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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 19th, 2012, 23:58 Posted By: wraggster
Scott Rohde, the VP of Sony Worldwide Studios, has insisted that the combination of PS3 and Vita is a better prospect for consumers than Nintendo’s Wii U.
"Because we have the Vita, I think we can do a lot of special things,” he told Games Industry. “And remember, that Wii U tablet doesn't have a processor in it, so it's got to be fuelled by that box sitting under your TV.
“We can do some pretty special things that you'll start to see on the floor this year and you'll see more over the upcoming months about what you can do when you actually have a processor in the thing that's in your hand as well."
This, of course, neglects the fact that Vita sales (so far, at least) have failed to take off. Rohde, as you would expect however, remains optimistic.
"It's only been three months though, just three months,” he insists. “There are a lot of games on that machine and I think what we have to hang our hat on... every single person that actually picks that thing up absolutely loves it.
"So we're going to continue to build on that momentum. We have a lot of good things coming.”
http://www.mcvuk.com/news/read/sony-...vantage/098134
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June 19th, 2012, 23:38 Posted By: wraggster
At E3 2011, Ubisoft unveiled Killer Freaks from Outer Space, an original IP set to capitalize on the unique abilities of Wii U. At the time, Ubisoft described the game by saying “The dangerous and degenerate creatures from outer space we call FREAKS seek to eradicate the human species with single-minded fury.”
While that game looked promising, Ubisoft announced during its press conference thisyear that Killer Freaks is no more. Instead, it’s been transformed into zombie survival horror game ZombiU. During E3, host Aisha Tyler noted that “as the game was developed, the tone shifted a bit” and the killer freaks “slowly evolved” into zombies. For slightly more detail, we spoke to Ubisoft senior vice president of sales and marketing Tony Key about exactly what happened.
http://uk.ign.com/articles/2012/06/1...-became-zombiu
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June 19th, 2012, 17:00 Posted By: wraggster
Nintendo has seemingly confirmed that the Wii U will not block pre-owned software.
“I don't know if we have a formal position on used game sales,” Nintendo of America marketing exec Scot Moffitt told GameSpot.
“It is a reality in the marketplace. We haven't incorporated any features that will discourage used game sales at this point. We're not trying to circumvent that.”
The platform holder joins Sony in ruling out the use of the tech, which has been rumoured for inclusion in both the PS4 and Xbox 720.
Moffitt also confirmed that he “thinks” first party Wii U titles will be rendered in 1080p. If true, that gives Nintendo an advantage over both Xbox 360 and PS3, both of whom see the vast majority of their software render at 720p or below.
The exec also went to highlight how the company intends to differentiate the Wii U from its predecessor in the eyes of the buying consumer.
“Well, it's confusing relative to the Wii,” he admitted. “With motion control gaming, when you saw Mr Iwata and Reggie stand up and swing a motion controller, it brought it to life immediately.
“With a second screen controller, you need to see what's on the second screen, so by nature it's a more complex system. It's less visually easy to understand.
“As for how we're planning to make it clear that it's a new system: well, we want to get it in people's hands. We want consumers to experience it for themselves, whether it's in a store, at a gaming event, or at a press event. Once they do that, I think people will really start to understand how the GamePad changes the way you can connect with games and other players.”
http://www.mcvuk.com/news/read/wii-u...d-games/098150
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June 19th, 2012, 00:58 Posted By: wraggster
via http://www.emucr.com
Snes9x EX v1.4.28 is released. Snes9x EX is an SNES/Super Famicom emulator written in C++ for Android, iOS, WebOS. It uses the emulation backend from Snes9x and is built on top of the Imagine engine.
Features:
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
Snes9x EX v1.4.28 Changelog:
- Improved text rendering to prevent fuzzy/blurred text in the menu
- 2600: Updated core to Stella 3.6.1, with ARM Thumb emulation for DPC+ games
- NES: Added a cheat edit mode for adding/editing cheats (Game Genie or direct memory patches)
- NES: Added A+B to key config
- MD: Added initial gun support for the Menacer and Justifier
- MD: Changed hard-reset to a soft-reset (needed in X-Men)
- MD: Better CD region detection
- GBC: Updated to Gambatte SVN revision 314 with some minor fixes
- PCE: Updated to Mednafen 0.9.22-wip with some minor fixes and better CD error detection
- PCE: Fixed uneven scanline overlay effects
- Android: Fixed a crash on some devices if buttons were held down when launching the app
- Android: Rewrote multi-touch code to account for devices that cycle touch IDs instead of re-using the lowest ID, such as the Xperia Play and possibly others. If your device is having multi-touch issues and you're certain the hardware & drivers are working, this should fix it.
- Android: Increased max multi-touch points to 4
- Android: Re-implemented trackball support (was broken due to an earlier input code update)
- WebOS: Fixed an issue causing a 30fps cap on the HP Pre3
http://www.mediafire.com/?e4m8kselndbmj9v
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June 19th, 2012, 00:53 Posted By: wraggster
via http://www.emucr.com
DeSmuME SVN r4292 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4290
gpu-ahhhhhhhhh purge more old crud
r4292
- fix GPU init (fix compiling builds);
http://www.mediafire.com/?099pvqdpasuewab
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June 19th, 2012, 00:48 Posted By: wraggster
via http://www.emucr.com
Fceux SVN r2529 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2529
* Taseditor: no more row_last_clicked
* Taseditor: drawing patterns with Alt held
http://www.mediafire.com/?21nqqydzd0ubpv5
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June 19th, 2012, 00:04 Posted By: wraggster
It feels unfair to begin a preview of PES 13 by comparing it to its nearest and dearest rival, but not doing so would ignore the proverbial elephant in the room. It would be an understatement to say that over the last few years, Konami’s football game franchise has had a considerable amount of its thunder stolen by EA’s FIFA series. To put it bluntly, it’s been booted firmly into second place.
It’s tempting to chalk this up to funding and cast FIFA as the footie sim corollary to Man City, a former mid-table club turned league dominating beast due to an injection of largesse and talent. An element of this is self-evident in PES 13’s presentation. The player models and animations look the part and the in-game commentary’s decent, but the crowd noises sound generic – presumably because Konami doesn’t have the funds to send a sound team around the globe capturing club chants and region-specific crowd reactions.
The overriding factor in FIFA’s success and PES’s downfall, however, is as crucial in the gaming industry as it is in professional sports: direction. FIFA had it and PES didn’t – that is, up until PES 11, a game that, while far from perfect, indicated that Konami had woken up to the fact that it could no longer rely on the affections of its rapidly deteriorating fanbase. PES 12 continued the push, providing a style of play that wasn’t arcade-like, but wasn’t exactly a straight sim, either. The emphasis here was on fast-paced attacking football and placing more control in the hands of the players in aspects like like shot-taking, dribbling and ball-trapping.
PES 13 feels like the next step forward in the journey started by PES 11. Its improvements can be broken down into the three key areas: gameplay, an improved AI, and Player ID (which has a bearing on both). First up is the PES Full Control (PES FC) feature, an advanced version of PES 11’s Total Control system. What this means, according to Konami, is that players can now put the ball pretty much anywhere they want on the pitch, in any direction, at any speed and at any height.
This being PES, the level of each individual player’s skill is brought to bear – you can’t just hammer the buttons and expect a result. Put the work in and you’ll become a defender’s nightmare, issuing quick cuts through the back four and lofting balls into space for headers. Players can also mess about with their Dynamic One-Twos; clicking LB and the A button sends a nearby attacker running in the direction dictated by the left thumbstick, allowing the player to either feed them the ball in space, or use this as a diversionary tactic to flummox the defence – although, admittedly, this works a lot better against a human adversary than the game’s improved AI.
http://uk.ign.com/articles/2012/06/1...itle-contender
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June 18th, 2012, 23:55 Posted By: wraggster
A 41-track chiptune album created by various artists under the name "Handheld Heroes Volume One" hit the web this week. While the album is on sale for $15, a mere $5 more nets buyers a physical DVD with extra goodies, including books on creating chiptune music and an LSDJ player ROM. Songs on the album use sound chips from a variety of systems, ranging from the Game Boy to the Commodore Amiga.
With a little legwork, lovers of music players considerably larger than their pockets can enjoy said chiptunes on a Game Boy system using the ROM, as seen in the video above.
http://handheldheroes.bandcamp.com/a...oes-volume-one
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June 18th, 2012, 13:36 Posted By: wraggster
Dwedit completes another update of his excellent NES emulator for Game Boy Advance, " PocketNES ", who did not was updated for 1 year.
Quote:
Here is a new build of PocketNES. I refuse to let this project die. -> Download! <- Source code for programmers: Source Code Other stuff you need: Nespack PocketNES Menu Maker PogoShell (for oldschool flash cartridges) Awesome Features: * Seamless sound, no more crackling on square wave channels. * Correct triangle wave frequency sweeps and volume. * Completely automatic speedhacks That Just work, so there 's no menu for' em anymore. * FAST. Turn off VSYNC and watch the games zoom. * Many shares are are more accurate Than before. savestates * Working * Fixed many bugs * DMC IRQs! Play Fire Hawk and Mig 29 Soviet Fighter! * Dendy fashion Broken: (These Were in the previous branch, have-nots goal yet beens Reprogrammed) * Map # 9, # 17, # 33, # 40, # 64, 73, # 105
http://www.nintendomax.com/viewtopic...76137cbfd241fa
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June 18th, 2012, 13:26 Posted By: wraggster
Sorry for the lack of updates recently, but I have been busy with the additional project. However, I have just about finished my work on this extra project, it is currently undergoing testing. So, if the customer does not find anything major wrong with it, I should be able to get back to working on DSx86 and DS2x86 in the very near future. I still might need to do some minor enhancements and cleanup work for this extra project, but I would think that by the time my summer vacation begins (in two weeks) I should be fully back to working on DSx86 and DS2x86.
The first step is to try to remember what I was working on when I had to abandon them for a while, but this is where this blog is very useful. It works as a reminder for me just as much as it gives you readers info about what I am doing. :-)
http://dsx86.patrickaalto.com/DSblog.html
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