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April 1st, 2009, 11:00 Posted By: wraggster
Ahead of the DSi launch this Friday, retailers across the UK have advised consumers to pre-order the handheld as free stock supply begins to run dry.
Consumer demand for the latest iteration to Nintendo's handheld, priced GBP 149, is already threatened to outstrip retailers' supply across the UK, and could leave some early adopters disappointed.
"The supply is tight, there's just not a great amount of stock out there," Don McCabe, managing director of UK retailer Chips, told GamesIndustry.biz.
"Basically everything that we're getting in is already pre-sold before it hits the shop floor. It's a 100 per cent sell out for us," he explained, adding: "Our concern is when the next batch is in and we haven't had an announcement on that yet."
"We're letting customers know that the sooner they put a deposit down the further up the queue they are and when the next batch comes in, if they're the first in the queue then they'll be the first to get one.
McCabe said the pre-orders had been from early adopters and that Nintendo still had some work to do to convince the average consumer that the DSi was a worthwhile upgrade.
"I think a few people are asking why they should upgrade," he commented. "The initial batch will be taken up by the first adopters but I get the feeling a lot of people don't really know what they're going to do with it yet."
He added: "I think Nintendo have a little bit of job to do on the machine to make it a long-term success for them. I'm sure they will do it."
Entertainment retailer HMV also encouraged consumers to place pre-orders ahead of Friday's launch sales, amid escalating demand.
"Pre-orders have been strong on DSi from day one, and with both ourselves and Nintendo ramping up press and PR activity this week, we expect to see them increase even more going into Friday," Toby Burton, HMV's senior games buyer, explained to GamesIndustry.biz.
"At HMV we've put a lot of time and effort into raising consumer awareness of the product, and encouraging customers to place a pre-order in-store, backed by our strong free memory card and re-play deals. We've had a great response from our customers, and with this in mind we feel pre-orders have lived up to our high expectations.
"Obviously we still have a few days to go until launch, so we're expecting some further pre-orders, but we do envisage that we will have some unreserved stock for day one, which I think will go down well at street-level.
"However, we are encouraging our customers to place a pre-order with us to avoid disappointment, as we cannot guarantee that we will have free stock available in all of our stores. We always do our best to satisfy customer demand, but this very much depends on the availability of DSi hardware from Nintendo."
ShopTo's Igor Cipolletta echoed previous comments by saying that pre-orders had been "going very well", but doesn't see supply falling short of demand.
"We've had a good allocation from Nintendo and will be able to have loose units for day one release," he explained.
"I believe that this time Nintendo has managed to predict the sell out units and manufacture the right quantity for the day one allocation, but officially they are already on allocation and we should know better the week after release if their predictions were correct."
Play.com described "phenomenal" levels of pre-orders, of over 250 per cent more than the DS Lite's during the same pre-launch period.
"We've worked very closely with Nintendo to ensure every pre-order we take will be fulfilled and we're confident enough to guarantee delivery of every DSi order and as always we'll do everything we can to remain in stock so every customer has the opportunity to purchase this fantastic console," commented a spokesperson.
Nintendo has said it has no plans for any midnight store openings for the launch of the handheld this Friday, citing that the "DSi is an evolution of the DS family and both platforms will sit alongside each other."
http://www.gamesindustry.biz/article...for-dsi-launch
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April 1st, 2009, 11:14 Posted By: wraggster
Outspoken Nintendo of America president Reggie Fils-Aime has stated that his company’s WiiWare and DSiWare digital content platforms are a great opportunity for all developers – from the big to the small.
“We’ve shown that the opportunity is quite significant,” Reggie told Venturebeat. “For the NoA territories, 90 per cent of the content is from third parties. Also, in the NoA territories, 18 of the top 20 titles in sales volume have been third party titles. We think it’s a fantastic platform for highly innovative, small development companies to bring their content to the marketplace.
And following news at GDC that an upcoming Wii firmware update will allow gamers to play titles direct from an SD card, Reggie is confident that the Wii will become an established indie publishing platform.
“We’re sensitive that Wii storage has prevented some developers from really embracing the idea. We showcased a solution for that at GDC. Based on everyone I have talked to, speaking right to developers at technical conference, there is huge excitement not just for WiiWare but for DSiWare too.”
http://www.casualgaming.biz/news/284...at-opportunity
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April 1st, 2009, 11:16 Posted By: wraggster
This is going to be hard to top. Japanese website Akiba Blog has run a post saying that Dragon Quest IX went on sale last night.
According to Akiba Blog, over two-thousand people lined up at midnight today for DQIX. Midnight. Today. Today is April 1, and Dragon Quest IX is slated for release this July. This is according to the website. Note: people did not actually line up for it last night! The website merely has faked the launch.
Still, very cruel for those who woke up today and checked Akiba Blog website and thought they'd missed the game's launch — especially considering the number of times Dragon Quest IX has been delayed and how many Japanese gamers are impatiently waiting for it.
Still, don't be surprised if frazzled individuals are running around Akihabara, frantically looking for DQIX after reading this Akiba Blog post. If you happen to see any, be sure to let them know the game is sold out and new shipments are expected shortly.
This is just one of many April Fools jokes circulating on the Japanese internet. Website Canned Dogs has a great round-up of today's pranks. Stand outs include a Queen's Blade live action flick, SNK announcing Star Radish and a retro version iDOLM@STER.
Wii Height is pretty great, too.
http://kotaku.com/5192983/the-cruele...-joke-in-japan
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April 1st, 2009, 11:26 Posted By: wraggster
Looks like publisher Majesco may be bringing 1990's laserdisc western shooter Mad Dog McCree to the Wii, according to a listing from online rental service GameFly. Why would we consider that a good thing?
While we have no particular attachment to the decades old light gun shooter, already released on multiple formats by publisher Digital Leisure, the fact that Mad Dog McCree is getting a proper Wii port from a licensed Wii publisher is exciting. While still rumored, it could also mean Wii ports of Dragon's Lair and Space Ace, games currently relegated to Digital Leisure's DVD-ROM and Blu-ray Java formats.
Digital Leisure says its newer Blu-ray titles don't have the annoying pauses that have made previous iterations far less fun, but we'd like a straight up console version nonetheless.
While Mad Dog McCree requires twitch gameplay, as opposed to some laserdisc games' rote level memorization, we hope that it wouldn't be the last of the laserdisc-era arcade games to get the Wii treatment. Any old, animated arcade classics you'd like to see?
http://kotaku.com/5192887/mad-dog-mc...es-for-the-wii
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April 1st, 2009, 11:28 Posted By: wraggster
The DS version of upcoming movie-game G.I. Joe will be a top-down shooter with a slight role-playing game element to it, the developers say.
"The game will share some fundamental designs with the console version," said Nick Pavlich, associate producer on the game. "In the DS version you only control one character, there's a slight RPG element — you can level up, get new weapons and new outfits."
The game will include six playable G.I. Joe characters and five Cobra characters. Gamers will move with the D-pad and shoot with the B button.
A secondary weapon will be tied to the Y button, with dodge on the A button, melee on the X and a special move on the right trigger and reload on the left trigger.
All of the action takes place on the top screen with the bottom screen used for the map and to list objectives. The game won't include touch support because that didn't really work well with the-down arcade feel of the game, they said.
There will be 21 levels in the single-player campaign and three modes in multiplayer: Joe Versus Cobra, Warhead and Defend the Base. Mutitplayer will be multi-card local wireless only and includes four maps for up to four players.
http://kotaku.com/5191111/gi-joe-goes-top-down-for-ds
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April 1st, 2009, 15:45 Posted By: wraggster
This news was sent to our email, heres the details:
Hello,
I just released this new homebrew video player for the NDS,
All the keys even start/sel do various things. Will work in most emulator such as no$gba, or flash cards. May need to be in root dir if files cannot be opened proper.
DeSmuME the following settings are required: Emulation→GBA
Slot→Compact Flash→folder
Thank you,
Isa
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April 1st, 2009, 20:54 Posted By: wraggster
On Wednesday afternoon in Kyoto, Japan, Nintendo Co. Ltd. allegedly held a private conference at the Rihga Royal Hotel, where company leaders spoke to third-party publishing partners about a new service in the works for Wii owners. Called 'Wii Expand,' the addition, which utilizes the recently-released Wii System Menu 4.0's new SD card compatibility, enables players to download game expansions, modifications and updates. Insiders who attended the exclusive event said that Wii Expand would launch globally later this year, but could not provide an exact date.
Given that Nintendo's console has lagged behind competitors with regard to downloadable content, we figured it was just a matter of time before a solution came along
Much more surprising is the demo the publisher showcased presumably as a proof of concept for the service: an ultra-violent update to its hit Wii fighter, now appropriately dubbed Super Smash Bros. Brawl X: Extreme. The moniker seems to be a play on the game's original Japanese name of Dairantou Smash Bros. X -- now, though, the 'X' is stained with blood. Insiders explained that via a content download through the Expand service, Wii owners would be able to save the expansion to SD card and could then choose to play the so-called 'Extreme' version of the game upon next booting Brawl.
Sources described several scenes from Nintendo's presentation, all of them depicting gory additions to the fighter. In one such bout, Link of Zelda fame supposedly decapitated Nintendo's plumber. Skeptical, we asked our contacts to provide us with documented proof, either of the event or of the revelations made within, and they did us one better. As a result, IGN can today present the first look at the new Super Smash Bros. Brawl X: Extreme via bootlegged shaky-cam footage from the event. It's not of the best quality, but it's better than you'll find anywhere else.
Video Here
In the footage provided to us, viewers will hear what we can only presume is a Nintendo spokesperson speaking about the Wii Expand service and of the Smash Bros. Brawl X: Extreme downloadable content. She refers to the add-on as an 'Extreme Mode' (our own sources assert the actual title is Smash Bros. Brawl X: Extreme) and adds, "The add-on will be aimed at adult gamers and we think this mode will be very surprising for them."
The Wii Expand service will allegedly be an addendum to the Wii Shop Channel. Our sources allege that developers who create significant updates for their games will be encouraged to adhere to a pricing plan that ranges between 500 and 2,000 Wii Points depending on the scope of the content offered. Exactly how the different prices per expansion will break down beyond that is not yet known and Nintendo officials did not reveal how much they would charge for the 'Extreme' addition when it becomes available. According to one insider we spoke with, Nintendo has set a maximum file size restriction of 170MBs for Expand service content.
Nintendo of America spokespersons could not be reached before we published today's news. As always, the information contained within today's article should be considered rumor until officially confirmed by the publisher. Stay tuned to IGN for more information on the Wii Expand service and the Super Smash Bros. Brawl X: Extreme expansion because you can bet we'll have more to come in the near future.
http://uk.wii.ign.com/articles/968/968477p1.html
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April 1st, 2009, 21:59 Posted By: wraggster
Following a couple of portable appearances, SD Gundam G Generation will be coming home shortly through a new installment that's set for Wii and PS2. Famitsu has the first details on SD Gundam G Generation Wars, which will hit the two consoles this Summer.
This latest Gundam title promises the usual vast array of Gundam series licenses. We count over 60 in all, ranging from television shows to comics. The biggest would apparently be Gundam OO, which is making its first appearance in the G Generation series and will offer Mobile Suits mostly from its first season.
Other areas of the franchise are also being beefed up for this latest installment. You'll be able to select from multiple main characters. Of course, customization and growth for your Mobile Suit are important parts of the game just like in pass titles. However, here you now have an "Exchange" option which appears to allow you to trade your machine with a different machine of similar rank.
There's one new system that even Famitsu couldn't get clarification on: the Wars Break system. A "Wars Break" is triggered by meeting certain conditions during play. Aside from that, we'll have to wait for a future update.
G Generation is currently 70% complete. It will presumably be a Japan-only game, so interested PS2 and Wii owners should check with their favorite import shop about obtaining a copy this summer.
http://uk.wii.ign.com/articles/968/968608p1.html
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April 1st, 2009, 22:00 Posted By: wraggster
Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.
Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.
Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.
Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.
So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now.
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April 1st, 2009, 22:00 Posted By: wraggster
Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.
Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.
Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.
Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.
So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now.
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April 1st, 2009, 22:02 Posted By: wraggster
Namco Bandai is going crazy with the Tales games. Debuting in the latest issue of Weekly Shounen Jump are three Tales titles for three different platforms.
For the PlayStation 3 comes the much expected port of Tales of Vesperia. But not just a direct port! Namco Bandai is adding a new character to the mix, a young pirate girl named Patty Fruel. Patty has a unique way of talking -- she apparently speaks like an old person! In battle, she makes use of knives and guns and is said to resemble the pirate class from Radiant Mythology 2.
Vesperia's PS3 conversion will hit Japan in 2009. It will be joined by a new Tales of Vesperia movie now in production at Production I.G.
PSP is getting an all new Tales game that appears to have taken some influence from Dissidia Final Fantasy. Set for release this summer is Tales of VS, a fighting game featuring characters from past Tales games. The game offers fights for four characters simultaneously, although there's no word just yet on four player simultaneous play. Confirmed characters include Vesperia's Yuri, Hearts' Shing, Symphonia Dawn of the New World's Richter, and Abyss' Luke.
Finally, the main event: Tales of Graces. This is the Wii "mothership" title that Namco Bandai debuted through a video last year.
In Graces, players take control of Aspel Rant, an 18-year-old who resides on the outskirts of a kingdom. Some unspecified event takes place that leaves Aspel desiring strength. A catch phrase for Aspel listed in the magazine says "I don't want to lose anyone again," suggesting that the unspecified event involved someone's death.
All the other details in the magazine are on the vague side. The game will have the theme of "Protect" or "Defend." Players can look forward to a large scale story along with new gameplay systems.
Graces hits Japan this Winter, closing off what looks like another crowded year for Namco Bandai's flagship RPG series.
http://uk.wii.ign.com/articles/968/968622p1.html
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April 1st, 2009, 22:05 Posted By: wraggster
Some sites are touting this video which supposedly shows an exploit on an unmodded wii.
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April 1st, 2009, 22:13 Posted By: Shrygue
via Games Industry
GAME has announced that orders for the Nintendo DSi have more than doubled those for the DS Lite during the same pre-release phase.
Selected branches across the UK will host midnight openings on April 3 for the launch, allowing those who pre-ordered the handheld to pick it up as soon as possible. The following morning all GAME stores will open at 7am and begin selling a limited number of unclaimed units.
"We're looking forward to welcoming our customers at midnight or first thing on Friday morning who have been eagerly waiting this new hardware from Nintendo," said Anna Macario, marketing director at GAME.
"We know they'll want to get their hands on it at the earliest opportunity so we've made it as easy as possible. The launch of a new Nintendo handheld is always a major event, and our customers know that GAME will do everything possible to help them buy one as quickly as they can.
"We've worked very hard with Nintendo to create a high impact campaign on high streets and in shopping centres all over the UK, so customers will be very aware of the launch. There will be a lot of activity in our stores to help customers upgrade to the DSi, and get some great deals and products at the same time."
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April 1st, 2009, 23:44 Posted By: wraggster
WiiNewz have posted a warning about some idiots posting dodgy file on the net:
It has come to our attention that there are numerous "joke" or otherwise dangerous files currently in circulation. These include preloader 0.29, several "channel" versions of the USB Loader, etc. that contain "Rick rolls" or otherwise malicious code. Sorry... this is not funny to most of us.
The majority of the apps are originating from GBAT3mp. The administrators there can no longer keep up with the massive amount of lameness that emanates from their forum. As a result, we are no longer allowing hotlinks to their site.
Do not install anything on your Wii until has been confirmed legitimate by more than one user!!!
Well seems that the piraters of the Wii Scene and indeed those with no brain are tainting what should be the best console homebrew scene, thankfully DCEmu is keeping to just legitmate homebrew and not the recent releases that just makes everyone look like pirates
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April 1st, 2009, 23:51 Posted By: wraggster
Raz0red has released WiiHandy/SDL v0.3:
Handy is software dedicated to emulating the Atari Lynx hardware on a standard PC. The software was originally developed by Keith Wilkins and was released under the GPL on 14th April 2004.
Handy/SDL is a port of the WIN32 sourcecode so that it can be used with the GCC compiler and the Simple Directmedia Layer (SDL) library. The Handy/SDL port was developed by the SDLEMU crew
WiiHandy/SDL is a port of the Handy/SDL sourcecode to the Wii developed by raz0red
0.3 - March 31, 2009
Ability to enable/disable vertical sync (NTSC/PAL60 only)
Ability to set the gamma level of the display
Added option to load Lynx boot ROM from the root directory
Gamecube controller support
Fixed a couple of buffer overflow issues causing periodic crashes
Refactor of the source code
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April 1st, 2009, 23:59 Posted By: wraggster
Flubba is back with a new emulator for the GBA:
Yet another arcade emulator which uses the M6809 cpu.
Should be fairly playable, even has working screen flipping.
I have one more arcade emulator coming up, though I can't find why the music doesn't play.
*Pretty much everything works except sound.
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April 2nd, 2009, 00:45 Posted By: wraggster
News/release from backtothefuture
This is my meditation timer/guide for the DS. It's based off of a character from the Earthbound series.
Here's a video of it:
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April 2nd, 2009, 10:16 Posted By: wraggster
I should warn fans of the Japanese Game Boy Advance game “Mother 3” that this post may make you sad, but, still, the Nintendo of America president had something to say about the much-heralded role-playing game.
***
The following is an excerpt from my interview with Nintendo of America president Reggie Fils-Aime. The first part of our interview ran earlier today, covering the Nintendo DSi, the new “Zelda” and some other stuff.
And then, this came up:
MTV Multiplayer: We used to talk about “Mother 3” [the highly-regarded 2006 Japanese role-playing game that has never been released in America, despite a fervent Internet fan movement]. And then I stopped asking you about it after a while.
Fils-Aime: I’m a big “Mother” fan. I have to set the record straight on this topic, because I have seen all of the hate comments. I’m a big “Mother” fan. Huge “Mother” fan. I would love to see “Mother” localized in our market. In fact, I’ve talked to [Nintendo president] Mr. Iwata about it because this is a game he has some history with. [pauses] But it is not on our announcement schedule. [laughs]
MTV Multiplayer: How can that be? [laughs]
Fils-Aime: I am a fan of a lot of different products that aren’t on our announcement schedule.
MTV Multiplayer: How could there be something you like, but it’s not on the announcement schedule? Take me into the psychology of that.
Fils-Aime: Maybe I’m going to burst some people’s bubbles, but just because I’m the president of NOA doesn’t mean that every game that I love gets published in our territory. We run a business. And so, in order for a title to be published, the development, localization, launch, volume, all needs to make economic sense.
MTV Multiplayer: Does DSiWare [the downloadable gaming service for the DSi] open you guys up to being able to release, for example, a much-anticipated, much-desired Game Boy Advance game — that’s pretty small — digitally, where you wouldn’t have to market the same way?
Fils-Aime: Let me answer the question a different way. We have seen effective sales taking content that only launched in Japan and launching it on WiiWare.
MTV Multiplayer: “Sin and Punishment.”
Fils-Aime: Exactly. So it’s certainly something we look at and, for the right titles, we’ll bring to bear.
MTV Multiplayer: What did Mr. Iwata say when you started badgering him about “Mother 3″?
Fils-Aime: [laughs] It was a fun conversation.
http://multiplayerblog.mtv.com/2009/...bout-mother-3/
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April 2nd, 2009, 10:17 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime covered a broad range of topics withe me during our interview at GDC last week. In the first of a series of posts, check out our conversation about all things DS, including his hands-on impressions of the new “Zelda” and his expectations for the DSi gaming market.
***
I conducted the following interview with Nintendo of America president Reggie Fils-Aime in his hotel suite in San Francisco last week. I’ve interviewed Fils-Aime several times, which allowed the mood to be light, the banter to be quick and for a lot of ground to be covered.
First, here’s the DS-centric part of our interview:
MTV Multiplayer: What’s the DSi software landscape going to be like once the system is out? Will there be DSi-exclusive games? Will there be DS games that have DSi-exclusive features?
Reggie Fils-Aime, president, Nintendo of America: The short answer is “Yes.” There’s going to be both. Our expectation is that most of the content will be, call it, DSi-enhanced vs. DSi-exclusive. Why? One hundred-million installed base of DS. Developers are going to want to leverage that installed base and yet they’ll want to provide extra content via the features of the DSi, like the camera. That’s my expectation as to how it will play out.
MTV Multiplayer: You guys didn’t announce any hybrid games like that.
Fils-Aime: Correct.
MTV Multiplayer: When could we hear about that?
Fils-Aime: It would be reasonable to talk about that after we’ve launched. Part of it is, we want to make sure people understand some of the core functionality. Down the road is when we’ll start talking about DSi-enhanced or DSi-exclusive content.
MTV Multiplayer: “Zelda”? DSi-enhanced?
Fils-Aime: Wouldn’t that be nice?
MTV Multiplayer: Yeah. Now, when you guys were thinking of the subtitle for the new “Zelda” ["The Legend of Zelda: Spirit Tracks"], did you start with my initials and go from there?
Fils-Aime: That was not the driver.
MTV Multiplayer: Ok. Because the “Halo 3” spin-off was originally “Halo 3: Recon.” They changed it to “Halo 3: ODST. And you guys? “The Legend of Zelda: ST”!
Fils-Aime: I have to say that, as we were doing all the naming, and working with NCL [Nintendo's Japanese main office], we were not in the background saying, “It’s gotta be Stephen Totilo somehow!”
MTV Multiplayer: It should be. But that’s a tentative title, right? So people shouldn’t get too attached to it?
Fils-Aime: Correct.
MTV Multiplayer: Can people assume that this game puts a new 2009 “Zelda” game on or off the table, because maybe there can’t be more than on new “Zelda” for the year?
Fils-Aime: What we’ve done is we’ve announced a great “Zelda” game for the DS — one I’m looking forward to. But reading anything more into that would be a mistake.
MTV Multiplayer: Have you had a chance to play it yet?
Fils-Aime: I did play a little bit of “Spirit Tracks.”
MTV Multiplayer: How is it?
Fils-Aime: I love it.
MTV Multiplayer: How does it compare to you as a player?
Fils-Aime: I’ll tell you what I love about it. It takes some of the things I liked about “Phantom Hourglass” to the next level. Example: I thought tracking the path of the boomerang was nice in “Phantom Hourglass.” But the way you use [the stylus] to solve puzzles with “Spirit Tracks” is really provocative. I think the “Zelda” fan will really enjoy it… You do more in tracking and outlining. We showed it in the trailer. You move [an extra] character to a spot in order to unlock puzzles. I really like that. I think it adds a level of gameplay which, for me, hearkens back to some of the classic “Zelda” puzzles.
MTV Multiplayer: If you can have trains in the “Zelda” universe, can you have planes in the “Zelda” universe? How advanced is this universe?
Fils-Aime: ["Zelda franchise director] Mr. Aonuma must answer those questions. I cannot answer those questions.
MTV Multiplayer: Another DS question: “Grand Theft Auto: Chinatown Wars” — there was a lot of skepticism about the M-rated market for the DS. What have you been able to determine about whether the market is there for that game?
Fils-Aime: The market is absolutely there. Look at it from a US perspective. Here’s a fun ST-factoid. Fifty-two weeks into the marketplace, the installed base in the U.S. for the DS is larger than the installed base for the PS2 at the same time. And yet there was no concern or disagreement that PS2 had an M-rated consumer they could sell to.
MTV Multiplayer: Well, they launched with fighting games. You guys had a dog game.
Fils-Aime: We didn’t launch with a dog game. [laughs]
MTV Multiplayer: No, you launched with “Mario 64″…
Fils-Aime: Which is still selling exceptionally well.
MTV Multiplayer: Have you seen what the ordering pattern has been?
Fils-Aime: I have not talked to the folks from ["GTA" publisher] Take-Two. We certainly believe that there’s an 18-and-above consumer opportunity with DS, just as we believe there’s an 18-and-above consumer opportunity with Wii.
MTV Multiplayer: One of the things that struck me while playing “Chinatown Wars” was the amount of resources put into it. There was so much effort put into it. Outside of Nintendo and maybe Vicarious Visions, I can’t think of any development studios that have exhibited the ability to put so much time and so much talent into a DS game. I see it as a pro and a con. It’s disappointing that it took five years to happen. What could this developer and publisher been doing on this platform all this time? So what is there about the DS market — and what you guys are doing with it — to ensure that that effort and top-of-the-line quality of “Grand Theft Auto: Chinatown Wars” is not a fluke?
Fils-Aime: There are two things we do. The first is to make sure we drive the installed base. Just to put it in perspective, since October — and I use October because that’s when the financial crisis came to ground — we’ve sold over six million pieces of DS hardware. Our job is to create the installed base for the opportunity to be leveraged. The second thing is to work with publishers and to give them technical knowledge and insight to create a stellar game and we do that as well. From there it really is the job of the independent publishers to jump on it and bring the ideas to life.
MTV Multiplayer: So, you can’t pick up the phone and call Blizzard or Valve and say, “You guys are some of the best people out there? We want to have you on this platform.”?
Fils-Aime: We have conversations with western publishers about supporting our platforms. We have a licensing organization that has those types of conversations all the time. All the time.
MTV Multiplayer: Last fall, when Mr. Iwata was holding a press conference, he talked about a piece of software called “Girls Mode,” which is a girls fashion game. And he said this would be big in other territories. One would assume, since we have a lot of girls in the United States, that this is one of the territories he was talking about…
Fils-Aime: And the fact that we had almost a 50-50 split on DS sales, male-female.
MTV Multiplayer: What more can you say about “Girls Mode” for the U.S.?
Fils-Aime: I have nothing to share today.
MTV Multiplayer: Can you talk a little more about what it is, since he said it’s coming to other territories?
Fils-Aime: I’ll describe what it is as it exists in the Japanese execution. The proposition is creating store concepts and clothing that is sold in this game environment, and as you sell more it gives you more resources to put back into the experience. It’s akin to running your own girl-oriented department store. Neat, neat concept. Very well done. Very Japan-centric in its initial execution.
MTV Multiplayer: Circling back to DS and DSi, do you see the DSi becoming the de facto DS for this market in 2009?
Fils-Aime: We will let the marketplace decide what happens between DSi and DS Lite. My belief is that, in the Americas, given the pricing differential and given the current economic environment that these two products will live side-by-side for quite some time.
http://multiplayerblog.mtv.com/2009/...acks-and-more/
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April 2nd, 2009, 10:21 Posted By: wraggster
DS Month: As part of the ongoing DS Month on CasualGaming.biz, we’ve spoken to some of the key figures in the UK games industry about their thoughts on Nintendo’s device ahead of its arrival in the UK on April 3rd.
Here, CG.biz talks to Zushi Games’ marketing manager Chris Brown.
CG.biz: Why do you feel the DS has such mass-market appeal, and what has been key to its ability in expanding the industry's customer base?
CB: There are a number of factors involved, such as the Touch-screen & Stylus interface, which makes the console more accessible to a new audience who would maybe feel alienated in the past by an abstract input such as a Joystick and a multitude of buttons.
This coupled with the fact that the initial software line-up and TV advertising strategy had games such as Nintendogs and Brain Training that would appeal to a wider female audience and an older demographic that would not have played games in the past.
This broke down previous perceptions of videogames being a younger male dominated market and opened up the door for your younger sister, mum, dad and even grandparents to take the plunge and have a go.
Since its launch back in 2006, the phenomenal success of the Nintendo DS Lite® worldwide has allowed publishers to create dynamic and creative games reaching much wider target audiences and establishing themselves what is now becoming known as the emerging casual games market!
Nintendo’s foresight, dedication to its brand and strategic positioning of both the DS and Wii consoles, has allowed publishers like ZOO to become more innovative and focused on their business and product development strategies.
At Zoo we continue to look into our New Product Development Strategy and adopting licenses that will attract the mass-market buyers out there for the DS and now DSi platforms.
This year we’ve self funded a number of games, making sure we drive our product development programmes, both in the UK and overseas to target the individuals and families that enjoy gaming In all its varied genres.
For example, take our upcoming licenses; Love Is…, SmileyWorld® and Jelly Belly®, all of which have mass-market appeal across a wide variety of target audiences. From parents, kids to teenagers, there is something for everyone in the ZOO DS and DSi line up this year!
Zoo have the following games based on their new licenses ready for release in the upcoming months.
Love Is…® in bloom – Take control of the popular Love Is…® characters in their first ever videogame outing as they plant, grow and collect flowers to make beautiful bouquets to sell in their flower shop.. Full of the same endearing charm as the original cartoons you get to work on a blossoming relationship as well as growing a thriving business. There are 12 varied and unique arcade-style games to choose from with user-friendly controls using the DS stylus!
SmileyWorld® Island Challenge - Join Smiley and friends in this exciting adventure game. Marooned on a desert island the only way to escape is by completing each of its challenges while avoiding the perils and dangers ahead, and collecting rewards and treasures along the way. With 14 actioned packed games, trophy rewards for replay value and head-to-head 2 player duel mode using the Nintendo DS Wi-Fi technology to keep players of all ages entertained for hours on end!
Jelly Belly®: Ballistic Beans – Now lovers of the Jelly Belly beans brand can indulge themselves in this official licensed video game with 8 thrilling themes and 5 maniacal modes of bean blasting fun and dazzling power-ups aplenty!
Is it pinball? Is it breakout? No! It’s Jelly Belly Ballistic Beans for the Nintendo DS!
Enrichment and diverse game play entertainment is what we are striving for within our products this year and these all hit the nail on the head when it comes to bringing gaming to life on the DS platform.
All 3 licenses combine vibrant visuals with a real sense of fun and entertainment value, to provide a feel-good factor to the individual and family audiences - the whole essence of what casual games should be about!
CG.biz: What is next for the DS? What can the DSi bring to the table that's not currently there?
CB: As a UK publisher the DSi has made the DS more personal and wants to let avid gamers and people into social networking, keep, swap and edit music and photos wherever possible. It also gives publishers the added security from piracy because of the removal of the physical media cart and GBA slots. We’ve welcomed the transitional move to paid-for downloads of demos, entire games and other content, which we’ll also be focusing a great deal in the upcoming year! There is enough onboard memory and a SD card slot to let enthusiasts take full advantage of sharing content too.
The 0.3 megapixel camera is sufficient although we would have liked to have seen this added feature fully integrated with the device for gamers to use and promote their own bespoke ‘user generated’ content within games and online communities within Social Networking sites. We are definitely excited about the added functionality and the DSi’s potential to broaden players horizons even further and we are currently looking into all possibilities with our developers.
http://www.casualgaming.biz/news/283...y-on-DSi-Zushi
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April 2nd, 2009, 10:30 Posted By: wraggster
Know what little kids love more than playing the Nintendo DS Lite? Playing the DS Lite for long periods of time and holding it close to their face.
To prevent that, there this: the Health Control Game Timer. The ¥3,990 (US$40) doohickey has a timer with settings for 30 minutes, 60 minutes, 90 minutes and 120 minutes. If a player goes over the allotted time, the DS switches off automatically.
There's also a sensor that can gauge how close the player. If the player gets too close, an LED light illuminates, the DS Lite vibrates and makes a beeping noise.
The Health Control Game Timer fits directly in the DS Lite's Game Boy Advance slot. Shame the DSi doesn't have a GBA slot.
http://kotaku.com/5194746/ds-lite-ti...screen-staring
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April 2nd, 2009, 11:02 Posted By: wraggster
The latest issue of Nintendo Power published with the first story on Silent Hill: Shattered Memories for Wii. This is not an April Fool's joke. Rumors floating around the Interweb previously suggested the title might be a remake of the original PlayStation game, but according to the magazine, the WIi title is far removed from its predecessor. In fact, Konami describes it as a "re-imagining" of the original game.
Excerpts from the article itself have also made it online, and reveal a great deal about how the new game will look and feel.
"This is a reimagining of the first Silent Hill," says producer Tomm Hulett in his Nintendo Power interview. "It's not a remake or a port. That's an important distinction. It really feels like a new game."
Other aspects of the game have also hit the Net, including some interesting pieces based on the story itself, as well as the game's ability to "watch" users as they play. Hulett mentions that characters will be playing different roles in the game, and events won't necessarily carry out in the same order or how they did in the original project. Fans of the main character Harry Mason will be happy to hear that the title still revolves around his search for his daughter, though.
Another major element within the game is that it watches you, and will actually react to how you play. Your behavior dictates the action, so to speak, with the game always aiming to not only get into the protagonist's head, but "Your head" as well, according to Hulett. The remote itself is also being used to interact directly with the environment, rather than just having button presses dictate specific actions. As Hulett puts it, "You're not just hitting buttons to choose things." It also seems there will be a larger emphasis on streamlining the whole process, with a few minor details suggesting that there's a way through every door in the game, and a whole lot less backtracking overall.
Details beyond that are sparse, but IGN can confirm that this is in fact not an April Fools joke, and that Shattered Memories is a very real, very anticipated Wii offering from the folks at Konami. As for the Nintendo Power issue, more information has yet to break, though you can expect more news to hit through us very soon, with coverage on Konami's take on Wii's darker side ready to begin.
Be sure to check back soon, as we'll have a whole lot more on what is sure to be an impressive, mature offering for the devoted "core" Nintendo fans.
http://uk.wii.ign.com/articles/968/968741p1.html
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April 2nd, 2009, 11:04 Posted By: wraggster
Nintendo has been focusing on New Play Control games of late, but that's going to change shortly. The latest Shounen Jump offered up first solid details on Takt of Magic, a first party Wii game that's now set for May 21 release in Japan.
In Takt of Magic, you take control of Orwell and Sharlot, two childhood friends who, for a reason that's currently unclear, face off on the battle field against monsters and enemy soldiers.
Jump promises an in-depth look at the game's "new style battle system" and "deep story" in its next issue, but this issue provides a couple of hints about the game. You hold the Wiimote like a wand and draw out shapes to perform magic. The game includes over 100 spells. In addition to casting magic, you also control a battle party, whom you direct on the battle field from an overhead perspective.
A May 21 Japanese release means further online details should be on the way shortly. Stay tuned!
http://uk.wii.ign.com/articles/968/968795p1.html
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April 2nd, 2009, 19:03 Posted By: wraggster
News via aep
JMEBoy is a Game Boy emulator available for mobile phones using J2ME.
Quote:
Release Name: JMEBoy 1.3
Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.
This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.
After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.
You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!
The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.
If you would like to support this project, please donate at https://sourceforge.net/donate/index...roup_id=219240
Changes:
1.3 (based on rev. 267)
- added MIDI-based sound implementation that should make sound work on most modern mobile devices
- show a progress bar when loading a game
http://sourceforge.net/project/showf...roup_id=219240
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April 2nd, 2009, 19:11 Posted By: wraggster
Publisher Detn8 Games Ltd. and developer Awesome Play Ltd. announce the upcoming release of Speed Zone, a graphically-stunning, futuristic racing game for the Wii home video game system.
Set for North American release in late May, 2009, Speed Zone breaks new ground for graphics on Wii with game play to match. Furiously fast and silky smooth, the game runs at a bar-raising 60 frames per second. Stunning terrains are set on colorful planets, floating asteroids, and space stations. Speed Zone features three core game modes - Solo, Race, and Battle – each with multiple goals and a progressive, level-unlock structure.
Multiplayer options in Race and Battle modes break new ground as well, allowing for up to eight players (split screen) using four Wii Remotes and any combination of four Nunchuks, Classic Controllers, Nintendo GameCube controllers, or Logitech Speed Force Wireless force feedback racing wheels. Speed Zone is the first Wii game to support up to four of the Speed Force Wireless wheels.
A 3D, three-sided pyramid menu provides access to the game's 30 levels. The pyramid menu displays 10 Solo tracks, 10 Race tracks, and 10 Battle arenas. Initially, only the lowest-tier levels are unlocked. Players need to achieve a number of goals to unlock level links to the more challenging levels above on the pyramid menu.
In Solo mode, players try to ignite jet thrusters with boost pads to accelerate "into the zone," with phantom cars and racing lines to help set lap records. When a player beats the targeted Zone-Time, the next level unlocks. Players can find secret pickups and shortcuts and earn bonus rewards by setting new best times. Bonus rewards can be used to buy new cars, skins, aerodynamic aides, and performance upgrades, which give the player the opportunity to go even faster when revisiting levels.
In Race mode, players compete against seven computer-controlled AI cars. Players unlock the next level by finishing in the top three (or better, depending on the difficulty level).
Battle Mode is an all-out, futuristic demolition derby, using some spectacular weapons. Players can fry opponents with a lighting gun or shatter them with an overactive chain-gun complete with flying shells – not to mention a plethora of other weapons, including rockets, missiles, lasers, and mines. Defensive pick-ups include shock-jumps, shields, and a stealth cloak.
Speed Zone comes from UK-based Awesome Play Ltd., a studio headed by renowned developer Archer Maclean. Archer Maclean has a 30-year track record of award-winning hits, including the seminal PSP launch title "Archer Maclean's Mercury." Among Maclean's other acclaimed works are Pool Paradise, World Karate Championship (a US #1 hit in 1986), IK+, andthe classic Dropzone.
Awesome Play Ltd. is a console game developer located in Banbury, UK (www.awesomeplay.co.uk). Detn8 Games Ltd. is a console and handheld video game publisher located in the Chicago suburb of Glenview, IL (www.detn8games.com).
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April 2nd, 2009, 19:23 Posted By: wraggster
chris has released Playstats v1.0:
A utility to analyse the play history on the Wii (shown under Today's Accomplishments on the Wii Message Board). Show such stats for each game/channel, including total time played, total number of times played, average time played, first and last time played.
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April 2nd, 2009, 19:26 Posted By: wraggster
Yossi has released iiii v1.0.
Rules
The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.
Details
This is a 2 player game. Unless you have a split personality, you will need to install a second player (not included) somewhere near your wii.
By default the game only uses one wiimote. If you want the added convenience of a second wiimote, or if the other player has snot on his hands, you can set control TWOWIIMOTES in the settings.ini file.
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April 2nd, 2009, 19:31 Posted By: wraggster
FluBBa is back with another arcade emulator for the GBA, nice to see the GBA get some loving
Yet another arcade emulator which uses the M6809 cpu, this time from Konami.
This one has sound as well, though no speech.
*Pretty much everything works except speech.
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April 2nd, 2009, 19:40 Posted By: wraggster
On April 5, Nintendo launches Nintendo DSi, the third iteration of the best-selling portable video game system and the latest evolution in hand-held gaming. Nintendo DSi gives new and veteran gamers the ability to customize, personalize and share their experiences with friends and family. Two built-in, interactive cameras let people snap and modify photos, while recorded sounds can be played and manipulated in interesting and imaginative ways. Also on April 5, Nintendo will launch the Nintendo DSi Shop, a new online storefront where users can redeem Nintendo DSi Points to download an ever-growing variety of inventive games and applications. Nintendo DSi will be available in the United States in Blue or Black at an MSRP of $169.99.
"The concept of entertainment is clearly expanding to enable self-expression and creation in ways never before possible," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Nintendo DSi is loaded with software to help people do exactly that. It's not just about the cameras or audio playback, but what people can do with these features that makes Nintendo DSi such an enjoyable game system."
Beyond the creative user experience, these features also give developers the tools to create new games and applications not previously possible. In the same way that WiiWare has given developers big and small a way to deliver their most original games directly to Wii users, Nintendo DSiWare provides access to the latest and most inventive hand-held games from a variety of studios and genres. Here are the Nintendo DSiWare titles that will be available when the Nintendo DSi Shop launches:
- WarioWare: Snapped! - Using the built-in Nintendo DSi camera, this outrageous title puts players right at the center of fast-paced mini-games, challenging them to race the clock and get a peek at Wario's photo album.
- Bird & Beans - Using an elastic tongue, players must scramble to collect falling beans. The harder a bean is to catch, the more points it's worth.
- Brain Age Express: Math - In this math-focused edition of the popular Brain Age series, players can enjoy a mix of new and familiar training exercises. A new Themes mode also lets Nintendo DSi users experiment with images and voice recordings in fun, unusual ways.
- Master of Illusion Express: Funny Face - This game uses your Nintendo DSi as a prop in a card trick. Draw a face on the touch screen and astound your audience as the face tells them which playing card they picked.
- Art Style: AQUIA - The newest addition to the eye-popping Art Style series, this mesmerizing underwater puzzle game challenges players to help a scuba diver reach the ocean floor by matching a series of colored blocks.
In addition to a diverse, constantly expanding lineup of DSiWare game titles, visitors to the Nintendo DSi Shop can also download the free Nintendo DSi Browser to enjoy portable access to the Internet. Powered by Opera, this simple-to-use application makes use of the Nintendo DSi system's dual-screen display to provide fast, intuitive Web browsing.
As an incentive to get people connected and enjoying the online content, consumers who buy a Nintendo DSi system and connect it to the Nintendo DSi Shop by Oct. 5, 2009, will automatically receive 1,000 Nintendo DSi Points. (Visit dsioffer.nintendo.com for more details.) Software in the Nintendo DSi Shop will be available at four price points: free, 200 points, 500 points and 800+ points. Users can purchase additional Nintendo DSi Points in the Nintendo DSi Shop or via a Nintendo Points Card sold at retail locations. Nintendo DSi Points will be available in increments of 2,000 at an MSRP of $19.99.
Nintendo DSi allows users to create and share unique moments using a number of distinctive features. Two cameras - one pointing at the user when the system is open, one facing away - let people take photos and manipulate them with 10 built-in "lenses" including Distortion, Graffiti and Mischief. The cameras inspire creativity by letting users personalize their photos and trade them wirelessly with friends and family. The Nintendo DSi Sound application lets people put their own spin on their music with the ability to play and manipulate AAC sound files accessed from an SD card. These sonic tweaks are not saved or stored – they're meant for having fun on-the-fly, changing the pitch or playback speed of a clip with a simple touch of the stylus.
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April 2nd, 2009, 19:41 Posted By: wraggster
Atlus U.S.A., Inc. today announced that Steal Princess, the genre-bending puzzle-platformer for Nintendo DS, has been delayed until May 19th. Unrelated to the delay but serving as a special treat to fans that either pre-order or pick up the game at launch, each and every copy of Steal Princess will include a special mini-poster with beautiful art inspired by the game.
"Releasing a few weeks later gives us more time to familiarize gamers with this creative, original title," stated Tim Pivnicny, VP of Sales and Marketing at Atlus. "Because Steal Princess will be available through fewer sales channels and in smaller quantities than other Atlus releases, finding the optimal launch conditions is critical to ensuring that this daring new release avoids getting lost in an already busy April."
The mini-poster extra, selected by fans through online voting, will be tucked behind the cover art, ensuring it reaches pre-order and launch date customers in perfect condition. This continues the Atlus Spoils program that provides fan-favorite extras with many Atlus games at launch.
For more information, visit the official website: http://www.atlus.com/stealprincess
Key Features
3-D puzzle platformer -- Dive into a playing field of simple design, but deceptively complex challenge, that combines action elements with puzzle-solving skills on a 3-D, isometric plane. Jump, swing, climb, and attack as you search for the key to complete each level.
Over 150 levels to beat -- Levels spanning different geographies and requiring different strategies deliver on the promise of true breadth. Play them again to beat your best times, earn higher rankings, earn better endings, and collect more gems to unlock items.
Create and trade custom levels -- A robust custom map maker lets you construct levels with any enemies, items, and victory conditions you want. Trade maps with other players over Nintendo Wi-Fi Connection and local wireless for a never ending challenge!
Steal Princess has been rated "E10" for Everyone 10 and older with Language, Mild Fantasy Violence, and Suggestive Themes by the ESRB.
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April 3rd, 2009, 13:49 Posted By: wraggster
Nintendo's DSi Shop launches today in Europe, offering five games and the free Opera-based web browser.
The five games are WarioWare: Snapped!, Pyoro, Paper Plane, Art Style: AQUITE and Art Style: CODE.
Before accessing the shop, DSi owners must download a system update, and as part of a launch promotion receive 1000 free DSi Points.
Games are in three different pricing categories – 200 Points (GBP 1.80), 500 Points (GBP 4.50) and Premium, and can be accessed through the main menu.
The DSi goes on sale today in Europe, with retailers across the UK expecting strong sales over the launch weekend.
http://www.gamesindustry.biz/article...live-in-europe
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April 3rd, 2009, 13:50 Posted By: wraggster
The gaming giant told MTV Multiplayer what is true about the “Bob’s Game” story and what it recommends other amateur developers should do.
***
For the last few months, amateur game developer Robert Pelloni has made an Internet sensation of his quest to make an official Nintendo DS game. Pelloni claimed to have spent five years, on his own, developing a role-playing game for the DS. He called his work “Bob’s Game,” and posted video clips on his site to show how much he had accomplished.
Late last year, Pelloni let the world know that he was frustrated with Nintendo. He said he contacted the gaming company to obtain a DS development kit, so he could release his game officially. But, he claimed, the company reneged in providing him one.
In December he began a dramatic locked-room protest. His protest proved popular on gaming blogs and message boards. But the 100-day protest ended weeks early. After it ended, he wrote a creed on his website against Nintendo of America president Reggie Fils-Aime and other company officials, threatening to reveal secrets.
None of this elicited public comment from Nintendo, whose representatives declined requests I made during the protest for the company to explain its side of the story.
Pelloni also appeared uninterested in talking to the press, as he and I failed to schedule an interview despite repeated attempts. In January, he noted in our last e-mail exchange about setting up an interview that he had been “abducted by aliens.”
With neither side commenting, it’s been hard to figure out what really happened with “Bob’s Game.”
Last week, just days before Pelloni released a downloadable demo of his game (available through his website), I brought the matter up to Fils-Aime.
MTV Multiplayer: Since you were talking about hate that you get, I have to ask you about Robert Pelloni, maker of “Bob’s Game.” Did he actually contact Nintendo for a development kit? Did you guys just not fulfill his legitimate request for one? Or is there some other part of the story we’re not getting?
Fils-Aime: He did submit to be a licensed developer. We have an evaluation process. We evaluated the opportunity. We decided at this point in time that he did not meet the requirements to be a licensed developer.
MTV Multiplayer: Here’s a guy who programmed a game on his own and appeared to be developing a game he poured a lot of himself into. He seemed to be trying to go through just that one last hurdle to take his dream — to get a development kit and put his game out. Can other people who are inspired by that part of his story think that, if they pursued things that way, that they might have a shot? Or is there something about the basics of what I just described that would be the wrong path for an amateur developer?
Fils-Aime: My hope is that people would be inspired by the story of 2D Boy and “World of Goo“: professional developers knowledgeable about their craft who shared their vision with us and have seen tremendous success as a WiiWare title. I think that is the model for how knowledgeable developers should think about the opportunity with Nintendo. We love taking big ideas with small budgets and bringing them to life.
MTV Multiplater: So what did they do that…
Fils-Aime: We, unfortunately, cannot get into the details of Bob …
MTV Multiplayer: I understand that, and I’m not trying to corner you into details that you can’t share about what was wrong with [Pelloni's situation]. But I’m trying to clarify, for people who have a dream for a DS game, what path they might take. Kyle Gabler of 2D Boy was an ex-EA guy. So he had EA on his resume. Their game was a nominated for the Independent Games Festival. Those were some of the credentials they had going in. They weren’t a garage developer.
Fils-Aime: There are a ton of stories. “Tetris.” Just a guy out of Russia. “Pokemon” is another example. Before that was published in Japan, what was “Pokemon”? I think it’s fair to say that Nintendo has a history and a legacy of bringing novel, unique ideas to the marketplace.
MTV Multiplayer: So if I’m someone doing homebrew DS programming, I shouldn’t feel that my options are out?
Fils-Aime: My hope is that any developer who has a compelling idea will reach out to our licensing organization and share their idea and go through the process of becoming a licensed developer for the Nintendo platform. And we have a legacy of supporting that type of development.
http://multiplayerblog.mtv.com/2009/...-on-bobs-game/
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April 3rd, 2009, 13:52 Posted By: wraggster
My wide-ranging interview with the president of Nintendo of America covered everything Wii from “Grand Theft Auto” and “Disaster Day of Crisis” to a recent patent and the danger of dropping Wii sales in Japan.
The following interview was conducted last week in San Francisco during the Game Developers Conference. I’ve interviewed Reggie Fils-Aime, president of Nintendo of America, several times. So the mood remained light even as he occasionally danced around my questions. As ever, he was the picture of confidence, suggesting the grand potential of the Wii to sell a million units a month. (After reading this, be sure to check out my conversation with Fils-Aime about the Nintendo DS.)
MTV Multiplayer: If we’ve gotten to the point where we can have a “Grand Theft Auto” on the DS, how much progress does that bring you guys, Take-Two and gamers to getting a “Grand Theft Auto” on a Nintendo console?
Fils-Aime: I’ve said this — and it may have been in one of your interviews –from the get-go. I as a gamer — and Nintendo as a company — would love to see a new “Grand Theft Auto” on our home console. We think the volume opportunity is there.
MTV Multiplayer: Right. You said it to me a few years ago. It took five years to get a “Grand Theft Auto” on the DS. How long is it going to take for all the stars to aligned for there to be that kind of game? You’ve been talking to the publisher, right?
Fils-Aime: Our job is to create the installed base for that type of opportunity to be leveraged. It’s Take-Two and Rockstar’s opportunity to make the game.
MTV Multiplayer: You could give them marketing money. Isn’t that how Microsoft got those exclusive episodes on the 360?
Fils-Aime: We support publishers with marketing investment. We don’t buy exclusivity.
MTV Multiplayer: There was a patent unearthed several months ago for something called the “Kind Code” [Note from Stephen: I referred to the patent by the title Kotaku had used for a DVD-menu-like technology that would make it easier to play through of tricky adventure games]. This was going to be a way to pop in a Wii game and get extra menus. This was a real patent filed by Nintendo’s legal team. What can you say about it?
Fils-Aime: We don’t talk about patents and work in development.
MTV Multiplayer: You’ve got to add that: “We don’t comment on rumors and speculation and patents.” [laughs]
Fils-Aime: Obviously, it signifies that we have some technology that is unique and warrants protection. In terms of when that will show up in a game… nothing to share today.
MTV Multiplayer: A couple of titles fans wonder about the status of coming to the U.S. “Disaster Day of Crisis.” It’s been out for a long time and didn’t do so well where it came out. On the table for a U.S. release or off the table?
Fils-Aime: It is not on our announcement plan.
MTV Multiplayer: “Fatal Frame 4,” published by Nintendo in Japan. There’s been confusion and mixed signals about whether that’s coming to America.
Fils-Aime: We are not the publisher of that title in the Americas. So I can’t comment on it… I don’t know if it has a publisher.
MTV Multiplayer: What do you make of the fact that you guys are no longer the least expensive console? Has that applied any new pressure to what you’re doing? The 360 is cheaper than you guys.
Fils-Aime: On the Wii side? No. Our objective is to sell as many consoles as possible. Up until recently our biggest problem has been having enough product going into the marketplace. We’re getting closer and closer to where supply and demand are intersecting. That creates us wonderful opportunity to provide even more marketing to Wii. For us, what prevents us from selling 800,000, 900,000 or a million units a month is our own ability to supply the marketplace and drive our marketing. It is not our competition.
MTV Multiplayer: Some analysts are looking at the sales in Japan, which are flattening — it’s actually being outperformed by the PS3, which has had some strong software releases recently — the commentary is that Wii has reached its peak. The point is the Wii is not the dominant console in the weekly sales that we’re seeing there. What steps do you need to take in the United States to ensure the Wii doesn’t start getting outperformed weekly by the other consoles?
Fils-Aime: In this business, software sells hardware. In the U.S., we have the benefit of “Wii Fit” and “Wii Play” and “Kart” and “Smash” and Activision’s “Guitar Hero.” Looking to the future — “MadWorld,” “Conduit,” — we have a range of software that in our view will continue to drive momentum for Wii.
MTV Multiplayer: Do you think you’ll have a better fall of new games than you did this past fall? If there was one thing people were disappointed about for the Wii last year, it was that “Wii Music” or “Animal Crossing” didn’t excite the way other games had.
Fils-Aime: Stephen, I think that’s a great question to ask me in early June at E3.
MTV Multiplayer: You don’t want to tell me right now that the fall is going to be better? That’s an easy one!
Fils-Aime: You know, one of the things that we know is that our loyal fans have huge expectations for us. When we give them the smallest little inkling, it gets exploded into expectations that are almost impossible to meet.
MTV Multiplayer: What are your expectations for the New Play Control line [of GameCube games being re-introduced for Wii]? What is the strategy for that line in terms of how much of the GameCube line-up we might see coming out?
Fils-Aime: The New Play Control line is strategically about introducing some key games to consumers from the GameCube library. For example, “Pikmin.” At E3 last year, Mr. Miyamoto made the commitment that a new “Pikmin” was coming. Given that, it’s important that our installed base of Wii owners understands what the “Pikmin” franchise is all about. So that’s why that product is out in the marketplace. “Mario Tennis” was, in our view, a great way to take all the consumers who are playing “Wii Sports” tennis and give them a slightly different experience. And get them enjoying the fun, wacky aspects of the Mario world. What that means is, if you look at what our launches will be, they will strategically be titles we believe either we weren’t able to fully maximize during the GameCube life cycle or can help drive future products when we look to where Wii is going.
MTV Multiplayer: Finally, a reader asked me to ask that, now that you can download games for the Wii to an SD card and boot from the SD card, does that change any plans at all for there to be downloads of demos for games, be they WiiWare, Virtual Console or whatever else?
Fils-Aime: It doesn’t change our core philosophy. And our philosophy around demos has always been: how much demo do you provide to have the consumer excited but not so much that all they do is play the demo? That’s been an ongoing Nintendo philosophy.
http://multiplayerblog.mtv.com/2009/...pan-wii-slump/
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April 3rd, 2009, 13:54 Posted By: wraggster
Nintendo launches its revamped handheld console - the DSi - in the UK, hoping to maintain the global success of its portable device.
With more than 100 million Nintendo DS handhelds shipped around the world, there might not seem to be much of a need to tinker with the device that has become the dominant platform in the handheld console market.
Given the current rate of sales of the machine, it would be no surprise if the DS were to overtake the PlayStation 2's global sales of 150 million to become the most popular dedicated gaming platform of all-time.
Time warp
When Nintendo first launched the DS, its chunky, retro design and two-screen, touch screen approach - combined with the lack of a web browser and inability to play multimedia - baffled many observers.
Sony's sleek PlayStation Portable with its more advanced graphics hardware, UMD movie library, and connectivity with a PlayStaton 3 seemed the obvious victor in the handheld console race.
Wind the clock on four years since its launch and there is only one winner.
While the PSP has sold modestly well, the DS has steamrollered it - one key element in Nintendo's strategy to broaden the appeal of gaming. In 2008, 47% of DS sales in 2008 were made to women.
But there is a sense that the Nintendo DS is beginning to age.
Newer rivals - including more powerful mobile handsets such as the Nokia N81 and N96, as well as the Apple iPhone and iPod Touch, with more than 30 million sales - are now serious contenders.
Nintendo's answer would appear to be the DSi.
At first glance you would be hard pressed to tell the difference between the second generation DS Lite and the new machine.
The built in camera will only take pictures at 0.3 megapixel resolution
The DSi is slightly thinner, with 8% more screen size, but such external changes are generally more aesthetic than tangible.
So what else is new?
It has two built-in cameras, a SDHC card for more storage, the ability to record sound and playback AAC files, a web browser, a focus on personalisation through playing with audio and vision and a new DSi online shop, through which developers are being encouraged to "think outside the box" with new applications.
Limited functionality
The headline changes sound impressive, but the details reveal a disappointing lack of change.
The DSi can only play back AAC, not MP3, arguably the globe's common digital audio standard.
The two cameras are only 0.3 megapixels - so pathetic indeed that it makes the iPhone's famously poor 2 megapixel camera look like a Hasselblad.
Once again, Nintendo has changed the charging cable, so if you are an original DS or DS Lite owner, you won't be able to use your existing cable as a spare.
Own worst enemy
The internal storage of the device is just 256 megabytes - and applications have to run in this paltry amount of storage.
The DSi is no longer compatible with GameBoy Advance games either.
Nintendo are caught in a dilemma of their own making.
With more than 100 million Nintendo DS handhelds already sold, the company cannot afford to turn their back on this audience and encourage developers to create games that use the DSi as the starting template.
So there is unlikely to be much change to the core experiences that games for the Nintendo DS offer.
The changes will be at the fringes - through the DSi shop, and the possibility that some first-party games will be "enhanced" for the DSi.
Nintendo's first device - the NDS - sold over 150 million units
And while the Nintendo DSi largely stands still, rival devices are adding new features all the time: from accelerometers to near HD resolutions in your pocket, GPS and the combination of gaming with mobile communications.
Nintendo, of course, has been written off before, and it would be foolish to do the same again.
The company has successfully shown that simple, addictive games prove very attractive with users, without the need for technically clever controls systems or mobile communications.
But many observers were hoping the company would have gone a little further, a little faster.
http://news.bbc.co.uk/1/hi/technology/7981041.stm
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April 3rd, 2009, 14:01 Posted By: wraggster
Capcom and Nintendo have announced a new, "Premium Edition" DSi console, to be released in conjunction with upcoming Ace Attorney title Gyakuten Kenji.
It's out in Japan on May 28, and a bundle including a special DSi - well, a regular DSi with Ace Attorney stuff on it - along with a copy of Gyakuten Kenji will go for ¥23,940 (USD$240). Not as Ace Attorney-branded as many fans of the series may have hoped for, perhaps (no green leather & oak frame lawyer's table motif, guys?) , but Capcom/Nintendo obviously felt the need to keep things simple.
http://kotaku.com/5196484/the-premiu...e-attorney-dsi
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April 3rd, 2009, 14:03 Posted By: wraggster
I must admit, it's been a while since I downloaded a game from the Virtual Console. Then again, it's been a while since a Nintendo 64 Zelda game was released on the Virtual console.
As a special treat for long-suffering European and Australian Nintendo fans, Nintendo will be releasing (or have already released, depending where you are) The Legend of Zelda: Majora's Mask on Friday, the oft-overshadowed little brother of Ocarina of Time.
It's 1000 Wii Points, and should get you the weekend just nicel
http://kotaku.com/5196255/pal-virtua...s-majoras-mask
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April 3rd, 2009, 14:03 Posted By: wraggster
In April 1989, Nintendo released the Game Boy. How time flies when you're having fun, because it's now April 2009, so a rousing chorus of "Happy Birthday" is in order for the venerable little machine.
Having sold around 120 million units in its 14-year production run (that's including sales of the Game Boy Color), the Game Boy gave way to the Game Boy Advance, which begot the Nintendo DS. Which isn't anywhere near as great because it's not called the Game Boy DS.
Being near-indestructible, easy to carry around and with plenty of battery life, the Game Boy saw off a number of competitors in its lifetime, from Atari's Lynx to Sega's Game Gear, before finally being retired in 2003.
It brought us portable gaming. It brought us Tetris. It brought us Pokemon. So drink up, old man, and enjoy your special month.
http://kotaku.com/5196311/happy-20th...tendo-game-boy
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April 3rd, 2009, 14:13 Posted By: wraggster
Those magic Gelflings known as "sources" have whispered into the ear of The Cut Scene that Brütal Legend is coming to the Wii -- but it won't be developed by Tim Schafer's Double Fine studio. Hey, funny thing, that's what we wildly (not really) speculated yesterday, but we didn't have Gelfings to back us up ... so sad.
The Cut Scene goes on to explain why Brütal Legend on Wii makes strategic sense for EA. Short version: EA could use the cash and having its newest franchise on the top-selling console is probably a good idea.
http://www.joystiq.com/2009/04/02/ru...veloped-by-do/
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April 3rd, 2009, 14:26 Posted By: wraggster
If you've been disappointed by the level of calories burning from flailing wrists, Wii Jog can add the element of walking into almost any Wii title.
Spotted a few months back in a less polished form, Wii Jog is a small, pedometer-like box that plugs into the Wiimote. You simply walk in place and aim the Wiimote the direction you'd like to go. Your onscreen persona should follow suit.
It's a bit hard to believe that Jog works for each and every game. There's a list of only 100 compatible titles for the PS2 version of Jog—the company claims "jOG works with any video [Wii] game, but some work better than others. We think it works best with sports games, shooters, platform and adventure games and our favourite game is Lego Star Wars." But for about $37, it's not a huge risk.
http://i.gizmodo.com/5195488/wii-jog...e-into-wii-fit
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April 3rd, 2009, 15:08 Posted By: wraggster
Developer Curve has announced a downloadable game called Explodemon, headed for WiiWare, PC, and PlayStation Network this year. Described as a mix of classic platformers like Mario and Mega Man with a modern Halo or Half-Life 2 twist (!), Explodemon will be presented in 2.5D. Curve is apparently a big fan of Super Nintendo-era Japanese platformers. Explodemon himself looks like a super-deformed Iron Man.
The developer previously delivered Buzz! Master Quiz and Buzz! Brain Bender to the PSP. Screenshots of Explodemon have definitely caught our attention and we'll be keeping an eye on this one.
http://uk.pc.ign.com/articles/969/969245p1.html
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April 3rd, 2009, 15:18 Posted By: wraggster
More than a year ago, famed Japanese copywriter and creator of Earthbound, Shigesato Itoi interviewed Nintendo president Satoru Iwata, covering a plethora of topics ranging from Nintendo to Iwata’s philosophy on design and a brief history of how the two men met. To date, I still think it is one of the Iwata interviews I’ve read, owing largely to his relationship with Itoi and his website, “Hobo Nikkan Itoi Shinbun.” If you’re an Iwata fan, I would highly recommend reading the piece.
Recently, Yasuhiro Nagata from “Hobo Nikkan Itoi Shinbun” conducted a special edition of the popular “Iwata Asks” series of interviews, with Iwata once again taking the spotlight and being grilled on a number of Nintendo-related matters. Here’s the portion of the interview I found most interesting:
Iwata: I’ve heard complaints—some not entirely bad, such as about having to lug around a bunch of game cartridges, for example— and noticed that, even though we have changed the nature of gaming with the Nintendo DSi, the other Nintendo DS family systems hitherto has represented the same old concept centered around plugging in a single game cartridge.
Also, sometimes when using my cell phone, I’ve thought that adapting this or that service to the DS would make it much more convenient. And, above all, I’ve thought about what should be done so the DS platform will remain vibrant years down the road.
But I wonder if perhaps Nintendo DSi solves all these problems by allowing users to tailor their own unit and walk around with their personalized Nintendo DSi systems.
I’ll admit, that is easily my biggest gripe with the DS at the moment.
Iwata goes on to state that famous Miyamoto quote that a true idea is “something which solves multiple issues at once.” Well, making it possible to load your DS games to an SD card on DSi and carry them all with you would solve the inconvenience issue and might also help offset piracy to an extent. That sounds like a true solution to me.
Question is, does Iwata think so, too?
http://www.siliconera.com/2009/04/02...s-issue-on-ds/
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April 3rd, 2009, 15:19 Posted By: wraggster
Atlus pushed Steal Princess back another month rescheduling its release to May 19. Previously, Steal Princess and its blend of isometric puzzle platforming was slated for April 21. Before that the original release date was March 24. To make up for the delays Atlus is packaging a mini-poster with every launch copy of the game.
Looks like Steal Princess is going to be rarer than your usual already hard to get Atlus game too. Tim Pivnicy, Vice President of Sales and Marketing explains, “Beacuse Steal Princess will be available through fewer sales channels and in smaller quantities than other Atlus releases, finding the optimal launch conditions is critical to ensuring that this daring new release avoids getting lost in an already busy April.”
A tipster told us Gamestop canceled his/her pre-order a few weeks ago. It doesn’t look Steal Princess is in Gamestop’s database either. Amazon is still carrying the game, though.
http://www.siliconera.com/2009/04/02...-up-until-may/
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April 3rd, 2009, 15:24 Posted By: wraggster
Newly released:
features
Beat ‘em up that lets you shoot ‘em up — When fisticuffs aren’t enough, add guns to deliver a whole new brand of justice to the mean streets of Tokyo. Pick up a variety of weapons, ranging from handguns to rocket launchers, for intense action on each level.
70’s cop shows have nothing on this — Outrageous style, over-the-top substance, and no holds barred hardboiled police action mix with madcap humor and sharply-written dialogue. Dishing out justice to the seamy underbelly of Tokyo has never been this satisfying.
Multiple characters & endings — This sordid tale of Tokyo’s criminal set unfolds through the eyes of three different cops with unique play styles. Story branches lead to multiple endings that determine whether you’ll get your shot to beat down the ultimate crime boss.
description
Experience the sweet nostalgia of classic coin-op beat ‘em ups, using your fists, guns, and anything else that happens to be lying around to round up and beat down the foolish criminals of Tokyo. Who stands between hope and despair, order and chaos? Enter the Beast Cops, tireless servants of justice. These men and women struggle night and day for the heart of the city. They’re Beast Cops because they will do whatever it takes, pay any price, inflict as much damage as necessary, in order to restore peace and security to the streets of Tokyo.
http://www.play-asia.com/SOap-23-83-...j-70-37qx.html
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April 3rd, 2009, 15:28 Posted By: wraggster
Newly released:
features
Intriguing storyline following a journalist’s eyewitness account of a tragic assassination
Wii Remote controls create a whole new level of interaction and accessibility to vibrant and detailed settings
New hint system prevents players from ever getting stuck on puzzles by offering tips and advice when needed
Discover the adventure with an all-new two-player mode, allowing two players
New story elements and settings – piecing together events before and after the original Broken Sword
Exclusive puzzles add new depth to the exploration gameplay
Stunning hand-drawn illustrations by renowned artist Dave Gibbons
Animated facial expressions depict empathetic and emotional storytelling
description
Broken Sword®: The Shadow of the Templars – Director’s Cut for the Wii™ home video game system from Nintendo builds on the original, boasting a new and explosive narrative interwoven with the first story. After witnessing the brutal and horrifying murder of one of Paris’s richest and most influential statesman, the player will be pulled into a sinister conspiracy rooted in a long forgotten medieval legend. New puzzles have been added that specifically utilize Nintendo's unique Wii Remote™. The game also features stunning animated facial expressions drawn by Dave Gibbons, artistic genius behind the comic book and upcoming movie Watchmen.
http://www.play-asia.com/SOap-23-83-...j-70-350v.html
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April 3rd, 2009, 15:29 Posted By: wraggster
Newly released:
features
40 classic songs from your favorite Disney movies, including dance remixes! "It’s A Small World", "Circle of Life", "Zip A Dee Doo Dah", "A Spoonful of Sugar"
Featuring classic Disney characters we all know and love
Take your Mii™ to the dance floor and customize your Mii using Disney outfits and accessories
My Studio mode where players can take pictures of their customized characters or strike a pose with classic Disney characters
Dressing Room mode where players can customize their character with 60 different outfits
Players can choose from over 35 new venues
description
The magical world of Disney hits the dance floor with an entirely new DanceDanceRevolution® game on the Wii™. Leveraging classic Disney characters and 40 Disney songs that we all know and love DanceDanceRevolution® Disney Grooves combines the mega-popular DanceDanceRevolution® dancing phenomenon with content that is cool and relevant with today's youth.
http://www.play-asia.com/SOap-23-83-...j-70-350u.html
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April 3rd, 2009, 15:31 Posted By: wraggster
Newly released:
features
Transform into metal legends Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo as full body scans and signature moves motion capture allow players to virtually experience the high intensity of a Metallica performance
Follow the path of the metal legends in either single instrument or band career game modes playing as the band to a soundtrack of their greatest hits while also rocking with over 20 additional artists selected by the band
Immerse yourself in themed Battle Mode attacks, such as briefly blacking out your fellow rocker’s note track or modifying the amp overload to include the signature Metallica lightening
The on-screen displays give information about the song being played, and with guest artist songs, information about how the band is tied to Metallica will be displayed along with details such as band history and lyrics
Guitar Hero Metallica is loaded with tons of bonuses throughout the game, such as unlockable venues, commentary, videos and behind the scenes footage, giving all Metallica fans exclusive content to enjoy
description
“Ride the Lightning” with musical icons Metallica and over 20 other rocking acts in an all new Guitar Hero® experience - Guitar Hero® Metallica®. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on guitar, rip on drums and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Alice In Chains, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.
http://www.play-asia.com/SOap-23-83-...j-70-384f.html
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April 3rd, 2009, 15:32 Posted By: wraggster
Newly released:
features
Intuitive Arcade controls complement Intermediate and Simulation handling modes, making this a highly accessible racing experience for all audiences
Ride as yourself and compete against riders from the world’s premier motorcycling championship
Challenge three engine classes, including 125cc, 250cc and MotoGP™ classes
Selectable CPU AI allows custom matching to skill levels
Pit your riding skills against players from across the globe in intense online multiplayer modes
New 2008 season adds both night racing in Qatar and the Indianapolis circuit
For the first time, experience MotoGP on the Wii™
description
Experience the intensity, thrills and excitement of motorcycle racing with MotoGP™ 08. Join a team and compete against world-class opponents in three separate classes, on exotic courses all over the world. Show off your skills and take risks to earn points and upgrade your bike. And with new, easy-to-learn controls, MotoGP™ 08 is the most accessible motorcycle racing game to date
http://www.play-asia.com/SOap-23-83-...j-70-2x90.html
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April 3rd, 2009, 23:01 Posted By: Shrygue
via Joystiq
EA looks likely to be the first third party to ship games that support the Wii MotionPlus device with Grand Slam Tennis and Tiger Woods 10. The company may even beat Nintendo itself, unless Nintendo decides to announce a release date for Wii Sports Resort, and then ship it, before June. So, presumably, someone working on Grand Slam Tennis has had enough time with the attachment to know what's up.
Thomas Singleton, producer for Grand Slam, said that the device is actually a little too good at registering one-to-one motion. He told TechRadar that "At times it's overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control." So EA reduced the amount of control you have in order to give you "full total control?"
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April 4th, 2009, 00:54 Posted By: Shrygue
Today I got my brand new white Nintendo DSi, ordered from Amazon uk for £145 with free delivery. I decided to take and post some photographs with everyone on DCEmu. Yes you're probably thinking "Meh, there's other sites that already have some pictures and videos of it in action". Still I wanted to share some here on the site. They're not the best as some of the photos are a bit blurred and darked in some as they were taken in low lighting conditions but I think they'll do anyway. Anyway, you can see them all via comments below.
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April 4th, 2009, 17:21 Posted By: wraggster
Built from 51,324 Lego pieces and the souls of several misbehaved kittens, this gargantuan DSi currently adorns a window of the Nintendo World Store in NY. While this is spectacular in itself, we're even more impressed with the mirror images of "NAILS, HAIR, PSYCHIC" hovering menacingly over the scene, speaking of the powers and inherent evil of the cat captured by the DSi's camera. While there are plenty of Lego / Nintendo mashups out there, we'd say this one definitely wins the price for malevolence.
http://www.engadget.com/2009/04/04/g...ning-nintendo/
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April 4th, 2009, 17:29 Posted By: wraggster
In an article on MTVNews.com, Stephen breaks down the features of the DSi, and what they offer for your gaming and non-gaming needs. Here’s a taste:
The DSi also has some little perks for more hard-core users. It lets players swap DS cartridges without having to turn the system off. It supports WPA web encryption, which the original did not. It has a slot for an SD card for greater storage. Its firmware can be upgraded, meaning that, like a PSP, it might be able to get new features after its release. And it supports what Nintendo promises will be weekly downloads of new content.
http://multiplayerblog.mtv.com/2009/...-dsi-worth-it/
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April 4th, 2009, 17:51 Posted By: wraggster
Wired recently talked with Nintendo president Reggie FIls-Aime and the upcoming DSi was obviously a focal point of the conversation. More specifically, when quizzed about the DSi Shop and potential DSiWare that will populate its virtual shelves, Reggie wanted to stress that Nintendo will be focusing on quality titles, and not an overabundance of games and apps, like one might see on the iPhone.
Reggie rather smartly compares the emphasis on quality over quantity to that of a film festival and YouTube. He says Nintendo will focus on "high-class content done by knowledgeable developers," instead of the "YouTube approach of everything under the sun that is difficult for the consumer to navigate through."
He also says that the company will be granting third parties licenses to develop DSiWare and titles should be available around six weeks after the DSi's launch. But, he stresses that these companies need to create experiences unique to the platform and not available anywhere else, so don't expect a DSi version of SSFIITHDR or anything.
http://www.joystiq.com/2009/04/03/re...-party-titles/
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April 4th, 2009, 17:52 Posted By: wraggster
Activision must have been under tremendous pressure to develop an empirical method of determining the greatest songs in the Guitar Hero series for Guitar Hero: Greatest Hits. It would be difficult to pick the determining factors: fan votes? Number of notes? Length? Sales as DLC? Sales of the original record? Some kind of measure of volunteers' brain activity while playing? It's a big question. And what if songs came out after the release of the collection that were even greater than the Greatest Hits? Then the title would be a lie!
Activision's solution: change the title to Guitar Hero: Smash Hits. That's safe from potential inaccuracy, because it doesn't really mean anything!
That "The best of Guitar Hero music" line at the bottom kind of ruins our theory about the name change. Ignore that part.
http://www.joystiq.com/2009/04/03/gu...ing-new-title/
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April 4th, 2009, 17:55 Posted By: wraggster
Q-Games prez Dylan Cuthbert also is the creator of three Star Fox games for Nintendo, but he's not interested in doing one for the Wii. He also says Star Fox fans like furries.
Cuthbert sounds like he wants no part of a new Star Fox title for the Wii. "It'd be a big project, like 100 people on the staff," he said. "It's just not something we really want to do." Wiimote control also doesn't appeal to him, although it sounds like he confused the question from the G4 interviewer. But there was no confusing this appraisal: "The Wii is a bit more of a toy, I think."
Cuthbert also gets a dig in at Nintendo's Shigeru Miyamoto. G4 asked him why some games (Star Fox Adventures and Star Fox Assault, which he didn't develop) took Fox McCloud out of the cockpit and made him run around, instead of sticking with the title's space-shooter theme.
I think that's all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it's not meant to be just a flying, sci-fi shooting game. It's meant to be anything we want to think up. But the core fans don't want that, but Miyamoto doesn't really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.
Just because Cuthbert and Q-Games won't be doing Star Fox Wii doesn't mean it won't be made. "Maybe they'll go back to Namco," he speculates. "Star Fox is an interesting brand. It has a very hardcore audience. People like those furries a little too much."
http://kotaku.com/5198261/star-fox-c...el-roll-on-wii
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April 4th, 2009, 18:06 Posted By: wraggster
The Nintendo DSi sold a lot of units in Japan during its holiday season launch. While it’s way too early to tell if it will do the same here, Nintendo of America President Reggie Fils-Aime has high hopes for DSi sales.
In an interview with CNBC Fils-Aime says, “All of our retailers are out pre-selling this right now. What they are telling us is the pre-sales for this device are stronger than they ever seen. Stronger than the DS Lite, stronger than any console they’ve sold, including our own Wii console. The consumer reaction has been very strong because they see the benefit in the added attributes we offer.”
The “added attributes” Fils-Aime mentioned in the interview are tools for creativity on the go (i.e. the cameras) and the DSi shop.
http://www.siliconera.com/2009/04/03...n-any-console/
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April 4th, 2009, 18:07 Posted By: wraggster
Two months of Project Ringo teases were for a Puyo Puyo Seven announcement. Sega’s latest Puyo Puyo game and its small to giant pyo transformation combo system comes out on the Nintendo DS first on July 30. Don’t like the new rules? You can play Puyo Puyo Seven with rules from Puyo Puyo Puzzle, Puyo Puyo Tsuu (”Two”), Puyo Puyo, or Puyo Puyo Fever.
Other features include one cart game sharing for 2-8 players and countrywide Wi-Fi play. First time Puyo Puyo players can learn how to chain blobs in a school mode. Experts can refine their chaining skills in a practice mode.
After the Nintendo DS version comes out Sega will bring Puyo Puyo Seven to the PSP and Wii in winter 2009. It’s too early to tell if Sega USA will pick up Puyo Puyo Seven, but they passed on Puyo Puyo Fever for the DS which was picked up by Atlus USA.
http://www.siliconera.com/2009/04/03...s-psp-and-wii/
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April 4th, 2009, 18:07 Posted By: wraggster
Two months of Project Ringo teases were for a Puyo Puyo Seven announcement. Sega’s latest Puyo Puyo game and its small to giant pyo transformation combo system comes out on the Nintendo DS first on July 30. Don’t like the new rules? You can play Puyo Puyo Seven with rules from Puyo Puyo Puzzle, Puyo Puyo Tsuu (”Two”), Puyo Puyo, or Puyo Puyo Fever.
Other features include one cart game sharing for 2-8 players and countrywide Wi-Fi play. First time Puyo Puyo players can learn how to chain blobs in a school mode. Experts can refine their chaining skills in a practice mode.
After the Nintendo DS version comes out Sega will bring Puyo Puyo Seven to the PSP and Wii in winter 2009. It’s too early to tell if Sega USA will pick up Puyo Puyo Seven, but they passed on Puyo Puyo Fever for the DS which was picked up by Atlus USA.
http://www.siliconera.com/2009/04/03...s-psp-and-wii/
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April 4th, 2009, 18:16 Posted By: wraggster
News via emurussia
Video plugin for N64 emulators has been updated.
Changes:
- Lenth of Truth for Zelda MM was broken in previous release. I finally found time to fix it. Also this release contains fixes for Beetle Adventure Racing, Mortal Kombat 4, PGA European Tour and may be others.
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April 4th, 2009, 18:25 Posted By: wraggster
At the Game Developers Conference last week, any number of journalists tried to get anyone from Nintendo that they could to crack about what we can expect from the company at E3 this year. And from President Reggie Fils-Aime to Vice President of Corporate Affairs Denise Kaigler (and perhaps others), the reply has largely remained the same: "Check back with us at E3."
It seems, however, that G4TV's X-Play managed to get the President himself to crack just a little more about where Nintendo is hoping to go with the event:
"What I can tell you is, it's coming. That's what E3 is for. We'll be showcasing the back-half of the marketing calender and all of the content that we'll be launching at that point. What I can tell you is be there. We'll have some great content to share." -- Reggie Fils-Aime
We know little-to-nothing of Nintendo's release plans past May, short of the expectation of some New Play Control! titles, Mario & Luigi 3, and perhaps Sin & Punishment 2. Perhaps this year's E3 will shine a hopeful light on the remainder of the year.
http://wii.kombo.com/article.php?artid=13885
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April 4th, 2009, 18:25 Posted By: wraggster
At the Game Developers Conference last week, any number of journalists tried to get anyone from Nintendo that they could to crack about what we can expect from the company at E3 this year. And from President Reggie Fils-Aime to Vice President of Corporate Affairs Denise Kaigler (and perhaps others), the reply has largely remained the same: "Check back with us at E3."
It seems, however, that G4TV's X-Play managed to get the President himself to crack just a little more about where Nintendo is hoping to go with the event:
"What I can tell you is, it's coming. That's what E3 is for. We'll be showcasing the back-half of the marketing calender and all of the content that we'll be launching at that point. What I can tell you is be there. We'll have some great content to share." -- Reggie Fils-Aime
We know little-to-nothing of Nintendo's release plans past May, short of the expectation of some New Play Control! titles, Mario & Luigi 3, and perhaps Sin & Punishment 2. Perhaps this year's E3 will shine a hopeful light on the remainder of the year.
http://wii.kombo.com/article.php?artid=13885
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April 4th, 2009, 18:28 Posted By: wraggster
Illegal copying of game software for the Nintendo DS, an internationally popular portable handheld video gaming device, is rampant in South Korea, with local authorities yet to take effective countermeasures to combat the problem.
In South Korea, the Nintendo DS, produced by Japan's Nintendo Co. sold 2 million units over the two years beginning in 2007. The phenomenon has prompted South Korean President Lee Myung Bak to publicly urge domestic manufacturers to develop similar big-hit commercial products, saying, "Can't we create something like Nintendo's?"
"DS has gotten devoured by illegal software," says a South Korean manager of a game shop in the Yongsan area of Seoul, which is known as the country's most well-known electronics district.
The store sells only five official Nintendo DS software cartridges per month, but it sells 20 to 50 memory cards that can be used to illegally copy Nintendo software.
According to the shop manager, many customers who bought the memory cards were parents who were solicited by their children to do so. "I guess [the memory cards] have sold more than 1.4 million nationwide."
With the memory cards closely resembling official Nintendo cartridges, people can download and retain game software programs illegally distributed via the Internet without the copyright holders' permission. They can play the games by inserting the memory card into a Nintendo DS unit.
The memory card costs 50,000 won (about 3,850 yen), comparatively higher than official software priced at 20,000 won to 40,000 won (1,540-3,080 yen), but it can store about 50 game programs.
Most of the memory cards available in South Korea are imported from China, and can unlock the hand-held game player's function that prevents gamers from using copied programs.
Estimating that each of the 1.4 million memory cards believed to have been distributed in South Korea have been used to download 50 game software programs--each priced at 40,000 won, the loss to copyright holders would total 2.8 trillion won, or 210 billion yen.
Carrying the memory card is lucrative for game shops, too, the Seoul store manager said. Selling the memory card provides him a high profit margin--about five times the 4,000 won (300 yen) he receives per sale of genuine game software.
Nintendo of Korea Co., the local subsidiary of the Japanese manufacturer, has requested South Korea's customs agency to tighten antipiracy controls.
Following the request, the agency has seized about 200,000 memory card units on suspicion of violating the nation's computer program protection law, saying the card "is effectively used for illegal copying."
Nonetheless, the authorities' actions have yet to put a dent into the overall problem.
To evade crackdowns, some game shops reportedly store the products at other electronics shops, with the original shop clerks picking up the product when they receive client orders.
According to Nintendo of Korea, illegal copying of Nintendo DS game software is also reported in Brazil, China, Hong Kong, Mexico and Spain.
Korea University Prof. Lee Dai Hie, who specializes in Internet-related law, has pointed to consumers' lack of understanding of intellectual property rights. The professor warned that leaving the illegal copying problem unresolved reduces the profits of genuine software makers and hampers software development by South Korean companies.
http://www.yomiuri.co.jp/dy/national...04TDY04303.htm
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April 4th, 2009, 18:32 Posted By: wraggster
Tantric has released libwiigui, a GUI-making library.
libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
Download here --> http://code.google.com/p/libwiigui/downloads/list
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April 4th, 2009, 18:35 Posted By: wraggster
News/release from Wack0:
WiiSCU by Wack0 (mod of IOS51+shop by tona) - powered by PatchMii
What is it ?
WiiSCU uses PatchMii to update the following to their latest versions:
IOS16
IOS38
IOS51
IOS60
IOS61
News Channel
Weather Channel
Mii Channel
Photo Channel (v1.1)
Shop Channel
Can it brick ?
It shouldn't as it doesn't touch the system menu, boot2 or IOS30.
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April 4th, 2009, 18:41 Posted By: wraggster
Simon Kagstrom has released a new version of Frodo a Commodore 64 emulator for the Nintendo Wii:
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. It does not share any code with FrodoWii, but would be happy to integrate improvements from it!
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
v9
It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
There are sound cracks in this version, caused by the new SDL (unsure why)
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April 4th, 2009, 19:06 Posted By: wraggster
Newly released at Consolesource:
The Wasabi DX Solderless Wii Mod Chip is now available at ConsoleSource.com for as low as $44.90.
The Wasabi team have stepped up to the plate and joined the latest evolution of Wii chips and are proud to bring you the Wasabi DX mod chip for Wii. This latest Wasabi DX works the same as the Drivekey where rather than connecting to the controller chip of the DVD drive, it runs directly off the DVD drives ribbon cable, this also means the Wasabi DX will work on the latest D3 drives as well as all other Wii drives. The Wasabi team have been around since early 08 and their chips have always been the highest quality and we except the same thing from the Wasabi DX modchip. If you are the owner of a brand new D3 drive, or even the epoxy D2E drive, these DVD cable chips can be a really good and cost effective solution for your console. The Wasabi DX like other DVD ribbon chips is limited to 3x read speed, but this seems like it won’t be a big issue and the only thing it should affect is game loading times slightly.
The Wii Wasabi DX is flash upgradable via DVD and also they have included a J-Tag connector as a failsafe backup if the chips ever need to be hardware upgraded because the DVD update was blocked for any reason. With that being said we don’t think the DVD update will ever be blocked, but it’s a really good thing to have the J-Tag connector there just in case, as the team could release a J-Tag programmer if DVD update was ever blocked and you would be able to program the chip using the programmer and a PC. The Wasabi DX Wii mod chip will work on any console and any drive type anywhere in the world, there is no having to check your consoles serial numbers, or worry about if you have an epoxy D2E drive or not, they will simply plug in and work no matter when you bought your Wii. The Wasabi DX for Wii is truly a plug and play solution that will enhance the experience and possibilities for your console. You will be able to play games from outside your consoles region and also play legitimate backups of your original games, no longer will the kids be able to destroy those expensive disks.
One of the other interesting things the Wasabi DX modchip has is the brickblocker, this feature has fast become one of the main reasons people will buy a chip over another, and we would go as far as saying it’s more important to the end user than the chip being upgradeable. The brick blocker function will make sure that if you play a game from outside your consoles region and it contains a Wii system update, the Wasabi DX will block the update so that your Wii won’t be damaged by the incorrect firmware version being sent to the consoles bios chip. In basic, a Europe PAL console was never meant to be able to play USA NTSC games, so the system does not have a safely measure in place that will stop a NTSC game from updating a PAL console with the incorrect firmware, when this happens it’s called bricking your console, this will basically freak the machine out and it will cause issues like original PAL games not to work on the PAL console anymore, to the Wii being totally useless, which is where the name bricking came in. So the Wasabi DX brick blocker will mean that if you play a NTSC game on a PAL console and that game wants to try and update your Wii, the Wasabi DX will block this update, for a lot of people that have kids, this is a very important safety feature.
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April 4th, 2009, 19:12 Posted By: wraggster
News via Nintendomax
Leust smarties and put online a demo of "Salvation Brush" that will allow you to improve your knowledge of art and become a painter warns reproducing famous paintings in several mini-games to unlock. This demo contains 4 levels.
Quote:
History:
Mun is a young painter who tries to make a career, but it is very difficult to make a name in the middle. He met one day old artist explains that all works of art are in fact successful trapped in a curse. Thanks to brush it with a gift, Mun now has the power to release their grip tables magical.
There are several different game modes in Salvation Brush (multi-player, solo, museum, etc).
The solo mode (main mode of play):
One level takes place in two stages. The player must answer a quiz to reproduce the table and then he entered into it, and must solve a puzzle for free from the curse. This puzzle is in the form of a mini play
How is it?
- The game is played entirely on the touch screen with the stylus.
- Example: To draw the player must use the objects "brush" and "pencil", he simply draw lines with the stylus. For the "paint pot", just touch the painting.
- As for mini games, each time they are explained before the start. The objects of the interface design can be used for mini games.
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April 4th, 2009, 19:21 Posted By: wraggster
Updated release from maRk2512
Hi,
here's a new version of my new game called QuirkDS. It's a remake of an old GameBoy game. (Kwirk, A-mazing tater)
You can move the figure with DPAD.
Press 'A' to select another player.
Hold 'B' and use DPAD to move the map arround. (Sneak a peek!)
L or R cycles through the maps.
Have fun with it!
Another update!
-Player can move blocks and push it into holes (Hope it's bugfree!).
Not much but now are all game elements included..
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April 4th, 2009, 19:39 Posted By: wraggster
When Nintendo announced the DSI for the first time it was met with disapoinment that the GBA Slot was gone, although the addition of the SD Card Slot and Camera maybe tipped the balance and the announcement of DSI Ware and a possible Virtual Console may bring emulation to the console officially.
But for those who own both or just those in the Know, DS Lite or DSI - Which One is Best ?
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April 5th, 2009, 20:12 Posted By: wraggster
Well, chalk this up for out of the ordinary -- Sony's PR team just sent us a "Statement from Sony PlayStation on PSP and Competitive Landscape" that basically boils down to SCEA director of hardware marketing John Koller calling the DSi a kid's toy that "ignores significant gamer demographics" and has minimal third-party support compared to the library of "blockbuster" titles on the PSP. Seriously, it's so weird we're just going to reprint the whole thing:
If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the "kids" market that they've always engaged, there isn't much new with the DSi to support that. Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi. Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics. Games such as Rock Band Unplugged from MTV Games, Assassin's Creed from Ubisoft, Dissidia Final Fantasy from Square Enix, and Hannah Montana from Disney demonstrate the commitment that publishers have to the PSP. From our own first-party studios, we're launching unique versions of LittleBigPlanet and MotorStorm, and we're also planning a steady stream of downloadable games -- both new titles and PSone classics -- to add to the content that PSP owners can already purchase wirelessly through PlayStation Store.
Pretty strong words in response to the fairly un-hyped US launch of the DSi tomorrow -- especially since Ninty's sold just about twice as many total DS units than Sony's 50m PSPs, hard numbers from which no amount of marketing bluster can really distract. In fact, if we were in charge at Sony, we'd be more worried about the emergence of the iPhone and iPod touch, which have sold over 30m units total and attracted a ton of buzz from game developers while the PSP seems to be stagnating in the face of endless rumors of a UMD-less PSP2. Harsh truth? Maybe, maybe not -- you tell us.
http://www.engadget.com/2009/04/04/s...s-for-winners/
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April 5th, 2009, 20:16 Posted By: wraggster
Sadly, there's a good chance you already own an iPhone 3G case if you're the proud owner of an iPhone 3G. That said, there's still nothing stopping you from hopping a flight to Tokyo and replacing your current one with the best case in the history of cases. Sadly, the lad that snapped this shot isn't sure where exactly this thing is sold, but if you're savvy on the details, be sure to holler in comments below.
http://www.engadget.com/2009/04/04/g...t-of-all-time/
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April 5th, 2009, 20:21 Posted By: wraggster
The Phoenix is a very impressive hexapod robot platform. It has 18 servos which gives each leg 3 degrees of freedom and a BasicAtom Pro 128 for the brains. Interestingly, the design started as a personal project of a forum member on the Lynxmotion forums. It turned out so well, it has become an actual product. We’ve seen videos of these before and they always have some pretty fluid and organic seeming motion. They seem almost alive in this configuration. The only thing that might make them scarier would be to add Lou Vega’s decapitated head, well maybe that plus some really nice face tracking. In the video above, you can see where someone paired one up with a Wiimote for a pretty intuitive control scheme. Yeah, we realize the video is nearly a year old, how did we miss this one? You can see a video of it walking around after the break, and another controlled by a ps2 controller.
http://hackaday.com/2009/04/05/wiimo...lled-hexapods/
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April 5th, 2009, 20:40 Posted By: wraggster
A GoNintendo reader by the name of Maxemillian_X recently snapped a picture of an upcoming release list from an Amsterdam-based gaming retailer which reveals two interesting pieces of Wii news. The first (and somewhat more reasonable) item is a supposed July 10 release date for the Wii Sports Resort and Wii MotionPlus bundle, as well as the standalone MotionPlus peripheral.
The second eye catching release date on the list is for Wii Fit Plus, which is apparently due out November 19, giving us plenty of time to find out what the hell it is. Given the pictured release list's dubious origins (we don't know what store it came from), we're taking it with a healthy dose of trepidation. Still, a summer release for Wii Sports Resort and a follow up to Nintendo's exergaming cash cow don't seem beyond the realm of possibilities.
http://www.joystiq.com/2009/04/04/ru...otionplus-rev/
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April 5th, 2009, 20:57 Posted By: wraggster
News via emurussia
NES emulator for Windows has been updated recently. Changes:
- fixed a minor issue involving movie recording on both platforms. It fixes an issue where extra bytes where being appended to the author field of the .fm2 file, resulting in bloated files.
http://fceux.com/web/htdocs/
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April 5th, 2009, 21:39 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Nintendo Gamecube and Nintendo Wii over at his website here and a new release of Libogc.
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.0 - April 4, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for superscope, mouse and justifier
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter, contributed by michniewski
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April 5th, 2009, 21:39 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Nintendo Gamecube and Nintendo Wii over at his website here and a new release of Libogc.
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.0 - April 4, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for superscope, mouse and justifier
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter, contributed by michniewski
Download and Give Feedback Via Comments
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April 5th, 2009, 22:02 Posted By: wraggster
News via gxmod
Cashman proposes a new version of Channel File Manager, a utility based on WAD Manager 1.3 and AnyTitle Deleter and allows you to manage your Wii channel menu. You can install devices from your choice, and uninstall. The homebrew may also use your CIOS to benefit the installation chains.
You must create a folder named wad at the root of your device (SD Card, SD Gecko or USB storage device) and put all your files WAD.
If you want to remove a "title" and you do not have the WAD file in the choice of device select "Internal Memory of the Wii."
If you have a Custom IOS installed on your Wii to the 249 location, make sure it is a revision version 04 or higher (if it is a Custom IOS Tona or Waninkoko).
News / corrections:
- Compiled with the libogc 1.7.1
- Compiled with the libfat 1.0.2
- Added support SDHC
- Improved USB support
- Support USB 2.0 (with 202 or IOS IOS 249)
- Change the system to load Custom IOS:
Channel File Manager * load first IOS249
* If the IOS249 does not exist, it will load the IOS202
* If the IOS202 does not exist, it will load another IOS
- Added language "Spanish" (BETA)
- Add an introduction Cashman's Productions to launch
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April 5th, 2009, 22:05 Posted By: wraggster
News via gxmod
manny proposes a new version of its clone of the game Lunar Lander dating 70 years.
The game uses the Wiimote in place of buttons on the original game.
News / corrections:
- 5 levels.
- Menu.
- Screen with the instructions.
- High scores saved on the SD.
- Mii Selection.
- Support SDHC.
- Fixed problems with the NTSC users.
- The graphics now use GRRLIB + direct access to the GX.
- The game is now easier.
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April 6th, 2009, 16:41 Posted By: wraggster
Tantric and co have released a new version of the Game Boy/Game Boy Advance Emulator for Wii/GameCube on his website:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.8 - April 4, 2009]
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
played using the controls for that Wii game. For example all Zelda games
can be played with Twilight Princess controls. See the Instructions section
below for important details.
* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to this readme file
Download and Give Feedback Via Comments
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April 6th, 2009, 17:01 Posted By: wraggster
Tantric and co have released a new version of the Game Boy/Game Boy Advance Emulator for Wii/GameCube on his website:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.8 - April 4, 2009]
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
played using the controls for that Wii game. For example all Zelda games
can be played with Twilight Princess controls. See the Instructions section
below for important details.
* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to this readme file
Download and Give Feedback Via Comments
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April 6th, 2009, 17:07 Posted By: wraggster
The codemii guys have released a new version of their browser for the Wii:
6 April 2009 (v0.2.5d)
Uses domain www.codemii.com to connect instead of an IP addressFixed zip progress issue
Another quick fix for the homebrew browser, this time my host is moving me to another server which means the codemii.com IP address will change. I recommend everyone update as once the codemii.com website has moved servers, if you have HBB v0.2.5c or below, it won’t work. (I know, I should have implemented this feature eariler)
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April 6th, 2009, 19:49 Posted By: wraggster
This week marks the launch of Nintendo DSi, the third iteration of the nation's top-selling portable video game system. Along with it comes the grand opening of the Nintendo DSi Shop, an online store where players can redeem Nintendo DSi Points for a wide variety of games and applications, including Nintendo DSiWare titles. Just as the WiiWare service does for Wii owners, the Nintendo DSiWare service delivers an ever-growing library of cool new downloadable content for Nintendo DSi users, with new games added on Mondays.
For this first edition of Nintendo Download, we're pleased to highlight the latest additions to both the Nintendo DSi Shop and the Wii Shop Channel. You'll find six Nintendo DSiWare titles to choose from, including a free Web browser that lets Nintendo DSi owners access the Internet with a swipe of the stylus. Wii users, meanwhile, will see a fun new WiiWare game that's compatible with the Wii Balance Board (sold separately with Wii Fit), plus a classic exploration game for the Virtual Console.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with a high-speed Internet connection can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All Nintendo Points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems. This week's new games are:
Nintendo DSiWare
Nintendo DSi Browser (Nintendo, 1 player, 0 Nintendo DSi Points): Get on the Web with ease using the Nintendo DSi Browser. Powered by Opera, this simple-to-use Web browser is made specifically for the Nintendo DSi system, providing a seamless and intuitive browsing experience that makes the most of the system's touch controls and two-screen interface. Check e-mail, get the latest news updates and more - wherever a wireless Internet connection is available. Just grab your stylus and start surfing.
Bird & Beans (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): In Bird & Beans, you control Pyoro, a small bird with an elastic tongue and an insatiable appetite for beans. Scramble to catch beans that fall from the sky, racking up points as you go. The farther away the bean, the more points it's worth. Beware any beans that are missed - they'll leave a hole in the ground that can't be crossed, potentially trapping Pyoro. Bird & Beans also features a second version that enables Pyoro to spit seeds at high speed, bringing down more beans than ever before. This fun and fast-paced game requires skill and strategy to master, and always leaves you wanting to play just one more time.
Master of Illusion Express: Funny Face (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): Master of Illusion Express titles are mind-boggling magic tricks pulled from the popular Nintendo DS game. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Funny Face uses your Nintendo DSi system as a prop in a card trick. Draw a face on the touch-sensitive screen and astound your audience as the face tells them which playing card they picked. Also included is the bonus Vanishing Card trick, which the Nintendo DSi system performs for your enjoyment.
Art Style: AQUIA (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points): Dive into Art Style: AQUIA, a fast-paced underwater puzzle game that asks you to think fast and move even faster. Help a scuba diver reach the ocean's floor by matching three or more colored blocks horizontally or vertically. The more blocks you match, the faster the diver will descend. Fail to clear blocks and the diver's air supply will start to run out, causing darkness to creep in from above and cloud your vision. Race against time in TIMED DIVE, dive deep in FREE DIVE mode or visit the AQUARIUM to view various sea creatures. Like every game in the Art Style series, AQUIA features elegant design, polished graphics and pick-up-and-play controls, creating an experience that focuses purely on fun and engaging game play.
WarioWare: Snapped! (Nintendo, 1-2 players, Rated E for Everyone - Comic Mischief, 500 Nintendo DSi Points): Wario returns with more manic action made especially for the Nintendo DSi system. WarioWare: Snapped! uses the built-in Nintendo DSi Camera to make players the star of the show by placing them right into fast-paced mini-games. Take part in wacky challenges simply by moving your face and body as you travel along four wild roller coasters, hosted by Wario and his pals. Beat the mini-games using motions ranging from large to small, or play with a friend for even more fun. Wario even has a few tricks up his sleeve.
Brain Age Express: Math (Nintendo, 1 player, Rated E for Everyone, 800 Nintendo DSi Points): In this math-focused edition of the popular Brain Age series, players can enjoy a mix of new and familiar exercises, including Change Maker, Triangle Math, Sum Totaled and Multi Tasker. A new Themes mode includes drawing, photography and voice acting challenges, letting you share your creativity with friends and family. And if you need a break from your routine, the always-enjoyable Virus Buster makes its return.
WiiWare
EQUILIBRIO (DK-GAMES, 1-4 players, Rated E for Everyone, 500 Wii Points): In EQUILIBRIO, you must finish a series of levels by moving a ball toward an exit. To move the ball, hold the Wii Remote controller horizontally and turn it to tilt the playfield. You can also play using the Wii Balance Board (sold separately with Wii Fit). The ball is fragile, so don't let it fall too far, and be sure to avoid deadly obstacles such as spikes and acid pools. The difficulty of the game adjusts according to your skill. Will you be tough enough to complete all 64 levels?
Virtual Console
Uncharted Waters: New Horizons (Super NES, 1 player, Rated E for Everyone - Mild Cartoon Violence, Simulated Gambling, 800 Wii Points): Uncharted Waters: New Horizons is a game set in the Age of Discovery, the golden era of European global exploration during the early 16th century. There are six different characters to choose from, all with different backgrounds and different motivations. Once you've chosen a character to play, you're free to sail the world's oceans as you wish, visiting a variety of exotic ports and making thrilling new discoveries.
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April 6th, 2009, 19:49 Posted By: wraggster
This week marks the launch of Nintendo DSi, the third iteration of the nation's top-selling portable video game system. Along with it comes the grand opening of the Nintendo DSi Shop, an online store where players can redeem Nintendo DSi Points for a wide variety of games and applications, including Nintendo DSiWare titles. Just as the WiiWare service does for Wii owners, the Nintendo DSiWare service delivers an ever-growing library of cool new downloadable content for Nintendo DSi users, with new games added on Mondays.
For this first edition of Nintendo Download, we're pleased to highlight the latest additions to both the Nintendo DSi Shop and the Wii Shop Channel. You'll find six Nintendo DSiWare titles to choose from, including a free Web browser that lets Nintendo DSi owners access the Internet with a swipe of the stylus. Wii users, meanwhile, will see a fun new WiiWare game that's compatible with the Wii Balance Board (sold separately with Wii Fit), plus a classic exploration game for the Virtual Console.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with a high-speed Internet connection can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All Nintendo Points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems. This week's new games are:
Nintendo DSiWare
Nintendo DSi Browser (Nintendo, 1 player, 0 Nintendo DSi Points): Get on the Web with ease using the Nintendo DSi Browser. Powered by Opera, this simple-to-use Web browser is made specifically for the Nintendo DSi system, providing a seamless and intuitive browsing experience that makes the most of the system's touch controls and two-screen interface. Check e-mail, get the latest news updates and more - wherever a wireless Internet connection is available. Just grab your stylus and start surfing.
Bird & Beans (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): In Bird & Beans, you control Pyoro, a small bird with an elastic tongue and an insatiable appetite for beans. Scramble to catch beans that fall from the sky, racking up points as you go. The farther away the bean, the more points it's worth. Beware any beans that are missed - they'll leave a hole in the ground that can't be crossed, potentially trapping Pyoro. Bird & Beans also features a second version that enables Pyoro to spit seeds at high speed, bringing down more beans than ever before. This fun and fast-paced game requires skill and strategy to master, and always leaves you wanting to play just one more time.
Master of Illusion Express: Funny Face (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): Master of Illusion Express titles are mind-boggling magic tricks pulled from the popular Nintendo DS game. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Funny Face uses your Nintendo DSi system as a prop in a card trick. Draw a face on the touch-sensitive screen and astound your audience as the face tells them which playing card they picked. Also included is the bonus Vanishing Card trick, which the Nintendo DSi system performs for your enjoyment.
Art Style: AQUIA (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points): Dive into Art Style: AQUIA, a fast-paced underwater puzzle game that asks you to think fast and move even faster. Help a scuba diver reach the ocean's floor by matching three or more colored blocks horizontally or vertically. The more blocks you match, the faster the diver will descend. Fail to clear blocks and the diver's air supply will start to run out, causing darkness to creep in from above and cloud your vision. Race against time in TIMED DIVE, dive deep in FREE DIVE mode or visit the AQUARIUM to view various sea creatures. Like every game in the Art Style series, AQUIA features elegant design, polished graphics and pick-up-and-play controls, creating an experience that focuses purely on fun and engaging game play.
WarioWare: Snapped! (Nintendo, 1-2 players, Rated E for Everyone - Comic Mischief, 500 Nintendo DSi Points): Wario returns with more manic action made especially for the Nintendo DSi system. WarioWare: Snapped! uses the built-in Nintendo DSi Camera to make players the star of the show by placing them right into fast-paced mini-games. Take part in wacky challenges simply by moving your face and body as you travel along four wild roller coasters, hosted by Wario and his pals. Beat the mini-games using motions ranging from large to small, or play with a friend for even more fun. Wario even has a few tricks up his sleeve.
Brain Age Express: Math (Nintendo, 1 player, Rated E for Everyone, 800 Nintendo DSi Points): In this math-focused edition of the popular Brain Age series, players can enjoy a mix of new and familiar exercises, including Change Maker, Triangle Math, Sum Totaled and Multi Tasker. A new Themes mode includes drawing, photography and voice acting challenges, letting you share your creativity with friends and family. And if you need a break from your routine, the always-enjoyable Virus Buster makes its return.
WiiWare
EQUILIBRIO (DK-GAMES, 1-4 players, Rated E for Everyone, 500 Wii Points): In EQUILIBRIO, you must finish a series of levels by moving a ball toward an exit. To move the ball, hold the Wii Remote controller horizontally and turn it to tilt the playfield. You can also play using the Wii Balance Board (sold separately with Wii Fit). The ball is fragile, so don't let it fall too far, and be sure to avoid deadly obstacles such as spikes and acid pools. The difficulty of the game adjusts according to your skill. Will you be tough enough to complete all 64 levels?
Virtual Console
Uncharted Waters: New Horizons (Super NES, 1 player, Rated E for Everyone - Mild Cartoon Violence, Simulated Gambling, 800 Wii Points): Uncharted Waters: New Horizons is a game set in the Age of Discovery, the golden era of European global exploration during the early 16th century. There are six different characters to choose from, all with different backgrounds and different motivations. Once you've chosen a character to play, you're free to sail the world's oceans as you wish, visiting a variety of exotic ports and making thrilling new discoveries.
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April 6th, 2009, 19:50 Posted By: wraggster
Following relentless internet chatter, Konami has finally confirmed the existence of its Silent Hill reimagining, Silent Hill: Shattered Memories, scheduled to release on Wii, PS2 and PSP this autumn.
Developed by Climax UK, the team responsible for the diminutive Silent Hill: Origins on PSP, Shattered Memories shares basic plot elements with Team Silent's classic original PlayStation survival horror outing. Once more, you fill the shoes of protagonist Harry Mason as he searches the fog-shrouded - and apparently now snowy - streets of Silent Hill in a bid to locate his missing daughter Cheryl.
However, Konami claims that NPCs now frequent different locations and offer new responses, with new paths and clues altering the original experience. What's more, while PS2 and PSP versions feature traditional control schemes, Wii owners can enjoy motion control elements attempting to increase immersion in Silent Hill's unsettling world. Your remote now serves as both a torch – to scour the darker corners of town – and a mobile phone. This latter element serves as a secondary interface for accessing GPS maps and photo-taking. Motion controls also enable players to interact with puzzles and examine objects on their journey.
Furthermore, Shattered Memories features something Konami is calling Psyche Profiling. As you play, the game monitors your actions – where you explore first, items you examine and your reactions to other characters – then adapts the unfolding experience accordingly. Konami also promises subtle visual alterations as you play, adding to the overall oppressive atmosphere. Long-time fans will be relieved to hear that – despite Konami's much-welcome attempts to overhaul the franchise – series stalwart Akira Yamaoka is back on board to serve up another sinister soundtrack helping.
We'll have more on Silent Hill: Shattered Memories very, very soon.
http://uk.wii.ign.com/articles/969/969864p1.html
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April 6th, 2009, 19:53 Posted By: wraggster
Global videogame publisher, 505 Games, together with Zorro Productions, Inc. announced today The Destiny of Zorro, a new action-adventure videogame for the Nintendo Wii, featuring the legendary swordsman and defender of the people - Zorro! The Destiny of Zorro marks the first interactive videogame experience for the Nintendo Wii platform in North America. Since his creation nearly a century ago by writer Johnston McCully, Zorro has left his mark on all major entertainment media including, stage, television publishing, and motion pictures, where some of the hottest Hollywood superstars have been featured. Available at retailers nationwide this spring, The Destiny of Zorro captures the timeless heroism of the mysterious masked marksman, providing non-stop action for fans and new gamers to enjoy.
"We are excited to extend the global phenomenon of Zorro from movies, live action and animated television series, and our Olivier Award-winning musical, to the video game world," said John Gertz, CEO of Zorro Productions, Inc. "With videogame technology, we're able to put fans and gamers in the middle of the action, to experience the fantasy of Zorro in a whole new way."
"505 Games is truly honored by the opportunity to bring an iconic hero like Zorro, that speaks to so many generations, to the Nintendo Wii in North America," said Adam Kline, president of 505 Games U.S. "For the first time ever, fans of Zorro will get to experience what it feels like to be the masked swordsman. They'll be able whip and thrust their Wii remote, battling a variety of foes in non-stop action."
In The Destiny of Zorro, players don the iconic mask, whip and sword, transforming themselves into Zorro, the defender of the oppressed, whose secret identity is the fictional, wealthy caballero Don Diego de la Vega. Players will enter the sun-scorched coast and desert landscape of early 1800s Spanish California. The multi-tiered story sees Zorro through his many crusades, including duels against the nefarious Calavera and his troops, thwarting a plot to steal an invaluable treasure, battling a power-hungry mob boss and waging war against an entire rebel army!
Utilizing the exclusive properties of the Wii remote control system, players can whip, slice and of course perform Zorro's signature 'Z' slash move to bring his foes to justice. The game also allows for play in both daylight and nighttime scenes, which adds excitement to the diverse and challenging environments. With an enticing new story and cast of characters, The Destiny of Zorro routes players on an epic adventure filled with intrigue and surprise.
For more information about the game, visit http://www.destinyofzorro.com.
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April 6th, 2009, 19:58 Posted By: wraggster
WB3000 has released NUS Downloader v1.
NUS Downloader, or NUSD, is a PC Utility designed to allow easy access to the resources present on Nintendo's Update Servers. Using this tool, you can download and pack many system titles into WADs ready to install.
WARNING!
This tool creates WAD files. If it should happen to have issues during this procedure, installing corrupt WAD files could BRICK your Wii. Don't use this program if you are not sure of what it accomplishes. No warranty provided, no responsibility on me if you brick anything!
Usage
This program requires the Microsoft .NET Framework 2.0. Source is included if you desire to port it away from this prerequisite.
Load the program, and enter a title ID and optionally a specific version number. Title IDs can be found in the Title database.
Check whether you wish to Pack the title into a WAD, and whether the title is for the Wii or DSi. Note that DSi titles cannot be packed into WADs.
Run the download, and you should be presented with the downloaded files and optionally a packed WAD in a folder named after the title ID you chose. All folders/files are saved in the directory that the main program is in.
System WADs can be installed using any normal installer.
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April 6th, 2009, 20:15 Posted By: wraggster
When you hear a catchy tune, you probably find yourself tapping your fingers in rhythm to the beat. If you can do that, you'll be a natural for Rhythm Heaven, a new game that is now available for the portable Nintendo DS system. Rhythm Heaven asks you to tap, hold and flick your stylus on the touch screen as you keep the beat in more than 50 rhythm-based mini-games. It's hard not to crack a smile as you enjoy the game's unique visual style and infectious game play.
"Rhythm Heaven represents another example of how Nintendo creates new experiences that surprise and delight people," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "The game exudes a simple charm and captures an endearing quality that makes it very appealing to all types of players."
The fun look and feel of Rhythm Heaven make it unlike any other music-themed title on the market. The game stakes out its own distinctive territory in the genre by combining rhythmic sounds with entertaining hand-held challenges. For instance, the Glee Club mini-game features a chorus of three characters. You are in control of one of them and must tap the touch screen at the right time to keep the group singing properly. Sing at the wrong time and you make the other members of your group noticeably sad.
You control Rhythm Heaven entirely with the stylus, though in different ways: One mini-game asks you to flick the stylus across the touch screen on the beat to shoot a bolt through a nut, while another requires you to tap the screen at just the right moment to make monkeys dance to music. The different taps and flicks make everything happen. As the action builds and the songs get faster, the difficulty level ramps up to give you additional challenges.
With its emphasis on keeping the beat, Rhythm Heaven provides a fun, hands-on experience that players can enjoy on the go. You can pick it up and play for just a few minutes or keep coming back to it again and again. Rhythm Heaven represents another of Nintendo's games that has appeal to a wide spectrum of players. People new to video games will be able to pick it up and understand what to do instantly, but veterans will enjoy the incredible variety of challenges on their quest to unlock and master every aspect of the game.
Be sure to watch for the new Rhythm Heaven commercials starring Pop superstar Beyoncé. The first of Beyoncé's two commercials for Nintendo is currently running on a variety of networks, including Adult Swim, Comedy Central, FX, MTV and VH1, and can be seen on www.RhythmHeaven.com.
Remember that Rhythm Heaven, as with nearly the entire library of 850+ Nintendo DS-compatible games, also can play on the new Nintendo DSi system, which launched in the United States on April 5.
For more information about Rhythm Heaven, visit www.RhythmHeaven.com.
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April 6th, 2009, 20:31 Posted By: wraggster
News/release from Chainsawkitten Calling : an Unlogical Series of Events is a short textbased game.
The game is fairly simple to use. Type your command and press Enter to execute it. Type 'help' to get a list of the available commands.
The game only uses the touch screen, so if you're playing it on an emulator: don't think you can type using your keyboard...
I've got several comments that the game is very hard, so you can always try to work together.
Download and Give Feedback Via Comments
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April 6th, 2009, 21:27 Posted By: Shrygue
via Eurogamer
Nintendo has told Eurogamer that July release dates for MotionPlus and Wii Sports Resort are "purely rumour and speculation".
Timings are "still TBC", added the spokesperson - dismissing leaked retailer information from Holland (displayed by GoNintendo).
Specifically, that information claims Wii Sports Resort and the MotionPlus controller will arrive on 10th July, both as a bundle and sold separately. The same schedule also says Wii Fit Plus will be released on 19th November.
Nintendo US boss Reggie Fils-Aime also recently dodged Wii MotionPlus date queries by squashing June rumblings and sticking to the "spring 2009" estimate promised at E3 last year.
The MotionPlus accessory clips into the bottom of the Wiimote and allows rotation around the X, Y and Z axes, resulting in six degrees of freedom.
Wii Sports Resort will showcase the new technology, and impressed us back at E3. Furthermore, claims Reggie Fils-Aime, "the level of motion capability is far in excess of what we showed at E3".
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April 6th, 2009, 21:42 Posted By: Shrygue
via Computer and Video Games
It's currently in development at Climax, the studio also behind the upcoming Overlord Dark Legend for Wii. While the Wii title is in line for a June launch, this one's currently down for a vague 2009 release.
Trailer at CVG
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April 6th, 2009, 22:20 Posted By: Shrygue
via Eurogamer
2K Sports has confirmed that Don King Boxing for Wii will be released on 24th April following its recent mishap.
The game had been due out on 27th March, but a last minute technical problem, as 2K put it, saw the game put back for a month.
Like last year's Don King presents: Prizefighter for Xbox 360, it puts you in control of a rookie boxer working his way up the rankings, except this time there are gesture controls too.
Look out for our review nearer 24th April.
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April 7th, 2009, 10:51 Posted By: wraggster
Nintendo's DSi may have just launched, but if you figured your wallet would be safe from buying any other related hardware in the near future, you clearly aren't in tune with the rabid peripheral market. Our best buds over at Joystiq sat down with David Young, the assistant PR manager for Nintendo of America, in order to talk shop and get a glimpse into the DSi's future. Of note, Mr. Young stated that DSi interaction with the Wii was "certainly a possibility," but he failed to elaborate much beyond that. What he did confess, however, was that the DSi will soon be interacting with a pair of pedometers (or "activity meters"), which will ship with the Personal Trainer: Walking title. We're told that the devices will connect wirelessly with the console, and the game itself will be the first where you can import a Mii character from the Wii. Heck, users can even affix one of the meters to their dog in order to log Fido's exercise habits. Consider us (and our pets) highly intrigued.
http://www.engadget.com/2009/04/06/p...-nintendo-dsi/
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April 7th, 2009, 10:59 Posted By: wraggster
Nintendo legend Shigeru Miyamoto has been voted by industry and media experts as the recipient of the ELANs' inaugural videogames Lifetime Achievement award this year.
The event, which recognises success across the visual arts, will also hand similar awards to Japanese animation icon Hayao Miyazaki and effects guru Paul Debevec.
The ELANs, taking place on April 25 in Vancouver, will also hand out awards across a variety of categories, with Left 4 Dead and Fallout 3 nominated in seven categories apiece, while Gears of War 2 and Fable II are also well-represented in the lists.
The awards, which started in 2006, will this year be hosted by Tom Kenny, who provides the voice of SpongeBob SquarePants.
http://www.gamesindustry.biz/article...is-years-elans
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April 7th, 2009, 11:00 Posted By: wraggster
Sony's John Koller has launched an attack on Nintendo's latest handheld device, suggesting the DSi brings nothing new to the games market and ignores consumer needs
He also claimed that third-party publishers struggle to release successful software on the platform.
"If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the 'kids' market that they've always engaged, there isn't much new with the DSi to support that," said Koller in a statement to Engadget.
"Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi.
Unsurprisingly, Koller believes that Sony's PSP is a platform capable reaching wider audiences, and providing more consumer choice.
"Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics."
Koller cited a number of third-party and first-party releases planned for this year, as well as digital content via the PlayStation Store, as the company makes a renewed effort to push the PSP in 2009.
GamesIndustry.biz has confirmed that the statement from John Koller is genuine.
The DSi went on sale in Europe last Friday, with retailers expecting strong sales following exceptional pre-order interest.
http://www.gamesindustry.biz/article...ring-consumers
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April 7th, 2009, 11:03 Posted By: wraggster
Manufacturing costs for the Nintendo Wii have dropped by 45 per cent since the system's launch in 2006, according to an analyst at Credit Suisse.
Analyst Koya Tabata made the suggestion in a recent note to clients adding that Nintendo had room to cut the price of the Wii to stimulate sales, reports the Financial Times.
Tabata further argued that low-price versions of the Wii could be released for emerging markets.
The PlayStation 3 outsold the Wii in Japan for the first time in 16 months during March 2009, with Sony's console shifting almost 147,000 units compared to just under 100,000 Wii units.
"It is still the first few months of the year when sales are slow for the industry, so we are not particularly concerned," commented Nintendo.
While sales of recent titles such as Wii Music have lacked lustre, Nintendo explained that it hopes "to line up strong software to support hardware sales in the second half of the year".
http://www.gamesindustry.biz/article...wn-45-per-cent
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April 7th, 2009, 11:05 Posted By: wraggster
Beating Nintendo to the punch, publisher Ubisoft announced today what may turn out to be the first DS game that includes special features only accessible with a DSi.
***
Last month, the president of Nintendo of America told me that the DSi will be host to DS game releases that include special features accessible just for the DS.
We talked about whether the upcoming “Legend of Zelda: Spirit Tracks” would be one such DSi-enhanced piece of software. He would not confirm.
Today, Ubisoft did confirm the existence of its own DSi-enhanced piece of DS software: the June release of “My Healthy Cooking Coach.” Like Nintendo’s own “Personal Trainer: Cooking,” Ubi’s new release is more of an electronic cookbook than it is a game. Unlike Nintendo’s release, this game has treats for the DSi owners.
http://multiplayerblog.mtv.com/2009/...about-cooking/
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April 7th, 2009, 11:06 Posted By: wraggster
You’re looking at a screenshot of a Wii game that was in heavier rotation last month than just about anything else on the system. That’s “Call of Duty: World at War” for the Wii, which was played more than six hours per player in March. Think on that and look below for MTV Multiplayer’s newest listing of Wii game usage. We’re tracking more than 50 games as played by a pool of over two million Wii owners. Forget sales for a moment and find out just how much people actually play these games.
WII SOFTWARE USAGE AS OF APRIL 1, 2009
The following statistics are pulled from the Wii’s Nintendo Channel, which allows users to persistently share their play history for any disc or downloadable games played on the Wii. These numbers do not reflect overall usage of these games on the Wii but instead reflect usage of the more than 2.1 million Americans who are sharing info with the channel (up from 2 million last month). We think that’s a pretty healthy sample size!
Games are ranked in order of average play time. The game we’re tracking that has been played the longest by its average user is at the top of this list.
If there are more games you want us to track, let me know!
http://multiplayerblog.mtv.com/2009/...-usage-update/
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April 7th, 2009, 11:08 Posted By: wraggster
DSi has become the fourth fastest-selling console in UK history.
Opening weekend sales were behind those of PSP, PS3 and Wii, but ahead of all other platforms, according to stat cruncher GfK-ChartTrack.
The portable's sales exceeded those of all other consoles combined over the weekend.
"It's a very impressive opening couple of days considering the lack of launch software," GfK-ChartTrack's Chris Poole told MCV.
"It's difficult to tell if the momentum will continue into the week, as much of the sales would have been pre-ordered. There was also a slight spike in DS software."
This news comes on the back of strongly worded comments from SCEA director of hardware marketing, John Koller, who criticised Nintendo for ignoring "significant gamer demographic groups" by releasing another product supposedly just for kids.
http://www.computerandvideogames.com....php?id=212603
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April 7th, 2009, 11:11 Posted By: wraggster
Making sense of Nintendo before the success of the Wii.
With the wildly successful Nintendo DS and Wii hitting record sales month after month, Nintendo looks like a million bucks. All of Nintendo's well calculated strategies and inventive risks look like--and may very well be--genius.
Going against the grain of more sophisticated machines such as the Xbox 360 and PlayStation 3, in 2006 Nintendo launched the Wii, a console less powerful than the original Xbox, accompanied by an un-tried game controller that smacked of trickery, and a name that sounded so close to urine that it made everyone over 10 years of age giggle.
But it wasn't always that way.
For the last two generations, Nintendo's primary consoles landed second and third in the three-way leg races for console supremacy. The Nintendo 64 and the GameCube each had their moments in the sun--with Mario and Zelda blockbusters and several other big guns in regular intervals--but on the whole, those systems were not the kind of successes Nintendo or its fans were used to--or expected. Nintendo 64 and GameCube made money for Nintendo, but weren't as friendly or as attractive to third-party publishers. Nintendo's storage media proved less easy to use and stored less than competitors' media. And Nintendo, though it was trying, didn't have the means of distinguishing itself enough from its competitors.
1995: The Looming Next Generation Console War
I landed my first job in the game industry with Next Generation magazine in 1994. That was the year of the first big console wars, and the first time I heard about "Ultra 64," which later became Nintendo 64. With Sega having gained significant ground on the Super Nintendo in the 16-bit era due to the Genesis, this new "32-bit era" proved to be a much bigger, more competitive leg race. Nintendo's Herculean and nearly single-handed rebuilding of the game industry from ashes was now being challenged by a small selection of interesting potentials and an even bigger crop of potential vaporware carpetbaggers. Among the crop of consoles were the Atari Jaguar, SNK's Neo-Geo, the first Sony PlayStation, Sega Saturn and the Sega 32X, the CDI, and the 3DO.
If you wanted to simplify gamers and industry thinkers into two camps at the time on the subject of Nintendo, there were loyalists and detractors. The loyalists had been reared on and were delighted by Nintendo games during their youths, and they couldn't see how Nintendo could or would lose to anybody; taking second place wasn't part in the discussion. As it turns out, almost anyone who has played a Mario or Zelda game becomes a loyalist at some level.
But Sega was on the rise. Sonic was more popular than Mickey Mouse. And Sony's machine also had something powerful and exciting about it that wasn’t quite clear yet to anybody in 1995.
Nintendo was late entering in this new race. The Super NES was still chugging along just fine, and Nintendo had fought many battles to become the industry leader. In the US in 1993 the Atari Jaguar and 3DO launched (with weak results), while the Saturn and PlayStation would arrive by winter 1995. Nintendo's system also was originally slated for fall 2005. It was then pushed back to April 1996. And eventually it was pushed back again to be launched on September 29, 1996 in the US. I sat next to Editor-in-Chief Neil West at Next Generation in the Burlingame offices and remember regularly hearing him challenge various news publications and editors on the phone. With great confidence he always said, "Wait for Nintendo." Whether they liked it or not, everyone had to wait for the 800 pound gorilla to arrive, however slow it might be.
The Shoshinkai Exhibition: Brilliance or Bust?
That February 1996 issue of Next Generation, reporting all of the details from Nintendo's Shoshinkai exhibition and with Mario on the cover, was one of the best-selling issues of the magazine during its short life-span. The cover headline read: "Nintendo's Ultra 64, Mario's Brave New 3D World." which ran in maroon and white; and along with it was a strange, strange cover image.
You could make out a multi-tiered ledge on the left, and behind that was an immense blue, cloud-filled sky. From the ledge leapt a smiling, arms-stretched-wide Mario, overalls, white gloves, and red hat in tow. Was he leaping off the ledge or flying past it? What was he doing? Next Gen art designer Richard Szeto had to create the entire cover from scratch, including the cover model of Mario, because Nintendo had provided nothing but screenshots (of Mario's backside), none of which could be used for the cover.
That issue realistically pointed out that Nintendo was still holding its cards close its chest, avoiding issues about the "Bulky Drive" and giving out worrying signs. Ten playable games had been promised at the show, but only two were actually playable. What was worse? "With only three seconds of videotaped, non-interactive 'game footage' on display, one needn't be cynical to work out why these games weren't available," the cover story stated. Nintendo wasn't ready to show its or its partners' games yet.
The Ultra 64 showed up in glass cases, and Next Gen cited Kirby 64 as only "one half of a game," as it was barely playable. But 18 games were previewed in the issue, Nintendo's Shigeru Miyamoto was interviewed, and George Zachary of Silicon Graphics was quizzed about the game's powerful MIPS 64-bit RISC CPU, the "Reality Co-Processor," and the immense level of secrecy around the chips' development.
"…We had to deliberately cut down the level of communication internally [at Silicon Graphics]. No one knew were the Ultra 64 lab was. We had a whole lab of Ultra 64 stuff and 70 people working on the CPU alone--with a big Donkey Kong Country poster on the window so no one could see in!" Zachary said.
What Next Generation Magazine came home with was 11 previews of mostly first-party games for Ultra 64. (I kept the original names in these lists.) Those previews included Super Mario 64, Kirby Bowl 64, Legend of Zelda, PilotWings 64, Star Wars: Shadows of the Empire, Super Mario Kart R, Wave Racer, StarFox 64, Body Harvest, Buggy Boogie, and Golden Eye 007.
Nintendo listed 38 games that were in development for the system (seen here with publisher and developer in parentheses). Those included:
Ace Driver (Namco)
Alien Trilogy (Acclaim)
Blast Dozer (Nintendo/Rare)
Body Harvest (Nintendo, DMA Design)
Buggie-Boogie (Nintendo/Angel Studios)
Creator (Nintendo/Software Creations)
Cruis'n USA (Nintendo/Williams)
Dragon Quest VII (Enix)
FIFA Soccer '97 (EA)
Final Fantasy VII (Squaresoft)
Frank Thomas Big Hurt Baseball (Acclaim)
GoldenEye 007 (Nintendo/Rare)
John Madden Football (EA)
Ken Griffey, Jr. Baseball (Nintendo)
Killer Instinct 2 (Nintendo/Rare)
Kirby Bowl 64 (Nintendo)
Mission: Impossible (Ocean)
Monster Dunk (Mindscape)
Mortal Kombat 3 (Williams)
Phear (Nintendo/H2O)
PilotWings 64 (Nintendo)
Prey (Apogee/3D Realms)
Quake (id Software)
Red Baron (Sierra Online)
Robotech Academy (Gametek)
Star Wars: Shadows of the Empire (LucasArts)
Soul Storm (Virtual Hollywood)
Stacker (Virgin)
Starfox 64 (Nintendo)
Super Mario 64 (Nintendo)
Super Mario Kart R (Nintendo)
The Legend of Zelda (Nintendo)
Top Gun (Spectrum Holobyte)
Turok: Dinosaur Hunter (Acclaim)
Ultra Doom (id Software)
Ultra FX Fighter (GTE)
Wave Race 64 (Nintendo)
Wayne Gretzky Hockey (Time Warner)
A total of 14 games, nearly one half of those listed above, never saw store shelves.
Nintendo's Revolutionary Steps
Less than one year later, the Nintendo 64 launched on September 29, 1996 with only two launch titles, Super Mario 64 and PilotWings 64. From September 29 to December 31, the system saw a steady trickle of games that included Cruis'n USA, Killer Instinct Gold, Mortal Kombat Trilogy, Wayne Gretzky's 3D Hockey, and Star Wars: Shadows of the Empire.
Fans of Nintendo stood by, exhilarated and frustrated. They occasionally paid extra for their games (Turok: Dinosaur Hunter's original MSRP was $79.99), suffered delay after delay for first- and third-party games (Mario Kart, Star Fox, GoldenEye 007), and watched as less than impressive games shipped from Nintendo's so-called Dream Team of Acclaim, Midway, Virgin, Angel Studios, LucasArts, and a few others.
The real Dream Team was Shigeru Miyamoto himself. Super Mario 64 was brilliant, stunning, unbelievable. If ever a game deserved endless layers of praise and hype, this was it. Everything else paled in comparison.
"I was more or less trying to be objective while desperately hiding my fanboy optimism," said Mike Mika, currently head of development at Other Ocean, and then soon-to-be associate editor at Next Generation. "The images we had seen of Mario 64 from Japan were unprecedented. Remember, around this time we had Tomb Raider looming but not released. Mario 64 was the first truly third-person 3D game of its kind. It felt like the lock had been opened, the chains removed, and you could do anything in the game. It wasn’t until GTAIII that I felt anything remotely like it again. Tomb Raider was close, but it still felt constrained. The contrast of Mario’s blue horizons and gigantic landscapes to Tomb Raider’s claustrophobic environment was pretty big. PilotWings 64 was simply a fanboy curiosity compared to Mario. Overall, it felt like the launch of the Super Nintendo – it was a jolt of nostalgia."
Miyamoto's first big foray into 3D was, and still is, a masterpiece of the imagination. It's also one of the best 3D re-visions of an old 2D franchise to date. Super Mario 64 instantly became the definitive 3D platformer; and in one shot, Miyamoto and his team approached, grappled with, and solved nearly all of the 3D camera and geometrical issues that dozens of other publishers, years after, would continue to try and solve in their games.
"I think there were a lot of worried people before N64 launched that were sort of swept away by just how stunning Mario 64 was!" said Chris Charla, currently the VP of business development at Foundation 9 Entertainment, and former editor-in-chief of IGN and Next Generation. "It's hard to even remember now just how revolutionary it was at the time, the first really well done 3D platformer. Nintendo solved so many fundamental 3D issues with that game, and it was just tuned to perfection. Plus it had (at the time) just these incredible draw distances. Overall, the impression when the game launched was just that we were stunned."
Following Super Mario 64 in 1996, it became clear that Nintendo's first-party games were the games one had to have. Nintendo's Mario Kart 64 and StarFox 64 delighted all of Nintendo's fans, but not all of its detractors. Wave Race 64, which was originally called Wave Racer and featured high-powered jet boats, was underrated and underappreciated on the large scale, but was years ahead of its time, delivering superb water physics and never-seen-before jetski races. (Wave Race 64 was the first game to give us the lens flare.).
"Wave Race just did things that no other system did in terms of looks, with its ultra-real water, and the wave action lent a totally new action to racing," said Charla.
Then came Rare's GoldenEye 007, which had seen multiple delays and, on the surface, wasn't expected to be any good because it was a movie licensed title. But in August 1997 GoldenEye 007 arrived and became one of the biggest hits on the system, continuing on the sales charts well after it was supposed to drop off. GoldenEye 007 showed the world that first-person shooters could be really, really good on consoles.
"[GoldenEye 007] was the game that changed my opinion about first-person shooters on consoles," explained Mika. "I’ve clocked in more time on the multiplayer in that game with my friends than probably all of the time I’ve spent with games combined. Well into the PS2 lifecycle I was still finding time to play the game with some friends. It’s hard to believe now looking at it, but it was and remains one of the most amazing game experiences of my career."
Perhaps the most important release on Nintendo 64 was the annually delayed Legend of Zelda: Ocarina of Time. In the same way that Super Mario 64 was revolutionary for 3D games and platfomers, Ocarina of Time was revolutionary for pretty much everything else: game design, story-telling, the adventure genre, menu design, music integration, and, of course, 3D gameplay.
"Zelda... Zelda is Zelda!" exclaimed Charla. "It's one of the few games that not only lived up to the hype, it exceeded it! We [Next Generation magazine] called it 'Game of the Century' back in '98, and we took a lot of flack, but the reality is, it was. Edge Magazine just called it the best game of all time--even standing up against everything on the PS2 and current generation--so I think our call was validated!"
"Legend of Zelda: Ocarina of Time, hands down," said Mika when asked his favorite Nintendo 64 game. "Next Gen printed an exclusive issue for E3 the year of its release, with a bold golden cartridge on the cover. I have two issues signed by Miyamoto, one also has [Konami's Hideo] Kojima and a bunch of other game designers who happily paid tribute. The game was completely immersive. What Mario 64 did for Super Mario, Ocarina went 10 times farther. The haunting melodies of the ocarina still resonate with me."
So what happened? Why did Square and Enix, long-time Nintendo loyalists, switch to Sony's PlayStation? What happened to the "Bulky Drive?" How did Nintendo's cartridge-based system end up driving away third-parties away? Why did Sony take the console crown?
http://www.edge-online.com/blogs/loo...os-fall-part-1
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April 7th, 2009, 11:17 Posted By: wraggster
As silly/awesome as you think the name "Wii" is, at least it has a meaning. "We". Togetherness. But what about the "DSi"? What does that mean?
You could say it's got something to do with having two cameras, but then, according to Nintendo of America's David Young, it means your DS is "individual". Here he is explaining in detail:
The DSi is really about the "individual" gamers. For instance, the Wii console is really meant to be a shared experience for families and friends, where even while you can share pictures and share the fun with multiplayer on the DSi, it's really designed to be an individual experience. My DSi is going to be different from your DSi — it's going to have my pictures, my music and my DSiWare, so it's going to be very personalized, and that's sort of the idea of the Nintendo DSi. [It's] for all of the users to personalize their gaming experience and make it their own.
He could have said "because the only thing different about this and tens of millions of other DS handhelds are two small cameras and a higher price tag", but then, he'd be pretty sucky at his job.
http://kotaku.com/5201207/so-what-do...-dsi-stand-for
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April 7th, 2009, 11:18 Posted By: wraggster
With the PlayStation 3 outselling the Wii in Japan for the month of March, one might think that Nintendo executives are in a panic, concerned this whole motion control thing is a fad. Not so!
Nintendo seems rather nonplussed by the monthly change in console domination on its home turf, which by Enterbrain's figures meant 146,948 PlayStation 3s sold in the five weeks to March 29 versus 99,335 Wii units sold.
Enterbrain's figures are a little different from the Media Create hardware sales data we regularly follow. We have PS3 sales at 116,000 for March, with Wii sales just under 70,000, looking at a four-week period.
"It is still the first few months of the year when sales are slow for the industry, so we are not particularly concerned," Nintendo said.
Nintendo says that the current software slump affecting Wii sales overseas isn't cause for worry, as it hopes "to line up strong software to support hardware sales in the second half of the year". With Wii Sports Resort coming at some unknown point this year, we'd imagine that'd do the trick!
http://kotaku.com/5200968/nintendo-n...sales-in-japan
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April 7th, 2009, 11:30 Posted By: wraggster
During a recent interview with Gamasutra, Nintendo's Denise Kaigler spoke about a slew of subjects sensitive to the Nintendo loyal. Core gaming, third-party support, and the new DSi were just a few of the subjects Kaigler touched on. In regards to the core, Kaigler says that developing games for that audience is important for "everybody, the industry, certainly for Nintendo, but most of all, for consumers." She points to Zelda: Spirit Tracks as a game for that audience.
Moving on to third-party support, we're starting to see more and more third parties recognize Nintendo's platforms. Kaigler says that being able to offer that 150 million user base between the two systems is very enticing to those developers. But, she notes that Nintendo wants to impart its own success on the platform and show these developers how it has achieved success (see: characters with floating, circular hands in everything), which might tie into those poor sales figures for the recent original, mature games MadWorld and House of the Dead: Overkill.
Finally, no interview with a Nintendo exec can skip the company's latest handheld, the Nintendo DSi. Some folks (especially commenters on Joystiq) have felt the handheld doesn't improve enough over the DS Lite, especially for the price it's demanding. Kaigler, however, argues that the new handheld has plenty to offer, pointing out the DSi's popularity on Amazon and at GameStop through pre-order figures, as well as the one feature that we think too many people are overlooking: DSiWare.
http://www.joystiq.com/2009/04/06/ni...rties-and-dsi/
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April 7th, 2009, 11:42 Posted By: wraggster
New from Divineo China
Mario has turned himself into a ghoul in this plush toy collection. Presenting himself as a great white ball with a little puff of a tail and his iconic mustache and cap, he is cuter, funnier than terror inducing. Roll him across the sofa in moments of idleness and throw him as a projectile during pillow fights.
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April 7th, 2009, 12:07 Posted By: wraggster
Newly released:
features
Everyone's favorite Mama from the best-selling Cooking Mama series stars in the brand's first offshoot
Gameplay in Gardening Mama is very similar to Cooking Mama gameplay--use the stylus as your master garden tool to nuture 35 different flowers, fruit trees and vegetables. Plant, water, fertilize, prune, eliminate pests and then harvest what you've grown!
Growing live products means that you may experience unexpected results based on your care--flowers can bloom different colors, fruit trees can grow different fruits, etc.
Multiple modes of play include: Let's Get Growing!; Decorate the Garden!; Make it Fancy!; Cute Treasure Chest; Let's Play Together.
description
Cooking Mama's stepped out of her kitchen and into the backyard for some gardening fun with Mother Nature! Join Mama from the award-winning, multi-million selling Cooking Mama franchise as she grows, harvests and enjoys a huge variety of fruits, vegetables and flowers in the first ever gardening game.
http://www.play-asia.com/SOap-23-83-...j-70-39de.html
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April 7th, 2009, 12:13 Posted By: wraggster
Newly released:
Prepare for your Kanji proficiency tests with the software or simply learn more about the language itself. See the yomigata of the characters, write it on the DS screen with the stylus and check its meaning through the attached dictionary.
You can adjust the difficulty level and the speed at which you learn. Set it higher if you are cramming for a test and set it lower when your child are learning his first words. Besides Kanji writing, there are trivial tests you can take with the software to broaden your knowledge of the Japanese language.
http://www.play-asia.com/SOap-23-83-...j-70-3a67.html
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April 7th, 2009, 13:41 Posted By: wraggster
News via pdroms
Janken is a mulitplayer network only Stone, Paper, Scissor game by Masamune
Revoilou me with a small homebrew rock paper scissors using the multi-lib liblobby (Octopus's Adventure is not dead but paused lol). This is the first version but I have the attention to leave another in a long time not to include a small graphic and other small stuff. Not really need any explanation (which does not play rock paper scissors? Lol), each player starts with 5 points and one that reaches 0 loses. I tried to find as many bugs as possible but it must have therefore still around, feel free to give me the list if you find any, it helps me a lot.
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April 7th, 2009, 21:41 Posted By: Shrygue
via Computer and Video Games
Market research specialist GfK-ChartTrack's told us that DSi shifted 92,000 units in its first two days on sale.
The portable became the fourth fastest-selling console in UK history in the process, and moved more units than all of the other gaming platforms combined over Friday and Saturday, said GfK-ChartTrack's Chris Poole.
DSi senior product manager James Honeywell reacted to the early sales figure by telling our friends at Official Nintendo Magazine: "We are pleased with the initial performance of DSi over its first two days.
"However, a launch is just the beginning and we will continue to work hard throughout the year to try and maintain this positive start for the platform. We were also pleased to see DS Lite maintained strong sales during DSi launch and that people see that both consoles have something to offer them."
The news comes on the back of strongly worded comments from SCEA director of hardware marketing, John Koller, who criticised Nintendo for ignoring "significant gamer demographic groups" by releasing another product supposedly just for kids.
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April 7th, 2009, 21:51 Posted By: Shrygue
via Kotaku
While we know full well what the Nintendo DSi looks like from the outside, the handy folks over at iFixit have torn one apart to expose its steaming innards.
Not that you'd have any real cause to strip your new Nintendo DSi down to the component level, but just in case the urge strikes you, hit up the link below and watch someone else do it. They walk you through the process step by step, finally arriving at that jumbled pile of parts seen above. According to iFixit, the entire thing can be stripped in 10 minutes, and it's the first Nintendo handheld they've broken down that didn't require the tri-wing screwdriver, so you can just throw that away.
Note that the innards only steam if you do it wrong, which mean taking it apart with the power adapter plugged in. Don't do that. The iFixit team are trained professionals, and not technical hacks like myself who would have gotten halfway through taking the thing apart only to realize that a - I had no idea what I was doing and b - I was actually taking apart my toaster.
More info and pictures at iFixIt
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April 7th, 2009, 22:08 Posted By: Shrygue
via Computer and Video Games
LucasArts has released a batch of new screens for the Wii game, Indiana Jones and the Staff of Kings. Well, sort of - they're actually screens from the classic Amiga game, Indiana Jones and the Fate of Atlantis, which will come as a Wii-only bonus with the Staff of Kings. Sorry PS2, PSP and DS owners.
Does it bring back any memories? It sure does for the older members of the CVG team that were around when the mag was out...
Screenshots at CVG right here
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April 8th, 2009, 11:22 Posted By: wraggster
When we first caught a whiff of the virtual aerosol action promised by Martin Lihs' thesis at Bauhaus University, dubbed WiiSpray, we were intrigued, but we never figured the end product would be this impressive. Lihs has since posted up a short teaser trailer showing the wall in action, controlled by a modified Wiimote controller, with results that should make even the most law-abiding artist smile. The video below shows an extensive color picker tool, interactive stencils, and what looks to be a perfectly accurate spray pattern -- and it should be, as the whole is getup is sponsored by Montana Cans. We're not sure what's next for this technology, but hopefully Lihs and his creation will be bombing a more public location soon.
http://www.engadget.com/2009/04/07/v...fear-of-the-m/
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April 8th, 2009, 11:24 Posted By: wraggster
Consumer demand for the new Nintendo DSi is being hampered by a lack of unique software for the handheld, according Don McCabe, managing director of the UK independent retailer Chips.
Speaking to GamesIndustry.biz, McCabe explained that the retailer sold out of DSi stock, mostly through pre-orders, however, free units were more difficult to sell than expected.
"We did get a couple of cancellations where people moved from deal to deal," he said, adding: "There's a few [retailers] that obviously didn't sell everything that they needed to and so consequently started doing a few deals, which was a bit irksome
"The ones that were cancelled, we weren't getting much interest in. It's a bit of a strange one really... because the feeling we get from customers is that they don't know exactly why they should buy it. It feels a bit PSPish - its got these capabilities, but you just don't see an app for it as such at the moment."
He continued: "I think it has sold because people love Nintendo, they think that anything that Nintendo does is good, I think people bought it but not knowing why they bought it.
"As far as the independent sector goes we were very tightly allocated, there wasn't a shed load of stock out there. But in some respects I think that wasn't too bad a thing, because had we been in a situation where we could buy freely I think I'd be sat on stock now."
McCabe said he had no doubt that the handheld would sell out for the immediate future, but it was the long term success that he was interested in. However, he also expressed his concerns that the Nintendo DSi Shop would impact on retailers.
"One of the things you've got to be very careful of is the applications store. If you flog a DSi and nobody ever comes back to buy a game but just buys them through the DSi applications store then you've effectively given your customers away.
"I thought it was quite cunning that Nintendo didn't actually roll out their DSi store until after the launch," he said, concluding: "It's a cautious approach on the DSi at the moment."
Figures provided by Chart-Track show that the DSi sold 92,000 units in its first two days on sale.
http://www.gamesindustry.biz/article...ck-of-software
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April 8th, 2009, 11:26 Posted By: wraggster
Users are playing games on the iPhone for the same amount of time as on traditional handheld devices such as Nintendo's DS and Sony's PSP.
That's according to the findings of ng:moco, the specialist iPhone publisher carving out a niche on Apple's handset, and proof for CEO Neil Young that the iPhone is a serious new-generation console.
While traditional mobile games are played for around six minutes at a time, ng:moco's own analytics show that titles such as the recently released Rolando are engaging consumers for far longer.
"You look at the other end of the spectrum with Rolando and the average play session is 22 minutes. The average player is playing the game ten times. That's a very different type of behaviour," said Young in an interview published today.
"That's the type of behaviour you'd expect to see from a DS or PSP or a traditional console gameplay experience. Why do I believe this is different? Because I believe people are playing the games differently. And that's enabled by what the device is able to do."
The iPhone is also a format that enables developers to approach game design differently, with those working with ng:moco able to assess user experience and tweak gameplay accordingly.
"We can see that people are stuck in Topple on world four, for example, and so we can change the level so players get to see world's five, six and seven," detailed Young. "We make little tweaks and tunes when we see people get stuck or a drop off in usage."
Before founding ng:moco, Young had been with Electronic Arts for 11 years, but has found that himself and other more traditional videogame makers are adapting to the iPhone format quickly.
"The biggest thing with the device is that it's got a unique set of functionalities and interface. The first place people go to is 'let's put some buttons on the screen.' We're always trying to encourage ourselves and others we work with to not think that way," said Young.
"I don't think Nintendo would go that way. They would think about making a Zelda game that entirely uses touch. We have to think the same way if we want the games to truly take advantage of the iPhone."
http://www.gamesindustry.biz/article...-to-ds-and-psp
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April 8th, 2009, 11:29 Posted By: wraggster
Nintendo's Wii is the home console that sees the least amount of use in the US, according to new research by Nielsen.
In the company's State of the Video Gamer report for the month of December 2008, the Wii had an average usage of five days, compared to 6.8 for the PlayStation 3 and 7.1 days for the Xbox 360.
The average usage session clocks in at 58 minutes for Nintendo's home console, while the PlayStation 3 records 64 minutes and the Xbox 360 78 minutes.
The report also collected GameCube, original Xbox and PlayStation 2 data usage, finding that the Wii and GameCube show very similar patterns.
"Predominant users of the Wii and GameCube are likely to use these consoles at most once a week and for fewer minutes and the fewest number of sessions compared to the other two groups of consoles," noted the report.
The study also found that the largest demographic for PC gaming was the female gamer, aged 25 and over, and Microsoft's Solitaire is the most played game, with over 17 million players during the month.
http://www.gamesindustry.biz/article...nt-gen-console
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April 8th, 2009, 11:29 Posted By: wraggster
Nintendo's Wii is the home console that sees the least amount of use in the US, according to new research by Nielsen.
In the company's State of the Video Gamer report for the month of December 2008, the Wii had an average usage of five days, compared to 6.8 for the PlayStation 3 and 7.1 days for the Xbox 360.
The average usage session clocks in at 58 minutes for Nintendo's home console, while the PlayStation 3 records 64 minutes and the Xbox 360 78 minutes.
The report also collected GameCube, original Xbox and PlayStation 2 data usage, finding that the Wii and GameCube show very similar patterns.
"Predominant users of the Wii and GameCube are likely to use these consoles at most once a week and for fewer minutes and the fewest number of sessions compared to the other two groups of consoles," noted the report.
The study also found that the largest demographic for PC gaming was the female gamer, aged 25 and over, and Microsoft's Solitaire is the most played game, with over 17 million players during the month.
http://www.gamesindustry.biz/article...nt-gen-console
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April 8th, 2009, 11:30 Posted By: wraggster
Nintendo president Satoru Iwata has outlined plans for the company to embrace video download services, following somewhat in the footsteps of Microsoft and Sony, but with plans to do "something different."
Speaking to the Wall Street Journal Iwata outlined a set-up that would see the Wii used as a download hub, with video content then made portable via the DS handheld.
"If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS," said Iwata. "When the service begins, you'll see how we're going to do it differently in a Nintendo-like way. There are a lot of on-demand video services, so there’s no reason to do the same thing, so we’re going to do something different."
He didn't go into any details about planned content solutions, pricing, or even a timescale on rolling out the service, but did suggest that the company would - as usual - trial the system in Japan first before considering the best options for North America and Europe.
Meanwhile Sony and Microsoft have both committed strongly to video content, with the companies offering a variety of downloadable or streaming content to users.
http://www.gamesindustry.biz/article...video-services
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April 8th, 2009, 11:30 Posted By: wraggster
Nintendo president Satoru Iwata has outlined plans for the company to embrace video download services, following somewhat in the footsteps of Microsoft and Sony, but with plans to do "something different."
Speaking to the Wall Street Journal Iwata outlined a set-up that would see the Wii used as a download hub, with video content then made portable via the DS handheld.
"If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS," said Iwata. "When the service begins, you'll see how we're going to do it differently in a Nintendo-like way. There are a lot of on-demand video services, so there’s no reason to do the same thing, so we’re going to do something different."
He didn't go into any details about planned content solutions, pricing, or even a timescale on rolling out the service, but did suggest that the company would - as usual - trial the system in Japan first before considering the best options for North America and Europe.
Meanwhile Sony and Microsoft have both committed strongly to video content, with the companies offering a variety of downloadable or streaming content to users.
http://www.gamesindustry.biz/article...video-services
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April 8th, 2009, 11:36 Posted By: wraggster
One Mans viewpoint of the GBA:
With the launch of the Nintendo DSi — the first Nintendo handheld in eight years that can’t play Game Boy Advance games — I’d like to share some stories about how the GBA platform shaped me as a gamer.
***
When a new system bumps an old one off, I like to reflect.
Sunday’s launch of the Nintendo DSi was the first launch of a portable Nintendo platform that can’t play Game Boy Advance games in eight years. I’d like to take some time to remember the GBA platform and what it meant to me as a gamer.
The First Portable I Cared About
When I was growing up, I had an Atari Lynx, a handheld system the size of the biggest burrito you’ve ever eaten. I liked it. I was glad my parents bought it for me. But it was no NES. Handheld gaming had yet to ensnare me.
I sent all that stuff back to Nintendo. None of it clicked with me.
I didn’t own a Game Boy and am not sure I’ve ever used one.
When I worked for a summer at Newsweek in 1999, I teamed up with a then barely-dreadlocked N’Gai Croal for a story he was mostly writing about the gaming scene, tied, I think, to the launch of the Dreamcast. I volunteered to contribute by writing about what was going on in handheld gaming. Soon, I was opening a large box mailed to the magazine from Nintendo. It contained a Game Boy Color, a Game Boy Pocket, copies of a bunch of games, including a color-upgraded version of a “Zelda” game. The box also contained a Game Boy Camera and a Game Boy Printer. I didn’t know what to make of this stuff, but I filed a page or so of material about it to N’Gai. He either used one paragraph that I wrote or none. I can’t remember. I’ve blocked the memory.
I sent all that Game Boy stuff back to Nintendo. None of it clicked with me.
In 2001, I attended my first E3 and saw the Game Boy Advance. I hadn’t realized it had such a bad screen, even as I looked at it. Nintendo’s E3 GBA kiosks included little lamps that hovered right over the handhelds’ screens, like record needles about to drop onto vinyl. That should have clued me in. But I was new to this game-reporting thing. Maybe I played the role-playing game “Golden Sun” on the system while at the show? No big deal. The GBA didn’t mean much to me.
Game companies weren’t sending me stuff in 2001. I had to buy my own systems. In the fall, during a brief moment when it was possible not to think of the terrorist attack on downtown Manhattan, I went to Rockefeller Center and bought a launch-day GameCube (I chose purple, which was branded as “indigo.”) I did not buy a GBA.
Being a GameCube owner in early 2002 was like owning a TV in the 70s without rabbit ears. Staring at the unused appliance was only so much fun. I had finished “Pikmin” and reached my skill threshold in “Star Was: Rogue Leader.” I was on the verge of buying a PS2. Then, I did. More importantly, I was beginning to date the woman who I would marry. I had other things than a bad GameCube drought to care about.
The GBA, for a time, was my favorite gaming system.
Then, some time in 2002, I was walking near my old high school on the upper east side of Manhattan with my wife-to-be. We hopped into a GameStop. I bought a white Game Boy Advance and “Advance Wars.” (A 9.9 review on IGN could compel me to do such things.) I fell hard. “Advance Wars” — a game that had been released on September 11, 2001, by the way — was brilliant. And it didn’t need to be on a console. It was a strategy game perfectly suited to its handheld platform.
I was hooked. And the GBA, for a time, was my favorite gaming system.
A System With Some Of My Favorite Games
In 2003, I bought a Game Boy Advance SP and experienced a sensation similar to waking up. The GBA was darkness. The SP’s bright screen and compact clamshell design thrilled me. This is what I wanted.
By 2005 I considered some of my favorite games of all time to be portable games: “Advance Wars,” “WarioWare,” the two Capcom “Zelda” “Oracle” games from the Game Boy Color, the “Legend of Zelda: The Minish Cap” on GBA, “Metroid: Zero Mission,” and “Fire Emblem.” All were greats. Those first two I mentioned were on my all-time top 10, though the GBA’s “WarioWare Twisted” and the Japan-only first “Rhythm Heaven,” both may have bumped them off. (The first “WarioWare” was the game that made me lose blind faith in professional game reviewers; it was the Game Informer review of that game that provided my first experience of not being able to reconcile the score and the words of the review with the game I had played.)
The GameCube was the system that introduced me into importing games, though “Doshin The Giant” wasn’t worth it. I had imported in an act of desperation, before I buckled and bought that PS2. It was the GBA that made me realize importing games could be fun. I didn’t just get “WarioWare Twisted” early and play it through in Japanese I barely understood. I did the same with “Rhythm Heaven.” And then again, in 2006, I imported the magnificent, minimalist, artsy seven “Bit Generations” games. Some have been introduced to America through WiiWare as “Art Style” games. But my favorite, “Digidrive,” remains a Japan-only gem. It was a traffic-directing game as rendered with Mondrian modern art minimalism. It’s by Q-Games, a game of “PixelJunk quality before there was “PixelJunk.”
I was a “Digidrive” man more than I was a “Super Mario 64 DS” man.
In 2004 I got a PSP and became obsessed with “Lumines.” I was the first or second reporter at E3 2004 to put my hands on a Nintendo DS, on the Sunday before the show, during my first meeting with Shigeru Miyamoto. We played “Super Mario 64 DS” together with two Nintendo employees. Miyamoto kept using his character to punch other players’, instead of collecting stars. The GBA seemed to be becoming old news.
In November 2005, my GBA games became my “extra” DS games. I always kept one in the GBA slot. In that same month, the Xbox 360 changed the way I related to gaming machines. Since I was rarely a PC gamer, I thought of my portables and consoles as one-game-at-a-time machines. But the allure of “Geometry Wars” on Xbox Live Arcade and the GBA games in my DS made me start gaming like I was eating a two-course meal. In one sitting, I’d taste a small game for an appetizer and then play the main 360 or DS game for the main course.
The innovation in Nintendo’s GameCube era was on that GBA .
The Game Boy Micro briefly intrigued me. But its screen was too small and its switchable faceplates were irrelevant to my gaming life. I preferred to play GBA games on my DS. What kept the GBA on my mind was the quality of the games — and there were so many of them. Most of the third-party offerings were forgettable. And, here’s the odd thing, much of the first-party stuff was for people who knew games well. As Nintendo was going more casual and lightweight with its console games, it was offering a flow of progressive and deep handheld games. The innovation in Nintendo’s GameCube era was on that GBA: the “WarioWare” brilliance, the “Advance Wars”/”Fire Emblem” strategy game nirvana. The GBA was the only system I played that ran a game that I could play without looking at it, as I did with the Japan-only “Sound Voyager” during a three-mile run through Brookyln’s Prospect Park. Plus, the GBA was the last system for which the games themselves brought the hardware innovation. There was the game with the solar sensor, the one with the rotation sensor and the one with the rumble built in.
For a while, the Game Boy Advance games still gave me more fun than the new DS ones. I was a “Digidrive” man more than I was a “Super Mario 64 DS” man or even a “Nintendogs” man. When “Brain Age” was the rage, I just thought about “Rhythm Heaven.” And I showed it to everyone.
“Rhythm Heaven” may be the last GBA game I got — fittingly, an import that I paid for with my own money. Nintendo didn’t send it.
The DS Lite cut into my GBA playing. The GBA games didn’t fit flush into the system, and the DS line-up was getting better by then. “Ouendan,” “Elite Beat Agents,” “Viewtiful Joe” and “Hotel Dusk” were some relatively early DS delights that helped me forget the GBA. By last month, the likes of “Grand Theft Auto: Chinatown Wars,” “Planet Puzzle League,” “Henry Hatsworth,” and “Lock’s Quest” made it hard to even remember to go back to the GBA.
Today, I carry a DSi in my bag. It has no GBA slot. Today, I’m pretty much done with the Game Boy Advance.
Today, the GBA is history, host to some of the greatest in gaming of all time.
http://multiplayerblog.mtv.com/2009/...e-boy-advance/
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April 8th, 2009, 11:42 Posted By: wraggster
Nintendo president Satoru Iwata has elaborated on the group’s proposed on-demand video service for the Wii.
Little is known of Nintendo’s upcoming feature, yet Iwata elaborated that the “advertising-based” service has the potential to work on the DS as well as the Wii.
“If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS,” Iwata told the Wall Street Journal [sub].
Iwata also added that, as there’s already a number of on-demand video services, Nintendo will be addressing the feature differently “in a Nintendo-like way.”
The Nintendo company president confirmed that if the service does well in Japan, he would like to push it westward.
http://www.edge-online.com/news/102/...-video-service
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April 8th, 2009, 11:42 Posted By: wraggster
Nintendo president Satoru Iwata has elaborated on the group’s proposed on-demand video service for the Wii.
Little is known of Nintendo’s upcoming feature, yet Iwata elaborated that the “advertising-based” service has the potential to work on the DS as well as the Wii.
“If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS,” Iwata told the Wall Street Journal [sub].
Iwata also added that, as there’s already a number of on-demand video services, Nintendo will be addressing the feature differently “in a Nintendo-like way.”
The Nintendo company president confirmed that if the service does well in Japan, he would like to push it westward.
http://www.edge-online.com/news/102/...-video-service
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April 8th, 2009, 13:19 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Twentieth Century Fox Licensing & Merchandising (Fox L&M), today announced Night at the Museum: Battle of the Smithsonian for Wii, Nintendo DS, Xbox 360 video game and entertainment system from Microsoft and PC. Developed by Amaze Entertainment and Pipeworks, Night at the Museum: Battle of the Smithsonian will launch in advance of Twentieth Century Fox's highly-anticipated theatrical release of the same name debuting in theaters May 22nd. Featuring the voice and likeness of the film's star, Ben Stiller, the video game recreates the excitement and humor from the feature film as players adventure through Smithsonian exhibits that come alive at night.
"The original Night at the Museum movie was a true blockbuster in every sense of the word, having earned more than $250 million domestically and almost $600 million worldwide," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "The movie sequel has tremendous potential and at long last fans of the franchise can enjoy the museum magic at home in a videogame that extends the big screen experience."
"The Night at the Museum franchise lends itself perfectly to the type of gaming experience that Majesco is creating. It's an action-packed adventure that is sure to amaze and entertain people of all ages," said Elie Dekel, Executive Vice President Licensing and Merchandising for Fox L&M.
In Night at the Museum: Battle of the Smithsonian, players assume the role of Ben Stiller's character, Larry Daley, former night guard of New York's Museum of Natural History. Larry must rescue Jedediah and his other friends from Akhmenrah's brother who captured them while stealing a powerful Magic Tablet that can raise the Army of Horus to take over the world. Daley is well aware of the havoc that history's most notorious figures can wreak when the sun goes down and the museum exhibits come alive. He races to DC to help his friends in the Smithsonian. Using Larry's trusty key chain and flashlight, players must solve puzzles and adventure through 14 levels including the Federal Archives, the National Air and Space Museum and the Lincoln Memorial. Gamers can travel in style on the back of a T-Rex skeleton, within the Lunar Lander and in the cockpit of Amelia Earhart's Pitcairn Autogyro. Along the way, players must find pieces of the Magic Tablet and collect other items to unlock mini-games, new areas and bonus content from the Smithsonian including trivia questions, in-game audio tours and factoids.
About Night at the Museum: Battle of the Smithsonian
Get ready for a story so epic it could only unfold in the corridors of the world's largest museum- the Smithsonian Institution. Museum guard-turned entrepreneur Larry Daley discovers that his favorite exhibits, and some of his best friends, from New York's Natural History Museum are being shipped off to the archives at the Smithsonian. Larry gets a distress call from the miniature cowboy, Jedediah, reporting that Egyptian ruler Kahmunrah and a trio of heinous henchmen - namely Ivan the Terrible, Napoleon and Al Capone - are plotting to take over the museum, then the world. Speeding to the nation's capitol, Larry is clearly in over his head. But with some impressive new pals, including the irrepressible Amelia Earhart, along with familiar friends Teddy Roosevelt and Octavius, Larry will stop at nothing to restore the Smithsonian before dawn.
Specific to the DS:
Nintendo DS owners can also experience the spirit and humor of the movie in an entertaining side-scrolling adventure. Players use the Touch Screen to manage magic tablet pieces that change Larry's abilities in real-time. Cling to walls, super jump, fly, shrink, charge and stomp your way through the Smithsonian while using Larry's flashlight and key chain to navigate exhibits.
Night at the Museum: Battle of the Smithsonian will launch on Wii, Xbox 360, Nintendo DS and PC on May 5th. The feature length film releases nationwide on May 22nd. For additional information about Majesco's exciting line of products, please visit: www.majescoentertainment.com.
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April 8th, 2009, 13:19 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Twentieth Century Fox Licensing & Merchandising (Fox L&M), today announced Night at the Museum: Battle of the Smithsonian for Wii, Nintendo DS, Xbox 360 video game and entertainment system from Microsoft and PC. Developed by Amaze Entertainment and Pipeworks, Night at the Museum: Battle of the Smithsonian will launch in advance of Twentieth Century Fox's highly-anticipated theatrical release of the same name debuting in theaters May 22nd. Featuring the voice and likeness of the film's star, Ben Stiller, the video game recreates the excitement and humor from the feature film as players adventure through Smithsonian exhibits that come alive at night.
"The original Night at the Museum movie was a true blockbuster in every sense of the word, having earned more than $250 million domestically and almost $600 million worldwide," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "The movie sequel has tremendous potential and at long last fans of the franchise can enjoy the museum magic at home in a videogame that extends the big screen experience."
"The Night at the Museum franchise lends itself perfectly to the type of gaming experience that Majesco is creating. It's an action-packed adventure that is sure to amaze and entertain people of all ages," said Elie Dekel, Executive Vice President Licensing and Merchandising for Fox L&M.
In Night at the Museum: Battle of the Smithsonian, players assume the role of Ben Stiller's character, Larry Daley, former night guard of New York's Museum of Natural History. Larry must rescue Jedediah and his other friends from Akhmenrah's brother who captured them while stealing a powerful Magic Tablet that can raise the Army of Horus to take over the world. Daley is well aware of the havoc that history's most notorious figures can wreak when the sun goes down and the museum exhibits come alive. He races to DC to help his friends in the Smithsonian. Using Larry's trusty key chain and flashlight, players must solve puzzles and adventure through 14 levels including the Federal Archives, the National Air and Space Museum and the Lincoln Memorial. Gamers can travel in style on the back of a T-Rex skeleton, within the Lunar Lander and in the cockpit of Amelia Earhart's Pitcairn Autogyro. Along the way, players must find pieces of the Magic Tablet and collect other items to unlock mini-games, new areas and bonus content from the Smithsonian including trivia questions, in-game audio tours and factoids.
About Night at the Museum: Battle of the Smithsonian
Get ready for a story so epic it could only unfold in the corridors of the world's largest museum- the Smithsonian Institution. Museum guard-turned entrepreneur Larry Daley discovers that his favorite exhibits, and some of his best friends, from New York's Natural History Museum are being shipped off to the archives at the Smithsonian. Larry gets a distress call from the miniature cowboy, Jedediah, reporting that Egyptian ruler Kahmunrah and a trio of heinous henchmen - namely Ivan the Terrible, Napoleon and Al Capone - are plotting to take over the museum, then the world. Speeding to the nation's capitol, Larry is clearly in over his head. But with some impressive new pals, including the irrepressible Amelia Earhart, along with familiar friends Teddy Roosevelt and Octavius, Larry will stop at nothing to restore the Smithsonian before dawn.
Specific to the DS:
Nintendo DS owners can also experience the spirit and humor of the movie in an entertaining side-scrolling adventure. Players use the Touch Screen to manage magic tablet pieces that change Larry's abilities in real-time. Cling to walls, super jump, fly, shrink, charge and stomp your way through the Smithsonian while using Larry's flashlight and key chain to navigate exhibits.
Night at the Museum: Battle of the Smithsonian will launch on Wii, Xbox 360, Nintendo DS and PC on May 5th. The feature length film releases nationwide on May 22nd. For additional information about Majesco's exciting line of products, please visit: www.majescoentertainment.com.
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April 8th, 2009, 13:22 Posted By: wraggster
Last year, Nintendo's E3 press conference was a train wreck.
Nintendo marketing exec Cammie Dunaway is upbeat about this year's though, giving reasons why we should be excited about this year's presser. "Well, because, I'm going to be up on stage presenting, something that your fans ought to love," Dunaway told IGN. "But I'm not gonna snowboard, I'm not gonna show my mother's day card. I'm just going to talk about the games." And smile! A LOT.
The saleswoman seems to have gotten cut-off in the IGN interview, because when asked if there was anything she could say about E3, she shrugged and replied, "All I can say is I hope we have something."
We hope so, too! Don't forget folks, Dunaway doesn't actually make the games, but rather, she markets them to you. And smiles. (^ ^)
http://kotaku.com/5203252/this-years...bout-the-games
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April 8th, 2009, 13:22 Posted By: wraggster
Last year, Nintendo's E3 press conference was a train wreck.
Nintendo marketing exec Cammie Dunaway is upbeat about this year's though, giving reasons why we should be excited about this year's presser. "Well, because, I'm going to be up on stage presenting, something that your fans ought to love," Dunaway told IGN. "But I'm not gonna snowboard, I'm not gonna show my mother's day card. I'm just going to talk about the games." And smile! A LOT.
The saleswoman seems to have gotten cut-off in the IGN interview, because when asked if there was anything she could say about E3, she shrugged and replied, "All I can say is I hope we have something."
We hope so, too! Don't forget folks, Dunaway doesn't actually make the games, but rather, she markets them to you. And smiles. (^ ^)
http://kotaku.com/5203252/this-years...bout-the-games
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April 8th, 2009, 13:24 Posted By: wraggster
Hey! Wii's manufacturing costs are apparently down by 45 percent. Time for Nintendo to pass on those savings to you with a pricecut, no? Nope, the UK got a price hike.
"Regardless of the cost price of manufacture, the decision to raise the [Wii's trade] price to retailers in the UK was taken due to the severe depreciation of the pound," Nintendo told game site EDGE. The company did not appear to confirm or deny the 45 percent figure stated by Credit Suisse analyst Koya Tabata.
So while manufacturing costs are down, the yen has been up, hurting Nintendo's bottom line. "From the Wii launch in December 2006 to December 2008, the value of the Pound fell by 43 percent against the Yen," Nintendo added. What's more, the Dollar and the Euro also dropped against the British Pound by 22 and 18 pounds.
However, it's not known by those outside Nintendo how much the company is playing for all those parts. What we do know: Nintendo has a lot of money.
http://kotaku.com/5203196/dont-get-y...es-up-just-yet
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April 8th, 2009, 13:43 Posted By: wraggster
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April 8th, 2009, 13:46 Posted By: wraggster
The one thing missing from last year's Nintendo DS strategy title Robocalpyse had to be an evil beaver. Developer Vogster rectifies this oversight with Robocalpyse: Beaver Defense, a tower defense title coming to WiiWare.
While the gameplay was okay, the truly unique humor of the title made it stand out, and the franchise's WiiWare outing should follow suit, with the return of writing team supreme Jay Lender and Micah Wright. This time around the game is tower defense, with upgradeable skills, weapons, hero units and defenses aiding the player as waves of enemies rush his or her headquarters.
"We are excited to deliver Robocalypse - Beaver Defense as a convenient and accessible WiiWare download," said Alan Martin, Producer at Vogster Entertainment. "Written by Jay Lender (SpongeBob Squarepants) and Micah Wright, the story is hilarious and offers a fitting back drop for this fast-paced, tongue-in-cheek game where the player must thwart the plans of a maniacal beaver."
I do believe I have spent my entire life waiting for my chance to thwart a maniacal beaver. I can probably hold out until the game hits WiiWare this summer, but only just.
http://kotaku.com/5202500/robocalyps...nse-to-wiiware
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April 8th, 2009, 13:51 Posted By: wraggster
New from Divineo China
Compact and slim Quick Battery Charger to fully recharge NDSi battery pack in 2 hours. It comes bonus with screwdriver (to open the battery cover at the back of console) and USD power charge cable.
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April 8th, 2009, 13:55 Posted By: wraggster
Alten8 turns popular current-generation hits into handheld LCD games in Squibs Arcade, coming soon to WiiWare.
Sure, you can't play Gears of War on your Wii, but you'll soon be able to go a few rounds in Gun Cogs, one of the eleven handheld LCD tributes to today's hottest titles coming to WiiWare as part of Alten8's Squibs Arcade. What is Squibs Arcade?
SQUIBS ARCADE takes inspiration from the current generation of AAA titles, distilling the game play to its most fundamental form, and re-imagining them with the style and passion of the classic LCD games.
As you can see in the gallery below, Alten8 has most of their bases covered. Assassin's Creed becomes Crowd Wader, Metal Gear Solid is channeled through Cardboard Axel Much, Wii Fit morphs into We're Fat, and Grand Theft Auto becomes Jack A Motor.
Other titles included in Squibs Arcade include Clown, Button Basher, Fantasy Turn Base, Call of Honour, Lots of Levelling, and Regret the Fist, most of which carry their inspirations in their names.
I absolutely love this idea. Companies often talk of distilling gameplay down to its purest form. It doesn't get much more pure than a handheld LCD game.
http://kotaku.com/5201962/handheld-g...ng-for-wiiware
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April 8th, 2009, 14:11 Posted By: wraggster
Super Mario Bros. plus Empire Strikes Back equals this, apparently! Los Angeles artist Misha painted this 18 x 24 inch work.
So, we've got Mario as Luke, Luigi as Han, Peach as Leia, Yoshi was a Tan-Tan, Donkey Kong as Chewy, Wario as R2D2, Waluigi as C3P0 and Bowser as Vader.
This is neat and all, but surely there are better choices — Birdo as C3P0, for example!
http://kotaku.com/5201590/super-mario-bros-strikes-back
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April 8th, 2009, 14:18 Posted By: wraggster
New special offer from Play Asia:
The RPG sets stage at Olympus, from the Greek myths, and tells the adventures of an amnesiac youth whom the fairies recognizes as Hercules.
The youth has been wandering around aimlessly after being washed up the shore. One by one, he came across allies and some vital information about himself.
He is an immortal, and so are his allies. To find his source of immortality and come to terms with his own fate, he travels toward Olympus with the help of his friends.
The ticket to mythical Greece and an adventure in the shoes of Hercules is available at an unbeatable bargain price of US$ 14.90 only. To those who adore orthodox RPGs, Hercules no Eikou: Tamashii no Shoumei is a true gem.
http://www.play-asia.com/SOap-23-83-...-206-84-n.html
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April 8th, 2009, 14:23 Posted By: wraggster
Newly released:
The world is full of demonic swords, once unsheathed, blood must be spilled. No matter how holy it has been, once the weapon is tainted with the hatred in blood, the sword will acquire demonic powers and lead its wielder down a path of doom.
The action adventure's stage is set in Genroku and the land is under the rule of the Tokugawa shoguns. Demons are running rampant and amidst the chaos, the demon sword Muramasa has shown its face. Choose one of the wielders, the ninja Kisuke or the princess Momoe and see if you can escape your gloomy destiny.
Plug the nunchaku into the Wii remote control, use the classic controller or game cube controller, game play is intuitive and easy to learn such that you could turn from novice to master swordsman in no time.
http://www.play-asia.com/SOap-23-83-...j-70-3a6a.html
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April 8th, 2009, 14:26 Posted By: wraggster
Dream travelers can return to Phantomile on May 5, that’s the day Namco Bandai releases Klonoa on the Wii. Vibrant graphics, motion control moves, and a boss rush mode makes this an upgrade over the ten year old PsOne game. “We were able to really create Klonoa’s world as we imagined it for the original version. It was nice to be able to bring a more fantastic three-dimensional world to life, especially the water transparency, the sunlight and shadow of the trees,” Hideo Yoshizawa, Director of Klonoa, elaborates.
New for the North American version is a nunchuck shaking whirlwind move that slows enemies. Don’t like motion control? Klonoa also supports the Classic Controller, Gamecube pad, and a lone Wii remote held NES style.
Just like Japan, Namco Bandai is not selling Klonoa as a full price Wii game. When Klonoa comes out here it will retail for $39.99.
http://www.siliconera.com/2009/04/07...stores-in-may/
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April 8th, 2009, 14:29 Posted By: wraggster
Like strategy RPGs? Like Bleach (the manga and not NaClO)? Then Bleach: The 3rd Phantom is the game for you. As we discovered earlier, Sega is localizing the text heavy game for North America and preparing it for a release this fall.
Bleach: The 3rd Phantom is a spin-off story that covers events before the manga starting with the Soul Reaper twins Fujimaru Kudo and his sister Matsuri Kudo. To prevent the plot from being a shoddy fanfic Tite Kubo, the creator Bleach supervised the story. Ichigo, Rukia, and Arturo, an Arrancar created specifically for Bleach: Shattered Blade, are some of the characters you encounter. Over fifty of them are playable.
Seems like Sega USA will continue to publish Bleach games. After Bleach: The 3rd Phantom there is a Treasure developed Wii fighting game and a Nintendo DS action game to look forward to.
http://www.siliconera.com/2009/04/07...ers-this-fall/
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April 8th, 2009, 20:11 Posted By: wraggster
As a build-up to EA Sports' cover athlete reveal on Friday, April 24 before the NFL Draft begins the following day, the company is posting cover athlete candidates every Monday at 3 PM EST to this site prior to that date. Not only that, but there's also a video breakdown from Madden NFL 10's commentary duo Tom Hammond and Chris Collinsworth that makes the case for why the given athlete deserves the cover. No, Madden NFL 10 is not shown.
Thus far Ben Roethlisberger, quarterback for the Super Bowl Champion Pittsburgh Steelers, Brandon Jacobs of the New York Giants, Adrian Peterson of the Minnesota Vikings and Ed Reed of the Baltimore Ravens have been revealed as candidates. Each also has a moment from last season that's called their "Fight For Every Yard Moment" which, of course, is EA Sports' moniker for this year's Madden.
Who do you think should be the cover athlete on Madden NFL 10? Let us know in the comments section.
http://uk.wii.ign.com/articles/970/970783p1.html
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April 8th, 2009, 20:12 Posted By: wraggster
Minon: Everyday Hero, a unique looking platformer for the Nintendo Wii, has been granted a UK release date, and will be hitting shelves on April 24 courtesy of Lithuanian publisher Nordcurrent.
Minon: Everyday Hero seemingly takes its cues from Katamari Damacy, with its titular hero playing a large-scale version of domino rally across the game's lurid landscapes. It's developed by Success, the Japanese outfit most famed for the Cotton series of shooters.
"Even though we're a young company, we are continually striving to bring titles to market that are unique, fun and expressive" said Nordcurrent's Alexander Bravve. "Minon: Everyday Hero contains the same imaginative features and quirky nuances that give other Japanese titles their unique gameplay characteristics, and really takes the player to a world unlike any other."
http://uk.wii.ign.com/articles/970/970944p1.html
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April 8th, 2009, 20:13 Posted By: wraggster
The big Tales series press conference from earlier in the week brought about a bunch of screens and details on the three new Tales games in development, Tales of Graces for Wii, Tales of Vesperia for PS3, and Tales of VS for PSP. Today, we have even more details thanks to Famitsu.
First up, VS. Joining the previously announced cast of four, the magazine confirms four more characters: Stan and Mighty from Tales of Destiny, Kratos from Tales of Symphonia, and Anise from Tales of the Abyss. There are 35 characters in all, so expect to hear roster updates regularly.
The magazine also offers up a couple of mysterious screenshots of the game. These appear to depict fully 2D combat. The game's producer, Ryuji Odate, told the magazine that the screens are from a mode of play that's separate from the main fighting mode, but wouldn't get into specifics.
Next up, Tales of Vesperia. The big news here comes from a short interview with producer Yoshito Higuchi. Work on the PS3 version began after the release of the Xbox 360 version, said Higuchi. He also revealed one additional difference for the game: the event scenes will see different camera angles.
Finally, the Wii "mothership" entry in the series, Tales of Graces. Producer and Tales series brand manager Hideo Baba told the magazine that there are some major differences in the battle system. Previous titles could have their attacks categorized as one of standard attacks or skills. The relationship between the two will change greatly with Graces. Sadly, he wouldn't get too specific, saying only that it's possible to perform attacks that resemble skills using the button for standard attacks.
Baba also suggested that players look closely at the game's illustrations and logo for hints about the story. Feel free to do just that in our media pages as you wait for the next Tales update.
http://uk.wii.ign.com/articles/970/970976p1.html
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April 8th, 2009, 20:15 Posted By: wraggster
The next round of New Play Control games is on the way in Japan. While we don't have final dates yet, Chibi Robo and Metroid Prime 2 Dark Echoes appear to have the honors, as both are featured in this week's Famitsu.
The big news is Chibi Robo. While the game was announced as a New Play Control game from the start, the magazine got the scoop on the changes Nintendo is working on for the Wiimake.
You'll be controlling key parts of the game directly with the Wiimote. You can now point at items and people. Do so and the game unleashes a sound, meaning this feature can be used as an indicator of what can be touched and picked up by Chibo Robo. The pointer can also be used to control your viewpoint and make selections from menus.
Wiimote controls have also bee implemented for your Chibi Tools -- the items Chibi picks up to perform chores around the house. These items are controlled directly by shaking and moving the Wiimote.
As for Metroid Prime 2, the magazine doesn't share specifics on what's changed for the New Play Control version, although at the very least, we presume the game will mimic the motion-based controls of the first Metroid Prime New Play Control update.
Both Metroid Prime 2 and Chibi Robo are due for Japanee release some time this year.
http://uk.wii.ign.com/articles/970/970985p1.html
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April 8th, 2009, 20:20 Posted By: wraggster
News from Sven:
A friend of mine recently bought a used Wii with the Homebrew Channel installed on it but he wasn't sure if there was still any IOS on it that accepts faked signatures.
He tried some other tool he found on the wiibrew wiki but it crashed while it was trying a very early IOS version that is now replaced with a small stub that apparently cannot do anything.
I therefore decided to write my own small tool which gets the list of installed IOS versions, tries to detect if they actually work and then checks if they are sill vulnerable.
It also checks if you can still call ES_DiVerify (aka ES_Identify) from the powerpc to make IOS think that you actually are a different title. This function is normally only used by the DI driver to check the game's signature and switch to its identity. IOS did not check the caller of the function which essentially allowed you - given that you had a 'valid' tmd/tik - to switch to any titles identity. This was also fixed in the latest update.
Well, maybe someone else might also find this helpful. The binary can be found on the wiibrew wiki page i created and the source is in a git repository...
http://www.wiibrew.org/wiki/IOSCheck
http://svenpeter.blogspot.com/
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April 8th, 2009, 20:27 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for the Nintendo Wii/Gamecube:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.9 - April 7, 2009]
* Gamecube controller should no longer rumble constantly
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April 8th, 2009, 20:27 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for the Nintendo Wii/Gamecube:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.9 - April 7, 2009]
* Gamecube controller should no longer rumble constantly
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April 8th, 2009, 20:32 Posted By: wraggster
Yossi has released iiii v1.2 to fix a bug in v1.1 :
The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.
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April 8th, 2009, 20:37 Posted By: wraggster
FluBBa has released a new version of his Colecovision Emulator for GBA:
Spring cleaning time, I thought I just might release whatever versions of the old emulators I have lying around.
So here is a "new" version of my Coleco emulator Cologne.
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed pushing and poping of AF register (BC Quest for Tires II).
*Optimised tile rendering.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
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April 8th, 2009, 20:39 Posted By: wraggster
FluBBa has released a new version of his MSX Emulator for GBA:
Cleaned up release of MSXAdvance.
*Fixed timing of HALT instruction.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
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April 8th, 2009, 20:51 Posted By: wraggster
News via dsscene
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April 8th, 2009, 20:54 Posted By: wraggster
News via dsscene
"After making the nyanroll and rickroll video players, wanted to make one more based on the Caramell Dansen series of videos. The result is Caramell Dansen Instant Movie Create, which adds a sorta GUI to the previous players and facilitates recording, storing all the real time effects, scene changes, and other datas. In this way it is possible to create something like 'movies'."
Changelog:
Improved Help menu (press select during rec/pb)
Added 2 more animation loops
Added low quality mp3 mode
Set default centering so that image zooms/rotates to center
Changed demo sequence
http://blea.ch/wiki/index.php/Caramelldansen
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April 8th, 2009, 20:59 Posted By: wraggster
News via dsscene
Isabella has coded a Nyan-Roll demo for NDS
Nyanroll, a minor internet meme, similar in concept to the much more popular rickroll except much much more cute!!
Some features include:
Plays up to 15fps uncompressed video and audio
Alternate plays mp3 remixes of the nyanroll song
Zooming, scrolling, rotating, centering are supported.
cute appearance.. : P
http://blea.ch/wiki/index.php/Nyanroll
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April 8th, 2009, 21:10 Posted By: wraggster
News via dsscene
anoNL has updated VNDSx, the DS Visual Novel Reader.
bugfixes:
Graphical glitches in the GUI
Comparing ints with strings works as expected now
Support for {$var} notation
Better autofade algorithm
Updated packaged tools
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April 8th, 2009, 21:17 Posted By: wraggster
AgentQ has released a new beta version of ScummVM for the Nintendo DS:
Hi,
I've completed work on my build which supports external RAM packs. Using one of these devices, you can play Full Throttle and The Dig on your DS.
Both games run almost perfectly, but with slowdown in certain sections. Full Throttle is slow during the car driving section, while The Dig is slow in many places
The following types of slot-2 RAM device are supported:
- Supercard
- M3
- Opera Browser Expansion Pack (untested)
- G6 (untested)
- EZ Flash
If you have a slot-1 card (one that fits in your DS slot, like an R4DS or an M3DS Real), you can load the data files from that, and use the RAM in slot-2 (GBA slot). Also, if you have a slot-2 card with an SD slot, you can load the files from the slot and use the RAM both in slot-2. To do this, just patch the ScummVM binary with the DLDI as normal, and then when the game starts, on the RAM device menu, choose the same device.
When you first start this build of ScummVM DS, you will need to select the type of RAM pack you have. This setting will be saved, and you won't be asked again unless you start ScummVM DS without the RAM pack, or with a different type of RAM pack inserted.
There are also some new features to go with this:
- High quality stereo sound support: so you can listen to the fantastic soundtracks to both of these games! (the high quality audio checkbox in the options is greyed out, as the new mode is used all the time)
- Brightness adjustment: This lets you brighten the game (using a gamma correction technique) to more easily see the dark graphics in The Dig on the original DS screen. Press select and click on the 'Graphics' tab, then adjust the brightness bar at the bottom with your stylus.
- D-pad controls for the car driving section in Full Throttle. Press Select and tick the check box marked 'Car controls'. Then you can use D-pad left and right to steer, and A button to accelerate.
Issues:
- The Supercard I have fails to start up sometimes. I'm not sure whether this is a general issue with Supercards, or just the one I have.
- Some DLDI drivers don't work when a device is used both as RAM and for disk access at the same time. I had problems with my M3 lite, and narrowed it down to the use of DMA. If the driver uses DMA, it won't work with this build. I've prepared a new version of the m3sd_alt driver I was using which doesn't use DMA. You need to use this DLDI to avoid random crashes if you're using an M3 Lite.
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April 8th, 2009, 21:28 Posted By: wraggster
News from Noobey:
| PAlib 090408 : "Finally working with the latest version of devkitPro" Edition! |
----------------------------------------------------------------------------------
[PAlib] Now PAlib is compatible with devkitARM r25 and libnds 1.3.2 thanks to n00bey and fincs!! Enjoy!
[Sound] MikMod and hitchkrt's mod player have been removed in favor of the new MaxMod library that comes with devkitPro (/examples/Sound/MaxMod/)
[Wifi] LibLobby support has been temporarily removed.
[ARM7 cores] The set of ARM7 cores has been modified: ARM7_MP3, ARM7_MP3_DSWIFI and ARM7_MAXMOD_DSWIFI.
[FAT loading] NightFox's FAT loading functions have been removed because they were buggy. Use the latest version of the functions instead.
[Video] This whole section has been removed (legacy stuff that is useless)
[Splash screens] The splash screen functions have been removed because they were useless. Code your own instead.
[Workspace] VisualHAM has been removed in favor of Programmers' Notepad that comes with devkitPro.
[Tools] viDeoconverterS has been removed.
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April 8th, 2009, 21:48 Posted By: wraggster
News via sceners
As some many webpages have said, the new Nintendo DSi (what stands for that “i”, intelligent, inmature? lol) has finally be released in Europe (why are we the latest in getting some things?) with huge and great updates on their hardware, stuff that was needed and that some users wanted.
I am talking about the redimensions, the cameras, the music player, and of course the bigger screens, (without having in mind the software update) a cool improvement for just 20eur more than the Lite version. Well, it is not a bad deal. (Considering that they are already flashcards that work for it such as the Acekard 2i)
Even though, they have also deleted some stuff that people will miss; such as the GBA slot, but that effect is reduced having in mind the DSi Shop, the DSi Ware (with that points to spend) and other features.
According to Chart-Track suscription emails, on his debut, DSi has gone far away from every single other console on the UK, and most probably on most of the other European countries.
On the Sony side, they have started attacking it without any consideration, saying that “Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi.” and promising new game titles for PSP and so on.
Well, it’s cool to see new games, but is this what PlayStation needs to do to compete against Nintendo? Without reaching the fact of the piracy-available, maybe that PSP Hardware revision (with cool things now, please.) might be interesting, considering how’s going the market at the moment.
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April 9th, 2009, 12:46 Posted By: wraggster
Most of the time we see a Wii mote controlling something tangible, it's more for entertainment value like an airsoft gun or Rovio. The Casmobot lawnmower, developed by scientists from the University of Southern Denmark, is actually quite useful if you loathe outdoor chores. It can be steered into grass-cutting action via the tilt of the controller synced with Bluetooth. Alternatively, you can drive it for a lap around the border of the yard and then put it on autopilot to mow inside the designated zone. We wouldn't run in front of it while its in motion, though, it's probably not as forgiving of interruption as a roomba. Researcher Kjeld Jensen also suggested applying the same technology to your grandmother's wheelchair, but we really don't think she'd appreciate that. See it for yourself in the video after the break.
http://www.engadget.com/2009/04/09/c...-of-a-wiimote/
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April 9th, 2009, 12:57 Posted By: wraggster
"Ports don't work on the Nintendo Wii" - at this point in the console's life-cycle, that phrase is considered common knowledge by most in the industry. However, rarely do a group of industry executives gather to acknowledge they misjudged the Wii - and its audience.
But that's what happened during a session at this year's MI6 marketing conference in San Francisco, with RedOctane, Electronic Arts and 2K all pitching in on the subject.
"We didn't realise the Wii was going to come on so strong," said Kai Huang, co-founder of RedOctane. "It took us a while to realise it was going to be a major force."
RedOctane began its Wii patronage by porting its titles from other platforms, but that method didn't generate the sales the company had expected.
Now, Guitar Hero is now one of the best-selling third-party franchises on the console and it's important for games to be designed specifically for the Wii, says Huang, noting that it's a big priority for RedOctane.
Similarly, Electronic Arts ignored the Wii when it first launched, and most of its games were ports - something which EA quickly discovered did not sell well to the Wii's audience.
"This is the first year we've thought we had a really good line up," said the company's chief operating officer John Pleasants. Such titles include EA Sports Active and Grand Slam Tennis - both new intellectual properties that will help move EA "out of its comfort zone," he added.
Part of the problem is publishers are still coming to grips with the Wii's audience, needing to adapt their message to a consumer that does not live on enthusiast gaming sites, Pleasants continued, citing Boom Blox and his belief that the game wasn't marketed correctly.
Not only did it fail to target the right audience (it needed to aim younger), he explained, but the conversation about the game didn't take place where the game's audience lived - it needed viral marketing.
Now Electronic Arts is taking the conversation to the consumer via interactions on Facebook and YouTube.
Meanwhile 2K president Christoph Hartmann said that he thought its title Carnival Games was the perfect storm, but admitted that one secret to the game's success was that 2K brought the title to market early, so it had a chance to establish the brand.
Another, he said, was that it assigned the project to a well-known casual game developer.
But perhaps most importantly the packaging indicated exactly what the game experience would be, given that many Wii consumers are impulse purchasers, he added, and that it's important to convey fun to consumers.
Part of Carnival Games' success was luck, he says, but now it can be built into a franchise.
Moving forward, Hartmann predicted it will be more difficult to recreate successes on the Wii. Success on the platform will depend on a publisher's continued ability to generate word-of-mouth buzz.
http://www.gamesindustry.biz/article...judged-the-wii
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April 9th, 2009, 13:01 Posted By: wraggster
Nintendo boss Satoru Iwata believes his company is ready to rescue the Japanese videogame market from decline, despite falling Wii sales in the country.
"The Japanese market is not very strong right now overall," Iwata told the Wall Street Journal, "so we need to do something to re-energise it."
Iwata was not responding to lacklustre Wii sales in Japan, but to the yearly decline of game sales across the region - around 18 per cent last year.
He is confident that Nintendo can not only match PlayStation 3's building momentum in Japan, but once again top the regional market.
The Wall Street Journal, however, pointed out that events like this blip in Wii sales can often be mirrored in other markets - those that Nintendo routinely dominates right now.
But the Mario-maker put on a brave face and denied weakness, claiming it was "not particularly concerned" about the Japanese sales results for March.
Nintendo used its Japanese press conference today to announce initial Western sales numbers for DSi, and to rule out a price cut for Wii, Kotaku reports.
DSi sold 600,000 units during its first two days on sale in North American and Europe, Satoru Iwata and Shigeru Miyamoto told the press.
They also said that there were no plans to cut the price of DS or Wii, despite the latter's falling sales in Japan.
They did discuss additional services that might come to DSi in future: museum maps, tour guides, and schoolroom applications. But, they said, Nintendo was not going to head off the threat from Apple's iPhone by moving into the mobile phone market.
http://www.gamesindustry.biz/article...e-market-iwata
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April 9th, 2009, 13:01 Posted By: wraggster
Nintendo boss Satoru Iwata believes his company is ready to rescue the Japanese videogame market from decline, despite falling Wii sales in the country.
"The Japanese market is not very strong right now overall," Iwata told the Wall Street Journal, "so we need to do something to re-energise it."
Iwata was not responding to lacklustre Wii sales in Japan, but to the yearly decline of game sales across the region - around 18 per cent last year.
He is confident that Nintendo can not only match PlayStation 3's building momentum in Japan, but once again top the regional market.
The Wall Street Journal, however, pointed out that events like this blip in Wii sales can often be mirrored in other markets - those that Nintendo routinely dominates right now.
But the Mario-maker put on a brave face and denied weakness, claiming it was "not particularly concerned" about the Japanese sales results for March.
Nintendo used its Japanese press conference today to announce initial Western sales numbers for DSi, and to rule out a price cut for Wii, Kotaku reports.
DSi sold 600,000 units during its first two days on sale in North American and Europe, Satoru Iwata and Shigeru Miyamoto told the press.
They also said that there were no plans to cut the price of DS or Wii, despite the latter's falling sales in Japan.
They did discuss additional services that might come to DSi in future: museum maps, tour guides, and schoolroom applications. But, they said, Nintendo was not going to head off the threat from Apple's iPhone by moving into the mobile phone market.
http://www.gamesindustry.biz/article...e-market-iwata
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April 9th, 2009, 13:04 Posted By: wraggster
Last week I reported that Nintendo of America is not publishing “Fatal Frame IV” in the U.S. Gaming website IGN followed up by asking a spokesperson for the longtime “Fatal Frame” developer Tecmo if that company will be publishing the game. The response IGN got from Tecmo:
“Nintendo holds the publishing rights to ‘Fatal Frame Wii,’ which was developed by Tecmo LTD. and Grasshopper Manufacture and released in Japan on July 31, 2008. Nintendo of America has since then decided not to publish the title in North America – consequently, the title will not be released in this territory. As the owner of the IP, Tecmo feels very unfortunate that the fans of the series in North America will not have a chance to play the game, but respects the final decision made by Nintendo of America.”
Sorry “Fatal Frame,” fans. That’s not very encouraging.
http://multiplayerblog.mtv.com/2009/...e-of-nintendo/
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April 9th, 2009, 13:07 Posted By: wraggster
As the home console market leader sits below the pack in Japan, Nintendo has admitted that the Wii has fallen into an “unhealthy” condition.
Edge’s weekly Japan sales reports show the Wii has sold below 20,000 for six consecutive weeks, on occasion dipping close to the 15,000 mark. And while games such as Wii Music and Animal Crossing City Folk have likely turned a profit for the Kyoto firm, neither has shown the sales stamina of Wii Fit or Mario Kart.
On Monday Nintendo stated that the Wii’s sales decline wasn’t of particular concern. Today, Iwata made a wholesale change of tune at a press conference, declaring that “the Wii is in the most unhealthy condition since it hit the Japanese market.”
While admitting that the Wii’s position is not one that Nintendo is happy with, Iwata refused to be drawn into the idea of selling the console at a lower price. “A price cut in a difficult economy cannot really excite the market and drive up sales. As of now I really don't think that a price cut is a good option for us,” he said.
It was clear that Nintendo has pinned much of its hopes on the upcoming Wii Sports Resort, as well as the Wii Motion Plus controller add-on. The original Wii Sports was a tremendous success in Japan, and June will be the month that its successor will arrive.
Europe and North America will see Sports Resort, and Wii MotionPlus, arrive in July.
http://www.edge-online.com/news/102/...troubles-japan
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April 9th, 2009, 13:09 Posted By: wraggster
Sale estimates of the DSi continue to climb, with Nintendo president Satoru Iwata stating that the handheld has – in the space of two days – sold 600,000 units across Europe and the US.
Speaking at the Foreign Correspondents' Club of Japan, Iwata claimed that the DSi had sold evenly across both regions; 300,000 units in the US, 300,000 in Europe, all during the handheld’s launch weekend.
Despite blurring the lines between new system and new iteration, the unit has already proven itself in Japan, selling over two million units from November 2008 to March this year.
Joining Iwata at the Correspondents' Club was Mr Miyamoto, who spoke again of plans to turn the DSL and DSi into useful tools for school teachers. The handhelds will be used to conduct customised tests for pupils, he claimed.
Miyamoto also wants the DS to provide local maps, tour guidance, virtual coupons and other such tools. "Convenience in life will be enhanced by having a DS," Miyamoto said.
http://www.edge-online.com/news/101/...-600k-two-days
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April 9th, 2009, 13:12 Posted By: wraggster
Yesterday iFixit tore apart the Nintendo DSi and found several internal upgrades from the outgoing DS Lite. It seems that an experienced hand can completely disassemble the DSi in less than ten minutes using standard tools, especially since the job does not require a tri-wing screwdriver. This should make repairing and tinkering with the DSi substantially easier. The DSi now includes two integrated cameras that, unfortunately, have only 0.3 megapixel resolutions. This is certainly a bit underwhelming considering most mainstream phones have cameras of at least 1.3 megapixels. On the chip side of things, Nintendo is using a Samsung MoviNAND integrated 256 MB Flash memory / MMC controller chip, as well as a custom ARM CPU + GPU is stamped with the revision code 'TWL.' The DSi's chips all had manufacture dates around September 2008, indicating that Nintendo has been stockpiling these devices for quite a while prior to the North American release.
http://hardware.slashdot.org/article.../04/08/2133208
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April 9th, 2009, 21:32 Posted By: wraggster
sepp256 has posted a nice long article about Wii64 - N64 Emulator for Wii and WIISX - Playstation Emulator for Wii, heres the article:
First off, the April 1st Tiizer video is actual gameplay using a recent dev build of Wii64. As you can tell, tehpola has made tremendous progress in debugging and optimizing the dynamic recompiling core. However, there are still a handful of showstopping bugs that we need to work through before we can make a public release. Also, you should be aware that not all of your favorite games will run on the initial release because of a variety of reasons. We are not planning on initially supporting the Expansion Pak because of memory limitations. After further optimizations, tweaks, and profiling to reduce our memory consumption, then we hope to add Expansion Pak support. We may not initially support games that execute code directly from the cart or that use virtual memory (i.e. Goldeneye) because this requires more investigation and significant code changes in the dynarec to implement. Also, some graphics microcodes aren’t supported in glN64, so a few games such as Conkers BFD won’t work just yet. But, sit tight and we’ll continue to work on more features for Wii64 after the initial release.
A complete re-code of the Wii64 gui is underway, so you’ll be able to enjoy using the wii-mote for navigation and also some sleek new graphics. We’ll have a new look for the initial release, but we also plan on adding more features to the gui over time for your enjoyment.
If you have watched any of the recent gameplay videos, then you know that the accuracy of the glN64 port has increased substantially since the Wii64 Tiizer release we made for the Homebrew Channel. Because GX is not 1:1 with openGL, there was a lot of investigation and tweaking required for me to get the behavior on GC/Wii close to what glN64 looks like on PC. There are still a variety of bugs for different games, so don’t expect everything to look perfect, yet. Emu_kidid is a great tester, and he is maintaining an internal graphical issue list to work on. I hope to add a couple more features to glN64 prior to release, including glN64’s primitive framebuffer texture support as well as 2xSaI scaling for textures. The plan is, of course, to continue hunting down bugs and adding features after the upcoming release.
As for the other graphics plugins, glN64_GX is much faster than both soft_gfx and GX_gfx, so we may only release a build with glN64_GX. The only drawback is that currently glN64_GX won’t render graphics for demos that only directly manipulate the framebuffer with the CPU. However, when I have time I’ll add a feature into glN64_GX that will allow it to render the N64’s framebuffer rather than rendering primitives passed through the N64’s graphics pipeline. Then, you can just flip an option in the menu when you are running homebrew N64 games and demos that write directly to the framebuffer. Also, I have already done some work on porting Rice’s video plugin to Wii64. Rice supports more microcodes than glN64, including the one that Conkers BFD uses, and it should be faster than glN64. We have a vision of supporting custom texture packs in Wii64, so we will implement that feature as well. We hope that you, our users, will contribute your creative talents in developing texture packs to share with the Wii64 community. We can’t say when custom texture pack support will be finished, but expect it sometime in the future.
Some of you have been asking for an update on WiiSX. We are planning on working on a release of WiiSX after the upcoming Wii64 release. The reason we have not done a release yet is because there were some serious bugs in SVN last fall, and we also wanted to focus on completing Wii64. We have since resolved some WiiSX issues, internally, and so once Wii64 is out the door, we feel that we can also follow up with a WiiSX release relatively soon afterwards.
Finally, we’d continue to ask that if you enjoy using Wii64 when it’s out that you consider donating to the project. Right now, most of the donations we receive go toward hosting costs. However, there are also some small accessories like component cables and classic controllers that we are considering purchasing with donation funds to aid in development.
http://emulatemii.com/wordpress/?p=94
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April 9th, 2009, 21:34 Posted By: wraggster
Today Ubisoft announced that the Rabbids will receive their own standalone brand with the Holiday 2009 release of the comedy-adventure Rabbids Go Home. Developed by Ubisoft Montpellier, the team behind Beyond Good & Evil, Peter Jackson's King Kong: The Official Game of the Movie and the original Rayman Raving Rabbids, the game will benefit from a new engine designed specifically for the Wii home video game system from Nintendo, offering the Rabbids a hilarious adventure in a brand new universe.
The Rabbids are already beloved the world over, selling 6.5 million copies of their raving adventures and starring in their own series of videos that have kept web surfers laughing for years. Moving up to top billing with their own brand of games was a logical next step and fans will now be able to enjoy the fun in this humorous adventure game where the Rabbids unleash their insanity onto the human world as they attempt to return to their Rabbid home.
Look for more information on Rabbids Go Home in the May issue of Nintendo Power magazine.
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April 9th, 2009, 21:37 Posted By: wraggster
Today Telltale announced sales of Strong Bad's Cool Game for Attractive People have doubled since Nintendo unveiled its long-awaited Wii storage solution two weeks ago. Telltale did not provide exact sales figures, however.
Strong Bad's game is an episodic point-and-click series downloadable via Nintendo's WiiWare service. The new storage solution allows gamers to play games off of an SD card, rather than from the Wii's limited internal memory. Apparently, gamers are taking advantage of all this new memory space and downloading more games – Strong Bad's Cool Game, particularly.
"Nintendo's new solution really opens the door for players to add to their collection of downloadable games, which is critical for a series with multiple installments," says Telltale CEO Dan Connors. "This is a major step forward for episodic gaming. We're looking forward to even greater success on WiiWare with Strong Bad, as well as other projects."
The five episodes in Strong Bad's Cool Game for Attractive People received an average review score of 8.4 from IGN.
http://uk.wii.ign.com/articles/971/971464p1.html
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April 9th, 2009, 22:18 Posted By: wraggster
News via Nintendomax
jgc146 proposes an update to its puzzle game "Poppin ', where you must pop the balloons of the color designated as soon as possible.
Quote:
anyhow here is a update for poppin.
all the bugs are sorted but if you find some then let me know.
also have an options screen where you can change difficulty.
on easy mode I completed it.
on normal mode I got to level 10.
on HARD mode I got to level 7
.......... let me know where you got ok.
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April 9th, 2009, 22:27 Posted By: wraggster
News via Nintendomax
BouncyMarble is an Icy Tower clone - your goal is to get as high as possible, score most points or get the biggest combo. Best scores/floors/combos (5 each) are saved and will be displayed in the main menu : ) Happy competing against others.
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April 9th, 2009, 22:31 Posted By: wraggster
News via Nintendomax
Copper offers a new version of "Pack DS, roms emulator arcade Pac Man and not less than 60 other similar games.
Quote:
V1.3: 09/04/2009
* Version 1.3.2 compiled with libnds
* Improvement of its chip Namco
* Add the AY-8910 for Dream Shopper
* 2 new roms Ponpoko borne display adapted to fit on the bottom screen
* Added a vertical scrolling Pengo
* Safeguarding of hi-score save for Roma 4 (nmouse, nmouseb, woodpek and cannonbp)
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April 9th, 2009, 22:35 Posted By: wraggster
Bellevue, WA - April 8, 2009 - This spring and summer, thousands of Pokémon Trainers from around the globe will battle it out with their prized Pokémon for a chance to win it all at the 2009 Pokémon Video Game World Championships! Today, Pokémon USA, Inc. announced details for one of the most anticipated video game events of the year, the 2009 Pokémon Video Game Championships (VGC). The only official Pokémon video game competition of its kind - placing the world's best Pokémon players in head-to-head competition - will begin Regional Qualifier Tournaments on Saturday, May 9, kicking off the largest video game tournament season in Pokémon history.
The format for the Pokémon VGC will include six different U.S. stops in addition to tournaments being organized in Europe and across Japan. Pokémon fans will play in the U.S. Regional Qualifier Tournaments and Pokémon Video Game National Championships and if successful will meet their international rivals from Japan and Europe at the Pokémon VGC World Championships, which take place in San Diego on August 14 and 15.
The 2009 Pokémon VGC schedule will include competitions in six cities with weekend stops in Seattle, San Francisco, Phoenix, Dallas, Philadelphia, and Nashville. At each regional, up to 128 players for each age division (Juniors and Seniors) will be selected at random from those in attendance but all registrants will walk away with a character distribution of a powerful, and rarely seen, level 50 Shiny Milotic. Details about the tournament and each of the event locations can be found at www.pokemonvgc.com.
May 9 - Seattle, WA
May 16 - San Francisco, CA
May 23 - Phoenix, AZ
May 30 - Dallas, TX
June 6 - Philadelphia, PA
June 13 - Nashville, TN
June 27 - St. Louis, MO
Winners from each of the regional tournaments will win trips to play in the Pokémon Video Game National Championships in St. Louis on June 27 and 28 - before landing one of only 60 coveted international invitations to compete on the ultimate stage - the Pokémon Video Game World Championships.
"Pokémon is proud to present an opportunity for thousands of Pokémon video game trainers across the globe to come together and battle to determine who is a true World Champion," said J.C. Smith, Pokémon USA, Inc.'s director of Marketing. "The Pokémon VGC tournaments are a great way for our biggest fans to meet with each other and test their Pokémon strategies against the best."
Competitors will be required to play with Pokémon Platinum Version, which became available on March 22 at retailers nationwide. Players will need to bring their own copy of the North American Pokémon Platinum Version to participate and will compete using the "2-on-2 Double Cup" format, with no Pokémon allowed to exceed level 50. European players will use Pokémon Diamond Version or Pokémon Pearl Version at their qualifier tournaments.
More information, including prizes, tournament locations, times, as well as Pokémon restrictions and rules can be found by visiting www.pokemonvgc.com. A European site will be available soon, so check back for details about Pokémon VGC events in that region.
About Pokémon USA
Pokémon USA, Inc., a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia which includes licensing, marketing, the Pokémon Trading Card Game, an animated TV series, the Pokémon Trading Figure Game, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 for play on Nintendo's Game Boy and has since evolved into a global cultural phenomenon. Pokémon was introduced in North America in 1998 and today is one of the most popular toy and entertainment properties in the world. For more information, visit www.pokemon.com.
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April 9th, 2009, 22:58 Posted By: wraggster
News via gxmod
Guglo offers a small arcade game inspired by another from a TI-89.
The goal of the game is to collect a maximum point on the screen while avoiding the obstacles to your race. Note that more points you collect, the greater the number of obstacles increases.
The game control is done by holding the wiimote in a horizontal manner.
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April 10th, 2009, 22:52 Posted By: wraggster
ncredible as it sounds, it looks like Nintendo isn't planning on slashing the price of the console it can still barely keep on store shelves. That word comes straight from Nintendo president Satoru Iwata, who's attempting to clamp down on recent speculation that a Wii price cut could be in the offing, which seemed at least a tad more plausible considering that the manufacturing costs for the console have supposedly dropped significantly since its launch. According to Iwata, rather than trying to drive up sales numbers even further with a price cut, Nintendo will instead be putting "more energy and time into making better entertainment so that our products are going to remain in the top position in our customer's wish lists" -- and now with Disc Dog, in the top position in our hearts.
http://www.engadget.com/2009/04/09/n...ii-price-cuts/
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April 10th, 2009, 23:02 Posted By: wraggster
A mysterious tease for a new feature for “Grand Theft Auto: Chinatown Wars” appears to refer to a new online game that connects to Rockstar’s DS hit.
***
When I logged onto the Rockstar Social Club yesterday to check my “Grand Theft Auto: Chinatown Wars” stats, I found a tease to an upcoming feature called “Mr. Wong’s Laundromat.”
I thought the Laundromat might unlock more missions in the DS game, as the Guardian Lions did.
The Rockstar site didn’t elaborate. People on message boards didn’t seem to know. Thankfully, the website for the stats-tracking and Internet service “Chinatown Wars” uses, does have the info.
This is from GameSpy Technologies’ company description of the services it provided to Rockstar:
Once at the Rockstar Social Club, registered users can also play Flash games like Mr Wong’s Laundromat to unlock additional cash that can be spent back in the game. GameSpy’s custom work links money earned out of game straight back into your in-game funds to spend on bigger guns and more ammo (and you can never have enough of that).
So… a web game that connects to the DS game.
I contacted Rockstar for confirmation but haven’t heard back yet. If I do, I’ll share any more details they offer. Something to look forward to, fellow “Chinatown Wars” gamers?
http://multiplayerblog.mtv.com/2009/...laundromat-is/
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April 10th, 2009, 23:18 Posted By: wraggster
The Rockstar Social Club is teasing Grand Theft Auto: Chinatown Wars with Mr. Wong's Laundromat, a new flash game that will let players earn cash for their DS game playing Flash games on their PC.
At first Mr. Wong's Laundromat was a mystery, but the gaming detectives over at MTV Multiplayer soon cracked the case, discovering the following text on the GameSpy page describing exactly what they contributed to Chinatown Wars.
Once at the Rockstar Social Club, registered users can also play Flash games like Mr. Wong's Laundromat to unlock additional cash that can be spent back in the game. GameSpy's custom work links money earned out of game straight back into your in-game funds to spend on bigger guns and more ammo (and you can never have enough of that).
Since your copy of Chinatown Wars has to be linked to the Rockstar Social Club in order to participate, it's a simple matter to get the Club to wire you money from a web-based flash application. Neat!
The GameSpy text is backed up by the teaser text on the Rockstar Social Club site itself:
These features are just the beginning for the Chinatown Wars section. We will be adding activities here that allow you to earn extra in-game cash as well as other special unlockables. Check back soon for more announcements.
And they would have gotten away with the secret too, if not for that MTV Multiplayer team and their talking canine companion, which doesn't exist.
http://kotaku.com/5207325/from-flash...town-wars-cash
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April 10th, 2009, 23:27 Posted By: wraggster
DECA SPORTS, Hudson's take on Wii Sports with added Adidas advertising, may not be a very good game, but since when does that matter.
The game is a hit! Developer Hudson Soft has announced that it has shipped 2 million copies of the game worldwide since it launched last spring.
Like Wii Sports, the game has players compete in various sporting activities by swinging the Wii Remote around and whatnot. However, it includes many sports not featured in Wii Sports such as archery, badminton, basketball, beach volleyball, curling, figure skating and super-cross.
http://kotaku.com/5206019/two-millio...sports-shipped
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April 10th, 2009, 23:50 Posted By: wraggster
The DS Vision system which enabled users to download movies, manga, and TV shows for a price on the Nintendo DS never quite caught on. Now AM3’s technology is being bundled with anime.
Retailer Rakuten is taking pre-orders for such a package. The Duel Masters box set has 26 episodes, the entire first season of the series, spread out on three microSD cards. Users place the microSD cards into a DS Vision adapter to watch the show on their DS.
Duel Masters may not be your thing, but this looks like the start of a new trend from AM3. Last year they bundled Pokemon movies with the DS Vision adapter. Perhaps, more anime box sets or TV shows packages are in the works.
http://www.siliconera.com/2009/04/09...e-nintendo-ds/
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April 10th, 2009, 23:58 Posted By: wraggster
Theres a new video on youtube about the upcoming Wii Exploit we covered earlier this week, the exploit apparently doesnt require Zelda to run, a new dawn for Wii Homebrew ? Lets hope so
Watch the Video and let us know your thoughts.
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April 11th, 2009, 00:18 Posted By: wraggster
Marcan has posted on another site that he his leaving the Wii Scene, Marcan has recently spoke out about the piracy tools created in the Wii scene and from an homebrew point of view i agree whole heartedly, DCEmu like Hackmii only care about about Homebrew not piracy, yes it means that other sites will post about the piracy tools and get visitors that way but thats up to them, anyway back to Marcan.
Marcan left this week because Brakken who seems to be using his site to act as a bullyboy towards anyone he dislikes (basically me/gbatemp/maxconsole/ps2 nfo/ different incarnations) posted an article slagging Marcan down.
So seems the bullies win again, Marcan if i was you id just ignore the idiots and you and Team Twiizers carry on with the good work all homebrewers enjoy.
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April 11th, 2009, 00:22 Posted By: wraggster
Brian has released ONScripter-WII v04.2009:
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth
v04.2009
Added Graphical menu using libwiigui
Added ability to delete and add games via gui
Download Here
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April 11th, 2009, 00:39 Posted By: wraggster
News/release from Quirky (via pdroms)
I've just cooked up a new release of Elite DS. This adds the music back in that I had to take out when my own GBA XM library proved too tricky/time consuming to port to the DS. I've updated the code so that it compiles with devkitARM r25 and the sound now uses devkitpro's default ARM7 core.
From a technical POV the changes aren't very interesting, but I'll waffle on about them anyway!
Prior to this release, I was using the DS's PSG sound system. This is the bleep-bleep-bleep square/triangle wave sound system that Nintendo has used in its handhelds since the dawn of time. I think it is pretty much unchanged since the original Gameboy ;-) The good thing about this "format" is that it is small - you can say "use this pitch", "play it!", "hold it!" in just a few bytes and the sound lasts ages. You just change the pitch after a given length of time to add new exciting effects. The bad part is that it sounds terrible! Also, the sound format is completely arbitrary/homegrown as you have to just poke registers with values to make the DS go BEEP.
Additional amusement creeps in as you have to poke the sound registers on the ARM7, but the sound events trigger on the ARM9. Like when you get shot or fire a laser. I used the inter-processor FIFO to pass the "bleep now dammit!" messages from the '9 to the '7. Most of the sounds were taken from running Elite under emulation in pocket beeb, capturing the sound values that were written to the BBC sound registers, converting them into the equivalent values for the DS registers and then using these values in Elite DS. They sound more or less like the original BBC sounds this way. This is not necessarily a good thing :-)
The new sound effects were easier to create. I used this simple (to use) sound generator. I spent a pleasant afternoon creating random sounds, some of which may be slightly above the "terrible" level. I forget where I stole the Elite music files from, I think they are nabbed from the NES version. Of course on the DS these all use the fantastic maxmod library. I wish this had been available years ago, it is very easy to use and works exceptionally well.
Ah, there was one random bug that had me scratching my head for a while - I used to use a bit of assembler to clear the screen. This sets all the ARM registers to zero and creates an unrolled loop to blit these zeroes to the video RAM. For some reason it caused crashes on hardware when I started using maxmod. The only thing I can think of is that somehow registers were getting clobbered that maxmod uses in an interrrupt, or vice versa. My fix was to replace that clear screen routine with a DMA fill. Speed is not an issue on the DS compared to the GBA :-) It's a bit cargo-culty but I was desperate and with that register-clobbering explanation I sort of convinced myself. Anyway, I've been playing 0.6 all afternoon and it hasn't shown any more crashes (of the game; there have been colisions between myself and a few Cobra Mk IIIs). Enjoy!
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April 11th, 2009, 00:44 Posted By: wraggster
News/release from Nitto
Well here is a basic micro-sd/hc driver.Woot-ens! I have been working on this demo, basically copy this nds file to your flash cart and then run it, it should pop up saying that it is working, so press y or x =)
Hope its fun (Need to work on loading roms, gfx and then hardware) =)
Note: Skylite is the real name Nitro is a development name (Nitto - Nitro)
Edit: Having trouble initializing libfat, if I rename it to the kernel for acekard. I will see what I have to do.
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April 11th, 2009, 21:03 Posted By: wraggster
C'mon, don't even front here -- you can't deny the frisson in taking one look at the masterpiece above. We know, there's a never-ending stream of NES-related doodads flowing from every possible direction, but it's not everyday that you get the opportunity to actually purchase one of these amazingly beautiful creations. Designer inhope has clearly and definitively one-upped that other NES purse with the Nintendo Controller Purse, and you can be the proud owner of one for just $39.99. An irrefutable bargain, we say.
http://www.engadget.com/2009/04/11/h...h-so-for-sale/
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April 11th, 2009, 21:35 Posted By: wraggster
Underpowered graphics, to an aging celebrity starring in his first video game, are like soft candlelight at a romantic dinner. Dan Aykroyd "loves" the Wii version of Ghostbusters "because it resembles 'The Incredibles.'"
In a web-only interview with Newsweek, Aykroyd justifies his love for the Wii's hated-on visuals.
Honestly, I love the way we look in the Wii platform, because it resembles the animation that was done in "The Incredibles." Anybody who looks like an Incredible is automatically a superhero. And I was so pleased that they shaved off at least 60 pounds from my current bulk. The boys look good. We resemble the actors who were in the first movie. You wouldn't want us out there looking as we do today.
That's right, Nintendo can slim you down with more than just Wii Fit. Because fewer polygons also mean fewer lovehandles, jowls and mantits.
You really should read the rest of the interview, even if you're not a fan of Ghostbusters. It's always interesting to hear a longtime, accomplished actor's take on the differences in performing for screen or for video game. "Our effort was in really providing the volume of audio work that's required for a videogame. A screenplay's 120 pages, and a videogame is 600," he says. Also, because his face was mo-capped for dialogue, there were no opportunities for improvised dialogue, which is what helped Bill Murray make the original franchise so zany.
http://kotaku.com/5207949/aykroyd-pr...anks-very-much
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April 11th, 2009, 21:39 Posted By: wraggster
Nintendo of America is finally bringing the Starfy series to the U.S. with The Legendary Starfy, the fifth game in the Star starring series. It's just cute as a button!
The Nintendo DS game is planned to hit these shores on June 8th, giving us a chance to go on a "spectacular undersea adventure," Starfy style! Nintendo has released new screens for the English language version, screens which we've downloaded, uploaded, then gazed at and told them how adorable they are.
http://kotaku.com/5207328/the-legend...miles-to-faces
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April 11th, 2009, 21:40 Posted By: wraggster
WiiWare supporters looking for killer apps to define Nintendo's downloadable game service shouldn't pin their hopes on seeing a Mario game hit the virtual platform. Nintendo president Reggie Fils-Aime says it's not the best fit.
"When we're gonna work on a Mario title, we're gonna bring it to Wii or DS," Fils-Aime told Geoff Keighley on the most recent episode of GameTrailers TV. The company announced last year that the Mario and Zelda teams were hard at work on new titles, one of which it recently announced.
http://kotaku.com/5207494/reggie-wii...ames-not-mario
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April 11th, 2009, 21:58 Posted By: wraggster
Wack0 has released WiiSCU v0.2. :
WiiSCU uses PatchMii to update the following to their latest versions:
IOS16
IOS38
IOS51
IOS60
IOS61
News Channel
Weather Channel
Mii Channel
Photo Channel (v1.1)
Shop Channel
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April 11th, 2009, 22:08 Posted By: wraggster
News/release from Emmanuel
Clash is a SSB clone for the NDS developed using libnds. We plan to add various chars and stuff. If you would like to help, learn more, or just talk with people there, go to the forum.
This is a test version. You'll find the general menu, character select, stage select, and a Goomba killing people. (this was to test damage and knockback, as next test will have the AAA Combos)
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April 12th, 2009, 20:15 Posted By: wraggster
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April 12th, 2009, 20:17 Posted By: wraggster
id CEO Todd Hollenshead remains unconvinced that there's a good reason for "independent, Wii-centric" development. He's willing to hear someone out, he just hasn't heard a good argument for it yet.
Hollenshead, in an interview with GameSpot, was asked if the Wii's meteoric sales and success inevitably meant a shift in resources toward third-party development more suited for that platform. Putting it gently, Hollenshead said no.
If you look at the data, the Wii is Nintendo—and then everybody else. And then among everybody else, it's licensed properties - and then stuff that people lose money on. So, for a really original, game-centric IP, if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii.
That's not to say he ridicules Nintendo or the platform. Actually, he brings up a point I think we'd all do well to keep in mind: "Sometimes people lose sight of the fact that almost every company doesn't try to be all things to all people. Nintendo isn't trying to be all things to all people either.
Of course, this will be the year The Conduit finally releases, published by Sega. But Madworld (also Sega) despite a generous run-up of hype and reasonably good reviews, hasn't made the kind of splash on Wii analagous to a typical multiplatform drop on the 360 and PS3. That underlines another point Hollenshead made:
Even if we make an awesome game, there's still a question as to whether we're going to justify our investment. And also, I mean, if you look at the market, the type of games we traditionally make, those games are selling record numbers on non-Wii platforms
http://kotaku.com/5208835/id-boss-th...ally-justified
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April 12th, 2009, 20:23 Posted By: wraggster
News via emurussia
Nintendo DS emulator for Windows has been updated recently.
Changes:
General/Core:
- bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes;
- bug: add support for sleep mode and power registers;
- bug: important fixes to RTC so correct time is actually told;
- bug: fix card reads below 0x8000; fixes some game freezes;
- bug: fix 4 mbit save type; fix non-autodetect savefile dumping;
- enh: add sram to GBA game addon emulation for importing savefiles;
- enh: many improvements and feature hookups in linux ports.
Graphics:
- bug: fix specular texture mapping mode;
- bug: repairs to some capture modes and vram mapping;
- bug: viewports finally correctly handled;
- enh: add software rasterizer. quirky, but on par with opengl.
Windows:
- bug: mitigate bad frameskipper; default to old frameskipping mode;
- bug: fixes with recent roms and zipfile loading;
- bug: fix window position memory;
- enh: bios and firmware may now be used and booted;
- enh: many display, OSD, and input enhancements;
- enh: brand new hotkey and controls binding system;
- enh: configurable screen separation;
- enh: fast forward key;
- enh: improvements to mic;
- enh: faster updates in debug tools, up to once per frame.
Mac OS X Port:
- enh: added Italian translation thanks to Paolo Bernini;
- enh: resurrection of GDB stub.
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April 12th, 2009, 20:39 Posted By: wraggster
The Codemii Team have released a new version of the Homebrew Browser for the Wii:
Brand new GUI (thanks DayDreamOz)
Ability to scroll through applications without waiting to download images (images loading or being downloaded will show as “Image not found”)
Images download in the background
Much more information on applications which includes a longer description, author, version, size, date, SDHC support and controllers supported
Shows the total amount of downloads for each application
Ability to rate applications and shows an average rating
Ability to queue applications for download in a download queue and download all at once
Ability to sort applications by date, rating and download count
Added background music (off by default, change loop.mod with your own music if you like)
Uses threads
Ability to move the cursor once downloading or extracting
Ability to cancel extracting process
Ability to work offline (by pressing the 1 Button when HBB is initialising the network)
Ability to hide installed applications from the lists
Checks for SD card to make sure there is enough free space before downloading each application
Settings now include show SD card space, check free space, hide installed applications, retreive my rating, background music, rumble, update icon and offline mode
Added lots of help screens
Added widescreen support (thanks Cashman)
Checks that server connected to is really www.codemii.com
Added check to make sure the SD card isn’t locked
Downloads all image files before loading HBB v0.3 the first time to make things faster
The Homebrew Browser has now been upgraded to v0.3. With this new version comes a much better design, usability and more information of applications. I highly recommend everyone to update and enjoy the new features.
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April 13th, 2009, 22:39 Posted By: wraggster
One top predicter of video game sales has pegged Rockstar’s DS “Grand Theft Auto” for more than twice the sales of another analyest.
***
The NPD group’s sales stats for U.S. video games in March will be released this Thursday. But, before then, top analysts have cast their predictions.
One notable entry in the NPD list will be “Grand Theft Auto: Chinatown Wars,” as it represents one of the few M-rated games on the system, is one of the few games made to high quality standards for the DS by a third-party, and, of course, the first “GTA” on the platform.
Michael Pachter, the well-established analyst for Wedbush Morgan Securities, predicts “Chinatown Wars” at 450,000 units for the NPD reporting period ending in early April.
Jesse Divinich, analyst at research group EEDAR, pegs the sales “in the 200k range.” He elaborates: “Publishers looking to expand their portfolio at the hint that the Nintendo DS could support more mature rated titles may see these results as a caution; however GTA: Chinatown Wars will most likely post a profit for [its publisher] Take-Two.”
Both analysts reported these estimates in e-mails about the NPDs sent this morning to clients.
The performance and potential of M-rated games on the DS remains a mystery, despite the system’s more than 100-million-unit global installed base. Sony reps, naturally, have scoffed at the potential of even the powerful “GTA” series on the DS, which is commonly viewed as a system most popular with young children and women, saying their PSP is more ideal for this kind of game.
While some may take Divinich and Pachter’s disagreement as an indictment of educated guesswork it can also indicate just how murky the potential for an M-rated market on the DS is.
“GTA Chinatown Wars” remains the highest-scoring game released in the DS’ five-year history. Rockstar Games has made no announcements about the “GTA” franchise’s future on the platform.
http://multiplayerblog.mtv.com/2009/...wn-wars-sales/
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April 13th, 2009, 22:55 Posted By: wraggster
Nintendo has officially announced (via GameTrailers) an ... interesting looking ... multiplayer mode for upcoming Wii game, Punch-Out!! Hidden after a full minute of the Punch-Out!! trailer we've already seen is the entirely new minute, containing news of not only the modestly named "Head-to-Head" mode but also "Giga Mac" (pictured above).
Gleaning what we can from the trailer, we're wont to believe that the large version of Little Mac is a direct product of well-placed punches filling up a "super" meter next to each players respective health bars. Nintendo clearly wants us to know the appearance of "Giga Mac" isn't a game ender for multiplayer, though, as even in the video (after the break) Little Mac prevails against his gargantuan twin. We're looking forward to finding out even more about Punch-Out!! when it arrives on May 18.
http://www.joystiq.com/2009/04/13/pu...tiplayer-mode/
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April 13th, 2009, 23:01 Posted By: wraggster
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April 13th, 2009, 23:07 Posted By: wraggster
2K Play is about to make running away to join the circus much easier, announcing a partnership with Ringling Bros. and Barnum & Bailey to create circus games for the Wii and DS.
During a recent performance, Ringling Bros. high wire artist Jonathan Caro walked 25 feet through the air, using only a Wii remote and nunchuck to help keep his balance, celebrating the agreement between the world's most respected circus and 2K Play to create circus-themed titles for the Nintendo Wii and DS.
"We are very excited to partner with 2K Play. These upcoming games add an entirely new interactive dimension to the Ringling Bros. and Barnum & Bailey experience," said Nicole Feld, Ringling Bros. producer and Feld Entertainment Executive Vice President. "Now circus fans of all ages can continue to experience the thrills and excitement of Ringling Bros. when they play these new games at home."
While we won't know any more about the actual games until E3 in June, judging from the way they announced the partnership I'd say you'd best keep your Wii Balance Board in good working condition.
http://kotaku.com/5209948/2k-play-br...-on-earth-home
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April 13th, 2009, 23:07 Posted By: wraggster
2K Play is about to make running away to join the circus much easier, announcing a partnership with Ringling Bros. and Barnum & Bailey to create circus games for the Wii and DS.
During a recent performance, Ringling Bros. high wire artist Jonathan Caro walked 25 feet through the air, using only a Wii remote and nunchuck to help keep his balance, celebrating the agreement between the world's most respected circus and 2K Play to create circus-themed titles for the Nintendo Wii and DS.
"We are very excited to partner with 2K Play. These upcoming games add an entirely new interactive dimension to the Ringling Bros. and Barnum & Bailey experience," said Nicole Feld, Ringling Bros. producer and Feld Entertainment Executive Vice President. "Now circus fans of all ages can continue to experience the thrills and excitement of Ringling Bros. when they play these new games at home."
While we won't know any more about the actual games until E3 in June, judging from the way they announced the partnership I'd say you'd best keep your Wii Balance Board in good working condition.
http://kotaku.com/5209948/2k-play-br...-on-earth-home
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April 13th, 2009, 23:08 Posted By: wraggster
The DSi should do good business! And where there's good business, there's Activision, ready to exploit that business, in this case with a downloadable DSi title.
That title is Mixed Messages, developed by port & handheld specialists Vicarious Visions. It's a party game for 2 to 21 players, and works a little bit like Pictionary, with players drawing something before passing the DSi on to somebody else to draw something else.
It's available now for 500 Nintendo Points. Oh, and it's the first third-party downloadable title for the handheld, for what that's worth.
http://kotaku.com/5209736/activision...xploit-the-dsi
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April 13th, 2009, 23:10 Posted By: wraggster
Those going to Tokyo Disneyland, be sure to bring your Nintendo DS. Starting April 25, the portable can show you around shopping, dinning and entertainment complex Ikspiari at Tokyo Disney Resort.
Visitors can download the "Ikspiari Nintendo DS Guide" to their DS, DS Lite or DSi platforms. The download contains a guidebook for the whole Ikspiari complex, games (a quiz, locate the fairy game, etc), information about Ikspiari and a message board for people to draw pictures of rabbits. We guess.
http://kotaku.com/5209608/let-the-ds...esort-shopping
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April 13th, 2009, 23:13 Posted By: wraggster
NN System has a quirky Nintendo DS game coming out later this month. Fu-un! Dairojo (Winds and Clouds! The Great Siege) is a tower defense game set in feudal Japan. Players place units such as spearmen, archers, and cannon firing artillery and manage their stoic troops as they waste a path following army. Flying ninjas strapped to kites and undead bosses mix up rounds of ground soldiers. Enemies drop cash which can be used to upgrade troops. They also leave consumable items like rice balls and cakes, a change from most tower defense games.
Graphically, Fu-un! Dairojo is unimpressive, but it has a download play supported versus mode which lets two players battle. NN System will bring this to stores on April 23 for 3,990 yen ($40), but you don’t have to wait to play it. Watch this gameplay video to see how Fu-un! Dairojo works and try out this flash demo.
http://www.siliconera.com/2009/04/13...-feudal-japan/
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April 13th, 2009, 23:24 Posted By: wraggster
The new Nintendo DSi system has been on store shelves for just a week now. Today Activision's Mixed Messages becomes the first third-party downloadable game for the new system. Mixed Messages is a game of electronic telephone that can accommodate a whopping 21 players. On the WiiWare side, fans will find a game based on the popular Pop-Up Pirate toy that might have players sticking virtual swords into their Mii characters. And classic character Pitfall Harry Jr. makes his debut on the Virtual Console.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with a high-speed Internet connection can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All Nintendo Points from one Nintendo Points Card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop. They are not transferable and cannot be divided between the two systems. This week's new games are:
Nintendo DSiWare
Mixed Messages (Activision, 2-21 players, Rated E for Everyone, 500 Nintendo DSi Points): Mixed Messages is the hilarious party game of mixed-up miscommunication. Sketch a picture to capture your friends' sentence, or try to figure out what in the world they've drawn. You might start with, "The quick brown fox jumps over the lazy dog" and end up with "A crazy surfer outruns flying sticks of dynamite while his fans cheer!" Two to 21 players take turns writing sentences and drawing pictures to pass along a message. This isn't a game about winning and losing - it's all about the funny miscommunications that happen along the way. You'll laugh when you see just how wacky things can get. Get together with your friends and mix it up.
Master of Illusion Express: Shuffle Games (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): Master of Illusion Express titles are mind-boggling magic tricks pulled from the popular Nintendo DS game. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Shuffle Games will boggle your audience members' minds as they try to figure out how you know exactly what they're thinking. Also included is the bonus Vanishing Card trick, which the Nintendo DSi system performs for your enjoyment.
WiiWare
Party Fun Pirate (TOMY Corporation, 1-4 players, Rated E for Everyone - Comic Mischief, 500 Wii Points): Based on the popular Pop-Up Pirate toy, players take turns thrusting swords into a barrel that holds your captain captive, trying to see who can insert the most swords into the barrel. Thrust a sword into the wrong hole and you'll send your captain flying, which means it's game over for you! Unique Wii features add to the excitement, making for a fun-filled party game. Try swapping out the captain and putting your custom Mii character in the barrel for some real laughs!
Virtual Console
Pitfall: The Mayan Adventure (Sega Genesis, 1 player, Rated T for Teen - Animated Violence, 800 Wii Points): Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr. in search of his father, Pitfall Harry. Pitfall Harry has been taken captive by the dreaded warrior spirit Zakelua: Lord of Evil. Armed with only a trusty sling and his father's journal, young Harry Jr. must now venture into the unknown to rescue him … before it's too late! Bungee jump and boomerang your way to safety as you battle through treacherous Mayan jungles, waterfalls and deserted mines. With 13 levels of fast, gripping action, you will need to be attentive and quick - or prepare to die …
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April 13th, 2009, 23:24 Posted By: wraggster
The new Nintendo DSi system has been on store shelves for just a week now. Today Activision's Mixed Messages becomes the first third-party downloadable game for the new system. Mixed Messages is a game of electronic telephone that can accommodate a whopping 21 players. On the WiiWare side, fans will find a game based on the popular Pop-Up Pirate toy that might have players sticking virtual swords into their Mii characters. And classic character Pitfall Harry Jr. makes his debut on the Virtual Console.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with a high-speed Internet connection can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All Nintendo Points from one Nintendo Points Card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop. They are not transferable and cannot be divided between the two systems. This week's new games are:
Nintendo DSiWare
Mixed Messages (Activision, 2-21 players, Rated E for Everyone, 500 Nintendo DSi Points): Mixed Messages is the hilarious party game of mixed-up miscommunication. Sketch a picture to capture your friends' sentence, or try to figure out what in the world they've drawn. You might start with, "The quick brown fox jumps over the lazy dog" and end up with "A crazy surfer outruns flying sticks of dynamite while his fans cheer!" Two to 21 players take turns writing sentences and drawing pictures to pass along a message. This isn't a game about winning and losing - it's all about the funny miscommunications that happen along the way. You'll laugh when you see just how wacky things can get. Get together with your friends and mix it up.
Master of Illusion Express: Shuffle Games (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): Master of Illusion Express titles are mind-boggling magic tricks pulled from the popular Nintendo DS game. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Shuffle Games will boggle your audience members' minds as they try to figure out how you know exactly what they're thinking. Also included is the bonus Vanishing Card trick, which the Nintendo DSi system performs for your enjoyment.
WiiWare
Party Fun Pirate (TOMY Corporation, 1-4 players, Rated E for Everyone - Comic Mischief, 500 Wii Points): Based on the popular Pop-Up Pirate toy, players take turns thrusting swords into a barrel that holds your captain captive, trying to see who can insert the most swords into the barrel. Thrust a sword into the wrong hole and you'll send your captain flying, which means it's game over for you! Unique Wii features add to the excitement, making for a fun-filled party game. Try swapping out the captain and putting your custom Mii character in the barrel for some real laughs!
Virtual Console
Pitfall: The Mayan Adventure (Sega Genesis, 1 player, Rated T for Teen - Animated Violence, 800 Wii Points): Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr. in search of his father, Pitfall Harry. Pitfall Harry has been taken captive by the dreaded warrior spirit Zakelua: Lord of Evil. Armed with only a trusty sling and his father's journal, young Harry Jr. must now venture into the unknown to rescue him … before it's too late! Bungee jump and boomerang your way to safety as you battle through treacherous Mayan jungles, waterfalls and deserted mines. With 13 levels of fast, gripping action, you will need to be attentive and quick - or prepare to die …
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April 13th, 2009, 23:29 Posted By: wraggster
Music games are the hot ticket these days, so to few folks' surprise, Konami is kicking out the jams once again with a new Karaoke Revolution. I'd tell you what the title is, but the developer/publisher didn't seem to be sharing anything of this sort at its recent Gamer's Day event.
The only details we have were stripped from a once-played trailer. We know that the game will include more than 50 tracks from artists such as Coldplay, Kelly Clarkson, the All American Rejects, Incubus and Lady Gaga. The game will also include an enhanced character creation component which will allow you to morph, stretch and generally manipulate the look of your character's face and body through the use of analog sliders. In other words, no more picking from a set of predefined mugs. You'll also be able to customize venues to some degree, though the trailer didn't show this off too much.
And... that's pretty much all I was able to surmise from the trailer. It seems clear that Konami wanted to make sure we knew it was coming without going into too much detail, which is pretty much exactly where we're at. I can say that it's coming to the Xbox 360, PlayStation 3 and Wii later this year. Hopefully we'll know more about the game before it ships to shelves.
http://uk.wii.ign.com/articles/971/971925p1.html
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April 13th, 2009, 23:37 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for Nintendo Gamecube and Nintendo Wii:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.1 - April 13, 2009]
* Fixed turning off autosave in menu
* Keyboard fixed, more keys added
* Fixed 7z loading from DVD
* Enable auto loading and renaming of SRAM save without "Auto" in the name
* PAL resolution fixed - no more letterboxing
* File browser scrollbar box now draggable, arrow buttons now scroll list
* Better handling of multiple on-screen wiimotes
* Menu restructured - new "Game Settings" menu
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April 13th, 2009, 23:37 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for Nintendo Gamecube and Nintendo Wii:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.1 - April 13, 2009]
* Fixed turning off autosave in menu
* Keyboard fixed, more keys added
* Fixed 7z loading from DVD
* Enable auto loading and renaming of SRAM save without "Auto" in the name
* PAL resolution fixed - no more letterboxing
* File browser scrollbar box now draggable, arrow buttons now scroll list
* Better handling of multiple on-screen wiimotes
* Menu restructured - new "Game Settings" menu
Download and Give Feedback Via Comments
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April 13th, 2009, 23:53 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Nintendo Gamecube and Nintendo Wii on the Official Website:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.0]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for zapper
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* SMB reconnection feature
* ISI issue fixed
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April 13th, 2009, 23:53 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Nintendo Gamecube and Nintendo Wii on the Official Website:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.0]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for zapper
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* SMB reconnection feature
* ISI issue fixed
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April 13th, 2009, 23:59 Posted By: wraggster
Tantric has released libwiigui 1.02.
libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
1.0.2 - April 13, 2009
Fixed letterboxing on PAL
Add STATE_HELD for held button actions (eg: draggable elements)
Now tracks state changes per-remote
Default constructor for GuiImage
Keyboard corrections, added more keyboard keys
Better handling of multiple wiimote cursors on-screen
Added functions for the ability to alter button behavior for all states
Documented GuiTrigger class
Refactor - moved trigger class definition to gui.h
http://code.google.com/p/libwiigui/downloads/list
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April 14th, 2009, 00:52 Posted By: wraggster
AgentQ has released a new version of his port of ScummVM for the Nintendo DS:
Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not.
When you post, try to include:
* Your card reader
* The game you were testing (including which language it runs in)
If you see problems, please post the details of those too.
Since this is hopefully the final beta, if you use this build, please post a short message with what game you played, and what hardware you used. That way I know what has been tested.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Fixes in beta2:
- Fixed a bug where the top screen would corrupt when the console
was turned off
- Fixed a possible crash on boot
- Fixed a memory leak in the load game dialog in SCUMM games.
New features:
- Access to the global ScummVM main menu. Hold select during the game to access it.
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (DOS Floppy version only)
Build F:
Kyrandia 1 - 3 (I'm not sure which ones will work, please test them!)
Build G:
Lure of the Temptress
Build H:
Nippon Safes
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News via nintendomax
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April 14th, 2009, 01:05 Posted By: wraggster
News/release from Gemesis
Ok, so I couldn't finish Battle of the Worlds with palib due to a sprite problem, so I started to learn libnds. I began to code a simple pong game, and it looks pretty good (other then the graphics). Here is what it includes:
-Small amounts of Physics
-Multiplayer (via one DS)
-A.I. (Really good A.I.)
-Simple, yet advanced controls (for pong at least)
Here are the controls:
Single player:
-Left and Right - Move
-L - Speed up
-Start - Pause
First one to ten points wins
Multiplayer:
Player 1:
-Left and Right - Move
-L - Speed up
-Up and Down - Speed up ball (must press exactly when you hit the ball)
Player 2:
-Y and A - Move
-R - Speed up
-X and B - Speed up ball (must press exactly when you hit the ball)
-Start - Pause
While paused, press L, R, and Start to go back to the menu. Every time a new game starts or someone scores, press Start to start the game.
If you are moving while you hit the ball, the ball will go in that direction.
I am going to add some more stuff, so it will be Super!!
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April 14th, 2009, 17:03 Posted By: LyonHrt
Nintendo's (NTDOY) Wii Sports Resort, a game we were already expecting to be one of the biggest sellers of the summer, just got even more attractive.
Nintendo announced this morning it will bundle the "Wii MotionPlus," a snap-on attachment to the Wii's wand-like controller, in with the new Wii Sports game. The device promises to make the Wii's motion-sensing controls far more accurate.
Nintendo is basically giving away the MotionPlus: The Wii Sports Resort-MotionPlus bundle retails for $50, average for a game (hits stores July 26). And Nintendo will also sell the unit separately for $20 starting June 8, a price far lower than we're used to for videogame accessories.
We're not sure how much the device will add to existing Wii games, but already a few third-party titles like EA's (ERTS) Grand Slam Tennis (coming out June 18) will explicitly use MotionPlus.
It's a fantastic strategy for Nintendo. Especially if MotionPlus proves to work with older games, we think Wii owners will turn out in droves to buy the new Wii Sports and pick up the device. The move also raises the bar for Wii competitors the Xbox and PS3 -- with Nintendo putting out new features for its console at low cost, both Microsoft (MSFT) and Sony (SNE) will be on the defensive all summer.
Source Business insider
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April 14th, 2009, 19:53 Posted By: wraggster
The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows
Heres whats new:
- more rumble power Xbox360 controller;
- fixed crash on wii disc iso properties;
- fixed stop of DSP HLE/LLE;
- Added OpenAL support for DSP;
- Added Support for Frame dumping (aka Avi recording);
- SDL 1.2 as default instead of 1.3;
- minor video changes;
- loads and loads of DSP changes in the dspcore.
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April 14th, 2009, 19:53 Posted By: wraggster
The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows
Heres whats new:
- more rumble power Xbox360 controller;
- fixed crash on wii disc iso properties;
- fixed stop of DSP HLE/LLE;
- Added OpenAL support for DSP;
- Added Support for Frame dumping (aka Avi recording);
- SDL 1.2 as default instead of 1.3;
- minor video changes;
- loads and loads of DSP changes in the dspcore.
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April 14th, 2009, 20:21 Posted By: wraggster
Moonlight has released a new version of his awesome shell for the Nintendo DS that does just about everything:
Support file formats.
Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
Playlist formats: M3U, WPL
Picture formats: JPG, BMP, GIF, PNG, PSD
Support DPG movie files.
Support text files.
--------------------------------------------------------------------------------
Limitations concerning format.
NDS: Not support commercial NDSROM files.
WMA: Not support 'loss-less' and 'voice mode' format WMA files.
M4A, AAC, WMA: Not support encrypted files.
MID: Not support 'Standard MIDI file format.2' format.
SPC: Tone quality is very bad.
Chiptune: Only the first track is performed. The FM sound chip cannot be emulated.
Playlist: Support encode is ANSI, S-JIS, UTF-8, CP437, CP850, CP1252.
Text file: Support encode is ANSI, S-JIS, UTF-8, UTF-16BE, UTF-16LE. Auto detection only.
Information is displayed in the file list. MP3, Jpeg, BMP, PSD, DPG only.
--------------------------------------------------------------------------------
Limitations concerning file with large size.
Picture formats: The size that exceeds 3648x2736 pixels cannot be displayed.
Text file: The line that exceeds 131072 lines is disregarded.
MOD: The file that exceeds about 500KByte might not be able to be reproduced.
MID, RCP, R36: The file that exceeds about 500KByte might not be able to be reproduced.
Heres whats new:
In beta.10, there is a bug concerning soft reset. SoftReset is possible. SoftReset is impossible. I got the report of both. I do not find the cause. sorry. (SoftReset is NDS file restart function. )
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April 14th, 2009, 20:25 Posted By: wraggster
SEGA and Sumo Digital's Virtua Tennis 2009 is to support MotionPlus – making it the first game to support the peripheral upon its US release on June 8.
Nintendo revealed that Virtua Tennis 2009 will utilize MotionPlus in its release date announcement earlier today, a fact that SEGA has since confirmed to IGN.
Virtua Tennis 2009 releases at an as yet undisclosed date in May – and with Wii Sports Resort not accompanying the launch of MotionPlus and EA's Grand Slam Tennis due in the US on June 15, it will be the only game to support MotionPlus when it hits North American shelves on June 8.
http://uk.wii.ign.com/articles/972/972548p1.html
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April 14th, 2009, 20:31 Posted By: wraggster
Nintendo is setting the stage for a blockbuster summer with the announcement of two hotly anticipated product releases. The new Wii MotionPlus™ accessory will hit U.S. retailers on June 8, taking the motion-sensing controls of the popular Wii™ system to new levels of precision and performance. What's more, these control enhancements will be on vibrant display when the Wii Sports Resort™ game launches on July 26, offering a beach-themed follow-up to the groundbreaking Wii Sports™ game. Wii Sports comes packed with the Wii console. It grew into a worldwide phenomenon and continues to attract millions of new players to the world of video games. Each Wii Sports Resort game comes packed with a single Wii MotionPlus accessory.
When used with specially designed games, Wii MotionPlus tracks players' movements in finer detail and with greater accuracy than ever before, building upon the innovative wireless function of the motion-sensing Wii Remote™ controller. Even the slightest twist of the wrist or turn of the body is replicated exactly on the TV screen, allowing users to become even more immersed in Wii game play. Designed for easy attachment to the Wii Remote controller, the Wii MotionPlus accessory will be offered at an MSRP of $19.99.
Wii Sports Resort takes the inclusive, fun and intuitive controls of the original Wii Sports to the next level, introducing a whole new set of entertaining and physically immersive activities. With the deep control enhancements of Wii MotionPlus, veteran Wii users and newcomers alike can enjoy unprecedented gaming precision as they cruise on a water scooter, duel with swords, throw a Frisbee® and much more. Wii Sports Resort and Wii MotionPlus will be offered together at an MSRP of $49.99.
"Wii MotionPlus represents a new evolution in video game control. The variety of fun games in Wii Sports Resort show off its incredible precision," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers."
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com. For more information about Nintendo, visit www.Nintendo.com.
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April 14th, 2009, 20:34 Posted By: wraggster
While gamers in America are just now getting their first sampling of Utsusu Made in Wario (aka Wario Ware Snapped), Japan is getting set for the next entry in the series. Actually, make that "entries," plural. Made in Ore and Asobu Made in Ore are gearing up for their respective April 29 releases on the DS and Wii. Today Nintendo opened up official sites for the two highly connected games, offering new details and first video footage.
First the DS title, Made in Ore. This is the main game in the duo. In Made in Ore ("Ore" is Japanese for "Me," making this translate to "Made in Me"), you make your very own Wario Ware-style mini-game, creating backgrounds, characters, and even music themes. Separately from the mini games, you can also make short musical records and four frame black and white comics. Your works can be traded with other DS players, who can then proceed to make their own edits. The cartridge can hold up to 90 original creations.
The WiiWare title, Asobu Made in Ore, is basically a viewing/playing app for Wario Ware mini games ("Asobu" is Japanese for "Play"). Using this, you can send your Made in Ore creations from the DS to the Wii to view or play on the big screen. You can also use the WiiWare title as a storage space, as it can store a lot more content -- up to 72 of each of the mini-games, records and manga.
Both the WiiWare and DS titles ship with pre-installed samples of the three types of content. For the DS, you get at least 90 of each. For the WiiWare version, you get 72 games, 18 comics and 18 records. The pre-installed content is unique across the two platforms and can be traded.
The two titles will also share download content. Nintendo will be offering downloadable mini-games at a rate of two per week. These can be accessed through either version. Nintendo supposedly plans on offering mini games from famous game designers, making this something you'll want to keep an eye on.
The DS version is the more expensive of the two titles, as it's a full retail release costing 4,800 yen. The WiiWare version is 800 WiiPoints.
This pricing and release information is just for Japan, of course. We'll let you know once Nintendo finalizes release information for other territories.
http://uk.wii.ign.com/articles/972/972588p1.html
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April 14th, 2009, 20:34 Posted By: wraggster
While gamers in America are just now getting their first sampling of Utsusu Made in Wario (aka Wario Ware Snapped), Japan is getting set for the next entry in the series. Actually, make that "entries," plural. Made in Ore and Asobu Made in Ore are gearing up for their respective April 29 releases on the DS and Wii. Today Nintendo opened up official sites for the two highly connected games, offering new details and first video footage.
First the DS title, Made in Ore. This is the main game in the duo. In Made in Ore ("Ore" is Japanese for "Me," making this translate to "Made in Me"), you make your very own Wario Ware-style mini-game, creating backgrounds, characters, and even music themes. Separately from the mini games, you can also make short musical records and four frame black and white comics. Your works can be traded with other DS players, who can then proceed to make their own edits. The cartridge can hold up to 90 original creations.
The WiiWare title, Asobu Made in Ore, is basically a viewing/playing app for Wario Ware mini games ("Asobu" is Japanese for "Play"). Using this, you can send your Made in Ore creations from the DS to the Wii to view or play on the big screen. You can also use the WiiWare title as a storage space, as it can store a lot more content -- up to 72 of each of the mini-games, records and manga.
Both the WiiWare and DS titles ship with pre-installed samples of the three types of content. For the DS, you get at least 90 of each. For the WiiWare version, you get 72 games, 18 comics and 18 records. The pre-installed content is unique across the two platforms and can be traded.
The two titles will also share download content. Nintendo will be offering downloadable mini-games at a rate of two per week. These can be accessed through either version. Nintendo supposedly plans on offering mini games from famous game designers, making this something you'll want to keep an eye on.
The DS version is the more expensive of the two titles, as it's a full retail release costing 4,800 yen. The WiiWare version is 800 WiiPoints.
This pricing and release information is just for Japan, of course. We'll let you know once Nintendo finalizes release information for other territories.
http://uk.wii.ign.com/articles/972/972588p1.html
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April 14th, 2009, 20:36 Posted By: wraggster
At this year's Game Developers Conference a talk called Independent Game Sales revealed that Nintendo has a minimum download threshold for WiiWare games that must be met before the developer is paid. The speaker, Gamasutra publisher and Independent Game Festival chairman Simon Carless, said this number is somewhere in the mid-quadruple digits for America and low quadruples for other territories. Unless a game passes over this number of downloads, the developer doesn't get paid at all.
Carless estimated that multiple independent WiiWare games will not pass the threshold and not return any of the developer's investment. He also guessed that this threshold is in place to deter developers from tossing loads of shovelware onto the service.
There have been two primary barriers for little-known games on WiiWare. Until recently, storage has been an issue on the Wii. This is now fixed as of last month, but another hurdle remains: WiiWare games don't offer any sort of trial, so gamers can't check them out first to see if they like them as they can on Xbox Live Arcade.
As of this writing, Nintendo could not be reached for comment. The company has not released any official information about the sales of WiiWare games. Carless has heard that Nintendo might be changing this minimum threshold policy so that developers can eventually cash a paycheck from WiiWare.
http://uk.wii.ign.com/articles/972/972642p1.html
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April 14th, 2009, 20:41 Posted By: wraggster
Brian has released ONScripter-WII v04.2009a
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth
v04.2009a
Merged latest upstream changes
Fixed specifying multiple archive paths
Added ogg_only option to xml file
Download Here
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April 14th, 2009, 20:55 Posted By: wraggster
News via nintendomax
Copper adds another update to its emulator arcade games Pac Man and 60 other similar games, "DS Pack.
Quote:
V1.3.1: 13/04/2009
* Added a vertical scrolling Jr Pacman
* Fixed bug (sound, switches, input / output Initialized VRAM)
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April 14th, 2009, 21:02 Posted By: wraggster
Platinum Games' debut title MadWorld was released first in Western markets, so we were a bit concerned when word recently broke about a Fall 2009 Japanese release for the developer's second title, Bayonetta. All concerns were cleared today when SEGA confirmed that the PS3/Xbox 360 multiplatform action title will see a simultaneous worldwide release. That's Fall 2009, everywhere.
The announcement came today at a press event in Tokyo. SEGA showed off its upcoming lineup. Most of the games were Japan-centric, but the three main titles, Bayonetta, End of Eternity, and Puyo Puyo 7, are all probably worldwide titles.
Bayonetta saw a live playable demonstration by producer Yusuke Hashimoto, who discussed the game's "Climax Action" theme, which promises to let players experience the climax of a movie in every single scene. While we don't have footage of the demo session, we were able to get some super high-res screens of the game. See our Bayonetta media page for those.
The End of Eternity presentation was limited to just a trailer, which you can see at the EoE official site (it's under the "Movie" section after the lengthy and totally unskippable flash opening). SEGA's Hiroyuki Miyazaki and tri-Ace's Yoshiharu Gotanda spoke at the event, with Gotanda describing the title as "the first step in destroying the classic RPG." For first high-res screens of this, see our gallery.
Finally, Puyo Puyo. We've already shared all the details on the DS version of Puyo Puyo 7 (Wii and PSP versions are also on the way). The big news at the press conference was that SEGA will be using actress Erika Toda in commercials for the game.
http://uk.ds.ign.com/articles/972/972554p1.html
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April 14th, 2009, 21:06 Posted By: wraggster
News/release from crow
Hi everybody!
I'm going to post a demo of a Rogue-like "Mystery Dungeon" style game I've been making with PAlib. It still has a lot of rough edges, but since I need to take a break from it for a while, I'll put out this very-beta version since it might be mildly amusing to a Mystery Dungeon fan.
There are some videos on youtube:
http://www.youtube.com/espectraa1s
the older videos have "grating music" one commenter wrote... sorry!
The controls are basically the same as the Mystery Dungeon games (search for "Shiren the Wanderer" on youtube), but check the readme file in the zip for more info.
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April 14th, 2009, 22:35 Posted By: Shrygue
via Computer and Video Games
Konami has revealed plans to publish a brand new DS-exclusive action adventure game from Hudson Soft, entitled Miami Crisis.
Here's the official word:
"A mix of crime-scene detection and action elements, MIAMI CRISIS offers the player to guide one of two characters - Martin Law from the Miami PD or FBI Agent Sara Starling - as they are charged with solving a series of linked crimes in the US city.
"Law is an intense officer who will use any means necessary to make a bust, while Sterling is an intelligent agent with an eye for detail, and both will face different challenges as the game unfolds.
"Playing as Martin Law, players will experience a more action-orientated game, wherein the Miami PD officer becomes embroiled in the hard-edged side of law enforcement, with MIAMI CRISIS throwing up car chases, intense shoot-outs and face-offs.
Alternatively, playing as Starling presents a more puzzle-solving side to the game, with the FBI agent using forensics and detailed examination techniques to search for clues. Both are working to uncover a shadowy terrorist conspiracy, but their successes and failures along the way will have an ongoing effect on the plot."
Look out for the first shots soon. Game's out in September.
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April 14th, 2009, 22:39 Posted By: Shrygue
via Kotaku
Atlus wants players to be more familiar with their DS puzzle platformer Steal Princess before it sees release, and nothing says familiarity like enough screenshots to play the game flipbook style.
The sun is shining; the grass so green. A perfect day to thumb through 38 new screenshots from Steal Princess. The screens come courtesy of UK publisher Rising Star Games, who are apparently trying to drum up familiarity just as much as U.S. publisher Atlus is. If you don't know Steal Princess by now, you will never ever really know it at all.
Loads of screenshots at Kotaku
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April 14th, 2009, 23:15 Posted By: wraggster
Nintendo president Satoru Iwata has admitted that the company is unhappy with the present sales numbers for its Wii console in Japan, where it has been regularly charting just above the Xbox 360 and PlayStation 2, but way behind the DS, PlayStation Portable and PlayStation 3 consoles.
Speaking in a news conference in Tokyo, Iwata blamed the appetite of the company's home market for new technologies, of which the Wii isn't one.
"The Wii is in the most unhealthy condition since it hit the Japanese market," he said, according to AFP. "The current condition in the Japanese market is not the one we want.
"A price cut in a difficult economy cannot really excite the market and drive up sales. As of now I really don't think that a price cut is a good option for us... The speed with which people get tired of any new entertainment is faster in Japan than in overseas markets," he added.
While the console regularly dominated hardware sales charts in Japan in 2007 and 2008, this year has seen a marked decrease in demand with the latest numbers showing the DS platforms selling more than four times the Wii, and the PSP selling more than three times the number.
Most telling, however, is that the more expensive PS3 - in difficult economic conditions - sold over a third more units in the last week of available sales data, according to Media Create.
But while the console may be struggling in Japan, it still sells well in the US and Europe. Nintendo's share price rose slightly by close today to sit at JPY 26,910 (USD 270), up 0.63 per cent.
http://www.gamesindustry.biz/article...ition-in-japan
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April 14th, 2009, 23:21 Posted By: wraggster
It took 2 1/2 years, but now no one can get away with ripping off Nintendo’s plastic Z-shaped Wii sensor bar stand.
***
Were you working on a stand for the Nintendo Wii’s sensor bar? If so, stop.
On April 7, 2009, Nintendo received a 14-year approval for a patent for their “Base Stand for Sensor Bar.” They filed for this patent in November 2, 2006. Seven men in Koyoto, Japan share credit for this invention, which is described as an “ornamental design for a base stand for sensor bar.”
This patent may provoke many questions, including: Do people even use the sensor bar’s stand? …and… Given the duration of the patent, would it scuttle any possible plans for a sensor bar for PlayStation 4, 5 and 6?
http://multiplayerblog.mtv.com/2009/...ally-approved/
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April 14th, 2009, 23:38 Posted By: wraggster
When publishers are asked if their upcoming game supports downloadable content, they typically hem and haw, noting they haven't announced anything yet. In the case of Punch-Out!! for the Wii however, it's just not happening.
So says Nintendo of America president Reggie Fils-Aime, who flat out denies that the upcoming Wii boxing game will add any contenders beyond the already announced thirteen. So when will we get first party DLC, Reggie? Folks desperate to spend Wii Points want to know!
"I'm certain that there will be opportunities for that down the road," Reggie tells GameTrailers TV's Geoff Keighley. "But, really for us — you know Mr. Iwata has said this many times — the way we look at our first party is we look for a way to drive the install base of the hardware."
We suppose that Rock & Roll Climber might do something like that for Wii Fit Balance Boards. OK, that's a long shot, but that's the Nintendo DLC philosophy.
"That's what we're trying to do," Reggie explains. "That coupled with downloadable content isn't as great a match, but I'm certain there will be some opportunities down the road with downloadable content from a Nintendo perspective, just not on Punch-Out!!"
But just think of the possibilities for Super Smash Bros. Brawl, Reg. You're leaving money on the table!
http://kotaku.com/5211569/reggie-rul...adable-content
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April 14th, 2009, 23:55 Posted By: wraggster
Fresh off the announcement of The Legend of Zelda: Spirit Tracks at GDC 2009, Nintendo of America head honcho Reggie Fils-Aime had some interesting things to say about Nintendo's plans for this year's E3. "From Nintendo's perspective, we always go into E3 with a very high bar wanting to satisfy not only the core fans but also ourselves," he told GameTrailers TV, teasing the reveal of a release date for the upcoming Zelda. "We haven't announced a launch date -- maybe we'll do that at E3."
So, conclusive evidence of a brand new Kid Icarus game? Not quite. Though Keighley hammered "the Regginator" for details on what exactly Nintendo would be bringing to the "glamour and sizzle" fest of this year's E3, the exec kept mum, saying, "Everyone wants to know what we're going to announce at E3 and my answer is, come to E3 and you'll see." Guess we're waiting 'til June 2 like everyone else.
http://www.joystiq.com/2009/04/14/re...is-year-again/
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April 14th, 2009, 23:55 Posted By: wraggster
Fresh off the announcement of The Legend of Zelda: Spirit Tracks at GDC 2009, Nintendo of America head honcho Reggie Fils-Aime had some interesting things to say about Nintendo's plans for this year's E3. "From Nintendo's perspective, we always go into E3 with a very high bar wanting to satisfy not only the core fans but also ourselves," he told GameTrailers TV, teasing the reveal of a release date for the upcoming Zelda. "We haven't announced a launch date -- maybe we'll do that at E3."
So, conclusive evidence of a brand new Kid Icarus game? Not quite. Though Keighley hammered "the Regginator" for details on what exactly Nintendo would be bringing to the "glamour and sizzle" fest of this year's E3, the exec kept mum, saying, "Everyone wants to know what we're going to announce at E3 and my answer is, come to E3 and you'll see." Guess we're waiting 'til June 2 like everyone else.
http://www.joystiq.com/2009/04/14/re...is-year-again/
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April 15th, 2009, 00:00 Posted By: wraggster
Along time ago, before Dead or Alive and Ninja Gaiden, Tecmo made a sumo wrestling game. Today, Tecmo is going back to their roots with Tsuppari Oozumou Wii Heya (loosely: Slap Attack Sumo Wii Stable).
Players hold the Wii remote NES style and push/toss their rival out of the ring. There are ten sumo wrestlers to fight, not including the ones you create. Miis are used to make custom wrestlers. Aspiring sumo wrestlers can use their caricature as a base and test their might against my rotund Admiral Ackbar. In between bouts there are two mini-games to play: a practice mode and meal game where you stuff a junior sumo wrestler.
Tsuppari Oozumou Wii Heya is out now for 1,000 Wii Points ($10), but only if you have a Japanese Wii. Even though a screenshot shows wrestlers battling in New York City I wouldn’t count on Tecmo to bring this game overseas.
http://www.siliconera.com/2009/04/14...-wiiware-ring/
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April 15th, 2009, 00:43 Posted By: wraggster
Newly released at play asia:
features
Players hold the Nintendo DS system sideways like a book and tap their stylus on the touch screen to the rhythm of the music. Players tap, slide or flick the stylus to hit the right beat
Rhythm Heaven features catchy tunes, charming characters and a wide variety of rhythm games
description
Rhythm Heaven is a simple and infectious rhythm game that anyone can play. If you can tap your finger in time to music, you’ll get the hang of Rhythm Heaven in no time!
http://www.play-asia.com/SOap-23-83-...j-70-3936.html
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April 15th, 2009, 20:29 Posted By: wraggster
Konami Digital Entertainment GmbH has announced a new multi-player racing title entitled Driift (working title), which will be released as a WiiWare title from July.
Viewed from above, Driift is a fast-paced racer that allows up to eight players to race each other, using cartoon-style chars. Featuring twelve different tracks based on four themed environments – cityscape, hills, snow and a desert oasis – players can also select one of 32 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.
Driift's multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These range from the single-player and multi-player championships, and Team Race, wherein participants are divided into two teams, with the winner determined by those that accrue the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.
Driift also uses 'Contamination' where a player is marked contagious and must contaminate very other player within a set period, while the 'Cold Potato' mode charges the user with collecting said vegetable and holding on to it for as long as possible! Finally, the 'Meteorite' option sees players embarking on a normal race, while trying to avoid a series of meteors as they fall from the sky.
"We established our European development studio to create games for mobile phone devices. After a successful start and positive, high-value products, they are now moving to other formats, too," commented Martin Schneider, European Marketing and PR Director for Konami Digital Entertainment GmbH. "This WiiWare title offers a new approach in a more traditional console business and we are looking forward to this download title and further contributions from our European development studio."
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April 15th, 2009, 20:30 Posted By: wraggster
Nintendo's stable of heroes is the envy of every other videogame company on the planet. Who wouldn't want a catalog of characters that can be relied on for regular hits? But not all Nintendo heroes are created equal in the eyes of gamers. You all have your personal preferences based on favorite franchises or the general characteristics of the heroes themselves. Maybe Mario's dogged pursuit of Bowser has defined your gaming career for your whole life and that's why you love him best. Or you just appreciate the way Link can tear through bad guys with the Master Sword?
We asked IGN readers to pick their favorite Nintendo hero from a list of ten choices. (Sorry, Birdo fans.) Over 80,000 readers logged their preferences with an authoritative click of the mouse. The results are now in and Hyrule is awash in the blood of the losers:
Link: 36%
Mario: 22%
Samus Aran: 10%
Fox McCloud: 6%
Donkey Kong: 6%
Yoshi: 5%
Pikachu: 5%
Luigi: 5%
Kirby: 4%
Pit (Kid Icarus): 1%
This was not even much of a contest. IGN readers by and large herald Link as their favorite Nintendo hero, beating the original Nintendo superstar Mario by a 14-point spread. It's not necessarily a surprising outcome considering how much readers love Zelda games. You certainly like to read about Mario's adventures, but you really click on those Zelda games, such as the newly announced Spirit Tracks for the Nintendo DS. Samus Aran, star of the Metroid franchise ranked third on your voting roll. She's always had her hardcore fanbase to be sure, but Link and Mario are definitely in a different league than the space-faring heroine.
Once you get past Samus, though, the rest of the poll participants jockey around with just a few thousand votes between them. Donkey Kong muscles his way to the top of that lagging tier, followed by Yoshi and Pikachu. Between the cuteness of Pikachu and the pink seductiveness of Kirby, though, sits Mario's brother, Luigi. The poor guy just cannot get a break, can he? He's busted ghosts and assisted his brother in over 20 years worth of exploits and escapades. What does he need to do to earn your respect?
And finally, Kid Icarus trails the entire pack with the least amount of votes. Is it his prolonged absence from the scene that keeps him from scoring better in the poll? Or is it just that Link and Mario are just that much more beloved? Hit the comments and tell us why you voted the way you did. And if you skipped out on the vote (shame on you), tell us how you would have voted.
http://uk.wii.ign.com/articles/972/972748p1.html
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April 15th, 2009, 20:33 Posted By: wraggster
Publisher SEGA on Tuesday night held a private press event to demonstrate the hotly anticipated multiplayer component of its forthcoming first-person shooter, The Conduit, set to launch exclusively on Wii this June. But apparently Nintendo's own conduit prevented such a demo from taking place.
Journalists on-hand, the show was set to begin at 6:00 p.m.-ish Tuesday, but as SEGA tried to demonstrate the shooter's online connection, it ran into a brick wall -- specifically, Nintendo's servers. Apparently the servers had gone down shortly before the demo could begin and therefore the publisher could not connect the game online. As a result, the demo was halted and SEGA chose instead to focus on the title's single-player mode.
Whoops.
It is still unclear if this demonstration is meant to simulate gamers' own experiences as they attempt to connect online via Nintendo's servers. That is a joke. We kid because we love, Nintendo.
Anyway, High Voltage's still-great shooter's online component will have to be played another day. Whenever that is, we'll be there.
http://uk.wii.ign.com/articles/972/972956p1.html
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April 15th, 2009, 20:35 Posted By: wraggster
So after braving San Francisco rush hour traffic to make SEGA's multiplayer event tonight, it was a bust: the Nintendo Wi-Fi Connection servers weren't functioning properly so The Conduit couldn't link up even though the 12 systems were only two feet apart.
Still, we managed to squeeze out all of the details that High Voltage was going to reveal during this event. Things like the fact that the promised 16 player online had to be paired down to 12 in order to balance things better and, more importantly, to keep the game performance running well.
There will also be a ton of multiplayer game modes in many different categories. In "Free for All," players can take part in a quick match, with the match ending when a player reaches a set kill count. In "Marathon," players simply rack up as many kills as they can in a set time limit. "Three Strikes" challenges players to strive with only three lives to use. "Last Man Standing" is exactly what it sounds like, and "ASE Football" is a "tag" like game where the player who holds onto the All Seeing Eye the longest wins. Then there's "Bounty Hunter," the most complex sounding of the free for all matches: players aim for specific players, but get penalized if they take out the wrong targets.
There are two different Team Play categories. In "Team Reaper," you can play Quick Match and Marathon with sides, but you can also play "Shared Stock," where teammates pull additional lives from the same pool. In "Team Objective," you can take part in a capture the flag mode using the ASE -- each team has its own All Seeing Eye to grab. There's also a mode to grab a single ASE somewhere in the level; the team that captures the ASE the most in the set time limit wins.
The Conduit's multiplayer will support the Wii Speak voicechatting peripheral. To cut down on the overwhelming noise of 12 players gabbing away at the same time, players will only hear the players that are close to them -- according to High Voltage, players will hear, at most, the six players closest to them during battle.
We're promised a second shot at an early look at The Conduit's multiplayer soon, most likely in the coming weeks. We're already a fan of the game's single player mode, and the hands-on play we had tonight solidifies it: it's a top-notch first-person shooter, and easily in the running for the system's best in the genre.
http://uk.wii.ign.com/articles/972/972967p1.html
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April 15th, 2009, 20:36 Posted By: wraggster
That Crystal Bearers official site has been seeing a steady flow of updates, but for the real goods, we must turn to Famitsu. Japan's "gaming bible" offers the first real look at the game in its latest issue along with commentary from producer and scenario writer Akitoshi Kawazu and director and character designer Toshiyuki Itahana.
Crystal Bearers takes place in a futuristic Crystal Chronicles world, where swords have changed to guns and knowledge of magic has disappeared. In the past, the Yukes race died off following a war with the Lilties, and the Lilties now make use of crystals to support people.
That self-assured main character who stars in the trailer that's available at the official site is named Layle. A Crystal Bearer of the Clavat race, Layle has the ability to manipulate gravity. His story in Crystal Bearers begins after he's come into contact with a Yukes creature (yes, the same race that is supposed to have been wiped out) named Amidatelion. This creature causes Layle some trouble, and now Layle is seeking him out.
Incidentally, a portion of Layle's cheek has been crystalized (look closely and you can see it!). All Crystal Bearers apparently have had a part of their body turned into crystal form in this way.
Other characters introduced in the magazine include Althea and Jegran. Althea is the blond character shown sitting on the bench in the trailer. She (yes, it's a "she") is the queen of the Lilties Kingdom. Her mother is dead, and her father is sick. Jegran is the head of the Lilties army. He senses danger from both Amidatelion and Layle.
Taking control of Layle, you'll get to use some of the character's neat gravitational abilities via the Wiimote. You use the Wiimote in pointer mode, pointing at objects to target them. The primary use for this appears to be as a means of grabbing demons and then using them for various purposes.
Layle's actions change depending on the type of creature he's grabbed. Sample actions include: tossing demons at other demons, stopping demons in their tracks by flipping them over, and swinging yourself around enemies as an evasion tactic.
If you make Layle grab onto something heavy, like a ceiling lamp for instance, he'll pull himself up like a grappling hook. You can use this to navigate ceilings without touching the ground and also to clear tricky terrain.
In the interview part of the Famitsu feature, Kawazu and Toshiyuki at long last revealed why there was such a wait between Crystal Bearer's announcement and the recent trailer. According to Kawazu, development hadn't actually begun at the time of the original announcement!
Kawazu shared a few details on the game's character building elements. There's no level-up system in the game. Instead, you build your character's abilities by equipping accessories. As an example, he suggested being able to make Layle pick up bigger and more distant objects.
Rather than encountering more powerful beasts as you play, it's better to think that you'll encounter creatures with a greater variety of actions. This is true in town as well, apparently, as people will react to you in various new ways as you advance in the game.
The two hinted at somewhat of a free experience for users. There's no separation between battle and other elements of the game, said Kawazu. It's close to an open world game, he said, although that wasn't really the goal with the project. The actual goal apparently was to produce something that's fun not just to play but to watch as well.
This certainly explains some of those wacky videos that have been appearing at the official site! Crystal Bearers is listed in Famitsu as 60% complete and without a final release date. It looks like those official site videos are the closest we'll come to the game for a while, so enjoy them!
http://uk.wii.ign.com/articles/972/972988p1.html
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April 15th, 2009, 20:39 Posted By: wraggster
UPDATE: After GameDaily sent an inquiry to Nintendo about whether the company would deliver patches that would make older games compatible with the new accessory, the company responded that "The Wii MotionPlus accessory is only for games that are designed to make use of its abilities."
The device that plans to add more precise control to the Nintendo Wii is set to arrive on June 8 for $19.99. Tracking slight wrist movements and a wider range of body turns, the device, which plugs into the bottom of the Wii Remote, translates those motions into movements on-screen.
"Wii MotionPlus represents a new evolution in video game control. The variety of fun games in Wii Sports Resort show off its incredible precision," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers.
Oddly, the first announced game to use the new controller enhancer, Wii Sports Resort, won't actually arrive until July 26. Of course, the $49.99 retail pack for Wii Sports Resort will also include a Wii MotionPlus, which makes the whole point of the accessory's early release seem vague.
Getting more precise control in the Wii games you already love might mean big spring sales for Nintendo.
With a nearly two-month span of time between the accessory release and the game's arrival at retail, we expect that Nintendo will release patches that will make the new accessory work with your already existing library. Our first guess? Wii Sports, which after playing with the new accessory's new precision for almost two months, might be just the marketing play that Nintendo wants to make in order to get players to pick up Wii Sports Resort.
http://www.gamedaily.com/games/wii-s...or-wii-sports/
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April 15th, 2009, 20:52 Posted By: wraggster
Flarup has released Kidspaint 1.0:
Kidspaint is a painting program mainly for kids
Depending on how old your kids are, the program can be run in one of the following two modes (chosen from the main menu):
Easy mode:
Buttons not needed
Just swing the Wiimote to paint on the screen
Color changes automatically every 5 seconds
Normal mode:
Press A to paint
For both modes:
Up, Down, Plus and Minus changes brush size
Left, Right or B changes color
Press and hold Home to exit to main menu
Press and hold 1 to save image (saved as BMP format in /APPS/kidspaint)
Press and hold 2 to clear screen
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April 15th, 2009, 20:56 Posted By: wraggster
brkirch has released Gecko OS 1.8 :
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions
Instructions
Load boot.elf from Chain Loader. Insert any Wii Game and press reset. Enjoy your region free gaming. As of beta 5, Gecko OS works correctly with the Homebrew Channel.
GeckoOS includes the latest version of the Region Free app, which works with the Homebrew Channel. The latest version has increased compatibility with more games supported and issues running US games on PAL consoles fixed.
Note that while GeckoOS will enable the US Rock Band to load on a non-US console the guitars and drum set will not work (no controller ID lights lit). To load Rock Band try Menu Loader instead.
Cool Additional Bonus (optional)
If you own a USB Gecko it will install a remote debugger and screenshot engine into memory and will hook. This means you can load Gecko Tool version included and grab screen shots and use the remote debugger in any Wii game. This is all done on the fly and silently. Users without a USB Gecko, the remote debugger and screenshot engine is just ignored and has no effect on your game play!.
Technical Jargon
Gecko OS/Gecko Region Free was created with the homebrew libogc library. No certs, TMD, Tik, keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.
The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.
My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.
This of course only works with Wii games.
Ocarina
Ocarina is a cheat homebrew, now integrated in Gecko OS.
Ocarina checks the GAME ID like RZDP01 for Zelda Twilight Princess (PAL). Then it checks the inserted SD card whether it can find a cheat code file for that game: in this case it would have to be named [sd]:\codes\rzdp01.gct.
To create GCT files, a PC application (Code Manager) was bundled in the package and now is available from the Gecko OS forum : http://wiird.l0nk.org/forum/index.php?topic=597.0
This application is coming with 2 sample files : rsbe.txt and rsbp.txt (Smash Brothers NTSC-U and PAL respectively). Using the File menu you can open them and select the cheats you want.
Note that unlike an Action Replay, you can modify codes with XXXXXXXX inside them. It will always ask you to store modifications to its application memory.
Once you're done selecting codes: click on "Export to GCT" and the rest should be pretty straight forward! Codes can be found here : http://www.usbgecko.com/codes/
Changelog
GeckoOS 1.8
brkirch has released Gecko 1.8 the successor to the Gecko OS. This unofficial build has been approved by the people responsible for the USB Gecko Nintendo Wii hacking/cheat code device. It has a lot of new features and a new GUI.
The Gecko homebrew application can be used without the USB Gecko hardware, but you're limited to only using it's various non-integrated features. However, the features available are worth using including cheat code support, region free gaming and much more!
Multidol games work through Gecko's game loader, rebooter is no longer required for them
To ensure games are fully functional the game loader now uses the IOS requested by the game (as a result there is no 002 error, that error is due to game loaders booting a game with the wrong IOS)
If a game requests an IOS that you don't have, the game's update partition will be searched for the IOS and the option to install the IOS will be given if it is found (if you have a modchip, turn off update blocking!)
It is now possible to select not to load the debugger, which increases the number of code lines allowed by Ocarina
New hooks have been added so that most (if not all) Wii games can be hooked
Rebooter will use the hook selected on the config menu to hook games
Rebooter is now compatible with preloader
The menu interface has been improved, and you can load a custom background by creating a 640x480 PNG-24 file, naming it background.png, and putting it at the root of your SD card
The menu configuration can be saved, and the saved configuration will be loaded automatically when Gecko starts
A configuration file can be created for game specific settings like hook type
New code types are supported by the code handler
GPF (gecko patch file) support
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April 15th, 2009, 21:28 Posted By: wraggster
News via nintendomax
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April 15th, 2009, 21:32 Posted By: wraggster
Lazy1 has posted some WIP News:
A small status update here:
I decided to re-write the port, starting once again from the wolf3d sdl sources I'm trying to make it more stable and with a lot less ugly hacks.
The way it's setup now is the game will be rendered into a 256x192 screen and any menus/ect will be drawn at 320x200 on top of the game screen and scaled using the hardware.
So far everything is looking good after a few hours and it shouldn't take too long to get registered builds out.
Source to this version will be released with the builds and can be requested any time.
http://forum.gbadev.org/viewtopic.ph...00e5675bed0956
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April 15th, 2009, 22:54 Posted By: Shrygue
via Engadget
There hasn't exactly been a rush to flood the market with Nintendo DS-based GPS mods over the years -- and when we have seen them, they've been largely DIY affairs. Looking to fill a niche that most reasonable folks assume does not exist, GBalpha has announced the upcoming release of Ranger, its new touchscreen solution for those of you wishing to saddle your handheld with navigation duties.
If you're curious, this bad boy sports a u-blox GPS module, 32MB extended memory, Google Earth map integration, and optional Mandarin and Cantonese voice prompts. Are you stoked? What if we gave you a price and a way to order it? Well, we can't do that for you. Sadly, large swaths of the product website are mum on those details.
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April 16th, 2009, 00:30 Posted By: wraggster
This is a Game Boy hooked up to a nitrous oxide machine. It's called the PediSedate. Nope, nothing sketchy about this.
The PediSedate was designed for dentists, allowing them to distract kids with video games while they were drugged in prep for oral surgery. But hey, why limit it to dentists? You could use this to sedate children for any number of reasons! And with a name like PediSedate, you get all sorts of great ideas right off the bat. I'm so surprised this never caught on.
http://i.gizmodo.com/5212998/pedised...-drug-children
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April 16th, 2009, 00:35 Posted By: wraggster
The DSi doesn't just include some hardware upgrades and the ability to download games directly to the system, it might also include more robust anti-piracy software as well.
Reports of some DS games, perhaps bootlegged copies of these games, not working on the DSi have started to show up in our mailbox and on several forums including GameSpot, IGN, Yahoo and CheapAssGamer.
Reached for comment, Nintendo declined to say whether the software and technology used to fight video game piracy in the DSi was any different from the DS.
"Nintendo vigorously fights the illegal copying of video games around the world.," a spokesperson said. "All of our hardware and software includes technological features that combat video game piracy, but we do not disclose what those specific features are."
Nintendo's anti-piracy site also doesn't detail any differences in the DSi, though it stands to reason that a new platform would include upgraded piracy tech.
http://kotaku.com/5213054/dsi-includ...acy-protection
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April 16th, 2009, 00:47 Posted By: wraggster
As a spin-off of the growing defense genre, Dungeons & Dam has players guard a town from monsters. You can slay them with a band of heroes (one being a chef armed with a spork) or redirect water to flood the monsters.
There are plenty of promotions Acquire could have used. Like handing out Dungeons & Dam raincoats or umbrellas. Instead Acquire is stocking karaoke giant Big Echo with Dungeons & Dam toilet paper and hand soap. While this isn’t the first video game toilet tissue promotion, the No More Heroes tie-in made more sense since Travis Touchdown sat on the can to save the game. Cheers to wacky publicity stunts for niche games?
If you’re in Japan you can take advantage of Acquire’s marketing plan by grabbing their Big Echo discount coupons .
http://www.siliconera.com/2009/04/15...-toilet-paper/
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April 16th, 2009, 00:48 Posted By: wraggster
Genterprise’s Crash King is like a step child of Burnout. In this Nintendo DS game you race and refine cars. But, the highlight is smashing your fine tuned vehicle in to a rival. Points and pixilated explosions are your rewards.
Crash King supports wireless play for four people locally or over Nintendo Wi-Fi. While developed for Japan, Crash King looks like it is made for the west. English menu text fuels a theory that this is being localized, but the car names could be different if Crash King heads overseas. Have you ever heard of a Dragoon, Godhand, Ouroboros, or Garuda car?
http://www.siliconera.com/2009/04/15...ng-is-for-you/
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April 16th, 2009, 00:51 Posted By: wraggster
Whenever a topic comes up that Nintendo doesn't want to address, the company responds with, "We don't comment on rumors and speculation." Basically, anything other than a press release or recorded statement from an executive is considered rumor and speculation. MotionPlus release date? Rumors and speculation! A new DS model? Rumors and speculation! (Well, "research and speculation," just to keep it fresh!)
And so it is with the WiiWare sales threshold story presented yesterday. A Nintendo UK spokesperson told Edge that the information was "rumour and speculation." Technically, it's true to say that -- statements from unnamed developers really are rumors, just like estimates of Wii manufacturing costs are speculation. But it's no less frustrating. Even so, it's worth noting that the rep followed up not with a denial of the payment scheme, but, "The terms, conditions and contracts between Nintendo and developers is a private and confidential matter."
http://www.joystiq.com/2009/04/15/su...old-as-rumour/
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April 16th, 2009, 20:14 Posted By: wraggster
Asaki has compiled Goomba and added 32 Super Game Boy palettes to the emulator:
Hello.
I've compiled a custom Goomba 2.3 for my own amusement, and I thought I would share it.
The old palettes have been replaced with all 32 Super Game Boy palettes, and I've added a palette switch hotkey (L + select).
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April 16th, 2009, 20:18 Posted By: wraggster
Bushing has posted some news regarding Bootmii and Marcan (who was hounded out of the wii scene by brakken):
Just a brief note, since I haven’t written in a while –
Yes, Marcan has shifted his attention to things non-Wii related. I can hardly blame him; the only reason any of us do what we do is because we find it fun, so when it stops being fun — what’s the point? He’s still around, if you know where to look, and I hope that once we release BootMii, we’ll see some neat projects emerge from it.
Yes, BootMii is still alive; I still can’t promise a release date, but most of the code has been written and we’re now to the point of testing it out and adding some polish. It’s been installed on about 12 Wiis so far and nobody’s been bricked; I hope that we can release a “public beta” within the next couple of weeks. (In this case, “public beta” will mean “we’ve tested this out quite a bit and are fairly confident that you won’t regret trying it, but not everything is finished and we can’t make too many promises). I would expect those of you who have older Wiis (i.e. those who have a vulnerable boot1) to have an easier time installing it, but we intend to eventually add support for as many of your Wiis as possible.
Anyway, here’s a sneak peek at what it will look like:
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April 16th, 2009, 20:21 Posted By: wraggster
Bruiser & Scratch didn't exactly set the world on fire when it was released on WiiWare late last year (IGN gave it a 5.0). It included some smart puzzles but the visuals were lackluster and the presentation didn't justify the $10 price point next to offerings like LostWinds and Tetris Party. Developer Steel Penny has recently updated its official website with news about its current projects and some explanation of what might have gone wrong with B&S. What happened? Apparently a mix of puzzle game fatigue on WiiWare and misconceptions about what the audience is for Nintendo's download service.
"Bruiser & Scratch has been available on WiiWare for a while, and as expected, we haven't been blown away by sales figures," Steel Penny says. "Partly, this is our fault for allowing the game to ship when it wasn't Crash Bandicoot. Oops. I know, I know, we should have made a chintzy 2D version of the game, cut the characters, cut the story, and basically shipped it 6 months earlier. We'd probably have gotten more sales because for some reason, people ignore sh***y art when it's 'retro styled,' but it's flame-on if there's even a whiff of 3D going on. Also, if we'd released earlier there would be less puzzle game exhaustion on the part of the user base. By the time we came out, there were more than enough puzzle games on WiiWare to go around. The initial reviews skewered us, and that's all she wrote."
Bruiser & ScratchA follow-up post goes into a little more detail.
"If we had the runway left to really polish the game (it's very expensive to fund a game--don't try this at home kids!), it would have been prettier and had a better UI and more gameplay modes and better rendering tech. But it is what it is. Nintendo allows re-releases of titles and if there was any spare time to put into it, I'd be tinkering with the game. Maybe someday…
"We were one of the early indie development houses to sign on with Nintendo to do WiiWare, and at the time, nobody knew what kind of crowd would surface to buy games there. It was very exciting, and to know there were 20 million or so Wii units in the world at that time meant that the market had incredible potential. So, we went forward with a design that I thought would appeal to the typical Wii user. In hindsight, to my horror, this was all wrong. The typical Wii user doesn't have any idea that the Wii can connect to the internet. The crowd that gravitates toward WiiWare is actually fairly hardcore, and a very small segment overall. In essence, we're trying to sell lemonade in a biker bar."
Currently, Steel Penny is helping Red Fly with the Wii version of Ghostbusters, as well as doing tech work for another unannounced Red Fly game. It is also building new prototypes and porting a family-friendly Conspiracy game to Wii.
http://uk.wii.ign.com/articles/973/973135p1.html
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April 16th, 2009, 20:22 Posted By: wraggster
Nintendo is looking nearer to revealing a new triple-A title, with GameStop CEO Dan DeMatteo stating he believes a big first party game will be on shelves by the end of the year.
"We think there will be a Nintendo key property coming out by the end of the year," said DeMatteo in an interview with CNBC, "They haven't given us any insight, but they have told us to reserve [shelf] space."
Signs point towards a big reveal at this year's E3, with Nintendo keen to make up for what was widely perceived as a lacklustre showing at last year's show. Nintendo's vice president of communications Denise Kaigler recently alluded to a big presence this year in an interview with IGN.
The identity of the game remains open to speculation, although a new instalment in the Zelda franchise – yet to make a truly bespoke appearance on the Wii – remains one of the most likely candidates.
http://uk.wii.ign.com/articles/973/973423p1.html
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April 16th, 2009, 20:24 Posted By: wraggster
Harmonix, MTV and EA announced today the first details for the Limited Edition Premium Bundle for the highly anticipated The Beatles: Rock Band. Gamers who order the $249.99 bundle will not only get the game disc but will also receive:
A Hofner bass controller modeled after the one Sir Paul used in his pre-Rickenbacker days.
A Beatles-style Ludwig drum controller complete with pearl finish and Beatles kick drum head.
Microphone and mic stand.
Additional special content, possibly including a Japanese conceptual artist who will sit in the corner of your living room and be the source of much tension and spoiled caviar.
The Beatles version of Rock Band will be available in North America, Europe, Australia, New Zealand on September 9 of this year.
http://uk.wii.ign.com/articles/973/973478p1.html
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April 16th, 2009, 21:04 Posted By: wraggster
BoSSK has posted a new release of his version of ScummVM for the Nintendo Wii:
Ok, I think I fixed the enter key in the virtual keyboard. Not tested on my Wii yet, but should work the same.
- Fixed the Enter key in the VKEYBD
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April 16th, 2009, 21:07 Posted By: wraggster
brkirch has released Gecko OS 1.8.0.2 :
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.
Gecko OS/Gecko Region Free was created with the homebrew libogc library. No certs, TMD, Tik, keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.
The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.
My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.
This of course only works with Wii games.
Gecko 1.8.0.2
GC memory card crash fixed thanks to Nuke
A core dump that occurs on some Wiis when launching certain games should no longer occur
Fixed code list start for gameconfig.txt
A minor Ocarina fix to ensure ASM insert codes will work properly
Exit no longer causes a core dump if Gecko was launched by a loader that lacks return to loader functionality (such as preloader); instead exit returns to the Homebrew Channel, or resets the Wii if the Homebrew Channel is not installed
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April 16th, 2009, 21:18 Posted By: wraggster
News via Nintendomax
Master Almamu and Sonic make a new version of "HyBBoX" adapted from the world of "Habbo" (virtual world where you can meet new people).
Quote:
Version 2.1:
-Added a mini play
-Withdrawal of money to win the mini Thursday
-Adding a system to not use old items in new versions.
Version 2.0:
Add-mode DS-DS. Now you can play with people near you. Copete23 thank you for his help.
-Addition of furniture.
-More money.
-Adding a new room.
You can now save and load your Habbo.
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April 16th, 2009, 21:23 Posted By: wraggster
Nintendo is looking nearer to revealing a new triple-A title, with GameStop CEO Dan DeMatteo stating he believes a big game will be on shelves by the end of the year.
"We think there will be a Nintendo key property coming out by the end of the year," said DeMatteo in an interview with CNBC, "They haven't given us any insight, but they have told us to reserve [shelf] space."
Signs point towards a big reveal at this year's E3, with Nintendo keen to make up for what was widely perceived as a lacklustre showing at last year's show. Nintendo's vice president of communications Denise Kaigler recently alluded to a big presence this year in an interview with IGN.
The identity of the game remains open to speculation, although a new instalment in the Zelda franchise – yet to make a truly bespoke appearance on the Wii – remains one of the most likely candidates.
http://uk.ds.ign.com/articles/973/973426p1.html
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April 16th, 2009, 21:24 Posted By: wraggster
The glitz and glamour of a Hollywood stylist to the stars hits the Nintendo DS System as City Interactive, an international video game publisher and developer, today announced I Love Beauty: Hollywood Makeover. Scheduled for release May 12, I Love Beauty: Hollywood Makeover makes gorgeousness the goal as players apply all their fashion skills in order to provide distinct and winning styles to Hollywood's brightest stars.
"With over 100 million units sold worldwide, Nintendo DS is a major entertainment platform, and I Love Beauty is an ideal offering for the millions of girls who are looking for games that appeal to them," said Mark S. Rudolph, Marketing and Operations Manager for City Interactive. "With challenges that spark creativity and imagination, I Love Beauty is a great mix of appealing content and interactive fun."
In I Love Beauty: Hollywood Makeover players style the stars as they select the most stunning outfits, accessories, and the perfect makeup for all of the glamorous events around Hollywood. With 36 different cosmetics to mix and match in more than 60 variations, I Love Beauty: Hollywood Makeover will test the "fashion eye" of even the most creative stylist and is just the thing for girls who like to have fun and look their best.
I Love Beauty: Hollywood Makeover for Nintendo DS is rated E for Everyone and will be available nationwide on May 12 for a suggested retail price of $19.99.
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April 17th, 2009, 00:02 Posted By: Shrygue
via Kotaku
While looking into the issue of Nintendo potentially making the DSi's anti-piracy tech more robust, I also checked to see if it was possible that legitimate copies of DS games weren't working in the DSi.
The short answer is, probably not.
Based on the people calling in to Nintendo to talk about DS games they own not working in their DSi, Nintendo figures it most likely due to dirty game cards and not bad coding.
Here's their official statement:
As is common after the launch of any new hardware system, we have fielded inquiries from consumers about their games. To date, an extremely small number (about 0.025 percent) of Nintendo DSi owners have inquired about playing their licensed DS games, though the most common issue has been related to dirty game cards. Nintendo recommends that players keep their game cards in the original packaging, or in protective cases to keep them free of dust and debris.
Yes, they mean .025 percent, not 2.5 percent, as in 1/40 of one percent. If I were to do the math on that, based on Nintendo's announced first three days of DSi sales in North America, we would be talking about 75 people. Of course sales have to be higher than that by now, but it still a pretty small number it seems.
Where do you store your DS carts? Me? When they're not in LittleFoot's mouth or the washing machine, they're safely sitting on my desk.
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April 17th, 2009, 01:58 Posted By: wraggster
Wii sales have been the lowest they've ever been in Japan. Is the Japanese public losing interest? Screen Digest analyst Ed Barton told GameBizBlog that the Wii sales downturn is mostly due to the lack of staying power exhibited by Animal Crossing: City Folk and Wii Music.
Barton says that the continued success of Wii Fit and Mario Kart Wii only back up his claim. "These are older games that obviously have shown tremendous stamina, but Nintendo always needs to bring out new ways to drive console sales forward, and we just didn't see that with Wii Music and City Folk." Even though both titles sold decently enough (Animal Crossing was one of the region's top 10 selling games in 2008 and Wii Music debuted with 92,000 units sold in its first week), they lacked the necessary sales stamina of Wii Fit and Mario Kart Wii.
He says that there isn't much hope on the horizon either, despite the imminent release of Monster Hunter 3 on Wii. He warns that trying to transfer the user base from handheld to home console is risky and that the gamble may not pay off for Nintendo. Barton is of the mind that "it won't have the same level of success that it had on the PSP."
http://www.joystiq.com/2009/04/16/an...ame-for-downt/
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April 17th, 2009, 16:36 Posted By: wraggster
In an official response to the NPD's March 2009 sales numbers, Nintendo revealed that the Nintendo DSi handheld - released April 5, has sold 435,000 units in North America in its first week.
This figure surpasses initial sales of the handheld's previous iteration, the Nintendo DS Lite, which sold 226,300 in its first week on the market.
"These numbers demonstrate that the Nintendo DS brand remains strong, and that consumers continue to look for the best new experiences on their portable video game systems," said Nintendo of America executive vice president of sales and marketing Cammie Dunaway.
In direct response to NPD's March data, Dunaway eagerly pointed out that sales of the DS Lite remained strong at 563,000, "even in advance of the April 5 launch of the new Nintendo DSi system."
"Nintendo systems accounted for 58.4 per cent of the video game hardware sold in March, more than all other systems combined," Dunaway continued. "Consumers continue to be attracted to the wide range of software available and the great value of Nintendo systems."
Dunaway also expressed that Nintendo remains a "key driver" in overall game industry revenues, stating that "Without Nintendo products, the industry would be down 14 percent for the year, according to the NPD Group."
As reported earlier, Nintendo's two platforms continued to top hardware charts in March, though sales of both the Nintendo Wii and the Nintendo DS were down in comparison to the same period in 2008.
http://www.gamesindustry.biz/article...-first-us-week
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April 17th, 2009, 16:37 Posted By: wraggster
Rockstar and Take-Two's Grand Theft Auto: Chinatown Wars sold under 89,000 units during March in the US, according to the latest investor note from Cowan and Company.
The firm had originally suggested the game could sell as many as 2 million units in if first year of sale in the US, but has now slashed forecasts to just 500,000 units.
"Despite a strong critical reception, Take-Two's GTA: Chinatown Wars sold a very disappointing 89,000 units in March, well below our more recent 200-250,000 estimate and far below the 400-450,000 we thought the title might sell upon its release," wrote Doug Creutz.
Although sales did not meet expectations, Cowan suggested it was an indication of the difficulties third-party publishers face in the Nintendo market, and not due to the quality of the title.
"Take-Two exported their most valuable IP onto the most widely distributed gaming platform, and created the most highly-rated title in the history of that platform," detailed Creutz. "We knew there were some uphill challenges due to the demographics of the platform, but believed there were enough core gamers/adults owning a DS that the title could still perform very well.
"However, either the demographics are more challenging than we thought, or core gamers did not view the title as an essential purchase due to the nature of the platform.
"We believe the experiment was a worthwhile one for Take-Two, and still expect the title to be profitable (though likely marginally so). However, the disappointing first month sales reinforce our view that achieving meaningful success on Nintendo platforms remains a very difficult proposition for third party publishers," he added.
US sales results from The NPD Group last night revealed that March software sales for the US were down 17 per cent to USD 792.83 million, comared to USD 952.14 million for the same period in 2008.
http://www.gamesindustry.biz/article...disappointment
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April 17th, 2009, 16:56 Posted By: wraggster
With the gajillion titles of Brain Age and its sequel Nintendo has sold, you'd think pretty much everyone has played the game. You're wrong.
"Some people might think that, given the huge sales of the Brain Training series, there can't possibly be anyone out there who hasn't played it, but that's not true at all", says Nintendo president Satoru Iwata. "Compared to the number of consoles sold, the amount of software sold doesn't even come close."
New DSiWare title Little Bit of Brain Training offers new players bite-sized bursts of brain training and chance to laugh like a maniac. What's more, the game offers seasoned players a tweaked version for those who are especially adept at boasting their gray matter age.
Brain Age developers found that players tended to stop playing once their brain age hit the sweet spot of 20 years old, and thus, have added a new character who appears and gives players harder tasks. Nintendo's current task? Make sure everyone who owns a DS plays Brain Age. The end.
http://kotaku.com/5215712/nintendo-n...ayed-brain-age
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April 17th, 2009, 22:17 Posted By: Shrygue
via Eurogamer
Nintendo has updated the Virtual Console with a pair of Master System games this week. They are Alex Kidd: The Lost Stars and Secret Command.
The former is the third Alex Kidd platformer to grace the Virtual Console after Miracle World (also for Master System) and Enchanted Castle (Megadrive).
Secret Command - overhauled for a Rambo: First Blood Part II tie-in in the US - is a top-down shooter where you try to free POWs.
Since both are for Master System, they both go for 500 Wii Points, or approximately GBP 3.50 / EUR 5.
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April 17th, 2009, 22:40 Posted By: Shrygue
via Joystiq
Call us crazy, but we always thought that the idea behind making games was to sell tons of copies. Not so for Sega, as it seems weirdly satisfied with MadWorld's lackluster sales, based on comments to Gamasutra. Debuting early in March, Platinum Games' over-the-top brawler managed to move 66,000 copies, despite generally positive reviews.
Sega's other M-rated title on Wii, House of the Dead: Overkill, also managed to have a sub-par debut, selling 45,000 copies during February. What does this say for The Conduit, the third of Sega's big games for Wii? Could Sega's gamble on the mature audience of Wii gamers been a poor move? All signs are pointing to "yes" right about now ... but Sega seems to disagree!
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April 17th, 2009, 23:21 Posted By: Shrygue
via Computer and Video Games
Still got all 1000 Nintendo Points burning a hole in your virtual pocket? Well there's one new offering on the DSi Shop that might tempt you. But it probably won't...
Nintendo has let us know that a new DSiWare game is available now to download via the Nintendo DSi Shop. It goes without saying that you need a DSi to do this.
The Activision game is called 'Mixed Messages' and will knock you back 500 pints. Here's the official line:
Mixed Messages is a unique and raucous pass along and play multiplayer game for two to twenty-one players. Mixed Messages turns your Nintendo DSi into a canvas for creativity and social gameplay.
Friends take turns writing sentences and drawing pictures with the Nintendo DSi. There are no winners and losers in Mixed Messages: it's all about having fun seeing what your friends create, and watching the message change with each player.
Mixed Messages turns gameplay on its head, delivering a creative, humorous and truly unique multiplayer experience for hours of hilarious fun with your friends and family.
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April 19th, 2009, 00:24 Posted By: wraggster
Nintendo may have been denying any rumors of a Wii price cut earlier this month, but it looks like it could possibly be reconsidering its options if this latest sales trend keeps up. Apparently, sales in the U.S. for the month of March clocked in at around 601,000 consoles, or about a 17% drop from a year earlier. During the same period, however, Xbox 360 sales were reportedly up a healthy 26%, while PlayStation 3 sales dipped 15% -- although, in sheer numbers, both were still well behind the Wii. That unsurprisingly didn't make investors too happy, with Nintendo shares falling 6.6% on the Osaka Securities Exchange after the news broke, which accounted for it's biggest drop in more than two months. Also contributing to the sell-off was a 19% drop in Nintendo DS sales compared to the previous year, although the company seems to be betting pretty heavily that the DSi will quickly turn those numbers around.
http://www.engadget.com/2009/04/17/n...in-wii-demand/
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April 19th, 2009, 00:26 Posted By: wraggster
Nintendo won’t reveal what its sales expectations were for “Grand Theft Auto Chinatown Wars,” but the company claims the game has a bright future.
***
Nintendo took the unusual step today of making representatives available to discuss the sales of a third-party game. The occasion was the widely-covered seeming flop of “Grand Theft Auto: Chinatown Wars,” the highly-rated “GTA” debut on Nintendo’s DS that sold just 89,000 copies in the U.S. in its first 18 days of sales.
The game’s publisher and retail chain GameStop already told me earlier today that there’s no reason to count the game out yet. Later in the afternoon, Nintendo said the game thing.
“‘Chinatown Wars’ is performing in line with AAA titles that have come to our platform like ‘Spore‘ or ‘Lego Star Wars,” Steve Singer, vice president of licensing and the man who manages third party relations for Nintendo of America, told me in a phone interview. “Those games went on to have very different life-to-date sales numbers.” A Nintendo rep pointed to sales of “Call of Duty 4” on the DS, which had sales of 36,000 units in its first month and went on to sell more than 500,000 copies.
Singer attributed the sales of “GTA” in the first month as “the result of having only a limited number of M-rated games on the platform.” The DS has only had seven.
But it is word of mouth that he believes will help the game in the long run. He expects the conversation around the game’s sales may be very different five months to a year from now.
He noted that DS games have a history of “non-traditional sales curves” that don’t start high and drop but instead grow for a long time. He said consumers are responding to the quality of this game, even if “maybe they’re responding slower than others would expect.”
When pressed, Singer did not provide any figures for what Nintendo’s own sales expectations were for the game.
The release of “Grand Theft Auto IV: The Lost and Damned” in February saw a lot of promotional support by Microsoft, which had the new “GTA” episode exclusive to its platform. The Xbox 360 dashboard was taken over with promos for the content. By contrast, Nintendo has offered no demo for “Chinatown Wars” on its Nintendo Channel — the Wii online channel that offers downloadable DS demos for top DS games — and seemed to offer no visible promotional boost through its hits platforms or ad campaigns for the game. Could Nintendo have done more to ensure a stronger start for Take Two and Rockstar’s game? Singer said he preferred to keep the arrangements between Nintendo and its publishers private, but did say that, for “Chinatown Wars,” Nintendo has ” worked with them on a marketing plan, a communications plan, [and] television advertising” in both the U.S. and Canada.
In the end, Singer said Nintendo hopes that the sales story of “Grand Theft Auto: Chinatown Wars” will be an encouraging one for game publishers. “I think strategically, this is a very important game because it helps send the message that great M-rated content can come to the platform and will find a home.”
And if that’s not the message coming through today, he said, give it time. “I think all it’s going to take is time.”
http://multiplayerblog.mtv.com/2009/...belongs-on-ds/
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April 19th, 2009, 00:27 Posted By: wraggster
In a story I filed today for MTVNews.com about the sales of “Grand Theft Auto: Chinatown Wars,” A GameStop spokesman expressed a positive read on the performance of Rockstar’s superbly-reviewed but seemingly low-selling game:
“‘GTA: Chinatown Wars’ is exceeding our expectations and illustrating the power of the franchise on a new platform,” GameStop spokesman Chris Olivera said in an e-mail to MTV News. “We’ve seen a solid lift in sales of ‘Chinatown Wars’ following the launch of the DSi and believe that the product will continue to enjoy a long life at our stores as the buzz around the new handheld gaming experience continues to grow.” Nintendo’s DSi model of the DS platform was released a day after NPD’s sales-tracking window for March.
http://multiplayerblog.mtv.com/2009/...-expectations/
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April 19th, 2009, 00:29 Posted By: wraggster
Few words can make a gaming reporter roll their eyes as easily as a publicist’s offer to “let me show you the Wii version.” So how did the Nintendo Wii version of “Transformers: Revenge of the Fallen” look during a demo this week?
Transforming is, essentially, a super fighting move.
Activision promises that the Wii version of the coming-to-every-platform “Transformers: Revenge of the Fallen” won’t be a stinker.
For some gamers, that’s not been a safe bet. Since the Wii launch, many publishers have slapped together Wii editions of games that were conceived to best entertain and impress on higher-end systems like the Xbox 360 and PS3. Didn’t the Wii, the most popular system in the world, deserve its own special treatment?
To get around this problem, Activision has tapped Krome Studios, developers of the Wii version of “Star Wars The Force Unleashed” to make a from-the-ground-up Wii version of “Revenge of the Fallen.”
Here are some key differences I was shown during an in-person, controlled demo by Activision reps earlier this week.
* The Xbox 360 and PS3 versions of “Revenge of the Fallen” let players pick Autobot and Decepticon campaigns. The Wii game puts players in one chronological adventure, controlling whichever Autobot or Decepticon is tied to each level.
* The Xbox 360 and PS3 versions allow players to transform at will, to fly or drive, then turn into a robot, smash an enemy, transform back and dash away. The levels in the Wii game are geared to one mode at a time: flying, driving or robot. Players move their Transformer with the nunchuk’s control stick and aim/shoot with the Wii remote.A player can transform in any of those missions, but only when their energy meter is full enough and only because they can use their transformations as special attacks. Transforming is, essentially, a super fighting move.
For example, in a Bumblebee robot mission set in a city swarmed by Deceptions, transforming Bumblebee caused him to go into car mode, spin out his tires and smash into enemies before reverting to robot.
In an on-rails flight mission featuring Starscream blitzing a fleet of aircraft carriers, the one-button transformation caused the Decepticon to switch into robot mode, aim at his enemies and allowed the player to point the Wii remote and shoot them down. (Flight control for Starscream when he was in plane mode was managed with tilts of the Wii remote.)
The co-op player controls a floating gizmo called the Remote Weapons System.
In a driving mission set in a tunnel in Shanghai, the transformation caused the player’s car Transformer to become a robot that can grind, “Tony Hawk“-style with whatever momentum he had from his driving, before reverting back to a car. The Transformer can shoot while in robot mode.
* The Xbox 360 and PS3 versions of the games are single-player adventures with separate online multiplayer modes. The Wii has campaign co-op and a two-robot horde-survival mode called Arena. Arena Mode is reminiscent, I was told (but not shown), of “Gears of Wars“‘ Horde mode. The campaign co-op is inspired by “Super Mario Galaxy.” As with Nintendo’s game, a second player can pick up a Wii remote and serve as support. The lead player controls the mission’s Transformer. The co-op player controls a floating gizmo called the Remote Weapons System. This small drone will float near the Transformer. The player controlling it can use it to shoot enemies, exchange energy with the lead player (who can give health energy back), or throw up a shield that can be re-positioned at different sides of the first player’s Transformer. An Activision rep said that the game’s difficulty will automatically be adjusted when the second player joins and dropped when they leave, simply by tweaking values related to damage and health.
The Wii game will also have Achievement/Trophy-like “Feats” and even some missions that show action not seen in the upcoming movie.
The Wii game is indisputably graphically inferior to the Xbox 360 and PS3 games, but has been designed to be something different. That’s what it needs, right?
http://multiplayerblog.mtv.com/2009/...axy-and-gears/
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April 19th, 2009, 00:46 Posted By: wraggster
With 100 million DS and DSi in the hands of gamers worldwide, Nintendo's portable is a mighty tempting platform for developers. So why are only seven of the nearly 1,100 games for the DS rated Mature?
A popular argument is that Nintendo's portable is for kids and soccer moms only, something that the Japanese developer and publisher has spent years now fighting to disprove.
Last month Rockstar Games, the developer known as much for the adult themes of their games as they are for the quality of their superb titles, took a gamble to disprove that notion, releasing Grand Theft Auto: Chinatown Wars for the DS.
Expectations for the open-world, high-production value game ran high with analysts predicting 200,000 to 450,000 in sales in the first month. But instead the game moved a paltry 89,000, according to the NPD Group.
Proof that the DS isn't a good fit for hardcore gaming? It's a bit more complicated than that.
"Chinatown Wars received critical acclaim and is the highest rated DS title of all time," said Alan Lewis, vice president of corporate communications for Take-Two, which owns Rockstar Games. "In terms of performance, we think it is performing in line with other triple-A games on the platform."
Lewis points out that the game was only on sale for 19 days in March, adding that the game is the highest unit selling M rated title in its launch month and already the second highest selling M rated title on the DS.
"We are very confident in Chinatown Wars long-term potential for success," he said. "We think it will have a long life in the market."
Analysts agree that Chinatown Wars' potential success will be measured over the long haul, rather than the short one. Though Wedbush Morgan's Michael Pachter thinks that the early low sales could mean it will be quite awhile before we see another deep game developed for adults on the DS.
"It's shocking that sales were 89,000 because it is a really well known franchise, a really high rated game," Pachter said. "There is no way you can say it didn't do well because people didn't know about it or it's bad."
What that leaves, Pachter says, is evidence that either the DS audience is too young or disinterested in deeper, longer games to play on the DS.
"This is really the first hardcore, mature game for the DS," he said. "I think there certainly won't be another for the next two or three years. It will take a bold publisher to put something else like this out there."
EEDAR analyst Jesse Divnich says he wasn't surprised by Chinatown Wars initial low sales numbers.
"When you release a big DS game like this, it's for the long term," he said. "It's not like an in and out thing, like you would see for the console. With the DS, games have a lot longer legs than any other
Nintendo seems to agree.
"Remember that many games for Nintendo DS have a nontraditional sales pattern," said Denise Kaigler, Nintendo of America's vice president of corporate affairs. "The trend is toward ‘evergreen' games that sell well over an extended period of time instead of in a one-month spike. Call of Duty 4: Modern Warfare for Nintendo DS is a good example. In its first month (November 2007), it sold only 36,000. To date, it has sold through nearly 500,000. Grand Theft Auto: Chinatown Wars is a great game that has received tremendous reviews. We expect that with continued backing, it will follow the same long-tail/evergreen sales route that other top sellers have taken."
Divnich says that like Nintendo he expects Chinatown Wars will see similarly big numbers in the long run, but recognizes that the game faces an uphill battle compared to something like Pokémon. Pokémon Platinum was the second highest selling game in March, with 805,000 copies sold.
"It's really an apple to oranges comparison," Divnich said. "You are targeting two different markets. The people who buy Pokémon, that's the main consumer for the DS."
And that's sort of the point that it seems Rockstar was trying to disprove. The question now is, will Rockstar and other third-party publishers still be willing to wait for long-term sales on future deep, adult games or will they instead move back to the casual and the kiddy for the DS.
"We have and we will continue to support the platform," Take-Two's Lewis told me. "We think the mature segment of the DS market is growing."
http://kotaku.com/5216597/adult-gami...town-conundrum
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April 19th, 2009, 01:05 Posted By: wraggster
Michael Pachter, analyst for Wedbush Morgan, isn't freaking out, and he wants you to know that you shouldn't be either. He notes, while speaking on the subject of March NPD numbers, that even though the month saw hardware sales numbers drop across the board, that really has more to do with extraordinary sales for all comparable months. Speaking with GameSpot, Pachter said, "It's entirely possible that we were just up against an impossible comparison ... we're looking at a comparison to Grand Theft Auto IV in April, so it's likely that April will be down as well," referring to the release of Super Smash Bros. Brawl in March of 2008 and the subsequent month's GTAIV.
What he does find worrisome, however, is declining Wii software sales after a year of strong console sales, reportedly doubling the system's installed-base. "Given that the installed base of Wii consoles has doubled in the past year, we find it remarkable (and somewhat disconcerting) that Wii software sales were actually down year-over-year in March, dropping by $72 million, or 26 percent." Pachter doesn't see the future as grim though, pointing out that this summer's release of Wii MotionPlus and Wii Sports Resort should put some wind back in Nintendo's sales sails. We'll just have to wait 'til August NPDs are released to find out!
http://www.joystiq.com/2009/04/18/pa...disconcerting/
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April 19th, 2009, 01:08 Posted By: wraggster
New from Divineo USA
The Denim Case is designed to keep your DSi protected from minor bumps, drops or accidental damage. Stylish in design the Case features distinctive stitching similar to that of a Denim Jean pocket. The soft inner liner of this case is ideal to keep your DSi free from scratches.
- Denim Case for DSi
- Protection for your DSi
- Magnetic clasp secures the case whilst traveling
- Features Belt Loop and Clip
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April 19th, 2009, 01:09 Posted By: wraggster
New from Divineo USA
The R4i Revolution Card for Nintendo DS, DS Lite and DSi is a simple Slot-1 flash cart device that allows you to play music, homebrew software and other files on your console. A MicroSD or MicroSDHC memory card is required (sold separately).
Supports SDHC memory cards.
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April 19th, 2009, 01:10 Posted By: wraggster
New from Divineo USA
Compatible with DS, DS Lite and DSi .
Supports SDHC ( capacity over 4GB , 8GB ,16GB & 32GB …..)
Supports Multi-Language System ( English , French , Germany , Italian , Spain , Portuguese, Dutch, Korea & Thai Language .)
MicroSD or SDHC memory card sold separately.
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April 19th, 2009, 01:12 Posted By: wraggster
New from Divineo USA
This stylish leather case not only protects and stores your DSi Console it also offers the ultimate in portability and quick access. The built-in frame securely supports your DSi which means you can simply flip open the case and play without the need to remove the machine from the case. Likewise, as soon as you need to finish playing, simply flip the cover back over where it will be securely fastened automatically using the strong magnetic clip. Both practical and stylish the case also comes complete with a bonus free matching stylus
Box Contains
Leather Flip and Play Case
Bonus Matching Stylus
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April 19th, 2009, 01:13 Posted By: wraggster
New from Divineo USA
Before you get started with your new DSi, make sure you pick up this great value kit that will provide you with protection from scratches and finger prints to your dual screens. In addition you will get 3 cases to store your games and 2 replacement stylus pens for when your others go missing! Finally this Extras Plus kit includes a bonus Neoprene Case to enable you to store and transport your console from A to B.
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April 19th, 2009, 01:15 Posted By: wraggster
New from Divineo USA
Precision FX is specifically designed for First-Person-Shooter games like Call of Duty and Medal of Honour and Arcade Shooters like House of the Dead: Overkill and Resident Evil: Umbrella Chronicles. Any game that is listed as compatible or designed for the Wii Zapper will work well with the Precision FX.
Built in Nunchuck with Rapid Fire,
Thumb Stick, C button and Triger
Suitable for shooting games like: Call of Duty, World at War, House of the Dead: Overkill, Medal of Honour: Heroes 2 and many more…
(Wiimote required for wireless connectivity – Not included)
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April 19th, 2009, 01:16 Posted By: wraggster
New from Divineo USA
Worried about damage to your new DSi console then fear not as the DSi Safety Pack from Venom offers everything you need to keep your new handheld safe, secure and free from scratches whilst also providing valuable back up for when your current accessories do their disappearing act! This great value accessory bundle includes a durable EVA carry case to transport and store your console plus 3 game cases, screen protectors and a stylus saver to keep your accessories safe. The included neck and wrist straps also ensure that your console can be securely attached to your person when on the move whilst the earphones offer discreet sociable gaming at a volume that suits you.
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April 19th, 2009, 01:17 Posted By: wraggster
New from Divineo USA
EZ Action Replay DS uses real cheat codes to get to the heart of your Nintendo DS games, giving you enhancements such as Infinite Lives, Infinite Health, All Vehicles, All Levels and other exciting cheats.
It’s really easy to use. You simply insert the supplied EZ Action Replay cartridge into your DS or DS Lite, and switch on. When prompted, remove the EZ Action Replay card and replace it with your game card. EZ Action Replay recognises the title in question and offers you the title's code list. It's that easy! They're great codes too. For example, codes for the ever-popular Pokemon Diamond and Pearl include Max Cash, All TMs and HMs, Pokedex 100 percent Complete, Walk Through Walls, Infinite Health, One-Hit Kill and more.
Like previous versions of Action Replay, EZ Action Replay DS is fully updateable, so you don't need to buy a new one when new games are released; just update your EZ Action Replay over the internet using the PC USB cable app supplied. You can also enter codes manually using EZ Action Replay's virtual keyboard. Our code creators are always hard at work on the latest DS titles, so even the very latest games will be trained and tamed within hours of hitting the shelves.
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April 19th, 2009, 01:19 Posted By: wraggster
[Ozan] sent in this build log from when he made a Wiitar. As you can probably guess from the title, it’s a guitar combined with a wiimote. He has completely gutted the Wiimote and installed the internals in the guitar. Some toggle switches were mounted to control the button states on the Wiimote. This is a pretty useful setup as you can use the Wiimote data to control effects on the guitar. We’ve actually seen a very similar setup before. [Ozan] has included the build log, as well as a simple glovepie script and a sample effect patch.
http://hackaday.com/2009/04/17/wiitar-a-build-log/
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April 19th, 2009, 01:25 Posted By: wraggster
Newly released today:
Continue your dungeon crawling explorations with Sora no Tankentai. The game follows its predecessor in the Fushigi Dungeon series, the Toki no Tankentai and Yami no Tankentai. Besides your existing array of pokemons, you also get to team up with the relatively newly discovered Shaymi.
The story starts with you, an amnesiac waking up on a shore, transformed into a pokemon. Accept the help of your partners and pokemon in the team and learn to live with them in the guild. One day, Gypt the pokemon stole the wheel of time. Follow him into the Dungeons and find out what he's up to.
As part of the Fushigi no Dungeon series, you enter a stage that changes shape every time, so be prepared to meet challenges and be aware of the traps.
http://www.play-asia.com/SOap-23-83-...j-70-3a68.html
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April 19th, 2009, 01:26 Posted By: wraggster
Newly released today:
features
Irresistible board game-RPG combination– This board game and RPG fusion will make you think strategy like never before on Nintendo DS! Customization, strategy, and depth are all yours as you squeeze battling, leveling up, conquering towns, and much more into each turn.
Playing dirty is the name of the game– This is all-out, winner-take-all competition, where the system favors those that know how to fight dirty! Jump into someone else’s fight, finish off the enemy, and snatch the experience. Mow down your competition and take a reward from their inventory. Use special items to slow down or injure those who get in your way!
Total multiplayer experience– The zany head-to-head-to-head (-to-head) competition of board games is in full force whether you play alone or in a group! Assign control of each character to a human or one of three computer play styles. Get your friends together and up to 4 can play in single or multi-card mode!
description
The Kingdom of Dokapon is in peril! Desperate to do away with the monster invasion that has overrun his land, the King has offered his crown and the hand of his daughter, Princess Penny, to whoever can restore peace once again. Heroes from distant lands rise to the call, but with multiple adventurers offering to assist in the struggle, each eagerly eyeing the prizes that await the champion of Dokapon, they must now fight amongst themselves to save the kingdom and claim their reward!
http://www.play-asia.com/SOap-23-83-...j-70-3927.html
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April 19th, 2009, 01:30 Posted By: wraggster
Print club stands (purikura in Japan) are little photo booths where you take pictures, scribble on them, and print out stickers. They were hot before, but not as much now since everyone has a camera phone.
Nintendo’s take on the print club phenomenon comes in the form of a DSiWare app named Itsudemo Purikura Kiradeko Premium (loosely: Anytime Print Club Sparkle and Stamp Premium). The downloadable program lets users take pictures with the DSi’s camera and decorate them with frames, pastel pens, and glittery stamps. Basically, it’s print club minus the stickers. Photos can be transferred to another DSi wirelessly and copied to other devices like a cell phone via an SD card. While cat ear frames may not catch on overseas Nintendo’s print club application could be a hot item in Japan. This isn’t the only DSiWare photo application either.
Nintendo also developed Smile Collecting Book which lets users collect and organize 80 smiles. Group faces on an map by evaluating characteristics such as gorgeous vs. simple and child-like vs. adult. You can even associate faces by what animal they look like. The concept of the Smile Collecting Book is you can see friendly faces at anytime to brighten your day.
Both applications cost 500 DSiWare Points ($5) on Japan’s DSiWare store. These photo programs, Brain Age: Sudoku, and another Master of Illusion Express trick come out on April 22.
http://www.siliconera.com/2009/04/17...pp-on-dsiware/
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April 19th, 2009, 01:42 Posted By: wraggster
News via aep
Work in Progress gamecube and wii emulator
The Ultimate Goal: All-In-One Wii/GCN Toolkit/Emu Application The main point of this project: To understand the Gamecube/Wii hardware from top to bottom.
Before making the core of the emulator, we first need a decent command line interface for testing and future debugging. Better not wait till the end to implement an entire interface when source the already cluttered with code. Lets hope we don't have to run into source becoming a mess anyways
http://code.google.com/p/rese/
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April 19th, 2009, 01:42 Posted By: wraggster
News via aep
Work in Progress gamecube and wii emulator
The Ultimate Goal: All-In-One Wii/GCN Toolkit/Emu Application The main point of this project: To understand the Gamecube/Wii hardware from top to bottom.
Before making the core of the emulator, we first need a decent command line interface for testing and future debugging. Better not wait till the end to implement an entire interface when source the already cluttered with code. Lets hope we don't have to run into source becoming a mess anyways
http://code.google.com/p/rese/
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April 19th, 2009, 01:49 Posted By: wraggster
Kuwanger has released a new version of GoomBA the Gameboy emulator for GBA, heres the release news;
Well, I've made a good bit of progress, but save state loading is broken (save state saving seems to work fine, though). I assume that I'm missing something vital when it comes to the loadstate function (rather obviously), but I don't know what the problem is. :/
Just a bit of FYI, but I moved the stateptr onto the top of ewram to save space. I updated XGB_SRAM, so I don't think that's it.
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April 19th, 2009, 01:55 Posted By: wraggster
The Wii's dabbling with the paranormal won't be limited to just Fatal Frame. The latest in spooks for the system has an even more high profile name: Ju-on, aka The Grudge.
The Japanese horror series that served as the basis of 2004's The Grudge is getting its very own Wii game in the form of Kyoufu Taikan: Ju-on, or "Fear Experience: Ju-on."
Set for Japanese release later this year through AQ Interactive, Ju-on puts you in a haunted mansion, equipping you with the Wiimote in flashlight mode. Alternating between members of a family, you'll walk around the mansion and experience various forms of fear. At the end of each stage, the game uses your Wiimote motions to determine your fright level.
Outside of the single player mode of play, the game also promises a multiplayer mode of sorts. In this mode, other players are able to control the various gimmicks that appear in the stages.
The Wii game is just a part of the festivities celebrating 10 years of Ju-on. Two new Ju-on movies are scheduled to hit Japanese theaters this summer. The Wii title is close to the movies in more than just name as Ju-on series director Takashi Shimizu is overseeing the project.
You can see an early, but still totally creepy, official site for the game here. We've also uploaded a first set of screenshots for what will hopefully be a creepy experience that lives up to its namesake.
http://uk.wii.ign.com/articles/973/973742p1.html
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April 19th, 2009, 01:58 Posted By: wraggster
Flarup has released Kidspaint 1.1
Kidspaint is a painting program mainly for kids
Version 1.1
Up to four persons can now paint simultaneously
B button now paints as well
Added two shades of brown to palette
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April 19th, 2009, 02:13 Posted By: wraggster
News via nintendomax
DarkSceneGroup The team proposes a new version of their operating system that Windows takes up the theme, "DarkSO.
Quote:
Version 2.0:
* Added a timer.
* Improved graphic / visual.
Version 1.0 Final Beta:
* Added a loader Archives. (DSOrganize)
* Restructuring of the sound recorder.
* Fixed the updater. I'm not sure that the work, because it takes a lot.
* Added a song on the player.
* Added control panel.
* Added mouse on the screen.
* Change the graphics and icons. Thank you to Arber
* Adding the loading screen at startup.
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April 19th, 2009, 02:15 Posted By: wraggster
News via nintendomax
More than 2 years without any update, we learn that a new non-offiel de l'Ã © mulateur NES to the DS "NesterDS" is online.
Quote:
(Features and Change Log)
 • DLDI compatible (ROM, SAVE)
 • Screen display changes to reduce flicker
 • Added mappers
 • A, B a set of key buttons A, B? B, Y Change (NESDA same)
 • Icon definitions (in the menu of the nester MAJIKON icon)
 • Unlimited mode to add the Sprite
 • Slightly faster
 • Add a view of the number of skipped frames
2008/04/18 v0.3.9
 • Choose to list the *. Fam view
 • The maximum number of changes to the file list 256? 5000
 • Error catching ehancements
 • Megami Tensei 2 in the ROM, change icon fix
 • Suppress the flicker of the screen (see the double buffer)
 • Reduce screen OFF when changing the default offset value
 • MOTHER measures flicker display defects in the alphabet and numbers
 • Super Mario 2 measures a strange bug in the line scroll
 • Measures are shown some weird glitches in Metal Max
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April 19th, 2009, 02:17 Posted By: wraggster
News via nintendomax
We remind you that nintendomax is organizing a competition of amateur development for Wii. You have a little less than a month and a half to submit your / your project (s) game (s) or application (s) and try to win the prizes that we are exceptional at stake with our partners and Divineo.fr Assentek.com. All conditions for participation on these posts => Rules / Rules.
Remember, too, a competition for designers is also underway to try to win a Rock Guitar Thunder or Challenger Sports Pack X2 choice. It is the creation by 15 May 2009 a splashscreen to be present in all projects submitted. The arrangements are here => Competition splashscreen.
Good luck to all.
http://www.nintendomax.com/phpBB2/viewforum.php?f=70
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April 19th, 2009, 02:20 Posted By: wraggster
News via nintendomax
Copper offers a new version of "Pack DS, roms emulator arcade Pac Man and not less than 60 other similar games.
Quote:
V1.4: 18/04/2009
* Added a vertical scrolling for all games (except Ponpoko and Cannonball)
V1.3.1: 13/04/2009
* Added a vertical scrolling Jr Pacman
* Fixed bug (sound, switches, input / output Initialized VRAM)
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April 19th, 2009, 02:25 Posted By: wraggster
News/release from Lazyone:
I’m posting a sort of test release of my re-port of Wolfenstein 3D.
It’s only a few days old so it’s missing a few things but hopefully it should be playable.
- Registered Wolfenstein 3D and Spear of Destiny builds are available
- Status bar on bottom screen
- (Hopefully) All 320×200 screens should be drawn properly rather than hacked into 256×192
- Basic sound effects, no music or item pickup sounds yet. I wasn’t happy using an opl emulator for those so I’ll use a more suitable format later.
- Saving/loading should be working properly now
Bugs and incomplete things:
- No left handed mode yet
- No automap
- On screen keyboard does not allow capital letters for some reason
- Demos do not play properly
Keys:
Move forward: Up arrow
Move back: Down arrow
Move left: Left arrow
Move right: Right arrow
Strafe left: L shoulder button
Strafe right: R shoulder button
Fire: A
Use: B
Run: Y
Change weapon: X
Pause: Start
Back to menu: Select
Menu OK/Y: A
Menu Cancel/N: B
Installation:
Put your data files in /data/wolf3d, it doesn’t matter where you put the executables though.
DLDI Patch for your device if you need to.
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April 19th, 2009, 02:28 Posted By: wraggster
Nintendo has more DSiWare games on the way across the pond in Japan. Today, the company shared a look at four new titles. Here they are with links to their official sites.
Leading the way is the third DSiWare Brain Age game, Brain Age: Sudoku Version. Yes, the sudoku craze has taken even Brain Age. This 500 DSi Point title includes 116 sudoku problems along with the usual brain age check tools.
The Chotto Magic Taizen series of magic titles is getting a new entry through Date Uranai. This 200 DSi Point title includes a magic trick that manages to determine the place your partner wants to go for a date.
Nintendo will be putting the DSi camera to use in Itsudemo Print Club. Set for 500 DSi Points, this software version of the Atlus Print Club brand allows you to decorate pictures with glossy stickers and shiny effects. Pictures can be saved to a My Print Book and exchanged with friends.
Finally, there's Atsumeru Egaocho, another photo app. This one has you go around collecting pictures of people's faces. Once you've taken a picture, you can have the game share ratings about the face, including animal type, capability, and level of "moteru," which is Japanese for how much action someone is getting. The software can also determine similarities and compatibility between multiple faces. Pricing is set at 500 DSi Points.
These four games will be available on April 22, only in Japan.
http://uk.ds.ign.com/articles/973/973971p1.html
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April 19th, 2009, 22:51 Posted By: wraggster
Lino has posted a new version of iDeas the DS and GBA Emulator for Windows:
Fixed bug in LDR opcode (ARM mode).
Fixed bug in SaveStates routines.
Fixed bugs in VRAMCNT_F and G registers.
Fixed bug in Texture Blending - (Decal Mode).
Fixed bug in Memory Viewer.
Fixed varoius bugs like memory leak.
Fixed bug in Matrix Position Stack.
Fixed bug in Projection Matrix.
Fixed start position in ADPCM decoder. Thanks NHerve' for help
Added support for Software Lights.
Added GBA emulation.
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April 19th, 2009, 23:01 Posted By: wraggster
Lino has posted a new version of iDeas the DS and GBA Emulator for Windows:
Fixed bug in LDR opcode (ARM mode).
Fixed bug in SaveStates routines.
Fixed bugs in VRAMCNT_F and G registers.
Fixed bug in Texture Blending - (Decal Mode).
Fixed bug in Memory Viewer.
Fixed varoius bugs like memory leak.
Fixed bug in Matrix Position Stack.
Fixed bug in Projection Matrix.
Fixed start position in ADPCM decoder. Thanks NHerve' for help
Added support for Software Lights.
Added GBA emulation.
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April 19th, 2009, 23:03 Posted By: wraggster
News via wiibrew:
Holger Eilts has made a version with better menu layout, alternative USB keyboard support, screenshots and the ability to load files within D64s directly. I'm working on integrating it in the trunk, but for now you can test it here:
It's based on v8 and therefore does not have network support.
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April 19th, 2009, 23:08 Posted By: wraggster
Kuwanger has released a new version of his release of Goomba the Gameboy Emulator for GBA:
Okay, I've updated my fork. Major changes include, longer palette names, including all of Asaki's SGB palettes, adding a nice little palette name display (useful for Asaki's palette switching hotkey), a little more room for custom borders, better loading of custom borders (you can attach them to goomba.gba and load access them from Pogoshell, regardless if you multiboot), and removal of (hopefully) any chance for save state corruption.
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April 19th, 2009, 23:27 Posted By: wraggster
FrozenCow has released Wii Device Library v1.1 :
Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board.
It’s possible to use Wii devices like the Wiimote or Balance Board with your computer. All you need besides one of these devices is some kind of bluetooth device. This could either be a bluetooth dongle or bluetooth built into your pc or laptop.
When using the Wii Device Library you don’t have to worry about all the bluetooth stuff, you can just access your device of choice through a simple and intuitive interface. Also new Wii devices and extensions can be implemented by this interface without recompiling Wii Device Library.
Another nice feature is the ability to scan for Wii devices through bluetooth and connect to them when they are available. This makes it possible to automatically connect to Wii devices when they are syncing. It uses the libraries of several bluetooth stacks to scan, connect and communicate with the Wii devices. Also this part of the library can be extended with support for more bluetooth stacks and/or operating systems.
Supported Wii devices
Wiimote
Nunchuk
Classic Controller
Guitar
Balance Board
Supported bluetooth stacks
Microsoft bluetooth
BlueSoleil
BlueZ
Features
A simple and intuitive programming interface.
The ability to scan and connect to Wii devices.
Wiimote extension support with a wide range of implemented extensions.
Support for multiple stacks.
The ability to extend the library to support more Wiimote extensions, devices and stacks.
http://wiibrew.org/wiki/Wii_Device_Library
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April 19th, 2009, 23:32 Posted By: wraggster
AgentQ has released a new version of ScummVM for the Nintendo DS:
Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not.
When you post, try to include:
* Your card reader
* The game you were testing (including which language it runs in)
If you see problems, please post the details of those too.
Since this is hopefully the final beta, if you use this build, please post a short message with what game you played, and what hardware you used. That way I know what has been tested.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Fixes in beta3:
- Fixed a bug where the cursor would display in the wrong place
when screen were swapped.
- Fixed a bug where the screens wouldn't swap back in certain
cases when on a menu screen.
- Fixed a crash when returning to launcher from some games
- Fixed long pauses in Kyrandia.
New features:
- Access to the global ScummVM main menu. Hold select during the game to access it.
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (DOS Floppy version only)
Build F:
Kyrandia 1 - 3 (I'm not sure which ones will work, please test them!)
Build G:
Lure of the Temptress
Build H:
Nippon Safes
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April 19th, 2009, 23:40 Posted By: wraggster
News of the Winners from the Neoflash Spring Coding Comp:
NEO Spring Coding Compo 2009 & NEO Review Final Winner Result
We got 50 entries total in this compo, seems the financial crisis have make coders without mood to working more hard in this season , we are very desire to see have more entries in the next summer compo (Aug.20th 2009)
Ok, here is the winner list, total winners, contracts all winners, they will get the cash or awards from us soon, and thanks for your great job, see you soon.
more info: NEO Spring Coding Compo 2009
The PSP APP division, total 8 entries
No.1 [PSP APP] downPSP v210 By: carlosgs
No.2 [PSP APP] PSPconsole v1.3neo By: Hotter
No.3 [PSP APP] PSPDictionary v2.4.1 By: Gefa
No.4 [PSP APP] pag3 - make your own website today By: pront0
No.5 [PSP APP] TimeTrainer (updated) By: teamsushi
The PSP APP review winner list, total 3 entries and 3 winners
No.1 PSP APP Reviewer ArrPirate's Reviews of the PSP By: arrpirate
No.2 PSP APP Reviewer Mastertryces Review By: Mastertryce
No.3 PSP APP Reviewer DarK_FabiaN's reviews PSP APP By: DarK_FabiaN
The PSP GAME division, total 13 entries
No.1 [PSP GAME] Ragdoll Cannon v2.11 [UPDATE 2] By: walar
No.2 [PSP GAME] Asterz V1.2 By: Slasher
No.3 [PSP GAME] Crazy Gravity Portable By: TheUnderminer
No.4 [PSP GAME] TibiaPSP v0.2 By: LuMa
No.5 [PSP GAME] asterSpace3D By: pspflashsystem
No.6 [PSP Game] Wagic 0.5.1 By: wololo
No.7 [PSP Game] Apollonia 0.03N By: GlennNZ
No.8 [PSP GAME] Agenaworld 1.7 By: edepot
No.9 [PSP GAME] PSPReversi V1.0 (FINAL RELEASE) By: jojojoris
No.10 [PSP GAME] GNAR PONG By: A_Noob
The PSP GAME review winner list, total 3 entries and 3 winners
No.1 PSP GAME Reviewer PSPGAME Spring 2009 reviews By: teamsushi
No.2 PSP GAME Reviewer ArrPirate's Reviews of the PSP By: arrpirate
No.3 PSP GAME Reviewer JoJoJoris' Reviews PSP GAME By: jojojoris
The NDS APP division, total 11 entries
No.1 [NDS APP] Ace Attorney DS By: B12Core
No.2 [NDS APP] Ands-pdf v1.4 - A PDF Viewer for the DS! By: albinofrenchy
No.3 [NDS APP] DSision2 By: spinal
No.4 [NDS APP] Mario Paint Composer DS Paratroopa Release By: bassacegold
No.5 [NDS APP] HWOS2 By: funkystuff
No.6 [NDS APP] DSwiki - Offline Wikipedia Reader By: ollipolli
No.7 [NDS APP] DSBash By: leinad
No.8 [NDS APP] Health Monitoring Tool Kit By: arrpirate
No.9 [NDS APP] myPiano By: BranMuffin
No.10 [NDS APP] SutraDS By: Cid2Mizard
The NDS APP review winner list, total 6 entries and 3 winners
No.1 NDS APP Reviewer OlliPolli's review of the NDS-APP-section By: ollipolli
No.2 NDS APP Reviewer Dino340's App Reviews By: dino340
No.3 NDS APP Reviewer BranMuffin's NDS Application Review~ By: BranMuffin
The NDS GAME division, total 18 entries
No.1 [NDS GAME] Glubies Planet By: yagero
No.2 [NDS GAME] Valhalla DS By: TenSpeed
No.3 [NDS GAME] Brix DS v2.0 By: Boive
No.4 [NDS GAME] Natura No Story By: morukutsu
No.5 [NDS GAME] SnailRace By: samel
No.6 [NDS GAME] Bill & Ted - Time & Time Again. By: spinal
No.7 [NDS GAME] Vector Tower Defense By: alcohol smurf
No.8 [NDS GAME] 22. Search Eye DS By: kukulcan
No.9 [NDS GAME] Anime Jo All-Star Kirifuda Taisen (Anime Girls All-Star Trump Battle) By: DesertDog
No.10 [NDS GAME] Jangki DS - bugfix By: beodeulpiri
The NDS GAME review winner list, total 2 entries and 2 winners
No.1 NDS GAME Reviewer Gaz's Reviews NDS By: Gaz
No.2 NDS GAME Reviewer ArrPirate's Reviews of the DS
http://www.neoflash.com/go/
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April 20th, 2009, 22:00 Posted By: Shrygue
via Games Industry
Nintendo has defended US sales figures for Grand Theft Auto: Chinatown Wars, saying it is "in line" with other AAA DS titles.
Steve Singer, vice president of licensing for Nintendo of America, explained that Rockstar's sale of 89,000 units for March was standard for a successful third-party title on the platform.
Singer pointed out that Call of Duty 4's DS outing saw sales of 36,000 units in its first month, which later grew to more than 500,000. However, this is still significantly short of earlier analyst estimates that GTA: Chinatown Wars would sell 2 million units within the year.
"Chinatown Wars' is performing in line with AAA titles that have come to our platform like Spore or Lego Star Wars," Singer told MTV. "Those games went on to have very different life-to-date sales numbers."
Sales of GTA: Chinatown Wars were described as a "disappointment" by investment firm Cowan and Company, which now estimates that only 500,000 units will be sold by the end of the year.
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April 20th, 2009, 22:19 Posted By: Shrygue
via Eurogamer
A DS version of hit PC title Defcon is currently in the works.
That's according to developer Introversion, which is currently seeking a publishing partner. The DS game was originally going to be released with the help of distributor Pinnacle, which has since gone bust.
For those who aren't familiar, Defcon is an action-strategy affair inspired by classic movie War Games. BRODERICK. The PC version was ever so much fun, and scored a healthy 8 out of 10 in our review.
Stylus controls, a unique game mechanic and all the thrills and chills of the original are promised for Defcon DS. Introversion expects the game to hit the shelves this autumn.
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April 20th, 2009, 22:57 Posted By: Shrygue
via Games Industry
An anonymous developer has confirmed that a WiiWare sales threshold - below which a studio makes no money - exists, but says it has been misinterpreted by the press.
"I'm concerned this recent threshold news is generating an artificially negative wave of press. The spirit of the threshold was never to screw the developer - it was, as far as I can tell, a quality control mechanism to prevent the service from getting overrun with a bunch of crappy games," the source told our sister site Eurogamer.net.
"Once the threshold is crossed, the developer is retroactively paid for every single unit sold below the threshold. I know there has been confusion on that point in the past.
"From the stats I've seen and heard developers report, the threshold is easily surpassed within the first day, or at least the first week, for many games," the source explained.
"I hear rumours within the dev community that Nintendo recognises a problem here, where occasionally an entirely legitimate game just doesn't make it, and is looking for a way to make exceptions, to ensure small devs are paid even if the threshold is not reached. Just rumours though, so who knows.
"I just fear this is one of those things that sounds a lot more evil than it actually is," added the source.
Earlier this month, it was reported that many indie developers struggled to meet the sales threshold, which Nintendo said was a "private and confidential matter".
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April 20th, 2009, 23:01 Posted By: Shrygue
via Computer and Video Games
Pikmin 2 re-releases for Wii this Friday with a whole new set of controls. We loved the first one and see the same happening with the sequel. Have a browse through these 162 new shots and tell us what you think below.
Loads of screenshots at CVG
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April 20th, 2009, 23:07 Posted By: wraggster
Kuwanger has released a new version of his Gameboy Emulator for GBA
This is just a small update. Now you can append palettes to goomba.gba much easier. You can look at the Goomba Paletted homepage under "Appending Palettes" to see how it's done. Oh, and now you can use L+Up and L+Down to switch through the various borders.
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April 20th, 2009, 23:11 Posted By: wraggster
The first Nintendo DSiWare game starring superstar Mario enters the fold this week with the launch of Dr. Mario Express. The Master of Illusion Express series adds another installment that promotes portable prestidigitation. WiiWare users will find precious crystals to defend in CRYSTAL DEFENDERS R1, while Virtual Console players face a classic race against the clock in Wonder Boy III: Monster Lair. Read on to learn all about the latest downloadable games from Nintendo, then log on to choose your favorites.
Nintendo DSiWare
Dr. Mario Express (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points): Mario once again dons his stethoscope to battle the forces of illness in this downloadable version of the classic puzzle game. Use vitamins to eliminate viruses in Classic mode, or play against a computer opponent in Vs. CPU mode. Make an appointment with Dr. Mario today.
Master of Illusion Express: Deep Psyche (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): Master of Illusion Express titles offer mind-bending magic tricks pulled from the popular Nintendo DS game. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Deep Psyche asks a series of pointed questions and reveals a startling truth.
WiiWare
CRYSTAL DEFENDERS R1 (SQUARE ENIX, 1 player, Rated E for Everyone -- Mild Fantasy Violence, 800 Wii Points): In CRYSTAL DEFENDERS R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals. There are many different types of units to choose from, some specializing in powerful short-range attacks, some wielding far-reaching magicks, and still others equipped with bows that enable them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits. Each time an enemy breaches your defenses and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over. CRYSTAL DEFENDERS R1 comes complete with a plethora of exciting stages, each varying in layout and difficulty. Can you defend them all without losing a single crystal?
Virtual Console
Wonder Boy III: Monster Lair (Sega Genesis, 1-2 players, Rated E for Everyone -- Mild Cartoon Violence, 900 Wii Points): The once-quiet town of Xenobia is under attack from fierce and gruesome monsters. As Leo, it's up to you to save Xenobia from danger as you navigate through a series of worlds in a race against time. Use your sword and jumping abilities to battle foes. Watch for power-ups that will increase your health and add to the amount of time you have to complete your missions. Go it alone or play co-op with a friend who can take the role of Priscilla. Do you have what it takes to save the world?
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access.
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April 20th, 2009, 23:11 Posted By: wraggster
The first Nintendo DSiWare game starring superstar Mario enters the fold this week with the launch of Dr. Mario Express. The Master of Illusion Express series adds another installment that promotes portable prestidigitation. WiiWare users will find precious crystals to defend in CRYSTAL DEFENDERS R1, while Virtual Console players face a classic race against the clock in Wonder Boy III: Monster Lair. Read on to learn all about the latest downloadable games from Nintendo, then log on to choose your favorites.
Nintendo DSiWare
Dr. Mario Express (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points): Mario once again dons his stethoscope to battle the forces of illness in this downloadable version of the classic puzzle game. Use vitamins to eliminate viruses in Classic mode, or play against a computer opponent in Vs. CPU mode. Make an appointment with Dr. Mario today.
Master of Illusion Express: Deep Psyche (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): Master of Illusion Express titles offer mind-bending magic tricks pulled from the popular Nintendo DS game. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Deep Psyche asks a series of pointed questions and reveals a startling truth.
WiiWare
CRYSTAL DEFENDERS R1 (SQUARE ENIX, 1 player, Rated E for Everyone -- Mild Fantasy Violence, 800 Wii Points): In CRYSTAL DEFENDERS R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals. There are many different types of units to choose from, some specializing in powerful short-range attacks, some wielding far-reaching magicks, and still others equipped with bows that enable them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits. Each time an enemy breaches your defenses and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over. CRYSTAL DEFENDERS R1 comes complete with a plethora of exciting stages, each varying in layout and difficulty. Can you defend them all without losing a single crystal?
Virtual Console
Wonder Boy III: Monster Lair (Sega Genesis, 1-2 players, Rated E for Everyone -- Mild Cartoon Violence, 900 Wii Points): The once-quiet town of Xenobia is under attack from fierce and gruesome monsters. As Leo, it's up to you to save Xenobia from danger as you navigate through a series of worlds in a race against time. Use your sword and jumping abilities to battle foes. Watch for power-ups that will increase your health and add to the amount of time you have to complete your missions. Go it alone or play co-op with a friend who can take the role of Priscilla. Do you have what it takes to save the world?
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access.
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April 20th, 2009, 23:14 Posted By: wraggster
Fans eagerly awaiting the American release of Muramasa: The Demon Blade should keep their eyes peeled for some new publishing news in the near future. First, IGN has learned that XSEED Games, formerly set to debut the title stateside, will no longer be handling distribution. The company released a statement to IGN confirming this news this morning.
XSEED Games confirms that it is no longer involved with the North American release of Muramasa: The Demon Blade. XSEED Games and Marvelous had previously announced the game as part of the initial line up between the two publishing partners. We firmly believe in the product and will look forward to seeing it release in North America. We enjoy and respect our relationship with Marvelous, and are committed to working together to deliver an amazing line up of games in the US including the highly anticipated Little King's Story, the epic RPG Arc Rise Fantasia and Suda51's intriguing mystery adventure Flower, Sun, Rain.
http://uk.wii.ign.com/articles/974/974308p1.html
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April 20th, 2009, 23:15 Posted By: wraggster
Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, announced today the release of two downloadable titles for Nintendo's WiiWare™ service. The first of these defensive simulation games, CRYSTAL DEFENDERS™ R1 will be available for download starting today, while a release date for CRYSTAL DEFENDERS R2 will be announced at a later stage.
Featuring jobs and locations from the popular FINAL FANTASY TACTICS® series, CRYSTAL DEFENDERS requires players to strategically deploy units to fend off encroaching enemy hordes and prevent them from stealing their party's crystals.
The WiiWare version includes several improvements to the interface and a new design optimized for consoles. A worldwide ranking system allows players to upload their scores to leaderboards and see how they stack up against other players around the globe. These and other new features are sure to increase excitement and enhance replayability.
About CRYSTAL DEFENDERS R1
Story
In a land ruled by might and magick, peace is ensured by the benevolent power of the crystals. When a young moogle charged with guarding these crystals learns of an evil presence gathering on the horizon, he calls upon heroes from the far corners of the realm to join forces and stand against this new threat.
Wielders of blade and bow, keepers of arts arcane, unite! As darkness draws nigh, only you can protect the light that binds us. The fate of Ivalice lies in the hands of...the Crystal Defenders!
Features
CRYSTAL DEFENDERS R1 is a defensive simulation game in which players deploy characters from the FINAL FANTASY TACTICS series onto a variety of different maps to battle wave after wave of encroaching monsters. The first game in the series, Crystal Guardians, was released in Japan for mobile phones in January 2008. In December of the same year, iPhone 3G, iPod touch and iPod versions were released under the new name, CRYSTAL DEFENDERS. To date, the total number of downloads for the series have reached over 800,000.
CRYSTAL DEFENDERS R1 is simple and easy to learn – monsters will enter an area and march through it until they are defeated or reach an exit, at which time they will steal one or more crystals. It is up to the player to decide – by pausing the action at crucial moments – when and where to deploy various jobs such as Black Mages or Soldiers that will attempt to defend the party's crystals. Factors such as map terrain, monster strengths and weaknesses, job attributes and more will play a crucial role in determining what steps a player should take.
CRYSTAL DEFENDERS R1 is rated E (Everyone). Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. CRYSTAL DEFENDERS R1 will be available on the Wii™ Shop Channel for 800 Wii Points™.
CRYSTAL DEFENDERS R2 is rated E (Everyone). Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings.
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April 21st, 2009, 00:32 Posted By: wraggster
News via Nintendomax
New release candidate of LightShow Pro 4/13/2009. Wii Controller Support for Sequencing, Live Show Control! and "LightShow Hero" (Guitar Hero Game Mode), Greatly improved graphics and output performance. Integrated Voiceovers, Easy Setup, DMX Support, Software Generated DMX Effects, Enhanced Remote Control functionality, 64bit compatibility, Time Line Scrubbing, Video Export and Sequence Importing; LSP is growing fast! A fully functional version of the software that will control 16 channels for your evaluation. Need more? unlock it up to 300+ channels of LOR, D-Light or DMX Hardware!
http://www.lightshowpro.com/index.php?categoryid=1
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April 21st, 2009, 00:37 Posted By: wraggster
News via Nintendomax
Ritz offers an update of its project "fandian" passing 362 in release, 3D Medieval RPG based on Neverwinter Nights.
Quote:
Version r362:
* Reload with the X button deleted.
* Improved mobility.
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April 21st, 2009, 00:40 Posted By: wraggster
News via Nintendomax
Master Sonic makes a first version of "Sonic the hedgehog DS", adapted from the famous hedgehog Sega for the DS. This first version includes the displacement of Sonic and the establishment of levels, but no enemies and no animation sets are present.
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April 21st, 2009, 00:42 Posted By: wraggster
News via Nintendomax
Only the version 1.4 release that acdrtux already has version 1.5 of its instant messaging client Twiiter pushing the DS "DSTwitter.
Quote:
From 1.4 to 1.5:
* FIX: Some little bugs and typos.
* FEATURE: The application is now much faster fetching tweets and icons from the Internet.
From 1.3 to 1.4:
* FIX: Handle Twitter API change that broke a DSTwitter April, 8.
* FIX: English version now tweets always refers to as "tweets", not "twitter".
* FIX: Adjusted some caching values to prevent crashes.
* FEATURE: Detection and handling of avatar changes.ds yet.
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April 21st, 2009, 19:39 Posted By: wraggster
EA Sports has announced that the Wii versions of Tiger Woods PGA Tour 10 and Grand Slam Tennis will be bundled with the Wii MotionPlus.
The titles will ship with the device, which plugs into the base of Wii Remotes to improve functionality, once they are launched in Europe.
"This exclusive and limited-time offer is exciting news for sports fans who want to enhance their Wii experience for a great value with the new Wii MotionPlus right at launch with both Tiger Woods PGA Tour 10 and EA Sports Grand Slam Tennis," said Peter Moore, president of EA Sports.
"The functionality of the Wii MotionPlus will help us deliver the authentic, true-to-life sports motion that will redefine the sports experience on the Wii."
Nintendo detailed the release dates of Wii MotionPlus earlier this month, with the device set to hit the US on June 8, EU on June 12, and later to be bundled with Wii Sports Resort on July 26.
http://www.gamesindustry.biz/article...wii-motionplus
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April 21st, 2009, 19:46 Posted By: wraggster
In June, Nintendo will be releasing a peripheral called MotionPlus. This small device attaches to the bottom of the Wii-mote and acts as a more sophisticated motion-sensor to the controller as it currently stands. Its goal is to bring greater parity between a user's movements and the animations that they bring to life on-screen. Gameplayer got some hands-on time with the device, and they are extremely impressed."
The MotionPlus will only affect new games; Nintendo has said they have no plans to add support for older titles. Virtua Tennis 2009 will be the first game to support it, and Eurogamer has a look at the game both with and without the MotionPlus.
http://games.slashdot.org/article.pl.../04/20/0549241
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April 21st, 2009, 20:19 Posted By: wraggster
TechRadar sent an inquiry to Skype about the possibility of its VOIP telephone service appearing on the Nintendo DSi. While we'd love to tell you that the Skype rep responded with a concrete "yes," we can at least say that the representative didn't totally shut TechRadar down. In fact, the wording of the boilerplate response suggested that there's no reason the service wouldn't spread to the DS platform.
According to the representative, Skype's growth strategy "includes extending the Skype infrastructure and platform to bring Skype functionality wherever, whenever, and on whatever device or site people choose to use it." Currently, that includes computers, some smartphones, and, of course, the PSP. As for the DSi, "Whilst we can't comment on any future plans to bring Skype to Nintendo's DSi, it would technically be possible."
Of course, DS homebrew enthusiasts have known for a couple of years that it's possible. But the DSi Shop makes it seem more likely to happen in an official capacity.
http://www.joystiq.com/2009/04/20/sk...ssible-on-dsi/
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April 21st, 2009, 20:48 Posted By: wraggster
When [Epokh] sent in this Wii controlled segway style bot, we remembered a post a few months ago where someone made a balancing bot, but hadn’t completed the Wii code. Well, [Epokh] is going to show you how to implement the Wii controls with the Lego NXT system. He’s found the links to all the software you need and broken down the configuration step by step. He’s been busy lately, let’s hope he keeps it up.
http://hackaday.com/2009/04/21/wii-c...style-nxt-bot/
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April 21st, 2009, 21:17 Posted By: wraggster
Newly released today:
A grudge spawned 400 years ago manifests itself as a massacre in a secluded village. With the culprit disappearing, the case was left unsolved until 20 years later, when a series of related murders happened. Yatsu Hakamura is one of the most difficult cases Kindaichi has ever solved.
Talk with the illustrious characters for hints and clues, pick up keywords along your explorations, trigger reactions from the witnesses and related personnel for different reactions, throw them off balance to uncover the secrets they may be hiding. Besides solving the case along the main story, alternate reality plots are also included for gamers who want to do some original detective work.
The game comes with the exploration mode which allows you to store news entries, family or relationship charts and game history so you may refer to them as you proceed. Train your brain or take a break with the fun mini-games as well.
http://www.play-asia.com/SOap-23-83-...j-70-391m.html
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April 21st, 2009, 21:18 Posted By: wraggster
Newly released today:
You have always wanted to lead a marching band, however, without members or musical instruments, you don't even have a place to start. One day, you meet a very experienced talking baton with magical powers, and with one wave of it, you manage to charm people into joining your band.
Wave your Wii remote control to the rhythm of the music to recruit members as you march and get new items. The more precise you are with your rhythm, the more members you will get. However, your members will leave the team when you make mistakes, so beware.
Colorful, cool and cute, the music game Meja-Maji March utilize the motion sensing function of the Wii console and is a family game for children, adults and the elderly:
http://www.play-asia.com/SOap-23-83-...j-70-3884.html
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April 21st, 2009, 21:20 Posted By: wraggster
Newly released today:
Kaede is entrusted with a little box when her mother died. Opening it, she found a mirror within it, which housed her doppleganger Akeha.
While Kaede is quiet and serious, Akeha is completely different, how you control these two characters during your investigations is vital to your solving the case.
When strange things start happening at school, Kaede and Akeha are spurred into action, while Akeha can go back to the past to gather information, Kaede, with her serious attitude and eye for detail, visit crime scenes and talk to related people to collect clues.
http://www.play-asia.com/SOap-23-83-...j-70-391k.html
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April 21st, 2009, 21:22 Posted By: wraggster
Newly released today:
Defend your castle, utilize all brains resources you have to keep your castle from falling into your enemies' hands. Decide where to place your troops and how to move them around. See what attributes to assign to your army to yield the best results during battles.
When to mobilize your troops, when to send reinforcements are very important aspects, train your tactical thinking and stop the dark forces from entering your realm.
http://www.play-asia.com/SOap-23-83-...j-70-391n.html
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April 21st, 2009, 21:25 Posted By: wraggster
Newly released today:
Animal Crossing is one network game populated by a large community of people from all ages. People have been moving into it since its debut on Nintendo DS and this migration is still continuing.
The game lulls you into a relaxing mood through its gentle music when you venture into the forests, however, during saturday night fever, you have some hot, fast paced songs brought to you by the popular Tokeke.
http://www.play-asia.com/SOap-23-83-...j-70-3any.html
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April 21st, 2009, 21:25 Posted By: wraggster
Newly released today:
Animal Crossing is one network game populated by a large community of people from all ages. People have been moving into it since its debut on Nintendo DS and this migration is still continuing.
The game lulls you into a relaxing mood through its gentle music when you venture into the forests, however, during saturday night fever, you have some hot, fast paced songs brought to you by the popular Tokeke.
http://www.play-asia.com/SOap-23-83-...j-70-3any.html
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April 21st, 2009, 22:31 Posted By: wraggster
Nintendo's revival of the Punch-Out!! series for the Wii has been dated for Europe, with the game hitting shelves on May 22, four days after its release in the US.
One of the biggest games for the console this summer, Punch-Out!! marks a return for the boxing series after a fifteen year absence. Judging from the latest hands-on, it's set to be a triumphant comeback.
http://uk.wii.ign.com/articles/974/974761p1.html
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April 21st, 2009, 22:33 Posted By: wraggster
Not even the craziest morning commute can compare to the outrageous behind-the-wheel action of Excitebots™: Trick Racing, launching today exclusively for Nintendo's top-selling Wii™ console. Combining high-speed racing thrills with gravity-defying stunts and support for online action via Nintendo® Wi-Fi Connection, the game pushes the full-throttle fun of the Excite franchise into the red.
Expanding upon the fast-paced action of Excite Truck™, Excitebots™: Trick Racing puts players in command of wild robotic vehicles styled to look like animals and insects. Players must drive, sprint and fly around the track to earn stars, performing wild stunts to boost their score while racing with an incredible burst of speed. The game puts the built-in wireless features of the Wii system to use, allowing as many as six friends to compete online using Nintendo Wi-Fi Connection. Players can also trade ghost data via WiiConnect24™ and challenge each other to outdo their most dazzling tricks. Excitebots: Trick Racing uses the Wii Wheel™ accessory to let drivers pick up and play with ease, combining familiar steering motions with unique special moves such as turbo bursts, power slides and huge jumps.
As if tearing around the track wasn't entertaining enough, Excitebots: Trick Racing also engages players in a set of wild in-race mini-games. Drivers may find themselves smashing through a set of bowling pins, hitting a clown in the face with a pie, hitting a baseball or assembling a sandwich by twisting the Wii Wheel to maneuver their racer through a series of specific ingredients – all while navigating the track and trading paint with opponents for position. For longtime gamers and newcomers alike, these unexpected twists help to distinguish Excitebots: Trick Racing from other racing titles and extend the game's replay value well beyond the finish line.
"Excitebots: Trick Racing offers a perfect blend of action and imagination," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "The fast-paced game play and competitive challenges will satisfy racing fans, while the unique vehicle designs and unexpected mini-games make it unlike any other driving game."
Wii owners without a Wii Wheel accessory can play Excitebots: Trick Racing using a standard Wii Remote™ controller. Broadband access is required for online play.
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April 21st, 2009, 22:54 Posted By: wraggster
Koopa has released Cubiic v0.1a2
Cubiic brings the Magic Cube puzzle game to the Wii
v 0.1a2
------------------------------------------
* added some textures to make the cube look more realistic
* fixed: timer now gets reset when starting a new game
* fixed: number of tries now gets reset when starting a new game
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April 21st, 2009, 23:09 Posted By: wraggster
News via Nintendomax
A test version of the port of Wolfenstein 3D is available for the Wii called "Wii Wolfenstein 3D" by MrPeanut which should soon start to achieve the final
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April 21st, 2009, 23:13 Posted By: wraggster
News via Nintendomax
Small corrections to version 1.4 for this emulator for arcade games Pacman and other games like "DS Pack" by Copper.
Reminder:
Pack DS emulates up to 60 MAME roms in. Zip.
Quote:
V1.4.2: 21/04/2009
* Fixed bugs Jr Pacman (thank you Alekmaul)
V1.4.1: 20/04/2009
* Bug fixes (scrolling, transparency ghosts eaten)
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April 22nd, 2009, 19:38 Posted By: wraggster
Say it with us now: "Phew!" When Nintendo announced that its Wii MotionPlus dongle would be hitting US shelves on June 8th, we all wondered why Wii Sports Resort (Nintendo's first MotionPlus-enabled title) was set to ship over a month later. Now, EA Sports has relieved worries that early adopters would have no software to use with their new toy by announcing that Tiger Woods PGA TOUR 10 will hit North America on June 15th. Better still, the Wii version will be available with a MotionPlus add-on bundled in for just $10 more than the standalone title (which will run $49.99). As great as all this is, Europeans still come out better, as they'll also see Grand Slam Tennis ship in June with a MotionPlus packed in. Ah well -- it's just a peccadillo, we'll let it slide this time.
http://www.engadget.com/2009/04/21/t...th-motionplus/
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April 22nd, 2009, 19:43 Posted By: wraggster
The Nintendo Wii has sold more than 8 million units in Japan, according to data collected by Japanese magazine publisher Enterbrain.
Launched in the region in December 2006, the Wii hit the milestone as of April 19, as reported by Famitsu, which also listed the top five-selling titles on the console.
Those top five-selling Wii titles in Japan are as follows:
01. Wii Sports - 3,481,469 units
02. Wii Fit - 3,301,373 units
03. Wii Play - 2,672,811 units
04. Mario Kart Wii - 2,218,756 units
05. Super Smash Bros Brawl - 1,789,924 units
http://www.gamesindustry.biz/article...llion-in-japan
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April 22nd, 2009, 20:18 Posted By: wraggster
It's a great time to be in grade school, if you live in Japan or Great Britain. Several dozen schools in both countries are putting Nintendo DSs in K-12 classes.
Games are no stranger to schools, of course. Think back to the 80s when at least 30 minutes of every school day was given over to drowning your wagon in Oregon Trail in the name of History class, or letting your SimCity fall to ruin through crime and tornadoes on behalf of Social Studies. From the first school-sanctioned games like these to the full-blown edutainment of today, it's safe to say educators are aware of the learning potential in video games.
But taking a step further and actually developing a curriculum around the Nintendo DS takes innovation – and money. After all, there's only so far math drills can really take you whether you're on a PC or DS and money for education systems still doesn't grow on trees.
Leading the charge toward a Nintenducation in the UK is Scotland. Their Centre for Games and Learning (aka The Consolarium) is an extension of the Scottish Government Schools Directorate that presents teachers and education administrators with ideas for implementing all kinds of gaming consoles into schools.
Derek Robertson, National Adviser for Emerging Technologies and Learning and administrator of the Consolarium, says that the use of the DS in schools is now commonplace, compared to when he first introduced the consoles to schools in 2006. "Initially I purchased 30 [Nintendo DS consoles] and carried out my first Dr. Kawashima [aka Brain Age] trial. The extended trial saw us handing out over 450 consoles to support our project."
The Consolarium encourages schools to the use the DS for more than just math drills and brain training puzzles. "We suggest that schools follow [the Brain Age] methodology although they are free to trial other approaches," said Robertson. "Our main approach is not to prescribe a series of lesson plans but to suggest how the game, be it Nintendogs or Hotel Dusk, can be used as the contextual hub about which learning in a variety of curricular links can grow from."
Translation: students get to play Hotel Dusk. In class.
This application of the DS to schools marks a paradigm shift in the relationship between games and education. In the old days (by which I mean the 80s and early 90s), Oregon Trail and SimCity were phased out in favor of more learning-specific software like Math Blaster. There's nothing wrong with dressing up multiplication tables in interactive software, of course. But it did limit learning opportunities to whatever the game was programmed to do and it put teachers in a hands-off role.
With games like Nintendogs, teachers get to be creative, designing lesson plans around what happens in the game. For example, teachers in two Scottish schools used the virtual pet sim back in 2008 as a way to tempt kids into reading up on the first dog in space. Students also wrote stories about their Nintendog and competed with their classmates in the in-game competitions for real life prizes from the teacher. This year, another Scottish teacher has used the Nintendogs initiative to launch an art project where students tried to use what they saw in the game to influence the dogs that they drew or painted in real life.
Although the success of these programs is hard to measure (aside from teacher, parent and student testimony), something clearly seems to be working for Nintenducation. Robertson said Scottish schools are starting to shell out for their own consoles because they've seen results from the Consolarium's initiative. One school even received a donation offer within the last two months for 2500 DS consoles.
Meanwhile, in England, the Consolarium's ideas are starting to catch on. Dawn Hollybone is a teacher at Oakdale Junior School in London where students aged 7-11 are getting their hands on both Brain Age and Professor Layton to further their education.
"We use the consoles for 20 minutes a day," she said. "Each year group has a session timetable per day and then I ask that they use it at least three times a week. The use of these is planned into each individual lesson, [so if it's] part of a maths session, then it may be used as a mental starter to warm up… or as part of a Literacy lesson, the class may use the reading aloud programme or syllable counter."
Additionally, Hollybone also uses PictoChat as a way to bulk up writing exercises by having students write to one another and collaborate on projects.
"In this way they are not merely 'just' playing the games they are used as a way into a lesson or as a plenary," Hollybone said.
It all looks incredibly awesome (or maybe we're blinded by jealousy); but there are some concerns that critics have raised over DS usage in schools. There's the obvious "games don't teach kids" arguments we're used to hearing from the Oregon Trail days; but there's also a valid concern about the cost of putting a DS in the hands of every school child. Not all school systems are as small Scotland's or Japan's – and here in the US, the cost of public education through taxes barely covers school lunches, never mind a $100+ console plus $30 games.
"I suppose costs are a barrier but if that's all we have to worry about, then great," said Robertson. He said he's more concerned about getting the message out to critics of the methodology itself that games are good learning tools, not some subversive pop culture enemy. "There is still a worry over the media's general propensity to perpetuate the moral panic argument or for the impact to be lost in an intellectual debate, but I feel as though we have managed to change attitudes… and are helping to change attitudes beyond our [borders]."
Japan seems to have their back at least — in Kyoto Prefecture (Nintendo's home base), Nintenducation is still going strong in Yawata City after being introduced about three years ago. Last month in neighboring Osaka Prefecture, there were reports that the Osaka Board of Education approved a measure that would allow 10 middle and elementary schools in the area to incorporate the DS into the classroom experience.
So what can we expect for the US schools? Nintendo couldn't be reached for comment on this feature, but we did get in touch a middle school history teach and a DS-fluent parent to get their take.
Caitlin Ferguson is a 9th Grade Geography teacher at Port of Los Angeles High School in California. She herself doesn't own a DS, but having seen it in the hands of some of her friends, she's vaguely aware of its educational potential. But in a school system where High School students already have regular access to computers, she thinks a Nintendo DS might be overkill.
"They're lackadaisical as it is," she said. "If they're getting the work done… I could see using it as an enrichment tool, rather than a curriculum tool." An example of that would be letting students play Brain Age only after they'd completed their regular math assignment – instead of before.
Ferguson did acknowledge that teachers could take Nintenducation a step further if the school passed out DS consoles to students. For example, she suggested that a Life Skills class could assign students an exercise where they compare Cooking Mama recipes with real-life cooking recipes and pick out all the differences.
Ultimately, though, Ferguson's concern about putting the DS in schools is that it will be a barrier between teacher and student. "There's so much interaction [that happens] between teacher and student," she said. "It can't be replaced by a DS. Neither can the work."
Ferguson's concerns about the line between work and play are echoed by parent Julia Temple. Her son is in 3rd grade at St. Paul's Episcopal School in California and for the money she pays, she doesn't want him playing games instead of traditional learning.
"I wouldn't be happy if they gave [students] DSs at school," Temple said. "I could see that maybe it would engage children… it could make for a positive experience." But to her, the DS is a toy used for having fun, not for learning; she thinks the time a student spends gaming would be better spent with a book.
Temple said she was alright with students learning on computers, though, because she sees them as a part of everyday life that students have to learn eventually. "The DS is very limited," she said. "You can do more on a computer."
But, like the critics, Temple's biggest concern is cost: "Ultimately, I don't think they should have DSs in school because we have so many other things we could be spending money on."
We may not see Nintenducation in the US anytime soon because of the economy. But if Japan and the United Kingdom show consistent promise with their DS programs, it may be only a matter of money and not of principle that keeps the consoles out of school. Like they say, knowledge is power - and like Nintendo used to tell us back in the 80s: "Now you're playing with power."
http://kotaku.com/5218088/nintenduca...on-edutainment
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April 22nd, 2009, 20:44 Posted By: wraggster
We found out earlier this week that Skype is "technically possible" on the Nintendo DSi, but the question remained: Will Nintendo adopt the VoIP service for its fancy new handheld? CVG put that very question to Nintendo of Europe and, more or less, got a resounding, "No."
"We have no plans to release a Skype application for Nintendo DS or DSi," the company told them. Guess we're stuck only using the service on our PSP, iPhone, computer ... wait, do we really need this on the DS too?!
http://www.joystiq.com/2009/04/22/ni...pe-on-the-dsi/
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April 22nd, 2009, 20:46 Posted By: wraggster
We always had this sneaking suspicion during our time in MySims' adorably rendered township -- an inkling that some great criminal presence was operating just below the surface of those colorful suburbs. Your quiet, saucer-eyed neighbor, Julia? Drug pusher. Mike, the lawyer from down the street? Human trafficker. Allie, the six-year-old daughter of Julia? Terrorist.
If bustin' scoundrels makes you feel good, you'll be pleased to hear Electronic Arts just announced MySims Agents for the Wii and DS. Though there will probably be some slight variations in gameplay, both titles place you in the patent leather shoes of a special agent tasked with bringing down some scurrilous lawbreaker using gadgets, Columbo-esque clue tracking and a little help from some similarly skilled neighbors. Look for the games to sneak out this Fall.
http://www.joystiq.com/2009/04/22/ea...ts-for-wii-ds/
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April 22nd, 2009, 20:46 Posted By: wraggster
We always had this sneaking suspicion during our time in MySims' adorably rendered township -- an inkling that some great criminal presence was operating just below the surface of those colorful suburbs. Your quiet, saucer-eyed neighbor, Julia? Drug pusher. Mike, the lawyer from down the street? Human trafficker. Allie, the six-year-old daughter of Julia? Terrorist.
If bustin' scoundrels makes you feel good, you'll be pleased to hear Electronic Arts just announced MySims Agents for the Wii and DS. Though there will probably be some slight variations in gameplay, both titles place you in the patent leather shoes of a special agent tasked with bringing down some scurrilous lawbreaker using gadgets, Columbo-esque clue tracking and a little help from some similarly skilled neighbors. Look for the games to sneak out this Fall.
http://www.joystiq.com/2009/04/22/ea...ts-for-wii-ds/
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April 22nd, 2009, 20:59 Posted By: wraggster
Newly released today:
Monster Hunter 3 is set to publish on Nintendo Wii, and to get players used to the platform and its unique controls, an upgraded and updated Monster Hunter G is out with networking modes and enhanced graphics.
Take up G classed missions and join forces with like-minded professional hunters. New training facilities are here for you along with skill sets, system options and new weapons to wield.
This Wii edition contains the essence of the Monster Hunter series and a perfect start to your new addiction, that is, if you are not addicted yet.
Monster Hunter is available as Standard and Starter Editions. The Starter Edition comes with a special designed controller
http://www.play-asia.com/SOap-23-83-...j-70-386y.html
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April 22nd, 2009, 21:00 Posted By: wraggster
Newly released today:
The mystery adventure Last Bullet is about Hibiki Karin and her search for her missing father. Although bright and cheerful, Karin has a tragic past, besides suffering from her father's disappearance, she has lost her mother at a tender age.
With the help from friends, she has recovered, but the past tragedies are coming back to haunt her. A mysterious organization is aiming to take her life, and to survive, she entered the fray as a sniper.
Following hints and leads given to her by Tsukasa, a man who seems to know more than he is willing to divulge, Karin is forced to take the path to confront the truth behind her father's disappearance and the threats of the mysterious organization.
http://www.play-asia.com/SOap-23-83-...j-70-37tq.html
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April 22nd, 2009, 21:57 Posted By: Shrygue
via Eurogamer
Atari will bring Wii role-playing game Tales of Symphonia: Dawn of the New World to Europe this autumn, complete with some exclusive regional content.
Those bits are a Gallery mode - unlocked on game completion, containing gameplay skits and various concept art - and more masks and headgear for new heroes Emil Castagnier and Marta Lualdi.
Dawn of the New World picks up where the GameCube's excellent Tales of Symphonia left off, and follows Emil and Marta as they journey to find out what's gone wrong with their world
The major new addition is the monster collection system that lets players capture and evolve over 200 monsters and use them in battle. But only three can be picked at a time, so selection will need strategical relevance based on the enemy at hand.
Dawn of the New World lets you and up to three friends work co-operatively during the real-time battles, too.
Tales of Symphonia: Dawn of the New world has already been released in Japan and the US. Metacritic averages Western opinion at 68 per cent.
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April 22nd, 2009, 22:10 Posted By: Shrygue
via IGN
There's no denying it! The silence is officially over for Final Fantasy Crystal Chronicles: The Crystal Bearers. Famitsu managed to get yet another update on the game in its latest issue, complete with commentary from producer Akitoshi Kawazu and director Toshiyuki Itahan.
The major point of note in this update is the first info on a new character, a Selkie male named Keiss. Having earned the trust of army leaders, Keiss takes up a job guarding the Alexis II air ship, a symbol of peace.
Keiss and main character Layle are work partners. They're partnership is just part of the story, though. You don't actually form parties in Crystal Bearers, so you don't directly control Keiss.
Outside of the Keiss and the characters introduced in the original unveiling of the game a couple of weeks back, we can apparently look forward to one additional primary character, a female Selkie who may have the hots for Layle.
In addition to the new character, the magazine introduces a couple of new gameplay systems: Playable Events and Demon Reaction.
Playable events allow you to interact with the game during event scenes, shaking the Wiimote or pointing at particular areas of the screen. Some of these scenes have to be successfully cleared in order to progress, but in general the story will proceed regardless of your success.
One example of a Playable Event has Layle falling through the sky. Demons fall towards him, and you have to aim the Wiimote to shoot them.
The Demon Reaction system is something that we've already seen in the teaser video clips at the teaser site. The demons of the Crystal Bearers world have their own AI and movement patterns. If you let them be, they'll interact amongst themselves. The enemies react to one-another, and to Layle's attacks, in various ways, with Kawazu noting that the game includes a considerable number of patterns.
Crystal Bearers is still without a final release date, but it's certainly reassuring to see it get so much coverage of late. The wait to play will hopefully not be too long.
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April 22nd, 2009, 22:17 Posted By: wraggster
Just a small update today on Resident Evil Darkside Chronicles, courtesy of this week's Famitsu. The magazine confirms something that you might have expected: Resident Evil 2's Ada Wong will be appearing in the game. This shouldn't come as too much of a surprise considering the close ties between Darkside Chronicles and RE2.
There's one interesting note that should get RE fanatics excited. In RE2, Ada appeared only in Leon's episodes. In Darkside Chronicles, she'll appear for the first time alongside Claire Redfield.
Just to review, characters confirmed to appear in RE Darkside Chronicles are Leon and Claire in playable form, and Ada Wong and Sherry Birkin as part of the scenario.
http://uk.wii.ign.com/articles/975/975204p1.html
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April 22nd, 2009, 22:18 Posted By: wraggster
Just a few weeks before release of the game, the third faction of Swords and Soldiers, the Chinese is finally revealed!
At long last the veil of secrecy is lifted! Emerging as the third contender for world domination is the CHINESE EMPIRE! Ruled by their child emperor, the Chinese care little for Viking barbecue feasts, or Aztec Vegetable growing contests. The Child Emperor tasks his subjects with gathering the the most exquisite toys from the corners of the world. Of course this will lead the Chinese empire onto a collision course with the other two factions.
To introduce the first Chinese unit: The Rocketeer
Strapping giant firework rockets to your back might not seem like a brilliant idea, but the Rocketeers will do anything to satisfy their emperor's appetite for new toys. Extremely volatile, the Rocketeers are always willing to deliver their beautifull but deadly payload to the opposition. As well as offering a ranged attack, Rocketeers deal damage with final breath, and always go out with a bang, giving the whole battlefield a festive glow!
To introduce the first Chinese spell: Arrow rain
The arrow is a very effective weapon in the Chinese arsenal. They are used to pick off single targets at a great distance. To confront the sturdy Vikings and the fast moving Aztecs, the Chinese have improved their arrows with some burning fire. So if you're fighting the Chinese faction, you'd better hope the heavens don't open. If they do, there's a good chance you're about to be showered with a barrage of flaming arrows.
About "Swords and Soldiers"
Swords & Soldiers is a fresh sidescrolling real-time strategy game, in many ways a first for Nintendo's Wii system. In the game, three unique factions battle for the powers of the gods. Each faction has his own completely unique units and spells allowing for lots of strategies and variety. For more information on Swords and Soldiers visit www.swordsandsoldiers.com
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April 22nd, 2009, 22:24 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.1 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* Settings are now saved when exiting game menu settings area
* 8 sprite limit and Zapper crosshair can now be turned off from the menu
* New video mode selection in menu (forcing a video mode is not recommended)
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April 22nd, 2009, 22:24 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.1 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* Settings are now saved when exiting game menu settings area
* 8 sprite limit and Zapper crosshair can now be turned off from the menu
* New video mode selection in menu (forcing a video mode is not recommended)
Download and Give Feedback Via Comments
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April 22nd, 2009, 22:30 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Wii:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.2 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* Corrections to cheat file parsing
* Super Scope turbo now activated when holding Down button
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)
Download and Give Feedback Via Comments
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April 22nd, 2009, 22:30 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Wii:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.2 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* Corrections to cheat file parsing
* Super Scope turbo now activated when holding Down button
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)
Download and Give Feedback Via Comments
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April 22nd, 2009, 22:33 Posted By: wraggster
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
v0.5
SMB now much more robust - thanks to DennisLKJ for smb.c fix
libfat cache improved for speed and stability
USB ethernet now fixed with USB 1.1; USB 2.0 fix requires an updated cIOS
Added ability to manipulate picture using the nunchuck
Updated to latest MPlayer revision
Now using subfont.ttf instead of font folder - use mplayer.conf to change font size
Merged widescreen and 4:3 pack - now MPlayer will use the appropriate loop.avi automatically
Improved modchip compatibility for DVD
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April 23rd, 2009, 17:20 Posted By: wraggster
What does one of the chief creators of “GoldenEye” do for his Nintendo console encore? He makes a barbershop game in which players cut the branching locks of shrubbery-creatures.
Martin Hollis, lead designer on the famous 1997 Nintendo 64 James Bond first-person shooter doesn’t mind if players don’t make the connection between his old classic and his team’s firs Wii game. “Bonsai Barber,” released as a $10 downloadable game for Nintendo’s WiiWare service three weeks ago, is a very different thing from the legendary “GoldenEye.”
One’s a spy game. One’s about giving vegetables haircuts.
“I’ve been moving, over the years, to trying to make games that are progressively different from anything else,” Hollis said during a telephone interview with Multiplayer from the Cambridge, U.K. offices of his development studio Zoonami today. “I tend towards preferring the really new and creative ideas over somebody else’s universe.”
A barbershop game — even if it didn’t star vegetables in need of a trim — is new for games.
A barbershop game — even if it didn’t star vegetables in need of a trim — is new for games. “It’s just a complete blindspot for the whole development community,” Hollis said, noting that he was aware of only two “shaving” games before “Bonsai Barber,” both of them mini-games in “WarioWare” titles. “I think there’s so much virgin territory. But many developers are choosing to instead stay in these ruts.”
Hollis’ game is polished and simple, a first-person grooming game that allows the players to wield their Wii remote like scissors or an electric razor as they snip and shape the branches and leaves sprouting out of the fruit and vegetable characters’ heads. They must sculpt specific styles. The trickiest mechanic is that the cutting a branch too low can knock out half a “hair-do,” just as recklessly cutting a bush in a garden might cause the shrub to lose its form. Thankfully, a spritz of water grows branches and leaves back. Skill and dedication to returning customers is rewarded.
http://multiplayerblog.mtv.com/2009/...ame-genre-gap/
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April 23rd, 2009, 17:23 Posted By: wraggster
Developer Reef Entertainment is bringing Free Running, originally launched on PS2 and PSP in 2007, to Wii, DS and PC in Q2 this year.
The PS2 game had you do pretty much what you expect of a free running game - leap around the rooftops of urban environments earning points for your mental skills.
The dev says the update will play to the strengths of each format, with new visuals and controls tailored to each.
In particular, Reef says the Wii version will use the controllers "to great effect", adding: "We now have physical interface which works brilliantly with the extreme sport which is Free Running".
http://www.computerandvideogames.com....php?id=213622
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April 23rd, 2009, 17:23 Posted By: wraggster
Developer Reef Entertainment is bringing Free Running, originally launched on PS2 and PSP in 2007, to Wii, DS and PC in Q2 this year.
The PS2 game had you do pretty much what you expect of a free running game - leap around the rooftops of urban environments earning points for your mental skills.
The dev says the update will play to the strengths of each format, with new visuals and controls tailored to each.
In particular, Reef says the Wii version will use the controllers "to great effect", adding: "We now have physical interface which works brilliantly with the extreme sport which is Free Running".
http://www.computerandvideogames.com....php?id=213622
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April 23rd, 2009, 17:28 Posted By: wraggster
Nintendo's confirmed that its Wii no Ma video download service will launch on May 1 in Japan.
The ad-based service, which is a joint venture from Nintendo and media company Dentsu, will be a free download from the Wii Shopping Channel when it goes live.
It will appear in the style of a virtual living room and let you register up to eight Miis for the service.
The programming on offer hasn't been detailed yet, but there'll also be a "space for partner companies" featuring promotional videos for products, reports Andriasang, and users will be able to have product samples sent to their homes.
One of the best features of the new service could turn out to be DSi link-up. After downloading the Anywhere Wii no Ma app from the DSi Shop users will be able to download programming to their portable for viewing on the go.
http://www.computerandvideogames.com....php?id=213599
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April 23rd, 2009, 17:28 Posted By: wraggster
Nintendo's confirmed that its Wii no Ma video download service will launch on May 1 in Japan.
The ad-based service, which is a joint venture from Nintendo and media company Dentsu, will be a free download from the Wii Shopping Channel when it goes live.
It will appear in the style of a virtual living room and let you register up to eight Miis for the service.
The programming on offer hasn't been detailed yet, but there'll also be a "space for partner companies" featuring promotional videos for products, reports Andriasang, and users will be able to have product samples sent to their homes.
One of the best features of the new service could turn out to be DSi link-up. After downloading the Anywhere Wii no Ma app from the DSi Shop users will be able to download programming to their portable for viewing on the go.
http://www.computerandvideogames.com....php?id=213599
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April 24th, 2009, 21:44 Posted By: Shrygue
via Computer and Video Games
Crystal Defenders R1 and Adventure Island: The Beginning are this week's new WiiWare downloads, while DSiWare gets Real Football 2009.
Here are the official details for each:
WiiWare
Adventure Island: The Beginning (1000 Wii Points): The Beginning is based on the Adventure Island series and comes to Wii with exciting new skills and elements! Learn how to use new skills while exploring Adventure Island from coast to coast.
Search for Golden Melons hidden throughout the stages and Mini Games. When obtaining Golden Melons, you'll be able to purchase various items to help you on your adventure. Items purchased will increase your attack power or enable you to reach places you couldn't get to before.
Crystal Defenders R1 (800 Wii Points): In Crystal Defenders R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals.
There are many different types of units to choose from, some specialising in powerful short-range attacks, some wielding far-reaching magicks, and others equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits.
Each time an enemy breaches your defences and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over.
DSiWare
Real Football 2009 (800 Nintendo Dsi Points) : A never-before-seen football experience with revolutionary yet accessible Touch Screen controls. Take photos of anything you want and turn them into your own custom ball, team flag or make yourself into your favourite player. 198 teams using real players' names, realistic opponent behaviours and advanced 3D graphics.
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April 24th, 2009, 21:44 Posted By: Shrygue
via Computer and Video Games
Crystal Defenders R1 and Adventure Island: The Beginning are this week's new WiiWare downloads, while DSiWare gets Real Football 2009.
Here are the official details for each:
WiiWare
Adventure Island: The Beginning (1000 Wii Points): The Beginning is based on the Adventure Island series and comes to Wii with exciting new skills and elements! Learn how to use new skills while exploring Adventure Island from coast to coast.
Search for Golden Melons hidden throughout the stages and Mini Games. When obtaining Golden Melons, you'll be able to purchase various items to help you on your adventure. Items purchased will increase your attack power or enable you to reach places you couldn't get to before.
Crystal Defenders R1 (800 Wii Points): In Crystal Defenders R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals.
There are many different types of units to choose from, some specialising in powerful short-range attacks, some wielding far-reaching magicks, and others equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits.
Each time an enemy breaches your defences and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over.
DSiWare
Real Football 2009 (800 Nintendo Dsi Points) : A never-before-seen football experience with revolutionary yet accessible Touch Screen controls. Take photos of anything you want and turn them into your own custom ball, team flag or make yourself into your favourite player. 198 teams using real players' names, realistic opponent behaviours and advanced 3D graphics.
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April 24th, 2009, 23:23 Posted By: Shrygue
via IGN
Square Enix announced a Japanese release today for Final Fantasy Crystal Chronicles: My Life as a Dark Lord. So why does this matter to you, the presumably non-Japan-based gamer? How does new screenshots and a few new details on the game sound?
As previously detailed at its Game Developers Conference unveiling, My Life as a Dark Lord is a sequel to the early WiiWare game My Life as a King. Things have flipped around somewhat, though. This time, you take control of a demon and attempt to keep adventurers from making it up to the top of your tower and stealing your dark crystal. To achieve this, you position traps and monsters around on the various floors of your tower.
In the Japanese version, the demon you control is named Mira. She's known as "Miss" in the English version. The background story, as detailed at the newly opened Japanese official site, kicks off when a mysterious object is seen flying through the sky. That object is your tower -- yes, it's one of those flying towers that everyone's talking about! Mira, who became the Dark Lord following her father's death and now longs for world domination, issues a battle decree against all the world's adventurers.
How exactly the game plays out is still somewhat of a mystery, and that's despite a full blowout in this week's Famitsu. It appears that you'll use "Negative Power" to place your traps and monsters about the floors. You end up clearing a stage once you've defeated a certain number of adventurers. Should your traps and monsters fail, the adventurers slowly advance up your tower.
The site lists the following staff members for the game:
Producer: Iwano Hiroaki, Shiba Takamasa
Director: Hiroyasu Kaneko
Scenario Director: Motomu Toriyama
Main Character Design: Yasuhisa Izumisawa
Composer: Kumi Tanioka
Art Supervisor: Toshiyuki Itahana
Executive Producer: Akitoshi Kawazu, Yu Miyake
A Japanese release for My Life as a Dark Lord is set for June. As the US version was announced first, we hope this means a worldwide release won't be too far off.
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April 25th, 2009, 22:23 Posted By: wraggster
Aw, how timely. Shortly after the Pleo lineage fell victim to economic pressures, an all-too-cute video has surfaced showing a remaining creature being controlled by a Wii Nunchuk. In reality, the underlying abuse here is quite sad -- for those unaware, Pleo was designed to be entirely autonomous, and the first step to regaining control over it is to implement a "Pleo Stunner" in order to shock him into silence. From there, an XBee-based solution is used to tap into his control system and override every single instinct the poor sap ever had. If you're into this type of sadistic torture (or you're just an aspiring dictator), check the read link for all the instructions you need to fulfill your own evil desires. For those just interested in a good chuckle, the vid's after the break.
http://www.engadget.com/2009/04/25/v...ts-controlled/
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April 25th, 2009, 22:26 Posted By: wraggster
Talk about things you never knew you didn't want! If Mom hadn't much use for a Nintendo DS Lite before, do you think that throwing in some cooking software is gonna change her mind? Neither do we. That said, if you're really stuck for a Mother's Day present (or just want one you can play Nintendogs on), this bad boy hits the shops May 3rd. You are now free to go back to reading Garfield Minus Garfield and counting down the minutes 'til Happy Hour.
http://www.engadget.com/2009/04/24/n...me-for-mother/
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April 25th, 2009, 22:29 Posted By: wraggster
Look: there are purses, and then there are purses. Well, this one is none of those things. It's a decent looking bag to begin with, but then... well, things get really fantastic. Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable. We haven't heard anything about these guys being offered for sale, but we're fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art. There's a video of Jeri talking about her creation after the break.
http://www.engadget.com/2009/04/24/n...ion-accessory/
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April 25th, 2009, 22:38 Posted By: wraggster
Some recently unearthed European legal filings show us the timeline of development for Wii's MotionPlus. Well -- it shows us what could have been, anyway. The image, starting to the left, shows the oldest version, with an insanely hideous curve that was dispensed with in favor of an outwardly leaning shape in the next iteration, while the far right shows what we essentially ended up with: a tiny little lip that some theorize may be a design element intended to help keep the jacket in place. We'll say this much: we sure are glad they didn't use that initial design. Yuck!
http://www.engadget.com/2009/04/23/t...ion-of-wii-mo/
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April 25th, 2009, 22:43 Posted By: wraggster
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April 25th, 2009, 22:49 Posted By: wraggster
According to doctors interviewed by the New York Times, the way many people “cheat” at Wii games could be a threat to their health:
A common problem is the realization by players that a full swing is not required; a flick of the wrist is often enough to return a serve or bowl a strike. As several doctors pointed out, that is the exact motion — concentrating the force of a swing in the muscles of the forearm — that can cause tennis elbow.
http://multiplayerblog.mtv.com/2009/...duce-injuries/
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April 25th, 2009, 22:52 Posted By: wraggster
Runaway: A Twist of Fate is being developed by Madrid-based studio Pendulo, and it will end Brian Basco and Gina Timmings' adventures that captivated over a million players worldwide.
Brian and Gina are back in a new adventure, a bit darker than the previous one but still loaded with an omnipresent humor and based on a production worth a big 2D animation film. For the first time in Runaway history, you will have the control of Brian but also of his girlfriend, Gina! Following the story line of the previous episode, A Twist of Fate is also an independent new adventure that players who have never played Runaway before will fully enjoy.
Runaway: A Twist of Fate has visually improved thanks to a new graphic engine. The game now has high resolution backgrounds, more detailed and expressive characters, and more realistic animations... The interface has also been improved and offers an inventory allowing you to check each item from every angle possible. You will also find an ingenious hint system that will guide you throughout difficult situations without giving away the solution to the puzzles.
Of course, both the particular visual style and the omnipresent humour that appealed to the players have been retained in order to make A Twist of Fate a rich episode, full of novelties and unexpected turns yet still faithful to the Runaway spirit.
Runaway:A Twist of Fate is scheduled to be released in the fourth quarter of 2009 on PC and Nintendo DS.
http://uk.pc.ign.com/articles/976/976160p1.html
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April 25th, 2009, 22:58 Posted By: wraggster
Bricked your Wii? Not only will Nintendo charge you for the repair, they will now add an additional fee if they detect any homebrew software. 'Should Nintendo have to pay to repair hacked Wiis under warranty? Maybe not, but they have no (moral) right to gouge customers out of spite for having the HBC installed. This actually poses a technical dilemma for us with BootMii. As currently designed, BootMii looks for an SD card when you boot your Wii, and if it finds the card and the right file, it will execute that file. Otherwise, there's no way to tell it's installed
http://games.slashdot.org/article.pl...9/04/25/033259
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April 25th, 2009, 23:00 Posted By: wraggster
Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove."
Of course, the trend toward casual doesn't just involve Nintendo — World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.
http://games.slashdot.org/article.pl.../04/24/0524216
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April 25th, 2009, 23:00 Posted By: wraggster
Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove."
Of course, the trend toward casual doesn't just involve Nintendo — World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.
http://games.slashdot.org/article.pl.../04/24/0524216
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April 25th, 2009, 23:31 Posted By: wraggster
Mr Peanut today posted about the release of Wolfenstein 3D Wii 1.1a Shareware & Full for the Nintendo Wii on our Forums
For anyone following the project:
1) 1.1a also fixed the save/loading bug which is why I compiled the game for the full version.
2) The glitch where the statusbar does not render correctly after returning to the game via the control panel is fixed.
3) Spear of destiny is also playable if you have the *.sod files.
4) Strafing is implemented by holding the b button, that changes "turning" into "Strafing" just like holding the alt key on the pc version.
Some of the news sites are just reporting that the only difference between the two version is the support of the full/shareware game.
Quite a few people have requested wiiDoom style controls, so I'm going to work on that next along with gamecube/classic controller support.
Music/adlib sound fx comes next, and after that I guess I'm pretty much done
Anyway I just wanted to give you guys the status on the port and if you have comments/suggestions/complaints/ideas feel free, please feel free, to drop me a pm
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April 25th, 2009, 23:41 Posted By: wraggster
Bandai Namco announced a new Wii game today called Tabemon and it's a platformer of sorts where the player has to eat their way through the level (the name comes from the Japanese verb "taberu" which means to eat). The fact it's under their Namco wing is telling as this is very much "inspired" by games like Katamari Damashii and Pacman. It also visually apes Pokemon maybe a little too much but it looks fun at least (the name could also be a play on words as it could be an abbreviation of "eating monster", maybe). There are selection of videos and screenshots going the rounds.
http://www.insertcredit.com/archives/002626.html
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April 25th, 2009, 23:48 Posted By: wraggster
Newly released:
features
Six incredible SAMURAI SHODOWN games on one disc
SAMURAI SHODOWN 6 available for the first time in North America
Tons of unlockable bonus content material
Arcade perfect port of each title
Pick-up-and-play, non-stop action
description
The complete collection of the SAMURAI SHODOWN series, containing 6 games: Samurai Shodown, I, II, III, IV, V, and VI.
Celebrate the history of SAMURAI SHODOWN by battling as one of the greatest Samurai of all time. Six separate adventures that span across the life of the franchise in this incredible collection.
http://www.play-asia.com/SOap-23-83-...j-70-39ce.html
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April 25th, 2009, 23:57 Posted By: wraggster
New from SuccessHK in a massive amount of colours
This Metal Crystal Case can protects your DS I console from damage and dust.The outside is made by metal material, and the inside is by polycarbonate, high transparent and crystal bright ,giving you comfortable hand feeling too.It can presicion access to jacks,ports and switches, suitable for NDS i.
Made from ploycarbonate ,high transparent and crystal bright
Glazed and soft, comfortable feeling
Virtually indestructible, keep your console from wear and tear everyday
Presicion access to jacks,ports and switches
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April 26th, 2009, 00:19 Posted By: wraggster
Dwedit has released a new version of the Gameboy Color emulator for the GBA, heres whats new:
This is Goomba Color with Asaki's extra palettes
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April 26th, 2009, 00:32 Posted By: wraggster
News from Bushing
I’ve been asked whether installing the Homebrew Channel (or Twilight Hack or whatever) will void the warranty on a Wii. I’ve generally said something like “Technically, yes, but I doubt they will enforce that.” This seemed reasonable, given some of the anecdotes I’ve heard — stories of people ruining their drives with a soldering iron and still getting free repair work done under warranty, etc. I’ve also said that if a Wii is bricked (and won’t boot), then they have no way of actually checking to see what is installed on the Wii — and I still believe that to be true, at least most of the time.
I’ll be the first to admit that was wrong, given some recent evidence:
My German’s pretty bad, but I see “…. Softwarehack … EUR 210″. That seems awfully excessive, given that the price of a new Wii is EUR 250, no?
I would write this off as an isolated incident — maybe someone installed some truly awful warezloading hack. However, I was sent the following email through an anonymous remailer last month, and it would seem to support the invoice above:
This is unacceptable. I was under the impression that most out-of-warranty repairs were in the $75 - $100 range — and this email came with a note saying that the most expensive (common?) repair is to replace the drive for 90€.
Should Nintendo have to pay to repair hacked Wiis under warranty? Maybe not, but they have no (moral) right to gouge customers out of spite for having the HBC installed.
This actually poses a technical dilemma for us with BootMii. As currently designed, BootMii looks for an SD card when you boot your Wii, and if it finds the card and the right file, it will execute that file. Otherwise, there’s no way to tell it’s installed. Unfortunately, we’re currently battling a bug where some SD cards are never recognized in some Wiis. (We’ve been mailing SD cards back and forth around the world to try to figure this out!) With a USBGecko, you get some nice debug spew, but many people won’t have one of those, and if we release BootMii without fixing this bug, some percentage of people will find that it simply doesn’t work. There won’t be any way for them to tell whether the installation of BootMii failed, or if it’s just their SD card. So, we put in a little drive-LED flash that happens in case of error.
I still maintain that a bricked Wii — one that boots to a black screen, or won’t boot discs — can’t be examined enough to tell what was installed on it … unless you have BootMii installed, in which case the drive LED will flash and suddenly cost you 200€.
We’ll probably have to come up with some clever way to disable that flash once you are confident that it has been installed correctly, but we really shouldn’t have to do this. It’s worth pointing out that Apple won’t cover hacked phones under warranty — but A) they don’t charge you a penalty for them, and B) in 99% of all cases, you can click one button in iTunes and restore the device to its original state, so there’s no way they can even tell.
Please try to keep your comments mature and on-topic.
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April 26th, 2009, 00:34 Posted By: wraggster
If you've followed SEGA's The Conduit on IGN, you will already know that the game is scheduled to ship on June 23. Still, the company sent out a release on Thursday afternoon making the news even more official than it already was. So to be clear, that's June 23, just like it used to be.
Developed by High Voltage Software, The Conduit is a Wii-exclusive first-person shooter set to the backdrop of an alien-infested Washington D.C. You take on the role of a super agent charged with uncovering a government conspiracy involving the alien cover-up and more. The title has received critical praise since its unveiling for its cutting-edge 3D engine and the developer's willingness to go the extra mile with regard to precise gameplay controls and features. Not only does The Conduit boast a fully customizable control scheme, but players will be able to take their gun battles online via a robust 12-player mode that supports WiiSpeak.
June 23.
Once more, June 23.
That is all.
http://uk.wii.ign.com/articles/975/975971p1.html
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April 26th, 2009, 00:37 Posted By: wraggster
Square Enix announced a Japanese release today for Final Fantasy Crystal Chronicles: My Life as a Dark Lord. So why does this matter to you, the presumably non-Japan-based gamer? How does new screenshots and a few new details on the game sound?
As previously detailed at its Game Developers Conference unveiling, My Life as a Dark Lord is a sequel to the early WiiWare game My Life as a King. Things have flipped around somewhat, though. This time, you take control of a demon and attempt to keep adventurers from making it up to the top of your tower and stealing your dark crystal. To achieve this, you position traps and monsters around on the various floors of your tower.
In the Japanese version, the demon you control is named Mira. She's known as "Miss" in the English version. The background story, as detailed at the newly opened Japanese official site, kicks off when a mysterious object is seen flying through the sky. That object is your tower -- yes, it's one of those flying towers that everyone's talking about! Mira, who became the Dark Lord following her father's death and now longs for world domination, issues a battle decree against all the world's adventurers.
How exactly the game plays out is still somewhat of a mystery, and that's despite a full blowout in this week's Famitsu. It appears that you'll use "Negative Power" to place your traps and monsters about the floors. You end up clearing a stage once you've defeated a certain number of adventurers. Should your traps and monsters fail, the adventurers slowly advance up your tower.
The site lists the following staff members for the game:
Producer: Iwano Hiroaki, Shiba Takamasa
Director: Hiroyasu Kaneko
Scenario Director: Motomu Toriyama
Main Character Design: Yasuhisa Izumisawa
Composer: Kumi Tanioka
Art Supervisor: Toshiyuki Itahana
Executive Producer: Akitoshi Kawazu, Yu Miyake
A Japanese release for My Life as a Dark Lord is set for June. As the US version was announced first, we hope this means a worldwide release won't be too far off.
http://uk.wii.ign.com/articles/976/976157p1.html
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April 26th, 2009, 00:40 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL) today released brand new screens from its upcoming family friendly, action-party game Go Play Lumberjacks for Wii. As part of Majesco's new Go Play brand of motion-based video games, the title is geared towards multiplayer fun. These screenshots show the ability for players to unlock the use of their Miis, as well as some of the game's action-packed events, such as axe throwing, the springboard, and logrolling!
Make the sawdust fly by using the Wii Remote as the ultimate timber-cutting contest tool in Go Play Lumberjacks! By competing in over 15 events in five categories - including Sawing, Axe Throwing, Climbing, Chopping, and Water Events - players earn special bonuses and gear upgrades. Players can also choose to play as one of 15 eccentric characters, including a ninja, pirate, and medieval knight, and have the ability to unlock the use of their Miis! Featuring Wii Balance Board compatibility and four-player simultaneous competition, this game is great for get-togethers with family and friends. Go Play Lumberjacks for Wii will release this June for a suggested retail price of $29.99.
http://uk.wii.ign.com/articles/976/976174p1.html
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April 26th, 2009, 00:50 Posted By: wraggster
Tantric a couple of days ago posted a quick update to his Snes emulator for Nintendo Wii and Gamecube:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.3 - April 23, 2009]
* Settings resetting glitch fixed
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April 26th, 2009, 00:50 Posted By: wraggster
Tantric a couple of days ago posted a quick update to his Snes emulator for Nintendo Wii and Gamecube:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.3 - April 23, 2009]
* Settings resetting glitch fixed
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April 26th, 2009, 00:55 Posted By: wraggster
D_Skywalk has released Wiituka 0.98.0 :
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April 26th, 2009, 01:04 Posted By: wraggster
GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.
Specially added features in the Wii port are: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of added features are fully or partially tested, some are not, yet.
20090423: 0.1alpha7. Feature improvement release.
Update linux to 2.6.29.1;
Add support for reading exFAT partition;
Fix wiimote (re)connection.
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April 26th, 2009, 01:07 Posted By: wraggster
Izhido has released Q1Rev
A port of id Software's Quake for the Nintendo Wii.
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
For more information, visit http://dsotaku.drunkencoders.com/ .
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April 26th, 2009, 01:11 Posted By: wraggster
Piko has created a patch to enable network support for QuakeGX.
Thanks to Q1REV I have been able to patch in their changes to QuakeGX to get client abilities. All you have to do is set disable network to "no", and then scan your local network. All I did was hack this in, the real credit goes to Izhido for his network code."
Update:"I can build it, but now it crash on searching for local servers."
Update 2:"Rewrote most of the C++ code to C, still input bugs, but will now compile, and somewhat work with the latest version of devkitPPC."
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April 26th, 2009, 01:31 Posted By: wraggster
News via NintendoMax
weeaboo proposes a new version its homebrew "DS Visual Novel", which is now in version 1.4.7. This homebrew allows you to read stories and novels from the DS. The news, which should be in a special format, can be obtained in two ways: either by downloading on the official site, either directly from the homebrew.
Quote:
v1.4.7 2009-04-23
================================================== ==============================
bugfixes:
- A glitch in the image cache caused corrupted images to display
- Scripts with a starting choice command did not load properly
- An incorrect linenumber would be saved after following a goto
- Text commands starting with a space were rendered incorrectly
- Large (> 1KB) save files sometimes caused stack overflows while loading
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April 26th, 2009, 01:35 Posted By: wraggster
News via NintendoMax
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April 26th, 2009, 01:38 Posted By: wraggster
News via NintendoMax
The Moonlight team offers the beta version 11 of Moonshell 2.00, the most popular multimedia player for the DS.
Quote:
2009/04/24 Version 2.00 beta.11
* System: Replacing the boot loader (Boot loader) with a more secure.
* File Browser: Fixed a bug that caused noise while playing MP3/ID3TagV2.2/V2.3. the APIC (images of artwork) are not supported.
* Remove parameters TCS_DetectCharCode_ANSI, TCS_DetectCharCode_UTF8, TCS_DetectCharCode_SJIS, TCS_DetectCharCode_UTF16BE, TCS_DetectCharCode_UTF16LE of language files.
* Added parameters DV_Popup_Pause_Play, DV_Popup_Pause_Pause, DV_Popup_PreviousFile, DV_Popup_NextFile, DV_Popup_Volume, DV_Popup_Seek, DV_Popup_BacklightLevel in the language files.
* Remove image mp_modelbl_allrep.png, mp_modelbl_random.png, mp_modelbl_repeat.png skin.
* Added parameters SSC_ScreenSaverTimeOutSecTitle, SSC_ScreenSaverTimeOutSec10sec, SSC_ScreenSaverTimeOutSec30sec, SSC_ScreenSaverTimeOutSec60sec, SSC_ScreenSaverTimeOutSecOff in the language files.
* Added parameters DV_Popup_Pause_Play, DV_Popup_Pause_Pause, DV_Popup_PreviousFile, DV_Popup_NextFile, DV_Popup_Volume, DV_Popup_Seek, DV_Popup_BacklightLevel in the language files.
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April 26th, 2009, 01:43 Posted By: wraggster
Atlus U.S.A., Inc. today announced that 101-in-1 Explosive Megamix for Nintendo DS, a collection of 101 addictive games packed on one cartridge, is now available in stores across North America.
With a broad variety of game types, ranging from puzzles like sudoku to sports games like air hockey, and the ability to challenge a friend to multiplayer competition through local wireless play, 101-in-1 Explosive Megamix is the perfect game for long trips or to pass the time. With so many games to master, and more to unlock as you best your own high scores, it's the ultimate value for your Nintendo DS!
101-in-1 Explosive Megamix is now available with an MSRP of only $19.99... That's less than twenty cents per game!
About 101-in-1 Explosive Megamix
101-in-1 Explosive Megamix for Nintendo DS offers an assortment of one hundred and one addictive, easy to play yet tough to master games that everyone can enjoy! Players will have hours of fun shooting hoops, playing air hockey, solving puzzles, and much, much more. Collecting gold coins by mastering each game allows players to unlock dozens of exciting new games. In addition, players are given the ability to challenge a friend to multiplayer competition through local wireless play. 101-in-1 Explosive Megamix is the ultimate bundle of endless fun at an unbeatable price!
Key Features
* One hundred and one games on a single cartridge -- No other game for Nintendo DS offers players this much bang for buck. It averages out to less than twenty cents a game, and that's not including the fun of unlocking new challenges and the ability to play with a friend!
* Unlock dozens of exciting new games! -- Collect gold coins by setting high scores, and then spend them to unlock dozens upon dozens of exciting new games. The more you play, the more gaming enjoyment you'll uncover!
* Compete with friends in local wireless -- Challenge friends to head-to-head action through multi-card local wireless play.
101-in-1 Explosive Megamix for Nintendo DS has been rated "E" for Everyone with Comic Mischief and Mild Cartoon Violence by the ESRB.
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April 26th, 2009, 23:37 Posted By: wraggster
If you've run through your DSiWare points budget and you're still looking for something to do, point your browser over to DSiCade, a site for fan-made browser games.
It's only at a beta-stage so far, so you can choose among a Simon-style memory game (pictured) a Missile Command-type game (which I couldn't get to work) and a shoutbox, should you feel like bellowing your love for the DSi into the ether.
It has a way to go before it's the level of the WiiCade, but at least it is a start.
http://www.dsicade.com/main.jsp
http://kotaku.com/5228437/dsicade-ta...ames-on-the-go
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April 27th, 2009, 00:18 Posted By: wraggster
Lino has released a new version of its Nintendo DS and Game Boy Advance emulator for Windows.
Here's the changelogs :
Fixed bugs in Software Lights Emulation.
Fixed bug in SQRT coprocessor.
GBA Emulation
Fixed bugs in DMAs channels emualtion.
Added SWI 0x1F, 0x16, 0x12, 0x0F, 0x0E, 0x01.
For audio plugin you can use an old version because the latest, in the beta version, it is again bugged, excuse me.
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April 27th, 2009, 00:18 Posted By: wraggster
Lino has released a new version of its Nintendo DS and Game Boy Advance emulator for Windows.
Here's the changelogs :
Fixed bugs in Software Lights Emulation.
Fixed bug in SQRT coprocessor.
GBA Emulation
Fixed bugs in DMAs channels emualtion.
Added SWI 0x1F, 0x16, 0x12, 0x0F, 0x0E, 0x01.
For audio plugin you can use an old version because the latest, in the beta version, it is again bugged, excuse me.
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April 27th, 2009, 01:31 Posted By: wraggster
Benzin is an application for the PC that is intended as an open source alternative to Alameda.
It was created by SquidMan, comex, megazig, and Yossi.
Features
Benzin will host a variety of features including:
Banner simulation (Started, completely unusable)
XML <-> BRLYT (Complete)
XML <-> BRLAN (Complete)
Image <-> TPL (Complete Zetsubou.)
An API. (Being worked on, see Laichzeit.)
At the moment the only active "versions" of Benzin is the C version which has:
Complete BRLAN parsing. All banners tested worked. (202)
Complete BRLAN writing. All banners tested worked. (202)
Complete BRLYT parsing. All banners tested worked. (30)
Complete BRLYT writing. All banners tested worked. (30)
Download
There are no binaries for Benzin and most likely never will. Do not ask. All source code, examples, and future documentation will be on the Git repository at http://github.com/SquidMan/benzin/
http://wiibrew.org/wiki/Benzin
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April 27th, 2009, 01:32 Posted By: wraggster
Laichzeit is an open source banner generation API for the PC.
It is being created by SquidMan, and megazig. Some code from icefire was used, namely, the IMET, IMD5, and U8 packer.
Features
Laichzeit does not aim to completely replace Benzin, but be more of a supplement for those who want an easier control (if you know how to code that is). Laichzeit does, however, intend to be used to create complex banners quickly.
Progress
Currently, Laichzeit is not usable. The API is practically complete, you could probably start writing your banners already even, however the code to transform that into a fully function banner is not done yet. Hopefully this will be done soon.
Download
There are no binaries for Laichzeit and never will, considering it is a build-in library. If you ask, we will make fun of you. All source code, examples, and future documentation will be on Benzin's Git repository at http://github.com/SquidMan/benzin/
http://wiibrew.org/wiki/Benzin/Laichzeit
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April 27th, 2009, 01:34 Posted By: wraggster
joedj has released ftpii 0.0.19 :
ftpii is an FTP server for the Nintendo Wii.
Version Changes
0.0.19 Fixed spurious error when reading bad sectors from NAND.
Add support for SDHC Gecko. (thanks emu_kidid!)
Attempt to fix hang when auto-mounting DVD.
Fixed bug in libogc's IOS_Open that caused hangs in /isfs.
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April 27th, 2009, 01:39 Posted By: wraggster
Frodo is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. It does not share any code with FrodoWii, but would be happy to integrate improvements from it!
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
v10
Holger Eilts has improved the menu layout quite a lot
Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
It's possible to store and load files in subdirectories now
By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
Sound cracks are now gone (thanks to Tantrics new SDL work)
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April 27th, 2009, 17:16 Posted By: wraggster
Old school laserdisc and arcade game Mad Dog McCree appears to be heading to Wii, if an ESRB rating for a Gunslinger Pack is to be believed.
"This is a first-person shooter featuring live-action scenes instead of traditional animation. Set in the Wild West, the game allows players to engage in gunfights with bandits, rescue innocents, and shoot objects for points. Players use crosshair targeting to fire their gun at various outlaws who yell, flail, and crash through the scenery," says the ESRB.
Word backs chatter from late last month, when GameFly online rental service also listed Mad Dog McCree for the Nintendo Console.
Majesco is rumoured to be the publisher and we're currently trying to find out more.
Mad Dog McCree swaggered into arcades in 1990, and used live-action sequences performed by real stuntmen and actors to captivate light gun, on-rails shooter fans.
The game has sprung up on various formats since, but suffers due to loading times between user input and game reaction. Blu-ray, we hope, can rectify this.
http://www.eurogamer.net/articles/ma...likely-for-wii
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April 27th, 2009, 17:20 Posted By: wraggster
Nintendo has given June dates to Wii game Another Code R: A Journey into Lost Memories and DS game Walk With Me! Do You Know Your Walking Routine?
Walk With Me! will arrive first on 5th June, followed a few weeks later by Another Code on 26th June.
Walk With Me! comes with a special pedometer peripheral that measures how far you walk over the course of a day. This can be used separately from the DS and popped in bag or pocket or on pets. Information is stored for up to seven days and can be transferred to the handheld using infrared.
Once transferred, that data can be compared with friends and family or uploaded and compared with all the other people of the world - who have a DS and the game.
Another Code R is the sequel to 2005's Two Memories for DS. It's an adventure affair and presented in an eye-catching watercolour way. The story follows teenager Ashley, who begins to unlock a mysterious past through a series of puzzles.
http://www.eurogamer.net/articles/an...-with-me-dated
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April 27th, 2009, 17:20 Posted By: wraggster
Nintendo has given June dates to Wii game Another Code R: A Journey into Lost Memories and DS game Walk With Me! Do You Know Your Walking Routine?
Walk With Me! will arrive first on 5th June, followed a few weeks later by Another Code on 26th June.
Walk With Me! comes with a special pedometer peripheral that measures how far you walk over the course of a day. This can be used separately from the DS and popped in bag or pocket or on pets. Information is stored for up to seven days and can be transferred to the handheld using infrared.
Once transferred, that data can be compared with friends and family or uploaded and compared with all the other people of the world - who have a DS and the game.
Another Code R is the sequel to 2005's Two Memories for DS. It's an adventure affair and presented in an eye-catching watercolour way. The story follows teenager Ashley, who begins to unlock a mysterious past through a series of puzzles.
http://www.eurogamer.net/articles/an...-with-me-dated
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April 27th, 2009, 21:06 Posted By: Shrygue
via Computer and Video Games
The embargo's lifted and we can finally share with you these 17 new Dead Space: Extraction screenshots for Wii.
Extraction's a first-person spin-off of the excellent Xbox 360, PC and PS3 game from last year (read the review here) which shares much of the same leads, art and sounds guys as the original - and it looks the business.
All the weapons, stasis and zero-gravity gameplay from the big brother is included, as well as an interesting 'path' system which makes navigating the alien-infested mining colony a bit more dynamic that your average on-rails shooter. More details here.
It's out on Wii this year. Look out for our interview with the developers shortly.
Screenshots
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April 27th, 2009, 22:29 Posted By: wraggster
Legend has it Sunsoft, the company that made Batman for the NES, was developing a Superman game. The Lost Levels has an article about Sunman, another unreleased NES game that looks like a Superman game, but stars an unknown solar powered hero who happens to have the same powers as certain Kryptonian.
Now a build of the Superman game is out, also graciously provided by the Lost Levels team. Download it here. Then punch enemies out of existence and zap a helicopter with laser eye power.
What is Sunsoft doing these days? Releasing tile matching mahjong games and original manga on WiiWare.
http://forums.lostlevels.org/viewtopic.php?t=2015
http://www.siliconera.com/2009/04/27...-the-internet/
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April 27th, 2009, 22:31 Posted By: wraggster
All we know about Nintendo’s elusive Tomodachi Collection (Friend Connection) is Nintendo executives and figureheads make appearances in the DS game. Since it’s coming out on June 18 it’s about time Nintendo or someone else leaks information about it.
Retailer Gamestar drops the first tidbits, which makes Friend Connection essentially sound like Nintensims. Players start the game by creating a Mii who lives on an island with other Miis. The Miis interact with each other, make enemies, make friends, and fall in love. Miis representing family and friends can also be added to the island with stats to replicate their personality. Miis can even be imported from a Wii.
You take care of the island by providing food and other entertainment like card games. Every morning and night players can tune into to a TV news broadcast. Ah! That must be where Shigeru Miyamoto makes his singing cameo.
http://www.siliconera.com/2009/04/27...e-on-the-sims/
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April 27th, 2009, 22:31 Posted By: wraggster
All we know about Nintendo’s elusive Tomodachi Collection (Friend Connection) is Nintendo executives and figureheads make appearances in the DS game. Since it’s coming out on June 18 it’s about time Nintendo or someone else leaks information about it.
Retailer Gamestar drops the first tidbits, which makes Friend Connection essentially sound like Nintensims. Players start the game by creating a Mii who lives on an island with other Miis. The Miis interact with each other, make enemies, make friends, and fall in love. Miis representing family and friends can also be added to the island with stats to replicate their personality. Miis can even be imported from a Wii.
You take care of the island by providing food and other entertainment like card games. Every morning and night players can tune into to a TV news broadcast. Ah! That must be where Shigeru Miyamoto makes his singing cameo.
http://www.siliconera.com/2009/04/27...e-on-the-sims/
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April 27th, 2009, 22:33 Posted By: wraggster
While Nintendo is eying the pre-school demographic, Konami is making products for them. Last year the released a plug-and-play storybook device in Japan. This year it’s being converted for Wii. Introducing Tele Shibai Wii (TV Performance Wii).
Konami’s project lets parents read stories to their kids and change their voice, presumably to act out the Wolf in Little Red Riding Hood, via a microphone. Think of Tele Shibai Wii as an interactive, animated storybook. The device in the picture is from the standalone version. Tele Shibai Wii uses the Wii remote and a bundled microphone. Konami will release this in Japan on July 30 for 5,800 yen ($58). Specific stories were not listed. Seems like Konami has plans to sell extra stories as downloadable content too since you can use Wii Points to purchase extras for the game.
After capturing senior citizens, pre-schoolers are the next major market. Konami isn’t the only publisher racing to capture toddlers. This week Kodomo Kyoiku Telebi Wii (Children’s Training Television Wii) comes out on WiiWare. What’s next? Metal Gear Solid: Peek-a-boo? Parents who are Metal Gear Solid fans might buy that…
http://www.siliconera.com/2009/04/27...ytelling-game/
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April 27th, 2009, 22:41 Posted By: wraggster
Newly released today:
features
This game takes the big-air thrills and simple pick-up-and-play controls of Excite Truck™ and ramps up the fun with a constant barrage of funky challenges and mini-games performed at blinding speed. Players shoot goals, throw pies and even play poker in the middle of rowdy races around off-road tracks
Having your vehicles drive, walk or fly around the track quickly is one thing, but it's more important to go around in style. Players earn stars for huge jumps, cool tricks and daring feats at high speed
Six players can race online via Nintendo Wi-Fi Connection in both Excite Race and Poker Race modes. If friends can't join online, players can exchange ghost data via WiiConnect24™ and challenge their friends to outdo their most daring tricks. (Note that broadband access is required for online play. For more information about this topic, visit www.Nintendo.com.)
description
High-speed action. Robotic insect and animal racers. Wii Wheel controls. Bowling, poker, clowns – and sandwiches! Add them all together and you get the wild, nonstop fun of Excitebots: Trick Racing.
http://www.play-asia.com/SOap-23-83-...j-70-3bth.html
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April 28th, 2009, 00:35 Posted By: wraggster
The Gamecube and Wii Emulator has been updated, heres whats new:
Notable changes since the last bi-weekly build:
Tons of progress on the DSP LLE front
Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
Fix a bug which could keep memcards from being created
Fix controls in Sonic Adventure DX
Fix using XFB in single core mode
Fix OSX build
Begin fixing bounding boxes, paper mario and such show benifits from this
Fix existenze demo! (I love this thing, haha)
GUI usability fixes
New features:
Info Window added for easy system statistics viewing.
Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details)
Experimental Wii USB keyboard support
Wii SD Card support (see forum thread)
...And of course, a host of other bugfixes and smaller changes.
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April 28th, 2009, 00:35 Posted By: wraggster
The Gamecube and Wii Emulator has been updated, heres whats new:
Notable changes since the last bi-weekly build:
Tons of progress on the DSP LLE front
Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
Fix a bug which could keep memcards from being created
Fix controls in Sonic Adventure DX
Fix using XFB in single core mode
Fix OSX build
Begin fixing bounding boxes, paper mario and such show benifits from this
Fix existenze demo! (I love this thing, haha)
GUI usability fixes
New features:
Info Window added for easy system statistics viewing.
Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details)
Experimental Wii USB keyboard support
Wii SD Card support (see forum thread)
...And of course, a host of other bugfixes and smaller changes.
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April 28th, 2009, 00:41 Posted By: wraggster
Harmonix and MTV Games announced today a monster lineup of 20 new tracks coming this week to the Rock Band Music Store catalogue of downloadable content for Wii home videogame console from Nintendo, including hit songs from American metal outfit Megadeth, British alternative group Oasis and one of the most popular pop rock bands of all time, The Police.
As previously announced, Wii Rock Band 2 owners will also gain access this week to the Nothing's Shocking album from Jane's Addiction.
The content update to the Wii Rock Band Music Store features eight tracks from Megadeth, one of the highest-selling thrash metal bands of all time with over 20 million albums sold worldwide. The lineup includes "Wake Up Dead," "The Conjuring," "Devil's Island," "Good Mourning/Black Friday," "Bad Omen," "I Ain't Superstitious" and "My Last Words" – all from Megadeth's classic second album, Peace Sells…But Who's Buying? (1986). Additionally, Megadeth adds "Sleepwalker" from its latest album, United Abominations (2007) to the Wii Rock Band Music Store.
Rounding out this week's additions are "Truth Hits Everybody" from The Police's 1978 debut album, Outlandoes d'Amour and "Don't Look Back in Anger" from English rock band Oasis' second album (What's the Story) Morning Glory? (1995).
The tracks from Jane's Addiction will be released simultaneously with the weekly content update for other consoles. The remainder of the tracks comes from the back catalogue of Rock Band music already released to owners of Xbox 360 and PlayStation 3 system. Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalogue of more than 650 songs is available.
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April 28th, 2009, 00:52 Posted By: wraggster
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.0 - April 27, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
* USB Mouse support (buttons only)
* Keyboard shift key bug fixed
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
* Rumble works in GBC games designed for rumble cartridges but shipped
without rumble cartridges, such as Disney's Tarzan for GBC
* Improved Mortal Kombat Wii Controls
* Mortal Kombat games now have many extra characters to choose
* Wii Controls for more Teenage Mutant Ninja Turtles games
* Improved Lego Star Wars controls
* Boktai menu now tells you when there can't be sun because it is night
* Other minor bug fixes
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April 28th, 2009, 00:52 Posted By: wraggster
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.0 - April 27, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
* USB Mouse support (buttons only)
* Keyboard shift key bug fixed
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
* Rumble works in GBC games designed for rumble cartridges but shipped
without rumble cartridges, such as Disney's Tarzan for GBC
* Improved Mortal Kombat Wii Controls
* Mortal Kombat games now have many extra characters to choose
* Wii Controls for more Teenage Mutant Ninja Turtles games
* Improved Lego Star Wars controls
* Boktai menu now tells you when there can't be sun because it is night
* Other minor bug fixes
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April 28th, 2009, 01:17 Posted By: wraggster
Gecko OS 1.9 has been released;
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.
Gecko OS/Gecko Region Free was created with the homebrew libogc library. No certs, TMD, Tik, keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.
The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.
My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.
This of course only works with Wii games.
Changelog
Gecko 1.9
Added channel loading with hooks, channel menu supports same database.txt format as AnyTitle *Deleter MOD to replace the channel IDs with channel names (put database.txt at the root of the SD card)
Ocarina works on channels
ELF/DOL loading from geckoload now works
Optionally the directory data/gecko can contain the codes folder, patch folder, gameconfig.txt, config.dat, and background.png instead of the root of the SD card
GC memory cards are no longer detected as a USB Gecko
Changed how exit works; if a loader other than the homebrew channel was used (or an old version of the HBC) it will return to the system menu
Fixed a text overlapping bug that would happen if a disc error occurs and Ocarina is on
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April 28th, 2009, 01:19 Posted By: wraggster
Flarup has released Kidspaint 1.2
Kidspaint is a painting program mainly for kids
ChangeLog
Version 1.2
Added 'Full mode' with undo/redo functionality (this is the mode where new features most likely will be added)
Some code cleanup
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April 28th, 2009, 01:26 Posted By: wraggster
News via nintendomax
Coda we propose a new homebrew "Duckslinger R49" simulating a keyboard on which you can play multiple octaves.
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April 28th, 2009, 01:28 Posted By: wraggster
News via nintendomax
jgc146 performs a version of its new puzzle game "Poppins" in which you have to burst the balloons of the color designated as soon as possible. On the menu, options and adjustable animation explosions.
Quote:
a few more things added.
click-sound on / off
-pop sound on / off
difficulty-a better selection
-and "the bursts"
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April 28th, 2009, 01:31 Posted By: wraggster
Publisher Mastiff let IGN in on the news that the Renegade Kid-developed DS first-person shooter, Moon, has seen a significant price reduction effectively immediately. The title, which earned praise for its cutting-edge 3D engine, tight controls and intriguing plot set to the backdrop of the moon, previously retailed for $29.99 and now sells for $19.99.
We've done the math. That's $10 cheaper. The same $10 you spent on crack instead of Moon when it debuted and you promptly ignored it. Now's your chance to do something good for yourself -- kick the drug habit for good and intoxicate your soul with a balanced, fun first-person shooter tailor-made for Nintendo's handheld.
"Moon for $30 was a deal. Moon for $20 is a steal. I know I'm going to buy another copy!" Renegade Kid director and owner Jools Watsham told us. You see that? He made the game and even he can't refuse the new price tag.
Before you run screaming to your nearest games retailer, cash thrust forward in your hands, be sure to check out the official Moon website as a painful reminder of what you've been missing for the last several months. If you feel a little guilty or even downright ashamed of yourself, that's okay. You should.
http://uk.ds.ign.com/articles/976/976973p1.html
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April 28th, 2009, 02:39 Posted By: wraggster
News via gxmod
Bossk proposes a new version of the excellent port of ScummVM on Wii.
This version incorporates the main features added by dhewg, plus:
- Activation of the virtual keyboard (dpad down).
- Remap certain buttons (subject to change thereafter)
home = GMM (F6 instead of F5)
bottom = virtual keyboard
left button = 3 (not yet tested)
9 = right button (not yet tested)
- Support DVD with DVDx
- Support SDHC
- Performance FAT / SD improved
News / corrections:
- No major changes. Some improvements here and there.
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April 28th, 2009, 20:29 Posted By: wraggster
Not that we've never had the pleasure of seeing an NES phone mod before, but there's just something especially elegant about this one. The not-at-all-ancient Samsung a867 Eternity was chosen by one Taylor Merrill to be shoved inside of a now-defunct Nintendo Entertainment System controller. The result, naturally, is what you see above -- er, half of it, anyway. For a look at the whole thing in its entirety, hop on past the break and mash play. Per usual, we take no responsibility for damage dealt to your retro game consoles, existing handsets or pride should you attempt to replicate.
http://www.engadget.com/2009/04/28/s...-has-never-lo/
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April 28th, 2009, 21:00 Posted By: Shrygue
via Joystiq
Fans of Resident Evil (and buying the same game multiple times) will be happy to know that Resident Evil Archives -- the official title for the Wii port of a GameCube remake of a PSOne game - is slated for a June release, Eurogamer reports. Featuring enhanced Wiimote controls and ... enhanced Wiimote controls, the new-for-Wii version of the game will debut in the US on June 23 for $29.99.
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April 28th, 2009, 21:07 Posted By: Shrygue
via MCV
Over two years after its UK debut and after no end of shortages, Nintendo’s Wii has now reached a level of open availability for UK retailers.
Koch has told Nindie.com retailers that Wii hardware, which includes Wii Sports, is now freely available and will no longer be restricted to purchase on an allocation basis.
“Whilst stock is in better supply than ever, we still have to carefully manage our customer base so that unbalanced stocking is avoided,” Koch MD Craig McNicol told MCV.
“We urge our customers to plan their requirements for the next eight weeks, giving us upfront purchase orders week by week if necessary.
“We also urge customers to remember that Wii console purchases count towards the allocation of DSi, Wii Fit and forthcoming new releases.”
A Nintendo spokesperson added: “We now expect Wii availability to be improved over previous levels.”
Meanwhile, despite the increase in the Wii’s trade price coming into effect at the beginning of the month, there seems to be little indication of retailers adjusting their price.
CHIPS’ joint MD Don McCabe stated: “We haven’t put our prices up yet as we’re still able to access stock sourced at the original value. However, this supply is drying up, so we’ll have to see what happens with the extra cost.”
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April 28th, 2009, 21:35 Posted By: Shrygue
via MCV
Following the announcement that Nintendo will launch the Wii Motion Plus add-on on Friday June 12th, and UK retailers have finally been contacted regarding trade prices and availability.
The peripheral has appeared on some online portals at £24.99 – more than the expected $20 retail price that has been touted for North America – but MCV understands that the final High Street price is more likely to be £19.99.
The upcoming Wii Sports Resort, which will come bundled with the Motion Plus, will retail for around £49.99.
Joint MD of CHIPS Don McCabe told MCV: “I personally think the increase to the Wii trade price was made to take the eventual inclusion of Wii Motion Plus in the hardware bundle into account. It might sound like a lot of money but it’s a complicated bit of kit.”
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April 28th, 2009, 22:56 Posted By: wraggster
Developer Nabi Studios has told Eurogamer that work on a WiiWare version of brutal and brilliant ragdoll fighter Toribash is nearly complete.
"Shouldn't be long now before we finish development," said Nabi director Gerald Tock.
He also pointed us towards a brand new trailer for WiiWare Toribash, which he said should demonstrate the smoother fights, and the smearing blood. Some fight editing features, he added, are also built in.
Toribash has two ragdoll fighters rip each other to shreds. Players do this by issuing step-by-step instructions to each limb, and then watching the result of their actions in real-time. It's hilarious and can be played for free on PC and Mac.
The WiiWare version of Toribash is yet to be dated. We're checking details now.
http://www.eurogamer.net/articles/to...ed-for-wiiware
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April 28th, 2009, 22:57 Posted By: wraggster
Eureka! Capcom announced new Ace Attorney and MotoGP titles at its press event in Monaco last week.
Ace Attorney Investigations: Miles Edgeworth is due out for DS this winter, and spins off from the traditional courtroom battling to solving crimes on the street.
Players control Edgeworth - a series regular - with an emphasis on puzzle-solving using the new "logic mode" to combine evidence and confront suspects.
You'll control Edgeworth's movements directly with d-pad or stylus across "several lengthy episodes". In the first, Edgeworth discovers a body in his office and is then threatened by a man with a gun. In the second, he finds a corpse on an aeroplane and somehow winds up as a suspect himself.
Footage shown confirmed that Gumshoe and other familiar characters also feature, and said something about an "evil plot silently unfolding in the darkness". Get some.
Check out our Ace Attorney Investigations: Miles Edgeworth screenshot gallery and trailer.
Elsewhere at the event, the publisher said that its deal with Monumental Games will see the British developer produce a new MotoGP.
Presumably called MotoGP 2010 or something like that, the game is set for release on PS3 and Xbox 360 at an undisclosed date in the future.
Capcom said it would reveal more details on the racer "in the coming months".
http://www.eurogamer.net/articles/ne...ney-and-motogp
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April 28th, 2009, 23:26 Posted By: wraggster
Newly released today:
Goku has grown from a child into early adulthood and all the more ready for training and adventures. Launch into a battle with the Sayans and help the weak and defenseless.
Travel around the nostalgic Dragon Ball world and relive the comical hardships Goku went through.
Early enemies such as Vegeta shows up, and the plot carries through the winning the martial arts championship to the adventures of Goku's son Gohan.
http://www.play-asia.com/SOap-23-83-...j-70-3aro.html
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April 28th, 2009, 23:31 Posted By: wraggster
Newly released today:
Engage in real time 3D battle in the shoes of your favourite Ninja. The 3rd installment of the series comes with even more characters, fearsome "tailed" beasts, moves to launch and items to use.
Naruto has encountered Sasuke yet again in this installment and is battling the Asatsuki organization. With the newest plot elements and enemies, pit them against each other and see if your Naruto can conquer all odds to achieve his goal.
You have seen how devastatingly powerful the "tailed" beasts are, and you are about to see more. Not only are the beasts in the anime making an appearance, original ones are cropping up as well.
http://www.play-asia.com/SOap-23-83-...j-70-3agt.html
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April 28th, 2009, 23:33 Posted By: wraggster
Newly released today:
Made in Wario is a true DIY series, you make your own games, starting with the graphics, the music and the rules, and put it on the network to share with your friends.
Let your creativity run wild, or train your child to use original ways to amuse his or herselves and develop logical thinking in the process.
Make use of your Nintendo DS's network support and play your very own game with friends and play theirs in return. If you run out of ideas, fear not, there are still 72 sample games for you to reference during game-maker's block, so just relax and have some fun with your family and friends.
http://www.play-asia.com/SOap-23-83-...j-70-3a69.html
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April 28th, 2009, 23:33 Posted By: wraggster
We don’t have it yet, but when Moving Memo Pad comes stateside it will have more community features and scribble mail. Moving Memo Pad version 2 lets users jot messages with the touch screen and send them directly to another user.
Aspiring animators get new brushes and advanced copy/paste features to make drawing easier. Did you watch an awesome video? Version 2 lets users leave post hand drawn comments and award artists with color stars. Videos are also sorted in eight channels like “sports” and “moving memo game” supposedly making them easy to find.
Out of all the DSiWare applications I’ve had the most fun with Moving Memo Pad. If Nintendo can build a strong community the service would be even better. However, some of these additions stem from Hatena, a Japanese blog portal that Nintendo teamed up with for uploading and sharing Moving Memo Pad drawings. I wonder who Nintendo of America plans on linking up with in North America. The e-mail feature should come over without a problem which could be a major hit for the Nintendo DSi by itself.
http://www.siliconera.com/2009/04/28...il-to-the-dsi/
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April 28th, 2009, 23:34 Posted By: wraggster
Harvest Moon Series: Ranch Store with its paper cutout characters just came out in Japan. Marvelous plans to expand the game beyond egg painting with downloadable content.
A vegetable themed expansion pack was announced as an add-on. Pick this up to play a watermelon juicing mini-game at the juice shop and to meet Potpourri, a new character. The 500 point ($5) expansion also adds a vegetable decor to the town. Marvelous plans to roll out more add-ons each month for 500 Wii Points a piece. Harvest Moon Series: Ranch Store usually costs 1,500 Wii Points ($15) putting it in the premium price category.
No plans have been announced for an international release, but Harvest Moon Series: Ranch Store appears to big to make only in Japan. Also, what Harvest Moon game has Natsume skipped?
http://www.siliconera.com/2009/04/28...xpansion-pack/
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April 29th, 2009, 00:03 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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April 29th, 2009, 00:07 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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April 29th, 2009, 00:32 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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April 29th, 2009, 21:11 Posted By: Shrygue
via Computer and Video Games
The first images of Ubisoft's not-so-secret Red Steel sequel has emerged, via Nintendo Power magazine in the States.
According to the mag, the second sword-swiping Wii game is a first-person, cell shaded affair that uses Wii Motion Plus for sword fighting that "finally feels as real as you'd dreamed."
The first mag to go on sale with the full scoop will be Official Nintendo Magazine in the UK, on sale Friday, May 8. "In the magazine we'll be revealing all about the stunning MotionPlus slash 'em up and you'll be able to check out the first screenshots and read an interview with creative director Jason Vandenberghe," says the ONM team.
Apparently the game will feature minimal gore (Ubisoft's gunning for a 'Teen' rating in the US) and a fully single-player focus - so no multiplayer.
Other than that, the art on the cover and contents released on Nintendo Power's website shows what looks to be a Western gunslinger holder both a sword and revolver, suggesting dual-wielding gameplay.
So cell shading, no gore and no multiplayer. We hold out for more info before we go a bit mental.
Magazine scans at NeoGaf
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April 29th, 2009, 21:43 Posted By: wraggster
Smashmouth Games, a relatively new casual developer (no relation to the band), is prepping a rhythm action game for WiiWare called Ongaku. Controlling the titular musical note, players must hit colored gems in time with music. Once hit the color is dispensed onto the background canvas and paints a picture. But missing notes angers the "Feedback Monster," and you wouldn't like him when he's angry.
http://uk.wii.ign.com/articles/977/977324p1.html
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April 29th, 2009, 21:43 Posted By: wraggster
Publisher SEGA on Wednesday announced Wacky World of Sports, a new mini-game compilation featuring "... some of the world's most obscure sports." The title is set for release as a Wii exclusive later this year.
To quote the company's official release: "Wacky World of Sports takes players on a trip around the world to take part in some of the lesser known sports of countries like Italy, the Netherlands and Australia. The ten sports featured in the game all start easy enough but the more advanced a player becomes the more extreme the sports become! Tuna Tossing has been a popular sport down under for a number of years, but just how far can a tuna be thrown in the comfort of the living room? Drag out an old armchair to take part in Furniture Racing, but make sure Grandma is not still sitting in it because those chairs are fast! And if that's still not bizarre enough, how about ironing a shirt while sky diving in the Extreme Ironing event?"
Sounds wacky to us.
"Wacky World of Sports brings together what is easily the most outrageous collection of real life sports games SEGA has ever seen" commented Gary Knight, European marketing director, SEGA Europe. "The game brings a whole new dimension to the party game genre, and is sure to become a family favorite. By utilizing the unique way of playing on Wii, Wacky World of Sports makes these particularly unusual sports accessible to everyone!"
The title features more than a dozen playable characters and a multiplayer mode that nurtures friendly competitions between players. Look out for more on the game in the near future.
http://uk.wii.ign.com/articles/977/977751p1.html
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April 29th, 2009, 21:56 Posted By: wraggster
brkirch has released a new version of Gecko:
Gecko 1.9.0.1
What's New:
Moved rebooter to a menu item
Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
Language and video mode settings from WiiRD are now used if a game is started from WiiRD
Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel
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April 29th, 2009, 22:10 Posted By: wraggster
News via nintendomax
Ant512 proposes a new demo of its GUI library for creating homebrews on the model window of the Amiga OS, "Woopsi.
Quote:
- Fixes:
- Removed dependency PALib from filerequester example.
- Fixed FileRequester gadget for devKitARM R24 (Quirky).
- ListBox redraws correctly when an option is selected in single selection mode.
- Fixed crash in SliderVertical when trying to set value if max and min values are the same (Quirky).
- Fixed crash in SliderHorizontal when trying to set value if max and min values are the same.
- Fixed crash when FileRequester path has trailing slash (Quirky).
- Fixed double-click in SDL (Quirky).
- FileRequester fixed for SDL (Quirky).
- SDL path fixed (Quirky).
- Escape key to quit in SDL mode (Quirky).
- WindowBorderTop and SkinnedWindowBorderTop no longer have pointers to freed memory if window title changes (Quirky).
- ScreenTitle and SkinnedScreenTitle no longer have pointers to freed memory if title screen changes (Quirky).
- Flipping window with depth depth gadget no longer results in corrupted window contents.
- Fixed const-correctness Text of various class methods.
- SDL framebuffers initialised to black.
- More doxygen fixes.
- Removed WoopsiArray:: begin ().
- Removed LinkedList:: begin ().
- Renamed Gadget:: draw () to Widget:: redraw () and removed unnecessary overloads from all classes.
- Const correctness fixes in Gadget class.
- ScrollingTextbox grip adjusts scrollbar position correctly when first initialised.
- Alert box XOR rect draws correctly when released.
- Requester XOR rect draws correctly when released.
- WoopsiKeyboard no longer adds decoration itself as the event handler twice; fixed XOR drawing rect when clicked / released.
- New Features:
- Added Gadget:: getChild () and Gadget:: getChildCount () (for leonelhs).
- Added context menu example (for leonelhs).
- ListData class raises events to ListDataEventHandler objects.
- ListBox ListData listens for events.
- Added template base class for event args passing.
- Refactored gadget event system:
- Replaced struct with GadgetEventArgs EventArgs class.
- Renamed to EventHandler GadgetEventHandler.
- Gadgets can now have multiple event handlers.
- Replaced handleEvent () method with multiple methods.
- Removed from enum EventType GadgetEventHandler.
- Events ListData passed by references instead of pointers.
- WoopsiKeyboard includes a set of new events:
- Press
- Release
- Repeat
- WoopsiKeyboard no longer stores the last key clicked.
- WoopsiKeyboard has set of event-related classes:
- KeyboardEventHandler
- KeyboardEventArgs
- Refactored event context menu system:
- Added ContextMenuEventArgs class;
- Removed "_value" from ContextMenu;
- Removed "getContextMenuValue ()" from Woopsi;
- Selected context menu item now available via ContextMenuEventArgs:: GetItem ().
- Slider grip automatically resizes; no need to call resizeGrip ().
- End point rects now cached (without child rects) for extra speed.
- Gadget rect moved into separate caching RectCache class.
- RectCache: removeOverlappedRects made non-recursive.
- Gadget:: clipRectToHierarchy made non-recursive.
- Added GraphicsPort:: copy () to copy regions of the framebuffer around.
- Screen dragging code improved; uses new GraphicsPort:: copy () method.
- Added GraphicsPort:: scroll () to scroll regions of gadgets.
- Removed code from scrolling ScrollingPanel and rely on new scroll () method instead.
- Added GraphicsPort:: dim () function to add functionality to all DimmedScreen gadgets.
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April 29th, 2009, 22:17 Posted By: wraggster
News via nintendomax
Copper makes a new version of "Pack DS, emulator for arcade games Pacman and other similar games. Program, a new menu that offers the opportunity to view the screenshots, cabinets, and flyers for marquee emulated roms and the corrections to the safeguarding of hi-scores.
Reminder:
Pack-DS emulates up to 60 MAME roms in. Zip.
-The resource pack contains screenshots, cabinets, flyers, marquees to copy in the same place as your ROM.
-The pack contains the png images as well as a batch to convert them into resources compatible with the emulator.
Quote:
Since version 1.5 it is possible to display cabinets (. Cbt), catches (. Cpt), flyers (. Flr), marked (. MRQ) customized for each game
These resources are files copied to the same location as the corresponding Roma. (root of the linker or better in a subdirectory / MAMERoms)
If you want to use the official pack just use 7zip to unzip the files in the arhive DSPack-resources.7z.
V1.5: 28/04/2009
* New menu (thank you to Cid2Mizard, Kukulcan, and Mollusk progds for their help)
* Integration of flyers, cabinets, and flyers to catch the emulator (progds and thank you for their help Cid2Mizard)
* Bug fixes (Safeguarding of hi-scores, cannonbp)
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April 29th, 2009, 22:18 Posted By: wraggster
News via nintendomax
Twelfth and a beta version of Moonshell 2.00, the most popular multimedia player for the DS by the Moonlight team.
Quote:
2009/04/26 Version 2.00 beta.12
DPGPlay: The pause was keeped though it sought while doing the rest.
System: The soft reset file for DSTT was made.
FileList: corresponded shuffle play. (but, DPG player is random play. j
FileList: Stop power supply OFF and were able to do when it finished reproducing the playlist.
FileList: The bug that the last character of ID3TagV1 is lost was corrected.
TextReader: The position of a setting item was made flexible.
System: Deleted POffMEnd.txt on / misctools / Additional folder.
System: The bug in which the backlight was not defined by old DS was corrected.
ScreenSaver: The idle time is revoke.
ScreenSaver: Not the clock but the backlight can be turned off.
ScreenSaver: The clock draws a day of the week.
SkinFile: Changed name to MP3Cnt_p4_shuffle.png from MP3Cnt_p4_random.png.
SkinFile: Changed Custom_BG.bmp size to 256x512pixels from 256x384pixels.
LanguageFile: SSC_ScreenSaverTimeOutSecTitle, SSC_ScreenSaverTimeOutSec10sec, SSC_ScreenSaverTimeOutSec30sec, SSC_ScreenSaverTimeOutSec60sec, SSC_ScreenSaverTimeOutSecOff implimented.
LanguageFile: Changed to FL_Popup_PlayMode_Shuffle from FL_Popup_PlayMode_Random.
LanguageFile: CS_PlayListEndTitle, CS_PlayListEndLoop, CS_PlayListEndStop, CS_PlayListEndPowerOff added.
SkinFile: SCN_WeekStr.png, SCD_WeekStr.png, SCE_WeekStr.png added.
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April 29th, 2009, 22:22 Posted By: wraggster
A bit of discouraging news this morning; the well-received EA-published title, Henry Hatsworth in the Puzzling Adventure isn't going to be released in Australia. The game, which was released in March in The States, received a 9.0 and garnered an Editors' Choice award from IGN US.
Speaking with EA's Australian branch earler today, the company confirmed to IGN this was the case, saying "Unfortunately this title isn't being released locally."
No further comments or explanations were made.
http://uk.ds.ign.com/articles/977/977134p1.html
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April 29th, 2009, 22:23 Posted By: wraggster
Capcom is returning to the Ace Attorney franchise for another round on the Nintendo DS this winter in North America. Dubbed Ace Attorney Investigations: Miles Edgeworth, this game trades the courtroom for the crime scene to offer a new way to solve cases.
Players will take the roll of Miles Edgeworth, a character that will be familiar to Phoenix Wright fans due to his role as the opposing prosecutor in past games. For this outing, he'll go straight to the crime scene to investigate. There, players will interact with witnesses, scour locations for evidence, and piece together evidence to make a case. A new Logic system will be used where players pick two pieces of info and combine them to discover new details. The game will feature several related episodes through a series of crimes.
.Development for Ace Attorney Investigations is being led by Motohide Eshiro who has worked as co-producer on past Ace Attorney games.
http://uk.ds.ign.com/articles/977/977006p1.html
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April 29th, 2009, 22:24 Posted By: wraggster
Nintendo Japan is pushing forward with its plans to somehow make the DS even more widespread. We already reported on the recent use of the system as a guide for a shopping center in Tokyo Disney Resort. Today, the Nihon Keizai Shimbun (it's like a Japanese Wall Street Journal) reported that Nintendo will be offering a content creation system to allow schools, museums, nursing homes, and other public facilities to use the DS in unique new ways.
The paper wasn't too specific, but it appears that Nintendo has created a PC-based content tool which allows partners to easily create content that an be sent out to the DS via Wi-Fi. In the case of a classroom, it would be possible for teachers to create lessons using this system, and transfer the lessons to students' DS units. Students can then respond to questions on the DS, with the teacher monitoring the results in real time.
Schools in Kyoto and Kanagawa (an area near Tokyo) are looking into adopting Nintendo's new system. But one institution is already using the system as part of a test program. Patrons to the Museum of Kyoto can, as of today, receive voice-based descriptions of exhibits directly through their DS. The service is free.
The paper also mentions the possibility of nursing homes using the system to manage staff schedules, staff contact lists, and to provide a message board for staff.
Nintendo hasn't made formal announcement of the system, but now that word has broken through Nikkei, we expect to hear something official in the coming days or weeks (Japan enters a week-long holiday period later this week). We'll let you know once we've gotten specifics.
http://uk.ds.ign.com/articles/977/977241p1.html
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April 29th, 2009, 22:25 Posted By: wraggster
CA - Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, and Tecmo, in conjunction with Matrix Software and Red Entertainment, invite gamers to takeoff on a nostalgic journey through time and space with Nostalgia for Nintendo DS - launching September 2009. Set in an alternate-reality version of 19th-century Earth, Nostalgia casts you as Eddie, a headstrong Londoner who amasses a group of memorable companions to traverse the world in his steampunk-inspired zeppelin. As you navigate the open skies, you'll explore mysterious foreign locales, slay all manner of fantastical enemies, complete a variety of thrilling quests, and ultimately, save the world from unfathomable evil.
Developed by Matrix Software (Dragon Quest V PS2, Final Fantasy III-IV DS), in association with Red Entertainment (Gungrave, Bonk, Thousand Arms), Nostalgia brings together a powerful think-tank of old-school Japanese RPG development talent to present a stunning new vision in gaming. Produced by Keisuke Kikuchi (Fatal Frame, Tokobot) and directed by Naoki Morita (Sakura Taisen), with art direction by Yoshiteru Tsujino (Far East of Eden), airship design by Takuhito Kusanagi (Grandia, Blue Submarine No.6, Samurai 7), and enemy design by Keita Amemiya (Iria- Zeiram the Animation, Kamen Rider), Tecmo has amassed an all-star dream team of industry veterans to forge a brand new DS adventure that hearkens back to the classic glory days of Japanese role-playing games.
According to Nostalgia producer, Keisuke Kikuchi, "I knew this game had such potential when I saw Mr. Morita's project book. It is an adventure game set in another Earth, offering an enjoyable story that involves various different cultures in many diverse locations. The key element that brings the game together is the airship, the conveyance which fits its game system and world-view. I wanted to make this idea into a product for everyone to play."
"We feel deeply honored for the opportunity to bring Tecmo's esteemed Japanese Nintendo DS role-playing game "Nostalgeo no Kaze" to an entirely new audience as Nostalgia," said Shane Bettenhausen, New Business Development Director of Ignition Entertainment. "Amid a sea of remakes and rehashes, this endearing adventure blazes its own unique path with deeply engrossing gameplay systems, but it also hearkens back to the classic RPGs of yesteryear with its unforgettable characters and universal narrative themes."
Key Game Features:
• Ambitious, fully 3D polygonal graphical engine offers dramatic, sweeping camera angles and impressive vistas rarely seen in a DS title.
• Cohesive, anime-inspired art direction that effectively captures the game's turn-of-the-century charm.
• Travel to incredibly unique, non-traditional RPG locales via airship including London, New York, Cairo, Africa, and Russia.
• Features two distinct combat engines: One is a brisk, turn-based close-quarters melee between your party members and monsters; while the other offers thrilling, large-scale airship battles. In addition, your battle skills are scored at the conclusion of each conflict, inspiring strategic mastery.
• Handy in-game notebook feature keeps track of people, monsters, airships and items you've run across.
• Plenty of user-defined customization, allowing the player to trick out his or her airship with various weapons, armor types, and special skill attacks. The player can also choose character-specific skills from a branching tree for a more personalized experience.
• Explore a variety of diverse, engaging dungeons that include brain bending puzzles and tricky Indiana Jones-style traps.
• Optional quest system inspires players to approach the adventure from a less linear perspective, extending the life of the gameplay experience.
For more information, visit www.nostalgiads.com
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April 30th, 2009, 20:37 Posted By: wraggster
Ubisoft's latest financial release reveals that the Nintendo DS was the company's most successful platform in the last fiscal year, which ended on March 31, 2009.
The publisher noted that 29 per cent of sales across the year were for its DS titles, including the hugely popular Imagine and Petz ranges, followed by 20 per cent on the PlayStation 3.
The Xbox 360 was third, with 19 per cent of sales, while the Wii took 18 per cent and the PC platform 9 per cent.
The PlayStation Portable's influence on Ubisoft sales was negligible at 3 per cent, although the company has body textannounced plans to release Assassin's Creed for the platform this year.
In terms of the geographical split in sales, Europe accounted for 54 per cent for the full year while the US took 40 per cent, with the remaining 6 per cent spread across the rest of the world.
http://www.gamesindustry.biz/article...on-ds-platform
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April 30th, 2009, 20:45 Posted By: wraggster
Apparently as of right now, this stunning piece of high art is just a foam model mock-up, but listen to us, mouse manufacturers of the world: if you build this, we will give you every penny we have to own it. Our only gripe? The D-pad should definitely be up top for navigation duties. Still... where's the waiting list?
http://www.engadget.com/2009/04/30/n...strial-design/
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April 30th, 2009, 21:29 Posted By: Shrygue
via Eurogamer
Approaching his second anniversary as EA Sports supremo, Peter Moore has acknowledged that his studio still "needs to do much better" on Wii.
In London last week to promote the company's latest wares, including its first MotionPlus-compatible titles and fitness sim Active, Moore highlighted the platform as the biggest challenge - and opportunity - for EA.
"I think we need to continue to work on the Wii. When I look at the attach rate on the Wii of our software to where I think we should be, we're under-performing still, we need to do much better," he told Eurogamer.
However, he insisted that Wii remained a challenge for the whole industry, not just EA. "Wii continues to bring new people into our business, and boy are we thankful for that," he said. "And we as an industry need to continue to take advantage of that and maybe make better games for the Wii, and make sure we're delivering entertainment that that consumer wants at that time."
Moore's strategy is focused on exploiting Nintendo's new MotionPlus add-on, initially this summer with Tiger Woods 10 and Grand Slam Tennis, while limbering up with the Wii Fit-rivalling EA Active.
"MotionPlus gives us a great opportunity really now to take advantage of the Wii," he said, bullishly adding: "Those two titles couldn't come at a better time for us, nor for Nintendo quite frankly."
Our full chat with the big man is elsewhere on the site today.
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