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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 19th, 2018, 21:12 Posted By: wraggster
SuperrSonic has released a new version of the media center for the Nintendo Wii:
Hello there, I've been maintaining a personal version of WiiMC, at the time I just wanted to correct the aspect ratio in 4:3 mode (672->704) and remove deflicker filtering. But soon after, I started experimenting and looking for features I never use and remove them to increase memory. I removed the picture viewer, NTFS/EXT libs, themes, and disabled a large amount of codecs.
I allocated more memory for the GUI, and added some new things:
-Enabled ADX audio decoding
I mean this is a gaming console so why not support game music formats?
So far only ADX files from NiGHTS: Journey of Dreams seem to play incorrectly.
-GameCube controller support
Every button from the wiimote (Form Baton) is currently mapped.
Please note that there are still some things that require the pointer.
-The option to disable the H.264 deblock filter on a per video basis
To disable simply change the extension of your video to ".dash".
Disabling this increases decoding speed a lot, but decreases visual quality, however depending on the video you can get away with it quite well. Keep in mind that the Netflix app for Wii does this for both main and baseline profiles.
-Added an option to enable the volume normalizer audio filter. (A restart is needed when changing from methods)
-Added an option to always zoom videos to 4:3 ratio. (H zoom should be ~133%, this setting only works if your Wii is set to 4:3 mode)
-Added an option to enable deflicker, 480i and 480p supported.
-Added an option to scale screen width to 720.
You will find these new options in the settings menu. For volnorm set it to "2" to enable volnorm method 2.
-Added Screen Burn-in Reduction support
To enable simply go to Settings->Global, it will dim the screen if the screen saver is active after 4 seconds.
This setting requires ahbprot disabled.
-Added an option to switch to 240p mode.
This setting can be found in the global section.
Update June 11, 2018: Exit during video playback when using autoboot, default value for burn-in is now taken from system settings.
Update May 16, 2018: Added Wiimpathy's autoboot file support, added 240p switching.
Update April 22, 2018: Enable GC controller to work in window prompts, add max VI width setting, hide YT quality levels from the settings menu.
Update April 17, 2018: Enable seeking in http streams, added new options to the settings menu, added global setting for skipping deblocking, added burn-in reduction.
Other minor changes:
-subfont-autoscale set to 0
-add .thp as a valid video extension
-disable forced marginV = 20
-sub settings now start with marginV 20
-re-use ffmpeg vorbis (whoops)
-removed some misc libass settings that might have affected performance.
Update June 17, 2017: A fix for specific videos(MKV files with certain framerates) that would hang if using frameskip.
Update June 10, 2017: Added a full version including all the features of WiiMC-SS, without removing anything.
WiiMC-SS features:
704(square) screen width.
Attractive pointer.
GameCube controller support.
Enabled ADX decoding.
Optional 240p mode.
Exposed the volume normalizer filter.
Added ".dash" extension, using this extension will skip the deblock filter.
Made the deflicker filter optional.
Removed picture viewer to increase memory.
Removed NTFS and EXT libs to increase memory.
Disabled some minor codecs to increase memory.
Default to gray theme.
download https://github.com/SuperrSonic/WiiMC-SSLC
via https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8
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June 19th, 2018, 21:10 Posted By: wraggster
BernardoGiordano has released a new version of his Savegame manager for the Nintendo Switch:
What's new
General Checkpoint improvements to enhance the user's experience.
The whole UI has been completely redesigned. This affects many things in the user experience.
Titles are now displayed by icons. You can display up to 20 titles at the same time. If you have more , you'll find them in the next pages.
Saves for the users are now listed separately and sorted for user.
You can change the selected title or the current user by using the dedicated buttons or using the touchscreen.
Detailed informations are now displayed on screen.
Space has been really optimized to be fully occupied with useful informations.
Selector animations. You all love them right?
Memory leaks related to the title icons have been fixed. Also, icons are now stored more efficiently to take less space and reduce the initial loading time.
Even though the User Interface will be this one pretty much forever, the code underneath will be redesigned as well. It's been refactored too much times and it's too messy for my taste. It'll be rewritten to be cleaner soon™.
download https://github.com/BernardoGiordano/Checkpoint
via https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8
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June 19th, 2018, 20:56 Posted By: wraggster
Heres a great new Snes Emulator for the Nintendo Switch:
Hi, here is something i'm working on since a while now, but as my time is very limited... There is now other alternatives but... well
Installation
copy "psnes" directory to "/switch/" directory on sdcard
copy roms to "/switch/psnes/roms/" directory on sdcard
Information
pSNES "should" work on any firmware (based on libnx and snes9x.git)
pSNES actually support save states, 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling and a simple (but nice?) ui.
pSNES ui support titles images (png), named as the rom name with png extension instead zip, in the "previews" directory (to be created if needed).
pSNES does not actually support high resolution games...
pSNES use a database file for rom handling. You'll need a "db.xml" file located alongside the application. The current "db.xml" file comes from "Hyperspin" website, and only contains USA "good rom / no-intro" set. Your rom files must be zipped and named as per this set. You'll find in the "database" directory this file as backup/reference (Super Nintendo Entertainment System - hyperspin.xml) + a complete set from dat-o-matic (http://datomatic.no-intro.org). Rename this file to "db.xml" and (re)place it in the same directory as the executable to use this one. You can make your own database file with filtering from this great website.
download https://github.com/Cpasjuste/psnes
via https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8
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June 19th, 2018, 20:54 Posted By: wraggster
Heres a nice Zelda game for the Nintendo Switch:
I managed to complete the game. I had a couple times early on that it crashed but after those times I had no issues.
I managed to use your NRO file and edited it to run the Zelda Return of the Hylian Solarus Edition. It runs pretty well too. It's a much shorter game but some may be interested in playing it.
download https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8
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June 19th, 2018, 20:52 Posted By: wraggster
Not sure i fully understand this news but ill post it so its out in the open:
Evil Bowser is back and has stolen the keys to the Nintendo's EDEV castle, whom cares about the used up Princess when you can have all the development master keys instead, the rumor is an EDEV unit was sold recently on eBay and so of course it didn't take very long before all that good shit like TSEC+Fuses+NAND was dumped and shared.
via https://www.maxconsole.com/threads/n...-leaked.47239/
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June 19th, 2018, 20:50 Posted By: wraggster
Team Xecuter have released their Modchip for the Nintendo Switch:
Earlier today, we leaked the news that SX OS was finally going live later on this evening, and it did so a little while ago and there has already over 1k downloads and many happy SX OS users around the world are already enjoying wonderful homebrew, powerful Linux and the very latest in Switch games on their now fully unlocked Nintendo console, so check out below their official launch PR, and when you read thru it below, notice the nice gift that TX is allowing us, 'homebrew' for FREE, no license is needed! SX OS is a custom firmware that can be used with the SX Pro tool kit (strongly recommended for ease of use and safety) or for advanced users as a stand alone OS.
Once you download SX OS from our website, please follow the basic tutorial also available on the same page to install it on your Nintendo Switch. A complete tutorial and advanced manual will be available in the days to come.
If you did not purchase a SX Pro or a SX OS license, Team-Xecuter still provides FREE homebrew support and loading from a non activated SX OS install. This is a small gift to all 'sceners' who are only interested in homebrew. After all, Team-Xecuter also comes from the homebrew scene and after all these years, we are still glad to contribute now and then to this scene who brought us where we are now.
To unlock ROMs loading and more advanced functions, you need to purchase a SX Pro – our top selling product – or SX OS license. They are available from resellers worldwide. A list of trusted distributors can be found HERE. - If you did purchase a SX Pro, then your license is included in your dongle. Simply follow the instructions from our quick tutorial.
- If you purchased a SX OS license, then once your vendor email it to you, please use it and follow instructions from our quick guide to activate it.
OK, we know you are eager to test it out, so we will stop here. SX Pro and SX OS are a year in the making. It required massive team work from all of Team-Xecuter members to reach this V1.0 we believe will be your best purchase on Nintendo Switch.
Click to expand...
As usual here is a few Q&A for the early SX OS users that have already downloaded our SX OS: - Q: How do I re-enter TX boot menu
A: Press and hold vol+ and keep holding until you see the TX splash screen
- Q: How do I access my albums while in SX-OS CFW mode ?
A: Hold down L while opening album
- Q: How do I access HomeBrew ?
A: Hold down R while opening album
- Q: How do I load my backup roms ?
A: Simply enter album an select you rom file, all rom files should be placed in the root directory of the console micro SD
- Q: HomeBrew menu loads but none of my apps are showing, what is wrong ?
A: Please try re-format the micro-SD card using a windows machine, we have encountered this issue when using OS-X ex-fat formatted cards.
But as usual, it is a work in progress. We received a lot of requests for new features to be added in future updates, and our skilled developers are already working on it even as V1.0 is only being rolled out.
We really value your purchase, and we will do our best to bring you the best new updates and features in the years to come.
via https://www.maxconsole.com/threads/s...he-wild.46981/
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June 12th, 2018, 22:10 Posted By: wraggster
Heres a new version of the multi nintendo system emulator:
higan v106r40 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r40 release.
byuu says:
Changelog:
- hiro: added BrowserDialog:penObject() [match file *or* folder
by filters]
- hiro: BrowserDialog accept button is now disabled when it would
otherwise do nothing
- eg openFile without a folder to enter or file to open selected
- eg saveFile without a file name or with a file name that matches
a folder name
- bsnes: added support for gamepaks (game folders)
- bsnes: store all save states inside per-game .bsz (ZIP) archives
instead of .bst/ folders
- this reduces the number of state files from 10+ to 1; without
having folders sort before files
- hiro: both gtk2 and gtk3 now use cairo to render Canvas; supports
sx,sy [BearOso]
- higan, bsnes: fast PPU/DSP are now run-time options instead of
compile-time options
- bsnes: disable fast PPU when loading Air Strike Patrol / Desert
Fighter
- bsnes: disable fast DSP when loading Koushien 2
- bsnes: added options to advanced panel to disable fast PPU and/or
fast DSP
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/06/higan-v106r40.html
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June 12th, 2018, 22:01 Posted By: wraggster
Heres a new release for the Nintendo Switch:
NX-Shell is a multipurpose open source file manager for Nintendo Switch by Joel.
Features:* Added a menu bar – Use the Y button to access it. (Can only open settings for now, so the settings icon stays highlighted. The animation is something I tend to improve upon in later releases)
* Added dark theme mode. (Can be enabled/disabled in settings)
* Added .ZIP extraction. (Press A on a .zip file)
* Added Sorting options under settings. (Sort by alphabetical – ascending and descending order, by date (currently doesn’t work properly), by size – smallest and largest).
* Add support for GIF/BMP images in image viewer. (GIFs will be displayed as a static image)
Improvements and Fixes:* Progress bar is now properly displayed for copying/moving/extracting files.
* Improved many textures as well as some internal improvements in handling textures and some fixes with font alignment in certain areas.
* Fixed copy/move being enabled at the same time. If you press B in the options dialog it will cancel the item that is currently in the copy/move list. Instead, X should be used to open/close the file options dialog. The row/column will also reset when the B key is pressed.
* Freed some textures that weren’t previously freed, also free entries once we are done using them.
via https://pdroms.de/nintendo-switch/nx...ch-application
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June 12th, 2018, 21:59 Posted By: wraggster
Duke Nukem 3D is still a great game today with real personalitie:
EDuke32 is a port of the classic 3D Realms game Duke Nukem 3D (or Duke3D for short) to several OS’es. EDuke32 adds many new convenient features and modernizations for casual players and many editing features and scripting extensions for mod authors. Ported to Nintendo Switch by cpasjuste.
How to install:
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June 12th, 2018, 21:55 Posted By: wraggster
Nintendo comes out strong with a 25 minute video covering Smash Bros, now subtitled "Ultimate". The game features every single character to ever appear in the series, and will make a few tweaks to gameplay. Ridley, Inkling, and Daisy join the fight.
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June 12th, 2018, 21:54 Posted By: wraggster
Previously heavily rumoured to be arriving on the Switch - Nintendo announced today, during their E3 Direct that the massively popular Fortnite officially lands on Nintendo Switch today.
Fortnite Battle Royale on Switch will be available for free on the Nintendo eShop some time today depending on your region.
Squad up and play the #1 Battle Royale game! Download now for FREE. Jump in to be the last one standing in the free 100-player Battle Royale. Build huge forts. Outwit your opponents. Earn your Victory. Squad up together online with friends in the same room or around the world.
via https://gbatemp.net/threads/fortnite...-today.507176/
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June 11th, 2018, 21:11 Posted By: wraggster
Not often do we see Snes Homebrew games but heres a WIP update:
alekmaul is all about to get Deflektor to the Super Nintendo Entertainment System / SNES / Super Famicom. Who remebers this game from the Atari ST?
Further notes:Here is a preview of Deflektor for SNES. Based on code gave by Foxy (thanks to him ), and adapt by me to SNES. All from Atari ST original version is in the game, you will also have the Spectrum intro with all levels scrolling effect and a fast gameplay to try to solve this puzzle game. One big thing on this game, you will be able topost your High Score with your mobile phone 😀 !
via https://pdroms.de/supernintendoenter...-wip-snes-game
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June 11th, 2018, 20:51 Posted By: wraggster
Heres a new release for the Nintendo Switch:
The piracy scene is on fire again (with a ton of usual scene drama on top to fuel the flames), after someone 'leaked' an 'Cartridge Dumper', but as @AnalogMan points out below, it does have some limits, like no support for newer (cart2)-type games, but the version attached is now updated with features to dump to FAT32 and to dump only your 'private certs', so check it out: Well, this got leaked in ReSwitched discord just a bit ago, so might as well share it. This is a cart to XCI dumper. It has some limitations such as: - Cannot dump newest games with a logo partition (cart2)
I did not make this but I have tested and verified that it works. Place the NRO file in your sdmc:/switch/ folder and run with Homebrew Menu. Have fun.
NOTICE: Remember, these dumps contain your PRIVATE certificates for your specific cartridge. Sharing such a thing with others could lead to getting all of your consoles banned. Before you ask, scene releases do not have their certs, they were blanked out with 0xFF's. Other than the blanked out cert, the dumps made by this tool are exactly the same as scene dumps.
PS: WAIN stands for " Without An Interesting Name".
New & last version, 0.0.3. Support for FAT32 dumping as well as dumping without cert. There will likely be no more updates to this tool to support cart2 games.
Click to expand...
As NOTED ABOVE, these dumps you make from your original game cartridges are complete including your 'private certs' which is great if you want LESS RISK by going online with your piracy backups, instead of using a NULLed warez release from BigBlueBox, but if you want to be nice and share your 'backup' online with (cough) friends, become a true pirate, with wooden leg and eye patch, you need to use a program like our own MaxConsole XCI Exploder which has options to extract/inject certs., trim/split XCIs.
NEWS SOURCE: XCI Dumper (via) GBATemp
via https://www.maxconsole.com/threads/r...-v0-0-3.47167/
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June 11th, 2018, 20:49 Posted By: wraggster
Just found this on Maxconsole but no clue to which console its for lmao, i presume the Nintendo Switch but who knows:
GBATemp'er @jakibaki has taken the 'leaked' WAINCartDumperNX which is closed-source, and rip it apart and added the changes to the previous GITHUB repo that clearly the leaked author had taken the code from, and as such now we have 'open-source' dumper that can be updated! I added xci-dumping-support to the open-source-cart-dumper!
This supports all the features that the open-source dumper had plus the dumping of xci-files. Like the closed-source-dumper this doesn't support the new cartridge-format yet (mainly because I don't own any cartridge with the new partition yet). - Dumped cartridges are dumped (splitted) to the sdcard in /dump-X.xci
- On linux/mac the files can be merged by using the following command:
cat dump-*.xci > path/to/full-game.xci
- Windows:
copy /b dump-*.xci full-game.xci
Please note that sometimes that dumps can get corrupted so please check if hactool can decrypt the all the files and if it can't try again.
Known issues: Dumping doesn't seem to work on some low firmwares (I could only test it on 5.1)
Click to expand...
OFFICIAL SITE: --> https://github.com/jakibaki/switch-game-card-dumper
NEWS SOURCE: Open-Source XCI-Dumper (via) GBATemp
via https://www.maxconsole.com/threads/r...-dumper.47183/
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June 11th, 2018, 20:47 Posted By: wraggster
If your one of those after a Modchip for the Nintendo Switch heres some good news for you:
It is only a few days away before SX OS lands on your Nintendo Switch console, and you can enjoy the world of 'backup games' and 'homebrew' support on the latest v5.1.0 firmware, and as such TX has released one more announcement before the reviewers get their hands on the SX PRO which is shipping out this week worldwide to various resellers with preorders, so check it out below:
Welcome to the last Team-Xecuter announcement before we let the reviewers take over!
Please find final product & packaging pictures with this announcement. This is from one of the 100 review samples that will be shipped this week. If you are on the review copies list, you do not need to email us: We will send you tracking once shipped.
For reseller information, the packaging dimension and weight with product and cable: Weight: 30g. Dimensions: 10*7*1.4cm
We want to confirm that SX OS official launch date is June 15th. Remember this is the day we ship units to vendors, so your own tracking number from the reseller will be a few days later. Also, because this is very large product launch, we can't deliver all preordered units on D-day. If you placed your order late, you might have to wait a week more for your distributor to receive more stocks after he clears its first preorders.
We are working 24/7 right now to make the delay to deliver all preorders as short as possible.
As usual, a few Q&A that came back regularly:- Q: Is SX affected by the dreaded "battery desync" problem?
A: As far as we are aware this battery desync problem currently only occurs when running Linux on your Switch.
While extensively testing SX OS, including booting SX OS with AutoRCM we have not ran into a single battery desync issue ourselves.
SX OS itself isn't based on Linux. We *do* allow people to run Linux (and other payloads) through our "external payload" functionality. This is at your own risk.
If we had to give the community a hint as to where to start looking into this "battery desync" problem we'd suggest looking into how the Fuel Gauge IC (MAX17050, I2C1 addr 36) is being used by Nintendo's OS and by Linux.
- Q: If I boot in OFW mode and play my original purchased game online, am I safe?
A: Yes, you are safe to play original games online in OFW mode.
- Q: Does SX OS plays the original games in CFW mode?
A: Yes, it does.
- Q: If I download eShop games to an SD card, can I also run SX OS on that card?
Or do I need separate cards for Nintendo eShop games and SX OS games?
A: You can use the same SD card.
Next week, the first reviews will be online, we are sure they will be excellent as we expect!
via
https://www.maxconsole.com/threads/t...-sx-pro.46981/
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