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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 2nd, 2018, 22:09 Posted By: wraggster
Nes emulator for Windows updated:
My Nes v7.2.6677 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.
My Nes Features:
- Roms browser with bility to disblay additional information of each rom like snapshot and info.
- Save/Load state in defferent 9 slots or in file using save/load state as feature.
- Sound recorder which record sound of current playing rom in wav format (Mono, 44100 Hz, pcm 16-bit).
- Developer console with full access emulation commands.
- Support INES (*.nes) file format.
- Can read from archive (*.zip, *.7z and *.rar)
- Profiles for control mapping.
- CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
- PPU :8x8 and 8x16 sprites with transparency and priority, background tiles and sprites evulation, internal ntsc palette generator, default PAL palette, Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome effects.
- Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels. Format: MONO PCM 16 BIT 44100 Hz.
- Systems : PAL , NTSC
- Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48, 49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184, 185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228, 229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and 255. Almost full set !!
My Nes v7.3.6725 Changelog:
- Added: APU io-bus emulation.*
- Added: APU now emulates the real nes clock rates, which clocks on the other cpu's cycle.*
- Improved: Sound quality by adding high-pass filters as original nes hardware, see http://wiki.nesdev.com/w/index.php/APU_Mixer.
- Fixed: SDL2 video renderer eat up memory when FPS is shown.
- Fixed: SDL2 video renderer crashes in some cases.
download http://sourceforge.net/projects/mynes/
via http://www.emucr.com/2018/06/my-nes-v736725.html
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June 2nd, 2018, 22:04 Posted By: wraggster
Nice to see a new release for the WiiU Emulator for WIndows:
Cemu v1.12.1b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.12.1b Changelog:
# New in 1.12.1b:
general: Fixed section labels for game profiles created via the game list context menu
general: Added UI option to disable precompiled shader cache
general: Added game profile option to disable precompiled shader cache (see example.ini for details)
# New in 1.12.1:
general: Upgraded Cemu to VS2017 and also updated the following libraries:
wxWidgets (3.1.1)
libcurl (7.59.0)
openssl (1.1.0h)
zlib (1.2.11)
general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
general: Game list now loads the game icons asynchronously to improve Cemu startup time
general: Load graphic pack shader files asynchronously to improve Cemu startup time
general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
general: If NEX or independent token API request returns with an error message, print it to log.txt
general: Updated game profiles
HID: Added preliminary USB/HID support
In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
Tested USB peripherals:
Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
GCN controller adapter (in Wii U mode) not yet working
input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
input: Various improvements to native wiimote support
nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()
snd_core: Fixed loop counter for PCM16 voices
snd_core: Fixed AXGetDeviceMode()
snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)
GX2: Implemented GX2SetPointSize and GPU7 support for point width
GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
GX2: Shaders using SSBOs no longer fail to compile
GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable
RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found
coreinit: Zero-sized file reads no longer return an error
coreinit: Optimized thread context switching to be slightly faster
nn_fp: Fixed a bug in AsyncLogin callback
nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files
download http://cemu.info/
via http://www.emucr.com/2018/06/cemu-v1121b.html
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June 2nd, 2018, 21:34 Posted By: wraggster
Heres a new version of the multi nintendo system emulator:
higan v106r34 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r34 release.
byuu says:
Changelog:
- sfc/ppu-fast:
- don't use mosaicSize unless mosaicEnable is set
- fix background tiles that aren't 8x8 in size
- flush (render) queued lines whenever VRAM or OAM are modified
mid-frame
- queue tile outputs to buffer for object rendering final pass
- fix object window mask indexing
- disable color bleed when output width is 256 pixels
- handle reset(bool) events
- implemented save states
- icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr]
- bsnes: fixed overscan masking mode when output height is 240
Todo:
- sfc/ppu-fast: should not have deleted the tilecache freeing in
~PPU()
- ruby/input/carbon: change setPath() call to setPathID()
Errata:
- Rendering Ranger R2 crashes at startup, seems to be an issue with
the expansion port device
Bug reports on the new fast SNES PPU are now welcome.
Download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/06/higan-v106r34.html
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June 1st, 2018, 23:34 Posted By: wraggster
Cave Story for the Switch has been released:
NXEngine has been ported to Nintendo Switch by carstene1ns and is a reimplementation of the original Cave Story / Doukutsu Monogatari game engine, using its data files. The game itself is a pretty famous side-scrolling platformer from 2004. This release has nothing to do with Cave Story+ (published by Nicalis and being an actual, official Switch game).
via https://pdroms.de/nintendo-switch/nx...do-switch-misc
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June 1st, 2018, 23:31 Posted By: wraggster
Very interesting item of news for Gameboy Colour
Ultimate Mortal Kombat 3 is a non public 8-bit demake of Mortal Kombat 3 for the Game Boy Color by PSC. This project is in private beta since ages, but it still comes along. The project is non commercial and non profit.
If you guys would like to play a version of the beta with more characters (Jax, Kung Lao, SubZero), just email me: z80artist(at)mail(dot)com It’s a bit glitchy, but may be fun while waiting for the upcoming major update.
via https://pdroms.de/gameboy/ultimate-m...ublic-gbc-game
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June 1st, 2018, 23:09 Posted By: wraggster
Some good news for Switch hackers:
As I announced some weeks ago, I've written a program which allows you to make your life easier. Because of long threads and misunderstandings I felt that I need to make a program which has everything included, necessary to get into homebrew.
You can add/remove packages (.zip-files) and extract them. There is already Hekate4 and 5 and the Appstore preinstalled.
For the payloads it uses TegraRcmSmash by @rajkosto and the necessary drivers.
You can there as well add and remove payloads you want to use. Included packages so far here: biskeydump,fusee testpayload, hekate_ctcaer_2.0
I tested the homebrew launcher with hekate on my 4.1.0 Switch with a Windows 10 PC - everything worked out perfectly.
And yes people I know - this isn't groundbreaking, but an All In One Package and that exactly was what I wanted.
An updater is also included, so you should be notified once something new is available.
There is a installer version as well as a portable version. Just make sure to extract everything if you choose portable.
Linux integration will follow sometime later - maybe you even want to contribute to that.
SHAIO Install/Usage Guide:
https://imgur.com/a/zljwjZM
For Devs: https://github.com/getraid/SHAIO
Download: https://github.com/getraid/SHAIO/releases/latest
Current Version: 1.0.0.1
If you liked/disliked stuff or want other features please let me know either here or in github via Issues
via https://gbatemp.net/threads/shaio-sw...in-one.505929/
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June 1st, 2018, 23:07 Posted By: wraggster
Not played the game itself but heres good news for some:
With E3 within only a few weeks, this is the time for rumors to be at their most wild and speculative. Especially when it comes to popular games. There's also been quite a few games leaked prior to the actual press conferences, such as Team Sonic Racing, Rage 2, and Assassin's Creed Odyssey, leading to the actual confirmation of these games potentially weeks earlier than intended. When Walmart isn't "accidentally" letting the existence of these titles out to the public, a good way to get an early confirmation of a game is by checking out each country's Ratings Board. This has lead to the discovery of games like Assassin's Creed Rogue Remastered, Okami HD, and Super Bomberman R multiplatform, far before the actual reveal.
The latest roundup of interesting new ratings from the Korean Game Ratings Board shows three game releases that could potentially be happening: Borderlands 1 GOTY for XB1, PS4, and PC, Sunset Overdrive for PC, and lastly and potentially most interestingly, Fortnite for the Nintendo Switch.
This also follows a " leak" from 4chan stating that Fortnite, Paladins, Dragon Ball FighterZ and more would be getting announced at Nintendo's Direct at this E3. Once more, after correctly predicting the Fallout 76 tease, Kotaku has corroborated this specific rumor, and claims that they have a source at Epic Games that has confirmed this as truth. Of course, it's all to be taken with a grain of salt until June 12, the day of Nintendo's conference.
via https://gbatemp.net/threads/fortnite...-board.505971/
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June 1st, 2018, 23:05 Posted By: wraggster
Heres todays first Nintendo Switch hacking news:
Scene developer @rajkosto has recently updated his 'HacDiskMount' app that allows you to explore your Switch eMMC NAND dumps. Allows to open Switch eMMC RawNand dumps (and physical devices) and lets you perform operations on the individual partitions within, such as dump/restore from file, or mount them as a drive letter in Windows (with transparent crypto performed provided you have your BIS keys).
Changes: - 1.0.3.3 (29.05.2018) - Fix crash in open physical disk if there's a removable drive with no media
- 1.0.2.2 (30.04.2018) - Fix crypto not working correctly at all on CPUs without AES-NI
- 1.0.1.1 (30.04.2018) - Partial support for dumps on 4K physical sector drives
- 1.0.0.0 (25.04.2018) - Initial release
Click to expand...
OFFICIAL SITE: --> https://switchtools.sshnuke.net/
via https://www.maxconsole.com/threads/s...ajkosto.46894/
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June 1st, 2018, 23:03 Posted By: wraggster
weird news but here it is:
You own some SNES cartridges, but you only have NES console, well no problem, as you can now run SNES games on your original NES! Tom Murphy, aka Tom7, has found a way to manipulate NES cartridges so that they can truly outperform what would usually be expected from them. Tom hacks the circuit boards of these cartridges, equipping them with Raspberry Pi 3 mini-computers. The Pi plays host to a number of SNES ROMs which are all filtered through a special program, translating the necessary data into something the NES can read and essentially display on a TV.
If you want to see all of this happening in action, check out the video below. The idea starts to take shape at around 5:40, and if you skip ahead to 16:12, you'll see Tom placing the finished NES cartridge into the system, allowing the NES to play the SNES classic Super Mario World. This is some kind of Back To The Future-style wizardry that goes well over our heads, but it's pretty amazing to see.
Subscribe to Nintendo Life on
This isn't the only interesting project that Tom7 has created, though. A few years back he created a computer program that could learn how to play NES games on its own, with just tiny amount of instruction from the player. Somehow, though, seeing Super Mario World be played on a NES just seems even more crazy. We're all used to Virtual Console, where retro games are played on newer systems, but reversing that is very interesting indeed.
Click to expand...
Now then, who's up for some Zelda: Breath of the Wild on Game Boy Color? -- Nah, I want to see Super Mario Odyssey for the newest console, the Nintendo Switch, running on my NES console, or better yet the NES Classic Mini, to prove you don't need the latest shit
via https://www.maxconsole.com/threads/s...-on-nes.47096/
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May 31st, 2018, 21:40 Posted By: wraggster
Its unreal to see Commercial Nes Releases in this day and age, do consoles ever really die ?
Do you have what it takes to find the Five Crimson Emblem Seals to defeat the Black Slayer? The Holy Diver cartridge has been resurrected, nearly 30 years after its original release in Japan. Published by Retro-Bit®, the Holy Diver Collector’s Edition is loaded with exclusive collectibles and available for a limited time only. Costs are $59.99.
via https://pdroms.de/nintendoentertainm...rcial-nes-game
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May 31st, 2018, 21:24 Posted By: wraggster
If you want homebrew or hacks on the switch dont update , but for normal users here the news:
Another update means another batch of stability, as noted in the Nintendo Switch patch notes for the new firmware 5.1.0. The previous firmware update was on April 16, 2018. No major changes have been detected at the time of writing.
General system stability improvements to enhance the user's experience
via https://gbatemp.net/threads/switch-f...leased.505828/
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May 31st, 2018, 21:20 Posted By: wraggster
Havent got one of these flash carts for the 3DS, but heres the news anyway:
A few weeks ago, we released an easy mode for CFW (custom firmware) install for Stargate 3DS. As it was requested by numerous Stargate users. Today, we bring you an update for it (more details inside the file).
We also, as promised, release today a ‘Complete’ CFW install for Stargate 3DS. Please note this is for advanced users, and the Easy Mode is what most Stargate users will require. But now you have the choice between a simple install and the full package for the people who want it all.
Please note both install pack are NOT required to run Stargate and if you want to just run ROMs the simplest way possible, your Stargate as it comes is the best solution still. Both packs are available with the documentation inside in our DOWNLOAD SECTION HERE!
Click to expand...
That’s it for today, we go back to work for more updates in the future to bring more and more to what is already the best solution for your 3DS: Stargate 3DS!
OFFICIAL SITE: --> http://www.stargate-3ds.com/?p=567
via https://www.maxconsole.com/threads/s...kage-v1.47093/
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May 30th, 2018, 21:58 Posted By: wraggster
Some awesome news for the WiiU Scene, the PSP Emulator PPSSPP has been ported:
The Wii U homebrew scene is still alive, proven by a new emulator for use on the Wii U: PPSSPP. The gameplay is choppy for most games that have been tested, Ridge Racer and Street Fighter Alpha 3 among them, but this emulator's release is an alpha build, meaning there's certainly more to come and refining to be done eventually. This adds yet another system to the Wii U's emulation repertoire.
more info https://gbatemp.net/threads/ppsspp-d...thread.505602/
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