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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 24th, 2018, 18:35 Posted By: wraggster
Over 30 years after its original release, Sunsoft’s Ripple Island has finally received an English translation!
Ripple Island is a 1988 adventure game for the Nintendo Famicom developed by Tokai Engineering. It stars Kyle and Cal as they journey across the titular island to save its kidnapped princess and stop an evil would-be emperor from destroying the isle’s lush natural environment. Its gentle story and fairy tale atmosphere set it apart from the wave of murder mystery games flooding the Japanese market at the time and won the hearts of many players.
Unlike many of its contemporaries, the game offers several different endings depending on the player’s choices throughout the game. Make sure to see them all!
This project was a collaboration between Supper (hacking), TheMajinZenki (translation), and cccmar (editing/testing). Thanks to everyone for their hard work.
http://stargood.org/
http://www.romhacking.net/forum/index.php?topic=26909
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August 24th, 2018, 18:15 Posted By: wraggster
Another port of MAME to the Nintendo Switch By MVG:
I've ported MAME 0.72 over to the Switch. This is a port of my Xbox 360 0.72 Port. The main intent is to play the Midway games at full speed with sound/music (ie MK3, UMK3, NBA Hangtime etc). Of course you can use RetroNX to do the same thing with MAME2003 . It's your choice
This is the first version and there are bugs. I've tested CPS1, CPS2 , Konami and Midway games and they work fine. Many others probably still wont work yet
This version was based off my original 360 port and the 'Release 4' update that is out in the wild.
Roms go into /roms subfolder. You need MAME 0.72 roms for this to work.
Quick Control Guide:
In Menu:
Left/Right Trigger - scroll rom list
Dpad Up/Down - go up/down a single selection
A - Start Rom
In Game:
Dpad/Analog - Movement
Minus - Coin Up
Plus - Start
Right Analog Down - Mame Options Menu
Plus + Minus - Quit back to Rom Launcher
I've tested with Midway games and they all run great. I have hardly tested other roms at this time, so let me know what you find
download https://github.com/lantus/mame-nx
via https://www.nintendomax.com/viewtopic.php?f=168&t=16751
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August 24th, 2018, 18:08 Posted By: wraggster
It just got more interesting for Nintendo Switch Owners:
It has been a while since there was major update to 'Hekate Bootloader' setup for various CFW and RCM Payloads on the exploitable Nintendo Switch consoles, but scene developer @CTCaer recently announced on Twitter that he released v4.0 on his GITHub Repo. New in this version- Added Payload launching. Supports: All current CFW bootloaders, Linux chainloading and payload tools.
Use the new entry in Launch, Payloads. Autoboot is supported via inis to all payloads.
- Added Ianos, our module support loading and launching. First module is LP0 (sleep mode).
- Added support for split ini
They should be located to bootloader/ini. All cfw bootloaders, payloads and linux payloads are supported, along with Horizon files.
Autoboot support. Use the More configs menu in autoboot configuration.
- Auto launch update for modchips. For users that do not like to always update their eeprom.
- Add KIP1 patching support
- Backup speed is now faster, by having bigger write speeds.
- Backup folder now uses eMMC serial number.
- AutoRCM now shows status and can unbrick all AutoRCM versions and types.
- If sd card is missing asks to continue. No more accidental stock HOS launching.
- Allow dumping of TSEC keys to sd card
- Fixed display sanitization for all firmwares. No more white flash or black screen.
- Fix critical bug to FatFs
- Countless fixes and bugfixes
- And many more..
Everything hekate related, moved to bootloader folder. Check readme.md for more.
Click to expand...
GITHub Project Page: --> https://github.com/CTCaer/hekate/releases/tag/v4.0
NEWS SOURCE: @CTCaer (via) Twitter
via https://www.maxconsole.com/threads/s...-ctcaer.47983/
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August 24th, 2018, 00:27 Posted By: wraggster
It has been a while since there was major update to 'Hekate Bootloader' setup for various CFW and RCM Payloads on the exploitable Nintendo Switch consoles, but scene developer @CTCaer recently announced on Twitter that he released v4.0 on his GITHub Repo. New in this version- Added Payload launching. Supports: All current CFW bootloaders, Linux chainloading and payload tools.
Use the new entry in Launch, Payloads. Autoboot is supported via inis to all payloads.
- Added Ianos, our module support loading and launching. First module is LP0 (sleep mode).
- Added support for split ini
They should be located to bootloader/ini. All cfw bootloaders, payloads and linux payloads are supported, along with Horizon files.
Autoboot support. Use the More configs menu in autoboot configuration.
- Auto launch update for modchips. For users that do not like to always update their eeprom.
- Add KIP1 patching support
- Backup speed is now faster, by having bigger write speeds.
- Backup folder now uses eMMC serial number.
- AutoRCM now shows status and can unbrick all AutoRCM versions and types.
- If sd card is missing asks to continue. No more accidental stock HOS launching.
- Allow dumping of TSEC keys to sd card
- Fixed display sanitization for all firmwares. No more white flash or black screen.
- Fix critical bug to FatFs
- Countless fixes and bugfixes
- And many more..
Everything hekate related, moved to bootloader folder. Check readme.md for more.
Click to expand...
GITHub Project Page: --> https://github.com/CTCaer/hekate/releases/tag/v4.0
via https://www.maxconsole.com/threads/s...-ctcaer.47983/
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August 23rd, 2018, 00:42 Posted By: wraggster
PCSX-ReARMed Switch v0.0.2 is released. PCSX-ReARMed Switch is a PSX emu for Switch. PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by Ari64, NEON GTE code and more performance improvements. It was created for Pandora handheld, but should be usable on other devices after some code adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available). PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also Una-i's GPU plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
https://github.com/rock88/pcsx_rearmed
via http://www.emucr.com/2018/08/pcsx-re...itch-v002.html
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August 23rd, 2018, 00:26 Posted By: wraggster
Neko Project 21/W v0.86 Rev. 43 is released. Neko Project II is a port to the Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui.
Neko Project 21/W v0.86 Rev. 43 Changelog:
· Since it turned out that it can read quite a lot in NVL.DLL, it adds a famous format so extensively to the file extension extension
· Since the disk image can only be used, the user needs to pay attention to the contents
· PC / AT compatible machine format of hard disk and PC-98 format are not compatible
· If you inadvertently connect the image for PC / AT compatible machine to PC - 98 or vice versa, the contents of the disc may be destroyed as well as the actual machine
· It seems that there are files that can be read even if not in the list
Replace the CreateThread function in the source with _beginthreadex
- Fixed a problem that tray opening / closing does not work properly when there are multiple real CD / DVD drives
- Fixed a bug that sometimes the mount state of the real CD / DVD drive might not be restored by Resume
https://sites.google.com/site/np21win/
via http://www.emucr.com/2018/08/neko-pr...86-rev-43.html
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August 23rd, 2018, 00:08 Posted By: wraggster
PDSX v0.3.0 is released. PDSX is a Playstation BIOS pseudo-emulator for DS/DSi. Ever wanted to run PS1 on your DS or DSi, but can't, due to it's impossibility to emulate? Well no worries! I have made something that brings at least parts of the PS1 experience to the DS/DSi! Introducing PDSX, the PS1 pseudo-emulator for the DS(i) that brings the PS1 BIOS to your DS(i)! Remember! This cannot run games, so you're only limited to the BIOS.
PDSX v0.3.0 changelog:
SCPH101 (PSone) BIOS added!
Includes logos with registered symbol, and the gray-grid main menu with MemCard and CD icons.
After pressing START, a black screen is now shown for a second.
Bug fix
Added missing TM symbol to SCE logo of SCPH1001 BIOS.
Controls
START: Start/Stop pseudo-emulation
SELECT: Swap screens between top and bottom
download https://github.com/Robz8/PDSX
via http://www.emucr.com/2018/08/pdsx-v030.html
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August 22nd, 2018, 23:38 Posted By: wraggster
Planet Virtual Boy Emulator (2018/06/09) is released. This is a Virtual Boy Emulator in JAVA.
Planet Virtual Boy Emulator changelog:
New Application Code Base - May 6, 2018
The desktop application and Java emulation core were completely gutted and restarted from scratch. They're a zillion times better now, and I'm happy to report that all of my reservations concerning the old code were engineered out of existence. Now the fun stuff begins.
download http://perfectkiosk.net/news.html
via http://www.emucr.com/2018/08/planet-...-20180609.html
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August 22nd, 2018, 23:05 Posted By: wraggster
Budford 1.0.112 is released. Cemu is a great emulator. But it currently only has limited support for per game settings. How many times have you turned on multi-core support for Breath of the Wild then forgotten to set it back to single core before playing Mario Kart with your friends. And we all know how frustring it can be when a new release arrives and your favorite game no longer works. Budford is a configuration management tool for Cemu with a familiar interface for those who have used the Dophin emulator. Budford is not a game launcher, it is designed to work with your favorite game launcher.
Budford Features:
* Simple user interface for configuring per game settings.
* Budford can support multiple users each with their own save file for each game.
* Supports multiple concurrent versions of Cemu. Budford will create a symbolic link to your mlc01\usr\title folder.
* Can download the latest version of Cemu , Cemu hook and performs all the required setup for you.
* Can automatically download the latest graphic packs.
* Budford can integrate with your favorite game launcher such as launch box or emulation station, it can even launch straight into the game pad view so you'll never need your keyboard again.
* Global settings for audio volume and your preferred graphic pack resolution. (You can override these in your per game settings)
* Game ratings and view filters to help you find your favorite games.
* Track statistics such as the number of times you have played each game or how long since you last played it.
* Easy access short cuts to important Cemu folders such as Shader Cache, Save Folders and Game files. No more searching through log files to find folder names.
Budford Changelog:
-Added the ability to turn on some logging
-Added an option to disable all graphic packs
-Fixed an issue where Budford would crash if you tried to navigate to a folder of a game that didn't exist
-Fixed an issue where removing games that had been deleted wasn't working
Download https://github.com/SteveLeafo/Budford
via http://www.emucr.com/2018/08/budford-v10112.html
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August 22nd, 2018, 20:12 Posted By: wraggster
New for Wii:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Changes:
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August 22nd, 2018, 20:07 Posted By: wraggster
Back to the Game Boy Releases:
Jonas Fischbach of Retroid fame released another Game Boy Color homebrew pearl named Into the Blue. You have a vertical play field with panels raising from the bottom. The panels can be rearranged and will disappear if three (or more) matching panels are lined up in a horizontal or vertical row. The game is over if a panel touches the upper border of the play field.
This game is inspired by a Sega Genesis title named Megapanel, which is is widely forgotten today – probably because it was only released in Japan.
via https://pdroms.de/gameboy/into-the-b...-game-boy-game
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