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June 7th, 2012, 23:42 Posted By: wraggster
EA CEO John Riccitiello may have unintentionally given the middle finger to Nintendo and key third party rivals.
Speaking to investors following the key E3 presentations this week, Riccitiello boldly stated:
"We looked at the Wii U launch line-up and we're very pleased there was a lot of applause for ME3. In fact I think it got one of the loudest applauses, so we're pleased that people see it as the single best piece of software that's been announced for the platform."
Titles shown off for the machine to date include Nintendo’s New Super Mario Bros U, Pikmin 3, LEGO City and third party offerings such as Darksiders II (THQ), Aliens: Colonial Marines (Sega), Batman: Arkham City Armoured Edition (Warner Bros) and Assassin’s Creed III (Ubisoft).
http://www.mcvuk.com/news/read/e3-20...t-of-e3/097595
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June 7th, 2012, 23:38 Posted By: wraggster
Messages posted no Nintendo’s new social media Miiverse could face a delay of around 30 minutes before appearing online.
President Satoru Iwata has said that the company will employ people, or “human resources” as he describes them, to actively moderate messages posted to the network.
“The attraction of a social network is the immediacy of the feedback,” Iwata told LA Times. “On the other hand, it’s absolutely essential that parents need to feel comfortable with Miiverse as a safe place for their children.
“But personally, I think 30 minutes should be acceptable.”
The move is in some way not surprising considering Nintendo’s super-strict security agenda. Indeed, the Wii U will be the first Nintendo machine that does not require the swapping of codes to facilitate friends lists.
On the other hand, it will likely disappoint fans who had hopes Nintendo were finally about the embrace the true freedoms and functionality of online as rivals Microsoft and Sony have been doing for nearly a decade.
http://www.mcvuk.com/news/read/e3-20...delayed/097615
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June 7th, 2012, 20:50 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has clarified Nintendo's Wii U launch window as being the three to four month period after the console's release.
Talking to IGN He also revealed that all of the firstparty games shown during Nintendo's E3 2012 presentation were launch window titles, but with the other revelation in mind, some of those games may not show up before 2013.
Fils-Aime went on to discuss Metroid Prime studio Retro, which is apparently working on an undisclosed project. Retro's last game was Donkey Kong Country Returns, which was released in 2010.
"If I disclosed what Retro is doing, I would have the president of Retro literally calling me right now saying, 'Reggie, what are you doing?'", Fils-Aime explained. "We love that people are interested. We love surprising people.
"Rest assured, the team is hard at work. But I'm not gonna tell you what they're working on."
Whatever it is, Fils-Aime said that it was unlikely that the studio would reveal anything "anytime soon".
http://www.edge-online.com/news/e3-2...rive-till-2013
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June 7th, 2012, 01:18 Posted By: wraggster
Shigeru Miyamoto told me during an E3 interview that he's working on a new game of his own, when his other job of being a very important executive allows it.
"One thing I want to clear up," Miyamoto told Joystiq, "people like to ask me if I want to do a small project with a small team. I do like working with a small team, and I'm working with a number of small teams on a lot of different ideas, but the problem is because of all these different roles that I have to fulfill, it takes me a long time to write the design document." In addition, working with small teams causes design work to take longer, he said, so "maybe this time next year I'll have something ready to show you that perhaps will illustrate that idea."
Miyamoto confirmed directly that he's working on design documents right now. "I have some storyboards that I have to draw before I finish this trip," he added. "It's fun. I useFlipnote Studio to draw my storyboards."
http://www.joystiq.com/2012/06/06/mi...ll-be-a-while/
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June 7th, 2012, 01:17 Posted By: wraggster
It seems stubborn to lament a stylistic and gameplay shift for (essentially) theWarioWare series -- one built on hilariously frequent stylistic and gameplay shifts -- but the Wii U's Game & Wario dramatically shifts away from pretty much all the cornerstones of WarioWare, and toward conventional minigames.
To be fair, it isn't a WarioWare game, and that's acknowledged. Instead, it's a vaguely Game & Watch-inspired set of minigames, of which only four were shown, and all using the WiiPad heavily. Where WarioWare used a variety of simple 2D art styles, Game and Wario is straight-up, simple 3D. G&W has time limits like its microgame ancestors, but they're closer to five minutes than five seconds.
The games shown include one in which you tilt to steer disco skier Jimmy T. on a downhill course, an archery game in which you fire arrows from a Wario-nose bow to fight off toy Warios (a bit of the old magic there, at least conceptually!), a thief minigame in which you must surreptitiously steal fruit, then pass the WiiPad on to another player who will try to identify the on-screen thief, and a photography game about spotting, and taking the best pictures of, a series of known criminals.
It's way too early to judge Game & Wario definitively, but it has the unfortunate distinction of being derived from game that you can judge within ten seconds. The minigames are enjoyable, they're just ... safe. Without the rapid-fire presentation, Game & Wario is essentially just another minigame collection.
There's a good reason for the proliferation of safe choices: if all the games involved the WiiPad and five-second time limits, you'd have a great deal of difficulty managing two screens in that short time. And, of course, "a great deal of difficulty" is absolutely not what Nintendo wants to show off on the Wii U.
http://www.joystiq.com/2012/06/06/wi...me-wario-wary/
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June 7th, 2012, 01:16 Posted By: wraggster
There's a reason Theatrhythm received top billing in Theatrhythm: Final Fantasy, as the game could expand into a series beyond the Final Fantasy franchise. Ichiro Hazama, producer at Square Enix's 1st Production Department, told us the publisher has plenty of intellectual properties where the formula could be applied.
"Our company has so many other IPs that create great music, so if you ask if I want to do it? I want to do it, but nothing is determined yet," said Hazama. "In my mind, it was my intention that if it expands to other franchises that would be great. That's why this title carries Theatrhythm first and Final Fantasy comes next."
Hmm, that opens up the series to possibilities like Theatrhythm: Kingdom Hearts... or Theatrhythm: Hitman.
http://www.joystiq.com/2012/06/06/th...ix-properties/
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June 7th, 2012, 01:12 Posted By: wraggster
Castlevania: Lords of Shadow - Mirror of Fate, the 3DS title in development by Mercury Steam, will incorporate Nintendo's StreetPass feature, allowing players to swap game data simply by walking past one another. Mercury Steam and Konami confirmed its integration today at E3.
Mercury Steam developed a brand new engine for its 3DS installment and now has 100 people working on Mirror of Fate and its companion console title, Lords of Shadow 2. Both games operate in the same Lords of Shadow universe, at the same time, but Lords of Shadow 2 will conclude Dracula's storyline while Mirror of Fate tells the Belmonts' tale.
Mercury Steam will be finished with the Castlevania franchise after these titles launch.
http://www.joystiq.com/2012/06/06/ca...use-streetpas/
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June 7th, 2012, 01:10 Posted By: wraggster
Analysts sent out statements reacting to what they saw of the Wii U, and most were clearly concerned about the software shown (or lack thereof), what form the third party support will take and what the pricing and release will eventually be. Even those that were somewhat impressed by Nintendo's new home console still have questions and concerns about the device.
Analysts Arvind Bhatia and Brett Strauser both were hoping that there would be more information about the Wii U's launch date/price and a true killer app to push users to upgrade. "None of that happened," they said. "Wii U, which investors were hoping would help revive the weak trends, has had a mediocre showing at the show this year. While the Wii U's user interface with the tablet controller is interesting, we didn't see many games taking advantage of the controller. Most of the third party publishers we spoke to seemed to be lukewarm about the Wii U console and don't seem to be developing games for it aggressively. That said, Nintendo has always had the ability to surprise everyone."
Michael Pachter was disappointed that Nintendo was no more specific about the Wii U's release than Holiday 2012, noted that details like the technical specifications are still a mystery and that "widespread third-party support appears to be lacking so far." Still, he noted that, "The company... confirmed that Wii U would support two separate GamePads (although pricing may make owning two GamePads an expensive luxury, and the focus will be on the single GamePad experience for the time being). Wii U will have a touchscreen for a stylus or finger, backside and shoulder buttons, a camera, a microphone, and a headphone jack, among other features discussed Tuesday (Nintendo previously disclosed a near field communication reader / writer and a Wii U Pro Controller for traditional gaming in a video released Sunday, however, both items were not mentioned on Tuesday). Nintendo then discussed Miiverse, a universe for Wii U (to be available on any internet-enable device eventually) that will foster communication and allow users to express personal tastes and see trends from around the world."
"Overall, we were disappointed with the Nintendo presentation, as many key questions about the Wii U remained unanswered, a year after the console's official introduction, and less than seven month's before its scheduled release," he added. "We would have liked additional information on Wii U's technical specifications, release dates, and pricing. Also, it remains unclear at this point whether Nintendo will have the third-party support needed for Wii U to appeal to a wider audience of gamers."
Colin Sebastian was more upbeat in his assessment, though he still wanted more. "Nintendo hopes to build off of the success of the Wii with a more engaging experience using the GamePad tablet, as well as in-game social networking (Miiverse) and broad entertainment options. In our view, the platform is a clear improvement over the Wii, but questions remain in terms of launch details, the depth of online services, and third-party game pipeline. It also appears that Nintendo is targeting its traditional fan base, as well as younger audiences, although we see an opportunity to attract core gamers growing impatient for the launches of the next-generation Xbox and PlayStation."
http://www.gamesindustry.biz/article...cks-killer-app
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June 7th, 2012, 01:10 Posted By: wraggster
The Nintendo EAD manager notes that Nintendo wants a wider audience for Wii U
[h=3]Nintendo[/h]www.nintendo-europe.com
The general impression of the Wii U by some is that Nintendo wants to appeal to a mainstream, more casual audience. Speaking at the developer roundtable at E3 2012, Nintendo EAD manager Katsuya Eguchi said that they are going for the Wii audience and so much more.
Eguchi said that while Nintendo is hoping to retain the same audience as Wii (which he says is ages 5-95), the company is now "powering up." Eguchi stressed that Nintendo is looking to make games for people who love gaming, not necessarily casual users, and that the company hopes to create an environment for third-party developers to work in as well.
One of the bigger announcements from the Nintendo E3 press conference is that the Wii U will allow for two GamePads with the touchscreen at the same time. When asked if there was a problem in adding another controller, Eguchi said there was additional processing power needed for each GamePad and that displaying an image on three different screens clearly affects performance.
That said, Eguchi stressed that the quality of game image isn't always concurrent with a game's level of fun and enjoyment; what's important is the role of the different screens, be they on the TV or GamePad. He said frankly that graphical fidelity and support for extra GamePads requires more expensive components to enhance the CPU and Nintendo had to draw a line at some point. in terms of costs for the Wii U.
http://www.gamesindustry.biz/article...roller-support
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June 7th, 2012, 00:38 Posted By: wraggster
Nintendo has confirmed that it is working on a method that will allow gamers to transfer Wii content to the Wii U.
This will include existing game downloads and save game information.
However, the platform holder did add the caveat this it is “preparing” the tech, suggesting that it has not yet been developed.
This of course leads to the possibility that the transfer system won’t be in place by the time the Wii U launches later this year.
Inconvenient, yes, but not unprecedented – Nintendo’s DS-to-3DS transfer system arrived several weeks after the 3DS itself hit the market.
Don’t forget, too, that Wii U is also compatible with a number of Wii’s accessories including the WiiRemote and Wii Fit Balance Board.
http://www.mcvuk.com/news/read/e3-20...o-wii-u/097526
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June 7th, 2012, 00:36 Posted By: wraggster
The Japanese stock market has reacted badly to Nintendo’s E3 presentation, with stock in the company falling 2.68 per cent since trading opened today.
Nintendo’s conference has been widely criticised by the consumer press, with nearly all lamenting the lack of new games announcements – headline-worthy reveals were expected with the machine’s launch only around six months away.
It was also seen as Nintendo’s last chance to get a head start on Sony and Microsoft, who are both expected to reveal their new hardware at, or even before, E3 2013.
Investors were seemingly more impressed with Sony, with its shares on the Tokyo Stock Exchange climbing 2.14 per cent overnight. They performed even better in New York, gaining 3.21 per cent.
Interestingly, shares in Ubisoft – hailed by many as the ‘winner’ of this year’s E3 – have climbed nearly five per cent since its excellent E3 showcase.
http://www.mcvuk.com/news/read/ninte...ntation/097533
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June 7th, 2012, 00:32 Posted By: wraggster
ZombiU has appeared three times so far this E3. A gory CG trailer, shown during Ubisoft's press conference on Monday, revealed its London setting and piqued our interest; another trailer, sadly also CG and aired during Nintendo's conference today, showed the ways in which it makes use of the Wii U GamePad. It's the below gameplay demo, though, coming hot on the heels of Nintendo's middling E3 conference, which has propelled it to the upper echelons of our Wii U most wanted list.
For a start, it's a Roguelike: one bite and you're gone for good, respawning as another survivor of London's zombie apocalypse. You can then hunt down your previous character, who's now a zombie, to reclaim your backpack and, therefore, your inventory. When you die, you don't just lose your avatar and supplies: there's a levelling system of sorts too, with unlockable skills which will also be lost should you perish.
That inventory is managed using the GamePad, all in realtime, and the Wii U controller can also be used as a sonar scanner or sniper rifle. Combine that with permadeath and you've got an instantly more unsettling game than most of ZombiU's survival horror peers, which provided an unrealistic, if admittedly entirely welcome, respite from the terror with a single panicked stab of a button. When playing Resident Evil 4, for instance, we always wondered if we'd really be able to switch weapons or take healing herbs with a shuffling horde of undead bearing down upon us.
It's intriguing stuff, and brave from Ubisoft too, especially after Nintendo's conference leant more towards the casual than the core. This, by contrast, is about as hardcore as it gets, a sort of offlineDay-Z with no-one else around to spoil it for you. There's no indication of release date, but if this is on shelves on day one, Wii U's fortunes are already looking up. Below, then, in order, are the cinematic CG trailer, the CG GamePad trailer, and finally the gameplay demo, courtesy of Spike.
http://www.edge-online.com/news/e3-2...htest-prospect
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June 7th, 2012, 00:31 Posted By: wraggster
Nintendo has released final specifications for its console following its E3 2012 conference yesterday, though it hasn't gone into detail on exact component performance. The full details are below, but for impressions of what it's actually like in action, readour Wii-U hands-on.
- Dimensions: 1.8 inches high, 10.5 inches deep and 6.8 inches long.
- Weight: 3.41 pounds (1.5 kg).
- CPU: IBM Power-based multi-core processor.
- GPU: AMD Radeon-based High Definition GPU.
- Storage: Internal flash memory. Also supports SD memory cards and external USB storage.
- Media: Wii U and Wii proprietary optical discs. Most Wii games will be compatible.
- Networking: Wireless (IEEE 802.11b/g/n), plus four USB 2.0 connectors for LAN Adapters.
- Audio Output: Six-channel PCM linear output via HDMI connector, or analog output via AV Multi Out connector.
- Video Output: Supports 1080p, 1080i, 720p, 480p and 480i.
- Wii U GamePad: 6.2-inch, 16:9 LCD touch screen, twin analog sticks, D-pad, L/R analog sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button. Accelerometer, gyroscope and geomagnetic motion control, front-facing camera, microphone, stereo speakers, rumble and support for Near Field Communication (NFC) functionality. NFC allows for wireless communication with objects held above, or placed on, the GamePad.
As confirmed at Nintendo's E3 2012 conference yesterday, the Wii U now supports up to two GamePads and up to four Wii Remotes or Wii U Pro controllers plus most other Wii accesories.
http://www.edge-online.com/news/e3-2...pecs-confirmed
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June 7th, 2012, 00:18 Posted By: wraggster
Wii U will support two GamePads, but not with out a huge effort from the console manufacturer
One of Nintendo's top Wii U execs has talked frankly about the challenges support for two GamePads has brought the team behind the forthcoming console.
At yesterday's Nintendo E3 press conference, it was revealed that the Wii U will support two of its distinctive GamePads. The reason that fact impresses is because, along with gyros, a camera, a microphone and various other inputs, the GamePad features a relatively large touch screen.
Developers will likely be delighted that they can design games around three screens – the main television and the GamePads' 'single player' screens.
However, for Nintendo's engineers to create a device that could fill three screens with visuals using only one processor and a single graphics chip took a significant effort, as revealed by Wii U hardware producer Katsuya Eguchi at a roundtable press conference at E3.
“The reality is it takes processing power to draw an image on a single screen,” said Eguchi during the roundtable, speaking through a translator. “If you add a second screen, it requires extra resources from the hardware. There are hurdles we have to overcome. But by implementing another screen, it adds more innovation in game play and it makes it more fun.”
http://www.develop-online.net/news/4...ond-controller
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June 6th, 2012, 00:50 Posted By: wraggster
The battery life of the Wii U's GamePad controller has been fully detailed by Nintendo, with a single charge expected to last between three to five hours.
A charge takes two and a half hours, though it can be played when charging via an AC adaptor.
The full, official specs also confirmed that the GamePad weighs in at 500g and boasts a 6.2 inch LCD screen and stereo sound.
The battery life is dependent on the brightness of the screen.
Nintendo's blurb on the Wii U GamePad in full:
"The Wii U GamePad controller removes the traditional barriers between games, players and the TV by creating a second window into the video game world. It incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks.
"Inputs include a +Control Pad, L/R sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button.
"The GamePad also includes motion control (powered by an accelerometer, gyroscope and geomagnetic sensor), a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, an included stylus and support for Near Field Communication (NFC) functionality.
"It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g)."
http://www.eurogamer.net/articles/20...-life-detailed
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June 5th, 2012, 23:43 Posted By: wraggster
Paper Mario: Sticker Star is slapping on to the 3DS "physically and digitally" this holiday season, Nintendo announced at its E3 press conference today.
Sticker Star has Mario find stickers in the scenery and use them as battle commands: Shoe stickers let Mario jump, a hammer sticker begets a hammer and the environment can be peeled away to uncover hidden objects.
http://www.joystiq.com/2012/06/05/pa...icking-to-3ds/
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June 5th, 2012, 23:41 Posted By: wraggster
Following its E3 2012 media briefing, Nintendo revealed a slew of new titles for its upcoming Wii U console, including Project P-100, on its event site. Another title that snuck its way on the E3 page was the working title project Game & Wario.
"Wario and his Diamond City friends are back in action. Game & Wario (working title) features a collection of games that use only the Wii U GamePad controller. The games retain the original flair and character of the micro-games from theWarioWare series," the site reads.
Single-player games found in the collection include 'Arrow,' which transforms the WiiPad as a hi-tech bow used to defeat swarming enemies; 'Ski,' where players lead a skier to the finish line tilting the WiiPad; and 'Shutter,' which uses the WiiPad as a camera to take shots of hidden criminals.
A multiplayer game for up to two to five players dubbed 'Fruit' allows one WiiPad-wielding player to anonymously control one of the other players on screen to quietly steam scattered fruit.
Sounds both wacky and strange, which is exactly what we'd expect from aWarioWare-style title.
http://www.joystiq.com/2012/06/05/wa...ame-and-wario/
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June 5th, 2012, 23:33 Posted By: wraggster
Nintendo has announced New Super Mario Bros U, a flagship platformer that will show off the connectivity of its recently unveiled Miiverse system.
The game was previously demonstrated last year as New Super Mario Bros Mii.
NSMBU will be your typical 2D platforming fare supporting up to four players. As was revealed on Sunday, the map screen between levels will be populated by comments and tips from other Miis in the Miiverse - people that Wii U owners are friends with, have met online or other users of the console.
Reggie Fils-Aime said users will also be able to connect with other Wii U owners while they're playing the game.
New Super Mario Bros U will also have a Boost Mode, whereby four players control Mario, Luigi and Toads with Wii Remotes and a fifth player can create helpful blocks using the Wii U GamePad.
http://www.mcvuk.com/news/read/ninte...nounced/097438
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