Cemu v1.13.1d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.13.1d Changelog:
# New in 1.13.1d:
general: fullscreen can only be toggled while a game is loaded
general: updated translation files
input: fixed wiimote nunchuck acceleration values
# New in 1.13.1c:
AX: Fixed the timeout handling in the audio update loop
AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded
# New in 1.13.1b:
AX: Improved handling of a high delay between two update calls
AX: Improved DirectSound output with the new audio timing
general: Fixed some text not being looked up in the translation files
general: Fixed bugs in graphic pack window
audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
AX: Improved accuracy of audio timing
AX: Fixed wrong buffer offsets in AX FinalMix callback
input: Improved deadzone and axis range handling
input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
input: Decreased default deadzone to 10%
coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
coreinit: Fixed a rare softlock that could occur in ioctl API
padscore: Fixed handling of acceleration values for the wiimotes
vpad: Improved handling of stick to virtual directional button translation
nex: Fixed a crash that could occur when losing the connection to the friend server
debug: Improved the PPC thread viewer window
- added an option to automatically refresh the view
- suspended threads can now be resumed again