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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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July 13th, 2012, 00:48 Posted By: wraggster
Nintendo president Saturo Iwata has for the first admitted that the firm’s focus on 3D visuals for the 3DS will likely not be repeated with future machines.
“Now we’ve created the 3DS and 3DS XL and also have some games out there that are really using that 3D effect that we can see, from my point of view, that it’s an important element,” he toldThe Independent.
“But as human beings are this kind of surprise effect wears off quickly, and just have this 3D stereoscopic effect isn’t going to keep people excited.
“I think it’s an important element, it makes graphics more impactful, it proves a sense of immersion that 2D doesn’t have, so I would say generally that 3D is better than 2D.
“It’s nice to have good graphics but not necessarily on their own, so I don’t think we’ll present [3D graphics] as one of the key features of our consoles but will probably stick with 3D as one of the minor elements of our consoles in the future.?”
The 3D functionality of the 3DS formed the central message of Nintendo’s early marketing of the machine. However, in recent time the majority of its advertisements don’t mention the feature.
http://www.mcvuk.com/news/read/3d-wi...ndhelds/099445
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July 13th, 2012, 00:45 Posted By: wraggster
Not content with admitting for the first time that 3D “ain’t all dat”, Nintendo boss Saturo Iwata has also confessed that smartphones and tablets HAVE changed the games industry.
Although not as much as many observers believe, of course.
“I don’t think this is a central factor,” he told The Independent when asked if Nintendo was feeling the heat from the extra competition offered by Apple.
“I think it’s much more about our lack of ability to release software in a timely matter that will motivate people to go out and buy our gaming hardware.
“But obviously smartphones and tablets have changed the environment that we operate in and we can no longer offer some kinds of games experiences that couldn’t also easily be offered on a smartphone, so we need to differentiate and offer something exclusive.”
“We’ve seen this in the past, as personal computers became cheaper people were saying ‘we don’t need more home consoles then do we?’ Then, with the advance of mobile phones, people were questioning the need for dedicated gaming machines and now with smartphones again.
“Under the conditions I mentioned earlier, I think if we can offer exclusive entertainment that cannot be replicated on other devices then we’ll have the chance to survive.”
http://www.mcvuk.com/news/read/iwata...ndustry/099446
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July 12th, 2012, 15:02 Posted By: wraggster
Version 1.2 of HorvatM's Soviet Union 2011 is out. This release primarily adds new music and sound effects. It also fixes some minor bugs.
- There is now a demo mode. If you leave the game on the title screen for five seconds, you will see the game play itself.
- There is now music on the title screen.
- The automatic pause feature now works correctly.
- Player death is now accompanied by a sound effect.
- There are now sound effects in the menu screens.
- Cannon ships now produce only one sound and not one for each projectile when shooting.
- Satellites no longer mysteriously reappear after being killed.
- Fixed background parallax effects.
Download & Discussion
http://www.planetvb.com/modules/news...hp?storyid=346
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July 12th, 2012, 15:00 Posted By: wraggster
This update was posted over at the google page:
UPDATE 2012/07/03: Since this project is now more or less feature-complete in relation to the original id Software GLQUAKE, it has been on idle for a while. But there are still many novel things to be done and I'm accepting patches begining now.
There were already some patches that were sent to me, but I've lost them among other things, my life was very turbulent for a while, but now everything is settled again. (If you sent me a patch during this time, may you know that I'M SORRY!)
Also, if you have experience with the Quake engine and want to help clear the list of issues here on googlecode, I will HAPPILY give you access to the repository. Who knows when I will be able to really dig into this code again.
By the way, google wasn't sending me updates on the issues list either.
http://code.google.com/p/quake-gamecube/
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July 12th, 2012, 15:00 Posted By: wraggster
This update was posted over at the google page:
UPDATE 2012/07/03: Since this project is now more or less feature-complete in relation to the original id Software GLQUAKE, it has been on idle for a while. But there are still many novel things to be done and I'm accepting patches begining now.
There were already some patches that were sent to me, but I've lost them among other things, my life was very turbulent for a while, but now everything is settled again. (If you sent me a patch during this time, may you know that I'M SORRY!)
Also, if you have experience with the Quake engine and want to help clear the list of issues here on googlecode, I will HAPPILY give you access to the repository. Who knows when I will be able to really dig into this code again.
By the way, google wasn't sending me updates on the issues list either.
http://code.google.com/p/quake-gamecube/
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July 11th, 2012, 21:53 Posted By: wraggster
While fans are no doubt waiting for Zelda HD, Shigeru Miyamoto has other Nintendo properties on his Wii U wish list.
The iconic developer told IGN he is interested in seeing how Metroid would benefit from the upcoming console and its tablet-like GamePad controller.
"With Metroid, it's very easy to imagine some interesting implementation for Wii U," the Nintendo development legend said.
"I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that.
"I feel the possibilities of the GamePad for Metroid could be really fantastic. There's certainly a lot that you could do there for that game."
Metroid had two outings on Wii, most recently with the divisive Metroid: Other M in 2010.
Miyamoto added that the series he personally wants to see the most on Wii U is Star Fox.
Aside from a 3DS re-release of N64 title Lylat Wars last year, there has not been a new Star Fox game since 2006's DS title Star Fox Command. The series last console outing was 2005's Star Fox Assault on GameCube.
http://www.mcvuk.com/news/read/miyam...tar-fox/099363
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July 11th, 2012, 21:40 Posted By: wraggster
Panini has bolstered its trading card game portfolio with hit Nintendo title, Kid Icarus Uprising.
Over 40 million people in Europe have played the Nintendo game, with over 100,000 units already sold. There are 1.4m members on Club Nintendo and 12,000 Kid Icarus card packets sold out on the site in just one day.
There are 404 cards to collect, which include special codes. A Starter Pack includes a binder and three trading card packs.
Licensing.biz has the full story.
http://www.mcvuk.com/news/read/kid-i...rd-game/099373
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July 11th, 2012, 00:33 Posted By: wraggster
[h=3]More Info[/h]
If you like your portable gaming three-dimensional, clam-shelled and big, then Nintendo's 3DS XL fulfills those broad, unconventional requirements. It's a design refresh that more closely references bothprevious generations of DS hardware (and the incoming Wii U) -- all while touting a substantially bigger, 3D-capable, parallax-barrier screen. Aside from a larger battery, the XL's internals rehash what we first saw over a year ago: the controls remain the same, with no addition of a (mildly) hardcore gamer-courting second analog stick. For what it's worth, the device does arrive with a 4GB SD card in-box (up from 2GB in the original), matching the approximate doubling in physical dimensions. 18 months is a long time in gaming,especially these days, and although 3DS sales have recently rallied against Sony's latest, we reckon the 3DS XL has double the appeal of its forebear. We'll explain why right after the break.
http://www.engadget.com/2012/07/10/n...3ds-xl-review/
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July 11th, 2012, 00:25 Posted By: wraggster
The Tekken developer is working hard on the Nintendo fighting franchise
[h=3]Namco Bandai Games[/h]
[h=3]Nintendo[/h]www.nintendo-europe.com
Smash Bros for the Wii U is a "big priority" for co-developer Namco Bandai, according to Tekken producer Katsuhiro Harada. Harada told NowGamerthat the game is seeing a company-wide effort.
"Obviously it's a big priority for the company, so company-wide there are a lot of people involved with that particular project. Not just from Tekken but a lot of our franchises," said Harada.
"Although our main core staff is busy with Tekken Tag tournament 2 and trying to finish that up, I do think we'll support the initiative in some kind of capacity."
Harada declined to confirm if any Tekken characters would be appearing in the title.
"We're not really sure at this moment but when thinking of the playerbase who is playing Smash Bros, maybe Tekken characters is something they wouldn't want, so I've been pulling back on that a bit. But I don't know," he said.
http://www.gamesindustry.biz/article...r-namco-bandai
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July 10th, 2012, 23:33 Posted By: wraggster
One of the most experienced games designers to have worked with Nintendo’s legendary Shigeru Miyamoto has compared him to the late Apple boss Steve Jobs.
“Most definitely Miyamoto,” Q Games’ Dylan Cuthbert answered when asked from whom he took most inspiration from in a GAME-organised Q&A on Facebook.
“His private face is different to his public face, and his style of chasing ideas and cutting through bull**** is brilliant – internally he’s kind of like a slightly more friendly Steve Jobs but just as cutting.”
Cuthbert also offered an insight into how Miyamoto works, recalling the days when he worked on SNES title Starfox as part of Argonaut Software.
“I remember many years ago when I presented an idea for a game with elaborate concept art and a strong storyline to Miyamoto-san at Nintendo and he quickly rushed through the document and then said ‘ok, and where’s the game?’.
“He then went onto a bit of a rant about how games should be made from a core concept and only vaguest of story concepts, and then once you find the core of the game you start layering on the story and the world, and he used Zelda as an example of this.
“Thinking back to StarFox too and it was similar; we developed the game without any sign of intrepid furry space explorers for the first 70 per cent or so, and then suddenly POW!, ‘let’s put a fox in the concept and make it a saga about his missing dad and the fight against Andross’ and it sewed the game up nicely.”
http://www.mcvuk.com/news/read/miyam...ve-jobs/099295
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July 10th, 2012, 23:31 Posted By: wraggster
Rovio's mobile phenomenon will swoop into living rooms this Christmas as Angry Birds Trilogy arrives on Xbox 360, PS3 and 3DS.
The compilation includes Angry Birds, Angry Birds Seasons and movie tie-in Angry Birds Rio, according to IGN. The trio have a combined sales count in the billions.
Angry Birds Trilogy was first teased by Activision at E3 and has now been formally announced as a Christmas release.
"Think of the game as the ultimate collector's edition," said Petri Järvilehto, Rovio's EVP of Games.
"There are new cinematics, extras and other entertaining content. In addition all of the existing material has been uprezzed and re-treated for the high-resolution and big screen."
Each SKU will feature unique functionality, whether that's motion controls via Kinect or PlayStation Move, or StreetPass on 3DS.
http://www.mcvuk.com/news/read/angry...onsoles/099302
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July 10th, 2012, 00:27 Posted By: wraggster
JXD the company who have released many consoles such as the JXD301 a console that emulated Snes, Nes and GBA amongst others, have now released a new console that looks like a WiiU Tablet and supports Android up to the Ice Cream Sandwich variant, it comes with a 5 inch screen and has built in emulators for Nintendo 64 and all consoles lower such as Snes, Megadrive, GBA, PS1
Heres a video of it in action:
Want to see more then head on over to ebay here --> http://www.ebay.ca/itm/JXD-S5100-Del...#ht_7286wt_979
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July 10th, 2012, 00:17 Posted By: wraggster
Nintendo will launch 3DS photo-editing software Sparkle Snapshots this week as a paid download from the eShop.You might picture such software would come free. Well, you'd be painting the wrong impression for yourself. Nintendo has designs to charge £4.50 for this latest masterpiece.And, confusingly, photos taken with the software will not display in 3D. That's despite saying "3D" in the software's name.Mario and Mario Kart 7-themed extras are available to download as paid DLC for 90p each.More Theatrhythm: Final Fantasy DLC also hits the eShop this week. Four new tracks are added, each 90p: The Archylte Steppe (FF13 - FMS), Matoya's Cave (FF01 - FMS), Battle 1 (FF03 - BMS) and The Final Battle (FF05 - BMS).Also in this Thursday's update: time-sensitive puzzler 99Seconds (£1.80) and mini-game collection Topoloco (£4.50), both for DSiWare. Frogger: Hyper Arcade Edition hops onto WiiWare, meanwhile. It will cost 1000 Wii Points (about £7).
http://www.eurogamer.net/articles/20...-for-3ds-eshop
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July 10th, 2012, 00:15 Posted By: wraggster
Attendees of the San Diego Comic-Con this week will have the opportunity to go hands-on with the new 3DS XL, Nintendo has confirmed.
The new machine isn't out in America until August 19 (weeks after the UK launch on July 28), so it'll be a nice early preview for anyone interested.As well as its booth at the show, Nintendo will also have a Nintendo Gaming Lounge that'll be open to the public - you won't need a ticket to Comic-Con to get in.
Inside, you'll find playable versions of:
Nintendo 3DS / Nintendo 3DS XL
- New Super Mario Bros. 2
- Luigi's Mansion: Dark Moon
- Kid Icarus: Uprising
- Mario Kart 7
- Super Mario 3D Land
- Castlevania: Lords of Shadow - Mirror of Fate
- HEROES OF RUIN
- KINGDOM HEARTS 3D [Dream Drop Distance]
- LEGO Batman 2: DC Super Heroes
Nintendo DS family
- Pokémon Conquest
Wii
- Kirby's Dream Collection: Special Edition
- Just Dance 4 (Ubisoft)
Comic-Con takes place from July 12-15 at the San Diego Convention Center. The Nintendo Gaming Lounge will be located in the San Diego Ballroom at the Marriott Marquis & Marina at 333 W. Harbor Drive, adjacent to the San Diego Convention Center.
http://www.computerandvideogames.com...-at-comic-con/
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July 9th, 2012, 23:59 Posted By: wraggster
In what counts as a massive media explosion for such a little franchise, NiGHTS' new HD update will occur alongside the franchise's appearance in Sonic & All-Stars Racing Transformed. During a "Summer of Sonic" event over the weekend, Sega showed footage of NiGHTS and Reala (as vehicles) in the upcoming racer.
The dreamy flight game will also be represented in track form, with shown as a prototype, and another track based on Nightmare is in progress at developer Sumo Digital. It's nice to see NiGHTS come back into prominence, even if he has somehow transformed into a car along the way.
http://www.joystiq.com/2012/07/09/ni...-stars-racing/
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July 9th, 2012, 23:27 Posted By: wraggster
During the first half of 2012, Japan’s overall video game market was valued at ¥193.40 billion, up 0.7 percent over the same period last year, based on a 9.4 percent rise in software sales, to ¥122.67 billion, but with a 11.4 percent decline in hardware sales, to ¥70.73 billion.
The software market's positive year-over-year growth is largely thanks to the fact that H1'12 was blessed with a total of six 500K-plus-sellinghits, which included the 1.6m-selling "Pocket Monster Black 2 / White2," compared to H1'11's just one with no million seller.
The hardware market, having been in a generational transition period of platforms, actually grew 3.0 percent year-on-year in volume terms, with the 3DS almost doubling its sales from H1'11's 1.154 million units to 2.220 million, but ended up in the negative territory in value terms, partly as a result of August 2011's 3DS and PS3 price drops.
Looking at the semiannual software sales chart, "Pocket Monster Black 2/White 2," 2012's first and only million seller, comfortably claimed the top spot by selling 1.619 million copies within two days of going on sale. Notably enough, its debut figure represents the third largest on the DS platform's all-time opening-week sales list. "One Piece: Pirate Warriors" took the second spot with 807K copies sold. The attention-grabbing collaboration between "Dynasty Warriors" and the "One Piece" blockbuster manga series scored the second-quickest start in the history of the PS3 platform.
On the hardware front, the 3DS outsold all other systems by a strong margin, shifting 2.220 million units during the six months alone. Major contributors to its solid H1'12 performance include its substantial lineup of new releases for the half-year, most notably "Dragon Quest Monsters: Terry no Wonderland 3D," in addition to the continued consistent boost from late-2011 releases like "Mario Kart 7."
Incidentally, the handheld stays on the top of the monthly console/handheld sales list for more than a year dating back to June 2011.
Looking ahead to the second half of 2012, we have the scheduled releases of the Nintendo 3DS XL and Wii U, in addition to several triple-A titles like "New Super Mario Bros. 2," "Dragon Quest X," and "Resident Evil 6" lined up to hit retailer shelves. With these factors
http://www.mcvuk.com/news/read/analy...n-japan/099224
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July 9th, 2012, 23:21 Posted By: wraggster
The Wii U offers developers huge scope for innovation, but not all studios are enthusiastic about the possibilities.
Specifically, the man behind Namco Bandai’s Tekken series has spoken of his concerns that the use of two screens might be “distracting” for players.
"Looking at the small screen and the big screen at the same time is pretty distracting for a fighting game," Katsuhiro Harada toldEurogamer.
"So we're thinking of making it useful as a way of having shortcuts or by making progressing through the game more convenient. Or by playing alone on the GamePad screen."
Tekken Tag Tournament 2 will be released first on Xbox 360 and PS3 on September 14th. It is then expected to be a Wii U launch title later in the year.
http://www.mcvuk.com/news/read/tekke...raction/099229
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July 8th, 2012, 23:29 Posted By: wraggster
The past week was my first summer vacation week, and after spending much of my free time with the extra project I have been working on, I wanted to have some actual vacation time for a change. So, I did not code anything for DS2x86 until today, when I finally got a bit bored with simply being lazy. Today I then began again working on the Windows 3.11 support for DS2x86. No major progress yet, I am still debugging it to see why the VGA graphics register handling differs between DOSBox and DS2x86. I believe I first need to determine the cause of this difference before I can progress further, as the problems I am currently having seem to be related to the way that Windows 3.11 accesses the graphics card.
I did however hack together a simple text-mode screen copy routine, mostly just to be able to get some screen copies of my progress to my blog. :-) This is what the actual error message looks like. I believe this is caused by some VGA register handling difference.
So, I will continue working on this issue, hopefully I will eventualy get Windows 3.11 to actually start in DS2x86!
http://dsx86.patrickaalto.com/DSblog.html
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