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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 5th, 2012, 16:06 Posted By: wraggster
Via http://forum.gbadev.org/viewtopic.ph...ce835d36cf7200
Hi there,
I'm developing a music player for FeOS. Currently it supports:
-AAC (.aac, .m4a)
-MP3
-OGG
-FLAC
-WAV (16 and 8 bit)
If you think there's a codec missing on this list, you can always write your own codec module: FeOSMusic will load this module and use it to decode a certain file (you can configure the module which FeOSMusic should load for a certain extension in audiocodecs.cfg).
I also added support for filtering: FeOSMusic comes bundled with a lowpass filter by default. And yes, you can add your own filters too
If you're not willing to compile FeOSMusic, you can download binaries at (a link to the source can be found there too):
The FeOSMusic site
Tomwi
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July 5th, 2012, 16:03 Posted By: wraggster
The Acekard kernel known as AKAIO has been updated to version 1.9.0. Please see the change log for more information.
QUOTE: Change Log
- More of a "Game Fix/Compatibility" release
- Pokemons, Pokemons, Pokemons compatibility fixed
- Updated to compile with latest DevKitArm
- Cheats updated to CMP Cheat code Database version 6/29/2012
via http://gbatemp.net/
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July 5th, 2012, 15:57 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x, Dingoo, Linux and PC:
Heres whats new;
-
r3711 | utunnels | 2012-07-03 21:27:59 -0400 (Tue, 03 Jul 2012) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openborscript.c
Fix a crash issue in 3710.
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July 5th, 2012, 15:41 Posted By: wraggster
BootMii configuration editor allows you to modify the BootMii.ini file on the SD card to change the settings, and also to enable/disable or swap BootMii implementations by renaming the directories, without having to bring the SD card over to the PC and edit/change things.
Version 2.7 - Updated and compiled against latest libogc (1.8.11) / devkitPPC 26
- Modified auto-update URL
- http://www.pembo.co.uk/
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July 5th, 2012, 00:04 Posted By: wraggster
Nintendo CEO Satoru Iwata has likened pessimistic Wii U responses to concerns expressed about the console's predecessor in 2006.
"For the Wii, before its launch and right after its announcement, the feedback was similar to that of the Wii U," he told shareholders. "In other words, when something unique comes up, it's difficult for people to understand it at the beginning. A lot of misunderstandings and pessimistic observations, like, 'Will a product like this really spread in the market?' prevail and then after some time, after being able to experience it, the atmosphere changes."In fact, when the Wii was showcased at E3 in 2006, there were a lot of news stories which reported the strong receptions of the Wii by the visitors to the show; however, the questions I was asked then and there were all tough questions. Almost every one of the reporters asked, 'How in the world are you going to compete with Sony or Microsoft with a product like this?' Everyone has forgotten what the real situation was."
Following Wii U's E3 showing last month, Nintendo shares declined for three days running. Iwata responded to questions about the decline by telling investors to trust in the company based on its past success with DS and Wii.
"I would like you to look back on what we have done so far. We said, 'We are going to sell the Nintendo DS in this way and expand the gaming population.' We did as we said we would. Did the share price rise at the time of our making this statement? No, it did not. It only rose once the Nintendo DS started to sell well.
"We also said, 'With the Wii, we are going to get people who have never played games to play games.' We achieved what we said we would. But the share price did not rise (at the time of announcing this vision) but it only did so after (the Wii started to sell well). In the end, it's all about results. Therefore, we believe what we need to do now is show results."
http://www.computerandvideogames.com...to-understand/
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July 4th, 2012, 23:50 Posted By: wraggster
Opinions regarding the graphical power of Nintendo’s upcoming Wii U appear to be mixed.
Speaking to investors, Nintendo boss Saturo Iwata asserted that the new console will not lag as far behind its upcoming rivals from Microsoft and Sony as Wii did compared to Xbox 360 and PS3.
"We cannot promise that the Wii U will never be excluded from multiplatform software for eternity, but we can at least assure you that the Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms, developers could expect very different graphic capabilities of generating HD-applicable high-resolution graphics," he insisted.
"Other companies might launch a next-generation console with more power, but we don't necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics.”
"Naturally some consumers are very sensitive about such a small difference in graphics so that we will make efforts to make the most of the performance of the Wii U to keep up with technological innovations and not to make the system out-of-date soon."
This assessment is not shared by Microsoft Studios’ corporate VP Phil Spencer, however. Speaking to Games Industry, he believes that Wii U is more comparable to the current crop of machines.
"I think their Pro Controller makes a lot of sense with the platform they've built,” he stated. “They are building a platform that is effectively a 360 when you think of graphical capability.
"Now they are really making an on-ramp for the back catalog of games that are on 360. It is easy for those games to move over to the Wii U. They've moved the buttons around, and they've made a controller that feels familiar for 360 gamers, so I get why they are putting those pieces together."
http://www.mcvuk.com/news/read/micro...l-clout/098987
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July 4th, 2012, 23:47 Posted By: wraggster
Nintendo president Satoru Iwata has claimed that more than 50 per cent of Japanese hardware sales are taken by 3DS.
The platform holder's CEO defended the handheld's sales performance during a recent meeting with shareholders, according to VG247.
"While the Nintendo 3DS has a certain degree of sales momentum in Japan, the momentum in the US and Europe is currently weak," said Iwata.
"Sales are constant in Japan and in face we could say the sales volume is exceeding our forecast at the start of this fiscal year. After the beginning of this calendar year, the average unit sales have been 83,000 units on a weekly basis.
"This means that about 55 per cent of all gaming hardware sales in Japan consist of the Nintendo 3DS. Now, with the level of sales momentum for the Nintendo 3DS created since the year end, we would say the center of the Japanese video game market has been the 3DS."
The Nintendo president estimated that the 3DS accounts for roughly 20 per cent in other major territories like the US.
However, while this is not as impressive as its Japanese market share, Iwata attributed this to cultural differences between the territories.
"One of the difficulties Nintendo is facing in terms of spreading the Nintendo 3DS is the difference of the mainstream products between Japan, where the handheld video games are the main products, and the US, where the home console video games are the main ones.
"In the US, video games means home console video games. However, in Japan, those who say that video games mean home console games are only about half of all respondents, and handheld-type games have more significant appeal."
http://www.mcvuk.com/news/read/3ds-a...e-sales/098991
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July 4th, 2012, 23:44 Posted By: wraggster
Trolling is wrong and trolls themselves are horrific beings. But is there a genuine business consequence to this most despicable of pastimes?
Yes, according to Nintendo boss Satoru Iwata.
Speaking to investors, the exec claimed: “There have recently been negative campaigns on the internet in which false opinions are deliberately posted to ruin the reputation of a product. Such vicious rumours are a big problem and could be considered business interference.”
That’s not the only problem trolls pose, either. They also make it hard for the company to distinguish between genuine criticism and online noise.
“It is very difficult to tell consumers’ real complaints from those that are posted as part of a negative campaign,” he bemoaned.
“If we were to delete anything negative about our games, it could constitute a suppression of free speech and you would not able to believe in even a good reputation. Luckily, those who are engaged just to be engaged in negative campaigns are in fact just a fraction of all users.”
http://www.mcvuk.com/news/read/iwata...-trolls/099012
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July 4th, 2012, 23:37 Posted By: wraggster
Consumers who buy New Super Mario Bros 2 from GAME or Gamestation will receive a special coin case.
The case is a replica of Mario's iconic coins, and can hold a 'number of small objects' including 3DS game cards.
The upcoming Mario title is part of a fresh push behind 3DS, and it follows the arrival of New Art Academy and 3DS XL later this month.
The game puts a twist on the traditional Mario platforming game, encouraging gamers to collect as many coins as possible.
New Super Mario Bros 2 arrives on August 17th for 3DS.
http://www.mcvuk.com/news/read/new-s...to-game/099014
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July 4th, 2012, 23:32 Posted By: wraggster
The download numbers of New Super Mario Bros 2 will be made public so that the industry 'can better understand' that market, Nintendo has said.
The platform holder will launch New Super Mario Bros 2 and Onitore (a new Brain Training) via retail and digital at the same time.
It comes in contrast to other digital heavyweights – such as Steam – which has been resistant in sharing digital download figures with the wider market. And it will allow the industry to directly compare physical sales with retail.
The news was announced by Satoru Iwata, who was answering a shareholder question on the prospect of making physical goods - such as books and CDs - available as an incentive to buy download goods from traditional retailers.
"We would like to show the public the number of New Super Mario Bros. 2 or Onitore that have been sold by download so that those
in this industry can make the next move after finding out the consumer behaviour toward download version," said Nintendo president Satoru Iwata.
"When they know the size of the digital distribution market, they might be inclined to accept a certain inventory risk to try the download sales with special features."
It is yet another progressive statement from Nintendo about the digital download market, and backs up recent calls from UKIE and Chart-Track, who want more publishers and retailers to share their download data.
http://www.mcvuk.com/news/read/ninte...ad-data/099016
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July 4th, 2012, 22:51 Posted By: wraggster
The difference in graphical power will not be as wide as it was with the Wii', says Iwata
The difference in graphical power between the Wii U and other next-gen consoles will not be as drastic as with the Wii, Nintendo’s CEO has claimed.
Speaking at a recent shareholder meeting, Satoru Iwata said that whilst some consumers would be concerned by a potential lack of power compared to other consoles, Nintendo would try and make the most out of the performance of the Wii U to keep up with other tech.
He also said that the Wii U would have more multi-platform titles than the Wii, although admitted he could not promise this would last in the long-term
“We can at least assure you that the Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms, developers could expect very different graphic capabilities of generating HD-applicable high-resolution graphics,” said Iwata.
“Other companies might launch a next-generation console with more power, but we don’t necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics.
http://www.develop-online.net/news/4...erful-consoles
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July 4th, 2012, 13:54 Posted By: wraggster
Nintendo's first serving of paid-for 3DS DLC arrives in Europe this week, with eight new tracks for rhythm-based Final Fantasy spin-off Theatrhythm.Each new ditty costs 90 pence to download. There's a range of tunes on offer from throughout the RPG series' history: - A Fleeting Dream (FF10 - FMS)
- Ride On (FF08 - FMS)
- Cosmo Canyon (FF07 - FMS)
- In Search of Light (FF05 - FMS)
- Fighting Fate (FF13 - BMS)
- Fighters of the Crystal (FF11 - BMS)
- The Final Battle (FF04 - BMS)
- Battle Theme 1 (FF02 - BMS)
Songs labelled "FMS" are Field Music levels, while "BMS" are Battle Music melodies.The new content arrives in time for Theatrhythm's European launch on Friday (stand by for Eurogamer's verdict tomorrow).But that's not all. Ancient Game Boy title Castlevania: The Adventure is dusted off for a 3DS Virtual Console launch this week (£2.70), and there's a demo of Mutant Mudds, the 2D platformer from Dementium developer Renegade Kid.Zombie Slayer Diox (£5.40) features more undead hunting for 3DS, while Escape the Virus: Swarm Survival (£1.80) slithers onto DSiWare.
http://www.eurogamer.net/articles/20...shop-this-week
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July 4th, 2012, 13:52 Posted By: wraggster
Nintendo president Satoru Iwata said that the difference in graphics between the Wii U and its competitor's upcoming consoles will be less than that between the Wii and the Xbox 360 and PS3.During a Q&A session with investors , Iwata explained, "Other companies might launch a next-generation console with more power, but we don't necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics.""Naturally some consumers are very sensitive about such a small difference in graphics so that we will make efforts to make the most of the performance of the Wii U to keep up with technological innovations and not to make the system out-of-date soon."He admitted that some corners would have to be cut here because the Wii U is essentially two pieces of hardware in one between the GamePad and the console, so Nintendo needs to show restraint here to keep costs down for consumers."We are including both a video game console and a handheld device, if we were not careful about how luxurious both of them were, we could end up having to offer the price of the two hardware systems combined, which would not be an acceptable price for the consumers. We had to design it by balancing the performance and the costs."Additionally, Iwata praised the system for its user-friendly methods of sharing video content where users could search for online videos on the GamePad, then view them on the TV. "There are currently many videos on the Internet, many of which are very interesting and suitable for family entertainment. You have seen them by PC, smartphones or tablets, but with the Wii U you can search a good movie on the Wii U GamePad, tell everyone there to see it and easily move it to the TV screen. In this way, a video-sharing website can be a great form of entertainment."Also at the meeting, some guy complained about getting lost and requested that Nintendo provide shuttles for its shareholders. Iwata acknowledged this crucial issue by stating he would consider it for future conferences.
http://www.eurogamer.net/articles/20...s-like-the-wii
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July 4th, 2012, 13:49 Posted By: wraggster
Nintendo cannot rule out the possibility it will charge for "deep" online services on Wii U at some point."Ordinary" online services will remain free, though, Nintendo president Satoru Iwata has stated."We cannot promise that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide," Iwata said in a meeting with company shareholders."But at least we are not thinking of asking our consumers to pay money to just casually get access to our ordinary online services."Iwata explained that paying for such services via a subscription, such as Xbox Live, did not suit more casual gamers."We have a wide variety of consumers, from the ones who enthusiastically play video games to those playing more casually, who are not always interested in them but try to play a game only when it has become a public topic or play it just during certain periods, like a year-end season and summer vacation."We cannot promise that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide."Satoru Iwata, president, Nintendo
"We therefore believe that services which ask our consumers to obtain paid memberships are not always the best."Wii U will utilise the Nintendo Network online service, already in use with 3DS games such as Mario Kart 7. It's bolstered by Miiverse, the company's social-interaction software present on the Wii U dashboard.
http://www.eurogamer.net/articles/20...es-always-free
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July 4th, 2012, 13:43 Posted By: wraggster
3DS sales momentum in Europe and North America is "currently weak", Nintendo has admitted.Nintendo president Satoru Iwata explained that Western sales are back in the doldrums, despite a healthy Christmas boost."While the Nintendo 3DS has a certain degree of sales momentum in Japan, the momentum in the US and Europe is currently weak," Iwata explained to company shareholders."Considering that the US and European markets are larger than the Japanese market in terms of the size of the population, sales in the US and Europe are supposed to be larger."Back in Nintendo's homeland, the 3DS regularly rules the Japanese hardware chart. Nintendo's weekly 3DS sales total averaged 83,000 at the start of the year, Iwata added, a momentum it has largely upheld."Considering that the US and European markets are larger than the Japanese market in terms of the size of the population, sales in the US and Europe are supposed to be larger."Satoru Iwata, president, Nintendo
"Sales of the Nintendo 3DS are constant in Japan and in fact we could say the sales volume is exceeding our forecast at the start of this fiscal year."But the situation in Europe and North America is far less rosy, Iwata concluded, hence the imminent arrival of another Mario game, New Super Mario Bros. 2."The sales proportion of the Nintendo 3DS is now about 20 per cent of the total video game sales in those markets. Thus, solid sales momentum has not been created.""For those investors who understand this situation, they might think that our earnings situation will not turn around in the way we have mentioned, or they might think it will take a much longer time than we expect to revitalise the profit situation."
http://www.eurogamer.net/articles/20...currently-weak
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July 4th, 2012, 13:35 Posted By: wraggster
Nintendo's Audioguide Louvre, 3DS software designed to assist self-guided tours of the Louvre museum, may seem like a weird, random lark, but Shigeru Miyamoto is much more serious about the software than we thought.
"One big thing I recently handled is the Audioguide Louvre - Nintendo 3DS, referred to earlier in this meeting," Miyamoto told investors during a recent Q&A. "This has not made money yet, but it has the potential to be one of our core businesses in the future."
Later, in a nod to the announcement, reaction to, and eventual retraction of the announcement of Miyamoto's eventual retirement, Miyamoto admonished the assembled shareholders. " I should be careful about telling you about these things and I would like to add that we are not announcing any concrete business plans here. I would also be glad if you carefully tell someone else about my remarks."
http://www.joystiq.com/2012/07/03/mi...core-business/
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July 4th, 2012, 02:15 Posted By: wraggster
The company thinks Nintendo's next-gen console is only on par with current-gen
After a less than impressive E3 showing for Nintendo, the industry is waiting for the company to announce the final pieces of the puzzle: launch date and price. Nintendo typically doesn't announce exact hardware specs, but with more games on display for Wii U, it's now becoming easier to size up its graphical horsepower (which beforehand some had said was better than PS3). Microsoft, however, recently told GamesIndustry International that it views Wii U as basically on par with Xbox 360.
Phil Spencer, corporate vice president of Microsoft Studios, commented to us in an in-depth interview, "I think their Pro Controller makes a lot of sense with the platform they've built. They are building a platform that is effectively a 360 when you think of graphical capability."
Spencer believes that Wii U will quickly become a machine for third parties to port a number of 360 games to, considering the 360-like Pro Controller.
"Now they are really making an on-ramp for the back catalog of games that are on 360. It is easy for those games to move over to the Wii U. They've moved the buttons around, and they've made a controller that feels familiar for 360 gamers, so I get why they are putting those pieces together," he said.
http://www.gamesindustry.biz/article...says-microsoft
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July 3rd, 2012, 12:59 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
Okay, here is the new fixed version of DSx86, which has the problems I mentioned in the previous blog post fixed. A couple of the problems were actually not in DSx86 but in the tester program, so this list is a little bit different to the list in the previous blog post. Anyways, here are the changes: - Opcode adc used ARM assembler adc operation instead of add in address calculations. This was a simple copy-paste bug. When I originally (almost three years ago!) implemented the adc opcode, I simply copied the whole already existing add opcode handler, pasted it, and used find-replace to rename it to adc. This of course then also replaced the add opcode I used in the address calculation! However, this was just a cosmetic problem, as all the addresses are shifted right 16 bits after the addition, and the low 16 bits are originally zero, so this minor problem has not caused any actual errors.
- BCD opcodes (daa, das, etc) did not work properly. Now they should work better, however since DSx86 does not support the Adjust Flag, they still probably do not work exactly correct.
- Oveflow flag handling fixed in ADC and SBB opcodes. See my previous blog post for more information about this issue.
- Fixed flags handling in opcodes repne cmpsb and repne scasb when CX == 0. My code for repne prefix is a bit different to the repe prefix, but I had not taken this into account when the input CX register value is zero (meaning that those opcodes should not do anything). In the repe version the caller has saved the flags, but in the repne version the opcodes themselves need to save/restore the flags, but this code was missing. If the opcodes actually did anything (CX != 0), then they behaved correctly as the flags will always change in that situation.
- Fixed [bp+di+disp8] address calculation in several protected mode opcodes. This was probably the most serious issue I found. It affected many protected-mode-specific opcodes, like lldt, ltr, verr, verw, sgdt, sidt, lgdt, lidt, smsw, lmsw, and also the protected mode versions of les, lds, call and jmp. So, this fix might actually make some protected mode games/software (like Windows) work better.
- Opcodes lidt and lgdt did not clear the highest byte of the 32-bit base address. Since the 80286 processor can access only 16MB of RAM, these opcodes should clear the higher bits when they load a 32-bit memory address into some DSx86 internal variables. This probably caused no harm as the highest byte should have been clear anyways.
- Opcodes lar and lsl did not handle selector type 0 correctly. The case for selector type 0 was simply missing from the different cases for various selector types. This again probably caused no harm, but now all cases are handled properly.
- The Lords of Doom game seems to push EGA VRAM values directly to stack (based on some crash reports I had received). I had tried to implement this some time ago, but now I noticed that I had made a mistake in the register saving/restoring, so that the opcode handler wrote the value in some completely different memory area, possibly even crashing DSx86. This is now fixed.
- Fixed mouse scaling in proportional font 80x25 text mode. This is an additional last minute fix, thanks to sverx for pointing out this problem!
My summer vacation is starting now, so I should now have more time to work on DSx86 and DS2x86. I am still working on getting Windows 3.11 running in DS2x86, but I am somewhat stuck with it. I need to compare the behaviour to DOSBox, which is rather tedious and time-consuming work. But, I hope to now finally get some progress done with that, as I can focus on it properly. In any case, thanks again for your interest in DSx86 and DS2x86!
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July 3rd, 2012, 12:56 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- Da Hua Shui Hu (NJ100)(Ch)[!], Final Fantasy X1 (Ch)[!], Final Fantasy X2 (Ch)[!], Kou Dai Zuan Shi (NJ010)(Ch)[!], Pokemon Diamond II (Ch)[!]. Today's carts provided by NusuttoSan, thanks a lot to him! There is a bunch of still undumped Nanjing/Nice Software games, based on the same RPG engine as many others. Two Pokemon games, two Final Fantasy games, and one Chinese style RPG game. These looks different, but mostly the same. Four games are mapper 4 based games, so they easily can be played on any emulator. Just one of this games is Mapper 162/163, looks closer to mapper 162, but surprisingly working on mapper 163 fine too. This is strange, so I need more mapper 162/163/164 carts for research and finally writing a good mapper for all this stuff.
News source: http://cah4e3.shedevr.org.ru
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