|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 3rd, 2012, 12:54 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Nintendo DS has been updated. Changes:
+ Custom keyboard support. See custom/readme.txt for more info.
+ Favorite/recent files lists showing up to 500 most/last used files.
+ TR-DOS disk browser for viewing both disk directory and sector data.
It can be used to insert empty disk images as well.
+ TR-DOS disk images can be now saved in SCL format, too.
* Keep the file viewer visible while enabling button input by pressing R.
* Little UI graphics improvements (nicer icons, empty requesters).
+ Added skins/light/style.cfg for those who prefer black text on white.
* Few subtle TR-DOS changes (density check, zero files SCL).
* Few subtle tape related changes (tape block flush, PZX fast loading test).
* Other subtle changes (widget help tracking, virtual files stats).
* Minor bugfixes (IN[ID](R) postdecrement, libfat lseek).
News source: http://zxds.raxoft.cz
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2012, 12:49 Posted By: wraggster
eke-eke updates its port of the Megadrive emulator Genplus Wii. The big news consits in adding support MegaCD games. It will first copy the appropriate bios (renamed bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin) in / genplus / bios / and have your games in ISO format or BIN. The author states that the CD-DA tracks are not yet supported. The changelog of the size of a novel describing any changes, for the curious.
changelog Plus GX 1.7.0 (01/07/2012)
Genesis Plus GX 1.7.0 (01/07/2012) (Eke-Eke)
---------------------------------------------------------------------------------------------------------
[Core/SCD]
---------------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games
NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)
[Core/CPU]
---------------
* modified 68k core for Mega CD / Sega CD support
* optimized 68k core using prebuild const tables
[Core/VDP]
---------------
* improved DMA accuracy
* improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
* added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
[Core/Sound]
---------------
* improved synchronization between SN76489 & YM2162 cores.
* improved accuracy of SN76489 core timings.
[Core/MD]
---------------
* added support for some recently dumped unlicensed games.
* improved emulation of 32k bankswitch hardware used by a few unlicensed games.
* fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
* fixed support for 128K Pro Action Replay ROM.
[Core/MS]
---------------
* added support for all recent korean ROM dumps by SMS Power.
* added emulation of korean multi-game mapper (4-Pak All Action)
* added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
* added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
[Core/General]
---------------
* added an option to set VDP mode (PAL/NTSC) independently from console region.
* added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
* fixed 68k context loading/saving (Sol Deace).
* fixed C89 incompatibilities for better portability.
* removed use of "long int" type for portability on 64-bit platforms.
* moved savestate zlib compression out of emulation core (for ports that don't use it).
* various optimizations.
[Gamecube/Wii]
---------------
* removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
* added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
* added support for left/right buttons as page up/down keys in ROM browsers
* added right analog stick as default "return to menu" key for Gamecube controllers
* added alternate remappable menu key combo for Gamecube controllers
* added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
* added an option to boot system from "BIOS", with or without cartridge.
* added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory Cards
* various fixes & cleanup.
* compiled with devkitPPC r26 & libogc 1.8.11.
[Gamecube]
----------
* improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
Site officiel: http://code.google.com/p/genplus-gx/
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2012, 12:49 Posted By: wraggster
eke-eke updates its port of the Megadrive emulator Genplus Wii. The big news consits in adding support MegaCD games. It will first copy the appropriate bios (renamed bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin) in / genplus / bios / and have your games in ISO format or BIN. The author states that the CD-DA tracks are not yet supported. The changelog of the size of a novel describing any changes, for the curious.
changelog Plus GX 1.7.0 (01/07/2012)
Genesis Plus GX 1.7.0 (01/07/2012) (Eke-Eke)
---------------------------------------------------------------------------------------------------------
[Core/SCD]
---------------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games
NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)
[Core/CPU]
---------------
* modified 68k core for Mega CD / Sega CD support
* optimized 68k core using prebuild const tables
[Core/VDP]
---------------
* improved DMA accuracy
* improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
* added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
[Core/Sound]
---------------
* improved synchronization between SN76489 & YM2162 cores.
* improved accuracy of SN76489 core timings.
[Core/MD]
---------------
* added support for some recently dumped unlicensed games.
* improved emulation of 32k bankswitch hardware used by a few unlicensed games.
* fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
* fixed support for 128K Pro Action Replay ROM.
[Core/MS]
---------------
* added support for all recent korean ROM dumps by SMS Power.
* added emulation of korean multi-game mapper (4-Pak All Action)
* added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
* added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
[Core/General]
---------------
* added an option to set VDP mode (PAL/NTSC) independently from console region.
* added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
* fixed 68k context loading/saving (Sol Deace).
* fixed C89 incompatibilities for better portability.
* removed use of "long int" type for portability on 64-bit platforms.
* moved savestate zlib compression out of emulation core (for ports that don't use it).
* various optimizations.
[Gamecube/Wii]
---------------
* removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
* added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
* added support for left/right buttons as page up/down keys in ROM browsers
* added right analog stick as default "return to menu" key for Gamecube controllers
* added alternate remappable menu key combo for Gamecube controllers
* added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
* added an option to boot system from "BIOS", with or without cartridge.
* added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory Cards
* various fixes & cleanup.
* compiled with devkitPPC r26 & libogc 1.8.11.
[Gamecube]
----------
* improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
Site officiel: http://code.google.com/p/genplus-gx/
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2012, 12:41 Posted By: wraggster
Time for another update... this is a beta since there have been some pretty big changes, and there's still some work to do. The main feature for this release? GameShark cheat codes!
download: http://www.neoflash.com/forum/index....ic,7430.0.html
While browsing the SD card, if there is a file of cheat codes with the same name (minus the extension, which is .gsc) in the /menu/n64/cheats directory of the SD card, the rom options (right next to the box art - if you don't see box art, press Z to switch to the options mode) now includes a new option: Cheats. If you don't see "Cheats: Off" you don't have a matching cheat file. Make sure the names match except for the extension. Press C-Up or C-Down to move to the Cheat option, then press C-Right or C-Left to change the setting. The settings are Off, Select, and All. When you run with the Off setting, the game loads and runs like normal.
When set to Select, the game loads, then you go to a cheat selection screen. All the cheats in the file are shown; you navigate the cheats using the D-Pad, then use the C-Pad to change the cheat setting. For most cheats, the settings are Off and On. For some, the settings are Off and an integer. The help messages at the bottom tell you what buttons do what in case you forget. B always disables the current cheat.
When set to All, the game loads, then you got to the same cheat selection screen, but all the cheats are preset to On instead of Off.
Once you have selected the cheats you want, press A to run the game.
The second feature for this update is support for the UltraSMS emulator. Copy the emulator to /menu/n64/UltraSMS/ and when navigating Game Gear roms, you can press A to load the emulator, load the rom, and run the game in the emulator (just like NES roms). Another minor update is both NES and Game Gear roms now identify as such in the browser while navigating. Note - UltraSMS only handles GameGear roms, not Master System (despite the name). The UltraSMS.zip archive should be unzipped into the /menu/n64 directory of the SD card. The full path for the emulator is "/menu/n64/UltraSMS/UltraSMS.z64".
http://www.neoflash.com/go/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2012, 01:28 Posted By: wraggster
The 3DS XL has arrived! It's in the Eurogamer office, anyway, and so am I. Would you like me to steal anything for you while I'm here? I can easily source you a half-empty bottle of Brecon Carreg mineral water or - bit trickier, this - a four-foot tall steel broadsword belonging to the editor, currently buried in a plinth of plastic ice. Nobody's going to missthat.Or I could just tell you about the 3DS XL, I guess, which touches down in Europe on the 28th. Eurogamer's been sent the silver one, although there will also be red and blue models available, and while this particular unit is earmarked for the DF Hardware team, who will be giving it the whole A-Team dismantling treatment I suspect, probably during a fast-paced montage featuring welding masks and soldering irons, I still had the best part of an afternoon to mess around with it and gather some thoughts together.Battery life? Performance? Internal hardware changes? No idea whatsoever. DF will fill you in on that stuff, although the official line on the first point, at least, is that it's roughly twice as good as the original 3DS. Nope, I'm covering the softer aspects here: what I think of the buttons, whether it fits snugly in my delicate, doll-like hands, and whether an afternoon of XL Mario has sold me on an upgrade.Before we get to the machine itself, a word on the box. Ooh! Small! I like it, and so will all the whales that Nintendo will be saving, presumably. How on earth did the big N manage to fit a charger in there along with a larger 3DS unit and that typically gigantic instruction tome?Oh, they didn't. Thanks, Mario: you've just baffled certain sections of that famous expanded audience - the one that might only just be making the transition from DS to 3DS and may now spend a few quizzical moments pondering whether you charge this new device by - what? - sticking it in a microwave perhaps? Oh, alright, it's not that bad really. The omission feels a little stingy, but the 3DS XL's still compatible with the charger for the 3DS, DSi and DSi XL models. Also, those whales will be happy. They'd better be.
http://www.eurogamer.net/articles/20...st-impressions
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 3rd, 2012, 01:23 Posted By: wraggster
WayForward Technologies' brilliant 3DS download title Mighty Switch Force will be released on the Wii U eShop at launch.
According to GoNinteno, Nintendo Power has confirmed as much in its latest issue, revealing that sprites will all be redrawn for a 'HD' facelift.Mighty Switch Force is a 2D platform/puzzle hybrid that has players searching through obstacle and puzzle-filled levels to track down Hooligans within a time limit.
The report says that the Wii U version will include the 'bonus incident' DLC from the eShop update, and will use the GamePad screen for the 'Hooligan Tracker' done with the lower screen on 3DS. Other new features are also a possibility, according to the report.
On a side note, the report says WayForward is also working on an entirely separate game for 3DS and Wii U, and is said to be in the 'planning stages'.
http://www.computerandvideogames.com...-launch-title/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2012, 14:11 Posted By: wraggster
Kitsune Sniper retires from romhacking today (or so he claims, but we all know how that goes) and in so doing, releases patches for two games that he’s been working on for quite some time.
The first of these is the NES Samurai Pizza Cats game. It should be noted that this was produced in isolation from the other Samurai Pizza Cats translation, and includes a lower case font, text compression for an expanded script, and two distinct patches - one with a more literal translation, and one with a more true-to-the-spirit-of-the-TV-show localization. He’s been working on this for many years, and it deserves a look!
The second of these is for a beatemup called Sengoku, which Kitsune freely admits is terrible. But to each his own!
RHDN Project Page
Relevant Link: (http://www.foxhack.net/)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2012, 13:34 Posted By: wraggster
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costas (http://www.rastersoft.com/fbzx.html) and ported to Wii by Oibaf.
FBZX Wii can be found on google code at fbzx-wii.googlecode.com
The port uses SDL Wii.
The main features are:
- Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
- Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
- Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
- Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
- Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
- All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
- Virtual keyboard support.
- Emulates the Interface I and Microdrive.
- Emulates the ULAPlus
- Based in a new, fully free, Z80 emulator (Z80Free).
Version 4 - In Joypad mode, the nunchuck works now
- New code for Y-3-8912 emulation
- Fixed RETN and RETI Z80 instructions
- Fixed Flag emulation for many Z80 opcodes: Speedlock loader works now. Only the Flag in Bit n, (HL) is not correctly emulated.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 2nd, 2012, 01:50 Posted By: wraggster
Ten months of NDA-induced Wii U silence was rudely interrupted by a leaked trailer, just prior to E3. Not only did the naughty video reveal a sequel to the rather stonking Rayman Origins, it confirmed a Wii U release and exclusive functionality. Nintendo made it this close to E3 without anyone spilling the Wii U beans... but not close enough. So what did the leaked footage tell us? And did it reveal anything it wasn't supposed to?
1. Wii U pumps out pretty gamesA 2D platformer may not push Wii U's innards like one of Bruce Wayne's photorealistic Bat-pecs, but it's certainly no slouch. Already, Legends is sharper than Origins, boasting pin-sharp toons bathed in incredi-lighting. Check out the winged beasties lit up by purple fireworks and try to stop the drool pooling around your knees.
http://www.computerandvideogames.com...t-the-console/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2012, 23:58 Posted By: wraggster
Nintendo's hardware comfortably tops the chart, 3DS games take four of the top five slots
The success of the Nintendo 3DS drove the Japanese games market to a marginal year-on-year increase for the first half of 2012.
According to data released by Enterbrain and Famitsu,reported by Andriasang, the 3DS was the highest selling platform by far, shifting 2.22 million units versus second-place platform the PlayStation 3 with 695,000 units.
The most recently launched hardware on the list, the PlayStation Vita, came in at fourth place, selling 353,000 units to take its lifetime total to 756,451.
The 3DS was similarly dominant in the software list, taking four of the top five selling games: the recently released Pokemon Black & White 2, Dragon Quest Monsters, Mario Kart 7 and Monster Hunter 3G.
The full hardware list, for the period covering December 26 2011 to June 24 2012, is below:
- Nintendo 3DS: 2,219,548 (total 6,355,287)
- PlayStation 3: 695,465 (total 8,112,613)
- PlayStation Portable: 500,333 (total 18,737,441)
- PlayStation Vita: 353,657 (total 756,451)
- Nintendo Wii: 265,578 (total 12,433,321)
- Xbox 360: 33,809 (total 1,554,547)
- Nintendo DS: 20,239 (total 32,855,741)
The full software list is below:
- Pokemon Black & White 2 (3DS, Pokemon, 06.23.2012): 1,618,621
- One Piece Pirate Musou (PS3, Namco Bandai, 03.01.2012): 806,578
- Dragon Quest Monsters Terry's Wonderland 3D (3DS, Squenix, 05.31.2012): 743,967
- Mario Kart 7 (3DS, Nintendo, 12.01.2011): 665,573 (total 1,747,964)
- Monster Hunter 3G (3DS, Capcom, 12.10.2011): 665,394 (1,474,716)
http://www.gamesindustry.biz/article...-2012-in-japan
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2012, 23:54 Posted By: wraggster
Satoru Iwata said Nintendo evaluated Xbox Live-like subscription but decided against it
Nintendo held its annual shareholder's meeting this week, and one of the topics raised in the discussion was how Nintendo would approach its online network for Wii U and 3DS. Nintendo is aware that it needs to do more to bolster its online offerings, which is why Nintendo of America just hired a senior vp of network business, but the company feels that charging online users is the wrong approach.
According to a translation (by Andriasang) of comments made at the meeting, Nintendo CEO Satoru Iwata noted that Nintendo did think about the idea of a paid online service similar to Microsoft's popular Xbox Live but ultimately the company decided it would limit the number of online users Nintendo would attract.
Keeping the online service open and free, and "by having everyone use the Miiverse together, word of mouth will more easily spread. This will lead to greater hardware and software sales," reads the translation.
Wii U launches this holiday season, and Nintendo has high hopes for much better third-party support than the company saw with Wii. In fact, Iwata mentioned that "Nintendo started sharing information with third parties at about the same time as its internal teams" and "Nintendo also holds seminars and dispatches employees to other companies."
http://www.gamesindustry.biz/article...ome-with-a-fee
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 1st, 2012, 23:42 Posted By: wraggster
Nintendo has announced a US release date for Kirby’s Dream Collection.
The six-game compilation celebrating the classic Nintendo icon’s 20th anniversary will arrive on September 16th, Nintendo of America revealed on its twitter account.
Emulated versions of Kirby's Dream Land 1, 2, and 3, Kirby's Adventure, Kirby Super Star, and Kirby 64; along with new challenge levels, an interactive timeline, soundtrack extras, and a collectible booklet do make the collection sound rather dreamy.
The Wii title is set to arrive this month (July 19th) in Japan. No word on an exact release date for Europe, but September waspreviously promised.
http://www.mcvuk.com/news/read/kirby...ptember/098825
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 02:07 Posted By: wraggster
Online retailer GameStop has kicked off an aggressive hardware sale.
The headline offer is a discounted PlayStation Vita. The Wi-Fi model is available for just £189.97 – that’s £30 cheaper than it is currently priced on some competitor’s websites.
The 3G version is also on sale at £229.97.
Also on the chopping block in Xbox 360. The 4GB console can be had for just £134.97. The 4GB + Kinect white console bundle has been reduced to £229.97.
Lastly there’s the 3DS. The Ice White handheld complete with Mario 3D Land can now be had for £154.97. A Pink SKU bundled with Nintendogs and Cats is just £149.97.
http://www.gamestop.co.uk/SearchResu...A&inTitle=true
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 02:05 Posted By: wraggster
Nintendo CEO Satoru Iwata has said a third Nintendo 3DS revision could confuse consumers, and suggested that further design revisions - such as the much-requested dual Circle Pad version - won't be released any time soon.
Speaking at a shareholder meeting this week, Iwata said consumers would become "perplexed" if given too many 3DS variations to pick from. As a result there are no plans to revise the hardware "in the near future," he said."A user will get lost with too many choices," he told attendees (via Genji2Game translation).
Yesterday Nintendo confirmed it will be releasing a redesigned Circle Pad Pro to support the larger form factor of the Nintendo 3DS XL.
http://www.computerandvideogames.com...n-near-future/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 02:04 Posted By: wraggster
Nintendo has confirmed that Pokémon Black and White 2 will release in the UK and Europe on October 12, and North America on October 7.
The DS sequels recently released in Japan andsold 1.5 million in their first week on sale.In addition to the main titles, 3DS eShop game Pokemon Dream Radar, which supports Augmented Reality as you shoot down Pokemon, also has an October 12 UK release date.
Finally Pokedex 3D Pro, an updated version of the Pokedex 3D app which now includes over 600 Pokemon, will also be released in the Autumn, Nintendo's said.
http://www.computerandvideogames.com...ate-confirmed/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 02:00 Posted By: wraggster
This week's list of new Nintendo platform downloads in US is a good one thanks to some free demos.
Your priority should be the Kingdom Hearts 3D: Dream Drop Distance demo, offering a taster of the latest quest in the brilliant Disney-themed RPG series.The Rhythm Thief & the Emperor's Treasure demo is also worth a pop, And Nintendo has kicked off a new 'Game of the Weekend' section that'll offer weekly discounts on a select title for the weekend.
Here's the full update list:
Nintendo eShop
Marvel Pinball 3D - Marvel Pinball 3D is the ultimate superhero pinball experience, featuring original tables based on legendary characters from the Marvel universe, including Iron Man, Captain America and the Fantastic Four. (For Nintendo 3DS)
Bomb Monkey - Blok Bombing is a fine and ancient sport invented by a small, creative troop of primates called Bomb Monkeys. The goal is simple: do not allow the bloks rising from the jungle floor to knock you from your perch. (For Nintendo 3DS)
Rhythm Thief & the Emperor's Treasure (demo version) - Tap the screen, swipe the stylus and control the gyro to the beat of the music to maneuver Raphael in a variety of rhythm-based challenges. Download the free game demo now in the Nintendo eShop. (For Nintendo 3DS)
Kingdom Hearts 3D [Dream Drop Distance] (demo version) - When Sora and Riku are sent into the Sleeping Worlds, they will face new enemies and make new friends in worlds they've never entered before. Download the free game demo now in the Nintendo eShop. (For Nintendo 3DS)
Game of the Weekend
The "Game of the Weekend" program has kicked off in the Nintendo eShop, making select digital Nintendo 3DS games available at a discount. This weekend's featured title VVVVVV - a game inspired by the classic 8-bit era and the direction of gravity - is available at a special price of $4.99. Offer is valid from 9 a.m. Pacific time on Friday, June 29, through 9 p.m. Pacific time on Sunday, July 1.
Also new this week:
Flip the Core (Nintendo eShop / Nintendo DSiWare)
Escape the Virus: Swarm Survival (Nintendo eShop / Nintendo DSiWare)
http://www.computerandvideogames.com...earts-3d-demo/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 01:37 Posted By: wraggster
This is not just a great week for the 3DS eShop, but it's an important one. Last weekend, Nintendo discounted Super Mario Land temporarily; this weekend's sale on VVVVVV proves that these limited-time discounts are an actual thing. For a digital Nintendo platform, two sales is a giant leap forward.That discount is joined by a demo for Rhythm Thief, which appears to actually be coming out, and interesting new eShop games Bomb Monkey and Marvel Pinball 3D. It's not so great for the Wii this week, with absolutely no releases of any kind on the Wii Shop, but it can't all be good news.http://www.joystiq.com/2012/06/28/ni...l-vvvvvv-sale/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 01:25 Posted By: wraggster
Dean Takahashi discusses issues with the Wii U's tablet controller
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo's E3 2012 press conference left many unsatisfied with its content, with many people citing the software as a disappointment. However, to GamesBeat's Dean Takahashi, he thinks that limitations with the tablet controller are the most disappointing aspect to him.
"They have a major issue with the capability of the Wii U console where it has a single processor but it has to drive multiple displays," said Takahashi. "A single graphics chip inside the console has to drive the big screen, the main game screen, but it also has to provide the imagery for the tablet controller, the game pad. And yet the system itself isn't that powerful."
"Nintendo only showed games with one game pad controller and the TV," he noted. "Most games out there, if you're in a social setting, you want two controllers. Nintendo didn't show any games that do that. They admitted in a Q&A that the games are going to run slower if you have two game pads and playing on a main display. That's a fairly big issue for them."
Currently, Nintendo is trying to push the capabilities of the system in an "asymmetric" sense, but Takahashi isn't completely bullish on that. "They made a good case that you can play with one controller and multiple Wii controllers, what they call asymmetric gaming where one person is looking at the small tablet screen and trying to deploy zombies while the people playing with the controllers were all on the main screen," said Takahashi. "You come up with very creative, different kinds of games where it's one against four, or one person going online. They tried to justify and turn into an advantage this major weakness of the Wii U, but I think a lot of people saw this as a weakness."
http://www.gamesindustry.biz/article...ith-capability
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 01:22 Posted By: wraggster
It was a surprise when the 3DS XL was revealed without a second circle pad – that it’s getting a Circle Pad Pro expansion is perhaps less of a surprise.
Andraisang reports the company has confirmed such a peripheral, and that it will be released in 2012.
However, considering the luke-warm response to the original Circle Pad Pro – mainly due to its aesthetic-destroying properties – many will remain surprised that Nintendo didn’t take the option of including a second stick on its new machine.
A couple of other details have also been confirmed.
Firstly, those upgrading from a 3DS to a XL will be able to transfer their data and purchases. Secondly, the new machine remains compatible with the Kid Icarus stand.
http://www.mcvuk.com/news/read/ninte...pad-pro/098670
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
next » |
|
|