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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 25th, 2012, 00:42 Posted By: wraggster
Nintendo has dubbed July the "8-bit Summer," and plans to launch eight Virtual Console games for the 3DS eShop next month, beginning July 5 with The Legend of Zelda. Kirby's Pinball Land and The Sword of Hope 2 will hit on July 12, Kid Icarus: Of Mythsand Monsters and Tumblepop will land on July 19 andWario Land: Super Mario Land 3 will arrive on July 19.
Nintendo is also sending Sonic Blast and Sonic Labyrinth to the eShop during its 8-bit Summer. If you can't remember what these games look like in action, the above video should provide a handy reminder.
http://www.joystiq.com/2012/06/22/ni...ight-classics/
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June 25th, 2012, 00:33 Posted By: wraggster
Super Mario Marathon 5 is streaming live from a Mario-themed living room in Indiana, where a group of gamers are playing select levels from a variety of Mario games. The levels they play are determined by the amount of money donated, with 800 total levels across ten Mario games available for them to complete.
Donated money goes directly to the Child's Play foundation, which aims to improve "the lives of children with toys and games in [its] network of over 70 hospitals worldwide." Last year's event raised over $112k in donations to the foundation. Donations can be made here, and the stream can be viewed on theMario Marathon site.
http://www.joystiq.com/2012/06/23/su...s-play-and-co/
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June 25th, 2012, 00:29 Posted By: wraggster
The Capcom, Sega, and Namco 3DS crossover game Project X Zone will feature over 200 characters, according to a post on the game's official blog, as translated by Andriasang. This number refers to a combination of allies and enemies, and doesn't account for event scene-only characters, all of which will reportedly come from franchises spanning the three brands.
Project X Zone is being developed by Nintendo-owned Monolith Soft, which created the spiritual precursor to the game for PS2, Namco X Capcom.
http://www.joystiq.com/2012/06/24/pr...00-characters/
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June 25th, 2012, 00:06 Posted By: wraggster
Surprised by the 3DS XL news? Will get this – Nintendo isn’t developing the new Smash Bros. Namco Bandai is.
Yoshito Higuchi and Tetsuya Akatsuka of the Tales and SoulCalibur series respectively are leading the project, with a number of members of the Tekken development team working alongside Smash Bros creator Masahiro Sakurai.
The game is in development for both Wii U and 3DS.
"I've realised that if we keep the new Super Smash Bros title's development structure secret, it'll only create more and more speculation, and I won't be able to develop the game with any freedom,” director Sakurai stated. “That's why I've decided to announce this news right now, even though it's still very early on.
"The project has just gotten started. Bear in mind that not only are we developing two titles simultaneously, but we announced the project before we even started actual development, so I'm afraid we will likely have to keep you waiting for quite a while. Please be patient.
"Currently, the prototype prepared by Namco Bandai Games and Namco Bandai Studio's special team looks pretty good, and it's working great. In order to take advantage of the fact that there will be versions for two different systems, and to maximise and offer fun new gameplay elements, the entire team is going to work hard together. Thank you."
http://www.mcvuk.com/news/read/namco...sh-bros/098379
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June 25th, 2012, 00:05 Posted By: wraggster
An August 17th release date was just one of many announcements made by Nintendo in last night’s Nintendo Direct Conference.
As reported earlier, Nintendo has also announced a brand new 3DSand confirmed Namco Bandai as the developer of the new Super Smash Bros.
Also announced was Professor Layton and the Miracle Mask, which will hit Europe in October. Furthermore, the title will get one free puzzle a day for 150 days following its launch.
There was plenty of news for Pokemon fans, too – Pokemon Black and White 2 will arrive in the autumn alongside Pokemon Dream Radar. Also revealed was Pokemon Typing Adventure, which will come with a 3DS Bluetooth keyboard.
Then there’s download only title Sonic & Mario Virtual Card Album which will make use of the 3DS SpotPass functionality. And Level 5’s Inazuma Eleven will be released on Wii on September 28th.
And New Art Academy will launch on July 28th alongside the arrival of the 3DS XL.
On the flip side, both Animal Crossing and Fire Emblem will now release in the first half of 2013.
http://www.mcvuk.com/news/read/new-s...t-crazy/098381
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June 25th, 2012, 00:03 Posted By: wraggster
Nintendo won’t issue RRPs in the UK, so retail is this afternoon having its best guess regarding the price of the upcoming hardware.
And the early guesses suggest no-one really knows
First off, Play.com has gone with an RRP and sale price of £179.99. ShopTo is selling the device for the same price (well, £179.84) but estimates an RRP of £199.99.
On the other end of the scale Zavvi is selling the device for £209.95, though it reckons the RRP is a whopping £249.99.
That’s a £70 difference between the three retailers. Which means all we can be certain of is that Nintendo has not yet communicated the handheld’s trade price.
The machine has been given a US RRP of $199.99, pointing to something around the £180 mark in the UK.
http://www.mcvuk.com/news/read/retai...pricing/098391
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June 24th, 2012, 23:58 Posted By: wraggster
Animal Crossing 3DS will not be released in Europe until next year, Nintendo has confirmed.
The news was announced by Satoru Shibata in a European Nintendo Direct web broadcast earlier this morning, as reported by Nintendo Gamer. Shibata, president of Nintendo Europe, said the game would not be released in the west until "the first half of 2013", and apologised for the delay. Fire Emblem: Awakening has suffered the same fate.
During the Japanese broadcast, Nintendo president Satoru Iwata showed a new trailer for Animal Crossing 3DS, which you can see below. The game is due in Japan before the end of the year.
The big news from Nintendo's broadcasts is the 3DS XL, which boasts a screen 90 per cent bigger than the launch model and is out in Japan and Europe next month.
http://www.edge-online.com/news/no-a...ds-europe-year
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June 24th, 2012, 14:42 Posted By: wraggster
Nintendo have now took the wraps off their new version of the 3DS called the 3DSXL, the new larger model of the console, will launch on the 28th of July in Europe and August19th in the USA this year and features a screen thats 90% bigger than the original 3DS.
The 3DSXL features a 4.88 inch stereoscopic 3D top screen, which is quite a bit bigger than the 3DS's 3.53 inch screen. The bottom screen measures 4.18inch bottom screen, compared to 3.02 inches on the 3DS. Battery life will be anything from 3 and a half hours to 6 and a half hours.
The 3DSXL will come with a 4GB Memory card and will be available at launch in 3 colours which are Silver, Red and Blue. One downer is that the console will not be bundled with an ac adaptor in Europe but our pals in the USA will get one.
On release day the following games will also be released: Kingdom Hearts 3D Dream Drop Distance, Theatrhythm Final Fantasy, New Art Academy and Freaky Forms Deluxe.
The major downer is that there is no second circle pad.
Amazon UK are taking preorders with a price of £179.99 here --> http://www.amazon.co.uk/Nintendo-Han...1&tag=dcemu-21
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June 24th, 2012, 14:19 Posted By: wraggster
Screen to be 90 per cent larger than on current 3DS
Nintendo has unveiled a new larger version of its handheld console, the 3DS XL.
The 3DS XL will feature a 4.88 inch screen – 90 per cent larger than on the current 3DS.
The new variation of the portable console will feature five to eight hours worth of battery life, compared to three to 6.5 hours for the original handheld.
The system will also come with a 4GB SD card, twice as much as the standard storage space included with the 3DS.
The redesigned console will however no longer include an AC adapter or charging cradle, with Nintendo to sell the accessory separately.
http://www.develop-online.net/news/4...unveils-3DS-XL
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June 22nd, 2012, 01:42 Posted By: wraggster
cndowning has posted on Ebay his Custom Made Snes Console that unlike other Custom Consoles before it comes with screens built into the controllers, you dont even need to have the console connected to a tv for it to work.
The SNES-001 Advance is a custom Original Super Nintendo Entertainment System that has been modified to accept two custom controllers with Audio/Video Capability. Using two custom controller cables, the SNES-001 Advance allows the user to play the unit without the need for a TV.
Run completely off the power of the SNES, the controllers have no batteries to change and also have the option to be used with or without the A/V enabled. In other words, it works as a regular controller if you'd like as well as being able to use the TV and both controllers all at the same time.
The controller are custom made from scratch, using a Vacuum Formed case mold for the housing and was hand assembled from the cutting of the screen and button holes to the mounting of all the components within. This is a custom product that was not made in a factory or by engineers and was designed as a Collectors Item. The system and controllers are not designed to take abuse! (See Warranty info below)
Unit comes encased in a Custom Made Pine Enclosure lined with black felt, a Lexan plastic covering and is LED lit.
Items included in this auction:
1 Original Modded SNES-001 Unit, NTSC
1 Set of A/V Cables and 1 Power Supply
1 Power Supply for LED Box
2 Custom A/V Controllers
2 Custom A/V Controller Cables
1 Pine LED lit Storage Case
1 Instruction Manual
The entire unit comes with a 30-day craftsmanship Warranty. The fine details are covered in the manual but basically for the first 30 days after the sale day, if there is a malfunction with the unit that occurs under "Normal Playing Conditions" i.e. a controller breaks or component stops working, it may be sent back for repair free of charge, excluding return shipping to the seller. Item will however be shipped back for free.
"Normal Playing Conditions" exclude abuse, neglect or intentional damage. Swinging the controller around by the cord, squeezing in rage or spilling water or beer will not be covered by the warranty. Having put the units together myself, I know what kind of damage to expect from "Normal Playing Conditions" if any. Though I don't think there would be an issue either way, it's something I have state up front. Any kind of damage can be retuned for repair for a fee dependent on the extent of the damage. I am very reasonable though and will do what I can to make things right should something go wrong.
Bottom line, be gentle as the controllers are not indestructible like original hardware.
Heres a Video of it in action:
Those interested should check out the Ebay Auction here --> http://www.ebay.com/itm/ws/eBayISAPI...ht_1011wt_1064
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June 22nd, 2012, 01:15 Posted By: wraggster
The latest issue of MCV is now available digitally, and it features perhaps David Yarnton's final interview as Nintendo's UK boss, plus more charts and data than ever before.
We also take a look at Habbo and ask: Can we keep kids safe online? Plus, why Call of Duty, Halo and Medal of Honor are not at war this Christmas.
The magazine is available for iPad. Download our app now, which includes access to the last two years of MCV, and includes a free archive of back issues from during that time.
You can also read the magazine in your browser here.
The issue's key content includes:
- More data than ever! Steam, Xbox, Chart-Track, Apple, Google
- Halo vs Call of Duty vs Medal of Honor
- Four pages on Nintendo's Wii U, featuring Activision, EA, Ubisoft and David Yarnton's final interview
- GREE talks E3 and taking on the West
- EA Origin and its battle to beat Steam
- We ask: Can we really keep kids safe online?
- We analyse the mobile games market as DeNA and GREE attempt to rule the Western world
- James Binns tells us why PC was the real winner from E3
- Jo Twist writes about PEGI and her first 100 days as UKIE CEO
- An in-depth investigation of the possibilites in the South African games sector
- Previews of Spec Ops: The Line, Ice Age: Continental Drift - Arctic Games, Dead Island GOTY, and 21 Jump Street
- PLUS: Watch trailers for Halo 4, New Suoer Mario Bros U and Spec Ops: The Line
- http://www.mcvuk.com/news/read/ea-ni...new-mcv/098306
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June 22nd, 2012, 00:02 Posted By: wraggster
We’ve seen portable N64s before, but none were at the level of [Bungle]‘s oversized N64 controller casemod.
Instead of the usual ’sanding Bondo and gluing styrene’ method we’ve seen in other casemods, [Bungle] decided to make a silicone mold with a positive master. Not only did [Bungle] end up with a case indistinguishable from something produced in a factory, but the molding process left him with more internal room and the ability to make identical duplicates of his over sized controller.
The electronics are the standard fare – a slightly modified N64 with a PSone LCD screen. Because the rumble and memory packs are built in to the body of the gigantic controller, [Bungle] added a multifunction pak to provide ports for power, brightness controls, a/v, and a second controller.
This is an amazing build that really steps up the game for console modders. You can check out [Bungle]‘s demo video after the break.
http://hackaday.com/2012/06/21/n64-i...64-controller/
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June 21st, 2012, 23:57 Posted By: wraggster
A bit of clever design lets you mount a screen and gaming hardware right on this controller. [Valentin Ivanov] had already been using the Wii Classic Controller Pro as an input for his Gadgeteer-based projects. He wanted a way to marry the project board, display, and controller into one single unit.
We’re huge fans the design because it doesn’t require any alteration of the controller. Instead, five carefully designed pieces were cut from some thin plywood. They lock together into an assembly that embraces the top of the controller while providing plenty of mounting options for the prototyping hardware thanks to a large grid of holes. A couple of pieces of bronze rod lock the mounting bracket in place by keying into the screw holes in the bottom of the controller.
In the image above you can see Mini Pacman running on the rig. It’s now nearly portable, only relying on a barrel jack for power but we’re sure a battery pack could stand in if necessary.
http://hackaday.com/2012/06/21/turni...-a-gaming-rig/
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June 21st, 2012, 23:55 Posted By: wraggster
Nintendo is offering publishers "insane incentives" to sell their upcoming Wii U games digitally through the eShop as well as at retail, according to reports.
A European developer source told Wii U Daily that Nintendo was intent on seeing all new full-priced Wii U games released day-and-date on the eShop and high street, and was offering a much better revenue share than the industry standard 70/30 split.
"They're offering insane incentives for publishers to sell retail games as downloads on the console," he said. "You'd be stupid not to take advantage of it and go retail box only.
"It's a much bigger revenue cut than you'd get selling it on any other platform at the moment, plus promotion on the online store. If they pull it off and it gains traction, it'll press the other guys to give more of the revenue for publishers.
"It's very good for [people] who make games. The new platform is perfect for indie devs, it's a whole different ballgame than WiiWare. They've learned a lot from that mess."
Nintendo's belated recognition of the importance of digital distribution comes after the company admitted it missed a trick by not having the eShop online when the 3DS launched. It has already confirmed that all launch titles would be available digitally as well as on the high street, but it appears it intends for that to continue throughout the Wii U's lifespan.
http://www.edge-online.com/news/nint...-eshop-support
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June 21st, 2012, 00:01 Posted By: wraggster
Twenty years ago, [Downing] would fight with his siblings over who got to watch TV. Obviously, this gave him the idea of putting a television inside his Super Nintendo controller, but at he tender age of 12, [Downing] had neither the experience nor skills to make that happen. Now that he’s older, and much less impressed by the Sega Nomad, [Downing] made his dream a reality.
Reading over [Downing]‘s madebybacteria forum thread, he began the build by adding two controller ports and painting the system a classic Famicom red and white. The prominent feature of [Downing]‘s design – a display in each controller – are connected to the console through a second pair of SNES controller ports. Internally, the video signal generated by the SNES is broken out to each controller; the controller displays are just a small mirrored version of whats sent to the TV.
Like [Downing]‘s previous Genesis portable, the SNES-001 is a master work of Bondo and vacuum forming. After the break you can see a few demos of what this console mod can do.
http://hackaday.com/2012/06/20/snes-...e-controllers/
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June 20th, 2012, 23:49 Posted By: wraggster
David Yarnton to 'pursue opportunities for a change of career'
The general manager of Nintendo UK has quit his role after almost 20 years at the console giant.
As reported by MCV, David Yarnton, who was appointed the UK boss nine years ago, had led Nintendo to huge gains in its market share through the DS and Wii.
S statement from the company said he had decided to leave to “pursue opportunities for a change of career”.
“David has had a distinguished career of almost 20 years at Nintendo,” read a statement from the console giant.
"We wish him every success in his choice of new career."
http://www.develop-online.net/news/4...-UK-boss-quits
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June 20th, 2012, 23:48 Posted By: wraggster
Nintendo pledging 'insane incentives' to publishers to sell games on its eShop, report claims
Nintendo will offer bigger revenue cuts on digital downloads for the Wii U than other gaming platform providers, according to a report.
A source “working for a European developer” told Wii U Daily that the console giant is offering insane incentives to publishers to sell on its new eShop.
He said that Nintendo learned from the WiiWare, building a new platform that is perfect for indie developers.
“They’re offering insane incentives for publishers to sell retail games as downloads on the console,” he said.
“You’d be stupid not to take advantage of it and go retail box-only. The new platform is perfect for indie devs, it’s a whole different ball game than WiiWare. They’ve learned a lot from that mess."
http://www.develop-online.net/news/4...al-revenue-cut
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June 20th, 2012, 23:38 Posted By: wraggster
'CryEngine 3 runs beautifully on the Wii U', says Cevat Yerli
Nintendo’s upcoming next-gen console the Wii U is at minimum as powerful as the Xbox 360, Crytek’s CEO has claimed.
Speaking to CVG, Cevat Yerli said that whilst the developer was currently not creating content for the platform, a “respected developer” was at work on a CryEngine 3-powered Wii U title.
He also said that despite Crytek not currently making its own titles for the platform, its engine “runs beautifully” on the system.
"From my perspective I do not understand the public's concerns that the Wii U is weaker than PS3 and 360," he said.
"That I cannot see. From my perspective the Wii U is minimum as powerful as Xbox 360.
http://www.develop-online.net/news/4...ul-as-Xbox-360
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June 20th, 2012, 00:30 Posted By: wraggster
Nintendo of America VP of sales and marketing Scott Moffitt has spoken out again on the challenges Nintendo faces portraying the Wii U's unique appeal.
"There were two things we realized going into E3: one, that we had too much content and info to share in one press event; second, we know that Wii U is a more complicated story and it takes some explaining to do to have consumers fully embrace it," Moffitt told Gamespot."It's confusing relative to the Wi," he added. "With motion control gaming, when you saw Mr. Iwata and Reggie stand up and swing a motion controller, it brought it to life immediately. With a second screen controller, you need to see what's on the second screen, so by nature it's a more complex system. It's less visually easy to understand.
"As for how we're planning to make it clear that it's a new system: well, we want to get it in people's hands. That's what E3 is all about and from now until launch. We want consumers to experience it for themselves, whether it's in a store, at a gaming event, or at a press event. Once they do that, I think people will really start to understand how the GamePad changes the way you can connect with games and other players."
This reflects recent statements from Nintendo boss Satoru Iwata, who admitted that, "On the stage [at E3] we couldn't fully explain what's so unique about our product
http://www.computerandvideogames.com...-wii-nintendo/
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June 20th, 2012, 00:05 Posted By: wraggster
The first month of [WoolyDawg5's] summer break went into building one Nintendo emulator to rule them all. He thinks there’s nothing like playing the games on the original controllers, and we agree with him 100%. Here you can see that the cartridge door on this NES enclosure hides the extra connectors he needs.
With that door closed this looks like a stock console, but only from the front. If you take a look at the back of it you’ll see how he pulled this off. There’s a Zotac motherboard whose I/O panel has been fitted into the back. It’s responsible for emulating games for the NES, SNES, and GameCube consoles — we’re sure it can do more but that covers the controller ports seen here. Each port is wired to a USB controller module. The cables for these modules exit the back of the case and plug into the motherboard’s I/O panel. There is WiFi for the board, and that’s what [WoolyDawg] uses for configuration, tunneling into the OS instead of connecting a keyboard or mouse.
Of course you could just shoehorn all-original console hardware into one package to accomplish something like this.
http://hackaday.com/2012/06/19/multi...k-controllers/
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