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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 30th, 2018, 20:54 Posted By: wraggster
Today, August 30th, marks the 27th anniversary for the original Famicom release of Metal Slader Glory. It’s also the day we’ve decided to release the complete translation patch for.
The project began about a decade ago by Pennywise thanks to the help of a kartes. Along the way, Peter Barnard joined the team and translated the script over the course of several months. Years later the script was polished up by Eien ni Hen and then some time later, a grueling round of testing began. After some tweaks, finishing touches etc., the translation is now available to the public.
A big thank you to all those who helped along the way. Couldn’t have done it alone!
Lastly, Peter scanned and translated the manual for the game. The plan was to release it with the translation, but it is currently incomplete. The raw scans have all been edited and cleaned up, but about 5 or so pages need to edited into English. If there’s any photoshop whiz out there, we’d appreciate the help to finish the manual.
http://yojimbo.eludevisibility.org/
http://www.romhacking.net/forum/index.php?topic=26938
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August 30th, 2018, 20:52 Posted By: wraggster
Heres a new release of the savegame manager for the Switch:
This is probably going to be the last Pre-release/beta release. This includes:
Rewritten, more stable text-wrapping
Every system font is now loaded
Adds title blacklisting. Pressing X in the title select will add the selected title to a list that prevents it from being shown. This is located at 'sd:/JKSV/blacklist.txt'
File size is now displayed inside the progress bar
Other small tweaks
download https://github.com/J-D-K/JKSV
via https://www.nintendomax.com/viewtopic.php?f=168&t=16757
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August 29th, 2018, 21:07 Posted By: wraggster
ANESE v0.0.60 is released. ANESE (Another NES Emulator) is a Nintendo Entertainment System Emulator being written for fun and learning. While accuracy is a long-term goal, ANESE’s primary goal is to play some of the more popular titles. As of now, most basic Mappers have been implemented, so popular titles should be working! :smile: ANESE is built with cross-platform in mind, and is regularly built on all major platforms (macOS, Windows, and Linux). ANESE doesn’t use any vendor-specific language extensions, and is compiled with strict compiler flags. It is also linted (fairly) regularly. ANESE strives for clean and interesting C++11 code, with an emphasis on readability and maintainability. With that said, performance is important, but it’s not ANESE’s primary focus.
ANESE changelog:
add links to wideNES writeup
download https://github.com/daniel5151/ANESE
via http://www.emucr.com/2018/08/anese-v0060.html
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August 29th, 2018, 21:00 Posted By: wraggster
Binarynova has released the final version of his Job System Improvement hack for Final Fantasy III (NES/Famicom).
Final Fantasy III was Squaresoft’s first attempt at a dynamic job system, but it is pretty clunky to say the least. The player has to grind for and spend “Capacity Points” (CP) to change jobs and the Job menu sends the player through a lot of extra hoops to simply change a character’s job.
This hack is intended to smooth out the whole process. The player can now go right to the Job menu and select a new job. There will be no error message nor any confirmation prompt. The game will automatically remove that character’s equipment and change their job without any additional input. This is done with a check to make sure that the player’s inventory isn’t too full to remove the equipment, avoiding the chance that a character might change jobs with equipment they shouldn’t be able to wear.
Additionally, the cost of changing jobs has been removed. Changing jobs no longer requires you to grind for and spend CP. And as a result Binarynova has removed any mention of CP from battles or from the menu. An optional patch (meant for the AWJ Translation only) replaces the CP Costs on the Job menu with the jobs’ Skill Levels.
These changes make Final Fantasy III’s job system more open and accessible and should inspire players to try out more job combinations to find party setups that they really enjoy. Check out the project page for more detailed information.
https://binarynova.com/gaming/hacks.html
http://www.romhacking.net/forum/index.php?topic=26932
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August 29th, 2018, 20:56 Posted By: wraggster
Nintendo's clampdown on the illegal use of its games, assets and IP continues with the removal of Pokémon Essentials.
Eurogamer reports the software - which was an add-on for RPG Maker that granted access to the various sprites, environments and even mechanics of the popular monster catching series - has been removed from various websites that hosted it.
A post on the PokéCommunity forums also reveals that the Essentials wikia, a repository filled with information on how to use the fan game dev kit, has also been taken down "due to a copyright claim by Nintendo of America."
"We will not allow Pokémon Essentials or any of its assets to be hosted or distributed on PokéCommunity," moderator Marin posted. "This includes derivatives such as Essentials GS or Essentials DS. We sincerely apologise that we have to do this, but there is no going around it."
Of course, this hasn't completely cut off Pokémon fan game makers, as the post adds: "Mods such as the BW2 Mod which don't feature itself Essentials, are still fine, though."
Marin requested that Pokémon fans not "freak out about the claim", adding there's "no reason to get angry with Nintendo or anyone else involved" - although, inevitably, the move has prompted ire from Pokémon fans and the dev kit's users, pointing out the asset pack was free and its creators were not profiting from it.
Nonetheless, it's in keeping with Nintendo's current crackdown on misuse of its IP. Last month, the platform holder filed a lawsuit against two popular emulation sites, which prompted one to be shut down and the other to remove all Nintendo titles from its library.
https://www.gamesindustry.biz/articl...mon-essentials
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August 28th, 2018, 22:02 Posted By: wraggster
Nintendo of America will be bringing a New 2DS XL color to its market next month in the form of the purple silver Mario Kart 7 bundle. It's slated to go on sale on September 28, and will cost the standard $149.99. The already existing black and turquoise and white and orange systems will also be changed to come with a pre-installed copy of Mario Kart 7, starting that same day.
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August 28th, 2018, 22:00 Posted By: wraggster
It's time for some more indie game goodness, with Nintendo serving up a Nindies Summer Showcase, giving us a look at "multiple" unannounced indie games that are headed to the Nintendo Switch soon. Graveyard Keeper and Hover were both spotted to have ratings for Switch versions, meaning we'll likely see both of those revealed in the stream. The show starts at 9 am PT and all announcements will be covered in the thread here.
Live Coverage
Hyper Light Drifter is shown.
Will have Switch exclusive costumes and weapons.
Launches Sept 6.
Towerfall Ascension.
6 player mode exclusive to Switch.
Celeste character.
Sept 27.
Cross platform puzzle game Treasure Stack this winter.
Zarvot. You play as cubes and fight evil bananas. Has 5 game modes.
Oct 2018
Mineko's Night Market.
You can farm cats. Race cats. Pet cats. Launches first on Switch.
Early 2019.
Samurai Gun 2.
Early 2019.
Bullet Age.
co-op action game.
Console exclusive this November.
Story based game called World Next Door. Has puzzle fighting combat.
Early 2019.
Level Head.
It's Mario Maker without the Mario.
You can play couch coop with up to 4.
Nov 2018.
King of the Hat.
You can play as washing machines to fight over hats.
Early 2019.
GOOSE GAME.
Play as a jerk goose who harasses a farmer.
Early 2019.
Jackbox Party 5, Transistor, Undertale, Dragon Marked for Death, Light Fingers, Superbrothers all in a highlight reel.
https://gbatemp.net/threads/nintendo...-today.516419/
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August 27th, 2018, 21:17 Posted By: wraggster
Super Smash Bros. Ultimate was shown to be getting a special edition in the U.K., which will come with a steelbook and GameCube controller + adapter. Now, the North American website for the game has updated to showcase a limited edition for that region, which consists of a steelbook and a limited Switch Pro Controller. The controller is white and black, with a Smash logo on the face of the gamepad. While it's unavailable to pre-order right now, Nintendo says a list of retailers will be revealed later. You'll also be able to purchase the controller on its own. This special edition will release the same day that Super Smash Bros. Ultimate does, on December 7th.
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August 27th, 2018, 20:41 Posted By: wraggster
Yoshi dropped by Twitter, to let everyone know that Team REBUG's (SwitchMe development board) is finally shipping out to resellers and first wave of pre-orders, and they are also sorry for the delay but it was not their fault. #TradeWars Hi everyone just little update every mcu are released from customs and all board are finished. The trading war btw China and usa is a real pain in ass for us because we have to deal with each country.... We are sorry for the delay #Trump
Click to expand...
As you can see in the photo above, nice racks and racks of SwitchME boards all ready for packaging and shipping, so it will not be long now, before we will be seeing all the cool install pics, and cool things that cool people will be doing with their Switch'es.
OFFICIAL SITE: --> https://rebug.me/product/switchme/
via https://www.maxconsole.com/threads/s...ng-soon.47042/
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August 26th, 2018, 21:43 Posted By: wraggster
Nintendont v4.484 is released. A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U.
Features:
-Works on Wii and vWii on Wii U
-Full speed loading from an USB device, or a SD card
-Loads 1:1 and compressed .ISO disc images
-Loads games as extracted files (FST)
-Play retail discs (Wii only)
-Play backups from writable DVD media (Old Wii only)
-Memory card emulation
-Use real memory card (Wii only)
-GBA-Link cable (Wii only)
-Play audio via disc audio streaming
-Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller)
-HID controller support via USB
-Custom button layout when using HID controllers
-Cheat code support
-WiiRd (Wii only)
-Changeable configuration of various settings
-Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
-Advanced video mode patching, force progressive and force 16:9 widescreen
-Auto boot from loader
-Disc switching
-Allow use of the Nintendo GameCube Microphone
-Use the official Nintendo GameCube controller adapter
download https://github.com/FIX94/Nintendont
via http://www.emucr.com/2018/08/nintendont-v4484.html
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August 26th, 2018, 21:18 Posted By: wraggster
M4xw has ported the multi supporting system emulator Retroarch to the Nintendo Switch, heres whats new:
Currently Included: SNES9x(Mainline & 2010), mGBA, VBA-Next, FCEUmm, Beetle (Wonderswan, PCE-Fast, Supergrafx, Virtual Boy, PSX (SLOW!)), MAME 2003(Mainline & Plus), FinalBurn Alpha, BlueMSX, Handy, Gambatte, Genesis GX+, Stella, Prosystem, Vectrex, NXengine, O2em, VirtualJaguar (SLOW!), PCSX-ReARMed (WIP).
New
RetroNX Release 0.9.8:
-Nightlies have been merged into Stable:
-Added FontDriver (needs to be enabled for fps display)
-Lots of performance fixes
-Fast forward fix
-Fixed RGUI only build
-Core specific menu support
-Core specific splash support
-Added Themes by community artits
-Added wiki (https://git.m4xw.net/Switch/RetroArch/R ... wikis/home)
-Lots of stuff I forgot
download https://www.nintendomax.com/viewtopi...0c3e00fd297600
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August 26th, 2018, 21:13 Posted By: wraggster
If you been using and enjoying @SimonMKWii's NCA Builder release, then you will love playing around with his latest release NAX0-Cryptor. Features:- Adds/removes NAX0 encryption from an input NCA.
- Lightweight (<8KB compressed)
- That's basically it...
Usage:
- Add a keys.txt file to the directory
- Open command prompt
- Type in NAX0-Crypter.exe, using the -e flag for encryption, and the -d flag for decryption
- Type in your unique SD seed, the directory relative to /Nintendo/Contents (i.e. "/Registered/00000000/aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.nca"), the input NCA file, and the output NCA file
- Press enter
- ???
- Profit!
Known issues: Does not support NCA file splitting yet, so NCAs with a total size of >4GB are not supported yet.
Click to expand...
GITHub Project Page: --> https://github.com/simonmkwii/NAX0-Crypter
via https://www.maxconsole.com/threads/s...rd-ncas.48016/
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August 25th, 2018, 22:18 Posted By: wraggster
Snes9x GX v4.3.9 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.53
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC
* 16:9 widescreen support
* Open Source!
Snes9x GX Changelog:
* Revert core completely back to Snes9x 1.52
* Rewritten audio handling
* Fix tinny audio issue when going from the game to the menu and back
* Fixed random in-game crashes
* Fixed sound issues from turbo mode
download https://github.com/dborth/snes9xgx
via http://www.emucr.com/2018/08/snes9x-gx-v439.html
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August 25th, 2018, 22:16 Posted By: wraggster
ANESE v0.0.55 is released. ANESE (Another NES Emulator) is a Nintendo Entertainment System Emulator being written for fun and learning. While accuracy is a long-term goal, ANESE’s primary goal is to play some of the more popular titles. As of now, most basic Mappers have been implemented, so popular titles should be working! :smile: ANESE is built with cross-platform in mind, and is regularly built on all major platforms (macOS, Windows, and Linux). ANESE doesn’t use any vendor-specific language extensions, and is compiled with strict compiler flags. It is also linted (fairly) regularly. ANESE strives for clean and interesting C++11 code, with an emphasis on readability and maintainability. With that said, performance is important, but it’s not ANESE’s primary focus.
ANESE changelog:
* Update README.md
* Update README.md
* Update _config.yml
download https://github.com/daniel5151/ANESE
via http://www.emucr.com/2018/08/anese-v0058.html
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August 25th, 2018, 22:12 Posted By: wraggster
The outofprint archive has released a new magazine:
This time we go back all the way to 1990 with the first issue of volume 2 of Club Nintendo.
Since phones and portable devices have evolved so much over the past couple of years, we've decided to scrap the super low quality Phone download and focus on a 1600 pixel width Portable version instead, next to the highest quality 2560 pixel width Max-Rez option which will naturally remain.
We start of with a look at the Rare classic Cobra Triangle.
Then we look at the first Metal Gear game for the NES. But we have another Konami game in this issue with Track & Field II. And finally we take a look at the lightgun game To The Earth.
http://www.outofprintarchive.com/cat...ntendo2-1.html
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