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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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June 12th, 2012, 12:31 Posted By: wraggster
US analyst Michael Pachter believes that Nintendo must price the Wii U below $300 – that translates to £190 – if it is to succeed at retail.
Ideally, he told CVG, he’d like to see it priced at $250 or less. That would mean a highly unlikely £161 in the UK.
MCV’s understanding is that it is the price of the Wii U GamePad that will prevent the machine selling for such a price. Indeed, the decision on whether or not to include two GamePads in the launch SKU – and how to price them separately on the High Street – is going to be pivotal.
Pachter also delivered a less than impressed assessment of Nintendo’s E3 presentation, though does speak positively of the Wii U hardware itself.
"Nintendo is intent upon repeating their success with the Wii," he said.
"While I agree that the Wii U controller is sufficiently novel and different from traditional controllers, I am not sure that there is a killer app that will drive Wii U adoption the way Wii Sports did for the Wii.
"At E3 I was not particularly impressed with many of the games, and in particular found Sing baffling. I don't understand why I need a tablet to read Karaoke words rather than reading the words on the TV screen instead."
http://www.mcvuk.com/news/read/wii-u...succeed/097795
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June 12th, 2012, 12:26 Posted By: wraggster
Nintendo is to cut its employees' summer bonuses by 20 per cent after poor performance this year, according to a report.
Japanese business outlet Nikkei claims that the console giant has taken the action after declining demand for Wii hardware and software.
The decision to make cuts comes despite the Nintendo 3DS reportedly shifting more than 13.5 million units worldwide.
Executives at the company are also set to have their bonuses slashed, although it is not clear by how much.
In April Nintendo reported its first annual loss since entering the console market, posting a net loss of £329 million for the 12 months ending March 31st.
http://www.develop-online.net/news/4...-bonuses-by-20
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June 12th, 2012, 12:24 Posted By: wraggster
For being more than 20 years old, [Max]‘s old brick-sized Game boy still has a lot of life left in it. Even though his Game Boy was still in good condition, there were a few vertical lines in the display, making it a perfect candidate for a restoration. While he had his DMG-01 open on his work bench, [Max] also decided to put in a back light.
After researching the blank vertical lines in his Game Boy’s display, [Max] learned the problem was probably a loose solder connection. [Max] whipped out his tri-wing screwdriver, disassembled his classic plastic friend, took a soldering iron to the LCD’s flex connector, and fixed the problem easily.
Since his Game Boy was already taken apart, he decided to add a 3rd party backlight. The installation was a snap – [Max] only removed the reflective LCD backing and shoved an edge-lit backlight panel into the Game Boy.
If you’re wondering why anyone would still be interested in a 20+ year-old Game Boy, the DMG-01 is highly regarded in the chiptune scene when paired with Little Sound DJ, in part because of the noisy amplifiers and unique sound. Anything that keeps these wonderful machines out of the garbage is alright in our book, so we’ve got to hand it to [Max] for putting together this wonderful tutorial.
http://hackaday.com/2012/06/11/addin...ame-boy-brick/
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June 11th, 2012, 22:52 Posted By: wraggster
Sony/Nintendo shipments take a beating from phones and tablets.
A couple of years ago, if you heard gaming war cries like 'Hadouken' in public, it would have come from a Sony PSP or Nintendo DS – especially in 2008 when combined device shipments peaked at 47 million.
However, ABI Research says you're now more likely to hear the sounds coming from smartphones and tablets.
It claims the mobile is pushing handheld consoles towards a "sustainable niche" market, estimating that Sony/Nintendo handheld gaming device shipments will fall to 38 million in 2013, and stay flat to 2017.
Michael Inouye, senior analyst at ABI, said: "Mobile devices will compete with dedicated handheld gaming devices, but select consumer segments like core gamers and those individuals who do not want or have a smartphone or tablet will still provide some demand."
An example of the turning tide was demonstrated last year when the Nintendo 3DS started off strong during its Q1 2011 launch, but Q2 forced the Japanese firm to slash the price from $249 to $170 to keep buyers interested.
http://www.mobile-ent.biz/news/read/...a-niche/018273
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June 11th, 2012, 12:58 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2522 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2521
win32-support funny languages for opening roms, through drag&drop, at least.
r2522
support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead.
http://www.mediafire.com/?641ltw3v81x9lpz
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June 11th, 2012, 12:54 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-690 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Removed the check for changed JIT blocks before invalidation. Fixes the slow speed in Zelda: Ocarina of Time Master Quest.
Fixes issue 5454.
http://www.mediafire.com/?6wqa9qifvj310bm
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June 11th, 2012, 12:53 Posted By: wraggster
via http://www.emucr.com/
Mupen64Plus HG (2012/06/10) is compiled. Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Plus HG Changelog:
Enable experimental support for link-time optimization
http://www.mediafire.com/?n9ffe3ska244ge1
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June 11th, 2012, 12:52 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/06/10) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Removing Opera bug workarounds.
http://www.grantgalitz.org/gameboy/
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June 11th, 2012, 12:48 Posted By: wraggster
Tantric and rodries offering version 1.2.8 of " Wii ™ ", an excellent media player for the wii. Successor of MPlayer CE, it is recommended to install the IOS 58 in advance for use of the media who find USB. The update is automatic from the Wii ™ Wii if you have a wifi connection.
Quote:
Version 1.2.8 has-been released. Full changelog: Synced to MPlayer r34991 and ffmpeg 44c10168cff4 Greatly Improved SMB file browsing speed
http://www.nintendomax.com/viewtopic...b153ce8125e7e9
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June 11th, 2012, 12:48 Posted By: wraggster
Egotrip offers a first draft of " Ice Slider "puzzle game for the Nintendo DS.
Quote:
Heres a WIP of the game I am working on. Basically you just collect all the corners are EACH level, as the floor is intended here, only You Can Stop When You hit a wall. If there's enough call for it, I Will buy the Pro version and add more features, Which Will include a select level, more puzzle elements, a soundtrack, saving to the SD card records, and loads more Obviously Levels.
http://www.nintendomax.com/viewtopic...b153ce8125e7e9
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June 11th, 2012, 12:46 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.048 (6/5/2012)
You can now change all options without having to restart the emulator. Also
changed the set of values used for the VRC7 registers and did some code cleanups
in various places. Significant rewrite is needed to improve basic timing
accuracy some time soon.
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June 11th, 2012, 12:34 Posted By: wraggster
Here is a really small update that I was able to put together before the competitions deadline. The skybox is no longer a box (it’s a cylinder now), the text in nightmare mode is red and the game now defaults to english (but you can switch it back to poorly translated french by pressing plus or minus at the title screen). there are some other very minor tweaks but nothing that is likely to be noticeable.
Links:
Download the Wii version
http://thatotherdev.com/2012/05/31/h...ty-2-v1-1-wii/
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June 11th, 2012, 00:37 Posted By: wraggster
Like Wii, DS and 3DS, Nintendo has admitted it once again faces a tough battle in getting people to "understand" Wii U.
Also, like its predecessors, Nintendo says the key is in giving as many gamers as possible some hands-on time with the console."It can appeal to people all ranges in terms of their gaming ability,"
said Nintendo of America's senior director of corporate communications Charlie Scibetta.
But, he went on to admit, it's "hard to understand the system until you get your hands on it."
That said, the firm is employing a similar marketing strategy to that of the equally unique Wii and DS devices. "A big part of our strategy has been and will continue to be trial, getting it in as many people's hands as possible," said Scibetta.
He also says the machine is at its best when developers make use of its unique features. "When a publisher creates a game experience that is custom... that's when you really see the magic happen," he said.
Although Nintendo neglected to reveal Wii U's pricing at E3 this week, a number of European retailers have begun listing prices for the console and various peripherals, although they don't agree on them.
Were you impressed with Wii U at E3 this week?
http://www.computerandvideogames.com...rity-nintendo/
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June 11th, 2012, 00:34 Posted By: wraggster
It's safe to say that last year's Wii U E3 debut left us with more questions than we had answers. It was clear that Nintendo has once again stepped back from the technological arms race that had cost its competitors billions in losses, and was focusing on controller-driven concept games that it felt had a greater chance of mainstream success. However, at the same time, the console was being released seven years after the debut of Xbox 360, so surely it had to reflect the generational leaps in technology we've seen since then? The demos suggested otherwise and, one year later, the evidence suggests that not a great deal has changed.Of course, as we've demonstrated, tech specs don't really matter so much to Nintendo - a sentiment it is quite happy to put on the record. Its world-class development teams have the uncanny ability to create games that look as good as they play even on less accomplished kit, and the opportunities afforded by any modern processing hardware are immense.Traditionally, the success of Nintendo's consoles has been entirely proportional to the quality of its own games and even its less successful systems like GameCube have turned a profit. By developing to the strengths of its own hardware, the company's dev teams have an uncanny ability to defy the technological limits of the host architecture. Combined with its unique take on game design, Nintendo games are quite like any other.However, the reality is that the picture is very much different for third-party publishers - and it is here that the Wii U appears to remain on shaky ground. E3 2012 demonstrated clearly that the current-gen HD era is coming to a close and, to remain relevant to third parties once Durango and Orbis appear, we really needed to see a significant step beyond what was revealed last year. But Nintendo's E3 showing effectively confirms that there is no unambiguous, generational leap in raw processing power here compared to the current HD consoles, and prior claims that the machine hosts twice the power of the Xbox 360 clearly ring hollow."Wii U is bound to deliver some great Nintendo games but in a time of transition, has the current-gen focus on the tech limited its shelf-life with third party publishers?"
Many of Nintendo's wares - including Wii Fit U and Nintendo Land - appear to be fairly basic visually with 720p rendering resolution and no anti-aliasing. The latter uses the second screen quite extensively though, which may explain this.
Instead, the assets released by Nintendo in particular are notable in how "lo-fi" they are: its own screenshots confirm that some of its most simplistic titles are running at basic 720p resolution with no kind of anti-aliasing whatsoever, just like its demos were a year ago. A closer look at the showcase titles Nintendo debuted at its E3 press conference also shows a puzzling lack of consistency in performance that we wouldn't expect to see in a console based on mature tech less than six months out from release, which we can only explain by the idea that the second screen is imposing more of a drain than we might have otherwise thought.The company's spiritual successor to pack-in title Wii Sports - Nintendo Land - is an interesting example of this inconsistency. In theory this is "home territory" where Nintendo should revel in what it does best. While the concepts and charm are there, the trademark 60Hz update is inconsistent to say the least in certain areas - puzzling for such a visually sparse title.To illustrate, here's the first analysis video we've put together. Direct feed is the premium from events like E3, but typical internet footage tops out at 30 frames per second, making analysis on smoother games impossible. Thankfully, HD broadcast footage retains full temporal resolution, and owing to the blanket coverage of the invaluable Spike TV, we can see the full fluidity of titles aspiring to 60Hz - and we can bring them to you on this page too.
http://www.eurogamer.net/articles/di...s-wiiu-e3-2012
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June 11th, 2012, 00:32 Posted By: wraggster
As evidenced by the ridiculous sales, many people love the chaotic multiplayer in New Super Mario Bros. Wii. However, it's possible you might have been annoyed by the frequent accidental deaths caused by bumping into other players, or ... the frequent intentional deaths caused by your friends throwing you into a pit.
For those of you in the second group, the new "Boost Mode" in New Super Mario Bros. U is just the thing, replacing the pseudo-competitive bumbling with a simple, but enjoyable, and almost entirely helpful interaction.
While the game is going on as normal on the television, one player can tap the touchscreen to place blocks, which dissipate as players stand on them. Ideally, these blocks are used to help the Wiimote-based players reach secret areas, make difficult jumps, and avoid falling into Piranha Plants or other obstacles below. It's also possible to be a jerk and place blocks in the way of jumps, but I found that less fun than being helpful.
You can also tap the block again to make a smaller block that spits out a bunch of coins, and tap enemies to stun them. Sure, it makes Mario an easier experience, but it's also fun for everyone involved -- I enjoyed trying to land platforms right under a falling Mario with perfect timing, and I liked working together with another player to get through a level efficiently. And I certainly didn't mind having another player in my game who wasn't going to accidentally jump on my head.
http://www.joystiq.com/2012/06/08/ne...layer-a-boost/
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