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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 11th, 2018, 20:55 Posted By: wraggster
A ‘deluxe’ version of Final Fantasy II for the SNES. A beloved classic that was nerfed quite a bit when it was released back in 1991 in the US. Using editors such as ff4kster, it was quickly revealed that LOTS of content was dummied out and there were empty space for extra content.
This hack creates a ‘deluxe’ version of the game by using most of the available space to add a bunch of extra content such as:
- 22 NEW WEAPONS
- 11 NEW SPELLS
- 8 NEW BOSSES, etc.
The story and the feel of the original game are kept more or less the same. Project II was used as a base for this.
Hope everyone enjoys the hack!
http://8bitfan.info/
http://www.romhacking.net/forum/index.php?topic=26998
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September 11th, 2018, 20:52 Posted By: wraggster
The classic NES sports title, updated for the 2018 NFL season. Enjoy a version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well. The game includes various changes to the gameplay with this edit.
Features:
- Rosters Up To Date As Of 9/5/18
- Players Rated Using Tecmo Super Bowl’s Original Player Rankings
- Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays
- 18 Hacks Added To Vanilla Version And Up to 41 Different Hacks Included In Hardtype Versions
- Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses
- Two versions of each file is available. One with the nickel back lining up at LB1 and the other with the nickel back lined up at LB2.
- Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature)
Five Versions Available:
#1 - Vanilla - Hacks Included:
- Add ‘Hut’ Pre-Snap Cadence to 32-Team ROM
- More NFL-like QB Ratings
- Player 2 Condition Fix
- Prevent Schedule From Being Random
- QB Backpedal Animation Hack
- Change Touchback to 25-Yard Line
- 15 Yard XP
- Playoff Bracket Fixed
- Team Data Screen Background Color Change
- Main Menu Background Color Change
- Schedule Background Color Change
- Randomize Sound Loop Used For Each Play
- Add Stats After Quarters
- FG Avoid Kick Block Fix
- Increase CPU Kickoff Length
- Better COM Punt Timing
- Changing KR Speed
- PR Speed Change From SS To Actual PR Player
#2 - Hardtype - Hacks Included:
- Ultra Logic Hack
- Punt Coverage Boost Cut In Half
- More Accurate Field Goals
- Decrease Fumbles By 30%
- Offensive Ball Carrier Can Break Up Drone Tackles
- Find Open Receiver
- PA/PC Hack - PC Is INT And PA Is Target
- QB Throws Ball Instead Of Taking Sack And Runs Less
- COM Dive Tackling Like SNES TSB I
- Directional Punts
- Kickoff Wedge Return
- Onside Kick Hack Better Recovery Rate For P2
- Changing The Differential For Popcorning/DL Busting Through
- Passing Game Probability Table Hack
- Better INT Returns
- Timing Of Snap Exchange Between C & QB
- Diving Time Based On HP
- Buck’s TSB COM Juice Setter
- Faster Handoffs, Pitches, Snaps & Player Control
- Player Controlled QB Rollouts For Play Action Passes
- Push/Pull Hack
#3 - Hardtype - with No Flicker
- The 3rd version has all the hacks above installed and the No Sprite Flicker hack included.
#4 - Hardtype - with P2 As Road Team
- Hardtype version with the Road Team Plays As Player 2 hack added
#5 - Hardtype - with P2 As Road Team, No Flicker
- Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.
http://www.romhacking.net/hacks/4143/
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September 10th, 2018, 21:40 Posted By: wraggster
higan v106r62 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r62 release.
byuu says:
Changelog:
- sfc/cx4: added missing instructions [info from Overload]
- sfc/cx4: added instruction cache emulation [info from ikari]
- sfc/sa1: don't let CPU access SA1-only I/O registers, and vice versa
- sfc/sa1: fixed IRQs that were broken from the recent WIP
- sfc/sa1: significantly improved bus conflict emulation
- all tests match hardware now, other than HDMA ROM↔ROM, which
is 0.5 - 0.8% too fast
- sfc/cpu: fixed a bug with DMA→CPU alignment timing
- sfc/cpu: removed the DMA pipe; performs writes on the same cycles as
reads [info from nocash]
- sfc/memory: fix a crashing bug due to not clearing Memory size field
[hex_usr]
- bsnes/gb: use .rtc for real-time clock file extensions on the Game
Boy [hex_usr]
- ruby/cgl: compilation fix [Sintendo]
Now let's see if I can accept being off by ~0.65% on one of twelve SA1
timing tests for the time being and prioritize much more important
things or not.
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/09/higan-v106r62.html
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September 10th, 2018, 21:38 Posted By: wraggster
Applicant_255 has released Exiaxis 1.0 for the Nintendo Wii:
Exiaxis is an all original 3D shooter. You are placed in a procedurally generated hillscape and approached from all sides by gradually more and more enemies. To stay alive, you must simply shoot them before they reach you at the center.
download http://wiibrew.org/wiki/Exiaxis
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September 10th, 2018, 21:35 Posted By: wraggster
ReiNX developer @Reisyukaku has released a new toolkit for their Nintendo Switch CFW. This toolkit allows for updating an installation of ReiNX custom firmware from within the toolkit, a first for any existing CFW. As far as features go, users will be able to dump their NAND, Cal0, Boot0, and Boot1 through this, as well as a built in AutoRCM toggle option. A major inclusion is that of a Splash.bin converter, which supports .png, .bmp, and .jpeg. You can grab the toolkit from the source below and check it out for yourself.
https://builds.reinx.guide/toolkit/R...kit-latest.nro
via https://gbatemp.net/threads/reinx-to...leased.517455/
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September 10th, 2018, 21:34 Posted By: wraggster
ReiSwitched is proud to announce the arrival of version 1.6!
What is ReiNX?:
It's a modular custom firmware for the Nintendo Switch that uses 'smart' patching for future proofing and just works.™ Official discussion thread here.
New features in version 1.6 include:
- Self-chainloading: Allows the user to update their payload file without having to update the payload pushed through the PC (required for the toolkit - coming soon).
- fs_mitm (LayeredFS) no longer on by default
- Partial 6.0 support - LayeredFS not supported, and some issues with sleep mode remain
- ReiNX custom version string
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience™
Showing off a sexy custom version string
New webpage for ReiNX:
via https://gbatemp.net/threads/reinx-sw...ilable.517458/
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September 10th, 2018, 21:30 Posted By: wraggster
News via eurasia:
One of the biggest leaps in the Switch homebrew scene is here! Hardware acceleration is now possible on Switch! The newest update to LibNX will now enable homebrew developers to take advantage of the GPU, enabling massive performance gains in exciting apps. This update also opens up the possibility of emulators for more powerful systems such as Gamecube, as well as 3D homebrew apps now being possible at playable frame rates. It is safe to say that this is a massive milestone for the community. Please be aware that apps need to be updated to support the new functionality, allow developers time to adapt. Massive thanks to Armada , Plutoo and everyone else who has contributed to making this possible.
https://devkitpro.org/viewtopic.php?f=13&t=8780
LibNX OpenGL examples:
https://github.com/switchbrew/switch...raphics/opengl
via http://www.eurasia.nu/modules.php?na...ticle&sid=3704
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September 10th, 2018, 21:08 Posted By: wraggster
8BitWonder has posted a new version of the paint app for the Nintendo Switch:
New version v1.6.0 has just been put up.
Apparently it's been broken for a while and I didn't know. Woops.
Changes:
Fixed the application so it works as intended (UI is now a bit larger too)
Planned:
General refactoring, coming back to this it looks pretty bad
As mentioned above I do plan to do a bit of refactoring now that I see some spots that could use it.
Besides fixing the application so it operates correctly that might be the last update I make on this project.
(Unless of course it breaks again, then I'll try to fix it)'
download https://github.com/16BitWonder/Pixel-Painter-Switch
via https://www.nintendomax.com/viewtopi...e9ff79843333fd
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September 10th, 2018, 21:04 Posted By: wraggster
XorTroll has released a new version of the Media Player for the Nintendo Switch, heres whats new:
Hi guys!
Many of you have asked me a lot of times to try making a video player. After managing to build the ffmpeg experimental pacman package, i've been working the entire day on a video player.
Plays the MP4 placed at "sdmc:/media/video.mp4". It should automatically stop playback for any found errors, so crashes should not occur.
Audio is still not working (I need to fix some stuff and learn how to use audout service on libnx properly)
The playback is a bit laggy, but it still shows up ok.
Enjoy playing videos from anytime, anywhere!
GitHub repository: https://github.com/XorTroll/PlayerNX
Releases page on GitHub: https://github.com/XorTroll/PlayerNX/releases
Supported video formats: MP4, AVI, FLV, MKV, WMV, 3GP, WEBM
Also, you can pause/resume or stop playback, or even fast forward!
The controls are explained in the NRO.
I also plan to embed this player to NSPower!
via https://www.nintendomax.com/viewtopi...e9ff79843333fd
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September 7th, 2018, 21:59 Posted By: wraggster
Here is the brand new version 1.3.0 of VBDE, featuring version 6.0 of the VUEngine.
Choose your flavor - the lightweight "regular" edition comes with Notepad++ as its editor, while the Pro edition is bundled with a proper IDE, IntelliJ IDEA Community Edition, as its default editor, as well as Git for version control.
A new release of the VUEngine Platformer Demo is also available here, built on the latest engine and coming with an another layer of polish.
https://www.planetvb.com/modules/new...hp?storyid=453
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September 7th, 2018, 21:55 Posted By: wraggster
As Nintendo continues to further its efforts to support its Nindies program via avenues like the Nindies News Channel and Nindies Directs, certain indie titles continue to enjoy unique success on the platform. In particular, five indies graced the EU Nintendo Switch eshop top 10 download chart for August, with three in the top spots.
Two Metroidvanias led the charts last month, with Team Cherry's Hollow Knight in the top spot and Motion Twin's Dead Cells in second. Hollow Knight's continued surge should be no surprise after the game sold 250,000 copies in the first two weeks after launch, seeing a resurgence in popularity due to the Switch launch after its PC release last year.
Dead Cells' popularity on Switch has dwarfed interest on other platforms, apparently, with Destructoid reporting that the game is selling four copies on Switch for every one on PS4 (broadly, not just in the EU) - making it seem as though the studio's marketing strategy is paying off.
Below are the top ten selling games on the EU Nintendo Switch eshop for the month of August:
- Hollow Knight
- Dead Cells
- Overcooked 2
- Okami HD
- Mario Kart 8 Deluxe
- Minecraft
- Stardew Valley
- Octopath Traveler
- Salt and Sanctuary
- Monster Hunter Generations Ultimate
https://www.gamesindustry.biz/articl...rts-for-august
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September 5th, 2018, 21:41 Posted By: wraggster
Sixtyforce v1.0.2 is released. Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.
Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.
Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.
Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.
Sixtyforce v1.0.2 Changelog:
What's new in this version of sixtyforce:
- Added automatic cursor hiding while the emulator is running.
- Added larger file icons.
- Improved support for Japanese cartridges.
- Fixed several bugs with UI calls happening outside the main thread.
- Fixed a memory leak when the FPS counter is displayed.
- Fixed a possible crash with the preferences window.
- Replaced a number of deprecated APIs with modern equivalents.
- Removed support for 32-bit versions of Max OS X.
What's new in this version of SFGL:
- Added YUV texture conversion.
- Fixed a bug with texture rectangles using the wrong size texture.
- Fixed a bug where textures could be released from the cache while they were still in use.
- Fixed a bug with textures not fully loading.
- Fixed several bugs that cause corrupted textures.
- Fixed several texture conversion bugs.
- Fixed several bugs that prevented framebuffers from being properly written to memory.
- Fixed many bugs with sprites and sprite background drawing.
- Fixed a memory leak with glBufferData.
download http://sixtyforce.com/
via http://www.emucr.com/2018/09/sixtyforce-v102.html
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