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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 22nd, 2018, 10:50 Posted By: wraggster
A new commercial Snes game in 2018, awesome news:
Publisher Mega Cat Studios released Little Medusa for the SNES. The game is an extended improved homage to Kickle Cubicle and similar colorful and cute. The game can be currently ordered starting from 49.99 US$ excluding shipping.
Become a polymorphed deity and take back Mount Olympus in this action puzzler. The Titans have escaped their eternal prisons and transformed Artemiza, a young goddess, into a gorgon. Now she must petrify enemies, solve puzzles, and dodge traps in her battle to save the realms of the gods.
via https://pdroms.de/supernintendoenter...cial-snes-game
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August 22nd, 2018, 00:14 Posted By: wraggster
News via http://www.emulation64.com/view/2876...v096-released/
Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.
Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.
Mesen v0.9.6 Changelog:
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New Features
Compatibility: Added support for 29 new mappers.
VS System: VS DualSystem games are now supported.
Audio: Improved audio/video synchronization with dynamic resampling.
Debugger: New features and tools (text hooker), UI improvements, performance improvements and bug fixes.
Tools: Added history viewer tool.
UI: Added some new options (per-game overscan, audio reduction during rewind, etc.)
Bug Fixes
PPU: Improved PPU memory bus emulation (fixes Touhou Rououmu homebrew)
Fixed emulation issues with a number of boards (FK23C, JY Company, MMC1, etc.) |
https://www.mesen.ca
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August 22nd, 2018, 00:13 Posted By: wraggster
News via http://www.emulation64.com/view/2878...0804-released/
Nintaco is a work in progress. It is a NES-Famicom-Dendy emulator written in Java 8, ostensibly making it cross-platform. The full source will be made available per LGPLv2.1.
Getting Started
If double-clicking the jar does not automatically launch the emulator, try: java -jar Nintaco.jar
Configure input: Options | Button Mapping...
If you are using an 8 button controller, such as a USB NES gamepad, try mapping Rewind Time to Start + B.
If you want to resume at arbitrary points in the past: Tools | Watch History... and Resume Here
Nintaco (2018/08/04) Beta changelog:
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Added support for the RacerMate CompuTrainer exercise bike.
Adjusted the Button Mapping dialog to default to the currently selected player 1 controller.
Changed the default palette to Smooth (FBX).
Updated the FAQ. |
http://nintaco.com/index.html
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August 22nd, 2018, 00:11 Posted By: wraggster
Awesome news for WII U Fans:
News via http://www.emulation64.com/view/2879...icly-released/
The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0e is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.
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Public release date: 2018-08-05
# New in 1.13.0e:
general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
general: Graphic packs improvements
- load/unload packs, which only contain shaders and no texture rules, while a game is active
- added int/double type support for preset variables $var:type, which is used in shader replacement
# New in 1.13.0d:
general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version
# New in 1.13.0c:
general: Fixed recompiler bug that could cause random softlocks
# New in 1.13.0b:
general: Fixed hex constants in new graphic packs
padscore: Fixed trigger and release values for emulated wiimote controllers
# New in 1.13.0:
general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible
general: Added a new general settings window and moved most options there
general: Added discord rich presence support
input: Cemu should no longer detect some keyboard special keys as permanently pressed
audio: The audio output device can now be selected and changed in the audio settings
padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller |
http://cemu.info/releases/cemu_1.13.0.zip
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August 22nd, 2018, 00:09 Posted By: wraggster
News via http://www.emulation64.com/view/2884...Lime-Git-news/
LemonLime is a Nintendo 3DS LLE emulator written in C#, don't expect anything to work for quite awhile. The BootROM (Boot9) has started showing signs of life, it tries to access CONFIG9 IO, PXI IO, TIMER IO, IRQ IO and HID IO.
LemonLime Git changelog:
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* Fixes, etc...
* Merge pull request #8 from Cyuubi/wip
* Better IO, now I need to work on memory mapping :P
* Move some things.
* Update README.md
* Update README.md
* Project has been renamed. |
https://github.com/Cyuubi/LemonLime
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August 22nd, 2018, 00:06 Posted By: wraggster
Heres an old magazine rescanned for us all today to read once more:
What better way to celebrate the hottest summer in over 40 years than to take you back to the heart of winter of 1993.
And we do this with issue 14 of Super Play magazine.
For the previews of this issue we've selected a couple of somewhat forgotten games of the Super Nintendo.
We start of with what is probably the best game of them all: Sky Blazer by Ukiyotei. Then we take a look at Cool Spot by Virgin Games, programmed by Dave Perry. The weird, yet wonderful Plok! by Software Creations, and finally we take a look at the bizarre fighting game: Clay Fighter by Visual Concepts.
Enjoy!
http://www.outofprintarchive.com/cat...perPlay14.html
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August 22nd, 2018, 00:05 Posted By: wraggster
As Switch hacking shifts into high gear and changes focus from reversing/exploits/homebrew to gamecard backups lots of projects are now in heavy development. Just to mention a few; hacbuild with a bunch of separate XCI gamecard GUI tools depending on it (XCI Organizer, XCI Explorer, hactool GUI, XCI2TitleConverter, and more), along with modded Hekate implementations and optimized payload launchers for Android such as Rekado. Check for the latest Switch stuff in the download section using this search here at EurAsia, and don't forget the Switch technical forum. We also have Team Xecuter with their SX pro and SX OS product line on the commercial side of things with news posted in this forum topic also here at EurAsia. Please help out by posting updates in the forums if there are any, hard to keep track of it all.
via http://www.eurasia.nu/modules.php?na...ticle&sid=3692
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August 21st, 2018, 23:51 Posted By: wraggster
More awesome Nes News:
Takahashi Meijin no Bouken Jima IV or more popularly known as Adventure Island IV is now COMPLETELY translated in English!
Zynk tackled this project because he has a related hack in the works. He can’t use the old translation as it does not accurately translated the game. At all. Unlike the previous translation made by Demiforce, this hack translates more accurately what the characters say, especially the game masters - as they tell you what the items do instead of coaxing them to play a game with them on and on. The animal verbal tics are in the JP version, like the penguin’s -pen to HONK! Rabbit’s say PYON in JP, but what noise rabbits make? And what does the fox say?? (or was it a coyote…)
The title screen was designed like the previous NES release had, with “Hudson’s Adventure” graphic text inserted. The “Island” was painstakingly chiseled and the “IV” is retained.
Included is an extra patch where the sprite palettes are changed, making the game more colorful. Fruits now have their own palette away from the player’s sprite palette, though it shares with the dinos’ palette, but at least you can see grapes in purple, red, blue or green. Some enemies have palettes reassigned as well. Minor graphics changes for some items, namely the “flask with red liquid in it” changed to the consistent full HP restoration item from I, II, III – Milk.
Anyways, the game is playable even if the game is not translated. But please try the extra patch! Because its more colorful and more effort was put into it!! Enjoy!!!
http://www.romhacking.net/translations/3703/
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August 21st, 2018, 23:46 Posted By: wraggster
The old consoles are getting some attention tonight, heres some nes news:
Well since it’s the 30th anniversary of “Blaster Master”, here’s something real special for all the hardcore gamers and NEStalgic fans out there. Now this is the first ever P1 rom hack or attempt at programming, so she’s a lil rough, but still its cool to pay homage to one of the best games of the 80s. Always found it funny how the box said “authentic arcade edition”. So what if Blaster master played like an actual arcade game? The side-scrolling levels were reduced into one room with access to all the boss levels that must be played in sequence that makes the classic title play more Megaman than Metroidvania. To retain the spirit of SunSoft difficulty of the game with the elimination of continues, it must be played with 3 lives aka one quarter. All that action is now tuned up for a boss rush catering to speed run freaks. In addition there are a few suicide traps one of which is a nod to the original Japanese version meta fight! There are few other surprises and Easter eggs you’ll enjoy. So without further adieu… Behold, a new twist to one of the greatest games of a generation; Blaster Basterd, authentic arcade edition!
https://www.demonoid.pw/files/details/3879389/
http://www.romhacking.net/forum/index.php?topic=26703
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August 21st, 2018, 23:39 Posted By: wraggster
Heres some Snes News:
Eskayelle has issued his Double Z Mod of the SNES classic, NBA Jam – Tournament Edition . A project two summers in the making, the hack started innocently with the discovery of Mattrizzle’s Player Portrait Replacement Tutorial and various correspondence regarding NBA Jam Hacks on the RHDN forums. Armed with this information, the initial game plan was to add Michael Jordan to the ROM, and perhaps himself and a few friends.
Learning more and more about ROM hacking, eskayelle expanded the hack to hex, text, and portrait editing (version 1), then tiles and sprites (version 2), moving into ASM hacking in his latest iteration (version 3).
Since then, the Double Z Mod has become a quintessential “Roaring ‘90s” hack, with several secret characters from the era inserted, including:
- Hulk Hogan
- “The Heartbreak Kid” Shawn Michaels
- David Hasselhoff
- Arnold Schwarzenegger
- O.J. Simpson
- Bo Jackson – with Tecmo Bowl-esque speed!
Correspondingly, the team order has been updated to follow the season and playoff standings for the 1992-93 NBA season, with Chicago updated for the 1996 72-10 Chicago Bulls roster and Detroit stacked with the Motor City Bad Boys. Additionally, the Rookies team has been replaced by the 1992 Team USA squad, the Dream Team, from players, to logo, to team name, to uniform palette!
Meanwhile some bugs present in the original game have been resolved:
- The Grand Champions attract mode screen will now display certain players who have beaten all 27 teams, depending on their wins tally.
- The injury stats will reset at tip-off of every game, ensuring that the same teams/same lineups will not experience a carry-over of injury tallies from game 1 to game 2.
With a readme that provides detailed steps regarding the process for updating the original ROM, and a fair amount of credit to some great hackers and utility developers, the game has gone from a personal hack just for fun to a proof in concept and potential tutorial document for other would-be NBA Jam TE hackers. Writes eskayelle, “Writing the readme in this manner helped me track progress and revert the ROM back to certain versions when a bug or a bad crash was encountered. It could be a good tool for anyone out there who’d like to hack the game… maybe it’ll encourage a group to consider an annual team/roster update, akin to what’s currently being done for Tecmo Bowl. I’d love to help some folks get something like that off the ground, or just share some of the other data I’ve been accumulating about the game. It’d be great to share that info with folks new to hacking or some veterans – perhaps they could help teach me a few things about sound pointers and BRR replacements.”
If you’re up for a good game of Jam or want to peruse the other features changed, please head over to http://www.romhacking.net/hacks/4097/. Constructive criticism is more than welcome, and – if you’d like to provide some mentoring on hacking ASM, sounds, etc. – or if you’d like more information on the hack or the original ROM to assist in your own efforts, please feel free to PM eskayelle directly or sound off in the forums.
http://www.romhacking.net/hacks/4097/
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August 21st, 2018, 23:35 Posted By: wraggster
Heres a Gameboy Colour News Item:
This gem of the past allows 3 monsters parties out of a total 312 different monsters.Some of the final bosses monsters might as well be from Dragon Ball Z. Regardless, the breeding mechanics provide players with the option to use almost anyone in their party. Unfortunately, the story drags through levels 1-20 before breeding is unlocked. From that point it does not take much effort before random dungeon keys offer better monsters and XP then the story.
This hack began with the accidental discovery of the DWM2 ROM MAP, https://dragon-warrior-monsters-2-mo...m/wiki/ROM_Map
After a couple months one of the greatest childhood GBC RPGs has been remade into an adult RPG challenge. The story keys now have a great variety of tough monsters to compete with the random keys. The XP reward of some peculiar monsters have been boosted to keep random keys interesting. Collect rare XP keys until you can unlock the MetalKing training grounds!
Dragon Quest and Pokemon fans should give it a try! Please let JonahStrix know of any issues or suggestions for improvement.
https://www.romhacking.net/forum/ind...?topic=26733.0
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