|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 13th, 2018, 18:20 Posted By: VampDude
Via: arsTECHNICA
Unused feature has been hidden in Animal Crossing for nearly two decades.
Fans of the early-2000s era GameCube version of the original Animal Crossing likely remember the game including a handful of emulated NES titles that could be played by obtaining in-game items for your house. What players back then didn't know is that the NES emulator in Animal Crossing can also be used to play any generic NES ROM stored on a GameCube memory card.
Security researcher James Chambers discovered the previously unused and undocumented feature buried in the original Animal Crossing game code and detailed his methodology and findings in a technically oriented Medium post this week.
The key to opening Animal Crossing's NES emulator is the game's generic "NES console" item. Usually, this item simply tells players who try to use it that "I want to play my NES, but I don't have any software" (separate in-game items are used to play the NES ROMs that are included on the Animal Crossing disc).
While searching the Animal Crossing code for access to hidden developer menus, though, Chambers discovered that activating this in-game NES actually causes the game to mount and search the player's memory card for valid NES ROM files, using functions like "famicom_get_disksystem_titles" and "memcard_game_list." After a good deal of debugging through an emulator, Chambers deciphered the specific file format needed to get Animal Crossing to recognize NES ROM files stored on the memory card, which involves inserting specific checksum, file name, and ROM header values in specific locations before the game data itself.
After a bit of metadata and emulator tweaking, Chambers says he was able to load Mega Man, Pinball and Battletoads onto the GameCube through the in-game emulator, as well as a homebrew test ROM created years after Animal Crossing was made.
Interestingly enough, Animal Crossing's memory card access hole also leads to a buffer overflow error that can let users execute arbitrary, user-defined code on the GameCube itself. One Animal Crossing hacker has already demoed how this method in a stock copy of Animal Crossing, but the same general method could load homebrew code onto the GameCube without the need for hardware mods or external cheat devices like the GameShark.
The best laid plans...
While being able to load NES games onto a GameCube is fun, the most interesting part of this discovery is probably what it suggests about an unexplored branch of potential Nintendo history. Remember that the code to load NES games from a memory card was put into Animal Crossing by Nintendo decades ago, not by some modern-day modification of the original game code. That strongly suggests Nintendo was at some point planning an official way to load additional NES files into Animal Crossing through the memory card.
It's hard to say how this distribution might have worked. Maybe special ROM-packed memory cards would have been included with new editions of the game (Nintendo actually did sell versions of the game packaged with memory cards that unlocked special presents for players). Maybe Nintendo would have given such memory cards away in contests. Or maybe, in an alternate timeline, a machine akin to Japan's Japanese Famicom disk-writer kiosk could have let players load NES games onto their own memory cards.
Regardless, it seems that Nintendo may have been planning ahead for some form of retro-game distribution long before the Wii Virtual Console became a thing in 2006. And if you want to make use of Nintendo's unused GameCube-to-NES emulation features today, Chambers has released GitHub source code that lets you generate your own Animal Crossing-friendly NES ROM files. You can test out those files for yourself using a virtual memory card loaded into the Dolphin emulator or on an actual GameCube using special memory card hardware.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2018, 18:14 Posted By: VampDude
Via: Kotaku
As part of a short video recently shared on the official Nintendo of America Twitter account, head of software development Shinya Takahashi confirmed that Mario Kart 8 Deluxe isn't done getting software updates. At least, not quite yet.“Hello, everyone. I am Shinya Takahashi from Nintendo.
Now you are able to play Mario Kart 8 Deluxe using the Nintendo Labo Toy-Con Motorbike. So whether you’ve been using bikes in Mario Kart 8 Deluxe or not, please try playing with the Nintendo Labo Toy-Con Motorbike.
There will be further updates for Mario Kart 8 Deluxe, so please look forward to it.”
Mario Kart 8 Deluxe hasn't been getting regular updates in 2018, with this year's only update dropping in mid-June adding Labo Motorbike support to the game. However, that was a really nice little update that added something fun and substantial to the game. It seems like Nintendo is being thoughtful about how it updates Mario Kart 8 Deluxe, and if there's more to come, I won't be saying no to that.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2018, 16:03 Posted By: VampDude
Via: BGR
For the first time since 2013 PS4 is not going to be the most sold console of the year.
Nintendo Switch has had a trailblazing run since it was launched last year by selling an incredible 5 million units. It has already become the fastest-ever selling console in the first year of its launch, and is all set to change the dynamics of the console gaming market this year.
If reports are to be believed, the Sony PlayStation 4 is all set to make way for the new kid on the block that is the Nintendo Switch. As of March 2018, Nintendo has sold nearly 18 million Switch consoles worldwide. According to a prediction by Matt Piscatella of the NPD Group, the Nintendo Switch will be taking over the crown from Sony’s PS4 as the most-sold console this year. Nintendo Switch will has a field day selling itself in the holiday season, and its fall lineup of releases that include Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! and Super Smash Bros. Ultimate will be sealing the deal.
Sony’s PS4 has been consistently winning this crown beating out its biggest rival the Xbox One since its launch in the year 2013. But what is truly fascinating about the prediction is that it does not include a single Nintendo Switch game. This might suggest that the console is a hit because of the array of games it provides and not just a few titles.
The good news is not just for Nintendo Switch, but for Xbox One and PS4 as well. The Xbox One and PS4 combined sales will be overtaking the Xbox and PS2 sales which is a good news for the growing gaming industry.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2018, 15:52 Posted By: VampDude
Via: Digital Trends
A few months ago, it was reported that the Nintendo Switch contained a security vulnerability in its Nvidia Tegra X1 processor that had the left the console open to exploits, including homebrew software not approved by Nintendo. Because the problem was in the processor rather than in the console’s operating system or other software, it couldn’t be patched, but new Switch units hitting shelves appear to have solved the bug.
Nintendo Switch users have reported that new consoles are no longer vulnerable to “f-g,” short for “Fusée Gelée,” an exploit in the processor’s USB recovery mode that could be activated to remove protection on the systems’ bootROM, thus allowing them to run software the Switch normally wouldn’t run. Though Nintendo has always kept its online stores relatively regulated, it was likely the risk of pirating games that spurred its decision to update the console itself.
For most Nintendo Switch users, you aren’t going to notice one bit of difference from the previous version of the system, but it will undoubtedly cause problems for those looking to emulate GameCube games. The popular emulator Dolphin was recently adapted for Switch by a team of enthusiasts, allowing The Legend of Zelda: The Wind Waker to run on the system via Linux. Dolphin on Switch made use of the Fusée Gelée exploit, so it could be impossible to do so on the newer consoles.
Reddit users have already begun speculating that older Switch consoles will be sold at higher prices on third-party sites due to still being vulnerable to the exploit. Dolphin is most popular on PC, and it can be used to play GameCube and Wii games.
Using downloaded ROMs of video games through emulation software remains a bit of a legal gray area, as some have made the argument that those who already own a legally purchased copy of the game can download another copy to play on a different system. Nintendo’s stance on emulators and ROMs is more black-and-white, with the company claiming doing so is illegal in all instances. Without a Virtual Console service on the Switch at the moment, however, Nintendo isn’t giving players much alternative for playing their favorite classic games on the system, though the paid Nintendo Switch Online service will include access to a vault of older titles.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2018, 20:29 Posted By: wraggster
Some news from eurasia:
As a growing number of Switch owners install exploits to run backups or homebrew, the inevitable ban wave is upon us. There is a lot of speculation about what the specific causes are for these bans, so Draxzelex over at gbatemp.net has started a project in an attempt to map out the exact reasons for a ban. It's an interesting approach, but it could fail, for example if Nintendo uses a score based system in the console monitoring certain system events accumulating towards ban with a total score threshold, then no method is safe and the data collected to prevent ban would be useless. The reason to have some kind of score based ban system is not just about making it hard for the user to identify the cause, it also makes sense technically to reduce the risk of false ban on legit users."
via http://www.eurasia.nu/modules.php?na...ticle&sid=3691
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2018, 20:26 Posted By: wraggster
Some great news for Nintendo Switch owners:
Through a new YouTube upload by Switch hacker Rei/Reisyukaku, we've been given a tease for an upcoming new custom firmware for the Switch. Nothing was officially stated by the dev as to what features or differences it'll have compared to other options, but from what the almost 40-second long video shows, we can see an edited boot screen, and that it can definitely boot into the hbmenu, with some homebrew listed. The dev's official site lists ReiNX as a custom firmware for the Switch, and says a Github page is coming soon.
via https://gbatemp.net/threads/reisyuka...opment.509044/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2018, 20:21 Posted By: wraggster
Keeganator has released a new version of Wolfenstein3d for the Nintendo Switch
Wolf4SDL-Switch
Here's a release of Wolfenstein 3D for Nintendo Switch
Sound has a few issues with popping and crackling, hope to fix it soon.
Should work on all firmwares.
Controls
A = Fire
B = Open
X = Strafe
Y = Run
D-Pad = Move and Turn
Copy
Wolf4SDL.nro
and
wolf3d/audiohed.wl6
wolf3d/audiot.wl6
wolf3d/config.wl6
wolf3d/gamemaps.wl6
wolf3d/maphead.wl6
wolf3d/savegam0.wl6
wolf3d/vgadict.wl6
wolf3d/vgagraph.wl6
wolf3d/vgahead.wl6
wolf3d/vswap.wl6
To /switch/wolf4sdl/ on SD Card
download https://gbatemp.net/threads/wolfenstein-3d-port.508755/
via https://www.nintendomax.com/viewtopi...bcef4b90311f15
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2018, 20:17 Posted By: wraggster
MrHuu has released a port of OpenTitus for the Nintendo 3DS:
OpenTitus is able to play:
Titus the Fox: To Marrakech and Back (1992)
Lagaf': Les Aventures de Moktar - Vol 1: La Zoubida (1991)
You will need a New3DS and a copy of 'Titus the Fox' to use this build.
.cia builds and support for 'Moktar' will follow soon. There's other things to do first.
Changelog
25-6-2018
- Fixed password input
23-12-2017
- Updated source to 0.8.1 including:
- Fixed sprite issues
- Added Amiga Skylines
18-12-2017
- Initial release
Todo
-
Install
-Place the 'OpenTitus' folder from the archive in: 'sd:/3ds/'
-Copy gamefiles from 'Titus the Fox - To Marrakech and Back' into: 'sd:/3ds/OpenTitus/titus'
Controls
D-pad - Movement
A - Throw / Pickup
B - Jump
Y - Show health bar
Start - Show status screen / Pause
Select - Exit
ZR - Audio On / OFF
ZL - Show Debug stats
download https://www.nintendomax.com/viewtopi...bcef4b90311f15
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2018, 20:15 Posted By: wraggster
Heres a new New release of the Nintendo Switch app:
Once you have a nicely hacked (modded) Nintendo Switch console, you need a easy way to manage all your homebrew, games, and custom files on your SDCard, without using the PC all the time, and this homebrew does just that, install it, and manage away, plus this latest update adds a ton of new features, and even an 'audio player', so its well worth upgrading to and using on your Switch console. Similar to other software with ‘Shell’ in its name like VitaShell, NX-Shell is a file manager for hacked Nintendo Switch devices by Joel16. As of right now, it only lets you access the SD card (i.e no access to system partitions just yet) and has the following features: - A Cyanogenmod/LineageOS-esque theme which is present in Joel16’s other work such as 3DShell and CyanogenPSP
- Dark mode which is great if using it in the dark
- The ability to copy/move/paste and rename files and folders
- A picture viewer with support for PNG, JPG, BMP and GIF images
- An audio player with support for MP3, WAV and OGG formats among others – added in this release
- Many other features such as a ZIP extractor and the ability to sort files and folders
NX-Shell Beta 3 brings along:
- Touchscreen support by StevenMattera.
This is a great addition since NX-Shell UI’s has an Android-esque feeling which of course implies the presence of a touchscreen
- An audio player that supports MP3, OGG, WAV, MIDI (reported to be not working), FLAC and MOD formats.
Of course, it supports pause/play functionality but you can only go between files via next/previous when listening to MP3 files.
- An on-screen keyboard, based on the stock Android 5.0+ one, that enables you to create new folders and rename files as both actions require some type of text input; something that was not possible before this release.
- The right/left d-pad buttons can now be used to skip to the beginning or end of a directory.
- Some bugs were fixed including one which stopped NX-Shell from working properly when opening empty directories
As demonstrated by the above, this update is pretty substantial and it’s strongly advised to install it whenever you have time.
Click to expand...
NX-Shell Beta 3 GitHub page (download link + changelog + donation link): https://github.com/joel16/NX-Shell/releases/latest
via https://www.maxconsole.com/threads/n...eleased.47269/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2018, 20:13 Posted By: wraggster
Team Xecuter release new version of OS for their Nintendo Switch Modchip:
Earlier this weekend, we were informed by TX that they were busy putting the finishing touches on yet another major update to their very popular SX OS, and now with v1.2 you have what everyone was screaming for since the first release, the latest 'card2' games!
SX OS v1.2 UPDATE It's been a busy week at the Team Xecuter headquarters, after releasing v1.1 of SX OS we got (yet again) a good amount of feedback from the community.
Let's jump straight into the changes for version 1.2 of SX OS:- Added Card2 support
A small dozen (currently released) games were not compatible with SX OS, we tracked down these incompatibilities with these so-called "CARD2" games and fixed them. You can now fully enjoy `Sushi Striker' and other games!
- Added downgraded fuse support
In v1.1 we added a protection against programming fuses. What was not added was a bypass for the "fuse checks", this has now been addressed. Advanced users who want to enjoy "downgraded" firmwares can now do so!
- Improved homebrew compatibility
Without going into complicated details, homebrew compatibility has been improved once again. Give your problem homebrew titles another spin, and let us know if any problems remain. We're sure this should be a big improvement.
As always, updating SX OS is simply a matter of replacing "boot.dat" in the root of your microSD card. No need to re-activate your license or anything.
Stay tuned for more updates. We're far from done!
https://sx.xecuter.com/
via
https://www.maxconsole.com/threads/t...os-v1-2.46981/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 26th, 2018, 20:09 Posted By: wraggster
Nintendo has turned to Mario Kart to improve sales of its Labo product.
The Switch concept has been positioned to boost the platform's appeal among mainstream audiences and families, yet despite performing solidly in its first week, the two Labo products - the Variety Pack and the Robot Pack - have yet to light up the charts. The game utilises cardboard creations that work with Nintendo's hardware.
https://www.gamesindustry.biz/articl...ost-labo-sales
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2018, 21:01 Posted By: wraggster
Dont often see much virtual boy news, so heres a nice news item:
trailboss has announced MAIDEN, a rail shooter that aims to land on Virtual Boy and Steam in early 2019.
Quote:MAIDEN is a rail shooter in which colossal humanoid robots known as Maidens fuel a global struggle over resources. You control a team of pilots fighting their neighboring country over an energy mine. Your team is underfunded, understaffed, and ill-prepared for the battle ahead, but you're willing to fight until your dying breath. You'll venture across cities, deserts, forests, and mountains both in air and on land. The world of MAIDEN comes alive thanks to a mixture of hand-drawn pixel art and prerendered 3D models. MAIDEN aims to be the ultimate Virtual Boy technical showcase.
A Kickstarter campaign is said to happen next month. Check out the MAIDEN Development Thread for more information and regular development updates.
via https://www.planetvb.com/modules/new...hp?storyid=449
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2018, 22:02 Posted By: wraggster
Some great news for Switch users from Eurasia:
"I just got word that loading backups seems to be working on Nintendo Switch, check Jan4V's forum thread over at gbatemp.net for more info. Quote: 'Note that saves don't work for me atm, you should wait for mememenu/similar. Minecraft works, others not tested.' There is also a video of the method in action posted on . Thanks goes to bombchomp and pOOBAH for the heads up. Read on for short tutorial..."
via http://www.eurasia.nu/modules.php?na...ticle&sid=3689
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2018, 21:39 Posted By: wraggster
If you have a hacked 3ds/2ds then leave well alone, heres a new update:
Just when you think the 3DS just can't possibly get more stable, Nintendo is there to remind us. A new system update 11.7.0-40 was pushed out to consoles on June 18. The age-old quote straight from Nintendo detailing the changes made is below. Of course, with the 3DS still getting official games and support from Nintendo, it's very likely we'll continue seeing software updates for a while yet, even if they're sporadic.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2018, 21:37 Posted By: wraggster
Heres a nice bit of old school nes news:
Zatos Hacks is very pleased to finally release the 100% complete English translation of Little Master, finished 17 years after the project started!
The project was started in 2001, but was later abandoned due to running into some technical issues *and* for leaving the scene after making some inappropriate posts on some ROM hacking forums. Zatos’ brother, Fyr, wanted to start learn ROM hacking in April 2018 and was persistent in getting Zatos to teach him. That persistence resulted in a collaboration project for Space Hunter for the Famicom. After this, Zatos decided to finally return to Little Master, and give the game the finished translation it always deserved.
Zatos would like to give a big thanks to Fyr for getting him back into ROM hacking again, otherwise this game would never have been finished.
Thanks also to:
Alexander Beetle & Tomato for the original translations back in 2001
danke for a large number of retranslations in 2018
danke for figuring out how the unit type text was stored
many others who are mentioned in the readme file
It is highly recommended to read the readme file included with the patch. It goes into a lot more detail regarding Zatos’ history and the history of the project. There is also information about experiences with the project in general, that might be interesting for newcomers or experienced ROM hackers.
Enjoy the game!
via https://www.romhacking.net/translations/3647/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2018, 21:24 Posted By: wraggster
Martin Korth has released a new version of the gba emulator for nintendo ds:
No$gba v2.9 Changelog:
- webpage: added credit card payment option - plz send money if you like my work
- dsi/exploit: released unlaunch.dsi (first ever released dsi bootcode exploit)
- utility/upload: added dslink-compatible wifi upload function (nds/dsi only)
- utility/upload: wifiboot 2.1 dslink-clone (proper cache init/initback)
- utility/upload: wifiboot 2.0 dslink-clone (dwm-w024 and arm7i/arm9i areas)
- dsi/emu/cartloader/help: takes WRAMCNT from MSBs of MBK9 entry in cartheader
- dsi/emu: mirrors read-only SCFG_EXT7 bits from SCFG_EXT9 and vice-versa
- arm/cpu/help: notes on cache clean vs invalidate and cache-write-bufferability
- dsi/help: added caution of forward references in Device List structure
- dsi/cartloader: rejects large modcrypt areas (eg. crypt.size>arm7i.size)
- dsi/cartloader: supports small modcrypt areas (eg. crypt.start>arm7i.start)
- dsi/modcrypt/help: added notes of several weird modcrypt corner cases
- arm/debug: I/O map cpmem9 shows PU dc/cc/wb (data/code cache and wbufferable)
- spi/powerman: emulates dslite/dsi registers: powerman[4] and powerman[10h]
- dsi/korea/help: notes korean font file (diff names, crisp clear, less tiles)
- dsi/korea/help: korean firmware version numbering as in china, 1.4.6 is newest
- dsi/help: added note on smaller cert.sys files (for korea or before dsi-shop?)
- dsi/wifi/emu: emulates sdio cmd5,cmd3,cmd7,cmd15 and reset_control.bit8
- nds/wifi/help: added description for 48080DAh W_RX_LEN_CROP register
- dsi/wifi/help: sdio init via cmd5,cmd3,cmd7,cmd15, rtc.fout, scfg/gpio etc
- dsi/wifi/help: added sdio pins on daughterboard and pinout for ar6013g chip
- dsi/sdmmc/help: described 40048F6h (bit0 = SD_WRPROTECT_2 for eMMC chip)
- dsi/scfg/help: details on scfg_ext7 and scfg_a7rom, updated mbk chapter
- dsi/scfg/emu: emulates scfg_ext7 and scfg_a7rom access right bits
- dsi/scfg/emu: emulates arm9.mbk1-5 writes in respect to arm7.mbk9 setting
- dsi/emu: removed most in_32 notyet warnings, added more out_xx notyet warnings
- dsi/mmc/emu: warning if .mmc file without footer (need CID and Console ID)
- dsi/help: added notes on bits in SCFG_A9ROM/A7ROM being set-once bits
- dsi/wifi/help: described 4004C04h.bit8 needed for DWM-W024 in NDS-wifi mode
- dsi/sdmmc/help: notes on SEND_OP_COND, and on ALL_GET_CID vs max CARD_CLK_CTL
- dsi/exploits/help: added some notes on recently released exploits and tools
- dsi/biosdumping/help: notes on voltage errors and CE2 idea from dark_samus
- dsi/help: added info on valid ARM9+ARM7+ARM9i+ARM7i areas for NDS and DSi mode
- dsi/help: added info on RSA signatures for newer non-whitelisted NDS carts
- dsi/carthdr/help: added notes on Access Control entry (request AES keys)
- dsi/carthdr/help: digest, modcrypt, twl-total can be ZERO (optional entries)
- dsi/sdmmc: added provisions for SDHC emulation, filesys viewer supports FAT32
- arm9/emu: allows exception vectors at 00000000h or FFFF0000h (thanks dave)
- dsi/help: added details on ECC keys/certificates (using ECC curve sect233r1)
- carthdr/help: added some more cart headers entries for dsi (and nds with rsa)
- help: specs for DSi RTC extras (up counter, alarm date, and FOUT selection)
- debug/elf: processes/skips dwarf4/dwarf5 DW_FORM tags (for homebrew PSX games)
download https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
next » |
|
|