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June 4th, 2012, 23:48 Posted By: wraggster
Atlus announced this morning that it's bringing action RPG brawler Code of Princess over to North America this fall. The 3DS title features cooperative and competitive multiplayer, merging elements of classic arcade beat 'em ups with RPG character progression.
Pre-orders of the game at (currently unspecified) locations will obtain the game's "sound and visual book." We take that to mean soundtrack and art book, but it's the week of E3, so it could be a glorified talking Hallmark card for all we know.
http://www.joystiq.com/2012/06/04/co...a-this-autumn/
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June 4th, 2012, 23:47 Posted By: wraggster
Don't count out that Wii U version of Aliens: Colonial Marines, despite Gearboxpushing its launch to an unknown spot beyond the 360/PS3/PC version's February 2013 date. Gearbox head Randy Pitchford says that Shoot Many Robots studio Demiurge Studios has been overseeing the Wii U version for the past nine months, alongside both Nerve and Timegate.
Pitchford couldn't speak to many specifics of the game, but he did extol the Wii U controller. "When I play with the controller, I immediately realize that for the types of games I like to play and make, this is the best controller I've ever had from Nintendo." He also teases one potential use for the WiiPad, saying, "ForAliens: Colonial Marines, it's really exciting to have that screen there because I can do things that are very unique to this universe. For instance, we have a motion tracker in this universe. Now our motion tracker can literally be in our hands and we can see and hear it –and scan the room in 360 degrees, since it's a motion device."
Aliens: Colonial Marines launches on February 13, 2013 for Xbox 360, PlayStation 3, and PC. The Wii U version is expected some time beyond that date.
http://www.joystiq.com/2012/06/04/al...shoot-many-ro/
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June 4th, 2012, 23:31 Posted By: wraggster
EA has nabbed the licence to develop official Ultimate Fighting Championship video games.
THQ had held the licence, resulting in four video games - three brawlers and a fitness title. The first UFC game published by THQ was by far the most successful one, although UFC 3 (pictured) released in February this year did reach No.1 in the UK Chart-Track Top 40.
The deal was between EA, UFC and licence holder Zuffa, and is described as a 'multi-year, multi-product' partnership.
THQ CEO Brian Farrell: “We’ve relished our relationship with UFC over the last several years and believe that the UFC gaming brand is in great shape. THQ’s more focused strategy moving forward meant that transferring the license to EA made sense to all parties.
"We’d like to thank the UFC for their great support and partnership and wish EA all the best moving forward.”
UFC president Dana White said: “We’d like to thank THQ for creating some of the most critically-acclaimed sports videogames of this console generation, and we’re excited to enter a new relationship with EA that will help us deepen our connection with fighting fans around the world.
"There’s no one better at creating authentic sports videogames than EA SPORTS, and we’re excited to have a partner who shares our vision of deep, connected and multi-platform global game experiences.”
EA Sports president Andrew Wilson said: “We’re thrilled to begin a long-term partnership that will bring fans incredibly authentic, and deeply connected, UFC video games.
"UFC has become a global powerhouse because they have the world’s best fighters, competing in the world’s best mixed martial arts events. We share UFC’s passion for the sport, and we look forward to capturing all of the intensity and excitement of the action with unique new game experiences across a range of platforms.”
http://www.mcvuk.com/news/read/ea-th...s-it-up/097316
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June 4th, 2012, 23:23 Posted By: wraggster
Nintendo might have more up its E3 sleeve than just final Wii U hardware and a boatload of franchise games. According to Nikkei, the Japanese console legend is readying a version of the 3DS with a big 4.3-inch main display. That's smaller than on some smartphones we've seen, but a more than substantial jump from the 3.5-inch original. We might not even have long to wait: the trade paper claims that this biggest of all Nintendo handhelds could be ready as soon as the summer, just in time to squeak in some vacation playtime (and prepare us for Luigi's Mansion 2). As always, rumors such as these aren't guaranteed roadmaps; don't be surprised if we just see a regular-sized 3DS in plaid instead. If the plans are real, however, expect the DSi XL to develop feelings of inadequacy.
http://www.engadget.com/2012/06/04/n...-screen-at-e3/
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June 4th, 2012, 23:16 Posted By: wraggster
Japanese newspaper Nikkei reporting large screen version of handheld unveiling is due
Nintendo may be planning the announcement of a large screen 3DS at this year's E3.
That's according to Japanese newspaper Nikkei, which has reason to belive a 4.3 inch screen version of the Nintendo handheld is to be unveiled this week. By such a measurement the device would be approximately 1.5 times its current size.
It adds that the hardware could hit Europe, America and Japan by this summer, as reported via Andriasang.
Having previously released an oversized version of the DSi handheld – the DSi XL – it would seem feasible that Nintendo would do the same with the 3DS.
http://www.develop-online.net/news/4...work-on-3DS-XL
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June 4th, 2012, 18:30 Posted By: wraggster
Looks like Nintendo didn't want to wait for its proper E3 press conference to spill some Wii U details early -- it just used its preview event to show the finished version of the Wii U controller, called the Gamepad, as well as a TV remote app. The Gamepad is decidedly wider than what we saw a year ago, with comfort clearly the top priority in other areas: the analog sticks have been moved further outwards and made clickable, while the back grip has been tweaked in the process. There's also no doubt as to where to interact with NFC gadgets, either, as a dedicated spot below the directional pad will take all your device-to-device taps. As for the remote, it looks to be a straightforward number pad navigator with a programming guide, all steering your TV through infrared. Between this and the Wii U Pro Controller, though, it's clear Nintendo hasn't been sitting still in the past year, and has some home theater ambitions in the process. We're curious as to what Nintendo is saving up for its bigger gala on Tuesday.
http://www.engadget.com/2012/06/03/n...tv-remote-app/
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June 4th, 2012, 18:29 Posted By: wraggster
Aside from officially detailing tweaks to its Wii U Gamepad today, Nintendo has announced a secondary controller for those who'd prefer a more traditional control method. Dubbed as the Pro Controller, the wireless peripheral has a remarkably similar shape and button layout to what comes standard with theXbox 360 -- albeit with a duo a of joysticks and Nintendo-focused function buttons. You'll also notice that it's the first Wii U accessory to be colored in black, rather the white we've become accustomed to. It doesn't stop there either. While showing more video of how the Gamepad functions, it and the Wii U were also shown in the murdered-out hue for the first time -- eye pleasing to say the least. There's not word on pricing for the Pro Controller or whether the system will be released in both black and white just yet, but we'll be sure to bring you more details from the show floor at E3 when we have them. Click past the break for a look at the console and Gamepad in their darker attire.
http://www.engadget.com/2012/06/03/n...ro-controller/
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June 4th, 2012, 18:29 Posted By: wraggster
As its pronoun heavy name indicates, the Wii U is all about the social. With that in mind, Nintendo president Satoru Iwata unveiled the Miiverse, a coming together of players' avatars that will live on the console's home screen. Log in, and you'll see your Mii, your friends' Miis, Miis on your Wii U system and Miis of folks playing the same game as you in your locality. The Mii Wara Wara features Miis gathered around tiles representing Wii U games, with speech bubbles offering up real messages from other players.
There's plenty of social functionality built into the touchscreen controller, as well, users can text with other players to get information -- like gaming tips. Info can be input with a virtual keyboard, smartphone-style or can be handwritten or doodled with a stylus, * la the 3DS. The controller also seems to be a useful tool when using your system to teleconference on the big screen, so you can, say browse the web for info while chatting, tablet-style.
Nintendo has also promised more integration with with non-Wii devices -- functionality that likely won't hit at launch. Since the information is accessible via mobile browser, you'll be able to carry social functionality over to your 3DS, PC and mobile phone -- it's not Super Mario for iOS, but it's a small step toward a more mobile Nintendo, we guess.
http://www.engadget.com/2012/06/03/w...omises-mobile/
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June 4th, 2012, 18:16 Posted By: wraggster
'It's really exciting to have that screen there because I can do things that are very unique', says Pitchford
Nintendo’s rebranded Wii U GamePad is the best controller the company has ever designed, the CEO of Gearbox has claimed.
In an interview with Gamasutra, Randy Pitchford said the pad was perfectly suited to the types of games he wanted to make, and opened up a stream of new possibilities.
He added that it was also well-suited to the studio’s upcoming title Aliens: Colonial Marines, and can act as a motion tracker whilst users walk around the game world.
"When I play with the controller, I immediately realise that for the types of games I like to play and make, this is the best controller I've ever had from Nintendo," said Pitchford.
"For Aliens: Colonial Marines, it's really exciting to have that screen there because I can do things that are very unique to this universe. For instance, we have a motion tracker in this universe. Now our motion tracker can literally be in our hands and we can see and hear it –and scan the room in 360 degrees, since it's a motion device."
http://www.develop-online.net/news/4...ver-controller
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June 3rd, 2012, 23:56 Posted By: wraggster
It's going to be a tough E3 for every platform holder - but Nintendo, most of all, comes to the show with a great deal to prove
[h=3]Nintendo[/h]www.nintendo-europe.com
Among the platform holders, everyone has something to prove at E3. Of course, that's true every year - but often, the things they have to prove are pretty much the same. We have the best games, the best hardware, the best strategy. We'll "win" E3 and then we'll "win" the year. Traditionally, that means going head to head with at least one competitor - think of memorable years like the one where Sony tried to usurp Nintendo's DS presentation by revealing the PSP to the world, or the year when Microsoft and Sony went head-to-head with their next-gen hardware reveals.
This year is a little different. All three companies have a great deal to prove - but oddly, they're trying to prove quite different things. Sony, for instance, is doing pretty well with PS3 and starting to make up the gap to Microsoft's superb online execution - but it desperately needs to show the world how it's going to rescue Vita, the handheld which everyone seems to like but nobody seems to own (myself included, I confess). Microsoft, on the other hand, needs to demonstrate that it's capable of walking the tightrope between Kinect-enabled casual titles and the more traditional core games which will please the vital core gamer segment it's won over this generation. After a year of disappointing Kinect software, especially the software aimed at the core market, too heavy a focus on its motion control hardware will see E3 labelled a damp squib for the company.
"The Wii U will sell a baseline of 20 million units, which isn't too bad - except that it's going to be compared to a console with a high water mark of 100 million units"
Neither of those giants, however, have quite as much to prove as Nintendo does. As ever, Nintendo is running on a radically different strategy to everyone else. It's got a major bright spot in the form of the 3DS, a handheld console which has proved vastly more resilient than any of us had dared to hope. The easy part of Nintendo's conference will be talking about the 3DS' success and unveiling new software for the device; journalists will happily fill in the implied gloating at Sony's expense later on, no doubt.
The hard part, though, is the home console. Conscious that the Wii is rapidly sliding down the slope at the end of its effective lifespan, Nintendo announced the Wii U last year - two years ahead of any likely next-gen announcement from its rivals. This year's E3 will demand details of hardware, of software and of strategy (although pricing is likely to be off the menu for a few more months). It's rarely wise to bet against Nintendo, but equally, the company really has an enormous amount to prove.
In a sense, that's because Nintendo is a victim of its own success. Since the profitable but underwhelming GameCube era, we've all understood that Nintendo's extraordinary library of IP and character franchises - unrivalled anywhere in the world outside Disney, and perhaps actually surpassing the House of Mouse in terms of sheer recognition value for the likes of Mario and Pikachu among the younger generation - basically gives the company a nice soft landing even when things go wrong. Dominated by the competition, the Cube sold over 20 million units regardless - a figure that seems like a reasonable estimate of the size of the core audience of Nintendo fans who'll buy whatever the company make.
The problem is that the Cube's successor, the Wii, has sold five times as many units. In part, it simply appealed more broadly to gamers (you might not recognise this from the bile often heaped upon the system by a vocal minority, but the PS3 and 360 owners this generation who have a Wii alongside their console far outnumber those who had a GameCube alongside their PS2s and Xboxen). More importantly from a sales point of view, it appealed to a huge audience of casual gamers - people who had never engaged with games before, or people who played games in the past and then dropped the hobby, only to return to it as a family pastime via Nintendo's Wii (and the even more successful DS, of course).
So the question isn't really "will the Wii U flop?", because the Wii U will sell a baseline of 20 million units, which isn't too bad - except that it's going to be compared to a console with a high water mark of 100 million units. Nintendo needs, next week, to show us two things. Firstly, this being E3 and as such essentially a core gamer audience, it needs to prove that Wii U will serve that audience and earn its first 20 million sales. I have absolutely no doubt that it will accomplish that. Next, it needs to show us how it's going to break through that barrier and put in a sales performance which, even if not matching the meteoric rise of the Wii, at least looks decent alongside it.
That bit is harder. Wii U has a huge number of factors arrayed against it. Some of them are down to the state of the market itself - the rise of alternative entertainment platforms like iOS devices, the presence of increasingly cheap consoles from Sony and Microsoft which also sport casual-friendly games in growing numbers, and so on. Others are problems of Nintendo's own invention. The company remains absolutely obsessed with the idea that it has to capitalise on the brands it created in the last generation to an almost necrophilic degree. Hence a handheld console which, despite brand new internals, system software and a 3D display, got shoved into a case nigh-on identical to the DS Lite and branded as "3DS", leaving plenty of consumers unsure as to whether it was a new console or simply a new iteration of existing hardware. Hence also the Wii U, a console which looks like a Wii, is branded like a Wii, and even uses existing Wii controllers alongside its tablet-style remote control.
"The company remains absolutely obsessed with the idea that it has to capitalise on the brands it created in the last generation to an almost necrophilic degree"
Reusing the controllers and so on is a calculated gamble, I suspect. Nintendo knows that many consumers will go "oh, I already have a Wii" (with a decent proportion appending "...and it only gets taken out to play Wii Sports at Christmas" to the end of that thought) and that educating those consumers about the merits of the new system will be tricky and expensive. It's betting that that will be counterbalanced by those who are won over by the ability to use existing controllers with new hardware - the basic argument being "you already have all the Wiimotes, you might as well pick up the new console". I'm not sure I entirely buy that, but I'd definitely like to hear more of Nintendo's thinking in regard to that audience - who were so critical to the huge initial sales of the Wii.
There are market factors which play in the favour of the Wii U too, though. Primary among them is the fact that the console is fascinatingly in-line with the present trend in home entertainment, which is seeing us move away from the idea of a single screen in the living room and towards the idea of the ubiquitous "second screen". Right now, that position is gradually being filled by a combination of smartphones, tablets and laptops. The Wii U makes an interesting pitch for the role, pushing itself as a device that can work in concert with the TV to enhance a gaming or media experience, or independently of the TV to allow multiple people to use the media hardware for separate purposes. That's a brave stab into iPad territory, and it might just work out, but Nintendo's going to have to show us a lot more detail before anyone will believe that they're ready to go head to head with Apple.
Perhaps the primary weight on Nintendo's shoulders, though, is software. It's easy to forget that it wasn't really the Wii that sold tens of millions of units in its heady early days on the market - it was Wii Sports, which just so happened to come with a Wii in the box with it. The Wii U needs something equally compelling, and a re-hash won't do the job - note that while Wii Sports Resort did well, it certainly didn't manage to bottle the same lightning which its predecessor had done a few years previously. Wii Sports U isn't going to sell millions of consoles. Nor, for that matter, is Nintendogs U, or Brain Training U (I'm guessing, here, that sticking "U" on the end of franchise names is going to become standard). Nintendo needs to find something new, a game which simultaneously demonstrates the capabilities of the Wii U to a wide audience while also seeming like a must-have toy for the non-gaming masses.
That's a tall order, of course. If any company can fulfill it, it's going to be Nintendo - but the challenge is immense. While the 3DS looks great now, the early slip-up for the console showed that the company's market position is far from unassailable - and the Wii U, as fascinating a departure as it may be, is far from guaranteed to be a hit. All eyes will be looking out for that piece of software which can match the role of Wii Sports five years ago and give Nintendo another breakout success. No pressure, guys.
http://www.gamesindustry.biz/article...o-must-deliver
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June 3rd, 2012, 23:20 Posted By: wraggster
Forget about Sony and Microsoft. The Wii U? Ha! Everyone knows inflatable race car add-ons are what E3 2012 is all about. CTA Digital is leading the way, doing for the 3DS what it did for the Wii before it, letting players clip their portable console into the giant peripheral's steering wheel. The Inflatable Sports Car is also Wii compatible, for those who are bi-console. You can pick one up for $40 on Amazon, foot pump included. Shoes, clearly, are optional.
http://www.engadget.com/2012/06/02/c...race-car-pote/
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June 2nd, 2012, 22:43 Posted By: wraggster
[Dustin Evans] wanted to used his original NES controllers to play emulated games. The problem is he didn’t want to alter the classic hardware. His solution was to use the connectors and enclosure from a dead NES to .
Here he’s showing the gutted half of an original NES. Although the motherboard is missing, the connectors for the controllers are still there. They’ve been rewired to an Arduino board which has a BlueSMiRF modem. The controller commands are harvested by the Arduino and sent to whatever is listening on the other end of the Bluetooth connection. He also has plans to add a couple of SNES ports to the enclosure so that those unaltered controllers may also be used.
In the video after the break [Dustin] walks us through the hardware setup. He then demonstrates pairing the device with an Android phone and playing some emulators with the pictured controllers.
http://hackaday.com/2012/06/01/nes-c...h-application/
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June 2nd, 2012, 22:41 Posted By: wraggster
There is still ample opportunity in the market if you deliver high quality', says Zelnick
Disappointed by the possibility of no new hardware from Sony or Microsoft at E3 next week? Don’t be, says Take-Two CEO Strauss Zelnick.
The GTA publisher has told MCV that an extended console cycle is good for publishers of expensive, triple-A games. The biggest blockbusters are still selling in huge numbers, and the longer the console lifecycle, the larger the audience.
But Zelnick admitted that the allure of new hardware is proving irresistible to the firm’s renowned studio talent.
“There is still ample opportunity in the market with the current generation, provided that you deliver the highest quality entertainment experiences – which we always aim to do,” Zelnick told MCV in an exclusive interview ahead of E3.
“We’re seeing some evidence of an ageing console cycle, which generally is a good thing for a company with very high quality titles, like Take-Two.
http://www.develop-online.net/news/4...or-big-studios
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June 1st, 2012, 00:41 Posted By: wraggster
Rabbids Rumble arrives on 3DS this November, publisher Ubisoft has announced.It seems to be some kind of Pokémon-esque collect 'em up where you have to go off in search of 100 different Rabbids across seven distinct worlds.Expect turn-based combat and various mini-games, all of which promise to make use of the 3DS's various unique features.There's multiplayer battling on offer too, as well as various SpotPass and StreetPass features.Check out the screenshot gallery below for a closer look.
http://www.eurogamer.net/articles/20...ounced-for-3ds
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June 1st, 2012, 00:04 Posted By: wraggster
A video claiming to be from a pre-E3 Square Enix press briefing suggests that Final Fantasy XV will be announced in LA next week.
The surprise is that it isn’t a brand new game, however, but is in fact a rebranding of Final Fantasy Verses XIII.
If true, the game is supposedly coming to both Wii U and PS3, as suggested by the logos at the end of the trailer.
Rumours emerged in December that Square would use E3 2012 as a platform to reveal FFXV and that it would be multi-platform. But the video from which this news has merged – which can be seen below – is anything but conclusive.
Judge for yourself – with a big pinch of salt in each hand:
http://www.mcvuk.com/news/read/final...tasy-xv/097017
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May 31st, 2012, 23:56 Posted By: wraggster
A new chapter in the chronicles of troubled hard man Sam Fisher will be revealed by Ubisoft at E3, rumours would have us believe.
It will be called Splinter Cell: Black List, IGN reports, and is scheduled for release on Xbox 360, PS3 and Wii U in January 2013.
Although a new Splinter Cell game has never been officially announced, such a title has reportedly been in the works for some time with development being headed by Ubisoft’s Jade Raymond
The talk suggests that the somewhat weather-worn, aged Sam Fisher seen in Splinter Cell: Conviction is long gone, having been replaced with a leaner, fully-suited and night-goggle version of Sam more akin to earlier games.
Despite that, the site also reckons the game is a direct sequel to Conviction.
http://www.mcvuk.com/news/read/rumou...t-at-e3/097034
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May 30th, 2012, 22:45 Posted By: wraggster
THQ today announced the latest installment in its WWE franchise – WWE '13, with CM Punk revealed as the game’s cover star.
The single-player campaign will be based on the WWE’s popular ‘Attitude’ era. The campaign will focus on eight WWE stars from the 'Monday Night Wars' era, including Stone Cold” Steve Austin. The game will also debut the WWE Live audio and presentation system.
WWE 13 is also set to feature the largest roster in the franchise’s history, including cover star CM Punk, Stone Cold Steve Austin, Sheamus, Undertaker, Mankind, Chris Jericho, Big Show and Mark Henry.
WWE 13 is set for release in India via E-Xpress Interactive on November 1, 2012 for Xbox 360, PS3 and Wii.
http://www.mcvuk.com/news/read/wwe-1...ude-era/096911
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