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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 17th, 2012, 11:01 Posted By: wraggster
tueidj had revealed a few months ago , through a video: the new loader USB / SD Gamecube, Wii mode and turning the promising possibility of using wiimotes and other accessories on GC games, is finally available. It This is a first version, which shows the viability of the loader, only compatible with GC controllers currently. The games will be ripped by you using CleanRip, and placed in ISO format unmodified in a directory "games" at the root of an SD or a FAT32 partition. You can run games from the launcher or use the latest SVN version of Open-wiiflow-mod (with the module provided by loader.bin tueidj in a separate archive), which already includes support for Devolution.
Note that in the first game launch, the original will be required. This is a maximum protection to counter illegal use of the loader. A database will store each original for not needing to enter the game at every boot (probably being generated files encrypted with unique keys of your Wii to counter the crafty who would exchange databases) Future developments planned for this loader: - Support for wiimotes - Emulation of Broad Band Adapter - Supports USB microphones (instead of micro GC) - Wifi - (maybe) Connectivity GBA (emulator) over TCP / IP Devolution R93
http://wii.gx-mod.com/modules/news/a...p?storyid=3132
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July 17th, 2012, 10:30 Posted By: wraggster
Our friends over at Neoflash are having a new coding contest, heres the details:
NEO Summer Retro Coding Contest 2012 for all retro platform announcement
*** close time: Aug.20th 2012 ***
more info: http://www.neoflash.com/forum/index.php/topic,7435.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP ......
The rules of NEO Summer retro coding contest 2012:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it when start to run.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$300 total value.
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July 17th, 2012, 10:30 Posted By: wraggster
Our friends over at Neoflash are having a new coding contest, heres the details:
NEO Summer Retro Coding Contest 2012 for all retro platform announcement
*** close time: Aug.20th 2012 ***
more info: http://www.neoflash.com/forum/index.php/topic,7435.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP ......
The rules of NEO Summer retro coding contest 2012:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it when start to run.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$300 total value.
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July 17th, 2012, 01:12 Posted By: wraggster
That sweet collector's edition package for Wayforward's Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! – which includes a custom stylus, packaging and more for $40 – will not be exclusive to GameStop. A rep for the game retailer has confirmed as much with Joystiq, and says GameStop will also sell a standard package.
The standard editions for Adventure Time on DS and 3DS are already listed on GameStop's site for $30 each. We expect to see the collector's edition popping up at other retailers soon enough.
http://www.joystiq.com/2012/07/16/ad...top-exclusive/
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July 17th, 2012, 00:02 Posted By: wraggster
Outspoken American analyst Michael Pachter has issued the following damning verdict of Nintendo’s Wii U: “This isn’t going to work.”
The analyst issued his verdict at last week’s Develop Conference, according to Edge, telling the crowd:
"I don’t get it. I think that essentially this is a solution in search of a problem. I mean, somebody had an idea – 'let's make the controller a tablet' – and there aren't many games that are going to take advantage of that.
“[The Wii was] gimmicky. It worked, they got lucky. I don't think they're getting lucky with Wii U. I don't think [Nintendo] suck – I just think that they really believe that, 'If we're still novel, everything we do will work'. This isn't going to work.
"Hardcore gamers will buy them; hardcore Nintendo fanboys will buy it. They could put out a piece of cardboard and say that it'll play Mario and they'll buy it."
Pachter also claimed that Nintendo only decided to make the Pro Controller for the Wii U after the decision was forced on it by Activision.
He added: "Activision never said anything to me, but I know that [for] big games like Call Of Duty they said, 'No, we're not putting it on there if you don't give us a conventional controller'. So they gave in."
http://www.mcvuk.com/news/read/pacht...troller/099635
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July 17th, 2012, 00:01 Posted By: wraggster
Nintendo UK has named Shelly Pearce as the firm’s UK marketing and PR director.
Pearce joined Nintendo in 1998 and has been head of European PR since 2002. The current Nintendo marketing team: trade marketing chief Ben Taylor, marketing manager James Honeywell and head of communications Jo Bartlett, will all report to Pearce.
Pearce replaces Dawn Paine, who left the firm for a role at Universal Pictures earlier this year.
“This is an exciting time to be joining the UK team with two major hardware launches on the horizon, Nintendo 3DS XL on July 28thand Wii U later this year,” Pearce said.
“I started my Nintendo career as part of the UK team and it’s great to return as we start this new chapter in our company’s history.”
http://www.mcvuk.com/news/read/pearc...ng-boss/099637
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July 16th, 2012, 23:56 Posted By: wraggster
Nintendo designed the Wii U Pro Controller because Activision refused to develop a Call Of Duty game for the console using only the standard GamePad.
The claim comes from Wedbush Securities analyst Michael Pachter, who made clear his disdain for Nintendo's new console at the Develop Conference in Brighton last week, saying the console simply "isn't going to work."
"I don’t get it," he said. "I think that essentially this is a solution in search of a problem. I mean, somebody had an idea - 'let's make the controller a tablet' - and there aren't many games that are going to take advantage of that.
"Activision never said anything to me, but I know that [for] big games like Call Of Duty they said, 'No, we're not putting it on there if you don't give us a conventional controller'. So they gave in."
Pachter has been outwardly sceptical about Wii U's prospects for some time - but he wasn't a fan of Wii, either, describing the current generation's runaway market leader as "gimmicky. It worked, they got lucky, [but] I don't think they're getting lucky with Wii U.
"I don't think they suck - I just think that they really believe that, 'If we're still novel, everything we do will work'. This isn't going to work.
"Hardcore gamers will buy them; hardcore Nintendo fanboys will buy it. They could put out a piece of cardboard and say that it'll play Mario and they'll buy it."
Nintendo is pitching the Pro Controller, announced on the eve of E3 by company president Satoru Iwata during a Nintendo Direct broadcast, as ideally suited to extended gameplay sessions on multiplatform games. It's been closely modelled on Microsoft's Xbox 360 pad, with the positions of the face buttons and right stick swapped around.
With the announcement out of the way, Nintendo's E3 2012 press conference focused solely on the Wii U's main controller, the GamePad, playing up its capabilities for asymmetrical multiplayer. This further reinforced the sentiment that the Pro Controller had been designed, not just for players of thirdparty games, but the thirdparties themselves. Batman: Arkham City Armored Editionshows the amount of work that has to be done to tailor a thirdparty game to the tablet controller; the more traditional Pro Controller, however, makes it much easier for Xbox 360 and PS3 games to be released on Wii U without major changes to the control system.
If Pachter is correct it shows how seriously Nintendo is taking thirdparty support in the coming console generation. The company has traditionally thrived on the strength of firstparty exclusives, but it seems Nintendo realises that may not be enough for Wii U. While 3DS's turnaround was doubtless driven by Mario Kart 7 and Super Mario 3D Land, in Japan at least, it was arguably Monster Hunter Tri G that did the job.
Mark Lamia, studio head of Black Ops II developer Treyarch, recently told GamesIndustry International that the Pro Controller made Wii U a viable platform for Call Of Duty games, saying: "They announced a Pro Controller which… would be really good for firstperson shooter games. It just so happens that's what we specialise in. So that's an interesting development."
http://www.edge-online.com/news/nint...cure-call-duty
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July 16th, 2012, 21:18 Posted By: wraggster
Debate surrounding console's capabilities are 'frustrating', says Scribblenauts developer Jeremiah Slaczka
Nintendo’s upcoming Wii U will be more powerful than current-gen consoles Xbox 360 and PS3, claims the CEO of Scribblenauts developer 5th Cell.
Speaking to Game informer, as reported byVideogamer, Jeremiah Slaczka said it was frustrating to see the debate on the system’s capabilities spreading across the internet as he felt it was definitely capable of more than many believe.
"The Wii U is definitely more powerful than Xbox 360 and PlayStation 3,” he said.
“It's kind of frustrating to see the rumours and speculation of people going back and forth saying it's weaker or more powerful. It's definitely more powerful."
Slaczka’s comments come after numerous developers have spoken out on the capabilities of Nintendo’s Wii U, with the console giant yet to reveal the full specs of its next-gen system.
http://www.develop-online.net/news/4...an-current-gen
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July 16th, 2012, 19:37 Posted By: wraggster
A Sega press release has suggested that Wii U will be available by November.
UPDATE: A Sega spokesperson has contacted CVG to clarify that the below Wii U date is incorrect and that only Xbox 360, PS3, Vita and 3DS versions currently have a release date.
Original story continues...
The press release in question announces that the title character of upcoming Disney animated comedy Wreck-It Ralph will appear in Sonic & All-Stars Racing Transformed. It goes on to state that the game will launch on Xbox 360, PS3, Vita, 3DS, PC and Wii U "this November".Nintendo has said it plans to launch Wii U in all major markets this year, but has yet to announce a more defined release window.
Last month Rayman Legends engine architect David Martinez also hinted at a November Wii U release date. In the US, GameCube released on November 18, 2001 and Wii on November 19, 2006.
Scribblenauts developer 5th Cell recently waded in on the Wii U performance debate to declare that Nintendo's new console is "definitely more powerful than Xbox 360 and PS3".
http://www.computerandvideogames.com...vember-update/
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July 15th, 2012, 18:54 Posted By: wraggster
Scribblenauts developer adds fuel to Wii U power speculation
[h=3]5th Cell[/h]www.5thcell.com/
[h=3]Nintendo[/h]www.nintendo-europe.com
The Wii U remains something of an enigma for the general gaming population in terms of technical ability. There has been much talk from around the development community on how exactly Nintendo hoped to beat out the current console generation with the Wii U, and it seems that more and more are affirming its power.
"[Wii U is] definitely more powerful than Xbox 360 and PlayStation 3," said 5th Cell CEO Jeremiah Slaczka. "It's kind of frustrating to see the rumors and speculation of people going back and forth saying it's weaker or more powerful. It's definitely more powerful."
Slaczka's comments ring similar to other developers such as Crytek CEO Cevat Yerliand Gearbox co-founder Brian Martel. The Wii U has shown off quite a bit of games and technical features, but many are still looking to developers for answers on how powerful the console really is.
"I think we were one of the first developers to see the Wii U," added Slaczka. "Nintendo came to our studio and demoed it to us. A couple of weeks later Warner Bros. got to see it, and we said we should do this. This game was originally a Wii title but later moved to Wii U. It's been about two years in development."
Of course, not all developers are saying the same thing; an earlier interview with a source GamesIndustry International spoke with said that the console was not living up to the expectations that many developers had hoped for. Said source believes that the graphics simply are not as powerful as current offerings.
At the end of the day, the proof will be in the pudding, so to speak. As the Wii U games are released this year and next, we'll all be able to judge for ourselves.
http://www.gamesindustry.biz/article...ent-hd-systems
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July 15th, 2012, 18:48 Posted By: wraggster
With the upcoming release of Nintendo’s 3DS XL system and New Art Academy, the publisher has confirmed that the original DS game sold over half a million copies in the UK.
The original Art Academy “continues to be one of the top performing Nintendo DS games each week,” confirmed marketing assistant Rebecca Archer.
“With all its new lessons and features we expect that New Art Academy for 3DS to meet, and hopefully succeed, our sales expectations.”
New Art Academy and the 3DS XL are both due out on the 28th of July.
The game will include new lessons and tutorials shared by SpotPass, as well as new painting tools.
http://www.mcvuk.com/news/read/art-a...k-in-uk/099216
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July 15th, 2012, 18:45 Posted By: wraggster
The Hip Hop Dance Experience, the latest title in Ubisoft’s Experience series, will be released for Xbox 360 and Wii this November.
Experience was the second largest dance IP of 2011 behind Just Dance (also owned by Ubisoft) and has sold upwards of 5m units to date worldwide.
Features include dance routines from recognised choreographers, authentic music videos and live performance footage, multiplayer that accommodates mixed difficulty levels and a host of customisation options.
The full track list is as follows:
· Amerie – “1 Thing”
· B.o.B – “So Good”
· B.o.B featuring Hayley Williams of Paramore – “Airplanes”
· Cassie – “Me & U” **
· Chris Brown featuring Juelz Santana – “Run It!”
· Chris Brown featuring Lil Wayne & Busta Rhymes – “Look At Me Now”
· Ciara – “One, Two Step (featuring Missy Elliott)”
· Da Brat – “Funkdafied”
· Drake – “Over”
· Flo Rida featuring Sia – “Wild Ones”
· Iyaz – “Replay”
· Jay Sean featuring Lil Wayne – “Down”
· J-Kwon – “Tipsy” **
· Kid Cudi – “Day ‘N’ Night”
· Lil Wayne featuring Static Major – “Lollipop”
· LMFAO – “Sexy And I Know It”
· M.I.A. – “Bad Girls” **
· Mark Morrison – “Return of the Mack”
· Mystikal featuring Nivea – “Danger (Been So Long)”
· N.E.R.D. – “She Wants to Move”
· Naughty by Nature – “Hip Hop Hooray”
· Nelly – “Hot In Herre”
· New Boyz – “You’re A Jerk”
· New Edition – “If It Isn’t Love”
· Nicki Minaj featuring Drake – “Moment 4 Life”
· Ol’ Dirty Bastard featuring Kelis – “Got Your Money” **
· Outkast – “B.O.B.” **
· Pitbull featuring Chris Brown – “International Love”
· Q-Tip – “Vivrant Thing”
· R. Kelly – “Ignition (Remix)”
· Rihanna featuring Jeezy – “Hard”
· Rob Base & DJ E-Z Rock – “It Takes Two” **
· Run-DMC – “It’s Tricky” **
· Snoop Dogg featuring Pharrell Williams – “Drop It Like It’s Hot”
· Terror Squad featuring Fat Joe, Remy – “Lean Back”
· The Sugarhill Gang – “Rapper’s Delight” **
· TLC – “Creep”
· Too $hort – “Blow the Whistle” **
· Trey Songz featuring Fabolous – “Say Aah”
· Wiz Khalifa – “Work Hard, Play Hard” **
(** will appear only on the Xbox 360 version)
http://www.mcvuk.com/news/read/ubiso...erience/099550
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July 15th, 2012, 18:44 Posted By: wraggster
Disappointed by the lack of a second analogue stick on the upcoming 3DS XL? Well, Nintendo boss Saturo Iwata says you’ll “have to live with it”.
The inclusion of two control sticks was considered for the unit, Iwata has confessed, but the idea was ultimately rejected as it would have led to too many other compromises.
“When we looked at the design of the 3DS XL we had to look at various factors, one was battery life, one was the overall size of the unit, and we had to make some trade-offs,” Iwata told The Independent.
“The choice, if we were going to include the second analogue stick, was to reduce the size of the batters or make the unit much bigger. What we wanted to do was have a bigger screen in comparison with the overall size of the system, so had various discussions and had to make trade-offs and this is the outcome.
“Attaching a second analogue stick is possible but it would have made the system even bigger and, though it perhaps puts a burden on people that really want that second stick, it’s a call we had to make and these people will have to live with it.
“This [the lack of a second stick] isn’t my main focus when I look at the 3DS XL, it’s one point we had to cover, but for me personally I’m quite happy with the product we’re able to offer.”
http://www.mcvuk.com/news/read/no-se...s-iwata/099554
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July 13th, 2012, 23:37 Posted By: wraggster
We spent a good chunk of time getting to know Nintendo's 3DS XL, which sidesteps the notion of a second analog stick -- despite peripherals adding one to the older model. Now Nintendo president, Satoru Iwata, has weighed in on the game maker's decision, saying that trade-offs were made for both battery life and the overall size of the unit. Iwata shrugged off those controller complaints, saying: "[The lack of a second stick] isn't my main focus when I look at the 3DS XL, it's one point we had to cover, but for me personally I'm quite happy with the product we're able to offer. " If you're serious about your strafing and shooting, at least there's the eventual super-sized add-on.
http://www.engadget.com/2012/07/13/n...-analog-stick/
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July 13th, 2012, 01:20 Posted By: wraggster
Nintendo CEO Satoru Iwata revealed one way Nintendo is working to stop selling the 3DS at a loss, which it has since last year's price drop. "First of all to the 3DS XL, we will not be selling this at a loss," Iwata told the Independent. "We don't have a huge profit margin on it, we intend to sell it at a profit." He wasn't as forthcoming about the Wii U's pricing, of course. "As for Wii U we haven't even announced price so it's too early to comment."
He also had some thoughts on the future prospects of 3D. Though "3D is the normal state for human beings, it's how we see our environment," Iwata doesn't believe 3D television will really take off until it can work glasses-free. The 3DS was able to include 3D, he said, "because there are various circumstances on a handheld machine which make it possible. You have the screen and the console being one, normally you have almost constant distance between [the user] and the screen, so with the currently available technology it is possible to provide a high quality 3D experience without glasses. "
That said, 3D in video games had a "surprise effect" that Iwata admits is wearing off. "But I think it's an important element, it makes graphics more impactful, it proves a sense of immersion that 2D doesn't have, so I would say generally that 3D is better than 2D." Iwata added, "It's nice to have good graphics but not necessarily on their own, so I don't think we'll present [3D graphics] as one of the key features of our consoles but will probably stick with 3D as one of the minor elements of our consoles in the future. "
http://www.joystiq.com/2012/07/12/iw...minor-element/
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July 13th, 2012, 01:09 Posted By: wraggster
Satoru Iwata claims 3D was seeing a boom when they first launched 3DS but now it's a "minor feature"
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo 3DS sales, after a sluggish start, picked up nicely late last year and the handheld continues to do well, but it certainly doesn't appear to be thanks to the system's 3D visuals. If anything, Nintendo has been continually distancing itself from 3D as a major selling point. Nintendo President Satoru Iwata has admitted that it's now a "minor" element.
"I think when we launched the 3DS there was a kind of 3D boom, which is perhaps slightly on the wane again, but there are plenty of people out there that create 3D video and I think that some of those who create and distribute 3D video would be very interested in the 3DS XL
," he told The Indpendent.
Iwata seemed to hint that Netflix might offer 3D video for the 3DS at some point: "I think there's a lot of potential there as we look to improve the distribution of digital content, and we also have streaming services, for example North America has Netflix; I think there's a lot of potential in that direction."
But 3D for gaming does appear to have been minimized. "I think it's an important element, it makes graphics more impactful, it proves a sense of immersion that 2D doesn't have, so I would say generally that 3D is better than 2D. It's nice to have good graphics but not necessarily on their own, so I don't think we'll present [3D graphics] as one of the key features of our consoles but will probably stick with 3D as one of the minor elements of our consoles in the future," he continued.
Another important change for Nintendo is that it's going to be selling games both digitally and at retail for the 3DS and upcoming Wii U. Iwata stressed, however, that this does not mean that retail is any less important to their business.
"From my point of view, we're not looking to digital distribution as a means to skip someone [high street retailers] and therefore increase our margin. I think it's more that with traditional packaged products we need to produce them, ship them, there's the stock keeping loss risk, and loss associated with products being sold out or you can have certain items overstocked," he said.
"I think in general digital distribution will allow us to be more efficient in distributing content. I think the games that we make with this improved efficiency we can use to maintain our profitability or, even if software development costs improve for some reason, we balance it out that way; that's what I'm hoping for from digital distribution," Iwata continued. "We have the example of Apple out there that's very successful which is based on skipping the intermediates and therefore increasing profitability or lowering prices. That's one way of approaching it [digital distribution], our way is quite different, we still think retailers are important.
"
He added that Nintendo simply cannot rely on consumers to visit the eShop every week, and that "for a lot of consumers it's still important that they can go to a store and in-store they have a presence of our products and this is where they can be informed and then purchase our products."
http://www.gamesindustry.biz/article...the-wane-again
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July 13th, 2012, 01:08 Posted By: wraggster
Nintendo of America is not ready to confirm any payment implications for unified accounts
[h=3]Nintendo of America[/h]
Earlier in the week, we ran a story that Nintendo of America had confirmed a "unified account" system for the 3DS and upcoming Wii U console. The idea would be that by tying together 3DS and Wii U accounts gamers could swap content between the devices (similar to PS3/Vita). Nintendo is not ready to make any such announcement, however.
Charlie Scibetta, Sr. Director of Corporate Communications at Nintendo of America, told us, "Nintendo has already announced the Nintendo Network as a unified 'network platform' that delivers current and future online services to the Nintendo 3DS system and the upcoming Wii U console. These services include, but are not limited to, multiplayer online game play and the ability to download both add-on content and full games that are also available as packaged software. Further details on these services will be revealed at a later date."
"However, there is no current announcement concerning a unified online "account system" between Wii U and Nintendo 3DS, which suggests payment implications that Nintendo is not ready to confirm at this time. We hope this clarifies any misunderstanding."
http://www.gamesindustry.biz/article...ystem-comments
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July 13th, 2012, 01:07 Posted By: wraggster
The NPD Group says Nintendo has checked off another milestone for the portable
[h=3]Nintendo[/h]www.nintendo-europe.com
[h=3]Nintendo of America[/h]
The Nintendo 3DS has sold 5 million units in North America, according to data from the NPD Group. The Legend of Zelda: Ocarina of Time 3D also became the third 3DS title to sell over 1 million units. Super Mario 3D Land and Mario Kart 7 are the other two titles, with 2.1 million units and 1.75 million units sold, respectively.
"Nintendo 3DS is entering the next phase of its life cycle with new hardware, new games and proven franchises. This milestone shows we've got a great foundation to build from," said Nintendo of America executive vice president of sales & marketing Scott Moffitt.
"The game lineup for Nintendo 3DS last holiday season was one of the strongest in our history. We're poised to top it this year. Every week, gamers will have the best franchises in the world in a glasses-free 3D experience that can't be found anywhere else. Add Wii U into the mix and it's a great time to be a Nintendo fan."
Nintendo sold 155,000 3DS systems, 95,000 Wii systems, and 150,000 DS family handhelds in the month of June. The platform holder is preparing to launch the Nintendo 3DS XL in North America on August 19, alongside New Super Mario Bros. 2.
http://www.gamesindustry.biz/article...on-sold-in-u-s
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July 13th, 2012, 00:50 Posted By: wraggster
The lead developer of Tekken Tag Tournament 2 says that the Wii U’s processor speed is “maybe a little bit” slower than both the PS3 and Xbox 360.
"As far as graphical processing and such, it's not much of an issue. But as far as the CPU goes, the clock is kinda low,” Katsuhiro Harada told Digital Spy.
"I guess they're trying to keep power consumption down so we have to come up with creative ways to get around that and that's taking a little bit of time.
"For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that."
However, Harada did say that the Wii U version of Tekken Tag Tournament 2 “isn’t far behind” the work they’ve achieved on Sony and Microsoft’s machines.
Earlier this month Microsoft and Nintendo seemed to conjure different assessments of the Wii U’s raw technical power.
“We can at least assure you that the Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms,” Iwata told investors.
"Naturally some consumers are very sensitive about such a small difference in graphics so that we will make efforts to make the most of the performance of the Wii U to keep up with technological innovations and not to make the system out-of-date soon."
However, Microsoft Studios boss Phil Spencer offered a different perspective, claiming: They are building a platform that is effectively a 360 when you think of graphical capability.”
http://www.mcvuk.com/news/read/tekke...and-ps3/099435
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