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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 21st, 2018, 23:34 Posted By: wraggster
Wow yet another Nes Rom item:
An HD pack is now available for the NES game, Metroid. This pack replaces graphics, sound effects, and music. It is a hack that builds upon many prior hacks and it uses Metroid mOTHER as a base (available at: https://www.romhacking.net/hacks/1988/). Credit should go to the original authors for work done on prior hacks.
The pack includes, but it not limited to, some of the features detailed below. Many of these features are carryover from prior hacks that have previously been developed for Metroid. Items denoted with an asterisk are brand new features that have been created exclusively for the Mesen pack.
- Increased resolution**
- Scrolling backgrounds**
- Updated sound effects and music**
- File resources for alternate sound and graphics**
- New title and ending screen**
- Minimap
- Animated environments
- Beam stacking
- Saving
- Full health on startup
Players must use a new version of the Mesen emulator that was released on August 5, 2018 (version 0.9.6 is available at: https://www.mesen.ca/#Downloads). Older versions of the Mesen emulator will not work properly.
The README contains details the work performed by each author below that helped make the HD pack possible: Kya, Sour, dACE, snarfblam, Infinity’s End, DemickXII, Psyklax, Maximum Potion, VariaZim, WIP, Exaelart, Riklaionel, elgwen, strugglepoo, Luminist, Jorge Fuentes, and Patricio Herrera.
Forum Discussion: http://www.romhacking.net/forum/index.php?topic=26811.0
HD Pack Download: https://drive.google.com/uc?export=download&id=1NrE7KPXMelKW2JzLn2SC34VA8mv vIg6C
https://drive.google.com/uc?export=d...SC34VA8mvvIg6C
http://www.romhacking.net/forum/index.php?topic=26825
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August 21st, 2018, 23:33 Posted By: wraggster
Some more NES rom News:
Mr Fwibbles (Grandia: Parallel Trippers, Ganbare Goemon Gaiden etc) has completed a full English translation patch for Ganbare Goemon Gaiden 2 on the Famicom/NES.
Originally released in January 1992, GGG2 is another turn-based RPG, but this time around the battles use a Phantasy Star II-style perspective with more advanced animations and effects than the previous game. This side-story is about Goemon and Ebisumaru entering a “Thievery World Tournament” where the aim is to be the first team to gather 8 keys which unlock a door leading to a legendary treasure that will make the winners rich.
The project took around 5 months from start to finish, with no major roadblocks (thanks to having an idea of how to prepare for them in advance from working on the previous game).
Thanks to Cccmar, Lilith and TheRedPriest Q for help with testing and feedback.
Please note that this game doesn’t work properly in some popular emulators. For more information, be sure to check the provided Readme file.
http://www.romhacking.net/forum/index.php?topic=26832
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August 21st, 2018, 23:32 Posted By: wraggster
Some more Nes Game News:
Today aishsha and Pennywise present a completed translation of Jajamaru Ninpou Chou for the NES. This project is a milestone in that the entire series on the NES is now in English and did you know that aishsha and Pennywise have been working together for 10 years now? Over the course of a decade they’ve managed to translate at least 20 RPG’s and other misc games. They probably have one of the most productive partnerships in the history of the translation community.
Please note that the translation of Jajamaru Ninpou Chou is only playable on certain emulators like FCEUX. This is because the ROM was expanded past the mapper limit. If anyone wishes to hack the translation to use a different mapper, we are happy to incorporate it into the translation. We can also provide source code for the expansion hacks to anyone interested.
As a bit of a bonus, aishsha did some title screen hacks for the two Ninja Kun games bringing them into the Jajamaru fold.
Lastly, not related to Jajamaru, but Pennywise also happened to finish a translation of Tenjin Kaisen for the GB at the same time as these games and decided to release it with everything else.
http://aishsha.blogspot.com/
http://www.romhacking.net/forum/index.php?topic=26851
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August 21st, 2018, 23:31 Posted By: wraggster
Heres a release for Nes Fans:
P1 is at it again, this time (2nd hack) P1 chose a game with code has gone untouched since it’s release in ‘89/’90. After blowing some dust out the rom it became clear this may very well be the worlds first and only “Mendel Palace” hak! This NES era action puzzler was a personal favorite long before anyone uttered the word, “Pikachu”. The creators behind the Japanese version of this game “Quinty”, would go on to develop the largest multimedia IP juggernaut the world has ever known… Pokemon.
The art style of both games is almost identical and many of the characters could be interchangeable. The game definitely needed a fresh coat of paint. An Aesthetic that fit. A Vaporwave look for the game only made sense with the checkerboard tiles. Profound pastel and 90’s palette swaps on every single tile! P1 did this for the entire game! P1 added the standard P1 graphical mods and Easter eggs,but the frantic arcade puzzle gameplay remains the same!
Most have never played Mendel Palace, or its time for a revist, so its highly recommend checking out “Vapor” in any case. To access this extra part of the game simply hold start and select on the controller while pressing the reset button on the NES system. If Mendel Palace Vapor is enjoyable please check out the other P1 hak Blaster Basterd right here on romhacking!
PS The only thing missing P1 REALLY wanted to do was add a VaporWave CD soundtrack to the game. Maybe some day someone could help P1 with a Turbo-CD port lol!
https://www.youtube.com/channel/UCvt...OBhVFXdlc0Gwkw
http://www.romhacking.net/forum/index.php?topic=26859
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August 21st, 2018, 23:26 Posted By: wraggster
Wuerfel_2 has released the classic Outrun for the Nintendo Switch:
OutRun (Cannonball engine)
This is an arcade-perfect port of SEGA's seminal arcade racer.
Features include:
Pixel-perfect 240p video
60 FPS gameplay
Continuous mode (play all 15 tracks in one go)
Time Trial mode
Very broken Wii Wheel motion controls
Required ROM Files:
The Cannonball engine needs OutRun Rev. B ROMs to work.
The following files are required to be placed in the outrun/roms/ folder:
epr-10187.88
epr-10327a.76
epr-10328a.75
epr-10329a.58
epr-10330a.57
epr-10380b.133
epr-10381a.132
epr-10382b.118
epr-10383b.117
mpr-10371.9
mpr-10372.13
mpr-10373.10
mpr-10374.14
mpr-10375.11
mpr-10376.15
mpr-10377.12
mpr-10378.16
opr-10185.11
opr-10186.47
opr-10188.71
opr-10189.70
opr-10190.69
opr-10191.68
opr-10192.67
opr-10193.66
opr-10230.104
opr-10231.103
opr-10232.102
opr-10266.101
opr-10267.100
opr-10268.99
In addition, the following files are required to play the Japanese tracks:
epr-10380.133
epr-10382.118
epr-10381.132
epr-10383.117
epr-10327.76
epr-10329.58
epr-10328.75
epr-10330.57
download http://wiibrew.org/wiki/OutRun_%28Cannonball_engine%29
via https://www.nintendomax.com/viewtopi...42cfff2198b7f2
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August 21st, 2018, 23:24 Posted By: wraggster
Tantric, Zopenko, Askot have released a new version of the Nes Emulator for the Nintendo Switch:
Changelog:
* Updated to the latest FCEUX core
* Allow loader to pass two arguments instead of three (libertyernie)
* Added PocketNES interoperability (load ROMs and read/write SRAM)
* Added option to not append " Auto" on saves
* Added soft and sharp video filtering options
* Removed update check completely
* Compilation fixes for DevkitPPC
Download https://github.com/dborth/fceugx
via https://www.nintendomax.com/viewtopi...42cfff2198b7f2
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August 21st, 2018, 23:23 Posted By: wraggster
SuperrSonic has posted a new release of the media player for the Nintendo Wii
Update August 20, 2018: Added a setting that removes writing to device during usage. This prevents initial slowdown when loading a video if you were previously on the settings screen.
Update August 14, 2018: GameCube controller's R trigger can be used to change the current angle.
Update July 06, 2018: Sync to video, should fix any remaining tearing (usually in 60fps video or during buffering), added a setting to disable libass, added a setting to reduce cache size to 2MB, added some minor fixes to prevent small instances of lag in certain situations.
download : https://github.com/SuperrSonic/WiiMC-SSLC
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August 21st, 2018, 23:20 Posted By: wraggster
Steveice10 has released a new version of FBI which allows you to install CIA files on a homebrew enabled Nintendo 2DS/3DS:
2.5.2
Fix URL installation.
2.5.1
Add option to mark installed TitleDB entries as updated.
Add option to sort TitleDB list by installation status.
Display installed version and date from TitleDB cache.
Remove CDN installer due to recent server-side changes requiring tickets.
Titles not present in the TitleDB installation cache are no longer considered as installed by the TitleDB list.
Fix inaccurate battery level icons.
Fix main menu updater getting confused by another TitleDB entry named FBI.
Fix main menu updater not updating FBI's TitleDB installation status.
Fix potential crash from trying to display unsupported text characters.
Download https://github.com/Steveice10/FBI
via https://www.nintendomax.com/viewtopi...42cfff2198b7f2
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August 21st, 2018, 23:17 Posted By: wraggster
astronautlevel2 has released a new version of the Theme manager for the Nintendo 2DS/3DS:
Beta release of v2.1.0.
The main purpose of this beta is to test the compatibility of the new QR code scanner as much as possible before the v2.1.0 release. Full change-log below:
Bugfixes:
Changed Title ID to not conflict with a game - this means you'll have to uninstall the old version of Anemone3DS after updating to v2.1.0.
Fixed various bugs caused by an outdated libarchive version.
Fixed various bugs related to previous caused by lodepng by switching to libpng.
Fixed race condition in icon scrolling.
Fixed screen tearing in the QR reader.
Fixed bug caused by playing music even when there was no theme preview.
Fixed it being possible to try to preview themes/splashes even when there were no themes or splashes.
Fixed bug caused by attempting to play audio when dspfirm wasn't dumped.
Fixed bug caused by attempting to install BGM for shuffle themes even when there was none.
Fixed various bugs caused by not properly zeroing out files when creating them.
Properly update the installed splash.
Improvements:
Huge improvements to the QR code reader's speed. This is likely the fastest/smoothest it can possibly be (it's now on-par with QRaken and FBI) thanks to a combination of improved multithreading and switching graphics libraries.
Speaking of switching graphics libraries, we've completely switched from pp2d to citro2d! This allowed us to get the QR code reader substantially faster, as well as guarantees full support for the library in the future. Huge thanks to LiquidFenrir for doing most of the work of the change.
Switch to using spritesheets to load the sprites rather than just loading them all into the romfs.
Don't wait for audio to finish loading before displaying the preview image, making previews display in the snappy fashion they used to before the audio player.
Improved banner quality. Thanks to @TurdPooCharger for this!
download https://github.com/astronautlevel2/Anemone3DS
via https://www.nintendomax.com/viewtopi...42cfff2198b7f2
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August 21st, 2018, 23:16 Posted By: wraggster
thomasnet has released a new version of the Savegame manager for the Nintendo Switch:
This is mostly a bug fix and behind the scenes release which will make a lot of things easier or possible for config developers
Please update ALL you configs and scripts! They won't work anymore with this version!
Full changelog
Lua now supports 64 bit numbers
Full unsigned and signed 32 bit numbers can now be used as min/max value
Fixed crash when no save files or games are on the system
Configs can now have different offsets based on what game version is installed
Fixed value widget increment/decrement acceleration
Added equations which get applied before displaying it or before saving it to the file
Added config file redirection (Useful for games with different titleIDs for different regions)
download https://github.com/thomasnet-mc/EdiZon
via https://www.nintendomax.com/viewtopi...42cfff2198b7f2
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August 21st, 2018, 23:13 Posted By: wraggster
usineur has updated the port of Another World for the Nintendo Switch:
Installation:
Copy rawgl.nro to /switch/rawgl/ folder
Copy data folder from data.zip to /switch/rawgl/ folder
Controls:
Keys
Left Turn or move left
Right Turn or move right
Up Jump
Down Crouch
A or B Run / Shoot
- Enter code to jump at a specific level
+ Pause
Notes
3DO version is also compatible. Replace datafiles of the DOS version if wanted.
Anniversaries editions are not supported in this release.
Changelog:
1.2:
Fix graphic glitches
1.1:
Update to latest modifications
Add language detection
download https://github.com/usineur/rawgl
via https://www.nintendomax.com/viewtopi...42cfff2198b7f2
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August 21st, 2018, 23:10 Posted By: wraggster
usiner has updated the port of Heart of Alien for the Nintendo Switch:
Installation:
Copy HOTA.nro to /switch/HOTA/ folder
Copy all files from HOTA.zip to /switch/HOTA/ folder
Controls:
Keys
Directional buttons Move the alien
A or ZR Action or run
X Jump
Y Use whip
L / R Quick load / save
+ Enter code to jump at a specific level
- Toggle graphic filter
Changelog:
1.2:
Revamp controls
1.1:
Graphic filter can be disabled with "-" button
download https://github.com/usineur/hota
via https://www.nintendomax.com/viewtopi...42cfff2198b7f2
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August 21st, 2018, 23:07 Posted By: wraggster
Old School coder Lantus has ported MAME to the Nintendo Switch, awesome news:
Also check his about how this port was made and reasoning behind design decisions. Roms go into /roms subfolder. You need MAME 0.72 roms for this to work
This is the first version and there are bugs. I've tested CPS1, CPS2 , Konami and Midway games and they work fine. Many others probably still wont work yet
Quick Control Guide:
In Menu: - Left/Right Trigger - scroll rom list
- Dpad Up/Down - go up/down a single selection
- A - Start Rom
In Game:
- Dpad/Analog - Movement
- Minus - Coin Up
- Plus - Start
- Right Analog Down - Mame Options Menu
Plus + Minus - Quit back to Rom Launcher
Click to expand...
Download: --> MAME-NX_Release_1 24,631,486 bytes
GITHub: --> https://github.com/lantus/mame-nx/releases
via http://www.eurasia.nu/modules.php?na...rder=0&thold=0
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August 21st, 2018, 23:06 Posted By: wraggster
For those of you with a Nintendo Switch and the SX Modchip , this news will be for you:
Team-Xecuter is yet again, expanding their SX Family line-up, now adding a FREE app for Android owners to easy launch their SX OS, check out all the official PR details below:Another day, another update. This time it is a neat little app for Android users.
If you want an easy way to use SX OS and have trouble understanding how to select the payload, then SX Tools is for you. No need to download the SX loader payload and manually select it from the app.
Quick instructions:
- Install the apk to an OTG capable android phone.
- Connect the Switch to the phone.
- On the first use, the app will ask for permission to "use USB device" when the Switch is connected. Check the "Use by default..." and press "OK"
- SX OS will boot now.
That's it. You don't even need to...
https://www.maxconsole.com/threads/s...d-phone.46981/
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August 21st, 2018, 23:03 Posted By: wraggster
Especially when compared to the Wii U and even the 3DS, the Nintendo Switch remains dry on non-game content outside of Hulu. But the console will gain another media app in November when comic subscription service InkyPen launches.
InkyPen is a subscription service that allows users to read US and European comic books, as well as manga. On the Switch, InkyPen will allow users to read in either TV or handheld mode from any title in its catalog including series such as Transformers, Dungeons and Dragons, Warhammer, Dark Souls, Assassin's Creed, and others. Webcomics such as Girl Genius will also be supported.
https://www.gamesindustry.biz/articl...ding-on-switch
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August 19th, 2018, 23:01 Posted By: wraggster
dborth has updated the Snes Emulator for the Nintendo Gamecube:
[4.3.8 - August 16, 2018]
* Partially update core to 1.56 (with less accurate but faster Blargg audio core)
* Improved audio synchronization with dynamic rate control - fixes audio crackles
* Memory optimizations to free up more MEM1 for Snes9x
* Disable multi pixel format support for a speed boost
* Add MSU1 support (thanks qwertymodo!)
* Add BPS soft-patching support (thanks qwertymodo!)
* Allow loader to pass two arguments instead of three (libertyernie)
* Backport some MSU1 fixes from snes9x
* Fix a few potential crashes caused by the GUI
* Compiled with latest libOGC/devkitPPC
* Remove update check completely.
* Compatibility fixes for newer devkitppc.
* Compile fixes for Gamecube
* Compile fixes for Linux
download https://github.com/dborth/snes9xgx
via https://www.nintendomax.com/viewtopic.php?f=6&t=16738
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August 19th, 2018, 22:53 Posted By: wraggster
Oxdbeef has updated his platform game for the Nintendo DS:
Homebrew port of the PC game Spelunky Classic made by myself. Not yet done (there are jungle, snow, and lava city levels to be implemented) but already much work is done!
I attach the .nds but if anyone wanted to see the most recent version and the code, it's on my github:
/dbeef/spelunky-ds
Instructions:
Nothing fancy, just copy .nds to the R4 and run with the moonshell.
Bugs can be reported on github, any contributions appreciated!
Also, short youtube presentation:
The controls are:
Left bumper to enter room,
Right bumper to sprint,
Left-right arrows to walk,
B to jump,
Y to whip,
X to throw a rope,
Y to take a bomb (but you have to press Y to activate it and Y again to throw it)
Download https://github.com/dbeef/spelunky-ds
via https://www.nintendomax.com/viewtopic.php?f=19&t=16704
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August 19th, 2018, 22:52 Posted By: wraggster
Martin Korth has released a new version of the Nintendo DS and GBA emulator for Windows:
No$gba v2.9a Changelog:
- emu/dsi/clk: supports ARM9 134MHz mode (but waitstates are too fast for now)
- bios/help: swi waitbyloop timings for arm7/arm9 rom/cache nds/dsi 67mhz/134mhz
- cart/emu: supports ds cart reset tricks (via toggling scfg_mc_msb or exmemcnt)
- dsi/emu/help: scfg_clk.bit7 is read-only on arm9 (value mirrored from arm7)
- dsi/help: added notes on 'flipnote lenny (or whatever it is called)' exploit
- dsi/help: solved unknown last bytes in boot info block (SHA1 on 60h-byte area)
- dsi/mmc-image: alternately accepts no$gba-footer at emmc offset FF800h
- nds/dsi/cart/help: romctrl notes on (in-)official ways to reset cartridges
- nds/dsi/cart/help: romctrl notes on wrong and slow 1t-rom timings cart header
- dsi/debug: reformatted scfg7/scfg9 iomap windows, with new scfg details
- dsi/teak/help: added offical names for bits in ar/arp/stt/mod (from .dll)
- dsi/teak/help: many new stt/mod/ar/arp/cfgi/a0e/vtr details (thanks wwylele)
download https://www.nintendomax.com/viewtopic.php?f=19&t=16714
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August 19th, 2018, 22:38 Posted By: wraggster
Tanooki16 has released a new version of the Nes Emulator for the Nintendo Wii:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PCs. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
https://github.com/dborth/fceugx/releases
* Wiimote, Nunchuk, Classic, Wii U Pro and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.2.0+ (r2951)
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.3.9 MOD - July 12, 2018]
* Compiled with Devkit PPC r26
* Updated core to latest FCEUX (r2951)
* Updated palettes (Sony CXA, Smooth, PVM Style D93, Composite Direct, and Wavebeam)
download https://github.com/dborth/fceugx
via https://www.nintendomax.com/viewtopi...cf9bb05fecae90
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