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November 1st, 2007, 19:45 Posted By: Shrygue
via Computer and Video Games
Have you filled up your Wii's internal memory yet? We have and it's bloody annoying. But while we're all waiting for Nintendo to release a Wii hard drive, the reluctant games giant says there's no need to store all your games on your Wii. Again.
"The way that we look at it is, we really don't want people storing every single game they buy on their drive," said NOA PR manager, Eric Walter.
"When you buy a game, it's yours forever, so you can delete it, and go back and get it at any time you want. In a way, we liken it to putting music on your iPod; you listen to it for a while, and then you get tired of it, and you pull it off, and you put some new stuff on."
Yes Walter. But transferring songs between your PC and iPod takes seconds, not minutes, as Wii does per game. And copying VC games to an SD Card takes even longer than deleting and re-downloading them, would you believe it?
We're worried about how big the original games coming to the new WiiWare Channel (Wii Software) next year will be, but Walter says it won't be a problem.
"A lot of the games for WiiWare that have been submitted so far are smaller in size, so they're not gonna take up a ton of your drive," he told Gamasutra.
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November 1st, 2007, 20:18 Posted By: Shrygue
via Games Industry
Nintendo has spent USD 40 million (EUR 27.7m) on print, TV and outdoor media advertising between January and June 2007, according to data from Nielsen Monitor-Plus.
The massive budget for 2007 continues the publisher's commitment to marketing – it has already spent USD 86 million (EUR 59.6m) for the whole of 2006 and USD 84 million (EUR 58.2m) in 2005.
The figures are revealed by MediaPost in an interview with Nintendo's newly appointed VP of sales and marketing Cammie Dunaway.
Dunaway said that she was attracted to the position, which she starts next week, by seeing here son and mother playing with Nintendo products.
"I've seen the excitement on my nine-year-old son's face when he's playing a Pokemon game on his DS. Then I see my mom, who's in her 70's, having fun playing Wii bowling," she said.
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November 1st, 2007, 21:22 Posted By: wraggster
DragonMinded has released a new version of his rather excellent PDA/Web Browser and Much more app for the Nintendo DS
Heres whats new:
Fixes found in 3.05
* Added extra checking to the image parser code to hopefully stop more freezes.
* Added back in ability to create lowercase filenames that are short.
* Added bad file check to gba_nds_fat so corrupt files shouldn't freeze DSO anymore.
* Added ability to download files on web browser.
* Added auto-hide setting to web browser.
* Changed default progress color on web browser to be more visible.
* Changed all audio formats that read on interrupt to read from a buffer.
o OGG, AAC, M4A files play faster now.
o OGG, AAC, M4A, MP3 files more stable.
* Fixed a bug in the downloader code that added garbage extensions to some images, making sites crash.
* Fixed a bug in the mp3 player that detected some stereo songs as mono, decreasing the quality.
* Fixed directory sort order bug.
* Fixed bug where sites using <script src="file" /> notation would not render.
* Fixed a few buffer overflows in web browser which should increase stability.
* Fixed a bug where uppercase hex digits converted to zeros in WEP keys.
* Fixed not being able to clear WEP keys.
* Fixed issue with random freezes while using the touchscreen in the sound player.
* Fixed random seek crashes with aac/ogg/flac/m4a.
* Fixed link issue with some php links.
* Fixed a bug with saving favorites.
* Fixed a bug where the cursor wouldn't auto-scroll when editing text.
* Fixed a disappearing cursor bug with fixed width text editing.
* Fixed a bug with sites that used bad tags like <br/> instead of <br />.
* Fixed a bug that allowed todo's with illegal characters to be created.
* Fixed a crash bug with small png images that run out of memory.
* Fixed several out of memory crashes with web browser in general.
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November 2nd, 2007, 20:15 Posted By: Shrygue
via Eurogamer
Nintendo Europe has told us it has no plans to release new Zelda and Nintendogs-themed DS bundles here.
However, it suggests the leaked retail scans from the US (spotted by Kotaku) were telling the truth, which depict a golden DS with a Tri-Force logo side-by-side with a pink DS stamped with the Nintendogs paw.
US retailer Sears lists the colourful units bundled with appropriate game as USD 149.99 each, while For Your Entertainment has them down as USD 129.99.
You could always import, of course, so keep your eyes peeled as Thanksgiving descends.
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November 2nd, 2007, 20:19 Posted By: Shrygue
via Computer and Video Games
It's out; Japanese punters can finally sprint to the shops and pick up a copy of the awesome Super Mario Galaxy... though it looks like a lot of them might be holding off until the weekend.
According to Japanese site Ameblo, Mario's big Wii outing has shifted 130,000 copies in its first day of release in Japan, which is a bit unimpressive for the console's biggest "hardcore" release to date.
Sure, we never expected it to reach the sales heights of nan and girl-favourites Wii Sports and Wii Play, but going by the same sales data it's not even doing much better than Zelda: Twilight Princess.
But, we digress; it's only the first day of release and the weekend's yet to arrive. So we're sure there are still plenty of Japanese gamers yet to run off to the shops for their copies - and it's sure to shift much faster in the West.
And for those who don't give a monkey about the sales numbers it's still a bloody fantastic game. We've finished it already and you can expect our full verdict early next week...
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November 2nd, 2007, 20:24 Posted By: Shrygue
via Games Industry
Midway has has said that manufacturing delays of Nintendo's Wii has had a direct effect on the company's roll-out of software to support the machine.
In a conference call following the release of the company's Q3 financial results, vice president of publishing Miguel Iribarren said that products for the busy Christmas period have had longer lead times than necessary
"The demand for Wii product has put a pretty big strain on Nintendo's production capacity, and that has in turn, for us, turned into longer lead times for some of our Wii products," commented Iribarren.
"And that, during the holidays – given product coming out in a short timeframe – has resulted, for us, in reduced ability to get product to shelves."
In the same call the publisher admitted that it had faced some technical issues with its first products for PlayStation 3 – including the best-selling Stranglehold – but that it was now over any architecture problems.
"We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalise than we expected," admitted David Zucker, CEO of Midway.
"We do believe these technical issues are now complete at a core level in our engine," added Zucker, and that he expects all SKUs of multiformat titles to ship "day and date."
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November 2nd, 2007, 21:34 Posted By: wraggster
via nds tools
This is a simple kit for the DS, but still in BETA Version.Zur time has been 10 different objects to Verfügung.Man can these objects with the DS stylus on the touch screen as
Bewegen, wie es einem passt. Move, as it suits.
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November 2nd, 2007, 21:47 Posted By: wraggster
The British Gaming Blog has links to articles on the official UK Wii site exploring the title Mario Galaxy . The first explores the game's origins and gives us a peek behind the scenes of the game's voice acting. The second looks at Mario's essence, and the benefits of the 'planetary gameplay'. The last is all about the sound of Mario:
"This time, we recorded with an orchestra of about 50 or so members. Of course, they were not very good at first because they were playing music they'd never heard before, and they are also seeing the score for the first time. But as the day went on, their performance improved dramatically, and the process of recording each track in its final form was actually a very fast one. This surprised Miyamoto-san, who was glued to the glass wall looking at them from the other side. He was saying 'So, sound is something that really changes too!'"
http://games.slashdot.org/article.pl.../11/02/1624202
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November 2nd, 2007, 22:36 Posted By: wraggster
Newly released from Play Asia
The Simpsons™ Game features a hilarious, sprawling, and mind-busting storyline crafted by the TV show’s Emmy Award-winning writers. The action-comedy will also feature the full cast of voice actors from the TV show who will reprise their roles for the game. In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos. To help the Simpsons, gamers at home must journey through all of Springfield (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of popular games.
http://www.play-asia.com/SOap-23-83-...j-70-23hp.html
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November 3rd, 2007, 09:19 Posted By: wraggster
Cid2mizard has released a new version of his Hamsters game which seems to like Nintendogs but for Hamsters.
- New design.
Adding the menu.
Adding music and sound.
Adding disease management and pills.
- To increase the variability 1 Unit Purchases / Sales + or-touch, to increase faster combination and L + / -.
- Fixed various bugs ...
- Section option not available.
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November 4th, 2007, 00:01 Posted By: wraggster
The Moon Books Project is featuring martial arts films this week. The first group of films released is the infamous Street Fighter series of films, which includes The Street Fighter, Return of The Street Fighter and Sister Street Fighter. Every day we will be releasing and spotlighting more martial arts films.
Street Fighter is not for the faint of heart however. The Street Fighter series is nothing like Capcom's popular martial arts games. In fact it has more in common with such films as Ichi The Killer or A Clockwork Orange.
http://moonbooks.net/moonbooks/news.php?item.181.15
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November 4th, 2007, 00:15 Posted By: wraggster
Alex has again updated his puzzle games collection for the DS:
would like to say again that this is a beta version.
It can have bugs, as this is also amateur development… Never forget it, please.
In this beta 4, I fixed a bug concerning the ‘Undo’ button, which is not accessible anymore when a game is over (thanks to gh0st for finding this bug).
As a new feature, for this beta 4, you can play (and play) (and play again) (and play again again) the past daily challenge puzzles. For that, go to “hi scores” and then to “daily challenge ranking”. On the score pages, a “PLAY” button is available, you can try it
Even with this feature, I can’t beat the 2 unbelievable scores of Kimi & Johnathan easily.
So, that’s now sure, they are coming from another planet!!!
(Read this post to get the full story).
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November 4th, 2007, 01:00 Posted By: wraggster
News/release from JimE:
WabbitDS is a TI-83+ Emulator. It features:
ROM\8xu loading
Rewinding\Fast Forwarding
Rotatable Interface (ie portrait mode)
Touchscreen Interface
Disassembler
Key Configuration
Sleep Mode
Fast Application Loading
Perfect Gray Scale for Gaming
Source is included. Please give me Feed back on any issue you think there may be.
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November 4th, 2007, 10:49 Posted By: wraggster
News from Drunkencoders
To ensure things work a bit smoother this year the judging for the competition has been standardized. I hope this does not throw too many people off but it should give people a much better idea of what we are looking for.
Judging Matrix
For the moment, no category is weighted more than another but it is possible the "Fun" category will end up worth twice that of any other.
Also the game submission and judging process is now fully web driven. This means the authors will control what info appears about their entries in the results list (and can update their info at any time). I had a bit of trouble keeping it all strait via email (i think last years results don't even list the game authors). It also means the results will be available as soon as all judges have submitted.
The final feature is after the results are published the general public will be able to rate and comment on the games. In the future, public opinion might factor into the final results but for this compo only the Judges scores will count.
Good luck in coding
http://www.drunkencoders.com/compo/compo.htm
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November 4th, 2007, 10:53 Posted By: wraggster
The GBA and DS Emu for Windows has been updated with a new release, heres whats new:
03 November 2007 - version 2.5b
- nds/3d/debug: vram viewer auto-updates 3d tree view (if any) during emulation
- nds/3d/debug: defaults to disable old/slow 3d debugmsg's (instead vram viewer)
- nds/3d/mtx: removed v2.5 z-rounding trick, allows to change projection per vtx
- nds/3d/mtx: gl_projection set to identity (but max depth +1.0 instead +0.99)
- nds/3d/mtx: all matrix math done by software without using any opengl matrices
- nds/spi: allows to deselect/disable spi bus without clearing the hold-bit
- nds/3d/debug: vram viewer displays texture bitmap for currently selected vtx
- nds/3d/debug: vram viewer draws laser arrow from screen-center to selected vtx
- nds/3d/debug: vram viewer indicates unused lights and color tables by red line
- nds/3d/debug: vram viewer shows color/material/shininess/etc for selected vtx
- nds/wifi/help: added port 24Ch/24Eh/250h, 264h/270h, 2A4h/2C4h, 2C8h/2CCh info
- nds/3d/speedup/frameskip: renders 3d only when needed (capture and video out)
- nds/3d/speedup: position vectors multiply only 3x4 matrix (and add 1x4 * w=1)
- nds/3d/speedup: directional vectors use 3x3 matrix maths (instead slow 4x4)
- nds/key1/help: renamed crypt_up/down (actually encrypt/decrypt) (thanks simon)
- nds/3d/stage2/buf: all 3d rendering/lighting/vtxmaths performed from buffer
- nds/3d/multi: uses a single opengl context shared (and working) for multiplay
- nds/3d/internal: internally translates gx commands 0..255 to ID codes 0..38
- nds/wifi/help: added W_TX_HDR_CNT port 194h bit0,1,2 info (thanks Tim Seidel)
- nds/3d/debug: added new 3d page to vram viewer, treeview for buffered commands
- nds/3d/buf: stores initial frame settings, reallocs larger buffer when needed
- nds/3d/buf: stores commands with original params, and results on each mtx cmd
- nds/3d/buf: buffers all gx commands (for future frameskip and for vram viewer)
- nds/3d/deguglog: appends current matrix_mode as comment to all matrix commands
- nds/3d/softlight: fixed shininess_table index (7bit index = 8bit data div 2)
- nds/wifi: emulates 0000h-to-094h-to-098h, and reset-098h.bit15-via-0B4h.Bit6
- nds/wifi/help: added 1D0h..1DFh info, added notes on body[2] instead txhdr[2]
- nds/wifi/help: confirmed 0B4h.Bit6, added 030h.Bit7, added info on 094h/098h
- nds/wifi/help: removed incorrect/unconfirmed rxbuf_begin/end-latching-info
- nds/wifi/help: added txhdr[2], port[0C0h], port[0C4h], renamed EXTRA to CMD
- nds/wifi/help: renamed W_RXUNITS to W_RXTX_ADDR and moved it to status chapter
- nds/wifi/help: added notes on registers affected by powerforce (and by irq13)
- nds/wifi: reflects powerforce to rf_status (unreported pictochat-lite problem)
- cpu/debug: replaced invalid tmb high-opcode error message by optional warning
- cpu/debug: disassembler shows invalid high-opcodes as such (thanks vladimir)
- cpu: emulates invalid add/mov/cmp thumb high-opcodes-without-high-registers
- joysticks: fixed unstable vint_inputs code (occassionallly skipped joysticks)
- nds/wifi/dslite: debug-iomap recognizes channel-number for type3 RF registers
- nds/wifi/dslite: emulates type3 RF registers (reading, writing, and initial)
- nds/wifi: emulates reading from RF chip, emulates initial power-on RF values
- nds/wifi/help: added RF2958 (aka RF9008) datasheet info (thanks Tim Seidel)
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November 4th, 2007, 11:01 Posted By: wraggster
Ant512 has posted a new version of his windowing system for the DS.
Heres whats new:
Don't worry about the layout, etc, it's all for testing purposes at the moment. The list of changes since the last demo is pretty large...
- Fixes:
- Tidied up a lot of the code.
- Gadget deletion queue now handled solely in the VBL events.
- Optimised TextWriter by preventing it from drawing empty glyphs.
- Changed TextWriter into a static class.
- Optimised TextViewer so that it uses much less memory.
- Text font and glyph font now sent around hierarchy instead of each gadget creating their own font.
- Improved Font class.
- Removed 8-bit code from Bitmap class.
- General refactoring and code tidying.
- Made EventHandler methods virtual instead of pure virtual.
- Split gadget events into "raiseXEvent()" and "x()" functions.
- Clicking a gadget automatically notifies its parent that it is the new clicked gadget.
- Moved dirty child redraw function into gadget class.
- Added horizontal clipping to rect splitting functions.
- Fixed SuperBitmap border.
- Relevant gadget methods are now virtual for subclassing.
- Removed all unnecessary all_gfx includes.
- New features:
- Added non-draggable screens and windows.
- Added show/hide gadget functionality.
- Added ability to hide a window instead of closing it when the close button is clicked.
- Added closed/hidden/shown events.
- Added monochrome output to Font class and definable text colour.
- Added drawText() function to SuperBitmap class.
- Added window depth button.
- Added enable/disable gadget.
- Started work on alert requester.
- Moved text data manipulation out of TextViewer into a separate class.
- Added Gadget::moveTo method.
- Added Gadget::resize method.
- Added resize event.
- Added move event.
- Added value change event.
- Added window resizing (API only).
- Added radio buttons.
- Added radio button groups.
- Added "clicked" glyphs for screen and window depth buttons.
- Most gadget action methods (click(), moveTo(), etc) return bools to indicate success or failure.
- Added enabled/disabled events.
- Added checkboxes.
- Added NDS screen flipping and support for top NDS screen.
- Added screen flipping gadget.
- Updated screens to swap to front when clicked.
- Added a variety of gadget depth manipulation functions.
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November 4th, 2007, 11:07 Posted By: wraggster
Wal-Mart is now selling an electronic LCD game in the kid's section that resembles a Wiimote so closely that even Wal-Mart employees can't tell them apart in a picture. But the games — made by ToyQuest out of L.A. — are complete and utter crap, to the point of being unplayable. Their only redeeming feature is that they look like the Nintendo Wii, which means Wal-Mart is relying on brand confusion to sell any of these things to unsuspecting customers. There is a gallery of photos online, so you can take a look at side-by-side pictures with a true Wiimote, down to the fake speaker on the front.
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November 4th, 2007, 19:48 Posted By: wraggster
News/release from Exdream
After some work with bézier curves at the university, I made a little bézier application using the algorithm of de Casteljau for the DS.
Controls:
Draw the bézier points with the stylus.
Hold L to move the selected point.
Press Up to select the next bézier point.
Use Start to restart.
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November 4th, 2007, 19:55 Posted By: wraggster
IXs has released a new version of the learning tool for the Nintendo DS:
This is my 2nd release that includes all the improvements described in the blog with the addition of a screen quiz even more worked as you can see on the screen:
And here is the change log:
- Adding a timer to better visualize the remaining time for a glance
- Indication of the number of question and the total number
- Indication of the progress of bonus / malus time
- Background introduction redessinné and finished
- Background quizzes (top screen) finished
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November 5th, 2007, 07:43 Posted By: wraggster
New from SuccessHK
Shipped Worldwide
The party boards and minigames are crazier than ever in a new title that shrinks down the whole Mario crew for whimsical party play. All-new Mario Party action goes portable with DS features. With over 70 minigames and five themed game boards, Mario Party DS gives you all the goods for portable play. And it’s brought to life with fun surprises you can see only on DS, such as touch control, microphone control, and dual-screen challenges. Play as your favorite Mario characters. You can play as one of eight characters in Mario Party DS: Mario, Luigi, Yoshi, Peach, Daisy, Toad, Wario, and Waluigi.
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November 5th, 2007, 19:24 Posted By: Shrygue
via Computer and Video Games
NiGHTS: Journey into Dreams will be the first Wii game to link to the weather channel to recreate a true-to-life weather system.
The game use data streamed from the internet via the weather channel to imitate the weather in your part of the world, so if it's sunny outside, it's sunny in the game, and if you live in UK it's constantly pissing down in the game.
This feature comes into play in a new virtual pet "A-Life" mode in which you look after and breed your own creatures. The mood of your creatures is effected by the weather, making them behave in different way when depending on what it's like outside - a bit like your girlfriend.
But we're actually going to rename it the "No-Life" mode, because the bare minimum graphical detail in these first shots of the mode are as lifeless as our Wii (which broke down last week - right before the Mario Galaxy launch. Bastard).
Have a look in disgust at these screens. Are they better or worse than these shots from Cruis'n, which we this morning thought were worst Wii screens we'd ever seen?
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November 5th, 2007, 19:28 Posted By: Shrygue
via Computer and Video Games
Ready your beer goggles; Midway has released the first trailer for Cruis'n on Wii, and it's looking like it should've been released in 1997 rather than 2007.
If you're familiar with the series you'll know to expect arcade racing antics where realism and car physics go totally out the window. The last few games on N64 were also consistently a bit rubbish, so we're not holding our breath for the Wii version.
Oh, and it also looks worse than most Dreamcast games. Did we mention that?
See the trailer for yourself , and pray that Midway figures out how to turn the anti-aliasing on by release.
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November 5th, 2007, 19:30 Posted By: Shrygue
via Computer and Video Games
The typical four-year life cycle for games hardware is "too inflexible" for Nintendo, says boss Sotoru Iwata, who said that the company won't make a new console until it's needed.
Speaking at a recent financial briefing, Iwata said: "As we continue our research and study for new hardware, when we will be able to launch a new kind of hardware will actually depend on when we can change entertainment completely, and so have a strong impact on people around the world."
Nowadays, developers aren't restricted by the hardware as they used to be, and so the improvements that can be made to current hardware are limited. "There will certainly be a time when we have to say that we have done everything possible with the current machine, that we can never propose anything new," explained Iwata.
He added: "We long for a new weapon whenever we cry that we cannot fight anymore with the current weapons. But today's situation is such that we are not desperate for any new weapons at all.
"Scheduling for a rather fixed launch date 4 years from today, regardless of future changes in the industry and the market, appears to be too inflexible an approach to us," he went on to say.
"Also, since Nintendo's hardware engineers and software creators are always communicating closely, only when both teams agree that it is time to challenge the market with new hardware that we will launch it. So, it is not a correct observation that we are having any trouble deciding on the launch timing of the next hardware."
He went on to deny rumblings that new ideas for DS were running low. "We are not suffering from the shortage of new ideas for DS. I heard that some of the attendees to our October 10th conference were expecting to hear about a new portable machine announcement, but we never had that kind of notion in the first place," he said (via Aussie-Nintendo).
How will Wii visuals hold up in four years time, we wonder? A HD upgrade would sure be nice.
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November 5th, 2007, 19:38 Posted By: Shrygue
via Games Industry
Ubisoft has concluded an agreement to acquire the Japanese development studio Digital Kids.
Digital Kids, established in 1996, specialises in games for the Nintendo DS and has developed several successful titles for Ubisoft's Petz franchise, including Hamsterz Life.
"When it comes to Nintendo DS games, Digital Kids has demonstrated a leading knowledge that has resulted in creative animal simulation titles that appeal to Japanese and Western audiences alike, which is quite rare," remarked Ubisoft CEO Yves Guillemot.
"This acquisition attests to Ubisoft's capacity to establish successful partnerships in new territories and reinforces its advance on casual games."
No financial terms of the deal were disclosed. The acquisition is expected to close during Q3 of the 2007-08 fiscal year.
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November 5th, 2007, 19:47 Posted By: Shrygue
via Computer and Video Games
If you were a DS owner in Japan right now, you could buy Zelda: Twilight Princess, register it online and wait for your frickin' sweet Zelda-themed feather-shaped stylus to turn up as a thanks from Nintendo - for being in Japan.
But (the chances are), you're not in Japan, you're in the UK, so you're not going to get a nice stylus as a thanks from Nintendo. You can have some Star Points on the almost pointless UK Nintendo site (which we stopped bothering with in the GameCube era), but no stylus. Sorry.
So, after looking at the picture below (courtesy of Kotaku) with envious rage, the best you can do is head over to eBay and see if you can spend actual money on one. That's what this editor will do right now.
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November 5th, 2007, 20:06 Posted By: wraggster
Ant512 has released a new version of his Windows System thingy for the DS.
Heres whats new:
Changes:
V0.25 (20071105)
- Fixes:
- Tidied up a lot of the code.
- Gadget deletion queue now handles solely in the VBL events.
- Optimised TextWriter by preventing it from drawing empty glyphs.
- Changed TextWriter into a static class.
- Optimised TextViewer so that it uses much less memory.
- Text font and glyph font now sent around hierarchy instead of each gadget
creating their own font.
- Improved Font class.
- Removed 8-bit code from Bitmap class.
- General refactoring and code tidying.
- Made EventHandler methods virtual instead of pure virtual.
- Split gadget events into "raiseXEvent()" and "x()" functions.
- Clicking a gadget automatically notifies its parent that it is the new
clicked gadget.
- Moved dirty child redraw function into gadget class.
- Added horizontal clipping to rect splitting functions.
- Fixed SuperBitmap border.
- Relevant gadget methods are now virtual for subclassing.
- Removed all unnecessary all_gfx includes.
- Added vector to store hidden gadgets, reducing the complexity of
maintaining gadget lists and focus.
- Removed all screen dimension magic numbers and replaced with defines.
- New features:
- Added non-draggable screens and windows.
- Added show/hide gadget functionality.
- Added ability to hide a window instead of closing it when the close
button is clicked.
- Added closed/hidden/shown events.
- Added monochrome output to Font class and definable text colour.
- Added drawText() function to SuperBitmap class.
- Added window depth button.
- Added enable/disable gadget.
- Started work on alert requester.
- Moved text data manipulation out of TextViewer into a separate class.
- Added Gadget::moveTo method.
- Added Gadget::resize method.
- Added resize event.
- Added move event.
- Added value change event.
- Added window resizing (API only).
- Added radio buttons.
- Added radio button groups.
- Added "clicked" glyphs for screen and window depth buttons.
- Most gadget action methods (click(), moveTo(), etc) return bools to
indicate success or failure.
- Added enabled/disabled events.
- Added checkboxes.
- Added NDS screen flipping and support for top NDS screen.
- Added screen flipping gadget.
- Updated screens to swap to front when clicked.
- Added a variety of gadget depth manipulation functions.
- Split Woopsi library code into separate directory for ease of integration
in other projects.
Download and Give feedback Via Comments
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November 5th, 2007, 20:08 Posted By: wraggster
CycloDS Evolution Firmware v1.22 has been released and is available for download. Changes in this release include:
Compatibility fixes
Fixed intermittent problem with random skin selection
Download Here
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November 5th, 2007, 20:51 Posted By: wraggster
New from SuccessHK
Worldwide Shipping
The game transports players beyond the Tipton Hotel to the St. Mark, a rival hotel where clues lead to the discovery of a secret spy organization. Players will take on the role of Zack and Cody encountering characters from the show, plus new personalities such as The Magician. Cool gadgets and entirely new places including a mysterious traveling carnival combine for a unique experience, with all the mischief, mystery and hilarious fun that fans of the show expect. Also, for the first time, fans will be able to play as Maddie and London in fun mini games.
Worldwide Shipping
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November 5th, 2007, 20:54 Posted By: wraggster
New from SuccessHK
Worldwide Shipping
Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos. To help the Simpsons, gamers at home must journey through all of Springfield (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of multiple popular games.
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November 5th, 2007, 20:58 Posted By: wraggster
New from SuccessHK
Worldwide Shipping
Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos. To help the Simpsons, gamers at home must journey through all of Springfield (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of multiple popular games.
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November 5th, 2007, 22:13 Posted By: wraggster
Newly released at Play Asia;
features
Battle six armies through five theaters of war. Each army has unique commanding oifficers.
20 single-player missions
Five new naval units: battleship, frigate, dreadnought, submarine, transport
Three online multiplayers modes: Assault, Skirmish and Co-op
description
Take control as commander-in-chief in this fantastical war action game! Online multiplayer battles heat up the competition as you wage war against friends on the ground, in the air and by sea.
Tricked into believing that the Solar Empire is developing a devastating super-weapon, Commander Pierce and Colonel Windsor of the Anglo Isles launch a pre-emptive strike.
General Herman and Brigadier Betty of the Western Frontier are on garrison duty in the Solar Empire when the Anglos srike, and assist Empress Lei-Qo and Admiral A-Qira in repelling the invaders.
But as the nations of the world, including the Tundran Territories, are once again propelled into all-out conflict, it becomes clear that a shadowy figure is pulling the strings from afar.
Can it be that the power-hungry Kaiser Vlad of Xylvania has returned? And what does this have to do with the centuries-old conflict between the Iron Legion and the Solar Empire?
http://www.play-asia.com/SOap-23-83-...j-70-23ee.html
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November 5th, 2007, 22:15 Posted By: wraggster
Newly released at Play Asia;
Dementium: The Ward combines action-adventure, first-person shooter and survival horror into one nightmarish experience. Pushing the limits of the Nintendo DS with full 3D visuals, this "next generation" title will set the bar for mature handheld games.
Dementium tells the tale of a man who awakens to find himself alone, with no memories of his past, in a mysterious, derelict hospital that is frozen in time. Confronted by the deadly, grotesque surgical experiments that wander the halls, a series of challenging puzzles and a cast of peculiar characters, he must face his deepest fears, unlock the mysteries of the hospital, and escape with his life. A completely new experience on the Nintendo DS, Dementium promises to creep you out with gory visuals and bone-chilling audio that brings the world screaming to life.
http://www.play-asia.com/SOap-23-83-...j-70-28tl.html
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November 5th, 2007, 22:19 Posted By: wraggster
New from Play Asia;
features
Platform: WII
Pages: 352
Find all 120 stars that unlock the super-secret ending.
We shine the light on every hidden star in the cosmos with a complete star checklist.
Full-color maps give you the layout of the galaxy before you even blast off.
Clothes make the Mario--all of the hero's newest suits detailed.
Locate tons of hidden 1-Up Mushrooms to keep Mario in action.
Giant glow-in-the-dark poster included!
A signed note from Mr. Shigero Miyamoto!
http://www.play-asia.com/SOap-23-83-...j-70-26pg.html
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November 5th, 2007, 22:24 Posted By: wraggster
New from Play Asia;
features
Platform: WII
pages: 224
Thorough introduction to the world of Fire Emblem, including descriptions of key characters and events, gameplay mechanics, and tips for overwhelming the enemy forces
Maps of all stages, including unit starting positions, enemy and reinforcement lists, treasure chests, and hidden items
Appendices with complete lists of player units, classes, items, skills, and more!
Turn-by-turn, picture-by-picture strategies proven to win each battle with all units alive and intact
Step-by-step walkthroughs for both the tutorial and main story portions of the game
Complete bios for each character in the game, detailing their history and purpose
Information on choosing weapons classes, magic, spells, and more
Where to find every hidden special weapon and important item
http://www.play-asia.com/SOap-23-83-...j-70-26lq.html
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November 5th, 2007, 22:34 Posted By: wraggster
New from Play Asia
The latest hit in one of the greatest casual game franchises.
Explore the expanding world of Collapse with the exciting new Quest mode, where you will journey through ten different realms with challenging and engaging stops. Visit shops at each level to purchase power-up items to enhance your quest or play ten all-new bonus games in the casino area of each town.
Play all your favorite Collapse games with three new modes – challenge yourself to the new Slider, Continuous or Countdown modes for hours of endless fun. It's classic Collapse with exciting twists and turns along the way.
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November 5th, 2007, 22:35 Posted By: wraggster
New from Play Asia
features
Play 7 challenging cooking-based mini-games.
Help Remy and his friends create 10 gourmet dishes.
Sort and chop vegetables, cook the meals, and present your culinary masterpieces!
Use the Nintendo DS™ Stylus to chop vegetables.
Cool your dishes by blowing into the Nintendo DS™ microphone.
description
Help Remy and his friends impress the critics and get La Ratatouille a 5 Star rating by serving up 10 delicious gourmet dishes. Food Frenzy features the main characters of the movie serving up a new recipe for fun in this addictive puzzle game that takes advantage of the Nintendo DS™ touch screen interface.
http://www.play-asia.com/SOap-23-83-...j-70-28tf.html
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November 5th, 2007, 22:37 Posted By: wraggster
New from Play Asia
features
Nintendo DS Touch Screen – Utilize the features of the DS to add a new element of fun to the game as you use the stylus to uncover the cools of the haunted mansion and the variety of mini-games within!
Variety of Games – With over 25 over-the-top mini-games that test various abilities, ranging from hand eye coordination, math, reflexes, etc, you have a variety of different games to occupy your time for minutes or hours! This is perfect for those busy gamers who cant always make time to play lengthy titles.
Multiple Modes – With a story mode and mini-game mode, players can choose to learn about the OMG storyline or get into the mini-game mode to replay some of their favorite games, which they have unlocked. With several modes of difficulty, this title will please the casual and hardcore gamer alike, providing hours of enjoyment!
description
O.M.G! Solve the mysteries of the spooky mansion and discover the treasures within! With a variety of mini-games that will test all of your senses and skills, you and your brave band of friends will overcome many obstacles and try to escape unscathed!
This spook-tackular title is filled with fun and challenging mini-games that revolve around a haunted mansion theme. For a bit of fun and fright, this title is definitely the ticket for excitement! With over 25 mini-games that will have you fend off flying dishes, search for keys, escape from ginormous boulders and more, this title is perfect for on the go fun!
http://www.play-asia.com/SOap-23-83-...j-70-2c9e.html
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November 5th, 2007, 22:38 Posted By: wraggster
New from Play Asia
description
Try your hand at the newest puzzle game to hit the Nintendo DS with NEVES. Published by Yukes, NEVES captures all the fun and mind-bending challenges of the classic Japanese game Hanayama's Lucky Puzzle and places it on the quirky and revolutionary Nintendo DS. Focusing on the cognizant gameplay of the mature puzzle audience, each puzzle in NEVES features seven wood blocks that must be aligned to match a corresponding silhouette. Shapes can range from simple items like a key or chair to more complicated objects such as birds and airplanes. And with the innovative controls of the Nintendo DS it's as easy as ever to position your pieces, but solving some of the puzzles is anything but!
http://www.play-asia.com/SOap-23-83-...j-70-2c1z.html
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November 5th, 2007, 22:39 Posted By: wraggster
New from Play Asia
features
Classic Stories – All the stories within this title offer humor, fun and a moral message that any parent of any culture or generation would appreciate. These stories are timeless and will continue to be passed on from generation after generation, albeit with a positive twist!
Great Entry Point – Aimed at parent’s who are conscious of the plethora of inappropriate content for children, this title aims to give child and parent a great alternative into the world of videogames and allows them to spend quality time together.
Interaction – Every page of these stories contain interactive elements that fully utilize the power of the Nintendo DS, bringing still animations to life.
Reading-Out-Loud – Every story is read out loud by a professional voice over actress, allowing the parent and child more time to interact with one another.
Mini-games – There are several mini-games within this title that links to the stories. Each game has lasting appeal and an educational touch, meaning every moment spent will not be a moment wasted. These games include a Coloring book, Musical Instrument with recording ability, a Puzzle game and a free-form drawing book.
description
By bringing together several timeless classic stories and putting an innovative interactive twist on them, young children will expand their minds and imaginations, as the stories come to life like never before. Utilizing the unique features of the Nintendo DS, along with several fun and educational mini-games that are linked to the stories, and you got yourself a gift that will lead your loved ones on a path to learning!
http://www.play-asia.com/SOap-23-83-...j-70-29e4.html
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November 5th, 2007, 22:41 Posted By: wraggster
New from Play Asia
features
Classic Stories – All the stories within this title offer humor, fun and a moral message that any parent of any culture or generation would appreciate. These stories are timeless and will continue to be passed on from generation after generation, albeit with a positive twist!
Great Entry Point – Aimed at parent’s who are conscious of the plethora of inappropriate content for children, this title aims to give child and parent a great alternative into the world of videogames and allows them to spend quality time together.
Interaction – Every page of these stories contain interactive elements that fully utilize the power of the Nintendo DS, bringing still animations to life.
Reading-Out-Loud – Every story is read out loud by a professional voice over actress, allowing the parent and child more time to interact with one another.
Mini-games – There are several mini-games within this title that links to the stories. Each game has lasting appeal and an educational touch, meaning every moment spent will not be a moment wasted. These games include a Coloring book, Musical Instrument with recording ability, a Letters game and a free-form painting book.
description
By bringing together several timeless classic stories and putting an innovative interactive twist on them, young children will expand their minds and imaginations, as the stories come to life like never before. Utilizing the unique features of the Nintendo DS, along with several fun and educational mini-games that are linked to the stories, and you got yourself a gift that will lead your loved ones on a path to learning!
http://www.play-asia.com/SOap-23-83-...j-70-29e3.html
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November 5th, 2007, 22:42 Posted By: wraggster
New from Play Asia
features
Decide whether to be good or evil. Each action taken in the game will decide the different paths resulting in alternate endings to the game.
Use the stylus to enter exciting fighting combos to battle the undead minions and save the day!
Go into Multi-player mode and be able to play Frida.
Relive your favorite moments from the TV Show!
description
Havoc has been unleashed on Miracle City!
Scores of skeletons roam the streets terrorizing the citizens. Out of the chaos, Manny and his alter ego El Tigre emerge as the city’s only last hope.
Having White Pantera as his crime fighting father and Puma Loco, the infamous super villain, as his Grandpapi, he is torn to choose between good and evil!
Will good prevail? Will evil win the day? Only the player can decide.
http://www.play-asia.com/SOap-23-83-...j-70-28te.html
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November 5th, 2007, 22:45 Posted By: wraggster
New from Play Asia
Cars Mater-National features an all-new International group of racers vying for their chance to compete against Lightning McQueen in the First Annual Mater-National Race Festival, hosted by Lightning’s best friend, Mater. Explore the new and improved open world of Radiator Springs, play in the all-new Monster Mode, jump into the fast lane with 6 new International racing competitors, burn rubber on new tracks, and twist and turn your way through new mini-games like Ramone’s Rhythmic Rumble and Fillmore’s Fuel Frenzy.
http://www.play-asia.com/SOap-23-83-...j-70-28td.html
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November 5th, 2007, 22:46 Posted By: wraggster
New from Play Asia
features
Take control of the Omnitrix and play as 5 different alien heroes from the show, including Four Arms, Heatblast, Cannonbolt, Wildvine and XLR8.
Collect experience points to upgrade your characters and unlock over 80 combo moves.
Venture to 14 different levels and unlock 4 challenge locations.
Challenge your friends in battle mode or play together in 2-player co-op mode.
description
An inter-dimensional crisis threatens to swallow the Earth into limitless darkness and Ben Tennyson suddenly finds that his alien powers have been stolen! As Ben and his family set out to recapture the source of his amazing abilities, they encounter armies of otherworldly minions and uncover a plot to suck the Earth into the Null void. Now you can join the Tennysons on an adventure across the U.S. to recover the lost pieces ofthe Omnitrix while battling villains from the show, including Kevin 11, Dr. Animo and more. In this time of chaos, it’s up to you to find some answers and save the Earth from ultimate destruction!
http://www.play-asia.com/SOap-23-83-...j-70-28ti.html
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November 5th, 2007, 22:55 Posted By: wraggster
New from Play Asia;
features
Take control of the Omnitrix and play as 5 different alien heroes from the show, including Four Arms, Heatblast, Cannonbolt, Wildvine and XLR8.
Collect experience points to upgrade your characters and unlock over 80 combo moves.
Venture to 14 different levels and unlock 4 challenge locations.
Challenge your friends in battle mode or play together in 2-player co-op mode.
description
An inter-dimensional crisis threatens to swallow the Earth into limitless darkness and Ben Tennyson suddenly finds that his alien powers have been stolen! As Ben and his family set out to recapture the source of his amazing abilities, they encounter armies of otherworldly minions and uncover a plot to suck the Earth into the Null void. Now you can join the Tennysons on an adventure across the U.S. to recover the lost pieces ofthe Omnitrix while battling villains from the show, including Kevin 11, Dr. Animo and more. In this time of chaos, it’s up to you to find some answers and save the Earth from ultimate destruction!
http://www.play-asia.com/SOap-23-83-...j-70-28rh.html
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November 6th, 2007, 19:58 Posted By: Shrygue
via Eurogamer
Nintendo of America has announced a special treat for US Wii owners to celebrate the impending launch of Super Mario Galaxy.
Today will see the Virtual Console release of Super Mario Bros. 3, "considered by many to be the greatest video of all time" as Nintendo puts it.
It will cost 500 Wii Points (GBP 3.50 / EUR 5) and be released alongside Mega Drive side-scroller Alien Soldier (available here last week) and TurboGrafx-16 title Power Golf (available on Friday according to the official Hudson site).
There is no word on whether Super Mario Bros. 3 will be here on Friday, unfortunately, but we have our fingers crossed.
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November 7th, 2007, 01:16 Posted By: wraggster
The Plugin for Nintendo64 has been updated, heres whats new:
- Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now.
Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png.
- Fixed texrects alignment issue.
Note: There is an issue with texrects size in Mario Kart, which causes black lines in many menu textures. Thus, I use old texrects size calculation method for this game, which causes fewer artifacts.
http://glide64.emuxhaven.net/
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November 7th, 2007, 01:40 Posted By: wraggster
New from Play Asia
features
Become a Legend: Face off against guitar icon Slash and others in insane boss battles featuring original tracks recorded exclusively for Guitar Hero III: Legends of Rock.
Rock Out Online Or Party Offline: Defeat opponents to achieve legendary status in head-to-head competition including the all new guitar battle or share the glory with a friend in the new co-op career mode.
Fully Immersive Concert Experience: Realize a true rock concert experience with all new venues, incredible lighting effects, authentic instruments and sick character moves.
Incredible Soundtrack: Guitar Hero III: Legends of Rock features over 70 of the biggest and loudest songs ever compiled in a game! Rock out to songs such as: Welcome to the Jungle, Rock You Like a Hurricane, Sabotage, Suck My Kiss, Cherub Rock and Mississippi Queen.
Guitar Hero WIRELESS Les Paul Guitar Controller: Strap on your Guitar Hero™ WIRELESS Les Paul Guitar Controller, power on, and CRANK IT UP!
description
Crank Up the Volume and prepare to rock around the globe with Guitar Hero™ III: Legends of Rock. Battle against some of the greatest legends to ever shred on a guitar and become one yourself! Take your skills online against other Guitar Hero players from around the world.
http://www.play-asia.com/SOap-23-83-...j-70-23fz.html
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November 7th, 2007, 01:53 Posted By: wraggster
New from Play Asia:
features
Intense action thriller with stunning next-generation graphics and amazing special effects
Play as both a U.S. Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns
Enter treacherous hotspots around the globe to take on a rogue enemy group threatening the world
Use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory
Depth of multiplayer action providing online fans an all-new community of persistence, addictive, and customizable gameplay
description
Call of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty® series, delivers the most intense and cinematic action experience ever.
Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory.
http://www.play-asia.com/SOap-23-83-...j-70-28to.html
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November 7th, 2007, 16:16 Posted By: nuvalo
Hello
I was working with the wii and the gc-linux project, and i found a way to play MAME and some other emulators (VisualBoyAdvanced,snes9x, gngeo,scummvm....) under wii, without the needs of a BBA adapter. If you are interested, here is a tutorial about how to run the emulators. It runs the Advanced Mame port, and a direct compilation of the VBA project for linux.
The idea is to have an installation of gc-linux on the SD, with an ext2 partition (as if it were a PC-Harddisc), were you put the gc-linux files with the emulator. It works well with small roms (cps1 or roms smaller than 7MB), but with bigger roms it lags a little, depending on the size.
I posted the tutorial here:
http://www.nacionarcade.net/tutorial...-gc-linux-590/
Sorry, but it is in spanish. If you need i can make an english translation, but i dont have too much time.
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November 7th, 2007, 20:16 Posted By: Shrygue
via Computer and Video Games
Solid Snake wasn't enough for Super Smash Bros. Brawl's star-studied roster; a second Metal Gear Solid character, the uni-eyed Grey Fox has joined the fight! But unfortunately you won't be able to play as him...
Grey Fox makes his Smash Bros. Appearance as an assist trophy, which help (or hurt) the player that activates them but aren't playable characters. In this case Grey Fox turns up and does his ninja thing on whoever happens to be in his way (he did chin a Metal Gear Rex after all) and look pretty damn hard in the process.
For the fighting MS fans will have to stick with Snake then, but at least it raises the chances that there are more non-Nintendo characters left to see...
Screenshots here
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November 7th, 2007, 20:23 Posted By: Shrygue
via Games Industry
Nintendo has said it is tackling a production bottleneck to ensure third-parties are able to get software on shelves in time for the busy holiday season.
Earlier this month publisher Midway said that it was struggling to get product to shelves as a result of relentless demand on Nintendo for the Wii and its software.
But Reggie Fils-Aime, president of Nintendo of America, has stated that the issue is only short-term, and that it's working to ease the crush as publishers move to take advantage of the Wii's success.
"As every publisher talks about shifting over to Wii it's creating this crush of production right now at our factories for software," said Fils-Aime, talking at a BMO Capital Markets conference.
"What we've done is to ramp that capacity up and work with the publishers to ensure that their best titles get into the marketplace and [they] have a productive holiday. This is a very short-term situation that is effectively going to be resolved in a course of three week's time," he stated.
During the same conference, Fils-Aime said that he was not worried by suggestions that Sony and Microsoft could enter the same market as Nintendo – by developing casual titles and a relatively cheap peripheral that could copy the Wii's interface.
"The challenge that our competitors have is significant. They've gone down the path with very expensive machines where they lose money on the hardware on every unit they sell. They've gone down a path that makes it challenging for third-party developers to create content," commented Fils-Aime.
"So our competitors have put themselves in quite a box. How they get out of it is a challenge – creating casual content for those systems won't work. Not only because the ease of play won't be there but the consumer won't be there.
"I don't think a consumer paying USD 600 for a Sony system, software and accessories is the same consumer who wants to play a more casual type of product. So they have a significant strategic conundrum, and one that won't be easy to resolve," he added.
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November 7th, 2007, 20:25 Posted By: Shrygue
via Eurogamer
Namco Bandai will be the first publisher to charge Wii owners to download in-game content.
Its word-based puzzle game Mojipittan will offer new stages and items in return for your hard earned cash, according to Japanese magazine Famitsu - translated by IGN.
So far it is a Japan-only phenomena, with the game set to launch on the WiiWare (Wii Software) service in March next year.
Versions of the game have already been available on PSP, DS and PS2 and sold very well, with head-to-head online battles planned to enrich the Wii experience.
We will keep you posted if and when any European details emerge, but it seems unlikely they will.
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November 7th, 2007, 20:39 Posted By: Shrygue
via Gizmodo
Something about the Wii has really lit a fire of creativity in cheap Chinese game accessory manufacturers. They just love releasing add-ons for the controller that makes it feel like the object you're supposedly using in the game, such as this nifty sword-and-shield setup. But this… this is too much. I mean, will this really make playing the fishing minigame in Twilight Princess that much better? And is the plastic fish necessary? Even at $9.95 [£4.75] this thing is a rip-off.
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November 7th, 2007, 20:43 Posted By: Shrygue
via Kotaku
We already know that the WiiSaber (that's Wii lightsaber...learn it, live it, love it) is coming, but just how hard is the task of design? Very hard. Like, it will be tough to get right, hard. And it's not just because of the Wiimote itself—according to TT Games' Jonathan Smith—one major developer behind the original Lego Star Wars games.
...the way you have to tackle the animation for a character that can mimic your movements is quite intimidating...When I play a game I want to feel like I'm a Jedi, not like I'm some kind of imbecile who just keeps on stabbing stuff in the guts. You're not going to be able to fight with style because you won't know how to put the moves together.
It seems like we're in need of a standardized lightsaber battle curriculum. Time for community colleges to step it up.
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November 7th, 2007, 21:59 Posted By: wraggster
Star Wreck: In the Pirkinning is a 2005 motion picture produced by five friends in a two-room flat with a small budget and the support of a few hundred fans and dozens of acquaintances. Star Wreck: In the Pirkinning is the seventh production in the Star Wreck movie series, the first of professional quality and feature length. It is a dark science fiction comedy about domination of the world and the universe, and a parody of the Star Trek and Babylon 5 universes.
Although the movie is a fan film at heart, many critics have favourably compared it with typical professionally produced science fiction films, in part because of the quality of the special effects and overall production.
Star Wreck can be viewed on the DS using Moon Shell
http://moonbooks.net/moonbooks/news.php?extend.188.9
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November 7th, 2007, 22:02 Posted By: wraggster
News/release from Lazyone:
Sorry to do this yet again but a few more things need to be done in the registered builds first.
I’m releasing this test build of the Spear of Destiny demo mainly test MP3 playback and find some hidden bugs that may be lurking around somewhere.
Known issues:
1) Scaled screens flicker every second or so
2) Saving/loading large files will cause MP3 playback to break up
3) Demos do not play properly
4) Keys are not yet configurable
Don’t worry about #2, if you save and the mp3 playback starts to break up just go back into your game and it should restart normally.
Keys:
Turn left: DPAD Left
Turn right: DPAD Right
Forward: DPAD Up
Backward: DPAD Down
Strafe Left: L Shoulder
Strafe Right: R Shoulder
Shoot: A
Use: B
Next Weapon: X
Run: Y
Installation:
Copy the wolf3d folder into the root of your media card, run.
Unfortunately there will be no source release until everything is ready.
However, the ARM7 MP3 player source is available. I’m not 100% happy with how I did things but it seems to work fine.
NOTICE:
This game WILL FAIL if your DS homebrew device does not support unaligned reads!
http://rapidshare.com/files/67764655...lease.zip.html
ARM7 Binary source:
http://rapidshare.com/files/67935995...c.tar.bz2.html
Please report any bugs to: the_lazy_one_09[__at__]hotmail.com
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November 7th, 2007, 22:05 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
*Is this a return to weekly updates? Stranger things have happened. This time I think I have actually fixed Reclaim Soul rather than merely asserting it has been fixed. Long-planned skills of Charge and Leap Attack are finally present. A brand new brainstorm - Summon Familiar - is present. This is an attempt to build a Pax branch that doesn't involve a lucky wand of create monsters on dungeon level 1.
Floating eyes will now track your position on a succesful attack, making them much more dangerous as other enemies will be able to find you.
When you save/reload your quiver order will stay the same.
Reclaim Soul no longer costs piety with Tlosh. Honest.
Character dump no longer lists skills as their corresponding spell name.
Two new skills: Charge and Leap Attack. These are in H'ruth's book which is now large enough that the traditional melee skills have been removed from it.
Last move direction no longer lost when you look at your inventory.
Creatures created with artifact wands of create monster will be imbued with the relevant intrinsics.
Removed buffer from stack in chainlightning to hopefully reduce stack pressure on GBA. (hotpoo)
New spell: Fetch. Broke Blink out of Teleport and reduced mana cost of all the teleport spells.
New spells: Summon Familiar and Transfer Knowledge. These are to address the proper Pax playstyle in the early game. Along with this is a new spellbook to house these spells: The Familiar Tome.
Gameboy Advance [375k].
Nintendo DS [725k].
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November 7th, 2007, 22:12 Posted By: wraggster
via devkitpro
I’ve just rolled a new maintainance release of dswifi, the library for Nintendo DS wifi communication. The changes are fairly minor but improve UDP support and fix a rare issue with broadcast addresses.
Added gethostname and sethostname.
Provide DNS record for localhost.
Correct minor issue with broadcast address checking.
Enable select support for UDP.
Correct code for ntoa.
Close DNS socket on no answer.
As usual the update is available through the automated installer/updater with the source and binary tarballs hosted on sourceforge.
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November 7th, 2007, 22:21 Posted By: wraggster
Alekmaul has released a new Atari 800XL emulator for Nintendo DS
Heres info and screenshot etc:
Here is an Atari 800 XL emulator for DS!
This emulator is based on atari800 ( http://atari800.sourceforge.net/) to emulate all components of the Atari.
History
The family XL was introduced by the model 1200xl. But its incompatibility with the veterans 400 and 800 made him quickly obsolete. It was the 600XL and 800XL, built in 1983, which could make the most extensive libraries of their predecessors. He succeeded in atari 400 (1979), the atari 800 (1979), the 1200 XL (1982), and 600 XL (1983).
The 600XL was the model entry level, with 16K of RAM, expandable to 64. The 800XL came with 64k of RAM. The big differences with the ancestors were linked to the memory and the operating system.
But Commodore, with the C64, practiced aggressive prices and took advantage. The trouble began for Atari at the beginning of 1984, with the boom of video game consoles.
The problems associated with the new production lines have delayed the entry of the machine on the market. Originally intended to replace the 1200XL in mid-83, the machines did not arrive before the end of 1983, and far fewer machines than expected were available during the Christmas period 1983.
Nevertheless, the 800XL is the most popular computer sold by Atari. The 1400XL and 1450XLD saw their delivery date postponed to give priority to the Atari 600XL/800XL and later by the system 3600. Ultimately, the 1400XL was eventually canceled outright, and 1450XLD delayed until also be canceled. The XE System was the answer to the soft Japanese. Without success.
We must also know that we could connect to the chain via a large square, a floppy drive, tape, printer, and so on. The USB hour before then. This is called pseudo USB then ORC.
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November 7th, 2007, 23:46 Posted By: wraggster
cid2mizard has released what looks to be a simple looking Horse racing betting game for the Nintendo DS, a unique game
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November 7th, 2007, 23:59 Posted By: wraggster
Jesse has updated his Colors app for the DS, heres whats new:
Colors! is a simplistic digital application for Nintendo DS based on modern painting- techniques developed for drawing tablets in programs like Photoshop. By taking advantage of the pressure sensitivity of the DS touch-screen it becomes a perfect portable digital sketch-book.
* Less stylus jumping (I need feedback on this)
* Reduced input latency and slightly improved painting performance
* Improved Wi-Fi robustness (but flooding problem seems impossible to completely remove)
* Removed clear-animation for small paintings
* Fixed a bug where calibration settings weren't saved correctly
* Upgraded to newer versions of efs-lib and dswifi libraries
* From this version on I will also include .ds.gba equivalent in archive
http://www.collectingsmiles.com/colors
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November 8th, 2007, 00:09 Posted By: wraggster
Heres one we will stick in rumour mode until verified. Heres the full post for those interested:
Hi, I'm a newbie here, so please ignore any unwitting transgression of rules, written or unwritten.
Thought I'd found something that only I didn't know about but a brief search later I'm none the wiser.
Sooo... at the risk of ridicule, infamy and flames...
Power on your wii and at the initial health warning message hold down both the + and - buttons then press A.
Message: System is in Maintenance Mode Message board unavailable.
I haven't explored much yet except that some of the menu functions are unavailable.
Also, if you start the shop channel, a port scan would suggest that the wii is running an ftp server.
I am unable to get a login prompt as the server is reset as soon as addressed.
That's all Folks!
Explore at your peril.
FiJ.
Can this be used for an exploit ?
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November 8th, 2007, 19:46 Posted By: Shrygue
via Eurogamer
Nic Watt, creative director of Australian developer Nnooo Games, has spoken out on Nintendo's Wii Software Service, or WiiWare as it's known in the US and Japan.
As reported last month, Nnooo is developing a WiiWare game titled Pop. Speaking to Kotaku, Watt said Nintendo was willing to hand over without requiring a big up-front investment or an extensive demo of the game.
"Nintendo understand not only that small companies like ours cannot afford to create loads of demos in the hope of getting a game signed, but also that the Wii is quite unique," Watt observed, "And you really need to get access to the hardware to be able to make a decent game, demo or prototype."
According to Watt, Nintendo of America is overseeing the development of some Western WiiWare titles and will also handle acquisition and publishing. He said Nintendo is still deciding whether or not game demos will be made available, and confirmed that WiiWare titles will be on the low end of the price scale.
"The great thing about WiiWare and services like it is we can offer titles at a lower cost than their disc-based counterparts," Watt continued. "This means that an apparently simple title like Pop can be sold for a significantly less than the USD 40+ one would pay for a disc based game."
So how is Pop shaping up? "We are aiming for an experience which is simple to understand but gets under your skin and keeps you entranced for long periods of time," explained Watt.
"Like Every Extend Extra, Geometry Wars, Tetris and Lumines, Pop has waves of gameplay which get progressively more challenging and fast paced. It also has deep mechanics in its scoring which allow experienced players to not only score high but also jump past easy levels quickly so they can get to the harder ones."
Pop will launch around the same time as the WiiWare service, which is due to arrive in 2008
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November 8th, 2007, 19:49 Posted By: wraggster
News/release from SMCD
I used advanscene's list of save types and created a launcher for no$gba to change the no$gba.ini entry for nds save type based on identifying the game.
The included db goes from 0001-1600, minus game numbers 1271, 1272, 1591, 1600 as those save types are "TBC" which i assume means "to be completed."
Run no$gba and configure it, save config.
Put the exe & dat file in no$gba's directory and run the program. drag an nds file onto the program and click go. if it finds the game in the database, it'll back up the no$gba.ini file and edit it according to save type, then launch no$gba for you...
I've only done minimal testing but it seems to work OK. Might save some people a wee bit of time having to switch save types manually each game.
Questions? Comments? Leave 'em or don't
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November 8th, 2007, 19:54 Posted By: wraggster
News/release from Mysoft
hello, this is the version 2.5 of the my program
NDS2xGL is a program that add functions to the NO$GBA DS emulator ( http://nocash.emubase.de/gba.htm), also thkz for martin for this incredible emulator =)
How to Install??
Just Extract/copy these contents into NO$GBA directory and to run use the NDS2XGL2 executable
Features From Version 2.5
1) 1.5x zoom fixed (to fit in 1024x768) (fullscreen is TODO)
2) Allow NO$GBA to rotate the screen
3) Can Speed NO$GBA emulator a bit (2%-10%)
4) It uses/requires OpenGL (a faster card more speed-up)
5) It will remeber the last select files for the roms you open using the normal open method (rom list not supported in this version)
6) It add 2 filter for the Graphics HQ2X and Scale2X
7) Add Right Click in the Touchscreen area (simulates mouse-look like those new games (CS/quake/etc..)
Optimized Settings:
Ok, i expect you have some new computer (that is needed to run NDS anyway), so this is the best you can do
in the emulator setup (F11):
Video Output: Set to 15bpp
in the nds2xgl menu:
FrameSkip 1 (30 fps) (you can use more to get little extra speed)
Textures: 16bits
Filter: Scale2x or None
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November 8th, 2007, 20:01 Posted By: Shrygue
via Computer and Video Games
Nintendo's free online service has been taken by storm with legions of rockers hitting the internet to face off against fellow five-button guitarists.
Stats for the week ending November 4 show that mighty DS titles such as Mario Kart DS, Animal Crossing: Wild World, Metroid Prime Hunters and even Zelda: Phantom Hourglass were all knocked down a slot when GH III charged in with 622,580 connections, placing second only behind the predictably popular Pokemon Diamond/Pearl games which saw an astonishing 1,455,526 connections.
The recently-released first party war game, Battalion Wars 2, only managed 35,982 connections. Good news for Activision.
Check out the full list of official figures (via NeoGAF) below:- [NDS] Pokémon Diamond & Pearl - 1,455,526 connections*
- [WII] Guitar Hero III: Legends of Rock - 622,580 connections
- [NDS] Animal Crossing: Wild World - 268,796 connections
- [NDS] Mario Kart DS - 242,202 connections
- [WII] Mario Strikers Charged - 155,239 connections
- [NDS] Metroid Prime Hunters - 154,945 connections
- [NDS] The Legend of Zelda: Phantom Hourglass - 126,388 connections
- [WII] Pokémon Battle Revolution - 88,287 connections
- [NDS] Pokémon Fushigi no Dungeon Toki/Yami no Tankentai - 86,818 connections**
- [NDS] Jump! Ultimate Stars - 86,588 connections
* Pokémon Diamond - 860,143 | Pokémon Pearl - 595,383
** Pokémon Dungeon Toki - 46,365 | Pokémon Dungeon Yami - 40,453
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November 8th, 2007, 20:02 Posted By: Shrygue
via Computer and Video Games
The new 'Check Mii Out' channel, which allows Wii owners to compare and rate each other's Mii creations online, will go live this Sunday, November 11 in US. UK will have a wait a while longer.
"The Check Mii Out Channel lets people show off their Mii creations and vote on those created by others," explains Nintendo of America's senior vice president of marketing and corporate communications, George Harrison.
Nintendo details how it'll all work: "In the Posting Plaza, users can submit, exchange or just browse Miis posted by others in their region or worldwide. The channel offers the ability to look at a random selection of 1,000 Miis or to see just the current or all-time favourites.
"Players have a variety of ways to search for specific Miis, including by the name of its creator or by a number specific to each Mii. Once users have found that "special Mii," they can even tag their favourites or import them to their own Wii systems."
As well as that, Nintendo will set challenges to the Wii community, having Wii owners competing to make the best Mii "to represent a specific person, character or theme".
As Nintendo explains: "These could include historical figures (Abraham Lincoln or Vincent Van Gogh), fictional characters (the Tooth Fairy or the New Year's Baby) or descriptive themes ("the biggest bully ever" or "the overbearing boss"). Users can then vote on Miis submitted by others to determine the Mii that best fits the challenge".
"Each contest will generally last two weeks: one for creating and submitting Miis, and the second week for people to vote on the results," Nintendo adds.
Unfortunately, Nintendo UK has confirmed to CVG that this announcement only applies to the US, so UK Wii-goers will have wait for an undisclosed while longer to get their ticket to the Mii-making party.
But anyway, it'll be all about Super Mario Galaxy from next Friday. Nothing else matters.
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November 8th, 2007, 20:04 Posted By: Shrygue
via Computer and Video Games
Sega is leaping on the brain-train wagon with Brain Assist, a DS game "filled with a variety of ways to test mental ability".
Apparently, it's derived from Touch de Uno!, which we're reliably informed is a classic Japanese arcade game.
Anyway, the idea is that through a series of fun challenges that test your memory, concentration, reflexes, deduction and analytical abilities, your, er, memory, concentration, reflexes, deduction and analytical abilities will be improved.
And we're additionally reliably informed there are nurses in the game that offer you assistance and guidance - "Oh yes, that's it. Put your stylus there. Just there. Faster! Faster!"...
The ultimate challenge is the Lightning Round, "where the pace and difficulty of gameplay becomes even more challenging" Sega explains.
It adds, "Brain Assist takes full advantage of the Nintendo DS Touch Screen technology and allows for an addictive interactive gameplay experience in either two-player co-op mode or fast-paced competitions for up to four players via the Nintendo DS Wireless Connection".
Brain Assist is out spring 2008.
Screenshots here
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November 8th, 2007, 20:10 Posted By: Shrygue
via Computer and Video Games
With his latest masterpiece, Super Mario Galaxy (which we gave 9.5 in this must-read review), done and dusted, Miyamoto has taken the time out to have a very interesting chat with Nintendo boss, Satoru Iwata, about the intricacies of the game's design and, more interestingly, the fundamentals of Mario.
First up, Miyamoto talks about the two-player gameplay in SMG. "For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too," he said.
"What I originally had in mind were situations like a parent sitting by their child - for example, a mother assisting her child. I also think it would be great if the opposite happened. I had a very strong image of the mother controlling Mario, while her child assisted her saying things like 'Mum, there's an enemy over here!'"
"A parent and child helping each other while they play was something that I wanted to make reality for a long time, and with Super Mario Galaxy, I strongly feel that situations like this could really happen," adds Miyamoto.
Later, he talks about the fundamentals of Mario, and where all those crazy ideas came from. Like those Koopa's, for example: "I remembered an experience I once had when I was working on Mario Bros. (Gunpei) Yokoi-san9 asked me, 'What's something that wouldn't be able to move if I hit it from underneath?', and I replied, 'A turtle, of course'".
"From that point on, we had a continuous flow of ideas, like 'I think it would seem more natural if you're able to step on the turtle,' and 'Wouldn't it be better if it came out of the shell when you stepped on it?'"
Miyamoto continues: "In the end, you were only able to knock over the turtle from the bottom and couldn't step on them... In Mario Bros., when a turtle gets knocked over, it'll start moving again after a short period of time. The thing is it's hard to tell exactly how long it's going to take to start moving.
"You can see it twitching, but you're not able to tell after how many of those twitches it would get back on its feet. So, we decided to change this and make a rule that you could see this timing visually.
"We made it so that after you step on a turtle, it would pop right out of its shell, and the turtle would start moving again when it gets back inside the shell. The little turtle that popped out of its shell works as the timer, and we felt that this would be something that anybody would be able to see."
Fascinating stuff for Nintendo geeks (e.g. this writer, who could read about the making of Goombas and Chain Chomps all day). And there's plenty more like that, including memories from Miyamoto's long past in game development and what he hopes Mario Galaxy will achieve in the long run.
Check out the huge interview on the official Nintendo site.
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November 8th, 2007, 20:15 Posted By: wraggster
Looks like potential Wii owners are going to have to judge the system exclusively based on its gaming (and photo management, internet, weather, and so-on) functionality for the time being. Nintendo Japan has posted a message at the Q&A section of its site stating that the promised DVD-ready Wii won't make it out in 2007.
As reason for not introducing the new model this year, the company cited a need to need to maintain effective production in order to keep up with worldwide demand for the Wii.
This DVD-ready system would basically be just like the current Wii, except with the ability to play DVDs. According to the Q&A, it would have no external changes to the hardware or any other added functionality.
Rather than stating that the product has been canceled, the Q&A states merely that it won't be released in 2007. Perhaps we can look forward to the advanced model next year.
http://uk.wii.ign.com/articles/833/8...0&RSSid=833682
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November 8th, 2007, 20:17 Posted By: Shrygue
via Games Industry
Eidos' chief technology officer, Julien Merceron, has told GamesIndustry.biz that he believes this Christmas could prove crucial to the long term success of Nintendo's Wii platform.
According to Merceron if third party titles don't sell well it will lead to a dive in the support for the console.
"Either third party developers and publishers will make money on the Wii platform, or they won't - and if most of them don't I think we'll see a big drop in support for the Wii next year, which could have some consequences for Nintendo, and very positive ones for Microsoft and Sony," he said.
"So I think that the success of the Wii from the different publishers is going to be the determining point this Christmas…if you can't make money at Christmas on the best platform out there, then you have no chance all year long."
The comments come in an interview ahead of GDC Lyon, which is taking place in the first week of December. The full interview is available now.
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November 8th, 2007, 20:21 Posted By: wraggster
Super Mario Galaxy might not be out until next week but all the reviews are pretty much in. It's a hit with the critics! According to almost every review it is the game Wii owners have been waiting for (but please don't forget about Zack and Wiki, if only for the sake of third-party support). Galaxy is apparently the evolution of the platformer and Wii owners will only need to wait a little bit longer -- unless they get lucky.
Game Informer (98/100): "Galaxy also makes great use of the Wii's motion-sensing controls. While Mario's general movement is handled beautifully on the nunchuk's analog stick, many feats require a shake of the remote or a steady pointing hand. If you have a second Wii remote, you can also experience one of the coolest and most inventive non-traditional co-op modes in any game. The second player doesn't control a character, but rather a star. This player can pick up collectible items, and can also freeze enemies or projectiles in their tracks, which can be a great aid."
GameSpot (95/100): "You could probably swap in just about any other characters from practically any other franchise, and this would still be a phenomenally fun game. That it layers all these memorable characters and components on top of that phenomenal design just makes it all the sweeter. If ever there were a must-own Wii game, Super Mario Galaxy is it."
1UP (95/100): "Galaxy is one of the most impressive, engrossing games in recent memory -- and quite the contrast to the rest of this year's triple-A gaming crop, which tends toward the dark, the M-rated, and the first-person perspective. Gaming may be growing up (per se), but gamers will always appreciate beautifully polished gameplay and inventive design...even if it's sugarcoated with squeaky baby stars and a goofy cartoon of a hero. Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.."
http://www.joystiq.com/2007/11/08/me...io-galaxy-wii/
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November 9th, 2007, 01:07 Posted By: Shrygue
via Gizmodo
Unlike the official Nintendo Wii lightgun accessory that has the trigger up in the front hand—which is more awkward than Frankenstein dancing—the dreamGEAR Wii GameBlaster has only one trigger, and it's in the back. Also unlike the official gun, it takes in both the Wiimote and the Nunchuk controller and connects the two without visible wires. This actually looks better than the real thing, and if you can somehow reprogram the trigger button in-game to be on the Nunchuk instead of on the Wiimote, you've got yourself the optimal zombie shooting experience.
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November 9th, 2007, 01:17 Posted By: Shrygue
via Engadget
We've seen a couple pretty press photos of the forthcoming DS 1seg TV tuner, but nothing beats video -- and the Japanese promo video unearthed by the crew at Gamebrink delivers the goods in spades.
Apart from the usual orientation and aspect ratio settings, the tuner has some neat extra features -- you can take notes on one screen while watching on the other, and it also can be set to take screenshots whenever the closed captioning changes, allowing you to flip through a show like a picture book later.
Japanese DS fans can get their hands on the 1seg tuner starting on the 23rd, according to Gamebrink. Check the whole video right here.
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November 9th, 2007, 19:57 Posted By: Shrygue
via Games Industry
Capcom has recorded modest sales growth for the first half of 2007, with revenues of JPY 31.1 billion (EUR 188.2 m), up 6.6 per cent for the period ended September 30.
However, net income was down to JPY 1.6 billion (EUR 9.6 m) or 16.3 per cent, with the company's arcade revenue dropping 68.9 per cent from JPY 4.3 billion (EUR 26m) to JPY 1.4 billion (EUR 8.4m) for the first six months of the year.
Console software was the key performer for Capcom, with the publisher singling out Resident Evil 4 Wii Edition, Monster Hunter Freedom 2 and the 500,000-selling Apollo Justice Ace Attorney.
"This business segment was a pleasant surprise with the achievement of sales far exceeding our projection," said the company.
"One of the supporting factors for this result was the strong sales of the popular Resident Evil 4 Wii Edition mainly in the US and Europe."
Capcom expects to achieve JPY 78 billion (EUR 471.9m) in net revenue for the full year ending March 31, 2008, and JPY 6.2 billion (EUR 37.5m) in net income.
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November 9th, 2007, 20:08 Posted By: Shrygue
via Games Industry
Doom creator John Carmack believes the DS would make a great proving ground for upstart programmers if only platform holders didn't stifle homebrew development.
"It is a shame that homebrew development can't be officially sanctioned and supported, because it would be a wonderful platform for a modern generation of programmers to be able to get a real feel for low level design work," Carmack told IGN in an interview about Orcs & Elves, "to be contrasted with the high level web and application work that so many entry level people start with."
Carmack took a similar route to creating Orcs & Elves, id Software's upcoming Nintendo DS game - created as a collaboration between Carmack and Fountainhead Software.
As he explained at QuakeCon 2007, he got the 3D code that underpins the game up and running in four days during one of his "working retreats" - where he locks himself in a hotel room for two weeks with no internet connection "for completely focused work".
Unofficial homebrew solutions do exist for DS, using flash cards for storage, but they're not supported by Nintendo because of the potential for piracy.
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November 9th, 2007, 21:40 Posted By: wraggster
Alex has posted a new version of his Puzzle game collection for the DS
For this new beta version, a new feature: the Hall of fame!
The hall of fame replaces the old ‘high scores’ page.
The hall of fame is divided in 4 rankings for each game/each level:
Since the beginning of Puzzlemaniak
Since midnight (GMT)
Since the last 7 days(GMT)
Since the last 30 days(GMT)
The hall of fame stores the 20 best scores of each game/level.
That’s also the case of the Global Ranking, that is now computed for the 20 first players on each game/level (and scores are thus balanced to 200 instead of 100).
I hope you’ll enjoy this new version.
Warning: As this version modifies your score file, please backup it before trying this beta version…
Download Here
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November 9th, 2007, 21:49 Posted By: wraggster
Via Rebug comes a new release of the impressive CPC 6128 emulator for NDS.
-- Save-states (load, read & erase).
- New design. (thanks to kukulcan)
- Bugfixes with the autostart.
- Beter support of the copy, shift, control and caps-lock keys.
- Single / multi-keys pressed for activate cheat code.
- Minor update in the Z80 emulation.
- Bugfixes in the timing of the sound module. (thanks to Alekmaul)
- All options are now available via icons.
- Screen capture (you need sna2png to convert the snapshot to bitmap)
- Speed limitator. (crocods is sometimes too fast)
Download and Give Feedback & Compatibility Reports Via Comments
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November 9th, 2007, 22:20 Posted By: wraggster
Alekmaul has updated his Atari 800XL emulator for Nintendo DS
Heres info and screenshot etc:
Small update because it seems that the joystick was a worry in the previous version ... Sorry ...
Here is an Atari 800 XL emulator for DS!
This emulator is based on atari800 ( http://atari800.sourceforge.net/) to emulate all components of the Atari.
History
The family XL was introduced by the model 1200xl. But its incompatibility with the veterans 400 and 800 made him quickly obsolete. It was the 600XL and 800XL, built in 1983, which could make the most extensive libraries of their predecessors. He succeeded in atari 400 (1979), the atari 800 (1979), the 1200 XL (1982), and 600 XL (1983).
The 600XL was the model entry level, with 16K of RAM, expandable to 64. The 800XL came with 64k of RAM. The big differences with the ancestors were linked to the memory and the operating system.
But Commodore, with the C64, practiced aggressive prices and took advantage. The trouble began for Atari at the beginning of 1984, with the boom of video game consoles.
The problems associated with the new production lines have delayed the entry of the machine on the market. Originally intended to replace the 1200XL in mid-83, the machines did not arrive before the end of 1983, and far fewer machines than expected were available during the Christmas period 1983.
Nevertheless, the 800XL is the most popular computer sold by Atari. The 1400XL and 1450XLD saw their delivery date postponed to give priority to the Atari 600XL/800XL and later by the system 3600. Ultimately, the 1400XL was eventually canceled outright, and 1450XLD delayed until also be canceled. The XE System was the answer to the soft Japanese. Without success.
We must also know that we could connect to the chain via a large square, a floppy drive, tape, printer, and so on. The USB hour before then. This is called pseudo USB then ORC.
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November 9th, 2007, 23:00 Posted By: JKKDARK
New update of the program which add functions to no$gba, the Game Boy Advance and Nintendo DS emulator for PC.
Changelog:
1) 1.5x zoom fixed (to fit in 1024x768) (fullscreen is TODO)
2) Allow NO$GBA to rotate the screen
3) Can Speed NO$GBA emulator a bit (2%-10%)
4) It uses/requires OpenGL (a faster card more speed-up)
5) It will remeber the last select files for the roms you open using the normal open method (rom list not supported in this version)
6) It add 2 filter for the Graphics HQ2X and Scale2X
7) Add Right Click in the Touchscreen area (simulates mouse-look like those new games (CS/quake/etc..)
Download the file here
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November 9th, 2007, 23:48 Posted By: wraggster
In the fourth volume of the ongoing series of interviews between Nintendo's Iwata and the Mario Galaxy team, design legend Shigeru Miyamoto puts forth the opinion that he thinks he's nailed two-player Mario . That opinion is bolstered by Japanese sales figures, which shows the plumber doing quite well for his umpteenth outing.
"Miyamoto: 'For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too. Though I think that might also have been because they thought if they didn't deal with it first, I'd come in and ask how it was coming along for sure! (laughs)'"
http://games.slashdot.org/article.pl.../11/08/2144255
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November 9th, 2007, 23:50 Posted By: wraggster
Reputable European publication Edge magazine is reporting that the upcoming Animal Crossing for Nintendo Wii is indeed going the MMO route, as previously rumored by fellow Future Publishing siblings Next-Gen. "A Japanese source has confirmed to Edge that the upcoming Wii iteration of Animal Crossing is set to be a social networking MMO," reports the magazine.
No other details are known at the time, Nintendo has not provided any official confirmation. The article is found on page nine of the latest issue, which prominently features the PlayStation 3 on both the front and back covers.
http://www.joystiq.com/
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November 9th, 2007, 23:52 Posted By: wraggster
GameTrailers has uncovered a whole buttload of Japanese videos for Wii Fit that show off some previously unknown game modes. A snowboarding game, shown above, has the player turn the board perpendicular to the screen and lean left and right to navigate a simple slalom course. For those less inclined to "X-TREME" sports, the jogging mini-game simulates the, er, thrilling world of jogging, complete with fellow joggers to keep pace with. Interestingly, the beginning of the jogging video shows a Wii remote being placed in a pocket, possibly to detect vertical movement (and setting up a surprising answer to the old query, "Is that a Wii remote in your pocket or are you just happy to see me?")
An extended Japanese trailer for the game shows more scenes from the above game modes, as well as some short snippets of a previously unknown tightrope-walking game and some sort of boxing trainer.
http://www.gametrailers.com/game/5152.html
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November 9th, 2007, 23:58 Posted By: wraggster
New from SuccessHK
Based on the DVD movie of the same name You play as Rosella, the shipwrecked princess, who is raised by animal friends and rescued by the adventurous Prince Antonio from her island. Through a series of mini-games joined by music and characters from the DVD movie you will venture from Rosella's island home to the Prince's coastal castle in a fun filled adventure!
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November 10th, 2007, 00:00 Posted By: wraggster
New from SuccessHK
Based on the DVD movie of the same name You play as Rosella, the shipwrecked princess, who is raised by animal friends and rescued by the adventurous Prince Antonio from her island. Through a series of mini-games joined by music and characters from the DVD movie you will venture from Rosella's island home to the Prince's coastal castle in a fun filled adventure!
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November 10th, 2007, 00:25 Posted By: wraggster
New from Play Asia
features
Platform: WII
Pages: 336
Deluxe Cover: Silver foil cover on every guide.
All moves illustrated: The Wii Remote moves for Mario will be detailed with full illustrations.
Complete foe strategies: Tactics to defeat all of Mario's new enemies.
World-by-world walkthrough: With a plethora of worlds to explore, you'll need Prima to guide you through each.
Poster insert: A large-format poster with Mario Galaxy art on both sides.
http://www.play-asia.com/SOap-23-83-...j-70-26pf.html
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November 10th, 2007, 00:27 Posted By: wraggster
New from Play Asia
features
Platform: WII
pages: 160
Mini-games: Complete strategies to help you master every mini-game.
Objects/Socials: Detailed lists of all Castaway objects.
Crafting: A complete lists of all craftables, as well as tutorials to obtaining every crafting plan.
Treasure maps: Every treasure map location revealed.
Island maps: Detailed island maps will pinpoint the location of all crafting resources, secrets, and points of interest.
description
Chapter 1: Welcome to the Jungle
Time and Time Again
Paradise Lost…and Found
Chapter 2: Getting Started
Create a Crew
Foraging and Cooking
Harvest; Put in Inventory; Identify; Light Fire; Throw Out/Burn Trash; Clean Up; Drop; Look at Food; Eat and Drink; Sit; Get Warm; Build Home Tiki Torch; Declare Home
Basic Tools
Make Friends
Build a Shelter .
Explore the Islands
Tend to Needs .
Ultimate Goals
Chapter 3: Your Sims
Basic Skills
Body; Cooking; Charisma; Creativity; Logic; Mechanical
Jobs
Collector; Cook; Fisherman; Gatherer
Fashion & Grooming
Inventory
Chapter 4: Island Homemaking
Building
Shacks; Huts; Cabins; Bungalows
Crafting & Plans
Gardening
Social Interactions
Talk; Play; Nice; Romantic; Special
Chimps
Chapter 5: Survival of the Species
Motives
Energy; Hunger; Bladder; Comfort; Social; Room; Hygiene; Fun
Collecting Resources
Harvesting; Fishing;Boars and Chickens; Crafting Materials
Food, Meals, and Drinks
Degrading
In-Fighting
Weather
Earthquakes
Books
Moneywell’s Big Book of Survival
Shipwrecked by Lord R. Stickywyck
Log of the Final Voyage of Beard Beard the Pirate
Moneywell’s Big Book of Survival 2
The Biscuit Isles by Lord R. Stickywyck .
A Pirate’s Guide to Retirement, Manuscript
Dying and Death
Chapter 6: Exploring Beaches, Palm Trees, and Lagoons
Shipwreck Island; Airplane Island; Volcano Island;
Island Inhabitants;
Llama People; H.M.S. Poodle ; Beard Beard; Aliens;
Crates; Hieroglyphic Tablets; Treasure Map Pieces; First Beach; Deep Jungle; Shipwreck Lagoon; Pier Beach; Crystal Island; Airplane Jungle; Dark Cave; Skull Rock; West River Plains; East River Plains; South River Jungle; East Beach; Hidden Lagoon; Pirate’s Cove ; South Volcano Beach; Volcano Jungle; Geyser Plains; Volcano Overlook; North Volcano Jungle ; North Volcano Beach; Tidal Pools; Ancient Theater; Temple Exterior; Temple Interior; Volcano Summit
Chapter 7: Day in the Life of a Beach Bum
http://www.play-asia.com/SOap-23-83-...j-70-26lk.html
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November 10th, 2007, 00:31 Posted By: wraggster
New from Play Asia
features
Platform: WII
pages: 96
Lead your troops to victory with detailed maps and step-by-step walkthroughs of every campaign mission.
Take the battle online and crush your opponents with field-tested multiplayer tips and tactics.
Details on unlocking all bonus content and multiplayer missions.
Move up the ranks! Information on the multiplayer ranking system revealed!
http://www.play-asia.com/SOap-23-83-...j-70-26ll.html
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November 10th, 2007, 00:41 Posted By: wraggster
New from Play Asia
Barbie as The Island Princess follows the storyline of the popular DVD launch in a fun party-style format. You'll play as Rosella the shipwrecked princess who is raised by a "family" of animal friends and rescued by Prince Antonio from her tropical island. Through a series of mini-games featuring music and characters from the movie you will venture from Rosella's island home to the Prince's coastal castle in a fun-filled adventure!
http://www.play-asia.com/SOap-23-83-...j-70-2c9a.html
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November 10th, 2007, 00:44 Posted By: wraggster
New from Play Asia
features
Choose between more than a 100 different clothing items and accessories!
Your Bear’s home is the interface itself and contains 6 different areas each hosting 2 to 4 unique activities including food preparation, dancing education, playing ground , tooth brushing, shopping and dressing up for a full photo sessions!
Play 4 fun mini games – both single and multi player
Trade clothing, accessories and pictures with your friends using the Wifi connection!
Use the Nintendo DS™ microphone for whispering a wish and use the stylus for direct physical contact with your new beary best friend!
description
Get ready for the total Build-A-Bear experience on Nintendo DS™! Make your own
Build-A-Bear, dress it up, play with it in lots of funny activities and mini games! The Bear will be like a virtual extension of yourself and a personal companion you can love like a best friend. You must make sure you satisfy its daily needs as physical affection, fun, food, learning, social life and trendyness are all necessary elements for the Bear to be balanced and happy. A highly interactive and trans-generational game in the true Build-A-Bear spirit!
http://www.play-asia.com/SOap-23-83-...j-70-23gz.html
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November 10th, 2007, 00:46 Posted By: wraggster
New from Play Asia
Call of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty® series, delivers the most intense and cinematic action experience ever.
Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory.
http://www.play-asia.com/SOap-23-83-...j-70-28to.html
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November 10th, 2007, 00:47 Posted By: wraggster
New from Play Asia
Now is your chance to prove you have what it takes to go all in! The ultimate World Series of Poker rival, Phil ''The Brat'' Hellmuth, is out there just waiting to be beaten. But first, you have to build the bankroll and the skills to take him down. Start off with the early tournaments and work your way up, competing against some of poker's greats, including Johnny and Chan. Join the likes of Chris ''Jesus'' Ferguson, Mike ''The Mouth'' Matusow, Greg Raymer, Annie Duke, Phil ''Unabomber'' Laak, Humberto Brenes, and Marcel ''The Flying Dutchman'' Luske. Go for the bracelet and the $10,000 top prize!
http://www.play-asia.com/SOap-23-83-...j-70-28tk.html
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November 10th, 2007, 00:50 Posted By: wraggster
New from Play Asia
features
Families can commemorate the 30th anniversary of Star Wars: Episode IV: A New Hope by playing through the events of all six movies in one videogame for the first time ever.
DS version has been built from the ground up by noted developer Traveller's Tales to optimize touch-screen gameplay.
Solve puzzles that encourage creative thinking through the use of teamwork and unique building situations only possible in a LEGO galaxy far, far away.
description
Building on the success of both LEGO Star Wars "block-buster" videogames, LEGO Star Wars: The Complete Saga enables families to play through the events of all six Star Wars movies in one videogame for the first time ever.
http://www.play-asia.com/SOap-23-83-...j-70-28tq.html
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November 10th, 2007, 00:59 Posted By: wraggster
New from Play Asia
You love the movie. You know the songs. Now you can grab the mic and experience Disney's High School Musical in a whole new way with High School Musical Sing it! In this original karaoke video game, choose any High School Musical star and get ready to perform all your favorite songs from High School Musical and High School Musical 2! You can sing your way through the story of the original movie. Sing solo or pair up with a friend and sing a duet. The better you perform, the more you'll unlock -- from amazing special effects to sensational costumes. With High School Musical Sing It!, you'll enjoy endless hours of song and performance fun!
http://www.play-asia.com/SOap-23-83-...j-70-2dz3.html
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November 10th, 2007, 01:03 Posted By: wraggster
New from Play Asia
Sequel to the critically acclaimed, best-selling franchise, Manhunt 2 is an entirely new dark and disturbing psychological story revolving around the sinister events of Daniel Lamb's involvement in a secretive research project. Plunging into the depths of human psychosis, terror and paranoia, the twisted plot and brutal gameplay conspire to create the most atmospheric gaming experience ever. Experience this nightmarish work of art for yourself.
http://www.play-asia.com/SOap-23-83-...j-70-1vfd.html
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November 10th, 2007, 01:09 Posted By: wraggster
New from Play Asia
features
Experience medical drama in this innovative and exciting adventure game – feel the adrenaline rush of dealing with non-stop medical emergencies as you live the life of ayoung, motivated doctor!
Interact and communicate with staff and patients that you meet throughout the game – review and discuss patients’ medical records, ask questions as you diagnose patients’ problems and resolve volatile personal conflicts before they boil over!
Find out what it is really like to juggle your personal affairs with the demanding lifestyle of a medical intern!
Examine, diagnose and operate on patients using the unique stylus and touch-screen features of the Nintendo DS to perform actual medical techniques and use medical instruments - take auscultation, pulse rates, incisions, sutures and many more!
Play many mini-games as the story unfolds!
description
It’s a matter of life and death in this unique and exciting adventure game. You must strive to become a top-notch intern at one of the country’s best hospitals. As though you were a real doctor, you will be continuously confronted with medical emergencies and personnel issues that require your immediate attention. Communicate and interact with patients, nurses and other doctors in this dramatic medical simulation game where you are the doctor on call!
http://www.play-asia.com/SOap-23-83-...j-70-1vgy.html
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November 10th, 2007, 16:41 Posted By: wraggster
Alex has posted a new version of his Puzzle game collection for the DS
Version 3.0 beta 5 had got a bug in high scores management.
This is fixed in beta 6 : download it.…
Download Here
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November 10th, 2007, 17:01 Posted By: wraggster
New from SuccessHK
The Bratz are in their first year of high school! Theyre going to be the most fabulous friends ever to grace Carry Nation High School! But the school class president has different plans and breaks up the Bratz girls into designated cliques. The girls want to find a way to bring all the cliques in the school together and what better way than through a fabulous Talent show?
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November 10th, 2007, 17:03 Posted By: wraggster
New from SuccessHK
Players will have the ability to choose from three horse breeds, French Saddle, English Thoroughbred and Thoroughbred Arabian that they can customize by choosing the name and coat color. Once players begin their training they can visit the Tack Shop to purchase over 80 different items such as clothing, saddles or food and treats for their horse. As players complete levels of competition, they will unlock the ultimate prize, a secret horse breed!
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November 10th, 2007, 17:05 Posted By: wraggster
New from SuccessHK
Players can choose from 30 awesome cars authentically modeled from the design specs of official Hot Wheels car models as they compete against friends or the Computer AI on an assortment of tracks that run through bedrooms, backyards, and similar neighborhood settings. Each course offers multiple loops, drop-offs, ramps, and jumps, as players race across multiple laps in a variety of life-sized environments to make it first across the finish line!
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November 11th, 2007, 21:36 Posted By: wraggster
DragonMinded has released a new version of his excellent PDA/Web Browser for the DS
Heres whats new:
Added support for attachment style downloads (usually download.php style).
Added deflate and gzip encoding support to web browser.
Added letter view mode to the picture viewer.
Added optional click noise to keyboards.
Added many more special character tags like è etc to web browser.
Changed large font to Arial 13 from Century 16 to be more consistent.
Fixed download filenames being badly named when longer filenames were downloaded beforehand.
Fixed "Removing invalid lfn entry" error in FAT after deleting a file.
Fixed "Invalid file size on entry" error in FAT after creating a new empty file.
Fixed "Errors in . and/or .. corrected" error in FAT after creating new directory in root.
Fixed files randomly not being created and "directories after end" error in FAT.
Fixed seek bar not updating while paused.
Fixed text boxes getting the generic text color instead of the textbox text color.
Removed plugin architecture and resources file. Were causing too much trouble with no real benefit.
Too bad no one have made any useful plugins...
Download Here and Give Feedback Via Comments
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November 11th, 2007, 21:40 Posted By: wraggster
via drunken coders
Under development for 3 years, this project is now completed! Pikilipita Advance is a software to mix visuals! Somewhere between an old school game and a regular live visual mix software, Pikilipita Advance is a collection of 30 stages ready to be enjoyed. The cartridge is compatible with Game Boy Advance systems, nintendo DS, and Game Cube+Game boy player (for live events), its production is limited to 80 copies. A ROM is also available: full version and demo version. Enjoy Learn more, download and buy:
http://www.pikilipita.com/vj
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November 11th, 2007, 21:51 Posted By: wraggster
Infantile Paralysiser has released a new version of the Alarm/MP3 Player for the DS
Heres whats new:
Just as a move might test.
The last day of the week and date not set the timer had to display a warning screen.
Timer body was implemented. (Tests are not sufficiently).
The current calendar years, push this month to move now.
Download Here and Give Feedback Via Comments
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November 11th, 2007, 22:03 Posted By: wraggster
News/release from Programix
Hi, it was long time when i post first release, so here is second release!
What's new :
----------------------
* Should work with R4
* Updates in gfx (animated tiles etc.)
* Add saving time in each map
* Better colision (should not stop in a wall)
* Much better menu (looks kinda creazy P)
* Much better controling without DSMotion (now using stylus)
* and fixed some other bugs
----------------------
btw i have to rename included folder, so you can delete old one and repleace with this new.
Have fun!
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November 11th, 2007, 22:25 Posted By: wraggster
New from Divineo UK
The Logitech® Vantage™ USB Microphone enhances your favourite Wii™ karaoke games with high-quality audio input.
Performance
High-performance microphone: Accurately reproduces the sound of your voice.
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November 11th, 2007, 22:42 Posted By: wraggster
An ingenious little hack enables anyone with a Wii, a powerful infrared emitter, and some reflective tape to control their Wii with their fingertips, as demonstrated in the creator's YouTube video. The "hack" involves sticking the reflective pads on your fingertips, and placing a Wiimote close to an infrared emitter, with the result being that the Wiimote thinks it's moving when in fact your fingers are. The hack won't work very well with your Wii -- can't press dem buttons! -- so it's limited to gimmicky Minority Report-style demos on your PC. Besides, isn't the whole point of couch potato gaming that you don't have to lift a finger?
Video Here -->
http://www.engadget.com/2007/11/11/w...ur-fingertips/
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November 12th, 2007, 03:57 Posted By: CoinCollector
Today, Nintendo notified Wii users of their newest downloadable channel, the Check Mii Out Channel, via WiiMail. The Check Mii Out Channel, now downloadable for free through the Wii Shop Channel, is where users can upload their Miis into a public plaza to be downloaded by others, or enter them in various contests. Here is the full WiiMail message sent out by Nintendo:
Nintendo would like to announce the launch of the new Check Mii Out Channel, which is now available as a free download in the WiiWare section of the Wii Shop Channel. The Check Mii Out Channel will allow you to show the Miis you create to other people and to view the Miis created by other users around the world. You'll also have opportunities to create Miis based on unique themes and submit them as part of a contest or even help judge Miis to find the winners.
Before downloading the Check Mii Out Channel, you may want to update your system to the newest version available. To do so, select the "Update" button in the lower-right corner of the screen.
**If you've updated your system on or after October 10, you may not need to perform this update again.
~Nintendo~
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November 12th, 2007, 19:29 Posted By: Shrygue
via Computer and Video Games
DS only got released in Korea in January this year, but the region known for its notorious levels of software piracy has already put it under Nintendo's legal spotlight as the Japanese company demands an investigation into DS piracy.
Illegal DS game downloads are rife on Korean websites which, according to reports, are being tolerated by web operators.
Nintendo Korea has issued a request to the Seoul Central District Prosecutors' Office to look into the case after previous demands to remove the copied games were ignored.
"Nintendo will take further measures if copyright violations continue," said the company, according to Financial Times.
This marks the first time Nintendo has actively taken action against software piracy, having previously concentrated its efforts in the European and US markets.
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November 12th, 2007, 19:30 Posted By: Shrygue
via Computer and Video Games
It's being reported from an EA press conference in Japan that the Bullfrog classic is being remade for DS. We've even got a picture of a man standing in front of a screen with the word 'Populous' on it and some Japanese writing, so it must be true!
We've got fond memories of hammering Peter Molyneux's Populous back in the day on Atari ST. Unfortunately not mush else has been revealed about the game - there aren't even any screens doing the rounds - but it's been rumoured to happen since SimCity got the DS treatment earlier this year.
According to the reports we should expect wireless play for up to four players.
We've been on to EA UK who was unaware of the news, but that doesn't mean it isn't happening. Especially as the first screens have appeared over on a Japanese website.
Bad news people, EA UK says the game is for Japan only.
Screenshots here
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November 12th, 2007, 19:36 Posted By: Shrygue
via IGN
If you're a Wii owner, you'll probably fall into one of two camps when it comes to Nintendo's channel updates. Either you'll consider them harmless added value with just enough addictive whimsy to keep you occupied for a couple of minutes in moments of vague boredom, or you'll be on the side that bangs and wails and upends tables, frothing and glowering at the injustice of it all. 'Why are you wasting all this time when you could be making games?!', you'll bleat at anyone who'll listen - usually on internet forums. 'How dare you foresake me with your dedication to the casuals, Nintendo?', you'll shout. Camp number one: we have an update! Camp number two: bugger off.
Yes, that's right, mere hours after our American cousins, Nintendo has flung its gift of popularity at unsuspecting European Wiis in the shape of the Mii Contest Channel. Previously, Nintendo has referred to its long-promised update as the Check Mii Out Channel, including in its latest US press release, so we're not quite sure what happened there.
Anyway, in case you've not been paying attention, the basic premise this time around is the wholesale whoring of those Miis you probably created when you first got your console then completely forgot about 20 minutes later. With the advent of the Mii Contest Channel, you can frogmarch the pinnacle of your creativity right out in front of adoring eyes, ready to be judged, insulted or revered.
Nintendo's Mii Contest Channel comes in two parts - the Posting Plaza and Contests. The first lets you share your funny-faced creations with the world, swiping anything you might take a particular fancy to, and the second presents a variety of theme competitions to participate in. The general idea is that you whisk up a Mii to match the task then upload the fella, ready to be judged by Wii users across the globe. It's then possible to keep yourself updated on your progress via the 'Results' tab and see how close your Mii is to victory.
There's not much to report on the latter section of the channel just yet, given that Nintendo is operating contests on a fortnightly cycle - the first week offering ample time to prep your Mii around the given theme (currently 'Mario without his hat' in honour of upcoming Super Mario Galaxy'), ready for upload via the Submit panel and the second week for voting all entrants. This being the case, we've got no idea how the voting process actually works right now, with most of the Contest section inaccessible until next week.
Of far more interest is the Posting Plaza, which is already heaving with an impressive roster of nifty Miis. Currently gathered under the heading of 'Today's Top Miis', you'll find an amazing spectrum of familiar faces including - in no particular order - Peter Griffin, Mr. T, Mario, Darth Vadar, South Park's Kenny, Ali G, Jack Black and, er, Hitler. These are all gleaned from either a regional or worldwide selection, but you're free to alter that on a whim.
Miis can be viewed based on a number of categories, including Top 50, Pot Luck and your own personal Favourites. It's also possible to search for Miis via either their unique reference code (looking not unlike Nintendo's dreaded Friend-related digits of doom) or by a combination of gender and 'talent'. You can select your Mii's particular talent during the posting process and these cover a wide range of activities including Comedy, Acting, Art, Athletics and Conversation. Clearly we got bored of scrolling down the list after the letter 'C'. Finally, you can also check out Miis based on Mii Artisan Rankings. Here, you'll find a list of top-rated Artisans (that is, the Mii you've chosen to represent yourself on the Contest Channel) and all their majestic creations for easy browsing.
However you choose to check out Miis, they're all displayed in static groups of 50 on the main screen. Static, that is, unless you hit the 'Parade' button, in which case Miis will dash onto the screen in groups of three and perform a nifty move to win your affection. It's a pointless but classically Nintendo touch and its hard not to melt a little as Hitler prances into the spotlight and either karate chops, goes down on one knee or makes hearts fly out of his bottom in a bid to capture your heart.
Once you've seen a Mii that takes your fancy, a simple click with the pointer brings up their individual stats screen. Here, you can check out their initials, talent, popularity ranking and unique entry number, alongside creator and country of origin. You've also got the option to mark it as a favourite (shifting it over to your Favourites search screen), calling its friends or - if you rather, calling up similar Miis, if you want your screen overflowing with 50 questionable Peter Griffin look-a-likes - and, finally, you can import it to your Mii Channel.
That's pretty much that then. Certainly, the whole thing should revitalise flagging interest in the Mii Channel and foster some creativity in the Wii community. It's definitely a typically Nintendo take on competition, with ne'er a rocket launcher or hand grenade in sight. While the Mii Contest Channel isn't likely to set the world alight, it's definitely neat being able to check out some of the genuinely impressive Mii efforts people have made over the past year and the gallery of celebrity look-a-likes demonstrates just how flexible Nintendo's much-maligned Mii creation tools are in the right hands.
Quite whether we'll be whiling away the hours in a bid to get our Miis up the rankings when competitions start properly remains to be seen - although if Nintendo's prepared to offer a real-world incentive to compete beyond global recognition, we might well be there. For the time being though, the Mii Contest Channel is another largely pointless but engaging addition to Nintendo's growing roster of Wii frivolities. And, frankly, if Nintendo wants to keep offering free ways to waste time, we're hardly going to complain.
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November 12th, 2007, 19:59 Posted By: wraggster
Kernal has released a new version of SquareDS, heres the translated info:
So I also launched in the dev on DS, and I present my first project, SquareDS, which is a port of Squares 2. I really liked the principle, and therefore I thought for a first draft, it would be playable.
Version 1.3b:
Recompiling - with the last PALib
- Access to more comprehensive sources
How to play:
The goal is simple: pick up a maximum of square black with the black square removable stylus, while avoiding red. At times, black or red circles appear respectively, and provide a penalty or a bonus.
The more we catch square, the square becomes principal wholesale and more difficulty increases (speed and number of squares generated).
Downloads
Version 1.3b (.nds)
Version 1.3b (.sc.nds)
Version 1.3b (.nds.gba)
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November 12th, 2007, 21:04 Posted By: wraggster
New from Divineo China
Play your dance game with an arcade feeling with this dancing mat compatible with Nintendo Wii and Gamecube. Made of high quality material, slip proof and durable, it is perfect to enjoy dancing games to the most!
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November 12th, 2007, 21:22 Posted By: wraggster
New from Play Asia
features
Compete in stylized Olympic venues with authentic sports and events to choose from including track & field, archery, skeet shooting, table tennis, gymnastics and more.
Select your favorite playing style from the all-star cast of Mario and Sonic characters with four player types to choose from: all-around, technical, speed, and power. For example: Mario (all-around), Peach (technical), Yoshi (speed), Bowser (power), Sonic (speed), Knuckles (power), Tails (technical), Amy (all-around).
Game Modes: Try out each event individually with Single Match mode, compete for the highest overall score in a series of events in Circuit Mode, or take on challenges created specifically for each character in the Mission Mode. Up to four players can play together on the Wii. DS allows up to 4 players to compete via wireless connection.
Unlock special Dream Events featuring environments, objects and power-ups from the universes of Mario and Sonic.
Mii: Take your very own Mi™ into the action and compete alongside your favorite characters from Team Mario and Team Sonic.
description
Two of the most beloved icons in the world, Mario and Sonic, are joining forces to star in Mario & Sonic at the Olympic Games.
Developed on the Wii™ video game system and the Nintendo DS™ system, this momentous agreement marks the first time these two renowned stars have appeared together in a game.
Featuring an all-star cast of characters from the amazing worlds of both Mario and Sonic, players will be able to compete as or against a range of familiar characters including Mario, Sonic, Luigi, Knuckles, Yoshi, Tails and more.
Innovative usage of the Wii and DS control systems to maneuver your favorite character will allow players to race the likes of Mario and Sonic down the 100m track, leap over the high jump or churn water in a swimming heat, all while competing for the much sought-after Olympic gold medal. With up to four players on the Wii and on the DS, the stage is set to catch the fever this holiday with Mario and Sonic.
http://www.play-asia.com/SOap-23-83-...j-70-23es.html
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November 12th, 2007, 21:24 Posted By: wraggster
New from Play Asia
Three years have passed since the Daein-Crimea war, where the mercenary Ike led the Crimean army to defeat Daein's mad King Ashnard. Both Daein and Crimea are still stabilizing after that war. Daein is ruled by the Begnion occupation forces, after Crimea relinquished rule over their defeated country, and they are oppressed by the imperial soldiers. In the first of the game's four parts, a group of chivalrous thieves, which includes fortune-teller Micaiah, fight Begnion's oppression and attempt to liberate Daein and bring back power to the royal family.
The efforts of the Dawn Brigade are the beginning of a much larger conflict. In the next part, Crimea's Queen Elincia fights against conspiring nobles, who plot to overthrow her. The following part sees the Greil mercenaries assist the united Laguz army as they go to war with the Begnion Empire. The consequences of this war can be seen in the fourth and final part, where the Dawn Brigade and the Greil mercenaries join forces to defeat the Begnion senate and the threatening goddess of chaos high above at the Guiding Tower.
http://www.play-asia.com/SOap-23-83-...j-70-1vf5.html
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November 12th, 2007, 21:25 Posted By: wraggster
New from Play Asia
features
Platform: WII
pages: 224
Thorough introduction to the world of Fire Emblem, including descriptions of key characters and events, gameplay mechanics, and tips for overwhelming the enemy forces
Maps of all stages, including unit starting positions, enemy and reinforcement lists, treasure chests, and hidden items
Appendices with complete lists of player units, classes, items, skills, and more!
Turn-by-turn, picture-by-picture strategies proven to win each battle with all units alive and intact
Step-by-step walkthroughs for both the tutorial and main story portions of the game
Complete bios for each character in the game, detailing their history and purpose
Information on choosing weapons classes, magic, spells, and more
Where to find every hidden special weapon and important item
description
Bring forth a new dawn over the land of Tellius!
http://www.play-asia.com/SOap-23-83-...j-70-26lq.html
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November 12th, 2007, 21:27 Posted By: wraggster
New from Play Asia
In this RPG/monster-collector hybrid, you collect monsters encountered in the wild and mate existing monsters in your party to create new monsters! Employ three monsters at a time in combat, giving each different strategies to execute for victory. At first your monsters can handle things on their own, but as the game progresses you'll have to tweak tactics more often during melees to ensure victory. And of course with more experience comes new skills and abilities for each monster!
When all is said and done, your goal is to become the world's best monster trainer!
You can also battle head-to-head via local wireless.
http://www.play-asia.com/SOap-23-83-...j-70-23he.html
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November 12th, 2007, 21:43 Posted By: wraggster
New from Play Asia
description
Do you ever feel at "loss for words"?
Would you like to express yourself more clearly and with confidence?
Want to improve your vocabulary in a straightforward and entertaining way?
In your daily life, knowing the right word can make all the difference!
My Word Coach offers a fun and challenging way to improve verbal skills through a series of engaging activities and exercises.
The game was inspired by ongoing vocabulary acquisition research by Thomas Cobb, University Professor in Applied Linguistics at the University of Quebec (www.lextutor.ca/cv/).
Enjoyable activities include word recognition, spelling challenges, and vocabulary definition, including 16,800 words from the Cambridge Advanced Learner's Dictionary.
http://www.play-asia.com/SOap-23-83-...j-70-23e9.html
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November 12th, 2007, 21:49 Posted By: wraggster
New from Play Asia
features
Play as a Polar Bear (both cub and adult), a Walrus, an Arctic Fox, or an Orca Whale
Educational insight into the creatures lives
16 different mini-games - each use the unique platform controls to fully immerse the player
Fully detailed 3D environments with beautiful reflective ice and water, snow falls, and the Aurora Borealis to guide the way
3 HUGE chapters to explore
Many different environments - swim through amazing underwater worlds, slide down icy canyons, and cross vast ice sheets in search of food and adventure
Play mini-games with friends in the multiplayer mode
Game features the voice of Queen Latifah
description
The far North of our planet is one of the most perilous environments in the world. Take on the role of either a young Polar Bear or a Walrus growing up and trying to survive in the wild. From eating to fighting off predators, almost every aspect of the animal’s life is presented to the player. Learning to live in this world is vital as they go from the regular dangers to the extreme threats. Experience the thrilling, interactive look at the walrus and polar bears that roam the vast world of the Arctic wilderness. The gameplay will evolve as the animal's age over eleven stages that take the player from snowy mountains, across turbulent ice sheets that are ravaged by blizzards, and into the frigid oceans that are patrolled by deadly killer whales. The stages alternate between free-roaming areas containing several mini-games to travel zones, which involve the player taking actions to get from one area to another. The travel zones could be anything from descending a cliff face from the mountains to the ice sheets below or surviving in the open ocean as a storm rages around you.
http://www.play-asia.com/SOap-23-83-...j-70-2c2h.html
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November 12th, 2007, 21:50 Posted By: wraggster
New from Play Asia
features
Highlights four characters from the original Betty Boop™ cartoons - Betty, Grampy, Bimbo, and Gorilla
7 different types of customers-each with a different attitude and profile
To give Betty a boost, satisfy customers and build her Power Meter
A dozen different upgrades available for the club as the game progresses
Challenge a friend in multiplayer mode - compete head-to-head in a 1st shift memory game or take the stage in a fast-paced musical 2nd shift
description
Betty dreams of life on the big screen, but she will need to move into the city if she is ever to fulfill her dreams of stardom. You will help Betty make all the money she needs by helping Grampy open “Betty’s” Jazz Club, and work to take the tiny club from rags to riches. With each shift Betty is one step closer to the silver screen as “Betty’s” grows into a spectacular Jazz Club with service so fast and entertainment so great Betty will have no problem raising the cash to fund her big debut! Betty has two shifts at the club! For the first shift, Betty works in a casual environment where guests are free to enter and seat themselves. The customers make their requests to Betty - maybe it's for a milkshake, some candy, or a song from the band. Service them quickly for a bigger tip! In the second shift, Betty hits the stage! As Betty's concert begins, music notes will appear on the top screen - use the Nintendo DS™ stylus to select the corresponding notes in the correct order on the touch screen. Each correct note earns the cheers of the audience and more tips for Betty. But one wrong note and the crowd may decide to turn!
http://www.play-asia.com/SOap-23-83-...j-70-2c20.html
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November 12th, 2007, 21:53 Posted By: wraggster
New from Play Asia
An original game exclusively for the Nintendo DS, Horse Life takes the handheld virtual pet category to the next level in 3D Graphics. Given to you by your grandfather, a former grand champion himself, you must keep your horse happy and fit by feeding him, cleaning his stall and riding him. Best yet, you will put your training to the test by participating in national and international competitions to earn prestige and money to become a great champion.
http://www.play-asia.com/SOap-23-83-...j-70-2c8p.html
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November 12th, 2007, 21:54 Posted By: wraggster
New from Play Asia
features
8 touchpad mini-games to sharpen your mastery of the language at your own pace
Track your progress with charts showing your performance learning the language
Simple touch screen interface makes it perfect for anyone of any age
description
Playing My French Coach for 15 to 20 minutes a day is all you need to become fluent in French.
http://www.play-asia.com/SOap-23-83-...j-70-23hh.html
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November 12th, 2007, 21:56 Posted By: wraggster
New from Play Asia
features
8 touchpad mini-games to sharpen your mastery of the language at your own pace
Track your progress with charts showing your performance learning the language
Simple touch screen interface makes it perfect for anyone of any age
description
Playing My Spanish Coach for 15 to 20 minutes a day is all you need to become fluent in Spanish.
http://www.play-asia.com/SOap-23-83-...j-70-23hj.html
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November 12th, 2007, 21:57 Posted By: wraggster
New from Play Asia
description
Do you ever feel at "loss for words"?
Would you like to express yourself more clearly and with confidence?
Want to improve your vocabulary in a straightforward and entertaining way?
In your daily life, knowing the right word can make all the difference!
My Word Coach offers a fun and challenging way to improve verbal skills through a series of engaging activities and exercises.
The game was inspired by ongoing vocabulary acquisition research by Thomas Cobb, University Professor in Applied Linguistics at the University of Quebec (www.lextutor.ca/cv/).
Enjoyable activities include word recognition, spelling challenges, and vocabulary definition, including 16,800 words from the Cambridge Advanced Learner's Dictionary.
http://www.play-asia.com/SOap-23-83-...j-70-23ga.html
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November 12th, 2007, 22:00 Posted By: wraggster
New from Play Asia
features
Play through a single-player campaign with over 100 hours of gameplay.
Play as the German Wehrmacht, the Red Army or the Western Allies in entirely unique campaigns.
Play multiplayer head-to-head, on a Wi-Fi LAN, or through Nintendo Wi-Fi connection.
description
The year is 1939, and the world is on the brink of one of the greatest conflicts in human history: the Second World War.
Prepare to assume command of one of the three most powerful armies of that time: the German Wehrmacht, the Red Army or the Western Allies. The three different historical campaigns enable you to experience the demanding strategic aspects of combat for the first time on a handheld device. Lead your men to victory – on land, on water and in the air!
Multiplayer mode lets you challenge your friends via hotseat mode, Wi-Fi, or Nintendo Wi-Fi Connection and collect important points for the Panzer Tactics DS Online Ladder. Show the rest of the world who’s the best strategist!
http://www.play-asia.com/SOap-23-83-...j-70-1soo.html
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November 12th, 2007, 22:08 Posted By: wraggster
New from Play Asia
features
Control 6 different prehistoric sea monsters
Each of the six sea monsters is completely unique
Six unique zones in the underwater environment
Play as both the hunter and hunted
description
In the oceans of earth millions of years ago, danger was never far away and monsters lurked in every shadow. Experience this astounding world by playing as six different prehistoric marine reptiles, each with special skills – from extreme speed to thick armor and powerful crunching jaws. Start your adventure in an area of inland sea that will only get more dangerous as time passes. Take on foes, hunt for prey and unlock hidden challenges. Your goal is to find a way to truly escape these waters. How to accomplish your escape is something you’ll have to figure out on your journey. Now take control of your first Sea Monster and begin your adventure!
http://www.play-asia.com/SOap-23-83-...j-70-2c2i.html
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November 12th, 2007, 22:52 Posted By: wraggster
New from Play Asia
features
Platform: WII
Pages: 160
Play Tips: Sharpen your skills through our in-depth training session
Complete Walkthrough: Purify the wicked with ease using our thorough step-by-step walkthrough, complete with labeled maps of every area
Weapons & Items: Use our stats and descriptions for all weapons and items to learn how and when to use each one for maximum benefit
Enemy Stats: Exploit enemy weaknesses--dispatch your foes without taking a scratch
Secrets: Robust secrets section, including strategic walkthroughs for all unlockable modes, to uncover all bonus content
http://www.play-asia.com/SOap-23-83-...j-70-26pm.html
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November 13th, 2007, 05:16 Posted By: bandit
Overline Gaming is claiming that their "The Shaft" is the only arcade joystick for Nintendo Wii Virtual Console games. The joystick features a customizable turbo function that allows you to program individual buttons to be turbo while leaving others to work as normal. It has a full 360 degree range of motion that works with both digital and analog stick games. 8 Locking points for great response in fighting games. It also comes with a 10-Year Warranty and is available in 3 colors; white, pink and black.
Item retails for $39.99 each or 2 for $69.95 and will start shipping in mid-December.
Source: The Shaft
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November 13th, 2007, 16:43 Posted By: wraggster
We don't know who thought it'd be smart to mess with the gods of rock, but choosing not to include surround sound support for Guitar Hero III just doesn't sound like an intelligent move. Nevertheless, a assemblage of Wii gamers are reporting that the game is outputting audio in mono, despite the packaging advertising that Dolby Pro Logic II is supported. We've even seen users with Pro Logic II-capable decoders explain that while other Wii titles sound fine, GHIII in particular refuses to cooperate. Supposedly, Activision is busy looking into the problem, but there doesn't seem to be a definitive time frame for when we can expect a fix. So, any of you shredders out there experiencing something similar, or have we only heard one channel, er, side of the story?
http://www.engadget.com/2007/11/13/w...urround-sound/
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November 13th, 2007, 17:23 Posted By: wraggster
archeide posted a new release of his excellent Snes Emulator for the Nintendo DS, heres the details:
Hello everyone, a tiny and “unofficial” update for slot 2 device users. The 0.6 alpha didn’t work well, so i tried to fix most issues in this release.
Other people can check this release too, it reduces the battery consumption and includes a button to hide the GUI.
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November 13th, 2007, 17:25 Posted By: wraggster
News/release from Alex of his excellent Puzzle games Collection for the Nintendo DS:
Finally, after 6 beta versions (!!!) the version 3.0 is ready to be released.
Unfortunately, it doesn’t mean that there is no bug inside, but it’s not a beta version, so you can expect more stability.
There are a lot of changes since version 2.7 and also some changes since latest version 3.0 beta 6:
MP3 Support (thanks TOM)
When the Nintendo DS is closed and an mp3 is playing, pressing buttons ‘L’ / ‘R’ will go to the previous/next song in your mp3 playlist.
=> This feature can be disabled in new ‘options’ screen (see below)
Past Daily Challenges can be played again and again (without submitting your scores, for sure!)
Press ‘Select’ to change screen’s brightness
Several players can play the game on the same Nintendo DS => For each one, a profile is stored so that the user keep his settings like language, colors, background, mp3 folder, mp3 options (repeat all, repeat one, mp3 path) and so on… The 3 players have their own score file, and a ‘overall local ranking’ is managed, so that you can train yourself against your scores, but also against all scores on your NDS.
When displaying scores, you can switch between your scores, scores of other players, local overall scores and overall scores downloaded via wifi by pressing the Left / Right buttons.
A new options screen has been added:
where you can:
Select whether to download/display wifi scores automatically or not
Select to repeat all the mp3s in your playlist or not
Select to repeat the current mp3 of your your playlist or not
Select whether to use the buttons L/R to browse the mp3 playlist when the NDS is closed or not
DLDI patching is required.
PuzzleManiak file and “PZMK” folder must be extracted on your linker root.
The file PuzzleManiak.sco is now located in Pzmk folder.
If you’re not a new player, you should replace the provided PuzzleManiak.sco by your one. This puzzlemaniak.sco file stores the overall ranking, while the Player0.Sco (in pzmk folder) file stores the socres of the player with the 1st profile, and so on. So, if you’re alone playing PuzzleManiak on your NDS, you should also replace the PLAYER0.SCO file by a copy of your old PuzzleManiak.sco file (obviously renamed to player0.sco). I hope this is not too confusing…
I spent a lot of time on this new version, so I hope you’ll have fun with it.
As usual, all feedbacks would be really appreciated.
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November 13th, 2007, 17:31 Posted By: wraggster
via tehskeen
Combox is a FTP/HTTP server for your Nintendo DS which will allow you to send and receive files to and from the Internet or your own private network so you do not need to remove the card from your console to flash it.
Features
* Upload of files such applications, images, document, movies and musics files
* Unzip files
* browse a http file structure
* bookmarks and favorites
Restrictions :
* the html syntax is quite complex. : so, all web pages may not be correctly parsed.
* only zip files are decompressed
* a tiny number of zip files are not compatible (I hope)
* the extracted files are unzipped on /
* https and proxy are not supported
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November 13th, 2007, 17:39 Posted By: wraggster
New from Play Asia:
Take the stage as Hannah Montana while continuing to develop your musical and fashion skills. By using the Wii Remote and Nunchuk you and Hannah will dance together in order to gain more fans. Off stage, you can create concert wardrobes by shopping all over the world. You aren't alone as Lilly, Oliver, Jackson and Robbie give you help where they can! Tour the world as the pop princess herself and live the dream of rock stardom Practice and perform Hannah's hit songs using the Wii controller Earn new fans by interacting with your dancers and the crowd Plan out your tour schedule and head to places like London, Paris, and Tokyo Shop for clothes and accessories to create a great image for Hannah Control lighting and stage effects for an unforgettable concert Share photos of fashion designs and record dances to share with friends.
http://www.play-asia.com/SOap-23-83-...j-70-28rk.html
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November 13th, 2007, 17:41 Posted By: wraggster
New from Play Asia:
features
Use the stylus as your ultimate cooking utensil to chop, grate, slice, stir, spread, sprinkle, roll, and much more in 150 different mini-games.
Create 80 new recipes including: macaroons, lobster, chili dogs, escargot, California rolls, seafood salad, shark fin soup, meatloaf, ice cream, bananas foster and many more!
mproved graphics and real-time effects make you feel like you’re actually cooking. Adjust your timing and make decisions about your next course of action based on what you see on screen (i.e. if food is starting to look burned, quickly remove it from the burner, etc.).
Recipes progress from simple to complex, from small to large dishes, so do your best to meet Mama’s expectations and impress your friends. If your friends think your dish is delicious, you’ll unlock another new friend!
Earn bronze, silver, and gold medals from Mama based on the quality of your cooking.
A huge assortment of decorations make your tanks look nicer and help you sell more fish.
Keep a diary of your best creations and add earned seals to dress it up and share with friends.
description
Hot on the heels of her award-winning debut title’s sales success, Mama returns to the kitchen with new recipes, ingredients and friends in Cooking Mama 2: Dinner with Friends. Think your dishes are delicious?
This time, only your hungry friends will be the judge of that!
http://www.play-asia.com/SOap-23-83-...j-70-29ho.html
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November 13th, 2007, 18:44 Posted By: wraggster
New from Play Asia:
Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella's stronghold.
Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii.
Capcom's Resident Evil: Umbrella Chronicles for Nintendo Wii™ is now available as NTSC/UC encoded US release version at US$ 49.90 only
http://www.play-asia.com/SOap-23-83-...j-70-287e.html
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November 13th, 2007, 18:51 Posted By: wraggster
New from Play Asia
Try your hand at the newest puzzle game to hit the Nintendo DS with NEVES. Published by Yukes, NEVES captures all the fun and mind-bending challenges of the classic Japanese game Hanayama's Lucky Puzzle and places it on the quirky and revolutionary Nintendo DS. Focusing on the cognizant gameplay of the mature puzzle audience, each puzzle in NEVES features seven wood blocks that must be aligned to match a corresponding silhouette. Shapes can range from simple items like a key or chair to more complicated objects such as birds and airplanes. And with the innovative controls of the Nintendo DS it's as easy as ever to position your pieces, but solving some of the puzzles is anything but!
http://www.play-asia.com/SOap-23-83-...j-70-289w.html
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November 13th, 2007, 18:53 Posted By: wraggster
New from Play Asia
Choose your car, grab the wheel, and send Mattel's miniature machines come racing into your Xbox with Hot Wheels: Beat That! Players can choose from 30 awesome cars authentically modeled from the design specs of official Hot Wheels car models as they compete against friends or the computer AI on an assortment of tracks that run through bedrooms, backyards, and similar neighborhood settings. Each course offers multiple loops, drop-offs, ramps, and jumps, as players race across multiple laps in a variety of life-sized environments to make it first across the finish line!
http://www.play-asia.com/SOap-23-83-...j-70-28t4.html
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November 13th, 2007, 19:07 Posted By: wraggster
What with its lingering financial worries and loss of licenses, Atari is a lot like a three-legged dog seen limping pitifully to the side of the road. We want to help, we do, but we've already got a perfectly good dog at home with all four legs intact. With so much hardship, it's evident that much of Atari's livelihood seems pinned on the success of the upcoming franchise reboot of Alone in the Dark, so it's unsurprising that the company has opted to release the survival horror title for the Wii (shown) and PlayStation 2 in addition to the previously announced versions in development for the Xbox 360, PlayStation 3 and PC.
The long-delayed game, which marks the fifth title in the Alone in the Dark franchise, was first announced in 2005, and features a script penned by Sleepers author Lorenzo Carcaterra. Interestingly, however, while the earlier announced versions of the game are being developed by Test Drive Unlimited devs Eden, the Wii and PS2 duties have been handed off to French developer Hydravision, which has some survival horror chops themselves having developed the Obscure series of games. It's still anyone's guess when Alone in the Dark in any form will make it to retail, though considering that there hasn't been a decent title in the series since Edward Carnby's 1992 debut, we think we can wait.
http://www.joystiq.com/2007/11/13/al...d-for-wii-ps2/
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November 13th, 2007, 19:11 Posted By: wraggster
New special offer from Play Asia:
It's nice to know that in the fast-changing world of video games, some things never change. Take Mario's archrival. Wario looks great on the Game Boy Advance, but he's still the same money-mad rascal who has starred in some of the greatest hand-held platformers of all time.
This time around, a tale about a golden pyramid is enough to send the big blowhard scurrying off to the nearest jungle. Sure enough he finds the joint, but before he can collect his booty he'll have to undergo a brain- and body-bending series of challenges.
In each level, Wario must collect a key that can open the passage's next level. Unearthing a CD in each level not only scores him big bucks, but the chance for rap master Wario to spin his new tune in the pyramid's Sound Room. Wario cannot face a passage's end boss until he collects all four Gem Pieces hidden in each level.
Nintendo's Gameboy Advance™ classic Wario Land Advance (aka. Wario Land 4) is now available at discounted US$ 9.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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November 13th, 2007, 19:45 Posted By: wraggster
via nintendo scene
Wiinstrument is a homebrew application for windows that allows you to use a Wii remote and Nunchuck to play a virtual drum kit. This is the first release that runs in Windows and with it also comes quite a few improvements to the code as well.
From the Change Log:
[new] The Wiinstrument is now working under Windows. (tobias)
[new] Support for dynamic drum set loading. (tobias)
[better] Tilt-2-MIDI: Send switches to ‘off’ automatically when changing the CC number to avoid destruction of target device settings (sebastian)
[better] Better error handling on startup
[better] Replaced button texts by bitmaps, some UI polishing
[better] Added mutexes to getAxisHistory and pushAxisValue, to prevent race coditions. (tobias)
[fixed] Fixed “Error in line 154″ problem (sebastian)
[fixed] Empty text fields on Confiiguration screen (sebastian)
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November 14th, 2007, 07:42 Posted By: wraggster
News/release from bigjoe2000
I've been working on this on and off for the past couple of weeks and I think it's ready for release. Please be gentle as this is my first crack at any handheld development.
BackupBuddy is a simple utility that finds all the new .sav files on your card and uploads them to an FTP server. The idea here is that you run this utility when you plug your DS in to charge at night. A few minutes later, you can rest assured that all your day's hard play will be backed up.
This assumes you can connect to a wireless network and have access to an FTP server.
So, the first time you run it, it will write a config file in your /DATA/SETTINGS directory (the directory will be created automatically if it doesn't exist). Then launch your favorite editor *cough*DSOrganize*cough* and enter in your FTP server settings. Now go back and launch BackupBuddy again and watch it send all your .savs to backupeddy goodness.
Turn your sound up and you'll hear a reassuring sound whenever a file is successfully transmitted (and a bad sound, which you'll hopefully never hear, on error). When this program is done, it will turn off your DS automatically.
I've only tested this using a CycloDS, but I think it will work with any slot 1 and slot 2 cards (although you may have to do some patching for DLDI and whatnot.. don't really know cause Cyclo is me-proof)
You can peruse the source and/or build yourself if you're so inclined. Feel free to use and abuse any code snippets you find. I only ask that you let me know if you found the program useful and please let me know if you [had trouble|weren't able to] actually getting it working
README
BackupBuddy.nds
BackupBuddy.ds.gba
source
Although I don't see how it could possibly corrupt your memory card, I highly recommend you backup your save files with your tried and true method before running this for the first time. I'd hate to see someone lose their sav files because of this utility.
Of course, I make no warranties, expressed or implied. If your DS implodes, transporting you and the entire eastern seaboard through a wormhole back to the big bang, I cannot be held responsible.
Please leave some feedback and/or bug reports here if you try it
If there's any interest generated here, I'll probably work on adding an actual GUI and making it pretty. But really it's just something I know I'll use every day and if someone else finds it useful, that would be cool.
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November 14th, 2007, 07:44 Posted By: wraggster
News/release from MorganDS:
This is the first release of my version of Sudoku for the DS.
Features:
-Two generation options: random or seeded
-Quick puzzle generation (about a tenth of a second)
-Checker
-Corrector (can be turned on or off)
-Timer (can be turned on or off)
-Scoring system (can be turned on or off)
-Shows possibilities for current cell based on numbers you have already input in the puzzle (can be turned on or off)
-Select the number of givens
-Can use freebies if needed
-Choose from several backgrounds
-Choose from different music
-Nice touch-screen support
Known issues:
-On occasion, the program will freeze while trying to generate a puzzle. This happens, however, very rarely. Seeded puzzle #10 cause the program to freeze.
-The sound file for "Crossbones" is a little fuzzy due to several files conversions and compression. I'm planning on rerecording this file to improve sound quality.
Let me know what you think or if there are any bugs or improvements I could make.
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November 14th, 2007, 07:46 Posted By: wraggster
News from Ant512:
Based on the fact that I don’t get much time to work on my homebrew projects, and that Woopsi is currently monopolising all of that time, I’ve decided to release what little of DefenderDS I managed to put together.
The archive is here:
DefenderDS
As usual, it’s a VC++ project. The whole lot is under the BSD licence, so pinch any bits that you want for your own projects (remembering to abide by the few restrictions imposed by the licence).
From what I remember, the interesting parts of the code are the animated sprite class, palette cycler class and the sprite number management system (which would need to be stripped out of the Game class and inserted into a new class to be useful). The sprite class simulates a fixed-point single decimal place for sub-pixel movements, by internally multiplying all its values by 10 (though it doesn’t do sub-pixel rendering, natch). The wrap-around functions are specific to Defender, though, and probably won’t be much use elsewhere.
The code is getting on for 8 months old, so I’d probably do things in a different way now. Looking through it, I can’t see any obvious problems, though, aside from it not drawing an explicit distinction between class members and other variables in the naming convention.
So far, it has the following features:
Background mountains
Humans
Landers that scout for humans, tracking the mountain terrain
Lander warp-in
Lander explosions
Lander mutation
Scrolling
Palette cycling
Scanner
My homebrewing plans for the future mainly involve Woopsi - getting the library finished, possibly porting it to the GP2X-F200, and then maybe even writing some applications with it (as that was the whole point of the exercise). Unfortunately, that means DefenderDS is probably a dead project. Shame, really, as this whole blog exists solely because I wanted to keep a development diary for the game. Funny how things turn out, innit? Still, DefenderDS served its purpose - it was an introduction into DS homebrewing, let me dust off my Blitz BASIC skills, and expanded my C++ knowledge.
http://ant.simianzombie.com/blog/?p=177
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November 14th, 2007, 20:18 Posted By: Shrygue
via Computer and Video Games
Nintendo has enforced a size limit of 40MB for any original game that is to appear on the Wii Ware (known here as Wii Software) download service.
This, in case you don't know, is a very small amount of space for a whole game. Storage space is an issue with Wii, and although Nintendo insists Wii doesn't have a storage problem, these are clearly measures taken to stop Wii Ware games from clogging up the system.
Another of Nintendo's restrictions is to the number of releases any one company can make on the service - no more than one a month, which is reasonable. If companies are banging out games that quickly they'd probably be not worth the their disc space.
And, according to IGN, most of the games are being made on a budget of under $100,000 [£48,700]which, in this day and age, is nothing.
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November 14th, 2007, 22:51 Posted By: wraggster
Alex has released an updated version of his Puzzle game collection for the DS, heres the news:
The ‘hall of fame’ feature is back in this version 3.1 and some bugs found in the version 3.0 have been corrected.
The hall of fame replaces the old ‘high scores’ page (on web site).
The hall of fame is divided in 4 rankings for each game/each level.
These rankings are computed from the scores submitted:
* Since the beginning of Puzzlemaniak
* Since midnight (GMT)
* Since the last 7 days(GMT)
* Since the last 30 days(GMT)
The hall of fame stores the 20 best scores of each game/level.
That’s also the case of the Global Ranking, that is now computed for the 20 first players on each game/level (and scores are thus balanced to 200 instead of 100).
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November 14th, 2007, 22:58 Posted By: wraggster
Scott McFly has updated his Blackjack game for DS:
I posted the first, text-based version of this about 7 weeks ago as my first homebrew app, and the response was that graphics were needed. So after some playing about with graphics, sprites and whatnot for a while, here's version 0.2, now with some eye-pleasing graphics and touch screen controls!
To summarise the game, it's a Blackjack game where the object is to get to 21 with your cards without going over. It's a fairly well known game, so the rules should be straight-forward. I'll be including a complete rule explanation in the program on a later release. As in the previous release, the random number generator is only random when used on a DS, so use the program on actual hardware for the bet experience.
The next improvements I have in mind are graphics for the playing area (top screen), some sound effects, possibly some background music and the option to split your hand should you start with 2 cards of the same value.
My vision of the program is to eventually offer a fully-customisable Blackjack experience, as Blackjack rules vary considerably in every region, country and establishment in the world, and I want the user to be able to enable, disable or tweak any rules or options applicable to their preference.
Any feedback would be appreciated, as I mentioned, I only had 1 piece of feedback from the 1st release and I took it on board, so I really do value everyone's opinion!
Thanks!
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November 14th, 2007, 23:03 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Changes 0.4 to 0.5:
Add HTTPS for proxy and direct connections.
Make cookies work more thoroughly.
Bug fixes (add name to .nds again, content refreshing fix, tags after </body>)
Update to dswifi 0.3.4
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November 14th, 2007, 23:06 Posted By: wraggster
Jim E has updated his TI-83+ Emulator for Nintendo DS:
New features:
* Save and suspend bug fixed(hopefully)
* Back light turns off on menu screen and when the calc is off after 45 seconds of non use.
* Off is a much darker shade of grey
* Scaling for portrait mode is improved, makes text more legible.
and probably some other little things here and there.
Consider this build some what beta, theres a lot of new things in here despite the short update list.
If this fixes most of the remaining issues then I'd like to release on more sites and Start work on some things to learn the hardware
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November 14th, 2007, 23:07 Posted By: Shrygue
via Kotaku
We're happy to see yet another Wii Zapper knock-off hitting the shelves. What's this one bring to the table? Well, first off, you save a sweet four bucks off the retail Wii Zapper (though we're guessing Link's Crossboy Training is worth at least that much). But on top of that tremendous savings, you also get a banana clip hand grip for full-on guerrilla-style warfare. Would Nintendo ever support tropical jungle mercenary justice? Don't think so. Lamos.
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November 14th, 2007, 23:09 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
*Will wonders never cease? Another weekly update! More work on the familiars to make them powerful companions. Also played with a lot of spell costs/books to make things more useful.
He who cannot be spelled properly has had a significant upgrade, so be wary in the end game.
Added a signpost in the tutorial warning of kiwis along with a kiwi to be warned of.
Familiars always have 10 HP rather than being a the mercy of a die roll.
On level up NPCs will gain a half magic level if they are magic users.
Some monsters have an advancement track. When they reach a certain threshold level they will grow into a new monster type.
Water walking creatures are now aware that they are not safe from acid so will no longer wander to their doom. (hotpoo)
Reworked how god distribute spells. This allows some more variety in non-wizard gods. Quizar will now grant spells on occasion, for example. Likewise, Pax will grant Flamestrike and Tlosh Magic Missile. (hotpoo)
Famliars will learn spells as they level up.
Track added to familiar tome.
New spells: diagnose, summon demon.
Summon Imp made cheaper.
Boosted power of Baezel'bub.
Page up and Page down can be used to quickly navigate lists, as can [R] and [L] on the GBA.
You can now Split Stacks in the inventory screen. This peels off one item and places it separate from the stack. Useful if you want to drop one or all but one of something breakable.
When you finish getting help on a spell or skill you are returned to the skill selection menu rather than to the inventory menu.
'?' can be used to get help on skills in the read menu as well as 'i'.
When you finish viewing a help item, you are returned to the help list rather than the main game.
Gameboy Advance [375k].
Nintendo DS [725k].
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November 14th, 2007, 23:17 Posted By: wraggster
via elation
What is this?
This patch for MOTHER 3 translates basic things like enemy names, item names, menu text, naming screen text, item descriptions, PSI descriptions, character names, etc.
WHAT'S NEW: Fixed some rare bugs, added translated deposit/withdraw graphics, added chapter title graphics
http://mother3.fobby.net/menupatch/
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November 14th, 2007, 23:19 Posted By: wraggster
via elation comes work of an english patch on the ds game Final Fantasy Tactics A2
2007/11/08
V0.2.4
- Completely removed the message box bug.
2007/11/08
V0.2.3
- Various bugfixes seems to stop the item shop problem. Please report crashes.
- Bug: Game freezing while acquiring a new job, and when status ailments are disabled.
2007/11/06
V0.2.2
* New version of some translation's tables, almost all of them now use the space character
- Bug: Unable to display any "Ability" related menu. Now all the menus are working.
2007/11/05
V0.2.1-internal
+ Quest description, Quest names (some), treasures
+ New smaller font. Add a space character.
- Bug: Corrected the freezing in Config menu when highlighting the "View Unequipable item" line.
2007/11/xx
V0.2.0-internal
+ More menus, Items, Abilities
+ Area names, Items Jobs and Laws description (some), Enemies type (some), Characters and enemies names (all!)
http://deufeufeu.free.fr/wiki/index....A2_Translation
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November 14th, 2007, 23:43 Posted By: wraggster
We already knew Nintendo was anticipating Wii shortages this holiday season, but it's just the beginning of November and UK retailers are already reporting dwindling supplies. While we're certain the problem is at least in part due ot what Nintendo cheerfully calls "unprecedented demand," it's a little ridiculous for there still to be supply issues a year after the Wii's launch. Come on Ninty, get crackin' -- that Vii is starting to look pretty tempting.
http://www.engadget.com/2007/11/14/h...ted-in-the-uk/
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November 14th, 2007, 23:47 Posted By: wraggster
Nintendo has disputed some of the Wii Software (WiiWare) details announced in an IGN podcast this week, which claimed that WiiWare titles would be capped at 40MB, that developers would set their own prices and be limited to releasing one game per month.
"I can confirm as we originally said at the announcement of the WiiWare service earlier in the year that WiiWare games will come in a range of sizes but we will encourage smaller, more compact games for the service," a Nintendo spokesperson told Eurogamer today.
"I can also confirm we are contemplating that developers will be able to release one game per month during the launch window in order for us to address potential volume issues.
"We have not revealed any details about who sets pricing for WiiWare titles. However it is important to remember that one of the keys aspects of the WiiWare service is to allow everyone access to fresh, new content at a low price."
Nintendo is officially classifying the information as "speculation" despite the statement above.
Wii Software, the official title in Europe, but more commonly known as WiiWare - its official name in America and Japan - is a system a bit like Xbox Live Arcade or PlayStation Network that allows developers to create smaller games and sell them to consumers for lower prices than boxed copies.
Nintendo hopes the service will encourage independent teams and those who lack the wherewithal to produce big games to get involved with Wii development as the console's installed base grows and its free online service, Nintendo Wi-Fi Connection, continues to attract users.
http://www.gamesindustry.biz/content_page.php?aid=30621
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November 14th, 2007, 23:52 Posted By: wraggster
Here at Joystiq, we like to have some fun with our Nega-reviews. When the critical apparatus tells us almost unanimously that a game is undeniably good, we like to pick apart their words and find out what small negatives can be found in the overwhelmingly positive whole. This was a bit tough for Super Mario Galaxy, a game that got high praise all around. It wouldn't have been nearly as tough if we'd had access to Variety's review of the game, which went up on Monday.
While the Variety review praises the game's original level design and gravity-based gameplay, the majority of the writing picks apart the game's weak story, limited two-player mode and awkward camera controls. What's more, a large portion of the review seems targeted at the Wii itself, from blanket condemnation of the two-handed controller ("Holding the nunchuk, ... and the Wii-mote ... in separate hands, is an awkward arrangement") to criticism of the system's graphical prowess ("Fans may claim that the graphics are good 'for the Wii,' ... but given the vastly superior quality of the graphics in a game like Ratchet and Clank: Tools of Destruction ... Galaxy looks old fashioned and lifeless.")
While we can't say we agree with all the criticisms, it's always interesting to see a major outlet going against the tide of positive opinion to create a negative review. You know, a real one.
http://www.joystiq.com/2007/11/14/va...is-weaknesses/
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November 15th, 2007, 00:12 Posted By: wraggster
New from Play Asia
Enter Disney Princess universes from the animated classic films Cinderella, The Little Mermaid, Snow White and Aladdin in Disney Princess: Enchanted Journey for the Nintendo Wii. From Disney Interactive Studios, Disney Princess: Enchanted Journey offers young girls the chance to meet and interact with the beloved Disney Princesses while encouraging creativity, exploration and positive messages.
Players will customize their own unique heroine character and take part in a fun-filled adventure through four unique levels to help the Princesses restore order in their enchanted kingdoms and overcome evil. Each Disney Princess has a different story and magical world for girls to explore as they discover what it means to be a true Princess - courage, friendship, trust and discovery. Designed to fit the way young girls play games, Disney Princess: Enchanted Journey provides the youngest with beautiful levels to explore, and offers adventure elements for older children. Experience a variety of mini-games that complement the adventure gameplay Enter into Belle's world and meet Belle and Lumiere as an unlockable bonus!
http://www.play-asia.com/SOap-23-83-...j-70-28rj.html
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November 15th, 2007, 00:23 Posted By: wraggster
New from Play Asia
features
Explore a Dungeon Teeming with Adventure: Travel through a Dwarven citadel's twelve massive levels, each riddled with evil forces and ancient treasure.
Put your Best RPG Strategies to the Test: Solve devious puzzles, overcome deadly traps, and battle massive forces of foul beasts.
Master Unique Weapons and Items: Wield extraordinary weapons including a sentient wand, a powerful warhammer, and magic swords. Use the DS Touch Screen to cast spells and make use of magic potions, enchanted rings, and dragonscale armor.
Unravel an Award-Winning Storyline: With over ten hours of handheld gaming, escape to a place of adventure, mystery, and sorcery with Orcs & Elves, the new first-person adventure from id Software and Fountainhead Entertainment.
New For the DS: A 3D game engine, new creatures, three new levels, new potions, and four new spells will thrill even the most seasoned adventurer, giving them reason to journey back into Zharrharag.
description
Enter an ancient and magical world where good and evil collide in an epic adventure with Orcs & Elves™ for Nintendo DS™.
The award-winning fantasy RPG mobile game, created by id™ Software and developed by Fountainhead Entertainment comes to the Nintendo DS, with more levels, weapons and fierce foes.
Orcs & Elves offers a breathtaking dungeon-crawling experience for any fantasy RPG gamer, featuring an Award-winning storyline spanning twelve sprawling levels within an ancient Dwarven kingdom.
As a young half-elf, a player will explore the ancient mountain-citadel of Zharrharag, a massive Dwarven fortress riddled with ancient treasure, powerful weapons, and waves of ruthless enemies.
http://www.play-asia.com/SOap-23-83-...j-70-28tv.html
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November 15th, 2007, 14:45 Posted By: bandit
Infectus has posted on their website that they will have a D2C modchip that will only consist of 13 wires to install which includes the gnd and vcc (D2CKey required 31 wires). They also stated that in the next few days, a new programmer will be released.
No pictures how of the chip will look like but when available, we'll post it. But when this is released, this would be the second D2C modchip for the Wii.
Source: Infectus
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November 15th, 2007, 23:10 Posted By: wraggster
This week we have added a collection of Alfred Hitchcock films:
Stage Fright, The 39 Steps, The Man Who Knew Too Much, Jamaica Inn, The Lady Vanishes, and Yound And Innocent
We have also added the following films:
Lancelot and Guinevere, The Legend of Marilyn Monroe, The Real Bruce Lee, and Weapons of Death
In the comic department we have added Heroes issues 56, 57, and 58
See you in a week with more updates from The Moon Books Project
Brandon
http://moonbooks.net
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November 15th, 2007, 23:16 Posted By: wraggster
News/release from Wizlon:
I really hope I’m not going to dissapoint people here because this version is rather sparse. The main feature I’ve added is the options screen which contains a selection of fonts, backgrounds and the requested “lefty” mode, which turns all the chords on their heads. I hope its useful. You’ll also notice that any options selected will be saved when you turn your DS back on, (thats save support kyle), which should come in useful. I’ve also left in a very early vesion of the edit screen, in it you can edit the text in files, you can’t save them just yet, just edit them, so basically it’s pretty useless. At least I’ve done something eh? Till next time.
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November 15th, 2007, 23:27 Posted By: wraggster
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
Version 0.4.3 / 13.11.07
* Ad-hoc game: Multiple games can be played simultaneously
* Internet game: fixed a dead loop after timeout resulting ending turns automatically
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November 15th, 2007, 23:32 Posted By: wraggster
Gorgull has released a new build of his app for the DS, heres the details:
DScratch is the first module (or "protein") made using Protein engine - it's a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like VJing software as I do, and can be motion-controlled.
FEATURES:
load .wav file or live-recorded audio
manipulate live audio
scratch
pitch control
FX "Retrig"
FX "DownSampling"
Midi OUT (wireless)
stylus control
NDSMotion control
DEMO:
Here's a little demo video I made using the default 5sec sample:
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November 16th, 2007, 00:03 Posted By: wraggster
According to at least one analyst, Nintendo's not just resting on its laurels while the DS Lite produces incomprehensible piles of cash. Evan Wilson, an analyst at Pacific Crest Securities, got word from his inside source that a DS redesign is actually already done, and Nintendo's just waiting around for DS Lite sales to cool off a bit -- which, unfortunately for those pining for new hardware, doesn't seem to be happening just yet. The redesign, which has been rumored before, supposedly is thinner thanks to the absence of a Game Boy Advance port, includes a larger screen and rocks some built-in storage, which we imagine could have some great uses in the right hands. Obviously, Nintendo's Game Boy Advance only made it through three hardware iterations, which begs the question of when we'll see a brand new handheld platform from Nintendo, though we can't say we'd blame them for sticking to this generation for another couple years of insane wealth and staggering stock price.
http://www.engadget.com/2007/11/15/n...n-ready-to-go/
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November 16th, 2007, 07:40 Posted By: wraggster
New from Play Asia
features
Controlling Mario is simple with the Wii Remote™ and Nunchuk™. Players move Mario with the Control Stick and shake the Wii Remote to perform a spin move or cue stars that launch him to and from planetary objects. Players can even point at Star Bits to collect them or latch on to stars to blaze a magnetic trail through the heavens.
Don't want to head into space alone? With a second Wii Remote, another player can play alongside by pointing at and collecting Star Bits, then launching them at enemies. The second player can even sweep aside projectiles or stall enemies to help make Mario's adventure easier.
Search the depths of space for all-new transformations! As Boo Mario, you can hover over the ground and even slip through walls! Or, transform into Bee Mario and buzz through the sky!
description
Become Mario™ as he traverses gravity-bending galaxies, traveling in and out of gravitational fields by blasting from planet to planet. Players experience dizzying perspective shifts as they run upside down through wild alien worlds that need to be seen to be believed. Whether you're surfing on a ray across an ocean in the clouds, rolling on a ball through a treacherous garden, or floating in a bubble over a poisonous swamp, there's no limit to the cosmic challenges you'll encounter!
http://www.play-asia.com/SOap-23-83-...j-70-1soh.html
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November 16th, 2007, 07:41 Posted By: wraggster
New from Play Asia
WWE SmackDown vs. Raw 2008 lets players develop the WWE Superstars of today into the Legends of tomorrow. The No. 1 wrestling franchise in the world delivers more depth and strategy with prominent new features, key annual enhancements and incredible graphics while making its much-anticipated debut on three new video game systems. It’s time to live the life of a Superstar. How will you play?
http://www.play-asia.com/SOap-23-83-...j-70-23f3.html
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November 16th, 2007, 12:16 Posted By: Shrygue
via Computer and Video Games
The internet is alive with the living-dead speculation that Sega is set to release a House of the Dead package for Wii.
According to reports, game rental site Gamefly.com was listing House of the Dead Return 2&3 for Nintendo's console. We say "was", because the game listing appears to have now been removed....
However, not before it was spotted by Neo Gaf forumites, who also appear to be suggesting the following information has come from PR for Sega Europe:
In THE HOUSE OF THE DEAD 2&3 RETURN, players will be able to play both versions of the game, battling the relentless attack of bloodthirsty zombies with steady aim and a quick trigger finger.
Utilising the innovative new Wii Zapper or the Wii Remote and Nunchuk, players will experience branching storylines with over six game modes including Arcade Mode and Time Attack modes that will test their shooting skills. THE HOUSE OF THE DEAD 2&3 RETURN features an engaging single-player campaign, plus a co-op multiplayer mode for up to two players for countless hours of zombie shooting action.
"THE HOUSE OF THE DEAD franchise has been revamped for today's gamer looking for fast-paced shooting action on the Wii" commented Gary Knight, Marketing Director of SEGA Europe. "Utilising the new Wii Zapper, the player can get the renowned light gun experience in their own home."
THE HOUSE OF THE DEAD is famous for its heart-pounding pace and the great visual detail of the vast armies of unique enemies. Blasting through legions of grotesque zombies and mutated monsters, players eventually face-off against colossal boss creatures that will test the accuracy and skill of every Wii gamer.
THE HOUSE OF THE DEAD 2&3 RETURN will be available for the Wii home video game system from Nintendo in spring 2008.
We've received no such press release or word from Sega Europe on such a game for Wii, but we'll be hitting the phones later this morning to find out the score.
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November 16th, 2007, 12:17 Posted By: Shrygue
via Computer and Video Games
The Club Nintendo shop on the official Japanese Nintendo website is giving away a Wii controller that looks exactly like a Super NES pad, and a two-disc Super Mario Galaxy soundtrack to its members.
Nintendo promises the pant-wetting gear to Platinum members of the site - who will have had to have bought and registered a certain number of Nintendo games - similar to the European equivalent Stars catalogue.
The SNES pad is a classic controller shaped exactly like the old original, and will be sent to the lucky members in April next year. The 81-song Galaxy soundtrack will turn up in January. Of course, you have to live in Japan or its no cake for you.
Meanwhile, the kick-in-the-balls UK equivalent is offering wallpaper pictures for mobile phones (that you can make yourself with a little effort), and the only game available - Age of Empires: the Age of Kings - has been sold out for months.
Just look at the awesome stuff Japan gets. Then consider moving there.
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November 16th, 2007, 12:20 Posted By: Shrygue
KOEI has told Eurogamer that Samurai Warriors: Katana will be on Euro-shelves on 22nd February - just one month later than the US.
It's the Wii version of its popular arcade samurai slash-'em-up, where you journey back to feudal Japan and liberate the land with your katana.
Advertisement
Big attractions this time are using the Wiimote to sever limbs from your enemies as you attack and conquer bases, gradually building your army and earning a name for yourself along the way.
Alongside the campaign mode sits a training area where you can earn gold to buy better equipment for your martial master, and a head-to-head option so you can go at it with a friend.
Pop into Eurogamer TV for the latest Samurai Warriors: Katana video, or into our gallery for the newly released screenshots.
KOEI has told Eurogamer that Samurai Warriors: Katana will be on Euro-shelves on 22nd February - just one month later than the US.
It's the Wii version of its popular arcade samurai slash-'em-up, where you journey back to feudal Japan and liberate the land with your katana.
Big attractions this time are using the Wiimote to sever limbs from your enemies as you attack and conquer bases, gradually building your army and earning a name for yourself along the way.
Alongside the campaign mode sits a training area where you can earn gold to buy better equipment for your martial master, and a head-to-head option so you can go at it with a friend.
Trailer
Screenshots
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November 16th, 2007, 12:22 Posted By: Shrygue
via Games Industry
Nintendo has responded to an analyst's claims that it has completed work on a new version of its DS Lite handheld, maintaining that it is "rumour and speculation and we are not commenting further."
Evan Wilson, from Pacific Crest Securities, is quoted in a GameSpot report as saying that the new model was "thinner, has on-board storage, and larger screens," and would lose the GBA port to accommodate the changes.
The report continued that any new version of the hardware wouldn't be unveiled for some time, "until sales begin to tail off in all three major geographies."
While Nintendo has a history of periodically refreshing its handheld consoles, such as the GameBoy Advance and also the DS, it's possible that a new edition may come as some point, but the company is refusing to be drawn further for now.
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November 16th, 2007, 16:56 Posted By: wraggster
New from Play Asia:
WWE SmackDown vs. Raw 2008 lets players develop the WWE Superstars of today into the Legends of tomorrow. The No. 1 wrestling franchise in the world delivers more depth and strategy with prominent new features, key annual enhancements and incredible graphics while making its much-anticipated debut on three new video game systems. It’s time to live the life of a Superstar. How will you play?
http://www.play-asia.com/SOap-23-83-...j-70-23hs.html
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November 16th, 2007, 16:58 Posted By: wraggster
New from Play Asia
Getting high marks for mixing genres, Ultimate Mortal Kombat combines the visceral thrills of the classic Ultimate Mortal Kombat 3 and the addictive puzzle action of the Puzzle Kombat component of Midway's best-selling Mortal Kombat: Deception in a single DS-friendly package.
With new record-keeping capability, and Nintendo Wi-Fi Connection support for multiplayer action, you'll be able take Ultimate Mortal Kombat anywhere for fighting action on the go.
http://www.play-asia.com/SOap-23-83-...j-70-23gk.html
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November 16th, 2007, 17:13 Posted By: wraggster
New From Play Asia:
For the first time on the Nintendo DS experience the fun of Cartoon Network's hit show in Foster's Home for Imaginary Friends: Imagination Invaders, playing as head mischief-maker Blooregard Q. Kazoo. Goo has done it again... her overactive imagination has conjured up a group of diabolical cosmic invaders, the Space Nut Boogies. They've raided Foster's Home for Imaginary Friends and taken Madame Foster hostage in search of The Greatest Thing in the Universe, and it's up to you to stop them! Play as Bloo as you explore the Foster's house, sneak past the Space Nut Boogie guards, and gather Mac, Coco, Eduardo and the rest of the gang to rescue Madame Foster!
http://www.play-asia.com/SOap-23-83-...j-70-23hb.html
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November 16th, 2007, 17:15 Posted By: wraggster
New From Play Asia:
features
Players feel a real sense of tension thanks to the DS stylus: select a block, push it, pull, tap or twist it!
There’s a wide variety of game modes for short or long challenges.
Experience single and multiplayer fun offline and online, including reality-defying modes: glue the blocks, unleash the little monkey, etc.
description
JENGA®, a famous license for family and friends, is the unpredictable, quick playing, tactical game that combines suspense and risk-taking, where mounting anticipation comes to a crashing climax. With sophisticated physics, intuitive console controls and a multitude of play options (single and multiplayer) Jenga® - World Tour contains all the fun of the class IP play with a wealth of possible modifications, power - ups and twists that are only possible in videogame.
http://www.play-asia.com/SOap-23-83-...j-70-2dz6.html
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November 16th, 2007, 17:17 Posted By: wraggster
New From Play Asia:
Compete at the highest level of street racing with Need for Speed™ ProStreet. It's no longer good enough to simply rule your local neighbourhood you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king.
http://www.play-asia.com/SOap-23-83-...j-70-23h9.html
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November 16th, 2007, 17:18 Posted By: wraggster
New From Play Asia:
features
Four exciting modes of play!
Up to 4 frantic farmers can play!
Based on the fantastic world of Harvest Moon!
description
So you’ve saved your homeland…lived a wonderful life…and rescued the Harvest Goddess…but can you put your green thumb to the test? Puzzle de Harvest Moon is a fast-paced, highly addictive puzzle game where you grow and harvest crops. Compete against your favorite Harvest Moon characters as you test your farming know-how!
http://www.play-asia.com/SOap-23-83-...j-70-1sp0.html
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November 16th, 2007, 17:22 Posted By: wraggster
New from Play Asia
Cars Mater-National features an all-new International group of racers vying for their chance to compete against Lightning McQueen in the First Annual Mater-National Race Festival, hosted by Lightning’s best friend, Mater. Explore the new and improved open world of Radiator Springs, play in the all-new Monster Mode, jump into the fast lane with 6 new International racing competitors, burn rubber on new tracks, and twist and turn your way through new mini-games like Ramone’s Rhythmic Rumble and Fillmore’s Fuel Frenzy.
http://www.play-asia.com/SOap-23-83-...j-70-28rm.html
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November 16th, 2007, 17:23 Posted By: wraggster
New from Play Asia
Get those vocal cords ready! Based on the phenomenally successful Disney Channel original movie "High School Musical," Disney's High School Musical: Sing It! features songs, sets and characters from the original film. this karaoke video game allows fans to interact with the movies' stars for the first time on any gaming console. With 30 songs to choose from, along with 30 minutes of "High School Musical" bonus footage and cast interviews, High School Musical: Sing It! will be the karaoke game of choice for fans, kids, tweens and families. Players can also choose their favorite backdrop and belt out hit songs from other popular Disney Channel favorites.
http://www.play-asia.com/SOap-23-83-...j-70-1vfe.html
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November 16th, 2007, 17:26 Posted By: wraggster
New from Play Asia
Compete at the highest level of street racing with Need for Speed™ ProStreet. It's no longer good enough to simply rule your local neighbourhood you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king.
http://www.play-asia.com/SOap-23-83-...j-70-23ep.html
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November 16th, 2007, 17:27 Posted By: wraggster
New from Play Asia
features
20,000 questions in multiple categories are filtered according to age, giving every player an equal shot at being the ultimate Smarty Pants.
From cranking the spinner and dancing to the intuitive gesture of raising your hand, Smarty Pants features user-friendly controls. Use 1-4 Wii remotes-no nunchuck required!
Take on your friends and your parents in multiple game modes including quick-fire versus and team-based co-op. Get a 4-player game going for some incredibly fun, fast-paced multiplayer mayhem!
description
From the EA Casual Entertainment label, Smarty Pants finally levels the playing field for people of all ages, allowing simultaneous play using age-targeted trivia plus action-based gestures, making it a truly trans-generational game made exclusively for the Wii™.
Tailoring questions to the contestant's age, gamers from eight to eighty can join in on the fun all at the same time. Every player's answer is tracked, and the game automatically adjusts the difficulty level to provide continuous stimulation and interactive challenges that are age appropriate. Exciting Wii gestures make everything a game, from spinning the category wheel and tug-of-wars over correct answers, to "dance-offs" for additional points.
http://www.play-asia.com/SOap-23-83-...j-70-28ry.html
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November 16th, 2007, 18:05 Posted By: VampDude
Via email i got from GameworldDirect.co.uk
I don't know if it's true or not, but apparently the latest firmware update from Nintendo will render your Nintendo Wii console useless as it is said to not play ANY games whatsoever, it is also said not to complete any updates until they have further information.
(Screenshot of email below)
DIGG THIS
Discuss Via Comments
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November 16th, 2007, 20:20 Posted By: Shrygue
via Eurogamer
Capcom business development boss Christian Svensson has revealed that Okami Wii would never had been made if you lot hadn't belly-ached about it.
He was chatting openly on the official US blog, praising you lot for being so tenacious and helping prove there was an appetite for it.
"Even before the Okami's PS2 release, the media and Capcom fans would constantly ask us if it was ever going to come to Wii, citing the interface as being ideal for the brush mechanics," chirped Svensson.
"Okami Wii specifically exists because of that direct communication, especially those we receive on our message boards (even if they're sometimes mean to us)."
You may remember us giving Okami top marks on PS2, but despite our - and many others - singing and dancing it failed to fly off of shop shelves. For Svensson, this was a problem bought about by the choice of platform.
He added: "The bulk of our core audience was thinking about new platforms. And while there are standout new IP successes like God of War that released that same year (albeit 9 months earlier than Okami), its was still an uphill battle no matter how you sliced it."
Ready at Dawn, of Daxter and God of War PSP fame, is handling the port - a relationship formed in a hotel suite at GDC back in March and helped considerably by the onset of beer.
But the choice was far from easy, according to Svensson; for a game as beloved as Okami only the best would ever be good enough for the Capcom's table [get out - Ed].
"This was never going to be a quick turn and burn cash in..." proclaimed Svensson. "The project was far too important to do anything other than applying the utmost TLC if we were going to be successful."
The Wii version has no new content as Capcom feels it is big enough already, but alongside the new and naturally fitting motion-sensing controls Svensson hinted we may see some technical nips and tucks. Quick, belly-ache about 16:9 support.
So far work on Okami Wii is going swimmingly, and Svensson is confident it will be in (US) shops by next spring.
"As it stands today, the team has the game assets converted (quite the laborious process), up and running in a ported version of Clover's engine. There are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak," concluded Svensson.
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November 16th, 2007, 20:21 Posted By: Shrygue
via Eurogamer
Not much going on in the land of Virtual Console this week, with only the Nintendo Entertainment System's 1989 basketballer Double Dribble to download.
Offering "realistic five-on-five action" (steady) on a horizontally scrolling court, it doesn't sound like the most amazing example of the noble sport of being tall and wiggling ever committed to read-only memory, but it is only 500 Wii Points. Er.
Anyway, if you want to get a better idea of its quality, try peering at some helpful screenshots provided by Nintendo, or hang around and our beloved scribe Dan Whitehead will no doubt knock up one of his Virtual Console Roundups for us. Should be a belter!
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November 16th, 2007, 20:22 Posted By: Shrygue
via Eurogamer
Super Smash Bros. Brawl is set to include a new Spectator mode that allows you to watch random matches over the Internet and gamble on the results.
Unveiled on the official Smash Bros. DOJO!! website, Spectator mode does much as it says - although, this being Nintendo Wi-Fi Connection, no player data is actually shared, so you can't groom anyone. Aw.
Surely the best bit though is that when you get into your random match, you can bet coins on the character you think will win before it kicks off. Which is just wicked.
Spectator mode joins an ever-growing list of cool little bonuses announced for Super Smash Bros. Brawl, which already has a star-GET-studded character line-up and a PictoChat-themed level.
If it's anywhere near as good as the GameCube one, we're all in for a treat when it's released early next year.
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November 16th, 2007, 20:23 Posted By: Shrygue
via Computer and Video Games
With Wii continuing to do incredibly well, third parties are jumping on board faster than we can keep track of, but Nintendo wants devs to "take time" on their creations instead of rushing out quick cash-ins.
Speaking of Wii's healthy third party support, Nintendo of America's George Harrison said: "Certainly there's a strong line-up of third party titles, and we're trying to encourage them to make them.
"But, we're also trying to encourage third parties to take the time and effort to make something unique, not just to sort of throw something out on Wii because the Wii's the fast-selling system."
We're glad it's not just us noticing what's going on - late ports from old consoles, broken Wii Remote controls and the rest of the gumpf we've seen from too many third party productions.
He then goes on to state the obvious: "I think the ones that have spent the most time in the box are the ones that are going to be the most successful this holiday."
Elsewhere in the interview with our friends over at Next-Gen, he discusses Nintendo's production numbers for Wii, in light of the ongoing global shortages.
"I can't give an exact number for November and December. We had to make our final decision on how much to produce each month for the holidays back in the summer. It takes about five months for us to increase the actual monthly rate of production," he said.
He goes on to reveal: "We're at a rate now worldwide of about 1.8 million Wiis produced every month, and that's going to sustain itself until we get on top of this. We're trying to make decisions on almost a weekly basis about which market to ship the product to, because in Japan it's a big success, and same in Europe."
Insert potentially offensive joke about the poor, over-worked souls churning out 1.8 million consoles a year here.
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November 16th, 2007, 20:27 Posted By: Shrygue
via Kotaku
In an interview with Next-Gen, Nintendo of America's George Harrison was asked just how many Wiis we can expect to see on the shelf come Christmas time. Despite initially trying the old "well, we won't meet demand" line, George eventually fesses up and dishes with the cold, hard numbers:
I can't give an exact number for November and December. We had to make our final decision on how much to produce each month for the holidays back in the summer. It takes about five months for us to increase the actual monthly rate of production. We're at a rate now worldwide of about 1.8 million Wiis produced every month, and that's going to sustain itself until we get on top of this.
That's a global figure, by the way. 1.8 million. Divide that up amongst North America, Europe, Japan and everywhere else, and you get...oh dear.
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November 16th, 2007, 20:29 Posted By: Shrygue
via IGN
Bandai Namco's RPG output on the Wii will apparently go beyond just the sequel to Tales of Symphonia. The company today opened up a teaser website for a surprise new title: Fragile: Sayonara Tsuki no Haikyo (Farewell Ruins of the Moon).
If you want solid details on the game, described as an RPG where you explore ruins, you'll have to wait just a bit. The site states that the next issue of Famitsu, due out in Japan on 11/22, will have a full report.
As for the teaser site, you can access it here. The full site will open on 11/26 after all the details have appeared in the magazine.
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November 16th, 2007, 22:09 Posted By: wraggster
CharlesOBlack posted this release:
OK, so, this is the first application that I have made. Ever.
This is a simple text writer for DS, that saves to your flashcart whatever you write. Not tested yet, and I have yet to put the credits. Just a simple text writer, really.
I myself haven't tried it.
Hope you like it.
Charlie
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November 16th, 2007, 22:15 Posted By: wraggster
ChiSaw have released a new version of Baukasten a weird homebrew app that uses the stylus to move things around.
as you can tell im clueless about it
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November 16th, 2007, 23:08 Posted By: wraggster
Like some of our editors here at Engadget, we know you long for the carefree, multi-hued days of the Super Nintendo and all its Mode 7 glory. Well, if you live in Japan, are a member of Club Nintendo (wherein you earn points for purchases of the company's games and accessories), and have the patience to wait until April, you could be the proud owner of the Wii SNES (Super Famicom, rather) controller. The gamepad won't be commercially available, nor will it be offered stateside (as far as we know), so now is the time to firm up your relationships with Japanese friends, or start saving pennies for your forthcoming eBay bidding war. Either way, the chance to relive your youth is just around the corner.
http://www.engadget.com/2007/11/16/s...apan-in-april/
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November 16th, 2007, 23:30 Posted By: wraggster
New from SuccessHK
Worldwide Shipping
First the Toys, then the Anime, and now the game! Play as your favorite Gundam Force character from the hit TV series and save the peaceful capitol Neotopia from a mysterious evil force! Featuring characters from the hit TV series; play as Captain Gundam, Zero the Winged Knight or Musha Bakunetsumaru - select their weapon, collect items and head into battle! Battle across 3 worlds to defeat the Dimensional Pirates and rescue Shute from the Dimension Halo and destroy this evil empire from the past.
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November 17th, 2007, 17:18 Posted By: wraggster
Lino has released a new version of his DS Emulator for WIndows:
• Fixed a bug in TEXIMAGE_PARAM register.
• Fixed a bug in PLTT_BASE register.
• Fixed a bug in VTX_* registers.
• Fixed a bug in VRAM Control registers.
• Fixed a bug in Affine Extended Draw Mode.
• Fixed a bug when select Extended Palettes.
• Fixed a bug in VCOUNT register.
• Fixed a bug in frames skip.
• Fixed a bug in microphone support.
• Added support for 7z files. (Thanks to Igor - The emu slow down)
• Added Zoom 1.5x.
• Added Auto Save Backup Memory.
• Added some AR opcodes.
and other small fixup.
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November 18th, 2007, 20:14 Posted By: wraggster
Despite certain reviews that highlight the game's flaws, Super Mario Galaxy is currently the highest rated game of all time on Game Rankings. The aeronautical plumber surpassed The Legend of Zelda: Ocarina of Time by the skin of his pearly Italian teeth, with an average score of 97.8 percent from 30 reviews to Zelda's 97.6 percent from 31 reviews.
While all it would take is one less-than-flattering review to knock the game from its pedestal, we're sure Mario's position on top of the dog pile is enough to give Wii owners and Nintendo fanboys something to gloat about. That is, until M&M's Kart Racing inevitably seizes the throne.
http://www.joystiq.com/2007/11/17/su...e-of-all-time/
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November 18th, 2007, 20:16 Posted By: wraggster
Just when you think the world has seen its fill of questionably-useful Wiimote hacks, some pranksters have to go and get AIBO involved. Disguised as a research project on human device interaction, the Wiibot hails from University of Calgary and involves a pair of Wiimotes and nunchucks -- the nunchucks are naturally strapped to the user's biceps -- for bending the AIBO to their will. In the video after the break you can see this interface method pitted against archaic keyboard input, or you can check out the read link to see these nerds try to justify these kinds of shenanigans.
http://www.engadget.com/2007/11/18/a...s-to-wiimotes/
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November 18th, 2007, 21:51 Posted By: wraggster
New from Mr Modchips
CHUCKii is a full replacement case set for both the Wii-mote and the Nunchuk of the Wii console (sold as a complete set) and available in several colors and transparency. Made from the highest quality materials and durable ABS plastic carbonates, as well as patented Japanese acrylic paint, CHUCKii suits your lifestyle and colors up your gaming console.
Features:
- Made from High Quality Durable Materials
- Patented Japanese Acrylic Paint
- Beautiful Finishing and Stylish
- Currently Available in 2 Colors
- Full Online Installation Instructions
Plastic Materials Used:
High quality ABS and polycarbonate composite plastic materials combined for greater durability and toughness.
Paint Materials Used:
Industrial grade Modified Acrylic paint branded RECRACK from Fujikura Kasei Co. Ltd, Japan. Paint provides excellent chemical, abrasion and weather resistance for long-lasting usage.
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November 18th, 2007, 21:54 Posted By: wraggster
New from Mr Modchips
This device pulses any LEDs you connect to it with the beat of the music coming from your console. It can also fade your LEDs when the console is off. This device also works on the Nintendo Wii's lightbar around the disk slot to pulse and fade it.
17 different modes allow you to set your LEDs to the VU mode, fader, dim, solid on, off, or any combination of those.
Change modes easily by using an existing button on your console, rather than opening your console each time or installing another switch. A Quick Disable feature lets you quickly turn off your LEDs and then quickly turn them back on at a later time.
The PulseVU 2 controls up to 360mA (~18 LEDs), or purchase a Power Extender to add an additional 3Amps of power (~150 more LEDs).
Simpler install for Wii -- No more difficult MP point
Now works on Wii even if you don't have WiiConnect24 enabled
Much smaller, simplified design
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November 18th, 2007, 21:57 Posted By: wraggster
New from Mr Modchips
This is an attachment for the PulseVU 2 or PulseVU 2X which adds up to an additional 3Amps* of power for controlling multiple** LEDs. Still not enough power?? Add more Power Extenders! As long as the power supply (or supplies) can handle the power, you can keep adding Extenders to connect LEDs to the PulseVU 2 lineup.
*The amount of current that can be supplied is also limited by your power supply. Please check the rating on your PSU to make sure it can handle the amount of LEDs you plan to use.
**3Amps of 20mA LEDs, wired in parallel, equals 150 LEDs. When wired in series, you can add even more LEDs.
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November 18th, 2007, 22:12 Posted By: wraggster
New from Mr Modchips
100% Game compatibility, supports clean ROM's - works on any DS.
- Extreme simple to use: just drag and drop files to the M3 Cart .. ..Standard FAT system.
- Supports the Micro SDHC specification, allowing for high capacity memory cards 4GB, 8GB...
- Exclusive Super Cheat Function:
- Fully AR Cheat Code compatible engine
- A Ready-Made Cheat Code database file is available for download (English, Chinese, Japanese)
- Support reading individual cheat code file too. (xml, cht, dht)
- Special Game features can be enabled during game playing: (such as: SlowMotion mode...)
- Software reset function
- Automatically detect game save type. (No need to provide save type database file.)
- Excellent homebrew support. DLDI auto-patcher.
- Upgradeable system. No size limitation of Flash rom.
- Robust and skinnable GUI.
- Built in PassMe (NO need to use with any boot cart/passcard etc. Support booting Slot1-NDS, Slot2-GBA, Slot2-NDS etc…
- DirectBoot: Support directly booting games or applications.
- Supports Slot-2 expansions card. (Rumble, Ram , Browser memory and GBA Game card etc.)
- Includes a fully touch screen and button control operating system /GUI Menu.
- NDS-GBA Linkage works fine.
- The strongest media features:
Build-in “Media-Ex” application + “Moonshell “ media player.
i) Support playing MP3 , OGG music and DPG /DSM / GBM movies …
ii) Super E-book function , support Word/ Txt file directly .
III) Super picture viewer function , support *.BMP, *.JPG, *.GIF, *.PNG directly.
- Built in PDA (Worldwide Time ,Memo , Note ,Phone book ,Calculator.)
- Supports Multi-Language France, Germany, Italian, Netherlands, Portuguese, Spanish...
- Supports DS sleep mode.
- Brightness adjustment within GUI.
The M3 DS Real Box Contains: (Rumble Pack Bundle version)
• A M3 DS Real Cartridge
• A T-Flash Reader
• A M3 Ds Real Holder case
• A Rumble Pack Device
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November 18th, 2007, 22:17 Posted By: wraggster
New from MorganDS:
Here is what I have done so far on my Rubik's cube program. Graphics are nonexistent at this point, but I do have six of the twelve turning functions done. When finished, I'm planning on having a rotatable 3D cube on the touchscreen and a display for each side on the top screen.
Controls (which will change in the future):
-Right -- turn top side clockwise
-Left -- turn top side counterclockwise
-Up -- turn bottom side clockwise
-Down -- turn bottom side counterclockwise
-A -- turn left side clockwise
-B -- turn left side counterclockwise
-Start -- reset cube
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November 18th, 2007, 22:29 Posted By: wraggster
Bigjoe2000 has updated his app for the DS, heres the details:
BackupBuddy is a simple utility that finds all files of the extensions you specift on your card and uploads them to an FTP server. The idea here is that you run this utility when you plug your DS in to charge at night. A few minutes later, you can rest assured that all your day's hard play will be backed up.
New Release. 0.9.1b
1. Supports multiple file types, not just .sav
2. Supports ignore directories (Specify what directories not to scan for files)
3. Allows you to preserve the path, so a file at /Moonshell/bookmarks.sav can now be saved on your FTP server under "upload/Moonshell/bookmarks.sav" You can also turn this feature off and just have all your files saved under "upload"
4. Added applause sound when backup is complete.
5. Renamed configuration file to /data/settings/bb.conf
6. Timestamp is now stored in separate file, so your config file will not be rewritten
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November 19th, 2007, 00:02 Posted By: wraggster
graph05 has updated DsKara, his karaoke application for the DS.
you now have a single interface (Rom now weighs less than 200kb), which manages the karaokes. At the root of your memory card, you create a folder / DsKara / containing the songs. Raw and files in karaokes. The files must have the same name (for example, if you have a song.dsk get an song.raw, one for the karaoke, another for music)
Changelog:
- Lightweight changes on the skin
- Adding an interface to select the song
- Stop karaoke (which leads back to the choice of the song) with the B key
- Support external files. Dsk for karaoke. Raw for the song
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November 19th, 2007, 00:09 Posted By: wraggster
GCFTP v1.0 by emu_kidid
A FTP Server for the Nintendo Gamecube built with libOGC. This FTP server in no way meets all of the requirements of the complete FTP protocol, however it does work in FlashFXP which is what I tested with.
Features:
Backup and restore memory card files
Backup DVD Games or individual files from inside them
Saving of configuration to memory card and Auto Loading config
Maximum Speed is about 1.6mb/s to 2.3mb/s from DVD
Note there is no resuming of downloads/uploads and there is NO delete feature as files on the memcard are not easily recognized from their internal filenames and you may make a mistake. Also, please only upload valid .GCI files to a memory card.. I have done some checks to see if it is valid, but if it's not, I am not responsible if you somehow corrupt a card.
Thanks to:
shagkur, wintermute and softdev for libogc
Note: There's a PDF showing the features in use and how to configure this program included in the archive.
Also, don't Abort a download half way through from the FTP because you'll have to restart the DOL. This is something I'll fix in the near future.
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November 19th, 2007, 07:41 Posted By: wraggster
Quirky has updated Bunjalloo,his homebrew web browser for the DS
Changes 0.5.1:
No longer fails when SSL certificate chain validation does not pass.
Fix for SSL links stopping early in some cases.
Add context information above the keyboard.
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November 19th, 2007, 19:08 Posted By: Shrygue
via Games Industry
Nintendo's DS handheld has sold over 20 million units in Japan since launch, according to data from Media Create.
The system was originally launched in December 2004, and in February 2006 was relaunched at the DS Lite, with Nintendo reducing the size of the handheld as well as making other cosmetic changes.
Since release, the DS and DS Lite have accounted for 50.26 per cent of the hardware market in the region, with 83.95 million software units sold, or 40 per cent of the entire software market.
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November 19th, 2007, 19:51 Posted By: Shrygue
via Computer and Video Games
Sega has confirmed last week's rumours that old House of the Dead games will be coming to the Wii.
The second and third instalments of the zombie shooter will indeed be bundled together and released on Wii next spring. A perfect excuse to pick up the Wii Zapper then, which will be in the shops bundled with Link's Crossbow Training before the year's out.
Arcade and Time Attack modes will both be available, says Sega, along with single-player and co-operative antics. It'll be interesting to see if the earlier game is an Dreamcast port or straight from the arcade.
Sega's also bringing its current arcade shooter Ghost Squad to Wii.
"The House of the Dead franchise has been revamped for today's gamer looking for fast-paced shooting action on the Wii" commented Sega marketing man Gary Knight in the press release. "Utilising the new Wii Zapper, the player can get the renowned light gun experience in their own home."
After a quiet few years it looks like we're finally in the middle of a lightgun revival.
Screenshots here
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November 19th, 2007, 19:54 Posted By: Shrygue
via Kotaku
A year year has passed since the Nintendo Wii first burst onto the scene, becoming the simultaneous joy and frustration for gamers around the world, as huge numbers were sold and even bigger numbers of frustrated parents and fans began a year-long struggle to obtain one of the elusive white boxes.
While those who didn't get one continuously called game stores asking the question that many clerks still have nightmares about, waking up suddenly in a cold sweat screaming, "We don't have any Wiis, okay!?", we proud owners have been waking up every Monday to a new set of classic games to enjoy.
Now fickle Nintendo punishes us for our pride by releasing Sonic 3D Blast. One of the first bad Sonic games, 3D Blast (800 points) was technically neither, featuring pre-rendered sprites and a definite lack of fun. While we also get Super Air Zonk for the TurboGrafx16 CD (800 points) and Wrecking Crew (500 points), one of the few Mario games not named Mario-something, nothing can wash off the stink of Sonic 3D Blast. Happy Birthday Wii! Please don't hurt us anymore.
More info here
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November 19th, 2007, 20:58 Posted By: wraggster
SeikoTheWiz a coder over at our friends Playeradvance forums posted a screen of a game coming soon from him/her.
Heres the screen:
Heres a description of what DOTA is from the Wiki:
Defense of the Ancients (often referred to as DotA) is a custom map for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for the Blizzard title Starcraft. It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own Hero along with allied heroes and allied AI-controlled fighters called "creeps". Sharing concepts with role playing games, the player levels up their hero and uses gold to buy equipment in an effort to best the opposing team.
Sounds very interesting to me, lets wish the coder a speedy release
Digg this
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November 19th, 2007, 21:35 Posted By: wraggster
Shash has posted more WIP news of his DS Emulator for Windows:
Yesterday I was rather bored for a few hours (even if I've a lot of real life stuff to do...), so after checking some information from the DS cartridge header (for some unrelated work still to be done), I thought how hard it'd be to add an icon viewer to the "Game Info" dialog. Extracting it from the header wasn't that hard, as the format is quite simple: a 32x32 pixels icon, stored on a 8x8 tile basis, 4bits per pixel, which are used to lookup on a fixed 16 colour palette (per icon).
In fact, converting the icon was easy, but I had major problems due to some recent changes, as I forgot I needed to use GDI+ to draw stuff on dialogs, rather than using plain GDI (that's what all desmume uses on the windows port). When I moved the drawing code of the icon to GDI+, it worked perfectly. I deleted all the MAP/OAM/etc viewers that relied on GDI code, as I plan to rewrite the GUI in the near future anyway, so there's no point in fixing that code.
After that, I wanted to finally fix the last bits of Mario&Luigi to look perfect. A few weeks ago, I cared to make it run where it "freezed" in the past: in fact, it didn't freeze, just took ages to render a new frame, due to a rather important bug in the 3D core. The main problem after that, is that ALL textures looked wrong: for example, where Koopa should be, only textures of arrows were shown.
When approaching the problem, I had only a stupid idea of what could be: due to the way the display lists are handled, there was a slight chance that the texture bind before drawing the polygons was done in wrong order. Well, to make a long story short, I was wrong: I tried changing a few bits, even hacking some stuff, and it didn't fix anything. In fact, the fix was easier and more logical.
I've been coding on PC for quite a few years, and I'm quite used to some stuff working in a certain way. While emulating the 3D core of the DS, I've already fallen on that problem quite a few times: on the DS, setting attributes per polygon (without starting a "primitive block") isn't that rare, for example, transformations (scaling, for example :P). In this case, it was the texture changing while the primitive block was open. I guess that, if you want to draw all the stuff onscreen, and you only use one type of primitive (a quad, for example), then changing the texture within the primitive block isn't that rare.
Anyway, adding the ability to change textures within a primitive block fixed "Mario&Luigi: Partners in time" and "Final Fantasy XII: Revenant Wings", so now both seem to be 100% playable and glitch free (and run rather fast). The usual screenshots:
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November 19th, 2007, 21:53 Posted By: wraggster
via pdroms
This is a gambling game similiar to the famous slot (or fruit) machine. But a horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Rules:
1. A horizontal, vertical or diagonal line of the same symbol or color counts as a pay line.
2. A horizontal, vertical or diagonal line of distinct symbols and colors counts as a pay line.
3. A horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Controls:
1. Question mark: Help! Button Y.
2. Cross: Pay table. Buton X.
3. High: Current high.
4. Coin: Current coins.
5. Paid: Coins paid to you.
6. Rule: Change the rule. Pad left and right.
7. Order: Change the order. Button L and R.
8. Grid: New game. Button B.
9. Bet: Coins bet. Pad up and down.
10. Arrows: Shuffle. Button A.
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November 19th, 2007, 21:58 Posted By: wraggster
cid2mizard has released an update to his horse racing game for the DS with better graphics, the game is in french but easily understandable and nice to see a game like this on the DS
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November 19th, 2007, 22:03 Posted By: wraggster
New from Divineo USA
Replacement Stand for Nintendo Wii, but have a additional fan in the base for extra cooling.
Also has a additional Dual Blue LED strip for night lighting.
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November 19th, 2007, 22:31 Posted By: wraggster
New from Play Asia:
features
Fast-paced 2D side-scrolling action from the franchise that defined the genre
Collect multiple power-ups to create new and explosive weapon combinations
Unique dual-screen presentation allows for frantic action and massive boss encounters
New grappling hook accessory lets you access hard to reach areas and dodge enemies
2-player cooperative action lets you take on the enemy with twice the firepower
description
The action franchise that started it all is celebrating its 20th anniversary with an all-new adventure on Nintendo DS! Set after the events of Contra III: Alien Wars, the game follows mercenaries Bill Rizer and Lance Bean as they battle to save the world from a new extraterrestrial threat. Contra 4 takes advantage of the dual screens of the Nintendo DS to deliver larger than life action, with massive enemies, detailed platform gaming and mind-blowing set pieces. Using a variety of upgradable weapons, take the fight to the alien army of the Black Viper and reclaim Earth for mankind in single-player action or 2-player co-op mode.
http://www.play-asia.com/SOap-23-83-...j-70-28tt.html
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November 19th, 2007, 22:33 Posted By: wraggster
New from Play Asia:
features
Families can commemorate the 30th anniversary of Star Wars: Episode IV: A New Hope by playing through the events of all six movies in one videogame for the first time ever.
DS version has been built from the ground up by noted developer Traveller's Tales to optimize touch-screen gameplay.
Solve puzzles that encourage creative thinking through the use of teamwork and unique building situations only possible in a LEGO galaxy far, far away.
description
Building on the success of both LEGO Star Wars "block-buster" videogames, LEGO Star Wars: The Complete Saga enables families to play through the events of all six Star Wars movies in one videogame for the first time ever.
http://www.play-asia.com/SOap-23-83-...j-70-2ex1.html
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November 19th, 2007, 22:43 Posted By: wraggster
New from Play Asia:
features
Use the stylus as your ultimate cooking utensil to chop, grate, slice, stir, spread, sprinkle, roll, and much more in 150 different mini-games.
Create 80 new recipes including: macaroons, lobster, chili dogs, escargot, California rolls, seafood salad, shark fin soup, meatloaf, ice cream, bananas foster and many more!
mproved graphics and real-time effects make you feel like you’re actually cooking. Adjust your timing and make decisions about your next course of action based on what you see on screen (i.e. if food is starting to look burned, quickly remove it from the burner, etc.).
Recipes progress from simple to complex, from small to large dishes, so do your best to meet Mama’s expectations and impress your friends. If your friends think your dish is delicious, you’ll unlock another new friend!
Earn bronze, silver, and gold medals from Mama based on the quality of your cooking.
A huge assortment of decorations make your tanks look nicer and help you sell more fish.
Keep a diary of your best creations and add earned seals to dress it up and share with friends.
description
Hot on the heels of her award-winning debut title’s sales success, Mama returns to the kitchen with new recipes, ingredients and friends in Cooking Mama 2: Dinner with Friends. Think your dishes are delicious?
This time, only your hungry friends will be the judge of that!
http://www.play-asia.com/SOap-23-83-...j-70-2e9z.html
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November 20th, 2007, 02:57 Posted By: wraggster
News from Neoflash of 2 new flashcarts for DS Coming Soon:
NEO 2 new items : MK6 save cart & TOP TOY DS (TTDS)
the NEO MK6 save cart SPEC:
* 1:1 Original small size
* support all NDS
* come with 4K/64K/256K/512K/2M/4M EEPROM save, use command to select save mode
* support neo2/3 full serial
* build in passme function
the NEO TopToy DS SPEC:
* 1:1 Original small size
* Build in passme function
* not need patch, just need drag and drop,then plug and play
* support homebrew app & game
* support moonshell movie player
* support soft reset in the game
* support cheat code function, more fun now
* support wireless multi-player
* support brightness adjust in menu
* pure hardware save, never lose data
* tf menu core upgradeable
* support all roms,compatibility = 100%
pre-order here: www.ic2005.com
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November 20th, 2007, 03:13 Posted By: wraggster
New from Play Asia
features
Official Japan Yujin and Nintendo Gashapon
Size: approx. 60mm - 80mm
Limited avalibility
description
2 type of key chains (Wii game machine and control pad),
each key chain is attached with 1 kind of mini game CD Box.
Total of 6 different mini game CD Box.
1. Excite Truck
2. Fire Emblem
3. Paper Mario
4. Sports
5. Wario
6. Zelda
http://www.play-asia.com/SOap-23-83-...j-70-2f2u.html
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November 20th, 2007, 03:26 Posted By: wraggster
New from Play Asia
The mischievous bunnies are back in a hilarious sequel that is guaranteed to be even crazier and funnier than the first - and with even more wacky games! They've invaded the world of Rayman, and now the insane Rabbids have a new objective: invade planet Earth! They have established their base at a shopping mall and begun training for their nastiest scheme yet. As part of this training, the Rabbids must carry out several missions around the globe to help them in an attempt to dominate the world. The Rabbids will also try to study human behavior by mimicking everything we do, but in the Rabbid sort of way . . . with no logic, of course. Back to battle the Rabbids and stop the invasion is Rayman, who will infiltrate the Rabbids by disguising himself as one of them!
http://www.play-asia.com/SOap-23-83-...j-70-23ho.html
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November 20th, 2007, 03:28 Posted By: wraggster
New from Play Asia
Because there's no such thing as too much cute! Care for up to 12 hamsters including tow unlockable rare breeds. Customise three cages by collecting over 200 toys and accessories, plus 34 'treasure' items. Play fun mini-games and earn points to buy cute outfits for your hamster. Use DS Wireless Communications and compare your friend's hamsters with your own.
http://www.play-asia.com/SOap-23-83-...j-70-2ew0.html
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November 20th, 2007, 03:31 Posted By: wraggster
New from Play Asia
The Bratz are in their first year of high school! They're going to be the most fabulous friends ever to grace Carry Nation High School! But the school class president has different plans and breaks up the Bratz girls into designated cliques. The girls want to find a way to bring all the cliques in the school together--and what better way than through a fabulous talent show! Unlock pictures and movie clips from the Bratz Movie
http://www.play-asia.com/SOap-23-83-...j-70-28tc.html
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November 20th, 2007, 03:32 Posted By: wraggster
New from Play Asia
Class is in session? How much have you forgotten since grammar school? Jump right into the game show action with Are You Smarter Than A 5th Grader? Enjoy game show excitement?just like the show, from the classmates' peer pressure, to Jeff Foxworthy's wisecracks. Step up to the podium and put your smarts on the line to see if you're smarter than a 5th grader? We won't tell!
http://www.play-asia.com/SOap-23-83-...j-70-2e9w.html
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November 20th, 2007, 03:38 Posted By: wraggster
New from Play Asia
1996, the original Tomb Raider was launched. The 3D game design, controls and graphics were truly ground breaking for their time. Furthermore, gamers were also presented with a unique, female human playable character with which they could become emotionally attached, Lara Croft. The original Tomb Raider sold over seven million copies and is still heralded as an absolute classic and one of the best action adventure games ever. Tomb Raider defined the PlayStation and changed the way that people played games.
In tribute to this and to celebrate and commemorate the continuing development of the Tomb Raider franchise and its central character, Crystal Dynamics are developing a new Tomb Raider adventure for Lara. Inspired by the original Tomb Raider video game; Lara Croft Tomb Raider: Anniversary faithfully preserves the elements which made the original Tomb Raider game such a classic.
Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.
http://www.play-asia.com/SOap-23-83-...j-70-28po.html
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November 20th, 2007, 03:39 Posted By: wraggster
New from Play Asia
features
New wacky games: 60 brand-new games that spoof popular culture and are even wackier and crazier than those featured in the first Rayman Raving Rabbids.
All-new party mode: Play co-op or battle your friends simultaneously with up to four players!
Unique use of the Wii Remote™: Discover new and innovative ways to play with eight types of gameplay, including shaking, precision, dexterity, and balance.
Rock Out with the Rabbids: Use the Wii Remote as your guitar, drums, or mic as you create and listen to music from the most popular bands around.
Travel around the world: Take Rayman on a world tour to defend Earth and travel to different regions including the USA, Europe, and Asia. Challenge the Rabbids as they try and infiltrate everyday life.
Customize Rayman and the Rabbids: Use more than 110 items including skins, hats, accessories, and clothes to dress Rayman, and to create your own Rabbid. Unleash your creativity with over 540K customization combinations.
description
The mischievous bunnies are back in a hilarious sequel that is guaranteed to be even crazier and funnier than the first – and with even more wacky games!
They've invaded the world of Rayman®, and now the insane Rabbids have a new objective: invade planet Earth! They have established their base at a shopping mall and begun training for their nastiest scheme yet. As part of this training, the Rabbids must carry out several missions around the globe to help them in an attempt to dominate the world. The Rabbids will also try to study human behavior by mimicking everything we do…but in the Rabbid sort of way, with no logic…of course.
Back to battle the Rabbids and stop the invasion is Rayman, who will infiltrate the Rabbids by disguising himself as one of them.
http://www.play-asia.com/SOap-23-83-...j-70-23f2.html
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November 20th, 2007, 03:41 Posted By: wraggster
New from Play Asia
Take WWII into your hands! Medal of Honor Heroes™ 2 for the Wii™ and PSP® (PlayStation®Portable) system is the newest video game from EA's acclaimed Medal of Honor™ franchise, credited with pioneering the WWII first-person shooter genre after its debut in 1999.
It's June 6th, 1944, and the war is far from over. Step into the boots of OSS Operative John Berg and infiltrate Normandy from behind enemy lines to undermine the Nazi regime. As a special agent of the Office of Strategic Services, you must use tactics of combat, infiltration, reconnaissance and sabotage to carry out the covert operations that will help defeat the Nazi war machine once and for all.
http://www.play-asia.com/SOap-23-83-...j-70-23ev.html
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November 20th, 2007, 20:29 Posted By: Shrygue
via Computer and Video Games
Nintendo says it's shocked at the overwhelming number of orders it has had for its new DS TV Tuner peripheral, due out in Japan this Friday.
Despite Nintendo having been pretty quiet about its DS TV tuner peripheral (hence you may never have heard of it), it is reported that the company has actually received "too many" orders for the peripheral since pre-orders opened on the official site on November 8.
The new tuner allows the DS to pick up Japan's 1seg TV broadcast service (no, we don't have that here), and has completely sold out way ahead of its release on November 23 for 6,800 yen (a touch under £30).
"As it was television (not game), we intended to begin accepting the orders quietly without prior announcement," a Nintendo representative told Japanese site J-Cast. "We had not expected so many accesses would be made." We believe by "accesses" they mean "orders" - rubbish internet translators.
A standard analogue TV tuner was released in UK for GBA, but no TV tuner device has been announced for DS over here.
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November 20th, 2007, 20:30 Posted By: Shrygue
via Computer and Video Games
Arrgh! Shot in the eyes by 15 new screenshots from Link's Crossbow Training. Cheers, Nintendo!
In case you've just emerged from cryogenic freeze, Link's Crossbow Training is being bundled with Nintendo's new Zapper gun-thingamajig for Wii which launches on December 7. It's only 20 quid, too.
Screenshots here
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November 20th, 2007, 21:50 Posted By: bandit
Nintendo has underestimated the demand for their soon to be released Nintendo DS TV Tuner. The TV Tuner is to be released in Japan on November 23rd for 6,800 yen (about $60USD). Since the peripheral is not a game, Nintendo started to accept orders without making prior announcements regarding placing orders which started on November 8th.
The TV Tuner allows the DS to pick up Japan's 1seg TV broadcast service. No word if a TV Tuner would be released in the US or in Europe but it is available for purchase at Play-Asia.
Here are some images of the TV Tuner.
More images are available via the source link below.
Source: WatchImpress
DIgg This
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November 20th, 2007, 23:04 Posted By: wraggster
News/release from preussie:
White Dwarf is the working title of my current project. It is no game ( yet ) it is more a test area for several things I try out. Nevertheless if you like Arcade style shooter you can have some fun flying around and shooting nasty enemies.
Things implemented so far
large, scrollable map ( main + sub screen )
Sprite engine which supports main+subscreen ( no multiplexing yet )
player ship with inertia
5 types of enemies
collision detection ( map and sprites )
Controls
thrust: pad-Up or A
reverse thrust: pad-Down or B
shoot: left shoulder or Y
turn left: pad-Left
turn right: pad-Right
Enemies
BlackHole (BH)
The BH releases an enemy every 10 seconds. In this state it is invulnerable. After releasing 10 enemies the BH turns into a smaller, shooting version. The small BH has some gravity influence on the player ship . This small BH can be destroid with 10 hits. With each destroyed BH two new ( larger ) BH appear somewhere on the map…
Asteroid
The Asteroid can be destroyed with 6 hits. It then splits up into 4 smaller Asteroids which can be killed with 3 hits.
Following thing
The Following whatever tries to follows the player ship. You need 6 hits to kill it.
Things I would ike to implement in the near future
animated map items
collectable map items ( like power-ups or keys )
open/closing gates
bombs/mines
destroyable wall ( shot or bomb )
more enemies
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November 20th, 2007, 23:08 Posted By: wraggster
GPF has today posted a Beta Test release of Duke Nukem 3D for the Nintendo DS, heres the release info:
dldi patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card.
just a test build with sfx, maybe some other stuff fixed or more broken let me know.
I need to create a new page for duke3ds still so i can officially release it with source etc.
Thanks,
Troy(GPF)
http://gpf.dcemu.co.uk
Download at the release thread here on DCEmu here --> http://www.dcemu.co.uk/vbulletin/sho...006#post546006
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November 21st, 2007, 13:12 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
general:
- Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
- Fixed a crash bug with 2D background corrupting memory [shash]
- Flag check optimization [carlo_bramini]
windows port:
- DirectInput control interface with joystick support [CrazyMax aka mtabachenko]
- Matrix and Light viewer [Acid Burn]
- Cheat finder and basic cheat support [Normmatt]
- Menu reorganization [Normmatt]
- More Languages supported [Normmatt]
- Added OAM layer toggle [Normmatt]
- Misc bug fixes in the windows port [Normmatt]
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November 21st, 2007, 13:14 Posted By: JKKDARK
New version of the Game Boy Advance and Nintendo DS emulator for PC.
Changelog:
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline
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November 21st, 2007, 17:17 Posted By: wraggster
Morgands has updated his Rubiks Cube game for the DS, heres the release info:
I have finished coding all the turning functions. I also added touchscreen controls to make it less confusing. The icons with an 'i' are inverse functions (for example, R turns the right side of the cube clockwise while Ri turns the right side of the cube counterclockwise). Pressing the start button will reset the cube.
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November 21st, 2007, 17:23 Posted By: wraggster
The emulator that supports Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16),SuperGrafx, Neo Geo Pocket, and Neo Geo Pocket Color has been updated.
Heres whats new:
Fixed a crashing bug when loading an uncompressed file and using the automatic IPS-patching feature when mmap() is available.
PCE, PC-FX: All SCSI CDROM commands are now logged in the debugger's log viewer(when logging is enabled, of course).
Added group support to the debugger's log viewer.
PC-FX: Renamed the type of BIOS ROM font calls in the debugger's log viewer from "BIOS" to "ROMFONT".
PC-FX: BIOS filesystem syscall(for backup memory access) calls are now logged in the debugger's log viewer.
PC-FX: Added internal backup memory and external backup memory address spaces to the debugger's memory editor.
PC-FX: In the 263-line mode, line 262 is now reported as being during blanking time(as on a real PC-FX). Fixes the annoying transparency layer
flickering and other weird graphical glitches in Der Langrisser FX.
Added setting "filesys.disablesavegz", to disable gzip compression when saving save states and backup memory.
(In the case of backup memory, disabling gzip compression isn't supported for GB yet)
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via elation
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November 21st, 2007, 17:28 Posted By: wraggster
Mudlord has released 2 WIP versions of his work on the excellent GBA Emulator for Windows, heres the details:
Downloads Above and Discuss via Comments
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November 21st, 2007, 17:33 Posted By: wraggster
Infantile Paralysiser have released a new version of their Alarm Clock/MP3 Playing app and more for the DS. Heres the release info:
Version 1.0 2007/11/21
The interrupt processing of ARM7 is reviewed, stability has been improved.
The backlight setting item was added.
The bug to which the folder/file icon was not displayed by the file selection dialog was corrected.
Folder name and file name was sorted by the file selection dialog.
The folder that doesn't contain the music file is excluded by the file selection dialog.
The volume change curve has been adjusted more naturally.
The frequency conversion was made high-quality. 'Nearest neighbor' is improved to 'Interpolation'.
The bug with a wrong AM/PM judgment was corrected.
The resource was saved by compressing the icon file with TGF.
The resource was saved by compressing the sound effect file with TTA.
Soft reset of the START button is disregarded while executing the timer.
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November 21st, 2007, 17:37 Posted By: wraggster
News/release from Programix
You have to get to the finish and avoid red block and get most green fruits. There are also other things like water etc. Game is controlled by DSMotion but can be control also by Dpad.
Release 0.3!
Hi, here is new release!
so :
* Added level editor
* New set of 15 levels
* Fixed few bugs
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November 21st, 2007, 17:41 Posted By: wraggster
Orionjones over at Playeradvance posted this release in their forums
Heres the super cool google translation:
Mot Mot Motus - The popular game "Motus who occasionally switch on France 2.
Hello everyone,
So now, my current project focuses on the well-known game "television Motus.
Here are some pictures of the game:
For the moment, only one word is found, so we could say that this is a demo lol.
In place on the v0.1:
- A word to find.
The original music-playing Motus "voui voui, if so j'l'ai recovered more or less, but I got it."
- A return at the beginning by pressing the A pad.
- Validation of letters of each word added with a gap of 1 / 2 seconds to add sound effects.
- Different colors from a letter well placed, and a letter misplaced.
- An option in the menu 6 7 8 9 letters.
Improvement to come:
Noise-for validation of letters found
Basic word-much more complete
- Added system of counting points
- Addition of a multiplayer system
- Added draw of black balls and figures as in the original game
- Addition of the choice of the number of letters for words is planned "Bobby Sixkilla" it is visible on the demo
.... Then more later lol
Acknowledgments:
- PAlib of Mollusk
- The encouragement teams forum
- Paint Shop Pro
Notebook - lol
And I can be forgotten.
Ps: I would like your opinions
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November 21st, 2007, 20:39 Posted By: Shrygue
via Eurogamer
Americaland Nintendo has confirmed that it will be launching two new special edition DS bundles on Friday in the States - but Nintendo Europe says there are "no plans" to release them here.
The new bundles - one for Zelda: Phantom Hourglass and one for the Best Friends version of Nintendogs - each come with a specially printed DS model.
My birthday's next weekend, by the way.
The Zelda one (pictured, unless I've forgotten) is gold with a Triforce logo in one corner, while the Nintendogs one is pink with a footprint in the same position. Neither is as nice as my red and black one, so ner.
Although neither version is available in Europe, we do have a choice of white, black, pink and silver.
The new DS bundles will go on sale in the US for USD 149.99, which saves a few "dollars", which you could then spend on Slitherlink or Picross DS if you're any kind of human.
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November 21st, 2007, 20:42 Posted By: Shrygue
via Games Industry
Nintendo has revealed that Super Mario Galaxy for the Wii sold over 500,000 units in its first week of sale in the US.
"Super Mario Galaxy had the strongest one-week debut of any Wii game to date and has also become the best-selling Mario title ever in its first week, with US sales of more than 500,000, based on internal sales figures," commented George Harrison, Nintendo of America's senior vice president of marketing.
Released in Europe last Friday, the game debuted at number five in the UK all-formats charts, although the Chart Track data only accounts for the first two days of sale in the region.
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November 21st, 2007, 20:51 Posted By: Shrygue
via Computer and Video Games
So, Mario and Sonic's first game together lands this Friday, after years of playground scuffles over which character is better.
Sega is confident the Olympic match-up is going to be a multi-million seller, and rightly so because, as well as the inevitable boost it'll get from next year's sporting event, it's pretty good fun, as you can read in this review.
In the direct-feed footage viewable in our video player, we take you through a selection of track and field events, as well as shooting and swimming. Then we finish off with Mario and Sonic throwing the platforming squabbles aside and just getting down to the nitty gritty: stabbing each other in the chest in a fencing face-off.
Oh, and the flashy intro video is in here too, for your viewing pleasure. Enjoy.
Two videos here
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November 21st, 2007, 20:53 Posted By: Shrygue
via IGN
Nintendo is planning an optional update to its Wii Photo Channel this December which will, if downloaded, replace MP3-music playback compatibility with support of the AAC audio format. In addition, gamers will be able to personalize their Wii Menu by replacing the Photo Channel icon with a digital picture of their own.
Writes Nintendo on its official website: "Consumers with MP3 compatible Photo Channels will have the option of updating their Photo Channel to version 1.1, which replaces MP3 compatibility with the ability to play AAC files. AAC files provide a greater sound quality than an MP3 of the same size. This new compatibility will work with MP4 audio files in the .m4a format. Additionally, you can now choose to have the songs play back in a random order."
Any Wii consoles sold after December will automatically feature the latest version of Photo Channel. Gamers who already own the console will have the option to install the new update.
"Please note that once the Photo Channel has been updated to version 1.1, the channel will no longer be able to play MP3 format music files," writes Nintendo. However, this update will not have any bearing on in-game playback of MP3 music. "Wii games that currently have features which use MP3 music files will continue to use the MP3 file format. These Wii games will not be compatible with the AAC files," the company adds.
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November 21st, 2007, 20:55 Posted By: Shrygue
via Engadget
We knew it was just a matter of time before something like this happened, particularly with Star Wars: The Force Unleashed headed to the Wii next Spring, but it's good to see a lightsaber attachment come early.
Available to order now through Play.com, this third-party accessory sports a power up / down effect to get your saber a-glowin' (and dimmed back down), 22 ultra-bright LEDs and an on / off switch for good measure. The adornment relies on a trio of AA cells to stay lit, and while it isn't slated to ship until later this month, you can commence searching for an extra £14.99 ($31) right away.
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November 21st, 2007, 22:40 Posted By: wraggster
sebskater29 has released a new shootem up for the DS, heres the translated news:
It is a shooter who takes the graphics of gundams
(Sprites were found on the net).
The goal of the game ... It is to shoot everything that moves (it is an arcade, need not ask for more).
How to play:
We move the gundam (The flagship of the player) to the pad.
For the moment:
B: shooting a projectile
Y: shooting 2 projectiles
X: shooting 3 projectiles
Other information:
The game takes place in space gundam be deported after having released the pad (this to increase the difficulty of the game: the positioning ends at the pixel level that can be seen in the plupars of the arcade).
There are 2 types of enemy:
Green enemy armor:
Those here goes to the player and shoot projectiles towards the bottom of the screen.
Red enemy armor:
These moves from left to right of the screen and shoot projectiles in the direction of the player.
PS: yes the game uses the library PALIB is my 1st real project.
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November 21st, 2007, 22:57 Posted By: wraggster
Divineo UK have tonight posted that they have Nintendo Wii Consoles in stock at their store.
DIGG THIS
*NOTE* 1 per Customer.
Delivery to card holder address *ONLY*
You must provide a valid land line phone number
You may be required to provide additional information - like a scan of a recent credit card statement.
Includes Wii Sports (bowling, boxing, baseball, tennis and golf) Also includes: one wireless Wii Remote and one Nunchuk Plays two disc formats in a single, self-loading media bay Features a processing chip from IBM and a graphics chip from ATI Completely backward compatible, all the way to the NES of the 1980s Built-in Wi-Fi access for easy connection to Nintendo Wi-Fi Connection gaming service Wii Channel for news, weather, photo viewing, message boards and more
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November 22nd, 2007, 01:52 Posted By: wraggster
via gbadev
New release from Kay Hornig
My chess game chessyka is now stable and nearly finished. More information is available on www.khornig.de/chessyka. I would be happy if you like it and give some constructive feedback.
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November 22nd, 2007, 19:35 Posted By: Shrygue
via Games Industry
HMV has told GamesIndustry.biz that the Nintendo Wii is selling out within minutes of going on sale, as consumer appetite for the console continues to massively outstrip supply.
The High Street retailer is confident it receives a fair share of stock as Nintendo does its best to meet demand, but admits to a frustration in not being able to fulfil customer's needs.
"Our store on Oxford Street had a delivery last week and it sold out in 34 minutes," revealed Tim Ellis, HMV's head of games. "That gives you an idea of how many we could actually sell."
"We're selling out so quickly at the moment it's frustrating for all parties concerned and it's the same everywhere. If we weren't getting any stock and everyone else was we'd be crying about it but we seem to be getting our fair share," he said.
Software for Nintendo's home console is also enjoying healthy sales, and it's not just the big first-party titles such as Super Mario Galaxy and The Legend of Zelda doing good numbers.
"Nintendo games are genuinely good, but I think third-parties are starting to catch up," said Ellis.
"Companies like Sega, with Mario and Sonic at the Olympic Games, Boogie from EA, Cooking Mama, some of the Ubisoft titles like My Word Coach – they aren't selling as well as Brain Training but it all adds up to a healthy market.
"The volumes on the hardware are such that it's now worthwhile for publishers to make the extra effort of working with the Wii," he added.
The full interview with Ellis, where he also discusses the performance of the PlayStation 3 and other software in the run up to Christmas, can be read here.
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November 22nd, 2007, 22:46 Posted By: wraggster
Alex has released a new version of his excellent Puzzle game collection for the Nintendo DS:
Here is the time of the version 3.2 beta 1.
This version has been tested on emulator only, as I don’t have a Nintendo DS anymore…
A memory bug has been fixed, so swapping profile should not crash anymore.
Background musics and sound effects have been added.
Hope you’ll enjoy it!
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November 22nd, 2007, 22:54 Posted By: wraggster
SeikoTheWiz a coder over at our friends Playeradvance forums has now released his new game for the DS
Heres the screen:
Heres a description of what DOTA is from the Wiki:
Defense of the Ancients (often referred to as DotA) is a custom map for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for the Blizzard title Starcraft. It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own Hero along with allied heroes and allied AI-controlled fighters called "creeps". Sharing concepts with role playing games, the player levels up their hero and uses gold to buy equipment in an effort to best the opposing team.
- 0.91: Record version
- 0.91b: path to plant less
- 0.92: patch of moveToAttack
- 0.93: Now you can kill the turrets and creeps attack automatically.
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November 23rd, 2007, 00:13 Posted By: wraggster
MorganDS has again updated his Rubiks Cube game for DS:
I made a quite a bit of progress on my Rubik's cube the last couple of days. In addition to the twelve turning functions, you can now rotate the whole cube by pressing left or right. And I've added graphics.
I also changed how the top and bottom sides are oriented on the screen so that it makes a little more sense.
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November 23rd, 2007, 17:07 Posted By: wraggster
Divineo UK have tonight posted that they have Nintendo Wii Consoles in stock at their store.
*NOTE* 1 per Customer.
Delivery to card holder address *ONLY*
You must provide a valid land line phone number
You may be required to provide additional information - like a scan of a recent credit card statement.
Includes Wii Sports (bowling, boxing, baseball, tennis and golf) Also includes: one wireless Wii Remote and one Nunchuk Plays two disc formats in a single, self-loading media bay Features a processing chip from IBM and a graphics chip from ATI Completely backward compatible, all the way to the NES of the 1980s Built-in Wi-Fi access for easy connection to Nintendo Wi-Fi Connection gaming service Wii Channel for news, weather, photo viewing, message boards and more
Be warned you are paying over the odds where ever you shop, on amazon they are retailing at 300 pounds Plus
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November 23rd, 2007, 19:42 Posted By: Shrygue
via MCV
With its dominance currently being felt the world over (though maybe not perhaps quite as strongly as it once was in Japan) Nintendo’s powerhouse console the Wii is celebrating another record success – this time in Australia.
The machine has just become the fastest console to reach the 200,000 sales mark, doing so after 50 weeks on sale.
This feat beats both the PS2 and DS, which both took 55 weeks to reach the same milestone, Gamespot reports.
In contrast, Microsoft’s Xbox 360 took 68 weeks to hit the same milestone. Sony’s PS3, which launched in the territory in March, recently passed the 100,000 barrier
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November 23rd, 2007, 19:42 Posted By: Shrygue
via Eurogamer
Nintendo's Virtual Console is abubble and apunch with new releases once again this Friday as Bubble Bobble and The King of Fighters '94 arrive for download unassisted by additional made-up adjectives.
Bubble Bobble is the NES version of Taito's fondly remembered platform game, and therefore costs 500 Wii Points (approx GBP 3.50 / EUR 5), and sees players popping and pushing bubbles in the dinosauric roles of Bub and Bob, complete with two-player mode and - even more of a blast from the past - a password system for saving your progress! No expense spent! Gawp in amazement at the Bubble Bobble Virtual Console screenshot gallery for additional excitement.
Meanwhile, The King of Fighters '94 is a NeoGeo game and therefore comes with a bizarrely huge 900 Wii-Point price-tag (that's approximately GBP 6.30 / EUR 9), and allows you to beat one another up using characters from various of SNK's other fighting series including Art of Fighting, Fatal Fury and Ikari Warriors. We've got a King of Fighters '94 screenshot gallery too, you know.
Watch out for official verdicts from official Virtual Console Roundup man Dan Whitehead tomorrow.
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November 23rd, 2007, 20:14 Posted By: Shrygue
via Computer and Video Games
They said it wasn't possible (and it still might not be) but the Unreal Engine 3 is currently in the process of being squeezed onto the Wii's dinky hardware, Epic VP Mark Rein has revealed.
Speaking at the Unreal Tournament III launch event in Birmingham, Rein revealed that, while Epic isn't going to take up the task itself, one of its many engine licensees is currently trying to port the ultra-popular engine onto the Wii.
"I know one of our licensees who's giving it a shot," Rein told Kikizo. "It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii."
You may remember Rein stating earlier this year that Epic has no plans to port UE3 to Wii, because "It's really designed for next-gen, high-definition." Well at least the company hasn't gone back on its word, because it still has no plans to port the engine to Wii internally.
"There's so many things we can do and are already doing, to improve our engine, on the platforms we're aiming it at, that going back and working on that [for Wii] just doesn't make sense," he said.
Would UE3 on Wii actually give us any benefits? We'd be more interested in Nintendo farming out the Galaxy tech...
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November 23rd, 2007, 20:22 Posted By: Shrygue
via Kotaku
Some new wallpapers have turned up on the Japanese Mario Galaxy site. What, you don't care about something as trivial as that? You're right, we're sorry. Nintendo news is, after all, serious business. You probably think this picture is awful, hate both Mario and kittens and most definitely won't be clicking on it for a bigger version.
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November 24th, 2007, 01:12 Posted By: wraggster
via drunken coders
Here is The Moon Books Project weekly update for 11/23/07, I hope everyone had a happy Thanksgiving!
New books added for download:
John L Cotter:
New Discoveries at Jamestown
J Arthur Thomson:
The Outline Of Science V1
Evolution in Modern Thought
Henry Ernest Dudeney:
Amusements in Mathematics
Charles Beard:
History of the United States
New comics added for download:
Heroes issue 59 - Man On Fire
New movies added for download:
Dick Tracy: Detective (the first Dick Tracy feature length film)
Dick Tracy Meets Gruesome (starring Boris Karloff)
Dick Tracy vs Cueball
Dick Tracy's Dilemma
Bluebeard
Till The Clouds Roll By
Shock (starring Vincent Price)
http://moonbooks.net
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November 24th, 2007, 01:17 Posted By: wraggster
Infantile Paralysiser have released a new version of the Alarm/MP3 app Morning Timer :
Version 1.03 2007/11/24
The bug that the mp3 decoder halted occasionally was corrected.
Version 1.02 2007/11/24
The bug that begin on debug mode was corrected.
Version 1.01 2007/11/23
The development environment was updated to DevKitProR21.
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November 24th, 2007, 01:22 Posted By: wraggster
News/release from Foxy:
Having done Goldrunner which had not convinced all critics of the time because of its vertical scroll, Steve Bak developed this title in 9 months with Pete Lyon, which was a pearl technique en matiere de horizontal scrolling on the Atari ST.
History:
23.11.2007:
Premiere release "proof of concept".
Adding animation of the ship.
How to play:
For the moment, right and left, and scroll to start to change the map.
Other information:
In the beginning I had in mind to bring Goldrunner II, but it is only a pale copy of the original title. For many Return to Genesis is true.
In this port, no big challenge because the GBA in terms of scrolling and management layers is much more powerful than the Atari, but it allowed me to refine my tools rip graphics on atari and my routines and sprites tiles
On the Atari version (and maybe Amiga), the game is unplayable because a little too fast, I hope that I could improve a little ca on the GBA version.
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November 24th, 2007, 02:18 Posted By: wraggster
New from Play asia:
You'd think years of defeat would get to a guy, but Bowser just doesn't give up! He's captured Mario and his friends in his pursuit of a crystal that the group collected when it fell from the sky, and he doesn't hesitate to shrink them to miniature size to get rid of them and get his hands on the other four crystals.
The mini-heroes have to find the crystals before he does, making their way through giant environments filled with enormous creatures. The single-player campaign takes place in five different settings, each of them ending with a boss. As usual, players have to collect coins and stars, at the same time escaping dangers such as Piranha Plants and other classic creatures from the Mario universe.
As they progress through the game, players also can unlock various mini-games, such as Rail Riders, Sweet Sleuth and Goomba Wrangler! When players are tired of exploring the story mode, they can choose one of the other modes, like Puzzle and Minigame. Play with up to four friends on the DS' local Wi-Fi and let the party begin!
http://www.play-asia.com/SOap-23-83-...j-70-28ty.html
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November 24th, 2007, 03:57 Posted By: TeenDev
via TeenDev:
Description
bootlib is a library that aids in the booting of .nds files in programs.
GBAMP Internal loader = Working (Confirmed)
SuperCard Internal Loader = Working (Confirmed)
Chishm's Loader = Working (Confirmed)
M3 Internal Loader = not tested
Please test the test application on an M3 Slot-2 please!
Feedback is much apprciated!
Features
* Cart Detection
* Automatic loader selection
* Works in libnds and PAlib (Solution will be posted later).
Copyrights
bootlib 1.0
Copyright 2007 Maxwell Goodman (TeenDev, max482wert, tondopie, TheOnlyEnglishRose)
load.bin
Copyright 2007 Michael Chisholm (chishm)
License
1. Give Credit to those credited here, including myself.
2. Do not use for illegal purposes (e.g. Loading illegal ROMs, etc.)
3. Do not modify it and reuse and/or redistruibute without my approval and knowledge.
Requirements
* DevKitARM r20/r21
* libfat
Usage
* Refer to the included example for your prefered library (libnds or PAlib).
* Include the bootlib directory in your project root (for the example project)
ARM9:
void bootnds(filename);
ARM7:
void bootndsCheck();
* Just call the above functions for each processor. The library features automatic cart detection and calls a different loader for each flashcart.
* Add the *.bin into your arm9 "data" directory.
Contact
* Email: teendev@gmail.com
* AIM: max482wert
* MSN: max@tondopro.com
THANKS
* Lick (Looking at the rebootlib source helped me make a structure for this library)
* Chishm (For the Generic NDS Loader as well as the GBAMP one too. This would not be possible without libfat either)
* Moonlight (For the SuperCard Loader)
* DragonMinded (For the SuperCard Loader)
Downloads:
bootlib 1.0
bootlib 0.7
Download Above and Give Feedback via Comments Below
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November 24th, 2007, 11:16 Posted By: wraggster
Nintendo has announced that the Wii has become the fastest-selling console to reach 200,000 units in Australia, after 50 weeks of release.
The console was released in the region last December, and sold almost 40,000 units in its first four days on sale.
The launch of the console helped Nintendo of Australia record sales of AUD 138.8 million for the financial year ended March 31, almost double that of the previous year.
http://www.gamesindustry.biz/content_page.php?aid=30905
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November 24th, 2007, 11:32 Posted By: wraggster
New from Play Asia:
features
Unrivaled Destruction: Unleash citywide destruction as one of 23 monsters – including two all completely new monsters
All New Story: Make and break alliances within the all new dynamic storyline and choose to amass an army or go it alone
Multiplayer Mayhem: Party modes supporting four players for insanely destructive social battles
description
Godzilla Unleashed is a fighting game on a giant scale. Godzilla Unleashed is a completely redesigned and updated massively destructive brawler with non-linear story paths and all new Toho monsters.
http://www.play-asia.com/SOap-23-83-...j-70-2ea4.html
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November 24th, 2007, 11:35 Posted By: wraggster
New from Play Asia:
features
Real-Time Battle Action – Rallen and two allied Spectrobes take on the enemy Krawl in exciting real-time battles.
Excavation – Players will find and collect new Spectrobes and items by searching for fossils.
Training and Customization – The freshly excavated Spectrobes can evolve into more powerful, fully grown versions through training.
Wireless Community and Multiplayer Gameplay – Exchange Spectrobes and items wirelessly with other players.
description
Spectrobes introduces two junior Planetary Patrol officers named Rallen and Jeena who learn of strange, prehistoric creatures called Spectrobes that possess special powers. These Spectrobes hold the key to defeating a vicious and merciless force, known only as the Krawl, that threatens to destroy the galaxy.
The two heroes embark on a mission to save their galaxy – to do so they must excavate, awaken, train and collect all the Spectrobes they can and battle to defeat the Krawl.
Developed in Japan, Spectrobes is a dynamic new anime-inspired action RPG franchise that uniquely combines characters, story and innovative gameplay for kids and audiences of all ages. Spectrobes allows players to excavate, awaken, train and battle with unique creatures -- utilizing every interactive feature of the Nintendo DS.
http://www.play-asia.com/SOap-23-83-...j-70-2efm.html
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November 24th, 2007, 11:38 Posted By: wraggster
New from Play Asia:
Keep your hands steady and your mind focused for Trauma Center: New Blood, sequel to Trauma Center: Second Opinion. This time around there's a lot more on the line. Every cut of the scalpel, every pinch of the forceps, each and every second that ticks by is of the absolute greatest importance. If you think it's too much to handle alone, invite a friend to assist with the operation and work together to save patients from flat lining. The adrenaline is pumping, lives are at stake, and only you can save the day. Have you got what it takes?
http://www.play-asia.com/SOap-23-83-...j-70-28s3.html
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November 24th, 2007, 11:40 Posted By: wraggster
Awesome new accessorie for the Nintendo Wii from Play Asia:
DIGG THIS
With the Wii Zapper, your game shooting experience is guarenteed to take on a whole other dimension. Your Wii remote and nunchuck fit snugly into the Zapper, still working as well as before, only now in a shape that, when simulating the use of a weapon such as a gun or bow, allows for a steadier hand that is much less likely to get tired. Included with the Zapper is Link's Crossbow Training for the Wii, a clever and engaging shooting game set in the world of Twilight Princess that includes 27 different levels, several different game modes and multiplayer capability up to four people.
Buy Wii Zapper Links Crossbow Training for $39.99 - US Game version only
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November 24th, 2007, 11:45 Posted By: wraggster
New from SuccessHK
The soft cushions which are attachable to the bottom of your console provide extremely comfortable hand-held feeling while not affecting any original functions.On the other hand,the dust covers provide extra protection to prevent dust goed into your console.The covers are individually designed so that you can use them separatelly according to your needs.
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November 24th, 2007, 11:55 Posted By: wraggster
New from SuccessHK with Full Worldwide Shipping:
Revenant Wings is a tactical adventure game which can be controlled entirely with the stylus. To move Vaan, tap on him and then tap on a location on the touch screen. To attack an enemy creature, tap on Vaan and then tap on the creature to initiate hostilities. Instead of switching to an alternate encounter screen, Vaan swings immediately upon reaching the beast and all fighting takes place on the same world screen.
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November 24th, 2007, 11:57 Posted By: wraggster
New from SuccessHK with Full Worldwide Shipping:
The Ghost Squad is a Special Forces unit established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions without leaving a trace. As an elite member of the Ghost Squad, players will complete dangerous missions such as eliminating terrorist groups, releasing hostages, deactivating bombs, and even rescuing the US President when terrorists hijack Air Force One! Using the Wii Remote? players will utilize revolutionary selectable weapons including a high powered rifle, sub machine and shot gun, or even engage in hand-to-hand combat.
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November 24th, 2007, 22:34 Posted By: bandit
The Cyber Familator allows you to play original Famicom games on your DS Lite. It even has TV out for your convenience. There is no NES equivalent and there probably wont be any...ever.
Update by wraggster
Via a NES to Famicom adapter you can play your NES favorites on the Nintendo DS.
DIGG THIS
Source: CYBER Gadget
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November 25th, 2007, 01:17 Posted By: wraggster
Jayenkai has released Platdude's Retro Collection, heres the details:
The Brief
A collection of retro styled games, kicked up a notch.
Gameplay>Graphics
The Notice
DLDI Patch the _dldi.nds version to keep your highscores. There are no other differences between the two versions.
The Credits
The Games were coded by Jayenkai.
The Graphics were drawn by Jayenkai.
The Sound Effects were created by Jayenkai.
Some Music was also made by Jayenkai, but then he took it out because it got annoying.
The Email
Contact Jayenkai@Gmail.com. if you have suggestions/bugs/additional game ideas. All game ideas are taken into consideration, but not all will be added!
The Games (In the order they were created)
Centipede : Shoot the centipede. Don't let it escape.
Snake : Guide the Snake. Grab the numbered blocks.
Invaders : Shoot the aliens. Don't let them get to the bottom.
Light Cycles : Try to get your opponents to crash.
Asteroids : Destroy the asteroids before they destroy you.
Racer : Don't crash! (This is a bit naff, right now!)
The Copyrights
The games contained within this pack are mostly owned by different companies.
The ideas are basic gaming concepts, so I'm hoping they don't mind too much.
These are collected for the purpose of being fun to play, not to rip off the originating companies.
If I was trying to rip you off, the graphics would at least be half decent!
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November 25th, 2007, 03:31 Posted By: wraggster
marovada has updated Wee Basic with a new release, heres the details:
version 0.3
fixed:
- editor: return key swallowing a character
- editor: hopefully fixed remaining save bugs
added/changed:
- basic programs now have access to both DS screens and stylus input
- hide or show keyboard with commands 'keyhide' and 'keyshow'
- you must hide the keyboard before printing to, or using graphics on, the bottom screen
- cls, print, plot and line can now be used on both DS screens. You must specify a screen number. Syntax is now (s= screen number 0 or 1):
print s [at x,y] <string or variable>
plot s x,y,colour
line s x1,y1,x2,y2,colour
cls s
(s = screen number 0 or 1)
- stylus coordinates can be obtained using stx() and sty()
eg, let sx=stx() let sxy=sty()
- check whether bottom screen has been touched with stt()
eg, let touched=stt()
stt() returns 1 for touched and 0 for not touched
- new example showing the above features
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November 25th, 2007, 03:37 Posted By: wraggster
MorganDS has again updated his Rubiks Cube game for DS:
I've created a pseudo-3D cube on the bottom screen. I also fixed a bug in the down and down inverse turning functions. Use the touchscreen icons to turn different sides of the cube, the left and right arrows to rotate the whole cube, and Start to reset the cube. In the final version, I will hopefully have a real 3D cube, as well as more rotation functions and other nice features. I will probably not release another version for download until the final version..
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November 25th, 2007, 03:44 Posted By: wraggster
Circus has released what is an exceedingly interesting new homebrew app for the Nintendo DS.
This app is a clone of the Pictochat Software that comes bundled with the Nintendo DS but this homebrew variant uses Wifi to connect 2 DS consoles together using the IP Address (you need to know that bit)
So basically you have a text/chatroom that you can contact people worldwide.
DIGG THIS NEWS
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November 25th, 2007, 22:36 Posted By: wraggster
vaccha has updated his gambling game for the DS, heres the release info:
Introduction:
This is a gambling game similiar to the famous slot (or fruit) machine. But a horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Rules:
1. A horizontal, vertical or diagonal line of the same symbol or color counts as a pay line.
2. A horizontal, vertical or diagonal line of distinct symbols and colors counts as a pay line.
3. A horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Inputs:
1. High: Current high.
2. Coin: Current coins.
3. Paid: Coins paid.
4. O: Change the order. Pad left.
5. R: Change the rule. Pad down.
6. B: Change the bet. Pad right.
7. Grid: Restart. Button Y.
8. Question mark: Help! Button B.
9. Arrows: Shuffle. Button A.
Versions:
0.2.0pre - Some bug fixes and add some documentation. Improved and simplified inputs. diplos logo included.
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November 25th, 2007, 22:39 Posted By: wraggster
simonjhall the excellent coder who has brought an amazing port of Quake to the Nintendo DS has today gave some details of his work of bringing Quake 2 to the DS, heres the details:
Ok, just an update on this (dunno why I'm doing this!)
Thought I'd get off my arse this weekend and check out the Q2 code on my PC. I've not done a lot of work on it in the last six months, besides fix the load times. They were so slow that working on it is completely unproductive, as you've gotta sit around and surf the net for three minutes until you can get it to crash again!
Anyway, here's some info for those who care
- the game now takes about a minute to load (once the program has started)
- the world is now rendered with the DS' 3D hardware; the framerate looks very playable
- I'm an inch away from getting texturing in
- no models, GUI, etc
- the proper palettes are in (hence I can now nearly texture), as are the game fonts
- I've got the RAM usage down to a pretty low level. The existing system required an MMU and (virtually) allocated memory in a crazy way. One problem I had before I sorted this out was that I could *just* squeeze a demo into 32 + 4 megs. After looking into it I realised that 70% of that memory was actually going to waste! The *demos* ought to run in ~10 meg of RAM now.
- it's 8-bit write hell, and I'm gonna have to go strb hunting to sort that out!
No promises, but there's a chance I may actually work on this properly :-)
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November 25th, 2007, 22:45 Posted By: wraggster
More news from Neoflash:
MK6 save cart final released,support all save type
more info: http://www.neoflash.com/forum/index....ic,4698.0.html
the NEO MK6 save cart SPEC:
* 1:1 Original small size
* Support all NDS & NDS-L
* Come with 4K/64K/256K/512K/2M/4M EEPROM hardware save, use command to select the save mode,the perfect game save cart for NDS
* Don't need battery,game save data can keep over 50 years
* Support neo2/3 full serial, for run the NEO MENU 2.x
* Build in passme function,can boot almost slot-2 cart
you can select 3 save type before boot the slot-2:
KEY Y --- for boot with 4K save mode
KEY X --- for boot with 64K/256K/512K save mode
KEY A --- for boot with 2M/4M/8M save mode
After boot slot-2,it'll auto load the "_boot_ds.nds" from NEO2/3 SD(TF) card, if can't find this boot file in there then will show this error message,please copy the last "_boot_ds.nds" to SD(TF) root folder.
you can download the last "_boot_ds.nds" from here:
http://www.neoflash.com/go/index.php...d=49&Itemid=30
Insert the SD(TF) and press A to enter menu.
Now you can start the run the new 2.0 menu, and you can press X to backup your original NDS game cart to SD(TF).
How to select the save mode for new game?
the new NEO menu 2.xx can detect the save mode with the inner savetype.sdb , but when the new game title can't be find in the menu (it will show "####: no command sent"),you can select the correct save mode by manual still:
[1] Use the L/R to select the save mode, it'll backup your choice to savetype.sdb automatical.
[2] If you don't know what save mode is used by the current game,you just need 2 step to make it workable:
<step.1> Select the "64/512K" mode first, this mode can support 80% game save already,and this mode can support 4K save too.
<step.2> If the "64/512K" mode don't work, you can try the 2M or 4M save again.
How to backup your own original NDS game cart to your SD/TF and play it?
<step.1> Press X button in the NEO menu,then system will ask you insert the original NDS cart and button A to continue.
step.2> Start to backup you NDS cart to SD/TF,it'll take a while.
<step.3> Backup complete.
You can see the new backup rom have appeared on your SD/TF already.
Now use the MK6 SAVE CART to replace with your original NDS cart,then select the new dump rom,press button A to run.
enjoy your own backup game
order now: www.ic2005.com
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November 25th, 2007, 22:48 Posted By: wraggster
Final news from Neoflash tonight:
NEO TOPTOY DS (TTDS) final SPEC
more info : http://www.neoflash.com/forum/index....ic,4697.0.html
the NEO TopToy DS SPEC:
* 1:1 Original small size
* Build in passme function
* not need patch, just need drag and drop,then plug and play
* support homebrew app & game
* support moonshell movie player
* support soft reset in the game
* support cheat code function, more fun now
* support wireless multi-player
* support brightness adjust in menu
* pure hardware save, never lose data
* tf menu core upgradeable
* support all roms,compatibility = 100%
* support SDHC,up to 32GByte
* the save data can use with NDS EMU directly
TTDS support SDHC,up to 32GBYTE (256GBit)! The game speed without any slow down.
how to run at first time:
[1] Open the driver CD,go to "x:\CDR - Driver CD\TTDS" , and unzip the "TTDS English Driver Vx.xx.rar" to root of your TF card .
If you want to use other language, you can choose different menu pack too, now support chinese and english 2 version ,more language version will coming soon.
[2] Insert the TF to TTDS,power on and enjoy it.
support soft reset and cheat code function
how to use the soft reset:
[1] Enable the "soft reset and cheat code option",and click "save" button
[2] Hold L+R+A+B+X+Y in the game,then will return to TTDS menu
the cheat code setting page, you can click the "+" icon in the right of current game title bar for open it
order here: www.ic2005.com
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November 25th, 2007, 23:04 Posted By: wraggster
Updated from Foxy:
Having done Goldrunner which had not convinced all critics of the time because of its vertical scroll, Steve Bak developed this title in 9 months with Pete Lyon, which was a pearl technique en matiere de horizontal scrolling on the Atari ST.
History:
25.11.2007:
Added minimap.
Addition of gunfire.
Adding objects on the minimap.
24.11.2007:
Adding collision with decors.
Adding scientists.
How to play:
For the moment, right and left, and scroll to start to change the map.
Other information:
In the beginning I had in mind to bring Goldrunner II, but it is only a pale copy of the original title. For many Return to Genesis is true.
In this port, no big challenge because the GBA in terms of scrolling and management layers is much more powerful than the Atari, but it allowed me to refine my tools rip graphics on atari and my routines and sprites tiles
On the Atari version (and maybe Amiga), the game is unplayable because a little too fast, I hope that I could improve a little ca on the GBA version.
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November 25th, 2007, 23:22 Posted By: wraggster
Circus has updated his awesome homebrew app for the Nintendo DS.
This app is a clone of the Pictochat Software that comes bundled with the Nintendo DS but this homebrew variant uses Wifi to connect 2 DS consoles together using the IP Address (you need to know that bit)
So basically you have a text/chatroom that you can contact people worldwide.
Heres whats new in this release:
Released version 0.2 Alpha
Novelties:
Adding color selection Police
- Server meets
What remains to be done:
- Customer name that appears beside her message
- Bug in the message
- Several clients on a single server
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November 26th, 2007, 17:13 Posted By: wraggster
Its laughable how unhip the mainstream is, heres a newspost from gibiz
R4 chip for DS goes on sale in Akihabara and internet for around GBP 25
Nintendo faces a new threat from piracy this Christmas, as the R4 chip for the DS handheld becomes one the most sought after items in Tokyo's Akihabara electronics district.
Described by The Times Online as Nintendo's "Christmas stocking filler from Hell," the R4 costs around GBP 25 and bypasses the DS security system allowing users to play illegally cracked games and other material.
Reacting to the sale of the R4, a Nintendo spokesperson said: "We are keeping a close eye on the products and studying them. But we cannot smash them all."
According to The Times, many retailers are cryptically advertising the chip with signs reading, "New R4 shipment has finally arrived! You know what it does! Absolutely no questions will be answered concerning this product."
Sale of the chip – believed to be manufactured in China – is not strictly illegal, but what the users does with it is.
A quick internet search by GamesIndustry.biz reveals multiple websites openly selling the chip for around GBP 25.
Im sure the R4 has been around for at least 6months already :P
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November 26th, 2007, 17:15 Posted By: wraggster
You may have hoped that with the ho-hum new release week, we'd find some respite in the new Virtual Console releases. ... Well, no dice. Let's take a look, shall we?
Double Dribble (NES, 1-2 players, rated E for Everyone, 500 Wii Points): Is a police officer banging on your door like he's trying to serve a warrant? No! That's just the sound of the ball bouncing in Double Dribble, silly. For 500 points you can play a game that manages to be both a basketball simulation and a mental endurance test. Yippee!
Vegas Stakes (Super NES, 1-4 players, 800 Wii Points): Dear videogame industry: The next time you're going to work on a game that would would require people pay $8 to play SNES blackjack, don't. Why not go volunteer your time at a homeless shelter? Side note: If your grandma is one of the Wii's legion of old fans, you may want to let her know about this casino sim. Maybe it'll keep her out of the bingo halls.
Ecco Jr. (Sega Genesis, 1 player, 800 Wii Points): If your kid has never been able to master simultaneously pushing a button to make a dolphin swim and being totally bored, you can probably go ahead and blow those college savings on a Lamborghini. But at least now there's a game on Virtual Console made especially for them.
http://www.joystiq.com/2007/11/26/do...rtual-console/
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November 26th, 2007, 18:04 Posted By: wraggster
News/release from Wizlon:
Another week, another version. There are actually a few more bits and bobs I wanted to fit into this version, nameley background and font loading off SD, but I got a flash of brilliance yesterday and decided to add and entirely new feature. I figured it would take me a week or so to get it working how I wanted it to, so I better release a new version now.
So what have we got then? I’ve fixed a bug or two, making sure right handed now default. I’ve vastly improved the file navigation with the inclusion of a handy dandy selected file bar, this also works in the options menu so you can see what your current settigns are. I’ve also improved the edit screen a bit so you can now scroll up and down the document, it’s still not prefect, but until saving is working it doesn’t really need to be. The big new improvment is the MOD player I’ve thrown in, this is kind of a precursor to the MP3 player which will turn up one day, I added it so people can jam along to MOD drum loops, of which there doesn’t seem to be many :_( if you find any then give me a shout. Anyway, look out for big things next version. Laters.
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November 26th, 2007, 18:11 Posted By: wraggster
Orionjones over at Playeradvance posted this release in their forums
Heres the super cool google translation:
Mot Mot Motus - The popular game "Motus who occasionally switch on France 2.
Hello everyone,
So now, my current project focuses on the well-known game "television Motus.
Heres whats new
- One hundred words to find.
The original music-playing Motus but just for the intro because it soulant force.
- A soft music for the concentration issued for the search words.
- Chaques letters entries is then validated by a sprite colored a "VO".
Applause-plus VO sound when the word is found.
Adding system of counting points
Adding multiplayer system, 2 people can play.
- Added a countdown to 3 minutes to find as many words as possible in the limited time.
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November 26th, 2007, 18:17 Posted By: wraggster
via devfr
Cid2Mizard our newzer shock find the time between each news update its homebrew. Jetfighter, suffered an early cure for a passage under palib. Remember that the game is for two players.
Other novelties:
- Management of the bar life.
- Collision and explosion.
- Score.
The jets were undergoing changes just to launch a laser at the same time.
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November 26th, 2007, 18:18 Posted By: wraggster
Updated from Foxy:
Having done Goldrunner which had not convinced all critics of the time because of its vertical scroll, Steve Bak developed this title in 9 months with Pete Lyon, which was a pearl technique en matiere de horizontal scrolling on the Atari ST.
History:
26.11.2007:
* Added enemies.
25.11.2007:
* Added minimap.
* Addition of gunfire.
* Addition of objects on the minimap.
24.11.2007:
* Added collision with decors.
* Added scientists.
23.11.2007:
* Premiere release "proof of concept".
* Adding animation of the ship.
How to play:
For the moment, right and left, and scroll to start to change the map.
Other information:
In the beginning I had in mind to bring Goldrunner II, but it is only a pale copy of the original title. For many Return to Genesis is true.
In this port, no big challenge because the GBA in terms of scrolling and management layers is much more powerful than the Atari, but it allowed me to refine my tools rip graphics on atari and my routines and sprites tiles
On the Atari version (and maybe Amiga), the game is unplayable because a little too fast, I hope that I could improve a little ca on the GBA version.
Download Here and Give Feedback Via Comments
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November 26th, 2007, 18:25 Posted By: wraggster
Lino has updated his DS Emulator for Windows:
Heres whats new:
Here's the changelog:
Added AR codes 0xC0,0xE and 0xF. (Thanks to Vash)
Added Auto CPU Speed.
Added Auto Sort for translucent polygons.
Fixed a bug in ARM opcodes with LSL
Fixed bug in OAMs render.
Fixed bug in Tiles render.
New bitmaps for toolbar. (Thanks to LordForZerock)
Audio Plugin 1.0.0.6
Added Resampling Option for slow pc.
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November 26th, 2007, 18:31 Posted By: wraggster
Update from quirky:
I got side tracked with grit, adding the ability to share a palette between various images. Now that this problem is solved (Cearn sent me an interesting program to merge image palettes after I sent him a patch against grit to do something similar) Elite AGB compiles for the DS. All that's left is to get it working! :-)
At the minute the NDS file just shows 2 white screens; a familiar situation for anyone who has coded anything on the DS. So now to start debugging...
http://quirkygba.blogspot.com/2007/1...-elite-ds.html
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November 26th, 2007, 19:04 Posted By: wraggster
New from Divineo USA
For those who like to take their Wii on the road, our new retractable wii sensor bar provides a convenient solution. Also convenient with many TV systems as it requires less space than a full length sensor bar and can fit in many places!
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November 26th, 2007, 20:33 Posted By: bandit
It seems that Nyko is planning to release their own light gun shell attachment called "Perfect Shot". Release date is November 25th, but Amazon wont ship for another 4-6 weeks. Item sells for $14.99 but Amazon is selling it for $12.99.
Although its white and has a orange tip, there will probably be complaints from parents as the gun looks similar to a real gun if someone was to paint it all black.
Features- Traditional one handed pistol-like grip. Tactile trigger activates the "B" button
- Aiming sight increases accuracy
- Wii Remote easily slides into grip and locks into place
- Accessory pass-through port for other attachments like the Nunchuk and Classic Controller
- One hand remains free to operate the Nunchuk or other attachments simultaneously
Source: Amazon
DIGG THIS
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November 26th, 2007, 21:43 Posted By: wraggster
Tri-Crescendo, developers of Eternal Sonata for the Xbox 360 and PS3, are currently working on a new RPG for the Nintendo Wii. Entitled Fragile, the RPG follows the story of Set, a young boy who must explore various cities in a post-apocalyptic world.
Details at this time are scarce because, well, we can't read Japanese. Those with a bit more skill in the language department might want to check out the game's official website, which also features screenshots and a teaser trailer for the game.
http://www.joystiq.com/2007/11/26/na...a-new-wii-rpg/
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November 26th, 2007, 21:46 Posted By: wraggster
New from Play Asia
features
Use of the touch screen: control armies, unleash special attacks and activate Gambits
Experience the next installment in the Ivalice Alliance, a series of titles set in the same game world as Final Fantasy XII and Final Fantasy Tactics: The War of The Lions
CG movies make use of the Nintendo DS hardware displaying cutscenes across both screens
The Ring of Pacts allows users to pick and choose from over 50 summons such as cactuars and chocobos
description
Vaan and Penelo from the original Final Fantasy XII are back in a whole new adventure! Vaan has now officially made it to being a full-fledged air pirate, and together they travel around Ivalice searching for adventure. When they discover the floating continant of Lemures, home to a magical Sacred Crystal, destiny calls! Developed exclusively for the Nintendo DS, Final Fantasy XII: Revenant Wings is an all-new experience that makes full use of the Nintendo DS's unique features. Featuring full Touch Screen functionality, Final Fantasy XII: Revenant Wings allows players to control massive armies, unleash special moves and activate Gambits, all with the use of the stylus. The world of Ivalice comes alive through the respected musical stylings of Hitoshi Sakimoto and the direction of Motomu Toriyama, the director of Final Fantasy X-2 and the upcoming Final Fantasy XIII. Familiar monsters from across the spectrum of Final Fantasy games, including perennial favorites like Chocobos and Tonberries.
http://www.play-asia.com/SOap-23-83-...j-70-23hf.html
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November 26th, 2007, 21:48 Posted By: wraggster
New from Play Asia:
features
Wii exclusive Designed specifically for the Wii, use the Wii Remote and Nunchuk to master your character’s suite of attacks in order to unify the pieces of Soul Edge
Choose your allies wisely Switch between the various characters encountered throughout your adventures to give you more versatility in every situation
Classic Soulcalibur roster Play and level up as your favorite Soulcalibur characters as you follow their path within history and level up through ranking system
New enemies and bosses Sword fighting capabilities are pushed to the limit as you encounter a lineup of new enemies and large scale bosses
Weapon progression Weapons evolve with your experience, giving you added control and more powerful attacks
Spirit Break Unleash your character’s special Spirit Break attacks to crush your enemies with amazing effects
Quest mode Play in 12 different environments as the beautiful landscapes serve as your battlefield in 40 quests
Multiplayer modes Test your skills with or against a friend in various game modes
description
Soulcalibur, the unparalleled weapon based fighting game franchise, reinvents itself as Soulcalibur Legends, a 3rd person action adventure, exclusively for the Wii™ Console.
Soulcalibur Legends follows the 16th century exploits of Siegfried and other Soulcalibur characters, new and old. Siegfried finds himself on a quest for ultimate power in order to save an empire from destruction, bringing him into conflict with other warriors seeking to unify the pieces of the Soul Edge sword. This fateful quest leads to his inevitable possession by the cursed blade.
The Wii Remote and Nunchuk are your weapons of choice as you perform your moves and combos using orchestrated slashes and movements. Master special attacks acquired throughout the adventure while battling through diverse environments, crushing scores of enemies and large bosses. With the help of other Soulcalibur characters, view the Soulcalibur universe in an entirely new light.
http://www.play-asia.com/SOap-23-83-...j-70-23ew.html
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November 26th, 2007, 21:49 Posted By: wraggster
New from Play Asia:
features
All New Controls - Pull off hotshot moves with controls optimized for the Wii and DS.
All New Single-Player Campaign - Choose which solar system you'll save first. Then pick back up where you left off, if you can ever put it down!
All New Multiplayer – Join together for co-op play or settle rivalries on the Nintendo Wii online leader boards.
Wii and DS Linked Content – Link the DS and Wii versions to unlock bonus content and be on exclusive leaderboard rankings.
description
Blast your way through all-new battle grids, upgrade your new Battle Drone and blast through relentless waves of enemies in the first-ever Geometry Wars single-player campaign. Then join a friend for fast-paced multiplayer that's out of this world.
Geometry Wars: Galaxies also includes the full version of Bizarre Creations' Geometry Wars: Retro Evolved, winner of IGN's Best Xbox Live® Arcade Title of The Year.
http://www.play-asia.com/SOap-23-83-...j-70-23et.html
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November 26th, 2007, 22:01 Posted By: Shrygue
via Computer and Video Games
Nintendo says there is "absolutely no truth" behind reports that it could be feeding media with stories to accentuate hype about the demand for its sold-out Wii console.
Speculation arose when a report regarding families paying over the odds for the highly sought-after console appeared in identical form in two totally different UK newspapers.
This was picked up by -BEEP-, who suggested Nintendo could have "fed" both publications the report to boost Wii demand hype.
Nintendo told us: "There is absolutely no truth whatsoever in what they have written, it is totally unsubstantiated and merely rumour they are reporting as fact."
A seemingly peeved Nintendo went on to state: "We are certainly NOT distributing any press release to feed media with demand stories - we never have."
There are various news pool sources from which newspapers can take stories for publication. This story could have come from one of those, which would explain the identical wording.
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November 26th, 2007, 22:07 Posted By: wraggster
New from Play Asia
features
With easy to learn controls that mimic real bowling, it’s the next best thing to being at the lanes.
Mirrored balls, hot neon lights, and strobe effects… Pinbusters! offers seven unique environments and an atmosphere like no other.
Looking for a quick challenge or something a little different? Try your hand at a variety of unique challenges with the Obstacles and Pool Bowl mini games.
Choose from eight unique characters, such as the Surfer, the Drill Sergeant, Punk Rock Girl, the Cowgirl and the Rapper – each with their own unique personality.
description
Experience the excitement of the lanes with AMF Bowling: Pinbusters!. Take on the challenge alone in single-player mode or strike up competition with up to three of your friends in multiplayer mode. Pinbusters! caters to any gamer looking for pick up and play action in a party atmosphere!
http://www.play-asia.com/SOap-23-83-...j-70-28rs.html
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November 26th, 2007, 22:08 Posted By: wraggster
New from Play Asia
features
The full arcade experience of Ghost Squad comes to the Wii along with exclusive additional content, including a Multiplayer mode for 1-4 players and much more.
One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote.
Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock.
Alone or with up to three squadmates, players will rescue hostages, apprehend suspects and deactivate bombs as they eliminate terrorist threats around the world.
Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, handguns, and more.
Ghost Squad operatives on missions in complete darkness will utilize night vision, thermo vision and a flashlight to ensure that the operation is a success.
description
SEGA's top-grossing light gun game, Ghost Squad, comes to the Wii™ system and replicates the excitement of the arcade experience in your home! The Ghost Squad is a Special Forces unit established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions without leaving a trace. As an elite member of the Ghost Squad, players will complete dangerous missions such as eliminating terrorist groups, releasing hostages, deactivating bombs, and even rescuing the U.S. President when terrorists hijack Air Force One! Using the Wii Remote™, players will utilize revolutionary selectable weapons including a high-powered rifle, submachine gun and shotgun, or even engage in hand-to-hand combat.
http://www.play-asia.com/SOap-23-83-...j-70-23eu.html
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November 26th, 2007, 22:11 Posted By: wraggster
New from Play Asia
features
Planets held by Next Generation era races are set in a large galactic map, where turn-based strategy allows you to build and expand your empire.
Take direct control of any ship and experience intense action as you engage in real-time combat.
Wise spending on starbases, factories, research facilities, and starships determines success.
Choose to command the Federation, Klingon, Romulan, Cardassian, Dominion, or Breen race, each with their own unique set of strengths and weaknesses.
description
STAR TREK: CONQUEST is a single-player game of galactic conquest featuring a blend of strategy and action set in The Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy, and then engage in all out starship combat in real-time action.
Strategically, players must effectively manage their limited resources to expand their empire. Players can decide how to best achieve objectives by managing fleets, admirals, building support structures, researching technology and engaging enemies in combat. Once battle is initiated, the game switches to a ship level tactical view allowing players to take direct command of their ships and engage in real-time combat.
http://www.play-asia.com/SOap-23-83-...j-70-28rz.html
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November 26th, 2007, 22:17 Posted By: wraggster
New from Play Asia
Players will join Gil Grissom, Catherine Willows and the rest of the Las Vegas cast to help solve crimes using realistic techniques and lab equipment. Utilizing all-new gameplay concepts, CSI: Hard Evidence features forensic reconstructions and atmospheric crime scenes taken directly from the television show, including an all-new garage lab for analyzing large evidence such as cars and boats, improved evidence gathering, review and lab mini-games, and more areas to explore.
http://www.play-asia.com/SOap-23-83-...j-70-23ge.html
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November 26th, 2007, 22:22 Posted By: Shrygue
via IGN
Another Monday, and another set of three VC titles to add to the list of Wii Shop Channel retro gaming. This week's list includes a few classics - depending on who you ask - that are sure to hit gaming's niche crowd. For NES-lovers, Double Dribble brings what many Nintendo fans considered the first true basketball offering on a home console, while Vegas Stakes was the first step down a slippery slope, letting Super NES owners take a plunge into the world of high stakes gambling. Round that package off with Ecco Jr. for the SEGA Genesis, and you've got a list that, depending on your love for nostalgia, may or may not have you dropping cash this week.
Per usual we've included Nintendo's latest official information on each game, as included in its original press release:
DOUBLE DRIBBLE (NES, 1-2 players, rated E for Everyone, 500 Wii Points): DOUBLE DRIBBLE, the first 5-on-5, full-court home basketball game, is pure hoops action at its finest. While still a surprisingly accurate basketball game for its time, the frantic action keeps you on your toes as your players run from one end of the court to the other. Choose from a handful of teams and multiple levels of difficulty as you take on the computer alone or challenge a friend and see who has the better skills. Take the ball and sink shots from locations all over the court, or get in your opponent's face and do your best to block the shot. Better yet, drive the lane and rock the rim to see one of the game's trademark slam-dunk cut scenes. He shoots, he scores!
Vegas Stakes (Super NES¿, 1-4 players, rated E for Everyone - Simulated Gambling, 800 Wii Points): Feel like taking a road trip to Las Vegas? Let your inner high roller go wild as you try your luck at five different games-blackjack, slots, poker, craps and roulette. Start with only $1,000 in your pocket and play your way through five casinos, each with a different theme and varying limits. But no one wants to gamble alone, right? Not a problem, as you'll be able to choose one of four friends to tag along and offer advice when you need it. Further enhancing the experience is the fact that you'll be presented with a slew of interactions with random casino patrons. Best be careful, though-your choices in these situations could either get you closer to the millions of dollars you're after or cost you a pile of that hard-earned cash. Roll the dice, spin the wheel, hit or stand-do whatever it takes to stake your claim in Vegas and beat the house!
Ecco Jr. (Sega Genesis, 1 player, rated E for Everyone, 800 Wii Points): The aquatic adventures of Ecco come to life for a younger generation of gamers. Perfect for kids, Ecco Jr. finds our young hero heading out to sea with a variety of tasks he must perform in order to get there. Along with his friends Tara the baby orca and Kitnee the young Atlantic dolphin, Ecco Jr. will interact with sea lions, sea horses and other aquatic life as he makes his journey to the Big Blue. Introduce your kids to the classic series of Ecco the Dolphin titles by downloading Ecco Jr. today.
We'll have more on these new titles, including media and final reviews, as the week continues.
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November 26th, 2007, 22:27 Posted By: wraggster
New from Play Asia
features
Platform: Wii
pages: 448
Collector's Edition Hardcover - A collector quality book with gold foil stamped hardcover with leather-like look and feel plus gilded pages!
New Content! - Sixteen pages of new content have been added for this revised Collector's Edition
Cloth Overworld Map - A collectible poster map of the Overworld printed on cloth to keep you oriented in Hyrule.
Every item is covered in Prima's Guide - Every collectible item and Rupee location in the entire game world revealed.
Premier Maps - Exclusive maps for every Dungeon in the game
http://www.play-asia.com/SOap-23-83-...j-70-29ib.html
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November 26th, 2007, 22:33 Posted By: wraggster
News/release from Niateph
Byook is an adventure game combining books and video games on Nintendo DS.
The DS, held on the side, symbolizing the open book and invites the player to immerse themselves in the story.
Gommant few letters, playing with words, altering the meaning of phrases, he directs the history and discover the consequences of their choices.
When the story deepens, the book comes to life and virtual gives way to the game page is overshadowed by scenery and words are born playable characters. Renamed player, the player saw his book while a narrator tale scene played.
The text and the game gradually blend to form a new way of living a story: Figures style playable games ludo-littéraires, riddles, word games and so many others!
History:
Late October: the beginning of the pre-prod. Research and development on "The example of Horus" v0.1
November: Finalization of "The example of Horus" v0.2 Pre prod the prototype.
December: Pre-production prototype
Jan.-June 20: Production of the prototype
How to play:
The tutorial is integrated, there's only run. A priori it runs well on DesMume and DS.
Other information:
We are looking for programmers and graphic designers to help us develop this prototype.
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November 27th, 2007, 20:15 Posted By: Shrygue
via Eurogamer
Nintendo has launched a new Wii channel in Japan that allows people to download demos of DS games.
As promised last month, the new channel also has other content like Wii trailers and a feedback form so you can send Nintendo love-notes.
Except, for now at least, the channel is only up and running in Japan, with Nintendo UK pointing out to us today that it has "not announced plans for a European roll-out at this time".
All of which means you'll just have to gawp at screenshots on the official website until someone does.
Editupdate: Or you could watch the video Wired dug up, right here. They are so handsome.
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November 28th, 2007, 00:39 Posted By: wraggster
via devfr
FrozenjaZz to the added save in his homebrew LineCS, then it makes available a version 0.2.
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November 28th, 2007, 00:45 Posted By: wraggster
via devfr
Chris28 is proposing a new version of its application to learn the letters, alphabet.
News:
- All the letters of the alphabet with their son.
- We must now write the word complete.
- 20 names of animals are available
Download Here
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November 28th, 2007, 00:49 Posted By: wraggster
Alex has updated his excellent Puzzle game collection for the DS:
Comparing to version 3.1, a memory bug has been fixed, so swapping profile should not crash anymore, and background musics and sound effects have been added.
Comparing to version 3.2 beta 1, a little bug (found by gh0st) has been fixed.
New: the file PuzzleManiak.nds (or the one you use to start the game) can be located everywhere you want on your linker BUTthe pzmk folder must be located on the root folder OR on the /data/ folder of your linker.
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November 28th, 2007, 03:18 Posted By: wraggster
GPF has today posted a Beta Test release of Duke Nukem 3D for the Nintendo DS, heres the release info:
finally fixed the black lines on the floor, made some other minor tweaks.
Let me know how it works and please give me constructive feedback, how should the controls work, I haven't tried other fps's on the ds, so not sure how to do the controls for it. Plus any other ideas will be helpful.
81 downloads -- 2 comments on last release, hard to improve without feedback.
Thanks,
Troy(GPF)
http://gpf.dcemu.co.uk
Download at the release thread here on DCEmu here --> http://www.dcemu.co.uk/vbulletin/sho...448#post549448
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November 28th, 2007, 03:38 Posted By: wraggster
We're not exactly sure why folks aren't as inclined to create confections, earrings and door unlockers with those other controllers, but something about the Wiimote just brings out the craftsman in DIY'ers at large. This go 'round, Craig has constructed a functioning cabinet that closely resembles Nintendo's heralded controller. Unfortunately, we have all ideas that it won't actually enable you to participate in any Mario Party 8 mini-games, but considering that there's no wrist strap tacked on the bottom, we wouldn't recommend whirling this about, anyway.
http://www.engadget.com/2007/11/27/c...s-wrist-strap/
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November 28th, 2007, 16:55 Posted By: wraggster
There's no supply conspiracy, says NoA boss
Nintendo of America president Reggie Fils-Aime has admitted that the shortage of Wii units are retail is a missed opportunity for the company.
And he dismissed the conspiracy theory that Nintendo is holding back stock to drive demand, saying such a move would be counterintuitive to the audience it is trying to sell to.
"At this point we are literally trying to catch up with demand," said Fils-Aime, in an interview with news.com.
"There is no secret plan to store Wiis in a warehouse to spur demand. The company, after all, is trying to reach out to women and 40 and 50-year olds who aren't avid gamers."
"They aren't going to sleep outside of a store overnight or visit a retailer five or six times. It is literally a missed opportunity," he said.
Although the Wii is being snatched up just as fast as Nintendo can supply units to retail – with HMV last week telling GamesIndustry.biz that the console is selling out within minutes – it hasn't stopped the company from clocking up massive sales numbers.
During the Thanksgiving period last week, Nintendo sold over 350,000 Wiis in the US.
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November 28th, 2007, 19:22 Posted By: Shrygue
via Games Industry
Nintendo and telecoms operator NTT announced that they would cooperate to promote the broadband Internet access of the Wii in Japan.
According to a Reuter's report, Nintendo and NTT's two regional units, NTT East and NTT West, will start operating call centers jointly this week to provide consultation and support for the Wii's Internet connection.
They will also offer a start-up package which provides equipment for Web access, on-site set up, and other services for Wii users.
"I hope our fibre-optic service becomes as popular as the Wii," NTT East senior executive vice president Tetsuo Koga told a news conference on Wednesday.
"I think we have won a powerful ally to hit our target to boost fiber-optic subscribers to 20 million by the year ending March 2011."
Nintendo plans to launch WiiWare in Japan next March, allowing users to purchase new titles via the Internet. The company has sold 13.2 million Wii consoles worldwide as of the end of September.
NTT's two regional units had 6.1 million fibre-optic subscribers as of March 2007.
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November 28th, 2007, 19:24 Posted By: Shrygue
via Games Industry
Nintendo of America has set a new sales record by selling more products during the Thanksgiving week than at any other time in the company's history.
During the period November 18 to November 24, over 653,000 DS units were sold, smashing the previous record of 600,000 Game Boy Advance consoles sold in 2005.
A further 350,000 Wii home systems were also snapped up by Christmas shoppers, along with "millions of games and accessories".
"As shoppers look for ways to maximize their limited holiday spending money, they turn to gifts that can be used by the entire family," commented George Harrison, Nintendo of America's senior vice president of marketing and corporate communications.
"Wii and Nintendo DS offer something for every member of the family. They're the most fun video game experiences at the most affordable price."
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November 28th, 2007, 19:29 Posted By: wraggster
New from Divineo China
- High storage capacity (4GB) for storing essential digital content such as high quality photos, videos, music and more
- Optimal speed and performance for microSDHC compatible devices
- Speed performance rating: Class 2 (based on SD 2.00 Specification)
- High Quality microSDHC card backed by 5 year limited warranty
- Built to last, with an operating shock rating of 2,000Gs, equivalent to a ten-foot drop **
- SanDisk microSDHC 4GB card ships with Bonus MicroMate™ USB 2.0 SD/SDHC Reader, to ensure compatibility when downloading pictures or other digital content
- Easily transfer files between your digital devices and computer
- High speed USB 2.0 certified reader/writer for fast data transfer
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November 28th, 2007, 19:36 Posted By: wraggster
New from Play Asia
Naruto Shippuden: Gekitou Ninja Taisen EX 2 is the sixth installment of the popular Naruto Ninja Taisen (aka. Clash of Ninja) series. This is the first Naruto Shippuden game to feature time-skip Sasuke Uchiha as a playable character. New characters include Sasuke Uchiha, Sai, Yamato, and the return of others like Tsunade, Orochimaru, and Jiraiya. Characters such as Hinata Hyuuga, Kiba Inuzuka, Shino Aburame, Chouji Akimichi, Shikamaru Nara and Asuma Sarutobi will be returning in their time-skip forms.
Two new features, "Danger Zones" and a hand seal function are included in the game. The first, "Danger Zones", are hazards on stages that can hurt the player's character when encountered (for example, spikes on cliff walls). The second feature included is a new hand seal mechanism, which can be used by the player to raise their character's attack power or health.
http://www.play-asia.com/SOap-23-83-...j-70-26sc.html
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November 28th, 2007, 20:11 Posted By: wraggster
New from Play Asia
features
The official software of the 2008 World Tournament
Two exciting game modes: “World Championship” and the all-new “Duel World”
Includes the latest cards to strengthen your deck and card strategies
Duel your friends online via the Nintendo DS Wi-Fi Connection
Includes three exclusive trading cards
description
The tournament dueling is back with the official software of the 2008 Yu-Gi-Oh! World Tournament! Battle it out on two exciting game modes: “World Championship” mode, and the new “Duel World” mode, where you can venture through events, meet duel spirits, and buy new cards.
http://www.play-asia.com/SOap-23-83-...j-70-287t.html
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November 28th, 2007, 20:26 Posted By: wraggster
Cid2mizard has today released a DS Version of the game Super Mario Galaxies which is a shootemup for the Nintendo DS.
Heres some screenies:
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November 29th, 2007, 02:10 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
*Another quick release as I try to keep the momentum going to the elusive version 100.
When you are prompted to cast a spell you cam hit [SELECT] or [i] or [?] to get help on that spell. (Arthur Littlefield)
Eating a book temporarily grants you the spells/skills in the book. (Fancy Carrot)
Gold Beetles are now hostile if you are wearing anything they want.
If timed unchanging expires the same turn as stoning takes effect, there is no longer the risk that the unchanging will expire first and thus turn you to stone. (Yes, this happened to me.)
All creatures will now eat if they are not full, not just special ones like gelatinous cubes.
Hungry creatures will pick up food that they can eat.
RNG seed saved to hiscore table so starting games on the GBA should become more varied.
Torches and flamingswords are extinguished by dropping into water.
More consistent behaviour of lava/greekfire/acid/water with item interaction.
New spells: Wizard's Eye, Possess.
Artifact armour that has a melee attack will now allow you to attack appropriately on occasion. Ie, a head butt, punch, or kick with the helmet, ring, or boots. Improvised Weapons skill will greatly increase the chance of this happening.
One more room.
Leech the right version:
Gameboy Advance [382k].
Nintendo DS [735k].
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November 29th, 2007, 03:52 Posted By: JKKDARK
via 1UP
According to this week's Famitsu, Sega has announced plans to release Culdcept for Nintendo DS. The game is currently being developed by Omiya Soft, who handled the previous versions of Culdcept.
New cards will be introduced in the DS version, alongside revised ones from the past. Battles and trading with other players is possible through both the wireless and Nintendo Wi-Fi Connection features. "There are over 370 card types including new ones. Some of the new cards will also be quite powerful ones," said Omiya Soft producer Hideo Suzuki to Famitsu.
Additionally, Culdcept veteran Satoshi Nakai, who has designed the cards since the first game, will again handle card illustration.
Fans of previous Culdcept games should be happy, as Omiya Soft is using those versions as a base line for the DS title. "Culdcept DS will be based on the PlayStation 2 version 'Culdcept 2: Expansion,' with adjustments made on the overall game balance and revision on the card's abilities," said Suzuki. "Also, the basic rules are easier to understand even for beginners since we have added what was implemented in the Dreamcast version 'Culdcept Second.'"
Culdcept DS is slated for a 2008 release in Japan.
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November 29th, 2007, 19:34 Posted By: Shrygue
via Games Industry
Nintendo has said that the Virtual Console service for Wii has so far generated JPY 3.5 billion (USD 33 million / EUR 22.3 million [£15m]) for the company.
Shinji Hatano, licensing director for Nintendo, revealed the figure during a recent press conference to mark a collaboration with NTT for broadband internet access for the home console, reports IGN.
According to Nintendo, 7.8 million items have been downloaded over the service, which offers old games from Nintendo and other publisher's back catalogues, priced between EUR 5 and EUR 10.
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November 29th, 2007, 19:42 Posted By: Shrygue
via Computer and Video Games
Ultimate Mortal Kombat is set to kick and scream onto DS on December 7, but in the meantime here's nine new screenshots for your bleeding eyes.
In addition to the beat-'em-up action which is based on the arcade version of Ultimate Mortal Kombat 3, the game includes Puzzle Kombat - oh and features online multiplayer support.
See the screenshots here
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November 29th, 2007, 19:47 Posted By: Shrygue
via Kotaku
Wiis are hard to come by. We know. Every stop to consider just why, though? Why Nintendo didn't see this coming and just, you know...make more Wiis? Course you have. Nintendo's George Harrison has the answer:
Typically, we'd have begun stockpiling console hardware back in August. But this year, we were selling all the Wii we could get, and we got all the way through the summer with basically no inventory in our warehouse.
In other words, when they pitched the console to the mass market, they didn't foresee that the mass market doesn't buy consoles in the traditional "everything at Christmas" model the industry's used to. Those types will buy it 24/7, 365. Chalk that one up to a lesson learned, Nintendo.
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November 29th, 2007, 20:13 Posted By: Shrygue
via Computer and Video Games
Charles Martinet, the man who provides the chirpy vocals for Mario, is working on an autobiography about his time voicing the most iconic videogame character ever.
Martinet's writings, which he aims to have ready for release next year, will paint a picture of Nintendo from the inside as he reveals what it's like to work with the games giant, and provide the voice for such a huge icon of videogames.
"I've actually started working a little bit on a book, but it's about finding the discipline to keep going.", he told CVG. "But I will be inspired by fans," such as one, explained Martinet, who said to him at the recent Mario Galaxy launch event in London: "You're the voice of my childhood."
"That's the sort of thing that makes you think 'yes, I want to write a book so that I can acknowledge that'," Martinet told CVG. He also added his thoughts on the whole violence in videoganmes debate, saying: "Violence in videogames, if you can call it violence - you have to take it into perspective. I don't think that people go out and steal cars because they play a car stealing game, any more than I think that someone is going to shoot somebody because they play a shooting game. You don't do that because that a game."
He adds: "It's up to parents and family members to know what their children are doing and how much time they spend doing it and the impact those things have on them. People playing Mario games don't make them like pasta any more."
Check out the entire video interview right here.
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November 29th, 2007, 20:19 Posted By: Shrygue
via Eurogamer
Nintendo has told Eurogamer that Professor Layton and the Mysterious Village will be out in the US on 18th February.
However, plans are yet to be made for Europe, but you could always import a copy what with it being a region-free DS title.
Developed by Level 5, of Dragon Quest VIII fame, Mysterious Village is the first in a trilogy of adventure titles based around brain-teasing puzzles by some University boffin and linked together with an overarching storyline.
You may never have heard of it, but Professor Layton has been been so wildly popular in Japan it has shipped around half a million copies since February and prompted two follow-on games.
Regional magazine Famitsu unearthed the third instalment recently as Professor Layton and the Last Time Travel, due to be released some unspecified time in the future. Meanwhile second game Professor Layton and the Devil's Box goes on sale this week in Japan.
Pop over to the Japanese website for an idea of what to expect.
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November 30th, 2007, 00:19 Posted By: Heavy Stylus
Hi there, it's James from www.rgcd.co.uk here again.
Not only have we slashed our GBA homebrew cart costs, but we've recently teamed up with Paradise Games to bring you a seasonal GBA special; our Christmas Double Pack!
For the last couple of years, Ian and the rest of the Paradise team have entered the Christmas game development competition hosted by www.drunkencoders.com, winning the competition in 2005, and receiving an honourable position in 2006. After playing their games extensively I had a brainwave; perhaps Paradise Games would be interested in working with RGCD to create some sort of Christmas-themed compilation for our readers? A few emails later and the Paradise/RGCD Christmas Double Pack GBA cart was born.
So what do you get for the bargain £5.50 price tag? Limited to 50 copies, the double-pack (which is a deliberately erroneous title as the cart actually includes a third hidden game..!) contains both Santa's Chimney Challenge and Santa's Skidoo Scarper; arguably the best Christmas themed releases to grace the GBA platform. Visit the RGCD Shop to buy your copy today!
Read full game review at http://www.rgcd.co.uk/shop/reviews/paradise-double/
The cart pricing is as follows:
UK Customers (Including 1st Class P&P) - £5.50
UK Customers (Including 1st Class Recorded P&P) - £6.25
Worldwide Customers (Including Worldwide P&P) - £6.75
Please note that these carts are sold strictly on a non-commercial, non-profit basis. Any and all revenue from cartridge sales will directly offset the cost of production and shipping. Faulty carts and other returns will be refunded in full.
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November 30th, 2007, 01:42 Posted By: wraggster
Dragonminded has updated his excellent PDA/Web Browser for the Nintendo DS
Heres whats new:
Fixes found in 3.1129
* PNG files now support proper alpha channel.
* Added server-based auto perform to irc.
* Added missing ascii characters to all fonts, changed some fonts slightly.
* Added SSL support to web browser.
* Fixed side tab icons not showing up when startup screen was irc or web browser.
* Fixed random crash on shutting the lid.
* Fixed inconsistent help messages on configuration.
* Fixed more incorrectly written pages that don't display.
* Fixed deflate raw encoding not working.
* Fixed random scroll down on pages that fit entirely on top page while on favorites.
* Fixed invalid directory configuration message not showing up.
* Fixed orientation messing up when viewing pictures in web browser.
* Fixed some image placeholders overlapping each other before rendering.
* Fixed disappearing cursor on scribble pad.
* Fixed graphics corruption on side tabs with other themes.
* Disabled help from appearing while files are downloading in web browser to stop freezes.
* Updated dswifi to 0.3.4
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November 30th, 2007, 06:30 Posted By: bandit
Remember AM3 and its attempt at bringing downloadable anime to the Game Boy Advance? They're back with their latest product, and this time it's for the world-beating DS.
The company unveiled today DSvision, a download service that promises to bring comics, books, magazines, anime, movies, and television programs to the Japanese DS. The service downloads content to special microSD flash cards, which are then plugged into the DS via a special adapter cartridge.
Fully licensed by Nintendo, the service will begin in full force over in Japan in March 2008. In coopration with its majority share-holder Dai Nippon Printing, a major Japanese printing company, am3 will open up an online shop for downloading content. The firms will also be working with NTT for the distribution of movies and other high memory content.
Specific titles were not announced today, but am3 does have high hopes for the service. The firm expects to capture 10% of the DS's current 20 million userbase. When the service starts, it expects to have 300 titles available for download, expanding to 10,000 by 2010. am3 hopes to reach 20,000,000 downloads per year by 2010, with total sales of one billion yen over the next three years.
Pricing for content was also not announced today, but the firm expects the priciest content to go for 1,000 yen, or close to $10 US.
In January, am3 will hold a test of the service. Interested parties will be able to purchase a 3,980 yen set consisting of the microSD adapter cartridge, a 512 megabyte special microSD card designed for exclusive use with the DS Vision service, and a USB reader. In the future, the firm is considering offering the adapter for free in order to minimize barriers to the service.
This service is only for Japan at the moment. However, with Nintendo's full backing, if the service takes off, we wouldn't be surprised to see it expand to other territories.
With the success of the flash carts such as R4DS, M3 Simply, CycloDS Evolution, G6 Flash, EZ-Flash and many others, Nintendo decided to take a stab at it..kinda, by licensing a similar/look-a-like product. But its main intended purpose is for it to be a download service that promises to bring comics, books, magazines, anime, movies, and television programs to the Japanese DS.
Source: IGN
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November 30th, 2007, 16:55 Posted By: wraggster
New from SuccessHK comes the japanese version of Wiifit, the new device to get us all to lose wieght whilst playing games.
Heres the details:
The active-play phenomenon started by Wii Sports now spreads to your whole body thanks to a pressure-sensitive Wii balance board, which comes packed with Wii Fit. The board is used for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities focus towards providing a "core" workout, a popular exercise method that emphasizes slower, controlled motions. Family members will have fun staying active and talking about and comparing their results and progress on a new channel on the Wii Menu.
Digg this
What's inside
Wii Fit Jap version(x1)
Wii Board(x1)
Price:USD 160.26 (£76)
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November 30th, 2007, 17:11 Posted By: wraggster
via Gamesniped
A few if you may have seen this mod a few years back - it did get some decent press on the tubes and was featured in an issue of EGM. There’s really not a whole lot to say about this one, so I’ll let the pic speak for itself.
Check the auction for more pics, as well as a video of the system in action. Currently cheap too, at just over $40.00 with a full nine days to go.
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November 30th, 2007, 20:21 Posted By: Shrygue
via IGN
We thought the big news in Japanese Virtual Console land came earlier today when Nintendo announced that Pokemon Snap would be updated for its VC release with e-mail functionality.
But then we saw the full list of December titles for the Japanese service. Included in the list are a certain Super Mario Bros. 3, along with the first RPG from Square Enix.
No, it's not Final Fantasy, and it's not Dragon Quest. Instead, everyone's favorite RPG maker has chosen the late SNES title Treasure Hunter G as the first entry in its genre of choice.
Here's the full list of December titles for the Japanese service.
[SET FOR DECEMBER RELEASE] - Downtown Nekketsu Koushinkyoku (Arc System Works, Famicom, 500 points)
- Pokemon Snap (Nintendo, N64, 1,000)
- Rolling Thunder 2 (Bandai Namco Games, Megadrive, 600)
- Gate of Thunder (Hudson, PC Engine, 600)
[SET FOR DECEMBER RELEASE]- Super Mario Bros. 3 (Nintendo, Famicom, 500)
- Metal Slader Glory (Hal Research, Famicom, 600)
- LunarBall (Pony Canyon, Famicom, 500)
- Super Street Fighter II (Capcom, Super Famicom, 800)
- Treasure Hunter G (Square Enix, Super Famicom, 800)
- Columns III Taiketsu! Columns World (Sega, Megadrive, 600)
- Party Quiz Mega Q (Sega, Megadrive, 600)
- Langrisser II (Nippon Computer System, 700)
- Ai Chou Aniki (Hudson, PC Engine, 800)
- Image Fight II (Irem Soft, PC Engine, 800)
- Dragon Slayer: Story of Heroes (Nihon Falcom, 800)
Remember, you'll need a Japanese Wii to download these titles.
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November 30th, 2007, 20:23 Posted By: Shrygue
via IGN
Wondering what Grasshopper Manufacturer was doing before Killer 7? DS owners in Japan will get to find out real soon as Marvelous Interactive brings producer Suda 51's Flower, Sun, and Rain: Unending Paradise to the DS.
Titled, in Japan, Hana to Taiyou to Ame to: Owaranai Rakuen, this mystery adventure game was originally released for the PlayStation 2 on 2001. HAND is "handling" the conversion to the portable format, with supervision by Grasshopper Manufacturer, of course.
You play as Mondo Sumio, who comes to the resort island of Lospas at the request of the owner of the Flower, Sun, and Rain, a hotel on the island. The owner tells you that the island, which is apparently stuck in a time loop, is being targeted by terrorists. With aid of Catharine, a computer you carry with you in your briefcase, your job is to stop the explosive device that threatens to destroy the island.
Flower, Sun, and Rain, is a full adventure game with 3D exploration indoors and out. Using the hotel as your base of operations, you head out onto the island to question the residents. On top of the adventure gameplay from the PS2 original, the DS version adds 50 new puzzles, as well as stylus controls for when you jack into Catherine.
The Japanese release of No More Heroes is just a couple of weeks away, so for gamers in Japan, that will be their next exposure to the workings of Suda 51. Following that, importers should look for Flower, Sun, and Rain in Spring 2008.
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November 30th, 2007, 20:42 Posted By: Shrygue
via Eurogamer
Own a Wii? Satisfied, are you? Or do you sometimes go round your PS2 friend's house and stare at his plastic quiz show controllers and wish you weren't saddled with stupid motion sensors and bobble heads of your dad and little blue glowing lights that never seem to shut up even when you do check your messages?
Then good news! Because the game Ellie regarded as something "cheap and simple to entertain the family, but it'll be gathering dust by New Year" is finally coming to Wii! Yes, Cheggers' Party Quiz has been dated, and will be released on 7th December! As published Oxygen Games put it, "Wii-Hey!"
Alternatively, are you a fan of dour Scotsmen with a thistly regard for porous Premier League defences and an inability to answer nice ladies' questions sensibly? Then good news for you too! Because Alan Hansen's Sports Challenge is coming to Wii on the same day.
Terrific. Christmas is saved.
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November 30th, 2007, 21:04 Posted By: wraggster
via drunkencoders
Hey guys,
I am looking for programmers with experience on the DS. It doesn't necessarily have to be professional experience but you need to be able to program competently on the system. This is a full-time paid position working on a AAA DS title at a Toronto based company. If you have any interest please reply to this thread or email me personally at gamescout@live.ca and I will fill you in with more information.
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November 30th, 2007, 21:06 Posted By: wraggster
via drunkencoders
Heya,
Brandon here, with another weekly update from The Moon Books Project. This week we have focused more on books than in the past weeks.
Books released:
Psychology Collection, which includes the following:
A Young Girl's Diary, Criminal Psychology, Dreams - Psychology for Beginners, Nerves and Common Sense, Our Nervous Friends, Outwitting Our Nerves, Pathology of Lying, Psychology and Achievement, Psychotherapy, Studies In The Psychology of Sex V 1-6, The Thousand Dreams Interpreted, The Journal of Abnormal Psychology, The Mind and The Brain, The Nervous Child, The Science of Human Nature
The Untroubled Mind, Three Contributions to the Theory of Sex, Three Thousand Years of Mental Healing, Unconscious Memory
Trigger Happy - Video Games and the Entertainment Revolution
Trigger Happy is a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics.
We have also released a plethora of cartoons including several Betty Boop, Merry Melodies and some others like Casper and Woody Woodpecker and Mighty Mouse.
http://moonbooks.net
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November 30th, 2007, 21:12 Posted By: wraggster
Alex has released a new version of his excellent Puzzle game collection for the Nintendo DS, heres whats new:
Quick update of the version 3.2 to change the option “Display wifi scores” by an “Autoconnect to Wifi” option. If you check this option, PuzzleManiak won’t ask you whether you want to connect to wifi or not (when needed), it’ll connect itself.
That’s all for this version!!!
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November 30th, 2007, 21:17 Posted By: wraggster
New from Infantile Paralysiser
Heres the translation
This application only in a Japanese mode.
NDS Check disk for NDS alone in a simple move. Disk-repair mechanism. SDHC is not supported.
Mainly, seemingly normal running seem Check disk for NDS is aimed to detect.
CF/SD The problem is particularly likely because the public, CF / SD to IKKIRI RI deeply scared people away because it will not start, please. Repair does not (read only) because it is broken further deterioration that I do not think is a??for.
NDS Mass copying files to or NDS on the new file is created or after a nice and easy to check.
FAT12/16/32 Open/Close Unicode Check basic items, FAT12/16/32 inspection, duplication and fragmentation of the cluster detection files detected, a cluster of abnormal cutting links, directory entries in the file and the actual file in the context of the whole file to the Open / Close test, long file names and folder names long abnormal Unicode entry detection, super-simple writing test. As an added bonus, the disc details, disk usage, fragmented files list.
Apps is a lot of this anomaly is a completely normal state disk that is not guaranteed.
Some of funny, then you GANBA Do not attempt to repair it, I have to format it is a good idea. This apps make me dwell.
Download Here
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November 30th, 2007, 21:35 Posted By: wraggster
New from DS Dev Moose at Play:
We have published the November 30, 2007 release of Laser Hockey DS.
The ball can now move between screens. There are actually two balls, one for each graphics engine. However, I am only checking the main ball (lower screen) for my crappy collision detection. The sprites in each screen will wrap and I am using this feature to draw the ball on the top screen when the position goes negative. The same goes for the top paddle so that I didn't have to rewrite my crappy physics methods at all. I force my paddle to be in negative world (yes, that was a Mario reference) so that my negative world ball will collide with it.
The ball can travel through the goal. I am keeping a score up to 9 but you can't see it yet.
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November 30th, 2007, 21:55 Posted By: wraggster
Players intimidated by the chaotic, hazard-heavy stages of Super Smash Bros. Brawl will be delighted to hear that several classic stages will be returning from Smash Bros. Melee. Pictured above, the Temple stage is the only one officially announced, though director Masahiro Sakurai promises "a number" of stages from the Gamecube title (a few of the original N64 states couldn't hurt either, but there's no word on whether or not that's even a possibility).
In other news, next Monday is December 3, otherwise known as the former release date of Super Smash Bros. Brawl. As this date has been slowly approaching, we here at Joystiq have noticed that the daily Brawl updates have lacked any startling new information. The last character announced was back in October, meaning that Brawl's blog is definitely overdue for some earth-shattering information. Perhaps Nintendo is holding off to make an announcement on the day we all expected to get our Brawl on? Maybe, maybe not. We'll just have to wait and see what happens.
http://www.joystiq.com/2007/11/30/cl...sh-bros-brawl/
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November 30th, 2007, 21:58 Posted By: wraggster
Next Tuesday, Japanese Wii owners will be able to download the underrated N64 title Pokémon Snap on the Wii's Virtual Console. Unique to this release, however, will be newly added Wii functionality, setting an interesting precedent for future VC releases.
Dengeki Online reports that photographs taken in-game can be posted to the Wii Message Board, and sent along to friends using the Wii's internet connection. While this isn't a terribly interesting use of the Wii functionality, it does show that Nintendo is willing to add new features to Virtual Console titles. No word yet on when Pokémon Snap will be making its debut in other regions, but could other upcoming VC titles be receiving similar treatment?
http://www.joystiq.com/2007/11/30/po...rtual-console/
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November 30th, 2007, 22:57 Posted By: wraggster
New from Play asia:
features
BradyGames is Official and Exclusive on this title.
Pages: 192
Platform: Nintendo DS
BradyGames' FINAL FANTASY XII: REVENANT WINGS Signature Series Guide features a complete walkthrough of the entire game.
Detailed area maps pinpointing key locations.
In-depth listing of all items, sundries, units, magicks, techniques and support abilities.
Expert boss strategies to defeat even the toughest foe.
Signature Series guide features bonus foldout and more!
description
Following the story of the beloved classic that captivated more than 5 million players around the world, FINAL FANTASY XII: REVENANT WINGS continues the tale that won numerous accolades from the industry's top publications. Developed exclusively for the Nintendo DS, FINAL FANTASY
XII: REVENANT WINGS is an all-new experience that uses the unique features of the Nintendo DS to their fullest. Utilizing full Touch Screen functionality, FINAL FANTASY XII: EVENANT WINGS allows players to control massive armies, unleash special moves and activate Gambits, all with the use of the stylus. As the next installment in the IVALICE ALLIANCE, the world of Ivalice comes alive through the respected musical stylings of Hitoshi Sakimoto, the guidance of Akitoshi Kawazu and the direction of Motomu Toriyama, director of FINAL FANTASY X-2 and the upcoming FINAL FANTASY XIII .
http://www.play-asia.com/SOap-23-83-...j-70-2ao4.html
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November 30th, 2007, 23:04 Posted By: wraggster
New from Play asia:
Boogie to an all-new beat in this rhythm game for the Nintendo DS. Create and customize your very own Boog, then take the stage using the DS Touch Screen to showcase your best dancing moves. With 20 hit songs from over four decades, a variety of lovable characters, and three different styles of gameplay, Boogie is the must-have dancing party game for all ages to round out their DS games collection.
http://www.play-asia.com/SOap-23-83-...j-70-2brj.html
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November 30th, 2007, 23:16 Posted By: wraggster
New from Play asia:
features
Thwart the secret plans of X.A.N.A. in a game that combines action, space combat and puzzles in 2 universes that constantly overlap
Assume the role of the 5 main characters from the animated series: Yumi, Odd, Ulrich, Jeremy and Aelita…
Upgrade your skills and equipment using a system of experience points
Play through a blend of the 2D real world and 3D Lyoko world, digital sea and Replikas
Explore the digital sea and fight your enemies aboard the Skid, the Lyoko Warriors’ new vehicle
Discover and experience a new story linked to the events from the 4th season and co-developed with the series’ creator, Moonscoop
description
Join the battle to save William – and Earth!
Our heroes must struggle against the evil forces of X.A.N.A which has escalated it's attempts to take over the real world by creating Replika worlds. The only way to stop it is to destroy the Replikas. But our heroes soon realise that destroying the Replikas is useless – unless they destroy the supercomputer linked to it…..
Changing tactics, they realise they can use “Translation” to materialise in the labs that contain each supercomputer, which are hidden around the globe, protected by bosses.
http://www.play-asia.com/SOap-23-83-...j-70-23el.html
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December 1st, 2007, 01:19 Posted By: wraggster
GP2x Store have posted today a Clearance Sale of their impressive full range of DS Flash Carts, heres the listing of price changes:
DS-X 16Gb Flash Cart
Offering a SINGLE unified solution which allows you to do the unthinkable and...
$124.99 Sale Price: $99.99
DS-X 4Gb Flash Cart
Offering a SINGLE unified solution which allows you to do the unthinkable and...
$94.99 Sale Price: $79.99
M3 Perfect SD
The M3 adapter is specially designed for NDS/GBM/GBASP/GBA. By the storage...
$74.99 Sale Price: $61.99 Click to view
G6 Real 8G (1gb)
The new offering by the G6 team has 1gb of built in memory so you don't have...
$64.99 Sale Price: $52.99
EZ Flash V White Bundle
EZ-Flash 5 Bundle Edition (White 3-in1 Expansion Pak) features an advanced...
$54.99 Sale Price: $42.99
Supercard Lite Micro SD
Supercard Lite is a miniature mobile NDSL file Manager and Bakup device. To...
$54.99 Sale Price: $34.99
SuperCard DS One
As the first extra flash memory game cartridge, SuperCard team has been...
$54.99 Sale Price: $32.99
Ez Flash V MicroSD
Players have been using GBA cards to play games for a long time. From CF...
$44.99 Sale Price: $31.99
M3 Pro Mini SD
M3 Adapter is made for those who want to download freeware games, movies and...
$39.99 Sale Price: $29.99
M3 Pro SD Card
M3 Adapter is made for those who want to download freeware games, movies and...
$39.99 Sale Price: $29.99
SuperCard SD Slot 2
SuperCard SD is a miniature mobile GBA(SP)/NDS/NDSL file Manager and Bakup...
$44.99 Sale Price: $24.99
Supercard Lite Rumble Micro SD
The Supercard Rumble uses a Micro SD and features a rumble system which can...
$34.99 Sale Price: $23.99
EZ Flash V 3 in 1 White Expansion Pak
EZTEAM announces the one stop expansion pack solution whch integrated the...
$22.99 Sale Price: $19.99
Passcard 3
Passscard 3 is the perfect flash card boot-up solution for DS LITE and NDS ....
$24.99 Sale Price: $9.99
Get them while they are hot because once they are gone they are GONE, GP2x Store come very highly recommended not only by DCEmu but by many other big emu/homebrew sites.
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