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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 5th, 2018, 21:37 Posted By: wraggster
Cemu v1.13.1d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.13.1d Changelog:
# New in 1.13.1d:
general: fullscreen can only be toggled while a game is loaded
general: updated translation files
input: fixed wiimote nunchuck acceleration values
# New in 1.13.1c:
AX: Fixed the timeout handling in the audio update loop
AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded
# New in 1.13.1b:
AX: Improved handling of a high delay between two update calls
AX: Improved DirectSound output with the new audio timing
input: fixed wiimote acceleration change (swing movement)
input: fixed wiimote rumble support
# New in 1.13.1:
general: Fixed some text not being looked up in the translation files
general: Fixed bugs in graphic pack window
audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
AX: Improved accuracy of audio timing
AX: Fixed wrong buffer offsets in AX FinalMix callback
input: Improved deadzone and axis range handling
input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
input: Decreased default deadzone to 10%
coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
coreinit: Fixed a rare softlock that could occur in ioctl API
padscore: Fixed handling of acceleration values for the wiimotes
vpad: Improved handling of stick to virtual directional button translation
nex: Fixed a crash that could occur when losing the connection to the friend server
debug: Improved the PPC thread viewer window
- added an option to automatically refresh the view
- suspended threads can now be resumed again
download http://cemu.info/
via http://www.emucr.com/2018/09/cemu-v1131d.html
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September 5th, 2018, 21:29 Posted By: wraggster
fgsfds has ported NXquake 2 to the Nintendo Switch:
Installation and running
Copy the baseq2 directory from your Quake 2 installation to /switch/nxquake2/. Copy the NRO to the same directory. You can now run the game using Homebrew Launcher.
OGG music is supported and should be placed into /switch/nxquake2/baseq2/music/. See below for details.
Mission Packs and mods are not supported yet.
If the game crashes, check /switch/nxquake2/crash.log for details.
download https://github.com//fgsfdsfgs/nxquake2
via https://www.nintendomax.com/viewtopic.php?f=168&t=16774
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September 5th, 2018, 21:27 Posted By: wraggster
fgsfds has ported NXquake to the Nintendo Switch:
Running
Place the NRO into /switch/nxquake/ on your SD card.
If you only have the shareware version of Quake, copy pak0.pak to /switch/nxquake/id1/. If you have the full version, copy both pak0.pak and pak1.pak to /switch/nxquake/id1/.
If you want to play Scourge of Armagon, copy pak0.pak from hipnotic to /switch/nxquake/hipnotic/. If you want to play Dissolution of Eternity, copy pak0.pak from rogue to /switch/nxquake/rogue/.
Make sure the pak files and the id1 directory have all-lowercase names, just in case.
You can run NXQuake using Homebrew Launcher.
If it crashes, look for console.log and error.log in /switch/nxquake/.
Mission Packs and mods are supported. If you have more game folders than just id1 in /switch/nxquake/, a mod select menu will pop up when you launch NXQuake.
download https://github.com//fgsfdsfgs/nxquake
via https://www.nintendomax.com/viewtopic.php?f=168&t=16772
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September 5th, 2018, 21:24 Posted By: wraggster
Bernardo Giordano has released a new version of the savegame manager for the Nintendo Switch
Switch: What's new
Fix compatibility with certain games and CFWs. Now Checkpoint is fully compatible with custom firmwares using fs_mitm, layeredfs and other modules massively relying on file operations.
Confirmed working on both hekate, Atmosphere and ReiNX using said modules.
Other CFWs may be compatible as well, even if not directly tested.
The issue was caused by a poorly optimized function to recursively delete folders, which has been now replaced by the one available on JKSV, too.
Fixed configuration override after updating Checkpoint version.
Avoid using a separate thread to populate titles.
Default selected button for the homebrew keyboard is now OK (thanks @fennectech).
download https://github.com/BernardoGiordano/Checkpoint
via https://www.nintendomax.com/viewtopic.php?f=168&t=16768
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September 4th, 2018, 21:31 Posted By: wraggster
Heres a surprise release:
You thought the Nintendo Switch was supposed to get its 6.0.0 update today, but it looks like the Nintendo Wii U did instead. The retired console got a new firmware revision, the first since July 2017. By now, you should know the drill; this is a stability update. Chances are, Nintendo is trying to prevent any further exploits, and only time will tell if they were successful.
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September 4th, 2018, 21:25 Posted By: wraggster
Just shows that Nintendo are back on form with the Nintendo Switch:
By the end of this week, Nintendo Switch is expected to have reach five million sales in its home market since it launched last year.
Nintendo Life reports that the latest sales figure for the Japanese games market, as published by Famitsu, show the console-handheld hybrid has now shifted 4.966 million units to date and with its current pace of sales, that five million milestone should only take a few days to achieve.
It brings Switch's lifetime sales closer to that of PlayStation 4, which currently stands at 6.979 million units - just two million units ahead. It's a fine achievement for the Nintendo device given that Sony's console has been on the market three years longer, although it has a long way to go if it wants to beat PS4's global sales of more than 82.2 million units.
The updated lifetime sales followed Famistu's report for August, which was the sixth month in a row that Nintendo Switch has been Japan's biggest-selling console. The device sold 199,000 over the course of the month, compared to PlayStation 4's 86,000.
https://www.gamesindustry.biz/articl...sales-in-japan
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September 3rd, 2018, 21:49 Posted By: wraggster
higan v106r60 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r60 release.
byuu says:
I added (imperfect) memory conflict timing to the SA1.
Before:
- WRAM↔↔ROM ran 7% too fast
- ROM↔↔ROM ran 100% too fast
- WRAM↔↔IRAM ran 7% too fast
- ROM↔↔IRAM ran 7% too fast
- IRAM↔↔IRAM ran 287% too fast
- BWRAM↔↔BWRAM ran 100% too fast
- HDMA ROM↔↔ROM ran 15% too fast
- HDMA WRAM↔↔ROM ran 15% too fast
- DMA ROM↔↔ROM ran 100% too fast
After:
- ROM↔↔ROM runs 14% too fast
- HDMA WRAM↔↔ROM runs 7% too fast
- DMA ROM↔↔ROM runs 4% too fast
If you enable this with the fast PPU + DSP, your framerate in SA1 games
will drop by 51%. And even if you disable it, you'll still lose 9% speed
in SA1 games, and 2% speed in non-SA1 games, because of changes needed
to make this support possible.
By default, I'm leaving this off. Compile with `-DACCURATE_SA1` (or
uncomment the line in sfc/sfc.hpp) if you want to try it out.
This'll almost certainly cause some SA1 regressions, so I guess we'll
tackle those as they arise.
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/09/higan-v106r60.html
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September 3rd, 2018, 21:46 Posted By: wraggster
Upcoming Nintendo Switch 6.0 was leaked online, and several Switch hackers have had access to it already.
Hacker Hexkyz has shared a pretty good summary of what’s been found in the leaked firmware, besides what mainstream sites have been reporting.
[h=2]Nintendo Switch Firmware 6.0 updates, from a security perspective[/h]From the hacker’s tweets:
What changed:
- New fuse and keyblob index (means new keys)
- New sysmodule “olsc” for the SaveData cloud backup feature
- More telemetry: new error report entries for tracking PCIE devices and connection test URL redirection
- Introduced the concept of “elicenses” in NIM (paid online);
- New domain for online error collection (“dragons”);
- Small Mariko related changes (e.g.: max77812_dram is a thing now).Hexkyz adds:
The rumors of this being a “homebrew breaking update” were obviously false and there are no traces of an active NSP/XCI detection system. Additionally, the GameCard firmware was not updated either (no cart3 or w/e). Nonetheless, caution is advised for those wishing to update!
Mainstream media have reported on lots of upcoming features based on the leaked firmware, many of which have been confirmed by Switch hackers. This includes new icons on the device which might indicate, according to a few sites, that the Nintendo Switch will not support more controllers including those of the SNES and NES Mini. Multiple sites also report that a paid online service will appear in 6.0, as well as a “Cloud” option will now be available for people to backup their saved games. Hexkyz has confirmed that such details (additional icons, savedata backup, paid online) were found in the firmware.
news via http://wololo.net/2018/09/03/nintend...-found-so-far/
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September 3rd, 2018, 21:40 Posted By: wraggster
Team-Xecuter is back again with an update to their SX OS and now with v1.8, they continue to rock the scene world yet again!
By making sure their SX OS is 'future-proof' and with their own 'system stability' based on 'user feedback', in that it now handles all the new curve-balls that Nintendo will be throwing at you in the coming days with the new v6.0 firmware for the Switch, which of course as usual adds Nintendo's brand of 'system stability' (closing exploits), but with TX at the plate, you will always score a homerun, allowing you to fully enjoy the ease of usage in playing your XCI or NSP 'backups' on the very latest of Switch firmwares.
via https://gbatemp.net/threads/team-xec...bility.517002/
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August 31st, 2018, 22:31 Posted By: wraggster
Earlier this year, back in March, we saw the release of a brand new 5.0.0 firmware update for the Nintendo Switch. It was an overall minor update, giving users better control over their parental controls, changing the way the news app entries were filtered, and a handful of new avatars. Now, we're almost to September, and a new milestone firmware is on the horizon. A 6.0.0 update has been leaked by the CDN, and some of its contents were datamined. The update file itself currently lurks in the darker parts of the web, if one dares to hunt it out. It's not advised that you try to mess with that, however.
While the full details of the update are not currently clear, hackers have datamined the update with fairly interesting results. Like the last update, there's new avatars, this time focusing on Captain Toad. There's 2 Toad avatars, 2 Toadette, 1 Draggadon, and 1 Wingo that have been added.
This is also an update that prepares for the imminent launch of the Nintendo Online Services, with a new slogan on the eShop being written as "More Games, More Features, More Fun". Cloud save data backups have been added, too, and will happen automatically if you put your system into sleep mode. Supposedly, measures have also been put in place through telemetry in order to have a higher rate of detection on those who use exploits and CFW. There may also be a new master key.
Furthermore, a large banner of controller icons were datamined, with NES and SNES controllers. What their purpose is has not been identified yet. Theories range from it bringing new controller type support, or icons for the new NES and SNES games that will be offered with the online service. A release of potentially Monday next week, September 3 has been cited as the most likely time that the update will drop. Regardless of when the update hits, a news post covering the official release and its details will be posted, so stay tuned.
As always, if you value keeping your system primed for homebrew, you'll want to refrain from updating before a full breakdown is available. Are you wary of this update? Excited? Shocked that it's not just stability patches? What do you think of the new 6.0.0 update?
via https://gbatemp.net/threads/nintendo...likely.516714/
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August 31st, 2018, 22:28 Posted By: wraggster
The multi system emulator for the Nintendo Gamecube has been updated:
General changelog
– ANDROID: Add sustained performance mode, can be turned on/off in Power Management settings menu.
– ANDROID: Powerstate/battery level support.
– CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732).
– CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817).
– COMMON: Automatically hide “Configuration Override options” in Quick Menu.
– COMMON: Small Bugfix to not trigger savestate code when pressing Reset.
– COMMON: Added libsixel video driver.
– EMSCRIPTEN: Fix Game Focus Toggle.
– HID/OSX: Fix to set hid device registration deterministic (#6497), to address issue #6640 re-adding dynamic device registration.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Portuguese / Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– MIDI: Add MIDI support to the libretro API. Dosbox is the first proof of concept core implementing libretro MIDI.
– MIDI: Add a Windows driver for MIDI, based on winmm.
– MENU/QT/WIMP: Qt QSlider styling for Dark Theme.
– MENU/QT/WIMP: Remove button ghostly inside highlighting.
– MENU/QT/WIMP: Initial grid view.
– MENU/QT/WIMP: Drag&drop to add new playlist items, add option to add/edit/delete playlists.
– MENU/QT/WIMP: Add menu option to update RetroArch (Windows only for now).
– MENU/QT/WIMP: Add menu option to manage shaders.
– MENU/QT/WIMP: Add menu option to manage core options.
– MENU/XMB: Add new icons for the settings
– MENU/XMB: Add an option to show the desktop ui
– METAL: Initial work-in-progress video driver for Metal. macOS-only right now, and currently requires macOS 10.13.
– METAL: Supports XMB/MaterialUI, has a menu display driver. Has a font rendering driver.
– METAL/SLANG: Slang shaders should be compatible with Metal video driver.
– NETWORK: Enable SSL/TLS support by default for desktop platforms.
– QNX: Fix Game Focus Toggle.
– PS3: Add audio mixer support for FLAC and MP3.
– PSP: Use proper button labels, fix inverted R-Stick Y axis.
– REMAPS: Fix the way offsets are calculated for keyboard remapping.
– RUNAHEAD: Fix full-screen mode change breaking Secondary Core’s environment variables.
– RUNAHEAD: Deterministic input for RunAhead, guaranteed to match the last polled.
– VITA: Use proper button labels, fix inverted R-Stick Y axis.
– VITA: Add imc0: mount.
– VITA: Use sceCtrlIsMultiControllerSupported to detect.
– VULKAN: Fix two validation errors.
– VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows).
– VULKAN/OSX: Initial MoltenVK support. Not enabled yet, several MoltenVK bugs should be fixed first before we can have it fully working.
– WINDOWS/DINPUT: Add rumble support.
– WINDOWS/DINPUT: Fix Game Focus Toggle.
– WINDOWS/RAWINPUT: Fix Game Focus Toggle.
– X11: Fix Game Focus Toggle.
– WII: Change deflicker setting to work in 480p or higher, and always enables vfilter so that the user can easily change brightness.
– WIIU: Fix out-of-bounds rendering bug
– WIIU: Implement UDP broadcast network logging on Wii U.
– WIIU: Audio should no longer clip.
download https://www.nintendomax.com/viewtopic.php?f=6&t=16764
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August 31st, 2018, 22:27 Posted By: wraggster
The Multi system emulator for the Nintendo Wii has been updated:
General changelog
– ANDROID: Add sustained performance mode, can be turned on/off in Power Management settings menu.
– ANDROID: Powerstate/battery level support.
– CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732).
– CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817).
– COMMON: Automatically hide “Configuration Override options” in Quick Menu.
– COMMON: Small Bugfix to not trigger savestate code when pressing Reset.
– COMMON: Added libsixel video driver.
– EMSCRIPTEN: Fix Game Focus Toggle.
– HID/OSX: Fix to set hid device registration deterministic (#6497), to address issue #6640 re-adding dynamic device registration.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Portuguese / Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– MIDI: Add MIDI support to the libretro API. Dosbox is the first proof of concept core implementing libretro MIDI.
– MIDI: Add a Windows driver for MIDI, based on winmm.
– MENU/QT/WIMP: Qt QSlider styling for Dark Theme.
– MENU/QT/WIMP: Remove button ghostly inside highlighting.
– MENU/QT/WIMP: Initial grid view.
– MENU/QT/WIMP: Drag&drop to add new playlist items, add option to add/edit/delete playlists.
– MENU/QT/WIMP: Add menu option to update RetroArch (Windows only for now).
– MENU/QT/WIMP: Add menu option to manage shaders.
– MENU/QT/WIMP: Add menu option to manage core options.
– MENU/XMB: Add new icons for the settings
– MENU/XMB: Add an option to show the desktop ui
– METAL: Initial work-in-progress video driver for Metal. macOS-only right now, and currently requires macOS 10.13.
– METAL: Supports XMB/MaterialUI, has a menu display driver. Has a font rendering driver.
– METAL/SLANG: Slang shaders should be compatible with Metal video driver.
– NETWORK: Enable SSL/TLS support by default for desktop platforms.
– QNX: Fix Game Focus Toggle.
– PS3: Add audio mixer support for FLAC and MP3.
– PSP: Use proper button labels, fix inverted R-Stick Y axis.
– REMAPS: Fix the way offsets are calculated for keyboard remapping.
– RUNAHEAD: Fix full-screen mode change breaking Secondary Core’s environment variables.
– RUNAHEAD: Deterministic input for RunAhead, guaranteed to match the last polled.
– VITA: Use proper button labels, fix inverted R-Stick Y axis.
– VITA: Add imc0: mount.
– VITA: Use sceCtrlIsMultiControllerSupported to detect.
– VULKAN: Fix two validation errors.
– VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows).
– VULKAN/OSX: Initial MoltenVK support. Not enabled yet, several MoltenVK bugs should be fixed first before we can have it fully working.
– WINDOWS/DINPUT: Add rumble support.
– WINDOWS/DINPUT: Fix Game Focus Toggle.
– WINDOWS/RAWINPUT: Fix Game Focus Toggle.
– X11: Fix Game Focus Toggle.
– WII: Change deflicker setting to work in 480p or higher, and always enables vfilter so that the user can easily change brightness.
– WIIU: Fix out-of-bounds rendering bug
– WIIU: Implement UDP broadcast network logging on Wii U.
– WIIU: Audio should no longer clip.
download https://www.nintendomax.com/viewtopi...ab3532249cedfe
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August 31st, 2018, 22:26 Posted By: wraggster
The multiple system emulator for the 3DS has been updated:
General changelog
– ANDROID: Add sustained performance mode, can be turned on/off in Power Management settings menu.
– ANDROID: Powerstate/battery level support.
– CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732).
– CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817).
– COMMON: Automatically hide “Configuration Override options” in Quick Menu.
– COMMON: Small Bugfix to not trigger savestate code when pressing Reset.
– COMMON: Added libsixel video driver.
– EMSCRIPTEN: Fix Game Focus Toggle.
– HID/OSX: Fix to set hid device registration deterministic (#6497), to address issue #6640 re-adding dynamic device registration.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Portuguese / Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– MIDI: Add MIDI support to the libretro API. Dosbox is the first proof of concept core implementing libretro MIDI.
– MIDI: Add a Windows driver for MIDI, based on winmm.
– MENU/QT/WIMP: Qt QSlider styling for Dark Theme.
– MENU/QT/WIMP: Remove button ghostly inside highlighting.
– MENU/QT/WIMP: Initial grid view.
– MENU/QT/WIMP: Drag&drop to add new playlist items, add option to add/edit/delete playlists.
– MENU/QT/WIMP: Add menu option to update RetroArch (Windows only for now).
– MENU/QT/WIMP: Add menu option to manage shaders.
– MENU/QT/WIMP: Add menu option to manage core options.
– MENU/XMB: Add new icons for the settings
– MENU/XMB: Add an option to show the desktop ui
– METAL: Initial work-in-progress video driver for Metal. macOS-only right now, and currently requires macOS 10.13.
– METAL: Supports XMB/MaterialUI, has a menu display driver. Has a font rendering driver.
– METAL/SLANG: Slang shaders should be compatible with Metal video driver.
– NETWORK: Enable SSL/TLS support by default for desktop platforms.
– QNX: Fix Game Focus Toggle.
– PS3: Add audio mixer support for FLAC and MP3.
– PSP: Use proper button labels, fix inverted R-Stick Y axis.
– REMAPS: Fix the way offsets are calculated for keyboard remapping.
– RUNAHEAD: Fix full-screen mode change breaking Secondary Core’s environment variables.
– RUNAHEAD: Deterministic input for RunAhead, guaranteed to match the last polled.
– VITA: Use proper button labels, fix inverted R-Stick Y axis.
– VITA: Add imc0: mount.
– VITA: Use sceCtrlIsMultiControllerSupported to detect.
– VULKAN: Fix two validation errors.
– VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows).
– VULKAN/OSX: Initial MoltenVK support. Not enabled yet, several MoltenVK bugs should be fixed first before we can have it fully working.
– WINDOWS/DINPUT: Add rumble support.
– WINDOWS/DINPUT: Fix Game Focus Toggle.
– WINDOWS/RAWINPUT: Fix Game Focus Toggle.
– X11: Fix Game Focus Toggle.
– WII: Change deflicker setting to work in 480p or higher, and always enables vfilter so that the user can easily change brightness.
– WIIU: Fix out-of-bounds rendering bug
– WIIU: Implement UDP broadcast network logging on Wii U.
– WIIU: Audio should no longer clip.
download https://www.nintendomax.com/viewtopi...ab3532249cedfe
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August 31st, 2018, 22:18 Posted By: wraggster
The Nintendo Switch Scene might be hopping along like crazy, but there is still the Nintendo 3DS, and even big 'N' is releasing new models of 2DS/3DS this holiday season, along with new 3DS games, and firmware updates, so there still a very active Nintendo 3DS Scene, and to that end @derrekr6 and @profi200 have recently cleaned up their FastBoot 3DS code and released a stable v1.1. fastboot3DS v1.1 beta -> v1.1 stable changelog:- Added option to change splash duration
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
fastboot3DS v1.0 stable -> v1.1 stable changelog:
- Added support for custom splashscreens (Luma splashcreens work) with customizable duration
- Added support for FIRM from FCRAM (A9NC support)
- Added extended FCRAM support on N3DS
- Added Bootrom / OTP dumper via SuperHax
- Vastly improved boot times thanks to improved SDMMC.c driver
- Improved performance of NAND backups and restores thanks to improved SDMMC.c driver
- Tons of under-the-hood improvements and smaller bugfixes
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
fastboot3DS is pretty much feature complete. If you have any suggestions about missing features please open an issue or contact us via other means.
Click to expand...
OFFICIAL SITE: --> https://github.com/derrekr/fastboot3DS/releases
via https://www.maxconsole.com/threads/r...-stable.48156/
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