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June 15th, 2012, 00:36 Posted By: wraggster
Long consumer life-cycle on televisions will slow market penetration of rumoured Apple hardware
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo president Satoru Iwata doesn't believe that Apple's rumoured TV will have a major impact on the popularity of consoles.
Speaking to analysts at E3, Iwata addressed the challenge an Apple TV - which would seamlessly link to Apple's mobile and tablet devices - could present to a console with the specifications of the Wii U
"The Wii U is the only platform that has a second screen that is seamlessly and completely integrated with a large TV screen, and this feature characterizes the Wii U well," he said. "Our proposal could create a unique blue ocean.
Iwata suggested that the perceived threat of the Apple TV is based on how quickly mobile and tablet technology has progressed, but consumer habits around buying televisions are different.
"However fantastic the new television is to be launched, it's not as likely that people will immediately upgrade a television necessarily because of that longer cycle"
Satoru Iwata, Nintendo
"We see in the mobile phone market that typically there is a cycle of people replacing their phones roughly every couple of years so a new device like a smartphone penetrates the market quickly," he continued. "But when it comes to the television market, the cycle for television replacement is actually much longer; say a five-year cycle at the shortest, to a seven or even ten-year cycle at the longest.
"So, however fantastic the new television is to be launched, it's not as likely that people will immediately move to upgrade a television necessarily because of that longer cycle."
Nintendo's president also addressed Microsoft's announcement of SmartGlass and Sony's demonstration of the connectivity between the PlayStation Vita and the PlayStation 3. Iwata related the development to the way its competitors introducing motion control systems several years after the launch of the Wii.
"This time, the fact is that we've seen something of this nature come out within a one-year time frame from when we first announced the Wii U. That suggests to me that they clearly see value in what we're trying to do. I think that an approach that nobody follows is one that few people see value in."
Iwata said that Microsoft and Sony's concepts were capable only a "small facet" of what the Wii U can offer. He placed particular emphasis on the GamePad's buttons and analogue sticks, and the absence of latency in the gameplay experience.
"What you don't have on smartphones and tablets are the buttons and the control sticks that [gamers] prefer to use. Now, if they could hold a controller with two hands and hold a tablet or a smartphone with another hand, there would be no issue. Unfortunately, since it is not possible for humans to do that, you can't play a game in a way you can play with the Wii U."
http://www.gamesindustry.biz/article...tv-on-consoles
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June 15th, 2012, 00:22 Posted By: wraggster
Satoru Iwata admits that Nintendo almost did away with the touchscreen controller for Wii U
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo almost dropped the touchscreen GamePad for the upcoming Wii U console due to cost issues. Nintendo president Satoru Iwata told the UK Telegraphthat Nintendo struggled with the touchscreen to keep the system's overall price down to a manageable level.
"Sometime during that final discussion we almost gave up on the idea of the additional screen," Iwata said. "This was due to our concern over the expected high cost, it may not have been feasible to create this and sell it at a reasonable price point for the consumers."
He noted that Nintendo's competitors have already begun putting forth similar tablet concepts with Sony PlayStation Vita integration and Microsoft's Xbox SmartGlass.
"It's quicker than before. After our showing of motion control, it took three years for other companies to follow suit. But this time it's just one year after our proposal, even before we've released the actual product. I think that proves the great potential of what we showed last year," he said.
"However, I have to point out that there are essential differences between what we are doing and what other companies are doing. The main difference is that anyone who has a Wii U will be able to enjoy the two screen experience, while the other companies are saying its optional, but only if you have this device or that device."
Iwata also remarked to the Telegraph that he's not worried about the Wii being outclassed by the rumored Microsoft Durango or Sony PlayStation Orbis consoles.
"My impression is that the things that happened with Wii v 360 or Wii v PS3 won't happen again," he said. "If they decide to increase the spec numbers, will the consumers be able to realise the difference enough so that they can understand it's much superior to today's machine?"
http://www.gamesindustry.biz/article...blet-over-cost
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June 14th, 2012, 23:55 Posted By: wraggster
'The Wii carved out a large niche for itself away from PS3 and Xbox 360', says Yoshida
Nintendo’s Wii U is in its own generation, Sony’s Worldwide Studios boss has said.
Speaking to Eurogamer, Shuhei Yoshida said he felt Nintendo’s console had carved out a large niche for itself away from PS3 and Xbox 360, and that the Wii U would be the next generation of that sector.
"Personally, I have always thought Wii was in a generation of its own," said Yoshida.
"I always thought PlayStation 3 and Xbox 360 are in the same generation, but Wii was not the same. To me, the industry was growing really fast when those three platforms came up because the focus is so different.
“The PS3 and the 360 were the closest in terms of high definition and networked services. But Wii carved out a large niche to itself. To me, it was like two generations going at the same time."
http://www.develop-online.net/news/4...own-generation
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June 14th, 2012, 23:52 Posted By: wraggster
But console giant would work with developers 'in an unprecedented way' if they offer unique Wii U titles
Nintendo will not look to acquire third party developers to expand its portfolio of exclusive games, CEO Saturo Iwata has said.
As reported by Gamasutra, Iwata said that whilst Nintendo was looking to work with third-party developers to help reduce their development risks, it would not compete with Microsoft and Sony to do so.
He added that the console giant likely would partner with a studio or publisher in “an unprecedented way” if they came up with a unique use for Wii U functionality.
"While Nintendo is not entirely opposed to exploring that option, I don't think it would be an appropriate course of action for Nintendo to get into a battle with a company like Microsoft over the cost or the expense of trying to go head to head in a situation to try to obtain exclusive rights," said Iwata.
"If a third-party developer or publisher has come up with an idea of a potentially very unique use of the Wii U functionality with such a device, there is a high possibility that Nintendo will be a partner with that third-party in an unprecedented manner."
http://www.develop-online.net/news/4...games-says-CEO
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June 14th, 2012, 00:35 Posted By: wraggster
Contrary to what we'd heard, it seems as if you and your friends won't be able to enjoy some of that dual GamePad play on Nintendo's upcoming Wii U -- at least not until some time after the novel gaming console launches later "this holiday." During an interview with Gamasutra, Reggie Fils-Aime (Nintendo of America President) said, "Games need to be built that can take advantage of the two GamePad controllers" and that "it's going to be well after launch for those game experiences to come to life." According to Fils-Aine, developers will have to first place all their focus on "asymetric gameplay," before eventually adding support for two GamePads on their titles. Notably, the revelation comes shortly after he himself confirmed the Wii U GamePad won't be featuring any multi-touch capabilities. Not all is lost, however, you'll just have to wait it out a little longer than expected, or make due with one of those Wii remotes you have laying around in the meantime.
http://www.engadget.com/2012/06/13/n...-after-launch/
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June 14th, 2012, 00:29 Posted By: wraggster
Iconic Nintendo game designer Shigeru Miyamoto is known for platformers like Mario and adventure games like Zelda, but if he had the bandwidth, he'd like to take a stab at making a first-person shooter title, he recently revealed.
Speaking with Kotaku, Miyamoto commented, "I actually do kind of want to make a first-person shooter, but I don't have time."
Miyamoto's idea for a first-person shooter isn't necessarily a violent one. Unsurprisingly, the game designer is more interested in the first-person exploration aspect.
"Rather than necessarily the question of 'What kind of weapon do I have?' in a first person shooter or 'What kind of effect does that have on an enemy?', I think that the structure of a first-person shooter is something that's very interesting," he said. "Having that 3D space that in theory you are in and being able to look around and explore that-particularly being able to do that in conjunction with another person-is very interesting."
Miyamoto actually does have some experience with first-person shooters, as he oversaw the first Metroid Prime game which was designed in collaboration with Retro Studios.
http://www.gamesindustry.biz/article...person-shooter
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June 14th, 2012, 00:25 Posted By: wraggster
The platform holder is thinking outside the box when it comes to its latest home console
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo is looking to create extensive partnerships with developers who have unique game ideas for the Wii U. During an analyst meeting at E3 last week, Nintendo president and CEO Satoru Iwata said these partnerships are preferable to a costly bidding war over exclusive game rights.
"While Nintendo is not entirely opposed to exploring that option, I don't think it would be an appropriate course of action for Nintendo to get into a battle with a company like Microsoft over the cost or the expense of trying to go head to head in a situation to try to obtain exclusive rights," said Iwata, according to a Gamasutra report.
"If a third-party developer or publisher has come up with an idea of a potentially very unique use of the Wii U functionality with such a device, there is a high possibility that Nintendo will be a partner with that third-party in an unprecedented manner," he explained.
http://www.gamesindustry.biz/article...ners-for-wii-u
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June 13th, 2012, 23:47 Posted By: wraggster
During a recent analyst Q&A session, company president Satoru Iwata responded to questions pertaining to Nintendo’s software strategy for Wii U. He first noted that what the company showed at this year’s E3 are launch and launch window games, defining this window as “titles that will be released early next year or not long after the hardware launch.”
But what about after launch? Apparently, plans are already in the works - and Iwata seems to suggest we’ll be seeing some new properties to complement the usual suspects. “We do have ideas of what kind of software we will be releasing after those two periods, and Mr. Miyamoto as well as I are both directly involved in the development process,” Iwata said. “Those include both our traditional franchises and of course new propositions as well.”
We already know Mario and Link are heading to Wii U... but what are these new propositions?
As for why the company is keeping mum on its future software prospects, Iwata explained that competition (and copy cats) play a huge role in that decision. “Because we are now in the era when similar proposals can be made by the others just one year after we introduced a brand-new hardware system proposal, please understand that we really can’t say much about what else we are planning,” he said.
I suppose we’ll just have to wait to find out what the company has up its sleeves… but it’s a safe bet that Retro’s secret project somehow factors in.
http://uk.ign.com/articles/2012/06/1...oftware-lineup
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June 13th, 2012, 23:46 Posted By: wraggster
n a recent analyst Q&A session, Nintendo president Satoru Iwata responded to questions about Wii U’s hardware, specifically how it fares from a power standpoint compared to systems like the Xbox 360 and PlayStation 3. Iwata responded by reminding the audience that the Wii U’s hardware is still relatively new. As such, it's only natural that developers haven’t yet realized its full potential as they have with consoles they’ve been working with for more than half a decade.
“While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential,” Iwata said.
http://uk.ign.com/articles/2012/06/1...hardware-power
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June 13th, 2012, 02:17 Posted By: wraggster
The new emphasis on collecting coins in New Super Mario Bros. 2 may seem like an insubstantial change for the series – after all, there have always been coins everywhere, and it's always been a good idea to collect them. But I think that this subtle shift in goals subverts the nature of Mario more than it seems to.
The chief goal in Mario games has always been survival. You're expected to traverse the level, defeating as many enemies as possible along the way, so that you reach the end without death. Coin collection, along with discovery of secrets and acquisition of points, have always been secondary goals. Now, coin collecting is front and center (well, still behind not dying) and those background elements are among the most important.
NSMB2 increases the importance of coins by keeping a running count through your whole game. It also makes sure money is on your mind by putting coins absolutely everywhere. They curve around moving platforms like in New Super Mario Bros. Wii (highlighting some engine improvements over the DS game), they fill up secret areas inside special gold pipes, and they just generally make up an overwhelming presence in the stages.
There's even a new powerup that's all about coins: a gold Fire Flower that causes everything in its explosive path (enemies, blocks) to turn into coins. The other powerup new to NSMB is the raccoon tail, which works just like in Super Mario Bros. 3. You know that one already. Coins were previously just a thinly veiled signpost to show you the path through a level, but now they're the central element of the level.
Having only played a single level, I don't know how pervasive or interesting the greed motif will be in the full game. I just love that it's possible to tweak a single element of a very familiar series to make something new. I also lovecoins, so it's a promising game.
http://www.joystiq.com/2012/06/12/ne...t-a-cash-grab/
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June 13th, 2012, 02:16 Posted By: wraggster
There won't be a pervasive "achievement" system on Wii U, Nintendo of America president Reggie Fils-Aime suggested to Kotaku. Referring to the 3DS's system-specific achievements, which honor StreetPass-based activities in the system software, "We will have that," Fils-Aime said. "Once you start getting into game-specific [Achievements] that's developer driven."
Fils-Aime hinted at changes to the friend code system for connecting to online friends, calling the new system "friend codes, but it's not the existing friend code system." He added, "you will be able to identify people as friends and have a certain level of interaction versus a different level of interaction for the more general population. The method by which you identify someone as a friend is a lot simpler than what's happening today with Friend Codes." However, he didn't go into detail.
Fils-Aime also had good news regarding the announced content filtering system. It turns out that messages that aren't flagged by an automatic scan won't be subject to manual scanning. If a message is flagged by that, and then by the community, then Nintendo steps in.
http://www.joystiq.com/2012/06/12/wi...odes-to-chang/
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June 13th, 2012, 02:03 Posted By: wraggster
Nintendo vowed at E3 to provide Netflix on the Wii U, but tracking down the mythical streaming video beast has proven elusive. Thankfully, Engadget has obtained the first shots illustrating how it will work. While it's a prototype that could easily change between now and the Wii U's holiday release (or whenever the app is available), what we've seen so far makes it clear Netflix will milk that second screen for all it's worth. The GamePad is normally used to browse the movie queue and playback controls without distracting from the video on the TV. Should Junior want to catch up on his favorite flick while you're on a Breaking Bad marathon, the reverse will also work: the video can play on the controller while the TV is at most used to show what's playing, and more likely switched over to your DVR. Questions still remain on deck, like whether or not the video can seamlessly hand off from one screen to the other, but for now it's nice to see that Netflix on the Wii U is more than just a quick-and-dirty port.
http://www.engadget.com/2012/06/12/n...ii-u-pictured/
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June 13th, 2012, 01:59 Posted By: wraggster
The Wii U's 6.2-inch killer feature might look a whole lot like a tablet, but prospective buyers shouldn't expect it to function like one at all. In a recent interview with Kotaku, NOA prexy Reggie Fils-Aimeconfirmed that multi-touch capabilities will indeed be purposefully absent from the upcoming GamePad. It's a puzzling omission for sure, but not one made lightly on Nintendo's part. According to Fils-Aime, the existence of hardware buttons on the controller itself render that full-blown slate functionality redundant, not to mention cost-prohibitive and "unwieldy." So you see, the Big N giveth and the Big N taketh away, but all in the name of user convenience. You can check out the full blow-by-blow with the House that Mario built's American keeper at the source link below.
http://www.engadget.com/2012/06/12/w...e-multi-touch/
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June 13th, 2012, 01:55 Posted By: wraggster
Activision, Treyarch, and analysts weigh in on bringing out the big guns for Nintendo
[h=3]Activision Blizzard[/h]Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online...
www.activisionblizzard.com
[h=3]Treyarch[/h]Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful...
www.treyarch.com
Wii U, coming off E3, still has a lot to prove. While some core third-party titles were shown, the level of support probably isn't where it should be yet. One game that could make a big splash on Wii U is Black Ops II, which Sterne Agee analyst Arvind Bhatia believes is coming to the new console this holiday and "should contribute to incremental sales of the title and also the Wii U console." GamesIndustry International caught up with Activision and developer Treyarch last week at E3 to find out more.
Activision has never been one to throw its support behind new platforms right away, Activision Publishing boss Eric Hirshberg reminded us. "We take out time to get our ducks in a row before pulling any trigger. We don't have announcements today but we will be supporting Wii U," he said.
It's certainly easy to imagine how Call of Duty on Wii U could add in some extra functionality for checking maps and weapons among other things on the Game Pad touch screen.
Hirshberg was reticent about diving any deeper into Wii U discussion, but he wanted people to remember that "we were there with second screen enhancements with Call of Duty Elite last year and one of the primary uses we're finding comes through the tablet and through the smartphone."
He continued, "People are using it as that sidecar as they're playing... People are using it in that between games way that I think now you're seeing that kind of rhetoric with the controller from Nintendo as well as the SmartGlass presentation from Microsoft. So it's great that others are jumping on board and enhancing that idea but it's something we were doing last year with Elite."
In our meeting with Treyarch studio head Mark Lamia, it was apparent that Treyarch is looking at Wii U at least, if the company isn't already developing for it. Lamia was deliberately coy.
"I think it's interesting to think about all the platforms. Just in general, that's part of my job as a studio head, working with Activision on assessing where our creative can live. How can people experience it? We obviously have been a Nintendo developer for many years and have created many Call of Duty games on the Nintendo platform. [Wii U] is clearly a more powerful platform than its predecessor and... they have obviously a unique controller and interface," he said.
Lamia added, "And they announced a Pro Controller which appears to be a controller that would be really good for first person shooter games. It just so happens that's what we specialize in. So that's an interesting development and then they have that touch display device and you think about the kinds of things you might be able to do and - without getting into specifics - I absolutely have given it consideration and thought. We're game developers and it's a new piece of hardware and technology, so we're always thinking about that stuff."
http://www.gamesindustry.biz/article...i-this-holiday
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June 13th, 2012, 01:54 Posted By: wraggster
Miyamoto says Legend of Zelda will come to Wii U when Nintendo can figure out how to bring it to a larger audience
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo's Shigeru Miyamoto told Entertainment Weekly that the Legend of Zelda series would come to Wii U when Nintendo could figure out how to make it more accessible to a larger audience. Miyamoto cited the difficulty that some users had with Skyward Sword's Wii Motion Plus controls.
"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items," he said. "And I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further."
Miyamoto and Nintendo want to open the franchise to a wider audience, with a more casual experience.
"One thing that's interesting is we're seeing how the way that tastes are broadening in video games, and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences," Miyamoto explained.
"Obviously, as a company that's been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, 'What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?'"
http://www.gamesindustry.biz/article...-skyward-sword
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June 13th, 2012, 01:52 Posted By: wraggster
Improved friend codes and achievements are just a few things on the list for Wii U
[h=3]Nintendo[/h]www.nintendo-europe.com
Still grinding your teeth when it comes to Nintendo's online friend code system? Well, Nintendo of America president Reggie Fils-Aime told Kotaku that a better system is coming to the Wii U.
"There are friend codes, but it's not the existing friend code system," Fils-Aime said. "What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population. The method by which you identify someone as a friend is a lot simpler than what's happening today with Friend Codes."
Achievements will also be coming to the platform, but unlike similar offerings from Microsoft or Sony, Nintendo won't be mandating their addition in every title.
"We will have [achievements]," Fils-Aime said. "Once you start getting into game-specific [Achievements] that's developer driven."
While the Wii U will allow users to download titles digitally - like Nintendo's future 3DS offerings - the system won't sport a huge hard drive. Users will still have to connect a USB hard drive if they wish to download a large number of titles.
http://www.gamesindustry.biz/article...nd-code-system
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June 13th, 2012, 01:44 Posted By: wraggster
For two decades, Nintendo has set a precedent - it iterates repeatedly on its handheld designs, making incremental revisions to extend the life of a system. The Nintendo DS alone received this treatment three times with the DS Lite, DSi and DSi XL. However it appears as though the company might be taking a different approach with the 3DS. According to Shigeru Miyamoto, Nintendo is more focused on the 3DS's successor than anything else.
"I really feel like I'm satisfied with the 3DS hardware as it is. I feel like it's the best for this generation," Miyamoto told me, when I asked about the Nikkei's recent report about a 3DS XL, and whether his company did have plans for something similar. The Nintendo executive noted that his company is always thinking about what's next. "What we're thinking about right now is probably going to be for a future generation of handheld."
Miyamoto did emphasize that he feels there is plenty more that can be done with this current hardware and 3D gaming in general. When asked about the option of including a second Circle Pad in future 3DS models, Miyamoto pointed out the system's gyroscope as a way to accommodate that need.
http://uk.ign.com/articles/2012/06/1...eld-generation
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June 13th, 2012, 01:29 Posted By: wraggster
Failed tablet 'won't be buried in the desert'
THQ's new president Jason Rubin has announced his company hopes to sell the remaining 1.4 million units of uDraw tablets that remain unshipped.
The failure of the uDraw cost the company $100 million, and led to a restructure which has seen several studios shuttered, projects cancelled, and hundreds of layoffs.
Rubin was not at the company at the time uDraw was released, but he still believes there are important lessons to be learned.
"Don't create a drawing tablet right before they release an iPad," he told Polygon.
"That's a pretty good takeaway. I'm not sure how that happened."
http://www.develop-online.net/news/4...ng-uDraw-units
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