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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 28th, 2018, 20:38 Posted By: wraggster
Some good news for Switch Back Up Fans:
Soon we going to need some good management tools for our (cough) pirated warez, ie. using those nice BBB releases for playing on our Nintendo Switch consoles via the SX Family of products, and future other open-source modchip/CFW releases, so to that end this XCI Exploder, its not perfect, but it does the job needed, extracting certs., injecting them, trimming the ROMs, splitting them, and so on.
Enjoy the ready to go package below, complete with the needed keys and other tools! -- Now we just need someplace, somewhere, a website to appear with unused 'certs.' to inject, and tool to dump your own private ones from original game cartridges that you own!
via https://www.maxconsole.com/threads/e...backups.47046/
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May 25th, 2018, 21:19 Posted By: wraggster
This sounds awesome, i wonder if it will work on my crappy vr headset:
VirtueBoy Advance is a new emulator gameboy advance designed to work on devices that can use stereoscopic 3D, such as VR headsets, by Myles Johnston.
It has many options to adjust the 3d effect, so can be tailored to your tastes, with good compatibility, and now able to select the rom from within the emulator itself, be sure to keep checking back, as constantly updated.
You can download from http://virtueboyadvance.iintendto.com/
via http://www.emulation64.com/view/2861/VirtueBoy-Advance/
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May 25th, 2018, 21:02 Posted By: wraggster
Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
[h=3]Version 2.98 - May 2018[/h]- Random colours by default
- Fixed leaderboard
- Added debug menu
- Down sampled all the sound effects
- graphics updates, bug fixes, stability #
http://wiibrew.org/wiki/Newo_Asteroids
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May 25th, 2018, 21:01 Posted By: wraggster
Nintendo will be bringing more titles to their Nintendo Selects banner for the 3DS, along with two new system bundles. Donkey Kong Country Returns 3D, Animal Crossing: New Leaf - Welcome amiibo, and Super Mario Maker 3DS will all be available at a discounted rate in Europe, and will be available starting on June 29th.
Animal Crossing: New Leaf – Welcome amiibo – Moving to a new town and making new friends is a big step… but it’s even bigger when you’re the mayor! Get ready to enjoy a whole new life in a town shaped entirely by you. You can use Animal Crossing amiibo cards and figures to invite animals to your village, help you out in minigames or get new items.
Donkey Kong Country Returns 3D – Go on an adventure with the swingin’ king of the jungle! Donkey Kong and his simian sidekick Diddy Kong are back for more action-packed platforming antics in Donkey Kong Country Returns 3D, an enhanced version of Wii adventure Donkey Kong Country Returns, only on Nintendo 3DS family systems.
Super Mario Maker for Nintendo 3DS – Create your own courses and play with many different ideas in Super Mario Maker for Nintendo 3DS. 100 original courses designed by Nintendo await you in Super Mario Challenge, each one containing additional challenges to defeat and medals to earn.
Click to expand...
The new bundles are for the New Nintendo 2DS XL. One of which is a White and Lavender colored system, and comes with a download for Tomodachi Life. A Lime Green and Black bundle with Mario Kart 7 will also be released, on June 29.
via https://gbatemp.net/threads/europe-t...lineup.505021/
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May 25th, 2018, 21:00 Posted By: wraggster
Heres some curious news regarding the N64:
After the wild success of Nintendo's classic console rehash in the form of the NES Classic and SNES Classic, many fans were wondering when, rather than if, the House of Mario will release its next classic console: the N64 Classic. Well, the latter might actually become a reality!
As spotted by JapaneseNintendo, a Nintendo 64 trademark was applied by the Big N, including video game program, controller, joystick and TV game machine and more. While this by no means confirms that an N64 Classic is on the way, as companies usually renew trademarks to protect their IPs, there have been a few hints that the N64 will be next in the Classic line. Commercial success of the NES Classic and SNES Classic aside, last summer Nintendo filed a graphical trademark for an icon depicting the N64's three-pronged controller in a style very much akin to the NES Classic logo. Coincidence?
The application also makes several mentions regarding downloadable software, in particular mobile ones. As such, it could also be pointing towards future Nintendo-branded mobile phone games.
So what do you make of this news? Is Nintendo preparing for the eventual N64 Classic? Or is the company planning something entirely different, like an N64 Best Of compilation for the Switch? Share your thoughts below!
via https://gbatemp.net/threads/nintendo...or-n64.505156/
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May 25th, 2018, 20:50 Posted By: wraggster
Modchip news for the Nintendo Switch:
Another team has entered the growing fast Nintendo Switch scene, @evilsperm (aka) @Aboshi2011 an developer member from Team Rebug tweeted out earlier today, a cool proto-render picture of their upcoming SwitchME project, a tiny open-source modchip that can be soldered inside the Nintendo Switch console with only 4 or 5 wires.
evilsperm said: We are creating a cheap opensource mod chip solution for the Switch. For now its a 5 wire solution, but might be able to get away with 4, I will also need 3-4 testers. This thing is tiny, so not for soldering noobs! Show me your soldering skills if you want in on the list
Click to expand...
It has to be noted, this is in the very early design stages, only 'prototypes' are being developed right now by their team, but they looking for a few testers that are good at soldering skills, so if you advanced user with expert skills, contact them and get on-board the project.
There is no ETA on release, or anything else at this stage, so please don't bug the team about anything else except your soldering skills.
NEWS SOURCE: @Aboshi2011 (via) Twitter
via https://www.maxconsole.com/threads/t...witchme.47042/
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May 21st, 2018, 21:57 Posted By: wraggster
Another Bit of Virtual Boy News:
vuefinder83 has found a previously unknown, hidden menu in Nester's Funky Bowling that lets you play all sound effects, music tracks, animations as well as display the credits.
On the Automatic Pause Screen, hold Up on both D-Pads, then press the L and R Triggers to make the menu appear.
https://www.planetvb.com/modules/new...hp?storyid=446
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May 21st, 2018, 21:56 Posted By: wraggster
More Virtual Boy News:
Thunderstruck has released a simple "translation" patch for Virtual Lab, which is basically a hack, since all texts in the Japanese version also have an English translation next to them. The patch removes the Japanese text and moves the English text on the Precaution screen a bit to mimic what an official US release might have looked like. Get it here.
via https://www.planetvb.com/modules/new...hp?storyid=448
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May 21st, 2018, 21:54 Posted By: wraggster
astronautlevel2 has released a new version of the Theme manager for the 3DS:
A number of bugs were introduced in v2.0.0. This release focuses on solving those bugs and also adding a few miscellaneous features.
Bugfixes:
Fix use after free in the QR reader which could cause crashes
Fix bug not letting you start the QR reader after previewing a theme
Fix a number of crashes related to BGM preview
Disable home button to prevent issues with themes not being properly applied (instead press START and then HOME to ensure everything is saved properly)
New/changed features:
You can now choose specific themes to not have BGM when doing a shuffle install (press B twice on the theme when queueing)
No-BGM install has had its behaviour changed. No-BGM now makes the BGM silent. Use BGM-Only install to replicate the old behaviour of No-BGM.
Loading bar added when downloading themes (either from browser or QR) and when doing the initial load.
downloads https://github.com/astronautlevel2/Anemone3DS
via http://www.nintendomax.com/viewtopic.php?f=132&t=16562
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May 21st, 2018, 21:48 Posted By: wraggster
Jakibaki has released an updated version of his GBA Emulator for Nintendo Switch:
I ported the gameboy advance emulator gdkGBA (originally made by gdkchan) to the nintendo switch! (Works on all versions as far as I know)
Unfortunately this emulator doesn't support in-game-saving (it crashes when you attempt to save!) so I added an savestate feature:
Press Plus+R so save the current state and Plus+L to load it again.
Simply put the rom into sd:/switch/roms/ and start the homebrew.
As soon as retroarch gets updated for 5.0 this will instantly become obsolete!
source (you need the sdl2-libraries from the devkit-pro pacman to build this)
Known issues:
Sound is a bit weird (it seems like sometimes the wrong instruments play)
After loading a savestate the sound gets even more weird for a while (or until the music changes)
Some games seem to crash the switch after a while.
UPDATE:
Sound now much better now! Many thanks to @renhei for the fix!
UPDATE2:
Changed rompath from sd:/switch/roms to sd:/switch/roms/gba in order to avoid confusion with the gbc emulator. Also double joycons now work in unattached mode!
UPDATE3:
Merged gdkchans changes to the ppu. Some games that had problems with artifacts on screen (I tried harvest moon) now look much better!
Download http://www.nintendomax.com/viewtopic.php?f=168&t=16565
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May 21st, 2018, 21:46 Posted By: wraggster
Shrike has released a new version of his Snake Clone:
NEW UPDATE: SNAKE Version 3 (with 2PlayerMode, vibrations & BIG performance updates)
Hey I'm back (again) and I have a brand new version of Snake for LovePotion with me (thx TurtleP & Co for all the help <3 Bless your discord server).
This time you can battle your friends and family !
I also improved some of the graphics and fixed some of the bugs of the first two versions.
Graphic & Performance Improvements:
There is now a score for player 1 and 2.
Vibrations are now implemented but you need to (re-)activate them from the switch main menu
Also in 2Player-Mode you will have a timer where you can see how much time is left.
Performance is now much better because of LovePotion is working much faster now. Almost every bug from version 2 is now fixed because of that.
Additional I now have a "Intro Preloader" which you can see in the video below..
Oh.. and the hbmenu entry has now it's own icon and name
How to play in 2-Player-Mode:
To activate 2-Player-Mode, the second player just needs to press "+" on the right joycon.
In this mode you will loose your tail when you die and after 90 seconds the player with the longest tail wins ! :yay:
New in this version: There is now a timer where you can see how much time is left.
How to run:
Extract inside your /switch folder and run LovePotion.nro with hbmenu
Use the DPad keys or left-joystick for navigation (Player2: x,y,a,b or right-joystick)
Press "+" on the right joycon to start into 2PlayerMode
Restart the game to get back to SinglePlayer
Battle your best friend for a round of good old snake....
..... ?
Profit!
download http://www.nintendomax.com/viewtopic.php?f=168&t=16566
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May 21st, 2018, 21:42 Posted By: wraggster
jakibaki has released an updated version of his Gameboy Colour Emulator for Nintendo Switch
Since retroarch isn't working on anything higher then 3.0 right now I ported the gameboy color emulator khedgb to the nintendo switch. (Works on all versions as far as I know)
Right now it doesn't have many features but it's enough to finally enjoy pokemon on the nintendo switch
Simply put the rom into sd:/switch/roms/gbc and start the homebrew.
This emulator can't detect when you used the ingame save-feature so you'll have to press the X-button every time after using the in-game save feature. Otherwise the save will get lost after restarting the emulator!
Please don't expect too much from this, I just made this so I could play pokemon and it's not going to get many features.
As soon as retroarch gets updated for 5.0 this will instantly become obsolete.
source (you need the sdl2-libraries from the devkit-pro pacman to build this)
UPDATE:
Added audio support and proper scaling! (Many thanks @cpasjuste for the scaling-hint!)
UPDATE2:
Fixed a bug where after saving the game for a few times the emulator would crash.
UPDATE3:
Added joycon-analog-stick-support!
UPDATE4:
Removed the debug log.
UPDATE5:
Added a simple file picker! You can now play multiple roms
UPDATE6:
Audio is much better now (not perfect yet though). Many thanks to @renhei for the fix-suggestion!
UPDATE7:
Changed rompath from sd:/switch/roms to sd:/switch/roms/gbc in order to avoid confusion with the gba emulator. Also double joycons now work in unattached mode!
via http://www.nintendomax.com/viewtopic.php?f=168&t=16568
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May 21st, 2018, 21:34 Posted By: wraggster
Cpasjuste has ported one of the main killer apps to the Nintendo Switch, heres the news:
Hi,
Here is a port of the excellent ScummVM engine to the switch. I don't have the time to write a lot of information's right now.. i'll update this post later.
In the meantime, here is the (very minimal) release information from the release page :
INFORMATIONS
runs at a pretty good framerate even with HQ scalers
default gfx is 2x fullscreen. The game is rendered at 2x the resolution, and (linear) scaled to fit screen. My personnal choice would be fullscreen tv2x thought. 3x fullscreen/windowed is probably a good choice too (less "linear blur")
KNOW BUGS
no sfx in some "scumm" engine games (curse of monkey island, full throttle) !
intro in "the secret of monkey island" CD version hang, audio play fine and can be skipped. Other versions seems to works fine.
mp3 decoder doesn't seems to work (crash), but this format should not be used anyway
TODO
fix "scumm" engine SFX (imuse/dimuse)
fix mp3 decoding (libmad? does it worth it?)
v2.11
add touch support (mouse mode)
merge latest changes from official repo
compile with latest sdk
download https://github.com/Cpasjuste/scummvm/releases
via http://www.nintendomax.com/viewtopic.php?f=168&t=16571
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May 21st, 2018, 21:29 Posted By: wraggster
Cpasjuste has released an updated version of Dukem Nukem 3d for the Nintendo Switch:
Installation:
copy "eduke32" folder to "/switch" folder
copy "DUKE3D.GRP" and "DUKE.RTS" to "/switch/eduke32" folder
enjoy !
Controls:
"Open", // KEY_A
"Jump", // KEY_B
"Inventory_Left", // KEY_X
"Inventory_Right", // KEY_Y
"Run", // KEY_LSTICK
"Crouch", // KEY_RSTICK
"Previous_Weapon", // KEY_L
"Next_Weapon", // KEY_R
"Quick_Kick", // KEY_ZL
"Fire", // KEY_ZR
"Map", // KEY_MINUS
"Menu", // KEY_PLUS
More informations:
http://wiki.eduke32.com/wiki/Installati ... figuration
v1.1
Hi, just updated (recompiled) with latest sdk, not sure if it will change things for fw > 3.0.0.
download https://github.com/Cpasjuste/eduke32
via http://www.nintendomax.com/viewtopic...26ce6c0abcf7d1
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