|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
June 29th, 2012, 01:18 Posted By: wraggster
Retailers want Wii U to be priced at £250 when it launches.
But Nintendo could be prepared to set a cost price that will allow shops to sell cheaper than that – and ensure the machine is this Christmas’ must-have gaming item.
One senior publisher confidently told MCV that the price “will definitely be less than £249”.
And retailers hope that Nintendo has learnt from the difficult 3DS launch.
“It’s important we don’t go down the 3DS route of retailer-led discounting both pre- and post-launch,”
said Play.com games buyer Keith Sharpe. “I’m really impressed with Wii U, it’s got a good mix of insanely addictive mini-games and traditional ‘gamers’ titles.”
The Hut Group’s Sarah Jasper added: “The software looks fantastic, but Nintendo needs to press its messaging hard to ensure the public know this isn’t just an add-on for the Wii. Some don’t realise it’s a standalone machine.
“Hopefully, lessons have been learned from 3DS and pricing sits between £200 to £250. Then we’re onto a sure success.”
However, retailers are most keen to see a strong launch line-up.
“As with Vita, which had over 20 titles for launch, the line-up has to be strong and it’d be great to see Mario on Wii U sooner rather than later,” said Blockbuster assistant games buyer Anthony Darling.
HMV games buyer Nick Ashley continued: “We’d be keen to see Nintendo Land bundled as this will really show off Wii U’s functionality, and concentrating on the key Nintendo franchises helps to keep everyone involved.
“New Super Mario Bros U, Pikmin 3 and Wii Fit U at launch would provide an excellent foundation for Wii U’s success.”
The High Street hopes Wii U will be part of a blockbuster Christmas that can help lift the depressed boxed
games market.
“It is nice to have new hardware to inject some life into the games market,” said Tesco games boss Nick Cooke.
“It seemed from E3 that the software studios are advancing faster than the hardware platforms, so any new consoles are overdue to support the market.”
http://www.mcvuk.com/news/read/retai...e-trade/098678
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 29th, 2012, 01:03 Posted By: wraggster
Nintendo has bolstered its online focus today with the hiring of Duncan Orrell-Jones to the company’s newly created Senior VP of Network Business position.
Effective July 1st, Orrell-Jones will look to develop and implement Nintendo of America’s digital strategy for Wii U and 3DS.
Orrell-Jones will be working out of headquarters in Redmond, Washington and will report to president and COO Reggie Fils-Aime.
"Duncan Orrell-Jones brings knowledge and hands-on experience to Nintendo that will help us develop and implement long-term digital initiatives for our systems," Fils-Aime said. "By creating this new position we're demonstrating our commitment to the expansion of our online business, and Duncan is the perfect person for the job."
Orrell-Jones comes to Nintendo with a sizable amount of experience from The Walt Disney Company, where he’d been since 1993. He most recently served as senior vice president in the Disney Interactive Media Group, identifying opportunities to expand Disney’s games reach outside North America across a variety of platforms.
http://www.mcvuk.com/news/read/ninte...l-focus/098690
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2012, 00:12 Posted By: wraggster
Nintendo has confirmed retailers listing Wii U games around the $100 range "are using fictitious prices".
Retailers such as Amazon and GameStop have begun to list Pikmin 3 and Lego City Undercover at the massive price point, and in a statement to GameSpot the platform holder confirmed official pricing details have not been revealed yet."Retailers are beginning their presale activity, but given there is no official software price, they are using fictitious prices," it said.
"When software pricing is officially announced later this year, I am sure retailers will adjust their websites to reflect the true price."
http://www.computerandvideogames.com...re-fictitious/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 28th, 2012, 00:07 Posted By: wraggster
Nintendo's new 3DS XL was just revealed last week, but we didn't have to wait long for the plus-sized handheld to get put through its paces. Puissance Nintendo got its game on with Nintendo's newest, and if Google's translation is to be believed, the added screen real-estate is, naturally, a welcome addition, and the panel is plenty bright with excellent viewing angles. Also, any negative effects from the bigger pixels present in the display -- it's the same resolution as its baby brother -- have apparently been ameliorated by an anti-aliasing filter of some sort. As for folks concerned about gripping the 3DS XL, fear not, as ergonomics are reportedly spot on, with an even weight distribution that feels no heavier than a standard 3DS. Still not ready to rush out and grab one this August? Head on past the break to see the XL in action, and pop on over to the source link to see if the full French spill will persuade you.
http://www.engadget.com/2012/06/26/n...groped-abroad/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 27th, 2012, 23:51 Posted By: wraggster
Disney talks enhancing the marketing for Epic Mickey 2
This article originally appeared on [a]list. Click here to find out more about the marketing oriented site.
The original Disney Epic Mickey was one of Disney's biggest AAA game releases ever, and it was a hit despite a somewhat mixed reception by critics; it's a testament to both the marketing muscle at Disney and the enduring appeal of Mickey Mouse as a character. Epic Mickey 2: The Power of Two is an even larger investment, coming to the Xbox 360 and PS3 along with the Wii, and will even have a complimentary 3DS game release in Disney Epic Mickey: Power of Illusion. We caught up with Ted Chi, Vice President or Global Marketing at Disney Interactive, to talk about marketing plans for their anticipated sequel.
[a]list: What did you learn from marketing the original that you'll apply to the sequel?
Ted Chi: Mickey Mouse is a character with an incredible heritage across all demographics. We were able to build upon this deep connection for the launch of the first game. I think we were able to successfully tap into Warren's original vision for the game by communicating Mickey's role as a hero in an alternate world. We were also in an enviable position for any marketing, as the game delivered true innovation with Mickey's power to literally change the world with his magic paintbrush and the use of paint and thinner. It is this heroism and gameplay innovation that resonated across all of our consumer facing communication. What we ultimately learned was that, despite early research, Mickey Mouse has the ability to transcend demographics - kids, adults, and core gamers alike.
http://www.gamesindustry.biz/article...e-second-power
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 27th, 2012, 23:47 Posted By: wraggster
Digital Foundry takes a look at SmartGlass, the Wii U GamePad and the PS3/Vita connection.
Eight years after the release of the Nintendo DS, it seems that all three major platform holders now believe that dual-screen gaming is an integral part of the future of console gaming. At E3 this year, we saw the launch line-up for the new twin-screen Wii U, an announcement for smartphone/tablet support from Microsoft in the form of the SmartGlass initiative, while Sony offered up some interesting new integration ideas for PlayStation 3 and the PS Vita handheld.
The move towards dual-screen functionality is most likely prompted by a number of factors. Firstly there's a growing belief that gaming is moving away from the living room TV and towards discrete screens per player. It's an idea fuelled by the amount of time that people are spending using their mobile devices in the home, not just outside of it. Secondly, with the heavily rumoured Apple TV display just around the corner, we can almost certainly expect to see a greater level of convergence between the Cupertino giant's devices and there's a definite sense that the established forces in the games industry don't want to be caught off-guard in embracing the ideas this represents. Finally, for Sony at least, it represents a big opportunity to sell Vita to its mammoth PS3 installed base.
"The Wii U GamePad is the star of the second screen movement, but Microsoft SmartGlass and the PS3/Vita hook-up each have their own specific charms. It's all a question of take-up."
The very different approaches we see from Nintendo, Microsoft and Sony are intriguing. Each implementation appears to have its own relative strengths and weaknesses, but it's clear that in Wii U, Nintendo is very much in the driving seat. The advantages of its tech are numerous - the most strikingly obvious being that every single Wii U owner will possess the requisite technology out of the box, meaning that developers can concentrate their efforts on supporting the tablet knowing that it will reach every owner of the console.
There are also the fundamental strengths of the technology itself. There's a latency free connection between the tablet controller and the console, so game control is as fast and fluid as a conventional joypad (something you can't say for Apple's AirPlay) and the ability to mirror HDTV gameplay onto the tablet screen is an excellent ace-in-the-hole. For the first time, console gaming needn't encroach on regular TV viewing - the action can be switched between the main screen and the tablet simply and quickly.
Nintendo describe the tablet video feed as being latency free - something we were dying to try out. At a recent press event in London, we had the ability to film both tablet and screen simultaneously, and found that with mirrored content, the tablet actually received a fresh image up to seven frames - or 116ms - earlier than the LG HDTVs to which the Wii U was connected. This may suggest that the main displays were hopelessly laggy of course, and we need to factor in that the dev Wii U hardware was tethered to the unit (the suggestion being that AV data may have been beamed across from it) but even in a simple wired HDMI vs. tether contest, the results are still highly revealing about how seriously Nintendo is taking latency. WHDI technology operates with 1ms lag, and if Nintendo has opted for this solution, there should be no problem at all in this regard.
http://www.gamesindustry.biz/article...-screen-gaming
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2012, 23:51 Posted By: wraggster
David Yarnton says it won’t be long until Nintendo rolls out its digital games strategy to retailers.
Last month, we reported on global plans by Nintendo Japan to start selling more downloadable content via all its retail partners to aid the marketing of digital content and reduce inventory costs.
“Nintendo wants our retailers to be proactively involved [in digital sales],” said Nintendo president Satoru Iwata.
And the platform holder is already talking to retailers, UK chief Yarnton told MCV: “We want to support our partners and them to support us. So we think there is room for packaged goods as well as digital. When you go out to retail, the exposure a shop can give a game is incredible. Some people want downloadable content for its convenience, some people like having a games collection. There’s room for both.”
“From what we have researched, the download market has grown, but it hasn’t eaten into retail in the way many predicted.”
There are important logistics to sort out, he said – specifically considering how Nintendo handles the distribution of download codes to retailers.
He said: “At the moment we have the voucher cards – we’re not quite there to let retailers have just codes for a Zelda game. Yes, digital downloads can reduce the inventory risk – but if you give someone a card with a code it still has a value. There are some issues to work through, but it will happen in the not-too-distant future.”
But once those are sorted, Yarnton is confident retail will embrace the new strategy.
“I can’t speak for them all, but having spoken to places like GAME, they have seen an incredible rise in the sales of digital content. It’s working for them.”
CHIP OFF THE ‘BLOX
Critics find it easy to point out perceived holes in Nintendo’s digital games strategy. But the firm is quickly learning from the few forays it has made into downloads.
Earlier this year, Nintendo ran a national TV and print campaign promoting the cheaper apps and games available for just a few points on the 3DS eShop.
“One of the things we perhaps haven’t been so good at is telling you about the features we have. For example the downloadable games and other DLC – but we have been promoting it,” said Yarnton.
At the same time it has seen breakout sales for Pullblox, an original game from Nintendo’s Intelligent Systems studios which is the third most praised 3DS game on Metacritic.
“One of our big successes has been Pullblox. It has done incredibly well, and is such good value, and is so much fun – but not enough people know about it. It’s not there on the shopfloor. But it is there, and we have a lot of games like that. We need to do more about educating people about that.”
http://www.mcvuk.com/news/read/ninte...-switch/098525
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2012, 23:40 Posted By: wraggster
Sequel becomes third fasting selling game ever on the Nintendo DS
Pokemon Black & White 2 has sold more than 1.6 million copies after just two days since its release in Japan.
As reported by Andriasang, the game’s popularity means it is the third fastest selling game ever for the Nintendo DS.
The original Black & White holds the record for the fastest selling game on the console, which sold more than 2.6 million in its first two days on sale.
Lifetime sales for the DS and 3DS in Japan were also revealed, with the DS accumulating nearly 33m sales, whilst the 3DS has so far surpassed six million.
http://www.develop-online.net/news/4...ales-in-2-days
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2012, 23:39 Posted By: wraggster
'We will return to profitability by the end of the fiscal year', says Iwata
Nintendo will not make the same mistakes with the Wii U as it did with the 3DS, the console giant’s CEO has claimed.
As reported by Andriasang, Satoru Iwata said it had learned from its latest handheld release and admitted consumers thought the price for the 3DS was “relatively high”.
An analyst claimed that the break-even point for the Wii U would be 30,000 yen.
Iwata added that despite Nintendo reporting its first ever loss in the last financial year amidst difficulties with the rising Yen and having to sell its 3DS at a loss due to an early price cut, the console giant has “fixed the 3DS profitability issue”.
He also pledged the company would turn profitable by the end of the current fiscal year.
http://www.develop-online.net/news/4...kes-with-Wii-U
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 23:31 Posted By: wraggster
As if being pursued by an anthropomorphized, checkpoint-guarding pickle named Unkle Dill wasn't enough food-oriented oddness for one game, the folks at Gaijin Games have also announced that "Whetfahrt Cheesebörger" will be joining the cast of Runner 2, Future Legend of Rhythm Alien as a playable character.
Cheesebörger originally hails from (where else) Hamburg, Germany. After rising to stardom during the disco revolution, hard times caused by the scene's crash in the early 80s lead Cheesebörger to its current position as the mascot for a restaurant called "Burger Mouth." Since Runner 2 will have "almost 10" playable characters, we doubt this is the last bizarre character announcement we'll see before the game's launch.
Speaking of launch, Runner 2 will also be released on the Wii U at some point, sporting "Retro Challenges" to play on the WiiPad. A prototype screenshot of said challenges can be seen after the break.
http://www.joystiq.com/2012/06/24/yu...ter-in-runner/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 23:30 Posted By: wraggster
For those of you who choose to "Make Mine Marvel!" even when it comes to pinball simulations, Zen Studios will release Zen Pinball 3D on the 3DS eShop this Thursday, June 28, for $7.99 or €7.
The pinball sim puts four superhero-themed tables all up in your face, including Iron Man, Blade, Captain America, and the Fantastic Four – all tables that have been featured in the console Marvel Pinball game. None of the tables follow the journey of a newly created superhero with the power to control a giant silver ball with his mind, which seems like a missed opportunity.
http://www.joystiq.com/2012/06/25/ma...eshop-june-28/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 23:27 Posted By: wraggster
Wreck-It Ralph, an animated film coming November 2 from Disney, features classic characters sure to induce nostalgia in bomb-like proportions for its 20-55 demographic -- which is why it's strange that the game based on the movie based on video games will come only to Nintendo's Wii, 3DS and DS.
With the film, Disney is focused on introducing a younger audience to arcade-style side-scrollers, and it seems Activision is keeping that trend with a launch on the market's most "family-friendly" set of platforms.
"Wreck-It Ralph, as a brand entity, is perfectly suited for video game stardom," Activision Executive Vice President David Oxford says. "With the fantastic characters and creative atmosphere envisioned by Walt Disney Animation Studios, we know fans are going to love seeing their newfound favorite characters embark on an all-new side-scrolling adventure."
The game will have players switch between Ralph and Fix-It Felix to defeat the Cy-Bugs, with a story campaign and two-player co-op for the Wii.
http://www.joystiq.com/2012/06/25/wr...ing-only-to-n/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 23:22 Posted By: wraggster
via http://www.emucr.com/
My Nes GTK v1.1 is released. My Nes GTK is a nes emuator written in .net C#. It can run an Windows(R) and Linux platforms. It uses GTK# for menus, SDL.NET for emulator window.
FEATURES:
//My Nes GTK features:
Save/Load state in defferent 9 slots.
Take snapshots ability.
Resiazable sdl window, fullscreen switch ability.
//Nes emulation features:
CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
PPU :
* 8x8 and 8x16 sprites with transparency and priority, background tiles.
* internal default palettes, for NTSC and PAL tv systems.
* Cycle based ppu, real scanline and scancycle timing.
Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels. Format: MONO PCM 16 BIT 44100 Hz.
Systems : PAL , NTSC
Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40,
41, 42, 43, 44, 45, 46, 47,48, 49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77,
78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140,
142,159, 180, 182, 184, 185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228, 229, 230, 231, 232,
233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and 255. Almost full set !!
My Nes GTK v1.1 Changelog:
* Updated: Nes emulation core to version v4.2 (updated from version 3.0).
* Added: support for VSUnisystem.
* Added: support for 4 players.
http://www.mediafire.com/?osissqnovye14yx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 23:20 Posted By: wraggster
via http://www.emucr.com/
SNESbox is a Super Nintendo Entertainment System emulator, built on Adobe Flash technology and it can only be run directly in your browser's window without installing any plugins.
SNESbox Beta Changelog:
- Added support for full screen.
- Added support for joysticks. It works only on Windows. To play with a joystick you must download and run third party programs available at: http://t.co/4at81tvA.
- Fixed support for joysticks. It is now possible to use an Xbox 360.
http://snesbox.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 23:18 Posted By: wraggster
via http://www.emucr.com/
puNES v0.62 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.
puNES v0.62 Changelog
Rewritten from scratch the OpenGL stack. Added new rendering mode "OpenGL GLSL" that use shaders for all filters (except for NTSC and HQ3x), of course if video card and its driver support it. In GLSL mode, add more filters. Many other bugfixes.
http://dl.dropbox.com/u/21595068/punes.win32.zip
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 22:58 Posted By: wraggster
via http://www.emucr.com/
YoshiNes v0.4b is released. YoshiNes is a NES emulator. It's a modification of BasicNES, made by Don Jarret and David Finch. The BasicNES is a good emulator, but can be better. The YoshiNES have more stuff than BasicNES, like Pattern Table view, Pallete viewer, a lot of mappers, more filters, and more features.
YoshiNES current support this mappers: 1, 185, 2, 5(unplayable) 73, 130, 188, 232, 3, 4, 45, 118, 119, 115, 95, 151, 12, 64, 158, 74, 245, 6, 7, 51, 53, 226, 8, 66, 107, 229, 9, 10, 11, 234, 201, 46, 13, 15, 16, 17, 18, 19, 21, 22, 23, 25, 32, 33, 34, 40, 61, 200, 231, 57, 64, 65, 68, 69, 71, 75, 78, 79 (unplayable), 146, 85, 90(partial), 160, 91, 94, 99, 117, 151, 211, 212(partial), 228, 250, 255(unplayable), 47(partial). But some games still very buggy and unplayable.
The sound engine are almost the same of BasicNES, i only made a sound level viewer. The sound use Midi Output, so, the games sounds wrongly sometimes. Sorry for my bad english.
http://www.mediafire.com/?4qbdd5idasy04lo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 22:55 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/06/23) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- XAudioJS update.
http://www.grantgalitz.org/gameboy/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 22:51 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2548 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2540
scons: use --Wl,as-needed ld flags
r2541
scons: honor CXXFLAGS, CPPFLAGS, and LDFLAGS from environment (sf:518)
r2542
gtk: no longer segfault on gamepad config when gtk < 2.24 (ubuntu 10.04) -- hide gamepad config option
r2543
sdl: extensive manpage update (sf 519) - thank you alexander toresson for your patch!
r2545
scons: search for linker options named -llua5.1 and -llua to compile sucessfully on debian
r2546
add ability for CNROM games to choose whether they have bus conflicts (fixes Colorful Dragon (Unl) (Sachen), since it flakes out if bus conflicts are emulated)
r2547
all: include relative path of ines.h to avoid compilation errors with gcc
r2548
* Taseditor: drawing selected_slot border in Branches Tree
* Taseditor: fixed minor bug with SaveCompact window
http://www.mediafire.com/?9hnuyqid466it2a
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 22:20 Posted By: wraggster
News via http://www.r4ds-ds.com/news/112/Flas...d8-system.html
Nintendo released the latest 3DS system update to 4.1.0-8 on May 14th.
The below flashcarts has been confirmed working on 3DS 4.1.0-8:
Flashcards Working:
Acekard 2i (HW81) (acekard.com) - Updated for DSi 1.44 before
R4i-SDHC 3DS (r4i-sdhc.com) - Updated for DSi 1.44 before
R4i Gold Plus (r4ids.com) - Updated for DSi 1.44 before
R4i-Gold Pro (r4i-gold.com)
Supercard DS2 (supercard.sc) - Firmware 1.15
EZFlash Vi
R4i Gold (non-3DS, r4ids.cn) -1.4.4 Labyrinth
R4i Gold (3DS, r4ids.cn) -1.4.4 Narnia Prince Caspian
R4infinity Dual Core
Supercard DSOnei - 1.4.4 update
R4i-Gold 3DS (r4i-gold.com) - 1.4.4 update
Flashcards Blocked:
TTi (ndstt.com)
M3i zero GMP-Z003 (m3adapter.com)
R4 Origional
iEvo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2012, 21:06 Posted By: wraggster
Children compensate for active gaming by exercising less elsewhere
A study of children using a number of high-impact exercise games has shown that having them in the home does not actually increase the amount of exercise which members of that household participate in.
A US university study, reported by the New York Times, reveals that, instead of encouraging children to become more active generally, playing games based around physical activity merely leads them to over-compensate in other areas, resulting in no net gain on calories burned.
Having distributed a number of Wiis to families with overweight children, some with exergames and some without, the study confirmed a long-held academic principle: that a sedentary lifestyle is a tremendously difficult habit to break, finding "no evidence that children receiving the active video games were more active in general, or at any time, than children receiving the inactive video games."
It's not the first study to have similar findings. A previous investigation into the use of Wii Sports in homes discovered a rapid fall off in usage statistics in the weeks following purchase after an initial flurry if enthusiasm.
Asked for comment on the studies by the NYT, Nintendo offered a predictably anodyne statement.
"While Nintendo does not make any health claims with active-play games like Wii Sports and Wii Fit Plus, we hope that the games encourage users to be more physically active. They are designed to get people up off the couch and to have fun."
http://www.gamesindustry.biz/article...les-says-study
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
next » |
|
|