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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 18th, 2018, 22:09 Posted By: wraggster
J-D-K has released JKSV for the Nintendo Switch:
JKSV
JKSV for Switch. Mostly to get used to libnx. Reuses a lot of code of JKSM for 3DS.
JKSV-6-25-2018
JKSV still needs some work, but I've decided to add another pre-release since there has been a lot of progress and bug fixes:
Text wrapping has been more-or-less fixed. Though, some minor bugs may remain
The keyboard still needs to be improved a bit. It can be controlled using the touchscreen or controller.
Left Stick caps letters
Y is backspace
X is space
Plus is confirm
I have added "Adv. Mode", or a more advanced option to the folder menu. Pressing Minus will open a mini file explorer with the selected game's data on the left and your SD on the right.
A selects a folder an opens it
B goes back up a directory
X opens a small menu of options to move files between devices. The device currently selected is written at the top of this menu.
ZL and ZR change which menu is currently being controlled.
I have moved the 'JKSV' folder from root to the switch folder and named it '.JKSV'. This is to prevent clutter and hide it from the hbmenu.
Unfortunately, until I get my usual testers in on this, I will probably not feel confident enough to make a non pre-release. That's just how I am.
~JK_
Pre-release 6/15/2018-beta
Early release. Usable, but:
Text wrapping is broken
No cache currently - Still planning how this will work.
Keyboard still needs work.
You're using this at your own risk. I have personally had zero issues, but I can't possibly guarantee that will be true for all.
~JK_
download https://github.com/J-D-K/JKSV
via https://www.nintendomax.com/viewtopic.php?f=168&t=16666
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August 18th, 2018, 22:06 Posted By: wraggster
Cpasjuste has ported a new version of the Final Burn Alpha Emulator for the Nintendo Switch:
pFBA 1.57:
change ui font
change buttons configuration (see readme at https://github.com/Cpasjuste/pfba)
add possibility to display icons (32x32 png in the "icons" folder). Can be enabled or disable from pFBA options menu (slow loading time if lot of icons on switch)
add titles images support in the "titles" folder (used by default, press L/R to show previews image)
fix consoles titles/previews/icons not using consoles prefix
fix per rom config applied to all roms
fix saves states message box buttons visibility bug
switch: fix crash in point scaling + fullscreen (point scaling limited to 1x, 2x and 3x scaling)
switch: fix a random crash after multiple rom loading
switch: update button icons, add LSTICK/RSTICK icons
switch: add single joycon mode: enable SINGLE_JOYCONS in option
switch: fix (+) and (-) keys inverted in config menu
and more untracked changes... (to enhance the user’s experience...)
download https://github.com/Cpasjuste/pfba/tree/new
via https://www.nintendomax.com/viewtopi...t=16669#p40179
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August 18th, 2018, 22:02 Posted By: wraggster
Cpasjuste has released a new version of his Snes emulator for the Nintendo Switch:
pSNES 1.5
switch: fix deletion of non zipped roms...
pSNES 1.4
fix SuperFX (star fox working fine now)
fix cheats loading (put "rom_name.cht" with game genie codes in cheat folder, see readme for format)
add cheat option to options menu (ON/OFF)
improve audio thread, faster and smoother gameplay
disable jerky auto frameskip, smoother gameplay
update to latest snes9x codebase (1.56.2)
add 4 players support
only show zip, sfc and smc files in no-db mode
add titles images support in the "titles" folder (used by default, press L/R to show previews image)
add possibility to display icons (32x32 png in the "icons" folder). Can be enabled or disable from pSNES options menu (slow loading time if lot of icons on switch)
show progress box on rom loading
update font
switch: add L/R STICKS ui button icons
switch: fix crash after multiple roms loading (~9 loaded roms)
vita: add vita support, too slow for now...
download https://github.com/Cpasjuste/psnes
via https://www.nintendomax.com/viewtopic.php?f=168&t=16670
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August 18th, 2018, 21:58 Posted By: wraggster
Shrike has posted a new version of his Snake clone for the Nintendo Switch:
NEW UPDATE: SNAKE Version 4 (New Style, Now working with 5.x.x )
Hey I'm back (again) and I have a brand new version of Snake for LovePotion with me (thx TurtleP & Mik & Co for all the help <3 Bless your discord server).
This time Mik (Renbo Design) from the "Tiny Turtle Industries" Discord supported me with his great artworks. <3 !!!
In addition to that, this is the first time the game is compiled to only 1 NRO file, instead of a whole folder with Lua files.
If you want to look at the code anyways (maybe for learning some LovePotion/Lua) just contact me.
Also this version works with 5.x.x and every other firmware.
Don't forget: The 2 player-mode is started by pressing "+" on the right joycon.
Graphic & Performance Improvements:
Complete new graphic style, thanks to Mik (Renbo Design)
Vibrations are now implemented but you need to (re-)activate them from the switch main menu
Only 1 NRO file for the whole game (no more messy folders!)
Works with every firmware (Please report if it doesn't !!!)
You can skip the into-screens by pressing "A" or touching the screen.
How to play in 2-Player-Mode:
To activate 2-Player-Mode, the second player just needs to press "+" on the right joycon.
In this mode you will loose your tail when you die and after 90 seconds the player with the longest tail wins ! :yay:
New in this version: There is now a timer where you can see how much time is left.
How to run:
Extract inside your /switch folder and run Snake.nro with hbmenu
Use the DPad keys or left-joystick for navigation (Player2: x,y,a,b or right-joystick)
Press "+" on the right joycon to start into 2PlayerMode
Restart the game to get back to SinglePlayer
Battle your best friend for a round of good old snake....
..... ?
Profit!
download: https://www.nintendomax.com/viewtopic.php?f=168&t=16672
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August 18th, 2018, 21:56 Posted By: wraggster
The OpenLiero Team have ported there worms type game for the Nintendo Switch:
Current Version: 1.39
This is a port of the classic 1-on-1 tactical action game, Liero.
If you're not familiar, think real-time Worms.
Known Issues
First, text input isn't working. Adding support for this is my next goal.
Entering certain menus will lock you in, so you'll have to quit out of the game to escape. I've tried to block off every selection that can trap you, but I may have missed some.
Second, the game struggles performance-wise. I assume that's due to the lack of GPU acceleration for rendering. To improve framerate, try reducing particles, and avoid playing fullscreen.
Third, the default control settings aren't usable. Make sure to rebind them before starting a game.
Tips
The Minus button is your "escape key". It should always return you to the main menu.
Don't try to set your player color; this counts as a text input in the game's logic, and therefor isn't working yet.
1.39nx
Game resources now included in ROMFS. No need to copy the TC folder next to the nro.
Menu controls are less buggy.
download https://github.com/bmollot/liero/releases
via https://www.nintendomax.com/viewtopic.php?f=168&t=16675
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August 18th, 2018, 21:54 Posted By: wraggster
keeganator has ported the Open version of Cannon Fodder to the Nintendo Switch:
OpenFodder-Switch 1.4
Here's a port of OpenFodder for the Nintendo Switch, run and gun down enemies on the go!
Source and Release are below, setup guide with the release.
Controls
D-Pad or Analog - Move Mouse
A or ZR - Click
B or ZL - Fire
X - Speed up cursor
Y - Swap alt weapon
Click+Fire - Use alt weapon
Plus - Pause
Minus - Show map preview
Minus+L - Decrease window size
Minus+R - Increase window size
Plus+Minus - Go back
Setup :
Requires a copy of Cannon Fodder (DOS or Amiga, Amiga files work better)
[DOS]: https://www.gog.com/game/cannon_fodder
[Amiga]: http://www.whdownload.com
Download this archive https://github.com/OpenFodder/data/rele ... Fodder.zip. And extract the contents of OpenFodder/ to /switch/openfodder/ on your Nintendo Switch SD card.
[DOS] Copy 'CF_ENG.DAT' from the CD (or the GOG install destination) to the /switch/openfodder/Data/Dos_CD folder.
[Amiga] Copy the contents of 'cf_data' into the /switch/openfodder/Data/Amiga directory.
Copy openfodder-switch.nro to /switch/openfodder/ and boot the game through the homebrew launcher.
Bugs :
* DOS sound effects don't work.
* DOS has small graphical issues where the screen tries to scroll past the top left when you reach that area in a mission.
download https://github.com/keeganatorr/openfodder-switch
via https://www.nintendomax.com/viewtopic.php?f=168&t=16677
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August 18th, 2018, 21:49 Posted By: wraggster
Laproxi has released a new DS Emulstor for the Nintendo Switch:
DeSmuME-NX :switch: (w/Laprox's Vertical Mod) :nds:
The original porter MasterFeizz, has been inactive for quite some time: I thought I'd maybe help spark some interest back into the project.
Update: the original porter has removed the repository from their GitHub page!
Update: as it appears the original porter has abandoned the project, who will take over and reignite the flame of emulation?
Featuring:
Vertical/Portrait Mod with calibrated and working Virtual DS Touchscreen.
New Temporary SDL2 Menu System.
Toggle in the main menu to enable/disable portrait mode.
An actual Homebrew menu Icon..
download https://github.com/Laproxi/DeSmuME-NX
via https://www.nintendomax.com/viewtopic.php?f=168&t=16688
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August 18th, 2018, 21:39 Posted By: wraggster
The multi system supporting Retro Arch Emulator has been released and updated by coder M4xw:
Currently Included: SNES9x(Mainline & 2010), mGBA, VBA-Next, FCEUmm, Beetle (Wonderswan, PCE-Fast, Supergrafx, Virtual Boy, PSX (SLOW!)), MAME 2003(Mainline & Plus), FinalBurn Alpha, BlueMSX, Handy, Gambatte, Genesis GX+, Stella, Prosystem, Vectrex, NXengine, O2em, VirtualJaguar (SLOW!), PCSX-ReARMed (WIP).
download https://www.nintendomax.com/viewtopi...8a93ecdee128e1
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August 17th, 2018, 22:37 Posted By: wraggster
Heres a new homebrew release for the Nintendo Switch:
Nintendo Scene Developer @SimonMKWii is back with another one of his great apps for the Switch, this one builds NCA's legally, in that its 100% clean-room designed, no nintendo code in it, and no usage of leaked sdk tools, etc. so check out the first release below: Have you wanted to make installable homebrew? Now you can! Simply add a keys.txt file to the directory, choose your settings, add your files and build.
Features:- Builds most NCA types (excluding BKTR update partitions)
- Simple and easy to use UI (Note: code is guaranteed to be at least 90% messier than the user interface)
To-do:
- Rights ID crypto + common and personalised ticket generation.
- CNMT, NACP, icon and NPDM generation.
Known issues:
- Encryption process is S L O W
- Program goes into a non-responsive state during some synchronised operations.
Click to expand...
OFFICIAL SITE: --> https://github.com/simonmkwii/NCABuilder
via https://www.maxconsole.com/threads/s...onmkwii.47763/
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August 17th, 2018, 22:31 Posted By: wraggster
Looks Nintendo are putting a stop to piracy on the 3DS:
Recently, big 'N' rolled-out a new firmware for their Nintendo 3DS handheld, and buried within v11.8 were some changes to how 3DS and eShop works and how titles are fetched from their CDN servers and now the first major changes are being seen, with Nintendo wiping out pirates from accessing their 'first-party' games using various apps like freeShop, Villain3DS, TikDevil, and FunKeyCIA. For those of you that missed out, in the recent 11.8.0-41 update for the Nintendo 3DS, several changes to how the NIM service handles downloading Nintendo 3DS software from the eShop were made. The main change involves sending an encrypted copy of the user's game ticket to their server for authentication. If the server finds the ticket is invalid, or no ticket is provided, the server could deny you access to the content files you are trying to retrieve.
This level of granular per-title validation will effectively put an end to any software that relies on the open availability of content files on the Nintendo CDN to function, including freeShop, CIAngel, TikDevil, and even PC based clients such as Villain3DS, PlaiCDN, and FunKeyCIA to name a few.
However, up until earlier today, the server wasn't denying anyone downloads at all. However, multiple reputable sources have stated that the changes have begun to roll out and that it is unlikely that any workarounds will be found.
At this time, it seems only first-party Nintendo titles are affected, but it's probable that these changes will begin rolling out to all 3DS titles on the Nintendo CDN over time.
Click to expand...
Now we see how fast Nintendo also patch'es up the CDN for Nintendo Switch, which just recently started pirating NSP games!
via https://www.maxconsole.com/threads/t...-on-3ds.47764/
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August 17th, 2018, 22:30 Posted By: wraggster
Team Xecuter have been updating the software for their Nintendo Switch Modchip:
TX is still busy working on the currently 'unhackable switch'es', in the meantime they have recently produced an 'nice clear guide' on how you can tell if you have a compatible switch or not, and now just today their developers have released an amazing update to their SX OS, and v1.5 is as usual packed with new features as you can see detailed below in the 'changelog': Another day, another small update with some convenient new functionality for SX OS!
Lets have a look at whats new: - Added mass NSP install (and optional delete) functionality
Users who want to install a lot of NSP titles at once can now easily do so by pressing [Y] in the installer tab. Upon finish the NSP installer will also ask you if you want to delete the NSP source files from your microSD card, freeing up space and keeping every neat and tidy!
- FTP server support
You can now enable a FTP server from the options tab in our menu that will keep running even once the menu is closed. This FTP server gives direct access to your microSD card, so you no longer have to eject the card to store/retrieve files.
- More content directories
Some people complained that they didn't like all the XCI/NSP/NRO files in the root of their SD card. We have to agree that becomes a bit messy, so the menu will now scan the following directories as well looking for game content:- /sxos/games
- /sxos/xci
- /sxos/nsp
- /sxos
- /switch/games
- /switch/xci
- /switch/nsp
- /switch
We hope you enjoy this release!
Once again we would like to thank everyone for their suggestions and their support.
More exciting functionality for all of our end-users is being worked on as we speak. Hang in there with us, your loyalty will be rewarded!
Click to expand...
PLEASE REMEMBER: -- As usual you can download the latest SX OS from their official site: https://sx.xecuter.com and its just simple as overwriting the 'boot.dat' on your MicroSD with their latest v1.5 version.
via https://www.maxconsole.com/threads/t...os-v1-5.46981/
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August 17th, 2018, 22:28 Posted By: wraggster
The World's Most Powerful GBA Flashcart, the EZ-FLASH OMEGA just got a whole bunch more powerful, check out the changes that v6.0 firmware along with updated v1.04 Kernel bring to the Retro Gamer and Longest Loved Nintendo Handheld. Changelog:- Full firmware refactored
- Power consumption optimized
- Added an option in the system menu to disable in-game RTC module which can save more power
- Norflash works with original GBA console now
- Fixed AGS-101 EUR save issue
- Patch engine has been rewritten, fixed a lot of issues which related with BOOT WITH ADDON(i.e. Lady Sia, Mario and Luigi RPG.....)
- Removed the battle auto-save in the Fire Emblem series, please use manual battle field save and chapter save point.
- Added a new save-states mode, only check save-states in the system to enable it. hotkeys are modifiable. it runs without in-game menu,so the compatible is better then old one.
SHA1(ezkernel.bin)= cfe290c0a278f44456651d003ee3d01e425ec9e6
Click to expand...
OFFICIAL SOURCE: --> http://www.ezflash.cn/download/
news via https://www.maxconsole.com/threads/e...updated.47729/
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August 17th, 2018, 22:26 Posted By: wraggster
SNES Mini Classic is a fantastic console but has one big flaw which frustrates all of its owners: The games collection is closed and limited.
Well no more! With Classic 2 Magic you can dig out your old SNES cartridges and play them directly on your SNES Mini Classic. Any game, from any region. Just plug & play!
You can also directly play game ROM files for SNES and many other different console systems on your SNES Mini Classic with Classic 2 Magic. The Classic 2 Magic creates so many new possibilities. The name says it all, it will do magic to your SNES Mini console.
And it is also compatible with the NES Mini console and Shonen Jump Mini.
Click to expand...
You can find out more about all of the amazing features of Classic 2 Magic on its official website: http://classic2magic.com/
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August 4th, 2018, 23:26 Posted By: wraggster
RSDuck has released a new version of the Gameboy Advance Emulator for the Nintendo Switch:
This is probably going to be the final version of VBA-next. But don't worry, we're working on bringing another offspring of VBA, VBA-M, with a lot of feature than retroarch's VBA-next to the Switch.
Changelog:
Cheat support. They can be directly entered from the emulator, just enter the cheats menu from the pause menu.
Fullscreen UI in docked mode(though the implementation isn't optimal, also currently not tested)
Some minor improvements and adjustments, seriously
download https://github.com/RSDuck/vba-next-switch
via https://www.nintendomax.com/viewtopic.php?f=168&t=16700
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August 4th, 2018, 23:21 Posted By: wraggster
Rock88 has released a new Playstation Emulator for the Nintendo Switch
It's a quick port of PCSX-ReARMed, so currently it work with interpreter about half speed (maybe more), no sound, no menu.
Port based on libnx.
What works:
Full screen image output
Controls
Memcard saves
FPS meter (but it bound with screen updates so with frameskip = 1 it may display not real emulation speed value xD)
Installing:
Download & unpack zip, put pcsx_rearmed folder to SD://switch (path to nro should be SD://switch/pcsx_rearmed/pcsx_rearmed.nro)
Configuration:
Place game images to pcsx_rearmed folder, then manually edit pcsx_rearmed.cfg file
Code:
game = test.bin; // just replace 'test.bin' with image name here
frameskip = 0; // 0 or 1
Todo:
Dynarec
Sound
GUI file selector, menu
and much more xD
download: https://github.com/rock88/pcsx_rearmed/releases
via https://www.nintendomax.com/viewtopic.php?f=168&t=16708
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