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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 24th, 2012, 01:20 Posted By: wraggster
We are going thru all our e-mails that we have received the past 2 years, and checking all the links on the site etc., to try to make sure we are completely updated.
Over these 2 years, a handful of people have mailed asking about a download for Dragon BASIC 1.4.5. Unfortunately many websites of GBA developers have disappeared over the last few years, including the one for Dragon BASIC.
We have therefore tracked down a copy of the original file and are now hosting it right here on gbadev.org! Click here to download it!
http://www.gbadev.org/
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May 24th, 2012, 01:20 Posted By: wraggster
png2gba is a python script, that generates header data for gba sprites, similar to pcx2gba.
I wrote this, because pcx2gba isnt available for GNU/Linux. In addition png2gba can convert more then one file at once, so nobody has to stumble upon palette issues. Im afraid there is no support for transparency at the moment, but it will be available soon.
Download: png2gba.zip
http://www.gbadev.org/
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May 24th, 2012, 01:19 Posted By: wraggster
This latest version of Pocket Commander has a battlefield 800 percent larger than the original! It also features single click group selection, bigger armies (with hundreds of robots on the battlefield at once!), Launch Probes to see hidden enemies or updated missiles with a more devastating punch and larger damage zone.
Like the original this game was inspired by the 1988 game by Dan Bunten called Modem Wars.
Download: PocketCommander_II_102.zip
http://www.gbadev.org/
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May 24th, 2012, 01:16 Posted By: wraggster
This is a short sequenz of the Ranma Anime that was converted to the GBA to test the compression under hard conditions. RLE-XOR-LZSS Compression made by Goldmomo was used for the frames and Tepples 8ad Audio Compression for the sound.
This is the german version of the anime.
The part for the GBA was written completely in ASM or converted to ASM like the 8ad Compression. The source for this demo is also available on www.jimb.de.
Some Facts:
Length of animation: 23 Seconds
Number of frames: 231
Speed: 10 FPS
Size of the pictures (compressed): 4592 KB (52 % compression)
Size of the sound: 149 KB
Download: AkaneRanma.zip
http://www.gbadev.org/
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May 24th, 2012, 01:12 Posted By: wraggster
via http://gbatemp.net/
Earth Shaker DS by Ant512 has received an update that focuses heavily on the level editor. This project is a continuation of his GBAtemp Homebrew Bounty entry, and we are thrilled to see it reach towards a final release. Please see the change log for more information.
QUOTE: Change Log
- The ability to load and save levels in the editor with user-defined names (so you can have more than one custom level, and share them with other people)
- A "Custom Level" option on the title screen listing all user-created levels
- Slightly re-organised level editor
- The ability to load and save boulder/wall/door/soil types in a custom level
- Fixed for the latest devkitARM
- Updated to the latest WoopsiGfxGameTemplate (fixes SDL version)
- Start button can be used to test a level in the editor
- Select button can page through level editor menu panels
http://forum.gbadev.org/viewtopic.php?p=177372#177372
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May 24th, 2012, 01:11 Posted By: wraggster
via http://gbatemp.net/t327181-moonshell...patch-20120504
Moonlight has released an unexpected update to Moonshell 2.10 Childzwai edition, the ever popular multi-purpose DS application. This release fixes a couple of bugs in the application, and adds an option to use the bottom screen for video viewing.
QUOTE: Release Notes (05/04/12)
How to update:
•Overwrite moonshl2.nds and moonshl2 folder.
•If you use moonshell2 as primary firmware, use files in DLDIPAtchedFiles
Warning!:
•Don't overwrite to other moonshell2 version than 2.10childzwai; otherwise you will see strange behavior
How to check the version:
•Push the START button while in the file list, if you can read "MoonShell Ver 2.10 for child zwai May 4 2", it's fully updated.
What's new:
•Bug fixed: the DPG file hangs near the end during playback.
•Bug fixed: the implementation of the touch panel combination command (can not seek in the long press).
•Added: DPG File now can be played on bottom screen. Please refer to moonshl2_DPGOption.ini.
http://filetrip.net/nds-downloads/ap...te-f28755.html
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May 24th, 2012, 00:57 Posted By: wraggster
Nintendo is deploying a new update for its 3DS, probably to assert once again the struggle against the linkers.
The only new significant and that it is no longer necessary to dial the code to perform a parental update , one wonders why ...
We can therefore say that you wait and wait several returns before this update.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9802
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May 24th, 2012, 00:38 Posted By: wraggster
Quake Rev PAK is a collection of gaming engines, related to the Quakeseries of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.
Release 4 is out!
Relevant changes include:
- New GX-accelerated builds of Q2Rev and Q2CTFRev.
- Support for the official Quake and Quake II Mission Packs, now available in the Quake Rev PAK launcher.
- Lots of bug fixes, including an embarrasing one where left & right sound channels were inverted (oops!)
- Fixed a problem with Quake II savegame files, which were not compatible between releases. Starting from Release 4, all new savegame files will work as expected.
- Also starting from this release, it will be required that the game data folders be located inside folders called "Q1" and "Q2" at the engines folder level. This will help having Quake and Quake II data separated, and thus be able to play the "rogue" Mission Packs (Dissolution of Eternity, Ground Zero).
NOTICE: The config.cfg data generated by previous releases of the Q2Rev and Q2CTFRev engines might contain invalid data. It is recommended that you delete them before playing the Quake II games. The engines will recreate the config.cfg files when they are not found.
http://qrevpak.googlecode.com/files/QRevPAK.R4.zip
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May 24th, 2012, 00:37 Posted By: wraggster
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costas (http://www.rastersoft.com/fbzx.html) and ported to Wii by Oibaf.
FBZX Wii can be found on google code at fbzx-wii.googlecode.com
The port uses SDL Wii.
[h=2]Features[/h]The main features are:
- Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
- Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
- Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
- Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
- Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
- All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
- Virtual keyboard support.
- Emulates the Interface I and Microdrive.
- Emulates the ULAPlus
- Based in a new, fully free, Z80 emulator (Z80Free).
- Version 2
- Added smb support
- Added usb disk support
- Added joypad as joystick function
- Added saving of all configurations and buttons
- Improved virtual keyboard
- Fixed bug in sound emulation
- Fixed some other small bugs
- http://fbzx-wii.googlecode.com/files...-v2-bin.tar.gz
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May 24th, 2012, 00:21 Posted By: wraggster
The graphics of the Wii U version of Darksiders 2 are "at least as good" as the PlayStation 3 and Xbox 360 versions', developer Vigil has said.Game companies and developers are under strict orders not to discuss the Wii U in detail publicly, a directive that has led to speculation about the horsepower of Nintendo's Wi successor. Indeed one report from earlier this year claimed the Wii U was "not as capable" as the PS3 and Xbox 360.But with final developer kits now with engineers, and Nintendo just two weeks away from unveiling the final version of the hardware at E3, Vigil has insisted Wii U owners will see visual parity when it comes to multiplatform games."The visuals will be the same," associate producer Jay Fitzloff told Eurogamer. "It's still a work in progress. But I know, at least as good is the way to say it."In July last Vigil told Eurogamer it spent just five weeks in the run up to E3 2011 creating a working version of the action adventure game on Wii U. Then, Vigil said the Wii U had "plenty of horsepower", "so we're not going to have to make any visual concessions at all".At that time developers were working off of second generation Wii U dev kits - early versions of the console - and its horsepower was in flux. Then, game director Marvin Donald said, "If the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that." This hasn't happened."[Getting Darksiders 2 working on Wii U] is not as challenging as you might think," Fitzloff said. "Getting it working was not any issue on the Wii U. It's just the control scheme. It's new territory. It's a new frontier. The Wii, after a while, there's a lot you could have done with the Wii controls, but everybody kind of got into a groove, and it became, here's how you handle this or here's how you handle this. Now it's the wild frontier. There's no set system. You've got to think outside the box because there's no precedent."It's not getting the game working on the system. It's getting a cool control system that feels correct. And that's where we're at now."Vigil was even able to quickly get Darksiders 2 running with the Wii U controller, which can stream gameplay from the console."When we first got it up and running, you can have the game download to and run on the pad, and everybody was like, that could take a while, little worried," Fitzloff explained. "It took a programmer two lines of code and five minutes. Working with it is not difficult."Darksiders 2 will use the Wii U controller in obvious ways - for inventory and map use - but the impact of these "no brainers" on gameplay is, according to Fitzloff, huge."Any game would have their inventory on the controller screen," he said. "But even that little simple thing is a big difference because you never have to stop the game on the main screen. That will change people's perceptions because you've never had a game where you didn't have to."They take you out [of the experience], whereas this just goes."He added: "And you're talking about the low hanging fruit. You're talking about the easy stuff. The rest of it is where the challenge comes in. What do we do beyond that that makes it feel natural and integral?"One developer working on Wii U, who wished to remain anonymous, told Eurogamer Wii U ports will at best look as good as PS3 and Xbox 360 games. However, he indicated gamers will only see its true graphics capabilities with games built from the ground up for Wii U later in its life cycle.For its part, Nintendo has said its focus with the Wii U is gameplay, not graphics. "We do not focus on technology specs," Nintendo said in March of this year. "We understand that people like to dissect graphics and processing power, but the experience of playing will always be more important than raw numbers."
http://www.eurogamer.net/articles/20...x-360-versions
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May 23rd, 2012, 23:39 Posted By: wraggster
Nintendo hits major milestone with 3DS sales figures
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo's 3DS continues to post up big numbers, and according to Famitsu the 3DS has finally surpassed 6 million units sold in Japan. Nintendo has been on a sales spree lately, thanks in part to some proper titles for the 3D handheld device.
A rousing sales drive for holiday 2011 and consumers rejecting the PS Vita (especially in Japan) means that Nintendo's launch gaffes have been all but forgotten.
Officially putting the tally at 6,017,206 units, Nintendo in Japan is not the only one making headway. Sales for the device in the UK are also about to reach a milestone, as Nintendo believes the device will finally surpass 1 million units next month.
3DS has sold over 17 million worldwide; by contrast, the global sales total for Vita thus far stands at a mere 1.8 million.
http://www.gamesindustry.biz/article...units-in-japan
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May 23rd, 2012, 23:33 Posted By: wraggster
Spain to award Shigeru Miyamoto Prince of Asturias Award for his work in gaming
Organizers for the annual Prince of Asturias Awards have bestowed recognition to an unlikely recipient for works in scientific, technical, cultural, social and humanistic works: Nintendo designer and Mario creator Shigeru Miyamoto. Miyamoto has been recognized for his creation of several of the most well recognized characters in gaming as well as mainstream culture. His award will be in the "Communications and Humanities" category.
The award, which has been earned by such organizations as CNN and Google, as well as author Umberto Eco, is celebrating Miyamoto's commitment to game creation with a family and creative twist. The Awards organizers recognized that games such as Zelda, Mario and Donkey Kong have been designed not simply to create a positive gaming environment, but that Miyamoto was "the main architect of the revolution in teaching, educational and constructive video games."
For his contribution to gaming and the world abroad, Miyamoto will receive a diploma with the Prince of Asturias Foundation's coat of arms, as well as a sculpture and cash prize of €50,000 ($63,215).
http://www.gamesindustry.biz/article...ions-to-gaming
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