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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 10th, 2012, 02:47 Posted By: wraggster
via http://gbatemp.net/
justburner has updated PokeMini to version 0.5.2. This Pokemon-Mini emulator is available for several systems, including DS/DSi and PSP. See the change log for what's new in this release, and be sure to check out the project page linked below for more information about this homebrew.
QUOTE: Change Log (06/03/12)
- Opening .minc files now opens the linked .min files
- More accurant PRC timing and triggering
- Minor changes
Debugger Only:- Recent ROMs list
- Drag & Drop ROM files support
- Added file association to .min and .minc files
- Moved PRC Counter from Timers Window to Misc. Window
- Added more special registers for printing and controlling the debug output
- Reorganized the menu
- Improved the memory content components
- Added 16-bits memory filler into memory viewer
- All viewers and main window position & size are now saved
Win32 Only:- Fixed command-lines and closing code
- Recent ROMs list
- Drag & Drop ROM files support
- Added "Pause when inactive" window option
- Added file association to .min and .minc files
- http://code.google.com/p/pokemini/
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June 10th, 2012, 02:45 Posted By: wraggster
via http://gbatemp.net/
nesDS, the feature-rich Nintendo Entertainment System emulator for the DS/DSi made by huiminghao, has been updated to version 1.2b. See the change log below for a list of what's new in this edition. For more information about this homebrew, check out the project's page and the on-going discussion linked below.
QUOTE: Change Log (06/02/12)
- vcr6 sound channel for mapper24 and mapper26 is added.
- a sound reset button is added to menu>settings>config, which is used when the sound goes bad, when close and open the DS, this is probably needed.
- Mapper253 is added.
- fds saving is disabled when the game is not a fds.
CRITICAL NOTE:
the sound rendering has almost reached the ability of arm7, so .....
the arm7 will auto detect the IF, by which to fix the mess of sound.
http://sourceforge.net/projects/nesds/
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June 10th, 2012, 02:15 Posted By: wraggster
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date
Unofficial r2926 beta26 - Jun. 7, 2012 - based on the original yabause r2926
- support wiiflow mod plugin; autoloading with arguments
http://www.mediafire.com/download.php?gzz3n5cd0plcca9
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June 10th, 2012, 02:14 Posted By: wraggster
It's a Multi-Genre Platform/Reflex/Puzzle/Horror Survival Game. Though I admit there is very little "puzzle" to it, other than the fact that you have to figure out what to do in a few places. Don't worry, it's not that difficult to figure out -- but it may be very difficult to succeed This is my entry for the Nintendomax 2012 Wii Dev competition.
Note: I'm linking to someone else's download mirror. If anyone wants to upload it to more mirrors, that would be swell.
Here is one more mirror. I don't know how to make the infobox work with multiple links...http://platonicrobot.com/filehost/sp....php?idnum=181
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June 10th, 2012, 02:13 Posted By: wraggster
Newo Runner is a endless runner game. Jump to avoid obstacles and reach the end of the level.
[h=2]Features[/h]- Endless running and jumping fun!
- 8 courses with 10 levels each
- Collect coins and go for the high score on each course
- Add custom courses to the game by putting images and mp3s into the levels folder
- In English, French, or Spanish depending on your wii settings.
- Challenging game play
- Use your favourite Wiimote, Classic Controller or Gamecube controller to play.
http://newogame.posterous.com/
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June 9th, 2012, 23:27 Posted By: wraggster
Retailer ShopTo has become the first to guess the retail price of the Wii U.
It is currently accepting pre-orders for the device at £279.85, with an estimated RRP of £279.99. Both the black and white SKUs are available.
It carries the following disclaimer: “All information on this product page, including our price, is subject to change. Normal pre-order price promise does not apply to this product at this time. Price may change pending full details from Nintendo.”
No suggested release date is given.
Nintendo does not officially issue RRPs to retailers in the UK, preferring instead to set a trade price that lends itself to a specific price tag.
£280 would roughly be in line with estimates from Nikkei earlier this week, which suggested the machine would sell for £250 in Japan.
http://www.mcvuk.com/news/read/shopt...r-wii-u/097689
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June 9th, 2012, 23:11 Posted By: wraggster
Nintendo shifted over 100,000 3DS systems in Japan last week, a ratio of more than 13 to one compared to Vita's 7551 units.
Nintendo's handheld was given a not inconsiderable boost from the release of Dragon Quest Monsters: Terry's Wonderland 3D, however, which sold over half a million copies during its debut week.
The 3DS' total sales were more than double the total of all other systems combined.
01. Nintendo 3DS: 101,075
02. PlayStation 3: 14,799
03. Sony PSP: 10,547
04. PlayStation Vita: 7,551
05. Nintendo Wii: 5,825
06. Microsoft Xbox 360: 2,719
07. PlayStation 2: 1,106
08. DSi LL: 665
09. DSi: 379
http://www.edge-online.com/news/3ds-...a-13-one-japan
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June 9th, 2012, 10:48 Posted By: wraggster
Reggie Fils-Aime confident a proliferation of Western games is due for the handheld
Nintendo has said it expects a greater number of Western developers and publishers to flock to the 3DS.
In an interview with IGN, Nintendo of America President Reggie Fils-Aime has stated his belief that as the handheld's installed base reaches something of a critical mass, more publishers – and the developers they represent – will begin to offer more content for the device.
"Western developers, historically, have been wanting to see that larger install-base before they jump in behind a platform," said Fils-Aime. "For the most part, Western third-party developers focus on home console, versus in Japan, where the lead SKU tends to be handheld. That's another different dynamic that's going on.
"But candidly, I think that with the progress we've made on 3DS, and certainly with the line-up we have coming this holiday, my expectation is that we'll certainly see a lot stronger Western publisher support, because they're going to see the size of that instal base to sell into."
While there is some conception amidst industry and consumers alike that the 3DS has not met with the early success of Nintendo's previous handhelds, at present five million units have sold in the US, meaning the system is more successful at this point in its life-time than the DS was at an equivalent stage.
http://www.develop-online.net/news/4...e-Western-devs
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June 9th, 2012, 10:44 Posted By: wraggster
Iconic Nintendo IP in the works for next-gen console
Nintendo has confirmed that a Wii U The Legend of Zelda game is currently underway at a research and development stage.
“With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it,” Shigeru Miyamoto told Entertainment Weekly.
“So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.”
And according to Miyamoto, the game is at a very early stage; so early, in fact, that event the intended audience and type of gameplay experience are yet to be decided.
"One thing that’s interesting is we’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences.
http://www.develop-online.net/news/4...da-Wii-U-in-RD
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June 9th, 2012, 10:26 Posted By: wraggster
As E3 was coming to a close, we sat down with one of the men responsible for Nintendo's 3DS, Hideki Konno. Konno's official title is manager / producer, but because he's involved at such a high level with both software and hardware development on the 3DS, our conversation covered quite the range of topics. When asked about the handheld's performance in the last year, he drew parallels to the success of the DS that preceded it and he hopes that the 3DS will experience a similar growth curve. Due to the mention of the DS, we inquired about the possibility of a larger 3DS. While Mr. Konno wasn't able to confirm plans for a super-sized version of the current-gen handheld, he did express his affinity for theDSi XL's increased real estate -- he finds the larger screen is much easier to gaze upon. You can draw your own conclusions as to exactly what that means. When chatting about mobile gaming, we asked about the impact of smartphones on the outfit's handheld. Konno offered that Nintendo prides itself on surprising gamers with new "compelling experiences" that handsets can't provide.
We asked if any of these new experiences would involve the integration of both 3DS and the Wii U, and Konno replied that he's confident about those explorations taking place in future. In fact, a version of the Smash Brothers series is currently being developed for both 3DS and Wii U simultaneously. He indicated that it would be hard to believe that the two versions being developed in parallel wouldn't provide some unique interactions between them and their respective platforms. Additionally, while it sounds like the Miiverse will only be available on Big N's next-gen console at launch, Mr. Konno communicated that -- depending out how well it's received -- we're likely see the social element brought to the mobile gaming arena, too.
http://www.engadget.com/2012/06/08/n...lement-of-sur/
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June 8th, 2012, 02:04 Posted By: wraggster
For Nintendo, the Wii U and its GamePad controller usher in a new era for design and play - but Xbox maker Microsoft and developer legend Peter Molyneux aren't convinced.The Wii U comes with a touchscreen controller that can be used to display additional information, such as maps and inventory, and to new gameplay options, such as dragging with your finger to impact the action on the big screen.Having seen Nintendo unveil the final version of the device at E3 this week, Molyneux expressed concern that having to repeatedly shift between looking at the GamePad and looking at the TV will be too demanding."I am not really decided about Wii U," he told Eurogamer's German cousins Games Industry Germany. "I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet."I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens."Yusuf Mehdi, chief marketing officer for Microsoft's game business, echoed Molyneux's sentiment."One of the things that's interesting is, when you're playing a quick, real-time twitch game, how much can you look up and down between the screens?" he asked in an interview withGamesBeat."That's an interesting question. We've put a huge amount of design into how we do our controllers to understand user experience, and there's a lot in there that I think.. This controller has a lot of science behind it, about why it works great for different types of gaming."During its E3 press conference Microsoft demoed SmartGlass, a new app that transforms smartphones and tablets into a second screen for the Xbox.Some see it as a counter to Nintendo's Wii U. Others see it as the future of gaming and one of the key announcements at E3.For Mehdi, it's a better approach to cross-screen sharing than Wii U."I believe this approach is actually better because what we're doing is embracing it as truly a supporting screen," he said. "Not as the thing you should be looking at. Therefore, it needs to light up, it needs to notify you, it needs to actually provide content that's relevant in that example."So I feel pretty good about that. I certainly don't think there are any latency issues there. You can use any device for control, for tabbing, for browsing, for watching movies. It's got a richer platform for things."
http://www.eurogamer.net/articles/20...-wii-u-gamepad
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June 8th, 2012, 01:49 Posted By: wraggster
Among the Wii U's minigame collection-heavy E3 lineup was a weird, weird surprise: an original action game by Platinum Games. Project P-100 isn't just an anomaly among Wii U games, it stands out among Platinum's lineup. It's very cartoony and cute, adjectives I won't see applied to Bayonetta or Anarchy Reigns anytime soon. The main character does bear a resemblance to Viewtiful Joe by pre-Platinum Clover Studio, but he's way too tiny on screen to really make the connection.
It also abandons the "character action" style most associated with the studio in favor of, well, more characters. Your superhero protagonist can recruit a coterie of random citizens (by drawing a circle around them with the right analog stick) sort of Pikmin-style. However, instead of simply directing them toward the giant robot enemies, you wield your crew as weapons. You can hit a button to do basic "team attacks" that essentially use them as a bludgeon.
http://www.joystiq.com/2012/06/06/us...project-p-100/
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June 8th, 2012, 01:46 Posted By: wraggster
After a 3DS software showcase in which no new 3DS software was announced, Nintendo surprised us all by tweeting confirmation of a North American release for Fire Emblem: Awakening, the 3DS iteration of the popular strategy role-playing series. There's no release window, but Nintendo promised "more info to come" -- we'd expect a press release in the morning.
Turns out Twitter was the real news source the whole time, and this whole E3 thing was a red herring.
http://www.joystiq.com/2012/06/07/fi...north-america/
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June 8th, 2012, 01:41 Posted By: wraggster
Ubisoft's ZombiU for Wii U combines common survival horror elements, like inventory management and limited ammunition, with FPS elements like shooting at things in first person. As a survivor in your standard issue zombie apocalypse, you must search and loot bodies to find necessary equipment, while taking out zombies with whatever weapons you have handy. Putting the backpack on the WiiPad forces you to be very alert about both screens, to work quickly, and to be nervous.
The WiiPad acts as a scanner, allowing you to ping for items, which are then highlighted on the main screen. You can use it to hack keypad locks, typing numbers quickly and frantically so you can get back to shooting. It also acts as a sight or scope for weapons, allowing you to aim with the gyroscope and line up the shot on the screen.
The coolest feature of ZombiU has absolutely nothing to do with the touchscreen. When you die (and you will, since one bite does the job) your character wakes up as a zombie, and you respawn into another randomly generated person in a nearby safehouse, with a quick caption popping up telling you that new person's name and age. My first character was male; after he died, I woke up as a 23-year-old blonde woman.
Those zombies representing your shortcomings continue to stalk around the area you died, and you can find them and kill them, thus erasing the evidence of your inability to survive the zombie apocalypse and getting the items back that were left on the body. It's kind of like going back for your body in a roguelike game, except your body is also going after you. It's an interesting gimmick, and it's more interesting because it's a game design gimmick in a lineup rife with interface gimmicks. And the interface gimmicks are also neat! Now, about the name ...
http://www.joystiq.com/2012/06/07/zo...etty-cool-too/
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