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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 8th, 2012, 23:28 Posted By: wraggster
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
July 5, 2012:
PSX: Fixed a very small memory leak in frontio.cpp.
Updated internal copy of miniLZO from version 2.01 to version 2.06.
July 4, 2012:
SNES: Removed some debug printf()'s that got left in the code from the work a few days ago.
Networking:
Don't pass a NULL pointer to the WSAIoctl() output length count pointer argument.
More verbose error reporting with Winsock2 network code.
Break out of the name resolution loop so that we don't erroneously connect() multiple times.
Fixed some socket leaks on error bugs.
PSX: Use only one 9-bit SPU RAM write address offset counter for voices 1 and 3, and CD-audio writing to SPU RAM, and never reset it during
runtime(sans reset/power condition, of course); fixes audio glitches with the guitar sounds in "Um Jammer Lammy".
July 3, 2012:
Wrote netplay code directly targeting BSD/POSIX and Winsock2 APIs, and removed SDL_net support. This change also brings support
for IPv6.
July 2, 2012:
/server and /connect no longer accept "[HOST]:[PORT]" form, only "[HOST] [PORT]".
/server and/or /connect with no arguments in the netplay console will now connect to the server as specified by "netplay.host" instead
of trying to connect to an empty string and trashing the "netplay.host" setting in the process.
July 1, 2012:
Fixed various internal problems with the netplay user interface code(memory leaks, using free()'d memory, definite multithreading unsafety,
/quit not working properly, trying to access the network when the connection is closed, etc.).
June 30, 2012:
Further disable state rewinding functionality during netplay.
SNES: Backported(sort of) a fix to the serializer code that was breaking 64-bit integer restoring.
June 29, 2012:
SNES: Change various instances of "if(scheduler.sync == Scheduler::SyncAll)" to "while(scheduler.sync == Scheduler::SyncAll)" in the
bsnes code, for better save state behavior.
SNES: Run S-SMP more tightly in sync with S-CPU, to further reduce frame timing jitter.
June 27, 2012:
Updated netplay protocol to increase the maximum number of allowed controllers per game from 8 to 16.
June 26, 2012:
Changed save-state header magic from the 16-bytes MEDNAFENSVESTATE to the 8-bytes MDFNSVST, to make room for a 64-bit creation
timestamp(which will be used in the future).
The old header magic is still recognized, for backwards compatibility.
June 25, 2012:
Cleaned up and remove VLA usage from core netplay code.
June 24, 2012:
NES: Fixed an annoying old compiler warning in "ines.cpp".
SNES: Disable some warnings to keep compilation of the bsnes code from spamming the screen with warnings.
SNES: Implemented kludges to prevent sound clicks and scratchiness when state rewinding functionality is enabled(but it's still plenty
scratchy when actually rewinding ). A more proper fix does not seem possible, due to the way bsnes works.
SNES: Modified bsnes core to prevent S-SMP(and S-DSP) from running as far ahead of the CPU as it did before, to reduce timing jitter.
This change has a small negative speed impact.
June 23, 2012:
Tidied up netplay join/leave messages.
May 30, 2012:
Fall back to nearest-neighbor scaling when blitting a screen image segment with a height less than 2(or less than 4, for scale4x); fixes an
assert-triggered "crash" when using scale2x with PSX emulation(and possibly Genesis and PC Engine emulation with some games, as well).
May 29, 2012:
PSX: Fixed a stupid bug in the FB fill GPU command; the height iteration variable was being tested in respect to drawability(interlace mode,
dfe, etc.), rather than the actual destination Y coordinate into GPU RAM. Fixes major graphical problems with "Dead or Alive".
May 28, 2012:
PSX: Altered data structures to avoid instantiating a templated struct with 0-size arrays.
May 26, 2012:
PSX: The Pause CDC command will "complete" much, much faster now if the drive is already paused. Fixes the lack of music after pausing
and unpausing in "Dead or Alive".
PSX: Corrected GPU line draw command coordinate precision handling, in regards to x,y drawing offset, per tests on a PS1; fixes a
flickering line issue in "Triple Play 97".
May 25, 2012:
PC-FX: QuickTime movie recording will now (indirectly) take the "pcfx.high_dotclock_width" setting into account, to reduce the
size of the raw recorded image data when the setting is set to "256". (Note that this setting should still not be changed from the default
of "1024", unless you understand the graphical degradation smaller setting values will cause in some games.)
MD: Fixed a bug that was causing the QuickTime movie recording code to instantly crash right after emulator startup with MD/Genesis emulation.
May 24, 2012:
PCE_FAST: Some 32-bit x86 inline assembly was listing "rbp" in the clobber list, when it should have been listing "ebp". Fixed.
May 23, 2012:
PSX: Improved the emulation accuracy of GPU texture windows(and made the texture window code much simpler), per tests on a PS1.
May 23, 2012:
PSX: Mask sprite width and height for custom/variable-sized GPU sprites against 1023 and 511, respectively, per tests on a PS1.
File: Download
News source: http://forum.fobby.net
http://emu-russia.net/en/
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July 8th, 2012, 23:25 Posted By: wraggster
Electronics manufacturer Foxconn has mistakenly placed the private keys and other design related documents for the Nintendo Wii-U on the public portion of their FTP server that they use for hosting drivers and software. The mistake was noticed by an engineer early Wednesday, but not before the documents had been downloaded more than a dozen times. Foxconn is primarily an original design manufacturer, and its clients include major American, European and Japanese electronics and information technology companies. Notable products which the company manufactures include the iPad, iPhone, Kindle, PlayStation 3, and Xbox 360. The Wii-U is Nintendo's next generation console set to supersede the 2006 Nintendo Wii. Nintendo has been ramping up production for the October release date with over 1 million units having been already produced. This is another blow to Foxconn's tarnished reputation that has been plagued in recent years by reports of employee suicides and specification leaks for the iPad2 while the unit was still in production. Attempts to seek comment from Foxconn's public relations department went unanswered.
http://www.eurasia.nu/modules.php?na...ticle&sid=3037
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July 8th, 2012, 23:23 Posted By: wraggster
Free Pascal (aka FPK Pascal) is a 32 and 64 bit professional Pascal compiler.
It can target multiple processor architectures:
Intel x86, AMD64/x86-64, PowerPC, PowerPC64, SPARC, and ARM.
Supported operating systems:
Linux, FreeBSD, Haiku, Mac OS X/iOS/Darwin,
DOS, Win32, Win64, WinCE, OS/2, MorphOS,
Nintendo GBA, Nintendo DS, and Nintendo Wii.
Features:
The language syntax has excellent compatibility with TP 7.0 as well as with most versions of Delphi (classes, rtti, exceptions, ansistrings, widestrings, interfaces).
A Mac Pascal mode, largely compatible with Think Pascal and MetroWerks Pascal, is also available.
Furthermore Free Pascal supports function overloading, operator overloading, global properties and several other extra features.
Development Team:
Carl Eric Codère
Daniël Mantione
Florian Klämpfl
Jonas Maebe
Michael Van Canneyt
Peter Vreman
Pierre Muller
Marco van de Voort
Link: http://www.freepascal.org/
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July 8th, 2012, 23:23 Posted By: wraggster
Free Pascal (aka FPK Pascal) is a 32 and 64 bit professional Pascal compiler.
It can target multiple processor architectures:
Intel x86, AMD64/x86-64, PowerPC, PowerPC64, SPARC, and ARM.
Supported operating systems:
Linux, FreeBSD, Haiku, Mac OS X/iOS/Darwin,
DOS, Win32, Win64, WinCE, OS/2, MorphOS,
Nintendo GBA, Nintendo DS, and Nintendo Wii.
Features:
The language syntax has excellent compatibility with TP 7.0 as well as with most versions of Delphi (classes, rtti, exceptions, ansistrings, widestrings, interfaces).
A Mac Pascal mode, largely compatible with Think Pascal and MetroWerks Pascal, is also available.
Furthermore Free Pascal supports function overloading, operator overloading, global properties and several other extra features.
Development Team:
Carl Eric Codère
Daniël Mantione
Florian Klämpfl
Jonas Maebe
Michael Van Canneyt
Peter Vreman
Pierre Muller
Marco van de Voort
Link: http://www.freepascal.org/
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July 8th, 2012, 23:23 Posted By: wraggster
Free Pascal (aka FPK Pascal) is a 32 and 64 bit professional Pascal compiler.
It can target multiple processor architectures:
Intel x86, AMD64/x86-64, PowerPC, PowerPC64, SPARC, and ARM.
Supported operating systems:
Linux, FreeBSD, Haiku, Mac OS X/iOS/Darwin,
DOS, Win32, Win64, WinCE, OS/2, MorphOS,
Nintendo GBA, Nintendo DS, and Nintendo Wii.
Features:
The language syntax has excellent compatibility with TP 7.0 as well as with most versions of Delphi (classes, rtti, exceptions, ansistrings, widestrings, interfaces).
A Mac Pascal mode, largely compatible with Think Pascal and MetroWerks Pascal, is also available.
Furthermore Free Pascal supports function overloading, operator overloading, global properties and several other extra features.
Development Team:
Carl Eric Codère
Daniël Mantione
Florian Klämpfl
Jonas Maebe
Michael Van Canneyt
Peter Vreman
Pierre Muller
Marco van de Voort
Link: http://www.freepascal.org/
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July 8th, 2012, 23:20 Posted By: wraggster
Crediar , apparently in great form lately, a new version of its excellent cmIOS making it possible to run Gamecube games on Wii, from a USB device. This new update marks the return of retail games (on DVD so) , which could not be launched from the disc channel after an unfortunate bug, now fixed. The "PADHOOK" has also suffered a small correction (Dios Mios patchait still function even if the loader disabled it).
As usual, DM is provided as a WAD file that overwrites the original Wii MIOS (IOS ensuring the retro-compatibility Gamecube). =============== ============================================ Mini-tutorial installation and use: * Requirements: - DM 2.0 update 5 attached - Wad Manager or Channel File Manager (or other software capable of installing a WAD) - A loader manager Dios Mios 2.0 ( open wiiflow mod-R553 , usbloader GX r1193 , CFG loader mod r36 ) - A HDD compatible with a FAT32 partition, marked active , first on the HDD , formatted 32K if possible - conversion software games: DiscEX , GCReEX or Gamecube ISO Tool ( recommended) * Installation: - Install DM 2.0 with Update 5 or Wad Manager Channel File Manager (or other software capable of installing a WAD) - install the latest SVN version of your favorite loader (warning, the last compiled version is not necessarily the latest SVN version!) - Your Games Gamecube must be converted, two size choices available to you: discEX or GCReEX. Gamecube ISO Tool has a graphical interface and can convert in both formats. - The format DiscEX (-c) is recommended because it keeps the game in ISO format + bootloader while GCReEX unpacks all the files (making writing and transfer of the hardest games) - The GC games will be placed in a directory "Games" at the root of the FAT32 partition - The HDD should ABSOLUTELY be connected to the USB port of the Wii 0 * Usage: the loaders detect Dios Mios 2.0 and automatically look in the default directory "Games" at the root of a partition formatted as FAT32 and marked active, the HDD connected to port 0 console. No specific setting is required, UNLESS you want to enjoy your games with 480p PAL, you can force the options of your loader. Beware though, this option may cause minor problems with some video games. If you have any problem (black screen or otherwise), you can check the official FAQ Mios de Dios , fairly comprehensive on the subject. ====== ================================================== === Changelog: (2012-07-08) Fixed a bug broke Which retail disc loading bug Fixed a Which WAS DML_CFG_PADHOOK ignored if set or not (always patched PADHOOK in) (2012-06-30) Fixed a bug Which copied BI2 to the wrong address (fixed Pikmin) (2012-06-29) Fixed the error Muppet fixed some stuff in video GCLoader (2012-06-29) fixed some stuff in video GCLoader (2012-06-28) Added a new method of video mode forcing PADHook patch is now working for retail discs again Removed code from video mode power GCLoader Removed VIConfigure sane switch mode patch (2012-06-24) Added EHCI retry code, Which Should fix a Few More USB Devices That Were not working before. Fixed a crash DSI When using the progressive mode. prog Fixed patch mode Fixed a bug prevented the SRAM Which settings flushed To Be Added Which patch has fixed a green screen in some boxes (2012-06-23) Improved the USB / EHCI code, it now retries if year to initialize USB device facts. fixed some memory leaks Dios Mios 2.0 Update 5 Official site: http://code.google.com/p/diosmios/
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July 8th, 2012, 22:47 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[2.2.7 - July 7, 2012]
* Fixed PAL support
Download and Give Feedback Via Comments
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July 8th, 2012, 22:47 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
[2.2.7 - July 7, 2012]
* Fixed PAL support
Download and Give Feedback Via Comments
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July 8th, 2012, 22:44 Posted By: wraggster
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PCs. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
* Open Source!
[3.3.1 - July 7, 2012]
* Fixed PAL support
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July 8th, 2012, 22:44 Posted By: wraggster
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PCs. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
* Open Source!
[3.3.1 - July 7, 2012]
* Fixed PAL support
Download and Give Feedback Via Comments
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July 8th, 2012, 22:39 Posted By: wraggster
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).
[h=2]Features[/h]- Based on Snes9x 1.53
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!
[4.3.1 - July 7, 2012]
* Fixed PAL support
Download and Give Feedback Via Comments
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July 8th, 2012, 22:39 Posted By: wraggster
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).
[h=2]Features[/h]- Based on Snes9x 1.53
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!
[4.3.1 - July 7, 2012]
* Fixed PAL support
Download and Give Feedback Via Comments
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July 8th, 2012, 00:32 Posted By: wraggster
The Superufo Pro 8 Snes Flash Cart is now available in the UK:
Compatible with all regions of SNES and Super Famicom (except USA consoles, still not tested).
Very RARE item, NEW,... drag and drop your files to the SD card and ENJOY!!!
Game Cart Special Chip Support: BSX, C4, DSP, SA1, SPC7110, Super FX,...
(All supported with game cart on top such as Mario Kart,...).
FX chip games compatible like Starfox 2, Mario Kart, etc...
Package contents:
- (x1) Pro8 Superdrive.
- (x1) MicroSD/TF to SD Adaptor.
- (x1) Driver CD.
- (x1) USB cable.
- (x1) User manual.
On sale now for £60 , details here --> http://www.ebay.co.uk/itm/Super-Nint...item27c8a3f234
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July 7th, 2012, 23:30 Posted By: wraggster
Nintendo will utilise a unified eShop account system across 3DS and Wii U, claims a report today.
According to Nintendo World Report, citing an email from 'Nintendo Customer Service Representative David Marshall', the firm will ditch its current separate shop system to implement a more user-friendly one-for-all approach."A unified account system will be implemented later this year with the launch of the Wii U. Eventually this same account system will be made compatible with Nintendo 3DS systems," said the rep.
"At this time we have no additional details to offer and nothing to indicate how or if this will work outside the United States and Canada," he added.
They also went on to say that the digital version of New Super Mario Bros. 2 will not be released in Latin America. "The digital format will only be available in the United States and Canada. We have nothing to announce regarding Latin American availability," they said.
We'd hold tight for official confirmation, but were sure hope to see an end to the current split accounts we've endured with Wii, DSi and 3DS so far.
http://www.computerandvideogames.com...shop-accounts/
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July 7th, 2012, 23:24 Posted By: wraggster
Nintendo reportedly posted its 2012 Club Nintendo Elite prizes briefly, before taking them down. The evidence remains in a screencap taken by NeoGAFfer Pappasman and a post on IGN, revealing the prizes that "Gold" and "Platinum" status holders will be able to choose this year.
The Platinum-exclusive prizes include a fancy Mario playing card set or a collection of three posters. Both Gold and Platinum have the option of the usual desk calendar, or – a first for the Elite prizes – a Virtual Console game (Super Mario Kart, Metroid 2, Mario vs. Donkey Kong: Minis March Again, or The Legend of Zelda: Majora's Mask).
All of these games are available on the normal Wii (or 3DS) shop, so we only recommend opting for one of those if you really, really don't like any of the exclusive prizes.
http://www.joystiq.com/2012/07/06/cl...efly-revealed/
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July 6th, 2012, 01:03 Posted By: wraggster
Over at the Chinese Gadgets Online Store Chinavision they have released a new handheld system called Playmore which has Sega Genesis/Mega Drive, Nintendo NES, SNES and Gameboy, GBC/GBA emulation built in:
Old school gaming is back and better than ever with the PlayMore Multi-Platform Handheld Gaming Entertainment System. Featuring built-in NES, GBA, and Sega Genesis emulation, the PlayMore is the best way to relive joys from the past.
With today's addictive MMORPGs and FPS shooters, you probably can't remember the last time you even THOUGHT about playing your old consoles. Well, now it's time to take a nostalgia trip back to the past because the PlayMore Multi-Platform Handheld Gaming Entertainment System brings those classics to the palm of your hand - literally! Featuring these emulators for direct playback on a portable handheld with a 2.8 inch screen:
Sega Genesis (Sega Master Drive): Sonic may be phased out today, but that doesn't mean you can't enjoy a blast from the past with this cool blue hedgehog. Other Sega Genesis favorites include Gunstar Heroes (must play if you haven't before!) and Streets of Rage for some good old face-smashing fun.
NES (Nintendo Entertainment System): Experience the nightmare-inducing difficulty of Silver Surfer again, or have your kids tackle it on to let know what hard mode really means. As the best-selling gaming console of its time, the NES is also the origin for today's biggest game franchises, like Final Fantasy, Mega Man, and Metroid!
GBA (Game Boy Advanced)
And much more!
But that's not all, the PlayMore Multi-Platform Handheld Gaming Entertainment System also provides support for today's most popular digital music and video formats, so when you need a break for gaming, relax with a few relaxing tunes or movies.
More info --> http://www.chinavasion.com/4gb-mp4-p...-sega-genesis/ on sale now for £37
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July 6th, 2012, 00:48 Posted By: wraggster
The "Summer of 8 Bit" begins with two downloadable 3DS releases of NES games that were, until now, exclusive to "Ambassadors:" The Legend of Zeldaand NES Open Tournament Golf. Each game will get eShop release updates, such as save states (Ambassadors can update their existing games). Also available on this spectacularly packed day are Family Tennis 3D and a demo for Square Enix's Heroes of Ruin.
Nintendo's "Game of the Weekend" promotion continues with a special $4.99 price on Sakura Samurai, from 12pm EDT Friday through midnight Monday morning. There's more, on 3DS, DS, and Wii, so check it all out after the break.
http://www.joystiq.com/2012/07/05/ni...uin-demo-more/
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