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April 1st, 2008, 04:18 Posted By: morganDS
Here's graphDS v0.5. I added a catalog (currently accessible only from the homescreen) that will eventually contain all the functions, tokens, etc. I also added inverse trigonometric functions, absolute value (currently works only for integers), and some special functions like rand, mean, and numerical derivative (only accurate to three or four digits).
Download:graphDS v0.5
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April 1st, 2008, 04:55 Posted By: kloplop321
Version 1.3 is now out
Website/download: http://phleon.kloplop321.com
Phleon is a simple program for those that wish to test their themes without having to waste a bunch of time on their DS, taking out their memory card from the computer, booting up, starting moonshell, testing, shut down, put the memory card back into the computer, and so on. I've also worked really hard just making things work, as in opening a previously made theme(even themes from outside of Phleon), and saving themes. In other words, It creates a folder that is just "Drag & Drop" into the skin folder of your moonshell folder of your memory card.
I do like to have feedback via email.
Updates:- I spelled English wrong, now fixed -.-
- "Leave to -1 to make it automatic" now not on top of everything
- minimized the spacing in the "windows emulator" window
- added some Portuguese things
- Full Spanish done(with tool-tips)
- Full Portuguese done(with tool-tips)
- fixed the single color file list highlight
- setting up all text in program to be able to change(such as tool-tips, and other windows I have added.)
- Modified the top screen emulator to be more pixel alike
- Added resizing windows by mouse in the window emulator!
- fixed possible cross threading issue that now comes up with the 3.5 .NET framework
- body and box menu actions where switched
- fixed the progress bar accidental reversal
- French Revamped(meaning new and human-ly translated thanks to cosmos cosmos)!
- German additions(tool-tips and some dialog stuff thanks to silent_code)!
- Dutch is now Full, thanks to Kawa from GBADev.
This program is in the following languages!- English
- Spanish
- French
- Dutch
- German
- Portuguese
\/ \/ \/ <-- (dynamic image)
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April 1st, 2008, 17:32 Posted By: wraggster
News/release from mastertop101:
Hi, I make a small project quickly (thanks, Palib) for me and for those who might find useful; Metronomum called a metronome. On the chosen BPM with high and low, you press Start so that it starts, or it again and that's it. A tone is heard each time and the top screen turns red temporarily. Try to 600 BPM for the eyes It also displays the number of beats past.
Download and give feedback via comments
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April 1st, 2008, 17:35 Posted By: wraggster
News/release from liranuna:
Since I’m not going to do any further development on this (for various reasons), I have decided to release libellen - a sprite handling library for the Nintendo DS, based on libnds.
The library is released under the terms of the WTFPL.
The source and "example" are super documented, and evena Doxyfile is attached if you want to create documentations.
The library was tested and compiled using devkitARM r21 with god-knows-what libnds version. If you find incompatibilities, I’ll be happy if YOU would fix them.
Have fun and happy coding!
For those who are intrigued by the name - lib-ell-en (L - N, my name’s initials) could also be read as libellen - dutch for "Dragonfly" which is what the logo is based on. For those who wonder, the logo is also released under the terms of the WTFPL.
Some history:
libellen was first made as the low-level library for ToD2, but was quickly got good enough to be expended. My second goal was also to get people to stop using PAlib, an old, slow and deprecated library which people insisted on using. The library was not complete, but the sprite handling was. after more then 6 months of inactivity, I have decided to release the library to just handle sprites.
http://liranuna.drunkencoders.com/li...final-release/
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April 1st, 2008, 17:36 Posted By: wraggster
Jake has released a new version of his Novel Reader for the DS, heres the changelog for the last release:
* 1.2.7 30/03/08:
Jake:
* fixed problem with backgrounds not loading and other weirdness
* 1.2.6 30/03/08:
Jake:
* fixed saves for real this time, maybe
* 1.2.5 30/03/08:
anoNL:
* mp3 support
Jake:
* possible save fix
More Info/download --> http://digital-haze.net/vnds.php
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April 1st, 2008, 17:40 Posted By: wraggster
Triforce has updated his Game for the Nintendo DS, heres the details
Hudson's idea for Shooting Watch first came about after some kid at the Caravan tour saw Takahashi Meijin's button pressing skills, the kid sent him a letter asking exactly how fast his finger speed was. So they measured it and it came out at 16 shots a second, this is where Meijin's nickname
"16Shot" was born.
Hudson then went on produce the Shooting Watch in 1987 and it was a complete success, it sold over 1 million units. 2007 marked the 20th anniversary for
SW and to celebrate Hudson rereleased it, but only in limited quantity and it sold out immediately
Because I couldn't get hold of one I got the idea to make a DS homebrew version. I had no experience in coding for DS so I decided to ask retrohead
to help me. And thus Shooting Watch DS was born.
Navigate the menus using the buttons on the touch screen or the corresponding button on the DS.
5 modes in all are featured in Shooting Watch DS to try and resemble the original modes along with extra modes that are found in flash games found
on the internet. Due to the DS's unique feature of a touch screen, we thought it would be good to let you navigate and play using the stylus aswell so this has also been implemented.
Here is a breakdown of the modes included in the game:
Shooting This is the main mode in the game. The aim is to press the A button or tap the touch screen as fast as possible. If you manage to beat a certain pre-set score, you will explode the melon which is quite satisfying and master will show his appreciation for your prowess. See if you can earn his respect and once you have that, you can aim
to beat Takahashi Meijin's astonishing average of 16 Shots per second!
controls
--------
Pad control - Tap the A buttton to tap the melon.
Stylus - Tap the screen anywhere to play with stylus.
Clock Mode Just a simple clock that reads from the consoles internal clock. Nothing special here.
Stop Watch This is a basic stop watch. The maximum time is 100 minutes then the timer will start again. Start or stop the timer with the A button and reset it with the B button.
3 Slots Your classic slot machine with 3 reels. The original device did not include this but flash versions found on the internet do. We added to it by showing some fruit to improve the feel of playing a real slot machine. Check out the prize table for
what you can win.
4 Slots Exactly the same as the 3 slots but a bit harder because now you have to match 4 reels. The reward for winning this mode is double that of the 3 Slots Mode. Feeling lucky?
v2.2 Minor Fixes Release
Added Lode Runner skin.
Built with latest tool chain.
SoundFx and music now use AS_Lib as with latest PA Lib beta.
Save file can now be in any directory. As default the game searches for the location of a previous save then location of the nds file. If neither are found (if you rename the nds file), the save file will be created in the root directory but can be moved afterwards.
WiFi transfer now retrieves rank correctly (Up to 100, was only retrieving rank 10 maximum before).
When you win on the slots, you can now hold A or B button to make the coins count up twice as fast. (Fixed 4 slot mode, only worked in 3 Slot before).
Can hold B button to make text scroll faster in the shop.
After playing Shoot mode, the rank shown is now how you ranked for your last go rather than your best rank overall.
http://files-ds-scene.net/shooting_watch/?s=download
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April 1st, 2008, 19:47 Posted By: Shrygue
via Computer and Video Games
A new Trauma Center game, currently dubbed Under the Knife 2, is on the way to DS, and will boast a new mode that will help the more cock-handed surgeons of you.
The first Trauma Center game was brilliant, but was thought by many to be a little too difficult. The new game will, according to Nintendo Power (via DSFanboy), boast a new mode, presumably a simpler Easy mode, that will combat the rock hard challenges that made you wimps cry in the last game.
Dr, Stiles and Nurse Angie Thompson is said to star again, apparently to explore the "unanswered mysteries" of the now defeated GUILT Virus.
Although we expect Atlus to dream up plenty of new instruments and gameplay mechanics, none are currently revealed. But the game is expected out this summer, so look out for more information very soon.
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April 1st, 2008, 19:50 Posted By: Shrygue
via Computer and Video Games
The teasiest of teasing hints from Camelot Software Planning has raised hopes that the Golden Sun developer is planning a new game in the RPG series.
"Honestly, just like your readers saying that they want to see a new Golden Sun, a new tennis game, a new Shining Force, well, everyone in Camelot feels the same way - we really want to get these games out for you guys", heads of the Japanese studio Hiroyuki and Shugo Takahashi said in interview with IGN, dangling a carrot.
Inviting further speculation, the pair confirmed that the developer is currently in the planning stages of "doing something interesting", suggesting that whatever this is it's an RPG for DS or Wii.
"We hope that you will be looking forward to our future game", they added. "We ourselves are looking forward to the next Camelot RPG as well, just like you."
Golden Sun and sequel Golden Sun: The Lost Age released on GBA critical acclaim.
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April 1st, 2008, 19:50 Posted By: Shrygue
via Computer and Video Games
The teasiest of teasing hints from Camelot Software Planning has raised hopes that the Golden Sun developer is planning a new game in the RPG series.
"Honestly, just like your readers saying that they want to see a new Golden Sun, a new tennis game, a new Shining Force, well, everyone in Camelot feels the same way - we really want to get these games out for you guys", heads of the Japanese studio Hiroyuki and Shugo Takahashi said in interview with IGN, dangling a carrot.
Inviting further speculation, the pair confirmed that the developer is currently in the planning stages of "doing something interesting", suggesting that whatever this is it's an RPG for DS or Wii.
"We hope that you will be looking forward to our future game", they added. "We ourselves are looking forward to the next Camelot RPG as well, just like you."
Golden Sun and sequel Golden Sun: The Lost Age released on GBA critical acclaim.
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April 1st, 2008, 19:56 Posted By: Shrygue
via Joystiq
Role-playing fans can slip on their dancing shoes and party like it's 1991. A new interview with Final Fantasy IV director Takashi Tokita in the latest Nintendo Power seems to point to the game's recent DS remake being localized for North American audiences. Oh sure, he doesn't come right out and confirm the localization -- where's the drama in that? -- but given that the article comes peppered with English language screens and the game itself is featured on the cover, we're certainly leaning towards believing that the RPG will soon be getting some domestic love.
Tokita also toys with our emotions, speaking to the possibility of a remake of SNES RPG classic Chrono Trigger provided "the demand is great enough." Though like coming down hard off a caffeine high, he sends us crashing back down to earth by adding that he really wants to "create new titles and not just series installments and remakes." Yours is a cruel love, mon cher.
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April 1st, 2008, 19:59 Posted By: Shrygue
via IGN
Square Enix certainly didn't wait long to get the downloadable content train running following its first foray into downloadable gaming last week with the start of the Japanese WiiWare service. First stop: Final Fantasy Crystal Chronicles: My Life as a King.
The company made available today the first wave of paid download content for the simulation/RPG, which launched with the service last week. Owners of the game (which, we'll remind you, is only available in Japan at the moment) now have access to eight items.
The main attractions for this first content update are three new character races: Lilty, Yuke, and Selkie. The original title shipped with just one class, Clavat. Each new race costs 300 Wii Points a piece, or you can get all three together for 800 Wii Points.
The new content also includes a couple of new buildings, each 200 Wii Points. With the Seinaru Hokora building, you can raise your adventurer's stats temporarily by having your king pray at the building. The change apparently occurs in real time, as your king prays (which we presume will keep you busy when your adventurers are out during the day). Also available is the Mansion, a large house that's populated by a family of 8. As usual, only one of these is an adventurer, but because the family is so big, you'll get a boost in taxes over a standard house.
The above items initially appear in the game in the form of dungeons. Once you've cleared the dungeons, you gain the ability to build the new building types and the homes that will house adventurers of the new race types. You're limited to making five of each of the race houses. The other two houses are limited to three each.
Other updates include new clothing for your King and for your support character, Chime. Each of these items cost 100 Wii Points. Unlike the other items, you're able to use these immediately upon making your download. Simply head to your castle and go into your closet to change.
Items, at least for Crystal Chronicles, are purchased exclusively from the game's title screen or your in-game castle menu. They cannot be purchased from the Wii Shopping Channel.
Before getting access to the downloads, though, players will have to update their copy of the game by re-downloading it through the Wii Shopping Channel. This update is, of course, free. This whole re-download business will presumably not be needed for the international versions of the games.
The downloadable content doesn't end here. Square Enix made mention today of future download content that includes a library, which will let you learn the unique abilities of the various races; the Unlimited Tower, a dungeon that can be played through over and over again; and the ability to change your adventurer's names. Specifics for these future downloads were not revealed.
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April 1st, 2008, 20:19 Posted By: Shrygue
via Gamedaily
In mid-March leading video game retailer GameStop said they expect shortages for Nintendo's Wii to continue for several more months. But why is there a shortage for the system in the U.S. well over a year after the console's launch? If you ask Wedbush Morgan Securities analyst Michael Pachter, it's all the fault of our faltering economy and the weakened U.S. dollar.
Speaking to the Dallas Morning News recently, Pachter noted that Nintendo is deliberately allocating more of its Wii stock for Europe because it can make a bigger profit selling to consumers across the pond. Since Nintendo is a foreign company, when it sells its products in the U.S. for U.S. dollars, our currency has to then be converted into Japanese yen. Because the dollar right now is relatively weak, Nintendo is better off converting the euro.
That said, demand for the Wii has reportedly come down to more normal levels in Europe, and as such Nintendo will likely be shipping more units to the U.S. to satisfy the still greater demand stateside. Therefore, the Wii shortages in the U.S. should subside as 2008 progresses.
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April 1st, 2008, 20:55 Posted By: wraggster
Askot and DSBomb have worked on a new version of the Snes Emulator for Gamecube and Nintendo Wii:
Heres whats new:
Version 0.1.0 [20080331]
+[Askot]
- Fixed/changed SDCARD slot selection for searching roms, at
start you will be prompted for this option.
- Code cleanup.
+[dsbomb]
- Added Wii mode support.
- Joystick fixes due to libogc r14's changed stick values
- Rearranged menu to make more sense, and consistent with FCEU
- Add "Reboot" menu option
- Removed "." directory from SD card listing, it's pointless
- Expand DVD reading to DVD9 size (one DVDs are working again)
- Added option to go back a menu by pressing B.
Download and Give Feedback & Compatability Reports Via Comments
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April 1st, 2008, 21:08 Posted By: wraggster
Vicious1988 has released an Unnofficial version of the Snes Emulator for the Nintendo Wii with support for SD Front loading
Here's build 2 of frontSD menu. It loads from the rom directory of your SDcard and has pages (no more trying to render 999 short filenames at a time). Filenames are still limited to 50 characters (including extension).
I did have it crash one time but I think thats because I had a few files longer than 50 characters and my menu length was too long.
Left and right on d-pad move through pages. Download and Give Feedback & Compatability Reports Via Comments
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April 1st, 2008, 21:14 Posted By: wraggster
Askot and DSBomb have worked on a new version of the Nes Emulator for Gamecube and Nintendo Wii:
Heres whats new:
What's new [20080331]
+[Askot]
- Fixed/changed SDCARD slot selection for searching roms, at
start you will be prompted for this option.
- Code cleanup.
+[dsbomb]
- Added Wii mode support.
- Give a "Bad cartridge" error instead of locking up.
- Joystick fixes due to libogc r14's changed stick values
- Rearranged menu to make more sense, and consistent with Snes9x
- Add "Reboot" menu option
- Removed "." directory from SD card listing, it's pointless
- Expand DVD reading to DVD9 size (once DVDs are working again)
- Added option to go back a menu by pressing B.
Download and Give Feedback & Compatability Reports Via Comments
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April 1st, 2008, 21:32 Posted By: wraggster
Dwedit has released a new version of his GBC Emulator for the GBA(DS):
Heres whats new:
Version 2008-03-31
* Amazing new speedhacks to make some games run faster
* Fixed some graphical garbage while rom menu scrolls out
* Rom menu no longer shows game codes of GBC games
Download Here and Give Feedback & Compatability Reports Via Comments
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April 1st, 2008, 23:59 Posted By: wraggster
The port of Transport Tycoon to the Nintendo DS has been updated, heres whats new:
Changelog for Alpha 6:
based on r12452 (internal rev1926)
the NDS port now has a different toolbar, more suitable for the small screen
for better access with the touchscreen the toolbars have been moved to the bottom screen
a fully customizable on-screen keyboard has been added (click on a text field to open it)
a newsticker display on the lower screen has been added
some windows have been adapted for the NDS screen (more will follow in future releases):
intro menu
game creation menu
minimap
build vehicle window
when building depots and stations only one preview image is shown which you can rotate by clicking on it
information regarding accepted cargo when building a station is displayed as icons now
switching screens (left shoulder button L) now only switches the windows
many windows (e.g. confirmation dialogs) are now centered on the bottom screen
the amount of free ram (in kb) is displayed in the middle of the status bar. This is only a temporary change to help with tracking down a memory leak
additionally you can view some memory information by pressing the B button
always use new global pathfinder (NPF). the original TTD pathfinder crashes due to too many recursions
fixed loading screen glitch
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April 2nd, 2008, 02:14 Posted By: wraggster
News from Play Asia:
Samus Aran's entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety of exciting pinball tables. Play tables across two screens at the same time using the touch screen to nudge the pinball table.
Battle deadly enemies and experience a number of special modes such as Clone Machine Multiball and the Wall-Jump Challenge while you blast and bomb your high score into a state of pure pinball pandemonium.
The Japanese version of Nintendo's Metroid Prime Pinball for Nintendo DS™ is now available at a bargain price of US$ 14.90 only!
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 2nd, 2008, 02:41 Posted By: wraggster
Circus has posted a new version of his chat app for the DS:
Oyez Oyez good people!
Who has never dream of a pictochat that instead of using the Nifi rather use the WFC, huh? Yes you at the bottom.
This is your dream become a reality thanks Woctochat!
It allows you to create a server on your PC and then log in with your DS over to talk with your friends who also connected on the same server.
History:
Saturday, November 24, 2007: Released version 0.1 Alpha
Sunday, November 25, 2007: Released version 0.2 Alpha
News:
-- Addition choice of colours police
-- Server responds
What remains to be done:
-- Customer name that appears beside her message
-- Bug in the message
-- Several clients on a single server
Saturday, March 29, 2008: Released version 0.3 Beta
News:
-- Customer name that appears beside her message
-- Bug in the message addressed
-- Several clients on a single server
Deleted:
Choice of color-police
How to play:
Client Installation:
Putting "*. nds", "*. sc.nds" or "*. ds.gba" on your linker with
"Woctochat.cfg." Remember the patch DLDI for Roma.
Change "woctochat.cfg" depending on the server to be connected.
Using Client:
Run the Roma, and then to connect to the server:
-- Enter the IP with the keyboard and press "Send"
(The port number to be 80)
-- Press the "Start" and the client will connect through
For what you put in the "woctochat.cfg."
Once connected, to send a message, write it with the
Keyboard and click "Send" to send it.
Installation Server:
Amend "woctochat.cfg" which is the "Woctochat.exe"
Depending on your needs.
Using Server:
Run "Woctochat.exe" and let the running.
Other information:
Http://c1rcus.free.fr/woctochat/
Download and Give Feedback Via Comments
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April 2nd, 2008, 18:40 Posted By: Shrygue
via Joystiq
Fans of alternate Wii control schemes were obviously psyched when it was revealed that Mario Kart Wii would support a variety of control methods, including the Wii Classic Controller and Gamecube pad. But those fans might want to scale back their expectations, as an updated game fact sheet (posted on Nintendo's press site) claims that players who don't use the Wii Remote schemes will not be able to perform "certain moves" and "some maneuvers."
What maneuvers exactly? We're not quite sure, but the new mid-air tricks probably aren't among them -- A Link to the Future notes that an IGN preview specifically mentions Classic and Gamecube controller users can hit the d-pad to perform those. We find it hard to imagine that the plethora of joysticks and buttons on the alternate control schemes can't replicate the controls of the somewhat button-free design of the Wii Remote. Could this be an effort to encourage more use of the [practically useless] 'extremely useful' Wii Wheel? You'll know as soon as we do.
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April 2nd, 2008, 18:59 Posted By: Shrygue
via Eurogamer
The Wii Software system for buying downloadable content for your games has been detailed, using the rather pricey example of Final Fantasy Crystal Chronicles: My Life as a King.
In order to access the in-game store you have to grab an updated version of the game containing it from the Wii Shop, according to the Wired blog.
Once this is done, a "Download additional content" option will be added to the in-game main menu. This will automatically connect you and list the available extras you can buy.
Select an item and it will tell you how many Wii Points you have, and how much you will have left after buying the item. It will also tell you the number of memory blocks you have free and how many you will have left afterwards.
Download the item and it should appear in-game as soon as it has finished transferring.
This is encouraging, then, more so than the price of the content in My Life as a King. The game is the most expensive on the Wii Software service at 1500 Points (GBP 10.50 / EUR 15 approx), and the total cost of the DLC is almost as much.
To get at the non-human Crystal Chronicles races bizarrely not included - Lilty, Selkie, and Yuke - you will have to play 300 Points (GBP 2.10 / EUR 3 approx) for each, or 800 Points (GBP 6 / EUR 8 approx) for all three.
Then, if you want a change of clothes for your King or your assistant Chime then you will need to spend 100 Points (GBP 0.70 / EUR 1 approx) each.
Perhaps you want a Gorgeous House, too - 100 Points (GBP 0.70 / EUR 1 approx), please. What about a Sacred Shrine to buff your warriors? 200 Points (GBP 1.40 / EUR 2 approx), please.
Final Fantasy Crystal Chronicles: My Life as a King has you building and managing a castle and its surrounding town, sending adventurers out on quests and introducing taxes to gather more money to expand your settlement.
It was one of the launch titles on the Japanese Wii Software (WiiWare) service released on 25th March. There is currently no news on when the service will be available in Europe.
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April 2nd, 2008, 19:05 Posted By: Shrygue
via IGN
Ever worry about garroting yourself during a frenzied Wii session with the lead that connects your Wii-mote and Nunchuck? Worry no more, as peripheral manufacturer Zappies has kindly concocted a wireless device that syncs the two controllers, freeing you from Nintendo's tyrannical tether.
Though the Nunchuck Wireless Kit admittedly looks a little clumsy, requiring bulky add-ons for both the Wii-mote and the Nunchuck, as well as demanding two AAA batteries to further add to the power demands of the Wii's controllers, it'll free you up to perform some free-form waggling. It's exclusive to the UK for the time being, retailing at a somewhat steep £19.95 [about $40 US]. A liberating peripheral, or an unnecessary add-on? Air yourselves in the comments section.
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April 2nd, 2008, 19:47 Posted By: wraggster
Vicious1988 has updated his Unnofficial version of the Snes Emulator for the Nintendo Wii that supports SD Front loading
Hey guys, I've managed to fix the save bug. Now the emulator works perfect. Just a reminder, SRAM is not a save state, it is the game's internal memory (like the 3 files on zelda).
That means you can't save arcade-esque and password games (Contra, Wheel of Fortune, Zombies Ate My Neighbors)
Once again, report any bugs. Download Here and Give Feedback & Compatability Reports Via Comments
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April 2nd, 2008, 19:57 Posted By: wraggster
Team Twiizers have today released the Wii Homebrew Channel, awesome news eh.
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April 2nd, 2008, 21:00 Posted By: wraggster
Dhewg has released a test version of ScummVM for the Nintendo Wii
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April 2nd, 2008, 22:01 Posted By: wraggster
Wedbush Morgan's gaming guru Michael Pachter sees big things for Nintendo's Wii Fit in North America, where the combination personal trainer and balance board are slated for a May 19th release. The analyst predicts the package could sell upwards of 4 million units if Nintendo does it up right.
"I really don't know what the spend will be, but it could be 10 - 12% of projected sales. If we assume a retail price of $100, that's $10 million in marketing for each 1 million units sold. If they go mainstream (have Oprah demo the device), I could see them selling 3 - 4 million, maybe more. That suggests the potential for $30 - 40 million in marketing.]
In fact, Pachter says that Nintendo of America President Reggie Fils-Aime himself indicated that they plan to back the title with the biggest marketing campaign in the company's history. If I were to speculate I'd probably aim for a more conservative number, but then again my financial analysis experience is limited to predicting whether or not a charge for pizza will clear before my paycheck, and even then I am usually wrong. I wonder if Pachter does requests?
Update: Pachter informed us that the New York Post writer never spoke to him and misquoted the article's original Game Daily source. Updated text accordingly.
http://kotaku.com/375120/pachter-predicts-wii-fit-win
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April 2nd, 2008, 23:18 Posted By: wraggster
Newly released at Play Asia:
While on an interplanetary family vacation, the young boy Opoona crash lands on Planet Landroll after his spaceship is involved in a mysterious accident. Separated from his family, Opoona is forced to live alone. On the planet, Opoona must find a job, search for his siblings, and defend himself and the people of Landroll against creatures known as the Dark Rogues. Luckily for Opoona, he is the descendant of a long line of warriors known as the Cosmo Guards. Thus, Opoona’s adventure begins as he struggles to establish a new life and reunite his family.
http://www.play-asia.com/SOap-23-83-...j-70-2mad.html
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April 2nd, 2008, 23:20 Posted By: wraggster
Newly released at Play Asia:
features
Arcade, Multiplayer and Wi-Fi Network play modes!
Easy to learn but fast moving puzzle-like game play!
Cute and loveable characters like Gobu the pig and Kanizaemon, the samurai crab!
description
It's just another day in Lonropia and Kari, an apprentice magician, decides to summon up some of her favorite treat: Takoyaki! But instead of delicious Takoyaki appearing, a shower of colored Ocotpi rain down from the sky.
A guardian angel appears and informs Kari that she must rid Lonropia of the Octopi. Now she must embark on a journey to find the prince Exaultus. Surely he will know what to do!
Hurry up and rid your screen of Octopi before your enemy beats you to it! Line up your Octopi in groups under the Octo-nets and watch them disappear! Line up as as you can and create a massive chain.
Pull off a giant chain and cripple your opponent with a nasty Sea Urchin attack! Clear your screen of Octopi as quickly as you can to win the game!
http://www.play-asia.com/SOap-23-83-...j-70-28r5.html
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April 2nd, 2008, 23:23 Posted By: wraggster
Newly released at Play Asia:
Obscure: The Aftermath is a Survival Horror game that crosses new boundaries by incorporating 2 player co-op gameplay with the ability to drop a second player in or out of the action at any time. Players can work together to solve puzzles, combat hideous monsters and enjoy hilarious dialogue. Fight the Black Aura, a mysterious and sinister black flower, as it infests the campus of Fallcreek College and ratchets up the student body count.
http://www.play-asia.com/SOap-23-83-...j-70-2hk8.html
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April 2nd, 2008, 23:37 Posted By: wraggster
Newly released at Play Asia:
features
All the classic challenges of IQ tests on your Nintendo DS.
An excellent way to maintain and improve your intelligence, while you are having fun!
Several hundred different questions.
The best way to prepare for professional IQ tests!
A continually renewed interest thanks to the varied rules and different ways to answer the questions.
Incremental difficulty levels with tests that are increasingly more difficult!
Serious results, presented in a humorous manner.
description
Logic, observation, memory, speed of perception and analysis: these are the qualities that define the famous Intelligence Quotient and the ones that Best of Tests DS will enable you to test. It will also allow you to improve them!
Through the very many tests and using all the functionalities specific to the Nintendo DS, Best of Tests DS calculates your IQ and adapts itself to your level in order to offer you a personalized challenge that is always fresh!
http://www.play-asia.com/SOap-23-83-...j-70-2lym.html
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April 2nd, 2008, 23:38 Posted By: wraggster
Newly released at Play Asia:
Has Forget-Me-Not Valley lost its magic? You're a late-blooming farmer, but the Harvest King doesn't have patience for girls who play all day! That's why he weeded out the Harvest Goddess and the Harvest Sprites, leaving you out standing in your fields. Break his spell by sowing seeds and finding the Harvest Sprites. You'll need to master planting fields and tending livestock. Perhaps a handsome bachelor will help you before a mysterious thief steals your heart!
http://www.play-asia.com/SOap-23-83-...j-70-2hks.html
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April 2nd, 2008, 23:41 Posted By: wraggster
Newly released at Play Asia:
features
Play as your favorite M&M'S® characters
12 unique race environments loaded with collectable bonus items
7 different customizable race vehicles to choose from
Real time physics offers different feels in street, dirt, ice and sand venues
Tune your cars with accessories and upgrade kits in full 3D at the M&M'S® garage
Outrageous stunt combinations including jumps, 2 wheel rides, and turbo speeds
description
Fasten your seat belts for the exciting new action racing game, M&M'S® Kart Racing! M&M'S® Kart Racing breathes new life into the arcade racing by combining the adventure elements (collecting items on the race track) and high speed racing with the funny and parodic style of candy competition. Compete against other players on 10 different race tracks and collect unique bonus items on each level.
http://www.play-asia.com/SOap-23-83-...j-70-2jkl.html
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April 3rd, 2008, 00:16 Posted By: wraggster
Label conscious Nintendo fans will want to perk up their ears and check their credit card balances, as the Baby Milo by A Bathing Ape limited edition Nintendo DS has been released. It retails for 16800 yen (now about $167), but we wish you great luck in securing one at that price. The newly revamped (and finally usable) Bape web site lists the item at its standard price, but Bape reseller Boboshop is selling the white version for an impressive 44940 yen. That translates to about $447 US if you're considering it.
You may want to call in a big favor to a friend in Japan to see if there are any left at the official Bape stores. No word yet on whether it's available at the New York, London or other Asian locations. And that gold version? I'm betting it's just shy of impossible to get.
http://kotaku.com/375283/bape-ninten...ridiculous-sum
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April 3rd, 2008, 01:24 Posted By: wraggster
Infantile Paralysiser the makers of Moonshell are back with a new version of their Alarm Clock and so much more for the Nintendo DS, heres whats new:
Version 1.2 2008/04/03
The play time can have been change by 'More settings of the timer settings'.
The FAT driver was optimized. The simple check disk was more fast.
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April 3rd, 2008, 16:59 Posted By: Shrygue
via Computer and Video Games
Japanese gaming magazine Famitsu has given Mario Kart Wii an impressive score of 10/9/9/9 in its review, according to German website GameFront.de.
For those not up to scratch with their maths, the scores tot up to 37/40, which is slightly more generous than some reviewers have so far awarded it.
In particular, Mario Kart Wii received a tad less from NGamer, which gave it 88% and stated: "There's plenty here to make up for the disappointment of local multiplayer, but it does stop short of magnificence."
To make up your own mind, if you're European you can pick up a copy next Friday. Unfortunately, US readers will have to wait until April 27.
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April 3rd, 2008, 17:08 Posted By: Shrygue
via Computer and Video Games
Square-Enix has released a new version of its WiiWare title Final Fantasy Crystal Chronicles: My Life as a King, which incorporates a downloadable content store selling a bunch of new additions for 1400 Wii points (£10).
The game, which already costs 1500 Wii points to download, now charges 800 points for three new races, 300 points for houses that produce new quests, 100 points for new outfits, 200 points for a shrine that buffs warriors and 100 points for a house that people can live in.
According to Game Life, the amount of memory blocks required by the content also calls into question how much of it is already built into the game.
A new outfit takes up three blocks, for example, but an entire race of people needs only one.
Will Europeans face the same pricing structures - which seem steep if you take into account how much the original game costs - that the Japanese are dealing with at the moment? Or will Europeans even get the opportunity to play a WiiWare title this year? As always, a release date for the service has yet to be announced.
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April 3rd, 2008, 22:04 Posted By: wraggster
The Dragon and Tandy CoCo emulator for the Nintendo DS has seen a new release.
Information:
The DS port is advancing nicely. This version features interface for input configuration (though this doesn't get recorded anywhere yet, so you have to set it each time) and snapshot saving. Sound is now pretty much spot on, and video is synced to 50Hz where appropriate (DS allows its current idea of which scanline it's on to be modified). ROMs should sit in fat:/dragon/roms/ (or just fat:/dragon/). Swapping screens ('START' by default) now maps the touch screen to analogue joystick input (good for games like Katerpillar Attack).
It is built against a recent CVS checkout of libfat, so supports DLDI patching (shouldn't be required for most recent flash carts).
xroar.nds - v0.20f3 slot 1 binary.
xroar.ds.gba file - v0.20f3 slot 2 binary - untested.
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April 3rd, 2008, 22:19 Posted By: wraggster
News from the maker of the Online Chess game:
Welcome to the new home of the ChessNET DS Project. This website will be your number one source for all ChessNET related news.
And for those of you who are curious, ChessNET is still under development and coming along nicely. Nearly all of the Release 1 glitches have been fixed, and many missing features have been added.
Here’s a little list of improvements that have occured so far:
New ROM Icon. It looks swanky. :>
Fixed a huge buffer error in the way ChessNET retrieved it’s data.
Added account handles and passwords.
Fixed Checkmate detection. (No more victory on check!)
Added Castling support.
I expect to have En Passant and the 50 move rule in within a few days. I’ve been fighting the new server version a little too. But keep your eyes on this page, there will be more news soon.
http://www.armoredtactics.com/chessnet/
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April 3rd, 2008, 22:24 Posted By: wraggster
News/release from NoNameNo
RgbRenderer is a kind of library to help people wanting to START coding graphical RGB effect on wii.
Why RgbRenderer ?
In fact all started when i wanted to port some of my old demo effect. I discovered that the wii video RAM use a "strange" format called Y1CbY2Cr. This format is able to embed 2 pixel color definition in only 32bits. so all Pixels goes by two. so when you want to only light one you need to know if it is on a odd or even X, then encode it with the one before or after it (depend odd or even) in Y1CbY2Cr. pfffff...... More over if you want to know the color of a pixel, you have to do the same reversed ..... re pffffff.... When you code in this format you allocat an array of 320*480 (u32) often called xfb in "hello world" example around. why 320 ?? remember 2 pixels for a u32 You fill your xfb array and you make it appear at screen at a certain signal called VBL. I had a little reflexion about this method, video memory is Y1CbY2Cr, we use a Y1CbY2Cr array to prepare our drawing then display it. And here is my "little" idea. why not handle a RGB array ?? then at the VBL, convert the whole array to Y1CbY2Cr format, then push to xfb I was very septic at start, coz converting a whole screen to 640*480 pixel to Y1CbY2Cr format 50/60 per secondes was a real challenge and it was coz the converter i coded only do 1/4 of a screen per vbl.... BUT i found a kind of coded that do the job really quick !!! a whole screen is ok per vbl depending of what other job you add.
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April 3rd, 2008, 22:32 Posted By: wraggster
SVPE has released a new version of the Front SD Elf Loader
Create an "elf" directory (all letters in lower-case, don't include quotes) on your SD card and put all your ELF files in there. Load the tp-hack-loader.elf with the twilight hack or the trucha-disc-loader.dol with a trucha signed disc.
If you want to compile it yourself you just need to type 'make' in the root directory. Precompiled elf and dol binaries are included.
The miniloader/ is just a quick hack to make this work with trucha discs because the apploader i used didn't seem to support a non-standard entry point. The real loader with the front SD code is in the loader/ directory.
When using the homebrew channel you might need to use the trucha-disc-loader.dol or build the miniloader/miniloader.elf file yourself.
v0.4
Some bugfixes
Also GizmoTheGreen released his versions of the elf loader too:
v0.35
Added the miniloader again
Now only one A press
Even more beginner friendly (error retry)
Trial, give feedback please.
v0.3
Skips double "Press A.." before file listing
If SD card or something else fails:
Start + Z reloads TP loader to try again.
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April 3rd, 2008, 22:37 Posted By: wraggster
WiimoteCommander is a tool for connecting wiimotes (with extensions) to a PC.
Key features:
Portable: 100% pure Java. It runs under Linux, Windows, MAC...
Connect up to seven wiimotes simultaneously.
Display events of all connected wiimotes and extensions.
Display status of all connected wiimotes (Battery levels, Bluetooth addresses, ...).
Control wiimotes speakers, rumble and LEDs.
See a 3D view of connected wiimotes with real time moves.
Free: The LGPL license permit you to freely use and include this software in your products.
http://wiimotecommande.sourceforge.net/
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April 4th, 2008, 00:09 Posted By: wraggster
New from Divineo China
Engineered specifically for the Wii, the Wiisper will lower the temperature of your console and bathe it in a cool glow.
Keeps your wii CPU temps cooler than the OEM fan
Reduces temperature spikes when you turn off your Wii
Fan runs during wii updates to reduce possibility of overheating
Backlighting effect for a unique color ambiance
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April 4th, 2008, 00:20 Posted By: wraggster
Sure, you've seen the portable wooden SNES, but if you've been looking for something with more of that fresh-off-the-showroom-floor sheen, maybe you should check into this Ben Heck-forum user's design. Using a modified Polycase, dual lithium-ion batteries, a 5-inch Zenith LCD, and a whole bunch of Super Nintendo, the modder created what could easily be mistaken for a bona-fide production model. Sure, the back looks a tad bit messy, but "Life of Brian" (the SNES fan in question) has managed to squeeze in a second controller port and A/V outs -- no small feat.
http://www.engadget.com/2008/04/02/s...-forum-member/
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April 4th, 2008, 00:42 Posted By: wraggster
bassacegold has posted some WIP News concerning his Zelda game for the DS:
Well, I’ve been putting a little work into the game lately and its getting pretty far through. So far I have only 19 more things to achieve + bug fixes before the Overworld is completed!
—–Overworld—–
—weapons—
-Finish off items(sub items too ie. raft)
-fix enemy collision to all items and damage
-re-write AI handling
-add in all the caves with the old man and their scripts
—graphics—
-add in new overworld graphics
-add in new enemy graphics
-add/fix effects for the 7th level lake revealing
-pause sprite animations when in the inventory
-add new time of day effects to bg layer 2
-add faries to fountains & healing stuff
-add item collision for all burnable bushes/bombable walls/moveable rocks/and those statue things
Its still a lot of coding but its mostly just fixing things at this point for the overworld.
The first Demo will be released (to those who donate) once the overworld part is completed which could take any where from a month or 2 or 3, just depends whats happening though cause school is taking a lot of time. Anyways I thought I’d just leave this update
http://www.nds-zone.com/bassacegold/
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April 4th, 2008, 01:34 Posted By: JKKDARK
GlideHQ is a texture enhancements module for Glide64 (a graphic plugin for Nintendo 64 emulators).
Changelog:
- Optimizations in asm code
- AMD 3DNow support
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April 4th, 2008, 19:50 Posted By: wraggster
Dhewg has released a new test version of ScummVM for the Nintendo Wii
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April 4th, 2008, 19:55 Posted By: Shrygue
via Eurogamer
Ubisoft has snagged the distribution rights to Ninja Gaiden: Dragon Sword and will be releasing it here in June.
This pocket-ninja adventure has been specially made for the handheld by Tecmo and has things like stylus controls and purpose-built 3D graphics from the future, as well as a fresh story and lots of action.
It looks like - judging by the screenshots and not the position of the sun - you will be playing it all with the DS in a book-like orientation, too.
Dragon Sword was released at the end of March in the US and has been well received. It has a Metacritic average of 83 per cent and has picked up praise for capturing the spirit of the series, although some claimed it was a bit easy.
Screenshots
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April 4th, 2008, 19:58 Posted By: Shrygue
via Computer and Video Games
Telltale Games has revealed that the detective duo is on its way to Wii. But we kind of knew that anyway...
The title will be a compilation of the downloadable episodes from the series' first season, originally released in 2006.
It will be published by Austrian publisher JoWooD, who previously announced the project in January only for Telltale to then refute it. It's usually the other way around in our experience.
Telltale games are also working on something for WiiWare, but has denied any connection to Sam & Max.
After all this fuzz over Sam & Max though, we'd have to see screens of an all new game before we'd believe them. Episodes from Sam & Max season two on WiiWare sounds like a sure-fire hit.
In related news, Telltale Games showed off the final episode of season two yesterday, sending us some screens and videos as a teaser. Sam & Max fans are sure to be interested, so hit the link.
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April 4th, 2008, 19:59 Posted By: Shrygue
via IGN
A lonely, lonely week for the Virtual Console, with just Yoshi's Cookie offered up for download on Nintendo Wii's retro service.
It's one of those games where things fall out of the sky and you're tasked with arranging them neatly in order, and it's bared its cheeky vestige across the breadth of Nintendo's hardware, originally appearing on the NES before moving over to the SNES and Game Boy, and most recently popping up on the GameCube's Nintendo Puzzle Collection. The asking price is the standard NES rate of 500 Wii points, or £3.50 if you're thinking in Earth terms.
Virtual Console European Releases, April 4
NES - 500 Wii Points
Yoshi's Cookie (1994)
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April 4th, 2008, 20:04 Posted By: Shrygue
via IGN
According to recent sales numbers released by Enterbrain, which tracks sales of videogames in Japan, Nintendo's little white console outsold all others in March. Approximately 265,542 Wii consoles were sold during the month compared to 81,579 PS3 systems.
Since the platform launched last year, Nintendo has been unable to keep Wii systems on store shelves – in Japan, America and Europe. According to company executives on all sides, Wii hardware shortages are expected at least for the next several months as the company continues to ramp up supply.
Sony dropped the price of PlayStation 3 in Japan a couple of months ago, which led to a temporary surge in sales, enabling it to outperform Wii for the first and only time since Nintendo's console debuted.
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April 4th, 2008, 22:03 Posted By: Shrygue
via IGN
Looks like Square Enix is at long last set to officially include webizens in its hype machine for Valkyrie Profile DS. The company opened up a teaser Japanese website for the game today, which can be accessed at ValkyrieProfile.com.
The site doesn't have much in the way of content, but there is a high quality streaming teaser trailer. While it doesn't contain any gameplay footage, it should whet your appetite for more details to hopefully follow in the coming weeks.
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April 4th, 2008, 23:11 Posted By: wraggster
Nintendo's official "Iwata Asks" segment is up in which Nintendo President Satoru Iwata interview Kenichiro Ashida, Hideki Konno and Shigeru Miyamoto about Mario Kart Wii. Fans of the series will enjoy the interview that's chock full of "(laughs)" from the Nintendo insiders. But what's particularly interesting is their discussion about Wii Wheel development. They spill some interesting factoid, like that they tested roughly 30 different prototypes. Some were not white, some were not perfectly round.
No matter your opinions may be of the Wii Wheel, the design process is always an interesting one. And these Iwata interview sessions always feel so happy that you've gotta wonder whether or not these guys are really kicking back with some cigars and a nice bottle of single malt scotch.
http://kotaku.com/376237/nintendo-tr...vent-the-wheel
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April 5th, 2008, 11:12 Posted By: wraggster
The American gaming magazine Nintendo Power is running a poll in their latest issue to find out what classic games gamers would most like to see appear on the Wii Virtual Console. Once the results are in the magazine will publish the Top 100 most requested titles. Since this is Nintendo’s official magazine, the company should be paying attention, so this is your best chance to get your word in.
To quote the Nintendo magazine’s request to its readers and you: “What classic games do you want to see come to Virtual Console? Send us up to five picks (only for systems currently represented on Virtual Console) at vcpoll@futureus.com. We’ll print results in an upcoming issue. Note: This is for polling purposes only, and will in no way determine future Virtual Console releases.”
My top 5 picks I emailed are:
1. Super Mario RPG (SNES)
2. Conker’s Bad Fur Day (N64)
3. Pilotwings 64 (N64)
4. Banjo-Kazooie (N64)
5. Earthbound (SNES)
Other games I’d like to see are: Star Fox 2 (SNES), Earthbound 64 (N64), Mystical Ninja Starring Goemon (N64), Space Station Silicon Valley (N64), Super Mario World 2: Yoshi’s Island (SNES), Super Smash Bros. (N64), Super Mario Kart (SNES), Ninja Gaiden Trilogy (SNES), Zombies Ate My Neighbors (SNES), Super Mario Allstars (SNES), Mother (NES), Little Nemo the Dream Master (NES), Batman (NES), Blast Corps and other Rare games. Before you submit your five picks, check out this Virtual Console release list that shows what games are already “coming soon”.
http://www.videogamesblogger.com/200...al-console.htm
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April 5th, 2008, 11:17 Posted By: wraggster
The GC linux team have released a new version of Wii-linux heres the release details:
Thanks to the bits of information collected and made public by the wiibrew.org and libogc communities we have been able to write a block driver to use SD cards through the Nintendo Wii front SD card slot. The driver provides read /write support and performance is fine (2.1 MB/s reads on my normal SD cards) compared to the classic SD card adapter driver. As in the last posts, we have released a new version of the wii-linux Proof of Concept ( http://downloads.sourceforge.net/gc-...PoC-0.3.tar.gz) to show our progress in the kernel side. Now the door is open for more promising stuff...
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April 5th, 2008, 23:17 Posted By: wraggster
News/release from waninkoko
Wii Duplicated Channel Remover v2
How it works:
ISO: Just burn the ISO of your Wii region and load it.
ELF: Just load the ELF of your Wii region with the Twilight Hack.
Notes:
- Use the specific version for your Wii. Use the version for another region will remove the real channels.
- v2 works even if v1 has been used before.
- This remove channels completely so if you use this app and you update your Wii's firmware, there's no possibility of brick.
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April 6th, 2008, 10:50 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.
A method to fashion arrows from trees. (Adam Boyd)
When fire, acid, and venom balls explode it is prefixed by a definite article.
Living frosts have a higher hit die (but same hit points) which should make them more effective in combat by increasing their chance of hitting things.
Constructs, such as iron golems, no longer regenerate naturally. Note that undead are powered by unlife so still do regenerate.
New item: fire arrows. (sf, R. Dan Henry, Beefhaze)
Knock is now a ranged spell and can close doors as well as open them. (Brendan)
[SDL] If you were near the very top or very left of the map, the on screen keyboard would draw with the letters not lined up with the key wells. (Eilu)
Gold beetles are now properly aggressive when hostile.
[DS] A VBlank wait is added to the sleep routine so even less power should be consumed when the lid is closed. (Robert)
intervene has an r. (Oohara Yuuma)
Two new rooms.
The golden tridude is as big as they come, not as bit as they come. (Eilu)
Those in wizard mode can create any room template.
If you are wearing a non-ring that grants missing finger, you are now allowed to still equip a ring provided you have zero rings equipped.
After answering the question too many times I've broken down and flagged most items as not being equippable as a stack. So, no more wielding two warhammers in one hand. Thrown weapons can be equipped as a stack to allow you to get more mileage out of enchant weapon scrolls. (Ben Shadwick, Bill, TemporalParadox, many more)
Failure to swap with creatures in pits or underwater properly uses the creatures pronoun. (Eilu)
When I added the ability to chose your gender, I accidentally had your choice also affected the gender of every creature in the dungeon. This has now been fixed so creatures will now have their correct gender assigned. (Eilu)
Character dump tells you if Wizard mode is activated.
Character dump tells you how many times you've save scummed.
Character dump includes your score on death or victory.
Changed the scoring method for ascensions to penalize based on how long it took you to win. The goal is to save the world, not just self-improvement.
Your last gender selection is saved with your last name so the new game gender choice will match the new game name choice.
Thrown artifact weapons were always [-2] to hit. Now all artifacts properly inherit their base item's to hit bonus and can have an additional bonus due to being artifacts.
Flaming swords no longer have a [+1] bonus to hit. They are cool enough without such a thing.
Display of weapon damage will no longer show 2+1 for a 2d1+1 weapon and instead show merely 3.
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April 6th, 2008, 18:05 Posted By: wraggster
Eke-Eke has released a new version of his Genesis/Megadrive Emulator for the Nintendo Wii/Gamecube:
Heres whats new
06/04/2008:
-----------
[Genesis]
- updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
- added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
- fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
- forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
[NGC/Wii]
- removed not working DVD features (Wii mode only)
- fixed Timers with PAL roms
- added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
- added PAL50 TV mode support (PAL and NTSC roms), see video options
- added "TP reload" option, use "System Reboot" (Wii mode only)
- added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
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April 6th, 2008, 21:27 Posted By: wraggster
via devfr
Michoko updates homebrew LoneWolfDS - Flight From The Dark, which is also on course to be in the Top 3 of the NeoCompo. This version 1.2 adds (finally?) Mode lefthander, and modifies the fighting to be more interactive!
- Added a left-handed mode finally! I recoded many things to support this new mode, so if you find a bug, please tell me!
- Now you throw the dice manually during combats, to make them more enjoyable and add a bit of suspense.
- Fixed a screen brightness bug occuring sometimes after flashing the screen.
- Fixed a combat skill bonus bug when you had taken "MindBlast" discipline.
- Added a "Close" button to the map. Also you can now display the map by pressing START/SELECT.
- Other small fixes and improvements.
http://www.projectaon.org/staff/frederic/
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April 7th, 2008, 17:55 Posted By: Shrygue
via Eurogamer
Japanese publisher AQ Interactive has unveiled a fresh rhythm game for Wii called The World of Golden Eggs: Nori Nori Rhythm-kei.
Most interestingly it's in development at Artoon, is best known for its collaborative work on role-playing game Blue Dragon.
Golden Eggs will be based around a Japanese animated series of the same name, which we have no idea about but it must have something to do with chickens.
The World of Golden Eggs: Nori Nori Rhythm-kei is due out this June in Japan. The likelihood of it appearing over here is slim.
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April 7th, 2008, 18:05 Posted By: Shrygue
via Eurogamer
Eidos has revealed it is remaking arcade classic Gauntlet for DS.
Backbone Entertainment of Age of Kings DS fame is in charge and the game is on course for a 20th June release.
Gauntlet DS will have a co-operative focus - up to four players can battle their way through the campaign either locally or via Wi-Fi. Deathmatch, Team Deathmatch and Treasure Horde multiplayer modes are promised. Plus you'll be able to voice chat with other players using the DS's microphone or headset.
Like its arcade predecessor, Gauntlet DS will be top-down (but this time in 3D). There will be four heroes to choose from: Thor the warrior, Merlin the wizard, Thyra the Valkyrie and Questor the elf.
There are said to be around 40 maps to conquer and roughly 32 enemy types to fill them out with.
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April 7th, 2008, 18:07 Posted By: Shrygue
via Next Generation
By the end of March 2011, Tokyo-based Hudson Soft expects operating profit of 10 billion yen ($97 million), incoming president Michihiro Ishizuka told Bloomberg in a recent interview.
Hudson's focus on Wii is already clear. In 2008, the game maker expects to release eight games for the Wii, and currently has released games including Fishing Master and Wing Island for the console. Hudson also plans to release the recently-announced Deca Sports this year.
"The game-software industry is one of the sectors that will lead corporate earnings this fiscal year,'' said Yoshihiro Okumura with Tokyo's Chiba-gin Asset Management. "In particular, companies related to Nintendo have a lot of room for profit growth.''
Aside from packaged goods, Hudson has also released several games for download on Wii, and has games in development for Nintendo's WiiWare original games service.
"Two years from now will be the time when game-software developers' profits are expected to grow the most, after the winner and loser for consoles becomes clear,'' Ishizuka said. "I will ensure earnings jump in the next three years by promoting licensing of our games and increasing spending on promotions.''
Hudson Soft is 54 percent-owned by Konami, and has other investors including Nintendo, JP Morgan Asset Management Japan and UBS AG, according to Bloomberg.
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April 7th, 2008, 19:05 Posted By: wraggster
Mr Marakichi has now updated his Gameboy/Gameboy Colour Emulator for the Nintendo Wii.
Heres a video of the emu running.
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April 7th, 2008, 19:12 Posted By: wraggster
Alekmaul has posted a new version of his Amstrad emulator for the Nintendo DS
Heres the news:
And then, it had been a long time that I had not given this new emulator. So here is version 2.1, which has quite a few new features including especially the "play via the Internet." In short, you download the game format DSK Internet and you play, the more need to have the game on its linker , not nice?
The Amstrad CPC 464 is a personal computer in the range Amstrad CPC, colour display, with 64 KB of RAM, 32 KB ROM and in using the language BASIC 1.0 Locomotive, seen by some fans as the best BASIC ever.
The Amstrad CPC 6128 is an evolution of the Amstrad CPC 464 within the range of Amstrad CPC. He had the same processor at 4 MHz Z80, but was equipped with 128 KB of RAM (64 kb of memory) instead of 64 KB and 48 KB of memory instead of 32 kilobytes In addition it had a floppy drive 3-inch whose capacity could go up to 178 KB per side, much faster than the tape player, and included language BASIC memory. It was delivered with diskettes containing two versions of the operating system CP / M (CP / M 2.2 and CP / M 3 +) and numerous utilities.
Derived from 464 CPC, CPC practice in 6128 had less RAM free for the user than its predecessor. On the one hand, 128 KB RAM were actually made up of 64 kilobytes of memory, on the other hand its operating system loaded on floppy disk driver, in addition to the pilot on the cassette player.
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April 7th, 2008, 19:41 Posted By: wraggster
This is sure to piss Nintendo Off but Wii Hacker Waninkoko has posted a video of the hacking of the Virtual Console. It seems that he has made his own Virtual Console Channel and that you can take off your games and play them on another Wii.
Heres the video
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April 7th, 2008, 21:15 Posted By: wraggster
New release from Bushing:
This simple utility is meant as an example to show how calls to /dev/es may be used to query the state of your Wii. It can answer such questions as what versions of IOS you have installed, and what software will use each version.
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April 7th, 2008, 22:00 Posted By: wraggster
hell_hibou has released the Wii Homebrew Launcher heres the translation:
Wii Homebrew Launcher is an interface similar to that of the Wii to launch since the Homebrew 'Front-SD'. Each Homebrew is represented as a string customizable.
Installation
-- Copy the file boot.elf on an SD card.
-- Create a folder homebrew to the root of the DS.
For each Homebrew:
-- Create a sub folder in the Homebrew (8 characters max)
-- Copy elf file in this directory and rename the boot.elf
-- [Optional] To give a name to hombrew, title.txt create a file, edit it, and enter the name you want.
-- [Optional] To give a specific icon, create an image of 132x95 pixels at 24 bits bmp format. Name the title.bmp and copy it in the repertoire of homebrew.
Use
Navigation is also a using a joystick GameCube.
-- UP / DOWN / LEFT / RIGHT: Select Homebrew
-- A: Starting the Homebrew selected
-- R / L: Change the page (if more than 11 Homebrew)
-- Z: Refresh the list of channels
Another awesome homebrew release for the Nintendo Wii
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April 7th, 2008, 22:43 Posted By: anomalous_underdog
Hi. If any of you own a Nintendo DS, I made an on-screen keyboard using hex-shaped keys instead of rectangular ones. It uses the QUONG layout made by http://www.strout.net/info/ideas/hexinput.html
If you're familiar with the FUNADY keyboard layout for the palm PDA, its kinda like that.
from the hexinput article:- You can input a letter by tapping it, or by dragging to it from a neighboring letter.
- Letters are arranged in a hexagonal grid so that every one has six neighbors, and all neighbors are equally easy to reach.
- Letters are arranged to optimize text input in a particular language (English, in this case).
http://anomalousunderdog.blogspot.co.../QuongKeyboard
project page: http://sharesource.org/project/blarghtexteditor/
ok, as for the limitations:- its only a demo, you won't be able to save/load the typed text (although I will use this program to make an actual text editor)
shift and caps lock do not work yet
there is no vertical scrollbar yet. if you type too far, you'll end up writing text on top of the on-screen keyboard
the vertical scrolling of text still has bugs: it will not work properly with word-wrapped lines & the last line of text gets duplicated when you scroll down (other than that, its working fine)
- the text cursor doesn't blink yet
- the upper screen is currently used for debug. in the future, that area will be used as non-monospaced text display too
- cut, copy, paste of text not yet implemented
- no unicode support yet
- the other buttons in the gui do not do anything yet; they are conceptual
- no word-wrap yet
moving text cursor up still has bugs
moving text cursor down does not work yet
moving text cursor left and right when you are either at the end or beginning of a word-wrapped line still has bugs
the non-monospaced text display is still unoptimized: when typing or pressing backspace in the middle of the text, the screen will flicker. this is because I clear the area of the screen occupying the text display and redraw the whole text everytime
the code mistakenly detects hex button presses out of range
the spacing between some letters is not optimized yet (like f)
in the font: 1 (the number one) and l (small letter L) look like each other too much. I will edit the font for this. same for 0 (number zero) and O (letter O)
if you put the stylus on the border of two hex buttons, it will alternate between them too fast
if you put the stylus on the border of a hex buttons, it will be pressed too fast
if any of you experience any crashes, tell me.
current release: revision 120
nds file:
http://dl.sharesource.org/blarghtext...r.nds.r120.zip
some notes:
Preliminary File Save/Load Dialog Box created. It doesn't do much besides showing your top level files and selecting them; its a work in progress. Press select to toggle the file save/load dialog box.
In other news, I'm gonna start learning how to drive tomorrow! Wish me luck.
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April 8th, 2008, 00:27 Posted By: vicious1988
Well, I managed to get frontloading SD to work in FCEU, it also has a menu.
Just place roms in the "nesroms" folder in your SDCard's root and choose "Load from Front" in the "Load a Game" menu.
Please do not ask about longer menu names or official Gamecube memory cards.
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April 8th, 2008, 01:10 Posted By: wraggster
Sure, we've already got a wooden SNES, but sometimes we want to get a little rustic on some original SMB, and that's where Parker Dillmann's wooden NES comes in handy. Built around the guts of a Yobo NES clone and a 3.5-inch LCD, Dillmann did some major custom woodworking to get this rig going, and he says he's already got ideas for his next case.
http://www.engadget.com/2008/04/07/w...game-in-style/
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April 8th, 2008, 01:25 Posted By: wraggster
GoNintendo reports that the latest issue of Nintendo Power states the manufacturer's suggested retail price for the Nintendo Wii Wheel is $10. It appears that some retailers aren't taking the suggestion to heart, as Gamestop, Amazon and some other stores are selling the glorified plastic shell for $15 separetly from the game.
Best Buy seems to currently be one of the only retailers we could find that had the product listed and selling for $10 (but we're sure that the Joystiq army of internet detectives can find more). We've contacted Nintendo for confirmation on what the actual MSRP of the Nintendo Wii Wheel is and will update as soon as we receive an answer.
http://www.joystiq.com/2008/04/07/ru...srp-may-be-10/
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April 8th, 2008, 01:45 Posted By: wraggster
New from SuccessHK
The NDS-Lite Sponge Protector has more comfortable grabbing,giving your NDS Lite good protection.The special cutting design making you use it easily.
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April 8th, 2008, 01:47 Posted By: wraggster
Newly released today:
The Earth is under invasion by a horde of Alien Brain...uh...Thingys! Our only hope are three Teenage Zombies that have risen from a graveyard disturbed in the invasion. Humans - succumbing to ray-guns, mind control, and shiny flying saucers - have failed to defend their planet and let it fall easily into the clutches of the Big Brain and his army of Brain Thingys. The undead trio ignores their normal human victims in favor of the pulsing pink brains they see EVERYWHERE - all the while being lured to the ultimate lunch: THE BIG BRAIN! The Big Brain soon realizes he’s overlooked this “Super Race” as they inexplicably resist mind-control, are unaffected by ray-gun wounds, and devour his Brain Thingy Armies like sweets! He refocuses his efforts and resources to battle the Earth’s greatest champions: The Teenage Zombies!
http://www.play-asia.com/SOap-23-83-...j-70-2hku.html
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April 8th, 2008, 02:09 Posted By: wraggster
Tehpola the author of the Gamecube N64 emulator posted this in reply to a forum member asking about N64 on Wii:
I'll tell you what, narutoblood, because you've asked so nicely, if you can wait a week or two, we'll release a new alpha version of our emulator just for you. I hate to break it for you, but it doesn't look like it'll run Donkey Kong 64. Well, it really won't run any retail games 100% yet, but if you're patient, it'll happen eventually.
Awesome news for us Nintendo 64 fans, the homebrew scene on the Wii is really kicking off nicely
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April 8th, 2008, 02:15 Posted By: wraggster
News/release from DSBomb
I spent a bit of time tweaking softdev's port of libjpeg. I'm no makefile expert, so I wasn't able to tweak it enough (yet) to do the proper building in one sweep. So I cludged together a little make.sh script to make and install it all. It uses the Makefile templates from r14 devkitpro (somewhat). I see some rules to build libs in the base_rules files, but I haven't gotten it work quite right yet.
It will install to your $DEVKITPRO directory. To use it with the r14 template Makefile in your own project, just add "-ljpeg" to the LIBS line, and "$(DEVKITPRO/libjpeg/lib/wii" (or cube) to the LIBDIRS line. Take a look at the makefiles in the jpg-example.tar.bz2 archive.
I also included already built files in libjpeg-bin.tar.bz2. Unpack it to your $DEVKITPRO directory.
Let me know if it works for anybody else.
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April 8th, 2008, 02:23 Posted By: wraggster
Wow just before i go bed for the night and i find another emulator for the Wii released
News/release from deletenop
Here is a port with Front Sd Card support of a Z80 emulator for gamecube done by Softdev.
you must create at root of your sd card a directory called “invaders” containing:
- Directory “wav” : sound files included in invaders-samples.7z
- Directory “roms” : space invader roms. Not included !!
Z + START : reset emulator.
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April 8th, 2008, 02:35 Posted By: wraggster
News/release from qw3rky
Anti-Grain Geometry is an awesome library for software rendering of 2D vector graphics (see here). As soon as I saw it, I wanted to get it running on the DS. The full library is a bit large and uses lots of floating point, which is kind of a problem. But there is a cut-down version called AGG Lite which fits perfectly well on the DS. I downloaded the code, did some massive reorganization (the AGG author's code was far too messy for my taste), cut out any remaining floating point usage, and added a color format class specifically for the DS, and the result is pretty nice. You can check out my open-source clean-up effort at http://brian.grogan.jr.googlepages.com/agg_lite_ds.zip. Compare with the original.
After I whipped AGG Lite into shape, I thought to myself, "wouldn't this go so nicely with that small, fast XML library (Mini-XML) I found a few months ago?" (download pre-compiled for DS) So I put the two together to come up with a totally alpha quality SVG renderer.
It only handles a minuscule subset of the SVG specification (the rect element), so ... now you can draw rectangles ... with SVG!? It's not much yet, but I'm a follower of the agile development principle, "get something simple working fast." I'll put some more work into this to support other SVG elements later on, but for now, you can render trivial SVG on the DS.
This uses libfat to load the SVG files, so of course remember to dldi patch the nds file before using. And if you want to build from source you'll need the Mini-XML and AGG Lite libraries posted in the project links above.
download:
http://brian.grogan.jr.googlepages.com/agg_svg.zip
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April 8th, 2008, 12:07 Posted By: nuvalo
Hi
New application for wii, this time is a direct port from the gamecube project. I will post the sources in a few days, with more updates (opentyriam, MAME...) Here is the readme:
MFE-Wii for Wii, using wii-linux 8/4/2008
Introduction:
--------------
This project is based on the MFE opensource media player for gc-linux. You can find the original sources on its sourceforge page:
http://sourceforge.net/project/showf...kage_id=156977
This version uses the same sources than the original, there are only some changes on the kernel and the filesystem
to adapt it to wii. It uses wii-linux to run on a wii, and the SDL libraries for this system. It will boot using
the ARAM filesystem method.
What you need:
--------------
- A console ready to run homebrew (Twilight hack + SDElfLoader 3.0)
- SDCard
- Gamecube Pad
Installation:
--------------
- Copy the files mfe-wii.elf and the directory "mfe" to the root of yout SDCard.
- Copy the ".avi" files that you want to play on your sdcard
- Put the SDCard on the wii front sdcard reader
- Connect the gamecube pad
- Launch the file "mfe-wii.elf", using your favourite method of loading homebrew.
Instructions:
-------------
Here is the button relation between the gc-pad and the keyboard:
[digital pad]: Navigate through your filesystem, forward and backward
[A]: Launch a file (play)
[b]: Stop
Missing
-------
- DVD
- Wiimote
Thanks to
----------
- The gc-linux team for their effort in porting linux to the wii
- Isobel, for his great MFE player minidistro.
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April 8th, 2008, 20:06 Posted By: Shrygue
via Games Industry
Play.com has sold out of its entire allocation of Wii Fit in just one day, ahead of the games official release on April 25 in the UK.
Pre-order demand has "overwhelmed" the online retailer, following success in Japan that saw the game sell one million copies in just over a month on sale.
"People continually look for new and fun ways to stay in shape and it’s fantastic to see exergames in big demand," commented Gian Luzo, head of games at Play.com.
"Wii Fit is going to be huge – let’s hope that we can keep up with demand. We are expecting more stock before launch," he added.
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April 8th, 2008, 20:38 Posted By: Shrygue
Signature Devices (no idea) has revealed it will be bringing its Game Boy Advanced title, Mazes of Fate, to DS sometime between now and August.
Set in a fantasy universe, players can create a unique character and navigate through different towns and locations, while taking part in a story to save the land of Akhiel from the evil Netherlings and the "Rebellion".
Which sounds like you'll be crushing the heads of freedom fighters for betraying your new empire. Or maybe not.
If you're familiar with the original title, the new version will include updated dungeons, four additional characters and will be featured in full 3D.
And if you're not, it sounds like a traditional DS RPG, with plenty of stats, a clichéd fantasy plot and lots of places to travel to.
Except, somewhat oddly, it's also uses a first-person view, which is odd for a DS game. We'll keep an eye out for screenshots, then.
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April 8th, 2008, 20:43 Posted By: Shrygue
via Computer and Video Games
Sega has sent some new screenshots our way from the Wii version of The Incredible Hulk, due for release in June 2008.
There's some nice touches in there, including a reference to The Daily Bugle on the side of a bus Hulk is throwing around, which should make Spidey fans happy.
However, we can't help but point out the odd looking sky, which makes it seem as though the city - and the world, for that matter - simply cease to exist about three blocks up from where the screen was taken.
It's unfair to compare them to the Xbox 360 screens we showed off last month, but we can't help but question why at least the sky looks so much darker in the Wii version. We hope this just a glitch and it will be sorted out for the release.
Wii Screenshots Here
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April 8th, 2008, 21:01 Posted By: Shrygue
via Joystiq
Those replacement discs and free guitar faceplates that Activision has been sending to jilted, mono-version buyers of Wii's Guitar Hero III are now enshrined in law. Gamespot is reporting that the publisher has officially settled the class-action lawsuit brought late last year by gamers who were angry over getting fewer sound channels than they were promised by the game's marketing and packaging.
The settlement stipulates that wronged parties will be able to get a replacement disc and a free faceplate through Aug. 31. It might not quite be the full profit stripping that the original suit sought, but we suppose it is something to have the replacement program enshrined in the law.
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April 8th, 2008, 21:14 Posted By: Shrygue
via Computer and Video Games
Trauma Center: Under the Knife 2 will be launching in the States on July 1, US publisher Atlus USA has confirmed.
The game follows on directly from the first in the series, with players rejoining Dr. Derek Stiles and Nurse Angie Thompson, who are dealing with unpredictable after-effects of the lethal disease GUILT.
Altus promises the new game contains a new easy-play mode, improved tool utility and clearer directions. All of which doesn't sound like the game reinvents videogame surgery, but anyone expecting anything different should check into a hospital themselves.
The trailer reveals little else either, but does have a migraine-inducing montage at the very end showing off actual gameplay, so it's worth a look.
When contacted, Nintendo had nothing yet to say about a UK release.
Screenshots
Trailer
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April 8th, 2008, 23:07 Posted By: wraggster
New from Flashlinker Europe :
What's inside the box of Nintendo DS Lite Jap ver. :
- Nintendo DS Lite Cobalt & Black - US Version (x1)
- 110V + 220V AC Power Adapter (x1)
- Instructions (x1)
- Stylus (x1)
Ready for use with FlashMe installed. No need for Passkey/Passme.
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April 8th, 2008, 23:19 Posted By: wraggster
via devfr
Kram presents his first homebrew for the DS, "DS2DS", it is an application allowing you to transfer files (images, music, homebrews, etc ...) of a DS to another WiFi.
In this first version you need to write the path to the file that you wish to send in DS2DS.txt which lies at the root of the memory card but a file explorer is expected to make its appearance to manually select the files to transfer .
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April 8th, 2008, 23:24 Posted By: wraggster
Masscat has released a new version of FlickBook for the Nintendo DS:
Flickbook is an animation toy for the Nintendo DS.
It allows you to create an animated film by drawing a series of frames.
Flickbook requires a DLDI device with write support, so patch in the normal way.
Changes are:
Up to four layers.
Fixed layers keep the same image for all frames.
Normal layers can change from frame to frame.
Plus the stuff from the preview of 0.3:
256 by 192 sized frames
256 colours
saves to /data/Flickbook
get to name films (no more film_a, film_b)
a palette editor
selectable past and future onion skinning of 1 to 3 frames
get a nice warning when exiting without saving
change to the flickbook.xml format
lots of internal changes to the way Flickbook works
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April 9th, 2008, 00:29 Posted By: wraggster
It's not exactly the most elegant solution, but those looking to bring their still-kickin' NES a little (and we stress little) more in line with current-gen consoles now have a new option at their disposal, with the freshly-made Glider cart now offering downloadable content of sorts. To take advantage of that feature, however, you'll also need to snag yourself a USB CopyNES board (available for $70), which requires some cutting and soldering in order to be wrangled into your NES. If you're able to do that without doing some irreparable damage, you'll be able to connect your NES to your PC via USB and download new levels for Glider, which can be offloaded directly to the game thanks to its use of flashable cart. Not exactly the sort of thing that'll result in a spike of NES console sales on eBay, to be sure, but just imagine what your 1980s self would have thought of it.
http://www.engadget.com/2008/04/08/d...e-nes-sort-of/
http://www.retrousb.com/index.php?productID=156
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April 9th, 2008, 00:49 Posted By: wraggster
Crazy Climber made its debut in the early 1980s in the arcade. The concept of this innovative game is simple, the player takes on the role of a skyscraper climber and aim to board the helicopter at the top of the building. Although the concept is simple, the game itself is very challenging as there are many obstacles that you have to overcome to reach the top. Window shutters open and close to break your hand holds, residents of the building attempt to kill you by throwing flower pots and other heavy stuff at you. And as you climb higher and higher, you will come across monsters that are living on the buildings and think it's fun to swing themselves at you and see you drop to your death.
25 years later, this classic game is remade for the Nintendo Wii console. With your Wiimote control in one hand and the nunchaku in the other, you are ready to attempt to break your (or your player character's) neck from the comfort of your living room. The game offers four characters to choose from and a vast amount of carefully sculpted high rises for your climbing pleasure. The demented residents are back to throw things at you and so are the monsters.
Playing alone generates a huge amount of fun, but you can also play this game at a party with a group of friends. The one person mode offers a set of six fixed stages and an unlimited amount of stages thereafter, while the group mode supports four stages and one secret stage.
The Japanese version of Nihon System's Crazy Climber Wii for Nintendo Wii™ is now available at a bargain price of US$ 18.90 only!
To those who purchased a US or European Wii console, this game is playable by using FreeLoader (US Version) or the PAL version.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 9th, 2008, 00:52 Posted By: wraggster
Newly released today:
Karous is a shooting game taken from the arcade, previously remade for Dreamcast™ and now for Nintendo Wii™. Two tribes, the Fura who lives in the skies and Redin, who lives on land have always been at war. To the residents of Fura, the people of Redin are dangerous beings who are jealous of their advanced state of civilization and are aiming to overtake them.
During a battle between these two tribes, Karous, a mix-blooded child of Fura and Redin lost both of her parents. According to her father's last words, she is to search for the “blood of god”. Without an idea of what the “blood of god” is nor the complications involved in her own bloodline, she travels to Redin only to stumble upon the forbidden plans that involves people of both tribes.
Karous Wii utilizes the Wii system by including weapons such as a shield, a sword and a gun. Although it is a shooter, the sword is the highlight of the game. By swinging the Wiimote control in your hand, slash at the enemies on screen to deal critical damage. Get used to these weapons, as your chances of survival depends on them.
Aside from Karous, two other classic games, Chaos Field and Radirgy from the Milestone shooter series are included in the package. Both Chaos field and Radilgy are popular games that have been converted to multiple platforms. Chaos Field started out as an arcade game, but is then taken and remade for Dreamcast™, PlayStation2™ and Gamecube™. Likewise, Radilgy debutted as an arcade game, but was soon remade for Dreamcast™, Gamecube™ and PlayStation2™.
http://www.play-asia.com/SOap-23-83-...j-70-2hbi.html
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April 9th, 2008, 17:18 Posted By: JKKDARK
New version of the Nintendo DS emulator, this release for Linux.
Changelog:
- Fixed a bug in LDRH Post Index Opcodes.
- Fixed a bug in free textures.
- Fixed a bug in Alpha Blending Effects.
- Fixed bugs in timers management.
- Fixed some bugs in Debugger/Memory Dialogs.
- Added advanced Textures Management.
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April 9th, 2008, 18:34 Posted By: Shrygue
via Computer and Video Games
Rob Kay, design director at Harmonix and on Rock Band, has blamed the lack of storage space as the primary reason why Wii Rock Band owners will not be able to download extra songs via DLC.
"Come on Nintendo, we need a hard drive," Kay said when asked about the issue in a recent interview with CVG. "That's what we want. The whole problem is there's nowhere to store it."
"If the platform could do it, we'd jump on it", he continued. "It's something that we championed to Nintendo, that we'd like to do it. Who knows what will happen down the line, I don't know what's coming down the line, but that's the reason there's no DLC in Wii Rock Band"
Nintendo has repeatedly insisted there are no calls for an external hard drive, with the most recent defense being made back in November.
For more from Rob Kay about UK-specific tracks, pricing and the future of Rock Band, check CVG later on this week.
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April 9th, 2008, 18:36 Posted By: Shrygue
via Eurogamer
The BBC has said its iPlayer video service will shortly be available on Wii.
This lets you download and stream BBC programmes that you may have missed, like News 24 with Peter Sissons and his voice.
An early version of the iPlayer will be available today, with more polished iterations to be offered as and when they are ready. You can get it from the Internet Channel on Wii for a small one-off fee, although the BBC has said it is looking at ways to make it free in the future.
"This exciting alliance with the BBC is yet another way in which Nintendo is looking to broaden the market for its products by offering compelling and relevant content to families," added David Yarnton, bossman of Nintendo UK.
"BBC iPlayer on Wii will offer Wii owners another reason to turn their console on everyday and adds to the already established non gaming content on Wii that includes news and weather channels and an Internet browser."
More than 17.2 million of you used the iPlayer to download or stream content, apparently, and more than 42 million programmes have been watched since the iPlayer launched last Christmas.
Last month the BBC also rolled the service out on Apple's iPhone and the iPod Touch.
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April 9th, 2008, 18:49 Posted By: Shrygue
via Computer and Video Games
Wii is still going down a storm, but that hasn't stopped rumours that the console will see its price slashed by a whooping 40 percent by May.
The cost of a Wii could be cut from €249 [£199] to €149 [£119.40], with a Mario Kart bundle launched at €199 at some point this Spring, a "source of France Nintendo" has apparently told Jeux France.
The source also details a two-game bundle, titles unspecified, with two Wii Remotes included, for a total price of €249. A saucy bundle indeed.
But we find such a significant price drop very hard to believe - especially when Nintendo doesn't seem to be having any problem shifting consoles at the moment.
A less drastic price drop nearer Christmas this year, to secure Wii as the top Chrimbo gift (again), would sound more feasible to us.
We'll be in touch with Nintendo UK at a more sensible hour of the morning.
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April 9th, 2008, 19:15 Posted By: Shrygue
via Eurogamer
Nintendo has said there is nothing to announce regarding the whereabouts of the Wii-designed GameCube controller in Europe.
The model, sporting a neutral Wii colour-scheme, was spotted on the Japanese official Nintendo site earlier today.
It will apparently be on shop shelves in Japan later this month.
The chances of it appearing over here are slim.
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April 9th, 2008, 19:33 Posted By: Shrygue
via Eurogamer
Capcom is preparing a fresh take on courtroom drama by letting you play as a prosecutor in a spin-off to the Phoenix Wright series.
It's dubbed Perfect Prosecutor, according to Famitsu (translated by Weekly Games Journal), and it follows the adventures of Miles Edgeworth and Dick Gumshoe.
As Miles, you will have to scour crime scenes for inconsistencies and then present them to the court - sending bad, or maybe good people to prison. Let's hope you can make evidence up.
Not only will this be the first time you get to prosecute, but you will also be given a fresh search and deduction system to work with.
Capcom Europe is keeping its cards close to its chest on this one, and Famitsu has no date for Japan.
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April 9th, 2008, 21:44 Posted By: wraggster
Buzz (i think thats the authors name) has released a new Spectrum Emulator for the Nintendo DS, heres the details via emunova
Buzz DS focused on his ZX-Spectrum emulator that runs on Linux and Windows. This is his first achievement on the portable Nintendo, but it is quality, since emulated games run at real speed. Some characteristics:
-- Emulation full ZX Spectrum 48K
-- Support files capture format ANS
-- Sound management
-- Virtual Keyboard managed pen
-- Exploration files ANS
-- Emulation interfaces controllers: Sinclair 1 & 2, Cursor and Kempston
-- Automatic configuration games
-- 50 frames per second
-- Loading possible another ROM.
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April 9th, 2008, 21:56 Posted By: wraggster
Team DS-X have released a new firmware for the DS:
Hello,
I would like to take the opportunity and announce the beginning of 1.1.3 Public Beta. 1.1.3 Public Beta will run simultaneously with 1.1.2 and you can switch between firmwares as you see fit. So, without much rambling, here we go:
DS-X OS 1.1.3 Updater - Public Beta (NEW)
DS-X OS 1.1.2 Skin Files
DS-Xtreme Updater Instructions (.PDF)
DS-Xtreme Updater Instructions (.DOC)
I advise you to read the Instructions provided in order to have a smooth update procedure
Thanks!
http://forums.ds-xtreme.com/showthread.php?t=6847
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April 9th, 2008, 22:01 Posted By: wraggster
Waninkoko has released the Wii NAND dumper.
Details
REQUERIMENTS:
- SD Gecko
- A way to load homebrew
HOW TO USE:
1. Insert the SD Gecko in Slot A.
2. Insert a SD card with at least 512 MB of free space.
3. Run the application and wait until it finishes.
NOTES:
The dumped NAND is encrypted. To decrypt it is needed the console’s NAND key (do not ask me about how to get it).
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April 9th, 2008, 22:25 Posted By: wraggster
via wiibrew
Svpe has been using the recent developments of the socket interface and have created a loader that loads stuff over TCP.
It is a TCP server running on the Wii that listens on port 8080 by default that will run any binary that is sent to it. Both DOL and ELF executables is supported. There is no IP address display in the Wii part, yet.
There is currently some progress on writing a windows gui to do the loading by dasda, while there is a cli tool for posix. The Windows-transfer tool will be released tomorrow (April 9th) due to lack of testing. Dasda 12:10, 9 April 2008 (PDT)
You currently need libogc cvs and bushing's socket patch in the sf.net patchtracker to compile this yourself. Precompiled binaries will maybe released by me once this patch is in the cvs.
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April 9th, 2008, 22:36 Posted By: wraggster
New release from Cobain
I just closed to upgrade to version 1.3 for those who want
Citation
1.3:
-- Addition of a conundrum neorod and me
-- Bug fix
-- The passage for his AS_lib
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April 9th, 2008, 23:22 Posted By: JKKDARK
via Wired News
Dying for a Wii-white GameCube controller to use with Super Smash Bros. Brawl and Mario Kart? You, or more precisely the bizarro-universe Japanese version of you, will get your wish later this month.
Nintendo is putting the GameCube controller back on Japanese shelves in the latter half of April. Coming in at 2,000 yen or about $20, the controller will be white to match your Wii and feature a luxurious three-meter-long cable, which NeoGAF math experts say is 50% longer than the original.
GameCube controllers can be plugged into the Wii and used to play several of its games.
No word on whether we will get this in America, but if history is any precedent, I would have to say that hahahahah no.
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April 10th, 2008, 00:09 Posted By: wraggster
Did you know that Oblivion and Fallout 3 dev Bethesda had a sibling named Vir2L Studios? Known primarily for releasing games for cellular phones, the ZeniMax-owned outfit has announced plans to bring a pair of titles to the Nintendo DS this summer. However, while this would have been great news had the company decided to bring its Elder Scrolls Travels mobile titles to the handheld, life has taught us that life is seldom that generous.
Vir2L will instead release touchable versions of its AMF Bowling and Ducati motorcycle racing series on the DS. Both AMF Bowling Pinbusters! and Ducati Moto promise multiple characters and Wi-Fi connectivity, and will each carry a budget price of $19.99. Still, our hope is that Vir2L is simply testing the waters with these titles, and we may someday be able to save Oblivion's Tamriel, stylus in hand.
http://www.joystiq.com/2008/04/09/be...ts-pair-to-ds/
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April 10th, 2008, 00:10 Posted By: wraggster
Misdirection isn't just for magicians anymore ... apparently Nintendo Power practices it too. While everyone was focused on the hints of a U.S. localized Final Fantasy IV DS in the magazine's ten-page cover feature on the game, no one seemed to notice that the game was listed with a "July" release date in that same issue's "Game Watch Forecast."
Well, no one except RPGFan.com, which then in turn got noticed by our own DSFanboy, which in turn got noticed by us so you fine readers can notice it for yourselves. This could just be a typo on Nintendo's part, but more likely it's a slip-up that reveals a release window a little earlier than Square-Enix would have liked. Either way, just another pebble on the growing mound of evidence that a localized version is coming.
http://www.joystiq.com/2008/04/09/ni...oming-in-july/
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April 10th, 2008, 02:08 Posted By: wraggster
New from Play Asia
From the publisher: Mario Kart is heading to the Wii and it's bigger than ever. The game boasts a new exprience including this time the intense Mario Kart action you've come to know and love with a few added bonuses including online, including battle mode for the first time ever and motocycles. New tracks, vehichles, characters are also added to the experience.
Nintendo's Mario Kart Wii (w/ Wii Handle) is in stock today, shipping as NTSC J encoded Japanese version for US$ 64.90 only.
Please note that the Japanese edition of Mario Kart is only compatible with Japanese Nintendo Wii consoles, which are in stock at Play-Asia.com at US$ 299.00 only. Tests that we have performed on a US and PAL Wii™ machine using Datel's Freeloader only resulted into a black screen!
Game Features:
Wii Wheel: Transform your Wii Remote in to a steering wheel that feels natural in anyone's hands.
Worldwide Racing: Play with up to three friends locally or challenge up to 11 friends via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet! All tracks and modes of play are available for online races.
Mario Kart Channel: Visit the Mario Kart Channel on your Wii Menu to check regional and worldwide stats, friend rankings, download ghost data, participate in worldwide Time Trial events, and more!
New Wheels and Courses: cruise brand-new tracks and arenas, or enjoy a blast from the past going fender-to-fender on one of the classics. Tired of riding on four wheels? Bust out one of the all-new motorbikes for special tricks and techniques.
For multiplayer action, spare Wii Handles are also sold seperately at US$ 19.90 only.
The NTSC U/C encoded US version of Mario Kart Wii (w/ Wii Wheel) is arriving soon and is currently available as for preorder at US$ 59.90 only.
To learn more about your racing courses and karts, purchase a copy of Mario Kart Wii Prima Office Game Guide from Play-Asia.com. The book is arriving at the end of the month and is currently on preorder for US$ 19.90.
For those of you with an addiction to Mario Kart and want to live, or relive the history of this game, several Mario Kart games for classic systems are available at Play-Asia.com:
GameCube™
Mario Kart: Double Dash US US$ 34.90
GameBoy™ Mario Kart Advance JPN US$ 48.90
Different versions of Mario Kart are also available on Nintendo's newest portable system:
Nintendo DS™
Mario Kart DS KOR US$ 49.90
Mario Kart DS US US$ 39.90
Mario Kart DS JPN US$ 48.90
Mario Kart is also taken from the TV screen and brought to the actual world through toys numerous of times. If participating in the races through a TV screen does not sate your addiction, two race sets, together with karts and race courses are available for preorder at Play-Asia.com:
Mario Kart DS Mario vs Donkey Kong Race Set ASIA US$ 29.90
Mario Kart DS Mario vs Yoshi Race Set ASIA US$ 29.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 10th, 2008, 04:22 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.
Info and changelog:
- Added option to enable/disable multi-threaded pixel-filtering
- Reduced max. number of cores to use for multi-threaded pixel-filtering to 8
- Fixed black border at top in OpenGL fullscreen
- Don't use OpenGL display lists anymore
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April 10th, 2008, 12:17 Posted By: JKKDARK
Pre-orders still are not allowed, but check it constantly because it will sell too fast with this price soon
features
Built-in rumble
2 analog control sticks
Ergonomic design
The perfect link between player and game
Intuitive button layout
Cable length: 3m (about 10 ft.)
Official Nintendo controller compatible with Nintendo Wii™ as well as Gamecube™ consoles
New color, matching the design of the Nintendo Wii™
Works with all Wii™/Gamecube™ consoles sold worldwide
http://www.play-asia.com/SOap-23-83-...j-70-2ola.html
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April 10th, 2008, 17:06 Posted By: wraggster
Mr Marakichi has now updated his Gameboy/Gameboy Colour Emulator for the Nintendo Wii.
Heres a video of the emu running.
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April 10th, 2008, 19:05 Posted By: Shrygue
via Computer and Video Games
In addition to bringing its Sam & Max episodic adventure series to Wii, Telltale's working a WiiWare game.
It's called Strong Bad's Cool Game for Attractive People, and will be release as a series of episodic instalments, with the first part to hit in June. It'll consist of five instalments in total, and be released on a monthly schedule.
Apparently, it's based on Matt and Mike Chapman's online animated series (Who? What?) and Strong Bad is "the self-proclaimed coolest person ever".
"The episodes play like extended cartoons, during which the player assumes the role of Strong Bad - controlling his actions, hearing his innermost thoughts, and becoming part of his awesome world," Telltale explains.
It continues, "Strong Bad's Cool Game for Attractive People is a story-driven series with a comic spin that's undeniably Strong Bad. The player uncovers each episode's comedic plot through character interaction, dialogue-based puzzles, and the use (and abuse) of inventory items."
Telltale adds that each episode is crammed with "time-wasters" to "keep players poking around in the world, including Strong Bad emails to check, prank phone calls to place, and mini-games..." and that WiiConnect 24 features are included.
"The Chapmans have been treating the internet to episodic content for years. We're thrilled to have teamed up with them to take episodic gaming to the next level via Nintendo's innovative WiiWare delivery system", beamed Telltale CEO Dan Connors.
Strong Bad's Cool Game for Attractive People will be released on PC, too.
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April 10th, 2008, 19:07 Posted By: Shrygue
via Joystiq
A sequel to the Wii's most electrically-charged Japan launch title is in the works. The latest issue of Official Nintendo Magazine (via CVG) reportedly says that Elebits 2 is due out on the Wii later this year. We haven't been able to yet get a copy of the magazine ourselves, nor has there been any confirmation from Konami or Nintendo, so we're going to file this under rumor for now.
The initial Elebits, also known as Eledees, launched with mixed reviews. We liked the concept, though, so it'll be interesting to see what comes of the developers having more time to polish.
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April 10th, 2008, 19:10 Posted By: Shrygue
via Computer and Video Games
Midlands Wii Chippers, The Welsh Game Barron - the ELSPA Anti-Piracy Unit has defeated them all. But this week the heroes in black send word of a new type of criminal... one who puts DS games onto discs.
During an 85,000 disc haul at an East Yorkshire Sunday market (the APU don't HAVE weekends), the crack criminal-busting unit found discs containing illegally copied DS games, "the first of their kind", apparently marked 'Volume 9 DS Games'. Where are volumes one to eight, then?
According to ELSPA's "forensic experts", the disc is the first of its kind discovered in the UK.
The approximate value of the games on the disc, says ELSPA, should a member of the public purchase it in a High Street shop, is £6,000.
The group hasn't said anything about convicting the bloke who owned (or now not) the discs, but if it's anything near as harsh as it was on the last poor sod, he's going to get 10 years and at least 50 lashes from the ELSPA whip.
"Piracy costs the games industry dear - just like that of any other entertainment industry," said ELSPA's crime unit chief, John Hillier.
"There are other things which the public should be made aware of about counterfeit games. Some of them will damage hardware, such as PS3, Xbox 360 and Wii consoles. Others will not play in PCs and consoles at all or, if they do, the quality of the graphics or gameplay mechanics may be impaired."
A spokesman for entertainment chain HMV said piracy was costing the industry "hundreds of millions of pounds".
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April 10th, 2008, 19:22 Posted By: Shrygue
via Computer and Video Games
A new F-Zero game for Wii will be unveiled by Nintendo at E3, currently named as F-Zero Z.
According to German website Nintendo-Planet.de, the new title will feature all the tracks of F-Zero GX and include an online mode.
More cryptically, the site also states that "a weapon system has also been confirmed". We imagine that has more to do with the Babel Fish translation missing something subtle in the language, though.
We're waiting back from Nintendo to deny its very existence, but the rumours would coincide with Reggie's hint that we should expect something big at this year's E3.
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April 10th, 2008, 19:30 Posted By: Shrygue
via Computer and Video Games
The BBC iPlayer is only available on Nintendo Wii because Microsoft and Sony wanted to control the iPlayer, a BBC official has stated.
According to a blog post by technology editor Darren Waters, BBC future technology controller Erik Huggers said: "If you want to get on the PlayStation or Xbox, they want control of the look, the feel and the experience; they want it done within their shop, and their shop only."
Nintendo, in contrast, has apparently been more than happy to upgrade its internet browser to work with the existing BBC site.
Also in the post, Waters clarified the confusion over whether or not yesterday's announcement included a separate Wii channel: "[Nintendo is offering a dedicated channel, which acts as a one click button to the iPlayer service."
So whilst you can currently access the iPlayer using your internet browser, soon there'll be a dedicated channel making access direct.
Which should please those who didn't download the browser for free and were complaining yesterday they'd have to shell out Wii Points to watch Doctor Who on their Wii.
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April 10th, 2008, 19:35 Posted By: Shrygue
via Games Industry
505 Games and restaurant chain Yo! Sushi have announced a partnership to promote DS game Cooking Mama 2.
The publisher will place DS consoles on the restaurant's conveyor belts, allowing diners to sample the game, rolling out the promotion from London to over 30 outlets over the coming months.
"The Yo! Sushi brand is colourful, cool, fun and essentially Japanese, which are all values shared with our Tokyo developed Cooking Mama series," commented Ian Howe MD of 505 Games.
"This is going to be an exciting and creative campaign and we’re looking forward to getting some great feedback from family sushi diners across the UK."
Cooking Mama 2 is currently at number 3 in the Chart Track DS charts.
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April 10th, 2008, 19:37 Posted By: JKKDARK
via IGN
Atlus U.S.A., Inc., today announced that Baroque, the new dungeon-crawling action RPG for Wii and PlayStation 2 computer entertainment system, is now in stores across North America. Dark, addictively challenging, and totally immersive, Baroque is a pure RPG experience, highly regarded by Japanese gamers and now finally available for Western audiences to enjoy.
For more on Baroque, please visit the official website: http://www.atlus.com/baroque
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April 10th, 2008, 20:44 Posted By: JKKDARK
It's an unofficial release of the Nintendo DS emulator for PC.
Information:
DeSmuME is a well known Nintendo DS emulator. It is multi-platform and open source, written in C. The only problem is they haven’t released a new version in almost 6 months. And it is not like they haven’t been working on the program. So, I took it upon myself to compile the latest CVS build freely available from their SourceForge site. This program was compiled using Microsoft Visual Studio 2008.
I realize that this version is called v0.7.2 in some places but in reality it has no version since it is a CVS compile. It should fall somewhere after the v0.7.2 Windows release, but where exactly that is is up to the developers.
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April 10th, 2008, 21:42 Posted By: wraggster
The Dragon and Tandy CoCo emulator for the Nintendo DS has seen a new release.
Information:
The DS port is advancing nicely. This version features interface for input configuration (though this doesn't get recorded anywhere yet, so you have to set it each time) and snapshot saving. Sound is now pretty much spot on, and video is synced to 50Hz where appropriate (DS allows its current idea of which scanline it's on to be modified). ROMs should sit in fat:/dragon/roms/ (or just fat:/dragon/). Swapping screens ('START' by default) now maps the touch screen to analogue joystick input (good for games like Katerpillar Attack).
It is built against a recent CVS checkout of libfat, so supports DLDI patching (shouldn't be required for most recent flash carts).
xroar.nds - v0.20f4 slot 1 binary.
xroar.ds.gba file - v0.20f4 slot 2 binary - untested.
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April 10th, 2008, 22:23 Posted By: wraggster
Massive pirate operation smashed in Sunday market raid.
Thursday 10th April/... Illegally copied Nintendo DS games stored on discs marked ‘Volume 9 DS Games’ (the disc) were recovered as part of an 85,000 disc haul at an East Yorkshire Sunday market raid turned out to be the first of their kind seized in the UK for the Nintendo DS, ELSPA forensic experts today revealed.
Recovered at the Walton Street market, based in Hull, it transpires that the discs contained approximately 200 current games for the Nintendo DS.
According to ELSPA’s forensic experts, the disc is the first of its kind discovered in the UK. It has been appearing for approximately four-to-six weeks, but no Nintendo DS discs such as those seized at Hull’s Walton market have previously been found.
The raid, part of a collaborative effort to clampdown on the increased presence of counterfeited goods at the market, was carried out by officers from Hull CID, Hull Trading Standards, the Riverside NPT (Neighbourhood Patrol Team), ELSPA (the Entertainment Leisure And Software Publishers’ Association) IP Crime Unit, MCPS (Mechanical Copyright Protection Society), and representatives from Adidas and Nike worked together to identify illegally copied games, music and counterfeit clothes.
The approximate value of the software on the disc, should a member of the public purchase it in a High Street shop, is £6,000.
A number of people were interviewed by local Trading Standards officers after being found selling counterfeit clothing and footwear and will be prosecuted. Part of the operation involved the confiscation of counterfeited goods from traders who fled from the market, leaving their stalls and stock behind as officers entered the market.
John Hillier, who heads up ELSPA’s crime unit, said: “Piracy costs the games industry dear – just like that of any other entertainment industry. Making good and inventive games is an expensive and creative process, with some titles today costing £20m or more to develop. To make a quality title involves teams of highly skilled professionals, from programmers and graphic artists to voice actors and musicians. When a pirate sells illegally copied games they undermine the viability of our industry. The worst-case scenario is that pirate activity could cost the jobs of some of the creative talent and that would be a catastrophe.
“There are other things which the public should be made aware of about counterfeit games. Some of them will damage hardware, such as PS3, Xbox 360 and Wii consoles. Others will not play in PCs and consoles at all or, if they do, the quality of the graphics or gameplay mechanics may be impaired. Finally, pirated software comes with no quality assurance – so if the games do not play properly then retailers and publishers will not replace them.”
Michael Rawlinson, managing director of ELSPA, said: “Walton Street has recently been plagued by criminals selling illegally copied games, music and clothing. ELSPA would like to thank local Trading Standards and all other attending authorities for their efforts in stamping out illegal products from the marketplace and helping protect legitimate traders.”
Det. Sgt Reed of Hull CID, said: “We have made big inroads into the market now and it is our intention to keep raiding it. We’re going to meet with Trading Standards and see whether we can make this a regular thing.”
Mike Pindar, Trading Standards officer for Hull City County Council, said: “Local traders have gone out of business as a result of these counterfeiters and people who buy from them. The people who lose out are the retailers and the public. We’re going to be very active on counterfeiting and it is only a matter of time before these people receive a visit from the police and ourselves.”
A spokesman for entertainment chain HMV said piracy was costing the industry “hundreds of millions of pounds”. He added: “If people visit record stores they will find the price of DVDs and CDs has come down so significantly there is no reason for people to pay a couple of pounds less for pirate copies, which are low quality and support criminals
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April 10th, 2008, 22:38 Posted By: bandit
The ongoing excitement over Nintendo’s groundbreaking Wii system gets a suprise springtime boost with the announcement of a new game. Kicking off its semiannual media summit in San Francisco near the company’s new sales and marketing offices in Redwood City, California, Nintendo of America today revealed plans for Mario Super Sluggers for Wii, giving baseball fans even more reason to root this season.
“Mario is truly a one-of-a-king character; clearly fans can’t get enough of him and his friends,” said Cammie Dunaway, Nintendo of America’s executive vice president of sales and marketing. “We’re giving Wii users brilliant new ways to enjoy him while expanding our series of active-play games.”
In the same spirit as other sports-themed Mario games on Wii like Mario Strikers Charged and Mario Kart Wii, Mario Super Sluggers blends richly interactive baseball action with eccentric characters and elements from across the popular Mario universe. Players can swing the wireless Wiimote just like a bat or wave it toward the plate to deliver a masterful pitch, enjoying the same intuitive, easy-to-learn controls that helped make Wii Sports a living room hit. With Mario and his unpredictable pals filling out the roster, imagination and active-play innovation are sure to dominate the diamond in this lively title, scheduled for release later this year.
Source: Nintendo Press Release
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April 10th, 2008, 22:39 Posted By: wraggster
Alekmaul has released a new version of his Colecovision emulator for the Nintendo DS
Heres whats new:
* Rewrite lots of things in the interface
* Add wifi compatibility list sending
* New TMS9918 engine, Buck rogers, Bump N jump are ok now
* New palette, closer to TMS9918
* Improve graphics mode display
* Fix key redifinition problem with key #7 and higher
* COLECO.ROM include in colecoDS, you now put colecods where you want on your linker !
* Again, Savestates modified, old savestates don't run now, sorry
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April 10th, 2008, 22:44 Posted By: bandit
The Wii Wheel has a little sticker explaining you need to remove the plastic wrap sent by Nintendo before inserting the remote. Guitar Hero III’s shell and the zapper require players to remove the wrapper.
Source: Siliconera / Photo credit Spencer
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April 10th, 2008, 23:02 Posted By: wraggster
News/release from Kram
Voil*! I took out my first Homebrew NDS!
This is a small application that allows you to send files of a DS to another WIFI, without intermediaries! (No PC, router ...)
This is the first version, it lacks a big part of the program: the choice of file to be sent ... For now, you need to write the path to the file that you wish to send in DS2DS.txt which can be found at the root of the memory card. I am in the process of encoding the missing part, which should arrive before the end of this week or next week.
The explorer is finished and everything is just fine with full (!) Color everywhere!
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April 10th, 2008, 23:35 Posted By: wraggster
Net Asia Co Ltd has announced results of its survey on the use of portable game consoles. The company conducted the Internet survey in Japan using mobile phones and received responses from 401 mobile phone users ranging from the age of 15 to 29.
Asked what portable game console they currently use the most, most male respondents (42.0%) cited Sony Computer Entertainment Inc's (SCE) "PlayStation Portable (PSP)" (excluding responses of "No specific console"). Second most cited (30.3%) was Nintendo Co Ltd's "Nintendo DS Lite," followed by the same Nintendo's "Nintendo DS" (16.8%).
Meanwhile, results were completely different with female respondents. Most respondents named the Nintendo DS Lite (52.2%) and the Nintendo DS (27.4%). These Nintendo DS-related two models constituted roughly 80% of all responses from female samples. Female respondents who answered the PSP, which was most popular among male respondents, only accounted for less than 10%.
When asked how often they use game consoles, most responses (36.6%) said "less than 1 day a week." Of the respondents who said they use game consoles more than once a week, "almost every day," "2 to 3 days a week," "4 to 5 days a week" and "1 day a week" accounted for 24.6, 15.1, 12.5 and 11.2%, respectively.
As for how long they use the console for videogames per day, most respondents (28.9%) said "1 hour" during weekdays, followed by "less than 15 minutes" (22.4%), "2 hours" (18.1%) and "30 minutes" (16.8%). Respondents who play portable videogames for "3 hours" to "more than 5 hours" per day totaled 13.8%.
When it comes to weekends, they generally play videogames longer than during weekdays, but most respondents (21.6%) still said "1 hour" as in weekdays. Responses of "3 hours," "2 hours" and "more than 5 hours" reached 18.5, 18.1 and 10.3%, respectively.
To a question asking if there is any variation in the frequency and time of playing videogames with portable consoles compared with a year ago, most general responses (33.9%) were "decreased," whereas 22.2% of all respondents said "increased."
Moreover, when the company asked where they use portable game consoles (multiple answers allowed), the majority (81.5%) answered "my room." Limited to males, in particular, the ratio rose to 87.4%. Next most cited was "the living room in my house" (50.4%).
Based on these results, Net Asia analyzed most people use their portable game consoles at home. Other responses included "train" (14.2%), "a fiend's/acquaintance's house" (11.6%), "outside home" (10.3%) and "car" (6.5%).
http://techon.nikkeibp.co.jp/english...080410/150251/
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April 11th, 2008, 00:16 Posted By: wraggster
New from Divineo China
A unique set of 6 keychains of Nintendo Wii Console / Wiimote with mini game CD Box (Excite Truck, Fire Emblem, Paper Mario, Sports, Wario, Zelda)
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April 11th, 2008, 00:16 Posted By: wraggster
New from Divineo China
A unique set of 6 keychains of Nintendo Wii Console / Wiimote with mini game CD Box (Excite Truck, Fire Emblem, Paper Mario, Sports, Wario, Zelda)
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April 11th, 2008, 00:22 Posted By: wraggster
Remember the first time you completed a full race on Super Mario Kart (frustrating finish and all)? If you've somehow let less important things push those blissful memories aside, take a glance at ryo007's beautifully assembled papercraft set and see if doesn't start to come back. This palm-sized kit features a detailed SNES console, a couple of controllers and a hollow version of Super Mario All-Stars. Best of all, the creator has hosted a template in order for you, closet SNES lover, to create your own. Finding where you put those scissors, however, may still be a challenge.
http://www.engadget.com/2008/04/10/s...-rushing-back/
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April 11th, 2008, 00:37 Posted By: wraggster
It appears that those who were worried about Japanese copies of Mario Kart Wii not loading on US Wiis through Freeloader may have been breaking a sweat for nothing. Import retailer NCS tested the game on v3.1U firmware and found it to run just fine. Yes, this information directly conflicts with an earlier report from Play Asia, but there's a good chance that Play Asia tested the game with v3.0U firmware which NCS confirmed will not play the game.
In other words, all hope is not lost. Still, go forth at your own risk, there may be bananas around the bend.
http://kotaku.com/378404/mario-kart-wii-
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April 11th, 2008, 00:39 Posted By: wraggster
I'm generally pretty good about restraining from DS accessories purchases, but these classic Nintendo cases from an Etsy seller are a little piece of fantastic. Constructed of hand-sewn felt, the pieces are far from polished, mass-produced products, but that's precisely what makes them so charming in the first place. Pick one up for $13 or both for $21. In continuing with my fast food metric of the day, that's anywhere from 3-5 value meals.
http://kotaku.com/378389/yes-we-coul...ssic-ds-covers
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April 11th, 2008, 17:05 Posted By: wraggster
According to the President of Enterbrain, (Famitsu parent company) there is a chance a new Nintendo DS model will be revealed at E3 2008.
Nintendo spokesman Hiroshi Yasushi did not deny this rumour, but told Famitsu that the company cannot comment at this point.
A new successor to the DS shouldn’t come as a surprise, as the handheld has sold over 64 million units worldwide, with Japanese sales approaching 27 million.
http://akayuki.com/2008/04/11/famits...aled-at-e3-08/
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April 11th, 2008, 19:55 Posted By: wraggster
CYBER_Aeon one of our members here has today released a new version of ChessNet for the Nintendo DS, heres the release details:
Alright everybody. Here’s the somewhat-long-awaited Release 2. There’s still plenty of room for improvement down the road, but I think you’ll all be quite pleased with the new designs and bugfixes.
Sadly, because of the massive amount of data structure and protocol changes, the game server has to be reset. But thanks to the new configuration, this should be the last time that ever has to happen. From now on, an upgrade will merely require you to download a new copy of the ChessNET client.
This update will also reset any local games you were playing. Finish them first if you don’t want to lose them.
Changelog for Version 1.0.2
Added a custom icon to the ROM.
Added account handles and passwords.
Added account registration.
Added support for Castling.
Added support for En Passant.
Added support for 50 Move Rule.
Added status screen while the DS downloads a game.
Fixed a buffering error in the Client POST Handler.
Fixed checkmate detection. [No more victory on check. ;]
Completed the About menu option.
Local save games show when the last move occured.
Added screens after winning or losing a match.
Touched up the Online Games screen.
Touched up the Find Opponent screen.
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April 11th, 2008, 20:10 Posted By: Shrygue
via Computer and Video Games
We were surprised to hear Nintendo announce a brand new game at its spring media summit this morning - we were not surprised that said game was another Mario sports title.
Mario Super Sluggers will arrive in Japan in June and elsewhere "later this year," featuring the requisite number of mascot characters and suitably silly gameplay.
We were treated to a brief demo that showed a 5-inning match between the Mario Fireballs (firebats?) and the Peach Royals. Each team consists of a captain and what we assume will be the Mario second stringers (Shy Guys, Koopas etc), similar to the Striker games.
Control is, according to Nintendo's Bill Trinen, much like Wii Sports in both pitching and batting. The former is done by holding a button, winding up and releasing when blue halos close in around the character; the latter by simply holding the remote and swinging.
Both forms have supercharged attacks that distract or hinder the other player; we saw Mario's fire pitch scream past a batter, and later, Mario's fire swing ignite an unlucky Donkey Kong out in left field.
Sluggers is meant to be a "bridge game," in that it takes a setup casual players know (Wii Sports) and adds layers to it that core gamers already know.
For example, there is actual fielding in Sluggers, whereas Wii Sports handled all the running and catching. However, instead of introducing a deep control system, Sluggers uses only the remote and has you primarily waggling to run, waggling to throw and waggling to do just about anything else.
There wasn't any hands-on time so we can't say for sure if this simplified scheme helps or hurts the experience from a core gamer's perspective.
In a welcome twist, Sluggers actually looks decent, though perhaps not as a big leap over GameCube's Superstar Baseball as Galaxy was over Sunshine.
Expect much more as the game's ambiguous release date draws near. If it's June in Japan, and baseballers are lovingly refereed to as "the boys of summer," we'd be shocked to see it come any later than August.
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April 11th, 2008, 20:22 Posted By: Shrygue
via Computer and Video Games
Square-Enix is developing a new RPG based on the manga comic and recent anime series Soul Eater, it's emerged.
According to Japanese website Game Watch, the game is being developed alongside the anime series, which premiered in Japan just last week on April 7.
Soul Eater is set in the Shinigami technical school for weapon meisters. The story revolves around three groups trying to turn a "human weapon" into a "Death Scythe" by collecting souls of ninety-nine evil humans and one witch, which sounds perfect for a RPG full of grinding. The game is being developed in conjunction with the series.
Unfortunately, Square-Enix Europe had no information on whether Soul Eater was on its way to Europe at the moment, so we wouldn't hold our breath for a release over here.
Screenshots
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April 11th, 2008, 20:26 Posted By: Shrygue
via IGN
Colour us surprised, as this week the Nintendo Wii's Virtual Console not only receives four new titles, but each one is a certified gem with two classics culled from the Commodore 64's back catalogue and two from within the dusty annals of the Master System.
California Games is first up, and having made its first appearance back in 1986 it still retains much of its charm in its reproduction of the bright and breezy past times of the West coast of America. Impossible Mission is another Commodore 64 title heralding from space date 1986, a randomly generated action platformer, that if we rightly recall involved a lot of cartwheels. But manly cartwheels, you understand.
Wonder Boy is the fondly remembered arcade platform title from SEGA, showing up on the Virtual Console in its Master System form that managed to stay largely faithful to the original. Our excitement is reserved, however, for Fantasy Zone, the surreal free-roaming shooter that introduced the world to Opa-Opa. We'd love to spout our love for the game to you here, but someone's already beaten us to it.
They're all available for approximately £3.50 each, or precisely 500 Wii points.
Virtual Console European Releases, August 31
Commodore 64 - 500 Wii Points- California Games (1987)
- Impossible Mission (1984)
Master System - 500 Wii Points- Wonder Boy (1986)
- Fantasy Zone (1986)
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April 11th, 2008, 20:28 Posted By: Shrygue
via Computer and Video Games
Sam & Max developer Telltale's shoved out first screenshots and trailer from Strong Bad's Cool Game for Attractive People, its WiiWare game that we reported on yesterday.
The game will be released in five episodic instalments, with the first to hit in June. According to Telltale, each episode plays out like an extended cartoon and feature "comedic" plots that must be uncovered, which is tied into puzzle and adventure-style gameplay.
It's added that each episode is crammed with "time-wasters" to "keep players poking around in the world, including Strong Bad emails to check, prank phone calls to place, and mini-games..." and that WiiConnect 24 features are included.
Strong Bad's Cool Game for Attractive People is also to be released for PC. Oh, and it's based on some web-based cartoon series that we'd never heard of - but you can get a taste of it here.
Screenshots
Trailer
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April 11th, 2008, 20:30 Posted By: Shrygue
via Eurogamer
A new version of Game Boy Color classic Toki Tori is to be released as a WiiWare download.
According to developer Two Tribes, the update "improves the original on every front". You can expect a new look, improved content and a control system involving the Wii remote. There's no word on how much it'll cost.
For those who aren't familiar, Toki Tori is a puzzle game that looks like a platform game. You have to use items such as the Telewarp, Freeze-o-Matic and InstantRockTM to plot your way through levels.
The WiiWare service is up and running in Japan, and will launch in the US on May 12th. Nintendo still hasn't said when it's coming to Europe.
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April 11th, 2008, 20:42 Posted By: Shrygue
via Computer and Video Games
Mario Kart Wii has sold over three hundred thousand units in its native country of Japan, reports are suggesting.
According to gaming website Jeux France, the title has racked up the sales after being out for just over twenty-four hours.
If true, it would mean Mario Kart has already beaten Wii Fit - which sold 250,000 in first week - but not Super Smash Brothers. Brawl that somehow racked up half a million sales on its first day.
Of course, Jeux France doesn't indicate how it knows this, so we might find out that only an elderly pensioner and a four year old girl bought the game yesterday. Based on the amount of people we've seen online though, we doubt it.
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April 11th, 2008, 21:15 Posted By: Shrygue
via Gizmodo
Concept image
Hirokazu Hamamura, the head of gigantic Japanese gaming mag Famitsu's parent company, made a prediction that Nintendo will unveil the next-generation DS at E3 2008 this summer. Normally we wouldn't think anything of some businessman making predictions, but if anyone knows what's going on with Nintendo, it's Famitsu (the gaming industry and gaming press are really tight over there).
Kotaku says it took two years between the transition from DS to DS Lite, so a summer DS Lite to DS EXTREME transition might be possible. Our prediction is that they'll do away with the GBA port altogether, saving space and hardware costs.
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April 11th, 2008, 21:42 Posted By: Shrygue
via Computer and Video Games
Xplosiv has fired us six brand new screenshots for its Ford franchise offshoot called Off Road.
The screenshots show off vehicles from the Land Rover brand, which appear in the series for the first time and signal a more rural, direction for the series.
In Off Road, you can race up to eighteen officially licensed Land Rover and Ford vehicles over twenty-four tracks that span desert, water and ice. We're not sure how you go about racing on water, but we're looking forward to seeing footage of that. Still, the screenshots look pretty promising.
The Wii version of Ford Off Road comes out in Q2 this year. So sometime between now and August, then.
Screenshots
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April 12th, 2008, 00:19 Posted By: wraggster
Ok here it is, I believe this to be the penultimate version of Shooting Watch DS and probably the final version that I will release (unless you lot find more bugs for me to fix). I have attempted to combat the sprite issue found in version 2.2 (thanks to rush68 for pointing that one out) and have also tweaked a few things I found myself, read below to see exactly what has changed. As always you can grab the download from the Shooting Watch DS homepage linked at the base of this post.
I hope I have fixed everything but if anything does crop up, let me know and I will try to fix it. I really want to get on with my next project which has actually been in slow development since before I started coding Shooting Watch DS. If you don't know what it is, all you have to do is take a look around DS-Scene and there is a blatant hint as to what is coming. I hope to release a demo of that for you soon
What's New?
** Version History **
v2.3
Attempted to fix sprites error "Sorry, there just seems to not be enough place to put all your sprites !!". This should be OK now.
Fixed music bug in "Slots" modes.
Fixed music bug in "Audio Test" mode.
Fixed music bug in "Enter Nick" mode.
Added option to turn music off in "Audio Test" Mode
Added note to WiFi Transfer mode that you can press Start button to cancel.
http://files-ds-scene.net/shooting_watch/?s=download
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April 12th, 2008, 00:21 Posted By: wraggster
News/release from TheMagnitude:
I started work on this just two days ago, and would like to see what all you guys think of it. It can zoom in 4096x total.
More info, screenshot, and download link is avaliable on my website:
http://themagnitude.co.uk/index.php?cmd=apps&id=7
If you download can you reply with some constructive critism please, I'd very much to develop this app more.
Also I've posted the source on my site but you have to register if you want source codez.
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April 12th, 2008, 00:30 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
http://www.sourceforge.net/projects/woopsi
Version 0.31 out, at the same address as the last release. New stuff, in summary:
- Methods inlined
- Destructors made private
- Numerous bugfixes
- Refactored active/focused system
- Refactored visible/invisible system
- Context menu
- Provision for proportional fonts
- Bonus folder containing various extra classes
- A considerable amount of doxygen-generated documentation (absolutely everything but the skinned classes)
- ScrollingTextbox class
- Various other changes
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April 12th, 2008, 13:40 Posted By: wraggster
There's word that cheaters (you bastards!) are apparently moving in full force on Mario Kart Wii. Either that, or there's a bug. The Time Trials mode is getting hit hardest with all sorts of impossible times appearing. According to Mercurys Phoenix at the Official Nintendo Magazine forums writes:
I've only seen it on the Snowboard track - a guy with a time of 53 point something or other seconds. There are about three other people with exactly the same time. Like others have said, on the replay the guy just does one lap (excrutiatingly slowly) and then turns the opposite way just after the finish line. Then the replay doesn't stop.
Personally, I think its a bug. I've only seen it on one track and there are others with the same time.
So... Maybe a bug, maybe cheaters. Either way, bummer.
http://kotaku.com/379057/mario-kart-...aters-the-bugs
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April 12th, 2008, 14:04 Posted By: wraggster
New from SuccessHK
The Perfect Shooter is fully compatible with all forms of TV's and displays including plasma and LCD,the Sharp Shooter brings Wii shooting games to life with amazing realism.Connecting quickly and safely to the Wii Remote and Nunchuk,the Perfect Shooter is lightweight,simple to use and requires no batteries,no leads and no worries.Shoot to thrill!
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April 12th, 2008, 15:05 Posted By: JKKDARK
via GameZone
Jeep Consumer Products adds “Jeep Thrills” by Destination Software Incorporated (DSI) to its exciting range of products. Destination Software Incorporated (DSI) new “Jeep Thrills” video game, designed to bring the Jeep vehicles’ “have fun out there” attitude into the home, will drive into retailers nationwide this summer and will be available for the Wii for $29.99 and the PlayStation 2 for $9.99. The deal was brokered by The Joester Loria Group, the exclusive worldwide licensing agent for the Jeep brand.
The “Jeep Thrills” game brings the excitement of intense off-road racing into the home while incorporating the rugged style and attitude quintessential of the Jeep lifestyle. Players can choose from nearly 20 Jeep vehicles ranging from the classic World War II body style of the Willys, to the more recent Jeep Wrangler and Compass, to action-oriented concept cars. Multi-player racing allows two players to compete head-to-head on more than 30 outdoor courses through hilled jungles and frozen tundra.
“’JeepThrills’ delivers off road thrills and excitement that can only be experienced in the most capable off road vehicle. Destination Software has done a terrific job bringing the Jeep off road experience to video game play,” stated Debra Joester, President and CEO of The Joester Loria Group.
“Video game racing is a genre that attracts imitators, but the Jeep brand screams authenticity,” says Bruce Kain, DSI’s Vice President of Operations. “There is nothing more synonymous with off-road excitement than the Jeep brand, and this is an ideal partnership for an intense, four-wheeling racer.”
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April 12th, 2008, 15:07 Posted By: wraggster
Stravingo has today released what could be one of the biggest Homebrew releases of the year, basically its a Sims Homebrew type game for DS:
Heres the translated details
I have spoken in my previous article Miniville phenomenon, which made me discover my nephew Samuel last January. It's an online game launched there less than a year by Twin Motion (there are 291 days precisely at the time of this article) whose goal is to develop quoted from a shack lost in the campaign until to sprawling megacities extending their asphalt and concrete on several screens. The game has already met with a very great success as more than 1.5 million cities were created so far! A real social phenomenon, therefore, which makes a lot of pub to their designers (proof, I am in the process of making, there).
It's finally all the more surprising that the concept is very simple, there is very little control over a city. Everything is done by assaying carefully 6 ingredients: population, industry, transport, security, the environment and trade. All these ingredients are not available immediately. Initially, you have the possibility of increasing the population, but other actions to unlock as your population grows. Apart from these 6 levers of action, you have no other option to act on the town! It is not possible for instance to place buildings, building roads as you like, finely manage all kinds of resources. Unlike a Sim City, which plays the card of a strategy quite complex, which by itself is enough "elitist" Miniville is actually a game very simple, very concept stripped, and this probably makes success. It is a kind of urban tamagotchi, that we look evolve almost alone, with very little means of action.
An important part of the concept is that it is possible to increase one of the 6 ingredients only once a day, by visiting a Web page 6 for the 6 ingredients on which we want to act . For example, to the city Nexville will utilize the following links:
Increase population: http://nexville.miniville.fr
Increase Industry: http://nexville.miniville.fr/ind
Increasing transport http://nexville.miniville.fr/tra
Increased security: http://nexville.miniville.fr/sec
Increase the environment: http://nexville.miniville.fr/env
Increasing shops: http://nexville.miniville.fr/com
And it is here that designers Miniville were very strong: each city is classified according to its wealth, and the goal of the players is to continuously improve their ranking. Since it is only possible to vote once a day for one of the 6 ingredients of a city, communities of players have been formed to help each other, vote for the other cities to make forward together much faster their stats. Clans are created, very active forums bring together the many addicted to this game, municipal ballots can be exchanged messages on each city, it's very nice. But there is also a dark side, Antiville, which allows you to sign petitions to send missiles into cities when the required number of signatures is reached. In short, the victims are cities in the lead ... And your personal enemies!
Well, here for the scenery. If I speak of Miniville, it is not because I fell in the virtual drugs, contrary to several hundreds of thousands of Internet users who follow daily developments in their cities. And attention, it's not necessarily a game for a kid, because there are players of all ages on forums devoted to Miniville, and even some fathers and great grandmothers!
No, if I am talking about is that I started developing a tool for Nintendo DS, pompously called Miniville DS Manager, which tracks at any time changing your Miniville and those of others to vote daily for a 6 ingredients of a city, to consult with municipal newsletter, send a signature antiville, all this without having to go in front of a computer. The idea is to make all these actions anywhere, whether on the street, at school, at work, in a restaurant, if there is a WiFi connection. The consultation and the various processes were then in a few seconds, without having to wait for a computer starts up, or your little sister (or your grandparents, the coup) loose the PC.
Let me point out that all graphics are the property of Motion Twin (plus a drawing of Matt Groening), I shamelessly ripped from their website, but it was in my opinion retain the same graphic chart so that the players are found.
Why then such a thing, some will wonder? Well this utility is intended for those who want at any time know the state of their city, those who can not leave the eye, which are already addicted. This tool will somehow liberate them, because they will no longer have to remain stuck at home in front of the computer screen. They will be able to highlight, going to see friends, the DS in the pocket their time to tell others how will their city.
But this utility is intended also to those who want to go very fast, know their stats at a glance, easily vote for a list of favourite cities, without any constraints of the computer (to be home, the computer must be available, slow ignition, and so on.).
In short, here's version 0.1 of Miniville DS Manager after a few days of development. It is possible for the moment to consult the stats of a city whatsoever, managing a list of favourite cities to act on the 6 ingredients, to send a signature antiville (hidden feature, you find it). It is not yet possible to see the rankings, the newsletter or municipal map, but it will come in the following versions. A Twin motion that has subsequently launched MyMiniCity, which extends to the whole world. Future releases of Miniville DS Manager will also allow management minicity.
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April 12th, 2008, 21:06 Posted By: wraggster
Nuvalo who released the first version of his port of MFE the media player to the Nintendo Wii via Wii Linuc has released a new test version, heres what he posted:
Hi everyone . I was tryng to see how to solve those problems, but seems hard to find out. I post here the source code, for those who wants to take a look and try to help to solve the problems:
http://rapidshare.com/files/10658157...c.tar.bz2.html
I compiled a newer version of mplayer and some libraries, to see it it solves any problem, but seems to have more problems than the old version. I also added some features:
Download: testv1
It is a test version, to see if works better or worst:
http://www.nacionarcade.net/wp-conte...-11-testv1.zip
And the new features:
- Solved the problems with the pad
- Mount/umount SD: Press R for 2 seconds, take out the sdcard, insert a new one and pres R again
- Reset the console: (int the older version works too, i didn't noticed of that, sorry :P) Hold Z from MFE menu and in a few seconds it will reboot.
- Added 32MB of swap in MEM2 (I thought that the videos that does not show anything was a problem of memory, but it does nothing...)
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April 12th, 2008, 21:15 Posted By: wraggster
MAG/PiratePila and AntonioND have released a new Dol and Elf Loader for Wii
Heres the details:
MAG Loader is a new shipper file ELF and DOL developed by me (MAG / PiratePila) and AntonioND. With this homebrew can have more than one on your SD ELF which means you can choose where you want to load without having to walk connecting the card to the PC and renaming files. One very useful tool for anyone who wants adentrar at the scene Wii.
Uses
Using this application is quite simple, just has to follow these steps and run to perfection;
1) Make sure you have the SD card formatted in FAT/FAT16.
2) Extract the file MAG_Loader.rar (which you can download below).
3) Rename the file magloader.elf to boot.elf and copy it to the root of the SD. It also creates a folder called elf (same root), this folder will need to put all the ELF and DOL you want bear MAG Loader.
4) Insert the SD in the Wii and the burden boot.elf since the channel homebrew or twilight hack, and you enjoy all your ELF in Wii.
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April 12th, 2008, 21:38 Posted By: wraggster
News/release from luccax
With JoyDS you can use your DS as a wireless Joypad for PC. It’s a Client-Server App, where DS is the Client and PC is the Server. The Client gets input from the DS and sends to server in UDP packets. The server receives the input and uses PPJoy to emulate the Joystick. JoyDS emulates a real Joystick, no keyboard or mouse. You don’t have to configure nothing inside PPJoy, the Server does all the hard work for you. It also has some cool features like Button Sequences and Multiple Consoles. You need .NET Framework 2.0 to run the Server.
Works On/Funciona Em:
Windows XP (32bit) (SP1/SP2/SP3)
Let me know another platform/Me diga se houver outra plataforma
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April 12th, 2008, 21:41 Posted By: wraggster
News from the The Moon Books Project
For the fourth week in a row we are giving away a DS Lite skin, courtesy of Game Face Graphics. This week we are giving away their 'Snake' skin, which is one of their new additions.
Other than that we have added a couple new movies this week, and completed a classic series of Sonny Chiba martial arts films. Below is a list of what's new:
First off, we have a Moon Shell theme created by one of our users, made specifically for ease of use while reading books on the DS.
Secondly, The film They Came From Beyond Space. The plot goes as follows: Scientists investigating an unusual meteor shower in a rural field are possessed by an alien force bent on an ulterior purpose.
Last, and my personal favorite is the release of The Street Fighters Final Revenge. This Sonny Chiba film completes the series of Street Fighter martial arts films. Note, this has nothing to do with the Capcom series of games, and is not for the squemish.
http://moonbooks.net
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April 13th, 2008, 11:17 Posted By: wraggster
New update for the Wrapper for N64 emulators
Heres whats new since our last news:
Update 7.
- Fix for motion blur (thanks Hacktarux for help!)
- Fix for bugs caused by previous fix
- Legend ini fix for Mario Kart
- Hacktarux build of the wrapper with dithered alpha fixed
- mudlord test program added to Test folder.
Update 8.
Wrapper: Fixed chromakey again, Space Invaders shield problem is fixed (Hacktarux). Fixed resolution problem when switched to fullscreen and back. Fixed high resolution problem, thanks to mudlord! Now you can set any resolution you want.
Plugin: Fixed bugs caused by previous fixes
Update 9.
Wrapper: Added support for monochrome texture buffers (dynamic shadows, black-and-white cut scenes). Hacktarux created yet another miracle
Added support for high resolutions (mudlord’s fix).
Update 10.
-recent fixes by mudlord and KoolSmoky
-textures load optimization by KoolSmoky
-user-defined VRAM size by Gonetz.
The last option should boost performance on video cards with large amount of memory.
Default value is 64mb. If your card has more memory, set correct value. If you are not sure, how much memory your card has, don’t touch it. Auto detection of available video memory is not working yet.
This is rather experimental build, so please backup previous version of the wrapper.
Update 11.
-manual VRAM size set is replaced by an automatic one, by mudlord. DX API is used for that, so it is Windows only solution. Still experimental, so keep older versions too.
http://www.emuxhaven.net/forums/showthread.php?t=6123
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April 13th, 2008, 12:00 Posted By: wraggster
vicious1988 has a few days ago released a new version of his Unnofficial release of FCE Ultra the Nes Emulator for Nintendo Wii - frontloading edition.
Hey, here's build 2. Fixed the save state bug, don't know why I didn't fix it to begin with.
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April 13th, 2008, 12:06 Posted By: wraggster
News/release from NEON725
Here comes the debeu of the DCStruct engine!
The DCStruct is an engine for text-based games that I originally tried to make in DarkBasic. When that failed, I shelved the project for awhile, until I thought, 'Wouldn't this be perfect for the DS?'.
This DEMO is the first game and marks the first version of the engine that works fully. I intent to improve it in the future, but now I can finally start making games.
ALSO:
I am at this very moment working on a level editor. That is not far off.
I welcome ideas as to what game I should make with this. Although I can polish the engine, I am still only a code junkie, and my creativity will not suffice to populate the thousands of dungeons in store.
To refresh the screen, press Start. This is pretty useless for now, but it will be needed for debugging later.
To access the debug menu, press Select. That will read out a bunch of odd numbers that only I understand. You can't modify the values yourself yet, but in the future users can use this to fix their game or use cheat codes. XP
I regreat to say that all text within this game was spaced myself, with appropriate \n marks. If some text trails off the screen, or something is misspelled or mis-highlighted, please post with a description of the error, and a read-out of the debug menu.
If something does not act like it should, please post with the debug information as stated above. For example, if the text says a trapdoor appeared, when it in fact did not, that would be a good example of when to post.
I will post a walkthrough as soon as I figure out how to hide it so as not to spoil anything...
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April 13th, 2008, 12:09 Posted By: wraggster
via devfr
Power 4, the ultra classic comes through Kram to us over a multiplayer version concocted by wifi!
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April 13th, 2008, 12:15 Posted By: wraggster
via devfr
No other choice but to see that unity is strength! Cid2Mizard & Kukulcan present their new collaboration, a thême tested the DS scene, but in a completely new style:
The book where you are the hero ... Except that this time it is a comic style that is put forward!
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April 13th, 2008, 12:19 Posted By: wraggster
Sh4wn has posted an update to his dldi gui for Linux
Although most cards already have auto DLDI patching, I released an update of my little program
Changes:
- DBus Support, so now there can be only one instance of the program at the same time. The great thing about this is, that you can set dldi-linux-gui als your default application for .nds files, and then it will add the file to the list.
- small fixes
- makefiles
More info:
http://www.return1.net/site/projects/Linux-DLDI-GUI
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April 13th, 2008, 21:21 Posted By: wraggster
A thief stole more than £2,000 worth of Nintendo Wii games from Tesco in Bexhill.
James Hubbard, 27, was spotted putting the items in a box before walking out and making off in a car.
Prosecutor Mark Kateley said: "The defendant filled up the box with around 65 games worth just over £2,000.
"At some point he left the box in the store, went outside and spoke to another individual and went back inside.
"Later he left the shop with the box of items without paying for them.
"Security staff ran after him and he dropped the box and the property was recovered.
"The defendant made off in a Vauxhall Vectra. Police arrested him later at home."
Hubbard, of Mountfield Road, Hampden Park, appeared before Hastings magistrates on Thursday and pleaded guilty to the theft which happened on January 26.
He also admitted a separate theft which took place on January 9 at the same store in which he stole up to 20 similar items worth more than £400.
Magistrates adjourned the case until May 6 so pre-sentence reports could be drawn up.
Hubbard must appear before Eastbourne magistrates on that date.
http://www.ryeandbattleobserver.co.u...000.3973192.jp
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April 13th, 2008, 21:22 Posted By: wraggster
A Wii chipping factory has been tracked down to fraudsters in Leicestershire. The Wii is the nation’s favourite family console – so much so that the Japanese corporation hasn’t been able to keep up with UK demand for not one but two Christmases! But an undercover sting by Leicestershire’s Trading Standards Department backed by the games industry’s own crime unit unveiled a counterfeit plot potentially worth £millions.
As a result of enquiries made by TSD officers and investigators from ELSPA, the trade body for the country’s major games publishers, a home was raided in the Coalville area of Leicestershire this week. The raid, which was undertaken by Leicestershire TSD and police, turned up vital evidence suggesting the non-descript home actually housed sophisticated counterfeiting apparatus – including an industrial unit to churn out rogue console chips. At least two people have so far been arrested for their part in the ‘fraud factory’. More than 2,000 counterfeit chips, were recovered from the raid. These consisted mostly of Wii console chips although some were for Xbox 360 and PlayStation2 consoles. A number of consoles were also seized. After the planned trial, all the rogue chips will be destroyed – if only to avoid disappointment amongst the nation’s competitive children and parents.
A Nintendo insider said: “A chipped Wii might sound cool but it is useless. The latest Wii extravaganza, seeing Mario back in a racer at the front of the pack, Mario Kart Wii, would be useless on a chipped Wii. You’ll never get the interaction or support when it all unravels. You’d have to be pretty stupid to think online gaming won’t be easily log-able in such digital days! Chip it and you brick it, as we say around the office. There is only one real Wii experience – and it doesn’t come chipped!”
Following the crack-down, visitors to the offending website are currently greeted with this ominous message: “The site is currently down for maintenance. Normal service will resume shortly, sorry for the inconvenience.” Michael Rawlinson from ELSPA said: “Fraud can cost Internet companies a lot more than just its visitors. Our investigators are out in force working with Trading Standards Departments across the land combing everything from Sunday car-boot sales to auction websites 24/7 seeking-out counterfeiters. The message from the nation’s favourite games publishers is simple, fraudsters can run but they can no longer hide!”
John Hillier, who heads ELSPA’s crime unit, said: “Piracy costs the games industry dear – just like that of any other entertainment industry. Making good and inventive games is an expensive and creative process, with some titles today costing £20m or more to develop. To make a quality title involves teams of highly skilled professionals, from programmers and graphic artists to voice actors and musicians. When a pirate sells illegally-copied games they undermine the viability of our industry and in turn that threatens jobs.”
Paul Jackson, Director General of ELSPA, added: “We would like to thank Leicestershire’s Trading Standards Department, and Police for all their efforts during this investigation. We have now stepped up our campaign against thieves of games software and others who attempt to flout intellectual property rights of our members. We have sophisticated tracking techniques at our disposal these days and as my colleague put it, the cyber-criminals can run but they can no longer hide!”
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April 13th, 2008, 21:54 Posted By: wraggster
The Wii Scene is awesome these days and heres the 3rd different version of the SNES9X emulator for the Nintendo Wii:
"deletenop recompiled version 0.0.9 with forced PAL 50 mode. This fixes the red screen problem when using an RGB cable on a PAL Wii. Apparently it also fixes the speed problem with PAL roms. "
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April 13th, 2008, 21:58 Posted By: wraggster
News from Neoflash of the WInners of the Neoflash 2008 Coding Contest
The final winner of NEO Spring Compo 2008 announcement , Congrats to all winners here!
more info : http://www.neoflash.com/forum/index....ic,5080.0.html
The PSP APP division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [PSP APP] Dow! 0.2 - Develop on the go bumuckl
2 [PSP APP] LightMP3 Version 2.0.0 BETA 1 sakya
3 [PSP APP] CTorrentPSP - Torrent client for PSP danzel
4 [PSP APP] Academic Aid Scholastic Suite 6 R769 - Education Mr305
5 [PSP APP] PSP-Maps royale
The PSP GAME division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [PSP GAME] Bugz InsertWittyName
2 [PSP GAME] POLYGUNWARS v0.5 ahrimanes
3 [PSP GAME] BlowUp! - 1.0 RELEASED! gambiting
4 [PSP GAME] Orbid V2 Slasher
5 [PSP GAME] Dororo's Adventure b0rk
6 [PSP GAME] Tetriabetes 1.43 dragula96
7 [PSP GAME] Kitten Cannon sg57
8 [PSP GAME] Scogger 0.2 scognito
9 [PSP GAME] Sushi Rubik version 1.2 teamsushi
10 [PSP GAME] Motion Pong 0.2 bumuckl
The NDS/GBA APP division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [NDS APP] FAT PLAYER MIKMOD v3 Cid2Mizard
2 [NDS APP] Spinal's Media Player... spinal
3 [NDS APP] TabBed wizlon
4 [NDS APP] DSision spinal
5 [NDS APP] JabberDS theli
6 [NDS APP] Mediatheque DS v1.0 Cid2Mizard
7 [NDS APP] My Project-Reno Studio Neo Compo willreno
8 [NDS APP] DSBash leinad
9 [NDS APP] Wee Basic 0.4 marovada
10 [NDS APP] Flashcart OS: N 2.1 TeenDev
The NDS/GBA GAME division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [NDS GAME] LoneWolfDS - Flight From The Dark Michoko
2 [GBA GAME] Super Wings eKid
3 [NDS GAME] Legion smealum
4 [NDS GAME] Game Melody Oratorio DesertDog
5 [NDS GAME] Piztog Tower Defense Shoog
6 [NDS GAME] MarbleMan: The Arena MagNet
7 [NDS GAME] 13. AREA TEN kukulcan
8 [NDS GAME] Escape From Island Ben2303
8 [NDS GAME] Scogger 0.2 scognito
9 [NDS GAME] Electro chris28
10 [GBA Game] Super Mario : The Last GBA Quest omg
10 [NDS GAME] ChessNET - Online Chess Game (Release 1) CYBER_Aeon
Congrats to all winners again and thanks for the great job!
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April 13th, 2008, 22:08 Posted By: wraggster
Tons of people were complaining that people were cheating in Mario Kart Wii’s Time Trial records. I didn’t know how quickly Nintendo would act, and I am quite surprised to find out that they have already taken steps to solve the problem. According to multiple readers, cheaters have had records deleted, and the cheating methods have been blocked. Nintendo wins this round, let’s see what happens from here on out!
http://gonintendo.com/?p=40106
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April 14th, 2008, 07:46 Posted By: wraggster
IT had to happen didnt it and the after effects will really harm all the good work done by the homebrew community, the cracking of the Virtual Console means that Nintendo will go after holes and exploits until we are left with nothing, anyway heres what one of the Wii scenes finest says about this sad news:
I’ve ranted a bit about how we need to be responsible as coders and consider the effects that releasing software will have on the community — in terms of hardware damage. I didn’t think that I had to also point out the need to consider broader, longer-term effects.
Several people have send me links to a recent release — the first pirated VC game. No, I’m not posting any links, and please don’t post any in comments — it’s easy enough to find anyway, if you really care. It’s currently the raw decrypted files, and not yet in a form suitable to be installed on a Wii, but I give that another 24 hours.
This is a direct result of Waninkoko’s release of his NAND FS Dumper. This is not the same as his “NAND Dumper” that he released a few days ago, which dumped the raw, encrypted contents of NAND to an SD card. (That’s pretty easy to do — just do some reads from /dev/flash — and is based on like 6 lines of code that I gave him. It’s also mostly harmless.)
No, this uses a exploit in the NAND FS permission system on the Wii that lets it read all of the contents of all titles on the Wii — including decrypted VC games and anything else.
For what it’s worth, this is the reason we never released any tools or code after the 24c3 hack. Segher asked that we not, in the fear that this moment would come. So, we didn’t, and sure enough it happened anyway, although it took perhaps four months longer than it would have. There is only so much we can do.
Anyway, Waninkoko’s code is almost exactly the same as some code that dhewg released months ago — the Wiifuse server. What’s the difference? Dhewg didn’t want to enable this, so he left it to the end user to provide the authentication credentials that Wiifuse uses to read the contents of the NAND. Waninkoko’s program does the same thing, but it comes with a hacked TMD that enables “root access” (more or less).
Why is this a problem? Remember what happened when Datel released their Freeloader?
Piracy is morally wrong — developers need to eat, too. However, I don’t expect this to persuade everyone, so I will also offer a more pragmatic reason. Nintendo’s primary motive in patching security holes is strictly financial — in the same way that releasing firmware patches is dangerous for us because it requires careful testing, releasing firmware patches is expensive for Nintendo because it requires careful testing on their part, too. Consequently, they will not bother to fix bugs until they cause specific, identifiable monetary loss on their part.
We saw this with IOS37, which I believe was a reaction to Datel’s Freeloader. However, Nintendo has never bothered to activate IOS37 — why? I think it’s because they were specifically trying to prevent / discourage Datel from pressing discs for US and Japanese Wiis. All of the PAL discs have already been made, and Datel has already spent all of the money they need to spend to sell those discs. At this point, they will continue to sell the discs they made because they have nothing to lose by doing so — and when IOS37 comes, they will try to deal with it however they can.
On the other hand, they have not yet spent the money to make USA and NTSC/J discs. They now know there is a very real possibility their current software will stop working on updated Wiis at some future date, so they now have to sit and wait for that “shoe to drop” before proceeding. Nintendo released IOS37 to stall Datel.
Now, Nintendo needs to keep people from copying VC games. So what will they do? They have to patch all of the things that could enable this. So, they will now go ahead and patch all of the old versions of IOS, and they will probably go ahead and patch BOOT2.
I know that Waninkoko is not a bad guy — he and I have chatted a fair bit on IRC — but I think he is reckless and does not think through the consequences of his actions.
Oh, and another thing — people keep asking me “Will there be some way to downgrade our consoles once IOS37 has been released?” I hate that question. Why?
The answer will always be “Probably, but it will require finding a security hole which Nintendo hasn’t patched.” That’s why I don’t like to answer the question — because if I start talking about all of the security holes that could be used to downgrade a Wii, then they will get patched before we have a chance to use them.
Guess what? The hole that Waninkoko is using to read VC games out of the NAND FS is the same hole that I was planning on using (first) to be able to downgrade versions of IOS. So, when it takes another few months to be able to downgrade a Wii, you can say “Thanks, Waninkoko!”
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April 14th, 2008, 16:55 Posted By: wraggster
Nyagosu has released a new version of his Msx emulator for the Nintendo DS
04/14 1:15 Script Changed.
fmsx core update ver.3.5.
Added Mouse Emulation.
and more....
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April 14th, 2008, 18:25 Posted By: wraggster
Seems like everyone is releasing Snes Emulators these days, today sees the release of a new version of the Snes Emulator sourced from the recent release by Askot and DS Bomb and features saving to the front SD Card.
The author is at present an unknown japanese coder, as soon as i have more details i will update with his name.
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April 14th, 2008, 19:38 Posted By: Shrygue
via Eurogamer
Rising Star plans to release Super Swing Golf for the Wii here on 27th June.
This is a sequel to Panga! Golf With Style from last year; it rather unhelpfully takes the name of the US original, in case you were already confused.
Super Swing Golf is an adaptation a fantasy golf MMO set in a bright and colourful world where you can put inappropriate clothes on anime-style girls.
The sequel adds a multiplayer Party mode featuring games like Darts and Longest Drive for you and up to three friends, as well as plenty more costumes to unlock and weird caddies to employ.
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April 14th, 2008, 19:39 Posted By: Shrygue
via Eurogamer
Nintendo has told Eurogamer that it has had no reports of problems with Mario Kart Wii discs.
It was speaking after those with Japanese versions of the game reported trouble loading content and numerous crashes.
Similar issues were reported following the release of Super Mario Bros. Brawl. Some Wii owners had to get their lens cleaned so the game's rare dual-layered disc format could be read.
However, Nintendo has confirmed that this isn't causing problems here, as Mario Kart Wii is only available on a single-layered disc.
Mario Kart Wii was released in Europe last Friday and is worth every penny. Pop over to our Mario Kart Wii review to find out why.
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April 14th, 2008, 19:44 Posted By: Shrygue
via Computer and Video Games
Nibris's Sadness has been kicking around for so long, when it was originally unveiled Nintendo's Wii was still known under its codename Revolution.
But it ain't dead - yet - and the developer's released the very first in-game screenshot. And yes, that really is black and white. Your eyes aren't deceiving you. Nibris has said in the past that the game is a tribute to pre-World War I cinema...
Sadness is a psychological thriller/horror game in which players "will need to confront their greatest fears and protect themselves in hopes of not getting trapped inside the main character's nightmare", according to latest details.
The developer promises that the game has eight different endings depending on your actions during the event, and adds that the Wii Remote and Nunchuck "control the main character's hands so players feel as though they are in the psychological thriller."
No release date yet for Sadness, but it's definitely scoring high on our weird-o-meter.
Screenshot
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April 14th, 2008, 19:46 Posted By: Shrygue
via IGN
Danger may not be your middle name, but you'll find plenty of it in this week's additions to the Wii; Shop Channel. Two classic side-scrolling action titles invite players to blast and battle their way to a thrilling climax. In a spaceship or an assault suit, it'll take all the grit and gusto you can muster to survive these perilous, heart-pumping adventures.
Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii; owners with a high-speed Internet connection can redeem Wii Points; to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Fantasy Zone (Sega Master System, 1-2 players, Rated E for Everyone, 500 Wii Points): Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you've destroyed the bases, you'll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you'll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop. Various Sega games through the years have referenced the Opa-Opa-now you can play the game that started it all.
Mega Turrican (Sega Genesis, 1 player, Rated E10+ for Everyone 10 and Older-Fantasy Violence, 800 Wii Points): The Machine has enslaved the galaxy under its tyrannical rule. As Bren McGuire, the last survivor of the United Freedom Forces, it is your duty to destroy the evil forces of the Machine that have devastated the galaxy. Fight through countless hordes of enemies using everything at your disposal. Use the weapons and power-ups of your Turrican Assault Suit, including the incredible Plasma Rope, to fight back the tide of oncoming enemies and find the health and power-ups that will keep you alive. Fifteen levels of chaos and destruction stand between you and freedom.
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April 14th, 2008, 19:49 Posted By: Shrygue
via Kotaku
Yeah, you read that right. Launches. Those Koreans who after 18 months sans official support still care, you have our sympathies. According to Nintendo Korea's website, the console will be getting its long-overdue debut on April 26, and will retail for 220,000 Won (USD$225) [£113], albeit individually: Wii Sports will be packaged and sold separately, and will launch alongside Zack & Wiki, Wii Play, Super Swing Golf and four more unannounced titles.
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April 14th, 2008, 19:57 Posted By: Shrygue
via Eurogamer
Nintendo has told Eurogamer that claims a new DS model will be unveiled at E3 this year are "purely rumour and speculation".
Word spread after Enterbrain boss Hirokazu Hamamura said he thought there was a "possibility" of Nintendo producing a fresh iteration of the handheld at the event. Enterbrain publishes Famitsu magazine.
And the evidence stops there.
The Nintendo DS originally appeared here in March 2005, before the much prettier DS Lite was released in June 2006.
The handheld has gone on to sell over 65 million units around the world.
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April 14th, 2008, 20:09 Posted By: Shrygue
via Joystiq
Kaplan, Inc. has teamed with Aspyr Media to create an SAT prep game for the Nintendo DS, according to Newsweek. Versions are also on their way to PC and Mac, where the test prep software is already fairly common.
The project is early in development and does not yet have a name. Newsweek reports that it was Aspyr who pitched the idea to Kaplan. If this is a success, can we get a DS game to help us understand Special Relativity? Perhaps we can get Professor Layton or perhaps even Wario as our virtual teacher.
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April 14th, 2008, 22:03 Posted By: wraggster
Online play in Mario Kart Wii is smooth. Only a tiny bit of lag effects twelve player races. However, the world ranking system has issues. A glitch allows players to drive a single lap then wait by the finish line while sitting in reverse. Glancing through the rankings, it looks like Nintendo is actively removing these times off the leaderboards, but you can see the glitch in the video below.
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April 14th, 2008, 22:25 Posted By: wraggster
A french quartet of young coders have released WintenDos, heres the translated info:
WintenDoS is a Homebrew for Nintendo DS developed by 4 enthusiasts 14-15 years. It incorporates the principles of windows XP on DS, and will allow guests to use as Internet Explorer logitiel for DS, or PC.Attention games, it is not possible to run simple programs. Exe edited to windows. The programs will come from WintenDoS updates from us after we have some software adapted to the capabilities of the Nintendo DS.
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April 14th, 2008, 22:33 Posted By: wraggster
Updated release from Infantile Paralysiser
Version 1.1 2008/04/14
Various, detailed corrections.
When the IPK file was made, the bug that EXIF information is not turned off was corrected.
The drag & drop of the folder can be done to 'img2ipk.exe'. (auto convert & automatic termination)
The IPK file search was optimized and the start was sped up.
The FAT driver was optimized. The simple check disk was more fast.
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April 14th, 2008, 23:31 Posted By: wraggster
Kaplan, the makers of all those test preparation books, is teaming with Aspyr Media to create an SAT prep program for the Nintendo DS. Sure, the same title will also be made available for the PC and Mac (probably just like the stuff we've seen for years), but the flashcard form factor of the DS version makes it incredibly appealing.
If high school didn't represent some of the most stressful and awkward years of my life, I'd go back in a flash to play this SAT game on my DS! Think of it as Brain Age with a real tangible result. Would you be more likely to prep for the SATs on your DS than through a book or browser?
http://kotaku.com/379435/kaplan-usin...r-sat-prepping
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April 14th, 2008, 23:36 Posted By: wraggster
Newly released today:
features
Fashionable bag for your Nintendo DS™ Lite and 2 Games
Belt loop for safe transportation
Magnetic closure flap
Comes with a addtional golden stylus
description
There is no way to protect your Nintendo DS™ Lite with more style, than with the Pebble Bag of Elegance.
If your are sick of character branded pouches and you are looking for something more classy and mature - here you go.
Coming in various fashions, these bag not only offers perfect protection for your console and your favourite two games, it also simply looks stylish.
The magnetic closure flap makes it easy to open and close the bag and still offers security, a belt loop offers an opportunity for safe transportation.
And the best for last, the bag comes with an golden stylus pen.
http://www.play-asia.com/SOap-23-83-...j-70-2o7k.html
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April 14th, 2008, 23:43 Posted By: wraggster
Newly released today:
features
6 tables with various themes
Balls made out of 6 materials (steel, two kinds of wood, marble, ivory, gold) with various ballistic characteristics
Multi-ball with up to 3 balls at once
Supports state of the art particle effects
Motion-blur-effects
Brilliant lightning because of HDRI-textures
Individual sounds and music for each table
6 dynamic and one fixed camera position
description
A great pinball game should not only be amazing from the start, but should continue to be entertaining every time you play it. This was the thinking behind the development of the newest pinball sensation - Dream Pinball 3D - with its’ 6 cutting edge tables that are beckoning you to try your luck.
We did not skimp on the technology with this game as there are six different style balls, made of different materials, that not only look different, but whose ballistic characteristics will affect the very rolling behaviour of each one of them. Add to that incredible acoustics, state of the art particle technology, HDRI and multilayer 3D sound, realistic tilt function and motion blur effects, and you have the best pinball experience available.
http://www.play-asia.com/SOap-23-83-...j-70-2hk0.html
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April 14th, 2008, 23:46 Posted By: wraggster
Newly released today:
features
Hardcore dungeon-crawling RPG action!
Many ever-changing levels teeming with perverse monsters and tormented souls.
Death is not the end – each time your character dies, more secrets about the forsaken world are revealed!
Deep customization options – find and equip a vast assortment of weapons and items, some with a variety of uses.
Acquire powerful stat-boosting parasites and combine them to multiply their potency.
description
You awaken to find the world in ruin, your heart beset with unexplained guilt. A cataclysm has destroyed the cities and empires of men and disfigured the spirit of humanity. In this nightmare, it falls to you to descend a mysterious tower in search of absolution. Battle merciless foes in treacherous dungeons, scour for new items to aid you in your travels, and unlock the secrets of a devastated land. You will find death in the depths, yet learn that death is not the end of the story; in the twisted world of Baroque, it is only the beginning.
http://www.play-asia.com/SOap-23-83-...j-70-2jj1.html
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April 15th, 2008, 15:57 Posted By: bandit
NINTENDO NEWS: WII FIT TO KEEP AMERICANS MOVING AT $89.99 MSRP
April 15, 2008
In anticipation of the U.S. launch of Wii Fit™, the new interactive fitness game for the popular Wii™ system, Nintendo of America Inc. has announced pricing details for this groundbreaking release. Available at Nintendo World store starting on May 19, Wii Fit and the innovative Wii Balance Board™ accessory will be bundled and sold together at a suggested retail price of $89.99.
Boasting a dynamic mix of more than 40 yoga, aerobics, strength training and balance activities, Wii Fit provides consumers with a fun, easy and affordable way to incorporate exercise into their daily routines. Using the included wireless Wii Balance Board accessory, every member of the household can step up and stay active, setting individual fitness goals and tracking their progress over time.
Consumers in the New York area who pre-order Wii Fit from the Nintendo World store in Rockefeller Plaza will receive a special bonus item. From April 18-20, the first 1,000 consumers who place a $5 deposit for Wii Fit will receive a limited edition Wii Fit T-shirt featuring the image and reproduced autograph of legendary Nintendo video game designer Shigeru Miyamoto.
Through mid-February, Wii Fit had sold more than 1.4 million copies in Japan since its Dec. 1, 2007 launch. For more information about Wii Fit, please visit www.WiiFit.com.
Source: Nintendo Press Release
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April 15th, 2008, 16:52 Posted By: wraggster
Andy Sommerville has released an early test release of Wii Asteroids for the Nintendo Wii,
Heres the release details:
This is a work in progress, more of a snapshot than a release. I figure everyone involved in Wii homebrew wants to see the latest, before it's ready, right?
Copy the "wspr.elf" to the root directory of a FAT16-formatted SD card, renaming it "boot.elf"
You can then launch Asteroids with the Twilight Hack
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April 15th, 2008, 21:01 Posted By: wraggster
anomalous_underdog has again updated his Text Editor for the Nintendo DS
its only a demo, you won't be able to save/load the typed text (although I will use this program to make an actual text editor)
the vertical scrolling of text still has bugs: it will not work properly with word-wrapped lines (other than that, its working fine)
the text cursor doesn't blink yet
the upper screen is currently used for debug. in the future, that area will be used as non-monospaced text display too
cut, copy, paste of text not yet implemented
no unicode support yet
the other buttons in the gui do not do anything yet; they are conceptual
no word-wrap yet
Details and more --> http://nintendo-ds.dcemu.co.uk/nds-b...or-103250.html
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April 15th, 2008, 21:09 Posted By: wraggster
News/release from XTRminator
Greetings.
For some time, my colleague Nico (Lupini) had in mind to make a boxing game plan arcade, with the movements of the characters in the style Mutant Fighter.
The main project should be PC, but coinciding with the tutorials Silver, we have begun the version for Nintendo DS. We leave here file (download) together with the emulator Ideas. It's just a test which shows the movement of the character, and strikes by pressing A.
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April 15th, 2008, 21:28 Posted By: Shrygue
via Joystiq
No big surprises here – Gamestop already let the pricing details slip out from under Nintendo's iron grip – but just as impressions of the game slash exercise peripheral are being published all over the web, the Big N has made it all official. Wii Fit (and the Wii Balance Board of course) will be released on May 19th for a suggested retail price of $89.99.
But if you're not content with just a game and balance board peripheral and you happen to reside in or around the island of Manhattan, Nintendo has a special treat for you.The first 1000 people to drop a $5 pre-order for the gear at New York City's Nintendo Word Store from April 18 - 20 will be rewarded with a Wii Fit t-shirt featuring the likeness of game designer (and weight watcher) Mr. Shigeru Miyamoto. We're really hoping he's rocking the Richard Simmons short shorts, tank top combo.
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April 15th, 2008, 21:36 Posted By: wraggster
Ok this has to be one of the biggest releases yet for the Homebrew scene, Nuke has released a Region Free Loader for your Commercial Wii Games, so now you dont need a freeloader or anything just this, in a nutshell this is the Holy Grail of Wii Homebrew releases
Heres the readme:
Gecko Region Free (v1.0) (c) NUke
Instructions:
Load boot.elf from Chain Loader. Insert any Wii Game and press reset. Enjoy your region free gaming.
Cool Additional Bonus (optional)
If you own a USB Gecko it will install a remote debugger and screenshot engine into memory and will hook. This means you can load Gecko Tool version included and grab screen shots and use the remote debugger in any Wii game. This is all done on the fly and silently, and has no effect on none USB Gecko users.
Technical Gargon:
Gecko Region Free was created with the homebrew libogc library. No certs, Tmd, Tik, Keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.
The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.
My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.
This of course only works with Wii games.
Disclaimer:
Please note I take 'no' responsibility for the use of this software, If a game doesn't work you can report this in the USB Gecko forums, and I will try to fix it for the next release. It has worked on all games i've tried however I can not afford to buy all games so will need beta testers
Big Greets to the following people:
Xt5, Shagkur, Y.S, Bushing, Costis, Dhewg, Pinchy, Segher, TMBinc, brakken and tehskeen.com and all Gecko beta testers!
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via brakken
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April 15th, 2008, 21:55 Posted By: Shrygue
via Eurogamer
Rising Star has announced plans to release Rune Factory: A Fantasy Harvest Moon this September in Europe.
Rune Factory, you may recall from, er, all that copy we didn't write about it when it came out in Japan and the US last August, is a Harvest Moon game with an action-RPG twist.
That twist is that, in addition to being a standard-issue Harvest Moon farming type, toiling in the fields and so on, you're also an amnesiac swordsman with a murky past you're trying to uncover.
This you do by taking Mayor Godwin's instruction to go out and duff up local beasties, hoping, according to the delicately appointed press release description, that the deepest of the caves' secrets "holds the key to unlocking your past".
For some reason, there's also Nintendo Wi-Fi Connection support for swapping emails, screenshots and messages with other players.
And with Rune Factory due out here in September, presumably we can expect the recently released Rune Factory 2 in about 2028.
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April 15th, 2008, 22:12 Posted By: Shrygue
via IGN
Codemasters today announced that Emergency Mayhem has shipped to U.S. retailers nationwide. Coming exclusively to the Wii, Emergency Mayhem puts players at the helm of three emergency services in a frantic race against time to hold together Crisis City, a mad metropolis that's falling apart at the seams.
Combining chaotic arcade driving with a huge range of mini-game challenges, players race against the clock in one of three emergency vehicles - a fire-truck, ambulance or police patrol car to reach different incident scenes.
Typically in Crisis City, incidents requiring attention are of a decidedly slapstick nature and Emergency Mayhem takes advantage of the Wii Remote in a huge variety of mini games that come into play once players reach an emergency scene. Pump the Wii Remote to practice CPR, point it to direct water from a powerful hose, mimic a wrench to bring bursting water-hydrants under control, or position a trampoline to save people leaping from burning buildings.
With an entire city to explore, three branches of the emergency services to control and over 30 types of emergency to deal with, players have a huge challenge to complete. Players can also share the mayhem with a fantastic multiplayer mode featuring mini-game challenges for up to four players. Compete in a tournament or battle against the clock in Survival mode as friends and family compete to be the best.
Get ready to bring some order to Crisis City with Emergency Mayhem, now shipping exclusively on Wii. For the latest movie and monkey-adorned wallpapers, visit www.codemasters.com/emergency.
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April 15th, 2008, 22:24 Posted By: wraggster
via devfr
New version of Tron is available on the Devblog of MontSpy.
On the menu of news and not least:
-- Limit 128 sprites circumvented (through the tiles and Mollusk)
-- Addition of a "Start" (press start to pause)
-- Wrapping music corrected
-- Adding a hidden mode of difficulty: "Mad"
-- Support of Motion DS!
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April 15th, 2008, 22:31 Posted By: Shrygue
via Computer and Video Games
Sega has released eight new screenshots from Samba de Amigo, due out some time this year.
First released for Dreamcast, Samba originally came with a set of maracas that players used to take part in a fun rhythm-action game fronted by a monkey.
The Wii version is more of the same, except the maracas have been substituted by the Wii Remote and Nunchuk.
Suffice to say then, that screenshots are hardly the best way of conveying how the game will perform. Still, they look crisp and colourful, which perfectly captures the spirit of the original title.
Screenshots
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April 15th, 2008, 22:41 Posted By: Shrygue
via Computer and Video Games
Proving there's more to him than Elite (and Wallace and Gromit games), David Braben's company Frontier Developments has just released eight new screenshots from LostWinds. We want.
It frankly looks gorgeous. And not just for a WiiWare title, but against anything on Nintendo's console. Note to developers - look at this and Mario Galaxy when lamenting about the power under the hood of Wii.
LostWinds is scheduled for release later on in the year. Players take control of a boy named Toku and the wind spirit Enril, who must foil an evil elemental spirit.
To do so, the player must use the power of the wind, no doubt by gesturing with the Wii Remote to get around puzzles and platforms that are in the character's way.
In a recent interview, Braben told us that: "We believe that the content of LostWinds rivals many disc based games, and we have much more of the story yet to tell". Based on what we've seen, we hope he gets the opportunity to do so.
Screenshots
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April 15th, 2008, 22:53 Posted By: wraggster
Infantile Paralysiser have released another new version of the image app for the Nintendo DS:
Version 1.11 2008/04/15
An extremely big picture file cannot be converted with img2ipk.exe. The bug that memory shortage occurred was corrected.
The bug that had failed in the file search of imgview.ini/imgview.mp3/reset.mse was corrected.
The bug that soft reset was not able to be done was corrected.
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April 15th, 2008, 22:57 Posted By: wraggster
JimmyL has released a new version of his RTS Game for the DS:
Here's a new version of the game with some of the new stuff I've been working on. It's not quite done and not as user friendly as I'd like, but it's been so long since the last release, I figured it's time to update.
I updated the game to use the latest devkitpro. This should fix network connection problems for new ds's.
There's also a new single player menu with the following options:
"Home base" which doesn't do anything yet.
"Debug map" for testing, one of the face buttons switches which team you're currently controlling, and the buildings produce guys instantly.
"Survival", I haven't played it more than twice, so I'm not sure how balanced/fun it is. The goal is to defend the house for as long as possible while increasingly large waves of enemies come out every 20 seconds. If you have wifi enabled, it will upload your high score. I'll add a high score page soon. Sadly, if you don't have wifi enabled before you play, the high score will get thrown out.
The old game(multiplayer and single player) is hidden away in the skirmish menu.
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April 15th, 2008, 22:58 Posted By: Shrygue
via Computer and Video Games
THQ has unveiled more about its upcoming Wii game, De Blob, via fourteen brand new screenshots.
It all looks a bit bonkers. In case you haven't been following, you take control of de Blob, who must restore colour to the colourless world he finds himself in.
In order to do this, you must roll around the world and leave streaks of goo over the grey terrain.
Unfortunately, the screenshots don't do the game justice, looking a bit lifeless and dull. Which, to be fair though, is exactly how the world is supposed to feel.
Instead, we recommend taking a look at the video on our De blob game page for a more accurate look at how the game will play. Aren't we nice?
Screenshots
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April 16th, 2008, 02:44 Posted By: wraggster
Hardware sequencers were a fantastic idea: you had a box that did nothing but sequence other gear. Then along came the computer, then the idea of trying to make the computer do absolutely everything all the time, and the standalone MIDI sequencer disappeared. In a bizarre twist of fate, it’s back — on Nintendo DS.
Jed (beatsnbleeps.com) writes to let us know about his DS sequencer, DStep. It’s partly an “homage to the KP3″ from Korg, though unless your fingertip is the size of a DS stylus point, it should be a bit more accurate touch-wise. It’s a very elegant little step sequencer, shown here controlling a Nord Micro Modular. (The modular patch you see on the computer screen is the Nord editing software.) Hardware MIDI support gets hacked into the DS via Collin Meyer’s DS MIDI cable hardware/code solution.
It’s funny, because to me this brings the way you integrate a computer into a studio back full circle. It’s not that you dump the computer — on the contrary, you simply use it as a component in a set of gear.
As for mobile gadgets to work with, this also illustrates some advantages of the DS over the iPhone — well, aside from the obvious facts that it’s far cheaper, you’re not saving up battery life to make calls, and you can play Mario Kart. The old-fashioned game hardware buttons actually come in handy, and they’re ergonomically placed, you get the added precision of a stylus, and the DS hardware is more hackable. Multi-touch would be nice on those faders, though.
http://createdigitalmusic.com/2008/0...tep-sequencer/
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April 16th, 2008, 02:56 Posted By: wraggster
From the publisher: Your perception of Bikini Bottom will never be the same as you embark on a series of fantastic tales of the bizarre and unusual. Adventure your way through nine deeply outrageous and visually wacky levels. Experience the world of SpongeBob like never before as you rampage through Bikini Bottom as gigantic Plankton, fly as SpongeBob through the savage jaw of the enormous bull worm and even blast off into outer space as you survive a high-speed asteroid field as Patrick.
Game Features:
Never-before-seen SpongeBob art styles that will change Bikini Bottom forever
Five brand new gameplay mechanics: Rampaging, flying, skydiving, chasing and hot rod racing
Wacky and unique game experiences based on character-centric fantasies
THQ's NTSC U/C encoded US version of SpongeBob SquarePants: Creature From the Krusty Krab for Nintendo Wii™ is now available at a bargain price of US$ 9.90 only!
To those who purchased a European or Japanese Wii console, this game is playable by using a FreeLoader (PAL Version) or the Japanese version.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 16th, 2008, 02:58 Posted By: wraggster
New from SuccessHK
Award winning game designer Dr Reiner Knizia is an expert in algorithmically generated logic problems and has over 300 board games and books to his name. Now he has created a collection of ingenious challenges for all the family. Get ready for a mental journey that will make you laugh and cry - and leave you begging for one more go!
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April 16th, 2008, 12:02 Posted By: JKKDARK
New version of the Sega Master System emulator for Game Boy Advance.
Changelog:
Just fixed the gamma setting and fixed/cleaned up the source a bit thanks to Dwedit.
*Fixed config loading for gamma setting..
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April 16th, 2008, 12:36 Posted By: Jay_PaRaDoX
I've managed to create and install a channel on my Wii. Check it out:
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April 16th, 2008, 17:00 Posted By: wraggster
DSGIS(DS Geographical Information System) is a project making GPS function available on DS console. Now, all of the team members are making their best to accomplish most of the functions which have existed in the traditional GPS equipments.
For the moment,we entitle Ranger as the code name of the first development project.
So far, numbers of flashcards have been proven to be available when they are working together with Ranger, such as AK2(whith out FAT) EZ5 M3DSR M3SD(with out Real GPS) R4 SCDS. And, there are much more proof-tests on the way now.
http://www.dsgis.net/
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April 16th, 2008, 21:16 Posted By: JKKDARK
via Wiifanboy
If you live in the UK and don't mind tossing some money away, may we suggest you toss your tender at this auction for a signed copy of Super Mario 64? We can't think of anything more fitting for your hard-earned scratch. Food? Psh, don't be a sucker and pay for food when the princess is offering to bake you a cake for free.
At the time of this post, the auction was hovering around £33.87. It ends the night of April 17th, so be sure to keep your eyes on it.
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April 16th, 2008, 21:39 Posted By: Shrygue
via Computer and Video Games
A remake of the N64 title Paper Mario will soon be appearing on the Nintendo DS, if Japanese internet retailers are to be believed.
Ruliweb.com currently lists Paper Mario DS on its website, stamped with a July 2008 release.
We've tried contacting Nintendo UK for some sort of statement on whether this is true or not, but there seems to be no one around. We're imagining they've seen the buzz surrounding Wii Fit and are now swimming in a pool full of gold coins, ala Scrooge McDuck.
Incidentally, and to make that well-worn analogy new and fresh again, did you know that Forbes voted Scrooge McDuck last year's richest fictional character, with a net value of 28.8 billion?
Erm, yes. Paper Mario DS, then. A fantastic game for the N64. Might be coming to DS. No other details yet. But we're looking into it.
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April 16th, 2008, 21:43 Posted By: Shrygue
via Games Industry
Nintendo UK has responded to concerns over the availability of Wii Fit, insisting that "many retailers are still accepting pre-orders." Following the news that several leading vendors have already stopped taking pre-orders, the firm is advising consumers to "shop around to secure their copy" of the hugely anticipated title.
In a statement released to GamesIndustry.biz, Nintendo said: "All retailers in the UK and Ireland have been aware of their Wii Fit allocations for launch since early March and as such we would see any stopping of pre-orders a sensible precaution on their part to ensure all current orders are met. Many retailers are still accepting pre-orders and we would advise people to shop around to secure their copy.
"As with all our launches, we are working very hard with all our retail partners to be as open and as transparent as possible with further deliveries, we're disappointed if even one person can't get hold of one of our products and we are doing everything we can to ensure we have as much stock as possible coming into the UK and Ireland not just at launch, but continually, to try and minimise any potential disappointment as much as possible."
The fitnessed-based title, which comes bundled with a Balance Board peripheral, has been a phenomenon in Japan, selling 1.4 million units since December. Wii Fit releases in Europe on April 25 with an RRP of GBP 69.99, with the US following on May 19, priced at USD 89.99.
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April 16th, 2008, 21:45 Posted By: Shrygue
via Joystiq
At the Nintendo Media Summit, Boom Blox senior producer Amir Rahimi confirmed that the final version of the game will lack the head-tracking mode. We understand that it was always an Easter egg, requiring gamers to set up Wii Remotes as cameras, and hacking together their own IR LED glasses. But you didn't have to go to TED to see the promise, and we're disappointed to see it removed.
EA wouldn't go on-record to say exactly why the mode was cut, only just confirming it again through public-relations channels. An email statement noted, "Head-tracking was something we considered including as an Easter egg in BOOM BLOX however, we did not end up including it in the final version of the game. ..."
Perhaps EA feared that we'd hack together a candelabra helmet as an IR emitter. They should have; we totally would.
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April 16th, 2008, 21:45 Posted By: wraggster
Nuke has released a new beta of his amazing Region Free Game Loader for Wii ie play commercial games from other areas on your Wii
Heres whats new:
v1.2 beta.
Fixes problem PAL users are having with NTSC / JAP games by forcing the video mode registers to NTSC when launching. I only can test this on an NTSC system but i forced my console to PAL video mode to test and seemed to work ok.
beta testers keep me informed
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April 16th, 2008, 21:47 Posted By: Shrygue
via Games Industry
Stock supply for Wii Fit looks unlikely to be able to meet demand if online pre-order pages are anything to go by, with five of the top UK retailers halting further orders. - According to videogaming247.com the five sites are displaying the following messages:
- Play.com: "We are currently sold out on this item. All orders will be dispatched as soon as possible.
- Amazon.co.uk: "Availability: Sign up to be notified when this item becomes available."
- Game.co.uk: "Please note: Due to massive demand we cannot take any further pre-orders on Wii Fit at the present time."
- Shopto.net: "Pre-order temporarily stopped."
- Zavvi.co.uk: "Sorry, Wii fit is temporarily out of stock, please check again soon."
This follows earlier predictions from Wedbush Morgan's Michael Pachter that Nintendo could prompt a new demand boom with the title in the US.
"We believe that Nintendo of America intends to support the Wii Fit launch with the biggest marketing campaign in its history, and believe that the increased buzz will drive increased demand for the already difficult to find Wii hardware."
Nintendo UK was unavailable for comment at the time of writing.
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April 16th, 2008, 21:48 Posted By: Shrygue
via Computer and Video Games
Japanese RPG Opoona will be released in Europe on July 25, distributor KOEI has confirmed today.
Branded a 'lifestyle RPG', Opoona has been developed by ArtePiazza, the team behind four Dragon Quest titles.
Breaking with the traditional grind of Japanese RPGs, players must interact with new environments, meet new people and contribute to society through working. So some sort of cross between Final Fantasy and Harvest Moon, then.
Interestingly, the game uses the Wii Nunchuk as the sole method of input, which either means there's an incredible control scheme going on or it's incredibly simplistic. Either way, we're intrigued by the prospect.
Screenshots
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April 16th, 2008, 21:50 Posted By: Shrygue
via Joystiq
Hudson certainly hasn't been shy about showing its affections for WiiWare, with the company doing all but making a mix tape for the Wii's upcoming digital download service. Now, after confirming plans to bring Tetris and Bomberman to WiiWare, Hudson has announced plans to release yet another downloadable classic property in Star Soldier R. The game, which launched in Japan alongside WiiWare in March, will be making its North American debut once the service launches later this year.
The game is the latest in Hudson's long-running Star Soldier franchise of overhead shooters that began in the mid-1980s for the NES, of which there are four titles available over the Wii's Virtual Console: Super Star Soldier, Soldier Blade, Blazing Lazers and Star Soldier. Describing the game as a "tournament-style outer space shooter," Hudson notes that this latest shooter will focus on achieving high scores in a Quick Shot mode, as well as in both 2-minute and 5-minute modes, giving players "just enough time" to fight through a couple levels and wrestle with the bosses waiting patiently at the other end. Try not to disappoint.
Screenshots
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April 16th, 2008, 21:55 Posted By: Shrygue
via Joystiq
Majesco, obviously annoyed with being told to put away approved portable electronic devices until after take off, has announced that its next game for the Nintendo DS will put controlling air traffic in players' hands. The aptly titled Air Traffic Chaos will allow players to direct numerous aircraft takeoffs and landings as an air traffic controller. The game marks the second DS release from Japanese studio Sonic Powered, a primarily mobile phone game developer behind From the Abyss for the DS and MiniCopter for the Wii.
Details are few and far between, though Majesco notes that the game will include Rumble Pack support and describes the gameplay as "frantic" as players "safely manage takeoffs, gate assignments and landings for all incoming and outgoing airport traffic for 14 different airlines in varying weather conditions." While we're sure safety is the goal, the urge to play chicken in the not-so-friendly skies might just be too much to resist when Air Traffic Chaos takes off this summer.
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April 16th, 2008, 22:10 Posted By: Shrygue
via Computer and Video Games
Clearly not remembering that microphone-based blowing games on the DS went out the window with Feel the Magic, Red Octane has shown off new screens for Guitar Hero: On Tour, which demonstrates the blowing game mechanic.
The game looks good, except for the dodgy looking text that we imagine is only using a placeholder font or comes off better when animated.
However, we really can't imagine that the few remaining souls who would have strapped the peripheral to their DS during their daily commute are now going to bother if they have to spit all over their screen in front of their travelling peers.
There's a lot of debate in the office about where people most play their DS though (current thoughts are mainly at home), so it shouldn't affect the sales. Too much.
Screenshots
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April 16th, 2008, 22:34 Posted By: wraggster
Okay, so maybe millions of Wii-costumed individuals running around wouldn't be ideal, but the idea at least sparks up a modicum of hilariousness, yeah? The person you see above, dear readers, is WiiMan Superhero. Fully equipped and ever-ready to address any Wii-related issues and / or injuries that you may be enduring. Best of all, this suit (a GarageGeeks project) does way more than make a boy a man -- it acts as a fully functional Wiimote, complete with built-in Bluetooth, accelerometers, and an IR cam.
http://www.engadget.com/2008/04/16/w...-aspire-to-be/
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April 16th, 2008, 22:42 Posted By: wraggster
Ah, Japan -- it just gets all the dope controllers, doesn't it? Just days after hearing that a Wii-white GameCube controller was headed there soon, a lucky, lucky member of Club Nintendo has unboxed his limited edition Wii Super Famicom Classic Controller. Yep, this token of nostalgia that we heard about way back in November of last year has finally arrived in the Land of the Rising Sun. Really, we can't believe you -- being the diehard Nintendo fanatic that you shamelessly are -- haven't already made it to the read link to check out the gallery of shots, but we won't ask you to test your patience any longer. Now, get!
http://www.engadget.com/2008/04/16/r...-gets-unboxed/
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April 16th, 2008, 23:01 Posted By: wraggster
Newly released today:
features
New Widescreen (16:9) and 480p progressive scan support.
Real-time fighting system and special attacks using brush techniques to decimate enemies and solves puzzles.
Use innovative controls and the Wii remote to "paint" your desired powers.
Fight against a wide variety of fascinating yet deadly enemies!
Communicate with unique characters.
Blend of stylized graphics and unique gameplay results in a rich and dynamic experience.
Expand your god-like powers as you progress through the game!
The multiple award-winning action adventure Ōkami™ is now available on the Wii™! Use the Wii Remote™ as a paintbrush to solve puzzles, create pathways, chop down trees or turn night into day. Ōkami comes alive through beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art.
Throughout the vibrant and distinctive surroundings, interact with a dynamic cast of characters and build their faith to re-establish order and beauty to a world laid barren by evil.
Capcom's stylistic RPG Okami for Nintendo Wii™ is in stock today, shipping as NTSC U/C encoded US version for US$ 44.90 only.
Based on tests that we have performed on our European and Japanese Wii™ consoles, we found Okami working fine on a European Wii™ machine with FreeLoader (PAL Version), while the Japanese one refused to load the game. All tests were carried out using the latest firmware and several boot methods.
Considering that Mario Kart Wii refused to boot on our consoles with firmware 3.2, however there finally was a method to boot the game using the Freeloader device (check this news update for more details), we won't fully rule out that a successful method can be found, however at the moment we prefer to post this short warning message.
Together with the artistic game, Okami Wii Official Strategy Guide is also in stock and is available at US$ 16.90.
http://www.play-asia.com/SOap-23-83-...j-70-2k69.html
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April 16th, 2008, 23:03 Posted By: wraggster
Newly released today:
The Richmond Company discovers fossils on their private island in the forest, around the volcanoes and under the sea. With special archaeological skills, you, as a fossil digger, have to retrieve these artifacts and restore them to life. By using your stylus to control the drill and cleaning tools, put the fossils back together and clean them. The better you restore them, the more battle power these dinosaurs have.
Form a team of three with your dinosaurs, and go to battle with other dinosaurs restored by other diggers. The key to your victory is firstly the quality of your restorations and secondly, your understanding of the battlefield and of the dinosaurs. Devise separate strategies for different battle fields and for different dinosaurs to ensure your victory.
http://www.play-asia.com/SOap-23-83-...j-70-2m93.html
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April 16th, 2008, 23:35 Posted By: wraggster
SVPE has released his TCP Loader for the Nintendo Wii, heres the release info:
It is a TCP server running on the Wii that listens on port 8080 and will run any binary that is sent to it after you confirmed the IP address with your GC controller. An additional warning is displayed when the connection comes from the internet (i.e. the first two octets of your Wii's ip does not match the first two octests of the connector's ip). Both DOL and ELF executables are supported.
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April 17th, 2008, 07:36 Posted By: wraggster
Emu kidid has released the first GBA Emulator for the Nintendo Wii, heres the release details:
Here's a beta version just to show how progress is going.
It requires a SDGecko though cause I haven't come across a decent enough front
SD library to use (which supports writing+LFN's)
The GUI is non-existent at this stage as it is just a quick hack together of things,
however it should still be usable.
Source is included in case I don't find the time to move further on with coding this.
Code:
Visual Boy Advance Version 1.7.2 Port to Wii
Please note, this is just a WIP build for testing. I'm not responsible for anyones
SD cards becoming corrupted/formatted/etc.
Features:
SD Gecko ROM loading (for now)
SD Gecko Native save/load support
Gamecube PAD support only (for now)
Up to 32mb (256MBIT) ROM support
Usage:
- Place all ROMS on the SDCARD in /VBA/ROMS/
- Create a directory /VBA/SAVES/
- Place your BIOS.GBA in /VBA/BIOS/ (if you have one)
- Boot boot.elf with the tp loader (or whatever else).
- Once loaded, put the SDCARD into your SDGecko (SlotA) and press A.
- Load a ROM, enjoy.
- To access the ingame menu, press X+Y.
- For now, you'll have to exit to the loader to load another ROM.
- To save your game, after saving in a game, go to the menu and then save.
- Saves are loaded automatically if they are found.
The source is provided but I've set the optimization level to -O0 so you can
compile it on dkPPC r14 (but it won't be 100% speed).
To compile this properly, it was quite a mess, as I had to use dkPPC R13 to
compile GBA.cpp and then R14 for the rest.. I'll try to sort out the issues, but for
now, the binary provided works fine.
Thanks to:
Forgotten for VBA ( http://vba.ngemu.com/)
shagkur/Wintermute for libOGC
bushing,segher,tmbinc for making wii homebrew possible
softdev for his GC port of VBA172
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April 17th, 2008, 16:24 Posted By: JKKDARK
New version of the Colecovision emulator for the Nintendo DS.
Changelog:
* Rewrite of a lot of the interface
* Addition of sending the compatibility list
* New engine for the TMS9918, Buck rogers, Bump N jump are ok now
* New color palette, closest to the TMS9918
* Optimizing the display of each graphics mode
* Correction pb of redefining keys # 7 and higher
* COLECO.ROM included in colecoDS, colecods you put where you want on your linker now!
* Again, changing savestates, older ones no longer work, sorry
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April 17th, 2008, 22:18 Posted By: wraggster
Bronto has posted some news about his mail app for the DS:
It's been some time since the last release, as I've been very busy lately. As a consequence, I will finish implementing some features I've started (themes..), clean up the code and look for someone to maintain it. Remembering what happened to a certain instant messaging application, it probably won't be open source. If anyone is interested, please contact me.
http://blog.bronto-online.de/2008/04...ss-update.html
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April 17th, 2008, 22:29 Posted By: wraggster
WiimoteCommander is a tool for connecting wiimotes (with extensions) to a PC.
Key features:
Portable: 100% pure Java. It runs under Linux, Windows, MAC...
Connect up to seven wiimotes simultaneously.
Display events of all connected wiimotes and extensions.
Display status of all connected wiimotes (Battery levels, Bluetooth addresses, ...).
Control wiimotes speakers, rumble and LEDs.
See a 3D view of connected wiimotes with real time moves.
Free: The LGPL license permit you to freely use and include this software in your products.
http://wiimotecommande.sourceforge.net/
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April 17th, 2008, 23:29 Posted By: wraggster
via devfr
As the title suggests, SunOL came out (finally).
SunOL is an "Offline List", voila outline:
-- SunOL allows you to see all the games official who emerged NDS.
-- For each game you can have multiple information concerning, as well as his view LOGO (32 * 32), his BOXART and SCREENSHOT.
-- All of this information is stored on a memory card that you use (count + 150Mb: twisted: for dat (125K) + all images and about 7Mb for the last 100 (which is more reasonable and ...)) can be updated through wifi.
-- SunOL is skinnable 95% (the official skin will be a skin ubuntu).
http://sundev.890m.com/
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April 18th, 2008, 00:13 Posted By: Shrygue
via IGN
The DS is as popular in Japan as The Sims is in the entire world. Japanese retail tracker Media Create announced today that the DS has sold a total of 100 million pieces of software in its home territory.
It took the DS three years and five months to reach this feat. In contrast, the PlayStation 2 took four years and three months.
Media Create also provided a few stats for the system. Since launch, the DS has seen 922 titles. Of these, 21 have crossed the million mark.
New Super Mario Bros. is the best selling DS game of all time in Japan with 5,174,163 units. Below it on the top 10 are Brain Age 2 (4,835,159), Animal Crossing DS (4,693,662), Brain Age (3,771,440), Mario Kart DS (3,042,753), Pokemon Diamond (3,005,505), Pokemon Pearl (2,490,564), English Training DS (2,216,322), Mario Party DS (1,706,506), and Big Brain Academy (1,654,285).
Except for the Pokemon games, these are all Nintendo-published titles.
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April 18th, 2008, 00:20 Posted By: wraggster
If you've exhausted all of your resources and still can't seem to whip up your very own Wii Laptop, Chinavasion's out to make sure you have the second (albeit a distant one) best alternative. Granted, the CVSN-901 isn't the first of its breed, but it does provide a marginally less unsightly design. As for specs, you'll find a 7-inch 480 x 234 resolution display, built-in stereo speakers, auxiliary stereo AV connection, adjustments for contrast / brightness / etc. and a fan grill hole thrown in just to ensure that "your Wii won't overheat." For what it's worth, it seems the requisite IR emitters are sitting just above the speakers (though it's not spelled out on the product page), and at least the unit itself will only set you back a Benjamin and change (or way less if you order enough for your entire community).
http://www.engadget.com/2008/04/17/c...i-lcd-monitor/
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April 18th, 2008, 00:36 Posted By: wraggster
We weren't that surprised when Nintendo denied any knowledge of the existence of a new DS model hinted at by Famitsu publisher Hirokazu Hamamura last week. We were a little more surprised when Hamamura himself denied ever making the prediction.
IGN is reporting on a statement released by Enterbrain (Famitsu's parent company) explaining that reports of the original prediction were inaccurate and that Hamamura actually "believes it unlikely that Nintendo would release a new form factor or a successor model" for the DS. So was it simply a mistaken quote/translation, or did the powers-that-be at Nintendo put the screws to Enterbrain in order to tone back the speculation? We may never know the truth, but that won't stop us from wildly speculating ourselves ...
http://www.joystiq.com/2008/04/17/fa...ds-prediction/
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April 18th, 2008, 00:38 Posted By: wraggster
Some people quit smoking with a patch, some with therapy, and some still with hypnosis or acupuncture. DS Fanboy reader Dan had an alternate method: he replaced his nicotine addiction with an addiction to Pokemon. So far he's only 40 days into the trial, but he's reporting success. (What is not reported, however, is how many pokemon he's caught. This is a vital detail, folks!)
So what happens when Dan needs to break his Pokemon addiction?
http://www.joystiq.com/2008/04/17/ga...-quit-smoking/
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April 18th, 2008, 00:38 Posted By: wraggster
Some people quit smoking with a patch, some with therapy, and some still with hypnosis or acupuncture. DS Fanboy reader Dan had an alternate method: he replaced his nicotine addiction with an addiction to Pokemon. So far he's only 40 days into the trial, but he's reporting success. (What is not reported, however, is how many pokemon he's caught. This is a vital detail, folks!)
So what happens when Dan needs to break his Pokemon addiction?
http://www.joystiq.com/2008/04/17/ga...-quit-smoking/
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April 18th, 2008, 00:38 Posted By: Shrygue
via IGN
This summer, Oxygen Games will release Pirates: Duels on the High Seas for the Nintendo DS. Buried in a press release announcing the portable game was the news that a prequel called Pirates: The Key of Dreams is also coming to WiiWare.
Duels on the High Seas sends players in search of Blackbeard's treasure, the Seven Keys of the Seven Seas. The Royal Navy, the Kraken, the Witch Queen, and Blackbeard himself will all try to stop your journey.
The Key of Dreams will expand on this story, but unfortunately that's all the info we have at this time. Players can look forward to walking the plank this summer.
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April 18th, 2008, 00:57 Posted By: Shrygue
via Games Industry
Enterbrain has distanced itself from a story by Bloomberg that claimed its president Hirokazu Hamamura said Nintendo would use E3 to showcase a redesigned DS, a rumour Nintendo has strongly denied.
The Japanese company, which publishes games magazine Famitsu, issued a statement flatly denying the predictions attributed to their president.
"No such statement or announcement was made by the president," the company said.
The statement claimed that Hamamura actually told Bloomberg that he would continue to pay attention to the direction the DS was going in and that he had high expectations for this year's E3.
"He did not, however, make a comment about the possibility of an announcement by Nintendo concerning a new model or successor to the Nintendo DS due to its current scarce product availability caused by its worldwide popularity," the company added.
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April 18th, 2008, 01:33 Posted By: wraggster
Askot and DSBomb have worked on a new version of the Snes Emulator for Gamecube and Nintendo Wii:
Heres whats new:
Version 0.1.1 [20080417]
+[Askot]
- Added Save state in Zip mode for SD Gecko and Memory Card. Source
mainly taken from SnesGX 2.0b8 [beta]
- Fixed a sound glitch every time SDReload was used.
+[dsbomb]
- GC: fixed DVD support, can read ROMs and ZIPs.
- Removed certain menu options that are not usable in either Wii or GC mode
- Proper Wii reboot support
- Left/right on the dpad are usable on many menu items.
- WiiSD write support for SRAM, Save states.
.
The usual instructions apply. Make the "snes9x" directory on your SD card, then the "roms" and "saves" directories inside that. For the WiiSD, long file names are not supported, so it's best to keep them to the 8.3 format (eight characters, then a single period, and a three letter extension). I wanted write support more than long filename support at this time.
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April 18th, 2008, 01:49 Posted By: wraggster
MAG/PiratePila and AntonioND have updated the Dol and Elf Loader for Wii
Heres the details:
MAG Loader is a new shipper file ELF and DOL developed by me (MAG / PiratePila) and AntonioND. With this homebrew can have more than one on your SD ELF which means you can choose where you want to load without having to walk connecting the card to the PC and renaming files. One very useful tool for anyone who wants adentrar at the scene Wii.
Uses
Using this application is quite simple, just has to follow these steps and run to perfection;
1) Make sure you have the SD card formatted in FAT/FAT16.
2) Extract the file MAG_Loader.rar (which you can download below).
3) Rename the file magloader.elf to boot.elf and copy it to the root of the SD. It also creates a folder called elf (same root), this folder will need to put all the ELF and DOL you want bear MAG Loader.
4) Insert the SD in the Wii and the burden boot.elf since the channel homebrew or twilight hack, and you enjoy all your ELF in Wii.
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April 18th, 2008, 16:16 Posted By: wraggster
News from The incredible boss
As long as I not yet have a final name for my mini game gallery, I call it project-x. A first game is already 'under construction' and I would like to share some screenshots with you. Still struggling with the highscore save because the SRAM functions are not working for my M3DS... FAT seems to freeze somehow and I haven't figured it out yet what is wrong... to little time for the moment
http://forum.palib.info/index.php?to...;topicseen#new
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April 18th, 2008, 16:31 Posted By: wraggster
News/release from Hyperhacker:
Simple/useless RAM editor that demonstrates how to do stuff. If you're really bored you could use this to write machine code into RAM and execute it.
D-pad: Select a byte to edit. Scrolls automatically if you pass the top/bottom. :-)
X: Increment.
Y: Decrement.
B: Cycle between editing the entire byte or individual nybbles.
L/R: Scroll. Scrolls faster the further you press them.
Z: Goto address.
Start: Return to loader.
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April 18th, 2008, 17:14 Posted By: wraggster
News/release from Putzpie
This is the beta release of PEAS (putzpie etch a sketch) and I decided I'd post it up so you guys could give it a test run. So I'll be brief and give you some quick directions,
A - Lift Pen(hold)
B - Eraser(hold)
L - Clear screen
R - Precision mode(hold) (1 px at a time)
Y - Make quicksave of drawing
X - Load the drawing data in the quicksave
And you can use the touchscreen to draw, and of course you'll need to DLDI patch the .nds to save.
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April 18th, 2008, 17:37 Posted By: wraggster
Newly released today
features
8 Classic summer games
Multiplayer fun for up to 4 players
Realistic motions with your Wii remote
Stylized look
Multiple difficulty levels for single player mode
Unique environments for each game
Realistic physics
description
Turn your Wii into a Tropical getaway!
Check into the Paradise Island Resort and explore the vast array of recreational activities in a lush tropical environment. Compete against friends in a collection of summer-themed games including Basketball,
Croquet, Lawn Darts, Badminton, Volleyball, Horse Shoes, and Mini-Golf. Bump, set, spike, throw, putt, shoot, swing, and more – all with intuitive Wii Remote™ gestures!
http://www.play-asia.com/SOap-23-83-...j-70-2hk7.html
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April 18th, 2008, 17:38 Posted By: wraggster
Newly released today
features
Huge single players game with career and party modes
Hit the gas in three vehicles – a fire truck, ambulance and police car
Zany mini games that take advantage of Wii Remote's unique control system
Save the citizens and get the animals back in the zoo in a range of crazy emergencies
Explore a huge city with 8 different environments
Up to 4 players can compete in party mode
Instantly accessible, pick-up-and-play gaming
description
Exclusively for Wii™, Emergency Mayhem mixes fast and frantic driving action with hilarious arcade mini games. Take charge of the three Emergency Services, you’ll have to battle the traffic and shoot down shortcuts as you race from crazy catastrophe to daft disaster.
At each incident, you’ll use the Wii Remote in wacky ways to solve unique crises, from disarming bombs to herding escaped penguins! Then it’s on to the next emergency - no time to waste!
http://www.play-asia.com/SOap-23-83-...j-70-2nnt.html
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April 18th, 2008, 23:40 Posted By: Shrygue
via Eurogamer
Developer High Voltage has attacked the mentality of developers making games for Wii, claiming most end products "don't even look as good as the latter day PS2 titles".
The comments came after High Voltage whipped the wrappers off its Wii project The Conduit - a first-person shooter boasting to be among the most technically advanced games on the console.
"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the latter day PS2 titles and that's a real slap in the face to consumers," Kerry Ganofsky, boss of High Voltage, told IGN.
"We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar."
The Conduit is based around government conspiracies and is set in the aftermath of an alien attack on Washington. You, as Agent Ford, get drafted in to find out the truth, with plenty of brain-splatting to be done on the way.
High Voltage believes this kind of mature content is exactly what the Wii needs.
"There is this pervasive and cyclical argument that Wii consumers don't want mature titles, when there aren't those types of products available to them. And even more frustrating is the claim that Wii consumers only care about great gameplay," added Eric Nofsinger, creative boss on the game.
"Of course they care about gameplay, but we believe if given the choice, they would want great graphics as well. It's just a cop out. With Conduit, we are trying to make a Wii game that looks like a 360 title."
The Conduit will feature motion-sensing controls. They will be widely customisable in a similar fashion to Medal of Honor: Heroes 2 which, alongside Metroid Prime 3, happens to be a large source of inspiration for the game.
However, High Voltage is yet to attract a publisher for The Conduit, and no date has been set for release.
High Voltage was the developer behind the PSP version of 50 Cent: Bulletproof, and is enjoying chart success at the moment with Ben 10: Protector of Earth.
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April 18th, 2008, 23:41 Posted By: Shrygue
via Computer and Video Games
TellTale Games (Sam & Max) has just released six new screenshots from its episodic Wii Software (WiiWare) game StrongBad's Cool Game for Attractive People.
Based on a 'popular' internet comic we've never heard of, SBCG4AP will arrive on Wii in June (though probably not in Europe, as there's no date for Wii Software's launch here yet). TellTale will release five episodes monthly, finishing up season one in October.
Screenshots
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April 18th, 2008, 23:43 Posted By: Shrygue
via Eurogamer
D2C Games has lifted the lid on their WiiWare game, SPOGS Racing.
It sounds weird, and it is; little balls in big tyres race around courses doing loop-the-loops while smashing into each other and stealing weapons and upgrades on the fly.
The balls inside the tyres have eerie cartoon faces and your little vehicle can be modified with other images and parts.
D2C has a few game modes to try and keep you interested, such as stunt courses and head-to-head multiplayer, as well as guff like power-ups, weapons, and its Crash N Grab steal-stuff-as-you-go system.
There's no word on the price or date, but you can look at it in our SPOGS Racing gallery.
WiiWare, or Wii Software as we know it, is yet to be given a release date in Europe.
However, the Live Arcade-like service is due out on 12th May in the US, and Nintendo invited us along to see what was on offer earlier this week.
Pop over to our WiiWare impressions to see what we thought.
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April 18th, 2008, 23:45 Posted By: Shrygue
via IGN
Capcom Japan announced today a final Japanese release date for Biohazard 0, also known as the GameCube to Wii port of Resident Evil 0 that may or may not see international release.
In Japan, the game will hit retail on July 10. Capcom is pricing it at 4,190 yen, making it 1/3 less than most new Wii titles.
From what's been made public so far, it looks like this is a pretty bare-bones port, so the pricing may be appropriate.
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April 18th, 2008, 23:47 Posted By: Shrygue
via Eurogamer
Nintendo has just Phantasy Star III: Generations of Doom to offer you on the Virtual Console this week.
It's the third part in the role-playing series, and was originally released on Megadrive back in 1991.
The action in Generations of Doom interestingly takes place over several eras and the game changes depending on who you marry.
But those Phantasy Star fans, they like to forget this one because it has flimsy characters, magic, and combat when compared to the other four games in the series.
Megadrive games cost 800 Points, which is GBP 6 / EUR 8 (approx) in real money.
Look out for our thoughts on this soon.
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April 18th, 2008, 23:49 Posted By: Shrygue
via Computer and Video Games
Atlus has confirmed that Izuna 2: The Unemployed Ninja Returns is coming to Western shores on July 22.
"Starring everyone's favourite careless, jobless, and penniless female protagonist with a love for dungeon crawls," it says here. Strange that, as we've never heard of her.
The game combines "zany" characters and "hilarious" dialogue with "hardcore" dungeon gameplay. And according to Atlus, "Also, the lead character's a sexy, self-absorbed ninja."
From the looks of things, we expect it to be a rogue-like dungeon crawler with a cute anime styled protagonist. It's hardly breaking the mould, but might be entertaining if the claim of genuinely hilarious dialogue actually pans out.
Sadly, there's no chance of you seeing a hot, unemployed ninja girl down the dole office any time soon, as the game hasn't got a European release date - it's only confirmed for America at the moment.
Screenshots
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April 19th, 2008, 01:01 Posted By: Shrygue
via Computer and Video Games
Nintendo's biggest non-traditional game yet Wii Fit is in UK shops next Friday, but creative mastermind Shigeru Miyamoto promises the company is still working on "the kinds of products we've always made" for the more traditional, analogue stick-twirling gamer (us!).
"As a designer, I'm always focusing on what is fun," he told site 1UP. "Ideas that people can enjoy.
"For me, I'm trying to entertain as many people as I can, creating games that the widest number of people can enjoy. Of course, that being said, we do have the existing teams at Nintendo working on the kinds of products we've always made over the years.
"The Zelda team is forming again to work on new games! But to me, it's about finding these new interactive experiences and bringing them to people."
Miyamoto also settles the WiiFit debate, saying, "yes, in my mind, I would say it is a video game." There you are then.
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April 19th, 2008, 05:27 Posted By: JKKDARK
New version of the Game Boy and Game Boy Color emulator for the Nintendo DS.
Information:
This release has very short change log and does not address many of the problems pointed out in last post comments. I have managed to fix annoying SGB multi player games input problem though. Apart from this the only difference to 0.10 is emulation speed. Both video render and CPU interpreter were heavily optimized. Sadly some games still won’t do 60fps.
Since majority of the code base was touched in process of optimization there can be some regression in compatibility.
Change log:
- changed: optimized software renderer
- changed: optimized cpu core
- fixed: multiplayer pad reading in SGB games (Battle Arena Toshinden and others)
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April 19th, 2008, 20:48 Posted By: morganDS
Here's graphDS v0.6. I added a cursor to the homescreen for easier input, more functions for the catalog, some syntax checking, a catalog for graphing, and changed the font. I also fixed the absolute value function and some bugs with graphing.
Download: graphDS v0.6
You can find more info at my site. If you like graphDS and want to help me pay for college, you can make a donation at my site.
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April 20th, 2008, 00:30 Posted By: wraggster
We know, there's only so much you can do to a foam donut to make it, well, more than a foam donut, but Brando's trying its best to one-up the competition by adding in a stand. With Mario Kart Wii launching in under a fortnight (in the US, at least), the Wii Multi-Axis Racing System is vying for those hard-earned dollars by giving racers the ability to grip something stuck to an immobile surface rather than just flailing around with some sort of lightweight Wiimote-engulfing circle. And at just $18, it even gives the first-party Wii Wheel some serious competition. Okay, so maybe "serious" is an overstatement.
http://www.engadget.com/2008/04/18/b...s-above-awful/
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April 20th, 2008, 00:36 Posted By: wraggster
I'm confused, but happy to see this Civic's Corolla's engine block get a cover that looks like a NES controller. When this baby redlines, it sounds like me mashing buttons in bionic commando. Hello! Just build the turbo function INTO THE GAME. Prediction: The urge to punch down on running temperature A,B, and cross pad buttons during an oil change could lead to some pretty bad blistering. Recommendation: Sawzall the hood and give NESTER some breathing room!
http://gizmodo.com/370032/car-engine...nes-controller
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April 20th, 2008, 00:53 Posted By: wraggster
Quirky has updated his Web browser for DS
Changes 0.6:
Enhancements
Auto-updater; semi-automatic as the user has to push a button :-) Bookmark editing/deleting. Now possible to change sites allowed to set cookies - delete/modify the cookie list on the fly. Default download directory is configurable (set to root by default). Run time configuration for language, etc. Send the Accept-Language header with the current language setting. Dutch translation added. Note: Only English and Spanish are fully up to date, the rest require some community help plz! :-) Zip file viewer/extractor. Unzip archives and optionally patch any *.nds files with DLDI. Bug fixes
Fix keyboard modifier states - caps lock and shift should appear pressed more often. Show — – entities, some iso-8859-1 fixes. Content-Type application/xhtml accepted, makes more sites readable. Use Content-Disposition header as a good guess for downloaded file names. For developers
Instructions for building are in the source tar. Update libpng to version 1.2.26 Updated the script that downloads dependencies so it actually works. Autoconf-like dependency checks added (./configure && make)
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April 20th, 2008, 00:59 Posted By: wraggster
The all new iTouchDS NDS Lite Backup Unit is now available at ConsoleSource.com for only $34.95. We are also offering the iTouchDS in bundles with 1GB ($44.95), 2GB ($54.95), 4GB ($84.95), 6GB ($99.95) and 8GB ($124.95) MicroSD cards. This is our lowest priced and most featured packed NDS Slot 1 backup unit to date. Order now while quantities last.
The iTouchDS is a Slot 1 all-in-one backup unit for the Nintendo DS and DS Lite. The iTouchDS does not require any additional Passcard or Passme devices to operate. Fully compatible with MicroSD and MicroSDHC cards up to 32GB. Simply copy your ROMs or multimedia files onto a low cost, high capacity MicroSD or MicroSDHC card, insert the card into the the iTouchDS and now insert the iTouchDS into your DS or DS Lite and enjoy!
You can play MP3’s, read TXT books, and run your homebrew applications with ease. The iTouchDS team has made functionality their number one priority with this new generation of DS development. This simply is the best product currently available for the Nintendo DS.
iTouchds features a system which will allow you to create custom shortcuts pointing to any homebrews or games. These shortcuts will appear in the iFav menu from here you will be able to access, run and manage your shortcuts.
Plug and play feature for it is easy to use.
100% Game compatibility.
Automatically detect and generate game save file.
Built in cheat engine.
Fully customizable skin interface.
Supports both the Micro SDHC and MicroSD. (Capacity over 4GB)
Supports homebrew applications.
Supports software reset function.
Supports Multi-Language.
Supports Download Play.
Single-chip solution, highest level of stability & lowest power consumption.
Support Multi-Language: English, French, Dutch, German, Italian, Spanish, Portuguese, Korean and Thai Language.
Buy At Consolesource.com
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April 20th, 2008, 01:19 Posted By: wraggster
Jimmy L has posted a new version of his RTS for the DS:
Turns out there was a fairly obvious bug that prevented workers from being trained in the latest version. There's a new version that fixes this on the download page now. Thanks to albertwhite, Irokmar and slippy12 reporting it in the forums.
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April 20th, 2008, 01:25 Posted By: wraggster
RobertFC has released an unnoficial version of the Snes Emulator for the Wii With Wiimote Support
Version 0.1.1a [20080419]
+[Robert] ( www.friendcodes.com)
- Added wiimote support. Classic controller, multiple controllers, and remapping will come later.
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For users of Engadget theres been a ton of releases today for the Wii Homebrew Scene
Heres whats been released along with the posted item;
New Snes emu with Classic Controller Support
New Genesis /Sega CD Emu for Wii
New Master System /Game Gear Emu for Wii
New PC Engine Emu for Wii
Rin Gameboy Channel for Wii
Emuloader for Wii
Wii Paint
All at Wii News (DCEmu Wii Site) - http://wii-news.dcemu.co.uk/
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April 20th, 2008, 01:35 Posted By: wraggster
News/release from PaRaDoX
This Channel Installer uses Mirakichi's RIN Gameboy Color Emulator and installs a channel on the Wii Menu. Only the apploader from Team Twiizers is being used, and some small pieces of data I've used to build the banner. All other data, except the emulator, has been made by me, PaRaDoX Download and Give Feedback and Compatability Reports Via Comments
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April 20th, 2008, 01:44 Posted By: wraggster
The japanese coder lltcggie has posted a new version of the Snes Emulator for Nintendo Wii
version 6 - Fixed bugs in automatic saving
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April 20th, 2008, 13:13 Posted By: wraggster
Massif has updated his game Tetra Master DS to v0.4
Heres whats new:
Version 0.4
-Added Credits Menu
-Added notification of combos to top screen (no fancy sprite animations yet)
-Added Enable/Disable music option
-Added main,victory,defeat music
-Fixed card draw priority bug
-Player name retrieved from DS user settings
-Fixed random seeding
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April 20th, 2008, 13:16 Posted By: wraggster
News/release from luccax
I’d like to thank everyone that sent me e-mails and posted comments here, for all the help, the feedback and for using JoyDS! Users from all over the world, speaking various languages, the posts in so many forums, I loved this experience. So, it’s time for a new version, right? ;D JoyDS Version 0.2 is a great improvement based on the feedback of every user that made contact with me. The main improvements are: a better error handling, the way the user connects in the client, support for M3 Real, multi-language system and profiles. I made a better and updated readme in this version, if you have time, read it ^^ You can view the Changelog and download the new version below.
Version 0.2
-- Server
* Removed unused references and images (smaller app)
* Removed PPJoyWrapper, the server has now its own wrapper (based on PPJoyWrapper)
* .NET Framework 3.5 can be necessary now
* Improved error handling
* Added Multi-Language System
* Added Portuguese BR support
* Better Joystick Buttons and Analog Layout
* Reduced flickering when painting the Layout
* Combo Window is now inside Main Window as a Panel
* Improved Multiple Consoles
* Minor bugfix when setting a Combo
* Added a button to cancel editing a Combo
* Better way to insert an Interval
* Some errors now act like a warning
* Added Profile System, now you can save your combos and settings
* Minor bugfix when activating server from tray
-- Client
* Removed Sound (No more problems with M3 Real)
* Now user can choose the AP to connect in a list (WEP not supported)
* Option to use WFC Configuration (Supports WEP)
* Instead of freezing, JoyDS shows when the connection could not be made
* Added ability to try to connect again
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April 20th, 2008, 13:21 Posted By: wraggster
News/release from Stravingo
Miniville and Myminicity are addictive online games by Motion Twin where you have to grow a virtual city. I created Miniville DS Manager to help you manage on Nintendo DS your virtual city. You can now easily manage your city anywhere, in the street, at school, at a restaurant, as long as there is WiFi.
See www.miniville.fr or www.myminicity.com for explanations about the game.
The changes in this version 0.2 are the following:
Multilingual version: English, French, Spanish.
Management of Minivilles (original french version) and Minicities (International version).
You can read the latest news about a city.
Favourite cities are now displayed in alphabetical order.
Some minor graphical modifications.
nds file size is reduced by 30%.
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April 20th, 2008, 13:24 Posted By: wraggster
Updated release from Dopefish:
This is a Sudoku game for the Nintendo DS. My wife plays a lot of Brain Age sudoku, but she gets frustrated when she gets penalized for mistakes due to the handwriting recognition. So, obsessive homebrew coder that I am, I decided to write my own version (taking the easy route by using touchscreen buttons for the numbers, rather than handwriting recognition). This is not the most polished game, but it serves its purpose for my wife and I anyway.
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April 20th, 2008, 20:10 Posted By: wraggster
In an interview with IGN Saturday at the New York Comic-Con, the Epic Games president Mike Capps lays down the law: No Wii game is ever forthcoming from his company. The reason? "We go forward, not back." Apparently the Wii is not next-gen to him.
I'm not gonna poke the snake of what-is and what-ain't next-gen. Let Capps do that for himself:
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. Obviously there's a class of people who really love it and enjoy it and are getting into the games but I'm still waiting for that one game that makes me play it.
Now, granted, the Wii comes in for cutesy-poo abuse from hardcore gamers as the day is long. And from the tone of the titles and the console, it's hard to imagine Gears of War sequel using the Wiimote (I own neither, just assuming). But it's not like Wii titles put up marginal sales figures. That doesn't mean every developer has to start building a title, pronto. But neither does it mandate a developer totally shut the door on the industry's top-selling console if he's not. Just sayin'.
http://kotaku.com/381844/epics-mike-...es-hate-on-wii
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April 20th, 2008, 20:40 Posted By: wraggster
Lopst has released a version of Snes9x the Snes emulator for Nintendo Wii with Classic Controller and WiiMote Support and also 2 player support.
Only downer is that its a Spanish version
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April 20th, 2008, 20:48 Posted By: wraggster
Eke-Eke has released a new version of the GameGear and Sega Master System Emulator for the Nintendo Wii and Gamecube
Heres whats new:
Ok, it's here:
lot of modifications since the last release, the most interesting for people here should be the Wii mode version (no Front-Sd save support though, still working on proper LFN support) and the support for 480p progressive mode, along with the support of PAL wii modes: PAL 50 hz and EURGB60 (finally, no more red screen or "sound-only" during gameplay).
here's the full changelog:
Quote:
[SMS, GG]
- fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
- added port $3E emulation and full SMS BIOS support (see user notes)
- implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode
- updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug
- corrected PAL CPU clock value
- modified FM Unit detection: fix FM music in many japanese games
- added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders
are generally completely hidden under TV edges)
- corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
- improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
- added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
- adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
- fixed Hcounter table (thanks to FluBBa)
[NGC/Wii]
- added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
- added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
- added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio
- added "Border" option to enable/disable borders color emulation
- added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright
- added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
- added EURGB60 & PAL 50hz TV modes support
- added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)
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April 20th, 2008, 21:03 Posted By: wraggster
Eke-Eke has released a new version of the Genesis/Megadrive/SegaCD Emulator for the Nintendo Wii and Gamecube
Heres whats new:
This is quick "fix" update that fix some bugs existing in the previous version.
It also add progressive mode support (480p) in Wii mode and definitely fixe the "red screen" problem with PAL wii in EURGB60 mode (there was a tiny bug in libogc that makes the video hardware sometime output a wrong video signal, not RGB compatible)
here is the full changelog:
Quote:
[Genesis]
- modified VINT timings a little bit: fix lockup during Desert Strike's intro
- corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
[NGC/Wii]
- fixed 60Hz "Bilinear" rendering mode (was broken in last release)
- fixed issue with the 1st file when browsing SDCARD through SD-Gekko
- fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
- added "Wii Reboot" option
- added PAL 50hz support in menu (black borders)
- added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
- compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
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April 20th, 2008, 21:06 Posted By: wraggster
Eke-Eke has released a new version of the PC Engine Emulator for the Nintendo Wii and Gamecube
Heres whats new:
Here is time for a new release: nothing has been done regarding emulation (there are still some games not working properly and still no CD image support) but I added emulation for the original video mode (240i) as well as progressive mode support (480p) for Wii users.
Otherwise, this port now benefits of the same features than the other ones on tehskeen, so consider this as a little but necessary update
Here is full changelog:
Quote:
- added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
- added 4.7GB DVD support for chip-modded WII (GC mode only)
- removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
- added original rendering mode support (240i), like on real hardware
- added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
- added Console Reboot option in main menu (System Reboot)
- WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
- changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
- fixed broken MCARD support
- modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup
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April 20th, 2008, 21:24 Posted By: wraggster
Eke-Eke is on a roll today with the release of SmsPlus, Genesis Plus and Hugo here comes the release of the Emuloader for the Nintendo Wii and Gamecube.
This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:
Current supported emulators are:
- Genesis Plus (Sega Megadrive)
- SMS Plus (Sega Master System & Game Gear)
- FCEuGC (Nintendo Entertainment System)
- GnuboyGX (Gameboy & Gameboy Color)
- Snes9xGX (Super Nintendo)
- HugoGC (NEC Pc-Engine)
- NeoPop (SNK NeoGeo Pocket)
- Neo-CD Redux (SNK NeoGeo CD)
The emulators are NOT provided with the loader.
This project is now splitted in two separated applications:
1) emuloader.dol is running in GC mode, it needs to be packed with a 7zip archive containing the emulators you want to use, see the [GAMECUBE Version] section below and follow the installation steps.
2) emuloader_wii.elf, emuloader_wii_pal60.elf are running in Wii mode. You can directly boot the appropriate version with your favorite elf loader. DOLS version are also provided. See the [WII] section below to know how to use the application.
WII Version =-
This is just another basic Front SD elf/dol loader that looks for known emulators.
To use it, simply follow the steps below:
1/ create a directory at the root the SDCARD (FAT16 format only) and named it "emuloader" (without the quotes)
2/ place any supported .dol or .elf emulators you want in this directory:
- Do NOT modify the original emulator filename, the loader is looking for specific strings inside filenames in order to detect which emulator is present or not:
- Genesis Plus ---> genplus
- SMS Plus ---> smsplus
- FCEuGC ---> fceugc
- GnuboyGX ---> gnuboy
- Snes9xGX ---> snes9x
- HugoGC ---> hugo
- Obviously, only use "wii mode" versions of these emulators, GC versions won't work properly in Wii mode !
3/ launch emuloader_wii*.elf or.dol with the method of your choice (for example, using TP Hack). In the menu, the following keys are used (Note that you still need a Gamecube controller):
. Button A: lauch the selected emulator
. Analog Stick, Left/right button: select another emulator
. Z Trigger: Reboot TP loader
NOTE: if you have a PAL Wii, always use the PAL60 version.
GAMECUBE Version =-
This is mostly designed for modchip users to be used as bootloader DOL on a Selbooting DVD but
you can also simply load&run emupack.dol with the method of your choice.
See "Usage" section on how to generate emupack.dol and eventually a selbooting DVD.
Features
--------
* Nice GUI (I hope ) which let you choose the console system to play
* "All-in-1" DOL which directly includes all the supported emulators executables
* LZMA (7Zip) support for emulator package in order to reduce the final dol's size
* automatic bootable DVD iso generation (batch file and all needed tools included)
Requirements
------------
* a chip-modded Gamecube/Wii or a way to boot homebrew
* the main program, emuloader.dol (precompiled and included)
* a 7zip archive containing the emulators dols (not included)
* Modchip and/or SoftMod
* 7zip ( http://www.7-zip.org/) to create the emulators package
Usage
-----
You can not directly use the provided emuloader.dol: it need first to be packed with a 7zip archive
containing all the supported emulators (gamecube .dol files only) you want to use.
As a result, you will eventually get a new file, called emupack.dol which contain everything and can
now be used as any other dols !
To do this, after extracting the content of the archive somewhere on your hard disc, simply follow the steps below:
1) Using 7zip, create a "emupack.7z" archive with all the needed emulators dols (be careful not to use compressed/dollzed)
and place this file in the same directory as "emuloader.dol"
You have to use LZMA method for compressing, as well as the best compression level (ULTRA)
Important: Don't modify the original emulator filename, the loader is looking for specific strings
inside filenames in order to detect which emulator is present or not:
- Genesis Plus ---> genplus
- SMS Plus ---> smsplus
- FCEuGC ---> fceugc
- GnuboyGX ---> gnuboy
- Snes9xGX ---> snes9x
- HugoGC ---> hugo
- NeoPop ---> neopop
- Neo-CD Redux ---> redux
2) Double-click on emupack.bat: this will create the file "emupack.dol"
You can now directly load/run emupack.dol with the method of your choice (SDLoad,...) if you want but the best way
is to create a GC-Linux bootable DVD with all your roms and use emupack.dol as the bootdol.
For more infos about how to create a GC-Linux bootable DVD, you may want to read this:
http://www.gc-linux.org/wiki/Building_a_Bootable_Disc
Actually, the /pcutils folder contains everything you need to create the bootable DVD image, including automatic
batch files to generate your bootable DVD ISO file in a simple&quick way
3) First, put all the roms you want for each systems in their respective /bootdisc subfolders
You may want to create more subdirectories as the limit is 1000 files max. per directory
Be aware that the total size for the /bootdisc directory should not exceeded ~1.35GB if you are using Gamecube
and 4.7GB if you planned to use it on the Wii (still in GC mode).
Be aware that the minimal size should be at least ~500MB or the DVD won't boot !
Please refer to the related emulator's documentation for other specific requirements.
4) Double-click on BuildISO.bat (or BuildISO_PAL.bat in you have a PAL Wii, BuildISO_JAP.bat for japanese Wii)
and wait for the .iso file to be generated.
5) Burn the emudisc.iso image file with any DVD software & launch the DVD in your console (a modchip is required)
In the menu, use D-Pad to navigate & Button-A or START to choose a console system
Once you've started running one emulator, there is no way to come back to the menu, you have to reboot your console
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April 20th, 2008, 21:37 Posted By: wraggster
Kontakatilu has released a new app for the Nintendo Wii that looks just like Microsoft Paint.
So for all those budding artists you can now make pretty pictures :P
The sources also contain code for adding wiimote/classic controller and even guitar support to games etc.
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April 21st, 2008, 00:14 Posted By: Lordus
Here a little update to jEnesisDS, my Genesis/MegaDrive emulator for the Nintendo DS.
Changes:
- Fixed bug in Z80 core, preventing some games from having sound (Wonderboy, etc.).
- Fixed bug in 68000 optimization, that could make some games hang (Bonanza Brothers, etc.).
- Changed sound handling and doubled sample rate for PCM sound, resulting in slightly better sound quality.
- HW renderer partially rewritten, many glitches should be gone, some are still there (and will probably not be easy to fix ever)
- Sprite rendering completely rewritten in ASM. Should be faster and fix most of the sprite issues.
- Implemented mid frame palette updates (water effects in Sonic games, Castlevania, etc.). Note, that this just works, if a game is constantly fast enough, so slowdowns can still cause colors to flicker.
- Many little optimizations in memory handling and the CPU cores. Should reduce slowdowns.
- Added option for sprite masking (Landstalker etc.). It is not 100% emulated, just faked to be enough for most games using it (disable it, if sprites are missing, that should be there).
- Added option to change between 3- and 6-Button pad (just works, if the option is applied BEFORE loading a game). When 6-Button pad is disabled, L+R can be used to move the visible screen area, X to center it.
- Added sound state to the savestates, so that the correct tracks should play now when a state is loaded. Savestates are still not 100% reliable and loading old states can potentially cause problems.
Oh, before i forget, the archive contains a preview version of a SMS/Gamegear emulator for the DS, that i have been working on a bit.
What it can do so far:
- Enhanced Z80 ASM core used in jEnesisDS.
- SMS/GG emulation.
- 10 Savestates per game.
- Rewind and fast forward feature.
- Settings can be saved per game.
- Fully rendered by the DS 2D hardware.
- Perfect sync option, that actually syncs every scanline (emulated scanline to DS scanline).
This option is more accurate, and needed for some games to look correctly, but it can be problematic to use it, when "Rewind" is enabled.
- sample accurate (almost ;P) PSG emulation.
- Stereo sound for GG games.
Known issues:
- timing is not exactly correct yet, so some games might not work, or have glitches.
- No FM emulation (yet?)
- Sprite updates need to be improved, sometimes there can be glitched sprites atm.
- Interface practically ripped from jEnesisDS
- Many more, that i don't remember now..
As always, please leave feedback in this thread.
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Addition by Wraggster
If you use jEnesisDS please donate to Lordus so he can make this emulator even better
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April 21st, 2008, 16:47 Posted By: Shrygue
via Games Industry
Mike Capps, president of Epic Games, has described the Wii as a "virus" in an interview with IGN, and given his explanation for Nintendo's success with the console.
During the interview, he admitted to buying one of Nintendo's consoles but said he rarely played with it, and complained that the few games he liked would be better on other consoles.
"I think it's kind of like a weird virus because I have not yet found a reason to play with my Wii," he said, reflecting on his decision to buy the console.
"It's a virus where you buy it and you play it with your friends," he theorised. "So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on."
His comments come after the latest set of data from the NPD Group shows that Nintendo sold more than 720,000 Wii consoles in March, its highest monthly sales total ever outside of the holiday months of November and December.
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April 21st, 2008, 17:25 Posted By: wraggster
Para has released a version of the space shooter asteroids with support for the Wiimote.
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April 21st, 2008, 17:27 Posted By: wraggster
Newly released today:
features
Unique combat system – Use route maneuvers to hit all enemies in your path and enhance your attack or defense. Manage your Momentum Counter to gain stat bonuses and control who your enemies target!
Deep party management system – With the Errand System, you have the option to send idle party members off to run errands or go on quests to level up on their own, which will become crucial to your party’s survival in later stages.
Customizable skill options – Skills are not just skills, but dynamic strategic devices that you choose to build or not. Use skill points to either buy more skills or strengthen what you have!
Multiple storylines and endings – Your decisions will affect the course of the game, determining the character you become and the ending you’ll receive.
description
Cleanse the sacred blade, protect the princess, and vanquish the oppressing armies of your enemy on your quest to deliver the Kingdom of Bretwalde from tyranny! Direct your troops on a campaign of courage and honor as you fight to restore peace to the land. Innovative combat and deep strategy combine to deliver a rousing strategy RPG epic for the Nintendo DS!
http://www.play-asia.com/SOap-23-83-...j-70-2jiu.html
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April 21st, 2008, 17:29 Posted By: wraggster
Newly released today:
features
Rescue friends in trouble or send your own SOS messages through Nintendo Wi-Fi Connection.
Non-repeating dungeons and over 490 Pokémon ensure infinite exploration.
Be on the lookout for familiar faces from Pokémon Diamond and Pokémon Pearl.
description
For years you've captured, traded and battled with them; now it's time once again to become a Pokémon yourself! Join a guild and prepare for adventure as you return to a fantastic land untouched by humans. Hundreds of Pokémon, randomly-generated dungeons, and online compatibility enhance strategic exploration and battles. Head out to explore long-lost dungeons, or hunt down criminal Pokémon - the choice is yours in this open-ended game.
http://www.play-asia.com/SOap-23-83-...j-70-2ngv.html
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April 21st, 2008, 17:30 Posted By: wraggster
Newly released today:
features
Rescue friends in trouble or send your own SOS messages through Nintendo Wi-Fi Connection.
Non-repeating dungeons and over 490 Pokémon ensure infinite exploration.
Be on the lookout for familiar faces from Pokémon Diamond and Pokémon Pearl.
description
For years you've captured, traded and battled with them; now it's time once again to become a Pokémon yourself! Join a guild and prepare for adventure as you return to a fantastic land untouched by humans. Hundreds of Pokémon, randomly-generated dungeons, and online compatibility enhance strategic exploration and battles. Head out to explore long-lost dungeons, or hunt down criminal Pokémon - the choice is yours in this open-ended game.
http://www.play-asia.com/SOap-23-83-...j-70-2ngw.html
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April 21st, 2008, 17:37 Posted By: wraggster
Newly released today:
features
Sturdy yet lightweight.
At last your Wiimote feels like a gun.
Comfortable, ergonomic design.
Allows access to all Wiimote and nunchuck controls.
description
Datel’s Wii Machine Gun is the ideal add-on for classic blasters such as Resident Evil 4 and Chicken Shoot. Playing titles such as these with an unadorned Wiimote just isn’t the same. It doesn’t feel like you have a gun in your hand, so when you’re taking out a horde of foetid zombies or bagging your supper down on the farm, some of the intense in-the-game atmosphere is lost. Fear not – with our sturdy, yet inexpensive add-on for the Wiimote, you can feel every inch like the fast-firing hero of the game!
Wii Machine Gun is simple to use. Just clip your Wiimote into the sturdy yet lightweight plastic casing, and attach the nunchuck unit to the rear section. The gun’s trigger activates the Wiimote’s ‘B’ button, and you can still reach all the topside controls should you need them, with the nunchuck’s buttons and joystick within easy reach too. It’s comfortable in the hand, feels solid without being bulky and is sturdy enough to take the knocks as you blast your way through the game. If lightgun-style gaming is your thing, you should never be without one!
(Wiimote and nunchuck not included)
http://www.play-asia.com/SOap-23-83-...j-70-2h8s.html
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April 21st, 2008, 17:40 Posted By: wraggster
Newly released today:
features
Unique Interactive Experience: All aspects of the game will be controlled on the Nintendo DS touch screen, including batting, pitching, fielding and baserunning.
Exciting Gameplay Modes: Exhibition mode will allow players to quickly choose their favorite teams so they can immediately jump into the intense baseball action, while Fantasy Pennant mode will offer various tournaments to compete in.
Power Ups: obtain special Power Ups to complete incredible batting, pitching, and fielding performances.
All-Star Lineups: Players can create their own unique baseball teams by choosing from the different starting line-ups and putting together their favorite All-Stars.
Uniquely Themed Stadiums: Set in extreme environments that portray the best of North American culture, uniquely themed stadiums are set from the Everglades in Florida to the Frozen North, environments that can only be mastered by the best.
Multiplayer: Supports 2-player DS Wireless and Nintendo Wi-Fi Connection. For added competitiveness, Major League Baseball 2K8 Fantasy All-Stars will utilize DS Wireless and Nintendo Wi-Fi Connections so players can go head-to-head in intense worldwide multiplayer gaming.
description
Available exclusively for Nintendo DS, Major League Baseball® 2K8 Fantasy All-Stars will offer fans of all ages a wildly fun and unique interactive experience featuring starting lineups from all Major League Baseball teams, a variety of exhibition and tournament modes, All-Star training mini-games, along with fantasy-themed baseball stadiums from the Everglades in Florida to the Frozen North.
Utilizing the functionality of the Nintendo DS touch screen, Major League Baseball 2K8 Fantasy All-Stars will provide fans the unique opportunity to control the power and technique of their swings, in addition to controlling the speed and accuracy of their pitch by performing specific gestures and intuitive usage of the stylus. Fielding, baserunning and other controls will also utilize the DS touch screen, as players drag and trace lines to execute specific baseball actions.
http://www.play-asia.com/SOap-23-83-...j-70-2o3p.html
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April 21st, 2008, 18:47 Posted By: Shrygue
via Computer and Video Games
Sega has slipped us seventy screen shots of Sonic Chronicles: The Dark Brotherhood, but has still managed to avoid spoiling anything about the game.
Amongst the batch is a series of shots taken from the same combat sequence. If you click on the next button really quickly, you can see how combat will play out, if the combat had a frame rate of about two frames per second.
It seems a lot like a Final Fantasy game. Except with rings appearing after an attack, which you have to tap with the stylus in order to get a bonus.
Also shown is a menu screen elaborating on an attack called Halestorm. This is all speculative, but considering it lists a specific team line-up below the description, we bet you need those characters in your party in order to pull it off.
Aside from that, it all looks like business-as-usual in the world of BioWare Sonic.
Many screenshots here
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April 21st, 2008, 18:50 Posted By: wraggster
The latest release of the ARM toolchain is now available. There are a number of improvements
binutils updated to 2.18.50
gcc updated to 4.3.0
grit updated to 0.8
ndstool now uses default.arm7 from libnds directory
newlib multibyte code enabled with C-UTF8 locale
devkitPro Updater 1.4.6 now downloads and installs the default.arm7 file used for arm9 only projects separately from libnds. This will allow us to maintain a much improved default arm7 core which will later include built in wifi support.
As usual, windows users should run the updater which will update itself, make sure you add the new default arm7 when shown the update list.
For other platforms where automatic update is not available here are the links to the SF releases.
devkitARM release 22
default arm7 20080416
The donations page has been fixed, thanks to those who told me the donation buttons were broken. Your support is much appreciated.
A porting guide for 4.3.0 is available on the main gnu.org site, there are a number of new features and better conformance to C++ standards.
http://www.devkitpro.org/
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April 21st, 2008, 18:54 Posted By: wraggster
News/release from thedopefish
This is a port of Tyrian for the Nintendo DS.
It's based on OpenTyrian, which is a ground-up rewrite in C using SDL, using the original DOS source as a reference. Many thanks to the OpenTyrian team for all their hard work.
The original game data (artwork, etc.) from the v2.1 registered version is now freely distributable, and are included with the main download package. These files will not change with future versions of OpenTyrianDS, so after you've downloaded them once, you can just grab the .NDS file for new releases and save some bandwidth.
Recent Changes:
Redesigned the bottom screen (based on a mockup by ExeterV) in single-player Arcade and Full Game modes.
Improved stability and performance.
Fixed a control mapping issue; you should now be able to properly map all buttons to controls.
Improved music playback (thanks to moi, Renard). Some of the .WAV files have been modified for this; please download the complete package instead of just the .NDS file. .
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April 21st, 2008, 18:56 Posted By: wraggster
News from Neoflash:
R6 motion menu v3.0.0722 for R6 Silver and Gold [2008-4-21]
history:
* Fix one bug of TF access, the TF compatibility is more better now
* Add one option for support the slow TF , you can use SELECT to choose 0-7 speed class, to see which speed class is suit with your TF
* Add the save type select function, if you see the new rom don't work, please use L/R key to swap it to 4M type and try again.
download:
http://www.neoflash.com/download/R6_...lver_and_Gold_[2008-4-21].zip
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April 21st, 2008, 19:26 Posted By: wraggster
If you're both a coffee- and gadget-freak, this project by DIY'er Tim Hirzel will probably be a notably inspiring hack. By combining a fancy-pants Rancilio Silvia espresso machine, the multi-purpose Arduino micro-controller, a Wii nunchuk, and some seriously high-level hacking, Tim has created a one-of-a-kind masterpiece. The typically straight-up espresso maker is now controlled electronically, allowing integration of a calendar, sleep timer, wake-up alarm, and temperature regulation. The system also allows a user to time its functions (to get that perfect cup of espresso), and the nunchuk can be used to alter settings on the unit.
http://www.engadget.com/2008/04/21/r...the-arduino-a/
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April 21st, 2008, 19:32 Posted By: wraggster
Nintendo sits atop the home video-game market. Its Wii, though less technologically advanced than Microsoft’s Xbox 360 or Sony’s PlayStation 3, continues to outsell those machines and is now in more than 20 million homes.
The Wii’s reach extends far, including use for physical therapy.
So why are retailers having so much trouble selling Wii games?
Take Super Smash Bros. Brawl. It was one the most hotly anticipated video games of the year; it sold more than 1.4 million copies during the first week of its release, in early March, and broke records for Nintendo of America.
“We certainly have a built-in fan base for Smash,” said Denise Kaigler, Nintendo of America’s vice president for corporate affairs. “I’m hoping that we can continue to generate success and awareness of the game.”
But sales dropped more than 90 percent over the first four weeks, according to estimates from VG Chartz, a team of analysts who study video-game sales.
Some major retail chains — including Wal-Mart and Toys “R” Us — have already begun bundling the Smash Bros. game with Wii machines for sales online, a sign that the base of hard-core gamers who went looking for the game has been depleted.
Retailers confirm the sharp drop. “We sold a couple thousand copies in the first week,” said Xavier Pervez, assistant manager at a GameStop in Fairfield, Conn. “It’s dropped off significantly now, maybe 100 in each of the last couple weeks.”
Toys “R” Us has instructed its sales staff to warn customers that some Wiis cannot read the Smash Bros. disc, and to refuse to exchange the game if customers later claim it is defective. Some parents who receive that warning are just as happy to buy a different game instead. But Nintendo claims few Wiis are subject to the malfunction, and Toys “R” Us sales staff said few customers have been dissuaded from buying or keeping the game.
“The number we got back for return was pretty minimal,” a saleswoman, Christina Giori, said. “Maybe eight copies out of 500. It’s something Nintendo’s really trying to crack down on.”
A number of games that garnered critical acclaim in recent months, notably the cartoonish action-adventure game Zack & Wiki and the off-kilter action-adventure No More Heroes, have yielded disappointing sales.
Over the first three months of the year, only three other Wii titles broke the list of top 10 best-selling games compiled by the NPD Group, a market research firm: Super Mario Galaxy, Guitar Hero III and Wii Play, a sports game that comes with the purchase of a much-needed additional game controller. The Wii may not be behind the success of all those titles, though; Guitar Hero, for example, sold 2.2 million copies for the Wii, but 2.8 million copies for the Xbox 360 and almost 5 million for two versions of the PlayStation.
The problem is that, in marketing the Wii, Nintendo cast a wide net and caught more than the big fish. The Wii’s innovative motion-sensitive controller and a price lower than the rival machines appeal to a broader audience than the traditional market of young male hard-core gamers. Younger children, women and older consumers, who historically have not been sought by the video-game industry, have discovered video games through the Wii — just not that many of them.
These new gamers are content with the games they have, often going no further than the Wii Sports game that comes with the machine. They don’t buy new games with the fervor of a traditional gamer who is constantly seeking new stimulation.
The average Wii owner buys only 3.7 games a year, compared with 4.7 for Xbox 360 owners and 4.6 for PlayStation 3 owners, said a Wedbush Morgan analyst, Michael Pachter. “It reflects the broadening of the demographic,” he said. “Nintendo’s market doesn’t feel the same sense of urgency to buy every game that’s coming out.”
“You don’t see a lot of titles that reach 30 to 40 percent of the installed base,” said a Lazard Capital analyst, Colin Sebastian. “My in-laws in Texas have a Wii sitting on their living-room floor next to the TV, which to me is kind of amazing. They have Wii Sports, a Brain Age game, Wii Play. That’s about it.”
Part of the problem, analysts say, is that other game makers have yet to embrace unconventional advertising methods that can reach this broader audience. Nintendo did it by promoting its memory game Brain Age on the radio.
“Advertising on GameInformer and 1up.com just isn’t reaching this audience,” Mr. Pachter said. “When you make a game like Zack & Wiki or Boogie, which turns the hard core off and doesn’t reach the masses, then you’re in trouble.”
Still, not all third-party publishers have found the Wii market difficult to crack. Multiplatform games like Ubisoft’s Rayman: Raving Rabbids, a cartoon action-adventure, have found receptive audiences.
Hudson Soft has had success with titles including Sudoku, crossword puzzles, jigsaw puzzles and fishing games.
“The kind of person that buys a Wii is not the same kind of person that buys a PS3 or an Xbox,” said John Greiner, the chief executive of Hudson Entertainment, the North American arm of Hudson Soft. “You have to be very specific when you design a game and target not only the gameplay mechanics for that user, but also the marketing for that kind of a product launch.”
Hudson has also benefited from an especially close relationship with Nintendo. Hudson developed Mario Party 8, consistently one of the Wii’s top sellers, and has been one of the greatest beneficiaries of the Wii Virtual Console, which charges users to play classic video games.
Nintendo itself seems primarily focused on expanding this casual audience, while continuing to deliver sequels to its most beloved franchises including Mario Kart Wii, the latest incarnation of its popular driving simulator, which will be released next week.
Ms. Kaigler, the Nintendo spokeswoman, says the company hopes Mario Kart will serve as a “bridge title” between casual gamers and core fans, with the help of a steering wheel device into which a Wii controller can fit.
Wii Fit, an exercise game due next month, is expected to receive more marketing dollars than any game in Nintendo’s history, Mr. Pachter said — and the money will not be spent wooing young men. “Wii Fit is just not aimed at hard-core gamers,” Mr. Pachter said. “It’s definitely aimed at the Oprah crowd. I bet they sell a million units a week for every pound that Oprah says she lost on it.”
http://www.nytimes.com/2008/04/21/te...in&oref=slogin
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April 21st, 2008, 23:21 Posted By: scorpei
Hey all,
Well I received my samples of the iTouch DS today. After playing around with them for a few hours I had to share my experiences with you . So follow the link below to the first review of the iTouch DS:
Linky
Have a fun read and feel free to ask me about these units or ask for pictures/etc.! Yours,
Scorpei
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April 22nd, 2008, 02:05 Posted By: wraggster
Cufflinks. No other clothing accessory is so arbitrary and outdated, yet still screams "I have class" better than cufflinks. Here's a way to work your gaming habit in. It's the sterling silver Wiimote cufflinks. The front is a Wiimote, the back is a Nunchuk. It's $30 more than you'd actually pay for two Wiimotes and two Nunchuks. If our social agenda consisted of swankier joints than Safeway, we'd be all over this.
http://gizmodo.com/382339/stirling-s...s-any-ensemble
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April 22nd, 2008, 02:44 Posted By: wraggster
Lopst has released a new version of the SNes Emu for the Wii With Support for 2 Wiimotes and Classic Controllers.
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April 22nd, 2008, 02:48 Posted By: wraggster
Your Wii Console and the Wii Network Service are not designed for use with any unauthorized device or any non-licensed accessory. You may not use any such device in connection with your Wii Console or Wii Network Service. Such use may be illegal, voids any warranty and is a breach by you of this agreement. Nintendo may take steps to disable any unauthorized device installed in your Wii Console, including, but not limited to detecting and disabling your Wii Console through the Wii Network Service and/or game software. If a modification is detected, your access to the Wii Network Service may be disabled and/or games may be unplayable until the modification is removed. Further, such use may lead to injury to yourself or others and may cause performance issues and/or damage to your Wii Console and the Wii Network Service. Nintendo (as well as any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of such device or non-licensed accessory.
Pirating of Virtual Console games can be easily detected, best stick to free emulators
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April 22nd, 2008, 21:33 Posted By: Shrygue
via IGN
Square Enix has made available one more piece of download content for the Japanese version of Final Fantasy Crystal Chronicles, its WiiWare launch title. Owners of the 1,500 WiiPoint title can now download a 300 WiiPoint dungeon pack that includes 11 dungeons. Clear all these dungeons and you'll get weapon shops, parks, pubs, and other buildings in return.
In addition to this download, Square Enix also shared a preview of some upcoming content. Players will soon be able to download a couple of pieces of 100 WiiPoint clothing, including a bikini for Chime, the attendant who guides you on your building activities. A future 100 WiiPoint download will add a new dungeon along with the ability to change your adventurers' names. A bit more pricey at 200 WiiPoints is the Library building, which can teach your warriors new skills. Finally, there's the the Infinite Tower, a difficult dungeon that can be replayed over and over again. It will sell for 300 WiiPoints.
Exact dates for these other downloads have not been announced.
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April 22nd, 2008, 21:51 Posted By: Shrygue
via Eurogamer
We Love Golf developer Camelot has said that it is working on RPG ideas and hasn't ruled out a Golden Sun game for DS.
"It would be great, wouldn't it!" Hiroyuki and Shugo Takahashi told Eurogamer when we played golf with them recently.
"We want to play that game too, just as much as you. We love Golden Sun!
"We are working on a lot of different things - a lot of different design documents and so on, including some different RPG ideas. Don't worry, we're thinking about RPG stuff!"
However, for the moment shipping the European version of We Love Golf, featuring online play, is the focus, and as Camelot is a single-team developer it's very much a case of "we'll see what happens".
But for those who remember the two GBA Golden Sun games - random-battlers with interesting upgrade systems built around magical creatures called Djinn - the brothers have some reassuring words:
"Camelot is an RPG maker. We don't think that we'll ever quit making RPGs."
Good then. They're also much better at We Love Golf than we are, so check out our We Love Golf interview for more on how that game's shaping up, including some photographs of the Takahashis punishing Eurogamer's Rob Fahey for not replacing divots.
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April 22nd, 2008, 22:06 Posted By: Shrygue
via IGN
Square Enix, Inc., the publisher of Square Enix interactive entertainment products in North America, announced that The World Ends with You was shipped to North American retailers today.
The creators of Final Fantasy and Kingdom Hearts bring a new mix of innovation and style to Nintendo DS with The World Ends with You. Drop into the center of Japan's youth culture with this stylish new title, set to revolutionize the way that DS games are experienced with its creative battle system, distinctive art style and hip soundtrack.
With a completely unique take on the capabilities of the DS system, The World Ends with You takes familiar DS functionalities and adds an exhilarating new edge. The battle system challenges players to take control of two characters simultaneously, choosing from a variety of touch and sound commands to unleash dynamic psychic abilities. With a soundtrack that complements the vibrant, urban visual style and a plot filled with riveting twists and turns, The World Ends with You promises to set new standards for the next generation of gamers.
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April 22nd, 2008, 22:13 Posted By: Shrygue
via IGN
EA's Casual Entertainment Label and Warner Bros. Interactive Entertainment today announced that the Harry Potter and the Half-Blood Prince video game will be released later this year to coincide with the Warner Bros. Pictures film based on J.K. Rowling's sixth Harry Potter book.
"We believe that the Harry Potter and the Half-Blood Prince video game represents a milestone in the movie tie-in genre," said Harvey Elliott, Head of EA Bright Light studio in the UK where the Harry Potter franchise has its home. "Building on the technological advancements of previous games in the series and with a particular focus on the unique control system of Nintendo's Wii, the team here is working closely with the filmmakers to create an immersive interactive experience that captures the story, the action, the excitement and, above all, the fun of the film. "
"Working with EA, we look forward to offering fans a compelling Harry Potter video game, one which captures the thrilling storyline and high visual quality of the movie," said Scott Johnson, Vice President, Business Development for Warner Bros. Interactive Entertainment. "The adherence to the rich fiction is a trademark of this franchise and with Harry Potter and the Half-Blood Prince fans will experience the most authentic and enjoyable game in the series to date."
In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort's defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane's chocolates! And then there's Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
In the game of Harry Potter and the Half-Blood Prince, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron's romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.
Under development by EA Bright Light Studio, the team behind the worldwide success of the Harry Potter library of games, Harry Potter and the Half-Blood Prince is scheduled for release in time for the movie launch this fall for the Wii, PlayStation 3, Xbox 360, PlayStation 2, PSP, Nintendo DS, Windows PC, Macintosh and mobile devices.
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April 22nd, 2008, 22:16 Posted By: Shrygue
via Computer and Video Games
Retailers are having trouble selling new games on Wii because publishers are relying on traditional advertising methods for videogames, an analyst has said.
Retailers have expressed concerns in a recent New York Times article, which investigated how many games were being sold for Nintendo's console.
Speaking about Super Smash Bros. Brawl, GameStop employee Xavier Pervez said, "We sold a couple thousand copies in the first week, [but] it's dropped off significantly now. Maybe 100 in each of the last couple of weeks."
Super Smash Bros. Brawl sold more than 1.4 million copies during its first week of release, but according to the NY Times, sales dropped more than 90 percent in the preceding month.
In response, Wedbush Morgan analyst Michael Pachter stated that games publishers were failing to embrace unconventional advertising methods that would reach a broader audience.
"Advertising on GameInformer and 1up.com just isn't reaching this audience," he said. "When you make a game like Zack & Wiki or Boogie, which turns the hardcore off and doesn't reach the masses, then you're in trouble."
To clarify where publishers might aim their marketing dollars, Pachter highlighted where Nintendo's marketing budget for Wii Fit was going.
"Wii Fit is just not aimed at hardcore gamers," Pachter said. "It's definitely aimed at the Oprah crowd. I bet they sell a million units a week for every pound that Oprah says she lost on it."
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April 22nd, 2008, 22:32 Posted By: Shrygue
via IGN
Konami Digital Entertainment, Inc. today announced Target: Terror has shipped to retail stores across North America. Developed for the Wii, Target: Terror brings to North America the classic arcade shooter with features including unlockable mini games and the new "Justice Mode," allowing a single player to use two weapons. Fans can experience this classic one-of-a-kind game with updated controls for the first time in their own living room.
"Konami is excited to bring Target: Terror to the Wii," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "Fans of the original arcade classic can experience this thrilling light-gun shooter on a next-generation console while maximizing the gameplay experience with the Wii Remote."
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April 22nd, 2008, 22:48 Posted By: Shrygue
via Computer and Video Games
The BBFC has just issued a Universal rating to something called Viva Pinata: Pocket Paradise, a piece of digital media submitted to them by THQ International.
In July last year, Rare let out a single screenshot of a Viva Pinata game for the Nintendo DS, but since then nothing has been said about it.
Until now. Sort of, that is. The name 'Pocket Paradise' really lends weight to it and the Nintendo DS game being one and the same, but why would THQ be publishing it?
Colour us confused. We've tried contacting the PR people at THQ, but they're all out of the office today, apparently.
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April 22nd, 2008, 23:05 Posted By: JKKDARK
via IGN
Disney Interactive Studios announced today the release of new video games based on hit Disney Channel TV programs for the Nintendo DS. High School Musical 2: Work This Out! and Cory in the House, both for Nintendo DS, are now available in stores nationwide. In addition, Disney announced the upcoming releases of The Cheetah Girls: Passport to Stardom for Nintendo DS and Hannah Montana: Spotlight World Tour for PlayStation 2 computer entertainment system this fall.
High School Musical 2: Work This Out! is the new musical adventure game that allows fans to play as Troy, Gabriella, Ryan, Sharpay, Chad and Taylor in brand new storylines extending beyond the High School Musical 2 movie sequel. The game features all 10 songs from High School Musical 2 and allows players to listen to the songs even when the Nintendo DS is closed.
Also available in stores today is Cory in the House for Nintendo DS. Players take on the role of Cory, Newt or Meena as they attempt to reclaim Cory's prize-winning Presidential bobble heads which have been tampered with by an evil toymaker, explore classified locations, navigate the streets of Washington DC, and explore brain-teasing mini-games.
Disney Channel fans also have exciting new games to look forward to this fall with the upcoming releases of Hannah Montana: Spotlight World Tour and The Cheetah Girls: Passport to Stardom. Hannah Montana: Spotlight World Tour returns for fans on the PlayStation 2 system in a new rhythm based game. It features more than 15 of Hannah Montana's popular songs, allowing players to tour the world and shop for clothing and accessories in fashion districts around the globe, including Paris, London and Sydney.
In The Cheetah Girls: Passport to Stardom for Nintendo DS, players will join Aqua, Chanel and Dorinda on an international tour, as they embark on another wild musical adventure, singing, dancing and accessorizing their way through India, Spain and New York City. The game picks up where the upcoming Disney Channel original movie "The Cheetah Girls One World" ends, with the girls exploring and performing their way through India, and participating in various international competitions. Players will compete in dance-offs to new songs from the film and past Cheetah Girls favorites. They can also customize hundreds of outfits, choosing from an array of Indian-inspired fashions, as well as classic Cheetah Girls styles.
High School Musical 2: Work This Out! and Cory in the House are rated E for Everyone by the ESRB and available now for $29.99 at retail stores nationwide. Hannah Montana: Spotlight World Tour for PlayStation 2 system and The Cheetah Girls: Passport to Stardom for Nintendo DS has an anticipated ESRB rating of E for Everyone and will be available this fall.
For more information, please log on to http://www.disney.com/videogames.
Titles, pricing and dates are not final and may be subject to change.
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April 23rd, 2008, 00:43 Posted By: wraggster
In a recent interview with MTV, Nintendo's Shigeru Miyamoto was asked whether or not he'd been worried about the public falling from Balance Boards (leading to what would inevitably be more cracked televisions, this time ala head). And according to Miyamotos response, those Balance Boards are every bit as safe as we'd expect a 1/2-inch platform to be.
I am happy to say that with so many out there, we have had relatively few incidents.
Relatively few incidents? That's just open ended enough to fill my head with hilarious Balance Board injuries for the remainder of the day. Cue the Yakety Sax.
http://kotaku.com/382577/miyamoto-ha...-fit-incidents
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April 23rd, 2008, 00:55 Posted By: wraggster
Newly released today:
The second installment of Naruto: Shinobi Retsuden is out. This newest installment to the popular action fighter series is a much larger scale game than than its predecessor, with smoother graphics (60 frames per second) more characters to choose from and a 3D stage. Aside from introducing a newly improved gaming experience, the old, well loved features are preserved. By enabling the Wi-Fi on your DS, connect to another player and see who's the better ninja amongst the two of you.
The controls are simple and are perfectly suitable for complete beginners or younger players. Launch powerful attacks through mashing the buttons or revitalize your player character through touching the icons on the lower screen with your stylus.
http://www.play-asia.com/SOap-23-83-...j-70-2m8w.html
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April 23rd, 2008, 00:56 Posted By: wraggster
Newly released today:
features
The tone changes with the instrument: When the tone changes, the patterns on the taiko logo changes as well!! There are fifteen types of instruments. Be sure to perform with all of them!
By using the DL wireless, two players can aide each other and a maximum of four players can join! Records of the duels are kept.
Clothes can be changed: This feature has been well received in the last installment, this time the players can transform into national heroes! Aside from all these features, you can receive mail from guest characters!
A total of 50 songs are renewed, this include some popular Japanese anime and movie theme songs.
description
This time, the keywords associated with taikos include “big adventures”, “the appearance of rivals” and “Away from Dojo mode”. While leading adventures amongst the seven islands, get in touch with all the taiko characters. Converse and duel with others, proceed through the adventures and progress with the plot! New fun is ahead!!
First time in this series: Opponents, Com, make an appearance. Their nastiness troubled the taikos and what are their up to? Duel with them through a concert and find out!
http://www.play-asia.com/SOap-23-83-...j-70-2llf.html
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April 23rd, 2008, 01:00 Posted By: wraggster
Newly released today:
features
Built-in rumble
2 analog control sticks
Ergonomic design
The perfect link between player and game
Intuitive button layout
Cable length: 3m (about 10 ft.)
Official Nintendo controller compatible with Nintendo Wii™ as well as Gamecube™ consoles
New color, matching the design of the Nintendo Wii™
Works with all Wii™ and Gamecube™ consoles sold worldwide
http://www.play-asia.com/SOap-23-83-...j-70-2ola.html
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April 23rd, 2008, 01:02 Posted By: wraggster
Newly released today:
Days of Memories2 features the last three games in the Days of Memories series. Like its predecessor, the SNK characters show up, not as fighters, but as potential partners for romantic dates. The games included in this package are: Days of Memories – Kare to watashi no atsui natsu, Days of Memories – Koi wa good job and Days of Memories – Junbaku no tenshi tachi.
Days of Memories – Kare to watashi no atsui natsu is the only installment in the series for girls. It takes place during the heroine's second year of high school. The game is without a specific plot since the love story between the heroine and her crush is decided by the player.
Days of Memories – Koi wa good job takes on a more mature route as the characters are adults instead of teenagers and it features the conflicts between a person's career and their romance. The hero is a cameraman and his relationship with the ladies from SNK's series is awkward, yet sweet.
Days of Memories – Junbaku no tenshi tachi has the strongest plot twists in the series. It is filled with horror, thrilling and suspenseful elements. It takes place in a large hospital with secrets buried under its pure white exterior. Solve the mystery and discover the tragic pasts of the girls before the evil that lurks in the wings of the hospital overtakes them.
http://www.play-asia.com/SOap-23-83-...j-70-2lny.html
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April 23rd, 2008, 01:37 Posted By: wraggster
news from Sonny Jim
I've put together a test kernel that has a lot of things stripped out and changed to hopefully squeeze out a few more kB for those people who are using DSLinux without some kind supported Slot-2 RAM. Please note that if you are using Slot-2 RAM you will not gain anything from using this kernel.
http://two.xthost.info/dslinux/dslin...tramfs.nds.zip
http://rapidshare.com/files/10927329...s.nds.zip.html
To get it smaller, I've replaced the romfs system with initramfs, which means root is fully rw with permissions now, including /dev. I've also used a stripped down busybox binary. I've taken sound out of this test kernel (mp3 playing with DSLinux sucks anyway), so web surfing only really. Links still won't load but at least retawq should play a bit nicer now.
To use, unzip and place "dslinux-initramfs.nds" to the root of a card that already has a copy of DSLinux installed (ie, has a /linux folder).
If you don't have a /linux folder (because you've never used DSLinux before or you've been using the NDS build) grab a copy of the DLDI build here.
On my Acekard, free shows this:
Kineox DLDI build:
Code:
MemTotal: 2056kB
MemFree: 804kB
Buffers: 132kB
dslinux-initramfs build
Code:
MemTotal: 2800kB
MemFree: 868kB
Buffers: 120kB
It's still quite prone to crashing, but at least it's a tiny bit better. To save even more memory you could try this:
Code:
/usr/bin/coreutils/mv /bin/busybox /media/usr/bin/busybox2
/usr/bin/coreutils/ln -s /media/usr/bin/busybox2 /bin/busybox
I plan to integrate initramfs into the DLDI builds anyway at some point as it makes working with /dev a lot easier.
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April 23rd, 2008, 01:39 Posted By: wraggster
News from XDelusion
I've relocated (physically) and have therefore taken a break from the project.
I've recently found time to get back to my work, and re-invent it in the process to better conform to the limitations of the DS port.
I've also found a number of bugs that were a fault of the FreeDOOM iWAD, but have since been in touch with the author and other DOOM developers to hopefully quicken it's process so that I may in turn work out some of the bugs within my project.
Anyhow, enjoy the screen shots. I should have a video or two up before long.
http://starwarslegacy.net/
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April 23rd, 2008, 02:57 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
This new release fixes a number of bugs in the emulation core.
The Mac port got a lot of new features, including sound,
preferences, screenshots and japanese translation.
The Windows port has some updates as well with a new core supporting joystick.
Download and give feedback via comments
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April 23rd, 2008, 17:02 Posted By: JKKDARK
A new version of Glide64 was released today. Info from the official website:
The Glide64 Team proudly presents you the new release of our project – 'Napalm'!
The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were posted on our forum. Check also the updated screen shots gallery.
The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.
The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.
Project related documentation was improved too. We put all useful docs in one file 'Glide64 Info.chm'. Please read 'Readme' part of it, at least first two chapters, with general information and setup instructions.
Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the 'Known Issues' part of the documentation, please report about it on our forum.
I gave this version codename 'Napalm'. 'Napalm' is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check 'Games Tips and Tricks' part of the documentation for details.
Download Glide64 'Napalm' from here and enjoy!
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April 23rd, 2008, 17:15 Posted By: wraggster
Nuke has released a new version of his Region Free Gaming Loader for Wii
v1.3 Fixed 'Insert Disc' Problem which alot of users were having (thanks crediar for spotting my error). Increased compatability. Added cheat engine and extra remote debugging tools, so can use with the included Gecko Client!.
DOL included this time also
Post Your Compatability Reports in the Gecko Region Free - Region Free Gaming On Wii Compatability List
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April 23rd, 2008, 17:27 Posted By: wraggster
Lopst has released a new version of his Snes Emulator for the Nintendo Wii which has Wiimote and Classic Controller Support and Now features an English Language Version.
Snes9x Wii 1.43 wiimote and classic (v.2.1 LoPsT)
This is the 2.1 version of SNES emulator for Wii of LoPsT.
------------------------------------------------
¡¡¡ SUPPORT OF 2 WIIMOTES AT A TIME !!!
------------------------------------------------
*Current features:
- Support of 2 Wiimotes and Classic Controller.
*Config of Buttons:
- Wiimote:
Wiimote SNES
---------------------
1 Y
2 B
+ R
- L
B A
A X
+ y - SELECT
HOME START
HOME y + Emulator menu
- Classic Controller:
Classic SNES
---------------------
A A
B B
X X
Y Y
L L
R R
+ START
- SELECT
HOME Emulator Menu.
Please help others by posting what games work and what dont in our new Snes Emulators for Wii Compatability List.
Download and Give Feedback Via Comments
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April 23rd, 2008, 21:22 Posted By: Shrygue
via Computer and Video Games
Stray Bullet Games may be developing its upcoming MMOG for Wii, according to a recent job opening posted on the company's website.
In an advertisement for a senior programmer, Stray Bullet listed a skill set required from all applicants. Among the desired abilities was experience developing and shipping titles on Wii and/or GameCube platform. (Cheers GameSpot).
Previously, the company had only revealed that its unannounced MMO game was a mixture of science fiction and high fantasy.
"The new project will contain a fully-realized, ongoing online conflict that combines furious action with tactical and strategic game play," states Stray Bullet on its website.
"In the game to come, characters and guilds will engage in meaningful, exciting, and fun mass combat.
It all sounds very complex, which casts doubt on whether it could work on Wii - if it is indeed heading to Nintendo's console, which is yet to be confirmed.
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April 23rd, 2008, 21:32 Posted By: Shrygue
via IGN
WHAT:
Nintendo celebrates the highly anticipated release of Mario Kart Wii and the companion Wii Wheel accessory with a fun-packed launch party at the Nintendo World store in Rockefeller Plaza. Participants can compete in the Mario Kart Wii Challenge for a chance to compete against racing enthusiast and actor Jason Priestley. Excitement will run high as drivers of all ages gather for a sneak peek at the game, plus an opportunity to wrap their fingers around the Wii Wheel, a wireless steering wheel accessory for the Wii Remote controller that makes it easy for anyone to pick up and play. Fans can enjoy Nintendo-themed giveaways and special premiums such as personalized Mario Kart driver's licenses.
Mario Kart Wii makes its official debut in U.S. stores on Sunday April 27, and will be packaged with the Wii Wheel accessory. For the first time ever in the Mario Kart series, players can control their vehicles with a simple turn of the Wii Wheel. The game also introduces a host of new courses, vehicles and eye-popping battle arenas, plus the ability to compete online with drivers from around the world using Nintendo® Wi-Fi Connection.
WHO:
Jason Priestley, along with parents, teens, kids, Mario Kart fans and video game fans of all ages. Priestley rose to fame on Beverly Hills, 90210 and has since become a force in the world of racing. A former driver and race analyst, Priestley now co-owns the Rubicon Race Team, which will race in its first Indianapolis 500 in May.
WHEN:
Saturday, April 26
Nintendo World opens: 9 a.m.
Event: 2 - 6 p.m.
WHERE:
Nintendo World
10 Rockefeller Plaza
New York, NY 10020
www.nintendoworldstore.com
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April 23rd, 2008, 23:56 Posted By: wraggster
Nearly a year after the innovative (albeit not-entirely-practical) Nintendo Fan Network went live at Safeco Field in Seattle, the powers that be have decided to nix those pesky access fees and give every DS-toting guest access gratis. That's right, folks who show up to catch a Mariners game can now check out other MLB scores, dig deep within player stats, order up grossly overpriced grub and even watch a terribly pixelated version of the game they're currently at without handing over one red cent. The nosebleed section never had so much potential.
http://www.engadget.com/2008/04/23/n...-safeco-field/
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April 24th, 2008, 00:03 Posted By: wraggster
CEO Ray Muzyka and President Greg Zeschuk of Bioware, a company founded on narrative-centric RPGs, can't seem to decide if the Wii is a game (as opposed to, from what we gather, a toy). In an interview with GameDaily, Zeschuk said, "If gaming is defined by story, then generally Wii may not be," though he immediately expands on that, "The game [4 to 5 people together are] playing is actually very different than the rest of us. What they're doing as a company is like a different flavor."
Providing a counterpoint, Muzyaka noted that the Wii experience is "more toy-like" but also said, "there's also a narrative between the players outside the game and kind of fulfills the same things games do. Games are 'toys' in the sense that they're fun." Warren Spector had made a similar designation in an Escapist piece last year, categorizing games like Tetris and Madden akin as "retold" narratives.
http://www.joystiq.com/2008/04/23/bi...wii-is-gaming/
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April 24th, 2008, 00:07 Posted By: wraggster
The Casual Entertainment Label of Electronic Arts Inc. (NASDAQ: ERTS) today released additional details on MONOPOLY (working title), the first Hasbro-branded video game set to launch on next-generation consoles including Wii™ and the Xbox 360™ video game and entertainment system. MONOPOLY will also be appearing on the PLAYSTATION®2 computer entertainment system as well as mobile phones and Pogo.com™. The multiplatform video game is inspired by Hasbro's highly anticipated MONOPOLY HERE & NOW: The World Edition board game. Currently, the MONOPOLY video games are set to release this fall simultaneously with the global launch of the new board game.
The MONOPOLY video games promise a fresh take on the timeless classic with accessible gameplay for players of all ages and skill levels. The all-new digital gaming edition brings a party twist and features 4-player simultaneous play, ensuring that everyone is engaged and allowing the whole family to get involved in the fun and play together. Faster gameplay eliminates downtime freeing up players to wheel and deal their way through some of the most recognizable cities and landmarks from around the world. Families can fill up their passports as they try to unlock new and never-before-seen game boards or challenge each other to fun interactive mini-games like breaking out of the jail cell and running away with all the loot. Play in offline single or multi-player mode and compete to own it all and win!
"EA is taking MONOPOLY'S core gameplay and bringing it to life in a way never before imagined," said Chip Lange, Vice President and General Manager of EA's Casual Label. "With this dynamic take on Hasbro's classic board game, we've accelerated the pace of play, added new interactive mini-game sequences and integrated multi-player moments designed to make MONOPOLY a non-stop party for the whole family."
"It promises to be a very exciting fall for MONOPOLY fans worldwide," said Mark Blecher, General Manager of Digital Media and Gaming at Hasbro. "EA has done a tremendous job of re-imagining the world's most popular board game by remaining true to the traditional gameplay that millions of consumers have come to love while also creating new digital twists that can only be achieved in an interactive world. Rolling the dice and passing go will never be the same."
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April 24th, 2008, 00:16 Posted By: wraggster
New from SUccessHK
Fans of the hit Disney Channel show “Cory in the House?can now bring Cory’s wacky adventures everywhere they go with the new video game for Nintendo DS. Enter Cory’s whirlwind world of adventures in the White House when his contest-winning Presidential bobble heads get into the hands of an evil toymaker. Join Cory and his friends on a mission to outsmart the evil toymaker with cool gadgets, stealth maneuvers and quick thinking to save the Capitol. Cory in the House is the only video game that takes kids and fans into the world of Cory Baxter, where they can play as Cory, Newt and Meena, schmooze with the Washington D.C. big shots, and use entrepreneurial escapades and quick thinking to save the Capitol from the villainous toymaker. As the bobble heads are distributed throughout the Capitol building and the rest of Washington DC, they begin to captivate people’s minds with hypnotic technology that was built inside. Help Cory reclaim each of the toys before disaster strikes!
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April 24th, 2008, 00:19 Posted By: wraggster
New from SUccessHK
Dive into an all new musical adventure in High School Musical: Work This Out! and play as one of your favorite Wildcats! Explore the lush grounds of Lava Springs as you journey through the pool, golf course, and other areas while playing minigames, rehearsing dance moves, and ultimately achieving the end goal of winning the Star Dazzle Award.
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April 24th, 2008, 00:40 Posted By: wraggster
Lopst has released a new version of the Genesis/Megadrive/SegaCD Emu for the Nintendo Wii with Wiimote Support:
GenPlus wiimote and classic (v.1 LoPsT)
This is the Genesis Plus emulator for Wii of LoPsT.
------------------------------------------------
¡¡¡ SUPPORT OF 2 WIIMOTES AT A TIME !!!
------------------------------------------------
*Current features:
- Support of 2 Wiimotes and Classic Controller.
*Config of Buttons:
- Wiimote:
Wiimote GENESIS
---------------------
1 B
2 C
B A
+ START
- MODE
HOME Emulator menu
- Classic Controller:
Classic GENESIS
---------------------
X A
B B
A C
L X
Y Y
R Z
+ START
- MODE
HOME Emulator Menu.
Note:
Put your ROMS in: /genplus/roms
Put your save games in: /genplus/saves
Please Report Working/Non Working Games to our Genesis/Sega CD Emulators for Wii Compatability List
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April 24th, 2008, 00:44 Posted By: wraggster
Waninkoko has released an application for complete removal of channels from your system.
1. Create a folder on the target SD card called "wad"
2. Put the WAD file of the application you want to remove in the folder.
3. Execute the un-installer.
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April 24th, 2008, 14:59 Posted By: Lysekoid
In 2002/2003 my colleagues and I started working on a new world concept. Then during the beginning of 2004 we began developing our own Game Engine for GameBoy Advance (which is today being upgraded to Nintendo DS). The engine was developed in C++ of course. We’ve been working on this game engine ever since, and we tested it out by developing out own game for it as well.
Since we were old MegaMan fans, it was obvious that we made our own MegaMan game. It’s far from complete, but still fun enough I think to play and enjoy.
PS! Everything in the game is original worked performed by me and my colleagues. Music, all graphics and everything else is 100% created by us! Nothing is borrowed from any Capcom game or any other kind of game.
It would make me very happy if you’d like to give the game a shot. I would really like to know what you think about this little project of ours.
The game is called Mega Man New Horizon for GBA. Our official webpage is: http://www.megaman-newhorizon.com/ (or just www.mmnh.com)
We have a second webpage as well, that is ONLY called New Horizon: http://www.the-newhorizon.com/
MegaMan New Horizon (MMNH) and New Horizon are two totally separate and different worlds. MMNH is about MegaMan. New Horizon is brand new and totally unique.
New Horizon is our biggest project so far. Here we are developing a new big campaign setting which we will be using for many other games in the future.
To download MMNH for GBA (and playing it in an emulator like Visual Boy Advance) simply go to this page and download the zip-file containing the game: http://www.megaman-newhorizon.com/download.php
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April 24th, 2008, 22:26 Posted By: Shrygue
via Eurogamer
Not content with coming up with the longest game name on record (or at least our record, which we started today), Square Enix has dispatched news that Final Fantasy IV for DS will be released in Europe this summer.
FFIV is another golden RPG oldie from the days of Tony Cottee and the Berlin Wall, and sees the noble Lord Captain of Baron's Red Wings, Cecil, demoted by his Elemental Crystal-loving king and sent off to fight a mysterious beast in the Valley of Mist. Typical.
It was the first FF to introduce the Active Time Battle system - the one where you wait for a bar to fill before making your move - and is reborn on DS with fancy 3D graphics, voice-acted cut-scenes, remixed music, touch-screen controls and more.
...Like the use of both screens, and a dungeon mapping system, and a mini-game where you nurture Summon monsters and then fight your friends' via Wi-Fi. We do like those things.
Find out how much in our review of the DS FFIV nearer its summer release, and in the meantime check out some screenshots.
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April 24th, 2008, 22:28 Posted By: Shrygue
via Games Industry
Nintendo has released its Q4 results with data showing that the company earned a total of JPY 107.6 billion (USD 1.038 billion / EUR 659.6 million) from hardware sales in the past year.
That number breaks down into JPY 46.7 billion (USD 450.7 million / EUR 286.2 million) earnings from handhelds, JPY 49.9 billion (USD 481.5 / EUR 305.8 million) from consoles and JPY 11 billion (USD 106.1 million / EUR 67.4 million) from other hardware products.
The report also revealed that Nintendo sold 18.6 million Wii units in total over the year, selling 3.9 million units in Japan, 8.2 million units in the Americas and 6.4 million units in the rest of the world. This has brought the total number of units sold to 24.4 million since the console's launch and is an increase of 12.7 million units on the previous year.
Nintendo also sold 30.3 million DS handheld units worldwide, with Japan accounting for 63.6 million of the units, the Americas 10.6 million and the rest of the world accounting for 13.3 million. This represents an increase of 6.3 million units on the figures from last year.
The Game Boy Advance continued to sell well, shifting 15.9 million units worldwide, although that is significantly down from the 43.4 million units sold the year before. Figures for the GameCube were tiny by comparison, with the virtually obselete console selling 160,000 units worldwide.
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April 24th, 2008, 22:28 Posted By: Shrygue
via Games Industry
Nintendo has released its Q4 results with data showing that the company earned a total of JPY 107.6 billion (USD 1.038 billion / EUR 659.6 million) from hardware sales in the past year.
That number breaks down into JPY 46.7 billion (USD 450.7 million / EUR 286.2 million) earnings from handhelds, JPY 49.9 billion (USD 481.5 / EUR 305.8 million) from consoles and JPY 11 billion (USD 106.1 million / EUR 67.4 million) from other hardware products.
The report also revealed that Nintendo sold 18.6 million Wii units in total over the year, selling 3.9 million units in Japan, 8.2 million units in the Americas and 6.4 million units in the rest of the world. This has brought the total number of units sold to 24.4 million since the console's launch and is an increase of 12.7 million units on the previous year.
Nintendo also sold 30.3 million DS handheld units worldwide, with Japan accounting for 63.6 million of the units, the Americas 10.6 million and the rest of the world accounting for 13.3 million. This represents an increase of 6.3 million units on the figures from last year.
The Game Boy Advance continued to sell well, shifting 15.9 million units worldwide, although that is significantly down from the 43.4 million units sold the year before. Figures for the GameCube were tiny by comparison, with the virtually obselete console selling 160,000 units worldwide.
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April 24th, 2008, 22:31 Posted By: Shrygue
via Eurogamer
Super Smash Bros. Brawl will be released on 27th June in Europe, Nintendo said today.
Having puffed out its chest about Wii hardware and software sales and announced European WiiWare details this morning, Nintendo has also issued a bunch of release dates and SSBB was among them.
At a glance, there's nothing massively new and fascinating elsewhere on the list (and indeed some of it is slightly less detailed information than what we already have - we know Boom Blox is out on 9th May, for instance, whereas this list just says May), but there are a few unknown quantities tucked away in its depths.
Family Ski, for instance, is down as 13th June, and Cooking Guide: Can't Decide What to Eat? from Nintendo claims to be out in June as well.
Nintendo Wii dates:- Alone In The Dark (ATARI) Q1 2008
- Godzilla: Unleashed (ATARI) Q1 2008
- Worms: A Space Oddity (THQ) Q1 2008
- Yamaha Supercross (ZOO Digital Publishing Ltd) Q1 2008
- Wii Fit (with Wii Balance Board accessory) (Nintendo) 25th April
- Radio Helicopter (505 Games) 25th April
- Legend of Sayuki (505 Games) 9th May
- Top Spin 3 (2K Sports) May 2008
- Monster Truck Jam (Activision) May 2008
- Boom Blox (EA) May 2008
- Speed Racer (Warner Bros Interactive Entertainment) May 2008
- DRAGON QUEST® SWORDS: The Masked Queen and the Tower of Mirrors® (SQUARE ENIX) End May 2008
- Hannah Montana - Music Jam (Disney Interactive Studios) Spring 2008
- Iron Man (SEGA) Spring 2008
- Ford Off Road Racing (Empire Interactive) 6th June
- Family Ski (Namco Bandai / Nintendo) 13th June
- Super Smash Bros. Brawl (Nintendo) 27th June
- Lego: Indiana Jones the Original Adventures (LucasArts / Activision) June 2008
- Monster Lab (Eidos) June 2008
- Wacky Races (Eidos) June 2008
- Mummy Tomb of the Emperor (Vivendi Games) July 2008
- Blast Works - Build, Trade, Destroy (Majesco / Eidos) Q2 2008
- de Blob (THQ) Q2 2008
- Sports Island (Hudson Soft / Konami) Q2 2008
- Chess Crusade (ZOO Digital Publishing Ltd) Q2 2008
- Garfield Gets Real (ZOO Digital Publishing Ltd) Q2 2008
- Garfield’s Fun Fest (ZOO digital Publishing Ltd) Q2 2008
- Jeep Let’s Off Road (ZOO Digital Publishing Ltd) Q2 2008
- Margots Word Brain (ZOO Digital Publishing Ltd) Q2 2008
- Star Wars: The Force Unleashed (LucasArts / Activision) Summer 2008
- We Love Golf (Capcom) Summer 2008
- The Chronicles of Narnia: Prince Caspian (Disney Interactive Studios) Summer 2008
- Pipemania (Empire Interactive) 14th September
- Brave: A Warrior’s Tale (SouthPeak Games) Q3 2008
- Crash (tentative title) (Vivendi Games) October 2008
- Spyro (tentative title) (Vivendi Games) October 2008
- Bratz Kids (The Game Factory) Q4 2008
- Build-A-Bear Workshop (The Game Factory) Q4 2008
- RUBIKS (The Game Factory) Q4 2008
For DS list, see source link or veiw here
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April 24th, 2008, 22:31 Posted By: Shrygue
via Eurogamer
Super Smash Bros. Brawl will be released on 27th June in Europe, Nintendo said today.
Having puffed out its chest about Wii hardware and software sales and announced European WiiWare details this morning, Nintendo has also issued a bunch of release dates and SSBB was among them.
At a glance, there's nothing massively new and fascinating elsewhere on the list (and indeed some of it is slightly less detailed information than what we already have - we know Boom Blox is out on 9th May, for instance, whereas this list just says May), but there are a few unknown quantities tucked away in its depths.
Family Ski, for instance, is down as 13th June, and Cooking Guide: Can't Decide What to Eat? from Nintendo claims to be out in June as well.
Nintendo DS dates:- Godzilla: Unleashed (ATARI) Q1 2008
- Fish Tycoon (Majesco / Eidos) Q1 2008
- Holly Hobbie (Majesco / Eidos) Q1 2008
- Nancy Drew (Majesco / Eidos) Q1 2008
- Crayola: Treasure Adventures (Ignition) Q1 2008
- GEORGE OF THE JUNGLE (Ignition) Q1 2008
- Teenage Zombies (Ignition) Q1 2008
- Mystery Mansion (505 Games) 4th April
- Draglade (505 Games) 11th April
- Mystery Detective II (505 Games) 18th April
- Starz (505 Games) 18th April
- King of Clubs (Oxygen Games) 18th April
- Dream Pinball 3D (SouthPeak Games) 18th April
- The World Ends With You (SQUARE ENIX) 18th April
- Ace Attorney: Apollo Justice (Capcom / Nintendo) 9th May
- Subbuteo (505 Games) 30th May
- Monster Truck Jam (Activision) May 2008
- Race Driver GRID (Codemasters) May 2008
- The Chronicles of Narnia: Prince Caspian (Disney Interactive Studios) May 2008
- City Life (Monte Cristo Multimedia) May 2008
- ArchimDS (Rising Star Games) May 2008
- Ecolis (Rising Star Games) May 2008
- Speed Racer (Warner Bros Interactive Entertainment) May 2008
- Hannah Montana - Music Jam (Disney Interactive Studios) Spring 2008
- Iron Man (SEGA) Spring 2008
- Etrian Odyssey (Atlus / Nintendo) 6th June
- Code Lyoko 2 (The Game Factory) 9th June
- Bratz Ponyz 2 (The Game Factory) 11th June
- Pipemania (Empire Interactive) 20th June
- Cooking Guide: Can’t Decide What to Eat? (Nintendo) June 2008
- Lego: Indiana Jones the Original Adventures (LucasArts / Activision) June 2008
- Looney Tunes (Eidos) June 2008
- Monster Lab (Eidos) June 2008
- Wacky Races (Eidos) June 2008
- Zoo Hospital (Majesco / Eidos) Q2 2008
- Hello Kitty: Big City Dreams (Empire Interactive) Q2 2008
- New International Track & Field (Konami) Q2 2008
- Nanostray 2 (Majesco) Q2 2008
- Chess Crusade (ZOO Digital Publishing Ltd) Q2 2008
- Margots Word Brain (ZOO Digital Publishing Ltd) Q2 2008
- Shining Star (ZOO Digital Publishing Ltd) Q2 2008
- Pokémon Mystery Dungeon: Explorers of Time (Nintendo) 4th July
- Pokémon Mystery Dungeon: Explorers of Darkness (Nintendo) 4th July
- Mummy Tomb of the Emperor (Vivendi Games) July 2008
- Star Wars: The Force Unleashed (LucasArts / Activision) Summer 2008
- Bratz Kidz (The Game Factory) Q3 2008
- RUBIKS Classic (tentative title) (The Game Factory) Q3 2008
- Brave: Shaman’s Challenge (SouthPeak Games) Q3 2008
- Ninjatown (SouthPeak Games) October 2008
- Crash (tentative title) (Vivendi Games) October 2008
- Ghostbusters (Vivendi Games) October 2008
- Spyro (tentative title) (Vivendi Games) October 2008
- ELEMENTS (The Game Factory) Q4 2008
For Wii list, see source link or view here
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April 24th, 2008, 22:46 Posted By: Shrygue
via Eurogamer
Nintendo's WiiWare service will launch in Europe on 20th May and games will cost 500 Wii Points and upwards, according to a release issued today.
Nintendo has yet to announce a European launch line-up for the service, which will offer first- and third-party downloadable games, but we can assume it will be drawn from the games shown off in the US recently.
WiiWare has already launched in Japan on 25th March and will go live in the US on 12th May. Games include LostWinds from UK developer Frontier, Final Fantasy Crystal Chronicles: My Life as a King by Square Enix, and Strong Bad's Cool Games for Attractive People by Telltale, based on the Homestar Runner cartoons.
Then, 30th May will see the European launch of a new "Nintendo Channel", which will be used for "keeping everyone up-to-date on all the latest information for past, present and future games on all Nintendo platforms". Er, back off?
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April 24th, 2008, 22:58 Posted By: wraggster
Since the 3d export system I developped to make binary calllist from OBJ models was too restrictive and not user-friendly (command-line is for pure geek ) … I restart coding my old export script for Blender. First I totally rewrote it with understandable classes and the script still export models in C-Style files only, but it’s a matter of time to make it export in binary files.
I am currently writing a little documentation which will cover how to install and use this script in Blender but actually there is only a quick how-to available.
You will find all this stuff on the download section.
http://blog.knokorpo.fr/2008/04/blen...to-nds-format/
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April 24th, 2008, 23:06 Posted By: Shrygue
via IGN
THQ Inc. (NASDAQ:THQI) today announced that Journey to the Center of the Earth is currently in development for Nintendo DS. Based on Journey to the Center of the Earth 3-D, the highly anticipated 3-D film from New Line Cinema starring Brendan Fraser, the video game is scheduled for simultaneous release with the film this summer. The film, which is the first ever digital 3-D live action release, will open in theatres nationwide on July 11.
In Journey to the Center of the Earth, players can relive the excitement from the film as they ride a dangerous rock slide, navigate an out-of-control mine cart, raft across an ancient sea and survive from being chased by a Gigantosaurus. Utilizing the unique controls of Nintendo DS to play as all three main characters from the movie, Trevor, Sean and Hannah, gameplay will take place throughout seven worlds from the film.
Plus, THQ has expanded upon these worlds even more, allowing players to explore the "Center of the Earth" beyond what audiences can see in the film. Players will also enjoy mini-games where they will dig for dinosaur bones and decipher ancient ruins.
An exciting adventure based on the classic Jules Verne novel "Journey to the Center of the Earth," Journey to the Center of the Earth 3-D stars Brendan Fraser (Crash, The Mummy) as a science professor whose untraditional hypotheses have made him the laughing stock of the academic community. But on an expedition in Iceland, he and his nephew stumble upon a major discovery that launches them on a thrilling journey deep beneath the Earth's surface, where they travel through never-before-seen worlds and encounter a variety of unusual creatures. Journey 3-D is directed by Academy Award-winning visual effects veteran Eric Brevig (Total Recall, Pearl Harbor). The film is a co-venture between New Line Cinema and Walden Media.
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April 24th, 2008, 23:09 Posted By: wraggster
via devfr
Return of lockjaw, tetris clone on DS / GBA / PC. Not much to say about this title except that the software has been highly optimized and that NDS is now compatible libfat
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April 24th, 2008, 23:27 Posted By: Shrygue
via Computer and Video Games
Eyes right to our video player for a new trailer from Izuna 2: The Unemployed Ninja Returns, an RPG for DS.
The game combines "zany" characters and "hilarious" dialogue with "hardcore" dungeon gameplay. And according to Atlus, which is publishing the game, "Also, the lead character's a sexy, self-absorbed ninja."
From the looks of things, we expect it to be a rogue-like dungeon crawler with a cute anime styled protagonist. It's hardly breaking the mould, but might be entertaining if the claim of genuinely hilarious dialogue actually pans out.
Sadly, there's no chance of you seeing a hot, unemployed ninja girl down the dole office any time soon, as the game hasn't got a European release date - it's only confirmed for America at the moment, where it's out in July.
Trailer here
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April 24th, 2008, 23:38 Posted By: wraggster
New from Divineo China
Playing on a perfect bright screen is always what a gamer expect ! Prevent your console screen from those anoying scratches and dust with the Screen shield, your console will be perfectly protected. ...
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April 24th, 2008, 23:40 Posted By: wraggster
New from Divineo China
Keep your Wii Balance Board clean while improving your grip and even adding style with Talismoon protective soft skin. Available in several colors, it is the perfect companion to your balance board. ...
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April 24th, 2008, 23:56 Posted By: wraggster
Nyko's already let loose a wireless nunchuck and a cord-free adapter for your standard issue nunchuck, but if those options are a little too subdued for your taste, you may want to consider one of the company's new "limited edition" Kama models, which are also wireless and available in your choice of four colors of varying degrees of garishness. That includes gray, black, pink and gold (or gold details, it seems), each of which are limited to between 150 and 300 units and cost $35 each. Yes, that's a premium over the standard model, but just imagine the looks of adoration you'll get when you whip one of these out at your next Wii Sports tourney.
http://www.engadget.com/2008/04/23/n...wii-nunchucks/
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April 25th, 2008, 00:10 Posted By: wraggster
On a trip to the Wired.com offices, Nintendo of America pres. Reggie Fils-Aime told the site that a Wii lasts about one hour in the wilds of retail and that makes him a little miffed. Most of the conversation dealt with Nintendo's FY08 profits, but Reggie did say that Nintendo of America is "passionately upset about the lack of product relative to demand."
Fils-Aime explains that production is determined by Japan and NoA does its best to remind the folks across the Pacific that there are "missed opportunities" when there isn't enough product. He further points out that North America receives 40% of the 1.8 million Wii consoles manufactured every month, and that NA is the only territory where Wii supply and demand don't match up.
http://www.joystiq.com/2008/04/24/ni...ut-wii-supply/
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April 25th, 2008, 00:12 Posted By: wraggster
Nintendo will launch the aptly-titled Nintendo Channel alongside WiiWare in the US on May 12, according to Wired. There will be no demos for WiiWare titles, but users will have the ability to share reviews of WiiWare titles if they've played them for at least an hour. It will also provide sortable lists of upcoming games.
While a far cry from The New York Times' "full game downloads" claim in January, DS owners can download demos that will then be sent to the portable and last until it's shut off. The Japanese version, launched in November 2007, also provides videos. The Nintendo Channel is coming to Europe on May 30.
http://www.joystiq.com/2008/04/24/ni...iiware-launch/
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April 25th, 2008, 00:15 Posted By: wraggster
The Wii Fit marketing bonanza has yet to begin proper in North America, but today we finally get a look at how Nintendo will be pitching the game in print ads, courtesy of the Wall Street Journal. Using the tag line "How will it move you?" expect to see Nintendo's attempts to appeal to women and moms—Nintendo's sales and marketing SVP Cammie Dunaway's words—show up only after the fitness game has been released.
We just hope no one is confused by the product imagery, mistaking the Wii Fit balance board for a prosthetic limb attachment on which you're supposed to balance your disembodied leg. Marketing isn't easy, folks!
http://kotaku.com/383781/first-look-...i-fit-ad-blitz
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April 25th, 2008, 00:45 Posted By: wraggster
nullEX has released a version of the GBC Emu for Wii with support for the Wiimote & Classic Controller:
So in the absence of someone who has tested the command classic, and assuming that this works well, to see if this is the end:
Wiimote control:
1 -> B
2 ->
Home -> Menu
A -> nothing ...
B -> Width
-- -> Select
+ -> Start
Control classic:
A ->
X ->
B -> B
And -> B
+ -> Start
-- -> Select
gatillos right -> width
gatillos left -> Menu
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April 25th, 2008, 01:29 Posted By: JKKDARK
Project64KVE is a port of Project64K, a Nintendo 64 emulator with Laillera support for Windows.
Download here
Changelog:
- Full Windows XP (32 and 64 bit) and Windows Vista (32 and 64 bit) support.
- Jabo Direct3D8 video Plugin as default.
- Minor bug fixes.
- Windows XP and Vista players play online together without problems.
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April 25th, 2008, 01:44 Posted By: JKKDARK
New version of the Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows.
Info and changelog:
- Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
- Emulates DragonDOS, Delta and RSDOS disk systems.
- Raw and translated keyboard modes.
- Reads and writes virtual cassettes (".cas" files).
- Reads audio files as cassette input.
- Reads and writes DMK format virtual floppy diskettes.
- Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
- Custom snapshot format; no ".pak" support yet.
Changed from v0.20 to v0.21
* Fix border colour in RG6, CSS=0.
* Input abstraction layer.
* NDS: Render video as 4 x 3 grid of 4-bit colour sprites.
* NDS: Use NDS VCOUNT writability to lock display to 50Hz when appropriate.
* NDS: Major UI improvements.
* NDS: Sound support.
* GP32: Fix chatboard support with new state-machine based scanner.
* Trace mode fixes (SYNC, CWAI).
* Support changing of SAM RAM configuration.
* More accurate single-bit sound.
* Variable MPU rate support configurable.
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April 25th, 2008, 04:00 Posted By: masterchief929
NoWay studios is in early development of a new FPS for the Nintendo DS. As the title states, C.O.R.E. is the title. The new DS title will support 4 player simultaneous online play.
In the story, you are an elite marine in a squad of other elite marines like yourself. After a meteor crash, your squad must work it's way to the center of a secret facility to find the secret of the meteor crash.
For any updates, screens, or any other additional information visit:
http://www.corethegame.com/
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April 25th, 2008, 15:43 Posted By: bandit
Mad Catz Interactive, Inc. (AMEX/TSX: MCZ), a leading third-party interactive entertainment accessory provider announced today the release of an exciting new range of accessories compatible with the Nintendo® Wii Fit system.
Currently featuring a range of four individual, unique and innovative accessories, each product has been thoughtfully designed to enhance and maximize exercise regimes.
The Wii Fit Rechargeable Battery Pack plugs quickly and simply into the Wii Fit balance board, eliminating the need to purchase expensive batteries. Providing up to 20 hours of game play from a single charge, the Rechargeable Battery Pack draws power from the Wii’s own USB output, removing the need for a separate power pack and keeping obtrusive wires to a bare minimum.
Fashioned from high quality weather-resistant materials, the Wii Fit Travel/Storage Case provides ample space for the balance board, software and accessories. Durable and practical, the Wii Fit Travel/Storage Case provides an ideal solution to housing and transporting your Wii Fit balance board when not in use.
Designed with comfort and safety in mind, the Wii Fit Exercise Mat adds increased stability and protection to any Wii Fit workout. Protecting the user when playing on a potentially slippery or hazardous surface, the Wii Fit Exercise Mat features a durable textured surface which improves traction whilst helping decrease impact during intensive workouts.
Keeping the hardware in premium working condition, the Wii Fit Protective Silicone Cover attaches instantly to the balance board, protecting the unit from outside elements and damage. Constructed from lightweight yet durable silicone, the Wii Fit Protective Silicone Cover provides stylish protection and helps ensure accurate operation of the Wii Fit balance board.
Darren Richardson, President and Chief Executive Officer of Mad Catz commented, “Wii Fit is yet another example of how gaming continues to grow in an organic fashion, providing a compelling experience for the entire family. Mad Catz is delighted to further enhance this innovative release with a range of useful and eclectic accessories which we feel will prove enticing to consumers everywhere”.
The Mad Catz range of Wii Fit compatible accessories is expected to be available across Europe in April 2008 and the United States in May 2008.
Click on image to enlarge
Source: Press Release
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April 25th, 2008, 16:53 Posted By: wraggster
Attention out of shape Europeans: you can now whip your body into a pristine temple of hotness thanks to the Wii Fit. Nintendo's next pile of money has launched all over the UK and EU, so if you've been hankering for a good workout -- but you've been too lazy to actually work out -- now is your chance to shine. The exercise board and accompanying software will cost you £69.99 (around $142) in Britain, or €89.99 for the rest of the Union. If you're waiting for it Stateside, it drops May 19th, and will run you a thrifty $89.99.
Buy At Amazon UK
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April 25th, 2008, 17:05 Posted By: wraggster
In my last column I suggested that, if Microsoft is to make a Wii-like controller, it should still continue to focus on the "traditional" types of games that have so far made the 360 a success, because Nintendo had already basically wrapped up the "casual" crowd. I also mentioned that the only Wii games that are apparently selling are Nintendo games and some casual games. And with that in mind, the New York Times published an article on Monday detailing that, while the Wii hardware is selling well, even seemingly popular Wii software still has some trouble continuing to sell to the Wii audience.
A somewhat surprising tidbit from the article is that, while Nintendo broke records selling more than 1.4 million copies in its first week with Super Smash Bros., its sales dropped a precipitous 90% after just 4 weeks. At that point, the sales of the game were apparently bad enough that retailers began to bundle the game with the Wii system in order to sell through their inventory. What this data suggests is that, while Nintendo may be expanding the audience that it can sell the Wii to with casual games like Wii Sports, it's failing to expand that same audience into other franchises that may represent more traditional genres. The Wii isn't just selling Nintendo-developed games and some casual games to a big audience; the audience seems almost strictly divided into casual, low-attach-rate gamers, happy with Wii Sports and picking up the occasional Wii Play and whatnot, and Nintendo loyalists who have probably played Nintendo games since the NES days. The Nintendo loyalists snapped up Super Smash Bros. instantly, and once all of those gamers had it, sales dried up soon after, seemingly failing to really expand through word of mouth into the casual crowd.
At the same time, well-reviewed 3rd-party games, like Zack & Wiki and No More Heroes, typically perform poorly on the system. This makes perfect sense considering the schema of Wii owners that we're assuming, as these games don't fit into either the casual gamer or Nintendo loyalist profile. The exception to these rules are well-established franchises, like Resident Evil or Guitar Hero, as even Nintendo loyalists (and some casual gamers) know about these and probably have played them on other systems, whether theirs or a friend's.
Is this starting to sound familiar to anyone else?
Here's a hint:
Best-selling Gamecube Software (Source: Wikipedia)
1. Super Smash Bros. Melee (7.09 million)
2. Super Mario Sunshine (5.5 million)
3. Mario Kart: Double Dash!! (4.67 million)
4. The Legend of Zelda: The Wind Waker (3.07 million)
5. Luigi's Mansion (2.53 million)
6. Animal Crossing (2.32 million)
7. Mario Party 4 (2 million)
8. Metroid Prime (2 million)
9. Mario Party 7 (1.86 million)
10. Pokemon Colosseum (1.86 million approximately)
Best-selling Wii Software (Source: Wikipedia)
1. Wii Sports (17.85 million)
2. Wii Play (9.23 million)
3. Super Mario Galaxy (5.19 million)
4. Super Smash Bros. Brawl (4.463 million)
5. Mario Party 8 (4.35 million)
6. The Legend of Zelda: Twilight Princess (4.3 million)
7. Mario & Sonic at the Olympic Games (3.4 million)
8. Super Paper Mario (2.16 million)
9. Big Brain Academy: Wii Degree (2 million)
10. Guitar Hero III: Legends of Rock (2 million)
For as much as Nintendo was touting its "Blue Ocean" strategy for the Wii, it sure doesn't look like much has changed. Of the Gamecube top sellers, all ten were published by Nintendo. Of the top-selling Wii-games, eight are Nintendo published, one is both arguably a Nintendo game and a "franchise" game (Mario & Sonic, since it includes the two company mascots), and the other is a well-established franchise (Guitar Hero III). Granted, some of the Nintendo games are focused on this new "casual" crowd as well, but what this suggests is simply an augmentation of its Gamecube strategy and not necessarily a completely new direction as "Blue Ocean" would suggest.
"For as much as Nintendo was touting its "Blue Ocean" strategy for the Wii, it sure doesn't look like much has changed."
This isn't necessarily such a bad thing for Nintendo. After all, even through all the doom and gloom of the Gamecube, the company was still profitable. Like the Wii, the Gamecube always sold at a profit (or very close to it). With arguably the best development teams in the industry, Nintendo has cultivated an extremely loyal fanbase who anxiously await every one of their new releases. Since these games are Nintendo published as well, they reap the full reward of their sales as well. And, of course, the Wii hardware is selling at a much better overall rate than the Gamecube, meaning that Nintendo's installed base is bigger and allows for higher software sales. But, like the Gamecube, there are some troubling aspects of the strategy. Namely, it seems to alienate 3rd-party developers, and it makes the company dependent almost entirely on self-developed "hits" a few times a year.
What Nintendo must have realized after the Gamecube is that it could only produce so many of these traditional "Nintendo-loyalist" games per generation, and therefore limited the number of "hits" it could rely on during its run. Adding in "Casual Gamers" has allowed Nintendo to basically augment the number of "hits" they can produce, as the manufacturer can simply sell those games to a different, parallel audience. This would also suggest that Nintendo may not be served well by trying to blend games for consumption by both audiences, as it's trying to do with Mario Kart Wii. This could have the effect of actually alienating both of the major audiences that the Wii seems to be thriving with.
So what do we have? A machine that's selling the same games that sold on the Gamecube, as well as (mostly) Nintendo-developed casual games. Hardcore gamers may mock the Wii as simply "a Gamecube 1.5 with waggle", but the business strategy actually makes this seem like a fairly apt comparison. Say hello to the WiiCube.
http://www.joystiq.com/2008/04/24/co...s-the-wiicube/
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April 25th, 2008, 17:09 Posted By: wraggster
Hoping for cheaper DSs and Wiis? Hope some more, and then after that, hope some more. Ain't gonna happen says Nintendo. While Nintendo's competitors have slashed prices, Nintendo is being conservative. Nintendo doesn't need to cut no stinking prices! Says company president Satoru Iwata:
Our earnings projection for the year is not based on hardware price cuts, and I don't think we are going to need them.
Yesterday, Nintendo said its operating profit more than doubled last year. And yet, the company isn't passing that along to future consumers. Why? Nintendo is a business. Nintendo is not your buddy, Mr. Consumer. (That is, unless you own Nintendo stock, then you're BFF.
http://kotaku.com/383941/not-plannin...cuts-this-year
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April 25th, 2008, 17:09 Posted By: wraggster
Hoping for cheaper DSs and Wiis? Hope some more, and then after that, hope some more. Ain't gonna happen says Nintendo. While Nintendo's competitors have slashed prices, Nintendo is being conservative. Nintendo doesn't need to cut no stinking prices! Says company president Satoru Iwata:
Our earnings projection for the year is not based on hardware price cuts, and I don't think we are going to need them.
Yesterday, Nintendo said its operating profit more than doubled last year. And yet, the company isn't passing that along to future consumers. Why? Nintendo is a business. Nintendo is not your buddy, Mr. Consumer. (That is, unless you own Nintendo stock, then you're BFF.
http://kotaku.com/383941/not-plannin...cuts-this-year
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April 25th, 2008, 17:10 Posted By: wraggster
Let down! Wii Fit isn't one hundred percent exactly as Nintendo's Shigeru Miyamoto pictured it. Instead of just weighing people, Miyamoto wanted it to weigh pets. According to Newsweek:
...Nintendo design boss Shigeru Miyamoto had wanted to include a mode that would allow players to weigh their pets. He wasn't able to include it in the Japanese version, but in the North American version, available May 19th, players will receive a message informing them that if they weigh themselves while holding their pets, then weigh themselves again separately and subtract the two, the difference will tell them how much their pet weighs.
No word whether Miyamoto also hoped to have balance board mini-games for pets.
http://kotaku.com/383891/miyamoto-wa...weigh-pets-too
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April 25th, 2008, 17:20 Posted By: wraggster
Newly released today
features
In modern-day Tokyo, The World Ends with You is a stylish Action-RPG by the creators of Kingdom Hearts and FF XIII Versus.
Distinctive modern art style created by a team of artists led by Tetsuy Nomury.
Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus.
Experience an amazing soundtrack combining a fusion of musical influences from hip-hop to rock to electronica.
Battle with up to three friends in the Tin Pin Slammer via local wireless connection.
description
15-year-old Neku Sakuraba wakes up in an intersection awash with people, alone and unaware of how he got there. Then he receives a text message containing a mission, and the warning "You have 60 minutes. Fail, and face erasure." With that, Neku is thrust into a life-or-death Game that sends him scrambling down streets paved with one riddle after another.
With a time limit of seven days, Neku will team up with unlikely allies as the Game’s stakes grow more and more deadly...
http://www.play-asia.com/SOap-23-83-...j-70-2lnx.html
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April 25th, 2008, 17:28 Posted By: wraggster
Newly released today
features
5 music genres: Rock, Country, Marching Band, Hip Hop and Ranchero
11 unique style bands
30 licensed tracks (each in 5 genres totaling 150 songs)
70 special weapons and attacks
Battle of the Bands: Prove your favorite music genre is better than the opponents’
Weaponized Instruments: Battle to the top of the charts with an array of artillery and attack styles
Intense Rhythm Action: Feel the rhythm by swinging the Wii-mote in sync with different music melodies
Innovative Music Switching: Explore chart-toppers mashing up in different genres
Versus mode: Heads-on battles perfect for social and party game setting
Adventure mode: Compete with bands of other genres one by one all the way to the Big Boss battle
Music player: Blast out all 150 songs
description
Enter into the world of musical combat where your rhythmic skills and weaponized instruments are your tools for domination. Welcome to the Battle of the Bands™!
In each game, a song will be played in one genre for about 10 to 15 seconds and then another, flipping back and forth. Points are earned by beat-matching, and successive matches will automatically launch weapons such as smoke bombs, land mines and flip outs. The more points earned, the more the music will be played in the player’s genre.
http://www.play-asia.com/SOap-23-83-...j-70-2mc6.html
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April 25th, 2008, 17:40 Posted By: wraggster
New from SUccessHK
Pilots, get ready to take to the skies! Destineer and developer Big John Games are proud to announce that Spitfire Heroes: Tales of the Royal Air Force for Nintendo DS has gone gold. This exciting air combat shooter brings the heroic actions of the RAF to Nintendo DS with intuitive flight mechanics, devious enemy pilots, and wireless support for up to four players. Players fly for the Royal Air Force through missions based on real events that shaped the outcome of the war.
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April 25th, 2008, 19:47 Posted By: Shrygue
via Computer and Video Games
Six new screenshots for Wii Software title Spogs Racing have been released, and we can't make sense of them.
Developer D2C games has said that Spogs stands for 'Sports Player Object Gyros,' which leads us to believe that even the developers haven't got a clue what the game is about.
We can obviously tell it's a racer, but other than that it's hard to tell. Players seem to take control of tires with exhaust pipes attached to them, and can select a character from a variety of odd looking folk, including the policeman from The Village People.
Thankfully Wii Software is finally confirmed for May 20, so expect to see it some time after that. What you'll be seeing though is not yet clear.
Screenshots
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April 25th, 2008, 20:29 Posted By: Shrygue
via IGN
According to a press release issued by Gonzo today, the Line Rider game being developed by inXile entertainment for the Nintendo DS is officially known as Line Rider 2: Unbound.
Line Rider 2: Unbound is the handheld version of the popular flash game Line Rider. Players are tasked with drawing lines with the stylus to create a course for a sledder, Bosh, to complete. The courses are as simple or as intricate as the player decides. The DS version will feature a single player story mode as well as a freestyle mode where players can create their own courses and share them with other players.
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April 25th, 2008, 20:30 Posted By: Shrygue
via Computer and Video Games
Reggie Fils-Aime has said that, on average, Wii consoles stay on American shelves for just an hour before being purchased.
"We are passionately upset about the lack of product relative to demand," he told Wired in a discussion about the unprecedented consumer desire.
America is the only territory still suffering a shortage, despite receiving over 40 percent of the 1.4 million Wii consoles manufactured every month.
No doubt the impending release of Wii Fit is going to further hinder that. While we got it today, Americans have to wait until May 19 to get a copy. Time to sneak in a few more burgers yet.
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April 25th, 2008, 23:42 Posted By: wraggster
The Super Mario invincibility doesn't really make a huge appearance in Super Mario Galaxy as far as we've seen, but this desk version should more than fill in. For $17.99 you get an unlimited amount of star power activated in tiny little segments every time you hit the button on its back. Will it get old fast? Definitely. Is it worth $17.99? That depends on how much you like shouting "It's a me!" to everyone who stops by at work
http://gizmodo.com/384142/super-mari...cond-intervals
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April 25th, 2008, 23:51 Posted By: wraggster
There are five ways to handle your racer in Mario Kart Wii: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really limitations to not using the Wii Wheel? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.
The Setup
To isolate the control scheme variable, we used a controlled setting. Given the stability of the control scheme, we stuck as close as we could to the following strategy:
Mario using Standard Kart M or Standard Bike B, Manual Power Slides
Solo Time Trial on Luigi Circuit
First curve must be normal turn
Power sliding all the way through second curve (until orange if possible)
At next straightway, use a boost mushroom at second set of adjacent pipes, go off the course and over the ramp, and do a trick mid-air
Power sliding through final curve, avoiding boosters (until orange if possible)
(Bike only) Performing a wheelie from end of curve until crossing finish line
We ran three trials with each control scheme and each bike (that's 3 x 5 x 2 = 30 separate trials), recording the best lap and best time for each.
The Results
Kart Bike
Best Time Best Lap Best Time Best Lap
GCN Controller 1.29.169 29.14 1.31.405 29.69
Classic Controller 1.30.093 29.343 1.31.889 29.874
Wii Remote 1.35.31 30.659 1.36.774 30.932
Wii Wheel 1.32.799 29.706 1.34.247 31.060
Nunchuk 1.30.070 29.499 1.30.481 29.398
Other Thoughts
Double Dash veterans beware! The control scheme using the GameCube controller is very different.
When used alone, the Wii Remote is incredibly unstable. We had a difficult time staying on course, never mind managing to execute a power slide. Mid-air tricks took noticeably more effort than simply pressing a button.
The Wii Wheel was a lot more accurate than we expected. The added weight helped counteract much of the instability we experienced while using the Wii Remote on its own.
Performing tricks on the GCN controller or Classic Controller, via the D-pad, feels awkward. We're not fond of removing our thumb from the joystick, only to dart back to it when we need to turn. (But such is the cost of showing off.)
We never want to play Luigi Circuit again. Ever.
Mario is setting a very bad example for the children by not wearing a helmet while riding on a motorcycle. You'd think all those smash attacks to the head would've knocked some sense into him.
Conclusions
We guessed beforehand that the GameCube Controller would dominate in every category, so it was somewhat unexpected when the Wii Remote and Nunchuk combination fared so well, especially when using a bike. Not surprisingly, the Classic Controller had almost the exact same times as the GCN controller.
We've also come to understand why Nintendo is pushing the Wii Wheel so vigorously -- without it, the Wii Remote option is just dreadful. If you're worried about precision, we'd suggest a more traditional style (GCN controller or Classic Con). If you're looking for fun, take the Wii Wheel for a spin. Our best all-around controller scheme is actually the Wii Remote and Nunchuk combo. But seriously, no matter what your choice becomes, avoid the Wii Remote solo option at all times!
http://www.joystiq.com/2008/04/25/th...ller-showdown/
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April 26th, 2008, 00:20 Posted By: wraggster
News/release from Cobain
I make a good double post to tell you that I almost finished the breakout game therefore I served with sources
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April 26th, 2008, 16:44 Posted By: wraggster
News/release from Cobain
Hi
Following a delirium of a half-hour last night I made a pong on a console I would spend Thursday and sources
Bye
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April 26th, 2008, 21:38 Posted By: wraggster
Yes, Europe. It's shocking, but Mario Kart Wii comes out in North America tomorrow. But, y'all are probably over the latest real kart simulator and have moved on to enjoying Wii Fit. The continent where the history comes from already reviewed Mario Kart Wii many moons ago and rated it a perfectly competent experience. What do the American outlets think? Pretty much the same thing.
IGN (85/100): "Every player is going to have their own love/hate relationship with Mario Kart Wii, but in the end the game does so many things right that it'd be foolish not to give credit where due. Online seriously raises the bar for Nintendo, trumping even Smash in a big, big way. ... It isn't the best Mario Kart in the series, but it's a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you'll excuse us, we've got some online stats to obsess over. "
GameTrailers (84/100): "Generally, video game franchises move forward with each successive release. In this case, Mario Kart for the Wii has taken a few steps forward, and one huge step back. This is the first case of Nintendo not finding a happy medium between accessibility and servicing hardcore players. Yet if you get a group of people together on a Saturday night to play you'll be the only one complaining. While the competitive spirit may be quelled, there's no denying that the foundation here is solid, and the addition of bikes, tricks, and online play are all positives that no one can deny."
GameTap (80/100): "Mario Kart makes a good case for connecting the Wii online, too. Via the Mario Kart Channel, you race other gamers from around the world in an eight-driver contest; you can even see which countries they represent. This is the way to go for multiplayer karting. ... But online or off, you can't go wrong with Mario Kart. If this is your first experience or you've been absent for a while you're in for a treat. If you're a grizzled MK vet at least you can pit your skills with racers around the world--and still have something to grumble about. "
http://www.joystiq.com/2008/04/26/me...-kart-wii-wii/
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April 26th, 2008, 21:47 Posted By: wraggster
Following Nintendo's latest fiscal results, Lazard Capital Markets analyst Colin Sebastian noted that Nintendo may consider a "refresh" to its DS handheld if sales continue to slow down.
"Nintendo expects to ship 28M DS handheld units in F2009, a decline from 30M units shipped in F2008. The forecasted year-over-year decline in DS hardware shipments in its fourth year on the market is in line with our expectations. We expect DS unit sales in the U.S. of 6.4M in 2008, and continue to believe our forecast may be conservative. According to its press release, Nintendo plans to accelerate DS sales momentum with further penetration into the consumer mass market and by introducing new software and services for the platform. Moreover, we believe Nintendo could launch a refresh of its handheld platform if sales momentum does not continue," Sebastian said.
He also noted that Nintendo's new projection of 25 million Wiis shipped in the new fiscal year implies a monthly production boost to 2.1 million units, which is consistent with what he recently told GameDaily BIZ regarding Nintendo's production plans.
Additionally, despite the first-party dominance on the Wii, publishers continue to flock to the console, Sebastian said: "While software sales on Nintendo Wii continue to be driven to some extent by first-party titles such as Wii Play, Super Smash Bros. Brawl and Super Mario Galaxy, we note that many third-party software publishers continue to increase development pipelines for Wii titles. This is consistent with our analysis of title economics that suggests that publishers should be able to tolerate lower retail pricing and attach rates on the Wii to a certain extent without sacrificing title profitability."
http://www.gamedaily.com/articles/ne...ardware/?biz=1
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April 26th, 2008, 23:35 Posted By: morganDS
Here's graphDS v0.7. I added tracing for Cartesian, parametric, and polar equations. You can use the D-Pad to scroll along the function and the bottom screen will display values for the independent and dependent variables. Or, if you prefer, you can enter a value for the independent variable and the cursor will jump to that point on the function. I also tweaked polar graphing so that it graphs 2x faster than before.
Edit: Download (free... see later post): graphDS v0.7
You can find more info at my site. If you like graphDS and want to help me pay for college, you can make a donation.
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April 27th, 2008, 12:08 Posted By: wraggster
The wireless, pressure-sensitive Wii Fit “balance board”, which costs £70 — with another £180 for the Wii console that links the board to your TV — encourages users to follow the on-screen personal trainer as he stretches, runs and does yoga.
It ranks users’ performance and weight loss. If you put on weight or have a hangover, it asks you what you have been eating and drinking. If you skip your daily exercise sessions, your avatar, called a Mii, falls asleep on screen in front of you.
It may sound good, healthy fun but it’s serious business, too. Miyamoto, senior managing director of the Japanese gaming giant Nintendo, believes that the race to create increasingly powerful video-game processors, offering ever more extreme shoot ’em up games, will not generate long-term growth.
There are only so many teenage geeks in the market “and if we go on only appealing to them, we’re going to have a very hard time”.
So, while Sony and Microsoft slug it out in a battle for processor power with their Playstation and X-box consoles, Nintendo is concentrating on slower but more practical and, it claims, enjoyable interactive games to lure “people who would never imagine they would buy a computer game”, said Miyamoto.
“We want to broaden the definition of what a video game is, to create games for people whether they are five or 95, whether they are men or women.”
The latest sales figures for Wii suggest that Miyamoto is on to something and that the market for video games is far bigger than analysts had previously estimated.
Wii Fit has been out in Japan for five months and has become the fastest-selling game there, shifting 1m copies in the five weeks after it was launched. Almost half of Japanese consumers who have bought Wii and Wii Fit had never bought a video game before.
In its annual results last week, Nintendo revealed that its global sales last year rose by 73%. The company sold almost 20m Wii consoles worldwide, bringing the total to nearly 25m since its debut in November 2006. It expects to sell a further 25m over the next 12 months, along with 177m Wii software units.
Miyamoto would not say how many Wii Fits would make their way into British hands, but he clearly hopes for a similar performance to that in Japan.
Britain is the strongest market for Wii outside Japan, beating even America. Nintendo has sold more than 2.5m Wii units since the console was launched, making it the market-leading home video game. It is also the fastest seller, topping 1m units in only 38 weeks.
“In Japanese households suddenly new conversations are springing up between fathers and mothers, fathers and daughters, talking about Wii Fit,” said Miyamoto. “We would love that to happen in Britain.” HMV is already predicting it will be this year’s bestseller.
Isn’t there a risk, though, that consumers will think that running on the spot in their living rooms is ridiculous and just go outside or join a gym?
“Spending too long, staying in and playing any video game is not good,” said Miyamoto. “I always tell my children to get out on a sunny day and I, myself, went jogging in Central Park yesterday. But I do my stretching on Wii Fit. They work together.”
Perhaps. But isn’t letting your TV tell you what to do all a bit Big Brotherish? Won’t consumers get so cross with the machine that they will end up hurling it out of the window?
“We thought they might, but the evidence from Japan is that they get cross with themselves — not the machine. They don’t blame the game.”
Miyamoto is so convinced we will be willing slaves to the Wii work-out that he is already moving on to the next stage: web- enabled Wii Fit. Balance boards will be hooked up to the internet to enable users to compete live against anyone, anywhere. If Miyamoto has his way, we’ll all be doing press-ups at dawn and comparing ourselves with millions of others.
That really is scary.
http://business.timesonline.co.uk/to...null&offset=12
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April 27th, 2008, 12:10 Posted By: wraggster
Nuke of Gecko region free fame has released a ramdumper for the Gecko:
I have now managed to get USB Gecko working at full speed in Wii Native mode. Here is the download:
http://www.usbgecko.com/files/ramdump.zip
There was an EXI speed lock on Wii mode, which is now sorted. I will add the unlock code the API tonight.
To use:
In Windows command Prompt use
wiimemdump d <start> <end> filename
example:
wiimemdump d 80000000 817fffff mem1.bin
wiimemdump d 90000000 93ffffff mem2.bin
elf works fine with zelda twilight princess boot method
Please note some ram in MEM2 is reserved for Starlett and can't be dumped, it is 12MB size (thanks bushing for this info)
All source codes and ports will be posted on the site once ported from windows to Mac and Linux.
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April 27th, 2008, 12:16 Posted By: wraggster
NoNameNo has released a new version of grrlib (a tool for devs), heres whats new:
Whats new in 1.6?
functions:
added: void GRRLIB_DrawRectangle(int x, int y, int hight, int widht, u16 color, int filled)
added: void GRRLIB_DrawTriangle(int x, int y, int xa, int ya, int xb, int yb, u16 color)
added: int GRRLIB_GetMapTile(int x, int y, int map[],int mapwidth)
added: GRRLIB_Print(int x, int y, int xsize, int ysize,char* text,const u16 tdata[], int fg, int bg)
added: void GRRLIB_ImgPrint(int x, int y, int xsize, int ysize,char* text,const u16 tdata[])
Improved: GRRLIB_DrawImg(int xpos, int ypos, ...) -> merged with the rotozoom function!
Improved: GRRLIB_DrawTile(int xpos, int ypos, ...) -> merged with the rotozoom function!
tools:
win32 pngconverter
Online converter - http://grrlib.santo.fr/tools/gfx_converter.php
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April 27th, 2008, 12:29 Posted By: wraggster
Hell Hibou has released a new version of his Homebrew Launcher for the Nintendo Wii, heres whats new:
A new version of Wii Homebrew Launcher is available. I want to thank Cladil for re-designed the interface.
The innovations are as follows:
The graphics have been re-handled by Cladil
The light blue Wii turns in access to the SD card
Suppresstion the string "Restart SD loader"
The font size was reduced to view the names of chains longer
Adding to display mode RGB 60Hz (beta)
Adding a configuration file to set the display settings manually
Ability to customize the interface
Creating a menu accessible by the START key enabling:
-- Back to the menu Wii
-- Turn off the Wii
-- Restarting the loader
A version using the Wiimote is currently under development. However, a major bug making homebrew useless pushed me to put this version (without wiimote) online. Indeed after the initialization of the Wiimote, using Front-SD becomes unstable. A new version with support of the wiimote will be put online as soon as the problem will be resolved. I do not know any time combine long it will take me (no need, therefore let me ask).
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April 27th, 2008, 12:33 Posted By: wraggster
News/release from OrangeRibena. :
Information
Creator: OrangeRibena.
Accessories needed: Wi-Fi interblargs.
Best PAL mode: Don't know.
Loaders useable: I only tested the Twilight Hack. But others should work.
Installation for Zelda Chainloader: Install as usual.
Software type: Wi-Fi.
How to use
Run Wii-Server.elf on your Wii using your favorite method.
Open PC-Client.exe on your Windows PC.
Wait for the Wii to start the server and put the Port and IP into the PC.
The connection should be successful.
Type messages into the PC and hit enter to send it to the Wii.
????
PROFIT!
PS: To exit type "exit" in lowercase on the PC.
To Do
Add a "return to loader" function.
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April 27th, 2008, 12:39 Posted By: wraggster
News/release from Kontakatilu of a demo using the Wiimote.
Use:
When you leave the screen synchronization, simultaneously pressing the buttons 1 and 2
Expect to shake
If you turn off the lights try again.
When you leave the menu by pressing the "Up" in the Wiimote and test whether his hand moves
Otherwise Press the button "Left" before pressing "Up"
If does not work, restarting the loader.
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April 27th, 2008, 12:42 Posted By: wraggster
News/release from shdwcoder of a Demo to read Wiimote Accelerometers. Uses GRRLIB and Wiiuse unstable port.
Press "1&2" once to sync your remote
Move your Wiimote and see the accelerometers readings.
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April 27th, 2008, 12:48 Posted By: wraggster
The Moon Books Project, your premiere source for (legal) comics, books and movies on the Nintendo DS!
First off we have caught up on the releases of Heroes Comics. We now are current and up to date with issues #1 to #80.
Next, we have to offer three movies for your viewing displeasure this time.
The Devil's Messenger
In this feature version of the Swedish TV series "13 Demon Street," a 50,000-year-old woman is found frozen in an ice field, and a man's death is foretold in dreams. There is at least one redeeming thing about this film: It stars Lon Chaney Jr.
The Gorgon
A Monster With the Power to Turn Living Screaming Flesh Into Stone! What more needs to be said? It stars Peter Cushing and Christopher Lee.
Black Samurai
The Cool Master of Kung-Fu and Karate! ... erm...
http://moonbooks.net
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April 27th, 2008, 12:51 Posted By: wraggster
News/release from TheMagnitude
I felt that this needed a new topic since I have been working my socks off at this since the last release.
And also I'd like to start fresh and forget about v1.0 (which is rubbish compared to this beast!)
New features in v2.0:
-Much much further zoom, can zoom up to 2^40 now
-3 Colour mapping functions
-Gradient of 6 colours
-Increase/Decrease iterations
-Zoom out
Have fun, I know I am now hehe.
Constructive Critisism please I will work on this until it is THE BEST! (if i can :/)
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April 27th, 2008, 13:11 Posted By: wraggster
News from Noda:
As promised, here is the full source code of the last working version of the game & map editor. Note that didn’t cleaned it up and it’s provided ‘as-is’. The source of the game need DevkitPro r21 and the latest PALib community version to be compiled. The source of the editor need Visual Studio C# 2005 to be compiled (the sources for this one are very messy).
All source code is licensed under a slightly modified Zlib license, included with the sources.
http://ndswtd.wordpress.com/
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April 28th, 2008, 00:23 Posted By: wraggster
News/release from exvee
Hello everyone,
Thanks for the powerful PAlib.
Now we decide to release a DEMO version of our works, it's based on 0.54(alpha) and can be used without other hardware on slot1&2 cards.
More information and discussion please visit our forum http://forum.dsgis.net/
Regards!
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April 28th, 2008, 00:28 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
Version 0.32 now out:
http://www.sourceforge.net/projects/woopsi
Summarised changes:
- General bugfixes and API improvements
- New proportional fonts classes, and a Python script to create them
- New show/hide system that does not interfere with gadget z-ordering (the old system is still in there under the names shelve/unshelve)
- Double-click support
- All gadgets have modal support
- Buttons change colour when clicked
- ProgressBar gadget
- CycleButton gadget
- ListBox gadget (still a work-in-progress)
- Formalised the structure of a Woopsi application (with two “Hello World” examples that illustrate the two suggested structures)
- Merged SDL code into main DS codebase for greatly simplified maintenance
- Updated doxygen documents
There's also a (currently very small, but growing) community of users on a dedicated Woopsi forum here:
http://ant.simianzombie.com/forum
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April 28th, 2008, 00:35 Posted By: wraggster
News/release from mangaman3000
Hi
Minesweeper for the wii. sorry no wiimote support yet but il be on it soon as pos. also dont get too attached to your scores unless you plan on keeping your wii on forever.
im off to japan for 3 weeks soon so have to release it a little incomplete.
tell me what you think, its my first homebrew so go easy.
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April 28th, 2008, 02:05 Posted By: wraggster
JimmyL has posted a new version of his RTS game for the Nintendo DS:
Another bug fix, this time with the group tabs. Groups weren't getting reset between games, so if you played two games in a row and selected a group created in the first game, the game would crash. Thanks to Pilot_51 for the info.
I also finally got around to writing the high score page for the survival mode, the page is fairly ugly(similar to the Explosive Gas stats page) but seems to be working properly.
Enjoy.
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April 28th, 2008, 16:31 Posted By: Shrygue
via Computer and Video Games
The console remake of Line Rider, a brilliant Flash-based PC physics game, has finally shown its new made-over face on Wii and DS in screens and video.
The hugely addictive Line Rider on PC allows you to draw your own courses on a blank white sheet and then set loose a little man on a sled who slides through your self-made level with real-time momentum and physics.
It's such a simple idea, but you only need to type Line Rider into YouTube to see the levels of genius that can be achieved with it (and the amount of time it can consume).
As well as some spruced up visuals, Line Rider 2, coming to Wii, DS and PC, promises to add "new game modes, new riders, new community features and new creative tools" to the mix.
DS, Wii and PC screenshots here
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April 28th, 2008, 16:33 Posted By: Shrygue
via Computer and Video Games
Andy Murray and Roger Federer fans can now get a peek at their tennis hero's appearance in the new Top Spin DS game, by clicking somewhere below.
Five new screenshots show off the character models, the venue screen and even actual gameplay from the DS iteration.
Other than that, there's not much we can really say. It doesn't exactly look like it's going to break new graphical grounds, but it's hardly expected on the portable console. And it looks like it plays like, er, a tennis game.
Top Spin 3 comes to PS3, Xbox 360, Wii and DS sometime later on in the year.
Screenshots
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April 28th, 2008, 16:47 Posted By: Shrygue
via Computer and Video Games
Nintendo has denied internet reports that the Metroid Prime Trilogy in its entirety is coming to Wii.
According to GoNintendo, a tipster claimed that the computer system of a retailer had a new Wii game listed as 'Metroid Prime Trilogy'.
Internet speculation jumped to the obvious conclusion that Metroid Prime 1, 2 and 3 were being repackaged as one and the GameCube games were being revamped for the console.
But speaking to CVG, Nintendo labelled the rumour as "Purely rumour and speculation."
The rumours come off the back of three principal Metroid Prime developers leaving company Retro, after being apparently escorted off the premises.
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April 28th, 2008, 17:01 Posted By: Shrygue
via Computer and Video Games
The second trailer for Hudson Entertainment's Deca Sports has crept out of the locker room and features some 'great' lifestyle promotional goodness.
From the looks of it, there's every chance it could fill the market for the thousands of Wii owners eagerly waiting for Wii Sports 2.
Deca Sports hits US shelves on May 13, with a European release date still to be announced. It includes Beach Volleyball, Snowboard Cross, Badminton, Basketball, Curling, Figure Skating, Archery, Supercross, Soccer and Kart Racing.
Screenshots
Trailer
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April 28th, 2008, 17:06 Posted By: wraggster
Nuvalo has ported Opentyrian to the Nintendo Wii, heres the release details:
This is a wii adaptation of TYRIAN, the game edited by Eclipse and published by
Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel
Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code ( http://code.google.com/p/opentyrian/),
maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on the OpentyriamPSP project.
GAMEPLAY
________
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship
fitted with different weapons and enhanced energy shields. Money is earned by destroying
enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons,
shields, energy generators, and different ships from interlevel menus. The game is fast
paced and presents a variety of enemies and bosses.
CONTROLS
--------
[ANALOG/DIGITAL PAD] MENU NAVIGATION & SHIP'S IN GAME MOVEMENTS
[A] Button 1/ Start
[b] Button 2/ ESCAPE (Cancel)
[Y] Button 3
[X] Button 4
[Z] ESCAPE (CANCEL)
[START] ENTER (Start)
INSTALLATION
____________
To play with this game, you need a Wii homebrew enabled console (Twilight hack or Homebrew Channel). And you will
an SDCard .
To install this version of openTyriam:
- Copy the files "opentyriam-wii.elf" to the root directory of your sdcard, and rename it to boot.elf.
- Copy the directory tyrian and its contents to the root directory of your sdcard.
To play with this game:
- Insert the SDCard on the front SD adapter of your wii.
- On your wii, execute the file "tyrian.dol" using your favourite method for loading
aplications (Twilight hack or homebrew channel).
KNOWN ISSUES
------------
- Network play is not yet implemented.
- 2 player mode buttons are not mapped (might work, i diddnt tried it)
- The default SaveGame works, but the "Select new savegame" option doesn´t work,
as you cant type the name of the new gamesave.
- The Analog joystick does not work properly, use the Digital joy instead.
- No keyboard or wii joystick support
- Problems using TV in 480p or rgb components
TODO
____
- Solve the gamesave option, in order tbe able to select a new savegame.
- Add keyboard/wii joystick
Thanks to:
- mindless2112, syntaxglitch,emacs.hacker, yuriks.br and all the people behind the Opentyrian poroject port
DENISKA for his README file.
- All the gc-linux team
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April 28th, 2008, 17:26 Posted By: Shrygue
via Computer and Video Games
Capcom's senior director of strategy Christian Svensson has said that the omission of Bionic Commando on Virtual Console is down to Nintendo.
"Guys, you have to take this up with Nintendo. This is NOT, repeat NOT, a Capcom issue," he wrote on the official Capcom forums.
"Please remember, Nintendo calls the shots on what goes up on VC, not third parties."
Bionic Commando producer Ben Judd also chimed in on the possibility of seeing the all new 3D title appear on the Wii.
"A Wii version is something we are considering," he told Kotaku.
"And if we did a Wii version, it would not be a port of the next-gen games or a remake. It would be an original title, but wouldn't use the Wii-mote for one-to-one swinging. I have a pretty creative idea for how to handle the controls."
Is Capcom's days of porting old titles to Wii finally at an end? An all new Bionic Commando title exclusive to Wii could be the kind of traditional game Wii owners are waiting for.
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April 28th, 2008, 18:31 Posted By: JKKDARK
via DS Fanboy
Despite its fanboy following and favorable reviews from critics, the GBA adaptation for The Legend of Spyro: The Eternal Night will not see a follow-up on single-screen portable, according to Sierra's 2008 Spring Event held over the weekend.
Interestingly, of all the platforms The Eternal Night released on (PS2/Wii/DS/GBA), the GBA version, a 2D platformer/brawler some described as Devil May Cry meets Astro Boy: Omega Factor, has the highest average review score by a large margin. Quality doesn't equal quantity sold, however, especially on a dying console, and we're not surprised that Sierra opted to not complete its The Legend of Spyro trilogy on the GBA.
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April 28th, 2008, 20:09 Posted By: wraggster
New from Divineo USA
ItouchDS introduce a new concept to NDS gaming. Now you will be able to launch your favorite Homebrew and games with a touch of a button. iTouchDS features a system which will allow you to create custom shortcuts pointing to any homebrews or games. These shortcuts will appear in the iFav menu from here you will be able to access, run and manage your shortcuts.
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April 28th, 2008, 20:13 Posted By: wraggster
A design masterpiece in the line of the Wooden Portable NES this certainly is not, but it's fun to see a manufacturer taking seriously the concept of portable classic cartridge gaming, and what better place to start than the NES? The FC Mobile Portable could very well be a rebadge of something or another, and there's obviously no telling how legitimate this eBay auction is -- so proceed at your own risk -- but we know we've certainly squandered $50 on much less noble pursuits than old school portable gaming.
http://www.engadget.com/2008/04/28/f...r-book-adds-s/
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April 28th, 2008, 20:14 Posted By: wraggster
Nobody really expected Wii Fit to be a flop, and obviously the rampant success in Japan should've tipped us off, but it looks like the little exercise-centric peripheral is really doing alright for itself over in Europe. Dixons.co.uk says it sold a Wii Fit every four seconds on Friday, and Amazon.co.uk says they sold out within 24 hours. No word on overall sales yet -- they've sold over 1.8 million units in Japan since the December launch -- but we'd recommend you get yourself a preorder or a nice spot in line if you plan on working that flab off anywhere near the May 21st launch date in the US.
http://www.engadget.com/2008/04/28/w...ers-in-europe/
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April 28th, 2008, 21:13 Posted By: wraggster
Newly released today
features
Arcade style action brought to your home with full integration of the Wii Zapper peripheral
Blast your way through 10 levels of non-stop action with a full arsenal of weapons
The unique gameplay mode, “Justice Mode”, allows the player to dual wield a pair of guns for “John Woo” caliber firefights
Unlockable mini-games that are humorous interpretations of many classic games, such as Golden Tee and Missile Command
description
Originally an arcade game created by legendary designer Eugene Jarvis, Target: Terror for the Nintendo Wii provides the ultimate arcade style, light-gun shooter experience right in your room. Utilizing both the Wii remote and the new Wii Zapper peripheral it provides total immersion in the game by replicating both the arcade light-gun as well as the elite, tactical weapons used.
http://www.play-asia.com/SOap-23-83-...j-70-2hjx.html
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April 28th, 2008, 21:15 Posted By: wraggster
Newly released today
features
The game features scenes from these series: Mobile Suit Gundam, Mobile Suit Gundam: The 08th MS Team, Mobile Suit Gundam 0080: War in the Pocket, Mobile Suit Gundam 0083: Stardust Memory and Mobile Suit Gundam Z.
description
As opposed to the other hit Gundam games recently released on the NDS, Emblem of Gundam is a simulation game that aims at narrating the events in the Gundam universe from a historical point of view. The game consists of famous scenes from the anime series and character studies. To let the players get a better picture of what happened in the course of history, the game features a historical button system where the players can choose to view scenes that are not included in the original anime series.
The battles are exciting and the camera movements show the full view of the Mobile suits in action. When your battle power reaches a specific level, you can initiate character events. To keep things simple, the game features a province map that shows the geography of the battle field and analyzes the battle fronts with relation to your military force. Everything is visualized, including the course of the bullets and the formation of your opponents. Make use of these maps and assign a perfect team for your mission.
The key to victory is determined by your combat power, and this is decided by the collective forces of your offense and defense teams as well as the skills of your pilots. Each pilot specializes in a certain type of mobile suit, so keep that in mind when you assign your teams.
http://www.play-asia.com/SOap-23-83-...j-70-2lz5.html
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April 28th, 2008, 21:17 Posted By: wraggster
Newly released today
features
Complete 11 picture-taking missions with both primary and secondary objectives. Investigate the bold hyena during a midday thunderstorm. Observe gentle giraffes in the hidden valley from the aerial view of a helicopter. Meet a family of elephants as they take care of their young, etc.
An exclusive new Safari Game mode only for the Wii lets you use the Wii Remote to play from the animal's perspective in 11 different games
Includes more than 30 African animals including: cheetah, crocodile, crowned crane, elephant, flamingo, frog, bat, gazelle, giraffe, hippo, hyrax, leopard, lion, ostrich, oxpecker, pangolin, rhinoceros, meerkat, tortoise, trout, vulture, warthog, wildebeest and zebra
Brand new cooperative multiplayer mode gives players the choice to drive the vehicle or snap photos while playing with anywhere from 1 to 3 friends.
Photos collected are placed into an animated slide show presentation of informative articles. In addition, players can select their own favorite photos to keep in their portfolio.
The Impact Meter tracks how much of a disturbance you are to the natural habitat. If you disturb too many animals or get too close to them, your Wii Remote will rumble at varying degrees, making it harder to take a steady picture. If the Impact Meter becomes completely depleted, you fail the mission.
Experience accurately presented flora and terrain from the Serengeti National Park in Africa, at different times of day and in varied weather. Grasses, shrubs, flowers, kopjes (rocky outcroppings), streams and lakes provide a life-like experience and terrific photo opportunities.
Features hours of inspiring soundtrack from the world music label Talking Drum Records in Santa Monica, CA
description
Explore the wild and capture its natural beauty on film in Wild Earth: African Safari, a unique simulation for the Wii based on the PC game from Super X Studios. Take award-winning pictures of exotic animals in their natural habitats without disturbing them. From running with herds of zebra to following hunting lions and scavenging vultures, Wild Earth: African Safari lets you risk it all to capture and create magazine-quality pictorials!
http://www.play-asia.com/SOap-23-83-...j-70-2o6c.html
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April 28th, 2008, 21:18 Posted By: wraggster
Newly released today
features
Classic Arcade Feel – This title has all the trappings of an arcade classic including fast, finger twitching shooter action.
Graphics – This title features beautifully hand drawn 2D animation, combined with amazing special effects, giving the user a gorgeous backdrop to explore. With over the top enemies, gigantic bosses and special attacks that fill up the entire screen, you will stay glued to the screen.
Modes – Play through tons of different modes like Story, Boss Attack, Score Attack and Time Attack, which will give this title legs beyond the first play though.
Multiplayer – Take a friend with you on this journey as you battle together in the Co-Op mode.
description
Kiki Kai World embodies the fast paced fun and adventure of the classic arcade shooter while utilizing the powers of the Nintendo Wii to add new thrills to the genre. Journey through various environments and fight through a variety of mythological creatures! Fight the journey solo, or gain the aid of your companions in cooperative two-player action. Search for power-ups and special items to vanquish the evil gods and save your love from death.
http://www.play-asia.com/SOap-23-83-...j-70-2o6a.html
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April 28th, 2008, 21:20 Posted By: wraggster
Newly released today
features
Wii Wheel: Transform your Wii Remote in to a steering wheel that feels natural in anyone's hands.
Worldwide Racing: Play with up to three friends locally or challenge up to 11 friends via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet! All tracks and modes of play are available for online races.
Mario Kart Channel: Visit the Mario Kart Channel on your Wii Menu to check regional and worldwide stats, friend rankings, download ghost data, participate in worldwide Time Trial events, and more!
New Wheels and Courses: cruise brand-new tracks and arenas, or enjoy a blast from the past going fender-to-fender on one of the classics. Tired of riding on four wheels? Bust out one of the all-new motorbikes for special tricks and techniques.
description
Mario Kart is heading to the Wii and it's bigger than ever. The game boasts a new exprience including this time the intense Mario Kart action you've come to know and love with a few added bonuses including online, including battle mode for the first time ever and motocycles. New tracks, vehichles, characters are also added to the experience.
http://www.play-asia.com/SOap-23-83-...j-70-28sb.html
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April 28th, 2008, 21:23 Posted By: wraggster
Newly released today
features
Size: 67.5mm (L) x 135.7mm (W) x 26mm (D)
Uses the communication function of the Wii Remote Control
Buttons: A, B, X, Y, L, R, ZR, ZL (ZR/ZL analog)
Two Analog Sticks: L, R
Extra Buttons: - (Minus) / Select, Home, + (Plus) / Start
Glove made from high quality silicone
Also released in Black and Pink colours.
http://www.play-asia.com/SOap-23-83-...j-70-2q9e.html
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April 28th, 2008, 21:30 Posted By: wraggster
Newly released today
features
Bluetooth Wii Remote Control
Maximum controller connections: 4
Operating distance: 5 meter
Size: 148mm (L) x 36.2mm (W) x 30.8mm (D)
Pointer: Pointing function
Motion sensor function
Oscillating function
Buttons: A, B, - (Minus), + (Plus), Home, 1 and 2
Extension unit connectable
Speaker
Player indicator
description
Gamenizer - Transport everything you need for a Wii party in the stylish and functional Gamenizer.
Storage loops inside cradle the Wii Remote and Nunchuk, or two remotes.
Soft Nylon sleeves safely stow three Wii games.
Nylon web loop handle makes the Gamenizer easy to carry, or the handle tucks inside the zippered closure for tidy stowing in your bag.
Contructed of durable reinforced nylon and neoprene. Reinforced zippers end in a unique zipper pull shaped like the Wii Remote.
http://www.play-asia.com/SOap-23-83-...j-70-2q9c.html
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April 28th, 2008, 21:32 Posted By: wraggster
Newly released today
Learn the facts related to one of the most turbulent times in Japan, the Bakumatsu period. During this period, the power shifted from the Bakufu (the shoguns) toward the crown once again and several armed factions with different theories as to how to rule the country were established. The game introduced three of these factions, the shinsengumi that supported the Bakufu, the armed revolutionaries that rebelled against the existing system and the third faction aimed to strengthen the country through peaceful means.
Choose to enter one of these three factions and unite Japan through persuading people from the other factions to join you. Collect information, decide on who to go to the negotiations with and proceed toward meeting your opponents. The negotiations are a set of quizzes on historical facts related to the period, so pay attention to the information you have acquired earlier. Getting the answers right in the quizzes will sway your opponents toward you and thus join you in your quests.
http://www.play-asia.com/SOap-23-83-...j-70-2l5e.html
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April 28th, 2008, 22:33 Posted By: wraggster
The port of ScummVM for the Nintendo Wii has been updated with support for the Nintendo Wiimote.
For those of you who dont know what ScummVM is heres a description
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
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April 28th, 2008, 22:41 Posted By: wraggster
Lopst and Falco have released new versions of the Snes and Genesis Emulators for the Nintendo Wii with Wiimote and new for this version Nunchuck support. So now you can use both Wiimote and Nunchuck for Snes and Genesis Games on your Nintendo Wii.
Download and Give Feedback and Compatability reports via Comments
Let us know how you get on with using both the wiimote and nunchuck.
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April 28th, 2008, 22:57 Posted By: wraggster
Schyzophrenic has posted a new release of Mad City for the DS:
Hello everyone!
This is my first project that I DS you book: Mad City
It is based on the famous (well for me) game "The city hellish" on CPC6128 in 1985 (ca ne nous rejuvenates not all that!)
The goal is to cross a city from south to north in your car. Of course, this is a town unknown and you do not have any plan or GPS!
At each trip, your car consumes gasoline, will therefore stop regularly in petrol stations that run your way. But it will of course pay ... So you stop at banks to withdraw money.
There are other surprises that I let you discover for yourself!
Regarding orders, you use the PAD to choose your direction (Left, Right or Top). And you use for a stop in a building.
I wish you good luck in your quest for exit
Updated 28/04/2008 (evening)
Online version 0.9.1:
-- Fixed display instructions in the wrong language
-- Fixed a memory leak
-- Establishment of the leaderboard real
Updated 28/04/2008 (early)
Well, small wolves I decided (may be with the fatigue you're lucky) releaser of this release.
There were a lot of changes with the previous version, the most obvious is the graphics
In reality, music has to be redone, but in the meantime I leave you this version so you can make the hand over and possibly reassemble bugs me that I could not see!
If you have any comments, please. Once the music added, and all the bugs fixed I libèrerai sources!
Fun (I hope!)
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April 28th, 2008, 23:04 Posted By: wraggster
Michoko has released a new version of LoneWolfDS - Flight From The Dark, heres the release notes:
Hi everybody!
I'm pleased to announce a new release of LoneWolfDS v1.4. And the biggest addition is nothing less than a Spanish version!
Yeah, I know, I had said that I would not do any translated version yet, but a guy called NewKuato contacted me some weeks ago, by providing all the book texts already translated. Moreover I must admit I was a bit euphoric because of the LoneWolfDS first place at the NEO compo, so I thought it would be worth a try.
My original concern was that it may take a lot of time to make a localized version, and hell, I was right! Without the amazing help from NewKuato and Urbatain El Clérigo, this project would have never seen the light. Those guys spent hours and hours testing the new translated engine, and I'm still impressed by the huge efforts they put into providing all translations and test reports. With such a great support, this translation has been really a positive experience!
But the second most important aspect is that with all those tests, a lot of bugs and events errors were detected and fixed, both in the Spanish and English version. Hence the new releases in both languages. Moreover, it has also helped stabilizing the engine for the second book (I've already started working on volume 2 too).
So here is the changelog:
Code:
2008/04/27: version 1.4 (Recommended update!)
- Fixed a memory leak during random rolls, making the numbers disappear after many rolls.
- Fixed some vicious inventory bugs.
- Fixed many sections.
- Updated the events handling engine so future books will be easier to port.
- Spanish version! (thanks A LOT to NewKuato and El Clérigo Urbatain!!!)
Before I get spammed with translations requests in all the languages of the world, let me say that I WON'T do any other language adaptations right now! It requires too much work and I prefer focusing on the second book now (so many things to do, so little time). Moreover, only the english and spanish versions are available for free on the net, so I'll stick to them right now.
Have fun!!
Michoko
PS: Please, don't upload the ROM files on any other site, since the Project Aon license requires me to host all projects based on their work on the Project Aon site itself. So please give the following download URL instead: http://www.projectaon.org/staff/frederic/index.php
Thank you!
Ouch, I just found a rather fatal bug in the latest builds (both English and Spanish). I just posted a hotfix on the site.
Code:
Changelog:
2008/04/28: version 1.41 English/1.01 Spanish
- Hotfix which fixes a bug when saving a game without having the weaponskill discipline.
Sorry for the inconvenience, now it should work fine :blush:
Download at the Link Above
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April 28th, 2008, 23:14 Posted By: wraggster
iAmGhost has has released a new version of BatchDPG which is a video encoder for the Nintendo DS:
Heres whats new
BatchDPG 1.56
Removed Force to 256*192 option(Why i made this?)
Added "Keep Aspect Ratio" option
Copy avs file automatically when error occurs(Saved at ErrorLog\ dir)
Removed delay when select media file
Config, Saved List, Langauge files are stored at Settings\ dir
Restricted file extensions for clean view, can add extensions manually by edit Settings\BatchDPG.ini
Show Subtitle file exists at Job List
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April 29th, 2008, 01:47 Posted By: wraggster
While most of the cool kids are off whizzing around courses in Mario Kart Wii, the gurus at Force Dynamics are reminiscing about the one that started it all. Apparently the firm has tweaked its 301 motion platform to actually control the kart in the SNES hit, and the rider's chair even leaps up along with Mario, Peach or any other jumping character you choose. Sure, it's missing those absolutely brain-melting Wii graphics (but not by much, if you catch our drift), but we'd probably take a ride in this over an hour with the Wii Wheel any day.
http://www.engadget.com/2008/04/28/f...er-mario-kart/
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April 29th, 2008, 05:37 Posted By: DesertDog
To mark the 4th placing that the first Game Melody Oratorio game received in the Neoflash Spring Coding Competition 2008, I am proud to release the sequel!
Game Melody Oratorio Volume Two teaches more game melodies via a virtual piano. New to Volume Two are:- Ten new melodies: Outrun (Sega), Duck Tales (Capcom), Dr. Mario (Nintendo), Super Castlevania VI (Konami), Streets of Rage 2 (Sega), Double Dragon (Technos), Metal Gear Solid (Konami), Final Fantasy VII (Square), Leisure Suit Larry (Sierra On-Line) and Halo (Microsoft).
- A extra key on the piano (C3)
- New Practice stage (Stage 4 - hidden notes)
- New game mode (Recital Challenge)
- Preview the melody on the Melody Select screen
- Improved flash cart support
Screenshot:
Download and more info:
http://multiple-option.blogspot.com/...olume-two.html
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April 29th, 2008, 05:47 Posted By: DesertDog
Fate/stay night Trial Edition (Abridged for DS) has been updated (ver. 20080427) with the following changes:- Save support
- Additional D-Pad control
- Better navigation
- Updated engine
Fate/stay night Trial Edition (Abridged for DS) is a remake/port of the Japanese visual novel by TYPE-MOON, as translated into English by insani.
The game has been downloaded almost 2000 times, and due to its popularity I felt I should go back and fix/improve, seeing as it was my first ever homebrew project and I've learned quite a bit since then.
Screenshot:
Download and more info:
http://multiple-option.blogspot.com/...-abridged.html
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April 29th, 2008, 17:17 Posted By: wraggster
ingramb has today released a major shocker for the Nintendo DS Emulation Scene and that is a Neo Geo AES/MVS Emulator for Nintendo DS that he has been working on for a year. Games like windjammers, Metal Slug and Fatal Fury work either perfect of near perfect.
Heres the full details
NeoDS v0.1.0 by Ben Ingram
Website: http://groups.google.com/group/neods
If you have questions, READ THIS DOCUMENT FIRST!!! . If you still have questions, email me at ingramb AT gmail DOT com. I will be happy to help, but possibly slightly annoyed if your question is answered in this document.
INTRODUCTION
This is a NeoGeo AES/MVS emulator for the Nintendo DS. It can run all types of NeoGeo roms with some limitations.
Currently emulated:
* M68000 cpu (cyclone)
* Z80 cpu (DrZ80)
* All forms of NeoGeo protection/encryption
* Graphics
* ADPCM audio
* PSG audio
Not emulated:
* FM audio
* Raster effects
* Multiplayer
* Some timings are not that accurate
FM audio has already been done in jEnesisDS, so it is possible in theory. It will be hard to squeeze it into NeoDS, as both the ARM7 and ARM9 are pretty busy. But I will try. Most of the graphics in NeoDS are drawn with textured quads. Emulating raster effects using this method would require more polygons per frame than the DS is capable of (as far as I can tell). It may be possible to emulate raster effects using the DS 2D hardware, but there are lots of reasons why this would be difficult.
USING THE EMULATOR
Required:
* Nintendo DS (lite)
* DLDI compatible flash card
First, you need to patch NeoDS.nds for your DLDI flash card (NOTE - not all flashcards require patching). See here: http://chishm.drunkencoders.com/DLDI/index.html. Please don't email me for help about this, there are plenty of places online that explain how this works.
Next you will need to convert some NeoGeo roms (mslug.zip for example). You also need a bios rom (neogeo.zip). NeoDS uses the same rom sets as MAME, so make sure your games work in MAME before proceeding. Put all the roms you want to convert along with the bios together in a folder. Copy NeoDSConvert.exe into the same folder. Run NeoDSConvert, and it will convert all the NeoGeo roms in that folder. The converted roms will have the *.neo extension.
Copy the DLDI patched NeoDS.nds, and all the *.neo roms into the root of your flashcard. Run NeoDS.nds. The main menu should load, showing you a list of all the roms on your card. Use the arrow keys to select, and press start to choose. The rom should load, and you should be playing. You can load a rom without audio which will improve frame rate, but you won't get any sound (obviously). Once a game is loaded without audio, the only way to get audio back is to reload the game. Some games will freeze with audio disabled, so be warned!
Controls
[Arrow keys] - Arrow keys
[A, B, X, Y] - NeoGeo face buttons
[Start] - Start
[Select] - Coin
The NeoDS gui is controlled with the stylus.
* Video - Video can be normal or scaled. Normal is a cropped screen. Scaled shows the full screen, but scaled down to fit.
* CPU Clock- The NeoGeo cpu can be underclocked. This can actually make some games run faster! It is easier for NeoDS to emulate a slower cpu, and some NeoGeo games don't use the full cpu power anyway. Experiment and see.
* Screen Off - The lower screen can be turned off. Touch anywhere to turn it back on.
* Load rom - Load a new game
Please report any crashes to me. The more info you can give me, the better. Thanks!
ADVANCED
You can run NeoDSConvert from the command line. In this case, it takes up to 2 parameters.
-bios0 use the euro bios
-bios1 use the euro-s1 bios
-bios2 use the us bios
-bios3 use the us-e bios
-bios4 use the asia bios
-bios5 use the japan bios
-bios6 use the japan-s2 bios
-bios7 use the japan-s1 bios
-bios8 use the uni-bios.10 bios
-bios9 use the uni-bios.11 bios
-bios10 use the debug bios
-bios11 use the asia-aes bios
If there is another parameter, it will be interpreted as the name of the game, as given to MAME. In this case, only this rom will be converted.
For example, pretend you want to convert Metal Slug 1, using the japan-s2 bios. Create a new directory (C:\roms). Copy mslug.zip and NeoDsConvert.exe into C:\roms. To open a command line, click start, select "run...", type "cmd", and press enter. Type "cd c:\roms". Press enter. Then type "NeoDSConvert -bios6 mslug". Press enter.
TODO
* Save states
* Faster M68k cpu core
* Improved stability
* FM audio (?)
* Raster effects (?)
* Wifi multiplayer (?)
* Clean up NeoDSConvert source if I feel like it
TECHNICAL NOTES
NeoGeo games can be close to 100MB in size, while the ds only has 4MB of ram. Graphics, sound, and program code all need to be streamed into ram constantly while the emulator is running. NeoDs uses a modified libfat which has a lookup table to vastly speed up seek times. In the future, slot2 ds ram expansion packs could provide some speed up. But they only have 32MB, so games will still have to stream.
The emulator uses a slightly modified version of Cyclone for the m68k core. The memory handlers are all done in assembly code and integrated into the core. The jump table is also compressed using a series of sub jump tables. This uses an extra arm instruction to decode each opcode, but reduces the .nds file size by ~200k, and improves cache utilization. This seems to give a slight speed increase. My feeling is that cpu emulation is heavily memory bound. I think a smaller m68k core that fit mostly into the TCM could be much faster than cyclone, even if it needed more instructions to execute each opcode.
The NeoGeo sprite graphics are all done with textured quads using the ds 3d hardware. The NeoGeo tile layer is done with a ds tile background. Doing raster effects with quads is possible in theory, but changing quads per-scanline would need way more quads per frame than the ds is capable of rendering. 2d sprites could be used instead of quads, but this has several problems. The NeoGeo can render many more sprites than the ds, so it would take a complex hblank handler to swap them on a per-scanline basis. Also, the ds can only address 1024 sprites at once. This corresponds to 256k worth of vram, which is half what I can get using quads.
The NeoGeo adpcm audio is streamed from the card and decoded in software because the NeoGeo's audio format doesn't quite match the ds hardware format. The NeoGeo PSG is mapped directly to the ds PSG hardware. FM audio would probably have to be done on the arm7. But the arm7 has very little memory, and can't afford any slowdown (or else the audio will be choppy). A faster and smaller Z80 core might be needed first.
LICENCE
The gui code is all public domain (all files that begin with gui). The NeoDSConvert code is all public domain, except where the MAME/zlib licenses apply. The emulator code is free to use for non-commercial purposes. Contact me if these terms don't work for you.
I would appreciate credit/thanks in all cases if you use parts of NeoDs, but it's not required. Also, I would discourage the release of modified versions. If you have useful changes, submit them to me, and I'll put them in the official version, with full credit going to you. If you must release your own version, I would encourage you to release the source. But if you really want to release your own closed source version, I won't stop you (just don't try to sell it).
CREDITS
* FinalDave, notaz for Cyclone
* Reesy for DrZ80
* Wintermute for devkitPro toolchain
* chishm for libfat
* MAME for parts of NeoDSConvert
* Minizip used by NeoDSConvert
* GnGeo, FinalBurnAlpha, MAME, MVSPSP for source code reference
* Charles MacDonald for NeoGeo technical documentation
* Alexander Stante for NeoGeo technical documentation
* Brandon Long for a nice small sprintf implementation
* Everyone who answers questions on the gbadev.org forums
* Let me know if you think you should be here!
HISTORY
Project started Summer 2007
v0.1.0 4/29/2008
initial release
Digg This Awesome Release for the DS Scene
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April 29th, 2008, 18:20 Posted By: JKKDARK
via Wired News
No, you can't have another Xenogears, but Sega will give you the next best thing.
This summer, Sega will release World Destruction, a new fantasy RPG for the Nintendo DS created by three key Xenogears alums.
Writer Masato Kato, character designer Kunihiko Tanaka, and composer Yasunori Mitsuda are at the core of the game's development. All three previously worked together in similar roles on the classic Square Enix RPG, and have since gone on to freelance game development careers.
The developer is Image Epoch, creators of the Luminous Arc series of Nintendo DS tactical RPGs.
The current issue of Famitsu shows off plenty of screens of both gameplay and cut scenes. The story revolves around a pair of characters, Kyrie and Morute, who join an underground organization called "Destruction of the World." The goal of said organization is -- you guessed it -- to bring about the end of the world. But for a good cause: humans are enslaved by monsters.
Illustrating just how serious Sega is about this franchise, World Destruction will also be accompanied by an anime series produced by Production I.G (Ghost in the Shell, Blood+).
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April 29th, 2008, 19:55 Posted By: wraggster
An article from Bushing the man behind the Twilight Hack
A lot of stuff has happened lately, and I haven’t written in a while. VC piracy has (as expected) flourished, and we’re still waiting to see what form Nintendo’s reaction will take — at least, I don’t really feel like releasing any code until I see what happens.
So, I’ve stepped back and am working on another problem — well, I was sort of forced to.
Bricks as seen in the “scene” come in two forms — “full-brick” and “semi-brick”. Both are the result of installing updated System Menus from discs that came from other regions. (Tsk, tsk.)
A “full-brick” Wii displays an Opera error message instead of the “warning” screen when the Wii boots — it does not even check the disc drive for a disc before displaying this, meaning it is impossible to fix this using software.
A “semi-brick” Wii is similar, but it allows you to boot the system to the main menu, and play games, etc. However, you can’t get into the Settings menu (to enable WiFi, update the software, etc)
Each region has its own version of the System Menu (1-2). For example, the newest version of the system menu available is v. 288 (NTSC/J), v.289 (NTSC/U), v.290 (PAL). The only difference between those three versions is two different files — the main executable for the menu (a .DOL file, more or less) and an ARC archive that stores compressed versions of the HTML / image resources.
All of this is fine and good, but why put them in separately named directories? (E.g. EU/EU/GER/Setup/ScreenSave.html above)? The path name could always be the same because there are different files for each version.
So, there’s a specific path that the graphics need to sit at. So, you’d think they’d hard-code a pathname like that into the code, right? No…
The code’s pretty hard to tease apart, but they seem to be trying to determine the system region from the SYSCONF file, and then building up a pathname to load like so: sprintf(filename, “html/%s2/iplsetting.ash/%s/%s/ENG/Setup/ScreenSave.html”, region, region, region). This is so silly, because if they had hard-coded the path then the system would have booted just fine.
The code does this in slightly different ways in several places — this has to somehow distinguish the semi-brick case from the full-brick case, although I don’t think that anyone really understands why some people end up with one and not the other.
Still, a semi-brick is better, because it will still boot discs, meaning that there is still some hope for a fix. If you can find a game with a newer version of the system menu in its update partition, then you can run it, and it will automagically fix things. However, this requires a wait of several months until one comes out.
A friend came and asked me if I could help him figure out how to fix a “semi-brick” Wii, manually. All that needs to happen in this case is we need to install a newer version of the System Menu WAD. There are a number of ways to do this, and unfortunately I picked the wrong one.
Marcan had written some test code that can manually load the System Menu, and I modified it to try to patch the System Menu enough to get into the Settings screen by correcting the pathname. My theory was that then we could use that to have the Wii update itself using its own internal code. This had to be safest, right?
Well, now we have:
Looks like I just bricked a Wii. The owner was kind enough to send me the Wii so I can try to unbrick it — this is not currently possible, but I think we now know enough to do it using an external NAND flash programmer and a bunch of software which I need to write.
The bright side of this, if there is one, is that I’ve been wanting to address the “bricking problem” for a long time, and now I have a perfect test subject to work on.
More about my plan of attack in my next post. Enjoy!
full details -- > http://hackmii.com/2008/04/brickmii/
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April 29th, 2008, 20:04 Posted By: wraggster
News/release from Ruben Nunez
As it's obvious, this is ANOTHER S3M player. Lol. BUT... different from every other S3M player I've seen, this one takes raw S3M files. It also does a pretty weird interpolation method but seems to be fine: a = ((b << 7) + c) >> 8. Though it can take up room easily, it'll be just find for a one song game like thing. I'm not going to release the source yet until I figure out a few bugs and get the effects working (no effects ATM >.<"). But enjoy for now.
(Song name: The Final Battle - FFIV Advance (an old version I made ROFL))
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April 29th, 2008, 21:38 Posted By: wraggster
Wintendos an app that looks much like WindowsXP on the DS has been updated, heres the details:
Well, you know what, SURPRISE! Version 0.5 of wintendos comes out!:
- Adding a menu of options for adjusting screen brightness and speed of the cursor when it is controlled by the arrow keys
beug-correction of the cursor: it was hopping when we raised the stylus on the screen, I found the problem and I corrected
_correction of beug of music start: it is launched Moreover, the problem is règlé.
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April 29th, 2008, 21:41 Posted By: wraggster
News/release from Foggles
Hey everybody,
I'm a member of the Student Game Developers club at the University of Virginia, and this spring I was the director of a 3-man project for which I used PALib. The game is Chief Watzon, and it's an action/platformer in which your character can only shoot up (as opposed to the normal, convenient horizontal shooting found in games like megaman).
Controls:
Move left-right with D-pad.
Shoot bombs low with B, high with Y.
Jump with A.
Go through doors with Up.
Hold Up or Down to try to look up or down, respectively.
Press Start to pause the game.
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April 29th, 2008, 21:44 Posted By: wraggster
News/release from vV n eku
Psycho puzzle action shoothemup frequon invader style
We let you guess the game rules (stylus only).
Feel free to leave feedback.
Have fun saving the world from the vile mammoth !
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April 29th, 2008, 22:53 Posted By: wraggster
The Nes Emulator for the Nintendo Wii is the latest emulator to get Wiimote/classic controller support thanks to nullex.
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April 29th, 2008, 23:22 Posted By: wraggster
News/release from Izhido:
A new version of Bitsweeper! has been released. Changes include the following:
Built using devkitARM r23 (lots of improvements in the code)
Added the much-needed DLDI support for saving scores in your card. If no media is present, an existing slot-2 card can be used too to save best scores. (This was already present in release 1, but, because of a hideous bug in the code, it didn't work as expected.)
Board cells are truly random now thanks to improvements in current libnds.
Many, many bugs fixed! As of this release, there are no known bugs in the game.
Slight, but noticeable, visual improvements. If you've seen the first release, they will be immediately apparent.
http://dsotaku.drunkencoders.com/
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April 30th, 2008, 00:21 Posted By: wraggster
Donkey and Didi have a huge fight one day because they cannot play a duet on their Kongo drums properly. Even Dixie agrees that their performances are pretty poor. To improve their skills, Grankey suggests that the two of them go on a trip and train themselves. Didi is quite taken with the idea and decides to go along with it. Together, the two drummers and Dixie begin their journey to overcome the obstacles in their performing lives.
The games are very simple, just hit the konga drum to the rhythm of the music. The games are for people of all ages. The consist of hit Jpop and anime theme songs that both adults and children are familiar with. Both of the games are developed on the same principals, but the second game is a powered up version with more updated songs than the first game and features a clapping part for the second player.
There are several mini games that allows you to hone your skills, a shopping mall where you spend your chips (money), an Ad-lib theater where gamers can play the kongo drums the way they wish without having to worry about prompts and points, and a hall of fame where the names of the top players and their scores are stored.
We've been able to dig out an old classic that's been unavailable for some time. But that's not all! This package contains the first and second volume of Nintendo's hit rhythm action game Donkey Konga and is coming with a Konga Drum Controller. It is now available at an unbeatable bargain price of US$ 34.90 only. Since it is developed for Gamecube™, it is also compatible with Nintendo Wii™.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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April 30th, 2008, 00:24 Posted By: wraggster
newly released today
The RPG is based on the “VS Gokuyou” chapter and the “Varia” chapter of the Kateikyoo manga series, but is told in a different perspective. Two new characters designed by the author of the manga series make their appearance in this game. These two new characters, Albeito and Rizona from the Evocadole family are intricately related to the existing characters from the VS Gokuyou and Varia chapters. They are bringing out the unseen side of the characters and are crucial to the game's storyline.
The battle system is easy to manage, the commands to input during the battle scenes are replaced by picture cards to be drag and dropped by the stylus, so even the beginners can learn it in no time.
http://www.play-asia.com/SOap-23-83-...j-70-2lrl.html
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April 30th, 2008, 00:25 Posted By: wraggster
newly released today
Play baseball in your living room with your family and friends. This sports game is suitable for everyone on all occasions. The controls are so simple that even non-regular gamers can learn it in no time and transform themselves into professional baseball players for as long as the Nintendo Wii™ is on.
Bat and pitch by swinging the Wii remote control, time your swings right and gain points. This game supports a cheering system, where the support from your friends is not merely spiritual, but is vital to your offense or defense strategies.
A maximum of four players can join a game at the same time, have the others join your cheering squad as you play. Ask them to wave their Wii remote controls to increase your probability of hitting the ball. When you are on defense, your squad can call up a wind to prevent your opponents from scoring a homerun.
http://www.play-asia.com/SOap-23-83-...j-70-2jol.html
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April 30th, 2008, 04:44 Posted By: JKKDARK
New beta build of the Nintendo DS emulator for PC.
Changelog:
General/Core:
- Added "high-level" check for DMAs and Timer for minor (really minor) speed up [shash]
- Changed instruction execution to 16 at a time blocks, gives up to 33% gain (tested and stable) [shash]
- Really minor memory access speed up (mainly added for clarity) [shash]
- Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
- Changed how depth initial values are calculated (fixes SM64DS skybox) [shash]
Windows port:
- Removed the bug report link with a define, to avoid reports from betas/external builds [shash]
- Added the version on window bar to recognize versions from screenshots [shash]
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April 30th, 2008, 19:04 Posted By: Shrygue
via Computer and Video Games
The Wii version of Sonic Unleashed is not being developed by Sonic Team, but instead by Sonic Rush developer Dimps, magazine Nintendo Power's saying.
According to NeoGaf forum posters, the article said that Dimps' version of the game will use an entirely different engine to the Xbox 360 and PS3 versions, include different levels and gameplay elements, and heavily focus on 2D gameplay.
So whilst Wii owners should expect a game somewhat different to what was seen in the trailer earlier this year, there's every chance they'll get a fantastic Sonic game anyway.
In fact, dare we say it, they might get a better version. Compare Sonic Rush Adventure (Dimps) to Sonic the Hedgehog 2006 (Sonic Team) and you begin to wonder.
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April 30th, 2008, 19:15 Posted By: Shrygue
via Games Industry
The Currys retail chain, consisting of Currys, PC World and Dixons brands, has revealed that it sold a copy of Wii Fit every four seconds across the release weekend, making it the chain's fastest-selling game ever.
The news comes alongside the announcement that the group is also planning to implement its own game classification scheme to try to better inform shoppers as to the suitability of its products for family entertainment.
PC and console titles will be tested by a selection of families, while some products will also be labelled as suitable for customers over the age of 60.
"The notion that videogames are played by teenagers tucked away in their bedrooms is past its sell-by date," said Amanda Clift, Currys' head of brand. "Videogaming is now a mainstream form of family entertainment and we've seen a huge surge in the number of non-core gamers purchasing consoles and games.
"This new scheme will allow us to rate a game based on the collective feedback of a large number of families so our customers can quickly and easily identify which games are going to provide the best form of family entertainment."
The move follows the release of the Byron Review last month, which recommended stronger measures to highlight and encourage recognition of videogames ratings.
The company also released a top ten chart of its best-selling 'family-friendly' titles, as follows:
1. Wii Fit (Wii)
2. Singstar (PS3)
3. Gran Turismo 5: Prologue (PS3)
4. Buzz Hollywood (PS2)
5. Big Brain Academy (Wii)
6. Mario Kart (Wii)
7. Brain Training (DS)
8. Pro Evolution Soccer 2008 (Wii)
9. Sun Crossword (DS)
10. Mario and Sonic at the Olympic Games (DS)
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April 30th, 2008, 19:18 Posted By: Shrygue
via Eurogamer
Capcom has announced that Okami for Wii will be released on 13th June in Europe.
The Wii version of the PS2 game Kristan describes as a "nailed-down 10/10 classic", whatever that means, has been out in the US for a little while, although there appears to be critical disagreement about the Wii-specific additions.
Underneath the mechanics, Okami is a Zelda-flavoured action-adventure in which you guide the sun goddess Amaterasu, a white wolf, through gorgeous cel-shaded environments using a sort of gesture system, the Celestial Brush, to mend a broken world.
We played through some of the Wii version recently and formed a positive first impression, particularly enjoying its 480p widescreen graphics.
Look out for a full review imminently.
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April 30th, 2008, 19:19 Posted By: Shrygue
via Computer and Video Games
Majesco has released thirty-eight screenshots for Wonderworld Amusement Park, a new Wii game scheduled for release this summer.
More a collection of theme park mini-games rather than a clone of Theme Park, Wonderworld Amusement Park includes thirty different mini-games that mirror classic carnival rides.
Going through the screenshots, we can identify a shooting gallery, coconut stall and an eating contest. We've obviously been visiting the wrong carnival rides if these are representative of some of the stuff you can find at them.
Wonderworld will include four-player support that Majesco hopes will allow the whole family to play together. Bless.
Screenshots
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April 30th, 2008, 20:00 Posted By: Shrygue
via Eurogamer
Nintendo has confirmed that fantasy RPG Etrian Odyssey is coming to the DS this summer.
According to the press release it combines "classic dungeon exploring" with "old school 'pen and paper' style map drawing". The game is set in Etria, a small village at the edge of the fabled Yggdrasil Labyrinth. You start out by creating a guild up to 30 characters of your own creation can join. However, only five can enter the labyrinth at the same time.
The point, obviously, is you must pick characters with appropriate skills depending on what kind of monsters you're about to face. There are nine different classes and you can earn skill points to buy special abilities. Characters will include Landsknecht, a warrior, dark magician the Alchemist and the Survivalist, an archer.
The DS stylus is used for drawing maps, marking important places and adding notes. Fighting is turned-base and enemies appear in 2D. There are bosses known, brilliantly, as F.O.E.s, and beating them brings great rewards.
As you'd expect there's levelling up to be getting on with, new techniques to learn and equipment to buy and sell. The village of Etria will serve all your needs with its inn, apothecary, general store, pub, guildhall, town hall and Fitness First. Possibly not the last one.
Etrian Odyssey is out on June 6th.
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April 30th, 2008, 20:02 Posted By: Shrygue
via Computer and Video Games
Wii Fit was the best-selling software title in the UK last week, with 10 percent of Wii owners snapping it up since Friday.
Whilst that sort of attachment rate wouldn't be something Microsoft would boast of if the game in question was one of their triple-AAA titles, everyone and their grandparents has bought a Wii in the UK.
Nintendo can expect to receive more than $32 million from the sales, according to NewsFactor. It's now the sixth-fasting selling UK game of all time, though we imagine that will drop to seventh by next week.
In what might be more reflective of our social circle though, we don't know anyone who's actually bought it. Have you handed over cash for Wii Fit? Any funny stories to tell us? Hit the comments below.
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April 30th, 2008, 20:07 Posted By: Shrygue
via Games Industry
With the chart-topping Wii Fit already proving a sell-out across the UK, Nintendo UK has moved to reassure consumers, telling GamesIndustry.biz that "stock is coming in all the time on a weekly basis."
Fears over the availability of the anticipated peripheral-based product were sparked a fortnight ago , when it emerged that major retailers has stopped taking pre-orders - having already exhausted the first wave of units.
The update comes as Wii Fit entered the UK charts at number one this week, becoming the sixth fastest-selling UK debut ever. According to sales monitor Chart-Track, the GBP 69.99 title "was bought by roughly one in 10 Wii console owners over its first two days of release."
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April 30th, 2008, 23:12 Posted By: wraggster
It is looking more and more like Nintendo may have no option to make the Wii cheaper at retail, despite what Satoru Iwata says. Here’s why:
It has been at the same price for a long time now, during which it has become a lot cheaper to make. Especially with the volumes they are churning out. And they were making a profit in every unit from the beginning. So there is plenty of room to drop the price.
They are ramping up production to 25 million units a year. Initially these will just meet the backlog of demand but once that is done they will need to use the price mechanism to shift them.
Their release schedule is looking very weak. Right now we have Super Smash Bros, Brawl, Mario Kart and Wii Fit. Then nothing mega and lots of shovelware. Compare that with the PS3 and 360.
GTA IV. This is going to transform the balance in the market strongly in favour of the HD consoles. The Wii is going to look increasingly last gen.
To make the most money out of the Wii back catalogue of games Nintendo need as many platforms out there as possible. At a lower price they will sell more Wiis and milk it on the software.
The Microsoft Xbox 360 price cuts now make the Wii look very expensive. You get a whole lot more for your money with the 360.
So when is this going to happen. Q3 08 is my best bet. But it could be a little later. It depends on what the market is telling them.
http://www.bruceongames.com/2008/04/...wii-price-cut/
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April 30th, 2008, 23:20 Posted By: wraggster
New at Flashlinker Shop
- Original Size
- No Flashme, No Passme, No convert.
- Boot from DS slot directly
- Built-in memory design
- Multi-games support
- U-Disk Operation, just Drag 'n Drop
- MoonShell support, MP3 & Movie.
- no GBA support
- including special USB reader/writer
Firmware: V1.45
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May 1st, 2008, 00:23 Posted By: wraggster
new from Divineo China
-Official Nintendo product.
-Built-in rumble.
-2 analog control sticks.
-Ergonomic design.
-The perfect link between player and game.
-Intuitive button layout.
-Cable length: 3m (about 10 ft.).
-Official Nintendo controller compatible with Nintendo Wii as well as Gamecube consoles.
-New color, matching the design of the Nintendo Wii.
-Works with all Wii/Gamecube consoles sold worldwide
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May 1st, 2008, 00:24 Posted By: wraggster
new from Divineo China
- 2 in 1 Booster for Wii
- Perfect for Mario Kart and other racing games
- Special interlocking system for 3-level steering movements
- Extra access for infrared sensor
- Includes Air Wheel with patented clip for Wiimote
- With suction cups to fasten the booster onto a smooth surface
* Wii remote is not included with the product
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