|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 1st, 2018, 20:44 Posted By: wraggster
endrift has released a new version a new version of the Gameboy Advance Emulator for the Nintendo Switch:
0.7.0: (Future)
Features:
- ELF support
- Game Boy Camera support
- Qt: Set default Game Boy colors
- Game Boy Printer support
- Super Game Boy support
- Customizable autofire speed
- Ability to set default Game Boy model
- Map viewer
- Automatic cheat loading and saving
- GameShark and Action Replay button support
- AGBPrint support
- Debugger: Conditional breakpoints and watchpoints
- Ability to select GB/GBC/SGB BIOS on console ports
- Optional automatic state saving/loading
- Access to ur0 and uma0 partitions on the Vita
- Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
- GBA: ARMIPS/A22i-style and ELF symbol table support
- Initial Switch port
Bugfixes:
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
- GB Serialize: Fix audio state loading
- GB Video: Fix dot clock timing being slightly wrong
- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
- ARM: Fix MSR when T bit is set
- GB Serialize: Fix game title check
- GB: Revamp IRQ handling based on new information
- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
- GB Video: Fix loading states while in mode 3
- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
- GB Timer: Minor accuracy improvements
- GB Audio: Clock frame events on DIV
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
- GBA Savedata: Fix savedata modified time updating when read-only
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
- GBA Video: Start timing mid-scanline when skipping BIOS
- Core: Fix audio sync breaking when interrupted
- Qt: Improve FPS timer stability
- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
- GBA BIOS: Fix BitUnPack final byte
- GB I/O: DMA register is R/W
- GB Video: Fix SCX timing
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
- GBA Video: Make layer disabling work consistently
- GB: Fix IRQ disabling on the same T-cycle as an assert
- Core: Fix ordering events when scheduling during events
- GBA: Reset WAITCNT properly
- GBA Serialize: Fix loading states in Hblank
- PSP2: Fix more issues causing poor audio
- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
- GB, GBA Savedata: Fix unmasking savedata crash
- GBA DMA: Fix temporal sorting of DMAs of different priorities
- FFmpeg: Fix encoding audio/video queue issues
- GB Serialize: Fix IRQ pending/EI pending confusion
- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
- GB Audio: Fix channel 3 reset value
- GB Audio: Fix channel 4 initial LFSR
- GB, GBA Video: Don't call finishFrame twice in thread proxy
- GB Audio: Fix channel 1, 2 and 4 reset timing
- Util: Fix wrapping edge cases in RingFIFO
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
- Qt: Redo GameController into multiple classes
- Test: Restructure test suite into multiple executables
- Python: Integrate tests from cinema test suite
- Util: Don't build crc32 if the function already exists
- GBA: Implement display start DMAs
- Qt: Prevent window from being created off-screen
- Qt: Add option to disable FPS display
- GBA: Improve multiboot image detection
- GB MBC: Remove erroneous bank 0 wrapping
- GBA Cheats: Allow multiple ROM patches in the same slot
- GB: Skip BIOS option now works
- Libretro: Add frameskip option
- GBA Memory: 64 MiB GBA Video cartridge support
- PSP2: Use system enter key by default
- 3DS: Remove deprecated CSND interface
- Qt: Options to mess around with layer placement
- GBA Savedata: Remove ability to disable realistic timing
- Qt: Add load alternate save option
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
- GB Video: Darken colors in GBA mode
- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
- FFmpeg: Support lossless h.264 encoding
- Feature: Added loading savestates from command line
- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
- Core: Remove broken option for whether rewinding restores save games
- FFmpeg: Support lossless VP9 encoding
- mGUI: Add fast forward toggle
download https://mgba.io/
via https://www.nintendomax.com/viewtopi...611f1c921900ff
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 1st, 2018, 20:42 Posted By: wraggster
Usineur has released another game for the Nintendo Switch:
Installation
Copy f2bgl.nro to /switch/f2bgl/ folder.
Copy datafiles to /switch/f2bgl/data/. Refer to the README to know which files/directories are required.
Datafiles are not provided in this release. Grab a copy of the game by your own way.
Full CD-Rom image is around 450 Mb.
Controls
In-game hotkeys
Keys
Left stick / Left D-pad Move Conrad (run)
Hold R + Move Conrad Walk, step aside (also in gun mode)
A Activate / Shoot
B Toggle gun mode
Y Reload gun
X Jump
ZR Use secondary weapon
ZL Use item
- Open inventory menu
+ Open saveload menu
Inventory menu
Keys
L Next category
R Consult item
A Select item
← Previous item
→ Next item
- Exit this menu
Saveload menu
Keys
↑ ↓ Toggle Save / Load mode
← → Previous / Next slot
A Validate
+ Exit this menu
Know bugs / issues
You may encounter graphics glitches and crashes. Some of them exists in the original engine which is still WIP.
Note: this port is based on the 0.2.3 version.
Feel free to report issues.
Changelog
1.0:
First public release.
Credits
Grégory Montoir, for the original engine;
Everybody behind libnx, SDL2, OpenGL, mesa, libdrm, ...
download https://github.com/usineur/f2bgl
via https://www.nintendomax.com/viewtopi...611f1c921900ff
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 1st, 2018, 20:40 Posted By: wraggster
usineur has released Bermuda Syndrome for the Nintendo Switch
Installation:
Copy bs.nro to /switch/bs/
Extract data files from the bermuda-syndrome.zip archive to /switch/bs/DATA/
Extract music files from the MUSIC.zip archive to /switch/bs/MUSIC/
Finally, you should have, into /switch/bs/ :
bs.nro
A folder named DATA with the following files and directories
A folder named MUSIC with track01.ogg to track12.ogg inside
Controls:
Keys
Arrow Keys Move Jack
A Interact / Skip dialogues or cutscenes
B Run / Put away weapon
X Use weapon / Pull out weapon
Y Display bag
+ Open menu
- Toggle 1:1 / fullscreen
L / R Quick load / save
ZL / ZR Decrease / Increase game state slot
Credits:
Cyx (Grégory Montoir) for original reverse work and modern engine.
Changelog:
1.0:
First public release
download https://github.com/usineur/bermuda
via https://www.nintendomax.com/viewtopi...611f1c921900ff
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 1st, 2018, 20:38 Posted By: wraggster
Doom 3 has been ported to the Nintendo Switch by fgsfdsfgs
Initial Switch release. More of a PoC than an actual playable port.
Default graphics settings in the supplied dhewm.cfg are: shadows disabled, detail level set to "Medium".
Installation
Unzip dhewm3nx_v010.zip to the root of your SD card.
Copy over pak000.pk4 through pak008.pk4 from your PC Doom 3 installation's base folder to /switch/dhewm3/base/. Make sure the game is patched to the latest version (1.3.1). The Steam version is already patched. Doom 3 BFG files won't work.
You can now run the game using the NSP version of Homebrew Menu. It will run in applet mode using the Album HBMenu, but loading any map except the test box will make it run out of memory and crash.
download https://github.com/fgsfdsfgs/dhewm3
via https://www.nintendomax.com/viewtopi...611f1c921900ff
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 1st, 2018, 20:35 Posted By: wraggster
The Nintendo Switch Scene has been on fire for the last few months, but even with all the great 'homebrew' already released, we feel there still could be alot more, and sometimes 'developers' need a little push to do so, as such GBATemp has recently put together an amazing 'homebrew bounty' for the growing Switch scene, and has already between themselves and sponsors raised $8000 (Eight Thousand US Dollars) to hand out to various developers in four different categories for their new releases, as follows: GBATemp will actually be running four different competitions over the next few months, one for each category of homebrew. The idea is to reward everyone, not just game developers but also those who work behind the scene to create the tools everyone needs.
CATEGORY 1: tools and utilities
This category is meant to reward authors of tools/utilities, as in, programs that run on a computer (not on the Switch itself) and serve a specific purpose such as patching tools, content extractors, development libraries, and much more. If you aren't sure whether your project fits in this category, look at the other categories below, and if in doubt, simply ask a moderator.
CATEGORY 2: Switch applications
Projects in this category are applications that run on the Switch itself. A few examples: video or media players, browsers, custom firmwares, homebrew loaders, etc... This category is not to be confused with category 1 which is for computer-based tools.
CATEGORY 3: emulators
The third category will reward emulators. This means emulators that run on the Switch, or who knows, perhaps the other way around too: Switch emulators that run on computers. If your project is an emulator and it's related to the Switch then it belongs in this category anyway.
CATEGORY 4: games
The last category: homebrew games. We accept new games as well as ports of existing games, of course.
Regardless of the category, if you wish to enter, you will be required to present either a new project, or a significant update to an existing project. As it is difficult to define the exact meaning of 'significant update', simply keep in mind that judges will look at your project individually and decide whether your update is significant enough to warrant their vote.
A few other noteworthy points:- In order to enter, you will be required to upload your project to the GBAtemp Download Center to allow other users to download your files easily. However feel free to also host your project on other platforms such as Github and similar.
- Our Patrons (members who support us on Patreon) will have a voting right, the combined patron votes will have a 50% weight on the outcome, the other 50% will come from internal staff votes.
- Although the competition hasn't officially started yet as we're only beginning Phase 1 (read below for more details), you can already begin working on your new project / project update to submit to the Homebrew Bounty. However you must publish it during the appropriate window in order to be eligible to win a prize.
- Winning projects will receive cash prizes as well as medals (image files) that they can include in their project if they like.
Click to expand...
Since our sites share in the gaming community in the scene world, we here at MaxConsole, are looking forward to all the new 'homebrew, emulators, tools, utilities' that will be rewarded to the authors that need to be shown that they have full support of the community and sites behind them for all their normally thankless hard work and efforts, and we support GBATemp in putting together this amazing 'homebrew bounty' and are looking forward to showcase the many winning projects once this contest is over.
FOR MORE INFO AND TO SHOW YOUR SUPPORT PLEASE VISIT: --> GBAtemp Homebrew Bounty: 2018 Switch Edition (via) GBATemp
via https://www.maxconsole.com/threads/8...gbatemp.48593/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 1st, 2018, 20:31 Posted By: wraggster
Oculus VR CTO John Carmack has pointed to the Nintendo Switch as the main competition for the new Oculus Quest wireless headset.
Oculus Quest was announced at the Oculus Connect conference this week, and it promises to fill up the gap between Oculus Go and Oculus Rift in terms of price and technology.
In his keynote address, Carmack elaborated on the technical side of the new device, which is wireless and offers "six degrees of freedom" tracking. However, in terms of "raw processing power" it is more in line with the last generation of consoles than the high-end PCs required to run Oculus Rift.
"Quest is in the neighbourhood of the power of a previous gen [console], like Xbox 360 or PlayStation 3, just in terms of CPU and GPU and what you can expect to do on it," Carmack said.
Most games of that generation, he said, rendered graphics at 1280 x 720 at 30fps. With VR, the same image would be rendered at 1280 x 1280, twice, and at 72fps. That is, Carmack pointed out, 8.5 times as many pixels as an Xbox 360 game.
"It is not possible to take a game that was done at a high quality level - like a AAA title - for that generation and expect it to look like that in VR," he added. "It's too many more pixels to wind up rendering."
https://www.gamesindustry.biz/articl...ch-as-a-device
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2018, 21:59 Posted By: wraggster
Without a doubt, many of us like customising their devices and this is one of the reasons why we hack our consoles. Now, Nintendo Switch customisation is becoming a thing thanks to the combined efforts of Team Qcean!
[h=3]Custom Themes on the Nintendo Switch? How does this work?Unlike what they did with the 3DS, Nintendo didn’t give the Nintendo Switch much in the area of UI customisation.[/h]
Currently, Team Qcean have been able to figure out how to get the following working:
- Custom background colours and images
- Layout editing so you can move menu items around
- Text Editing
via http://wololo.net/2018/09/23/custom-...to-team-qcean/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2018, 21:41 Posted By: wraggster
aagallag has ported "Descent" and "Descent II" to the nintendo switch:
Known issues and missing features
Multiple save files don't work (currently hardcoded to player.plr)
Doesn't support the joysticks
No music
Only tested with the Descent files from Steam; GOG and CD-ROM releases have not been tested
Doesn't utilize 1080p resolution when docked
Need an icon
Resize the text for larger resolutions (Bug only on D1X Switch)
Enable the original HUD
Network/Multiplayer is not enabled
Level Selection menu doesn't work (no way to input a different level)
Install instructions
D1X Switch
Create a folder on your sdcard, such as /switch/d1x-switch/.
Copy d1x-switch.nro and descent.cfg to this directory.
Copy descent.hog and descent.pig to the same directory. These files are included with a purchase of the game. Tested with Descent I from Steam.
D2X Switch
Create a folder on your sdcard, such as /switch/d2x-switch/.
Copy d2x-switch.nro and descent.cfg to this directory.
Copy descent2.ham, descent2.hog, descent2.s22, and all *.pig files to the same directory. These files are included with a purchase of the game. Tested with Descent II from Steam.
Changes from last release
Add (hacky) workaround so the game doesn't crash when selecting "Quit" in main menu
download https://github.com/aagallag/DXX-Switch
via https://www.nintendomax.com/viewtopi...248de0059722ed
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2018, 21:36 Posted By: wraggster
usineur has released a new version of the port of another world to the Nintendo Switch
Installation:
Copy rawgl.nro to /switch/rawgl/ folder
Copy data folder from data.zip to /switch/rawgl/ folder
Controls:
Keys
Left Turn or move left
Right Turn or move right
Up Jump
Down Crouch
A or B Run / Shoot
- Enter code to jump at a specific level
+ Pause
Notes
3DO version is also compatible. Replace datafiles of the DOS version if wanted.
Anniversaries editions are not supported in this release.
Changelog:
2.0:
Mesa support
download https://github.com/usineur/rawgl
via https://www.nintendomax.com/viewtopi...248de0059722ed
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 22:08 Posted By: wraggster
CTCaer has updated his Hekate Mod (one of the most popular forks of Hekate since the original source was pulled from github) to version 4.1.
This new version brings, unsurprisingly, full support for firmware 6.0.0, as well as multiple improvements and bug fixes.
[h=2]What is Hekate?[/h]Hekate is a custom Nintendo Switch bootloader and firmware patcher, which also includes recovery tools.
Hekate is typically used in combination with a Custom Firmware such as Atmosphere to run homebrews on your console. All hackable consoles (all “1st generation” Nintendo Switch consoles) can run it.
Hekate Mod is a fork of the original tool, which adds some features and support for more firmware versions.
The full changelog for Hekate Mod 4.1:- Full 6.0.0 support
Secmon/ kernel patches, FS patches, sleep mode, hw config, etc.
- Improved .ini/payload handling
hekate_ipl.ini is no longer required and hekate does not hang on empty folders.
- PWM backlight
You can now change the backlight brightness.
- Auto full power off when the device woke up from HOS’ power off
Usefull with modchips/dongles when using AutoRCM. (You can see it as a breathing backlight with hekate’s logo).
- Backup can be now cancelled when in the writing process (white bar), by pressing VOL UP + DOWN.
- Self update chainloading properly checks for version number now to avoid uneeded loads.
- Support payloads with broken/bad hw init…
- Added ipatches info and dumping of patched/unpatched bootrom and ipatches
- Corrected some hw config changes found in 5.x-6.0.0
- More boot reasons and bootrom registers restores to normal
- It now properly restores BCT on dev units from where it’s supposed to.
- Added warning message when the bootloader library for sleep mode is missing.
- And many many bugfixes
You can download Hekate Mod from CTCaer’s github here.
Source: CTCaer
via http://wololo.net/2018/09/20/switch-...irmware-6-0-0/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 22:07 Posted By: wraggster
Hacker KapuccinoHeck has shared some findings about the new NES emulator that is part of Nintendo’s new “Switch online” offering. Apparently, it’s fairly easy to load your own Roms (on a hacked Switch) and play them directly, which the hacker demonstrated by loading Kirby’s Adventure (video below).
The proof of concept work is currently done by simply swapping the Roms of the games on the device. The hacker stated that the games are simple .NES files that can easily be swapped.
Furthermore, KapuccinoHeck mentioned that the NES App on the Switch seems to be a hastily created port of the NES emulator running on the NES Classic, Hachikachi. Because of that, there’s good hope that tools will be made available shortly for people to easily increase their NES library on the Switch’s own emulator.
In the meantime, Rom swapping is allegedly easy if you already have a hacked console (we haven’t tried yet). Or if you really want your NES fix on the switch, you can also give a try to the fceumm emulator via Retroarch.
Source: KapuccinoHeck
via http://wololo.net/2018/09/20/its-app...icial-nes-app/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 22:03 Posted By: wraggster
News via http://www.emulation64.com/view/2892...v097-released/
Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.
Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.
Mesen v0.9.6 Changelog:
|
New Features
Debugger: Numerous small features/improvements/bug fixes.
UI: Added a Chinese translation for the UI (thanks to L1cardo and owomomo)
Bug Fixes
Audio: Fixed minor issues with Sunsoft 5B and Namco 163 sound emulation.
Emulation: Fixed frame timing/pacing issues on some computers (fixes unstable FPS and audio issues)
Video: Removed black bar (left) and fixed cutoff pixels (right) in NTSC (bisqwit) filter.
HD Pack Builder: Fixed a number of crashes when using the HD Pack Builder at the same time as the debugger (and improved performance while recording). |
https://www.mesen.ca
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 22:00 Posted By: wraggster
Hydr8gon has released a DS Emulator for the Nintendo Switch:
I present to you my port of melonDS to the Switch. It's nothing fancy, so don't expect too much. All the basic features are there for it to be usable. The file browser is very rough, and the emulator is slow.
I'll answer some questions here because I know they will be asked:
Q: Is this the same build you posted in the original DeSmuME-NX thread?
A: No. Since then I have ditched SDL2 and redone my port from the ground up. This build is significantly faster than the old one.
Q: Is this faster than DeSmuME-NX?
A: Not yet, no. But in the games I tested, it's not far behind.
Q: Is there OpenGL support?
A: No, not yet. melonDS does not have a hardware renderer, but when it gets one, I will add it to the Switch build.
Q: Do I need BIOS files?
A: Yes. Dump the files from your DS and place them in 'sdmc:/switch/melonds'. Make sure they are named 'bios7.bin', bios9.bin', and 'firmware.bin'.
Q: Where do I put my ROMs?
A: Anywhere you want. The file browser supports navigating directories.
Q: What's the point?
A: StapleButter (melonDS developer) has resumed working on the project. As melonDS improves, I will update this build. Hopefully, it'll eventually reach full speed on the Switch.
download https://github.com/Hydr8gon/melonDS
via https://www.nintendomax.com/viewtopic.php?f=168&t=16798
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 21:59 Posted By: wraggster
endrift has ported mgba to the Nintendo Switch:
When homebrew hit the Wii U in 2015 I decided to not create an official port of mGBA. There were several reasons for this, but the primary reason was the fact that Nintendo was releasing GBA games in the Wii U VC. It already ran well in vWii mode, and the writing was already on the wall that the Wii U was on its way out. With the hype surrounding the next system, then only known as the NX, I decided to wait out the Wii U and see how the next hardware held up.
When the Switch eventually did launch, with little news on a Virtual Console, I decided that I would port mGBA to the Switch if Nintendo had in fact abandoned VC as the rumors claimed. As the fate of VC got more and more grim, I decided that I would release a Switch port as soon as hardware accelerated graphics arrived.
With the recent addition of 3D graphics support to libnx I decided to jump in. Porting to the Switch was relatively painless, and I’m glad to announce that early builds of mGBA for Switch are now available on the downloads page and the upcoming mGBA 0.7.0 will include official Switch support.
via https://mgba.io/2018/09/16/mgba-for-switch/
via https://www.nintendomax.com/viewtopic.php?f=168&t=16800
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 21:57 Posted By: wraggster
Cpasjuste has released a new version of the Snes Emulator for the Nintendo Switch:
Here it is, pSNES with OpenGL (and shaders) support : https://github.com/Cpasjuste/psnes/releases
use OpenGL for rendering, which allow some nicer ui effects (thanks armada, fincs, subv... for theire work on mesa/nouveau)
point filtering can now be used in any rendering size
add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).
There is maybe some new bugs added, we'll see !
pSNES 2.1
fix major slowdown after a few seconds of usage (thanks fincs)
fix save states loading
fix screen not completely cleared on rom launch (prevent garbage)
remove black borders in fit, fit 4/3 and fullscreen modes
add fps counter option
add "high res" option, to be enabled only if really needed (secret of mana menus for example) as it impact perfomances
update to latest snes9x.git
download https://github.com/Cpasjuste/psnes
via https://www.nintendomax.com/viewtopic.php?f=168&t=16801
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 21:56 Posted By: wraggster
Minesweeper NX v1.0 by Cid2mizard.
Minesweeper is a single-player puzzle video game.
The objective of the game is to clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field.
The game originates from the 1960s, and has been written for many computing platforms in use today.
Features :
- 3 difficulty levels (Easy, Normal & Hard)
- Custom Level
- Highscore
Controls :
- Double Touch or D-pad + A : Menu Selection
- Short Touch or Short A : Discover case/Delete flag
- Long Touch or Long A : Place flag
- B : Back to menu
- X : Restart game
- Plus : Exit game
Changelog :
v1.0
- Initial Release.
download https://www.nintendomax.com/viewtopic.php?f=168&t=16803
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 21:53 Posted By: wraggster
Joel16 has released a new version of his shell for the nintendo Switch
v1.04
Features:
Book Reader: Update mupdf sub-module with latest changes and fix generated font objects.
Book Reader: Added landscape page layout.
Book Reader: Load/save last opened book page.
Add fast scrolling using left/right stick.
Image viewer: Auto-scale images depending on their height.
Book Reader: Improve book reader controls (Left stick to move page location and right stick to zoom in/out).
Image viewer: Zoom using right stick.
Book Reader: Only use dark background when dark theme is enabled.
Music Player: Continue playing next audio file if directory is not empty.
Book Reader: R/L keys to switch multiple pages (10).
Display battery percent and charging status on status bar.
Music Player: Add lock functionality to prevent using next/previous buttons. (Use the plus button to toggle this)
Use L/R to navigate the cursor in OSK.
Fixes:
Fix progress bar colour in dark theme.
Fix OSK highlighted colour.
Fix 'B' causing refresh when attempting to navigate to parent directory.
Image viewer/Music Player: Only populate the directory list with entries once to avoid issues.
Use delta time for animation.
Book Reader: Fix next/prev in landscape mode.
Fix sorting options not being loaded properly from config.
download https://github.com/joel16/NX-Shell
via https://www.nintendomax.com/viewtopi...fc96bc9dd562b3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2018, 21:51 Posted By: wraggster
fgsfdsfgs has released a port of Quake 3 for the Nintendo Switch:
Installation
Extract ioquake3nx_v010.zip onto the root of your SD card.
Copy the baseq3 folder from your Quake 3 installation to /switch/ioquake3/. DO NOT replace any files if prompted. Make sure the baseq3 folder contains files pak0.pk3 through pak8.pk3, i.e. you have installed the 1.32 Point Release patch onto your Quake 3 installation.
Run ioquake3-nx from Homebrew Launcher. The NSP version of hbmenu is recommended, as some actions require additional memory (e.g. connecting to almost any online server).
WARNING: This port is still very glitchy. Expect crashes and below average performance.
If it crashes, check /switch/ioquake3/crashlog.txt for information.
download https://github.com/fgsfdsfgs/ioq3
via https://www.nintendomax.com/viewtopi...fc96bc9dd562b3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
next » |
|
|