Modfied MSR a bit
GPU: Added support for the VTX_DIFF command
GPU: Fixed some bugs with rotation parameters on the sub core
GPU: Fixed the GL_INVALID_OPERATION error that could occur when switching back and forth between different renderers
MMU: Fixed accesses by the ARM7 in the 0x02100000-0x023FFFFF memory range
MMU: Changed initial value of WRAMCNT to 3
MMU: Fixed a typo that lead to bad 16/32-bit WRAM writes from the ARM7
GUI: Added a few more Thumb opcodes to the disassembler
GUI: Added a "Turbo SWI" option on the CPU tab for ARM7 binaries that mainly sit and wait for vblanks
Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
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March 3rd, 2006, 23:03 Posted By: wraggster
Shaun Taylor has released a new version of his organizer suite for the Nintendo DS.
Whats New:
Added a calculator!
Added option to hide hidden/system files on browser.
Hidden/system files now show up as greyed when visible.
Several new fields to be translated.
Download via comments
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March 3rd, 2006, 23:33 Posted By: wraggster
Sgstair posted this news:
Ha-HA! With some help from a friend I've finally discovered why WEP wasn't working in my lib! Needless to say, WEP will be correctly working in the next release. Speaking of next releases, I'm nearly complete with DNS and TCP, so I'm going to try to release something in 2 days (that's Saturday) with DNS, TCP, WEP, and maybe even DHCP (depends on how little time I waste being lazy). There are some other more subtle improvements coming in this release too, I'm sure you'll all appreciate it
Also, since this friend has been working on reverse engineering the wifi chipset further than I have, I'll be integrating a number of his findings into my documentation soon, which will give some insight into some of the presently undocumented hardware and will clarify a number of areas that are presently somewhat documented. Keep watching for updates, though, idling in #dswifi on EFnet is a better way to know instantly when I have actually released something
More info at his site here --> www.akkit.org/dswifi
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March 3rd, 2006, 23:37 Posted By: wraggster
Source - Drunken Coders
tftpds is a Nintendo DS application that recieves a file over the wireless network and programs your Flash Advance Pro flash cart inserted in the GBA slot. It can then boot .ds.gba and .gba-files. It can also read/write sram.
Changes:
* A GUI which lists files on cart
* Boots gba files
* Read and write sram
* Using paths to select where to write
* Fixed a bug in dswifi which prevented large files from working correctly
Download via comments
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March 4th, 2006, 12:12 Posted By: wraggster
Inferno posted this update to his DS Remote (formerly DS Chat proggy)
Some new added features and new communication method for winamp (you can see the current song playing etc.), new shell to work with DSRemote
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March 5th, 2006, 11:30 Posted By: wraggster
DragonMinded has posted a new version of his Organiser for the DS, heres whats new:
Fixes in this release (1.62 BETA) include:
Added a calculator!
Added option to hide hidden/system files on browser.
Hidden/system files now show up as greyed when visible.
Several new fields to be translated.
Fix for small fonts not showing umlats, etc.
Fix for some things not being clickable with stylus in alternate languages.
Fixed issue where cursor would disappear after last character on addressbook.
Fixed issue with length of some fields being one less than needed.
Download via comments
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March 5th, 2006, 11:42 Posted By: wraggster
Rich Whitehouse has released a new version of HexenDS, heres whats new:
-Moved from devkitPro r14 to r17, fixing a lot of common bugs in the process (this should take care of the swapped screens problem some people have as well).
-General speedups. Lots of them.
-Low detail mode from Doom incorporated (made low detail versions of all of Hexen's
rendering functions). ARM versions of col/span low detail rendering also included (which are around 13% faster than their GCC O3 versions).
-On-demand texture patch resizing, in order to lessen memory use (should solve any remaining Z_Malloc errors, especially with those huge animating textures).
-Fixed the info screen displaying unreadable junk on the main screen (but it's still info from the PC version, just think of it as authentic!).
-Added an invert look option in the menus.
-Tweaked touchscreen code more to make it more errorproof (it has always worked fine on my hardware, so this isn't 100%).
-When errors occur, the game will display them instead of stopping and spinning in place, so that you can go to my forums and yell at me about them (if someone else hasn't already).
-Fixed mana bars not rendering empty space on the bottom screen.
-Proper loading screen for the initial load sequence.
-Removed the need for cat from the wad-building process.
Download Via comments:
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March 5th, 2006, 11:45 Posted By: wraggster
Source DSFanboy
Ouch. A reader sent us this picture of a rather heavily priced DS Lite that he came across in the region of Akihabara. That price converts to about $360, or worse yet, a hefty 10,025 Russian Rubles. Looks like the people who weren't willing to stand in line for a Lite are going to be looking at their precious piggybanks with malice in their eyes and a hammer in the hand.
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March 5th, 2006, 11:52 Posted By: wraggster
IGN have posted an Hands on of the new DS Lite, heres an excerpt:
Luckily, before the whole Japanese launch debacle, Nintendo hopped on over to the IGN offices to bring over the system so we could see what the big deal's about. Though the company still hasn't revealed when the system's making the hop over to the US, it's pretty obvious that the system will ship stateside eventually, and Nintendo's rightfully proud about the redesign enough to give us a preview.
When we get our final units in-house, we'll go through the usual photo shoot comparing sizes and differences between the two systems, as well as give you our final verdict if this system's more comfortable than the original or simply a handheld gaming crampfest. Until then, this early hands-on will have to do.
The unit Nintendo brought over was what the company claims is a "prototype" version, but realistically what we had in-hand was essentially what the Japanese (and the rare, lucky US importers) are currently playing. So the unit in-hand is, we're guessing, the final edition, with Nintendo playing it safe by offering the "prototype" disclaimer.
That said, this "prototype" is gorgeous, and once you see the DS Lite and hold it you'll wonder why Nintendo's going to still be producing the original Nintendo DS system -- everything on the original system has been tightened up and sleekened out, clearly aiming to gadgetize the look as close to the Revolution controller and Game Boy Micro as possible. Even the buttons and D-pad are similar to the remote control and mini GBA, right down to the D-pad style.
Most notably, the two screens are absolutely brilliant on the DS Lite, and clearly the biggest positive change to the whole system. The original LCDs on the original DS system were completely functional but they are, and always have been, a bit on the dark side. On the DS Lite, the screens can be set at four different illumination levels, and even at the lowest brightness setting the screens are brighter, more colorful, and have a wider viewing angle. The two screens work much better together on the DS Lite, not suffering from the "one bright/one dark" appearance of the original system.
Read the full article at the link above.
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March 6th, 2006, 17:43 Posted By: wraggster
News of a Major New Modchip for the Gamecube, heres the details:
DuoMod has made its entry in the Gamecube market with the Duo Q, a new Gamecube modchip with the quality seal DuoMod is known for!
- Supports multi-disc and AR
- compatible with all regions & all versions
- region free loading
- low power design
- Simple 6 wire installation points
- super easy wireless install
- Jumperless solution for Pal, US and Jap machines
- no need to remove mainboard
- PAL/NTSC region force
- installation control LEDs
- switchable read setting adjustment / error retry (left joystick toggles upon booting)
- switchable audiofix (right joystick toggles upon booting)
- anti-static packaging
- THIS PRODUCT IS NOT UPGRADABLE
Buy yours at Divineo China
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March 6th, 2006, 17:46 Posted By: wraggster
Source - Eurogamer
Our old friend Internet Reports has been at it again, this time with rumours of a new Star Wars game for PSP and Nintendo DS.
The rumours emerged after online retailers began advertising it on their sites - and this time, it turns out, they were right on the money, and Ubisoft's quietly had it on its schedule for a little while. Called Star Wars Shadow Strike, it's currently in development for both handhelds, and is due to hit the shops in May.
That's all they're saying for the moment, though; as for what type of game it'll be, all we know is that it's described as an "action" game on Ubi's latest release schedule.
Ubisoft also confirmed that a Star Wars double pack for Game Boy Advance is due out this spring - but there's no word on which titles it'll include just yet.
Star Wars Shadow Strike is out on May 26th.
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March 6th, 2006, 17:46 Posted By: wraggster
Some new details of forthcoming Nintendo DS title Metroid Prime Hunters have been revealed - including news that there will be seven deathmatch modes to choose from.
That's according to an interview on Nintendo's official website with game director Masamichi Abe and designer Richard Vorodi. Turns out the deathmatch modes will include Battle and Survival, as well as the inevitable Capture the Flag.
There will also be a Bounty mode, where you're tasked with picking up something called an Octolith and safely carrying it all the way home. Challenge mode will see you battling it out with other players for territory, while Nodes mode puts you in charge of protecting a specific piece of turf. And finally there's Prime Hunter mode, which offers a variation on tag. All of the multiplayer modes will be available both over local area Wi-Fi play and the Wi-Fi Connection service.
The other good news is that Metroid DS will feature a 'Rival Radar' option. If you've got it switched on, your DS will alert you when fellow Metroid fans are in range; it's just like Nintendogs' 'Bark Mode', in other words.
You'll be able to view your statistics - such which weapon you use the most and so on - via your very own Hunter License. And what's more, you'll be able to check out other players' licenses via the Wi-Fi Connection service.
Metroid Prime Hunters is out on May 5th.
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March 6th, 2006, 17:54 Posted By: wraggster
Source Gamesradar
A recent recruitment advertisement suggests that Will Wright's evolution sim Spore is currently in development for PSP and DS.
According to the advert Electronic Arts is looking for programmers with over five years handheld experience to join the company to "be responsible for designing, creating and maintaining game systems and content for Spore handheld titles".
It also mentions this will be for multiple handheld platforms, making PSP and DS obvious choices and GBA and mobile phone versions also possible.
Spore is currently in development for PC by Sims creator Will Wright and his Maxis team. It's a game of extraordinary scale as it enables gamers to sculpt the evolution of a creature from cellular structure all the way through to establishing sophisticated civilisations.
EA is publishing the game and, as it's shown with the Sims franchise, it'll be keen to make the game as multiformat as possible, consequently creating console versions of Spore could well be considered.
Not much has been seen of Spore since Will Wright gave us a quick glimpse at last year's E3 games show, but we expect it to be one of the stars of the show at E3 2006.
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March 6th, 2006, 18:11 Posted By: wraggster
thechuckster has released a new version of his port of the Atari 2600 emulator Stella to the Nintendo DS.
Whats New:
I finally got the sound to work by doing away with some of the unnecessary Stella code (like register write queues) and trimming things down. Best enjoyed with E.T.
Download via comments
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March 6th, 2006, 18:18 Posted By: wraggster
JimmyL has released a new Sodoku type game for the Nitendo DS, heres what he posted:
I'm procrasinating on the rts so I threw together a new game, Sumdoku. I'd never seen this variant of the game until today and thought it was pretty neat, so I figured I'd give it a go. I think it took me longer to figure out if my puzzle was solvable than it did to write the game(it wasn't btw, I had to modify it). I'd say it's harder than most sudoku's, but I haven't really played many. Enjoy.It's compiled in with Crosspics and I haven't posted the source code yet.
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March 6th, 2006, 18:21 Posted By: wraggster
Bafio has again updated his WiFi chat program for the NDS.
It allows you chatting with other NDS users using a WiFi connection.
Whats New:
Version 0.9
* New default skin, designed by Rat (Ben) of Drunken Coders
* New keyboard with support for all the keys, shift and caps.
* Multiple messages view (press X to change from 1 message to 4 messages view)
* Menus (back to bootloader, turn off the ds...)
* Settings (change nickname)
* Changable font for the drawings
* Changable skins (simple JPG images, located in the /skins folder)
TODO:
** fix some bugs still present in the server
** Update to the new Wifi library (when out). That will add support for WEP, etc.
* Saving and loading messages from the CF
* Save settings on server and/or on the CF
* Possibly colors and TCP version... not in the near future though
Download via comments
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March 6th, 2006, 18:55 Posted By: wraggster
If the fabled 'next gen' isn't as crucial as Microsoft and Sony would have us believe, then it seems Nintendo's reputation for originality and strong niche appeal could be the keys to the Revolution's success. We need to get away from 'next-gen' just being about hardware, says Koch's Lunn. \'Next-gen' should be about interaction. Nintendo is proving that with the DS it's possible to attract new users through more interaction, and the growth of online play is showing interaction with other people can make games more compelling. 'Next gen' is the social growth of gaming, he adds.
My feeling is that Nintendo need not, and will not, worry too much about joining the 'next-gen' debate, offers Chris Lee, ex-VP of Criterion Software, now commercial director of FreeStyle Games. Consumers have always looked to Nintendo for something a little different, in terms of hardware and software. The prospect of Mario, Zelda, Pikmin and Animal Crossing making an appearance on any system gives it immediate appeal - the challenge now is exploding this niche into a more mass market audience.
Perhaps the Revolution's most distinctive USP is its controller, a one-handed wireless wand more akin to a TV remote than a traditional game pad. Sony's SingStar, EyeToy and Buzz titles have proven that a basic controller can help attract an audience that wouldn't normally pick up a game pad. With a simplified controller that everyone can understand, you can open up the gaming audience to people that are afraid of the modern complex controller, says Relentless' Eades. I don't know whether the Revolution controller offers up a simpler interface or whether it adds complexity. I hope it is simpler. We learnt with Sony and Buzz that by offering a controller that needs no instructions you can get a load more people to play your game.
Undoubtedly the controller is novel, and should work brilliantly for certain games types, offers Frontier's Braben. But there will be some resistance, particularly with established styles of games, for which new mechanisms will need to be found. There is also a potential downside - assuming it is a huge success, it could be a pyrrhic victory; I am not convinced that others - third or first parties - can't offer similar styles of controller for Xbox 360 and PlayStation 3, eroding the Revolution's advantage.
Marketing a new console is always a momentous task, and it seems that Nintendo has a bigger job than its rivals. In its hopes of reclaiming turf lost in the last console spat, it's relying on innovation to propel the Revolution into the arms of a new audience. It has to sell old games and new controls to a mainstream consumer perhaps unfamiliar with the subject. It has to entice software manufacturers to construct games differently than they already do for rival hardware. And perhaps most awkwardly of all, it has to convince the retail community to stock a machine where a huge portion of content won't be available on store shelves.
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March 6th, 2006, 19:19 Posted By: wraggster
sgstair has posted more progress on his DS Wifi project:
Ok, well - In case you hadn't noticed I haven't released an updated lib yet. As it stands, I spent too much time doing other things, and am pretty well booked for the next few days as well. I have made a lot of progress, but I'm not ready to release it yet, so well, hang around and it'll be ready before long (next weekend perhaps? Agh! I'm setting deadlines again -_-)
[If you wanna follow along with my progress, I'll be occasionally releasing updates to the test app at the nonstandard location of wifi_test_lib_.nds - this *presently* includes WEP support (of 64 and 128 bits), and a lot of half-done stuff. (many menu items don't work at the moment, but will be completed and enabled before release.)]
More info at his site here --> http://www.akkit.org/dswifi/index.html
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March 6th, 2006, 19:20 Posted By: wraggster
AiboHack have posted a new release of their Map Editor for the game Animal Crossing, heres whats new:
* Edit 4 emotions for your character (including weird ones)
* Switch town type (Type A, Type B, Type C)
* Automatically Water all plants (or immediately make them bloom)
* Automatic Action Replay version number support
* Easily bury items (bury/unbury), see which items are buried
* Add to bank balance (1M bells at a time)
* More distinctive colors in world map editor (patterns, flowers, parched flowers, trees)
* Other stuff
* Bug fix for random crash some people have seen (usually clicking on flowers)
* Catch phrase editing fixed up (spaces allowed, 10 chars)
* Misc file format support (works with pattern manager for homebrew owners)
* More features supported for the J version ("Oideyo Dobutsu no Mori"), except those with text (eg: change town name not supported, change town type is supported)
* BTW: Partial Japanese UI may come in future release.
Download here --> http://www.aibohack.com/nds/ac_mapedit.htm
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March 6th, 2006, 19:22 Posted By: wraggster
ETK has posted more news about his Megaman game for the DS:
Many progress today, the monsters appears and moves good now.. Now I have to add collision between sprites (to hit the monsters with the shoots) and make reset level function..
Check out the screens here --> http://etk.scener.org/
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March 6th, 2006, 19:23 Posted By: wraggster
Source - DSFanboy
Lost Magic, the first online RPG for the Nintendo DS, now has its own gaming hub on Nintendo's official wifi connection site. The title which will be released on March 20 will allow you to "create new characters and challenge friends" over the Nintendo Wi-Fi Connection. This is very exciting news for both DS and RPG fans.
What multiplayer game mechanics are you hoping for in this, and any subsequent online RPG's for the DS?
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March 6th, 2006, 22:54 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network
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March 6th, 2006, 22:55 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network
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March 6th, 2006, 22:56 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network
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March 7th, 2006, 17:03 Posted By: wraggster
Good news for fans of quirky Japanese RPGs - DS title Contact is to get a Western release later this year.
Apparently it's all about "hunting, cooking, fishing, training, collecting and romance," would you believe. Playing as a young lad named Terry, you meet a Professor whose spaceship has crash landed on a strange planet. The ship's power sources - known as Cells - have become scattered about the place, and it's your job to retrieve them all.
Along the way, you'll have to train animals, collect items and play all manner of mini-games. There's also a bit of real time combat to be done, using something called Decal Attacks. You'll be able to take the game online via Nintendo's Wi-Fi Connection service, but there's no word of how this'll work just yet.
The game is being produced by Gouichi Suda, director of Killer 7, and the characters have been designed by Atsuko Fukushima of PoPoLoCrois! fame. Take a look at the game's official website to see how it's shaping up.
Contact will be published by Atlus in the US this summer - as yet, there's no confirmation of whether it'll make it over here. However, we do know that the game is being developed by Marvelous Interactive, and UK publisher Rising Star have already brought several of their titles to Europe, so here's hoping.
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March 7th, 2006, 17:03 Posted By: wraggster
Nintendo's Brain Training efforts have sold stupendous amounts in Japan - we all know that - but according to a report sourced by the Associated Press from Mainichi Daily News, it's not just the stupid children and anxious adults who are picking it up to find out whether their noggin's actually firing on all nerve structures: now doctors are recommending elderly folks in their care give it a go to help stimulate the mind.
Kyoto's Uchida Hospital, which runs a memory loss clinic for patients suffering dementia has apparently got hold of a load of DSes and copies of Brain Training - which is made up a lot of simple tests involving anagrams and sums and the like - and according to administrator Atsuko Uchida "they're almost always rented out".
The AP even quoted a 67-year-old patient, Isamu Shishido, who said he hoped the game would help him stop forgetting things like names and phone numbers so his daughter will stop making fun of him about it. "I don't want to end up some crazy old man. I want to play a little everyday before going to bed," he said, which sounds reasonable to us.
Nintendo's obviously using all this as an excuse to point out, again, that people of all ages like its Brain Training software and that its famous new strategy to try and appeal to existing games, disillusioned gamers and non-gamers all at once is working very well thank you very much. Indeed, since Kyoto's where Nintendo lives, you might even argue that it all smells a bit like a publicity stunt.
But hey, we're not going to complain about games that help people stave off the effects of old age. Apart from the serious benefits this sort of thing implies, it's a wonderful excuse to make jokes about certain colleagues who often phone up and say, "I've got to the station, but I can't remember where the office is." Like "Why did the business development director for editorial cross the road? Because he couldn't remember where Capcom is." Another day closer to the grave, readers.
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March 7th, 2006, 17:08 Posted By: wraggster
Gamasutra reports that a hospital in Japan has begun renting out DSes and suggesting the title Brain Training to older patients, in an effort to stave off dementia. From the article: "Sixty-seven year old retiree Isamu Shishido is quoted as saying, 'I don't want to end up some crazy old man. I want to play a little everyday before going to bed.' Neurosurgeon Dr Takeshi Kihara comments that, 'The game won't cure dementia. But it's a good form of stimulation, especially for old people living alone.
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March 7th, 2006, 17:13 Posted By: wraggster
The Revolution Lifestyle has posted a preview snippet of the UK's Official Nintendo Magazine. The preview implies that the next issue, due out March 16, will reveal new information on Zelda: Twilight Princess in the form of screenshots and additional game details.
One can hope, but wasn't it the Official Nintendo Mag that said the Revolution stand was also a power supply? Yeah, it was. Silly "production errors." But let's hope they get this one right.
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March 7th, 2006, 17:14 Posted By: wraggster
GamesIndustry.biz has a feature that follows in the grand tradition of asking game developers to wax thoughtful on Nintendo's revolutionary Revolution system and, most interestingly, how it will differentiate itself from the Gamecube's lackluster retail presence.
Relentless Software's Andrew Eades said, "Gamers in the know will buy a Revolution as a 2nd machine to play another Miyamoto classic, but the mainstream consumer needs something less abstract to latch onto. The Revolution must be both niche and mainstream." Our entirely informal poll indicated a plurality of gamers were not only interested in getting the Revolution as a second choice in a next-gen combo platter, but were also interested in getting the console as their primary gaming system.
Frontier Developments' David Braben says, "There is also a potential downside - assuming it is a huge success, it could be a pyrrhic victory; I am not convinced that others - third or first parties - can't offer similar styles of controller for Xbox 360 and PlayStation 3, eroding the Revolution's advantage." Think SplitFish whose DualFX controller, though it may not be a copy of the Revolution controller, offers a similar interface. There's already rumors that Sony and Microsoft are working on similar functionality for their respective systems; is Nintendo's final trump card going to be enough to keep competition at bay?
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March 7th, 2006, 19:23 Posted By: wraggster
DSmerlin is a port of the open source XMerlin handwriting recognition project. It should be fairly easy to incorporate into other homebrew projects such as notepads, calendars, IM software, etc. Anywhere data entry is needed, DSMerlin can provide an alternative to the standard on-screen keyboards.
DSMerlin 0.2 has been released. Here is the changelog:
Library changes:
To improve recognition accuracy, multiple gestures for each character have been removed. There is now only 1 way to draw each character. Gestures also more closely match the Graffiti style.
Numeric characters 0-9 are now recognized.
Gestures have been added for space, backspace and return.
DSMerlin demo changes:
The touchscreen is now divided; the left side is for alpha input, the right side for numeric input.
Included a help screen which shows how to draw each supported character. Access this screen by pressing the 'A' button (remember this is mapped to X on your keyboard in Dualis).
Download via comments
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March 7th, 2006, 19:29 Posted By: wraggster
New version of the scripting language for the Nintendo DS, heres the news:
Dance, rejoice! DSLua 0.2 is now available! With added support for running DSLua on emulator and hardwares not yet supported by Chishm's FAT driver. Also fixed a few bugs and added some graphics functions. Check out the pretty fractal demo.
Version 0.2 comes in 2 different flavors. Please pick a flavor appropriate to your needs and download from below. Make sure you read the README.TXT in the zip file for instructions. Thanks!
Flavor 1 - CF/FAT support by default:
CF/FAT support turned on by default
GBFS support is turned off by default
Will not run on emulators (none that I tested)
Download the CF flavor here
Flavor 2 - GBFS support by default:
GBFS support is turned on by default
CF/FAT support turned off by default (can be toggled on in menu)
Will run on DeSmuME 0.3.3
Download the GBFS flavor here
Version History:
Removed the need to press START after each script executes (replaced with a short delay)
Integrated with Chishm's FAT driver (2006-03-03), better SD read support
By turning off CF, DSLua now runs on DeSmuME 0.3.3
GBFS is now accessible from the script
Better error reporting when a script encounter an error
Fixed text positions when user alternates between top and bottom screen using print()
Screenshot and Download via comments
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March 7th, 2006, 20:10 Posted By: wraggster
GPF posted this news:
OK finally uploaded the newer version of SDL 1.2.9, SDL_image1.2.6 and SDL_mixer-1.2.6 , the precompiled libs and examples have not been updated with the new version yet though. Thanks to parrot from #dsdev for the help upgrading SDL.
Get them from his site here --> http://gpf.dcemu.co.uk/
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March 7th, 2006, 20:16 Posted By: wraggster
Want to see the boxart to the latest and as yet unreleased Mario Game for the DS then check out the comments for the screeny
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March 8th, 2006, 02:04 Posted By: wraggster
Nintendo has just sent us a press release lauding its latest acheivement in the realm of online gaming, and it is a pretty big milestone, indeed. As of this morning, Nintendo's WiFi service logged its 1 millionth unique gamer--not bad for a service less than four months old with only 3 games currently supported.
The count currently rests at 1,000,256 players, with 26,505,275 connections having been made. Those numbers are sure to get a major boost on March 20th, when Nintendo adds two more WiFi-enabled titles, Tetris DS and Metroid Prime Hunters (the latter allowing voice chat). In April, Nintendo will launch its 6th online title, Lost Magic.
Congratulations, Nintendo!
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March 8th, 2006, 02:17 Posted By: wraggster
Flubba has posted some screens of his go at a MSX emulator for the GBA
I swapped the IO ports for the VDP and rewrote the memory map from Cologne, and this is what happens.
I have no idea on how this will turn out in the end though.
Check out the screens via comments
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March 8th, 2006, 18:02 Posted By: wraggster
News from Lik Sang
For once, Samus won't need to lift her helmet to reveal gorgeous blond locks in order to provide a Metroid title with a surprise. Metroid Prime: Hunters for Nintendo DS is so full of innovation and splendid gameplay neatness, first party developers NST could easily shift the focus from the expected main hero a bit to include a bunch of other deadly bounty hunters. Based on the successful GameCube line of Metroid Prime games storywise and visually, the most interesting part about this incredible game is that players will be able to hop online via Nintendo Wi-Fi connectivity and blast each other good, while using the VoIP and the DS' built-in microphone to chat in the pre- and post-game lobbies. Offline, you'll be treated to a full-fledged single player game, which is close to earlier GameCube versions in length! It's everything for everyone and more: awesome Sci-Fi Action Adventure and Online Deathmatch Arena with a myriad of stats (e.g. profile, wins/losses, suicides, head shots etc.) available. Plainly, if this short description does stir your gamer's adrenaline at all, then you definitely shouldn't miss Metroid Prime: Hunters for NDS, which is due for a release on March 20th.
As the Nintendo DS is region free for games worldwide, this long awaited title will certainly play perfectly on any system, no matter its origin. Definitely everything gamers can wish for, due in just about two weeks from now, Metroid Prime: Hunters is also eligible for our Free Shipping Worldwide promotion (as are all import games on Lik Sang).
Story Timeline and Basic Gameplay
Basically, Metroid: Prime Hunters is an original First Person Shooter. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Therefore, Samus sports the Varia Suit from Echoes, but she's piloting the ship from Prime 1 (a little trivia never hurt nobody!). Anyone who was lucky to get an early Nintendo DS may have played the title in its demo form, called Metroid Prime Hunters: First Hunt. Be aware of the fact, that the full game now bears only little resemblance to that brief sample. The touch screen is used to look around, as well as offering a radar display of enemies. Plus, there are several controls to be found on the touch panel as well: swap the active blaster to missiles here, or trigger morph ball form and scan visor usage. Much appreciated comes the option to choose from left and right handed touch screen play and being able to switch between stylus and D-pad maneuvering. You can even adjust the sensitivity of the touch controls, similar to tuning your mouse when playing a FPS on a computer.
Spot on Single & Multi Player
Deathmatch multiplayer action is only half of what this ambitious NDS title has to offer. The presentation was heavily influenced by Retro Studios, the team that brought us Metroid Prime for GameCube. Developers NST credit that at boot-up with a special thanks going their way. The enormous single player game features Samus in the lead role and offers lots of puzzles, platform navigating, shooting foes, scanning items and will require you to use morph ball appearance as well. What's new to Hunters is, that this time she starts with all special abilities and weapon arsenal right from the beginning. Players will need to focus more on finding certain artifacts to progress storywise and to be able to explore different locations, than on powering up your character constantly.
The one-gigabit cartridge is chock full with impressive video cutscenes that are shown across both screen displays. The story profits immensely here due to the cool film presentation. In-game, the 3D engine provides realtime scenes that highlight particular items, areas or enemies in your view. Much like the GameCube titles, Metroid Prime: Hunters features a 3D map that can be rotated and zoomed via the touch screen. It's also the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection. A single cartridge sample mode got included, where players fight it out on a generic map using differently colored Samus characters. As soon as everyone gets a cart in their system, the network multiplayer really shines. There are several modes available: Survival, Bounty, Defender, Capture, Prime Hunter and Nodes. Apart from Samus, you are free to choose from six unique bounty hunter characters, each wielding their own weapons, abilities and an individual secondary form.
Engage in four-player Deathmatches in over 20 exciting arenas, either through local network Wi-Fi or online! Aside from LAN network play, Metroid Prime: Hunters fully supports Nintendo's worldwide internet connection service. Play any of your friends anywhere in the world, just trade your mate's codes ahead of time or secure their Hunters License via the Rival Radar option. The license - sort of an unique profile - keeps track of your in-game stats (wins, losses, all sorts of data) and by setting your NDS in a sleep mode-enabled transfer mode (Rival Radar), you can trade these profiles with other players. Similar to Mario Kart DS, the game features a game match-up mechanic for random player challenges. All of the statistics will be recorded by the NintendoWiFi.com server so everyone can easily check how one's doing against the rest of the world, but this option can also be turned off for privacy reasons. Talk smack via Voice chat (or type your message via a PictoChat-like virtual keyboard) before and after engaging in battle and back that up with firepower until the air burns... Metroid Prime: Hunters is bound to bring handheld FPS to a new level!
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March 8th, 2006, 18:12 Posted By: wraggster
Source Spong
Now, it’s not often that SPOnG gets overly excited by a game’s box art. And it’s even less often that we deem the release of box art to be worthy of a mention in news. However, when we see the new box art for New Super Mario Bros. DS and it’s this good we really have to draw your attention to it.
Okay, so it’s in no way groundbreaking or revolutionary. But it completely captures the simplicity and classic feel of the original and is sure to appeal to both the Nintendo faithful as well as casual and new gamers.
Prepare yourselves for a handheld Mario experience like you've never had before. Not only is it the first time that there has been a new 2D Mario adventure since the critically acclaimed Super Mario World, the bottom screen on the Nintendo DS will be reserved for storing items and using them quickly in game; Mario has a lot more moves and it’s possible to butt-stomp, triangle jump off walls and backflip. Plus there’s a load of new power-ups.
Perhaps most excitingly, there is also a wireless multiplayer mode in which one player takes control of Mario and the other plays as Luigi, in a race to finish levels first, whilst disabling your opponent in various ways with hilarious power-ups.
So it seems that Nintendo's much-vaunted New Ways To Play strategy is still - thankfully - being integrated with Nintendo's tried and tested Old Ways to Play.
Speaking exclusively to SPOnG today, a Nintendo UK rep had the following to say: "It's been more than 20 years since Nintendo's highly acclaimed franchise, Super Mario Bros. first came to the world's attention. Fans from Mario's classic days must wait no longer to see him return in an all-new platformer. The title features stunning 3D models moving through lavish, cleverly designed 2D worlds, culminating in a final showdown for the freedom of Princess Peach. New Super Mario Bros. is loaded with features and characters that could only exist in the Mushroom Kingdom, including all-new power-ups like the Blue Shell, in which Mario can ride, and a massive Mushroom that makes him ultra-huge."
In other DS news, Nintendo's groundbreaking online wireless DS gaming service has hit an all-time gaming record of 1 million unique users, despite being in operation for just short of four months. The forthcoming European releases of a number of Wi-Fi-enabled games including Animal Crossing: Wild World (March 31); Tetris DS (April 21) and Metroid Prime Hunters (May 5) only means the service is bound to continue to appeal to many many more gamers in the coming months.
As SPOnG has said before, it really is hard to see what Sony has up its sleeve for PSP to compete with Nintendo’s winning DS online strategy. Of course, there is SEGA’s forthcoming Outrun, but we can actually count the number of other PSP titles we are excited about on one hand, not including the thumb.
New Super Mario Bros. DS is out on May 7 in the US and sometime in Q2 in Europe – probably just in time for E3, cleverly enough. Check back right here for all up-to-date Nintendo news as we get it from the horse’s mouth.
Check out the Yummy screens via comments
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March 8th, 2006, 18:20 Posted By: wraggster
Success HK have posted a load of titles they have preorders for, heres the info:
Naruto: Clash of Ninja US ver.
Ready to get schooled? This isn't just any school. At Ninja Academy, students are instructed in powerful and deadly subjects such as summoning a doppelganger, casting illusions and throwing deadly blades known as shuriken. Now you can fight in an arena-style competition as Naruto, Sakura, Sasuke and others and square off against rivals, friends and villains. Only you can decide who is the greatest ninja ever!
Odama US ver.
The legendary general Yamanouchi Kagetora, intent on avenging his father's death, has devised the most ingenious weapon ever to hit the medieval battlefield: the Odama, a gigantic ball powerful enough to destroy whatever it strikes ?friend or foe. Players use the Nintendo GameCube Mic to direct soldiers out of the Odama's way and into the fray, and prove that they have the skills to back up the power of the Odama. Using giant flippers, players aim the giant Odama ball to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. But the controller is not the only input device in Odama. With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more.
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March 8th, 2006, 18:22 Posted By: wraggster
Success HK have posted a load of titles they have preorders for, heres the info:
Tales of Phantasia US ver.
In this classic RPG with a real-time battle system, players take on the role of Cress, a young swordsman who must set out on a fantastic quest when his village is destroyed in mysterious circumstances.
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March 8th, 2006, 18:25 Posted By: wraggster
Success HK have posted a new Pokemon game that for the moment is on preorder:
Players use the touch screen to slide Pokemon puzzle pieces side to side or up and down. Lining up four in a row (vertically or horizontally) makes a "Trozei" and clears those pieces from the screen. When players create continuous Trozeis by lining up three in a row, then two in a row, they will clear the screen faster and increase their score. Pokemon Trozei features two single-player modes and two two-player modes. As an extra bonus for Pokemon fans, players also try to add each of the more than 380 Pokemon featured in the game to their Trozei Lists.
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March 8th, 2006, 20:03 Posted By: wraggster
Honkeykong posted this news:
Just like every other place where I post, I’m starting to get the feeling that I’m neglecting this place. So, in order to try and make up for that, I thought I would post about something that I’ve been working on these past couple of days.
As an excuse to collaborate with Softdev, and also as a means of breathing new life into the somewhat stagnant Gamecube scene, we have started a porting and improvement project on the Genesis Plus emulator.
“Hasn’t this already been ported to the Gamecube?” - Yes. Unfortunately, the current port is sorely lacking in areas that could make it much better on the platform, such as proper display and sound code.
Sure, the author complied with the GPL, but only as far as he had to. Since he used a library that isn’t easily accessible to aspiring console developers, it’s pretty much useless.
What we are doing, is bringing the emulator over to a set of tools and libraries that are accessible to anybody who wants to use them, DevkitPPC and libOGC. After all, what’s the point of working on an Open Source project if the community can’t contribute back to it? It goes against the whole Open Source philosophy.
Yes, we are fully aware of the original porter’s laborous 18-month development cycle to get his emulator where it is today. Really though, I guess I can see where that would just be a damn shame. I mean, I’d be angry too if I spent 18 months developing a piece of software, only to have two people who co-operated in producing similar software surpass it in only two days of work. (Oops, did I just say that? Oh well, don’t take my word for it, I wouldn’t want to unnecessarily step on anybody’s toes. Give it a go for yourself and you can be the judge.)
Of course, as we want to make this a true community project, we are handling it in a fashion that will probably be seen as unorthodox to the Gamecube community at large. Throughout the project, we will not be releasing binaries, or a ROM injector. What we will be doing, however, is releasing full source code for the emulator as it’s being worked on. If you would like to become part of the project, all you need to do is download the source and build it for yourself. The source code should compile fine with the latest DevkitPPC (Which you can find at the DevkitPro link on the right navigation bar of this page), and the latest CVS version of libOGC, which can be compiled and installed with the aforementioned DevkitPPC Gamecube Development Kit.
If you’ve managed to get far enough to build the emulator and get it running on your Gamecube, then congratulations! You now have a fully capable Gamecube Development Kit set up, and ready to help us take on this project! Feel free to test it with some of your favorite games, and see if they are as accurate as you remember them being on your original Sega Genesis hardware. Of course, as you do that, it’s inevitable that you will probably find some inaccurate emulation. What to do, what to do? Well, you have the source code to the emulator sitting right there in front of you. Why not tinker with it and see if you can fix that little bugger? That’s what the community is all about, isn’t it?
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March 8th, 2006, 20:06 Posted By: wraggster
Via Guyfawkes
The NeoFlash writing software NEO-MAX has been updated to version 1.7. Heres whats new:
1. Add the NEO cart / XG2005 cart type display,easy to report the bug to us
2. Upgrade the FAT code,support more SD/MMC cart
3. Revised the install program,auto add the default skin.
4. NDS loader support english and chinese
5. Build in the MOONSHELL v1.0
6. Add the new tools - SMS EDITOR.
Visit the homepage at http://www.neoflash.com/ for the downloads. You can purchase the Neoflash cart here.
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March 9th, 2006, 01:41 Posted By: wraggster
We're here at the Games Marketing Conference in San Francisco. The first session consisted of a trends overview, but there were some good nuggets of truth (and opinion) bandied about, including a warning by Michael Pachter, the oft-quoted managing director of research at Wedbush Morgan Securities.
Pachter warned, "People have written off the Revolution and that's foolish."
The meat of his argument comes down to the fact that there will be few killer exclusives on the Xbox 360 or PlayStation 3. The Grand Theft Auto series that was so instrumental in selling the PlayStation 2 will be available on both Xbox 360 and PS3. Meanwhile, Microsoft has little unique leverage either: "Microsoft has one game now: it's Halo, and everything else sucks," he said. Pachter predicted that households today that own both a PS2 and an Xbox will be more likely to own either an Xbox 360 or a PlayStation 3 and a Nintendo Revolution as Nintendo's first-party development generates interest in that console and its unique gameplay.
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March 9th, 2006, 01:54 Posted By: wraggster
Sata has released a new version of his MP3 Player for the DS:
Heres whats new via translation
- 20060306_gba_nds_fat_2006-03-03_unicode.zip (by moonlight)
renewing the introduction M3-SD driver. (Alignment problem the solution)
- SuperCard support was given up.
- Work GBAMP (CF), M3-SD and MK2/MK3.
- Untested M3-CF and EFA2.
- No work SC-SD and SC-CF. (SuperCard support was given up.)
Download via comments
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March 9th, 2006, 02:00 Posted By: wraggster
Source Gaming Steve
The first thing I noticed about the Station once I entered the store was that ... there was no Station! I was expecting to see a small kiosk or something similar, but there were none to be found at Nintendo World. Only after I spoke with an employee did I find out that the store itself was the Download Station and that I could use my DS Wi-Fi anywhere within the store to access the Station. Good to know if you plan to visit the NYC store and give this service a try (note to Nintendo, you might want to advertise the DS Download Station a bit in the NYC store). This setup is a unique case as when these DS Stations begin to appear throughout the country there will be an actual kiosk that will beam wireless demo versions of games and other downloadable content into a players’ Nintendo DS system.
In addition to these three demos I downloaded and tried out the others as well. They all play as you might expect, such as the Mario Kart DS which allows you to try out a sample race. Overall the DS Download Station was simple to use, extremely fast, and allowed me to try out two of the most anticipated DS games of the year. What more could you ask for? Look for these Download Stations in a store near you later this March.
Read the full article at the link above
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March 9th, 2006, 02:01 Posted By: wraggster
To show that this project is still alive I have updated the screenshots page with 6 new images along with a movie clip of the game in action.
The next release is being worked on and here are a few changes that have been made:
- Correct timing method is now used
- The backlight can be turned on or off ( default on )
- The lower screen has been disabled and the backlight turned off to save power
- Added Headspin's touchscreen keyboard to allow custom savegame names and highscores ( disabled until user input is required )
- Saving is partially implemented ( level, health, weapon, ect.. ) saving only - hoping to have full saves before release
More info --> http://lazyone.drunkencoders.com/
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March 9th, 2006, 16:51 Posted By: wraggster
Lik Sang have done it again and are the first to show photos of the new Enamel Navy and Ice Blue Editions of the DS Lite, heres some screens:
Lik Sang today received samples units of the Nintendo DS Lite in Enamel Navy and Ice Blue colors. Take a look at the snapshots of the bad boys below, all taken prior to leaving our fingerprints all over the see-through plastic layer of the new Lites
Huge Backlog of Preorders, Big Fat Heavy Shortage in Japan
We are deeply sorry for the long delay, but we truly don't know when remaining orders will be shipped out next. As per current circumstances, it looks like it could even be April before the entire backlog will be cleared. It all strongly depends on Nintendo's production and shipping schedule. Please understand that Nintendo's exact shipping and production schedule is unknown, so that only the heads of Nintendo knows if they will ship more units tomorrow, next week, or maybe end of March.
As soon as units hit the market, Lik Sang will snatch some of them. We unfortunately don't know yet when that will be, and how many units will make their way through from Japan to our warehouse. Next time we will get stock could be tomorrow, but it could as well be in a week or later. We also don't know if the next time when we will get stock we will receive 10 units, 23 units, or maybe even over 500 units. It is something impossible to predict. This chaotic context is also the reason why the price has been hiked everywhere compared to the initial "suggested" tag. Lik Sang is no exception on this and had to take a 30 US$ raise from suppliers, but judging by other places, it turns out we are still the cheapest offering around the net right now, despite the last minute mark-up. In short: Everybody is affected, in and out of Japan.
All this for sure leaves some of us asking what the heck is wrong right now at Nintendo of Japan. Nintendo DS is currently the hottest selling product of the Kyoto based firm and in fact is probably the fastest selling video game machine on the marketplace if you judge by the sales charts of the last six months. It's in Japan that demand is the strongest. Yet, Nintendo managed to strike the island with a shortage of standard Nintendo DSes from January 5th till February 28th, and by the time the NDS Lite finally comes to the rescue, it is largely under-produced, and brought to the store shelves way too slow. One has to wonder what is going on. This sure doesn't look like the perfect plan, as there is a lot of missed sales at stake. This proves that even a big corporation like Nintendo is just run by human beings and can face problems and crises, same as everybody else does. We truly wish them good luck at facing the crisis!
One thing is sure: until now Lik Sang successfully got each single customer his own console on all past systems releases ever. We won't let you down. Please understand and hang in there with us, the storm will calm down and in the end it will be all good.
OK out of all the 3 colours of the new DS lite which do you like most ?, me i choose the Enamel Navy
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March 9th, 2006, 17:13 Posted By: wraggster
Source - Eurogamer
Top videogame creators Shigeru Miyamoto, Michel Ancel and Frederick Raynal are to be awarded with knighthoods in the Order of Arts and Letters in Paris next Monday, becoming the first game creators ever to receive this honour in France.
Miyamoto is the creator of many of Nintendo's world famous franchises, including Mario and Zelda, while Ancel is the designer behind Rayman, Beyond Good and Evil and last Christmas' hit title King Kong. Raynal is best-known as the creator of Alone In The Dark.
Up to 200 people are knighted in the Order of Arts and Letters every year, but this is the first time that creators of videogames have been included in the list. The awards will be presented to the trio by French Minister of Culture Renard Donnedieu de Vabres next Monday.
Unlike British knighthoods, the French knighthoods do not allow the holder to add "Sir" in front of their names. No game creator has ever been knighted in the UK, although both Argonaut founder Jez San and Lionhead and Bullfrog founder Peter Molyneux have been awarded OBEs.
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March 9th, 2006, 17:32 Posted By: wraggster
New Commercial DS game from Japan:
Tengai Makyou 2 DS for Nintendo DS is a remake of the classic PC-FX RPG and was ported on PlayStation 2 and Gamecube a couple of years ago. Although the graphics remind in 2D, the DS version features a new touch panel battle system, instead of choosing the attack command from the battle menu, you use the stylus to attack the enemies.
More info and tons more screens here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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March 9th, 2006, 17:42 Posted By: wraggster
Many have assumed that the Nintendo Revolution's DVD playing capability would be modeled after Microsoft's original Xbox, that is unlocking DVD playback via a separately sold dongle. However, IGN references an earlier Nintendo press release citing the use of a "self-contained attachment" to play DVD's. From the release: "Two Disc Formats, One Slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content."
Attachment or not, we say let the DVD be free. Free the DVD, Nintendo. It wants to be free.
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March 9th, 2006, 17:43 Posted By: wraggster
While some feel the Revolution will be the second console of choice, Matt Casamassina, editor from IGN - Nintendo (cube.ign.com) believes Nintendo's next-gen system will be the one that "everybody wants." Granted, those differing opinions could be one in the same if our poll results come to fruition. From the article: "Clearly, graphics are important, but as any addict (myself included) should know, games are ultimately designed to be played, not simply gawked over. And if a game doesn't play well, all its fancy graphics may as well be for nothing."
So a second choice console could dominate the market based on a first choice split. Sounds like a paradox to us.
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March 9th, 2006, 18:36 Posted By: wraggster
sumiguchi has updated his demogame "Combat Advance".
v0.2
- Updated enemy animation and now it shoots back
- Updated walls to be partially destructable
- Added gun turrets
- Added a time limit
- Created a Level map
- Added a start menu screen
http://www.sumiguchi.ca/web/
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March 9th, 2006, 18:42 Posted By: wraggster
Mollusk posted this news:
<blockquote>If you are unsure of what you are doing, do not use this version. It should not replace the final version yet. I need some more tests before releasing it to be sure that as many things as possible work... This is a BETA version
It's a major update to PAlib, not in terms of functionnality, but in it's inner workings... I changed the way it's compiled, renamed/moved/changed a lot of files. Because of this, you will have to delete both PAlib and PAlibExamples before using this version. I would recommend renaming them to OldPalib, etc... This version does not require recompiling, should work for both C and C++ (from what I tested), and takes much less memory. It only includes the used elements. So a simple text example takes 63kB, while 8bit text will take 300kB... No recompiling is necessary to take into account the different elements used. Using the keyboard will add an extra 20k, etc... Globably, you should always get smaller results than with any other PAlib version. PA_Config.h is dead !
I tested this version on a few codes I had, on superstar's C++ demo he sent me, and it worked perfectly. I also compiled all the example to check that everything was ok, but couldn't test it all on DS. Sprites seem 100% ok, as well as all the background functions. Text is perfect (except 16c text). Keyboard, recognition, pad and stylus work (C and C++). GBFS and PAFS seem to work too, all the 8/16bit functions, jpeg, gif and all seem to work. 2 3d examples are broken (looking for PAlogo which I don't have ?), and video doesn't compile (didn't have the time to correct it yet). This will be fixed in the final release. Kleevah told me sound worked too !
For those who wish to test it, please tell me if you get any compilation error with your projects (paste the error here so I can correct it). </blockquote>
More info --> http://teamnnc.free.fr/phpBB2/viewtopic.php?t=601
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March 9th, 2006, 19:43 Posted By: wraggster
Now is your chance to put your questions to Nintendo's legendary video game designer Shigeru Miyamoto.
Mr. Miyamoto will be giving fans the chance to ask him the questions they really want to ask, including ones relating to Nintendo's most recent handheld console, the Nintendo DS, as well as the new types of games that Nintendo are creating such a Nintendogs, Animal Crossing: Wild World and Dr Kawashima's Brain Training: How Old Is Your Brain?. Fans will also be able to ask about the eagerly anticipated New Super Mario Bros.
On Friday, 17th March at 8 PM CET Mr. Miyamoto will participate in a video based web-chat located at www.webchats.tv . People will be able to visit this site in the run up to the event in order to submit their questions. They can then return to www.webchats.tv on Friday 17th March to watch Mr Miyamoto answer as many of these questions as he can.
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March 9th, 2006, 19:50 Posted By: wraggster
Source - newsor
Video games are often seen as more harmful to people than they are beneficial, but medical researchers in Australia believe they have made a breakthrough in treating one of the largest problem in their country's teenagers: depression.
Australian-based depression awareness service, beyondblue, reports "Depression and anxiety are the most common mental-health problems reported in young people, with 20 per cent of those surveyed experiencing depression by the time they reach 18." They claim that when used in combination with a recently discovered natural supplement, Welatonin, it is 93.7% successful in treating depression.
However, in order for it to work, patients need to socialise. Online gaming, with its anonymous identity makes it easier for some teenagers to do so.
"It's no replacement for counselling," says psychologist Ann Wignall, "but it comes as close as an online tool can get to being a way to challenge 'unhelpful beliefs'. Some (teenagers) may feel uncomfortable seeking a counsellor or may simply be isolated," she says, "and that's where an online service can bridge the gap."
They believe that using a combination of the natural supplement with the cyber element of online gaming may ensure that depression in teenagers may soon be eradicated.
Next time someone tells you to get off the games console/PC etc just tell them your taking your medicine
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March 10th, 2006, 01:07 Posted By: wraggster
News from Haggar
TicTacToe for the DS. Made in LUA. Just a simple game to check that LUA for DS works fine. If you need any help running the game on your DS, then check the LUA for DS homepage, the readme in the original LUA for DS download got more info. This version of TextTacToe uses the gbfs version. I've tested that it works on real hardware with a SuperCard CF and a SuperPass.
Download and screens via comments
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March 10th, 2006, 16:40 Posted By: wraggster
Source - CVG
Micro Machines has rightly earned itself a place in the annals of videogame history with its addictive mix of very tiny vehicles and boisterous multiplayer shenanigans. Now, Codemasters has finally officially unveiled the latest iteration of the long-running series in the guise of Micro Machines v4.
Sheduled to hit PS2, PSP, PC and DS this summer, Micro Machines v4 is being developed by Mashed and Mashed: Fully Loaded coders, Supersonic Software. Codemasters is promising the usual massive roster of dinky vehicles rushing around real-life environments, inlcuding the breakfast table, pool table or rapidly over-filling bathtub.
While we await further news, why not check out these first shots from the DS, PSP and PS2 versions of the game. Expect more details as that summer release draws ever closer.
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March 10th, 2006, 16:41 Posted By: wraggster
We still fondly remember the wild heyday of the Pokémon craze - indeed, we've still got our Pikachu bobble hats and cuddly Jigglypuffs hidden safely under our beds. Now though, after several slightly muted years, Nintendo's set to release its DS precursor to forthcoming 'proper' entries in the Pokémon RPG series, in the form of Pokémon Ranger: The Road to Diamond and Pearl.
Pokémon Ranger is an action take on the traditional Pokémon RPG, seeing you play as a - you've guessed it - Pokémon Ranger. These differ from your bog-standard Pokémon Trainers insofar as they're tasked with travelling the land, preserving nature and protecting the Pokémon from strife.
One interesting new feature of Pokémon Ranger emerges in the way you catch the game's bountiful critters. Each Ranger is equipped with a 'Capture Styler', which means you're going to have to snatch the little blighters on the DS's second screen using the stylus. Beats PokéBalls anyday.
Pokémon Ranger hits Japan on March 23, with a European realise currently unconfirmed.
http://www.computerandvideogames.com....php?id=135466
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March 10th, 2006, 16:47 Posted By: wraggster
News from Lik Sang
Lik Sang started shipping PSP Euro software last Christmas, and the moment has come to turn some focus on the Nintendo DS! Timing couldn't be better as we kick things off with not less than 8 hot upcoming preorder titles that are as cool and fun as they are innovative and original. All games presented below, though published in Europe, are region free, as with every Nintendo DS game from any origin. They will play flawlessly on your NDS system, whether you actually own a Japanese, American, European, Australian or African edition of it. In theory, even mixed races Nintendo DS handhelds would run these titles
Coming on March 31st (a big day for Nintendo of Europe apparently), huge hits are reaching EU shores: Animal Crossing Wild World, Capcom's Phoenix Wright Ace Attorney, Resident Evil Deadly Skies and Prof. Kawashima's Brain Training. Animal Crossing DS, already available as US version, is the latest social phenomenon from Nintendo that took Japan by storm, with already two millions of users in the Mother country. It's hard to walk any street of Tokyo without encountering somebody playing AC:WW. Exchange your friends codes to visit each other's village, and add a dimension to the way you socializeby growing some kind of virtual extension parallel to your real life encounters. Forget about the out-fashioned Pokemons, Reality TV or Nintendogs, Animal Crossing is the next thing that brings people all together around the same subject, a watercooler show of a game really. Unisex, in that sense that it is appreciated by girls as much as by the traditional male audience, and suitable between 7 or 77 years old, Animal Crossing is one of these Nintendo magic titles that truly expand the reach of the community, bringing more people to play games, whichever your sex, whichever your age.
Also, in that "expanding the demographics" trend is Brain Training DS from Professor Kawashima that is appealing a lot to people in their 40's or above in Japan and that is even used in some hospital programmes for the elderly nowadays, in order to fight senilisation. One week before all that, Worms Open Warfare from Team17 will be playable on the go and with touchscreen, while nextgen Tetris DS and the ultra popular music oddity Electroplankton are coming out April 21st. One week later, on the 28th, it's the genius Atlus creation, Trauma Center: Under the Knife, that will allow you to play doctor with your stylus as surgery tool. Addictive as hell, Trauma Center is selling like hot cakes stateside and in the land of the Rising Sun, the title being already poised for a remake on the upcoming Nintendo Revolution.
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March 10th, 2006, 16:58 Posted By: wraggster
IGN had the chance to test out a first-generation Revolution development kit with no supporting software. From the article: "One thing is crystal clear from the controller-based development kits, though: Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar... the controller and its attachments plug into existing GameCube development hardware."
IGN also mentions the Rev-mote's tiny size, calling it "much smaller than the remote that ships with the premium package of Xbox 360." They do say the controller does have a natural feel to it, despite its small size.
We're not sure how you can test a development kit without playable games, but at least they got their hands on the thing. Follow the link for full impressions.
http://revolution.ign.com/articles/694/694785p1.html
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March 10th, 2006, 17:12 Posted By: wraggster
Success HK have posted games that are coming soon (preorders) and here they are:
Metroid Prime Hunter US ver.
Based on the stunning 3D revision of the Metroid series by Retro Studios, Hunters features first-person action controlled largely with the DS stylus. The game also features multiplayer gameplay. Experience the ferocious first-person action of the Metroid Prime universe on the Nintendo DS. Hone your skills against a slew of enemies in single-player training modes like Regulator, Survival and Morph Ball, then put them to the test when you compete in Death Match arenas with your friends over a wireless connection. Multiple control schemes take full advantage of the touch screen, giving all gamers an ideal way to play. The top screen displays the main game action in 3D, while the bottom screen doubles as a map and as a control "mouse pad" for the stylus.
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March 10th, 2006, 17:20 Posted By: wraggster
Success HK have posted games that are coming soon (preorders) and here they are:
Ice Age 2: The Meltdown US ver.
The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land from a giant flood.
Yu-Gi-Oh! Ultimate Masters - World Championship Tournament 2006 US ver.
Yu-Gi-Oh! Ultimate Masters - World Championship Tournament 2006 contains more than 2000 cards, including many of the latest Structure decks from the Trading Card Game as well as cards from the new Yu-Gi-Oh! GX universe. Duel Puzzle mode challenges the player to complete a series of objectives that must be finished in just one turn, while Limited Duel mode sets specific restrictions on the structure of each deck and the moves available to each player. The new Theme Duel mode gives the player a series of conditions to satisfy in order to achieve victory, such as activating ten traps in a duel or causing 10,000 or more points of battle damage during a duel. Players can test their card skills and endurance in the Survival Duel mode, in which players take on a series of opponents, seeing how far they can advance against their enemies with a limited number of life points.
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March 11th, 2006, 01:08 Posted By: wraggster
FluBBa posted this news of his wip work of a MSX emu for the GBA:
I've fixed preliminary sound and joystick input, hopefully I can make a correct AY38910 emulator that doesn't use too much cpu. I will also implement the most common mappers so we can play the Nemesis and Parodius games.
http://hem.passagen.se/flubba/gba.html
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March 11th, 2006, 09:21 Posted By: wraggster
Article from Gamespot:
Following last week's launch of the Crystal While DS Lite, Nintendo Co, Ltd. shipped its Ice Blue and Enamel Navy models today in Japan. Considering that the handheld has already made one debut, the industry wasn't expecting the same high turnout for these new models.
But contrary to conventional wisdom, the machine's second launch drew even more demand than the first.
At 6:15AM in Tokyo, when GameSpot arrived in Akihabara, there was already a line forming outside the train station. It extended fully to Asobit City, one of the well-known stores located in the heart of this popular electronics district.
Over 100 people were already waiting for the store to open, but it was nothing compared to what we were about to see next.
A few blocks away at Yodobashi Camera, the crowds were considerably larger. The store was said to have had the longest line in the city last week for the first launch, with approximately 400 people waiting by opening hours.
Today's turnout easily topped last week's, as the throng had reportedly hit 500 late last night, and there were over 1,000 people waiting by 6:30 this morning. The line nearly circled the entire block. Even after a store employee walked halfway down the line and announced that customers behind that point likely would go away without a DS Lite, a number of hearty souls stayed to take their chances.
Moving on to Shinjuku, Bic Camera sported a turnout around 7AM that was about equal to the previous week's launch. About 300 customers were split into two different sections, with each snaking into three rows. Employees were once again holding "Sold Out" signs at the end of the lines before the store had even opened.
At the Shinjuku Yodobashi Camera (scene of the official launch for the PSP), today's line still wasn't as long as the one for Day 1 sales of the Sony handheld back in 2004, but it definitely had more people than last week's launch of the Crystal White DS Lite. With two new models released today, more than twice the number of people waited in line.
All in all, today's lines were longer than those from last week in many locations, and with good reason. First and foremost, the DS Lite was released on a Thursday last week, whereas today's launch was on a Saturday--so more consumers with weekday jobs could line up to purchase the handheld. Would-be customers who walked away empty-handed last week also might have learned a valuable lesson: no lining up early, no machine.
To that end, people in the front rows were prepared for a long wait--very prepared. They came armed with portable chairs, instant noodles, and even sleeping bags to catch the occasional nap.
The fashion factor should also be kept into consideration. Some consumers are more interested in the two new color models compared to the earlier-released Crystal White model. In fact, Mainichi Interactive reports that the first person on the line at Akihabara's Yodobashi Camera didn't line up last week at all, but decided to do so this time since there was a color he just had to have.
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March 11th, 2006, 16:35 Posted By: wraggster
Mic has updated his Nintendo DS emulator for windows to ver17.1, heres whats new:
GPU: Fixed some errors in the OpenGL and Direct3D renderers when alpha blending was used
MMU: Added the 64 kB of GBA cart save RAM
MMU: Fixed mirrored 8-bit writes to WRAM
GUI: Added an auto update mode to the disassembler
GUI: Fixed some minor bugs in ...
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March 11th, 2006, 16:41 Posted By: wraggster
Okay people, the time has come to release a new version of iDeaS, or better, an upgrade to the 0.8 version. Why the branching? Easily explained: a few more improvements were planned and now being implemented but, surprise surprise!, they haven't been included. Thank a few people, like the one who constantly scans the site folders for betas and downloaded the same file you can grab now (leaking an already to-be-released version, what's the point of it? It's not like I put any betas on the site XD), or those who bug Evrain in MSN for Mariokart DS and Nintendogs, or a few warez forum drooling over each new version of the program. So, sorry folks, you'll have to just cope with what is here (a good chunk of the work, if you ask me, just a few bugs to be ironed out, in addition to other improvements you won't see for now, as I said) and try to play Castlevania with a few messed layers.
Here's the changelog
- Fixed a bug in palette settings
- Fixed a bug in texture management
- Fixed a bug in Z-Buffer management
- Fixed a bug in sprite 's tiles selection
- Fixed palette errors in Mode 3
- Fixed a bug in IRQ DMAs for ARM9 CPU
- Fixed a few bugs in firmware language selection (Polarium in Italian, yay!)
- Added an ini configuration file
- Added preliminary key customisation functions
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March 11th, 2006, 18:04 Posted By: wraggster
Phantomdjp has posted the release of his excellent Sudoku game for the GBA in our Submit news forum, heres the info:
"It's a beta 1 (after 5 alpha release), it include :
*English / French Language
*Sudoku Generator
*Sudoku Solver
*11 skins
*Savegame
And soon :
Sudoku collection with level difficulty
More skins
New game mode
and more...
How to play ?
D-Pad to move the sudoku cursor
D-Pad + (R or B) to move the num pad cursor
A to add/remove a number
L to clear a block
Select to save a game (in-game)
Start to load a game (in-game)"
Full info and tons of screenshots etc here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20300
Download and give the coder feedback
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March 11th, 2006, 18:08 Posted By: wraggster
karurosu has released an Unnofficial version of ScummVM for the Nintendo DS, heres the info:
This is an unofficial release of ScummVM 0.5 using a modified touch.c, it increases accuracy for some NDS, but to achieve playability, you have to recalibrate your screen 5mm above and 1 mm to the right of the calibration points. To use it, replace the arm9 binary of the official release.
Download and give feedback at the Release Thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20223
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March 12th, 2006, 00:25 Posted By: wraggster
Didou has finally released his Fushido game for the Nintendo DS:
Fushido is inspired of the original game called Ishido. Hence the basic aim is to make lines and/or columns with pieces that will be proposed. Once a line or a column is full, it disappears, leaving the cells it covered "marked". Depending on the game mode, the next level is reached once enough cells or lines are "marked".
Well, but you cannot place pieces arbitrarily. Each piece must be placed next to at least 1 previously placed one (at its up, left, down or right). Furthermore, 2 adjacent shapes must have the same colour or the same shape (i.e. icon inside the ball).
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March 12th, 2006, 20:03 Posted By: wraggster
Flubba has released a new version of his Colecovision Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player via a Flash Cart, heres whats new:
* Fixed the NMI bug.
* Added 16bit sound mixing.
* Optimised some of the shift instructions.
* Optimised DD/FD instructions.
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March 12th, 2006, 20:04 Posted By: wraggster
Flubba has released a new version of his Colecovision Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player via a Flash Cart, heres whats new:
* Fixed the NMI bug.
* Added 16bit sound mixing.
* Optimised some of the shift instructions.
* Optimised DD/FD instructions.
Download and Give Feedback HERE
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March 12th, 2006, 20:08 Posted By: wraggster
BulletGBA is a bullet simulator (viewer) for GAMEBOY ADVANCE (micro). You can view over 300 patterns of bullets now. Please enjoy bullet hell anytime and anywhere with GBA. Changes:
Add new bullet hell patterns. (nearly +50 patterns)
Optimize GameEngine for speed. (almost all bullet hell run with no frame-drop!)
Misc changes.
http://gba.pqrs.org/bulletgba/
thanks to poquako for the news.
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March 12th, 2006, 21:07 Posted By: wraggster
Thanks to Drunken Coders for all these items in this newspost
DSokoban and Life demo
Here are a couple of new demos. One is yet another sokoban game and another is a Life simulator. Both seem rather more advanced than the typical demos of this sort and worth taking a peak at.
http://l337h4x0mg.blogspot.com/
Megaman Update
Here's what's changed: -New hero gfx (thx carl )
-Fixed RestartLevel issues
-Fixed collision system
-Added collision system between sprites
-Now monsters can die when you shoot them (they have HP)
http://etk.scener.org/
Mass and Volume Demo
DynaStab has released another demo...this time mass and volume partical demo.
http://l337h4x0mg.blogspot.com/
Moonshell Midi Plugin
Reflecting loop PCM was supported.
Double drum mapping was supported.
Click noise was reduced.
Beginning and seeking use faster method.
Setup_smidplugin.exe was included.
Please refer to MoonShell Ver1.0 Enhancing plug-ins.
http://mdxonline.dyndns.org/archives/nds/
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March 12th, 2006, 21:11 Posted By: wraggster
Öhr GmbH posted this:
hey there!
it was posted on the news site(thx waruwaru), but heres it again.
http://oehr-gmbh.omgwtfbbq.de/LUApaint.lua
(this link will be updated if a new version comes out)
changelog:
v0.2
Add: pixelpainting
v0.1c
bugfix: disabled last shown paint point after deletion.
v0.1
first release
plans for LUApaint:
- adding new colors (10%)
- paint lines and circles (10%)
- better interface, menu (20%)
- savefunction (0%)
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March 13th, 2006, 01:50 Posted By: wraggster
LiraNuna has posted some pretty decent screenshots of a Homebrew RPG he is working on, check them out via the screenshots, let him know what you think
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March 13th, 2006, 01:52 Posted By: wraggster
News from site:
Added 3d support to the Mass class, and made used it in a small 3d demo.
Controls:
X/Y Increase/Decrease Cube Size
A: Add more Cubes
Navigation:
Forward/Back with L/L+Touch
Left/Right
Up/Down
*No Rotation yet.
More info --> http://l337h4x0mg.blogspot.com/
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March 13th, 2006, 17:01 Posted By: wraggster
If we were feeling lazy, we could run these New Super Mario Bros. screens without any text at all; each nostalgia-laden screenshot is worth a thousand words to the seasoned Nintendo gamer.
Mario's platforming renaissance on the DS sees the return of many much-loved Mario locals, plus an assortment of crazy power-ups, such as a wearable Koopa shells or mushrooms that turn Mario into a hulking giant. The game also promises to feature branching levels which will ensure a truck-load of replay value, music to the ears of die-hard Nintendo stalwarts.
New Super Mario Bros. is penned in for a US release in May, but has yet to plumb in a European release date.
This newspost and the screens are at CVG --> http://www.computerandvideogames.com....php?id=135524
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March 13th, 2006, 17:09 Posted By: wraggster
Divineo USA have posted news that they have the DuoQ Modchip in stock.
- Supports multi-disc and AR
- compatible with all regions & all versions
- region free loading
- low power design
- Simple 6 wire installation points
- super easy wireless install
- Jumperless solution for Pal, US and Jap machines
- no need to remove mainboard
- PAL/NTSC region force
- installation control LEDs
- switchable read setting adjustment / error retry (left joystick toggles upon booting)
- switchable audiofix (right joystick toggles upon booting)
- anti-static packaging
- THIS PRODUCT IS NOT UPGRADABLE
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March 13th, 2006, 17:41 Posted By: wraggster
Source SPong
Nintendo UK has just this morning announced some great news for all European DS gamers. Samus, gaming’s toughest heroine, is back in Metroid Prime Hunters which will launch across Europe on May 5, 2006, including free wireless voicechat technology to enable you to talk to friends anywhere in the world.
Yes, that’s right, you will be able to actually speak with up to three of your mates who you play online before and after battles, using your Nintendo Wi-Fi Connection and microphone. This will effectively be like having a four-way mobile phone conversation with friends anywhere in the world for free. Awesome!.
Speaking to a Nintendo UK rep earlier today, we were told a few more details about this highly anticipated game and this groundbreaking new DS service.
Metroid Prime Hunters, if you don’t already know, was one of the most interesting and talked-about game demo that shipped with the original DS, and Nintendo fans have been waiting for the full, final game in all its glory since from the first day they realised the possibilities the game presented for touch-screen controls on a handheld fps.
Plus, as well as the much-vaunted touch-screen controls, Metroid Prime Hunters also features Wi-Fi game play (with up to seven others), a fully-fledged single player 3D first-person shooter mode as well as an extensive online multiplayer first person shooter mode (with up to three other mates), and the aforementioned VOIP features, of which we will come to shortly.
If you want more details on the game you can check out SPOnG’s recent coverage right here. Suffice to say it’s Metroid Prime and it’s the first online multiplayer first-person shooter to grace a handheld system. It is, in other words, an essential purchase. With this and New Super Mario Bros. both out in time for E3, it's already a good bet as to what handheld games are going to be the real talk of the show this year.
Players can compete locally with friends using the Nintendo DS wireless link, with the option of Single-Card Play – which means that you can enter battle in a selection of arenas with three friends, using only one cartridge. Or if all players have copies of the game, they can engage in one of the game’s seven multiplayer modes in Multi-Card Play with a selection of seven characters and 10 arenas to choose from.
Players can also battle friends, rivals and other people across the globe thanks to the unparalleled success which is the Nintendo Wi-Fi Connection service, using their home broadband connection or one of Nintendo’s public Wi-Fi hotspots. Players can select Find Game to play against opponents from across the globe, chosen by their skill level or battle friends from the list saved on their Nintendo DS in Friends and Rivals mode.
And, as mentioned before, you can now for the first time ever talk to up to three of your friends who you are playing the game online with. For free. Wherever they are in the world.
Now, before we get too excited and carried away by this idea, lets just add in a few caveats, as the marketing people like to say. You can only talk to people whose friend codes you know, which means you cannot use the service to meet new friends and talk to them as if you were in a portable Internet chatroom. This is is a good and safe thing all around, so please, any tabloid news hacks looking to stir up a controversial story about kids being groomed by potential paedophiles or any other such nonsense, just understand that this is NOT a possibility!
You can also only talk to your friends online using the voice-chat feature in the set up area of Metroid Prime Hunters and in the final scores area of the game. There is also - crucially - a time limit set on the voice-chat feature, so you will not be able to use your DS as a free mobile phone to contact your mates all over the world. No! Denied!
Seriously, this makes sense, otherwise, as one commentator mentioned earlier, it would detract from the Nintendo DS being viewed as a game console, and instead people would start to use it as a voice communication device, which is not what Nintendo want. Nor, importantly, does SPOnG think it is what Nokia, T-Mobile, O2 or any of the other major mobile phone network operators and manufacturers want!
We will have a more detailed update on exactly how long the voice-chat time limit is from Nintendo very shortly. We will also have more technical details on how the feature works. What, for example, happens if more than one person speaks at once? This and other questions will be answered by our Nintendo guys ‘after the jump’ as they say. Whatever the hell that actually means.
For those who don’t want to use the voice-chat feature in the game, there is also a text-chat feature. So if, for example, you are sitting on a bus or are in a public space and you don’t like shouting loudly into your DS (i.e. if you have respect for your fellow human beings); if you are in bed with your girlfriend enjoying a post-coital game of Metroid Prime Hunters with your mates as she snores contentedly beside you (which, actually, would be a bit weird if you think about it); or if you are hiding at work playing Metroid Prime Hunters on the toilet and you don’t want your colleagues to hear you, then never fear, the text-chat feature means you can play in hushed silence with your headphones on should you so wish.
More Metroid Prime Hunters and DS as 'free global mobile phone news' as soon as we get it.
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March 13th, 2006, 17:42 Posted By: wraggster
Source Spong
Following from the earlier news today regarding Metroid Prime Hunters and the DS’s new, free voice-chat feature, SPOnG is also glad to report that it looks very likely that European gamers will be able to get their hands on a white, ice blue or enamel navy DS Lite very soon.
Speaking to a Nintendo rep this morning about the expected European release date for the DS Lite PSP-spoiler, SPOnG was told, "We hope it will be here by the summer". Don’t just ‘hope’, Nintendo. Make it so!
This means that you will soon be playing Metroid Prime Hunters and New Super Mario Bros. (new screens of which are right here) on a brand spanking, sparkly and new DS Lite in almost no time at all.
This news follows shortly after reports of higher than expected turnouts at the weekend’s launch of the Ice Blue and Enamel Navy models in Japan. According to most reports, the DS Lite’s second launch drew even more crowds of eager gamers than the first, the week before.
It is highly likely that the turnout was partly due to the fact that the Crystal White DS Lite was released on a Thursday last week, whereas this launch was on a Saturday - so more people were off work and able to hang out in Akihabara to pick up their new handheld. Gamespot also reported that many of those in line from the very early hours “...came armed with portable chairs, instant noodles, and even sleeping bags to catch the occasional nap.”
Also, as we reported last week, Shigeru Miyamoto was given the French honour of a 'Ordre des Arts et des Lettres' along with two other leading games designers, Michel Ancel (Rayman) and Frédérick Raynal (Alone in the Dark). The award recognises the contributions to French arts and culture and is part of the French chivalry system.
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March 13th, 2006, 17:48 Posted By: wraggster
Success HK posted that a new accessory for the Gameboy Micro has been released:
Product Features of Mega Rechargeable Battery Pack
Can be charged quickly
Long lasting
3.8V 600mAh
Screw driver included
More Description of Mega Rechargeable Battery Pack
Long life lithium rechargeable battery pack for long time supply power to asist you triumph in GBM games. It can power your GBM over 8-hour at normal condition.
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March 13th, 2006, 18:04 Posted By: wraggster
Source Drunken Coders:
Moonshell Update
"There was an extremely serious fatal bug in MoonShell.
Accurate file size was not able to be acquired in the fopen/ftell.
This influences all plug-ins. Please update this.
http://mdxonline.dyndns.org/archives/nds/
Multitouch Demo Update
Dynastab has updated his multi touch demo once again. This demo is based off of Nintendo's recent patent (or so i hear). Should now track toggling order of presses and releases. Meaning you can alternate which finger touches and which one releases with no big problems. Still slightly glitchy, but whatever. If you want to see the source, ask me on IRC. Improved display code a little. Easier to see the irregularities now.
http://l337h4x0mg.blogspot.com/
Multitouch
This little demo demonstrates detecting multiple touches on the touch pad...not exactly perfect yet but still kinda neet. Scrapped PA_Lib and moved to libnds, as I couldn't figure out how to draw to the frame buffer with it. Thanks to Dovoto for the excellent line drawing VRAM routine.
http://l337h4x0mg.blogspot.com/
Wifi update
As you probably already know, UDP is working nicely at present, however now the DNS and TCP implementations are also complete (though there are a few bugs I’m trying to work out at this point) - I’m going to attempt to get a new test app out later tonight once those bugs are fixed, and then work on DHCP.
http://blog.akkit.org/
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March 13th, 2006, 23:41 Posted By: wraggster
Source - CVG
Nintendo's newly released DS Lite, or 'diet DS' as it's occasionally termed (Laugh? Our sides almost split), topped the console chart in Japan last week with 68,438 sales - according to figures appearing on Media-Create.
No doubt jumping up and down in excitement like a very happy pogo-stick which has just won the lottery, Nintendo saw its original fatter DS performing well, as it came in second with a total of 48,119 sales.
Nintendo's nearest competitor in the handheld market, the PSP, was left staring longingly at DS's backside in third position with 43,100 sales. Sony's PS2 secured fourth place on the console chart, according to Media Create, with sales of 25,778 units; and then there was a significant drop to 5,493 sales with fifth position - which went to GBA SP.
Looking further down the figures, more titter-worthy news came in the form that in the 'big' console world, while the PS2 won hands down, Nintendo's GameCube managed to outsell Microsoft's Xbox 360. 1,489 units of the former console were shifted in Japan last week compared to 1,240 of the latter say Media Create's figures. Only 101 original Xbox's flew off the shelves, while last place in the top 10 went to the original GBA, which managed a mere 98 sales.
Just in case you were wondering, Game Boy Micro squeezed into sixth place with 3,213 sales.
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March 13th, 2006, 23:54 Posted By: wraggster
Source Joystiq
It looks like the Entertainment Software Association (ESA) is jumping on the 12-step plan. The ESA sent out a press release this morning officially launching the Video Game Voters Network, a website devoted to promoting the self-regulation of the games industry. The site serves to keep track of all the anti-game legislation currently under consideration, including the Family Entertainment Protection Act, sponsored by usual suspects Hillary Clinton and Joseph Lieberman.
Also found on the site are "Top Ten Facts About Gamers," which attempts to dispel common misconceptions about gamers, and independent research which shows that video games are not turning our youth into aggressive killing machines. You can also view a collection of choice quotes supporting the industry. The Video Game Voters Network provides contact information for US and State Senators, forms that you can use to "spread the word," and even a voter registration form.
The website is politics at its worst (top banner features US citizens of all ages, genders, and ethnic backgrounds smiling in front of an American flag), but it is about time the games industry started to the play the game and defend itself. With voter turnout as low (and apathy as high) as it is, even a few more registered voters could make a difference.
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March 14th, 2006, 00:10 Posted By: wraggster
Now I have a name of the project, it isn't called "ETk's megaman-style game" anymore.. The name of the project is now 'MegaETk' (it may be changed in the future).
I fixed 'LoadLevel()' again, now I can use the background 0 to show info of the hero.
Changes:
-Added HP bar
-Fixed LoadLevel() function
-Background 2 and 3 gfx's needs less VRAM now (they are smaller now)
New filesize: 138kb
Old Filesize: 176kb
http://etk.scener.org/
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March 14th, 2006, 21:22 Posted By: wraggster
A new flashcart for the DS is coming and its boasting some impressive features:
Specification of Ninja DS
- NO ORIGINAL CART NEEDED
- NO GBA FLASHCART NEEDED
- WORKS OLD/NEW NDS & NDS LITE
- SD CARD SLOT BUNDLED
- 2MBYTES FLASHROM
- FRIENDLY & EASY MENU
- HOMEBREW/BACKUP PLAYER & DEVELOPMENT TOOL
- LIBRARIES FOR DEVELOPERS
- SD CARD MP3 PLAYER
- WIFI CONNECTION
- YES YOUR NDS STILL IS A PORTABLE CONSOLE
Ninja DS User Tutorial
1. Write your .NDS/MP3,etc.. files in the SDCard
2. Plug SDCard inside NINJADS
3. Insert NINJADS in DS Game Slot
4. Turn on your NDS Console
5. Select your Function in NINJADS Menu Shell
6. Enjoy !!!
http://www.ninjads.com/
Thoughts ???
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March 14th, 2006, 21:28 Posted By: wraggster
Mic has released a new version of the DS emulator Dualis, heres whats new:
CPU: Added a few missing LDM/STM instructions
CPU: Added MRS/MSR SPSR
CPU: SWI 3 emulation is more accurate
MMU: Fixed some timer bugs
MMU: Fixed some VRAM mapping bugs
MMU: Fixed handling of out-of-bounds ROM accesses
GUI: Fixed some bugs in the disassembler and memory viewer
GUI: Added an auto update mode to the I/O register viewer
GUI: DMA transfers can be logged to the debug console
- The CPU plugins is this release are not compatible with earlier versions of the MMU and GUI.
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March 15th, 2006, 17:33 Posted By: wraggster
As much as we love playing games, sometimes we can't help but wonder if there's something more constructive we could be doing with our time instead of staring wide-eyed into the phospherous glow of the nearest screen.
Thankfully, Nintendo's come up with a cunning solution to this age old dilemma by creating Dr. Kawashima's Brain Training: How Old Is Your Brain?, a game that successfully manages to combine the fundamental elements of fun while being equally productive by exercising your brain for optimum efficiency.
You'll have no doubt heard of Nintendo's Brain Training series by now, thanks to its huge popularity in Japan - most intriguingly the game's been a massive hit with the elderly, presumably desperate to ward off impending senility. While the franchise has reached part two over there, Nintendo's poised to bring the original game to Europe on May 19 - with the more family-focused Brain Academy arriving a little later.
Dr. Kawashima's Brain Training: How Old Is Your Brain? is set to hit UK shelves at the bargain price of 20 GBP
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March 15th, 2006, 18:14 Posted By: wraggster
Success HK have posted a new Commercial DS game released:
This game is based on Bandai famous anime franchise Keroro Gunsou. The game includes various mini-games and different characters to play with.
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March 15th, 2006, 18:16 Posted By: wraggster
Success HK have posted a new Commercial DS game released:
Garaku Teiru is an interactive image book for the Nintendo DS. Players follow a story illustrated with pictures and have to interact with the story from times to times.
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March 15th, 2006, 18:17 Posted By: wraggster
Success HK have posted a new DS Bundle:
Nintendo's latest innovation provides users with a unique game-play experience using features never before offered by any other home console or hand-held game system. This portable personal entertainment and communications unit provides owners with new perspectives on dual screens, new control using both touch and voice, and new connections with two kinds of wireless game play. It's a newfound canvas on which developers can express their creativity.
Animal Crossing: Wild World: Move into a living, breathing world... and invite friends to visit from anywhere on earth. Days and seasons pass in real time, so whether you want to decorate your home, catch bugs or fish, or just chat with the characters in your village, there's always something to do.
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March 15th, 2006, 19:38 Posted By: wraggster
SGStair posted this news:
Hello again, the test app has been updated to allow outoging TCP connections to be made! There are still a few bugs and things not 100% implemented at the moment, but you can connect to servers and download webpages! Still some work to be done but very exciting
The lib test is in the usual place at wifi_lib_test_.nds and wifi_lib_test_.ds.gba
And for all of you sissies out there who don’t know how to make a valid HTTP request, connect to a site and type the following in (sans quotes):
“GET / HTTP/1.0″ followed by tapping CR and CR
DSwifi again
The news is that DNS is now working and the test app has been updated to reflect that [Test app: wifi_lib_test_.nds and wifi_lib_test_.ds.gba]
Anyway, I’ve completed the test app code for TCP connection testing, and have been working on debugging TCP (so far not so good, I’ve managed to send syn packets to port 0 of the google servers; they weren’t kind enough to reply) - I’ve got “real” work taking a lot of my time at the moment, but I’m still trying to squeeze in time to work on this when I have a chance.
http://blog.akkit.org/
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March 15th, 2006, 19:40 Posted By: wraggster
Famitsu sends word of three new Nintendo made brain games hot off the success of their Brain Training series success.
First up is a piece of software which teaches you to properly write Japanese characters. It takes the DS and turns it into the perfect character writing tutor.
Second is the program that teaches you how to cook and give you recipes for a large variety of dishes. It's coolest feature is the ability to "flip" the virtual cooking book pages by way of voice recognition so you don't have to get your dirty hands on the DS while cooking!
Then there's a travel guide which translates and has guides about China, South Korea, Germany, USA, and Thailand.
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March 15th, 2006, 20:04 Posted By: wraggster
Mic has released a new version of the DS emulator for windows called Dualis, heres whats new:
*BLEEP BLEEP BLOP*
APU: Added rudimentary sound emulation
MMU: Added handling of sound registers
GUI: Added a sound master enable option on the audio tab
GUI: Fixed a bug where multiple instances of the same dialog window could be opened at once
Only the PCM8 and PCM16 audio formats are handled right now.Sound mixing is currently fixed at 32kHz mono, so panning doesn't work. If it becomes too painful to listen to you can disable sound altogether through the gui or in the .ini file
Download via comments (thanks to GPF for the news)
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March 16th, 2006, 00:59 Posted By: wraggster
Shigeru Miyamoto has, almost offhandedly, confirmed that the upcoming Zelda title will utilize the Revolution's wand functionality. From the article: "When asked about Twilight Princess' progress, Miyamoto said everything coming along well, and that 'because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.' Whoa, whoa, whoa. Stop the train. We already knew Twilight Princess would be playable on GameCube, but it's mighty odd for Miyamoto to simply announce such a feature on a whim - but apparently he has. Not only that, but Miyamoto made sure to underscore that 'almost everything' about Revolution will be revealed at E3 in May.
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March 16th, 2006, 01:11 Posted By: wraggster
A visit to your doctor could soon be as easy as picking up your cellular phone or turning on your Nintendo Game Cube.
A doctor at the University of Washington is working with game developers to create an interface that reaches young people with diabetes where they are: on the phone or playing video games.
Dr. Harold Goldberg, 56, an admitted gadget geek and parent of two young adults, said the Game Cube interface is a logical next step from his work with adult diabetes patients through their desktop computers.
Goldberg said he's been interested in technology ever since his medical school days at Stanford in the late 70s.
When he arrived in Seattle in 1986 to run the clinic at Harborview Medical Center, which is part of the university medical center, Goldberg started championing medical computing improvements in his spare time.
The idea may not be all that popular with insurance companies unwilling to spend extra money on chronic health care. But helping people manage chronic health conditions themselves is the next big thing in the medical world, according to Goldberg and his supporters at the Robert Wood Johnson Foundation.
Only a fraction of Americans with Type 2 diabetes, high blood pressure and high cholesterol, which often to go together, have all three under control.
"If you fast forward 10 to 15 years, when these patients start getting their heart attacks and strokes ... you're talking about morbidity and mortality of a third of the U.S. population," Goldberg said.
But there's a positive statistic that is also associated with this group. By the time, their diabetes gets critical, their access to the Internet will also reach saturation.
Goldberg and three grad students are working with six industry partners, including Nintendo and game designer Realtime Associates of El Segundo, Calif., to create a new medical interface.
"So many good people at these companies have stepped forward to volunteer," Goldberg said.
Lance Barr, product design director at Nintendo, in Redmond, Wash., across Lake Washington from the university, agreed that health care is not the game company's bread and butter, but the company has for many years made some little-known forays into the field.
For example, Nintendo created a hand-free controller a few years ago that allows people with disabilities to play video games. They also put together a "fun center" that moves a Game Cube and a DVD player around hospitals on a rolling cart for patient entertainment.
Barr said he got involved in Goldberg's project a few years ago when the doctor called to ask if Nintendo might be interested. "We all live in the same community here. We like to give back to the community," Barr said, adding that he has a personal interest in health care because his wife is a mobile pharmacist and they have a son who is fighting leukemia.
"We spend a lot of time in and out of the hospital. I can appreciate somebody being at home, going to the doctor a lot and just needing that extra communication with the health care worker," Barr said. "In the end, what we're trying to do here is let technology improve people's lives."
Barr added his the development team also enjoys working on products "outside the norm," and he expects the engineers and designers helping Goldberg will learn something to help the company with its more commercial ventures.
Similar to the approach Goldberg took with the desktop computer interface, diabetes patients will test their own blood sugar and blood pressure using digital devices that can be connected to a computer, Game Cube or another Internet-ready device like a smart phone. The information will be automatically sent to the doctor's office.
The computer interface, which is in the very early stages of development, will quiz the patients on other medical issues, such as diet and exercise, could send reminders to teens to check their blood sugar and medical professionals will send feedback to the patients through the same system.
It will be similar to the way some doctors keep track of their patients through the telephone, but hopefully more fun and more efficient, Goldberg said.
It's a big improvement from seeing people with diabetes four times a year. Goldberg said most diabetes sufferers check their blood sugar and blood pressure about four times a year: the day before they go to see the doctor.
He said researchers working on other chronic illnesses have asked him if his Web-based interface will help their patients as well. "The problem of fixing chronic disease care in this country is a huge one. I think it's a medical story of the millennium," Goldberg said.
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March 16th, 2006, 01:36 Posted By: wraggster
Sata has released a new version of his MP3 Player for the Nintendo DS:
This is a great MP3 player let us know how u get on
Download via comments
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March 16th, 2006, 17:38 Posted By: wraggster
Nintendo's Shigeru Miyamoto has unexpectedly spilled truth beans on the heavily rumoured Revolution controller support in the forthcoming The Legend of Zelda: Twilight Princess on GameCube.
Asked about the progress of the Zelda game in an official Nintendo Europe interview, the videogaming legend replied with "I would say that we are progressing well with completing it" before adding the golden nugget: "And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."
It's confirmation, finally, on the reports of Revolution controller support in Twilight Princess which originated in NGC magazine toward the end of last year. Nintendo never dismissed the original rumours outright, more threw up a vague smokescreen and skirted around the issue - and so the rumours persisted and have now been proved correct.
In addition to this minor bombshell from Miyamoto, he may have slapped us with additional details on Revolution controller support in a Twilight Princess-focussed interview with Dutch press. We say 'may', because the information comes via way of translation. "You know that the Revolution also plays GameCube games? Well, in the case of Twilight Princess we are going to do something extra with that," he apparently said, adding cryptically when asked to elaborate on Twilight Princess' Revolution hooks: "One word: boomerang."
Boomerang-tossing Revolution action? Sounds good to us.
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March 16th, 2006, 17:58 Posted By: wraggster
New console's controller will work with GameCube title
According to an interview with legendary game designer Shigeru Miyamoto posted on the Nintendo of Europe website, the latest iteration in the hugely successful Zelda series will feature enhanced elements exclusive to the Revolution console.
NOE caught up with Miyamoto in Paris following the game creator's recent knighthood and it was during this interview that an update on the much delayed title - for many, the last remaining reason to keep hold of the original GameCube console - was revealed.
"I would say that we are progressing well with completing it," Miyamoto stated, adding: "And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."
Nintendo had previously quashed rumours that the game would no longer be a GameCube exclusive, but it seems the extended development time has allowed the company to implement additional features and functionality that will take advantage of the innovative controller, giving fans of the game an added incentive to upgrade to the new machine.
Little more has been revealed about exactly how this will be implemented into the gameplay, although it is suggested that players will be able to utilise the motion-sensitive controller to fire arrows from a bow, or unleash a boomerang attack on enemies.
Miyamoto has stated that full details on the Revolution console will be revealed at the forthcoming E3 expo in May, and it's likely that additional information on the progress of Zelda: Twilight Princess - one of Nintendo's flagship franchises - and its enhanced features for the new machine will be revealed at that time.
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March 16th, 2006, 18:06 Posted By: wraggster
Kotaku have uncovered a video showing Mario Kart running at a spectacular 100 MHz on a Nintendo DS. With this rig, it’s possible to dial up and down the overclocking and underclocking, making the Nintendo DS either rock ‘n roll like the chipmunks or slip into slo-mo. Not sure how useful this is, but it’s an interesting technical exercise nonetheless.
http://www.kotaku.com/gaming/ds/100-...-ds-160586.php
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March 16th, 2006, 18:26 Posted By: wraggster
New accessory for DS:
Doraemon DS Card Case is a high quality case which can protect your NDS game cards from shock and scratch. Each of the case is printed with Doraemon decal.
SuccessHK
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March 16th, 2006, 21:18 Posted By: wraggster
Divineo China have posted this news:
We have added a complete line of discount accessories for Nintendo DS, from all type, to make sure your Nintendo DS is geared up at its best!
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March 16th, 2006, 21:24 Posted By: wraggster
kotami, the console hacker behind the NEStation (NES styled after the PS2) and the Mini Sega MegaDrive/Genesis , is back again with a detailed re-creation of the original NES style on a Nintendo DS. (more pictures here)
His original post is in French, but I'll do my best to translates his thoughts on the project. He wanted to show of the design of the original NES controller when you open the DS up. It alse sports the simple style of the NES console on the outer shell.
He painted the top with a clear grey paint and the lower part of the DS in a dark grey to match that of the NES's base. It may seem simple, but it closely matches the overall style of the NES. Once opened, you can see the famous grey band and red lettering. The buttons were also colored carefully.
Screenshots via comments
via racketboy
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March 16th, 2006, 21:35 Posted By: wraggster
New Flashcart for DS Released at Divineo China
G6Flash 3rd Generation 4 in 1 Multi Media Card is an innovative & powerful device for GBA(SP) & NDS Console. It doesn’t just only allow you to play games. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books... As one of important & exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music , Games & PC data ...
More info
- Games Compatibility: Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various saving modes and RTC function )
- Super Real Time Save Function.
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug & play, with fast burning speed.
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function It is the official GBA Movie Player has exclusive function of Crystal Engine.
Movie function:
- Crystal engine.
- High clear picture processing system.
- The new boundary of GBA video and audio.
Picture function:
- Direct compatible BMP picture documents.
- specialized transformation software.
- Many kinds of pictures browsing pattern.
Music function:
- BBE enhancement sound effect.
- Clear, nature and bright treble.
- Strong, powerful and vigorous bass.
- Accurate and incomparable localization.
Ebook function:
- Direct compatible TXT Text documents.
- Easier to seek text format.
Buy G6 3rd Gen 2GB: $124.95
Buy G6 3rd Gen 4GB: $154.95 (World wide shipping on both)
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March 16th, 2006, 22:06 Posted By: wraggster
DSMultTouch 3:
Faster screen clearing code thanks to DragonMin, Joat, and LiraNuna.
memset(VRAM_A, 0, 98304) FTW!
Pressure Detection based on one line of Natrium’s “UnderPressureDemo“.
Also removed almost ALL sparse readings due to light touches.
TouchDetection = if((touchXY.py>0) && (pressure < 192))
Note, stylus has a pressure of around 140, and thumb around 40.
Two fingers give different results.
Pressure Indication circle thanks to Bresenham’s Algorithm and StoneCypher’s hint of its existence.
Better Interface.
Re-Wrote code completely without any while loops.
In normal touchscreen detection code, my code can be dropped in for global reporting of Dual and Single touch and all 3 points.
Simply copy DSMultiTouch.cpp to an NDSLib template project to compile. Comment out screenshot a fat driver unless you know where to get them. (Chism and DesktopMan/LiraNuna)
More info --> http://dynastab.drunkencoders.com/
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March 16th, 2006, 22:10 Posted By: wraggster
Source - DSx2
Train your brains in minutes a day, or start right now by reading the updated facts on Brain Age: Train your brains in minutes a day.
Give your gray matter the workout that it needs to stay sharp, focused and young. Brain Age: Train Your Brain in Minutes a Day is inspired by a book that was written by Professor Ryuta Kawashima, a prominent Japanese neurologist. His theories revolve around keeping brains young by performing mental activities quickly.
Brain Age: Train Your Brain in Minutes a Day is a series of mini-games designed to give brains a workout. Activities include performing simple math problems, counting people going in and out of a house, drawing pictures on the touch screen and reading classic literature out loud.
When users start a new game, they will take a series of tests and get a score that shows how old their brains are. This number is called the "Brain Age." As they use the software over a series weeks and months, their mental acuity will improve and the Brain Age will drop, indicating a younger, healthier brain. Progress is charted in graph form.
Users can keep up to four save files on one game card. Sharing a game allows them to compare their results with those of family and friends. Users also can send a demo version of Brain Age: Train Your Brain in Minutes a Day to friends or compete with up to 16 players in a battle to see who can solve math problems the fastest.
A few of the activities in the game:
Syllable Count – Count the syllables in well-known phrases.
Reading Aloud – Read classic literature as fast as possible.
Stroop Test – Say the names of colors as they appear.
Word Memory – Memorize words that appear on screen.
Speed Counting – Count to 120 as fast as you can.
Connect Maze – Draw lines to connect letters and numbers in alphabetical and numeric order.
Calculation – Perform simple math problems quickly.
Head Count – Count people as they enter and exit a house.
Triangle Math – Solve math problems in a certain pattern.
Low to High – Memorize the position of numbers, then touch them in order from lowest to highest.
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March 16th, 2006, 22:19 Posted By: wraggster
Gwoin has released a new version of his Multi game GameBoxDS, heres the translation:
Hello with all,
New version of my pack GameBoxDS v0.8.
-------------
New in the v0.8:
- New finely in 3d!
- Additions of sounds
- Pingmine: addition of a meter of flags, from a timer, improvement of placement of the holes, one does not pass any more on one box having a flag (avoids the operating errors)...
- Possibility of choosing the level of difficulty in certain plays with the PAD (and more only with the stylet)
- Modification of various graphics and pages "?"
- Various tricks on the right and on the left...
-------------
It is the version presented at the contest of NeoFlash!
I would not make as Bodom-Child to ask you to vote for me if you like the play, to thank me, but if you hold to with it do not hesitate especially
In any case, continue to give your impressions and your ideas to me to continue to make it evolve/move and to improve it
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March 17th, 2006, 01:26 Posted By: wraggster
Nintendo isn't ashamed to admit that it's chasing girls. The company today has announced that its Game Boy Advance SP is getting a new hue, with females being its main target. A Pearl Pink GBA SP will be released in North America on March 27 and will retail for $79.99.
Releasing hardware in multiple colors is nothing new to Nintendo. The company has released several different-colored editions of its Game Boy Advance series of handhelds, DS, and GameCube consoles in Japan. In fact, one of the main selling points of the Game Boy Micro, which sold well in Japan, was its multiple colors and customizable faceplates. The recently redesigned DS is also available in multiple colors.
Fans of Nintendo's portables are no stranger to the color pink. Several of Nintendo's handhelds have been released in the rosy shade, including the Game Boy Advance SP, but March 27 will mark the debut of a pink version of the handheld in North America.
According to Nintendo, 24 percent of Game Boy Advance SP owners and 43 percent of all gamers are female. To date, the Game Boy line has sold 188 million units.
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March 17th, 2006, 20:29 Posted By: wraggster
Shigeru Miyamoto, Nintendo's design genius behind legendary properties like Mario and Zelda, has been speaking about the big N's reaction to this week's PS3 launch announcement in an interview with the The Guardian's games blog.
Miyamoto, who's been in old Lunnun town following his recent knighting at the hands of the French (actually for a few extra quid he could have probably bought one from our very own beloved leader and made it a clean sweep), admitted that, "any announcement about PS3 will affect Nintendo. But we don't see it as a competition between the two consoles, although the customers always do."
Confirming that Nintendo is going for a very different approach in the next generation, Miyamoto expanded by saying: "It depends on what expectations people have of the PS3 and Revolution. Sony has taken a long time to create their machine but it is obvious that the direction we are taking is different to the PS3."
Rather than slug it out in a straight fight with the other two heavyweight games corporations, Nintendo would, as ever, be pursuing its own course as Miyamoto confirmed. "We think that games can't be improved by just focussing on the graphics which is the direction that most of the industry has been heading. Nintendo is very unique, we are an entertainment company. For a long time now we have been concerned by the direction of the industry.
"We could fight in that area [sheer graphical power] but we think it is not necessary and we would rather focus on what Nintendo can do uniquely. We want to get a balance between powerful CPU's or beautiful graphics and making the technology comfortable and appealing. We created the DS and Revolution with this philosophy and concept in mind."
Miyamoto also chose to share a few thoughts on how Nintendo had embraced its new entry into the world of online, saying, "Until recently we have felt that we couldn't make money out of online gaming. It has been very difficult for online games to become an authentic business in this industry." However, following the success of Nintendo's Wi-Fi service, Miyamoto said that Nintendo had fixed some of the problems such as 'ease of connection and security' and promised "we are ready to develop it further".
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March 17th, 2006, 20:52 Posted By: wraggster
Mic has released a new version of the DS emulator for windows called Dualis, heres whats new:
CPU: Modified the code for SWI 3-6 a bit
APU: Reduced sound latency. If this causes problems on slower computers you can enable a larger buffer in dualis.ini
APU: Corrected sound looping in most cases
APU: Improved resampling quality a bit (PCM8 only)
APU: Added a sampling rate option in the .ini file
MMU: Added support for the timer registers on the ARM7 side
MMU: Corrected mirroring at 0x3800000-0x3FFFFFF on the ARM9 when WRAM is split
GUI: Added a viewer for the ARM7 I/O registers
GUI: Added support for .ds.gba files (the 512-byte loader is skipped so they are effectively treated as .nds files)
GUI: Fixed problems with reading from the upper 32kB of ARM7 RAM in the disassembler
Download via comments
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March 17th, 2006, 21:00 Posted By: wraggster
DS2Key - A nifty PC input utility that lets your DS mimic a PC gamepad, and eventually a usable mouse!
sypherce has released a new version of DS2Key heres whats new:
After long hours of rewriting all of the code, version 0.4 of DS2Key has finally been released!
In this version...
>>DS: Complete rewrite of all code.
>>DS: GUI finally added!!
>>DS: No more lag when using the mouse and buttons simultaneously .
>>DS: Wardriving merged into initial connection.
>>DS: CF save/load support.
>>SRC: Finally! The source code is released!(SO THIS TIME WE CAN'T LOSE IT!)
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March 17th, 2006, 21:07 Posted By: wraggster
Infantile Paralyser have updated their Multi Tasking app for the Nintendo DS which is a Media Player/File Viewer and much more rolled into 1.
Heres whats new:
A fatal bug concerning EXFS was corrected.
MoonShellPluginVersion2.0 (MSPV20) was supported.
The FileMaxCount item was added to the [System] section of global.ini.
The GameMusicEmu(NSF/GBS) library was included.
Update BMP/OGG/PNG plug-ins.
Added IKM/JPG/MDX/PSD/MID plug-ins.
Normal/SuperCard/SCSDalt/SmallM3SDonly of ROM type was added to Setup. (unconfirmed)
Download and give feedback via comments
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March 17th, 2006, 21:13 Posted By: wraggster
DynamicStability posted this:
I started working on a project today, that will eventually be like a Kaos Pad / Electro Plankton type thing. Maybe something like this, created by Toshio Iawa. Video but cooler. It’s nothing to write home about yet.
Anyway, here’s what I have so far.
Controls:
X: Clear screen and sounds.
A: Add sound at current Frequency
Left/Right increment/decrement frequency.
Touch: Draw frequencies and amplitudes…
B: Listen!
Thanks to _0xtob, deku_tree, WntrMute, and GPF for the help.
P.S. You need a whole stdlib.h to even begin to reference laZmike’s mom.
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March 18th, 2006, 12:12 Posted By: wraggster
Success HK have posted several new Nintendo DS games on their site:
Ice Age 2: The Meltdown
An adventure game based on the sequel to Fox's CG animated film. The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land from a giant flood.
Pokemon Ranger
An action RPG set in the world of the Pokemon Ranger movie. You play as a Pokemon Ranger. Different from a Pokemon Trainer, a Ranger travels the lands, using Pokemon in a fight to defend nature from baddies. Its release precedes that of Diamond and Pearl, and all three games link up together for some top secret bonuses.
Puzzle Series Vol. 3: Sudoku Jap ver
A puzzle game for the Nintendo DS, based on the Sudoku number game. A board is split into nine rows and columns. The resulting squares are further split into 3x3 groups. The game starts off with some of the squares filled in with numbers between 1 and 9. You have to fill in the rest of the numbers so that each row, column and 3x3 grouping uses the digits 1 to 9 only once.
Cooking Mama Jap ver.
This cute cooking game uses the touchscreen of the Nintendo DS to let you cook meals. Playing as a female chef, you have to prepare the food (slicing the vegetables, slicing the meat), then cook it on the stove. With touchscreen play, you can do things such as shake the skillet for an omelet and dip tempura in the oil.
Ys Strategy Jap ver.
Ys Strategy is a true real time strategy title that makes use of the DS's dual screens and stylus to provide a smooth interface for a genre that game consoles and portable systems have traditionally had trouble with. One screen displays a map and all your resources, while the other shows the game field and various icons for all your possible actions. Using the L button, you can switch the views between the top and bottom. The game is controlled with the touch pen, as you directly select characters and objects and then point to the desired action.
Gameplay is reminiscent of a traditional real time strategy title. When you first start off, your goal is to build up resources, ordering your units to gather food, money, stones and other bits of raw material. This is followed by unit creation, as you build up troops using unit factories and weapon factories. All this requires time and money, of course. Finally, you send your troops out in battle, using standard attacks and even powerful magic spells.
5 great new games for the DS, check them and more out at SuccessHK
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March 18th, 2006, 12:48 Posted By: wraggster
Source - Vidgaminghub
Worms Open Warfare is the latest offering from Team17. Team17 are the developers responsible for bringing all the previous Worms titles, as well as other titles like Lemmings, to PC and console owners worldwide.
Worms Open Warfare Gameplay.
The basic premise of Worms has always been a simple but highly addictive one. Blow the hell out of other teams’ worms. Sounds simple and, in fact, sounds quite ludicrous but that’s part of its charm. Many of you will have played the original games so you will know what I’m wittering about but the simple 2D graphics, the fine array of weaponry and the sheer joy of prodding your mates off a cliff is almost indescribable and yet, I must try because Worms Open Warfare is available from 22nd March.
Weapons Array.
Worms Open Warfare harps back to the good old days of 2D warfare and brings with it the classic weapons like the unlimited Uzi and shotgun as well as the coveted and highly effective dynamite and land mines, as well as the sometimes satisfying and always explosive homing missile, banana bomb, the sheep and plenty more. There are also utilities that will help you worm around the land like the ninja rope (prepare for numerous heinous suicides until you get the hang of using these properly) and girders or the cowardly teleport option and many more. After all, worms can’t move fast and you are playing against a fairly strict timer. You can, though, jump over gaps, back flip to higher levels and cower behind the scenery (probably best to avoid the landmines and the exploding barrels). If you’re a Worms aficionado then you will notice the lack of later additions like the Holy Hand Grenade but the game doesn’t lack any substance because of it.
The DS Versus The PSP.
Whether you are playing on the DS or the PSP you will be subjected to the same gameplay and, in theory, the same graphics. However, the screen resolution on the PSP will treat you to incredible scenery and backgrounds. The DS version still looks good and is wholly enjoyable you just get a little more sparkle for your money with the PSP. The PSP also allows you to zoom out and view the whole map, giving you a huge advantage in the middle of a battle.
Worms Open Warfare Multiplayer And Summary.
4 Players can link up to play multiplayer battles against one another, or you can simply use one unit and pass it between players as it passes to their turn. The AI can be a little irritating but the single player is still a very good game. However, Worms Open Warfare truly comes into its own in multiplayer slaughter fests against your mates. I’ve already mentioned the satisfaction of prodding your opponent off a cliff, but imagine the joy when they attempt a ninja rope move only to fling themselves desperately into a mine or into the sea. Overall, the Worms accolade lives on in Worms Open Warfare.
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March 18th, 2006, 12:52 Posted By: wraggster
Those of us who have been following Video Games for many years already know this but Gamerfeed have posted a great article about the biggest mistakes of the Videogame History:
heres an excerpt:
The videogame industry is certainly not perfect. There have been a ton of mistakes and we're here to tell you about them.
The video game industry, let's face it, is not a perfect place. As alive as it is with quality software and great system hardware, there are mistakes that are made that leave the competition reeling and gamers fleeing for better pastures. Here now is a list of some of the most significant mistakes to come down the pike in the industry. I'm sure you're likely to reflect with some of these mistakes, and may even have them somewhere in your gaming collection.
Nintendo Dumps the PlayStation, and Creates a Competitor
Year: 1993
In 1993, Sony approached Nintendo of Japan with an idea for an add-on device for the Super Nintendo Entertainment System, still gathering steam in popularity. It was a CD-Rom based add-on that would allow the capability of adding quality music and more content to games. Nintendo was keen on the idea at first, but would eventually drop it, instead opting for some kind of deal involving Philips (which, ironically enough, would lead to the CD-I games we mention later in the article).
But Sony did not stop work on the device. Ken Kutaragi, an employee of Sony at the time, put some further design efforts into the machine and eventually developed it into the PlayStation, a new next-generation game machine that would allow for loading games from CD format for better quality visuals, sound, and processing.
Sony eventually made use of the PlayStation, releasing it onto a worldwide market in 1995. In March '95, it sold phenomenally well in Japan, with such games as Ridge Racer and Battle Arena Toshinden backed behind it. In September '95, a US and European release followed, and the rest is history. The PlayStation remains one of the highest-selling video game platforms in the world, all because Nintendo decided they just weren't up to the CD generation. Imagine if they had kept Sony around.
More here --> http://www.gamerfeed.com/gf/features/929/
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March 18th, 2006, 19:57 Posted By: wraggster
The Chuckster has released Nintendo DS Drum Machine, heres the details:
The Roland TR-909 drum machine is the beat box that launched the electronic dance music revolution. As Ishkur says in his EDM Guide, "The 909 doesn't have a bass drum -- that's just a weird thud emanating from the box that has launched a million dance records." The familiar oonst oonst oonst rhythm and the signature hand clapping has filled dance floors since 1980.
I wrote DS Drum Machine to pay homage to this classic drum machine that is ubiquitous throughout trance music. I love the sound of it. Want to rap, dance, or practice beat boxing? Better do it in style by whipping out your Nintendo DS with DS Drum Machine on it.
Enjoy. Hope you can make some tight beats with this. Pump up the jam!
Features: Relatively full 909 sample set included, 16th note resolution, adjustable BPM, FL Studio-like loop editor, basic pattern support.
Future Plans: 808 samples (house music is important, too), more 909 features (tune, attack, decay), 303ish software synth (I'm already perfecting a PC prototype), a sequencer, a mixer, arbitrary sample sets, special effects (delay, chorus, low-pass), touch screen support, and a graphical user interface.
- News -Update - Nobody could run the GBAMP version, so I made a version that works on everything with the samples hard coded into the binary. Check the download links above. It even works in Dualis with sound.
03.18.06 - After sitting around on my hard drive for over a month, I felt like releasing it. Hope you have as much fun playing around with it as I did coding it.
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March 19th, 2006, 13:56 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:
33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 13:57 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:
33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 13:58 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:
33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 20:30 Posted By: wraggster
ETK has posted some news and a video of his work on a Megaman game for the DS:
Some important changes in the game!
Changes:
-Sprite Collision system has been recoded (more precision)
-Touch a monster with hero and you will be injured
-Fixed LoadLevel again .. not working 100% yet ("T.T)7
Today I will show something better than a picture, now you can see it in action!
Check it out here --> http://etk.scener.org/
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March 19th, 2006, 23:19 Posted By: wraggster
Sata has updated his MP3 Player for the Nintendo DS, heres the info:
Correcting the operation of AUTOALARM.
Added to defined file MP3CONF.TXT.
VOL=128128=100%256=200%512=400%
Works on GBAMP (CF), M3-CF, M3-SD and MK2/MK3.
Untested on EFA2.
Does not work on SC-SD and SC-CF.
(SuperCard support was given up.)
Download Here --> http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#mp3play
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March 20th, 2006, 02:09 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
DragonMinded posted this:
Description: This is a simple organizer app for the Nintendo DS. This supports MK2, MK3, as well as GBAMP, SCSD, and M3 CF. Included is a calendar with reminders, a day planner, an address book with vCard 2.1 support (you can even export your files in outlook as vCard files), a file browser (with NDS launching on GBAMP only for now) that includes a text/ini editor, and a calculator with arbitrary precision. DSOrganize also has several language translations for those who don't speak english so well. Also, simple handwriting recognition is used in text entry as well. Just start any glyph in an unused part of the screen to try out.
Alphabet here: http://www.youngmx.com/ndsdev/glyphs.jpg
To use, simply unzip the contents of the .zip file to the root of your card and launch using your preferred method. On GBAMP it can be used instead of Mighty Max loader as multiboot menu.
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March 20th, 2006, 02:13 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Alekmaul posted this:
MarcaDS is an arcade emulator.
It use the same principle than Mame but it's not using its code,Mame is too huge for our little DS , but it's just my opinion. To use this emulator, you must have compatibles ROMS with NO COMPRESSION ZIP format. Do not ask me about ROMS, I don't have them. A search with Google will certainly help you.
This version is FOR USE ONLY on MK2 or MK3. It use the special functionnality of the SD
card to store the games. I have fully tested it on MK2 (thanks Neoflash for it ) with Menu V0.4 and V0.6beta. Sadly, I can't make it playable with the Menu V0.5, I don't know why.
How to use:
Unzip MarcaDS.nds in a MARCADS directory in the root directory on your SD / MMC card. Be careful, the directory MUST BE in the root directory of your SD / MMC card. Put your arcade roms (ZIP format with NO COMPRESSION option) in this directory too.
That's all, MarcaDS can now be execute !
When the emulator starts, press A to pass the two intros and use Up/Down to select game,
then use A to start the game selected.
Controls (both Player 1 and 2) :
* Direction pad : the joystick ...
* A : insert coins
* B : Fire (if the game need it, like Pengo)
* X : Fire (if the game need it, like Ping Pong)
* START : start game
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March 20th, 2006, 02:15 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
d-loader posted this:
- = Description = -
This is my very first DS program, made with the Palib and Chrism's FAT driver. NeoKey is an alternate fileviewer for the Nintendo DS
- = How to use = -
Burn to flashcard/mk2/mk3 and run it dirrectly. Booting via WMB works too. After the splashscreen, it shows the files you have on your MK2/3
- = Tested with = -
-WiFi-Me ( works perfect )
-Magic Key 2 ( works perfect )
-Ez Flash 1 ( works perfect, use .ds.gba version )
-Supercard SD ( thanks Freeman )
- = Version history = -
-0.1 - initial release
- = Known bugs = -
-Clock freezing when started from MK2
- = Todo list = -
-Add support for more files
-Add Booting feature
-Update GUI
-Bug Fix
Enjoy =)
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March 20th, 2006, 02:18 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Birslip posted this:
YetAnOtherMP3Player is a mp3 player for nintendo DS
It works with magik key 2 & 3 and GBA Movie Player CF, SuperCard CF, M3 CF
Controls:
-Up & Down -> Select file
-A -> Play Music
-B -> Stop music and return to the select mode
-START (pressed enough long) -> Pause
-Select -> return to the base folder
How to use:
Just put mp3 in your SD/MMC and it plays all the mp3 of the folder!
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March 20th, 2006, 02:20 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Freemaan posted this:
Uptime DS (v0.1)
..:escription::..
I created this app to test energy-consumption of different cards and batteries.
..::How to use::..
If you are using a DSLite, next to the "Enable light" option you can set the light
level (set to "-" if you are using a normal DS).
You can set the SRAM saving interval (1 min or 5 mins).
GBA Slot, DS Slot and the battery options don't have real function, these are only
for logging purposes
When you press the START button the saving will start and you can close the lid if you want.
..::Saving::..
It saves the previous bechmark to the SRAM, so be careful, everything in there will be erased when you press the START button! Saving to CF/SD doesn't work yet.
..:Tested with::..
-WiFiMe (works great, if a GBA cart with SRAM inserted)
-Flash2Advance Pro (works great)
-SuperCard SD (works, but the save in SRAM losts soon after turnoff)
-DeSmuME (doesn't work, because of no RTC emulation)
Unfortunately I don't have a MK 2/3 so I can't tell wether it will work or not.
..::Version history::..
-0.1 - initial release
..::Known bugs::..
-Rarely when you press start, it freezes.
..::Todo list::..
-Fix saving to CF/SD card
-Increase the battery strain somehow
Enjoy!
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March 20th, 2006, 02:23 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Smealum posted this:
YetiBrowser 1.0
------------------
Functionnalities :
- Browse your SD/MMC's folders
- Open and edit any text file
- Open .mod music files (you can find free mod musics at http://www.modarchive.com )
- Open .jpg image files
- Open .gif(animated or not) image files
- Delete files
- Write with either a keyboard or with handwriting recognition
------------------
How to use :
/!\ IMPORTANT /!\
Booting the .nds file directly from the SD using MK2/3 will NOT work ! (it'll boot, but no stylus...)
You have to flash it to a gba cartridge (for example, neoflash, using a slim loader) and than boot it from it with the MK2/3 in the DS port (i tryed with Neomax cartridge and G6flash, works perfectly)
R : Space bar
L and B : Backspace
Up/down : Scroll text
A : Show/Hide keyboard (shows Handwriting forms list)
X : Delete file
Y : Clear written text (Not in edit mode)
Start : - In edit mode, quit without saving
- In image viewer, quit
Select : In edit mode, quit with saving
To really use this program, you just have to put your files on you SD/MMC and launch the program !
(note that you can create text files or folder directly from the program)
------------------
Graphics and code by smealum.
Thanks to dsdev.fr (especially alekmaul, bibite (), thoduv) for BIG help in debug.
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March 20th, 2006, 02:25 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Sintax posted this:
Win2DS is a program that will give you remote access to your Windows PC through your DS. It will let you send virtual keystrokes and mouse input over a wireless connection and show you full and zoomed screenshots of your desktop.
How to use:
I'm not sure how well this works on NeoFlash hardware, because it's kind of screwy, but it works great over WMB, and probably directly off a flashcart. I tried NeoMenu 0.6 and it works well burned as the menu
Don't forget to run the server first and consult the Manual.htm in the manual\ directory for full instructions.
Enjoy!
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March 20th, 2006, 02:35 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Ben2303 posted this:
Description : Sudoku game using the stylus. The game is not polished as it sould be, but here are the features :
- Virtually unlimited number of random grids
- 50 grids to pick up organized in 4 levels (10 each)
- Adventure mode (short for now, but will be improved
- New sudoku generation engine (thanx sudoku dev forum ! )
- Help / resolution features
- Difficulty levels (4 for now)
- Themes support (4 for now)
- Timer
- Works great on DesMume
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March 20th, 2006, 02:38 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Freemaan posted this:
RapiDS (v0.3) by Freemaan [freemaan@gmail.com]
..:escription::..
RapiDS is a very-very simple game.
It measures how fast can you press a button (A button) repeatedly.
..::Controls::..
It doesn't have too much Just keep pressing A button as fast as you can.
..::Saving::..
It saves the top score to the SRAM, so be carefull, it will overwrite the first few bytes!
To clear the highscore, hold START and touch the bottom screen (at the "Touch to continue" screen).
..:Tested with::..
-DeSmuME (no sound and no fade, otherwise works great)
-Flash2Advance (works great)
-SuperCard SD (works great)
-WiFiMe (works great)
..::Version history::..
-0.3 - (I hope this is the last version ) Some engrish text has been corrected.
-0.2 - the default palib font has been changed to my own font
-0.1 - initial release
..::Known bugs::..
I don't know any (major) bugs, if you find one, please contact me.
Enjoy!
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March 20th, 2006, 02:54 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Groquick posted this:
Jugglers is a game based on juggling.
You have to move your hands so that they catch flying objects and send them back in the air.
I recommend that you play through the tutorial the first time as it explains various elements of the game.
Basic controls are explained in the control section of the main menu.
Stylus can be used in menus and game scenes, but I recommend using the pad and buttons for the game scene, as it is very hard with the stylus.
You can also navigate the menus with the pad and A-button.
The game works on hardware. It also works in some version of Dualis and on DeSmuME, but is usually a lot less playable than on hardware.
This game uses the very last version of PAlib => thanks Mollusk.
Features:
- Tutorial
- Challenge mode
- Sound and music
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March 20th, 2006, 02:59 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
jandujar posted this:
Description:.
CuTrIx is a tetris clone made in 3D with a especial mode called "CuTrIx" in which the board rotates around the z axis.
.:Controls:.
Use the stylus to navigate on menus and dpad to move the blocks. Use Up or A to rotate the block (pentominoes)
.:Tested with:.
-WifiMe (works great)
-Emulators (you can navigate but cannot play, desmume does not work with 3D)
-Mk2/Mk3 (There is a little bug that make not respond the stylus, I don't know why)
.:Things to do:.
-Online versus.
And the files:
-one for wifime and emulators
-and one for flashcarts, supercard (rename from .ds.gba to .nds!), etc...
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March 20th, 2006, 03:13 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
YAW posted this:
Hi,
This is my NeoFlash Compo project
It is based on a game that is played with paper and pen, is for two players on the same DS (I haven't included AI yet). At the begining it can be a little bored but is a very very adictive game, you want to play always!
It doesn't have a Splash Screen so the NeoCompo logo is showed on the upper screen in the main game.
How-To play
PaperFootball's gameplay is really easy. Your mission in the game is to go into rival's goal. At the start of the game, you'll see a player in the center of the stadium. To move, you simply touch that player and draw a line with the stylus from the player to one of the 8 collindant corners. After that, you'll see that the player will move to the corner touched and a line of your color
appear. This is the basic movement,when a basic movement is made, the players turn change automatically. You can't do a movement overwriting other line, only can do in a "clean" line. If you do a basic movement but the corner was painted (by you or your rival) already, you will bounce. When you bounce, your movement is increased, the turn don't change and you can make another basic movement. You can make any number of bounces on one turn, ¡this is the best way to take advantage to your rival! Also, you can bounce on the walls, but you can't do basic movement overwriting
a wall. In any moment, you can reset the game simply pressing start and selecting "Reset" from the menu. The way to win is to make a point, you must make a basic movement into your rival's goal.
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March 20th, 2006, 03:15 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Jandujar posted this:
Description:.
DS Slime is a volleyball game for two players
.:Controls:.
Start: Pauses the game
Select: Increment/Decrement Speed
Pad: For First player controls
Buttons: For second player controls
.:Tested with:.
-WifiMe (works great)
-Emulators
-Mk2/Mk3 (There is a little bug that make not respond the stylus, I don't know why)
.:Things to do:.
-Single player
-Maybe wifi support
And the files:
-one for wifime and emulators
-and one for flashcarts, supercard (rename from .ds.gba to .nds!), etc...
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March 20th, 2006, 03:23 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
dieudunet posted this:
FeeDaFish
Hi,
This game is inspired by Insaniquarium. All the Graphics comes from this game.
The goal is to collect 50 Bonus items from the upper screen to complete the Egg and win a new character. To do that, you need to buy and feed Fish, maximum 15 fish allowed, you can also buy some help at the Shop and discover how to use it. Du to lake of time, there is again lots of bugs, i will work on it to make it better. i got also some ,strange comportments about event
Take a long time to resolve.
But i would like you to give me feedback..
What i must improve in this ?
now the keys :
Tap the screen to launch food
Tap the fish twice to make them jump
Tap all items to make it works
Hit 'R' to run into the Shop and tap the mermaid to got out..
oups, in French, 'Oui' means yes and non means 'no'
in some case, 'up' and 'down' on the D-PAd can help
In case you got the full bonus bar, hit 'L' + 'Right on the D-pad...
works fine on hardware
really works fine on nds with flashme v6
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March 20th, 2006, 03:31 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Bodom-Child posted this:
First, it's not a port of the Amiga Game Aztec Challenge (I didn't know this one till I released my game ...). It's a port of a TI-82 game that I loved, Laser Mayhem, by Badja. If the original game was a bit futuristic, I've changed it to a more "aztec thing", since I prefer this kind of look. All graphics and sprites are home-made.
So it's a Puzzle/Reflexion game . For each level you have to shoot the crystal twice, using "quetzalcoatl idols" to lauch fireballs. These fireballs have to make their way through the level using different objects. The first nine levels are tutorials which will explain you the goal of the differents objects you'll encounter. These nine levels passed, just put the cursor on an object to see its purpose on the upper screen (the game supports french and english language, depending on your DS settings).
You can play the game using the Pad or the stylus.
If you play with the .ds.gba one (on linker), your progress will be saved on SRAM, and you'll be able to continue your game. You can switch between the levels you've completed using L & R triggers. The total time you've played will also be saved. If you play on Supercard (.sc.nds) or GBA Movie Player, your progress won't be saved, but you can switch between all levels using L & R triggers. The game is also fully playable with Dualis and DSEmuMe (but without sound). If you want to restart a level, simply press Start to pause the game, and press B.
A Level Editor is also included, which allow you to create your own levels and add them directly to a rom, so you can test them directly on your DS . This editor also allow you to save your own levels on your hard drive (in case you want to edit them later), and to send me the levels by a simple click (it's automatic, just send the generated mail). And if your levels are good, they will be in the next versions of the game !
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March 20th, 2006, 03:33 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
N64 Francois posted this:
Hi,
This is my submission for NeoFlash Competition 2006 : Sonic Ball
It's the first release of the rom...
It's an Arkanoid'like game
- Sonic must destroy Dr Robotnik and pick up emeralds as fast as possible (10 levels).
- When Sonic dies, time => + 30 sec (infinite lives)
- You can use Stylus or Pad
- Sound
This game is using PA_Lib
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March 20th, 2006, 03:36 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Payk posted this:
ohh finaly....
So here is my version not perfect but playable and makes fun....
Its a Tetrisclone but with new style...
What my version has, what orginal doesnt have:
-My cubes are falling "stepless"
-My tetris is in 3D
-U can use touchscreen instead of buttons...
-The Cubes are realy rotating
Most inportant was for me: To let Tetris like everyone knows it...
It wasnt easy to make a new movement/physic which should stay tetrisstyle but stepless...
Ok u may wondering "Is there just one stone in the game..."
No all 7 stones are there...But the emualtor i used seemed to dont know randomnumbers, or it doesnt support timerinterrupts...
There are still some bugs and i am not shure if today is last day...
there stands "untill 20th" Does that mean tomorow is still allowed???
The music is from my brother so if u dont like it... i cant help u...
So if u find some bugs please tell me... here is a rar-archive its contents are: ds.gba (for flascard/for supercard u have to rename to .nds) and .nds for wmb (ahh i forgot the WifiLogo hehe looks like a bug but it isnt)
Instruction:
If u see that Splashscreen (with that rotating letters)
u have tu push start...
if u are game over u have to push start, too.
Controls:
Use the D-Pad to move the cube arround or touch inside the circle, if u now move the stylus to right the cube moves,too. (if there is nothing in its way)
if u touch under the circle and move the stylus or if u hit A/B-Button the stone will rotate
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March 20th, 2006, 03:44 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Tipiak Posted this:
This game is inspired by the mini-game in Mario 64 DS. You have to class the bomb by color. There is 4 different colors for bombs. There is different level, and at each level the speed/number of bomb increase. You play the game only with the stylus.
For one bomb classed, you win one point. There is a time limit and the goal of the game is to have the highest score.
I hope you will enjoy this game. The game runs good on Dualis or on DS.
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March 20th, 2006, 03:47 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Normmatt Posted this:
Watari - Watara Supervision Emulator For Nintendo DS
About
Watari is a port of the only known Watara Supervision emulator for windows, called Potator.
History
0.1 - Private
Initial port of Potator
Keys and Gfx working
Reset Key combination
0.2 - Private
Color Scheme Selection
Filesystem semi-working
0.3 - Private
Filesystem working
0.4 - Public
neoflash splash screen added
rom selection shortcut key
attempted sound (but failed ><)
Keys
D-pad : D-pad
Start : Start
Select : Select
A : A
B : B
L+R : Reset
L+Dpad : Color Scheme
Select+Start : Rom Selection screen
Known Issues
Slow
Cant open folders (change directories)
No Sound
Usage
Unzip Watari to the root of your SD/CF and create a folder on the root of your SD/CF called "sv" and place all your roms(uncompressed) in that directory. now start up Watari and choose the rom you want to play and push A
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March 20th, 2006, 04:02 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Millpool posted this:
Cosmic Invaders
You control the spaceship and try to shoot down the aliens. The level changes when the score reaches a certain level. There is a boss at the end of each level.
Controls:
D-pad: Move player
Hold A: Shoot
B: Use Bomb (destroys all enemies on screen)
Touchscreen Controls:
Touch the screen to move the player towards the stylus.
Hold L or R to shoot.
Touch the bottom left corner to use a bomb.
Powerups:
If you shoot the enemies before they reach the bottom of the screen or collide into you, it will fill up the blue energy bar in the bottom right corner. When the energy bar is filled a powerup will appear. There are three types of powerups that can be changed by shooting the powerup.
Health - fills your health up
Weapon - gives you the spreader weapon (it will last for a limited amount of time). The
purple energy bar at the bottom right corner shows how long the spreader weapon will last.
Bomb - gives you another bomb. Your bombs are displayed at the bottom left corner.
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March 20th, 2006, 07:43 Posted By: wraggster
Source - JuexFrance
The official magazine Nintendo Power gives us some additional details concerning very awaited New Super Mario Bros. on Nintendo DS planned for next May in the United States and Japan. Thus, this new episode of the series will not propose less than 80 levels! New Super Mario Bros. will be a return to the sources and thus more accessible to people who do not play forcing with the video games, Nintendo put mainly on the traditional gameplay, which made the success of the first shutters, more than on the scenario of the play. The representation of the characters of the play will be carried out in 3d in order to allow transformations announced like surprising. To also note that New Super Mario Bros. the mini-plays already available in Super Mario 64 DS will comprise (and perhaps of new new mini-plays). The exit of the play is awaited for the next summer in Europe.
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March 20th, 2006, 17:01 Posted By: wraggster
Believe it or not, but Pokémon turned 10 years old in Japan last month, where the series first landed - and indeed sold like crazy - on February 27, 1996. To celebrate the occasion, legendary Japanese games mag Famitsu spoke with series father and Pokémon company boss Tsunekazu Ishihara.
Whilst mostly rekindling the origins and success of the monster-snatching series, Ishihara briefly touched on the future of the franchise, which should come as great interest to those eagerly anticipating Nintendo's Revolution. When asked about new gameplay opportunities made possible by Nintendo's next console, Ishihara said: "We're considering many plans for the Revolution. However, there are still areas of the Revolution itself that have not been seen, so we'd like to coordinate with Nintendo's movements."
The keen-eyed will notice that Ishihara's words suggest that even more secret features are under-wraps for Nintendo's next-gen console, which it's hinted will be receiving a small-unveiling at this week's GDC show in San Jose. CVG reporters will be on hand to bring you the latest.
Meanwhile, we think that Pokémon heading for Revolution is a very safe assumption to make. But will we finally see the long-demanded fully-fledged 3D RPG? Insert obligatory E3 note here.
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March 20th, 2006, 17:04 Posted By: wraggster
It's not often the gaming press get an audience with Shigeru Miyamoto, but fresh from being made a Knight of the Order of Arts and Letters, the father of Mario has recently granted a number of interviews, and divulged a slurry of interesting Nintendo tid-bits.
Miyamoto, who apparently has a brain-age of 20, recently spoke to our colleagues on Official Nintendo Magazine, who asked all the burning questions regarding the upcoming Zelda adventure, Twilight Princess.
Speaking about the game's delay from last year, Miyamoto said that he didn't want to make any excuses for Twilight Princess' tardy arrival. "Zelda is a project with a huge volume of people and complex game development procedures," he said. "As soon as we decided to postpone the game from last year to this year and make the perfect Zelda, all the team were delighted to have the time to work on many ideas."
ONM also managed to ask the man about last week's Playstation 3 delay announcement, to which Miyamoto was apparantly not surprised. "We all knew that Sony wouldn't be able to make it for spring 2006," said Miyamoto, "It was just a matter of time before they had to tell people about the delay because it's already spring 2006!"
The Nintendo mastermind wrapped up his string of interviews last week with an online webchat, in which he answered a handful of the impressive 11000 fan-submitted questions. Apart from confirming European download content for Animal Crossing Wild World, and snubbing a marriage proposal from an excited fan, the interview was virtually barren of huge revelations.
However, Miyamoto did comment briefly on the Revolution, and what will be possible with its innovative 'wand' controller. When asked about the Revolution controller, Miyamoto said "we are now performing experiments in making Mario jump simply by pointing him and clicking, and in the case of Zelda just suppose how fun it will be when you swing the controller and Link swings his sword."
Miyamoto's ideas sound exciting, but it's certainly intriguing if Nintendo is still performing experiments with their two big franchises on Revolution. Is this a translation error, or are the Revolution Mario and Zelda games coming quicker than we thought? As always, E3 holds the answers.
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March 20th, 2006, 17:35 Posted By: wraggster
It seems that Microsoft are working on thier own Handheld to threaten the Worldwide base of PSP/Ipod and DS users, originally it was thought that the tablet PC Origami was the new handheld but its not.
Much more on this Breaking News at Xbox 360 News
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March 20th, 2006, 17:37 Posted By: wraggster
Nintendo's Revolution will definitely be online-ized, but how involved will superstar game designer Shigeru Miyamoto be in the games that take advantage of it?
"I am a game designer myself and what I want to do is make a variety of new games," Miyamoto told The Guardian. "If we have an online title I will have to spend all my time looking after one game.
"There are a lot of hurdles to be crossed to run an online game but we have fixed some of these, such as ease of connection and security. Now that Nintendo's WiFi service has done so well [on DS] we are ready to develop it further." So, is the man himself not ready to step away from his producing duties - where he oversees a number of in-house titles - and into the online arena?
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March 20th, 2006, 17:45 Posted By: wraggster
A quickie for you here. Emerging information suggests that the new Super Mario Bros game for Nintendo's DS will be more than a money-spinning cash-in, with various source claiming the Italian plumbers will have access to around 80 levels of cooperative gaming glory.
As you'll be aware, New Super Mario Bors, as the game is still officially titled by Nintendo, promises to be a true flagship platformer, offering a beautiful DS-to-DS spin on a formula that has defined a genre for two decades.
Although this falls short of the glory that was the 96 levels of Super Nintendo Super Mario World, the stage is without doubt set for a return to form that has fans awash with love-drops at the prospect of what spiritually is the successor to the 16-Bit monument of gameplay.
In related news, various sources state that Bowser Jnr. is a mini-boss, the game is littered with Warp Zones, there are various Ghost Houses and the Hammer Bros are frequent enemies on map screens.
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March 20th, 2006, 17:49 Posted By: wraggster
Massive New Commercial Game for DS Released:
It's Tetris like you've never seen it before! With six highly addictive modes of play, Tetris DS will challenge gamers and gamers can, in turn, challenge each other around the world via Nintendo Wi-Fi Connection.
Tetris DS delivers the most versatile Tetris experience yet. In addition to a number of single-player challenges, Tetris DS features many multiplayer matches that make use of the Nintendo DS built-in wireless functionality. With just one game card, up to 10 Nintendo DS owners can compete in a wild Tetris battle! Players also can log onto Nintendo Wi-Fi Connection to compete in two- or four-player battles.
Each of the six modes of play features a theme based on a classic Nintendo game, such as Super Mario Bros., The Legend of Zelda or Metroid. The traditional Tetriminos (falling blocks) and line-clearing strategy remain the staples of the game, but the touch screen adds a new element of interactivity. Every gamer, whether competitive or casual, will find a way to reconnect with one of the most popular puzzle games in history!
Screenshots and Much More Here --> http://www.play-asia.com/SOap-23-83-...j-70-1910.html
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March 20th, 2006, 19:13 Posted By: wraggster
Kuwanger has released a new version of Goomba Paletted, heres the info:
Goomba Paletted is based on FluBBa's official Goomba. The major additions to my unofficial branch include custom palette support (palette is stored per game, though selection of palette is global) and custom border support (how global these are depends on your setup).
v2.32 - 2006-03-19 (Kuwanger)
Fixed a nasty bug involving the improper updating of totalstatesize--
probably my fault
This release works on GBA, GB Micro, Gamecube Gameboy player and also Nintendo DS with Flash Carts.
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March 20th, 2006, 19:14 Posted By: wraggster
Kuwanger has released a new version of Goomba Paletted, heres the info:
Goomba Paletted is based on FluBBa's official Goomba. The major additions to my unofficial branch include custom palette support (palette is stored per game, though selection of palette is global) and custom border support (how global these are depends on your setup).
v2.32 - 2006-03-19 (Kuwanger)
Fixed a nasty bug involving the improper updating of totalstatesize--
probably my fault
This release works on GBA, GB Micro, Gamecube Gameboy player and also Nintendo DS with Flash Carts.
Download Here --> http://www.dcemu.co.uk/vbulletin/sho...threadid=20895
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March 20th, 2006, 19:30 Posted By: wraggster
Infantile Paralyser have updated their plugin for Moonshell:
Heres whats new:
Control change 1 modulation was supported.
Control change 64 damper pedal was supported.
The 4bit fraction start/end looping point was supported.
Release envelope is seriously processed.
The drum muting bug was fixed.
Show warning message when overflow memory.
The bug that did not end even if sequence ended was corrected.
Download Here --> http://mdxonline.dyndns.org/archives/nds/
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March 20th, 2006, 19:33 Posted By: wraggster
Kleevah posted this:
After messing around with my new M3 all day i quickly discovered that the default skin really REALLY sucks. So therefore i cranked up the good ol' paint and made this neat Windows 3.1 skin, designed to bring back that nostalgic 16 bit feeling. All the images and everything else i used to make the skin is included in the zip, so feel free to change stuff if you didnt like it...
Check out the Screenshots and Download at his site --> http://www.zawiarr.com/NDS/blog/blog.html
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March 20th, 2006, 19:35 Posted By: wraggster
TxtWriter is a ... text writing program. Using the virtual keyboard, you can type out a message that can then be saved to a CF card in a device such as the GBAMP. Button assignments for shift, backspace, space, and return make typing a little easier and are paralleled on both sides for left- and right-handed people.
Heres whats new:
save, read & load, and delete files from a CF card in a GBAMP and M3 with overwrite confirmation
file menu with an alphabetized file list
a working virtual keyboard with shift/caps, button highlighting, and F-key support
custom font
word wrapping and line scrolling
document navigating with home/end/page up/page down & arrow keys with a cursor
mirrored button key assistance mapping non-character keys for aided text input
dialog boxes for user input, selection confirmation, and information alerts
looking pretty snazzy
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March 20th, 2006, 21:55 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
The_Legend posted this:
Description:
It's a "musical shooter". You have to play the music (something like Donkey Konga for NGC) and kill the enemies. Press the key corresponding to the pad on the bottom screen when it passes through the white circle and you wil lshoot . the more accurate is your press, better the shoot and faster the bar for the special shoot will fill up.
controls:
A / B / X / Y: play the music and shoot.
L: shoots the weakest laser.
R: special shoot (when special bar is filled)
L+R+Select+Start: reset the game.
Sometimes the sprite system might look weird (hanging shoots, sprites looking terrible, etc.), but it's a bug I didn't have the proper time to fix (if you don't shoot A LOT it doesn't seem to happen, though). When it happens, just reset the game (L+R+Select+Start) or keep playing it until it's over, it just looks awfull, but nothing that will interfere on the engine system, so it's still playable
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March 20th, 2006, 22:04 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Oxtob posted this :
NitroTracker
A FastTracker II style tracker for the DS, by 0xtob
What's this?
NitroTracker is a (music) tracker for the Nintendo DS. If you didn't understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music - everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
With NitroTracker, you can carry your XMs around in your DS and compose whenever and wherever you feel like it. "Tracking on a handheld console? Sounds like a pain in the ass." You might say. But because of the touchscreen and stylus of the DS, it's quite easy. You can compose your melodies using an on-screen keyboard, directly edit your patterns by making selections, copying and pasting - all with the stylus. And that's not where it ends: If you don't have any samples at hand, make your own with the DS's microphone. You can even replace the samples in existing songs with your own recorded ones. There are many possibilities already and there will be even more.
The project was coded completely from scratch using only libnds and chishm's FAT library. It includes
A complete GUI toolkit including many specialzed widgets (to be released separately soon)
A module player that runs completely on the ARM 7 and that can be easily included into other projects (to be released separately soon)
It uses Chishm's FAT library, so the following adapters are supported:
Neoflash MK2/MK3
GBA Movie Player CF
SuperCard CF
M3 CF
Homepage
http://nitrotracker.tobw.net
Documentation
http://nitrotracker.tobw.net/index.php?cat_id=4
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March 21st, 2006, 01:23 Posted By: wraggster
Flubba has posted some more news and screens of his work to bring a MSX emu to the GBA, heres the info:
I just have to tease you some more before I release the MSX emulator :P.
I've fixed up most of the sound, I think all functionality should be emulated correctly, some games still sound bad though.
I added a new scaling mode which looks quite nice if I may say so =).
screens here --> http://hem.passagen.se/flubba/gba.html
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March 21st, 2006, 01:32 Posted By: wraggster
Mic has updated his DS Emulator for Windows:
CPU: Added the LZ77UnCompWram SWI
CPU: Fixed a typo in the SWI 3 emulation that caused single cycle waits
GPU: Added the option to display only one of the DS' screens (useful in fullscreen mode if only one of the screens are used)
GPU: Added support for texture alpha bits (for 16-bit textures)
APU: Optimized the resampling filter a bit, and applied filter to PCM16 samples as well
APU: Added PSG emulation (rectangle waves only)
GUI: Added fullscreen support (toggle with Alt+Return)
GUI: Added a couple more registers to the I/O register viewers
The preferred fullscreen resolution can be specified in dualis.ini.
Some new keyboards shortcuts have been added: Ctrl+Shift+1..Ctrl+Shift+3 to select which of the screens are displayed, and Ctrl+Shift+F to toggle on-screen fps display while in fullscreen mode.
I've also written a little PSG demo that plays 3-channel rectangle wave music - you can find it here.
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March 21st, 2006, 01:56 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Kak posted this :
My submission for NeoFlash Competition 2006 is a remake of a classic game "Eric and the Floaters" by Hudson, name used in Europe for the Spectrum version of the game, more known as **BOMBERMAN** (all this goes back to 1983)
the objective is easy: destroy all the floaters in the screen, or blow up the breakable walls until you get the "exit" item. I haven't been able to capture any ingame screens cos the whole game is done in 3D (despite being a 2D game with 2D graphics), I'm sorry. As a curious note, I realized about the contest a week ago, and I couldn't start working until march, 18th , and as I've been working the whole day it leaves 2 whooping days for this prod, so don't hit me please
During this 2 stressing days I've tried to focus on the gameplay rather than the visuals (that's why the second screen doesn't show almost anything but text). To start the game just press START. The controls are just the control pad and A button to drop a bomb. START pauses the game. the whole testing has been done in a NDS with a supercard, and an overclocker friend of mine tested it in a flashcard, so it seems to be runing on most hardware/configuration. I'm putting the files in the next messages
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March 21st, 2006, 02:01 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Liranuna posted this:
This is my biggest project so far! a COMPLETE RPG Game for the Nintendo DS!
No screenshots can be taken, cause the game uses LZ77 compression which none of the emulators support.
Tales of Dagur
Roll Play Game for the Nintendo® DS™
=====================================
The kingdom of Dagur is in deep troubles: The holy stone that protects the kingdom has been stolen.
Further more, the queen of Dagur has disappeared. A young lad named Alex is summoned by the king to fix
the situation. Help Alex return the holy stone, find the queen, and by that save the kingdom!
DONT FORGET TO EQUIP WEAPONS!
How to Play:
------------
Game:
D-pad - Movement
A - Perform Action
B - Dash
Start - Ingame menu
Battle:
D-pad - Navigate in battle menu
A - Select
B - Cancel
Shop:
D-pad - Navigate in shop menu
A - Select
B - Cancel
Missing:
---------
Save/Load game
Sound effects
Magic system
Comments:
---------
The battle system is poorly programmed due to the lack of time.
As a result, a magic system hasn't been implamented yet, but i plan to release it after the competition.
The game engine is very sleek and smooth, very customable: just change a few variables, and you are ready
to go with your own game.
This game is not a one man's project. Many developers and game artists had given their hands with this production
from the font tileset to the eyecandy graphics. I thank all the developers and artists who dedicated their time to
improve this game and become what it is today.
Credis:
-------
Code: LiraNuna
Moral support and font tileset: Chetic
Storyboard, Script, & Music collection: RVman
Graphics: Enterbrain
Mapping and level design: Nikolas Lahtinen
Beta-testing: Cameron, Chetic and Nikolas
Special thanks to Rat for the amazing splash screen!
Greetz fly to: The mellow fellows from #mellowdsdev for the great support (No, not including you, laZmike), especially:
natruim42, dovoto, cReDiAr, DragonMinded, DarkFader, [DS]LynxW, pepsiman_, joat, dsboi, DynaStab,
Furre, GPF, neimod, Patater, mic And everyone else I have forgotten (No, not you laZmike!).
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March 21st, 2006, 02:10 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Drummers V2 - By: Lien
What's new:
New graphics style (hope you like it).
More drums.
It's Possible to record what you play (unfortunatly once you listen what you recorded is impossible to record again, I'm working on this.)
How To Use it:
Ver Simple, you have a menu at the begining with 3 options, start options, and credits. in options you can modify the volume, and, in the future, it will be possible to include a song, I wanted to do this for the compo, but there is a very big problem with sound.
When you tap start, you will see some drums you can tap them. you have also a menu boton that goes to options menu.
Recording Controls:
if you press B, it will start recording.
once you have finished recording, press Y to stop.
press A to listen to your composition.
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March 21st, 2006, 02:14 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
GPF Posted This:
This is a port of Frodo, by Christian Bauer, with modifications for
the nds by Troy Davis(GPF). The original source code is obtainable from
http://www.uni-mainz.de/~bauec002/FRMain.html. The home page of the NDS port is http://gpf.dcemu.co.uk
Instructions
copy your .D64 c64 disk images to a folder called /rd on the root of your cf/sd card
startup the emulator and it will allow you to select the d64 disk to mount on drive 8
you can press the right trigger to have it automatically type LOAD"*",8,1 and then RUN .
note. You might want to test the .d64 file on another version of Frodo to verify that the d64 is compatible with Frodo.
while playing games the dpad and a and b buttons are used for your joystick
press select to switch between port1 and port2 that the joystick is in.
dpad directions up,down,left,right
a button joystick firebutton
b button space key
The source code will be available on my site and would appreciate any and all help to improve this emulator.
thanks and enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk
thanks to headspin for the keyboard and code, thechuckster for the fat library d64 browser from his stellads port, maintainers of devkitpro and libnds and to all those in #mellowdsdev and #dsdev on efnet for there help and support.
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March 21st, 2006, 07:42 Posted By: wraggster
Another Entry in the Neoflash Comp.
AronBS posted this news:
Here our entry for the compo. Its an action/platform game. The mission is to find three minor monuments when all three are found... Sadly I didnt have time to take any screenshots. WIFI works, Emulator Doesnt work. Ivent been able to start with the firmware but with a passeme it works. Bugs probably arise if you die and restart many times Aint sure that everything is released correctly.
/aron
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March 21st, 2006, 07:46 Posted By: wraggster
Another Entry in the Neoflash Comp.
Sektor posted this :
This is a port of the classic Digger game to DS. You have to eat all the emeralds or kill all the hobbins/nobbins to pass a level.
D-pad to move
A to shoot
Select to pause
If you have a compatible CF/SD device:
Scores will be saved to "digger.sco". You can also download custom level packs from www.digger.org and use them with DiggerDS by naming the file "digger.dlf". It "digger.dlf" exists then it will be loaded automatically at startup and scores will be saved in that file.
Replays recorded with the PC version can be viewed on the DS by copying the replay file to "digger.drf".
Have fun!
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March 21st, 2006, 16:44 Posted By: wraggster
Over in the US of A (we hesitate to use 'good' or 'old'), the annual Game Developers Conference is starting to get into full swing and we've got a couple of juicy Nintendo rumours for you to chew over this afternoon, concerning the big N's next-generation machine.
First up is a strong whisper that the Revolution's real name will finally be confirmed this week at the show, probably as part of Nintendo president Saturo Iwata's keynote speech on Thursday. Long-standing Nintendo watchers will know that each console the company produces labours under a codename during its development period, and so it's assumed that Revolution won't be the final name.
According to our sources, this week will be the week when the Rev finally gets its new moniker, but what it might be is still anyone's guess. We'd welcome your suggestions in the forum below, so delight, dazzle and tantalise us with your insight - and since the announcement will probably come on Thursday, if you come up with a corker, there's still time for Nintendo to change its mind yet.
The other persistent rumour which has been doing the rounds is that Nintendo may launch the Rev as early as June. It's a fair old long shot this one, comparable to us suddenly being called up by Sven for the England World Cup squad on the strength of a good five-a-side game at the weekend. However, its shelf life has been slightly extended by Akiteru Itoh from Japan's Media Create.
Speaking to BusinessWeek, Itoh said, "There are rumors that the Revolution could be released as early as June. If that happens and Nintendo sells around one million units, Sony could have a harder time catching up."
We mention it not because it's true, but because it's an interesting quote. However, you can cover us in strawberry jam and call us Susan if Nintendo launches the Revolution (or whatever it's called by then) in June. Still, what a magnificent prospect to contemplate and what a massive coup it would be if it'd managed to keep that one under wraps to astonish a waiting world. Now that would be the biggest GDC surprise of all.
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March 21st, 2006, 16:45 Posted By: wraggster
We thought that the old Sega versus Nintendo rivalry was a thing of the past, now that the former has extricated itself from the console business - but maybe such thoughts were premature. Sega has shown Famitsu a title it is working on for the Nintendo DS, which bears enough of a whiff of Nintendogs for it to have been nicknamed "Segadogs".
Based on a Sega Toys brand called Ochaken, which translates as Tea Dogs, it's certainly wacky. Its cute, cartoon-style canines are constructed from tea-bags, and will compete in 18 mini-games including air hockey, slot machines and card and rhythm games. Depending on how well you do in those mini-games, your dogs will infuse virtual tea with their distinctive flavours.
It remains as yet unknown whether the game - whose official title is Room of Ochaken DS - will make it to Europe (it does appear to have a very Japanese flavour) or, if it does, what it will be called and when it will arrive. But we'll keep you updated
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March 21st, 2006, 16:50 Posted By: wraggster
Divineo China have posted this news
G6 Flash
is an amazing product for those who want to download free games from a PC to a GBA (SP). It features just the same like any other MP3 players in the market but playing game instead of playing music.
The G6 Flash is furthermore the perfect choice for any professional or home GBA developers create games by using PC ( free software is available) and simply use the G6 Flash to show game / demo to friends.
One of the coolest features of a G6 Flash 2nd Generation & 3rd Generation is that you can directly run 3rd party software on it - that includes emulators of other Video Game systems
Heres more Info:
G6Flash 3rd Generation 4 in 1 Multi Media Card is an innovative & powerful device for GBA(SP) & NDS Console. It doesn’t just only allow you to play games. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books... As one of important & exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music , Games & PC data ...
Specifications & extra information
- Games Compatibility: Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various saving modes and RTC function )
- Super Real Time Save Function.
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug & play, with fast burning speed.
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function It is the official GBA Movie Player has exclusive function of Crystal Engine.
Buy Yours from Divineo China.
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March 21st, 2006, 16:51 Posted By: wraggster
Divineo China have posted this news
G6 Flash
is an amazing product for those who want to download free games from a PC to a GBA (SP). It features just the same like any other MP3 players in the market but playing game instead of playing music.
The G6 Flash is furthermore the perfect choice for any professional or home GBA developers create games by using PC ( free software is available) and simply use the G6 Flash to show game / demo to friends.
One of the coolest features of a G6 Flash 2nd Generation & 3rd Generation is that you can directly run 3rd party software on it - that includes emulators of other Video Game systems
Heres more Info:
G6Flash 3rd Generation 4 in 1 Multi Media Card is an innovative & powerful device for GBA(SP) & NDS Console. It doesn’t just only allow you to play games. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books... As one of important & exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music , Games & PC data ...
Specifications & extra information
- Games Compatibility: Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various saving modes and RTC function )
- Super Real Time Save Function.
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug & play, with fast burning speed.
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function It is the official GBA Movie Player has exclusive function of Crystal Engine.
Buy Yours from Divineo China.
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March 21st, 2006, 16:54 Posted By: wraggster
Good news for fans of weird old Dreamcast title Seaman - its creator, Yoot Saito, is currently working on a new game for the Nintendo DS.
Speaking to the official Nintendo of Europe website, Saito said: "The Nintendo DS is a wonderful handheld. We're working on a different title right now that will use the network and microphone, but unfortunately I can't really discuss it yet."
Seaman, you may recall, also used voice input technology - you had to use a microphone to communicate with some a bizarre fish/human type creature. Last September, SEGA announced that a sequel to the game was in development, but we've heard nothing since.
It doesn't necessarily follow that Seaman 2 is going to appear on DS, though - who knows, it could even be a version of Odama, Saito's crazy feudal Japanese pinball title for the GameCube. Or, judging by what we know of him, something completely different; but just as mental in its own way, obviously.
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March 21st, 2006, 16:58 Posted By: wraggster
News from Lik Sang
Ooo-oh! Those weapon wielding Worms are back, and unlike their less popular 3D titles of late, here on the NDS and PSP they are back where they belong; in 2D gameplay. Multiplayer was always the best way to enjoy the cult series, and here which ever system you have you can engage in wireless warfare with just one copy of the game between four players! With the DS's touch screen too, you can see a radar of the whole map down below, and of course quickly make your choice of weapons.
There's six landscapes to destruct, including London, Hawaii, a Jungle, an Iceberg, Hell and even Outer Space. Every level is randomly generated, but using a 10 digit code system you can save those you loved. As always there's plenty more to customize too, from the names and voices of your worms, to their gravestones, or one of five CPU controlled personalities. Beyond a quick match, regular game and multiplayer, challenge mode has you completing a series of tasks, which is great for newbies or those who want to hone their skills. With a unique sense of humor and clever mix of action and strategy, Worms is a classic that never gets old, and both the US and Euro editions will be in stock before the week is up.
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March 21st, 2006, 18:58 Posted By: wraggster
Pokemon Box Ruby & Sapphire (including Cube/GBA Link Cable and Memory Card 59) at US$ 6.99 only - offer valid for 1 week
Pokemon Box Ruby & Sapphire is an expansion disc for Pokemon Ruby and Sapphire for GameBoy Advance™. To use this software, you must connect the Pokemon Ruby / Sapphire to GameCube™ using the GBA™ cable. Pokemon Box Ruby & Sapphire allows you to view your Pokemon and trophy collection in Pokemon Ruby & Sapphire for GBA™. The box set contains the software, along with a GC to GBA link cable as well as a Memory Card 59.
Whether you simply want to add this item to your collection or grab some cheap first party accessories, Nintendo's Pokemon Box Ruby & Sapphire (w/ GBA Link Cable & Mmeory Card 59) for Gamecube™ is now available at incredibly US$ 6.99 only.
More info at Play Asia --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 21st, 2006, 19:22 Posted By: wraggster
Source - Guyfawkes
The M3 Game Manager software has been updated with a new release. This version has improvements to the games compatibility, improved reset function and the total space of CF/SD card is now shown. You can download this release either as the full or update install from the homepage here. You can purchase the M3 SD Adaptor with PassMe2 here.
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March 21st, 2006, 19:24 Posted By: wraggster
Source - Guyfawkes
A new version of the hacked firmware for the DS has been recently released. There is no full list of changes but I know that it now supports booting to the MK2/3 menu without the need for the menu on the GBA cart, it instead loads it from the Magic Key, very useful!
If you just want to update your FlashMe the full details and the download can be found at http://ds.gcdev.com/dsfirmware/.
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March 21st, 2006, 19:32 Posted By: wraggster
Source - Drunken Coders
FWNITRO is a homebrew firmware by zzo38computer and caitsith2.
Version 1.4c: Not much things corrected, but here it is anyway:
I have been testing it on the emulator, so many things don't work on emulator. When the SuperCard-CF comes in the mail I can test it on actual DS and make it much more, including version 1.5
Version 1.4:
Full Editing of Wifi Connection settings. (no means to test them, just edit them)
MKDS offline course hack. (Another thing you can choose to compile in or not.)
DS Game Card Dumper (Also another compile in option.) (finally, an easy to use DS game card dumper.)
Key combinations added to boot what you want at startup. (L+R+A for DS, L+R+X for DS.GBA, L+R+Y for GBA).
Version 1.3:
Added more settings: language, auto-mode (doesn't work yet), GBA screen selection
Programming mode works except for ARM7 function calls (ARM9 call works, if you put a address of a function in and select EXEC: ARM9, it will call that function)
There is a manual now, that describes how to do it. Read the file called "manual.txt" and print it out if you need to.
http://forum.gbadev.org/viewtopic.php?t=8638
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March 21st, 2006, 19:33 Posted By: wraggster
Source - Drunken Coders
Patater has created an incredible beginner's manual for Nintendo DS homebrew. In its first version it already covers the basics of the homebrew movement, hardware and software setup, backgrounds, sprites (setup, rotation, translating, loading, displaying), hardware I/O, game mechanics (acceleration, angles, geometry), and more. It's all supported by code or visual aids as well!
Off to a great start. Now I can finally get around to learning something besides framebuffer mode with a reference that isn't outdated.
http://www.patatersoft.info/manual.html
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March 21st, 2006, 19:38 Posted By: wraggster
News from the DS Lua Site:
Here is another release of DSLua. The biggest improvement for this round is sprite support! Check out these busy little sprites...
Version 0.3
Fixed some memory leaks in the file systems and graphics routines
Added the FrameStrip object and Sprite object!
Included additional utilities (GBFS/GFX2GBA)
Removed the delay after scripts complete. If you need DSLua to wait before returning to menu, use the DSLua.WaitForAnyKey() function.
Please read the README.TXT for more details.
Avilable in the download section.
Added objects and functions
FrameStrip object is an object that you can use to pre-load sprite animation frames for your sprites. Every frame in the strip has the same width, height and color depth. All graphics in the strip are stored in the same VRAM area for the same screen.
FrameStrip functions:
- FrameStrip.Create()
- FrameStrip:LoadBin()
- FrameStrip:FreeAll()
Sprite object can display a single frame from FrameStrip at a time. Sprite can also be moved around on the screen.
Sprite functions:
- Sprite.LoadPalette()
- Sprite.Create()
- Sprite:SetFrame()
- Sprite:MoveTo()
- Sprite:Free()
Later, I will post up some instructions on how to use sprites in the forum. For now, check out the example script.
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March 21st, 2006, 19:42 Posted By: wraggster
The excellent homebrew release gets an update, heres whats new and info:
NitroTracker is a FastTracker II style tracker for the Nintendo DS. If you didn't understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music - everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
Heres the news from the latest release:
Wow, one day has passed and I already got tons of nice feedback on this project, so thank you to you all!
I just realized that I didn't use the latest version of the FAT library in the initial release, so I put up a new version with new newest FAT lib. Besides some fixes and optimizations, the most interesting changes are read support for M3 SD and Supercard SD. According to chishm, the author of the lib, write support for these adapters is planned.
Also, someone gave me the idea of creating a mailing list to inform people of updates. So, if you want to receive e-Mails if, and only if, NitroTracker is updated, write a short mail to me (at) <thisdomain>.
Bye,
Tob
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March 21st, 2006, 23:27 Posted By: wraggster
Source - Guyfawkes
The Neoflash cartridge flashing software has been updated with a new release. This verison has an pgraded USB core which now can support SL3 and SL4 in one usb and fixes the sram backup/restore function. Visit the homepage at http://www.neoflash.com/ for the downloads.
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March 22nd, 2006, 01:24 Posted By: wraggster
GPF updated his entry in the Neoflash Comp (vote for him )
Heres whats new:
Ok finally had someone else test on the supercard sd and it does appear to be broken, Sektor helped me out and found out that by default FAT lib support is disabled for supercard sd, iv reenabled support for everything but disabled write support just in case and have attached those new version to this post, if the entered version wont work for you this version should, I had someone with a supercard sd test the .ds.gba attached and was able to view the files in the /rd folder and mount them and then load them from the c64 ready prompt
BTW thanks all for your votes and support
Troy(GPF)
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March 22nd, 2006, 17:36 Posted By: wraggster
As of today, Nintendo has started to implement the 600 Wi-Fi hot-spots in retail outlets which it promised to bring to the UK and Ireland. Working with its partner BT Openzone, it is WiFi-ing the country's GAME, Gamestation, HMV, Toys R US and Smyths Toys shops, as well as a number of independent retailers. And it has started the process of installing Nintendo DS Download Stations in over 500 of those stores, too.
What does it all mean? Well, first it will give DS owners who enter those stores free access to the Wi-Fi Connection service. And second, DS devotees will be able to download all manner of goodies from the Download Stations, which they will be able to play until the next time they switch their DSes off.
According to Nintendo, the list of downloads will initially consist of one-level demos of Meteos and Polarium, plus the chance to meet Shigeru Miyamoto's own Nintendog, Pic. In April and May, playable demos of Trauma Centre and Brain Training will go on-stream, along with "special items" for Animal Crossing: Wild World and a Metroid Prime: Hunters movie.
Thoughtfully, Nintendo has described exactly what you must do if you want to take advantage of DS Download Stations, and we're only too happy to pass that info onto you lovely people. So: all you need do is walk into a store, turn on your DS and tap the "DS Download Play" button on the system screen. To take advantage of that juicy free Wi-Fi access, just stick the game you want to play online into the DS, and select the "Nintendo Wi-Fi Connection" option from that game's main menu. Happy Wi-Fiing!
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March 22nd, 2006, 17:52 Posted By: wraggster
Bad news for our American friends and import fans - two highly anticipated Nintendo DS titles have been delayed over in the States.
New Super Mario Bros. will now be arriving a week late, on May 15th. Big Brain Academy has also been delayed from late May to June 5th.
But have no fear, Europeans - a Nintendo spokesperson told us that the release dates "have been moved in the US only". Not that they've announced official dates for the games over here, mind, but at least that means we should still be on track to get New Super Mario Bros. and Big Brain Academy early this summer.
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March 22nd, 2006, 17:59 Posted By: wraggster
Nintendo has announced the roll out of more than 600 BT Openzone hotspots in retail stores across the UK and Ireland, giving DS owners free access to the Nintendo Wi-Fi Connection service.
More than 500 of the Wi-Fi enabled stores, which include branches of GAME, Gamestation, HMV and Toys R Us, will also feature Download Stations, where Nintendo DS owners can try out playable game demos.
At roll out, single level demos will be available for Polarium and Meteos, and gamers will also be able to download Shigeru Miyamoto's nintendog. April and May will see the arrival of demos for games such as Pokémon Link, Trauma Centre: Under the Knife and Dr Kawashima's Brain Training: How Old Is Your Brain?, plus additional content for Animal Crossing: Wild World and a Metroid Prime: Hunters trailer.
To access the online service via the retail hotspots, DS owners must visit a store with a Wi-Fi enabled game inserted into their unit and select the Wi-Fi Connection option. To download game demos, they must choose 'DS Download Play' on the system menu; demos will remain playable for as long as the DS is switched on.
The roll out begins today, and Nintendo predicts that Wi-Fi hotspots in a total of 607 stores will be up and running by the summer. There are already 7500 Nintendo Wi-Fi hotspots across the UK as a result of Nintendo's partnerships with providers such as BT Openzone.
"Nintendo has revolutionised Wi-Fi video gaming, removing all of the negative aspects whilst retaining the fun and diversity it offers and now anyone can join in with the one million other people across the globe currently enjoying our service," said Nintendo UK's general manager, David Yarnton.
"The Nintendo Wi-Fi Connection service truly offers the mass market a great opportunity to fully embrace Wi-Fi."
Chris Bruce of BT Wireless Broadband added: "The Nintendo Wi-Fi Connection service is already proving extremely popular with users across the world. From our point-of-view, it's a strong proof-point that Wi-Fi is becoming mainstream."
"We'll really see Wi-Fi coming of age this year and this agreement is taking BT Openzone even further into the high street and retail parks by giving gamers access to Wi-Fi in an easy and accessible format at the point-of-purchase."
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March 22nd, 2006, 18:01 Posted By: wraggster
Launching across Europe on 21st April, Tetris is ready to re-capture the hearts of millions once again. Combining the world famous falling block puzzle with new and exciting modes, Tetris now includes the ability to play anyone around the world via the Nintendo Wi-Fi Connection service.
Back in 1989 the world became obsessed with Tetris when it took the Game Boy by storm. Adored by all, young or old, players were hooked as soon as they picked it up. Now it's time for a whole new generation to experience the craze that introduced puzzle games to the mainstream. Tetris DS combines the much loved original game with all new modes of game play, including the Touch Mode, which takes Tetris to a completely new level of gaming allowing for the first time ever to move blocks around the screen using the Nintendo DS stylus and touch screen.
Via the Nintendo Wi-Fi connection service, you can really take on the rest of the world! Players can connect with up to three players from around the world and battle it out to be the ultimate Tetris champion. What's more, up to ten Nintendo DS owners can battle it out together, even if only one player has a game card! An innovative point-based rating system based on players' battle results, also lets users check the skill of their opponents before taking them on! Players can select to take on all challengers in intense two or four player versions of the Standard Mode, as well as playing the unique two player versus mode provided by Push Mode.
Players can hone their construction skills through any one of six different modes contained in Tetris DS, each featuring a theme based on classic Nintendo games such as Super Mario Bros., The Legend of Zelda and Metroid. As well as Nintendo theme based modes, the modes also contain remixed classic Nintendo music, guaranteed to bring sweet music to any player's ears. Traditional falling blocks and line clearing strategy remain essential, however the Nintendo DS's touch screen opens up a whole new level of interactivity for the player as the screen is used to twist and turn the blocks.
The game's Standard Mode is a faithful recreation of the much-loved Tetris. However, as the player completes lines, the computer plays through the original Super Mario Bros on the top screen. Push Mode adds a Donkey Kong themed tug-of war spin to Tetris, where players race to 'push' their opponents off the screen by completing lines. Touch Mode makes use of the Nintendo DS touch-screen, with a distinct Balloon Trip feel as players drag towers of blocks around to make lines. Yoshi themed Puzzle Mode challenges players to clear 200 pre-programmed puzzles with a selection of blocks. There is only one correct combination so the challenge is definitely a head-scratcher! Mission Mode gives players a series of Zelda themed tasks to complete and Catch Mode is a wacky space based game with a Metroid theme. Players must control a flying block and catch other blocks to make 4x4 grids.
So prepare to be hooked on one of the world's most addictive puzzle games ever! Tetris DS is unleashed across Europe on the Nintendo DS from 21st April 2006 for the estimated retail price of around £30.
Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo.
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March 22nd, 2006, 18:12 Posted By: wraggster
Tales of the Tempest is the latest in Namco's long-runnning 'Tales' RPG series, which is due out for DS in Japan next month. Avid importer or not, be sure to check out our +12 new screens of attractiveness.
http://www.gamesradar.com/gb/ds/game...sectionId=1006
Tempest certainly looks pretty, which is to be expected - all recent Tales games on a variety of formats have packed in some truly colourful environments - and will feature a real-time combat system centred on the use of the stylus.
Still, while it's technically a new Tales, it's very much an old tale, revolving around monsters attacking a quaint little village and a teenage boy who sets off on a voyage of discovery and spiky haircuts. So, expect lovely character designs, but not lovely characters.
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March 22nd, 2006, 18:17 Posted By: wraggster
Source - Joystiq
At the time of writing, Metroid Prime: Hunters for the Nintendo DS has a compiled ratio of 90% in terms of game quality with several other reviews outstanding. Here's the first claims regarding the multi-player shooter in question:
IGN 90% - "The NST team really went all out for this online experience - not only is the game tracking an enormous amount of statistics, but it's also the first DS game to support voice chatting via the system's microphone... Metroid Prime Hunters is easily the best handheld first person shooter developed to date, even with its somewhat high learning curve and cramp-inducing control."
GamePro 90% - "Approximately as big as Metroid Prime on the GameCube, it's hard to imagine how Nintendo squeezed Hunters into a tiny DS cartridge. Metroid Prime: Hunters is a very polished game, suffering more from small quirks than actual flaws."
Not the most varying scores, so be sure to check out the average score as the week goes on if you're still skeptical about this title. Not that you should be.
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March 22nd, 2006, 18:19 Posted By: wraggster
Source - Joystiq
All the compiled reviews from Game Rankings are in, and Tetris DS scored an average game ratio of 90%. I guess that Russian music, when done right, never gets old. Here's what some of the critics are saying:
Gamerz Edge 94% - "Tetris is already extremely addictive; when you add to a formula that has endured so remarkably over the past two decades several more completely new and unique ways to play, you have a game that is nearly impossible to put down. Tetris DS is simply one of the greatest puzzle games in years."
GameSpot 75% - "Tetris DS has a lot going for it--plenty of gameplay modes, amazing game sharing, and online play--which makes it all the more disappointing that it contains no 'pure' Tetris experience, and features a weak selection of online gameplay modes."
GamePro 100% - "Tetris DS is chock full of anything and everything you could ever want in the classic portable puzzler. It has six unique modes, each based on original Nintendo themes of Mario, Donkey Kong, Zelda, and Metroid."
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March 22nd, 2006, 18:24 Posted By: wraggster
From what SPOnG can tell, there is currently 86,793 blogs dedicated to wondering about Revolution. And from what we've read, 92.7% of everything they ever write about concerns whether the name of Nintendo's Revolution will remain Revolution, or whether it will be changed to something more appropriate. SPOnG would suggest that the fact Nintendo has repeatedly stated Revolution is strictly a codename renders 100% of these articles as useful as a JoWood press disc, but that's just us. We're kind of mean-spirited.
So what, we wonder, will armies of teenage boys with no girlfriends whose parents only bought them a GameCube (thus enslaving them into a lifetime of fanboy loneliness) do with their spare time after Thursday, when, at the 2006 Games Developers Conference in San Jose, Nintendo will announce the final name of its next console?
Well-placed pre-show chatter has it that Nintendo President Satoru Iwata will announce the final, retail name of Revolution on Thursday, ending the pain of us being emailed by various webmasters boasting new and brilliant headlines such as “Nintendo Revolution: Not Final Name!!!” and the equally thrilling “Nintendo Revolution: Final Name!!!”.
As to what Nintendo will call its increasingly delicious box of tricks is anyone's guess, though we hear from colleagues in Japan that a reference to the Famicom may well be on the cards. If you have a boring and predictable, or even insightful and thrilling guess as to what the name may be, do let us know in the forum located south of these very words.
http://news.spong.com/article/9801
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March 22nd, 2006, 18:25 Posted By: wraggster
Back in October of last year a source within Nintendo told us that the Revolution would launch across the globe in June of 2006. This information led to not a small amount of investigation, resulting in this article: Exclusive: Revolution to Launch Worldwide in June 2006
From the report:
“As of early October this year, we had agreed with all key partners that a global ship date of June 2006 was achievable,” said one of SPOnG 's several sources associated with the Revolution manufacturing process. “Nintendo will get the launch in Japan and America and Europe as close as possible. It will be like the Xbox 360 launch, only tighter.”
“Everyone at Nintendo in all territories is now focusing on a global launch in June of next year,” another highly-placed source told us yesterday afternoon, under terms of anonymity. “The European launch might slip into July, but that’s it. Everyone at Nintendo has been briefed for this date and the official release schedule everyone is working to shows Revolution down for June 2006; this is simply a matter of fact.”
The report caused quite a stir, though many doubted the timeframe, in spite of the fact that senior sources within Nintendo and its close partners assured us it was the case.
To add a bit of rare background to this piece, at the time the news broke on SPOnG, we were aware that several games media outlets in Japan had been briefed either casually off the record or under terms of non-disclosure that Nintendo's internal target and that of its partners was June 2006. Over the course of several meetings, a long-time SPOnG mole was made privy to these plans, prompting the investigation into Revolution launch plans and netting the comments published above.
Almost half a year has passed since date of publication and SPOnG has monitored the situation closely. Those associated with Revolution's debut within Nintendo and at its partners still indicate that the June date has remained unchanged, though a more protracted cross-territory launch phase is now planned.
The open secret has now made its second escape into the public domain. "There are rumours that the Revolution could be released as early as June," said Akiteru Itoh of Tokyo-based Media Create in the latest Business Week. "If that happens, and Nintendo sells around 1 million units, Sony would have a harder time catching up,” he continued.
An announcement at this week's GDC is a possibility, with Nintendo seemingly planning to reveal the final name of its console on Thursday. An indicator as to the launch plans could also be on the cards, given that E3, the next global platform for game announcement, would be just weeks before the alleged launch.
Keep it locked this week for the skinny from San Jose as it happens.
http://news.spong.com/article/9802
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March 23rd, 2006, 01:29 Posted By: wraggster
I'm progressing quite well! I have fixed 3 bugs that I didn't know they were till I didn't changed the map ^^
Changes:
-Hero can fall in 16x16 spaces now (small 16x16px areas).
-Map Collision engine recoded. It works MUCH BETTER now.
-Added hero invincibility counter when get damage.
-Fixed Monsters movements.
-Optimized some part of the code.
-Gravity and jump changed.
I'm now using Dualis to test MegaETk. From now on, MegaETk works 100% with it
http://etk.scener.org/
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March 23rd, 2006, 01:32 Posted By: wraggster
Thanks to Drunken Coders for these news items:
WIFI Update (kinda)
Sgstair has posted a bit of update on his current progress and an idea of what is to come with the next release.
"Hi, I’ve not forgotten about the ds wifi lib, I’ve just been busy with other things, and working on the features for the next version of the lib. Next preview release should have a number of small fixes and speedups, and will also have a complete TCP implementation as well as possibly DHCP."
http://blog.akkit.org/
FWNITRO 1.4D
It turns out 1.4C was actually older than 1.4A, and didn't include all the features, due to some mixup.
Caitsith2:
FWNitro 1.4D released. Here is whats new.
* DS card Dumping code moved to ARM9. (ARM 7 space needed for future use, like wifi for DS download play.)
* Alarm Clock user setting implemented.
* RTC settings implemented.
* Bottom screen where touch screen keyboard resides cleaned up.
* Info banner displayed above scroller (Line 1:Nickname, Current Date/Time, Line 2:User message)
* Source cleaned up a bit.
* New Installer code base (Now can be installed on unmodified DS lite/DS firmware v4-5/DS IQue.) (1.4A was silently updated with this installer code base later on.)
http://www.caitsith2.com/ds/fwnitro_1.4D.zip
Neoflash MK2/3 Menu 0.6 Beta 2
Dr. Neo:
1. Improved homebrew nds loader
2. Proper detection of a valid menu nds file (should not detect most homebrew as a menu now)
3. Added support for XG 2005 flashcart
4. Much improved support for running games directly from MMC card (more games work well)
http://www.neoflash.com/forum/index....2634.html#msg1
2634
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March 23rd, 2006, 18:46 Posted By: wraggster
Revolution Report recently acquired photographs of the code-named Nintendo Revolution hardware, which is on display in Nintendo's booth at this year's Game Developers Conference. Although there were no units available to demo on the show floor, Revolution Report's Aaron Canaday took a few pictures to provide an idea of the hardware's relative size.
Canaday commented that the unit on display was "shockingly small" and "very sleek and sexy."
"It does not look like a typical Nintendo product. I know people keep saying this, but this is the only way to describe it," he said.
Worth noting is that this unit appears to be thicker in appearance than previous versions of the hardware displayed at E3 2005 and Tokyo Game Show 2005. Also shown is the first physical shot of the console's backside with an A/V Out, Power and two USB ports. Gone is the mysterious port (seen in this picture), shown in product drawings Nintendo filed earlier this year with the office of the European Union.
Recent Internet speculation has predicted the console's official name would be revealed during Nintendo President Satoru Iwata's GDC keynote. Whether or not the lack of a Revolution logo on this latest version of the hardware correlates to such an announcement remains to be seen.
Screens via Comments
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March 23rd, 2006, 19:07 Posted By: wraggster
Dustin posted this news:
OK, here is my second DS game. Everything that I wanted to add is in there pretty much. You are a small turret at the bottom of the screen and fire up at incoming ships. The only things I might add in the future is some type of way to save, and maybe a better graphic for the character. Control is through the stylus and either L or R can be used to fire depending on if you are right or left handed.
Screenshot and Download Via Comments
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March 24th, 2006, 00:54 Posted By: wraggster
In time-honoured fashion, Nintendo stunned audiences at company president Satoru Iwata's GDC keynote this morning by unveiling the much-anticipated new Zelda game for DS.
Titled The Legend of Zelda: Phantom Hourglass, the accompanying footage at the event showed a stunning 3D cell-shaded game, very reminiscent of the GameCube's Wind Waker. Opening on a mysterious doorway, the footage showed the stylus being used to draw an hourglass across the stone. As the door swung opening, gasps of surprise were heard around the auditorium as the camera swung round to reveal a fully 3D cell-shaded Link featuring graphics barely distinguishable from the first GameCube Zelda title.
From the footage, it seems that cut-scenes and certain gameplay elements will be displayed in full sumptuous 3D, while actual the main action will be viewed using a top-down 3D-style combining elements of both the SNES Zelda: A Link to the Past and Animal Crossing on GameCube.
It seems that the touchscreen will play a major role in the game, with examples shown including the ability to plot the course of your boomerang from overhead, taking out multiple enemies at once, annotating the traditional Zelda dungeon map and drawing your path across an expansive ocean, very much in the vein of the controversial sailing elements of Wind Waker.
This latter segment showed a visually stunning sea battle as a huge galleon roamed the ocean firing cannon balls at enemy vessels. There were even glimpses of massive boss characters including what appeared to be a gigantic hurricane.
It would be an understatement to say that attendees were impressed at the brief but tantilising demonstration. Even better, Iwata promised we'll see much, much more of the game at this year's E3. Best of all though, Zelda: Phantom Hourglass is currently scheduled for release on DS later this year.
http://www.nintendo-europe.com/NOE/e...TPRZMbliXeeJM1
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March 24th, 2006, 00:56 Posted By: wraggster
As if the whooping that greeted Satoru Iwata's unveiling of The Legend of Zelda: Phantom Hourglass on DS wasn't enough to tire the crowds at the Nintendo president's GDC keynote in San Jose this morning, even more roof tiles were raised at the news that the Revolution's Virtual Console download service will see retro Nintendo games joined by a 'best of' selection of Sega Mega Drive titles.
Alongside the Sega deal, Iwata also revealed that Bomberman developer Hudson will be offering its games via Virtual Console too which, utilising a service the Nintendo president described as being like a videogames version of iTunes, will offer well over one thousand games. What's more, Iwata also stressed that cost for consumers wouldn't be prohibitive.
Unfortunately, no further details were revealed, meaning we're left to wallow in anticipation and wonderment over which of our favourite 16-bit titles will make it into the Revolution roster. Feel free to sling in your tuppence-worth via the Comments below.
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March 24th, 2006, 00:59 Posted By: wraggster
SEGA has announced that its games will form part of Nintendo's "Virtual Console" system for Revolution - in other words, players will be able to download classic Mega Drive titles and play those alongside Nintendo titles.
SEGA is planning to provide a "best of" selection for gamers, according to the publisher's announcement this evening.
Virtual Console, which Nintendo announced at E3 last year, will also features NES and Super Nintendo games, while the next-gen console itself is also backwards-compatible with GameCube games through its disc drive.
"SEGA continues to develop innovative ways to showcase its new generation leadership," said Naoya Tsurumi, CEO of SEGA of America and SEGA Europe. "SEGA's support of the Virtual Console system will introduce more gamers to classic MEGA DRIVE hits and reinvigorate many of our popular brands," he added.
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March 24th, 2006, 01:09 Posted By: wraggster
GPF has released a new version of his Commodore 64 emulator for the DS, heres whats new:
Ok finally tested on the m3 sd and it still broken in version 0.1 , I grabbed the FAT lib from the mp3play10 source since it was reported the it was working with m3 sd, but disabled write support just in case and have attached those new version to this post, if the previous version wont work for you this version should, I tested the .ds.gba attached and was able to view the files in the /rd folder and mount them and then load them from the c64 ready prompt
BTW thanks all for your votes and support
Troy(GPF)
Download via Comments and please support GPF by voting here --> http://www.neoflash.com/forum/index....ic,1940.0.html
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March 24th, 2006, 01:17 Posted By: wraggster
Source - IGN
The wait for New Super Mario Bros. for the Nintendo DS has been absolutely agonizing, but it's almost over as the game's getting closer to its mid-May launch in the US. Nintendo used the Game Developers Conference to show the gaming public a near final build of this highly-anticipated sequel, and after just five minutes with the game we're aching for more.
That's right, five minutes was all we were able to have with the game, as the Nintendo-hired boothbabes wrestled gamers to the ground and off the system before the players got too far into the adventure. So while we certainly enjoyed the manhandling, we'd rather continue playing this wonderful retro throwback.
New Super Mario Bros. definitely feels like a Super Mario Bros. game. The early levels are a good representation of the game design's direction, as the developers have kept with the look and play of the original Super Mario Bros. while adding a lot more of the character's abilities that he earned in games such as Super Mario 2, Super Mario 3, Super Mario World, and even Super Mario 64. Players can pick up and throw items like turtle shells, they can butt-stomp to crack open floors, they can wall jump to reach higher areas.
The level designs early in the game are clearly inspired by the original Super Mario Bros., right down to the hidden coin rooms down in specific green pipes that are laid out exactly like the original NES game. But it's not a complete throwback - we hit the castle's flagpole with the number 6 on the timer, and…no fireworks. Oh well.
The hybrid 2D/3D engine seems much more natural looking in the near final product than it did in our last hands on at the Electronic Entertainment Expo last year. The characters and enemies are all 3D elements plastered onto 2D tilesets, but they feel like they mesh together better than they did in last year's public build. The 3D characters mean more versatile, smoother animation - watch Mario grow to the size of the screen like he did in the original E3 2004 demo, but it's clear he's been cleaned up since then, as the programmers have learned more of the DS' visual tricks since that time. Although backgrounds are still 2D, they're also just as lively and detailed, with platforms tilting and swaying, bouncing and jolting after Mario lands on them.
The lower screen's display has changed slightly since the E3 2005 build, but it still plays the part of basic HUD data display. Players can see where they are on the map with a scaled down radar of the level and see how many giant coins they managed to snag out of the world they're currently in. The touch screen comes into play by giving players instant access to an extra power-up they've snagged along the way…much like Super Mario World on the Super NES.
And speaking of new abilities, we managed to stumble upon the game's blue turtle shell. Trigger this flying question mark block and you'll pop out this power-up that puts Mario inside the blue shell like a Koopa for added attack capabilities.
New Super Mario Bros. was recently delayed to May 15th, the week after the Electronic Entertainment Expo. Hopefully we'll be playing it well before then, because the version at GDC appeared to be in a complete status. We'll have more on the game as we get closer to its release date.
Check out the 2 videos:
http://media.ds.ign.com/media/682/682879/vids_1.html
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March 24th, 2006, 01:22 Posted By: wraggster
AiboHack have updated their Map editor
Heres whats new
* Find item/feature (search by name)
* Display town name and resident name (English or Japanese)
* Modify other residents (player slots 2,3 and 4). Turn on Advanced mode, and use the "Next Resident" menu item.
* Clarify TownTypes
* Boondox donation totals (advanced mode, English game)
* Limits on bank totals
* Clean up some item names
* Japanese User Interface (not 100%, some English). Thanks to 'panyawo' for some translations.
* Japanese Game: neighbor edit (species, personality, room contents)
* Japanese Game: advanced world edit (move houses etc)
Download Here --> http://www.aibohack.com/nds/ac_mapedit.htm
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March 24th, 2006, 01:29 Posted By: wraggster
Theres a mass of screenshots of the New Zelda game for DS floating around, click the comments to see a ton of them
Looking Good
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March 24th, 2006, 07:37 Posted By: wraggster
News from Divineo China
MAX Media Player turns your Nintendo DS into a powerful home entertainment device, with movie playback, music on the move and a convenient picture viewer. Make sure to not miss on it by reserving yours now (first batch will be limited quantities)!
Heres more info:
MAX Media Player turns your Nintendo DS into a powerful home entertainment device, with movie playback, music on the move and a convenient picture viewer.
At the heart of MAX Media Player for DS is Datel’s exclusive MAX Media Player. Just insert the cartridge into your DS’s game slot, and boot up our fully featured browser. From here, you can play your MP3 audio tracks, watch videos and view your JPEGs on your DS’s screen.
MAX Media Player for DS comes supplied with a 4GB hard drive unit, which you plug into your DS’sGBA cartridge slot. It draws its power directly from the DS – no additional batteries are needed. And 4GB is a lot of storage space. Enough, in fact, for up to ten full-length movies. Or over a thousand music tracks. Or thousands of digital pictures.
First of all, you connect your MAX Media Player HDD unit to your PC with the USB cable supplied. Open the Media Manager PC application (also supplied), and use it to transfer your media to the 4GB hard drive. It’s easy – the PC application even converts movies to a format your MAX Media Player can understand, and resizes your digital images so they fit perfectly on the DS screen. Now you can kill time on that long journey by watching movies on the move or listening to your favourite sounds. You can take your digital holiday snaps round your granny’s or down the pub without printing them out too!
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March 24th, 2006, 16:37 Posted By: wraggster
Activision looks set to follow last year's securing of a 12-year Spiderman license (ouch) with a version of Spider-Man 3 built exclusively for Nintendo's Revolution, according to reports on IGN.
You'd still expect the game to hit all other major formats, but what's being said here is that Nintendo's next-gen incarnation will be tailored specifically for its new shiny piece of whizz-bang. That mean's you can probably expect Spidey's web-slinging and athletics to be orchestrated through inventive use of the Revolution's nifty controller.
Spider-Man 3 will almost certainly be a movie 'spin-off' from the in-production flick, due to hit cinemas next Summer. Sam Raimi directs, Tobey Maguire once again stars, and the main villain of the piece is the Green Goblin II. Sounds good to us. If it builds on the free-form mechanics of Spider-Man 2, we could have another super superhero blast to warm the cockles.
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March 24th, 2006, 16:38 Posted By: wraggster
Nintendo's 'virtual console' Revolution download service received a significant boost yesterday, when company president Satoru Iwata announced a deal to bring a back-catologue of Mega Drive and TurboGrafx to the download service. But there's another Nintendo revelation: old classics wont be the only games available via the Revolution download service.
In a statement issued alongside Iwata's speech given at GDC, Nintendo said: "The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service." It seems, then, that in addition to the catalogue of classic games, unique downloadable games will be offered through 'virtual console' too.
Sound familiar? Of course it does, at it's akin to Microsoft's Xbox Live Arcade. The Xbox 360's game download service has been a big hit for Microsoft, with the likes of retro-shooter Geometry Wars receiving critical acclaim from all corners of the games industry.
No doubt we'll hear more from Nintendo on this particular feature of 'virtual console' at E3.
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March 24th, 2006, 16:46 Posted By: wraggster
Speculation prior to Satoru Iwata's keynote last night focused on whether the Nintendo pres would announce the "real" name of Revolution - and though he obviously didn't, there's some questionable evidence floating around that Nintendo's close to doing so.
Yesterday, tech blog Engadget got hold of something purporting to be a photograph of a slide shown at a Nintendo presentation - a bluey cube-like concoction formed out of opposing d-pads hovering above the name "Nintendo Go". Later on, they got hold of a photo of what looked like a brochure bearing the same logo and name.
Since then there's been all sorts of chatter - people have pointed out that "go" is Japanese for "five", and that this will be Nintendo's fifth console; some have focused on the snatches of Japanese text creeping in on the right of the photograph, which apparently include terms like "brand" and so on; others still have compared the logo to those of the N64 and GameCube and found a kind of loose correlation, and remarked on the way a cube is formed by the way the d-pads interlock, and that Revolution will Cube games too.
On the other hand, people have pointed out that Nintendo has a growing habit of sticking with its codenames - even though it continues to refer to them as such, as it did in the literature that accompanied Iwata's keynote last night. Nintendo DS is a recent example of this, while "N64" was originally the Japanese name for the console and later become the global brand.
Of course, the only real voice that matters on the subject is Nintendo's, and Nintendo isn't saying anything - anything, that is, above and beyond what Satoru Iwata said on Thursday about the company's plans to "disrupt console gaming" in the near future.
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March 24th, 2006, 16:47 Posted By: wraggster
Namco Bandai's doing a DS version of PlayStation lightgun game Point Blank - and instead of using a lightgun to fire at wacky things, you use your stylus to tap them on the screen.
Due out this summer, the main arcade mode is a four-difficulty-level affair sporting 40 different touch-screen action sequences based on those that made up the arcade and PlayStation games. You'll shoot clay pigeons, aliens, cardboard cut-outs, all sorts.
There's also a wireless multiplayer mode that works using just the one game card, which is something we always like to see, a high-score free-play mode, and a couple of others.
First of these is called Brain Massage, which analyses and offers feedback as you play ("LEFT GO LEFT MORON" etc.), and the other is called Games Museum, and although the wording's a bit ambiguous we reckon it offers new Point Blank stages adapted from Namco's classic coin-ops. Either that or stages from the coin-op - guess we'll see.
http://www.eurogamer.net/article.php?article_id=63559
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March 24th, 2006, 16:51 Posted By: wraggster
News From Lik Sang:
Big day today for Nintendo DS fans, two huge releases from the USA have reached our warehouse, namely the anxiously awaited Metroid Prime Hunters and the old glory remake Tetris DS, while another mega-hit has been announced during the Nintendo keynote yesterday at the GDC showfloor. Zelda DS is indeed arriving for the Dual Screen handheld with a new gameplay style and with windwaker-like cell-shading graphics. The official title is The Legend of Zelda: Phantom Hourglass, the trailer is available for download and preorders are taken.
Metroid Prime Hunters finally available!
It's like Quake in your pocket, Metroid style. And a Sci-Fi Action-Adventure on the go as well. See, Metroid Prime: Hunters is many things, and best of all, it's what you want, right where you want it. The official Nintendo motto for this fantastic game: "More Bounty Hunters, More Ways to Die." left it to their developers at NST to come up with six unique hunter characters (apart from veteran Samus), each wielding their own weapons, abilities and an individual secondary form. Play through the gigantic single player experience (almost up to the scope of past Metroid titles on GameCube) in order to unlock modes for the superb Multiplayer via Nintendo Wi-Fi, both locally and online. Even VoIP got included, which allows players to talk tough in pre- and postgame chat lobbies using the NDS' microphone. Anxiously anticipated, Metroid Prime: Hunters is a wholesome package in an oversized one-gigabit cartridge, which is brimming with impressive video cutscenes that are shown across both screen displays. Certainly one of the contestants for the game of the year award.
Metroid Prime: Hunters arrived today and is now shipping free worldwide (like all import games at Lik Sang) within 24 hours. Furthermore, preorders have already been dispatched. Please note that this Nintendo DS title plays ok on all NDS systems globally, as the Nintendo DS itself is region-free for all games, no matter their origin.
Single Player: A Hunt for Relics
Samus isn't on her own anymore. Nor is she the only one relying on a backup form to use in tight situations. What the known ball shape does for the weathered Metroid heroine, the other six bounty hunters make up with half-turret or triped-like combat frames to name a few. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Although piloting the ship from Prime 1, Samus is here wearing the Varia Suit from Echoes (and we think she looks gorgeous either way). In the single player mode, she is embarking on a quest to retrieve powerful relics, called Octoliths, which have been left behind by an ancient warrior culture. Along the way, she'll have to fight off the most dangerous bounty hunters of the universe, who all strive to harness the power for themselves. Classic Metroid puzzle-solving is mixed with intense shooting mayhem, creating an all-new solo experience. Here, you'll unlock bounty hunters for use in Multiplayer as well.
Smooth Gameplay Awaits
The original Metroid Prime Hunters: First Hunt demo (available only for early Nintendo DS adopters) wasn't much like the final game now. The touch screen is used heavily in Metroid Prime: Hunters. For one thing, it is used to look around plus it offers a radar display, showing the whereabouts of opponents. The neat thing is: a number of controls can be navigated on the touch panel as well, for example switching to morph ball form, turning on your scan visor or swapping the active blaster to missiles here. We applaud NST for implementing several choices as far as maneuvering goes: you can choose from left and right handed touch screen play and if not fond of stylus control, change to D-pad. Much like you would adjust your mouse sensitivity with a First Person Shooter on PC, Metroid Prime: Hunters lets you tune the touch controls likewise. On top of that, a map which can be zoomed and rotated via the touch screen has found its way from the 'bigger' GameCube brothers onto the NDS this time as well. Very handy indeed.
Multiplayer - Wi-Fi Fragfest Galore!
Four-player Deathmatches. Over 20 exciting arenas. Local network Wi-Fi or online! The multiplayer option of Metroid Prime: Hunters is a full-fledged gaming experience, not just a last-minute addon. Before you play any of your friends anywhere in the world, you've got to trade your buddies' codes or secure their Hunters License via the Rival Radar option, by setting your NDS in a sleep mode-enabled transfer mode. The Hunters license represents an unique profile and keeps track of your in-game stats (wins, losses, suicides, head shots, all sorts of data). This title also features a game match-up mechanic for random player challenges. All of the statistics will be recorded by the NintendoWiFi.com server, so it's easy to check how you are doing against the rest of the world. Metroid Prime: Hunters is the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection.
Tetris is back on the DS!
Tetris has been popular for over 20 years, and most owners of the original Gameboy were block dropping addicts. So how could Nintendo improve on perfection for the NDS version? With six variations; first basic mode being classic style gameplay but with an online leader board and support for up to 4 players online, or with just one single cartridge, 1 to 10 players locally! Next touch mode has you flipping a pre-made tower of blocks around with the stylus, and throws out the time limit giving you plenty of time to plan your strategy. Push mode is for two players and taking up both screens, one controls blocks falling down from the top, the other those shooting up from the bottom. You can see these two modes in action here:
Puzzle mode gives you three choices of blocks to use, but you must clear at least one line per piece you take. Mission mode hands out objectives like "clear 3 lines at once", and if you fail to comply you'll be punished. This is even better with two players, each racing to complete the missions. Finally catch mode is like Tetris in anti-gravity, and has you grouping blocks together into giant clusters, aiming to form a solid square of at least 4x4. Overall it's nothing short of amazing how Nintendo could reinvent such a timeless game and get it so right. It's also no wonder IGN gave it an "outstanding" 90/100. Pack in animated and interactive background themes from your favorite games like Super Mario Bros. and The Legend of Zelda, a hot price tag of only US$ 39.90, and all the pieces come together to build a must have title in stock right now!
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March 24th, 2006, 16:57 Posted By: wraggster
The other killer release of the week, heres the info:
Experience the ferocious first-person action of the Metroid Prime universe on the Nintendo DS, Metroid Prime Hunters. Hone your skills against a slew of enemies in single-player training modes like Regulator, Survival and Morph Ball, then put them to the test when you compete in Death Match arenas with your friends over a wireless connection. Multiple control schemes take full advantage of the DS touch screen, giving all gamers an ideal way to play.
A Massive amount of Screensshots and buy the game here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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March 24th, 2006, 17:03 Posted By: wraggster
Everything old is new again. You only have to look at the success of Xbox Live Arcade to know that while gamers are demanding the hottest graphics and the latest innovations from their next-gen hardware, they also relish the opportunity to travel down memory lane--and they're willing to pay for that chance.
Nintendo knows this. The company announced at E3 last year that its forthcoming Revolution would help scratch the nostalgic itch with a "virtual console" that will let users download and play potentially hundreds of games from the company's back catalog, spanning all of its older systems--the Nintendo 64, SNES, and the hallowed NES.
At its GDC keynote this morning, Nintendo unveiled plans to flesh out the Revolution's classic-game lineup even beyond its own storied library. Today during his keynote speech at the 2006 Game Developers Conference, Nintendo president Satoru Iwata announced that two former hardware rivals--Sega and Hudson--will make sizable chunks of their own back catalog available for download on the Revolution.
According to Nintendo, over 1,000 games for Sega's Genesis console, released in 1989, will be added to the Revolution's library. Joining them will be an undisclosed number of titles from the Hudson's TurboGrafx console, also released in 1989 and codeveloped by electronics giant NEC. Though no specific titles were mentioned, Nintendo said it is taking a "best of" approach in selecting which games will come to the Revolution.
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March 24th, 2006, 17:22 Posted By: wraggster
Source - dsfanboy
Ray Almeda, of AMN, sat down with the Spore creator yesterday evening and asked if gamers would be able to play the upcoming title on the DS (and Sony's handheld...thing), with which he responded "Yes...definately."
Will's past attempts in gaming have been nothing but gold, with his Simcity and The Sims franchises being easily accessible to people in all walks of life (heck, some of my assignments back in middle school were to build fully-functioning cities in Simcity) and pushed the envelope of conventional game design. It's no wonder that so many eyes are on him and his upcoming project. We just hope Spore on the DS will be WiFi compatible in some way.
Spore is currently slated for a 2007 release.
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March 25th, 2006, 01:09 Posted By: wraggster
http://nitrotracker.tobw.net/]Tobias Weyand:[/URL] posted this update:
Hi again, I've put up a new version that will be especially interesting for SuperCard CF and M3 SD owners and perhaps also for other people who had trouble running it. The archive now contains a .gba.nds version that has a prepended loader and should work on Supercard CF. M3 SD owners will be able to access their SD-cards with this version, but support is still read-only. Thanks to Sata for letting me use his M3 code.
Also, I'm still overwhelmed by all the positive reactions I'm getting for this project. I got lots of nice e-mails and several people blogged about it, for example StoneCypher, createdigitalmusic and the make blog. Thank you all for your support, I'm very motivated to make this the best DS tracking tool possible!
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March 25th, 2006, 01:12 Posted By: wraggster
Mic has once again updated Dualis, heres whats new:
*Update: The original version of Dualis 19 would freeze if you loaded a ROM by double-clicking it in explorer. This should now be fixed.
CPU: Added the LZ77UnCompVram SWI (callbacks are ignored)
APU: Added support for PSG noise
MMU: Fixed a problem with the IRQ flags sometimes being set when they shouldn't be
MMU: Added some support for ATAPI and FAT16 (GBAMP)
GUI: Screenshots are saved in the same directory as the ROM file
GUI: Various small changes to allow the FAT emulation to work
Some current limitations of the FAT emulation: Only read operations are supported, max number of files/directories: 256, max combined file size: 32 MB, only 8.3 format filenames.
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March 25th, 2006, 02:02 Posted By: wraggster
New Nintendo DS Accessory at Divineo UK
MAX Media Player turns your Nintendo DS into a powerful home entertainment device, with movie playback, music on the move and a convenient picture viewer. At the heart of MAX Media Player for DS is Datel’s exclusive MAX Media Player. Just insert the cartridge into your DS’s game slot, and boot up our fully featured browser. From here, you can play your MP3 audio tracks, watch videos and view your JPEGs on your DS’s screen. MAX Media Player for DS comes supplied with a 4GB hard drive unit, which you plug into your DS’sGBA cartridge slot. It draws its power directly from the DS – no additional batteries are needed. And 4GB is a lot of storage space. Enough, in fact, for up to ten full-length movies. Or over a thousand music tracks. Or thousands of digital pictures. First of all, you connect your MAX Media Player HDD unit to your PC with the USB cable supplied. Open the Media Manager PC application (also supplied), and use it to transfer your media to the 4GB hard drive. It’s easy – the PC application even converts movies to a format your MAX Media Player can understand, and resizes your digital images so they fit perfectly on the DS screen. Now you can kill time on that long journey by watching movies on the move or listening to your favourite sounds. You can take your digital holiday snaps round your granny’s or down the pub without printing them out too!
The DS MEDIA PLAYER + 4GB HARD DRIVE + MAX MEDIA MANAGER retails at £ 104.95
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March 25th, 2006, 12:43 Posted By: wraggster
We already gave you a pretty detailed play-by-play of Nintendo president Satoru Iwata's GDC keynote yesterday, but there was one very interesting point we want to point out. While Iwata mentioned it only as a passing afterthought, the press release that hit the wire during his speech noted that "new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service." This kind of service bears more than a glancing similarity to the Xbox Live Marketplace, whose staple title Geometry Wars has proven to be one of the biggest reasons to own an Xbox 360 (and we mean that as a compliment--the game rocks).
The ability to download original content, at least on par with the Xbox Live Marketplace, is key to Nintendo's online success--especially content that utilizes the Rev-mote in unique and creative ways. The only issue we see is the Revolution's rather small internal hard drive (512MB of internal flash with an expansion bay for SD cards, according to the the current specifications). We feel that downloadble original content, alongside the purportedly low development costs associated with the Revolution, will drive more risk-taking independent developers to Nintendo's console.
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March 25th, 2006, 12:56 Posted By: wraggster
Success HK have posted the latest game they have on preorder:
The processing power of the new handhelds means Worms contains the best of aspects of all previous Worms games while at the same time offering the best Worms AI and most balanced weapons system to date. Plus with the introduction of a whole raft of unique features and laugh-out-loud comedy, Worms engages the player with streamlined gameplay especially suited to the smaller screen and shorter play time of a handheld device.
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March 25th, 2006, 12:58 Posted By: wraggster
Success HK have posted the latest game they have on preorder:
Catz is a pet simulation game that lets owners name, train and play with adorable kittens. Players adopt a customized kitten from one of thirteen different breeds. Gamers will earn their kitten’s love and loyalty by remembering to feed, groom or play with it. Toys and accessories can be purchased for the kitten from the in-game store. Kittens can communicate with their owners through a variety realistic sounds effects including purring and different types of meows.
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March 25th, 2006, 13:05 Posted By: wraggster
Source DSFanboy
After a few years of solid playing, we finally managed to collect all the Shines in Super Mario Sunshine. Upon doing so, the Japanese sales chart for the week ranging from 13 March to 19 March was spectacularly displayed on the screen amidst an explosion of flashing pixels and poorly animated Toad sprites. We didn't feel a bunch of numbers was an adequate reward for surviving all those precarious platforms, but we thought we'd share them just the same. The ranking, according to number of units sold, is a follows:
DS Lite: 104,452
Final Fantasy XII Machine: 66,670
Phat DS: 32,105
PSP: 31,848
GBA SP: 4,290
GB Micro: 3,087
Gamecube: 1,318
Xbox 360: 1,039
GBA: 131
Xbox: 108
If you're still waiting for your import DS Lite to arrive, take note that there are now an additional 104,452 targets people to blame for that particular situation. Nintendo's redesign is literally flying off shelves and hitting people in the head, as it's just about 4,000 short of selling as many units as everything else combined. Our old friend the Phat is also doing well, eclipsed only by its sexier sibling and a Playstation 2 sales surge brought on by the release of a little game called Final Fantasy XII.
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March 25th, 2006, 13:08 Posted By: wraggster
Off topic but damn funny
Source - MosNews
An employee of Cognitive Technologies computer company has beaten a man who was selling the company’s software illegally.
Manager of the company’s software department, Andrei Smirnov, offered to fight the dealer in a fitness center. He defeated the computer pirate 24-16 in three rounds, lasting three minutes each. The dealer’s name was not revealed, News.Ru web edition on high technologies reported on Thursday.
In February, Smirnov saw the dealer selling CDs with his company’s software at a computer market without a license. Smirnov demanded that the dealer stop the illegal sale. A scuffle broke out, but they were stopped by the guard. After that, the pirate expressed a wish to continue the fight in the street, but Smirnov suggested a fitness center.
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March 26th, 2006, 10:33 Posted By: wraggster
Globoeil has released Virtual Game Maker DS - You can now have a go at making your own games for the Nintendo DS, heres the details:
The first beta-version of VGMDS 0.05a is out!
This version isn't really develloped, but it shows the design and simplification-oriented way of the project. This is still in development and it isn't as good as it sounds just yet!
Actually, you can't read/save any game/map. There is just a bug when you don't scroll elements (if clicked element and showed element don't correspond, just scroll a bit the defilment bar). There is no map, just a screen, and no events.
Advantages?
You don't need a PC to edit the game and play just after!
Also the walk program was improved (help-driving, you are not blocked by a pixel of an element). And actually you can configure yourself object priority!!
But this version show a small windows opened of the world of free-esay-game-making!
Screenshot and Download Via Comments, Have a go at making your Own game
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March 26th, 2006, 10:43 Posted By: wraggster
News from Bigs:
Introduction
This project was in a first time aiming to make a port of the palm application PocketKanji by Ivan Kanis. This goal has been reached since I got a simple version of "Pocket Kanji DS" to work. The goal is now to do a more complete application. So will continue the work and now will aim to port the palm Padict project by Lars Grunewaldt. Comments/questions about the application, this page, the code ...are welcome. See my home page for contact.
How to install
Copy the rom on your flash. Copy also jstroke.pdb, kjdef.pdb, and shinonome.pdb at the root of the flash. You can find these files on Pocket Kanji page in archive of version 0.4.11.
How to use
Exactly like PocketKanji. See PocketKanji Manual
Please understand, that order of stroking is important for recognition process.
So you need some kanji drawing knowledges.
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March 26th, 2006, 10:44 Posted By: wraggster
ETK has posted more WIP news of his Megaman game for the DS:
I have started coding the event editor to add monsters and items on the levels, here's a screenshoot of the progress ^^
About releasing a beta of the game:
I think I will release a beta of MegaETk soon (~1-2week), but first that's what i have to finish:
-More than one kind of monster on the level.
-Next Level function.
-Monsters shoots.
-Items (ammo up, hp up...).
-Compatibility with event editor and the game.
That's all, when I finish this I will release a beta
More info --> http://etk.scener.org/
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March 26th, 2006, 10:46 Posted By: wraggster
Source - Drunken coders
PepsiMan posted these tidbits of news about DS Linux:
SSH Client
John Skogtvedt has ported the Dropbear SSH Client to DSLinux. See his announcement for details. There are problems with including strong cryptography in programs hosted in the USA, so we are looking for alternative hosting.
Nano-X Window System
The Nano-X Window System is a tiny X11 server for small devices. Bret has modified Nano-X for the DS pixel format (the DS requires bit 15 to be one).
Move to 2.6.14 Completed
The move to the 2.6.14 version of the linux kernel has been completed, and is now included in the nightly builds.
The wifi driver has been improved:
* A bug in the WEP shared key authentication was fixed.
* Problem where the connection hung was fixed.
* Changed to not use the shared memory area.
Stsp has added some configurable init scripts, which can automatically set up a wifi connection on boot.
A new build was added for the GBAMP. This uses a second partition on the CF card as an ext2 formatted root file system. This means that the romfs is not needed in this build so there is more memory available. Installation of this build requires root access to a computer running linux, so the normal GBAMP build will remain for Windows users.
More info --> http://www.dslinux.org/blogs/pepsiman/
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March 26th, 2006, 10:49 Posted By: wraggster
Tassus has released a great looking game for the DS, heres the info:
This is my first game for Nintendo DS. Well, its really just a minigame but anyway. Its a 3D flying-game where you steer with the stylus and collect euros.
The levels are designed so that by playing them, you end up drawing a picture. The better you play, the better the picture will look.
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March 26th, 2006, 10:52 Posted By: wraggster
Tassus has released Infinite 3D world generator, heres the info:
In this demo you can walk in any direction forever and new terrain is generated on the fly. The upper screen shows a 2D map of the area. You can move with stylus or d-pad. Hold 'L' for a different view.
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March 26th, 2006, 20:05 Posted By: wraggster
Nintendo Co, the world's biggest maker of handheld video-game players, said a shortage of its DS portable video-game players in Japan may ease next month as the company adds more production capacity.
"I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now," President Satoru Iwata said in an interview on Thursday at the Game Developers Conference in San Jose, California. Current demand is "unpredictable," said Iwata, who spoke through a translator.
Demand for the device is being fueled by consumers who aren't gamers and want to play Nintendo's puzzle games, Iwata said. Satisfying customers looking to purchase the DS, which allows people to play games by touching one of its two screens, will be critical for Nintendo as rival Sony Corp adds features such as a new Web browser to its PlayStation Portable.
Kyoto-based Nintendo, which has sold more than 6 million DS handhelds in Japan since it was introduced in December 2004, earlier this month introduced a smaller version of the DS, called the DS Lite. Nintendo will release the DS Lite in the US, Iwata said, declining to give a date or price.
Nintendo, whose games include the characters Donkey Kong and Mario, plans to release its next games console for televisions, called Revolution, this year, Iwata said.
Microsoft Corp, the world's largest software maker, began selling its Xbox 360 game console in November. Sony on March 15 said its PlayStation 3 game device will be available worldwide this November.
Iwata said that unlike Microsoft and Sony, Nintendo doesn't plan to release the Revolution globally at the same time.
"We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this," he said.
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March 27th, 2006, 07:44 Posted By: wraggster
New Commercial Nintendo DS Game:
Take on the role of Tao, a young magical student trying to master the Magical Arts. One day, the Demon Seal from the nearby Monster Tower cracked and let loose hoards of ferocious monsters. An extremely powerful monster curses the townspeople, including Taos family, turning them all into stone. Tao must find a way to master the art of magic, repair the Demon Seal, destroy the curse and save his family.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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March 27th, 2006, 17:21 Posted By: wraggster
It's been an epic struggle for the hearts and minds of gamers at this year's GDC show, with both Nintendo and Sony fighting for the next-gen spotlight. Sony managed to grab the attention of show-goers with a plethora of demos and game announcements, but Nintendo president Satoru Iwata is unsurprisingly placing his bets with Revolution.
Speaking to the Seattle Times, the Nintendo president said that the Revolution was unaffected by Sony's recent PlayStation 3 delay. "Because what we are aiming at with the Revolution is much different from what Sony's aiming at with the PlayStation 3, I really don't think any changes in their schedule will affect Nintendo greatly," he said.
He continued: "we have never thought in terms of when they will make the PlayStation 3 available, but rather our hope is launching Revolution in 2006. In that sense, we really don't care what Sony is talking about with a launch delay."
Iwata also cast a retrospective look on the performance of the GameCube, which sold even lower than Nintendo's previous console the N64. Iwata said that he thought that the GameCube was not differentiated enough from the Playstation 2, but notes that company are working to correct the error in the next wave of consoles. "Because [the PS3 and Revolution] are going to be so different, I don't think consumers will wonder which one they should choose," he said.
In another interview this weekend conducted with the Taipei Times, Iwata made some interesting comments on Nintendo's intentions - or lack thereof - to follow Microsoft and Sony's lead in conducting a simultaneous worldwide launch for their console. "We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this," he said.
The Nintendo president has previously said that he hopes to bring the Revolution to "as many countries as possible at the same time," but the company has thus far been hesitant to commit to any kind of simultaneous launch in Europe. We can only hope that Nintendo doesn't follow previous console trends - such as the Nintendo DS - and condemn Europe to a 2007 release for the Revolution.
As usual, we'll have our fingers crossed until May's E3 show, where more Revolution launch details will no-doubt be divulged.
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March 27th, 2006, 17:22 Posted By: wraggster
Reports coming out of the US from the Games Developers Conference are suggesting that Nintendo's Virtual Console service (its planned retro classics downloads for Revolution) will lack some of the big name games belonging to the now Microsoft-owned Rare.
Apparently both Microsoft and Rare staff have confirmed to IGN that back catalogue Rare titles like Perfect Dark, Banjo-Kazooie, Jet Force Gemini and Conkers Bad Fur Day won't make it onto the retro download service. Perhaps most importantly of all the seminal Goldeneye will also be MIA, unless both Rare and new license holder EA manage to agree a deal.
That's got to be a major blow for prospective Revolution owners looking forward to some tasty retro treats, but looking on the brighter side, Rare titles which are owned by Nintendo including Donkey Kong 64 and Diddy Kong Racing will be making an appearance - although we suspect that won't be so much of a consolation.
So we urge EA and Rare to get together and make it happen with Goldeneye, a Virtual Console without Bond would be missing one of its major stars and by the gods of gaming, that's not something we'd like to contemplate on this wet Monday morning.
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March 27th, 2006, 17:55 Posted By: wraggster
LiraNuna has updated his excellent RPG for the Nintendo DS, think back to the killer days when the Snes was easily (and still is) the worlds best console and those great RPGs like Zelda, anyway heres whats new:
I have finally completed the awaited saving system on Tales of Dagur.
It will save to any FAT compatible device such as the GBAMP.
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March 27th, 2006, 18:29 Posted By: wraggster
Tassu posted this news:
People asked me to release my 3DS loader, so here it is. It's also a very simple platform game example. Intructions on how to use the loader are included. This is not the best way to load models into games, but its a very easy way. No keyframe animations supported yet. Only loads vertexes, normals and texture coordinates.
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March 27th, 2006, 18:31 Posted By: wraggster
Sgstair posted this update:
*Stephen hides in his dark corner of the internet*
Yeah, I know, I’ve promised a new wifi lib soon and it hasn’t materialized yet….FYI, progress is being made (often on a daily basis) but I’ve promised other things lately too, so my time is being quite thoroughly eaten.
Here’s hoping for a release soon though *hides from the internets*
More info --> http://blog.akkit.org/
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March 27th, 2006, 18:36 Posted By: wraggster
StoneBone posted this Update:
* Added gba menu. It's now possible to boot on a gba. (see readme)
Heres some info about the app
tftpds is a Nintendo DS application that recieves a file over the wireless network and programs your Flash Advance Pro flash cart inserted in the GBA slot. It can then boot .ds.gba and .gba-files. It can also read/write sram.
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March 27th, 2006, 18:37 Posted By: wraggster
Source Drunken Coders
Thoduv posted this:
Seeing I am unsure of what doing about Ndsim interface, I’ll ask you to send me your ideas, in form of schemas of the interface. The interface -only bottom screen please- must include :
Keyboard + Keyboard options
Conversations tabs
3 menus buttons
The interface MUST NOT include :
Writing textbox (is on top screen)
Send your interfaces at : thoduv[at]free[dot]fr !
Thanks for your contribs !
More info --> http://thoduv.drunkencoders.com/
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March 27th, 2006, 18:39 Posted By: wraggster
Source - DSfanboy
If a suggestively worded blurb at the back of this month's Nintendo Power magazine is to be believed, the next issue is set to unveil a brand new Castlevania game for everyone's favorite touchy-feely portable. Under the "World Exclusive" banner, the text reads:
As mysterious as a new moon, the follow-up to one of 2005's best DS titles is a whip-smart adventure that you won't want to miss.
Perhaps we just haven't been spending enough time outside, but those words instantly conjure up the loving image of an androgynous hero traipsing through a musty, upside-down castle and whipping evil bats to shreds. They also match up with Konami's previous promises that there would be another entry into the series following the spectacular Dawn of Sorrow, this time incorporating Nintendo's Wi-Fi service. Oh yes.
Though the mag's mention of a moon might imply a sequel to the GBA's Circle of the Moon, would a port of Symphony of the Night be too much to ask for? If so, how about we suggest some other appropriate titles:
Castlevania: Dirge of Despair
Castlevania: Polka of Purgatory
Castlevania: Elegy of Regret
Castlevania: Waltz of Discontentedness
Castlevania: Whine of Irritability
Castlevania: Ditty of Unhappiness
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March 28th, 2006, 02:12 Posted By: wraggster
Way back in 1990, Satoshi Tajiri presented a virtually complete concept for a game inspired by his love of collecting insects as a child. After a further six years of intensive development, Nintendo launched two versions of a new game, Pokémon Red and Pokémon Green. At the time, the company had little idea what it was about to unleash.
Initial sales of these two titles were pretty slow at first, until Corocoro magazine – who published the Pokémon comic strip – revealed details of a mysterious Pokémon which seemed to appear at random in the game. The interest and publicity surrounding the Pokémon known as Mew – whose random appearances were due to a software glitch - gave a serious shot in the arm to game sales and by September 1996, Pokémons Red and Green had sold a million copies.
The first Pokémon cartoon was broadcast in Japan on April 1, 1997. In July 1998, the first Pokémon movie, 'Mewtwo Strikes Back' was released, and worldwide sales topped $36 million. This prompted the opening of a store solely dedicated to Pokémon in the heart of Tokyo.
In September 1998, Pokémon was introduced to America along with the cartoon series. Seven years down the line and a Pokémon theme park was opened for the first time in Nagoya, Japan, as part of the Expo 2005 in Aichi prefecture. Between March and September last year, there had been over 4.1 million visitors to the park. POKéPARK returns from June 2006 in Taipei, Taiwan.
By the end of 1999, Pokémon had officially become a cultural phenomenon in the west, the like of which the western media had never seen before. This funny little Japanese toy captured the hearts and minds of children and 'kidults' worldwide, with the games being developed into films, TV cartoons, toy ranges, pasta shapes and even a Pokémon branded jumbo jet.
Pokémon Ruby and Pokémon Sapphire on GBA have sold 15 million copies worldwide to date. Sales of Pokémon Fire Red and Pokémon Leaf Green on GBA, topped over nine million by the end of 2005. Pokémon Emerald, launched in October 2005 on the Game Boy Advance SP, reached sales of nearly five million worldwide by the end of 2005.
It is a clichéd and much-overused phrase in the world of videogame licensing, but Pokémon had really become a license to print money, with the worldwide Pokémon franchise estimated to be worth approximately $25 billion.
The Pokémon Trading Card Game has been one of the most popular non-videogame products, now distributed in 22 countries in Europe with local leagues and national championships. The Pokémon Company will also be launching its first Trading Figure Game this year, making its European debut in summer 2006, before any other territory.
The new Pokémon block puzzle game, Pokémon Link! launches across Europe on May 5, 2006.
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March 28th, 2006, 11:00 Posted By: wraggster
As the Nintendo DS Lite continues to prove hugely popular with Japanese consumers, Nintendo has announced plans to step up production of the redesigned handheld.
According to the company's official website, partially translated by GameSpot, a total of 550,000 DS Lite units will be produced in March - up from the figure of 450,000 which was previously suggested. In April production will increase even further, with 700,000 units expected.
Demand for the DS Lite has been extremely high since the handheld launched in Japan on March 2nd. Last week Nintendo president Satoru Iwata admitted that there were supply issues but said Nintendo was doing its best to resolve them, stating: "I'm hopeful in the latter half of April we can get rid of the terrible, terrible shortage situation that we are facing with the Nintendo DS right now."
There's still no word on a European release date for the DS Lite. Last month online reports suggested the handheld will launch here on August 16th - but retail sources said the release date could be earlier than that.
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March 28th, 2006, 11:02 Posted By: wraggster
During a Q&A session following a demonstration of their new Unreal Engine 3, Epic Games' Mark Rein said, "It won't be easy to take something HD res here to the Revolution," continuing we probably "won't be seeing Unreal Engine 3 on the Revolution."
Although he was clear to say that he has not seen the final hardware for the Revolution, Rein said the existing Unreal Engine 2 would provice more than enough muscle to take full advantage of the Revolution's hardware since it won't require HD resolution.
Naturally, nothing's been announced, so despite the fact this came from Epic's VP, consider it unconfirmed. Any geeks in the house care to pontificate on whether or not UE3 is in fact worth it for Revolution developers?
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March 28th, 2006, 11:05 Posted By: wraggster
New Commercial DS Game:
Contact is a fantasy RPG for the Nintendo DS™. The game tells the story of an old professor who crashed his space ship on a planet. To get the ship back into the air, he needs to collect a number of elements that are scattered across the planet. A young boy called cherry will help the professor with this task. Cherry has magic and weapon-based skills that help him throughout the gam to get rid of enemies in his way. On your way you will learn new skills, get new outfits and more.
More info --> http://www.play-asia.com/SOap-23-83-...j-70-16z3.html
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March 28th, 2006, 11:09 Posted By: wraggster
Speaking to the Seattle Times today, Nintendo president Satoru Iwata looked to rally gamers behind the company's innovation-driven stance on current and future gaming, stating that consumers are bored with ever-improving graphics in games.
“Some people say 2005 was regarded as a transitional year in the industry. I just can't agree with them,” explained Iwata, after being asked if 2005 was a failure for games firms. “I do believe we have to find new ways to entertain people. In the past, we have always tried to entertain people with more beautiful graphics and more gorgeous sound and whatnot. The industry still believes that's the only direction we can take in order to surprise people, but unfortunately people are bored already.”
Of course, Iwata's firm is living proof that consumers do indeed respond with cash when offered a new way of playing games, with the touch-screen DS enjoying rampant sales in all territories. Although the DS does not comprise cutting edge graphics and sound, the simple fact that it has two screens, one of which is touch-sensitive has delighted and inspired gamers and game creators alike.
Moving onto the competition, Iwata happily dismissed Sony's PlayStation 3 explaining that Nintendo really doesn't care about the monstrous console as it will be aimed at a different market. Of course, Iwata has made this claim since the Revolution was first mentioned, back at E3 in 2004, though it didn't carry much weight with industry watchers at the time. With the success of the DS and the increasingly intriguing controller, the plan of innovation over power seems more than feasible.
“Because what we are aiming at with the Revolution is much different from what Sony's aiming at with the PlayStation 3, I really don't think any changes in their schedule will affect Nintendo greatly. We have never thought in terms of when they will make the PlayStation 3 available, but rather our hope is launching Revolution in 2006. In that sense, we really don't care what Sony is talking about with a launch delay. When we launched the GameCube, my personal opinion is that we were unable to differentiate the GameCube from the PlayStation 2 enough. When it comes to the Revolution and the PlayStation 3, because those machines are going to be so different, I don't think consumers will wonder which one they should choose. With the Xbox 360 and PS3, I think there is a lot of similarity, so the delay of one product may affect the other party's decision and strategy. But that's not the case with the Revolution. Of course we want people to own the Revolution first. We want people to understand Revolution is the must-have for them.”
So can the Revolution compete?
“In a broader sense, yes. After all, people may have some limited amount of money they can spend for entertainment. We may be competing with any other entertainment company. But in a narrower sense, no. With the information I have about Sony's keynote speech yesterday, my understanding is that Sony was trying to say it is going to do whatever Xbox Live can do, and that it can do much better than the Xbox 360. Nintendo is trying to create some completely different value attached to our products.”
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March 28th, 2006, 11:31 Posted By: wraggster
Mic has updated his Nintendo DS Emulator for windows, heres whats new:
GPU: Added support for the A3I5 and A5I3 texture formats
GPU: Fixed some errors in color selection for paletted textures
MMU: Upped the FAT limits to max 32768 files/directories with a total size of 256 MB
MMU: Added support for long filenames in the FAT
GUI: GBAMP emulation can be turned off (on memory tab, or in dualis.ini)
GUI: Switched from WM_TIMER to a multimedia timer callback
Note that the max number of directory entries at the root level still is 512, and that the max total number of files/directories will be lower than 32768 if there are files that uses long filenames
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March 28th, 2006, 11:36 Posted By: wraggster
Source - Drunken Coders
Xtreme posted this update to his guide:
Whats new on 1.03:
In this version, the below problems from version 1.02 have been fixed:
1. The error code is now displayed when a shared setting error occurs.
2. The problem that caused error 51303 to occur was fixed.
3. The problem that occurred during Internet connection determination was fixed.
4. Settings are now set to their default values when a shared setting error occurs.
5. The following problem was fixed: if the shared settings fail when the WAN IP is
192.168.0.x, the IP becomes 192.168.2.1 and the installation terminates.
You don't have to modify your drivers if your dongle is listed here:
27.03.2006 - Added Sweex LC100060 drivers, Download links fixed
01.02.2006 - I updated the 7-Zip packages!
More info --> http://forum.gbadev.org/viewtopic.php?p=64904#64904
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March 28th, 2006, 11:38 Posted By: wraggster
Nintendo Co.'s new wireless features for its DS portable video-game player include a free service that will let consumers beam game demos and other content directly to the device. Beginning this week, the company plans to deploy electronic kiosks at thousands of U.S. retailers including Best Buy Co. Inc. and GameStop Corp.
Owners of the dual-screen DS who go near the kiosks will automatically receive a notice on their devices offering game demos, movie trailers and other content for temporary download. The information will be erased from the DS once it's turned off. The service uses the DS's local-area wireless networking capabilities, which until now had been used just to facilitate head-to-head play by gamers near each other.
Nintendo also said it was adding voice chat to the sci-fi action game Metroid Prime: Hunters. Players who join up for multiplayer battles over Nintendo's wireless Internet service will be able to talk to each other through the system's built-in microphone before and after games, but not during, said Reggie Fils-Aime, Nintendo of America Inc.'s executive vice president of sales and marketing. At least one game for rival Sony Corp.'s PlayStation Portable offers a more robust feature. Teammates in SOCOM: U.S. Navy SEALs Fireteam Bravo can talk to each other wirelessly during battles.
Fils-Aime added that a slimmed down, all-white Nintendo DS Lite would go on sale in Japan next month. Handheld video games and hardware helped buoy the industry to record sales of $10.5 billion in 2005, according to the NPD Group research firm. Nintendo said it has sold about 4 million DS systems in North America since it was launched in late 2004. Another 4 million PlayStation Portables have been sold in North America since the unit went on sale last March, according to Sony.
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March 28th, 2006, 21:39 Posted By: wraggster
News from Lik Sang
Tomy, who brought us the smashing Naruto: Gekitou Ninja Taisen series for GameCube, plus the Naruto RPG and Naruto: Saikyo Ninja Daikesshu series for the GBA and NDS, have something special lined up for this April 27th. Those who laid hands on Jump Superstars, still a hot seller almost eight months after its release, will know how much chaotic fun a four player beat 'em up can be on the DS. Naruto: Saikyo Ninja Daikesshu titles however have typically been side scrolling action affairs, but this 4th instalment breaks the mould and comes out a full on four player melee fighting fest instead!
All the action plays out up on the top screen, taking place in huge 2D environments across roof tops, jungles, cliffs, trains, snowy mountain tops and more. Meanwhile the touch screen is used to display each of the four character's stats, a useful radar and selection of hot quick moves. You can also use the stylus to draw Jutsu seals which let rip giant super moves and massive damage. The accompanying pre-rendered cut scenes then play out down there while the fights continue to roll on up top.
Beyond beating each other down there's a variety of multiplayer modes to try, from missions such as finding treasures and scrolls, to protecting someone and more. Exact gameplay details remain scarce, but a single player storyline mode has been confirmed, having you fight various opponents, animals, bosses and even your own Bunshin (clone).
More at the link above
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March 29th, 2006, 18:06 Posted By: wraggster
A GotNext "spy pirate" has learned that Call of Duty will be making a stop on the Nintendo Revolution.
If it's true that the unnamed next-gen iteration of the series will be "a launch or 'launch window' title," then CoD should be the first third-party FPS to use the Revmote.
Exakt Entertainment will reportedly handle the Revolution edition for Nintendo, which would make sense as they ported Call of Duty: Finest Hour for the GameCube. Rumors of launch titles should be fallin' aplenty in the weeks leading up to E3, so keep your eyes and ears open, people. Also beware of premature April Fools' Day pranks. ("Spy pirate"?)
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March 29th, 2006, 18:08 Posted By: wraggster
Weekly Special: Bandai's From TV Animation: One Piece Grand Battle: Combat Rush for Gamecube™ at US$ 29.90 only - offer valid for 1 week
Based on the popular Japanese Anime series, Bandai comes up to feed all hungry Gamecube™ owners with the third game released under "One Piece" series. One Piece Grand Battle: Combat Rush features 55 characters from the anime series (playable + support characters). The game has over 20 stages, including the new Davy Back Fight stage. Each character can be selected in multiple costumes, such as Afro costume for Luffy and Foxy headband for Chopper.
Using the a new support character feature, you can call other characters for help during the fight. Several multiplayer mini games round up the title to offer long time motivation.
Bandai's From TV Animation: One Piece Grand Battle: Combat Rush for Gamecube™ is now available at discounted US$ 29.90 only.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 29th, 2006, 18:10 Posted By: wraggster
According to reports washing onto the shore of gaming following the veritable typhoon that was last week's GDC, some big name titles could be missing from Nintendo's Virtual Console download service scheduled to be deployed for its looming Revolution console.
The relationship between Nintendo and Microsoft, and the possible use of games developed by Rare has inevitably flared up into a bit of an issue, with US sources claiming both Microsoft and Rare staffers debunking recent chatter which led the industry to believe Nintendo 64 monsters such as GoldenEye 007, Conker's Bad Fur Day and Banjo-Kazooie had been agreed for retrospective release.
The nature of the games industry and its endless appetite for buying and selling things, means any possible roll-out of GoldenEye would involve a sub-license clause being agreed between Microsoft, Nintendo and Electronic Arts. Basically, it's unlikely in the extreme that our dreams of Revmote-controlled Facility killing sprees will materialise into anything of substance.
Of course, Nintendo-owned IP, including the sublime Donkey Kong Country series, will be available, though it's fair to say that the Nintendo 64 titles developed by Rare would have been the jewels in the crown of what's shaping up to be an amazing service delivering some of the best game of all time into your living room.
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March 29th, 2006, 18:19 Posted By: wraggster
New from Success HK
A brain training game for the Nintendo DS, produced under the supervision of learning specialist Hideo Kageyama. This game promises to train a child's right brain using three techniques. The game features problems that were used in training real life children, arranged for their debut in the videogame world.
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March 29th, 2006, 18:20 Posted By: wraggster
New from Success HK
The long-running series known as Bust-a-Move in America and Puzzle Bobble in Japan makes its mark on the Nintendo DS. The rules are unchanged as you attempt to line up at least three like colors, but the DS, as expected, allows for full stylus-based controls. In two player mode, the top screen shows your opponent's game screen.
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March 29th, 2006, 18:25 Posted By: wraggster
GPF has released a new version of his Commodore 64 emulator for the Nintendo DS, heres whats new:
This new version now only list the .d64/.D64 files in the /rd directory(limit them to less then 15 or they will scroll of the screen)
1541 drive emulation is turned off for a lot speedier load times.
As you can see in the above image the screen colors are finally correct
Sound is now recognisable for most things.
Left shoulder button will now load a snapshot image created with the pc version of Frodo 4.1b, name the snapshot jjr.fss and put it in the /rd folder on the root of the cf/sd card.
Enjoy and Thanks for all the support.
Troy(GPF)
http://gpf.dcemu.co.uk
He also added this:
This new version uses the romfs appended to the end of the .nds or .ds.gba file so should work for most everything but the gbamp, with a little more work to generate the romdisk and append it. This version is only need for those that the FAT lib version doesnt work.
You need a copy of genromfs.exe , you can download from here
http://www.feetoffury.com/files/genromfs-cygwin.zip rename it to genromfs.exe or update the included createromdisk.bat file.
Also might need the cygwin1.dll file from here http://www.dll-files.com/dllindex/pop.php?cygwin1
Download the gbfs distrubution from http://www.pineight.com/gba/ and take the padbin.exe and put that in the folder as well.
put the files into the same folder, then copy all of your .d64 files (also jjr.fss snapshot if you create one) into the rd directory and run the included createromdisk.bat
it should generate an FrodoDS_fs.nds and FrodoDS_fs.ds.gba .
This has all the fixes as the FAT lib version 0.3, but is not needed unless the FAT version from above message is not working
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March 29th, 2006, 18:30 Posted By: wraggster
Flubba has posted some news and a new screen of his MSX emulator for the GBA, heres the text:
I started to play around with a keyboard though it will probably not be in the first version. I will release the first version this friday, just don't expect too much from it.
More info --> http://hem.passagen.se/flubba/gba.html
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March 29th, 2006, 18:46 Posted By: wraggster
Another WIP of the rather cool looking Megaman type game, heres the info:
The Event editor is compatible with the game and it's all working now ^^
Changes:
-Monsters flashes when a shoot hit it.
-Hero blinks 1-2secs (invencible in this period of time) when monsters hits you.
-Finished code to load more than one kind of monster on every level!
-Added flying type monsters
More info --> http://etk.scener.org/
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March 29th, 2006, 18:47 Posted By: wraggster
Source - DSFanboy:
According to potentially delusional listings on the EB Games and Gamestop websites, the DS Lite is set to barge into American homes with a startled Mario and Co. in tow. The online retailer seems to think that New Super Mario Bros. (at least we assume it's the New variant) will be forming part of a bundle deal with Nintendo's infinitely desirable DS redesign. Since we predicted this very event last week, we're naturally predisposed to put our worn stamp of approval on this bit of news.
However, we find ourselves perturbed by some of the details on the pages that seem...less plausible. As wonderful as it would be to have this DS Lite bundle launch on the first day of May (about two weeks before the included game is meant to come out) for a mere $9.99, something tells us that this won't come to pass. Placeholder data? Maybe. Desirable product? Definitely.
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March 29th, 2006, 18:48 Posted By: wraggster
Source - DSFanboy:
Our friends at Famitsu managed to attend a GDC seminar entitled "The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS" and, as most journalists are prone to do, quickly converted their experience into an informative article. Unfortunately, being of Japanese origin, said wonderful article had to be put through an internet translation service before we could make any sense of it. Curse our bizarre Western tongues!
Regardless, the most interesting bit of news to emerge from the conference is one directly involving the universal language of numbers. According to Takao Ohara, amusingly dubbed as the "Ohara your husband person" of Nintendo by Google's linguistic trolls, there are currently 40 Wi-Fi DS games en route for release. He also made an effort to point out that the forthcoming Winning Eleven (Pro Evolution Soccer for the Europeans and soccer hooligans among us) was one of them, shortly before pulling his shirt over his head and doing an energetic backflip.
The Nintendo Wi-Fi service is certainly taking off with gusto--and this from a company that once claimed gamers weren't interested in all those online shenanigans.
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March 29th, 2006, 18:50 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL) today announced they have shipped Super Black Bass Fishing. The first fishing game for the Nintendo DS™, Super Black Bass Fishing fully utilizes the portable system’s signature touch screen to reel in fish, trail lures and pull in the catch. Great for fishermen of all ages, Super Black Bass Fishing is rated ‘E’ for Everyone and is available for a suggested retail price of $19.99.
“As the #1 freshwater sport in the country, bass fishing is at the height of its popularity,” said Ken Gold, vice president of Marketing for Majesco. “Super Black Bass Fishing’s consumer friendly price point offers great value for both seasoned anglers and newcomers to the sport.”
Majesco’s portable game lets players t ake on up to three friends in a four-player fishing competition via wireless link. Players start competing in amateur tournaments and ultimately work their way up to the National Bass Tournament for a shot at the championship title. With more than 500 fish to reel in including largemouth bass, pike, muskie and tilapia, Super Black Bass Fishing lets players earn their title just like the pros do—by fishing in some of the best lakes in the world.
Developed by Starfish, Super Black Bass Fishing is now available at retail outlets nationwide. For more information, visit www.majescoentertainment.com.
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March 29th, 2006, 20:06 Posted By: wraggster
Well it was around 9.30pm (GMT) last night after i watched Arsenal beat Juventus (yeah baby) that i started work on newsposting and about 6 newsposts in, ( I newspost across 16 sites and up to 60 newsposts a day) and the server went down, now normally we just do a restart but the bloody admin panel at the place who hosts our servers was down and thus we had to wait for the tarts to get it working again, so we lost near on 17 hours of operations, so i deeply apologise for that.
To make matters worse my brand new Laptop did a funky too and the keyboard is not working and to top that my NEW Gamecube Monitor wouldnt work and it was the first time i had used the bast.
But on a brighter note we have some great stuff coming up for the DCEmu Network
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March 29th, 2006, 21:22 Posted By: wraggster
The European release of Animal Crossing: Wild World later this week heralds joy for many DS owners this side of the pond. Europeans have patiently waited for the game for months, since its release in other countries; however, a long delay on European Nintendo titles is the norm, rather than the exception.
A disgruntled European Nintendo fan has set up a site called "NoE Watch" to highlight some of these problems, including a Hall of Fame and Hall of Shame for particularly good and bad release schedules. Looking at these lists, it's not all bad--titles like Another Code (Trace Memory) actually arrived in Europe before they made it to America. Perhaps European customers are too willing to focus on the bad side of these delays.
The problem isn't Nintendo-specific; from delays of days to months, European customers have come to expect games later than their American friends, but the advent of online friends lists and the like mean that the difference is all too apparent.
http://www.noewatch.com/
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March 30th, 2006, 01:19 Posted By: wraggster
Chris Morris, over at CNN's Game Over column, had a chance to talk to Nintendo President Iwata last week about that company's goals for their next generation console. The message Morris came away with: $60 games are not in Nintendo's plans. From the article: "If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs ... So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60. ... Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilized traditional distribution channels."
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March 30th, 2006, 01:23 Posted By: wraggster
During a recent conversation with CNN (focused on cheaper game prices), Nintendo President Satoru Iwata suggested that the Revolution would support a multitude of storage options. Referring to the console's USB ports, Iwata confirmed that "practically any storage method can be used."
The Nintendo Revolution will not feature an internal hard drive. Instead, the unit will utilize 512 MB of flash memory and built-in SD memory card support. In addition, Iwata's remarks imply that Nintendo intends to, ultimately, leave the best storage solution up to the consumer's discretion — a freedom that could give Nintendo an edge (in terms of consumer satisfaction) over Sony and Microsoft. For example, a quick search on Circuit City's website yields Seagate's 160 GB external drive for only $60 (with rebate). Compare that to Microsoft's $100, 20 GB 360 HDD (also manufactured by Seagate). No contest.
Memory options will be important for gamers looking to stockpile the Revolution's Virtual Console titles. Iwata noted that aside from classic games, Nintendo plans to issue new titles through the download service as well. But does the storage freedom mean a loss of security for Nintendo? That is, will this decision increase the prevalence of homebrew apps, including emulators that already run all of those classic games, on the Revolution? It's a tough call.
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March 30th, 2006, 01:36 Posted By: wraggster
The Hero of Time (The Legend of Zelda) is an independent Zelda movie that a small group of producers and film buffs called "BMB Finishes" have been making. They have been working on this movie for the past two years, and it is now nearing completion. It is a fully independent production that when finished will be promoted as a festival piece, as well as being a fan film. All of the people working on the movie are big fans of the Zelda series, and they have put a ton of creativity and effort into this film. The movie is being directed by Joel Musch, who also produces the film along with David Blane.
The movie's story is roughly based off that of The Legend of Zelda: Ocarina of Time. Link, who has been raised by the Kokiri, is sent to Hyrule City by the Great Deku Tree. Once there, he meets Princess Zelda who tells him what the Triforce symbol on his hand means and exactly who he is,
Meanwhile, Ganon has arranged a banquet for the king, but this gesture, seemingly in good faith, is actually a part of his evil scheme. At the banquet, the king is poisoned, and Ganon overthrows the kingdom. Link flees to the Temple of Time and takes the Master Sword, but is shocked when he finds he has suddenly traveled into the future. Link discovers that it is a bleak future, for Ganon has destroyed the land, and so he sets out to find Zelda. Along the way he meets Sheik, and learns that he will need the help of the sages to defeat Ganon. After he defeats demons that are guarding the sages, Link returns to Hyrule where he confronts donzens of Gerudo warriors and ultimately fights Ganon.
More info and preview the trailer here --> http://www.legendofzeldaseries.com/m...=fanmovie.html
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March 30th, 2006, 19:56 Posted By: wraggster
It's always been Nintendo's contention that it won't be taking on either Xbox 360 or PS3 in terms of sheer head-to-head horsepower, and latest reports from the US would seem to back this up, with a bunch of Revolution developers apparently revealing the tech specs of Nintendo's forthcoming console to IGN.
Speaking under conditions of anonymity, Nintendo devs have revealed the following tech info on the GameCube's successor (see below), and quite revealing reading they make too, indicating that Nintendo is indeed going its own third way.
We've reprinted some of the key specs below for you to mull over, but it seems Revolution can be thought of as GameCube squared or possibly, ahem, cubed at a push. According to the report, some of its features - especially in the GPU department - aren't that much of an advance over the original Xbox as we reported way back here.
However, perhaps direct comparisons aren't quite so fair as an ATI boss John Swinimer recently opined , and Nintendo will be able to really push its dedicated Revolution graphical hardware to the limit. Let's face it, not too many people were complaining over Resident Evil 4's graphics and Twilight Princess doesn't exactly look shabby, so it may just be up to devs to maximise what they've been given.
That's not to say Nintendo hasn't also got some intriguing technical ideas to make the most out of the Rev's horsepower too, but if these specs are true, then the console is certain to be the lower powered, lower spec console aimed at the mass market which we've long predicted.
Chew over the specs and let us know what you think in the comments field below.
Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube.
IBM's "Broadway" CPU is clocked at 729MHz. GameCube's Gekko CPU ran at 485MHz. In comparison, the original Xbox's CPU clocked at 733MHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the original Xbox's GPU was clocked at 233MHz.
"The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told IGN.
Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU.
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March 30th, 2006, 19:57 Posted By: wraggster
Nintendo has gone on the offensive again today and has been speaking in an exclusive interview with Next-Gen.biz about the Revolution's innovative controller (or wand or nunchuck, whatever you want to call it), claiming it's both extremely easy to use and likening it in the intuitive stakes to DS's touchscreen interface.
Beth Llewelyn, who is Nintendo's senior director of public relations, has assured anyone who reckons the controller looks too complex holds that opinion simply because they haven't played around with it. "The single controller is extremely intuitive,"
Llewelyn said, "You pick it up and maybe you press a button and maybe you just move it around and things happen on screen. That is very non-intimidating".
"I don't play games that often," continued Llewelyn, "but I love DS because I love the easy interface so this is very familiar to me. I think the nunchuck seems a little strange to many people but once you get it in your hand it feels completely natural," Llewelyn added.
Pheweee, well that's a huge weight of our minds because we were beginning to wonder, what with the controller being nicknamed the nunchuck and all, whether we'd have to undergo intensive ninja training before we could play a Revolution game. Llewelyn went on to say that, while as far as she's aware the controller has yet to tested on or by the public, response from the home crowd - i.e. Nintendo - and third parties who have dabbled has been "very positive".
"I think we'll get some positive feedback at E3. The reaction we've got so far has all been very good. That's just with demos so when we show actual games it should be very rewarding," Llewelyn continued, calling this year's E3 "the big coming out party for Revolution."
"The big thing is to get everyone to experience it. It's about the nature of the gameplay, the controller and the movement. People need to experience it for real and E3 will allow them to do that."
Llewelyn also responded to questions about Virtual Console and the recent news that Sega's pledged support, saying it's an "exciting way to build up the library. We certainly have a great library of legacy games and it adds excitement to add Sega's in as well."
Judging by Llewelyn's comments, it's highly possible that Nintendo will get other publishers and developers on board too. Apparently, "There are discussions going on all the time behind closed doors," in connection with the download service and she didn't rule out going back as far at the Commodore 64 for content.
It was announced at GDC recently, of course, that part of Nintendo's battle plan for Virtual Console is to support and make available new games too. "Mr. Iwata touched on that, talking about offering developers the tools to create new games. The idea is that there is an opportunity there for new games. Discussions have also been going on with publishers", Llewelyn stated about the Xbox Live Arcade-style aspect of Virtual Console.
She concluded: "We've shown that we are willing to disrupt the norm and go out on a limb and be successful with games like Brain Training and that shows third parties what can be done. Developers don't always have to go with massive budgets and two-year development schedules."
Similar opinion on supporting 'smaller' new games on Virtual Console has been voiced by Nintendo president Satoru Iwata in an interview in CNN's Game Over column.
"If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs," Iwata commented. "So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60." Interesting stuff, although he did add that "Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilized traditional distribution channels."
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March 30th, 2006, 20:01 Posted By: wraggster
New Commercial DS Game:
One of Japan's most well-received comic and cartoon properties goes portable thanks to Konami in this second portable title (and first for DS) of the series. In this action-RPG, you play as Ginta Toramizu, who longs to travel to a fantasy world. He gets that chance one day when a door to another world suddenly appears before him. Ginta enters the door and his taken to a mysterious new world. Ginta's adventures begin as he gets a hold of a special "ARM" item found in this world. These items can be used both as weapons and for casting magic. The DS game features 3D character graphics and battle gameplay for up to four players.
More info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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March 30th, 2006, 20:09 Posted By: wraggster
Nintendo's upcoming Revolution gaming platform, which is rumored to be officially named "Go," may not go as fast as had been originally hoped, at least if you believe the numbers that were dug up by ign.com. The website obtained updated documentation, showing the IBM "Broadway" CPU that powers the box will run at 729MHz. That's slightly slower than the original Xbox CPU, which ran at 733MHz. By comparison, Xbox 360 has a three-core chip running at 3.2GHz.
The graphics processing unit (GPU) on the Revolution, dubbed "Hollywood," has a clock speed of just 243MHz, compared to the original Xbox's 233MHz speed. At least that's better than the original Game Cube's GPU, which ran at 162MHz.
Those are a lot of numbers, but they may not mean much. Nintendo presidents past and present say they're more concerned about the controller than the speed of the hardware, where they think what you hold in your hands is more important to gameplay than the horsepower under the hood. And then, well, there's the quality of the games, too.
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March 30th, 2006, 20:18 Posted By: wraggster
IGN has gone on record to claim it has been privy to some hitherto secret information regarding what will be under the hood of Nintendo's looming Revolution console, offering specifications allegedly obtained from senior development sources which point to a GameCube-based next-generation console.
According to the site:
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features, as has been speculated.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.
Worthy of note is the fact that both CPU and GPU clock speeds mooted for Revolution are almost exactly 1.5 times faster than the GameCube, leading some to vocalise doubt that IGN's report comprises little more than 'outsider' developer information from a second-hand source at last week's Games Developers Conference.
The fact that no shader technology has been mentioned has surprised many, leaving Nintendo somewhat out in the cold in the eyes of technophiles as the next-generation of home consoles come online.
As you would imagine, the very suggestion that the Revolution will be underpowered when compared to the Xbox 360 and PlayStation 3 has caused fanboy meltdown, in spite of the fact that Nintendo has repeatedly outlined it is focusing on gameplay innovation over graphics. The row over what element of gaming boils the videogame community down into two main factions. Those who care about pixel-shaded sweat beads appearing on the face of Dante in DMC7 and those who would rather play Bishi Bashi-inspired competitive interactive cookery using a magic wand.
The fact that no mass storage has been announced for the Revolution has also caused some to turn their nose up at Nintendo's new machine, though SPOnG believes Nintendo will release a first-party hard disc soon after the Revolution ships. Company president Satoru Iwata briefed some developers during GDC to expect HDD support, explaining that the Revolution can make use of any USB storage medium.
As to whether Nintendo's gamble with power, and understand, it is a gamble, pays off remains to be seen, though SPOnG, for the record, believes it will and in a massive way.
Should these specs prove accurate, essentially every studio on the planet with GameCube experience can begin making games for Revolution. Then bear in mind these games will cost a fraction of those being readied for PlayStation 3 and Xbox 360. The result will be more games available at lower price point. Then throw into the mix the ever-impressive online service from Nintendo and of course, the Revolution's word-defying new controller and a whole new world of quick, accessible fun gaming opens up.
The same games but prettier or a whole new way of playing. A no-brainer for people on both sides of the divide.
We'll leave you with this. Ask anyone who owns both a DS and a PSP which they play and enjoy the most. The technophiles will back PSP and the gamers with take DS every time.
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March 30th, 2006, 21:00 Posted By: wraggster
Source - DSFanboy
DS Fanboy has a copy of Animal Crossing: Wild World to give away! Of course, by "give away" we really mean "reward to whoever jumps through our most insidious of hoops". All you have to do in order to get your hands on Nintendo's epic celebration of gentle anthropomorphism and neighborly etiquette is to apply your incredible (or feeble) photoshop skills to the above image. Insert text, thought bubbles, game characters, elaborate disguises, hypnotic badgers, mutant garbage disposal technicians or a deeply melancholy trilobyte--anything, as long as it makes sense (clearly, our examples weren't very good), is irrefutably hilarious and doesn't kill us instantly. Keeping it simple might drive home the punchline (try adding some dialogue), but we're open to some wackier interpretations of this dramatic scene as well (try adding some explosions). Heck, you might even remove or replace something in there for comedic effect.
The entry we deem to be the funniest will secure the lovely prize. Send your submissions along with your e-mail address to dsfanboy.submissions[AT]gmail.com. Alternatively, you can host the image somewhere and send us the link via our tips form.
Entries close at 11:59PM on Wednesday, 5 April. Go wild.
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March 30th, 2006, 22:34 Posted By: wraggster
The DS has been in the Commercial arena the better out of the two main consoles, but with the recent Neo Flash Comp and the many releases from that and happening all the time plus the fact it can play GBA Homebrew, has it now took over from the PSP and the GP2X as the king of Homebrew, sure its a little harder to understand which flasht cart to buy but in the long run with the Touch screen is it the winner, answer via the comments
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March 30th, 2006, 22:46 Posted By: wraggster
New and in stock at Mr Modchips (UK)
Heres the info:
The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endless!
The MK3 is like a passme device. It also has the sd/mmc slot on it. It also has an internal flash for running roms directly from the unit. It's also possible to run roms (homebrew and commercial) from from sd or mmc memory or from a separate flashcart.
With Mk3 2005 kit there's no more need of a additinal GBA flashcart to play games and run software (unlike the MK1/2/3 from 2005).
The NEO-KEY is not for storing roms, only for storing menu software. The menu software is for browsing and running roms from the sd,mmc,mk3,or flashcart. Using Neo-Key you don't have to use another flash cart as you had to do with older MK1/2/3 (2005).
Note: The Neo-Key can also be used with those older MK 1/2/3!
MK3 2006 has built-in 16M menu flash + 2M buffer (not for saves) and can upgrade the booting code through the MK2/3 menu software (On-The-Fly upgrade function avalible soon in menu software v0.7). The new USB Slim Loader IV suports updateing the Neo-Key menu.
Features
* First built-in inner High-Speed 8K cache system
* First built-in changable battery system for NEO cart
* First built-in battery voltage indicate system
* First built-in SD/MMC A.I. power protection system
* Built-in mobile Li-Ion cell battery, no need to maintain, auto rechargable
* Built-in PDA style GBA/NDS menu, can use NDS touch screen for total control
* Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
* Built-in SMS2 system, can edit and backup/restore the game save file to SD/MMC
* Built-in 16M Menu Flash, can use GBA cart or SD/MMC to upgrade the new MK core
* Built-in 64M super buffer area, can run very complex APP software
* Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
* Built-in power save function, the idle module will auto enter sleep mode
Whats In The Box
MK3 2006 Kit (512M) x 1
NEO-KEY Booting Cart x 1
SD Card 1Gb (128mb) x 1
SD/MMC USB 2.0 Pen x 1
Driver CD x 1
All that for 65 Pounds from Mr Modchips
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March 31st, 2006, 17:29 Posted By: wraggster
The Revolution will have a global worldwide launch or not, maybe it will, on the other hand perhaps it won't. Hmm, well it seems like everyone's been barking up the wrong tree about what Nintendo president Saturo Iwata may or indeed may not have recently said about Nintendo's global launch plan for the big N's next-gen console.
Anyway, a Nintendo spokesperson has attempted to shine light into the darkness by talking to trade mag MCV in an effort to clarify Iwata's recent comments about the possibility of a global launch. While many took Iwata's recent word to mean a mult-territory global launch wasn't on the cards, now apparently it could be.
"The comments have been taken out of context," the unnamed Nintendo spokesperson told MCV. "What he's actually saying is that we're not holding a worldwide launch just because everyone else is doing one too. It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing."
"Unfortunately, it seems everyone's jumped on it and got the wrong idea."
So Nintendo could go for a global launch after all, although the spokesperson didn't attempt to shed any further light, ruling nothing out, but of course also ruling nothing in. It seems we'll have to wait for Nintendo's E3 presentation to provide final answers, but the big N has consistently gone for the third way and there's no reason why its launch plans should be any different.
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March 31st, 2006, 17:54 Posted By: wraggster
Heres the latest Hardware sales from Japan:
DSL: 119,986
NDS: 39,307
PS2: 34,169
PSP: 31,077
GBASP: 5,627
GBM: 4,883
GCN: 1,458
360: 1,415
XBX: 108
GBA: 98
Some impressive figures the the DS and DS Lite
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March 31st, 2006, 17:56 Posted By: wraggster
Source Joystiq:
Though the DS leads the PSP by more than 3.2 million units in Japanese market share, the stateside race is a bit closer. By the end of 2005, Nintendo announced it had sold 3.97 million units compared to Sony's "more than 4 million" sold (not shipped) by mid February. I suck with numbers, but me thinks the DS sold well the first month and a half of 2006 and has only continued to do well up to this date with the release of several anticipated games. Keep in mind that UMD's have been selling poorly, so Sony might have a hard time continuing to play the "multi-device" card.
IGN writes: "Whether or not the imminent U.S. release of the 'brain-training' games will capture the dads-and-grandmas market that Nintendo so deftly wooed in Japan is anyone's guess. For now, the Stateside PSP vs. DS fight is shaping up like the Super Nintendo versus Genesis battles of yore -- a tough fight to the finish. And just as long as Sony doesn't debut a 32X add-on, it's likely to stay that way."
Would you liken the DS and PSP US market share to the SNES and Genesis of the early 90's?
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March 31st, 2006, 18:04 Posted By: wraggster
The Super Card team have updated the kernel for their products to v1.61 with the software being updated to v2.52.
Whats New:
1. Promotion essence PCE simulator to PCEAdvance7.5, GBC simulator to goombacolor_alpha6.
2. After solves 0239,0276,0283 and so on some NDS to play GAME OVER Bai Ping BUG.Partial WIFI cannot the question revision.
3. Increased with the GBA linkage function, if moves time the NDS game discovered has the of the same name GBA game with the table of contents under, the essence can load the GBA game first, by realizes the linkage function (the example: 0094.Dsq,0094.Gba, then 0094.Dsq and 0094.Gba can realize the linkage).
4. The nds patch storehouse renews to the serial number 0,380, may move completely after test serial number 0-0380 NDS ROM.
Download via http://eng.supercard.cn/
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April 1st, 2006, 00:18 Posted By: wraggster
The Results are in for the NeoFlash Coding Competition, heres the results:
Nintendo DS Games
Top 1: Tales of Dagur --- By LiraNuna
Top 2: Aztec Challenge --- By Bodom-Child
Top 3: Cosmic Invaders --- By Milpool
No.4 : GameBox DS --- By Gwoin
No.5 : Fushido --- By Didou
No.6 : Cutrix! --- By Jandujar
No.7 : Dsudoku --- By Ben2303
No.8 : Touch & Bomb --- By Tipiak
No.9 : Hero --- By AronBS
No.10: Sonic Ball --- By N64Francois
Nintendo DS Apps
Top 1: NitroTracker --- By 0xtob
Top 2: MarcaDS Arcade Emulator --- By AlekMaul
Top 3: Frodo Commodore 64 Emulator --- By GPF
No.4 : DSOrganize --- By DragonMinded
No.5 : Watari – Supervision Emulator --- By Normmatt
No.6 : AVI converter --- By Delfare
No.7 : YetAnOtherMP3Player --- By Birslip
No.8 : Yetibrowser --- By Smealum
No.9 : Win2DS --- By Sintax
No.10: Drummers V2 --- By Lien
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April 1st, 2006, 00:41 Posted By: wraggster
SaTa has updated his Rain program for the NDS to r13. Rain is a homebrew utility used to backup your NDS game saves that are stored on the NDS cartridges. This new releases supports the M3 Adapter SD and some other devices too.
Supporting M3-SD.
Being hard it is not supported, it tried to make message.
WORKING: GBAMP (CF), M3-SD.
UNTESTED: M3-CF, SC-SD and SC-CF.
DOESN'T WORK: MK2/MK3.
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April 1st, 2006, 00:52 Posted By: wraggster
Flubba has released a new MSX Emulator for the GBA Micro/Advance but it also works on the Nintendo DS and Gamecube Gameboy Player via a Flash Cart, heres whats new:
This is a MSX1 emulator for the GBA.
It was just a quick and dirty hack from Cologne.
Features:
A lot of games can actually be played.
Missing:
Not all keys are mapped to the GBA.
Correct sprite collision and overflow.
Screen modes 1 & 3.
Savestates.
Bugs:
Probably a lot.
The sound sucks.
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April 1st, 2006, 00:57 Posted By: wraggster
Thoduv posted this:
I’m about to decide of the final interface for Ndsim and to begin to coding it ! You can see below the ASCII layout ! Thanks for all you proposition (but you can still send your ideas).
Edit at 3:14pm: I’ve modified some things, you can tell me what do you like/don’t like, and what you want to be changed.
More info --> http://thoduv.drunkencoders.com/
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April 1st, 2006, 01:05 Posted By: wraggster
Tassus posted this:
Somehow I forgot to include the .sc.nds file for Eurotunnel. So I uploaded a new zip with all the files.
Heres some info about the game:
This is my first game for Nintendo DS. Well, its really just a minigame but anyway. Its a 3D flying-game where you steer with the stylus and collect euros.
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April 1st, 2006, 01:07 Posted By: wraggster
New Castlevania game heading to the DS
"Castlevania: Dual Moons
Dracula Returns To Nintendo DS in 2007
but will he finally meet his fate?"
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April 1st, 2006, 01:08 Posted By: wraggster
Source DSfanboy
1up editor Luke Smith recently posted about some tastey morsels that'll be running in the May issue of Electronics Gaming Monthly. Of these morsels, the tastiest to DS Fanboy readers (and Bloggers) is a rumor that the DS could be seeing an adaptation of the beloved SNES title Mario Paint.
Considering how accessible the DS is to people who aren't hardcore gamers and the recent success Brain Training has enjoyed on the handheld, the idea of a Mario Paint game hitting the DS is a great idea. Using the stylus to swat flies would be too much fun!
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April 1st, 2006, 01:10 Posted By: wraggster
A quick glance at the New Super Mario Bros. mini-site will show the game has been pushed back yet again. Considering the recent delay the game has received, can we be expected to trust this date? Should we assume there to be another delay on the horizon? We'll just have to salivate over all these screenshots and fantasize of traversing the game's 80 levels just all that much longer.
Screen Via Comments
via DSfanboy
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April 1st, 2006, 01:11 Posted By: wraggster
It's late on Friday afternoon. Is it time to stop work? Heck no, it's breaking news time!
Hidden away at the bottom of Eidos' financial results was the revelation that Tomb Raider: Legend is going to be released on DS and GBA.
It's pretty surprising, because Eidos doesn't have much of a reputation for releasing games on Nintendo's handhelds (LEGO Star Wars is the only one we can think of). But that demonstrates how determined Eidos is to make the game a big success; Tomb Raider: Legend is also being released on PSP (see our preview) as well as five other console platforms.
No other information was announced, such as how the game design – which in the previously announced versions sees Lara going back to basics, leaping around large cavernous environments and finding strange artifacts – will be modified to deal with the specific features of DS and GBA. Nor did Eidos say who was developing the game. Considering its lack of handheld experience, we hope it has called upon one of the many specialist studios to get the job done right.
The only other news was the release date. While the PSP version will be out in May, DS and GBA owners will have to wait until the summer to get their hands on Lara's new adventure.
http://www.pocketgamer.co.uk/news.as...232614&sec=&t=
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